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    Boss/Character FAQ by Haunter12O

    Version: 2.2 | Updated: 08/31/00 | Printable Version | Search This Guide

    ---------------------------------
    CHRONO CROSS
    ---------------------------------
    BOSS STRATEGIES AND CHARACTERS GUIDE
    Written By Haunter120
    System: Playstation
    Haunter150@hotmail.com
    
    
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    DISCLAIMER:
    This FAQ is solely written by me, Haunter120, and is not to be used in any 
    site without permission. Therefore, you must e-mail me and ask permission 
    for use of this FAQ. Some sites are already able to use this FAQ without 
    permission. They are:
    
    GameFAQs
    VGStrategies
    Squaresoft
    
    
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    TABLE OF CONTENTS
    
    1.	Disclaimer (above)
    2.	Version History
    3.	Bosses
    4.	Characters
    5.	Q and A
    6.	Credits
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    VERSION HISTORY
    
    0.1:
    Iíll add a few boss strategies on at this time, from Mama Komodo to Moaman.
    
    0.2:
    >From here, Iíll go on to Hydra.
    
    0.3:
    Uhh.. well... not much to add. Added from Polly to Dead Head.
    
    0.5:
    Today I will go up to Lynx the second time.
    
    0.7:
    Went up to Mega Starky.
    
    1.0:
    Added the characters section.
    
    1.3:
    This guide is near completion. Iíve worked a lot today. Phew.
    
    1.7:
    THE BOSS GUIDE IS COMPLETE! Thank god! I worked so hard. Other stuff like 
    the characters is nearly complete. FINALLY! * Takes a rest *
    
    1.8:
    Added some character profiles
    
    2.0:
    Added secret bosses
    
    2.2:
    Not much. Added more strategies and more ďotherĒ category bosses.
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    BOSSES
    
    Man, there are a lot of bosses in this game! Sometimes you will even get 
    bored of fighting them. Anyway, the section below will cover everything you 
    wanted to know about some bosses. At least Iíll try to cover everything you 
    would wanna know.
    
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    BOSS 1: Mama Komodo x1, Komodo Pup x2
    HP:
    Mama Komodo: 65 (HP is not exact)
    Komodo Pup: 13
    LOCATION: Lizard Rock
    PARTY: Serge
    DIFFICULTY: Very Easy
    
    You will need to defeat the Pups before fighting the big mama. The Pups are 
    easy, and one Fierce Attack will get rid of them. Once both die, the Mama 
    Komodo will come out. She isnít so hard, and all you need to do is use 
    Fierce Attacks. When she is kneeling, that means she is near death.
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    BOSS 2: Karsh, Solt, and Peppor
    HP:
    Karsh: 150
    Solt: 60
    Peppor: 60
    LOCATION: Cape Howl
    PARTY: Serge, Kid
    DIFFICULTY: Easy
    
    These guys will try to capture Serge but Kid will come out and help him 
    scatter them. Keep attacking Karsh first with Fierce Attacks. Kid has some 
    pretty good elements so you might want to consider using them, preferably on 
    Karsh. After a little into the fight Karsh will find out that Sergeís innate 
    color is white. He will ask Solt and Peppor to use the black innate color 
    but they donít have any. Karsh doesnít have any either. Just keep attacking 
    Karsh until he runs off. Solt and Peppor should pose no problems so just 
    attack them with strong or fierce attacks.
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    BOSS 3: Solt and Peppor
    HP:
    Solt: 75
    Peppor: 75
    LOCATION: Fossil Valley
    PARTY: Serge, Kid
    DIFFICULTY: Easy
    
    Both gained 15 more HP than last time but should still suck. Peppor will 
    think that he has a black innate but it seems he brought a white one and 
    uses it on Serge on accident. They both start bragging. Use your elements to 
    defeat these guys. Solt has an attack that can do quite some damage also. 
    But you should kick their asses quickly in this boss fight.
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    BOSS 4: Red, Blue, and King Moaman
    HP:
    Blue Moaman: 120
    Red Moaman: 120
    King Moaman: 215
    LOCATION: Viper Manor Bluffs
    PARTY: Serge, Kid, Guile
    DIFFICULTY: Hard
    
    After a guardís failed attempt to throw a boulder at you, the Moamans 
    attack. These guys are tough Ė very easily said. The Blue and Red Moamans 
    use stuff such as Fire and Ice Swords on your characters. The King isnít as 
    fierce as them. Have Serge use Fierce Attacks on the Blue Moaman until he 
    reaches Level 4, and Kid should stick with using her red elements on the 
    Blue Moaman. Guile should be the healer in this party, and when no one needs 
    healing he should use his Fierce attack to inflict damage on all three 
    Moamans. After the Blue Moaman dies attack the King Moaman. If you kill the 
    Red Moaman before killing the King Moaman, the King will cast some nasty 
    spells. The King should go down quickly because he isnít so tough. Finally 
    kill the Red Moaman, he probably wonít cause too much damage because his 
    King is dead. Once you kill all three hope to get a Growth Level.
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    BOSS 5: Marcy
    HP: 300
    LOCATION: Viper Manor
    PARTY: Serge, Kid, Guile
    DIFFICULTY: Medium
    
    Marcy seems easy, but sheís not. Her regular attacks will do about 30 HP 
    damage unless she doubles them for more damage. Just use your fierce attacks 
    and elements. When sheís kneeling down, sheíll use some attacks that do A 
    LOT of damage, but keep attacking when sheís kneeling down and you should 
    beat her.
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    BOSS 6: Lynx
    HP:
    500
    LOCATION: Viper Manor
    PARTY: Serge, Kid, Guile
    DIFFICULTY: Medium
    
    Lynx is an enemy of Kid, but he attacks you all. He isnít a tough boss, but 
    beware of his continuous attacks. He can also heal 200HP, but you donít need 
    to worry about that so much because you should, by now, have a lot of good 
    elements. Make sure to have more than 1 cure and tablet and capsule equipped 
    just in case someone needs more healing. Serge should use fierce attacks for 
    good damage. After defeating Lynx, he will tell Serge that he is the 
    ultimate weapon of destruction: The Chrono Trigger.
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    BOSS 7: Beeba x4
    HP:
    270 each
    LOCATION: Hydra Marshes
    PARTY: Serge, Guile, Korcha
    DIFFICULTY: Annoying
    
    You will first fight one Beeba, but he will call his three friend Beebas 
    over. This is very annoying because the Beebas barely do any damage and take 
    too long to kill. I suggest you just use just attacks and not elements. Cure 
    when needed.
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    BOSS 8: Wingapede
    HP:
    485
    LOCATION: Hydra Marshes
    PARTY: Serge, Guile, Korcha
    DIFFICULTY: Medium
    
    After using Beebaís flute, the Wingapede attacks you. It doesnít do so much 
    damage at first, so use attacks and Elements such as Ice Blast. Ice Blast 
    can freeze this guy so you can do some damage to it. Also, use Guileís 
    Wandain(I think thatís what itís called). The boss has this one attack that 
    can do over 100 damage TO ALL PARTY MEMBERS! If you can kill him quickly he 
    wonít do this, but keep in mind that this attack can kill all your party 
    membersÖ
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    BOSS 9: Pentapus
    HP:
    750
    LOCATION: Hydra Marshes
    PARTY: Serge, Korcha, Guile
    DIFFICULTY: Hard
    
    This is a hard fight because the octopus has high HP and has an attack 
    called Whop that can easily take off over 120HP from a character. Another 
    one of his attacks is a continuous spin on one character that can do some 
    hard damage. Make sure to keep Sergeís HP over 100, because Whop can do more 
    damage to him: anywhere between 50 and 100. He will start to do more 
    powerful attacks when near death, so get your healing spells ready and hope 
    for a quick death of the Octopus.
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    BOSS 10: Dwarf Army
    HP:
    DaggyDwarf x2 Ė 100HP
    DaffyDwarf x2 Ė 100HP
    Dwarf x1 Ė 100HP
    LOCATION: Hydra Marshes
    PARTY: Serge, Korcha, Guile
    DIFFICULTY: Easy
    
    The Hi-Ho Chorus they use can cause quite some damage. They donít use it 
    often though. If you have any all elements use them. They can also use Hi-ho 
    War Cry but that doesnít do much damage. They should go down fast.
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    BOSS 11: Hydra
    HP:
    900
    LOCATION: Hydra Marshes
    PARTY: Serge, Korcha, Guile
    DIFFICULTY: Medium
    
    After all that, the Hydra should be cakewalk. The boss should pose no 
    problem at all when you are fighting him, but he gets occasionally strongerÖ 
    Use all you can in this fight, some good field effect elements should do 
    enough damage. The Hydraís attack is not that strong at all. After a while 
    the Hydra will get weaker and it will cast a spell on itself which makes 
    itís defense and attack rise, then it will start doing stuff that can cause 
    a lot of damage. Attacks wonít work very good when the Hydra makes itís 
    defense stronger, so stick with powerful elements (donít use them right away 
    in the beginning).
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    BOSS 12: Polly
    HP:
    700
    LOCATION: S.S Invincible
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Medium
    
    This fight isnít so hard. Polly has some overwhelming attacks but you can 
    survive them. Before you fight Polly make sure to stop at Zeppaís in Termina 
    and upgrade your weapons hopefully.
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    BOSS 13: Fargo
    HP:
    820
    LOCATION: S.S Invincible
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Easy
    
    This is even easier that the fight with Polly. Fargo likes to attack with 
    his sword and can even do some elemental attacks. Stick with Sergeís white 
    elements for good damage. Ice Blast is also good against him. Like Polly 
    this fight isnít very hard.
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    BOSS 14: Dead Head
    HP:
    1000
    LOCATION: S.S Invincible
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Medium
    
    He is darkness based so Sergeís white elements should work well on him. Dead 
    Headís Deathís Odor attack is practically a turn waster for him, but be 
    careful when he combines his attacks at the end. I donít think you should 
    have problems with this fight cuz itís isnít hard, just long. Why is it that 
    bosses tend to barely ever attack Serge?
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    BOSS 15: Hi-Ho Tank
    HP:
    870
    LOCATION: Water Dragon Isle
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Annoying
    
    VERY long fight. Defeat the two dwarves before attacking the tank. The tank 
    isnít very offensive, but it will do double attacks when itís near death. 
    Use fierce attacks and healing elements when needed. At the end the tank 
    will explode and you will be able to visit the Water Dragon.
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    BOSS 16: Solt and Peppor
    HP:
    Solt Ė 400
    Peppor Ė 400
    LOCATION: Mt. Pyre
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Easy
    
    At the beginning you will get some laughs from them. Solt will teach Peppor 
    a Trap Element trick. He will take Pepporís Black Element (the one thatís 
    good against you) and trap it from Peppor to Solt. Solt will say that the 
    only way to use it is to equip it at the end of the battle. Peppor will get 
    so mad and start attacking Solt. Kill Solt first, then go after Peppor, 
    since Peppor will be on no oneís side. They have no damaging attacks, so 
    donít worry too much about healing a lot.
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    BOSS 17: Fire Dragon
    HP:
    1100
    LOCATION: Mt. Pyre
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Hard
    
    The fight is VERY long. Equip a Revive Element (if you got one back in Viper 
    Manor) on Serge, and hope that Serge doesnít die. The Fire Dragon has a 
    regular attack that he can keep continuing. But his most devastating attack 
    is the Fire Breath, which will do over 140HP damage against one person! Use 
    your most powerful elements here, preferably good ones such as Ice Blast. 
    Since Fire Dragonís innate color is red, blue innates like Korchaís should 
    work well on him. Be sure to use something like Capsule when the Fire Dragon 
    does his Fire Breath attack!
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    BOSS 18: Karsh, Zoah, and Marcy (The Deva Dragoons)
    HP:
    Karsh Ė 680
    Marcy Ė 500
    Zoah Ė 550
    LOCATION: Mt. Pyre
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Semi-Hard
    
    Kill Marcy first, because she has more all element attacks than the others 
    and goes down quicker and she looks stupid. She should be no problem for you 
    either. They all like to taunt you when attacking, but donít listen. They 
    all have an attack called Dragoon Rider or something like that that can 
    cause quite some damage on one character. All the other attacks arenít that 
    threatening.
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    BOSS 19: Taurusoid
    HP:
    1200
    LOCATION: Fort Dragonia
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Hard
    
    This guy, like the other Cybots, has very high resistance to attacks, so 
    donít use them unless you need to power up your elements. His innate is 
    yellow so something like AeroBlaster should do quite some damage on him. He 
    doesnít attack hard but when his health is near death he will use powerful 
    elementals. Be sure to have a healer, preferably Kid.
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    BOSS 20: Giant Gloop
    HP:
    830
    LOCATION: Fort Dragonia
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Medium
    
    This one also has high defense. It barely attacks cause itís slow. Start off 
    by using powerful fire elements on him to do much damage, since his innate 
    is blue. All your characters need to have Fire Elements equipped though. The 
    Giant Gloop has a massive attack that can do a lot of damage. Since Kid will 
    be weaker here, donít equip all the good stuff on her. Make sure to have a 
    couple Revives.
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    BOSS 21: Sun Of A Gun
    HP:
    420
    LOCATION: Fort Dragonia
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Very Hard
    
    This ďsunĒ annoys me. Itís innate is white, so Serge wonít have much effect 
    on it. What pissed me off the most is that he can make himself immune TO 
    BASICALLY ALL ELEMENTS! I donít know how he does this he just does. Even 
    Black elements will barely do any damage. Fortunately, he doesnít have much 
    HP. But thatís because you wonít do a lot of damage to him. He also has an 
    attack that can weaken your party and an attack that does lots of damage on 
    your party. Get ready to heal and fierce attack when possible. Sergeís 
    elements seem to do more damage on him that the others elements.
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    BOSS 22: Bunyip
    HP:
    400/1200
    LOCATION: Fort Dragonia
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Hard
    
    This guy has actually lower defense, so youíll be able to hit him harder. 
    Plainly attack and use Blue Elements, like Korchaís fishing rod thingy. He 
    will use Magma Bomb and then Inferno here. After you do 400 damage to him, 
    he will die and a big dude with a huge eyeball comes out of his body and you 
    have to kill it. It has a Black Innate, so Sergeís white elements work good. 
    Use Luminaire for a lot of damage to this guy. He will cast Gravittone and 
    Devil Thunda, but both donít do a lot of damage. One of his more painful 
    spells is FreeFall, he doesnít use it much but it does well over 180HP 
    damage to one character. This is critical to Serge, since he is an opposite 
    innate. Use all the good stuff you got in this battle. You can steal a 
    FreeFall element from him using Kidís Pilfer. When you beat it, backtrack to 
    the beginning of Fort Dragonia and save.
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    BOSS 23: Lord Viper
    HP:
    900
    LOCATION: Fort Dragonia
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Easy
    
    The fight is very easy. Itís like a break from all those other previous boss 
    fights in Fort Dragonia. Viper doesnít have any useful spells to use and 
    heís yellow innate. There is nothing to worry about in this fight because 
    itís very easy. Kill him off with your best elements.
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    BOSS 24: Lynx
    HP:
    1400
    LOCATION: Fort Dragonia
    PARTY: Serge, Kid, Korcha
    DIFFICULTY: Medium
    
    Well whaddya know? The fight takes place right after Viper! This fight is 
    still not very hard because youíre probably experienced. Lynx doesnít have a 
    healing spell anymore, so you donít need to worry about quickly killing him. 
    He has some black spells which do quite some damage, so heal up. Again, use 
    your best elements here, even if they are black. Lynx hasnít been tough, and 
    this time he isnít either.
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    BOSS 25: Serge and the others
    HP:
    Serge - ????
    Party Member - ????
    Party Member - ????
    LOCATION: Fort Dragonia
    PARTY: Lynx
    DIFFICULTY: Unbeatable
    
    Here you have a lonely Lynx vs. the party you used to defeat Lynx in the 
    battle before this. You canít beat this unless you use a GameShark, so just 
    lose. UmmmÖ I wonder how Serge and the other party membersís HP got over 
    1000. Weird.
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    BOSS 26: Radius
    HP:
    750
    LOCATION: Arni Village
    PARTY: Lynx, Sprigg, Harle
    DIFFICULTY: Easy
    
    You should have some yellow elements so equip them. Radius is a pushover, so 
    you can try a lot of things here and still not lose. Try Spriggís monster 
    morph thing too. You should be able to beat this battle quickly.
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    BOSS 27: Sage
    HP:
    1150
    LOCATION: S.S Zelbess
    PARTY: Lynx, Norris, Zappa
    DIFFICULTY: Medium
    
    The sage has a pattern: change one of your personís innate, then attack 
    him/her with the opposite. Bad thing is, he changes elements and attacks at 
    one turn. Good thing is, he is stupid and doesnít know your innate, so if 
    you have a person with a yellow innate, he will still use TurnGreen if he 
    wants to change you to yellow. Stick to powerful elements and fierce 
    attacks. Equip a Revive on every character. Oh, and Zappa seems to kind of 
    suck at this battle due to his Red innate, while Sage will use blue Ice 
    Blast to freeze him. But still Zappa is a powerful fighter that should be 
    brought into this battle.
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    BOSS 28: Garai
    HP:
    980
    LOCATION: Isle of the Damned
    PARTY: Lynx, Norris, Zappa
    DIFFICULTY: Medium
    
    The battle looks hard, but Garaiís low HP changes all that. When Garai uses 
    Triple Cut on someone, immediately heal that person (you probably donít have 
    a good healing spell except HealAll and RecoverAll, but use Cure) Put cures 
    in every level, just in case someone needs major healing. Lynx will do the 
    most damage on him, so use stuff like Feral Cats. Garaiís HP is low, and I 
    didnít even know when I killed him, but he shouldnít be too hard.
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    BOSS 29: Highwayman
    HP:
    1600
    LOCATION: Dead Sea
    PARTY: Lynx, Norris, Zappa
    DIFFICULTY: Medium
    
    Highwaymanís exhaust gas can cause Darkness, which blinds you and lowers 
    your accuracy A LOT. This could be critical because it will be harder to 
    power up your elements, so bring Panacea or Purify here. One of Highwaymanís 
    attacks is Rumble, which does a lot of damage on a character, like over 
    230HP. Keep their health high. He doesnít do that attack often, but you 
    never know when itís coming. Highwayman also has lots of HP, making this 
    battle a longer one.
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    BOSS 30: Miguel
    HP:
    1750
    LOCATION: Dead Sea
    PARTY: Lynx, Norris, Zappa
    DIFFICULTY: Hard
    
    This will be a long fight. Miguelís innate is white, so Lynx and Miguel will 
    do lots of damage to themselves. Miguel starts out slow, but later he starts 
    to use stuff like Holy Light and Holy Dragon Sword which can do a lot of 
    damage either on the whole party or on one person. Bring basically all the 
    elements you need here, heís one of the toughest so far, but still not 
    tough. Everyone should be equipped with a Black element, FreeFall will do a 
    lot of damage to him if you stole it from Bunyip in Fort Dragonia. Black 
    elements are the key to winning this battle. After beating him, the Sky 
    Dragon will save you from the corruption and take you to Marbule.
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    BOSS 31: Mega Starky
    HP:
    1900
    LOCATION: Sky Dragon Isle (home)
    PARTY: Lynx, Norris, Zappa
    DIFFICULTY: Easy
    
    To access this you need to go to the El Nido triangle in the home world and 
    find the Star Fragment, then bring it to Sky Dragon Isle. This isnít hard at 
    all, in fact itís very easy. Mega Starkyís spells do less than 10 damage to 
    you, and his attack barely do anything. The only spell that can cause more 
    damage he has causes only about 50 to each party member. Just keep using 
    fierce attacks and Lynxís great black innates.
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    BOSS 32: Roachester
    HP:
    1300
    LOCATION: Viper Manor Sewers
    PARTY: Lynx, Karsh, Zappa or Norris
    DIFFICULTY: Semi-Medium
    
    This starts out pretty easy but gets harder since the Roach can get his 
    larva to attack you for high damage. I suggest you bring Zappa along since 
    heís a red innate and the Roach is blue. Target Practice, wheeee!
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    BOSS 33: Hellís Cook
    HP:
    1920
    LOCATION: Viper Manor Jail
    PARTY: Lynx, Karsh, Zappa or Norris
    DIFFICULTY: Very Easy
    
    This boss doesnít have any harmful spells, he mostly attacks, and thatís 
    what makes him so easy. Keep attacking and using elements until he gets 
    weaker. He will use Spice Of Life, which will only heal him. No problem. 
    This is one of the easier bosses in the game.
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    BOSS 34: Grobyc
    HP:
    2200
    LOCATION: Viper Manor
    PARTY: Lynx, Karsh, Zappa or Norris
    DIFFICULTY: Easy
    
    This guy isnít so hard. His attacks arenít very damaging, and he canít do 
    much else. Watch out for one of his spells which makes him attack over 5 
    times, this can be deadly. Otherwise ou should have no problem beating him.
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    BOSS 35: Guillot
    HP:
    1000/1000
    LOCATION: Viper Manor
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Very Easy
    
    Guillot is the younger brother of XATM-092(FFVIII) Itís very easy to kill 
    him here, because most of your hits will be critical. After beating him, he 
    will start following you trying to catch a fight with you. Run to the 
    library and press the switch, then heíll pick another fight with you. Beat 
    him up and Grobyc will bust him.
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    BOSS 36: Orlha
    HP:
    1850
    LOCATION: Guldove(another)
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Medium
    
    Orlha punches hard and can cause great damage but only to one target. She 
    will usually take on one party member at a time, so bring some Cure Plus. 
    She isnít so hard, just use Fire elements since sheís blue innate. Thatís 
    all there is to it.
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    BOSS 37: Water Dragon
    HP:
    3400
    LOCATION: Water Dragon Isle
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Semi-Medium
    
    Nothing to worry about here. This is one of the easier dragons to kill. He 
    doesnít attack too often and uses Ice spells. Zappa should use his Hammer 
    Blow while the others should be equipped with great red elements.
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    BOSS 38: Fire Dragon
    HP:
    1100/4200
    LOCATION: Mt. Pyre
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Semi-Hard
    
    He will start out as the Fire Dragon you fought before in Mt. Pyre. This 
    should be a piece of cake since he did not advance and his spells donít hurt 
    much. Once you kill this form he will turn into this huge cool looking 
    dragon. The Fire Dragon has the ability to use Fire Breath, which will do up 
    to 200HP on all party members! Make sure to have HealAlls stocked and use 
    IceBlast and all that stuff. I hope you have lots of attack elements and 
    HealAlls for this fight. Go to Termina and talk to Lisa in the elements shop 
    to buy HealAlls. Donít worry, this isnít the hardest dragon.
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    BOSS 39: Earth Dragon
    HP:
    3500
    LOCATION: Earth Dragon Isle
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Easy
    
    This is the easiest dragon. All it does is attack (at least thatís what it 
    did to me) and can do another spell that does nothing. Donít worry here, he 
    has low defense so any elements can do damage on him. Youíll beat this in 
    the first try because heís so easy.
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    BOSS 40: Black Dragon
    HP:
    4200
    LOCATION: Marbule (second)
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Hard
    
    You need to defeat the Lagoonates first using the help of S.S Zelbess. The 
    Black Dragon can be a pain if you use white elements. If you do, he will use 
    Anti-White on the person who used the white element. Black elements will 
    heal him. He can also use SealAll, which prohibits you to use elements. 
    Thankfully that will die off soon. Gravity Blow will take half of your HP 
    away. Other elements he has include Gravittone and Genius. I suggest 
    bringing the best elements here except for Black ones and using them on him, 
    unless theyíre white (Healing and Assist white elements donít count for a 
    Anti-White attack).
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    BOSS 41: Tyrano
    HP:
    2000
    LOCATION: Gaeaís Navel
    PARTY: Lynx, Karsh, Leah or Zappa
    DIFFICULTY: Easy
    
    Kill the bird first because it can be an annoyance in the fight and bring 
    over enemies. Then attack the Tyrano. I thought he would have a lot of HP, 
    but he was real easy. He basically only attacks. This shouldíve been a fight 
    earlier in the game, that way it couldíve been much harder.
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    BOSS 42: Green Dragon
    HP:
    4200
    LOCATION: Gaeaís Navel
    PARTY: Lynx, Karsh, Leah or Zappa
    DIFFICULTY: Hard
    
    The Dragonís most powerful spell is Carnivore, which can do over 160HP 
    damage to party members. It can be even more powerful when the dragon uses 
    Green Field, which makes the field effect all green, but will make Karsh 
    also do more damage. Equip lots of CurePlusís and HealAlls so you can heal. 
    The dragon poisons you, but you shouldnít waste a turn purifying the 
    poisoned character. After beating the dragon, go back to Sky Dragon Isle to 
    fight the final dragon.
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    BOSS 43: Sky Dragon
    HP:
    4600
    LOCATION: Sky Dragon Isle
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Very Hard
    
    Man was I unlucky in this battle, I kept missing! This dragon starts out bad 
    enough, casting a bunch of elements all the time. Then he will use 
    MagNegate, which makes ALL elements more powerful. If you have Magnify 
    quickly use it, because it will make elements go back to normal. Why do you 
    wanna do that? Well, he will use a very powerful spell right after 
    MagNegate. When he is near death (I mean, RIGHT near death) he will use 
    Ultranova. This is no joke, it does over 350HP damage to all party members! 
    Quickly use HealAll twice, then have the remaining person attack for a kill. 
    You will get Saints for beating this fight
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    BOSS 44: Shaker Brothers
    HP:
    Solt Ė 1000HP
    Peppor Ė 1100HP
    LOCATION: Isle of the Damned
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Very Easy
    
    This is one of the easiest fights in the game. The Shaker Brothers hit for 
    less than 50 damage and their spells barely affect you. Muwahaha! Just use 
    what you got including elements to beat them. Karsh will do the most damage 
    on him.
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    BOSS 45: Dario
    HP:
    3500
    LOCATION: Forbidden Island
    PARTY: Lynx, Karsh, Riddel
    DIFFICULTY: Extremely Hard
    
    Wow! This fight is the hardest so far! Itís optional though, but very very 
    very worth going through. If you havenít been training Riddel, then donít 
    waste the time. I beat Dario with Lynx and Karsh on my first try. Dario has 
    very high defense, and likes to use LoRes on you to lower your resistance. 
    His SonicSword wonít damage a target much, but be careful of Dash and Gash, 
    which does nearly 400HP damage, and he uses it a lot too. Ice Blast can also 
    do a lot, because it can freeze a member also. Lynx should start out 
    Strengthening himself, then casting something like Holy Light since Dario is 
    black innate. Karsh should use his new acquired spell Axiomatic when 
    available. Make sure to put 2 or more Heal Alls in each level!! E-mail me if 
    you need more help. You will get the Mastermune, Lynx/Sergeís most powerful 
    sword in the game.
    
    An alternate strategy by OriMeNTaLAzN:
    An advantage to use in this fight is to place the Black Plate, assuming you 
    stole it from the Black Dragon, on Serge and give him the Saints summon.... 
    That way, since Dario's INNATE is black, all his element attacks will heal 
    Serge.... Also, give low level White Elements to the rest of the party..... 
    making sure they are recover or assist elements & not attack..... Cuz attack 
    elements will cause him to counter with ConductaRod which will really hurt 
    Riddel or Serge.... Saints isn't considered an attack element, so good luck.
    
    Another strategy submitted by Fritz
    Load your guys down with Red, elements. When the battle starts use 1 weak 
    attack then 2 medium attack, follow up with a Red Elment(he will always use 
    his turn to couter with a Blue element that lowers your evade, then repete 
    with other guys). If one guys gets hit before you cast your element don't 
    worry(unless he/she dies), because he won't attack with anything to worry 
    you with again if the plan works right. Also if one of your guys gets killed 
    before you can do this, start over(You won't have enough stamina recovered 
    each turn). The is plan worked for me on the first try. Oh, and don't use 
    other elements, Yellow: he lowers you hit %, which you need, and Blue: he 
    raises his strength, you need that too, Green: I forgot, White or Black: He 
    hits you with very powerful attacks. Only 2 things can stop this plan, you 
    lose a guy or you run out of elemnets, I have never had that happen to me 
    before but you may not have powerful enough guys(1 guy dies from first 
    attack) or you may not have enough elements. I hope you can add this to your 
    site, because it might help other people as well.
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    BOSS 46: DeHydrate
    HP:
    1000
    LOCATION: Hydra Marsh (another world)
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Extremely Easy
    
    DeHydrate is a joke. Just attack Ė and youíll beat it. It uses Gravittone 
    all the time, which does 0 to 1 damage to all party members. Hahaha!
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    BOSS 47: Dark Serge
    HP:
    3600
    LOCATION: Fort Dragonia
    PARTY: Lynx, Karsh, Zappa
    DIFFICULTY: Hard
    
    Dark Serge has a pattern: Attack, Feral Cats, Attack, Volcano, Attack, 
    Forever Zero, Black HoleÖ Make sure to defeat Dario first so you can get the 
    Mastermune, because with that equipped Dark Serge is a walk in a park, 
    otherwise the battle will be hard. He attacks 3 or more times, his elements 
    do damage to all, and he has the same Black Innate elements that Lynx 
    learns. Once he does ForeverZero youíre in trouble. Quickly heal all twice 
    and attack like hell, because BlackHole is instant death or much damage. If 
    you have the Black Plate you stole from the Black Dragon it wonít be so 
    hard, but keep that in mind. Try using Trap Elements here too.
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    BOSS 48: VIRA UNUS
    HP:
    4050
    LOCATION: Fate Distortion
    PARTY: Serge, Karsh, Zappa
    DIFFICULTY: Medium
    
    Vira Unus does 3 attacks. They can be pretty bad, especially when it heals 
    itself. Itís resistance and attack rise each turn also. After a few turns 
    Vira will lose itís third attack, then second. It will now be able to attack 
    once only. However itís attacks can be very bad, such as Volcano. Heck they 
    get worse. With Mastermune you can deliver good damage, but be ready to 
    heal.
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    BOSS 49: Polis Police
    HP:
    3500
    LOCATION: Chronopolis
    PARTY: Serge, Karsh, Zappa
    DIFFICULTY: Semi-Medium
    
    Why do you ALWAYS do critical hits on mechs? Anyway, this fight is sorta 
    easy. The mech CAN kill one of your guys quickly using Bazooka (which does 
    over 500HP damage) so be aware and have some revives. He barely ever uses 
    Bazooka, but has some other nasty attacks. Keep attacking and youíll beat 
    him.
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    BOSS 50: Fate
    HP:
    5000
    LOCATION: Chronopolis
    PARTY: Serge, Karsh, Zappa
    DIFFICULTY: Hard
    
    This guy counts from 5 to 0. When it gets to 0 it uses a powerful attack on 
    all members. After each number it also uses some sort of attack or element. 
    It can use FreeFall so be careful. The Saint thingy is really useful here. 
    Put it on Serge. It will keep doing the 5-0 thing until it dies. Just be 
    careful not to die from Fateís 0 attack.
    That attack hurts like hell. If youíre characters are strong enough, you can 
    bat Fate before it even gets to 0. Thatís what I did.
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    BOSS 51: Royal Jelly
    HP:
    3700
    LOCATION: El Nido Triangle (another world)
    PARTY: Serge, Karsh, Zappa or Starky
    DIFFICULTY: Tricky, but easy
    
    Since you need Starky to get the spaceship you can bring him along. I didnít 
    bring him but defeated the Royal Jelly. Then I had to go back and get Starky 
    for the UFO. Anyway this boss is totally immune to everything EXCEPT fire. 
    Zappa would be a good choice here then. Bring a lot of fire elements here. 
    The Jelly isnít very powerful, so you wonít need to heal much. Good luck in 
    the next battles.
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    BOSS 52: Terrator
    HP:
    3500
    LOCATION: Terra Tower
    PARTY: Serge, Karsh, Zappa
    DIFFICULTY: Easy
    
    The boss has only a few attacks, like OmegaYellow which does quite a lot of 
    damage, and Capsules to heal him. Thatís all. You should beat him very very 
    quickly.
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    BOSS 51: Lavos ďTime DevourerĒ and Schala
    HP:
    9999
    LOCATION: Opassa Beach Portal
    PARTY: Serge, Karsh, Zappa
    DIFFICULTY: Hard
    
    Well well well. Surprise!! You need to kill Lavos in order to go through 
    this. If you kill Schala youíll get a different ending. You need to free 
    Schala. Lavos can use some nasty elements on you. What I suggest is using 
    summon elements on him. Saints works well also. I canít spoil any more. Bye. 
    (Iíll tell you later more about this fight).
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    CHARACTERS
    The list of characters in Chrono Cross is below. Itís not finished, and the 
    characters are not in any particular order. Soooo, just read on.
    
    Serge
    Who: A dude living in Arni Village. Mute.
    Age: 17
    Origin: Arni
    Height: 5'7"
    Weight: 128 lbs
    Innate: White
    Where to get: Arni Village
    How to get: Default
    Battling: Heís really good with his Swallow weapon. Since heís your main 
    character use him. A+
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    Kid
    Who: Uhh.. Thief
    Age: 16
    Origin: ???
    Height: 5'5"
    Weight: 98 lbs
    Innate: Red
    Where to get: Cape Howl
    How to get: Defeat Karsh, Solt and Peppor
    Battling: She kind of sucks. But still sheís a good addition to your party. 
    B-
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    Guile
    Who: Wizard Adventurer
    Age: 26
    Origin: ???
    Height: 6'2"
    Weight: 154 lbs
    Innate: Black
    Where to get: Termina
    How to get: Talk to him in the bar
    Battling: Everyone says heís good, but he wasnít for me. His Fierce attack 
    almost always missed. He has good magic though. C
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    Pierre
    Where to get: Termina
    How to get: Go to the Smithy and talk to him in one of the rooms
    Battling: I donít know cause I never had him
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    Nikki
    Who: Bard
    Age: 19
    Origin: ???
    Height: 6'0"
    Weight: 115 lbs
    Innate: Blue
    Where to get: Termina
    How to get: Talk to his manager than he will join
    Battling: Not too good, but a great addition. C
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    Poshul
    Who: A talking dog. Man, what the hell were they thinking?
    Age: ???
    Origin: Arni
    Height: 3'8"
    Weight: 26 lbs
    Innate: Yellow
    Where to get: Arni
    How to get: Give the Heckran Bone to her
    Battling: Ahhh I was wrong the other time. C+
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    Leena
    Where to get: Arni
    How to get: Say ďnoĒ three times to Kid when she asks if you want to go with 
    her on a adventure. Leena joins with Poshul if you donít have Poshul 
    already.
    Battling: Terrible, but not the worst. D+
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    Glenn
    Where to get: ???
    How to get: ???
    Battling: Never had him
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    Korcha
    Who: Fisherboy troublemaker
    Age: 16
    Origin: Guldove
    Height: 5'6"
    Weight: 123 lbs.
    Innate: Blue
    Where to get: Guldove
    How to get: Say that youíll save Kid
    Battling: His attack and defense is good, but his magic sucks. Take him 
    along. B
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    Macha
    Who: Korchaís mom
    Age: 39
    Origin: Guldove
    Height: 5'6"
    Weight: 150 lbs
    Innate: Red
    Where to get: Guldove
    How to get: Say that you WONíT save Kid
    Battling: Not that great. C+
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    Razzly
    Who: Fairy
    Age: Unknown
    Origin: Fairy Village (Water Dragon Island)
    Height: 3'7"
    Weight: 11 lbs
    Innate: Green
    Where to get: Hydra Marshes
    How to get: Free her from the octopus
    Battling: Never used her
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    Doc
    Where to get: Guldove
    How to get: ???
    Battling: Never had him
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    Mel
    Where to get: Guldove
    How to get: ???
    Battling: Never had her
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    Sprigg
    Where to get: Non Reality world
    How to get: Talk to her in her house
    Battling: Has the ability to turn into monsters, but thatís nothing special. 
    C-
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    Harle
    Where to get: Non Reality world
    How to get: Find the exit passageway then talk to her
    Battling: Average. C
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    Radius
    Who: Retired Dragoon and elder of Arni Village
    Age: 62
    Origin: Zenan
    Height: 5'8"
    Weight: 119 lbs
    Innate: Green
    Where to get: Arni Village(home)
    How to get: Fight him in your house
    Battling: Good magic and magic resistance. C+
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    Zappa
    Who: Blacksmith
    Age: 52
    Origin: ???
    Height: 5'8"
    Weight: 181 lbs
    Innate: Red
    Where to get: Termina(home)
    How to get: Go to the Smithy
    Battling: Good and way better than average. Use him most of the time. A-
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    Van
    Where to get: Termina(home)
    How to get: Talk to him in the house north of the Smithy
    Battling: Average. C
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    Norris
    Who: Porre Main Captain
    Age: 26
    Origin: Porre
    Height: 5'10"
    Weight: 137 lbs
    Innate: Yellow
    Where to get: Viper Manor(home)
    How to get: Go to the jail in the manor
    Battling: He is good to use for a while, but he low resistance. B+
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    Sneff
    Who: Gambler and a Magician
    Age: 53
    Origin: ???
    Height: 5'6"
    Weight: 139 lbs
    Innate: Yellow
    Where to get: S.S Zelbess
    How to get: Talk to him after beating the Sage of Marbule
    Battling: Donít use him. C-
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    Irenes
    Where to get: S.S Zelbess
    How to get: Talk to her after beating the Sage of Marbule
    Battling: Never used her
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    Janice
    Where to get: S.S Zelbess
    How to get: Beat the Grand Slam
    Battling: Never got her
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    Starky
    Where to get: Sky Dragon Isle(home)
    How to get: Beat his big form, then talk to him
    Battling: Never used him
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    Karsh
    Who: One of the three Deva Dragoons of El Nido
    Age: 27
    Origin: Termina
    Height: 5'11"
    Weight: 159 lbs
    Innate: Green
    Where to get: Termina(After Porre takes over)
    How to get: Go to the bar and find the hidden wall
    Battling: Hell yeah. He is good. Use him all the time. A+
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    Zoah
    Who: One of the three Deva Dragoons of El Nido
    Age: 27
    Origin: Termina
    Height: 6'3"
    Weight: 203 lbs
    Innate: Yellow
    Where to get: Termina(After Porre takes over)
    How to get: Go to the bar and find the hidden wall
    Battling: Very good but not as good as Karsh. A-
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    Orcha
    Who: Viper Manor chef
    Age: 45
    Origin: Guldove
    Height: 5'7"
    Weight: 203 lbs
    Innate: Red
    Where to get: Viper Manor
    How to get: Beat his evil form
    Battling: Never used him
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    Grobyc
    Where to get: Viper Manor
    How to get: Beat him, then beat Guillot, have Grobyc kill Guillot for you.
    Battling: He is VERY good. I didnít use him too much, though. A
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    Greco
    Where to get: Termina(After Porre takes over)
    How to get: Go to the graveyard place in Termina, then go to his house and 
    talk to him.
    Battling: Strong, but not resistant. B+
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    Riddel
    Who: Viperís Daughter
    Age: 24
    Origin: ???
    Height: 5'7"
    Weight: 104 lbs
    Innate: White
    Where to get: Hermitís Hideaway
    How to get: Talk to her
    Battling: Good Magic and Magic Resistance. A-
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    Viper
    Who: Lord
    Age: 57
    Origin: Termina???
    Height: 6'7"
    Weight: 216 lbs
    Innate: Yellow
    Where to get: S.S Invincible
    How to get: Find him and Fargo in the hallway
    Battling: Not as good as Karsh and Zoah. C
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    Fargo
    Who: Pirate Captain of S.S Invincible and Captain of S.S Zelbess
    Age: 40
    Origin: Unknown
    Height: 6'0"
    Weight: 163 lbs
    Innate: Blue
    Where to get: S.S Invincible
    How to get: Joins with Viper
    Battling: Also a good swordsman to use. Sometimes. B+
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    Marcy
    Who: One of the three Deva Dragoons
    Age: 9
    Origin: ???
    Height: 4'9"
    Weight: 84 lbs
    Innate: Yellow
    Where to get: S.S Invincible
    How to get: Joins with Viper and Fargo
    Battling: Never used her.
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    Leah
    Where to get: Gaeaís Navel
    How to get: Find her when you get there
    Battling: Strong attack and high HP. A
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    Miki
    Where to get: S.S Zelbess
    How to get: Talk to her in the bar after liberating Marbule
    Battling: Never used her
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    Draggy
    Where to get: Fort Dragonia (home)
    How to get: Defeat Dodo in Fossil Valley and take an egg. Go to Ft. Dragonia 
    and go in the elevator place and put the egg in the active spot one level 
    down.
    Battling: Pretty good. A-
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    Steena
    Where to get: Guldove (home)
    How to get: Bring Direaís emblem to her in the shrine
    Battling: Great magic. A-
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    Character Profiles coming soon: Steena, Pip, Grobyc and more!
    
    
    
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    CREDITS:
    
    Wiseone444: Giving me LOTS and LOTS of strategies on most of the bosses. 
    Also tips on how to get past some places in the game.
    
    OriMeNTaLAzN: Alternate Dario boss strategy
    
    Cyrus (Fritz): Alternate Dario boss strategy
    
    CJayC: For making GameFAQs. Need I say more?
    
    Me: For writing this FAQ
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