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    Bend of Time FAQ by Alfonse

    Version: 1.0 | Updated: 06/28/02 | Printable Version | Search Guide | Bookmark Guide

    CHRONO CROSS - THE BEND OF TIME FAQ V 1.0
    By Alfonse "Legend Of Crystania", or "Midnight Blaze Alfonse", e-mail: 
    leylia305@hotmail.com
    
    This FAQ uncovers the mystery behind the Bend Of Time, what does the various 
    portals lead to, and what sort of enemies would you fight, etc.
    
    VERSION HISTORY
    -----------------
    
    Version 1.5
    - A bit of corrections on the whole FAQ.
    
    Version 1.0
    - Initial Release.
    
    INTRODUCTION TO THE BEND OF TIME
    ---------------------------------
    
    In case you haven't noticed while sailing around El Nido, have you noticed a 
    small ring of islands directly south of Mount Pyre, in the middle of 
    nowhere? That's the Bend Of Time. You can only enter it after entering the 
    Sea Of Eden or after the incident at Fort Dragonia, I think. Obviously, you 
    need a boat ^^; When do you know you can enter it? There would be a dark 
    blue hole in the middle of the ring of islands, rather than just water.
    
    The Bend Of Time is described by the wierd creature there as a place where 
    monsters from different dimensions gather. You can fight enemies that you 
    may have missed. This is what this FAQ is about.
    
    However, the two famous things about the Bend Of Time are..
    
    1. You can get Janice's level 7 technique, What's Up Doc. Bring along Janice 
    in your party and talk to the creature. It would say that the god of war has 
    an intrest in Janice. Then you get her level 7 tech. Wierd. =/
    
    2. In a New Game+ or Continue+, the previously locked doorway will be open 
    for you, where you can fight Ozzie, Flea and Slash (oh, the memories), your 
    old adversaries in Chrono Trigger, which can be DOPPLEGANGED by Sprigg! 
    After the battle, you have a chance at a difficult number-guessing mini-game 
    that gives you the prize of a Dreamer's Sarong, an accessory that increases 
    a character's Element Power Level by 8 when entering a battle when equipped. 
    It means that the character with the sarong have a maxed out element power 
    level, allowing you to cast your powerful elements immediately instead of 
    charging up your element level by attacking enemies.
    
    NOTE: All these are tried on Chrono Cross Disc 2. It may differ on Disc 1.
    
    MAP OF THE BEND OF TIME
    ------------------------
    It's a pretty crude map, but please don't mind ^__^!
                     _ _ _ _ _ _ _ _ _ _ _ _           _ _ _
    -------        |  O   O   O   O   O    |        /      |
    |_      |_ _ _ _|                       |_ _ _ _/       |
    |A|      _ _ _ _             C     R     _ _ _ _     B  |
    |       |       |                       |               |
    -------        |_ O _ O _ O _ O _ O _ _|_ _ _ _ _ _ _ _|
    
    A - Doorway to Ozzie, Flea and Slash
    
    C - The creature
    
    B - Entrance/Exit Of the Bend Of Time
    
    R - Record Of Fate.
    
    O - The portals.
    
    The portals will be described as:
    
    O O O O O
    1 2 3 4 5
    
    O O O O O
    6 7 8 9 10
    
    BATTLE LOCATIONS lists the type of battlefields appearing on that particular 
    portal. (E.g. If a portal has "Chronopolis" as a Battle Location, when you 
    go into a battle with Chronopolis as a battle location, the surroundings as 
    you zoom in your enemy would be the same as though you fought him, her or it 
    in Chronopolis.)
    
    MUSIC lists the types of music themes played when you go into battle.
    
    ENEMY ORIGIN lists where will the enemies you encounter will come from.
    
    TIME OF GAME tells you which part of the game do you encounter such a series 
    of enemies. (Err.. that explains it. ^_^;)
    
    You cannot choose your battle location, music or origin. It's all decided on 
    random, and also probably how many times you rammed the X key to make the 
    portal let you in. =/
    
    Rarely, you may encounter 1-2 bosses. But the chances are so slim that you 
    might not meet even the Mama Komodo. LOL ^_^. However, I met the Dead Head 
    (boss form) in portal 8. Or is the Dead Head a normal enemy I wonder?
    
    The Sea Of Eden is the Dead Sea, I know. But this FAQ assumes the "Sea Of 
    Eden" as the Dead Sea after it has exploded and the fate distortions appear 
    and take you to where Chronopolis and the three fate locations (-Past-, 
    -Present-, -Future-) is. The Dead Sea is the Sea Of Eden before it has 
    exploded (with the frozen waters and all). Confusing, but try to decode and 
    you will understand. Besides, there are different enemies, music and battle 
    locations in both the Sea Of Eden before and after it exploded. :)
    
    Portal 1
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: After getting all Dragon Relics and Serge's rebirth, you will 
    need to go to the Sea Of Eden to defeat FATE.
    World: Another
    
    Battle Locations:
    - Sea Of Eden (Another World)
    - -Past- (A part of the Sea Of Eden)      \
    - -Present- (A part of the Sea Of Eden)    | You can't really tell which is 
    which,
    - -Future- (A part of the Sea Of Eden)    /  actually. All of them look the 
    same.
    - Chronopolis
    
    Music:
    - Chronopolis Theme
    - Opening Theme/Sea Of Eden Theme
    
    Enemy Origins:
    - Chronopolis
    - Sea Of Eden
    - El Nido Triangle (o_O)
    
    Portal 2
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: After defeating Garai at the Isle Of The Damned as Lynx, and 
    aquiring the Einlanzer to counter the Masamune's power to enter the Dead 
    Sea.
    World: Home
    
    Battle Locations:
    - Dead Sea (Home World)
    - Highway Ruins, Part Of Dead Sea       \ Different parts of the Dead Sea
    - City Ruins, Part Of Dead Sea           | itself. Listed because you fight
    - Tower Of Geddon, Part Of Dead Sea     / in the different parts too, not 
    just
                                              in the frozen waters of the Dead 
    Sea.
    - Isle Of The Damned
    
    Music:
    - Dead Sea Theme
    - Isle Of The Damned Theme
    
    Enemy Origins:
    - Dead Sea
    - Highway Ruins, Part Of Dead Sea       \ Each different part of the Dead
    - City Ruins, Part Of Dead Sea           | Sea has different monsters.
    - Tower Of Geddon, Part Of Dead Sea     /
    - Isle Of The Damned
    
    Portal 3
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: I'm not sure about this, maybe it's during Kid's plan to sneak 
    into Viper Manor?
    World: Another?
    
    Battle Locations:
    - Beneath Viper Manor (Shadow Forest underground path)
    - Fossil Valley
    - Shadow Forest
    
    Music:
    - Shadow Forest Theme
    - Fossil Valley Theme
    
    Enemy Origins:
    - Shadow Forest
    - Viper Manor (Because of Bulbs)
    - Fossil Valley
    - Ei Nido Triangle (Unsure)
    - Fort Dragonia (Unsure)
    
    Portal 4
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: When Serge becomes Lynx, and during the Hermit's Hideout 
    incident between Lynx, Dark Serge and Kid. Then Fargo comes to the rescue 
    with Polly, his pet Petrodactyl (*^_^*).
    World: Another
    
    Battle Locations:
    - S.S. Invincible
    - Burned-Out Hermit's Hideout
    - Hydra Marshes
    - Water Dragon Isle
    
    Music:
    - S.S. Invincible Theme
    - One sad theme (Probably during Lynx-Serge's flashback about Kid, or when 
    Water Dragon Isle is overran by drawfs and a mass faerie slaughter began. 
    That's when you meet the Water Dragon for the first time, I think. I heard 
    this theme when I went through the portal fighting two DaggyDwarfs in the 
    Burned-Out Hermit's Hideout.)
    - Hydra Marsh Theme
    - Earth Dragon Isle Theme (Outside)
    
    Enemy Origins:
    - S.S. Invincible
    - Water Dragon Isle (Because of Dwarfs)
    - Hydra Marshes
    
    Portal 5
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: Starting of the game
    World: Home
    
    Battle Locations:
    - Cape Howl
    - Lizard Rock
    - Hydra Marshes
    - Fossil Valley
    
    Music:
    - Grand Slam Theme
    - Lizard Rock Theme
    - Hydra Marsh Theme
    - Fossil Valley
    
    Enemy Origins:
    - Lizard Rock
    - Cape Howl
    - Fossil Valley
    
    Portal 6
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: After defeating FATE, and you need to rescue Kid from her 
    past, then have Starky install the anti-gravity device on your boat to allow 
    it to fly all the way to Terra Tower.
    World: Another
    
    Battle Locations:
    - Terra Tower
    - Kid's Past: Lucca's House On Fire
    
    Music:
    - Terra Tower Theme
    - Exciting and sorrowful theme (Played when Lucca's house is on fire, which 
    is Kid's past)
    - Battle Theme Against The Dragon God (I'm not sure whether I really heard 
    this)
    
    Enemy Origins:
    - Terra Tower
    - Mount Pyre <- This really shouldn't be here, but I don't think there are 
    HotDiggitys in
                    Kid's past.
    - Kid's Past: Lucca's House On Fire (Because of three Lava-Boys at a time)
    
    Portal 7
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: When you need to aquire the six dragon relics.
    World: Home and Another
    
    Battle Locations:
    - Earth Dragon Isle
    - Sewer system under Viper Manor (Underneath the jail cells)
    - Hydra Marshes
    - Gaea's Navel
    - Marbule
    
    Music:
    - Earth Dragon Isle Theme (Inside)
    - Mount Pyre Theme
    - Hydra Marshes Theme
    - Gaea's Navel Theme
    - Marbule Theme
    
    Enemy Origins:
    - Marbule (When overran by Lagoonates)
    - Gaea's Navel
    - Fossil Valley (Home World, because of Shadowcats)
    - Earth Dragon Isle
    
    Portal 8
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: When you need to get the Ice Breath to get through Mount Pyre 
    to go to Fort Dragonia.
    World: Another
    
    Battle Locations:
    - Mount Pyre
    - Fort Dragonia
    - Isle Of The Damned
    - Water Dragon Isle
    
    Music:
    - Mount Pyre Theme
    - Serious-sounding theme (When you meet Harle at the Temporal Vortex, she 
    walks around doors, and this theme is played)
    - Isle Of The Damned Theme
    - Sad-sounding theme (Played after Water Dragon Isle got mobbed by dwarfs 
    and the faeries placed every blame on the humans)
    
    Enemy Origins:
    - Water Dragon Isle
    - S.S. Invincible (Dead Head Boss! o_O)
    - Isle Of The Damned
    - Mount Pyre
    
    Portal 9
    =========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: After Fort Dragonia incident of Serge becoming Lynx.
    World: Another and Home
    
    Battle Locations:
    - Temporal Vortex
    - Fort Dragonia
    - Guldove
    
    Music:
    - Temporal Vortex Theme
    - Viper Manor Theme
    - Guldove Theme
    
    Enemy Origins:
    - Temporal Vortex
    - Mount Pyre
    - Fort Dragonia
    
    (Eh, Portal 9 is cleaner than the rest of the portals with no sidenotes in 
    brackets, no? =P)
    
    Portal 10
    ==========
    Note: To enter any portal, press X once or more when standing on it.
    
    Time Of Game: When Kid gives a plan about sneaking into Viper Manor.
    World: Another
    
    Battle Locations:
    - Fossil Valley (Night and Day)
    - Viper Manor
    - Shadow Forest
    
    Music:
    - Grand Slam Theme
    - Dragoon 4 Devas theme. An exciting one. Whoo. ^_^;
    - Viper Manor Theme
    - Mount Pyre Theme
    - Shadow Forest Theme
    
    Enemy Origins:
    - Viper Manor
    - Fossil Valley
    - Viper Manor Bluffs
    
    Some Things To Note About:
    ----------------------------
    
    - Notice the many different themes? Many themes could be the same one, 
    actually. I just took the theme from whereever it was played from. (E.g. the 
    Grand Slam theme is the Fossil Valley theme)
    
    - There will always be a mix of themes, locations and enemies from different 
    origins when you enter a portal to battle monsters. It's too difficult to 
    piece all of the combinations out, sorry ^____^;.
    
    - It may differ from game to game.. I don't know. I hope this will help out, 
    somehow.. it's hard work for a fifteen-year old kid like myself, trying 
    portal after portal, some locations poping out of nowhere, strange themes, 
    and I have to literally tear my hair off just to remember some things, LOL 
    :P.
    
    - If there are any mistakes or anything you want to add or contribute, 
    please email me at the e-mail address at the beginning of this FAQ.
    
    - It's up to you to figure out what monsters are in the various origins, 
    this FAQ isn't a bestiary. It should be easy to figure out, though. =P.
    
    - Some portals need you to ram the X button multiple before a monster 
    appears and fights you. Just be patient -- there is an endless supply of 
    monsters for you to lay your hands on.
    
    - The combinations of the Battle Locations may seem familiar to you. Maybe 
    you can figure them out? I leave it to you. :P
    
    - PLEASE CONTRIBUTE INFORMATION!! I need to verify a lot of things about the 
    Bend Of Time. Please send useful information that is helpful.
    
    Credits
    --------
    I really, really have to say thanks to:
    
    - Myself for creating this great FAQ.
    
    - Jolyn (a.k.a. Yukiko) for being a good friend. :) And a Counter-Strike 
    expert. LOL.
    
    - Squaresoft for creating such a great RPG game! Good job!
    
    - Dingo Jellybean's and Brett "Nemesis" Franklin's great Chrono Cross 
    walkthroughs.
    
    -----------------------------------------------------------------------------------------------
    End Of Faq. This document is Copyrighted  2002 Alfonse "Midnight Blaze 
    Alfonse" See.
    
    "I am the Midnight Blaze Alfonse And I am that damn good and there's not a 
    damn thing you can do about it!" - My favorite phrase derived from Triple 
    H's phrase. LOL :P