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    FAQ/Walkthrough by ASX

    Version: 4.0 | Updated: 12/22/02 | Search Guide | Bookmark Guide

    
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                        [ game ]    Chrono Cross
                        [ author ]  ASX
                        [ version ] 4.0
                        [ date ]    December 22, 2002
    
    ( UPDATES )
    [Version 4.0 - 12/22/02]
    Only update is with my new contributor info... nothing much.
    
    [Version 3.0 - 9/28/02]
    The missing location data for some enemies in the bestiary have been
    fixed. Thanks to Torquemada the Great for the info...
    
    [Version 2.0 - 9/8/02]
    Fixed the format errors that were present in the last version. It
    should be fine now. Also, reduced the size of the Table of Contents
    since so many people complained... but just the subtopics have been
    taken out. If you still hate it, contact me.
    
    [Version 1.0 - 7/29/02-8/20/02]
    Worked on FAQ for almost a full month. Sent in first version on 8/20.
    
    WARNING: This guide may contain spoilers to the story!
    
    ***********************************************************************
    ------------------------------ Contents -------------------------------
    ***********************************************************************
    Be sure to press Ctrl+F to find things faster...
    
    0. Purpose of This Guide
    1. Storyline
    2. Controls / Game Basics
        Basic Controls
        Battle Controls
        Game Basics
        Battle Basics
        Element Basics
    3. Walkthrough
      Disc 1
        -Fort Dragonia (Dream)
        -Arni Village (H)
        -Cape Howl (H)
        -Lizard Rock (H)
        -Opassa Beach (H)
        -Opassa Beach (A)
        -Lizard Rock (A)
        -Arni Village (A)
        -Cape Howl (A)
        -Arni Village (A)
        -Fossil Valley (A)
        -Termina (A)
        -Getting To Viper Manor
          -1. Viper Manor Bluffs (A)
          -2. Shadow Forest (A)
          -3. Viper Manor Gates (A)
        -Viper Manor (A)
        -Guldove (A)
        -Termina (A)
        -Viper Manor (A)
        -Hydra Marshes (A)
        -Viper Manor (A)
        -Hydra Marshes (H)
        -Guldove (A)
        -Termina (A)
        -Hermit's Hideaway (A)
        -S.S. Invincible (A)
        -Guldove (A)
        -Arni Village (H)
        -Water Dragon Isle (H)
        -Mount Pyre (A)
        -Fort Dragonia (A)
        -Dimensional Vortex
        -Hydra Marshes (H)
        -Opassa Beach (H)
        -Arni Village (H)
        -Fossil Valley (H)
        -Termina (H)
        -Shadow Forest (H)
        -Viper Manor (H)
        -El Nido Triangle (H)
        -Sky Dragon Isle (H)
        -Earth Dragon Isle (H)
        -Marbule (H)
        -S.S. Zelbess (H)
        -Death's Door (H)
        -Hermit's Hideaway (H)
        -Isle of the Damned (H)
        -Dead Sea (H)
        -Opassa Beach (A)
        -Arni Village (A)
        -Termina (A)
        -Viper Manor Rescue (A)
        -Hermit's Hideaway (A)
        -S.S. Invincible (A)
        -Pearly Gates (A)
        -Isle of the Damned (A)
        -Hydra Marshes (A)
        -Guldove (A)
        -Marbule (H)
        -Guldove (H)
        -Water Dragon Isle (H): The Water Dragon
        -Earth Dragon Isle (H): The Earth Dragon
        -Hydra Marshes (H): The Green Dragon
        -Gaea's Navel (H): The Green Dragon
        -Mount Pyre (A): The Fire Dragon
        -Marbule (A): The Black Dragon
        -Sky Dragon Isle (A): The Sky Dragon
        -Guldove (H): The Dragon Tear
        -Forbidden Island (H)
        -Mount Pyre (H)
        -Fort Dragonia (H)
        -Dead Sea Ruins
      Disc 2
        -Sea of Eden
        -Chronopolis
        -Divine Dragon Falls (A)
        -Hermit's Hideaway (A)
        -Orphanage
        -Viper Manor (A)
        -El Nido Triangle (A)
        -Terra Tower
        -Opassa Beach (H)
        -Darkness at the End of Time
    4. New Game+
    5. Bestiary
    6. Character List
    7. Element List
    8. Item List
    9. Credits
    10. Contact Info
    11. Copyright Stuff
    
    ***********************************************************************
    ------------------------ Purpose of This Guide ------------------------
    ***********************************************************************
    
    The sole purpose of this guide is to aid new players of Chrono Cross as
    they progress through the game, by providing as complete a walkthrough
    as I could provide, as well as a bestiary, lists of characters,
    elements, and items. Enjoy and send any comments/suggestions my way.
    
    
    ***********************************************************************
    ---------------------------- 1. Storyline -----------------------------
    ***********************************************************************
    
    Chrono Cross has you in the place of Serge, a young man who lives
    peacefully in a small village. After exploring one day, he is taken
    from his home world and transported to a sort of alternate dimension,
    where he does not exist and died 10 years ago. He must sort things out
    and put things back to normal. But while he is trying to set things
    right in the alternate world (from here on referred to as "Another
    World"), things in the regular world ("Home World") go horribly wrong.
    Serge must cross back and forth to maintain the balance between good
    and evil in both worlds.
    
    ***********************************************************************
    ---------------------- 2. Controls / Game Basics ----------------------
    ***********************************************************************
    
                           **************************
                           * - [ Basic Controls ] - *
                           **************************
    
    Directional Arrows - move character/cursor
    Left Analog Stick -  move character/cursor / push for L3 button(same
                          effect as X)
    Right Analog Stick - push for R3 button (same effect as O)
    X button -           confirm selection / talk / examine
    O button -           cancel / press w/ directional button to run
    Triangle button -    open Menu screen
    Square button -      open/close Key Items window
    START button -       pause game
    SELECT button -      change party member order
    Pressing START, SELECT, L1, L2, R1, and R2 will activate a Soft Reset
    and return you to the Chrono Cross title screen.
    
                           ***************************
                           * - [ Battle Controls ] - *
                           ***************************
    
    Directional Arrows - move cursor / change to another active character
    Left Analog Stick -  same as directional arrows
    X button -           confirm
    O button -           cancel
    Triangle button -    change view
    Square button -      change to another active character
    
                             ***********************
                             * - [ Game Basics ] - *
                             ***********************
    
    [ Saving ]
    You can save your game or switch characters at any time while on the
    world map. However, when you are in an area map, you must find a Record
    of Fate, a triangular green object.
    
    [ Recruiting Characters ]
    Along your journey, you will find many characters you can have join
    your party. For a complete list, see the Character List found after the
    bestiary.
    
    [ Map Types ]
    There are two types of maps that will be referred to in this guide.
    "Area Map" - the normal screen
    "World Map" - much larger view, seen from bird's eye view
    
    [ The Menu Screen ]
    Press Triangle to access the menu screen. The options:
    
    Status: see information on your characters
    
    Elements: lets you use consumable elements, and allocate elements to
               your grid. (see below for more information)
    
    Equip: lets you place equipment on your characters to improve their
            fighting ability and stats.
    
    Items: shows a list of Key Items you have collected.
    
    Customize: lets you change game options, such as frames.
    
    Save/Load: lets you save your current game or load another.
    
    [ Party Order ]
    You don't always have to have Serge as leader of the party. Once you've
    obtained a special device, you can switch off. You may have better luck
    in some areas without Serge leading.
    
    [ Building Your Stats ]
    As you fight enemies, you will notice that your characters gain bonuses
    in certain attributes. Be sure to fight as many enemies as possible in
    the area. If you don't, the boss may be too strong for you.
    
    [ Star Levels ]
    Star Levels represent your party's overall strength, both in combat
    abilities and in their Element Grids, explained later. If a Summon
    Element is used, your star level will decrease by one. If you have a
    total of 10 Star Levels, it will decrease to 9/10 and so on. You can
    restore this number to its original amount by sleeping at an inn. You
    should do this as much as possible to restore health, stamina, as well
    as your Stars.
    
    [ Treasure Chests ]
    You will notice a significant amount of treasure chests scattered
    throughout the world. Open as many as possible. You never know what may
    be inside, and you can never get too many supplies...
    
    [ Equipping Characters ]
    Be sure to visit shops to get new weapons, armor, and accessories to
    equip your characters as needed to fight bosses and tough enemies.
    
    [ Fighting Bosses ]
    Without a doubt, you will be encountering many bosses throughout your
    adventure. They are harder than other normal enemies and will take
    longer to defeat. If at all a boss is TOO hard, you can run away by
    choosing the option from the in-battle menu. At this point, you can
    reorganize your party, fix Element Grids, etc. to your need.
    
                           *************************
                           * - [ Battle Basics ] - *
                           *************************
    
    [ Starting A Battle ]
    Unlike most other RPGs, battles are not random and only ensue if you
    come in physical contact with an enemy on the screen. Do this to start
    a battle.
    
    [ Character Alignment ]
    When you go into battle, the leader of the three characters will be in
    the center, the second to the right of the leader, and the third to the
    left of the leader. On the opposite side is the enemy. The amount will
    range from one to four, with five or six in certain circumstances in
    the storyline.
    
    [ Turn-Based Combat ]
    Chrono Cross is unique in that there is no "time gauge" to wait for
    before your character can take action. As long as the person has
    stamina, which decreases with each action but will slowly be restored.
    Stamina will be explained below...
    
    [ Menu Options ]
    There are 4 basic options during battle.
    Attack -   attack an enemy
    Element -  use spells in your Element Grid to damage the enemy
    Defend -   no action, but gain stamina and take less damage from
                physical attacks
    Run Away - escape from battle if necessary
    
    [ Targeting An Enemy ]
    Once it is a character's turn, put your cursor on Attack and press X.
    The enemy targeted will usually be monster "A", but if another feels
    more threatening to you, press the directional buttons to choose
    another opponent.
    
    [ Hit Percentage ]
    During a turn, an attack has a certain percentage of hitting.
    1 - least damage, highest percentage. Consumes 1 stamina.
    2 - medium damage, medium percentage. Consumes 2 stamina.
    3 - most damage, lowest percentage. Consumes 3 stamina.
    It's best to start with 1, followed by 2, 3, and then 1. 
    
    [ Stamina ]
    Each character has 7.0 stamina that gets reduced by attacks. Using an
    Element will reduce the stamina level by 7. It is possible to go below
    0.0 stamina. When this happens, the character is inactive and will
    slowly rise above zero. As other characters attack, a person's stamina
    will increase. If all characters get below zero, the enemy will attack
    until you are back and ready to take action.
    
    [ Defending ]
    You can choose to defend, which will make you gain stamina and receive
    less damage from physical attacks. You will automatically defend if you
    get below zero in stamina.
    
    [ Status Effects ]
    In later battles, your enemies will attack you, leading to side effects
    called status effects. You're best off removing these as soon as
    possible. Some will poison you, leading to a loss of health after each
    turn, and some will sprain you, leading to a loss of speed after
    battle. There are several side effects, and they can be cured by using
    consumable elements (see Element Basics, Consumable Elements).
    
    [ After Battle ]
    Once you win the battle, you have the option to heal (explained at the
    end of the next section). You will also see a list of spoils you
    receive, such as elements and weapon materials. For all boss battles,
    you will receive a Star.
    
                           **************************
                           * - [ Element Basics ] - *
                           **************************
    
    [ What Are Elements? ]
    Using Elements is a vital feature of Chrono Cross. Most elements damage
    the enemy in some way, while some heal and some revive characters who
    have fallen in battle. Elements come in seven different colors/types:
    black, white, red, blue, green, yellow, and rainbow. There is only one
    rainbow element found much later on in the game. You'll find out what
    it is at the right time...
    
    [ Using Elements ]
    During battle, if you attack and hit the target, you will gain element
    levels, shown above the character's current HP. At any point, you may
    select Element from the battle menu and choose one to use. The highest
    level is 8, but you'll need to progress through the game first to gain
    more by fighting battles. A Level 1 attack will gain you one element
    point, a Level 2 will gain you two element points, and Level 3 will
    gain you three. At first, your Hit% will not be high and you will
    likely not hit on every attack, so you will only gain a small amount.
    But as you go on, this number will get higher, and soon you will be
    getting 7 in a single turn.
    
    Elements are classified by number. The higher the number, the higher
    the column it must be on. EXAMPLE: ElectroJolt, a basic element, is at
    level 2. This means that the smallest column number you can assign it
    to is 2. 1 will not work. If you put it on something higher than two,
    it will have more power and will have a new name, with the addition of
    a +_, with the _ being the number of increase. Putting ElectroJolt on
    the level 4 column will make the name change to: ElectroJolt+2.
    
    If your element level is at 1, you will only be able to use the
    elements allocated (placed in) to the first column, and so on and so
    forth. An Element Grid looks something like this (at later levels):
    
     ___ ___ ___
    |___|___|___|___
    |___|___|___|___|___
    |___|___|___|___|___|___
    |___|___|___|___|___|___|___
    |___|___|___|___|___|___|___|___
    |___|___|___|___|___|___|___|___|
    |___|___|___|___|___|___|
    |___|___|___|
      1   2   3   4   5   6   7   8
    
    ...with different colored elements scattered throughout the grid.
    
    Once you have built up at least one element level, select Element from
    the battle menu and choose one to your desire. If you gain a certain
    amount of element levels, you do not necessarily need to use an element
    from that column of the grid.
    EXAMPLE: (assuming you have 4+ columns in the grid) It's your turn. You
    start with a level 1 attack, and you hit the enemy. You move up to a
    medium attack, level 2, and you hit your target once again. At this
    point your element level is at 3. You attempt a fierce/lvl3 attack, but
    you miss. And you finish off with another level 1 attack, bringing your
    current level up to 4. The other characters attack, boosting your
    stamina to 7.0 again. At this point you have the option to attack, use
    an element, defend, or run away. You choose Element. You have the
    option to choose from your 1st, 2nd, 3rd, or 4th column. You have a
    good one in the 3rd, so you choose that. After attacking, your element
    will be 1, not 0.
    
    This is because the level will only decrease by the column's number.
    Get it? Good.
    
    [ The Rules of Using Elements ]
    
    As you probably expected, there are several laws to using elements.
    
    1) Each character & enemy has their own "Innate" element type. It can
    tell you about what type the character is particularly good at using.
    
    2) There are elemental opposites. Characters who have opposite Innate
    Elements are more harmful to each other. The opposite pairs are Black
    and White, Red and Blue, and Green and Yellow.
    EXAMPLE: Serge, for example, is a White Innate. Alphabat, one of the
    first enemies you will fight in the game, is a Black Innate. Serge will
    have more powerful attacks on the Alphabat than any other character who
    is not a White. However, the Alphabat will unfortunately also have an
    advantage over Serge in attacks and Elements, and will most likely
    target him first. Watch out for this.
    
    3) Two characters/enemies with the same Innate color will do less
    damage on each other.
    
    4) In order to use Summon Elements (explained below), the entire Field
    Effect (also explained below) must be entirely the summon's color.
    
    [ Field Effect ]
    Upon using elements in battle, you will notice an oval shape in the top
    left corner of the screen. This oval displays the field effect. The
    field effect will change color according to what type of element you
    use in battle. If a field effect is completely one color, elements of
    that color will have more power. There are several elements that will
    automatically turn the field one color. These can be recognized by the
    world Field after the color. EXAMPLE: GreenField, RedField.
    
    [ Summon Elements ]
    The ultimate elements are hard to find Summon Elements. All Summons
    must be allocated to columns 6, 7 or 8 of the grid, so you must have a
    pretty advanced character to use these. Summons all have different
    effects. Some attack, while some heal. In order to use Summon elements,
    the Field Effect must be the color of the summon you want to use. Also,
    using a Summon uses up a Star Level, which must be restored by resting
    at an inn. Summon Elements are designated by a star, *.
    
    [ Consumable Elements ]
    There are certain elements in the game that can only be used once. Most
    heal or get rid of status effects like poison and sprain. These element
     can be allocated to your grid in groups of 5. As they get used, they
    get replaced by another if you have it. Consumables are designated by
    "x1" before the name.
    
    [ Trap Elements ]
    There are certain elements in the game called Trap elements that will
    capture a certain element. In this guide, they are designated by a V.
    For example if you cast the V UltraNova spell, and the enemy uses
    UltraNova, you will not take any damage, plus you get to keep the
    element.
    
    [ Tech Skills ]
    Each character has three (or less) unique elements called Tech Skills.
    These attacks are great for use in battle, and have various effects.
    Each person usually has level 3, 5, and 7 Tech Skills. The first two
    are learned over time by achieving stars after battles. Most level 7
    techniques are available in two ways. They must be either earned by
    achieving 35 or 40 stars, and also by completing tasks involving the
    character. There are even some Double and Triple Tech Skills. In order
    for you to perform these devastating attacks, you need to have certain
    characters in the party together. These groups are:
    Key: Name (Tech Skill) + Name (Tech Skill) = new tech (innate)
    
    DOUBLE
    Serge (Dash&Slash) + Glenn (Dash&Gash)   = X-Strike (RED)
    Kid (Pilfer) + Mel (Snatch)              = DoubleTake (RED)
    Guile (WandaSwords) + Sneff (SwordTrick) = SwordStorm (BLACK)
    Norris (TopShot) + Grobyc (StrongArm)    = PitchBlack (BLACK)
    Radius (VitalEnergy) + Viper (AirForce)  = VitalForce (WHITE)
    Karsh (DragonRider) + Zoah (Toss&Spike)  = DragonSpike (GREEN)
    Nikki (LimeLight) + Miki (DanceOnAir)    = Flamenco (RED)
    Draggy (BigBreath) + Leah (TripleKick)   = DraggyRider (YELLOW)
    NeoFio (BamBamBam) + Turnip (VegOut)     = TossedSalad (GREEN)
    
    TRIPLE
    Serge (Luminaire) + Leena (MaidenFaith) + Razzly (Raz-Flower)
                                                  = DeltaAttack (WHITE)
    Serge (FlyingArrow) + Kid (RedPin) + Sprigg (4)*
                                                  = Z-Slash (BLUE)
    *note: Sprigg must Doppelgang into Slash and be at element level 4.
    
    You receive your first Tech Skills after the Fossil Valley fight with
    Solt and Peppor (3 Stars).
    
    [ Allocating Elements ]
    When you recruit a new character, their Element Grid will be completely
    empty, and you will need to fill it. You need to "allocate", or assign
    an Element to each slot. There are two ways to do this: by using Auto
    Allocate, or by manually doing it. Auto Allocate is very fast, but you
    might not like some results. I recommend doing it manually, so you have
    more preference. You can always replace elements you have allocated.
    
    [ Element Uses After Battle ]
    Once a battle ends, your health may be low. After winning, you have the
    option to heal. You can heal using any remaining restorative elements,
    you can use consumables (the items designated by the "x1" before the
    name), or you can choose not to do anything at all. It's best to heal,
    and anyway, why would you not heal if you have the opportunity?
    
    Now that you know the basics of Chrono Cross, start the game already!
    
    
    ***********************************************************************
    --------------------------- 3. Walkthrough ----------------------------
    ***********************************************************************
    
    Follow this walkthrough from the beginning to the end for the best
    results in your game. You can tell which world is which by the icon in
    the top left corner of the world map.
    
    NOTES:
       -Sidequests have been incorporated into the text of the walkthrough.
       -For enemies that you fight more than once, I've listed them as
         "Round __".
       -Boss names are CAPITALIZED so you can recognize them better.
       -Key items are also CAPITALIZED so you can recognize them better.
       -In boss fights with more than one opponent, all stats are listed in
         respective order.
       -Trap Elements are designated with a V, because it kinda looks like
         a down arrow. Don't ask.
    
    
    
                                [ - Disc 1 - ]
    
    =======================================================================
    Fort Dragonia (Dream)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Alphabat (Black)
                 Cybot (Yellow)
    [ Items ]    N/A
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    As the game opens, you find yourself in a dungeon, also known as Fort
    Dragonia. You won't be here again for a while. You will find yourself
    with Kid and a randomly chosen third character. After leaving the
    elevator, Kid talks about someone named Lynx. Head left to the balcony
    overlooking the crystal-like object. After a short conversation, go
    back past the elevator and into the large main chamber. Go down, up the
    stairs to the left, down again, down the other set of stairs, and go
    southeast, leaving the main chamber. Be sure to enjoy a few battles to
    get the hang of it. Here, go up the staircase and through the door at
    the other end. Go straight along the path, until you reach the room at
    the other side. Press X at the crystal to deactivate it. Now head back,
    going under the bridge, up the staircase on the right, and onto the
    circular platform. You will be transported to a higher level. Walk up
    to the door, and Serge will have a strange vision. We discover that all
    this has been his dream.
    
    
    
    =======================================================================
    Arni Village (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    200G (Secret Savings)
                 KOMODO SCALE
                 Shellfish Frame
                 SHARK TOOTH
                 Ivory Helmet
                 HECKRAN BONE
    
    [ Elements ] x1Tablet (x5)
                 PhotonRay
                 Uplift (x2)
                 Cure
                 AquaBeam
    -----------------------------------------------------------------------
    
    After Serge wakes up, check the bed again to take out his secret
    savings of 200G. Keep pressing X while examining the left side of the
    room to find 5 x1Tablets. Allocate these to your Element Grid if you
    like. They restore health in battle.
    
    After you leave your room, your mother tells you that you're late to
    meet your girlfriend Leena at the pier.
    
    After leaving your house, talk to the man on the far left who's caught
    a fish. When he asks you a question, agree with him. When he's done
    talking, he'll give you a Komodo Scale for playing along. Across the
    village on the other side is a boy who talks about how popular komodo
    scales are among girls. He worries that he won't have one to give to a
    girl he likes. While facing him press Square and press X on the Komodo
    Scale. This will give him it and he will be ecstatic. In return, he
    gives you an Uplift element. Allocate it.
    
    Search the cart in the middle of the area where the lady is standing.
    You should find a Shellfish Frame, and she will give it to you. Frames
    are used as borders of the text boxes. To select it or two other
    defaults, go to Customize in the main menu.
    
    Enter the second house from the right, and down into the basement. Talk
    to the man there for a Shark Tooth.
    
    Go into the other house on the right, and talk to the barrel four times
    for an Uplift. Go to the room in the back, and search the bed for a
    Heckran Bone. Look on the table at the right for an Ivory Helmet.
    
    Go into the second house on the left and look inside the bucket for
    PhotonRay.
    
    Go to the left of the village, where the village chief, Radius, is
    teaching. Look inside the bucket outside the house on the left for an
    AquaBeam. Go inside and search the frame on the left side of the room
    for Cure.
    
    Talk to Radius for a tutorial on the basics of battle.
    
    =======================================================================
    NEW CHARACTER - Poshul
    Find Poshul, the dog that is running around. Press Square and select
    the Heckran Bone. Give it to her and she will join you.
    =======================================================================
    
    Finally, visit the pier and talk to Leena. She wants you to go to
    Lizard Rock to get some Komodo Scales for a necklace. Answer "Sure, no
    problem" to her question, and she says she'll wait for you at Opassa
    Beach after you've collected three scales. If you want to, visit the
    cart in the middle of town (where you found the Shellfish Frame) and
    stock up on Elements and equipment for you and Poshul. For some tips on
    Komodo catching, talk to the fisherman's dad. Leave the town.
    
    
    
    =======================================================================
    Cape Howl (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  BeachBum (Blue)
                 SandSquirt (Blue)
    
    [ Items ]    Bone
    
    [ Elements ] Heal
    -----------------------------------------------------------------------
    
    This section is optional but you can find two items here for use later
    on. Watch out for the geysers and the enemies wandering the area. Upon
    entering, go left for a Heal element (allocate it). Above it you will
    find a Bone, which will be used to forge weapons. Go up to the next
    screen. At the end of this small cliff, you can engrave your love for
    Leena, on the rock. Press X while you are facing it. After doing this,
    leave and head south to Lizard Rock.
    
    
    
    =======================================================================
    Lizard Rock (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  BeachBum (Blue)
                 SandSquirt (Blue)
                 Komodo Pup (Blue)
                 MAMA KOMODO (Blue)
    
    [ Items ]    Bone
                 Ivory Helmet
                 Silver Loupe
    
    [ Elements ] Fireball
                 x1Tablet (x5)
    -----------------------------------------------------------------------
    
    In order to gain the three Komodo scales, you will need to trap and
    defeat three Komodo Pups wandering around. To move the boulder blocking
    the entrance, press X. Slowly move along the right side of the screen
    and run at the komodo while it is along the bottom of the rocks. You
    will scare it into running through the cave to the other side. Push the
    boulder so it covers the entrance to the cave. Go around and towards
    the komodo pup. It will go back through the cave, but it will be
    trapped. Follow it and you will start a battle with it and possibly one
    or two other enemies. Win and you obtain a Komodo Scale. One down, two
    to go. Before exiting this screen, get the Fireball element on the
    right side and allocate it.
    
    Go to the northwest exit of this screen. You will see a Komodo Pup.
    Here you just need patience. Run around the screen in a
    counter-clockwise direction, chasing the komodo. Have patience, and 
    you'll catch up to it. Defeat it and you get another Komodo Scale. Be
    sure to look for a hole in the lower-left part of this screen. Serge
    will go through to the central area. Open the chest, which contains a
    Bone. Go through the top cave to find an Ivory Helmet. Find a BeachBum
    who is guarding his treasure. Kill him and open the chest to find 5
    x1Tablets. Go through the southeast exit of this screen.
    
    The Komodo Pup in this screen will run away from you. Go up the green
    tree at the top of the screen and defeat the BeachBum at the top.
    Continue to the edge of the cliff and wait for the komodo to stand
    underneath you. Press X to jump on it and the battle will begin. This
    takes practice and good timing. After defeating the pup, a mother
    komodo will appear right away, giving you no time to allocate, heal,
    or recharge Stamina.
    
    == BOSS FIGHT == Mama Komodo ==========================================
    -----------------------------------------------------------------------
    HP:             160                     Drop (Common):  Fang
    Innate:         Blue                    Drop (Rare):    x1Tablet
    Attack/Magic:   13/7                    Steal (Common): N/A
    Defense/MagDef: 1/0                     Steal (Rare):   N/A
    -----------------------------------------------------------------------
    
    Hopefully you used all physical attacks against the Komodo Pup in the
    last battle. If you did, your element level should be maxed out. You
    also should have allocated a few elements to your and Poshul's grids.
    Use Fireball for big damage against Mama Komodo. This battle shouldn't
    be too hard. Just keep using elements and physical attacks, and she
    should fall eventually.
    =======================================================================
    
    Push the boulder into the water at the bottom of the screen. The
    treasure chest should float to the top of the water. It contains a
    Silver Loupe.
    
    Head left all the way to go to Opassa Beach.
    
    
    
    =======================================================================
    Opassa Beach (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Walk towards the water and Leena will appear. During conversation,
    Leena will ask you what to make of this day. If you plan on getting
    Leena's Level 7 Tech Skill later on, answer that you will always
    remember this day. Suddenly, Serge hears his name being called. He has
    a strange vision of a boy running, surrounded by two men and a panther.
    He passes out, along with Poshul.
    
    
    
    =======================================================================
    Opassa Beach (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Serge is woken by an old man with his pet komodo. He warns Serge of the
    dangers of sleeping in a place like this. When asked about Leena, he
    explains she is babysitting in the village. You will need to go through
    Lizard Rock once again to get there. But this time, it's more dangerous
    and you'll have to be more careful.
    
    
    
    =======================================================================
    Lizard Rock (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  OpahFish (Red)
                 Komodo Pup (Blue)
    
    [ Items ]    Feather
                 Bone
                 Ivory Helmet
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    There is a sign nearby that warns of danger. Lizard Rock is swarming
    with OpahFish, so be prepared to fight battles. They are of innate red,
    so use blue elements against them. In the alternate Lizard Rock, you'll
    find a Feather where you found the Bone, an Ivory Helmet where you
    found the Fireball, and another Bone where the Silver Loupe was. Use
    the strategies described in Lizard Rock (Home) to get them. Make your
    way out of here to the world map. Head towards Arni Village.
    
    
    
    =======================================================================
    Arni Village (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] TurnRed
                 x1Tablet (x10)
                 MagmaBomb
                 PhotonRay
    -----------------------------------------------------------------------
    
    Things have changed here. No one recognizes Serge, and some aspects of
    the village have changed too. Go left to where Radius was teaching
    before. There is a TurnRed element in the bucket outside the house to
    the left. Inside, there are 5 x1Tablets behind the frame. Leave this
    area and go to Serge's (ex-?)house. Search along the left side of the
    room for a MagmaBomb element. Do not sleep in this house because you
    will have to pay 100G. Now go to the building where the restaurant was
    in the Home World. It's been changed into a flower shop. Talk to the
    pot (in the same location as the barrel) four times for IceLance. There
    are 5 x1Tablets behind the curtain in the back room. Go to the second
    house on the left. Search in the bucket where the PhotonRay was before
    for another PhotonRay. In here, Serge will see Leena on the pier. Talk
    to her. She tells you that the boy named Serge drowned 10 years ago.
    Neither of her conversation options affects the outcome of the game.
    She directs you to Cape Howl, where Serge's tombstone is. If you want,
    stock up on supplies if you have the money. Leave town.
    
    
    
    =======================================================================
    Cape Howl (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  BeachBum (Blue)
                 SOLT, ROUND 1 (Yellow)
                 PEPPOR, ROUND 1 (Yellow)
                 KARSH, ROUND 2 (Green)
    
    [ Items ]    Bone
                 TELE-PORTER (if you recruit Kid)
    
    [ Elements ] ElectroJolt
    -----------------------------------------------------------------------
    
    Before proceeding to the cliff, get the ElectroJolt element and the
    Bone. Head up the path. In the Home World, Serge had engraved his love
    for Leena on the rock. But in this place, the same rock is his
    tombstone. As he tries to make sense of it all, three soldiers named
    Karsh, Solt, and Peppor approach. Karsh is one of the four Acacia
    Dragoon Devas, while Solt and Peppor are dunces who can't do anything
    right. Their main point in the game is to teach you about the different
    uses of elements.
    
    Apparently, they have been looking for him and wish to take him away.
    If Poshul is in your party, she will get kicked off the cliff,
    unavailable for the upcoming battle. Just as the three wish to fight,
    a mysterious girl (Kid) steps in and challenges them to a fight. They
    accept, and the battle begins.
    
    == BOSS FIGHT == Karsh (Round 1), Solt (Round 1), Peppor (Round 1) ====
    -----------------------------------------------------------------------
    HP:             115, 52, 60             Drop (Common): see bestiary
    Innate:         Green, Yellow, Yellow   Drop (Rare): see bestiary
    Attack/Magic:   14/5, 9/7, 10/5         Steal (Common): see bestiary
    Defense/MagDef: 0/3, 0/0, 0/0           Steal (Rare): see bestiary
    -----------------------------------------------------------------------
    
    After a few attacks, Solt and Peppor will start talking about elements.
    Pay attention and you could learn some valuable things for later on.
    Neither has any black elements, so you don't need to worry. Kid has her
    own elements, but if you help turn the field effect red, Peppor will
    use his own reds to damage you. Karsh is the strongest, so you should
    focus on wiping him out first. Stay strong and you should win.
    =======================================================================
    
    After the three have fled, Kid introduces herself. She wants to join
    the party. If you accept, she will join you in your trip to Termina. If
    you refuse her three times, she will run away. I recommend refusing her
    since she will join later anyway, and if you let her join now, Leena
    will never be available to you. From this point on, it's assuming that
    you didn't accept Kid's offer.
    
    After she leaves, you decide to rest in Arni Village for the night.
    
    
    
    =======================================================================
    Arni Village (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    =======================================================================
    NEW CHARACTER - Leena
    After waking up, talk to Leena. She will offer to join your party.
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Poshul (if you didn't recruit her previously)
    If you recruit Leena, Poshul will join as well if you didn't previously
    give her the Heckran Bone.
    =======================================================================
    
    At this point, you should head to the fisherman's house.
    
    =======================================================================
    NEW CHARACTER - Mojo
    Go down to the basement. The fisherman will be there, but he's changed.
    With Kid or Leena in your party, show him the Shark Tooth. He becomes
    upset. While you are leaving the room, the straw idol on the altar
    comes to life and joins your party. His name is Mojo.
    =======================================================================
    
    Now you can leave town and head towards Termina. However, you'll need
    to go through Fossil Valley to get there.
    
    
    
    =======================================================================
    Fossil Valley (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  BubbaDingo (Red)
                 Mama Dingo (Red)
                 Dodo (White)
                 Drongo (Green)
                 SOLT, ROUND 2 (Yellow)
                 PEPPOR, ROUND 2 (Yellow)
    
    [ Items ]    HEAVY SKULL
                 BIG EGG
                 BELLFLOWER
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    To investigate the upper area, talk to the guard at the bottom of the
    ladder. Explain that you are the exorcists who have come to help. Go up
    the ladder, and talk to the dragoons about the noises. Go up to the
    dragon skull and take the Heavy Skull that comes out. If you find all
    its bones, you can take them to Termina, where he can be reassembled.
    Go down the other ladder to the bird's nest, where you saw the
    oversized bird hopping about earlier. Take the Big Egg from the nest.
    The bird will come after you, but if you're fast you can make it up the
    ladder again. But if you do get in a battle, it shouldn't be too hard.
    
    Curve left and go to the top of the area. Pick the Bellflower there.
    You'll need it later on. Go down the ladder you came up through, and go
    left to the exit. Here you'll find Solt and Peppor again, and they want
    a rematch.
    
    == BOSS FIGHT == Solt (Round 2), Peppor (Round 2) =====================
    -----------------------------------------------------------------------
    HP:             52, 60                  Drop (Common): see bestiary
    Innate:         Yellow                  Drop (Rare): see bestiary
    Attack/Magic:   9/7, 10/5               Steal (Common): see bestiary
    Defense/MagDef: 0/0, 0/0                Steal (Rare): see bestiary
    -----------------------------------------------------------------------
    
    In this battle, the two will attempt to use "Turn" elements on you.
    They cast TurnBlack on Serge, but don't have the white elements to use 
    against him. Once again, pay close attention to what they talk about.
    Use elements and physical attacks to wear them down. This is an easy
    fight, and it will grant your party a third star, as well as your Level
    3 Tech Skills.
    =======================================================================
    
    Leave Fossil Valley, and go left to the city of Termina.
    
    
    
    =======================================================================
    Termina (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    TELE-PORTER
                 Tea For Three Frame
                 Profiteer Purse
                 HERO'S MEDAL
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    When you enter Termina, an Acacia Dragoon named Glenn will be talking
    with the florist about bellflowers. The florist is out of stock. Glenn
    leaves. If your health is low, you can rest at the inn across from the
    florist for 100G. There is a Record of Fate there, so save if you want
    to.
    
    On the mid-level of town, there is a bar and an element shop. Stock up
    if you need to. The singer Nikki's oceanliner is docked on the left of
    the city. On the right is the marketplace. But first go up the stairs
    to the top level of Termina.
    
    =======================================================================
    NEW CHARACTER - Kid
    Talk to the statue polisher, and Kid will approach again (if you
    followed the instructions not to recruit her earlier) and she will
    request to join again. This time let her, and she will give you the
    Tele-porter, which lets you switch out party members anytime on the
    World Map or when you're near a Record of Fate.
    =======================================================================
    
    Kid explains that you should sneak into Viper Manor to figure out why
    the dragoons are after you. At this point, you can find one of three
    guides to take you there, since you cannot get in on your own. But
    first you should take care of some things in the city.
    
    Talk to the person in the shadows to the left of the statue. He will
    give you the Tea for Three Frame. Go into the house on the right. The
    Heavy Skull (a character named Skelly) will recognize his family, but
    won't do anything. Come back here after you have recovered all the body
    parts and he will become a character who will join your party. Head
    towards the marketplace.
    
    Speak to the churro vendor and the sketch artist. The man next to them
    who has a mermaid on display is presenting. A kid named Korcha
    interrupts and pokes fun at him. He escapes by boat. Go up the path
    past the marketplace. You will be on a bridge, and Zappa's Smithy is
    nearby. Go here for new equipment for your characters.
    
    There is a character named Pierre in the back room. He is one of the
    characters who will guide you into Viper Manor, but you'll need to find
    his Hero's Medal first. Details below.
    
    Continue past the shop to the two-story building in the back. When you
    enter, look behind the staircase for a Profiteer Purse. Leave and go
    back to the main marketplace, where the mermaid was. Go right and down
    the staircase.
    
    You've reached the shrines. The undertaker named Greco isn't here right
    now, but you can recruit him later. Glenn and a lady named Riddel are
    at a grave marked with a sword. Talk to them, and offer them your
    bellflower. You can give it for free, or ask them for any price up to
    70G. Under the hut is a path that leads to a shore where Korcha has
    docked his boat. He offers to take you to Viper Manor if you can find a
    guide.
    
    It's a fairly big decision choosing your guide. Each of the three have
    their own good qualities. For more help on choosing go to the
    characters section.
    
    Choose one of the following, and skip ahead to the corresponding
    section:
    
    =======================================================================
    NEW CHARACTER - Guile
    Your first option as a guide is Guile. Find him in the bar and agree
    to let him join. Go back and talk to Korcha, and he will take you to
    Viper Manor Bluffs (Another).
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Nikki
    Go to Nikki's oceanliner and enter the dressing room. Talk to the man
    on the right who will say Nikki is missing. The dancer Miki will enter
    and beg you to look for him in the Shadow Forest. Nikki will join
    there. Leave Termina and head east, past Viper Manor, to the Shadow
    Forest (Another).
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Pierre
    First, go into the backyard of Zappa's Smithy. Talk to the boy running
    around and he will give you a Hero's Medal. Give this to Pierre, and he
    will take you to the Viper Manor Gates (Another).
    =======================================================================
    
    Leave town.
    
    
    =======================================================================
    Viper Manor Bluffs (Another World)                         GUILE'S PATH
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Gobledygook (Red)
                 Loch Nest (Green)
                 ACACIA PVT (Yellow)
                 BlueMoaman (Blue)
                 RedMoaman (Red)
                 KINGMOAMAN (Black)
    
    [ Items ]    N/A
    
    [ Elements ] PhotonRay
                 x1Tablet (x5)
                 Heal
                 Meteorite
                 V FreeFall
    -----------------------------------------------------------------------
    
    If you chose Guile's path, this is the section. If you chose Nikki or
    Pierre, scroll down to their corresponding sections.
    
    Korcha drops you off at the base of the bluffs. He will row you back to
    Termina if you wish. As you begin climbing, an Acacia PVT notices you
    and begins tossing boulders. Take extra caution to avoid these, as they
    will take 10 HP off each party member if the lead character is hit.
    
    There are also geysers here, so try not to get knocked down. However,
    they will also aid you in getting the treasure chests here. When you
    reach the top, a horde of Acacia PVTs will attack you.
    
    == BOSS FIGHT == Acacia PVTs ==========================================
    -----------------------------------------------------------------------
    HP:             70 each                 Drop (Common): x1Tablet
    Innate:         Yellow                  Drop (Rare): PhotonRay
    Attack/Magic:   13/10                   Steal (Common): Ivory Helmet
    Defense/MagDef: 0/1                     Steal (Rare): x1Capsule
    -----------------------------------------------------------------------
    Use physical attacks and green elements to finish them off. This is an
    easy battle.
    =======================================================================
    
    Heal your party afterwards, and face the bird-like creature that
    finishes off the guards.
    
    == BOSS FIGHT == KingMoaman ===========================================
    -----------------------------------------------------------------------
    HP:             245                     Drop (Common): GravityBlow
    Innate:         Black                   Drop (Rare): Power Glove
    Attack/Magic:   14/10                   Steal (Common): Copper
    Defense/MagDef: 0/2                     Steal (Rare): Feathery Dress
    -----------------------------------------------------------------------
    
    Although Red and BlueMoaman are in this battle, I'm not including them
    as bosses. They will cast Strength and Nimble on KingMoaman, making him
    harder to wear down. Still, use white elements and physical attacks on
    it to get it out of the battle first. Take out the two others after.
    This battle shouldn't be hard, just watch out for King's GravityBlow.
    =======================================================================
    
    Wait for nightfall, and then enter Viper Manor. Skip the following two
    sections.
    
    
    
    =======================================================================
    Shadow Forest (Another World)                              NIKKI'S PATH
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Bulb (Yellow)
                 CASSOWARY (Yellow)
                 Quaffid (Green
                 SOLT, ROUND 3A (Yellow)
                 PEPPOR, ROUND 3A (Yellow)
                 ZOAH, ROUND 1 (Yellow)
                 Gloop (Blue)
                 Gerridae (Blue)
                 Wraith (Black)
    
    [ Items ]    AROMA POUCH
                 ANGRY SCAPULA
                 Skullduggery Frame
    
    [ Elements ] AeroSaucer
                 Uplift
                 Heal
                 MagmaBomb
    -----------------------------------------------------------------------
    
    This is Nikki's path. If you chose Guile or Pierre, scroll up or down
    to their corresponding sections.
    
    In the second screen of the forest, get AeroSaucer and Uplift.
    
    Proceed into the forest until you find Nikki, singing to a green
    monster. He runs off. Follow him. In the next area, you will see he is
    surrounded by Cassowaries. Run up to save him.
    
    == BOSS FIGHT == Cassowaries ==========================================
    -----------------------------------------------------------------------
    HP:             100 each                Drop (Common): Uplift
    Innate:         Yellow                  Drop (Rare): Feather
    Attack/Magic:   14/10                   Steal (Common): Ivory Mail
    Defense/MagDef: 1/0                     Steal (Rare): ElectroJolt
    -----------------------------------------------------------------------
    Use all the green elements you have on the Cassowaries. Use physical
    attacks as well. Wear them down until they fall and Nikki is safe.
    =======================================================================
    
    Nikki walks away, still in a trance. Your party will notice a Quaffid
    blocking the path on. Follow Nikki under the waterfall. He tells you
    how to move the Quaffid and he joins your party. Leave and enter again.
    
    Open the chest and take the Aroma Pouch. Read the note and take the
    Angry Scapula. Go to the round plant located in the beginning of the
    Shadow Forest. Press X and some red pollen will come out. Find the red
    monster and take it to the Quaffid. After it eats the monster, it will
    shrink. In fright, it gives the party the Skullduggery Frame.
    
    Note: if you go to any other of the round plants, you will have to
    attract another monster. The green and blue ones will cause the Quaffid
    to fight you instead of shrink.
    
    In the area past the Quaffid, Solt, Peppor, and another Acacia Dragoon
    Deva named Zoah will attack.
    
    == BOSS FIGHT == Zoah (Round 1), Solt (Round 3A), Peppor (Round 3B) ===
    -----------------------------------------------------------------------
    HP:             200, 80, 90             Drop (Common): see bestiary
    Innate:         Yellow                  Drop (Rare): see bestiary
    Attack/Magic:   14/6, 9/7, 10/10        Steal (Common): see bestiary
    Defense/MagDef: 0/0, 0/0, 0/5           Steal (Common): see bestiary
    -----------------------------------------------------------------------
    
    Solt and Peppor will talk about Summon Elements this time. They fail,
    of course. Focus your attacks and green elements on Zoah first, then
    on the two others.
    =======================================================================
    
    Get the Heal element to the right of the tree, then continue into the
    hole in it. In here, get the MagmaBomb on the right, then continue up.
    Watch out for the Gloops that fall from the ceiling. In the next
    screen, Gerridae hop out from the hole in the wall. Defeat the Wraith
    to get upstream, and push the boulder in front of the hole. Continue
    on and you'll reach your destination. Wait until nightfall, and then
    enter Viper Manor. Skip the next section.
    
    
    
    =======================================================================
    Viper Manor Gates (Another World)                         PIERRE'S PATH
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  ACACIA PVT (Yellow)
                 ACACIA SGT (Yellow)
                 SOLT, ROUND 3B (Yellow)
                 PEPPOR, ROUND 3B (Yellow)
                 KETCHOP (Yellow)
    
    [ Items ]    N/A
    
    [ Elements ] TurnYellow
    -----------------------------------------------------------------------
    
    This is Pierre's path. If you chose Guile or Nikki, scroll up to their
    corresponding sections.
    
    Green elements are your best friend here. All the enemies you will
    fight are of yellow innate, so if you're equipped with lots of the
    opposite, you'll have a much easier time.
    
    Pierre attempts to get inside, but he fails. You have two options: to
    think of another plan, or to charge. If you think of another plan, you
    will have to fight two groups of guards. Charge, and you will only face
    one. The following boss fight is as if you only fought the first group
    of Acacia Guards. You will only receive one star, no matter how many
    guards you fight.
    
    == BOSS FIGHT == Acacia Guards ========================================
    -----------------------------------------------------------------------
    HP:             70 (PVT), 84 (SGT)      Drop (Common): see bestiary
    Innate:         Yellow                  Drop (Rare): see bestiary
    Attack/Magic:   13/10, 14/10            Steal (Common): see bestiary
    Defense/MagDef: 0/1, 0/2                Steal (Rare): see bestiary
    -----------------------------------------------------------------------
    
    There will be both PVTs and SGTs in this battle. The SGTs will be
    stronger, so you should take them out first. Use physical attacks and
    green elements and you should be fine.
    =======================================================================
    
    Afterwards, Solt and Peppor will come out, back with a new friend.
    
    == BOSS FIGHT == Solt (Round 3B), Peppor (Round 3B), Ketchop ==========
    -----------------------------------------------------------------------
    HP:             260, 80, 90             Drop (Common): see bestiary
    Innate:         Yellow                  Drop (Rare): see bestiary
    Attack/Magic:   20/11, 9/7, 10/5        Steal (Common): see bestiary
    Defense/MagDef: 0/0                     Steal (Rare): see bestiary
    -----------------------------------------------------------------------
    
    At the beginning of the battle, Ketchop will kill one of your
    characters at random. However, Solt will revive them. Use all your Tech
    Skills and green elements on Ketchop. Later on in the battle, he uses
    Solt and Peppor as weapons against you. But while doing this, he knocks
    the two out of the fight. You'll win eventually.
    =======================================================================
    
    Get the TurnYellow element behind the gate. Wait for nightfall, and
    then enter Viper Manor.
    
    
    
    =======================================================================
    Viper Manor (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Acacia PVT (Yellow)
                 Acacia SGT (Yellow)
                 Roborg (Yellow)
                 Big Boxer (Yellow)
                 Li'l Boxer (Yellow)
                 WillO'Wisp (Red)
                 Gobledygook (Red)
                 Portalgheist (Yellow)
                 NEO-N-BULB (Green)
                 Man-O-War (Black)
                 MARCY (Blue)
                 LYNX (SHADOW) (BLACK)
    
    [ Items ]    Knee Pad
                 Bronze Helmet (x2)
                 Bronze Mail (x2)
                 Iron Vest
                 MANOR KEY
                 Bronze Sword
                 HERO'S SHIELD
                 Silver Pendant
                 Dragoon's Honor
                 DECOR SHIELD
                 Dragoon Gauntlet
    
    [ Elements ] TurnBlue
                 x1Ointment (x5)
                 RecoverAll
                 TurnGreen
                 Revive
                 TurnBlack
                 TurnRed
                 TurnWhite
    -----------------------------------------------------------------------
    
    At night, you'll have to sneak around. There are spotlights everywhere,
    so be sure to avoid them or you'll be attacked right away by guards.
    The front doors are locked so you'll need the key. Go around to the
    back, to the stables.
    
    Tell the keeper that you are the new people he hired. Feed the dragons
    ten times to get the Manor Key out of his back cupboard. If you can
    do more, you will win the following prizes:
    
    10 times -  Knee Pad          You will never be able to get to 100
    20 times -  Bronze Helmet     at this stage. However, after completing
    30 times -  Bronze Mail       a new game, you can return here with a
    40 times -  RecoverAll        special time-changing device and feed
    100 times - Iron Vest         them in slow motion.
    
    Before returning to the front of the manor, get the TurnBlue from the
    hallway on the right of the manor, then go around and get the
    x1Ointments from the northwest corner. Now go inside.
    
    Be careful when walking about the manor. There are enemies on the
    ceiling that will drop down on you if you walk on the carpet. Try to
    avoid it. Also, be aware of certain doors that have a large blinking
    eye. If you try to open the doors while the eye is open, you will have
    to face a monster called a Portalgheist. These are fairly good enemies,
    and you may have trouble defeating them. Just make sure their eyes are
    closed before entering a room.
    
    Inside, both doors are locked, so you'll have to attempt to open the
    main one by entering a two-digit code on the snake statue. However, no
    matter what you enter, you will be wrong and will fall through the
    floor to a cell where some guards will poke fun at you. Kid will
    challenge them to a fight, and after winning, you will dress in their
    suits.
    
    The actual prison is down the stairs, but you can't enter without
    permission. The chest down here is not actually a treasure, but two
    enemies called Boxer Boys. If you choose the right one by attacking,
    you'll receive a prize. But if you don't, you'll have to fight them.
    
    Go left of the holding cell, and into the first door. This is the
    eating area. You'll hear a private telling Glenn the password to open
    the front door. Go into the kitchen next door and get the TurnGreen
    element in the back of where the cook is working, and the Dragoon's
    Honor in the corner of the eating area. Then follow Glenn out into the
    next door, the sleeping quarters.
    
    Glenn writes the code on the north wall. Read it, and remember it. Go
    to the second room of the quarters and get the Revive element at the
    bottom. There is a Record of Fate in here, so use it if necessary.
    Continue upstairs.
    
    There are two doors here. One is locked, and the other has a harlequin
    sleeping on a couch. Get the TurnBlack in the back of the room. There
    is a Roborg blocking the way out. If your party is very strong, you can
    fight it. But you're best off going back down and to the other side.
    
    On the bottom right level of the manor, there is another Roborg
    guarding the hallway, and the only other door is guarded. Approach the
    guards and they will ask you for the password. Do not do anything, and
    they will let you in, since the password is silence.
    
    Inside, get the Bronze Sword, Bronze Mail, and Hero's Shield off the
    back wall. If you recruited Pierre, give him the Hero's Shield to
    greatly increase his stats. Get the TurnRed element before examining
    the Silver Pendant on the wall. No matter what way you choose to grab
    it, it's a trap, and you'll be hurtled into a cage in the next room.
    The scientist in here named Luccia will let you out of the trap, but
    she makes you fight her latest experiment.
    
    == BOSS FIGHT == Neo-N-Bulbs ==========================================
    -----------------------------------------------------------------------
    HP:             160 each                Drop (Common): AeroSaucer
    Innate:         Green                   Drop (Rare): EagleEye
    Attack/Magic:   28/10                   Steal (Common): Seed
    Defense/MagDef: 4/1                     Steal (Rare): Heal
    -----------------------------------------------------------------------
    
    These aren't like the Bulbs in the Shadow Forest. They are harder to
    defeat and use more powerful elements. Use Tech Skills and yellow
    elements to wear them down.
    =======================================================================
    
    After defeating them, quietly release the lock on the creature named
    Pip's cage (if you want to recruit him later). As you are leaving,
    Luccia offers to help out some other time.
    
    Enter the next room. In here, there are many traps, so be careful.
    First, get the Bronze Shield, then take the Decor Shield on the wall
    and place it on the statue missing a shield. You'll have to fight
    Man-O-Wars, but it's for a good cause. After the battle, push the snake
    statue into the slot. This will open up a secret room, but don't go
    inside unless you want your party members to lose 10 HP each. Leave and
    continue up the stairs.
    
    In the first room, you'll find Zoah. You can talk to him, but you won't
    be able to get in his treasure chest until you recruit him later.
    
    In the next room is Karsh. At first, he won't let you have what's in
    the chest, but try to open it 20 times. On the 20th time, he will give
    in and let you have the Dragoon Gauntlet inside.
    
    Head back out to the main hallway. Use the code that Glenn wrote down
    to open the door. Go up the stairs.
    
    There is another Roborg blocking the right door, but it's defective
    and you can't fight it. Go through the left one to the library, where
    the Prophet will explain everything that's going on. During this
    conversation, a little girl named Marcy (one of the Devas) is just
    dying to kill you. After the prophet is done talking, you battle her.
    
    == BOSS FIGHT == Marcy (Round 1) ======================================
    -----------------------------------------------------------------------
    HP:             525                     Drop (Common): IceBlast
    Innate:         Blue                    Drop (Rare): Iron
    Attack/Magic:   30/5                    Steal (Common): Silver Loupe
    Defense/MagDef: 0/0                     Steal (Rare): Dancing
    -----------------------------------------------------------------------
    
    Despite her size, Marcy is a powerful boss. Don't underestimate her.
    Red elements are your best friend. Put Kid in your party for this
    battle. Wear away at her with Tech Skills and have all your characters
    use their strongest attacks. I was almost not able to beat her on the
    first try, but keep at it and you should defeat her.
    =======================================================================
    
    Marcy will run away. The Prophet tells you how to lower a platform in
    the throne room. Go to the balcony of the library and get the TurnWhite
    element.
    
    After going back, the harlequin you saw earlier named Harle appears.
    She flirts with Serge and makes Kid angry. When she leaves, follow the
    Prophet's directions and press the button behind the second pillar on
    the left. The guards will be angry and they will attack. Go up on the
    platform (the switch is on the armrest) and SAVE YOUR GAME. Allocate an
    even amount of white elements to your characters, and enter the center
    room.
    
    In here, Kid will find the Dragon Tear. However, General Viper and
    Lynx, Kid's archrival, will emerge from the secret doorway in the back.
    After a strange conversation, Lynx fights the party.
    
    == BOSS FIGHT == Lynx (Shadow) ========================================
    -----------------------------------------------------------------------
    HP:             820                     Drop (Common):Pendragon Sigil C
    Innate:         Black                   Drop (Rare): Gravitonne
    Attack/Magic:   26/10                   Steal (Common): Magic Ring
    Defense/MagDef: 1/7                     Steal (Rare): Power Glove
    -----------------------------------------------------------------------
    
    This battle will be tough for you, without a doubt. You should gain up
    your element level first, then try to cast Turn- elements on Lynx so
    you can use different color elements to your advantage. Later in the
    fight, Lynx starts casting HellBound on characters. The effect of this
    all depends on the field effect. If there is black in it, it has a
    greater chance to immediately kill your character. Attack Lynx with a
    barrage of different color elements and he will go down eventually.
    =======================================================================
    
    After the battle, the Lynx you just fought will change into a shadow.
    The real one will come out, and talk about Serge's existence. Riddel
    will enter the room, and Kid will hold her hostage. They walk out, but
    Karsh and some other dragoons come up the staircase. The party walks to
    ard the balcony, where it becomes obvious they cannot escape. Kid looks
    over the side and while she is distracted, Lynx throws a dagger. Serge
    ducks, but it nicks Kid in the arm. Releasing Riddel, she limply falls
    over the edge. Lynx wants Serge to come to him, but Serge and other
    party member jump over the side as well, leaving Lynx and the others
    behind.
    
    =======================================================================
    Guldove (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    ASTRAL AMULET (save Kid)
                 GREEN TINKLER
                 PELVIC BONE
                 Feathery Dress
                 Tropical Paradise Frame
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    You have a major decision to make in Guldove. Kid has been poisoned by
    the dagger that Lynx threw at her, and the only thing that can save her
    is to find the Hydra Humour. It's completely your choice. You can
    choose to find the Humour and save Kid, or give up and move on. Either
    way, she will be okay in the end. For each decision, there is a certain
    group of characters you can recruit. The other ones for the decision
    you didn't make will never be available again. Choose wisely. For more
    information on each character, go to the characters section.
    
                         ____________________________
                        |  SAVE KID | DON'T SAVE KID |
                        |    Korcha | Macha          |
                        |    Razzly | Glenn          |
                        |       Mel | Doc            |
                        |___________|________________|
    
    If you decide not to save Kid, you can skip the Hydra Marshes (Home)
    section below. Also, if you refuse, Korcha will refuse to help you and
    will take back the Astral Amulet. However, Macha, his mother, will aid
    you. She gives you the Tropical Paradise Frame.
    
    Before leaving Guldove, talk to the element trader outside of Doc's
    hut. She will give you a Pelvic Bone, one of the parts needed to
    rebuild Skelly. Go the bar to witness a scene with Orlha and Doc.
    Visit the Shrine Maiden, then return to the bar. A dwarf will be there,
    and talk to it twice to receive the Green Tinkler. You will need this
    in the Hydra Marshes if you decide to save Kid. Go to Korcha's house
    and go around to the hidden room where you will find a Feathery Dress.
    Head to Termina to take care of some business.
    
    =======================================================================
    Termina (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    Brass Rod (if you chose Guile)
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Depending on what choice you made in Guldove, either Korcha or Macha
    will be your boat captain. When you arrive at Termina, you must bribe
    the supervisor. Go to the entrance of town and witness the conversation
    with Glenn.
    
    If you chose Guile as your guide to Viper Manor, return to the fortune
    teller in the marketplace. He will give Guile a Brass Rod.
    
    =======================================================================
    NEW CHARACTER - Greco
    Greco the exorcist is back, so visit him at the shrines where Glenn and
    Riddel were before. After he goes inside his hut, speak with him to
    recruit him.
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Macha
    If you had Macha as your captain, go back to where the boat was docked.
    Talk to Macha and she will join your party.
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Glenn
    When getting into the boat, Glenn will ask you if he can share the
    ride. He joins your party. (note: this is only if you refused to help
    Kid).
    =======================================================================
    
    Now you should visit Viper Manor to pick up extra items and recruit a
    new character.
    
    
    
    =======================================================================
    Viper Manor (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Roborg (Yellow
    
    [ Items ]    PARLOR KEY
                 Daemon Charm
                 Sight Scope
                 Porre's Furnace Frame
                 Silver Earring
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Upon entering, go down the stairs into the basement, where the prison
    is. Get the Parlor Key in front of the stairs. Go back up, to the left,
    and back up the stairs to the main level. Use the Key to open the door
    that was locked before, and take the Daemon Charm inside. Go to the
    entry hall and go up the stairs. Go to the library and go through the
    secret door behind the Prophet of Time's desk. Down below, talk to the
    BeachBum for the Porre's Furnace Frame. Backtrack and go up the
    platform to the balcony, where you will find Luccia. Talk to her, then
    get the Sight Scope from the platform above you.
    
    =======================================================================
    NEW CHARACTER - Luccia
    Follow Luccia back down to her lab. Talk to her again to recruit her.
    Put her in your group and then examine her desk for a Silver Earring.
    =======================================================================
    
    If you were listening carefully, you should have heard Luccia talk
    about another character. Leave Viper Manor and head to the Hydra
    Marshes.
    
    
    
    =======================================================================
    Hydra Marshes (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Wraith (Black)
                 SnibGoblin (Green)
                 SnobGoblin (Green)
                 Potpourri (Green)
                 Centaurpede (Yellow)
    
    [ Items ]    SAFETY GEAR
                 Seed
                 Carapace
                 Copper (x2)
                 GOOD BACKBONE
                 LIFE SPARKLE
    
    [ Elements ] ElectroJolt
                 x1Tablet (x10)
                 Bushwhacker
                 BatEye
    -----------------------------------------------------------------------
    
    As Doc said in Guldove, in this world, all Hydras have gone extinct.
    This has led to the waters being poisoned. Without proper protection,
    your party's HP will drop while you are wading through the swamp. To
    prevent this, proceed left up the winding stalk path, and at the end,
    talk to the man in purple. He will give you some Safety Gear, which
    will prevent HP loss here. Go back down, getting the ElectroJolt on the
    way back down.
    
    If you received the Green Tinkler from the dwarf in Guldove, using it
    will cause the green plants to bend and allow you to pass. Without it,
    they will whip your characters, causing damage.
    
    Get the 5 x1Tablets in the chest next to the path leading up to the
    fungal stalks. Go up to the next area. Here, get the Bushwhacker on the
    left. Use the Green Tinkler on the plant and get the Seed from the
    chest. Continue up.
    
    Here, get the Carapace at the bottom of the swamp. In the next screen,
    get the Copper and BatEye. Exit from the northeast corner and get the
    Life Sparkle here. This is the main item you came here for. Go back and
    exit through the southeast corner.
    
    Get the Good Backbone in the cave, and then get the x1Tablets in the
    chest. Don't exit from the left, but from the bottom of the screen
    instead. As you slide down this slippery path, get the Copper. Now you
    can exit the marshes and head back to Viper Manor.
    
    
    
    =======================================================================
    Viper Manor (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Roborg (Yellow)
    
    [ Items ]    any not previously taken
    
    [ Elements ] any not previously taken
    -----------------------------------------------------------------------
    
    Your only purpose here right now is to use the Life Sparkle to recruit
    NeoFio.
    
    =======================================================================
    NEW CHARACTER - NeoFio
    Go back up to the balcony and use the Life Sparkle on the flower in the
    pool. A new lifeform will appear and join your party.
    =======================================================================
    
    Leave the manor.
    
    
    
    =======================================================================
    Hydra Marshes (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Swamp Bug (Blue)
                 SnobGoblin (Green)
                 SnibGoblin (Green)
                 Potpourri (Green)
                 Beeba (Blue)
                 WINGAPEDE (Green)
                 PENTAPUS (Blue)
                 DWARF (Yellow)
                 DAGGYDWARF (Yellow)
                 DAFFYDWARF (Yellow)
                 HYDRA (Yellow)
    
    [ Items ]    Feather
                 Bone
                 BEEBA FLUTE
    
    [ Elements ] Cure
                 AeroSaucer
                 x1Antidote (x5)
                 x1Medicine (x5)
                 x1Ointment (x5)
                 x1Brace (x5)
                 Bushbasher
                 RecoverAll
    -----------------------------------------------------------------------
    
    THE EVENTS IN THIS SECTION ONLY OCCUR IF YOU CHOSE TO SAVE KID.
    
    After leaving Viper Manor, go to Opassa Beach and use the Astral Amulet
    on the wormhole in the ground. You will be transported to the Home
    World. Leave the beach, and head east towards the Hydra Marshes.
    
    You will need three party members to enter these Marshes. You don't
    need Safety Gear here, and the monsters are not as tough to defeat. You
    also don't need the Green Tinkler.
    
    In this screen, get the Feather on your right and the Bone in front of
    you. You'll have to go around. Continue up the fungal stalks by exiting
    on the left. Get the 5 x1Braces in the chest, then continue on to the
    next screen where you will meet a creature called a Beeba. It
    challenges you. During battle, it will call up to five Beebas to aid
    it, so take it out fast. After the battle, it apologizes and gives you
    the Beeba Flute, an essential item for later in the game.
    
    In this screen, talk to the Beeba and answer that you are strong. Use
    the same strategy in this battle as the last one. If you are
    successful, you will be able to get the Bushbasher in the chest behind
    it.
    
    Allocate any available Yellow elements to your grid before blowing the
    Beeba Flute in the circular clearing. When you're ready, use the flute
    and a creature called a Wingapede will appear and fight you.
    
    == BOSS FIGHT == Wingapede ============================================
    -----------------------------------------------------------------------
    HP:             430                     Drop (Common): AeroSaucer
    Innate:         Green                   Drop (Rare): Leather
    Attack/Magic:   32/8                    Steal (Common): Antitoxinal Cap
    Defense/MagDef: 12/3                    Steal (Rare): Iron
    -----------------------------------------------------------------------
    
    Use the IceBlast element to freeze Wingapede, and use all your strong
    yellow elements. This battle isn't hard.
    =======================================================================
    
    After bringing the Wingapede crashing down, one of your characters will
    remark on how the platform might collapse under your combined weight.
    You should save your game at the Record of Fate where the Beeba was.
    Step into the center of the clearing and it will collapse. You will
    land on top of a huge creature and knock it unconscious. Talking to the
    fairy in the cage will awaken the monster and you will have to fight
    it.
    
    == BOSS FIGHT == Pentapus =============================================
    -----------------------------------------------------------------------
    HP:             600                     Drop (Common): AquaBall
    Innate:         Blue                    Drop (Rare): IceBlast
    Attack/Magic:   36/10                   Steal (Common): N/A
    Defense/MagDef: 15/5                    Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Pentapus, being of Blue Innate, tends to avoid red attacks and Tech
    Skills. Be sure to use the Turn- elements in this battle. If you do use
    a Red Innate character, equip them with items that increase their Hit% 
    such as the Sight Scope you got at Viper Manor.
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Razzly
    After the battle, open the fairy's cage. Her name is Razzly, and for
    saving her, she gladly joins your party.
    =======================================================================
    
    Get the RecoverAll element in the chest, then go up the ladder and
    leave this cave. Out here, get the AeroSaucer, and go up. Continue on,
    then in the screen where the Dwarfs are, get the 5 x1Antidotes and
    Medicines. Talk to the Dwarfs guarding an exit. They are blocking your
    way to the Hydra, so fight them.
    
    == BOSS FIGHT == Hi-Ho Dwarves (Dwarves, DaffyDwarves, DaggyDwarves)===
    -----------------------------------------------------------------------
    HP:             140, 90, 100            Drop (Common): see bestiary
    Innate:         Yellow                  Drop (Rare): see bestiary
    Attack/Magic:   19/8, 18/8, 20/8        Steal (Common): see bestiary
    Defense/MagDef: 1/2                     Steal (Rare): see bestiary
    -----------------------------------------------------------------------
    
    When there are six dwarves on the battlefield, they will use the
    attack Hi-HoChorus which will hurt your party pretty badly. Take them
    out using Tech Skills and Green elements. If Razzly is in your party,
    she will help you have an advantage. This battle shouldn't be very
    hard either.
    =======================================================================
    
    Continue on, and you will find the Hydra. Of course, there is a fight
    involved. You didn't think it would be that easy, did you?
    
    == BOSS FIGHT == Hydra ================================================
    -----------------------------------------------------------------------
    HP:             700                     Drop (Common): Upheaval
    Innate:         Yellow                  Drop (Rare): Bronze
    Attack/Magic:   43/12                   Steal (Common): N/A
    Defense/MagDef: 20/9                    Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    There is one thing you really should take note of: DON'T USE YELLOW
    ELEMENTS. They will heal the Hydra instead of damaging it, and that
    can't be good. Use as many green elements you have, including the
    Bushbasher you found earlier. If you have a yellow innate character in
    your group, give them any Revives you may have, since they will most
    likely be the last one standing. Pound away at the Hydra, and you will
    defeat it eventually.
    =======================================================================
    
    After the battle, examine the Hydra's carcass for the Hydra Humour.
    Backtrack one screen and exit from the lower right. Get the 5
    x1Ointments here, then leave through the left path. Press X on the
    plant and jump down. Get the Cure element, and continue down to the
    first screen. Leave the marshes and head back to Opassa Beach. Warp
    back to Another World. Find your boat and head back to Guldove.
    
    
    
    =======================================================================
    Guldove (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    THE EVENTS IN THIS SECTION ONLY OCCUR IF YOU CHOSE TO SAVE KID.
    
    Take the Hydra Humour to Doc right away. He uses it to save Kid, and
    she joins your party again. Korcha's sister named Mel will steal Kid's
    elements. If you don't want to find more elements for her to allocate,
    search the city for her. She will eventually be cornered in the
    residential tower, where she will give Kid's elements back. This is the
    only way she will join your party later, so I recommend finding her.
    Leave town and head for Termina.
    
    
    
    =======================================================================
    Termina (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    THE EVENTS IN THIS SECTION ONLY OCCUR IF YOU CHOSE TO SAVE KID.
    
    When returning to Termina, Korcha leaves the party. Go to the entrance
    of town and witness another conversation with Glenn. He will give you
    clues and advice about following Viper and his men to Fort Dragonia.
    Then head back to the boat. Talk to Korcha about what Glenn said and he
    will lend you his boat permanently. However, he wants a favor from Kid
    in return... for her to be his wife! Kid doesn't seem happy with this,
    and gets angry at Serge when he tries to make suggestions. Kid says
    she'll think about it. For now, get the boat and head for Hermit's
    Hideaway, the island north of the mainland.
    
    
    
    =======================================================================
    Hermit's Hideaway (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Harle (Black)
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    No matter what path you chose in Guldove, Glenn will suggest that you
    come here to seek advice from the resident. But when you get here, it
    appears that Harle and Lynx have already burned down the home here!
    Upon arriving, Harle will confront your party in what seems like a boss
    battle. It's not though because you don't receive a Star. Just attack
    Harle physically and white elements and you should be fine.
    
    Harle leaves, and the resident (Radius) appears. In this world, Radius
    is not the chief of Arni Village and lives alone on this island. He
    allows you to rest in the bunker underground, and then clues you in on
    a mysterious ghost ship and the Porre Army. After listening to him,
    leave the island and head for the cloud of mist near Mount Pyre.
    
    
    
    =======================================================================
    S.S. Invincible (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Man-O-War (Black)
                 Polly (Red)
                 Fargo (Blue)
                 Wraith (Black)
                 Crossbones (Black)
                 DeadBeat (Black)
                 DEADHEAD (Black)
    
    [ Items ]    N/A
    
    [ Elements ] AquaBall
                 FirePillar
                 x1Panacea (x5)
                 x1Capsule (x10)
                 Gravitonne
                 PhotonBeam
    -----------------------------------------------------------------------
    
    When you enter the cloud of mist, a pirate ship will emerge. On board,
    your party will be attacked by pirates. After you explain your mission
    to find Lynx, the captain named Fargo will decide to challenge you to
    test your strength, to see if you're ready for Lynx. These battles can
    get tough, but they don't earn you any stars, so they're not actually
    boss battles. First, Fargo will command a few Man-O-Wars on you. Use
    Serge's attacks and white elements to take them out. After this, a
    giant bird creature named Polly will fight you. Use blue elements on
    it. Angered, Fargo will attack you himself. This time, use red
    characters and elements. Even if you can manage to get through all the
    trials, your party will be shot with tranquilizers and you will fall
    unconscious and be taken below deck. When you wake up, strange events
    are happening around the ship. Some Crossbones will run in and attack.
    The rest of the enemies you will fight will be of Innate Black, so
    Serge will have the advantage over them when attacking. Before leaving
    the room, allocate white elements to all your characters and save your
    game.
    
    All around the ship, pirates are being attacked by enemies. Help them
    out by running into the attackers. The door to the deck is locked, so
    you'll need the key. Get the FirePillar element at the other end of the
    hallway, then ascend the ladder to the next level of the ship.
    
    The ship is on fire in some places. Go into the door on the right and
    get the x1Panaceas. Climb through the vent in the back corner. In here,
    get the x1Capsules. The pirates have barricaded entry to the deck, so
    you'll have to go down and around the outside of the ship. Downstairs,
    a room that was locked previously is now open. Help the pirate inside,
    and he will give you the key to the hold. Get the AquaBall in here
    before leaving. In the hallway, go through the door on the far right
    and use the key to open the door.
    
    Go past the cannons, out the door and down the ladder. Go along the
    bottom of the ship, into the hold. In here you'll find Pip, who stowed
    onboard to pursue his life's dream. Follow him from corner to corner,
    getting the x1Capsules and the Gravitonne along the way, until you
    corner him. He will join your group, but you should avoid placing him
    in your party since he is also a white Innate. Go up the stairs and get
    the PhotonBeam. Go up the ladders and stairs until you reach the deck,
    where more pirates are fighting. There is a creature at the front of
    the ship and Fargo commands you to take the wheel.
    
    == BOSS FIGHT == DeadHead =============================================
    -----------------------------------------------------------------------
    HP:             700                     Drop (Common): HellSoul
    Innate:         Black                   Drop (Rare): HellBound
    Attack/Magic:   48/20                   Steal (Common): GravityBlow
    Defense/MagDef: 15/8                    Steal (Rare): Bronze Axe
    -----------------------------------------------------------------------
    
    At first this battle looks like 5 DeadBeats, but then they come
    together to form an all new monster, which is tougher to defeat.
    DeadHead will cast Diminish on your party, so wait until it wears off
    to cast white elements. Black elements will heal the enemy, so just use
    the other colors.
    =======================================================================
    
    After the battle, you are allowed to leave the ship. You won't be able
    to cross through Mount Pyre to get to the Fort, so you'll need to pay a
    visit to the Water Dragon for a special item.
    
    If you didn't save Kid, you'll need to go back to Guldove first to get
    the Astral Amulet to change worlds.
    
    
    
    =======================================================================
    Guldove (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    ASTRAL AMULET
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    THE EVENTS IN THIS SECTION ONLY OCCUR IF YOU CHOSE NOT TO SAVE KID.
    
    Upon returning to Guldove, you'll find out that someone has brought Kid
    some Hydra Humour and she has safely recovered. She doesn't hold a
    grudge against you and she rejoins the party.
    
    =======================================================================
    NEW CHARACTER - Doc
    When Kid returns to the party, Doc will also join since his faith in
    medicine has been restored.
    =======================================================================
    
    Leave town and head for Opassa Beach. Warp to the Home World using your
    new Astral Amulet. Go to Arni Village.
    
    
    
    =======================================================================
    Arni Village (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Water Dragon Isle is not on the mainland (obviously), and your party
    has no form of water transportation for you to use freely. The only
    possible solution is to visit Arni Village and ask the fisherman to
    take you there for 100G.
    
    While you're here, you can talk to Leena, who says she was worried
    about you. If you have the other Leena in your party, get her in your
    group and talk to the Home World Leena. It's entertaining to watch them
    talk to each other. Talk to the fisherman when you're ready to leave,
    and he will take you to Water Dragon Isle.
    
    
    
    =======================================================================
    Water Dragon Isle (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  DWARF (Yellow)
                 DAFFYDWARF (Yellow)
                 DAGGYDWARF (Yellow)
                 HI-HO TANK (Yellow)
    
    [ Items ]    Iron
                 Magic Ring
                 ICE BREATH
                 Scaley Dress
    
    [ Elements ] AquaBall
                 IceBlast
                 Nimble
                 *FrogPrince
    -----------------------------------------------------------------------
    
    If you chose to save Kid and recruited Razzly, she will see her family
    being slaughtered here and feel sad. The dwarves from the Hydra Marshes
    are choosing to live here and conquer here since they were driven from
    the marshes. Try to rid the entire area of the creatures.
    
    But before you get to that, get the items in the first screen. The
    directions refer to the lily pad you should go on while on the land.
    
    
    1) AquaBall - first, top, bottom, top. Go up the path and up the ladder
    to get the AquaBall.
    
    2) IceBlast - first, top, top, bottom, bottom, go up the ladder and
    down the next one to get the IceBlast.
    
    3) Iron - on the pathl leading to the next area, go under the arch to
    your right and search under the waterfall.
    
    Save your game, then head up the path to find the dwarves, causing
    havoc among the fairies. The Dwarf Chieftain will run away, further
    into the isle.
    
    Get the Nimble in the shadows in the lower right corner of the screen.
    Take out as many dwarves as you can, then continue up the ladder to the
    inside of the isle.
    
    Dwarves are wandering around in here. The Chieftain commands a group of
    dwarves to attack.
    
    == BOSS FIGHT == Hi-Ho Dwarves (Dwarves, DaffyDwarves, DaggyDwarves) ==
    -----------------------------------------------------------------------
    HP:             150, 130, 140           Drop (Common): see bestiary
    Innate:         Yellow                  Drop (Rare): see bestiary
    Attack/Magic:   18/7, 16/7, 20/7        Steal (Common): see bestiary
    Defense/MagDef: 0/2                     Steal (Rare): see bestiary
    -----------------------------------------------------------------------
    
    This battle is almost identical to the Hydra Marshes one, but the
    dwarves have more health. Try to focus all your attacks on one dwarf to
    take it out so the group can't cast Hi-HoChorus together. Use green
    elements to take them out.
    =======================================================================
    
    The Chieftain isn't finished though, and he runs off even further into
    the isle. First, go up the ladder in the back of the area and go
    outside to get a Magic Ring. Go back inside, down the long ladder next
    to the waterfall and into the next area.
    
    There is another Record of Fate here, so save if necessary. Go down the
    two ladders and fight the dwarf under the waterfall. After defeating
    him, go into the small cave he was blocking and get the Scaley Dress.
    At the bottom of the falls, run off to the right. The Chieftain is back
    again, but this battle is much harder than before.
    
    == BOSS FIGHT == Hi-Ho Tank ===========================================
    -----------------------------------------------------------------------
    HP:             1000                    Drop (Common): Knee Pad
    Innate:         Yellow                  Drop (Rare): Iron
    Attack/Magic:   28/12                   Steal (Common): Screw
    Defense/MagDef: 14/5                    Steal (Rare): Knee Pad
    -----------------------------------------------------------------------
    
    Allocate as many healing elements as you can. Focus all your attacks
    on the Tank. The two dwarves on the side won't do much harm. The
    Chieftain launches the Tank at one character at a time, causing several
    status effects. Use your strongest green elements and Tech Skills to
    take the tank down. Once it gets worn down, the Chieftain will order
    repairs and it will regain health. At this point, take the time to do
    the same thing with an element that heals all your characters at once.
    This battle may take you a while, but you can do it.
    =======================================================================
    
    Enter the next chamber where the Water Dragon is residing. To aid you,
    he gives you the Ice Breath, as well as the Summon Element FrogPrince.
    These will be of good use for you later. When you leave, the fairies
    blame humans for what happened and ask the party to leave. Kid faints
    and awakens later on at a campfire. She explains a bit about her past.
    In the morning, go back and talk to the fisherman, who comes back. He
    will take you back to Arni Village, where you can leave and switch
    worlds at Opassa Beach. Return to Mount Pyre when you get to Another
    World.
    
    
    
    =======================================================================
    Mount Pyre (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Lava-boy (Red)
                 CatBurglar (Red)
                 SOLT, ROUND 4 (Yellow)
                 PEPPOR, ROUND 4 (Yellow)
                 HotDiggity (Red)
                 FIRE DRAGON (Red)
                 MARCY, ROUND 2 (Blue)
                 ZOAH, ROUND 2 (Yellow)
                 KARSH, ROUND 2 (Green)
    
    [ Items ]    N/A
    
    [ Elements ] MagmaBurst
                 x1Tablet (x10)
                 MagmaBomb
                 V Inferno
                 x1Capsule (x5)
    -----------------------------------------------------------------------
    
    You're best off having a red innate character, as well as lots of blue
    elements. All the non-boss characters are red.
    
    Mount Pyre is full of flowing magma. Get into it and you'll lose 10 HP
    for every second you remain inside. But in some cases it's the only way
    to get some items. If you are confident you will be able to heal
    yourself, wade through the magma and get the MagmaBurst on the left.
    Otherwise, use the Ice Breath to freeze all magma in this area so you
    can walk across it. Go up the left path. There is a CatBurglar guarding
    a treasure chest, so kill it and get the 5 x1Tablets. Continue up.
    
    Here you'll find Solt and Peppor (again) who challenge the party.
    
    == BOSS FIGHT == Solt (Round 4), Peppor (Round 4) =====================
    -----------------------------------------------------------------------
    HP:             150, 180                Drop (Common): see bestiary
    Innate:         Yellow                  Drop (Rare): see bestiary
    Attack/Magic:   12/10, 13/10            Steal (Common): see bestiary
    Defense/MagDef: 0/5                     Steal (Common): see bestiary
    -----------------------------------------------------------------------
    
    As always, there's no challenge to any battle with the two. This time,
    they talk about Trap Elements and the uses. You know the drill:
    physical attacks, green elements. There shouldn't be any problem here.
    =======================================================================
    
    After the battle, go right. Use the Ice Breath to freeze the lava flow,
    then go down the one on the left. Walk to the chest and open it for a
    MagmaBomb. Later on, come back here and a new cave will have opened,
    leading to some new items. But for now, slide down the ice and continue
    on. At the area where you fought Solt and Peppor, continue straight. In
    the next screen, get the V Inferno from the left, the x1Tablets from
    the right, and the x1Capsules from the rock. Continue up through the
    blue door, where you will find a very powerful boss.
    
    == BOSS FIGHT == Fire Dragon (Round 1) ================================
    -----------------------------------------------------------------------
    HP:             850                     Drop (Common): Weaken
    Innate:         Red                     Drop (Rare): Magic Ring
    Attack/Magic:   45/31                   Steal (Common): Magic Ring
    Defense/MagDef: 20/22                   Steal (Rare): Wisp Cape
    -----------------------------------------------------------------------
    
    He may look small, but this boss packs a lot of power. First, the Fire
    Dragon will use Weaken and Strengthen to decrease your attack power and
    increase his. It's a good idea to use Turn- elements in this battle,
    and IceBlast will help a lot too. If you want to summon FrogPrince,
    you'll have a hard time. The Fire Dragon will constantly cast red
    elements, changing the field effect. Even if you do manage to turn it
    all blue, you don't have 7 element levels on your grid yet, which is
    the default for FrogPrince. If you allocated it, you probably put it on
    5, which would decrease its power a lot. Keep a steady pace of
    attacking with Tech Skills and blue elements, and the Dragon should
    fall.
    =======================================================================
    
    He bids you goodbye. Backtrack, save your game, and continue up.
    
    The exit is ahead, but the three Devas prevent you from going any
    further.
    
    == BOSS FIGHT == Marcy (Round 2), Zoah (Round 2), Karsh (Round 2) =====
    -----------------------------------------------------------------------
    HP:             300, 436, 370           Drop (Common): see bestiary
    Innate:         Blue, Yellow, Green     Drop (Rare): see bestiary
    Attack/Magic:   27/8, 30/7, 30/7        Steal (Common): see bestiary
    Defense/MagDef: 16/11, 12/7, 13/9       Steal (Rare): see bestiary
    -----------------------------------------------------------------------
    
    If you have Glenn in your party, the Devas will recognize him right
    away. His and Serge's Double Tech, X-Strike will be of good use in this
    battle. Zoah is the strongest, so take him out first. Marcy is your
    next target, since she will inflict status abnormalities on you. Karsh
    will hurt you, but not as much as the others. This battle might take a
    while, but it's pretty easy overall.
    =======================================================================
    
    Continue through the door to Fort Dragonia.
    
    
    
    =======================================================================
    Fort Dragonia (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  DRAGOON (Red)
                 Acacia PVT (Red)
                 Acacia SGT (Yellow)
                 Cybot (Yellow)
                 Googhoul (Yellow)
                 Combat (Black)
                 TAURUSOID (Green)
                 GIANTGLOOP (Blue)
                 PaperBoy (Yellow)
                 Alphabat (Black)
                 SUNOFAGUN (White)
                 BUNYIP (Red, Black)
                 VIPER (Yellow)
                 LYNX (Black)
                 Party Members (various)
    
    [ Items ]    Flame Charm
                 Sea Charm
                 Earth Charm
                 Angel Charm
                 Daemon Charm
    
    [ Elements ] FirePillar
                 MagmaBurst
                 V Volcano
                 HealAll
                 Bushbasher
                 x1Antidote (x5)
                 ElectroBolt
                 V Tornado
                 AeroBlaster
                 x1Capsule (x5)
                 MeteorShower
    -----------------------------------------------------------------------
    
    The FMV will remind you of Serge's dream. This is the place where he,
    Kid, and another character came to defeat Lynx.
    
    If you chose to save Kid, a dragoon will block your way into Fort
    Dragonia. Both paths will lead up to 15 stars and your level 5 Tech
    Skill. If you don't have that many, you will after this battle. If you
    chose not to save Kid, skip this boss battle.
    
    == BOSS FIGHT == Dragoon ==============================================
    -----------------------------------------------------------------------
    HP:             350                     Drop (Common): x1Ointment
    Innate:         Red                     Drop (Rare): Knee Pad
    Attack/Magic:   42/15                   Steal (Common): Silver Pendant
    Defense/MagDef: 39/10                   Steal (Rare): Gold Earring
    -----------------------------------------------------------------------
    
    This boss is accompanied by an Acacia PVT, but don't worry about him.
    Focus all your efforts on the Dragoon. If you don't, your characters
    will be devastated with his attacks. Red Tech Skills will damage him,
    but red elements will heal. Use your best blue elements and you should
    be fine.
    =======================================================================
    
    Examine the pedestal to open the fort. Cross the bridge and save your
    game at the Record of Fate at the bottom of this central room. To get
    to the upper level of the fort where your destination is, you will have
    to deactivate four crystals found through the doors. Of course, it
    won't be easy. There are complicated puzzles for each, and a boss fight
    for two of the four. The doors are referred to like this:
    
    
        Door 4       Door 3
            |          |
            ----O O----                 ...or something like that.
    Door 2       O       Door 1
          \-----O O-----/
    
    They should be entered in their corresponding order. So enter Door 1.
    There is no boss fight here, so you're in luck.
    
    In this room, there are 4 gaps in the floor that each lead to
    something. The top gap leads to an area where you'll just have to fight
    enemies, the left gap leads to a red pyramid that cures status effects
    and restores star levels, the bottom gap leads to treasure, and the
    right gap leads to the crystal. The key to success in this room is that
    no matter what direction the dragon statue faces (which is random),
    it's considered North and the direction you choose is always according
    to the dragon. Example: if the dragon is facing to the right, choosing
    "East" would take you to the bottom gap, "South" would take you to the
    left one, "West" would take you to the top, and "North" would take you
    to the right. The gap will always take you to the same place, but the
    direction changes. Figure it out. ^_^
    
    Whenever you are finished in an area, walk out the left, climb up and
    do it again. Choose the bottom gap and collect the FirePillar,
    MagmaBurst, and V Volcano elements, as well as a Flame Charm. Go up and
    choose the right gap. Deactivate the crystal, and leave.
    
    Go through Door 2. This area also doesn't have a boss battle, so lucky
    you. This area's puzzle involves the party's order. First, cross the
    entire area so you enter a room with three green circles. The game will
    tell you which character is the head, which is the body, and which is
    the tail. In order to reach the yellow crystal and the treasures,
    you'll need to switch characters. This table displays the outcome for
    switching your party in the blue device located just outside this room.
    It reverses the last two characters. You will have to press Select to
    switch the entire party order afterwards. You'll get the hang of it...
    
    Head, Body, Tail   Raises block near side room, press blue button to
                        create staircase.
    Body, Tail, Head   Raises block to chest containing Earth Charm.
    Tail, Head, Body   Raises block to chest with ElectroBolt.
    Body, Tail, Head   Blocks path.
    Head, Tail, Body   Blocks path.
    Tail, Body, Head   Raises block to the control panel, sinks yellow
                        crystal.
    
    Do everything in order, that way you can leave as soon as you
    deactivate the crystal. To get your party back to normal again, use the
    Tele-Porter at the Record of Fate. You're halfway there... now head
    into Door #3.
    
    You should be in an area of what seems to be like a maze of stairs and
    platforms. Follow these instructions carefully to get through
    successfully to the crystal.
    
    1) Continue straight until you reach the next screen.
    2) Go down the staircase and under the arch.
    3) Go through the next arch and up the stairs.
    4) Collect the HealAll and Bushbasher elements up here.
    5) Go down and up the staircase on the other side of the arch.
    6) Follow this pathway until you reach the 5 x1Antidotes.
    7) Return to where you came in from.
    8) Go up the staircase on your right and follow the path.
    9) Get the V Tornado element at the end of the curved path below you.
    10) Go up and through the door at the top of the screen.
    11) You should be next to an elevated pathway. Go down the staircase.
    12) Get the AeroBlaster, then go back and go up the other staircase.
    13) Follow this path until you get to a blue button.
    14) Press it to lower a small staircase.
    15) Continue until you reach the crystal, where you will find a boss.
    
    == BOSS FIGHT == Taurusoid ============================================
    -----------------------------------------------------------------------
    HP:             1200                    Drop (Common): Fang
    Innate:         Green                   Drop (Rare): Iron Vest
    Attack/Magic:   43/6                    Steal (Common): V Tornado
    Defense/MagDef: 40/0                    Steal (Rare): V Sonya
    -----------------------------------------------------------------------
    
    If you have a Tornado trap element, set it now because Taurusoid may
    attempt to damage you with it. If you don't, your party will lose a lot
    of HP, plus you'll miss out on an awesome element. Use the usual:
    yellow elements, Tech Skills, Double Techs.
    =======================================================================
    
    Deactivate the crystal and leave the area. Go through the final door.
    
    This room involves opening and closing several empty (unfortunately)
    treasure chests to move the two platforms on opposite sides of the
    room. There is only one treasure in here. Follow these directions:
    
    1) Proceed to the chests in the lower-left corner.
    2) Close the right treasure chest.
    3) Open the left one.
    4) Cross to the upper-right corner.
    5) Continue to the upper-left corner.
    6) Open both chests.
    7) Go back to the upper-right corner.
    8) Go across the platforms to a room where you'll find a Sea Charm.
    9) Go back to the upper-right corner.
    10) Close the left chest.
    11) Open the right chest.
    12) Cross and press the blue button to lower the staircase.
    13) Enter the door and fight GiantGloop.
    
    Note: The middle door on the right side just contains a Dragoon and
    you don't get anything for fighting it. So don't bother.
    
    == BOSS FIGHT == GiantGloop ===========================================
    -----------------------------------------------------------------------
    HP:             800                     Drop (Common): AquaBall
    Innate:         Blue                    Drop (Rare): IceBlast
    Attack/Magic:   42/14                   Steal (Common): Antiviral Cap
    Defense/MagDef: 60/0                    Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    First, use all your available red elements. Then use any Turn- elements
    available to make the others effective. When GiantGloop casts
    BlueField, immediately cast another color element, no matter how
    ineffective. GiantGloop will be extra effective in its attacks if the
    field effect is entirely blue.
    =======================================================================
    
    Deactivate the crystal and exit the area.
    
    A shaft will have appeared. Save your game before entering, then get
    ready for another boss fight. Equip as many black elements as possible.
    
    == BOSS FIGHT == SunOfAGun ============================================
    -----------------------------------------------------------------------
    HP:             365                     Drop (Common): Iron
    Innate:         White                   Drop (Rare): N/A
    Attack/Magic:   47/12                   Steal (Common): Screw
    Defense/MagDef: 68/50                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Although he has low health, check out those stats! This guy can kill
    you easily if you don't act fast. SunOfAGun's attack ferocity seems to
    depend on the way he's looking. If he's happy, use physical attacks to
    build element power. If he's sad, he will most likely use ShineOn which
    will inflict status abnormalities on your party. But if he's angry and
    shaking, get ready for a barrage of strong white elements. Use black
    elements like crazy, and you should take this creepy creature out.
    =======================================================================
    
    Deactivate the white crystal. This lowers the elevator platform. Going
    down just takes you to a bunch of incubators that aren't working. Go up
    and you will be in the same area as Serge's dream. Go left to overlook
    the black crystal. Go back and you'll emerge in the large chamber. Go
    down, up the stairs to the left, down again, down the other set of
    stairs, and follow the path, leaving the main chamber. Here, go up the
    staircase and through the door at the other end. Go down the staircase
    next to you and out the other door outside to find an Angel Charm. Go
    back then go straight along the path, until you reach the room at the
    other side. Be sure to pick up the Daemon Charm along the way. You'll
    have to fight another boss here. 
    
    == BOSS FIGHT == Bunyip (two forms) ===================================
    -----------------------------------------------------------------------
    HP:             1600                    Drop (Common): N/A, Gravitonne
    Innate:         Red, then Black         Drop (Rare): N/A, HellBound
    Attack/Magic:   43/15, 52/15            Steal (Common): FreeFall
    Defense/MagDef: 20/0, 35/10             Steal (Rare): V BlackHole
    -----------------------------------------------------------------------
    
    Serge will be at a disadvantage in this battle, but he will also
    probably cause the most damage. Use his Tech Skills ASAP. After taking
    400 damage, Bunyip will transform into its second form, a more stronger
    version with Black innate. If you have a FreeFall trap, set it because
    you will not take damage and get a great element at the same time.
    =======================================================================
    
    Deactivate the crystal. A staircase lowers, leading to the platform in
    the center of the room.Now head back, going under the bridge, up the
    staircase on the right, and onto the circular platform. Press X to
    teleport upwards. Open the door, and you will be in the area where the
    dragons materialized with the deactivation of each crystal. The Dragon
    Tear is in here. Viper and Lynx have been waiting for you. Viper says
    he must fight anyone who attempts to interfere with his plans, so he
    fights you first.
    
    == BOSS FIGHT == Viper ================================================
    -----------------------------------------------------------------------
    HP:             820                     Drop (Common): Dragoon Gauntlet
    Innate:         Yellow                  Drop (Rare): Mythril Mail
    Attack/Magic:   46/16                   Steal (Common): Stamina Ring
    Defense/MagDef: 30/15                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Viper actually isn't that hard to defeat... use Tech Skills, green
    elements, and FrogPrince to finish him off. The real challenge lies in
    the battle ahead.
    =======================================================================
    
    Viper claims he's just warming up, but Lynx steps in and stabs Viper.
    He attempts to take you out as well.
    
    == BOSS FIGHT == Lynx =================================================
    -----------------------------------------------------------------------
    HP:             1000                    Drop (Common): PendragonSigil B
    Innate:         Black                   Drop (Rare): Sky Djinn Ring
    Attack/Magic:   60/17                   Steal (Common): PendragonSigilB
    Defense/MagDef: 31/29                   Steal (Rare): Sky Djinn Ring
    -----------------------------------------------------------------------
    
    You know the drill. Use white elements, Techs and Double Techs against
    Lynx. Lynx will also use some strong white elements aside from his
    innate, so if you have AntiWhite, use it (although the opposite won't).
    
    A trick you can use is to Run Away during the first battle. Allocate
    better elements, etc. and then fight him again. This time, Lynx won't
    heal himself with Nostrums and won't use elements as much. Keep it up
    and you should end the battle. But he's not finished yet...
    =======================================================================
    
    Lynx talks about Serge's existence again, then, looking into the Dragon
    Tear, Serge falls. Something strange has happened. All of a sudden, he
    rises again, apparently fine. They have a rematch, but for some reason,
    you play as Lynx instead of Serge. You are not meant to win this
    battle, and the characters seem to be MUCH stronger this time around.
    Afterwards, "Serge" offers to finish off Lynx, but Kid stops him when
    she hears him say the name of Lucca. She doesn't trust him and begins
    to suspect he isn't really Serge. He stabs her in the same FMV as the
    beginning, while Lynx watches in disbelief.
    
    Here's the deal: Lynx has done something to switch you and himself.
    Lynx is now in your body, and you are in his. The character will now be
    referred to as Lynx. Serge knocks out the third character in the party
    and takes the Dragon Tear. In a shockwave that blows up all the dragon
    statues in the room, you are knocked out and everything goes black.
    
    From this point on, you will be playing as Lynx. The characters you
    recruited will not be with you anymore, so you will need to recruit
    more. Who knows what could happen, now that you have switched places?
    
    If you listened, Lynx also gave you a hint: go to the Sea of Eden.
    
    
    
    =======================================================================
    Dimensional Vortex
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  TotalChaos (Black)
    
    [ Items ]    Mythril (x2)
                 Pendragon Sigil C
                 ASTRAL AMULET (if not previously)
    
    [ Elements ] Revive
    -----------------------------------------------------------------------
    
    Lynx regains consciousness in a strange place, sort of a world between
    worlds. There is a house here, but the owner won't let you in. Follow
    the path up and step on the hanging branch to shake a piece of fruit
    down. While the owner, Sprigg, is out of her house collecting it, run 
    inside. She will find you and become a little angry. But she lets you
    rest here.
    
    =======================================================================
    NEW CHARACTER - Sprigg
    When you try to leave, the old lady will join your party automatically.
    Sprigg is special in that she has only one Tech Skill named Doppelgang.
    This ability lets her transform into monsters she has finished off
    herself. You'll need a special item, the Forget-Me-Not Pot, found later
    in the game, for the best results with this skill.
    =======================================================================
    
    Descend the ladder in the house to reach a Record of Fate. Go outside.
    On the highest level, knock down the boulder, then go down and knock it
    again. It will let you get the Revive element in the chest. Enter the
    building at the top, and inside Harle will appear and talk to you about
    your identity. When she disappears, a new character will appear and
    walk into a door on either the top or bottom level. In order to leave
    the vortex, enter the door above or below them, depending on where they
    are. Repeat this to emerge in a new area.
    
    =======================================================================
    NEW CHARACTER - Harle
    Harle will be waiting here and will automatically join as well.
    =======================================================================
    
    Harle also gives you the Astral Amulet, if for some reason you don't
    have it. Flip the lever below the entry point. Get the two Mythrils and
    the Pendragon Sigil C scattered around here, then flip the switch again
    and exit through the hole at the bottom of the area.
    
    
    
    =======================================================================
    Hydra Marshes (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Swamp Bug (Blue)
                 SnobGoblin (Green)
                 SnibGoblin (Green)
                 Potpourri (Green)
                 Beeba (Blue)
                 WINGAPEDE (Green)
    
    [ Items ]    SAFETY GEAR
                 BEEBA FLUTE
                 see first Hydra Marshes list
    
    [ Elements ] see first Hydra Marshes list
    -----------------------------------------------------------------------
    
    Your party emerges in the Hydra Marshes. If you ever want to get back
    to the Dimensional Vortex, come here and use the Astral Amulet. But
    right now, the wormhole disappears. If you chose not to save Kid, you
    never came here for the Humour and never faced any of the bosses. It's
    pretty important to fight the Beeba and get the Beeba Flute since
    you'll need it for later. Go back in this guide and look at the Hydra
    Marshes section for the strategy on how to get items and elements.
    However, the Pentapus is not here, the Dwarves aren't here, and the
    Hydra is not here. You also cannot recruit Razzly, and you must get the
    Safety Gear for safe travel. When you're ready, leave the Marshes and
    head for Opassa Beach.
    
    
    
    =======================================================================
    Opassa Beach (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    When the party comes here, the dimensional wormhole is missing. Sprigg
    suggests for Lynx/Serge to visit his "movver" (mother) in Arni Village.
    
    
    
    =======================================================================
    Arni Village (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  RADIUS (Green)
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Arni's citizens are freaked out to see an all demi-human party in the
    village. Visit Marge, Serge's mother, in the house and a conversation
    ensues. After explaining everything to her, she talks about Serge's
    past. Radius, the village chief, runs in and challenges Lynx to a
    fight. It appears they have met before, and he wants a rematch.
    
    == BOSS FIGHT == Radius ===============================================
    -----------------------------------------------------------------------
    HP:             750                     Drop (Common): PendragonSigil C
    Innate:         Green                   Drop (Rare): Gravitonne
    Attack/Magic:   44/15                   Steal (Common): Heal
    Defense/MagDef: 38/15                   Steal (Rare): Magnify
    -----------------------------------------------------------------------
    
    Sprigg, being innate Green, will hold up well against Radius. He will
    use white elements against Lynx and Harle, but it shouldn't be too
    much. Radius only has 750 HP, so this battle shouldn't take long.
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Radius
    After the battle, Radius will automatically join the party.
    =======================================================================
    
    Radius suggests that you visit Termina to examine further what happened
    to you. You'll first have to cross through Fossil Valley first since
    you only went through in Another World.
    
    
    
    =======================================================================
    Fossil Valley (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Dodo (White)
                 BubbaDingo (Red)
                 MamaDingo (Red)
    
    [ Items ]    Infrared Vision Frame
                 Mythril (x2)
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    You will fight the exact same enemies here as you did in Another World
    (except for Solt and Peppor), but they seem to be a little harder. Go
    up the ladder and go to the back, where the skull is. Search behind it
    to find the Infrared Vision Frame. Get the Mythril where the Bellflower
    was, then go down to the bird's nest and get the other Mythril next to
    the eggs. Leave the area and head through to Termina.
    
    
    
    =======================================================================
    Termina (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    SMITH SPIRIT
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    In this world, General Viper and his men have disappeared, so now the
    Porre Army from the east is controlling things. Lynx will not be in
    danger, however, because they recognize him. The inn is now free to
    stay at, and Lisa's element shop is still open, with a large inventory.
    Search around the back room and Lisa will let you know that her father
    is searching for mushrooms in Shadow Forest. Go to Zappa's smithy where
    he is beginning to close shop.
    
    =======================================================================
    NEW CHARACTER - Zappa
    Put Radius in your party and enter the shop again. Zappa will join the
    group, and he gives you the Smith Spirit, which allows you to forge
    weapons anywhere on the World Map or at a Record of Fate.
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Van
    The mansion in Another World is one story shorter in this world. Enter
    and talk to Van and his father Gogh. They have a long talk with the
    landlady, then Van joins your party.
    =======================================================================
    
    Leave town and head to Shadow Forest to find Lisa's father.
    
    
    
    =======================================================================
    Shadow Forest (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Cuscus (Green)
                 Wraith (Black)
                 Gerridae (Blue)
                 Gloop (Blue)
    
    [ Items ]    Mythril
                 MUSHROOM
                 Forest Charm
    
    [ Elements ] x1Capsule (x5)
                 V Carnivore
    -----------------------------------------------------------------------
    
    Upon entering, continue into the next screen and get the Mythril and
    the x1Capsules. Continue on and search the waterfall to enter the room
    behind it. Lisa's father is in here, but he won't let you get the
    treasure chest behind him unless you get him a special mushroom. Exit
    and keep going into the hollowed tree.
    
    In order to get the mushroom, you have one of two options, depending on
    your actions in Another World.
    
    1) If you covered the hole with the boulder in Another World, find a
    bug sitting still under the water on the right side of the tunnel. You
    will scare it into getting into a hole below the boulder. A man will
    jump out and give you the Mushroom.
    
    2) If you didn't cover the hole in Another World, attack the Wraith
    cornering the young person next to the cave. After winning, his father
    will jump out of the hole and give you the Mushroom.
    
    =======================================================================
    NEW CHARACTER - Funguy
    Take the Mushroom back to Lisa's father. He eats it and turns into a
    strange mushroom man that will join your party.
    =======================================================================
    
    Get the Forest Charm he was blocking and head for Viper Manor, in
    ruins.
    
    
    
    =======================================================================
    Viper Manor (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    Mythril Helmet
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    The guards at the entrance to the manor will let you pass. It appears
    that the manor is in ruins and you won't be able to get inside from the
    front. Go to the well in the southwest corner and go down. Enter the
    tunnel that the stream flows from.
    
    Get the Mythril Helmet from the central platform, then go up the ladder
    in the back where the guard is standing. You will emerge in the
    basement, near the prison.
    
    =======================================================================
    NEW CHARACTER - Norris
    Go through to the last room, where you will find Norris. After
    explaining what happened to the dragoons, he joins the party.
    =======================================================================
    
    The scene shifts to Termina, where Norris will lend you his boat. Head
    to the El Nido Triangle south on the World Map. You will need to come
    here for an item, needed to recruit a vital character later on.
    
    
    
    =======================================================================
    El Nido Triangle (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Schoolmates (Blue)
                 Puffy (Yellow)
    
    [ Items ]    Mythril (x2)
                 STAR FRAGMENT
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Go to the center of the triangle and press X. An air dome underneath
    will let you walk around freely.
    
    Get the Mythril in the first screen, then go down the ladder to the
    next area. If you're willing to fight through all the enemies to get
    another Mythril, go left after climbing down and do so. Go back around
    and search the cave for a Star Fragment. You'll need this for your next
    objective. Leave and take your boat to Sky Dragon Isle, the mountain
    with mountains protruding from the sides.
    
    
    
    =======================================================================
    Sky Dragon Isle (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  MEGASTARKY (White)
    
    [ Items ]    Our Favorite Martian Frame
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Go up the path, then up the stairs to the top of the isle. Open the
    chest in the center of the area, which is a trap. An alien name Starky
    will attack your party, since he wants the Star Fragment.
    
    == BOSS FIGHT == MegaStarky ===========================================
    -----------------------------------------------------------------------
    HP:             2800                    Drop (Common): MagNegate
    Innate:         White                   Drop (Rare): N/A
    Attack/Magic:   65/12                   Steal (Common): Angel Charm
    Defense/MagDef: 39/10                   Steal (Rare): White Brooch
    -----------------------------------------------------------------------
    
    Starky will attack your party with powerful white-innate attacks. Use
    cure elements throughout the battle, and use your strongest black
    elements and tech skills.
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Starky
    After the fight, chase the smaller Starky around the area. If you can
    catch him, he will join your party.
    =======================================================================
    
    Leave this area and return again. Talk to the man near the stairs to
    receive the Our Favorite Martian frame. Leave and go to Earth Dragon
    Isle which looks like a small desert.
    
    
    
    =======================================================================
    Earth Dragon Isle (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Fossicker (Yellow)
    
    [ Items ]    Mythril (x2)
    
    [ Elements ] x1Capsule (x5)
    -----------------------------------------------------------------------
    
    In order to fight the enemy here later on, you will need to get rid of
    an obstacle that blocks your path.
    
    When you enter, get the x1Capsules from the rock on the right, then
    continue on. Walk up to the sand spot and you will sink into the earth,
    scaring the explorers nearby.
    
    Underneath, you have to choose one of two paths. You can go to the left
    and go down the sand "waterfall" and get the Mythril, or you can go the
    other way and get the other Mythril by going down the ladder. In order
    to get both, you'll have to come back down again.
    
    At the bottom of this area, there is a creature that blocks your way
    further into the isle. Go back and jump into the sand boil to be shot
    up back to the surface. The explorers are amazed at what you have
    discovered and promise to get to work moving the object blocking your
    way. If you want, go back down the quicksand to get the other Mythril.
    Then leave and go to Marbule.
    
    
    
    =======================================================================
    Marbule (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Your purpose here is to get the events that happen on the S.S. Zelbess,
    the cruise ship. If you don't come here, the story won't go on. When
    you get in, the Great Explorer Toma is here. Talk to him for
    information, then stay the night in the first hut. During the night,
    check out the disturbance and you'll find a mermaid crying. The next
    morning, the mermaid Irenes will lead you to the S.S. Zelbess.
    
    
    
    =======================================================================
    S.S. Zelbess (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  SAGE OF MARBULE (White)
    
    [ Items ]    Bone
                 Iron
                 Mythril
                 Rainbow Shell
                 Denadorite
                 HANDLE
                 Monster Mouth Frame
                 Frypan Ag47
                 FIDDLER CRAB
                 Stamina Belt
                 Resistance Belt
                 Dreamer's Scarf
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Fargo's ship is not a pirate ship in this world. Instead, it's a cruise
    ship that many passengers go on. The ship has demi-human servants that
    don't talk. The ship of the Magical Dreamers is attached to the main
    ship, and in this world they serve as entertainment for the passengers.
    Go below deck and find the captain's quarters where you will witness a
    scene with Fargo and Irenes. Go downstairs. There is a man guarding the
    Grand Slam, a game involving battling monsters (kind of like Pokemon).
    He won't let you in without Fargo's permission, so keep that in mind.
    Go into the door right next to you, where a demi-human asks to get
    through. He is the Sage of Marbule, but he won't admit it to you. The
    guard lets him in to the Grand Slam, but you can't follow him.
    
    In the bar, an old magician named Sneff will walk out and change two
    volunteers named Jack and Jill into a couch and a cat, but changes them
    back. Go upstairs again and into Fargo's cabin. Ask for his permission.
    He will let you in if you can beat him in the casino downstairs. But if
    you lose, he gets your boat and you can't leave the ship.
    Unfortunately, he cheats like crazy and you will lose, no matter what.
    The object of the game is that the first person to hit south will lose.
    Fargo always gets north since the game is rigged, and you'll eventually
    get south.
    
    Fargo gets your boat, so you're stuck here for now. If you want, you
    can play the game again, except not Sudden Death. There is a trick to
    getting North. Since the arrow spins too fast for you to tell, pause
    the game while it's spinning. If the arrow is a little bit past south,
    unpause and press X right away. It should land on North, getting you
    more points. Here are the prizes you can get.
    
    10,000 points:    Rainbow Shell, Denadorite
    5000-9950 points: Mythril
    1000-4950 points: Iron
    500-950 points:   Bone
    
    After exploring the ship thoroughly, go to the inn. Your characters
    will notice something strange upon entering. The innkeeper will come
    down from a ladder leading to above. There is a cat that wants to get
    up there, but the innkeeper doesn't want it to.
    
    Go to the bar again, where Sneff is about to start his next show. Your
    party gets chosen as volunteers, and he changes you all into cats. Go
    back to the inn and go up the ladder, where you will find the innkeeper
    working a machine that spins the compass on the roulette table in the
    casino. When he leaves, take the Handle from the machine. This makes
    the game fair again. Go up the stairs and go into the locked kitchen
    through the floor duct. Speak to the other cat in here, and it will
    give you the Monster Mouth frame. Get the Frypan Ag47 out of the chest.
    If you want, go to the deck and climb up to the crow's nest, where you
    can cross a wire to the Magical Dreamers ship. You will witness a few
    scenes here in the dressing rooms.
    
    Head back to the bar, where Sneff's show is over. Go through the hole
    on the side of the stage to the dressing room where Sneff will change
    you back. Go to Fargo's cabin where he is having a conversation with
    Nikki. Challenge him to another game in the casino. He will go first
    and lose, and you get your boat back, as well as access to the Grand
    Slam.
    
    The Sage, who is cleaning the floors, will run from you. You will need
    to chase him through each door until he finally confronts you inside.
    Ask him about the Dead Sea and threaten to use brute force. The sage
    fights you.
    
    == BOSS FIGHT == Sage of Marbule ======================================
    -----------------------------------------------------------------------
    HP:             1500                    Drop (Common): Mythril Helmet
    Innate:         White                   Drop (Rare): N/A
    Attack/Magic:   56/25                   Steal (Common): N/A
    Defense/MagDef: 41/20                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    The Sage will use the same strategy that you have previously. He will
    use Turn elements on you, then cast elements of the opposite color. Use
    elements that affect element power in this battle, as well as all the
    black innates you have.
    =======================================================================
    
    After the fight, the Sage gives you his respects and the Fiddler Crab,
    a magical item that will get you into the Dead Sea.
    
    You can now enter the Grand Slam game. It's sort of like Pokemon where
    you and the opponent (in this case, a bunny-girl named Janice) battle
    monsters against each other in three rounds if you win each. You
    probably don't have a very wide variety to use at this point, and
    Janice's monsters have a great advantage over you. But these are the
    prizes you can win.
    
    Round 1 - Stamina Belt
    Round 2 - Resistance Belt
    Round 3 - Dreamer's Scarf
    
    For more monsters to use in this game, you need to have Sprigg have the
    finishing blow on enemies when she is equipped with the Forget-Me-Not
    Pot, found later in the game. Then you can come back here to fight
    Janice again.
    
    =======================================================================
    NEW CHARACTER - Sneff
    Go back to the casino and watch Sneff clear his debt. Follow him to his
    dressing room and he will offer to join.
    =======================================================================
    
    Climb the mast on the deck and go to the Magical Dreamers ship. Enter
    the dressing room on the bottom floor where Nikki explains his plan to
    clear Marbule of ghosts and return the demi-humans to their home.
    
    =======================================================================
    NEW CHARACTER - Irenes
    If you agree to help Nikki, Irenes will offer to join your party.
    =======================================================================
    
    No matter what decision you make, you will need to help them anyway. Go
    to the Dead Sea. But first you'll need to get inside.
    
    
    
    =======================================================================
    Death's Door (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    The entrance to the Dead Sea is blocked off, so use the Fiddler Crab
    you got from the Sage of Marbule. The land caves away, but the evil
    sword Masamune prevents the party from entering. Radius will take over
    and explain that you need the holy sword Einlanzer to continue, found
    at the grave of Garai in the Isle of the Damned. He advises you to go
    to the place where he and Garai used to train, this world's Hermit's
    Hideaway.
    
    
    
    =======================================================================
    Hermit's Hideaway (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    GARAI KEEPSAKE
                 Resistance Ring
                 Energizer Suit
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    When you get here, Radius will retrieve something called Garai
    Keepsake. You'll need this to navigate your way through the Isle of the
    Damned. Go into the hut and get the Resistance Ring and Energizer Suit,
    then leave and head for the Isle of the Damned to the east.
    
    
    
    =======================================================================
    Isle of the Damned (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  WillO'Wisp (Red)
                 DeadHead (Black)
                 DeadBeat (Black)
                 WightKnight (Black)
                 Airframe (Black)
                 GARAI (White)
    
    [ Items ]    Carapace
                 Golden Tiara
                 EINLANZER
    
    [ Elements ] Inferno
                 Earthquake
    -----------------------------------------------------------------------
    
    When you enter, get the Earthquake from the cave in the back, and the
    Carapace from the southeast corner of the path. Go left through the
    orange door.
    
    Navigating the Isle of the Damned is confusing since you always emerge
    in an area that looks exactly the same. To get through the mirror-like
    walls, you have to use the Garai Keepsake you got from Radius. You'll
    have to attempt it a few times to get into a new different screen. I'm
    not sure exactly how you do it, but keep trying and you should get it
    right. ^_^ You should come out of a door on the side of the area, then
    use the Keepsake on the mirror above you and you should get into a new
    area.
    
    If you want to get the treasures here, you'll have to use the
    WillO'Wisps to destroy the caves they are inside of. Walk near one then
    have it follow you to the point where the cave is. Fight them and it
    will explode, revealing the chest. In this screen, there is an Inferno
    element, as well as a Golden Tiara. Go through the doorway in the
    center to reach Garai's grave. He is seeking revenge and you must fight
    him to get the Einlanzer.
    
    == BOSS FIGHT == Garai ================================================
    -----------------------------------------------------------------------
    HP:             1987                    Drop (Common): Dragoon's Honor
    Innate:         White                   Drop (Rare): N/A
    Attack/Magic:   77/16                   Steal (Common): N/A
    Defense/MagDef: 45/14                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    This will be a very hard fight, no matter what your stats. Garai will
    attack every round with white Tech Skills that will devastate your
    characters. If Harle is in your party, use her MoonShine Tech to
    protect your party somewhat. As you probably expect, use your best
    black elements on him. Since Garai only attacks you with Techs, using
    status-changing elements such as Weaken, LoRes, and MagNegate will help
    you a lot.
    =======================================================================
    
    After the battle, get the Einlanzer. Head back to the Dead Sea.
    
    
    
    =======================================================================
    Dead Sea (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Geos (Black)
                 HIGHWAYMAN (Black)
                 Robo Ducky (White)
                 Gremlin (Green)
                 Mannequeen (Yellow)
                 Tragedienne (Red)
                 MIGUEL (White)
    
    [ Items ]    Screw (x2)
                 Mythril (x4)
                 Resistance Belt
                 Kung-Fu Shoes
                 Earring of Light
                 Stamina Ring
                 Feather (x2)
                 Trashy Tiara
                 STATION PASS
                 PROP SWORD
                 MEDICAL BOOK
                 Screwy Dress
    
    [ Elements ] AntiRed
                 AntiBlue
                 AntiYellow
                 AntiGreen
                 x1Capsule (x5)
                 FreeFall
                 Purify
                 HolyLight
                 HealAll
                 CurePlus
                 SealAll
                 Diminish
                 HellBound
    -----------------------------------------------------------------------
    
    Use the Einlanzer against the Masamune and it will explode, letting you
    pass. What lies in the Dead Sea is a very strange picture of a city
    being destroyed by the sea. However everything has frozen in time and
    you can move freely about on the solidified waters. Get the AntiRed
    element off the path before entering the first part of the city.
    
    Continue along the left and into the next screen. Go up the stairs and
    get the Screw from the far right of the road. Then go up the ladder on
    the tower and get the other Screw there. Go across the bridge and down
    the stairs on the other side. Follow the path up to find a Mythril, and
    follow it down into the next screen, where you will find a FreeFall at
    the end. Backtrack to where you came in, and go up the stairs in front
    of you. Get the x1Capsules on the south end of the highway, then
    continue north along the wreckage. A giant robot will prevent you from
    going any further.
    
    == BOSS FIGHT == Highwayman ===========================================
    -----------------------------------------------------------------------
    HP:             2000                    Drop (Common): Nimble
    Innate:         Black                   Drop (Rare): Mythril
    Attack/Magic:   78/15                   Steal (Common): N/A
    Defense/MagDef: 44/10                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Highwayman will emit a black cloud of gas that blinds your party, and
    your Hit % will decrease by about half. You can counter this by
    equipping accessories that increase it before battle. The robot will
    also attack you with Rampage, a Tech Skill that will do a lot of damage
    if the field effect is black. Use any white elements you have, and you
    should be fine.
    =======================================================================
    
    Leave this city area. On the World Map, get the AntiYellow and AntiBlue
    offpath, then continue into the next area.
    
    This area is frozen. Upon entering, get the Resistance Belt from your
    right, then continue down and get the Kung-Fu Shoes as well. Go into
    the lit tower on your left and examine the computer inside. Norris will
    get the computer online. Get the Earring of Light from the
    partially-hidden chest on the left before leaving. Near the exit, don't
    miss the Stamina Ring.
    
    Back on the World Map, get the AntiGreen and continue into the tower in
    the center of the Dead Sea, the Tower of Gheddon. Get the Feather from
    your right, then continue up the stairs to the third floor. Curve to
    your right and get the Mythril at the end of the path. Go back down to
    the second floor and continue into the glowing doorway to your right.
    Talk to the ghost on the bench in the bottom corner. It leaves and
    walks away. Search the area where it disappears for a Station Pass. Go
    right and at the end of this path, get the Purify element. Continue
    through the turnstiles and through the doorway, where you will find a
    Medical Book. Go back and get the HolyLight element from the right.
    
    Go back to the lobby and go up to the third floor. Curve right and send
    the elevator to the first floor and get the Trashy Tiara. Exit through
    the upper-left hole.
    
    This area is full of Tragediennes wandering about. Although they can be
    hard to defeat, they will tell you beforehand what attacks they will
    use, so use this to your advantage. A ghost child runs off, indicating
    the direction you should take. Get the Feather from the path on the
    left of the screen. At the top of this area, get the HealAll and the
    CurePlus, as well as the Prop Sword from the stage-like area. This will
    be of good use to Pierre if you recruited him. Continue into the next
    area.
    
    Climb the ladder on the left, and you'll find a Mythril. Get the
    SealAll from the right side of the screen, then follow the second
    child. Here you'll find all the Dragoon Devas, as well as Glenn, Viper,
    and Riddel. The mystery behind their disappearance should be cleared up
    for you now. Be sure to get the Diminish element on the left side of
    the screen, then continue into the purple vortex.
    
    It takes you to a whole new area where the sun is setting. You can rest
    in the machine to your right, and it's recommended. The three ghost
    children will lead you to the final area. Before continuing, get the
    Screwy Dress from the right and the HellBound element from the left.
    
    A brilliant sunset has been frozen in time and the bell that once stood
    here has fallen. Examine the plaque on the left of it to begin a long
    conversation involving the children. Eventually a man named Miguel
    emerges, who happens to be Leena's father. He has been the guardian of
    this place, and it order to break the spell of the Dead Sea, you must
    defeat him, whether you want to or not.
    
    == BOSS FIGHT == Miguel ===============================================
    -----------------------------------------------------------------------
    HP:             1950                    Drop (Common): Dreamer's Scarf
    Innate:         White                   Drop (Rare): N/A
    Attack/Magic:   69/20                   Steal (Common): N/A
    Defense/MagDef: 55/14                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    You should definitely equip Lynx with a Daemon Charm, so if Miguel
    casts AntiBlack, it has a chance of not working. He will cast TurnBlack
    on a character, then use a TechSkill called HolyDragSwd that will
    devastate anybody. When Miguel begins to use elements, use the Diminish
    you got to lower the effects. When he begins to sag, finish him off
    quickly or else he will cast HolyLight, an extremely powerful white
    element that has a good chance of eliminating all your party members.
    =======================================================================
    
    When Miguel dies, the earth begins to shake. It seems that you have no
    way to get out in time, but luckily the Sky Dragon saves you and
    deposits you on Marbule. The wormhole at Opassa Beach works now, and
    another one in the Home World Hydra Marshes appears. Use the Astral
    Amulet here to go back to Sprigg's home in the Dimensional Vortex. Go
    to Opassa Beach and cross over.
    
    
    
    =======================================================================
    Opassa Beach (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    When you get here, cross over to Another World. A kid is being attacked
    by Lynx's Shadow Cats. Seeing their master, they leave and retreat to
    Fossil Valley. Leave here and go to Arni Village.
    
    
    
    =======================================================================
    Arni Village (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    Rainbow Shell
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    The city is deserted and all the residents are hiding. Your only
    purpose here is to get the Rainbow Shell in the cart, which is now
    untended. Leave and head for Termina.
    
    
    
    =======================================================================
    Termina (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    TEAR OF HATE
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    The Porre army has finally invaded. Stores have been shut down except
    for Lisa's and Zappa's. Show him the Rainbow Shell and he will claim to
    have the ability to make great weapons out of them. Go to the bar and
    the bartender will let you into a back room. Search the left wall to
    find a secret room where Zoah and Karsh are, planning to get Viper
    Manor back where Riddel is being held. You must choose one of them to
    guide you. It's your choice, but if you choose Zoah, he will be able to
    get his level 7 Tech Skill at the manor. Leave the town.
    
    
    
    =======================================================================
    Viper Manor Rescue (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Lantern Jaw (Red)
                 Spearfisher (Blue)
                 ROACHSTER (Blue)
                 Porre PVT (White)
                 HELL'S COOK (Red)
                 GROBYC (Black)
                 GUILLOT (Yellow)
    
    [ Items ]    PRISON KEY
                 Humour
                 Denadorite
                 Magic Seal
                 Viper's Venom
                 Rainbow Shell
    
    [ Elements ] Deluge
                 Nimble
    -----------------------------------------------------------------------
    
    The Porre army has also taken over Viper Manor. They have bad things in
    store for Riddel, so you need to rescue her. When you get inside, find
    the other Norris in the parlor. You're best off putting Norris in your
    party, then talk to this Norris and they will sort things out. Norris
    will give you the Prison Key. Leave and find Zoah's room. Put him at
    the head of your party and he will be able to open the chest, which
    contains his Toss&Spike Tech Skill.
    
    Go down into the sewers from either the back of the kitchen or in the
    hallway. You will be swept downstream because the current of the water
    is too strong. After you fall down into the next area, go up the
    stairs. Get the Humour then tip the barrels and you will have access
    to the control room. Go up the stairs and turn the valve, slowing the
    current. Go into the water and down the corridor on the far right that
    leads to some bars. There is a bug sitting on a treasure chest. Press
    X several times to rattle the bars and scare the bug. The treasure
    chest drops into the water. Come back later through the well in the
    courtyard to get the Deluge element inside of it. Get the Denadorite
    from the northwest corner, then go up the ladder on the north wall to
    the prison.
    
    Go up and reenter from the kitchen, not the hallway. Wade across the
    water to the top area, where you'll find a Magic Seal. The amoeba
    sitting next to the chest will be used for Luccia's level 7 Tech Skill
    later on. Float down to the lower exit from the water flow. You will
    cross a bridge. Continue to the right and through the upper path. You
    will reach a valve that will open a dam below. Return to the previous
    area and go under the bridge. Turn the valve to open a door on the
    opposite side. Float down through the water and go up the stairs at the
    top of the screen. Follow the path all the way to the right to find a
    Nimble element. Cross through the channel you opened previously. Climb
    up to the valve, and move the dam into its original position. Move
    towards the ladder on the far side and a creature attacks you.
    
    == BOSS FIGHT == Roachster ============================================
    -----------------------------------------------------------------------
    HP:             1245                    Drop (Common): Elbow Pad
    Innate:         Blue                    Drop (Rare): N/A
    Attack/Magic:   66/20                   Steal (Common): N/A
    Defense/MagDef: 54/12                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Lynx should have his ForeverZero Tech Skill by now, so use that on this
    boss to take a large portion of HP off of it. Use Zoah's Toss&Spike if
    you have it as well. The only thing about this boss that you may have
    some trouble with is that it tends to evade your attacks a lot.
    =======================================================================
    
    Climb one of the three walls to get into a cell. In the left one is
    Glenn, who is sleeping and won't wake up. The middle cell just contains
    a guy who's really scared. The right cell is where Fargo is. He's
    sleeping, but you can wake him up. He uses the Prison Key to escape and
    imprison the guard. Save your game and enter the room next to the
    cells, where the evil version of Orcha is just about to go to work on
    Riddel. When you enter, he will get mad and attack your party.
    
    == BOSS FIGHT == Hell's Cook ==========================================
    -----------------------------------------------------------------------
    HP:             2800                    Drop (Common): Gold Pendant
    Innate:         Red                     Drop (Rare): Mythril
    Attack/Magic:   92/30                   Steal (Common): N/A
    Defense/MagDef: 27/5                    Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Orcha will use a lot of physical attacks to damage your party, as well
    as strong red elements. Counter these with your powerful blue elements
    and level 5 and 7 Tech Skills. Try to take him out fast, because if you
    give him the chance he will use his SpiceOfLife Tech and restore his
    health. This battle shouldn't be too hard.
    =======================================================================
    
    =======================================================================
    NEW CHARACTER - Orcha
    After the battle, Orcha regains his normal personality. He feels bad
    about how he was used and he joins the group.
    =======================================================================
    
    The scene changes to the lobby, where Norris will ask the party to
    distract the Porre army while he escapes with Riddel. If Norris is in
    your party, the other Norris will invite him back to manor later for a
    gift, Norris' level 7 Tech Skill. Riddel asks you to visit Hermit's
    Hideaway, where she is headed. Head for the throne room up the stairs.
    
    Porre PVTs will surround your party and attack. Take them out and they
    call a cyborg assassin to finish you off.
    
    == BOSS FIGHT == Grobyc ===============================================
    -----------------------------------------------------------------------
    HP:             2800                    Drop (Common): Defender
    Innate:         Black                   Drop (Rare): FreeFall
    Attack/Magic:   75/23                   Steal (Common): N/A
    Defense/MagDef: 54/8                    Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Use your level 7 Techs in this battle to do a large amount of damage to
    Grobyc. Use white elements to pound Grobyc into defeat. Be sure to heal
    often too.
    =======================================================================
    
    A new enemy emerges, and this one doesn't give up.
    
    == BOSS FIGHT == Guillot ==============================================
    -----------------------------------------------------------------------
    HP:             1001                    Drop (Common): Mythril 
    Innate:         Yellow                  Drop (Rare): Screw
    Attack/Magic:   65/10                   Steal (Common): N/A
    Defense/MagDef: 73/0                    Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    If you have Bushbasher or any other powerful green elements, use them
    now. Although Guillot has only 1001 HP, it won't die and after the
    first battle, it will continue to pursue your party into the library,
    where you will have to fight it again. The Prophet of Time advises you
    to escape through the stained-glass window.
    =======================================================================
    
    Guillot continues to pursue your party.
    
    =======================================================================
    NEW CHARACTER - Grobyc
    Since you proved your strength to Grobyc, he will help you defeat the
    Guillot. He requests to join the party.
    =======================================================================
    
    After leaving the manor, place Norris in your party and enter the manor
    again. The guards will let you in. Talk to the other Norris to receive
    your Norris' level 7 Tech Skill, TopShot.
    
    Visit the room in the basement with all the traps, where you fought the
    Man-O-Wars and where the Decor Shield was. If you didn't when you were
    here previously, place the Decor Shield on the statue that is missing a
    shield. Search the column on the far left and search for a switch. Push
    the viper statue to the niche on the right wall. The secret passageway
    will open up. You can now get the Viper's Venom and the Rainbow Shell
    that were there before. Go back up the main stairs to the throne room
    and go through the right door which has always been blocked by a
    Roborg. Push the four statues into the holes and open the treasure
    chest FROM BEHIND. Inside is a letter from Solt and Peppor indicating
    why they took the contents. For now, leave the manor and go to Hermit's
    Hideaway, where Riddel is.
    
    
    
    =======================================================================
    Hermit's Hideaway (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    First things first: remove all elements, weapons, armor, and
    accessories from Harle. She will leave the party soon permanently and
    anything still equipped on her will be gone. Climb down the ladder into
    Radius' bunker.
    
    =======================================================================
    NEW CHARACTER - Riddel
    Riddel will offer to join your party if you speak to her.
    =======================================================================
    
    You should rest up. When you awaken, Serge and Kid assault the island.
    But Fargo will rescue the party and the group reunites on the S.S.
    Invincible.
    
    
    
    =======================================================================
    S.S. Invincible (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Lynx will sort through some feelings with Harle. Go below deck.
    
    =======================================================================
    NEW CHARACTERS - Viper, Fargo, Marcy, Zoah/Karsh
    Viper, Fargo, Marcy, and either Zoah or Karsh (depending on who you
    picked earlier) will join your party automatically.
    =======================================================================
    
    Choose a new party, then Harle will take you to the Pearly Gates, the
    entrance (sort of) to the Sea of Eden.
    
    
    
    =======================================================================
    Pearly Gates (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Harle explains that you need the blessing of the 6 Dragon Gods before
    you can enter the Sea of Eden. She asks you a question, but she will
    leave the party at the S.S. Invincible, no matter what answer you give.
    
    Remember the treasure chest in Viper Manor that Solt and Peppor stole
    from? It's time to get back what was in that chest.
    
    
    
    =======================================================================
    Isle of the Damned (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  WillO'Wisp (Red)
                 AirFrame (Black)
                 DeadHead (Black)
                 Solt, Round 5 (Yellow)
                 Peppor, Round 5 (Yellow)
    
    [ Items ]    Eyeball
                 MIXED BONES
                 MEMENTOPENDANT
    
    [ Elements ] Revenge
    -----------------------------------------------------------------------
    
    Place Karsh in your party. When you enter, go right and under the arch
    and get the Eyeball from the cave. Then continue up the path and get
    Skelly's Mixed Bones from the cave in the back. Curve around and go
    through the lit doorway. Use the same path that you used in Home World.
    Use the Garai Keepsake on the mirrors to proceed. In the final area,
    before entering the lit door in the center, get the Revenge element
    from the cave below by climbing down the bone ladder. Then proceed into
    the final room and fight Solt and Peppor. They won't fool around this
    time, and will do their best to damage you. But it's still not hard and
    you should win pretty quickly. You don't receive a Star for this
    battle, so it's not technically a boss battle.
    
    Afterwards, the two apologize and give back the MementoPendant they
    took. Karsh also gains his level 7 Tech Skill, Axiomatic.
    
    Leave and go to the Hydra Marshes.
    
    
    
    =======================================================================
    Hydra Marshes (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  SnibGoblin (Green)
                 SnobGoblin (Green)
                 DE-HYDRATE (Black)
    
    [ Items ]    ANCIENT FRUIT
                 Pendragon Sigil B
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Proceed left up the fungal stalks. Near the Record of Fate, a Beeba is
    being attacked by a SnibGoblin and a SnobGoblin. After killing them
    off, the Beeba gives you an Ancient Fruit, used to feed Wingapede when
    you call it. You can come back anytime and talk to the Beeba to get
    another. Continue on and jump through the hole in the last area. An
    undead Hydra attacks, seeking its revenge for the state of the marshes.
    
    == BOSS FIGHT == De-Hydrate ===========================================
    -----------------------------------------------------------------------
    HP:             1042                    Drop (Common): FreeFall
    Innate:         Black                   Drop (Rare): Resistance Ring
    Attack/Magic:   71/13                   Steal (Common): Daemon Charm
    Defense/MagDef: 60/11                   Steal (Rare): HellBound
    -----------------------------------------------------------------------
    
    This battle won't be hard, because De-Hydrate has so little HP. It will
    cast BlackHole, so if you have a trap for this powerful element, set it
    now. Have Fargo steal for a Daemon Charm or a HellBound element. This
    battle will be over in no time.
    =======================================================================
    
    Afterwards, you receive HydraShadow (Steena's level 5 Tech Skill). Get
    the Pendragon Sigil B in the chest at the bottom of the screen, then
    leave the Hydra Marshes.
    
    
    
    =======================================================================
    Guldove (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  ORLHA (Blue)
    
    [ Items ]    SAPPHIREBROOCH
                 DRAGON EMBLEM
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Back to the story. When you arrive in Guldove, the bartender named
    Orlha will be fending off some Porre soldiers. When they see you, they
    recognize you and ask for help. Orlha doesn't care if there are more
    soldiers and fights you.
    
    == BOSS FIGHT == Orlha ================================================
    -----------------------------------------------------------------------
    HP:             1800                    Drop (Common): Mythril
    Innate:         Blue                    Drop (Rare): Waist Pad
    Attack/Magic:   78/20                   Steal (Common): Kung-Fu Shoes
    Defense/MagDef: 49/8                    Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Orlha is a strong fighter than can easily damage your party using
    powerful blue elements. You're best off using level 7 Tech Skills,
    Double Techs. If you want to be able to cure the Flu that you get,
    allocate some x1Medicines to your grid.
    =======================================================================
    
    After the battle, Orlha doesn't believe you all the way that you're
    Serge. She gives you the SapphireBrooch to be used later. Show it to
    her again after you are reborn and she will join your party. Go to the
    Dragon Shrine and show the Tear of Hate to Direa. She gives you the
    Dragon Emblem, which allows you to get into the shrine in the Home
    World. Leave and head for Opassa Beach. Change worlds.
    
    
    
    =======================================================================
    Marbule (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Lagoonate (Blue)
                 Mantarrey (Blue)
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Place Fargo in your party and take your boat to the S.S. Zelbess. Speak
    to the other Fargo, and your Fargo will steer the ship towards Marbule
    to free the demi-humans enslaved on the ship. Nikki and the Magical
    Dreamers act out a play, then play the Song of Marbule to restore the
    ghosts wandering the island. Before leaving for the island, Fargo
    breaks the seal of Invincible, his level 7 Tech Skill. Board the boat
    and you'll automatically appear at Marbule. Defeat all the wandering
    Lagoonates on the outside area, then continue into the cave in the
    back, where you will find more Lagoonates who fight in battle with
    Mantarreys. After defeating all the enemies, you hear a loud roar,
    which means that the Black Dragon in Another World has finally woken,
    enabling you to fight it for the relic it gives you.
    
    =======================================================================
    NEW CHARACTER - Miki
    The Magical Dreamers' dancer Miki can join your party at this point.
    Return to the S.S. Zelbess and find her in the dining room. She has
    become bored and wants to travel with you.
    =======================================================================
    
    
    
    =======================================================================
    DEFEATING THE 6 DRAGON GODS
    =======================================================================
    In order to get into the Sea of Eden, you must seek out and defeat the
    6 Dragon Gods in both worlds. The walkthrough for this is categorized
    by the world, so you can get everything done in one world and just stay
    in the next one instead of moving back and forth. It's not completely
    necessary for you to follow the order, but it's more convenient. Just
    remember one thing: the Sky Dragon is last.
    
    =======================================================================
    Guldove (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Visit the Home World version of Guldove and use the Dragon Emblem at
    the shrines to get inside. In this world, Direa has passed away, and
    Steena has taken her place. She explains your quest to you. Come back
    here after acquiring all six relics and she will give you the Dragon
    Tear. In the upcoming battles, place Fargo in your party so he can
    steal Plates from each of the dragons (thanks to the CC official
    strategy guide for this). Head for Water Dragon Isle, where you'll
    find your first dragon to fight.
    
    
    
    =======================================================================
    Water Dragon Isle (Home World)                         THE WATER DRAGON
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Lagoonate (Blue)
                 Mantarrey (Blue)
                 Sidesteppa (Blue)
                 WATER DRAGON (Blue)
    
    [ Items ]    BLUE RELIC
    
    [ Elements ] *BlueWhale
    -----------------------------------------------------------------------
    
    Fight your way through all the Lagoonates on the inside, then on the
    bottom, kill the Sidesteppa blocking your way. These things are big,
    but they're easy to defeat. Continue into the last cavern, where you
    meet the Water Dragon again.
    
    == BOSS FIGHT == Water Dragon =========================================
    -----------------------------------------------------------------------
    HP:             2800                    Drop (Common): *BlueWhale
    Innate:         Blue                    Drop (Rare): N/A
    Attack/Magic:   84/15                   Steal (Common): Blue Plate
    Defense/MagDef: 50/11                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    The Dragon casts blue elements often that will give you the Flu, so
    allocate x1Medicines so you can keep your stamina recovering properly.
    Counter his attacks with red elements and your strongest Tech Skills.
    If you took my suggestion above and put Fargo in your party, steal a
    Blue Plate from the Water Dragon after you've caused a few thousand HP
    damage but before he sags.
    =======================================================================
    
    After the battle, you get the Blue Relic. On to your next destination.
    
    
    
    =======================================================================
    Earth Dragon Isle (Home World)                         THE EARTH DRAGON
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Rockroach (Yellow)
                 YellowBelly (Yellow)
                 EARTH DRAGON (Yellow)
    
    [ Items ]    EXPLOSIVE
                 Denadorite (x2)
                 YELLOW RELIC
    
    [ Elements ] *ThundaSnake
    -----------------------------------------------------------------------
    
    You should have visited here previously and gone down into the
    quicksand. If you did so, the workers have moved the creature that was
    blocking your path earlier. If you didn't, you'll have to come back
    later, maybe after finishing off another dragon. Talk to the man near
    the area where the creature was to get an Explosive. When you enter
    this chamber, get the Denadorite on your left, then set the Explosive
    under the Rockroach to your right. It will be blown down and it will
    cover up the sand boil. Go down the ladder. Talk to the man standing on
    the left and he will explain his theory about the sand boils to you.
    There is a Rockroach walking around here. Wait until it's near the
    edge, then fight it. After the battle, push it down onto the sand boil.
    Get the Denadorite on the path going right, then go down the ladder.
    There is another Rockroach here. Kill it and push it into the hole.
    This causes sand to rise from the central boil. Walk near it and press
    X to jump into it. This propels your group to a ledge you weren't able
    to reach. Follow it to reach the final chamber where the Earth Dragon
    resides. Equip green elements, save, then proceed to the sand where he
    will confront you.
    
    == BOSS FIGHT == Earth Dragon =========================================
    -----------------------------------------------------------------------
    HP:             3100                    Drop (Common): *ThundaSnake
    Innate:         Yellow                  Drop (Rare): N/A
    Attack/Magic:   86/18                   Steal (Common): Yellow Plate
    Defense/MagDef: 70/11                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    First thing, have Fargo steal the Yellow Plate. Use all your Tech
    Skills and powerful green elements. If you happen to have a Trap
    element for Earthquake, set it now because it will do big damage to
    your party members if you don't do something. Keep a steady pace.
    =======================================================================
    
    After the battle, you get the Yellow Relic. Head for Hydra Marshes to
    get transportation to the inaccessible Gaea's Navel, where the Green
    Dragon is.
    
    
    
    =======================================================================
    Hydra Marshes (Home World)                             THE GREEN DRAGON
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Beeba (Yellow)
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Proceed left to the stalks again. Near the Record of Fate, a Beeba will
    attack you. After the battle, if you didn't get the Ancient Fruit, you
    will receive it. Save your game. Another Beeba waiting on the right in
    the next screen will explain how to use the Ancient Fruit and Beeba
    Flute. Use the Beeba Flute. The Wingapede comes, takes the Ancient
    Fruit, and takes your party to Gaea's Navel from above.
    
    
    
    =======================================================================
    Gaea's Navel (Home World)                              THE GREEN DRAGON
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  PreyMantis (Green)
                 Pterodact (Red)
                 Prehysteric (Yellow)
                 TYRANO (Red)
                 GREEN DRAGON (Green)
    
    [ Items ]    Green Brooch
                 Denadorite (x7)
                 GREEN RELIC
    
    [ Elements ] *Genie
    -----------------------------------------------------------------------
    
    You are dropped off in a small clearing.
    
    =======================================================================
    NEW CHARACTER - Leah
    A little cavegirl named Leah approaches your party and automatically
    joins. For a good advantage against the enemies here, put her in your
    party.
    =======================================================================
    
    The only bad thing about the quest for the Green Dragon's blessing is
    that you have to get rid of all the enemies here before you can
    continue and fight the Water Dragon. Follow these steps to continue:
    
    1) Go to your right and around onto the higher ledge. Get the
        Denadorite and kill the PreyMantis.
    2) Climb up to the ledge where Leah was and take the Green Brooch. A
        Pterodact fights you.
    3) Kill the last enemy in this screen and climb up the tree on the
        right. Continue to the next screen. 
    4) Kill the Prehysteric walking along, then climb down. Walk over to
        the tree. Climb up and get the Denadorite. Another Pterodact will
        attack you.
    5) Go down, then down the path to your right. Go down using the
        ladder-like thing, then get the Denadorite. Kill the PreyMantis
        walking around.
    6) Take out any remaining enemies and move on. Climb back up and move
        right.
    7) Defeat the Prehysteric, then get the Denadorite. Go back, then go
        down and continue on.
    7) Kill the PreyMantis running back and forth, then get the Denadorite
        in the shadows at the end of this path.
    8) Go up the ladder you ran past, and go around the tree on your right.
        Get the Denadorite. Now go up the tree on the left, and at the end
        you'll find another Denadorite, but a Pterodact will attack you.
    9) Take out any remaining enemies in this screen, then save your game
        at the Record of Fate and go back to the first screen.
    10) If you killed all the enemies, a large dinosaur will attack you.
    
    == BOSS FIGHT == Tyrano ===============================================
    -----------------------------------------------------------------------
    HP:             1600                    Drop (Common): Resistance Ring
    Innate:         Red                     Drop (Rare): N/A
    Attack/Magic:   80/15                   Steal (Common): Power Seal
    Defense/MagDef: 55/20                   Steal (Rare): Gold Earring
    -----------------------------------------------------------------------
    
    Tyrano is also accompanied by a Pterodact, but you shouldn't pay much
    mind to it. There's not much to this battle, just use strong blue
    elements like Deluge.
    =======================================================================
    
    After this battle, Leah hears a roar and runs off. The party will
    automatically follow. The Green Dragon is here and he wants to eat you.
    
    == BOSS FIGHT == Green Dragon =========================================
    -----------------------------------------------------------------------
    HP:             3700                    Drop (Common): *Genie
    Innate:         Green                   Drop (Rare): N/A
    Attack/Magic:   81/20                   Steal (Common): Green Plate
    Defense/MagDef: 52/12                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    This guy is ugly. Have Fargo steal the Green Plate at the beginning of
    the battle. If you have a Carnivore trap element, set it because the
    Green Dragon will cast it a lot. The Dragon also has two breath
    attacks. One will poison you, while the other will damage. Try to keep
    the field effect from turning all green, because this is when the
    attacks will cause the most damage.
    =======================================================================
    
    After the battle, he disappears and you receive the Green Relic.
    Continue back to the clearing and use the Beeba Flute. Wingapede will
    come and take you back to the Hydra Marshes. It takes your Ancient
    Fruit, so if you ever want to return, you'll have to ask the Beeba for
    another. Go to Opassa Beach and cross worlds.
    
    
    
    =======================================================================
    Mount Pyre (Another World)                              THE FIRE DRAGON
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Lava-Boy (Red)
                 Hotdiggity (Red)
                 FIRE DRAGON (Red)
    
    [ Items ]    Pendragon Sigil A
                 Poultice Cap
                 RED RELIC
    
    [ Elements ] *Salamander
    -----------------------------------------------------------------------
    
    Take your boat to the shore of Mount Pyre. When you get to the area
    where you fought Solt and Peppor, go right. If you haven't previously,
    freeze the magma. Slide down on the left and go to the ground where you
    found a MagmaBomb earlier. A new cave has opened up, so go through it.
    You emerge in a new area. If you have the health, walk up the magma
    flow and get the Pendragon Sigil A, as well as the Poultice Cap from
    the back. Then back down the magma to freeze it, since you can't do it
    from the top (unfortunately). Continue on, passing the HotDiggitys to
    the cavern where the Fire Dragon resides.
    
    == BOSS FIGHT == Fire Dragon ==========================================
    -----------------------------------------------------------------------
    HP:             3400                    Drop (Common): *Salamander
    Innate:         Red                     Drop (Rare): N/A
    Attack/Magic:   93/22                   Steal (Common): Red Plate
    Defense/MagDef: 55/14                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    You should start out just physically attacking and using Tech Skills.
    After a while, when the Fire Dragon has taken a certain amount of
    damage, he will transform into a larger, deadlier form. Right away,
    have Fargo steal the Red Plate. Launch your powerful blue elements.
    You should have completed the Marbule sidequest before going on the
    quest to defeat the Dragon Gods, and Fargo should have gotten his
    Invincible Tech Skill. Use that now to do big damage. Also, summon
    FrogPrince.
    =======================================================================
    
    After the battle, the Fire Dragon gives you his "pet salamander" as
    well as the Red Relic. Time to face the next dragon. Head for Marbule.
    
    
    
    =======================================================================
    Marbule (Another World)                                THE BLACK DRAGON
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  BLACK DRAGON (Black)
    
    [ Items ]    Valencian Cloth Frame
                 BLACK RELIC
    
    [ Elements ] *GrimReaper
    -----------------------------------------------------------------------
    
    If you have an all non-human party, the creature standing near the
    entrance will give you a Valencian Cloth Frame as a welcome gift.
    Proceed to the back cave, past the Sage's. The Black Dragon has finally
    awoken, and he wants the exercise of fighting you.
    
    == BOSS FIGHT == Black Dragon =========================================
    -----------------------------------------------------------------------
    HP:             3900                    Drop (Common): *GrimReaper
    Innate:         Black                   Drop (Rare): N/A
    Attack/Magic:   96/20                   Steal (Common): Black Plate
    Defense/MagDef: 70/15                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    This battle will be much harder than the rest. After a few turns, have
    Fargo steal the Black Plate. This plate is more important than the rest
    because you will need it in upcoming battles. Set a trap for FreeFall,
    because the Black Dragon will definitely use it sometime in the battle.
    Keep your health up by using elements that recover health of all party
    members. Use HolyLight if you have it, as well as PhotonBeam.
    =======================================================================
    
    Afterwards, you receive the Black Relic. Now all you have to do is face
    the final dragon to gain entrance to the Sea of Eden.
    
    
    
    =======================================================================
    Sky Dragon Isle (Another World)                          THE SKY DRAGON
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  SKY DRAGON (White)
    
    [ Items ]    WHITE RELIC
    
    [ Elements ] *Saints
    -----------------------------------------------------------------------
    
    If you have all of the other five Relics, proceed up the stairs. In
    this area, the Sky Dragon is waiting for you. Equip powerful elements,
    then talk to it to begin the battle.
    
    == BOSS FIGHT == Sky Dragon ===========================================
    -----------------------------------------------------------------------
    HP:             3800                    Drop (Common): *Saints
    Innate:         White                   Drop (Rare): N/A
    Attack/Magic:   97/20                   Steal (Common): White Plate
    Defense/MagDef: 61/15                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Counter the Sky Dragon's Magnify with a Diminish if you have it. The
    dragon seems to like to attack Lynx. Designate one of the other two
    characters to healing Lynx. Power up to level 7, then execute
    ForeverZero. When the Dragon uses NullState, have Fargo steal the White
    Plate. When he begins to sag, finish the battle quickly or else you
    might be killed by UltraNova. If you have a trap for this attack, set
    it and you won't need to worry.
    =======================================================================
    
    After the battle, you get the White Relic. Take your boat back to
    Opassa Beach, and cross worlds.
    
    
    
    =======================================================================
    Guldove (Home World)                                    THE DRAGON TEAR
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    DRAGON TEAR
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Visit the Dragon Shrine.
    
    =======================================================================
    NEW CHARACTER - Steena
    Steena will automatically join your party if you've collected the six
    dragon relics. If you're looking for information on places, put her in
    your party when traveling.
    =======================================================================
    
    When you've chosen your party, put Riddel in your party and head for
    the island north of Mount Pyre that has smoke coming from it. You're
    about to go on a short sidequest for an extremely powerful weapon.
    
    
    
    =======================================================================
    Forbidden Island (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  DARIO (Black)
    
    [ Items ]    Mastermune
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Put Riddel in your party. You should have the MementoPendant that you
    received at the Isle of the Damned. You'll need it here. Equip Riddel
    with the Black Plate you stole from the Black Dragon. When you land on
    the island, open the door on the hut (you must have Riddel in your
    party). Dario is in here, and Riddel instantly recognizes him. He has
    suffered amnesia, but she talks about old memories. However, the
    Masamune appears and Dario takes it and attacks you.
    
    == BOSS FIGHT == Dario ================================================
    -----------------------------------------------------------------------
    HP:             3500                    Drop (Common): PendragonSigil A 
    Innate:         Black                   Drop (Rare): N/A
    Attack/Magic:   130/37                  Steal (Common): x1Nostrum
    Defense/MagDef: 130/60                  Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Dario has the ability to kill you, and fast. Using Black versions of
    Glenn's Tech Skills, he will pummel your party until you die. But if
    you equipped Riddel with the Black Plate, this will be an easy fight.
    He targets his attacks on her first, and will continue to attack until
    she is dead. Dario attacks in a pattern: first he physically attacks
    the person, then he uses Dash&Gash, followed by another physical, then
    SonicSword. Using the Black Plate, Riddel will be harmed by the
    physical attacks, but the next Tech Skills will heal her. Just don't
    have any other characters use attack elements, and just attack
    normally. The battle should be over in no time, since Dario just
    continues to assault Riddel.
    =======================================================================
    
    After the battle, the Masamune transforms into the Mastermune, which
    Lynx gets to have. Equip this, and he will easily become your best
    fighter. It hits for almost double the damage each turn.
    
    You are taken back to Viper Manor, where Dario questions the
    whereabouts of the others. (Remember, in this world, Viper Manor was
    destroyed and Viper and his men died in the Dead Sea.) He plans to head
    up the rebuilding of the manor. He gives Riddel her level 7 Tech Skill,
    SnakeFangs. Leave the manor and get into your boat, which is north of
    Termina. Head for Fort Dragonia to get Serge back!
    
    
    
    =======================================================================
    Mount Pyre (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Lava-boy (Red)
                 Hotdiggity (Red)
                 Taurminator (Red)
    
    [ Items ]    Red Brooch
                 Mythril
                 Denadorite
    
    [ Elements ] Inferno
                 Weaken
                 Strengthen
    -----------------------------------------------------------------------
    
    The enemies here are more difficult to defeat, but you shouldn't have
    much problem. Continue up the left path, then go right to the magma
    "waterfalls". Freeze the magma, then slide down the one in front. Go
    through the cave to the new area. If you have the HP, walk up the magma
    and onto the land where you will find a Red Brooch.
    
    Continue into the chamber where the Fire Dragon was in Another World
    and continue past all the running Hotdiggitys to the other side of the
    walkway, where you will find the Inferno, Weaken, and Strengthen
    elements. Leave and slide down the ice to the beginning. Continue on,
    this time going straight. In the next screen, freeze the magma. Get
    the Mythril from the right and the Denadorite up the stairs. Continue
    until you reach Fort Dragonia.
    
    
    
    =======================================================================
    Fort Dragonia (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  DARK SERGE (Black)
    
    [ Items ]    Mythril
                 Denadorite (x5)
                 Red Brooch
                 TEAR OF LOVE
    
    [ Elements ] Inferno
                 Weaken
                 Strengthen
                 ThundaStorm
                 Iceberg
                 x1Nostrum (x30)
                 Tornado
                 Volcano
                 AntiBlack
                 AntiWhite
    -----------------------------------------------------------------------
    
    Steena will appear and tell you what to do. Place the Dragon Tear in
    the pedestal and all the crystals are deactivated automatically. You
    still need to get the items scattered about though, so do so before
    entering the central elevator, where Lynx/Serge awaits you.
    
    Go through the right door. When you get to the room with the dragon
    statue, go into the bottom gap, where you will find 10 x1Nostrums, as
    well as a Denadorite and a Volcano element. Leave this area.
    
    Go through the next door, going counter-clockwise. Go straight and down
    the stairs on your left. Go through the arch, as well as the adjacent
    one. Get the Nostrums, and the Denadorite. Go back and go up the
    staircase. Follow it to find a chest containing 5 more Nostrums.
    Backtrack to the beginning of this area and go up the stairs on your
    left. Keep going and in the screen with the spiraling path, get the
    Tornado and go up the stairs at the top of the screen. In this area,
    go down the stairs to get a Denadorite. Now you can leave this area.
    
    In the next area, open the chests so that the path leads to the right
    room, above the crystal room. Get the Iceberg element in here and
    leave.
    
    Go into the final door. Use the strategy found in the other Fort
    Dragonia (scroll way up) to get the ThundaStorm and Denadorite in the
    chests. Now leave, save your game, and enter the central silo where you
    will find Dark Serge.
    
    == BOSS FIGHT == Dark Serge ===========================================
    -----------------------------------------------------------------------
    HP:             3000                    Drop (Common): PendragonSigil A
    Innate:         Black                   Drop (Rare): Stamina Belt
    Attack/Magic:   90/27                   Steal (Common): Trashy Tiara
    Defense/MagDef: 79/25                   Steal (Rare): Rainbow Shell
    -----------------------------------------------------------------------
    
    You may not notice it, but there is a glitch in this battle: no matter
    what you named the main character in the beginning, the name of this
    boss will always be Dark Serge. Not that big of a deal, but it's kinda
    funny.
    
    Put the Black Plate on a character. Evenly allocate white elements to
    all your characters. If Dark Serge manages to cast AntiWhite, it will
    only be on one character, so you won't need to worry. He uses the same
    Tech Skills as Lynx, and will attack you with powerful elements like
    Volcano, Iceberg, and ULTRANOVA! This attack will devastate your party,
    so if you have the White Plate, equip that on someone too.
    =======================================================================
    
    After the battle, Dark Serge disappears. You're not changed back...
    yet.
    
    =======================================================================
    NEW CHARACTER - Draggy
    Take the elevator down, where there is an incubator that works.
    Remember the Big Egg you stole from Fossil Valley at the beginning of
    the game? Place that here, and it will crack open. A dragon named
    Draggy will come out. He asks where his siblings are and wonders if
    Lynx is his mother. He joins your party.
    =======================================================================
    
    Take the elevator up. Go right and continue. Go right at the fork and
    down. Get the Nostrums, and go up the staircase. Continue outside and
    go up the stairs. In the next door, go down the stairs in front of you
    to go back outside. Go left for an AntiBlack, and go left and through
    the door for more Nostrums. Go back and continue on. Before going up
    the last staircase, keep going and get the AntiWhite from the chest.
    When you're ready, warp up to the top of the fort. When you're trying
    to enter the door, Steena appears and explains that Lynx/Serge needs to
    continue alone.
    
    Inside, examine the pedestal and you will place the Dragon Tear there.
    The room will light up, and you will learn about the history of the
    planet and the appearance of a being called Lavos. After an FMV, the
    Tear shatters and Serge appears as his old self. The Dragon Tear has
    been destroyed, but it turns into the Tear of Love. Serge walks out and
    the other party members get surprised. Allocate elements to him as soon
    as possible (his grid is now empty). At this point you can leave the
    fort and head to your next destination: the Dead Sea Ruins.
    
    
    
    =======================================================================
    Dead Sea Ruins
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Pilot your boat up to the entrance to the Dead Sea. Press X and you
    will go inside. There's nothing much in here except for three glowing
    circles called Fate Distortions. Go up to one and examine it. A glowing
    beam of light appears.
    
    
    
                                [ - Disc 2 - ]                              
    
    =======================================================================
    Sea of Eden
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  VITA UNUS/DOS/TRES (Red/Green/Blue)
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    You are transported into the Sea of Eden in Another World. The only way
    out is by the Fate Distortions. There are three islands here. The one
    on the left is the Future Fate, the one in the center is the Present
    Fate, and the one on the right is the Past Fate. In order for you to
    continue, you must visit each island and examine the colored pyramid
    floating there. The last one you visit will trigger a boss fight with
    a machine-like face called Vita. It all depends on which island it is.
    
    If the last island is:
    Present Fate: you fight Vita Unus (Red)
    Future Fate:  you fight Vita Dos (Green)
    Past Fate:    you fight Vita Tres (Blue)
    
    == BOSS FIGHT == Vita Unus/Dos/Tres ===================================
    -----------------------------------------------------------------------
    HP:             2500                    Drop (Common): see bestiary
    Innate:         Red/Green/Blue          Drop (Rare): see bestiary
    Attack/Magic:   105/30, 100/32, ?       Steal (Common): see bestiary
    Defense/MagDef: 105/65, 100/70, ?       Steal (Rare): see bestiary
    -----------------------------------------------------------------------
    
    Use strong Tech Skills in this battle. Try out Serge's FlyingArrow, and
    use as many level 7s as you have. There's really not much strategy to
    this battle. The Fate Islands shut down in the order you visit them as
    you inflict damage upon Vita.
    =======================================================================
    
    When the battle is over, the large triangular force field that was
    blocking your way before has disappeared and there is another island in
    its place with a building on it. Go up to it and leave your boat. Enter
    the Time Fortress, Chronopolis.
    
    
    
    =======================================================================
    Chronopolis
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  POLISPOLICE (White)
                 Gizmotoid (Red)
                 Gyroblade (White)
                 Aero-Guard (Blue)
                 Combot (Red)
                 FATE (Black)
    
    [ Items ]    Yellow Brooch
                 White Brooch
                 Forget-Me-Not Pot
                 Rainbow Shell
                 CARD KEY
    
    [ Elements ] x1Nostrum (x5)
                 CureAll
                 x1Recharge (x5)
                 HellBound
                 Magnify
    -----------------------------------------------------------------------
    
    Welcome to the future. On the right, two ghosts talk about their plans.
    If you want, talk to them even more for more info. When you try to
    continue, a robot tries to block you.
    
    == BOSS FIGHT == PolisPolice ==========================================
    -----------------------------------------------------------------------
    HP:             3200                    Drop (Common): PhysNegate
    Innate:         White                   Drop (Rare): x1Capsule
    Attack/Magic:   115/35                  Steal (Common): Rainbow Shell
    Defense/MagDef: 100/52                  Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    Watch out for PolisPolice's Bazooka attack. This will probably kill a
    character in one hit. Use Serge's Tech Skills (they'll still be just as
    effective) and Double Techs, and you'll win. If you can, try casting
    three black elements in a row, then have someone cast GrimReaper to
    make quick work of this boss.
    =======================================================================
    
    Go down the stairs on your right, avoiding the Gizmotoids. Go under the
    bridge and get the Yellow Brooch in the chest. Go back and continue
    through the door. In this room, the door is locked. Go into the room on
    the right and open the cabinet in the back to find some Nostrums. Open
    the hatch and descend into the sewers.
    
    When you get down here, go up and flip the switch to form half a
    bridge. Go all the way left and examine the control panel to operate
    the robot. The key to getting the treasures is to force the robot
    against the current to stay on the lighter part of the path. If you
    don't, you will fall down and will have to start over. You'll find a
    White Brooch on the platform in the lower left corner, and a CureAll
    element on the platform in the upper left corner. Pilot the robot to
    the other side and flip the switch on the right wall. This completes
    the bridge. Press Triangle to quit, then take your party across the
    bridge. Go up the ladder. Examine the switch on the desk to open the
    door.
    
    In this screen, go through the left door. Save your game at the Record
    of Fate here. On the platform above, a ghost has more information. The
    elevator doesn't work, so continue right. Under the staircase, get the
    Forget-Me-Not Pot, which is used for Sprigg's Doppelgang ability. Equip
    her with it and have her land the finishing blows on enemies and you
    can use them onboard the S.S. Zelbess against Janice.
    
    Continue up to the second floor. A colored transparent wall blocks you
    from going any higher. Go through the door. In this hallway, walking
    through the red laser sensors causes an enemy to appear on the other
    side. The top door here is locked, so go through the other doorway. Go
    past the elevator to the room on the other side. Talk to the ghosts in
    here to learn how the El Nido Archipelago was made. The ghost facing
    the wall on the north part of this room wonders where the switch is to
    turn the Level 2 security lock off. Search the panel to the right of
    him to disable it. Go back to the door that was locked when you came
    here. Inside, there is a long trunk and several hatches along the wall.
    If Grobyc is in your party, examine the trunk and he will find his
    level 7 Tech Skill, StrongArm. The hatch on the left contains 5
    x1Recharge elements. Opening it requires a two-digit code, which
    depends on which other hatch is open.
    
     _______    _____   _____   _____   _____   _____                 CODE
    |       |  |     | |     | |     | |     | |     | 1 is open     = 16
    |       |  |     | |     | |     | |     | |     | 2 is open     = 08
    |   O   |  |  1  | |  2  | |  3  | |  4  | |  5  | 3 is open     = 04
    |       |<-|     | |     | |     | |     | |     | 4 is open     = 02
    |_______| ||_____| |_____| |_____| |_____| |_____| 5 is open     = 01
              |need to open                            none are open = 00
    
    Go to the elevator and go up to the third floor. To find out all about
    the purpose of Chronopolis, visit both rooms and talk to all the
    ghosts. There is a room in the back of the left one that contains a
    Rainbow Shell. In the other room, there is a room on the right that
    contains a HellBound element. You'll have to fight a Combot to get to
    it, though.
    
    On the fourth floor, two ghosts block the room to the left. In the
    right room, a meeting between the ghosts occur. They talk about the
    Time Egg, Lucca, and the experiment they are doing. Leave from the
    right passage in this room and you'll be back at the stairwell. Go down
    a level and talk to the ghost standing there. He will tell you where
    the "chief" is. Take the Magnify element from the chest next to him,
    then go back up and take the elevator down to the first floor. Go out
    the left to the harbor area where the Record of Fate is. Talk to the
    ghost overlooking the water and it will leave.
    
    Return to the fourth floor. The two ghosts guarding the door are gone.
    Inside, you learn the true purpose of the Records of Fate. When done
    talking to the ghosts, fight the Combot on the left of the room to get
    the Card Key behind it. At this point, go back down to the first floor
    and save your game. When you're ready, take the elevator down to B1.
    There are two Combots walking back and forth, blocking your path. You
    must fight one of them to get through. Just make sure to stay on just
    one side of the corridor. When you're done with the battle, examine the
    device located next to the door. Your fingerprints and retina will be
    scanned. When you have been accepted, you realize the reason Lynx
    needed to switch bodies with you. Equip Serge with the Black Plate,
    then enter the door, where the Frozen Flame is. Lynx/Dark Serge is
    here. Kid lies on the floor. After a conversation, you discover the
    truth about Lynx: he is the human form of FATE. Lynx transforms into
    the supercomputer and challenges the group to a fight. This is going to
    be a VERY hard battle if you don't know the right strategy.
    
    == BOSS FIGHT == FATE =================================================
    -----------------------------------------------------------------------
    HP:             5000                    Drop (Common): Magic Seal
    Innate:         Black                   Drop (Rare): N/A
    Attack/Magic:   109/49                  Steal (Common): HolyHealing
    Defense/MagDef: 84/49                   Steal (Rare): Earring of Light
    -----------------------------------------------------------------------
    
    If you didn't equip Serge with the Black Plate, you're going to have a
    very hard time defeating FATE. FATE attacks in a constant pattern by
    counting down to 0. The pattern is as follows:
    
    5 - Diminish          Lowers element power
    4 - Gravitonne        Damage to entire party
    3 - HeatRay           Major damage to 1 character, darkness
    2 - FreeFall          Major damage to 1 character
    1 - GravityBlow (x2)  Damage to 2 characters
    0 - DarkEnergy        Major damage to entire party
    
    FATE will also use physical attacks. If your party isn't prepared for
    DarkEnergy, it can easily wipe out all your characters in one hit.
    Serge will be the last person standing, guaranteed. That is, if you
    equipped him with the Black Plate. All FATE's element attacks will heal
    him. DarkEnergy will probably heal him to full health. Designate him
    to reviving the others. If you have the Mastermune equipped, you can
    just attack FATE every round and you should win. But that will take a
    long time, so you should just keep doing it until FATE sags. Its
    attempts to use elements may fail. Have each character (if they are
    revived) use a weak white element to turn the field effect completely
    white. Then have Serge attack once to power up to level 8. Cast Saints.
    This will devastate FATE. If this doesn't kill it, you should be able
    to within a few turns.
    =======================================================================
    
    After the battle, Lynx disappears. Kid wakes up and sees the Frozen
    Flame. She climbs to the top of the structure. Harle appears and warns
    her not to touch it, but Kid pays no mind. All around the worlds, the
    six dragons plan to seek their revenge on the humans. Where the Sky
    Dragon Isle was, the Terra Tower rises. Kid collapses and the party
    appears onboard the S.S. Invincible, along with Viper, Fargo, Karsh,
    Zoah, Glenn, Marcy and others. They try to sort things out. It appears
    that the dragons were using you to eliminate FATE, so they could get
    rid of all humans without any trouble. The new creature that was formed
    from all of them is your final enemy.
    
    Kid is haunted by her past somehow. Everyone discusses how to get to
    the Terra Tower. You'll need Starky to get a special device. But first,
    you need to take care of some business. Time to get the Chrono Cross!
    
    
    
    =======================================================================
    Divine Dragon Falls (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    CHRONO CROSS
    
    [ Elements ] CHRONO CROSS
    -----------------------------------------------------------------------
    
    Continue up the path to the caverns in the back. Go left inside and
    examine the two pedestals. Steena will provide more information, if you
    want her to. Place the Tear of Hate in one pedestal, and the Tear of
    Love in the other. They will form the Chrono Cross, the long-lost
    element of the seventh innate. The Chrono Cross is both an item and an
    element. It can only be allocated to Serge, and can only be used
    against the final boss at Opassa Beach if you want to get the "good"
    ending. Now you have the option to save Kid. If you want to, head for
    Hermit's Hideaway.
    
    
    
    =======================================================================
    Hermit's Hideaway (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Radius' place is still burned out. Go down into the bunker, where Kid
    is sleeping. Walk up to her and press X. If you got the Mastermune,
    Masa and Mune recognize her. They transport the party into the event
    that affected Kid's life. If you didn't take the time to get the
    Mastermune, you can use the Chrono Cross to do the same thing, but only
    Serge will go.
    
    
    
    =======================================================================
    Orphanage
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Lava-boy (Red)
    
    [ Items ]    Rainbow Shell (x2)
                 Stardust Cape
                 ICE GUN
                 Diva Dress
    
    [ Elements ] x1Nostrum (x10)
    -----------------------------------------------------------------------
    
    When you get here, a giant damaged robot goes up in smoke if you talk
    to it. Fight the Lava-boy here, then examine the clock and table to
    find two kids that were hiding. Tell them that you're here to save
    them, and the one near the clock will give you a Rainbow Shell. In the
    next room, defeat the enemies and another kid will come out from behind
    the plant and give you more information. You get 5 Nostrums. Go into
    the door in front of you, which is the kitchen, and get the Stardust
    Cape. However, a Lava-boy appears in the doorway and you must fight it
    to get out. Go up the left staircase, which leads to Lucca's workshop.
    Examine the memos on the ground and take the Ice Gun on the back wall.
    When you do this, your third party member will disappear. Go out the
    door on the south wall and take the Diva Dress outside.
    
    Go back down the staircase. Go outside to the first room, where another
    Lava-boy waits. After defeating it, stand directly in front of the
    machinery next to the burning clock. Press L1, Triangle, R1, Triangle,
    X. This is Lucca's mother's name + X. This gives you Kid's level 7
    HotShot Tech Skill. Now go back in and up the staircase on the right.
    Kill the Lava-boy in here and search the bed. A girl will come out and
    give you a Rainbow Shell. Go through the doorway and rescue the kid
    there. He gives you 5 more Nostrums. Go back in, take the floor panel
    off, and descend into the hallway below.
    
    Downstairs, your other party member will disappear. Go through the
    doorway on your right. Extinguish the fires and fight the Lava-boy.
    Continue into the last room, where Kid is. Lynx and Harle are also
    here, but they disappear. As Serge takes Kid and leaves the orphanage,
    it burns down. Everyone but Kid is dead. Serge disappears and is
    returned back to the regular world. Kid awakens from her coma and joins
    the party (again). Radius advises that you see Luccia at Viper Manor,
    because she has something for Kid.
    
    
    
    =======================================================================
    Viper Manor (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    Rainbow Shell
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Visit Luccia in her lab. She gives Kid a letter from Lucca, and after
    reading it, out drops a Rainbow Shell. Leave and go to the El Nido
    Triangle.
    
    
    
    =======================================================================
    El Nido Triangle (Another World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  Schoolmates (Blue)
                 Puffy (Yellow)
                 JellyBlubba (Blue)
                 Sidesteppa (Blue)
                 ROYALJELLY (Blue)
    
    [ Items ]    Rainbow Shell (x2)
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    Your purpose here is to get a device needed to get your boat to Terra
    Tower. Place Starky in your party, then descend into the depths. Get
    the Rainbow Shell in this first screen. Go down the ladder. There are
    Sidesteppas wandering around here. Go down and around to get another
    Rainbow Shell. When you're ready, go towards the creature that is
    blocking the UFO.
    
    == BOSS FIGHT == RoyalJelly ===========================================
    -----------------------------------------------------------------------
    HP:             1657                    Drop (Common): Resistance Belt
    Innate:         Blue                    Drop (Rare): N/A
    Attack/Magic:   64/12                   Steal (Common):Earring of Light
    Defense/MagDef: 30/10                   Steal (Rare): Magic Ring
    -----------------------------------------------------------------------
    
    The only reason this boss is hard to beat is because physical attacks
    cause 0 damage as well as most elements. The only way to defeat this
    slippery creature is by using red elements and Tech Skills. You're best
    off placing Kid in your party. Using her HotShot Tech Skill, she should
    cause a pretty large amount of damage. Use powerful red elements like
    Volcano and Inferno to finish this guy off.
    =======================================================================
    
    Starky recognizes his UFO. In this world, it's in good shape. He opens
    the door and everything seems normal. He explains that the UFO will
    only fit him and it won't be any good to fly to Terra Tower. But he
    takes an anti-gravity device out and the party automatically goes back
    to the Chronopolis harbor, where Starky mounts the device onboard the
    boat. You fly to Terra Tower. Save your game, and enter.
    
    
    
    =======================================================================
    Terra Tower
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  TERRATOR (Yellow)
                 TerraTerror (White)
                 Myxomycete (White)
                 Whoot (Yellow)
                 Cytoplasm (Blue)
                 Ectoplasm (Red)
                 Cupoid (White)
                 PYROTOR (Red)
                 ANEMOTOR (Green)
                 GRAVITOR (Black)
                 LUXATOR (White)
                 AQUATOR (Blue)
                 TIMEDEVOURER / DRAGON GOD (Various)
    
    [ Items ]    Pack of Lies
                 Defender Plus
                 Rainbow Shell (x3)
                 Betta Carotene
                 Spectral Glove
                 TIME EGG
                 
    [ Elements ] x1Nostrum (x10)
                 HolyHealing
                 BlackHole
    -----------------------------------------------------------------------
    
    A guardian prevents you from going any further. Your party is sucked
    into the yellow ball and you fight your first element doll.
    
    == BOSS FIGHT == Terrator =============================================
    -----------------------------------------------------------------------
    HP:             2200                    Drop (Common): YellowField
    Innate:         Yellow                  Drop (Rare): N/A
    Attack/Magic:   100/20                  Steal (Common): Yellow Brooch
    Defense/MagDef: 65/16                   Steal (Rare): Earth Charm
    -----------------------------------------------------------------------
    
    There are six element dolls to defeat. This one is of yellow innate, so
    you can expect it to use only yellow elements. At the beginning of the
    battle, Terrator will use WaveOfFear and SpiritsUp to raise its defense
    and lower yours. It uses x1Capsules to heal. These don't heal that
    much, but they help to turn the field effect yellow. When this happens,
    Terrator will use a powerful attack called OmegaYellow that will take
    off a large chunk of HP on one character. If you have the trap
    elements, use one for Golem and Earthquake, which Terrator uses quite
    often. When defeated, it shatters into pieces.
    =======================================================================
    
    Continue further into Terra Tower. In this room, go right and follow
    the path to the end, where a chest is containing 5 x1Nostrums. Go back
    and knock down the pillar on the left. Walk down it and go through the
    door.
    
    There is a long spiraling staircase filled with TerraTerrors. Avoid
    them if possible, and make your way to the bottom. Fight the
    TerraTerror on the right, then go down from the right ladder. Get the
    chest full of Nostrums, then continue down the stalks and leave from
    the left exit. In this next room, make your way to the treasure chest
    separated from the stalks by a thin piece of wood or something. It
    breaks and your party is sent downward into a hole.
    
    When you land, continuing to the left causes a giant stone human face
    to talk to you. Keep going into the next screen. Move along the stalks
    until you reach a door. Go through it to find the treasure you missed,
    a Pack of Lies. Go back and when you get to the fork in the path, go
    left. If you're not careful, the waterfall will push you down, so fight
    against the water and get the Defender Plus. When you're ready,
    continue right.
    
    In here, get the Rainbow Shell behind the waterfall on the second
    level. Keep climbing up the vines to reach the top. On the fifth level,
    slide down on the right and go through the door. You'll find a Betta 
    Carotene, a new weapon for Janice.
    
    In the next screen, where you came in first, knock down the two pillars
    on the right. Walk down and go up the path to the next area, where
    Cupoids are floating around. Immediately go right and when you see the
    red ball, don't go near it yet. Go offpath and get the HealPlus
    element, then approach the ball. Another element doll awaits you.
    
    == BOSS FIGHT == Pyrotor ==============================================
    -----------------------------------------------------------------------
    HP:             2400                    Drop (Common): RedField
    Innate:         Red                     Drop (Rare): N/A
    Attack/Magic:   130/22                  Steal (Common): Red Brooch
    Defense/MagDef: 55/20                   Steal (Rare): Flame Charm
    -----------------------------------------------------------------------
    
    Use the same strategies as the last battle. At first, Pyrotor will use
    SadnessWave and HappyWave to raise its attack power and lower yours.
    Attack with blue elements and set traps for Inferno and RedWolf. Try to
    summon FrogPrince or BlueWhale, and this battle should be over pretty
    quickly. Just watch out for OmegaRed.
    =======================================================================
    
    Continue on. In this screen, you'll have to run in circles around the
    path and use a bunch of ladders. Get the Rainbow Shell and the Spectral
    Glove in this screen before continuing to the next area. Here, there
    are several stairs that are blocked. In order to get the two chests,
    follow these directions:
    
    1) Go up the stairs on the right.
    2) Continue up to the next level.
    3) Go down the stairs in the middle.
    4) Go left and get the HolyHealing element.
    5) Go back up and go up the stairs on the right.
    6) Get the Rainbow Shell.
    7) Go back down.
    8) Go up the stairs on the left.
    9) Go up the stairs in the middle.
    10) Go left to the next area.
    
    It seems as if you are back on the balcony of Viper Manor. Continue
    into the "library". The Prophet of Time is here, and he makes a few
    confessions and explains a lot more about the Dragons, FATE, and
    something you didn't know about Harle. When he disappears, go to the
    back of the library. Flip the switch on the bookshelf and climb the
    ladder, where you will find a BlackHole element. Continue back to the
    stair area. A new door has opened.
    
    In this large room, several crystal-like things are floating. They will
    light up in a certain order. Try to notice what the order of the colors
    is, because it will help in the final boss battle. In the next room,
    another element doll is waiting inside the green ball.
    
    == BOSS FIGHT == Anemotor =============================================
    -----------------------------------------------------------------------
    HP:             2500                    Drop (Common): GreenField
    Innate:         Green                   Drop (Rare): N/A
    Attack/Magic:   100/23                  Steal (Common): Green Brooch
    Defense/MagDef: 65/21                   Steal (Rare): Forest Charm
    -----------------------------------------------------------------------
    
    Anemotor will use most of the green elements you have seen before. Try
    not to let it turn the field effect completely green, or you'll be
    devastated with OmegaGreen. Set traps for Carnivore and Sonja if you
    have them.
    =======================================================================
    
    Step on the teleporter and press X. In this area, the party notices a
    shield around the top of the area. The door won't open until you defeat
    two more enemies to the left and right. Save your game here. I found
    that the doll on the left is easier to defeat, so you should head that
    way first.
    
    Make your way past all the Cupoids to a teleporter that launches your
    party across a chasm to another area. A crystal is here that is
    necessary to deactivate the beam, but a strong enemy is blocking you.
    
    == BOSS FIGHT == Gravitor =============================================
    -----------------------------------------------------------------------
    HP:             3000                    Drop (Common): BlackHole
    Innate:         Black                   Drop (Rare): N/A
    Attack/Magic:   140/32                  Steal (Common): Black Brooch
    Defense/MagDef: 70/28                   Steal (Rare): Daemon Charm
    -----------------------------------------------------------------------
    
    You're best off equipping Serge with the Black Plate. Unlike the
    previous dolls, Gravitor is able to use OmegaBlack whenever it wants,
    whether the field effect is black or not. Set a trap for MotherShip.
    If you have UltraNova or HolyLight, they will be your best friends in
    defeating Gravitor.
    =======================================================================
    
    The crystal is deactivated. Return to the central area and save your
    game. Continue the other way.
    
    Strong winds attempt to blow you into TerraTerrors stationed at both
    sides of the path. Fight the wind when it blows to avoid unnecessary
    fights. Step into the teleporter on the other side and fight the enemy
    blocking the crystal.
    
    == BOSS FIGHT == Luxator ==============================================
    -----------------------------------------------------------------------
    HP:             3000                    Drop (Common): UltraNova
    Innate:         White                   Drop (Rare): N/A
    Attack/Magic:   140/30                  Steal (Common): White Brooch
    Defense/MagDef: 70/28                   Steal (Rare): Angel Charm
    -----------------------------------------------------------------------
    
    If you want, place Grobyc and Norris in your party. Their PitchBlack
    Double Tech Skill will do a lot of damage against Luxator. Just make
    sure they both have their level 7 Techs. In the battle, set a trap for
    Unicorn. For me, Luxator mostly used physical attacks, but it shouldn't
    be much of a problem. That is, until it uses Magnify, followed by
    OmegaWhite!
    =======================================================================
    
    The shield around the summit of the tower disappears. Save your game,
    then go through the door. The last element doll awaits within the blue
    ball.
    
    == BOSS FIGHT == Aquator ==============================================
    -----------------------------------------------------------------------
    HP:             2800                    Drop (Common): BlueField
    Innate:         Blue                    Drop (Rare): N/A
    Attack/Magic:   133/24                  Steal (Common): Blue Brooch
    Defense/MagDef: 60/25                   Steal (Rare): Sea Charm
    -----------------------------------------------------------------------
    
    The only powerful elements Aquator will use are OmegaBlue and
    FrogPrince. Don't bother setting a trap, because you already got it
    from the Water Dragon. This battle should be over quickly if you use
    strong red elements. Try using RedField and Salamander to make it
    easier.
    =======================================================================
    
    After the battle, the lights on the floor light up. You are teleported
    up into an area that looks very familiar to Sky Dragon Isle. Equip
    strong elements of all innates, then walk up to the wall and it is
    lowered. Your party automatically ascends the stairs. At the top of the
    Terra Tower is the Frozen Flame. Examining it causes the enemy of all
    mankind to appear: the Dragon God, also known as the Time Devourer.
    
    == BOSS FIGHT == TimeDevourer / Dragon God ============================
    -----------------------------------------------------------------------
    HP:             ????                    Drop (Common): Earring of Hope
    Innate:         Various                 Drop (Rare): N/A
    Attack/Magic:   120/30                  Steal (Common): HolyLight
    Defense/MagDef: 93/45                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    The creature that the dragons formed together into is here. This is
    going to be an extremely hard and long battle for you. At first, the
    TimeDevourer will be innate White. Build up your element power using
    physical attacks until the scene changes to the Earth Dragon Isle. The
    TimeDevourer's innate changes to yellow. This will happen every time
    the scene changes to a new location. In each area, the TimeDevourer
    will use elements of a certain innate, along with the Omega elements
    you have seen in past battles. However, it also uses weak elements of
    other colors. Be sure to look for a pattern. Use Field elements and
    summons of the opposite color of the TimeDevourer to wear it down, but
    DO NOT EVER summon when the summon is the same innate color. I made the
    mistake of doing this and the TimeDevourer was healed for about 2000
    HP. After fighting your way through all the different locations (with
    the exception of Sky Dragon Isle), you appear back at the Terra Tower.
    At this point, don't hold back and attack with everything you've got.
    The TimeDevourer will vanish into the ground.
    =======================================================================
    
    Belthasar appears and explains to you that what you just fought was not
    the TimeDevourer's real form. He gives you the Time Egg, which can be
    used to warp to the darkness at the end of time, where the TimeDevourer
    waits. As the Tower transforms into its final form, the party escapes.
    
    At this point in the game, you are free to do anything you want. Find
    everyone's level 7 Tech Skills, recruit the rest of the characters (see
    the corresponding section below), and basically just explore the world
    and do whatever you want to do. When you're ready to face the infinite
    enemy that is the Time Devourer, head for Opassa Beach and cross to the
    Home World.
    
    
    
    =======================================================================
    Opassa Beach (Home World)
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  N/A
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    When you get here, you see three children standing on the beach.
    Starting with the child in front (Lucca), talk to them to resolve any
    story issues you may have been wondering about, as well as information
    about Princess Schala, who is bonded with the Time Devourer. Marle and
    Crono are also here. Talk to them in order. Crono will reveal the real
    truth about Lynx, which will probably come as a shock. After speaking
    to them, step into the purple wormhole that has appeared. Equip your
    characters with level 1 elements of all colors and equip Serge with the
    Chrono Cross. Use the Time Egg and warp to the darkness between
    dimensions, where all things are reduced to nothing, where the final
    boss awaits you.
    
    
    
    =======================================================================
    Darkness at the End of Time
    =======================================================================
    -----------------------------------------------------------------------
    [ Enemies ]  TIMEDEVOURER (White)
    
    [ Items ]    N/A
    
    [ Elements ] N/A
    -----------------------------------------------------------------------
    
    == BOSS FIGHT == TimeDevourer =========================================
    -----------------------------------------------------------------------
    HP:             ????                    Drop (Common): N/A
    Innate:         White                   Drop (Rare): N/A
    Attack/Magic:   120/23                  Steal (Common): x1Nostrum
    Defense/MagDef: 95/47                   Steal (Rare): N/A
    -----------------------------------------------------------------------
    
    The final boss of Chrono Cross was actually a disappointment the first
    time I fought it. Although it uses Omegas of all colors, all you really
    need to do to defeat it is to use summons and Tech Skills. But that
    route leads to no ending at all. The credits just roll and that's it.
    
    The way to get the real ending to this game, the "good" ending, is to
    use the Chrono Cross. This will unite the two worlds and destroy the
    TimeDevourer. The way to do this is to cast elements in a certain order
    of color. They will appear at the top of the screen in circles. There
    is a particular order for this, one that cannot be changed. If you
    payed attention in Terra Tower, there were many clues to the pattern:
    the crystals, the lights on the floor, and the order of the isles in
    the TimeDevourer battle. BUT, just in case you didn't get it, here's
    the order:
    
    Yellow, Red, Green, Blue, White, Black, Chrono Cross.
    
    The best way to do this is to:
    1) Power all your characters up to level 8 using physical attacks.
    2) Defend until the TimeDevourer casts a yellow element.
    3) Immediately have your second character cast Fireball.
    4) Have the next person cast Bushwhacker.
    5) Have the next person cast AquaBeam.
    6) Have the next person cast GravityBlow.
    7) Have the next person cast PhotonRay.
    8) The next person should be Serge, if the first one was the second
    character. Have him power up back to 8 with physical attacks, and then
    launch the Chrono Cross.
    
    The battle will be over instantly, and Schala will be freed. Enjoy the
    "real" ending to the game.
    
                             [  Y O U   W O N !  ]
    
    After the credits roll, you have the option to save your game. Do so,
    because only by doing this will you have access to New Game+. See the
    next section for more information on what you can do with this feature.
    
    
    
    ***********************************************************************
    ---------------------------- 4. New Game+ -----------------------------
    ***********************************************************************
    
    Congratulations, you've finished Chrono Cross. But you haven't done
    everything yet... there are even more things to do within a New Game+.
    
    [ - Starting a New Game+ - ]
    All you have to do is save your game after the credits. Load up the
    game again and continue your save. This time the star will be in
    yellow. Press X on this save and you will return to the
    New Game/Continue screen, except each will be followed by a +. Choosing
    New Game+ allows you to start from the beginning with all the elements,
    equipment, and stats you had at the end of the game. However, there are
    a few exceptions. The Chrono Cross is missing, all the Key Items are
    gone, the Mastermune is gone, all your characters are gone, and the
    Summons are gone. You'll have to find them all again. But that's no
    matter. With your stats and the new features, everything should be a
    breeze. Choosing Continue+ will allow you to start from where you left
    off before you defeated the TimeDevourer.
    
    [ - New Features of a New Game+ - ]
    One of the best features of a New Game+ is the speed changer. You can
    move much faster through the game by pressing R2, and slow the game
    down using L2. This won't really help though, unless you want to view
    the awesome graphics in slow-motion. But there is one cool feature
    about this: remember the dragon-feeding game you played in Viper Manor
    when you first came? It was nearly impossible to get to 100 dragons.
    But now with your New Game+, you will be able to feed that many easily.
    Just hold L2 down the whole time, and you'll win the grand prize.
    
    At the beginning of a New Game+, you receive another item aside from
    the Time Egg. This item is the Relief Charm, which allows Serge to stay
    out of battle. In the Tele-porter screen, you can substitute Serge with
    someone else. He will still lead the group around the places, but in
    battle, he won't be there. This is a great way to balance out character
    levels.
    
    [ - Multiple Endings - ]
    Starting when you wake up in Arni, you have several choices of endings,
    depending on when you use the Time Egg at Opassa Beach. Here is a list,
    according to when you are able to get the ending. I've only viewed a
    few of these endings by myself, so I got a few from the Chrono Cross
    official guide. Please don't contact me asking what happens within each
    ending. That's what the other guides are for.
    
    +-----------+---------------------------------------------------------+
    | Ending #1 | Before meeting Leena on the pier. Serge must be alone.  |
    +-----------+---------------------------------------------------------+
    | Ending #2 | Before breaking in to Viper Manor.                      |
    +-----------+---------------------------------------------------------+
    | Ending #3 | Before you play as Lynx, Nikki and Razzly in your party.|
    +-----------+---------------------------------------------------------+
    | Ending #4 | Before you play as Lynx.                                |
    +-----------+---------------------------------------------------------+
    | Ending #5 | Before rescuing Riddel from Viper Manor.                |
    +-----------+---------------------------------------------------------+
    | Ending #6 | Before Harle leaves the party.                          |
    +-----------+---------------------------------------------------------+
    | Ending #7 | Before defeating FATE. You must have the Mastermune.    |
    +-----------+---------------------------------------------------------+
    | Ending #8 | Before defeating FATE.                                  |
    +-----------+---------------------------------------------------------+
    | Ending #9 | Before the Terra Tower transforms.                      |
    +-----------+---------------------------------------------------------+
    
    [ - Getting Old Characters - ]
    To recruit all the characters from your previous game, all you have to
    do is travel to Sprigg's home after you have the Chrono Cross. Use it
    inside, and all your characters will come back to you. This way, you
    can have almost every character in the game.
    
    
    
    ***********************************************************************
    ----------------------------- 5. Bestiary -----------------------------
    ***********************************************************************
    
    This section is pretty self-explanatory. Enemies are listed in
    alphabetical order. Bosses' names are in capital letters. These lists
    are taken from the official strategy guide (I don't have the patience
    to find them all myself, ^_^), so don't get mad if any statistics are
    wrong. Note that if the enemy is encountered in more than one place
    with different stats, the information is separated by slashes.
    
    MagDef: Magic Defense. (C)= common. (R)= rare.
    
    Send any corrections to FFZero@hotmail.com.
    
    -----------------------------------------------------------------------
    [ Acacia PVT ]
     HP:       70/210
     Innate:   Yellow/Red
     Attack:   13/29
     Magic:    10/10
     Defense:  0/12
     Mag Def:  1/0
     Drop(C):  x1Tablet/LoRes
     Drop(R):  PhotonRay/Silver Earring
     Steal(C): Ivory Helmet/x1Capsule
     Steal(R): x1Capsule/LoRes
    
     Found: Viper Manor, Viper Manor Gates, Viper Manor Bluffs
    
    - A -
    -----------------------------------------------------------------------
    [ Acacia SGT ]
     HP:       84/240
     Innate:   Yellow
     Attack:   14/31
     Defense:  0/15
     Magic:    10/10
     Mag Def:  2/1
     Drop(C):  Copper/ElectroBolt
     Drop(R):  Meteorite/Iron
     Steal(C): Bronze Helmet/Upheaval
     Steal(R): x1Capsule/LoRes
    
     Found: Viper Manor, Viper Manor Gates
    -----------------------------------------------------------------------
    [ Aero-guard ]
     HP:       540
     Innate:   Blue
     Attack:   65
     Defense:  65
     Magic:    15
     Mag Def:  8
     Drop(C):  Screw
     Drop(R):  Screw
     Steal(C): Denadorite
     Steal(R): HolyLight
    
     Found: Chronopolis
    -----------------------------------------------------------------------
    [ Airframe ]
     HP:       450
     Innate:   Black
     Attack:   9
     Defense:  24
     Magic:    20
     Mag Def:  45
     Drop(C):  Bone
     Drop(R):  SealAll
     Steal(C): Mythril
     Steal(R): Elbow Pad
    
     Found: Isle of the Damned
    -----------------------------------------------------------------------
    [ Alphabat ]
     HP:       260 (Home)/100 (Another)
     Innate:   Black
     Attack:   30/28
     Defense:  20/1
     Magic:    10/10
     Mag Def:  7/0
     Drop(C):  Iron/GravityBlow
     Drop(R):  HellBound/GravityBlow
     Steal(C): GravityBlow/x1Tablet
     Steal(R): HellBound/HellBound
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ AQUATOR ]
     HP:       2800
     Innate:   Blue
     Attack:   133
     Defense:  60
     Magic:    24
     Mag Def:  25
     Drop(C):  BlueField
     Drop(R):  BlueField
     Steal(C): Blue Brooch
     Steal(R): Sea Charm
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    [ ANEMOTOR ]
     HP:       2500
     Innate:   Green
     Attack:   100
     Defense:  65
     Magic:    23
     Mag Def:  21
     Drop(C):  GreenField
     Drop(R):  GreenField
     Steal(C): Green Brooch
     Steal(R): Forest Charm
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    
    - B -
    -----------------------------------------------------------------------
    [ BeachBum ]
     HP:       32
     Innate:   Blue
     Attack:   4
     Defense:  0
     Magic:    4
     Mag Def:  0
     Drop(C):  Humour
     Drop(R):  x1Tablet
     Steal(C): x1Medicine
     Steal(R): Cure
    
     Found: Lizard Rock, Cape Howl
    -----------------------------------------------------------------------
    [ Beeba ]
     HP:       280
     Innate:   Yellow
     Attack:   22
     Defense:  3
     Magic:    10
     Mag Def:  6
     Drop(C):  Fur
     Drop(R):  Upheaval
     Steal(C): x1Tablet
     Steal(R): Copper
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    [ Big Boxer ]
     HP:       80
     Innate:   Yellow
     Attack:   12
     Defense:  5
     Magic:    10
     Mag Def:  0
     Drop(C):  AeroSaucer
     Drop(R):  ElectroJolt
     Steal(C): Heal
     Steal(R): ElectroJolt
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ BLACK DRAGON ]
     HP:       3900
     Innate:   Black
     Attack:   96
     Defense:  70
     Magic:    20
     Mag Def:  15
     Drop(C):  *GrimReaper
     Drop(R):  *GrimReaper
     Steal(C): Black Plate
     Steal(R): Black Plate
    
     Found: Marbule
    -----------------------------------------------------------------------
    [ BlueMoaman ]
     HP:       145
     Innate:   Blue
     Attack:   11
     Defense:  0
     Magic:    10
     MagDef:   5
     Drop(C):  Feather
     Drop(R):  IceBlast
     Steal(C): IceLance
     Steal(R): IceLance
    
     Found: Viper Manor Bluffs
    -----------------------------------------------------------------------
    [ Bomber ]
     HP:       650
     Innate:   Black
     Attack:   20
     Defense:  40
     Magic:    10
     Mag Def:  10
     Drop(C):  N/A
     Drop(R):  N/A
     Steal(C): x1Capsule
     Steal(R): Cloud Cape
    
     Found: Earth Dragon Isle
    -----------------------------------------------------------------------
    [ BubbaDingo ]
     HP:       140 (Home)/30 (Another)
     Innate:   Red
     Attack:   28/7
     Defense:  32/0
     Magic:    10/10
     Mag Def:  8/0
     Drop(C):  Leather/Fur
     Drop(R):  x1Ointment/Fireball
     Steal(C): x1Tablet/Fur
     Steal(R): x1Capsule/Cure
    
     Found: Fossil Valley
    -----------------------------------------------------------------------
    [ Bulb ]
     HP:       280 (Home)/50 (Another)
     Innate:   Green
     Attack:   21/11
     Defense:  31/0
     Magic:    10/10
     Mag Def:  10/1
     Drop(C):  Seed/Seed
     Drop(R):  VSonja/Bushbasher
     Steal(C): Heal/x1Tablet
     Steal(R): x1Capsule/Bronze Pick
    
     Found: Shadow Forest
    -----------------------------------------------------------------------
    [ BUNYIP ]
     HP:       1600
     Innate:   Red/Black
     Attack:   43/52
     Defense:  20/35
     Magic:    15/15
     Mag Def:  0/10
     Drop(C):  Gravitonne
     Drop(R):  HellBound
     Steal(C): FreeFall
     Steal(R): VBlackHole
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    
    - C -
    -----------------------------------------------------------------------
    [ CASSOWARY ]
     HP:       500 (Home)/100 (Another)
     Innate:   Yellow
     Attack:   41/14
     Defense:  32/1
     Magic:    10/10
     Mag Def:  7/0
     Drop(C):  Mythril/Uplift
     Drop(R):  x1Nostrum/Feather
     Steal(C): Sight Scope/Ivory Mail
     Steal(R): x1Nostrum/ElectroJolt
    
     Found: Shadow Forest
    -----------------------------------------------------------------------
    [ CatBurglar ]
     HP:       588 (Home)/195 (Another)
     Innate:   Red
     Attack:   58/26
     Defense:  42/7
     Magic:    10/10
     Mag Def:  8/0
     Drop(C):  Fur/x1Ointment
     Drop(R):  Fur/Leather
     Steal(C): Mythril/Poultice Cap
     Steal(R): Denadorite/Power Glove
    
     Found: Mount Pyre
    -----------------------------------------------------------------------
    [ Centaurpede ]
     HP:       370
     Innate:   Yellow
     Attack:   45
     Defense:  28
     Magic:    10
     Mag Def:  7
     Drop(C):  Fang
     Drop(R):  Upheaval
     Steal(C): ElectroBolt
     Steal(R): Earthquake
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    [ Chamellion ]
     HP:       530
     Innate:   Blue
     Attack:   60
     Defense:  50
     Magic:    14
     Mag Def:  12
     Drop(C):  x1WhiteOut
     Drop(R):  x1Panacea
     Steal(C): Denadorite
     Steal(R): Trashy Tiara
    
     Found: Fort Dragonia (Home World)
    -----------------------------------------------------------------------
    [ Combat ]
     HP:       200
     Innate:   Black
     Attack:   27
     Defense:  10
     Magic:    10
     Mag Def:  1
     Drop(C):  x1BlackOut
     Drop(R):  Imbecile
     Steal(C): x1Capsule
     Steal(R): x1Nostrum
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ Combot ]
     HP:       1900
     Innate:   Red
     Attack:   74
     Defense:  70
     Magic:    16
     Mag Def:  10
     Drop(C):  Inferno
     Drop(R):  Screw
     Steal(C): Denadorite
     Steal(R): x1Nostrum
    
     Found: Chronopolis
    -----------------------------------------------------------------------
    [ Crossbones ]
     HP:       150
     Innate:   Black
     Attack:   28
     Defense:  0
     Magic:    10
     Mag Def:  0
     Drop(C):  Bone
     Drop(R):  Iron
     Steal(C): Iron
     Steal(R): HellBound
    
     Found: S.S. Invincible (Ghost Ship)
    -----------------------------------------------------------------------
    [ CRIOSPHINX ]
     HP:       13000
     Innate:   Yellow
     Attack:   140
     Defense:  95
     Magic:    30
     Mag Def:  28
     Drop(C):  Sunglasses
     Drop(R):  Denadorite
     Steal(C): Rainbow Shell
     Steal(R): Rainbow Shell
    
     Found: Earth Dragon Isle
    -----------------------------------------------------------------------
    [ Cupoid ]
     HP:       570
     Innate:   White
     Attack:   63
     Defense:  46
     Magic:    10
     Mag Def:  10
     Drop(C):  Purify
     Drop(R):  Winged Shoes
     Steal(C): Stardust Cape
     Steal(R): Purify
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    [ Cuscus ]
     HP:       200 (Home)/56 (Another)
     Innate:   Green
     Attack:   32/10
     Defense:  30/0
     Magic:    10/10
     Mag Def:  8/0
     Drop(C):  EagleEye/x1Tablet
     Drop(R):  BatEye/Eyeball
     Steal(C): x1Capsule/ElectroJolt
     Steal(R): AeroBlaster/x1Tablet
    
     Found: Shadow Forest
    -----------------------------------------------------------------------
    [ Cybot ]
     HP:       980 (Home)/314 (Another)
     Innate:   Yellow
     Attack:   72/40
     Defense:  72/60
     Magic:    10/10
     Mag Def:  0/0
     Drop(C):  Screw/Screw
     Drop(R):  ThundaStorm/Iron
     Steal(C): Denadorite/Knee Pad
     Steal(R): x1Nostrum/HiRes
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ Cytoplasm ]
     HP:       450
     Innate:   Blue
     Attack:   19
     Defense:  40
     Magic:    15
     Mag Def:  7
     Drop(C):  x1Nostrum
     Drop(R):  x1Nostrum
     Steal(C): CureAll
     Steal(R): CureAll
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    
    - D -
    -----------------------------------------------------------------------
    [ DaffyDwarf ]
     HP:       90/130
     Innate:   Yellow
     Attack:   18/16
     Defense:  1/0
     Magic:    8/7
     Mag Def:  2/2
     Drop(C):  x1Tablet/ElectroBolt
     Drop(R):  Bronze Vest/Leather
     Steal(C): ElectroBolt/Iron
     Steal(R): AeroBlaster/x1Capsule
    
     Found: Hydra Marshes, Water Dragon Isle
    -----------------------------------------------------------------------
    [ DaggyDwarf ]
     HP:       100/140
     Innate:   Yellow
     Attack:   20/20
     Defense:  1/0
     Magic:    8/7
     Mag Def:  2/2
     Drop(C):  Fur/ElectroJolt
     Drop(R):  Bronze Vest/Copper
     Steal(C): ElectroBolt/x1Tablet
     Steal(R): AeroBlaster/Iron
    
     Found: Hydra Marshes, Water Dragon Isle
    -----------------------------------------------------------------------
    [ DARIO ]
     HP:       3500
     Innate:   Black
     Attack:   130
     Defense:  130
     Magic:    37
     Mag Def:  60
     Drop(C):  SnakeFangs
     Drop(R):  Pendragon Sigil A
     Steal(C): x1Nostrum
     Steal(R): x1Nostrum
    
     Found: Forbidden Island
    -----------------------------------------------------------------------
    [ DARK SERGE ]
     HP:       3000
     Innate:   Black
     Attack:   90
     Defense:  79
     Magic:    27
     Mag Def:  25
     Drop(C):  Pendragon Sigil A
     Drop(R):  Stamina Belt
     Steal(C): Trashy Tiara
     Steal(R): Rainbow Shell
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ DeadBeat ]
     HP:       90/150
     Innate:   Black
     Attack:   22/22
     Defense:  2/10
     Magic:    10/10
     Mag Def:  5/5
     Drop(C):  Iron/Eyeball
     Drop(R):  HellSoul/VHolyLight
     Steal(C): HellSoul/VUnicorn
     Steal(R): Bone/VUltraNova
    
     Found: S.S. Invincible (Ghost Ship)
    -----------------------------------------------------------------------
    [ DEADHEAD ]
     HP:       700/1200
     Innate:   Black
     Attack:   48/52
     Defense:  15/32
     Magic:    20/14
     Mag Def:  8/10
     Drop(C):  HellSoul/Diminish
     Drop(R):  HellBound/Mythril
     Steal(C): GravityBlow/Plaster Cap
     Steal(R): Bronze Axe/Heal
    
     Found: S.S. Invincible (Ghost Ship), Isle of the Damned
    -----------------------------------------------------------------------
    [ DE-HYDRATE ]
     HP:       1042
     Innate:   Black
     Attack:   71
     Defense:  60
     Magic:    13
     Mag Def:  11
     Drop(C):  FreeFall
     Drop(R):  Resistance Ring
     Steal(C): Daemon Charm
     Steal(R): HellBound
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    [ Dodo ]
     HP:       500 (Home)/220 (Another)/168 (Another)
     Innate:   White
     Attack:   40/24/17
     Defense:  40/7/5
     Magic:    10/11/10
     Mag Def:  12/0/0
     Drop(C):  Feather/Bone/Feather
     Drop(R):  StrongMinded/Feather/Feather
     Steal(C): Mythril/Feather/Feather
     Steal(R): Magnify/x1Tablet/Purify
    
     Found: Fossil Valley
    -----------------------------------------------------------------------
    [ DRAGOON ]
     HP:       350/700
     Innate:   Red
     Attack:   42/49
     Defense:  39/40
     Magic:    15/18
     Mag Def:  10/7
     Drop(C):  x1Ointment/*FrogPrince
     Drop(R):  Knee Pad/*FrogPrince
     Steal(C): Silver Pendant/Dragoon Gauntlet
     Steal(R): Gold Earring/Dragoon Gauntlet
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ Drongo ]
     HP:       200 (Home)/40 (Another)
     Innate:   Green
     Attack:   32/8
     Defense:  33/0
     Magic:    10/10
     Mag Def:  10/0
     Drop(C):  Carapace/Seed
     Drop(R):  Mythril/AeroSaucer
     Steal(C): Carapace/x1Tablet
     Steal(R): Heal/Heal
    
     Found: Fossil Valley
    -----------------------------------------------------------------------
    [ Dwarf ]
     HP:       140/150
     Innate:   Yellow
     Attack:   19/18
     Defense:  1/0
     Magic:    8/7
     Mag Def:  2/2
     Drop(C):  Uplift/Upheaval
     Drop(R):  Bronze Mail/Copper
     Steal(C): x1Capsule/Iron
     Steal(R): Heal/x1Capsule
    
     Found: Hydra Marshes, Water Dragon Isle
    -----------------------------------------------------------------------
    
    - E -
    -----------------------------------------------------------------------
    [ EARTH DRAGON ]
     HP:       3100
     Innate:   Yellow
     Attack:   86
     Defense:  70
     Magic:    18
     Mag Def:  11
     Drop(C):  *ThundaSnake
     Drop(R):  *ThundaSnake
     Steal(C): Yellow Plate
     Steal(R): Yellow Plate
    
     Found: Earth Dragon Isle
    -----------------------------------------------------------------------
    [ Ectoplasm ]
     HP:       450
     Innate:   Red
     Attack:   19
     Defense:  40
     Magic:    15
     Mag Def:  7
     Drop(C):  x1Nostrum
     Drop(R):  x1Nostrum
     Steal(C): CureAll
     Steal(R): CureAll
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    
    - F -
    -----------------------------------------------------------------------
    [ Fargo ]
     HP:       660
     Innate:   Blue
     Attack:   43
     Defense:  12
     Magic:    7
     Mag Def:  2
     Drop(C):  Meteorite
     Drop(R):  PhotonBeam
     Steal(C): x1Capsule
     Steal(R): PhotonBeam
    
     Found: S.S. Invincible
    -----------------------------------------------------------------------
    [ FATE ]
     HP:       5000
     Innate:   Black
     Attack:   109
     Defense:  84
     Magic:    49
     Mag Def:  49
     Drop(C):  Magic Seal
     Drop(R):  Magic Seal
     Steal(C): HolyHealing
     Steal(R): Earring of Light
    
     Found: Chronopolis
    -----------------------------------------------------------------------
    [ FIRE DRAGON ]
     HP:       850/3400
     Innate:   Red
     Attack:   45/93
     Defense:  20/55
     Magic:    31/22
     Mag Def:  22/14
     Drop(C):  Weaken/*Salamander
     Drop(R):  Magic Ring/*Salamander
     Steal(C): Magic Ring/Red Plate
     Steal(R): Wisp Cape/Red Plate
    
     Found: Mount Pyre
    -----------------------------------------------------------------------
    [ FLEA ]
     HP:       1200
     Innate:   Red
     Attack:   55
     Defense:  43
     Magic:    20
     Mag Def:  16
     Drop(C):  Dreamer's Sash
     Drop(R):  Dreamer's Sash
     Steal(C): Winged Shoes
     Steal(R): Flea Vest
    
     Found: Bend of Time
    -----------------------------------------------------------------------
    [ Fossicker ]
     HP:       555
     Innate:   Yellow
     Attack:   50
     Defense:  52
     Magic:    3
     Mag Def:  14
     Drop(C):  Mythril
     Drop(R):  Mythril
     Steal(C): Mythril
     Steal(R): Denadorite
    
     Found: Earth Dragon Isle
    -----------------------------------------------------------------------
    
    - G -
    -----------------------------------------------------------------------
    [ GARAI ]
     HP:       1987
     Innate:   White
     Attack:   77
     Defense:  45
     Magic:    16
     Mag Def:  14
     Drop(C):  Dragoon's Honor
     Drop(R):  Dragoon's Honor
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Isle of the Damned
    -----------------------------------------------------------------------
    [ Geos ]
     HP:       208
     Innate:   Black
     Attack:   28
     Defense:  31
     Magic:    10
     Mag Def:  10
     Drop(C):  HiRes
     Drop(R):  Eyeball
     Steal(C): x1Capsule
     Steal(R): Heal
    
     Found: Dead Sea
    -----------------------------------------------------------------------
    [ Gerridae ]
     HP:       260 (Home)/54 (Another)
     Innate:   Blue
     Attack:   14/9
     Defense:  30/0
     Magic:    10/10
     Mag Def:  7/0
     Drop(C):  AquaBeam/Fang
     Drop(R):  CurePlus/AquaBeam
     Steal(C): CurePlus/x1Medicine
     Steal(R): Deluge/Antiviral Cap
    
     Found: Shadow Forest
    -----------------------------------------------------------------------
    [ GIANTGLOOP ]
     HP:       800
     Innate:   Blue
     Attack:   42
     Defense:  60
     Magic:    14
     Mag Def:  0
     Drop(C):  AquaBall
     Drop(R):  IceBlast
     Steal(C): Antiviral Cap
     Steal(R): Antiviral Cap
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ Gizmotoid ]
     HP:       500
     Innate:   Red
     Attack:   70
     Defense:  68
     Magic:    15
     Mag Def:  8
     Drop(C):  Denadorite
     Drop(R):  Power Seal
     Steal(C): Denadorite
     Steal(R): x1Nostrum
    
     Found: Chronopolis
    -----------------------------------------------------------------------
    [ Gloop ]
     HP:       230 (Home)/200 (Home)/50 (Another)
     Innate:   Blue
     Attack:   31/18/9
     Defense:  21/30/0
     Magic:    10/10/10
     Mag Def:  10/6/0
     Drop(C):  x1Medicine/CurePlus/Humour
     Drop(R):  CurePlus/Numble/Poultice Cap
     Steal(C): x1Medicine/Numble/Humour
     Steal(R): CurePlus/Deluge/Humour
    
     Found: Shadow Forest
    -----------------------------------------------------------------------
    [ Gobledygook ]
     HP:       270 (Home)/47 (Another)
     Innate:   Red
     Attack:   32/10
     Defense:  25/0
     Magic:    10/10
     Mag Def:  10/0
     Drop(C):  Feather/MagmaBomb
     Drop(R):  Dancing Shoes/Antitoxinal Cap
     Steal(C): HellSoul/x1Ointment
     Steal(R): MagmaBurst/Bronze
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Googhoul ]
     HP:       180
     Innate:   Yellow
     Attack:   28
     Defense:  8
     Magic:    10
     Mag Def:  0
     Drop(C):  Eyeball
     Drop(R):  ElectroBolt
     Steal(C): x1Capsule
     Steal(R): HiRes
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ GRAVITOR ]
     HP:       3000
     Innate:   Black
     Attack:   140
     Defense:  70
     Magic:    32
     Mag Def:  28
     Drop(C):  BlackHole
     Drop(R):  BlackHole
     Steal(C): Black Brooch
     Steal(R): Daemon Charm
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    [ GREEN DRAGON ]
     HP:       3700
     Innate:   Green
     Attack:   81
     Defense:  52
     Magic:    20
     Mag Def:  12
     Drop(C):  *Genie
     Drop(R):  *Genie
     Steal(C): Green Plate
     Steal(R): Green Plate
    
     Found: Gaea's Navel
    -----------------------------------------------------------------------
    [ Gremlin ]
     HP:       280
     Innate:   Green
     Attack:   34
     Defense:  20
     Magic:    10
     Mag Def:  10
     Drop(C):  Humour
     Drop(R):  Leather
     Steal(C): Dancing Shoes
     Steal(R): Sight Scope
    
     Found: Dead Sea
    -----------------------------------------------------------------------
    [ GROBYC ]
     HP:       2800
     Innate:   Black
     Attack:   75
     Defense:  54
     Magic:    23
     Mag Def:  8
     Drop(C):  Defender
     Drop(R):  FreeFall
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ GUILLOT ]
     HP:       1001
     Innate:   Yellow
     Attack:   65
     Defense:  73
     Magic:    10
     Mag Def:  0
     Drop(C):  Mythril
     Drop(R):  Screw
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Gurgoyle ]
     HP:       520
     Innate:   Yellow
     Attack:   60
     Defense:  50
     Magic:    14
     Mag Def:  12
     Drop(C):  Earth Charm
     Drop(R):  Earth Charm
     Steal(C): Denadorite
     Steal(R): x1Nostrum
    
     Found: Fort Dragonia (Home World)
    -----------------------------------------------------------------------
    [ Gyroblade ]
     HP:       460
     Innate:   White
     Attack:   75
     Defense:  63
     Magic:    10
     Mag Def:  0
     Drop(C):  MeteorShower
     Drop(R):  MeteorShower
     Steal(C): Denadorite
     Steal(R): Gold Earring
    
     Found: Chronopolis
    -----------------------------------------------------------------------
    
    - H -
    -----------------------------------------------------------------------
    [ Harle ]
     HP:       400
     Innate:   Black
     Attack:   32
     Defense:  10
     Magic:    10
     Mag Def:  5
     Drop(C):  PhotonBeam
     Drop(R):  Moonglasses
     Steal(C): PhotonBeam
     Steal(R): Moonglasses
    
     Found: Hermit's Hideaway
    -----------------------------------------------------------------------
    [ HELL'S COOK ]
     HP:       2800
     Innate:   Red
     Attack:   92
     Defense:  27
     Magic:    30
     Mag Def:  5
     Drop(C):  Gold Pendant
     Drop(R):  Mythril
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ HIGHWAYMAN ]
     HP:       2000
     Innate:   Black
     Attack:   78
     Defense:  44
     Magic:    15
     Mag Def:  10
     Drop(C):  Nimble
     Drop(R):  Mythril
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Dead Sea
    -----------------------------------------------------------------------
    [ HI-HO TANK ]
     HP:       1000
     Innate:   Yellow
     Attack:   28
     Defense:  14
     Magic:    12
     Mag Def:  5
     Drop(C):  Knee Pad
     Drop(R):  Iron
     Steal(C): Screw
     Steal(R): Knee Pad
    
     Found: Water Dragon Isle
    -----------------------------------------------------------------------
    [ Hotdiggity ]
     HP:       417 (Home)/165 (Another)
     Innate:   Red
     Attack:   54/22
     Defense:  40/6
     Magic:    10/10
     Mag Def:  7/0
     Drop(C):  Fang/Fang
     Drop(R):  VRedWolf/Iron
     Steal(C): VRedWolf/Dancing Shoes
     Steal(R): Mythril/Dancing Shoes
    
     Found: Mount Pyre
    -----------------------------------------------------------------------
    [ HYDRA ]
     HP:       700
     Innate:   Yellow
     Attack:   43
     Defense:  20
     Magic:    12
     Mag Def:  9
     Drop(C):  Upheaval
     Drop(R):  Bronze
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    
    - I - (no entries)
    
    - J -
    -----------------------------------------------------------------------
    [ JellyBlubba ]
     HP:       475
     Innate:   Blue
     Attack:   52
     Defense:  25
     Magic:    10
     Mag Def:  9
     Drop(C):  Mythril
     Drop(R):  CureAll
     Steal(C): CureAll
     Steal(R): Iceberg
    
     Found: El Nido Triangle
    -----------------------------------------------------------------------
    
    - K -
    -----------------------------------------------------------------------
    [ KARSH ]
     HP:       115/370
     Innate:   Green
     Attack:   14/30
     Defense:  0/13
     Magic:    5/7
     Mag Def:  3/9
     Drop(C):  Bone Axe/EagleEye
     Drop(R):  Power Glove/Silver Earring
     Steal(C): Copper/AeroBlaster
     Steal(R): Power Glove/Iron Axe
    
     Found: Cape Howl, Mount Pyre
    -----------------------------------------------------------------------
    [ KETCHOP ]
     HP:       260
     Innate:   Yellow
     Attack:   20
     Defense:  0
     Magic:    11
     Mag Def:  0
     Drop(C):  Silver Earring
     Drop(R):  Silver Earring
     Steal(C): x1Tablet
     Steal(R): Power Glove
    
     Found: Viper Manor Gates
    -----------------------------------------------------------------------
    [ KINGMOAMAN ]
     HP:       245
     Innate:   Black
     Attack:   14
     Defense:  0
     Magic:    10
     Mag Def:  2
     Drop(C):  GravityBlow
     Drop(R):  Power Glove
     Steal(C): Copper
     Steal(R): Feathery Dress
    
     Found: Viper Manor Bluffs
    -----------------------------------------------------------------------
    [ Komodo Pup ]
     HP:       28
     Innate:   Blue
     Attack:   4
     Defense:  0
     Magic:    4
     Mag Def:  0
     Drop(C):  Bone
     Drop(R):  Feather
     Steal(C): x1Tablet
     Steal(R): x1Medicine
    
     Found: Lizard Rock
    -----------------------------------------------------------------------
    
    - L -
    -----------------------------------------------------------------------
    [ Lagoonate ]
     HP:       510
     Innate:   Blue
     Attack:   45
     Defense:  62
     Magic:    10
     Mag Def:  21
     Drop(C):  Fang
     Drop(R):  Resistance Ring
     Steal(C): x1Capsule
     Steal(R): CureAll
    
     Found: Water Dragon Isle, Marbule
    -----------------------------------------------------------------------
    [ Lantern Jaw ]
     HP:       290
     Innate:   Blue
     Attack:   42
     Defense:  25
     Magic:    10
     Mag Def:  11
     Drop(C):  x1Capsule
     Drop(R):  Inferno
     Steal(C): MagmaBurst
     Steal(R): Cloud Cape
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Lava-boy ]
     HP:       780 (Home)/614 (Home)/230 (Another)
     Innate:   Red
     Attack:   63/60/28
     Defense:  48/48/11
     Magic:    13/10/10
     Mag Def:  10/7/0
     Drop(C):  Denadorite/Inferno/MagmaBurst
     Drop(R):  Red Brooch/Gold Earring/Gold Pendant
     Steal(C): Red Brooch/Flame Charm/x1Tablet
     Steal(R): Stone Helmet/Red Brooch/Sight Scope
    
     Found: Mount Pyre, Orphanage
    -----------------------------------------------------------------------
    [ Li'l Boxer ]
     HP:       70
     Innate:   Yellow
     Attack:   11
     Magic:    5
     Magic:    10
     Mag Def:  0
     Drop(C):  IceLance
     Drop(R):  Meteorite
     Steal(C): Heal
     Steal(R): ElectroBolt
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Loch Nest ]
     HP:       210 (Home)/43 (Another)
     Innate:   Green
     Attack:   31/10
     Defense:  30/0
     Magic:    10/10
     Mag Def:  6/0
     Drop(C):  x1Capsule/Eyeball
     Drop(R):  HealAll/x1Antidote
     Steal(C): x1Capsule/x1Antidote
     Steal(R): Carnivore/Seed
    
     Found: Viper Manor Bluffs
    -----------------------------------------------------------------------
    [ LUXATOR ]
     HP: 3000
     Innate: White
     Attack: 140
     Defense: 70
     Magic: 30
     Mag Def: 28
     Drop(C): UltraNova
     Drop(R): UltraNova
     Steal(C): White Brooch 
     Steal(R): Angel Charm
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    [ LYNX ]
     HP:       820/1000
     Innate:   Black
     Attack:   26/60
     Defense:  1/31
     Magic:    10/17
     Mag Def:  7/29
     Drop(C):  Pendragon Sigil C/Pendragon Sigil B
     Drop(R):  Gravitonne/Sky Djinn Ring
     Steal(C): Magic Ring/Pendragon Sigil B
     Steal(R): Power Glove/Sky Djinn Ring
    
     Found: Viper Manor, Fort Dragonia
    -----------------------------------------------------------------------
    
    - M -
    -----------------------------------------------------------------------
    [ Mama Dingo ]
     HP:       140 (Home)/70 (Another)
     Innate:   Red
     Attack:   28/12
     Defense:  32/0
     Magic:    10/10
     Mag Def:  8/0
     Drop(C):  Strengthen/Leather
     Drop(R):  MagmaBurst/MagmaBomb
     Steal(C): Poultice Cap/Cure
     Steal(R): x1Capsule/Cure
    
     Found: Fossil Valley
    -----------------------------------------------------------------------
    [ MAMA KOMODO ]
     HP:       160
     Innate:   Blue
     Attack:   13
     Defense:  1
     Magic:    7
     Mag Def:  0
     Drop(C):  Fang
     Drop(R):  x1Tablet
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Lizard Rock
    -----------------------------------------------------------------------
    [ Mannequeen ]
     HP:       200
     Innate:   Yellow
     Attack:   42
     Defense:  32
     Magic:    15
     Mag Def:  20
     Drop(C):  Mythril
     Drop(R):  Inferno
     Steal(C): Mythril
     Steal(R): Sight Scope
    
     Found: Dead Sea
    -----------------------------------------------------------------------
    [ Man-At-Arms ]
     HP: 160
     Innate: Black
     Attack: 20
     Defense: 6
     Magic: 10
     Mag Def: 0
     Drop(C): Heal
     Drop(R): Bronze Mail
     Steal(C): HellSoul
     Steal(R): Iron
    
     Found: Viper Manor, S.S. Invincible
    -----------------------------------------------------------------------
    [ Man-O-War ]
     HP: 100
     Innate: Black
     Attack: 16
     Defense: 5
     Magic: 10
     Mag Def: 0
     Drop(C): x1Capsule
     Drop(R): Heal
     Steal(C): GravityBlow
     Steal(R): Iron
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Mantarrey ]
     HP:       500 (Home)/480 (Another)
     Innate:   Blue
     Attack:   60/54
     Defense:  46/30
     Magic:    10/10
     Mag Def:  20/10
     Drop(C):  Leather/Leather
     Drop(R):  CurePlus/VFrogPrince
     Steal(C): x1Medicine/Mythril
     Steal(R): Antiviral Cap/VFrogPrince
    
     Found: Marbule, Water Dragon Isle
    -----------------------------------------------------------------------
    [ MARCY ]
     HP:       525/300
     Innate:   Blue
     Attack:   30/27
     Defense:  0/16
     Magic:    5/8
     Mag Def:  0/11
     Drop(C):  IceBlast/Iron Vest
     Drop(R):  Iron/Dancing Shoes
     Steal(C): Silver Loupe/IceBlast
     Steal(R): Dancing Shoes/x1Nostrum
    
     Found: Viper Manor, Mount Pyre
    -----------------------------------------------------------------------
    [ MEGASTARKY ]
     HP:       2800
     Innate:   White
     Attack:   65
     Defense:  39
     Magic:    12
     Mag Def:  10
     Drop(C):  MagNegate
     Drop(R):  MagNegate
     Steal(C): Angel Charm
     Steal(R): White Brooch
    
     Found: Sky Dragon Isle
    -----------------------------------------------------------------------
    [ MIGUEL ]
     HP:       1950
     Innate:   White
     Attack:   69
     Defense:  55
     Magic:    20
     Mag Def:  14
     Drop(C):  Dreamer's Scarf
     Drop(R):  Dreamer's Scarf
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Dead Sea
    -----------------------------------------------------------------------
    
    - N -
    -----------------------------------------------------------------------
    [ NEO-N-BULB ]
     HP:       160
     Innate:   Green
     Attack:   28
     Defense:  4
     Magic:    10
     Mag Def:  1
     Drop(C):  AeroSaucer
     Drop(R):  EagleEye
     Steal(C): Seed
     Steal(H): Heal
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    
    - O -
    -----------------------------------------------------------------------
    [ ORLHA ]
     HP:       1800
     Innate:   Blue
     Attack:   78
     Defense:  49
     Magic:    20
     Mag Def:  8
     Drop(C):  Mythril
     Drop(R):  Waist Pad
     Steal(C): Kung-Fu Shoes
     Steal(R): Kung-Fu Shoes
    
     Found: Guldove
    -----------------------------------------------------------------------
    [ OpahFish ]
     HP:       40
     Innate:   Red
     Attack:   8
     Defense:  0
     Magic:    4
     Mag Def:  0
     Drop(C):  Scale
     Drop(R):  Bone
     Steal(C): x1Ointment
     Steal(R): x1Tablet
    
     Found: Lizard Rock
    -----------------------------------------------------------------------
    [ OZZIE ]
     HP:       2000
     Innate:   Green
     Attack:   88
     Defense:  68
     Magic:    10
     Mag Def:  10
     Drop(C):  Ozzie Pants
     Drop(R):  Ozzie Pants
     Steal(C): x1Antidote
     Steal(R): Tornado
    
     Found: Bend of Time
    -----------------------------------------------------------------------
    
    - P -
    -----------------------------------------------------------------------
    [ PaperBoy ]
     HP:       165
     Innate:   Yellow
     Attack:   26
     Defense:  5
     Magic:    10
     Mag Def:  0
     Drop(C):  x1Capsule
     Drop(R):  WeakMinded
     Steal(C): x1WhiteOut
     Steal(R): RecoverAll
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ PENTAPUS ]
     HP:       600
     Innate:   Green
     Attack:   36
     Defense:  15
     Magic:    10
     Mag Def:  5
     Drop(C):  AquaBall
     Drop(R):  IceBlast
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    [ PEPPOR ]
     HP:       60/90/90/180/483/1000
     Innate:   Yellow
     Attack:   10/10/10/13/33/75
     Defense:  0/0/0/0/16/43
     Magic:    5/10/5/10/10/10
     Mag Def:  0/5/0/5/9/12
     Drop(C):  Ivory Helmet/Uplift/Uplift/x1Brace/IronMail/Denadorite
     Drop(R):  Copper/Copper/x1Tablet/Magic Ring/Dragoon Gauntlet/
                Stone Mail
     Steal(C): x1Tablet/Ivory Helmet/Ivory Helmet/Plaster Cap/Pendragon
                Sigil B/Forget-Me-Not Pot
     Steal(R): Knee Pad/x1Tablet/x1Tablet/Power Glove/x1Nostrum/N/A
    
     Found: Cape Howl, Fossil Valley, Viper Manor Gates, Shadow Forest,
             Mount Pyre, Isle of the Damned
    -----------------------------------------------------------------------
    [ POLISPOLICE ]
     HP:       3200
     Innate:   White
     Attack:   115
     Defense:  100
     Magic:    35
     Mag Def:  52
     Drop(C):  PhysNegate
     Drop(R):  x1Capsule
     Steal(C): Rainbow Shell
     Steal(R): Rainbow Shell
    
     Found: Chronopolis
    -----------------------------------------------------------------------
    [ Polly ]
     HP:       540
     Innate:   Red
     Attack:   34
     Defense:  15
     Magic:    8
     Mag Def:  5
     Drop(C):  MagmaBurst
     Drop(R):  MagmaBurst
     Steal(C): Sight Scope
     Steal(R): Inferno
    
     Found: S.S. Invincible
    -----------------------------------------------------------------------
    [ Porre PVT ]
     HP:       350
     Innate:   White
     Attack:   52
     Defense:  28
     Magic:    10
     Mag Def:  5
     Drop(C):  AquaBall
     Drop(R):  Iron Helmet
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Porre SGT ]
     HP:       400
     Innate:   White
     Attack:   55
     Defense:  31
     Magic:    10
     Mag Def:  5
     Drop(C):  IceBlast
     Drop(R):  Stamina Ring
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Portalgheist ]
     HP:       330
     Innate:   Yellow
     Attack:   22
     Defense:  5
     Magic:    10
     Mag Def:  0
     Drop(C):  x1Capsule
     Drop(R):  Eyeball
     Steal(C): Magnify
     Steal(R): Heal
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Potpourri ]
     HP:       68
     Innate:   Green
     Attack:   19
     Defense:  0
     Magic:    10
     Mag Def:  0
     Drop(C):  AeroSaucer
     Drop(R):  x1Brace
     Steal(C): x1Brace
     Steal(R): x1Tablet
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    [ Potty ]
     HP:       350
     Innate:   Yellow
     Attack:   14
     Defense:  5
     Magic:    10
     Mag Def:  0
     Drop(C):  x1Brace
     Drop(R):  Bronze
     Steal(C): x1Capsule
     Steal(R): Upheaval
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Prehysteric ]
     HP:       550
     Innate:   Yellow
     Attack:   58
     Defense:  54
     Magic:    10
     Mag Def:  7
     Drop(C):  Denadorite
     Drop(R):  VGolem
     Steal(C): Earth Charm
     Steal(R): Yellow Brooch
    
     Found: Gaea's Navel
    -----------------------------------------------------------------------
    [ PreyMantis ]
     HP:       610
     Innate:   Green
     Attack:   50
     Defense:  50
     Magic:    10
     Mag Def:  7
     Drop(C):  Feather
     Drop(R):  VSonja
     Steal(C): Forest Charm
     Steal(R): Green Brooch
    
     Found: Gaea's Navel
    -----------------------------------------------------------------------
    [ Pterodact ]
     HP:       750
     Innate:   Red
     Attack:   58
     Defense:  50
     Magic:    11
     Mag Def:  10
     Drop(C):  Inferno
     Drop(R):  Gold Earring
     Steal(C): Cloud Cape
     Steal(R): Stamina Belt
    
     Found: Gaea's Navel
    -----------------------------------------------------------------------
    [ Puffy ]
     HP:       300
     Innate:   Yellow
     Attack:   50
     Defense:  23
     Magic:    10
     Mag Def:  7
     Drop(C):  Scale
     Drop(R):  Mythril
     Steal(C): Mythril
     Steal(R): Deluge
    
     Found: El Nido Triangle
    -----------------------------------------------------------------------
    [ PYROTOR ]
     HP:       2400
     Innate:   Red
     Attack:   130
     Defense:  55
     Magic:    22
     Mag Def:  20
     Drop(C):  RedField
     Drop(R):  RedField
     Steal(C): Red Brooch
     Steal(R): Flame Charm
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    
    - Q -
    -----------------------------------------------------------------------
    [ Quaffid ]
     HP:       320 (Home)/200 (Another)
     Innate:   Green
     Attack:   24/12
     Defense:  0/0
     Magic:    11/10
     Mag Def:  5/1
     Drop(C):  Bushbasher/Seed
     Drop(R):  Aeroblaster/Bushbasher
     Steal(C): x1Capsule/x1Antidote
     Steal(R): x1Antidote/BatEye
    
     Found: Shadow Forest
    -----------------------------------------------------------------------
    
    - R -
    -----------------------------------------------------------------------
    [ RADIUS ]
     HP:       750
     Innate:   Green
     Attack:   44
     Defense:  38
     Magic:    15
     Mag Def:  15
     Drop(C):  Pendragon Sigil C
     Drop(R):  Gravitonne
     Steal(C): Heal
     Steal(R): Magnify
    
     Found: Arni Village
    -----------------------------------------------------------------------
    [ RedMoaman ]
     HP:       145
     Innate:   Red
     Attack:   11
     Defense:  0
     Magic:    10
     Mag Def:  5
     Drop(C):  Feather
     Drop(R):  FirePillar
     Steal(C): MagmaBomb
     Steal(R): Magma Bomb
    
     Found: Viper Manor Bluffs
    -----------------------------------------------------------------------
    [ ROACHSTER ]
     HP:       1245
     Innate:   Blue
     Attack:   66
     Defense:  54
     Magic:    20
     Mag Def:  12
     Drop(C):  Elbow Pad
     Drop(R):  Elbow Pad
     Steal(C): N/A
     Steal(R): N/A
    
     Found: Viper Manor Sewers
    -----------------------------------------------------------------------
    [ Robo Ducky ]
     HP:       450
     Innate:   White
     Attack:   45
     Defense:  38
     Magic:    10
     Mag Def:  7
     Drop(C):  Screw
     Drop(R):  Mythril
     Steal(C): Mythril
     Steal(R): Gold Earring
    
     Found: Dead Sea
    -----------------------------------------------------------------------
    [ Roborg ]
     HP:       300
     Innate:   Yellow
     Attack:   35
     Defense:  8
     Magic:    12
     Mag Def:  0
     Drop(C):  Copper
     Drop(R):  ElectroBolt
     Steal(C): Screw
     Steal(R): x1Capsule
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ Rockroach ]
     HP:       515
     Innate:   Yellow
     Attack:   75
     Defense:  77
     Magic:    11
     Mag Def:  10
     Drop(C):  Denadorite
     Drop(R):  Fang
     Steal(C): VSonja
     Steal(R): VTornado
    
     Found: Earth Dragon Isle
    -----------------------------------------------------------------------
    [ ROYALJELLY ]
     HP:       1657
     Innate:   Blue
     Attack:   64
     Defense:  30
     Magic:    12
     Mag Def:  10
     Drop(C):  Resistance Belt
     Drop(R):  Resistance Belt
     Steal(C): Earring of Light
     Steal(R): Magic Ring
    
     Found: El Nido Triangle
    -----------------------------------------------------------------------
    
    - S -
    -----------------------------------------------------------------------
    [ SAGE OF MARBULE ]
     HP:       1500
     Innate:   White
     Attack:   56
     Defense:  41
     Magic:    25
     Mag Def:  20
     Drop(C):  Mythril Helmet
     Drop(R):  Mythril Helmet
     Steal(C): N/A
     Steal(R): N/A
    
     Found: S.S. Zelbess
    -----------------------------------------------------------------------
    [ SandSquirt ]
     HP:       26
     Innate:   Blue
     Attack:   3
     Defense:  0
     Magic:    4
     Mag Def:  0
     Drop(C):  Fang
     Drop(R):  Scale
     Steal(C): x1Tablet
     Steal(R): x1Tablet
    
     Found: Lizard Rock, Cape Howl
    -----------------------------------------------------------------------
    [ Schoolmates ]
     HP:       400
     Innate:   Blue
     Attack:   49
     Defense:  25
     Magic:    10
     Mag Def:  10
     Drop(C):  Scale
     Drop(R):  Mythril
     Steal(C): CureAll
     Steal(R): x1Nostrum
    
     Found: El Nido Triangle
    -----------------------------------------------------------------------
    [ Scorpoid ]
     HP:       250
     Innate:   Blue
     Attack:   32
     Defense:  5
     Magic:    10
     Mag Def:  0
     Drop(C):  Feather
     Drop(R):  Knee Pad
     Steal(C): x1Tablet
     Steal(R): x1Capsule
    
     Found: Water Dragon Isle (Another World)
    -----------------------------------------------------------------------
    [ Shadow Cat ]
     HP:       350
     Innate:   Black
     Attack:   45
     Defense:  25
     Magic:    10
     Mag Def:  20
     Drop(C):  Fur
     Drop(R):  VMotherShip
     Steal(C): Daemon Charm
     Steal(R): FreeFall
    
     Found: Fossil Valley
    -----------------------------------------------------------------------
    [ Sidesteppa ]
     HP:       680 (Home)/620 (Another)
     Innate:   Blue
     Attack:   82/52
     Defense:  63/35
     Magic:    10/10
     Mag Def:  20/10
     Drop(C):  Fang/CureAll
     Drop(R):  CureAll/CureAll
     Steal(C): CurePlus/Deluge
     Steal(R): Sea Charm/x1Nostrum
    
     Found: Water Dragon Isle, El Nido Triangle
    -----------------------------------------------------------------------
    [ SKY DRAGON ]
     HP:       3800
     Innate:   White
     Attack:   97
     Defense:  61
     Magic:    20
     Mag Def:  15
     Drop(C):  *Saints
     Drop(R):  *Saints
     Steal(C): White Plate
     Steal(R): White Plate
    
     Found: Sky Dragon Isle
    -----------------------------------------------------------------------
    [ SLASH ]
     HP:       1400
     Innate:   Blue
     Attack:   70
     Defense:  58
     Magic:    10
     Mag Def:  5
     Drop(C):  Slasher
     Drop(R):  Third Eye
     Steal(C): Iceberg
     Steal(R): Iceberg
    
     Found: Bend of Time
    -----------------------------------------------------------------------
    [ SnibGoblin ]
     HP:       110
     Innate:   Green
     Attack:   24
     Defense:  1
     Magic:    10
     Mag Def:  0
     Drop(C):  AeroSaucer
     Drop(R):  Bushbasher
     Steal(C): AeroBlaster
     Steal(R): x1Antidote
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    [ SnobGoblin ]
     HP:       120
     Innate:   Green
     Attack:   24
     Defense:  1
     Magic:    10
     Mag Def:  1
     Drop(C):  Fang
     Drop(R):  Bushbasher
     Steal(C): x1Antidote
     Steal(R): x1Capsule
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    [ SOLT ]
     HP:       52/80/80/150/500/900
     Innate:   Yellow
     Attack:   9/9/9/12/32/70
     Defense:  0/0/0/0/17/39
     Magic:    7/7/7/10/10/10
     Mag Def:  0/0/0/5/10/15
     Drop(C):  Ivory Vest/Copper/Copper/Copper/Iron Vest/Denadorite
     Drop(R):  Copper/ElectroJolt/ElectroJolt/Copper/Sky Djinn Ring/Stone
                Vest
     Steal(C): x1Tablet/Ivory Helmet/Ivory Helmet/Bronze Vest/x1Nostrum/
                Resistance Vest
     Steal(R): Silver Loupe/TurnBlack/TurnBlack/Dancing Shoes/Kung-Fu
                Shoes/Pendragon Sigil A
    
     Found: Cape Howl, Fossil Valley, Viper Manor Gates, Shadow Forest, 
             Mount Pyre, Isle of the Damned
    -----------------------------------------------------------------------
    [ Spearfisher ]
     HP:       487
     Innate:   Blue
     Attack:   44
     Defense:  30
     Magic:    10
     Mag Def:  16
     Drop(C):  Nimble
     Drop(R):  CureAll
     Steal(C): Antiviral Cap
     Steal(R): IceBlast
    
     Found: Viper Manor
    -----------------------------------------------------------------------
    [ SUNOFAGUN ]
     HP:       365
     Innate:   White
     Attack:   47
     Defense:  68
     Magic:    12
     Mag Def:  50
     Drop(C):  Iron
     Drop(R):  Iron
     Steal(C): Screw
     Steal(R): Screw
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ Swamp Bug ]
     HP:       80
     Innate:   Blue
     Attack:   20
     Defense:  0
     Magic:    10
     Mag Def:  1
     Drop(C):  Fang
     Drop(R):  Feather
     Steal(C): x1Medicine
     Steal(R): Numble
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    
    - T -
    -----------------------------------------------------------------------
    [ Taurminator ]
     HP:       658
     Innate:   Red
     Attack:   60
     Defense:  45
     Magic:    10
     Mag Def:  10
     Drop(C):  Mythril
     Drop(R):  Mythril Helmet
     Steal(C): Mythril
     Steal(R): Gold Earring
    
     Found: Mount Pyre
    -----------------------------------------------------------------------
    [ TAURUSOID ]
     HP:       1200
     Innate:   Green
     Attack:   43
     Defense:  40
     Magic:    6
     Mag Def:  0
     Drop(C):  Fang
     Drop(R):  Iron Vest
     Steal(C): VTornado
     Steal(R): VSonja
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ TERRATOR ]
     HP:       2200
     Innate:   Yellow
     Attack:   100
     Defense:  65
     Magic:    20
     Mag Def:  16
     Drop(C):  YellowField
     Drop(R):  YellowField
     Steal(C): Yellow Brooch 
     Steal(R): Earth Charm
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    [ TerraTerror ]
     HP:       700
     Innate:   White
     Attack:   69
     Defense:  53
     Magic:    10
     Mag Def:  10
     Drop(C):  x1Nostrum
     Drop(R):  Defender
     Steal(C): Waist Pad
     Steal(R): x1Nostrum
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    [ TIMEDEVOURER ]
     HP:       ????/????
     Innate:   Various/White
     Attack:   120/120
     Defense:  93/95
     Magic:    30/23
     Mag Def:  45/47
     Drop(C):  Earring of Hope/N/A
     Drop(R):  Earring of Hope/N/A
     Steal(C): HolyLight/x1Nostrum
     Steal(R): HolyLight/x1Nostrum
    
     Found: Terra Tower, Darkness at the End of Time
    -----------------------------------------------------------------------
    [ TotalChaos ]
     HP:       230
     Innate:   Black
     Attack:   30
     Defense:  32
     Magic:    10
     Mag Def:  10
     Drop(C):  Gravitonne
     Drop(R):  Mythril
     Steal(C): Mythril
     Steal(R): Trashy Tiara
    
     Found: Dimensional Vortex
    -----------------------------------------------------------------------
    [ Tragedienne ]
     HP:       380
     Innate:   Red
     Attack:   32
     Defense:  18
     Magic:    10
     Mag Def:  10
     Drop(C):  AquaBall
     Drop(R):  Deluge
     Steal(C): Heal
     Steal(R): Carnivore
    
     Found: Dead Sea
    -----------------------------------------------------------------------
    [ Tutanshaman ]
     HP:       300
     Innate:   Red
     Attack:   43
     Defense:  22
     Magic:    9
     Mag Def:  22
     Drop(C):  Weaken
     Drop(R):  Elbow Pad
     Steal(C): x1Capsule
     Steal(R): Sky Djinn Ring
    
     Found: Fossil Valley (Another World)
    -----------------------------------------------------------------------
    [ TYRANO ]
     HP:       1600
     Innate:   Red
     Attack:   80
     Defense:  55
     Magic:    15
     Mag Def:  20
     Drop(C):  Resistance Ring
     Drop(R):  Resistance Ring
     Steal(C): Power Seal
     Steal(R): Gold Earring
    
     Found: Gaea's Navel
    -----------------------------------------------------------------------
    [ Tzetze Fly ]
     HP:       160
     Innate:   Black
     Attack:   25
     Defense:  0
     Magic:    14
     Mag Def:  0
     Drop(C):  Humour
     Drop(R):  GravityBlow
     Steal(C): Heal
     Steal(R): x1BlackOut
    
     Found: S.S. Invincible
    -----------------------------------------------------------------------
    
    - U - (no entries)
    
    - V -
    -----------------------------------------------------------------------
    [ VIPER ]
     HP:       820
     Innate:   Yellow
     Attack:   46
     Defense:  30
     Magic:    16
     Mag Def:  15
     Drop(C):  Dragoon Gauntlet
     Drop(R):  Mythril Mail
     Steal(C): Stamina Ring
     Steal(R): Stamina Ring
    
     Found: Fort Dragonia
    -----------------------------------------------------------------------
    [ VITA DOS ]
     HP:       2500
     Innate:   Green
     Attack:   100
     Defense:  100
     Magic:    32
     Mag Def:  70
     Drop(C):  Earring of Light
     Drop(R):  Diva Dress
     Steal(C): White Brooch
     Steal(R): HolyHealing
    
     Found: Sea of Eden
    -----------------------------------------------------------------------
    [ VITA TRES ]
     HP:       2500
     Innate:   Blue
     Attack:   100
     Defense:  100
     Magic:    32
     Mag Def:  70
     Drop(C):  Diva Dress
     Drop(R):  Golden Tiara
     Steal(C): White Brooch
     Steal(R): HolyHealing
    
     Found: Sea of Eden
    -----------------------------------------------------------------------
    [ VITA UNUS ]
     HP:       2500
     Innate:   Red
     Attack:   105
     Defense:  105
     Magic:    30
     Mag Def:  65
     Drop(C):  Vigora
     Drop(R):  Vigora
     Steal(C): White Brooch
     Steal(R): Diva Dress
    
     Found: Sea of Eden
    -----------------------------------------------------------------------
    
    - W -
    -----------------------------------------------------------------------
    [ WATER DRAGON ]
     HP:       2800
     Innate:   Blue
     Attack:   84
     Defense:  50
     Magic:    15
     Mag Def:  11
     Drop(C):  *BlueWhale
     Drop(R):  *BlueWhale
     Steal(C): Blue Plate
     Steal(R): Blue Plate
    
     Found: Water Dragon Isle
    -----------------------------------------------------------------------
    [ Whoot ]
     HP:       600
     Innate:   Yellow
     Attack:   68
     Defense:  60
     Magic:    10
     Mag Def:  18
     Drop(C):  Earth Charm
     Drop(R):  Yellow Brooch
     Steal(C): Third Eye
     Steal(R): Trashy Tiara
    
     Found: Terra Tower
    -----------------------------------------------------------------------
    [ WightKnight ]
     HP:       750
     Innate:   Black
     Attack:   80
     Defense:  45
     Magic:    18
     Mag Def:  10
     Drop(C):  Iron
     Drop(R):  Rainbow Shell
     Steal(C): x1Nostrum
     Steal(R): HellBound
    
     Found: not sure. e-mail me if you know
    -----------------------------------------------------------------------
    [ Will'OWisp ]
     HP:       45/200
     Innate:   Red
     Attack:   11/35
     Defense:  0/20
     Magic:    10/18
     Mag Def:  2/15
     Drop(C):  x1Tablet/FirePillar
     Drop(R):  x1Ointment/Inferno
     Steal(C): x1Capsule/x1Capsule
     Steal(R): FirePillar/Heal
    
     Found: Viper Manor, Isle of the Damned
    -----------------------------------------------------------------------
    [ WINGAPEDE ]
     HP:       430
     Innate:   Green
     Attack:   32
     Defense:  12
     Magic:    8
     Mag Def:  3
     Drop(C):  AeroSaucer
     Drop(R):  Leather
     Steal(C): Antitoxinal Cap
     Steal(R): Iron
    
     Found: Hydra Marshes
    -----------------------------------------------------------------------
    [ Witchetty ]
     HP:       468
     Innate:   Blue
     Attack:   34
     Defense:  34
     Magic:    10
     Mag Def:  10
     Drop(C):  Humour
     Drop(R):  x1Medicine
     Steal(C): AquaBall
     Steal(R): CurePlus
    
     Found: Viper Manor (Home World)
    -----------------------------------------------------------------------
    [ Wraith ]
     HP:       400 (Home)/200 (Another)/210 (Another)/198 (Another)
     Innate:   Black
     Attack:   47/25/27/27
     Defense:  30/0/0/0
     Magic:    10/10/10/10
     Mag Def:  6/0/0/0
     Drop(C):  HellSoul/Leather/Leather/Leather
     Drop(R):  Ghetz's Shirt/GravityBlow/GravityBlow/HellSoul
     Steal(C): x1Capsule/Copper/Heal/Power Glove
     Steal(R): FreeFall/GravityBlow/x1Nostrum/Heal
    
     Found: S.S. Invincible, Shadow Forest, more I think...
    -----------------------------------------------------------------------
    
    - Y -
    -----------------------------------------------------------------------
    [ Yellowbelly ]
     HP:       621
     Innate:   Yellow
     Attack:   68
     Defense:  42
     Magic:    10
     Mag Def:  10
     Drop(C):  Numble
     Drop(R):  Humour
     Steal(C): Earth Charm
     Steal(R): x1Capsule
    
     Found: Earth Dragon Isle
    -----------------------------------------------------------------------
    
    - Z -
    -----------------------------------------------------------------------
    [ ZOAH ]
     HP:       200/436
     Innate:   Yellow
     Attack:   14/30
     Defense:  0/12
     Magic:    6/7
     Mag Def:  0/7
     Drop(C):  Ivory Mail/Gold Earring
     Drop(R):  Bronze Glove/Gold Earring
     Steal(C): Knee Pad/Stamina Ring
     Steal(R): Knee Pad/Stamina Ring
    
     Found: Shadow Forest, Mount Pyre
    -----------------------------------------------------------------------
    
    
    
    ***********************************************************************
    -------------------------- 6. Character List --------------------------
    ***********************************************************************
    There are 45 characters in Chrono Cross that you can recruit. This
    section of this guide is to help you recruit all of them. However, you
    some will only be available once and you'll have to wait until your
    second game to recruit them if you don't choose them. The four main
    characters are listed at the beginning of the section. After that,
    everyone else is listed in alphabetical order with information on Tech
    Skills, short bios taken from the game, and how to recruit each
    character.
    
    -----------------------------------------------------------------------
    SERGE
    
    Age:    17 (Male)
    Origin: Arni
    Height: 5'7"
    Weight: 128 lbs.
    Build:  Ordinary, Right-Handed
    Weapon: Swallow
    Innate: White
    
    Serge is the main character of Chrono Cross. He explores one day and
    is taken to an opposite world, where he must sort things out.
    
    Lv.3 = Dash&Slash
    Charge at foe for extra-powerful blade strike
    Lv.5 = Luminaire
    Build up and release a burst of "chi" energy
    Lv.7 = FlyingArrow
    Focus energy on Swallow and hurl yourself at foe
    > How To Obtain: Automatically appears at 35 stars.
    
    HOW TO RECRUIT: You play as him throughout the entire game, so...
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    KID
    
    Age:    16 (Female)
    Origin: Unknown
    Height: 5'5"
    Weight: 99 lbs.
    Build:  Slender, Ambidextrous
    Weapon: Dagger
    Innate: Red
    
    Kid is a young woman with a heavy Australian accent. She appears one
    day when Serge is being attacked and offers to join the party.
    
    Lv.3 = Pilfer
    Attempt to steal your opponent's treasure
    Lv.5 = RedPin
    Throw a whole bunch of daggers all at once
    Lv.7 = HotShot
    The Death-blow machine invented by Lucca
    > How To Obtain: In the burning orphanage, stand in front of the
       machinery in the first room and press L1, Triangle, R1, Triangle, X.
    
    HOW TO RECRUIT: Accept her offer to join at either Cape Howl, Termina,
                     or Viper Manor.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    LYNX
    
    Age:    17 (Male)
    Origin: Arni
    Height: 6'4"
    Weight: 176 lbs.
    Build:  Solid, Right-Handed
    Weapon: Swallow
    Innate: Black
    
    Lynx is a mysterious cat-person that is pursuing Serge and the Frozen
    Flame. He is Kid's arch-rival, and has been seen among the Dragoons at
    Viper Manor, as well as the Porre Army.
    
    Lv.3 = GlideHook
    Slice opponent as you gently fly past him
    Lv.5 = FeralCats
    Invokes a pack of magic cats to attack
    Lv.7 = ForeverZero
    All things become eternal nothingness
    > How To Obtain: Automatically appears at 35 stars.
    
    HOW TO RECRUIT: You'll become Lynx halfway through the game.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    HARLE
    
    Age:    18 (Female)
    Origin: Unknown
    Height: Unknown
    Weight: Unknown
    Build:  Unknown, Right-Handed
    Weapon: Shot
    Innate: Black
    
    Harle is a harlequin that appears frequently throughout the game. She
    appears to be aiding Lynx, but her real purpose will be revealed later
    in the game...
    
    Lv.3 = MoonBeams
    Use lunar energy to create blades of light
    Lv.5 = MoonShine
    Use lunar energy to protect your party
    Lv.7 = Lunalretic
    Create a lunar eclipse that causes destruction
    > How To Obtain: Automatically appears at 25 stars.
    
    HOW TO RECRUIT: Joins automatically at the Dimensional Vortex.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    DOC
    
    Age:    27 (Male)
    Origin: Zenan Mainland
    Height: 5'9"
    Weight: 146 lbs.
    Build:  Ordinary, Left-Handed
    Weapon: Dagger
    Innate: White
    
    Doc is the village doctor at Guldove. He is the one who gives the
    mission to get the Hydra Humour to help Kid when she is poisoned.
    
    Lv.3 = HighFive
    Throw your weapons high in the air
    Lv.5 = Gnarly
    A chiropractic attack that crushes a foe's bones
    Lv.7 = HangTen
    Pray for ocean rains to heal your friends
    > How To Obtain: Find the Medical Book in the Dead Sea. Return here
    and give it to him, and he will learn it.
    
    HOW TO RECRUIT: Choose not to save Kid. He joins after Kid goes back to
                     normal. Return to Guldove and speak with him.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    DRAGGY
    
    Age: 0 (Male)
    Origin: Fossil Valley
    Height: 2'2"
    Weight: 265 lbs.
    Build:  Tiny, Front-Left-Clawed
    Weapon: Glove
    Innate: Red
    
    Draggy is a cute baby dragon that is born from an egg that you find in
    the game.
    
    Lv.3 = CoughDrop
    Cough up a little breath of fire
    Lv.5 = CoughMix
    Cough up a fireball, then beat wings to magnify it
    Lv.7 = BigBreath
    Breath attack with help of Mother Dragon's ghost
    > How To Obtain: Put Draggy in your party and visit the Dragon Skull in
    Fossil Valley.
    
    HOW TO RECRUIT: Take the Big Egg from Fossil Valley in the beginning of
                     the game. When you go to Fort Dragonia (Home World) to
                     get Serge back, go down the elevator and put the egg
                     in the active incubator.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    FARGO
    
    Age:    40 (Male)
    Origin: Unknown
    Height: 6'0"
    Weight: 163 lbs.
    Build:  Macho, Right-Handed
    Weapon: Sword
    Innate: Blue
    
    The captain of the pirate ship S.S. Invincible, Fargo seems to be your
    foe at first, but he will eventually develop to be a friend.
    
    Lv.3 = Pillage
    Plunder opponent's treasure
    Lv.5 = CannonBalls
    Call for support fire from the S.S. Invincible
    Lv.7 = Invincible
    The forbidden deathblow unleashed from within
    > How To Obtain: Take Fargo and take him to the Fargo on board the S.S.
    Zelbess in the Home World.
    
    HOW TO RECRUIT: Automatically joins onboard the S.S. Invincible during 
                     the latter half of the game.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    FUNGUY
    
    Age:    Unknown (Male)
    Origin: Termina
    Height: 6'0"
    Weight: 66 lbs.
    Build:  Light, Right-Handed
    Weapon: Axe/Hammer
    Innate: Yellow
    
    Before turning into a mushroom man, Funguy used to be Lisa's father.
    
    Lv.3 = LumberJack
    Make like a woodcutter and chop foe to pieces
    Lv.5 = SporeCloud
    Shoot a cloud of spores from the mushroom cap
    Lv.7 = Myconoids
    Release an army of mini-mushrooms onto your foe
    > How To Obtain: After recruiting Funguy, take him back to the cave in
    Shadow Forest (Home World) and examine the mushrooms growing there.
    
    HOW TO RECRUIT: Find the man in a cave in Shadow Forest (Home World). 
                     Another man in the forest gives you a Mushroom. Give 
                     this to the man in the cave and he turns into Funguy.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    GLENN
    
    Age:    20 (Male)
    Origin: Termina
    Height: 5'9"
    Weight: 141 lbs.
    Build:  Average, Right-Handed
    Weapon: Sword
    Innate: Green
    
    Glenn is a Dragoon from Viper Manor. He is the son of Garai and the
    brother of Dario, and a great fighter. He can use the Einlanzer in
    battle, so if you recruit him, he will become an awesome person to have
    in your party.
    
    Lv.3 = Dash&Gash
    Build up momentum for a stronger slash attack
    Lv.5 = SonicSword
    Tech Skill taught to him by his big brother
    Lv.7 = Dive&Drive
    Pierce foe from above and finish with a kick
    > How To Obtain: Automatically appears at 40 stars.
    
    HOW TO RECRUIT: Refuse to help Kid. When you are taken to Termina, 
                     witness his conversation at the front of the city.
                     When you go back to the boat, he asks to join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    GRECO
    
    Age:    33 (Male)
    Origin: Zenan Mainland
    Height: 6'7"
    Weight: 271 lbs.
    Build:  Heavy Weight, Right-Handed
    Weapon: Glove
    Innate: Red
    
    Greco is a psychic ex-wrestler that works as an exorcist. He lives in
    a hut in Termina.
    
    Lv.3 = Clothesline
    Charge with outstretched arm to knock foe flying
    Lv.5 = Flip-flop
    Do a gymnastic lead up to a spinning drop kick
    Lv.7 = GraveDigger
    Do a body slam from the top of a magic tombstone
    > How To Obtain: Put Greco in your party and visit the version of his
    house in the Home World Termina. Talk to the old man.
    
    HOW TO RECRUIT: After escaping from Viper Manor, come here and follow 
                     Greco into his house. Talk to him and he will join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    GROBYC
    
    Age:    26 (Male)
    Origin: Unknown
    Height: 6'8"
    Weight: 401 lbs.
    Build:  Bionic, Right-Handed
    Weapon: Glove
    Innate: Black
    
    Grobyc is a cyborg assassin used by the Porre Army. He will only join
    those who are stronger than him.
    
    Lv.3 = RocketFist
    Shoot off left arm to punch a foe in the face
    Lv.5 = HairCutter
    Power up cyborg hair to generate a laser saber
    Lv.7 = StrongArm
    A secret weapon banned by the Porre Army
    > How To Obtain: With Grobyc in your party, examine the coffin on the
    second floor of Chronopolis.
    
    HOW TO RECRUIT: After defeating him in Viper Manor, he assists the 
                     party and offers to join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    GUILE
    
    Age:    26 (Male)
    Origin: Zenan Mainland
    Height: 6'2"
    Weight: 154 lbs.
    Build:  Tall & Slender, Right-Handed
    Weapon: Rod
    Innate: Black
    
    Guile is one of the three people who can take you to Viper Manor. He is
    a magician that is found drinking in Termina's bar.
    
    Lv.3 = WandaIn
    Teleport magic wand into foe's innards
    Lv.5 = WandaSwords
    Turn magic wand into swords that stab foe
    Lv.7 = LightninRod
    Charge magic wand with lightning to zap foe
    > How To Obtain: Automatically appears at 35 stars.
    
    HOW TO RECRUIT: In Termina (Another World), talk to the man polishing 
                     the statue, then recruit him in the bar.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    IRENES
    
    Age: 16 (Female)
    Origin: The Ocean
    Height: 5'10"
    Weight: 115 lbs.
    Build:  Mermaid, Right-Handed
    Weapon: Pick
    Innate: Blue
    
    Irenes is a mermaid that wants humans and demi-humans to live
    peacefully together. She will happily join if you agree to help her on
    her quest.
    
    Lv.3 = WaterBreath
    Exhale a powerful blast of salt water
    Lv.5 = MerMelody
    Play a tune on your harp to heal a party member
    Lv.7 = SirenSong
    Play a tune on your harp to beat foes with waves
    > How To Obtain: After going on the Marbule sidequest, take Irenes to
    the doctor in the first hut and talk to him twice.
    
    HOW TO RECRUIT: Speak with Toma at Marbule. During the night, examine 
                     the noises outside. She leads the party to the S.S. 
                     Zelbess. After defeating the Sage of Marbule, go to 
                     the Magical Dreamers' dressing room. She will join 
                     there.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    JANICE
    
    Age: 22 (Female)
    Origin: S.S. Zelbess
    Height: 5'7"
    Weight: 104 lbs.
    Build:  Plumpish, Right-Handed
    Weapon: Carrot
    Innate: Black
    
    Janice is a bunny-girl that runs the Grand Slam game on the S.S.
    Zelbess.
    
    Lv.3 = BeatIt
    Beat enemy with your trusty bunny-drum
    Lv.5 = 24Carrots
    Bounce carrots off drum as true "BeaterCarotene"
    Lv.7 = What'sUpDoc
    Concentrate all energy on drumming foe sky-high
    > How To Obtain: Put Janice at the head of your party and talk to the
    green monster at the Bend of Time several times.
    
    HOW TO RECRUIT: Defeat Janice's monsters on the S.S. Zelbess.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    KARSH
    
    Age:    27 (Male)
    Origin: El Nido
    Height: 5'11"
    Weight: 159 lbs.
    Build:  Solid, Right-handed
    Weapon: Axe
    Innate: Green
    
    One of the the 4 Dragoon Devas, Karsh is a great fighter. At first he
    is your enemy, but he will join later on.
    
    Lv.3 = DragonRider
    Jump on your dragon to make a charge attack
    Lv.5 = AxialAxe
    Send aura into axe and throw it in a circle
    Lv.7 = Axiomatic
    Spin axe around to build up power for final blow
    > How To Obtain: Put Karsh in your party and visit the Isle of the
    Damned (Another World). Go to Garai's grave and defeat Solt and Peppor.
    
    HOW TO RECRUIT: Will join either in Termina or on the S.S. Invincible.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    KORCHA
    
    Age:    16 (Male)
    Origin: Guldove
    Height: 5'6"
    Weight: 123 lbs.
    Build:  Thin, Right-Handed
    Weapon: Fishing Lure
    Innate: Blue
    
    Korcha is a kid from Guldove that is somewhat of a troublemaker. He has
    a thing for Kid too.
    
    Lv.3 = HeadButt
    Swim in the air and dive head-first at opponent
    Lv.5 = Hook&Sinker
    Snag a foe on fishing line and reel it in
    Lv.7 = BigCatch
    A special lure to catch the big one that got away.
    > How To Obtain: After Terra Tower, return to Termina and check the
    mermaid tank. Find the mermaid by Greco's house and talk to her.
    
    HOW TO RECRUIT: Agree to help Kid. Talk to him when leaving Termina.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    LEAH
    
    Age:    6 (Female)
    Origin: Gaea's Navel
    Height: 3'5"
    Weight: 71 lbs.
    Build:  Infantile, Ambidextrous
    Weapon: Axe
    Innate: Yellow
    
    A cave-girl from Gaea's Navel, Leah approaches the party when you
    arrive. She is an excellent fighter against the several enemies you
    find there.
    
    Lv.3 = RockThrow
    Hurl huge boulders at opponent
    Lv.5 = TailSpin
    Swirl tail around to create a tornado attack
    Lv.7 = TripleKick
    Leap up and kick from three different directions
    > How To Obtain: Automatically appears at 35 stars.
    
    HOW TO RECRUIT: Will automatically join when you reach Gaea's Navel 
                     (Home World).
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    LEENA
    
    Age:    16 (Female)
    Origin: Arni
    Height: 5'5"
    Weight: 93 lbs.
    Build:  Ordinary, Right-Handed
    Weapon: Kitchen Utensils
    Innate: Blue
    
    Leena is Serge's girlfriend from Arni Village.
    
    Lv.3 = MaidenHand
    A real slap in the face to body and soul
    Lv.5 = MaidenHeart
    Virgin's prayer to recharge Elements' power
    Lv.7 = MaidenFaith
    Virgin's prayer for the power of self-revival
    > How To Obtain: In the conversation on Opassa Beach, Leena will ask
    you a question. Say that you will always remember this day. After Serge
    is reborn, put Leena at the head of your party and talk to her mom in
    Arni Village (Home).
    
    HOW TO RECRUIT: At Cape Howl, refuse to join forces with Kid. She joins
                     the next morning.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    LUCCIA
    
    Age:    28 (Female)
    Origin: Zenan Mainland
    Height: 5'9"
    Weight: 97 lbs.
    Build:  Thin, Right-Handed
    Weapon: Shot
    Innate: Black
    
    Luccia is Viper Manor's mad scientist that likes to experiment with
    creatures... and people. She has a thick German accent, and seems to be
    connected with Lucca.
    
    Lv.3 = Pin-UpGirl
    Practice the pinning of a specimen on your foe
    Lv.5 = Mix&Match
    Chemical compound causes multiple status effects
    Lv.7 = TestAmeba
    Let foe be a test-host for a new parasitic amoeba
    > How To Obtain: With Luccia in your party, return to the Viper Manor
    Sewers and examine the amoeba next to where the treasure chest was.
    
    HOW TO RECRUIT: After fighting Lynx at Viper Manor, return there and 
                     find Luccia on the balcony. Follow her down to her lab 
                     where she will join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    MACHA
    
    Age:    38 (Female)
    Origin: Guldove
    Height: 5'6"
    Weight: 150 lbs.
    Build:  Stout, Right-Handed
    Weapon: Kitchen Utensils
    Innate: Red
    
    Macha is the mother of Korcha and Mel.
    
    Lv.3 = BottomsUp
    A hip-drop that makes foe the "butt" of jokes
    Lv.5 = Folding
    Handle foe as if you're folding your laundry
    Lv.7 = DirtyDishes
    One angry mama lets anything fly!
    > How To Obtain: Automatically appears at 35 stars.
    
    HOW TO RECRUIT: Refuse to help Kid. In Termina, view Glenn's 
                     conversation at the front of town. Go back to the boat
                     and talk to her.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    MARCY
    
    Age:    9 (Female)
    Origin: Zenan Mainland
    Height: 4'9"
    Weight: 84 lbs.
    Build:  Smallish, Left-Handed
    Weapon: Glove
    Innate: Blue
    
    Another of the 4 Dragoon Devas, Marcy is a little brat that can't wait
    to fight you.
    
    Lv.3 = Cat'sCradle
    Pierce the enemy with your secret strings
    Lv.5 = StringPhone
    Send a cold signal down your secret string line
    Lv.7 = WebSurfer
    Weave secret strings to cut out a wave of rocks
    > How To Obtain: Automatically appears at 40 stars.
    
    HOW TO RECRUIT: Joins automatically onboard the S.S. Invincible in the 
                     second half of the game after Riddel is rescued from 
                     Viper Manor.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    MEL
    
    Age: 10 (Female)
    Origin: Guldove
    Height: 4'3"
    Weight: 84 lbs.
    Build:  Thin, Right-Handed
    Weapon: Boomerang
    Innate: Yellow
    
    Mel is Korcha's sister from Guldove.
    
    Lv.3 = Snatch
    Steal your opponent's possessions
    Lv.5 = Doodle
    Use your opponent as a piece of drawing paper
    Lv.7 = Tantrum
    Stamp on ground so hard it causes quakes
    > How To Obtain: Automatically appears at 40 stars.
    
    HOW TO RECRUIT: Choose to save Kid. Chase Mel down when she steals 
                     Kid's elements. Later on when Kid has rejoined the 
                     party, come here and talk to her again.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    MIKI
    
    Age:    19 (Female)
    Origin: S.S. Zelbess
    Height: 5'7"
    Weight: 95 lbs.
    Build:  Slender, Right-Handed
    Weapon: Glove
    Innate: Red
    
    Miki is the lead dancer for the Magical Dreamers.
    
    Lv.3 = HeadBopper
    A dance that's bound to make heads turn!
    Lv.5 = SexyWink
    A lusty look that'll make any foe go gaga
    Lv.7 = DanceOnAir
    Dance in the sky while attacking with air-waves
    > How To Obtain: Automatically appears at 35 stars.
    
    HOW TO RECRUIT: Take Fargo to see Fargo on the S.S. Zelbess. After the 
                     concert and after you clear Marbule of ghosts, return 
                     to the ship and talk to Miki in the diner.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    MOJO/MOJOY
    
    Age:    Unknown (Male)
    Origin: Far East
    Height: 6'3"
    Weight: 20 lbs.
    Build:  Waistless, Dominant Arm Unknown
    Weapon: Glove
    Innate: Black
    
    Mojo is a giant voodoo doll that resides in a house in Arni Village,
    constantly worshiped by the man that lives there.
    
    Lv.3 = VoodooDance
    Perform a mystic dance that curses your foe
    Lv.5 = CartWheel
    Turn into a living Catherine wheel
    Lv.7 = HoodooGuroo
    Lift foe with nail, then drop while spinning
    > How To Obtain: With Mojo in your party, visit the fisherman in Arni
    Village (Home World), where he adopts the name Mojoy. Take him back to
    the other Arni Village and talk to the cat statues Lasery, Aurey,
    Lickey, in that order.
    
    HOW TO RECRUIT: Before leaving for Lizard Rock, get the Shark Tooth 
                     from the fisherman in his basement in Arni Village. In 
                     Another World, show it to him with either Leena or Kid 
                     in the party and Mojo will join as you're leaving.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    NEOFIO
    
    Age:    5 (Female)
    Origin: Viper Manor
    Height: 4'0"
    Weight: 44 lbs.
    Build:  Undefinable, Omnidextrous
    Weapon: Glove
    Innate: Green
    
    NeoFio is the new life-form Luccia has been trying to make. It needs
    the Life Sparkle item to come to life.
    
    Lv.3 = PopPopPop
    Shoot forth a barrage of flower seeds
    Lv.5 = SlurpSlurp
    Send out tendrils to soak up foe's HP
    Lv.7 = BamBamBam
    Gather roots into one limb to slam foe down
    > How To Obtain: Put NeoFio in your party and go to Sky Dragon Isle
    (Home World). Stand in front of the red monster to stop it from chasing
    the butterfly. Go up the mountain, come back down, and press X on the
    red monster, who has eaten the butterfly. The butterflies are spit back
    up and they give you BamBamBam in thanks.
    
    HOW TO RECRUIT: Get the Life Sparkle in the Hydra Marshes (Another 
                     World). Return to Viper Manor's balcony and use it on 
                     the flower in the pool.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    NIKKI
    
    Age:    19 (Male)
    Origin: S.S. Zelbess
    Height: 6'0"
    Weight: 115 lbs.
    Build:  Thin, Right-Handed
    Weapon: Pick
    Innate: Blue
    
    Nikki is the lead singer of the Magical Dreamers. He is one of the
    three people that can guide you to Viper Manor.
    
    Lv.3 = GrandFinale
    Break beloved guitar on foe at performance's end
    Lv.5 = ChillOut
    Play a cool tune that'll freeze your worst critic
    Lv.7 = LimeLight
    Play some heavy metal that'll shake your foes
    > How To Obtain: With Nikki in your party, visit Nikki on the S.S.
    Zelbess in the Home World.
    
    HOW TO RECRUIT: In Termina, board the Magical Dreamers ship and go to 
                     the dressing room. Talk to the manager and Miki will 
                     ask you to find Nikki in the Shadow Forest. Go there 
                     and save Nikki from the Cassowaries. Follow him under 
                     the waterfall and he will join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    NORRIS
    
    Age:    26 (Male)
    Origin: Porre, Zenan
    Height: 5'10"
    Weight: 137 lbs.
    Build:  Average, Right-Handed
    Weapon: Gun
    Innate: Yellow
    
    Norris is a commander in the Porre Army.
    
    Lv.3 = SpiralRay
    Shoot a twisting ray of aura from your pistol
    Lv.5 = SunShower
    Fire aura in the air to cause a rain of bullets
    Lv.7 = TopShot
    Fires a concentrated ball of aura energy
    > How To Obtain: After rescuing Riddel from Viper Manor, return with
    Norris in your party and talk to the other Norris.
    
    HOW TO RECRUIT: Visit the Viper Manor Ruins (Home World) with Radius in 
                     your party and talk to Norris, who is in the basement 
                     prison.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    ORCHA
    
    Age:    44 (Male)
    Origin: Guldove
    Height: 5'7"
    Weight: 203 lbs.
    Build:  Chubby, Right-Handed
    Weapon: Kitchen Utensils
    Innate: Red
    
    Orcha is Viper Manor's cook. The Porre Army is using his "bad side"
    against Riddel, but he recovers and will join the group.
    
    Lv.3 = SpiceOfLife
    Scatter secret spice to make party healthy
    Lv.5 = MysteryMenu
    Turns your foe into the main course
    Lv.7 = DinnerGuest
    Invites the cook to show his other face
    > How To Obtain: Put Orcha at the front of the party and talk to his
    brother Belcha in the restaurant in Arni (Home World).
    
    HOW TO RECRUIT: Joins automatically after defeating him in Viper Manor.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    ORLHA
    
    Age:    23 (Female)
    Origin: Guldove
    Height: 5'5"
    Weight: 119 lbs.
    Build:  Muscular, Left-Handed
    Weapon: Glove
    Innate: Blue
    
    Orlha is the bartender from Guldove who is seeking her long-lost
    sister. She confronts your party, thinking you're sided with Porre.
    
    Lv.3 = Multipunch
    A chain attack inherited by a single child
    Lv.5 = PunchDrunk
    "Drunken Master" attack taught by her parents
    Lv.7 = SisterHoods
    An inherited technique performed by two sisters
    > How To Obtain: With Orlha in your party, speak to Doc in the Home
    World version of Guldove.
    
    HOW TO RECRUIT: Defeat Orlha in Guldove (Another). She gives you a
                     SapphireBrooch. When Serge is reborn, go back to her 
                     and show her the brooch.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    PIERRE
    
    Age:    23 (Male)
    Origin: Termina
    Height: 5'11"
    Weight: 130 lbs.
    Build:  Weakling, Right-Handed
    Weapon: Sword
    Innate: Blue
    
    Pierre is one of the three people that can take you Viper Manor. He may
    seem weak at first, but equipping him with the Hero's equipment found
    throughout the game, he can become a great fighter.
    
    Lv.3 = Medalsome
    Pray upon the legendary Hero's Medal for help
    Lv.5 = FoiledAgain
    Gracefully score a double touch on foe
    Lv.7 = SlapOfCyrus
    A deathblow borrowed from the tough guy Cyrus
    > How To Obtain: Equip Pierre with the Prop Sword.
    
    HOW TO RECRUIT: Talk to Pierre in the back room of Zappa's Smithy 
                     (Another World). Go outside and talk to the boy 
                     running around, and you get the Hero's Medal. Give it 
                     to Pierre and he will join your party and take you to 
                     Viper Manor.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    PIP
    
    Age:    Unknown (Male)
    Origin: Viper Manor Lab
    Height: Unknown
    Weight: Unknown
    Build:  Unknown, Dominant Paw Unknown
    Weapon: Glove
    Innate: Various
    
    Pip is a strange creature that lives in Luccia's lab in Viper Manor. He
    is a unique character, because he evolves into different forms,
    depending on what elements he uses.
    
    Using black, red, green = turns Pip into a devil
    Using white, blue, yellow = turns Pip into an angel
    Using a mix of both = turns Pip into a creature with rainbow wings
    Don't use Pip enough = nothing happens
    
    Lv.3 = Pounce
    Hurl body at foe with all one's might
    Lv.5 = Soothe
    Gently calm party to restore stamina and HP
    Lv.7 = Pounce+4
          > How To Obtain: don't use Pip very much and he will learn it
           Hell'sFury
           Do the "wild thing" and go into a hellish rage
          > How To Obtain: Turn Pip into a devil (see above)
           HeavenCalls
           Just give your opponent a gentle poke
          > How To Obtain: Turn Pip into an angel (see above)
           CanonCannon
          > How To Obtain: Use a mix of both element groups
    
    HOW TO RECRUIT: In Viper Manor, release the lock on Pip's cage. Later 
                     onboard the S.S. Invincible, chase him around the hold 
                     until you corner him. He will join the group.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    POSHUL
    
    Age:    Unknown (Female)
    Origin: Arni
    Height: 3'8"
    Weight: 26 lbs.
    Build:  Roly-poly, Dominanat Paw Unknown
    Weapon: Glove
    Innate: Yellow
    
    Poshul is the lisping pink dog from Arni that loves Heckran Bones.
    
    Lv.3 = K9-Ball
    Curl up into a ball and bounce at foe
    Lv.5 = DoggyDunnit
    Kick up the dirty stuff from pooch's sandbox
    Lv.7 = Unleashed
    Unlock dog collar to unleash pooch power!
    > How To Obtain: After Serge is reborn, return to Arni Village (Home
    World) with Poshul in your party. Talk to Leena on the pier.
    
    HOW TO RECRUIT: Get the Heckran Bone from under the bed in the back of 
                     the kitchen. Give it to Poshul and she will join the 
                     party. If you don't, your only other chance to recruit 
                     her is at Cape Howl. Refuse to join forces with Kid, 
                     and Poshul joins along with Leena the next morning.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    RADIUS
    
    Age:    62 (Male)
    Origin: Zenan Mainland
    Height: 5'8"
    Weight: 119 lbs.
    Build:  Thin, Right-Handed
    Weapon: Staff
    Innate: Green
    
    Radius is a retired Dragoon. In the Home World, he is the chief of Arni
    Village. In Another World, he lives alone on Hermit's Hideaway.
    
    Lv.3 = LongShot
    Hit foe from afar with "Chi" aura
    Lv.5 = QuickDraw
    Swing your staff faster than the eye can see
    Lv.7 = VitalEnergy
    Send waves of "Chi" aura flying at foe
    > How To Obtain: Automatically appears at 35 stars.
    
    HOW TO RECRUIT: When you're playing as Lynx, visit Serge's mother in 
                     Arni (Home World). Radius comes in. Defeat him and he 
                     joins the party.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    RAZZLY
    
    Age:    Unknown (Female)
    Origin: Water Dragon Isle
    Height: 3'7"
    Weight: 11 lbs.
    Build:  Tiny, Dominant Arm Unknown
    Weapon: Rod
    Innate: Green
    
    Razzly is a fairy that is found locked in a cage in Hydra Marshes. Her
    family lives on Water Dragon Isle.
    
    Lv.3 = Raz-Star
    Catch a falling star
    Lv.5 = Raz-Heart
    A gift from the heart
    Lv.7 = Raz-Flower
    Protect friends with flower power
    > How To Obtain: After Serge is reborn, take Razzly to Water Dragon
    Isle (Another World) and talk to her sister Rosetta.
    
    HOW TO RECRUIT: Agree to help Kid. Save her from the Pentapus in Hydra 
                     Marshes (Home World), and she will join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    RIDDEL
    
    Age:    24 (Female)
    Origin: El Nido
    Height: 5'7"
    Weight: 104 lbs.
    Build:  Slender, Right-Handed
    Weapon: Rod
    Innate: White
    
    Riddel is the daughter of General Viper. She has grown up with Dario
    and Glenn. Her Tech Skills are useful in battle, as they all are
    supportive.
    
    Lv.3 = SnakeEyes
    Use the power of White Cobra to heal your party
    Lv.5 = SnakeSkin
    Use the power of White Cobra for protection
    Lv.7 = SnakeFangs
    White Cobra's power will recharge some Elements
    > How To Obtain: Defeat Dario on the Forbidden Island. Riddel must be
    in your party.
    
    HOW TO RECRUIT: Save Riddel from the Porre Army at Viper Manor. Then 
                     visit her at Hermit's Hideaway. Later on, she will 
                     join on the S.S. Invincible.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    SKELLY
    
    Age:    32 (Male)
    Origin: Zenan Mainland
    Height: 6'2"
    Weight: 51 lbs.
    Build:  Boney, Left-Handed
    Weapon: Glove
    Innate: Black
    
    Skelly is a circus skeleton whose parts have been scattered throughout
    the world. In order for him to join, you must find all his bones.
    
    Lv.3 = JugglerVein
    Use special juggling balls to pound foes
    Lv.5 = BalloonLoan
    Boost your strength by blowing a magic balloon
    Lv.7 = OnARoll
    Hop on a huge beach ball and run over foe with it
    > How To Obtain: After Serge is reborn, take Skelly to Termina (Home
    World) and talk to the barmaid.
    
    HOW TO RECRUIT: Find Skelly's parts located in Fossil Valley, Shadow 
                     Forest, Guldove, Hydra Marshes, Water Dragon Isle, and 
                     Isle of the Damned, all located in Another World. Take 
                     them to Skelly's grandma in Termina and she will 
                     reassemble Skelly. Leave and reenter. Talk to Skelly 
                     and he will join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    SNEFF
    
    Age:    53 (Male)
    Origin: Unknown
    Height: 5'6"
    Weight: 139 lbs.
    Build:  Ordinary, Right-Handed
    Weapon: Shot
    Innate: Yellow
    
    Sneff is an old magician who works on the S.S. Zelbess. He has the
    ability to change people into other objects, and he has high debt to
    Fargo from gambling.
    
    Lv.3 = BigDeal
    Swiftly and forcefully throw your pack of cards
    Lv.5 = HPShuffle
    Reorder the digits that make up your HP value
    Lv.7 = SwordTrick
    A new magic trick, the likes of which have never been seen before!
    > How To Obtain: Automatically appears at 35 stars.
    
    HOW TO RECRUIT: Speak with Sneff in his dressing room after defeating 
                     the Sage of Marbule onboard the S.S. Zelbess.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    SPRIGG
    
    Age:    224 (Female)
    Origin: Dimensional Vortex
    Height: 4'4"
    Weight: 86 lbs.
    Build:  Dwarfish, Left-Handed
    Weapon: Staff
    Innate: Green
    
    Found in her house in the Dimensional Vortex, Sprigg is an old lady
    that has the ability to change herself into previously met foes. She
    can equip the Forget-Me-Not Pot to finish off monsters, allowing you
    to use them in the Grand Slam against Janice.
    
    Lv.3 = N/A
    Lv.5 = Doppelgang
    Transforms herself into a previously met foe
    Lv.7 = N/A
    
    HOW TO RECRUIT: In the Dimensional Vortex, shake the berry tree. When 
                     Sprigg runs out of her house, run into it before she 
                     gets back. After resting the night, she joins.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    STARKY
    
    Age:    Unknown (Male)
    Origin: Another Planet
    Height: 2'11"
    Weight: 11 lbs.
    Build:  Alien, Ambidextrous
    Weapon: Gun
    Innate: White
    
    Starky is a little alien that has crash-landed on Earth. In one world,
    his ship is destroyed, but in the other, it's still intact. He is
    useful in getting your party to Terra Tower later in the game.
    
    Lv.3 = StarLight
    Call on Starman Guardian to do special attack MK1
    Lv.5 = StarBurst
    Call on Starman Guardian to do special attack MK2
    Lv.7 = StarStruck
    Call on Starman Guardian to do special attack MK3
    > How To Obtain: After the Terra Tower, put Starky in your party and
    check the hatch inside his ship in the El Nido Triangle (A).
    
    HOW TO RECRUIT: Get the Star Fragment from the El Nido Triangle in the 
                     Home World. Go to Sky Dragon Isle and climb to the 
                     top, where Starky will fight you in his Mega form. 
                     After defeating him, chase him around the area until 
                     you catch him. He will join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    STEENA
    
    Age:    24 (Female)
    Origin: Guldove
    Height: 5'9"
    Weight: 110 lbs.
    Build:  Tall & Slender, Right-Handed
    Weapon: Sword
    Innate: White
    
    Steena resides in the Shrine in Guldove. She provides a lot of
    information on places you want to know about.
    
    Lv.3 = DireaShadow
    Summon the eidolon of the last Shrine Maiden
    Lv.5 = HydraShadow
    Summon the eidolon of a Hydra
    > How To Obtain: Defeat the De-Hydrate at the Hydra Marshes (Home
    World) after Serge is reborn.
    Lv.7 = GaraiShadow
    Summon the eidolon of Garai
    > How To Obtain: Take Steena to Garai's grave in the Isle of the Damned
    (Home World).
    
    HOW TO RECRUIT: Defeat all 6 Dragon Gods, then visit her in the Shrine 
                     in Guldove (Home World).
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    TURNIP
    
    Age:    3 (Male)
    Origin: Hermit's Hideaway
    Height: 4'4"
    Weight: 62 lbs.
    Build:  Round, Right-Rhizomed
    Weapon: Sword
    Innate: Green
    
    Turnip is a strange character that's... well, a turnip!
    
    Lv.3 = VegeChopper
    Leap in air and put all force behind massive cut
    Lv.5 = VegeMight
    Burrow into ground to do uppercut from below
    Lv.7 = VegOut
    A secret power he doesn't talk about...
    > How To Obtain: Put NeoFio and Turnip in your party and return to the
    spot where NeoFio was born.
    
    HOW TO RECRUIT: Use either the Ice Breath or Ice Gun on the hot patch 
                     of ground at Hermit's Hideaway (A). Then put Poshul in 
                     your party and go to the Home World Hermit's Hideaway. 
                     Examine the same spot and Poshul will dig up Turnip.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    VAN
    
    Age:    14 (Male)
    Origin: Termina
    Height: 4'11"
    Weight: 88 lbs.
    Build:  Smallish, Left-Handed
    Weapon: Boomerang
    Innate: Green
    
    Van is the son of his artist father named Gogh. ^_^ In both worlds,
    he's not happy with his life.
    
    Lv.3 = JumpThrow
    A Tech Skill learned from a correspondence course
    Lv.5 = WetPaint
    Throw artist's paintpots all over the place
    Lv.7 = PiggyBoink
    Set your precious piggy bank onto your foe
    > How To Obtain: Automatically appears at 35 stars. To increase the
    power, deposit money into Van's piggy bank at his house.
    
    HOW TO RECRUIT: In Termina (Home), visit Van's house past the smithy. 
                     Inside, witness the conversation involving the 
                     landlord. Say that you are serious about seeking the 
                     Frozen Flame, and Van will join.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    VIPER
    
    Age:    57 (Male)
    Origin: El Nido
    Height: 6'7"
    Weight: 216 lbs.
    Build:  Solid, Right-Handed
    Weapon: Sword
    Innate: Yellow
    
    General Viper is the man who lives in Viper Manor and is highly
    regarded as the ruler of El Nido.
    
    Lv.3 = G-Force
    Utilize gravity's pull to swing sword harder
    Lv.5 = AirForce
    Make huge blades of thin air and hurl them at foes
    Lv.7 = FlagBearer
    Raise the national flag to raise the fighting spirit.
    > How To Obtain: After Serge is reborn, take Viper and bring him to
    Termina (Home) and go to the bar. Go into the back room and examine the
    tapestry there.
    
    HOW TO RECRUIT: Viper joins on the S.S. Invincible after you rescue 
                     Riddel from the Porre Army.
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    ZOAH
    
    Age:    27 (Male)
    Origin: El Nido
    Height: 6'3"
    Weight: 203 lbs.
    Build:  Mammoth, Right-Handed
    Weapon: Glove
    Innate: Yellow
    
    Another of the 4 Dragoon Devas, Zoah is a large person whose face is
    concealed inside a helmet. He is a strong fighter in battle.
    
    Lv.3 = DragonRider
    Jump from your steed to do an elbow-crush dive
    Lv.5 = Gyronimo
    Fly like a helicopter to make a spinning dive
    Lv.7 = Toss&Spike
    Throw foe high in air, then beat him back down
    > How To Obtain: With Zoah in your party, go to his room in Viper Manor
    and open the chest.
    
    HOW TO RECRUIT: Your first opportunity is in Termina before rescuing 
                     Riddel from Viper Manor. If you don't choose him 
                     there, he will join onboard the S.S. Invincible 
                     afterwards.
    -----------------------------------------------------------------------
    
    
    
    ***********************************************************************
    --------------------------- 7. Element List ---------------------------
    ***********************************************************************
    
    There is a wide variety of elements to use in Chrono Cross. This list
    provides you a full list of all elements available to you in the game.
     __________
    |- YELLOW -|__________________________________________________________
    |                                                                     |
    | ELEMENT        LEVEL  EFFECT      DESCRIPTION                       |
    |                                                                     |
    |                         - Attack Elements -                         |
    |                                                                     |
    | Uplift         1/7    1 Foe       Cuts out and drops a block of     |
    |                                    stone on foe                     |
    | ElectroJolt    2/6    1 Foe       Shocks foe with an electrical     |
    |                                    discharge                        |
    | Upheaval       3/5    1 Foe       Spears foe with shards of         |
    |                                    shattered earth                  |
    | ElectroBolt    4/4    1 Foe       Hurls a lightning bolt down on    |
    |                                    your opponent                    |
    | Earthquake     5/3    All Foes    Crushes foes beneath giant stone  |
    |                                    pillars                          |
    | ThundaStorm    6/2    All Foes    Causes a series of thunderbolts   |
    |                                    to appear (yellow only)          |
    |---------------------------------------------------------------------|
    |                         - Summon Elements -                         |
    |                                                                     |
    | Golem          7/2    All Foes    Summons an earth giant to stomp   |
    |                                    on your foes (yellow only)       |
    | ThundaSnake    8/0    All Foes    An electric serpent zaps anything |
    |                                    in its path (yellow only)        |
    |---------------------------------------------------------------------|
    |                        - Healing Elements -                         |
    |                                                                     |
    | x1Brace        2/0    1 Ally      Heals sprains and yellow status   |
    |                                    effects                          |
    | x1Capsule      3/0    1 Ally      Restores HP (medium)              |
    |---------------------------------------------------------------------|
    |                      - Supplemental Elements -                      |
    |                                                                     |
    | TurnYellow     1/7    1 Foe/Ally Turn's foe's attribute/ally's      |
    |                                   attacks yellow                    |
    | AntiGreen      3/5    1 Foe      Temporarily seals green elements   |
    |                                   (yellow only)                     |
    | HiRes          4/4    1 Ally     Temporarily increases your defense |
    | LoRes          4/4    1 Foe      Temporarily decreases foes defense |
    | YellowField    5/3    Everyone   Colors all field attributes        |
    |                                   yellow                            |
    | PhysNegate     6/2    1 Foe      Temporarily nullifies foe's        |
    |                                   physical attacks (yellow only)    |
    |---------------------------------------------------------------------|
    |                          - Trap Elements -                          |
    |                                                                     |
    | V Earthquake   5/0    All Foes   Set trap to catch Earthquake       |
    |                                   element                           |
    | V ThundaStorm  6/0    All Foes   Set trap to catch ThundaStorm      |
    |                                   element                           |
    | V Golem        7/0    All Foes   Set trap to catch *Golem element   |
    |_____________________________________________________________________|
    
     _______
    |- RED -|_____________________________________________________________
    |                                                                     |
    | ELEMENT        LEVEL  EFFECT     DESCRIPTION                        |
    |                                                                     |
    |                         - Attack Elements -                         |
    |                                                                     |
    | Fireball       1/7    1 Foe      Hurls spheres of flames at enemy   |
    | MagmaBomb      2/6    All Foes   Launches a volley of fireballs at  |
    |                                   foes                              |
    | FirePillar     3/5    1 Foe      Burns enemy in a pillar of flames  |
    | MagmaBurst     4/4    1 Foe      Makes lava gush out from beneath   |
    |                                   foe                               |
    | Inferno        5/3    All Foes   Heats air to a burning-hot         |
    |                                   temperature                       |
    | Volcano        6/2    All Foes   Induces an enormous volcanic       |
    |                                   eruption (red only)               |
    |---------------------------------------------------------------------|
    |                         - Summon Elements -                         |
    |                                                                     |
    | RedWolf        7/2    All Foes   Summons a fire wolf to create a    |
    |                                   sea of flames                     |
    | Salamander     8/0    All Foes   Use salamander's breath to         |
    |                                   incinerate foes                   |
    |---------------------------------------------------------------------|
    |                        - Healing Elements -                         |
    |                                                                     |
    | x1Tablet       1/0    1 Ally     Restores HP (small)                |
    | x1Ointment     2/0    1 Ally     Heals burns and red status effects |
    | x1Recharge     6/0    1 Ally     Recovers a used element for re-use |
    |---------------------------------------------------------------------|
    |                     - Supplemental Elements -                       |
    |                                                                     |
    | TurnRed        1/7    1 Foe/Ally Turns foe's attribute/ally's       |
    |                                   attacks red                       |
    | AntiBlue       3/5    1 Foe      Temporarily seals blue elements    |
    | Strengthen     4/4    1 Ally     Temporarily increases your attack  |
    |                                   power                             |
    | Weaken         4/4    1 Foe      Temporarily decreases foe's attack |
    |                                   power                             |
    | RedField       5/3    Everyone   Colors all field attributes red    |
    | NinetyNine     6/2    1 Ally     Temporarily keeps Hit% of basic    |
    |                                   attacks at 99%                    |
    |---------------------------------------------------------------------|
    |                         - Trap Elements -                           |
    |                                                                     |
    | V Inferno      5/0    All Foes   Set trap to catch Inferno element  |
    | V Volcano      6/0    All Foes   Set trap to catch Volcano element  |
    | V RedWolf      7/0    All Foes   Set trap to catch *RedWolf element |
    |_____________________________________________________________________|
    
     __________
    |- GREEN - |__________________________________________________________
    |                                                                     |
    | ELEMENT        LEVEL  EFFECT     DESCRIPTION                        |
    |                                                                     |
    |                         - Attack Elements -                         |
    |                                                                     |
    | Bushwhacker    1/7    1 Foe      Slices foe with a cloud of whirling|
    |                                   leaves                            |
    | AeroSaucer     2/6    1 Foe      Throws blades of razor-sharp air to|
    |                                   slice foe                         |
    | Bushbasher     3/5    1 Foe      Encases foe in a cage of thorny    |
    |                                   bushes                            |
    | AeroBlaster    4/4    1 Foe      Shoots a sonic blast at your foe   |
    | Carnivore      5/3    All Foes   A humongous Venus Flytrap devours  |
    |                                   foes                              |
    | Tornado        6/2    All Foes   Causes a cyclone that batters foes |
    |                                   to bits (green only)              |
    |---------------------------------------------------------------------|
    |                         - Summon Elements -                         |
    |                                                                     |
    | Sonja          7/2    All Foes   Summons a forest dryad to sprinkle |
    |                                   poison dust (green only)          |
    | Genie          8/0    All Foes   A wind djinn blows away your foes  |
    |                                   with a twister (green only)       |
    |---------------------------------------------------------------------|
    |                        - Healing Elements -                         |
    |                                                                     |
    | Heal           2/6    1 Ally     Restores HP (small)                |
    | x1Antidote     2/0    1 Ally     Heals poison and green status      |
    |                                   effects                           |
    | HealAll        4/4    All Allies Restores HP (medium)               |
    | HealPlus       6/2    1 Ally     Restores HP (large) (green only)   |
    |---------------------------------------------------------------------|
    |                     - Supplemental Elements -                       |
    |                                                                     |
    | TurnGreen      1/7    1 Foe/Ally Turns foe's attribute/ally's       |
    |                                   attacks green                     |
    | AntiYellow     3/5    1 Foe      Temporarily seals yellow elements  |
    |                                   (green only)                      |
    | EagleEye       4/4    1 Ally     Temporarily increases your attack  |
    |                                   Hit%                              |
    | BatEye         4/4    1 Foe      Temporarily decreases foe's attack |
    |                                   Hit%                              |
    | GreenField     5/3    Everyone   Colors all field attributes green  |
    | InfoScope      6/2    1 Foe      Detects your opponent's HP data    |
    |                                   (green only)                      |
    |---------------------------------------------------------------------|
    |                         - Trap Elements -                           |
    |                                                                     |
    | V Carnivore    5/0    All Foes   Set trap to catch Carnivore element|
    | V Tornado      6/0    All Foes   Sets trap to catch Tornado element |
    | V Sonja        7/0    All Foes   Sets trap to catch Sonja element   |
    |_____________________________________________________________________|
    
     _________
    |- BLUE - |___________________________________________________________
    |                                                                     |
    | ELEMENT        LEVEL  EFFECT     DESCRIPTION                        |
    |                                                                     |
    |                         - Attack Elements -                         |
    |                                                                     |
    | AquaBeam       1/7    1 Foe      Blasts foe with high-pressure water|
    |                                   stream                            |
    | IceLance       2/6    1 Foe      Hurls an icicle spear at           |
    |                                   unsuspecting foe                  |
    | AquaBall       3/5    1 Foe      Hurls a large sphere of water at   |
    |                                   your opponent                     |
    | IceBlast       4/4    1 Foe      Freezes your foe in a cage of ice  |
    | Deluge         5/3    All Foes   Inundates enemies in icy-cold      |
    |                                   floodwaters                       |
    | Iceberg        6/2    All Foes   Hails large chunks of ice down on  |
    |                                   foes                              |
    |---------------------------------------------------------------------|
    |                         - Summon Elements -                         |
    |                                                                     |
    | FrogPrince     7/2    All Foes   Summons Frog Prince to perform     |
    |                                   water attack                      |
    | BlueWhale      8/0    All Foes   Calls on Neptune's anger to create |
    |                                   a tsunami                         |
    |---------------------------------------------------------------------|
    |                        - Healing Elements -                         |
    |                                                                     |
    | Cure           1/7    1 Ally     Restores HP (small)                |
    | x1Medicine     2/0    1 Ally     Heals the flu and blue status      |
    |                                   effects                           |
    | CurePlus       3/5    1 Ally     Restores HP (medium)               |
    | CureAll        5/3    All Allies Restores HP (large) (blue only)    |
    |---------------------------------------------------------------------|
    |                     - Supplemental Elements -                       |
    |                                                                     |
    | TurnBlue       1/7    1 Foe/Ally Turns foe's attribute/ally's       |
    |                                   attacks blue                      |
    | AntiRed        3/5    1 Foe      Temporarily seals red elements     |
    |                                   (blue only)                       |
    | Nimble         4/4    1 Ally     Temporarily increases physical     |
    |                                   Evade%                            |
    | Numble         4/4    1 Foe      Temporarily decreases physical     |
    |                                   Evade%                            |
    | BlueField      5/3    Everyone   Colors all field attributes blue   |
    | Vigora         6/2    1 Ally     Temporarily stops your stamina from|
    |                                   decreasing                        |
    |---------------------------------------------------------------------|
    |                         - Trap Elements -                           |
    |                                                                     |
    | V Deluge       5/0    All Foes   Set trap to catch Deluge element   |
    | V Iceberg      6/0    All Foes   Set trap to catch Iceberg element  |
    | V FrogPrince   7/0    All Foes   Set trap to catch FrogPrince element
    |_____________________________________________________________________|
    
     _________
    |- BLACK -|___________________________________________________________
    |                                                                     |
    | ELEMENT        LEVEL  EFFECT     DESCRIPTION                        |
    |                                                                     |
    |                         - Attack Elements -                         |
    |                                                                     |
    | GravityBlow    1/7    1 Foe      Blows away foe with a ball of pure |
    |                                   gravity                           |
    | HellSoul       2/0    1 Foe      Attempts to remove the soul from   |
    |                                   foe's body                        |
    | Gravitonne     3/5    All Foes   Crushes foes with a supergravity   |
    |                                   field                             |
    | HellBound      4/0    1 Foe      Sends your enemy on a trip to hell |
    | FreeFall       5/3    1 Foe      Drops foe from the sky at          |
    |                                   supersonic speed                  |
    | Revenge        5/3    1 Foe      Shifts your status effects onto    |
    |                                   enemy (black only)                |
    | BlackHole      6/2    All Foes   Sucks everything in the area into  |
    |                                   a super-vacuum (black only)       |
    |---------------------------------------------------------------------|
    |                         - Summon Elements -                         |
    |                                                                     |
    | MotherShip     7/1    All Foes   Contacts a spaceship to blast foes |
    |                                   to pieces (black only)            |
    | GrimReaper     8/0    All Foes   Summons Death to wreak doom and    |
    |                                   destruction (black only)          |
    |---------------------------------------------------------------------|
    |                        - Healing Elements -                         |
    |                                                                     |
    | x1BlackOut     2/0    1 Ally     Removes black status effects       |
    | x1Nostrum      6/0    1 Ally     Restores HP (large)                |
    |---------------------------------------------------------------------|
    |                     - Supplemental Elements -                       |
    |                                                                     |
    | TurnBlack      1/7    1 Foe/Ally Turns foe's attribute/ally's       |
    |                                   attacks black                     |
    | AntiWhite      3/5    1 Foe      Temporarily seals white elements   |
    |                                   (black only)                      |
    | Genius         4/4    1 Ally     Temporarily increases your magical |
    |                                   power                             |
    | Imbecile       4/4    1 Foe      Temporarily decreases foe's magical|
    |                                   power                             |
    | SealAll        6/2    Everyone   Temporarily stops everyone's       |
    |                                   elements (black only)             |
    | Diminish       6/2    Everyone   Temporarily halves elemental damage|
    |---------------------------------------------------------------------|
    |                         - Trap Elements -                           |
    |                                                                     |
    | V FreeFall     5/0    All Foes   Set trap to catch FreeFall element |
    | V BlackHole    6/0    All Foes   Set trap to catch BlackHole element|
    | V MotherShip   7/0    All Foes   Set trap to catch MotherShip element
    |_____________________________________________________________________|
    
     _________
    |- WHITE -|___________________________________________________________
    |                                                                     |
    | ELEMENT        LEVEL  EFFECT     DESCRIPTION                        |
    |                                                                     |
    |                         - Attack Elements -                         |
    |                                                                     |
    | PhotonRay      1/7    1 Foe      Shoots a bright laser beam at your |
    |                                   opponent                          |
    | Meteorite      2/6    1 Foe      Drops a comet down on an           |
    |                                   unsuspecting foe's head           |
    | PhotonBeam     3/5    1 Foe      Bombards enemy with an             |
    |                                   extra-powerful laser              |
    | MeteorShower   4/4    All Foes   Hurls several large asteroids at   |
    |                                   foes                              |
    | HolyLight      5/3    All Foes   Casts a holy circle (annihilates   |
    |                                   undead)                           |
    | UltraNova      6/2    All Foes   Causes an explosion of high-density|
    |                                   energy (white only)               |
    |---------------------------------------------------------------------|
    |                         - Summon Elements -                         |
    |                                                                     |
    | Unicorn        7/1    All Allies Holy horse's prayer raises Def and |
    |                                   Mag Def                           |
    | Saints         8/0    Everyone   Army of angels attacks foes and    |
    |                                   heals party                       |
    |---------------------------------------------------------------------|
    |                        - Healing Elements -                         |
    |                                                                     |
    | Revive         1/7    1 Ally     Recovers friend from incapicitated |
    |                                   status                            |
    | x1WhiteOut     2/0    1 Ally     Removes white status effects       |
    | RecoverAll     3/5    All Allies Restores HP (medium)               |
    | Purify         4/4    1 Ally     Removes all status effects         |
    | x1Panacea      4/0    1 Ally     Removes all status effects         |
    | FullRevival    5/3    All Allies Recovers incapacitated status and  |
    |                                   heals all HP (white only)         |
    | HolyHealing    6/2    All Allies Restores all HP and removes status |
    |                                   effects                           |
    |---------------------------------------------------------------------|
    |                     - Supplemental Elements -                       |
    |                                                                     |
    | TurnWhite      1/7    1 Foe/Ally Turns foe's attribute/ally's       |
    |                                   attacks white                     |
    | AntiBlack      3/5    1 Foe      Temporarily seals black elements   |
    |                                   (white only)                      |
    | StrongMinded   4/4    1 Ally     Temporarily increases your magical |
    |                                   defense                           |
    | WeakMinded     4/4    1 Foe      Temporarily decreases foe's magical|
    |                                   defense                           |
    | Magnify        6/2    Everyone   Temporarily increases element      |
    |                                   damage by 1.5                     |
    | MagNegate      6/2    1 Foe      Temporarily nullifies foe's magic  |
    |                                   attacks (white only)              |
    |---------------------------------------------------------------------|
    |                         - Trap Elements -                           |
    |                                                                     |
    | V HolyLight    5/0    All Foes   Set trap to catch HolyLight element|
    | V UltraNova    6/0    All Foes   Set trap to catch UltraNova element|
    | V Unicorn      7/0    All Foes   Set trap to catch Unicorn element  |
    |_____________________________________________________________________|
    
     ____________
    |- RAINBOW - |________________________________________________________
    |                                                                     |
    | ChronoCross    8/7    Everyone   Long-lost Element of 7th color     |
    |                                   attribute                         |
    |_____________________________________________________________________|
    
    
    
    ***********************************************************************
    ---------------------------- 8. Item Lists ----------------------------
    ***********************************************************************
    
    =======================================================================
    ---------------------- WEAPONS/ARMOR/ACCESSORIES ----------------------
    =======================================================================
    ------------------------------ WEAPONS --------------------------------
    -----------------------------------------------------------------------
    - Swallow -                                        used by: Serge, Lynx
    
    NAME             ATK  HIT%  MATERIALS                   $ TO ASSEMBLE
    Sea Swallow      60   85    N/A                         N/A
    Copper Swallow   62   86    1 Copper, 1 Humour          $100
    Steel Swallow    65   87    1 Iron, 1 Humour, 1 Feather $420
    Silver Swallow   68   87    1 Mythril, 1 Eyeball,
                                 1 Humour, 1 Feather        $1600
    Stone Swallow    72   88    1 Denadorite, 1 Humour,
                                 2 Feather, 2 Scale         $7980
    Mastermune       75   89    N/A                         N/A
    Spectra Swallow  77   89    1 Rainbow Shell, 1 Feather,
                                 1 Scale, 1 Shiny Ember,
                                 1 Shiny Dew, 1 Shiny Leaf,
                                 1 Shiny Sand, 1 Shiny Salt,
                                 1 Shiny Soot               $21600
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Dagger -                                                 used by: Kid
    
    NAME               ATK  HIT%  MATERIALS                 $ TO ASSEMBLE
    Ivory Dagger       50   89    1 Bone, 1 Fang            $40
    Bronze Dagger      52   90    1 Copper, 1 Humour,1 Fang $150
    Iron Dagger        55   91    1 Iron, 1 Humour, 1 Fang  $420
    Mythril Dagger     58   91    1 Mythril, 1 Humour,
                                   1 Fang                   $1200
    Denadorite Dagger  62   92    1 Denadorite, 2 Humour,
                                   1 Feather, 1 Fang        $7980
    Prism Dagger       69   93    1 Rainbow Shell, 1 Feather,
                                   1 Fang, 1 Shiny Ember,
                                   1 Shiny Dew, 1 Shiny Leaf,
                                   1 Shiny Sand, 1 Shiny Salt,
                                   1 Shiny Soot             $21600
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Glove -    used by: Draggy, Greco, Grobyc, Marcy, Miki, Mojo, NeoFio,
                                           Orlha, Pip, Poshul, Skelly, Zoah
    NAME            ATK  HIT%  MATERIALS                    $ TO ASSEMBLE
    Bone Glove      47   85    1 Bone, 1 Leather            $40
    Bronze Glove    49   86    1 Copper, 1 Humour,1 Leather $150
    Iron Glove      52   87    1 Iron, 1 Humour, 1 Leather  $420
    Mythril Glove   55   87    1 Mythril, 1 Humour,
                                1 Leather, 1 Fang           $1600
    Granite Glove   59   88    1 Denadorite, 1 Humour,
                                2 Leather, 2 Fang           $7980
    Spectral Glove  64   89    1 Rainbow Shell, 1 Humour,
                                1 Leather, 1 Fang,
                                1 Shiny Ember, 1 Shiny Dew,
                                1 Shiny Leaf, 1 Shiny Sand,
                                1 Shiny Salt, 1 Shiny Soot  $24000
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Sword -          used by: Fargo, Glenn, Pierre, Steena, Turnip, Viper
    
    NAME            ATK  HIT%  MATERIALS                    $ TO ASSEMBLE
    Bone Sword      36   82    1 Bone, 1 Leather            N/A
    Bronze Sword    38   83    1 Copper, 1 Humour,1 Leather $150
    Steel Sword     41   84    1 Iron, 1 Humour, 1 Leather  $420
    Silver Sword    44   84    1 Mythril, 1 Humour,
                                1 Leather                   $1200
    Stone Sword     48   85    1 Denadorite, 2 Humour,
                                2 Leather, 1 Screw          $7980
    Spectral Sword  53   86    1 Rainbow Shell, 1 Humour,
                                1 Leather, 1 Screw,
                                1 Shiny Ember, 1 Shiny Dew,
                                1 Shiny Leaf, 1 Shiny Sand,
                                1 Shiny Salt, 1 Shiny Soot  $24000
    Viper's Venom   51   82    N/A (for Viper only)         N/A
    Slasher         51   86    N/A                          N/A
    Hero's Blade    39   86    N/A                          N/A
    Einlanzer (x1)  49   86    N/A (for Glenn only)         N/A
    Einlanzer (x2)  54   86    N/A (for Glenn only)         N/A
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Axes/Hammers -                    used by: Funguy, Karsh, Leah, Zappa
    
    NAME         ATK  HIT%  MATERIALS                       $ TO ASSEMBLE
    Bone Axe     51   82    1 Bone, 1 Copper, 1 Fang        N/A
    Iron Axe     56   83    1 Copper, 1 Humour, 1 Iron,
                             1 Fang                         $560
    Silver Axe   59   84    1 Copper, 1 Mythril, 1 Humour,
                             1 Fang, 1 Screw                $2000
    Stone Axe    63   85    1 Copper, 1 Denadorite,
                             1 Humour, 2 Fang, 1 Screw      $7980
    Rainbow Axe  68   85    1 Copper, 1 Rainbow Shell,
                             1 Humour, 1 Fang,
                             1 Shiny Ember, 1 Shiny Dew,
                             1 Shiny Leaf, 1 Shiny Sand,
                             1 Shiny Salt, 1 Shiny Soot     $24000
    Great Hammer 60   87    1 Copper, 1 Iron, 1 Mythril,
                             1 Eyeball, 1 Fang, 1 Screw     N/A
    Master Hammer66   87    1 Bone, 1 Copper, 1 Iron,
                             1 Mythril, 1 Denadorite,
                             1 Eyeball, 1 Fang, 1 Screw     $10000
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Shot/Card Deck -                   used by: Doc, Harle, Luccia, Sneff
    
    NAME           ATK  HIT%  MATERIALS                     $ TO ASSEMBLE
    Bronze Shot    48   84    1 Copper, 1 Humour, 1 Feather $150
    Steel Shot     51   85    1 Iron, 1 Humour, 1 Feather   $420
    Silver Shot    54   85    1 Mythril, 1 Humour,
                               1 Feather, 1 Scale           $1600
    Stone Shot     58   86    1 Denadorite, 2 Humour,
                               2 Feather, 1 Scale           $7980
    Prism Pellets  63   87    1 Rainbow Shell, 1 Humour,
                               1 Feather, 1 Scale,
                               1 Shiny Ember, 1 Shiny Dew,
                               1 Shiny Leaf, 1 Shiny Sand,
                               1 Shiny Salt, 1 Shiny Soot   $24000
    Private Deck   58   87    1 Mythril, 3 Eyeball, 3 Fur   N/A
    Pack of Lies   63   87    1 Denadorite, 6 Eyeball,6 Fur N/A
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Rod -                                  used by: Guile, Razzly, Riddel
    
    NAME            ATK  HIT%  MATERIALS                    $ TO ASSEMBLE
    Porcelain Rod   40   85    1 Bone, 1 Eyeball            N/A
    Brass Rod       42   84    1 Copper, 1 Eyeball,1 Humour $150
    Iron Rod        45   85    1 Iron, 1 Eyeball, 1 Humour  $420
    Mythril Rod     48   85    1 Mythril, 1 Eyeball,
                                1 Humour, 1 Screw           $1600
    Denadorite Rod  52   86    1 Denadorite, 1 Eyeball,
                                1 Humour, 1 Feather,2 Screw $7980
    Floral Rod      56   85    N/A                          N/A
    Rainbow Rod     57   87    1 Rainbow Shell, 1 Eyeball,
                                1 Screw, 1 Shiny Ember,
                                1 Shiny Dew, 1 Shiny Leaf,
                                1 Shiny Sand, 1 Shiny Salt,
                                1 Shiny Soot                $21600
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Kitchen Utensils -                       used by: Leena, Macha, Orcha
    
    NAME           ATK  HIT%  MATERIALS                     $ TO ASSEMBLE
    Spatula Ca20   51   85    1 Bone, 1 Carapace            N/A
    Besom Cu29     53   86    1 Copper, 1 Humour,1 Carapace $150
    Ladle Fe26     56   87    1 Iron, 1 Humour, 1 Carapace  $420
    Frypan Ag47    59   87    1 Mythril, 1 Fur, 1 Humour,
                               1 Carapace                   $1600
    Saucepan Si02  63   88    1 Denadorite, 2 Humour, 1 Fur,
                               2 Carapace                   $7980
    Crystalpan C6  65   89    1 Rainbow Shell, 1 Humour,
                               1 Fur, 1 Carapace,
                               1 Shiny Ember, 1 Shiny Dew,
                               1 Shiny Leaf, 1 Shiny Sand,
                               1 Shiny Salt, 1 Shiny Soot   $24000
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Staff -                                       used by: Radius, Sprigg
    
    NAME            ATK  HIT%  MATERIALS                    $ TO ASSEMBLE
    Silver Staff    54   91    1 Mythril, 1 Eyeball,
                                1 Humour                    $1200
    Stone Staff     58   92    1 Denadorite, 1 Eyeball      $2660
    Spectral Staff  63   93    1 Rainbow Shell, 1 Eyeball,
                                1 Shiny Ember, 1 Shiny Dew,
                                1 Shiny Leaf, 1 Shiny Sand,
                                1 Shiny Salt, 1 Shiny Soot  $19200
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Gun -                                         used by: Norris, Starky
    
    NAME            ATK  HIT%  MATERIALS                    $ TO ASSEMBLE
    Ferrous Gun     58   87    1 Copper, 1 Iron, 1 Humour,
                                1 Screw                     N/A
    Argent Gun      61   87    1 Copper, 1 Mythril,
                                1 Eyeball, 1 Humour,1 Screw $2000
    Shockwave Gun   63   89    N/A                          N/A
    Denadorite Gun  65   88    1 Copper, 1 Denadorite,
                                2 Scale, 2 Screw            $7980
    Plasma Pistol   69   89    N/A (for Starky only)        N/A
    Spectral Gun    70   89    1 Rainbow Shell, 1 Copper,
                                1 Scale, 1 Screw,
                                1 Shiny Ember, 1 Shiny Dew,
                                1 Shiny Leaf, 1 Shiny Sand,
                                1 Shiny Salt, 1 Shiny Soot  $24000
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Pick -                                         used by: Irenes, Nikki
    
    NAME            ATK  HIT%  MATERIALS                    $ TO ASSEMBLE
    Porcelain Pick  48   89    1 Bone, 1 Fur                N/A
    Brass Pick      50   90    1 Copper, 1 Feather, 1 Fur   $150
    Iron Pick       53   91    1 Iron, 1 Feather, 1 Fur     $420
    Mythril Pick    56   91    1 Mythril, 1 Eyeball, 1 Fur,
                                1 Feather                   $1600
    Pebble Pick     60   92    1 Denadorite, 1 Eyeball,
                                2 Feather, 2 Fur            $7980
    Prism Pick      65   93    1 Rainbow Shell, 2 Feather,
                                1 Fur, 1 Shiny Ember,
                                1 Shiny Dew, 1 Shiny Leaf,
                                1 Shiny Sand, 1 Shiny Salt,
                                1 Shiny Soot                $24000
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Boomerang -                                         used by: Mel, Van
    
    NAME        ATK  HIT%  MATERIALS                        $ TO ASSEMBLE
    Steelrang   50   84    1 Iron, 1 Feather, 1 Scale       $420
    Silverang   53   84    1 Mythril, 1 Feather, 1 Scale,
                            1 Fur                           $1600
    Rockerang   57   85    1 Denadorite, 2 Feather, 2 Scale,
                            2 Fur                           $7980
    Prismarang  62   86    1 Rainbow Shell, 1 Feather,
                            1 Scale, 1 Fur, 1 Shiny Ember,
                            1 Shiny Dew, 1 Shiny Leaf,
                            1 Shiny Sand, 1 Shiny Salt,
                            1 Shiny Soot                    $24000
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Fishing Lures -                                       used by: Korcha
    
    NAME          ATK  HIT%  MATERIALS                      $ TO ASSEMBLE
    Bronze Lure   52   86    1 Bone, 1 Copper, 1 Scale,
                              1 Seed                        N/A
    Iron Lure     55   87    1 Bone, 1 Iron, 1 Scale,1 Seed $560
    Mythril Lure  58   87    1 Bone, 1 Mythril, 1 Scale,
                              1 Seed                        $1600
    Stone Lure    62   88    1 Bone, 1 Denadorite, 2 Scale,
                              2 Seed                        $7980
    Prism Lure    67   89    1 Bone, 1 Rainbow Shell,
                              1 Scale, 1 Seed,
                              1 Shiny Ember, 1 Shiny Dew,
                              1 Shiny Leaf, 1 Shiny Sand,
                              1 Shiny Salt, 1 Shiny Soot    $24000
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Carrot -                                              used by: Janice
    
    NAME            ATK  HIT%  MATERIALS                    $ TO ASSEMBLE
    Carrot          61   93    N/A                          N/A
    Betta Carotene  67   93    1 Rainbow Shell, 4 Seed,
                                1 Shiny Ember, 1 Shiny Dew,
                                1 Shiny Leaf, 1 Shiny Sand,
                                1 Shiny Salt, 1 Shiny Soot  N/A
    -----------------------------------------------------------------------
    
    -------------------------------- ARMOR --------------------------------
    -----------------------------------------------------------------------
    - Vests -
    
    NAME          DEF  MDEF  EVD%  MATERIALS                $ TO ASSEMBLE
    Ivory Vest    36   24    -     1 Bone, 1 Fur            $40
    Bronze Vest   38   26    -     1 Copper, 1 Fur          $100
    Iron Vest     41   28    -     1 Iron, 1 Fur, 1 Fang    $420
    Mythril Vest  44   31    -     1 Mythril, 1 Fur, 1 Fang $1200
    Stone Vest    47   34    -     1 Denadorite, 1 Fur,
                                    1 Fang                  $3990
    Prism Vest    50   36    -     1 Rainbow Shell, 1 Fur,
                                    1 Fang, 1 Carapace,
                                    1 Shiny Ember,
                                    1 Shiny Dew, 1 Shiny Leaf,
                                    1 Shiny Sand            $19200
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Mail -
    
    NAME          DEF  MDEF  EVD%  MATERIALS                $ TO ASSEMBLE
    Ivory Mail    +1   +1    -3%   1 Bone, 1 Humour,1 Scale $60
    Bronze Mail   +3   +3    -3%   1 Bone, 1 Copper,
                                    1 Humour, 1 Fur         $200
    Iron Mail     +6   +6    -3%   1 Copper, 1 Iron,
                                    1 Humour, 1 Leather     $560
    Mythril Mail  +9   +8    -3%   1 Iron, 1 Mythril,
                                    1 Humour, 1 Leather,
                                    1 Carapace              $2000
    Stone Mail    +12  +12   -3%   1 Mythril, 1 Denadorite,
                                    1 Humour, 2 Leather,
                                    2 Carapace              $9310
    Prism Mail    +16  +14   -3%   1 Denadorite,
                                   1 Rainbow Shell, 1 Leather,
                                   1 Carapace, 1 Shiny Ember,
                                   1 Shiny Dew, 1 Shiny Leaf,
                                   1 Shiny Sand, 1 Shiny Salt,
                                   1 Shiny Soot             $24000
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Plates -
    -----------------------------------------------------------------------
    Name:         Blue Plate
    Stat Changes: Def+7, MDef+4, Evd-3%
    Materials:    2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace,
                  1 Screw, 2 Shiny Ember, 1 Shiny Dew
    Notes:        Absorbs blue element damage
    -----------------------------------------------------------------------
    Name:         Yellow Plate
    Stat Changes: Def+7, MDef+4, Evd-3%
    Materials:    2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace,
                  1 Screw, 2 Shiny Leaf, 1 Shiny Sand
    Notes:        Absorbs yellow element damage
    -----------------------------------------------------------------------
    Name:         Green Plate
    Stat Changes: Def+7, MDef+4, Evd-3%
    Materials:    2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace,
                  1 Screw, 1 Shiny Leaf, 2 Shiny Sand
    Notes:        Absorbs green element damage
    -----------------------------------------------------------------------
    Name:         Red Plate
    Stat Changes: Def+7, MDef+4, Evd-3%
    Materials:    2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace,
                  1 Screw, 1 Shiny Ember, 2 Shiny Dew
    Notes:        Absorbs red element damage
    -----------------------------------------------------------------------
    Name:         Black Plate
    Stat Changes: Def+7, MDef+4, Evd-3%
    Materials:    2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace,
                  1 Screw, 2 Shiny Salt, 1 Shiny Soot
    Notes:        Absorbs black element damage
    -----------------------------------------------------------------------
    Name:         White Plate
    Stat Changes: Def+7, MDef+4, Evd-3%
    Materials:    2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 Carapace,
                  1 Screw, 1 Shiny Salt, 2 Shiny Soot
    Notes:        Absorbs white element damage
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Suits/Capes -
    -----------------------------------------------------------------------
    Name:         Energizer Suit
    Stat Changes: Def+6, MDef+4, Evd-3%
    Materials:    1 Copper, 1 Iron, 1 Mythril, 4 Feather, 4 Scale,
                  2 Leather, 1 Shiny Salt
    Notes:        Automatically recovers the user's HP
    -----------------------------------------------------------------------
    Name:         Wisp Cape
    Stat Changes: Def+4, MDef+3, Evd+12%
    Materials:    1 Bone, 1 Copper, 2 Leather, 2 Seed
    Notes:        Children's size only
    -----------------------------------------------------------------------
    Name:         Cloud Cape
    Stat Changes: Def+7, MDef+6, Evd+15%
    Materials:    1 Bone, 1 Iron, 2 Carapace, 2 Seed
    Notes:        Children's size only
    -----------------------------------------------------------------------
    Name:         Stardust Cape
    Stat Changes: Def+9, MDef+8, Evd+11%
    Materials:    1 Bone, 1 Mythril, 2 Screw, 2 Seed
    Notes:        Children's size only
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    - Dresses -
    -----------------------------------------------------------------------
    Name:         Feathery Dress
    Stat Changes: Def+2, MDef+4, Evd-3%
    Materials:    1 Bone, 1 Copper, 4 Feather, 2 Fur
    Notes:        For female use only!
    -----------------------------------------------------------------------
    Name:         Scaley Dress
    Stat Changes: Def+4, MDef+6, Evd-3%
    Materials:    1 Bone, 1 Iron, 4 Scale, 2 Fur
    Notes:        For female use only!
    -----------------------------------------------------------------------
    Name:         Carapace Dress
    Stat Changes: Def+6, MDef+8, Evd-3%
    Materials:    1 Bone, 1 Mythril, 2 Fur, 4 Leather
    Notes:        For female use only!
    -----------------------------------------------------------------------
    Name:         Screwy Dress
    Stat Changes: Def+8, MDef+10, Evd-3%
    Materials:    1 Bone, 1 Denadorite, 4 Feather, 4 Scale, 2 Fur,
                  4 Leather
    Notes:        For female use only! (Or for the closet crossdresser...?)
    -----------------------------------------------------------------------
    Name:         Diva Dress
    Stat Changes: Def+10, MDef+12, Evd-3%
    Materials:    1 Bone, 1 Mythril, 1 Denadorite, 2 Feather, 2 Scale,
                  2 Fur, 2 Leather
    Notes:        For female use only!
    -----------------------------------------------------------------------
    
    
    ----------------------------- ACCESSORIES -----------------------------
    -----------------------------------------------------------------------
    Name:         Ivory Helmet
    Stat Changes: Def+1, MDef+1
    Materials:    1 Bone, 1 Screw
    Price:        $40
    -----------------------------------------------------------------------
    Name:         Bronze Helmet
    Stat Changes: Def+2, MDef+1
    Materials:    1 Copper, 1 Screw
    Price:        $100
    -----------------------------------------------------------------------
    Name:         Iron Helmet
    Stat Changes: Def+3, M.Def+1
    Materials:    1 Iron, 1 Fang, 1 Screw
    Price:        $200
    -----------------------------------------------------------------------
    Name:         Mythril Helmet
    Stat Changes: Def+4, M.Def+2
    Materials:    1 Mythril, 1 Leather, 1 Fang, 1 Screw
    Price:        $1600
    -----------------------------------------------------------------------
    Name:         Stone Helmet
    Stat Changes: Def+5, M.Def+2
    Materials:    1 Denadorite, 1 Scale, 1 Leather, 1 Fang, 1 Screw
    Price:        6650
    -----------------------------------------------------------------------
    Name:         Prism Helmet
    Stat Changes: Def+6, M.Def+3
    Materials:    1 Rainbow Shell, 1 Fang, 1 Screw, 1 Shiny Ember,
                  1 Shiny Dew, 1 Shiny Leaf, 1 Shiny Sand
    Price:        $16800
    -----------------------------------------------------------------------
    Name:         Antitoxinal Cap
    Stat Changes: Def+1, M.Def+1
    Materials:    1 Copper, 1 Shiny Leaf
    Notes:        Protection against poison
    -----------------------------------------------------------------------
    Name:         Antiviral Cap
    Stat Changes: Def+1, M.Def+1
    Materials:    1 Copper, 1 Shiny Dew
    Notes:        Protection against the flu
    -----------------------------------------------------------------------
    Name:         Plaster Cap
    Stat Changes: Def+1, M.Def+1
    Materials:    1 Copper, 1 Shiny Dew
    Notes:        Protection against sprains
    -----------------------------------------------------------------------
    Name:         Poultice Cap
    Stat Changes: Def+1, M.Def+1
    Materials:    1 Coper, 1 Shiny Sand
    Notes:        Protection against burns
    -----------------------------------------------------------------------
    MAGIC DEFENSE INCREASING
    
    Name:         Trashy Tiara
    Stat Changes: M.Def+1
    Materials:    1 Bone, 1 Eyeball, 1 Humour, 1 Feather, 1 Scale, 1 Fur,
                  1 Leather, 1 Fang, 1 Carapace, 1 Screw, 1 Seed
    Notes:        A dirty, old headdress. (female use only)
    -----------------------------------------------------------------------
    Name:         Golden Tiara
    Stat Changes: M.Def+1
    Materials:    1 Copper, 1 Iron, 1 Mythril
    Notes:        A glittering headdress. (female use only)
    -----------------------------------------------------------------------
    MISCELLANEOUS
    
    Name:         Flea Vest
    Stat Changes: M.Def+13
    Materials:    1 Mythril, 10 Feather
    Notes:        Flea's undershirt makes him look feminine. (But you can 
                  wear it on your head!)
    -----------------------------------------------------------------------
    Name:         Ozzie Pants
    Stat Changes: Def+13
    Materials:    1 Denadorite, 10 Fur
    Notes:        Ozzie's striped undershorts. (But you can wear them on
                  your head if you prefer!)
    -----------------------------------------------------------------------
    ATTACK-INCREASING
    
    Name:         Power Glove
    Stat Changes: Atk+1
    Materials:    1 Copper, 1 Fang
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Dragoon Gauntlet
    Stat Changes: Atk+3
    Materials:    1 Iron, 2 Fang
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Power Seal
    Stat Changes: Atk+5
    Materials:    1 Mythril, 3 Fang
    Notes:        -
    -----------------------------------------------------------------------
    DEFENSE-INCREASING
    
    Name:         Knee Pad
    Stat Changes: Def+1
    Materials:    1 Copper, 1 Leather
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Elbow Pad
    Stat Changes: Def+3
    Materials:    1 Iron, 2 Leather
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Waist Pad
    Stat Changes: Def+5
    Materials:    1 Mythril, 3 Leather
    Notes:        -
    -----------------------------------------------------------------------
    MAGIC-INCREASING
    
    Name:         Magic Ring
    Stat Changes: Magic+1
    Materials:    1 Copper, 1 Scale
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Sky Djinn Ring
    Stat Changes: Magic+2
    Materials:    1 Iron, 2 Scale
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Magic Seal
    Stat Changes: Magic+4
    Materials:    1 Mythril, 3 Scale
    Notes:        -
    -----------------------------------------------------------------------
    MORE MAGIC DEFENSE-INCREASING
    
    Name:         Silver Pendant
    Stat Changes: M.Def+1
    Materials:    1 Copper, 1 Carapace
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Gold Pendant
    Stat Changes: M.Def+2
    Materials:    1 Iron, 2 Carapace
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Memento Pendant
    Stat Changes: M.Def+4
    Materials:    n/a
    Notes:        -
    -----------------------------------------------------------------------
    HIT%-INCREASING
    
    Name:         Silver Loupe
    Stat Changes: Hit+2%
    Materials:    1 Copper, 1 Fur
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Sight Scope
    Stat Changes: Hit+3%
    Materials:    1 Iron, 2 Fur
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Third Eye
    Stat Changes: Hit+4%
    Materials:    1 Mythril, 3 Fur
    Notes:        -
    -----------------------------------------------------------------------
    EVASION%-INCREASING
    
    Name:         Dancing Shoes
    Stat Changes: Evd+6%
    Materials:    1 Copper, 1 Feather
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Kung-Fu Shoes
    Stat Changes: Evd+12%
    Materials:    1 Iron, 2 Feather
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Winged Shoes
    Stat Changes: Evd+18%
    Materials:    1 Mythril, 3 Feather
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Hero's Medal
    Stat Changes: Evd+24%
    Materials:    n/a
    Notes:        One part of the 3-piece hero's collection. Proves the 
                  wearer is a true hero. (Pierre only)
    -----------------------------------------------------------------------
    MULTIPLE STAT-INCREASING
    
    Name:         Dragoon's Honor
    Stat Changes: Atk+1, Hit+2%, Magic+1
    Materials:    1 Mythril, 2 Scale, 2 Fur, 2 Fang
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Dragoon's Glory
    Stat Changes: Atk+3, Hit+3%, Magic+2
    Materials:    1 Denadorite, 2 Scale, 2 Fur, 2 Fang
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Defender
    Stat Changes: Def+1, Evd+6%, M.Def+1
    Materials:    1 Mythril, 2 Feather, 2 Leather, 2 Carapace
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Defender Plus
    Stat Changes: Def+3, Evd+12%, M.Def+2
    Materials:    1 Denadorite, 2 Feather, 2 Leather, 2 Carapace
    Notes:        -
    -----------------------------------------------------------------------
    Name:         Hero's Shield
    Stat Changes: Def+1, M.Def+1
    Materials:    n/a
    Notes:        One part of the 3-piece hero's collection. (Pierre only)
    -----------------------------------------------------------------------
    MISCELLANEOUS
    
    Name:         Silver Earring
    Stat Changes: -
    Materials:    1 Iron, 2 Humour
    Notes:        Increases the amount of HP you have during battle.
    -----------------------------------------------------------------------
    Name:         Gold Earring
    Stat Changes: -
    Materials:    1 Mythril, 3 Humour
    Notes:        Increases the amount of HP you have during battle.
    -----------------------------------------------------------------------
    Name:         Earring of Light
    Stat Changes: -
    Materials:    1 Denadorite, 4 Humour
    Notes:        Increases the amount of HP you have during battle.
    -----------------------------------------------------------------------
    Name:         Earring of Hope
    Stat Changes: -
    Materials:    1 Iron, 1 Mythril, 1 Denadorite, 5 Humour
    Notes:        Increases the amount of HP you have during battle.
    -----------------------------------------------------------------------
    Name:         Pendragon Sigil C
    Stat Changes: -
    Materials:    1 Copper
    Notes:        Shifts attribute of Element attacks received to weapon 
                  (Low-level elements only.)
    -----------------------------------------------------------------------
    Name:         Pendragon Sigil B
    Stat Changes: -
    Materials:    1 Iron
    Notes:        Shifts attribute of Element attacks received to weapon 
                  (Low to mid-level Elements.)
    -----------------------------------------------------------------------
    Name:         Pendragon Sigil A
    Stat Changes: -
    Materials:    1 Mythril
    Notes:        Shifts attribute of Element attacks received to weapon 
                  (Low to high-level Elements.)
    -----------------------------------------------------------------------
    Name:         Stamina Ring
    Stat Changes: -
    Materials:    1 Iron, 1 Eyeball
    Notes:        Improves stamina recovery rate.
    -----------------------------------------------------------------------
    Name:         Stamina Belt
    Stat Changes: -
    Materials:    1 Mythril, 2 Eyeball
    Notes:        Improves stamina recovery rate.
    -----------------------------------------------------------------------
    Name:         Resistance Ring
    Stat Changes: -
    Materials:    1 Iron, 1 Seed
    Notes:        Decreases the time that status effects last.
    -----------------------------------------------------------------------
    Name:         Resistance Belt
    Stat Changes: -
    Materials:    1 Mythril, 2 Seed
    Notes:        Decreases the time that status effects last.
    -----------------------------------------------------------------------
    Name:         Dreamer's Scarf
    Stat Changes: -
    Materials:    1 Copper, 1 Iron, 1 Mythril
    Notes:        Starts you off in battle with your Element Power Level 
                  increased by 1.
    -----------------------------------------------------------------------
    Name:         Dreamer's Sash
    Stat Changes: -
    Materials:    1 Iron, 1 Mythril, 1 Denadorite
    Notes:        Starts you off in battle with your Element Power Level 
                  increased by 2.
    -----------------------------------------------------------------------
    Name:         Dreamer's Sarong
    Stat Changes: -
    Materials:    1 Mythril, 1 Denadorite, 1 Rainbow Shell
    Notes:        Starts you off in battle with your Element Power Level 
                  increased by 8.
    -----------------------------------------------------------------------
    Name:         Angel Charm
    Stat Changes: -
    Materials:    1 Copper, 1 Mythril, 1 Shiny Salt
    Notes:        Protection against AntiWhite.
    -----------------------------------------------------------------------
    Name:         Daemon Charm
    Stat Changes: -
    Materials:    1 Copper, 1 Mythril, 1 Shiny Soot
    Notes:        Protection against AntiBlack.
    -----------------------------------------------------------------------
    Name:         Earth Charm
    Stat Changes: -
    Materials:    1 Copper, 1 Mythril, 1 Shiny Sand
    Notes:        Protection against AntiYellow.
    -----------------------------------------------------------------------
    Name:         Flame Charm
    Stat Changes: -
    Materials:    1 Copper, 1 Mythril, 1 Shiny Ember
    Notes:        Protection against AntiRed.
    -----------------------------------------------------------------------
    Name:         Forest Charm
    Stat Changes: -
    Materials:    1 Copper, 1 Mythril, 1 Shiny Leaf
    Notes:        Protection against AntiGreen.
    -----------------------------------------------------------------------
    Name:         Sea Charm
    Stat Changes: -
    Materials:    1 Copper, 1 Mythril, 1 Shiny Dew
    Notes:        Protection against AntiBlue.
    -----------------------------------------------------------------------
    Name:         Black Brooch
    Stat Changes: -
    Materials:    -
    Notes:        Protection against AntiBlack and Black status effects.
    -----------------------------------------------------------------------
    Name:         Blue Brooch
    Stat Changes: -
    Materials:    -
    Notes:        Protection against AntiBlue and Blue status effects.
    -----------------------------------------------------------------------
    Name:         Green Brooch
    Stat Changes: -
    Materials:    -
    Notes:        Protection against AntiGreen and Green status effects.
    -----------------------------------------------------------------------
    Name:         Red Brooch
    Stat Changes: -
    Materials:    -
    Notes:        Protection against AntiRed and Red status effects.
    -----------------------------------------------------------------------
    Name:         White Brooch
    Stat Changes: -
    Materials:    -
    Notes:        Protection against AntiWhite and White status effects.
    -----------------------------------------------------------------------
    Name:         Yellow Brooch
    Stat Changes: -
    Materials:    -
    Notes:        Protection against AntiYellow and Yellow status effects.
    -----------------------------------------------------------------------
    Name:         Forget-me-not Pot
    Stat Changes: -
    Materials:    5 Bone
    Notes:        Memorizes monsters to be used in the Doppelgang ability.
    -----------------------------------------------------------------------
    Name:         Profiteer Purse
    Stat Changes: -
    Materials:    3 Bone, 3 Copper, 3 Iron
    Notes:        Slightly increase the amount of money received at the end 
                  of battle.
    -----------------------------------------------------------------------
    Name:         Moonglasses
    Stat Changes: -
    Materials:    1 Iron, 1 Mythril, 1 Denadorite
    Notes:        Reduces the damage done by all kinds of attacks from 
                  enemies.
    -----------------------------------------------------------------------
    Name:         Sunglasses
    Stat Changes: -
    Materials:    1 Iron, 1 Mythril, 1 Denadorite
    Notes:        Increases the damage done by all kinds of attacks against 
                  your enemies.
    -----------------------------------------------------------------------
    Name:         Star Fragment
    Stat Changes: -
    Materials:    -
    Notes:        Protection from the flu, burns, sprains, and poison 
                  status effects.
    -----------------------------------------------------------------------
    
    =======================================================================
    ------------------------------ KEY ITEMS ------------------------------
    =======================================================================
    -----------------------------------------------------------------------
    Name:        Ancient Fruit
    Description: The fruit of an ancient plant that the Beeba tribe grows 
                 in order to tame Wingapedes.
    Found:       After rescuing Riddel from Viper Manor, go to the Hydra 
                 Marshes (Another World) and help the Beeba being attacked. 
                 After the battle, you get the fruit. Talk to the Beeba any 
                 time after it's used up to get another.
    Use:         Stand next to the Beeba on the fungal stalk and use the 
                 Beeba Flute. Once you're taken to Gaea's Navel and back, 
                 the Wingapede will take the fruit.
    -----------------------------------------------------------------------
    Name:        Angry Scapula
    Description: These shoulder-blades obviously bore a lot of hatred. 
                 Perhaps the owner hated himself... while alive.
    Found:       Under the waterfall in Shadow Forest (A) after reading the 
                 explorer's letter.
    Use:         One of Skelly's parts. Take all of them to his grandma in
                 Termina (A) and Skelly will be put together.
    -----------------------------------------------------------------------
    Name:        Aroma Pouch
    Description: When worn, it has the power to make seeds and fruit cling 
                 to you upon examining plants.
    Found:       In the chest under the cave in Shadow Forest (A).
    Use:         To lure the colored monsters to the Quaffid blocking your 
                 path.
    -----------------------------------------------------------------------
    Name:        Astral Amulet
    Description: A small, star-colored talisman.
    Found:       You get the amulet from Kid if you decide to help her when 
                 she is poisoned. If you don't, she will give it to you 
                 once she is recovered. If you don't get it then, Harle 
                 will give it to you in the Dimensional Vortex.
    Use:         To warp between worlds at Opassa Beach.
    -----------------------------------------------------------------------
    Name:        Beeba Flute
    Description: A mysterious flute handed down in the Beeba tribe. It 
                 enables you to tame the wildest of Wingapedes!
    Found:       After defeating the Beeba in Hydra Marshes.
    Use:         Stand next to the Beeba on the fungal stalks and use the 
                 flute. It will call the Wingapede. But in order to do 
                 this, you must have the Ancient Fruit.
    -----------------------------------------------------------------------
    Name:        Bellflower
    Description: A blue blossom that only blooms in the Fossil Valley.
    Found:       In Fossil Valley (A).
    Use:         Give to Glenn and Riddel in the shrine area of Termina 
                 (A). If you want, you can ask for up to 70G.
    -----------------------------------------------------------------------
    Name:        Big Egg
    Description: A huge egg found in the Fossil Valley. What kind of egg it 
                 is remains yet unknown!
    Found:       In the Dodo's nest in Fossil Valley (A).
    Use:         Later in the game in Fort Dragonia (H), go down the 
                 elevator and put the egg in the active incubator. A new 
                 character named Draggy will join your party.
    -----------------------------------------------------------------------
    Name:        Black Relic
    Description: A special treasure received from the Black Dragon God at 
                 Marbule.
    Found:       Defeat the Black Dragon.
    Use:         Allows you to enter the Sea of Eden when used with the 
                 other five relics.
    -----------------------------------------------------------------------
    Name:        Blue Relic
    Description: A special treasure received from the Blue Dragon God at 
                 Water Dragon Isle.
    Found:       Defeat the Water Dragon.
    Use:         Allows you to enter the Sea of Eden when used with the 
                 other five relics.
    -----------------------------------------------------------------------
    Name:        Book of Poems
    Description: Untitled. Looks like a cheap, hand-made book with a simple 
                 decoration of grassy patterns.
    Found:       Speak to the waitress in Arni Village (H). Then speak to 
                 the other waitress in Arni (A) and you will get the book.
    Use:         Give to the one in Arni (H) and you will get a Rainbow 
                 Shell.
    -----------------------------------------------------------------------
    Name:        Card Key
    Description: A security pass build with futuristic technology that 
                 makes it impossible to duplicate.
    Found:       Defeat the Combot on level 4 of Chronopolis.
    Use:         Used to get to the basement B1, where FATE is.
    -----------------------------------------------------------------------
    Name:        Chrono Cross
    Description: The ultimate, long-lost Element of the seventh color 
                 attribute.
    Found:       Place the Tear of Love and the Tear of Hate into the 
                 pedestals at Divine Dragon Falls (A).
    Use:         Recharges some elements in battle and is used to get the
                 "good" ending during the final boss battle.
    -----------------------------------------------------------------------
    Name:        Decor Shield
    Description: A beautiful shield made for completely ornamental 
                 purposes. Not of any use in a real battle.
    Found:       On the wall in the trap-filled room in Viper Manor.
    Use:         Place on the statue without a shield to open up a hidden 
                 room.
    -----------------------------------------------------------------------
    Name:        Dragon Emblem
    Description: A traditional crest passed down the generations at the 
                 Dragon Shrine. The design looks familiar...
    Found:       Show Direa the Tear of Hate in Guldove (A).
    Use:         Allows you to get into the Dragon Shrine in Guldove (H).
    -----------------------------------------------------------------------
    Name:        Dragon Tear
    Description: A legendary treasure that enables its possessor to switch 
                 bodies with someone else.
    Found:       After defeating the 6 Dragon Gods, talk to Steena in 
                 Guldove (H).
    Use:         To change Lynx back into Serge in Fort Dragonia (H).
    -----------------------------------------------------------------------
    Name:        Einlanzer
    Description: The legendary dragon sword Garai once wielded. It is the 
                 only sword able to beat Masamune's evil power.
    Found:       Garai's grave at the Isle of the Damned (H).
    Use:         Lets you enter the Dead Sea. Can also be equipped on 
                 Glenn.
    -----------------------------------------------------------------------
    Name:        Explosive
    Description: An explosive device used by excavation teams. Handle with 
                 care!
    Found:       Talk to the man near the cave in Earth Dragon Isle (H)
    Use:         To blast the Rockroach onto the sand boil.
    -----------------------------------------------------------------------
    Name:        Fiddler Crab
    Description: A sculpture of a fiddler crab with a claw that shines like 
                 a blue jewel. Said to be able to control the tides.
    Found:       Defeat the Sage of Marbule on the S.S. Zelbess.
    Use:         Lets you enter the Dead Sea.
    -----------------------------------------------------------------------
    Name:        Garai Keepsake
    Description: Just an old mirror. Why it is said to be a memento of 
                 Garai will never be known.
    Found:       Radius gives this to you at Hermit's Hideaway (H).
    Use:         To get through the mirror doorways on the Isle of the 
                 Damned.
    -----------------------------------------------------------------------
    Name:        Good Backbone
    Description: A spine with good posture that must have come from a 
                 grandma's loving training in its former life.
    Found:       In a cave in the Hydra Marshes (A).
    Use:         One of Skelly's parts. Take them all to his grandma in 
                 Termina (A), and Skelly will be put together.
    -----------------------------------------------------------------------
    Name:        Green Relic
    Description: A special treasure received from the Green Dragon God at 
                 Gaea's Navel.
    Found:       Defeat the Green Dragon.
    Use:         Used to enter the Sea of Eden when used with the other 5
                 relics.
    -----------------------------------------------------------------------
    Name:        Green Tinkler
    Description: Marsh plants react to the sound of this bell, bending to 
                 open the way without you having to touch them.
    Found:       Talk to the dwarf in the bar in Guldove (A) after visiting 
                 the Dragon Shrine.
    Use:         Travel through the Hydra Marshes in Another World by using 
                 the Tinkler near the green plants.
    -----------------------------------------------------------------------
    Name:        Handle
    Description: A detachable crank handle that serves as proof that the 
                 casino table is rigged.
    Found:       As a cat, go to the inn and go up the ladder.
    Use:         To prevent Fargo from cheating in the casino.
    -----------------------------------------------------------------------
    Name:        Heavy Skull
    Description: A human skull painted with clown's make-up. It says it is 
                 searching for its body and lost memories.
    Found:       In the dragon skull in Fossil Valley (A).
    Use:         One of Skelly's parts. Take them all to his grandma in 
                 Termina (A), and Skelly will be put together.
    -----------------------------------------------------------------------
    Name:        Heckran Bone
    Description: The leg bone of a wild Heckran. Perfect for making stock 
                 to be used in soups and stews!
    Found:       Under the bed in the room in the back of the restaurant in 
                 Arni Village (H).
    Use:         Give to Poshul to recruit her.
    -----------------------------------------------------------------------
    Name:        Hero's Medal
    Description: One piece of the three-piece hero's collection. Said to 
                 prove the wearer is a true hero.
    Found:       In Termina (A), talk to the man polishing Viper's statue. 
                 Then go to Zappa's Smithy. In the back room, talk to 
                 Pierre. In the backyard, talk to the boy running around to 
                 get the Hero's Medal.
    Use:         Give to Pierre, then talk to him again to recruit him.
    -----------------------------------------------------------------------
    Name:        Hydra Humour
    Description: Refined from the body fluids of a hydra, this liquid is 
                 the only known antidote for hydra poison.
    Found:       Defeat the Hydra in the Hydra Marshes (H), then examine 
                 its carcass.
    Use:         Give it to Doc in Guldove, and Kid will be healed.
    -----------------------------------------------------------------------
    Name:        Ice Breath
    Description: The cold breath of the Water Dragon has the power to 
                 freeze even piping-hot magma.
    Found:       Speak the Water Dragon at Water Dragon Isle (H).
    Use:         To freeze the magma at Mount Pyre, allowing you to go 
                 through.
    -----------------------------------------------------------------------
    Name:        Ice Gun
    Description: A quick-freeze gun Lucca made so babysitters could fight 
                 fires. Keep out of reach of children!
    Found:       In Lucca's room in the burning orphanage.
    Use:         Puts out the fires in the orphanage.
    -----------------------------------------------------------------------
    Name:        Komodo Scale
    Description: The color scale of a large lizard used to make the 
                 necklaces that are all the rage in Arni Village.
    Found:       Speak to the fisherman under the sawfish in Arni Village 
                (Home World) and agree with him when he ask you a question.
    Use:         Give to the kid on the right to get an Uplift element.
    -----------------------------------------------------------------------
    Name:        Life Sparkle
    Description: A botanical energy that will give life to the NeoFio - a 
                 man-made half-human, half-plant lifeform.
    Found:       At the back of the Hydra Marshes (Another World).
    Use:         Take to the balcony of Viper Manor and use it on the 
                 flower growing in the pond.
    -----------------------------------------------------------------------
    Name:        Manor Key
    Description: The key to the front door of Viper Manor borrowed from the 
                 old stableman. Bears Viper's insignia.
    Found:       The cupboard in the dragon stables behind Viper Manor (A).
    Use:         Opens the front door of the manor.
    -----------------------------------------------------------------------
    Name:        Medical Book
    Description: The book, Cray's Anatomy, reveals the wonders of the human 
                 body. (Rated R.)
    Found:       In the Tower of Gheddon in the Dead Sea.
    Use:         Give this to Doc in Guldove (A) and he will learn his 
                 level 7 Tech Skill if you recruited him.
    -----------------------------------------------------------------------
    Name:        Memento Pendant
    Description: A beautiful, intricately-made pendant that once belonged 
                 to Dario's mother.
    Found:       Defeat Solt and Peppor at the Isle of the Damned (A).
    Use:         Reminds Dario of who he is.
    -----------------------------------------------------------------------
    Name:        Mixed Bones
    Description: It is impossible to tell which bone is which. You'll just 
                 have to try putting them in some kind of order.
    Found:       Inside the cave in the first area of the Isle of the 
                 Damned (Another World).
    Use:         Parts of Skelly. Take all the parts to his grandma in
                 Termina (A) and Skelly will be put together.
    -----------------------------------------------------------------------
    Name:        Mushroom
    Description: An expensive delicacy found only in the Guardia region.
                 It's sort of like truffles without the chocolate.
    Found:       Save the man in Shadow Forest and he gives you this.
    Use:         Used to recruit Funguy.
    -----------------------------------------------------------------------
    Name:        Parlor Key
    Description: A key to the parlor of Viper Manor that was found in the 
                 manor prison. Probably hidden by a lazy guard.
    Found:       Return to Viper Manor after the Dragoons have left. Get 
                 this out of the bucket in the prison area.
    Use:         Opens the locked room on the first floor.
    -----------------------------------------------------------------------
    Name:        Pelvic Bone
    Description: Even from the pelvis, you can see this person had good 
                 posture. It is important to have good posture!
    Found:       Talk to the material trader in Guldove (A).
    Use:         One of Skelly's parts. Take them all to Skelly's grandma 
                 in Termina (A) and Skelly will be put together.
    -----------------------------------------------------------------------
    Name:        Prison Key
    Description: A key that opens the dungeon-like prison beneath Viper 
                 Manor.
    Found:       Receive from Norris while rescuing Riddel from the Porre.
    Use:         To get into any cell in the prison.
    -----------------------------------------------------------------------
    Name:        Prop Sword
    Description: A sword stage-prop found in the ruins of a theater.
    Found:       The stage-like area in the Dead Sea.
    Use:         Part of Pierre's Hero's collection.
    -----------------------------------------------------------------------
    Name:        Red Relic
    Description: A special treasure received from the Red Dragon God at 
                 Mount Pyre.
    Found:       Defeat the Fire Dragon.
    Use:         Allows you to enter the Dead Sea when used with the other 
                 5 relics.
    -----------------------------------------------------------------------
    Name:        Relief Charm
    Description: No need to participate in battles when friends can fight 
                 for you!
    Found:       At the beginning of a New Game+.
    Use:         Lets you replace Serge in battle with another character. 
                 Use the item on the World Map.
    -----------------------------------------------------------------------
    Name:        Safety Gear
    Description: Poison-resistant clothing that an exploration party can 
                 lend to amateur adventurers.
    Found:       In the Hydra Marshes (Another World), get it from the man 
                 at the end of the fungal stalks.
    Use:         Prevents your HP from draining while walking here.
    -----------------------------------------------------------------------
    Name:        SapphireBrooch
    Description: A brooch that has a blue stone that appears to have been 
                 broken in two sets inside of it.
    Found:       Defeat Orlha in Guldove (A).
    Use:         After Serge is reborn, show it to her and she will join.
    -----------------------------------------------------------------------
    Name:        Shark Tooth
    Description: An amulet Kiki's father made from a lion shark tooth ten 
                 years ago when he decided to be a fisherman.
    Found:       Talk to the man in his basement in Arni Village (H) before 
                 setting out to Lizard Rock.
    Use:         Show the tooth to the same fisherman in the other Arni to 
                 recruit Mojo.
    -----------------------------------------------------------------------
    Name:        Smith Spirit
    Description: Whenever there's a customer, a blacksmith will be there! 
                 Just summon the master smith's spirit...
    Found:       After recruiting Zappa in Termina (Another World).
    Use:         Lets you forge weapons anywhere on the World Map.
    -----------------------------------------------------------------------
    Name:        Star Fragment
    Description: It looks just like an ordinary starfish, but is said to 
                 have a secret power.
    Found:       The center of the El Nido Triangle (Home World).
    Use:         Use at Sky Dragon Isle (H) to fight MegaStarky.
    -----------------------------------------------------------------------
    Name:        Station Pass
    Description: Without this pass it is impossible to proceed through the 
                 station's turnstiles.
    Found:       After the ghost disappears in the Dead Sea.
    Use:         Allows you to proceed through the turnstiles to get the 
                 treasures.
    -----------------------------------------------------------------------
    Name:        Sturdy Ribs
    Description: The owner must have done various gymnastics and acrobatics 
                 in order to build a body this solid.
    Found:       On Water Dragon Isle (Another World). Talk to the person 
                 near the exit of the first area.
    Use:         One of Skelly's parts. Take them all to Skelly's grandma 
                 in Termina (A) and Skelly will be put together.
    -----------------------------------------------------------------------
    Name:        Tear of Hate
    Description: A shard of the shattered Dragon Tear.
    Found:       In the back room of the bar in Termina (A).
    Use:         To make the Chrono Cross.
    -----------------------------------------------------------------------
    Name:        Tear of Love
    Description: A shard of the shattered Dragon Tear.
    Found:       After Serge is reborn in Fort Dragonia (Home).
    Use:         To make the Chrono Cross.
    -----------------------------------------------------------------------
    Name:        Tele-porter
    Description: Lets you change party members on the World Map or when 
                 standing in reach of Records of Fate.
    Found:       Given by Kid, either on Cape Howl or in Termina.
    Use:         To switch out party members.
    -----------------------------------------------------------------------
    Name:        Time Egg
    Description: A legendary item that is a complete enigma. It is believed 
                 to break the bonds of time.
    Found:       Defeat the Time Devourer at Terra Tower.
    Use:         To warp to the darkness at the end of time, where the 
                 final boss awaits.
    -----------------------------------------------------------------------
    Name:        Time Shifter
    Description: Controls the flow of time... R2 button = Fast Forward, 
                 L2 button = Slow Motion
    Found:       At the beginning of a New Game+.
    Use:         Allows you to change the speed of the game.
    -----------------------------------------------------------------------
    Name:        White Relic
    Description: A special treasure received from the White Dragon God at 
                 Sky Dragon Isle.
    Found:       Defeat the Sky Dragon.
    Use:         Allows you to enter the Sea of Eden when used with the 
                 other 5 relics.
    -----------------------------------------------------------------------
    Name:        Yellow Relic
    Description: A special treasure received from the Yellow Dragon God at 
                 Earth Dragon Isle.
    Found:       Defeat the Earth Dragon.
    Use:         Allows you to enter the Sea of Eden when used with the 
                 other 5 relics.
    -----------------------------------------------------------------------
    
    
    
    
    ***********************************************************************
    ----------------------------- 9. Credits ------------------------------
    ***********************************************************************
    Not many... yet.
    
    + Squaresoft for making Chrono Cross and all those other RPGs I'm
       addicted to.
    
    + GameFAQs for obvious reasons.
    
    + CJayC for posting this.
    
    + BradyGames for the official strategy guide by Dan Birlew and Ken
       Schmidt, for references on most enemy info as well as the majority
       of the lists located in this FAQ.
    
    + Sheamon for his Game Script that I used for references on the story.
    
    + Torquemada the Great (torquemada_gi@hotmail.com) for the missing
       bestiary location info.
    
    
    
    ***********************************************************************
    --------------------------- 10. Contact Info --------------------------
    ***********************************************************************
    
    If you have any comments, concerns, mistakes, or just general feedback,
    send them my way at one of the following:
    
    + FFZero@hotmail.com
    + SCSKyLaR04 (AOL Instant Messenger)
    
    I'm open to any opinion, good or bad. Talk to me sometime...
    
    
    
    ***********************************************************************
    ------------------------- 11. Copyright Stuff -------------------------
    ***********************************************************************
    (c)2002 "ASX".
    This guide is for personal use ONLY. Do not place this FAQ on your site
    or submit it to any other site without contacting me first (see above).
    If I do grant you permission, proper credit must be given to the
    author. Also, you cannot change a single word of the text and must
    leave it as a .txt file unless I say otherwise. All rights reserved.
    
    In short, DON'T REPRODUCE OR CHANGE THIS FAQ WITHOUT MY PERMISSION.
    
    Chrono Cross is (c)2000 Square Co., Ltd. All rights reserved.
    
    This game has been rated:
    (T)Teen for...
        Animated Violence
        Mild Language
    =======================================================================
    
    Thanks for reading...
    _______________________________________________________________________
    -End of Guide-                                              (c)2002 ASX
    

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