Welcome to MajinTalazia's verbose, comprehensive, and spoiler-laden 
Chrono Cross FAQ/Walkthrough. In this you'll find hints, little 
details, editorials, and an overabundance of the word 'dude'.

If you don't want to browse through (how could you!!), and just 
want help with a specific area, highlight my nifty little code 
letters, press Ctrl+C, then press Ctrl+F, then Ctrl+V, and Enter. 
You should be brought right there.


I.     Introduction
II.    Controls
III.   Menu
IV.    Battle system
V.     Characters
VI.    Walkthrough:
    VI.1  Beginning
    VI.2  Arni Village
    VI.3  Lizard Rock
    VI.4  Opassa Beach
    VI.5  Lizard Rock (Another World)
    VI.6  Arni Village (Another World)
    VI.7  Cape Howl (Another World)
    VI.8  Fossil Valley (Another World)
    VI.9  Termina (Another World)
    VI.10 Shadow Forest (Another World)
    VI.11 Viper Manor Bluffs (Another World)
    VI.12 Viper Manor Outside (Another World)
    VI.13 Viper Manor Inside (Another World)
    VI.14 Guldove (Another World)
    VI.15 Termina (Another World)
    VI.16 The Big Blue Ocean (Another World)
    VI.17 Hermit's Hideaway (Another World)
    VI.18 Ghost Ship (Another World)
    VI.19 Water Dragon Isle (Another World)
    VI.20 Guldove (Another World)
    VI.21 Opassa Beach (Another World)
    VI.22 Arni Village (Home World)
    VI.23 Water Dragon Isle (Home World)
    VI.24 Opassa Beach (Home World)
    VI.25 Mount Pyre (Another World)
    VI.26 Fort Dragonia (Another World)
       VI.26.A - The Red Room
       VI.26.B - The Green Room
       VI.26.C - The Blue Room
       VI.26.D - The Yellow Room
    VI.27 Temporal Vortex
    VI.28 Opassa Beach (Home World)
    VI.29 Arni Village (Home World)
    VI.30 Fossil Valley (Home World)
    VI.31 Termina (Home World)
    VI.32 Viper Manor (Home World)
    VI.33 Marbule (Home World)
    VI.34 SS Zelbess (Home World)
    VI.35 El Nido Triangle (Home World)
    VI.36 Sky Dragon Isle (Home World)
    VI.37 Dead Sea (Home World)
    VI.38 Death's Door (Home World)
    VI.39 Hermit's Hideaway (Home World)
    VI.40 Isle of The Damned (Home World)
    VI.41 Death's Door (Home World)
    VI.42 The Dead Sea (Home World)
    VI.43 The Tower of Geddon (Home World)
    VI.44 Opassa Beach (Home World)
    VI.45 Arni Village (Another World)
    VI.46 Fossil Valley (Another World)
    VI.47 Termina (Another World)
    VI.48 Viper Manor (Another World)
       VI.48.A - Viper Manor Sewers
    VI.49 Hermit's Hideaway (Another World)
    VI.50 Dead Sea Ruins (Another World)
    VI.51 Dragon God Search
       VI.51.A - The Water Dragon
       VI.51.B – The Earth Dragon
       VI.51.C – The Green Dragon
       VI.51.D – The Black Dragon
       VI.51.E – The Fire Dragon
       VI.51.F – The Sky Dragon
    VI.52 Guldove (Another World)
    VI.53 Opassa Beach (Another World)
    VI.54 Guldove (Home World)
    VI.55 Mount Pyre (Home World)
    VI.56 Fort Dragonia (Home World)
       VI.56.A - The Red Room
       VI.56.B - The Green Room
       VI.56.C - The Blue Room
       VI.56.D - The Yellow Room
    VI.57 Opassa Beach (Home World)
    VI.58 Isle of the Damned (Another World)
    VI.59 Opassa Beach (Another World)	
    VI.60 Forbidden Island (Home World)
    VI.61 Dead Sea Ruins (Home World)
    VI.62 Sea Of Eden (Another World)
    VI.63 Chronopolis (Another World)
    VI.64 Hermit's Hideaway (Another World)
    VI.65 Lucca's House
    VI.66 Divine Dragon Falls (Another World)
    VI.67 El Nido Triangle (Another World)
    VI.68 Terra Tower (Another World)
    VI.69 Opassa Beach (Another World)

VII.     Endings
VIII.    Key Items
IX.      Weapons
X.       Armor
XI.      Accessories
XII.     Unique Equipment
XIII.    Elements
XIV.     Enemies
XV.      Shop Information
XVI.     Side Quests & Optional Characters
    XVI.1 The Hydra Quest
       XVI.1.A Opassa Beach
       XVI.1.B Arni Village
       XVI.1.C Hydra Marshes
       XVI.1.D Opassa Beach
       XVI.1.E Termina
       XVI.1.F Guldove
       XVI.1.G Termina
    XVI.2 Hydra Marshes (Another World)
    XVI.3 Gaea's Navel (Another World)
    XVI.4 Viper Manor Bluffs (Home World)
    XVI.5 Viper Manor Basement (Home World)
    XVI.6 Earth Dragon Isle (Another World)
    XVI.7 Optional Characters
XVII.     Single, Double, And Triple Techs
XVIII.    New Game + And Continue +
XIX.      FAQs and Tidbits
XX.       Credits, Contact Info, and Version History


______________________________
/                            /
/    I.   Introduction       /
/____________________________/


When I was playing Breath of Fire 3, and got stuck on some part - I 
don't remember right off what exactly, it may have been the Desert 
of Death - I went to go look for an FAQ. I found a completely 
awesome one, one that totally idealized my idea of an FAQ - a 
little document that told me absolutely everything there was to 
know about the game. 

When I was playing Final Fantasy 7, the same thing happened - I got 
stuck and found a truly in depth FAQ. This one was not only in 
depth, it was well written and funny, and a definite pleasure to 
read. 

When I started playing Chrono Cross, I sought an FAQ of the same 
caliber...and did not find. I managed to get through the game and 
discover most of the little tips, but the fact that there wasn't a 
supremely awesome FAQ for this game in existence bothered me, so 
finally, I decided to write my own. While it may not be supremely 
awesome, I do hope it's somewhat more helpful than what's out there 
already.


_________________________
/                       /
/   II.   Controls      /
/_______________________/


The controls are fairly easy to explain. X confirms your choices, 
inspects things, talks to people, and opens treasure chests, among 
a plethora of other things.

Square will bring up your Key Items menu. 

Circle will cancel most of your choices and gets you out of your 
menu.

Triangle will bring up your menu. 

L1 will switch between characters on the battle screen, the Element 
allocation screen, the equipment screen, and the status screen. So 
will R1. It'll just go the opposite way, is all. 

Start will pause the game. From the pause screen, you can turn your 
world names on and off, and your vibrating controller option on and 
off. Please make sure that your world names are on before you write 
me to tell me that I have something in the wrong world.

The left joysticky thing will make your character run if you have 
the option enabled. Clicking it does the same things that the X 
button does.

The right joysticky thing will make your character change direction 
if he's standing still. This can get pretty amusing. Clicking it 
does the same thing that pressing the Circle button does.

..I think that's it.

________________________
/                      /
/    III.   Menu       /
/______________________/


Your menu is a nifty thing to have. The first option is "Status". 
In selecting this option and selecting a character, you get to see 
said character in their battle pose (complete with current weapon), 
what they're equipped with, their basic stats, and their profile. 
It'll even show you any status abnormalities they may have and 
their "injured" battle pose if they do.

Then you have your Elements menu. Here you can either use 
consumable Elements (cure status ailments, heal characters), or 
allocate Elements to your characters' Element grids. 

Next down is the Equip menu. Basically the same thing as your 
Element menu, only you're allocating equipment instead of Elements. 
Select a character, and it'll bring up what's currently equipped to 
that character. What can be equipped by that character in the list 
will be lit up, what can't be equipped will be shown in grey. If 
it'll raise your character's stats, the stats it'll affect will be 
in red. If it lowers stats, those stats will be shown in blue.

Your Items menu doesn't do too much except let you see what Key 
Items you have, and shows a purty little picture and a description 
of your items.

Your Customize menu lets you, you know, customize. From changing 
your buttons to changing your frame, here's where you can do it.

   Sound – change your sound from stereo to monaural to stereo 
to monaural to...
   Window frame – choose between what frames are provided and 
what you find on your way.
   Cursor position – whether you want the cursor to remember 
where you last had it on a menu or to just go back to where it 
originally begins.
   Accuracy selection – in battle, whether you want the computer 
to decide what attack would be most accurate or whether you want 
to decide for yourself.
   Controller – choose what buttons do what.
   O button pressed – what the O button does when you press it – 
makes your character walk or run.
   Vibration function – self explanatory.
   Left Stick Sensitivity – if you have a controller that has the 
little joysticky things, whether you want it to do anything or no.

Lastly is your memory card menu. You can either save your game (if 
you're on the World Map or a Record of Fate), or load a game (any 
old time you please).


_________________________
/                       /
/  IV.  Battle System   /
/_______________________/



If you've played a lot of RPGs, then your initial reaction to this 
game was like mine: "How can you have an RPG without experience 
points?" Chrono Cross manages. Instead of experience points, 
after defeating a boss, your characters ascend to another level 
of growth, which I call a Star Level. When you get a Star Level, 
you get a whole bunch of stats all at once. Then for a few 
battles afterward you get little bitty stat boosts. 

Instead of magical spells your characters all of a sudden learn 
at the end of a battle, you use two things: Elements, which you 
can use just as soon as you find them – you can buy them as well, 
which makes them similar to FF7's Materia – and Tech Skills, 
which are techniques that one character learns.

You allocate Elements to a character in your party, depending on 
the Element color, the character's Innate color, and the level of 
the Element.

Now, on to the battle screen. Upon entering battle, you're 
presented with four options: Attack, Element, Defend, and Run Away. 
I'll start with Run Away. When I say that you can run away from 
nearly any battle in this game, I mean it. Annoying battles, boss 
battles, whatever. That doesn't mean that you can just run away and 
continue through the game, at least with boss battles. You just get 
the chance to regroup and start over.

Defend does just that – defends, decreasing the physical damage 
received to the defending character.

When you select Attack, you'll see a bunch of numbers that look 
something like this:

1 – 87%
2 – 72%
3 – 60%

This means that a weak hit (number 1) has an 87% chance of 
connecting, while a medium hit (number 2) has a 72% chance, and 
a strong hit (3) has only a 60% chance. As you hit the enemy, 
your hit percentages will go up.

1 – 94%
2 – 85%
3 – 79%

If you have the option selected, the cursor will automatically 
jump to the hit strength that is strongest and has the best 
chance of hitting. Usually if you connect on the first hit, 
it'll jump down to number 2, then number 3. 

See the numbers that indicate what strength you're trying to 
hit with? That's how many Stamina points it'll take. Your 
character will usually start out with seven Stamina Points. 
As long as you have at least one Stamina point remaining, you 
can still do stuff. So if you hit a weak hit, then a medium hit, 
it'll take three Stamina Points. 

Also, the numbers I just mentioned indicate something else as well. 
If you connect on a weak hit (number 1, remember?), right from 
there you'll be able to use a level 1 Element. The numbers kinda 
tell you how much your usable Element grid'll go up. 

Using an Element will take seven stamina points. I of course have a 
brilliant strategy for battles. (Are you surprised?) With the first 
character, weak hit, medium hit, strong hit, use Element. At this 
point this character's Stamina is minus 6. So go on to the next 
character, same thing. The first character's now right at 0, while 
this character is at minus 6. Next character, same thing, and the 
first character's right back up to 7. Brilliant, eh? I thought so 
myself.

Every single creature in this game has an Innate color. Serge's 
Innate is white. Kid's is red. Which means that Serge won't take 
as much damage as other characters from White Element attacks, but 
is rather vulnerable to the opposite Element color, black. Kid, 
likewise, isn't as susceptible to red Elements, but will take more 
damage from blue Elements. You definitely want to pay attention to 
Innate colors, because it can make or break a battle for you.

One more thing. See the big circly ovaly thing in the top left 
corner? That thing tells you about the Element field. When you 
use an Element – let's say you used a green Element – the smallest 
little circle in that ovaly thing'll turn green. If you use a red 
Element next, the smallest one'll turn red, and then the green 
will go to the next band.

If the Element field is mostly or completely one color, the 
opposite Element will be weaker when used, and any Elements of 
the same color will be stronger. If the field is blue, for example, 
blue Elements will kick much more butt than usual, whilst your red 
Elements will do next to nothing. This'll work on the same 
principle if the field has two colors instead of three. 

Some Elements can change the field color, and Van's level 5 Tech 
Skill %WetPaint can change it to a random color. Obviously, you 
want to watch and/or modify the field during a battle, because 
some bosses are hard enough without the field on their side.


____________________________
/                          /
/   V.   Characters        /
/__________________________/


All descriptions of these characters are heavily loaded with 
personal opinion, which should not be taken too seriously. Not the 
personal opinion, anyway. The facts should be, though.


Serge, the Silent Protagonist
Fortune: "You're not dead or anything, are you? Has anybody called 
you back from the Great Beyond? Hmm...For some reason, I just can't 
read your future."

Innate – White
Origin – Arni Village
Age – 17
Height – 5'7"
Weight – 128 lbs.
Weapon – Swallow

You might as well get used to Serge, because, well, he's the main 
character. Thankfully he's a fairly cool character and not a total 
idiot like /some/ I could name...He's an all-around average 
character, with some fairly cool Tech Skills. His only real 
weakness that I can think of is that he's unavailable for a great 
deal of the game. That and he doesn't talk.

Level 3 – Dash & Slash 
Level 5 – Luminaire 
Level 7 – Flying Arrow 

-------

Kid, the Mysterious Traveler
Fortune: 
Fortuneteller: "Hmm...You there! In your eyes, I perceive...both 
the look of a beauty and the look of a beast. Be mindful not to 
bring about your own end, my dear. A dream lies in wait, reaching 
out to engulf you."
Kid: "Sorry, mum. I don't believe in fortune-tellin' at all. I make 
way for me own future by meself."
Fortuneteller: "Lassie, you should listen to your elder's advice."
Kid: "Ha, I don't give a damn. Let's go Serge."

Innate – Red
Origin – Unknown
Age – 16
Height – 5'5"
Weight – 99 lbs.
Weapon – Dagger

Kid can easily get on one's nerves, but she's useful to have around 
and central to the plot. One of her major strengths, at least in my 
opinion, is that she has the %Pilfer ability, one of only three 
characters that can steal things. And as with Serge, her major 
weakness is that she's unavailable for a large part of the game.

Level 3 – Pilfer
Level 5 – Red Pin
Level 7 – Hotshot

-------

Guile, the Masked Magician
Fortune: 

  (If you got the Dragoon's Honor from Viper Manor)
Fortuneteller: "(Grin) Sir Guile, how did it go? Did you find the 
item?"
Guile: "See for yourself, ma'am. Here is proof of my intrusion 
into Viper Manor. I ask that you give me my reward, as promised at 
the conclusion of our bet."
Fortuneteller: "Ummm...It is my loss this time. Here is the reward 
I promised. Take it away!"
(Guile received Brass Rod)

  (If you didn't get the Dragoon's Honor from Viper Manor)
Fortuneteller: "(Grin) Sir Guile, how did it go? Did you find the 
item?"
Guile: "...Ma'am, I have lost this time. I was able to penetrate 
into the manor, but..."
Fortuneteller: "Don't start whining! A promise is a promise. Now, 
take off your mask and let me see your face."
Guile: "...(Nod) I guess I have no choice..."
(screen goes dark)
Fortuneteller: "M-My word!!! I see, so that's what it was...These 
old bones have just shaved an hour off their life-span..."

Innate – Black
Origin – Zenan Mainland
Age – 26
Height – 6'2"
Weight – 154 lbs.
Weapon – Rod

I'm pretty sure Guile thinks he's sexy. Whether he does or not is 
a fairly moot point, though, because he is a fairly powerful and 
useful character. He isn't terribly strong physically, but he's 
a fearsome magic user – obviously. My only real problem with 
Guile is his inverted Element grid, which is awesome near the end, 
but /sucks/ at the beginning. Unless you're playing a New Game +.

Level 3 – Wandaln
Level 5 – WandaSwords
Level 7 – LightninRod

-------

Norris, Black Wind Leader
Fortune: "You work to be more honest, more straight...This world 
is distorted and crooked. Trying to force your honesty on this 
crooked world may break you. Beware of that." 

Innate – Yellow
Origin – Porre, Zenan
Age – 26
Height – 5'10"
Weight – 137 lbs.
Weapon - Gun

Norris is terribly serious, and I'm not entirely sure he could 
crack a joke if his life depended on it, but I guess that's all 
right, because you don't bring him into your party for his sense of 
humor, but his usefulness. He's average in just about everything, 
slightly below average in Element usage.

Level 3 – SpiralRay
Level 5 - SunShower
Level 7 – TopShot

-------

Nikki, the Rockin' Bard Superstar
Fortune: 
Fortuneteller: "The reading states that you are a bridge connecting 
to the other side." 
Nikki: "A bridge...?" 
Fortuneteller: "Indeed. Two shores, that are separated by an 
unstoppable stream...It is your role to connect them."

Innate – Blue
Origin – SS Zelbess
Age – 19
Height – 6'0"
Weight – 115 lbs.
Weapon – Pick

Nikki is cool. I like Nikki. Oh right, /about/ him. He's slightly 
weaker than the average male character, but to compensate for that 
he's pretty good at using Elements and pretty agile. Unfortunately, 
he's another one of those characters that's unavailable for a great 
part of the game.

Level 3 – GrandFinale
Level 5 – ChillOut
Level 7 – LimeLight

-------

General Viper, Lord of El Nido
Fortune: "You will continue to be the rightful lord that you are."
Viper: "But I..."
Fortuneteller: "This is no fortune reading...It is my opinion as 
one who has lived longer than you."

Innate – Yellow
Origin – El Nido
Age – 57
Height – 6'7"
Weight – 216 lbs.
Weapon – Sword

General Viper's a useful guy to have around. His Grid leaves 
something to be desired, and he's kinda slow, but he's nice and 
strong, especially once you find his ~Viper's Venom~ and equip 
him with it.

Level 3 – G-Force
Level 5 – AirForce
Level 7 – FlagBearer

-------

Riddel, Lady of Viper Manor
Fortune:
Fortuneteller: "Deep devotion often makes the impossible possible. 
I suggest that you keep holding on to your purity."
Riddel: "Yes..."

Innate – White
Origin – El Nido
Age – 24
Height – 5'7"
Weight – 104 lbs.
Weapon – Staff

Riddel is a very quiet and nice girl. She, frankly, sucks at 
physical attacks, but kicks so very much ass with Elements. 
Of course, she kicks ass nicely, probably with a little smile 
on her face and a compliment or something. Even though she's 
weak physically, she's definitely an asset to your party.

Level 3 – SnakeEyes
Level 5 – SnakeSkin
Level 7 – SnakeFangs

-------

Karsh, One of the 4 Devas
Fortune:
Fortuneteller: "The reading says: ‘A change in fashion will 
blossom a new love'."
Karsh: "What the...?"


Innate – Green
Origin – El Nido
Age – 27
Height – 5'11"
Weight – 159 lbs.
Weapon – Axe

Karsh is one of those characters that you will either completely 
adore or completely despise. I completely adore him. He cracks me 
up. He's a spaz and he reminds me quite a bit of my cousin. He's 
not much with Elements, except for his Tech skills, but Karsh is 
uberstrong. And funny, did I mention funny?

Level 3 – DragonRider
Level 5 – AxialAxe
Level 7 – Axiomatic

-------

Zoah, One of the 4 Devas
Fortune: "I sense deep sadness beneath that mask of yours...In the 
near future, you, too, shall find your sanctuary of peace..."

Innate – Yellow
Origin – El Nido
Age – 28
Height – 6'3"
Weight – 203 lbs.
Weapon – Bare Hands

ZOAH TALKS LIKE THIS ALL THE TIME WHICH REALLY GETS ON MY NERVES. 
FOR THAT MATTER, HE COULD TAKE THAT HELMET OFF TOO AND MAYBE USE 
HIS INDOOR VOICE. HOWEVER, HE'S REALLY STRONG, WHICH IS GOOD IF 
YOU CAN GET PAST THE CAPITAL LETTERS.

Level 3 – DragonRider
Level 5 – Gyronimo
Level 7 - TossAndSpike

-------

Marcy, ‘Diva' of the 4 Devas
Fortune: "The reading says, your wish will come true if you purge 
of your likes and dislikes..."

Innate – Blue
Origin – Zenan Mainland
Age - 9
Height – 4'9"
Weight – 84 lbs.
Weapon – Bare Hands

Marcy's a psycho. I think she's hung around Karsh too long. 
Actually, she reminds me of a gym teacher crossed with a three-
year-old on innumerable glasses of Mountain Dew - hyper and bitchy. 
Which of course I'm not really complaining about. Marcy's pretty 
damn strong for a kid (not counting Leah of course), and she's got 
a fairly good Grid.

Level 3 – CatsCradle
Level 5 – StringPhone
Level 7 – WebSurfer

-------

Korcha, Fisherman and Ferryman
Fortune:
"Your fortune reads, that it is a hopeless love...I'm sorry, but 
you've got to give it up."
Korcha: "Arrgh!!! Don't give me such boloney!"


Innate – Blue
Origin – Guldove
Age – 16
Height – 5'6"
Weight - 123 lbs.
Weapon - Lure

Korcha is another one of those characters that you're either gunna 
despise or adore. There's nothing really too special about Korcha, 
unless of course you like his accent.

Level 3 – HeadButt
Level 5 – HookAndSinker
Level 7 – BigCatch

-------

Luccia, Scientific Genius
Fortune: "You shall always be under the watchful eye of your 
former master..."

Innate –Black
Origin – Zenan Mainland
Age – 28
Height – 5'9"
Weight – 97 lbs.
Weapon – Gun

Luccia has a weird accent. %MixAndMatch can be good if you're into 
status afflictions on your enemies. She's not terribly strong, but 
she has a fairly good evade %, and a pretty nice Element grid. 
Plus her Innate is black, which isn't as common as one might think.

Level 3 – PinUpGirl
Level 5 – MixAndMatch
Level 7 - TestAmeba

-------

Poshul, the "Wonder Dog" ???
Fortune: 
Fortuneteller: "Beware of fat and over-eating...Well, I guess that 
goes without saying."
Poshul: "PO-SHU-SHU!!!"

Innate – Yellow
Origin – Arni Village
Age – Unknown
Height – 3'8"
Weight – 26 lbs.
Weapon – Paws

Okay. I'm pretty sure that my dog is the silliest dog on the face 
of the earth. He doesn't hold a candle to Poshul, though. For one 
thing, my dog drools. He begs for biscuits, barks at cats, and is 
a general nuisance. However, he doesn't talk. Poshul talks. She's 
nice and strong, especially for the beginning of the game, but 
otherwise she's really nothing all that special.

Level 3 – K9Ball
Level 5 – DoggyDunnit
Level 7 - Unleashed

-------

Razzly, a Forest Fairy
Fortune: "Conflict can occur anywhere...The only way to be rid of 
conflict is to remove its roots. Nothing will be resolved by just 
glancing the surface."

Innate – Green
Origin – Water Dragon Isle
Age – Unknown
Height – 3'7"
Weight – 11 lbs.
Weapon – Staff

Considering how capricious fairies are, Razzly's rather serious and 
calm. As can be expected, she's weak physically, but uberstrong 
with her Element attacks. She also has a good evade % to take into 
consideration as well.

Level 3 – RazStar
Level 5 – RazHeart
Level 7 - RazFlower

-------

Zappa, Obstinate Blacksmith
Fortune: "You shall encounter the two things you seek...But be 
careful, for one of them is what you seek only in appearance."

Innate – Red
Origin – Zenan Mainland
Age – 52
Height – 5'8"
Weight – 181 lbs.
Weapon – Hammer

Zappa has a Scottish accent which automatically makes him cool. 
Besides that though, he's incredibly strong, and has a couple of 
nice Tech Skills. Also, another superb thing about Zappa is the 
|Smith Spirit|, which you get upon recruiting him, and the fact 
that he can forge Rainbow equipment later in the game.

Level 3 – HammerBlow
Level 5 – HammerThrow
Level 7 – BallsOfIron

-------

Orcha, the Fiery Cook
Fortune: "Do not think your inner evil will just fade away...
Remember that the evil is secreted away inside everyone."

Innate – Red
Origin – Guldove
Age – 44
Height – 5'7"
Weight – 203 lbs.
Weapon – Kitchen utensils

Orcha isn't terribly strong, especially when you put him up 
against characters like Serge and Leah. In fact, he's not 
particularly great at anything, but on the other hand he doesn't 
suck really bad at anything either. He's got some nice Tech 
skills, though, which can be useful.

Level 3 – SpiceOfLife
Level 5 – MysteryMenu
Level 7 – DinnerGuest

-------

Radius, Arni Village Chief
Fortune: "The many lines laid before you, shall all merge into 
one..."

Innate - Green
Origin – Zenan Mainland
Age – 62
Height – 5'8"
Weight – 119 lbs.
Weapon – Staff

Radius looks like Master Roshi from Dragonball Z. Only, Roshi 
likes girly magazines, hangs around with a weird little talking 
pig, and wears sunglasses all the time. Radius, however, is 
tough and heroic and stuff. So the similarity ends physically. 
He's not horribly strong, but he's all right with Elements.

Level 3 – LongShot
Level 5 – QuickDraw
Level 7 – VitalEnergy

-------

Fargo, Pirate Captain
Fortune: "Take away the mirror of falsity and reflect your image 
on the mirror of truth. You will then regain your true self."

Innate – Blue
Origin – Unknown
Age – 40
Height – 6'
Weight – 163 lbs.
Weapon – Sword

Fargo is your typical swearing, pillaging pirate captain with a 
little bitty soft spot – his dead lover Zelbess and his son, 
Nikki. Okay, I guess that's two little bitty soft spots then, 
whatever. Fargo is the second of three characters in the game that 
can steal stuff, which is uberuseful because when you get him in 
your party, the other two characters are unavailable, and using 
Fargo is the only way to get certain invaluable items.

Level 3 – Pillage
Level 5 – Cannonballs
Level 7 – Invincible

-------

Macha, Gutsy Mother of 2
Fortune: "It reads that, as a mother, you should set an example for 
your children."

Innate – Red
Origin – Guldove
Age – 38
Height – 5'6"
Weight – 150 lbs.
Weapon – Kitchen Utensils

Dude. If Macha were my mother, there'd be no way I'd end up like 
Korcha /or/ Mel. I'd be too afraid of her. O.o She's pretty 
strong, and has a fair defense value as well.

Level 3 – BottomsUp
Level 5 – Folding
Level 7 – DirtyDishes

-------

Glenn, Noble Knight 
Fortune:
Fortuneteller: "If I were to equate you to something, you would be 
the moon."
Glenn: "Moon...?"
Fortuneteller: "Yes, the moon. The moon only shines when there is a 
sun to reflect. The moon does not glow with its own light...But 
remember this! The moon's light is a guidepost to those that search 
in the darkness of the night. A time will come when you will carry 
out such a role...Sometime in the near future."

Innate – Green
Origin – Termina
Age – 20
Height – 5'9"
Weight – 141 lbs.
Weapon – Sword

Glenn, as far as I'm concerned, personifies the words "noble, 
brave, earnest". He's pretty much average in both attack power 
and Element power, at least until you get him his second Einlanzer. 
At that point he just kicks ass. Lots and lots of ass. So much ass, 
in fact, that it's just unfair to everyone else.


Level 3 – Dash&Gash
Level 5 – SonicSword
Level 7 – DiveAndDrive

-------

Leena, Sweet Country Gal
Fortune: "It says, you will not find a boyfriend for a long time. 
Fortunetelling is such a merciless thing..."
Leena: "How rude!"

Innate – Blue
Origin – Arni Village
Age – 16
Height – 5'5"
Weight – 93 lbs.
Weapon – Kitchen utensils

Leena used to bug me. A lot. Not so much, anymore. She's not 
anything great with physical attacks, but her main strength, in 
my opinion, is her level 7 Tech Skill, MaidenFaith, which has a 
fair chance of restoring some of her Elements for a second use. 
That and she's kinda funny without meaning to be.

Level 3 – MaidenHand
Level 5 – MaidenHeart
Level 7 – MaidenFaith

-------

Miki, Dancer Extraordinaire
Fortune: "You shall broaden your horizons in the open world."

Innate – Red
Origin – SS Zelbess
Age – 19
Height – 5'7"
Weight – 95 lbs.
Weapon – Bare Hands

Miki's fairly cool. Her Element grid's not that great, and she 
isn't all that strong, but she's fairly good with her Elements, 
and she's quite agile. Which, by the by, is a good thing. In 
fact, she's the best Element user in the red Innate section of 
the characters. 


Level 3 – HeadBopper
Level 5 – SexyWink
Level 7 – DanceonAir

-------

Harle, the Enigmatic Jester
Fortune: "In your eyes, I perceive...both the look of a beauty 
and the look of a beast. Be mindful not to bring about your own 
end. The truth is beginning to reach out to engulf you." 

Innate – Black
Origin – Unknown
Age – 18
Height – Unknown
Weight – Unknown
Weapon – Shot, Cards

Harle is a seriously cool character. Also quite complicated. In 
fact, Harle just plain kicks ass. The only problem that I have 
with Harle is that she stays in your party for such a short time. 
Her level 7 Tech skill, Lunairetic, is one of the coolest in the 
game, and pretty damn powerful even against non-white creatures. 

Level 3 – MoonBeams
Level 5 – MoonShine
Level 7 – Lunairetic 

-------

Janice, Bunny Girl Trainer
Fortune: "It's very rare to see a demi-human like you living such 
a cheerful life. Keep on living as cheerfully as you are now, and 
fortune will follow."

Innate – Red
Origin – SS Zelbess
Age – 22
Height – 5'7"
Weight – 104 lbs.
Weapon – Carrot

heh, Janice is cool. Me personally, I've never seen a character in 
a game that's quite so happy as Janice is, and not bloody annoying. 
My only problem with Janice is that she's bloody hard to get unless 
you're doing a New Game + or you use Sprigg constantly.


Level 3 – BeatIt
Level 5 – 24Carrots
Level 7 - WhatsUpDoc

-------

Draggy, the Cute Baby Dragon
Fortune: "Seek coexistence with other species."

Innate – Red
Origin – Fossil Valley
Age – 0
Height – 2'2"
Weight – 265 lbs.
Weapon – Claws

Draggy is bloody adorable. His Double Tech with Leah (DraggyRider), 
is rather powerful, he's got rather nice and high HP, and his 
stamina recovery rate is the best in the game. Other than that, 
Draggy's mostly unremarkable.

Level 3 – CoughDrop
Level 5 – CoughMix
Level 7 - BigBreath

-------

Starky, a Stray "Gray"
Fortune: "My word! You are fated to make a grave choice. Whatever 
will be selected will be decided from the actions of those around 
you."

Innate – White
Origin – Another Planet
Age – Unknown
Height – 2'11"
Weight – 11 lbs.
Weapon – Gun

Starky is the cutest little alien you're ever gunna find. 
Seriously. He's pretty strong for such a little guy, though 
obviously he can't compare with titans like Leah and Karsh. 
He's pretty zippy as well (meaning agile duh), and his Innate 
of white is useful as well.


Level 3 – StarLight
Level 5 – StarBurst
Level 7 - StarStruck

-------

Sprigg, Lovable Old Lady
Fortune:
Fortuneteller: "......! It's been a long time, Lady Sprigg. 
Have you been well?"
Sprigg: *cackle* "I'ma doin' fine. I've finally made it back 
to the real world. It be swell to hang with youz again!"

Innate – Green
Origin – Dimension Vortex
Age – 224
Height - 4'4"
Weight – 86 lbs.
Weapon – Staff

I dunno about the lovable old lady part, but Sprigg can be fairly 
useful. She's not strong physically, and her Element grid, well, 
sucks. Like woah. However, she does possess the one ability that 
no one else in the game has: Doppelganger, which means that she 
can take the form of any monster you come across. Some of these 
monsters are pretty damn powerful. Try Doppelganging a Wight 
Knight. Or Flea, Slash, or Ozzie. You'll see what I mean.

Level 5 – Doppelganger

-------

Mojo, Cursed Voodoo Doll
Fortune: "There is someone...No, a thatch of straw that is most 
dear to you in this vicinity..."

Innate – Black
Origin – Far East
Age – Unknown
Height – 6'3"
Weight – 20 lbs.
Weapon – Gloves

I'm not entirely sure what they were thinking when they made 
Mojo a playable character. I'm sure some people like him, but 
I...I dunno. He's insanely agile though, which is good if you 
can get past the whole animated-voodoo-doll thing. Another good 
thing is that his Innate is black. 

Level 3 – VoodooDance
Level 5 – CartWheel
Level 7 - HoodooGuroo

-------

Turnip, a Total Vegetable
Fortune: "As mysterious as your birth, there is an equally 
fascinating fate that awaits you."

Innate – Green
Origin – Hermit's Hideout
Age – 3
Height – 4'4"
Weight – 62 lbs.
Weapon – Sword

What. The. Hell. Why not just pick a radish, or a carrot, or 
...okay. Turnip is completely average, all around, except for 
his agility, which might be slightly better than a rock, but 
not by much. 

Level 3 – VegeChopper
Level 5 – VegeMight
Level 7 - VegOut

-------

NeoFio, a Flower Child
Fortune: "Whether your birth was by God's hand or random chance is 
unknowable...In either case, treasure your life."

Innate – Green
Origin – Viper Manor
Age – 5
Height – 4'
Weight – 44 lbs.
Weapon – Gloves

Cute. Seriously. There's nothing horribly spectacular about NeoFio, 
other than the cuteness factor. She isn't horribly strong either, 
but she, with Turnip, have a (rare!) Double Tech, TossedSalad. 

Level 3 – PopPopPop
Level 5 – SlurpSlurp
Level 7 - BamBamBam

-------

Greco, Psychic Ex-Wrestler
Fortune: "When your long journey reaches its end...the heavy 
burden that rests upon your shoulders will be lifted at last."

Innate – Red
Origin – Zenan Mainland
Age – 33
Height – 6'7"
Weight – 271 lbs.
Weapon - Gloves

Ah yes, the requisite wrestler character. As can be expected, 
he's really powerful. As can also be expected, he's not even 
remotely agile. He can be a pretty useful guy to have around, 
though.

Level 3 - Clothesline
Level 5 – FlipFlop
Level 7 - GraveDigger

-------

Skelly, the Skeleton Clown
Fortune: "You, who has been revived from the edge of despair, must 
share your light of hope with all."

Innate – Black
Origin – Zenan Mainland
Age: 32
Height: 6'2"
Weight: 51 lbs. 
Weapon: Gloves

Hmmm. At least he's unique. My big problem with Skelly is that he's 
so blasted hard to recruit, because you have to find all of his 
dumb little pieces, which of course are scattered all around the 
world in out-of-the-way nooks and crannies, and with random 
people...

Level 3 – JugglerVein
Level 5 – BalloonLoan
Level 7 – OnARoll

-------

Funguy, Mushroom Man
Fortune: "There might be a way for you to return to your original 
body, but...It's a matter of which you prefer."

Innate – Yellow
Origin – Termina
Age – Unknown
Height – 6'
Weight – 66 lbs.
Weapon – Axe

Well, you know, they say you are what you eat...Okay, someone had 
to say it. Funguy's another one of those characters that aren't 
terribly spectacular at anything in particular. He's not that fast, 
but I guess you can't have everything. He'll learn to run fast when 
people start chasing him around to eat him.

Level 3 – LumberJack
Level 5 – SporeCloud
Level 7 - Myconoids

-------

Irenes, the Late Zelbess' Sister
Fortune: "When you can resolve your inner struggle...A new hope 
will be born."

Innate – Blue
Origin – The Ocean
Age – 16
Height – 5'10"
Weight – 115 lbs.
Weapon – pick

Irenes is kind of an average character, as far as it goes. She's 
weaker than most characters, and her magic's not all that great, 
but she does have an pretty good evade %.

Level 3 – WaterBreath
Level 5 – MerMelody
Level 7 - SirenSong

-------

Mel, Doodling Brat
Fortune: "There's no need to worry...Your love at heart can be 
hindered by no one."
Mel: "I'm n-not in love with anyone!"

Innate - Yellow
Origin – Guldove
Age – 10
Height – 4'3"
Weight – 84 lbs.
Weapon – Boomerang

Doodling brat is right. At least the brat part. Mel's kinda funny, 
though, and she's the third character that can steal stuff. Which 
is a good thing. One other good thing about her is that she wields 
a boomerang, which on a fierce attack can hit all enemies at once.

Level 3 - Snatch
Level 5 – Doodle
Level 7 – Tantrum

-------

Leah, a Cave Girl
Fortune: "Wowzer!!! The reading says you'll become a glamour 
queen when you grow up!"
Leah: "Glamour queen good-um?"
Fortuneteller: "Umm...In a way, you can say it's ‘good-um'. 
Ooo, I'm envious of you!"

Innate – Yellow
Origin – Gaea's Navel
Age – 6
Height – 3'5"
Weight – 71 lbs.
Weapon – Axe

Holy crap, it's Ayla as a little girl. Leah is uberstrong. 
Seriously. There've been points in the game where I've been 
against an essentially unkillable boss, and finally I take Leah 
along...boss gone.

Level 3 – RockThrow
Level 5 – TailSpin
Level 7 – TripleKick

-------

Van, Penny-Wise Artist
Fortune: 
Fortuneteller: "Take good care of the ones who love you, my boy."
Van: "Humph!"

Innate – Green
Origin – Termina
Age – 14
Height – 4'11"
Weight – 88 lbs.
Weapon – Boomerang

Van cracks me up. He sounds like me – grouchy and sarcastic and 
cheap. He has some awesome Tech Skills, too, namely PiggyBoink, 
which is an "inflatable" attack. His WetPaint Tech Skill can be 
very useful, but it's kind of a gamble, because it'll change the 
field to a random Element color. While it could do the one you 
need, it could also do the one that would be worst for you.


Level 3 – JumpThrow
Level 5 – WetPaint
Level 7 – PiggyBoink

-------

Sneff, Aged Illusionist
Fortune: "You shall once again open your wings in the free world, 
says the fortune."

Innate – Yellow
Origin – Unknown
Age – 53
Height – 5'6"
Weight – 139 lbs.
Weapon – Cards

Sneff's funny. Yet weird. HP Shuffle is a gamble – it takes the 
numbers of his current HP and shuffles them around. Which can be 
good if he's at, say, 189, but really, really bad if he's at 
something like 910.

Level 3 – BigDeal
Level 5 – HP Shuffle
Level 7 – SwordTrick

-------

Steena, Shrine Maiden
Fortune: "Hmph, it's useless for a spiritualist to have their 
fortune read."

Innate – White
Origin – Guldove
Age – 24
Height – 5'9"
Weight – 110 lbs.
Weapon – Sword

Steena's cool. She's definitely near the top of my list as far as 
cool characters go. Unfortunately – and this is the bad part – you 
have to find her level 5 /and/ 7 Tech Skills, which is kind of a 
pain.

Level 3 – DireaShadow
Level 5 – HydraShadow
Level 7 – GaraiShadow

-------

Doc, Village Physician
Fortune: "Do not linger on your mistakes in the past. Humans must 
always look to the future..."

Innate – White
Origin – Zenan Mainland
Age – 27
Height – 5'9"
Weight – 146 lbs.
Weapon – Shot

Doc kinda gets on my nerves. He sounds like a bad impersonation 
of a surfer dude from California. If he's gunna be a doctor he 
could be a little more serious, yeah? See, I can say "dude" all 
I want ‘cause I'm not a doctor. Doc's pretty much an average 
character, and his level 7 Tech Skill comes in very handy. So I 
guess if you're into hippies he's cool.

Level 3 – HighFive
Level 5 – Gnarly
Level 7 - HangTen

-------

Grobyc, Cyborg Assassin
Fortune: "I'm sorry, but I can not read your fortune..."

Innate – Black
Origin – Unknown
Age – 26
Height – 6'6"
Weight – 401 lbs.
Weapon – Hands

The-way-Grobyc-talks-bugs-me. He's got fairly nice agility, he's 
kind of powerful, but I think one of his main strengths is his 
Innate of black, which isn't terribly common. His Element grid 
isn't much to speak of, nor his ability with said Elements. He's 
got some nice and powerful Tech Skills, though.


Level 3 – RocketFist
Level 5 – HairCutter
Level 7 – StrongArm

-------

Pierre, Self Proclaimed Hero
Fortune: "There are such things as major comebacks in this 
world...It's all about luck and have everything turn around 
when things are at their worst. You have that potential in you."

Innate – Blue
Origin – Termina
Age – 23
Height – 5'11"
Weight – 130 lbs.
Weapon – Sword

Pierre sucks. I'm sorry but it's true. He sucks less when you give 
him the Prop Sword and get him his level 7 Tech Skill, and have 
everything in the Hero Collection on him. Less, mind you, not 
not at all.

Level 3 – MedalSome
Level 5 – FoiledAgain
Level 7 - SlapOfCyrus

-------

Orlha, Gladiatrix Barkeep
Fortune: "You will soon find your missing counterpart..."

Innate – Blue
Origin – Guldove
Age – 23
Height – 5'5"
Weight – 119 lbs.
Weapon – Bare Hands

Orlha kicks ass. She's like blonde Xena with pigtails. She's 
probably one of the more powerful female characters in the game 
(excluding Leah, but then, I think Leah's a freak of nature...) 
Other than that, though, there's nothing really spectacular about 
Orlha.

Level 3 – MultiPunch
Level 5 – PunchDrunk
Level 7 – SisterHoods 

-------

Pip, Guinea Pig Experiment
Fortune: "You should seek the uncharted potential that likes 
within you..."

Innate – white
Origin – Viper Manor Lab
Age – Unknown
Height – Unknown
Weight – Unknown
Weapon – Paws

Pip is one of the more interesting characters you'll come across. 
He's like a Pokemon in the fact that as he battles he evolves. It 
depends a lot on Element usage. And, his Tech Skills depend on 
what exactly he evolves into.

Level 3 – Pounce
Level 5 – Soothe
Level 7 - varies


_________________________________________
/                                       /
/   VI.   Walkthrough (finally!)        /
/_______________________________________/



VI.1    Beginning


Press Start at the title screen, then select New Game, then select 
whether the vibration function is on or off, then name your 
character. For the walkthrough, I'm gunna assume you named him 
Serge.

The game starts out with this really cool FMV of a place called 
Fort Dragonia. It fades, and then you see three characters coming 
up an elevator – you, a chick in red, and a third character which 
the game chooses at random. 

The two of them talk to you for a moment, the chick in red (whose 
default name is Kid) threatening some dude named Lynx, and then 
you take control. The path forks; take the left fork, and you enter 
a room with a glittery pillar thing. Kid mentions that you're too 
far to do anything about it, so exit this room and take the right 
fork. 

You enter a room with bridge-looking platforms. Go up the set of 
stairs on the left, across the platform, and then down the stairs 
at the end and through the doorway. You can participate in any 
of the battles here, though the only real purpose is to get you
acclimated to the battle system. In the following room go up 
the stairs and through the doorway.

On this platform, go straight on through, ignoring all sets of 
stairs. You find yourself in the room with the glittery pillar 
thing you saw earlier. Go up to it and press X to activate it, 
then exit this room.

Go up the second set of stairs on the right that you passed 
earlier, then across the bridge and onto the hexagon platform. 
Activate it, and it teleports you to an outside area. Kid will 
talk about what just happened, mention that you've been acting 
weird since you arrived, and you regain control. Go up to the 
doors, and you'll trigger another FMV. In this one, it kinda 
looks like Kid is dead or dying, and you don't look horribly upset.


VI.2    You are now in... Arni Village


You awaken in your room to your mother telling you to get your lazy 
bum out of bed. You eventually do, flick your blinds, and regain 
control of your character. Search your bed to get 200G, decide 
whether you want to rest, then leave the room. Talk to your mother, 
and she'll tell you that you blew off your friend Leena by staying 
in bed so late. Okay, go ahead and leave. 

(If you're playing a New Game +, you can get to the Development 
Room ending by killing the Time Devourer now. Yes, right now. Go.)

You can...

...Go to the house next door and talk to the old lady inside. 
She'll tell you that Leena's on the pier babysitting. Talk to 
the cat, and the old lady'll mention the time you were 
attacked by a panther demon.

...Go to the house across the path and go downstairs. Talk to the 
guy there, listen to his tale, and receive a |Shark Tooth| for 
your time. Go back upstairs and talk to the lady, and she'll 
tell you about Lizard Rock, where the Komodo Dragons 'hang out'. 
Talk to the little old guy sitting near the entrance, and he'll 
give you a few tips on how to catch Komodo Dragons. These tips 
actually do come in handy, so it's worth the time to listen to 
him.

...Go next door to the bar, and talk to the various patrons to 
gather some information. Go upstairs, and search the bed to find 
a |Heckran Bone|. Open the chest to find an ~Ivory Helmet~.

...Talk to the dude under the gigantic sawfish, and choose the 
option 'You're probably right!' to receive a free |Komodo Scale|. 
Talk to the kid standing nearby and he'll mention in passing that 
the sawfish was caught near the El Nido Triangle. On the other 
side of the village there's a kid standing around. Talk to him 
twice, then show him your Komodo scale. Go ahead and give it to 
him for free to receive an {Uplift} Element and some useful 
information about a certain doggie's favorite food.

...Go through the doorway on the bottom left of the village. 
There's a pink doggie wandering around with a little girl. Talk to 
it, then give it the |Heckran Bone|, and she'll join your party 
(default name: Poshul). There's a group of people standing around 
in the center - talk to the one facing the other three. It's the 
village chief Radius, who can give you a lesson in battles and 
Element usage (which is quite useful if this is your first time 
playing). Don't worry about losing, because if you do, Radius, 
being the nice guy he is, will revive you.

...Talk to the rightmost guy to learn how to use Key Items.

...Go inside the building and talk to the people standing in line. 
They'll tell you about the Record of Fate (a.k.a., save point). 

Back in the village, there's a woman with a cart in the center. 
She's the Arni Village shopkeeper. Search her cart for the 
'Shellfish' frame. For the crap she's selling, check out sections 
XV.1 and XV.11.

Finally, go up a screen to the pier. Talk to Leena, and she'll ream 
you out for being lazy, wax sentimental, then demand that you go 
down to Lizard Rock and get her some Komodo Dragon scales. She 
then says she'll meet you at Opassa Beach once you've gotten 
her scales.


VI.3    You are now in... Lizard Rock


Before you go to Lizard Rock, you can sneak up to Cape Howl and nab 
yourself a {Heal} Element and a @Bone. Okay, now go to Lizard Rock. 

Enemies:
KomodoPup
BeachBum
Sand Squirt

Enter Lizard Rock. The first thing you'll probably notice is the 
boulder blocking your path. Use your superhuman strength to shove 
it out of your way. Go down, fight the BeachBum guarding the 
treasure chest, and then grab the {Fireball} Element inside. Go 
left and watch the Komodo Pup bolt when it sees you coming. Try 
chasing it down...it runs away every time. Shove the boulder in 
front of the cave opening, then run around and chase the Komodo 
Pup into the cave and attack it. After you fight it you'll receive 
a Komodo Scale.

Go left to the next area. Go down the path, walk down the little 
ladder into the water, and grab the {Tablet x5} Element. Go back 
up and around, then down the rock shelf. Oh look, another Komodo 
Pup. This one you have to chase around a few times. When you 
finally catch up with it, fight it and receive another Komodo 
Scale. 

Run around to the left side and down past the little stream 
crossing the path. Inspect the hole, and you and your faithful 
doggie will jump in and emerge from the other side. Go up the 
ladder, grab the @Bone in the chest, then run into the little 
cave and turn left, grab the ~Ivory Helmet~ inside, and return 
to where you were. 

Go to the path on the bottom right of this area and go down to 
the next area. Alas, another Komodo Pup, right out in plain sight! 
You must know by now that if you charge it it's just gunna run away. 
This one takes off completely though, right out of the area, and 
doesn't come back. There's a palm tree leaning up with a Beach Bum 
waltzing around on it. Jump on it and follow it up. Get off on the 
rock and go back down to the next area. You're on the rock above 
where the Komodo Pup is. Go up to the ledge and press X to jump. 

Jump at exactly the right moment and you'll land on the Komodo Pup, 
not giving it a chance to run away from you. Go ahead and fight it 
and YIIIIIKES what the hell is that thing?? It's the Mama Komodo, 
and you've been running around murdering her pups so a screechy 
girl won't bitch at you anymore. This isn't a good enough reason 
for Mama Komodo, so now you have to fight her too.

----
Mama Komodo
Innate – Blue
Elements - %SquirtGun, %Breath
HP – 150
Recommended characters - Serge, Poshul

I do hope you've got a couple of red Elements with you. Even 
without them this isn't a terribly hard fight. Have Serge 
attack and heal when necessary, and have Poshul use attack 
Elements. 
----

After you fight her, you get your very first Star Level! You'll 
gain a couple Element spots and a few stat boosts. Oh, and another 
Komodo scale. Now that you have three, it's time to leave Lizard 
Rock and run to Opassa Beach so Leena won't yell at you. Before 
you do though, go down to where another boulder's lying near the 
path. Shove it into the water, and it'll knock a treasure chest 
to the surface. Open it to get a ~Silver Loupe~. Go up to the 
last screen, run around the obstacle course, and leave through 
the top left path. 


VI.4    You are now in... Opassa Beach


Congratulations, you made it to Opassa Beach. Start toward the 
water, and Leena will show up. She'll thank you for the scales, 
and then begin to wax sentimental again. She'll ask you two things: 
"Do you still remember that day?" and "I wonder what to make of 
this day...?" You can say whatever you want to her and it won't 
affect the storyline, but if you plan to recruit Leena and want an 
item later, choose 'I remember' and 'We'll never forget this day!'. 

Just as she starts to get a little more serious, you hear a voice 
calling your name. Leena doesn't hear it, doesn't think there's 
anything wrong, but you hear the voice again. A FMV follows, a 
flashback of the panther demon attacking that the old lady 
mentioned earlier. You then see a biiiiiiiiiiiiig wave rushing 
toward you, but before it hits, you get warped somewhere else, 
and then pass out.

You come to on Opassa Beach. An old lady and a Komodo Pup are 
there. Leena and Poshul aren't. The old lady doesn't recognize 
you, but tells you to stop by the village to see Leena. Poshul 
comes then and tells you that 'thomething went whoosh', and 
that she was knocked out too. She tells you that she looked 
around for Leena, but she was nowhere in sight, and offers a 
theory about Leena's disappearance. Go ahead and leave Opassa 
Beach.


VI.5    You are now in... Lizard Rock


Enemies
Opah Fish
Komodo Pup

Enter Lizard Rock. Whoa! What are those things floating around, and 
where are the Komodo Pups and Beach Bums? The floaty things are 
Opah Fish, and you can fight them if you choose. 

Go down into the hole again, walk up the stairs and open the chest 
to get a @Feather. Go back into the hole and around, across the 
bridge and down the path. 

Go down and open the treasure chest to claim the @Bone inside. If 
you choose to go across, you'll have a moment of karmic payback by 
the Komodo Pup assaulting you from above. Isn't that familiar? Go 
back around and leave this area from the path on the top right of 
the area. Fight the Komodo Pup and take the ~Ivory Helmet~ inside 
the treasure chest. Go ahead and leave Lizard Rock.


VI.6    You are now in... Arni Village (Another World)


Once you enter Arni Village, after talking to a few people, you'll 
all notice that no one knows who you are. What's going on here?

You can...

...Go into your house. Poshul notices that it looks a lot different 
than it did. Go into your room, and Poshul notes that it looks like 
a storage room. There's a Komodo Pup where your bed should be. He 
tells you that this is his island, then magnanimously allows you 
to rest there. Go behind all of the boxes on the left and search, 
and you'll be rewarded with a {MagmaBomb} Element. When you try to 
leave, the owner of the house walks in, a little miffed that you're 
waltzing around like you own the place. Poshul asks him who he is 
and where your mother is. The dude has no idea who you're talking 
about, but mentions that he's lived in this house for five years. 
Poshul comments on this, and the dude tells you to get out.

...Go into the house next door and talk to the old lady there. She 
tells you that Leena's out on the pier. Talk to her cat, and she 
mentions that the boy that used to live next door was terrified of 
cats, and that he'd been attacked by a panther demon when he was 
little. Hmmm, that sounds familiar... 

...Talk to the kid standing outside, you know, the one you gave the 
Komodo Scale to earlier. Only, it's not the same boy. He tells you 
that it's Rainbow Shells that're popular with the girls in the 
village. Wow, trends change fast..

...Go into the house across the path. Everyone you talk to in this 
house is confused and sad over the behavior of Kiki's daddy. Go 
downstairs and talk to the guy. Listen to him wax religious about 
the voodoo doll he's praying to, then go ahead and leave.

...Go into the bar. Talk to the miscellaneous patrons inside to 
hear about the Viper Festival in Termina and Nikki, the singer/lead 
guitarist of the Magical Dreamers. Talk to the girl who writes 
poetry, and she says she gave up on poetry years ago. Go back into 
the bedroom and search where the chest was in the other cafι, to 
get a {Tablet x5}.

...Go left into the area where Radius gave you a fighting lesson 
earlier. All that's here is a sleeping kitty, though. Go into the 
house. No one knows who Radius is, but tells you that the chief in 
this village is named Gonji.

...Go talk to the shopkeeper girl. Search her cart for a @Rainbow 
Shell, which she'll make you give back. For what she's selling, go 
look at sections XV.2 and XV.12.

Finally, go ahead and go up to the pier and talk to Leena. She'll 
tell you that she's never seen you before, but that you remind her 
of a boy that used to live next door to her. You can make any 
response you like, but eventually you find out that the boy next 
door drowned about ten years ago, and that his name was Serge. 
Heyyyyyyyyyyyyyyyy, that's my name. Leena will then tell you to 
go up to Serge's grave up on Cape Howl.


VI.7    You are now in... Cape Howl (Another World)


When you go to Cape Howl, nab the {ElectroJolt} Element and the 
@Bone in the chests, then go up a screen. Inspect the gravestone 
to find that you died at age seven in this world. 

Once you read it, a purple haired dude named Karsh and two of his 
flunkies will tell you to come with them. You refuse, and just as 
Karsh orders his underlings to grab you, a voice will break in. 
It's the girl in red from the beginning (Kid, remember?). She'll 
antagonize the three guys into a fight. During the battle they'll 
talk among themselves, inadvertently giving you a little Element 
usage lesson. 

----
Karsh
Innate – Green
Elements - %DragonRider
HP – 120

Solt
Innate – Yellow
Elements – none
HP – 50

Peppor
Innate – Yellow
Elements – none
HP – 60

Recommended characters - Serge, Kid

Use your yellow Elements on Karsh, and otherwise just beat up on 
the two dorks – er, I mean, Shaker Brothers. Keep an eye on your 
HP, and heal when necessary.
----

After you defeat them you'll receive your second Star Level. They 
decide to leave, and Kid gives you the options to change her name 
and join up with her. Choose not to, and she'll tell you that she's 
going to Termina, and that you should find somewhere to stay for 
the night. 

You end up back at 'your' house in Arni Village. Leena comes in 
and decides that you hit your head and messed up your memories. 
Because of this, she wants to go with you. If you didn't recruit 
Poshul previously, she'll join your party as well. So now that you 
have three party members, it's time to head to Termina. 

If however you choose to go with Kid, she'll tell you to head back 
to Arni Village for the night and give you the |Tele-Porter|.

(If you're playing a New Game +, you can see the ending "General 
Kid" by defeating the Time Devourer now.)


VI.8    You are now in... Fossil Valley (Another World)


Enemies:
Mama Dingo
Drongo
Dodo

Unfortunately, you have to go through Fossil Valley to get to 
Termina. Talk to the guys at the entrance to learn that their 
excavation is nearly complete. Go up the path to where the guy's 
standing in front of a ladder. Tell him you're the exorcists and 
he'll let you through. 

In the next screen, go up, talk to the guy who's blocking your 
path, then go up some more. A skull will stop you and ask you if 
you'll help him find the rest of his body. Say yes, and you'll be 
rewarded with the |Heavy Skull|. 

Go down the weird looking ladder to the left of the screen, nab the 
|Big Egg| from the nest, then climb back up the ladder and run 
across the bridge to the ledge. Grab the |Bellflower|, then go 
ahead and leave this area. Go back down the rope ladder and go left. 

You'll run into Karsh's two homeboys, Solt and Peppor, who'll 
decide they're going to really shake it to you this time. During 
this battle you receive another little Element usage lesson, simply 
because Solt and Peppor never learned the finer points of 
whispering.

----
Solt
Innate – Yellow
Elements – LoRes, TurnBlack, %CrossCut
HP – 50

Peppor
Innate – Yellow
Elements – Strengthen, %Pepporbox, %CrossCut
HP – 60

Recommended characters - Serge, Leena, Poshul

In between Solt and Peppor's random chatter, just...beat the 
living hell out of them. Er, I mean, shake it to them. Alternate 
physical attacks with Element usage and intermittent healing 
and you're set.
----

After the battle you receive your third Star Level and your Level 
3 Tech Skills, and then you're free to go on your way.


VI.9    You are now in... Termina (Another World)


When you go into Termina, you witness a conversation between the 
florist and a young man you discover is a dragoon. After that, go 
up a flight of stairs and Kid's waiting for you, if she's not in 
your party already. After a comment about Leena, she'll wander 
off, and you're free to do whatever you like in Termina.

You can...

...Go up the next flight of stairs. A little old guy is polishing 
General Viper's statue. Talk to him and he lets you know that 
basically there's no way in hell that you'll ever get into General 
Viper's manor. After this, again if she isn't already with you, 
Kid wanders back near you again and decides that you have to sneak 
into the manor. You have the option here of recruiting her into 
your party. Do so and she'll give you the |Tele-Porter|. 

...Go into the inn. There's a Record of Fate hovering around there, 
and two people in the right room that'll mention the hero Pierre 
and a boy near the shrines that'll let you ride on his boat. 

...Go into Lisa's Element shop. Lisa and Leena know each other, 
so if Leena's in your party you'll witness an amusing 
conversation. For her stuff, see section XV.3. You can also talk 
to the dude in the back room to learn that there's an entrance 
to Viper Manor in the Shadow Forest. 

...Go into the bar and talk to the various patrons to hear about 
the Frozen Flame, a girl named Riddel, and the death of a dude 
named Dario. There's also a guy in the corner named Guile that 
talks about a bet he has with the fortune teller.

...Go into the topmost right hand house. Talk to both of the people 
here. You'll learn that the little old lady's grandson is missing. 
At this, the skull you picked up earlier perks up.

...Go into the house across the way. Talk to the woman in the chair 
and you'll hear a story about a dreadful kid named Korcha. Back 
outside, inspect the area right behind the house and choose the 
option "Understood" to get the [Tea For Three] frame.

...At Lisa's Element shop, go through to the next scene. There's 
a fortune teller. Talk to her and she'll tell you your fortunes.

...A little past that there's a chick with a mermaid in a tank. 
Watch her show and a scrawny little dude'll jump up. It's Korcha, 
the awful kid the lady in the other house was telling you about. 
He proves himself to be a rude kid, then takes off. You can talk to 
her later on to trade Elements for smithy materials, the likes of 
which are in section XV.19.

...Go down the stairs on the right. In the next scene, make your 
way around the spiral to the center where two people are standing. 
One's the dragoon you overheard earlier. When he mentions the 
|Bellflower| that you picked up earlier, you have the option of 
giving it to him for free, charging him for it, or not giving it 
to him at all. If you give it to him, they'll thank you profusely, 
then begin to talk to the people buried there. As you shamelessly 
eavesdrop, you find that the young man's name is Glenn, the girl's 
is Riddel, and things are weird in Viper Manor right now.

...In the last screen, there's a guy standing near a walkway 
leading up. Talk to him and tell him to charge 50G for his Viper 
Churros. The guy standing next to him will draw portraits of your 
characters for you if you ask him nice.

...Go up to the next screen. There's a dog blocking the way into 
the yard. Talk to it, and Poshul will flip out. Go into the house 
instead. It's a smithy, and to see all the stuff you can buy, go to 
section XV.13. Talk to the smith, Zappa, and he'll bitch at you for 
bugging him. In the next room is a fruitcake - er, I mean, 
mysterious swordsman. He'll tell you that he's going to Viper Manor 
to become the 4th Deva of the Acacia Dragoons, but alas, he's lost 
his medal. Sacre bleu! ...The kid running around outside has it, 
and will give it to you upon request. Once you get it, go back 
inside and give it back to the fruit...swordsman, Pierre.

...You can go up to the house on the hill and talk to the 
residents, but they really have nothing interesting to say at this 
point. They do, however, have a ~Profiteer Purse~ behind their 
staircase that's worth grabbing. You can also go into the house 
outside of the smithy and talk to the arguing kids inside.

At this point, you have a choice to make. How do you want to get 
into Viper Manor? You can A, sneak in, B, scale the cliffs 
outside, or C, waltz right on up to the front gate and ask real 
nice if they'll let you in. 

If you're feeling sneaky...

...Go toward the docks. The singer Nikki and his group are giving 
a show soon. If you visit his ship and talk to the band's manager, 
though, he'll tell you that Nikki's been acting weird for a while 
and is now missing. Oh wonderful. The dancer Miki will pop in right 
then and say that she lost him after he went into Shadow Forest. 
She'll then recruit you to rescue him after she distracts the 
guards. 

Leave Termina and enter Shadow Forest.


VI.10 You are now in... Shadow Forest (Another World)


Enemies:
Bulb
Cassowary

There's nothing that interesting in the first screen except for a 
weird red bulb-y thing. So go on to the next screen. Fight the 
first Bulb you see for the {AeroSaucer} Element inside the chest. 
Go on down the path and around and you'll see a feminine-looking 
guy with a guitar talking to a green bulb-y thing. He'll sing, 
swear, then run off. 

Keep running on the path, grab the {Uplift} Element inside the 
treasure chest, then go on to the next area. You'll see the dude 
with the guitar being menaced by a pair of Cassowaries. Go ahead 
and fight them, ‘cause, you know you want to.

----
Cassowary
Innate – Yellow
Elements – %TheOld1-2-3
HP – 100

Recommended characters – Serge, Kid, Leena

Layeth the smacketh down. That's all I've got to say.

----

Once they're gone and the day is saved, you get Star Level Number 
Four and some more Element spots. 

Afterward, the dude'll leap off and hide under the waterfall. 
Follow him inside and he'll abruptly ask you to take him with you 
to Viper Manor. If you say yes, he'll introduce himself as Nikki, 
the (somewhat rude) rockin' bard, and tells you that to get to 
Viper Manor through here you have to go further on the path, past 
the big ugly monster blocking the way. 

In order to move the monster, you have to feed it a monster, which 
you lure to it using the |Aroma Pouch| you receive at the end of 
the explanation. Inspect the pile of bones to receive the |Angry 
Scapula|. Skelly'll comment, and then you're free to lure monsters. 

Remember those funny looking tree plant things? Inspect those, and 
you'll get a differently colored globe following you around. The 
one near the waterfall is green, which'll lure the green bulb-y 
thing, the one above the waterfall is blue, which'll lure the blue 
bulby thing, and the one on the cliff is red. The easiest monster 
to lure is the blue one, the most rewarding is the red one. 

Drag the globe-y thing to your monster of choice and lure it 
along with you - not too fast, now - to the giant monster 
blocking the path onward. If you let the bulb-y monster eat the 
globe-y thing, you have to go get another one. If you lured the 
red one, you won't have to fight it and you'll get the 
[Skullduggery] frame. Otherwise, let the battle commence.

Once the monster's gone, go on to the next area. There's a gigantic 
tree with a big hole in the roots. Since you don't see any other 
exits, that must be the way to go, right? Well, go on. Oh wait, 
it's Solt and Peppor again. And there's another guy in the trees 
that TALKS LIKE THIS ALL THE TIME AND IS REALLY ANNOYING. You have 
to fight him and the Shaker Brothers in order to progress. 

----
Zoah
Innate – Yellow
Elements – %DragonRider
HP – 205

Solt
Innate – Yellow
Elements – *Golem, LoRes, HiRes, Upheaval
HP – 75

Peppor
Innate – Yellow
Elements – Strengthen, EagleEye, %Pepporbox
HP - 90

Recommended characters – Serge, Kid, Nikki

Take out Zoah first, he's stronger and therefore the more dangerous 
of the three – obviously. Don't laugh too hard or Zoah might kick 
your butt :-P

----

During this battle, Solt and Peppor will inadvertently give you a 
lesson in Summoning Elements. After the battle you'll get your 
fifth Star Level and you can now go on. Before you run to the next 
scene though, stop a moment and get the {Heal} Element to the right 
of the tree. Okay, you can go now.

There's a treasure chest containing a {MagmaBomb} Element under a 
tree branch. Grab it, then go all the way up to get to the next 
area. Walk up the stream. There's a little path leading toward the 
left. You can go up here and fight the Wraith lurking nearby, then 
shove the rock over the hole to prevent the little bugs from 
hopping out and tripping you. Otherwise, struggle your way up the 
stream. And believe me, getting up the stream is hard enough 
without dodging little bugs every half a second. 

Go up to the next area. There's a little waterfall, a grate, and 
a treasure chest with a bug sitting on it. You can't get there 
just yet so don't worry about it. Go on up into the cave. Nikki 
will say it's a good idea to wait till nightfall. You then get 
treated to a cool FMV of the night sky above Viper Manor and a 
dragon flying around. You then climb up through the well. 


If you're feeling athletic...


...Go back to the bar and talk to Guile again. He'll tell you 
that if you can find a sailor and a boat, he'll go with you. 
Go back to the shrines, sneak through where Glenn and Riddel 
walked earlier, go under the bridge, and talk to Korcha. He'll 
charge you 100G to go.


VI.11    You are now in... Viper Manor Bluffs


Enemies:
Gobledygook
Loch Nest

Once Korcha gets done talking, go right over the little land 
bridge, and up the ladder. Once you do, a sentry will start 
chucking rocks at you, which is the epitome of not nice. Especially 
since for every rock that hits you, you lose 10 HP. 

Cross the platform, then climb up the ladder and go all the way 
right for a {Heal} Element. Go about halfway down the ladder and 
wait for a stream of water to knock you off. 

You finally land on a platform that has a {PhotonRay}. Grab it, 
then jump down, and climb up the big ladder this time. Keep going 
up the ladder until you get to the second flat space. When you do, 
go to the little ladder on the left and climb about halfway up. A 
stream of water will knock you off to the platform below, where you 
can pick up a {Tablet x5}.

Climb down the left edge of this platform and go back up the 
ladder. This time go all the way up the ladder. Go all the way 
left, and climb this ladder. Grab the {Meteorite} that's there, 
then climb back down and go up the middle ladder.

Go all the way left and up the big long ladder for the 
{|v|FreeFall} Element inside. Okay, go ahead and go back down.

This time, take the rightmost ladder. Go up it, then up the next 
one, then down the little one on the left, then up the one on the 
left, then up the middle one. The sentry will flip out, then you 
get to fight him.

----
Acacia PVT
Innate - Yellow
Elements - %StormBlow
HP - 70

Recommended characters - Serge, Leena, Guile

These guys aren't anything special. Just whack them. Have Leena 
heal as needed, and Guile can do all the Element using otherwise 
‘cause he's like a magician and stuff.
----

After you do, you get another Star Level (4, that is), and the 
sentry will chuck another rock at you. He misses, simply because 
his aim sucks, but he wakes up a big bird looking thing, which 
knocks him off the bluffs for you, but then blocks your path for 
you too.

----
BlueMoaman
Innate – Blue
Elements – Nimble, %IceSword, Cure
HP – 150

RedMoaman
Innate – Red
Elements – Strengthen, %FlameSword, MagmaBomb
HP – 150

KingMoaman
Innate – Black
Elements – %TwinTurbo
HP – 250

Recommended characters - Serge, Leena, Guile

Save Serge's %Dash&Slash for the KingMoaman. Have Guile attack the 
BlueMoaman with red Elements, and have Leena use blue Elements (her 
specialty) on the RedMoaman. You should be good as long as you 
watch your HP levels and don't let anyone get killed.
----

After you beat these guys, you get your fifth Star Level, stats, 
your first level 4 slots, and the way up. A party member will tell 
you to wait until nightfall to proceed, so that's what you do. You 
get treated to a nifty little FMV of Viper Manor at night and a 
dragon thing flying over head, then you're free to go. Don't forget 
to grab the {TurnBlue} Element inside before leaving.


If you're feeling bold...

...go talk to Pierre again. He'll insult you by implication and 
insist that he take you along. 


VI.12    You are now in...Viper Manor Gate (Another World)


Walk on up like you totally belong here. Pierre will walk up to the 
guards and announce that he's joining the dragoons, and demand that 
they open the gates. They decide that they don't need any clowns 
today, and Pierre will come back and ask you what to do. Funny, I 
thought he was the party leader, with all the brilliant notions 
and the ooh la la's and all. 

He'll mention barging in, which leads you to options: leave, barge 
in, or think of a plan. The first two are self explanatory: if you 
choose leave, you leave, and if you choose barge in, you fight the 
guards. If you choose to think of a plan, though, Pierre decides 
to pretend he's sick. Which goes about as well as you could guess. 
Meaning, you end up fighting the guards after all. 

----
Acacia SGT
Innate – Yellow
Elements – %AcaciaBlade
HP – 200

Recommended characters – Serge, Kid, Pierre (no, nooooooooo)

If you think these guys are hard, just...stop the game. You heard 
me, turn it off and go play Barbie Horse Show or something. Just 
hit them. 

----

After you're done, you get another Star Level (number 4), and 
decide that going ahead is a perfectly safe idea. Oh look, it's 
Solt and Peppor, Karsh's homies. You think you could talk them 
into leaving you alone? No, because they brought their friend 
Ketchop along today. 

----
Solt
Innate – Yellow
Elements – Revive, LoRes, ElectroJolt, ElectroBolt
HP – 75

Peppor
Innate – Yellow
Elements – Strengthen, FirePillar, %Pepporbox
HP – 90

Ketchop
Innate – Yellow
Elements – %FlameKnock
HP - 250

Recommended characters – Serge, Kid, Pierre (noooooooooooooooooooo)

Don't even bother trying to kill Solt or Peppor. And don't worry 
about whomever Ketchop kills in the beginning, it isn't going to 
matter as long as you heal them post haste when they come back. 
Beat the hell of out Ketchop, that's all I'm saying.

----

Once you get done laughing – er, I mean, kicking their butts – you 
get your fifth Star Level, and can finally go. One of your party 
members will mention waiting till dark, so you do just that. In 
between waiting, you get to watch an FMV of Viper Manor and a 
dragon flying overhead to break up the time.


VI.12    You are now in... Viper Manor – Outside (Another World)


Enemies:
Acacia PVT
Acacia SGT

You can wander around as much as you like here. You just have to 
go guard-dodging is all. You can go out to the front gate and 
(quietly!) grab the {TurnYellow} Element in the chest, and listen 
to the guards gossip about General Viper's mysterious guest.

Go ahead and go back in the main area. Walk up to the front door, 
and the guards will feel it necessary to kick your butt. They'll 
fail, however (unless you're completely unprepared or really suck). 
Try to open the front door, and one of the brilliant geniuses in 
your party will make the astute observation that it's locked. The 
other brilliant genius will suggest looking out back for a secret 
entrance, so follow their lead.

Out back, there's a green spotlight searching the area. Avoid the 
light. Unless you really want to fight every guard in Viper Manor, 
that is. Go to the far right, open the door, and grab the 
{TurnBlue} Element inside (if you haven't already). Leave that 
little room and continue to walk back, avoiding the light and the 
guards. There's a building next to the guard tower, so go ahead and 
go inside.

Inside there's a Record of Fate and a lot of dragons in stalls. Go 
on back and talk to the old dude. He doesn't care who you are, he 
just needs help feeding the dragons. If you help him he'll give you 
the key to the manor. Isn't that nice of him?

In order to feed the dragons, you have to grab as much food as you 
can (three bags at a time), and feed the hungry dragons. You can 
tell the hungry ones from the okay ones because the hungry dragons 
roar and thrash about and cause a big ruckus. Stop in front of the 
hungry dragons and press X to feed them. They turn red if you don't 
feed them in time. They'll turn more red if you miss again. And 
then if you miss them yet again they'll turn even more red than 
they were. If you miss them four times you have to start over. You 
really only need to do it ten times, but you'll get nicer gifts 
depending on how many times you do it. Once you're done, the old 
dude will give you the key to the manor and the appropriate reward, 
depending on how many times you feed them:

10 times gets you a Knee Pad
20 times gets you a Bronze Helmet
30 times gets you a Bronze Mail
40 times gets you a RecoverAll
100 times gets you an Iron Vest (and my respect)


Go ahead and grab the key and go back to the front door. Open the 
door and make your way inside. Kid will follow you in if she isn't 
already in your party.


VI.13    You are now in... Viper Manor – Inside (Another World)


Enemies:
Will O' Wisp
Portalgheist

You find yourself in a foyer. You see two gated doors, a big door 
in front of you, and a weird statue thing. If you try to open the 
door, though, your party will inform you that the door has no 
keyhole. Maybe it's some kind of trick door? Go inspect the weird 
statue thing. Turn the knob. How many times? Go ahead and do 
whatever you want because there's no way you're going to get it 
first try. The combination's random.

Well, you've tripped the trap. You land in a jail cell with three 
guards outside. If Kid's in your party she'll taunt the guards till 
they let you out and you can fight them. If not, two guards will go 
ask the commander what to do, leaving one there. Kid will run up 
the stairs and wait for you to distract the guard. When you do, 
she'll knock him out. As soon as she leaves and you get out of your 
cell, the other two guards will come back and you have to fight 
them.

Once you're done beating up guards, one of your party members will 
suggest stealing their uniforms and running around looking like 
dragoons. Since we have nothing better to do. Well, I guess it's 
better than beating up everyone you see...

Go ahead and go downstairs. Inspect the treasure chest, and it'll 
send you into a fight. Basically, you have to choose a chest and 
attack it. If it's the right one the battle will end and you'll 
get something. If you don't you have to fight them. Once you're 
done, go ahead and go on back up. 

Go to the left and open the gate, then go in the first door. It's 
the dragoon mess hall, and there's Glenn. You can go ahead and talk 
to the dragoons, who will tell you about the strange goings-on in 
the manor as of late. You can also grab the ~Dragoon's Honor~ 
inside the treasure chest (which is the item that Guile and the 
fortune teller have a bet about). 

Go ahead and talk to Glenn, and you'll overhear the other dragoon 
telling him the combination to the door upstairs, but you don't 
hear the combination. Glenn says he's going to go write it down, 
and he leaves the mess hall. 

You can also go over into the kitchen and talk to the dishwasher, 
who'll mumble something about investigating, and the cook Orcha, 
who'll yell at you, then mention that his brain seems to shut down 
at night. You can also inspect the cupboards, where you'll find a 
{TurnGreen} Element (now what the hell's /that/ doing in a 
kitchen?).

Leave the mess hall and go into the next door down. You'll see a 
Record of Fate, a couple of dragoons, and Glenn again. Inspect the 
wall where he was standing and you'll find the combination for the 
door upstairs. Talk to the dragoons and you'll find that Glenn is 
Dario's younger bro. Inspect the chest in the next room and find a 
{Revive} Element. 

Leave the room and go on upstairs. Go into the first door. You see 
a harlequin resting on a couch who tells you to shut up when you 
talk to her. On the other side of the room are two chests. The big 
one will give you a {TurnBlack} Element, and the other, upon 
inspection, will send you into battle again. Go ahead and leave the 
room. 

The next door over has an eye on it. Try to open the door and 
you'll have to fight a Portalgheist. The door's locked though, so 
fighting the Portalgheist is slightly pointless. At the end of the 
hallway is a huge robot blocking the gate that tells you to go 
around. So go back downstairs, through the gate, and open the gate 
into the right corridor.

If Kid isn't in your party, two guards will be sprawled out on the 
floor. If she is they won't. Go ahead and talk to them. They'll 
accuse you of being impostors, and you'll have to fight them. 
Either way, go into the room. There's a treasure chest there, and 
if you inspect it you'll have to choose again. 

Further on, you realize that the Frozen Flame isn't here. Take the 
~Bronze Sword~, the ~Bronze Mail~, and the ~Hero's Shield~, then 
go inspect the glittery thing on the wall. It's a ~Silver Pendant~, 
and as soon as you take it the trap your other party member was 
worried about is sprung.

You find yourself in a cell, with many other cells in the room, 
with creatures in the cells, and a strange woman at a desk. She'll 
let you out after noticing that you're not really dragoons, and 
then introduce herself as Luccia. She then decides that you'll 
serve as nice guinea pigs for her newest experiment. So, go ahead 
and fight her Neo-N-Bulbs.

----
Neo-N-Bulb
Innate – Green
Elements – BushBasher, Bushwhacker, %PoisonGas
HP – 150

Recommended characters - Serge, Guile, Poshul

This isn't much of a fight. Just keep hammering away with physical 
attacks and the occasional yellow Element and you should be fine 
:-)
----

After you're done, you'll receive your sixth Star level and all 
that goes with it. Luccia will be surprised that you defeated her 
bulbs, and then she'll tell you to leave. So leave. Waitwait, 
before you do, there's a little white creature in a crate on the 
other side of the room. Go talk to it and let it out. Okay, now 
you can leave. Before you do though, Luccia will stop you and 
tell you that she's willing to help you, so stop by later. Okay, 
you can go now. Seriously.

You'll have to fight another Portalgheist to gain entry into the 
next room. Grab the ~Bronze Helmet~ in the treasure chest. There's 
a shield on the wall. Go grab it, then place it on the suit of 
armor that's missing a shield, and you'll have to fight some 
Men-Of-War. Don't worry about the weird statue thing for now, just 
go ahead and leave the room.

Go upstairs. There's another door with an eyeball. Fight the 
Portalgheist, then go inside. Aww, white kitty. AAAAAH it's Zoah! 
Thankfully he seems to be sleeping. He'll wake up real fast if you 
try to open the treasure chest, though. You can then ask him all 
sorts of questions, such as who he is, who the 4 Devas of the 
Acacia Dragoons are, and who Dario is. 

Go ahead and leave, and go into the room next door. AAAAAAAAAH it's 
Karsh! ...who seems to be his typical charming self. You can ask 
him lots of questions too. He won't be as polite as Zoah was about 
answering them, though. You will however learn that it was General 
Viper's mysterious guest that wanted you brought in. 

He'll also yell at you if you try opening his treasure chest. A 
lot. However, if you bug him about it twenty times, he'll finally 
let you take the ~Dragoon Gauntlet~ inside. 

Leave his room and open the gate in front of the door. You find 
yourself back in the foyer. Now, you remember the combination, 
right? Enter it, wait through all the revolutions of the statue, 
walk through the door that opens, go upstairs, and through that 
door. 

There're two guards at the end of the room. They'll tell you to get 
your bum back to your post. And since there's another big flippin' 
robot blocking the other path, that only leaves you one other place 
to go, right? 

Go through the left gate, across the long balcony/bridge, and 
through the gate on the other side. Go up two flights of stairs, 
then talk to the slightly obnoxious girl in pink. She'll tell you 
that dragoons aren't allowed here, at which point one of the 
brilliant geniuses in your party will inform her that you aren't 
really dragoons. Wonderful! What was the point of disguises again?

You take off your disguises, the girl doesn't care, the old guy on 
the next level asks the girl (who is named Marcy) to lower the 
ladder, he comes down, and proceeds to realize that you aren't 
dragoons. Thaaaaaaaaank you, did you get that from the lack of 
uniforms or the blue hair? 

He then realizes that you must be Serge. Must have been the blue 
hair then. He introduces himself as the Prophet of Time (henceforth 
referred to as Prophet) and proceeds to give you a few clues as to 
what the hell is happening.

*begin incoherent explanation*

He tells you that there's another world, another dimension, and 
another you in that world. These other dimensions are spawned by 
the choices you have or haven't made. He tells you that in this 
world, you died ten years ago (which we knew), but that your future 
was split in two, creating another dimension (which we didn't 
know). You're still alive in the other world (obviously), but in 
this dimension, you don't exist, you have no place, and you're 
nothing but a ghost. Isn't that encouraging? The borders of the two 
dimensions are weak enough at the spot where you popped in to the 
point that you can cross there, that the vacuum of 'you' in this 
world sucked you here. There, I think that explains it.

*end incoherent explanation*

Marcy will decide that she'd rather like to kick your butt. Nikki, 
if he's in your party, will tell her that she looks like his mother
...that she is, in fact, his little sister. Marcy will then flip 
out and decide that she'd rather not just kick your butt, she'd 
really like to kill you. Kids these days...The Prophet clues you 
in, though - Marcy's one of the 4 Devas. It's all this rap music 
and violent video games, I'm telling you. 

----
Marcy
Innate – Blue
Elements – %CatsCradle, IceBlast, CurePlus
HP – 525

Recommended characters -  Serge, Guile, Leena

Give all of your red Elements to Guile and have him use them on 
Marcy, whilst whacking her with Serge and having Leena heal as 
needed.
----

Upon defeating her you'll receive Star Level Number Seven, some 
stats, a couple element slots, and a threat. The Prophet tells 
you what to do next: now that you aren't dressed like dragoons, 
go back to where the two guards are. Behind the second-to-last 
pillar on the left is a switch that'll lower the platform. Go 
ahead and do that. He gives you a warning, though - there's an 
uberpowerful being you'll soon encounter. Whatever, dude. Let's 
just go.

Back in the main hallway, you can see the harlequin that was 
sleeping, standing in the center. If Kid isn't in your party, 
she'll walk up as well. The harlequin will introduce herself as 
Harle, she and Kid will trade insults, and Harle will then tell 
you that she's 'Monsieur Lynx's right-hand harlequin'. 

After a few more moments of insult-trading, Harle will leave, 
and you're free to look around. When you find the switch, push 
it, and the platform will lower on top of the guards. They escape 
before being squished, though, and you then have to fight them. 
After you defeat them, you can hop on the platform and ride it up, 
then go through the doorway. 

In this passage there are two doors guarded by Portalgheists, a 
Record of Fate, and a staircase. Don't worry about the staircase 
just yet, though. Don't worry about the leftmost door, either. 
Save your game, then go in the middle door and fight the 
Portalgheist. 

Upon inspecting the glowy thing on the desk, Kid will announce 
that this isn't the Frozen Flame. (And just how the hell would she 
know?) She decides to ask General Viper directly, and as soon as 
she says this he comes in through a secret passage behind the desk. 

General Viper tells her, after she asks, that he has no idea who 
you are or anything about trying to capture you. That's when 
Captain Scary Himself waltzes in. Kid flips out, and you get the 
hint that these two have no love lost for each other. At this point 
you have to fight Lynx.

----
Lynx
Innate – Black
Elements – AntiWhite, Imbecile, HellSoul, Gravitonne, HellBound
HP – 850

Recommended characters - Serge, Guile, Leena

Guile uses Elements, Serge beats on Lynx, Leena heals. Use any 
white Elements you might have before he has the chance to use 
{AntiWhite}, and save your {Revive} for when he kills someone with 
{HellSoul}. How does that sound? :-)
----

After defeating him, which isn't the easiest thing you've ever done 
I'm sure, you'll get an eighth Star Level. However, the Lynx you 
just got through fighting wasn't really /the/ Lynx, but a shadow 
kitty. The real Lynx appears then and begins talking to you, 
which triggers a supercool FMV of you having weird visions of 
destruction or something, with the Frozen Flame at the end. More 
shadow kitties appear and begin menacing the party. 

Just then, just as Lynx says he wants to ask you something, Riddel 
comes in to talk to her father. Dammit, Riddel! I wanted to know 
what he was gunna ask me! It probably involved gold or a vacation 
or something!! Kid grabs her, and you leave the room with Riddel 
in tow and go up the flight of stairs to the balcony, followed by 
Lynx, Viper, Karsh, and a couple of dragoons. It cracks me up every 
time how calmly they walk up the stairs after you.

The party is backed into a corner at the very end of the balcony. 
Viper wants to work out a deal, but before they can come to an 
agreement, Lynx begins his own negotiations – by flinging a knife 
in Kid and Riddel's general direction. Kid shoves Riddel down and 
gets stabbed by the dagger, then plummets off of the balcony. 
Before you can do too much more than run to the edge, Lynx 
distracts you by talking to you. He might be plastered or high or 
something, because he's not making sense at all. Finally, he 
charges, saying something about you being the Chrono Trigger. 
Whaaaaaaaat? Wasn't that the last game? You then jump off the 
balcony after Kid, followed by the rest of your party, and splash 
into the sea.


VI.14    You are now in... Guldove (Another World)


You awake in a house with a lady that tells you that your friends 
are outside. Go outside to see if she's right. Yep, she is. Kid 
doesn't seem to be the worse for wear, considering that she just 
got stabbed and fell off a balcony who-knows-how-many feet into 
the sea. She (re)introduces you to Korcha, who found you and 
brought you here. After some conversation, she passes out, and 
Korcha suggests taking her to the doctor.

The doctor, aptly enough named Doc, tells you that Kid's been 
poisoned by Hydra venom and won't last too long. He could make 
an antidote with some Hydra Humour, but the only way to get that 
is to kill a Hydra, and alas, they just so happen to be extinct. 
Wonderful, just wonderful. Is anyone really surprised? 

Doc stalks out, leaving you to figure out what to do next. Korcha 
tries to follow, but is shoved back by Harle, who waltzes in like 
she owns the place. Somehow already knowing what's going on, she 
suggests leaving Kid right alone. Korcha's not too pleased by this, 
and is about to show Harle just how not pleased he is, but she 
essentially ignores him and teleports to Kid's side, blows you a 
kiss, and disappears.

Kid asks for you then, and after some conversation, gives you the 
|Astral Amulet|. She'll then go to sleep, and Korcha will ask what 
you're going to do. 

This decision will affect the game. If you choose to save Kid, 
you'll play the Hydra quest and get Korcha, his bratty little 
friend Mel, and the fairy Razzly in your party. If you don't, 
however, you'll miss the Hydra quest altogether, but you'll be 
able to recruit Korcha's mother Macha, Doc, and Glenn, the young 
dragoon. Basically, it's up to you. For this FAQ I'm choosing not 
to save Kid (simply because I adore Glenn - yes, that /is/ the only 
reason), but I'll also cover what happens if you do decide to save 
Kid in the "Optional Characters and Side Quests" section of the 
FAQ. If you're like really lazy, I'll even give you the number: 
it's XVI.1.

Say that you have no idea what you're going to do and Korcha will 
flip out, bitch you out, take the |Astral Amulet| away from you, 
and stalk out. What a spaz. Go ahead and leave Doc's place and have 
fun exploring Guldove.

You can...

...Talk to the kid right outside. She'll trade you smithy materials 
for extra Elements. For what, see section XV.18. After you're 
finished, she'll ask you to take a bone away from her. Say yes, 
you'll receive the |Pelvic Bone|, and Skelly will comment.

...Talk to the dude behind the booth. He's a smithy, and will thus 
forge you stuff, seen in section XV.14.

...Go on to the next area and enter the bar. You'll witness a scene 
where Doc's whining to a girl named Orlha about being a bad doctor. 
She cheers him up, and the scene ends, but you can't go into the 
bar now. Talk to everyone outside, though, and you'll learn that a, 
most demi-humans don't like humans, and b, you can get 'shiny 
material' from defeating something with a Summon Element to forge 
more stuff with. Ooh...shiny stuff...

...From the bar, go up the ladder and enter this building. The lady 
in front will sell you Elements, and you can see what in section 
XV.4.

...Go right into the next area. The kid will inform you that this 
is the Residential Tower. Talk to the lady standing around and 
she'll tell you that north of Guldove is Earth Dragon Isle. Go 
inside and talk to Korcha, who's still being pissy. Tell him you 
need to borrow his boat, he'll refuse, and then Korcha's mom will 
come in and bitch Korcha out, then, after a bit of conversation, 
she'll tell you that she'll take you to Termina in Korcha's boat. 
She'll also give you the Tropical Paradise frame. 

...Go upstairs from here and go outside. Talk to the kid standing 
there to get the lecture on the wire transport system thingy. 
You'll thank me later. 

Go back downstairs, out of the residential tower, back to the 
bar/shop screen, and this time go left. (wasn't that confusing? 
Good thing I'm not giving you driving directions ;-P) You're at the 
Dragon Shrines. Go ahead and go inside. The Shrine Maiden Steena 
will welcome you, and you get to talk to Direa. You explain the 
whole story, and she tells you to go to the dimensional distortion. 
Talk to Steena and you'll learn that the Dragonian artifact, the 
Dragon Tear, was stolen. Well, that wasn't very nice of them. You 
can ask Steena all sorts of interesting questions, and then you 
can leave.

Finally, go ahead and go to the boat. Macha will ask if you want 
to go to Termina. Go ahead and tell her yes, and you can leave 
Guldove.


VI.15    You are now in... Termina (Another World)


As soon as you dock, a dude will yell at you and tell you that you 
can't park your boat there. Macha intimidates him, he walks off, 
and Macha says that you can go do whatever you need to do. ...but 
what do you need to do?

You can...

...Go to Lisa's. She's got some new Elements she's trying to pawn 
off on people. For her new stock and her old stock, go to section 
XV.5.

Get ready to leave Termina. You'll hear Glenn talking to the flower 
seller again, this time about how General Viper and his men are 
going to Fort Dragonia. The army of the Kingdom of Porre is 
starting to investigate the rumor that the Frozen Flame's around 
here. Glenn will say that he's planning to go to Fort Dragonia by 
boat, even though doing so might mean that he gets discharged from 
the Acacia Dragoons, then leaves.  

Go back to where Macha's waiting and talk to her. She'll ask you if 
you'd rather straighten things out or live in peace. When you say 
you'd rather straighten things out, she'll say you can borrow the 
boat. Glenn'll walk up to you then and ask Macha for the boat, and 
she'll refer him to you. When you tell him that you're going to 
Fort Dragonia yourself, you'll have the option of recruiting Glenn. 
(Dumb question. Kind of like 'Would you like a million dollars?' 
After all, we did choose not to save Kid just to get him. At least, 
I did...)

After you recruit him, Glenn will tell you about a small island 
northeast of Termina, where a retired dragoon lives, and advise 
you to go there. Macha will then ask if you want her to go along. 
Okay, now that that's all settled, go ahead and leave Termina.


VI.16    You are now in... The Big Blue Ocean (Another World)


You can...

...Pretty much go anywhere you like. There's not too much of 
interest to do right now, though. You can press Start to turn the 
World Names on or off (which is uberhelpful if you're like me and 
after ten minutes totally forget where you are, or like my cousin 
and spend half an hour trying to get somewhere and then accuse your 
humble walkthrough writer of not knowing what the hell she's 
talking about, simply because she's in the wrong damn world...)


VI.17    You are now in... Hermit's Hideaway (Another World)


Park your boat on the island Glenn was talking about. It's hard to 
miss, it's a great big island with big black plumes of smoke coming 
from it. Uh oh, that doesn't look good...

When you go into the Hermit's Hideout, you notice that, basically, 
there is no Hermit's Hideout. It's all burned out. Harle (the 
arsonist French harlequin, remember?) will show up and tell you 
that she burned the place down because Lynx told her to. She'll 
ask you if you want to know why. She'll explain if you say yes, 
she won't if you say not to. Basically, she wanted to teach you 
a lesson, and get rid of Radius in so doing. Harle will then tell 
you that she's supposed to slow you down as much as she can. That's 
when you have to fight her.

After you defeat her, she'll take off. A little old dude that 
reminds me a lot of Master Roshi from Dragonball Z comes out, 
asking if you're a minion of Lynx. It turns out to be Radius, the 
old dude that Harle was trying to off. He tells you that he'd 
expected an attack, so went into hiding. He's got an underground 
hideout, and invites you down to talk. You tell him your story, 
he tells you his. He tells you where to go next, through the big 
fog bank hanging around Mount Pyre, where there are ghost ships 
lurking about, ready to suck your soul right out of you and have 
it for brunch. With that optimistic thought, you rest and continue 
your journey. 


VI.18    You are now in... Ghost Ship (Another World)


Enemies:
Crossbones
Wraith
Dead Beat
Tzetze Fly

When you try to enter the fog, the game will ask you if you want to 
continue. Say yes and you'll be treated to a nice shot of the oars 
of the ghost ship rowing. Your party confers, finally deciding to 
board. When you get up to the deck, pirates pop out and surround 
you. Lots of pirates. Their captain comes out then, eventually 
deciding that you can't be in cahoots with Lynx. You tell him your 
story (good thing you have a nice sense of privacy -_-), and he 
decides to test your strength. You know, to see if you can take 
Lynx. It has nothing to do with pirate's pride or pillaging your 
booty, no of course not...

You first have to fight three Man-Of-Wars. Men-Of-War? Whatever.
After you defeat them, you then get to fight Fargo's mutant parrot 
Polly. 

----
Polly
Innate – Red
Elements - %Flap
HP – 575

Recommended characters – Serge, Leena, Kid

Blue Elements. From Leena. Whacking from Serge. Pilfering from
Kid. Healing as needed. And there you have it.
----

Upon defeating Polly, you get your ninth Star Level (if you didn't 
do the Hydra quest), a bunch of stats and new element slots, and a 
challenge from Fargo. When does it end?

----
Fargo
Innate – Blue
Elements – Strengthen, AquaBall, Carnivore
HP – 700

Recommended characters -  Serge, Leena, Kid

Red Elements when possible, healing when needed, a bit of whacking 
and pilfering, and it's all good.
----

After defeating Fargo, you get your tenth Star Level (two in a row, 
wow – if you didn't do the Hydra quest that is), a bunch of stats 
and stuff, and a nice stab in the back for good measure. Damn 
pirates, anyway. Can't trust anyone anymore.

While sleeping, you have a dream about the panther demon attack 
again. When your party wakes up, they're in the hold, and chaos 
has ensued. Apparently real ghosts have taken over the ship, 
and skeletons and ghouls and such are running things now. You 
of course can't do anything about this because you're locked in 
(and you're all far too polite to just bust the door down and run 
like hell). Thankfully, this problem is solved for you by the 
skeleton that just broke into your cell. And in thanks for this 
you kill it. You know, so it's more dead than it already was.

After you fight it, go ahead and save your game at the Record of 
Fate so conveniently provided, then go ahead and leave the room. 
Speaking of Record of Fate, you probably want to have Kid and/or 
Mel with you for this, since most of the enemies here have some 
nice @Iron that you can steal.

There's a matey sitting down outside. Talk to him, and he'll 
mention that he has no clue what's going on, and that he won't 
stop you from progressing. Well, that's very nice of him. 

Try the door to the right, and you'll read a note that kind of 
implies that you need a key to get through. Go ahead and ask the 
matey if he has the key. He says he doesn't know who has it. Oh, 
come now, surely you didn't think he had the key? This is a 
Squaresoft RPG, it couldn't've been that easy. 

Okay, go through the open door. You'll see a door and a matey 
fighting another skeleton, much less successfully than you did. 
Go inside the room and you'll see a matey watching a skeleton doing 
who knows what. Talk to the matey, and he'll get all possessive 
about the skeleton. Grab the {AquaBall} Element inside the chest. 
You can either ruin the matey's fun by killing his skeleton for 
him or just leave the room. 

Talk to the matey outside, and he'll yell at you. You won't get 
anything useful out of him till you kill his skeleton for him. 
Once you do, though, all he'll say is that he didn't ask you for 
help. Well fine then, next time we'll just let you die, how does 
that sound?

The next door is locked, so trying to get in is a waste of time. 
Go through the next doorway and a Wraith will pop out of nowhere 
and attack you. Once you kill it, keep going. Go alllllllll the 
way to the end where the treasure chest is. Before you can grab 
it, though, another Wraith will attack you. After you kill it, 
grab the {FirePillar} Element inside. The door right there is 
also locked, so go back and go up the ladder. 

First thing, a Wraith will pop up and attack you. Kill it, then 
go left and upstairs. Fight the skeleton that's trying to make 
lunch out of the matey it's fighting, then talk to the matey. 
He also has no idea who has the key. The room slightly downstairs 
is locked, so go back upstairs and right. There's a debris fire 
blocking the path and one more Wraith that pops out of nowhere. 
Fight it, then go inside the room. 

There's a matey lying on the floor. Talk to him, and you know how 
I sound throughout most of my work day. Try to get to the treasure 
chest. To get there, though, you have to fight yet another Wraith. 
You'd think they'd learn that you're just gunna keep killing them, 
so they might as well stop wasting their time... After you kill it, 
nab the {Panacea x5}, then talk to the matey again. He'll tell you 
politely to go through the vent. Oh, and he doesn't have the key 
either.

Go through the vent. In the next room is a treasure chest, laying 
there, so tantalizingly close...Yeah, you have to fight another 
Wraith for it. Kill it, grab the {Capsule x5} inside the chest, 
then start walking. The matey on the right'll yell at you. Well, 
help the little baby fight his big bad monster. After you do, 
he'll tell you he doesn't have the key (and without even a ‘thank 
you'...). 

Go ahead and leave the room. Go through the next doorway. Oh look, 
another Wraith. What a surprise. Once it's gone, talk to the matey 
guarding the door. You'll discover who has the key (finally!), 
receive said key (or be told approximately where said key is if 
you haven't killed enough undead creatures), then you can go 
ahead and retrace your steps back to where you began. 

Go ahead and save if you so desire (I advise it), then go upstairs. 
Another Wraith pops out, but you can avoid this one. Run through 
the door. A grey blob is zipping around the path here. You /can/ 
avoid it, so go ahead and give it a try. 

Go out the door and talk to the matey. He'll offer you some of his 
home made vitamin drink. If you try it, it'll either remove status 
abnormalities or it'll poison you. Sometimes it'll even restore 
your HP. Take a chance if you dare, then keep going. A couple of 
avoidable Wraiths will pop out. Zip down the ladder, then fight 
the mostly unavoidable Dead Beat, then the next mostly unavoidable 
Dead Beat, then run upstairs and through the entryway.

You can try to avoid these Dead Beats. Even if you don't, keep 
going through. You'll see a familiar-looking white fuzzy creature 
trying to hide. Fight the Wraith that appears, then talk to it. 
Not the Wraith, the white fuzzy creature. It'll run away, leaving 
you to track it down. It's a little ways down, so talk to it 
again and it'll run away again. There's another Wraith you can 
fight, so have much fun with this completely unprecedented event. 

Go down, grab the {Capsule x5} in the treasure chest, then go down 
again. The little white fuzzy thing's hiding in a corner where you 
can't see it (though if you look really carefully you can see some 
motion there). Talk to it, it'll run, you run after it, and this 
time when you talk to it it'll talk back, wondering why the hell 
you're chasing it all over creation, then giving you the option of 
recruiting it (default name: Pip). Do so if you want to play with 
one of the more interesting characters in the game. Run up the 
ramp, nab the {Gravitonne} in the chest, then go through the little 
passageway and up the stairs.

Grab the {PhotonBeam} in the chest, then go outside. There's a 
Record of Fate there, so you can save your game (can anyone say, 
boss fight approaching nigh?). Go on up the ladder, then up the 
stairs.

Look, more Wraiths and mateys! You even get to be included! After 
taking out the Wraith, Fargo will yell, more Wraiths will appear, 
and you run off to help the cap'n. Fargo seems capable of taking 
care of himself, dispatching two Wraiths a lot faster than what 
you've been doing. However, he's hurt his arm, so he tells you to 
take the wheel. You can either do it, or...whine about it and end 
up doing it anyway. 

Apparently "take the wheel" is pirate-ese for "fight the big boss 
monster ahead". Oh, and he's a pretty one. It's a bigger version 
of the Dead Beats, called a Dead Head (oh how clever). 

----
DeadHead
Innate – Black
Elements – Diminish, %Death'sOdor, %DarkBreath, Imbecile
HP – 700

Recommended characters -  Serge, Kid, Nikki

White Elements are key here. Have Kid pilfer and heal while Serge 
and Nikki whack him. Don't let the DeadHead turn the field all 
black, because then his Elements start to hurt a bit.
----

After fighting it, you get your eleventh Star Level, along with 
your first level 5 Element spots. After the battle, Fargo will 
tell you to go see the Water Dragon. Since, you know, Fort 
Dragonia is on top of Mount Pyre, which indicates fire...

If Nikki is in your party, you'll see a rather awkward scene 
between him and Fargo. After that, you're free to go. So heed 
Fargo's advice and rush off to Water Dragon Isle.


VI.19    You are now in... Water Dragon Isle (Another World)


...Wow. You know, for an isle named Water Dragon Isle, which kind 
of indicates a lot of water, or at least a little water, this is 
kinda...dry. Talk to the various people wandering around to 
discover that it hasn't always been this dry. In fact, just a few 
days ago it was covered in water. Hmm, weird. 

Go to the far left and up the ladder to receive an @Iron. Go back 
down the ladder, over to the far right of this scene, and up that 
ladder to get another @Iron. Go up to the top of the scene and to 
the right, talk to the guy there, and he'll give you the |Sturdy 
Ribs|, after which Skelly will comment. Go up through the passage.

Look, fairies! Talk to the blue one in the center. Her name is 
Rosetta, and she'll tell you that the Dragon God isn't here. Well, 
damn. The entrance to the caverns has been sealed, and you can't 
enter. Don't believe her? Go ahead and try.

Talk to the fairy in green. She'll tell you, after a bit of 
prodding, that a long time ago, one fairy was blown away and was 
thus lost. Hmm. 

Grab the @Iron to the left of the screen, then go up the leftmost 
ladder. Talk to the two fairies floating about. One will tell you 
that a star fell into the sea quite a while ago. 

Okay. So. There's nothing here. Bloody hell. What do we do now? 
Well, since we have nothing better to do, let's go back to Guldove 
and see if Kid's dead yet. Go ahead and leave Water Dragon Isle. 


VI.20    You are now in... Guldove (Another World)


Go ahead and enter the doc's office. What's this? Kid's bed is 
empty? Well, that can only mean one thing. Your party surmises 
as much, but before they can do much more than say it's not your 
fault, a strange girl will walk up behind you. It turns out to be 
Kid, sans short skirt and long braid. Nope, she didn't die. She 
also doesn't know why.

The scene'll fade, and Doc'll tell you why: some dude from the 
mainland brought the Hydra Humour for the antidote. Well wasn't 
that nice. Kid isn't pleased though. Or is she? You can't really 
tell.

Doc again starts whining about being a useless doctor (in which 
case if he's gunna change professions he'd better change his name), 
and Kid talks him out of it. He asks if he can join you (and if 
you don't let him he's gunna take up, I dunno, accounting or 
something). Kid makes this decision for you, and even gives 
you the option of changing his name. 

The next day, you leave Guldove. But you still have no freakin' 
clue where to go. Kid says that you need the Dragon Tear to 
activate Fort Dragonia, but that the Dragon Tear was, again, 
stolen. She knows who has it, though – General Viper and Lynx. 
After discussing it, Kid informs you that you're the key to 
all of your problems. (She's talking about the other world, 
in case this was getting too complicated or something.)

Upon being asked how exactly you're supposed to get to the other 
world, Kid'll tell you that her amulet will transport you back and 
forth. (And how the hell did she know that?) Now that that's 
solved, go ahead and run off to where this all began. Wherever that 
is.

You can...

...Go bug the Element Lady. She's got some nifty new stuff. See 
what in section XV.6.

Well. Now we have time to ponder. Where did this all begin, anyway? 
Arni Village? Nah...Yeah, we know, it was Opassa Beach, wasn't it? 
Well, go ahead and go there then.


VI.21    You are now in... Opassa Beach (Another World)


When you get there, wander around a bit. You'll find a green glowy 
thing out in the middle of the sand. Your party members will 
comment, then once they're done use the |Astral Amulet|. You'll see 
a short but cool FMV, your party members will warp in behind you 
and comment, and you're free to go.

...the only problem is that you need a boat. Hmm. Where's the 
closest place where there are boats? ...


VI.22    You are now in... Arni Village (Home World)


You can...

...Go talk to people. Not much has changed. The only people that 
have anything interesting to say are Kiki's daddy and the waitress 
in the bar. The waitress will give you the |Book of Poems|.

Go to the pier and talk to Leena. She'll tell you that you vanished 
from the beach and she was super worried. If the other Leena's in 
your party you get to witness an amusing exchange. That's not why 
you're here, though. Talk to the snoozing fishing dude. He'll take 
you to Water Dragon Isle for 100G. 


VI.23    You are now in... Water Dragon Isle (Home World)


Enemies:

DaffyDwarf
DaggyDwarf
Dwarf

The first thing you see is a lot of water and lily pads. And you 
get to navigate the lily pads. Which is annoying. But since I'm 
such a swell person I'll just tell you how.

The old dude will mention that he doesn't see any fairies around, 
which is apparently weird, but that you should find them and talk 
to them. Meanwhile he'll be fishing. (Men...)

Okay. Lily pad time. 

Go to the first one and hop aboard. 

From here, take the topmost lily pad (the rightmost one will get 
you nothing).

From here, take the bottom lily pad. From this spot take the other 
lily pad. Go up, then up the little ladder, grab the {AquaBall} 
Element, then return to your lily pad. Take the other lily pad to 
return to where you came. 

From here, take the top lily pad. 

From here, hop on the bottom right lily pad. From this spot hop on 
the other lily pad. Climb up here and grab the {IceBlast} Element, 
then return to the lily pad. 

Take the other lily pad back to the spot where you were. This time 
take the top right lily pad. There, that wasn't so bad. Save your 
game at the Record of Fate, then go right and behind the waterfall, 
where you can pick up an @Iron. Okay, go on up.

Injured fairies and battle music greet you. Dwarves have gone 
berserk and taken over. Talk to the fairies (the living ones, 
anyway), fight the dwarves, whichever you prefer. The fairies will 
cry and mourn their dead. The dwarves will curse your name to high 
heaven. So I guess it depends on whether you'd rather get insulted 
or angsted to death.

Go ahead and go up into the cavern. The dwarf chieftain's there, 
and he'll make you fight him. 

----
Dwarves (DaggyDwarf, DaffyDwarf, Dwarf)
Innate – Yellow
Elements - %Hi-HoChorus, ElectroJolt, %Hi-HoWarCry
HP – 200

Recommended characters -  Serge, Leena, Poshul

Since there're six dwarves awaiting defeat at your hand, use 
Elements that affect all enemies, and/or green Elements. Heal as 
needed; it shouldn't be much of a problem though.
----

After defeating them, you'll get your twelfth Star Level, and 
they'll run off.

Go out the top exit on the left, grab the ~Magic Ring~ that's in 
the chest, then go back in, down the big long ladder next to the 
waterfall, and follow the water to the next scene. There're two 
dwarves dancing about in front of a Record of Fate. Fight them 
and save your game.

Go down the ladder and down the next ladder. You can see a cave 
entrance behind the waterfall. Go inside, fight the Dwarf that's 
guarding the treasure chest, and take the ~Scaley Dress~ inside. 

Leave the cavern, go down the ladder, and go right. Oh look, it's 
our friends the dwarves again. They're still pissed, and will 
display this fact to you, courtesy of the Hi-Ho Tank.

----
Hi-Ho Tank
Innate – Yellow
Elements – %ElementShot (random Element color), HiRes
HP – 1050

Dwarf
Innate – Yellow
Elements – ElectroJolt 
HP – 165

Recommended characters -  Serge, Poshul, Leena

Take out the Dwarves first, so they can't deal damage to you 
whilst you're trying to destroy the Hi-Ho Tank. Use lots of 
healing Elements, depending on which Element the Tank chooses 
to shoot you with. You won't be able to do a whole lot of 
damage physically, so concentrate on your Element attacks. 
Watch out for when it gets down on HP, because then it'll 
hit all of your party members twice in a row.
----

Upon its defeat you'll receive your thirteenth Star Level. The 
dwarves will die still griping. If Razzly's in your party, and if 
she was in your party upon the Hydra's defeat (if of course you 
defeated the Hydra), she'll tell them that the Hydra was pregnant 
upon its demise, so there was really no need to go rampaging 
through Water Dragon Isle. 

Go on a ways and you'll find one more fairy. Depending on how long 
you took fighting the Hi-Ho Tank, she'll either live or die. You 
know, just like real life. Her death doesn't really matter if you 
don't have Razzly with you, so dawdle or fight all zippy-like at 
your own discretion.

Go on into the cave. See the giant frog-looking thing? That's the 
Water Dragon. Talk with him, and he'll give you the |Ice Breath| 
and the {*Frog Prince} Summoning Element to take with you. Since 
he's such a swell guy and all. 

Once he's done giving presents to you, you're back outside with 
the fairies. Now they're mad at you too. Man, you're just pissing 
everyone off today, aren't you? 

If Razzly's not in your party, Rosetta, if she's alive, will tell 
you to leave, Kid will pass out, and then you'll get to see an 
FMV of a house burning. Lynx is there as well.

Kid wakes up later on and eventually gets around to telling you 
what happened – she was an orphan, and Lynx razed her home and 
kidnapped Kid's ‘Sis'. So I guess she has reason to hate him 
after all. The scene fades to the two moons overhead, and then 
you get to control your characters again. Yay you.

You can't go bug the fairies anymore right now, so go ahead and 
traverse the lily pads to get back to the beach. Once you get 
there, though, the boatman's gone. He comes right back, though, 
and mentions that you look a little depressed. 

Once you get back, go ahead and leave Arni Village.


VI.24    You are now in... Opassa Beach (Home World)


Find your little green-y glowy thing, use the Astral Amulet, leave. 
Go to your boat, hop on, leave.


VI.25    You are now in... Mount Pyre (Another World)


Enemies:
Lava Boy
Cat Burglar
Hot Doggity

Dock your boat at the beach, then enter Mount Pyre. Upon entering, 
you see lava. Lots and lots of lava. Be careful with the lava, it 
takes 10 HP for every second that you're in it. Of course, you can 
freeze it by using the |Ice Breath|, but it's not completely 
necessary.

Go left and grab the {MagmaBurst} Element in the treasure chest. 
There's a Lava Boy hopping around and he's kinda hard to avoid, so 
go on and fight him. Once done with that, go left again. There's a 
Cat Burglar guarding a treasure chest. Don't you want to know 
what's in there? Go ahead and fight him to get the treasure – a 
{Tablet x5}. Now look, I never said it'd be worth fighting the 
thing over.

Go on up and to the next area. Oh look! Our old friends Solt and 
Peppor! Why don't we invite them over for tea? Alas, they'd rather 
fight you. You know what this means – another inadvertent Element 
lesson. Once you're done wiping the floor with them, if you can 
amidst your laughter, go ahead and go left into the cave.

Slide down the lavafall and grab the {MagmaBomb} Element in the 
chest, then down the little lavafall. Ahh yes, you're back right 
where you started. Dodge (or fight) the LavaBoy, then run right 
back up, and this time go up to the next scene. 

You see a Lava Boy guarding the way and a treasure chest to the 
left. Grab the {|v|Inferno} Trap Element in the treasure chest (if 
you're an Element trapping type, otherwise go ahead and freeze the 
lava), fight the Lava Boy, then go right. The treasure chest up the 
stairs holds a {Capsule x5), the one further right holds a {Tablet 
x5}.

Once you're done, go up the center passageway, save your game at 
the Record of Fate, then go to the next room.

There's a gigantic dragon-y looking thing that looks stuck and not 
happy about it, and a teeny little dragon. The little dragon 
challenges you to a fight, so go ahead and fight him. 

---
Fire Dragon
Innate – Red
Elements – %FieryBreath
HP – 850

Recommended characters -  Serge, Kid, Glenn 

Don't use any red Elements at all (except for %Pilfer), because 
the Fire Dragon'll just absorb them. Which is bad. Use blue 
Elements and heal often.
----

Once you're done underestimating him, admire your shiny new 
fourteenth Star Level and carry on. 

Riiiiiiiiiight up ahead, just as soon as you think you can 
leave, you get stopped by a very rude person. It's Karsh and 
his homies, sans Solt and Peppor. Marcy flips out on you, and 
you have to fight them. 

----
Karsh
Innate – Green
Elements – %AxialAxe, %DragonRider
HP – 375

Zoah 
Innate – Yellow
Elements – %Gyronimo, %DragonRider
HP – 425

Marcy
Innate – Blue
Elements – %StringPhone, %CatsCradle
HP – 300

Recommended characters – Serge, Kid, Glenn

Take out Karsh first. Even though Zoah's stronger, at this point 
Karsh has his %AxialAxe Tech Skill, which can hit all of your 
party members. Then take out Zoah, and finish with Marcy. Heal 
as needed, and watch out for any Tech Skills they may use.
----

You get your fifteenth Star Level and most of your level 5 Tech 
Skills to console you. Once they're finished whining, go ahead 
and leave. 

Oh wait. You hear a voice calling your name. It's Harle. She 
warns you that this is the point of no return, and she sounds 
very serious about it. Tell her you're going to keep going, and 
she says she won't stop you. Tell her you'll give up now, and 
she'll tell you that you're lying. Either way, she leaves, but 
not before telling you not to die. Okay, you can leave now. 
Seriously.

You're treated to a familiar-looking FMV of Fort Dragonia and Kid 
getting stabbed. You're then free to enter Fort Dragonia.


VI.26    You are now in... Fort Dragonia (Another World)


Enemies:
Cybot
PaperBoy
AlphaBat
ComBat
Googhoul
Dragoon

Upon entering, you see a pedestal-looking thing. It'll say 
something about colored crystals, but since you have no clue what 
it's talking about it obviously doesn't apply to you, right? Go 
around behind it and leave the room.

Go down this platform and to the next room. From here you see a 
large room and a Record of Fate. There're four lit doorways in 
here, and yes, before you ask me, you do have to go through all of 
them. Let's just say you start at the rightmost one. 


VI.26.A    The Red Room


Go down this platform and to the next room. Repeat this. In the 
next next room, go down this platform and inspect the dragon-y 
statue thing. It says something about north, or something. Either 
way, you have to pick a direction. 

There's no real easy way to do this, because the dragon spins 
himself around. I mean, he's probably bored, being here for 
hundreds of years and all...Anyway, since there aren't any real 
directions to follow, here you go:

Top hole – Cybots!!!
Left hole – a red Record of Fate-looking thing that heals you.
Right hole – Go up and inspect the pillar-y looking thing and turn 
it off. It'll fade, as will the scene, to show a statue of a 
pinkish looking dragon appearing.
Bottom hole – treasure ^_^ The rightmost chest holds a {|v|Volcano} 
Trap Element, the nearer right one has a ~Flame Charm~, the near-
left one has a {MagmaBurst} Element, and the leftmost one has a 
{FirePillar} Element.

Okay, guess we've accomplished what we came for. Go ahead and 
leave, go around, back up the stairs and – go the other way, back 
to the big room. 

You'll notice that this doorway now has a little path from it to 
the center of the room, lit up in red. Oooh pretty. Okay, go up to 
the next room.


VI.26.B    The Green Room


Go over the bridge and to the next area. Follow the path until it 
splits. Keep going straight for the moment, up the stairs and to 
the next room. Fight the mostly unavoidable Cybot and go down the 
stairs, under the platform you were just on, up the stairs, around, 
and back down out of this room. Grab the {Antidote x5} in the 
chest, then go right back to where you started. 

From there, go down to the second little hole under the platform 
and up the stairs. The top chest has a {HealAll}, the bottom has a 
{BushBasher}.

Go ahead and leave this room, back the way you came. This time go 
up the little flight of stairs, fight the mostly unavoidable Cybot, 
follow the path and...back out of this room again. 

Keep following the path until you get downstairs and it splits. 
Take the downward path and follow it all the way around till you 
get to the center and the {|v|Tornado} Trap Element that's waiting 
for you. Go all the way back around until you get to where you 
started. Go ahead and go on up and out of the room.

From here, go down the stairs and alas, out of the room again. 
Grab the {AeroBlaster} in the chest and go back up. This time go 
up the stairs, fight the mostly avoidable Cybot if you really want 
to, and leave the room again. Follow the platform down and around 
and up until you see a blue glowy thing. It'll trigger some stairs, 
which'll make this roaming about thing a little easier. Keep going 
up and leave the room.

Follow this path and leave the room again. There's another glowy 
pillar thing and a flippin' huge robot. Guess what you get to do?

----
Taurusoid
Innate – Green
Elements - %BodyPress, %BackDrop, %ChokeSlam, HealAll
HP – 1275

Recommended characters – Serge, Mel/Kid, Glenn

Use Mel or Kid to steal from the Taurusoid and to heal when needed. 
Have Glenn and Serge beat up on him and use attack Elements. Keep 
your HP up, because the Taurusoid's Tech Skills can definitely 
hurt. Also keep in mind that every time you hit him with a yellow 
Element, the Taurusoid will respond with a {HealAll}.
----

Once you're done, you get Star Level 16 (are you keeping track?), 
and everything that goes with it. Go ahead and switch the pillar-y 
thing off, watch the greenish dragon statue light up, then go all 
the way back to the great big room.

The room you just exited is now lit up with a purty green line. Go 
up to the next one, the top left door. Keep going until you get to 
the next room. 


VI.26.C    The Blue Room


Follow the path until you get to two treasure chests. These don't 
give you items, though. Open one and the platform bridge thingy 
will move. The nearest one toward you will move it toward you. Hop 
on and follow it to its end, with more treasure chests. Wheel about 
and keep going till you get to more treasure chests. 

Whack the lower one so that the bridge swings around to the lit 
up doorway, then run back, get back on your little platform, and 
follow it all the way to the little doorway at the end. Grab the 
~Sea Charm~, then go alllllllllllllllllll the way back to the first 
set of chests that you see. Hit both of them, then run left, kick 
the top chest, and follow the platform all the way down to the 
little doorway. Poke the blue thing first to make some stairs 
appear. Okay, now go ahead and go in.

You can see the blue pillar-y thing. Go ahead and turn it off. WHOA 
big orange blob in the way! Boss music going!

----
GiantGloop
Innate – Blue
Elements – %GooeyGoo, %TakeIn, Iceberg, IceLance, BlueField
HP – 900

Recommended characters -  Serge, Mel/Kid, Glenn

This is another battle where physical attacks won't really get you 
anywhere. Use attack Elements, mainly red (no blue!!), and keep 
your HP up, especially since {Iceberg} will hurt, even moreso if 
you've been dumb and let the field get all blue.
----

Once you're done taking your anger out on the poor little helpless 
blob, you'll get a seventeenth Star Level and a view of the blue-y 
dragon being turned on. Okay, go ahead and leave. Alllll the way 
back to the big room. And now there's a blue line. One more and 
we're good to go. Wherever it is that we're going anyway. Okay, 
go in the last room, and all the way to the end of the platform 
to the room after that.


VI.26.D    The Yellow Room


Go through the passage and down. You might as well fight the 
Googhoul right now and save some time later. Once you're done with 
that, go around and up the little passage, around to the left, all 
the way up to the top. Go ahead and kill this Googhoul as well, then 
go left and up the stairs into the other room.

Inspect the plaque looking thing. It'll say something about the 
head, body, and tail. It'll then shudder and give you the order 
that you're currently in. 

Let's assume for now that you have Nikki and Glenn in your party 
and that they're in that order. When you inspect the plaque, it'll 
give you the order – you're the head, Nikki is the body, and Glenn 
is the tail. 

Go ahead and leave the room. There should be a little block that's 
appeared since you went into the room, from your little platform to 
the one with the glowy blue block on it. Touch the block to make 
the stairs on the other side of the room fall.

Basically here are the orders you want:

Tail, body, head – to make the pillar-y thing accessible. Go all 
the way back around to where you came in, up the stairs you 
lowered, and back down. Inspect the obelisk-y thing to get the 
pillar to come down. Once it is, you can turn the light pillar off. 
When you do that, you'll see a yellowish dragon being lit up, as 
well as a big tower thing rising out of the big room where you came 
in from.
Tail, head, body – to make the top treasure chest accessible. 
Again, go all the way back to where you came in, up the stairs you 
lowered, and over the little block that appeared to get an 
{ElectroBolt} Element.
Body, tail, head – to make the left treasure chest accessible. You 
can probably see where to go once you leave the room. Open the 
chest to gain an ~Earth Charm~.

Okay, you've done all you can do here. Time to blow this taco 
stand. Go back out to the main room, save your game at the Record  
of Fate, and go to the big door in the big pillar. 

You can see a white pillar. Go ahead and turn it off. You know, 
once you fight SunOfAGun. 

----
SunOfAGun
Innate – White
Elements – %KissyWissy, %ModeChange, AntiBlack, HolyLight, 
WeakMinded, StrongMinded, PhotonBeam, MeteorShower
HP – 375

Recommended party – Serge, Guile, Kid

What Elements SunOfAGun uses depends completely on what mode it's 
in. If it's in "happy" mode, it'll use %KissyWissy, which'll put 
a character to sleep, and physical attacks. If it's in "sad" mode, 
it'll use WeakMinded and StrongMinded. If it's in "blah" mode 
it'll use AntiBlack, and then HolyLight. Finally, if it's in 
"incredibly pissed off" mode, it'll use PhotonBeam, then 
MeteorShower. Whatever it does, you're not going to get too much 
progress out of physical attacks, so use lots of Elements. Black 
Elements won't do that much good, because SunOfAGun is floating, 
so the gravity Elements will do hardly anything, and the instant 
death Elements of course don't work against boss creatures. You 
also might want to allocate a {Panacea x5} to someone to heal 
whomever ends up falling asleep at the hands of %KissyWissy.
----

You're rewarded with Star Level Eighteen and some level 6 
Element slots. Turn the pillar off, watch the white dragon light 
up and the elevator come down, and take the elevator upstairs, 
since there's nothing downstairs except for a few broken 
incubators. You can go look if you don't believe me though.

Hmmmmmmmmmmmmmm, doesn't this look familiar? Take the right fork, 
as the left fork has nothing whatsoever. If you don't believe me, 
feel free to take a look for yourself.

Follow the path until it forks. Take the right fork and follow it 
down below the glowy teleporter pad thing to get a {Capsule x5}. 
Go back, go up the set of stairs on the left, and follow them all 
the way down to the next set of stairs. Go down them and follow 
this path until you leave the room.

There's a dragoon coming toward you, so go ahead and fight him, 
then run up the stairs and back in. Here, take the set of stairs 
immediately on your right and leave the room. Go left and open 
the treasure chest to get a {MeteorShower}. Turn around and then 
go right, then into the doorway. Go up and grab the ~Angel Charm~, 
then go back out, left, and back into the room.

Run up the stairs and keep going. Go up the second set of stairs 
on the right and snatch the ~Daemon Charm~ inside the treasure 
chest. Go back down the stairs and keep going up until you leave 
the room.

You enter a room with the black pillar-y thing. Before you can do 
too much about it, though, a huge frog-looking monster falls from 
the ceiling. You can try asking him real nice if he'll let you 
through, but you know the chances of that, right?

----
Bunyip
Innate – Red/Black
Elements – MagmaBomb, Gravitonne, FreeFall, Inferno, %DevilThunda,
GravityBlow
HP – 425/1300

Recommended characters -  Serge, Kid, Glenn

Don't use all of your good Elements and Tech Skills at the 
beginning of the battle, since the Bunyip will change form after 
you take away about 425 of his HP. Once he does (and changes 
Innates at the same time), hammer him with everything white that 
you have. 
----

You get Star Level Nineteen after this fight, and your friends' 
level 5 Tech skills, so once you're done gloating, switch the 
black pillar off, watch the blackish dragon light up, and leave 
the room. I also recommend running back to the Record of Fate 
and saving while we're at it.

Okay. You'll notice that the teleporter thing's all lit up now? 
Good, because that's where you want to go. Run back down and this 
time take the set of stairs that you skipped before. Step aboard 
the teleporter and hang on to your stomachs. 

From here, go forward to the big doors. An FMV ensues, a rather 
familiar flashback, and then you enter. You see all the dragons 
that are now lit up, and General Viper and Lynx. They greet you, 
mostly politely, and then get down to business. 

----
General Viper
Innate – Yellow
Elements - %G-Force, %AirForce
HP – 850

Recommended characters – Serge, Kid, Glenn

Not much strategy to this one; just keep whacking him and using 
Elements, healing if/when necessary.
----

Once you defeat General Viper (and don't even feel bad about 
beating up an old guy, do you?), you get your twentieth Star Level 
and a surprise – Lynx stabs the old guy in the back, feeling less 
bad than you did I'm sure. Not content with just wounding General 
Viper, he decides to do you as well.

----
Lynx
Innate – Black
Elements – %GlideHook, ElectroJolt
HP – 1050

Recommended characters – Serge, Kid, Glenn

Throw every white Element you have at him. Heal your peeps. Whack 
him in the head. Watch out for %GlideHook, especially if it hits 
Serge. Watch out too for his physical attacks, which can hurt since 
he can do like four at a time.
----

When he fails, you get your twenty first Star Level. If Kid isn't 
in your party she'll walk up right now and start talking to Lynx. 
He ignores her, though, focusing his attention on you, getting all 
philosophical and Zen again. You get to see the flashback of the 
panther demon attack again, and then he resumes talking. 

Kid tells you not to believe it. I'm sure at this point you don't 
know what to believe. Another FMV starts then, of the Dragon Tear, 
and you morphing into Lynx in the reflection of the Dragon Tear. 
You start clutching your head and writhing about in pain while Lynx 
looks on impassively. Finally, the Dragon Tear flashes, and you 
look up, looking somewhat more evil than you generally look. 

And then, miracle of all miracles, you begin talking. Maybe that's 
what that headache did? Not too likely. Because you're now 
controlling Lynx. Serge continues talking to Kid, urging her to 
kill Lynx – you? And then you get to fight again.

There's not too much you can do, so keep fighting till they kick 
your butt. Or, if you're playing a New Game +, go ahead and kick 
their butts. You know, whatever. 

Serge resumes talking, and everything seems okay – you know, 
relatively - until he mentions Lucca, who previously had been 
unmentioned. Kid begins to realize at that point what exactly 
happened, but it's too little too late. Serge stabs her with her 
own dagger, and she falls to the ground, presumably dead or at 
least well on her way. Lynx, strangely, is highly upset by this.

Your other party member still doesn't get it. Maybe they do when 
Serge knocks them out. He resumes talking to you after he gets his 
new status piccy up (these things take a bit, you know). Once he's 
done, he takes the Dragon Tear, tells you to come to the Sea of 
Eden, blows up all the little dragon statues you worked so hard to 
get up there and the Dragon Tear, and then sends you...where? To 
hell? We'll soon see...

You see another FMV – Kid at Opassa Beach holding her hand out to 
you, and the surface of the water, seen from far below. 


VI.27    You are now in... Temporal Vortex


Enemies:
TotalChaos

You regain control of your character – Lynx, now – in a weird 
sketch-y scene. Kind of a weird hell to wake up in. Follow the path 
down, around, and up, until you get to the tree. Climb up it, then 
up the long branch and into the little cave. Walk around until you 
come up out of the top cave, then follow the path upward and all 
around the weird little building to the other side. Shove the rock, 
then go back down, pass behind the waterfall, and shove the rock 
again.

Go back into the cave and come out at the bottom. Go back down the 
branch, then around the little house and up that branch to receive 
a {Revive} Element. 

Okay, back down this branch and back up the other one. This time, 
go onto the short fat branch. A berry will fall off, and the door 
of the hut will fly open whilst the owner bolts like mad to 
retrieve the berry. Sneak into the house before the door gets 
closed back up. If you don't make it in time, just knock another 
berry loose. Thankfully this tree has a seemingly limitless supply 
of them.

As soon as you get in, the owner of the house, an old lady/goblin 
person named Sprigg, will come back in and yell at you. She'll 
then mention that it's been a while since a living being wandered 
into this world, then talk for a while and go to sleep, leaving 
you to do the same – sleep, I mean.

When you wake up, go down the little ladder, save at the Record of 
Fate, then go back up and try to leave. Sprigg'll yell at you. 
Man, nothing gets by her. She'll decide to come with you, so you 
actually do have a second party member – hurray.

Go up to the weird building and enter, now that Sprigg's with you. 
Harle is there. Harle is cool. Harle can walk up and down walls and 
stuff. She decides to try to convince you that you're really Lynx 
and not Serge. You can say whatever you like, it doesn't really 
matter. 

Eventually she turns into Serge and starts walking in and out of 
doors. The only way you can get out of here is to go through the 
corresponding door: if Serge goes in the top door on the top level, 
go in the top door on the bottom level. Follow him wherever he 
goes and you can eventually get into better-drawn scenery.

Once you're done, Harle will reappear and join your party. Okay, 
this part's kind of confusing because you're not quite in the 
better-drawn territory yet. From where you are, head left, then 
down. Hit the switch, go left, then go right. Once you get to the 
little platform, go down a bit and grab the @Mythril that's there. 
Keep following the little path until you get to the next treasure 
chest which contains a ~Pendragon Sigil C~.

Okay, go back up to the switch, flip it again, then pass under the 
pillar and keep going left. 

Once you pass the little tunnel where little two-dimensional dudes 
are coming through, go down a bit to get the @Mythril inside the 
chest. Turn back around, go back to the tunnel, and take the 
other little path. Go down the stairs and follow the path. Hang a 
down at the next tunnel, and once you get to the big silvery hole 
at the end, hop on in.

Whoa! Where are we? If you did the Hydra quest you know; if you 
didn't you don't. Harle will explain it to you if you don't know – 
isn't she a nice girl? Sprigg will go nuts at the news that you're 
back in the real world. Harle'll politely tell her to be quiet, 
then advise you to maybe go to Opassa Beach. The dimensional 
distortion disappears as soon as you decide this, though. Well, I 
guess that means that we should go, eh?

Before you can go to Opassa Beach, you have to make your way out of 
the Hydra Marshes. From where you are, go down and out of the 
scene. Go down to where the little log is sticking out of the 
water. Walk up on that, then onto the land, then back in the green 
water. Take the little path up near the dude that's standing there, 
then you can go ahead and leave. There! That wasn't so bad, now was 
it?


VI.28    You are now in... Opassa Beach (Home World)


Go ahead and go to where your dimensional distortion is. Should be, 
I should say, because it's not there. If you try to use the |Astral 
Amulet|, Harle will tell you why: the missing piece to this world 
has been found, and it simply no longer has any need for you. 
Sprigg suggests that you go talk to your mother, so go ahead and 
run back to Arni Village.

(If you're playing a New Game +, you can get the "Marbule Restored" 
ending by fighting the Time Devourer now. You should do it.)


VI.29    You are now in... Arni Village (Home World)


Step on in and get a rather rude welcome. You don't look like you 
anymore, and people around here aren't terribly partial to demi-
humans. That's okay, though, because Harle isn't terribly partial 
to having people be rude to her. They'll let you in, but that 
doesn't mean they have to be nice to you.

You can...

...Go talk to pretty much anyone in the village. No one's 
terribly friendly to you, and they sure don't believe that you're 
really Serge. 

...Go bug the shop lady. She has no new Elements, but her 
equipment's been upgraded, as shown in section XV.15.

Go home and talk to your mother. Strangely, upon having the 
situation explained, she believes you. And, she has her own story 
to tell. Fourteen years ago your dad and Leena's dad set sail for 
the Sea of Eden, and a bad storm blew up. Leena's dad didn't come 
back, but yours did, very changed. 

After she gets done, Radius comes up behind you and, upon seeing 
that you're Lynx, challenges you to a fight. You can't get out of 
it, so you might as well go along with it. (Go Roshi! Kamehameha!!)

----
Radius
Innate – Green
Elements - %LongShot
HP – 800

Recommended characters – Lynx, Sprigg, Harle

This really isn't much of a fight. Just keep beating him up and 
you'll win. I promise.
----

Upon beating him, you get Star Level Twenty Two. Radius realizes 
that you can't actually be Lynx because Lynx is a jerk and you 
aren't. Since you aren't a jerk, Radius joins your party.

Okay, Radius wants to go to Termina. Let's pack it up and head out.


VI.30    You are now in... Fossil Valley (Home World)


Enemies:
Mama Dingo
Dodo

Enter Fossil Valley. The soldiers are scared of you ‘cause you're 
big and scary and run away. Go up, around, and down, then climb up 
the ladder. Run up behind the gigantic dragon skull where you found 
Skelly, open the treasure chest, and take the [Infrared Vision] 
frame. 

Go back down, around, and up to the top of the cliff and receive 
the @Mythril inside the chest. Run back down and climb down the 
ladder on the left. Fight the Dodo that jumps on top of you, then 
snatch the @Mythril from the chest and climb back up.

Go back down the ladder on the left, you know, the one you used to 
get up here in the first place. Run left and up until you see, 
alas! The way out. From here, mosey on up to Termina. 


VI.31    You are now in... Termina (Home World)


As soon as you get into Termina, you get yelled at. Well. They 
could have been a little nicer.

You can...

...Bug Lisa. She's got Elements. XV.7. You know you want to go. 
If you go into the other room, she'll come in and complain about 
her father a bit.

...Go right from Lisa's, then go right up and enter the smithy. Or, 
what used to be the smithy. Zappa's shut it down. Talk to him and 
he'll join you and give you the |Smith Spirit|, which is teh nifty. 
Go into Karsh's old room and talk to Zappa's little apprentice boy. 
He'll say that he can't stand watching Zappa like this, and that, 
since he won't become a smith here, he'll trade you materials for 
your Elements. See what exactly in section XV.20.

...Go up to the little house up the hill. A dude named Gogh is 
painting. He tells you that Van, whoever he is, is in the back 
room. So gogh talk to him. He'll offer to be your guide, and as 
soon as he does so a strange voice is in the outer room. Ahhh bill 
collector! Gogh and the bill collector have a little argument, at 
which point Van steps in and says that you guys are goghing to look 
for the Frozen Flame. When asked, agree that you are. The bill 
collector will leave, Van blows up at his father and stomps off to 
gogh get his stuff. Gogh starts talking to you when Van stomps back 
out. You tell him that you really are looking for the Frozen Flame. 
He doesn't believe you, but Gogh tells him to gogh. So he joins 
your party, and off you go. Er, go. Okay, no more Gogh jokes, I 
promise.

Talk to the soldier barring the way to the docks. He'll tell you 
to report to Commander Norris at Viper Manor. Well, since you have 
nothing better to do, go ahead.


VI.32    You are now in... Viper Manor (Home World)


Walk past the guards and go on up. You'll notice that the place is 
in a shambles. If Radius isn't in your party, he'll be waiting for 
you at the front gate. Once you're done talking to him, go up and 
talk to the soldier on patrol. He'll mention a strange light from 
the El Nido Triangle area and a monster atop Sky Dragon Isle. Then 
go down to the well and hop on in.

Go down, then talk to the soldier on top. He'll tell you to enter 
through there, so go ahead – walk up the waterfall to get there.

Or...you could walk down...Run down the stream, then up on the bank 
and talk to the little kid. His daddy's trapped behind the rock. Go 
back into the water and down into the right corner. There should be 
two big rocks there. Search to the right of the bottommost rock to 
awaken a Gerridae, which will then leap up and around and into the 
little hole. The kid's dad will hop out of the hole and down to 
you. In thanks for saving him he'll give you the |Mushroom|.

Go down a screen. Make your way through here, then out. Oh look, 
you're in Shadow Forest. Aren't you happy? Go to the right of the 
big tree and open the chest to get a {|v|Carnivore} Trap Element. 
Go down to the next scene. 

Run to the right and into the little cave behind the waterfall. 
Head on up and talk to the little dude. He wants your mushroom. 
He'll trade you his treasure. What do you say?

Say no and he won't care. Say yes and he'll eat the mushroom, then 
promptly turn into one himself. Hehe. Well, you are what you eat, 
you know? Anyway, he'll spaz, and one of the geniuses in your party 
will suggest that he come with you guys. Congratulations, you have 
a mushroom. Oh, and a ~Forest Charm~, which is the treasure you 
traded your mushroom for. 

Okay, go back up to the Porre soldiers. Incidentally, on your way 
back up, talk to the kid again. His dad took off already. Okay, 
carry on.

Go on up through the waterfall, then follow the path in the next 
scene. Keep following until it splits. When it does, go up and 
right when you get a chance. Take a left and keep on going. Go 
on up the ladder when you see it.

Since the stairs have been demolished, go right till the last door, 
then go inside. Talk to Norris (the pretty blond one). He'll 
confirm what everyone else has said: there's no sign of General 
Viper anywhere. Or the Frozen Flame. Radius will tell him that you 
aren't Lynx, and Norris believes him. And now it's storytime. 

Lynx (the real one) approached the nation of Porre, and General 
Viper as well, about the Frozen Flame. They searched and did not 
find, but the General disappeared during the search. Norris 
thinks they went to the Dead Sea. 

Radius seems to think that the demi-humans in Marbule may know 
something about the Dead Sea. Norris wants to join you. And he'll 
let you use his boat. Oooh.

Okay. Get on the boat. Not the big one. The teeny little one. And 
go to Marbule. 


VI.33    You are now in... Marbule (Home World)


It's a ghost town! Talk to The Great Explorer Toma. Listen to him 
answer all your questions. Toma's smart. He'll tell you all sorts 
of things – most notably, that the demi-humans are mostly aboard 
the SS Zelbess now. 

Well, now what? Let's sleep on it. Go to the building near the 
entrance and inspect the bed. Choose to take a nap. During your 
nap, you hear voices outside. Check them out. 

Go up to see what's going on. It turns out to be a mermaid. When 
she sees you, she swims away. Toma comes out and mentions that it 
might be the mermaid that lost her singing voice. Mermaids only 
lose their singing voices when they hate humans. Bad mermaids.

Okay, once you wake up, get back on your boat and go to the SS 
Zelbess. It's the only other boat around, you really can't miss 
it.  Before you go anywhere, though, the mermaid pops back out 
and asks that you take her with you to the Zelbess. It doesn't 
make a lot of sense, since she doesn't join your party, but 
what can you do? You can go to the Zelbess. Snap to it.


VI.34    You are now in... SS Zelbess (Home World)


Climb up all the ladders to get to the deck.

You can...

...Talk to people. According to them, the ship is fun and Fargo 
is da bomb. 

...Go downstairs and into the bar. It's the first door you see. 
All the girls are dreaming about Nikki, except for the 
flamboyantly dressed one on the balcony. It's the dancer Miki. 
After talking with you for a moment, she walks out.

...Go to the casino (the last door on the bottom) and play the 
game. For 100G you get a spin. Press X to stop the pointer. If you 
hit north you double your points. Hit west and you lose fifty 
points, hit east and you win fifty points, hit south and it's game 
over, baby. You can exchange your points for prizes. Prizes are as 
follows:

Level 4: a @Bone
Level 3: an @Iron
Level 2: a @Mythril
Level 1: a @Rainbow Shell (the first time), and after that a 
@Denadorite

...Go downstairs and left to the inn. You can rest here for 100G or 
save your game at the Record of Fate.

...Go to the first door on the right. You can watch the magic show. 
Whee.

Go to the third door. An old man wants to get through so he can 
mop floors. Ask him about the Marbule sage and he'll tell you he 
isn't here. Talk to the other demi-humans in the room to learn 
that they're completely miserable. The little girl at the window 
will tell you that Fargo had fallen in love with a mermaid named 
Zelbess, and thus the ship got its name. Leave the room and the old 
man will go out the door. The matey guarding the door will tell you 
that he's the sage of Marbule. Hey, the old dude lied to us. Oh, 
and you can't get in without Fargo's permission. That shouldn't be 
too hard, right?

Go back up to Fargo's quarters (above the casino). Irenes (the 
mermaid) is there talking to Fargo. Whilst eavesdropping, you 
learn that Zelbess died in childbirth, Nikki is the hope of 
Marbule, Marcy is his sister, Luccia saved Marcy, and that Fargo's 
really bummed. Irenes asks him to free the sage, Fargo says no, 
and she leaves. 

Talk to Fargo. When you tell him you came from Marbule and want to 
see the sage, he clams right up. He decides, though, that he'll let 
you through if you win against him. No, you don't have to fight 
him. Just gamble with the man.

Follow him down to the casino. Watch an old pirate named Sneff 
lose – again, apparently. Fargo basically owns him because of the 
debt he's incurred gambling. Which just might happen to you.

Play the game. And you lose. Play again, lose again. Hmm, that's 
weird, seems like the game is rigged...He tells you to rest at the 
inn and maybe take in a magic show before trying again. Well, why 
not? He owns your boat now, so unless you feel like swimming, it's 
not like you have anything else to do...

Gambling's tiring, don't you think? Go on down to the inn. When you 
enter, the little dude will come down from upstairs, and then yell 
at his cat when she goes up. Hmm, the inn's directly below the 
casino, wonder what's up there?

That was weird. Let's go have a drink at the bar. Sneff's doing 
a show. He can turn people into cats. Hey, cool, why don't you 
turn us into cats too? He will. Run off before he catches you 
(and if you let him catch you he throws his back out and still 
can't change you back). 

Before you run off to the inn though, talk to the other kitties. 
One'll clue you in to use the kitty door in the kitchen. Grab the 
~Frypan Ag47~ (although how a cat can carry a frypan...) Talk to 
the kitty wandering around the kitchen to receive the [Monster 
Mouth] frame.

Talk to the other beings aboard. People are nicer to cats than they 
are to humans. Most of them, anyway. Besides, you're sooooooooo 
cute...

Also, go up on deck. Climb up to the crow's nest. The kitty there 
will climb up and walk the ropes. Go ahead and do the same thing. 
You end up on Nikki's boat. Go to the upstairs room to witness a 
conversation between Nikki and Irenes. Okay, you can go to the 
inn now.

Go behind the counter and climb up the stairs. You'll see that the 
game is indeed rigged – Sneff's going at it again (with a thrown 
out back no less), and the innkeeper‘s the one that controls it. 
Nab the |Handle|, then run back to the magic show. Sneff's better 
now, and he can now transform you back. (Aww, but you were sooo 
cute...)

Go back up to Fargo's place. Nikki's there to get into the Grand 
Slam as well, but Fargo won't let him go either. After some 
conversation, Nikki realizes that Fargo's his daddy. ("This is 
my mother's dresser! You must be my father!" "No, I just picked 
that up at a garage sale last month.") Okay, go challenge him 
again.

This time Fargo loses and isn't entirely pleased, but he'll let 
you in. So go ahead on in.

You have to chase the sage around for a while, but he finally stops 
and asks you what the hell you're chasing him around for. Ask him 
where the Dead Sea is and he'll make you fight him before he tells 
you. Damn, what is it with people?

----
Sage
Innate – White
Elements – TurnBlack, PhotonBeam, Imbecile, TurnBlue, FirePillar, 
Numble, Deluge, TurnYellow, AeroBlaster, TurnRed, IceBlast, Weaken, 
TurnWhite, Gravitonne
HP - 1600

Recommended characters -  Serge, Harle, Zappa

Keep your HP up, since Sage's {PhotonBeam} will definitely hurt one 
of your black characters. Use whatever black Elements you might 
have and attack with whatever else (except white of course).
----

After you beat him you get your twenty third Star Level. He stops 
being so belligerent and gives you the |Fiddler Crab|. Nikki will 
come up then and ask him about the song of Marbule. The sage will 
basically tell him that he's got to clean up the floors still, but 
that he'll teach it to him whilst cleaning.

Even though you have access to the Grand Slam right now, don't even 
bother trying at this point unless you're playing a New Game +. Go 
back up to Nikki's ship. The dude will let you through this time, 
so go over to the downstairs room and talk to them. Agree to help 
and everything's set, but somehow you have to convince Fargo to go 
to Marbule. Which is no easy task. Talk to Irenes and she'll join 
your party. You have no one in your party capable of talking Fargo 
into moving his grouchy ass, so for now just go ahead and leave the 
Zelbess. 

Actually, before you go to the Dead Sea, why not check out that 
weird glowing down in the El Nido Triangle? Lots of people are 
mentioning it so it must be something important, right? I mean, 
it's not like we're trying to stop the end of the world or 
anything...oh right.


VI.35    You are now in... El Nido Triangle (Home World)


Go to the big glowy spot in the middle. When it asks if you want to 
go in, say yes. 

From here, go up. Take a right to get a @Mythril. Go back and take 
the left this time, going all the way down the ladder-y thing.

Take the up fork from here. Follow the path all the way to the 
center and grab the ~Star Fragment~ from the treasure chest. Have 
fun fighting all the fishies, too. Once you get done fighting, go 
back up to near the stairs and the other way this time, to get a 
@Mythril. Okay, go back up to the surface.


VI.36    You are now in... Sky Dragon Isle (Home World)


Head on over to Sky Dragon Isle and park your boat. Run along the 
path and talk to the people there. They'll mention a monster. Well, 
here we are, Monster-Killers-R-Us, so let's get going. Run up the 
stairs and into the next area. 

Hmm, a big clearing. Talk to the dude wandering around. He's 
justifiably afraid of the monster. Ooh, what's that big treasure 
chest doing way out in the open? Maybe we should open – HOLY CRAP, 
BIG FREAKING ALIEN. 

----
MegaStarky
Innate – White
Elements – %Raydiation, Meteorite, MeteorShower, StrongMinded, 
UltraNova
HP – 3000

Recommended characters -  Serge, Harle, Zappa

The thing you probably have to worry about most from this one is 
his physical attacks. He can do two or three in a row, and if you 
aren't equipped exactly right it'll do a lot of damage. Once you 
piss him off enough he'll use {UltraNova} which, well, hurts. Any 
Element will do all right, though obviously he'll take more damage 
from black Elements. Allocate lots of healing Elements because 
you're probably gonna need ‘em.
----

You don't even get a Star Level for defeating this gigantic alien. 
Not so gigantic now, though – he's a teeny little dude. You have to 
catch him, though, and he's zippy. 

Once you catch him he explains – his ship shattered into fragments 
upon crashing, and he was gathering the fragments. Since his ship 
might be intact in the other world, he decides to go along with you. 

Go down, then come back up and talk to the dude. He'll give you the 
[Our Favorite Martian] frame. Okay, you can leave now.


VI.37    You are now in... Dead Sea (Home World)


See the spot on the southern part of the Sea of Eden where the 
water's more ripply? That's where you use your |Fiddler Crab|. When 
you do, a piece of the coral dissolves, and you can now get in. So 
go ahead on in.


VI.38    You are now in... Death's Door (Home World)


If Radius isn't in your party, he'll be standing there. Talk to him 
and he'll tell you he senses strange vibes. Go forward and holy 
hell, that's an evil looking sword. In fact, it's the Masamune. 
Wait, wasn't the Masamune good in Chrono Trigger? So much changes 
in twenty years...

Radius will tell you that you can't pass without losing your mind, 
so you have to find some way to get rid of it. In fact, the only 
way to do so is to go get the Einlanzer. Unfortunately, it's buried 
with Radius' old and dead friend Garai on the Isle of the Damned. 
Doesn't that sound cheerful?

Radius says that to get there he's got to make a pit stop on the 
way, so off to Hermit's Hideaway you go. I totally just gave that 
away. You were supposed to figure out where to go, or at least I 
was supposed to lead up to it. Well...too bad.


VI.39    You are now in... Hermit's Hideaway (Home World)


Once you get there, Radius will start having flashbacks of Garai, 
Dario's daddy. Apparently the little old dude has a little bit of 
a history with the Masamune. 

Once he gets done reminiscing, he'll tell you to wait a second. You 
might as well do so because there's nothing else to do. He'll come 
back out with a mirror. Goody, now you can go. 


VI.40    You are now in... Isle of the Damned (Home World) 
Enjoy your stay ^^;;;;;;


Enemies:
Will O' Wisp
Dead Beat
Dead Head
AirFrame

Okay, you might as well enter. No avoiding it. From here, go up and 
right, up the little path, and to the right. Keep following the 
path. See the glowy thing? You have to fight it to continue.

Did you notice how it burned the door behind it when you killed it? 
There's a trick to that. Don't go through just yet. Instead, lure 
the Will O' Wisp to the very top left corner, where you see another 
one of those doors. Get it close enough, then kill it and grab the 
{Earthquake} Element just beyond. 

This time go ahead and lure it down the steps. Instead of taking 
the left passage take the right one. Stop in front of the door 
thingy and kill the Will O' Wisp again. Lurking behind here is a 
@Carapace. Hmm, okay, I guess you can go to the next scene now.

From here, go up a bit. You'll see a gap in the skeleton. It's hard 
to miss, it's all lit up. (Although...that didn't stop me from 
missing it for the first five minutes I was here...) Duck in 
there and run back the way you came. 

From here, go up. Once you can't go any farther past the glass 
mirror door thing, use the |Garai Keepsake| and you can walk 
through.

Go up through here, ignore the little path leading off to the 
right, and keep going around. Don't go down the ramp just yet, but 
lure the Will O' Wisp down the bones laid out. Stop in front of the 
statue thingy and let ‘er rip.

Okay, now you can fight the Wight Knight too. You probably want to 
make sure you have Sprigg and that she's the one that delivers the 
deathblow, because the Wight Knight is an awesome creature for her 
to use her %Doppelganger ability with. And for all that effort you 
receive a ~Golden Tiara~. Run back up the little bones and lure 
the Will O' Wisp past the lit up doorway and down the ‘ladder'. 
For burning this door down your reward is an {Inferno}. 

Well, okay. Go through the lit up door. From here, go up and 
inspect the gravestone. Whoa, it has your names on it! That can't 
be good. If Radius isn't in your party he'll walk up behind you and 
start reminiscing again. You find that the little old dude killed 
his best friend. Well, that wasn't very nice of him. No wonder 
Garai's pissed. He appears then, and death hasn't seemed to mellow 
him any. 

----
Garai
Innate – White
Elements – %TripleCut, %WillBreaker
HP – 2100

Recommended characters – Lynx, Harle, Zappa

Definitely definitely keep your HP up. Harle's {MoonShine} can 
come in handy as well. Because Garai's tough for being dead, and 
won't mind showing you. Use lots of black Elements as well. 
Physical attacks will help somewhat, so bring along a strong 
character (such as Zappa). Watch out for both %TripleCut and 
%WillBreaker, because they both hurt. A lot.
----

Your twenty fourth Star Level accompanies Garai's defeat, as well 
as your new ownership of the |Einlanzer|. Radius speaks for a 
moment, and then you're free to go.


VI.41    You are now in... Death's Door (Home World)


When you get there, run back up to the Masamune. As promised, the 
Einlanzer banishes the evil sword, and you're free to progress.

Go up. Your party will talk in quiet tones for a moment upon the 
horror that lies before them, and then you can go.


VI.42    You are now in... The Dead Sea (or, The Most Depressing 
Place in The Game)


Enemies:
Geo
Gremlin
Robo Ducky

Go right a bit and take the path through the frozen waves upward. 
Grab the {AntiRed} in the chest, then go back down and take a 
right. Enter the Highway Ruins.

Run back around the stairs, pass the little boat, and go up. From 
here, climb up the stairs and follow the road down. Take the @Screw 
from the chest, then go back to where you started. This time climb 
up the ladder, walk around the top of the building, enter the top 
part and grab the @Screw there, cross the balcony and walk down 
the escalator-looking thing. 

Once you get on the road, go up and take the @Mythril at the end 
of the road. Now, go down to the next scene. Follow the road for 
a {FreeFall} at the end. Speaking of freefall, grabbing this will 
make the point of the bridge fall out from under you. Well, you 
know, they did kinda warn you...

Now that you're back here, climb up the escalator-y thing, go 
around and down, and take the {Capsule x5} in the chest. Go back 
up, and go to the next scene. Hey look, something other than a 
ghost is moving around. Why not talk to it? You know, or fight 
it...

----
Highwayman
Innate – Black
Elements – %ExhaustGas, %Rampage
HP – 2050

Recommended characters – Lynx, Harle, Starky

Equip yourself with the most powerful Elements that you have and 
settle in for a long fight. Well, okay, it might not be all that 
long. The problem is that the Highwayman's %ExhaustGas will put 
your party into darkness, at which point getting a hit off is 
slightly difficult. Add that to the fact that the Highwayman has an 
annoyingly high evade %, and that means that your Element grid'll 
go up v-e-r-y s-l-o-w-l-y. Keep your HP up because %Rampage will 
also do quite a bit of damage to you.
----

Once it's destroyed, you get your twenty fifth Star Level, some of 
your first level 7 Element slots, Harle's level 7 Tech Skill, and 
the ability to proceed. Follow the ruined road on out of here.

Well, you survived the highway. Follow the path through the Sea up 
and around. Go down when you can and grab the {AntiBlue} Element 
in the chest, then carry on your merry way. Instead of going 
straight to the next Record of Fate, though, keep going left to 
nab the {AntiYellow} Element. Okay. Now enter the City Ruins. 

Follow the stilled waves right. You can get the ~Resistance Belt~ 
from the treasure chest here. Go back and down. When you can, go 
right again and enter the little building. Press X to get the 
~Kung-Fu Shoes~.

Go back and this time go left. Climb up the ladder and enter the 
little room. It's some kind of a computer system, stopped in time 
just before it was washed away by the waves that hover around you. 
If he isn't in your party, Norris will walk up behind you and start 
messing with the computer, which starts displaying information 
about Lavos. Just as it gets interesting the batteries die. It 
figures...Well, while you're right here anyway, go to the left to 
gain an ~Earring of Light~. Okay, go ahead out. 

Go back down the ladder and continue to go down. When you can, go 
left. Grab the ~Stamina Ring~ in the chest, fight the Geos if you 
so desire, then go back down and out of the scene. 

From here, go all the way left and down to get the {AntiGreen} 
Element in the chest. Go back up and down the other path. Okay, 
there's only one more place to go, the big spot in the middle. 
You know, the Tower of Scary. Does anyone have a bad feeling 
about this...?


VI.43    You are now in...The Tower of Geddon (Home World)


Enemies:
Mannaqueen
Tragedienne

Upon entering, your party members will comment, saying that 
whatever happened, the chaos spread out from here. And so it did. 
From the next scene, go up one of the staircases and right. Go in 
the little lit up doorway and up the stairs. 

Do you see the little ghost-y dude standing at the bottom of the 
next level? Go talk to him. When he starts walking, follow him 
until he vanishes, then search that spot. You'll find the |Station 
Pass|. The stairs are blocked, so run back down to where you first 
saw the little guy, then up the ladder on top of the train. Go 
around to the other side to get a {Purify} Element. 

From here, follow the rightmost path all the way up, then through 
the little barriers. Since you have the |Station Pass| they'll 
let you through. Go through the lit up doorway, then go down to 
receive the |Medical Book|, somehow kept away in a chest while 
other books are frozen in midair around you...

Go back, then down the little ramp. Open the chest to receive a 
{HolyLight} Element. Okay, run back down, then down the little air 
duct (which so conveniently is lit up for you). Go ahead and leave 
the area.

Go across the little staircase platform thingy to the other side. 
Follow the path all the way down and around to get a @Feather at 
the other side. Okay, run alllll the way back and go up another 
flight of stairs. Go right and around the path to get the @Mythril 
at the end. Take the left fork this time, go to the elevator shaft, 
and press X at the blinking light. Highlight "1F", then press it. 
It'll go down to the first floor. Run back down to the first floor 
and into the shaft to get a ~Trashy Tiara~. Okay, run all the way 
back up and through the doorway. 

Go into the auditorium a bit. You'll see a little girl run off to 
the other side of the room. No one else saw anything, though. If 
you have some Trap Elements you want to use, be sure to encounter 
all of the Tragediennes here at least once, since they're nice 
enough to tell you which Elements they'll be using.

From the bottom of the screen, take the little path off to the 
left. Take it around and down, and pick up the @Feather.

Go up to the top of the room and to the right. Grab the {CurePlus} 
in the chest, then up the little path of rubble to the stage. Nab 
the |Prop Sword| illuminated by a beam of light, then go back 
down and out of the room. 

Follow the little path here until you get to the center. You'll 
see another little girl on the path above you, who runs and 
disappears. Go left and up the ladder, then around the balcony, to 
get the {SealAll} Element inside. On your way back, climb up the 
other ladder and into the little room. Inspect the area to receive 
a @Mythril. Okay, go back down the ladders and scale the wing of 
the aircraft to get to the next area.

You can see ghosts here, frozen in time – outside of time even. 
It's the shades of General Viper and his party, who arrived here 
three years ago, only to meet their doom. Another child appears, 
then makes his way to the back of the room, where a weird glowy 
thing is. Before you go through it though, go to the left and 
follow the little path up and around for a {Diminish} Element. 
Okay, now you can go through the whirlpool distortion-y thingy.

You appear in a fairly well lit room, in contrast to most of the 
rest of the tower so far. One of your party members will mention a 
sunset. The other one will talk for a moment about how very weird 
this place is. 

Rest in the Enertron on the right, then go down the stairs. Go 
left and up, then into the square. You'll see the kids leaving 
the room. Go up and grab the {HellBound} element, then go back 
down through the square, around, and to the right side of the 
square this time. Run up the stairs and open the chest to get a 
~Screwy Dress~, then run back, save your game (and don't say I 
didn't warn you), then go ahead on up to the next area. 

You'll see an eerily familiar landscape, with the children you 
saw earlier wandering around. Go up and examine the plaque. You'll 
find that this is Leene Square in Guardia, right after Marle and 
Crono hung Nadia's Bell up (back in Chrono Trigger, remember?). 
No wonder it looks so familiar. 

The kids will yell at you and say that this is all your fault. Man, 
you really /are/ pissing everyone off today aren't you? The kids 
vanish, and another dude appears. His name is Miguel. He'll tell 
you the tale of a fateful night fourteen years ago, when he and 
his friend Wazuki, and Wazuki's son Serge (that's you, by the way) 
got caught in the Sea of Eden during an awful storm. They washed 
up on an island where there was a city, and Wazuki, against his 
friend's advice, takes the young you farther into the city. 

He doesn't mention what happens next. He does mention that 
something that happened ten years ago changed this place from what 
it was to what it is now. He'll talk for a moment, then ask you a 
question: would you rather just give up now? No matter what you 
say, Miguel's gunna make you fight him. Prepare for a long and 
bloody hard battle. The fact that this battle /is/ bloody hard 
isn't the worst part. The fact that you're probably going to have 
to start the battle over sixty times because you'll keep getting 
your ass handed to you isn't the worst part. No, the worst part 
about it is, you get the same depressing Leene Square music 
throughout the battle.

----
Miguel
Innate – White
Elements – WeakMinded, StrongMinded, AntiBlack, %HolyDragSwd, 
TurnBlack, PhotonBeam, MeteorShower, HolyLight
HP – 2050

Recommended characters – Lynx, Harle, Zappa

Miguel's had lots of time to practice fighting, and he's very good 
at it. You absolutely must keep your HP high, especially when he 
throws his %HolyDragSwd at you. If he turns your other character 
black it'll help a little, if of course that character survives 
the PhotonBeam that follows. A {|v|HolyLight} Trap Element would 
help immensely, but unless you went to Marbule really early or 
are playing a New Game + it's not really an option. Use whatever 
black Elements you can before he gets you with an {AntiBlack}, 
and otherwise hit him with any other color Elements you might be 
packing. Try to keep him from turning the field white, because 
that'll make his already strong white Elements hurt even more. 
Don't have both of your {Revive} Elements on one person, either, 
that would just be silly. 
----

You get Star Level Twenty Six after you finally defeat Miguel. 
He'll tell you the tale of Lavos and how a teenage boy named Crono 
and his friends traveled time to defeat Lavos and bring hope to the 
future. In doing so, though, they changed the future. Basically it 
did no good at all, because the world's just gunna get destroyed 
anyway. And how is this your fault, you ask? Why, dear, you're the 
trigger to this whole thing starting.

Miguel will also tell you that there's only one person that can 
even approach the Frozen Flame (which is what Viper and his boys 
were looking for here, after all). Before he can tell you any more, 
though, everything starts shaking. Miguel says something about 
Fate not wanting the Frozen Flame to awaken, and therefore it's 
going to destroy the Dead Sea and its hopeless future right now. 
Which means you have to get the hell out of here. 

You hear a voice, presumably Fate, and decide that it's time to 
leave. As you do so, you take one last look at Miguel, and he 
tells you that you're the one the Frozen Flame has chosen. Hmmm. 
Maybe we knocked his brain loose. 

You run off. You're not going to make it, though, because the 
destruction has progressed too far. An immense dragon swoops on 
in and picks you up, flying you out of the Dead Sea. Following 
that is a cool FMV of the Dead Sea being destroyed, and with it, 
the shades of a lost future.

You find yourself on a beach with the big dragon in front of you. 
When asked why it helped you, the Sky Dragon tells you that it 
wants to see what's going to happen as well. The Sky Dragon flies 
off and tells you that if you're going to fight Fate, go talk to 
the Dragon Gods. You kind of have to, since the path to the Sea of 
Eden will only be made clear after you have. Well! Thanks for 
giving us a choice!

One of your party members will tell you that the dimensional 
distortion should be back in place. So let's head back to Opassa 
Beach. 


VI.44    You are now in...Opassa Beach (Home World)


Dimensional distortion, check. Astral Amulet, check. Houston, we 
have a go.

Once you arrive in the other world, a boy will run in, being 
chased by Lynx's shadow kitties. You scare them off, though, and 
the boy, before leaving, will tell you to be careful, because 
lots of monsters have been running around since that horrible kid 
Serge started causing trouble. Oh hell. Better get going.


VI.45    You are now in...Arni Village (Another World)


Stop at Arni Village. Whoa! Where is everyone?

You can...

...what? There's no one here! Although, since the lady isn't at her 
cart, you can steal her @Rainbow Shell. You can also chat with the 
waitress, for some reason she didn't leave with everyone else.

Talk to the dude at the entrance to the chief's house. He'll tell 
you that everyone's hiding because of Serge, and that only village 
residents are allowed in. Swell. Okay, guess there's nothing to do 
here. Might as well head to Termina.


VI.46    You are now in...Fossil Valley (Another World)


Enemies:
Shadow Cat
Tutanshaman

Unfortunately, you have to stop in Fossil Valley before going to 
Termina. And the Army of the Shadow Kitties has invaded the valley. 
Make your way through and go on your way.


VI.47    You are now in...Termina (Another World)


Enter Termina and talk to the various Porre soldiers in town. 
Basically, they've taken over. What fun.

You can...

...Go bug Zappa. Upon entering, you find that the Porre soldiers 
are bugging them. Zappa's going to have none of this, though, and 
bitches them out. After the soldier leaves, talk to Zappa. He'll 
notice your @Rainbow Shell and comment. He can't forge it by 
himself, but if he had another smith just as talented as him... 
Talk to Zippa to check out their new products. Or, you can cheat 
a little and go to section XV.16 instead. 

Go to the bar. The lady behind the counter will flip out and say 
she'll unlock it for you. Even though you have no clue what she 
means, go investigate. Go to the door beside the counter and open 
it. She'll be standing against the wall, and she'll tell you to go 
in from the left side. To get in, face up and press X.

Oooooooh, another room. Step in and you'll get yelled at. AHHH it's 
Karsh and Zoah! Wait, they're not trying to kick your ass. Why? 
Well, give Karsh a minute and he'll tell you. They followed you 
into Fort Dragonia and arrived in the dragon statue room just as 
you were sent to the temporal vortex. Karsh and Zoah helped General 
Viper, who hadn't died, while Marcy picked up as much of the 
shattered Dragon Tear as she could. See, the little brat's good 
for something after all.

In short, they know you're really Serge behind your Lynx costume. 
And they want your help. While they were gone, Porre soldiers took 
over Termina and kidnapped Riddel. Karsh is pissed and thus swears 
at whatever is in sight. If Norris is in your party, he'll take the 
brunt of Karsh's anger. Until of course Karsh realizes that he'll 
make getting into Viper Manor easier. With this, you get to pick 
one of the two of them to go with you, while the other stays 
behind. Since I can't bloody stand Zoah, and Karsh is funny, I 
chose Karsh. Just because I did doesn't mean you have to though.

Before they leave, Karsh hands you the rest of the Dragon Tear, 
which has transformed into the |Tear of Hate|. That sounds nice. 
Okay, let's head out to Viper Manor.

Before you can do much more than leave the bar, though, you run 
into some Porre soldiers, and guess who's with them? None other 
than Commander Norris. The other one, I mean. He says hi to Lynx 
and then flips out when he sees the other Norris. Your Norris, I 
mean. He gets a little pissy, but before he can bitch or shoot you 
or something, a soldier comes up and informs him that Grobyc has 
arrived at Viper Manor. Whoever Grobyc is, anyway. Okay, so let's 
get going. Again.


VI.48    You are now in...Viper Manor (Another World)


Go ahead and waltz on in like you own the place. You get to do that 
because one of your party members has blond hair and a Black Wind 
uniform, and you're a big scary cat man and no one's about to 
piss you off. 

Go in through the front door, too. Doing this will cause the scene 
to change to the Porre soldiers interrogating Riddel. Riddel's not 
a wuss, I'll give her that. They escort her from the room with 
promises of further torment. The other Norris protests and 
summarily gets exiled to...the parlor. And you get to see the 
mysterious Grobyc, too. He's-an-android-that-talks-like-this-but-
looks-kinda-cool. After the Porre guy mentions the cook, the scene 
cuts back to you.

You're in the foyer of Viper Manor. Try going left. Go into the 
last door. Why, it's the parlor! And guess who's here? Talk to 
Norris, and your Norris will clue him in that you, as a matter of 
fact, aren't Lynx. After a while he gets it and is rather 
overwhelmed by it all. You'd probably feel bad for the dude, but 
you lived it, so... The other Norris will tell you that Riddel's 
being held in the basement, but it's guarded, so you're gunna have 
to make your way through the sewers. Oh joy. You get the |Prison 
Key| for your trouble, and he says to meet him in the main hall 
once this is over.

The scene cuts again, to a Porre soldier talking to the cook in 
the kitchen, Orcha. He does something to Orcha, and Orcha goes 
all evil. Oh swell. Is anyone having premonitions?

From here, go downstairs. See that grate? You guessed it. Slip 
down the little hole.


     VI.48.A    Viper Manor Sewers


Enemies:
Spearfisher
Lantern Jaw

From here, go down and across the sewage river. Or try, anyway. It 
sweeps you right down it and over a sewage waterfall. One of your 
party members will tell you that there's got to be a way to turn 
the flow down, so that's your first goal.

Go up the stairs, then down the next set, follow the path around, 
then when you see a little platform, run up on it and knock the 
little barrel off. Return back to the stairs, and this time run 
across the little bridge, and up when you can. See the little 
barrel? Knock it off, then go up and grab the @Humour. 

Since you knocked the barrels off, you've made yourself a little 
bridge. Go across it and up the big flight of stairs. Tighten the 
valve, then run back down the stairs and around the little 
platform, then back down the right set of stairs and around the 
path. Grab the @Denadorite in the chest, the go up the ladder. 

When you come out of the grate, search the pot for the |Parlor 
Key|, then run up the stairs. Go through the left gate, then 
through the middle door. Go all the way up and through the little 
grate there.

Go right and up when you can. Fight the Spearfisher, ignore the 
green-y blob for now, and grab the ~Magic Seal~ in the chest. Go 
back down and then right again. Yay, you made it! Follow the path 
up and around, then down the stairs. Go up and under the path you 
just came from, then up the stairs and to the little valve. Turn 
it around, then turn yourself around and go back down. Go to the 
top path and to the next area.

Follow the path until it stops, then go into the little room and 
tighten the valve. Run back, then take the bottom flight of stairs, 
follow the path, go down into the water and follow that. 

When you get to the next scene, run up the big flight of stairs, 
and keep following the path to its end. Grab the {Nimble} Element 
in the chest, then run back and climb down the little ladder and go 
left. Climb the ladder, open the valve, and run down the path 
that's been opened. After you fight the gigantic cockroach I mean. 
Hope you're not afraid of bugs...

----
Roachester
Innate – Blue
Elements - %JitterBug, %BugKamikaze
HP – 1500

Recommended characters – Lynx, Harle, Zappa

Brute force will do fairly well in this battle, so bring along 
someone strong. Bring a good Element user as well though, equipped 
with some good healing Elements, because the few Elements that 
Roachester uses hurt. Red Elements will do some splendid damage as 
well, so bring along a few of those.
----

You get your twenty seventh Star Level after squishing the bug. You 
can now go forward. Aren't you happy? Climb up the ladder, then 
pick a ladder to climb up. I'll give you a hint, it's the third one. 

Somehow Fargo got arrested or something. You wake him up, and he 
helps you get out, telling you that Riddel's next door. You give 
him the key, and he creates havoc by freeing the other prisoners. 
Which leaves you free to create havoc by freeing Riddel.

Leave the cell, save your game at the Record of Fate, and go on in 
to the last room.

You burst in upon Hell Orcha menacing Riddel. The Porre soldier 
tells you, indirectly, that they used Hell Orcha to steal the 
Dragon Tear from Guldove. Which explains why no one knew who it 
was. You pick then to interrupt, and Hell Orcha decides you'll make 
good ingredients for his soup. I wonder what General Viper would 
have to say about this...?

----
Hell'sCook
Innate – Red
Elements – Fireball, FirePillar, %SpiceOfLife
HP – 2900

Recommended characters – Lynx, Harle, Zoah/Karsh

Hell's Cook really doesn't have the best magic defense, so feel 
free to fling whatever you so desire at him. His normal defense 
isn't that great either, so feel free to whack him as much as you 
so desire. Actually, this really isn't much of a fight.
----

After defeating Hell's Cook, you get Star Level 28. The Porre 
soldiers run like little girls out of the room, Orcha's back to 
normal, and Riddel's free. Orcha invites himself into your party, 
and the scene fades.

You find yourself back in the foyer. The other Norris tells you 
that he'll see Riddel to safety, and it's your job to distract the 
soldiers. What fun. Riddel tells you to stop at Hermit's Hideaway 
when you're done distracting soldiers, Norris tells you to stop 
back here later, and they leave. Hmm, where to go? Well, let's try 
upstairs. Go through the top doors, up the stairs, and through the 
door. Oh swell, guards.

After you fight them, the last one summons Grobyc to fight you. Oh 
swell again.

----
Grobyc
Innate - Black
Elements - %RocketFist, %HairCutter, HealAll, Vigora, Strengthen
HP – 3000

Recommended characters – Lynx, Harle, Zoah/Karsh

Grobyc has an annoying evade %, and a fairly decent defense, so 
Elements are the way to go. Of course, he has a fairly decent magic 
defense too. Hmm. Well, why not try throwing everything you've got 
at him then? Don't let him get the field all black, which might be 
a bit of a challenge. And heal often, because if he whips out 
{Vigora}, one of your party members might be in some deep trouble. 
----

This time you get a Star Level – Number Twenty Nine. The rest of 
the guards run like little girls, and the sergeant decides that 
the big flippin' robot blocking one of the other entrances would 
be the perfect tool to annihilate you. Will it never end?

After you defeat it (and without a Star Level), you walk away, 
assuming that it's kaput. It's not, though. One of your party 
members assumes that this is because it's a newer model, but no 
one else really seems to care. You run to the gate to the left 
and across the little bridge.

You come out in the room of the Prophet, and the Guillot catches 
up with you. For the second time you defeat it, and still without 
a Star Level, and the Prophet tells you to flip the switch in the 
bookshelf. 

You climb up the ladder, and would you believe the Guillot gets 
right back up? It flings itself upon the chandelier to your party's 
chagrin, but right then Grobyc follows the Guillot's example and 
jumps on the chandelier, detaching it from the ceiling. 

You'd think you're free to go, but Porre soldiers have followed you 
here. The Prophet tells you to jump out the window, and you do so, 
landing in the dragon pens. The keeper is a little surprised to see 
you, but recovers quickly and asks what you're planning on doing to 
get out of here. 

Whichever option you choose, the result is the same. The keeper 
lets the dragons loose, and the soldiers are knocked out in the 
ensuing stampede. Grobyc the Apparently Unkillable pops up then and 
joins your party. You can leave now. I promise.

In fact, there's even a boat ready for you. Go ahead and board it, 
and head for Hermit's Hideaway.


VI.49    You are now in...Hermit's Hideaway


Go ahead and sneak downstairs. Radius is there, and of course he 
isn't happy to see you. Before he can try to beat you up, Marcy 
and Zoah/Karsh explain that you aren't really Lynx. 

Go ahead and go up the stairs and talk to Marcy. She actually 
apologizes to you, and Harle starts teasing her. Before they can 
start fighting, your other party member intervenes. Okay, try 
talking to Riddel instead. She'll join your party and ask if you 
want to rest. Go ahead and do so – just think of all the battles 
you've just been through, don't you feel tired?

When you wake up, Viper does too. After he apologizes for worrying 
everyone, the ground shakes, Karsh swears, and a familiar voice is 
heard. Upon the realization that Kid is here, you run like hell up 
the ladder and outside. Unfortunately, you still look like Lynx, 
and Kid is completely under the real Lynx's spell. 

Serge walks up then and starts threatening you. One of your party 
members will mention retreating, Serge says that you're completely 
surrounded, everything looks completely and totally helpless, sorta 
game-over-ish, and then...Fargo, of all people, yells for you to 
climb aboard his mutant parrot Polly. Serge is less than pleased 
by this turn of events. 

You end up on the SS Invincible. After a matey says that everyone 
else is safe, you walk off to have a moment to yourself and 
daydream about Kid, complete with FMVs. Man, I wish I could 
daydream in FMVs...

Harle will come up to you then and ask you a few cryptic 
questions. Damn French jester people. Can't ever just say what 
they mean.

Go ahead and go down below. Viper and Fargo are arguing, but 
Viper catches sight of you and cancels the incipient duel. That 
and blood is so hard to get off the floors, you know.

Viper tells you that Lynx has taken off for the Sea of Eden. 
Since you obviously need help, he invites himself into your 
party. Followed, of course, by Fargo, Marcy, and Karsh/Zoah 
(whichever one you didn't pick before). 

...

*hmmm...should I tell them? I dunno, it might be kinda funny 
to have them completely surprised by this...I mean, I was, so 
it's only fair, yeah? ...yeah, but I'm writing this thing to 
help them out...oh, bloody hell...*

Fair warning: If you value any Elements or equipment on Harle 
right now, take them off before you go any farther. Don't say 
I didn't warn you.


VI.50    You are now in... Dead Sea Ruins


Go ahead and go up. It's a dead end. Harle will tell you how to get 
through, though. She tells you that this was once the only way to 
get through to the Dead Sea, and that no one's been able to enter 
since the Dragon Gods sealed the Frozen Flame away. 

However, there's a way to get in. You get to go talk to all the 
Dragon Gods and get relics from each. Only then can you get in. 
But not here. In the other world. Go figure. 

She'll also tell you that you have to regain your true form before 
you can get in. And to do that you need the Dragon Tear. 

Harle will ask you a question then: if you had to choose between 
her or the world, which would you choose? Nothing you say will 
affect the outcome, so say what you will. 

Depending on whether you've gotten Starky (if you've been following 
the walkthrough, you have), you'll either see a scene in which 
Harle talks to herself, or a longer scene in which she talks to 
Starky. Either way, she makes it fairly clear that she loves you. 
And with that rather somber note, she leaves your party.

(If you're playing a New Game +, you can run over and beat the 
Time Devourer to get the "Harle Vs. Kid" ending.)


VI.51    You are now... Searching for the Dragon Gods


Okay. It's time to start searching. And I do mean search, some of 
these are bloody hard to find, and some are long and complicated. 
But then, that's what you're reading this for, right?


     VI.51.A    The Water Dragon (Home World)


Enemies:
Lagoonate
Sidesteppa

To find the Water Dragon (okay, so you already know where he is, 
just go along with it), go to Opassa Beach and use the |Astral 
Amulet| to get to your Home World. From there, go to Water Dragon 
Isle.

You should know how to get there. I mean, you did it earlier and 
all. When you finally get there, the Water Dragon will make you 
fight him. 

----
Water Dragon
Innate – Blue
Elements – %TsunamiBeam, Deluge, %IceBreath, Iceberg
HP - 2800

Recommended characters – Lynx, Fargo, any red Innate

First thing, have Fargo steal the ~Blue Plate~ from the Water 
Dragon. Keep your HP high, especially with your red Innate 
character, since just about all of the Water Dragon's Elements will 
nearly kill them, especially if the field's blue. Be prepared to 
use your {Revive} Elements on your red Innate character, too, just 
in case. You can also trap any {Iceberg} or {Deluge} Elements he 
uses, so keep that in mind as well.
----

You get your next Star Level, the |Blue Relic|, and the {*Blue 
Whale} Summoning Element after you defeat him. 


     VI.51.B    The Earth Dragon (Home World)


Enemies:
Fossicker
Rockroach
YellowBelly


While you're here in the Home World, you may as well stop by Earth 
Dragon Isle. 

Talk to the dude that you first see. He'll whine and complain. Run 
up the dunes and grab the {Capsule x5} in the chest, then go back, 
up the path a bit until you get to the little bridge. Climb up the 
ladder next to it and talk to the dude on the other side, you know, 
the one that's just standing there. He'll tell you that they don't 
know of a way in, and they don't want to try quicksand. That's 
okay, Captain, that's what we're here for. Climb back down and walk 
right into the quicksand. You know, the great big expanse of sand. 

You'll drop down into a cavern. Allow yourself to drift to the left 
to get a @Mythril. Go ahead and ride the sandfalls down, then go 
all the way down...and there's something blocking the way. Bloody hell.

After you try to move it and fail, shrug and climb up the ladder to 
the right. Jump down into the sand boil, which will rocket you back 
up to the surface. Whee! 

The captain will thank you muchly for your brave exploration and 
tell you that they'll take care of the roadblock. It'll take time, 
though, so go ahead and leave for now. 

...You can come right back and they're all ready, though. Man, 
they're fast. Okay, make your little jump back down through the 
quicksand.

Walk toward the right and go down the little ladder to the left. 
Fight the Fossicker and grab his treasure, which happens to be a 
@Mythril. Okay, climb back up the ladder and jump down the other 
one, then climb the ladder past the sand boil. 

Talk to the dude near the entrance, who'll tell you all about the 
Rockroaches and the explosives. He'll even give you an |Explosive| 
of your very own and send you on your merry way. So go on to the 
next scene.

Run left and grab the @Denadorite in the chest, then run right and 
have words with the Rockroach sitting there. Actually, you can use 
the |Explosive| and just blast it away, right down into the sand 
boil below.

Go down the ladder and left. Talk to the dude and, if you want to 
hear it, he'll tell you everything he's learned about the 
Rockroaches thus far. Speaking of Rockroaches, wait till the one 
meandering about below gets to the little cliff, then run up 
behind it and attack it. Once you defeat it, shove it over into 
the sand boil below.

Go down from here and across the little bridge, past the dude, and 
grab the @Denadorite in the chest. Go back and down the ladder, 
then sneak up on the last Rockroach and whack it, then shove it 
into the last sand boil.

Okay. Now the previously dormant sand boil is active. Go ahead and 
jump on in. It rockets you back out onto the previously unreachable 
platform. Whee!

Follow the path and run into the next room. Save your game at the 
Record of Fate and look around for the Earth Dragon. Now, where 
did that silly dragon go? Oh. There he is. 

----
Earth Dragon
Innate – Yellow
Elements – %GiddyBreath, %Catastrophe, %NaturalGas
HP - 2800

Recommended characters – Lynx, Karsh, Fargo

Have Fargo steal the Yellow Plate first thing, because it's 
completely invaluable. Keep Karsh's HP up and have him nail the 
Earth Dragon with green Elements. Other Elements will also be 
useful (just don't use anything yellow against him), and feel free 
to turn one of your characters green to do more physical damage.
----

Once you're done kicking his butt, you'll get another Star Level, 
the |Yellow Relic|, and the {*ThundaSnake} Summoning Element. 
Okay, next?


     VI.51.C    The Green Dragon (Home World)


Enemies:
Beeba
Preying Mantis
Prehysteric
Pterodact


If you're anything like me, after trying to figure out where to go 
next, your reaction (before looking at this walkthrough I mean) 
was, where in holy hell is the Green Dragon? There's no Green 
Dragon Isle, no one's even mentioned the Green Dragon the entire 
damn game so far, so where the hell is he?

After searching everywhere, my last guess was the Hydra Marshes. 
Which is half correct. You have to go there to get to where the 
Green Dragon sleeps. Let's go!

If you did the Hydra Marshes quest before (searching for the Hydra 
Humour to save Kid, remember?), you already know where to go. If 
you haven't, read this next section.

Enter the Hydra Marshes and talk to the dude at the front. He'll 
mention Gaea's Navel, a place where apparently no one's ever been, 
and a giant bug that flies into the marshes from there. Hmmm, that 
sounded kind of like a hint to me...

Run down the path to the right, then go left. When you get to the 
end of the stream, talk to the person there to learn that there are 
weird yellow creatures that know something about the giant bug and 
that also don't like humans. Go left from here into the next scene.

Run up the big log, then go up, and go left when you can into the 
next scene. Go up into the clearing. Oh look, a weird yellow 
creature. Let's go up and say hi to it. Oh wait, it doesn't like 
humans. Now of course you have to cement its dislike for humans by 
kicking its weird yellow butt.

Once you're done mutilating it, it'll give you the |Beeba Flute| 
and tell you where to blow it to get the Wingapede to come pick 
you up. Run to the top right exit, then up the little ramp and 
right to exit the scene. 

You'll come to a wide open space. One of your party members will 
suggest blowing the |Beeba Flute| here. Why not? After you do so, 
you have to fight the Wingapede. Brilliant suggestion...

Once you're done fighting it, run back through where you found the 
Beeba, exit the scene, and come back in. this is where you start 
the whole Beeba thing if you did the Hydra Quest earlier. 

Another Beeba will be there, slightly annoyed by the fact that 
you have the |Beeba Flute|. After you fight him, he'll tell you 
how to summon the Wingapede and make it obey – by feeding it the 
|Ancient Fruit| it's about to give you. 

Run past the Beeba and right, then down the branch to where the 
other Beeba is standing, then blow the |Beeba Flute|. The Wingapede 
will come and bear you across the sea to Gaea's Navel.

Touch down on Gaea's Navel. One of your party members will tell you 
that you can just blow the |Beeba Flute| right there when you want 
to leave.

Right away, a little girl leaps down from the trees and starts 
interrogating you. Finally, she decides to join you because you're 
trying to antagonize the Green Dragon and that sounds like fun to 
her. Since according to her she's been doing it for a while and is 
now winning. Funny, because she's only six years old, but hell, 
whatever.

Upon asking her further advice, Leah tells you that if you want to 
get his attention, keep killing monsters. All righty then. Let's 
get to it.

Run to the right of the screen and run behind the tree, then around 
and up. Grab the @Denadorite in the chest, then run back. Climb up 
the tree where Leah leapt down. Grab the ~Green Brooch~ in the 
chest. 

Climb back down, then go left. There's a Record of Fate here which 
you can use at your own discretion. Run up the ramp, then right to 
get the @Denadorite in the chest. Run back down, then climb up the 
tree and follow the path till the end, where another @Denadorite is 
waiting for you.

Climb back down, then run back up the ramp and down the little 
ladder there. Go right, grab the @Denadorite here, then run back 
left and to the next scene.

Follow the path and open the treasure chest at the end for another 
@Denadorite. Run back, then up the little ladder and right. There's 
another @Denadorite in the chest there. Grab it, then run back. Go 
up the little ramp ladder thing, then climb the tree for another 
@Denadorite. 

Climb back down, then cross the bridge and climb the tree. Follow 
the path to the next scene, then climb down this tree and...you're 
right back where you started. Keep wandering around and killing 
monsters. Every once in a while come back to this scene. Once 
someone comments on how quiet the place has become, you've killed 
enough monsters. About nine battles will suffice.

Leah informs you that he's coming, and sure enough, he arrives 
shortly thereafter. The only problem is, ‘he' isn't the Green 
Dragon.

----
Pterodact
Innate – Red
Elements- %Flap
HP - 650

Tyrano
Innate – Red
Elements – %CrunchOut
HP – 1750

Recommended characters – Lynx, Fargo, Leah

Take out the Pterodact first, and then concentrate on the Tyrano. 
Other than that, same thing as always, use the opposite color 
Elements and keep up your HP. 
----

You get a Star Level for defeating him, though. Then you hear a 
bigger roar. Go to the only place left unexplored – straight up. 

Upon entering, Leah says she didn't even know this one was here. 
This time it is the Green Dragon, and he wants you for lunch. 
Hasn't anyone ever told him that kitty doesn't taste good?

----
Green Dragon
Innate – Green
Elements – GreenField, %BadBreath, Carnivore, HealPlus, Tornado, 
%ToxicBreath
HP – 4200

Recommended characters – Lynx, Fargo, Leah

Have Fargo steal the ~Green Plate~ from the Green Dragon, and 
otherwise keep your HP up. If you have any {|v|Carnivore} Trap 
Elements, now's the time to use them; at the very least that's 
one Element he won't be using to wipe the floor with you. It'll 
be hard, since he's got {GreenField} and loves to use it, but try 
to keep the field from being green, as much as possible.
----

You get another Star Level, the |Green Relic|, and the {*Genie} 
Summoning Element once you escape his jaws. He gives up on making 
you lunch, and Leah decides that she's joining you permanently.


     VI.51.D    The Black Dragon (Home World)


Enemies:
Lagoonate
Mantarrey


This one isn't quite as obvious as some of the rest of them. To 
start with, put Fargo in your party (if he isn't already there) 
and head for the SS Zelbess. Yes, you heard me.

Go aboard and zip down to Fargo's quarters. He's still sulking, but 
your Fargo isn't going to have any of it. He renames the ship and 
orders everyone to man their posts and head for Marbule. 

Nikki and co. put on their show, and once they're done it's your 
dubiously enviable task to run around killing all the little 
monsters. What fun.

Once you've killed the last one, you'll hear a dragon's roar. 
But it's not from this world. That's right, time to head over 
to Opassa Beach, use your amulet, and then leave, hop on your 
boat, and head for Marbule. Again.

Tolerate the demi-humans' screeching at you (or if you have a 
non human party, smile and wave), and enter the last cave on 
the left. The Black Dragon's finally awake and not thrilled.

----
Black Dragon
Innate – Black
Elements – %DarkBreath, Genius, %GravityBomb, Gravitonne, FreeFall, 
AntiWhite
HP – 4000

Recommended characters – Lynx, Fargo, Riddel

Spread out your white Elements amongst your characters, because as 
soon as one of your party members hits the Black Dragon with one, 
he'll slam an {AntiWhite} on you. Have Fargo steal the ~Black 
Plate~ (and don't leave without it). Don't use anything black on 
him, keep your HP up, don't let him turn the field black, try to 
keep a {|v|FreeFall} Trap Element on the field, equip everyone 
with either a ~Resistance Belt~ or a ~Resistance Ring~ to lessen 
the time the {AntiWhite}'s in effect, and you should be good to go.
----

You get another Star Level, the |Black Relic|, and the 
{*GrimReaper} Summoning Element upon the Black Dragon's defeat. 

You can also stop by Bro of G's and Kid Bro of G's shops, listed in 
sections XV.9 and XV.10. They're a couple of demi-humans that don't 
mind humans, anyway.


     VI.51.E    The Fire Dragon (Another World)


Enemies:
HotDoggity
Cat Burglar
Lava Boy


Okay. We also know right where the Fire Dragon is. And if you're 
following this fairly closely, you're really close. Hop on your 
boat and head for Mount Pyre.

Make your way through the first scene, till you get to where you 
fought Solt and Peppor before. From here, run right into the 
little cave. 

From where the Cat Burglar is standing, slide down that lavafall, 
then right. Grab the {MagmaBomb} in the chest, then go through the 
cave and up. Here, run up the lava river (being zippy about it 
because you don't really want to get burned to crispy kitty, do 
you?), and grab the ~Pendragon Sigil A~ in the chest. Cross the 
little bridge and open the chest there to get a ~Poultice Cap~. 

Run back down the lava river and go up into the lit up cave. Oh 
look, the gigantic scary dragon thing and the teeny little one. 
Guess which one you have to fight? If you're thinking the big one, 
you're wrong. ^^

----
Fire Dragon
Innate – Red
Elements – %FieryBreath, %FireBreath
HP – 4400

Recommended characters – Lynx, Fargo, any blue Innate character

Have Fargo steal the ~Red Plate~ from him. Don't worry about 
using high-level Elements on him at first, at least not till he 
changes form. Once he does, though, freeze at will. Letting the 
field go red = bad, so don't let it happen. Letting your party 
member's HP go down = bad, so don't let that happen either. 
Every time you use a blue Element on him, he'll counter with 
%FieryBreath, so keep that in mind too. Using red Elements on 
the Fire Dragon = very, very bad, so never do it at all, ever. 
----

After you fight the Fire Dragon, you get another Star Level, the 
|Red Relic|, and the {*Salamander} Summoning Element. If you're 
playing this in the order that you're reading it, this is Star 
Level 35, which means that you just got a few level 7 Tech Skills. 



     VI.51.F    The Sky Dragon (Another World)


This one's probably the easiest of all to get to. Hop on your boat, 
zip off to Sky Dragon Isle, run up a lot of stairs, and talk to 
him. There. That wasn't so hard.

----
Sky Dragon
Innate – White
Elements – %WhiteBreath, %NullState, Magnify, HolyHealing, 
%HolyBreath, MagNegate
HP – 3800

Recommended characters – Lynx, Fargo, Grobyc

Fargo: Attack 1, 2, 3, Pillage: Sky Dragon. Fargo stole 1 x 
~White Plate~. Good boy. Use whatever black Elements you so 
desire. Although {HellSoul} and {HellBound} will do nothing. Heal 
often. Very often. Because the Sky Dragon's breath attacks hurt a 
lot. Having said that, it goes without saying to keep the field 
from becoming white. But yeah, I said it anyway.
----

Once you finally defeat him, you get your thirty sixth Star Level, 
the |White Relic|, and the {*Saints} Summoning Element.

So. Now you have all the relics. And now you need to go to the Sea 
of Eden. But to do that you need to shed your Lynx costume. And to 
do that you need the Dragon Tear. The one from Guldove in this world 
was stolen, but maybe the one in your Home World is still 
there...Let's go check.

But wait. Before you do. Go to Guldove in this world. Trust me. 


VI.52    You are now in... Guldove (Another World)


Upon entering Guldove, one of your party members will comment on 
how...different Guldove seems. Go forward a bit and you'll see that 
the Porre soldiers are here, too, trying to arrest the bartender 
Orlha. The funny part is, she's kicking their asses. The not as 
funny part is, she decides to kick yours too.

Once you deny her the delight of kicking your ass, she'll give you 
the |Sapphire Brooch| and tell you to come back once you're 
yourself again.

You can...

...Go bug the smith. He's got new stuff. Go see what in section 
XV.17.

Now that that's done, run up to the shrine and talk to Direa. Show 
her the |Tear of Hate|, and she'll give you the |Dragon Emblem|, 
which will make the dragon shaman in the other world pay attention 
to you. See? I saved you a whole lot of time right there.

Okay. Go ahead and leave, and run off to Opassa Beach.


VI.53.    You are now in... Opassa Beach (Another World)


Distortion, amulet, leave.


VI.54    You are now in... Guldove (Home World)


You can...

...Go bug the smith. If you want. Even though he has the same stuff 
that his counterpart in the other world does.

...Go bug the Element lady. She's got some nifty new stuff, which 
you can preview in section XV.8.

Go up to the shrines. Talk to the bouncer dude at the front. He'll 
tell you to leave, and one of your party members will tell you to 
show him the emblem. 

He'll be fairly surprised, but doesn't get to say much more before 
a voice will come from inside, telling you to come in. He moves his 
anti-foreigner butt out of the way, so you can mosey on inside.

Steena's the Dragon Shaman in this world. Talk to her and she'll 
lend you the |Dragon Tear|, and her assistance in going to the 
fort. What fort? Oh. Fort Dragonia. Again. Swell.

Go ahead and leave Guldove.


VI.55    You are now in... Mount Pyre (Home World)


Enemies:
Taurminator
Hot Doggity
Lava Boy
Cat Burglar


Go up and follow the path out of the room. From here, go up and 
right into the next little cave-y thing. Slide down the lavafall 
straight down, then run right into the cave, and up until you 
exit the room.

Walk up the lava river from here, across the stone bridge, and 
down to get the ~Red Brooch~ in the chest. Go back down the lava 
river, then straight up and out of the room.

Run across the room and under the bridge to get an {Inferno} 
Element, a {Weaken} Element, and a {Strengthen} Element. Okay, go 
ahead and leave this room. Follow the path down, go to the right, 
and leave this room as well.

From here, follow the path back up, and this time go straight on. 

From the next room, go to the right and up the staircase, where 
there's a @Denadorite hiding in the chest. Take it, then go back 
down the stairs and further right into the corner. There's a 
@Mythril there, so grab it, then go back left. This time go up, and 
out of the room. Run across the bridge, then out of here as well.


VI.56    You are now in... Fort Dragonia (Home World)


Enemies:
Cybot
Chamellion
Gurgoyle


Don't worry. This time Fort Dragonia's a lot easier. This time you 
have the Dragon Tear, so everything's opened up for you. How nice.

Right inside, Steena (if she isn't in your party) will pop up and 
tell you to place the Dragon Tear in the pedestal up front. You do 
so, the earth shakes, and apparently it's all opened up for you.

Go up to the next area, follow this path and leave the room. Ooh, 
look at all the purty colors. Fort Dragonia has indeed opened 
itself for you. That doesn't mean you can't go treasure-hunting 
before you run on upstairs.


    VI.56.A    The Red Room



Run up to the Red Room, cross the bridge, go to the next area, 
cross the bridge, go to the next area. 

Remember how we did this last time? How about we do it the same way 
this time too? 

Top hole – Cybots!!!
Left hole – the red Record of Fate.
Right hole – Useless. The pillar-y thing's already been turned off.
Bottom hole – treasure ^_^ Both treasure chests on the right hold a 
{Nostrum x5}. Going left will get you a @Denadorite and a {Volcano}. 


    VI.56.B    The Green Room



Follow the path up here, and go straight on. In the next area, run 
down the stairs, under the platform, then under the other platform 
and up those stairs. Going left will get you a {Nostrum x5}, and 
going right, a @Denadorite.

Run back under the platform. This time go up the stairs and follow 
the path around and out of the room. Grab the {Nostrum x5} in the 
chest, then return to where you were.

Go back to the other room, and this time take the stairs on the 
left. Go down the next stairs, fight the Cybot, and follow the 
path to leave the room. 

Follow this path until it splits. Go down and around (and around 
and around) to reach the {Tornado} in the middle. Go back, and 
this time go up. Follow the path until you leave the room.

From here, go down and leave here as well. Grab the @Denadorite in 
the chest, then return to where you were and climb the stairs this 
time. Go around and once again leave the room. Keep following until 
you get to the little stairs. That's where you go if you want to 
leave.


    VI.56.C    The Blue Room



Enter, keep going, and then stop! Nah, just kidding. Go around and 
hit the bottom treasure chest to make the bridge come around to 
you. Cross it, then whack the bottom chest here. Go down the ramp, 
then when you get to the treasure chests, kick both of them. 

Hop on and run down to the little room. Enter it to...fight the 
Cybot. Ha ha, you thought you were gunna get treasure, didn't you? 
Go ahead and fight it, then run back out and up your little movable 
bridge thing. 

When you get to the treasure chests, knock on the bottom one, then 
back down the ramp and up to these treasure chests. Knock the 
bottom one on this pair too, then hop on and follow the bridge to 
its end, where this time there is treasure there – an {Iceberg} 
Element. 

Run back around and up the bridge, then hit both treasure chests. 
Run back, hit the bottom chest, hop on your bridge, and get the 
hell out of here. 


    VI.56.D    The Yellow Room


Enter the room, cross the bridge, and now this is where the fun 
begins. Run around the thing until you get to the "head, body, 
tail" room. Do you remember which orders we want?

Tail, head, body – to make the top chest accessible. Run down the 
little stairs, all around the room, then back up the stairs near 
the entrance, then left to get the {ThundaStorm} Element.
Body, tail, head – to make the other chest accessible. In fact, you 
can probably see how to get it, so I won't bother you further. I 
will however tell you that there's a @Denadorite in there.

Okay! Let's go into the tower-y thing! Save your game at the Record 
of Fate, then go right on in.

AHH it's Serge! ...Lynx! ...whoever! He threatens you, and you get 
to fight him.

----
DarkSerge
Innate – Black
Elements – %FeralCats, Volcano, %ForeverZero, BlackHole
HP – 3100

Recommended characters – Lynx, Steena, Fargo

Have Steena use her Tech Skills, if she's got them by now, against 
DarkSerge. Keep hammering Serge with white Elements, and keep your 
HP up, especially when he throws a {BlackHole} in your general 
direction. You're gunna need to heal often, because Serge never 
learned the finer points of not hitting characters five times in a 
row. 
----

You get a Star Level (number 37) after you fight, um, you. You also 
get your first Level 8 Element slots. And Serge leaves, saying it's 
too late. Oh well. We can all go home I guess. 

Go to the elevator and choose to go down. Look at all of the 
incubation thingies. And look at this |Big Egg| we've been lugging 
around since the beginning of the game. Why not stick it in one of 
the incubators and see what happens?

Rather quickly it hatches into a cute little baby dragon. It asks 
you to help find its parents. Say yes and you'll have recruited a 
baby dragon into your party.

Okay, go up the elevator now. Twice. And from here, once again, 
take the right fork. 

Go straight on the platform, then go left, down, down the stairs, 
and out of the room. Go up the stairs and into the doorway. Run 
right back down the stairs and back outside.

Go left to get the {AntiBlack} in the chest. Go right and inside to 
get the {Nostrum x5} in that chest.

Go back inside and follow the path. Go up the second set of stairs 
to get the (AntiWhite} in the chest. Go back down and up the first 
set of stairs, across the little bridge to the teleporter pad, 
then down those stairs to get the {Nostrum x5} in the chest. Okay, 
go back up to the teleporter pad and activate it.

From here, go forward to the big doors. Your party members will 
tell you that you have to do this on your own, so in you go.

You get to see a little story about the ascension of man from the 
little fishies in the water, and the descent of Lavos, and how the 
Reptites were all killed in that descent, but the little mammals 
came into contact with Lavos and evolved at an inconceivable rate.

You then get to watch an awesome FMV of...you! You see the body of 
Lynx shriveling into nothing and being reborn as a little baby with 
blue hair, who is growing up rather quickly – oh look, it's Serge. 
When he's about full grown he bursts out of his little water bubble 
and stands, smiling as he looks at the shattered Dragon Tear.

From somewhere, you get clothes, and emerge from the room as your 
adorable, not furry, blue haired, dreamy eyed self. Yay, you're 
cute again!

Steena talks for a while about the Dragon Tear and the legendary 
Chrono Cross, and how you might be able to get the Chrono Cross 
from the two shattered Dragon Tears, but the shrine's unusable 
inside Divine Dragon Falls. The shards of the Dragon Tear 
transform into the |Tear of Love|, and you're free to go. Go 
ahead and leave Fort Dragonia.

Oh, and you have all your party members back as well. At this point 
there's lots of stuff you can do, such as getting people their 
level 7 Tech Skills, or collecting characters, and all of that is 
covered in the appropriate sections of the FAQ. 

Right now, though, there's one thing you should do before 
continuing. Put Karsh in your party (if he isn't already in there) 
and head for Opassa Beach to get to the other world.


VI.57    You are now in... Opassa Beach


You know the routine. Afterward, get on your boat and head for the 
Isle of the Damned.


VI.58    You are now in... Isle of the Damned (Another World)



From the beginning, go right and down into the little cave to get 
an @Eyeball. From here, go up the little path, and to the left and 
into the little cave to get the |Mixed Bones|, after which Skelly 
will comment. Go back right and keep following the path. 

Go through the glowy door and on to the next scene. From here, go 
up a bit. You'll see a gap in the skeleton. Duck in there and run 
back the way you came. 

From here, go up. Once you can't go any farther past the glass 
mirror door thing, use the |Garai Keepsake| and you can walk 
through.

Go up through here, ignore the little path leading off to the 
right, and keep going around. Run down the bone ramp and over to 
the side, climb down that ladder, and go into the cave to get a 
{Revenge}. 

Climb back up and go through the lit door. Oh joy, look who's here. 
Solt and Peppor are pretty sure that Karsh killed Dario, and that's 
why they took the |Memento Pendant|, to lure Karsh here so they 
could interrogate him.

Karsh starts walking down memory lane, of a time when he and Dario 
were kids. Apparently Riddel and Dario liked each other, but what 
they didn't know was that Karsh liked Riddel as well. He never 
mentioned it, and before Riddel and Dario were to be married, they 
had to finish surveying the Isle of the Damned. They did so, and 
Karsh finds...the Masamune. From the way this story's gone so far, 
I figure that everyone in El Nido has had their hands on the 
Masamune at least once. 

Anyway, the scene flashes back to Karsh, brooding in Termina. 
We can only assume that Karsh indeed killed Dario. Solt and 
Peppor say essentially the same thing. And somehow to prove 
your innocence you have to beat the crap out of them.

----
Solt
Innate – Yellow
Elements – Strengthen, %CrossCut
HP – 900

Peppor
Innate – Yellow
Elements – HiRes, %CrossCut
HP – 950

Recommended characters -  Serge, Karsh, basically whomever else

These two are chumps. I'm sorry, but it's true. Have Karsh use a 
{Tornado} on them, and whack them a few times, and you're set. 
----

Karsh learns his level 7 Tech skill, %Axiomatic, from defeating 
these two. He denies killing Dario, but says he can't say exactly 
what happened yet. Solt and Peppor forgive him and give him the 
|Memento Pendant|. 

Well, you got what you came for. Time to go back to your home 
world. Beach time!


VI.59    You are now in... Opassa Beach (Another World)


Warp to the Home World. Now, put Riddel in your party and go to the 
Forbidden Island. You know, the little island with the puff of 
smoke near Hermit's Hideaway.


VI.60    You are now in... Forbidden Island (Home World)


Pop on into the little house. There's a gigantic dude sitting 
there. Go up and talk to him. Riddel recognizes him as Dario, her 
fiancιe that was killed in the other world, but is apparently alive 
and well here. Not quite well, though – he's lost all of his 
memories. Riddel shows him the |Memento Pendant|, and Karsh and 
Radius (if they aren't already in your party) come up. 

Dario seems to be remembering something. He then warns Riddel to 
run. Run? Why? You don't, of course, and then a familiar red and 
black aura begins to flow around Dario. Oh look, it's the Masamune. 
Who's surprised?

Radius demands an explanation from Karsh. Karsh finally tells all. 
Dario took the Masamune back on the Isle of the Damned and tried to 
kill Karsh. They fought for a moment, then Dario finally got the 
best of him. 

Just before he was about to strike, Dario implores Karsh to kill 
him before he loses total control. Karsh of course doesn't, you 
again see Garai's shade superimposed over Dario, and then Garai's 
shade mentions Riddel. That did it, Karsh struck. After Dario falls 
to his presumed death, Lynx walks up and tells Karsh to say that 
Dario died fighting demons. The scene ends after Lynx picks up the 
Masamune.

You and your homies have managed to get out of the house, but Dario 
has followed with that evil looking sword. Do you suppose you can 
talk him out of it, or ask him real nice to put the sword down?

----
Dario
Innate – Black
Elements – %ConductaRod, Numble, LoRes, BatEye, Weaken, RecoverAll, 
%Dash&Gash, %SonicSword
HP – 3600

Recommended characters -  Serge, Riddel, Leah

Serge/Riddel + Black Plate + white Elements = battle over. Any time 
anyone will use a white Element against Dario, he'll counteract 
with %ConductaRod, which would normally kill off a party member 
with one shot. If you have either Serge or Riddel use a white 
Element and they're wearing the Black Plate, a %ConductaRod will 
have no effect on them at all. Otherwise, any Element you use, 
Dario will use the opposite against you, unless you use black, then 
he'll heal himself with a {RecoverAll}.
----

Once you defeat Dario, the Masamune finds its new master – you. 
Apparently you banished the evil from the sword – and woke up Masa 
and Mune as well. Oh, and their big sister Doreen. They merge with 
your swallow to become the ~Mastermune~. 

Dario's mind seems to be awake now too. You take him to Viper Manor 
and explain the story, and he decides to rebuild. He also decides 
to give Riddel her {SnakeFangs} Tech skill. 

Well. Now that that's done, don't you think we should go about 
saving the world? Pack it up and head out to the Dead Sea.

(If you're playing a New Game +, you can watch the ending "Karsh: 
Ladies Man??" by defeating the Time Devourer now.)


VI.61    You are now in... Dead Sea Ruins (Home World)


See the glowy spot next to you? Go ahead and enter it. Some unknown 
being says that you are worthy to enter. Little sparkles of light 
emanate from you and go into the water, which build into a 
shimmering pillar...and then you have to switch disks. Don't do 
like I did and hit the Power button instead of the Open button!


VI.62    You are now in... Sea of Eden (Another World)


...Wow. You got transported across dimensions, just like that. And 
there's a big triangle shaped pillar of water right in the middle. 
See the little islands with little buildings lying around? Might 
as well start visiting them. All you have to do at each one is 
inspect the glowy pyramid in the middle.

After you go to the third one, the other two pyramids will come 
back, and merge into something that looks pissed. Depending on 
which little island you visited last, you could get one of three 
different bosses. If you visit the "Past" island last, you'll 
fight Vita Tres. If you visited "Future" last, you'll get Vita 
Duo, and if you ended with the "Present" island, you'll fight 
Vita Unus.

----
Vita Unus
Innate – Red
Elements – CurePlus, GreenField, Inferno, Volcano, Cure, Fireball, 
EagleEye, MagmaBomb, InfoScope
HP – 3800

Vita Duo
Innate – Green
Elements – Cure, Fireball, EagleEye, MagmaBomb, InfoScope, 
GreenField, Volcano, CurePlus
HP – 3800

Vita Tres
Innate – Blue
Elements – Cure, Fireball, EagleEye, MagmaBomb, InfoScope, 
GreenField, Volcano, CurePlus
HP - 3800

Recommended characters – Serge, any red/blue/yellow innate 
characters, depending on which one you're fighting

Physical strength will get you far in this battle, so bring someone 
strong along to thump Vita Whomever while you're using Elements. 
Equip them with the Green/Blue/Red Plate, as they're very fond of 
these colors. Heal whomever doesn't have the colored Plate on them, 
because after Vita Whatever uses one of their stronger Elements, 
you're gunna need it. 
----

Whichever one you end up fighting, you get your thirty eighth 
Star Level for disassembling it, and once you do, the ground 
starts shaking. Maybe you should go outside and see what just 
happened.

The first thing I think you'll notice is that the big water 
pillar is gone. In its place is another island.

Get back on your boat and go to the new island. You know you 
want to.


VI.63    You are now in... Chronopolis


Enemies:
Combot
Aero-Guard
Gyroblade
Gizmotoid

Go on in to the city ruins. You'll see a big statue and a couple of 
blue ghost looking things. Inspect the statue to learn that this is 
the Chronopolis Military Research Center, built in 2400 AD. Well, 
that's good to know.  

Go near the blue ghost-y guys to hear about an experiment involving 
time and the Flame. Talk to them again to hear something about this 
island being the only one in the sea of El Nido. Geographically 
challenged much? Okay, go on up the stairs and YIKES there's a huge 
robot thing descending. Good thing you weren't standing there, 
yeah?

----
PolisPolice
Innate – White
Elements – %MegatonFist, %Bazooka
HP – 3500

Recommended characters -  Serge, Karsh, Leah

White Plate. Seriously. On whomever. Because %MegatonFist and 
%Bazooka really really hurt. You can pretty much guarantee that 
with those two Techs, whoever has the White Plate will be the 
only one in the fight, so put the White Plate on Serge, or else 
your strongest character. Although, I really recommend Serge with 
the Mastermune, because PolisPolice has better Element defense than 
a lot of monsters. That being said, equip them with your strongest 
Elements and let them go. Oh, and don't under any circumstances 
let the field go all white, because that makes PolisPolice's Techs 
hurt even worse.
----

Upon its defeat you get your thirty ninth Star Level. From here, go 
left and down the stairs, then through the little passage under the 
bridge, and up to receive a ~Yellow Brooch~. Go back down and 
around and up the stairs, then on to the next area.

Go to the right and to the top wall. Inspect it to open the 
cabinet, then open the chest for a {Nostrum x5}. Go down and 
inspect the little hatch on the floor – you know, the one with 
caution tape around it. Disregard the caution tape and go down.

Go up and it the little switch on the wall to extend the panel. 
Go back down and left. Inspect the computer to activate the 
Robo-Sewer-Wash system, in which you guide a little robot around to 
wash the sewers. That's not what you're using it for though. 

Choose to operate the robot when asked. You can see the current of 
the water, so keep that in mind whilst guiding the robot. Go up and 
left to a safe spot, then keep going left and straight for a ~White 
Brooch~ inside the chest. 

Go back and this time follow the up path for a {CureAll} Element. 
Follow the little path back to the safe point, and this time go up. 
Guide the little bot up the ramp and right, all the way to the 
wall. Hit the switch on the wall to extend this panel, then press 
Triangle to put the little robot away and get back to saving the 
world. 

Cross the panels and go up the ladder. Ooh, you're on the other 
side of the door now. Go around to the other side of the desk and 
hit the button to open the door. From here, go up to the next area.

Go up to the elevator. It tells you that the facility is under 
Security Level 2, and in order to use it you have to get rid of 
Security Level 2. All righty then. Go right and through the door. 

Go up, and then around behind the staircase. Grab the ~Forget-Me-
Not Pot~ down there, then go back around and up the stairs, then 
through the door on the next level. 

Go through the door, then through the red security lasers. A little 
trap door flips up and out pops an Aero-Guard. Fight it if you so 
desire, then go down and out the door. Go all the way around here 
to the door on the left end. Enter it, you know, since you can and 
all.

There's a huge map of El Nido on the floor. Hey, I can see my house 
from here! Talk to the blue ghost-y thing to get the full story 
about what the little dude said earlier – there were once no 
islands in the Sea of El Nido. Now there are, created by FATE. 
That's not the first time you've heard that name...Anyway, FATE had 
everything going swell, until fourteen years ago, when a boy came 
into contact with the Frozen Flame. Oh good job, you've ruined 
everything.

Talk to the other one and he'll mumble something about the lock for 
the elevator release. Talk to him again and he'll mention a boy and 
a flashy-looking chick touching the panel. Let's follow suit and 
see what happens. Oh look, we can turn off the elevator lock now, 
hurray. 

Go ahead and leave this room. You can now use the elevator and go 
anywhere – well, almost anywhere. You can also go to the previously 
locked door that you just came from – you know, the one with the 
red security lasers. Go on inside and close all the little vault 
doors, then go to the big door. When it asks, input the code "00" 
to get a {Recharge x5}. Also, bring Grobyc and Luccia here to get 
Grobyc's level 7 Tech Skill, %StrongArm.

You need to find a registration card somewhere to gain access to 
the basement. Oh well. Go to the third floor.

Enter the room on the left and talk to the ghost dude. He'll say 
something about DNA records, and poems and music. You can inspect 
the topmost panel to hear about Lavos, the one in the top corner 
to hear about humans and Reptites, and the bottommost one to hear 
a lecture on DNA. Go up to the little door on the top and enter it 
for a @Rainbow Shell. Oooooooh shiny...

Go back out and enter the rightmost room. Whoa, brains. Go up and 
talk to the little blue dudes to learn all about the wonders of 
evolution and Lavos (the guy on the right), neurotransmitters and 
the Records of Fate (the middle dude), and simulating life and 
personality through clones (the little dude on the left). 

Go down and through the door on the right, and fight the Combot for 
the {HellBound} Element. Leave this room, and then the next room.

Use the elevator to go up to the fourth floor. The left door is 
guarded by two blue guys that tell you that since you aren't an 
"Arbiter" you aren't good enough to come in. Fine, I didn't want 
to go in there anyway. Go on to the right room, then.

You get to witness a little meeting training thing. They talk about 
Lucca's inventing the Time Egg and a whole lot about time travel 
and black holes and stuff. At the end of it, one'll mention that 
the chief hasn't yet returned, and therefore can't commence with 
the experiment. 

Go to the right door and through it, then through the next door. Go 
down the stairs and talk to the blue guy. He mentions that the 
chief is probably at the docks. Grab the {Magnify} Element in the 
chest, then go back up the stairs and take the elevator to the 
first floor. 

Go left and through this door. There's a Record of Fate here, you 
know, for game-saving purposes. Go up the stairs and left. Talk to 
the blue dude. He'll talk about the research center appearing out 
of nowhere in the year 2300 and being headed by Belthasar, who 
vanished at the peak of his career. After he's done talking, he'll 
head back. 

Take the elevator back up the fourth floor. The blue guys are gone 
from the leftmost room, so hop on in and snoop around. Whoa, lots 
of Records of Fate! And what looks like surveillance on Viper 
Manor! ...In both worlds, no less. Talk to the blue dude right on 
your right, who will tell you all you've ever wanted to know about 
FATE. Okay, maybe not, but he will mention that it's based off of 
Mother Brain from Chrono Trigger. What fun.

Inspect the weird looking Record of Fate in the middle. This proves 
itself to be interesting. It tells you about the two worlds – 
something you know quite enough about already – and how FATE keeps 
an eye on them and guides them, so as not to stray from the history 
that it knows, it being from the future and all. However, since the 
little incident ten years ago, FATE hasn't been able to do squat 
with your home world. How nice. See, I told you that this is all 
your fault. 

Run up the little ramp and fight the Combot, then grab the |Card 
Key|. Inspect the little terminal to start listening to a little 
story. Your other party members will surmise that this is someone's 
memoirs, and it'll continue playing. Surprisingly, it'll mention 
Kid. Your party members will comment on this too. And then it 
mentions you, and some dude named Magil. Your party members will 
comment further, finally deciding that this is from another time, 
and then you're free to go.

Go back to the elevator and select the basement. Take out a Combot, 
then continue. Inspect the door to hear the "Arbiter" thing again. 
The sign tells you to head over for a security check. Oh, and if 
you aren't the Arbiter you die. Nice of them to give you a 
warning...

Go to the circly thing next to it – you know, the thing on the 
floor that looks like a bullseye. Stand on it so they know where 
to zap you – er, I mean, perform the security check. As you do so, 
the camera pans up so you can see what this place is named – 
Project Kid. Wait, what? Oh, security check time. Do you see your 
life flashing before your eyes? Are you saying your prayers? You 
don't need to. Because, guess what? You're the Arbiter! 
Congratulations, you narrowly escaped death. Have a nice day.

After the computer calls you the Chrono Trigger, one of your party 
members will comment, having figured out the big mystery. Lynx 
needed your body to enter because your body was the only one 
that /could/ enter. 

Oh right, Lynx. Well, let's go inside and have it out with him 
then. Go ahead and enter. 

You see what's presumably the Frozen Flame. Upon commenting, Lynx 
appears next to a fallen Kid. He'll talk about Lavos and the 
Frozen Flame some more, and then the truth comes out – Lynx is 
FATE's human incarnation. Or, the short form: Lynx = FATE. 

He'll tell you more about the storm fourteen years ago, and how 
your daddy and Miguel brought you here after the panther demon 
attack. The system was offline for about ten minutes, but that's 
all it took for you to make contact with the Frozen Flame. In so 
doing, the security system would only grant access to you, which 
really screwed FATE's plans up.

Lynx'll tell FATE to bring out Prometheus, the traitor bug in the 
program. FATE will then kill Prometheus. That wasn't very nice. 

After this, Lynx will shrink, then grow back into a huge feminine-
looking robot thing. Now, you surely must have known this was 
coming.

----
FATE
Innate – Black
Elements – Diminish, Gravitonne, %HeatRay, FreeFall, GravityBlow, 
%DarkEnergy
HP – 5200

Recommended characters – Serge, Steena, Leah

Black Plate on, well, whomever. Lots and lots of healing Elements 
and white Elements. I recommend using a {TurnWhite} Element on 
your other party member to maximize the physical damage done to 
FATE. FATE has a countdown system. At 5 she'll use a {Diminish} 
Element, 4 she'll use Gravitonne, 3 will be her %HeatRay Tech 
Skill, which can hurt, 2 she'll use a FreeFall, 1 she'll use two 
GravityBlow's, and when she gets to 0 she'll unleash her 
%DarkEnergy Tech Skill. Which also can hurt. I don't generally 
tend to worry about using Summoning Elements in boss battles, but 
*Saints will do you an awful lot of good here, since it both 
attacks and heals you. Definitely remember to keep your HP up 
since you can't guarantee who FATE will aim her Elements at 
(unless of course there's only one person alive in your party...)
----

After FATE's defeat, you get your fortieth Star Level. Okay, FATE's 
dead, game over, we can all go home, right? Not hardly. FATE isn't 
pleased that you've defeated her, but there's not a lot she can do 
about it. 

Kid's awake too. She talks to you for about three quarters of a 
second, then spots the Frozen Flame. You are thence forgotten. 
Sorry, dude. She makes her way up to the top, and Harle appears. 
She tries to convince Kid not to touch the Flame, to resist all of 
her impulses to destroy everything.

Kid receives this bit of advice about as expected, touches the 
Flame, and...knocks Harle way down to the ground. The scene cuts to 
the Dragon Gods, all mentioning that FATE is dead, and thus they're 
free. And pissed, by the way. You then get treated to a neat little 
FMV of Sky Dragon Isle transforming into a great big tower. Terra 
Tower, actually, as Kid informs you.

She also tells you about how the experiment that the little blue 
ghosty dudes were talking about went completely out of control and 
ripped the dimensions apart, flinging Chronopolis ten thousand 
years back in time like it was a little ball or something. However, 
at the same time, another city was flung back in time as well – 
the city of the Reptites from another time line. She also tells you 
that Lavos pulled Chronopolis back to it, and therefore Dinopolis 
was pulled back by the very planet. Maybe. 

The Dragon Gods, she further elaborates, didn't seal the Frozen 
Flame. Instead, FATE used the Flame to seal the Dragon Gods. Now 
that FATE's dead, the Dragons are free and pissed, and also 
perhaps intent on destroying mankind for ruining the planet. That's 
what you get for littering.

You then get another FMV of the Dragon Gods flying in the air. The 
Sky Dragon dives for Chronopolis, quickly followed by the Green 
Dragon and the rest of them, merging into a glowy flying thing, 
which soon stops glowing.

Harle's floating in midair. She doesn't sound terribly happy, 
saying that she really didn't want to fight if there was any way 
to avoid it. Apparently there isn't, though. She bids goodbye to 
you, then vanishes as Kid passes out.

The scene reappears on the SS Invincible. Apparently the tale has 
been told, and Karsh is less than pleased. Viper calms him down, 
for the most part, and says that you need to find a way into Terra 
Tower. After discussing that, Marcy asks what happened to Kid. 
Zoah says that she's asleep in Hermit's Hideaway, and Riddel 
mentions that her spirit is stuck in the past, and that some 
powerful item is needed to bring her back. Glenn, if you've gotten 
him, mentions the Dragon Tear or the Masamune. Hey, yeah, what 
/about/ the Masamune?

(If you're playing a New Game +, you can get the ending "Everybody 
Hates Humans" by defeating the Time Devourer now. Well, okay, 
everyone but the Sage...)


VI.64    You are now in... Hermit's Hideaway (Another World)


Get your bum over to Radius' place and inspect Kid. Masa and Mune 
wake up, recognizing "the princess". Right after they decide to 
do nothing about it, Doreen yells at them, they whine about not 
having the power to help, and then Doreen mentions the Time Egg, 
in an incomplete form. It'll help them help Kid, which is the 
important thing. They clue you in, and you vanish, to reappear 
in a burning house.


VI.65    You are now in... Lucca's House 


Enemies:
LavaBoy

Whoa, it's hot in here. Talk to the big pink robot to learn that 
Kid and Lucca are in the back room. After mentioning this, he'll 
fizzle out. Go through the LavaBoy and through the back door. 

Go straight and through that door, then down and around to get the 
~Stardust Cape~ in the chest. Since coming through the door, a 
LavaBoy appeared. Fight it, then leave.

Go left and up the stairs. Read the notes on the floor. One'll 
mention a new code for a new generation: Circle = O, Square = D, 
Triangle = A, and Cross = X. Keeping this in mind, the word "road", 
for example, would be spelled R-Circle-Triangle-Square. At the end 
of the note Lucca mentions her mother. Go through the little 
doorway to grab the ~Diva Dress~ in the chest, then head back. On 
the far wall is the |Ice Gun|. Grabbing it will make one of your 
party members disappear. You need it, so don't forget to take it 
before you leave.

Now, in that note, Lucca mentioned her mother, right? Those of you 
that played Chrono Trigger (which by all rights should be all of 
you) know what to do next. Go back into the main room and stand 
in front of the thing on the right. Press L, Triangle, R, and 
Triangle to spell LARA in Lucca's new code. Doing so will get 
you Kid's %HotShot Tech skill.

Going through the little door on the right below the stairs will 
do two things: make your other party member disappear and get you 
into a fight, and otherwise serves no purpose.

Go ahead and leave, and fight the LavaBoy that's just rather 
suspiciously standing there. Once it's gone, inspect the plant. A 
kid'll pop out and give you a {Nostrum x5} and some directions.  

Go ahead and go up the stairs on the right. Go through the other 
door and defeat the LavaBoy there, then talk to the kid. He'll give 
you a {Nostrum x5}, and tell you that there are other kids hiding 
in this room. Go back in the other room and search the bed once 
the LavaBoy's gone. A little girl'll hop out, then give you a 
@Rainbow Shell. She'll also tell you that the floor panel can be 
removed, and that's where Kid and Lucca went. 

Go through the removed panel, then go out and leave this room. You 
end up in a little hallway with lots of pictures of the Chrono 
Trigger characters. Speaking of characters, your second party 
member will disappear here if you didn't go into the little room 
below the stairs mentioned earlier. 

Go through the doorway and use the |Ice Gun| in front of the 
flames. Some will die back and let you go through. 

Upon entering the next room, you see a little girl crumpled on the 
floor. You check on her, then run a bit and stop, seeing...Lucca's 
glasses. Oh right, and an FMV of the house burning and Lynx, who 
turns and reveals Harle, of all people. They vanish, and the 
little girl gets to her feet and starts after them, but you grab 
her and run out of the house. 

On a nearby hilltop, the kid is quite obviously and justifiably 
upset. She asks you if you're going to go away. Tell her what 
you will, and give her a hug. She mentions that you're crying 
for her loss, and then you vanish. 

Back at Hermit's Hideaway, Kid awakens. Being her typical 
emotional sappy self, she asks how you've been and rejoins your 
party, just like that. Radius walks up and tells Kid to go and 
visit Luccia in Viper Manor, but first to rest, and the screen 
goes black. 

When you awaken, you ask Kid about the wound that you/Lynx gave 
her, wayyyyyyyyyyyy back at Fort Dragonia. She says that she 
doesn't have the slightest notion what you're talking about. Then 
she says that "it" happened again. Sometimes she loses her memory, 
usually when she's in trouble, and ends up vanishing and 
reappearing somewhere safe. Well that was interesting.

Well, where to go now? Oh hey, I bet we can go get the Chrono Cross 
now. Wanna?

Get on your boat and go to Divine Dragon Falls. You know. The big 
waterfall.


VI.66    You are now in... Divine Dragon Falls (Another World)


Talk to the people in front to learn that no one really worships 
dragons anymore. No wonder they're pissed. Run left, then across 
the bridge and up. The dude at the entrance of the cave says 
there's nothing really important here. Okay, let's go home.

...Just kidding. Go inside the cave. One of the guys there says 
that the altar in back's apparently made for the Dragon Tear. But 
there's only supposed to be one Dragon Tear, and the altar has 
two holding stands. How weird. Wonder why that is?

Go left until you get to the altar. Your party will walk in. If 
Steena isn't in your party, one of your party members will hint 
that she might know something. If she is, she'll tell you what to 
do: place a tear in each altar stand thing. So go ahead and do so.

They hover, then spin around, and finally coalesce and float down 
to you. You then receive the |Chrono Cross|. Yay for you.

Well, that's wonderful and all, but we still need to find a way 
into Terra Tower. Hmmmmmmmm. Oh damn, you know what? You totally 
forgot about Starky, didn't you? You suck. Why not get the little 
guy his ship back? You know, you aren't giving him a very good 
impression of humans. First you try to kill him, and then you tell 
him you'll find his ship and never do. Go find his ship before he 
tells his bigger friends to blow up the world! Now!


VI.67    You are now in... El Nido Triangle (Another World)


Enemies:
Puffy
Schoolmate
JellyBlubba
SideSteppa
Mantarrey

Go up to the other boat in the water. The dude on it'll mention a 
mysterious object and a nasty monster that's well-nigh invulnerable 
to physical attacks. Well, let's put on our nasty-monster-fighting-
gloves, then. Go to the big glowy spot in the middle. When it asks 
if you want to go in, say yes. 

From here, go up and around. Take the little right path to get a 
@Rainbow Shell. Go back and keep going straight, going all the way 
to the end and down the ladder-y thing.

From here, go down and around to get another @Rainbow Shell. Go 
allllllllllllllllll the way back around and this time go up and 
around. See the translucent jellyfish? That would be the nasty, 
impervious-to-physical-attacks monster the dude mentioned earlier.

----
RoyalJelly
Innate – Blue
Elements – %Vortex
HP – 1750

Recommended characters -  Serge, Kid, Miki

Red Elements. That's all I have to say. Mostly because that's all 
that'll work. Literally. I'm saying Kid ‘cause you can steal an 
~Earring of Light~ with her, and Miki because she's your strongest 
red Innate Element user at this point.
----

For all your hard work, you receive another Star Level, which would 
be number forty one, and some more level 8 Element slots. Go ahead 
and inspect the ship. If Starky isn't in your party, your other 
party members will tell you to stop being such a ninny and go get 
the little dude. If he is, then he'll remark on the ship in front 
of him, open the ship, and invite you inside. At least he's a 
cordial little alien, no matter how long you forgot him...

Everything's in good shape on the ship. Unfortunately, it can't 
take you to Terra Tower. However...

In typical alien fashion, Starky doesn't tell you what he's doing, 
but pops out a little globe thing in the middle of the floor, 
finding something that apparently you can use. It turns out to be 
an anti-gravity device, which can be attached to your boat and 
therefore theoretically get you to Terra Tower. 

You go to Chronopolis and watch Starky install the anti gravity 
thingy. Kid's somewhat less than patient, but has no other 
alternative than to wait. When Starky's done, she comments, and 
Starky begins to wax philosophical. After this, Kid gives you the 
option of going or, you know, not going. Choose to go and, well, 
you go.

You get a cool little FMV of you and your flying boat heading for 
Terra Tower.


VI.68    You are now in... Terra Tower (Another World)


Enemies:
TerraTerror
EctoPlasm
CytoPlasm
Myxomycete
Cupoid
Whoot


You fly in and hop off. There's a Record of Fate nearby, but since 
FATE's dead, there's no harm in using it, since she can't implant 
suggestions into your mind of becoming a potato farmer instead of 
saving the world. Where was I? Oh right.

If Kid isn't in your party, she'll stick around by the boat. Go on 
from here up the little staircase.

In the next room, go down the hallway. There's a big yellow blob 
blocking your way. Get close to it and it'll pretty much blame you 
for the earth's being defiled.

----
Terrator
Innate – Yellow
Elements – %WaveOfFear, %SpiritsUp, %OmegaYellow, Earthquake, 
Capsule
HP – 2400

Recommended characters – Serge, Kid, Glenn/Karsh

Keep your HP up, because the combination of %WaveOfFear and 
%SpiritsUp will hurt when he decides to use a physical attack, and 
%OmegaYellow will hurt like a lot. Keep the field from going 
yellow, and use lots of green Elements, and you should be fine.
----

After its defeat, you get your 42nd Star Level, and the 
{YellowField} Element. Continue on.

From here, go right and follow the path around and down for a 
{Nostrum x5}. Go all the way back and this time go left. Knock the 
pillar down. Walk across it and down into the little room.

Waltz your way down all the little staircases until you get all the 
way to the bottom. If you go left, the waterfall will sweep you 
down. If you go right you have to fight a TerraTerror. Let's just 
say that you went right. After the TerraTerror's gone, go down the 
vine-y thing.

There's a chest right there, with a {Nostrum x5} inside. Cross the 
little platform-y bridge thing and follow the plant's path. Taking 
the down path will get you a nice little path to the water. If you 
go up in the water you get to a vine, which leads you back up to 
the vine just past the waterfall thing.

Taking the left path, though, will grant you passage to another 
room. Follow the plant all the way to the end, then get off and 
enter the lit up doorway.

Follow the plant down. Since the little branches hold nothing, 
ignore them. Keep following the plant down until it ends. Go left, 
then keep following the path up until it too ends. Go left again. 
Oooh...a treasure chest. You should go get it. Alas, the bridge 
falls out right from under you as you walk. Doesn't that suck?

You fall onto another path. Go left, and a face in the ceiling will 
begin talking to you. It was once human, trapped here, and now 
apparently is a ghost. It tells you that Terra Tower is a symbol of 
the Dragon's revenge against the humans, then prattles on about 
Lavos corrupting humans some more, then falls silent. Keep 
following the path.

Keep following the path, around and up and down and around some 
more, until you get to the lit up doorway. Go right on through it. 
Ahh, the elusive treasure chest. Inside is a ~Pack of Lies~. Go 
back, this time going onward on the path again. When you go up, 
the middle fork will get you nothing. The left fork will get you 
the ~Defender Plus~ if you're lucky enough to make it across the 
waterfall. The right one, of course, is where you need to go.

Run down the branch, across the water, and back up on the other 
branch. Hop off, run across the balcony, grab the @Rainbow Shell 
behind the waterfall, run back and hop on the other vine, climb all 
the way up, run across the balcony, up the other vine, across the 
balcony, up the other vine, STOP!!! hehe. Jump down the ledge on 
your left and enter the doorway. Grab the ~Betta Carotene~ in the 
chest, then run back and hop down.

*takes a breath* Across the balcony, up the vine, across the 
balcony, up the vine, across the balcony, and through the doorway.

Go up and around the path, knocking down the two pillars. The 
second one, walk down on it, then across the other one, up the 
ramp and out of the area.

Take the rightmost path, then go left and up. Ignore the right 
path and the big red blob for now and keep going straight. Go up, 
around, and down to receive the {HealPlus} Element in the chest.

Go back to the big red blob. It'll talk about blood, and then you 
have to fight it.

----
Pyrotor
Innate – Red
Elements – %SadnessWave, Tablet, OmegaRed, Inferno
HP – 2350

Recommended characters – Serge, Fargo, any blue Innate

Since Pyrotor will use %SadnessWave frequently, don't worry too 
much about physical attacks. Concentrate on blue Elements, and keep 
your HP up, because when the Pyrotor uses three {Tablet x1}'s in a 
row, and the field's red, you want to modify it before an %OmegaRed 
follows, ‘cause that'll hurt.
----

When you kill it, you get your forty third Star Level and the 
{RedField} Element. Go up the path and out of the room.

From here, climb up the ladder. Go around the little circle, over 
the bridge, around the other little circle, and up the ladder. Go 
up this ladder too, and right down the next one for the @Rainbow 
Shell. 

Go back up, this time around the little circle, up the ladder at 
the end, and up the really long ladder. Then, go right down the 
short one, around, up that one, down the next one, around the 
little circle, and down that ladder. Grab the ~Spectral Glove~ in 
the chest, then reverse about half the last paragraph. 

This time go up the vine. From here, go all the way right, up all 
sets of stairs on the right, and get the @Rainbow Shell at the end. 
Go back down two flights of stairs, then go left. Skip merrily on 
down the first set of stairs, then across the little bridge for the 
{HolyHealing} Element. Skip on back up the stairs, go left and up 
/those/ stairs, right across the bridge, up more stairs, stop to 
rest a moment (because stair climbing is tiring), then go into the 
lit up doorway.

Whoa! Viper Manor! Go across the long bridge, then open the gate 
and go through.

There are three rather familiar looking kids standing around, and 
the Prophet. Go past them all and all the way up the stairs. Press 
the switch in the bookcase, climb the ladder, and run up to the 
chest for the {BlackHole} Element. Okay, go back down and talk to 
the Prophet.

He tells you that this isn't even a real place, but that it isn't 
important. Me, I'd like an explanation. He goes on to introduce 
himself as Belthasar, and tells the tale of what exactly happened 
to him, starting way back in Zeal.

Once the Queen of Zeal lost her mind and tried to control Lavos' 
power, Lavos threw Belthasar way into the future, around the year 
2300. He studied and studied and created Chronopolis and, 
inadvertently, the Time Crash. He escaped the Time Crash by way of 
his little time machine, which is also how he ended up here. 

He goes on to tell you about Terra Tower. Which you've heard 
already. You didn't hear that the inhabitants of Terra Tower, then 
Dinopolis, and Chronopolis warred, and Chronopolis won, thus 
causing Dinopolis to be sealed away by FATE. 

Basically, the Dragons used you to kill FATE and thus release them 
so they could kill you and all your kind. Doesn't that leave you 
with a warm and fuzzy feeling?

Also, according to Belthasar, FATE sort of served as the protector 
of humanity from the Dragon Gods. And you just killed FATE. Oh 
swell, we're all screwed, and it's ALL YOUR FAULT.

He also goes on to tell you that the Dragon Gods were originally 
one entity, a machine for nature-controlling purposes in the 
Reptites' dimension. FATE divided them and banished them all to 
their little islands. As he continues talking, he mentions seven 
dragons. Wait, seven? I thought there were six?

He takes a while to lead up to it, but eventually reveals that you 
knew the seventh Dragon God quite well: Harle, Dragon God of the 
Dark Moon. Thus all of her cryptic little comments and suggestions 
and weird actions. Wait, maybe that was because she's French. Wait, 
a French dragon? I'm not sure I want to think about that.

Harle was supposed to use whatever means necessary to free the 
other six dragons from FATE, having been created for that very 
purpose by the six Dragons on the night of the storm ten years ago 
when FATE's control loosened for about ten minutes. So, you're 
kinda responsible for Harle, too. In a way.

At this point, he says it's time to go, and the kids speak up, 
talking about the Chrono Cross. They mention using the Chrono 
Cross to utilize the sounds of the other six Elements to create a 
healing harmony type thing. Then they disappear, and Belthasar says 
his goodbyes.

Go ahead and leave. Another door has appeared, at the top of the 
second staircase. Go ahead on in.

Oooh, pretty crystals. You can hear the song of the Elements in 
this room, playing over and over again. Go on over the bridge. 
Instead of going right through the doorway, run to your left and 
onto the little ledge. Follow it around until you get to a little 
staircase. Go on down it, then right a bit until you get to a 
little spot you can hop onto. Run around this ledge to the right 
until you see the treasure chest, where there's an {UltraNova} to 
compensate you for this trouble.

Okay, go back up the way you came and enter the room. See the big 
green blob? Go up to it and you get to get bitched at again. 
Fortunately, you don't have to just sit there and take it.

----
Anemotor
Innate – Green
Elements – Bushwhacker, BushBasher, AeroSaucer, AeroBlaster, 
HealPlus, InfoScope, %OmegaGreen, GreenField, Carnivore, Tornado
HP – 2400

Recommended characters – Serge, Kid, Leah

The first thing Anemotor's going to do is three {InfoScope}s, 
so change the field ASAP before it starts throwing Elements at 
you. Leave the Green Plate on Leah, so she won't take as much 
damage from the green Elements. Once it starts using Elements 
it's going to go berserk using them, so keep your HP up, and 
absolutely positively keep the field from going green.
----

Upon its defeat, you receive Star Level Number Forty Four and the 
{GreenField} Element. Hop on the teleporty pad and go ahead and 
teleport away.

You reappear in a nice hallway of sorts. Your other party members 
notice that there seems to be two beams of light that are 
shielding the next doorway, deriving from the two opposite sides of 
the room. Now, you know you need to get through there. 

Okay, let's go left first. Go through this path until the end, and 
then go still though the entryway. Hop on the teleporty pad and zip 
away.

You reappear with a big robot looking monster in front of you. Go 
up to it and ask if it would please move out of the way so you 
could turn the little light thing off. Well, it was worth a try.

----
Gravitor
Innate – Black
Elements – %OmegaBlack, Nostrum
HP – 3000

Recommended characters – Serge, Steena, Kid

Many many white Elements. They'll help. Gravitor isn't too big on 
Element usage apparently, besides %OmegaBlack, so watch out instead 
for his deadly physical attacks. Because they hurt. And keep your 
HP up, obviously.
----

You get your next Star Level, which would be 45, and the 
{BlackHole} Element. Once the Gravitor's dead, the little light 
turns off. Now, turn your butt back around and get back to the main 
room.

This time go right. Obviously. This path is windy, so be careful to 
not get blown into any of the TerraTerrors that are waiting for you 
to lose your footing so they can try to kill you. Or at least make 
you have bad dreams.

Once you make it across, hop on the teleporty thing and fly away. 
Once you rematerialize, there's another big robot looking monster. 
Do you honestly want to try asking this one to move?

----
Luxator
Innate – White
Elements – Magnify, %OmegaWhite, MeteorShower, HolyHealing, 
PhotonRay, %NullState, Meteorite, PhotonBeam, HolyLight
HP – 3100

Recommended characters – Serge, whomever you want to bring

Put the White Plate on someone and hammer Luxator with black 
Elements. Keep your HP up, because the combination of Luxator's 
physical attacks (like five at a time) and his brutal white 
Elements will kill you otherwise. You might also want a {TurnBlack} 
or two to maximize damage on Luxator.
----

Once you defeat Luxator, you get your forty sixth Star Level, 
everything that comes with it, and an {UltraNova} Element. Oh, and 
passage inside that door. Go back to the main hallway.

Go on through the door. There's a blue blob. Squish it.

----
Aquator
Innate – Blue
Elements – Nimble, Vigora, Numble, %OmegaBlue, Deluge, Iceberg, 
CureAll, BlueField, IceBlast
HP – 4000

Recommended characters – Serge, Kid, Zappa

Kid is invaluable in this battle, because she has lots of red 
Elements and she can steal stuff. Have her use a {NinetyNine} on 
Serge, who by all rights should have the ~Mastermune~, and let him 
do his thing. Keep a Blue Plate on Kid, because Aquator using 
Deluge and Iceberg, right in a row, will kill her off. So will his 
physical attacks, so keep everyone's HP up, which should probably 
go without saying. That doesn't mean I won't say it anyway though. 
You might also want to use a {MagNegate} or two before the Aquator 
goes all berserk-Deluge-Iceberg on you. 
----

After you squish it, you get Star Level 47, stat stuff, and a 
{BlueField} Element. You hear the notes of the Elements, 
corresponding to lights lighting up on the floor. Pay attention to 
the order in which they appear, it's important. (psst – yellow, 
red, green, blue, black, white) When they've all appeared, a 
teleporter thing appears in the air above you. 

Go to the stairs on the left and around, then onto the teleporter 
thing. Teleport away.

You reappear on what looks like the top of Terra Tower. Go to the 
door and, when it crumbles away, go on through and up the stairs. 
Yup, top of Terra Tower. Well, almost.

On your way up the next flight of stairs, you hear voices, moaning 
and speaking in agony. About halfway up, a halfway comprehensible 
voice starts talking to you. When it's done, you race up the rest 
of the stairs.

/Now/ you're at the top of Terra Tower. In the center is a little 
pedestal. There's a floaty thing on it. Could it be...?

As you walk up to inspect it, the scene cuts to an FMV of the 
floaty thing opening. It's the Frozen Flame, all right. If Kid 
isn't in your party, she'll come up behind you and say as much.

You move forward, Kid warns you, light flashes, and Kid starts 
cursing at it. Or at the big dragon thing which comes up right 
then and lands behind the Frozen Flame. You know, whichever. It 
starts talking about survival and destruction and stuff, Kid 
responds in typical Kid fashion, and ends up pissing it off.

----
TimeDevourer
Innate – Varies
Elements – Uplift, Fireball, Bushwhacker, MagmaBomb, AeroSaucer, 
IceLance, HellSoul, Meteorite, Tornado, FreeFall, Deluge, 
UltraNova
HP – 15500

Recommended characters – Serge, Kid, Riddel 

Okay. This is a long fight as it is so pay attention and I'll 
clue you in on its dirty little secret. You definitely want to 
bring along people with awesome Element grids (which is why I'm 
saying, bring Riddel), because you're gunna want a lot of Elements. 

The TimeDevourer changes scenery every once in a while, to places 
you'll surely recognize – the six Dragon God's homes. The 
TimeDevourer changes Innates along with the scenery, so don't go 
using good and powerful Elements before the TimeDevourer's Innate 
changes to the appropriate color. Its first Innate is white, up 
on top of Terra Tower, so use black Elements. After that its 
Innate changes to yellow, then red, then green, then blue, then 
black, then back to white. DUDE that's so weird, it's like I've 
heard that Element order before or something. 

The TimeDevourer will mostly use physical attacks, though every now 
and again it'll bring out an Element and chuck it at you. Keep your 
HP up, don't run out of healing Elements at all – which could 
indeed be a problem so pack lots – and you should be fine.
----

Not surprisingly, upon its defeat, you gain your forty eighth Star 
Level and an ~Earring of Hope~. It's not exactly pleased, but it's 
not whining about it either.

Belthasar appears then, saying that that was just a "quasi-
existence", although I really don't think such big words are 
necessary. He then goes on to say that the ‘real' Dragon God was 
consumed by Lavos on the other side of the dimensional darkness. 
Whatever, dude, let me at him.

He goes on to say that the Frozen Flame was a splinter from Lavos, 
and whomever links with the Flame links with Lavos too, and whoever 
that is is gunna have some serious power. 

He mentions something about a Devourer of Time. Kid mentions that 
she's not precisely sure what a Devourer of Time is. He doesn't 
elaborate, though. A voice comes out of the air, telling you to go 
back to where this all began. Again.

The Flame disappears, and then Belthasar expounds upon what he had 
begun to say about the Devourer of Time. What's a Devourer of Time 
again? you ask. It's a new being, one created when a being from 
this planet began to merge with Lavos. When did that happen? you 
ask. He's about to tell you so shut up and stop asking so many 
questions!

Anyways...Once the merge is complete, the Devourer of Time will 
awaken and, you know, devour time. Then again, he may take up 
knitting. ...Nah, he'll devour time.

He gives you the |Time Egg|, which will allow you to go to where 
the Devourer of Time is and kick his ass, and then disappears. 
Terra Tower then begins to sink into the ocean. Wasn't it nice of 
it to wait until Belthasar was done talking?

It doesn't sink completely, but transforms itself again, with the 
aid of a little FMV. On your boat, your party members alternate 
between getting fairly Zen and going all heroic, and then you can 
go. You know where, right?


VI.69    You are now in... Opassa Beach (Another World)


Beach, amulet, warp.

Now that you're in the Home World, you can see kids standing around 
on the beach. By now I think you must know that these kids are none 
other than Crono, Marle, and Lucca from Chrono Trigger. 

Talk to Lucca first. When did this all really begin? she asks. When 
you drowned here? When you were attacked by the panther demon? When 
the Time Crash flung Chronopolis back in time? When Zeal first 
tried to harness Lavos' power? No, not even then. It really started 
when Zeal was in the middle of crumbling to earth, way back in 
Chrono Trigger. When that happened, Schala, who had just sent Crono 
and company to safety, got sucked into a vortex with the Mammon 
Machine. When that happened, they merged together, creating 
something that, once fully merged and evolved and whatever, would 
be even more powerful than Lavos was at the time – the Devourer of 
Time. 

Schala still retained some of herself, even then, and as she heard 
your crying through time, even as she was merging with Lavos, it 
moved her to pity. She moved forward ten thousand years in time, 
which is what caused the storm that caused FATE to lose control of 
Chronopolis for a fateful ten minutes, which is all it took for you 
to get to the Flame.

Anyways, before the still-Schala part of her mind was submerged in 
the Lavos mindset, she sent a clone of herself to this dimension, 
this time. The baby Schala clone had Schala's pendant, which gave 
her some little power. In fact, it gave her immense protective 
power, which would send her back in time to a safer spot if she 
were in super danger. Does that sound familiar? Isn't that what 
Kid said happens to her sometimes? What a coincidence! Actually, 
not a coincidence at all: Kid is that clone that Schala sent into 
the future. (Thus those comments Masa and Mune made about the 
‘princess'.) 

Kid reacts to this about as well as can be expected, and Lucca 
goes on to elaborate on that sign you saw earlier, you know, the 
one that said "Project Kid". It was Belthasar's plan, intertwined 
with Chronopolis, the Time Crash, everything that's happened up 
to this point, to get you to right now, with the Chrono Cross and 
the Time Egg, to save the universe from the Devourer of Time. 

Kid wasn't supposed to know, of course. In fact, she's at some 
point supposed to warp back ten years in time from right now to 
save you from drowning, and then to call you into the other world 
when you were talking to Leena, right here. Yeah, that was Kid.

If you talk to her again, Lucca will apologize to Kid, saying that 
she, Crono, and Marle no longer exist in this time line. 

Once Lucca's done, talk to Crono. He'll mention that you definitely 
died on Opassa Beach ten years ago, in Another World. Since you 
didn't die here, then the Home World is the false reality. In fact, 
it was Lynx himself who tried to kill you. Basically, you were an 
obstacle between FATE and the Frozen Flame, and you were to be 
taken out.

Meanwhile, Harle, just created, tricked Lynx and FATE into joining 
forces, and kidnapped Lucca, who was the only one who could make 
the Flame available to FATE again. Since that didn't end up 
working, they decided to wait for you instead.

Then he drops the big one: Lynx was actually your father. 
Whaaaaaat? Wazuki lost his mind when he saw the image of you dying, 
already unstable because of the Frozen Flame, and therefore, being 
integrated by FATE was simplicity unto itself. 

When he's done, talk to Marle. She'll say that a new species is 
about to appear, something more evolved than Lavos. Princess Schala 
came under the influence of Lavos, and even now they're merging 
into one entity. The fusion isn't yet complete, though – when it 
is, the Devourer of Time will awaken and do its thing. 

She goes on to say that it's entirely up to you how the Lavos/
Schala thing will evolve from here. She'll again mention the Chrono 
Cross, and how it can draw on the melodies of the six Elements to 
end Schala's suffering and ultimately free her. 

Well. Would you like to sit and absorb all this? Or do you want to 
go kick some ass? The choice is yours.

...Let's just assume you want to kick ass. Okay then. See the pink 
glowy vortex spot? Step on it and use the |Time Egg|. After a 
little bit of a speech, you vanish, and reappear in a glowy vortex 
of hell with a big evil looking monster in front of you. Have fun 
:-)


_______________________
/                     /
/    VII.  Endings    /
/_____________________/



I like games with multiple endings, don't you?


   "Good" Ending:

Use the Chrono Cross during the final fight with the Devourer of 
time, after using all six Element colors in this order: Yellow, 
Red, Green, Blue, Black, White. Then the Chrono Cross. Hopefully 
the Time Devourer doesn't interrupt you, because then you have to 
start all over again.

I recommend taking an innate blue character with you, equipped with 
a {Vigora} Element, then having Serge equipped with every Element 
color in his level 1 slots.

Princess Schala is free. She talks for a moment – quite a few 
moments, actually – and then the scene fades, to be resumed on 
Opassa Beach. Leena has no idea what you're talking about, and 
seems to think that nothing whatsoever happened at all. Kid seems 
to have integrated with Schala, or something, and then you get to 
watch the credits and the music video. Oh, and another little FMV 
of Kid Schala.


   "Bad" Ending

Beat the living hell out of the Time Devourer, without using the 
Chrono Cross.

...Nothing happens! Credits. That's all. This is the ending I got 
when I first played. I stared and said something along the lines 
of, "What the bloody flipping hell? This ending sucks! Wait, 
maybe it'll do something after the credits. ... What the bloody 
flipping hell!"


   Development Room

On a New Game +, use the Time Egg at the appropriate spot, before 
you talk to Leena in Arni Village.

You get transported to the Development Room, where you get to talk 
to a whole bunch of people that helped out with the game, including 
one joker that apparently thinks he's funny, because he'll pretend 
to reset the game for you.


   General Kid

Use the Time Egg and defeat the Time Devourer before you go to 
Viper Manor.

Serge gets back from fishing, much to Leena's delight, and Leena 
and Serge's fishing mentor discuss him and their future together. 
Meanwhile, Kid invades Viper Manor, takes out Lynx, and grabs the 
Dragon Tear, which she mistakes for the Frozen Flame. She declares 
herself the new Lord of El Nido and summarily conquers Guardia 
and Porre.


   The New Magical Dreamers

After the Hydra Marshes (if you chose to save Kid), run to Opassa 
Beach and use the Time Egg. You must have both Nikki and Razzly 
with you.

You get to see a neat little concert with the two dancers and 
Miki, you know, dancing, and Nikki playing guitar, Serge playing 
drums, Kid singing, and Razzly flying around. They're playing the 
Marbule song, and we still don't get lyrics. Even though Kid's 
singing.


   Marbule Restored

On a New Game +, use the Time Egg right after you get out of the 
temporal vortex, after the whole Fort Dragonia thing.

Lynx and Harle are quite popular with the residents of the rebuilt 
Marbule. So much so, in fact, that the Sage wants to make you like 
the mayor or something.


   Harle Vs. Kid

On a New Game +, right after Harle leaves your party, use the Time 
Egg and defeat the Time Devourer.

Kid and Serge, going into Chronopolis, are stopped by Harle, who 
then fights Kid. Meanwhile, Serge gets all uberhappy because he's 
got access to the Frozen Flame now, and all the Records of Fate go 
black. 


   Karsh: Ladies Man??

On a New Game +, before defeating FATE, and after getting the 
Mastermune, go bug the Time Devourer.

Dario's rebuilding of Viper Manor leads to it becoming an orphanage 
at Riddel's suggestion. They instate General Viper as Headmaster. A 
dragoon asks Dario how they'll manage the operating costs, at which 
point Dario says he's got an idea...

Meanwhile, Serge, Kid, and Harle walk into Termina's bar (which is 
now the Viper bar) and order some drinks while Karsh and Marcy wait 
on (and hit on) them. Serge is mostly pissed because he was dumb 
enough to choose a body that was under the drinking age (hehehe). 
While they're ordering, two Starky-looking aliens come in and order 
"all the liquid substances youu have in this box". 

They drink a bit, and as they do so, the Starky aliens decide to 
commence the attack on the planet. (I TOLD YOU!!! Didn't I say that 
he might get pissed and call his fellow aliens to blow the place up 
while /you/ screwed around and forgot all about Starky and finding 
his ship! I knew it!) 

Serge and co. decide to leave, and Serge gets the bill, and 
summarily decides that Luccia made a mistake in the total. She asks 
him to come to the "consultation room", where Zoah is waiting...



__________________________
/                        /
/  VIII.   Key Items     /
/________________________/


Listed in no particular order.



   Teleporter

Found: Kid gives this to you in Termina.
Used for: switching characters on World Map/Near Records of Fate


   Shark Tooth

Found: Kiki's daddy gives this to you in Arni Village.
Used for: recruiting Mojo into your party


   Astral Amulet

Found: Kid gives this to you in Guldove.
Used for: transporting from world to world at Opassa Beach


   Green Tinkler

Found: the dwarf in Orlha's bar
Used for: using the green tentacle things in Hydra Marshes


   Beeba Flute

Found: Hydra Marshes, after defeating the Beeba.
Used for: calling Wingapede to take you to Gaea's Navel


   Einlanzer

Found: Isle of the Damned, Home World
Used for: banishing the Masamune from the Sea of Eden; Glenn's 
unique weapon


   Ice Gun

Found: In Lucca's house in Kid's past
Used for: quenching flame


   Ice Breath

Found: The Water Dragon gives this to you before you go to Fort 
Dragonia.
Used for: freezing lava


   Heckran Bone

Found: In the bedroom, in the bar, in Arni Village.
Used for: recruiting Poshul into your party


   Heavy Skull

Found: Fossil Valley, first visit
Used for: one piece for assembling Skelly


   Good Backbone

Found: in the Hydra Marshes, Home World
Used for: one piece for assembling Skelly


   Sturdy Ribs

Found: the guy near the dried-up waterfall in Water Dragon Isle, 
Another World
Used for: one piece for assembling Skelly


   Pelvic Bone

Found: Element trading kid in Guldove, Another World
Used for: one piece for assembling Skelly


   Angry Scapula

Found: The cave in the Shadow Forest, Another World
Used for: one piece for assembling Skelly


   Mixed Bones

Found: in a hidden cave in the Isle of the Damned (Another World)
Used for: one piece for assembling Skelly


   Aroma Pouch

Found: In the cave in the Shadow Forest
Used for: luring monsters to the big monster blocking the path


   Manor Key

Found: from the dragon keeper 
Used for: opening Viper Manor


   Hydra Humour

Found: Hydra Marshes, after defeating Hydra
Used for: curing Kid 


   Parlor Key

Found: in a pot in Viper Manor's dungeons
Used for: unlocking the parlor


   Prison Key

Found: The other Norris gives this to you.
Used for: unlocking prison cells


   White Relic

Found: The Sky Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden


   Black Relic

Found: The Black Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden


   Red Relic

Found: The Fire Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden


   Blue Relic

Found: The Water Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden


   Yellow Relic

Found: The Earth Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden


   Green Relic

Found: The Green Dragon gives this to you upon his defeat
Used for: one of the pieces to open the Sea of Eden


   Star Fragment

Found: in the El Nido Triangle, Home World
Used for: recruiting Starky


   Card Key

Found: Chronopolis, fourth floor
Used for: accessing the basement floor of Chronopolis


   Explosive

Found: Earth Dragon Isle
Used for: blowing the Rockroaches into the sand boils


   Station Pass

Found: Tower of Geddon
Used for: accessing the area that holds the Medical Book


   Memento Pendant

Found: Isle of the Damned, after defeating Solt and Peppor
Used for: sparking Dario's memory and gaining the Mastermune


   Handle

Found: on the S.S. Zelbess
Used for: winning Fargo's casino game and gaining access to the 
Grand Slam


   Garai Keepsake

Found: Hermit's Hideaway
Used for: passing through the mirror things on the Isle of the 
Damned


   Fiddler Crab

Found: the Sage of Marbule gives this to you on the S.S. Zelbess
Used for: gaining entry to the Sea of Eden


   Chrono Cross

Found: Divine Dragon Falls, Another World
Used for: playing the Element melody to release Schala


   Safety Gear

Found: Hydra Marshes, Another World
Used for: walking in the marshes without being damaged


   Prop Sword

Found: Tower of Geddon
Used for: getting Pierre his Level 7 Tech Skill


   Dragon Emblem

Found: Direa gives this to you in Guldove
Used for: making Steena in the Home World pay attention to you


   Medical Book

Found: Tower of Geddon
Used for: gaining Doc's level 7 Tech Skill


   Time Egg

Found: Belthasar gives this to you after you conquer Terra Tower
Used for: warping to the Time Devourer's pad and annihilating him


   Relief Charm

Found: automatically in your inventory when you start a New Game +
Used for: replacing you with another character in battle


   Time Shifter

Found: automatically in your inventory when you start a New Game +
Used for: fast-forwarding the annoying parts and slowing down the 
cool parts ;-)


   Smith Spirit

Found: Zappa gives this you upon recruiting him
Used for: forging equipment on the World Map or at a Record of Fate


   Sturdy Ribs

Found: Water Dragon Isle
Used for: one piece for assembling Skelly


   Big Egg

Found: the Dodo's nest in Fossil Valley
Used for: recruiting Draggy into your party


   Tear Of Hate

Found: Karsh gives this to you upon his and Zoah's decision to 
join you
Used for: one half of the Chrono Cross


   Tear Of Love

Found: automatically received upon returning to your blue haired 
self
Used for: one half of the Chrono Cross


   Dragon Tear

Found: Guldove, Home World
Used for: activating Fort Dragonia, getting back to your true self


   Book Of Poems

Found: the waitress in Arni Village gives this to you
Used for: gaining a @Rainbow Shell


   Sapphire Brooch

Found: Orlha gives this to you
Used for: recruiting Orlha


   Ancient Fruit

Found: the Beeba in the Hydra Marshes gives this to you
Used for: making Wingapede be nice to you


   Komodo Scale

Found: the dude under the sawfish in Arni Village
Used for: give to Kiki's boyfriend for an {Uplift} Element


   Bellflower

Found: Fossil Valley
Used for: getting Glenn to join your party later


   Mushroom

Found: after freeing him, the dude in the little cave gives this to 
you for freeing him
Used for: recruiting Funguy into your party


   Life Sparkle

Found: Hydra Marshes, Another World
Used for: recruiting NeoFio into your party


   Hero's Medal

Found: from the little boy running around in the yard outside 
Zappa's smithy in Termina
Used for: recruiting Pierre into your party



_________________________
/                       /
/   IX.    Weapons      /
/_______________________/


If I'm somehow missing a weapon (perish the thought!), then let 
me know :-)



     Swallows
     Used by: Serge, Lynx


   Copper Swallow
Made of/Can disassemble to: 1 Copper, 1 Humour
Assembly fee: 100G


   Steel Swallow
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Feather
Assembly fee: 420G


   Silver Swallow
Made of/Can disassemble to: 1 Mythril, 1 Eyeball, 1 Humour, 1 
Feather
Assembly fee: 1600G


   Stone Swallow
Made of/Can disassemble to: 1 Denadorite, 1 Humour, 2 Feather, 2 
Scale
Assembly fee: 7980G


   Spectra Swallow
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Feather, 1 Scale
Assembly fee: 21,600G


     Daggers
     Used by: Kid


   Ivory Dagger
Made of/Can disassemble to: 1 Bone, 1 Fang
Assembly fee: 40G


   Bronze Dagger
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Fang
Assembly fee: 150G


   Iron Dagger
Made of/Can disassemble to: 1 iron, 1 Humour, 1 Fang
Assembly fee: 420G

 
   Mythril Dagger
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Fang
Assembly fee: 1200G


   Denadorite Dagger
Made of/Can disassemble to: 1 Denadorite, 2 Humour, 1 Feather, 2 
Fang
Assembly fee: 7980G


   Prism Dagger
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Feather, 1 Fang
Assembly fee: 21,600G



     Gloves
     Used by: Zoah, Marcy, Poshul, Miki, Draggy, Greco, Skelly, 
Grobyc, Orlha, Pip


   Bone Glove
Made of/Can disassemble to: 1 Bone, 1 Leather
Assembly fee: 40G


   Bronze Glove
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Leather
Assembly fee: 150G


   Iron Glove
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Leather
Assembly fee: 420G


   Mythril Glove
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Leather, 1 Fang
Assembly fee: 1600G


   Granite Glove
Made of/Can disassemble to: 1 Denadorite, 1 Humour, 2 Leather, 2 
Fang
Assembly fee: 7980G


   Spectral Glove
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Humour, 1 leather, 1 Fang
Assembly fee: 24,000G


     Staffs
     Used by: Radius, Sprigg


   Silver Staff
Made of/Can disassemble to: 1 Mythril, 1 Eyeball, 1 Humour
Assembly fee: 1200G


   Stone Staff
Made of/Can disassemble to: 1 Denadorite, 1 Eyeball
Assembly fee: 2660G


   Spectral Staff
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Eyeball
Assembly fee: 19,200G


     Rods
     Used by: Guile, Riddel, Razzly


   Porcelain Rod
Can disassemble to: 1 Bone, 1 Eyeball


   Brass Rod
Made of/Can disassemble to: 1 Copper, 1 Eyeball, 1 Humour
Assembly fee: 150G


   Iron Rod
Made of/Can disassemble to:1 Iron, 1 Eyeball, 1 Humour
Assembly fee: 420G


   Mythril Rod
Made of/Can disassemble to: 1 Mythril, 1 Eyeball, 1 Humour, 1 Screw
Assembly fee: 1600G


   Denadorite Rod
Made of/Can disassemble to: 1 Denadorite, 1 Eyeball, 1 Humour, 1 
Feather, 2 Screw
Assembly fee: 7980G


   Rainbow Rod
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Eyeball, 1 Screw
Assembly fee: 21,600G


     Swords
     Used by: Glenn, Viper, Turnip, Fargo, Steena, Pierre


   Bone Sword
Made of/Can disassemble to: 1 Bone, 1 Leather
Cannot be assembled


   Bronze Sword
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Leather
Assembly fee: 150G


   Steel Sword
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Leather
Assembly fee: 420G


   Silver Sword
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Leather
Assembly fee: 1200G


   Stone Sword
Made of/Can disassemble to: 1 Denadorite, 2 Humour, 2 leather, 1 
Screw
Assembly fee: 7980G


   Spectral Sword
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Humour, 1 Scale, 1 Leather
Assembly fee: 24,000G



     Guns
     used by: Norris, Starky, Luccia


   Ferrous Gun
Can disassemble to: 1 Copper, 1 Iron, 1 Humour, 1 Screw


   Shockwave Gun
Cannot disassemble
Cannot sell


   Argent Gun
Made of/Can disassemble to: 1 Copper, 1 Mythril, 1 Eyeball, 1 Humour, 
1 Screw
Assembly fee: 2000G


   Denadorite Gun
Made of/Can disassemble to: 1 Copper, 1 Denadorite, 2 Scale, 2 Screw
Assembly fee: 7980G


   Spectral Gun
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Copper, 1 Scale, 1 Screw
Assembly fee: 24,000G



     Picks
     Used by: Nikki, Irenes


   Brass Pick
Made of/Can disassemble to: 1 Copper, 1 Feather, 1 Fur
Assembly fee: 150G


   Iron Pick
Made of/Can disassemble to: 1 Iron, 1 Feather, 1 Fur
Assembly fee: 420G


   Mythril Pick
Made of/Can disassemble to: 1 Mythril, 1 Eyeball, 1 Feather, 1 Fur
Assembly fee: 1600G


   Pebble Pick
Made of/Can disassemble to: 1 Denadorite, 1 Eyeball, 2 Feather, 2 
Fur
Assembly fee: 7980G


   Prism Pick
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Feather, 1 Fur
Assembly fee: 24,000G


     Axes
     used by: Karsh, Zappa, Funguy, Leah


   Bone Axe
Made of/Can disassemble to: 1 Bone, 1 Copper, 1 Fang
Cannot be assembled


   Iron Axe
Made of/Can disassemble to: 1 Copper, 1 Iron, 1 Humour, 1 Fang
Assembly fee: 560G


   Silver Axe
Made of/Can disassemble to: 1 Copper, 1 Mythril, 1 Humour, 1 Fang, 
1 Screw
Assembly fee: 2000G


   Stone Axe
Made of/Can disassemble to: 1 Copper, 1 Mythril, 1 Humour, 2 Fang, 
1 Screw
Assembly fee: 7980G


   Rainbow Axe
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Copper, 1 Humour, 1 Fang
Assembly fee: 24,000G

 
     Lures
     used by: Korcha


   Iron Lure
Made of/Can disassemble to: 1 Bone, 1 Iron, 1 Scale, 1 Seed
Assembly fee: 560G


   Mythril Lure
Made of/Can disassemble to: 1 Bone, 1 Mythril, 1 Scale, 1 Seed
Assembly fee: 1600G


   Stone Lure
Made of/Can disassemble to: 1 Bone, 1 Denadorite, 2 Scale, 2 Seed
Assembly fee: 7980G


   Prism Lure
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Bone, 1 Seed, 1 Scale
Assembly fee: 24,000G



     Boomerangs
     Used by: Van, Mel


   Steelerang
Made of/Can disassemble to: 1 Iron, 1 Feather, 1 Scale
Assembly fee: 420G


   Silverang
Made of/Can disassemble to: 1 Mythril, 1 Feather, 1 Scale, 1 Fur
Assembly fee: 1600G


   Rockerang
Made of/Can disassemble to: 1 Denadorite, 1 Feather, 1 Scale, 1 Fur
Assembly fee: 7980G


   Prismarang
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Feather, 1 Fur, 1 Scale
Assembly fee: 24,000G



     Shots
     Used by: Doc, Harle, Luccia


   Bronze Shot
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Feather
Assembly fee: 150G


   Steel Shot
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Feather
Assembly fee: 420G


   Silver Shot
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Feather, 1 Scale
Assembly fee: 1600G


   Stone Shot
Made of/Can disassemble to: 1 Denadorite, 2 Humour, 2 Feather, 1 
Scale
Assembly fee: 7980G


   Prism Pellets
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Humour, 1 Feather, 1 Scale
Assembly fee: 24,000G



     Cooking Utensils
     used by: Leena, Orcha, Macha


   Spatula Ca20
Made of/Can disassemble to: 1 Bone, 1 Carapace
Assembly fee: 40G


   Besom Cu29
Made of/Can disassemble to: 1 Copper, 1 Humour, 1 Carapace
Assembly fee: 150G


   Ladle Fe26
Made of/Can disassemble to: 1 Iron, 1 Humour, 1 Carapace
Assembly fee: 420G


   Frypan Ag47
Made of/Can disassemble to: 1 Mythril, 1 Humour, 1 Fur, 1 Carapace
Assembly fee: 1600G


   Saucepan Si02
Made of/Can disassemble to: 1 Denadorite, 2 Humour, 1 Fur, 2 
Carapace
Assembly fee: 7980G


   Crystalpan C6
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Carapace, 1 Humour, 1 Fur
Assembly fee: 24,000G



     Carrots
     Used by: Janice


   Betta Carotene
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 4 
Seed
Assembly fee: 


     Hammers
     Used by: Zappa


   Great Hammer
Made of/Can disassemble to: 1 Copper, 1 Iron, 1 Mythril, 1 Eyeball, 
1 Fang, 1 Screw


   Master Hammer
Made of/Can disassemble to: 1 Bone, 1 Copper, 1 Iron, 1 Mythril, 1 
Denadorite, 1 Eyeball, 1 Fang, 1 Screw


     Cards
     Used by: Sneff, Harle, Doc


   Private Deck
Made of/Can disassemble to: 1 Mythril, 3 Eyeball, 3 Fur


   Pack of Lies
Made of/Can disassemble to: 1 Denadorite, 6 Eyeball, 6 Fur


______________________
/                    /
/   X.   Armor       /
/____________________/


Listed in no particular order :-)


   Ivory Vest
Made of/Can disassemble to: 1 Bone, 1 Fur
Assembly fee: 40G


   Ivory Mail
Made of/Can disassemble to: 1 Bone, 1 Humour, 1 Scale
Assembly fee: 60G


   Bronze Vest
Made of/Can disassemble to: 1 Copper, 1 Fur
Assembly fee: 100G


   Bronze Mail
Made of/Can disassemble to: 1 Bone, 1 Copper, 1 Humour, 1 Fur
Assembly fee: 200G


   Iron Vest
Made of/Can disassemble to: 1 Iron, 1 Fur, 1 Fang
Assembly fee: 420G


   Iron Mail
Made of/Can disassemble to: 1 Copper, 1 Iron, 1 Humour, 1 Leather
Assembly fee: 560G


   Mythril Vest
Made of/Can disassemble to: 1 Mythril, 1 Fur, 1 Fang
Assembly fee: 1200G


   Mythril Mail
Made of/Can disassemble to: 1 Iron, 1 Mythril, 1 Humour, 1 Leather, 
1 Carapace
Assembly fee: 2000G


   Stone Vest
Made of/Can disassemble to: 1 Denadorite, 1 Fur, 1 Fang
Assembly fee: 3990G


   Stone Mail
Made of/Can disassemble to: 1 Mythril, 1 Denadorite, 1 Humour, 2 
Leather, 2 Carapace
Assembly fee: 9310G


   Prism Vest
Made of/Can disassemble to: 1 Rainbow Shell, 1 Fur, 1 Fang, 1 
Carapace, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Sand
Assembly fee: 19,200G


   Prism Mail
Made of/Can disassemble to: 1 Rainbow Shell, 1 Shiny Soot, 1 Shiny 
Sand, 1 Shiny Ember, 1 Shiny Leaf, 1 Shiny Dew, 1 Shiny Salt, 1 
Denadorite, 1 Carapace, 1 Leather
Assembly fee: 24,000G


   Scaley Dress
Found: Water Dragon Isle, Home World
Sell for: 880G
Can disassemble to: 1 Bone, 1 Iron, 4 Scale, 2 Fur


   Screwy Dress
Found: Tower of Geddon
Sell for: 7907G
Can disassemble to: 1 Bone, 1 Denadorite, 4 Feather, 4 Scale, 2 Fur, 
4 Leather


   Diva Dress 
Found: Lucca's House
Sell for: 6345G
Can disassemble to: 1 Bone, 1 Mythril, 1 Denadorite, 2 Feather, 2 
Scale, 2 Fur, 2 Leather


   Stardust Cape 
Found: Lucca's House
Sell for: 1175G
Can disassemble to: 1 Bone, 1 Mythril, 2 Screw, 2 Seed


   Energizer Suit 
Found: Hermit's Hideaway, Home World
Sell for: 3182G
Can disassemble to: 1 Copper, 1 Iron, 1 Mythril, 4 Feather, 4 Scale, 
2 Leather, 1 Shiny Salt


   Cloud Cape 
Found: Stolen from LanternJaw, Pterodact
Sell for: 755G
Can disassemble to: 1 Bone, 1 Iron, 2 Carapace, 2 Seed


   Carapace Dress 
Found: Viper Manor Sewers
Sell for: 1685G
Can disassemble to: 1 Bone, 1 Mythril, 2 Fur, 4 Leather


   Wisp Cape 
Found: Stolen from Fire Dragon?
Sell for: 337G
Can disassemble to: 1 Bone, 1 Copper, 2 Leather, 2 Seed


   Feathery Dress 
Found: Stolen from King Moaman
Sell for: 527G
Can disassemble to: 1 Bone, 1 Copper, 4 Feather, 2 Fur


______________________________
/                            /
/   XI.   Accessories        /
/____________________________/


Again, in no particular order.


   Ivory Helmet
Sell for 37G
Made of/Can disassemble to: 1 Bone, 1 Screw, 40
Assembly fee: 40G


   Bronze Helmet
Sell for 90G
Made of/Can disassemble to: 1 Copper, 1 Screw
Assembly fee: 100G


   Iron Helmet
Sell for 402G
Made of/Can disassemble to: 1 Iron, 1 Fang, 1 Screw
Assembly fee: 420G


   Mythril Helmet
Sell for 1087G
Made of/Can disassemble to: 1 Mythril, 1 Leather, 1 Fang, 1 Screw
Assembly fee: 1600G


   Stone Helmet
Sell for 3587G
Made of/Can disassemble to: 1 Denadorite, 1 Scale, 1 Leather, 1 
Fang, 1 Screw
Assembly fee: 6650G


   Prism Helmet
Sell for 8322G
Made of/Can disassemble to: 1 Rainbow Shell, 1 Fang, 1 Screw, 1 
Shiny Leaf, 1 Shiny Ember, 1 Shiny Dew, 1 Shiny Sand
Assembly fee: 16,800G


   Earring of Light
Sell for 3425G
Can disassemble to: 1 Denadorite, 4 Humour


   Flame Charm
Sell for 1112G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Ember


   Earth Charm
Sell for 1112G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Sand


   Angel Charm
Sell for 1237G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Salt


   Dreamer's Scarf
Sell for 1037G
Can disassemble to: 1 Copper, 1 Iron, 1 Mythril


   Knee Pad
Sell for 152G
Can disassemble to: 1 Copper, 1 Leather


   Forest Charm
Sell for 1112G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Leaf


   Silver Pendant
Sell for 237G
Can disassemble to: 1 Copper, 1 Carapace


   Kung-Fu Shoes
Sell for 400G
Can disassemble to: 1 Iron, 2 Feather


   Magic Ring
Sell for 162G
Can disassemble to: 1 Copper, 1 Scale


   Gold Pendant
Sell for 580G
Can disassemble to: 1 Iron, 2 Carapace


   Stamina Ring
Sell for 255G
Can disassemble to: 1 Iron, 1 Eyeball


   Daemon Charm
Sell for 1237G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Soot


   Silver Earring
Sell for 330G
Can disassemble to: 1 Iron, 2 Humour


   Pendragon Sigil A
Sell for 600G
Can disassemble to: 1 Mythril


   Pendragon Sigil B
Sell for 210G
Can disassemble to: 1 Iron


   Pendragon Sigil C
Sell for 75G
Can disassemble to: 1 Copper


   Dragoon Gauntlet
Sell for 520G
Can disassemble to: 1 Iron, 2 Fang


   Gold Earring
Sell for 975G
Can disassemble to: 1 Mythril, 3 Humour


   Earring of Hope
Sell for 5122G
Can disassemble to: 1 Iron, 1 Mythril, 1 Denadorite, 5 Humour


   Power Seal
Sell for 1260G
Can disassemble to: 1 Mythril, 3 Fang


   Defender
Sell for 1750G
Can disassemble to: 1 Mythril, 2 Feather, 2 Leather, 2 Carapace


   Winged Shoes
Sell for 1080G
Can disassemble to: 1 Mythril, 3 Feather


   Antitoxinal Cap
Sell for 337G
Can disassemble to: 1 Copper, 1 Shiny Leaf


   Dragoon's Honor
Sell for 1690G
Can disassemble to: 1 Mythril, 2 Scale, 2 Fur, 2 Fang


   Antiviral Cap
Sell for 337G
Can disassemble to: 1 Copper, 1 Shiny Dew


   Resistance Belt
Sell for 845G
Can disassemble to: 1 Mythril, 2 Seed


   Stamina Belt
Sell for 820G
Can disassemble to: 1 Mythril, 2 Eyeball


   Sea Charm
Sell for 1112G
Can disassemble to: 1 Copper, 1 Mythril, 1 Shiny Dew


   Plaster Cap
Sell for 337G
Can disassemble to: 1 Copper, 1 Shiny Dew


   Red Brooch
Cannot sell
Cannot disassemble


   Waist Pad
Sell for 1095G
Can disassemble to: 1 Mythril, 3 Leather


   Sight Scope
Sell for 380G
Can disassemble to: 1 Iron, 2 Fur


   Power Glove
Sell for 207G
Can disassemble to: 1 Copper, 1 Fang


   Green Brooch
Cannot sell
Cannot disassemble


   Dancing Shoes
Sell for 147G
Can disassemble to: 1 Copper, 1 Feather


   Third Eye
Sell for 1050G
Can disassemble to: 1 Mythril, 3 Fur


   Black Brooch
Cannot sell
Cannot disassemble


   Poultice Cap
Sell for 337G
Can disassemble to: 1 Copper, 1 Shiny Ember


   Blue Brooch
Cannot sell
Cannot disassemble


   Trashy Tiara
Sell for 660G
Can disassemble to: 1 Bone, 1 Eyeball, 1 Humour, 1 Feather, 1 
Scale, 1 Fur, 1 Leather, 1 Fang, 1 Carapace, 1 Screw, 1 Seed


   Magic Seal
Sell for 1125G
Can disassemble to: 1 Mythril, 3 Scale


   Resistance Ring
Sell for 267G
Can disassemble to: 1 Iron, 1 Seed


   Elbow Pad
Sell for 410G
Can disassemble to: 1 Iron, 2 Leather


_______________________________
/                             /
/   XII.   Unique Equipment   /
/_____________________________/



You know, there are just some things you can't find anywhere else. 
Because only one of them exist. So. Here they are. And, like, how 
to get them, too. Which should forestall any questions...I think...


     Weapons

   Sea Swallow
Initial equipment
Cannot sell
Cannot disassemble
Usable by Serge only

   Mastermune
Received after you defeat Dario
Cannot sell
Cannot disassemble
Usable by Serge only

   Einlanzer (1)
Received after defeating Garai's ghost on the Isle of the Damned
Cannot sell
Cannot disassemble
Usable by Glenn only

   Einlanzer (2)
Bring Glenn, equipped with the Einlanzer (1), to the memorial at 
the shrines in Termina (Another World) and have him inspect the 
sword there.
Cannot sell
Cannot disassemble
Usable by Glenn only

   Viper's Venom
Viper Manor
Cannot sell
Cannot disassemble
Usable by General Viper only

   Slasher
Defeat Flea, Slash, and Ozzie in the Bend of Time
Cannot sell
Cannot disassemble

   Plasma Pistol
Go to Arni Village with Starky in your party and inspect the 
sawfish
Cannot sell
Cannot disassemble

   Carrot
Janice's initial equipment
Cannot sell
Cannot disassemble
Usable by Janice only


     Armor

   Red Plate
Stolen from the Fire Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 
Carapace, 1 Screw, 1 Shiny Ember, 2 Shiny Dew

   Black Plate
Stolen from the Black Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 
Carapace, 1 Screw, 2 Shiny Salt, 1 Shiny Soot

   Green Plate
Stolen from the Green Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 
Carapace, 1 Screw, 1 Shiny Leaf, 2 Shiny Sand

   Yellow Plate
Stolen from the Earth Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 
Carapace, 1 Screw, 2 Shiny Leaf, 1 Shiny Sand

   White Plate
Stolen from the Sky Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 
Carapace, 1 Screw, 1 Shiny Salt, 2 Shiny Soot

   Blue Plate
Stolen from the Water Dragon.
Can disassemble to: 2 Copper, 2 Iron, 2 Mythril, 1 Eyeball, 1 
Carapace, 1 Screw, 1 Shiny Dew, 2 Shiny Ember

   Flea Vest
Stolen from Flea in the Bend of Time
Can disassemble to: 1 Mythril, 10 Feather


     Accessories

   Golden Tiara
Dropped from the Wight Knight
Sell for 75,000G
Can disassemble to: 1 Copper, 1 Iron, 1 Mythril

   Defender Plus
Found in Terra Tower
Sell for 4,540G
Can disassemble to: 1 Denadorite, 2 Feather, 2 Leather, 2 
Carapace

   Ozzie Pants
Dropped from Ozzie
Sell for 9,310G
Can disassemble to: 1 Denadorite, 10 Fur

   Dreamer's Sarong
Received from the monster at the Bend of Time after defeating Slash, 
Flea, and Ozzie
Sell for 6,962G
Can disassemble to: 1 Mythril, 1 Denadorite, 1 Rainbow Shell

   Dreamer's Sash
Dropped from Flea
Sell for 3,335G
Can disassemble to: 1 Iron, 1 Mythril, 1 Denadorite

   Sunglasses
Dropped from the Criosphinx
Cannot sell
Can disassemble to: 1 Iron, 1 Mythril, 1 Denadorite

   Memento Pendant
Received after defeating Solt and Peppor on the Isle of the Damned
Cannot sell
Cannot disassemble

   Star Fragment
Found in the El Nido Triangle
Cannot sell
Cannot disassemble

   Dragoon's Glory
Found with General Viper's level 7 Tech Skill
Sell for 4480G
Can disassemble to: 1 Denadorite, 2 Scale, 2 Fur, 2 Fang

   Profiteer Purse
Found in Van's house (Another World)
Sell for 1102G
Can disassemble to 3 Bone, 3 Copper, 3 Iron

   Forget-Me-Not Pot
Found in Chronopolis
Sell for 10G
Can disassemble to: 5 Bone

   Moonglasses
Dropped by Harle when you fight her in Hermit's Hideaway
Sell for 3335G
Can disassemble to: 1 Iron, 1 Mythril, 1 Denadorite


_______________________________
/                             /
/    XIII.   Elements         /
/_____________________________/


Consumable Elements


  Tablet (restores HP)
How to obtain: can be bought (10G), can be found in chests and 
in monster spoils

  Capsule (restores HP)
How to obtain: can be bought (25G), can be found in chests and 
in monster spoils

  Antidote (removes Poison)
How to obtain: can be bought (15G), can be found in chests and 
in monster spoils

  Medicine (removes Flu)
How to obtain: can be bought (15G), can be found in chests and in 
monster spoils

  Ointment (removes Burns)
How to obtain: can be bought (15G), can be found in chests and in 
monster spoils

  Brace (removes Sprains)
How to obtain: can be bought (15G), can be found in chests and in 
monster spoils

  Nostrum (restores HP)
How to obtain: can be bought (60G), can be found in chests and in 
monster spoils

  WhiteOut (removes white status ailments)
How to obtain: can be bought (40G), can be found in chests and in 
monster spoils

  BlackOut (removes black status ailments)
How to obtain: can be bought (15G), can be found in chests and in 
monster spoils

  Panacea (removes all status ailments)
How to obtain: Guldove Element Lady (Home World, 500G), chest in 
Ghost Ship

  Recharge (recovers a used Element)
How to obtain: input the code "00" in the vault in Chronopolis


Healing Elements


  Cure (Level 1, Blue)
How to obtain: can be bought (100G), can be found in chests and in 
monster spoils

  Heal (Level 2, Green)
How to obtain: can be bought (100G), can be found in chests and in 
monster spoils

  CurePlus (Level 3, Blue)
How to obtain: can be bought (220G), can be found in chests and in 
monster spoils

  RecoverAll (Level 3, White)
How to obtain: can be bought (380G), can be found in chests and in 
monster spoils

  HealAll (Level 4, Green)
How to obtain: can be bought (300G), can be found in chests and in 
monster spoils

  HealPlus (Level 6, Green, equip by innate green only)
How to obtain: treasure chest in Terra Tower

  CureAll (Level 5, Blue, equip by innate blue only)
How to obtain: can be found in Chronopolis

  Revive (Level 1, White)
How to obtain: treasure chests

  Purify (Level 4, White)
How to obtain: can be bought (210G), can be found in chests and in 
monster spoils

  HolyHealing (Level 6, White, equip on innate white only)
How to obtain: Terra Tower

  FullRevival (Level 5, White, equip on innate white only)
How to obtain: Talk to the blue penguin guy at Marbule (Home 
World), leave Marbule, come back and talk to him again


Trap Elements


  |v|Inferno (level 5, red)
How to obtain: Kid Bro of G's (300G), can be found in chests and in 
monster spoils

  |v|Volcano (level 6, red)
How to obtain: Kid Bro of G's (400G), can be found in chests and in 
monster spoils

  |v|RedWolf (level 7, red)
How to obtain: Kid Bro of G's (500G), can be found in monster 
spoils

  |v|Deluge (level 5, blue)
How to obtain: Kid Bro of G's (300G)

  |v|Iceberg (level 6, blue)
How to obtain: Kid Bro of G's (400G)

  |v|FrogPrince (level 7, blue)
How to obtain: Kid Bro of G's (500G)

  |v|FreeFall (level 5, black)
How to obtain: Kid Bro of G's (300G), can be found in chests

  |v|BlackHole (level 6, black)
How to obtain: Kid Bro of G's (400G)

  |v|MotherShip (level 7, black)
How to obtain: Kid Bro of G's (500G)

  |v|Earthquake (level 5, yellow)
How to obtain: Kid Bro of G's (300G)

  |v|ThundaStorm (level 6, yellow)
How to obtain: Kid Bro of G's (400G)

  |v|Golem (level 7, yellow)
How to obtain: Kid Bro of G's (500G)

  |v|Carnivore (level 5, green)
How to obtain: Kid Bro of G's (300G), can be found in chests

  |v|Tornado (level 6, green)
How to obtain: Kid Bro of G's (400G)

  |v|Sonja (level 7, green)
How to obtain: Kid Bro of G's (500G)

  |v|HolyLight (level 5, white)
How to obtain: Kid Bro of G's (300G)

  |v|UltraNova (level 6, white)
How to obtain: Kid Bro of G's (400G)

  |v|Unicorn (level 7, white)
How to obtain: Kid Bro of G's (500G)


Summoning Elements


  RedWolf (Level 7, Red, equip by innate red only)
How to obtain: trapped from HotDoggity (Mount Pyre, Another World)

  Salamander (Level 8, Red, equip by innate red only)
How to obtain: dropped by Fire Dragon

  Unicorn (Level 7, white, equip by innate white only)
How to obtain: trapped from Dodo

  Saints (Level 8, white, equip by innate white only)
How to obtain: dropped by Sky Dragon

  FrogPrince (Level 7, blue, equip by innate blue only)
How to obtain: trapped from Lagoonate?, given by Water Dragon

  BlueWhale (Level 8, blue, equip by innate blue only)
How to obtain: dropped by Water Dragon

  Golem (Level 7, yellow, equip by innate yellow only)
How to obtain: trapped from Solt and Peppor, Centaurpede (Hydra 
Marshes, Another World)

  ThundaSnake (Level 8, yellow, equip by innate yellow only)
How to obtain: dropped by Earth Dragon

  Sonja (Level 7, green, equip by innate green only)
How to obtain: trapped from Preying Mantis (Gaea's Navel, Home 
World)

  Genie (Level 8, green, equip by innate green only)
How to obtain: dropped by Green Dragon

  MotherShip (Level 7, black, equip by innate black only)
How to obtain: trapped from Shadow Cat (Fossil Valley, Another 
World)

  GrimReaper (Level 8, black, equip by innate black only)
How to obtain: dropped by Black Dragon


Supplemental Elements


  HiRes (Level 4, Yellow)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  LoRes (Level 4, Yellow)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  Strengthen (Level 4, Red)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  Weaken (Level 4, Red)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  Nimble (Level 4, Blue)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  Numble (Level 4, Blue)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  Genius (Level 4, Black)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  Imbecile (Level 4, Black)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  StrongMinded (Level 4, White)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  WeakMinded (Level 4, White)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  EagleEye (Level 4, Green)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  BatEye (Level 4, Green)
How to obtain: can be bought (430G), can be found in chests and in 
monster spoils

  InfoScope (Level 6, Green, equip by innate green only)
How to obtain: Guldove Element Lady (880G)

  NinetyNine (Level 6, Red, equip by innate red only)
How to obtain: Guldove Element Lady (2880G)

  PhysNegate (Level 6, Yellow, equip by innate yellow only)
How to obtain: Guldove Element Lady (2880G), can be found in chests 
and in monster spoils

  MagNegate (Level 6, White, equip by innate white only)
How to obtain: Guldove Element Lady (2880G), can be found in chests 
and in monster spoils

  Revenge (Level 6, Black, equip by innate black only)
How to obtain: Guldove Element Lady (600G), can be found in chests 
and in monster spoils

  Magnify (Level 6, White)
How to obtain: Guldove Element Lady (Home World, 1670G), chest in 
Chronopolis

  Diminish (Level 6, Black)
How to obtain: Guldove Element Lady (Home World, 1670G), chest in 
Tower of Geddon

  SealAll (Level 6, Black, equip by innate black only)
How to obtain: treasure chest in the Tower of Geddon

  Vigora (Level 6, Blue, equip by innate blue only)
How to obtain: dropped from Vita Unus (most of the time)

  TurnBlue (Level 1, Blue)
How to obtain: Bro of G's (75G), chest in Viper Manor (Another World)

  TurnRed (Level 1, Red)
How to obtain: Bro of G's (75G)

  TurnGreen (Level 1, Green)
How to obtain: Bro of G's (75G), cupboards in Viper Manor's kitchen 
(Another World)

  TurnYellow (Level 1, Yellow)
How to obtain: Bro of G's (75G), chest in Viper Manor (Another 
World)

  TurnWhite (Level 1, White)
How to obtain: Bro of G's (75G)

  TurnBlack (Level 1, Black)
How to obtain: Bro of G's (75G), chest in Viper Manor (Another 
World)

  AntiBlack (Level 3, White, equip on innate white only)
How to obtain: Fort Dragonia (Home World)

  AntiWhite (Level 3, Black, equip on innate black only)
How to obtain: Fort Dragonia (Home World)

  AntiGreen (Level 3, Yellow, equip on innate yellow only)
How to obtain: Sea of Eden (Home World)

  AntiRed (Level 3, Blue, equip on innate blue only)
How to obtain: Sea of Eden (Home World)

  AntiYellow (Level 3, Green, equip on innate green only)
How to obtain: Sea of Eden (Home World)

  AntiBlue (Level 3, Red, equip on innate red only)
How to obtain: Sea of Eden (Home World)

  RedField (Level 5, Red)
How to obtain: after defeating the Pyrotor (Terra Tower)

  BlueField (Level 5, Blue)
How to obtain: after defeating the Aquator (Terra Tower)

  GreenField (Level 5, Green)
How to obtain: after defeating the Anemotor (Terra Tower)

  YellowField (Level 5, Yellow)
How to obtain: after defeating the Terrator (Terra Tower)


Attack Elements


  UpLift (Level 1, Yellow)
How to obtain: can be bought (50G), can be found in chests and in 
monster spoils

  BushWhacker (Level 1, Green)
How to obtain: can be bought (50G), can be found in chests and in 
monster spoils

  AquaBeam (Level 1, Blue)
How to obtain: can be bought (50G), can be found in chests and in 
monster spoils

  Fireball (Level 1, Red)
How to obtain: can be bought (50G), can be found in chests and in 
monster spoils

  PhotonRay (Level 1, White)
How to obtain: can be bought (60G), can be found in chests and in 
monster spoils

  GravityBlow (Level 1, Black)
How to obtain: can be bought (60G), can be found in chests and in 
monster spoils

  ElectroJolt (Level 2, Yellow)
How to obtain: can be bought (80G), can be found in chests and in 
monster spoils

  AeroSaucer (level 2, green)
How to obtain: can be bought (80G), can be found in chests and in 
monster spoils

  IceLance (level 2, blue)
How to obtain: can be bought (80G), can be found in chests and in 
monster spoils

  MagmaBomb (level 2, red)
How to obtain: can be bought (80G), can be found in chests and in 
monster spoils

  Meteorite (level 2, white)
How to obtain: can be bought (100G), can be found in chests and in 
monster spoils

  HellSoul (level 2, black)
How to obtain: can be bought (100G), can be found in chests and in 
monster spoils

  Upheaval (Level 3, Yellow)
How to obtain: can be bought (100G), can be found in chests and in 
monster spoils

  BushBasher (Level 3, Green)
How to obtain: can be bought (100G), can be found in chests and in 
monster spoils

  AquaBall (Level 3, Blue)
How to obtain: can be bought (100G), can be found in chests and in 
monster spoils

  FirePillar (Level 3, Red)
How to obtain: can be bought (100G), can be found in chests and in 
monster spoils

  PhotonBeam (Level 3, White)
How to obtain: can be bought (120G), can be found in chests and in 
monster spoils

  Gravitonne (Level 3, Black)
How to obtain: can be bought (120G), can be found in chests and in 
monster spoils

  ElectroBolt (Level 4, Yellow)
How to obtain: can be bought (240G), can be found in chests and in 
monster spoils

  AeroBlaster (Level 4, Green)
How to obtain: can be bought (240G), can be found in chests and in 
monster spoils

  IceBlast (Level 4, Blue)
How to obtain: can be bought (240G), can be found in chests and in 
monster spoils

  MagmaBurst (Level 4, Red)
How to obtain: can be bought (240G), can be found in chests and in 
monster spoils

  MeteorShower (Level 4, White)
How to obtain: can be bought (300G), can be found in chests and in 
monster spoils

  HellBound (Level 4, Black)
How to obtain: can be bought (300G), can be found in chests and in 
monster spoils

  Earthquake (Level 5, Yellow)
How to obtain: Chest on Isle of the Damned (Home World), trapped 
from Earth Dragon and Criosphinx

  Carnivore (Level 5, Green)
How to obtain: can be trapped from Green Dragon

  Deluge (Level 5, Blue)
How to obtain: trapped from Water Dragon, chest in Viper Manor well

  Inferno (Level 5, Red)
How to obtain: chests and monster spoils

  HolyLight (Level 5, White)
How to obtain: trapped from Miguel, chest in Tower of Geddon

  FreeFall (Level 5, Black)
How to obtain: Highway Ruins, trapped and/or stolen from various
enemies

  ThundaStorm (Level 6, Yellow, equip by innate yellow only)
How to obtain: Yellow Room in Fort Dragonia (Home World), trapped 
from the Criosphinx

  Tornado (Level 6, Green, equip by innate green only)
How to obtain: Green Room in Fort Dragonia (Home World), trapped 
from Green Dragon and Tragediennes

  Iceberg (Level 6, Blue, equip by innate blue only)
How to obtain: Blue Room, Fort Dragonia (Home World)

  Volcano (Level 6, Red, equip by innate red only)
How to obtain: the Red Room in Fort Dragonia (Home World), trapped 
from Tragediennes

  UltraNova (Level 6, White, equip by innate white only)
How to obtain: dropped from Luxator, Terra Tower

  BlackHole (Level 6, Black, equip by innate black only)
How to obtain: Terra Tower, dropped from Gravitor, trapped from 
Tragediennes


________________________
/                      /
/    XIV.  Enemies     /
/______________________/



I know I know. "But Amara, why didn't you do monster hit 
points/stealable items/droppable items/etc/etc/whine?" Because my 
Innate is "lazy". :-P And my brain faints from all the time I'd 
have to spend to get that all perfect and correct. I might still in 
the future, but for now, you're just gunna have to deal with it 
^_^;;; However, if the stealable/droppable item is awesome and 
cool, I've mentioned it in the "Worth Mentioning" section.

Unless noted, the monsters exist in their locations in both worlds. 



   Komodo Pup
Location: Lizard Rock
Innate: Blue
Elements/Tech Skills Used: AquaBeam, %SquirtGun
Trappable Elements: none
Worth Mentioning: During your first visit to Lizard Rock, the first 
two of these you kill yield you a |Komodo Scale|, and the third 
brings forth Mama Komodo.


   Beach Bum
Location: Lizard Rock, Cape Howl
Innate: Blue
Elements/Tech Skills Used: %MakeWaves
Trappable Elements: none
Worth Mentioning: nothing


   Sand Squirt
Location: Lizard Rock
Innate: Blue
Elements/Tech Skills Used: %SquirtGun
Trappable Elements: none
Worth Mentioning: nothing


   Opah Fish
Location: Lizard Rock (Another World)
Innate: red
Elements/Tech Skills Used: Fireball
Trappable Elements: none
Worth Mentioning: nothing


   Mama Dingo
Location: Fossil Valley
Innate: red
Elements/Tech Skills Used: %Bite, Strengthen
Trappable Elements: none
Worth Mentioning: Mama Dingo will only use Strengthen if you kill 
a Bubba Dingo.


   Bubba Dingo
Location: Fossil Valley
Innate: red
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: Bubba Dingos will attack each other, as well as 
attacking your party.


   Bulb
Location: Shadow Forest
Innate: green
Elements/Tech Skills Used: Bushwhacker
Trappable Elements: none
Worth Mentioning: nothing


   Cassowary
Location: Shadow Forest
Innate: yellow
Elements/Tech Skills Used: LoRes, %TheOld1-2-3
Trappable Elements: none
Worth Mentioning: nothing


   Loch Nest
Location: Viper Manor Bluffs
Innate: green
Elements/Tech Skills Used: AeroSaucer
Trappable Elements: none
Worth Mentioning: nothing


   Gobledygook
Location: Viper Manor Bluffs
Innate: red
Elements/Tech Skills Used: %SuckBlood
Trappable Elements: none
Worth Mentioning: nothing


   Dead Beat
Location: Ghost Ship, Isle of the Damned
Innate: black
Elements/Tech Skills Used: |v|UltraNova, HellSoul
Trappable Elements: none
Worth Mentioning: The |v|UltraNova Trap Element that the DeadBeats 
use won't tell you what it traps until it's too late. But then, 
that's what you‘ve got me here for XD


   Wraith
Location: Ghost Ship, Hydra Marshes
Innate: black
Elements/Tech Skills Used: @DarkMist, HellSoul
Trappable Elements: none
Worth Mentioning: nothing


   Crossbones
Location: Ghost Ship
Innate: black
Elements/Tech Skills Used: %SwordDance
Trappable Elements: none
Worth Mentioning: These guys are an awesome source for @Iron for 
weapons upgrades.


   Tzetze Fly
Location: Ghost Ship, Hydra Marshes
Innate: black
Elements/Tech Skills Used: Imbecile, Genius, HellBound
Trappable Elements: none
Worth Mentioning: nothing


   DaffyDwarf
Location: Water Dragon Isle, Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: %Hi-HoChorus, ElectroJolt, %Hi-HoWarCry
Trappable Elements: none
Worth Mentioning: nothing


   DaggyDwarf
Location: Water Dragon Isle, Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: %Hi-HoChorus, ElectroJolt, %Hi-HoWarCry
Trappable Elements: none
Worth Mentioning: nothing


   Dwarf
Location: Water Dragon Isle, Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: %Hi-HoChorus, ElectroJolt, %Hi-HoWarCry
Trappable Elements: none
Worth Mentioning: nothing


   LavaBoy
Location: Mount Pyre, Lucca's House
Innate: red
Elements/Tech Skills Used: %LavaBreath, %LavaRush
Trappable Elements: none
Worth Mentioning: The LavaBoys in Lucca's House are far stronger 
than those in Mount Pyre.


   CatBurglar
Location: Mount Pyre
Innate: red
Elements/Tech Skills Used: %TripleFist
Trappable Elements: none
Worth Mentioning: nothing


   HotDoggity
Location: Mount Pyre
Innate: red
Elements/Tech Skills Used: %GnawBones, *RedWolf
Trappable Elements: *RedWolf
Worth Mentioning: The HotDoggities don't use *RedWolf until later 
in the game.


   Cybot
Location: Fort Dragonia
Innate: yellow
Elements/Tech Skills Used: %BeatenEarth, Earthquake
Trappable Elements: none
Worth Mentioning: nothing


   PaperBoy
Location: Fort Dragonia
Innate: yellow
Elements/Tech Skills Used: %PaperMoon
Trappable Elements: none
Worth Mentioning: nothing


   AlphaBat
Location: Fort Dragonia, Viper Manor Sewers
Innate: black
Elements/Tech Skills Used: %DarkBeam
Trappable Elements: none
Worth Mentioning: nothing


   ComBat
Location: Fort Dragonia
Innate: black
Elements/Tech Skills Used: %BatBeam
Trappable Elements: none
Worth Mentioning: nothing


   Googhoul
Location: Fort Dragonia
Innate: yellow
Elements/Tech Skills Used: %Gnash
Trappable Elements: none
Worth Mentioning: nothing


   Dragoon
Location: Fort Dragonia
Innate: red
Elements/Tech Skills Used: %Acac.Breath, Uplift, %Lunge, AquaBeam, 
MagmaBurst, Bushwhacker
Trappable Elements: none
Worth Mentioning: nothing


   TotalChaos
Location: Temporal Vortex
Innate: black
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: A TotalChaos can pull another of its kindred 
from its mouth. Talk about indigestion.


   Will O' Wisp
Location: Isle of the Damned
Innate: red
Elements/Tech Skills Used: MagmaBurst
Trappable Elements: none
Worth Mentioning: You can lure the Will O' Wisp around the Isle of 
the Damned and kill it in front of certain places to reach 
previously inaccessible items. Also, the {MagmaBurst} used by them 
will almost always inflict the "Confused" status ailment.


   Geos
Location: Dead Sea
Innate: black
Elements/Tech Skills Used: %HeartColor, Genius, Imbecile, FreeFall, 
*MotherShip
Trappable Elements: *MotherShip
Worth Mentioning: The Tech Skill %HeartColor changes the Geos' 
Innate color.


   Gremlin
Location: Dead Sea
Innate: green
Elements/Tech Skills Used: %ToxicBreath, %AttackAll
Trappable Elements: none
Worth Mentioning: You can steal some fairly nice accessories 
(Dancing Shoes, Sight Scope) from the Gremlins.


   RoboDucky
Location: Dead Sea
Innate: white
Elements/Tech Skills Used: PhotonBeam, PhotonRay
Trappable Elements: none
Worth Mentioning: nothing


   MannaQueen
Location: Tower of Geddon
Innate: yellow
Elements/Tech Skills Used: varies
Trappable Elements: I suppose in theory you can use a trappable 
Element on the MannaQueen and get them to mimic it after you've 
set an Element trap for it, but I just cannot get it to work 
without killing the MannaQueen. Maybe you can. If you can let 
me know.
Worth Mentioning: The MannaQueens will mimic whatever attack 
Element you use on them that doesn't kill them that's above 
level 2.

   Tragedienne
Location: Tower of Geddon
Innate: red
Elements/Tech Skills Used: %PoisonGas, AquaBeam, Fireball, Volcano, 
Tornado, BlackHole, %SuckBlood, %BlackRain
Trappable Elements: Volcano, Tornado, BlackHole
Worth Mentioning: Every Tragedienne will tell you what Element 
she'll be using for the battle before the battle. Sometimes they'll 
also drop a {Deluge}.


   ShadowCat
Location: Fossil Valley
Innate: black
Elements/Tech Skills Used: %Shadow, *MotherShip
Trappable Elements: *MotherShip
Worth Mentioning: nothing


   Tutanshaman
Location: Fossil Valley
Innate: red
Elements/Tech Skills Used: FirePillar, Weaken, NinetyNine, Volcano, 
MagmaBomb
Trappable Elements: Volcano
Worth Mentioning: You can steal a ~Sky Djinn Ring~ infrequently 
from these guys.


   LanternJaw
Location: Viper Manor Sewers
Innate: red
Elements/Tech Skills Used: TurnRed
Trappable Elements: none
Worth Mentioning: The LanternJaw's TurnRed can hurt you if you're 
fighting a Spearfisher with them.


   Spearfisher
Location: Viper Manor Sewers
Innate: blue
Elements/Tech Skills Used: Numble, %IceTongs, TurnBlue, Nimble, 
IceBlast
Trappable Elements: none
Worth Mentioning: nothing


   Lagoonate
Location: Water Dragon Isle, Marbule
Innate: blue
Elements/Tech Skills Used: %Just4Kicks, Numble, |v|Volcano
Trappable Elements: none
Worth Mentioning: The |v|Volcano Trap Element the Lagoonates use 
won't show up as a |v|Volcano until you use a Volcano Element.


   Sidesteppa
Location: Water Dragon Isle, El Nido Triangle
Innate: blue
Elements/Tech Skills Used: IceBlast, %JumpStart
Trappable Elements: none
Worth Mentioning: You can steal {AntiRed} Elements from the 
Sidesteppas. They'll also drop a {CureAll}.


   Fossicker
Location: Earth Dragon Isle
Innate: yellow
Elements/Tech Skills Used: %BombsAway
Trappable Elements: none
Worth Mentioning: When the Fossicker uses its %BombsAway Tech, a 
Bomber will enter the battlefield, which you can only do 
something about after all the other enemies are gone.


   Rockroach
Location: Earth Dragon Isle
Innate: yellow
Elements/Tech Skills Used: %SpinOff, |v|Sonja, %GiddyBreath
Trappable Elements: none
Worth Mentioning: The |v|Sonja Trap Element the Rockroach will use 
won't show up as trapping {*Sonja} until you summon her ^^;


   YellowBelly
Location: Earth Dragon Isle
Innate: yellow
Elements/Tech Skills Used: %Slime
Trappable Elements: none
Worth Mentioning: nothing


   Beeba
Location: Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: HOLY CRAP THESE GUYS ARE ANNOYING. If you don't 
kill them like right away they call some of their friends to help 
out.


   Preying Mantis
Location: Gaea's Navel
Innate: green
Elements/Tech Skills Used: %Stinger, TurnGreen, HealAll, *Sonja
Trappable Elements: *Sonja
Worth Mentioning: nothing


   Prehysteric
Location: Gaea's Navel
Innate: red
Elements/Tech Skills Used: TurnYellow, %JurasicBeat
Trappable Elements: none
Worth Mentioning: nothing


   Pterodact
Location: Gaea's Navel
Innate: red
Elements/Tech Skills Used: %Flap
Trappable Elements: none
Worth Mentioning: nothing


   Mantarrey
Location: Water Dragon Isle, Marbule, El Nido Triangle
Innate: blue
Elements/Tech Skills Used: %FlyLow
Trappable Elements: none
Worth Mentioning: nothing


   Taurminator
Location: Mount Pyre
Innate: red
Elements/Tech Skills Used: %Charge!
Trappable Elements: none
Worth Mentioning: nothing


   Chamellion
Location: Fort Dragonia
Innate: Varies
Elements/Tech Skills Used: %VaryInnate
Trappable Elements: none
Worth Mentioning: nothing


   Gurgoyle
Location: Fort Dragonia
Innate: yellow
Elements/Tech Skills Used: %BodySlam
Trappable Elements: none
Worth Mentioning: nothing


   Combot
Location: Chronopolis
Innate: red
Elements/Tech Skills Used: %GunnerGetYa, %GoBallistic
Trappable Elements: none
Worth Mentioning: nothing


   AeroGuard
Location: Chronopolis
Innate: blue
Elements/Tech Skills Used: IceBlast, IceLance
Trappable Elements: none
Worth Mentioning: nothing


   Gyroblade
Location: Chronopolis
Innate: white
Elements/Tech Skills Used: PhotonRay, PhotonBeam
Trappable Elements:
Worth Mentioning: nothing


   Gizmotoid
Location: Chronopolis
Innate: red
Elements/Tech Skills Used: %HighBeam
Trappable Elements: none
Worth Mentioning: nothing


   Puffy
Location: El Nido Triangle
Innate: yellow
Elements/Tech Skills Used: %Needlework
Trappable Elements: none
Worth Mentioning: nothing


   Schoolmate
Location: El Nido Triangle
Innate: blue
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: nothing


   TerraTerror
Location: Terra Tower
Innate: white
Elements/Tech Skills Used: PhotonBeam, MeteorShower, Meteorite
Trappable Elements: none
Worth Mentioning: After a few minutes, the TerraTerror will summon 
forth an EctoPlasm and a CytoPlasm.


   EctoPlasm
Location: Terra Tower
Innate: red
Elements/Tech Skills Used: FirePillar, Strengthen, MagmaBomb, 
MagmaBurst, %PlasmaBeam, Weaken
Trappable Elements: none
Worth Mentioning: nothing


   CytoPlasm
Location: Terra Tower
Innate: blue
Elements/Tech Skills Used: AquaBall, %PlasmaBeam, IceBlast, 
CurePlus
Trappable Elements: none
Worth Mentioning: nothing


   Myxomycete
Location: Terra Tower
Innate: white
Elements/Tech Skills Used: Meteorite, MeteorShower, AntiBlack
Trappable Elements: none
Worth Mentioning: nothing


   Cupoid
Location: Terra Tower
Innate: white
Elements/Tech Skills Used: %SlashAll, Purify, HolyLight, MagNegate
Trappable Elements: HolyLight
Worth Mentioning: nothing


   Whoot
Location: Terra Tower
Innate: yellow
Elements/Tech Skills Used: %OwlEyes, LoRes
Trappable Elements: none
Worth Mentioning: You can steal a ~Third Eye~ from these dudes.


   Drongo
Location: Fossil Valley
Innate: green
Elements/Tech Skills Used: %PeaShooter
Trappable Elements: none
Worth Mentioning: The Drongos won't ostensibly move around on the 
map - at least, not till you leave their immediate area. If you go 
back to where you can see them again, they've moved. A little.


   Dodo
Location: Fossil Valley
Innate: white
Elements/Tech Skills Used: %Peck, *Unicorn
Trappable Elements: *Unicorn
Worth Mentioning: The Dodos are somewhat reluctant to summon 
*Unicorn.


   Cuscus
Location: Shadow Forest
Innate: green
Elements/Tech Skills Used: InfoScope, Heal
Trappable Elements: ?
Worth Mentioning: There's apparently some great trick to the Cuscus 
Doppelgang that I haven't grasped yet.


   Gerridae
Location: Shadow Forest
Innate: blue
Elements/Tech Skills Used: %SquirtGun
Trappable Elements: none
Worth Mentioning: nothing


   Gloop
Location: Shadow Forest
Innate: blue
Elements/Tech Skills Used: %Goo
Trappable Elements: none
Worth Mentioning: Gloops drop from the ceiling.


   Airframe
Location: Isle of the Damned
Innate: black
Elements/Tech Skills Used: %PowerDive, HellBound, Gravitonne, 
FreeFall
Trappable Elements: FreeFall
Worth Mentioning: nothing


   JellyBlubba
Location: El Nido Triangle (Another World)
Innate: blue
Elements/Tech Skills Used: IceBlast
Trappable Elements: none
Worth Mentioning: nothing


   Centaurpede
Location: Hydra Marshes
Innate: yellow
Elements/Tech Skills Used: *Golem, %GiddyBreath, Earthquake
Trappable Elements: *Golem
Worth Mentioning: nothing


   Acacia PVT
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: %StormBlow
Trappable Elements: none
Worth Mentioning: nothing


   Acacia SGT
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: %AcaciaBlade
Trappable Elements: none
Worth Mentioning: nothing


   Big Boxer
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: Depending on whether you choose the Big Boxer or 
the Li'l Boxer, you either have to fight or you get an item.


   Li'l Boxer
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: Depending on whether you choose the Big Boxer or 
the Li'l Boxer, you either have to fight or you get an item.


   Porre PVT
Location: Viper Manor (Another World)
Innate: white
Elements/Tech Skills Used: %BayonetGun
Trappable Elements: none
Worth Mentioning: nothing


   Porre SGT
Location: Viper Manor (Another World)
Innate: white
Elements/Tech Skills Used: %BayonetPlus
Trappable Elements: none
Worth Mentioning: nothing


   Potpourri
Location: Hydra Marshes
Innate: green
Elements/Tech Skills Used: %ToxicBurst
Trappable Elements: none
Worth Mentioning: The Potpourri will only use %ToxicBurst as it's 
dying.


   Swarmp Bug
Location: Hydra Marshes
Innate: blue
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: nothing


   Potty
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: ElectroBolt, Upheaval
Trappable Elements: none
Worth Mentioning: nothing


   Quadffid
Location: Hydra Marshes, Shadow Forest
Innate: green
Elements/Tech Skills Used: Bushbasher, %Devour, BushWhacker
Trappable Elements: nothing
Worth Mentioning: nothing


   Roborg
Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: nothing


   Scorpiod
Location: Water Dragon Isle
Innate: blue
Elements/Tech Skills Used: %Needlework
Trappable Elements: none
Worth Mentioning: nothing


   SnibGoblin
Location: Hydra Marshes
Innate: green
Elements/Tech Skills Used: Bushwhacker, BushBasher, %Wallop
Trappable Elements: none
Worth Mentioning: %Wallop almost seems to be a Double Tech. O.o And 
here I thought we were the only ones with Double Techs. 


   SnobGoblin
Location: Hydra Marshes
Innate: green
Elements/Tech Skills Used: BushBasher, %Wallop, AeroBlaster
Trappable Elements: none
Worth Mentioning: %Wallop almost seems to be a Double Tech. O.o And 
here I thought we were the only ones with Double Techs. The 
SnobGoblin won't use %Wallop unless a SnibGoblin is present.


   Witchetty
Location: Viper Manor Sewers
Innate: blue
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: Witchetties can summon Gloops.


   WightKnight
Location: Isle of the Damned
Innate: black
Elements/Tech Skills Used: %SadnessWave, %SpiritsUp, HiRes
Trappable Elements: none
Worth Mentioning: There is only one of these in the game. Have 
Sprigg kill it. Because it is a kick-ass form for her %Doppelganger 
ability. Like woah.


   DeadHead
Location: Ghost Ship (as boss), Isle of the Damned
Innate: black
Elements/Tech Skills Used: HellSoul, HellBound, Diminish, 
%Death'sOdor, %DarkBreath
Trappable Elements: none
Worth Mentioning: These guys'll drop a {Diminish} if you're too 
cheap to go buy one.


   Man-Of-War

Location: Viper Manor, SS Invincible
Innate: black
Elements/Tech Skills Used: none
Trappable Elements: none
Worth Mentioning: These guys aren't really typical monsters 
‘cause you don't run into them.


   Man-At-Arms

Location: Viper Manor
Innate: black
Elements/Tech Skills Used: %BlackRain
Trappable Elements: none
Worth Mentioning: This dude isn't really a typical monster 
‘cause you don't run into him.


   Portalgheist

Location: Viper Manor
Innate: yellow
Elements/Tech Skills Used:  
Trappable Elements: none
Worth Mentioning: You can avoid fighting a Portalgheist if you 
try sneaking into the room it's guarding when it has its eye 
closed. 


_______________________________
/                             /
/    XV.  Shop Information    /
/_____________________________/


To save space in the walkthrough, all the shop info is in this spot 
right here. ^^;;

  Element Shops:

XV.1   Arni Village (Home World)
Tablet x1          10G
Cure               100G
Fireball           50G
AquaBeam           50G
Medicine x1        15G
Antidote x1        15G


XV.2   Arni Village (Another World)
Tablet x1          10G
Cure               100G
Fireball           50G
AquaBeam           50G
Medicine x1        15G
Antidote x1        15G


XV.3   Lisa's Element Shop (Another World)
Tablet x1          10G
Medicine x1        15G
Ointment x1        15G
Antidote x1        15G
Brace x1           15G
Cure               100G
Heal               100G
Fireball           50G
MagmaBomb          80G
AquaBeam           50G
IceLance           80G
BushWhacker        50G
AeroSaucer         80G
Uplift             50G
ElectroJolt        80G


XV.4   Guldove Element Lady's Place (Another World)
Tablet x1          10G
Medicine x1        15G
Ointment x1        15G
Antidote x1        15G
Brace x1           15G
BushWhacker        50G
AeroSaucer         80G
Uplift             50G
ElectroJolt        80G
PhotonRay          60G
Meteorite          100G
GravityBlow        60G
HellSoul           100G


XV.5   Lisa's Element Shop (Another World)
Tablet x1          10G
Medicine x1        15G
Ointment x1        15G
Antidote x1        15G
Brace x1           15G
Cure               100G
Heal               100G
Fireball           50G
MagmaBomb          80G
AquaBeam           50G
IceLance           80G
BushWhacker        50G
AeroSaucer         80G
Uplift             50G
ElectroJolt        80G
CurePlus           220G
HealAll            300G
FirePillar         100G
AquaBall           100G
BushBasher         100G
Upheaval           100G


XV.6   Guldove Element Lady's Place (Another World)
Capsule x1         25G
Cure               100G
CurePlus           200G
RecoverAll         380G
GravityBlow        60G
Gravitonne         120G
HellSoul           100G
HellBound          300G
PhotonRay          60G
PhotonBeam         120G
Meteorite          100G
MeteorShower       300G
Strengthen         430G
Weaken             430G
Nimble             430G
Numble             430G
HiRes              430G
LoRes              430G
EagleEye           430G
BatEye             430G


XV.7   Lisa's Element Shop (Home World)
Tablet x1          10G
Capsule x1         25G
Medicine           15G
Ointment           15G
Antidote           15G
Brace              15G
WhiteOut           40G
BlackOut           15G
CurePlus           220G
HealAll            300G
Fireball           50G
MagmaBomb          80G
FirePillar         100G
MagmaBurst         240G
AquaBeam           50G
IceLance           80G
AquaBall           100G
IceBlast           240G
BushWhacker        50G
AeroSaucer         80G
BushBasher         100G
AeroBlaster        240G
UpLift             50G
ElectroJolt        80G
Upheaval           100G
ElectroBolt        240G


XV.8   Guldove Element Lady's Place (Home World)
Tablet x1          10G
Capsule x1         25G
Nostrum x1         60G
Panacea x1         500G
Purify             210G
RecoverAll         380G
NinetyNine         2880G
InfoScope          880G
PhysNegate         2880G
MagNegate          2880G
Genius             2880G
Imbecile           2880G
StrongMinded       2880G
WeakMinded         2880G
Magnify            1670G
Diminish           1670G
SealAll            2880G
Revenge            600G


XV.9   Kid Bro of G's Shop (Another World)
|v|Inferno         300G
|v|Volcano         400G
|v|RedWolf         500G
|v|Deluge          300G
|v|Iceberg         400G
|v|FrogPrince      500G
|v|Earthquake      300G
|v|ThundaStorm     400G
|v|Golem           500G
|v|Carnivore       300G
|v|Tornado         400G
|v|Sonja           500G
|v|FreeFall        300G
|v|BlackHole       400G
|v|MotherShip      500G
|v|HolyLight       300G
|v|UltraNova       400G
|v|Unicorn         500G


XV.10   Bro of G's Shop (Another World)
Capsule x1         25G
Medicine x1        15G
Ointment x1        15G
Antidote x1        15G
Brace x1           15G
TurnBlue           75G
TurnRed            75G
TurnGreen          75G
TurnYellow         75G
TurnBlack          75G
TurnWhite          75G
Strengthen         430G
Weaken             430G
Nimble             430G
Numble             430G
HiRes              430G
LoRes              430G
EagleEye           430G
BatEye             430G
Genius             430G
Imbecile           430G
StrongMinded       430G
WeakMinded         430G


  Blacksmiths:

Waitwaitwait! Before we begin. To save more space (look at all the 
space I'm saving, you should see my house), I've made up a nifty 
little abbreviation list thingy.

MajinTalazia's Self Explanatory Ingredient Abbreviation List 
Thingy
Bone = Bo
Fang = Fa
Leather = Le
Fur = Fu
Humour = Hu
Scale = Sc
Screw = Sw
Carapace = Ca
Copper = Co
Iron = Ir
Mythril = My
Seed = Se
Feather = Fe
Eyeball = Ey
Denadorite = De
Rainbow Shell = RS
Shiny Dew = SD
Shiny Ember = SM
Shiny Leaf = SL
Shiny Coal = SC
Shiny Sand = SS
Shiny Salt = SA

If I have "Shiny Set" anywhere, it just means that the whatever in 
question takes everything with a "Shiny" in the name. ^^;;;

Okay, go on. :-)

XV.11   Arni Village Blacksmithy Chick (Home World)
  Weapons
Ivory Dagger              1Bo, 1Fa, 40G
Bone Glove                1Bo, 1Le, 40G
  Armor
Ivory Vest                1Bo, 1Fu, 40G
Ivory Mail                1Bo, 1Hu, 1Sc, 60G
  Accessories
Ivory Helmet              1Bo, 1Sw, 40G


XV.12   Arni Village Blacksmithy Chick (Another World)
  Weapons
Ivory Dagger              1Bo, 1Fa, 40G
Spatula Ca20              1Bo, 1Ca, 40G
  Armor
Ivory Vest                1Bo, 1Fu, 40G
Ivory Mail                1Bo, 1Hu, 1Sc, 60G
  Accessories
Ivory Helmet              1Bo, 1Sw, 40G


XV.13   Zappa and Zippa's Smithy (Another World)
  Weapons
Copper Swallow            1Co, 1Hu, 100G
Steel Swallow             1Ir, 1Hu, 1Fe, 420G
Bronze Dagger             1Co, 1Hu, 1Fa, 150G
Iron Dagger               1Ir, 1Hu, 1Fa, 420G
Bronze Glove              1Co, 1Hu, 1Le, 150G
Iron Glove                1Ir, 1Hu, 1Le, 420G
Besom Cu29                1Co, 1Hu, 1Ca, 150G
Ladle Fe26                1Ir, 1Hu, 1Ca, 420G
Bronze Sword              1Co, 1Hu, 1Le, 150G
Steel Sword               1Ir, 1Hu, 1Le, 420G
Brass Pick                1Co, 1Fe, 1Fu, 150G
Iron Pick                 1Ir, 1Fe, 1Fu, 420G
Brass Rod                 1Co, 1Ey, 1Hu, 150G
Iron Rod                  1Ir, 1Ey, 1Hu, 420G
Bronze Shot               1Co, 1Hu, 1Fe, 150G
Steel Shot                1Ir, 1Hu, 1Fe, 420G
Iron Axe                  1Co, 1Ir, 1Hu, 1Fa, 560G
Iron Lure                 1Bo, 1Ir, 1Sc, 1Se, 560G
Steelerang                1Ir, 1Fe, 1Sc, 420G
  Armor
Bronze Vest               1Co, 1Fu, 100G
Iron Vest                 1Ir, 1Fu, 1Fa, 420G
Bronze Mail               1 Bo, 1Co, 1Hu, 1Fu, 200G
Iron Mail                 1Co, 1Ir, 1Hu, 1Le, 560G
  Accessories
Ivory Helmet              1Bo, 1Sw, 40G
Bronze Helmet             1Co, 1Sw, 100G
Iron Helmet               1Ir, 1Fa, 1Sw, 420G


XV.14   Guldove's Apprentice Smithy (Another World)
  Weapons
Copper Swallow            1Co, 1Hu, 100G
Bronze Glove              1Co, 1Hu, 1Le, 150G
Bronze Dagger             1Co, 1Hu, 1Fa, 150G
Besom Cu29                1Co, 1Hu, 1Ca, 150G
Bronze Sword              1Co, 1Hu, 1Le, 150G
Brass Pick                1Co, 1Fe, 1Fu, 150G
Brass Rod                 1Co, 1Ey, 1Hu, 150G
Iron Lure                 1Bo, 1Ir, 1Sc, 1Se, 560G
Steelerang                1Ir, 1Fe, 1Sc, 420G
  Armor
Bronze Vest               1Co, 1Fu, 100G
Bronze Mail               1 Bo, 1Co, 1Hu, 1Fu, 200G
  Accessories
Bronze Helmet             1Co, 1Sw, 100G


XV.15   Arni Village Blacksmithy Chick (Home World)
  Weapons
Steel Swallow             1Ir, 1Hu, 1Fe, 420G
Silver Swallow            1My, 1Ey, 1Hu, 1Fe, 1600G
Iron Dagger               1Ir, 1Hu, 1Fa, 420G
Mythril Dagger            1My, 1Hu, 1Fa, 1200G
Silver Staff              1My, 1Ey, 1Hu, 1200G
Iron Rod                  1Ir, 1Ey, 1Hu, 420G
Mythril Rod               1My, 1Ey, 1Hu, 1Sw, 1600G
Steel Sword               1Ir, 1Hu, 1Le, 420G
Silver Sword              1My, 1Hu, 1Le, 1200G
Iron Pick                 1Ir, 1Fe, 1Fu, 420G
Mythril Pick              1My, 1Ey, 1Fe, 1Fu, 1600G
Iron Axe                  1Co, 1Ir, 1Hu, 1Fa, 560G
Silver Axe                1Co, 1My, 1Hu, 1Fa, 1Sw, 2000G
Iron Lure                 1Bo, 1Ir, 1Sc, 1Se, 560G
Mythril Lure              1Bo, 1My, 1Sc, 1Se, 1600G
Steelerang                1Ir, 1Fe, 1Sc, 420G
Silverang                 1My, 1Fe, 1Sc, 1Fu, 1600G
Steel Shot                1Ir, 1Hu, 1Fe, 420G
Silver Shot               1My, 1Hu, 1Fe, 1Sc, 1600G
Ladle Fe26                1Ir, 1Hu, 1Ca, 420G
Frypan Ag47               1My, 1Hu, 1Fu, 1Ca, 1600G
Iron Glove                1Ir, 1Hu, 1Le, 420G
Mythril Glove             1My, 1Hu, 1Le, 1Fa, 1600G
  Armor
Iron Vest                 1Ir, 1Fu, 1Fa, 420G
Mythril Vest              1My, 1Fu, 1Fa, 1200G
Iron Mail                 1Co, 1Ir, 1Hu, 1Le, 560G
Mythril Mail              1Ir, 1My, 1Hu, 1Le, 1Ca, 2000G
  Accessories
Iron Helmet               1Ir, 1Fa, 1Sw, 420G
Mythril Helmet            1My, 1Le, 1Fa, 1Sw, 1600G


XV.16   Zappa and Zippa's Smithy (Another World)
  Weapons
Silver Swallow            1My, 1Ey, 1Hu, 1Fe, 1600G
Stone Swallow             1De, 1Hu, 2Fe, 2Sc, 7980G
Mythril Dagger            1My, 1Hu, 1Fa, 1200G
Denadorite Dagger         1De, 2Hu, 1Fe, 2Fa, 7980G
Silver Staff              1My, 1Ey, 1Hu, 1200G
Stone Staff               1De, 1Ey, 2660G
Mythril Rod               1My, 1Ey, 1Hu, 1Sw, 1600G
Denadorite Rod            1De, 1Ey, 1Hu, 1Fe, 2Sw, 7980G
Silver Sword              1My, 1Hu, 1Le, 1200G
Stone Sword               1De, 2Hu, 2Le, 1Sw, 7980G
Argent Gun                1Co, 1My, 1Ey, 1Hu, 1Sw, 2000G
Denadorite Gun            1Co, 1De, 2Sc, 2Sw, 7980G
Mythril Pick              1My, 1Ey, 1Fe, 1Fu, 1600G
Pebble Pick               1De, 1Ey, 2Fe, 2Fu, 7980G
Silver Axe                1Co, 1My, 1Hu, 1Fa, 1Sw, 2000G
Stone Axe                 1Co, 1De, 1Hu, 2Fa, 1Sw, 7980G
Mythril Lure              1Bo, 1My, 1Sc, 1Se, 1600G
Stone Lure                1Bo, 1De, 2Sc, 2Se, 7980G
Silverang                 1My, 2Fe, 2Sc, 1Fu, 1600G
Rockerang                 1De, 1Fe, 1Sc, 1Fu, 7980G
Silver Shot               1My, 1Hu, 1Fe, 1Sc, 1600G
Stone Shot                1De, 2Hu, 2Fe, 1Sc, 7980G
Frypan Ag47               1My, 1Hu, 1Fu, 1Ca, 1600G
Saucepan Si02             1De, 2Hu, 1Fu, 2Ca, 7980G
Mythril Glove             1My, 1Hu, 1Le, 1Fa, 1600G
Granite Glove             1De, 1Hu, 2Le, 2Fa, 7980G
  Armor
Mythril Vest              1My, 1Fu, 1Fa, 1200G
Stone Vest                1De, 1Fu, 1Fa, 3990G
Mythril Mail              1Ir, 1My, 1Hu, 1Le, 1Ca, 2000G
Stone Mail                1My, 1De, 1Hu, 2Le, 2Ca, 9310G
  Accessories
Mythril Helmet            1My, 1Le, 1Fa, 1Sw, 1600G
Stone Helmet              1De, 1Sc, 1Le, 1Fa, 1Sw, 6650G


XV.17   Guldove's Apprentice Smith (Another World)
  Weapons
Silver Swallow            1My, 1Ey, 1Hu, 1Fe, 1600G
Stone Swallow             1De, 1Hu, 2Fe, 2Sc, 7980G
Mythril Dagger            1My, 1Hu, 1Fa, 1200G
Denadorite Dagger         1De, 2Hu, 1Fe, 2Fa, 7980G
Silver Staff              1My, 1Ey, 1Hu, 1200G
Stone Staff               1De, 1Ey, 2660G
Mythril Rod               1My, 1Ey, 1Hu, 1Sw, 1600G
Denadorite Rod            1De, 1Ey, 1Hu, 1Fe, 2Sw, 7980G
Silver Sword              1My, 1Hu, 1Le, 1200G
Stone Sword               1De, 2Hu, 2Le, 1Sw, 7980G
Argent Gun                1Co, 1My, 1Ey, 1Hu, 1Sw, 2000G
Denadorite Gun            1Co, 1De, 2Sc, 2Sw, 7980G
Mythril Pick              1My, 1Ey, 1Fe, 1Fu, 1600G
Pebble Pick               1De, 1Ey, 2Fe, 2Fu, 7980G
Silver Axe                1Co, 1My, 1Hu, 1Fa, 1Sw, 2000G
Stone Axe                 1Co, 1De, 1Hu, 2Fa, 1Sw, 7980G
Mythril Lure              1Bo, 1My, 1Sc, 1Se, 1600G
Stone Lure                1Bo, 1De, 2Sc, 2Se, 7980G
Silverang                 1My, 2Fe, 2Sc, 1Fu, 1600G
Rockerang                 1De, 1Fe, 1Sc, 1Fu, 7980G
Silver Shot               1My, 1Hu, 1Fe, 1Sc, 1600G
Stone Shot                1De, 2Hu, 2Fe, 1Sc, 7980G
Frypan Ag47               1My, 1Hu, 1Fu, 1Ca, 1600G
Saucepan Si02             1De, 2Hu, 1Fu, 2Ca, 7980G
Mythril Glove             1My, 1Hu, 1Le, 1Fa, 1600G
Granite Glove             1De, 1Hu, 2Le, 2Fa, 7980G
  Armor
Mythril Vest              1My, 1Fu, 1Fa, 1200G
Stone Vest                1De, 1Fu, 1Fa, 3990G
Mythril Mail              1Ir, 1My, 1Hu, 1Le, 1Ca, 2000G
Stone Mail                1My, 1De, 1Hu, 2Le, 2Ca, 9310G
  Accessories
Mythril Helmet            1My, 1Le, 1Fa, 1Sw, 1600G
Stone Helmet              1De, 1Sc, 1Le, 1Fa, 1Sw, 6650G


  Smithy Ingredient Traders:

Here's the thing with element trading. You know how it says "x 
levels worth, all Element colors?" Okay. Like, Fireballs are Level 
1. So if you were trying to trade for a part that said it needed 
twenty Element levels worth, you'd have to trade twenty Fireballs. 
However, MagmaBursts are level 2. You'd only have to trade ten of 
those. See where I'm going with this? The Element colors thing is 
fairly self explanatory; if the trader wants yellow Elements he 
sure as hell won't take white ones. Okies?



XV.18   Guldove Trading Kid (Guldove, Another World)
Eyeball            12 levels, all Element colors' worth
Humour             10 levels, all Element colors' worth
Feather            22 levels, all Element colors' worth
Scale              20 levels, all Element colors' worth
Fur                16 levels, all Element colors' worth
Leather            18 levels, all Element colors' worth
Fang               28 levels, all Element colors' worth
Carapace           32 levels, all Element colors' worth
Screw              20 levels, all Element colors' worth
Seed               14 levels, all Element colors' worth


XV.19   Grumpy Mermaid Lady (Termina, Another World)
Eyeball            12 levels, all Element colors' worth
Humour             10 levels, all Element colors' worth
Feather            22 levels, all Element colors' worth
Scale              20 levels, all Element colors' worth
Fur                16 levels, all Element colors' worth
Leather            18 levels, all Element colors' worth
Fang               28 levels, all Element colors' worth
Carapace           32 levels, all Element colors' worth
Screw              20 levels, all Element colors' worth
Seed               14 levels, all Element colors' worth


XV.20   Zappa's Apprentice (Termina, Home World)
Eyeball            4 levels, only Black Elements
Humour             3 levels, only Blue Elements
Feather            10 levels, only White Elements
Scale              10 levels, only Blue Elements
Fur                8 levels, only Yellow Elements
Leather            6 levels, only Green Elements
Fang               10 levels, only Red Elements
Carapace           8 levels, only Yellow Elements
Screw              6 levels, only Red Elements
Seed               6 levels, only Green Elements
Bone               10 levels, all Element colors' worth
Copper             15 levels, all Element colors' worth 
Iron               20 levels, all Element colors' worth 
Mythril            30 levels, all Element colors' worth 


Smith Spirit

The Smith Spirit reflects what you can get forged from most 
blacksmiths throughout the game; however, at the end of the game, 
after you discover how to forge Rainbow Shell items, this is the 
only place you can get them.

Weapons
Stone Swallow             1De, 1Hu, 2Fe, 2Sc, 7980G
Spectra Swallow           1 Shiny Set, 1RS, 1Fe, 1Sc, 21,600G
Denadorite Dagger         1De, 2Hu, 1Fe, 2Fa, 7980G
Prism Dagger              1 Shiny Set, 1RS, 1Fe, 1Fa, 21,600G
Granite Glove             1De, 1Hu, 2Le, 2Fa, 7980G
Spectral Glove            1 Shiny Set, 1RS, 1Hu, 1Le, 1Fa, 24,000G
Stone Staff               1De, 1Ey, 2660G
Spectral Staff            1 Shiny Set, 1RS, 1Ey, 19,200G
Denadorite Rod            1De, 1Ey, 1Hu, 1Fe, 2Sw, 7980G
Rainbow Rod               1 Shiny Set, 1RS, 1Ey, 1Sw, 21,600G
Stone Sword               1De, 2Hu, 2Le, 1Sw, 7980G
Spectral Sword            1 Shiny Set, 1RS, 1Hu, 1Sc, 1Le, 24,000G
Denadorite Gun            1Co, 1De, 2Sc, 2Sw, 7980G
Spectral Gun              1 Shiny Set, 1RS, 1Co, 1Sc, 1Sw, 24,000G
Pebble Pick               1De, 1Ey, 2Fe, 2Fu, 7980G
Prism Pick                1 Shiny Set, 1RS, 1Fe, 1Fu, 24,000G
Stone Axe                 1Co, 1De, 1Hu, 2Fa, 1Sw, 7980G
Rainbow Axe               1 Shiny Set, 1RS, 1Co, 1Hu, 1Fa, 24,000G
Stone Lure                1Bo, 1De, 2Sc, 2Se, 7980G
Prism Lure                1 Shiny Set, 1RS, 1Bo, 1Se, 1Sc, 24,000G
Rockerang                 1De, 1Fe, 1Sc, 1Fu, 7980G
Prismarang                1 Shiny Set, 1RS, 1Fe, 1Fu, 1Sc, 24,000G
Stone Shot                1De, 2Hu, 2Fe, 1Sc, 7980G
Prism Pellets             1 Shiny Set, 1RS, 1Hu, 1Fe, 1Sc, 24,000G
Saucepan Si02             1De, 2Hu, 1Fu, 2Ca, 7980G
Crystalpan C6             1 Shiny Set, 1RS, 1Ca, 1Hu, 1Fu, 24,000G
   Armor
Stone Vest                1De, 1Fu, 1Fa, 3990G
Prism Vest                1RS, 1Fu, 1Fa, 1Ca, 1SM, 1SL, 1SD, 1SS, 
19,200G
Stone Mail                1My, 1De, 1Hu, 2Le, 2Ca, 9310G
Prism Mail                1 Shiny Set, 1RS, 1De, 1Ca, 1Le, 24,000G
   Accessories
Stone Helmet              1De, 1Sc, 1Le, 1Fa, 1Sw, 6650G
Prism Helmet              1RS, 1Fa, 1Sw, 1SL, 1SM, 1SD, 1SS, 
16,800G




_____________________________________________
/                                           /
/  XVI. Side Quests & Optional Characters   /
/___________________________________________/


I'm not sure that there are any "side quests" per se, but there're 
a few things you don't absolutely /have/ to do to progress the 
game, and those things are listed here.

One of those is the Hydra Quest, if you choose to save Kid from her 
Hydra venom poison.


     XVI.1    The Hydra Quest


Tell Korcha that you'll find some way to save Kid. Inspired by your 
evident heroism, he decides to tag along. The demi-human assistant 
doctor person will suggest that you go see the shaman for a clue 
where to go.

On your way out, you'll see a shadow kitty come in that'll 
transform into a normal kitty. A little girl will zip in, grab 
the kitty, and zip out. Korcha comments on this, and then you can 
go outside. 


You can...

...Talk to the kid right outside. She'll trade you smithy materials 
for extra Elements, as demonstrated in section XIV.18. After you're 
finished, she'll ask you to take a bone away from her. Say yes, 
you'll receive the |Pelvic Bone|, and Skelly will comment.

...Talk to the dude behind the booth. He's a smithy, and will thus 
forge you stuff, found in section XIV.14.

...Go on to the next area and enter the bar. You'll witness a scene 
where Doc's whining to a girl named Orlha about being a bad doctor. 
She cheers him up, and the scene ends, but you can't go into the 
bar now. Talk to everyone outside, though, and you'll learn that 
a, most demi-humans don't like humans, and b, you can get 'shiny 
material' from defeating something with a Summon Element to forge 
more stuff with. Ooh...shiny stuff...

...From the bar, go up the ladder and enter this building. The 
lady in front will sell you Elements, which you can see in section 
XIV.4.

...Go right into the next area. The kid will inform you that this 
is the Residential Tower. Talk to the lady standing around and 
she'll tell you that north of Guldove is Earth Dragon Isle. 

...Go upstairs from here and go outside. Talk to the kid standing 
there to get the lecture on the wire transport system thingy. 
You'll thank me later. 

Go back downstairs, out of the residential tower, back to the 
bar/shop screen, and this time go left. (wasn't that confusing? 
Good thing I'm not giving you driving directions ;-P) You're at 
the Dragon Shrines. Go ahead and go inside. The Shrine Maiden 
Steena will welcome you, and you get to talk to Direa. You 
explain the whole story, and she tells you to go to the 
dimensional distortion. Talk to Steena and you'll learn that the 
Dragonian artifact, the Dragon Tear, was stolen. Well, that 
wasn't very nice of them. You can ask Steena all sorts of 
interesting questions. Steena knows lots of interesting crap.

Go ahead on to Termina. Hmm, now where to go...? Oh right, Hydra 
Marshes. But isn't the Hydra extinct in this world? ...Hey, I 
wonder what this here amulet does. ...Meh, let's just go to the 
beach. Since we have no idea what to do.


   XVI.1.A    You are now in...Opassa Beach (Another World)

As soon as you get there, one of your party members will start 
waxing all Zen-like about the beach. Look around. Oh wait, what's 
this green glowy spot doing here? Hmm, that's weird. Maybe we 
should use the |Astral Amulet| on it, just in case.

When you do, you get a neat cutscene, more comments from assorted 
party members, and then you're free to go.


   XVI.1.B    You are now in...Arni Village (Home World)


You can...

...Talk to people. No one really noticed that you were gone except 
for Leena, who reams you out. 

...Go talk to the waitress in the bar. She'll give you the |Book 
of Poems| when you tell her that the other 'her' isn't doing the 
whole poetry thing.

Go ahead and leave. Guess what time it is?


   XVI.1.C    You are now in...Hydra Marshes (Home World)


Enemies:
Beeba
Swarmp Bug

Talk to the dude up front. Yeah, the one that's blocking your way. 
He'll interrogate you for a second, then step out of your way. 
Inspect the green tentacle thing to hear about how nifty it is for 
bridges and stuff. 

Hop in the marshes and go right. There's a @Feather in a chest 
lurking near the bottom of the large pool. Go on back and this time 
go left. Before you go up, you'll see a ghost-y looking thing 
materialize and float off to the left. Your party members will 
comment, and then you can go. So go across the log and right. 

Down in a little cul-de-sac is a @Bone. Grab it, then turn around 
and go up to the next area. Run up the little ramp-y thing to get 
the {Cure} Element inside the chest, then go back out, and this 
time run up where you saw your little apparition disappear. 

When you get up there, one of your party members will warn you to 
duck, and you see a giant bug thing zip past. After commenting, go 
ahead and go up. Take the {Brace x5} in the chest, then go left.

You'll see a goofy yellow creature with a parasol waltz out, then 
away, then it'll come back out and start threatening you. Because 
it naturally doesn't like humans. And now it wants to beat you up.

After beating it and its friends, it'll give you the |Beeba Flute| 
and tell you to call Wingapede in a wide open space. Try blowing 
it now. Go ahead. Oop, the Beeba starts bitching at you. Okay, go 
to another wide open space then.

Go up and right. Then go up. There's another Beeba there guarding a 
chest. Tell him that you're strong as Mr. Universe, beat him up, 
and claim the {BushBasher} inside the chest as your reward. Okay, 
go back down and up the little branch, then right.

Oh look. A wide open space. Hmm. Let's try calling the Wingapede 
here, eh? Hmm, what was it the Beeba said about the Beeba Flute 
making Wingapede behave? I think he was lying, what do you think?

After thrashing its big green butt - thorax, I mean - one of your 
party members will comment on how the ground's unstable now and 
you should avoid passing through the middle. Aww, but come on, 
it'll be fun. Disobey him or her and zip on through the middle. Oh 
look, a big hole. Oh look, we're falling.

Oh look, a big ugly creature. Run around behind it to the cage. 
There's a fairy trapped inside. As soon as you try to free her, 
though, the big ugly creature will grow somewhat agitated. Would 
you like to try calming her down?

----
Pentapus

Innate – Blue
Elements - %HexaHitter, %Whop
HP – 700

Recommended characters -  Serge, Poshul, someone else

Here's my big brilliant tip: Don't use Elements against Pentapus. 
If you do, she'll counter with %HexaHitter, which does like 100 
damage each time, which can really hurt like a lot. So just beat 
her up. No Elements.
----

Once you "calm her down", you can release the fairy. Then you 
explain the whole thing to her. She's rather sober, for a fairy, 
and she invites herself into your party, and you get to rename her 
if you so desire. Go ahead and grab the {RecoverAll} inside the 
chest, then climb on out.

Jump down from this ledge, then go up and right to get the 
{AeroSaucer} Element in the chest. Go left and up to the next 
scene. Run through this little pool and exit it from the right.

Go down to the Record of Fate and save your game, then go down and 
right. Grab the {Antidote x5} in the chest, then go down. In this 
scene go all the way down, and right when you can. Fight the dwarf 
that's blocking the entrance to the little cave, then go in and 
grab the {Ointment x5} in the cave. Go back out and up into the 
last scene, then back around and this time go right.

There're three dwarves there, who will inform you that you won't 
be allowed to get anywhere near the Hydra. Want to change their 
minds for them?

----
Dwarves (DaggyDwarf, DaffyDwarf, Dwarf)
Innate – Yellow
Elements - %Hi-HoChorus, ElectroJolt
HP – 100

Recommended characters -  Serge, Leena, Razzly/Poshul

Just beat them up. Use Elements that target all enemies (like 
MagmaBomb), and of course green Elements. With three MagmaBombs 
in a row, this should be cake.
----

Upon their defeat you get your ninth Star Level, some angst, and 
passage through to the next scene. Before going, though, run about 
halfway through the little water pool, then down. Yes, you heard 
me. You'll run through a little passage, then out into a previously 
inaccessible pool of water with a {Medicine x5} therein. Okay, now 
go ahead and go.

Oh look. The dwarf chieftain again. And a big monster in the water. 
Guess who?

----
Hydra

Innate – Yellow
Elements – %PutridOdor, %WaveOfFear, %SpiritsUp
HP – 800

Recommended characters -  Serge, Leena, Razzly/Poshul

This isn't exactly one of the easier battles in the game. As 
always, use high-level green Elements and heal when needed. The 
Hydra has a fairly high evade percentage, which can be annoying. 
Razzly can be an asset in this battle, with her green Innate, but 
if you bring her along she'll make a discovery that'll doom her 
getting her level 7 Tech Skill later on. You'll want lots and lots 
of healing Elements, because not only will the Hydra's %PutridOdor 
devastate you, but it also has fairly high physical attacks as 
well. Which of course isn't made any easier once the Hydra uses 
%WaveOfFear and %SpiritsUp. 
----

After the Hydra's defeat, you get your tenth Star level, some 
uberbitching, and a couple of insults. Go ahead and inspect the 
Hydra to get the |Hydra Humour|. If Razzly is in your party, you 
get the knowledge that the Hydra was pregnant upon her demise. If 
not, then you have no clue. 

Okay, you got what you came for. Go ahead and leave the Hydra 
Marshes. In fact, go ahead and leave this world. 

(If you are playing a New Game +, you can view the ending "The New 
Magical Dreamers" by defeating the Time Devourer now. If you have 
Nikki in your party.)


   XVI.1.D    You are now in...Opassa Beach (home World)


Do the exact same thing as you did before. Then, go ahead and 
leave, and go up to Termina.


   XVI.1.E    You are now in...Termina (Another World)


Go ahead to the docks. Korcha's waiting for you. Go ahead and go 
on back to Guldove.


   XVI.1.F    You are now in...Guldove (Another World)

Enter the Doc's office and give him the |Hydra Humour|. He'll fix 
up the antidote and give it to Kid whilst you wait. When he's done, 
he'll tell you to get your buns in there 'cause Kid wants to talk 
to you. When you get in there, she'll thank you in typical Kid 
fashion, then pass out. While she's asleep you detail the whole 
sordid affair to Doc, then sleep yourself. Someone's not sleeping 
though - this person creeps in and takes something from the 
cabinet, then sneaks right back out. Hmm.

When you all get up, Kid asks you what you're going to do now. This 
triggers your little premonition of something blowing up, and a 
memory of Lynx babbling something about the Chrono Trigger. Kid 
asks you again, and you get to decide then. Decide away, because 
the result is the same. 

Korcha decides he'll take you back to Termina, and even give you a 
discount (how magnanimous of him), and Kid decides to get her 
Elements. Only, they're not there. You decide to go ask the Doc, 
but before you get to him, there's the little girl standing on top 
of one of the tables. Korcha knows her, and asks her what she's 
doing. Mel then challenges Kid to catch her in order to get her 
stuff back. Kid says it's okay and she won't worry about it, but 
you have the choice to worry about it. Choose to get her crap back, 
and you get the super fun task of chasing Mel down.

First, go to the Dragon Shrines. After talking to the dude, who 
says Mel hasn't been around recently, leave. You see the little 
brat - er, I mean, girl - peek out from behind the Element Lady's 
place, then take off. Go ahead and follow her. Once you get to 
the residential tower, Korcha will detail a plan, and you catch 
Mel. After she and Kid exchange words, go ahead and go to the 
docks, where Korcha will take you back to Termina.


   XVI.1.G    You are now in...Termina (Another World)


Go ahead and leave Termina. Where are we going? you ask. Shut up 
and trust me. Leave Termina. Just as you get to the entrance, you 
overhear a conversation between the young dragoon Glenn and the 
florist about Lynx and General Viper heading off for Fort Dragonia. 
Glenn notices Kid, the two of them begin antagonizing one another – 
or, rather, Kid dazzles Glenn with her sparkling personality - and 
Glenn starts to leave, but mentions a little island you should stop 
at before going.

So, go back to Korcha. He says he'll lend you his boat on two 
conditions: one, that you give him the Dragon Tear, and two, that 
Kid marries him once this is over, neither of which are likely. 
When the option comes up, tell her whatever you want to tell her, 
she'll kick your ass and bitch at you, then tells Korcha that 
she'll think about it. This is apparently good enough for Korcha. 
You now have a boat. You also have Korcha back if you want him. Kid 
doesn't, but Mel does, so you might get into a fight, but what the 
hell.

Speaking of Mel, you can go back and recruit her now. Bring Kid 
with you to do so, and Mel'll give you the [Guldovian Stitch] 
frame.


     XVI.2    Hydra Marshes (Another World)


Enemies:
Wraith
SnibGoblin
SnobGoblin

Then you can always go back through the Hydra Marshes in the Home 
World, which doesn't have as interesting an outcome, but you can 
get treasure and stuff.

Go on inside. The dude at the entrance will talk about how the 
Marshes were nice (relatively speaking) until the Hydra died out, 
after which it became...well, this. Talk to him again and he'll 
mention that it might be a good idea to use safety gear. Since 
you don't have any, go ahead on in.

Go left and up. Talk to the dude wandering around. He'll bitch you 
out for not having safety gear, then tell you that his fellow 
expeditioners have safety gear, and that you'll find them wandering 
about the tree top.

Go down into the water and grab the {Tablet x5} in the chest in the 
corner, then run back up the log and up. Go left when you can to 
see a SnibGoblin and a SnobGoblin menacing a Beeba. Kick their 
asses to get the Beeba's eternal friendship and an |Ancient Fruit|. 

From here go right. Run up the little branch, then go left for an 
{ElectroJolt} Element. Go right and talk to the dude at the front, 
who'll give you the |Safety Gear|. The other guy will tell you that 
the weird green plants will whack you if you touch them.

Hmmmmm...there's a big hole in the ground. Now, we all know that 
you can't bear to leave a big hole in the ground un-jumped-through. 
Go ahead...

Something talks to you that doesn't like humans. It turns out to be 
the ghost of a dwarf, who rambles on for a moment, then summons a 
big flippin' monster to eat you or something. Once you defeat it, 
you receive Steena's level 5 Tech Skill, %HydraShadow.

Go down and get the ~Pendragon Sigil B~ in the chest, then climb 
on out of here. From the ledge, jump down and go right and up to 
get the @Seed in the chest. Go on up, take the @Carapace in the 
chest, and continue on.

Go down, around, and up for a @Copper, then follow the path out 
of here. Go down, then take the second right. Go into the little 
lit-up cave to get the |Good Backbone|, after which Skelly will 
comment. Go around and up to get the {Tablet x5}, then down. 

Grab the @Copper in the chest, then run back up. Go all the way 
back around and all the way back up. Go around and up some more, 
and this time take a right. About halfway through the little 
pool, go down through a little passage and out, then grab the 
{BatEye} in the chest. Go back up and out of the scene.

There's the pool where the Hydra was. A SnibGoblin and a SnobGoblin 
standing there, looking at a treasure chest in the water. Once you 
walk up, they'll start talking about this rare flower and then 
start going all megalomaniac at each other. After one of your party 
members comments, they notice you and decide, after some 
deliberation, to kick your butt. 

Once you defeat them, the treasure chest is yours. Open it to get 
the |Life Sparkle|, which you can use to recruit NeoFio into your 
party. Okay, go alllllllllllll the way back to the first screen. 

From the big log, go up. From here, go left, grab the {Bushwhacker} 
in the chest, then go ahead on out of here.



     XVI.3    Gaea's Navel (Another World)


You know how you have to go through Gaea's Navel in the Home World 
to get to the Green Dragon and Leah and all? You can get treasure 
if you go to Gaea's Navel in Another World, too.

Start in the Hydra Marshes. If you haven't been here already, 
you'll see a Beeba getting bullied by a SnibGoblin and a 
SnobGoblin, who decide to bully you. Since that doesn't work out 
too well, they in turn get bullied, and the Beeba is your new best 
friend. It'll give you the |Ancient Fruit| and tell you basically 
that you're da bomb. Go ahead and call Wingapede, and fly off to 
Gaea's Navel.

When you land, go right and out of the scene. Grab the @Denadorite 
in the chest, then run back left. Run left again. From here, go up 
the ramp, then down the bitty ladder-y thing. Grab the @Denadorite 
in the chest at the end of the path, then go back and run left out 
of the scene.

Climb up the ladder and sneak up and around, under the bridge, to 
claim the @Denadorite in the chest. Make your way back around and 
climb up the tree. Kill the Prehysteric to get the [Snakes & Orbs] 
frame. Climb back down the tree, then go ahead back to the 
beginning and call Wingapede.


     XVI.4    Viper Manor Bluffs (Home World)

Once you land on the bluffs, go right over the little land bridge, 
and up the ladder. Go left, then climb up the ladder and go right 
for a @Mythril. Go about halfway down the ladder and wait for a 
stream of water to knock you off. 

You'll land on an outcropping that has a @Mythril. Jump down and 
climb up the big ladder this time. Keep going up the ladder until 
you get to the second flat space. When you do, go to the little 
ladder on the right and climb about halfway up. A stream of water 
will knock you off to the platform below, where you can pick up a 
{Capsule x5}.

Climb down the left edge of this platform and go back up the 
ladder. This time go up the ladder completely, if you can do so 
without getting knocked off that is. Go all the way left, and 
climb this ladder. Grab the @Mythril that's there, then climb 
back down and go up the middle ladder.

Go all the way left and up the big long ladder for the @Mythril 
inside. Okay, go ahead and go back down.

This time, take the rightmost ladder. Go alllllllllllllllll the 
way up for the @Mythril that's waiting for you, then allllllllllll 
the way back down to your boat, at which point you get to leave.


     XVI.5    Viper Manor Sewers (Home World)


Run into Viper Manor, then down the well. From here run into the 
water, then back up to the little waterfall and through that tunnel.

Go up and right. Run up on the little platform, shove the barrel 
off, then run back down, this time going left. Run up the stairs, 
right, and up. Shove this barrel off, then grab the ~Mythril 
Helmet~ in the chest. Run down and across the little bridge you've 
created.

Go up the stairs. Tighten the valve. Go back downstairs and across 
your barrel bridge. Go down, back down your stairs, then go around, 
up, then left. Climb up the ladder when you get there.

Go right. There's a guard staring longingly at a treasure chest in 
a locked cell. Use the |Prison Key| to unlock it and take the 
~Mythril Vest~ inside. Okay, go back down and leave. 

Go to the next cell. Unlock it, then step behind the bed and climb 
down the ladder. Climb down this ladder too, then go left. 

Climb up this ladder, then tighten the valve and climb back down. 
Go right and up the ladder. Go right and around to get the 
~Carapace Dress~ in the chest. Go back down and around again. Go 
up, then down the stairs, then down these stairs, then go down 
and up the stairs.

Go up the stairs right in front of you, all the way through the 
corridor, and down. Struggle your way on up the sewage stream, then 
duck right when you can. Follow this corridor all the way right for 
the {Revive} Element at the end.

This marks the end of your Viper Manor Sewer Treasure Hunt, so...go 
home.


     XVI.6    Earth Dragon Isle (Another World)


Every game has its optional incredibly-hard-monster. Breath of Fire 
3 has the ArchMage and the Berserker, Final Fantasy 7 has Emerald 
and Ruby WEAPON, and Chrono Cross has the Criosphinx. Where is the 
Criosphinx, you ask? That's what I asked, too. So I hunted around. 
Here's a hint: Earth Dragon Isle, Another World. Okay, that was a 
little more than a hint, but you don't mind, right? 

This dude is nearly impossible in a normal game, and still hard in 
a New Game +. There are actually two ways to "get rid of" the 
Criosphinx. The first way is to answer his riddles correctly. Now 
I suppose you want the answers, right? Okay, here they are, in 
order: yellow, red, green, blue, black, white. What a familiar-
sounding order... And for answering them he...doesn't kick your 
ass. Hmm.

Well, since you don't get anything out of him that way, why not try 
the other way? The other way entails kicking the Criosphinx's ass 
and possibly getting yours kicked too. Not if you're careful, 
though.

Three things that are invaluable in this fight: At least one 
~Yellow Plate~ and some {|v|Earthquake} and {|v|ThundaStorm} Trap 
Elements. A good idea would be to have an innate green character 
equipped with the ~Yellow Plate~ and a whole lot of powerful green 
Elements in their grid. (I of course recommend Glenn. With two 
Einlanzers.) In between whacking the Criosphinx with your weapons 
and Elements, heal yourself often and trap yourself a couple of 
{ThundaStorm} and {Earthquake} Elements. 

For your reward, you receive the ~Sunglasses~, which increases 
damage from all kinds of attacks that you make. Which is all kinds 
of nifty.


     XVI.7    Optional Characters


Some characters are polite and wait till you ask them to join your 
party. Some just invite themselves along. Some aren't necessarily 
invited by you; one of your party members will be like "Hey. You 
should come along with us. Yeah. It'll be fun." This part is for 
those that are nice and polite and wait, and how to get them.


   Guile

Guile is optional as far as, he's one of the three characters you 
can choose to accompany you to Viper Manor, and it's your option 
to choose him. To get him, go to the bar in Termina and talk to 
him, once you talk to the statue-polishing dude that'll tell you 
there's no way in hell you're gunna get into Viper Manor.


   Nikki

Nikki is the second of the three characters you can choose to 
escort you to Viper Manor. To get him, go to the docks in Termina 
and talk to his dancer chick Miki, who will enlist your help in 
finding him. From there, go to Shadow Forest and chase him all over 
the place, finally rescuing him from menacing Cassowaries.


   Korcha

If you choose to save Kid from the Hydra poison, you'll have the 
option of recruiting Korcha. He'll temporarily enlist himself 
first, then later on, he'll ask you if you want to keep him with 
you.


   Luccia

After you get done with Viper Manor, head on back to Luccia's lab 
and ask her to join you.


   Poshul

There are two ways to gain Poshul; the first one is to find the 
|Heckran Bone| in the bar in Arni Village (Home), and give it to 
her. The second way, if you don't get her here, is to wait until 
Leena invites herself along, if you choose not to go with Kid back 
at Cape Howl. Poshul will accompany her if you don't already have 
her. 


   Zappa

On your first visit to Termina after going all furry, go up to his 
smithy. He'll tell you that he wants to search for the "rainbow", 
and you have the option of recruiting him into your party, also 
gaining the |Smith Spirit|.


   Macha

If you don't choose to save Kid from the Hydra poison, Macha will 
take Korcha's boat away from him, and later on ask if you want her 
to join your party.


   Glenn

If you choose not to save Kid from the Hydra poison, once you get 
to Termina, after you get ready to leave, Glenn will ask if he can 
go with you to Fort Dragonia.


   Leena

If you decide to leave Kid to her own devices at Cape Howl, Leena 
will decide that you're brain damaged or something and go along 
with you so you don't hurt yourself. Since you can decide whether 
to go with Kid right there or not, Leena is in that sense optional. 


   Miki

After freeing Marbule (Home) from the Black Dragon's nightmare, go 
back to the S.S. Zelbess and talk to Miki to invite her into your 
party.


   Janice

Janice is one of the harder optional characters to get unless 
you're uberstrong or playing a New Game +. What you have to do to 
obtain her is defeat her monsters three times at the Grand Slam on 
the S.S. Zelbess.


   Draggy

To get Draggy, get the |Big Egg| in Fossil Valley (Another World), 
then take it to the incubators in Fort Dragonia (Home World), then 
tell the little baby dragon that you can help it find its parents.


   Mojo

Show the |Shark Tooth| to the cultist dude in Arni Village – you 
know, Kiki's daddy. He'll spaz at you, then Mojo will tell him 
that he's full of it and join your party.


   Turnip

When you go back to Hermit's Hideaway after Harle's burned it down, 
there's a spot on the ground that says, when you walk over it, that 
it's burned and vegetation won't grow there. Use either the |Ice 
Breath| or the |Ice Gun| on it, then go to the same spot in the 
Home World with Poshul, who'll dig up Turnip.


   NeoFio

Get the |Life Sparkle| from the Hydra Marshes (Another World), and 
take it up to the balcony where Kid was originally stabbed by 
Lynx's Hydra-venom poisoned dagger, and use it in the pool.


   Greco

After the scene with Glenn and Riddel at the shrines, talk to Greco 
and say "yes" when he asks if you want his help.


   Skelly

Skelly is a pain in the ass to recruit, because you have to find 
all of his missing pieces. Once you do though, just go back to his 
grandma in Termina.


   Funguy

In Shadow Forest (Home World), talk to the kid standing by the 
rock, then inspect the Gerridae hiding behind a rock in the corner. 
When the dude gives you a |Mushroom|, go back out and into the cave 
behind the waterfall. Talk to the dude and give him the |Mushroom|.


  Irenes

Say yes when Irenes asks if you need her help. There, that was easy.


   Mel

When Mel steals Kid's Elements, choose to go after her, but to be 
nice to her. Go back to Guldove with Kid and ask her to join you.


   Van

In your Home World, once you've turned into Lynx, go past Zappa's 
smithy and into the little house. Watch the scene unfold, then when 
you have the option, choose "No, we really are" to recruit the 
sarcastic kid.


   Sneff

After gaining access to the Grand Slam, check in the casino for 
Sneff. He'll be winning by like a lot, and he goes to pay his debt 
to Fargo. Run back to the stage performer's room, and say yes when 
he asks you.


   Doc

When you choose not to save Kid, talk to him after the whole 
incident and say yes when he asks to come along.


   Pierre

Pierre is the last of the three guides to Viper Manor you can 
choose from. To recruit him, find the |Hero's Medal| that he's 
missing – the kid running around outside has it – and give it back 
to him.


   Orlha

Once you turn back into your cute adorable self, just go to Guldove 
(Home World) and give her the |Sapphire Brooch| back.


   Pip

Pip you will find first in Luccia's lab, stuck in a cage. If you 
let him out, he'll escape later, and you won't see him again until 
you get to Fargo's ship, the S.S. Invincible. If you chase him all 
over the place, he'll finally ask you what you're chasing him all 
over the place for, and you then have the option of recruiting him.



____________________________________________
/                                          /
/  XVII. Single, Double, And Triple Techs  /
/__________________________________________/


Single techs: In alphabetical order because I'm an anal dork


   24 Carrots

Used by: Janice
At level: 5 
Gained: automatically upon recruitment


   Air Force

Used by: Viper
At level: 5
Gained: automatically upon recruitment


   Axial Axe

Used by: Karsh
At level: 5
Gained: automatically upon recruitment


   Axiomatic

Used by: Karsh
At level: 7
Gained: by defeating Solt and Peppor at the Isle of the Damned


   BallsOfIron

Used by: Zappa
At level: 7
Gained: automatically at Star Level 35


   BalloonLoan

Used by: Skelly
At level: 5
Gained: automatically upon recruitment


   BamBamBam

Used by: NeoFio
At level: 7
Gained: by freeing the butterfly on Sky Dragon Isle after the weird 
bulb-y thing eats it


   BeatIt

Used by: Janice
At level: 3
Gained: automatically upon recruitment


   BigBreath

Used by: Draggy
At level: 7
Gained: by taking Draggy to Fossil Valley, to the big skeleton


   BigCatch

Used by: Korcha
At level: 7
Gained: by talking to the mermaid in the tank in Termina, then 
going down to the docks


   BigDeal

Used by: Sneff
At level: 3
Gained: automatically upon recruitment


   BottomsUp

Used by: Macha
At level: 3
Gained: automatically upon recruitment


   CanonCannon

Used by: Pip
At level: 7
Gained: by evolving Pip to Holy Beast form


   Cannonballs

Used by: Fargo
At level: 5
Gained: automatically upon recruitment


   CartWheel

Used by: Mojo
At level: 5
Gained: automatically at Star Level 19


   CatsCradle

Used by: Marcy
At level: 3
Gained: automatically upon recruitment


   ChillOut

Used by: Nikki
At level: 5
Gained: automatically at Star Level 19


   Clothesline

Used by: Greco
At level: 3
Gained: automatically upon recruitment


   CoughDrop

Used by: Draggy
At level: 3
Gained: automatically upon recruitment


   CoughMix

Used by: Draggy
At level: 5
Gained: automatically upon recruitment


   DanceOnAir

Used by: Miki
At level: 7
Gained: automatically at Star Level 35


   DashAndGash

Used by: Glenn
At level: 3
Gained: automatically upon recruitment


   DashAndSlash

Used by: Serge
At level: 3
Gained: automatically at Star Level 3


   Dinnerguest

Used by: Orcha
At level: 7
Gained: by talking to the chef in the bar in Arni Village (Home)


   DireaShadow

Used by: Steena
At level: 3
Gained: automatically upon recruitment


   DirtyDishes

Used by: Macha
At level: 7
Gained: automatically at Star Level 35


   DiveAndDrive

Used by: Glenn
At level: 7
Gained: automatically at Star Level 35


   DoggyDunnit

Used by: Poshul
At level: 5
Gained: automatically at Star Level 15


   Doodle

Used by: Mel
At level: 5
Gained: automatically at Star Level 19


   Doppelganger

Used by: Sprigg
At level: 5
Gained: automatically upon recruitment


   DragonRider

Used by: Karsh
At level: 3
Gained: automatically upon recruitment


   DragonRider

Used by: Zoah
At level: 3
Gained: automatically upon recruitment


   FeralCats

Used by: Lynx
At level: 5
Gained: automatically upon transformation


   FlagBearer

Used by: Viper
At level: 7
Gained: by talking to the bartender in Termina (Home World), then 
inspecting the banner in the basement


   FlipFlop

Used by: Greco
At level: 5
Gained: automatically at Star Level 19


   FlyingArrow

Used by: Serge
At level: 7
Gained: automatically upon retransformation


   FoiledAgain

Used by: Pierre
At level: 5
Gained: automatically at Star Level 19


   Folding

Used by: Macha
At level: 5
Gained: automatically at Star Level 19


   ForeverZero

Used by: Lynx
At level: 7
Gained: automatically at Star Level 35


   GaraiShadow

Used by: Steena
At level: 7
Gained: by examining Garai's grave in the Isle of the Damned (Home)


   G-Force

Used by: Viper
At level: 3
Gained: automatically upon recruitment


   GlideHook

Used by: Lynx
At level: 3
Gained: automatically upon transformation


   Gnarly

Used by: Doc
At level: 5
Gained: automatically at Star Level 19


   GrandFinale

Used by: Nikki
At level: 3
Gained: automatically upon recruitment


   GraveDigger

Used by: Greco
At level: 7
Gained: by talking to the priest-y person at Greco's place in the 
Home World


   Gyronimo

Used by: Zoah
At level: 5
Gained: automatically upon recruitment


   HairCutter

Used by: Grobyc
At level: 5
Gained: automatically upon recruitment


   HammerBlow

Used by: Zappa
At level: 3
Gained: automatically upon recruitment


   HammerThrow

Used by: Zappa
At level: 5
Gained: automatically upon recruitment


   HangTen

Used by: Doc
At level: 7
Gained: by giving your Doc the Medical Book when he's not in your 
party


   HeadBopper

Used by: Miki
At level: 3
Gained: automatically upon recruitment


   HeadButt

Used by: Korcha
At level: 3
Gained: automatically upon recruitment


   HeavenCalls

Used by: Pip
At level: 7
Gained: by evolving Pip to Archangel form


   HellsFury

Used by: Pip
At level: 7
Gained: by evolving Pip to Archdevil form


   HighFive

Used by: Doc
At level: 3
Gained: automatically upon recruitment


   HoodooGuroo

Used by: Mojo
At level: 7
Gained: by inspecting the three cat idols where you picked up Mojo 
in this order: 1,3,2.


   HookAndSinker

Used by: Korcha
At level: 5
Gained: automatically at Star Level 15


   HotShot

Used by: Kid
At level: 7
Gained: by putting the code L, Triangle, R, Triangle at the machine 
in Lucca's house


   HP Shuffle

Used by: Sneff
At level: 5
Gained: automatically upon recruitment


   HydraShadow

Used by: Steena
At level: 5
Gained: by going to the Hydra Marshes (Another World) and defeating 
the DeHydrate


   Invincible

Used by: Fargo
At level: 7
Gained: automatically before freeing Marbule


   JugglerVein

Used by: Skelly
At level: 3
Gained: automatically upon recruitment


   JumpThrow

Used by: Van
At level: 3
Gained: automatically upon recruitment


   K9Ball

Used by: Poshul
At level: 3
Gained: automatically at Star Level 3


   LightninRod

Used by: Guile
At level: 7
Gained: automatically at Star Level 35


   LimeLight

Used by: Nikki
At level: 7
Gained: by jamming with Home World Nikki


   LongShot

Used by: Radius
At level: 3
Gained: automatically upon recruitment


   Lumberjack

Used by: Funguy
At level: 3
Gained: automatically upon recruitment


   Luminaire

Used by: Serge
At level: 5
Gained: automatically at Star Level 15


   Lunairetic

Used by: Harle
At level: 7
Gained: automatically at Star Level 25


   MaidenHand

Used by: Leena
At level: 3
Gained: automatically at Star Level 3


   MaidenHeart

Used by: Leena
At level: 5
Gained: automatically at Star Level 15


   MaidenFaith

Used by: Leena
At level: 7
Gained: by talking to Leena's grandma in the Home World, after 
giving the correct responses to Leena's questions on Opassa Beach 
in the beginning of the game


   MedalSome

Used by: Pierre
At level: 3
Gained: automatically upon recruitment


   MerMelody

Used by: Irenes
At level: 5
Gained: automatically upon recruitment


   MixAndMatch

Used by: Luccia
At level: 5
Gained: automatically at Star Level 19


   MoonBeams

Used by: Harle
At level: 3
Gained: automatically upon recruitment


   MoonShine

Used by: Harle
At level: 5
Gained: automatically upon recruitment


   MultiPunch

Used by: Orlha
At level: 3
Gained: automatically upon recruitment


   Myconoids

Used by: Funguy
At level: 7
Gained: by returning to the place you found him (Home)


   MysteryMenu

Used by: Orcha
At level: 5
Gained: automatically upon recruitment


   OnARoll

Used by: Skelly
At level: 7
Gained: by talking to the bartender in Termina (Home)


   PiggyBoink

Used by: Van
At level: 7
Gained: automatically at Star Level 35


   Pilfer

Used by: Kid
At level: 3
Gained: automatically at Star Level 3


   Pillage

Used by: Fargo
At level: 3
Gained: automatically upon recruitment


   PinUpGirl

Used by: Luccia
At level: 3
Gained: automatically upon recruitment


   PopPopPop

Used by: NeoFio
At level: 3
Gained: automatically upon recruitment


   Pounce

Used by: Pip
At level: 3
Gained: automatically upon recruitment


   Pounce +3

Used by: Pip
At level: 7
Gained: by not evolving Pip at all


   PunchDrunk

Used by: Orlha
At level: 5
Gained: automatically at Star Level


   QuickDraw

Used by: Radius
At level: 5
Gained: automatically upon recruitment 


   RazFlower

Used by: Razzly
At level: 7
Gained: by talking to the fairies at Water Dragon Isle


   RazHeart

Used by: Razzly
At level: 5
Gained: automatically at Star Level 15


   RazStar

Used by: Razzly
At level: 3
Gained: automatically upon recruitment


   RedPin

Used by: Kid
At level: 5
Gained: automatically at Star Level 15


   RockThrow

Used by: Leah
At level: 3
Gained: automatically upon recruitment


   RocketFist

Used by: Grobyc
At level: 3
Gained: automatically upon recruitment


   SexyWink

Used by: Miki
At level: 5
Gained: automatically upon recruitment


   SirenSong

Used by: Irenes
At level: 7
Gained: by talking to the witch doctor in Marbule, then talking to 
Irenes


   Sisterhoods

Used by: Orlha
At level: 7
Gained: by talking to Another World Doc


   SlapOfCyrus

Used by: Pierre
At level: 7
Gained: by giving Pierre the Prop Sword


   SlurpSlurp

Used by: NeoFio
At level: 5
Gained: automatically at Star Level 15


   SnakeEyes

Used by: Riddel
At level: 3
Gained: automatically upon recruitment


   SnakeFangs

Used by: Riddel
At level: 7
Gained: by defeating Dario


   SnakeSkin

Used by: Riddel
At level: 5
Gained: automatically upon recruitment


   Snatch

Used by: Mel
At level: 3
Gained: automatically upon recruitment


   SonicSword

Used by: Glenn
At level: 5
Gained: automatically at Star Level 19


   Soothe

Used by: Pip
At level: 5
Gained: automatically at Star Level 15


   Spice Of Life

Used by: Orcha
At level: 3
Gained: automatically upon recruitment


   Spiral Ray

Used by: Norris
At level: 3
Gained: automatically upon recruitment


   SporeCloud

Used by: Funguy
At level: 5
Gained: automatically upon recruitment


   StarBurst

Used by: Starky
At level: 5
Gained: automatically upon recruitment


   StarLight

Used by: Starky
At level: 3
Gained: automatically upon recruitment


   StarStruck

Used by: Starky
At level: 7
Gained: by taking Starky back to his ship after Terra Tower


   StringPhone

Used by: Marcy
At level: 5
Gained: automatically upon recruitment


   StrongArm

Used by: Grobyc
At level: 7
Gained: by taking him and Luccia to the little room in Chronopolis


   SunShower

Used by: Norris
At level: 5
Gained: automatically upon recruitment


   SwordTrick

Used by: Sneff
At level: 7
Gained: automatically at Star Level 35


   TailSpin

Used by: Leah
At level: 5
Gained: automatically upon recruitment


   Tantrum

Used by: Mel
At level: 7
Gained: automatically at Star Level 35


   TestAmeba

Used by: Luccia
At level: 7
Gained: by taking Luccia to the little ameba and treasure chest in 
Viper Manor's sewers


   TopShot

Used by: Norris
At level: 7
Gained: by talking to Another World Norris after rescuing Riddel


   TossAndSpike

Used by: Zoah
At level: 7
Gained: by opening the treasure chest in Zoah's room in Viper Manor


   Triple Kick

Used by: Leah
At level: 7
Gained: automatically at Star Level 35


   Unleashed

Used by: Poshul
At level: 7
Gained: by talking to Home World Leena


   VegeChopper

Used by: Turnip
At level: 3
Gained: automatically upon recruitment


   VegeMight

Used by: Turnip
At level: 5
Gained: automatically upon recruitment


   VegOut

Used by: Turnip
At level: 7
Gained: by taking Turnip and NeoFio to NeoFio's pool in Viper Manor


   Vital Energy

Used by: Radius
At level: 7
Gained: automatically at Star Level 35


   Voodoo Dance

Used by: Mojo
At level: 3
Gained: automatically upon recruitment


   Wandaln

Used by: Guile
At level: 3
Gained: automatically upon recruitment


   WandaSwords

Used by: Guile
At level: 5
Gained: automatically at Star Level 15


   WaterBreath

Used by: Irenes
At level: 3
Gained: automatically upon recruitment


   Web Surfer

Used by: Marcy
At level: 7
Gained: automatically at Star Level 35


   Wet Paint

Used by: Van
At level: 5
Gained: automatically upon recruitment


   WhatsUpDoc

Used by: Janice
At level: 7
Gained: by talking to the little monster at the Bend of Time



Double techs: Nowhere near as many as there were in Chrono Trigger


   DoubleTake
Kid (Pilfer, level 3)
Mel (Snatch, level 3)


   DraggyRider
Draggy (BigBreath, level 7)
Leah (TripleKick, level 7)


   DragonSpike
Karsh (DragonRider, level 3)
Zoah (TossAndSpike, level 7)


   Flamenco
Nikki (LimeLight, level 7)
Miki (DanceOnAir, level 7)


   PitchBlack
Norris (TopShot, level 7)
Grobyc (StrongArm, level 7)


   SwordStorm
Guile (WandaSwords, level 5)
Sneff (SwordTrick, level 7)


   TossedSalad
Turnip (VegOut, level 7)
NeoFio (BamBamBam, level 7)


   VitalForce
Viper (AirForce, level 5)
Radius (VitalEnergy, level 7)


   X-Strike
Serge (DashAndSlash, level 3)
Glenn (DashAndGash, level 3)  


Triple techs: Again, nowhere near as many as in Chrono Trigger


   DeltaForce
Serge (Luminaire, level 5)
Leena (MaidenFaith, level 7)
Razzly (Raz-Flower, level 7)


   Z-Slash
Serge (FlyingArrow, level 7)
Kid (RedPin, level 5)
Sprigg as Slash (DashSlash, level 4)



If you find any more, let me know.


_______________________________________
/                                     /
/ XVIII.   New Game + And Continue +  /
/_____________________________________/


Click "Continue", then select the file that you saved your game in 
last, after you watched the ending (or the credits, depending on 
how you defeated the Time Devourer).


  Continue +

Continue + lets you continue a game with the stats from your last 
save-game state.


  New Game +

New Game + starts out just like a normal generic old New Game does. 
The differences are, you start right out with the Time Egg, and 
therefore you can access the other endings, you start out with all 
your stats from the last game, and you get two new Key Items: the 
|Relief Charm| and the |Time Shifter|. You lose all of your other 
Key Items in so doing, though.

You keep almost all of your Elements from the last game, except for 
Tech Skills that you had to go find and Summoning Elements. You 
also keep all your equipment from the last game except for key 
equipment like the Mastermune, the Einlanzer, and the Dragoon's 
Honor.

You don't get to keep your gold. I know, that sucks. Well, what are 
you planning on spending it on anyways back in Arni Village? Quit 
bitching.


_______________________________
/                             /
/ XIX.   FAQs and Tidbits     /
/_____________________________/


Here's a tidbit: You can get all of your characters back in a New 
Game + by going to the Hydra Marshes (Home World), after you're 
back to your blue haired self, and after you've gotten the Chrono 
Cross. Go back to Sprigg's place, where she'll mention that the 
Chrono Cross is reacting funny to the distortion. Use the Chrono 
Cross, and poof! 

Here's another tidbit: You can fight Ozzie, Flea, and Slash in a 
New Game +. Just go to the Bend of Time and into the door that was 
locked before. Make sure that you either have a ~Forget-Me-Not Pot~ 
equipped or have Sprigg with you to gain one of the two Triple 
Techs in the game. Then talk to the big bulby monster and follow 
his instructions to get a ~Dreamer's Sarong~.

Ooh, three tidbits in a row. After much time squinting at the 
screen, I've figured out the shades in the Tower of Geddon. Here's 
my list, from back to front: some random dragoon (we'll call him 
Bob for the moment), Riddel and Glenn, another random dragoon 
(this one's Joe), then we have General Viper, Zoah, and Marcy, 
then on the left we have yet another dragoon (um...Bubba), and 
then Karsh nearest to the portal. Wasn't that interesting?

To get Glenn the second Einlanzer (and inflict much punishment 
upon your enemies, allies, random objects along the way, the boy 
who kicked you in the shins in third grade...), simply go to 
Dario's memorial grave in Termina (Another World), after getting 
the Mastermune. Obviously have Glenn with you.

If you want to change your party member's names, head for Viper 
Manor in Another World after you find out that Viper and his homies 
have headed for Fort Dragonia. In the library where you fought 
Marcy, look behind the desk to find a secret ladder. Go down it 
to see the Neo Epoch, then talk to the Beach Bum for the [Porre's 
Furnace] frame and the option to change some names.

Did you want to know more about Pip? Or where to get all the 
frames? There're more good one-specialty FAQs at www.gamefaqs.com, 
you don't really need me to tell you /every/thing...

After you have your fortunes told by the fortuneteller in Termina, 
if you didn't get Serge's fortune read, the fortuneteller will 
catch notice of you and say, "You? Well this is interesting," and 
proceed to read your fortune for you, adding, "You just might be 
the key to the destruction of this entire planet. I can't say for 
sure, but fate seems to have a great task for you. Be careful now, 
boy! Well, future is something that only you can create yourself. 
No need to mind it too much." Interesting...

_____________________________________
/                                   /
/   XX. Credits & Contact Info      /
/___________________________________/


I wrote this. All of it. No one else did. I didn't take anything 
from anyone else, and all I ask is the same in return. I sought out 
every Tech skill and all the little treasures, I even counted all 
of the boss HPs myself, just so I could say that I didn't take a 
damn thing from anyone else.

Chrono Cross doesn't belong to me. None of the characters mentioned 
in this belong to me. None of the concepts belong to me. They 
belong to Squaresoft. If you don't like them, take it up with them. 

As of right now, this is authorized to be on two sites:

http://thetorturedspace.cjb.net
http://www.gamefaqs.com

Please don't put it anywhere else without asking me. 

If you have more questions or comments, possible corrections, new 
info, etc., email me at {chairistiona –at- hotmail –dot- com}. If 
you don't put something Chrono Cross related in the subject line, 
it'll sit in my inbox for months at a time until my curiosity gets 
the best of me and I end up reading it anyway - or delete it, 
depending on how virus/spam paranoid I am at the time. So put 
something Chrono Cross related in the subject line, eh?


   Version 1.0. The finished (mostly) product. As far as I know 
everything's in here, unless there're a few typos I missed or 
something. Ready to hit the Net :-)