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    Item Lists by thendcomes

    Version: 1.85 | Updated: 06/07/00 | Search Guide | Bookmark Guide

    _____________________________
    Chocobo's Dungeon 2: Appendix
    Version 1.85
    
    
    EMAIL FextremeF@aol.com with any questions, corrections etc.
    You may also find me on AOL Instant Messenger as thendcomes
    
    
    DISCLAIMER: Please DO NOT:
    Sell this FAQ, or otherwise making some sort of profit from it
    Put it on your website without my permission
    Pass this FAQ as your own work
    
    
    Otherwise enjoy. :)
    
    
    *****
    _______
    Version 1.0  1/22/2000
    
    First edition.  Solely an appendix, I will never make any kind of walkthru 
    for the game, it is simply too easy to need one.  I would like to include an 
    enemy steal/win list, as well as what essences you get from them, though I 
    will need help from all you who read this.  Please don't hesitate to email.
    _______
    Version 1.1  1/23/2000
    
    WOW.  I didn't realize there were so many errors in my faq.  Thanks to 
    Garrett for a lot of (actually 12) corrections and/or additions.  Fixed some 
    info on spell book fields, revised "Weak" equipment, some additions to the 
    Essence section, and I also added a mini FAQ, because a lot of people emailed 
    me with the same questions.  I've also created an "Unconfirmed Items" 
    Section, which is basically composed of items people have told me about but 
    which I have not confirmed.  If anyone can confirm their existence, once 
    again, don't hesitate to email.
    
    _______
    Version 1.2  1/24/2000
    
    After many trips to the Rebuilt Final Dungeon, I have finally compiled an 
    Enemy steal list (it was far easier than I thought it would be).  This should 
    prove extremely helpful to those of you looking for rare items.  But please, 
    I would still love to have a monster compendium, so any email is very much 
    appreciated.  Also, a correction from Ronny Boen fixing the error I had with 
    the feather received from Wood Claws.
    
    _______
    Version 1.3  1/25/2000
    
    Confirmed existence of Pink Tag.  Also fixed a glaring error in my "How to 
    find Sylph" answer.  Both come courtesy of Brent.  Thanks to Garrett for 
    correcting a correction from yesterday.  Added a couple more Frequently Asked 
    Questions.  Now that I figured out how to get Mog to steal in the Secret 
    Dungeon, it should not take me long to augment the Final Dungeon Chart.  I've 
    already added some enemies.  Once again, I love receiving mail, so keep the 
    letters coming with questions and corrections.  The more I receive, the more 
    complete this faq becomes.
    
    _______
    VERSION 1.4 1/26/2000
    
    This update comes courtesy of Ronny and myself, with a FAQ question added 
    from Brent.  Extra feathers added, more stolen items added, and I've finally 
    started the equipment stat list, as well as changed the format.  Also, Ronny 
    submitted several stats for equipment, and also an equipment break.  I feel 
    like this faq is really getting somewhere now!  Just keep sending stuff in 
    (thank you Ronny!) and soon enough it will be complete.   
    
    _______
    VERSION 1.5 1/29/2000
    
    2x Edge confirmed by Jordan.  Edited format of some tables.  I've been adding 
    and filling in al over the place, so this is a very miscellaneous update.
    
    _______
    VERSION 1.6 2/2/2000
    
    Well, I'm sad to say that incoming assistance has been reduced to nil, so the 
    little email rush I had is now over.  This update is completely courtesy of 
    me, and is basically only extra additions to equipment stats, and a little 
    more info for the FAQ section.  I'm pretty much finished with the game now, 
    having gotten to level 99 with 999 energy, and Titan Saddle and Claw to +99.  
    I am so ridiculously powerful, I can kill Life Keeper by attacking.  That 
    said, I thank everyone who helped make this faq what it is, and I wish 
    everyone good luck on all their gaming endeavors.
    
    Orlando
    
    _______
    VERSION 1.7 3/23/00
    
    I was definitely not planning on updating this, but I recently got a little 
    help from some people, and I felt the need to clarify some thing I am STILL 
    receiving email about.  And I'd like to take the time to say that if you're 
    looking for a walkthru, look to some other faqs in www.gamefaqs.com, but if 
    you're looking for the most comprehensive faq on the net concerning equipment 
    and stolen items, this is it.
    
    _______
    VERSION 1.75 5/11/2000
    
    Added location of the Pink Tag.  Now I should finally be done.
    
    _______
    VERSION 1.8 and 1.85
    
    Funnily enough, I'm still getting email regularly concerning this game, and 
    one latest one gave me some extra missing info, courtesy of Gaidin.  Now this 
    faq contains the stats for the Mirage saddle, Chaos Claw, and Cross Claw for 
    your viewing pleasure.
    
    *****
    
    
    _____________________________
    TABLE OF CONTENTS
    
    1.  MAGIC BOOKS
    2.  POTIONS AND TONICS
    3.  ESSENCES
    4.  CARDS
    5.  NUTS
    6.  MISCELLANEOUS
    7.  SUMMON STONES
    8.  CLAWS
    9.  SADDLES
    10. COLLARS
    11. FEATHERS
    12. EQUIPMENT BREAK FEATHER LIST
        12a. CLAW BREAK FEATHER LIST
        12b. SADDLE BREAK FEATHER LIST
    14. REBUILT FINAL DUNGEON STEAL LIST
    13. FREQUENTLY ASKED QUESTIONS
    15. CREDITS
    _____________________________
    
    
    
    
    MAGIC BOOKS
    -----------
    
    Every time Chocobo uses a spell book, the amount of castings needed to get to 
    the next level decreases by 1.  After a designated amount of castings, that 
    elemental will raise in level (spell levels can be viewed from the menu).  
    Once the spell has reached level 9, the spell will upgrade, and deal around 
    2x more damage.  At level 17, the spells upgrade again, this time dealing 3x 
    the amount as a first level spell.  Level 20 is the maximum level.  This only 
    applies to the first 6 spell books.
    
    The Cantrip, Spell, and MegaSpell books act a little differently.  The only 
    spell that can be immediately casted upon receiving one such book is random, 
    which randomly picks a spell of that type to cast.  Otherwise, every other 
    spell requires its own corresponding feather before it can be casted.  These 
    spells do not level up.  Also, they are much rarer than the other spell books 
    (especially MegaSpell books).
    
    The 'Magic Up' feather is the only way to increase damage dealt by magic 
    (besides leveling up, of course).  
    
    
    Fire Book      |  Casts Fire/Fira/Firaga Magic
         The 'Fireball' feather enables a fire magic attack which has a 3x3 field 
         and can be moved to any location on the screen.
    
    Blizzard Book  |  Casts Blizzard/Blizzara/Blizzaga Magic
         The 'Blizzard Storm' feather enables an ice magic attack which covers a 
         field resembling a pyramid.  The field turns to the direction Chocobo is 
         facing.
    
    Thunder Book   |  Casts Thunder/Thundara/Thundaga Magic
         The 'Thunder Cross' feather enables a thunder magic attack which allows 
         Chocobo to hit 3 squares in the direction he is facing and 2 in the 
         opposite direction and to his left and right.
    
    Aero Book      |  Casts Aero/Tornado/Hurricane magic
         The 'Aero All' feather simply enables a wind magic attack that hits 
         every enemy on the screen.
    
    Quake Book     |  Casts Quake/Quake2/Quake3 magic
         The 'Quake All' feather simply enables a wind magic attack that hits 
         every enemy on the screen.
         
    Drain Book     |  Casts Drain/Drain+/Drain++ magic
         The 'Drain Up' feather simply increases the amount of damage dealt by 
         the Drain spell.
    
    Cantrip Book   |  Casts the following spells:  
    
    Slow       Makes the enemy's AT bar charge up %50 slower
    Poison     Poisons the enemy, causing it to lose 1 HP every turn
    Sleep      Puts the enemy to sleep, unable to attack, for 6 turns
    Mini       Causes the enemy to shrink in size, lowering its defense
    Frog       Turns the enemy into a Frog
    Confusion  Makes the enemy act in an uncontrolled manner
    Silence    Disables an enemy's use of spells
    Power UP   Uses a random Cantrip spell without the risk of a falling object
    Random     Randomly selects one of these Cantrip spells and casts it on a
                random enemy unit (May also backfire and drop something on 
                Chocobo for damage)
    
    
    Spell Book     |  Casts the following spells:
    
    Haste      Makes Chocobo's AT bar fill up twice as fast
    Remove     Warps the selected unit to another part of the floor
    Gravity    Takes away a percentage of an enemy's HP
    Meteorite  A weaker version of meteor, attacks 1 enemy for medium damage
    Doom       Kills an enemy instantly
    Flare      A medium strength non-elemental attack that hits one enemy
    Bio        A medium strength attack that also poisons the enemy
    Random     Randomly selects one of these Spell magics and casts it on a 
                random unit
    
    MegaSpell Book |  Casts the following spells:
    
    Meteor  A strong attack that hits every enemy on the screen for heavy damage
    Ultima  A strong attack that hits every enemy on the screen for heavy damage
    Holy    A very strong holy magic attack that hits one enemy on the screen
    Random  Randomly selects one of these MegaSpell magics and casts it on a 
             random unit
    
    
    POTIONS AND TONICS
    ------------------
    
    Potion     Restores 30 HP
    Hi-Potion  Restores 100 HP
    Elixir     Restores full HP and Energy
    Antidote   Removes poison
    Remedy     Cures all status ailments
    Nitro      Like a crash stone, kick it, and it will blow up walls around the
                area it hits, as well as deal damage to anything in its vicinity
    Invis      Makes target invisible
    Damage     Reduces HP by half
    Poison     Poisons target, slow eroding its HP
    Slow       Makes AT bar go twice as slow
    Haste      Makes AT bar go twice as fast
    Silence    Prevents magic use
    Eye-drops  Makes all traps visible
    Dispel     Removes curse from all equipment
    Spell      Curses the equipment
    Amnesia    Forget all the items' names when used, kick it at an enemy to 
                leave them dazed
    Blind      Visible area shrinks
    X-Potion   Restores all HP
    Morph      Turns target into a monster
    
    
    
    ESSENCES
    --------
    
    Essences have two purposes.  They can be used as a potion or tonic, or they 
    have the dual purpose as being able to be combined with Chocobo's claws and 
    saddles.  The first column offers an identical nut, card, or potion 
    counterpart to the essence, the second column describes the essence's effect 
    on claws, and the third column tells its effect on saddles.
    
    If you have any questions on what an Essence may do, you can bring it to the 
    Lamia in Tonberry's Restaurant and she will identify it for you.
    
    
    
    Bomb Essence      Lasan Nut        Adds Fire            Resists Fire
    Creature Essence  Life Nut         Raises Durability    Raises Durability
                                       to 50                to 50
    Critter Essence   Peanut           Reduces chance to    Raises Dodge
                                       Miss                
    Demon Essence     Wisdom seed      Merge ability        Merge ability
                                       points & elements    points & elements 
    Dragon Essence    Holy Seed        Merge ability        Merge ability
                                       points & elements    points & elements
    FloatEye Essence  Sleep Card       Adds Sleep           Resists Slow
    Giant Essence     Hi-Potion        Raises Toughness     Raises Toughness
    Goblin Essence    Hi-Potion        nothing              nothing
    Iceman Essence    Ice Seed         Adds Ice             Resists Ice
    Imp Essence       Lasan Nut        Raises Critical      Raises SPDEF
    Jelly Essence     Wind Seed        Adds Wind            Resists Wind
    Lamia Essence     Confusion Card   Make Brandname Claw  Make Brandname Saddle
    Mage Essence      Silence Potion   Adds silence         Resists silence
    Magman Essence    Fire Seed        Adds Fire            Resists fire
    Mask Essence      Reflect Card     Raises Toughness     Raises Toughness
    Merman Essence    Ice Seed         Adds Ice             Resists Ice
    MiniMage Essence  Mini Card        Adds Mini            Resists Mini
    Mole Essence      Blind Potion     Adds Earth/dig       Resists Earth
    Mousse Essence    Ice Seed         Adds Ice             Resists Ice
    Mudman Essence    Slow Potion      Adds slow            Resists Slow
    Octopus Essence   Tasty Nut        Adds Confuse         Set & Fusion nuts
                                                            at the same time
    Omega Essence     Elixir           Makes Titan Claw     Makes Titan Saddle
    Plant Essence     Feast Nut        Adds Poison          Resists Poison
    Pudding Essence   Fire Seed        Adds Fire            Resists Fire
    Slug Essence      Slow Potion      Adds Slow            Resists Slow
    Thief Essence     Haste Potion     Takes Gil            Raises Dodge
    Toad Essence      Frog Card        Adds Frog            Resists Frog
    Tonberry Essence  Lasan Nut        Raises Critical      Raises SPDEF
    Turtle Essence    Slow Potion      Raises Toughness     Raises Toughness
    Undead Essence    Confusion Card   Adds Confuse         Resists Confuse
    Vampire Essence   Elixir           Adds Drain           Resists Drain
    Wing Essence      Wind Seed        Adds Wind            Resists Wind
    Worm Essence      Tasty Nut        Reduces chance to    Level Up & Merge
                                       miss                 nuts at same time  
    
    
    CARDS
    -----	
    
    Identify   Identifies one item when used, reveals remaining HP when kicked
    Verify     Identifies all items when used, reveals remaining HP when kicked
    Confusion  Confuses target
    Sleep      Puts target to sleep
    Frog       Turns target into a frog
    Mini       Shrinks target
    Doom       Summons Doom (to attack you)
    Geyser     Refills a spring
    Map        Displays the map for the floor
    Warp       Warps target somewhere else on the floor
    LostChild  Makes Chocobo forget map when used, makes enemy forget to fight
                when kicked
    Divide     Causes item to divide, weapons split stats
    Polish     Upgrades equipment +1
    Dull       Degrades epuipment -1
    Repair     Raises Durability
    Rust       Lowers Durability
    Reflect    Reflect enemy spells
    Morph      Causes item to change
    
    
    
    NUTS
    ----
    
    Peanut          Restores 30 Energy
    Lasan           Restores 100 Energy
    Tired           Reduces Energy by 30
    Energy          Raises MAX Energy by 10
    Lethargy        Reduces MAX Energy by 10
    Tasty           Restores HP and Energy by 30
    Feast           Restores HP and Energy by 100
    Rotten          Reduces HP by 30
    Life            Raises MAX HP by 1
    LevelUp         Raises experience level by 1
    LevelDown       Reduces experience level by 1
    Wisdom          Raises spell level of one spell by 1
    Speed           Casts Haste on target
    Slowpoke        Casts Slow on target
    Fire Seed       Adds Fire power when combining
    Ice Seed        Adds Ice power when combining
    Wind Seed       Adds Wind power when combining
    Lightning Seed  Adds Thunder power when combining
    Holy Seed       Adds Holy power when combining
    Earth Seed      Adds Earth power when combining
    Merge Seed      Can merge elements when combining
    Remove Seed     Removes special effects when combining
    Fusion Seed     Fuses two special effects when combining
    Level Seed      Upgrades claw or saddle +1 when combining
    Superior Seed   The best stats from both weapons are applied to each weapon
    Set Seed        Stats of a particular weapon can not go down.
    
    
    
    MISCELLANEOUS
    -------------
    
    Whistle       When used in a dungeon, gives Chocobo a random item in storage
    Teleport Box  Send item in current inventory to storage
    Thief Key     Opens Thief Chest
    Mystery Tag   Raises every spell level by 1
    Teleport Tag  Exit the dungeon
    Carry Tag     Increases inventory by 1
    Memory Tag    Save data at stairs
    Pink Tag      Makes all the text in the game pink
    Stone         Kick at enemies for minimal damage
    Power Stone   Kick at enemies for more damage
    Crash Stone   Once kicked, it causes a 3x3 area explosion
    Warp          Go to new location
    Empty Bottle  Can be filled with potion at a spring, or if an enemy is
                   defeated with a bottle, its essence may be captured
    
    
    
    SUMMON STONES
    -------------
    
    Chocobo does not need the corresponding feather to use these stones. 
    
    Ramuh      Very strong thunder magic attack on all enemies
    Shiva      Very strong ice magic attack on all enemies
    Ifrit      Very strong fire magic attack on all enemies
    Titan      Very strong earth magic attack on all enemies
    Sylph      Very strong wind magic attack on all enemies
    Carbuncle  Reduces damage to Chocobo by 75%
    Unicorn    Restores all HP, Energy, and status, and attacks all enemies with 
                strong Holy magic.
    Odin       Very strong non-elemental attack on all enemies
    Bahamut    Very strong breath attack on all enemies 
    Asura      Elemental/heal summon
    
    
    
    CLAWS
    -----
    
    Claws are what Chocobo equips to enhance his attack.  I would like to get 
    full base stats on these, as well as the saddles, but I'll need some help.  
    Don't hesitate to email!  The base DUR of supposedly identical claws vary, so 
    the DUR stats are not included.
    
    Perhaps someone will want to know what each stat means.  
    
    ATK  The higher this number the more damage Chocobo can inflict
    DUR  Once this number gets to 10, the game will warn you and say, "So-and-so 
          claw has been damaged".  When it gets to 5, the game will again warn 
          you and say "So-and-so claw will break soon".  Once the DUR of the claw 
          reaches 0, the claw breaks, and you may be rewarded with a feather (to 
          be discussed in the next section).
    Toughness  Whatever number appears here is how many times Chocobo can attack 
                (even if you miss) before his DUR goes down by 1
    LV Limit  The amount of times the weapon can be upgraded (eg. if a King's 
               claw has a max level of 77, then the highest you can upgrade it is 
               King+77)
    Hit Rate  This number designates the percent that Chocobo will not miss
    Critical  This number designates the percent that Chocobo will critical 
               (attack for double damage)
    
    Below these stats may be some special attributes carried by the weapon.  Only 
    one attribute is inherent in some weapon, but thru combining, more than one 
    can be on a weapon.  Because added elements and status changing abilities are 
    denoted by icons, you really have to decipher what the icon is by yourself, 
    though it isn't very difficult.
    
    First column is the Claw Name, followed by ATK, Energy, Toughness, LV Limit, 
    Hit Rate, and Critical.  Special characteristics of the claw (if any) follow.
    
    Claw       ATK  ENR  TUF  LVL  HIT  CRI   Special Abilities
    ----       ---  ---  ---  ---  ---  ---   -----------------
    
    2x-Edge     ??   ??   ??   ??   ??   ??   Attack 2 times
    Absolute    50    4    6    0   95    5
    Arc          7    5    7   50   90    8   3-way Attack
    Blitz        7    4    8   40   93   10   Thunder damage
    Brandname   10    7    8   55   93   12
    Chaos        8    8    7   45   94   12   Causes Confusion
    Critical     7    5    8   40   92   25
    Cross        8    5    7   50   90    8   Cross Attack
    Crystal     ??   ??   ??   ??   ??   ??
    Digging      1    7    2   45   90   12   Earth damage, can dig thru walls
    Dwarf        6    8    7   45   94   10   Causes enemy to shrink
    Flame        7    4    8   40   92   10   Fire damage
    Frog         6    7    8   45   94   10   Causes enemy to turn into a frog
    Frozen       7    4    8   40   93   10   Ice damage
    Gambling    13    5    5   50   70   30   Occ. inflicts random status change
    Genji's     20   10    9   50   99   10
    Gil         ??   ??   ??   ??   ??   ??   Steals Gil
    Grudge      17    5    9   44   95   12
    Healing      2   10    7   20   90    5   Sometimes heals you when attacking
    Holy         8    5    8   50   93   10   Holy damage
    Hurricane    7    4    7   40   93   10   Wind damage
    Iron         5    4    7   45   93    8
    Kiai        20    1    9   40   85   15    
    King's      ??   ??   ??   ??   ??   ??
    Lite         3   12    5   30   99    8
    Multi       ??   ??   ??   ??   ??   ??   5-way attack
    Mythril      9    5   11   30   92    5
    Order        7    5    7   50   90    8   Attack front and back
    Poison      ??   ??   ??   ??   ??   ??   Causes Poison
    Silent       6    8    7   45   93    7   Causes enemy to be silenced
    Sleep       ??   ??   ??   ??   ??   ??   Induces sleep in the enemy
    Slowpoke     6    8    8   45   94   10   Inflicts the slow spell
    Spin-kick   ??   ??   ??   ??   ??   ??   Attack in all directions
    Titan       40    7   13   99   95   10    
    Weak         3    3    9   99   90    3   As weapon degrades, ATK increases
    Wood         3    7    6   55   94    7
    Vampire     ??   ??   ??   ??   ??   ??   Sucks out essence
    Vibro       18    2   11   35   60   15
       
    SADDLES
    -------
    
    Saddles are what Chocobo equips to enhance his defense.  I would like to get 
    full base stats on these, as well as the claws, but I'll need some help.  
    Don't hesitate to email!  The base DUR stats vary somewhat from supposedly 
    identical saddles, so the DUR stats will not be included.
    
    Perhaps someone will want to know what each stat means.  
    
    DEF  The higher this number, the lower the damage inflicted on Chocobo
    DUR  Works the same way as with claws
    Toughness  Whatever number appears here is how many times Chocobo can 
                receive an attack (even missed attacks) before his DUR goes down 
                by 1
    LV Limit  The amount of times the saddle can be upgraded (eg. if a King's 
               Saddle has a max level of 77, then the highest you can upgrade it 
               is King+77)
    Dodge  This number designates the percent that Chocobo will dodge an attack
    SPDEF  The higher this number, the higher the resistance to special attacks 
            (magic, breath, etc.)
    
    Below these stats may be some special attributes carried by the saddle.  Only 
    one attribute is inherent in each saddle, but thru combining, more than one 
    can be on a saddle.  Because added resistance to elements and status changing 
    abilities are denoted by icons, you really have to decipher what the icon is 
    by yourself, though it isn't very difficult.
    
    First column is the Saddle Name, followed by DEF, Energy, Toughness, LV 
    Limit, Hit Rate, and Critical.  Special characteristics of the saddle (if 
    any) follow.
    
    Saddle      DEF  ENR  TUF  LVL  DOD  SPD   Special Abilities
    ------      ---  ---  ---  ---  ---  ---   -----------------
    
    Absolute     50    4    6    0   10    5
    Brandname    10    7    6   55   12    7
    Calm          6    8    6   45   10    5   Resists Confusion
    Counter       7    6    6   25    5    5   Returns 1/4 damage
    Crystal      15    7    2   40   10   12
    Earth         7    4    6   40    8    5   Strong against Earth
    Flame         7    4    6   40    8    5   Strong against Fire
    Genji's      ??   ??   ??   ??   ??   ??
    Grudge       ??   ??   ??   ??   ??   ??
    Holy         ??   ??   ??   ??   ??   ??   Strong against Holy
    Ice          ??   ??   ??   ??   ??   ??   Strong against Ice
    Iron          5    4    5   45    7    0
    King's       12    6    7   77    7    2    
    Lightning     7    4    6   40    8    5   Strong against Thunder
    Lite          2   12    3   30    2    1
    Mirage        5    7    7   40   25    3
    Mythril       9    5    9   30    6    1
    No-Dwarf      6    8    5   45   12    6   Resists Mini spell
    No-Frog       6    7    6   45   12    6   Resists Frog spell
    No-Poison    ??   ??   ??   ??   ??   ??   Resists Poison
    No-Sleep      6    8    6   45   10    6   Resists being put to sleep
    No-Slow      ??   ??   ??   ??   ??   ??   Resists Slow spell
    No-Silence    6    8    5   45    8    7   Resists Silence spell
    Reflect       6    6    5   25    6    6   Reflects 1/4 magic
    Ribbon       ??   ??   ??   ??   ??   ??   Resists all status ailments
    Titan        40    7   13   99    8    8
    Weak          3    3    7   99   10   10   DEF increases as Saddle degrades
    Wind          7    4    6   40    8    5   Strong against Wind
    Wood          3    7    4   55    8    0
    
    
    
    COLLARS
    -------
    
    
    Collars must be equipped in order for its special ability to take effect.  
    They are very rare in the beginning of the game, and even towards the end, 
    your best bet is to steal them from enemies.  Some collars are bad, but some 
    give you an incredible advantage (Endure, No-Trap, etc.)  Email me if you 
    find others.
    
    Bargain      Buy items for 25% discount
    Brandname    One of the Brandname set?
    Burden       Drops amount of turns needed for Chocobo to lose 1 Energy point
    CrazyClaw    Freezes Durability of Claws
    CrazySaddle  Freezes Durability of Saddles
    Cursed       Curses all equipment
    Demon        Reveals monster locations
    Endure       Freezes HP and Energy Recovery
    Energy       Lose energy more slowly, gain HP more quickly
    Guard        Protects Chocobo against theft
    Life         Protects Chocobo against the Vampire's level drain
    Magic        Improves magic power
    Memory       Won't forget map
    No-Magic     Strong against all magic
    No-Traps     Never get caught in traps
    Penalty      Always get caught in traps
    Recover      Drops the amount of turns needed for Chocobo to gain 1 HP
    Stamina      Raises amount of turns needed for Chocobo to lose 1 Energy 
                  point
    Strikeout    Misses more often
    Unlucky      Raises amount of turns needed for Chocobo to gain 1 HP
    Waterwalk    Chocobo can walk on water
    
    
    
    FEATHERS
    --------
    
    In Chocobo's Dungeon 2, Feathers can be acquired in one of two ways.  You can 
    either do an event in the village, which can get you a few, or the more 
    prevalent way of breaking your equipment, which is for the next section.  
    There are 51 total feathers (I think), and here is a list of the ones I own 
    so far.  Email me if you can fill the empty spaces.
    
    There are four different kinds of feathers:
    
    1.  Spell enhancing feathers (ie, give greater range to basic spells)
    2.  Cantrip (a), Spell (b), and MegaSpell (c) feathers
    3.  Stat boosting feathers
    4.  Summon feathers
    
    In the list, I denote which are which, and give a short explanation.
    
    A little something about Summon feathers...  When you have a summon feather, 
    you have the ability to literally summon that creature for him or her to 
    follow you around (simply open up your feather list and press X on the 
    feather of choice).  Every time you summon a creature, 30 points of Energy 
    are deducted from your total, and you begin to lose Energy at an astronomical 
    rate every turn.  Use the Endure Collar to counter that.  If for some reason 
    your summoned buddy dies during battle, it casts its Summon spell, then its 
    feather is lost and must be retrieved once again.  This doesn't apply to 
    'Random Summon'.
    
    Page 1:  Fireball 1- Gives Fire spell a range that includes all 8 spaces
                          directly beside Chocobo
             Blizzard Storm 1- Gives Blizzard spell a pyramid shaped field
                                pointing were Chocobo is facing
             Aero All 1- Gives Aero spell a range that covers the entire screen
             Thunder Cross 1- Gives Thunder spell a cross shaped field or and X
                               shaped field, depending Chocobo's direction
             Quake All 1- Gives Quake spell a range that covers the entire field
             Drain UP 1- Boosts effectiveness of Drain UP
             Slow 2a- Enables you to cast the Cantrip spell, Slow
             Poison 2a- Enables you to cast the Cantrip spell, Poison
    
    Page 2:  Sleep 2a- Enables you to cast the Cantrip spell, Sleep
             Mini 2a- Enables you to cast the Cantrip spell, Mini
             Frog 2a- Enables you to cast the Cantrip spell, Frog
             Confusion -2a- Enables you to cast the Cantrip spell, Confusion
             Silence 2a- Enables you to cast the Cantrip spell, Silence
             Power UP 2a- Enables you to cast the Cantrip spell, Power UP
             Haste 2b- Enables you to cast the Spell magic, Haste
             Remove 2b- Enables you to cast the Spell magic, Remove
    
    Page 3:  Gravity 2b- Enables you to cast the Spell magic, Gravity
             Meteorite -2b- Enables you to cast the Spell magic, Meteorite
             Doom 2b- Enables you to cast the Spell magic, Doom
             Flare 2b- Enables you to cast the Spell magic, Flare
             Bio 2b- Enables you to cast the Spell magic, Bio
             Meteor 2c- Enables you to cast the MegaSpell magic, Meteor
             Ultima 2c- Enables you to cast the MegaSpell magic, Ultima
             Holy 2c- Enables you to cast the MegaSpell magic, Holy
    
    Page 4:  Max HP UP 3- Boosts Max HP by 10%
             ATK UP 3- Boosts Attack
             DEF UP 3- Boosts Defense
             SPDEF UP 3- Boosts Special Defense
             Critical UP 3- Raises the percent that Chocobo will critical
             Miss DOWN 3- Reduces Chocobo's chance to miss
             Dodge 3- Raises Chocobo's chance to dodge an enemy's attack
             Recover UP 3- Makes Chocobo regain his HP 8 turns faster
    
    Page 5:  Exp UP 3- Makes Chocobo gain more experience per creature killed
             Energy UP 3- Makes Chocobo lose his energy 10 turns slower
             Magic UP 3- Boosts effectiveness on all of Chocobo's magic
             Summon UP 3- Boosts effectiveness on all of Chocobo's Summons
             Power Shoot 3- Raises power of all kicked items
             Drill Shoot 3- Kicked items don't stop until they hit something
             Super Shoot 3- Kicked items don't stop
             Ramuh 4- Allows you to summon the mighty Ramuh to follow you
    
    Page 6:  Shiva 4- Allows you to summon Shiva to follow you
             Ifrit 4- Allows you to summon Ifrit to follow you
             Titan 4- Allows you to summon Titan to follow you
             Sylph 4- Allows you to summon Sylph to follow you
             Carbuncle 4- Allows you to summon Carbuncle to follow you
             Unicorn 4- Allows you to summon Unicorn to follow you
             Odin 4- Allows you to summon the mighty Odin to follow you
             Bahamut 4- Allows you to summon the mighty Bahamut to follow you
    
    Page 7:  Asura 4- Allows you to summon the mighty Asura to follow you
             Phoenix 4- Allows Phoenix to come and rescue you
             Random Summon 4- Allows you to summon a Random Summon Monster to
             follow you
    
    
    
    EQUIPMENT BREAK FEATHER LIST
    ----------------------------
    
    Breaking Chocobo's equipment is the most prevalent (and only) way to get most 
    every feather.  Basically what has to happen is that Chocobo wears a piece of 
    equipment in a dungeon, its Durability hits 0, then the piece of equipment 
    disappears and turns into a feather.  There are basically 2 rules to abide by 
    to make sure Chocobo gets a feather after his equipment breaks.  
    
    1)  The Claw or Saddle must be at least upgraded to +1 or higher
    2)  The Claw or Saddle must have been combined at the Village Stove, or a 
    stove in the dungeon.  If the item is in blue text in Chocobo's inventory, it 
    has been combined.
    
    Almost every Claw and Saddle have 2 feathers to give after they have been 
    broken.  In almost every case, if the equipment is between levels +1 and +5, 
    Chocobo will receive one feather, and if the piece of equipment is between +6 
    and +9, Chocobo will receive another, more rare feather.
    
    If Chocobo already has the feather that will be given to him when his 
    equipment breaks, the old feather disappears and is replaced by the new 
    feather.  Chocobo cannot store more than one of the same feather.  For 
    example, say Chocobo already has a Quake All feather in his inventory.  He 
    has a Digging Claw +1 equipped, and it breaks.  Chocobo will receive another 
    Quake All feather, but the one he had will have disappeared.  
    
    CLAW BREAK FEATHER LIST
    -----------------------
    
    Absolute:    nothing
    Arc:         +6 and up makes Summon UP
    Blitz:       +1 to +5 makes Thunder Cross; +6 makes Ramuh
    Brandname:   +6 to +8 makes Meteorite; +9 and up makes Meteor
    Chaos:       +1 to +5 makes Confusion; +6 to +9 makes Ramuh
    Critical:    +1 to +5 makes Critical UP; +6 makes Gravity
    Cross:       +1 to +5 makes Remove; +6 to +9 makes Holy
    Crystal:     +1 to +5 makes Flare; +6 to +9 Carbuncle
    Digging:     +1 to +5 makes Quake All; +6 makes Titan
    Dwarf:       +1 to +5 makes Mini; +6 to +9 makes Sylph
    Flame:       +1 to +5 makes Fireball; +6 to +9 makes Ifrit
    Frog:        +1 to +5 makes Frog; +6 to +9 makes Super Shoot
    Frozen:      +1 to +5 makes Blizzard Storm; +6 to +9 makes Shiva
    Gambling:    +1 to +5 makes Critical UP; +6 to +8 makes Random Summon
    Genji's:     +6 to +9 makes Ultima
    Gil:         ???
    Grudge:      +1 to +5 makes ATK UP; +6 to +9 makes Bio
    Healing:     +1 to +5 makes Drain UP; +6 and up makes Unicorn
    Holy:        +1 to +5 makes Magic UP; +6 and up makes Holy
    Hurricane:   +1 to +5 makes Aero All; +6 to +9 makes Sylph
    Iron:        +1 to +5 makes Max HP UP; +6 to +9 makes Exp UP
    Kiai:        +1 to +5 makes ATK UP; +6 and up makes Doom
    King's:      +1 to +5 makes Max HP UP; +6 and up makes Holy
    Lite:        +1 to +5 makes Haste; +6 to +9 makes Phoenix
    Multi:       +1 to +5 makes Recover UP; +6 to +9 makes Odin
    Mythril:     +1 to +5 makes Critical UP; +6 to +9 makes ATK UP
    Order:       +1 to +5 makes Miss DOWN; +6 and up makes Shiva
    Poison:      +1 to +5 makes Poison; +6 to +9 makes Power UP
    Silent:      +1 to +5 makes Silence; +6 to +9 makes Ifrit
    Sleep:       +1 to +5 makes Sleep
    Slowpoke:    +1 to +5 makes Slow; +6 to +9 makes Titan
    Spin-kick:   +1 to +5 makes Meteor; +6 and up makes Bahamut
    Titan:       +1 to +5 makes Ultima; +6 to +9 makes Asura
    Weak:        +1 to +5 makes Power Shoot; +6 to +9 makes Phoenix
    Wood:        +1 to +5 makes Miss DOWN; +6 to +9 makes Recover UP
    Vampire:     ???
    Vibro:       +1 to +5 makes Max HP UP; +6 and up makes Drill Shoot
    
    SADDLE BREAK FEATHER LIST
    -------------------------
    
    Absolute:     nothing
    Brandname:    +6 makes Meteorite; +10 and up makes Bahamut
    Calm:         +1 to +5 makes Confusion; +6 to +9 makes Ramuh
    Counter:      +1 to +5 makes Bio; +6 to +9 makes Odin
    Crystal:      +1 to +5 makes Flare; +6 to +9 makes Carbuncle
    Earth:        +1 to +5 makes Quake All; +6 to +9 makes Titan
    Flame:        +1 to +5 makes Fireball; +6 to +9 makes Ifrit
    Genji's:      +1 to +5 makes Def UP; +6 and up makes Ultima
    Grudge:       +1 to +5 makes SPDEF UP; +6 to +9 makes Bio
    Holy:         +1 to +5 makes Magic UP; +6 and up makes Holy
    Ice:          +1 to +5 makes Blizzard Storm; +6 to +9 makes Shiva
    Iron:         +1 to +5 makes Max HP UP; +6 to +9 makes Exp UP
    King's:       +1 to +5 makes Max HP UP; +6 to +9 makes Holy
    Lightning:    +1 to +5 makes Thunder Cross; +6 makes Ramuh
    Lite:         +1 to +5 makes Haste; +6 to +9 makes Random Suummon
    Mirage:       +1 to +5 makes Remove; +6 to +8 makes Meteor
    Mythril:      +1 to +5 makes Critical UP; +6 to +9 makes DEF UP
    No-Dwarf:     +1 to +5 makes Mini; +6 to +9 makes Sylph
    No-Frog:      +1 to +5 makes Frog; +6 to +9 makes Power UP
    No-Poison:    +1 to +5 makes Poison; +6 to +9 makes Power UP
    No-Silence:   +1 to +5 makes Silence; +6 to +9 makes Ifrit
    No-Sleep:     +1 to +5 makes Sleep; +6 to +9 makes Unicorn
    No-Slow:      +1 to +5 makes Slow; +6 to +9 makes Titan
    Reflect:      +1 to +5 makes Gravity; +6 to +9 makes Phoenix
    Ribbon:       +1 to +5 makes Ultima; +6 to +9 makes Bahamut
    Titan:        +1 to +5 makes Ultima; +6 to +9 makes Asura
    Weak:         +1 to +5 makes Slow; +6 to +9 makes Phoenix
    Wind:         +1 to +5 makes Aero All; +6 to +9 makes Sylph
    Wood:         +1 to +5 makes Dodge Up; +6 to +7 makes Recover UP
    
    
    
    REBUILT FINAL DUNGEON STEAL LIST
    --------------------------------
    
    *Note*: Look at the Frequently Asked Questions to find out how to get Mog to 
    steal.
    
    The Final Dungeon is probably the best place in the entire game to stock up.  
    Mog's special ability is to steal items from an enemy, and because you are 
    directly controlling him, you may steal as many times as you want.  Not only 
    does that make his Dungeon very easy (you can steal Hi-Potions in the first 
    level, X-Potions on the 10th, and LevelUp Nuts on the 18th) but you can steal 
    VERY powerful items from enemies.
    
    The basics of stealing go as so.  Each enemy has 4 items from which to steal, 
    and these items never run out.  Some are rarer than others, but to 
    differentiate between the rare and common ones for every enemy is too much 
    work for not enough useful information.  As a general rule, Tonics, Cards, 
    and Nuts are far more common than Claws, Saddles, and Collars.  So all this 
    list does is whenever a new enemy is encountered on a level, I indicate the 
    first level the monster shows up, the actual monster, and the four items 
    which can be stolen.  Many times, what can be stolen is also dropped by the 
    enemy, so dropped items will not be included, though if anyone wants me to 
    include them (or supply them), I will. :)
    
    One last thing... if you don't know by now, enemies can level up by either 
    killing another enemy, or by being hit with a LevelUp Nut, Level Seed, or 
    Polish Cards (they can also level down from a LevelDown Nut, or a Dull Card).  
    Every enemy has three forms, by the way.  My point is that though only these 
    enemies exist in the final dungeon, many of them can be leveled up, and 
    sometimes the leveled up form gives even rarer and more powerful items than 
    the weaker version.  If I have the data for the leveled up (or leveled down) 
    enemy, I include it right below (or above) the weaker monster that actually 
    appears in the dungeon.  The leveled up monster will not have a floor number 
    next to it.  There are obvious holes in this list, I ask once again for any 
    outside assistance.  My mailbox is always open.  If this list grows large 
    enough, I may be able to encompass the Secret Dungeon, and dropped items and 
    HP as well.  Hey, it's got to start somewhere!
    
    
    Ran Store Keeper
        Loot Keeper
        Life Keeper
        
        Worm            
    1   Blood Worm      Hi-Potion, Poison, Remedy, Slow Tonic 
        Poison Worm     Damage Tonic, Poison, Remedy, No-Sleep Saddle
    
        Malboro         
    1   Malboro Ghoul   Hi-Potion, Poison, Remedy, Calm Saddle
        Great Malboro
    
        Mamon           
    1   Wood Eyes       Hi-Potion, Lost-Child Card, Warp Card, Memory Collar
        Mandrad         Doom Card, Repair Card, Rust Card, Memory Collar
    
        Toad            
    4   Poison Toad     Poison, Frog Card, Polish Card, Frog Claws
        Giant Toad      Frog Card, Poison, Frog Claws, No-Frog Saddle
    
        Rock Slug       
    5   Garden Slug     Damage Tonic, Remedy, Slow Tonic, No-Slow Saddle
        Slimy Slug      Amnesia Tonic, Slow Tonic, X-Potion, No-Slow Saddle
    
        Magman
        Iceman
    6   Mudman          Doom Card, Geyser Card, Map Card, Earth Seed
    
        Mole            
    8   Badger          Earth Seed, Energy Nut, Lethargy Nut, Digging Claws
        Jet Mole        Earth Seed, Lasan Nut, Rotten Nut, Holy Claws
    
    10  Mask            Doom Card, Reflect Card, Cursed Collar, Memory Collar
    11  Stone Mask      Cantrip Book, MegaSpell Book, Strikeout Collar, No-Magic
                        Collar
        Doom Mask       Spell Book, MegaSpell Book, Cursed Collar, Magic Collar
    
        Behemoth        
    10  King Behemoth   Nitro, Remedy, X-Potion, King's Saddle
        Evil Behemoth   Haste Tonic, Slow Tonic, X-Potion, King's Claws
    
    11  Butcher         Confusion Card, Repair Card, Rust Card, Genji's Claws
        Hill Gigas      Repair Card, Rust Card, Warp Card, Genji's Claws
        Gigas Boss      Doom Card, Repair Card, Rust Card, Genji's Claws
    
        Puppeteer       
        Necromancer     
    15  Summoner Hag    Aero Book, Quake Book, Reflect Saddle, CrazySaddle Collar
    
        Mummy           
    15  Grand Mummy     Drain Book, Doom Card, Warp Card, No-Silence Saddle
        Pharaoh Mummy   Drain Book, Morph Card, Reflect Card, No-Silence Saddle
    
        Werebat         
        Giant Bat       Blind Tonic, Slow Tonic, Haste Tonic, Endure Collar
    15  Steel Bat       Amnesia Tonic, Remedy, Spell Tonic, Endure Collar
    
    18  Demon           Lasan Nut, Tasty Nut, Tired Nut, Chaos Claws
        Balrog          Energy Nut, Lasan Nut, Lethargy Nut, Chaos Claws
        Mephis          Energy Nut, Feast Nut, Lethargy Nut, Absolute Claws
    
    18  Vampire         LevelUp Nut, LevelDown Nut, Level Seed, Healing Claws
        Lich            LevelUp Nut, LevelDown Nut, Level Seed, Healing Claws
        Demi-Lich       LevelUp Nut, LevelDown Nut, Healing Claws, Brandname 
                        Collar
    
    22  Magic Pot       Hi-Potion, Poison, Recover Collar, Unlucky Collar
        Sorceror Pot    Spell Tonic, X-Potion, Recover Collar, Unlucky Collar
        Wizard Pot      Damage Tonic, X-Potion, Recover Collar, Unlucky Collar
    
    22  Holy Dragon     Thunder Book, MegaSpell Book, Crash Stone, Digging Claws
    22  Dark Bahamut    Fire Book, MegaSpell Book, Mysterious Tag, Crystal Claws
    22  Red Dragon      Quake Book, MegaSpell Book, Teleport Tag, Absolute Claws
    
    22  Mist Dragon     Blizzard Book, Rotten Nut, Tasty Nut, Crystal Saddle
    22  Shadow Dragon   Aero Book, Blind Tonic, Invis Tonic, Reflect Saddle
    22  Spirit Dragon   Drain Book, Amnesia Tonic, Elixir, Absolute Saddle
    
    
    TIPS: Before you go to steal multiple times from an enemy, it's a good idea 
    to use a Lost-Child Card, Amnesia Tonic, or Slow Card if that's all you have.  
    In the first level, find a Wood Eyes, and steal until you find a Lost-Child 
    Card.  Kick it at him, than steal Hi-Potions until your inventory is full.  
    That'll make the first 10 levels REALLY easy.
          Follow that up by stealing all the X-Potions you can from King 
    Behemoths on the 10th floor.  That should hold you well until you face 
    Vampires in on the 18th floor.  Trap one in the corner, and steal all the 
    LevelUp Nuts and Level Seeds and use them all.  Level 30 is plenty to go 
    through the rest of the dungeon, but you may want to level up even more if 
    you are planning to stock up on a lot of items.  Trust me, there is no need 
    to go past level 60, not even Glass Goth's special attack takes away more 
    than 1 after that.
    
    
    
    FREQUENTLY ASKED QUESTIONS
    --------------------------
    
    1)  What am I supposed to do with the drunk Malboro?
    
         Repeatedly speak to the Malboro.  After a bit, he will insist that you 
    use a Thunder Book on him.  Continue to hit him with Thunder Books, and after 
    7 castings, Malboro will reveal his true form.  It is actually Ramuh, the 
    Summon Monster, who stumbled onto a Morph trap and couldn't transform back!  
    He will then give you his feather.
    
    2)  What am I supposed to give Gobly to satisfy his girlfriend?
    
         Gobly needs a gift to give Gobbie, his girlfriend, so she will like him 
    again.  Just speak to him when you have a Summon Stone in your inventory, and 
    he will give you 500 gil for selling it.
    
    3)  Tonberry wants to make a special dish for the two goblins.  What do I
        give him?
    
         He's asking for either an Octopus Essence or a Worm Essence.  Octopus 
    Essences can be bought on the 10th floor of Cid's Tower, or extracted from an 
    Octopus in the Sea Floor Dungeon.  Worm Essences can be extracted from the 
    Worm crawling around the forest.
    
    4)  Where do I find Sylph?  
    
         Before you are able to find Sylph, you must have died at least once.  
    Once you have filled that prerequisite, treasures will start randomly 
    appearing on the beach in the village, containing treasures that were in your 
    inventory when you died.  After you retrieve about 3 or 4 treasures, Sylph 
    will appear and give you her feather.
    
    5)  What are the rebuilt and secret dungeons?  Where are they?  When can I 
        enter them?
    
         When you start off the game, there are 5 Dungeons you must go through.  
    Once you finish the last one and Defeat Glass Goth Z, finish watching the 
    credits and then Shiroma will tell you about the "Rebuilt Dungeons".  
    Basically, 4 Dungeons have been "rebuilt", the Sea Floor Dungeon, Cid's 
    Tower, Snow Mountain, and the Final Dungeon.  Each can be entered whenever 
    you desire, and they can still be entered even after you complete them.  
    There is also a Secret Dungeon that Shiroma talks about.  This Secret Dungeon 
    is in the top-right corner of Chubby Chocobo's shop (where the shortcuts 
    originally were).  You may go in the Secret Dungeon with Chocobo and 1 other 
    follower, who you get to choose.
    
    6)  How do I get Mog to steal while he's with me in the Secret Dungeon?
    
         First off, YOU, the player, cannot manually get Mog to steal.  He may 
    only steal when he is controlled by the computer.  Rather than attacking, Mog 
    will steal.  That said, for some reason, Mog steals far more often when there 
    are very few items in your inventory, and you have a large capacity.  Try 
    going in with at least a capacity of 60 and only the bare essentials:  Claw, 
    Saddle, Collar, Teleport Tag, maybe a spell book or two, and an X-Potion.  
    You'll find that Mog will steal much more often.
    
    7)  How can I easily raise Chocobo's Max HP?
    
         Normally, the only way to raise Chocobo's max HP is by feeding him Life 
    Nuts or Creature Essences, both of which took a long time to obtain.  Thanks 
    to Brent, however, there is a way to bypass that tedious method.  Once you 
    have beaten the game and think you think you are fit enough to delve very 
    deep into the Secret Dungeon, make it to level 28 or 29.  There, you will 
    find Demi-Liches who will have a special attack that suck an experience 
    level.  Every time Chocobo loses a level, his stats go down, but his Max HP 
    remains.  Seeing as Chocobo gains 6 max HP every level, it saves a lot of 
    time versus the other method!  You might not want to lower Chocobo's level 
    too drastically, because both Chocobo and his partner will be affected.
    
    8)  Where do you find the Omega Essence?
    
         The Omega Essence is gotten from the enemy Omega on the 24th floor of 
    the Secret Dungeon.
    
    9)  How do I beat Omega and get his Essence??
    
         Under normal circumstances, you would never need to beat such a 
    difficult enemy, but retrieving its essence is vital to making the best 
    equipment in the game.  Be Prepared: Bring 6-8 Odin or Bahamut Stones, 1 
    Carbuncle Stone, a Haste Potion or Spell, a few Identify cards, and a whole 
    lot of empty bottles.  After all, he has 8000 HP.  When you confront Omega, 
    start by using Haste on yourself, and follow up with the Carbuncle Stone.  
    From then on, it gets much easier.  Use your Summon Stones to whittle away at 
    his HP, keeping an eye on it with your identify cards, until it gets below 
    100.  From then on, keep kicking those empty bottles, and the Omega Essence 
    is yours.
    
    10)  How do I defeat Doom?
         Well, let me start off by saying that there is no such enemy "Doom".  
    That is the reaper character that randomly appears on Dungeon floors to sell 
    items.  The actual name of the enemy is Store Keeper, and his leveled up 
    versions are Loot Keeper and Life Keeper.  Now that that's out of the way, 
    let me tell you defeating any three incarnations of "Doom" is completely not 
    worth it.  You'll end up wasting precious Odin and Bahamut Stones, for measly 
    experience if you are on a high level.  Still, if you insist on defeating any 
    three of those enemies, here goes:
    
         Store Keeper  The easiest of the three.  3 or 4 Odin or Bahamut Stones 
    should do the trick if you are on a high level (around 70).  You may need 
    more if your level is lower.  He only has 3200 energy.
    
         Loot Keeper  The Loot Keeper has 32,000 HP, which is a huge jump from 
    the Store Keeper's 3200.  It helps if you have armor with high defense, a 
    Haste Tonic/Spell, and a Carbuncle Stone.  Better yet, don't even bother.
    
         Life Keeper  With 32,000 HP, he has the same amount of energy as the 
    Loot Keeper, only with far higher attack and defense.  Amounting 32+ Odin or 
    Bahamut Stones is almost impossible without hours of work.  I simply don't 
    see why anyone would want to even attempt it for miserable experience 
    (10,000).  If you need to defeat a difficult enemy, fight Omega (Question 6).  
    It is much more rewarding.
    
    UPDATE: I have been able to beat the Life Keeper, very easily in fact.  To 
    save trouble for those who would like to fully "complete" the game, there are 
    two thing that are vital in this fight.  The ability to defend against his 
    prodigious attacks, and to be able to attack hard despite his near-
    impenetrable defenses.  The only armor or claw capable of standing to the 
    Life Keeper is the Titan Armor, upgraded to about +50 or more.  I myself have 
    gotten both to +99, and the task is ridiculously easy now, with Life Keeper 
    taking away more than 1 only on a critical, and me taking away 200 with each 
    attack.
    
    11) How do I get the Energy UP feather?
    
         If you are trying to complete your collection of feathers in Chocobo's 
    Dungeon 2, you may run into a problem.  Every single feather on the list can 
    be obtained from breaking various equipment, with one exception.  The only 
    feather that cannot be obtained by that method is the Energy UP feather, 
    which is quite a useful feather.  Anyway, the only way to get one is by 
    beating the Final Dungeon.  After the Dungeon, Chocobo will receive a Random 
    stat-boosting feather.  Simply save it before the final battle, then reset 
    the game until he gets the Energy UP feather.  (For reference: completing the 
    Sea Floor Dungeon will net you a spell-enhancing feather, finishing Cid's 
    Tower gets you a Cantrip, Spell, or MegaSpell feather, and finishing Snow 
    Mountain with Kuz gives you a random Summon feather).
    
    12) What is the point of the Tree of Life?
    
    I have come to the conclusion that whatever the hell IS the point to 
    the Tree of Life, it is most certainly not worth it.  All I have received is 
    an incessant supply of nuts, some useful, but for the most part not worth the 
    feather it took to get them.  Some people told me that you get a feather or 
    two, though I have not found a way to prove that.  I myself fed the Tree 
    countless times, only to have reached the point where Gotton and his friend 
    change their dialogue.  After many feathers, Gotton says that the tree 
    doesn't need much more, and after many more feathers, he replies to you that 
    the tree has had enough, and the Tree now has apples or something growing on 
    it.  However, despite that, I finished the Secret Dungeon with no 
    reciprocation whatsoever.  
    
    13) Where, oh where, do I find the Pink Tag?
    
         One of my contributors originally told me that the final form of the 
    Lamia enemy dropped it, and they can be found in the Sea Floor Dungeon when 
    you have Shiroma.  However, I have never been able to confirm that.  The only 
    place I was able to find a Pink Tag was after Omega dropped it when I beat 
    him.  So I can say with complete certainty that there is a chance Omega will 
    drop it when you defeat him.  
    
    
    CREDITS:
    --------
    
    "-" <slime@mitra.net.id> 
          A few items I have yet to confirm.  Thank you "-".
          Also, he originally told me about the Pink Tag, which has been 
          confirmed.
    
    Garrett Beaty <kleerwater@yahoo.com> 
          Lots of corrections and info.  Thank you Garrett!
          Add another correction to the list. That makes what, 13?  Thanks again!
    
    Ronny Boen <boenb@rocketmail.com>
          Corrected me on what feather is received from Wood Claw level +6 to 
          +9... er, +1 to +5.  Also, lots of information on equipment stats. 
    
    Jorge Calderon <terran100@hotmail.com>
          For correcting me on my grammar. :)
    
    Edwin <lucavi007@aol.com>
          Informed me that only DUR base stats of equipment vary.  
    
    Gaidin <gaidin@lrcm.org>
          Gave me the stats for the Mirage saddle, Chaos Claw, and Cross Claw.
    
    Jordan Rodgers <locke_41@hotmail.com> 
          Confirmed the existence of the 2x Edge.
    
    Brent Sisgold <pyrocon666@hotmail.com> 
          Confirmed the existence of the Pink Tag, and corrected me on how to
          find Sylph.  Also, a little technique to raise Chocobo's max HP.  Very 
          perceptive, thanks a bunch!
    
    Square <www.square.co.jp> 
          For surprising me and making a very cute, though thoroughly enjoyable 
          and addictive dungeon crawler, and feeding my obsession.
    
    
    Copyright 2000  Orlando Perdigon  FextremeF@aol.com 
    

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