Chrono Cross
Boss FAQ
Version 1.1
By LightRanma@aol.com

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Disclaimer: You may not use this FAQ on your website or distribute it ANYWHERE 
without my written permission first.  I usually say yes, but you have to ask me 
first!  If I find anyone has done otherwise, I'll bring the law into it.  Thanks 
for cooperating!

*THE NEWEST VERSIONS OF ALL MY FAQS CAN ALWAYS BE FOUND AT WWW.GAMEFAQS.COM!*

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TABLE OF CONTENTS
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I.  Introduction
II.  Version History
III.  Legend
IV.  Boss Walkthrough
V.  Conclusion
VI.  Thanks

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I.  Introduction
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'Ello, and thanks for checking out another one of my highly acclaimed Boss FAQs!  
(Yes, I can say "highly acclaimed" now.  ;)  My two other Boss FAQs thus far - 
Final Fantasy VIII and Xenogears - have been very successful, and Chrono Cross 
is easily the best game I've ever played aside from Chrono Trigger, so why not 
write a FAQ for this gem of a game too?  Chrono Cross isn't really what you'd 
consider a "difficult" RPG - I died once in the game, and that was on Square's 
trademark optional superstrong boss.  Never once did I die in the course of the 
game.  But just in case you're stuck somewhere, I'm here for ya.  You can E-mail 
me if you have more questions about any RPG, but be forewarned that I don't 
necessarily respond immediately.  Also, guide readers, DO NOT IM ME.  I keep my 
IMs open for my girlfriend and really close friends, and if I talked to EVERYONE 
that needed help, I'd be in IM Hell all day, so please, keep it in E-mail.  
Also, ***THERE ARE *SPOILERS* IN THIS GUIDE.***  Not gratuitous spoilers, but in 
this guide you'll find out who the final boss is for yourself - and Chrono 
Trigger 2 is one experience that is a crime to spoil, so read this at your own 
risk.  Thanks again, and enjoy!

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II.  Version History
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Version 1.0: The original version of this FAQ.
Veraion 1.1: Corrected a horrible, terrible mistake in the Order of Elements for 
the final battle.  MANY apologies go to those misled by my typo!  The correct 
order is Yellow > Red, NOT Red > Yellow.

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III.  Legend
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Boss' Name
Boss' HP
Boss' Innate Color
Boss' Location
Boss' Attacks
Spoils (common, then rare)
Stealable Items (common, then rare)
Difficulty (1, easiest; 5, hardest)

Boss Strategy

This layout is the exact same as my other Boss FAQs, so return visitors should 
have no trouble here.  ^_^

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IV.  Boss Walkthrough
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Here's the complete guide to all the Bosses in the whole game, sidequests 
included.  I've finished the game, so I'm not borrowing any strategy from a 
guide.  ^_^

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- DISC 1 -

Boss Fight #1
Name: Mama Komodo
HP: 160
Innate: Blue
Location: Lizard Rock (Home World)
Attacks: Physical attacks, various Blue Elements
Spoils: @Fang, Tablet
Steal: Nothing
Difficulty: 2

The only reason you need to be careful in this fight is because it comes 
straight after a normal battle, and Serge's HP is still probably between 50-60; 
this Boss' strongest attacks can do around 24-25, so just be wary.  Its physical 
attacks aren't much, but you should make sure to keep your HP above 25.  Use 
Elements like Fireball and Photon Ray to finish this guy... er, gal... er, 
whatever off pretty quickly.

Boss Fight #2
Name: Karsh, Solt and Peppor
HP: 115, 52, 60
Innate: Green, Yellow, Yellow
Location: Cape Howl (Another World)
Attacks: Physical attacks, Dragon Rider, various Red and Yellow Elements
Spoils: Bone Axe, Power Glove; Ivory Vest, @Copper; Ivory Helmet, @Copper
Steal: Nothing; Nothing; Nothing
Difficulty: 1

Get ready for the first of possibly six fights with the shakin' Dragoon wannabes 
known as Solt and Peppor.  They're kinda like the Slash and Flea of Chrono Cross 
- they're not necessarily bright or tough, but they're a constant enemy to the 
party and they provide some comic relief.  Anyway, after some physical attacks 
(which do little damage), a dialogue will begin between the three that basically 
tells you what's in their arsenal (and yes, they do this almost every time you 
fight them).  Their dialogue, though, can actually help you learn about the 
game's systems, so you should pay attention.  But anyway, to win, all you really 
need to do it focus on one enemy at a time.  You might want to take out Karsh 
first - if you leave him alive for too long, he'll use Dragon Rider for some 
moderate damage on one of your characters.  However, it's not necessary.  Solt 
and Peppor are so weak that they're nothing to worry about.  Heal if you need 
to.  Use Elements freely.  They'll go down soon enough, and you'll have another 
Star.

Boss Fight #3
Name: Solt and Peppor
HP: 52, 60
Innate: Yellow, Yellow
Location: Fossil Valley (Another World)
Attacks: Physical attacks, Techs, various Red and Yellow Elements
Spoils: Ivory Vest, @Copper; Ivory Helmet, @Copper
Steal: Nothing; Nothing
Difficulty: 1

This battle is so easy I'm not sure why it's considered a Boss Fight - this 
battle is the exact same as the last one with Solt and Peppor, exact without 
Karsh - which, as you might expect, is bad for them.  The two might try and pull 
off a couple of Techs, but they hit for low damage.  Bust out your physical 
attacks and Elements and they'll go down in no time.

Boss Fight #4A
Name: Acacia PVTs
HP: 70 each
Innate: Yellow
Location: Viper Manor Bluffs (Another World)
Attacks: Physical attacks
Spoils: Tablet, Photon Ray
Steal: Ivory Helmet, Capsule
Difficulty: ?

I personally went down Nikki's path to Viper Manor, and haven't fought the 
Bosses in either Guile or Pierre's path, so I'm using a guide for the strategies 
here.  If I get the time to replay the game along another path, I'll rewrite 
these Bosses.  You should be able to trust the guide, though.  All the Acacia 
Privates use are weak physical attacks, so take them out with your own physical 
attacks and Elements and you'll be just fine.  Be sure to heal fully after the 
battle - you've got another Boss Fight coming up right after this.

Boss Fight #5A
Name: King Moaman
HP: 245
Innate: Black
Location: Viper Manor Bluffs (Another World)
Attacks: Physical attacks, Flame Sword, Ice Sword, Gravity Blow
Spoils: Gravity Blow, Power Glove
Steal: @Copper, Feathery Dress
Difficulty: ?

Serge will be strongest against this Boss, but also take more damage from it 
too, being an Innate White character.  That said, make sure you pay special 
attention to his HP to keep him alive.  King Moaman's sidekicks cast Strengthen 
and Nimble on their king, but that only makes him slightly harder to kill.  Use 
all of your all-enemy Elements like Magma Bomb at the offset of the battle, and 
be sure to keep your Element Level up for healing, just in case.  Focus on the 
King first, since he's the most dangerous enemy in the fight.

Boss Fight #4B
Name: Acacia SGTs
HP: 210
Innate: Yellow
Location: Viper Manor Gates (Another World)
Attacks: Physical attacks
Spoils: ?
Steal: ?
Difficulty: ?

These guys are only a little stronger than Acacia PVTs.  They also have more HP.  
However, they're still easy - and to make this an even easier fight, allocate 
some Green Elements to your characters.  Heal if you need to, and prepare for 
the real Boss after this.

Boss Fight #5B
Name: Solt, Peppor and Ketchop
HP: 80, 90, 260
Innate: Yellow, Yellow, Yellow
Location: Viper Manor Gates (Another World)
Attacks: Physical attacks, various Red and Yellow Elements
Spoils: @Copper, Electro Jolt; Uplift, @Copper; Silver Earring
Steal: Ivory Helmet, Turn Black; Ivory Helmet, Tablet; Tablet, Power Glove
Difficulty: ?

Solt and Peppor are back - and this time, they've brought a "friend," Ketchop!  
At the start of this battle, Ketchop will kill off one of your characters.  
However, don't worry; always count on stupid Solt to do the wrong (or in your 
case, right) thing and revive the fallen character!  Heal him or her immediately 
back to full HP.  And then, start focusing your Techs and Elements on Ketchop - 
don't worry about Solt and Peppor.  Later in the battle, Ketchop will use Solt 
and Peppor like two baseball bats to attack your party - sure, it might hurt 
some, but the bonus is that the two are automatically eliminated from the fight, 
and all you need to do is finish Ketchop off!

Boss Fight #4C
Name: Cassowaries
HP: 100
Innate: Yellow
Location: Shadow Forest (Another World)
Attacks: Physical attacks
Spoils: Uplift, @Feather
Steal: Ivory Mail, Electro Jolt
Difficulty: 2

These guys are a pain if for no other reason than that they take a long time to 
kill.  They're not particularly strong, but they have a lot of HP and you'll 
probably need to heal a little in the course of the battle.  Use your Techs and 
Green Elements.  Nikki will help out a little in the fight, but not enough to 
make a difference.  Just be persistent and you'll come out on top.

Boss Fight #5C
Name: Zoah, Solt, and Peppor
HP: 200, 80, 90
Innate: Yellow, Yellow, Yellow
Location: Shadow Forest (Another World)
Attacks: Physical attacks, Dragon Rider, various Green and Yellow Elements
Spoils: Ivory Mail, Bronze Glove; @Copper, Electro Jolt; Uplift, Tablet
Steal: Knee Pad; Ivory Helmet, Turn Black; Ivory Helmet, Tablet
Difficulty: 1

Yet another fight with Solt and Peppor!  This one's no problem - it's almost 
exactly like the past fight with Karsh - except with Zoah, and just a BIT 
harder, but not by much.  Zoah, being Karsh's fellow Diva, uses Dragon Rider 
like Karsh, and that's the whole trio's best asset.  Once again, Solt and 
Peppor's attacks are dismal, making them nothing to worry about.  Just focus on 
one enemy at a time - it doesn't matter in what order, though, relatively 
speaking, Zoah's the strongest of the three.

Boss Fight #6 (Optional)
Name: Neo N-Bulbs
HP: 160
Innate: Green
Location: Viper Manor (Another World)
Spoils: Aero Saucer, Eagle Eye
Steal: @Seed, Heal
Difficulty: 2

These guys can be deceptively tough, but only if you don't pay attention.  Their 
physical attacks are somewhat strong, and they cast Bushwacker like there's no 
tomorrow.  Just be on the lookout, and heal if you need to.  Yellow Elements 
work extremely well on these guys.

Boss Fight #7
Name: Marcy
HP: 525
Innate: Blue
Location: Viper Manor (Another World)
Attacks: Physical attacks, Cat's Cradle, Ice Blast
Spoils: Ice Blast, @Iron
Steal: Silver Loupe, Dancing Shoes
Difficulty: 2

Like the Neo N-Bulbs fight, Marcy is not necessarily hard, but her attacks are 
easily the strongest you've encountered thus far, making it extra important to 
keep an eye on your HP.  Cat's Cradle in particular does a lot of damage.  Marcy 
also has a lot of HP, so you'll want to do everything you can to reduce them 
quickly.  Dash and Slash always works well, and Red Elements will help you a lot 
too, Fireball more than Magma Bomb.  The most important thing in this battle is 
to keep your HP up - play smart and safe and you'll have no trouble.

Boss Fight #8
Name: Lynx
HP: 820
Innate: Black
Location: Viper Manor (Another World)
Attacks: Physical attacks, Imbecile, Anti White, Hell Soul, Hell Bound
Spoils: Pendragon Sigil C, Gravitonne
Steal: Magic Ring, Power Glove
Difficulty: 2

Here it is - your first battle with the villain (at least for now!) of Chrono 
Cross, Lynx.  Surprisingly, this battle isn't all that hard - he'll spend most 
of the battle casting status changing Elements like Imbecile and Anti White on 
you while you whack on him.  He cast Hell Soul once on me, but it didn't work.  
It it does work on you, revive the fallen character immediately!  He tends to 
cast Anti White on Serge, which makes sense.  Speaking of Serge, be extra 
careful with him in this battle - although Serge will be most effective against 
Lynx, the same goes with the opposite.  Heal when you need to - you probably 
will, because of Lynx's nasty physical combos - and use all your Techs and White 
(as well as other Colors except Black) Elements on Lynx, providing he doesn't 
seal them.  Overall, not too tough, and the major plot twist that occurs 
afterwards is awesome...

Boss Fight #9 (Optional)
Name: Wingapede
HP: 430
Innate: Green
Location: Hydra Marshes (Home World)
Attacks: Physical attacks, Acidic Gas, Poison Gas
Spoils: Aero Saucer, @Letather
Steal: Antitoxinal Cap, @Iron
Difficulty: 2

The most important thing for this battle is to have a lot of Antidote Elements.  
You'll most likely get Poisoned a lot, and that starts to suck after awhile.  
Poshul is good in this battle, since she's Innate Yellow and extremely strong.  
Otherwise, as long as you use Antidotes when you need to, you'll be fine.  Use 
physical attacks and Yellow Elements to bring this guy down quickly.

Boss Fight #10 (Optional)
Name: Pentapus
HP: 600
Innate: Blue
Location: Hydra Marshes (Home World)
Attacks: Physical attacks, Whop, Hexa Hitter
Spoils: Aqua Ball, Ice Blast
Steal: Nothing
Difficulty: ?

I personally haven't fought this guy, but he doesn't sound too hard.  An Innate 
Red character would be effective in this fight, but be careful with his/her HP.  
Red Elements and Techs will make short work of the Pentapus, but other Colors 
also help.  For winning this battle, you get Razzly in your party!

Boss Fight #11
Name: Hi Ho Dwarves
HP: 90
Innate: Yellow
Location: Hydra Marshes (Home World)
Attacks: Physical attacks, Hi Ho Chorus, Hi Ho War Cry, Electro Jolt
Spoils: ?
Steal: Nothing
Difficulty: 4

This battle, in all truth, is one of the hardest in the early stages of the 
game... and maybe the whole game.  Even with the best armor possible at this 
point in the game equipped on everyone, the Hi Ho Dwarves' Hi Ho Chorus attack 
is devastating at 60-70 damage on each character.  And there are SIX of these 
guys.  Fortunately, the Dwarves can only use Hi Ho Chorus when there are five or 
more of them alive, so focus ENTIRELY on eliminating two of them immediately.  
Once they're down to four, they'll begin using Hi Ho War Cry that just hits one 
character, thankfully, for moderately high damage.  Bring a lot of healing 
Elements to this fight - Green Elements like Bushbasher help as well.  Don't 
focus on hitting the whole group of them until you've killed off at least two of 
them.  After you've sealed Hi Ho Chorus, the battle becomes substantially 
easier.

Boss Fight #12
Name: Hydra
HP: 700
Innate: Yellow
Location: Hydra Marshes (Home World)
Attacks: Physical attacks, Spirits Up, Spirits Down
Spoils: Upheaval, @Bronze
Steal: Nothing
Difficulty: 3

This battle is easier than the Hi Ho Dwarves one, but not by much.  If you think 
three on one would be a piece of cake once again, think twice.  The Hydra is 
seriously strong - it's easier to see why he's the master of the Marshes.  Its 
physical attacks are strong enough to reduce a character by more than half their 
HP if it attacks enough times.  Bring lots of healing Elements into this battle.  
You also may want to consider putting a Yellow Innate character in your party as 
a little more protection against the Hydra's attacks.  Green Innate characters 
are a liability.  But anyway, hit hard and fast wth Elements and Techs, and as 
long as you're able to heal consistently, you'll outlast the Hydra.  One more 
thing - do NOT use Yellow Elements on the Hydra, because they'll heal it.

Boss Fight #13
Name: Dead Head
HP: 700
Innate: Black
Location: SS Invincible (Another World)
Attacks: Physical attacks, Diminish, Death's Odor, Dark Breath
Spoils: Hell Soul, Hell Bound
Steal: Gravity Blow, Bronze Axe
Difficulty: 3

This battle isn't so hard as it is flat out annoying.  At the offset of the 
battle, Dead Head will cast Diminish, making all your Elements (and his as well, 
though) nearly useless for several turns.  But causing Elemental damage isn't 
Dead Head's goal, you see - he'll use Death's Odor and Dark Breath while 
everyone is Diminished to cause a variety of Status Ailments on all your 
characters, most especially Darkness.  So, not only are your Elements and Techs 
nearly worthless, but you'll have a hard time hitting Dead Head with your 
physical attacks as well, making for a very annoying battle.  If you don't bring 
Black Out into the fight, you'll just have to hope your physical attacks hit 
until Darkness wears off.  And after a few turns, try using a Tech to see if 
Diminish has worn off.  If it has, cast White Elements like crazy on Dead Head 
to bring him down quickly, before he has time to repeat the Diminish-Death's 
Odor pattern again.  Dead Head's physical attacks are generally weak, so don't 
worry about dying so much as going crazy.  Heal if you need to.

Boss Fight #14
Name: Hi Ho Dwarves
HP: 200
Innate: Yellow
Location: Water Dragon Isle (Home World)
Attacks: Physical attacks, Hi Ho Chorus, Hi Ho War Cry, Electro Jolt
Spoils: ?
Steal: ?
Difficulty: 1

Oh no, not these guys again?!  Don't worry, this time they're easy.  Sure, they 
still use HH Chorus and War Cry, but you're stronger and, they, unfortunately 
for them, really aren't.  Both of those Techs do little damage now (10-20), and 
these little *expletive*s are now yours to kill.  Pure physical attacks will win 
you this battle, but Green Elements will speed up the process.  The real Boss 
fight is after this one - don't think it's over yet!

Boss Fight #15
Name: Hi Ho Tank
HP: 1000
Innate: Yellow
Location: Water Dragon Isle (Home World)
Attacks: Physical attacks, Element Shot (Green), Element Shot (Yellow), Repair
Spoils: Knee Pad, @Iron
Steal: @Screw, Knee Pad
Difficulty: 2

This battle isn't too difficult.  The Hi Ho Tank doesn't have many attacks to 
begin with, and after you cause a good amount of damage to it, you'll seal up 
its Element Shot attacks.  To make this battle a lot easier, kill the two 
Dwarves alongside the Tank first.  These guys can Repair the tank and restore a 
lot of HP, and you don't want that.  If they're gone, there will be no Repairing 
to worry about.  The Hi Ho Tank can dish out a lot of damage, particularly with 
its Element Shot.  Keep an eye on your HP and heal when you get relatively low, 
though, and you'll do just fine.  Once you cause enough damage to the tank, it 
won't be able to use Element Shot anymore, and then it will rely purely on 
physical attacks, which aren't that big a deal anyway.  Green Elements work well 
in this battle, especially Aero Blaster.  Avoid using Yellow Elements.  Techs 
are great, as always.  The Tank has a lot of HP, so be patient and you'll win.

Boss Fight #16
Name: Solt and Peppor
HP: 150, 180
Innate: Yellow, Yellow
Location: Mount Pyre (Another World)
Attacks: Physical attacks, Red and Yellow Elements
Spoils: @Copper, @Copper; Brace, Magic Ring
Steal: Bronze Vest, Dancing Shoes; Plaster Cap, Power Glove
Difficulty: 1

You thought you had seen the last of these guys?  Far from it!  These guys are 
pitifully easy, as always - Solt and Peppor's physical attacks are sickeningly 
weak, and they have such low HP that the battle will be over barely after it 
begins.  No strategy needed for these guys - just kill.

Boss Fight #17
Name: Fire Dragon
HP: 850
Innate: Red
Location: Mount Pyre (Another World)
Attacks: Physical attacks, Fiery Breath, Weaken, Strengthen
Spoils: Weaken, Magic Ring
Steal: Magic Ring, Wisp Cape
Difficulty: 3

I have one piece of advice for you here - DON'T be fooled by this guy's size!  
He may not be the huge creature in the magma nearby, but he is THE Fire Dragon 
God, and as such, he's powerful.  He's quick, and his physical attacks are 
strong.  But that's not the worst of it; his Fiery Breath attack is 
frighteningly powerful, and if it doesn't kill a Blue Innate character in one 
hit, it will most definitely bring him/her into crticial range.  As such, a Blue 
Innate character is risky - he/she could do a lot of damage to the Fire Dragon, 
but if the character has low HP, forget it - Fiery Breath will kill him/her in 
one blow.  Use a lot of Blue Elements in this battle, and avoid Red Elements.  
Techs work well, and as long as you heal after each Fiery Breath, you should be 
strong enough to withstand the Fire Dragon's physical attacks until he goes 
down.

Boss Fight #18
Name: Karsh, Zoah, and Marcy
HP: 370, 436, 300
Innate: Green, Yellow, Blue
Location: Mount Pyre (Another World)
Attacks: Physical attacks, Dragon Rider, Axial Axe, Gyronimo, Cat's Cradle, 
String Phone
Spoils: Eagle Eye, Silver Earring; Gold Earring; Iron Vest, Dancing Shoes
Steal: Aero Blaster, Iron Axe; Stamina Ring; Ice Blast, Nostrum
Difficulty: 2

Uh-oh.  This can't be good; you have to fight the Dragoon Devas all at once now.  
And although that may seem like a frightening task indeed, it really isn't as 
hard as you think it would be.  The biggest threat in this battle is Karsh - his 
normal attacks don't pack much of a punch, but if he gets a chance to use Axial 
Axe on you, expect 100-200 damage per character.  Take him out first with Yellow 
Elements and Techs.  Zoah is the next biggest threat - his Gyronimo technique 
could quite possibly take out one of your characters, so kill him before he uses 
it, if you can.  Marcy is kind of nonexistent in this fight; she's actually 
WEAKER than she was at the library in Viper Manor, however she does have a new 
Tech called String Phone, so beware.  You should worry about her last, though.  
Overall, not a tough battle.

Boss Fight #19
Name: Taurusoid
HP: 1200
Innate: Green
Location: Fort Dragonia (Another World)
Attacks: Physical attacks, Green Elements, Back Drop, Body Press
Spoils: @Fang, Iron Best
Steal: Trap Tornado, Trap Sonja
Difficulty: 2

The first Crystal guardian in Fort Dragonia (if you're going in order), 
Taurusoid will take a long time to take down, because he has the most HP of any 
Boss thus far in Chrono Cross.  Fortunately, he's not all that hard, as his 
ridiculously-strong looking Techs aren't all THAT powerful.  He uses these Techs 
somewhat frequently though, so you should keep an eye on your HP, just in case.  
If you have one (you probably don't at this point), use a Trap Tornado Element 
on Taurusoid, because he can and probably will use Tornado on your party.  
Having an Element to trap this not only saves your party from 100-200 damage per 
character, but nets you the best Green attack Element in the game (besides the 
Green Summon Elements).  Just keep at it with physical attacks, Yellow Elements, 
and Techs, and he'll go down eventually.

Boss Fight #20
Name: Giant Gloop
HP: 800
Innate: Blue
Location: Fort Dragonia (Another World)
Attacks: Physical attacks, Blue Field, Gooey Goo, Take In
Spoils: Aqua Ball, Ice Blast
Steal: Antiviral Cap
Difficulty: 1

This is an extremely easy battle.  Giant Gloop's physical attacks are weak, and 
none of its Techs are particularly devastating.  Watch out when it uses Blue 
Field, though; if you let the Field stay all Blue, its attacks will do 
considerable damage.  To counter this, cast a (preferably) Red Element on him.  
Not only will this do a lot of damage, it'll offset the Field Effect at the same 
time.  Use Red Elements and Techs mercilessly against this guy - is there a 
reason to take longer than you need to?  Overall, probably the second easiest 
(or easiest) battle in Fort Dragonia.

Boss Fight #21
Name: Son of a Gun
HP: 365
Innate: White
Location: Fort Dragonia (Another World)
Attacks: Physical attacks, Meteor Shower, Kissy Face, Shine On
Spoils: @Iron
Steal: @Screw
Difficulty: 2

Boy, is this guy annoying.  You're probably thinking "wahahaha!!!  365 HP?!", 
right?  Don't be fooled.  This sucker has extremely high Defense and will make 
even your Techs like Dash and Slash look like nothing.  He has high Magic 
Defense as well, so Elements will be hardly any better against him.  A Black 
Innate character will help a LOT in this fight, if you have one.  Serge will be 
causing little to no damage with his attacks, so you should have him cast Black 
or other Color Elements on him, except White.  Everyone else should use Techs 
and Elements.  It'll take awhile, but he'll go down.  Be careful when Son of a 
Gun uses Meteor Shower, especially with a Black Innate character in your party.  
This attack will hurt all your characters - a lot - so be ready with some 
healing Elements.  Oh, and Kissy Face is one of the most hilarious Techs in the 
game.  ^_^  Creepy monster, eh?

Boss Fight #22
Name: Bunyip
HP: 400
Innate: Red; Black
Location: Fort Dragonia (Another World)
Attacks: Physical attacks, Fireball, Magma Bomb; Physical attacks, Gravitonne, 
Free Fall
Spoils: Nothing
Steal: Free Fall, Trap Black Hole
Difficulty: 2

This is one of the coolest Boss battles in the game.  At first, this Boss 
appears to be a relatively harmless, Red Innate monster.  But that's until you 
cause enough damage to it - then, in a rather grotesque scene, he "evolves" into 
a harmful Black Innate creature.  But then the background also gets all awesome, 
and the whole battle is just really cool.  It shows off what Square can really 
do with a PlayStation... but anyway, just pound on this guy with physical 
attacks until he changes into his second form, and then let loose with White 
Elements and Techs, especially with Serge, who will be causing the most damage 
in this battle.  This Boss' physical attacks are particularly strong, especially 
against Serge, and Free Fall is an extremely powerful Black Element (you can 
Trap it for yourself if you have a Trap Free Fall Element!).  You'll definitely 
need to heal in this battle.  However, it won't take long for this guy to go 
down and you'll soon be heading to your destiny atop the Dragon Tower...

Boss Fight #23
Name: General Viper
HP: 820
Innate: Yellow
Location: Fort Dragonia (Another World)
Attacks: Physical attacks, G-Force, Air Force
Spoils: Dragoon Gauntlet, Mythril Mail
Steal: Stamina Ring
Difficulty: 1

LOL, what a joke this guy is.  Who does General Viper think he is, taking on a 
group of three teens loaded for bear?  If you thought this might be a 
ridiculously easy battle, you were right.  Viper can attack only one character 
at a time, and even though the damage is kinda high, it's not bad and you can 
heal easily.  Even his Techs aren't much to worry about, and with only 820 HP, 
Viper's got a date with his maker.  Unload on this guy and have fun - the next 
battle's much harder.

Boss Fight #24
Name: Lynx
HP: 1000
Innate: Black
Location: Fort Dragonia (Another World)
Attacks: Physical attacks, Meteor Shower, Photon Beam, Glide Hook
Spoils: Pendragon Sigil B, Sky Djinn Ring
Steal: Pendragon Sigil B, Sky Djinn Ring
Difficulty: 3

This time it's no shadow like in Viper Manor - this Lynx is the real thing.  You 
need to be careful in this fight, especially with Serge - not only is Lynx 
strong physically, but he tends to chain his attacks up to five or six times and 
cause a lot of damage in the process.  Add to that the fact that he's got Level 
3 and 4 White Elements at his disposal (which do a surprising amount of damage 
given that he's Innate Black), plus a Tech, and you've got a fight on your 
hands.  Photon Beam isn't particularly nasty, and neither is Glide Hook.  But 
WATCH OUT when Lynx uses Meteor Shower, and especially near death, his physical 
attacks.  Have those healing Elements ready for those attacks!  Unload on him 
with all the White Elements you've got, not to mention Techs (especially Serge's 
- Dash and Slash and Luminaire will help greatly in this battle), and end this 
fight as soon as you can.  Lynx tends to be relentless with his attacks and 
Elements near death, so don't keep him there; hurry up and finish the process.  
After this battle, the perfect plot of Chrono Cross takes a HUGE and 
unprecedented turn...

---

- Important Note -

The game enters an entirely new chapter at this point, and if you're reading 
ahead (which you should avoid doing, you spoiler you!), you'll notice that Serge 
is not mentioned for quite awhile in the Boss fights.  That's because he's now 
in Lynx's body, and as such, I will refer to him as Lynx as in the game.  Don't 
be confused - the Lynx I'm referring to is a good guy, not a bad guy!

---

Boss Fight #25
Name: Radius
HP: 750
Innate: Green
Location: Arni Village (Home World)
Attacks: Physical attacks, various Elements, Long Shot
Spoils: Pendragon Sigil C, Gravitonne
Steal: Heal, Magnify
Difficulty: 1

This is a "silly battle," much like the one against General Viper.  Really - how 
much chance does an old man - admittedly, a talented old man, but an old man - 
stand against a feline demi human, a kind old lady, and a harlequin?  Okay, 
maybe it sounds kind of even, but this geezer will go down so easily when 
matched against your three members that you'll barely need to use Elements.  
Wail on Radius with physical attacks and Techs, and pay him back for the 
"tutorial" he gave you at the beginning of the game.  ^_^

Boss Fight #26
Name: Mega Starky
HP: 2800
Innate: White
Location: Sky Dragon Isle (Home World)
Attacks: Physical attacks, Meteorite, Meteor Shower, Raydiation
Spoils: Mag Negate
Steal: Angel Charm, White Brooch
Difficulty: 3

Yikes, this guy has a lot of HP!  And man, is he big too!  This is primarily 
what makes Mega Starky somewhat challenging - his many, many HP allow him to 
take a long time before being defeated.  His physical attacks are moderately 
strong, but the real threat comes from his White Elements that he casts - Lynx 
will be in extra danger here.  Keep him protected, and keep your HP up.  If 
you're not careful, Meteor Shower could end your game.  Use physical attacks, 
and Lynx's Black Techs (Glide Hook and Feral Cats) do wonders on Mega Starky.  
Bring a lot of healing Elements to this fight, because it'll take awhile.  For 
winning, you'll get Starky as a party member!

Boss Fight #27
Name: Sage of Marbule
HP: 1500
Innate: White
Location: SS Zelbess (Home World)
Attacks: Physical attacks, Turn Elements, various White Elements
Spoils: Mythril Helmet
Steal: Nothing
Difficulty: 2

This guy is deceptively strong.  You may think this to be another "silly 
battle," but don't be fooled.  He can dish out a lot of damage, especially to 
Lynx, by using his powerful White Elements.  Also, the Sage just LOVES to cast 
Turn Black and then use a strong White Element on that same character in the 
same turn, so make sure to bring some healing Elements.  The sage is somewhat 
frail though, so it won't take long to cut his 1500 HP down to nothing.


Boss Fight #28
Name: Garai
HP: 1987
Innate: White
Location: Isle of the Damned (Home World)
Attacks: Physical attacks, Will Breaker, Triple Cut
Spoils: Dragoon's Honor
Steal: Nothing
Difficulty: 4

This is most DEFINITELY the hardest battle you've fought so far - you'll come to 
the brink of death more than once.  Do NOT bring a Black Innate character to 
this fight other than Lynx; Garai, being White, will be able to level any Black 
character, including Lynx, quite easily.  Bring plenty of Healing Elements to 
the fight and allocate all your Revive Elements - put more on your other party 
members than on Lynx, because he'll most likely be the one dying.  Garai's 
physical attacks and insanely powerful, and he tends to link them up to three or 
four times, most especially near death.  When he does this to Lynx, it usually 
means death or critical range.  Also, his Will Breaker Tech is something of an 
instant death attack - if it doesn't kill the person he uses it on, it'll come 
REAL close, and it will most certainly kill Lynx if he's not at full HP.  Triple 
Cut is a lot less of a threat, but it still hurts and you need to be wary.  Keep 
your HP up at all times, and revive any fallen characters immediately.  Hit 
Garai fast and hard with Black Elements and Techs - end this battle ASAP.  Near 
death, Garai tends to be relentless with his physical attacks.  Be careful, and 
know that there's a good chance you may not come out of this battle with 
everyone alive and kicking... but at least Garai will be dead.  For good.

Boss Fight #29
Name: Highwayman
HP: 2000
Innate: Blue
Location: Dead Sea (Home World)
Attacks: Physical attacks, various Blue Elements, Exhaust Gas, Rampage
Spoils: Nimble, @Mythril
Steal: Nothing
Difficulty: 3

Well, this is sort of a "random" boss fight.  This guy scarily reminds me of 
Johnny ("The MAN") from Chrono Trigger.  Though, Highwayman is much tougher than 
Johnny ever would have been.  Bring some Black Out Elements to this fight - 
Highwayman's Exhaust Gas Tech causes Darkness on all your characters, and that's 
not something you want to have to worry about in this battle, because Highwayman 
is pretty strong.  Like Garai, he chains his physical attacks up to three or 
four times, and those attacks are strong in themselves.  You'll most likely need 
to heal in this battle - Rampage is an all-party hitter that does moderate 
damage to everyone.  He uses this Tech a lot.  However, Highwayman seems 
somewhat frail; destroy him with Red Elements and Techs, and he'll have 0 HP 
pretty quickly.  In all truth, the biggest threat in this battle is Exhaust Gas, 
and if you have some Black Out or Panacea Elements allocated, that shouldn't be 
a problem.

Boss Fight #30
Name: Miguel
HP: 1950
Innate: White
Location: Dead Sea (Home World)
Attacks: Physical attacks, Turn Black, Anti Black, Meteor Shower, Photon Beam, 
Genius, Holy Dragon Sword
Spoils: Dreamer's Scarf
Steal: Nothing
Difficulty: 5

Another "silly battle," eh?  Not on your life.  Miguel may be a frail, old 
little man who hasn't done much but guard the Dead Sea for the past few years, 
but this guy is no pushover.  In fact, he's arguably the hardest Boss in all of 
Chrono Cross.  But I guess that's to be expected, as he is the guardian of the 
destroyed future that is the Dead Sea.  Well, anyway.  I strongly advise against 
bringing any Black Innate characters besides Lynx into this fight, because 
Miguel can easily kill them.  Let's review his attacks in the order they're 
listed above, shall we?  His physical attacks are a joke - when he does one of 
these, be EXTREMELY thankful he didn't kick your ass that turn.  Anti Black is 
also somewhat of a relief, unless he uses it on Lynx; obviously, Black Elements 
and Techs will be the most effective tools against Miguel.  Photon Beam wouldn't 
normally be much of a problem, but Miguel almost ALWAYS casts Turn Black on his 
target before using Photon Beam (in the same turn), and if not, he'll use Genius 
on himself to boost the power.  Sometimes he'll do both.  Whatever he does, 
he'll come close to killing any character with this attack, especially Lynx.  He 
usually can't kill with this, though, unless your HP runs too low.  He will do 
the same with Meteor Shower - first he'll cast Genius, and as an added bonus, 
any of your characters who have been previously turned Black by him we'll take a 
lot of extra damage.  You can expect Meteor Shower to do anywhere from 100-250 
damage on all of your party members.  Finally, his biggest threat - his sole 
tech, the Holy Dragon Sword.  If (a) the target is Black, and he will be, since 
Miguel always casts Turn Black before using this in the same turn, (b) the 
target has below 300 HP, and/or (c) you don't have any Revive Elements, this 
character's gone for good.  You can expect Holy Dragon Sword to kill almost 
every time.  Do NOT be stingy with the Revive and Healing Elements - you'll need 
them to their fullest in this fight.  Kill Miguel as fast as you can, but heal 
when you need to or you'll never win.  Miguel has high Defense and Magic 
Defense, so it'll take long time before he goes down.  When he's in critical 
range, he seems to use Holy Dragon Sword and Meteor Shower relentlessly.  Good 
luck in surviving, it won't be easy.  Fortunately, this is about as tough as 
Chrono Cross gets - there's one more Boss fight that's harder than this one, but 
it's optional.

Boss Fight #31
Name: Roachster
HP: 1245
Innate: Blue
Location: Viper Manor Sewers (Another World)
Attacks: Physical attacks, Jitter Bug, Bug Kamikaze
Spoils: Elbow Pad
Steal: Nothing
Difficulty: 1

Roachster is a joke.  Although he's probably the ugliest Boss in the game, I'll 
give it that.  But other than THAT Roachster is one of the easiest Bosses you'll 
ever fight.  Its physical attacks are weak, and so is its Techs, although Bug 
Kamikaze is hilarious.  Just pound on it with physical attacks, Red Elements, 
and Techs, and its feeble 1250 HP will be drained quickly.  No problem.

Boss Fight #32
Name: Hell's Cook
HP: 2800
Innate: Red
Location: Viper Manor (Another World)
Attacks: Physical attacks, various Red Elements
Spoils: Gold Pendant, @Mythril
Steal: Nothing
Difficulty: 2

Otherwise known as Dark Orcha, this guy may have a lot of HP, but he's a 
pathetic fighter (though he's pretty decent when he's on your side).  He'll cast 
weak Elements like Fireball and Magma Bomb, which should do little to no damage 
at this point in the game.  He'll also cast Fire Pillar and Magma Burst, but 
they're no real threat.  His main threat, and this is actually something you 
need to watch out for, is that he casts Volcano sometimes - which is the most 
powerful Red attack Element int he game, sans the Red Summon Elements.  If you 
have one, use a Trap Volcano Element on Hell's Cook early in the battle.  Also, 
his physical attacks are somewhat powerful, but nothing dangerous, and as long 
as you play smart you'll have absolutely no trouble with this battle.

Boss Fight #33
Name: Grobyc
HP: 2800
Innate: Black
Location: Viper Manor (Another World)
Attacks: Physical attacks, Rocket Fist, Hair Cutter
Spoils: Defender, Free Fall
Steal: Nothing
Difficulty: 2

This fight is amusingly easy.  You'd think a super robot engineered for 
assassination and combat would be some kind of threat.  Well, he's not.  Grobyc 
is pretty weak compared to your characters, although he just loves to link his 
physical attacks many times, and the damage can really rack up on Serge.  His 
Rocket Fist Tech is nothing to worry about, although the hilarious Hair Cutter 
can do some decent damage, so keep an eye on your HP.  Grobyc's Defense is 
pathetic, so he'll go down quickly, especially with Serge's physical attacks and 
Techs.

Boss Fight #34
Name: Guillot
HP: 1001
Innate: Yellow
Location: Viper Manor (Another World)
Attacks: Physical attacks, Hat Edge
Spoils: @Mythril, @Screw
Steal: Nothing
Difficulty: 1

This is one of the easiest battles in the game - and that's unexpected, since 
there's so much gossip of Guillot being this massively powerful Porre weapon.  
Guillot won't end up doing much damage to your party, and Green Elements coupled 
with physical attacks will be more than enough to take this thing out.  And the 
HP total above is not a mistake, Guillot ACTUALLY HAS 1001 HP at this stage in 
the game.  ^_^  There will be two separate battles with Guillot, but neither 
should be a problem.

Boss Fight #35 (Optional)
Name: De-Hydrate
HP: 1042
Innate: Black
Location: Hydra Marshes (Another World)
Attacks: Physical attacks, Gravitonne, Hell Soul, Black Hole
Spoils: Free Fall, Resistance Ring
Steal: Daemon Charm, Hell Bound
Difficulty: 1

This fight is even easier than the one with Guillot - it almost seems like this 
battle was meant for an earlier stage of the game.  De-Hydrate's attacks will do 
below 10 damage most likely, and Gravitonne and Hell Soul are something to laugh 
at.  However, Black Hole - when used by ANYTHING - can decimate your party, so 
bring some healing Elements just in case!  Otherwise, just kill and go.

Boss Fight #36
Name: Orlha
HP: 1800
Innate: Blue
Location: Guldove (Another World)
Attacks: Physical attacks, Blue Elements, Multipunch, Punch Drunk
Spoils: @Mythril, Waist Pad
Steal: Kung Fu Shoes
Difficulty: 3

Orlha may look like a sweet, young girl who happens to be bartender, but she's 
got some MEAN martial arts skills, and she's not afraid to use 'em.  In fact, 
she's more than a match for your heroic band of three.  Her physical attacks are 
strong, and she links them throughout the battle.  She's got a wide range of 
Blue Elements and she's not afraid to use 'em - she's even got Iceberg, and you 
can expect that to do 100-200 damage to everyone.  Multipunch isn't too much of 
a threat, but the AWESOME looking (and equally amusing) Punch Drunk Tech will do 
a lot of damage to one character.  Make sure you allocate many healing and 
Revive Elements to your characters; you'll need them.  Take her out fast so you 
can minimize the damage she can do to you.  Not only is Orlha powerful, she's 
FAST, and she also have a high Evade % - she'll be evading a lot of your 
physical attacks.  Good luck, and keep a close eye on your HP!

---

- Important Note -

At this point in Chrono Cross, the party's objective is to defeat the Six Dragon 
Gods of the Six Elements to gain their blessing, and, ultimately, their Relic.  
With all six Relics, the party will gain access to the Sea of Eden.  As far as I 
know, you can fight all the Dragon Gods except the Sky Dragon in whatever order 
you want - the Sky Dragon must be fought last.  The following order isn't 
necessarily the easiest or hardest order to fight them in; it's just the order 
I... wrote the guide in... right.  ^_^  Anyway, the way I see it, there are 
three "hard" Dragons and three "easy" ones, and although I've never fought the 
Black Dragon (it's optional and I missed it), I've heard it's one of the "hard" 
ones.  Good luck!

---

Boss Fight #37
Name: Water Dragon
HP: 2800
Innate: Blue
Location: Water Dragon Isle (Home World)
Attacks: Physical attacks, Deluge, Iceberg, Tsunami Beam
Spoils: *Blue Whale
Steal: Blue Plate
Difficulty: 4

I found the Water Dragon to be one of the "hard" dragons, because it has a lot 
of different Blue attacks to decimate your party with.  At the start of the 
battle, cast a Trap Iceberg Element, because the Water Dragon will most likely 
cast Iceberg, and you don't want that extra damage done to your party.  Plus, 
you get that Element.  Bringing a Red Innate character may be a liability, 
because the Water Dragon's physical attacks are quite strong and he links them.  
Plus the fact that his sole Tech, Tsunami Beam, does a lot of damage to a NON 
Red Innate character.  It's your choice, but if you do, definitely make sure 
that character has no Revive Elements on him/her, because the character will 
most likely die at some point in the fight.  The Water Dragon has a lot of HP, 
but it's nothing you haven't faced before, so bust out the Techs and Red 
Elements and this guy will go down.  Just keep yourself healed and be wary of 
Tsunami Beam, which the Water Dragon uses ludicrously often.  Also, don't forget 
to steal the Blue Plate (if you can).

Boss Fight #38
Name: Earth Dragon
HP: 3100
Innate: Yellow
Location: Earth Dragon Isle (Home World)
Attacks: Physical attacks, Earthquake, Giddy Breath
Spoils: *Thunda Snake
Steal: Yellow Plate
Difficulty: 2

The Earth Dragon is a pushover, and definitely one of the "easy" dragons.  The 
Earth Dragon seems to be frail even against a Yellow Innate character - plus, he 
isn't that powerful anyway, so don't worry about bringing a Green Innate 
character to this fight.  The only thing you should watch out for with this guy 
is his physical attacks, which are somewhat powerful and linked - a lot.  
Setting an Element Trap for Earthquake early on will save you the extra damage 
later, and net you the best Yellow attack Element in the game.  I don't remember 
it too well, but I don't seem to recall Giddy Breath being much - if any - of a 
threat to my party.  Pound on the Earth Dragon with physical attacks, especially 
from a powerful Green Innate like Karsh, and he'll go down in no time.  The 
Yellow Plate will be helpful if you can steal it.

Boss Fight #39
Name: Fire Dragon
HP: 3400
Innate: Red
Location: Mount Pyre (Another World)
Attacks: Physical attacks, Fiery Breath, Fire Breath
Spoils: *Salamander
Steal: Red Plate
Difficulty: 3

The Fire Dragon falls somewhere in the middle of the Dragon Gods, but seems to 
lean slightly on the "easy" side.  The beginning of this battle is a joke 
because the Fire Dragon is no more powerful than he was when you fought him 
before.  However, just attack him physically - don't steal, or waste your Techs 
or Blue Elements yet!  After he takes enough damage, he'll evolve into one hell 
of a big dragon, and will get much stronger.  His physical attacks will be 
powerful and linked, but Fiery Breath will be weak at both stages of the battle.  
The one attack to WATCH OUT FOR is Fire Breath; used on a Blue Innate character, 
this will most likely kill, and if it doesn't, will most certainly bring him/her 
into the critical zone.  Used on any other character, it will hurt badly.  I 
don't recommend bringing a Blue Innate into this fight for that reason.  
However, the Fire Dragon's main weakness is his limited number of attacks; he 
won't do anything outside of physical attacks, and Fiery and Fire Breath, so 
you'll know what to expect.  Wail on this guy with Blue Elements and Techs, and 
he'll go down shortly.  Don't forget to steal the Red Plate - but only once he's 
evolved!  If you steal at the beginning of the battle, you'll get only a Magic 
Ring...

Boss Fight #40
Name: Tyrano
HP: 1600
Innate: Red
Location: Gaea's Navel (Home World)
Attacks: Physical attacks, Dino Bite
Spoils: Resistance Ring
Steal: Power Seal, Gold Earring
Difficulty: 1

The Tyrano may look menacing, but he's a pussycat, and makes for one of the 
easiest battles in the game.  Ignore the weak enemies he has with him and focus 
your attacks entirely on Tyrano, and he'll go down amusingly quickly.  His 
attacks are somewhat damaging, but not to the point where you can't heal without 
getting alarmingly low on HP.  Clean up the regular enemies afterwards.

Boss Fight #41
Name: Green Dragon
HP: 3700
Innate: Green
Location: Gaea's Navel (Home World)
Attacks: Physical attacks, Carnivore, Tornado, Green Field, Bad Breath, Toxic 
Breath
Spoils: *Genie
Steal: Green Plate
Difficulty: 2

Why the Green Dragon is the one of the only ones not to have an Element in front 
of his name and is not called the Wind Dragon I will never know, but I do know 
one thing - he's crabby, and his many years stuck on Gaea's Navel have made him 
terribly weak.  Don't fret about taking a Yellow Innate character into this 
fight, in fact, I recommend it.  Set a trap for Carnivore or Tornado early on - 
even though the former is not particularly damaging and the latter isn't much 
stronger when used by this enemy, they're both good Elements to have in your 
collection.  The Green Dragon's physical attacks are pretty weak, even when used 
on a Yellow Innate.  And yes, they are linked, but they're STILL not that big a 
deal even then.  Bad Breath can be an annoyance, but it's nothing special, and 
Toxic Breath simply deals low damage to your whole party.  The most annoying 
thing about the Green Dragon is his knack for casting Green Field religiously, 
which will actually make his Elements damaging.  However, since this guy's ALSO 
slow, you can simply cast a differently-colored Element and cancel out the 
effect.  Chances are he'll waste another move casting Green Field again.  If you 
can remember, steal the Green Plate from the dragon.

Boss Fight #42 (Optional)
Name: Black Dragon
HP: 3900
Innate: Black
Location: Marbule (Another World)
Attacks: Physical attacks, Anti White, Black Elements, Dark Breath, Gravity Bomb
Spoils: *Grim Reaper
Steal: Black Plate
Difficulty: 4

To be able to battle the Black Dragon - and trust me, you want to - you must 
complete the Home World Marbule sidequest to reunite the demi-humans and do that 
whole Magical Dreamers concert thing.  I never did, and I never got to fight the 
Black Dragon.  I regret that, because it has an absolutely essential item you 
can steal...

All the sources I've read say that the Black Dragon is definitely one of the 
"hard" dragons, if not the hardest of them all.  Thankfully, unless you're 
unwise enough to bring a White Innate into your party, he will have no advantage 
against Lynx.  If you can manage it, bring Fargo into this battle at all cost; 
you must steal the Black Plate if at all possible, because it will make a 
future, otherwise-near impossible optional battle a LOT easier.  This guy's 
physical attacks are strong, and his Dark Breath will remind you of Highwayman; 
it has the uncanny effect of causing Darkness on all your characters.  To 
rememdy this, bring plenty of Panacea, Purify, and Black Out Elements to this 
battle.  After a Gravity Bomb attack, all your characters will be in critical 
condition, so be sure to allocate a lot of healing and Revive Elements, and keep 
your HP up!  Don't use White Elements at the offset of this battle; doing so 
will only result in retaliation in the form of Anti White castings.  Instead, 
use powerful Elements of various Colors except Black in the early rounds of 
battle.  You may want to set an Element Trap for Free Fall too, because the 
Black Dragon will most certainly cast it.  Remember, steal the Black Plate at 
all costs!

Boss Fight #43
Name: Sky Dragon
HP: 3800
Innate: White
Location: Sky Dragon Isle (Another World)
Attacks: Physical attacks, White Elements, Null State, White Breath
Spoils: *Saints
Steal: White Plate
Difficulty: 4

The Sky Dragon of the White Element is probably the hardest of all the dragons.  
Lynx will most definitely die in this battle, and you'll be lucky to make it out 
with him alive.  The Sky Dragon's physical attacks are very strong and linked, 
and although the Sky Dragon will use weak White Elements like Meteorite and 
Photon Beam, it will also use strong ones like Meteor Shower and Holy Light.  
Early on you should set an Element Trap for Ultra Nova, the strongest White 
Element in the game, because the Sky Dragon WILL use it and if it successfully 
hits you, it will probably wipe out your party if they're not at or near full 
HP.  The Sky Dragon uses a Tech called Null State often.  During the next few 
rounds following the casting, no attacks will do anywhere near their full 
potential, so do NOT waste your best Black Elements and Techs during this time!  
Once things return to normal, immediately bust out Glide Hook, Feral Cats, and 
Forever Zero on the Sky Dragon, and you'll be doing a lot of damage.  White 
Breath, especially if any of your members have been turned Black, will hurt your 
characters a LOT and most likely kill Lynx.  If you have Fargo in your party, do 
not forget to steal the White Plate!

Boss Fight #44
Name: Dario
HP: 3500
Innate: Black
Location: Forbidden Island (Home World)
Attacks: Physical attacks, Dash and Gash, Sonic Sword
Spoils: Snake Fangs, Pendragon Sigil A
Steal: Nostrum
Difficulty: 6

This optional battle against Dario is easily the most difficult battle in the 
game.  Glenn's older brother will pull no punches in this fight, and you're 
already at a huge disadvantage because you MUST have Riddel in your party, who, 
quite frankly, sucks (AND is a White Innate).  I highly, HIGHLY recommend you 
fight this battle with Lynx and not Serge, so that you will not have two 
characters that are weak to Dario.  If you don't have the Black Plate (stolen 
from the Black Dragon), you're in for a near-impossible fight.  If you do, this 
battle will be much easier and you'll actually be basically invulnerable.  But 
most people won't get the Black Plate and that is why I'm writing this strategy.  
First of all, you will not be using Elements or Techs on Dario.  Not only do 
they not do much good, but the ensuing counterattack will most likely wipe your 
party out.  You're going to stick to strictly physical attacks in this battle so 
that Dario will act normal.  Dario has a distinct battle pattern, that, I've 
found NEVER changes; physical attack combo, Dash and Gash, physical attack 
combo, Sonic Sword, repeat.  Let me give you a small run-down on the amount of 
damage to expect from these attacks; Dario's physical attack combos, when you're 
not defending, will do around 60-90 damage per hit, and on a White Innate, 100-
130.  This will always kill Riddel unless she's defending.  Dash and Gash will 
do 200-350 to a non White Innate, 400-500 to a White Innate.  This will always 
kill Riddel and Serge period.  Sonic Sword is a relief at a measly 50-60 damage 
to a non White, and 80-120 damage to a White.  How in the WORLD do you stand up 
to this?  Usually, not until a New Game +.  But I did do it - how, I'm not quite 
sure, but I did it.  First off, remove all Elements from your three strongest 
party members.  (I used Lynx, Karsh, and the obligatory Riddel).  Then fill ALL 
their Element Slots with healing and Revive Elements - all of them.  Like I said 
earlier, you won't be using attack Elements on Dario.  Engage battle with Dario, 
and just use physical attacks on him.  Defend at the end of every turn you can 
and never use up all your Stamina if at all possible.  You do not want to be 
left defenseless.  This battle will go SLOWLY because Dario has incredibly high 
Defense Power - even Karsh's fierce attack only does around 80-90 damage.  And 
yes, Dario has 3500 HP.  When it comes to Lynx, Dario will probably never kill 
him as long as you heal often, and your other character should be okay too as 
long as he's not a White Innate and he has a lot of HP.  Riddel will die often, 
and it's actually best to leave her dead because it's just too risky to revive 
her and leave your characters defenseless.  Realistically, Dario will NOT be 
able to kill your other two characters if you keep healing.  Then it just comes 
down to a battle of attrition - who can last the longest.  When Dario starts 
keeling over, don't let up - he'll be relentless in his efforts to kill you!  
Whether he has 35 HP or 3500 HP, Dario can kill you, so don't take anything for 
granted in this fight.  For winning, you get Serge's best weapon (yes, better 
than the Spectral Swallow), the Mastermune, and access to the Lucca's Burning 
House sidequest (which, I might add, is simply a perfect moment in video gaming 
history).

Now then, if you have the Black Plate, simply equip it on whoever you want, 
preferably not Riddel.  Dario's physical attacks will still damage the equipped 
character, his his two Techs will heal the character!  In essence, this 
character will be invulnerable in this battle.

Boss Fight #45
Name: Dark Serge
HP: 3000
Innate: Black
Location: Fort Dragonia (Home World)
Attacks: Physical attacks, Level 6 Elements, Glide Hook, Feral Cats, Forever 
Zero
Spoils: Pendragon Sigil A, Stamina Belt
Steal: Trashy Tiara, @Rainbow Shell
Difficulty: 5

I'll bet you're more than ready to take this guy out, right?  You're so fed up 
with Dark Serge you'll take him out no problem, right?  That's what I thought, 
and I almost had my head handed to me.  Allocate a LOT of Heal All, Cure All, 
and Recover All Elements as well as any Revive Elements you may have - you'll 
need them.  Set a trap for Black Hole early on, since Dark Serge will use it and 
if he hits with it, it will DECIMATE your party.  Since Dark Serge is 
(strangely) Black Innate, he won't be able to hurt Lynx as much as your other 
members.  You may actually want to consider bringing two Black Innates to this 
fight, just for added insurance.  Dark Serge has powerful physical attacks, and 
he links them more than any other Boss so far in the game; I've counted up to 
seven consecutive attacks on the same character.  Dark Serge just loves to use 
Elements of all Colors, and in the course of the battle, he can use Volcano 
(very dangerous), Iceberg (also very dangerous), Tornado (not too bad), 
Earthquale (kinda dangerous), Black Hole (lethal), and Ultra Nova (also lethal).  
That is the reason why you need all the all-healing Elements.  Glide Hook, once 
again, is nothing to worry about, but Feral Cats is, and Forever Zero will bring 
your party to its knees.  Ironically - and it felt kinda cool, too - the only 
one alive at the end of my battle with Dark Serge, and consequently, the one who 
put him down for good, was Lynx.  That just may happen for you too.  Just 
remember, the most important thing is to have a lot of healing Elements to spare 
in this fight.

---

- Important Note -

The plot of Chrono Cross takes yet another huge turn at this point in the game.  
When you reach the Room of Rituals atop Fort Dragonia, Serge will be reborn by 
the Dragon Tear.  YAY!  No more Lynx!  (I, for one, was getting extremely tired 
of him by then.)  Once again, I will be referring to Serge/Lynx as Serge.  ^_^

---

Boss Fight #46
Name: Vita Unus/Dos/Tres
HP: 2500/2500/70
Innate: Red/Green/Blue
Location: Sea of Eden (Another World)
Attacks: Physical attacks, various Elements
Spoils: Vigora/Earring of Light, Diva Dress/Diva Dress, Golden Tiara
Steal: White Brooch, Diva Dress/White Brooch, Holy Healing/White Brooch, 
HolyHealing
Difficulty: 2

Frankly, I didn't need to prepare much for this very odd fight.  Vita takes its 
form depending on which of the three Fates you visit last; Present is Unus, 
Future is Dos, and Past is Tres.  However, all three Fates exist in Vita; they 
shut down in the order you visited them as you deplete Vita's HP, and they all 
attack differently.  However, I never noticed much difference in their attacks, 
and they were all the same to me - weak.  Vita's physical attacks can rack up 
the damage, but not to the point where you'll ever be in critical condition 
before you can heal.  Vita will also use various high level Elements, but it 
never once used anything REALLY strong on me like Ultra Nova or Black Hole.  
Just wail on this creepy thing with Techs and Elements until it goes down; it 
won't take long.

Boss Fight #47
Name: Polis Police
HP: 3200
Innate: White
Location: Chronopolis (Another World)
Attacks: Physical attacks, Megaton Fist, Bazooka
Spoils: Phys Negate, Capsule
Steal: @Rainbow Shell
Difficulty: 4

At first you may think this thing is a normal enemy, but don't be fooled!  This 
is a Boss, and an extremely strong one at that.  The number one rule of this 
fight: allocate ALL of your Revive Elements - your characters WILL die and there 
is no avoiding it.  Also, allocate a lot of healing Elements.  I strongly advise 
against bringing a Black Innate into this fight.  Serge, with his Mastermune if 
you have it, will still be effective against Polis Police, because of its 
incredibly low Defense.  From the offset of this battle, wail on this thing with 
your best Black Elements, and especially Serge's Techs.  This is one battle you 
want to get done with as soon as you can, because Polis Police is stronger, 
physically, than any enemy you've faced before, except for maybe Dario.  His 
physical attacks are strong and linked, and Megaton Fist (cue screaming old man 
here) will do around 300-400 damage to a single character.  If that doesn't drop 
one of our heroes, then Bazooka will, at a whopping 600-650 damage to a single 
character!  Revive immediately after Bazooka - it will always kill - and spread 
out your Revive Elements, don't just allocate them all to one person.  If you 
can end this battle quickly, you should come out all right.  If you can, 
summoning Mother Ship or Grim Repaer will help.

Boss Fight #48
Name: Fate
HP: 5000
Innate: Black
Location: Chronopolis (Another World)
Attacks: Physical attacks, Gravity Blow, Gravitonne, Free Fall, Diminish, Heat 
Ray, Dark Energy
Spoils: Magic Seal, Holy Healing
Steal: Earring of Light
Difficulty: 2

Finally - this is it.  Serge and company are face to face with Fate, the entity 
that controls everyone's lives from the future through the Records of Fate.  As 
big and ominous and tough as you think Fate might be, its older version, the 
Mother Brain from Chrono Trigger, was tougher.  (Yep, Fate and Mother Brain are 
one and the same - Fate is just an "upgraded" version.)  If you've played Chrono 
Trigger, you'll know this fight to be a lot like the fight with Black Tyrano at 
Azala's Castle; throughout the fight, Fate counts down from 5 to 0, and then 
unleases a mean attack at 0.  However, unlike Black Tyrano, Fate unleases a 
different attack at each number (but they're always the same attack on each 
number).  At 5, it will cast Diminish.  After it does, avoid using Elements and 
Techs, as they will be very ineffective; resume using them once damage goes back 
to normal.  At 4, it will cast Gravitonne for amusingly small damage on the 
entire party, even on White Innates.  Nothing to worry about.  At 3, it will use 
its first Tech, Heat Ray, which will do considerable damage to one character and 
sometimes add Darkness.  Heal and remove Darkness after this if you feel it's 
necessary.  At 2, it will cast Free Fall, and when used on a White Innate, this 
will do a lot of damage.  You'll most likely need to heal after one of these.  
Better yet, cast an Element Trap for Free Fall on Fate; you're sure to get at 
least one of these great Elements.  At 1, it will, for some reason, cast Gravity 
Blow, the weakest Black Element in the game, twice on random characters.  Both 
of these hits will do under 10 damage most likely.  And then, at 0, it will use 
its ultimate Tech Dark Energy, which will do pretty high damage (150-250, if I 
remember) to the entire party.  Always use a Recover All or Heal All Element 
after this, and make sure you keep your HP at a reasonable amount.  Otherwise, 
besides its weak physical attacks, that's all Fate does, and its attack pattern 
is sickeningly easy to predict.  Exploit this weakness and bombard Fate with 
Techs, Elements, and physical attacks, and although it will take awhile - Fate 
has 5000 HP, the most you've seen thus far - it won't be that hard of a ride.

Boss Fight #49
Name: Royal Jelly
HP: 1657
Innate: Blue
Location: El Nido Triangle (Another World)
Attacks: Physical attacks, Vortex
Spoils: Resistance Belt
Steal: Earring of Light, Magic Ring
Difficulty: 1

*IMPORTANT!*  Make sure that the two members accompanying Serge are a Red Innate 
with a Level 8 Element Grid and Starky.  Don't worry, this is an easy battle 
anyway.  The only - and I mean ONLY - attacks that will damage this transparent 
jellyfish are Red Elements.  On your Red Innate (I used Kid since she's 
extremely powerful), allocate *Salamander, and on your other characters, have at 
least three Red Elements.  Since Royal Jelly very rarely uses his one (weak) 
Tech, Vortex, it'll be quite easy to make the Field Effect all Red and summon 
Salamander.  This alone might kill Royal Jelly; if it dosesn't, finish it off 
with a few Fireball or Fire Pillar or whatever Red Elements you want - it should 
only take a couple.  Oh yeah, and the reason you want to take Starky is because 
the event that happens immediately following this battle requires Starky to be 
in your party, and it really sucks to have to backtrack through the El Nido 
Triangle just to get him.  ^_~

---

- Important Note -

At this point, you will enter Terra Tower, the "final dungeon" of Chrono Cross.  
However, don't fear, the game won't END here, and you WILL return to the World 
Map eventually.  Anyway, I wanted to make you aware of the Elemental Dolls 
(there is one for each Color) you will now be fighting.  They all use Techs and 
Elements strictly of their Color, and they all have the Omega Color attacks, 
which all hurt, and badly.  Like the Dragon Gods, there are three hard Dolls and 
three easy Dolls.  Unlike the Dragon Gods, the Dolls must be fought in this 
order except for two - the White and Black Dolls are switchable.

---

Boss Fight #50
Name: Terrator
HP: 2200
Innate: Yellow
Location: Terra Tower (Another World)
Attacks: Physical attacks, Earthquake, Omega Yellow, Wave of Fear, Spirits Up, 
Spirits Down
Spoils: Yellow Field
Steal: Yellow Brooch, Earth Charm
Difficulty: 3

The first of the Elemental Dolls you will face is Terrator, the Yellow Doll.  
He's one of the hard ones in my opinion.  However, I don't necessarily recommend 
against bringing a Green Innate into this battle, because I don't think it will 
necessarily be THAT hard.  Terrator's physical attacks hit hard and linked, so 
make sure you bring a lot of healing Elements.  Set a Trap for Earthquake early 
on, because Terrator will surely cast it.  Ah, and you will now be introduced to 
the Omega Color attacks, which are basically the ultimate attack Element in each 
group.  In this case, Terrator has Omega Yellow and he sure as hell isn't afraid 
to use it.  You can typically expect this to do around 200-350 damage on one 
character.  It will use Spirits Up and Spirits Down at the beginning of the 
battle, respectively increasing his Defense and lowering yours.  If you heal 
after each Omega Yellow, though, you should be fine.  Use Green Elements and 
Techs.  Oh, and prevent the Field Effect from becoming all Yellow at all costs!  

Boss Fight #51
Name: Pyrotor
HP: 2400
Innate: Red
Location: Terra Tower (Another World)
Attacks: Physical attacks, Inferno, Omega Red, Sadness Wave, Happy Wave
Spoils: Red Field
Steal: Red Brooch, Flame Charm
Difficulty: 2

Next up is Pyrotor, the Red Doll.  He's much easier than Terrator; the biggest 
difference is that his physical attacks seem weaker.  Go ahead and bring a Blue 
Innate into this fight if you want, there's no risk, really.  Set a Trap for 
Inferno if you like, because it's a pretty good Element to have.  Sadness Wave 
and Happy Wave will decrease your and raise Pyrotor's Attack Power respectively.  
And, of couse, Omega Red is the ultimate Red Element, and you can expect it to 
hit hard on whoever it's used on.  Heal immediately after its use, and if you do 
use a Blue Innate, keep his or her HP up.  Use Blue Elements and Techs on this 
guy.

Boss Fight #52
Name: Anemotor
HP: 2500
Innate: Green
Location: Terra Tower (Another World)
Attacks: Physical attacks, various Green Elements, Carnivore, Omega Green
Spoils: Green Field
Steal: Green Brooch, Forest Charm
Difficulty: 3

Your third oppponent will be Anemotor, the Green Doll, and also another one of 
the easy ones.  Unlike Terrator and Pyrotor, Anemotor has no status altering 
Techs, making him even easier.  Oftentimes he will use weak Green Elements like 
Aero Saucer and Bushbasher.  However, you should set a trap for Carnivore 
because he will use that and it hurts.  Also, Omega Green seems to be one of the 
more hard-hitting Omega attacks, so you'll need to keep an eye on your HP.  
Otherwise, Anemotor's physical attacks are bleak and you can take this guy out 
with Yellow Elements and Techs.

Boss Fight #53
Name: Gravitor
HP: 3000
Innate: Black
Location: Star Tower (Another World)
Attacks: Physical attacks, various Black Elements, Omega Black
Spoils: Black Hole, Black Brooch
Steal: Daemon Charm
Difficulty: 4

Both Gravitor and his opposite, Luxator, are definitely the hardest of all the 
Dolls.  As you may have guessed, Gravitor is the Black Doll, and as such, that 
makes Serge extremely vulnerable.  Gravitor's physical attacks are very strong, 
and Gravitor will use even powerful Black Elements like Black Hole and Free 
Fall.  Omega Black will, as expected, decimate one character, and possibly kill 
Serge.  Allocate a lot of healing and Revive Elements for this fight.  Serge 
with his Mastermune will cause a lot of damage to Gravitor, and overall, he 
shouldn't take too long to take down; he's just strong.

Boss Fight #54
Name: Luxator
HP: 3000
Innate: White
Location: Star Tower (Another World)
Attacks: Physical attacks, various White Elements, Omega White
Spoils: Ultra Nova, White Brooch
Steal: Angel Charm
Difficulty: 4

Luxator, the White Doll, is basically Gravitor's exact opposite - it's no 
stronger and no weaker than Gravitor, and it attacks the same way except in that 
it uses White, and not Black, Elements.  Of course, you should avoid brining any 
Black Innates to this fight because Luxator is powerful.  His phyiscal attacks 
are very strong and linked, and you should cast an Element Trap for Holy Light 
because Luxator WILL use it (well, probably) and it WILL hurt.  Luxator does 
like to use weak Elements like Meteorite and Photon Beam, but he will use his 
share of Meteor Showers and Holy Lights - enough to leave you crying for mercy.  
He may also use Ultra Nova; be extra wary of that and keep your HP up!  And 
Omega White is one of the most damaging Omega attacks yet.  Otherwise, Luxator 
seems to fall quickly like Gravitor did, but just a little more resilient; Black 
Elements and Techs will take him out soon enough, though.  Just don't forget the 
healing Elements!

Boss Fight #55
Name: Aquator
HP: 2800
Innate: Blue
Location: Star Tower (Another World)
Attacks: Physical attacks, various Blue Elements, Omega Blue
Spoils: Blue Field, Blue Brooch
Steal: Sea Charm
Difficulty: 2

Ah, finally, the last Elemental Doll - Aquator, the Blue Doll.  Thankfully, 
after those last two nasty fights, you're treated to an easy battle; Aquator is 
probably the easiest out of all the Dolls, except for Pyrotor, I'd say.  His 
physical attacks will fail to do very much damage to you; however, he will cast 
Deluge and possibly Iceberg, so don't forget the healing Elements and set 
Element Traps for those Elements - Iceberg especially.  His most damaging 
attack, obviously, is Omega Blue, the final Omega attack you'll face.  It seems 
to be one of the weaker ones; however, it will bring a Red Innate to its knees 
even at full HP, so be wary of your HP.  Otherwise, don't be afraid to bring a 
Red Innate into this battle, and repeated hits with Red Elements and Techs will 
be more than enough to bring this guy down.

---

- Important Note -

Make sure you have your three best characters equipped to the max, and that 
you're totally ready, because the finale of Chrono Cross beings here... however, 
what I said before still stands - you will return to the World Map before the 
game ends.

---

Final Boss Fight #1
Name: Fused Dragon
HP: ?????
Innate: All
Location: Star Tower (Another World)
Attacks: Physical attacks, various Elements, Omega Yellow, Omega Red, Omega 
Green, Omega Blue, Omega Black, Omega White, unnamed Tech
Spoils: Earring of Hope
Steal: Holy Light
Difficulty: 3

This is it - the first final battle... against the Fused Dragon.  I refuse to 
call it the Time Devourer, because it's not really that!  You'll see what I mean 
after this battle.  ^_^  This beast is truly all the Dragon Gods fused together.  
And, what with all the AWESOME music and setting, you'd think this would be an 
epic battle... but unfortunately, it's one of the relative easiest in the game.  
I came nowhere close to dying, but you need to keep an eye on your HP.  Anyway, 
the Fused Dragon will assume all the Innate Colors during the course of this 
battle; how fast it switches Innates will be dependent on how fast you cause 
damage to it.  Let's review this beast's attacks - first, its physical attacks 
are actually pretty weak - definitely not as powerful as Luxator's or 
Gravitor's.  Second, depending on what its Innate is at the stage in the battle, 
it will use all Level Elements to assault your party.  For this reason, you'll 
obviously need healing Elements... but even the Element attacks aren't THAT 
powerful.  And finally, you'll notice that the Fused Dragon has every Omega 
attack.  That may scare you, but he doesn't use them very often - maybe once per 
Innate change, and not even once sometimes!  And as long as you have a lot of 
healing Elements, like I said before, you'll be just fine.  The Fused Dragon 
also has one "unnamed" Tech were it flies offscreen and then low and and through 
your party.  As nasty as this looks, it only does 60-100 damage to everyone and 
will hardly be enough to scratch your heroes (Serge had 574 HP in my game).  
Okay then... on to the strategy!

The Fused Dragon will start out White, and the setting will be the Star Tower.  
It will probably not cast Omega White and focus more on Meteor Shower - in fact, 
I don't remember it casting Holy Light, even.  Serge with the Mastermune will 
cause major damage to the Fused Dragons in all forms, so even physical attacks 
work quite well.  Hold off on using Techs until the Fused Dragon changes to the 
Innate opposite of one of your characters; in other words, don't use Techs until 
you can do max damage with them.  In this stage, I remember the Fused Dragon 
using Photon Ray, Meteorite, and Meteor Shower in the way of Elements.  After 
taking enough damage, the scene will shift to Earth Dragon Isle (this background 
changing reminds me of the Lavos Core!) and the Fused Dragon will assume Yellow 
as its Innate Color.  He will continue using physical attacks, and start using 
Yellow Elements such as Upheaval, Electro Bolt, Earthquake, and yes, Omega 
Yellow.  You'll most likely need to heal by this point.  If you have Karsh in 
your party, you're in for a major treat; physical attacks and one Axiomatic 
should be well near enough to make the Fused Dragon assume its next Innate - 
Red.  The scene will change to Mount Pyre, and you'll start being on the 
receiving end of a lot of Red Elements.  The Fused Dragon will probably use 
Fireball, Magma Bomb, Magma Burst, and Inferno... and possibly Omega Red.  
Obviously, the only Element out of that group that is REALLY powerful is Omega 
Red, although Inferno can do decent damage.  If you have Orlha in your party, 
you'll be able to devastate this stage of the Fused Dragon with her Sister Hoods 
and Punch Drunk Techs.  Otherwise, just keep beating this guy down and watch out 
for Omega Red.  The next area you will move to is Gaea's Navel, and you will be 
facing the Green Innate version of the Fused Dragon.  I distinctly remember it 
using Carnivore, Tornado, and Omega Green on me, so be very wary of its attacks 
in this stage!  It also used Bushwhacker, Bushbasher, and Aero Blaster I 
believe.  (Why, oh, why do these powerful Bosses waste time with low Level 
Elements?)  Norris will be especially effective against this version, with his 
Yellow Techs like Top Shot and Sun Shower.  The next transformation it will make 
is to Innate Blue, and you will be fighting in Water Dragon Isle.  This version 
is no harder than the other versions - you'll be hit with Elements like Ice 
Lance, Ice Blast, Deluge, Omega Blue, and possibly Iceberg.  I can't remember if 
it used Iceberg on me, but it may have, and if it does, you can expect it to 
hurt.  Omega Blue seems to be less of a threat than Iceberg, and hopefully 
you'll have some all-healing Elements left in your Grids - and hey, if you do 
run out of healing Elements, you can always have Serge use Chrono Cross to 
recharge your Elements.  ^_^  If Kid is in your party, she'll kick the Fused 
Dragon's arse so hard it'll kiss the moons - namely, with her Hot Shot and Red 
Pin Techs, and her uncanny Magic casting abilities.  Finally, things begin to 
get a little interesting as the Fused Dragon assumes Black as its Innate color, 
and the scene shifts to Marbule.  This is probably the one point of the battle 
you should be especially careful in and get over with quick, as Black Elements 
are notorious for being particularly nasty.  The Fused Dragon will use Gravity 
Blow, Hell Soul, Hell Bound, Free Fall, and possibly Black Hole on your party 
here.  Be especially careful of Black Hole, as always, and also, as always, keep 
an eye on Serge's HP, especially if the Fused Dragon decides to use Omega Black!  
Serge, however, in turn, will make short work of the Fused Dragon as he beats it 
up with Flying Arrow and Dash and Slash (Luminaire seems to be less effective 
here).  I'll bet you're getting sick of this by now - don't worry, we're almost 
done.  Finally, the Fused Dragon will change back to White for its final effort 
to kill you off, and the setting will revert back to the Star Tower.  Be careful 
if you have a Black Innate in your party; it will use the Elements it did 
before, plus Omega White and possibly Ultra Nova.  Keep your HP up and the 
pressure on - Guile will definitely finish this battle off quickly, but if you 
don't have him, Serge will do just as well, as will your two other characters.  
Use all your remaining Techs and high level Black Elements to finish off the 
great Fused Dragon once and for all.

And the world is saved... the quest over.  Or is it...?

Not on your life!

---

- Important Note -

This is it; do absolutely everything you want to do before going to Opassa Beach 
in the Home World!  The gateway to the true final battle is there, and if you 
want to beat this perfect game the true way, take my advice and make sure you 
have these steps done:

- Make sure each of your characters has a Level 1 and 2 attack Element of EACH 
color in Levels 1 and 2 of their Element Grids.
- Make sure Chrono Cross is equipped on Serge's Level 8 Element Slot.
- Make sure you have healing and Revive Elements allocated to each of your 
characters.
- If possible, don't bring any Black Innates into the fight.
- Save your game.
- Make sure the volume on your TV is loud.  ^_^

That's it!  Once you've done everything you wanted to do and fulfilled those 
steps, say goodbye to the El Nido Archipelago and head to Opassa Beach.  If 
you're in Another World - you probably will be - cross to the Home World as 
usual.  When you get there, your heart will skip a beat; Crono, Marle and Lucca 
are waiting for you, situated around a new Gate.  This time the battle is for 
real.  The three Chrono Trigger heroes will clarify the story of Chrono Cross 
and explain all the relations to Chrono Trigger.  Make sure you talk to all 
three of them for the whole story!  Once you've braced yourself, step into the 
new light on the beach and use the coveted Chrono Trigger (for those who haven't 
played CT, the Time Egg)...

---

Final Boss Fight #2
Name: Lavos, the Time Devourer
HP: ?????
Location: The Darkness at the End of Time
Innate: White
Attacks: Various Elements, Omega Yellow, Omega Red, Omega Green, Omega Blue, 
Omega Black, Omega White
Spoils: Nothing
Steal: Nostrum
Difficulty: 2

And lo and behold, here is Schala, the long lost Princess of Zeal Kingdom!  
Chrono Trigger veterans will no doubt be heartbroken at seeing her in this 
state; after the destruction of the Ocean Palace, she was thrown into the Time 
Stream where she unwillingly fused with Lavos.  Lavos absorbed half of her kind 
heart and spirit (and  assumingly her purple hair, too) and now half of her is 
the Schala we once knew, and half of her... wants to destroy the world, like 
Lavos.  There are two ways you can win this battle; you can simply defeat Lavos 
and ultimately destroy it, along with Schala, once for all, and get the bad 
ending (the credits roll, and that's it).  Or, you can do what a real Chrono 
Trigger would do and do the right thing - free Schala from her imprisonment 
within Lavos and end her suffering (which has, theoretically, been agonizingly 
long at 13020 years).

If you must see both endings, then defeating Lavos and Schala is a joke.  I 
guess Lavos was weakened greatly from its fight with Crono and friends; in 
Chrono Cross, it's pretty weak and actually easier than the Fused Dragon.  It 
seems partial to Green Elements, but also likes to use Blue and Yellow Elements.  
Lavos will use many, many low level Elements like Bushbasher and Aero Saucer on 
you, and also, many many high level ones like Carnivore, Tornado, and Omega 
Green (and possibly those category Elements of the other Colors if you let it).  
You'll definitely need to heal a lot, but on the whole, Lavos isn't that strong 
and destroying it once and for all with physical attacks and Techs may be time-
consuming, but it's not difficult.  Lavos seems to have high Defense, and even 
Serge will have a tough time causing a lot of damage, but on the whole, if 
you've come this far you will not have any problems whatsoever.  Watch as Lavos 
and Schala are destroyed in glorious rays of light, and the threat to the future 
is temporarily averted as Lavos becomes sealed away in the Time Stream once 
again...

However, to truly destroy Lavos once and for all, save Schala, and unite the two 
worlds, you must use the Chrono Cross.  How, you ask?  Well, you know those 
weird little symbols that appear at the top of the screen after using Elements, 
when you have the Chrono Cross equipped?  That's the key.  You must cast the 
Elements in a certain order to create the Melody of Life and Harmony that will 
free Schala.  And, you will know what this order is if you've been paying close 
attention to the game.    But if you didn't pick it up, don't fear - that's why 
I'm here.  ^_^  The catch is, this order is very delicate and cannot be 
interrupted by an Element out of order even once, and Lavos just loves to 
disrupt your order.  So why it may sound impossible, Lavos is actually so slow 
that you will get six turns to its one.  "But there are seven Elements!" you 
say.  Very true - however, strangely enough, once you cast a Black and then 
White Element on Lavos, that will seal its attacks forever unless you cast 
another regular Element on it.  So, theoretically, you'll be able to take all 
the time you need to prepare for the seventh and final Element.  There's only 
one way you'll be able to get off six Elements in six turns, though, and here's 
the strategy.  First, ignore your Elements entirely and attack Lavos physically 
with all your characters until your Element Levels are at 8 all around.  Once 
that's done, Defend until your Stamina is once again 7 with everyone, and then, 
just wait for Lavos to attack one more time with these steps completed.  Once it 
assaults your party, begin the Element sequence, which is Yellow > Red > Green > 
Blue > Black > White > Chrono Cross, on the next turn.  With Serge, cast 
Fireball; with character two, cast Uplift; with character three, cast 
Bushwhacker; with Serge again, cast Aqua Beam; with character two again, cast 
Gravity Blow; and with character three again, cast Photon Ray.  That's it!  
You've sealed up Lavos' attacks for good now.  Switch back to Serge and build 
his Element Level back up to 8.  And finally, unleash the Chrono Cross.  In the 
ensuing cinema, which is easily one of the most perfect moments in video gaming 
history - the music is astounding throughout the ending - Lavos will truly be 
destroyed once and for all, and Schala will be freed from her long imprisonment 
within Lavos after 13020 years.  Serge has united the two worlds, Schala has 
been freed, Lavos has been destroyed, and the second chapter in the Chrono saga 
comes to a close.

But is the threat truly vanquished?  What about the Frozen Flame, and what 
horrible fate has befallen the kingdom of Guardia?  And what about "The Entity" 
that Lucca spoke of in Chrono Trigger?  In no way is this incredible series 
finished yet - there are still too many loose ends.  There will almost certainly 
be a third Chrono game to close up the plot for good.  But in any case, 
congratulations for finishing what is probably the most magnificent RPG ever 
made so far, except for the possible exception of Chrono Trigger.

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----

--------------
V.  Conclusion
--------------

Congratulations on finishing Chrono Cross!  I hope my guide helped you with this 
game, as I put a lot of time and effort into it.  If you have any RPG questions, 
as always, E-mail (DO NOT IM ME!!!) me at LightRanma@aol.com, and I will get 
back to you when time allows.  Later, and thanks for checking out this FAQ!

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-----------
VI.  Thanks
-----------

I would like to thank the following people/entites for their help.

- Square Soft, for fulfilling every RPGamer's dream and releasing a sequel to 
one of the most magnificent and perfect RPGs ever made, Chrono Trigger
- Square Soft (again), for making Chrono Cross a magnificent game in itself and 
a more than worthy sequel to Chrono Trigger
- Yasunori Mitsuda, for being the God of Music, the hands down best music 
composer in the world, and for composing such breathtaking scores for Chrono 
Trigger and Chrono Cross (and Xenogears, but that doesn't belong in this guide 
;).  I've never heard more magnificent music.  He is truly an incredible man, 
and a legend of music.
- BradyGAMES' Official Chrono Cross Offcial Strategy Guide, for the HP totals, 
spoils, and stealed items of the Bosses
- And Ryo, for being the only one of my friends who actually uses my guides if 
he gets stuck in a RPG.  ^_~

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“Insanity leads to chaos, then to solitude... the fruitless effort of adding 
meaning to what is meaningless.  A lone, crimson tear falls into the sea... the 
echo of the remaining star cries out in the infinite vacuum.  The least I can do 
is send my distant prayers over the wind of time, setting sail on dreams..."

- Arni Village Resident

---

~ Copyright 2000 ~