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    FAQ/Walkthrough by DBM11085

    Version: 1.02 | Updated: 01/07/02 | Printable Version | Search Guide | Bookmark Guide

    *****************************************************************************
    
                             Chrono Cross FAQ/Walkthrough
                               For the Sony Playstation
                         Version 1.02 (Last Updated 1/7/2002)
                                   By Devin Morgan
    
        This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Controls
    4. Battle System Guide
    5. Walkthrough
    6. Enemies
    7. Bosses
    8. Weapons
    9. Armor
    10. Accessories
    11. Elements
    12. Shops
    13. Credits
    14. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.02 (1/7/02): Everything is covered within this FAQ, except for 
    information on defeating Criosphinx. If you want to know how to beat that 
    boss, I really recommend using JESy's FAQ (also at GameFAQs) for help on 
    beating it. Other than that, this is it for my Chrono Cross FAQ!
    
    Version 1.01 (10/17/00): I corrected some errors in the Armor section, thanks 
    to James Hughes!
    
    Version 1.0 (10/15/00): This guide is finally complete after all this time! 
    Sorry for the long delay, you can blame school and the fact that I hardly had 
    time to play often. I know there are a couple of things I have yet to add, 
    but they will be coming in the next day or so.
    
    Version 0.75 (10/5/00): This version covers up to when you first enter 
    Chronopolis after defeating Vita. As a quick note, this is going to be the 
    last update I'm making until I TOTALLY finish this guide. That large update 
    will include the last parts of the walkthrough, as well as all the lists 
    (Enemies/Weapons/Armor/Accessories/Elements), so it'll take about a week at 
    most, then this guide will be finished! One more thing, I am not adding Game 
    Shark codes to this guide since there are WAY too many of them to list. Go 
    visit http://www.cmgsccc.com if you need those codes so badly!
    
    Version 0.6 (10/3/00): Got a bit more of the walkthrough done with this 
    update. The walkthrough now covers just before entering the Sky Dragon Isle 
    to fight the Sky Dragon. The next update will really cover much more of the 
    game, I promise!
    
    Version 0.5 (9/25/00): Here's a moderately sized update that I've made during 
    the past few days. The walkthrough now covers up to the return to Viper 
    Manor. Expect the next few updates or so to finish up the walkthrough and the 
    addition of the "non-walkthrough" sections will begin.
    
    Version 0.4 (9/18/00): Look, I'm really sorry about the lack of updates I've 
    been making lately. It's all because of the fact I have school and I hardly 
    have time to play the game and work on this guide. However, this guide will 
    be worked on daily, but won't be publicly updated as often. Sorry, but just 
    try to bear with me here.
    
    Version 0.35 (9/10/00): I updated the walkthrough section a bit more with 
    this new update. The guide now covers all the way up to the second save point 
    in the Water Dragon Isle at Another World. Expect bigger updates to the 
    walkthrough to appear in the next couple of guide updates!
    
    Version 0.3 (9/2/00): This update includes a walkthrough all the way up to 
    when you return to Termina after Guldove. I also included guides for all 3 
    paths to Viper Manor, as well as if you chose to save Kid or not. Expect a 
    larger portion of the walkthrough to be added with the next update!
    
    Version 0.2 (8/28/00): I added some more of the walkthrough, as well as a 
    Bosses section and a Shops section. My walkthrough is up to Viper Manor with 
    Guile as your guide. Next update will include a guide for the other 2 paths 
    (Nikki and Pierre as your guides).
    
    Version 0.1 (8/21/00): The first and VERY incomplete version of this guide! I 
    only covered the first parts of the game, but that's because I wanted to 
    write for this game and I wanted to make sure my FAQ is posted to "save my 
    spot" before the crowds oversaturate the game. This guide will be completed 
    at some point, so please be patient since I'm playing the game as I write the 
    walkthrough.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Chrono Cross is the long-awaited sequel to the legendary game, Chrono 
    Trigger, for the Super Nintendo. This new sequel is for the Sony Playstation. 
    In this game, there is a whole new battle system, a large cast of characters, 
    and many different things to choose from. Because of the many characters you 
    can recruit throughout the game, there are many different "paths" you can 
    take through certain parts of the game. However, my walkthrough is going to 
    be written the way I played the game, but I will also try to explain what 
    will happen if you do/do not recruit a certain character at a certain time. I 
    don't want to make this a "strict" guide, I'm just going to write the 
    walkthrough and assume you have the characters I have chosen throughout the 
    game, and that's all.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  3. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Battle Screen Controls
    ----------------------
    
    Start: Pause game, bring up submenu
    
    Control Pad/Left Analog Stick: Move cursor, change to another active
                                   Character (Left Analog Stick only works when
                                   the LED light is on)
    
    X: Confirm or execute command
    
    Triangle: Change viewpoint during target selection
    
    Circle: Cancel command before executing
    
    Square, L1 and R1 Buttons: Switch to another active character
    
    L3: Confirm or execute command (Press down the Left Analog Stick to trigger
        when the LED light is on)
    
    R3: Cancel command before executing (Press down the Right Analog Stick to
        trigger when the LED light is on)
    
    
    Field Screen Controls
    ---------------------
    
    Start: Pause game, bring up submenu
    
    Control Pad/Left Analog Stick: Move your characters in the overworld, move
                                   cursor in the menu screens (Left Analog Stick
                                   only works when the LED light is on)
    
    Right Analog Stick: Change the direction you're facing while standing still
                        (Only works when the LED light is on)
    
    X and L1 Buttons: Talk, enter buildings, inspect an area, confirm options
    
    Triangle: Open menu screen
    
    Circle and R1 Buttons: Cancel option, exit menu screen, run (while moving
                           with the Control Pad/Left Analog Stick)
    
    Square: Open/close Key Items window
    
    L3: Talk, enter buildings, inspect an area, confirm options (Press down the
        Left Analog Stick to trigger when the LED light is on)
    
    R3: Cancel option, exit menu screen, run while moving the Control Pad/Left
        Analog Stick (Press down the Right Analog Stick to trigger when the LED
        light is on)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  4. Battle System Guide  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    To start, the battle system used in Chrono Cross is pretty unique and pretty 
    difficult to get used to. There are 4 different things you can do during the 
    battle when it's your character(s) turn in battle: you can attack, use an 
    element, defend, or try to run away. Each character also has a Stamina Meter 
    in their on-screen status box during the battle. I'll explain everything 
    you'll need to know about getting through battles below.
    
    
    =========
    Attacking
    =========
    
    When you select the "Attack" command, you'll be given the option to pick a 
    target for your attack. After you pick that target, you'll be given a list of 
    4 different options. The first 3 options will be for physically attacking and 
    the last option is if you want to use an Element to attack. As for those top 
    three options, you'll be able to pick the degree of damage you'll cause to 
    the enemy if your attack connects. Option #1 is for a Weak attack, #2 is for 
    a Strong attack, and #3 for a Fierce attack. Each one has a number percentage 
    next to it, which tells you the chances that your attack at that level will 
    connect with the enemy and cause damage. It's recommended that you start out 
    with using a Weak attack because the percentage will raise for the much 
    stronger levels of attacking. Also, whenever you attack, you will lose 
    Stamina points depending on the level of your attack. For instance, you'll 
    lose one Stamina point if you use a Weak attack, 2 points for a Strong 
    attack, and 3 points for a Fierce attack. When an attack of a specific level 
    connects with the monster, your Power Level will rise that many points (1 
    point for Weak, 2 for Strong, and 3 for Fierce). As that meter rises, you'll 
    be able to use Elements to attack.
    
    
    ===============
    Element Attacks
    ===============
    
    Your second option will be to use an element to attack the enemy/enemies in 
    the battlefield or heal your party. Elements can be considered as magic 
    spells, and you can only use them when the Power Level rises. Each element 
    has a specific color known as an Innate, and each element can be performed 
    only when the Power Level fills to the element's level. It takes 7 Stamina 
    points to use an element, plus it'll empty your Power Level depending on the 
    level of the element you used.
    
    
    ===========
    Tech Skills
    ===========
    
    With the addition of Elements, each character has his/her own unique 
    abilities, known as Tech Skills. They're gained as you win battles and gain 
    Star Levels, and they permanently stay in your character's Element grid after 
    allocated. These skills are usually strong attacks and are very good against 
    bosses. There are also Double and Triple Tech Skills that you can perform 
    with certain groups of characters in your party, provided they have stamina 
    remaining and have a high enough Power Level. Here's a quick list of what's 
    required to perform a Double/Triple Tech Skill:
    
    Double Tech Skills
    ------------------
    
    Characters      Level    Tech Name    Innate
    ----------      -----    ---------    ------
    Serge/Glenn     3/3      X-Strike     Red
    Kid/Mel         3/3      DoubleTake   Red
    Guile/Sneff     5/7      SwordStorm   Black
    Norris/Grobyc   7/7      PitchBlack   Black
    Radius/Viper    7/5      VitalForce   White
    Karsh/Zoah      3/7      DragonSpike  Green
    Nikki/Miki      7/7      Flamenco     Red
    Draggy/Leah     7/7      DraggyRider  Yellow
    NeoFio/Turnip   7/7      TossedSalad  Green
    
    
    Triple Tech Skills
    ------------------
    
    Characters          Level    Tech Name    Innate
    ----------          -----    ---------    ------
    Serge/Leena/Razzly  5/7/7    DeltaAttack  White
    Serge/Kid/Sprigg    7/5/4    Z-Slash      Blue
    
    Note: For the Z-Slash Triple Tech to work, you must have Sprigg Doppelgang 
    into Slash and be at Level 4.
    
    
    =========
    Defending
    =========
    
    Well, there's nothing to explain here except for the fact that when you're 
    attacked while defending, you only sustain about half the amount of damage 
    you'd take if you weren't defending. You must have at least one Stamina point 
    in order to defend, or else you're out of luck using this option in battle.
    
    
    ============
    Running Away
    ============
    
    As in pretty much all other RPG games, you'll be given the option to run away 
    from the battle. You use this option to run away from the enemy or enemies if 
    you don't want to fight in the battle. That's all I can say about this option 
    because it doesn't need much explaining.
    
    
    ==============
    Stamina Points
    ==============
    
    An important aspect of each battle is the Stamina points each character has. 
    Each time you attack or use an element, you lose Stamina points, whether or 
    not your attacks connect. You start off with 7 Stamina points in a battle, 
    and when you have less than one point left, you can't do anything in the 
    battle until you regain those Stamina points. You regain points each time 
    another ally/enemy attacks or uses an element in battle. If someone uses a 
    Fierce attack, you'll regain 3 Stamina points, regardless if that attack 
    connects or not. The same thing goes if someone else uses a Strong or Weak 
    attack (you'll regain 2 or 1 Stamina point, respectively). If someone uses an 
    element, you'll also regain Stamina points (I don't know the exact amount 
    though). To sum it up, you need these Stamina points in order to do anything 
    in battle, therefore they're probably the most important aspect of the battle 
    system.
    
    
    =======
    Innates
    =======
    
    The classes that each character is classified under, known as Innates, are 
    also important to the outcome of each battle. The six classes are: Green, 
    Red, Yellow, Blue, White, and Black. All the elements have a specific Innate, 
    as does each character and enemy in the game. The Innates are made up of 3 
    pairs: White and Black, Yellow and Green, and Red and Blue. Say someone with 
    an element with a Blue Innate attacks an enemy with the Red Innate, that 
    enemy will lose more Hit Points because Blue is the opposite of Red and 
    elements with those Innates do more damage to their opposites than any other 
    Innate. There is a graph in the upper-left corner of the screen during battle 
    known as the "Field Effect". This chart is split into 3 sections, and the 
    smallest one is to the right. Each time an element is used to attack and it 
    connects, the Innate color of that element will fill in the right-most 
    section of the Field Effect graph. When that graph is filled in entirely with 
    one Innate color, any element attack of the color in that graph will be much 
    stronger. However, any enemy/ally with the opposite Innate color will become 
    weaker and attacks by the dominating color will cause much more damage. If 
    you want to use a Summoning Element, all 3 sections of the Field Effect graph 
    must be the same color. You'll consume a Star Level each time you use 
    Summoning Element as well.
    
    
    ============
    After Battle
    ============
    
    When you defeat all the enemies and complete the battle, you'll be given 
    three options. You can either use the remaining power in your character(s) 
    Power Levels to automatically use a curing element and heal the party. You 
    can choose to heal like the above option, but you'll also be able to use 
    Consumable Elements to do so. You'll also have the option not to heal the 
    party and exit. There's no point in not healing because the power in the 
    Power Levels don't carry on to the next battle, so make sure to always heal 
    after each battle!
    
    
    ==============
    Status Effects
    ==============
    
    During battle, there can be many different ailments caused by being attacked 
    with a certain Element. Here is a full list of the different effects, the 
    Innate color of that effect, and what they do:
    
    Status Effects That Remain Even After Battle
    --------------------------------------------
    
    (A Consumable Element of the same color as the ailment must be used to cure 
    it)
    
    Status    Property    Effects
    ------    --------    -------
    Poison    Green       Loss of HP in and out of battle
    Burn      Red         Defense decreases in battle; 2x damage outside battle
    Sprain    Yellow      Attack decreases in battle; can't run outside battle
    Flu       Blue        Stamina recovery rate decreases in battle; control
                          becomes difficult outside battle
    
    Status Effects That Occur Only During Battle
    --------------------------------------------
    
    (Wears off in time, or a Consumable Element of the same color can cure it)
    
    Status    Property    Effects
    ------    --------    -------
    Afraid    Green       Become more likely to get hit by critical hits in
                          battle
    Confused  Red         Loss of control; you attack allies and enemies in
                          battle
    Dizzy     Yellow      Chances of avoiding enemy attacks decrease
    Frozen    Blue        Cannot move at all in battle
    Fatigued  White       You'll need more stamina in battle to perform any
                          actions
    Asleep    White       Defense decreases; can't do anything in battle
    Darkness  Black       Chances of hitting the enemy decrease
    Cursed    Black       You lose stamina each time you're attacked in battle
    E. Lock   All         You'll be unable to use elements of the corresponding
                          Color (E. Lock is an abbreviation of Unable to use
                          Elements)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  5. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Dream Dungeon
    -------------
    
    You start this adventure inside a place known as Dream Dungeon. After the 
    pretty cool FMV at the opening sequence ends, you'll go inside the actual 
    dungeon. An elevator will rise up and standing on it will be Serge, Kid, and 
    a random third member. After the short conversation here ends and the 
    elevator door closes, take control and head left and down the hallway into 
    the next room. You'll appear on a balcony where you'll see a purplish 
    crystal-like thing in the room below. After Kid complains about not being 
    able to reach it, head back out of the room and go up and right. Follow the 
    path down and right into the following room and head down along the path. Go 
    left up the steps and continue down, then fight the Cybot you encounter if 
    you want. It would help to get you used to the battle system if you fought it 
    now. Next, continue down the steps and go down the path into the next room. 
    Go left up the steps and into the next room, and then follow the path up and 
    left. Don't go up the first set of steps to the right of the path just yet. 
    Continue up and left past the second set of steps and into the next room.
    
    In here, go up to the altar and press X to make that purplish crystal in 
    front of you disappear. Leave the room after that and go down the path to 
    that set of steps leading up to the right ledge with another Cybot. Go up 
    those steps and fight the Cybot if you want, otherwise continue up and left 
    across a bridge onto a purplish circular ledge. Stand on it and press X to be 
    teleported upward to a higher area. When you reach the higher ledge, Kid will 
    talk for a moment and the third character will comment. After the 
    conversation ends, walk up to the door and watch the freaky FMV after this. 
    After all that, you'll end up in Serge's house in Arni Village.
    
    Arni Village (Home World)
    -------------------------
    
    After the FMV, you'll see that someone is telling you (Serge) to wake up. 
    After Serge gets off the bed and opens the windows, go to the bed and press X 
    to find the secret savings, which is 200G. Also, check out the pots in the 
    left side of the room to find a hidden Tablet Element. Now, walk down out of 
    your room and talk to your mother, Marge, in the next room. She'll tell you 
    that you've slept really late and that Leena was looking for you. Marge will 
    also remind you of a promise that you made, which was that you'll see Leena 
    that day. Now, go right out of the house into the actual village. Once 
    outside, head left and talk to the man in the far-left. When he asks for your 
    opinion of the sawfish, pick the answer "You're probably right!" and he'll 
    give you a Komodo Scale after he finishes talking. Now, head right along the 
    upper path and talk to the small boy there. After he tells you about his 
    little problem, open the Key Items menu and select the Komodo Scale to give 
    it to the boy for free (don't charge him money for it!). He'll give you an 
    Uplift Element for your help, then give you a hint about Poshul. After he's 
    done, go up and into the house just north of the boy. Go right through the 
    house and down the stairs into the basement. Talk to the man in the basement, 
    then after he's done rambling for a while, he'll give you a Shark Tooth. Now, 
    go left up the ramp and continue left out of the house. Back outside, head up 
    the path to the pier and talk to Leena (she's the one standing up). Talk to 
    her and she'll ask you to get some Komodo Scales from Lizard Rock because she 
    wants a necklace. Agree to get her the scales, then go up and off the pier.
    
    Now, head down and enter the first house to your left. Go up into the house 
    and check the buckets next to the plant in the back to get a PhotonRay 
    Element. Now, exit the house and head straight down through the center of 
    town. Go down the ramp and search the cart next to the old lady to get a 
    Shellfish Frame. Now, head left and into the next area. There, talk to Radius 
    (the old man with the stick) and you'll enter a training battle against him. 
    You'll learn about using Elements and general rules about fighting in the 
    game. I recommend it to those who wish to get used to the flow of battle in 
    this game. After that, go left and check out the small bucket to the right of 
    the steps to get an AquaBeam Element. Then, enter the house and go down and 
    left into the smaller room. Inspect the small frame on the wall with the 
    symbol to get a Cure Element as well. Now, exit the house and go right to the 
    previous village area and get to the right side of the village. Go up into 
    the building to the right of the small boy you helped before and enter the 
    restaurant. Go right and up to the barrel, then check it out 4 times to get 
    an Uplift Element. Then, go up the steps into the back room and go up to the 
    sheet on the floor and press X to get a Heckran Bone. Also, open the chest on 
    the right shelf to get an Ivory Helmet. Be sure to equip that helmet right 
    away! Now, go down into the previous room and continue down out of the 
    restaurant. Then, follow the path down and right to exit Arni Village and 
    appear on the World Map.
    
    As soon as you enter the World Map, access the menu screen and save your 
    game, then head up and left from the village to reach Cape Howl. When you 
    reach it (as well as any other area from the World Map in the game), press X 
    to enter the area.
    
    Cape Howl (Home World)
    ----------------------
    
    In this area, there are small holes in the ground from which geysers erupt. 
    Try not to step across those holes when the geysers are erupting because 
    you'll lose HP if you do that. Anyway, head up the path, then left and open 
    the chest to get a Heal Element. Then, go right and up along the path until 
    you can go left again. Follow the path left and open another chest to get a 
    Bone. Now, go back right and continue up the path to the next area. There, go 
    up the path to the peak and press X by the rock to make Serge carve "Serge 
    and Leena forever..." on the rock. After that, go back down into the previous 
    area, then continue down and out of Cape Howl.
    
    Back on the World Map, head down and left and enter the Lizard Rock area.
    
    Lizard Rock (Home World)
    ------------------------
    
    When you enter Lizard Rock, walk up to the large boulder in the path and 
    press X to push it into the water so it's out of your way. Then, follow the 
    path down and right, and then open the chest to get a Fireball Element. Be 
    sure to allocate it to Serge as soon as you get it. Now, go directly to the 
    left and you'll find the first Komodo Pup just standing there in the path. 
    Approach it to make it run into the cave. Then, get to the left side of the 
    boulder to the left of the cave and press X to push it in front of the cave, 
    thus blocking the entrance. Now, go back right and up, then left to find that 
    Komodo Pup again. Go near it to make it run back into the cave. Quickly run 
    into that cave and fight it since it's trapped. Use regular attacks to boost 
    up your Power Level, and then use the Fireball Element to attack the Komodo 
    Pup. After you win this fight and collect the Komodo Scale it leaves behind, 
    head left along the path into the next area. There, follow the first path 
    down and left to the wooden bridge. Before you cross it, go down the nearby 
    ladder and open the chest to the north in the water to get a Tablet Element. 
    Now, go down and climb up the ladder and take the path up, then when it 
    splits, head up and left to the top. Drop down to the lower ledge and along 
    the path to find the next Komodo Pup. Run towards it and it'll run south and 
    jump down to a lower ledge. Run after it since it runs around the path along 
    the watery part of this area. Just run after it and stay close until you 
    catch it, then fight and defeat it like you did with the other one. Take the 
    Komodo Scale after you win, then make your way to the lower-left section of 
    this area. Go down and you'll find a hole in the ground nearby, so press X to 
    drop into the hole. When you land in the water nearby, go right and onto the 
    ledge and open the chest to get a Bone. Then, get back into the water and 
    head up into a cave. Head left onto another ledge and open the chest there to 
    get an Ivory Helmet. Now, go back right and down through the cave, then go to 
    the lower-left area of the water and press X to go back through that hole. 
    Now, go to the lower-right part of the room and follow the path down into the 
    next area.
    
    In this area, you'll see the third Komodo Pup to the right, but it'll start 
    running if you move down the path. Let it run for now, and go down and push 
    the boulder into the water to make a chest rise to the surface. Open it to 
    get a Silver Loupe, then go right and up the first chance you get. Go up and 
    defeat the Beach Bum, then go up along the green tree to the next area. 
    There, go up and onto the higher ledge with the Beach Bum. Defeat it and go 
    down along the ledge back to the previous area. Walk down to the very edge of 
    the high ledge, and then wait for the Komodo Pup below to start walking past 
    the cliff you're on. Right before it walks in front of you, press X to jump 
    down and you should land on it to engage battle. Fight and defeat this Komodo 
    Pup, then after you beat it, get ready to fight the Mama Komodo boss! Read 
    the Bosses section to find out how to take care of this creature. After you 
    win, you'll gain a Star Level and all your stats will boost slightly. After 
    the battle, you'll also get the final Komodo Scale that you need for Leena's 
    necklace. Now, head left to the end and go up the leftmost path into the next 
    area. Continue up and left along the path, then drop down to the lower ledge 
    and keep going left straight to the World Map.
    
    On the World Map, save your game if you want, then go down and enter the 
    Opassa Beach area.
    
    Opassa Beach (Home World)
    -------------------------
    
    Upon entering this area, walk to the left and Leena will appear behind you. 
    She'll take the Komodo scales and sit down by the beach while you stand next 
    to her, then there will be a conversation between Serge and Leena. When she 
    asks if you remember talking by the beach when you were younger, say "I 
    remember" and she'll continue talking. When she asks about what to make of 
    this day, pick "We'll never forget this day!" as your answer. After that, 
    Leena will try to tell you something, but Serge will hear something else 
    calling his name. An FMV will start and show some quick flashbacks from when 
    Serge was younger. After it ends, you'll suddenly be warped somewhere, then 
    knocked unconscious. An old man and his Komodo Pup will find you lying on the 
    beach. He'll tell you that Leena is in the village babysitting, then he and 
    his pet will leave. Now, just head right out to the World Map again.
    
    At the beach, you were warped to Another World, which is the same as the Home 
    World, but there are different things to be done/found. So, head right and 
    enter Lizard Rock again.
    Lizard Rock (Another World)
    ---------------------------
    
    As soon as you enter this area, you'll find that there are stronger enemies 
    moving around here. So, make sure to allocate the AquaBeam Element (Blue) in 
    the new space on your grid for Element Level 1. You'll need it if you 
    encounter the enemies in this area. For now, head down and follow the left 
    path downward. Press X when you reach the hole in the ground to come out at 
    the end of the secret passage. At the other side, just walk onto the small 
    island and open the chest to get a Feather. Now, go back down and left and 
    press X at the hole you came out of to crawl back through to the other side. 
    Next, go back up and follow the path right and down. Drop down to the lower 
    ledge and continue right across the wooden bridge, then follow the path down 
    into the next area. Head straight down to the lower-left corner and defeat 
    the OpahFish there, then open the chest to get a Bone. Then, go up and follow 
    the path all the way right through this area. Watch out when you pass the 
    high ledge because a Komodo Pup will jump down on you as you pass. Go right 
    and up the path at the end to reach the next area. Go up and right and fight 
    the Komodo Pup in your way. After you beat it, go right and open the chest it 
    was blocking to get an Ivory Helmet. Then, continue up and right out of 
    Lizard Rock.
    
    Back at the Another World Map, head right and enter Arni Village.
    
    Arni Village (Another World)
    ----------------------------
    
    When you enter Arni Village, head up the path and go up into the first 
    building to the right to enter a flower shop. Go right to the large pot (it 
    was a barrel in the Home World) and press X four times to get the IceLance 
    Element inside. Then, go up the steps and into the back room. Here, go up to 
    the blue curtain in the upper-right part of the room to reveal a chest with 5 
    Tablet Elements inside! Now, get out of the back room and continue left and 
    down out of the flower shop. Back outside, continue up the path all the way 
    to the pier. There, talk to Leena and she won't even recognize you because 
    the Another World is 10 years into the future. She'll tell you that there 
    used to be a boy named Serge in town, but he died 10 years ago by drowning. 
    You can pick whatever option you want when talking to her. After she suggests 
    you visit his grave at Cape Howl, leave the pier and enter the village area 
    again. Head down and go left into the first house you come across. Inside 
    this house, go up and check out the bucket near the plant to find a PhotonRay 
    Element. Now, leave the house and follow the path left to the second house, 
    then enter that house. Go left and up the steps into the following room. 
    There, go up and left behind the high shelves and check out that area to find 
    a MagmaBomb Element. Now, go back down into the previous room and continue 
    right out of the house. Then, follow the path down and left into the next 
    area. Go left to Radius's house, but before entering the house, check out the 
    small bucket to the right of the steps to find a Turn Red Element. Now, enter 
    the house and go down and left, then check out the framed symbol on the wall 
    to get 5 more Tablet Elements! Then, go back up and right out of the house. 
    Now, head right to the main area of the village, and then continue right and 
    up the ramp at the end. Then, just continue down and right out of town.
    
    On the World Map, head left a small bit, then go up to Cape Howl.
    
    Cape Howl (Another World)
    -------------------------
    
    When you enter this area, remember not to walk across the small holes in the 
    ground because if the geysers come out of them, you'll lose some hit points. 
    Head up and right, then when you can go left the second time (right behind 
    that giant rose-shaped thing in the path), head left and open the chest to 
    get an ElectroJolt Element. Make sure to allocate it as soon as you get it 
    (you may want to replace the Fireball Element in the Level 3 space with this 
    one). Then, go right and up the ladder to the higher ledge. Open the chest 
    there to get a Bone. Climb back down the ladder and continue up the path to 
    the next area. Head up to the peak of the hill and press X when you reach the 
    rock. Serge will check out the tombstone, then 3 people will suddenly appear 
    behind him. They say that he's the "ghost" of the Serge that died 10 years 
    ago and their orders are to capture him. After these guys are done arguing 
    and get ready to seize Serge, a mysterious girl appears and jumps in between 
    Serge and the 3 men. She'll challenge them to a fight and then a boss battle 
    will start against Karsh, Solt, and Peppor. Read the Bosses section for help 
    on defeating these guys. After you win, the three men will leave the area and 
    the girl will introduce herself as Kid. She'll ask if you want her in your 
    party after that. For now, just refuse her 3 times and she'll tell you she's 
    heading to a town called Termina, then leave. After that, you'll reappear in 
    Arni Village.
    
    Arni Village (Another World)
    ----------------------------
    
    When you appear here, you'll be in Serge's room (you'll remember this place 
    from the Home World) and Leena and Poshul will be there too. Leena will offer 
    to help and will join your party, as well as Poshul. After they both join, 
    it's time to head to Termina in the north. So, exit this room and continue 
    right towards the exit of the house. A lady will come in and get upset, then 
    request you leave. So, go right out of Serge's old house. Then, head right 
    and down out of Arni Village to the World Map.
    
    From Arni Village, head up and right to the path between the mountains to 
    enter Fossil Valley. Before you enter Fossil Valley, here's a quick list of 
    which Elements should be allocated to each of your 3 characters, and to which 
    spaces in their grids:
    
    Serge: (Level 1 Spaces) Tablet x5, Cure
           (Level 2 Spaces) Fireball, Photon Ray
           (Level 3 Space) MagmaBomb
    
    Leena: (Level 1 Spaces) TurnRed, Tablet x5
           (Level 2 Spaces) Cure, AquaBeam
           (Level 3 Space) IceLance
    
    Poshul: (Level 1 Spaces) Uplift, Tablet x5
            (Level 2 Spaces) ElectroJolt, PhotonRay
            (Level 3 Space) Heal
    
    Fossil Valley (Another World)
    -----------------------------
    
    When you enter this area, head up and between the two guards. They'll tell 
    you that there's excavation going on and that you should stay on the low 
    path. Continue up the path to the end and head left along the path. When you 
    see the path going upward, take that path up to the guard standing by the 
    ladder. Talk to him and he'll ask if you are the exorcist that they called 
    for. Say yes and he'll move out of the way, allowing you to climb up the 
    ladder. So, climb the ladder and go up into the next area. At the top, go up 
    the path and talk to the guy standing there. He'll tell you that they want 
    the weird noises to stop, then he'll move out of the way for you. Continue up 
    the path and a skeleton dressed as a clown will appear in front of you. It'll 
    ask for you to help find its body parts, so say "Sure" and you'll receive the 
    Heavy Skull.
    
    Now, go down a small bit, then head left along the path to where the path 
    heads north. Instead of going north, go down the white-colored path and the 
    guy will tell you not to go down there since he thinks a monster is there. 
    Ignore him and continue down into the next area. There, go left to the eggs 
    and press X to get a Big Egg, then quickly go back up that white path before 
    the giant bird comes near and you'll have to fight it. When you get to the 
    top of the white path, just continue going up and when you see the white path 
    intersect and go towards the right, continue north. Go around the brownish 
    thing in the way because you'll enter a battle if you touch it and the 
    enemies are pretty tough. After that, continue up and collect the Bellflower 
    sitting there. Now, go back down around that brown thing in the path and 
    continue down and right through this area. Keep going right and down into the 
    next area.
    
    Here, go down to the main path and follow it left and up to the end. You'll 
    see Solt and Peppor standing around at the end complaining about how they 
    lost the other battle with you. They will notice you're there and engage in 
    battle against you. Read the Bosses section for help on taking care of these 
    two guys again. After you win, your party will gain another Star Level and 
    receive a boost in some of their stats, as well as their first Tech Skills! 
    After Solt and Peppor run away, just follow the path up and out of Fossil 
    Valley.
    
    On the World Map, head northwest and enter the large town of Termina. Make 
    sure you save before entering Termina though.
    
    Termina (Another World)
    -----------------------
    
    When you enter Termina, you'll see a flower lady and a dragoon talking to the 
    left. She says there was a ruckus at Fossil Valley and she can't get 
    Bellflowers right now. She also asked about Karsh and the dragoon told her 
    he's gone ghost hunting. After the dragoon leaves and you gain control again, 
    head forward up the steps and you'll run into Kid at the top. She'll say 
    something about Leena, then leave the area. After this, go up and enter 
    Lisa's Element Shop to the right. Inside, buy at least 5 of the Antidote, 
    Medicine, Ointment, and Brace Elements. Also, buy one of the Bushwhacker and 
    AeroSaucer Elements. Then, exit the shop and go up the steps to the top, 
    where you'll hear a guy talking about polishing the statue of Lord Viper. 
    After he's done talking about being the Viper Manor, Kid will appear again 
    and ask to join your party. This time, recruit her but don't put her in your 
    party just yet. She'll also give you the Tele-Porter so you can switch your 
    party members at a Record of Fate or on the World Map. Now, go left into the 
    shady area in the corner and you'll find a hidden person out of view. When he 
    asks if you understand him, pick the top option and he'll give you the Tea 
    for Three Frame. Then, go down the steps and go right past Lisa's shop to the 
    next area. Continue right until you're stopped to see a mermaid in a tank. 
    Korcha will appear and cause trouble, then dive into the water below and 
    paddle away in a boat. After that, keep going right and down the steps into 
    the following area.
    
    Go down across the bridge and follow the path all the way around the watery 
    area with the island in the middle. You'll hear a conversation between a 
    young man named Glenn and a woman named Riddel. The man will notice you and 
    ask if you'd be willing to give up the Bellflower that you have. Ask for 
    money, then select 99G and he'll pay it. After that, they'll do what they 
    have to do with the flower and then talk for a little while. They'll then 
    decide to return to Viper Manor. After they leave, go back down and left 
    around the path, then up across the bridge and up the steps to the next area. 
    Go up the steps and head left to the intersection where you can go up or 
    left. Talk to the man in yellow in front of the path going up and he'll ask 
    you if you think his churros are too expensive. Say "Too high" and then pick 
    50G as the new price. After that, continue left into the next area.
    
    Now, it's time to worry about getting to Viper Manor. You'll need a guide in 
    order to get there, and that's what the next part of my guide will cover. 
    There are 3 different guides you can get: Guile, Nikki, and Pierre. The 
    walkthrough for Viper Manor is based on if you picked Guile since I 
    personally chose him as a guide. I will not add a walkthrough if you chose 
    Nikki or Pierre as your guides since that's not how this walkthrough is set 
    up.
    
    ============
    Guile's Path
    ============
    
    To start this path, enter the Bar (it's to the left of Lisa's Element Shop). 
    Head left through the bar and talk to the mysterious man standing in the far 
    left part of the room. He'll introduce himself as Guile, then talk for a 
    little while. When you're given the option, select "Ask for his help" and 
    he'll say that you need a sailor and a ship and he'll guide you to Viper 
    Manor. Don't let him join your party just yet. Now, head right out of the 
    bar, then go down the steps and right into the Inn. Go right to the Record of 
    Fate (transparent greenish diamond). Remove all the Elements on both Leena 
    and Poshul, then use the Tele-Porter and switch them with Kid and Guile. 
    Equip each of the new party members with an Ivory Helmet accessory. Now, 
    arrange your Elements on your new lineup like this:
    
    Serge: (Level 1 Spaces) Fireball, Cure
           (Level 2 Spaces) MagmaBomb, PhotonRay
           (Level 3 Spaces) AeroSaucer, Dash&Slash (Tech)
    
    Kid: (Level 1 Spaces) Bushwhacker, Fireball
         (Level 2 Spaces) MagmaBomb, AquaBeam
         (Level 3 Spaces) Heal, Pilfer (Tech)
    
    Guile (Level 1 Space) PhotonRay
          (Level 2 Space) Cure
          (Level 3 Spaces) IceLance, Wandaln (Tech)
    
    With your lineup now in order, save your game by the Record of Fate and exit 
    the Inn. Head up the steps one level and follow the path right past Lisa's to 
    the next area. Continue all the way right and down the steps at the end to 
    the following area by the water. Go down across the bridge and around the 
    path. Go right and up, then left around the small watery area. Don't go down 
    to that middle island where they were praying before; instead, head left 
    under the hut. Follow that path left and down and you'll come across Korcha 
    sitting next to his boat. Talk to him and he'll offer to take you anywhere on 
    his boat if you pay him. Keep talking to him and pay the 100G when he asks 
    you to, then get on board the boat and you'll be on your way. When you dock, 
    you'll be at the Viper Manor Bluffs.
    
    Viper Manor Bluffs (Another World)
    ----------------------------------
    
    When you get there and the group is done talking, start by climbing up the 
    rock wall to the next area. There, a guard at the very top of the cliff will 
    notice there are intruders and will start throwing giant boulders down the 
    cliff at you. This can be hazardous because each time your group gets hit by 
    a boulder, they'll each lose 10HP. Luckily, there are only 3 boulders dropped 
    at a time, so you should climb upward when they aren't being thrown. Also, 
    there are geysers coming out of some walls, and if you go through one, you'll 
    get pushed off the wall onto an otherwise unreachable ledge. Now, quickly 
    climb up to the first ledge while avoiding the boulders. Then, climb up to 
    the second larger ledge and go right. Go up that wall and climb right into 
    the geyser to reach another ledge. Open the chest there to get 5 Tablet 
    Elements. Then, go to the left edge and drop down to the lower ledge. Climb 
    back up the wall to the larger ledge and go right again. Climb on that wall 
    with the geyser and stop just below where the geyser comes out. When it stops 
    for a moment, quickly climb up to the next ledge. There, go all the way left 
    to the end and climb up that wall to the next area. On the ledge you appear 
    on, open the chest to get the Meteorite Element. Go back down the wall to the 
    previous area, and then go right to the middle path going up. Climb up the 
    middle wall there to reach the next area. There, continue up the middle path 
    to the next ledge, and then go all the way to the far left. Climb up that 
    wall while watching out for the geyser along the way. If it hits you, you'll 
    fall to the lower ledge and will have to climb this wall again. When you get 
    to the top, open the chest to get the FreeFall Trap Element.
    
    Now, go back down that cliff you just climbed up and go right along the path. 
    When you can go up or down, go down and right, then start climbing up the 
    wall there. Climb all the way up to the following ledge, then go left and 
    down the small cliff. Go left to the end and climb up the cliff there to the 
    next ledge. Then, go right and up the next cliff to the top. You'll enter a 
    boss battle against the Acacia PVTs. Read the Bosses section to find out how 
    to win this battle. After you win that battle, a giant bird creature will fly 
    in and kill the guard. Before you fight it, take this time to move the 
    PhotonRay allocated to Serge to the new Level 1 space and put the Meteorite 
    Element in Serge's Level 2 space. Also, be sure to allocate an Uplift Element 
    to the new Level 1 Space on Kid's element grid. Now, just climb up the cliff 
    to reach the flying creature, then you'll be in another boss battle. Read the 
    Bosses section again for help on defeating this creature known as KingMoaman. 
    After you defeat it, you'll gain a second Star Level for the second boss 
    battle here. Your group will then jump over the wall at the top and wait for 
    nightfall to do anything. At this point, you'll be inside Viper Manor. 
    (Please skip down to the Viper Manor section for the next part of this 
    walkthrough.)
    
    ============
    Nikki's Path
    ============
    
    To start this path, head left all the way past the Bar to the next area. Head 
    left through this area until you reach a pink staircase going up. Go up those 
    stairs onto Nikki's ship, then go up and through the door in front of you. In 
    that room, go right and talk to the guy there and he'll tell you Nikki is 
    missing and Miki went to look for him. At that point, Miki enters the room 
    and asks if you'll help find Nikki. Select "OK, rock on!" as your answer and 
    Miki will run out of the room. Leave the room and go down the steps off the 
    ship, then head right into the next area. Go right and down the steps to exit 
    Termina. Head east on the World Map across the bridge over the small river. 
    Go right a little more and enter the Shadow Forest.
    
    Shadow Forest (Another World)
    -----------------------------
    
    When you enter the Shadow Forest, head left all the way into the following 
    area. There, go up the ledges to the north to reach the top, then open the 
    chest to get an AeroSaucer Element. Get back down to the ground, and then 
    follow the path down and left. You'll see Nikki talking to some monster, and 
    then he'll run away. So, follow him by continuing left and up the path. Go 
    down and left and open the chest to get the Uplift Element along the way. 
    Then, just go up into the next area. Go left and you'll see 2 monsters 
    chasing after Nikki. After they corner him, go down the path and engage in 
    battle with the demons known as Cassowaries. Read the Bosses section for help 
    on defeating them. After you win and gain a Star Level, Nikki will jump into 
    the water below and walk into the waterfall. Now, follow the path left to the 
    end, then go down and right into the water and up into the waterfall to the 
    next room. There, you'll find Nikki again. Go up to him and he'll ask to join 
    your party since he wants to go to Viper Manor too. Let him join, then he'll 
    ask if you want to hear a song. Say "No, thanks" for now, then he'll tell you 
    there's a monster blocking the path to the manor.
    
    After you all leave the cave and name Nikki, remove Poshul and put Nikki in 
    your party. Equip Nikki and your other party members with Green Elements and 
    the Antidote and Brace Elements for the next battle in the forest. Now, head 
    back into the waterfall and open the chest to get an Aroma Pouch. Then, check 
    out the notebook and you'll find the Angry Scapula. Now, exit this room and 
    go left to the giant plant in the way. Then, go up and right through the 
    water to the round tree above the waterfall. Press X and a blue ball of 
    pollen will follow you. Now, go back left, then down and right and into the 
    waterfall. There, go up to the blue creature sitting there and walk by it so 
    it follows you. Don't let it get too close that it'll eat the pollen; just 
    start running when it follows you. Exit the waterfall and head right to the 
    giant plant. Stay still so the creature will eat the pollen, then the plant 
    will eat that creature!
    
    After the giant plant eats that blue creature, press X to enter a battle with 
    it. Just use regular attacks and Yellow Elements to attack when needed. After 
    you beat this creature, continue left into the next area. Here, go up and 
    Solt and Peppor will appear in front of you. A dragoon will also jump from a 
    tree above you, then a boss battle will engage. Read the Bosses section for 
    help in winning this fight. After you win and get your 5th Star Level, Zoah 
    will leave and let you pass. Before you go into the next area, go up and 
    right and open the chest there to get a Heal Element. Now, go up into the 
    next area and head up the path. Open the semi-hidden chest along the way to 
    get a MagmaBomb Element. Continue up into the next area, and then follow the 
    path north. Stay to the left wall and go up onto the green area of land. 
    Defeat the "guy" standing there (Wraith), then push the boulder up to the bug 
    hole. Push it up and it'll block the hole completely. Now, go back down to 
    the water and continue up through the water to the next area. Here, just go 
    all the way up into the next room, which is at the bottom of a well. The 
    party will wait until nightfall, then climb up to the Viper Manor area.
    
    =============
    Pierre's Path
    =============
    
    To start Pierre's path to Viper Manor, head right past Lisa's Element shop to 
    the next area. There, go north on the path to reach the next area. Continue 
    up and into the building marked "Smithy", which happens to be the place where 
    you can forge equipment. However, you don't need anything yet, so don't buy 
    anything. Instead, go left through the room and down into the back room. 
    Here, go right and talk to the guy standing there and he will introduce 
    himself as Pierre. He'll also say he lost his medal and he can't get to Viper 
    Manor without it. So, go left and down to get into the backyard of the 
    building. There, talk to the boy running around and he'll give you the Hero's 
    Medal. Now, re-enter the building and go up to Pierre and select the Hero's 
    Medal from the Key Items Menu. After you give it to him, talk to him again 
    and choose to take him with you to Viper Manor. Replace Poshul with Pierre in 
    your party and equip him with Green Elements. Now, go left and up to the next 
    room and continue right to exit the Smithy. Then, go down the path to the 
    next area and head left when you reach the end. Go left past Lisa's and head 
    down the steps all the way out of Termina.
    
    On the World Map, head right and up around the mountains and go up to Viper 
    Manor. Press X when you get there to reach the Viper Manor Gates.
    
    Viper Manor Gates (Another World)
    ---------------------------------
    
    When you arrive at the gates, walk up to the guards and Pierre will try to 
    get in. They won't let him in, so you're now given the option of what to do 
    next. Choose "Charge!" and the group will engage in a boss battle against the 
    guards, known as Acacia Guards. Read the Bosses section to find out how to 
    beat them. After you win and gain that Star Level for winning a boss battle, 
    go up to the gate and press X to open it. Now, walk up a small bit and you'll 
    run into Solt and Peppor again. You'll enter another boss battle against them 
    and their new friend as well. After you beat the trio, go behind the gate to 
    the left and open the chest to get a TurnYellow Element. Then, go up the path 
    and the group will stop and wait for nightfall before going any further. 
    After that, you'll be inside the Viper Manor area.
    
    Viper Manor (Another World)
    ---------------------------
    
    When you enter the Viper Manor (remember that the walkthrough for this area 
    is assuming you had Guile as your guide), you'll be outside in the dark 
    courtyard. There will be guards you can fight and defeat here, and there's a 
    large spotlight moving around the area. Don't get spotted because you'll be 
    chased down by the guards and attacked. Before you go anywhere, go up and 
    press X to open the door, then go up and open the chest to get a TurnBlue 
    Element. Now, make your way up through the middle of this courtyard while 
    avoiding the spotlight. Open the large doors when you get to the wall to 
    enter the stables. Here, go up and use the Record of Fate to save your game. 
    Then, go up and talk to the man standing there. He'll ask if you're the new 
    helpers, so pick "That's right" as the answer and he'll ask you to feed the 
    dragons. After you feed them, he'll let you have the key to the manor. Choose 
    to feed them and you'll be asked how many times you'll feed the dragons. I'd 
    say go for 10 or 20 times the first time to get used to it. Here's a quick 
    list of the prizes you can win and how many times you have to feed the 
    dragons to win them:
    
    Times   Prize
    -----   -----
    10      Knee Pad (Accessory)
    20      Bronze Helmet (Accessory)
    30      Bronze Mail (Armor)
    40      RecoverAll (Element)
    50      Iron Vest (Armor)
    
    This mini-game is set up like this: there are 5 dragons in a row that you 
    must feed. You feed them bales of hay, which you get by going to the left-
    most spot and pressing X. You can only hold 3 bales of hay at once, and each 
    dragon eats one bale at a time. However, you can only feed the dragons when 
    their heads are raised. You must be quick because if you don't feed a dragon 
    when its head is raised, it'll get mad and lower its head. If you fail to 
    feed one of the dragons four times (it'll be VERY red at that point), you 
    lose. After you win this mini-game once, the man will tell you to take the 
    Manor Key from the cupboard, and he'll give you a prize according to the 
    number of times you fed the dragons. After that, talk to the man a second 
    time to be able to feed the dragons again. Choose to feed them 10 times and 
    succeed to win a Knee Pad accessory. Then, feed them 20 times and succeed to 
    get a Bronze Helmet. Then, feed them 30 times to get a Bronze Mail. Finally, 
    feed them 40 times to get a RecoverAll Element. Equip the Bronze Helmet and 
    Bronze Mail to Kid. Now, go right and up to the cupboard against the north 
    wall and press X to get the Manor Key. Now, go down all the way out of the 
    stable. It's time to allocate some more elements to your party like so:
    
    Serge: (Level 1 Elements) Fireball, Cure, PhotonRay
           (Level 2 Elements) Meteorite, Medicine x5
           (Level 3 Elements) AeroSaucer, Dash&Slash (Tech)
           (Level 4 Element) MagmaBomb
    
    Kid: (Level 1 Elements) Uplift, Fireball, Fireball
         (Level 2 Elements) MagmaBomb, AquaBeam
         (Level 3 Elements) TurnBlue, Pilfer (Tech)
         (Level 4 Element) RecoverAll
    
    Guile: (Level 1 Element) PhotonRay
           (Level 2 Element) MagmaBomb
           (Level 3 Elements) IceLance, Wandaln (Tech)
           (Level 4 Element) Cure
    
    Now that your group is set up for Viper Manor, exit the stables and go down 
    through the area while avoiding the spotlight. At the south wall, head left 
    into the next area. Follow the path up through this area and defeat the 
    guards along the way. Defeat the guards in front of the entrance to the 
    manor, then continue up to the end and open the chest in the left corner to 
    get 5 Ointment Elements. Now, go down to the entrance and press X to enter 
    the manor itself. In this room, go up and try to open the door, but you 
    can't. Check out the snake statue to the left and decide to turn the numbers 
    on it. Just pick any numbers because you don't know the combo just yet. 
    You'll fall into a trap that puts your group in a cage in the basement 
    guarded by dragoons. Kid will make the dragoons mad, then they'll unlock the 
    cage for you. Press X to exit the cage and you'll fight the guards. Defeat 
    them, then exit the cage and your group will take the guard uniforms as 
    disguises. Now, go down the steps to the next area. Here, go try to open the 
    chest and you'll have to fight the Boxer Boys. Pick one and you'll 
    automatically win the fight or you'll have to fight them. After you get 
    through this, go left and talk to the guard. After that, go back up the 
    stairs to the previous room and go through the left door down the hallway. 
    Enter the first door to enter the kitchen area. Go up and left into the 
    actual kitchen, then go up and open the cabinet to get a TurnGreen Element. 
    Then, get to the upper-right corner of the room to get the Dragoon's Honor.
    
    Now, go down and talk to Glenn standing there and he'll say something and 
    walk out of the room. Follow him out of this room and go left, then enter the 
    third door in this hallway. Go up and talk to Glenn by the wall, then he'll 
    write something on the wall and walk away. Check the wall where he was 
    standing to read the code for the lock in the upper level. It's a random 
    combo from what I know, so I'm just going to ask you write down the combo for 
    later use in Viper Manor. Now, go left to the other half of this room, then 
    go down and open the chest to get a Revive Element. Get back to the right 
    side of the room and save your game using the Record of Fate, and then leave 
    this room completely. Head right and press X at the end to get out of the 
    left hallway. Then, go right and press X to reach the right half of this 
    area. Talk to the guards and they'll say you need a password to enter the 
    treasure vault. When they ask for the password, don't even pick an answer and 
    they'll respond after a few seconds saying that the password is silence. 
    They'll then move and allow you to enter the room. Try opening the chest to 
    the right and you'll fight the Boxer Boys. After you take care of them, go up 
    and your party will comment about the absence of the Frozen Flame. After 
    that, go up to the wall and take the 3 items from the pedestals: a Bronze 
    Sword, Bronze Mail, and Hero's Shield. Equip Serge with the Bronze Mail right 
    now, Then, go right and press X by the vase and you'll fight a monster. Beat 
    it and you'll get the TurnRed Element. Now, check out that shiny thing on the 
    right wall and choose to "Grab it" to get a Silver Pendant. After you take 
    it, you'll be caught in a trap, which brings you into a cage in the following 
    room.
    
    When you arrive in the next room, a woman will come up to your cage and 
    realize you're not really a group of dragoons. She'll then open the cage and 
    you'll all walk out. The woman will introduce herself as Luccia, then unleash 
    her Neo-N-Bulbs to attack you. Read the Bosses section for help on defeating 
    these creatures. After you win, you'll obviously gain another Star Level, as 
    well as gain some status boosts! Luccia won't be too impressed and she'll 
    just ask you to leave. Before you do anything else, be sure to allocate the 
    Revive Element on Serge's new Level 2 space in his grid, and a TurnRed 
    Element in Kid's new space as well. At this point, go left to the small cage 
    on the shelf. Talk to the creature inside and it'll introduce itself as Pip. 
    Talk to it a second time and open its cage. After that, go right and try to 
    exit the room. Luccia will offer to help you again sometime. Then, you'll be 
    able to exit the room.
    
    In the hallway, talk to the giant Roborg and choose to bust it up. You'll 
    enter a battle against it at that point. Defeat it using regular attacks and 
    lots of attack Elements, particularly the Green ones. Since the Roborg has a 
    lot of strength and causes lots of damage in one shot, make sure your party 
    is in good shape for the whole battle. After you win, head right in front of 
    the next door. Go up to the door and wait for the eyeball to close, then 
    press X and enter the room. In this room, open the chest to the right to get 
    a Bronze Helmet. Equip it on Serge, replacing the Ivory Helmet, then go up 
    and take the Décor Shield off the wall. Then, go to the north part of the 
    room and you'll see 5 statues lined up, but one's missing a shield. Go up to 
    the one without it and select the Décor Shield to place it on the statue. 
    You'll have to fight 5 Man-Of-Wars now because of this.
    
    To beat the Man-Of-Wars, use regular attacks and lots of White Elements to 
    fight them with. Keep the party in good shape since their attacks cause a lot 
    of damage. After you win this tough battle, go down to the statue of a snake 
    in the middle of the room. Push it up and right into the niche against the 
    wall to open up a hidden door in the wall. Enter that room and try to get 
    near the chest, but you'll lose 10HP because of the steam. Leave the room and 
    talk to the guard in the corner of the room and he'll tell you that you'll 
    need the general to open the chest. So, go down out of this room and head 
    right up the stairs to the next floor. Here, go in front of the first door to 
    the right and wait for the eyeball to blink. Then, quickly press X and enter 
    that room. Go up to the chest and try to open it, but Zoah will wake up and 
    won't let you open it. Talk to him a few times and ask each of the 3 options 
    as they appear. However, he still won't let you open the chest, so leave the 
    room. Go left and enter the next room and try to open the chest here. Karsh 
    will stop you, so talk to him and ask some questions as well. After that, try 
    opening the chest 20 times and Karsh will finally let you have the Dragoon 
    Gauntlet inside. Now, equip it on Serge as his second accessory, and then 
    leave this room.
    
    Head left to the end of the hallway and press X to enter that middle room 
    again. Go up to that snake statue and enter the code you found out from Glenn 
    earlier in Viper Manor. After you do that, the door will open. Now, go up the 
    stairs and into the next room. A Roborg blocks the door to the right, so go 
    left and into that room instead. Go left across the bridge and open the door 
    at the other side to enter the library.
    
    Head left up the staircase and walk up to the girl standing to the right. 
    Your group will reveal themselves and an old man from a higher ledge will 
    climb down a ladder to talk to you. He'll talk to you about the two different 
    worlds and the difference between the two. After he's finally done talking, 
    you'll enter a battle with the little girl known as Marcy. Read the Bosses 
    section to find out how to defeat her. After you win, you'll gain a Star 
    Level and Serge and Kid will gain another Level 1 slot in their grids. Marcy 
    will run away and the Prophet will give you a hint about the next part of the 
    Viper Manor. Now, go up the stairs to the higher balcony and go right. Press 
    X at the spot where Marcy did to lower the ladder before, then climb the 
    ladder and open the chest there to get a TurnWhite Element. Then, climb down 
    the ladder and go left down the stairs again, then go down and exit the 
    library. Go right across the bridge to the main area of the manor and go 
    right. A harlequin named Harle will walk up to you and insult Kid a couple 
    times. She'll tell you not to fight Lynx and then she'll leave.
    
    After she leaves, go up through the middle of the room and defeat the enemy 
    that falls from above on you. Defeat it, then get to the left side of the 
    room. You'll see a few thin pillars to the left; go up to the second to last 
    one and press X to find a switch. Hit it to lower a platform behind the 
    nearby guards. The guards will then run towards you and fight. Defeat them, 
    then go onto that platform and press X by the throne to find a switch. Hit it 
    and the platform will bring you up to another ledge. Then, just go up the 
    steps into the next room.
    
    In this room, go left and save the game using the Record of Fate. Also, it's 
    time to re-arrange your Elements for the next part of the game.
    
    Serge: (Level 1 Elements) Revive, Fireball, Cure, PhotonRay
           (Level 2 Elements) Meteorite, Medicine x5, ElectroJolt
           (Level 3 Elements) AeroSaucer, Dash&Slash (Tech)
           (Level 4 Element) MagmaBomb
    
    Kid: (Level 1 Elements) Bushwhacker, Uplift, Fireball, Fireball
         (Level 2 Elements) MagmaBomb, AquaBeam, AeroSaucer
         (Level 3 Elements) TurnBlue, Pilfer (Tech)
         (Level 4 Element) RecoverAll
    
    Guile: (Level 1 Element) PhotonRay
           (Level 2 Element) MagmaBomb
           (Level 3 Element) IceLance, Wandaln (Tech)
           (Level 4 Element) Cure
    
    Now that everything's set up, go up to the second door to the right and wait 
    for the eyeball to blink, then enter the room. Go up to the desk and press X 
    and Kid will think the Frozen Flame is there. When she says she'll ask the 
    general directly, the wall panel will open and General Viper will come out. 
    He'll talk to Kid for a moment, then Lynx will come out and talk. Kid will 
    threaten him and the battle will begin. Read the Bosses section for help on 
    defeating Lynx. After you defeat Lynx, your party will gain yet another Star 
    Level and gain some status boosts. Then, Lynx will reappear since you merely 
    defeated his shadow and try to talk to Serge. An FMV will start and the blue 
    item on the desk will activate, causing Serge to see something happen to the 
    world. After it ends, a bunch of shadow cats will appear and Riddel will 
    enter the room. Kid will take her captive and the group will leave the room. 
    Your group will then make an escape to the roof of Viper Manor with Lynx, 
    General Viper, Karsh, and a couple guards following you. They'll try to work 
    out a deal with Kid, then when she looks away, Lynx attacks Kid and she falls 
    off the roof to the water below. Lynx will come closer to Serge, and then 
    Serge and Guile will jump off the roof as well. When you all land at the very 
    bottom of the bluffs by Korcha, the main menu will open up. Save your game 
    and then exit the menu, then the game will show Serge lying in a bed in the 
    town of Guldove.
    
    Guldove (Another World)
    -----------------------
    
    When you wake up in Guldove, a lady will tell you your friends are outside 
    waiting for you. So, go right out of the house and Kid will start talking to 
    you. After a few words, she'll pass out and Serge, Korcha, and Guile will 
    bring her to the clinic in town. You'll find out she's been poisoned and has 
    2 days to live. The only thing that can cure her is Hydra Humour, but the 
    Hydra is supposedly extinct. The doctor will leave the room and Korcha will 
    try to get him back, but he'll bump into Harle. She'll enter the room and 
    make Korcha mad, then disappear after talking for a moment. After that, Kid 
    will want to talk to you, so go to her bedside and talk to her. She'll give 
    you the Astral Amulet and decide to rest for a while. Korcha will then ask 
    you what you're going to do. At this point, you have two different options: 
    you can either choose to save Kid, or say "...I don't know" and not try to 
    save her. Whether or not you choose to save her will affect the next part of 
    the game and whom you'll be able to meet and recruit. If you choose to save 
    her, you'll be able to recruit Korcha, Razzly, and Mel later in the game. If 
    you choose not to, you can recruit Macha, Glenn, and Doc. I personally chose 
    to save her, so that's what this guide is going to reflect later on in the 
    game. Below, I will add a walkthrough for both ways (if you choose to/not to 
    save Kid), but keep in mind that my guide is going to assume you saved Kid 
    later on.
    
    ==============
    Not Saving Kid
    ==============
    
    If you're choosing not to save her, Korcha will get upset and demand you 
    leave the Astral Amulet here. He'll then leave the building and you'll have 
    to choose a third party member for your group. I'd say you should just put 
    Leena in your group for now. Then, go left into the next room and continue 
    down out of this hut. Head left across this area to the next section by the 
    pub. Go left and up the ladder to the second floor and go right to the next 
    area. Here, go right and enter Korcha's house. Talk to him and he'll refuse 
    to lend you his boat, then his mother Macha will come in. She'll have a long 
    talk with him, then she'll decide to borrow the boat and bring you to Termina 
    herself. She'll tell you to call her when you're ready to leave the village. 
    She'll also give you the Tropical Paradise Frame, and then she'll really 
    leave the house. Now, leave Korcha's house and go left across the bridge to 
    the next area. Go around the hut and continue left to the leftmost area. 
    Enter this large hut and talk to the shaman, Direa. After she's done talking, 
    you can save your game with the nearby Record of Fate if you want, otherwise 
    leave the shaman's hut. Go right around the hut and head right across the 
    bridge to the next area. Climb down the ladder to the ground level and go 
    right to the following area. Go right and talk to the person in yellow 
    clothes. Choose to trade Elements, then hit Circle to exit this shop. She'll 
    ask you to take this bone she has, so take the Pelvic Bone for Skelly and go 
    right and talk to Macha. Tell her you're ready to go, then get on the boat 
    and she'll take you to Termina.
    Termina (Another World)
    -----------------------
    
    When you arrive in Termina, a man will tell Macha to move the boat elsewhere. 
    She'll get mad and the guy will walk away. Macha will then allow your group 
    to go explore Termina since you're here. So, go up and right up the path to 
    the next area. Go right and down the set of stairs, then you'll hear a 
    conversation between Glenn and the florist. He'll talk about going to a fort 
    and how he might be discharged from the Acacia Dragoons if he goes there. 
    After he leaves, go back up the stairs and go right to the next area. Go 
    right and talk to the fortuneteller (the glowing eyes in the dark tent) and 
    ask for Guile's fortune. The fortuneteller will realize he lost the bet and 
    will give Guile a Brass Rod for winning the bet. Then, choose to quit and he 
    will say something to Serge about being the key of destruction. After that, 
    go back left to the previous area. Continue left across to the following area 
    to the left. Go down the steps and talk to Macha, then choose to straighten 
    things out. Keep talking and she'll let you borrow the boat permanently! 
    Glenn will then appear and ask to borrow the boat. Macha will direct him to 
    you, then let him join your group. After that, let Macha join your crew as 
    well. You don't have to put her in your party, but you should replace Leena 
    with Glenn though. After Macha leaves, press X to get onto the boat. When you 
    appear at the World Map on the boat, head north and east across the north 
    shore of the large continent. Go right and up around the island with the 
    smoke coming out of it and dock on the east side of it to reach Hermit's 
    Hideaway.
    
    ==========
    Saving Kid
    ==========
    
    After you choose to find a way to save Kid, Korcha will join you and you'll 
    be asked to put a third member in your party for now. Put Leena in there for 
    now, then Korcha will ask what to do now. They'll decide to visit the shaman, 
    then leave the room. Korcha will talk to a cat and a girl will run out and 
    take the cat away. The group will then go outside and Korcha will allow you 
    to do what you want to do, then call him when you're ready to go. For now, go 
    down and talk to the guy in yellow. He'll trade you items you'll need to 
    forge weapons, armor, and accessories for Elements you may have. Don't trade 
    right now, then he'll ask you to take this bone he has. Take the Pelvic Bone, 
    and then go left to the guy behind the blue counter. De-equip the Ivory 
    Helmets that your 3 current party members might have equipped, then talk to 
    the man to get equipment forged or disassembled. Choose to disassemble all 
    the Ivory equipment (mails, vests, and helmets) that isn't equipped. Also, 
    disassemble the Knee Pad, Pendragon Sigil C, and all other accessories you 
    have de-equipped. Forge the Copper Swallow and Besom Cu29 as weapons for 
    Serge and Leena, then forge 2 Bronze Mails for Guile and Leena. Finally, 
    forge a couple of Bronze Helmets for those in your current party that don't 
    have it equipped. Now, disassemble as much of the old stuff as you can, then 
    head up and left into the next area. Go left and into the bar in the next 
    area. You'll hear Doc talking about his problems to Orlha the bartender. 
    After they're done and you're back outside again, go up the ladder to the 
    second floor and go left to the next area. Here, enter the hut and you'll 
    meet the shaman of the village, Direa, inside. After you talk to her for a 
    moment, she'll tell you that you should try to return to the Home World 
    because the hydra might still exist there. Then, save your game with the 
    Record of Fate and exit this hut.
    
    Go right and across the bridge to the next area. Continue right around the 
    building and keep going right to the third hut. Go up and around so you're 
    behind this hut, which is Korcha's house. When you get behind it, walk down 
    into the back wall to enter a hidden room. There, open the brown chest to get 
    a Feathery Dress. Leave the room and go back around and left out of this 
    area. Go around the middle building and down the ladder to the floor below. 
    There, enter the bar again and talk to the dwarf to find out about the Hydra 
    Marshes. Talk to it a second time to get the Green Tinkler. Now, leave the 
    bar and go down and right into the next area. Head all the way right and talk 
    to Korcha and tell him you're totally ready to go. At that point, board 
    Korcha's boat and he'll take you to Termina.
    
    Termina (Another World)
    -----------------------
    
    When you dock at Termina, a man will come running out complaining about where 
    Korcha docked the boat. Korcha will bribe him, then the man will walk away 
    happy. Now, recruit Korcha, but don't let him in your party yet. Now, head up 
    the steps and right up the path to the next area. Continue right all the way 
    to the following screen. There, go right and talk to the fortuneteller (the 
    glowing eyes in the dark tent) and choose to hear Guile's fortune. The 
    fortuneteller will give him a Brass Rod for winning a bet they made before. 
    Then, choose "Quit" and she'll say something to Serge. After that, go back 
    left to the previous area. Go left and into Lisa's Element Shop. Buy two of 
    each non-consumable Element (Cure, Heal, Fireball, MagmaBomb, AquaBeam, 
    IceLance, ElectroJolt, Uplift, Bushwhacker, and AeroSaucer), and then exit 
    the shop. Go down the steps and enter the Inn, then save your game using the 
    Record of Fate. Now, it's time to reallocate your Elements (both allocated 
    and in stock) as follows:
    
    Serge: (Level 1 Elements) Uplift, Fireball, Cure, PhotonRay
           (Level 2 Elements) IceLance, Meteorite, Bushwhacker, ElectroJolt
           (Level 3 Elements) AeroSaucer, Dash&Slash
           (Level 4 Element) MagmaBomb
    
    Guile: (Level 1 Element) Cure
           (Level 2 Element) ElectroJolt
           (Level 3 Elements) AeroSaucer, Wandaln (Tech)
           (Level 4 Element) IceLance
    
    Leena: (Level 1 Elements) Revive, Cure, Uplift, AquaBeam
           (Level 2 Elements) ElectroJolt, TurnRed, AeroSaucer, Fireball
           (Level 3 Elements) IceLance, MaidenHand (Tech)
           (Level 4 Element) MagmaBomb
    
    Now that your group is properly equipped with both elements and equipment, 
    exit the Inn and go up the steps and go right past Lisa's to the next area. 
    Go all the way right and down the steps at the end to reach the following 
    area, then head down and across the bridge to witness a funeral. After the 
    funeral, a masked man named Greco will come up to you and say something, and 
    then he'll go into his hut. Follow him into his hut and talk to him, then 
    choose to take him with you. You'll now recruit Greco into your party, but 
    I'd prefer not to actually put him in current party right now though. Now, 
    exit the hut and go down the steps to the left, then go up the path and up 
    the white stairs to the next area. Go all the way left through this section 
    to the following scene, and then go left past Lisa's and down the white steps 
    all the way out of Termina.
    
    On the World Map again, go right and down through the Fossil Valley, then 
    continue south and east to the Hydra Marshes.
    
    Hydra Marshes (Another World)
    -----------------------------
    
    When you enter this area, go up and press X by that plant on the left path. 
    Then, walk over it and into the marsh's poisonous water. Before you enter 
    this area, I must warn you that the longer you stay in that marshy water, 
    your party will lose hit points. That is unless you have the Safety Gear, 
    which I'm going to tell you how to find soon. Now, quickly run up and left 
    through the marsh to the piece of dry land. Walk up into the marsh by going 
    on that log, then go left and open the underwater chest to get 5 Tablets. 
    Now, quickly get back onto the dry land and go left to the next area. Here, 
    head up and left along the path, then follow it left to the next area. Go 
    left and up and save your game with the Record of Fate if you want. 
    Otherwise, continue right to the next area. Continue up the path, but right 
    before you walk under the overpass, take the thin path right and up to the 
    higher ledge. Go left and open the chest to get an ElectroJolt Element, then 
    head right and up to the next area. Go up the path and talk to the first guy 
    to get Safety Gear. Now you'll be able to walk through the marshes without 
    losing HP! Now, go back down to the previous area and go left along the path. 
    Go down that thin path to the lower area and go down and left to the next 
    area. Save your game here, then go down and right to the following area. 
    Continue down and right along the path to the next area, then head down into 
    the marshes again. Go right and into the marshes by going right across that 
    little log. Then, go up the path to the next area.
    
    In this next area, enter the marshes and go down and left and open the chest 
    to get a Bushwhacker Element. Then, go right and up and walk up across the 
    log to the top. Go up to the plant and select the Green Tinkler from the Key 
    Items menu to make it bend for you. Walk down it into the marsh and go up and 
    left around the bend. Take the path up onto the dry land and open the chest 
    to get a Seed. Now, go down into the marsh again and go left and up to the 
    next area. Head up and right through the marsh and open the chest to get 
    Carapace, then go right to the next area. Go right and down and save your 
    game if you want with the Record of Fate. Otherwise, continue right and up 
    through the marshes to the dry land again. Go up and right along the path to 
    the following area, then go up to the marsh's edge. You'll see a couple of 
    enemies in the marsh going after an underwater chest. They'll notice you and 
    start a fight with you. Simply use regular attacks and Yellow Elements to 
    defeat them. After the battle, open that underwater chest to get the Life 
    Sparkle. Now, go left to the previous area and go left while holding Down to 
    stay against the south wall. Go down through the secret passage, then go 
    right and up and open the hidden chest to get a BatEye. Now, go left and up 
    through that passage again and continue left and down, then left some more 
    through the marsh.  Go down onto the dry land and defeat the enemies roaming 
    around if you feel like it, otherwise continue down and right along the path. 
    Go up at the end and open the chest to get Copper, then go down and right to 
    the next area. Go down the path past the Centaurpede, unless you want to 
    fight it. Then, continue down to the marsh and go right and down to the dry 
    spot again.
    
    Go right and up around the wall and open the chest to get 5 Tablets. Then, go 
    down the dry path to the next area and open the chest there to get Copper. Go 
    left and defeat the Potpourri enemy, then go left down the slippery slope 
    into the marsh. Now, just go all the way left through the area to the log at 
    the end. Walk down onto the dry land and continue down and right through that 
    marsh. Go right and down onto the dry land, then go down the path out of 
    Hydra Marshes.
    
    Back on the World Map, head west and north through Fossil Valley, then 
    continue northeast around the mountains to reach Viper Manor again.
    
    Viper Manor (Another World)
    ---------------------------
    
    When you enter this area, go up to the Roborg by the gates and choose to bust 
    it up. After you defeat it, press X to open the gate, then go behind the left 
    gate and open the chest to get a TurnYellow Element. Then, continue right to 
    the next area and go right and press X to enter the actual manor. Open the 
    right door and go right through the hallway and through the doorway at the 
    very end to go downstairs. Head left and open the gate at the end, then go 
    down the stairs below to reach the basement. Check out the desk below the 
    stairs to get a Parlor Key, then go back upstairs and open the left doorway, 
    then go down the hallway and up the stairs at the end. On this floor, enter 
    the first door to the left and open the chest here to get a TurnBlack 
    Element. Leave the room and enter the second room by using the Parlor Key, 
    then open the chest here to get a Daemon Charm. Now, leave the room and go 
    right down the hallway, then open the door at the end. Go up and through the 
    double doors up the stairs and into the next room. Open the door to the left 
    and go into that room, then go left across the bridge and open the door at 
    the other side to enter the library. Get into the middle area and go behind 
    the desk the Prophet is standing in front of. Go up to the bookcase and press 
    X to find a secret area. Choose to go down, then talk to the Beach Bum there 
    to get the Porre's Furnace Frame. It'll also offer to change Serge's name. Do 
    so if you want, then go up the ladder to the library again. Go right around 
    the room and go down to exit the library.
    
    Now, go across the bridge to the main area again and head right and down to 
    the next room. Go right and up the hallway to the throne at the end. Push X 
    by the throne and press the switch to make the platform raise up to a higher 
    ledge. Then, just go up the steps and into the next room. There, head up and 
    right to reach the roof of Viper Manor. Go right, but before talking to 
    Luccia, go up and right and climb the ladder to the higher platform. Open the 
    nearby chest to find a Sight Scope accessory. Climb back down the ladder and 
    talk to Luccia. She'll tell you about the NeoFio plant and the Life Sparkle's 
    use. After she walks away, use the Life Sparkle from the Key Items menu to 
    make NeoFio blossom and become recruited! Name it, but do not put it into 
    your party right now. After this, go back left and into the manor again. Go 
    left and down the hall to the following room, then go down the steps to the 
    throne. Press X and hit the switch to lower the platform to the floor below. 
    Then, just go down the hall and into the next room. Go down the steps and 
    open the double doors, then open the right door and go right down that hall. 
    Go through the doorway at the end to go downstairs. There, go left and enter 
    the second door to reach Luccia's lab. When you enter, Luccia will be letting 
    the dishwasher guy for the kitchen out of her trap. After he leaves, talk to 
    Luccia and allow her to join your group. Like with NeoFio, don't let her into 
    your party yet either. Now, go up and right and press X by Luccia's desk to 
    find a Silver Earring. Then, go right and exit the lab.
    
    Now, go right and up the stairs to the next floor again. There, go all the 
    way left and open the gate door at the end, then go down to exit the 
    building. Go left to the next area, and then just keep going through the 
    gates to exit Viper Manor completely. On the World Map, head south and 
    through Fossil Valley. Then, just continue southwest all the way to Opassa 
    Beach.
    
    Opassa Beach (Another World)
    ----------------------------
    
    When you arrive at Opassa Beach, your party will talk for a moment. After you 
    can move, go left and you'll find the green wormhole that connects the two 
    worlds together. Select and use the Astral Amulet from the Key Items menu and 
    your party will warp to the Home World via the wormhole. After you arrive 
    there, go right and exit Opassa Beach.
    
    On the Home World Map, go up and head all the way east to the Hydra Marshes.
    
    Hydra Marshes (Home World)
    --------------------------
    
    When you enter the marshes, go up and talk to the guy in your way. After he 
    lets you pass, take the right path up into the marshes and go right and down 
    around the bend. Then, go left and open the chest to get a Feather. Now, go 
    back up and left and up some more to reach the dry land. Serge will see a 
    spirit floating around, then moving to the next area. After that, go up and 
    across that log into the marsh at the other side, then go right and down and 
    open the chest to get a Bone. Go back left and up that log and continue left 
    to the next area. Go up the path a little bit and the party will stop because 
    something big is coming near. After the giant creature flies by, continue up 
    the path all the way to the north-most point. Open the chest to get a Brace 
    Element, and then go down and left to the next area. Go left and up and a 
    weird creature known as a Beeba will appear and tell you to leave. You'll 
    then choose to fight this creature and its cohorts. After you beat it, it'll 
    apologize and leave a chest behind for you. Open it to get a Beeba Flute, 
    then stand on the blue spot and use the Beeba Flute, but nothing will happen. 
    So, go up and save your game and go right to the next area. Continue right 
    and up the path, then go along the path leading under the higher one and talk 
    to the Beeba standing there to battle it. After you finally defeat this group 
    of Beebas, they'll disappear and let you open the chest. Take the Bushbasher 
    Element inside, then go down and right up that small path to the higher 
    ledge.
    
    Now, go right and up the path to the next area. There, go right and onto the 
    center platform, then use the Beeba Flute to make the Wingapede appear. 
    You'll then enter a battle against it. In this battle, you should be careful 
    because when Wingapede attacks with AcidicGas or PoisonGas, it'll take away 
    HP and possibly poison your party. Luckily, the poison effect doesn't take 
    your HP away THAT quickly! Start off by using regular attacks to boost the 
    power levels, then have your characters use their Yellow Elements to attack. 
    Heal your group by using Cure or Heal elements if needed, then keep pummeling 
    the Wingapede with regular attacks and Yellow Elements until you defeat it. 
    After you win (no you do not gain a Star Level, sorry), walk into the middle 
    of this platform. The floor will collapse since it's cracked after Wingapede 
    was defeated, and you will land in a room below with a huge creature. After 
    that, go up to the giant monster and press X to find out that it is sleeping.
    
    Now, go around the room to the south end and talk to the fairy in the small 
    cage. The monster will awaken and your group will be stuck fighting Pentapus, 
    which is that monster's name. This creature has pretty high defense, so you 
    can't do too much damage to it with regular attacks. Fight it by using 
    regular attacks to boost your characters' power levels, then use all sorts of 
    Elements to attack. It's preferred you use Guile's Tech Skill, Wandaln, to 
    attack this creature, as well as any Red Elements you have. Watch out because 
    when it attacks a party member, it does a whole lot of damage to them. Use 
    Cure or Heal Elements to keep your party in good shape, then keep using 
    regular attacks and Elements/Tech Skills until you manage to defeat this 
    horrible creature.
    
    After this battle, open the chest behind the cage to get a RecoverAll 
    Element. Then, open the cage to free the fairy by pressing X. She'll 
    introduce herself as Razzly, then she'll tell you about how she's from Water 
    Dragon Isle. Your party will explain to Razzly the link between the two 
    worlds and all. She'll talk some more, then join your group, but do not let 
    her in your party right now though. Now, exit this pit by climbing the upper-
    right wall and going into the hole to the next area. Go right and press X at 
    the edge to jump down to the lower area. Head up onto the dry land and open 
    the chest to get an AeroSaucer Element. Now, go back down and left, then up 
    to the next area. Go up and right through this small area while either 
    avoiding or fighting/defeating those giant creatures. Continue right to the 
    next area and go down, then save your game with the Record of Fate.
    
    Then, go down onto the dry land and follow the path right and up to a chest. 
    Open it to get an Antidote Element. Now, go back down and left, and then up 
    into the marsh and head right where you'll find a group of dwarves. They will 
    then engage in battle against you, so you'll have to fight. Read the Bosses 
    section for help on defeating the Hi-Ho Dwarves. After you win, you'll gain a 
    Star Level and Serge and Leena will get a new space in their Element grids. 
    After the dwarves disappear, continue up and right through the marshes. Stay 
    against the south wall and hold Down to enter a hidden passage. Follow it 
    down and right, and then open the underwater chest to get a Medicine Element.
    
    Now, go back left and up through that passageway, then continue right. Before 
    you enter the next area, take the time to allocate the Bushbasher Element to 
    Leena's new empty space, and the RecoverAll Element to Serge's empty space. 
    Now, go right and enter the next area. Here, go right and the dwarf will 
    awaken the Hydra to attack you. You will now enter another boss battle 
    against the giant Hydra. Read the Bosses section (as usual) to find out how 
    to fight it. After you win and gain that Star Level and new stats, the 
    dwarves will become very upset and leave. Now, go up to the Hydra and press X 
    to get the Hydra Humour you needed. Then, head left along the path to the 
    next area. Go left and your party will automatically reappear in the first 
    scene of the marshes. Just go up that log onto the dry land and head down 
    into the marshes again. Go down and right, then down onto dry land, and 
    continue all the way out of the Hydra Marshes.
    
    On the World Map, head west all the way past Arni Village to Opassa Beach.
    
    Opassa Beach (Home World)
    -------------------------
    
    At Opassa Beach, go left and find that wormhole, then use the Astral Amulet 
    to warp to Another World. When you arrive, head right out of the area to the 
    World Map.
    
    Back on the World Map, head northeast and then north through Fossil Valley. 
    Then, go northwest and enter Termina.
    
    Termina (Another World)
    -----------------------
    
    When you enter Termina, head up the steps and go left past the bar to the 
    next area. Go down the ramp and the steps, then talk to Korcha. Choose to 
    return to Guldove and he'll take you on his boat all the way to Guldove 
    again.
    
    Guldove (Another World)
    -----------------------
    
    After you dock, Korcha will run into the nearby building, so follow him 
    inside. In the building, go right into the next room and talk to Doc, who is 
    sitting next to Kid's bed. Go up to him and select the Hydra Humour from the 
    Key Items menu. Doc will then take it and run off to make the antidote for 
    it. In the waiting room, your party along with Korcha will stand around and 
    wait. When the Doc comes out, he'll tell Serge that Kid wants to talk to him. 
    In the next room, Doc will tell you he'll be in the other room, and then 
    he'll leave. So, go to Kid and she'll talk for a moment before falling 
    asleep. In the next scene, Korcha will be talking to Doc for a moment about 
    the two worlds. After everyone's done talking, the group will rest for the 
    night. During the night, a girl will enter Kid's room and steal all of her 
    Elements! In the morning, Kid will be well again and will ask Serge about 
    what to do next. After you watch the FMV, choose the "I won't go back yet" 
    option and Kid will choose to stick with our group. She'll continue talking 
    for a while, then she'll look for the Elements. The group will then decide to 
    ask the Doc about it, so they go to the next room to find that girl standing 
    nearby. She challenges you to catch her, and then she'll run outside. When 
    Kid asks Serge about it, keep choosing to look for Mel and the chase will 
    begin.
    
    Start by going down and out of the building and take the path left to the 
    next area. There, go left and enter the bar, and talk to Orlha. She'll tell 
    you that Mel hasn't been in the bar today, so leave the bar and climb up the 
    nearby ladder to the second floor. Then, head left to the next area and talk 
    to the guy blocking the entrance to the shaman's hut. Korcha will ask about 
    Mel and the guard will suggest visiting the residential tower. So, head right 
    to the next area and Mel will walk by, then run to the residential tower. Go 
    around the building and follow the path to the next area, then Korcha will 
    have a kid on the top floor block off the top exit. Now, your group will 
    enter the bottom door and corner Mel. She'll start crying and Kid will have 
    her Elements back. After a bit of talking, Korcha will leave the house and 
    meet you at the dock. So, reassemble your party to consist of Serge, Kid, and 
    Leena for now. Then, go down out of the house and climb the nearby ladder to 
    the second floor, then head left to the next area. Continue left around the 
    middle building (this is where the Element shop is located) and head left to 
    the following area. Go left and enter the shaman's hut. Now, remove all the 
    Elements allocated to Leena, then go to the Record of Fate and use the Tele-
    porter to switch Leena for Guile. Now, save your game at this point. Now, 
    it's time to reallocate a lot of the Elements you have to Serge, Kid, and 
    Guile as follows:
    
    Serge: (Level 1 Elements) Uplift, Fireball, Cure, PhotonRay
           (Level 2 Elements) IceLance, Meteorite, Bushwhacker, ElectroJolt
           (Level 3 Elements) MagmaBomb, AeroSaucer, Dash&Slash (Tech)
           (Level 4 Elements) Upheaval, RecoverAll
    
    Kid: (Level 1 Elements) Cure, Revive, Fireball, Uplift
         (Level 2 Elements) MagmaBomb, Fireball, AquaBeam, TurnRed
         (Level 3 Elements) IceLance, AeroSaucer, Pilfer (Tech)
         (Level 4 Elements) MagmaBomb, RecoverAll
    
    Guile: (Level 1 Element) Cure
           (Level 2 Element) PhotonRay
           (Level 3 Elements) AeroSaucer, Wandaln (Tech)
           (Level 4 Elements) IceLance, Bushbasher
    
    Now that your Elements are reallocated, save your game again if you want, 
    then exit the shaman's hut. Head right along the bridge to the next area, 
    then go down the ladder there to the first floor. From here, head right and 
    down to the next area. Then, continue right to the dock and talk to Korcha to 
    be able to return to Termina. Korcha will leave your party, but he'll still 
    take you to Termina safely.
    
    Termina (Another World)
    -----------------------
    
    When you arrive in Termina again, go up the steps and follow the path right 
    to the next area. Go right and down the steps, then left to witness a 
    conversation between Glenn and the flower lady again. Your party will listen 
    in, then Kid will annoy Glenn for a moment. Glenn will tell you to go to an 
    island north and east of Termina before heading to Fort Dragonia. Then, he'll 
    leave the town. So, go back up the steps and head left to the previous area. 
    There, go left and down and talk to Korcha. He'll lend you his boat under two 
    conditions: you give the Dragon Tear to him, and that Kid agrees to become 
    his wife after everything is over. Just accept the offer and he'll lend you 
    the boat! Continue talking, then choose to "Take him with you" to recruit 
    him. Don't put in him your party, though. After Korcha swims back to Guldove, 
    go up to the boat and press X to depart Termina.
    
    On the World Map, head up and right along the north shore of the main island 
    you were on. Then, go up and right, then down around that island with the 
    smoke coming out of it to reach the Hermit's Hideaway shoreline. Press X to 
    dock, then walk along the path to reach the burned out Hermit's Hideaway.
    
    Hermit's Hideaway (Another World)
    --------------------------------
    
    When you enter this area, Harle will appear and say that she caused all this 
    destruction on the island. Talk to her until you enter a battle against her 
    (this is NOT a boss battle, don't worry). Just use regular attacks and White 
    Elements to cause the most damage to Harle. Keep attacking until she finally 
    runs away and you win the battle. After you win and Harle runs away, an old 
    man will appear and tell you about what happened. He'll then walk up a path 
    to his secret hideaway, so follow him up the path and down the ladder into 
    the hideaway. Talk to the old man, known as Radius, and he'll explain a whole 
    lot of stuff to you. He'll also warn you about the cursed spirits on the 
    seas, which makes Guile bring up something about a ghost ship. Radius will 
    let you stay for the night after you're done talking. On the next day, go 
    right down the steps and go up to the ladder and climb it to exit the 
    underground area. Now, just continue down the path to the ground, then head 
    south and out of this area completely.
    
    Back on the World Map, head onto the boat and go south into the foggy area. 
    Choose to head into the fog and you will see a giant ship. The party will 
    then decide to board the large ghost ship, known as S.S. Invincible.
    
    S.S. Invincible (Another World)
    -------------------------------
    
    Upon boarding the ghost ship, your party will be surrounded by the pirates 
    inhabiting the ship. Their captain, Fargo, will come out and question you 
    about going to Mount Pyre. After you're done talking to him, he'll have one 
    of his pirates get some enemies for you to battle (some Man-O-Wars). Just 
    have Serge use regular attacks, and be sure to use lots of White Elements to 
    defeat these enemies easily. After that, Fargo will unleash a giant flying 
    creature named Polly to attack you. Fight Polly by using regular attacks and 
    lots of Blue Elements since they cause the most damage. Be sure to use your 
    party's Tech Skills, as well as other attack Elements after the Blue Elements 
    run out. Be careful when Polly fights back because its attacks can take away 
    a big chunk of your character's energy. After you beat Polly, Fargo will 
    choose to challenge you as well. Fight using strong regular attacks, then use 
    all sorts of Elements to attack, especially the Red Elements. Keep your party 
    healed whenever Fargo attacks to prevent anyone from losing their hit points, 
    then just keep attacking until you defeat Fargo. After that, Fargo will make 
    your party go to sleep, and then a FMV will play. After the FMV is over, Kid 
    will warn Serge about something going on outside. Some ghosts will attack the 
    ship, and a crew member on the deck gets killed. After that, your party will 
    engage in a battle against two Crossbones. Defeat them quickly, then use the 
    Record of Fate nearby to save your game. Now, go down and out of this room.
    
    Go left down the hallway and defeat the skeleton enemy fighting the pirate. 
    Then, enter the door to the right of where this fight took place and go into 
    that room. Defeat the enemy here, and then walk onto the small crate to reach 
    the elevated platform. Open the chest to get an AquaBall Element, then get 
    back down to the ground and leave this room. Before you do anything else, be 
    sure to allocate the AquaBall Element to Kid by removing the IceLance Element 
    she has, then replacing it with AquaBall. Continue left and down the hallway, 
    then open the chest at the very end to get a FirePillar Element. Now, go back 
    right to the ladder and climb up it to the next floor. There, go right and 
    enter the first door to reach the next room. Go up and left to the chest and 
    open it to get 5 Panacea Elements. Now, leave this room and go left since you 
    can't pass the fire to the right and defeat the enemies down here. Now, go 
    all the way back to the door near the fire and enter that room again. Go to 
    the upper-right corner of the room and press X to go through the vents to the 
    next room. Go right and open the chest to get some Capsules, then go down and 
    defeat the skeleton attacking the pirate. Then, just go down and out of this 
    room and head right down the hallway a little more. Talk to the pirate in the 
    way twice and he'll move for you, then go and talk to the tall man to get the 
    "key". Now, go back left and into that room, then go to the upper-left corner 
    of the room. Go through the vent into the next room, and then head down and 
    out of this room as well. Go left to the ladder and climb down to the lower 
    floor, and then go right.
    
    Go all the way to the end of the hallway and press X to use the key and open 
    the door. Now, just continue right and into the next room. Here, defeat the 
    Dead Beat enemy that charges at you immediately. Then, go up and right down 
    the path to the next area, which is outside again. Head left and down the 
    ladder to the lower ledge. Then, just go right and up the steps and into the 
    next room. Go up and left through this room while defeating the Dead Beats 
    along the way. Talk to Pip, who is standing nearby and he'll run away to 
    another spot nearby. Go left and talk to him again and he'll run away a 
    second time. Go down and right, then down the first path and go left. Go up 
    the ramp and open the chest on the higher ledge to get a Gravitonne Element. 
    Then, make your way right and up and open that chest to get some more 
    Capsules. Go down and talk to Pip, who is in a hidden area where you can't 
    see it, but Pip will run again. Follow it left to the corner and talk once 
    more to recruit it into your group! Don't place it in your party, as always. 
    Now, follow the path right up the steps to the next floor. Open the chest to 
    get a PhotonBeam, then replace the Upheaval Element in Serge's level 4 space 
    with the PhotonBeam Element you just found. Then, go down to get outside 
    again and go right to the Record of Fate. Save your game, then go up the 
    ladder and the steps to reach the deck. When you get there, you'll have to 
    fight a couple of enemies. After that, you'll be told to help Captain Fargo 
    and your party will automatically go left to the next area.
    
    Go up the steps and Fargo will fight off a couple of ghosts that were there 
    surrounding him. Choose to take control of the wheel and your group will 
    enter a boss battle against Dead Head. Read the Bosses section for help on 
    defeating this creature. After you defeat Dead Head, your party will gain 
    their 11th Star Level! After that's over, Fargo will talk for a moment, then 
    let you leave. You'll then be back on the World Map.
    
    On the World Map, go up and take the rapidly moving path of water up to the 
    north area, then go left and up to the Earth Dragon Isle shore. Now, just 
    walk down and right into the actual Earth Dragon Isle.
    
    Earth Dragon Isle (Another World)
    ---------------------------------
    
    When you enter this area, go up all the way along the lower path until you 
    reach the man standing next to the giant hole. Go up to the hole and press X 
    to jump in. In the area you drop into, the sand will be moving to the left, 
    so quickly hold Circle and run to the lower-right area and drop onto the 
    regular ledge. Now, go left and down the ladder to a chest and open it to get 
    5 Brace Elements. Go back up that ladder and take the path right and down 
    past the guy, then drop down to the lower ledge. Go down the next 2 ladders 
    to reach the sandy floor of this place. I suggest you try not to engage in 
    battle at all during this visit to the isle because the battles will take way 
    too long, and they aren't worth it. So, just go left and down the path to the 
    next area. Here, go left and down to the chest, then open it to get 5 Capsule 
    Elements. Now, go back up and right to where you started, and then go down 
    the ladder to the next ledge. Head left and down and right along this path 
    all the way to the chest. Avoid battle along the way with the enemy roaming, 
    and then open the chest to get an Upheaval Element. Next, go left and up 
    along the path, then when it splits, continue up and right to the ladder. 
    Climb the ladder and go up into the next room. Go right and up the two 
    ladders, then press X at the hole to jump in and be shot back outside. When 
    you get there, head left along the path and down the ladder, then down to 
    exit this isle.
    
    Back on the World Map, get on the boat and head south past Termina, all the 
    way to the smaller island to the south. It should be labeled as the Water 
    Dragon Isle shore. There, dock the boat and enter the Water Dragon Isle in 
    this world.
    
    Water Dragon Isle (Another World)
    ---------------------------------
    
    When you arrive in the Water Dragon Isle, you'll find that there isn't any 
    water around due to some water shortages here. The enemies you encounter here 
    aren't too powerful so you can fight them, but it's highly recommended you 
    equip one or two of your party members with some Medicine Elements to heal 
    the Freeze status effect in battle. Go up along the fallen column to reach 
    the main area, then make your way right and up to the ladder. Climb up 2 
    ladders, then go right and down another ladder to reach a chest. Open it to 
    get Iron, then go back up and down the ladders to the bottom area. Head all 
    the way left to the wall, then climb up the thin yellowish portion of it to 
    reach a chest containing Iron. Climb back down to the ground, then go right 
    and up around the obstruction in the path. Go up and climb the yellowish wall 
    to a higher ledge, then continue up the path and climb the next wall to reach 
    another area. Here, go up and left to a chest in a shady area, then open it 
    to get more Iron. Then, go right and talk to the blue fairy named Rosetta to 
    find out the Water Dragon isn't there. So, continue right and down as far as 
    you can go, then head right to another hidden chest. Open it to get Iron, 
    then go left and down to the next area. Climb down the 2 walls along the way 
    and continue down all the way out of the Water Dragon Isle.
    
    On the World Map again, get onto your boat and head north to Arni Village. 
    When you dock near the village, go left and down to Opassa Beach. 
    
    Opassa Beach (Another World)
    ----------------------------
    
    At Opassa Beach, go left and find that green wormhole and use the Astral 
    Amulet to warp to the Home World. Then, just go right and onto the World Map 
    again.
    
    When you reach the World Map yet again, go up and right and enter Arni 
    Village.
    
    Arni Village (Home World)
    -------------------------
    
    When you enter Arni Village, go up the path all the way to the dock. There, 
    talk to Leena and she'll think you played a magic trick on her the first time 
    you warped from Opassa Beach. After that, talk to the guy sitting at the edge 
    of the dock and have him take you to Water Dragon Isle for 100G. He'll then 
    take you by boat to the Water Dragon Isle.
    
    Water Dragon Isle (Home World)
    ------------------------------
    
    When you get here, the guy that took you here will tell you to go looking for 
    the fairies that live on the isle. So, go up to the lily pad and press X to 
    ride it to a small island in the pond. From there, go up and ride that lily 
    pad to the next stop. Go down and ride that lily pad to the next platform, 
    and then ride the second one to reach another ledge. Go up the path and climb 
    up the yellowish wall into a shallow water area, then go up and right to a 
    chest. Open it to get an AquaBall Element. Now, go back down that wall and 
    down the path to the lily pad, then ride it to the previous ledge. Use the 
    one to the right to get to the next ledge, then go up and ride that one to 
    reach yet another island. Ride the lower-right one to the next island, and 
    then ride the next lily pad you see to another stop. Go up the ladder, then 
    down the next one to a chest. Open it to get an IceBlast Element. Climb up 
    and down the ladders to the lily pad and ride it to the next island. Ride the 
    next lily pad, then go up and ride the following one to another platform. 
    Save your game via the Record of Fate if you want, then go up and before 
    climbing the wall, go right into the water and press X by the waterfall to 
    get an Iron. Now, go back left and climb the wall to reach the next area. 
    When you enter this area, you'll see the dwarves have taken over the fairy 
    community. After the dwarves, including the chief leave, go around the area 
    and defeat all the dwarves wandering around. Make sure to get to the lower-
    right area and open the chest to get a Nimble Element. After you clear the 
    area of dwarves, climb the ladder with the cave at the top and enter the next 
    area. Here, the dwarves and their chief will engage in a battle against you. 
    Read the Bosses section to find out how to beat the dwarves again. After you 
    win the battle, the chief and a couple of dwarves will retreat.
    Now, continue up the path and go left, then climb down the long ladder to the 
    lower area. There, defeat a couple of dwarves if you want, and then go down 
    into the next area. Defeat the two dwarves to the left, then save your game 
    at the Record of Fate. After you do that, go right and down the two ladders 
    to the next ledge. Go left and enter the small cave behind the waterfall, 
    then defeat the dwarf guarding the chest. Open the chest to get a Scaley 
    Dress, then equip it on Kid as her new Armor. Then, exit the cave and 
    continue left to the next ladder going down. Climb down to the lower ledge 
    and head right to confront the dwarves again. They'll engage in another boss 
    battle with you, so read the Bosses section to find out how to defeat them, 
    as well as their giant Hi-Ho Tank.
    
    After you defeat it, your team will gain a Star Level and a raise in some 
    stats. When the dwarves finally die, continue right to find a fairy lying on 
    the ground. Serge will check it to find out it's already dead. So, continue 
    up to the next area. Go up the path and your group will meet the Water 
    Dragon. It'll talk to you for a moment, then give you the Ice Breath, as well 
    as the FrogPrince Summon Element! The Ice Breath will allow you to freeze the 
    burning magma in Mount Pyre. You'll then be brought to the entrance of the 
    fairy village, where the fairies will be upset at the humans, then ask Razzly 
    to leave your group. Razzly will decide to stay with you for a while, then 
    you'll leave the area. When you reappear in the next area, go down and ride 
    the lily pad to the small island. Ride the one to the left, then the one to 
    the right across the pond. Ride the lily pad to the left, then go down and 
    talk to the fisherman to return to Arni Village.
    
    Arni Village (Home World)
    -------------------------
    
    After you return to the dock at Arni Village, go up and into the actual 
    village area. Then, just continue down and along the right path to completely 
    exit the village and return to the World Map.
    
    When you appear on the World Map again, head southwest to Opassa Beach.
    
    Opassa Beach (Home World)
    -------------------------
    
    As usual, head left to the beach area to find the green wormhole, then use 
    the Astral Amulet to warp to Another World. When you arrive, go right and 
    onto the World Map again.
    
    On the World Map, go right and board your boat to get to the larger map. Now, 
    go northwest to the mountainous island, where Guldove is nestled within.
    
    Guldove (Another World)
    -----------------------
    
    When you enter Guldove, go up and left to the next area. There, go left and 
    up the ladder, then right into that hut. Talk to the masked person that sells 
    Elements, then buy the MeteorShower, PhotonBeam, GravityBlow, Gravitonne, 
    HellSoul, and HellBound Elements. Now, leave the shop and go left and down 
    the ladder. Then, go right to the next area and continue onto your boat to 
    leave Guldove.
    
    Back on the World Map, simply head east around the island, then go to 
    Termina. After you dock nearby, just walk around the bend and enter Termina.
    
    Termina (Another World)
    -----------------------
    
    When you enter Termina, go up and enter the Inn. De-equip all of Kid's 
    Elements, and then step into the Record of Fate diamond. Now, use the Tele-
    Porter to replace Kid with Leena, then leave the Inn. Go up the steps and 
    enter Lisa's Element Shop. There is a better selection here, as well as 
    Guldove this time around. Anyway, buy an AquaBall, HealAll, and maybe another 
    IceLance Element. Then, leave the shop and go right to the next area. Head up 
    the path going north to reach the following area. There, enter the Smithy 
    nearby and have the following equipment forged: Steel Swallow, Ladle Fe26, 
    Iron Rod, 3 Iron Mails, and that's it. Equip all that stuff to your current 
    crew (Serge, Leena, Guile), then have all the old equipment disassembled or 
    sold. Now, leave the Smithy and go down to the previous area. Head down and 
    left to the following area, then head down the steps to exit Termina.
    
    Now that you've gotten some more Elements and new equipment, it is time to 
    re-arrange your Elements before taking on Mount Pyre:
    
    Serge: (Level 1 Elements) Revive, Uplift, Fireball, Cure, PhotonRay
           (Level 2 Elements) IceLance, Meteorite, AeroSaucer, ElectroJolt
           (Level 3 Elements) RecoverAll, AquaBall, Dash&Slash (Tech)
           (Level 4 Elements) PhotonBeam, ElectroBolt, MagmaBomb
           (Level 5 Element) MeteorShower
    
    Leena: (Level 1 Elements) AquaBeam, Cure, Fireball, Uplift, GravityBlow
           (Level 2 Elements) AeroSaucer, IceLance, PhotonRay, ElectroJolt
           (Level 3 Elements) PhotonBeam, AquaBall, MaidenHand (Tech)
           (Level 4 Elements) Upheaval, RecoverAll, Bushbasher
           (Level 5 Element) FrogPrince (Summon)
    
    Guile: (Level 1 Element) AquaBeam
           (Level 2 Element) IceLance
           (Level 3 Elements) PhotonBeam, Wandaln (Tech)
           (Level 4 Elements) Bushbasher, AquaBall
           (Level 5 Element) HealAll
    
    After you finish with your new Element lineup here, go up and around and 
    board your boat. Now, head down and right around the central island, then go 
    to the east section to find Pyre Shore. Dock the boat there and head up into 
    Mount Pyre.
    
    Mount Pyre (Another World)
    --------------------------
    
    When you enter Mount Pyre, you must realize that there is boiling hot lava in 
    many areas. For each second your party is in that lava, you'll lose 10 HP, so 
    make your trips into the lava QUICK! Anyway, from the start, go up into the 
    lava and quickly go left and open the chest to get a MagmaBurst Element. Now, 
    get back onto that platform you were on and use Capsules to recover your 
    party's health. Now, use the Ice Breath to freeze the molten lava so you can 
    walk freely across it. Then, head up the path to where it splits, and then 
    head up the left path. At the top, go left and open the chest to get 5 
    Tablets. Now, continue up the path and climb up into the next area. Here, 
    you'll enter yet another battle against Solt and Peppor.
    
    As in all your other encounters with these two guys, you seem to learn 
    something new about Elements. This time, Solt and Peppor will demonstrate how 
    to use a "Trap" Element, so pay attention. After their demonstration is over 
    and Peppor attacks Solt, you'll be able to attack. Use regular attacks to 
    fight each one separately. Be sure to use some Green Elements here and there 
    to make the battle go a bit quicker. After you defeat one of them, just 
    repeat the same process on the second one until this battle ends. Too bad you 
    don't gain a Star Level from this fight. After the two guys run away, 
    continue all the way up the path to the next area. There, go up to the lava 
    and use Ice Breath to freeze it. Unless you wanted that Inferno Trap Element, 
    you should just freeze this area. Anyway, head right to the end and open the 
    chest at the end to get 5 more Tablets. Go left a tiny bit from there and go 
    up the steps to the higher ledge, then open that chest to get 5 Capsules. 
    Now, go back down the steps and head left and up the path all the way to the 
    Record of Fate. Save your game, then continue into the next area.
    
    Here, go up and you'll see a giant creature stuck in a hole nearby. A small 
    dragon will then run up and challenge you to a fight, which you automatically 
    enter. Here, you'll be fighting the Firedragon (NOT the actual Fire Dragon 
    god), so read the Bosses section for help on defeating it. After you beat it 
    and gain the Star Level/better stats, continue up the path until someone 
    stops you. The Dragoon Devas will appear in front of you (Karsh, Marcy, and 
    Zoah). After a quick conversation, your party will enter another battle 
    against all 3 of them. Read the Bosses section for help on defeating them. 
    When you defeat the group, you'll gain the 15th Star Level, as well as some 
    better stats for your current characters. After they run away, Harle will 
    appear again as you try to move. She'll try to keep you from continuing on 
    your journey, so just choose to keep going and she'll leave. Now, just go up 
    and out of Mount Pyre. You'll also be able to view a VERY familiar FMV from 
    the beginning area of the game.
    
    After the FMV ends, your party will be on the World Map in the center of the 
    mountain areas. Now, just go around the middle structure and enter Fort 
    Dragonia.
    
    Fort Dragonia (Another World)
    -----------------------------
    
    When you enter this large and confusing fort, go up and around to the next 
    area. (Note that you may have to fight a Dragoon here, if you didn't choose 
    to save Kid earlier.) Here, go up across the really long bridge to the 
    following room. In this new room, go left and save your game at the Record of 
    Fate. Now, before you continue, you should notice that your party finally has 
    their Level 5 Tech Skills, as well as a new Level 2 space on their grids 
    (except Guile). Allocate the GravityBlow Element in Serge's new space on the 
    grid, and the MagmaBomb Element in Leena's new space. Now, head right and 
    enter the first door to the far right. Here, go right across the long bridge 
    to the following area, and then keep going into the next room. In this 
    puzzling room, there is a dragon statue facing in a certain direction. The 
    dragon is facing to the north, even if it doesn't look like it, so if it's 
    facing to the left, north is the left gap, east is the top gap, and so on. 
    Press X by the statue and get through that puzzle so you fall in the left 
    gap. There, go down and to the red crystal to fully replenish your party's 
    Star Levels. After that, go up and left to the next area. Here, go left and 
    up the ladder to the high ledge, then go right into the room with the dragon 
    statue. This time, try to fall into the south pit to reach the next room. 
    Here, walk around and open all 4 chests to get a Flame Charm, a FirePillar 
    Element, a MagmaBurst Element, and a Volcano Trap Element. Replace the 
    MagmaBomb allocated to Serge with the MagmaBurst one. Then, go left to the 
    next area and climb up to the higher ledge, and then go right to the room 
    with the dragon statue again. This time around, play the puzzle so you fall 
    in the hole to the right and land in the room below.
    
    When you land in the room below, head right and up around the path to the red 
    crystal, then go up to it and press X to deactivate it. After that, go down 
    all the way to the bottom, and then go left to the next room. Here, just go 
    left and climb up to the higher ledge, but this time, go left a couple 
    screens back to that middle room with the Record of Fate. Here, go up and 
    enter the second door from the right. Head up the bridge to the next area, 
    then go up and left up the steps. Then, continue around the path to the next 
    room. In this room, just follow the path all the way around, then follow the 
    path down through the room to the very end. There, you can open a chest to 
    get the Tornado Trap Element. Be sure to allocate it immediately to a party 
    member because you'll need it soon! Now, go back around that path to the part 
    where you can either go left or up, then choose to continue up. Go up the 
    steps along the way and follow the path to the following area.
    
    Here, go down to the following room. Here, go down and open the chest to get 
    an AeroBlaster Element. Now, go up to the previous room and go up the steps. 
    G up to the higher ledge, then follow the path around to the next room. 
    Follow the path until you reach a blue switch. Go up to the switch and press 
    X to lower steps nearby to make access to the lower area much easier. Now, go 
    down those new steps and right down the steps, and then go up into the next 
    area. Head up and down the steps, then go right. Go right and down, then take 
    the other path left and up the steps to the higher ledge. Open the chests to 
    the left and right to get the Bushbasher and HealAll Elements. Now, go right 
    down the steps and go up the path all the way left and down into the next 
    area. Open the chest to get 4 Antidotes, then go back up to the previous 
    area.
    
    Here, follow the path to the end and go down the steps, then go left through 
    the upper pathway. Go left and up the steps, then go down to the next room. 
    In this room, go down to the steps leading left, and go up them. Continue 
    left up the next set of steps, then go left and up to the next room. Follow 
    the path all the way up into the following room. Here, go up and you'll enter 
    a fight against the giant Taurusoid. Read the Bosses section for help on 
    defeating it. After you win the battle, you'll gain a Star Level, some better 
    stats, and a new space on Serge and Leena's Element Grids! Now, go up to the 
    green crystal's altar and press X to deactivate that crystal. Then, go back 
    down and exit this room and continue all the way down into the following 
    area. Here, head down and directly right, going down the two sets of steps. 
    Then, just go down the path to the next room. Go all the way down that long 
    bridge to the main area again. Here, save your game with the Record of Fate, 
    then enter the upper-left room. Before you continue here, it's time to re-
    arrange/allocate a couple of Elements real quick. For Serge, just put the 
    Gravitonne Element in his new Level 3 space. As for Leena, move the Upheaval 
    Element she has in a Level 4 space down to that new Level 3 space. Then, put 
    the MagmaBurst Element in the now free Level 4 space. Now that you're set up, 
    head all the way up the path in the upper-left room you just entered to reach 
    the following room. Head left around the room and you'll come across 2 chests 
    next to each other. Open the bottom one to make the large platform swing 
    around so you can walk on it. Now, go up and right along that platform, then 
    go all the way right and up to 2 more chests.
    
    Don't do anything to the two chests here for now. Instead, just go up and 
    around the wall and continue left and up to the end. Open the right chest to 
    make a platform swing around in front of a door nearby. Now, go back down and 
    right to the second group of chests, then go around the wall and continue all 
    the way left into the next room. Go left and open the chest to get a Sea 
    Charm, then exit the room. Go all the way right to the chests, then go up and 
    left along the upper path to the chests at the end. Open the right chest and 
    keep the left chest closed. Then, go right along the path to the next group 
    of chests and open the right one and close the left one. Now, go back left 
    and up to the end and walk around the wall. Now, go down and right along the 
    middle platform, then down to the blue switch. Press X to lower a small 
    staircase next to you for easy access. Now, enter the room next to you, but 
    before you go anywhere else, you must change your Element lineup slightly. 
    Allocate 5 Medicine Elements to 2 of your characters in the Level 2 slots 
    (you should have the 10 I told you to buy early in the game). Now, continue 
    up the path and towards the crystal. A giant blob-like creature will suddenly 
    appear and you'll enter battle against it. Read the Bosses section for help 
    on defeating this creature, known as GiantGloop. After you defeat it and gain 
    another Star Level, as well as a couple more spaces on Serge's and Leena's 
    Element Grids. Now, go up to the altar and press X to deactivate the blue 
    crystal. Then, exit the room and go down the steps and down into the next 
    area, then continue down the bridge to the main room. Go down and save your 
    game at the Record of Fate right now. Before we continue, here's the list of 
    what Elements should be allocated to each character in your party:
    
    Serge: (Level 1 Elements) Revive, Uplift, Fireball, Cure, PhotonRay,
                              GravityBlow
           (Level 2 Elements) MagmaBomb, IceLance, Meteorite, AeroSaucer,
                              ElectroJolt
           (Level 3 Elements) PhotonBeam, RecoverAll, AquaBall, Dash&Slash (Tech)
           (Level 4 Elements) MeteorShower, ElectroBolt, MagmaBurst
           (Level 5 Elements) FreeFall (Trap), Luminaire (Tech)
    
    Leena: (Level 1 Elements) AquaBeam, Cure, Fireball, Uplift, GravityBlow,
                              PhotonRay
           (Level 2 Elements) MagmaBomb, AeroSaucer, IceLance, Meteorite,
                              ElectroJolt
           (Level 3 Elements) Gravitonne, PhotonBeam, AquaBall, MaidenHand (Tech)
           (Level 4 Elements) Upheaval, RecoverAll, AeroBlaster
           (Level 5 Elements) FrogPrince (Summon), MaidenHeart (Tech)
    
    Guile: (Level 1 Element) AquaBeam
           (Level 2 Element) IceLance
           (Level 3 Elements) PhotonBeam, Wandaln (Tech)
           (Level 4 Elements) Bushbasher, HealAll
           (Level 5 Elements) IceBlast, WandaSwords (Tech)
    
    Now, go left and enter the room you haven't yet entered. Head all the way 
    left across the bridge and into the following room. Here, go down and left 
    until you're able to go up, then head up and left. Continue until you can go 
    up between the boundaries again, then go left and down and go up the steps to 
    the higher level. Now, go left and up into the next room. In this room, go 
    left and press X to read the inscription on the pedestal. Your party will be 
    standing on 3 sets of footprints, and the game will tell you what order 
    you're in. Say your party lineup is Serge, Leena, and Guile in that order, 
    then the game says "head, tail, then body", it means Serge is considered the 
    head, Leena the tail, and Guile the body. The order that your party is in 
    when pressing X and stepping on those footprints affects the layout of the 
    circular maze of a room you're in. There's also a bluish tile outside this 
    room that'll slightly switch the order of two of your characters when you 
    step on it. You can also change your lineup by pressing Select, but you can 
    only get ALL the different orders by standing on that blue tile. Anyway, now 
    that you know which character is what part, arrange your party so it's in the 
    "body, tail, then head" lineup and step on those footprints. After the room 
    shakes, exit the room and go down and around the steps. Continue up the other 
    path and cross to the other platform where you can open a chest to get an 
    Earth Chest. Now, get back to that room with the footprints and arrange your 
    lineup so it's now "head, body, then tail". If you need to use that blue tile 
    in order to get that arrangement, go ahead and do so. After you arrange your 
    party like that, activate the footprints and exit the room.
    
    Now, go down and right across the block to the ledge with the blue switch. 
    Press X by the switch to lower steps on the other side of the room. After 
    that, go back down and left, then up to the footprint room. Press Select a 
    couple times to rearrange your party so it's "tail, head, then body", and 
    enter the footprint room and activate them. Exit this room and go down, then 
    use the steps to get to the lower area and continue up and right. Continue 
    along the path until you can go down, then go down and left and down in 
    between the boundaries again. Head right and between the boundaries, then go 
    down and left. Go down when you can, then go back right and up to the steps 
    at the very end. Go up the steps and head left across that block, then open 
    the chest to get an ElectroBolt Element. Next, backtrack all the way back to 
    the room with the footprints. Rearrange your party so the order is "tail, 
    body, then head" by using that blue tile if necessary. Then, go up to that 
    pedestal in the room and press X to activate the footprints yet again. Now, 
    exit the room and take the same path as you did before when you got the 
    ElectroBolt Element. This time, when you go up that set of steps, follow the 
    path down to the block. Go up across the block and go left, and then press X 
    by the wall panel to lower the middle area with the yellow crystal. Now, go 
    back right and up, then right down those steps again. Then, just follow the 
    path down and left until you can go up. Go up and right, then up again to the 
    yellow crystal. Go up to it and press X to deactivate it. You'll then see a 
    middle platform rise in the room with the Record of Fate. So, go back down 
    and right and up through this room, then continue right all the way out of 
    this room completely. Go right across the bridge to the next room, then save 
    your game here.
    
    Now, go up to the closed door in that middle wall to enter the next room. 
    Walk up to the crystal and a creepy looking sun creature will come down and 
    enter battle against you. Find out how to beat SunOfAGun by reading the 
    Bosses section of this guide. After you beat it, you'll gain a Star Level, as 
    well as your party's first Level 6 Element spaces! I'd keep them empty for 
    the time being until you obtain much stronger Elements. Now, go up to the 
    altar and press X to deactivate the white crystal. After that, an elevator 
    will lower in the room. Go around and choose to go up on the elevator and 
    you'll be brought up to the next floor. This place is that "Dream Dungeon" 
    you started in at the beginning of the game, so it should be familiar to you. 
    When you arrive here, go down and right through the hallway to the next room. 
    Go down and right when you can, then go down around the middle platform and 
    open the chest to get a Capsule Element. Now, go back up and continue left up 
    the steps, and then go down the hall to the steps. Go down the steps and head 
    down into the next room. Here, go left up the stairs to reach the following 
    room. Go right a tiny bit, and then go straight down the steps into another 
    room. Go left and up to a chest containing the MeteorShower Element, then 
    allocate it to Guile's Level 6 space in his Element Grid. Now, follow the 
    path all the way right to the end, then enter that room. Open the chest to 
    get an Angel Charm, then go back to the previous room and go left through the 
    other door back to the room before that one. This time, go up and left all 
    the way around this path, then go up the second set of steps to the right. 
    Defeat the guard and open the chest to get a Daemon Charm. Then, go back down 
    the steps and go up into the next room.
    
    In this room, go up and you'll encounter a giant creature known as Bunyip. 
    You will then enter a boss battle against this creature, so read the Bosses 
    section for help on defeating it. After you win and gain that Star Level (I'm 
    assuming you also trapped that FreeFall Element as well), go up to the altar 
    and press X to deactivate the black crystal. Now, leave this room and follow 
    the path down to the second set of steps. Then, go right up the steps and 
    follow the path up and left onto the round platform. At that point, press X 
    to be warped up to a much higher area, as you did in the beginning of the 
    game. When you get there, go up and press X to view a FMV, then the door will 
    open and your group will enter. Here, Lynx and General Viper will confront 
    you again. You will then enter a boss battle against Gen. Viper, so read the 
    Bosses section to find out how to beat him. After you beat Viper, your party 
    will gain its 20th Star Level! After that, Lynx will kill Viper and enter 
    another boss battle against you! Read the Bosses section again to get help on 
    defeating Lynx. Then, after you win and gain another Star Level and better 
    stats, Lynx will continue to taunt you. Kid will then appear and yell at 
    Lynx. Lynx will make a long speech and Serge will see the Frozen Flame, which 
    will cause him to freak out. After that, Kid will go after Lynx and another 
    battle will begin. This time around, you are controlling Lynx and you're 
    fighting against your party! You cannot really win this battle, so just play 
    along until you (Lynx) are defeated. After that, Serge will end up becoming 
    evil and will severely wound Kid. He'll defeat the other 2 party members, and 
    then you will be warped away as Lynx.
    
    Dimensional Vortex
    ------------------
    
    When Lynx reappears, you will be in the Dimensional Vortex between worlds. 
    So, head down and left around the path, then go up the nearby ladder to the 
    hut. You cannot enter the hut for now, so take the right path up to the next 
    ledge. Then, go right onto a branch to shake a berry out to the ground below. 
    At this point, an old lady will QUICKLY run out and try to collect the berry. 
    During that quick period of time, go left down the path and enter the now-
    open hut. When you enter, the old lady named Sprigg will catch you. After she 
    talks for a moment and then goes up to sleep, you will get some rest. After 
    you gain control of Lynx again, go right and climb down the ladder to the 
    lower floor. Here, save your game with the Record of Fate. After that, go 
    back up the ladder into Sprigg's house, then head left as if you're exiting 
    the house. Sprigg will wake up and automatically join your party. Sprigg has 
    only two empty Element spaces in her grid, but they're the Level 5 and 6 
    spots, so just wait until later to equip her with some Elements. Anyway, exit 
    the house and go up the right path, then continue up and right through the 
    tunnel passage. At the higher ledge, go left and up the next path to the 
    higher area, then go all the way around to the other side of the tower. 
    Before you enter, continue to the boulder at the edge of the cliff and push 
    it down to the lower ledge. Now, go back around and down to the lower area 
    and go left around the waterfall to the boulder. Push it downward again and 
    it'll fall again, knocking the other boulder out of the way. So, go back 
    around the waterfall and then go down through the tunnel passage to the lower 
    ledge. Just continue down the narrow path to Sprigg's hut, but instead of 
    entering the hut, continue up the left path and open the chest to get a 
    Revive Element.
    
    Now, it's time to backtrack all the way back up to that top ledge by the 
    tower. Once you get up to that point, get to the left side of the area and go 
    right across the bridge to the tower's entrance. Press X at the door to enter 
    the tower. Once inside, you'll encounter Harle and she'll talk to you since 
    she knows you as Lynx. During the conversation, just pick any old options as 
    an answer. After a while, she'll transform into Serge and stand on the higher 
    ledge. Then, he'll walk into one of the doors to the left, right, south, or 
    north of you. Enter the same door on your level as "Serge" did on the higher 
    level and you'll reach the higher ledge. Repeat the same process by entering 
    the same door on your ledge as Serge does on the lower/higher ledge until you 
    end up in a different area. Harle will then finally choose to join your party 
    when you arrive here. Now that you have 3 party members again, it's time to 
    allocate your Elements to them.
    
    Lynx: (Level 1 Elements) GravityBlow, AquaBeam, Fireball, Cure, Revive,
                             Uplift, Bushwhacker
          (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, Meteorite
                             ElectroJolt
          (Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
          (Level 4 Elements) MagmaBurst, ElectroBolt, Bushbasher
          (Level 5 Elements) FreeFall, PhotonBeam, FeralCats (Tech)
          (Level 6 Element) MeteorShower
    
    Sprigg: (Level 5 Elements) HealAll, Doppelgang (Tech)
            (Level 6 Element) MeteorShower
    
    Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
                              AquaBeam
           (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite
                              ElectroJolt
           (Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
           (Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
           (Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
           (Level 6 Element) Empty
    
    Now that your Elements are now allocated to your new party, head down and 
    around the path to the lever. For now, take the path going down to the left 
    of the lever. Follow this path down until you can go down and left, then head 
    down and to the left. In the open area, get to the left and follow that path 
    left and down to a chest containing Mythril. Then, backtrack all the way back 
    to that lever on the highest ledge and press X to turn it to the right. Now, 
    go left and down the path all the way to the right. Open the chest in this 
    area to get more Mythril, then follow the path down to the end. Go right at 
    the intersection and open that chest to get the Pendragon Sigil C. While 
    we're here, be sure to equip the Dragoon Gauntlet accessory on Lynx to 
    improve his attacking power. Now, go back left and up to the more open area, 
    then go up and left along the other path to the end. At that point, go up and 
    right and press X to switch the lever to the left again. Then, go back left, 
    down, right, then down again through this area. Continue going straight down 
    to the end, then go right down the stairs. Follow the path right and up, then 
    go right and down around the path to a round hole in the floor. There, press 
    X and your group will be warped to the Hydra Marshes in the Home World.
    
    Hydra Marshes (Home World)
    --------------------------
    
    When you arrive, Sprigg will be really happy to be in the real world again. 
    After a bit of talking, head left, then go up the yellowish hill and open the 
    chest at the top to get a Cure Element. After that, go right and down into 
    the next area. Here, go down and walk up the log to reach the dry ledge, then 
    continue down and right through the area. Go down onto the dry path when you 
    reach it and follow it out of Hydra Marshes.
    
    On the World Map, head west all the way past Arni Village, then continue down 
    to Opassa Beach.
    
    Opassa Beach (Home World)
    -------------------------
    
    When you enter Opassa Beach, go left to where that green wormhole would be 
    and use the Astral Amulet. The wormhole has disappeared and Sprigg suggests 
    you go ask your "mother" about what happened. So, leave Opassa Beach and head 
    up and right into Arni Village.
    
    Arni Village (Home World)
    -------------------------
    
    When you enter Arni Village with Lynx and his group, the villager at the 
    entrance will freak out at the sight of you. Anyway, just go up and left into 
    the left hut, which is Serge's house. Go left and talk to Marge to hear a 
    story about Serge and Leena's fathers. After the story, Radius will enter the 
    house and challenge Lynx and his party to a fight. Read the Bosses section 
    for help on defeating Radius. After you beat him, he'll join your group, so 
    replace Sprigg with Radius since he's much stronger and can use many more 
    Elements at once. Radius will then suggest heading to Termina, so leave 
    Serge's house when you gain control again. Then, head right and down to exit 
    Arni Village.
    
    On the World Map, head north of Arni Village to enter the Fossil Valley.
    
    Fossil Valley (Home World)
    --------------------------
    
    From where you enter this valley, go up and you'll hear a couple of guards. 
    After they leave, continue up and left around the bend. Go down and left, 
    then up the first upward path you see. Follow it up and climb the ladder to 
    the next area. Here, go straight up all the way past that giant skull to find 
    a chest. Open it to get the Infrared Vision Frame. Now, head back down and 
    follow the path left to the end. Then, follow the path all the way up to the 
    end and open the chest to get some Mythril. After that, go all the way down 
    the path to the end by the white path, then climb down to the next area. 
    Here, defeat the giant Dodo that's hopping around, then open the chest to get 
    Mythril. Next, climb up that white wall to the previous area, then follow the 
    path all the way right to the end. Then, just go down and climb the ladder 
    down to the next area. There, go down and follow the path all the way up and 
    left out of Fossil Valley.
    
    Back at the World Map, go up and left and enter the city of Termina.
    
    Termina (Home World)
    --------------------
    
    As soon as you enter Termina, you'll find that soldiers are around patrolling 
    the entire town. An angry person will yell at Lynx for entering town, but 
    it's nothing to worry about. Just go straight up the path and go right to 
    enter Lisa's Element Shop. Here, buy 3 of the IceBlast, AeroBlaster, and 
    FirePillar Elements. After that, exit the shop and go right to the next area. 
    Here, just go up the path heading north to the following area. In this area, 
    go up and enter the first building you come across. Enter Zappa's Smithy and 
    go left behind the counter to find Zappa and Zippa in the corner talking. 
    After they're done, press Select to get Radius in front of your party, then 
    talk to Zappa. Choose to let him join and he'll give you the Smith Spirit, 
    which will let you forge items anywhere on the World Map! Don't put Zappa in 
    your current party for now, though. Now, go down into the back room of the 
    shop and talk to the guy there. You'll find out that he's now an Element 
    Trader and will trade you Items you can forge things with for Elements. Don't 
    trade anything for now; instead just continue down to get outside again. Now, 
    head down through the fence to the main path and follow it down to the next 
    area. Go down and left into the following area, then continue left and talk 
    to the guard in the path. He won't let you pass, but he'll tell you to go to 
    Viper Manor and find Commander Norris right away. So, go right and down the 
    steps, then enter the Inn. Here, go to the Record of Fate and use the Smith 
    Spirit item to be able to forge/disassemble stuff. For now, buy a Silver 
    Swallow, 2 Mythril Mails, and 3 Mythril Helmets. Now, equip all that stuff 
    onto your current party (Lynx, Radius, Harle). Then, use the Smith Spirit 
    again and disassemble all the old equipment for the spare parts. Also, it's 
    time to reallocate your Elements like so:
    
    Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                             Revive, Uplift (leave last slot empty)
          (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, GravityBlow,
                             ElectroJolt
          (Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
          (Level 4 Elements) MagmaBurst, ElectroBolt, IceBlast
          (Level 5 Elements) FreeFall, PhotonBeam, FeralCats (Tech)
          (Level 6 Element) MeteorShower
    
    Radius: (Level 1 Elements) Cure, GravityBlow, Uplift, Bushwhacker, PhotonRay,
                               Fireball, AquaBeam (leave last slot empty)
            (Level 2 Elements) AeroSaucer, MagmaBomb, GravityBlow, IceLance,
                               ElectroJolt, Meteorite
            (Level 3 Elements) PhotonBeam, FirePillar, Gravitonne, LongShot(Tech)
            (Level 4 Elements) HealAll, ElectroBolt, AeroBlaster
            (Level 5 Elements) IceBlast, MagmaBurst, QuickDraw (Tech)
            (Level 6 Element) MeteorShower
    
    Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
                              AquaBeam
           (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
                              ElectroJolt
           (Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
           (Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
           (Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
           (Level 6 Elements) (leave both theses slots empty)
    
    After you're done there, save your game and exit the Inn. Go left and up the 
    steps, then enter Lisa's Element Shop again. Inside, go through the door to 
    the right to enter the back room. Here, go up and left and Lisa will come in 
    and tell you her father is in the forest gathering mushrooms. Since the only 
    forest around is the Shadow Forest, it's time to head there before anyplace 
    else! Exit this room and continue out of Lisa's Shop, then go down the steps 
    to leave Termina.
    
    When you appear on the World Map again, go right and across the bridge over 
    the small canal. At the other side, continue right and into Shadow Forest.
    
    Shadow Forest (Home World)
    --------------------------
    
    When you enter Shadow Forest, go left and defeat the easy enemies in the 
    area. Then, continue left into the next area. Here, follow the path up a 
    small bit, and then walk up onto the higher ledges directly north of you to 
    reach the top. There, open the chest to get 5 Capsules. Now, walk back down 
    to the ground and continue up and left along the path to the end. Open the 
    chest at the end of the path to get Mythril. Now, go all the way back right 
    and down to the entrance of this area, then follow the path down and left 
    this time. When you reach the water section, follow the land path down and 
    left, then up to the next area. In this area, head down and left across the 
    narrow path. At the end, go down to the bottom of the screen and follow the 
    path left into the water. Then, go up through the waterfall to enter a hidden 
    room. Go up and talk to the man sitting there, and he'll offer to give you 
    the treasure if you bring him a Mushroom. So, leave this room and head left 
    to the dry land. Then, just follow the path left into the next area. Here, go 
    up into the water and get to the upper-right area of the room to find an 
    underwater chest. Open it to get a Carnivore Trap Element. Defeat the enemies 
    in the area, then continue up into the next area. Here, defeat all of the 
    easy enemies roaming the area, and then continue north along the path to the 
    following room. Here, go up and take the left path onto the ledge of dry 
    land. Go up and press X to fight the Wraith blocking the hole. Defeat it, 
    then the father that was trapped in that hole will come out and reward you 
    with a Mushroom. Now, head all the way back down through the next couple of 
    rooms to exit that giant tree. Continue down through the large pond and onto 
    the dry land, then go down into the following area.
    
    In this area, go down and right through the water to reach the waterfall, 
    then enter the room behind the waterfall. Go up and talk to that guy again 
    and accept the deal he makes with you. He'll turn into a mushroom after 
    eating the mushroom you gave him, then he'll be known as Funguy and join your 
    party. Don't put him in your current party, though. Now, open that chest you 
    couldn't open before to get a Forest Charm. Now, go down and out of this cave 
    and head left onto the dry land. Now, go up and right along that narrow 
    ledge, then continue up and right to the next area. Go down and right through 
    this area while staying on the dry land. Just follow the path of dry land all 
    the way to the right side of the room, then go up and right to the next area. 
    In this area, simply head all the way right and you'll be out of the Shadow 
    Forest.
    Back on the World Map, head left across the bridge, then go up and enter 
    Viper Manor.
    
    Viper Manor (Home World)
    ------------------------
    
    When you enter Viper Manor, just go up past the guards since they won't do 
    anything, and continue to the next area. Here, go right and Radius will talk 
    for a moment. After that, go down the path to find a guard standing next to a 
    well. Press X to go down the well, then when you get there, go down and right 
    through a hidden tunnel. At the other side, go up the hill to the left and 
    continue up through the sewer to the next area. Continue all the way up 
    through the sewer tunnel and you'll end up in the basement of Viper Manor. 
    Here, go up and left, then down and left through the water. Go left up the 
    steps onto the platform and go up and right. Then, go up and left around the 
    two pillars to reach the chest. Open it to get a Mythril Helmet. Now, go back 
    around the pillars and follow the path down and left. Go back down those 
    steps into the water and follow the path all the way right and up through 
    this room. When the path splits, go right and continue all the way around the 
    watery path until you reach another platform with a guard to the left. Go up 
    those steps and climb up the ladder to enter the prison. When you emerge 
    here, go right and up through the now open gate. Then, continue all the way 
    right and enter the last door to find Sir Norris. After a long talk and 
    explanation about what to do next, Norris will join your party. After that, 
    you'll end up in Termina. There, just go left and press X by the boat to 
    climb aboard and leave the area with a new boat!
    
    When you end up on the larger World Map with a new boat, head south past the 
    Water Dragon Isle and you'll see 3 large rocks in the form of a triangle. 
    There is a light section of water in the middle of that triangle, which is 
    known as the El Nido Triangle. Go to that middle area and press X to enter 
    the El Nido Triangle.
    
    El Nido Triangle (Home World)
    -----------------------------
    
    When you enter this area, your group will still be on the boat. Just head up 
    to that light area in the middle and choose to go in. You will now be in a 
    completely underwater area. The enemies here are pretty easy, and you gain 
    high amounts of money after beating them. Anyway, head right and up through 
    the area. Get to the upper-right area of this room and open the chest to get 
    Mythril. Then, go left along the path and climb down into the next area. In 
    this room, follow the path all the way down and right, then up to a chest. 
    Open it to get some more Mythril, then go all the way back around the path to 
    the entrance of this area. Now, take the path going right to reach the center 
    of the room. When you get there, open the chest to get a Star Fragment. Now, 
    follow that path back to the ladder and climb up to the previous area. There, 
    go around the path and continue right and down when the path splits. Go all 
    the way down to the bottom path and go left to the ladder, then climb it to 
    get outside again to your boat. Now, just move off the screen to exit the 
    area completely.
    
    Back on the World Map, head north and west to a crescent-shaped island known 
    as Sky Dragon Isle. Dock your boat at its shore and go into the island 
    itself.
    
    Sky Dragon Isle (Home World)
    ----------------------------
    
    When you arrive at this island, go left and up the steps to an area where 
    tourists are wandering around. Talk to them if you feel like it, otherwise go 
    up the steps to the next area. Go all the way up this long set of steps to 
    the very top to reach the next area. Talk to the guy standing nearby, then go 
    up and try to open the chest in the center of the area. Suddenly, a giant 
    alien known as MegaStarky will appear and demand you give it the Star 
    Fragment, then you'll enter battle against it. Read the Bosses section for 
    help on defeating MegaStarky. After you beat it, it'll become its normal size 
    as a small alien, then start running around the area. Chase it around, and 
    then press X to catch it. After that, Starky will join your party, but don't 
    put it in your group for now. Now, talk to the guy standing nearby to get the 
    "Our Favorite Martian" Frame. Then, go back down to the next area. Run all 
    the way down the long set of steps to the following area, and then take the 
    right path to the World Map again.
    
    Back on the World Map, head east to the large island where Termina is 
    located. Then, head north from there and dock the boat at the Earth Dragon 
    Isle's shore. From there, just walk into the Earth Dragon Isle.
    
    Earth Dragon Isle (Home World)
    ------------------------------
    
    When you enter this area, go up a tiny bit, then right up the steps. Open the 
    chest at the top to get 5 Capsules, then get back down and continue all the 
    way up the path to a flat bed of sand. A man standing on the ledge above you 
    will warn you that it's quicksand. So, walk into the center of the quicksand 
    to be sucked into the cave below. When you land, run to the right as soon as 
    you land to drop down onto the right ledge. Then, go down the ladder and 
    defeat the Fossicker in your way. After that, open the chest to get Mythril. 
    Now, go back up and take the other path right. Drop off the edge to land near 
    a hole below, and then go down the ladders to the sandy floor. There, go left 
    and onto the dry ledge, where you'll find a giant obstacle in the way. Press 
    X and your group will be unable to budge it. So, head back right and up the 2 
    ladders to a higher ledge. Face the hole and press X to be shot out of the 
    sand boil to the surface of the isle. When you arrive at the surface, the 
    captain nearby will talk to you for a moment. After he's done, go all the way 
    left and down the ladder, then go up into the quicksand again. This time, 
    move to the left and drop down the first two sand waterfalls. Then, open the 
    chest on the ledge to get Mythril. Now, drop down the next sandy fall to the 
    ground. There, go right and up the two ladders to the sand boil hole. Press X 
    and jump in to reach the surface again. Now, go left and down the ladder, 
    then continue down to exit this area completely.
    
    Now, get back on your boat and head south to the El Nido Triangle area. Then, 
    go east to another island and dock your boat at the Marbule shore. After 
    that, just walk up and left into the town of Marbule.
    
    Marbule (Home World)
    --------------------
    
    In this deserted town, you'll find that there are ghosts of demi-humans 
    walking around. They won't do anything to you, so don't worry. Anyway, when 
    you enter this village, go up and talk to the man known as "The Great 
    Explorer Toma" and ask him about everything. After you're done talking to 
    him, go down and enter that hut, then choose to rest for the night. In the 
    night, you'll hear voices outside and get the option to check it out or just 
    ignore it. Choose to check it out, then go up and right to find a mermaid 
    standing on the bridge. Approach her and she'll jump into the water and swim 
    away. After that, the Great Explorer Toma will come and tell you about the 
    mermaid. You will then walk back to the hut, but the mermaid will overhear 
    the conversation. In the morning, exit the hut and the mermaid will call you 
    from the water below. She'll ask you to go with her to the S.S. Zelbess, then 
    swim off the screen. Follow her by going down and out of Marbule.
    
    On the World Map, go down and board your boat, then go up and around the 
    island of Marbule. Then, head north and through the water current pushing to 
    the northwest. You will then see the S.S. Zelbess docked along the northeast 
    coast of the large continent. Save your game, then press X to enter the S.S. 
    Zelbess.
    
    S.S. Zelbess (Home World)
    -------------------------
    
    After you board the S.S. Zelbess, head right and up the steps, then continue 
    up all the ladders and steps to reach the top deck. On this deck, feel free 
    to talk to any people lounging around. After you're done here, go right to 
    the far side of the deck and go down the other steps to get inside the ship. 
    There, go left and enter the first door you come across. In that room, go up 
    and talk to the young woman by the balcony. She'll introduce herself as Miki, 
    the dancer in Nikki's performance. When she asks if you're Nikki's fans pick 
    either answer (I picked yes) and she'll talk some more. After she leaves, go 
    down and exit this room. Continue left down the hallway to the end, and then 
    enter the top door to reach the captain's room. You'll walk in on a 
    conversation between Fargo and Irenes, the mermaid. After Irenes leaves, go 
    up to Fargo and talk to him and he'll tell you to enjoy your stay on his 
    ship. After that, leave this room and go right to the ladder going down, then 
    climb it to reach the lower floor. There, go all the way right down the 
    hallway and enter the last door by the guy in your way. In this room, an old 
    man will ask for you to let him pass. Pick either option because it doesn't 
    matter, then after he leaves, exit the room as well. After the short 
    conversation with the guard, go left and enter the door to the right of the 
    ladder. In that room, go up and you'll see a magic show by Sneff. Some guy in 
    the audience will complain and Sneff will turn him into a cat! After he turns 
    him back to a human and Sneff walks offstage, leave this room. Head left and 
    up the ladder to the other floor, then go left and up the steps to Fargo's 
    cabin. Go up and talk to him, and he'll ask you to try your luck against him 
    at the casino. Agree to challenge him, then after he leaves the room, go down 
    and out as well.
    
    Go down the steps next to you, then go left down more steps and enter the 
    casino. Here, Fargo will mock Sneff until he leaves, then Fargo will make the 
    rest of the people in the casino leave. Now, you'll have to play a game, 
    which involves a spinning compass and you have to stop the pointer anywhere 
    but on the South mark. If you do, you lose and Fargo takes your boat. To 
    advance the story, just play along until you lose, then Fargo will leave. 
    Now, exit this room and go right to that ladder again. Climb down it to the 
    lower floor and head left to enter the Inn. Your group will realize that 
    Fargo's casino is on the above floor and they sense something fishy is going 
    on. Then, go right and save your game at the Record of Fate. After that, 
    leave the Inn and go right and enter the next room you come across, which is 
    the bar where Sneff performs. Go up and when the show starts, volunteer in 
    his magic trick and he'll turn your party into cats! Sneff will then strain 
    his back and the scene will shift to the back room of the bar. Since Sneff 
    cannot turn you back into humans for now, go down and left through that path 
    to the next room. Back in the bar, go down and exit this room as well. Go 
    left and enter the Inn again, then go left under the counter and up the 
    ladder. Here, you'll see the innkeeper operating a giant magnet, which is 
    rigging that compass game directly above you. After the innkeeper goes and 
    sits down, go up to the shiny piece of the magnet to get the Handle. Now, go 
    back down the ladder to the Inn and go right under the counter, then exit the 
    Inn. Go right and up the ladder to the next floor and go right to the first 
    door, which is the kitchen. Since the door is locked, enter through the small 
    hole to the right of the door.
    
    In the kitchen, go up and open the large chest in the corner to get a Frypan 
    Ag47. Talk to the other cat wandering around and it'll give you the Monster 
    Mouth Frame. Then, just exit this room the same way you came, and go down the 
    nearby ladder to the bottom floor again. Go right and enter the bar, then go 
    right through that small hole to enter the dressing room. Talk to Sneff and 
    he'll transform your group back to their original form. Now, go down and out 
    the regular way and go left up the ladder yet again. Then, go left and up the 
    steps to Fargo's cabin. Here, you'll witness a conversation between Fargo and 
    Nikki, the ship's entertainment. After they're done talking and Nikki leaves, 
    go up and talk to Fargo and challenge him again at the compass game. When 
    Fargo leaves the room, follow him out, and then go down both sets of steps to 
    the casino below. Fargo will go first this time and will lose on the first 
    shot. He'll then allow you to enter the Grand Slam and give you your boat 
    back, and then he'll leave. You can stay and continue playing the compass 
    game, or you can exit the room as well. If you choose to stay to play the 
    compass game, here's a quick tip on winning every time. Keep pressing Start 
    to pause the game, then keep doing that until you pause the game with the 
    pointer just slightly past the South mark. At that point, hit Start again to 
    resume the game and press X IMMEDIATELY after you press Start and the pointer 
    will almost always land on the North spot. Here's a list of prizes you can 
    win for playing this game:
    
    Points       Prize
    ------       -----
    500-950      Bone
    1000-4950    Iron
    5000-9950    Mythril
    10,000+      Rainbow Shell (Denadorite if you already won the Rainbow Shell)
    
    In my game, I played this game and won the Rainbow Shell AND a Denadorite at 
    this point in the game. I'd prefer you have done things like I just did, but 
    if you didn't I guess you shouldn't worry too much about it. After you're 
    done here, exit the bar and go right down the nearby ladder to the lower 
    level. Then, go all the way right and talk to the guy in the way to be given 
    access to the Grand Slam. Now, just go right into the next room. Here, go 
    right and down through one of the paths to get outside. You'll see the old 
    man walking back inside the ship through another of the holes. Follow him 
    through the same hole back inside and you'll see him go through another path 
    to get outside. Keep following him until he confronts you. Ask him about the 
    Dead Sea, then choose to use brute force and you'll enter a boss battle 
    against the Sage. Read the Bosses section for help on defeating this boss. 
    After you win and gain a Star Level, the Sage will realize you're serious 
    about the Dead Sea and he'll give you the Fiddler Crab. Nikki will then 
    appear and try asking the Sage to teach him the song of Marbule. The Sage 
    will just ignore him and walk off, and Nikki will follow him. As for you, 
    head down the nearby ladder to enter the Grand Slam. There, go left and up 
    around to the guy standing at the gate. Talk to him and choose to fight in 
    the Grand Slam against Janice if you want. I recommend not to since you will 
    not have good enough monsters to fight with. To get monsters, you'd need to 
    find the Forget-Me-Not Pot later in the game and equip it on Sprigg, then 
    have her Doppelgang monsters and defeat them to gain their form for this type 
    of contest. Here's a quick list of what you can win if you took part in this 
    fight:
    
    Round   Prize
    -----   -----
    1       Stamina Belt
    2       Resistance Belt
    3       Dreamer's Scarf
    
    Since there really isn't anything of interest here, just go back up that 
    ladder to exit the Grand Slam. Then, go left up the steps to the next room 
    and open the door in front of you, then continue left to the ladder. Climb up 
    that ladder to reach the upper floor, then continue all the way right to the 
    very end. Go up the steps at the end to reach the top deck of this ship. Go 
    all the way to the left side of the ship and climb that huge pole to a 
    platform at the top. Talk to the guy there and choose to hop onto the pulley, 
    which will bring you to Nikki's ship. There, enter the bottom door and there 
    will be a discussion with Nikki about getting rid of the monsters in Marbule. 
    Choose to help Nikki with this task. After the long talk, Irenes the mermaid 
    will offer to join your group, so let her join but don't put her into your 
    current party yet. After this, leave the room and ride that pulley back to 
    the S.S. Zelbess. When you arrive, climb down the pole and go right across 
    the deck. Then, go down the steps along the side of the ship. Continue down 
    the steps and the ladders to reach your boat, and then press X to leave the 
    S.S. Zelbess.
    
    Back on the World Map, head northeast around the Hermit's Hideaway island. 
    Then, go south and east right below that area with the large circular clouds. 
    When you see the Dead Sea title pop up in purple, use the Fiddler Crab from 
    the Key Items menu and a section of the mountain surrounding it will 
    disappear. Then, go up and enter Death's Door.
    
    Death's Door (Home World)
    -------------------------
    
    When you enter this area, simply go up and you'll find the evil sword, 
    Masamune, in the way. After your group realizes that they can't pass through 
    here because of the sword, Radius will explain that you need the Einlanzer 
    sword to break the Masamune's seal. He also says that you're going to need an 
    item from a hut in which him and Garai used to train in. So, go back down and 
    onto your boat to exit the area.
    
    Now, head north and dock at the shore of Hermit's Hideaway, then just walk up 
    and enter that hideaway.
    
    Hermit's Hideaway (Home World)
    -----------------------------
    
    When you arrive here, Radius will have a flashback from when he and Garai 
    used to train. After he talks for a while longer, he'll leave the party and 
    enter his hut for a moment. Wait around for him to come back, then talk to 
    him again to get Garai's Keepsake. After the group automatically exits this 
    area, just re-enter the area and go up into Radius's hut. Inside the hut, go 
    left and up onto a branch leading out the window. Open the chest there to get 
    a Resistance Ring. Then, climb the nearby ladder and open the chest up there 
    to get an Energizer Suit. Now, exit the hut and climb down the ladder, and 
    then continue down and out of Hermit's Hideaway.
    
    On the World Map again, go down the path and onto your boat. Then, head west 
    around the island and continue to Guldove, which is the town on the island 
    north of Sky Dragon Isle. Dock your boat at Guldove.
    
    Guldove (Home World)
    --------------------
    
    When you enter Guldove head straight to the left to reach the next area. 
    There, go up and left and climb the nearby ladder to reach the upper level. 
    Then, enter the hut to the right. Talk to the Element merchant and she'll 
    have many more Elements in stock for you, which are listed in the Shops 
    section. Here, buy a RecoverAll and 2 Purify Elements. Now, leave the shop 
    and climb down the nearby ladder. Go down and right to the previous area, 
    then continue all the way right and get back on your boat to leave Guldove.
    
    Back on the World Map, head east around the island of Guldove, then go east 
    along the north shore of the main continent. After you pass the S.S. Zelbess, 
    go up and right, then continue right to a pink-colored island known as the 
    Isle of the Damned. Dock your boat at its shore when you get there. After you 
    dock, remove all of Radius' Elements, and then use the Tele-Porter to replace 
    Radius with Norris. Then, use the Smith Spirit and forge Norris an Argent 
    Gun, a Mythril Mail, and a Mythril Helmet. Equip those things on him and 
    disassemble the old equipment. Also, if you have a spare Dragoon Gauntlet, 
    equip Norris with it as well. Now, it's time to allocate your Elements like 
    so:
    
    Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                             Revive, Uplift, GravityBlow
          (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, PhotonBeam,
                             ElectroJolt
          (Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
          (Level 4 Elements) HealAll, Strengthen, ElectroBolt, IceBlast
          (Level 5 Elements) MagmaBurst, MeteorShower, FeralCats (Tech)
          (Level 6 Element) FreeFall
    
    Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
                              AquaBeam
           (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
                              ElectroJolt
           (Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
           (Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
           (Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
           (Level 6 Elements) (leave both these slots empty)
    
    Norris: (Level 1 Elements) Fireball, GravityBlow, Uplift, Cure, PhotonRay,
                               Bushwhacker, AquaBeam, TurnGreen
            (Level 2 Elements) IceLance, AeroSaucer, ElectroJolt, Meteorite,
                               Heal, AquaBall
            (Level 3 Elements) PhotonBeam, FirePillar, Gravitonne, SpiralRay
                               (Tech)
            (Level 4 Elements) LoRes, ElectroBolt, Upheaval
            (Level 5 Elements) MagmaBurst, IceBlast, SunShower (Tech)
            (Level 6 Element) MeteorShower
    
    Now, just go around the path and enter the Isle of the Damned.
    
    Isle of the Damned (Home World)
    -------------------------------
    
    When you enter this area, go up and right along the path. Go up the 3 small 
    ramps to the top ledge, then follow the path right and down and left through 
    the room. When you reach the fiery enemy, defeat it and its cohorts to make 
    it explode and open the doorway in front of you. Before going through it, 
    head back right and up around the path to find another fiery enemy. Get it to 
    follow you, then walk to the left by the other blocked door and fight it 
    there. After you win, go through the hole in the wall that appears after you 
    defeat that enemy, then press X inside to get the Earthquake Element. When 
    the third fiery enemy appears nearby, get it to follow you, then go down the 
    3 ramps and continue down the path to the southeast corner of the room. Go 
    right to a blocked off room and defeat the fiery enemy at that point. When it 
    explodes after you beat it, enter that new room and press X to get Carapace. 
    Next, go left and up the path and go up those 3 ramps again. Then, follow the 
    path right and down and left into the next room. Here, go up the path and 
    defeat any enemies in your way. Continue up the path, then go left underneath 
    the giant bone. Walk down the path underneath the giant bone to the next 
    area. Here, go up to the mirror and use Garai's Keepsake from the Key Items 
    menu to be able to walk through the mirror. So, just walk up through to the 
    next room. Here, go up and left along the path, making sure to get that fiery 
    enemy to follow you here. Head left and down, then take the first path left 
    past the orange doorway. Climb down the ladder, then fight the fiery enemy in 
    front of the wall to the left. After you win, go through the hole that the 
    explosion creates and collect the Inferno Element! Be sure to place it in one 
    of Harle's Level 6 Element slots as soon as possible.
    
    Now, climb back up the ladder and go all the way left. Walk up the bones to 
    the next ledge and head up and right to find another fiery enemy. Get it to 
    follow you and head left and straight down the path this time. Go right to 
    find an empty suit of armor, then fight the fiery enemy there. Defeat it, 
    then fight the creature that the body armor turns into. After you collect the 
    Golden Tiara from this battle, go back left and up to the next path going 
    right. Take that path and enter the orange door to the next room. Go up and 
    press X at the tombstone to see your party's names listed on it. Radius will 
    then appear and have another flashback. After a bit of explaining, the ghost 
    of Garai will appear and your group will have to fight him to gain the 
    Einlanzer sword. Read the Bosses section for help on defeating Garai. After 
    you win and gain that VERY well-earned Star Level, you'll receive the 
    Einlanzer sword. When Radius leaves, follow him down and to the next area. Go 
    left and up to the other ledge, then follow the path right and down to the 
    following area. Here, go down and left to the next area. Walk up to the end 
    of the giant bone, then go right and down the other path to the next area. In 
    this area, go right and up, then left to the ramps. Go down those 3 ramps to 
    the bottom level and go left and down out of the Isle of the Damned.
    
    On the World Map again, get on your boat nearby and head south to Death's 
    Door again.
    
    Death's Door (Home World)
    -------------------------
    
    When you enter this area, go right and save your game at the Record of Fate. 
    Then, continue up the path to reach the Masamune. This time, Radius will use 
    the Einlanzer to make the evil sword disappear. After that, continue up the 
    path and enter the Dead Sea.
    
    Dead Sea (Home World)
    ---------------------
    
    When you enter this dead area, head up the middle path over the frozen water. 
    At the end of that path, open the chest to get an AntiRed Element. Then, go 
    back down and right to the greenish crystal and enter the Highway Ruins. When 
    you enter this area, go up the ladder in front of you to the next platform. 
    Go all the way right, then down a chest containing 5 Capsules. Then, go back 
    up to the steps and go down to the ground again. This time, go left and up 
    the path to the next area. There, go up the nearby steps to reach the lower 
    highway section. Go right down the road and open the chest to get a Screw. Go 
    back left to the end, then go up and climb the bluish ladder against the blue 
    wall. Here, go around and left onto the balcony above you and open the chest 
    there to get another Screw. Now, go right across the bridge, then down the 
    steps at the end. At the bottom, go left and up to another chest that has a 
    Mythril inside. Now, go straight down the road to the next area. Here, 
    continue down the highway to where it ends, and then open the chest there to 
    get a FreeFall Element. Allocate that Element into Harle's other Level 6 
    Element slot right away. After you open the chest, the ledge you're on will 
    collapse and you'll land on the ground below. Now, go up the stairs in front 
    of you and follow the path up to the next area. Continue up the path to a 
    giant mechanical creature you'll have to defeat in order to pass. Go up to it 
    and you'll enter battle against the Highwayman. Read the Bosses section for 
    help on defeating it. After you beat it, you'll gain another well-earned Star 
    Level, some more slots on your party's Element grids, and Harle will receive 
    her Level 7 Tech Skill. Now, continue up the long road to exit the Highway 
    Ruins.
    
    Now, continue up the path of frozen water until you reach a path branching 
    off of the main one. Go down and open the chest to get an AntiBlue Element. 
    Then, go right and up and continue all the way left to another chest. Open it 
    to get an AntiYellow Element. Now, go right to that green crystal you passed 
    and press X in front of it to enter the City Ruins. When you enter the City 
    Ruins, head along the path to the right and open the chest there to get a 
    Resistance Belt. Equip this accessory on Lynx at once. Then, go back left and 
    continue down to the next path going right. Take that path and enter the room 
    at the end, then press X to get the Kung-fu Shoes. Now, head back left to the 
    middle path and go down the path to the very end. At that point, go left and 
    up to another chest containing a Stamina Ring. Then, go back down and right 
    and go up the path to the first path you come across leading to the left. 
    Take that path and climb up the ladder next to the building to enter the 
    control tower. Here, go up and press X at the giant computer. Norris will 
    take care of something with the computer, which will give your party 
    information regarding a creature known as Lavos. Before you leave this room, 
    go left to the wall and go down to find a semi-hidden chest. Open it to get 
    an Earring of Light, then exit this room. Climb back down the ladder and 
    continue right and then down the middle path to exit this area completely. 
    Back in the Dead Sea map, go down and left to another path, then go down it 
    to a chest. Open it to get an AntiGreen Element. Then, go back up and right 
    to the other path and take it down to the end. Save your game, then press X 
    at the green crystal to enter the Tower of Geddon.
    
    When you enter this area, your party will make a couple of quick comments. 
    When you are able to move your characters, go up the hall and then walk up 
    the stairs to the higher ledge. On the first floor, go all the way left 
    around the room to a chest at the other side. Open it to get a Feather, then 
    go back to the middle area of the room by the stairs. Go up to the next floor 
    and head left to the elevator at the end of that path. Press X and make the 
    elevator go down to 1F. Now, go back right and down the steps to the ground 
    floor. There, go left to the elevator and open the chest inside to get a 
    Trashy Tiara. Now, go back up the steps to the top floor and take the path 
    all the way right and down this time. At the very end of the path, open the 
    chest to get Mythril. Next, go back around to the steps and walk down to the 
    floor below. Then, go right and enter the next room. In this room, go up 
    until you can go right around the wall. Then, go right and down to find a 
    transparent creature standing there. Talk to it, then follow it to wherever 
    it disappears. Go up the steps where it disappears until a message appears 
    telling you something's on the ground. At that point, press X to get a 
    Station Pass. Now, go back right and down to the steps, then walk up to the 
    higher ledge. On the higher ledge, go up and right around the wall, then come 
    back down and open a chest containing a Purify Element. Now, head up along 
    the right side of this path until it turns, then go left. Go up the path and 
    through the turnstiles and you'll see a small ramp leading to a ledge to the 
    right. Go down that ramp and open the chest on the ledge to get a HolyLight 
    Element. Then, go left to the main ledge and continue to the next room. In 
    this room, go down and open the chest to get the Medical Book. Then, exit 
    this room the same way you came.
    
    Now, go back down through the turnstiles and continue straight down through 
    the vent duct. When you reach the bottom of that slide, continue down the 
    path to the next room. Here, go left to the stairs and walk up to the top 
    floor. Then, go left and through the large hole to reach the next room. In 
    this room, go left and down the short incline, where you'll see a ghostly 
    child appear and run away. As a quick notice, you'll see that there are blob-
    like creatures roaming around in this area. Be sure to encounter each one 
    because before the battle starts, each one will tell you what Element it has. 
    I only brought that fact up in case you had some good Trap Elements available 
    and you wish to allocate them for just this area. Anyway, go left and up the 
    second path going up that you come across. Take the path up and left, then 
    around to a chest on a higher ledge that contains a Feather. Now, go back 
    around and down the path to the ground level and go right, then up the other 
    path. Follow this path all the way up and to the left. Go all the way left 
    along the path, and then go down and around the bend to find another chest. 
    Open it to get a HealAll Element, then go back around the bend and right 
    along the path. Go up when you can, then go right and up into the grassy 
    area. Go left and up the path, then go around to the left and press X to get 
    the Prop Sword. Now, get back around and down to exit this park area, and 
    then go right and down to a chest containing a CurePlus Element. Then, go all 
    the way left along the path to the next room. Here, go along the twisting 
    path to the center platform, where you will see a child running on a higher 
    balcony. After that, go on the left path and climb up the ladder to the 
    higher ledge. There, go all the way right to the end and open the chest there 
    to get a SealAll Element.
    
    Now, head all the way left to the ladder and climb down to the lower ledge. 
    Then, go right up the path to the middle area and go up the north path to 
    reach the next area. Here, go up and Norris will realize that the missing 
    Dragoons were held captive here, but are now dead. The ghostly girl will 
    appear and leave again. After that, go left and up the straight path separate 
    from the zigzag path. Then, go left and down to a chest, which contains a 
    Diminish Element inside. Now, go back up and right, then down to the 
    beginning of the area. Then, go right and start to go up and around the 
    zigzag path. Your party will make sure that Serge/Lynx is all right along the 
    way. Then, continue up the path and through the glowing hole at the end to 
    reach a new area. After your group makes a couple comments about your new 
    location, go right to the Record of Fate. Use consumable Elements you may 
    have to heal your party, then save your game.
    
    Before you continue, equip the Daemon Charm accessory on Lynx since he has 
    better Black Elements and the upcoming boss uses AntiBlack. Now that you're 
    ready for battle, go up and left down the steps. Take the path straight up 
    into the middle path and go right up the steps, then go up and open the chest 
    to get a Screwy Dress. Be sure to equip it on Harle right away since it'll 
    raise her Magic Defense rating. Next, go down and left, then down again. This 
    time, go left and up around to the left side, then go right and up through 
    the middle. Go left and open another chest to get a HellBound Element, then 
    go right and up the steps to the next area. Go up and try talking to the guy 
    sitting on the ledge in the middle of the area. The ghostly children will 
    become mad at you for causing the world to end like this for some reason. 
    After that, a real man will appear and introduce himself as Miguel. After a 
    flashback and a talk with Miguel, refuse his offer to stay in his world and 
    he'll fight you in a boss battle. Read the Bosses section for help on beating 
    Miguel.
    
    When you defeat Miguel, your group will gain another Star Level. After that, 
    talk to Miguel and he'll give a long speech. The ghostly kids will return and 
    continue talking about the fate of the planet. After a long talk, fate will 
    start to carry out its plan and you must leave the area quickly. After saying 
    goodbye, your group will automatically go down to the previous area. Here, a 
    giant dragon known as the Sky Dragon will take you away quickly, and then 
    you'll see a FMV of the Dead Sea being destroyed.
    
    The Sky Dragon will drop you off on the island of Marbule, and then it'll fly 
    away. After this, you'll appear on the World Map. There, go around the path 
    past Marbule and get on your boat. Now, head northwest and dock the boat by 
    Arni Village. Then, go left and down the path to Opassa Beach.
    
    Opassa Beach (Home World)
    -------------------------
    
    When you enter this area, go left and find that green wormhole that allows 
    you to cross between dimensions has been restored. Use the Astral Amulet to 
    warp to Another World. When you get there, go right as if you're leaving and 
    you'll hear a boy being attacked by a bunch of giant shadow cats. Your party 
    will make the demons leave, then the boy will thank you. After he leaves, 
    continue right and out of Opassa Beach.
    
    On the World Map, go up and right to enter Arni Village.
    
    Arni Village (Another World)
    ----------------------------
    
    When you enter this deserted town, go left down the ramp and press X by the 
    cart to get a Rainbow Shell. Since there's nothing else to do here, just go 
    back right and down to exit this village.
    
    Back on the World Map, head north and enter Fossil Valley.
    
    Fossil Valley (Another World)
    -----------------------------
    
    This time around when you go through Fossil Valley, you'll find many stronger 
    enemies roaming around. Anyway, head up and left around the path, then 
    continue down and left along the lower path to the exit of this valley.
    
    When you get to the World Map again, just go left and up to enter Termina.
    
    Termina (Another World)
    -----------------------
    
    When you enter this town, go up the steps to the bar, then enter the bar. The 
    bartender will catch your party when you enter. This time, she'll unlock that 
    room to the far left for you. So, go left and enter that room. You can talk 
    to Guile, who won't join you at this point, as well as a lady who will tell 
    you to enter from the left. So, check out the upper wall in the left corner 
    of this room and you'll enter a secret room. Go up and Zoah will come up to 
    you. Talk to him if you want, then go right and Karsh will appear. Karsh will 
    explain some things to you for a while, then he'll give you the Tear of Hate. 
    When you're given the option of having either Karsh or Zoah in your party, 
    pick Zoah. You'll see my reason for this after we enter Viper Manor shortly. 
    After you recruit him, replace Harle to place Zoah in your current party. 
    After that, enter the submenu and then choose to allocate Elements. Before 
    you choose someone to allocate Elements to, go all the way left and a menu 
    will appear. Scroll down to Harle and remove all her Elements, then go right 
    out of this menu and start allocating to Zoah. Here's the lineup of what you 
    should allocate to Zoah only (there isn't a change for Lynx or Norris, so 
    there's no need to list them too):
    
    Zoah: (Level 1 Elements) Uplift, GravityBlow, Fireball, Revive, Cure,
                             Bushwhacker, PhotonRay, Uplift
          (Level 2 Elements) Heal, ElectroJolt, IceLance, MagmaBomb, Meteorite,
                             AeroSaucer
          (Level 3 Elements) PhotonBeam, RecoverAll, Gravitonne, DragonRide
                             (Tech), AquaBall
          (Level 4 Elements) MagmaBurst, ElectroBolt, FirePillar, IceBlast
          (Level 5 Elements) Inferno, FreeFall, Gyronimo (Tech)
          (Level 6 Element) HolyLight
          (Level 7 Element) (leave this space empty for now)
    
    Now, go down and left and exit this hidden room. Then, continue down and into 
    the regular bar area. Just continue right and out of the bar. Then, go down 
    the steps to hear the Porre Army guards being given orders. After that, their 
    leader, Norris, will come up to your group and have no idea who your group's 
    Norris is. After a bit more of talking, as well as a message from a guard, 
    Another World's Norris will leave (Home World's Norris is in your group). 
    Then, just go down the steps and exit town as well.
    
    On the World Map, head right and up around the mountains to reach Viper 
    Manor. Before you enter the manor, save your game. Then, go up and press X to 
    enter Viper Manor.
    
    Viper Manor (Another World)
    ---------------------------
    
    When you enter this area outside of the gates, go up and talk to the soldiers 
    to get them to open the gate. Then, continue right to the next area. Keep 
    going right and talk to the guard in front of the manor's entrance to get 
    through. Press X and enter the manor, then you'll hear a talk between the 
    other Norris's troops and the captive Lady Riddel. After the guards take 
    Riddel away, the scene will shift back to you. In the room you're in, open 
    the right door and go down that hallway. Open the second door to enter Zoah's 
    room, then press Select to move Zoah to the front of your party. Then, go up 
    and open the chest to get Zoah's Level 7 Tech Skill, Toss&Spike! Allocate 
    that Tech Skill to his empty Level 7 slot right away. After that, exit this 
    room and go left to the middle area again. This time, go left and open that 
    gate and enter the last door to the left. Go up and talk to the other Norris. 
    After having a conversation with him, he'll give you the Prison Key. After 
    you're done here, leave this room and you'll see a scene of the manor's 
    kitchen and a guard turning Orcha, the cook, into a much more evil person. As 
    for your group, go left and down the steps to the lower floor. You'll see a 
    square hatch in front of you, so press X in front of it and go down to the 
    basement. Once there, go down along the path and then right into the rapidly 
    moving water. You'll be washed down into another room, where you'll fall down 
    a short waterfall. When you land, go up the steps and take the path all the 
    way right across the barrel bridging the gap. Go right and up the path to the 
    end, then go left and up, and then right to a chest in the corner. Open it to 
    get a Humour. Now, go back left and down to find a barrel by the edge. Push 
    it down into the water, then go right and down the path to the end. Go left 
    and down the steps to the right to enter the water.
    
    Follow the path right and up, then right through the tunnel to the next area. 
    Continue down to the following area, then go up to the bars and press X to 
    make the creature on the high ledge knock the chest down to the lower area. 
    Now, go back up and left to the sewer area. Now, continue up until you reach 
    the steps, then go up onto the platform. Push the second barrel into the 
    water, then go down the steps into the water again. Follow the path right and 
    up around the platform and to the left across the upper section of the room. 
    Continue left to a chest containing Denadorite. Now, make your way back to 
    that platform you were just on, then go down and left from there. Go left and 
    onto the dry platform, then go up and right. Go up and left across the bridge 
    of barrels, then continue left and up the stairs to the next room. Here, 
    press X by the valve and choose to tighten it. It'll cause the water to slow 
    down so you can go through it safely. Now, go back down the steps to the 
    previous room. Go right across the barrels, then go down and left along the 
    path. Go down the path to the right and go right down the steps. Then, follow 
    the watery path right and up until you reach the second right turn. Go right 
    and up around the platform, then continue all the way left to a platform in 
    the upper-left corner of this room. Go up the steps leading onto that 
    platform, then climb the ladder to reach the basement floor. Go up the steps 
    in front of you to get to the first floor, then open the left gate. Enter the 
    second door here, and then go straight up through the kitchen. Get to the 
    hatch in the upper corner of the kitchen and press X to go back down to the 
    sewers. When you land in the sewers, go right into the water, and then go 
    down and right to the right alcove. Go up the step to the dry ledge, then go 
    up and right to find a chest. Open it to get the Magic Seal, then go back 
    left and down to the water.
    
    Go down a short bit, then get onto the second ledge to the right and follow 
    the path upward. Follow this path to the end, and then go down the steps and 
    go up and left along the path to another valve. Press X and open the gate 
    below, then go back right and take the upper path right into the next area. 
    Go right and down to another valve and choose to tighten it. Then, go back 
    around to the previous room. Now, go all the way down to the bottom path 
    going left, and then go left up the steps. Continue left and up into the 
    water, then go right into the next room. Here, go right and up onto the dry 
    ledge, then go up and around the path. Go down and right to the end, then go 
    up to a chest and open it to get a Nimble Element. Now, go back down and left 
    and you'll see a small step leading into the canal above you. Get into that 
    water and go left and up the ladder to the valve. Open the valve this time, 
    and then climb back down into the water and take the new path to the right. A 
    giant roach will suddenly fall from the ceiling and you'll enter a boss 
    battle against the Roachester. Read the Bosses section for help on defeating 
    this giant bug. After you win, your group will gain their 27th Star Level, as 
    well as new Level 2 Element slots on their Element grids! Now, go right and 
    up the ladder, then through the door to the next room. Here, there are 3 
    different walls you can climb up to reach a different jail cell above you. In 
    the left one, you'll find Glenn in there sleeping. In the middle one, you'll 
    find a guy yelling about being in the prison. In the right cell (you should 
    go up this one), you'll find Fargo. Talk to him and he'll tell you where 
    Riddel is being held captive. Then, he'll use your Prison Key to escape and 
    free the others. Now, go down and out of the cell.
    
    Head right and save your game at the Record of Fate. Then, enter the last 
    door to the right and you'll find Riddel and the guards. The evil Orcha will 
    confront you and you'll enter another boss battle against Hell's Cook. As 
    always, read the Bosses section for help on defeating this boss. After you 
    win, your group will gain the Star Level, some stat boosts, and new Element 
    slots on their grids. After the guards run away, Orcha will become normal 
    again and join your group, but don't put him in your current party. Your 
    group will end up in the entrance area of Viper Manor with the other Norris 
    and Riddel. Riddel will tell you she's going to Hermit's Hideaway to care for 
    her father, and then she and the other Norris will leave. Try to go down and 
    exit, but Zoah will tell you that it's not safe to leave yet. So, go up and 
    open the double doors, then go up the steps and open the door to enter the 
    next room. Here, you'll be confronted by the Porre army troops. Defeat them 
    in battle, then you'll meet Grobyc. He'll challenge you, and then you'll 
    enter a third boss battle in this manor! Read the Bosses section again for 
    help on defeating Grobyc.
    
    When you win, your group will win another Star Level, gain better stats, and 
    another slot on their Element grids. Now, a guard will go and activate a 
    giant robot in the lower part of the room. The robot, known as Guillot, will 
    attack and you'll enter a pretty easy battle against it. Just use lots of 
    strong attacks, especially Green Elements, while keeping your group's HP high 
    until you defeat it. After that, it'll pretty much push you all the way to 
    the library. When you get there, the Prophet will tell you to run upstairs 
    since the robot is still following. Your group will automatically run 
    upstairs, then fight the Guillot again.
    
    After you beat it the second time, your group will lower the nearby ladder 
    and climb to the top of this area. Guillot will get up and try to pursue you 
    again by jumping on the chandelier, but Grobyc will appear and take it on. 
    The guards will start coming after you, so your group makes an escape by 
    jumping through the stained glass window. When you land in the stables below, 
    the man there will be confused at first as far as how you suddenly appeared. 
    When he asks about what you'll do about the guards, pick either answer (I 
    picked the first one) and the man will help you. He'll release the dragons 
    into the courtyard to trample all the guards. Grobyc will then appear and 
    join your group. Don't put him in your current lineup just yet. Your group 
    will then decide to go to Hermit's Hideaway and exit the manor.
    
    Don't leave just yet; go back to the manor and get through the gates, then go 
    right into the actual building. Inside, go up and open the left gate, then go 
    left and enter the last door. Talk to the other Norris and he'll give you 
    Norris's Level 7 Tech Skill, TopShot! After Norris leaves, exit this room and 
    go left down the stairs. Go right and open the first gate, then go right and 
    open the other gate. Then, go right down the hallway and enter the last room 
    to the right. Here, go up and push the snake statue in the middle of the room 
    up, then to the right. Push it into the small alcove in the floor and you'll 
    open up a hidden room. Before entering this room, go to the column in the 
    left corner and press X to reveal a hidden switch. Push it, then enter that 
    hidden room and open the chests to get Viper's Venom and a Rainbow Shell. 
    Now, go back left and down and exit this room. Then, go left and up the steps 
    to the second floor. Go left and open the gate at the end, then go down and 
    exit the building. Go down to the well in the corner, then press X to climb 
    down. At the bottom, go down through the lower-right wall to the next area, 
    then open the nearby chest to get a Deluge Element. Now, go back up and climb 
    out of the well. After that, go up and left to the next area, then continue 
    through the next area to exit Viper Manor completely.
    
    Back outside, use the Tele-Porter to put Harle into your party. Then, remove 
    all accessories she's equipped with, as well as any Elements you left on her 
    (Techs cannot be removed). Then, switch back to your other party member. Now, 
    go down and left around the mountain, then go up and left to the boat and 
    press X to depart the main continent. Head up and right across the water, 
    then go right around the large island you come across. Dock at the Hermit's 
    Hideaway shore, and then walk up the path to Hermit's Hideaway.
    
    Hermit's Hideaway (Another World)
    --------------------------------
    
    When you enter this area, go straight up to the paths leading upward. Take 
    those paths to the ladder, then climb down into the hideout. Radius will stop 
    you and realize that you're Serge. Go left into the side room and talk to 
    Marcy if you want, then talk to Riddel standing nearby. She'll thank you 
    again and choose to join your group. After that, choose to rest and Karsh 
    will panic because an invader is outside. General Viper will wake up feeling 
    better again, and then that person will call out to Lynx. Your group will run 
    outside to confront none other than Kid, who thinks you're the real Lynx. The 
    evil Serge will then appear and talk for a moment before getting ready for a 
    fight. Fargo will then fly in on Polly and rescue you from this place.
    
    Fargo will fly your group back to his ship, the S.S. Invincible. Lynx/Serge 
    will then walk away and think for a while about Kid for some reason. Harle 
    will then show up and talk for a moment. After that, you'll have control of 
    your group again, so go right and down the steps, then go all the way to the 
    other side of the ship. Go down the steps and enter the inside of the ship. 
    Here, you'll see Fargo and Viper ready to fight each other. They will notice 
    you, and then Fargo and Viper will join your party. Marcy and Karsh will then 
    appear and join your party as well. Do not put them into your current party 
    just yet. After that, you'll automatically get onto your boat and head to the 
    Pearly Gates.
    
    Pearly Gates (Another World)
    ----------------------------
    
    When you enter this area, go up and talk to Harle. She'll explain how to get 
    through to the Sea of Eden, and how you can't do it as Lynx. She'll then ask 
    you a question, but you can answer whatever way you want. After that, the 
    scene will shift back to the S.S. Invincible and Harle will be gone. Your 
    group will then leave the giant ship and Harle will be left behind talking to 
    Starky.
    
    Back on the World Map, it's time to switch your party around. Remove all of 
    Zoah and Norris's Elements and accessories, and then switch them for Karsh 
    and Grobyc. Then, equip the Mythril Helmets on your new group, and put the 
    Dragoon Gauntlet on Karsh to raise his attack power. Now, it's time to re-
    allocate all your Elements like so:
    
    Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                             Revive, Uplift, GravityBlow
          (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, GravityBlow,
                             ElectroJolt, Meteorite
          (Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
                             GlideHook (Tech), FirePillar
          (Level 4 Elements) HealAll, Strengthen, ElectroBolt, IceBlast,
                             MeteorShower
          (Level 5 Elements) MagmaBurst, Inferno, FeralCats (Tech)
          (Level 6 Elements) FreeFall, Deluge
          (Level 7 Elements) (leave this empty for now)
    
    Karsh: (Level 1 Elements) GravityBlow, AquaBeam, Fireball, Bushwhacker,
                              PhotonRay
           (Level 2 Elements) IceLance, Meteorite, AeroSaucer, MagmaBomb, Heal
           (Level 3 Elements) AquaBall, PhotonBeam, DragonRider (Tech),
                              Gravitonne
           (Level 4 Elements) AeroBlaster, MeteorShower, IceBlast, FirePillar,
                              HealAll
           (Level 5 Elements) HolyLight, AeroBlaster, AxialAxe (Tech)
           (Level 6 Elements) (leave these spaces empty for now)
           (Level 7 Element) (leave this empty for now)
    
    Grobyc: (Level 1 Elements) Revive, Bushwhacker, GravityBlow, AquaBeam, Uplift
            (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                               MagmaBomb
            (Level 3 Elements) Gravitonne, FirePillar, Upheaval, RocketFist
                               (Tech), Bushbasher
            (Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
                               MagmaBurst
            (Level 5 Elements) FreeFall, Inferno, HairCutter (Tech)
            (Level 6 Elements) Inferno, Earthquake, (leave this empty for now)
            (Level 7 Element) (leave this empty for now)
    
    Now that you've taken care of things with your new party, head west and dock 
    near Arni Village. Then, head all the way east and enter the Hydra Marshes.
    
    Hydra Marshes (Another World)
    -----------------------------
    
    When you enter this area, go up and take the right path into the marsh. Then, 
    go left and up into the next area. Here, go up the path and go left at the 
    end to reach the following area. Go left and up and you'll see a couple of 
    creatures confronting a Beeba. Choose to "Help out" and defeat the enemies, 
    then the Beeba will thank you by giving you the Ancient Fruit. After the 
    Beeba walks away, go up and save your game if you want, otherwise continue 
    right to the next area. Continue right and up, then walk up the narrow path 
    to reach the higher ledge. Then, go right to the next area and you'll find a 
    giant hole there. Go up to it and press X, and then choose to jump in to land 
    in the cave below. A giant skeleton known as De-Hydrate will appear and 
    you'll enter a battle against it. This has to be one of the absolute EASIEST 
    battles you'll ever play for the rest of the game. Just use regular attacks 
    to boost the Element power levels, then use HolyLight once to defeat it on 
    the spot. After the battle, your group will talk a little more, then gain the 
    HydraShadow (a Level 5 Tech Skill for Steena, who hasn't been recruited yet). 
    Now, go down and open the chest on the ledge to get a Pendragon Sigil B. 
    Then, climb up the upper-right wall to exit this cave. Go right to the edge 
    of this platform and press X along the upper side to jump down into the 
    marsh. Then, go left and up through the marsh into the next area. Just go 
    right through this area into the following area, and then go down and save 
    your game. Now, go down onto the dry land and follow the dry path all the way 
    down and right into the next area. Go down until you reach the path going to 
    the left, and then go left into the next area.
    
    Here, go left and use the Green Tinkler next to the plant to make it stretch 
    downward for you. Walk down it to reach the marsh, then go down the path to 
    the next area. In this area, go down and up the log to the dry ledge. Then, 
    go down and right until you reach the dry path going down. Go down that path 
    and exit the Hydra Marshes altogether.
    
    On the World Map, go northwest to Arni Village, then go around and press X to 
    get on your boat and leave. Now, head to the northeast corner of the World 
    Map and dock the boat at the shore of the Isle of the Damned. Then, just walk 
    around the path to enter the isle.
    
    Isle of the Damned (Another World)
    ----------------------------------
    
    Upon entering this area, go up and right to the end, then go down. Go down 
    under the higher ledge, then go right and into the room and press X to get an 
    Eyeball. Now, go back up the path and go up the 3 sets of steps to the higher 
    ledge. Once there, go left and into the room, then press X to find Mixed 
    Bones. Next, go right and down along the path, then go left into the next 
    room. Go up the path to the end of the large bone to the left, then go left 
    and under the bone. Follow the path all the way down under the bone to reach 
    the next area. Go up the short path to the mirror and use the Garai Keepsake, 
    then walk through the mirror to the next area. Here, go up and left around 
    the path to the other side of the room, then go right and down the small ramp 
    to the middle ledge. Go right and climb down the ladder, then enter the dark 
    room and press X to get the Revenge Element. Then, climb back up and go left 
    into the orange-colored doorway to enter the next room. Go up and you'll 
    confront Solt and Peppor again. They will accuse Karsh of killing Dario. 
    After a long flashback, you'll enter a fight against Solt and Peppor. Read 
    the Bosses section for help on defeating them. After you win (no, you do not 
    win a Star Level here), Karsh will gain his Level 7 Tech Skill, Axiomatic! 
    Solt and Peppor will apologize, give you the MementoPendant, and then they'll 
    leave. After they leave, allocate the new Tech Skill to Karsh's Element grid, 
    then go down to the previous area. Go left and up the hill, then go up, 
    right, and down along the path to reach the following area. Here, go down and 
    left through the orange-colored door to the next area, then go all the way up 
    under the giant bone. At the end, go right and down to the next area. Go 
    right and up along the path, then go down the 3 sets of steps to the bottom 
    area. Then, continue left and down out of this isle.
    
    Back on the World Map, go around the path to your boat, and then press X to 
    board it. Head west all the way past the large continent and dock at Guldove.
    
    Guldove (Another World)
    -----------------------
    
    As soon as you enter Guldove, your party will notice that people are 
    gathering nearby. They'll automatically run to the left and find that Orlha 
    the bartender is fighting off the invading Porre troops. She'll notice your 
    group is there and thinks they're the enemies, so she'll attack. Read the 
    Bosses section for help on defeating Orlha. After this fight (you don't win a 
    Star Level, sadly), you'll force the Porre troops to leave Guldove at once. 
    You'll end up in Doc's office with Orlha. She'll give you the SapphireBrooch 
    and ask you return when you regain Serge's real body again. After that, go 
    left and down and exit this building. Go left along the path to the next 
    area, then go left and climb up the ladder to the higher ledge. There, go 
    left to the next area, and then continue left and enter the hut. Go up to 
    Direa and select the Tear of Hate from the Key Items menu and she'll give you 
    the Dragon Emblem. Save your game if you want, then exit this hut. Go right 
    and talk to the girl standing on the ledge and choose to become the wind. Pay 
    2G and you'll take a ride down to the entrance of town as a shortcut. Now, 
    just go right and onto your boat to leave Guldove completely.
    
    On the World Map again, remove all of Karsh's Elements/accessories and use 
    the Tele-Porter to replace him with Fargo. Now, equip the Mythril Helmet and 
    Dragoon Gauntlet on Fargo. Then, allocate the Elements to Fargo like so:
    
    Fargo: (Level 1 Elements) AquaBeam, GravityBlow, PhotonRay, Uplift,
                              Bushwhacker, Cure, Fireball
           (Level 2 Elements) IceLance, Meteorite, ElectroJolt, Heal, AeroSaucer,
                              FirePillar
           (Level 3 Elements) Gravitonne, AquaBall, RecoverAll, Pillage (Tech),
                              PhotonBeam
           (Level 4 Elements) HealAll, AeroBlaster, AquaBall, IceBlast
           (Level 5 Elements) FreeFall, Inferno, CannonBalls (Tech)
           (Level 6 Elements) HolyLight, FrogPrince (Summon)
           (Level 7 Element) (leave this empty for now)
    
    After you're done preparing Fargo for the next part of the game, head 
    southeast a little bit and dock at Arni Village. From there, go left and down 
    to Opassa Beach.
    
    Opassa Beach (Another World)
    ----------------------------
    
    When you enter this area, go left to the green wormhole and use the Astral 
    Amulet to warp to Home World. Once there, go right and exit Opassa Beach.
    
    Back on the World Map, go right and get onto your boat again. Then, go left 
    and up along the side of the large continent. Then, go right to the S.S. 
    Zelbess and dock there.
    
    S.S. Zelbess (Home World)
    -------------------------
    
    When you board the giant cruise ship, head right and up the steps and ladders 
    all the way to the next area. Go right and down the steps to get inside the 
    actual ship. Inside, go left down the hall to the end, then go up the steps 
    and enter Fargo's cabin. Go up and talk to the other Fargo to have a little 
    confrontation. Your group's Fargo will take over the ship and steer it all 
    the way to Marbule, then have Nikki play his song to make the ghosts of 
    Marbule materialize. When you get to Marbule, your group will go onto the top 
    deck and Nikki will begin the concert. After a really long performance, your 
    group will start to leave the ship and Fargo will gain his Level 7 Tech 
    Skill, Invincible! Be sure to allocate it as soon as you can! Now, press X 
    and get on your boat to leave the S.S. Zelbess and arrive in Marbule
    
    Marbule (Home World)
    --------------------
    
    When you arrive in Marbule, you'll have a quick conversation with The Great 
    Explorer Toma. After he leaves, your job is to go through town and defeat all 
    the monsters that have appeared. So, go up and fight these creatures one by 
    one. Head up and right across the bridge to the other side of town and fight 
    every single creature here. After you eventually beat all of them, go up and 
    left into the cave. There, go up and defeat a couple more enemies. After 
    that, a dialogue box will appear telling you that a dragon's cry was heard in 
    the far-off distance. Now that you accomplished your goal, go down and exit 
    this cave. Go right and down the steps, then go down and left across the 
    bridge. Go down and enter the building, then go up to the bed and press X to 
    rest for the night. That way, you'll recover all Star Levels may have used 
    for Summons, as well as your group's HP. Then, exit the hut and go down to 
    exit Marbule.
    
    On the World Map, use the Smith Spirit and forge 3 Stone Mails since you 
    should have enough Denadorite for that by now. Equip them on your current 
    party members, and then disassemble the old mails. Also, disassemble all of 
    the following accessories: any "Earring" accessory, any "Pendant" accessory, 
    the Pendragon Sigil B, any unequipped Mythril Helmets, and the Dragoon's 
    Honor. Now, get on your boat and head west towards the El Nido Triangle. 
    Then, go up and dock at the shore of the Water Dragon Isle, and then walk 
    right to enter the actual isle.
    
    Water Dragon Isle (Home World)
    ------------------------------
    
    When you enter this isle, go up and press X by the lily pad and ride it to 
    another small island in the pond. Then, go up and ride that one to the next 
    island. Press X and ride the one north of you to another island, then ride 
    the upper-right lily pad to the next ledge. Save your game with the Record of 
    Fate, then climb up the wall north of you and enter the next area. Here, go 
    up through the small fairy community and climb up the middle ladder. Then, 
    just go up into the next area. In this room, go up and left, then climb down 
    the ladder to the bottom of this area. There, go down and into the following 
    room. Save your game here, then go right and down the ladders to the lower 
    ledge. Then, go left and down another ladder and go right. Defeat the two 
    Sidesteppas in the way, and then go right into the next room. Go up and onto 
    the platform, and then press X to talk to the Water Dragon. Tell it you want 
    its blessing, then you'll enter a boss battle against it. Read the Bosses 
    section for help on defeating the Water Dragon. After you win, you'll gain a 
    Star Level, as well as the BlueWhale Summon as spoils from the fight! The 
    Water Dragon will then give you the Blue Relic as its blessing. Now, use some 
    consumable Elements you may have to cure the Flu on your party if they have 
    it. Then, go down and into the next room and go left. Climb up the ladder, 
    then go right and up the next couple ladders and into the next room. Go up 
    the long ladder in front of you here, then go right and down to the following 
    room. Here, go down the ladder and continue down all the way to the next 
    area. Climb down the wall, then go down and ride the lily pad to the small 
    island. Ride the lily pad to the left to the next island, and then ride the 
    one to the right across the pond. Then, ride the one to the left, and then go 
    down and out of this isle completely.
    
    On the World Map, get on your boat and head directly north of the large 
    continent. Dock at the Earth Dragon Isle's shore, then go right and enter the 
    actual isle.
    
    Earth Dragon Isle (Home World)
    ------------------------------
    
    When you enter this isle, go up the path to the quicksand area. Then, go up 
    into the quicksand and your group will sink into the caverns below. When you 
    land, run towards the right and fall onto the right ledge. Go right along the 
    path, then drop down to the lower ledge by the sand geyser. From there, go 
    down the ladders to the bottom of this room. Go left and talk to the guy 
    standing nearby and he'll explain something to you about the Rockroaches, 
    then he'll give you the Explosive. Now, go down into the next room. In this 
    room, go left and down to a chest. Open it to get Denadorite, then go back up 
    and right to the entrance of this room. Take the path to the left by the 
    Rockroach on the ledge. Set the Explosive on it by selecting it from the Key 
    Items menu. The explosion will cause the Rockroach to go flying and cover a 
    sand geyser below. Now, go left and down the ladder, then go left and talk to 
    the guy there. He'll give you a hint on what to do about the next Rockroach. 
    So, wait for it to walk by the right ledge, then defeat it in battle. After 
    you beat it, press X by it and push it down the cliff to cover the sand 
    geyser. Then, continue down and right along the path. Go all the way right 
    and open the chest at the end to get another Denadorite. Go back left, and 
    then go down the ladder to the ground level. Go right and defeat the 
    Rockroach standing nearby. Afterwards, press X and push it into the third 
    sand geyser. Now, a fourth hole will appear, which is a sand boil. Go up and 
    press X by it to drop down into the next room. Here, just go down and into 
    the following room. Go to the Record of Fate and use the Smith Spirit to 
    forge new weapons for your current party. Equip the new weapons, and then 
    sell the old stuff since you should have more than enough of the raw 
    materials. Now, save your game at the Record of Fate and go down and right 
    along the path. At the end, your group will think there's nothing to do here, 
    but the Earth Dragon will then appear. Talk to it and you'll enter a battle. 
    Read the Bosses section for help on defeating the Earth Dragon.
    
    When you defeat the Earth Dragon, your group will gain a Star Level, better 
    stats, and the ThundaSnake Summon Element! It'll then give you the Yellow 
    Relic for defeating it. Now, go back left and up to the previous room. Go up 
    the path to the end, and then press X at the left edge. Your group will 
    decide to try jumping down, so press X at that edge again and jump down into 
    the sand boil, which will then shoot you onto another ledge. From there, go 
    up the ladder and up to the next room. Go right and up the two ladders to the 
    ledge with the sand boil. Press X and you'll be shot to the outside of the 
    isle. Now, go left across the bridge, then go down the ladder at the other 
    side. Continue down the path and exit this isle completely.
    
    Back on the World Map, go left to your boat and head southeast to Arni 
    Village. Dock your boat there and head east to the Hydra Marshes.
    
    Hydra Marshes (Home World)
    --------------------------
    
    When you enter this area, go up and right into the marsh. Follow the marsh 
    path all the way left and up, then walk left to the next area. Go up the 
    path, then left near the end to reach the following area. Go left and up and 
    talk to the Beeba to enter battle against it. Defeat it, then after it leaves 
    you along, continue up and right to the next area. Go right to the second 
    Beeba, then play the Beeba Flute to make Wingapede appear and take you to the 
    impenetrable Gaea's Navel.
    Gaea's Navel (Home World)
    -------------------------
    
    As soon as you land here, a small girl will appear and talk to you. Her name 
    is Leah and she'll choose to join your party. After she joins (don't put her 
    in your current lineup), go on the left path and climb up the wall to a chest 
    on the high ledge. Open it to get a Green Brooch, then equip it on Lynx or 
    Fargo. Also, equip the Star Fragment on Grobyc so he won't be affected by 
    most status effects. As a quick note: although I'm not going to be telling 
    you to do this throughout the walkthrough, you should try and kill pretty 
    much every enemy and open every chest in Gaea's Navel. That means you should 
    actually explore the island and go to places I'm not directing you to. It's 
    also the only way you can advance to the next part of the game. Now, climb 
    back down to the ground and go left to the next area. Here, go left and up 
    the hill, then go up and right to a chest on the ledge. Open it to get 
    Denadorite, then go back left and down the path. Climb down the wall to the 
    lower area and go left to the next area. Here, go all the way left and up and 
    open the chest to get Denadorite. Now, go down and right a tiny bit, then 
    climb up the wall to the higher ledge. Anyway, go right and up the hill, then 
    climb up the wall to a high ledge. Open the chest there to get Denadorite yet 
    again, then climb back down and continue down the ramp again. Then, go right 
    to the next area and open the chest to the right to get Denadorite. Go back 
    left to the previous area, then go left and climb down the wall to reach the 
    lower ledge. Now, go right to the next area. There, go all the way right to 
    the end, then open the chest to get Denadorite. Then, go back left and climb 
    up the weird section of the wall to reach the higher ledge. Once there, go 
    right and down the hill, then go up and climb the wall to the higher ledge. 
    Go left and open the chest to get Denadorite, then go right and down again to 
    the ground. Now, go right to the Record of Fate and use the Smith Spirit, and 
    then forge 3 Stone Helmets for your current party. Equip them, then 
    disassemble or sell the old helmets. Now, save your game and go right to the 
    next area.
    
    Here, it'll suddenly go quiet if you defeated the majority of the enemies. Go 
    right and up and a giant dinosaur will appear and attack your group. Read the 
    Bosses section for help on defeating Tyrano. After you beat it and gain a 
    Star Level, Leah will run off and your group will follow her. When you arrive 
    in this next area, go back down to the previous area and go down and right to 
    the end. Then, go up and all the way to the right side of the area. Then, go 
    all the way up and go left on the high ledge and open the chest to get 
    Denadorite again.
    
    Now, go back right and around to the area where Leah was hanging around and 
    go up to the next area. Go up and you'll meet the Green Dragon. When it asks 
    you to come hither, go up to it and press X to talk. It'll enter a battle 
    against you, so use the Bosses section for help on defeating the Green 
    Dragon. After you win and gain that Star Level and the Genie Summon, the 
    Green Dragon will give you the Green Relic that you needed! Leah will join 
    your group again, but don't put her in your current lineup. Now, go down to 
    the next area and play the Beeba Flute to make the Wingapede come and get 
    your group and bring you to Hydra Marshes.
    
    Hydra Marshes (Home World)
    --------------------------
    
    When you land here again, go left along the path to the next area. Here, save 
    your game using the Record of Fate. Then, go down and right to the next area. 
    Head down and right along the path all the way to the following area. Then, 
    continue down and right through the marsh until you reach the dry path to the 
    south of the marsh. At that point, go down the dry path and out of the Hydra 
    Marshes.
    
    On the World Map, head northwest towards Arni Village, then head southwest 
    and enter Opassa Beach.
    
    Opassa Beach (Home World)
    -------------------------
    
    In this area, go left and find the wormhole, then use the Astral Amulet to 
    warp to Another World. When you get there, go right and out of this area.
    
    Back on the World Map, go up and right and get on your boat. Then, head to 
    the southeast corner of the map and dock at the shore of Marbule. From there, 
    just walk up and enter Marbule.
    
    Marbule (Another World)
    -----------------------
    
    When you enter Marbule, go up and talk to the pink child standing north of 
    the entrance to buy some Elements. Buy at least 3 of every Trap Element he 
    has for sale. Then, talk to the other pink guy in the pool to get some more 
    Elements. Buy about 10 of each consumable Element, and 3 Weaken, LoRes, 
    BatEye, and WeakMinded Elements. After that, go down and exit Marbule 
    completely. (Note: Return here later with a party of non-human characters and 
    talk to the guy standing at the entrance; you'll receive the Valencian Cloth 
    Frame.)
    
    On the World Map, go down onto your boat, then head north to the S.S. 
    Invincible. From there, go west and dock at the Pyre Shore. Before you enter 
    Mount Pyre, it's time to allocate some more Elements to your group:
    
    Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                             Revive, Uplift, GravityBlow
          (Level 2 Elements) Ointment x5, IceLance, MagmaBomb, AeroSaucer, Heal,
                             GravityBlow, ElectroJolt, Meteorite
          (Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
                             GlideHook (Tech), FirePillar, AquaBall
          (Level 4 Elements) Purify, HealAll, Strengthen, ElectroBolt, IceBlast,
                             MeteorShower
          (Level 5 Elements) BatEye, WeakMinded, FeralCats (Tech), IceBlast
          (Level 6 Elements) FreeFall, LoRes
          (Level 7 Element) (leave this space empty for now)
    
    Fargo: (Level 1 Elements) AquaBeam, GravityBlow, PhotonRay, Uplift,
                              Bushwhacker, Cure, Fireball
           (Level 2 Elements) IceLance, Meteorite, ElectroJolt, Heal, AeroSaucer,
                              Ointment x5
           (Level 3 Elements) Gravitonne, AquaBall, RecoverAll, Pillage (Tech),
                              PhotonBeam
           (Level 4 Elements) HealAll, AeroBlaster, AquaBall, IceBlast
           (Level 5 Elements) FreeFall, Deluge, CannonBalls (Tech)
           (Level 6 Elements) HolyLight, FrogPrince (Summon)
           (Level 7 Element) Invincible (Tech)
    
    Grobyc: (Level 1 Elements) Revive, Bushwhacker, GravityBlow, AquaBeam, Uplift
            (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                               MagmaBomb
            (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                               Bushbasher
            (Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
                               MagmaBurst
            (Level 5 Elements) FreeFall, IceBlast, HairCutter (Tech), LoRes
            (Level 6 Elements) Inferno, Earthquake, Volcano (Trap)
            (Level 7 Elements) (leave these empty for now)
    
    After you prepare your group's Elements, go left and enter Mount Pyre.
    
    Mount Pyre (Another World)
    --------------------------
    
    When you enter Mount Pyre, go straight up the path (it should still be frozen 
    from earlier in the game). Go up the left path and climb the wall at the end 
    to reach the next room. Here, go up and take the right path to the next room. 
    In this room, go right to the edge of the lava and use the Ice Breath to 
    freeze all the lava. Now, go right onto the ice and slide down the long hill 
    to the bottom, then go right and open the chest to get a MagmaBomb Element. 
    Then, follow the path up and right to another room. Here, QUICKLY run up the 
    lava hill without freezing it, then open the chest to get a Pendragon Sigil 
    A. Then, run onto the dry ledge to the right and use Capsules/Tablets to 
    recover all the lost HP from going in the lava. Go right across the bridge 
    and open the chest there to get a Poultice Cap. Now, go back left into the 
    lava and use the Ice Breath to freeze the lava. After that, slide down the 
    hill and continue up the path to the next room. Here, talk to the small Fire 
    Dragon to enter a boss battle against it. Read the Bosses section for help on 
    defeating the Fire Dragon. When you win, your group will gain another Star 
    Level, as well as the Salamander Summon. The Red Dragon will then hand over 
    the Red Relic, then leave the area. So, go right out of this room and follow 
    the path all the way down and left to the following area. Continue down the 
    tunnel to the icy lava, then go down and right to the next area. Slide down 
    to the next ledge, then go left and down out of Mount Pyre.
    
    Back on the World Map, go right and board your boat. Head southeast and dock 
    at the Marbule shore, then save your game and enter Marbule.
    
    Marbule (Another World)
    -----------------------
    
    When you enter Marbule, go up and right through town. Get to the upper-right 
    part of Marbule, then go left and up the steps to the cave at the end. Enter 
    that cave and you'll see the Black Dragon has awakened. Go up and talk to it 
    to enter a boss battle. Read the Bosses section for help on defeating the 
    Black Dragon. When you beat it, your group will gain their 35th Star Level, 
    Lynx's Level 7 Tech, and better stats! You'll also win the GrimReaper Summon 
    Element. After that, the Black Dragon will give you the Black Relic. Now, 
    leave this cave and go right down the path. Then, go down and left across the 
    bridge and continue down out of Marbule.
    
    On the World Map, go down and onto your boat. Then, head west towards Gaea's 
    Navel. From there, go north and dock at the crescent shaped island known as 
    Sky Dragon Isle. After you dock, go up and enter this isle.
    
    Sky Dragon Isle (Another World)
    -------------------------------
    
    When you enter this isle, go left up the path to the middle area. Talk to the 
    people if you want, then go up the next set of steps to the next area. Here, 
    continue all the way up the long set of steps to the top, which is the next 
    area. Go up and talk to the Sky Dragon standing there. It'll challenge you to 
    a fight, then you'll enter battle against it. Read the Bosses section for 
    help on defeating the Sky Dragon. After you beat it, you'll gain another Star 
    Level, some better stats, and the Saints Summon Element! The Sky Dragon will 
    then acknowledge that you defeated it and give you the White Relic. After it 
    flies away, go down and out of this area. Go all the way down the steps to 
    the following area, and then take the right path out of this isle completely.
    
    On the World Map again, get on your boat and go east, then dock at Arni 
    Village. Then, head southwest to Opassa Beach.
    
    Opassa Beach (Another World)
    ----------------------------
    
    As you always do in this area, go left to the wormhole and use the Astral 
    Amulet to warp back to the Home World. When you get there, go right and out 
    of this area.
    
    Back on the World Map, go right and get on your boat, then head northwest to 
    Guldove.
    
    Guldove (Another World)
    -----------------------
    
    When you enter Guldove, go left along the path to the next area. Here, go 
    left and up and climb the ladder to reach the upper ledge. Go left to the 
    next area, then talk to the guard in front of the hut. He won't let you in, 
    but your party will suggest showing him the Dragon Emblem. So, go up to him 
    again and select the Dragon Emblem from the Key Items menu and he'll let you 
    in. Enter this hut and go up around the table, then talk to Steena in the 
    back. She will join your party and give you the Dragon Tear. Now, leave this 
    hut and go right to the next area. Climb down the ladder and then go right 
    and down to the following area. From here, just continue right onto your boat 
    to leave this town.
    
    Now, before doing anything else, remove all of Fargo's Elements and 
    accessories. Then, use the Tele-Porter and replace him with Riddel. Then, use 
    the Smith Spirit and forge her a Denadorite Rod and a Stone Mail. Equip her 
    with the new weapon, but instead of the Stone Mail, give her the Black Plate 
    armor, as well as the Dragoon Gauntlet and Stone Helmet that you just removed 
    from Fargo. Also, remove the Revive Element from Grobyc and replace it with 
    PhotonRay. Then, allocate Elements onto Riddel like so:
    
    Riddel: (Level 1 Elements) PhotonRay, Fireball, AquaBeam, Bushwhacker,
                               Revive, Uplift, Cure
            (Level 2 Elements) IceLance, Meteorite, MagmaBomb, AeroSaucer, Heal,
                               ElectroJolt
            (Level 3 Elements) Bushbasher, RecoverAll, PhotonBeam, Gravitonne,
                               SnakeEyes (Tech), Upheaval
            (Level 4 Elements) MeteorShower, IceBlast, RecoverAll, HealAll,
                               ElectroBolt
            (Level 5 Elements) HolyLight, AeroBlaster, SnakeSkin (Tech),
                               MagmaBurst
            (Level 6 Elements) UltraNova, Inferno, WeakMinded
            (Level 7 Elements) (leave these empty for now)
    
    After you're done here, head east to the northern shore of the main 
    continent. At a position about north of Mount Pyre, you should see a small, 
    unmarked island with smoke puffs coming out of the middle of it. Go up to 
    that island and press X to dock there, then press X on the actual island to 
    enter the Forbidden Island.
    
    Forbidden Island (Home World)
    -----------------------------
    
    When you enter this secret island, follow the path left and up into a house. 
    Talk to the man sitting there and Riddel will think that it's Dario. After a 
    quick talk, Riddel will show him a MementoPendant and he will suddenly tell 
    her to run. Radius and Karsh will walk in and the Masamune Sword will appear. 
    Dario will grab the sword and Karsh will have a flashback about what really 
    happened with that cursed sword. After a flashback, your group will end up 
    outside of the house with Dario possessed. Radius will tell you that you have 
    to defeat the Masamune to save Dario, then you'll enter a boss fight versus 
    Dario. Read the Bosses section for help on defeating Dario. After you win, 
    (you don't gain a Star Level for this fight, unfortunately) the Masamune will 
    become uncursed. It'll then choose Lynx as its new owner after a little 
    conversation between the sword's 3 parts. It'll intertwine with the Sea 
    Swallow and become the Mastermune, which is Lynx's new weapon! After Dario 
    regains his senses, your group will take Dario to the Viper Manor ruins. 
    After another long talk here, Dario will give Riddel the SnakeFangs, which is 
    her Level 7 Tech Skill! After that, you'll end up on the World Map again.
    
    Back on the World Map, allocate the SnakeFangs to Riddel right away. Then, 
    remove her Elements, accessories, and replace the Black Plate with the Stone 
    Mail. Now, use the Tele-Porter and replace her with Steena. Use the Smith 
    Spirit and forge Steena a Stone Sword, and sell the old sword she had. Equip 
    her with the Black Plate armor, as well as the Dragoon Gauntlet and Stone 
    Helmet. Allocate her Level 5 Tech, HydraShadow, as well, then allocate the 
    other Elements in this arrangement:
    
    Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                             Revive, Uplift, GravityBlow
          (Level 2 Elements) Fireball, IceLance, MagmaBomb, AeroSaucer, Heal,
                             GravityBlow, ElectroJolt, Meteorite
          (Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
                             GlideHook (Tech), FirePillar, AquaBall
          (Level 4 Elements) Purify, HealAll, Strengthen, ElectroBolt, IceBlast,
                             MeteorShower
          (Level 5 Elements) LoRes, BatEye, WeakMinded, FeralCats (Tech),
                             IceBlast
          (Level 6 Elements) FreeFall, Deluge (leave the other space empty)
          (Level 7 Elements) ForeverZero (Tech) (leave the other space empty)
    
    Steena: (Level 1 Elements) PhotonRay, Fireball, Bushwhacker, Revive,
                               AquaBeam, Uplift, Cure
            (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
                               ElectroJolt, Heal
            (Level 3 Elements) FirePillar, RecoverAll, PhotonBeam, DireaShadow
                               (Tech), Upheaval
            (Level 4 Elements) AeroBlaster, IceBlast, MeteorShower, HealAll,
                               LoRes
            (Level 5 Elements) HydraShadow (Tech), HolyLight, WeakMinded, Weaken
            (Level 6 Elements) Tornado (Trap), UltraNova, Iceberg (Trap)
            (Level 7 Elements) MagNegate (leave the other space empty for now)
    
    Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
                               Uplift
            (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                               MagmaBomb
            (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                               Bushbasher
            (Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
                               MagmaBurst
            (Level 5 Elements) FreeFall, IceBlast, HairCutter (Tech), LoRes
            (Level 6 Elements) Inferno, Earthquake, UltraNova (Trap)
            (Level 7 Elements) (leave these spaces empty for now)
    
    After that, you should also equip the Mastermune on Lynx. Then, head down and 
    left around the mountain, and then continue up and left to your boat. Now, 
    head south and east around the main continent. Dock the boat at the other 
    side by Mount Pyre, and then enter the fiery mountain again.
    
    Mount Pyre (Home World)
    -----------------------
    
    When you enter this mountain, go up to the lava in front of you and use the 
    Ice Breath to freeze it. Then, continue up and onto the left path, then go up 
    and right to the next area. In this new area, go straight up the path all the 
    way to the end, and then climb up the wall to reach the following area. Here, 
    go up and use the Ice Breath to freeze the lava. Then, take the path to the 
    right and defeat the Lava-boy in your way. After that, open the chest to get 
    Mythril. Go left and up the steps to the higher ledge and open the chest 
    there to get Denadorite. Go back down to the ground, then go left and up the 
    path. Follow the path up and right to the next area. Here, go up and across 
    the bridge to the end and you'll exit Mount Pyre.
    
    Outside again, go down and left to enter Fort Dragonia.
    
    Fort Dragonia (Home World)
    --------------------------
    
    As soon as you enter this fort, go up and your group will place the Dragon 
    Tear on the pedestal. It'll then unlock every door in the fort for easy 
    access. So, go around and up to the next room. Go up across the long bridge 
    to the following room, then go left and save your game. Then, go right and 
    enter the right room. Go across the bridge through the next 2 areas to reach 
    another room. In this room, go right and you'll see that statue from earlier 
    in the game. Read back in the earlier section of Fort Dragonia if you want to 
    try this puzzle. Pick the direction that'll get you dropped into the south 
    pit. When you land in that room, go down and right and open the chests to get 
    10 Nostrums. Open the other 2 chests to the left and get Denadorite and the 
    Volcano Element. Then, go left to the next room. Here, go down and left and 
    climb up the wall. Go left out of this room and continue across the bridge 
    until you get to the middle room again. This time, go up and enter the upper-
    left door and go across the bridge in that room. (I'm skipping the upper-
    right room since there's nothing of real importance there. If you want the 
    Denadorite and Nostrums there, go exploring and you'll find them.) In the 
    following room, follow the path up and left to the 2 chests at the other side 
    of the room. Open the bottom chest to make the ledge come near you, then take 
    the path up and right to the other side. There, close the left chest and open 
    the right one. Then, go up and left along the north path to the next group of 
    chests. Make sure both chests are opened, then go back right and down across 
    the middle platform to the next room. Here, open the chest to get the Iceberg 
    Element.
    
    Now, exit this room and go right and up to the chests. Just continue up and 
    left along the other path to reach the other set of chests. Close the right 
    chest to move the ledge where you want it. Then, go back right and take the 
    other path down and left to the first group of chests. From there, go right 
    and down out of this room. Go across the bridge to the main room, and then 
    enter the left room. Go across the bridge, then in the next room, go left and 
    down along the path. Go up and left when you can, then go up and left at the 
    north side of the room. Follow the path up the steps at the end to reach the 
    higher ledge, then go up and left into another room. Go to the altar and 
    press X to be assigned the "head", "body", and "tail". (For me, it was head, 
    body, and tail in that order.) Now, press Select to switch the order to body, 
    tail, and head, then go left to that room again. Go up to the altar and press 
    X, then exit this room. Then, go down and right, then go up the path until 
    you reach the block to the right. Go across it and open the chest on the 
    ledge to get a Denadorite. Now, go back left and down, then left and up into 
    that room again. Press Select to change your order to tail, head, body, then 
    press X at the altar to change the room layout. Exit this room and go down 
    and right to the steps. Go down the steps and follow the path upward. Go down 
    when you get a chance, then go left and down again. Go right and down around 
    the middle area, then take the path down and left. Go down on the path 
    between the walls again and go right and up. Go up to the very end, then go 
    up the steps and go left across the block. Open the chest to get a 
    ThundaStorm Element, then go back right across that block. Go down the steps 
    and go right out of this room. Go right across the bridge and you'll end up 
    in the middle area again.
    Now, save your game at the Record of Fate, then open the middle door and 
    enter that room. Go up and you'll see the evil Serge floating there. Your 
    group will then enter a boss battle against him, so read the Bosses section 
    for help on winning. After you win, you'll gain a Star Level and your group 
    will gain their first Level 8 Element slots! After this, Dark Serge will 
    disappear again. Now, go up onto the elevator and choose to ride it downward. 
    In the room you arrive in, go down and press X by the middle orange device. 
    Select the Big Egg from the Key Items menu and it'll hatch a creature named 
    Draggy. Choose to take it with you and Draggy will join your party. Don't put 
    it into your current group, though. After that, go up the elevator twice to 
    reach the top floor. Once at the top, go down and right to the next room. 
    Here, go down and right along the path, then go down around the middle base 
    and open the chest to get 5 Nostrums. Then, go back up and left all the way 
    across to the leftmost platform and head down. Go down the steps at the end 
    and continue down to the next room. Go left up the steps and go through the 
    door to the following room. Go up a tiny bit, and then go down the steps 
    going straight down. In the next room, go left and open the chest in the 
    corner to get an AntiBlack Element. Then, go all the way to the right side of 
    the room and go through the door to the next room. Open the chest there to 
    get 5 more Nostrums, then go back to the previous room. Go left and enter the 
    middle door to reach the next room, then go up and right along the path. Go 
    up the second set of steps to the right and open the chest to get an 
    AntiWhite Element. Then, go down the path to the first set of steps and go up 
    to the higher ledge. From there, go up and left to the middle platform and 
    press X to warp to an area high above.
    
    When you appear in the next area, go up and press X to open the giant door. 
    Your group will tell you (Lynx/Serge) to enter the room by yourself, and then 
    you'll enter the room alone. There, go up to the middle pedestal and press X 
    to hear a story of the planet's history. You can somewhat follow along as 
    well by looking at the wall paintings that the floating ball of light stops 
    in front of. After that, you'll see an FMV where Lynx looks at the Dragon 
    Tear, but it unfreezes the real Serge and Lynx will disappear. After that, 
    Serge will leave the room and meet your other 2 party members. Then, you'll 
    gain the Tear of Love from the shattered Dragon Tear. Before you go anywhere, 
    equip Serge with a Stone Helmet and Dragoon Gauntlet accessories (he 
    automatically has the Mastermune and Stone Mail equipped). Now, go down and 
    press X on the platform to teleport back down into the fort. There, go down 
    the steps, then go left and up around the middle section. Go left and up the 
    path to the next room. Go left and up to the elevator and press X to go back 
    down. Once there, go down to the next room, then continue down to the 
    following room. Head down across the bridge, then continue down and exit Fort 
    Dragonia completely.
    On the World Map, go right and down through the sections of Mount Pyre 
    quickly. Then, remove all of Steena's Elements and accessories, as well as 
    removing the Black Plate and replacing it with a Stone Mail. Also, use the 
    Tele-Porter and replace her with Norris. Use the Smith Spirit and forge 
    Norris a Denadorite Gun and Stone Mail. You can sell the old equipment if you 
    want. Then, go right onto your boat and head down and left, then dock at Arni 
    Village. Go left from there and down to Opassa Beach.
    
    Opassa Beach (Home World)
    -------------------------
    
    Here, go left as always to the wormhole, then use the Astral Amulet to warp 
    to Another World. Then, go right and exit Opassa Beach.
    
    On the World Map, go right and onto your boat, then head northwest to 
    Guldove.
    
    Guldove (Another World)
    -----------------------
    
    When you enter Guldove, go directly left to the following area. Here, go up 
    and enter the bar, then talk to Orlha. Select the SapphireBrooch from the Key 
    Items menu and she'll join your party. After that, exit the bar and go left 
    up the ladder. Then, go right and enter the Element Shop. Talk to the shaman 
    and buy at least 2 of the following Elements: MeteorShower, Meteorite, and 
    PhotonBeam. Leave the shop and climb back down the ladder, then go right and 
    down to the next area. Go right and back onto your boat to leave Guldove.
    
    Back on the World Map, go east and dock your boat at Termina. Then, walk 
    around the bend and enter Termina.
    
    Termina (Home World)
    --------------------
    
    When you enter Termina, go up the steps and enter Lisa's Element Shop. Here, 
    buy at least 2 or 3 of the following Elements: AquaBeam, HealAll, RecoverAll, 
    Uplift, Bushwhacker, and IceLance. Then, exit the shop and continue down to 
    exit Termina completely.
    
    Back on the World Map yet again, it's time to allocate Elements to your party 
    again like so:
    
    Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
                              AquaBeam, PhotonRay, Bushwhacker
           (Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
                              GravityBlow, AeroSaucer, MagmaBomb
           (Level 3 Elements) PhotonBeam, Upheaval, Gravitonne, RecoverAll,
                              Dash&Slash (Tech), AquaBall, FirePillar
           (Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
                              IceBlast, AeroBlaster
           (Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
                              MagmaBurst
           (Level 6 Elements) HolyLight, LoRes, Inferno
           (Level 7 Elements) UltraNova, FlyingArrow (Tech)
           (Level 8 Element) Saints (Summon)
    
    Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
                               Fireball, Cure, Uplift, Revive
            (Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
                               FirePillar, ElectroJolt
            (Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay
                               (Tech), Upheaval, Gravitonne
            (Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
            (Level 5 Elements) FreeFall, ElectroBolt, SunShower (Tech), LoRes
            (Level 6 Elements) Earthquake, ThundaStorm
            (Level 7 Element) TopShot (Tech)
    
    Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
                               Uplift
            (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                               MagmaBomb
            (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                               Bushbasher
            (Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
                               MagmaBurst
            (Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech),
                               LoRes
            (Level 6 Elements) Inferno, FreeFall, WeakMinded
            (Level 7 Elements) (leave these empty for now)
            (Level 8 Element) GrimReaper (Summon)
    
    After you're done allocating, go right and up, then left onto your boat. 
    Then, go down and right and dock at Arni Village. From there, go left and 
    down to Opassa Beach again.
    
    Opassa Beach (Another World)
    ----------------------------
    
    When you enter this area, go left to the wormhole and warp to the Home World 
    (you should know how to do this by now ^_^). After that, go right and out of 
    this area.
    
    On the World Map, go right and get onto your boat again. Now, head all the 
    way east and enter the Dead Sea Ruins.
    
    Dead Sea Ruins (Home World)
    ---------------------------
    
    When you enter this area, you'll find 3 lightly colored sections of water 
    called Fate Distortions. Go to any of them and press X, then your group will 
    be allowed to enter the Sea of Eden. You will then be asked to enter Disc 2, 
    so insert Disc 2 into your Playstation now!
    
    Sea of Eden (Another World)
    ---------------------------
    
    After you switch discs, your group will end up in the Sea of Eden, which is 
    in Another World. There will be 3 islands at each point of the triangular 
    shape formed in the middle of this area. Each island will represent the past, 
    present, and future, and the order you visit each one determines which form 
    of Vita you'll have to face soon. In my game, I visited the islands in this 
    order: Past, Present, then Future just to be simple. On each island, be sure 
    to press X at the floating triangles to make that visit count. After you 
    visit the third island, Vita will appear and you'll fight a boss battle 
    against it. Read the Bosses section for help on defeating Vita. After you 
    defeat Vita, your group will gain its 38th Star Level, as well as improved 
    stats. When the rumbling stops, go down and exit the last island you were in. 
    Get on your boat and go to the center area, then dock the boat. Equip Grobyc 
    with the White Plate armor for the upcoming battle, then save your game and 
    enter Chronopolis.
    
    Chronopolis (Another World)
    ---------------------------
    
    When you enter this futuristic area, you can go right and listen in on 2 
    ghosts having a conversation. Otherwise, go up the middle hall and a giant 
    robot known as PolisPolice will encounter you. When you enter battle against 
    it, read the Bosses section for help on winning. After you win, you'll gain a 
    VERY well earned Star Level and better stats. Now, go up and left and down 
    the steps. Defeat the robotic enemies and go right to the other side of the 
    room, then go up to a chest containing a Yellow Brooch. Equip that accessory 
    on Norris, then go back left and up the steps. Then, go right and up to the 
    next room. In this room, go right and up to the wall, then press X to open 
    the cabinet. Open the chest to get 5 Nostrums, then go down and press X to 
    open the hatch. Climb down to the next room and go all the way left to a 
    control panel. Press X and choose to activate a small robot. Control this 
    robot with the Control Pad/Stick and maneuver it over the paths underwater. 
    Use it to open the 2 chests in the upper-left and lower-left sections of this 
    room, which contain a White Brooch and the CureAll Element. After you open 
    them both, get the robot to the rightmost path. Have it go up and left onto 
    the dry ledge at the other side, then go right up the ramp and go right to 
    the wall. Have it go down, then press X by the flashing light on the wall to 
    make half of the bridge form in front of you. Now, press Triangle and choose 
    to quit controlling the robot. Now, go back to the right and go up to the 
    ledge. Look to the right where there's a flashing light, and then press X to 
    make the other half of the bridge form. Then, go up across the bridge and 
    climb the ladder to reach the next room. In this room, go down and around the 
    desk, and then press X to make the light turn red and the barrier to the left 
    open. Now, go left and up to the next room.
    
    Here, go up and defeat any enemies in this large room. Then, take the left 
    path to the next room. Go left and down the steps, then save your game at the 
    Record of Fate. Now, go back to the previous room and go all the way to the 
    right side of the room. Go through the right door to the next room. Here, go 
    right and up to a staircase, but before going up it, go around the stairs to 
    a chest. Open it to get the Forget-me-not-Pot. Now, go up the staircase to 
    the point where it says "2F" on the wall, and then go left to the next room. 
    In this room, go left and open the second door, then run left through the red 
    laser sensor. Defeat the enemy that appears, and then go down into the next 
    room. Defeat some more robots and make your way to the left side of this 
    room, then enter the door there to reach the following room. Here, go up and 
    talk to the ghost standing on the World Map to learn some history about El 
    Nido. Go up to the control panel with the pink light on the far left, then 
    press X to release the Level 2 lock. Leave this room and go all the way right 
    to the following room. When you're in the room with the laser sensor, go up 
    and open the previously locked door and enter that room. In this room, go 
    right and open the large, brown trunk to get Grobyc's StrongArm Level 7 Tech 
    Skill. Allocate that Tech to him right away! There is also a puzzle you must 
    solve in this room. The door to the left requires a code to open, and that 
    code depends on which of the hatches to the right are open. The absolute 
    easiest way to do this is by closing the open hatch, then enter "00" as the 
    code to open the door and get 5 Recharge Elements. Now, leave this room and 
    go down to the following room. Here, go left and press X to open the elevator 
    in the middle. Choose to go up to the third floor with this elevator.
    
    Once on the third floor, defeat all of the flying robotic creatures here, and 
    then enter the room to the left. Go up to the left corner and enter the room 
    there, then open the chest to get a Rainbow Shell. Now, go down out of this 
    small room, and then continue down and out of this larger room. This time, 
    enter the room in the right side. Here, go up and talk to the ghosts to learn 
    more about FATE. Then, enter the door in the lower-right section of this room 
    and defeat the giant Combot. After you beat it, go right and open the chest 
    to get a HellBound Element. Now, go left and down out of this room. Go left 
    to the elevator and ride it up to the 4th floor. There, go right and enter 
    the room to the right. Go up and you'll listen in on a meeting among the 
    ghosts. You'll learn more about the history of El Nido, as well as the Time 
    Egg. After this meeting ends, go right and through that door, then continue 
    right to the next room. Go down 2 sets of steps and open the chest to get a 
    Magnify Element. Now, talk to the ghost standing nearby to find out where the 
    chief is. After that, go upstairs and into that room, then in this room, go 
    left and down into the following room. Go left and ride the elevator down to 
    the 1st floor. There, go left and down the steps into the next room. In this 
    room, go up and left to the steps, then go up the steps to the higher 
    platform. Go up and left and talk to the ghost standing there and listen to 
    what it says. After it leaves, go back right and down, then continue right 
    and down to the previous room. Go right and press X at the elevator, then 
    ride it up to the 4th floor again. There, go left and enter the room that is 
    now unblocked.
    
    In this room, go up and left, then up the ramp. Defeat the Combot you 
    encounter, then open the chest to get a Card Key. Then, go up and press X at 
    the blue light to hear a talk between Kid and another comrade. After the 
    whole thing is over, go down and right to the bottom of the ramp. Go right 
    and press X at the middle Record of Fate on the table to hear a demonstration 
    about their purpose in the game. After that, talk to the ghosts if you want. 
    Otherwise go down and out of this room. Go right to the elevator and ride it 
    down to B1, thanks to the Card Key. (You may want to return to the Record of 
    Fate on the first floor to save your game.) Before you go any further, equip 
    Serge with the Black Plate and remove the White Plate from Grobyc, replacing 
    it with the Stone Mail. After that, go left along the path and defeat the 
    Combots in your way. Then, go left and press X at the console to the left of 
    the door. After the scan, you'll be authorized to enter the next room. In the 
    next room, you'll have an encounter with Lynx again. After a long talk and 
    explanation, he'll turn into Fate and attack. Read the Bosses section for 
    help on defeating Fate. After you defeat Fate and gain a Star Level, 
    Lynx/Fate will die and Kid will wake up. She'll see the Frozen Flame, and 
    then Harle will appear and try to stop her. After that, the Dragon Gods will 
    become happy that Fate has died. Then, a FMV will start showing the Sky 
    Dragon Isle transform into the giant Terra Tower. Kid will then talk for a 
    moment, and then another FMV will begin. The Dragon Gods will all come 
    together and get ready for battle. After that's over, Harle will disappear 
    and Kid will collapse, then the next scene will show most of your group in a 
    room on the S.S. Invincible.
    
    Your group will talk about what to do next, and then you'll hear that Kid is 
    at Radius's Hermit's Hideaway resting. After the talk, you'll be given the 
    option to change your party around, although I wouldn't do that. After that, 
    you'll be on the World Map again. Head north and dock at Hermit's Hideaway, 
    then go around the path and enter this place.
    
    Hermit's Hideaway (Another World)
    ---------------------------------
    
    When you enter this area, just go up the path all the way to the end, then go 
    up the hill and climb down into the actual hideout. Go down and left to where 
    Kid is in a coma, then try talking to her. The parts of the Mastermune will 
    have a conversation, and then they'll send you back into the past to where 
    Kid's having trouble. There, you'll end up in an orphanage on fire and 
    infested with Lava-boys! To start this mission, go right and up and defeat 
    the first Lava-boy. Then, check out the clock in the corner to find a child 
    in hiding. Tell him everything's going to be all right and he'll give you a 
    Rainbow Shell. Then, check out the machine to the left of the clock, then go 
    up to it and press the following buttons in this order: L1, Triangle, R1, 
    Triangle, X. By doing that, you'll gain Kid's Level 7 Tech Skill, HotShot. 
    Now, go up and into the next room. Defeat the Lava-boy to the left, and then 
    check out the plant in the corner to find another child. He'll give you 5 
    Nostrums, then tell you about the other rooms. Now, go up and into the next 
    room. Go right and down and open the chest in the corner to get a Stardust 
    Cape. Now, go back up and left, then defeat the Lava-boy in the way and exit 
    this room. Go right up the steps and into the following room. There, defeat 
    the Lava-boy, then check out the bed to find another hidden child. Talk to 
    the child to get another Rainbow Shell, then go left and down to the next 
    room. Defeat the Lava-boy, then talk to the boy to the left and get 5 more 
    Nostrums. Go back to the previous room, and then go around and down the steps 
    to the lower floor. Now, go up the left staircase to the next room. Here, 
    just go left and down to the following room. Open the chest to get a Diva 
    Dress, then go back to the previous room.
    
    Here, get to the upper-right corner of the room and press X. Take the Ice Gun 
    and the Mastermune will make your third party member disappear. Now, examine 
    the papers on the ground if you want, then go down the stairs to the bottom 
    floor. Go right and up the other staircase to reach the next room. Here, 
    defeat a Lava-boy, then go to the upper-right corner of the room to find a 
    square hatch. Press X and remove it, then climb down to the next room. Go 
    down the path to the following room. There, the Mastermune will make your 
    other party member disappear. After that, go left and use the Ice Gun to put 
    out that fire. Go right and up into the large area, then go up to the fire 
    and use the Ice Gun to put it out. Put out all 5 sections of it, and then go 
    up to the next room. Here, you'll witness an FMV showing Lynx in the burning 
    house with Harle. After they disappear, a child will appear and Serge will 
    take it away from the house. After Serge and the child are watching the fire, 
    tell the girl that you won't leave her. After that, Serge will disappear and 
    end up back in Hermit's Hideaway. Kid will finally wake up and join your 
    party. Radius will then come and have your group rest for the night. After 
    that, you'll end up outside of the hideout again. So, just go down the path 
    and exit this area completely.
    
    Back on the World Map, get onto your boat and head southwest around the main 
    continent. Dock your boat at Arni Village, then walk right and up at the 
    other side of the small stream. Go up to the waterfall and press X to enter 
    Divine Dragon Falls.
    
    Divine Dragon Falls (Another World)
    -----------------------------------
    
    When you enter this area, go left across the water to the other side. Follow 
    the path left and up, then right across the bridge and continue up the path 
    to a cave. Enter the cave and go left along the path to a small room with 2 
    pedestals. Go up to each altar and select the Tear of Hate and the Tear of 
    Love to place them on the altars. After that, the floating orbs of light will 
    combine and you will receive the Chrono Cross (it's an Element and a Key 
    Item)! Now, go right and down out of the cave. Then, continue down and left 
    along the path to the end, then go down and right out of this area 
    completely.
    
    On the World Map again, go down and left towards Arni Village, then go down 
    and board your boat. Now, use the Smith Spirit and forge a Denadorite Gun, 
    Stone Mail, and a Stone Helmet. Then, remove all of Norris's Elements and the 
    Dragoon Gauntlet, and use the Tele-Porter to switch him for Starky. Equip 
    Starky with the new equipment you forged, as well as that Dragoon Gauntlet. 
    Then, allocate some Elements really quick to him and you'll be set to go. 
    (The only reason I'm not going to give a detailed list of what to allocate to 
    Starky is because I'm not keeping him in the group for long.) After this, 
    head all the way south and enter the El Nido Triangle.
    
    El Nido Triangle (Another World)
    --------------------------------
    
    When you enter this area, paddle up to the light area of water and choose to 
    go down. There, follow the path right and up, then right and up again. Follow 
    the path up and right, and then open the chest to get a Rainbow Shell. Then, 
    go left and up to the other side of this room, then climb down the ladder to 
    the next area. There, take the path down and right first, then open the chest 
    at the end to get a Rainbow Shell. Then, take the path back down and left, 
    then up to the ladder. This time, follow the path right and down to the 
    center of this room. There, you'll encounter a giant jellyfish creature, so 
    press X and enter battle against it. Read the Bosses section for help on 
    defeating the RoyalJelly. When you defeat it, you'll gain a Star Level and 
    some better stats. Now, go up to the UFO and Starky will become amazed. Your 
    group will then enter the craft and Starky will give you an Anti-Gravity 
    Device. Then, you'll end up at the docks inside of Chronopolis. Starky will 
    install the device on your boat so you can fly to Terra Tower. Then, just 
    talk to Kid and choose to fly to Terra Tower.
    
    Terra Tower (Another World)
    ---------------------------
    
    You'll see an FMV of the boat taking off and flying into the sky towards the 
    tower. After it lands, go up to the Record of Fate. Remove all of Starky's 
    Elements and accessories, and then use the Tele-Porter and switch him for 
    Norris again. Equip Norris with the Dragoon Gauntlet again, then allocate his 
    Elements like they were before. If you don't remember or don't feel like 
    scrolling up to see how they were before, just allocate them like so:
    
    Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
                               Fireball, Cure, Uplift, Revive
            (Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
                               FirePillar, ElectroJolt
            (Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay
                               (Tech), Upheaval, Gravitonne
            (Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
            (Level 5 Elements) FreeFall, ElectroBolt, SunShower (Tech), LoRes
            (Level 6 Elements) Earthquake, ThundaStorm (leave the last space
                               empty)
            (Level 7 Element) TopShot (Tech)
            (Level 8 Element) ThundaSnake (Summon)
    
    You should also allocate the Golem and RedWolf Trap Elements to Grobyc's 
    empty Level 7 spaces. Now that you're set, save your game and go left and up 
    the steps into the tower. Go left down the hallway to the floating yellow 
    object, then it'll enter battle with you. Read the Bosses section for help on 
    defeating Terrator. After you beat it and gain the Star Level, you'll also 
    receive the YellowField Element. Now, remove the Golem Traps from Grobyc and 
    put the Sonja Traps in its spot. Also, allocate YellowField to Serge's empty 
    Level 6 space. Now, go left and to the next room. Here, follow the path up 
    and left around the room, then open the chest at the end to get 5 Nostrums. 
    Take the path back around to the entrance of this room, then go down and 
    left. Press X to knock down the pillar, then walk across to the other side 
    and continue to the next room. Go down all of the sets of steps in this room 
    until you reach the very bottom of this chamber. From there, go right and 
    defeat the TerraTerror in the way, then continue to the next room. In this 
    room, open the chest to get some Nostrums, then follow the path down and left 
    to the bottom-left corner of the room. Continue down the path and go left 
    into the next room. Go down the path and climb all the way down to the bottom 
    of this room. Then, go left and up around the path, then at the end, go left 
    across the bridge to the chest. The floor will collapse and you'll fall into 
    the water below, then sink into the next room. Go left and up the path and 
    Serge will hear voices. After a conversation with a giant stone head, go left 
    and up to the next room. Go up the path in front of you, then at the top, go 
    right and down to the lower ledge. From there, go left and down, then right 
    to the end. Climb up the wall and go right to the next room.
    
    On this ledge, open the chest to get the Pack of Lies. Now, go back to the 
    previous room and continue up the path. Go left and hold Up as you cross the 
    waterfall to avoid falling to the ledge below. Open the chest to get Defender 
    Plus, then go all the way right to the next room. Here, go right into the 
    water and climb up the column to the next ledge. Go left and open the chest 
    behind the waterfall to get a Rainbow Shell. Then, go right and climb to the 
    next ledge, and then go left and up to the following ledge. Go right and 
    climb up to the next ledge, then go right and slide down the slope. Go right 
    into the next room and open the chest to get the Betta Carotene. Now, go back 
    to the previous room and go left, and then slide down to the ledge below. Go 
    left and up to the next ledge, then go right and climb up to the following 
    ledge. From there, go left and up, then follow the path right to the next 
    room. Go up and right around the room, then go to each of the pillars and 
    press X to knock them down. Then, walk down the second pillar and cross the 
    other one to reach the other ledge. After that, go up and left to the next 
    room. Here, go right and up, then go left and up to a floating red ball. Go 
    up to it and you'll enter battle against Pyrotor. Read the Bosses section for 
    help on defeating it. After you win and gain a Star Level, you'll also win 
    the RedField Element. Now, remove the RedWolf Trap and replace it with a 
    Sonja Trap. After that, go down and left along the path, then go down and 
    right to a chest. Open it to get a HealPlus Element, then go back around the 
    path to where you fought Pyrotor. From that point, continue up the path to 
    the next room. There, climb up the ladder and go around the circular ledge. 
    Then, follow the path straight across to the next ladder, and climb up to the 
    next ledge. Climb up the following ladder, then go right and down the ladder 
    to a ledge with a chest. Open it to get a Rainbow Shell.
    
    Now, climb back up to the higher ledge and go around the path, then go right 
    to the next ladder. Climb up the next couple of ladders to a high ledge, then 
    go left and down the following ladder. Go around the ledge and up another 
    ladder, then go left and down that ladder. Go around and down the next ladder 
    and open the chest there to get a Spectral Glove. Be sure to equip it on 
    Grobyc right away! Next, climb back up to the higher ledge again, and then go 
    up the following ladder. From there, climb up the vine to reach the next 
    room. There, go all the way right and up the first 2 sets of steps. Then, go 
    left and down the middle steps to a chest containing the HolyHealing Element. 
    Be sure to allocate that one to Serge's empty Level 7 slot immediately! Now, 
    go right and up the steps again, then go right and up the last set of steps 
    straight to the top. Open the chest to get a Rainbow Shell, then go back down 
    2 sets of steps and go all the way left. Go up those steps, and then go right 
    and up another set. There, go left and into the next room. Go left across the 
    bridge and press X to open the door. Go right and talk to the Prophet to hear 
    a long story about the future and Dinopolis, and the war with Chronopolis. 
    After the LONG talk is over, go left and up the steps to the higher ledge. Go 
    right to the last bookshelf, and press X to find a switch. Activate it and 
    climb up the ladder, then open the chest there to get the BlackHole Element. 
    Now, climb all the way back down to the bottom floor where you talked to the 
    Prophet. From there, go down and out of this room. Go right across the bridge 
    to the next room, then go right and up into the following room. Here, go up 
    and you'll see 6 giant crystals. Watch them to see what order they light up, 
    then continue up to the next room.
    
    There, go up and press X by the green mass in the middle of the room. You'll 
    then enter battle against Anemotor. Read the Bosses section for help on 
    defeating it. After you win, you'll gain a new Star Level, as well as better 
    stats! You'll also win the GreenField Element for winning. After that, go up 
    onto the middle platform and press X to warp up to another area. Your group 
    will look up at a forcefield surrounding the top of the tower. Next, go left 
    to the Record of Fate and save your game. Also, it's a safe time to list what 
    Elements you should have allocated now:
    
    Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
                              AquaBeam,
                              PhotonRay, Bushwhacker
           (Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
                              GravityBlow, AeroSaucer, MagmaBomb
           (Level 3 Elements) AntiBlack, PhotonBeam, Upheaval, Gravitonne,
                              RecoverAll, Dash&Slash (Tech), AquaBall, FirePillar
           (Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
                              IceBlast, AeroBlaster
           (Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
                              MagmaBurst
           (Level 6 Elements) HolyLight, LoRes, Inferno, HolyHealing
           (Level 7 Elements) UltraNova, FlyingArrow (Tech) (leave last space
                              empty)
           (Level 8 Elements) Saints (Summon) (leave the other spaces empty)
    
    Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
                               Fireball, Cure, Uplift, Revive
            (Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
                               FirePillar, ElectroJolt
            (Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay
                               (Tech), Upheaval, Gravitonne
            (Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
            (Level 5 Elements) HolyLight (Trap), ElectroBolt, SunShower (Tech),
                               LoRes
            (Level 6 Elements) Earthquake, ThundaStorm, FreeFall
            (Level 7 Elements) TopShot (Tech), MotherShip (Trap)
            (Level 8 Elements) ThundaSnake (Summon) (leave last space empty)
    
    Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
                               Uplift
            (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                               MagmaBomb
            (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                               Bushbasher
            (Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
                               MagmaBurst
            (Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech),
                               LoRes
            (Level 6 Elements) Inferno, FreeFall, WeakMinded, BlackHole
            (Level 7 Elements) StrongArm (Tech), Inferno (leave other spaces
                               empty)
            (Level 8 Element) GrimReaper (Summon)
    
    After you're done allocating Elements, you should equip the Black Plate on 
    Serge and the White Plate on Grobyc. Then, save your game again if you want, 
    and then go up and left into the next room. Here, go left and defeat all the 
    Cupoids flying around until you reach the next area. There, continue left 
    until you reach the teleporter at the end. Stand on it and press X to be 
    warped across the huge chasm to the next ledge. When you appear there, go up 
    and talk to the giant black creature to enter battle. Read the Bosses section 
    for help on defeating Gravitor. After you win, you'll win another Star Level 
    and gain some stat boosts as well. You'll also receive the BlackHole Element, 
    which you should allocate to one of Grobyc's empty Level 7 slots. Now that 
    you're done here, go down onto the teleporter and press X to warp back across 
    the chasm. Once there, go down and right to the next area. Here, go right and 
    defeat the Cupoids, then continue to the following room. Here, save your game 
    at the Record of Fate. Then, go right and into the next room. This area is 
    worse than the other area because in addition to the enemies, there are also 
    strong wind currents pushing you around. They may push you into enemies if 
    you're not careful. Make your way to the right side of this area, and then 
    continue right to the next area. Here, go right onto the teleporter and press 
    X to warp across the large gap. When you land, go up to the giant creature 
    and press X to enter battle against Luxator. Read the Bosses section for help 
    on defeating Luxator. After you win, you'll gain yet another Star Level, as 
    well as better stats and the UltraNova Element! The other beam creating the 
    forcefield at the top of the tower will disappear, thus causing the 
    forcefield to disappear completely. Be sure to allocate UltraNova to one of 
    Serge's empty Level 7 or 8 slots right away! Now, go down onto the teleporter 
    and press X to warp back to the previous ledge. When you land, just go left 
    to the following area. Here, go left while fighting the wind currents to 
    avoid the enemies. Defeat the enemies if you want, then continue left to the 
    next room.
    
    Back in the middle chamber, you'll find that the middle door is now open. So, 
    go left and save your game, then go up through the middle door to the next 
    room. Here, go up to the blue portal floating in the middle of the room. 
    Press X and you'll enter battle against the last Elemental boss, Aquator. 
    Read the Bosses section for help on defeating it. After you win, you'll gain 
    another Star Level, stat boosts, and the BlueField Element. After that, 6 
    lights will light up and make a sound as they appear around where you're 
    standing. Pay attention to the order in which they light up since it'll help 
    you defeat the final boss very soon! (The order is as follows: Yellow, Red, 
    Green, Blue, Black, and White.) Before going any further, go down to the 
    previous room and save your game. After you're ready, go up to the middle 
    room again. Go up, then left up the steps to the higher ledge. Go up and 
    right, then down the middle path onto the teleporter. Press X while standing 
    on it to be warped very high in the sky, atop Terra Tower. There, go up and 
    the wall in front of you will sink. After that, continue straight up to the 
    next area. Your group will walk up the steps while listening to some voice. 
    At the top, go up to the middle and you'll see an FMV revealing the Frozen 
    Flame. Kid will demand that the evil creature reveals itself, then a giant 
    flying creature will appear. After its speech is over, you'll enter battle 
    against the TimeDevourer. Read the Bosses section to find out how to defeat 
    this creature. When you defeat it, you'll win a Star Level, better stats, and 
    the Earring of Hope. The TimeDevourer will then warp to another dimension and 
    the Prophet will appear. After he explains something to you about the Dragon 
    God, a voice will tell you to go to the darkness between the dimensions. He 
    will then give you the Time Egg, then disappear. The water then starts to 
    rise and Terra Tower falls to the water and becomes a weird shape.
    
    Your group will end up on the boat outside of Terra Tower. After a 
    conversation about what to do next, it's decided that you should head to 
    Opassa Beach again. So, head east and dock the boat at Arni Village. Then, 
    walk left and down to Opassa Beach.
    
    Opassa Beach (Another World)
    ----------------------------
    
    When you visit this beach again, head left to find the green wormhole and use 
    the Astral Amulet to warp to Home World. When you arrive, you'll see 3 
    children from the original Chrono Trigger (those of you who played it should 
    be familiar with them). Talk to each of them to find out a lot of history 
    about everything. After you talk to them all go right and exit this beach 
    completely for now.
    
    Back on the World Map, go up and right to your boat, then press X to board 
    it. Head southeast and dock at the shore of Marbule, then enter the town 
    itself.
    
    Marbule (Home World)
    --------------------
    
    When you enter Marbule, make your way around and up into the cave where you 
    fought the Black Dragon earlier. Here, talk to the bluish guy standing up and 
    to the left, and then buy the Master Hammer from him for 10000G. After that, 
    go down and out of this cave, and then continue around and out of town 
    completely.
    
    On the World Map, go down and onto your boat. Use the Tele-Porter to switch 
    someone really quick for Zappa. Then, equip the Master Hammer on him and head 
    northwest and dock at Arni Village. From there, head left and down to Opassa 
    Beach.
    
    Opassa Beach (Home World)
    -------------------------
    
    When you enter this area, go left to the green wormhole and use the Astral 
    Amulet to warp back to Another World. When you get there, go right and out of 
    Opassa Beach.
    
    On the World Map, head northeast and north through Fossil Valley, then 
    northwest to enter Termina.
    
    Termina (Another World)
    -----------------------
    
    When you arrive in Termina, go up the steps and go right by Lisa's Element 
    Shop to reach the next area. There, take the path going north to the 
    following area. From there, go up and enter Zappa's Smithy. Go left into the 
    back of this room and talk to the other Zappa. He'll notice you have Rainbow 
    Shells, then both Zappas will work to create the Rainbow Axe. Your Zappa will 
    then learn to make Rainbow weapons/armor/accessories! Now, go right and exit 
    this building, then go down the path to the next area. Go down and left to 
    the following area, then continue left and down the steps to exit Termina.
    
    When you get to the World Map, use the Tele-Porter and replace Zappa with the 
    character you previously had in your party. After that, use the Smith Spirit 
    and you'll see that you can now forge Rainbow stuff. You'll notice that there 
    are shiny materials involved in making them. You only gain those materials by 
    using a summon to defeat an enemy. The material you gain depends on the 
    Innate of the summon you used. Here's a quick list of what Innate the summon 
    you use in order to obtain shiny material:
    
    Innate      Material
    ------      --------
    Blue        Shiny Dew
    Green       Shiny Leaf
    Yellow      Shiny Sand
    Black       Shiny Soot
    Red         Shiny Ember
    White       Shiny Salt
    
    I'm not going to force you to forge any Rainbow equipment, although if you 
    want to get the extra power/protection, go ahead and spend a little while 
    defeating enemies with summons, and switching to characters of different 
    Innates to use different colored summons. Anyway, head south through Fossil 
    Valley again, then head southwest to Opassa Beach.
    
    Opassa Beach (Another World)
    ----------------------------
    
    When you enter Opassa Beach, head left to the green wormhole, then use the 
    Astral Amulet to warp again to the Home World. Once there, go right and out 
    of Opassa Beach. Save your game there and make sure you have lots of great 
    Elements equipped in your party. To make sure you're prepared, try to 
    allocate your Elements like so:
    
    Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
                              AquaBeam, PhotonRay, Bushwhacker
           (Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
                              GravityBlow, AeroSaucer, MagmaBomb
           (Level 3 Elements) AntiBlack, PhotonBeam, Upheaval, Gravitonne,
                              RecoverAll, Dash&Slash (Tech), AquaBall, FirePillar
           (Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
                              IceBlast, AeroBlaster, MeteorShower
           (Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
                              MagmaBurst
           (Level 6 Elements) HolyLight, LoRes, Inferno, HolyHealing
           (Level 7 Elements) UltraNova, UltraNova, FlyingArrow (Tech), Inferno
           (Level 8 Elements) Chrono Cross, Saints (Summon) (leave the other
                              spaces empty)
    
    Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
                               Fireball, Cure, Uplift, Revive
            (Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
                               FirePillar, ElectroJolt
            (Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay
                               (Tech), Upheaval, Gravitonne
            (Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
            (Level 5 Elements) AntiGreen, ElectroBolt, SunShower (Tech), LoRes
            (Level 6 Elements) Earthquake, ThundaStorm, FreeFall
            (Level 7 Elements) TopShot (Tech), Inferno
            (Level 8 Elements) ThundaSnake (Summon) (leave last space empty)
    
    Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
                               Uplift
            (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                               MagmaBomb
            (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                               Bushbasher
            (Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
                               MagmaBurst
            (Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech),
                               LoRes
            (Level 6 Elements) Inferno, FreeFall, WeakMinded, Recharge (x5)
            (Level 7 Elements) StrongArm (Tech), Inferno, BlackHole, BlackHole
            (Level 8 Element) GrimReaper (Summon) (leave other spaces empty)
    
    After that, you should also equip the Green Plate on Serge, the Power Seal 
    accessory on Norris, the White Plate and Defender accessory on Grobyc. Now 
    that everything is in order, reenter Opassa Beach and go left to the 3 kids 
    standing around. Go down to the purple wormhole and use the Time Egg, then 
    choose to warp to the darkness of time. After you warp, you'll enter battle 
    against the TimeDevourer for the last time. Read the Bosses section for help 
    on beating it, then congratulations on beating Chrono Cross! (Note: After the 
    ending, save your game. That way, you'll gain access to the "New Game+" 
    mode.)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  6. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    Acacia PVT (1st encounter)
        HP: 70
        Innate: Yellow
        Attack: 13
        Magic Attack: 10
        Defense: 0
        Magic Defense: 1
        Drop (Common): Tablet
        Drop (Rare): PhotonRay
        Steal (Common): Ivory Helmet
        Steal (Rare): Capsule
    
    Acacia PVT (2nd encounter)
        HP: 210
        Innate: Red
        Attack: 29
        Magic Attack: 10
        Defense: 12
        Magic Defense: 0
        Drop (Common): LoRes
        Drop (Rare): Silver Earring
        Steal (Common): Capsule
        Steal (Rare): LoRes
    
    Acacia SGT (1st encounter)
        HP: 84
        Innate: Yellow
        Attack: 14
        Magic Attack: 10
        Defense: 0
        Magic Defense: 2
        Drop (Common): Copper
        Drop (Rare): Meteorite
        Steal (Common): Bronze Helmet
        Steal (Rare): Capsule
    
    Acacia SGT (2nd encounter)
        HP: 240
        Innate: Yellow
        Attack: 31
        Magic Attack: 10
        Defense: 15
        Magic Defense: 1
        Drop (Common): ElectroBolt
        Drop (Rare): Iron
        Steal (Common): Upheaval
        Steal (Rare): LoRes
    
    Aero Guard
        HP: 540
        Innate: Blue
        Attack: 65
        Magic Attack: 15
        Defense: 65
        Magic Defense: 8
        Drop (Common): Screw
        Drop (Rare): N/A
        Steal (Common): Denadorite
        Steal (Rare): HolyLight
    
    AirFrame
        HP: 450
        Innate: Black
        Attack: 9
        Magic Attack: 20
        Defense: 24
        Magic Defense: 45
        Drop (Common): Bone
        Drop (Rare): SealAll
        Steal (Common): Mythril
        Steal (Rare): Elbow Pad
    
    Alphabat (Home World)
        HP: 260
        Innate: Black
        Attack: 30
        Magic Attack: 10
        Defense: 20
        Magic Defense: 7
        Drop (Common): Iron
        Drop (Rare): HellBound
        Steal (Common): GravityBlow
        Steal (Rare): HellBound
    
    Alphabat (Another World)
        HP: 100
        Innate: Black
        Attack: 28
        Magic Attack: 10
        Defense: 1
        Magic Defense: 0
        Drop (Common): GravityBlow
        Drop (Rare): N/A
        Steal (Common): Tablet
        Steal (Rare): HellBound
    
    BeachBum
        HP: 32
        Innate: Blue
        Attack: 4
        Magic Attack: 4
        Defense: 0
        Magic Defense: 0
        Drop (Common): Humour
        Drop (Rare): Tablet
        Steal (Common): Medicine
        Steal (Rare): Cure
    
    Beeba
        HP: 280
        Innate: Yellow
        Attack: 22
        Magic Attack: 10
        Defense: 3
        Magic Defense: 6
        Drop (Common): Fur
        Drop (Rare): Upheaval
        Steal (Common): Tablet
        Steal (Rare): Copper
    
    Big Boxer
        HP: 80
        Innate: Yellow
        Attack: 12
        Magic Attack: 10
        Defense: 5
        Magic Defense: 0
        Drop (Common): AeroSaucer
        Drop (Rare): ElectroJolt
        Steal (Common): Heal
        Steal (Rare): ElectroJolt
    
    BlueMoaman
        HP: 145
        Innate: Blue
        Attack: 11
        Magic Attack: 10
        Defense: 0
        Magic Defense: 5
        Drop (Common): Feather
        Drop (Rare): IceBlast
        Steal (Common): IceLance
        Steal (Rare): N/A
    
    Bomber
        HP: 650
        Innate: Black
        Attack: 20
        Magic Attack: 10
        Defense: 40
        Magic Defense: 10
        Drop (Common): N/A
        Drop (Rare): N/A
        Steal (Common): Capsule
        Steal (Rare): Cloud Cape
    
    Bubba Dingo (Home World)
        HP: 140
        Innate: Red
        Attack: 28
        Magic Attack: 10
        Defense: 32
        Magic Defense: 8
        Drop (Common): Leather
        Drop (Rare): Ointment
        Steal (Common): Tablet
        Steal (Rare): Capsule
    
    Bubba Dingo (Another World)
        HP: 30
        Innate: Red
        Attack: 7
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Fur
        Drop (Rare): Fireball
        Steal (Common): Fur
        Steal (Rare): Cure
    
    Bulb (Home World)
        HP: 280
        Innate: Green
        Attack: 21
        Magic Attack: 10
        Defense: 31
        Magic Defense: 10
        Drop (Common): Seed
        Drop (Rare): Sonja Trap
        Steal (Common): Heal
        Steal (Rare): Capsule
    
    Bulb (Another World)
        HP: 50
        Innate: Green
        Attack: 11
        Magic Attack: 10
        Defense: 0
        Magic Defense: 1
        Drop (Common): Seed
        Drop (Rare): Bushbasher
        Steal (Common): Tablet
        Steal (Rare): Bronze Pick
    
    Cassowary (Home World)
        HP: 500
        Innate: Yellow
        Attack: 41
        Magic Attack: 10
        Defense: 32
        Magic Defense: 7
        Drop (Common): Mythril
        Drop (Rare): Nostrum
        Steal (Common): Sight Scope
        Steal (Rare): Nostrum
    
    Cassowary (Another World)
        HP: 100
        Innate: Yellow
        Attack: 14
        Magic Attack: 10
        Defense: 1
        Magic Defense: 0
        Drop (Common): Uplift
        Drop (Rare): Feather
        Steal (Common): Ivory Mail
        Steal (Rare): ElectroJolt
    
    Cat Burglar (Home World)
        HP: 588
        Innate: Red
        Attack: 58
        Magic Attack: 10
        Defense: 42
        Magic Defense: 8
        Drop (Common): Fur
        Drop (Rare): N/A
        Steal (Common): Mythril
        Steal (Rare): Denadorite
    
    Cat Burglar (Another World)
        HP: 195
        Innate: Red
        Attack: 26
        Magic Attack: 10
        Defense: 7
        Magic Defense: 0
        Drop (Common): Ointment
        Drop (Rare): Leather
        Steal (Common): Poultice Cap
        Steal (Rare): Power Glove
    
    Centaurpede
        HP: 370
        Innate: Yellow
        Attack: 45
        Magic Attack: 10
        Defense: 28
        Magic Defense: 7
        Drop (Common): Fang
        Drop (Rare): Upheaval
        Steal (Common): ElectroBolt
        Steal (Rare): Earthquake
    
    Chamellion
        HP: 530
        Innate: Blue
        Attack: 60
        Magic Attack: 14
        Defense: 50
        Magic Defense: 12
        Drop (Common): WhiteOut
        Drop (Rare): Panacea
        Steal (Common): Denadorite
        Steal (Rare): Trashy Tiara
    
    Combat
        HP: 200
        Innate: Black
        Attack: 27
        Magic Attack: 10
        Defense: 10
        Magic Defense: 1
        Drop (Common): BlackOut
        Drop (Rare): Imbecile
        Steal (Common): Capsule
        Steal (Rare): Nostrum
    
    Combot
        HP: 1900
        Innate: Red
        Attack: 74
        Magic Attack: 16
        Defense: 70
        Magic Defense: 10
        Drop (Common): Inferno
        Drop (Rare): Screw
        Steal (Common): Denadorite
        Steal (Rare): Nostrum
    
    Crossbones
        HP: 150
        Innate: Black
        Attack: 28
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Bone
        Drop (Rare): Iron
        Steal (Common): Iron
        Steal (Rare): HellBound
    
    Cupoid
        HP: 570
        Innate: White
        Attack: 63
        Magic Attack: 10
        Defense: 46
        Magic Defense: 10
        Drop (Common): Purify
        Drop (Rare): Winged Shoes
        Steal (Common): Stardust Cape
        Steal (Rare): Purify
    
    Cuscus (Home World)
        HP: 200
        Innate: Green
        Attack: 32
        Magic Attack: 10
        Defense: 95
        Magic Defense: 28
        Drop (Common): EagleEye
        Drop (Rare): BatEye
        Steal (Common): Capsule
        Steal (Rare): AeroBlaster
    
    Cuscus (Another World)
        HP: 56
        Innate: Green
        Attack: 10
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Tablet
        Drop (Rare): Eyeball
        Steal (Common): ElectroJolt
        Steal (Rare): Tablet
    
    Cybot (Home World)
        HP: 980
        Innate: Yellow
        Attack: 72
        Magic Attack: 10
        Defense: 72
        Magic Defense: 0
        Drop (Common): Screw
        Drop (Rare): ThundaStorm
        Steal (Common): Denadorite
        Steal (Rare): Nostrum
    
    Cybot (Another World)
        HP: 314
        Innate: Yellow
        Attack: 40
        Magic Attack: 10
        Defense: 60
        Magic Defense: 0
        Drop (Common): Screw
        Drop (Rare): Iron
        Steal (Common): Knee Pad
        Steal (Rare): HiRes
    
    Daffy Dwarf (1st encounter)
        HP: 90
        Innate: Yellow
        Attack: 18
        Magic Attack: 8
        Defense: 1
        Magic Defense: 2
        Drop (Common): Tablet
        Drop (Rare): Bronze Vest
        Steal (Common): ElectroBolt
        Steal (Rare): AeroBlaster
    
    Daffy Dwarf (2nd encounter)
        HP: 130
        Innate: Yellow
        Attack: 16
        Magic Attack: 7
        Defense: 0
        Magic Defense: 2
        Drop (Common): ElectroBolt
        Drop (Rare): Leather
        Steal (Common): Iron
        Steal (Rare): Capsule
    
    Daggy Dwarf (1st encounter)
        HP: 100
        Innate: Yellow
        Attack: 20
        Magic Attack: 8
        Defense: 1
        Magic Defense: 2
        Drop (Common): Fur
        Drop (Rare): Bronze Vest
        Steal (Common): ElectroBolt
        Steal (Rare): AeroBlaster
    
    Daggy Dwarf (2nd encounter)
        HP: 140
        Innate: Yellow
        Attack: 20
        Magic Attack: 7
        Defense: 0
        Magic Defense: 2
        Drop (Common): ElectroJolt
        Drop (Rare): Copper
        Steal (Common): Tablet
        Steal (Rare): Iron
    
    Dead Beat (1st encounter)
        HP: 90
        Innate: Black
        Attack: 22
        Magic Attack: 10
        Defense: 2
        Magic Defense: 5
        Drop (Common): Iron
        Drop (Rare): HellSoul
        Steal (Common): HellSoul
        Steal (Rare): Bone
    
    Dead Beat (2nd encounter)
        HP: 150
        Innate: Black
        Attack: 22
        Magic Attack: 10
        Defense: 10
        Magic Defense: 5
        Drop (Common): Eyeball
        Drop (Rare): HolyLight Trap
        Steal (Common): Unicorn Trap
        Steal (Rare): UltraNova Trap
    
    Dodo (Home World)
        HP: 500
        Innate: White
        Attack: 40
        Magic Attack: 10
        Defense: 40
        Magic Defense: 12
        Drop (Common): Feather
        Drop (Rare): StrongMinded
        Steal (Common): Mythril
        Steal (Rare): Magnify
    
    Dodo (Another World, 1st encounter)
        HP: 220
        Innate: White
        Attack: 24
        Magic Attack: 11
        Defense: 7
        Magic Defense: 0
        Drop (Common): Bone
        Drop (Rare): Feather
        Steal (Common): Feather
        Steal (Rare): Tablet
    
    Dodo (Another World, 2nd encounter)
        HP: 168
        Innate: White
        Attack: 17
        Magic Attack: 10
        Defense: 5
        Magic Defense: 0
        Drop (Common): Feather
        Drop (Rare): Feather
        Steal (Common): Feather
        Steal (Rare): Purify
    
    Dragoon (1st encounter)
        HP: 350
        Innate: Red
        Attack: 42
        Magic Attack: 15
        Defense: 39
        Magic Defense: 10
        Drop (Common): Ointment
        Drop (Rare): Knee Pad
        Steal (Common): Silver Pendant
        Steal (Rare): Gold Earring
    
    Dragoon (2nd encounter)
        HP: 700
        Innate: Red
        Attack: 49
        Magic Attack: 18
        Defense: 40
        Magic Defense: 7
        Drop (Common): FrogPrince Trap
        Drop (Rare): N/A
        Steal (Common): Dragoon Gauntlet
        Steal (Rare): N/A
    
    Drongo (Home World)
        HP: 200
        Innate: Green
        Attack: 32
        Magic Attack: 10
        Defense: 33
        Magic Defense: 10
        Drop (Common): Carapace
        Drop (Rare): Mythril
        Steal (Common): Carapace
        Steal (Rare): Heal
    
    Drongo (Another World)
        HP: 40
        Innate: Green
        Attack: 8
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Seed
        Drop (Rare): AeroSaucer
        Steal (Common): Tablet
        Steal (Rare): Heal
    
    Dwarf (1st encounter)
        HP: 140
        Innate: Yellow
        Attack: 19
        Magic Attack: 8
        Defense: 1
        Magic Defense: 2
        Drop (Common): Uplift
        Drop (Rare): Bronze Mail
        Steal (Common): Capsule
        Steal (Rare): Heal
    
    Dwarf (2nd encounter)
        HP: 150
        Innate: Yellow
        Attack: 18
        Magic Attack: 7
        Defense: 0
        Magic Defense: 2
        Drop (Common): Upheaval
        Drop (Rare): Copper
        Steal (Common): Iron
        Steal (Rare): Capsule
    
    Ectoplasm
        HP: 450
        Innate: Red
        Attack: 19
        Magic Attack: 15
        Defense: 40
        Magic Defense: 7
        Drop (Common): Nostrum
        Drop (Rare): N/A
        Steal (Common): CureAll
        Steal (Rare): N/A
    
    Fossicker
        HP: 555
        Innate: Yellow
        Attack: 50
        Magic Attack: 3
        Defense: 52
        Magic Defense: 14
        Drop (Common): Mythril
        Drop (Rare): N/A
        Steal (Common): Mythril
        Steal (Rare): Denadorite
    
    Geos
        HP: 208
        Innate: Black
        Attack: 28
        Magic Attack: 10
        Defense: 31
        Magic Defense: 10
        Drop (Common): HiRes
        Drop (Rare): Eyeball
        Steal (Common): Capsule
        Steal (Rare): Heal
    
    Gerridae (Home World)
        HP: 260
        Innate: Blue
        Attack: 14
        Magic Attack: 10
        Defense: 30
        Magic Defense: 7
        Drop (Common): AquaBeam
        Drop (Rare): CurePlus
        Steal (Common): CurePlus
        Steal (Rare): Deluge
    
    Gerridae (Another World)
        HP: 54
        Innate: Blue
        Attack: 9
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Fang
        Drop (Rare): AquaBeam
        Steal (Common): Medicine
        Steal (Rare): Antiviral Cap
    
    Gizmotoid
        HP: 500
        Innate: Red
        Attack: 70
        Magic Attack: 15
        Defense: 68
        Magic Defense: 8
        Drop (Common): Denadorite
        Drop (Rare): Power Seal
        Steal (Common): Denadorite
        Steal (Rare): Nostrum
    
    Gloop (Home World, 1st encounter)
        HP: 230
        Innate: Blue
        Attack: 31
        Magic Attack: 10
        Defense: 21
        Magic Defense: 10
        Drop (Common): Medicine
        Drop (Rare): CurePlus
        Steal (Common): Medicine
        Steal (Rare): CurePlus
    
    Gloop (Home World, 2nd encounter)
        HP: 200
        Innate: Blue
        Attack: 18
        Magic Attack: 10
        Defense: 30
        Magic Defense: 6
        Drop (Common): CurePlus
        Drop (Rare): Numble
        Steal (Common): Numble
        Steal (Rare): Deluge
    
    Gloop (Another World)
        HP: 50
        Innate: Blue
        Attack: 9
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Humour
        Drop (Rare): Poultice Cap
        Steal (Common): Humour
        Steal (Rare): N/A
    
    Gobledygook (Home World)
        HP: 270
        Innate: Red
        Attack: 32
        Magic Attack: 10
        Defense: 25
        Magic Defense: 10
        Drop (Common): Feather
        Drop (Rare): Dancing Shoes
        Steal (Common): HellSoul
        Steal (Rare): MagmaBurst
    
    Gobledygook (Another World)
        HP: 47
        Innate: Red
        Attack: 10
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): MagmaBomb
        Drop (Rare): Antitoxinal Cap
        Steal (Common): Ointment
        Steal (Rare): Bronze
    
    Googhoul
        HP: 180
        Innate: Yellow
        Attack: 28
        Magic Attack: 10
        Defense: 8
        Magic Defense: 0
        Drop (Common): Eyeball
        Drop (Rare): ElectroBolt
        Steal (Common): Capsule
        Steal (Rare): HiRes
    
    Gremlin
        HP: 280
        Innate: Green
        Attack: 34
        Magic Attack: 10
        Defense: 20
        Magic Defense: 10
        Drop (Common): Humour
        Drop (Rare): Leather
        Steal (Common): Dancing Shoes
        Steal (Rare): Sight Scope
    
    Guillot
        HP: 1001
        Innate: Yellow
        Attack: 65
        Magic Attack: 10
        Defense: 73
        Magic Defense: 0
        Drop (Common): Mythril
        Drop (Rare): Screw
        Steal (Common): N/A
        Steal (Rare): N/A
    
    Gurgoyle
        HP: 520
        Innate: Yellow
        Attack: 60
        Magic Attack: 14
        Defense: 50
        Magic Defense: 12
        Drop (Common): Earth Charm
        Drop (Rare): N/A
        Steal (Common): Denadorite
        Steal (Rare): Nostrum
    
    Gyroblade
        HP: 460
        Innate: White
        Attack: 75
        Magic Attack: 20
        Defense: 63
        Magic Defense: 8
        Drop (Common): MeteorShower
        Drop (Rare): N/A
        Steal (Common): Denadorite
        Steal (Rare): Gold Earring
    
    Harle
        HP: 400
        Innate: Black
        Attack: 32
        Magic Attack: 10
        Defense: 10
        Magic Defense: 5
        Drop (Common): PhotonBeam
        Drop (Rare): Moonglasses
        Steal (Common): PhotonBeam
        Steal (Rare): Moonglasses
    
    HotDiggity (Home World)
        HP: 417
        Innate: Red
        Attack: 54
        Magic Attack: 10
        Defense: 40
        Magic Defense: 7
        Drop (Common): Fang
        Drop (Rare): RedWolf Trap
        Steal (Common): RedWolf Trap
        Steal (Rare): Mythril
    
    HotDiggity (Another World)
        HP: 165
        Innate: Red
        Attack: 22
        Magic Attack: 10
        Defense: 6
        Magic Defense: 0
        Drop (Common): Fang
        Drop (Rare): Iron
        Steal (Common): Dancing Shoes
        Steal (Rare): N/A
    
    JellyBlubba
        HP: 475
        Innate: Blue
        Attack: 52
        Magic Attack: 10
        Defense: 25
        Magic Defense: 9
        Drop (Common): Mythril
        Drop (Rare): CureAll
        Steal (Common): CureAll
        Steal (Rare): Iceberg
    
    Komodo Pup
        HP: 28
        Innate: Blue
        Attack: 4
        Magic Attack: 4
        Defense: 0
        Magic Defense: 0
        Drop (Common): Bone
        Drop (Rare): Feather
        Steal (Common): Tablet
        Steal (Rare): Medicine
    
    Lagoonate
        HP: 510
        Innate: Blue
        Attack: 45
        Magic Attack: 10
        Defense: 62
        Magic Defense: 21
        Drop (Common): Fang
        Drop (Rare): Resistance Ring
        Steal (Common): Capsule
        Steal (Rare): CureAll
    
    Lantern Jaw
        HP: 290
        Innate: Blue
        Attack: 42
        Magic Attack: 10
        Defense: 25
        Magic Defense: 11
        Drop (Common): Capsule
        Drop (Rare): Inferno
        Steal (Common): MagmaBurst
        Steal (Rare): Cloud Cape
    
    Lava-boy (Home World, 1st encounter)
        HP: 780
        Innate: Red
        Attack: 63
        Magic Attack: 13
        Defense: 48
        Magic Defense: 10
        Drop (Common): Denadorite
        Drop (Rare): Red Brooch
        Steal (Common): Red Brooch
        Steal (Rare): Stone Helmet
    
    Lava-boy (Home World, 2nd encounter)
        HP: 614
        Innate: Red
        Attack: 60
        Magic Attack: 10
        Defense: 48
        Magic Defense: 7
        Drop (Common): Inferno
        Drop (Rare): Gold Earring
        Steal (Common): Flame Charm
        Steal (Rare): Red Brooch
    
    Lava-boy (Another World)
        HP: 230
        Innate: Red
        Attack: 28
        Magic Attack: 10
        Defense: 11
        Magic Defense: 0
        Drop (Common): MagmaBurst
        Drop (Rare): Gold Pendant
        Steal (Common): Tablet
        Steal (Rare): Sight Scope
    
    Li'l Boxer
        HP: 70
        Innate: Yellow
        Attack: 11
        Magic Attack: 10
        Defense: 5
        Magic Defense: 0
        Drop (Common): IceLance
        Drop (Rare): Meteorite
        Steal (Common): Heal
        Steal (Rare): ElectroBolt
    
    Locknest (Home World)
        HP: 210
        Innate: Green
        Attack: 31
        Magic Attack: 10
        Defense: 30
        Magic Defense: 6
        Drop (Common): Capsule
        Drop (Rare): HealAll
        Steal (Common): Capsule
        Steal (Rare): Carnivore
    
    Locknest (Another World)
        HP: 43
        Innate: Green
        Attack: 10
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Eyeball
        Drop (Rare): Antidote
        Steal (Common): Antidote
        Steal (Rare): Seed
    
    Mamma Dingo (Home World)
        HP: 140
        Innate: Red
        Attack: 28
        Magic Attack: 10
        Defense: 32
        Magic Defense: 8
        Drop (Common): Strengthen
        Drop (Rare): MagmaBurst
        Steal (Common): Poultice Cap
        Steal (Rare): Capsule
    
    Mamma Dingo (Another World)
        HP: 70
        Innate: Red
        Attack: 12
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Leather
        Drop (Rare): MagmaBomb
        Steal (Common): Cure
        Steal (Rare): N/A
    
    Mannequeen
        HP: 200
        Innate: Yellow
        Attack: 42
        Magic Attack: 15
        Defense: 32
        Magic Defense: 20
        Drop (Common): Mythril
        Drop (Rare): Inferno
        Steal (Common): Mythril
        Steal (Rare): Sight Scope
    
    Man-at-Arms
        HP: 160
        Innate: Black
        Attack: 20
        Magic Attack: 10
        Defense: 6
        Magic Defense: 0
        Drop (Common): Heal
        Drop (Rare): Bronze Mail
        Steal (Common): HellSoul
        Steal (Rare): Iron
    
    Man-O-War
        HP: 100
        Innate: Black
        Attack: 16
        Magic Attack: 10
        Defense: 5
        Magic Defense: 0
        Drop (Common): Capsule
        Drop (Rare): Heal
        Steal (Common): GravityBlow
        Steal (Rare): Iron
    
    Mantarrey (Home World)
        HP: 500
        Innate: Yellow
        Attack: 60
        Magic Attack: 10
        Defense: 46
        Magic Defense: 20
        Drop (Common): Leather
        Drop (Rare): CurePlus
        Steal (Common): Medicine
        Steal (Rare): Antiviral Cap
    
    Mantarrey (Another World)
        HP: 480
        Innate: Yellow
        Attack: 54
        Magic Attack: 10
        Defense: 30
        Magic Defense: 10
        Drop (Common): Leather
        Drop (Rare): FrogPrince Trap
        Steal (Common): Mythril
        Steal (Rare): FrogPrince Trap
    
    Opah Fish
        HP: 40
        Innate: Red
        Attack: 8
        Magic Attack: 4
        Defense: 0
        Magic Defense: 0
        Drop (Common): Scale
        Drop (Rare): Bone
        Steal (Common): Ointment
        Steal (Rare): Tablet
    
    Paper Boy
        HP: 165
        Innate: Yellow
        Attack: 26
        Magic Attack: 10
        Defense: 5
        Magic Defense: 0
        Drop (Common): Capsule
        Drop (Rare): WeakMinded
        Steal (Common): WhiteOut
        Steal (Rare): RecoverAll
    
    Pentapus
        HP: 600
        Innate: Green
        Attack: 36
        Magic Attack: 10
        Defense: 15
        Magic Defense: 5
        Drop (Common): AquaBall
        Drop (Rare): IceBlast
        Steal (Common): N/A
        Steal (Rare): N/A
    
    Porre PVT
        HP: 350
        Innate: White
        Attack: 52
        Magic Attack: 10
        Defense: 28
        Magic Defense: 5
        Drop (Common): AquaBall
        Drop (Rare): Iron Helmet
        Steal (Common): N/A
        Steal (Rare): N/A
    
    Porre SGT
        HP: 400
        Innate: White
        Attack: 55
        Magic Attack: 10
        Defense: 31
        Magic Defense: 5
        Drop (Common): IceBlast
        Drop (Rare): Stamina Ring
        Steal (Common): N/A
        Steal (Rare): N/A
    
    PortalGhiest
        HP: 330
        Innate: Yellow
        Attack: 22
        Magic Attack: 10
        Defense: 5
        Magic Defense: 0
        Drop (Common): Capsule
        Drop (Rare): Eyeball
        Steal (Common): Magnify
        Steal (Rare): Heal
    
    Potpourri
        HP: 68
        Innate: Green
        Attack: 19
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): AeroSaucer
        Drop (Rare): Brace
        Steal (Common): Brace
        Steal (Rare): Tablet
    
    Potty
        HP: 350
        Innate: Yellow
        Attack: 14
        Magic Attack: 10
        Defense: 5
        Magic Defense: 0
        Drop (Common): Brace
        Drop (Rare): Bronze
        Steal (Common): Capsule
        Steal (Rare): Upheaval
    
    Prehysteric
        HP: 550
        Innate: Yellow
        Attack: 58
        Magic Attack: 10
        Defense: 54
        Magic Defense: 7
        Drop (Common): Denadorite
        Drop (Rare): Golem Trap
        Steal (Common): Earth Charm
        Steal (Rare): Yellow Brooch
    
    Prey Mantis
        HP: 610
        Innate: Green
        Attack: 50
        Magic Attack: 10
        Defense: 50
        Magic Defense: 7
        Drop (Common): Feather
        Drop (Rare): Sonja Trap
        Steal (Common): Forest Charm
        Steal (Rare): Green Brooch
    
    Pterodact
        HP: 750
        Innate: Red
        Attack: 58
        Magic Attack: 11
        Defense: 50
        Magic Defense: 10
        Drop (Common): Inferno
        Drop (Rare): Gold Earring
        Steal (Common): Cloud Cape
        Steal (Rare): Stamina Belt
    
    Puffy
        HP: 300
        Innate: Yellow
        Attack: 50
        Magic Attack: 10
        Defense: 23
        Magic Defense: 7
        Drop (Common): Scale
        Drop (Rare): Mythril
        Steal (Common): Mythril
        Steal (Rare): Deluge
    
    Quaffid (Home World)
        HP: 320
        Innate: Green
        Attack: 24
        Magic Attack: 11
        Defense: 0
        Magic Defense: 5
        Drop (Common): Bushbasher
        Drop (Rare): AeroBlaster
        Steal (Common): Capsule
        Steal (Rare): Antidote
    
    Quaffid (Another World)
        HP: 200
        Innate: Green
        Attack: 12
        Magic Attack: 10
        Defense: 0
        Magic Defense: 1
        Drop (Common): Seed
        Drop (Rare): Bushbasher
        Steal (Common): Antidote
        Steal (Rare): BatEye
    
    RedMoaman
        HP: 145
        Innate: Red
        Attack: 11
        Magic Attack: 10
        Defense: 0
        Magic Defense: 5
        Drop (Common): Feather
        Drop (Rare): FirePillar
        Steal (Common): MagmaBomb
        Steal (Rare): N/A
    
    Robo Ducky
        HP: 450
        Innate: White
        Attack: 45
        Magic Attack: 10
        Defense: 38
        Magic Defense: 7
        Drop (Common): Screw
        Drop (Rare): Mythril
        Steal (Common): Mythril
        Steal (Rare): Gold Earring
    
    Roborg
        HP: 300
        Innate: Yellow
        Attack: 35
        Magic Attack: 12
        Defense: 8
        Magic Defense: 0
        Drop (Common): Copper
        Drop (Rare): ElectroBolt
        Steal (Common): Screw
        Steal (Rare): Capsule
    
    Rockroach
        HP: 515
        Innate: Yellow
        Attack: 75
        Magic Attack: 11
        Defense: 77
        Magic Defense: 10
        Drop (Common): Denadorite
        Drop (Rare): Fang
        Steal (Common): Sonja Trap
        Steal (Rare): Tornado Trap
    
    SandSquirt
        HP: 26
        Innate: Blue
        Attack: 3
        Magic Attack: 4
        Defense: 0
        Magic Defense: 0
        Drop (Common): Fang
        Drop (Rare): Scale
        Steal (Common): Tablet
        Steal (Rare): N/A
    
    SchoolMates
        HP: 400
        Innate: Blue
        Attack: 49
        Magic Attack: 10
        Defense: 25
        Magic Defense: 10
        Drop (Common): Scale
        Drop (Rare): Mythril
        Steal (Common): CureAll
        Steal (Rare): Nostrum
    
    Scorpoid
        HP: 250
        Innate: Blue
        Attack: 32
        Magic Attack: 10
        Defense: 5
        Magic Defense: 0
        Drop (Common): Feather
        Drop (Rare): Knee Pad
        Steal (Common): Tablet
        Steal (Rare): Capsule
    
    Shadow Cat
        HP: 350
        Innate: Black
        Attack: 45
        Magic Attack: 10
        Defense: 25
        Magic Defense: 20
        Drop (Common): Fur
        Drop (Rare): MotherShip Trap
        Steal (Common): Daemon Charm
        Steal (Rare): FreeFall
    
    Sidesteppa (Home World)
        HP: 680
        Innate: Blue
        Attack: 82
        Magic Attack: 10
        Defense: 63
        Magic Defense: 20
        Drop (Common): Fang
        Drop (Rare): CureAll
        Steal (Common): CurePlus
        Steal (Rare): Sea Charm
    
    Sidesteppa (Another World)
        HP: 620
        Innate: Blue
        Attack: 52
        Magic Attack: 10
        Defense: 35
        Magic Defense: 10
        Drop (Common): CureAll
        Drop (Rare): N/A
        Steal (Common): Deluge
        Steal (Rare): Nostrum
    
    Snibgoblin
        HP: 110
        Innate: Green
        Attack: 24
        Magic Attack: 10
        Defense: 1
        Magic Defense: 0
        Drop (Common): AeroSaucer
        Drop (Rare): Bushbasher
        Steal (Common): AeroBlaster
        Steal (Rare): Antidote
    
    Snobgoblin
        HP: 120
        Innate: Green
        Attack: 24
        Magic Attack: 10
        Defense: 1
        Magic Defense: 1
        Drop (Common): Fang
        Drop (Rare): Bushbasher
        Steal (Common): Antidote
        Steal (Rare): Capsule
    
    Spearfisher
        HP: 487
        Innate: Blue
        Attack: 44
        Magic Attack: 10
        Defense: 30
        Magic Defense: 16
        Drop (Common): Nimble
        Drop (Rare): CureAll
        Steal (Common): Antiviral Cap
        Steal (Rare): IceBlast
    
    Swamp Bug
        HP: 80
        Innate: Blue
        Attack: 20
        Magic Attack: 10
        Defense: 0
        Magic Defense: 1
        Drop (Common): Fang
        Drop (Rare): Feather
        Steal (Common): Medicine
        Steal (Rare): Numble
    
    Taurminator
        HP: 658
        Innate: Red
        Attack: 60
        Magic Attack: 10
        Defense: 45
        Magic Defense: 10
        Drop (Common): Mythril
        Drop (Rare): Mythril Helmet
        Steal (Common): Mythril
        Steal (Rare): Gold Earring
    
    TerraTerror
        HP: 700
        Innate: White
        Attack: 69
        Magic Attack: 10
        Defense: 53
        Magic Defense: 10
        Drop (Common): Nostrum
        Drop (Rare): Defender
        Steal (Common): Waist Pad
        Steal (Rare): Nostrum
    
    Total Chaos
        HP: 230
        Innate: Black
        Attack: 30
        Magic Attack: 10
        Defense: 32
        Magic Defense: 10
        Drop (Common): Gravitonne
        Drop (Rare): Mythril
        Steal (Common): Mythril
        Steal (Rare): Trashy Tiara
    
    Tragedienne
        HP: 380
        Innate: Red
        Attack: 32
        Magic Attack: 10
        Defense: 18
        Magic Defense: 10
        Drop (Common): AquaBall
        Drop (Rare): Deluge
        Steal (Common): Heal
        Steal (Rare): Carnivore
    
    TutanShaman
        HP: 300
        Innate: Red
        Attack: 43
        Magic Attack: 9
        Defense: 22
        Magic Defense: 22
        Drop (Common): Weaken
        Drop (Rare): Elbow Pad
        Steal (Common): Capsule
        Steal (Rare): Sky Djinn Ring
    
    Tzetze Fly
        HP: 160
        Innate: Black
        Attack: 25
        Magic Attack: 14
        Defense: 0
        Magic Defense: 0
        Drop (Common): Humour
        Drop (Rare): GravityBlow
        Steal (Common): Heal
        Steal (Rare): HolyHealing
    
    Whoot
        HP: 600
        Innate: Yellow
        Attack: 68
        Magic Attack: 10
        Defense: 60
        Magic Defense: 18
        Drop (Common): Earth Charm
        Drop (Rare): Yellow Brooch
        Steal (Common): Third Eye
        Steal (Rare): Trashy Tiara
    
    Wight Knight
        HP: 750
        Innate: Black
        Attack: 80
        Magic Attack: 18
        Defense: 45
        Magic Defense: 10
        Drop (Common): Iron
        Drop (Rare): Rainbow Shell
        Steal (Common): Nostrum
        Steal (Rare): HellBound
    
    Willo'Wisp (1st encounter)
        HP: 45
        Innate: Red
        Attack: 11
        Magic Attack: 8
        Defense: 0
        Magic Defense: 2
        Drop (Common): Tablet
        Drop (Rare): Ointment
        Steal (Common): Capsule
        Steal (Rare): FirePillar
    
    Willo'Wisp (2nd encounter)
        HP: 200
        Innate: Red
        Attack: 35
        Magic Attack: 10
        Defense: 20
        Magic Defense: 15
        Drop (Common): FirePillar
        Drop (Rare): Inferno
        Steal (Common): Capsule
        Steal (Rare): Heal
    
    Witchetty
        HP: 468
        Innate: Blue
        Attack: 34
        Magic Attack: 10
        Defense: 34
        Magic Defense: 10
        Drop (Common): Humour
        Drop (Rare): Medicine
        Steal (Common): AquaBall
        Steal (Rare): CurePlus
    
    Wraith (Home World)
        HP: 400
        Innate: Black
        Attack: 47
        Magic Attack: 10
        Defense: 30
        Magic Defense: 6
        Drop (Common): HellSoul
        Drop (Rare): N/A
        Steal (Common): Capsule
        Steal (Rare): FreeFall
    
    Wraith (Another World, 1st encounter)
        HP: 200
        Innate: Black
        Attack: 25
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Leather
        Drop (Rare): GravityBlow
        Steal (Common): Copper
        Steal (Rare): GravityBlow
    
    Wraith (Another World, 2nd encounter)
        HP: 210
        Innate: Black
        Attack: 27
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Leather
        Drop (Rare): GravityBlow
        Steal (Common): Heal
        Steal (Rare): Nostrum
    
    Wraith (Another World, 3rd encounter)
        HP: 198
        Innate: Black
        Attack: 27
        Magic Attack: 10
        Defense: 0
        Magic Defense: 0
        Drop (Common): Leather
        Drop (Rare): HellSoul
        Steal (Common): Power Glove
        Steal (Rare): Heal
    
    YellowBelly
        HP: 621
        Innate: Yellow
        Attack: 68
        Magic Attack: 10
        Defense: 42
        Magic Defense: 10
        Drop (Common): Numble
        Drop (Rare): Humour
        Steal (Common): Earth Charm
        Steal (Rare): Capsule
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  7. Bosses -=
    -=-=-=-=-=-=-=-=
    
    Mama Komodo
        HP: 160
        Found: Lizard Rock (Home World)
        Innate: Blue
        Strategy: This is a fairly easy fight against the very first actual boss
                  creature of the game! You automatically enter the battle
                  against Mama Komodo after you defeat the third Komodo Pup. To
                  defeat this boss, start off by boosting your Power Level by
                  using physical attacks first until you're at Element Level 3.
                  Then, use the Fire Element to attack effectively since the
                  Fireball Element is Red and does more damage to enemies of the
                  Blue Innate. Whenever the Mama Komodo attacks, be prepared to
                  use a Tablet or Cure Elements to recover from the attack. Just
                  attack, and then use the Fireball Element until this boss is
                  defeated.
    
    Karsh/Solt/Peppor
        HP: 115 (Karsh), 52 (Solt), 60 (Peppor)
        Found: Cape Howl (Another World)
        Innate: Green (Karsh), Yellow (Peppor), Yellow (Solt)
        Strategy: Here is another pretty easy boss battle against these three
                  men. They even drop some hints in the first part of the battle
                  on how to effectively attack using elements. You should focus
                  on defeating Karsh (the man in the middle) because he has the
                  strongest attacks. To defeat Karsh, use regular attacks to
                  build up both your characters' Power Levels, then have Serge
                  use ElectroJolt when he reaches Level 3. That'll take a good
                  chunk of HP away from Karsh. Have the Girl use regular attacks
                  or use her Red Elements if you want. Just keep attacking Karsh
                  until you defeat him. Then, concentrate on Solt and Peppor by
                  using regular attacks until you defeat them.
    
    Solt/Peppor
        HP: 52 (Solt), 60 (Peppor)
        Found: Fossil Valley (Another World)
        Innate: Yellow/Yellow
        Strategy: When you enter this battle, Solt and Peppor will talk about
                  having a Black Element this time around because it'll do more
                  damage to Serge since he's of the White Innate. Solt will cast
                  TurnBlack on Serge, but it's useless because neither of them
                  have White Elements to attack with! Anyway, defeat them one at
                  a time by having Leena cast TurnRed on one of them, then use
                  Blue Element attacks to cause damage. After you defeat one of
                  them, just repeat the same process until the second one is
                  defeated.
    
    Acacia PVTs
        HP: 70 each
        Found: Viper Manor Bluffs (Another World)
        Innate: Yellow
        Strategy: This is a pretty simple battle against a couple of Acacia PVT
                  soldiers. To win this one very quickly, have Serge and Kid
                  attack to build up their Power Levels, then have them use their
                  Green Elements to attack. For added damage, you can also have
                  Guile attack and use another Element to attack. After you beat
                  the two soldiers, the battle is over and you'll gain another
                  Star Level!
    
    KingMoaman
        HP: 245
        Found: Viper Manor Bluffs (Another World)
        Innate: Black
        Strategy: In this battle, you'll have to fight KingMoaman and its two
                  companions: RedMoaman and BlueMoaman, each with an Innate just
                  like its name. Here, you should concentrate on KingMoaman first
                  because it's the strongest one and can cause the most damage.
                  This is going to be one really hard battle because of the
                  damage their attacks cause. Attack by using regular attacks to
                  boost the Power Levels, then use Tech Skills that each
                  character has to cause damage. Make sure you use the White
                  Innate Elements you have (PhotonRay and Meteorite) against
                  KingMoaman to cause a good amount of damage. Make sure to use
                  Cure to keep your entire party alive and well throughout the
                  battle. After you beat KingMoaman, concentrate on the other two
                  enemies. Use Red and Blue Innate Elements to attack each one
                  (use Red to attack BlueMoaman, and vice versa). Keep your
                  group's health high and use regular attacks, as well as
                  elements and Tech Skills until you finally defeat both
                  RedMoaman and BlueMoaman.
    
    Cassowaries
        HP: 500
        Found: Shadow Forest (Another World)
        Innate: Yellow
        Strategy: In this battle, there are 3 Cassowaries against Nikki. In the
                  first 2 rounds, they'll be fighting Nikki while he tries to
                  fight back. When your group is able to fight, just keep using
                  regular attacks on each one until you defeat them. It really
                  isn't worth using Elements in this battle because the
                  Cassowaries are pretty easy to begin with!
    
    Zoah/Solt/Peppor
        HP: 200 (Zoah), 80 (Solt), 90 (Peppor)
        Found: Shadow Forest (Another World)
        Innate: Yellow (All)
        Strategy: When this battle starts, Solt and Peppor will talk about their
                  new Summoning Element they have. They'll try and summon Golem,
                  but it won't work because the Field Effect isn't the same
                  color. Anyway, concentrate on Zoah first by using regular
                  attacks and Green Elements to attack. Use Tech Skills as well
                  if you want to cause some extra damage. After you beat Zoah,
                  concentrate on defeating Solt and Peppor by attacking one of
                  them until you beat them. Use Green Elements and regular
                  attacks while keeping your party's HP high enough. Be quick
                  because they'll use their CrossCut Tech Skill to inflict a good
                  amount of damage to you. Keep attacking and healing when needed
                  until you defeat them.
    
    Acacia Guards
        HP: 210
        Found: Viper Manor Gates (Another World)
        Innate: Yellow
        Strategy: This is a very simple battle and you'll get through it quickly.
                  Fight by using regular attacks to build up the power levels,
                  then use elements, particularly the Green Elements, to attack.
                  Concentrate on one guard at a time to defeat them easier. Keep
                  attacking/using Elements until you beat both guards and win the
                  battle.
    
    Solt/Peppor/Ketchop
        HP: 80 (Solt), 90 (Peppor), 260 (Ketchop)
        Found: Viper Manor Gates (Another World)
        Innate: Yellow (All)
        Strategy: This battle is going to be a bit more difficult because of
                  Ketchop, which is Solt and Peppor's new friend. At the start of
                  the battle, Ketchop will come and knock out one of your
                  characters completely. Go through a couple rounds of battle by
                  using regular attacks/Green Elements/Tech Skills on Ketchop
                  because it's the strongest one there. After a couple rounds,
                  Solt will revive your fallen party member for you. Keep your
                  party's hit points as high as you can while attacking Ketchop.
                  After a while, Ketchop will use an attack where it grabs Solt
                  and Peppor and bangs them together to hurt a party member
                  severely. The good thing is that Solt and Peppor will
                  automatically be out of the battle after that (that's why I
                  told you to go after Ketchop). Just keep using attacks and
                  Elements while keeping your party in good shape until you
                  finally defeat Ketchop.
    
    Neo-N-Bulbs
        HP: 160 each
        Found: Viper Manor (Another World)
        Innate: Green
        Strategy: This shouldn't be a really hard battle, but it's classified as
                  a boss because you gain a Star Level after winning. To defeat
                  the Neo-N-Bulbs, use regular attacks to boost the power levels,
                  then use Yellow Elements and Tech Skills to attack. Make sure
                  Kid uses Uplift and Guile uses IceLance because they'll both
                  cause good amounts of damage. Serge should also use PhotonRay
                  and Meteorite to cause some added damage to these creatures.
                  Just use mainly regular attacks and those Elements and you'll
                  defeat these two creatures with ease.
    
    Marcy
        HP: 525
        Found: Viper Manor (Another World)
        Innate: Blue
        Strategy: Here is a pretty difficult boss fight for you, especially when
                  Marcy starts really attacking! Use the first few rounds to
                  attack normally and build up the power levels, and then use
                  Elements to attack. Make sure to use lots of Red Elements as
                  well, particularly Kid's Red Elements because she causes more
                  damage with them thanks to her Innate. Try to get as many
                  strong attacks in as possible in the beginning to weaken her
                  early in the battle. When she starts using Elements, your group
                  will really be damaged by her attacks. Make sure you keep your
                  party in good shape by using Cure often or maybe Revive if a
                  character loses consciousness. If she starts using IceBlast on
                  your party, use Medicine Elements to unfreeze them, then keep
                  attacking until you defeat her.
    
    Lynx
        HP: 1000
        Found: Viper Manor (Another World)
        Innate: Black
        Strategy: Here is a really big battle you'll be entering against Lynx.
                  His attacks are pretty strong, but the fact that he has a Black
                  Innate is an advantage to Serge and the White Elements your
                  party has. So, during the first few rounds, have Serge mainly
                  use regular attacks and some White Elements before Lynx uses
                  AntiWhite on him, which temporarily disables the use of White
                  Elements. Have Kid and Guile use regular attacks and their
                  attack Elements as well to cause damage. As for Lynx, he'll
                  just use some status-affecting elements for the first couple
                  rounds (Imbecile), then he'll start with the HellSoul and maybe
                  HellBound attacks. While fighting Lynx, keep using regular
                  attacks and elements to keep the Field Effect from becoming
                  completely black. Just keep having your party attack and use
                  Elements, especially White Elements, until you finally defeat
                  Lynx. The key to this battle is attacking strong early in the
                  battle so you defeat him before he uses HellBound to take lots
                  of damage from your group. That's why I said to use elements of
                  different colors to keep the Field Effect from being totally
                  black.
    
    Hi-Ho Dwarves
        HP: 90 each
        Found: Hydra Marshes (Home World)
        Innate: Yellow
        Strategy: This battle is being fought against 6 different dwarf enemies
                  with some pretty strong Elements. Fight by using regular
                  attacks to boost your characters' power levels, then use
                  Elements such as MagmaBomb to hit all the dwarves at once. You
                  should definitely use Green Elements as well to weaken a single
                  dwarf and possibly finish it off quickly. Be careful when the
                  dwarves use their Elements and Tech Skills to attack because
                  they'll damage your party severely after a few attacks. So,
                  make sure to keep using Cure Elements to keep your party in
                  good shape in this battle. I think you should concentrate on
                  attacking the heck out of one dwarf at a time, but you can also
                  use multi-hit attacks as well to make things go somewhat
                  faster. Just keep downing the dwarves one by one until you
                  defeat them all for that new Star Level!
    
    Hydra
        HP: 700
        Found: Hydra Marshes (Home World)
        Innate: Yellow
        Strategy: In this battle against the Hydra, you better be prepared for a
                  fight! Start off by using regular attacks, mostly the stronger
                  ones, to boost the power levels, then unleash all the Green
                  Elements to attack the Hydra. Be careful when it retaliates by
                  attacking or using PutridOdor because it can take a decent
                  amount of damage away with just a single hit! After you run out
                  of Green Elements to use, start using other attack elements of
                  various colors to attack. When you really weaken Hydra, it'll
                  start to boost its defense and lower your party's defense.
                  Continue with the barrage of attacks while keeping your party
                  in top shape until you defeat it.
    
    Dead Head
        HP: 700
        Found: S.S. Invincible (Another World)
        Innate: Black
        Strategy: When you first enter this battle, it looks like you're going to
                  fight 5 Dead Beats, but they'll all fuse together to become the
                  boss creature, Dead Head. Attack by using regular attacks to
                  boost the power levels, then use White9 Elements to cause some
                  real damage. When Dead Head uses Diminish and Death'sOdor, keep
                  attacking, but wait around 3 or 4 rounds for the effects of
                  Diminish to wear off. Then, you can use your Elements with full
                  force again, so use your best White Elements (PhotonBeam,
                  Meteorite, PhotonRay) at that point. Whenever Dead Head attacks
                  your party, be sure to keep them in top shape by using Cures
                  and RecoverAlls on your party often. This is a long fight, but
                  just keep up with attacking/using Elements and you'll finally
                  defeat it.
    
    Hi-Ho Dwarves
        HP: 200 each
        Found: Water Dragon Isle (Home World)
        Innate: Yellow
        Strategy: As soon as this battle starts, the group of dwarves will use
                  Hi-Ho Chorus to attack your entire party. It won't hurt you too
                  much, so don't worry. Concentrate on attacking one dwarf at a
                  time by using regular attacks, then Green Elements to cause a
                  whole lot more damage. You can also use multi-hit Elements,
                  such as MagmaBomb to hit them all at once. You won't even have
                  to worry about your party's HP since the dwarves don't hurt you
                  too much. So, just keep nailing them with Green Elements and
                  multi hitting attacks until you manage to defeat the Hi-Ho
                  Dwarves again!
    
    Hi-Ho Tank
        HP: 1000
        Found: Water Dragon Isle (Home World)
        Innate: Yellow
        Strategy: Now, this is going to be a pretty tough fight because of the
                  large amount of damage taken whenever the Hi-Ho Tank attacks!
                  Don't worry about the two Dwarves accompanying the Hi-Ho Tank
                  because they won't cause that much damage to you, fortunately.
                  Concentrate on defeating the Hi-Ho Tank by using regular
                  attacks to boost the power levels, then use Green Elements to
                  cause some damage. Make sure that whenever the tank attacks a
                  party member that you use Cure immediately to keep their HP
                  high, in case of another attack. Make sure you use Tech Skills,
                  especially Guile's because his is the most powerful one. After
                  you cause enough damage to the tank, it'll have the two Dwarves
                  Repair it, thus recovering around 100 HP each time. At this
                  point, start defeating those two Dwarves to prevent future
                  Repairs. After you beat those Dwarves, keep attacking the Hi-Ho
                  Tank while keeping your party's HP high until you finally
                  defeat it.
    
    Firedragon
        HP: 850
        Found: Mount Pyre (Another World)
        Innate: Red
        Strategy: This battle is going to be pretty tough, especially because
                  whenever the Firedragon uses a Red Element attack and it hits
                  Leena, she'll lose practically all her HP in one shot! The plan
                  here is to use LOTS of Blue Elements to weaken it, as well as
                  to fill up the Field Effect. You must do that in order to cast
                  the FrogPrince Summon. Have each of your characters attack
                  regularly to boost their levels, then have each of them cast a
                  Blue Element to attack. Hopefully, if your 3 members get enough
                  attacks in quick enough and the Field Effect is blue, you can
                  have Leena cast FrogPrince and pretty much finish off this
                  fight quickly. If not, just use regular attacks and Blue
                  Elements, while keeping your party's health high, until you
                  defeat it.
    
    Karsh/Marcy/Zoah
        HP: 370 (Karsh), 300 (Marcy), 436 (Zoah)
        Found: Mount Pyre (Another World)
        Innate: Green (Karsh), Blue (Marcy), Yellow (Zoah)
        Strategy: In this battle, you're stuck having to fight and defeat all 3
                  of the Dragoon Devas. I advise you start off by concentrating
                  on attacking Zoah. Since he's the strongest one there. Use lots
                  of regular attacks on Zoah, as well as many strong Elements,
                  especially the Green ones to hurt Zoah more. As you fight, the
                  3 enemies will be attacking you, but it's nothing to REALLY
                  worry about. So, just keep your party in good shape and you'll
                  be just fine. After you beat Zoah, concentrate on Marcy. Like
                  with Zoah, use lots of strong attacks and Elements to defeat
                  her. After you beat her, just use the same battle plan to
                  defeat Karsh and win the battle.
    
    Taurusoid
        HP: 1200
        Found: Fort Dragonia (Another World)
        Innate: Green
        Strategy: Let me warn you right now that this is going to be a pretty
                  tough battle if you can't keep your party's health up.
                  Taurusoid has some really tough attacks that take a whole lot
                  of HP away from your party. Just attack quickly and powerfully
                  while making sure to use lots of good Elements to attack. Try
                  not to use Yellow Elements since it seems to use HealAll on
                  itself each time you attack with one. Just keep attacking/using
                  Elements while keeping your party's HP high whenever Taurusoid
                  attacks and you'll eventually beat him.
    
    GiantGloop
        HP: 800
        Found: Fort Dragonia (Another World)
        Innate: Blue
        Strategy: Now, this creature is a real pain in the neck to fight, mainly
                  because of its attacks that can freeze your party members!
                  Luckily, its attacks aren't THAT devastating, but you should
                  still keep your party in good shape. Just use regular attacks
                  and strong Elements, especially Guile's Level 5 Tech skill,
                  which takes over 200HP of damage in one shot! You should also
                  use every Red Element your party has to cause added damage and
                  to keep the Field Effect from becoming totally blue. After a
                  while, GiantGloop will use BlueField, which turns the Field
                  Effect completely blue. When that happens, quickly use a
                  different colored Element to mix the Field Effect again. After
                  that, just keep attacking/using Elements until you defeat it.
    
    SunOfAGun
        HP: 365
        Found: Fort Dragonia (Another World)
        Innate: White
        Strategy: This sun-shaped creature is quite creepy when you encounter it
                  here. SunOfAGun has very good defense, so your attacks won't
                  cause that much damage. In this battle, the boss has 3
                  different modes. One mode is when it's happy and smiling,
                  another is when it's angry, and the third is when it's sad. For
                  each mode, SunOfAGun attacks differently, so you better be
                  ready to heal your party a lot in this battle! Just use regular
                  attacks to build the element power, and then let loose with
                  lots of strong Elements, especially the Black Elements. I find
                  that using Guile's WandaSwords Level 5 Tech Skill is extremely
                  powerful during this fight. Just keep your party's HP high and
                  keep the Field Effect from becoming totally white. Also, keep
                  using lots of Black Elements and other strong attacks until you
                  finally defeat this creepy boss!
    
    Bunyip
        HP: 400
        Found: Fort Dragonia (Another World)
        Innate: Red, then Black
        Strategy: This creature starts out in the battle as a Red Innate, weak
                  creature that hardly even attacks. During that time, just use
                  regular attacks to build up Element Power, while healing
                  quickly if it attacks. After you take away enough of its HP,
                  it'll transform into a giant creature with a huge eyeball. When
                  it transforms, have Serge use that FreeFall Trap Element on
                  Bunyip. That way, when it uses the FreeFall to attack, you'll
                  trap the Element and gain it as your own! After that, continue
                  your assault by using more regular attacks and strong Elements.
                  Whenever Bunyip attacks, just heal quickly and continue your
                  attack until you win this seemingly easy battle. Hopefully, you
                  obtained that FreeFall Element from that trap during the
                  battle, which you should have since Bunyip does cast it!
    
    Gen. Viper
        HP: 820
        Found: Fort Dragonia (Another World)
        Innate: Yellow
        Strategy: This is a pretty simple battle as opposed to a few of the ones
                  you just went through in the fort. Just attack using strong
                  attacks, as well as Green Elements to cause good amounts of
                  damage. Don't worry about when Viper attacks because they won't
                  hurt your group too much. Just keep your party's HP high and
                  keep on attacking until you defeat Viper. The battle is
                  honestly a piece of cake, so there's no reason to really get
                  into detail about defeating him.
    
    Lynx
        HP: 1000
        Found: Fort Dragonia (Another World)
        Innate: Black
        Strategy: This battle with Lynx is pretty much the same as the one with
                  him in Viper Manor. The only difference is that Lynx actually
                  attacks this time around! Use regular attacks, as well as
                  strong Elements to attack. Be sure to use Serge's Level 5 Tech
                  Skill, as well as all White Elements allocated to your party.
                  When Lynx attacks with GlideHook or PhotonBeam, you should be
                  ready to heal afterward because those attacks take a bit of
                  damage away. Just keep on attacking strongly and the battle
                  will be over in no time flat!
    
    Radius
        HP: 750
        Found: Arni Village (Home World)
        Innate: Green
        Strategy: This battle with Radius won't take too long because he doesn't
                  have THAT much HP, but he has strong defensive power, so
                  attacks won't hurt as much. Just use regular attacks to build
                  up the element power, and then use lots of strong Elements,
                  especially Yellow Elements to attack. Whenever Radius attacks
                  with Elements, be sure to heal your party quickly because those
                  attacks tend to really cause damage after a while. Be sure to
                  also use some strong Tech Skills to cause damage as well. All I
                  can say is that you should just keep attacking and healing if
                  needed until you defeat Radius and gain that Star Level!
    
    MegaStarky
        HP: 2800
        Found: Sky Dragon Isle (Home World)
        Innate: White
        Strategy: Despite the large amount of HP that MegaStarky has, it really
                  isn't the tough opponent you'd think it was. MegaStarky uses
                  White Elements to attack, but they won't take too much damage
                  away, so don't worry that much. Just use regular attacks and
                  many Black Elements. Be sure to use Harle's MoonShine Tech to
                  raise your party's Magic Defense. Make sure you have Lynx use
                  his Techs, as well as the FreeFall Element because they both
                  take a large amount of HP away. Also, Lynx and Harle will
                  naturally take more HP away from MegaStarky when they attack
                  because their Black Innate is the opposite of MegaStarky's
                  White one. Just keep on attacking with lots of Black Elements
                  and regular attacks, while keeping your party's HP high in case
                  one of your characters is near death. When you take away almost
                  all of MegaStarky's HP, it'll cast UltraNova, which will take a
                  large amount of HP from your group. Be ready with a RecoverAll
                  or two to keep your party alive. You'll eventually defeat
                  MegaStarky if you manage to outlast it with stronger attacks
                  and high amounts of hit points. Too bad you won't gain another
                  Star Level after you defeat MegaStarky.
    
    Sage
        HP: 1500
        Found: S.S. Zelbess (Home World)
        Innate: White
        Strategy: In this battle against the Sage of Marbule, your group will
                  Have a bit of an advantage since black is the opposite of
                  white, so Lynx and Harle's regular attacks and all Black
                  Elements will cause extra damage. This guy isn't too hard to
                  beat, but whenever he attacks, you lose a pretty decent amount
                  of HP on the spot. Since Radius is the only one in your party
                  with weak regular attacks, have him heal your party when
                  needed. Be careful when the Sage uses TurnBlack, then
                  PhotonBeam because that attack will really cause lots of damage
                  to whomever it hits. Just keep your group alive while attacking
                  with strong Black Elements until you defeat the Sage.
    
    Garai
        HP: 1987
        Found: Isle of the Damned (Home World)
        Innate: White
        Strategy: This is really going to be a tough fight since Garai has
                  powerful attacks and Tech Skills. As soon as the battle starts,
                  use regular attacks to boost your party's power levels, then
                  have Lynx use Strengthen on himself and Norris use LoRes on
                  Garai to lower his defense. Also, make sure you have Harle use
                  her MoonShine Tech Skill to raise your group's defense. After
                  that, use regular attacks and lots of Black Elements to try and
                  weaken Garai quickly. Whenever Garai attacks or uses his Tech
                  Skills, be ready to heal immediately after that since those
                  attacks REALLY damage your party, especially Lynx or Harle.
                  Take note that this battle is really tough, so make sure your
                  party has high HP at all times! In other words, just try to
                  survive while keeping up with attacking Garai and you'll
                  eventually win.
    
    Highwayman
        HP: 2000
        Found: Dead Sea (Home World)
        Innate: Black
        Strategy: This boss battle is considerably easier compared to the one
                  against Garai. The fact that this boss's innate is Black may be
                  a disadvantage to your group since your great Black Elements
                  won't take that much extra damage away. Anyway, use regular
                  attacks to build up the power levels, and then use lots of
                  strong Elements to attack. Be sure to use all different colors
                  of Elements, especially the White Elements. Highwayman's
                  attacks aren't too strong, so you won't have to worry about
                  dying quickly in this battle. After a few rounds, Highwayman
                  will use ExhaustGas, which will cause black status effects for
                  your party. When it does that, those who are affected will have
                  a lowered hit percentage for a couple of rounds. When that
                  happens, either wait until the status wears off or just take a
                  chance by attacking with weak blows first. During this battle,
                  make sure you cast LoRes on it to lower its defense. After
                  that, just keep on attacking/using Elements while healing if
                  needed until you defeat it.
    
    Miguel
        HP: 1950
        Found: Dead Sea (Home World)
        Innate: White
        Strategy: In this battle, Miguel starts by casting AntiBlack on a party
                  member, then StrongMinded on himself to raise his magic
                  defense. Just have Lynx and Harle use regular attacks since
                  they'll hurt more thanks to their Black Innate. Also, if they
                  aren't affected by AntiBlack, be sure to use lots of Black
                  Elements to attack, especially FreeFall and all of Lynx's and
                  Harle's Tech Skills. Also on your half, be sure to use
                  Strengthen on someone like Lynx to raise attack power, as well
                  as LoRes on Miguel to lower his defense. Miguel can be a real
                  pain in the neck since he'll use stat lowering Elements,
                  followed by a strong White Element/Tech to cause massive
                  damage. You should really keep your party's HP near full at all
                  times in case of a really strong attack. Then, just keep up
                  with the strong attacks and Elements/Techs until you finally
                  beat him.
    
    Roachester
        HP: 1245
        Found: Viper Manor (Another World)
        Innate: Blue
        Strategy: Now, this is a really simple boss battle! Roachester's attacks
                  don't really take too much damage from you, so that's a good
                  thing for you. Just use regular attacks and lots of strong Red
                  Elements to get through this battle quickly. Be careful when it
                  uses the BugKamikaze attack since it'll take a good amount of
                  HP from one of your party members. Just stay consistent with
                  your strong attacks and Element attacks until you defeat this
                  huge bugger.
    
    Hell's Cook
        HP: 2800
        Found: Viper Manor (Another World)
        Innate: Red
        Strategy: This battle won't take too long to complete, but it's going to
                  be pretty difficult to win this one. First off, Hell's Cook has
                  pretty strong attacking power, so his regular attacks will
                  inflict a decent amount of damage on your group. To counter
                  that, use lots of your own regular attacks, as well as strong
                  Elements and Tech Skills when you can. Be sure to use lots of
                  strong Blue Elements, such as IceBlast or AquaBall, to cause
                  added damage to Hell's Cook. I'd recommend that you try to use
                  your stronger Elements, regardless of their innate color, as
                  quickly as possible to take away more damage earlier in the
                  battle. Also, keep your party's HP as high as possible because
                  this boss and his strong attacks can wipe out your party if
                  you're not careful. When you almost defeat Hell's Cook, he'll
                  use the SpiceOfLife to recover some lost HP. After that, just
                  keep attacking until you defeat this evil form of Orcha.
    
    Grobyc
        HP: 2800
        Found: Viper Manor (Another World)
        Innate: Black
        Strategy: Grobyc is another strong boss you'll be fighting here. Although
                  Grobyc doesn't have really strong regular attacks, but his
                  Elements/Techs are pretty strong against you. Keep your party's
                  HP high while attacking with strong attacks/Elements/Techs. Be
                  sure to use lots of White Elements to attack as well. Halfway
                  through the battle, Grobyc will start healing himself. Just
                  keep on attacking and using lots of strong Elements while
                  keeping your party in good shape and you'll eventually beat
                  Grobyc.
    
    Solt/Peppor
        HP: 900 (Solt), 1000 (Peppor)
        Found: Isle of the Damned (Another World)
        Innate: Yellow (All)
        Strategy: Although you don't gain a Star Level for fighting this duo
                  again, I consider this as a boss fight. This time around, Solt
                  and Peppor actually attack your group and their attacks hurt!
                  Keep your HP high at all times, especially for Karsh since he's
                  the opposite Innate color of them. Just use lots of strong
                  attacks and Elements to cause a decent amount of damage here.
                  Try to concentrate on one of these guys first, then after you
                  beat one of them, defeat the other.
    
    Orlha
        HP: 1800
        Found: Guldove (Another World)
        Innate: Blue
        Strategy: In this battle, you'll find that your Hit percentages are
                  drastically lowered, therefore lowering your chances of landing
                  an attack on Orlha. Use lots of Level 1 physical attacks and
                  work your way down to the strongest attacks and build up the
                  power meters. Be sure to cast lots of strong Elements,
                  especially Inferno and MagmaBurst to take a decent amount of HP
                  away from Orlha. Be careful when she attacks since she has a
                  very high evade rate, so she'll land many more attacks on you
                  in less time. Keep your group's HP high, that way you won't die
                  after she uses some Elements/Techs. Just keep on attacking
                  while healing every so often and you'll eventually defeat her.
                  Unfortunately, you will not gain a Star Level from this battle,
                  either.
    
    Water Dragon
        HP: 2800
        Found: Water Dragon Isle (Home World)
        Innate: Blue
        Strategy: This is the first of the 6 Dragon Gods that you'll be facing in
                  order to enter the Sea of Eden. The Water Dragon's regular
                  attacks aren't VERY strong, but you should keep an eye on your
                  party's HP at all times in case of a big attack. Use regular
                  attacks and lots of Red Elements to cause damage to this
                  creature. Have Fargo use his Pillage Tech to steal a Blue Plate
                  from the Water Dragon. Be sure to use lots of strong
                  Elements/Techs that are NOT blue to cause a whole lot of damage
                  to the Water Dragon. That's because Blue Elements tend to heal
                  the dragon instead of hurting it. It's a good thing you bought
                  those Stone Mails for your party since they help you defend
                  against the attacks much better. When the Water Dragon is
                  nearly defeated, be careful since it'll start to use some
                  really strong Elements against your group. Just keep using
                  HealAll and RecoverAll while attacking steadily and you'll win
                  this battle.
    
    Earth Dragon
        HP: 3100
        Found: Earth Dragon Isle (Home World)
        Innate: Yellow
        Strategy: This battle with the second Dragon God isn't as tough as it
                  seems. The Earth Dragon's physical attacks don't hurt too much
                  (they only take around 60-70 HP total), and its Techs/Elements
                  aren't going to devastate your group either. Anyway, just use
                  strong regular attacks to boost your Element levels, and then
                  use lots of strong Elements, especially the Green Elements.
                  Make sure you have Fargo use his Pillage Tech and steal the
                  Yellow Plate from the Earth Dragon. Keep using lots of strong
                  Elements/Techs while watching your HP and you'll eventually
                  defeat this creature.
    
    Tyrano
        HP: 1600
        Found: Gaea's Navel (Home World)
        Innate: Red
        Strategy: As big as this giant prehistoric creature is, it really isn't
                  that hard of a boss to beat. Tyrano comes accompanied with a
                  Pterodact, but it shouldn't be too much of a problem either.
                  Just use lots of regular attacks and Blue Elements/Techs. Fargo
                  has a great advantage here since his opposite innate makes his
                  powers much stronger! Keep your HP high in case it gets too
                  low, and keep attacking until you defeat both of these
                  generally easy creatures!
    
    Green Dragon
        HP: 3700
        Found: Gaea's Navel (Home World)
        Innate: Green
        Strategy: Now this is going to be a tough battle against the third Dragon
                  God. First off, the Green Dragon has strong Techs/Elements to
                  use against you, which will make this fight difficult. Second,
                  its BadBreath Tech causes status effects on your group, which
                  will make things more difficult. As for your group, stick with
                  using strong attacks, then strong Elements/Techs to attack. Be
                  sure to use the Yellow Elements to cause added damage to this
                  boss. Also, make sure you have Fargo use Pillage to steal the
                  Green Plate from the Green Dragon. Just keep on attacking/using
                  Elements and Techs while keeping your party in good shape and
                  you'll eventually beat this tough dragon.
    
    Fire Dragon
        HP: 3400
        Found: Mount Pyre (Another World)
        Innate: Red
        Strategy: The battle with this Dragon God is somewhat different than the
                  previous battles. It'll start off small, then become a giant
                  beast after losing enough HP. When it's small, just use regular
                  attacks to build up the Element power. Also, you should start
                  with casting LoRes, BatEye, or WeakMinded on the Red Dragon
                  early in the fight. After it evolves into the giant dragon,
                  it'll become much stronger so make sure you're prepared for
                  battle! Be sure to use the Volcano Trap Element, that way
                  you'll trap the Volcano Element when Fire Dragon uses it. If
                  the battle doesn't last long enough for it to use Volcano and
                  for you to trap it, don't worry since it's not required for you
                  to have it. Also, make sure you have Fargo steal the Red Plate
                  from it as well. The Fire Dragon's attacks REALLY cause
                  problems for your group, so you must DEFINITELY use BatEye to
                  lower its chances of hitting you. Also, keep using HealAll and
                  RecoverAll to keep your party's HP high at all times. Make sure
                  you use Strengthen on Fargo to make his Blue Innate attacks,
                  Elements, and Techs cause MUCH more damage than normal! Just
                  try not to let the Field Effect turn completely red, and keep
                  up with attacking and healing until you win.
    
    Black Dragon
        HP: 3900
        Found: Marbule (Another World)
        Innate: Black
        Strategy: The battle against this dragon shouldn't be as hard as the
                  previous two battles. It may have high amounts of HP, but its
                  attacks aren't going to hurt you too much, provided you keep
                  your group's HP up at all times. Start by using regular attacks
                  to build the power levels, then use Elements like BatEye,
                  LoRes, and WeakMinded on the Black Dragon. After that, make
                  sure you have Fargo steal the Black Plate from this creature as
                  well. Try not to use White Elements too often since it'll cast
                  AntiWhite on members of your group. If black status effects hit
                  your group, be sure to use Purify to heal them right away. When
                  you get a chance, use White Elements like HolyLight,
                  MeteorShower, and PhotonBeam to weaken it. Then, just keep
                  attacking and healing until you win.
    
    Sky Dragon
        HP: 3800
        Found: Sky Dragon Isle (Another World)
        Innate: White
        Strategy: This battle is one of the easier Dragon God battles, in my
                  opinion. Both Lynx and Grobyc have a big advantage here because
                  of their innate colors, but they're also at a disadvantage
                  since they'll take more damage from the Sky Dragon's attacks!
                  During the first few rounds of battle, use regular attacks,
                  then Elements such as LoRes and WeakMinded, as well as the
                  UltraNova Trap Element. Also, make sure you have Fargo steal
                  the White Plate from this creature. After all that, just keep
                  using lots of regular attacks and Black Elements/Techs. Try to
                  keep your group's HP high at all times in case it uses a
                  powerful attack, which it will. When the Sky Dragon is almost
                  defeated, it'll cast UltraNova, but your trap will catch it!
                  So, you'll walk away with a new Element after this battle.
    
    Dario
        HP: 3500
        Found: Forbidden Island (Home World)
        Innate: Black
        Strategy: Right from the start, this is going to be a HARD fight!
                  However, if you equipped the Black Plate on Riddel, this battle
                  is a piece of cake! There is a pattern, in which Dario attacks,
                  which starts with Riddel. Since Dario mainly attacks with Black
                  Elements/Techs, when he starts the pattern on Riddel, she'll be
                  healed by all those attacks thanks to the Black Plate. The
                  pattern would never advance since Dario must kill Riddel before
                  moving on to the next character, but she doesn't die! Anyway,
                  just use regular attacks and lots of White Elements to damage
                  Dario. Keep your party's HP high for whenever Dario uses
                  regular attacks, then just keep up with your attacking pattern
                  until you defeat him and the Masamune.
    
    Dark Serge
        HP: 3000
        Found: Fort Dragonia (Home World)
        Innate: Black
        Strategy: This battle can be pretty easy if you know what you're doing
                  here. Dark Serge's attacks are pretty tough, especially if he
                  uses Elements/Techs. Steena is at a disadvantage here since
                  she'll take the most damage from his attacks. Since you
                  equipped her with the Black Plate, every Black Element/Tech
                  used against her will heal her! Just use lots of regular
                  attacks and White Elements/Techs to cause damage. Be sure to
                  use the Iceberg or Tornado Traps in case he uses either of
                  those Elements. Make sure you use LoRes since it'll make Lynx's
                  attacks that much stronger since his Mastermune is just GREAT!
                  This battle will be over in no time, so just keep attacking and
                  keeping your party's HP high until you win!
    
    Vita Unus/Dos/Tres
        HP: 2500
        Found: Sea of Eden (Another World)
        Innate: Red (Unus), Green (Dos), Blue (Tres)
        Strategy: This is a rather different boss than the other battles you've
                  faced before. The color that Vita takes depends on the last
                  island of Fate you visited. Visit Present last, you fight Vita
                  Unus; for Future, you fight Vita Dos; for Past, you fight Vita
                  Tres. This boss shouldn't be too hard for you at all,
                  especially with Serge equipped with the Mastermune. Use regular
                  attacks and all sorts of colored Elements/Techs against Vita to
                  cause massive damage. Be careful when Vita uses strong
                  Elements, such as Volcano, against your group. Just keep your
                  group in good shape and continue the attack until you defeat
                  Vita completely.
    
    PolisPolice
        HP: 3200
        Found: Chronopolis (Another World)
        Innate: White
        Strategy: This is really going to be a tough battle against the giant
                  robot boss. Its Techs are really strong, even against Serge,
                  and they'll practically kill Grobyc in one hit if you didn't
                  give him the White Plate earlier. The key here is to keep your
                  group in very good shape for this whole battle. Use lots of
                  regular attacks here, as well as Black Elements/Techs from
                  Grobyc. Keep your group's HP up at ALL times in case of a quick
                  attack that'll kill your group. After a long struggle, you'll
                  eventually defeat this horribly tough robot.
    
    Fate
        HP: 5000
        Found: Chronopolis (Another World)
        Innate: Black
        Strategy: Now, this is going to be one hell of a battle, right from the
                  get-go! Serge has a big advantage here since he's of the White
                  Innate, and has the Mastermune and Black Plate equipped. He'll
                  be able to last through Black Element/Tech attacks, as well as
                  cause massive amounts of damage to Fate. As for Fate, it has a
                  pretty interesting battle pattern. It'll start a countdown from
                  the start of the battle, then after each number, it'll do an
                  attack to your group. When the countdown starts, it'll use
                  Diminish. At 4, it'll use Gravitonne on your group. On 3, it
                  will use a powerful HeatRay attack against someone in your
                  group (hopefully Serge). When it hits 2, it'll use FreeFall. At
                  1, it'll use GravityBlow twice against 2 members of your group.
                  Finally, at 0, it'll use DarkEnergy against your whole group,
                  which will take lots of your power away. With that all being
                  said, you better be prepared for this battle! A good plan of
                  battle is to use lots of regular attacks, including White
                  Elements/Techs against it. Here's advice on casting the Saints
                  summon with Serge: build Serge's power level to Level 7. Have
                  him use a Level 1 White Element with the last Stamina point
                  before his turn is over. Then, wait until Fate does another
                  attack from its countdown, then have your other 2 party members
                  use White Elements to attack/heal. When it's Serge's turn
                  again, use a regular attack to go up to Level 8, then cast
                  Saints. Since Fate's countdown isn't too fast, you should be
                  able to accomplish this. Just keep on attacking while keeping
                  your party in great shape and this battle shouldn't be too
                  hard.
    
    RoyalJelly
        HP: 1657
        Found: El Nido Triangle (Another World)
        Innate: Blue
        Strategy: This is a pretty different battle against the RoyalJelly. First
                  off, all physical attacks and many Elements cause no damage
                  whatsoever to it. The only things that'll hurt it are Red
                  Elements/Techs. However, your group's power level will rise
                  even though they don't cause any damage. As long as they
                  connect with the boss, the level will boost. Anyway, just use
                  regular attacks to boost the power levels, then use every Red
                  Element you have. This creature doesn't really attack, so you
                  won't have to worry about your HP at all. Continue using Red
                  Elements until you defeat this creature.
    
    Terrator
        HP: 2200
        Found: Terra Tower (Another World)
        Innate: Yellow
        Strategy: This is a seemingly tough battle because of the frequency of
                  Terrator using Elements, but it really isn't tough. As soon as
                  you can, have Grobyc use the Golem Trap Element so you'll catch
                  this summon if Terrator uses it. Just use regular attacks and
                  keep your party's HP up at all times since its attacks will
                  really devastate your party. Just continue attacking and
                  healing until you defeat this creature.
    
    Pyrotor
        HP: 2400
        Found: Terra Tower (Another World)
        Innate: Red
        Strategy: Here is a somewhat easy battle against the Pyrotor boss. It has
                  some pretty strong regular attacks, so it's advised you watch
                  your group's HP at all times. As for your party, use lots of
                  regular attacks and Blue Elements to fight this creature. Be
                  sure to have Grobyc cast the RedWolf Trap Element in case the
                  Field Effect becomes completely red because Pyrotor will cast
                  that summon. Use a lot of Tech Skill s as well against this
                  creature. Just keep attacking/healing often and you'll defeat
                  Pyrotor in no time.
    
    Anemotor
        HP: 2500
        Found: Terra Tower (Another World)
        Innate: Green
        Strategy: The battle against the third Elemental boss isn't too hard.
                  It'll try to make the Field Effect completely green, so prevent
                  that by using lots of Yellow Elements. Use regular attacks to
                  build the power levels, then use lots of strong Elements to
                  attack. Keep your party healed at all times since Anemotor uses
                  lots of Green Elements very often. One good battle plan is that
                  you build Serge and Norris to their highest Element levels,
                  then have Serge use YellowField and Norris summon ThundaSnake
                  after that. If that doesn't defeat this creature, just keep up
                  with the strong attacks until you win.
    
    Gravitor
        HP: 3000
        Found: Terra Tower (Another World)
        Innate: Black
        Strategy: This is one hell of a boss because of its great and powerful
                  attacks against your group! It's pretty easy when you look at
                  it because Serge's Mastermune and the Dragoon Gauntlet
                  accessory cause him to take away over 500 HP per fierce hit!
                  Gravitor uses OmegaBlack and that takes LOTS of damage away
                  from one person, so you'd better be prepared to heal after
                  getting hit. You should definitely cast AntiBlack as soon as
                  possible to try and prevent it from using Black Elements for a
                  few rounds. Use lots of White Elements to attack, as well as
                  Serge's strong regular attacks. Keep your party in good shape
                  and keep on attacking until you win this seemingly tough
                  battle!
    
    Luxator
        HP: 3000
        Found: Terra Tower (Another World)
        Innate: White
        Strategy: This battle against the fifth Elemental boss isn't as hard as
                  Gravitor, in my opinion. Whenever Luxator attacks, the
                  character it hits takes a good amount of damage. Be ready to
                  heal often because you will need it for this battle. Use lots
                  of regular attacks, especially for Norris and Grobyc. After you
                  build their power levels to at least Level 7, have them use
                  their Double Tech to cause serious damage! If that doesn't
                  finish off this boss, just continue with the strong attacks and
                  Black Elements until you win.
    
    Aquator
        HP: 2800
        Found: Terra Tower (Another World)
        Innate: Blue
        Strategy: Although this battle is with the last Elemental boss, it really
                  isn't too hard to beat. It'll use lots of Blue Elements to
                  temporarily lower your party's stats, as well as boost its own.
                  Try not to let the Field Effect turn completely blue. Prevent
                  that by using lots of different colored Elements, especially
                  Red Elements. When Aquator attacks, it takes A LOT of damage
                  from your group, so you should definitely be ready to heal
                  quickly! Try to get Norris and Grobyc's power levels to Level
                  7, then have them use their Double Tech to cause more damage.
                  Just keep up with attacking and healing when needed until you
                  destroy this creature!
    
    TimeDevourer (1st encounter)
        HP: N/A
        Found: Terra Tower (Another World)
        Innate: Varies
        Strategy: Although this creature is the second-to-last boss in the game,
                  it really isn't TOO tough to defeat! Its attacks don't hurt too
                  much, but its Elements will cause a little bit more damage.
                  None of them should critically harm your group, though. Just
                  use lots of strong physical attacks and Elements to cause lots
                  of damage. Every now and then, the TimeDevourer will warp
                  itself and your group to a different Dragon Isle from the game.
                  It'll also assume the Innate of the isle its on (if it's on
                  Earth Dragon Isle, its Innate is Yellow). Each time the
                  surrounding/Innate changes, just keep on attacking and using
                  Elements of the opposite color at TimeDevourer's Innate. After
                  you cause enough damage to the TimeDevourer in one area, it'll
                  warp you to another area with an Innate change. Like I said,
                  keep using Elements of the opposite Innate to attack, and keep
                  your party healed when their HP drops low. You should just keep
                  attacking TimeDevourer, as well as healing if needed, until you
                  reappear in Terra Tower for the last phase of this battle.
                  Then, just keep on attacking and using opposite Elements until
                  you defeat this creature for the first time!
    
    TimeDevourer (Final encounter)
        HP: N/A
        Found: Darkness at the End of Time
        Innate: White
        Strategy: Here you are, against the final boss of this long game! You had
                  better be ready for a long and tiresome fight because that's
                  what you have here. You'll notice that there is a girl held
                  captive inside of the TimeDevourer, and you must defeat it to
                  free her. Also, you'll notice that whenever an Element is used,
                  a round circle with the Innate of that Element appears on the
                  top of the screen. There should be 7 total after you cast some
                  Elements, but you have to use Elements in a certain order to
                  practically win this battle. The order is this: Yellow, Red,
                  Green, Blue, Black, and finally, White. After you perform all
                  of them in the correct order, use the Chrono Cross Element.
                  Sometimes, it can be tough since TimeDevourer sometimes casts
                  Elements and it screws up the whole order! Anyway, have your
                  group use lots of regular attacks to cause damage, as well as
                  raise their power levels to Level 8. Then, just wait around and
                  defend, or just use low-level curing Elements when needed to
                  keep your party in great shape. Now, just wait until
                  TimeDevourer uses a Yellow Element to attack (it will take a
                  while for that, so please be patient). After the attack, use a
                  low-level Red Element to attack (it's the next color in the
                  series). When it's the next person's turn, have them use a low
                  level Green Element, and so on and so forth until you completed
                  the order (Yellow, Red, Green, Blue, Black, and White). After
                  you successfully cast the White Element, have Serge do a weak
                  attack to bring his power level to 8. Then, have him use the
                  Chrono Cross Element and that'll play the melody of those 6
                  crystals you saw in Terra Tower. The girl will be free and the
                  TimeDevourer will be destroyed!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  8. Weapons  -=
    -=-=-=-=-=-=-=-=-=
    
    (Note: For the Attack Up and Hit% stats, the number symbolizes how much your 
    stats will increase from the base level.)
    
    Axes
    ----
    
    Bone Axe
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Bone (1), Copper (1), Fang (1)
    
    Iron Axe
        Price: 560G
        Attack Up: +5
        Hit%: +1
        Materials: Copper (1), Iron (1), Humour (1), Fang (1)
    
    Rainbow Axe
        HP: Price: 24000G
        Attack Up: +17
        Hit%: +3
        Materials: Copper (1), Rainbow Shell (1), Humour (1), Fang (1), Shiny
                   Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
                   Shiny Salt (1), Shiny Soot (1)
    
    Silver Axe
        Price: 2000G
        Attack Up: +8
        Hit%: +2
        Materials: Copper (1), Mythril (1), Humour (1), Fang (1), Screw (1)
    
    Stone Axe
        Price: 7980G
        Attack Up: +12
        Hit%: +3
        Materials: Copper (1), Denadorite (1), Humour (1), Fang (2), Screw (1)
    
    
    Boomerangs
    ----------
    
    Prismarang
        Price: 24000G
        Attack Up: +12
        Hit%: +2
        Materials: Rainbow Shell (1), Feather (1), Scale (1), Fur (1), Shiny
                   Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
                   Shiny Salt (1), Shiny Soot (1)
    
    Rockerang
        Price: 7980G
        Attack Up: +7
        Hit%: +2
        Materials: Denadorite (1), Feather (2), Scale (2), Fur (1)
    
    Silverang
        Price: 1600G
        Attack Up: +3
        Hit%: N/A
        Materials: Mythril (1), Feather (1), Scale (1), Fur (1)
    
    Steelerang
        Price: 420G
        Attack Up: N/A
        Hit%: N/A
        Materials: Iron (1), Feather (1), Scale (1)
    
    
    Card Decks
    ----------
    
    Pack of Lies
        Price: N/A
        Attack Up: +15
        Hit%: +3
        Materials: Denadorite (1), Eyeball (6), Fur (6)
    
    Private Deck
        Price: N/A
        Attack Up: +10
        Hit%: +3
        Materials: Mythril (1), Eyeball (3), Fur (3)
    
    
    Carrots
    -------
    
    Betta Carotene
        Price: N/A
        Attack Up: +6
        Hit%: N/A
        Materials: Rainbow Shell (1), Seed (4), Shiny Ember (1), Shiny Dew (1),
                   Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1), Shiny Soot (1)
    
    Carrot
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Cannot be disassembled
    
    
    Daggers
    -------
    
    Bronze Dagger
        Price: 150G
        Attack Up: +2
        Hit%: +1
        Materials: Copper (1), Humour (1), Fang (1)
    
    Denadorite Dagger
        Price: 7980G
        Attack Up: +12
        Hit%: +3
        Materials: Denadorite (1), Humour (2), Feather (1), Fang (2)
    
    Iron Dagger
        Price: 420G
        Attack Up: +5
        Hit%: +2
        Materials: Iron (1), Humour (1), Fang (1)
    
    Ivory Dagger
        Price: 40G
        Attack Up: N/A
        Hit%: N/A
        Materials: Bone (1), Fang (1)
    
    Mythril Dagger
        Price: 1200G
        Attack Up: +8
        Hit%: +2
        Materials: Mythril (1), Humour (1), Fang (1)
    
    Prism Dagger
        Price: 21600G
        Attack Up: +19
        Hit%: +4
        Materials: Rainbow Shell (1), Feather (1), Fang (1), Shiny Ember (1),
                   Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
                   Shiny Soot (1)
    
    
    Gloves
    ------
    
    Bone Glove
        Price: 40G
        Attack Up: N/A
        Hit%: N/A
        Materials: Bone (1), Leather (1)
    
    Bronze Glove
        Price: 150G
        Attack Up: +2
        Hit%: +1
        Materials: Copper (1), Humour (1), Leather (1)
    
    Granite Glove
        Price: 7980G
        Attack Up: +12
        Hit%: +3
        Materials: Denadorite (1), Humour (1), Leather (2), Fang (2)
    
    Iron Glove
        Price: 420G
        Attack Up: +5
        Hit%: +2
        Materials: Iron (1), Humour (1), Leather (1)
    
    Mythril Glove
        Price: 1600G
        Attack Up: +8
        Hit%: +2
        Materials: Mythril (1), Humour (1), Leather (1), Fang (1)
    
    Spectral Glove
        Price: 24000G
        Attack Up: +17
        Hit%: +4
        Materials: Rainbow Shell (1), Humour (1), Leather (1), Fang (1), Shiny
                   Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
                   Shiny Salt (1), Shiny Soot (1)
    
    
    Guns
    ----
    
    Argent Gun
        Price: 2000G
        Attack Up: +3
        Hit%: N/A
        Materials: Copper (1), Mythril (1), Eyeball (1), Humour (1), Screw (1)
    
    Denadorite Gun
        Price: 7980G
        Attack Up: +7
        Hit%: +1
        Materials: Copper (1), Denadorite (1), Scale (2), Screw (2)
    
    Ferrous Gun
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Copper (1), Iron (1), Humour (1), Screw (1)
    
    Plasma Pistol
        Price: N/A
        Attack Up: +11
        Hit%: +2
        Materials: Cannot be disassembled
    
    Shockwave Gun
        Price: N/A
        Attack Up: +5
        Hit%: +2
        Materials: Cannot be disassembled
    
    Spectral Gun
        Price: 24000G
        Attack Up: +12
        Hit%: +2
        Materials: Rainbow Shell (1), Copper (1), Scale (1), Screw (1), Shiny
                   Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
                   Shiny Salt (1), Shiny Soot (1)
    
    
    Hammers
    -------
    
    Great Hammer
        Price: N/A
        Attack Up: +9
        Hit%: +5
        Materials: Copper (1), Iron (1), Mythril (1), Eyeball (1), Fang (1),
                   Screw (1)
    
    Master Hammer
        Price: 10000G
        Attack Up: +15
        Hit%: +5
        Materials: Bone (1), Copper (1), Iron (1), Mythril (1), Denadorite (1),
                   Eyeball (1), Fang (1), Screw (1)
    
    
    Kitchen Utensils
    ----------------
    
    Besom Cu29
        Price: 150G
        Attack Up: +2
        Hit%: +1
        Materials: Copper (1), Humour (1), Carapace (1)
    
    Crystalpan C6
        Price: 24000G
        Attack Up: +14
        Hit%: +4
        Materials: Rainbow Shell (1), Humour (1), Fur (1), Carapace (1), Shiny
                   Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
                   Shiny Salt (1), Shiny Soot (1)
    
    Frypan Ag47
        Price: 1600G
        Attack Up: +8
        Hit%: +2
        Materials: Mythril (1), Humour (1), Fur (1), Carapace (1)
    
    Ladle Fe26
        Price: 420G
        Attack Up: +5
        Hit%: +2
        Materials: Iron (1), Humour (1), Carapace (1)
    
    Saucepan Si02
        Price: 7980G
        Attack Up: +12
        Hit%: +3
        Materials: Denadorite (1), Humour (2), Fur (1), Carapace (2)
    
    Spatula Ca20
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Bone (1), Carapace (1)
    
    
    Lures
    -----
    
    Bronze Lure
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Bone (1), Copper (1), Scale (1), Seed (1)
    
    Iron Lure
        Price: 560G
        Attack Up: +3
        Hit%: +1
        Materials: Bone (1), Iron (1), Scale (1), Seed (1)
    
    Mythril Lure
        Price: 1600G
        Attack Up: +6
        Hit%: +1
        Materials: Bone (1), Mythril (1), Scale (1), Seed (1)
    
    Prism Lure
        Price: 24000G
        Attack Up: +15
        Hit%: +3
        Materials: Bone (1), Rainbow Shell (1), Scale (1), Seed (1), Shiny Ember
                   (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt
                   (1), Shiny Soot (1)
    
    Stone Lure
        Price: 7980G
        Attack Up: +10
        Hit%: +2
        Materials: Bone (1), Denadorite (1), Scale (2), Seed (2)
    
    
    Picks
    -----
    
    Brass Pick
        Price: 150G
        Attack Up: +2
        Hit%: +1
        Materials: Copper (1), Feather (1), Fur (1)
    
    Iron Pick
        Price: 420G
        Attack Up: +5
        Hit%: +2
        Materials: Iron (1), Feather (1), Fur (1)
    
    Mythril Pick
        Price: 1600G
        Attack Up: +8
        Hit%: +2
        Materials: Mythril (1), Eyeball (1), Feather (1), Fur (1)
    
    Pebble Pick
        Price: 7980G
        Attack Up: +12
        Hit%: +3
        Materials: Denadorite (1), Eyeball (1), Feather (2), Fur (2)
    
    Porcelain Pick
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Bone (1), Fur (1)
    
    Prism Pick
        Price: 24000G
        Attack Up: +17
        Hit%: +4
        Materials: Rainbow Shell (1), Feather (2), Fur (1), Shiny Ember (1),
                   Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
                   Shiny Soot (1)
    
    
    Rods
    ----
    
    Brass Rod
        Price: 150G
        Attack Up: +2
        Hit%: +1
        Materials: Copper (1), Eyeball (1), Humour (1)
    
    Denadorite Rod
        Price: 7980G
        Attack Up: +12
        Hit%: +1
        Materials: Denadorite (1), Eyeball (1), Humour (1), Feather (1), Screw(2)
    
    Floral Rod
        Price: N/A
        Attack Up: +16
        Hit%: N/A
        Materials: Cannot be disassembled
    
    Iron Rod
        Price: 420G
        Attack Up: +5
        Hit%: N/A
        Materials: Iron (1), Eyeball (1), Humour (1)
    
    Mythril Rod
        Price: 1600G
        Attack Up: +8
        Hit%: N/A
        Materials: Mythril (1), Eyeball (1), Humour (1), Screw (1)
    
    Porcelain Rod
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Bone (1), Eyeball (1)
    
    Rainbow Rod
        Price: 21600G
        Attack Up: +17
        Hit%: +2
        Materials: Rainbow Shell (1), Eyeball (1), Screw (1), Shiny Ember (1),
                   Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
                   Shiny Soot (1)
    
    
    Shots
    -----
    
    Bronze Shot
        Price: 150G
        Attack Up: N/A
        Hit%: N/A
        Materials: Copper (1), Humour (1), Feather (1)
    
    Prism Pellets
        Price: 24000G
        Attack Up: +15
        Hit%: +3
        Materials: Rainbow Shell (1), Humour (1), Feather (1), Scale (1), Shiny
                   Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
                   Shiny Salt (1), Shiny Soot (1)
    
    Silver Shot
        Price: 1600G
        Attack Up: +6
        Hit%: +1
        Materials: Mythril (1), Humour (1), Feather (1), Scale (1)
    
    Steel Shot
        Price: 420G
        Attack Up: +3
        Hit%: +1
        Materials: Iron (1), Humour (1), Feather (1)
    
    Stone Shot
        Price: 7980G
        Attack Up: +10
        Hit%: +2
        Materials: Denadorite (1), Humour (2), Feather (2), Scale (1)
    
    
    Staffs
    ------
    
    Silver Staff
        Price: 1200G
        Attack Up: N/A
        Hit%: N/A
        Materials: Mythril (1), Eyeball (1), Humour (1)
    
    Spectral Staff
        Price: 19200G
        Attack Up: +9
        Hit%: +2
        Materials: Rainbow Shell (1), Eyeball (1), Shiny Ember (1), Shiny Dew
                   (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1), Shiny
                   Soot (1)
    
    Stone Staff
        Price: 2660G
        Attack Up: +4
        Hit%: +1
        Materials: Denadorite (1), Eyeball (1)
    
    
    Swallows
    --------
    
    Copper Swallow
        Price: 100G
        Attack Up: +2
        Hit%: +1
        Materials: Copper (1), Humour (1)
    
    Mastermune
        Price: N/A
        Attack Up: +15
        Hit%: +4
        Materials: Cannot be disassembled
    
    Sea Swallow
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Cannot be disassembled
    
    Silver Swallow
        Price: 1600G
        Attack Up: +8
        Hit%: +2
        Materials: Mythril (1), Eyeball (1), Humour (1), Feather (1)
    
    Spectra Swallow
        Price: 21600G
        Attack Up: +17
        Hit%: +4
        Materials: Rainbow Shell (1), Feather (1), Scale (1), Shiny Ember (1),
                   Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
                   Shiny Soot (1)
    
    Steel Swallow
        Price: 420G
        Attack Up: +5
        Hit%: +2
        Materials: Iron (1), Humour (1), Feather (1)
    
    Stone Swallow
        Price: 7980G
        Attack Up: +12
        Hit%: +3
        Materials: Denadorite (1), Humour (1), Feather (2), Scale (2)
    
    
    Swords
    ------
    
    Bone Sword
        Price: N/A
        Attack Up: N/A
        Hit%: N/A
        Materials: Bone (1), Leather (1)
    
    Bronze Sword
        Price: 150G
        Attack Up: +2
        Hit%: +1
        Materials: Copper (1), Humour (1), Leather (1)
    
    Einlanzer (1)
        Price: N/A
        Attack Up: +13
        Hit%: +4
        Materials: Cannot be disassembled
    
    Einlanzer (2)
        Price: N/A
        Attack Up: +18
        Hit%: +4
        Materials: Cannot be disassembled
    
    Hero's Blade
        Price: N/A
        Attack Up: +3
        Hit%: +4
        Materials: Cannot be disassembled
    
    Silver Sword
        Price: 1200G
        Attack Up: +8
        Hit%: +2
        Materials: Mythril (1), Humour (1), Leather (1)
    
    Slasher
        Price: N/A
        Attack Up: +15
        Hit%: +4
        Materials: Cannot be disassembled
    
    Spectral Sword
        Price: 24000G
        Attack Up: +17
        Hit%: +4
        Materials: Rainbow Shell (1), Humour (1), Leather (1), Screw (1), Shiny
                   Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
                   Shiny Salt (1), Shiny Soot (1)
    
    Steel Sword
        Price: 420G
        Attack Up: +5
        Hit%: +2
        Materials: Iron (1), Humour (1), Leather (1)
    
    Stone Sword
        Price: 7980G
        Attack Up: +12
        Hit%: +3
        Materials: Denadorite (1), Humour (2), Leather (2), Screw (1)
    
    Viper's Venom (only Viper can equip this weapon)
        Price: N/A
        Attack Up: +15
        Hit%: N/A
        Materials: Cannot be disassembled
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  9. Armor  -=
    -=-=-=-=-=-=-=-=
    
    (Note: For the Defense Up, Magic Defense Up, and Evade% stats, the number 
    symbolizes how much your stats will increase from the base level.)
    
    Capes
    -----
    
    (Note: Only children characters can equip capes for their armor.)
    
    Cloud Cape
        Price: N/A
        Defense Up: +4
        Magic Defense: +3
        Evade%: +12%
        Materials: Bone (1), Iron (1), Carapace (2), Seed (2)
    
    Stardust Cape
        Price: N/A
        Defense Up: +9
        Magic Defense: +8
        Evade%: +11%
        Materials: Bone (1), Mythril (1), Screw (2), Seed (2)
    
    Wisp Cape
        Price: N/A
        Defense Up: +4
        Magic Defense: +3
        Evade%: +12%
        Materials: Bone (1), Copper (1), Leather (2), Seed (2)
    
    
    Dresses
    -------
    
    (Note: Only female characters can equip dresses as their armor.)
    
    Carapace Dress
        Price: N/A
        Defense Up: +6
        Magic Defense: +8
        Evade%: -3%
        Materials: Bone (1), Mythril (1), Fur (2), Leather (4)
    
    Diva Dress
        Price: N/A
        Defense Up: +10
        Magic Defense: +12
        Evade%: -3%
        Materials: Bone (1), Mythril (1), Denadorite (1), Feather (2), Scale (2),
                   Fur (2), Leather (2)
    
    Feathery Dress
        Price: N/A
        Defense Up: +2
        Magic Defense: +4
        Evade%: -3%
        Materials: Bone (1), Copper (1), Feather (4), Fur (2)
    
    Scaley Dress
        Price: N/A
        Defense Up: +4
        Magic Defense: +6
        Evade%: -3%
        Materials: Bone (1), Iron (1), Scale (4), Fur (2)
    
    Screwy Dress
        Price: N/A
        Defense Up: +8
        Magic Defense: +10
        Evade%: -3%
        Materials: Bone (1), Denadorite (1), Feather (4), Scale (4), Fur (2),
                   Leather (4)
    
    
    Mails
    -----
    
    Bronze Mail
        Price: 200G
        Defense Up: +3
        Magic Defense: +3
        Evade%: -3%
        Materials: Bone (1), Copper (1), Humour (1), Fur (1)
    
    Iron Mail
        Price: 560G
        Defense Up: +6
        Magic Defense: +5
        Evade%: -3%
        Materials: Copper (1), Iron (1), Humour (1), Leather (1)
    
    Ivory Mail
        Price: 60G
        Defense Up: +1
        Magic Defense: +1
        Evade%: -3%
        Materials: Bone (1), Humour (1), Scale (1)
    
    Mythril Mail
        Price: 2000G
        Defense Up: +9
        Magic Defense: +8
        Evade%: -3%
        Materials: Iron (1), Mythril (1), Humour (1), Leather (1), Carapace (1)
    
    Prism Mail
        Price: 24000G
        Defense: +16
        Magic Defense: +14
        Evade%: -3%
        Materials: Denadorite (1), Rainbow Shell (1), Leather (1), Carapace (1),
                   Shiny Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand
                   (1), Shiny Salt (1), Shiny Soot (1)
    
    Stone Mail
        Price: 9310G
        Defense Up: +12
        Magic Defense: +12
        Evade%: -3%
        Materials: Mythril (1), Denadorite (1), Humour (1), Leather (2), Carapace
                   (2)
    
    
    Plates
    ------
    
    (Note: Each plate allows its wearer to absorb any Elements/Techs of that 
    color.)
    
    Black Plate
        Price: N/A
        Defense Up: +7
        Magic Defense: +4
        Evade%: -3%
        Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
                   Screw (1), Shiny Salt (2), Shiny Soot (1)
    
    Blue Plate
        Price: N/A
        Defense Up: +7
        Magic Defense: +4
        Evade%: -3%
        Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
                   Screw (1), Shiny Ember (2), Shiny Dew (1)
    
    Green Plate
        Price: N/A
        Defense Up: +7
        Magic Defense: +4
        Evade%: -3%
        Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
                   Screw (1), Shiny Leaf (1), Shiny Sand (2)
    
    Red Plate
        Price: N/A
        Defense Up: +7
        Magic Defense: +4
        Evade%: -3%
        Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
                   Screw (1), Shiny Ember (1), Shiny Dew (2)
    
    White Plate
        Price: N/A
        Defense Up: +7
        Magic Defense: +4
        Evade%: -3%
        Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
                   Screw (1), Shiny Salt (1), Shiny Soot (2)
    
    Yellow Plate
        Price: N/A
        Defense Up: +7
        Magic Defense: +4
        Evade%: -3%
        Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
                   Screw (1), Shiny Leaf (2), Shiny Sand (1)
    
    
    Suits
    -----
    
    Energizer Suit
        Price: N/A
        Defense Up: +6
        Magic Defense: +4
        Evade%: -3%
        Materials: Copper (1), Iron (1), Mythril (1), Feather (4), Scale (4),
                   Leather (2), Shiny Salt (1)
    
    
    Vests
    -----
    
    Bronze Vest
        Price: 100G
        Defense Up: +2
        Magic Defense: +2
        Materials: Copper (1), Fur (1)
    
    Iron Vest
        Price: 420G
        Defense Up: +5
        Magic Defense: +4
        Materials: Iron (1), Fur (1), Fang (1)
    
    Ivory Vest
        Price: 40G
        Defense Up: N/A
        Magic Defense: N/A
        Materials: Bone (1), Fur (1)
    
    Mythril Vest
        Price
        Defense Up: +8
        Magic Defense: +7
        Materials: Mythril (1), Fur (1), Fang (1)
    
    Prism Vest
        Price: 19200G
        Defense Up: +14
        Magic Defense: +12
        Materials: Rainbow Shell (1), Fur (1), Fang (1), Carapace (1), Shiny
                   Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1)
    
    Stone Vest
        Price: 3990G
        Defense Up: +11
        Magic Defense: +10
        Materials: Denadorite (1), Fur (1), Fang (1)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  10. Accessories -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    (Note: For the stat boosts, the numbers symbolize how much your stats will 
    increase from the base level.)
    
    Caps
    ----
    
    Antitoxinal Cap
        Price: N/A
        Defense Up: +1
        Magic Defense Up: +1
        Materials: Copper (1), Shiny Leaf (1)
    
    Antiviral Cap
        Price: N/A
        Defense Up: +1
        Magic Defense Up: +1
        Materials: Copper (1), Shiny Dew (1)
    
    Plaster Cap
        Price: N/A
        Defense Up: +1
        Magic Defense Up: +1
        Materials: Copper (1), Shiny Sand (1)
    
    Poultice Cap
        Price: N/A
        Defense Up: +1
        Magic Defense Up: +1
        Materials: Copper (1), Shiny Ember (1)
    
    
    Helmets
    -------
    
    Bronze Helmet
        Price: 100G
        Defense Up: +2
        Magic Defense Up: +1
        Materials: Copper (1), Screw (1)
    
    Iron Helmet
        Price: 200G
        Defense Up: +3
        Magic Defense Up: +1
        Materials: Iron (1), Fang (1), Screw (1)
    
    Ivory Helmet
        Price: 40G
        Defense Up: +1
        Magic Defense Up: +1
        Materials: Bone (1), Screw (1)
    
    Mythril Helmet
        Price: 1600G
        Defense Up: +4
        Magic Defense Up: +2
        Materials: Mythril (1), Leather (1), Fang (1), Screw (1)
    
    Prism Helmet
        Price: 16800G
        Defense Up: +6
        Magic Defense Up: +3
        Materials: Rainbow Shell (1), Fang (1), Screw (1), Shiny Ember (1), Shiny
                   Dew (1), Shiny Leaf (1), Shiny Sand (1)
    
    Stone Helmet
        Price: 6650G
        Defense Up: +5
        Magic Defense Up: +2
        Materials: Denadorite (1), Scale (1), Leather (1), Fang (1), Screw (1)
    
    
    Other Accessories
    -----------------
    
    Angel Charm
        Price: N/A
        Stat Boosts: N/A
        Materials: Copper (1), Mythril (1), Shiny Salt (1)
        Information: Protects wearer from AntiWhite Elements
    
    Black Brooch
        Price: N/A
        Stat Boosts: N/A
        Materials: Cannot be disassembled
        Information: Protects wearer from AntiBlack and Black status effects
    
    Blue Brooch
        Price: N/A
        Stat Boosts: N/A
        Materials: Cannot be disassembled
        Information: Protects wearer from AntiBlue and Blue status effects
    
    Daemon Charm
        Price: N/A
        Stat Boosts: N/A
        Materials: Copper (1), Mythril (1), Shiny Soot (1)
        Information: Protects wearer from AntiBlack Elements
    
    Dancing Shoes
        Price: N/A
        Stat Boosts: Evade +6
        Materials: Copper (1), Feather (1)
    
    Dragoon Gauntlet
        Price: N/A
        Stat Boosts: Attack +3
        Materials: Iron (1), Fang (2)
    
    Dragoon's Glory
        Price: N/A
        Stat Boosts: Attack +3, Hit% +3, Magic +2
        Materials: Denadorite (1), Scale (2), Fur (2), Fang (2)
    
    Dragoon's Honor
        Price: N/A
        Stat Boosts: Attack +1, Hit% +2, Magic +1
        Materials: Mythril (1), Scale (2), Fur (2), Fang (2)
    
    Defender
        Price: N/A
        Stat Boosts: Defense +1, Evade% +6%, Magic Defense +1
        Materials: Mythril (1), Feather (2), Leather (2), Carapace (2)
    
    Defender Plus
        Price: N/A
        Stat Boosts: Defense +3, Evade%: +12%, Magic Defense +2
        Materials: Denadorite (1), Feather (2), Leather (2), Carapace (2)
    
    Dreamer's Sarong
        Price: N/A
        Stat Boosts: N/A
        Materials: Mythril (1), Denadorite (1), Rainbow Shell (1)
        Information: Starts wearer off in battle with Power Level at 8
    
    Dreamer's Sash
        Price: N/A
        Stat Boosts: N/A
        Materials: Iron (1), Mythril (1), Denadorite (1)
        Information: Starts wearer off in battle with Power Level at 2
    
    Dreamer's Scarf
        Price: N/A
        Stat Boosts: N/A
        Materials: Copper (1), Iron (1), Mythril (1)
        Information: Starts wearer off in battle with Power Level at 1
    
    Earring of Hope
        Price: N/A
        Stat Boosts: N/A
        Materials: Iron (1), Mythril (1), Denadorite (1), Humour (5)
        Information: Increases the amount of HP its wearer has during battle
    
    Earring of Light
        Price: N/A
        Stat Boosts: N/A
        Materials: Denadorite (1), Humour (4)
        Information: Increases the amount of HP its wearer has during battle
    
    Elbow Pad
        Price: N/A
        Stat Boosts: Defense +3
        Materials: Iron (1), Leather (2)
    
    Earth Charm
        Price: N/A
        Stat Boosts: N/A
        Materials: Copper (1), Mythril (1), Shiny Sand (1)
        Information: Protects wearer from AntiYellow Elements
    
    Flame Charm
        Price: N/A
        Stat Boosts: N/A
        Materials: Copper (1), Mythril (1), Shiny Ember (1)
        Information: Protects wearer from AntiRed Elements
    
    Flea Vest
        Price: N/A
        Stat Boosts: Magic Defense +13
        Materials: Mythril (1), Feather (10)
    
    Forest Charm
        Price: N/A
        Stat Boosts: N/A
        Materials: Copper (1), Mythril (1), Shiny Leaf (1)
        Information: Protects wearer from AntiGreen Elements
    
    Forget-me-not Pot
        Price: N/A
        Stat Boosts: N/A
        Materials: Bone (5)
        Information: Allows Sprigg to remember Doppelganged monsters
    
    Gold Earring
        Price: N/A
        Stat Boosts: N/A
        Materials: Mythril (1), Humour (3)
        Information: Increases the amount of HP its wearer has during battle
    
    Gold Pendant
        Price: N/A
        Stat Boosts: Magic Defense +2
        Materials: Iron (1), Carapace (2)
    
    Golden Tiara
        Price: N/A
        Stat Boosts: Magic Defense +1
        Materials: Copper (1), Iron (1), Mythril (1)
    
    Green Brooch
        Price: N/A
        Stat Boosts: N/A
        Materials: Cannot be disassembled
        Information: Protects wearer from AntiGreen and Green status effects
    
    Hero's Medal
        Price: N/A
        Stat Boosts: Evade%: +24%
        Materials: Cannot be disassembled
    
    Hero's Shield
        Price: N/A
        Stat Boosts: Defense +1, Magic Defense +1
        Materials: Cannot be disassembled
    
    Knee Pad
        Price: N/A
        Stat Boosts: Defense +1
        Materials: Copper (1), Leather (1)
    
    Kung-fu Shoes
        Price: N/A
        Stat Boosts: Evade%: +12%
        Materials: Iron (1), Feather (2)
    
    Magic Ring
        Price: N/A
        Stat Boosts: Magic +1
        Materials: Copper (1), Scale (1)
    
    Magic Seal
        Price: N/A
        Stat Boosts: Magic +4
        Materials: Mythril (1), Scale (3)
    
    Memento Pendant
        Price: N/A
        Stat Boosts: Magic Defense +4
        Materials: Cannot be disassembled
    
    Moonglasses
        Price: N/A
        Stat Boosts: N/A
        Materials: Iron (1), Mythril (1), Denadorite (1)
        Information: Reduces damage taken from many enemies' attacks
    
    Ozzie Pants
        Price: N/A
        Stat Boosts: Defense +13
        Materials: Denadorite (1), Fur (10)
    
    Pendragon Sigil A
        Price: N/A
        Stat Boosts: N/A
        Materials: Mythril (1)
        Information: Shifts attribute of low-high level Element attacks to weapon
    
    Pendragon Sigil B
        Price: N/A
        Stat Boosts: N/A
        Materials: Iron (1)
        Information: Shifts attribute of low-middle level Element attacks to
                     weapon
    
    Pendragon Sigil C
        Price: N/A
        Stat Boosts: N/A
        Materials: Copper (1)
        Information: Shifts attribute of low level Element attacks to weapon
    
    Power Glove
        Price: N/A
        Stat Boosts: Attack +1
        Materials: Copper (1), Fang (1)
    
    Power Seal
        Price: N/A
        Stat Boosts: Attack +5
        Materials: Mythril (1), Fang (3)
    
    Profiteer Purse
        Price: N/A
        Stat Boosts: N/A
        Materials: Bone (3), Copper (3), Iron (3)
        Information: Slightly increases amount of money won in battle
    
    Resistance Belt
        Price: N/A
        Stat Boosts: N/A
        Materials: Mythril (1), Seed (2)
        Information: Decreases amount of time status effects last
    
    Resistance Ring
        Price: N/A
        Stat Boosts: N/A
        Materials: Iron (1), Seed (1)
        Information: Decreases amount of time status effects last
    
    Sea Charm
        Price: N/A
        Stat Boosts: N/A
        Materials: Copper (1), Mythril (1), Shiny Dew (1)
        Information: Protects wearer from AntiBlue Elements
    
    Sight Scope
        Price: N/A
        Stat Boosts: Hit% +3
        Materials: Iron (1), Fur (2)
    
    Silver Earring
        Price: N/A
        Stat Boosts: N/A
        Materials: Iron (1), Humour (2)
        Information: Increases amount of HP its wearer has during battle
    
    Silver Loupe
        Price: N/A
        Stat Boosts: Hit% +2
        Materials: Copper (1), Fur (1)
    
    Silver Pendant
        Price: N/A
        Stat Boosts: Magic Defense +1
        Materials: Copper (1), Carapace (1)
    
    Sky Djinn Ring
        Price: N/A
        Stat Boosts: Magic +2
        Materials: Iron (1), Scale (2)
    
    Stamina Belt
        Price: N/A
        Stat Boosts: N/A
        Materials: Mythril (1), Eyeball (2)
        Information: Improves wearer's stamina recovery rate
    
    Stamina Ring
        Price: N/A
        Stat Boosts: N/A
        Materials: Iron (1), Eyeball (1)
        Information: Improves wearer's stamina recovery rate
    
    Star Fragment
        Price: N/A
        Stat Boosts: N/A
        Materials: Cannot be disassembled
        Information: Protects wearer from the flu, burns, sprains, and poisons
    
    Sunglasses
        Price: N/A
        Stat Boosts: N/A
        Materials: Iron (1), Mythril (1), Denadorite (1)
        Information: Increases damage given to enemies when wearer attacks
    
    Third Eye
        Price: N/A
        Stat Boosts: Hit% +4
        Materials: Mythril (1), Fur (3)
    
    Trashy Tiara
        Price: N/A
        Stat Boosts: Magic Defense +1
        Materials: Bone (1), Eyeball (1), Humour (1), Feather (1), Scale (1), Fur
                   (1), Leather (1), Fang (1), Carapace (1), Screw (1), Seed (1)
    
    Waist Pad
        Price: N/A
        Stat Boosts: Defense +5
        Materials: Mythril (1), Leather (3)
    
    White Brooch
        Price: N/A
        Stat Boosts: N/A
        Materials: Cannot be disassembled
        Information: Protects wearer from AntiWhite and White status effects
    
    Winged Shoes
        Price: N/A
        Stat Boosts: Evade% +18%
        Materials: Mythril (1), Feather (3)
    
    Yellow Brooch
        Price: N/A
        Stat Boosts: N/A
        Materials: Cannot be disassembled
        Information: Protects wearer from AntiYellow and Yellow status effects
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  11. Elements  -=
    -=-=-=-=-=-=-=-=-=-=
    
    Black Elements
    --------------
    
    AntiWhite
        Price: N/A
        Level: 3/5
        Range: Single Enemy
        Information: Only a Black Innate character can use this Element,
                     temporarily seals the use of White Elements
    
    BlackHole
        Price: N/A
        Level: 6/2
        Range: All Enemies
        Information: Only a Black Innate character can use this Element
    
    BlackHole (Trap)
        Price: 400G
        Level: 6/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch BlackHole Element
    
    BlackOut
        Price: 15G
        Level: 2/0
        Range: Single Ally
        Information: Consumable Element, removes Black status effects
    
    Diminish
        Price: 1670G
        Level: 6/2
        Range: All Allies/Enemies
        Information: Temporarily halves amount of damage taken from Elements
    
    FreeFall
        Price: N/A
        Level: 5/3
        Range: Single Enemy
    
    FreeFall (Trap)
        Price: 300G
        Level: 5/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch FreeFall Element
    
    Genius
        Price: 430G
        Level: 4/4
        Range: Single Ally
        Information: Temporarily increases ally's magic power
    
    Gravitonne
        Price: N/A
        Level: 3/5
        Range: All Enemies
    
    GravityBlow
        Price: 60G
        Level: 1/7
        Range: Single Enemy
    
    GrimReaper (Summon)
        Price: N/A
        Level: 8/0
        Range: All Enemies
        Information: Only a Black Innate color can use this Element, can only be
                     used when the Field Effect is completely black
    
    HellBound
        Price: N/A
        Level: 4/0
        Range: Single Enemy
    
    HellSoul
        Price: 100G
        Level: 2/0
        Range: Single Enemy
    
    Imbecile
        Price: 430G
        Level: 4/4
        Range: Single Enemy
        Information: Temporarily decreases enemy's magic power
    
    MotherShip (Summon)
        Price: N/A
        Level: 7/1
        Range: All Enemies
        Information: Only a Black Innate character can use this Element, can only
                     be used when the Field Effect is completely black
    
    MotherShip (Trap)
        Price: 400G
        Level: 7/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch MotherShip Element
    
    Nostrum
        Price: 60G
        Level: 6/0
        Range: Single Ally
        Information: Consumable Element, restores a large amount of HP
    
    Revenge
        Price: 600G
        Level: 5/3
        Range: Single Enemy
        Information: Only a Black Innate character can use this Element, shifts
                     your status effects onto the enemy
    
    SealAll
        Price: 2880G
        Level: 6/2
        Range: All Allies/Enemies
        Information: Only a Black Innate character can use this Element,
                     temporarily stops everyone's Elements
    
    TurnBlack
        Price: 75G
        Level: 1/7
        Range: Single Ally/Enemy
        Information: Gives ally/enemy the Black Innate
    
    
    Blue Elements
    -------------
    
    AntiRed
        Price: N/A
        Level: 3/5
        Range: Single Enemy
        Information: Only a Blue Innate character can use this Element,
                     temporarily seals the use of Red Elements
    
    AquaBall
        Price: 100G
        Level: 3/5
        Range: Single Enemy
    
    AquaBeam
        Price: 50G
        Level: 1/7
        Range: Single Enemy
    
    BlueField
        Price: N/A
        Level: 5/3
        Range: All Allies/Enemies
        Information: Turns the Field Effect entirely blue
    
    BlueWhale (Summon)
        Price: N/A
        Level: 8/0
        Range: All Enemies
        Information: Only a Blue Innate character can use this Element, can only
                     be used when the Field Effect is completely blue
    
    Cure
        Price: 100G
        Level: 1/7
        Range: Single Ally/Enemy
        Information: Restores a small amount of HP
    
    CureAll
        Price: N/A
        Level: 5/3
        Range: All Allies
        Information: Restores a large amount of HP
    
    CurePlus
        Price: 220G
        Level: 3/5
        Range: Single Ally/Enemy
        Information: Restores a medium amount of HP
    
    Deluge
        Price: N/A
        Level: 5/3
        Range: All Enemies
    
    Deluge (Trap)
        Price: 300G
        Level: 5/0
        Range: All Enemies
    
    FrogPrince (Summon)
        Price: N/A
        Level: 7/2
        Range: All Enemies
        Information: Only a Blue Innate character can use this Element, can only
                     be used when the Field Effect is completely blue
    
    FrogPrince (Trap)
        Price: 500G
        Level: 7/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch FrogPrince Element
    
    Iceberg
        Price: N/A
        Level: 6/2
        Range: All Enemies
        Information: Only a Blue Innate character can use this Element
    
    Iceberg (Trap)
        Price: 400G
        Level: 6/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch Iceberg Element
    
    IceBlast
        Price: 240G
        Level: 4/4
        Range: Single Enemy
    
    IceLance
        Price: 80G
        Level: 2/6
        Range: Single Enemy
    
    Medicine
        Price: 15G
        Level: 2/0
        Range: Single Ally
        Information: Consumable Element, heals Blue status effects
    
    Nimble
        Price: 430G
        Level: 4/4
        Range: Single Ally
        Information: Temporarily increases physical Evade%
    
    Numble
        Price: 430G
        Level: 4/4
        Range: Single Enemy
        Information: Temporarily decreases physical Evade%
    
    TurnBlue
        Price: 75G
        Level: 1/7
        Range: Single Ally/Enemy
        Information: Gives ally/enemy the Blue Innate
    
    Vigora
        Price: N/A
        Level: 6/2
        Range: Single Ally
        Information: Temporarily stops ally's stamina from decreasing
    
    
    Green Elements
    --------------
    
    AeroBlaster
        Price: 240G
        Level: 4/4
        Range: Single Enemy
    
    AeroSaucer
        Price: 80G
        Level: 2/6
        Range: Single Enemy
    
    Antidote
        Price: 15G
        Level: 2/0
        Range: Single Ally
        Information: Consumable Element, heals Green status effects
    
    AntiYellow
        Price: N/A
        Level: 3/5
        Range: Single Enemy
        Information: Only a Green Innate character can use this Element,
                     temporarily seals the use of Yellow Elements
    
    BatEye
        Price: 430G
        Level: 4/4
        Range: Single Enemy
        Information: Temporarily decreases enemy's attack Hit%
    
    Bushbasher
        Price: 100G
        Level: 3/5
        Range: Single Enemy
    
    Bushwhacker
        Price: 50G
        Level: 1/7
        Range: Single Enemy
    
    Carnivore
        Price: N/A
        Level: 5/3
        Range: All Enemies
    
    Carnivore (Trap)
        Price: 300G
        Level: 5/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch Carnivore Element
    
    EagleEye
        Price: 430G
        Level: 4/4
        Range: Single Ally
        Information: Temporarily increases ally's attack Hit%
    
    Genie (Summon)
        Price: N/A
        Level: 8/0
        Range: All Enemies
        Information: Only a Green Innate character can use this Element, can only
                     be used when the Field Effect is completely green
    
    GreenField
        Price: N/A
        Level: 5/3
        Range: All Allies/Enemies
        Information: Turns the Field Effect completely green
    
    Heal
        Price: 100G
        Level: 2/6
        Range: Single Ally/Enemy
        Information: Restores a small amount of HP
    
    HealAll
        Price: 300G
        Level: 4/4
        Range: All Allies
        Information: Restores a medium amount of HP
    
    HealPlus
        Price: N/A
        Level: 6/2
        Range: Single Ally/Enemy
        Information: Only a Green Innate character can use this Element, restores
                     a large amount of HP
    
    InfoScope
        Price: 880G
        Level: 6/2
        Range: Single Enemy
        Information: Detects an enemy's HP
    
    Sonja (Summon)
        Price: N/A
        Level: 7/2
        Range: All Enemies
        Information: Only a Green Innate character can use this Element, can only
                     be used when the Field Effect is completely green
    
    Sonja (Trap)
        Price: 500G
        Level: 7/0
        Range: All Enemies
        Information Consumable Element, sets trap to catch Sonja Element
    
    Tornado
        Price: N/A
        Level: 6/2
        Range: All Enemies
        Information: Only a Green Innate character can use this Element
    
    Tornado (Trap)
        Price: 400G
        Level: 6/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch Tornado Element
    
    TurnGreen
        Price: 75G
        Level: 1/7
        Range: Single Ally/Enemy
        Information: Gives ally/enemy the Green Innate
    
    
    Red Elements
    ------------
    
    AntiBlue
        Price: N/A
        Level: 3/5
        Range: Single Enemy
        Information: Only a Red Innate character can use this Element,
                     temporarily seals the use of Blue Elements
    
    Fireball
        Price: 50G
        Level: 1/7
        Range: Single Enemy
    
    FirePillar
        Price: 100G
        Level: 3/5
        Range: Single Enemy
    
    Inferno
        Price: N/A
        Level: 5/3
        Range: All Enemies
    
    Inferno (Trap)
        Price: 300G
        Level: 5/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch Inferno Element
    
    MagmaBomb
        Price: 80G
        Level: 2/6
        Range: All Enemies
    
    MagmaBurst
        Price: 240G
        Level: 4/4
        Range: Single Enemy
    
    Ninety-Nine
        Price: 2880G
        Level: 6/2
        Range: Single Ally
        Information: Temporarily keeps ally's Hit% of regular attacks at 99%
    
    Ointment
        Price: 15G
        Level: 2/0
        Range: Single Ally
        Information: Consumable Element, heals Red status effects
    
    Recharge
        Price: N/A
        Level: 6/0
        Range: Single Ally
        Information: Consumable Element, recharges a used Element for a second
                     use
    
    RedField
        Price: N/A
        Level: 5/3
        Range: All Allies/Enemies
        Information: Turns the Field Effect completely red
    
    RedWolf (Summon)
        Price: N/A
        Level: 7/2
        Range: All Enemies
        Information: Only a Red Innate character can use this Element, can only
                     be used when the Field Effect is completely red
    
    RedWolf (Trap)
        Price: 500G
        Level: 7/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch RedWolf Element
    
    Salamander (Summon)
        Price: N/A
        Level: 8/0
        Range: All Enemies
        Information: Only a Red Innate character can use this Element, can only
                     be used when Field Effect is completely red
    
    Strengthen
        Price: 430G
        Level: 4/4
        Range: Single Ally
        Information: Temporarily increases ally's attack power
    
    Tablet
        Price: 10G
        Level: 1/0
        Range: Single Ally
        Information: Consumable Element, restores a small amount of HP
    
    TurnRed
        Price: 75G
        Level: 1/7
        Range: Single Ally/Enemy
        Information: Gives ally/enemy the Red Innate
    
    Volcano
        Price: N/A
        Level: 6/2
        Range: All Enemies
        Information: Only a Red Innate character can use this Element
    
    Volcano (Trap)
        Price: 400G
        Level: 6/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch Volcano Element
    
    Weaken
        Price: 430G
        Level: 4/4
        Range: Single Enemy
        Information: Temporarily decreases enemy's attack power
    
    
    White Elements
    --------------
    
    AntiBlack
        Price: N/A
        Level: 3/5
        Range: Single Enemy
        Information: Only a White Innate character can use this Element,
                     temporarily seals the use of Black Elements
    
    FullRevival
        Price: N/A
        Level: 5/3
        Range: All Allies
        Information: Only a White Innate character can use this Element, revives
                     all fallen allies and restores all their HP
    
    HolyHealing
        Price: N/A
        Level: 6/2
        Range: All Allies
        Information: Only a White Innate character can use this Element, restores
                     all ally's HP and removes status effects
    
    HolyLight
        Price: N/A
        Level: 5/3
        Range: All Enemies
        Information: Instantly kills undead enemies
    
    HolyLight (Trap)
        Price: 300G
        Level: 5/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch HolyLight Element
    
    MagNegate
        Price: 2880G
        Level: 6/2
        Range: Single Ally
        Information: Only a White Innate character can use this Element,
                     temporarily nullify enemy's magic attacks
    
    Magnify
        Price: 1670G
        Level: 6/2
        Range: All Allies/Enemies
        Information: Temporarily increases damage from Elements by 1.5
    
    Meteorite
        Price: 100G
        Level: 2/6
        Range: Single Enemy
    
    MeteorShower
        Price: N/A
        Level: 4/4
        Range: All Enemies
    
    Panacea
        Price: 500G
        Level: 4/0
        Range: Single Ally
        Information: Consumable Element, removes all status effects
    
    PhotonBeam
        Price: N/A
        Level: 3/5
        Range: Single Enemy
    
    PhotonRay
        Price: 60G
        Level: 1/7
        Range: Single Enemy
    
    Purify
        Price: 210G
        Level: 4/4
        Range: Single Ally
        Information: Removes all status effects
    
    RecoverAll
        Price: 380G
        Level: 3/5
        Range: All Allies
        Information: Restores a medium amount of HP
    
    Revive
        Price: N/A
        Level: 1/7
        Range: Single Ally
        Information: Revives a fallen ally
    
    Saints (Summon)
        Price: N/A
        Level: 8/0
        Range: All Allies/Enemies
        Information: Only a White Innate character can use this Element, attacks
                     enemies and heals allies
    
    StrongMinded
        Price: 430G
        Level: 4/4
        Range: Single Ally
        Information: Temporarily increases ally's magic defense
    
    TurnWhite
        Price: 75G
        Level: 1/7
        Range: Single Ally/Enemy
        Information: Gives ally/enemy the White Innate
    
    UltraNova
        Price: N/A
        Level: 6/2
        Range: All Enemies
        Information: Only a White Innate character can use this Element
    
    UltraNova (Trap)
        Price: 400G
        Level: 6/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch UltraNova Element
    
    Unicorn (Summon)
        Price: N/A
        Level: 7/1
        Range: All Allies
        Information: Only a White Innate character can use this Element,
                     increases ally's defense and magic defense
    
    Unicorn (Trap)
        Price: 500G
        Level: 7/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch Unicorn Element
    
    WeakMinded
        Price: 430G
        Level: 4/4
        Range: Single Enemy
        Information: Temporarily decreases enemy's magic defense
    
    WhiteOut
        Price: 40G
        Level: 2/0
        Range: Single Ally
        Information: Consumable Element, removes White status effects
    
    
    Yellow Elements
    ---------------
    
    AntiGreen
        Price: N/A
        Level: 3/5
        Range: Single Enemy
        Information: Only a Yellow Innate character can use this Element,
                     temporarily seals the use of Green Elements
    
    Brace
        Price: 15G
        Level: 2/0
        Range: Single Ally
        Information: Consumable Element, heals Yellow status effects
    
    Capsule
        Price: 25G
        Level: 3/0
        Range: Single Ally
        Information: Consumable Element, restores a medium amount of HP
    
    Earthquake
        Price: N/A
        Level: 5/3
        Range: All Enemies
    
    Earthquake (Trap)
        Price: 300G
        Level: 5/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch Earthquake Element
    
    ElectroBolt
        Price: 240G
        Level: 4/4
        Range: Single Enemy
    
    ElectroJolt
        Price: 80G
        Level: 2/6
        Range: Single Enemy
    
    Golem (Summon)
        Price: N/A
        Level: 7/2
        Range: All Enemies
        Information: Only a Yellow Innate character can use this Element
    
    Golem (Trap)
        Price: 500G
        Level: 7/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch Golem Element
    
    HiRes
        Price: 430G
        Level: 4/4
        Range: Single Ally
        Information: Temporarily increases ally's defense
    
    LoRes
        Price: 430G
        Level: 4/4
        Range: Single Enemy
        Information: Temporarily decreases enemy's defense
    
    PhysNegate
        Price: 2880G
        Level: 6/2
        Range: Single Ally
        Information: Only a Yellow Innate character can use this Element,
                     temporarily nullify enemy's physical attacks
    
    ThundaSnake (Summon)
        Price: N/A
        Level: 8/0
        Range: All Enemies
        Information: Only a Yellow Innate character can use this Element
    
    ThundaStorm
        Price: N/A
        Level: 6/2
        Range: All Enemies
    
    ThundaStorm (Trap)
        Price: 400G
        Level: 6/0
        Range: All Enemies
        Information: Consumable Element, sets trap to catch ThundaStorm Element
    
    TurnYellow
        Price: 75G
        Level: 1/7
        Range: Single Ally/Enemy
        Information: Give ally/enemy the Yellow Innate
    
    Upheaval
        Price: 100G
        Level: 3/5
        Range: Single Enemy
    
    Uplift
        Price: 50G
        Level: 1/7
        Range: Single Enemy
    
    YellowField
        Price: N/A
        Level: 5/3
        Range: All Allies/Enemies
        Information: Turns the Field Effect completely yellow
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  12. Shops -=
    -=-=-=-=-=-=-=-=
    
    =========================
    Arni Village (Home World)
    =========================
    
    Elements (Item Cart)
    --------------------
    
    Name         Price    Innate    Level
    ----         -----    ------    -----
    Tablet x1    10G      Red       1/0
    Cure         100G     Blue      1/7
    Fireball     50G      Red       1/7
    AquaBeam     50G      Blue      1/7
    Medicine x1  15G      Blue      2/0
    Antidote x1  15G      Green     2/0
    
    
    Equipment (Item Cart)
    ---------------------
    
    Name           Price    Type
    ----           -----    ----
    Ivory Dagger   40G      Weapon
    Ivory Glove    40G      Weapon
    Ivory Vest     40G      Armor
    Ivory Mail     60G      Armor
    Ivory Helmet   40G      Accessory
    
    
    ============================
    Arni Village (Another World)
    ============================
    
    Elements
    --------
    
    Name         Price    Innate    Level
    ----         -----    ------    -----
    Tablet x1    10G      Red       1/0
    Cure         100G     Blue      1/7
    Fireball     50G      Red       1/7
    AquaBeam     50G      Blue      1/7
    Medicine x1  15G      Blue      2/0
    Antidote x1  15G      Green     2/0
    
    
    Equipment
    ---------
    
    Name            Price    Type
    ----            -----    ----
    Ivory Dagger    40G      Weapon
    Spatula Ca20    40G      Weapon
    Ivory Vest      40G      Armor
    Ivory Mail      60G      Armor
    Ivory Helmet    40G      Accessory
    
    
    =======================
    Termina (Another World)
    =======================
    
    Elements (Lisa's Shop)
    ----------------------
    
    Name         Price    Innate    Level
    ----         -----    ------    -----
    Tablet x1    10G      Red       1/0
    Capsule x1   25G      Yellow    3/0 (Added after visiting Water Dragon Isle)
    Nostrum x1   60G      Black     6/0 (Added after beating Dead Sea)
    Medicine x1  15G      Blue      2/0
    Ointment x1  15G      Red       2/0
    Antidote x1  15G      Green     2/0
    Brace x1     15G      Yellow    2/0
    WhiteOut x1  40G      White     2/0 (Added after beating Dead Sea)
    BlackOut x1  15G      Black     2/0 (Added after beating Dead Sea)
    Cure         100G     Blue      1/7 (Removed after beating Dead Sea)
    CurePlus     220G     Blue      3/5 (Added after visiting Water Dragon Isle)
    Heal         100G     Green     2/6
    HealAll      300G     Green     4/4 (Added after visiting Water Dragon Isle)
    RecoverAll   380G     White     3/5 (Added after beating Dead Sea)
    Fireball     50G      Red       1/7
    MagmaBomb    80G      Red       2/6
    FirePillar   100G     Red       3/5 (Added after visiting Water Dragon Isle)
    MagmaBurst   240G     Red       4/4 (Added after beating Dead Sea)
    AquaBeam     50G      Blue      1/7
    IceLance     80G      Blue      2/6
    AquaBall     100G     Blue      3/5 (Added after visiting Water Dragon Isle)
    IceBlast     240G     Blue      4/4 (Added after beating Dead Sea)
    Bushwhacker  50G      Green     1/7
    AeroSaucer   80G      Green     2/6
    Bushbasher   100G     Green     3/5 (Added after visiting Water Dragon Isle)
    AeroBlaster  240G     Green     4/4 (Added after beating Dead Sea)
    Uplift       50G      Yellow    1/7
    ElectroJolt  80G      Yellow    2/6
    Upheaval     100G     Yellow    3/5 (Added after visiting Water Dragon Isle)
    
    
    Equipment (Zappa's Smithy)
    --------------------------
    
    Name              Price    Type
    ----              -----    ----
    Copper Swallow    100G     Weapon (Removed after beating Dead Sea)
    Steel Swallow     420G     Weapon (Removed after beating Dead Sea)
    Silver Swallow    1600G    Weapon
    Stone Swallow     7980G    Weapon (Added after beating Dead Sea)
    Bronze Dagger     150G     Weapon (Removed after beating Dead Sea)
    Iron Dagger       420G     Weapon (Removed after beating Dead Sea)
    Mythril Dagger    1200G    Weapon
    Denadorite Dagger 7980G    Weapon (Added after beating Dead Sea)
    Silver Staff      1200G    Weapon
    Stone Staff       2660G    Weapon (Added after beating Dead Sea)
    Bronze Rod        150G     Weapon (Removed after beating Dead Sea)
    Iron Rod          420G     Weapon (Removed after beating Dead Sea)
    Mythril Rod       1600G    Weapon
    Denadorite Rod    7980G    Weapon (Added after beating Dead Sea)
    Bronze Sword      150G     Weapon (Removed after beating Dead Sea)
    Steel Sword       420G     Weapon (Not on list after beating Dead Sea)
    Silver Sword      1200G    Weapon
    Stone Sword       7980G    Weapon (Added after beating Dead Sea)
    Argent Gun        2000G    Weapon
    Denadorite Gun    7980G    Weapon (Added after beating Dead Sea)
    Bronze Pick       150G     Weapon (Removed after beating Dead Sea)
    Iron Pick         420G     Weapon (Not on list after beating Dead Sea)
    Mythril Pick      1600G    Weapon
    Pebble Pick       7980G    Weapon (Added after beating Dead Sea)
    Iron Axe          560G     Weapon (Removed after beating Dead Sea)
    Silver Axe        2000G    Weapon
    Stone Axe         7980G    Weapon (Added after beating Dead Sea)
    Iron Lure         560G     Weapon (Removed after beating Dead Sea)
    Mythril Lure      1600G    Weapon
    Stone Lure        7980G    Weapon (Added after beating Dead Sea)
    Steelerang        420G     Weapon (Removed after beating Dead Sea)
    Silverang         1600G    Weapon
    Rockerang         7980G    Weapon (Added after beating Dead Sea)
    Bronze Shot       150G     Weapon (Removed after beating Dead Sea)
    Steel Shot        420G     Weapon (Removed after beating Dead Sea)
    Silver Shot       1600G    Weapon
    Stone Shot        7980G    Weapon (Added after beating Dead Sea)
    Besom Cu29        150G     Weapon (Removed after beating Dead Sea)
    Ladle Fe26        420G     Weapon (Removed after beating Dead Sea)
    Frypan Ag47       1600G    Weapon
    Saucepan SiO2     7980G    Weapon (Added after beating Dead Sea)
    Bronze Glove      150G     Weapon (Removed after beating Dead Sea)
    Iron Glove        420G     Weapon (Removed after beating Dead Sea)
    Mythril Glove     1600G    Weapon
    Granite Glove     7980G    Weapon (Added after beating Dead Sea)
    Bronze Vest       100G     Armor (Removed after beating Dead Sea)
    Iron Vest         420G     Armor (Removed after beating Dead Sea)
    Mythril Vest      1200G    Armor
    Stone Vest        3990G    Armor (Added after beating Dead Sea)
    Bronze Mail       200G     Armor (Removed after beating Dead Sea)
    Iron Mail         560G     Armor (Removed after beating Dead Sea)
    Mythril Mail      2000G    Armor
    Stone Mail        9310G    Armor (Added after beating Dead Sea)
    Ivory Helmet      40G      Accessory (Removed after beating Dead Sea)
    Bronze Helmet     100G     Accessory (Removed after beating Dead Sea)
    Iron Helmet       420G     Accessory (Removed after beating Dead Sea)
    Mythril Helmet    1600G    Accessory
    Stone Helmet      6650G    Accessory (Added after beating Dead Sea)
    
    
    =======================
    Guldove (Another World)
    =======================
    
    Elements (Shop above Bar)
    -------------------------
    
    Name         Price    Innate    Level
    ----         -----    ------    -----
    Tablet x1    10G      Red       1/0
    Capsule x1   25G      Yellow    3/0 (Added after visiting Water Dragon Isle)
    Medicine x1  15G      Blue      2/0
    Ointment x1  15G      Red       2/0
    Antidote x1  15G      Green     2/0
    Brace x1     15G      Yellow    2/0
    Cure         100G     Blue      1/7 (Added after visiting Water Dragon Isle)
    CurePlus     220G     Blue      3/5 (Added after visiting Water Dragon Isle)
    RecoverAll   380G     White     3/5 (Added after visiting Water Dragon Isle)
    GravityBlow  60G      Black     1/7
    Gravitonne   120G     Black     3/5 (Added after visiting Water Dragon Isle)
    HellSoul     100G     Black     2/0
    HellBound    300G     Black     4/0 (Added after visiting Water Dragon Isle)
    PhotonRay    60G      White     1/7
    PhotonBeam   120G     White     3/5 (Added after visiting Water Dragon Isle)
    Meteorite    100G     White     2/6
    MeteorShower 300G     White     4/4 (Added after visiting Water Dragon Isle)
    Strengthen   430G     Red       4/4 (Added after visiting Water Dragon Isle)
    Weaken       430G     Red       4/4 (Added after visiting Water Dragon Isle)
    Nimble       430G     Blue      4/4 (Added after visiting Water Dragon Isle)
    Numble       430G     Blue      4/4 (Added after visiting Water Dragon Isle)
    HiRes        430G     Yellow    4/4 (Added after visiting Water Dragon Isle)
    LoRes        430G     Yellow    4/4 (Added after visiting Water Dragon Isle)
    EagleEye     430G     Green     4/4 (Added after visiting Water Dragon Isle)
    BatEye       430G     Green     4/4 (Added after visiting Water Dragon Isle)
    Bushwhacker  50G      Green     1/7 (Removed after visiting Water Dragon 
    Isle)
    AeroSaucer   80G      Green     2/6 (Removed after visiting Water Dragon 
    Isle)
    Uplift       50G      Yellow    1/7 (Removed after visiting Water Dragon 
    Isle)
    ElectroJolt  80G      Yellow    2/6 (Removed after visiting Water Dragon 
    Isle)
    
    
    Items (Trading Post)
    --------------------
    
    Name        # of Levels
    ----        -----------
    Eyeball     12 Levels
    Humour      10 Levels
    Feather     22 Levels
    Scale       20 Levels
    Fur         16 Levels
    Leather     18 Levels
    Fang        28 Levels
    Carapace    32 Levels
    Screw       20 Levels
    Seed        14 Levels
    
    
    Equipment (Blacksmith)
    ----------------------
    
    Name            Price    Type
    ----            -----    ----
    Copper Swallow  100G     Weapon
    Bronze Glove    150G     Weapon
    Bronze Dagger   150G     Weapon
    Besom Cu29      150G     Weapon
    Bronze Sword    150G     Weapon
    Brass Pick      150G     Weapon
    Brass Rod       150G     Weapon
    Iron Lure       560G     Weapon
    Steelerang      420G     Weapon
    Bronze Vest     100G     Armor
    Bronze Mail     200G     Armor
    Bronze Helmet   100G     Accessory
    
    
    ====================
    Termina (Home World)
    ====================
    
    Elements (Lisa's Shop)
    ----------------------
    
    Name         Price    Innate    Level
    ----         -----    ------    -----
    Tablet x1    10G      Red       1/0
    Capsule x1   25G      Yellow    3/0
    Medicine x1  15G      Blue      2/0
    Ointment x1  15G      Red       2/0
    Antidote x1  15G      Green     2/0
    Brace x1     15G      Yellow    2/0
    WhiteOut x1  40G      White     2/0
    BlackOut x1  15G      Black     2/0
    CurePlus     220G     Blue      3/5
    HealAll      300G     Green     4/4
    Fireball     50G      Red       1/7
    MagmaBomb    80G      Red       2/6
    FirePillar   100G     Red       3/5
    MagmaBurst   240G     Red       4/4
    AquaBeam     50G      Blue      1/7
    IceLance     80G      Blue      2/6
    AquaBall     100G     Blue      3/5
    IceBlast     240G     Blue      4/4
    Bushwhacker  50G      Green     1/7
    AeroSaucer   80G      Green     2/6
    Bushbasher   100G     Green     3/5
    AeroBlaster  240G     Green     4/4
    Uplift       50G      Yellow    1/7
    ElectroJolt  80G      Yellow    2/6
    Upheaval     100G     Yellow    3/5
    ElectroBolt  240G     Yellow    4/4
    
    
    Items (Back room of Zappa's Shop)
    ---------------------------------
    
    Name        Innate Required          # of Levels
    ----        ---------------          -----------
    Eyeball     Black                    4 Levels
    Humour      Blue                     3 Levels
    Feather     White                    10 Levels
    Scale       Blue                     10 Levels
    Fur         Yellow                   8 Levels
    Leather     Green                    6 Levels
    Fang        Red                      10 Levels
    Carapace    Yellow                   8 Levels
    Screw       Red                      6 Levels
    Seed        Green                    6 Levels
    Bone        N/A                      10 Levels
    Copper      N/A                      15 Levels
    Iron        N/A                      20 Levels
    Mythril     N/A                      30 Levels
    
    
    ====================
    Guldove (Home World)
    ====================
    
    Elements (Shop above Bar)
    -------------------------
    
    Name         Price    Innate    Level
    ----         -----    ------    -----
    Tablet x1    10G      Red       1/0
    Capsule x1   25G      Yellow    3/0
    Nostrum x1   60G      Black     6/0
    Panacea x1   500G     White     4/0
    Purify       210G     White     4/4
    RecoverAll   380G     White     3/5
    Ninety-Nine  2880G    Red       6/2
    InfoScope    880G     Green     6/2
    PhysNegate   2880G    Yellow    6/2
    MagNegate    2880G    White     6/2
    Genius       430G     Black     4/4
    Imbecile     430G     Black     4/4
    StrongMinded 430G     White     4/4
    WeakMinded   430G     White     4/4
    Magnify      1670G    White     6/2
    Diminish     1670G    Black     6/2
    SealAll      2880G    Black     6/2
    Revenge      600G     Black     5/3
    
    
    Items (Trading Post)
    --------------------
    
    Name        # of Levels
    ----        -----------
    Eyeball     12 Levels
    Humour      10 Levels
    Feather     22 Levels
    Scale       20 Levels
    Fur         16 Levels
    Leather     18 Levels
    Fang        28 Levels
    Carapace    32 Levels
    Screw       20 Levels
    Seed        14 Levels
    
    
    Equipment (Blacksmith)
    ----------------------
    
    Name              Price    Type
    ----              -----    ----
    Steel Swallow     420G     Weapon (Removed after beating Dead Sea)
    Silver Swallow    1600G    Weapon
    Stone Swallow     7980G    Weapon (Added after beating Dead Sea)
    Iron Dagger       420G     Weapon (Removed after beating Dead Sea)
    Mythril Dagger    1200G    Weapon
    Denadorite Dagger 7980G    Weapon (Added after beating Dead Sea)
    Silver Staff      1200G    Weapon
    Stone Staff       2660G    Weapon (Added after beating Dead Sea)
    Iron Rod          420G     Weapon (Removed after beating Dead Sea)
    Mythril Rod       1600G    Weapon
    Denadorite Rod    7980G    Weapon (Added after beating Dead Sea)
    Steel Sword       420G     Weapon (Not on list after beating Dead Sea)
    Silver Sword      1200G    Weapon
    Stone Sword       7980G    Weapon (Added after beating Dead Sea)
    Argent Gun        2000G    Weapon
    Denadorite Gun    7980G    Weapon (Added after beating Dead Sea)
    Iron Pick         420G     Weapon (Not on list after beating Dead Sea)
    Mythril Pick      1600G    Weapon
    Pebble Pick       7980G    Weapon (Added after beating Dead Sea)
    Iron Axe          560G     Weapon (Removed after beating Dead Sea)
    Silver Axe        2000G    Weapon
    Stone Axe         7980G    Weapon (Added after beating Dead Sea)
    Iron Lure         560G     Weapon (Removed after beating Dead Sea)
    Mythril Lure      1600G    Weapon
    Stone Lure        7980G    Weapon (Added after beating Dead Sea)
    Steelerang        420G     Weapon (Removed after beating Dead Sea)
    Silverang         1600G    Weapon
    Rockerang         7980G    Weapon (Added after beating Dead Sea)
    Steel Shot        420G     Weapon (Removed after beating Dead Sea)
    Silver Shot       1600G    Weapon
    Stone Shot        7980G    Weapon (Added after beating Dead Sea)
    Ladle Fe26        420G     Weapon (Removed after beating Dead Sea)
    Frypan Ag47       1600G    Weapon
    Saucepan SiO2     7980G    Weapon (Added after beating Dead Sea)
    Iron Glove        420G     Weapon (Removed after beating Dead Sea)
    Mythril Glove     1600G    Weapon
    Granite Glove     7980G    Weapon (Added after beating Dead Sea)
    Iron Vest         420G     Armor  (Removed after beating Dead Sea)
    Mythril Vest      1200G    Armor
    Stone Vest        3990G    Armor  (Added after beating Dead Sea)
    Iron Mail         560G     Armor  (Removed after beating Dead Sea)
    Mythril Mail      2000G    Armor
    Stone Mail        9310G    Armor  (Added after beating Dead Sea)
    Iron Helmet       420G     Accessory (Removed after beating Dead Sea)
    Mythril Helmet    1600G    Accessory
    Stone Helmet      6650G    Accessory (Added after beating Dead Sea)
    
    
    =======================
    Marbule (Another World)
    =======================
    
    Elements (Pink kid standing around)
    -----------------------------------
    
    Name                Price    Innate    Level
    ----                -----    ------    -----
    Inferno (Trap)      300G     Red       5/0
    Volcano (Trap)      400G     Red       6/0
    RedWolf (Trap)      500G     Red       7/0
    Deluge (Trap)       300G     Blue      5/0
    Iceberg (Trap)      400G     Blue      6/0
    FrogPrince (Trap)   500G     Blue      7/0
    Earthquake (Trap)   300G     Yellow    5/0
    ThundaStorm (Trap)  400G     Yellow    6/0
    Golem (Trap)        500G     Yellow    7/0
    Carnivore (Trap)    300G     Green     5/0
    Tornado (Trap)      400G     Green     6/0
    Sonja (Trap)        500G     Green     7/0
    FreeFall (Trap)     300G     Black     5/0
    BlackHole (Trap)    400G     Black     6/0
    MotherShip (Trap)   500G     Black     7/0
    HolyLight (Trap)    300G     White     5/0
    UltraNova (Trap)    400G     White     6/0
    Unicorn (Trap)      500G     White     7/0
    Magnify             1670G    White     6/2
    Diminish            1670G    Black     6/2
    
    
    Elements (Pink guy in the pool)
    -------------------------------
    
    Name         Price    Innate    Level
    ----         -----    ------    -----
    Capsule x1   25G      Yellow    3/0
    Medicine x1  15G      Blue      2/0
    Ointment x1  15G      Red       2/0
    Antidote x1  15G      Green     2/0
    Brace x1     15G      Yellow    2/0
    TurnBlue     75G      Blue      1/7
    TurnRed      75G      Red       1/7
    TurnGreen    75G      Green     1/7
    TurnYellow   75G      Yellow    1/7
    TurnWhite    75G      White     1/7
    TurnBlack    75G      Black     1/7
    Strengthen   430G     Red       4/4
    Weaken       430G     Red       4/4
    Nimble       430G     Blue      4/4
    Numble       430G     Blue      4/4
    HiRes        430G     Yellow    4/4
    LoRes        430G     Yellow    4/4
    EagleEye     430G     Green     4/4
    BatEye       430G     Green     4/4
    Genius       430G     Black     4/4
    Imbecile     430G     Black     4/4
    StrongMinded 430G     White     4/4
    WeakMinded   430G     White     4/4
    
    
    =========================================
    Smith Spirit Shop (Use Smith Spirit Item)
    =========================================
    
    Name              Price    Type
    ----              -----    ----
    Steel Swallow     420G     Weapon (Removed after beating Dead Sea)
    Silver Swallow    1600G    Weapon
    Stone Swallow     7980G    Weapon (Added after beating Dead Sea)
    Iron Dagger       420G     Weapon (Removed after beating Dead Sea)
    Mythril Dagger    1200G    Weapon
    Denadorite Dagger 7980G    Weapon (Added after beating Dead Sea)
    Silver Staff      1200G    Weapon
    Stone Staff       2660G    Weapon (Added after beating Dead Sea)
    Iron Rod          420G     Weapon (Removed after beating Dead Sea)
    Mythril Rod       1600G    Weapon
    Denadorite Rod    7980G    Weapon (Added after beating Dead Sea)
    Steel Sword       420G     Weapon (Removed after beating Dead Sea)
    Silver Sword      1200G    Weapon
    Stone Sword       7980G    Weapon (Added after beating Dead Sea)
    Argent Gun        2000G    Weapon
    Denadorite Gun    7980G    Weapon (Added after beating Dead Sea)
    Iron Pick         420G     Weapon (Removed after beating Dead Sea)
    Mythril Pick      1600G    Weapon
    Pebble Pick       7980G    Weapon (Added after beating Dead Sea)
    Iron Axe          560G     Weapon (Removed after beating Dead Sea)
    Silver Axe        2000G    Weapon
    Stone Axe         7980G    Weapon (Added after beating Dead Sea)
    Iron Lure         560G     Weapon (Removed after beating Dead Sea)
    Mythril Lure      1600G    Weapon
    Stone Lure        7980G    Weapon (Added after beating Dead Sea)
    Steelerang        420G     Weapon (Removed after beating Dead Sea)
    Silverang         1600G    Weapon
    Rockerang         7980G    Weapon (Added after beating Dead Sea)
    Steel Shot        420G     Weapon (Removed after beating Dead Sea)
    Silver Shot       1600G    Weapon
    Stone Shot        7980G    Weapon (Added after beating Dead Sea)
    Ladle Fe26        420G     Weapon (Removed after beating Dead Sea)
    Frypan Ag47       1600G    Weapon
    Saucepan SiO2     7980G    Weapon (Added after beating Dead Sea)
    Iron Glove        420G     Weapon (Removed after beating Dead Sea)
    Mythril Glove     1600G    Weapon
    Granite Glove     7980G    Weapon (Added after beating Dead Sea)
    Iron Vest         420G     Armor  (Removed after beating Dead Sea)
    Mythril Vest      1200G    Armor
    Stone Vest        3990G    Armor  (Added after beating Dead Sea)
    Iron Mail         560G     Armor  (Removed after beating Dead Sea)
    Mythril Mail      2000G    Armor
    Stone Mail        9310G    Armor  (Added after beating Dead Sea)
    Iron Helmet       420G     Accessory (Removed after beating Dead Sea)
    Mythril Helmet    1600G    Accessory
    Stone Helmet      6650G    Accessory (Added after beating Dead Sea)
    
    
    ====================================================
    Smith Spirit (After learning to forge Rainbow stuff)
    ====================================================
    
    Name              Price    Type
    ----              -----    ----
    Stone Swallow     7980G    Weapon
    Spectra Swallow   21600G   Weapon
    Denadorite Dagger 7980G    Weapon
    Prism Dagger      21600G   Weapon
    Stone Staff       2660G    Weapon
    Spectral Staff    19200G   Weapon
    Denadorite Rod    7980G    Weapon
    Rainbow Rod       21600G   Weapon
    Spectral Sword    24000G   Weapon
    Denadorite Gun    7980G    Weapon
    Spectral Gun      24000G   Weapon
    Pebble Pick       7980G    Weapon
    Prism Pick        24000G   Weapon
    Stone Axe         7980G    Weapon
    Rainbow Axe       24000G   Weapon
    Stone Lure        7980G    Weapon
    Prism Lure        24000G   Weapon
    Rockerang         7980G    Weapon
    Prismarang        24000G   Weapon
    Stone Shot        7980G    Weapon
    Prism Pellets     24000G   Weapon
    Saucepan Si02     7980G    Weapon
    Crystalpan C6     24000G   Weapon
    Granite Glove     7980G    Weapon
    Spectral Glove    24000G   Weapon
    Stone Vest        3990G    Armor
    Prism Vest        19200G   Armor
    Stone Mail        9310G    Armor
    Prism Mail        24000G   Armor
    Stone Helmet      6650G    Accessory
    Prism Helmet      16800G   Accessory
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  13. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    James Hughes: For correcting the errors in the Armor section (replaced Attack 
    with Defense, and Hit% with Magic Defense).
    
    BradyGames Strategy Guide: For the detailed enemy values located in this FAQ.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  14. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    I no longer accept emails regarding this FAQ. Thanks for reading!
    
    http://www.gamefaqs.com/features/recognition/3579.html
    
    =- End of File -=