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    Secrets FAQ by inoffensive

    Version: 3.1 | Updated: 10/01/09 | Printable Version | Search This Guide

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     CHRONO CROSS: SECRETS OF EL NIDO
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    Created by         Inoffensive
    Version            3.10
    Started            September 5, 2002
    Last updated       September 22, 2009
    
    Playstation is a registered trademark of Sony Computer Entertainment Inc.
    Chrono Cross (c) Square Co., Ltd. All rights reserved.
    All other trademarks are property of their respective companies.
    
    Copyright 2002-2009 Inoffensive
    
    
    
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     00.  PROLOGUE
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     001. INTRO                                                           ID#00.001
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    This is a Secrets FAQ. This means that I will not be giving any explanations on
    how to actually beat the game or how to defeat any kind of monster or boss, with
    some honorable exceptions. This guide is meant for people who have already
    finished the game at least once.
    
    Spoilers do run free in this guide. I didn't make any attempt to avoid them so
    if you don't want to know how it all goes down I would avoid continuing reading
    further if I were you. You won't be warned again.
    
    
     CURRENTLY IN STOCK
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     Abe's Exoddus: Quest for the missing Mudokons
     Final Fantasy IX: Secrets of Gaia
     Chrono Cross: Secrets of El Nido
    
    
    
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     002. COMMONS DEED                                                    ID#00.002
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    You are free:
    - To copy, distribute, display, and perform the work
    
    Under the following conditions:
    - You must give the original author credit.
    - You may not use this work for commercial purposes.
    - You may not alter, transform, or build upon this work.
    
    For any reuse or distribution, you must make clear to others the license
    terms of this work. Any of these conditions can be waived if you get
    permission from the copyright holder.
    
    Your fair use and other rights are in no way affected by the above.
    
    More information on these links:
    http://www.creativecommons.org
    
    
    
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     003. INDEX                                                           ID#00.003
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    If you need to find a specific section of this guide, just pop-up the find form
    and use the ID numbers to get just about anywhere pretty darn fast.
    
    
     00.  PROLOGUE
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     001. INTRO                                                           ID#00.001
     002. COMMONS DEED                                                    ID#00.002
     003. INDEX                                                           ID#00.003
    
    
     01.  INTRODUCTION
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     001. SCHALA'S JOURNAL                                                ID#01.001
     002. STORYLINE                                                       ID#01.002
     003. CHARACTERS                                                      ID#01.003
     004. NON-PLAYABLE CHARACTERS                                         ID#01.004
     005. INDIVIDUAL TECHNIQUES                                           ID#01.005
     006. COMBINED TECHNIQUES                                             ID#01.006
    
    
     02.  THE SIDEQUESTS
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     001. THE PRISM EQUIPMENTS                                            ID#02.001
     002. THE S.S. ZELBESS                                                ID#02.002
     003. THE SONG OF MARBULE                                             ID#02.003
     004. THE BONE PUZZLE                                                 ID#02.004
     005. THE PIP EXPERIMENT                                              ID#02.005
     006. THE BEASTMASTER                                                 ID#02.006
     007. THE CHRONO CROSS                                                ID#02.007
     008. THE DIFFERENT FUTURES                                           ID#02.008
     009. THE FRAMES                                                      ID#02.009
     010. THE OTHER QUESTS                                                ID#02.010
    
    
     03.  BATTLE STRATEGIES
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     001. MYSTICAL KNIGHTS                                                ID#03.001
     002. DARIUS                                                          ID#03.002
     003. CRIOSPHINX                                                      ID#03.003
     004. TIME DEVOURER                                                   ID#03.004
    
    
     04.  REPLAY VALUE
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     001. NEW GAME PLUS                                                   ID#04.001
     002. ENDINGS                                                         ID#04.002
    
    
     05.  ENDING STATEMENTS
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     001. SCHALA'S FINAL WORDS                                            ID#05.001
     002. VERSION HISTORY                                                 ID#05.002
     003. ACKNOWLEDGEMENTS                                                ID#05.003
     004. OUTRO                                                           ID#05.004
    
    
    
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     01. ABOUT THE GAME
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     001. SCHALA'S JOURNAL                                                ID#01.001
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     What was the start of all this?
     When did the cogs of fate begin to turn?
    
     Perhaps it is impossible to grasp that answer now,
     From deep within the flow of time...
    
     But, for a certainty, back then,
     We loved so many, yet hated so much,
     We hurt others and were hurt ourselves...
    
     Yet even then we ran like the wind
     Whilst our laughter echoed,
     Under cerulean skies...
    
    
    
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     003. STORYLINE                                                       ID#01.002
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    Chrono Cross is a sequel to the famous Chrono Trigger, still one of the greatest
    games ever made. This chapter looks back at what happened with Crono, Marle and
    Lucca in Chrono Trigger and sums up the events of Chrono Cross.
    
    
     CHRONO TRIGGER
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    Chrono Trigger's story begins with the Millennial Fair of 1000 A.D., a
    celebration of the millennium since the founding of the Kingdom of Guardia. The
    protagonist, Crono, is awakened by his mother and proceeds to Leene Square,
    where the fair is being held. After accidentally bumping into a girl named
    "Marle", they quickly become friends and visit the main attraction of the fair,
    a teleportation device constructed by Crono's inventor friend, Lucca. An eager
    volunteer, Marle disappears when the demonstration goes awry and reacts with her
    pendant, teleporting her through a mysterious portal.[9] Determined to find his
    new friend, Crono retrieves the discarded pendant and Lucca activates the
    machine once more, sending Crono through the same portal. He reappears in a
    forest grove, and upon finding a nearby town learns that he has gone back in
    time four hundred years. At Guardia Castle, he soon discovers Marle dressed in
    royal garb, and she reveals that the queen of Guardia in this era, Leene, has
    gone missing. A search party found Marle, and   mistaking her for the queen
    brought her to the castle. A moment later, Marle vanishes once again and Lucca
    arrives, having created a device called the "Gate Key" that allows her to open
    nearby time portals. Lucca determines that Marle is actually the princess of
    Guardia in 1000 A.D., and that the death of her missing ancestor could cause
    Marle to never exist. With the help of a talking, humanoid frog called "Frog",
    Crono and Lucca discover that Queen Leene was kidnapped by the "Mystics",
    intelligent animals and demonic creatures who worship the wizard Magus. They
    then rescue her, save Marle and return to their own time
    
    There, Crono is placed on trial for allegedly kidnapping Marle. Through the
    manipulations of the king's chancellor, Crono is sentenced to death, but later
    breaks free from his prison. While making his escape, he locates Lucca and
    Marle, and the three flee into a nearby forest, where they are cornered by royal
    soldiers. There, the king asks Marle to return to his side, but she refuses due
    to his ill consideration of her friends and personal wishes. The three
    adventurers then stumble into a time gate activated by Lucca's Gate Key, and
    escape to a future era. There, they are shocked to find a devastated world
    filled with the ruins of advanced technology. While investigating a large dome
    structure, they discover a video recording of the destruction of the game
    world's surface, caused by a creature called "Lavos", who had been dwelling
    inside the planet's mantle until 1999 A.D. Determined to stop Lavos before it
    can destroy the world, the group enlists a robot from the future called "Robo"
    and   via another "time gate"   arrive at the End of Time, where an enigmatic
    old man offers advice to the player for the game's quest. Additionally, various
    time gates located here allow access to all eras significant to the storyline.
    
    Crono and his friends return to 1000 A.D., and soon discover that Magus
    apparently created Lavos during the Middle Ages. They return to 600 A.D. and
    learn that they must obtain a sword called the "Masamune" in order to defeat
    Magus, but that only the legendary "Hero" can wield it. After helping Guardia's
    knights defend against an assault from Magus' army, they climb the Denadoro
    mountains and discover from its guardians, Masa and Mune, that the Masamune is
    broken. It is soon revealed that the legendary Hero is actually Frog, who keeps
    the hilt of the Masamune, and that the sword was made by Melchior, a swordsmith
    living in Crono's time. Returning to 1000 A.D., Melchior informs Crono and his
    companions that they require Dreamstone, a rock only found in ancient times, to
    repair the Masamune. The player must then guide the adventurers to 65,000,000
    B.C. via a time gate at the End of Time in order to locate the mineral. There
    the party meets the cavewoman Ayla, who gives Crono Dreamstone after he wins a
    drinking contest with her. However, the Gate Key is stolen the next day by
    Reptites, advanced humanoid dinosaurs who are at war with humans, whom they
    refer to as "apes". Ayla helps Crono retrieve the Gate Key, and he and his
    friends return to Melchior's hut. With the aid of Lucca and Robo, Melchior
    repairs the blade, and Frog agrees to accompany Crono to Magus' castle and wield
    the Masamune against him.
    
    There, they fight Magus' generals   Ozzie, Flea and Slash   and an army of
    Mystics before facing Magus himself, who was in the process of casting a spell
    involving Lavos. Upon his defeat, he reveals that he did not create Lavos, but
    merely intended to summon it, and that the creature lies within the planet,
    siphoning its energy. The interruption of Magus' summon spell causes a massive
    time gate to open, swallowing Magus' castle and everyone within. Crono and his
    friends awaken in 65,000,000 B.C. once again, and after helping Ayla defeat the
    Reptites for a final time at their central fortress, it is revealed to the
    player that Lavos is an extraterrestrial life form that arrived on the world
    during this era. Discovering a new time gate at Lavos' impact crater, they visit
    the ancient, enlightened Kingdom of Zeal in 12000 B.C., where they learn more
    about the creature. This floating kingdom had recently discovered Lavos, and
    seeking to drain its power   constructed a conduit for the energy known as the
    "Mammon Machine" and a facility to house it called the "Ocean Palace". A
    mysterious prophet in Zeal warns the kingdom's queen about the adventurers, and
    they are forced to return to 65,000,000 B.C., with the time gate they used then
    sealed. Unable to return to Zeal via the time gate, they go to the End of Time
    for advice and learn of the Wings of Time, a time machine constructed by
    Belthasar, a Guru of Zeal sent to the far future. Locating the machine in 2300
    A.D., they rename it "Epoch" and return to 12000 B.C., where they learn that the
    Ocean Palace is soon to be activated. Rushing to the facility, they witness
    Lavos awakening, disturbed by the Mammon Machine. At this time, the prophet
    reveals himself to be Magus and attempts to destroy Lavos, but is defeated and
    his powers drained.
    
    Crono then challenges the creature, attempting to save the lives of his
    companions, but Crono is killed, his body vaporized by the monster. Lavos then
    destroys the entire kingdom, transports its prince, Janus, to the Middle Ages,
    and sends the three Gurus   Melchior, Belthasar and a man named "Gaspar"   to
    various places throughout time. Before the remaining party members and Magus can
    be killed, Schala, Zeal's princess, saves them by transporting them out of the
    palace and to the only remaining human settlement while she remains behind.
    However, Crono's friends have little time to grieve before Dalton, a former
    leader of security in the kingdom, arrives at the village and declares himself
    ruler of the world. Having saved the Blackbird   an ornate airplane   from
    destruction, he interns the party aboard and takes to the sky. Additionally,
    Dalton impounds the Epoch, and has his henchmen give it flight capabilities. The
    party soon escapes, however, and defeats Dalton in a battle atop the redesigned
    Epoch, which the adventurers then use to accidentally blast the Blackbird while
    they escape. Distraught over Crono's death, they meet with Magus, who reveals
    that he is Janus Zeal, and grew up in the Middle Ages waiting for a chance to
    get revenge on Lavos. Moreover, he offers the party members the opportunity to
    settle their feud in a final battle, and informs them that Gaspar could possibly
    help bring Crono back. Should the player refuse to fight Magus, he then joins
    the party. Visiting the old man at the End of Time, the player learns that he is
    Gaspar, transported here during Lavos' destruction of Zeal. He gives them an
    egg-shaped device called the "Chrono Trigger", which he explains allows for a
    special form of time travel. Following his instructions, they soon use the
    device to visit the moment of Crono's death and freeze it in time, extracting
    him from the moment just before he would have been killed.
    
    With the team reassembled, the group visits Gaspar once again, who relates
    various issues affecting the world across the eras. He suggests that
    participating in these optional sidequests will help the party prepare for
    Lavos. Traveling to 600 A.D., they defeat a creature named "Retinite" who caused
    a forest to become a desert. To help cultivate the forest and ensure its
    survival, the party leaves Robo behind, and he spends the next several hundred
    years working to maintain the land. Returning to pick him up in 1000 A.D., the
    group holds a campfire reunion in the forest and speculate that the gates
    through time were created by an entity other than Lavos, who wished for the
    adventurers to travel through time and fulfill a specific purpose. After the
    group falls asleep, a mysterious red time gate appears, which Lucca enters.
    Traveling to 990 A.D., Lucca has the opportunity to save her mother from the
    accident that cost her the use of her legs. The incident prompts Lucca's younger
    self to take up an interest in machinery so that she can prevent any future
    accidents. Additionally, the party confronts the few remaining members of Magus'
    army in 600 A.D. His former generals, now realizing that he was only using the
    Mystics, attack the group once again, but die in the battle that follows. In
    2300 A.D., the journey takes them to the facility where Robo was constructed.
    There, they discover that the programming of his AI creator, Mother Brain, has
    become corrupt, and that she is using the facility as an extermination plant for
    humans. With much regret, Robo destroys both his creator and reprogrammed
    friend, Atropos, shutting down the facility's system. Later, in 1000 A.D., the
    party learns that the ghost of Frog's friend, Cyrus, is haunting ancient ruins
    near a town. Traveling there, Frog visits the grave he had constructed for his
    friend, and helps his spirit find peace, even if he did not kill Magus.
    
    On another journey, the party embarks to find the Sun Stone, a mythical artifact
    once used as a power source in Zeal. They locate it in a lost stronghold of the
    kingdom, uprooted from the sea floor in 2300 A.D., but learn that its power has
    burned out. Taking it to 65,000,000 B.C., they leave it to recharge over the
    course of millions of years, but later find that it was looted in 1000 A.D. In
    order to coax it from its captor, the greedy Porre mayor, they travel to 600
    A.D. and teach charity to his ancestor by giving food to him and his wife. With
    the Sun Stone secured, in 600 A.D. they soon discover another legendary
    artifact, the Rainbow Shell. Located in the underground remains of the Reptite
    fortress   preserved since its destruction in 65,000,000 B.C.   the large shell
    is too large for the group to remove, so they procure the aid of the Middle
    Age's King Guardia XXI, who stores the large shell in Guardia Castle. However,
    when the party returns to 1000 A.D., they find that Marle's father, King Guardia
    XXXIII, is being put on trial by his own chancellor for allegedly attempting to
    sell the shell, now a royal heirloom. Crono and his companions soon publicly
    reveal the chancellor to be a Mystic imposter, defeat him and help Marle and her
    father put their differences aside.
    
    Finally, the adventurers infiltrate the arisen Ocean Palace   now called the
    "Black Omen"   where Queen Zeal still resides, having survived Lavos'
    destruction of her kingdom and become a puppet to the creature's power. The
    party defeats the corrupted queen and destroys the Mammon Machine at the heart
    of the palace, causing the entire facility to be disintegrated. A final
    confrontation with Lavos itself follows, in which the party first penetrates the
    creature's shell, and then discovers that Lavos has been harvesting DNA on the
    planet in self-directed evolution while absorbing the energy produced. Presented
    with the results of Lavos' controlled genetics, they confront its true form and
    finally destroy the creature.
    
    The actual ending of the game depends on when the player defeated Lavos, as well
    as some other choices that can produce minor variations. The first time through
    the game, team members say their goodbyes during the last night of the
    Millennial Fair and return to their own eras in time. Additionally, if Magus
    joined the party earlier, it is revealed that he now plans to search for his
    missing sister, Schala. Crono's mom then accidentally enters the time gate at
    the fair before it closes, however, prompting Crono, Marle and Lucca to set out
    in the Epoch on another adventure to find her while fireworks light up the night
    sky.
    
    
     CHRONO CROSS
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    The story of Chrono Cross begins with Serge, who must collect colorful scales on
    the beach for his girlfriend. The setting is El Nido, a tropical archipelago
    inhabited by ancient natives, mainland colonists, and beings called Demi-humans
    who are often prejudiced against. While meeting his girlfriend, Serge slips into
    an alternate dimension in which he drowned on the beach ten years prior. While
    searching for truth behind his supposed death, Serge meets the famous thief Kid,
    a teenage girl intent on finding the mysterious Frozen Flame. Serge joins her
    search, and they recruit help and infiltrate Viper Manor, rumored to host the
    artifact. Viper Manor is home to the Acacia Dragoons the combative, affluent,
    and revered protectors of the island. While in the manor's library, a mysterious
    old man known as the prophet of time reveals that ten years before the present,
    the universe split into two dimensions, one in which Serge lived (Home world),
    and one in which he perished (Another world). The shadowy antagonist Lynx foils
    the break-in, poisoning Kid and causing the would-be thieves to flee.
    
    Kid eventually recuperates, and Serge prepares to sojourn to Fort Dragonia, an
    ancient ruin left by Dragonians a mysterious race gone extinct a hundred years
    before. There, the Acacia Dragoons intend to make a stand against an invading
    continental army of Porre. While preparing, Serge gains the ability to travel
    between the dimensions and secure further assistance and items including the
    Water Dragon's breath, capable of freezing lava. He attempts to voyage by boat
    to the fort's shores, but is interrupted by the pirate Fargo. Initially
    imprisoned, Serge is freed when the ship comes under attack from ghosts. After
    earning Fargo's respect, Serge enters the fort and ascends to its highest floor.
    Through the use of a Dragonian artifact called the Dragon Tear, Lynx switches
    bodies with Serge. Unknowing of the switch, Kid confides in Lynx; he stabs her
    as the real Serge helplessly watches. Lynx boasts of his victory and banishes
    Serge to a strange realm called the Temporal Vortex. He takes Kid under his
    wing, brainwashing her to believe the real Serge is her enemy.
    
    Serge escapes with help from Harle. Discovering that his new body prevents him
    from traveling across the dimensions, he is marooned in Home world. He sets out
    to regain his former body and learn more of the universal split ten years
    earlier. He speaks with his mother and recruits new members to his cause.
    Hearing that a Demi-human sage confined on a cruise ship may be able to help
    him, he journeys to the S.S. Zelbess. He gains the sage's favor, and is given an
    artifact that allows access to the Dead Sea, a mysterious body of water. While
    attempting to enter, he discovers the evil sword Masamune and must counter it
    with the holy sword Einlanzer. Once inside the Dead Sea, he finds a wasteland
    frozen in time, dotted with futuristic ruins. At the center, he locates a man
    named Miguel and presumably Home world's Frozen Flame. Charged with guarding the
    Dead Sea by an entity named FATE,[13] Miguel unsuccessfully battles Serge. To
    prevent Serge from obtaining the Frozen Flame, FATE destroys the Dead Sea. Still
    in Lynx's body, Serge is rescued by a Dragon, one of six mythical entities who
    inhabit El Nido.
    
    Able to return to Another world, Serge finds the Acacia Dragoons in dire straits
    from Porre's invasion and rescues General Viper's daughter. After collecting six
    relics from the Dragons, he locates that dimension's Dragon Tear and travels to
    Fort Dragonia to initiate a ceremony to recreate his body. He succeeds after
    staving off Lynx at the base of the fortress. With the Dragon relics in tow, he
    enters the Sea of Eden, Another world's physical equivalent of the Dead Sea. He
    finds a temporal research facility called Chronopolis inside are Lynx, Kid, and
    the Frozen Flame. Confronted by Serge, Lynx bonds with the entity FATE the main
    computer of the facility to defeat the boy in battle. He is unsuccessful, and
    with FATE's capitulation, the defense systems of Chronopolis fall. After uniting
    in air, the six Dragons fly over the facility and scoop up the Frozen Flame. Kid
    falls into a coma, and Harle bids the party goodbye to fly with the Dragons. The
    new villains soar to Terra Tower, a massive structure raised from the sea floor.
    
    Serge regroups his party and tends to Kid, who remains comatose. Continuing his
    adventure, he obtains and cleanses the Masamune. He then uses the Dragon relics
    and shards of the Dragon Tears to create the mythic Element Chrono Cross. The
    spiritual power of the Masamune later allows him to lift Kid from her coma and
    prepare to assault Terra Tower. He outfits his boat with an anti-gravity device
    and travels to battle the Dragons. At Terra Tower, the prophet of time revealed
    to be Belthasar from Chrono Trigger visits him and imparts the boy's history.
    This information is later elaborated on by accompanied apparitions. Serge learns
    that the time research facility Chronopolis created El Nido thousands of years
    ago after a catastrophic experimental failure drew it to the past. The
    introduction of a temporally foreign object in history caused the planet to pull
    in a counterbalance from a different dimension. This was Dinopolis, a city of
    Dragonians parallel universe descendants Chrono Trigger's Reptites. The
    institutions warred and Chronopolis subjugated the Dragonians. Humans captured
    their chief creation the Dragon God, an entity capable of controlling nature.
    
    Chronopolis divided this entity into six pieces and created an Elements system,
    which individuals could use for combat or trade. FATE terraformed an
    archipelago, erased the memories of most Chronopolis's staff, and sent them to
    inhabit and populate its new paradise. Chronopolis remained obscured from view
    by clouds and surrounded by poisonous reef. Thousands of years later, a panther
    demon attacked three-year old Serge. His father took him to find assistance at
    Marbule, but Serge's boat blew off course due to a raging magnetic storm caused
    by Schala. Schala the princess of the Kingdom of Zeal had long ago accidentally
    fallen to a place known as the Darkness Beyond Time and began merging with
    Lavos, the chief villain of Chrono Trigger. Schala's storm nullified
    Chronopolis's defenses and allowed Serge to contact the Frozen Flame.
    Approaching it healed Serge but corrupted his father. By touching the Flame,
    Serge was designated its Arbiter by a circuit in Chronopolis, simultaneously
    preventing FATE from using the artifact by extension. The Dragons were aware of
    this situation, creating a seventh Dragon under the storm's cover. This Dragon
    was Harle, who manipulated Lynx by serving as his accomplice.
    
    After Serge returned home, FATE manipulated his father to try and kill the boy,
    which would release the lock on the Frozen Flame. His father drowned Serge and
    became Lynx. However, ten years after the event, the thief Kid presumably on
    Belthasar's orders went back in time to save Serge and split the dimensions.
    FATE, locked out of the Frozen Flame again, knew that Serge would one day cross
    to Another world and prepared to apprehend him. Lynx switched bodies with Serge
    to dupe the biological check of Chronopolis on the Frozen Flame. When Serge
    defeated FATE, the freed Dragons snatched the Frozen Flame and raised Terra
    Tower. Belthasar then reveals that these events were part of a plan he had
    orchestrated named Project Kid-and that its final purpose would soon be
    revealed. Serge continues to the top of Terra Tower and defeats the Dragon God.
    
    Continuing to the beach where the split in dimensions had occurred, Serge finds
    three apparitions resembling the original team from Chrono Trigger. More of the
    game's history is revealed, such as the revelation that Belthasar planned the
    entire plot to empower Serge and free Schala from melding with Lavos. The
    resulting fused being called the Time Devourer would consume and destroy
    spacetime. Lucca explains that Kid is Schala's clone, sent to the modern age to
    take part in Project Kid. Crono entreats Serge to use the Chrono Cross to free
    Schala. Serge uses a Time Egg given to him by Belthasar to enter the Darkness
    Beyond Time and vanquish the Time Devourer. He separates Schala from Lavos and
    restores the dimensions to one. Thankful, Schala muses on evolution and the
    struggle of life and returns Serge to his home, noting that he will forget the
    entire adventure. She then seemingly records the experience in her diary, set
    upon a desk on which a wedding photo of Kid and Serge appears. She then embarks
    on a mysterious search for Serge as cut scenes depict her walking through a
    modern city. The ambiguous ending leaves the events of the characters' lives
    following the game up to interpretation.
    
    
    
    --------------------------------------------------------------------------------
     003. CHARACTERS                                                      ID#01.003
    --------------------------------------------------------------------------------
    
    Now let's meet the cast. Every character has an Element Grid which is also
    displayed here. The number in each slot represents the star level you need to
    get for they to gain that same slot.
    
    
     SERGE
    --------------------------------------------------------------------------------
     Innate Color   White
     Weapon         Swallow or Mastermune
     Recruitment    The hardest one to get. You'll need to start a New Game.
    
     Info
     Serge lives a quiet and peaceful life in Arni Village unaware that his destiny
     is far more complex than that. His life completely changes when he finds
     himself in a new world.
    
     Fortune
     "You're not dead or anything, are you? Has anybody called you back from the
     great beyond? Hmm... For some reason, I just can't read your future."
    
     Description   Silent Protagonist
     Age           17
     Sex           Male
     Origin        Arni
     Height        5'7"
     Weight        128 lbs.
     Build         Ordinary
     Right-Handed
    
     [  22  ][  31  ][  39  ]
     [  19  ][  20  ][  24  ][  30  ]
     [  12  ][  14  ][  16  ][  23  ][  36  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ][  46  ][  48  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ][  47  ]
    
    
     KID
    --------------------------------------------------------------------------------
     Innate Color   Red
     Weapon         Dagger
     Recruitment    You can keep her away as long as you want but she will
                    eventually have to join you.
    
     Info
     Kid is a very mysterious girl and she doesn't talk much about her past. Kid
     travels through the world in search of the legendary Frozen Flame.
    
     Fortune
     "In your eyes, I perceive... both the look of a beauty and the look of a beast.
     Be mindful not to bring about your own end, my dear! A dream lies in wait,
     reaching out to engulf you!"
    
     Description   Mysterious Traveler
     Age           16
     Sex           Female
     Origin        Unknown
     Height        5'5"
     Weight        99 lbs.
     Build         Slender
     Ambidextrous
    
     [  22  ][  31  ][  39  ]
     [  19  ][  20  ][  24  ][  30  ]
     [  12  ][  14  ][  16  ][  23  ][  36  ][  60  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ][  46  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ]
     [  17  ][  27  ][  32  ]
    
    
     LYNX
    --------------------------------------------------------------------------------
     Innate Color   Black
     Weapon         Swallow or Mastermune
     Recruitment    Lynx will eventually join your party at Fort Dragonia.
    
     Info
     Lynx is the main antagonist. He joins your party briefly after the events at
     Fort Dragonia. At that point Serge will leave and Lynx will become the main
     character until Serge's return.
    
     Fortune
     "You're not dead or anything, are you? Has anybody called you back from the
     great beyond? Hmm... For some reason, I just can't read your future."
    
     Description   Feline Demihuman
     Age           17
     Sex           Male
     Origin        Arni
     Height        6'4"
     Weight        167 lbs.
     Build         Solid
     Right-Handed
    
     [  22  ][  31  ][  39  ]
     [  19  ][  20  ][  24  ][  30  ]
     [  12  ][  14  ][  16  ][  23  ][  36  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ][  46  ][  48  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ][  47  ]
    
    
     GUILE
    --------------------------------------------------------------------------------
     Innate Color   Black
     Weapon         Rod
     Recruitment    Ask him to guide you to Viper Manor. You can find him at
                    Termina's bar.
    
     Info
     A masked magician who joins your quest as you try to infiltrate Viper Manor.
     Other motives or details of his past are unknown. In the beginning he will be
     in the middle of a bet with the Fortune Teller.
    
     Fortune
     "- (Grin...) Sir Guile, How did it go? Did you find the item?"
     "- Ma'am, I have lost this time. I was able to penetrate the Manor but..."
     "- Don't start whining! A promise is a promise. Now, take off your mask and
     let me see your face."
     "- (Nod) ...I guess I have no choice..." (Guile takes off the mask)
     "- M-My word!!! I see, so that's what it was... These old bones have just
     shaved an hour off their life-span..."
     "- Ma'am, I have learned that the world is full of 'enigma'. I will be
     joining their journey for a while. Take care, and we might engage another
     high-stake gamble again."
     "- You bet."
    
     Description   Masked Magician
     Age           26
     Sex           Male
     Origin        Zenan Mainland
     Height        6'2"
     Weight        152 lbs.
     Build         Slender
     Right-Handed
    
                                                             [  78  ]
                                                     [  69  ][  72  ]
                                             [  60  ][  63  ][  66  ]
                                     [  21  ][  34  ][  46  ][  48  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
                     [  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
                             [  28  ][  33  ][  40  ][  43  ][  55  ]
                                                             [  75  ]
    
    
     NORRIS
    --------------------------------------------------------------------------------
     Innate Color   Yellow
     Weapon         Gun
     Recruitment    Norris uses the remaining rooms on the ruins of Viper Manor as
                    a headquarters. When you find him he will join you.
    
     Info
     Norris is a commander on Porre's army, a nation on Zenan Mainland which seeks
     to take control of El Nido. Eventually, Norris was sent to Viper Manor as a
     spy to gather information.
    
     Fortune
     "You work to be more honest more straight... This world is distorted and
     crooked. Trying to force your honesty on this crooked world may break you.
     Beware of that."
    
     Description   Black Wind Leader
     Age           26
     Sex           Male
     Origin        Porre
     Height        5'10"
     Weight        137 lbs.
     Build         Average
     Right-Handed
    
     [  22  ]
     [  19  ][  20  ]
     [  12  ][  14  ][  16  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ]
    
    
     NIKKI
    --------------------------------------------------------------------------------
     Innate Color   Blue
     Weapon         Pick
     Recruitment    Ask him to guide you to Viper Manor. Go to his ship at
                    Termina's Docks and say you'll be looking for him. He will be
                    at Shadow Forest.
    
     Info
     Nikki is a famous rocker who breaks the heart of every girl in the land. He
     grew up without a father and is in search of his own past. His sister, Marcy
     can be the way to reach his goal.
    
     Fortune
     "The reading states that you are a bridge that connects to the other side.
     Indeed. Two shores, that are separated by an unstoppable stream... It is your
     role to connect them."
    
     Description   Rockin' Bard Superstar
     Age           19
     Sex           Male
     Origin        S.S. Zelbess
     Height        6'0"
     Weight        115 lbs.
     Build         Thin
     Right-Handed
    
     [  35  ]
     [  26  ][  31  ]
     [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     VIPER
    --------------------------------------------------------------------------------
     Innate Color   Yellow
     Weapon         Sword or Viper's Venom
     Recruitment    He will join your quest after Fargo saves you from Lynx at
                    Hermit's Hideaway.
    
     Info
     Viper is the ruler of El Nido. With his Acacia Dragoons he maintains peace on
     the land protecting it from the invasions of Porre's armies.
    
     Fortune
     "You will continue to be the rightful lord that you are... This is no fortune
     reading, it is my opinion as one who has lived longer than you."
    
     Description   Lord of El Nido
     Age           57
     Sex           Male
     Origin        El Nido
     Height        6'7"
     Weight        216 lbs.
     Build         Solid
     Right-Handed
    
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     RIDDEL
    --------------------------------------------------------------------------------
     Innate Color   White
     Weapon         Rod
     Recruitment    She will join you at Hermit's Hideaway after you rescue her.
    
     Info
     Riddel is daughter of General Viper and has spent her childhood together with
     Dario, Karsh and Glenn. She was to marry Dario until his death.
    
     Fortune
     "Deep devotion often makes the impossible possible. I suggest that you keep
     holding on to your purity."
    
     Description   Lady of Viper Manor
     Age           24
     Sex           Female
     Origin        El Nido
     Height        5'7"
     Weight        104 lbs.
     Build         Slender
     Right-Handed
    
     [  35  ][  43  ]
     [  26  ][  31  ][  34  ][  41  ][  46  ][  50  ]
     [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ][  51  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     KARSH
    --------------------------------------------------------------------------------
     Innate Color   Green
     Weapon         Axe
     Recruitment    You can choose Karsh to join your quest at Termina's bar before
                    rescuing Riddel. If not, he will later join your quest.
    
     Info
     One of the 4 Devas, Karsh is a loyal servant of General Viper and a superior
     fighter. He is a very good friend of Riddel.
    
     Fortune
     "The reading says: A change in fashion will blossom a new love."
    
     Description   One of the 4 Devas
     Age           27
     Sex           Male
     Origin        El Nido
     Height        5'11"
     Weight        159 lbs.
     Build         Solid
     Right-Handed
    
     [  14  ][  18  ][  21  ][  28  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     ZOAH
    --------------------------------------------------------------------------------
     Innate Color   Yellow
     Weapon         Gloves
     Recruitment    You can choose Zoah to join your quest at Termina's bar before
                    rescuing Riddel. If not, he will later join your quest.
    
     Info
     One of the 4 Devas, Zoah is a gigantic soldier who tends to speak loudly.
     Since he wears a mask, nobody knows exactly who he is or how he looks.
    
     Fortune
     "I sense deep sadness beneath that mask of yours... In the near future, you
     too, shall find your sanctuary of peace."
    
     Description   One of the 4 Devas
     Age           27
     Sex           Male
     Origin        El Nido
     Height        6'3"
     Weight        203 lbs.
     Build         Mammoth
     Right-Handed
    
     [  14  ][  18  ][  21  ][  28  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     MARCY
    --------------------------------------------------------------------------------
     Innate Color   Blue
     Weapon         Gloves
     Recruitment    She will join you after you rescue Riddel.
    
     Info
     One of the 4 Devas, Marcy is still just a child, but an exceptional fighter.
     She's Nikki's sister and Fargo's daughter.
    
     Fortune
     "The reading says, your wish will come true if you purge of your likes and
     dislikes."
    
     Description   Diva of the 4 Devas
     Age           9
     Sex           Female
     Origin        Zenan Mainland
     Height        4'9"
     Weight        84 lbs.
     Build         Smallish
     Left-Handed
    
     [  35  ]
     [  26  ][  31  ]
     [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     KORCHA
    --------------------------------------------------------------------------------
     Innate Color   Blue
     Weapon         Lure
     Recruitment    Choose to save Kid and before you know it he'll be in your
                    party ready to help.
    
     Info
     A young fisherman and ferryman always ready to help. He lives in Guldove
     together with his sister and his mother.
    
     Fortune
     "Your fortune reads that it is a hopeless love... I'm sorry, but you've got to
     give up."
    
     Description   Fisherman & Ferryman
     Age           16
     Sex           Male
     Origin        Guldove
     Height        5'6"
     Weight        123 lbs.
     Build         Thin
     Right-Handed
    
     [  22  ]
     [  19  ][  20  ]
     [  12  ][  14  ][  16  ][  23  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ]
    
    
     LUCCIA
    --------------------------------------------------------------------------------
     Innate Color   Black
     Weapon         Shot
     Recruitment    In your first trip to Viper Manor don't forget to release Pip
                    from his cage. After you defeat FATE and Porre retreats from
                    Viper Manor you can return and talk to her. She will then join
                    your party.
    
     Info
     A scientist working for General Viper and the Accacia Dragoons. She's an
     expert in engineering new species.
    
     Fortune
     "You shall always be under the watchful eye of your former master..."
    
     Description   Scientific Genius
     Age           28
     Sex           Female
     Origin        Zenan Mainland
     Height        5'9"
     Weight        97 lbs.
     Build         Thin
     Right-Handed
    
     [  35  ]
     [  26  ][  31  ]
     [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     POSHUL
    --------------------------------------------------------------------------------
     Innate Color   Yellow
     Weapon         Gloves
     Recruitment    You can either give Poshul the Heckran Bone you find at Arni's
                    restaurant before talking to Leena at Opassa Beach or, you can
                    let Leena join your party. In that case, Poshul will join your
                    party as well.
    
     Info
     Leena's pet is a talking dog. Depending on how you recruit Poshul, you can get
     either the Poshul from the Home World or from Another World.
    
     Fortune
     "Beware of fat and of over-eating... Well, I guess that goes without saying."
    
     Description   Wonder Dog
     Age           Unknown
     Sex           Female
     Origin        Arni
     Height        3'8"
     Weight        26 lbs.
     Build         Roly-Poly
     Dominant paw unknown
    
     [  19  ][  20  ]
     [  12  ][  14  ][  16  ][  23  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ]
     [  17  ]
    
    
     RAZZLY
    --------------------------------------------------------------------------------
     Innate Color   Green
     Weapon         Rod
     Recruitment    You must choose to save Kid. At the Hydra Marshes follow the
                    shadow, defeat the Wingaped and walk on the cracked floor.
                    Defeat the Pentapus and talk to Razzly. She will join you.
    
     Info
     A little fairy who almost served as lunch. In gratitude towards you she will
     join your party. Razzly is a fairy from the Water Dragon Isle where her sister
     Rosetta still lives.
    
     Fortune
     "Conflict can occur anywhere... The only way to be rid of conflict is to
     remove its roots. Nothing will be resolved by just glancing at the surface."
    
     Description   Forest Fairy
     Age           Unknown
     Sex           Female
     Origin        Water Dragon Isle
     Height        3'7"
     Weight        11 lbs.
     Build         Tiny
     Dominant arm unknown
    
     [  22  ][  31  ]
     [  19  ][  20  ][  24  ]
     [  12  ][  14  ][  16  ][  23  ][  36  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ]
    
    
     ZAPPA
    --------------------------------------------------------------------------------
     Innate Color   Red
     Weapon         Hammer
     Recruitment    When you get Radius in your party visit Zappa's Smithy in
                    Termina. He will then join your party.
    
     Info
     A very good blacksmith working in Termina. Zappa, a good friend of Radius and
     Fargo, is now in search of the Rainbow Stone.
    
     Fortune
     "You shall encounter the two things you seek... But be careful, for one of
     them is what you seek only in appearance."
    
     Description   Obstinate Blacksmith
     Age           52
     Sex           Male
     Origin        Zenan Mainland
     Height        5'8"
     Weight        181 lbs.
     Build         Solid
     Right-Handed
    
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     ORCHA
    --------------------------------------------------------------------------------
     Innate Color   Red
     Weapon         Utensils
     Recruitment    While trying to save Riddel, Orcha will join your party.
    
     Info
     The chef of Viper Manor. Orcha loves cooking and food which usually leads him
     into some bad situations.
    
     Fortune
     "Do not think your inner evil will just fade away... Remember that the evil is
     secreted away inside everyone."
    
     Description   Fiery Cook
     Age           44
     Sex           Male
     Origin        Guldove
     Height        5'7"
     Weight        203 lbs.
     Build         Chubby
     Right-Handed
    
     [  22  ][  31  ]
     [  19  ][  20  ][  24  ][  30  ]
     [  12  ][  14  ][  16  ][  23  ][  36  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ]
     [  17  ]
    
    
     RADIUS
    --------------------------------------------------------------------------------
     Innate Color   Green
     Weapon         Staff
     Recruitment    After leaving the Time Vortex Radius will fight you. After that
                    he will join your party.
    
     Info
     A glorious former member of the Acacia Dragoons and very dedicated leader of
     Arni Village. Now he must fight once again.
    
     Fortune
     "The many lines laid before you, shall all merge into one..."
    
     Description   Arni Village Chief
     Age           62
     Sex           Male
     Origin        Zenan Mainland
     Height        5'8"
     Weight        119 lbs.
     Build         Thin
     Right-Handed
    
     [  22  ][  31  ][  39  ]
     [  19  ][  20  ][  24  ][  30  ]
     [  12  ][  14  ][  16  ][  23  ][  36  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ][  46  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ]
    
    
     FARGO
    --------------------------------------------------------------------------------
     Innate Color   Blue
     Weapon         Sword
     Recruitment    After saving Riddel Fargo will eventually join your party.
    
     Info
     A famous pirate with a deep secret in his heart. Fargo is though, brave and
     always glad to help those who deserve his trust.
    
     Fortune
     "Take away the mirror of falsity and reflect your image on the mirror of
     truth. You will then regain your true self."
    
     Description   Pirate Captain
     Age           40
     Sex           Male
     Origin        Unknown
     Height        6'0"
     Weight        163 lbs.
     Build         Macho
     Right-Handed
    
     [  19  ][  20  ]
     [  12  ][  14  ][  16  ][  23  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ]
     [  17  ]
    
    
     MACHA
    --------------------------------------------------------------------------------
     Innate Color   Red
     Weapon         Utensils
     Recruitment    Choose not to save Kid. Macha will understand your position and
                    then join your party. She'll also give you a frame.
    
     Info
     A fiery woman and a great mother. Macha is strict but fair.
    
     Fortune
     "It reads that, as a mother, you should set an example for your children."
    
     Description   Gutsy mother of two
     Age           38
     Sex           Female
     Origin        Guldove
     Height        5'5"
     Weight        150 lbs.
     Build         Stout
     Right-Handed
    
     [  22  ][  31  ]
     [  19  ][  20  ][  24  ]
     [  12  ][  14  ][  16  ][  23  ][  36  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ]
    
    
     GLENN
    --------------------------------------------------------------------------------
     Innate Color   Green
     Weapon         Sword or Einlanzer
     Recruitment    Choose not to save Kid and Glenn will eventually ask to join
                    your party. This will only occur if you gave him the Bellflower
                    early in the game for free. If you charged a price or didn't
                    give him the Bellflower Glenn will not join your party.
    
     Info
     Although still young Glenn is one of the best knights in the Acacia Dragoons.
     His father Garai died and now he takes on the Holy sword - Einlanzer.
    
     Fortune
     "If I were to equate you to something, you would be the moon. Yes, the moon.
     The moon only shines when there is a sun to reflect. The moon does not glow
     with its own light... But remember this! The moon's light is a guidepost to
     those that search in the darkness of the night. A time will come when you will
     carry out such a role... Sometime in the near future."
    
     Description   Noble Knight
     Age           20
     Sex           Male
     Origin        Termina
     Height        5'9"
     Weight        141 lbs.
     Build         Average
     Right-Handed
    
     [  14  ][  18  ][  21  ][  28  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     LEENA
    --------------------------------------------------------------------------------
     Innate Color   Blue
     Weapon         Utensils
     Recruitment    Choose not to join Kid when you first meet her. After a good
                    night sleep in Arni, Leena will join your party.
    
     Info
     Serge's neighbor and best friend, Leena is kind and with a great heart but she
     can also be though when provoked.
    
     Fortune
     "It says, you will not find a boyfriend for a long time. Fortunetelling is
     such a merciless thing..."
    
     Description   Sweet country gal
     Age           16
     Sex           Female
     Origin        Arni
     Height        5'5"
     Weight        93 lbs.
     Build         Ordinary
     Right-Handed
    
     [  22  ][  31  ]
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     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ]
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     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ]
    
    
     MIKI
    --------------------------------------------------------------------------------
     Innate Color   Red
     Weapon         Gloves
     Recruitment    After clearing Marbule head to the S.S. Zelbess. Miki will be
                    at the cafe and she will then join your party.
    
     Info
     Miki is the co-star of Nikki's shows. She is a formidable dancer but she seems
     to be confused about her feelings.
    
     Fortune
     "You shall broaden your horizons in the open world."
    
     Description   Dancer extraordinaire
     Age           19
     Sex           Female
     Origin        S.S. Zelbess
     Height        5'7"
     Weight        95 lbs.
     Build         Slender
     Right-Handed
    
     [  22  ]
     [  19  ][  20  ]
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     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ]
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     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ][  28  ]
     [  17  ][  27  ][  32  ]
    
    
     HARLE
    --------------------------------------------------------------------------------
     Innate Color   Black
     Weapon         Cards
     Recruitment    You can keep her away as long as you want but she will
                    eventually have to join you.
    
     Info
     Harle is a very mysterious jester and she doesn't talk much about her past.
     Harle travels through the world with Lynx as his assistant.
    
     Fortune
     "In your eyes, I perceive... both the look of a beauty and the look of a
     beast. Be mindful not to bring about your own end, my dear! A dream lies in
     wait, reaching out to engulf you!"
    
     Description   Enigmatic Jester
     Age           Unknown
     Sex           Female
     Origin        Unknown
     Height        Unknown
     Weight        Unknown
     Build         Unknown
     Right-Handed
    
     [  35  ][  43  ]
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     [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ][  51  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     JANICE
    --------------------------------------------------------------------------------
     Innate Color   Red
     Weapon         Carrot
     Recruitment    She's tricky to get. You must defeat her at the Grand Slam
                    Tournament in order to have her in your party.
    
     Info
     A monster trainer, Janice has fought with monster all her life. Although a
     demihuman Janice seems to be living a good life.
    
     Fortune
     "It's very rare to see a demihuman like you living such a cheerful life. Keep
     on living as cheerfully as you are now, and fortune will follow."
    
     Description   Monster Trainer
     Age           22
     Sex           Female
     Origin        S.S. Zelbess
     Height        5'7"
     Weight        104 lbs.
     Build         Plumpish
     Right-Handed
    
     [  35  ]
     [  26  ][  31  ]
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     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     DRAGGY
    --------------------------------------------------------------------------------
     Innate Color   Red
     Weapon         Gloves
     Recruitment    First of all you must steal the egg from the Dodo at Fossil
                    Valley (Another World). After defeating Lynx at Fort Dragonia
                    (Home World) use the elevator, go down and place the egg in the
                    incubator. Check it and Draggy will hatch.
    
     Info
     A recently hatched dragon whose egg was stolen by a Dodo. His family is
     missing and so he joins your party.
    
     Fortune
     "Seek coexistence with other species."
    
     Description   Cute baby Dragon
     Age           0
     Sex           Male
     Origin        Fossil Valley
     Height        2'2"
     Weight        265 lbs.
     Build         Tiny
     Front-Left-Clawed
    
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     STARKY
    --------------------------------------------------------------------------------
     Innate Color   White
     Weapon         Gun
     Recruitment    You must first get the Star Fragment deep inside the El Nido
                    Triangle (Home World). Head to Sky Dragon Isle and place the
                    Star Fragment on the altar. MegaStarky will appear. Defeat him
                    and after that play a game of tag with Starky. Once you catch
                    him he will join your party.
    
     Info
     An alien from a strange distant planet. Starky seeks to return to his place of
     origin but first he must find his ship.
    
     Fortune
     "My word! You are fated to make a grave choice. Whatever will be selected will
     be decided from the actions of those around you."
    
     Description   A Stray 'Gray'
     Age           Unknown
     Sex           Male
     Origin        Another Planet
     Height        2'11"
     Weight        139 lbs.
     Build         Alien
     Ambidextrous
    
     [  14  ][  18  ][  21  ][  28  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     SPRIGG
    --------------------------------------------------------------------------------
     Innate Color   Green
     Weapon         Staff
     Recruitment    She will join your quest as soon as you reach the Dimensional
                    Vortex after the events of Fort Dragonia.
    
     Info
     She has lived alone in the Dimensional Vortex for ages but now it's time to
     see the outside world. Sprigg can transform herself into most monsters with
     her unique tech, Doppelgang.
    
     Fortune
     "......! It's been a long time, Lady Sprigg. Have you been well?"
    
     Description   Lovable old lady
     Age           224
     Sex           Female
     Origin        Dimensional Vortex
     Height        4'4"
     Weight        86 lbs.
     Build         Dwarfish
     Left-Handed
    
     [  11  ][  18  ]
     [  15  ][  29  ]
    
    
     MOJO
    --------------------------------------------------------------------------------
     Innate Color   Black
     Weapon         Gloves
     Recruitment    First of all you must get the Shark Tooth from the fisherman at
                    Arni Village (Home World). When you reach the Another World
                    after you meet Kid and sleep at Arni just go and see the
                    fishermen and show him the Shark Tooth. Mojo will join you as
                    you leave the basement.
    
     Info
     A voodoo doll that many believe to bring luck. Mojo is now awaken and deeply
     wishes to see the world.
    
     Fortune
     "There is someone... No, a thatch of straw that is most dear to you in this
     vicinity..."
    
     Description   Cursed voodoo doll
     Age           Unknown
     Sex           Male
     Origin        Far East
     Height        6'2"
     Weight        20 lbs.
     Build         Waistless
     Dominant arm unknown
    
     [  14  ][  18  ][  21  ][  28  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     TURNIP
    --------------------------------------------------------------------------------
     Innate Color   Green
     Weapon         Sword
     Recruitment    Cool down the burned up spot at Hermit's Hideaway (Another
                    World) using the Ice Breath or the Ice Gun. Visit Hermit's
                    Hideaway (Home World) and bring Poshul with you. Poshul will
                    notice the vegetable on the ground and it will dig it up.
                    Turnip will come out and join your party.
    
     Info
     A strange vegetable that knows how to put a good fight. He speaks like a
     gentleman and provides a lot of proteins.
    
     Fortune
     "As mysterious as your birth, there is an equally fascinating fate that awaits
     you."
    
     Description   A total vegetable
     Age           3
     Sex           Male
     Origin        Hermit's Hideaway
     Height        4'9"
     Weight        62 lbs.
     Build         Round
     Right-Rhizomed
    
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     NEOFIO
    --------------------------------------------------------------------------------
     Innate Color   Green
     Weapon         Gloves
     Recruitment    First you must acquire the Green Tinckler at Guldove's bar. To
                    do that just talk to the dwarf there. After that head to the
                    Hydra Marshes (Another World) to where the Hydra would be.
                    There you'll find the Life Sparkle. Take the plant to Viper
                    Manor and examine the little pond. NeoFio will awake and join
                    your party.
    
     Info
     An experiment made by Luccia to bring a plant to life. Thanks to Serge and his
     party that managed to retrieve the Life Sparkle, NeoFio was given life.
    
     Fortune
     "Whether your birth was by God's hand or random chance is unknowable... In
     either case, treasure your life."
    
     Description   A 'Flower Child'
     Age           5
     Sex           Female
     Origin        Viper Manor
     Height        4'0"
     Weight        44 lbs.
     Build         Undefinable
     Omnidextreus
    
     [  22  ][  31  ]
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     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ]
    
    
     GRECO
    --------------------------------------------------------------------------------
     Innate Color   Red
     Weapon         Gloves
     Recruitment    After Kid gets sick just head to Termina where you can find
                    Garai's grave. Enter the little house there and after a little
                    talk Greco will join your party.
    
     Info
     Once a wrestler now a psychic. Greco spends his days sending the souls of the
     departed to their rightful place.
    
     Fortune
     "When your long journey reaches its end... the heavy burden that rests upon
     your shoulders will be lifted at last."
    
     Description   Psychic Ex-Wrestler
     Age           33
     Sex           Male
     Origin        Zenan Mainland
     Height        6'7"
     Weight        271 lbs.
     Build         Heavy Weight
     Right-Handed
    
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     SKELLY
    --------------------------------------------------------------------------------
     Innate Color   Black
     Weapon         Gloves
     Recruitment    You must first find all of his body parts hidden
                    throughout El Nido Archipelago.
    
     Info
     A skeleton of a clown with a case of amnesia that for some strange reason is
     still very much alive. You must help him find his true self.
    
     Fortune
     "You, who has been revived from the edge of despair, must share your light of
     hope with all."
    
     Description   Skeleton Clown
     Age           32
     Sex           Male
     Origin        Zenan Mainland
     Height        6'2"
     Weight        51 lbs.
     Build         Boney
     Left-Handed
    
     [  22  ]
     [  19  ][  20  ]
     [  12  ][  14  ][  16  ][  23  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ]
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     [  04  ][  06  ][  25  ][  28  ]
     [  17  ][  27  ][  32  ]
    
    
     FUNGUY
    --------------------------------------------------------------------------------
     Innate Color   Yellow
     Weapon         Axe
     Recruitment    First of all you need to get the Mushroom. To do that head for
                    the passage that leads to the Viper Manor sewers (Home World)
                    from the Shadow Forest and you'll eventually find a Wraith and
                    a little boy. Defeat the wraith and the kid's father will give
                    you a Mushroom. If you previously covered the same hole on the
                    other dimension with the boulder you'll need to chase a bug
                    into a different hole where you'll find the Mushroom. After
                    that head back to Shadow Forest and give it to the guy in the
                    cave beneath the waterfall. He will be transformed into Funguy
                    and join your party.
    
     Info
     A man who because of you was transformed into a walking mushroom. He joins
     your party in seek of a way to return to his former self.
    
     Fortune
     "There might be a way for you to return to your original body, but... It's
     a matter of which you prefer."
    
     Description   Mushroom Man
     Age           Unknown
     Sex           Male
     Origin        Termina
     Height        6'0"
     Weight        66 lbs.
     Build         Light
     Right-Handed
    
     [  19  ][  20  ]
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     [  04  ][  06  ][  25  ]
     [  17  ]
    
    
     IRENES
    --------------------------------------------------------------------------------
     Innate Color   Blue
     Weapon         Pick
     Recruitment    After defeating the Sage of Marbule head to Nikki's ship and
                    accept the challenge of releasing Marbule. Irenes will then
                    join your party.
    
     Info
     Sister of Zelbess, she is trying to convince Fargo to allow his son to free
     Marbule.
    
     Fortune
     "When you can resolve your inner struggle... A new hope will be born."
    
     Description   Late Zelbess's sister
     Age           16
     Sex           Female
     Origin        The Ocean
     Height        5'10"
     Weight        115 lbs.
     Build         Mermaid
     Right-Handed
    
     [  35  ]
     [  26  ][  31  ]
     [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     MEL
    --------------------------------------------------------------------------------
     Innate Color   Yellow
     Weapon         Boomerang
     Recruitment    Choose to save Kid and after you save her choose to reclaim
                    Kid's elements. After you leave Fargo's ship return to Guldove
                    with kid in your party and Mel will join you.
    
     Info
     Korcha's little sister, Mel can be considered a real brat and in the end all
     she wants is a lot of fun all day long.
    
     Fortune
     "There's no need to worry... Your love at heart can be hindered by no one."
    
     Description   Doodling Brat
     Age           10
     Sex           Female
     Origin        Guldove
     Height        4'3"
     Weight        84 lbs.
     Build         Thin
     Right-Handed
    
     [  14  ][  18  ][  21  ][  28  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     LEAH
    --------------------------------------------------------------------------------
     Innate Color   Yellow
     Weapon         Axe
     Recruitment    She will join you as soon as you defeat the Green Dragon.
    
     Info
     The only person living on Gaea's Navel. Although small, Leah is very strong
     with a look, attitude and techs similar to Ayla's from Chrono Trigger.
    
     Fortune
     "Wowzer!!! The reading says you'll become a glamour queen when you grow up!"
    
     Description   Cave girl
     Age           6
     Sex           Female
     Origin        Gaea's Navel
     Height        3'5"
     Weight        71 lbs.
     Build         Infantile
     Ambidextrous
    
     [  22  ][  31  ]
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     [  17  ][  27  ][  32  ]
    
    
     VAN
    --------------------------------------------------------------------------------
     Innate Color   Green
     Weapon         Boomerang
     Recruitment    Talk to Van (Home World) and after a long discussion he will
                    join your quest.
    
     Info
     We see Van in different situations in each dimension. In one, rich with a
     parent always away and on the other poor with a dad always there for him.
     Despite the 2 situations being the exact opposite, Van is unhappy in both.
    
     Fortune
     "Take good care of the ones who love you, my boy."
    
     Description   Penny-wise artist
     Age           14
     Sex           Male
     Origin        Termina
     Height        4'11"
     Weight        88 lbs.
     Build         Smallish
     Left-Handed
    
     [  22  ][  31  ]
     [  19  ][  20  ][  24  ]
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     [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
     [  17  ][  27  ][  32  ]
    
    
     SNEFF
    --------------------------------------------------------------------------------
     Innate Color   Black
     Weapon         Cards
     Recruitment    After defeating the Sage of Marbule meet Sneff in his cabin.
                    After a little talk he will join your party.
    
     Info
     A gable debt has made him a employee on Fargo's ship. To pay what he owes he
     performs magic shows aboard the S.S. Zelbess. His most famous act is to turn
     people into cats.
    
     Fortune
     "You shall once again open your wings in the free world, says the fortune."
    
     Description   Aged Illusionist
     Age           53
     Sex           Male
     Origin        Unknown
     Height        5'6"
     Weight        139 lbs.
     Build         Ordinary
     Right-Handed
    
     [  19  ][  20  ]
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     [  04  ][  06  ][  25  ]
     [  17  ]
    
    
     STEENA
    --------------------------------------------------------------------------------
     Innate Color   White
     Weapon         Sword
     Recruitment    After defeating the 6 Dragons retrieve the second Dragon Tear
                    from Guldove (Home World) and she will join your party.
    
     Info
     Looking over Termina's shrine, Steena has good knowledge and information on
     legends and ancient civilizations and artifacts such as the Frozen Flame and
     the Dragon Tear.
    
     Fortune
     "Hmph, it's useless for a spiritualist to have their fortune read."
    
     Description   Shrine Maiden
     Age           27
     Sex           Female
     Origin        Guldove
     Height        5'9"
     Weight        110 lbs.
     Build         Tall & Slender
     Right-Handed
    
     [  35  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     DOC
    --------------------------------------------------------------------------------
     Innate Color   White
     Weapon         Shot
     Recruitment    Refuse to save Kid's life. Once she's healed Doc will join your
                    party.
    
     Info
     A young doctor who feels powerless when his patients die without he being able
     to do anything. Lost his fate in medicine, he joins your party in search of
     new ways to help people.
    
     Fortune
     "Do not linger on your mistakes in the past. Humans must always look to the
     future."
    
     Description   Village Physician
     Age           27
     Sex           Male
     Origin        Zenan Mainland
     Height        5'9"
     Weight        146 lbs.
     Build         Ordinary
     Left-Handed
    
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     GROBYC
    --------------------------------------------------------------------------------
     Innate Color   Black
     Weapon         Gloves
     Recruitment    During your escape from Viper Manor he will join your party.
    
     Info
     A cyborg assassin working for the Porre Army. While some work for those who
     pay the most, Grobyc only works for the strongest.
    
     Fortune
     "I'm sorry, but I cannot read your fortune."
    
     Description   Cyborg Assassin
     Age           26
     Sex           Male
     Origin        Unknown
     Height        6'8"
     Weight        401 lbs.
     Build         Bionic
     Left-Handed
    
     [  14  ][  18  ][  21  ][  28  ]
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     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]
    
    
     PIERRE
    --------------------------------------------------------------------------------
     Innate Color   Blue
     Weapon         Sword
     Recruitment    Ask him to guide you to Viper Manor after giving him his Hero
                    Medal. He's at Zappa's Smithy in the back room.
    
     Info
     Despite calling himself a hero, Pierre fails in his job miserably. By joining
     you he seeks to prove his worth as a true hero.
    
     Fortune
     "There are such things as major comebacks in this world... It's all about luck
     and having everything turn around when things are at their worst. You have
     that potential in you.
    
     Description   Self-proclaimed hero
     Age           23
     Sex           Male
     Origin        Termina
     Height        5'11"
     Weight        130 lbs.
     Build         Weakling
     Right-Handed
    
     [  36  ][  38  ][  41  ][  45  ][  46  ]
     [  27  ][  29  ][  30  ][  32  ][  33  ][  34  ][  35  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
     [  01  ][  02  ][  03  ][  08  ][  15  ][  21  ][  24  ][  44  ]
     [  28  ][  31  ][  33  ][  40  ][  42  ][  43  ][  47  ]|
    
    
     ORLHA
    --------------------------------------------------------------------------------
     Innate Color   Blue
     Weapon         Gloves
     Recruitment    Defeat Orlha in Guldove (Another World). Once Serge is reborn
                    return there and she will join your party.
    
     Info
     A young bartender and a formidable fighter in search of Tia, her twin sister.
     Despite her appearance Orlha has proven to be deadly in combat.
    
     Fortune
     "You will soon find your missing counterpart..."
    
     Description   Gladiatrix barkeeper
     Age           23
     Sex           Female
     Origin        Guldove
     Height        5'5"
     Weight        119 lbs.
     Build         Muscular
     Right-Handed
    
     [  19  ][  20  ]
     [  12  ][  14  ][  16  ][  23  ]
     [  07  ][  08  ][  09  ][  13  ][  21  ]
     [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ]
     [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
     [  04  ][  06  ][  25  ]
     [  17  ]
    
    
     PIP
    --------------------------------------------------------------------------------
     Innate Color   White (original)
     Weapon         Gloves
     Recruitment    When you first visit Viper Manor go to Luccia's lab and unlock
                    Pip's cage. Later on you'll see him in the lower deck of the
                    S.S. Invincible. After a little run he will join your party.
    
     Info
     A mysterious creature, result of various experiments, with the ability to
     evolve with experience in battle. Pip has spent his whole life in a cage and
     his only wish is to see the world.
    
     Fortune
     "You should seek the uncharted potential that lies within you..."
    
     Description   Guinea pig experiment
     Age           Unknown
     Sex           Male
     Origin        Viper Manor Lab
     Height        Unknown
     Weight        Unknown
     Build         Unknown
     Dominant paw unknown
    
     Regular, Angel and Devil forms
    
     [  23  ][  24  ][  27  ]
     [  16  ][  18  ][  20  ][  29  ]
     [  11  ][  13  ][  14  ][  17  ][  19  ]
     [  00  ][  00  ][  00  ][  10  ][  12  ][  21  ]
     [  06  ][  07  ][  08  ][  09  ][  15  ][  25  ]
    
     Archangel form
    
     [  30  ][  33  ]
     [  23  ][  24  ][  27  ][  41  ]
     [  16  ][  18  ][  20  ][  29  ][  35  ]
     [  11  ][  13  ][  14  ][  17  ][  19  ][  29  ]
     [  00  ][  00  ][  00  ][  10  ][  12  ][  21  ][  31  ][  39  ]
     [  06  ][  07  ][  08  ][  09  ][  15  ][  25  ][  37  ][  43  ]
     [  01  ][  02  ][  03  ][  34  ][  38  ]
     [  05  ][  28  ]
    
     Archdevil form
    
     [  23  ][  24  ][  27  ][  32  ][  36  ][  45  ]
     [  16  ][  18  ][  20  ][  26  ][  31  ][  35  ][  44  ][  46  ]
     [  11  ][  13  ][  14  ][  17  ][  19  ][  29  ][  33  ][  41  ]
     [  00  ][  00  ][  00  ][  10  ][  12  ][  21  ][  28  ][  38  ]
     [  06  ][  07  ][  08  ][  09  ][  15  ][  25  ][  37  ][  43  ]
     [  01  ][  02  ][  03  ][  04  ][  05  ][  39  ]
    
     Holy Beast form
    
     [  36  ]
     [  23  ][  24  ][  27  ]
     [  16  ][  18  ][  20  ][  26  ][  38  ][  45  ]
     [  11  ][  13  ][  14  ][  17  ][  19  ][  32  ][  43  ]
     [  00  ][  00  ][  00  ][  10  ][  12  ][  21  ][  37  ][  40  ]
     [  06  ][  07  ][  08  ][  09  ][  15  ][  25  ][  34  ][  46  ]
     [  01  ][  02  ][  28  ][  29  ][  31  ][  33  ]
    
    
    
    --------------------------------------------------------------------------------
     004. NON-PLAYABLE CHARACTERS                                         ID#01.004
    --------------------------------------------------------------------------------
    
    They are not part of your group, but they still play a significant part in the
    storyline. Some of them are recurring characters from Chrono Trigger.
    
    
     CRONO
    --------------------------------------------------------------------------------
    A little boy from Truce that started an amazing adventure. Crono led his friends
    to victory against Lavos and prevented the Apocalypse 20 ago. Together with
    Lucca and Marle he changed history and saved the planet. Since then the Kingdom
    of Guardia has fallen at the hands of Porre. Crono's whereabouts are since then
    unknown.
    
    
     LUCCA
    --------------------------------------------------------------------------------
    A scientific genius and a caring person. She created the teleporting machine
    that started the whole adventure back in 1000 AD. Lucca is a caring person
    having started an orphanage in 1004 AD after finding Kid lost in the forest. She
    was killed when Lynx burned her orphanage down.
    
    
     MARLE
    --------------------------------------------------------------------------------
    A humble princess of the Kingdom of Guardia who joined forces with Crono and
    Lucca and convinced them to change the future and defeat Lavos. After their
    adventures Marle and Crono marry each other. Like Crono, her whereabouts are
    unknown since the fall of Guardia.
    
    
     LAVOS
    --------------------------------------------------------------------------------
    An enormous and immensely powerful extraterrestrial being who came down from the
    skies in the prehistoric age. Burrowing deep underground Lavos was to awake in
    1999 AD and unleash his full power upon the planet if not for a little group of
    time travelers who managed to defeat him.
    
    
     FATE
    --------------------------------------------------------------------------------
    A supercomputer created by Belthasar in the new timeline in which Lavos was
    defeated. FATE oversees the experiments that take place in Chronopolis and is
    carrying out her primary function: Project Kid. After Chronopolis being sent
    back in time, FATE engaged and defeated the Terra Tower, divided up the Dragon
    God and engineered the El Nido Archipelago.
    
    
     TIME DEVOURER
    --------------------------------------------------------------------------------
    A powerful entity formed by Schala and Lavos. When the Ocean Palace was
    destroyed by Lavos, Schala fell into the Darkness Beyond Time. Lavos was also
    sent there upon his defeat. They began merging and are meant to become a single
    entity in the distant future at which point they will destroy every living
    universe.
    
    
     THE 6 DRAGONS
    --------------------------------------------------------------------------------
    After defeating Terra Tower, FATE captured the Dragon God. The Dragon God was a
    cybernetic organism intended to control every aspect of nature and was built by
    the Draconians (evolved Reptiles) in an alternate future. FATE divided the
    Dragon God in 6 aspects, each with control over one of the elements of nature.
    The 6 Dragons sleep dormant, waiting for the day when they have a chance to
    avenge their defeat and eliminate FATE.
    
    
     SCHALA
    --------------------------------------------------------------------------------
    Princess of Zeal. When Lavos destroyed her kingdom she fell into the Darkness
    Beyond Time together with the Mammon Machine. Lavos also fell into the Darkness
    Beyond Time upon his defeat and the two began to merge. The reason for Project
    Kid's existence is to make it possible for Crono to be willing and able to save
    Schala and the universe at a certain point in time.
    
    
     BELTHASAR
    --------------------------------------------------------------------------------
    Once a respected scholar in the Kingdom of Zeal, Belthasar was known as the Guru
    of Reason. He ended up in 2300 AD after falling on a gate created by Lavos as
    the Ocean Palace was being destroyed. He created Chronopolis and FATE based on
    old Mother Brain circuits. He was the one that laid the path to Schala's
    salvation by creating and putting into motion Project Kid.
    
    
     WAZUKI
    --------------------------------------------------------------------------------
    Serge's father. He risked his life to save his son. One night he set sail to
    visit the sage of Marbule after Serge was bitten by a panther demon. That night
    a powerful electrical storm caught them and forced them to change course into
    Chronopolis. The city's defense systems were offline due to the storm so Serge
    made contact with the Frozen Flame. The Flame healed Serge but the event scarred
    Wazuki forever. After a while he disappeared.
    
    
     MIGUEL
    --------------------------------------------------------------------------------
    Miguel set sail with Wazuki the night Serge was attacked. But while Wazuki and
    Serge managed to escape, Miguel was emprisioned by FATE. Eventually he was
    stationed in the Tower of Geddon at the Dead Sea. He was defeated by Serge and
    his party and killed after the destruction of the Dead Sea by FATE.
    
    
     PROMETHEUS
    --------------------------------------------------------------------------------
    One of the original members of the intrepid group that set to change time.
    Prometheus (AKA Robo) was a very helpful robot found by Lucca, Crono and Marle
    in 2300 AD. Belthasar asked Robo for help with Project Kid and he agreed. Robo
    then became the Prometheus Circuit. A safeguard implemented so that once engaged
    it would deny access to the Frozen Flame to everyone but the Arbitrer.
    
    
    
    --------------------------------------------------------------------------------
     005. INDIVIDUAL TECHNIQUES                                           ID#01.005
    --------------------------------------------------------------------------------
    
    Each character is given the use of three Tech Skills (most of them at least).
    Many will be awarded to you as the game develops but others will require a bit
    of work.
    
    
     SERGE
    --------------------------------------------------------------------------------
     Lv.3     Dash&Slash        Learned at 3 Stars
     Lv.5     Luminaire         Learned at 15 Stars
     Lv.7     FlyingArrow       Learned at 35 Stars
    
    
     KID
    --------------------------------------------------------------------------------
     Lv.3     Pilfer            Learned at 3 Stars
     Lv.5     RedPin            Learned at 15 Stars
     Lv.7     HotShot           On the burning orphanage, approach the machine on
                                the first screen standing to the right of the
                                door and press the X Button. Enter the password
                                LARA, as L1 + Triangle + R1 + Triangle to get it.
    
    
     LYNX
    --------------------------------------------------------------------------------
     Lv.3     GlideHook         Learned at 3 Stars
     Lv.5     FeralCats         Learned at 15 Stars
     Lv.7     ForeverZero       Learned at 35 Stars
    
    
     GUILE
    --------------------------------------------------------------------------------
     Lv.3     Wandaln           Learned at 3 Stars
     Lv.5     WandaSwords       Learned at 15 Stars
     Lv.7     LightningRod      Learned at 35 Stars
    
    
     NORRIS
    --------------------------------------------------------------------------------
     Lv.3     SpiralRay         Learned at 3 Stars
     Lv.5     SunShower         Learned at 15 Stars
     Lv.7     TopShot           Return to Viper Manor after rescuing Riddel and
                                Norris will be there to give you the tech.
    
    
     NIKKI
    --------------------------------------------------------------------------------
     Lv.3     GrandFinale       Learned at 3 Stars
     Lv.5     ChillOut          Learned at 19 Stars
     Lv.7     LimeLight         Head on to Nikki's Ship from the S.S. Zelbess, talk
                                to Nikki and he'll give it to you.
    
    
     VIPER
    --------------------------------------------------------------------------------
     Lv.3     G-Force           Learned at 3 Stars
     Lv.5     AirForce          Learned at 19 Stars
     Lv.7     FlagBearer        Head on to Termina's bar. Enter the secret room
                                where you met Karsh and Zoah and examine the flag to
                                get the tech.
    
    
     RIDDEL
    --------------------------------------------------------------------------------
     Lv.3     SnakeEyes         Learned at 3 Stars
     Lv.5     SnakeSkin         Learned at 19 Stars
     Lv.7     SnakeFangs        Defeat Dario on the Forbidden Isle after acquiring
                                the Memento Pendant.
    
    
     KARSH
    --------------------------------------------------------------------------------
     Lv.3     DragonRider       Learned at 3 Stars
     Lv.5     AxialAxe          Learned at 19 Stars
     Lv.7     Axiomatic         Defeat Solt and Peppor on the Isle of the Damned
                                (Another World) next to Garai's Grave.
    
    
     ZOAH
    --------------------------------------------------------------------------------
     Lv.3     DragonRider       Learned at 3 Stars
     Lv.5     Gyronimo          Learned at 15 Stars
     Lv.7     Toss&Spike        With Zoah as the party leader open the chest in
                                his room at Viper Manor.
    
    
     MARCY
    --------------------------------------------------------------------------------
     Lv.3     Cat'sCradle       Learned at 3 Stars
     Lv.5     WandaSwords       Learned at 19 Stars
     Lv.7     LightningRod      Learned at 40 Stars
    
    
     KORCHA
    --------------------------------------------------------------------------------
     Lv.3     HeadButt          Learned at 3 Stars
     Lv.5     Hook&Sinker       Learned at 15 Stars
     Lv.7     BigCatch          Examine the mermaid in the tank where you first met
                                Korcha. After that talk to the merchant next to it.
                                Finally, talk to the mermaid at the beach near
                                Greco's house to get the tech
    
    
     LUCCIA
    --------------------------------------------------------------------------------
     Lv.3     Pin-UpGirl        Learned at 3 Stars
     Lv.5     Mix&Match         Learned at 19 Stars
     Lv.7     TestAmoeba        Enter Viper Manor's Sewer System through the kitchen
                                and try to reach that Amoeba to gain the ability.
    
    
     POSHUL
    --------------------------------------------------------------------------------
     Lv.3     K-9Ball           Learned at 3 Stars
     Lv.5     DoggyDunnit       Learned at 19 Stars
     Lv.7     Unleashed         Talk to Leena by the pier (Home World) and she'll
                                give you the tech.
    
    
     RAZZLY
    --------------------------------------------------------------------------------
     Lv.3     Raz-Star          Learned at 3 Stars
     Lv.5     Raz-Heart         Learned at 19 Stars
     Lv.7     Raz-Flower        Don't include Razzly in your party when fighting the
                                Hydra and let Rosetta die when the dwarves invade
                                Water Dragon Isle. After Terra Tower rises return to
                                the Isle and talk to the fairy near the tree.
    
    
     ZAPPA
    --------------------------------------------------------------------------------
     Lv.3     HammerBlow        Learned at 3 Stars
     Lv.5     HammerThrow       Learned at 19 Stars
     Lv.7     BallsOfIron       Learned at 40 Stars
    
    
     ORCHA
    --------------------------------------------------------------------------------
     Lv.3     SpiceOfLife       Learned at 3 Stars
     Lv.5     MysteryMenu       Learned at 15 Stars
     Lv.7     DinnerGuest       Talk to the chef of Arni Village's diner (Home
                                World) to gain the tech.
    
    
     RADIUS
    --------------------------------------------------------------------------------
     Lv.3     Longshot          Learned at 3 Stars
     Lv.5     QuickDraw         Learned at 15 Stars
     Lv.7     VitalEnergy       Learned at 35 Stars
    
    
     FARGO
    --------------------------------------------------------------------------------
     Lv.3     Pillage           Learned at 3 Stars
     Lv.5     CannonBalls       Learned at 15 Stars
     Lv.7     Invincible        Do the Song of Marbule sidequest and in the middle
                                of it, Fargo will unlock this tech.
    
    
     MACHA
    --------------------------------------------------------------------------------
     Lv.3     Bottom'sUp        Learned at 3 Stars
     Lv.5     Folding           Learned at 15 Stars
     Lv.7     DirtyDishes       Learned at 35 Stars
    
    
     GLENN
    --------------------------------------------------------------------------------
     Lv.3     Dash&Gash         Learned at 3 Stars
     Lv.5     SonicSword        Learned at 19 Stars
     Lv.7     Dive&Drive        Learned at 40 Stars
    
    
     LEENA
    --------------------------------------------------------------------------------
     Lv.3     MaidenHand        Learned at 3 Stars
     Lv.5     MaidenHeart       Learned at 15 Stars
     Lv.7     MaidenFaith       Say "I remember" and "We'll never forget this
                                day" when you're with Leena at Opassa Beach in the
                                beginning of the game. After Serge is reborn speak
                                to her grandmother in Arni Village (Home World).
    
    
     MIKI
    --------------------------------------------------------------------------------
     Lv.3     HeadBopper        Learned at 3 Stars
     Lv.5     SexyWink          Learned at 15 Stars
     Lv.7     DanceOnAir        Learned at 35 Stars
    
    
     HARLE
    --------------------------------------------------------------------------------
     Lv.3     MoonBeams         Learned at 3 Stars
     Lv.5     MoonShine         Learned at 19 Stars
     Lv.7     Lunairetic        Learned at 25 Stars
    
    
     JANICE
    --------------------------------------------------------------------------------
     Lv.3     BeatIt            Learned at 3 Stars
     Lv.5     24Carrots         Learned at 19 Stars
     Lv.7     What'sUpDoc       With Janice as your party leader talk to the monter
                                in the main area of the Bend of Time.
    
    
     DRAGGY
    --------------------------------------------------------------------------------
     Lv.3     CoughDrop         Learned at 3 Stars
     Lv.5     CoughMix          Learned at 19 Stars
     Lv.7     BigBreath         With Draggy talk to the giant dragon skull in Fossil
                                Valley (Another World) to get the tech.
    
    
     STARKY
    --------------------------------------------------------------------------------
     Lv.3     Starlight         Learned at 3 Stars
     Lv.5     Starburst         Learned at 19 Stars
     Lv.7     StarStruck        After Starky equips your boat with that anti-
                                gravitational device return to his spaceship with
                                him to get the tech.
    
    
     SPRIGG
    --------------------------------------------------------------------------------
     Lv.5     Doppelgang        Automatically acquired.
    
    
     MOJO
    --------------------------------------------------------------------------------
     Lv.3     VoodooDance       Learned at 3 Stars
     Lv.5     CartWheel         Learned at 19 Stars
     Lv.7     HoodooGooroo      Talk to the fisherman in Arni (Home World) where you
                                first found Mojo and he will change his name Mojoy.
                                Take Mojoy to the same place (Another World) and
                                talk to the cat statues in this order: Lasery (lower
                                left), Aurey (right) and Lickey (upper left).
    
    
     TURNIP
    --------------------------------------------------------------------------------
     Lv.3     VegeShop          Learned at 3 Stars
     Lv.5     VegeMight         Learned at 19 Stars
     Lv.7     VegOut            With Turnip and NeoFio in your party go to the pond
                                where you found NeoFio in Viper Manor (Another
                                World) to gain the tech.
    
    
     NEOFIO
    --------------------------------------------------------------------------------
     Lv.3     PopPopPop         Learned at 3 Stars
     Lv.5     SlurpSlurp        Learned at 15 Stars
     Lv.7     BamBamBam         Go to Sky Dragon Isle (Home World) with NeoFio and
                                talk to the monster chasing the butterfly. Go up the
                                stairs. Come back down and the monster will have
                                caught the butterfly. Talk to him to gain the tech.
    
    
     GRECO
    --------------------------------------------------------------------------------
     Lv.3     ClothesLine       Learned at 3 Stars
     Lv.5     Flip-Flop         Learned at 19 Stars
     Lv.7     GraveDigger       Head to Greco's house (Home World) and talk to the
                                Fortune Teller, after a talk with Ghetz you'll get
                                the tech.
    
    
     SKELLY
    --------------------------------------------------------------------------------
     Lv.3     JugglerVein       Learned at 3 Stars
     Lv.5     LoneBallon        Learned at 15 Stars
     Lv.7     OnARool           Talk to the bartender in Termina (Home World).
                                Skelly will order some food and gain the tech.
    
    
     FUNGUY
    --------------------------------------------------------------------------------
     Lv.3     LumberJack        Learned at 3 Stars
     Lv.5     SporeCloud        Learned at 15 Stars
     Lv.7     Myconoids         After the rise of Terra Tower return to where you
                                found Funguy (that little cave in Shadow Forest,
                                Home World) and check the new mushrooms to gain it.
    
    
     IRENES
    --------------------------------------------------------------------------------
     Lv.3     WaterBreath       Learned at 3 Stars
     Lv.5     Mermelody         Learned at 19 Stars
     Lv.7     SirenSong         After Marbule is freed of monsters enter the first
                                house and talk to the doctor to gain the tech (If
                                you don't have Irenes in your party the tech will be
                                given to you as a package which you have to hand to
                                Irenes. She's at the Sage's house).
    
    
     MEL
    --------------------------------------------------------------------------------
     Lv.3     Snatch            Learned at 3 Stars
     Lv.5     Doodle            Learned at 19 Stars
     Lv.7     Tantrum           Learned at 40 Stars
    
    
     LEAH
    --------------------------------------------------------------------------------
     Lv.3     RockThrow         Learned at 3 Stars
     Lv.5     TailSpin          Learned at 15 Stars
     Lv.7     TripleKick        Learned at 35 Stars
    
    
     VAN
    --------------------------------------------------------------------------------
     Lv.3     JumpThrow         Learned at 3 Stars
     Lv.5     WetPaint          Learned at 15 Stars
     Lv.7     PiggyBank         Learned at 35 Stars
    
    
     SNEFF
    --------------------------------------------------------------------------------
     Lv.3     BigDeal           Learned at 3 Stars
     Lv.5     HPShuffle         Learned at 15 Stars
     Lv.7     SwordTrick        Learned at 35 Stars
    
    
     STEENA
    --------------------------------------------------------------------------------
     Lv.3     DireaShadow       Learned at 3 Stars
     Lv.5     HydraShadow       Defeat the De-Hydrate in the Hydra Marshes (Another
                                World) where you fought the Pentapus on the other
                                dimension to gain the tech.
     Lv.7     GaraiShadow       Visit the Isle of the Damned (Home World) and
                                examine Garai's Grave with Steena.
    
    
     DOC
    --------------------------------------------------------------------------------
     Lv.3     HighFive          Learned at 3 Stars
     Lv.5     Gnarly            Learned at 15 Stars
     Lv.7     HangTen           Find the Medical Book in the Tower of Geddon and
                                give it to Doc who is in Guldove (Another World) to
                                gain the tech.
    
    
     GROBYC
    --------------------------------------------------------------------------------
     Lv.3     RocketFist        Learned at 3 Stars
     Lv.5     HairCutter        Learned at 19 Stars
     Lv.7     StrongArm         On Lv.2 of Chronopolis examine the big coffin
                                with Grobyc to gain it.
    
    
     PIERRE
    --------------------------------------------------------------------------------
     Lv.3     MedalSome         Learned at 3 Stars
     Lv.5     FoiledAgain       Learned at 15 Stars
     Lv.7     SlapOfCyrus       Find the Prop Sword in the Tower of Geddon and give
                                it to Pierre who is at Zappa's Smithy (Another
                                World) to gain the tech.
    
    
     ORLHA
    --------------------------------------------------------------------------------
     Lv.3     MultiPunch        Learned at 3 Stars
     Lv.5     PunchDrunk        Learned at 15 Stars
     Lv.7     Tantrum           Bring Orlha to Guldove (Home World) and talk to Doc
                                to gain the tech.
    
    
     PIP
    --------------------------------------------------------------------------------
     Lv.3     Pounce            Learned at 3 Stars
     Lv.5     Soothe            Learned at 15 Stars
     Lv.7     Varies            Explained below.
    
    
    Pip has a total of 4 Lv.7 techs but you can only get one. To gain the Lv.7 Tech
    you need to evolve Pip until he's on his last form and reach Lv. 37. If Pip is
    not on his last form he will not learn the tech. If you reach Lv.99 and Pip is
    still not in his last form you cannot gain the tech anymore. If you gained the
    tech you can start a New Game+ that the tech will not disappear. It will turn
    into Pounce+4 until you evolve Pip again. Also, Pip's grid will not change no
    matter what form he takes in the New Game+.
    
     Pounce+4                   Normal
     HeavenCalls                Archangel Form
     Hell'sFury                 Archdevil Form
     CanonCannon                Holy Beast
    
    
    
    --------------------------------------------------------------------------------
     006. COMBINED TECHNIQUES                                             ID#01.006
    --------------------------------------------------------------------------------
    
    Once you have all the techs it's time to start combining them. Some of the
    combinations require 2 characters (double tech skills) but the really great ones
    require all 3 characters (triple tech skills).
    
    
     DOUBLE TECH SKILLS
    --------------------------------------------------------------------------------
     Serge (Dash&Slash)  + Glenn (Dash&Gash)    = X-Strike
     Kid (Pilfer)        + Mel (Snatch)         = DoubleTake
     Karsh (DragonRider) + Zoah (Toss&Spike)    = DragonSpike
     Viper (AirForce)    + Radius (VitalEnergy) = VitalForce
     Guile (WandaSwords) + Sneff (SwordTrick)   = SwordStorm
     Nikki (LimeLight)   + Miki (DanceOnAir)    = Flamenco
     Draggy (BigBreath)  + Leah (TripleKick)    = DraggyRider
     Norris (TopShot)    + Grobyc (StrongArm)   = PitchBlack
     NeoFio(BamBamBam)   + Turnip (VegOut)      = TossedSalad
    
    
     TRIPLE TECH SKILLS
    --------------------------------------------------------------------------------
     Leena (MaidenFaith) + Serge (Luminaire) + Razzly (Raz-Flower) = DeltaAttack
     Serge (FlyingArrow) + Kid (RedPin)      + Sprigg (DashSlash)  = Z-Slash
    
    To perform Sprigg's DashSlash use her Doppelgang Tech and transform her into
    Slash, one of the 3 Generals of Magus. You can only get Slash in a New Game+ so
    until then you cannot perform the Z-Slash.
    
    
    
    --------------------------------------------------------------------------------
     02.  THE SIDEQUESTS
    --------------------------------------------------------------------------------
     001. THE PRISM EQUIPMENTS                                            ID#02.001
    --------------------------------------------------------------------------------
    
    In Chrono Cross Summons don't make such an appearance in battles. The reason is
    that Summons are somewhat hard to bring forth and you can do a better job with
    Techs and Elements. A Summon can only be allocated into the grid of a character
    with the same Innate Color. Each Summon consumes a Star Lv. but you can recover
    them by sleeping at an Inn. Each Color Element has 2 Summons. The Lv.8 Summons
    are given to you by the Dragons once you defeat them so you can't miss them. On
    the other hand the Lv.7 Summons need to be caught by using traps.
    
    
     SUMMON       LV.      INNATE   LOCATION
    --------------------------------------------------------------------------------
     Unicorn      Lv.7     White    Dodos - Fossil Valley (Home World)
     Saints       Lv.8     White    Defeat the Sky Dragon
     MotherShip   Lv.7     Black    Shadow Cats - Fossil Valley (Another World)
     GrimReaper   Lv.8     Black    Defeat the Black Dragon
     FrogPrince   Lv.7     Blue     Complete the quest for the Ice Breath
     BlueWhale    Lv.8     Blue     Defeat the Water Dragon
     RedWolf      Lv.7     Red      Hotdiggity - Mount Pyre (Home World)
     Salamander   Lv.8     Red      Defeat the Fire Dragon
     Sonja        Lv.7     Green    Preymantis - Gaea's Navel (Home World)
     Genie        Lv.8     Green    Defeat the Green Dragon
     Golem        Lv.7     Yellow   Centaurpedes - Hydra Marshes (Another World)
     ThundaSnake  Lv.8     Yellow   Defeat the Earth Dragon
    
    
    But the good thing about summons is that each time you defeat an enemy through
    the use of its power, you'll be rewarded with very special and rare spoils.
    These spoils or Shiny Raw Materials will be essential to forge Prism Equipments.
    Prism Equipments will usually need at least one of each shiny spoil.
    
    
     SUMMON                      INNATE          SPOIL
    --------------------------------------------------------------------------------
     Saints                      White           Shiny Salt
     MotherShip or GrimReaper    Black           Shiny Soot
     FrogPrince or BlueWhale     Blue            Shiny Dew
     RedWolf or Salamander       Red             Shiny Ember
     Sonja or Genie              Green           Shiny Leaf
     Golem or ThundaSnake        Yellow          Shiny Sand
    
    
    The Prism Equipments are the best you can forge in El Nido. They are really
    expensive and take a lot of raw materials to be made besides a Rainbow Shell and
    shiny spoils.
    
    Before you can forge them there's a little sidequest you must attend to. First
    of all you must complete the Marbule sidequest and after a while the town will
    be filled with demi-humans once more. At the cave where the Black Dragon was
    supposed to sleep you will find a demi-human willing to sell you a Master Hammer
    for 10.000 Gils.
    
    Buy the damn thing and stop by Termina. With Zappa in your party visit the other
    Zappa at his little shop in Termina (Another World). Together the 2 blacksmiths
    will forge a Rainbow Axe and after that you can forge all the Prism, Spectra and
    Rainbow Equipment you want.
    
    
     SPECTRA SWALLOW
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Scale +  1 Feather + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     PRISM DAGGER
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Fang + 1 Feather + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     SPECTRAL STAFF
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Scale +  1 Feather + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + Shiny Salt
    
    
     RAINBOW ROD
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Screw + 1 Eyeball + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     SPECTRAL SWORD
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Leather + 1 Humour + 1 Screw + 1 Shiny Dew
     1 Shiny Sand + 1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     SPECTRAL GUN
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Scale + 1 Screw + 1 Copper + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf 1 Shiny Ember + 1 Shiny Salt
    
    
     PRISM PICK
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Feather + 1 Fur + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     RAINBOW AXE
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Copper + 1 Fang + 1 Humour + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     PRISM LURE
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Bone + 1 Seed + 1 Scale + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     PRISMARANG
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Fur + 1 Scale + 1 Feather + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     PRISM PELLETS
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Feather + 1 Scale + 1 Humour + 1 Shiny Dew
     1 Shiny Sand + 1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     CRYSTALPAN C6
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Fur + 1 Carapace + 1 Humour + 1 Shiny Dew
     1 Shiny Sand + 1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     SPECTRAL GLOVE
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Leather + 1 Humour + 1 Fang + 1 Shiny Dew
     1 Shiny Sand + 1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     PRISM VEST
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Fur + 1 Carapace + 1 Fang + 1 Shiny Dew + 1 Shiny Sand
     1 Shiny Ember + 1 Shiny Leaf
    
    
     PRISM MAIL
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Denadorite + 1 Leather + 1 Carapace + 1 Shiny Dew
     1 Shiny Sand + 1 Shiny Soot + 1 Shiny Leaf + 1 Shiny Ember + 1 Shiny Salt
    
    
     PRISM HELMET
    --------------------------------------------------------------------------------
     1 Rainbow Shell + 1 Fur + 1 Carapace + 1 Humour + 1 Shiny Dew
     1 Shiny Sand + 1 Shiny Leaf + 1 Shiny Ember
    
    
    
    --------------------------------------------------------------------------------
     002. THE S.S. ZELBESS                                                ID#02.007
    --------------------------------------------------------------------------------
    
    At the S.S. Zelbess you can find a casino and the famous Grand Slam. Each one of
    them awards special events and prizes if you join the fun. To win you'll need
    luck and patience but there are always some tricks you can learn to turn the
    odds. in your favor.
    
    
     ROULETTE
    --------------------------------------------------------------------------------
    In the casino you can play a little game of Roulette. Depending on where the
    pointer stops you will win or lose points. The more points you gain, the better
    prizes you can get. You'll begin with 100 points and here's how to play...
    
    
     POINTER                          WAGE
    --------------------------------------------------------------------------------
     North                            Double the points
     South                            Lose everything
     East                             Win 50 Points
     West                             Lose 50 Points
    
    
    Now, you'll get prizes based on the points you have. You may choose to leave
    at any time or to proceed in case you want the 1st prize.
    
    
      POINTS                           PRIZE
    --------------------------------------------------------------------------------
      500 to 950 Points                Bone
      1000 to 4950                     Iron
      5000 to 9950                     Mythril
      +10000                           Rainbow Shell (1st time) or Denadorite
    
    
    Getting the 1st prize is tricky but there's an easy way to do it. While the
    compass is spinning press PAUSE. Do this until it points a bit pass South
    (clockwise) and then quickly unpause and press the ACTION BUTTON (take your
    time, the compass won't stop spinning until you press the button). This way you
    will most surely end facing North.
    
    
     GRAND SLAM TOURNAMENT
    --------------------------------------------------------------------------------
    The Grand Slam is a place where you can battle with monsters to win prizes. Your
    enemy is Janice, the best monster trainer ever. The tournament consist of 3
    Rounds which get harder as you go along. You can use 3 monsters per round and
    only once per tournament, that means that a monster you use on Round #1 can't be
    used on the following rounds, so it's better to save the powerful beasts to the
    finals. Be aware that in the beginning you'll have practically no monsters
    available and it's very hard to beat her the first time you visit the S.S.
    Zelbess. To raise your collection you need a Forget-me-not Pot. When a character
    has the Pot equipped he or she can save monsters to use not only by Sprigg's
    Doppelgang ability but also in the Grand Slam.
    
    
     ROUND #1
    --------------------------------------------------------------------------------
     Janet's team      Gloop (Blue), Taurminator (Red), Beeba (Yellow)
     Reward            Stamina Belt
    
    
     ROUND #2
    --------------------------------------------------------------------------------
     Janet's team      Spearfisher (Blue), Cybot (Yellow), Goobledegook (Red)
     Reward            Resistance Belt
    
    
     ROUND #3
    --------------------------------------------------------------------------------
     Janet's team      Cuscus (Green), Cassowary (Yellow), Airframe (Black)
     Reward            Dreamer's Scarf
    
    
    
    --------------------------------------------------------------------------------
     003. THE SONG OF MARBULE                                             ID#02.003
    --------------------------------------------------------------------------------
    
    This sidequest is very important, not only for the story itself but also for you
    to be able to gain various rewards and characters that will be permanently lost
    for the rest of the game if you choose not to do the quest (by the way, this
    includes the chance to forge prism equipment).
    
    As you know the Another World's Marbule is filled with ghost monsters. The only
    way to free Marbule of these guys is to play a mythical song. First you must
    defeat the Sage of Marbule aboard the S.S. Zelbess. Once you do that visit
    Nikki's ship. A meeting is taking place where they decide to free Marbule and
    your job, should you choose to accept it, is to defeat the monsters that lurk
    there once the whole thing starts. At this point Irenes will join your party if
    you accepted the invitation but there's not much you can do since Fargo won't
    let Nikki leave the S.S. Zelbess. So we'll just have to wait for now.
    
    As soon as Fargo is in your party, after the whole Hermit's Hideaway incident,
    take him and talk to the other Fargo. After a little conversation you'll set
    sail to Marbule. As they arrive Nikki will begin the huge and very boring play
    about this girl and this other guy, and their unwavering love for each other. At
    this point Fargo will receive his Lv.7 Tech Skill and now all you got to do is
    defeat all the monsters at Marbule. At this points they won't be ghosts anymore
    so you can actually fight them. Please note that while fighting the monsters you
    cannot leave the location or you'll have to start over. If you need to rest use
    the bed in the little cave by the entrance. Once you accomplish you assignment,
    all you got to do is wait. After a while the New Marbule will be a place filled
    with people and it's time to collect all those goodies you were promised.
    
    First of all by releasing Marbule you will fight the Black Dragon, have a chance
    to get the Black Plate and you'll also be rewarded his Summon. If you failed
    this sidequest the Dragon will still be asleep and you'll just get the Relic. By
    doing this sidequest you also now have the chance to forge Prism Equipments, you
    will gain a frame (Quill and Papyrus) and also a unique Element - the
    FullRevival. More than that, two characters will become available by doing this
    quest - Irenes (right in the beginning) and also Miki (after you finish the
    quest). Not to mention Fargo's Lv.7 Tech that you got during the liberation of
    Marbule.
    
    
    
    --------------------------------------------------------------------------------
     004. THE BONE PUZZLE                                                 ID#02.004
    --------------------------------------------------------------------------------
    
    Skelly can be a very strange partner to have, especially because you'll be
    carrying his bones most of the time. All around Another World you can find
    Skelly's bones. In the end you can restore him to his old self, sort of.
    
    
     BONE             LOCATION
    --------------------------------------------------------------------------------
     Heavy Skull      Fossil Valley. Approach the Dragon skeleton and agree to
                      help Skelly.
     Angry Scapula    Shadow Forest. In a cave at the end of the forest. Read the
                      note on the floor and you'll notice the bone.
     Good Backbone    Hydra Marshes. In a little cave near the site where the
                      Hydra would be found.
     Pelvic Bone      Guldove. Talk to the Materials Trader outside Doc's house
                      and she will give you the item.
     Sturdy Ribs      Water Dragon Isle. Up the stairs an explorer will give you
                      the Ribs.
     Mixed Bones      Island of the Damned. In the first screen, on the top left
                      cave.
    
    
    After that he will recover his memory and go on happy. All you need now is to go
    to Termina and visit his grandmother's house. It's the house above the Element
    Shop. Skelly will then join your party. If he says you have to wait a little bit
    more just play a couple of hours and come back to recruit him.
    
    
    
    --------------------------------------------------------------------------------
     005. THE PIP EXPERIMENT                                              ID#02.005
    --------------------------------------------------------------------------------
    
    Pip, that little furry creature is actually a genetic experiment that will
    mutate as you make him fight. Throughout the fights Pip will use various
    Elements and will be hit with some more Elements. It's the average Element Color
    of them that will decide which form Pip will take.
    
    White, Blue, Green - Angel and Archangel Form
    Black, Red, Yellow - Devil and Archdevil Form
    
    
                                                Archangel (White, Blue, Green)
                                              /
                                             /
             Angel Form (White, Blue, Green)
           /                                 \
          /                                   \
         /                                      Holy Beast (Black, Red, Yellow)
     Pip
         \                                      Archdevil (Black, Red, Yellow)
          \                                   /
           \                                 /
             Devil Form (Black, Red, Yellow)
                                             \
                                              \
                                                Holy Beast (White, Blue, Green)
    
    
    Pip has a total of 4 Lv.7 techs but you can only get one. To gain the Lv.7 Tech
    you need to evolve Pip until his last form and reach Lv. 37. If Pip is not on
    his last form he will not learn the tech. So all you need is to evolve him and
    gain an extra Star Level to receive the tech. If you reach Lv.99 and Pip is
    still not in his last form you cannot gain the tech anymore.
    
     Pounce+4                New Game+ (No form reached)
     HeavenCalls             Archangel Form
     Hell'sFury              Archdevil Form
     CanonCannon             Holy Beast
    
    If you gained the tech you can start a New Game+ that the tech will not
    disappear, it will turn into Pounce+4 until you evolve Pip again. Also, Pip's
    grid will not change no matter what the form you take in the New Game+.
    
    
    
    --------------------------------------------------------------------------------
     006. THE BEASTMASTER                                                 ID#02.006
    --------------------------------------------------------------------------------
    
    Sprigg has the unique capability to transform herself into most monsters in the
    game. You can do this by using her Doppelgang tech. At first the list of
    monsters is rather short but you can add monsters by defeating them while using
    the Forget-Me-Not Pot. If a character defeats a monster while using the Pot it
    will be added to the list of monsters (if possible).
    
    
     MONSTER             LOCATION
    --------------------------------------------------------------------------------
     Acacia PVT          Viper Manor
     Acacia SGT          Viper Manor
     Aero-Guard          Chronopolis
     Airframe            Isle of the Damned
     Alphabat            Fort Dragonia
     Beach Bum           Cape Howl, Lizard Rock
     Beeba               Hydra Marshes
     Bubba Dingo         Fossil Valley
     Bulb                Shadow Forest
     CatBurglar          Mt. Pyre
     Combat              Fort Dragonia
     Combot              Chronopolis
     Crossbones          S.S. Invincible
     Cuscus              Shadow Forest
     Cybot               Fort Dragonia
     DaffyDwarf          Hydra Marshes, Water Dragon Isle
     DaggyDwarf          Hydra Marshes, Water Dragon Isle
     Dead Beat           S.S. Invincible
     Dodo                Fossil Valley
     Drongo              Fossil Valley
     Dwarf               Hydra Marshes, Water Dragon Isle
     Flea                The Bend of Time
     Fossicker           Earth Dragon Isle
     Gerridae            Viper Manor Sewers
     Gizmotoid           Chronopolis
     Gloop               Viper Manor Sewers
     Gobledygook         Viper Manor Bluffs
     Googhoul            Fort Dragonia
     Gremlin             Dead Sea
     Gurgoyle            Fort Dragonia
     Gyroblade           Chronopolis
     Hotdiggity          Mt. Pyre
     Komodo Pup          Lizard Rock
     Lagoonate           Water Dragon Isle, Marbule
     Mama Dingo          Fossil Valley
     Man-At-Arms         Viper Manor
     Man-Of-War          Viper Manor, S.S. Invincible
     Mantarrey           Marbule
     Myxomycete          Terra Tower
     Neo-N-Bulb          Viper Manor
     Opah Fish           Lizard Rock
     Ozzie               The Bend of Time
     Paper Boy           Fort Dragonia
     Porre PVT           Viper Manor
     Porre SGT           Viper Manor
     Portalgheist        Viper Manor
     Potty               Viper Manor
     Prehysteric         Gaea's Navel
     Preymantis          Gaea's Navel
     Puffy               El Nido Triangle
     Rockroach           Earth Dragon Isle
     SandSquirt          Lizard Rock
     Scorpiod            Water Dragon Isle
     SideSteppa          Water Dragon Isle, El Nido Triangle
     Slash               The Bend of Time
     SnibGoblin          Hydra Marshes
     SnobGoblin          Hydra Marshes
     Spearfisher         Viper Manor Sewers
     Taurminator         Mt. Pyre
     TotalChaos          Dimensional Vortex
     Tragedienne         Tower of Geddon
     Tutanshaman         Fossil Valley
     Tzetze Fly          Hydra Marsh, S.S. Invincible
     WightKnight         Isle of the Damned
     WillO'Wisp          Viper Manor, Isle of the Damned
     Wingapede           Hydra Marshes
     Witchetty           Viper Manor Sewers
     Wraith              Hydra Marsh, S.S. Invincible
     YellowBelly         Earth Dragon Isle
    
    
    
    --------------------------------------------------------------------------------
     007. THE CHRONO CROSS                                                ID#02.007
    --------------------------------------------------------------------------------
    
    The Chrono Cross is the long lost 7th Element and you have to find it in order
    to save Schala and reunite your friends from another dimension. It's quite easy
    actually. After FATE is defeated all you got to do is head for the Divine Dragon
    Falls (Another World) and place the remains of the Dragon Tears in the
    pedestals. The 2 pieces will merge and become the Chrono Cross.
    
    In order to free Schala you must complete a combination of colors before using
    the Chrono Cross. Yellow, Red, Green, Blue, Black and White. Using the Chrono
    Cross will end the battle and free the princess of Zeal.
    
    But the Chrono Cross also has the ability to bring the magic of a New Game+ to
    life. With it you can get back all the characters that were with you when the
    previous games ended. You actually need to play 3 or 4 times to be able to get
    all the characters. After the death of Miguel a gate will open in Hydra Marshes
    (Home World) that leads to the dimensional vortex, to Sprigg's house. If you
    have the Chrono Cross with you, the 7th Element will become unstable. Use it and
    every character you previously had will be back. Just remember, it's only the
    characters you had by the time you defeated the Time Devourer that count. Beware
    of characters that leave your party before the end.
    
    
    
    --------------------------------------------------------------------------------
     008. THE DIFFERENT FUTURES                                           ID#02.008
    --------------------------------------------------------------------------------
    
    Some parts of the game will require you to choose. Depending on the actions you
    take, the whole storyline will be affected. I will only explain the 3 most
    important decisions you will have to make and the consequences of the choice you
    make
    
    
     RESCUE MISSION
    --------------------------------------------------------------------------------
    The most notorious choice you will need to make is about saving or not Kid. This
    will affect the outcome of the story and of the characters you can recruit.
    Here's what you can get...
    
    If you save Kid you'll get Korcha, Razzly and Mel in your party. You will visit
    the Marshes and battle the dwarves. The Hydra might have a baby or not, the
    dwarfs might die or not, Rosetta might die or not.
    
    If you let her die you don't want to bother saving Kid you will get Macha, Glenn
    and Doc in your party. Macha will give you a frame. You won't visit the Hydra
    Marshes thus you won't fight the Hydra. The dwarves will die later on, leaving
    the marshes vulnerable and Rosetta will die.
    
    
     THE BABY HYDRA
    --------------------------------------------------------------------------------
    This choice is not known by many players but it's the key to unlock Razzly's
    Lv.7 Tech Skill and also the connection between the Hydra, the dwarves, the
    fairies and Rosetta.
    
    If you choose to fight the Hydra with Razzly in your party, after the battle she
    will notice a baby Hydra, the dwarves will not be killed and will return to the
    Marshes, Rosetta (Razzly's sister) will not die and you won't gain Razzly's Lv.7
    Tech Skill.
    
    On the other hand if you don't include Razzly in your party the baby Hydra won't
    even exist, the dwarves will eventually die, Rosetta might die or not (depends
    on the time you take to meet her) and if Rosetta dies you'll get Razzly's Lv.7
    Tech Skill. Simple, although a lot of people seem to miss this part of the
    storyline.
    
    
     FREE MARBULE
    --------------------------------------------------------------------------------
    Saving Marbule is also a choice that will affect a small part of the game and
    the characters you gain.
    
    Releasing Marbule will bring you a whole new Marbule, an awake Black Dragon and
    a change to get the Black Plate as well as the Summon, Irenes and Miki will join
    your party, you'll get Irenes' and Fargo's Lv.7 Tech Skill, a new frame, a
    unique element which you can't find anywhere else and the chance to forge Prism
    Equipments.
    
    If you don't free Marbule all the goodies you could get will remain lost, until
    you start a New Game+, at which point you will be able to accept or refuse the
    invitation to free Marbule once again.
    
    
    
    --------------------------------------------------------------------------------
     009. THE FRAMES                                                      ID#02.009
    --------------------------------------------------------------------------------
    
    The frames are those very neat motifs that appear when you talk to someone or
    open the Key Items Menu. There are many you can collect but some of them are
    quite hard to get.
    
    
     FRAME                   LOCATION
    --------------------------------------------------------------------------------
     Arnian Wood             You'll start with this one.
     Simple Line             You'll start with this one.
     Iron Plate              You'll start with this one.
     Shellfish               Arni Village (Home World) - Look in the Element Shop
                             booth to find it.
     Tea for Three           Termina (Another World) - Near Viper's Statue behind
                             a house there is a hidden person. Talk to him and say
                             "I understand."
     Skullduggery            Shadow Forest (Another World) - Feed the Plant
                             Monster with the red octopus. You'll get it after
                             the battle.
     Tropical Paradise       Refuse to help Kid when she's dying of the Hydra
                             Poison and Macha will give it to you when she joins
                             your quest.
     Infrared Vision         Fossil Valley (Home World) - Behind the big dragon
                             skull.
     Monster's Mouth         S.S. Zelbess (Home World) - Transform yourself into
                             a cat and go through the little cat-door into the
                             kitchen. Inside a cat will give you the frame.
     Porre's Furnace         On Viper Manor's Library search behind the desk to
                             find a hidden ladder. Go down and you'll find a
                             BeachBum. Talk to the monster and he will give you
                             the frame.
     Our Favourite Martian   Sky Dragon Isle (Home World) - After defeating Starky
                             just talk to the man on the top of the stairway and
                             he will give you the frame.
     Snakes & Orbs           Gaea's Navel (Another World) - Climb to the platform
                             that has a Prehisteric on it. Defeat him and get it.
     Valencian Cloth         Marbule (Another World) - Go with a party of only
                             Demihumans (You can only do this when Serge is in
                             Lynx's body) and talk to the guy who was constantly
                             throwing you rocks when humans were in your party.
     Guldovian Stitch        Guldove (Another World) - Talk to Mel later in the
                             game, after clearing Fargo's ghost ship.
     Quill and Papyrus       Marbule (Home World) - Talk to Toma in the Black
                             Dragon's Cave twice and he will give you the frame.
    
    
    
    --------------------------------------------------------------------------------
     010. THE OTHER QUESTS                                                ID#02.010
    --------------------------------------------------------------------------------
    
    This section is related to minor quests you can do along the game, or little
    pieces of information about a particular part of the story that were otherwise
    too small to star in a section of their own.
    
    
     THE BURNING ORPHANAGE
    --------------------------------------------------------------------------------
    This part of the game is very similar to when you traveled back in time to save
    Lucca's mother in Chrono Trigger. After you defeat FATE and leave Chronopolis,
    Kid will enter a deep sleep, a spell that can only be broken by the most
    powerful items in the world. To complete this very important quest you will
    require the Chrono Cross and the Mastermune. These two items will combine to
    teleport you back into the past, to that specific moment where everything
    changed for Kid, when Lucca's orphanage burned down. To do this, visit Kid at
    Hermit's Hideaway (Another World). If you have the Chrono Cross you will
    eventually be brought back in time. If you have the Mastermune as well you will
    be allowed to bring also your party members.
    
    When you arrive the orphanage is already in flames, a lot of kids need rescue so
    save them. Some might even reward you (don't forget to catch Kid's Lv.7 Tech
    Skill). Go up to the second floor, defeating the monsters as they come. Grab the
    Ice Gun (at this point one of the party members will need to return, the
    Mastermune is failing). Find a little trap door go on until you finally reach
    Kid (by now you will be alone). Lynx and Harle will be there but they disappear
    before you can fight them. After a long talk, a little hug and lots of tears,
    Kid will finally awake and be ready to kick some ass. After that you can visit
    Luccia and she will give Kid a letter from Lucca.
    
    
     THE BEND OF TIME
    --------------------------------------------------------------------------------
    The Bend of Time will only be available after Lynx is in your party and you
    manage to get a boat of your own. As soon as you get that just head into the
    little island on the middle of the map, south of the Main Isle and press the X
    BUTTON to enter. At this point some light pillars might be off but as the game
    progresses they will become active. Chrono Trigger veterans might recall this
    place as similar to the End of Time from which you could access all time
    periods. But in Chrono Cross there's no time travel, the Bend of Time serves as
    a common ground for monsters to battle. So all you got to do is step into a
    light pillar and press the X BUTTON to fight a random monster.
    
    You might be wondering about the mysterious looking door that doesn't seem to
    open no matter what. That door will lead you directly to a special arena where
    you can fight Ozzy, Slash and Flea, the 3 Generals of Magus' Army once you start
    a New Game+.
    
    
     KARSH'S SECRET
    --------------------------------------------------------------------------------
    Karsh is an innocent looking guy but he has some skeletons in his closet and
    it's up to you to figure everything out about Dario's death. Head out to the
    Isle of the Damned (Another World) and move on to Garai's Grave. Remember to
    bring Karsh with you. There you'll find Solt and Peppor. They accuse Karsh of
    murdering Dario and decide to punish him for his crime.
    
    The Shaker Brothers are a bit hard to defeat this time, comparing
     to all the previous encounters. They have powerful Elements and you can steal
    some cool stuff from them. After their defeat Karsh will remember how Dario died
    on the Isle of the Damned. The brothers eventually believe in him and hand over
    the Memento Pendant so Karsh can learn his Axiomatic technique.
    
    
     NICKNAMING
    --------------------------------------------------------------------------------
    Don't like the name of your characters? Easy, head to Viper Manor up to the
    Manor's library. Behind the desk is a secret entrance. Downstairs you'll find a
    BeachBum (quite inoffensive actually) and he will rename your characters. As an
    extra bonus you can see the Neo-Epoch there, the ship Belthasar built and used
    to leave the future.
    
    
     FEEDING THE DRAGONS
    --------------------------------------------------------------------------------
    In Viper Manor you can find an old man who needs a help feeding his dragons.
    Depending on the number of dragons you feed you'll receive a prize. The minimum
    number is 10 while the maximum is 100. In the first game it's virtually
    impossible to get 100 Dragons fed but on a New Game+ it's quite easy. Just use
    the Time Shifter to slow time down.
    
    
     DRAGONS                    REWARD
    --------------------------------------------------------------------------------
     10 Dragons                 Kneepad
     20 Dragons                 Bronze Helmet
     30 Dragons                 Bronze Mail
     40 Dragons                 RecoverAll
     100 Dragons                Iron Vest
    
    
    
    --------------------------------------------------------------------------------
     03.  BATTLE STRATEGIES
    --------------------------------------------------------------------------------
     001. MYSTICAL KNIGHTS                                                ID#03.001
    --------------------------------------------------------------------------------
    
    Ozzie, Slash and Flea are the 3 mythical Generals from Magus' Army who led a
    rebellion against the Guardia Kingdom in the Middle Ages. To fight this
    legendary trio you'll have to go to the Bend of Time. Inside there is a big door
    which you can only access in a New Game+. Behind the door there is a room, in
    the room there is a monster. He will tell you to go around the room 3 times. Do
    as he says and after that just prepare yourself for the 3 Generals...
    
    
     OZZIE
    --------------------------------------------------------------------------------
     HP       2000
     Innate   Green
     Spoil    Ozzie Pants
     Steal    Antidote, Tornado
    
    
     SLASH
    --------------------------------------------------------------------------------
     HP       1400
     Innate   Blue
     Spoil    Slasher, Third Eye
     Steal    Iceberg
    
    
     FLEA
    --------------------------------------------------------------------------------
     HP       1200
     Innate   Red
     Spoil    Dreamers Sash
     Steal    Flea Vest, Winged Shoes
    
    
    They don't seem to have much HP but Ozzie has possibly the most irritating Tech
    in the entire game. His MaxDefense will give his entire party a 100% Evade Rate
    for a very long time. No tech or attack can damage them. As if that wasn't
    enough, Flea will probably use his Tech - The Stare which can make your entire
    party Confused. To beat these guys dispose of Ozzie first and try to do it
    before he uses the MaxDefense. If he uses it just keep healing and defending for
    a while until the effect wears off. Ozzie is very strong both magically and
    physically so use your best magic to take him down before he does it to you.
    After that take on Flea using mostly physical attacks and then Slash with
    powerful magic.
    
    
    
    --------------------------------------------------------------------------------
     002. DARIUS                                                          ID#03.002
    --------------------------------------------------------------------------------
    
    You can only do it after acquiring the Memento Pendant, once you do, put Riddel
    in your party and head on to the Forbidden Isle (It's a little island northeast
    of the El Nido Main Isle) in Home World and enter the house. Dario will be there
    but he doesn't seem to remember a thing about his past. Riddel will hand over
    the Memento Pendant to him and he will remember everything. But then, the
    Masamune appears and takes over his body. You'll have to fight him in order to
    free him from the Cursed Sword.
    
    
     DARIO
    --------------------------------------------------------------------------------
     HP       3500
     Innate   Black
     Spoil    Pendragon Sigil A, SnakeFangs
     Steal    Nostrum
    
    
    Dario is hard and you'll need some good equipment in order to beat him. A Black
    Plate will be incredibly useful so if you have one equip it on Serge/Lynx. The
    trick for beating Dario is the correct use of Elements. He will follow a pattern
    throughout the whole battle. Depending on the type of Elements you use, Dario
    will counter with an Element of the opposing color.
    
     White Element      ConductaRod
     Black Element      RecoverAll
     Blue Element       Weaken
     Red Element        Numble
     Green Element      LoRes
     Yellow Element     BatEye
    
    So, the key for beating Dario is simple. Just use any Blue, Red or Green
    Elements, this way every counter-attack he does will have no damage to you
    whatsoever. Just remember that every character must use an Element on their turn
    otherwise Dario will start attacking physically and he can kill you this way.
    
    It will be a long battle but a sure win. After you defeat him the Masamune will
    be free of evil and gain back its conscience (Masa, Mune and Doreen awake and
    realize their mistakes) and they join with Serge's Sea Swallow to form the new
    and improved Mastermune. Dario will also be freed and will remember everything.
    He will hand over Riddel's Lv.7 Tech Skill. Not only that but the ruins of Viper
    Manor will give birth to an Orphanage.
    
    
    
    --------------------------------------------------------------------------------
     003. CRIOSPHINX                                                      ID#03.003
    --------------------------------------------------------------------------------
    
    Criosphinx is a beast who lives deep down in Earth Dragon Isle (Another World).
    He lives in a quiet peace but you disrupted his slumber and now it's time to
    choose. Either you use your brains or your muscles. If you're in your first game
    I suggest that you go for the riddles (you can do this by telling your 3 party
    members to defend) but if you're already in a New Game+ just battle away.
    
    
     CRIOSPHINX
    --------------------------------------------------------------------------------
     HP       13.000
     Innate   Yellow
     Spoil    Sunglasses, Denadorite
     Steal    Rainbow Shell
    
    
    Fighting Criosphinx is a tough job, the toughest you'll probably find because
    unlike the Time Devourer he's really fast. He can perform in a single turn 3 or
    4 attacks. He usually uses physical attacks, ThundaStorm and Earthquake so equip
    your characters with lots of Green Elements, get out your best team and gear the
    up (prism equipment is advisable). A Yellow Plate is also very useful. Even at
    Lv.99 he will be hard and the fight can be long. Distribute your healing
    Elements evenly so that if a party member dies you can still heal your party.
    The basic rule is to attack with 2 characters and heal with the other.
    
    On the other hand you can just answer his riddles. Criosphinx riddles are based
    on the 6 Elemental colors. After the riddle you will have to attack Criosphinx
    with the Elemental Color you believe it's the correct to answer. If you fail
    Criosphinx will attack you. On the beginning of each turn your Elemental Lv.
    will rise to 8 automatically.
    
    
     RIDDLE #1
    --------------------------------------------------------------------------------
     "Auburn nay the burn, Iron Pyrite nay the fool, all that glitters is nay.
     But silence be."
    
     "Auburn nay the burn"        Auburn, a reddish-brown. Nay the burn means not to
                                  burn. Yellow elements when burned usually become
                                  redish-brown.
     "Iron Pyrite nay the fool"   Pyrite is a yellow mineral and a natural compound
                                  of iron, also known as fool's gold.
     "All that glitters is nay"   Not everything that glitters is gold.
     "Silence be"                 Silence is golden.
    
     Answer: Yellow Element
    
    
     RIDDLE #2
    --------------------------------------------------------------------------------
     "In my anger, I see... both the rag to charge at, and the flag to stop at.
     Blushing, I walk the royal carpet.
    
     "In my anger"                The red color denotes anger, as in the common
                                  expression 'seeing red'.
     "The rag to charge at"       Referring to bullfights where the bullfighters
                                  usually wear a red cape to attract the bull.
     "The flag to stop at"        In auto racing, a red flag signals all cars to
                                  immediately stop.
     "Blushing"                   Red also denotes embarrassment, as in being
                                  red-faced.
     "Royal carpet"               The royal carpet is red probably related to the
                                  fact that red is also used to describe someone of
                                  British nationality.
    
     Answer: Red Element
    
    
     RIDDLE #3
    --------------------------------------------------------------------------------
     "It isn't easy being... A friend of the Planet, with the shallow monster's
     eyes. Giving me a sign to proceed."
    
     "It isn't easy being"        A common phrase used by Kermit the frog on the
                                  Muppets show.
     "Friend of the planet"       A reference to the green movement.
     "Shallow monster's eyes"     Envy, is also called the green-eyed monster
                                  after a phrase in Shakespeare's Othello.
     "Sign to proceed"            Green also symbolizes go because of its use
                                  in traffic, railway and ship signals.
    
     Answer: Green Element
    
    
     RIDDLE #4
    --------------------------------------------------------------------------------
     "Mare et Caelum et viola, give me a melancholy glow. But a First prize ribbon,
     makes me feel I've Royal Blood."
    
    
     "Mare et Caelum et viola"    Latin words meaning sea and sky. Viola is
                                  a species of plant and the Italian word for
                                  violet.
     "Melancholy glow"            Blue is used also as a word to denote a sad or
                                  melancholic mood.
     "First prize ribbon"         This comes from the practice of awarding blue
                                  ribbons for first place in certain athletic or
                                  other competitive endeavors.
     Royal Blood                  The royal blood is also known as blue blood. It
                                  was a way for the nobility to separate themselves
                                  from the commoners.
    
     Answer: Blue Element
    
    
     RIDDLE #5
    --------------------------------------------------------------------------------
     "Like Pontoon nay the knave, or jolly roger nay the bones, even the
     top-rank of self-defense, be no protection from the plague."
    
     "Pontoon nay the knave"     Pontoon is a card game. Also known as Blackjack.
                                 Knave is an informal word for journeyman. Jack is
                                 also an informal word for journeyman. This
                                 expression actually means, Blackjack sans the Jack.
     "Jolly Roger nay the        The Jolly Roger is the traditional flag of pirates,
     bones"                      envisioned today as a skull over crossed bones, on
                                 a black field. The clue means the black flag minus
                                 the bones.
     "Top rank of self-defense"  The top rank in most martial art is represented by
                                 the use of a black belt.
     "Plague"                    A reference to the devastating plague that struck
                                 Europe in the mid-14th century also known as the
                                 Black Plague or the Black Death.
    
     Answer: Black Element
    
    
     RIDDLE #6
    --------------------------------------------------------------------------------
     "What the extorted one is bled, with knuckles of fear. The image of a coward
     when faced with the hottest of heat."
    
     "The extorted one is        To bleed somebody's white means to take all their
     bled"                       money. Presumably this term alludes to losing so
                                 much blood that one turns pale.
     "Knuckles of fear"          White-knuckled. Situations characterized by tense
                                 nervousness or apprehension.
     "Coward"                    In Victorian England a purported coward would be
                                 presented with a white feather.
     "Hottest of heat"           The sun has has a surface temperature of
                                 approximately 5,510C giving it a white color.
    
     Answer: White Element
    
    
    
    --------------------------------------------------------------------------------
     004. TIME DEVOURER                                                   ID#03.004
    --------------------------------------------------------------------------------
    
    The Devourer of Time is sitting in the middle of nowhere in the Darkness Beyond
    Time. To meet him use the Time Egg at Opassa Beach and prepare for the worst.
    Either you use the Chrono Cross or you battle to the end.
    
    
     TIME DEVOURER
    --------------------------------------------------------------------------------
     HP       +14.000
     Innate   White
     Spoils   None
     Steal    Nostrum
    
    
    Using the Chrono Cross is a complicated process. You will need to create a music
    that will be able to free Schala of Lavos. The Time Devourer has a very annoying
    pattern which he will follow most of the time. The Chrono Cross will only work
    once you complete the correct sequence of colors which is Yellow, Red, Green,
    Blue, Black and White. The Devourer of Time will use the opposite Elements of
    the Color you need to cast and that's the reason he always uses Green Elements,
    since this is the only way he can be sure to break the cycle.
    
    To complete the sequence you'll need to make the Time Devourer use a Yellow
    Element first. Consider Serge, Kid and Glenn in your party and imagine that all
    of them are at Elemental Lv.8 and with full stamina. After Lavos unleashes a
    Yellow attack use one of Kid's Lv.1 Red Elements. Then use one of Glenn's Lv.1
    Green Elements. After that use any Blue Element from Kid and after that any
    Black Element from Glenn. After all this use one of Serge's Lv.1 White Element.
    After the sequence is complete the Time Devourer will seize attacking you.
    
    Unless you break the color sequence yourself he won't attack anymore. Now all
    you need to do is to use a Weak Physical Attack with Serge and then the Chrono
    Cross. Why do you need to do all this? Because between each attack from the Time
    Devourer you can only perform 5 attacks. So it would be virtually impossible to
    start the sequence yourself and still be able to finish it without the Time
    Devourer breaking the combo.
    
    To force the Time Devourer to use a Yellow Element just use a Green Element on
    him and quickly raise you Elemental Lv. back to 8.
    
    
    
    --------------------------------------------------------------------------------
     04.  REPLAY VALUE
    --------------------------------------------------------------------------------
     001. NEW GAME PLUS                                                   ID#04.001
    --------------------------------------------------------------------------------
    
    With a New Game+ you'll basically get a new game with all the stats, equipments,
    Gil and Elements you had when you finished the game (some exceptions are made to
    items and elements that play some part in the storyline). As an extra bonus
    you'll get the Time Shifter that can slow down or speed up time and the Relief
    Charm to switch Serge for any other character in battle.
    
    Also, you'll find the Time Egg right in the beginning of the game, the portal to
    Lavos will be opened since the beginning of the game so you can end it at any
    time you want and at last the mysterious door on the Bend of Time will be
    opened.
    
    Some Elements will be gone. The Summons and all the Techs except those gained by
    Star Level and some equipments that participate in the story will also be gone
    like the Mastermune or the Master Hammer. Remember that to have a complete game
    you must do the New Game+ not only to get all the characters but also to see
    every ending.
    
    
    
    --------------------------------------------------------------------------------
     002. ENDINGS                                                         ID#04.002
    --------------------------------------------------------------------------------
    
    Chrono Cross has multiple endings which can be accessed if you finish the game
    at specific points of your journey.
    
    
     BAD ENDING
    --------------------------------------------------------------------------------
    This ending can be had by playing a regular New Game and defeating the Time
    Devourer without using the Chrono Cross. It simply rolls the credits after the
    Devourer is absorbed into a strange portal above the Darkness Beyond Time.
    
    
     CHRONO CROSS ENDING
    --------------------------------------------------------------------------------
    If the Chrono Cross is used to defeat the Time Devourer, Schala will break free
    and quote a long speech concerning the struggle of evolving organisms against
    each other. She then tells Serge that she will find him someday; he awakes on
    Opassa Beach, where he seemingly loses his memory.
    
    
     PROGRAMMER'S ENDING
    --------------------------------------------------------------------------------
    If the Time Devourer is defeated before Serge crosses the dimensions, this
    ending results. All the major developers populate Viper Manor, and hilarious
    exchanges and notes about the game are provided to the player.
    
    
     GENERAL KID
    --------------------------------------------------------------------------------
    After crossing the dimensions, but before breaking into Viper Manor, this ending
    is available. Serge has become a fisherman in Arni, while Kid loses her patience
    waiting for him. She breaks into Viper Manor alone, takes down Lynx, and
    receives the Frozen Flame (which is actually the Dragon Tear in this scenario).
    She wishes herself Lord of El Nido, and creates the Acacia Empire by vowing to
    conquer the Kingdom of Guardia, and then Porre.
    
    
     THE TRUE HERO (WITHOUT KID)
    --------------------------------------------------------------------------------
    While Kid is incapacitated after the Viper Manor break-in, this ending can be
    achieved. Serge works in Termina at Lisa's Element shop, and a biting exchange
    takes place between Lisa and Leena. Later, Kid is seen working in Viper Manor as
    a spy with Norris, who gave her the Hydra Humour. Afterwards, Solt, Peppor and
    Pierre are seen surmounting Fort Dragonia, the latter member of the group
    afflicted by stomach problems. Before they enter the sanctum, they begin a game
    of rock, paper, scissors in order to see who goes in first. Pierre loses, and
    complains for a rematch. The game then reveals that they were never heard from
    again.
    
    
     THE TRUE HERO
    --------------------------------------------------------------------------------
    The True Hero is the former ending, save with Kid in good health and the Korcha
    marriage dialogue having taken place. Instead of Kid working in Viper Manor, she
    enters Lisa's Element Shop after Leena and is insulted for not qualifying for a
    beauty pageant in Termina. Korcha then enters, attempting to reforge his wedding
    vows with Kid, but ends up proposing to Macha, who enters as Kid leaves.
    
    
     THE MAGICAL DREAMERS
    --------------------------------------------------------------------------------
    Before attacking Fort Dragonia, this ending can be had if Nikki is in the party
    and Razzly was acquired as well. Kid must also be in good health. The player
    sees Lisa and Leena rushing to see the Magical Dreamers, who now have three new
    members; Serge is a percussionist, Kid is a vocalist, and Razzly is the band's
    mascot. After the concert fades, Lynx is seen exiting Fort Dragonia.
    
    
     NEW BEGINNINGS
    --------------------------------------------------------------------------------
    This ending occurs if the Time Devourer is beaten after Serge receives Lynx's
    body. Lynx now lives in Marbule with Harle, and the villagers adore him; the
    Sage of Marbule then asks him to take his position in a few days. The ending
    cuts to Radius, Zappa, and Fargo in the Pearly Gates. They confront Lynx and vow
    to make him pay for his crimes, but Kid drops down from the ceiling and promises
    that they won't have the chance.
    
    
     ONWARD, DRAGOONS!
    --------------------------------------------------------------------------------
    This ending can be had if the Time Devourer is defeated right after rescuing
    Riddel, but not after going to Hermit's Hideaway. The Acacia Dragoons are all
    assembled in Viper Manor, and Viper decrees that they will depart to fight
    Lynx's army across the land. Taking the battle to the SS Invincible, the
    Dragoons eventually corner Lynx, who taunts them. The scene cuts to Lynx and
    Harle, who are still living in Marbule; Kid accosts them at their house, and
    Harle prepares to fight her.
    
    
     THE DARKENED FATE
    --------------------------------------------------------------------------------
    This ending is available after Harle leaves the party. Lynx and Kid enter
    Chronopolis; the former proceeds to the Frozen Flame, while Kid stays behind to
    deal with Harle, who is trying to stop the duo. The scene cuts to Arni, wherein
    an old man is consulting the Record of Fate. It turns a black color, alarming
    the man, who rushes out to get the chief. The scene returns to Lynx, who muses
    that he can now finally become FATE.
    
    
     A CARREER CHANGE
    --------------------------------------------------------------------------------
    This ending is available after Serge gets his body back and Dario is fought, but
    before Terra Tower rises. In Viper Manor, the kids of the orphanage stand at
    attention to General Viper, who instructs them to work hard and play hard. An
    Acacia Dragoon talks to Dario and suggests a Dragoon youth camp; the two laugh
    as they formulate a plan to provide funding. Later, the scene cuts to Lynx,
    Harle, and Kid arriving in Termina. They enter The Dragon's Tail bar, which is
    now staffed by the Devas and Luccia. Lynx and Kid order Galaxy Nights, while
    Harle orders coffee, Denadoro Mountain Blend. After the drinks are served, two
    of Starky's race meet and decide that since the planet has no unique
    characteristics, their plan to destroy it must begin at once. Lynx is then given
    a huge bill, and when he enters the consultation room to dispute it, Zoah stands
    ready to mug him.
    
    
     RETURN OF THE DRAGON
    --------------------------------------------------------------------------------
    This ending is available while Terra Tower is still in the sky. The Sage of
    Marbule, the Dwarf Chieftain, and the Dragon God have met at the top of Sky
    Dragon Isle. The Dragon God instructs them to begin wiping out humanity in El
    Nido with their respective forces; the Dwarf is eager to do so, while the Sage
    questions this course of actions. Nonetheless, it is carried out, and Demi-
    humans now populate the islands. Harle walks around Arni, overhearing
    conversation concerning how filthy the humans were; she then picks flowers and
    lays them on the grave at Cape Howl.
    
    
    
    --------------------------------------------------------------------------------
     05.  ENDING STATEMENTS
    --------------------------------------------------------------------------------
     001. SCHALA'S FINAL WORDS                                            ID#05.001
    --------------------------------------------------------------------------------
    
      Thus the curtain closes on another tale.
    
      An eternity has passed...
      Fleeting dreams fade into the distance...
      All that is left now
      Is me and my memories...
    
      But I'm sure we'll meet again,
      Someday, you and I...
      Another place, another time.
    
      It's just that we might not realize
      That you are you and I am me...
    
      Let us open the door to the great unknown,
      Come across another reality,
      And live another day...
    
      Even when the story has been told,
      Life goes on...
    
      Until we meet again,
      Take care of yourself, my friend...
    
      Schala 'Kid' Zeal
    
    
    
    --------------------------------------------------------------------------------
     002. VERSION HISTORY                                                 ID#05.002
    --------------------------------------------------------------------------------
    
     Version 1.00 - The original layout was created. Most sections of the FAQ
                    were complete.
    
     Version 1.10 - More characters added.
    
     Version 1.20 - More characters added. Version history remodeled.
    
     Version 1.30 - Altered the copyrights section and the mailing information.
                    Added a section on how to rename characters, how to get all
                    the characters and the different choices you can make that
                    affect the output of your game. A few more characters were
                    added. Also, some areas were slightly modified and/or
                    updated.
    
     Version 2.00 - Major change in layout. Various sections suffered significant
                    modifications. More characters were added to the list.
    
     Version 2.10 - Some goodies added. Major spelling errors corrected. Some
                    sections end through modifications.
    
     Version 2.20 - Email address removed.
    
     Version 3.00 - Major layout modifications. Section about the Gameplay was
                    removed. Full update on all parts of the guide. Corrected
                    spelling errors. Some chapters were reorganized and ended
                    merging with others. Re-wrote the entire Version History in
                    order to follow the standard version numbers.
    
     Version 3.10   Rewrote, remade, slashed, changed, moved some chapters.
                    This FAQ is officially done. No more updates.
    
    
    
    --------------------------------------------------------------------------------
     003. ACKNOWLEDGEMENTS                                                ID#05.003
    --------------------------------------------------------------------------------
    
    - Thanks to ZeaLitY (with contributions from bubblebobby2000 and Magus22) for
      the spot summary of Chrono Trigger and Chrono Cross taken from
      chronocompendium.com.
    - To the contributors of chronocompendium.com for the detailed and complete list
      of endings.
    - To Roscoe Philips, who told me all about the unlimited items cheat.
    
    
    
    --------------------------------------------------------------------------------
     004. OUTRO                                                           ID#05.004
    --------------------------------------------------------------------------------
    
    The revolution will not be webcast.
    Copyright 2002-2009 Inoffensive
    
    --------------------------------------------------------------------------------
     THE END
    --------------------------------------------------------------------------------