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    Dario FAQ by neored13

    Version: 6.0 | Updated: 06/16/01 | Search Guide | Bookmark Guide

    Chrono Cross Dario FAQ
    By neored13
    2/27/2001, Version 1.0:  And there was light.  And it was kinda crappy.
    3/2/2001, Version 2.0:  Added "Who is Dario?" section, fixed my email address,
    corrected a few spelling errors, and added the phrase "crispy strips of hero
    3/10/2001, Version 3.0:  Added section on battling Dario with Serge.  Added a
    few notices, and one contributor.
    3/19/2001, Version 4.0:  Corrected errors, added another contributor's battle
    strategy, added answers to a few questions, and included their solutions in the
    main body of the FAQ.
    5/11/2001, Version 5.0:  Added chunk on obtaining Glenn in FAQ section, and a
    new strategy, removed the Yahoo! address, added new stuff for knowing about me.
    6/16/2001, Version 6.0:  Added clarification to FAQ, fixed some stuff, and
    changed email address.
    1.  Why Dario?
    2.  Who is Dario?
    3.  Legal Stuff
    4.  About Me
    5.  Preparation
    6.  Battle
    A)  With Lynx
    B)  With Serge
    7.  SPOILS! (Not SPOILERS, what you win!)
    8.  Afterglow
    9.  Other Stuff
    1.  Why Dario?
    Well, I've seen a lot of requests for a Dario strategy out there, and I decided
    I might as well do something about it.  Dario is the second hardest optional
    boss (IMHO) in Chrono Cross.  On your first game through, and even your first
    Game +, he is HARD!  However, the payoffs are extreme.  (Not like Final Fantasy
    8, where you got a lousy Three Stars and a special citation for beating OMEGA
    weapon)  Please note, this guide does contain a few spoilers, but if you've
    played through to where you need this guide, they really aren't spoilers.
    2.  Who is Dario?
    Sun Tzu said, "Know your enemy."  To defeat Dario, you must know Dario.  Well,
    not really, but I figured you might enjoy a little history.
    Dario is the brother of Glenn and friend to Karsh.  They all trained together
    as children, and that friendship remained into their adulthood.  Riddel is...
    was Dario's fiance.  Karsh, as well, vied with Dario for Riddel's affection. 
    There is also evidence that Glenn adored her as well.  When Dario announced his
    engagement to Riddel, jealousy sprung up in Karsh's heart.  On their expedition
    to the Isle of the Damned, one story is that Karsh drew the Masamune and slew
    Dario because of the emotion-amplifying power of the Masamune.  However, the
    story told by Karsh is that Dario drew the Masamune and tried to slay Karsh. 
    Karsh, however, refused to kill Dario until the shade of Garai appeared and
    threatened to take the life of Riddel.  I think this takes place in both
    worlds, which is why both remember it.
    3.  Legal Stuff
    You've probably read enough FAQs by now to know this stuff by heart, but I'm
    gonna say it anyway.
    DON'T STEAL MY GUIDE!  Use it for any use other than personal gain on your own
    saved game, and I will hunt you down, beat you with a chocobo and rip your
    lungs out.  Read it, recommend it to your friends, save it to your hard drive
    shout too much, don't I?  Anyway, this fic is copyright and sole intellectual
    property of neored13, yada yada yada.  Just give credit where credit is due,
    okay?  Here, I'll go first.
    Thanks to BRADYGames, for their helpful, if marginally incorrect, strategy
    Thanks to lots of people in Yahoo! Clubs and FFO Forums for asking about
    Dario/giving your own strategies.
    Thanks to John K. for a few bits of advice.
    Thanks to Leebot (dashrlebot@cs.com) for telling me who said "Know your enemy"
    and for clearing up the world thingie.
    Thanks to John Lee for another strategy.
    Thanks to Grant Wu for a rather long e-mail converstaion about Glenn, Dario,
    the Einlanzer and other stuff.
    Thanks to Moocaw for yet another strategy.
    4.  About Me
    Yes, it's me.  Doug Studdert, the marvelous, wonderful existence that brings
    joy to all who come into contact with me... NOT!
    I am known by many names.
    neored13 is my primary nom de cyber, and it's used on FFO and GSCCC Forums, FF:
     Worlds Apart forums, plus fanfiction.net, ign.com, ezBoard, LiveJournal and
    GameFAQs Message Boards.  Anyplace else you see a neored13, it's probably me.
    My other names, sorted by site/game:
    Heh, quite a list, eh?  My online accomplishments to date (aside from this
    guide) include a fan fic on FFO, ezBoard, and Fanfiction.net:  "Final Fantasy: 
    The Darkness Rising" (As yet unfinished), a few poems, many ongoing fics, a
    couple more finished fanfics, and the beginning of a collaboration with many
    other writers to continue a rather famous fanfic writer's storyline.
    I live up in Alaska, and I have a lot of free time which I divide up between my
    daily chores, my wonderful cats, and video games/Internet.  I had nothing
    better to do, which is another reason I wrote this guide.
    5.  Preparation
    So!  Decided to take the big leap and confront this "Dario" everyone's talking
    about, eh?  Or maybe you tried fighting him a few times, and he kicked your ass
    royally.  Well, my friend, you've come to the right place.  If you don't
    prepare thoroughly, Dario will turn you into crispy strips of hero meat.  With
    this guide, you can't lose!  (Note:  Victory is not in any way guaranteed or
    implied by the use of this guide)
    This optional battle can be fought almost any time after Dark Serge and Kid
    attack the Burned-Out Hermit's Hideaway.  To fight this battle, you need to
    have Riddel and the MementoPendant.  Riddel will join in Hermit's Hideaway.  To
    get the MementoPendant, you need to have Sir Karsh in your party.  He will join
    you either in Termina when you go to rescue Riddel, or later on the Invincible.
     To start the MementoPendant sidequest, return to Viper Manor in Another World.
    NOTE:  You need to have Sir Norris in your party to enter Viper Manor at first,
    since the Porre Army is still in control.  So, your party to go and get the
    MementoPendant should probably be Karsh and Norris.  Unless, of course, you
    don't like fighting with Norris.  Of course, you will have Serge/Lynx.
    Go up to the throne room.  On your right is a door that was blocked off
    previously.  Now that you have defeated Guillot, you can enter the room.  In
    the room are four viper statues, a table, and a scroll on the wall.  The scroll
    says something about "Respect my behind."  Push the viper statues into the
    proper niches (Just the nearest one will do) and a treasure chest will rise
    from the table.  Approach it from behind and open it.  Opening it from the
    front will just dump your party into the prison in the lower level.  Inside the
    chest is a letter from everyone's two favorite gimboids, Solt and Peppor.  They
    say that they have what was in the box, and they've gone to the Isle of the
    Damned.  They also say to bring Karsh.  Take Karsh to the Isle of the Damned
    and follow the same path you took to get the Einlanzer (Through the dragon's
    rib cage and through the mirror).
    You will be confronted by Solt and Peppor, who accuse Karsh of killing Sir
    Dario.  After a bit of memory, you will fight the two.  This time they don't
    fool around with slapstick Element tutorials.  Peppor will use Strengthen and
    Pepporbox, while Solt will use LoRes and occasionally Sommersolt.  Beware, both
    of them can cast ThundaStorm.  Set a Trap Element to capture this lovely
    Element.  When they are defeated, you gain Karsh's Lv. 7 Tech Skill, Axiomatic,
    and the MementoPendant.  With the MementoPendant and Riddel on your side, you
    can confront Dario at any time.  However, I DO NOT recommend taking him on
    right after getting them.
    The best time to challenge Dario is during or after the Dragon Relic Quest. 
    Specifically, after the Black Dragon.  Take Fargo into all your battles with
    Dragons and have him steal from them.  They carry armor that, while not being
    very strong, has the ability to absorb Elements of that color.  Make ABSOLUTELY
    SURE you steal the Black Plate from the Black Dragon!  This armor is vitally
    important to defeating Dario.  Wearing it will make life much easier for one
    To obtain this armor, you need to talk to Nikki on the Zelbess (Home World)
    after fighting the Sage of Marbule and agree to free Marbule.  Irenes will then
    join your party.  Then, once you have Fargo in your party, take him to the
    Zelbess and speak to the Fargo there.  The Zelbess will move to Marbule, Nikki
    will play (Cool tune, BTW), and Fargo will obtain his Level 7 Tech Skill,
    Invincible.  Allocate it.  Then run around Marbule, defeating every single
    monster.  Once this is done, you should hear a roar.  The Black Dragon in
    Another World's Marbule is now awake.
    For Dario, I suggest your party be Lynx, Riddel, and your strongest PHYSICAL
    fighter, preferably Red Innate.  Orcha is a good choice, but you should go with
    your own personal favorite.
    Riddel should have the Black Plate.  Your other characters should have Stone
    equipment.  Accessories are up to you, but I recommend Dragoon's Honor and
    Defender.  Up Riddel's Magic and Defense as much as possible.  HP for this
    battle is recommended to be around 400 or higher if at all possible.  Note: 
    Setup for this battle is a little different if you have Serge back. See section
    6-B below.
    Now for Element allocation.  Have Riddel with most, if not all, of your White
    attack Elements.  Distribute your White attack Elements sparingly to your other
    fighters.  Give your other fighters the majority of healing Elements and any
    attack Elements except Black or White, Red is best.  + and -1s are suggested. 
    You shouldn't need stat-affecting Elements like Weaken, Numble, etc.  However,
    it is a good idea to have Strengthen, HiRes, Genius, and EagleEye.  Nimble
    isn't necessary, since Dario has a high Accuracy and will generally have no
    trouble hitting you.  Strongminded also isn't necessary, since all of Dario's
    attacks are physical Tech Skills.  Revenge and SealAll are useless in this
    fight, so don't even bother.  YOu might want to put in some Support Elements if
    you take him on later, when your Element Grids have filled out a little and you
    want to Summon on his behind.
    To start the fight, take Riddel to Forgotten Island.  It's a small island to
    the north of Mt. Pyre.  The Zelbess was docked just above it before you
    awakened the Black Dragon.  There's smoke coming out of it.  Land on the island
    and SAVE!  Walk to the center of the island and press X to enter the shack. 
    Head into the shack and speak with the man sitting at the table.  This man is
    none other than Dario.  Riddel immediately recognizes her long-lost love, and
    sets about trying to restore his memory.  Karsh and Radius enter during this
    period.  Dario regains some of his memories when shown the MementoPendant (This
    is done automatically), and tells Riddel to run.  However, it is too late for
    our heroes.  The Masamune appears and takes control of Dario.  Karsh then
    explains what really happened on the Isle of The Damned.  Dario drew the
    Masamune, and Karsh killed him in self-defense.  Lynx forged the lie that Dario
    was killed fighting demons.  The scene switches to outside the hut, where the
    party prepares to free Dario from the enmity of the evil sword.
    6.  Battle
    The battle with Dario is a tough one for those who haven't yet mastered the
    subtleties of the battle system.  Fortunately, Dario follows a predictable
    pattern.  He starts with a few physical attacks,  then uses a Tech Skill.  His
    Tech Skills are flashier Black versions of Glenn's Tech Skills.  What do you
    expect, he is Glenn's big brother.  However, his attack pattern changes
    slightly when you cast an Element on him.  When you cast an Element on him, he
    retaliates with a specific Element of the opposite color.
    If you cast:       He will use:
    Green              LoRes
    Yellow             BatEye
    Red                Numble
    Blue               Weaken
    Black              RecoverAll
    White              ConductaRod
    For god's sake, don't cast Black on him!  He heals for about 300 HP!
    The safest Element to cast on him is Red (Inferno, MagmaBurst, Volcano, etc.),
    since he will only cast Numble.
    Do I need to tell you that ConductaRod HURTS?  It's capable of wiping out any
    non-Black character, and taking a very hefty chunk out of a black character.
    BEWARE!  Sometimes Dario will cast Upheaval or IceBlast instead of his usual
    Black Tech Skill.  Just be prepared to heal.
    John K. tells me that Diminish will not cause Dario to retaliate with
    RecoverAll.  Thanks, John.
    A)  With Lynx:  Have Riddel pound her love with White Elements.  Since she has
    the Black Plate on, ConductaRod will HEAL her.  Avoid using Lynx's Tech Skills.
     Orcha is a good choice because of his easily obtained Lv. 7 Tech Skill, his
    healing Lv. 3, and his Lv. 5 heals him and damages the enemy.  Don't worry
    about Numble, since Dario has such a high accuracy that he'll have no trouble
    hitting you anyway.  However, BatEye, LoRes, and Weaken can really ruin your
    party.  Weaken doesn't matter so much with Riddel, since she's only attacking
    to build Element Power.  Just focus on beating Dario down, healing whenever
    your other characters are hurt, and you should be fine.  Just remember not to
    cast any Black Elements.  If you don't cast a Black element on Dario, he will
    never heal.  Just DON'T LET HIM TURN THE FIELD EFFECT BLACK!  After the Dragon
    Battles, if you can manage it, turn the Field Effect all one color (With
    support and healing Elements) and cast a Summon.  Don't use GrimReaper.  Try
    and have Riddel cast Saints.  If you use Orcha, Salamander is the order of the
    day.  With Fargo, FrogPrince or BlueWhale.  Just keep hammering at him and he
    should fall.  If you run out of Revives and someone dies, RUN AWAY!  Heal with
    Consumables and charge back into the fray.
    B)  With Serge:  If you wait until after the Home World Fort Dragonia, when you
    get Serge back, your fight will be even easier, believe it or not.  You may
    think of two White chracters as a liability, but it actually helps.  For my
    third character, I chose Glenn.  Mainly for the Dual Tech, but also because he
    says some extra stuff when talking to Dario.  Plus, he's just kickass with the
    Einlanzer.  I was only able to use the one Einlanzer for the Dario fight, but
    immediately after, I went to the shrines in Termina and got the second one. 
    For this fight, equip Serge with the Black Plate.  Since he's probably
    currently your best fighter, this makes good sense.  Since you now have your
    35th Star, and some Level 7 Tech Skills, you should use FlyingArrow as soon as
    possible.  With Glenn, use their Dual Tech (X-Strike).  Dario will only cast
    Numble on one of them.  Of course, it might turn out that you do more damage by
    using Dash&Slash and Dash&Gash seperately.  Of course, using Glenn's Tech
    Skills will result in LoRes.  As above, try using a Summon.  Have Serge use
    Saints, and Glenn use Genie.  Dario should fall like a wet noodle.  Banish all
    thoughts of fratricide from your head, and just BEAT HIM DOWN!
    Extra:  John K. suggests allocating only Diminish, Revive, and healing Elements
    to your characters.  Then only use physical attacks.  With this plan, it will
    take a while longer, and your team will be equipped differently.  It really
    depends on your preference.  I'm geared more towards Elements, some people
    might be more inclined to attack.
    Alternate Strategy:  Toasty!
    John Lee suggests allocating mostly Red Elements.  Then use the strategy where
    you use 6 Stamina points attacking, then cast a spell.  This can be risky,
    since you are left without Stamina for Dario's next turn.
    Another Toasty strategy:
    Moocaw writes:  (Edited for spelling) "The characters I would recommend using
    are, Serge (when you get him back), ZOAH, and of course Riddel.  start by
    purchasing a whole load of MagmaBursts(Lv. 4 red elements) which can be
    purchased at Termina. I would buy about 30 of them, and I'm also hoping you
    have stolen some Infernos along the way (I had 7 of them but that many is not
    nesessary) then evenly equip them between your 3 characters using level slots 3
    to 5, putting most of your Infernos on Serge.  then equip Serge with the Black
    Plate and soup up your characters with your best accessories, you won't need
    any heal elements, you should only have red elements in your slots.
    You are now ready to start the fight, bring you first character up to the
    highest level with elements equipped (Lv. 5 is probably the best) and start
    casting red elements, Dario will retalliate with Numble everytime, and never
    attack you, just be careful and think out every attack so you don't always run
    out of stamina. He has 3500 HP so just work him, and in no time he'll be down
    maybe even with everyone alive... i'm telling you it was a piece of cake :)"
    Remember:  HEAL!
    Character suggestions for this battle are based on my own personal favorites
    and their development.  If you use Radius more than Orcha, go ahead and use
    Radius.  If you use Pip... DON'T.  You do NOT need three White characters in
    this battle.  They will fall like grass before a WeedWhacker.  Remember, it's
    your game, do what you want.
    7.  SPOILS!
    What do you get for winning this incredibly tough battle?  Only the best weapon
    for Serge/Lynx in the game!  When Dario is defeated, the Masamune is released
    from its former owner and focuses on Lynx.  Normally, this would be bad news. 
    However, there is no longer the slightest bit of malice in the Masamune. 
    Apparently, Masa and Mune were asleep while the Masamune was doing all this
    evil stuff.  Now they're awake, and decide to help Serge/Lynx.  The Masamune
    merges with the Sea Swallow and forms the Mastermune.  This weapon has
    excellent attack, just a few points less than a Spectra Swallow.  However, this
    weakness is more than made up for by the fact that it does critical damage
    almost every hit!  Plus, it just plain looks cool.  For those that have played
    Chrono Trigger, it's roughly the equivalent of Crono's Rainbow.
    You also get Riddel's Lv. 7 Tech Skill, SnakeFangs.  This awesome Element
    allows her to recharge some of your Elements in battle.  I've never used it,
    but I suppose it has about the same effect as a Recharge Consumable, which
    recharges Elements of Levels 1 through 5.
    8.  Afterglow
    So, you beat Dario.  Congratulations!  Give yourself a pat on the back and move
    on.  If you haven't beaten the Sky Dragon, The Mastermune is going to make it
    OBSCENELY easy.  Most of your fights in the game will be considerably easier,
    since you now have a weapon more powerful overall than the Rainbow weapons.
    Dario is supervising the reconstruction of the destroyed Viper Manor.  He's
    going to turn it into an orphanage for all the children who have been orphaned
    in the wars.  This plan sees fruition in one of the alternate endings you can
    get in your New Game+.  If you take Riddel and General Viper to talk to him,
    the conversation gets kinda personal.
    9.  Other Stuff
    Thanks for taking the time to read my guide.  If you have any questions,
    comments, suggestions, fan mail, tschatkes, marriage proposals, or other pieces
    of interest, please send them to neored13@pobox.mtaonline.net.  Include the
    words "Dario guide" or something in your subject.  If I use your suggestion,
    I'll give credit to you.  I'd enjoy seeing feedback.  This is my first
    FAQ/guide, and I'd like to know how I did.
    10.  FAQ
    Yes, there is a FAQ in this FAQ.  It wasn't there before, since no one had
    frequently asked me questions, but here it is.
    Q:  Why can't I fight the Black Dragon?
    A:  You probably didn't wake him up.  After you fight the Sage of Marbule on
    the Zelbess, go up to Nikki's room (Take the platform from the mast) and agree
    to help Marbule.  Then, once you have Fargo from the Invincible on your team,
    take him to see Fargo on the Zelbess.  Now, after the concert (You may wanna
    listen to it, it's pretty cool) head onto Marbule and beat down everything in
    sight.  This includes the cave at the back where the Black Dragon is in Another
    World.  After that's done, you should hear "A roar in the far-off distance" or
    something like that.  The Black Dragon is now awake.  Well, why are you still
    sitting here reading?  Go fight him!
    Q:  Dario killed me!
    A:  Hey, that's not a question!  Seriously, though.  If Dario kills you, just
    try again.  You DID save before you entered the island, right?  If he keeps
    killing you, you might be doing it at too early a time, with the wrong third
    character, or you might be understocked on healing Elements.  Change the third
    character, go buy some more Heals and RestoreAlls and HealAlls and Cures and
    Nostrums and... Whoa.  A plethora of pills!  Go!  Shop!  Win!  Whatever works.
    Q:  Here's another strategy I bet you never thought of...
    A:  Actually, chances are I did.  I played through that segment about 12 times,
    trying different things each time.  A tip:  Do not have your people wearing
    Bone Mail.  It doesn't help.  But go ahead and send in your strategies, too. 
    Chances are I can rip them off and... Oops, I mean, "Include them and give you
    sufficient credit."  Yeah, that's it... ;)
    Q:  You say you can give Glenn two Einlanzers.  How do I get Glenn and where
    are the Einlanzers?
    A:  Ah, Glenn.  Best fighter in the game, in my opinon.  Magic's a bit weak,
    but he will R0><><0R the enemy.  In order to get him to join your party, you
    must refuse to get the Hydra Humour to help Kid in Guldove.  This means you
    don't get Korcha, Razzly, or Mel, but who needs a Speedo-wearing punk, a tiny
    fairy, and a little brat anyway?  (Actually, Razzly is one member of the fabled
    Triple Tech DeltaAttack)  If you decline to get the Hydra Humour, you can get
    Korcha's Mama, Macha (Rather powerful Red fighter, not so good with Elements),
    Doc (Fairly well-balanced White, but less powerful than Steena), and Glenn
    (Kickass Green!!!).  After Macha rows you back to Termina, go to the entrance
    of town and witness Glenn's conversation with the flower seller.  Now return to
    your boat and talk to Macha.  Glenn will come up and offer to join your party
    to go to Fort Dragonia.  There!  You now have Glenn!  And your first Double
    Tech:  X-Strike.  Very useful, especially on places like the Ghost Ship and
    Blue areas, since the Dual Tech is Red Elemental instead of Serge's White or
    Glenn's Green.
    Now, the Einlanzers.  One is easy, you get it in the normal course of the game.
     When you go to the Isle of the Damned as Lynx, you must fight Garai for the
    Einlanzer.  Beat him and you have the sword.  Glenn is the only one who can use
    it, though.  Once Serge regains his body and your old teammates come back, go
    to Termina in Another World and examine the Einlanzer on the grave in the
    shrines.  Glenn SHOULD take it and wave them both around a bit.  You may need
    to go do a few things before it works.  I couldn't get the two at first, but
    then I went and beat Dario and got the second.  Maybe you need to beat Dario to
    inherit the Einlanzer...
    Q:  Do I have Glenn?
    A:  How should I know?  (Dontcha just HATE it when someone answers a question
    with a question?)  Seriously, though.  If you opted not to save Kid when she
    was poisoned in Guldove, then witnessed the conversation between Glenn and the
    flower seller (No, not Aerith, wrong game, baka!), and agreed to share a boat
    ride, you should have Glenn.  If you did all that, and you don't have him in
    your party, check your lead guy.  Is it Lynx?  Okay.  Continue with the
    storyline.  After Serge regains his own body, all your old party members will
    rejoin.  This is good, since Guile (If you chose him for the Viper Manor quest)
    and Sneff have a kickass Dual Tech.  So do Nikki and Miki (Rather obvious, but
    hey).  Sadly, Pierre has no Dual Techs.  Ze French bastaird is unworthee of a
    Dool Tech! :)

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