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    FAQ/Walkthrough by dark52

    Version: 1.0 | Updated: 07/05/15 | Printable Version | Search Guide | Bookmark Guide

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                    |                                            |
                    |   Crash Bandicoot 2: Cortex Strikes Back   |
                    |             (Sony PlayStation)             |
                    |                                            |
                    |               Author: dark52               |
                    |                Version: 1.0                |
                    |              Started: 08/01/06             |
                    |              Updated: 07/03/06             |
                    |   E-mail: dark52 (at) darkspyro (dot) net  |
                    |     Website: http://faqs.darkspyro.net     |
                    | 1. Introduction...................[010000] |
                    |     i - Introduction..............[010100] |
                    | 2. Walkthrough....................[020000] |
                    |       1 - Intro...................[020001] |
                    |     i - Warp Room 1...............[020100] |
                    |       1 - Turtle Woods............[020101] |
                    |       2 - Snow Go.................[020102] |
                    |       3 - Hang Eight..............[020103] |
                    |       4 - The Pits................[020104] |
                    |       5 - Crash Dash..............[020105] |
                    |       6 - Ripper Roo..............[020106] |
                    |     ii - Warp Room 2..............[020200] |
                    |       1 - Air Crash...............[020201] |
                    |     iii - Secret Warp Room........[020300] |
                    |       1 - Snow Go.................[020301] |
                    |     iv - Warp Room 2..............[020400] |
                    |       1 - Snow Biz................[020401] |
                    |       2 - Air Crash...............[020402] |
                    |       3 - Bear It.................[020403] |
                    |       4 - Crash Crush.............[020404] |
                    |       5 - The Eel Deal............[020405] |
                    |       6 - K. Bros.................[020406] |
                    |     v - Warp Room 3...............[020500] |
                    |       1 - Plant Food..............[020501] |
                    |       2 - Sewer or Later..........[020502] |
                    |       3 - Bear Down...............[020503] |
                    |     vi - Secret Warp Room.........[020600] |
                    |       1 - Air Crash...............[020601] |
                    |     vii - Warp Room 3.............[020700] |
                    |       1 - Road to Ruin............[020701] |
                    |       2 - Un-Bearable.............[020702] |
                    |     viii - Secret Warp Room.......[020800] |
                    |       1 - Totally Bear............[020801] |
                    |     ix - Warp Room 3..............[020900] |
                    |       1 - Tiny....................[020901] |
                    |     x - Warp Room 4...............[021000] |
                    |       1 - Hangin' Out.............[021001] |
                    |     xi - Secret Warp Room.........[021100] |
                    |       1 - Totally Fly.............[021101] |
                    |     xii - Warp Room 4.............[021200] |
                    |       1 - Diggin' It..............[021201] |
                    |     xiii - Secret Warp Room.......[021300] |
                    |       1 - Road to Ruin............[021301] |
                    |     xiv - Warp Room 4.............[021400] |
                    |       1 - Cold Hard Crash.........[021401] |
                    |       2 - Ruination...............[021402] |
                    |       3 - Bee-having..............[021403] |
                    |       4 - N. Gin..................[021404] |
                    |     xv - Warp Room 5..............[021500] |
                    |       1 - Piston it Away..........[021501] |
                    |       2 - Rock It.................[021502] |
                    |       3 - Night Fight.............[021503] |
                    |       4 - Pack Attack.............[021504] |
                    |       5 - Spaced Out..............[021505] |
                    |       6 - N. Cortex...............[021506] |
                    | 3. FAQs...........................[030000] |
                    |     i - The Secret Warp Room......[030100] |
                    |     ii - Coloured Gems............[030200] |
                    | 4. Cheats.........................[040000] |
                    |     i - Refight Bosses............[040100] |
                    |     ii - 10 Free Lives............[040200] |
                    |     iii - 99 Free Lives...........[040300] |
                    |     iv - Timed Extension..........[040400] |
                    | 5. Version History................[050000] |
                    | 6. Thanks.........................[060000] |
                    | 7. Contact........................[070000] |
                    | 8. Copyright......................[080000] |
    | [010000]                       Introduction                                 |
    o----------o          /------------------------------------------------------\
    | [010100] |---------|                      Introduction                      |
    o----------o          \------------------------------------------------------/
    Welcome to my complete FAQ/Walkthrough to the PlayStation game
    'Crash Bandicoot 2: Cortex Strikes Back'. The game was originally released in
    1997 as the first sequal to Naughty Dog's previous game Crash Bandicot. Since
    then they have gone on to create another two Crash Bandicoot games for the
    PlayStation. After finishing their role in the Crash Bandicoot saga, they then
    moved on to create the Jak and Daxter series of games on the PlayStation 2.
    | [020000]                        Walkthrough                                 |
    Upon starting the game, you are immediately brought into a cutscene that leads
    directly off the previous game.
    CORTEX -
    CORTEX -
        "Hahhahahaha! Crystals! Of course! D'oh!"
    N. GIN -
        "But Doctor Cortex, to reach full power we need not only the Master
         Crystal, but also the remaining twenty-five Slave Crystals on the surface.
         How do you expect to retrieve them when we don't have any earthbound
         forces left?"
    CORTEX -
        "You fool! Do you think I am unaware of the situation? If we don't have any
         friends left on the surface, then we need to find, an enemy."
    CRASH -
    COCO -
        "Crash? Crash? Crash my battery is fried, make yourself useful big brother
         and bring an extra battery for me."
            o----------o    /===========\
            | [020001] |----|   Intro   |
            o----------o    \===========/
    As long as you haven't skipped the cutscene you get to play this Intro level.
    There's nothing to it other then smashing open the crates that litter the path,
    just avoid getting hit by the relatively weak creatures that you come across as
    well as making it over the large hole. Just walk into the swirling lights at
    the end to finish it. You'll be teleported into the Warp Room where Cortex will
    appear as a hologram.
    o----------o          /------------------------------------------------------\
    | [020100] |---------|                      Warp Room 1                       |
    o----------o          \------------------------------------------------------/
    CORTEX -
        "Well, well, well, if it isn't Crash Bandicoot. Welcome. I apologise for
         the crude meaning used to bring you here, but I rather expect a written
         invitation would have been turned down. I need your help. Surounding you
         are a series of five doors. Through each door lies a well hidden crystal.
         The crystals look like this, bring me the crystals Crash. That is all I
         will say for now. We will speak again."
            o----------o    /==================\
            | [020101] |----|   Turtle Woods   |
            o----------o    \==================/
                 |   LEVEL 1    |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 1 Blue Gem   |
                 | 62 Crates    |
    On the first run through this level, I suggest going for the clear gem instead
    of the Blue Gem as the first requires getting all crates and the second
    requires getting none, the only way of getting both on the same run requires
    you to go through the level getting no gems, grabbing the Blue Gem, heading
    back out and either jump down a hole (or any other method of killing yourself,
    note that all Gems and Crystals gathered stay with you even if you die), or
    just walk all the way back to the start (use the mushroom trampolines in the
    holes to escape them backwards) so you can now play through getting all of the
    crates and you'll be rewarded with the Clear Gem at the end.
    Anyway, to start the level head forwards out of the room, smash the crate and
    kill the armadillo enemy just ahead. Jump over the stone blocks and grab the
    two striped bouncy crates which are set up so you bounce quickly between the
    two to get all ten of the Wumpa Fruit from within. Next you'll be wanting to
    just cross the mud, it does nothing more than slow you down a little bit and
    prevents you from using your spin attack. Follow the trail of fruit, avoiding
    the large hole just after them and continue on smashing crates and killing
    enemies until you get to a octagonal shape on the ground with a face on it,
    belly flop onto this to get to a secret area of the level.
    Grab the crates on this first platform and head right, jumping on top of the
    spiked tortoise and then spinning the shell away, do this again with a second
    one to the right then grab the checkpoint crate and the other two normal
    crates. Heading right again, you'll need to jump over and onto the back of the
    large purple vulture that swoops towards you, this will kill it. Grab a few
    more crates to the right before performing a slide jump over a gap with several
    NITRO crates below, jump down to the next bouncy arrow crate, destroy it and
    then jump up to the right.
    Perform a slide jump onto the back of the large pink ostrich to get up onto a
    high platform then repeat with the second one, make sure to jump off them
    quickly as they will go into a crouching position which is too low to reach
    those crates. If you missed getting them then they won't get back up, you'll
    have to kill yourself to go back to the last checkpoint and try again. Go back
    a little to get the crates inbetween the ostriches before going right, jumping
    again to kill another vulture. Then go on right again smash the final crate and
    activate the green exclamation crate, this will detonate all the NITRO crates
    in the level for you as they do count towards the total. Jump on the thing to
    the right to get back up and out of this secret area.
    Grab the Aku-Aku crate just infront of where you arrive back and then the
    checkpoint. Kill the spiked tortoises that follow the same way you dealt with
    them in the secret area, then when you reach a second octagonal marking on the
    ground, this time with a Question Mark, jump onto it to get to the level's
    Bonus Area. Most levels will have one of these in which you get to collect a
    few more crates. Dying inside doesn't affect your life counter (note that any
    Aku-Aku masks will vanish however) and you'll just be sent back outside to try
    again if you want to. Unlike the rather rare Bonus levels of the previous game,
    the crates inside will count towards your level total, so make sure to smash
    them all.
       | BONUS     |
       | 5 Crates  |
      | Head right following a short trail of fruit before   |
      | smashing three crates. Continue on to the right      |
      | smashing a further two crates before jumping on the  |
      | Question Mark platform at the end to finish, make    |
      | sure to have gotten the full five crates in here     |
      | before you do so however as you can't get back in    |
      | once you've used this.                               |
    Move on along the real world again, smash the three crates just in front of
    you, two of which are in mud so you'll have to jump onto them to smash them.
    Just more enemies until you get to another checkpoint and a wall of crates
    blocking your path. Smash all ten of them and the Aku-Aku crate just beyond
    before jumping into the large pit just ahead. The only way to get out of this
    is to kill the two racoons that appear out of the ground, once they're dead a
    mushroom trampoline will appear which will allow you to get out. The next enemy
    is a spiked tortoise, before killing it make sure to use it as a sort of
    trampoline to grab the crate high up above it as it's otherwise unreachable.
    Another three crates just ahead and a second pit, this time with four racoons.
    Just afterwards is another mud hole, which has the level's final crate in, the
    level's Crystal just beyond and the third pit after that, this one you can
    escape from by doing a slide jump to the north edge, now just follow the trail
    of fruit, jump over the hole and go into the room to grab your reward of a
    Clear Gem if you managed to smash all 62 crates, then use the swirling lights
    at the end to exit back to the Warp Room.
    CORTEX -
        "Well done Crash. I knew I could rely on you. Now listen carefully, this
         hologram is hard to maintain. During the course of my intellectual
         pursuits I have stumbled across a force that threatens to destory the
         world! Crystals are the only means of containing it. The fate of the
         world is at stake, it is imperative therefore that you bring them to me!"
    COCO -
        "Are you there Crash? Crash? Crash? Are you there crash? ... Are you there
    If for some reason you exited without grabbing the crystal you would instead
    get the following:
    CORTEX -
        "No, no, no, Crash, I said bring me the Crystals. Now get back in there!"
    And after a second time:
    CORTEX -
        "No, no, no, Crash. To save the world I need Crystals. Crystals! One more
         time, they look like this. Crystals Crash! Go back through one of those
         doors and bring me Crystals!"
    If you once again exit without a crystal:
    CORTEX -
        "Look above the doorways, above each there is a big Crystal shaped slot.
         Fill all five Crystal slots in this warp room by retrieving one Crystal
         from each of the five areas. Only after we have filled all of the slots in
         this room can we continue on our quest. This is the last time I will
         remind you."
    Head back into Turtle Woods again, this time to earn yourself a nice Blue Gem.
    Instead of smashing crates, this time you should avoid smashing any. The clue
    to how to get it is that if you get to the end of the level again and have
    collected any crates it will give the number of crates you've collected out of
    zero. Such as 23/0, this isn't present in any other level of the game all of
    which are blank once you've earned the initial Clear Gem for smashing all the
    crates in the level.
    It's simple enough to get through the level without smashing any crates, just
    avoid spinning at all and at the crate wall jump over at the bouncy crate just
    in case you don't quite make it over. Kill the racoons as normal but try to
    avoid killing any other creatures as they might fly off and hit a crate. The
    Blue Gem will be where the Clear Gem was, collect it and exit.
    N. BRIO -
        "So, you are helping Cortex with the Crystals. Yet you have aquired a Gem!
         Interesting. Haha. Well Crash, huha, know this, as long as you are allied
         with C-Cortex you are my sworn enemy and I will do anything in my power to
         st-stop you! If the fate of the world is truely your concern you must
         g-gather the Gems, not the C-Crystals. If you obtain all fourty-two Gems I
         can use them to f-focus a laser, heha, a laser beam that will destroy
         Cortex and the Space Station. Until then I must use my forces to stop you
         from gathering crystals."
            o----------o    /=============\
            | [020102] |----|   Snow Go   |
            o----------o    \=============/
                 |   LEVEL 2    |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 1 Red Gem    |
                 | 74 Crates    |
    Jump into the portal leading to this, the second level as numbered on the wall.
    You won't be able to fully complete this level for a little while, but you can
    obtain both the Crystal and Clear Gem so you should be trying to do so on this
    run through.
    Exiting the room, you'll see three crates, a NITRO, an Aku-Aku crate and a TNT
    crate. TNT crates are activated by jumping on the top, this starts a three
    second countdown until they explode, try not to be closeby when they do so.
    Activate it and grab the Aku-Aku mask, ignore the NITRO as before. Moving on
    you'll see a penguin, kill it by either jumping on its head or spinning into it
    whilst it itself isn't spinning. Use the metal boucy box to smash the striped
    crate before going on to some ice. Slide towards the stack of metal crates in
    the middle, spin the crate just beforehand, and crouch jump and spin to smash
    the crate at the top. Jump down to the left and then onto the TNT box and
    quickly get out of its way. Smash any other remaining crates on the ice and
    move along.
    Another new enemy ahead, a sea lion. Just spin or jump onto it, they're not
    very dangerous. After a second one you'll see a group of three of them sliding
    down a slope, either time it so you are just ahead of them to spin into them or
    go right after the go into the hole and avoid nearly all contact. The next bit
    of ice has several NITRO crates on, so make sure to slide around them avoiding
    them, don't go too fast or you won't be able to stop and you'll slide right
    into one. Jump onto the platform at the end to be whisked away to a checkpoint.
    Smash that checkpoint and the three crates to the right, kill the penguin and
    two sea lions. Just after the sea lions is a crushing device which activates
    when you walk under it, so go by quickly or you'll be squashed. Jump over the
    gap to another couple of crates and another sea lion. Another gap, another sea
    lion follows and another crusher. Checkpoint. Kill the sea lion and jump over
    the gap. You might have noticed the large Red Gem hovering above, it's
    impossible to reach right now so just carry on past it. Use the bouncy metal
    crate and go up to a set of automatic crushers, they're on a timer to smash
    down regardless of what you're doing so you'll have to time your trip under
    them so you don't get squashed, just do one at a time here. Kill the penguin
    just afterwards and grab the crate, then jump over the NITRO crate and down the
    gap marked by a Question Mark, into the Bonus section.
       | BONUS     |
       | 10 Crates |
      | Jump over to the right onto an ice platform, smash   |
      | the two crates on here and carry on right. There are |
      | three crates in the air just after a bunch of Wumpa  |
      | Fruit, you'll need to crouch jump to get the one on  |
      | the left. Jump to the right and again to a striped   |
      | bouncy crate and a wall of four plain crates. Use    |
      | the platform to get out.                             |
    The crate outlines just to the right now are made into proper crates by
    activating the Exclamation Mark Crate just to the left of them. Smash all four
    before going on to kill yet another sea lion. Just after that is an Aku-Aku
    crate and then jump following the path of Wumpa Fruit down the hole. Before
    getting the checkpoint, go backwards a little bit and activate the Green
    Exclamation Mark Crate to detonate all of the NITRO crates in the level. Grab
    the checkpoint and jump over the gap ahead. Kill the penguin and take out the
    wall of twelve crates before obtaining the Crystal. Jump over the small gap,
    kill the penguin, smash a couple of crates, slide over some ice, kill another
    penguin and jump over another gap.
    You'll notice those inivisible crates just here, but no activator around, you
    can just about glimpse it if you jump around backwards though. Jump up the
    metal bouncy crate and kill the sea lion up here before smashing the crate
    above the next metal bouncy crate. Bounce as high as you can to hit the metal
    Exclamation Mark Crate above you and then head back the short distance to the
    two crates that were previously invisible. Smash 'em and move on. There are
    another five crates up near the end of the level, smash them and go inside to
    get the Clear Gem if you've managed to get all 74 crates.
            o----------o    /================\
            | [020103] |----|   Hang Eight   |
            o----------o    \================/
                 |   LEVEL 3    |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 74 Crates    |
    Without a holographic speech of any kind, you're left to move on through into
    Hang Eight, the third level. You can't get both gems at the same time here as
    the extra one will require you to get through the level within a certain time
    limit, impossible to do at the same time as collecting all crates thanks mainly
    to the Bonus level which will stop the timer completely, though of course it
    would still be downright impossible even if it didn't. The other Clear Gem for
    smashing all crates is only possible to get if you've gotten the Blue Gem from
    Level 1, Turtle Woods.
    Move forwards out of the room and use the platform that appears out of the
    water to jump the gap, make sure to time it well otherwise you'll end up
    drowning. Continue up the steps on the left, jump to the right at the end of
    the platforms and then forwards, avoiding (or killing by spinning) the pirana
    and grabbing the four crates. Move along over the submerging platform, go to
    the right and spin kill the large carniverous plant along the way to the
    checkpoint. If you've managed to get here quickly a counter will start, ignore
    that for this initial run through though.
    Jump onto the motorised surfboard in the water and get used to controlling it
    before moving further on. Crash into each of the crates in the water to get
    everything inside, no bouncing required. You might also note that even if you
    have a double mask whilst on the surfboard, getting a third one won't give you
    invincibility like normal, in fact it won't do anything. Continue on forwards,
    avoiding the large mines dotted around the water before manouvering around a
    couple of whirlpools, these will kill you if you get into the middle no matter
    how many masks you've got. Just carry on along avoiding mines and grabbing a
    few more crates before getting to the jetty at the end and going into the gap
    there to exit the board. You can't get back on as the board itself sinks. Grab
    the checkpoint.
    Kill the plants just ahead and hitch a ride to Bonus land on your left.
       | BONUS     |
       | 11 Crates |
      | Move forwards onto the platform then go right and    |
      | smash the two bouncy crates. If you're adventurous   |
      | you can try to get all three of the next crates      |
      | before the TNT explodes, but it's a lot safer to     |
      | just spin the bottom one or two and then move away   |
      | before it explodes. Jump to the right and slide      |
      | underneath the metal crates, you can just crawl      |
      | under here but it's a faster start if you slide the  |
      | first bit. Jump down and smash the remaining crates  |
      | before going along to the exit platform.             |
    Jump off forwards and up the steps, then over a small gap. On your right you'll
    notice a turning blue platform if you managed to get the Blue Gem from Turtle
    Woods, jump on. Smash the four bouncy crates when you arrive and jump over the
    gap, jump onto the moving platform and then onto the hippo, he'll submerge
    himself shortly so quickly jump onto the solid platform ahead of him. Go up the
    steps and kill the plant, then smash the nine crate wall. A tricky bit of
    jumping is required now, make sure to bounce along to the next crate as soon as
    you land and to get both of them. Jump over the NITRO crates and activate the
    checkpoint before moving on again to another surfboard. Speed along past all
    the invisible crates and then past a couple of mines before getting to a metal
    Exclamation Mark Crate which will acivate those invisible crates, so go back
    and get them, you'll want to charge up the ramps to get them all. Upon getting
    off the board, detonate all the NITRO in the level and jump onto the spinning
    blue platform ahead.
    Back where you got on, jump past the pirana and smash the crate before using
    the hippo to cross over to the Crystal. Use the next two hippos to get to a
    checkpoint and another surfboard. Smash the crates and go through the middle
    inbetween the two whirlpools, avoid a load of mines and use the ramp to grab
    another crate. Just ahead is another ramp which you'll need to use to get over
    the wooden fence blocking the way otherwise. Do so and avoid the two mines on
    the other side, exit the surfboard and kill one last plant before going into
    the exit room and collecting your Clear Gem.
    CORTEX -
        "Three crystals, not bad. I see you are getting the hang of it. I need to
         conserve power and will communicate with you again after you retrieve a
         fifth crystal."
    Reenter Hang Eight again in order to earn the second of those Clear Gems. This
    time avoid getting or doing anything that's out of the way or going to take
    long. Every second counts on this run as it's going to be very close when you
    reach the end. Use the charge of the surfboard as often as you can safely do
    so, it really helps with getting to the Gem at the end. I'd recommend not
    getting any checkpoints through the level as otherwise if you die you'll just
    have to exit the level to start the timer over. Note that even if you can
    actually see the Clear Gem as you approach it, if the counter reaches zero
    before you grab it it will fly off leaving you to try the whole level again.
    Head on out of the level again through those swirly lights.
            o----------o    /==============\
            | [020104] |----|   The Pits   |
            o----------o    \==============/
                 |   LEVEL 4    |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 53 Crates    |
    With no extra gems for the getting, this level might seem to be a straight-
    forwards level, but no. It's a straight-forwards then backwards, then forwards
    again kind of level.
    Out the door and over the small hole to kill the spiked tortoise. Continuing
    along smash the Aku-Aku crate and jump over another gap, a little further along
    you'll see a large purple vulture hovering near some crates in the distance,
    get ready to jump onto its back as you approach it. Then smash the crates and
    activate the TNT if it hasn't already started. Gap jump and move on to another
    vulture and some more crates, down the hill and over a gap to a third vulture,
    which this time requires a quick jump upon landing after the gap. There's a
    checkpoint just ahead, past a spiked tortoise of course.
    Smash the bouncy arrow and striped crates as well as the Aku-Aku crate before
    dealing with yet another vulture and tortoise with a saw on its back. Take the
    lefthand route and jump over the two gaps, kill the several armadillos along
    here and grab the checkpoint on the small platform. There's another tortoise
    and vulture ahead, smash the crates just after them and active the Exclamation
    Mark Crate to seemingly no effect, if you'd have gone to the right instead of
    left you would've seen some invisible crates there. There's a pair of vultures
    just ahead, followed by another crate and the level's Crystal. Time to turn
    At the bottom of the first slope is a small gap and on the other side of the
    building just afterwards is a gap on the right. A little way along is a larger
    gap, the one with the checkpoint all by itself so jump again after very short
    distance. There's another large hole on the right so stick to the left now
    until you start going up the slope. Right at the top there's another large hole
    followed very quickly by another to jump over. And that's that, you're back to
    the split.
    Go down the righthand path now. Take out the pair of tortoises here and the one
    down the path a little further along, winding your way past a few large holes,
    kill another pair and hit that checkpoint. Continue on forwards killing a few
    more tortoises as you go. Approaching the structure ahead you might just
    glimpse the invisible crates changing to sold life crates, either way grab them
    and the two next to 'em. There's a vulture just outside to take care of, then
    jump the gap and head down the slope to where the two paths join up had you
    pointlessly gone on past the Crystal.
    Kill the tortoise, jump the gap and smack that checkpoint. Jump down into the
    racoon pit and earn yourself a mushroom trampoline outta there. The Bonus round
    is just ahead.
       | BONUS     |
       | 23 Crates |
      | The first of the purple-bordered, strong crates is   |
      | in here, you'll need to belly flop these. Activate   |
      | the TNTs along to your right and continue on past    |
      | them. Slide underneath the metal structure past a    |
      | couple of invisible crates above you. Here I         |
      | recommend jumping onto the first crate, then onto    |
      | the third and onto the platform, this won't get you  |
      | the full 30 Wumpa but it's generally safer. Belly    |
      | flop onto the eight crates on the right, jump onto   |
      | another platform and then again to activate the      |
      | Exclamation Mark Crate. Head back, smash that new    |
      | crate there, bounce once on each of the bouncy       |
      | crates on the way up and slide under the metal       |
      | crates to get the two life crates. Now a single      |
      | bounce on that last remaining striped crate to get   |
      | the full 23 crates for the Bonus level and make      |
      | your way to the exit.                                |
    Back out, follow the Wumpa Fruit along and jump down into the next racoon pit,
    kill them all and escape. There's another couple of tortoises and a final
    racoon pit. Jump on out and to the end of the level to claim that well earned
    Clear Gem.
            o----------o    /================\
            | [020105] |----|   Crash Dash   |
            o----------o    \================/
                 |   LEVEL 5    |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 44 Crates    |
    Last level of the first warp room, here you'll be spending the majority of your
    time running towards the camera, however you do get a larger view of what's
    coming then when you've walked towards the camera in previous levels as this
    one is special.
    Walk towards the camera to exit the room and then along through an archway, the
    level's safe-haven. As soon as you're ready get running. The huge snowball will
    start rolling as soon as you exit the archway so don't stop to take a look.
    Coming up on the right is the first hole, followed quickly by one across the
    whole path. Then the next is on the left of the screen. You'll then come across
    a few small mines on the ground, these won't hurt you directly, rather just
    slow you down a little by hurling you into the air, though occasionally
    straight into a hole. Avoid them and you're safe.
    Straight away are another pair of mines, followed right off by a track-wide
    hole. Avoid the hole on the left, then to the right and then it spreads to the
    width of the track so jump over that too. There's a row of three mines a little
    after that to jump over, followed by three sets of electric barriers, just
    follow the Wumpa Fruit path to get round them and into a tunnel again.
    Four mines then a wide gap with another right afterwards. Go to the left to
    avoid the electric barriers, three in total to weave through here. Across a
    short wooden bridge which the snowball eats up, and over a gap, keeping to the
    right to avoid a NITRO crate or four. Another wide gap just after them then a
    gap on the left followed by a longer wooden bridge. As soon as you're across it
    you're safe. Grab the Crystal here and jump onto the Bonus platform.
       | BONUS     |
       | 17 Crates |
      | Forwards then right onto a metal crate platform.     |
      | Crouch jump onto the metal crate on a plain crate on |
      | a bouncy metal crate. When you're on the other side  |
      | smash the plain crate in the middle. Use the second  |
      | metal arrow crate to get up onto a small platform on |
      | your right, jump again and then jump following the   |
      | stream of Wumpa Fruit. You can try and get the life  |
      | if you want by standing a little way away and jump   |
      | spinning, though if you want to be safe just         |
      | activate the top TNT and run. The next bit either    |
      | requires you to be able to count to ten, on the      |
      | tenth bounce of each of the striped crates you       |
      | should move onto the next Question Mark crate. It's  |
      | a lot easier doing it this way this time as it can   |
      | be difficult knowing when the crates will stop       |
      | giving Wumpa if you move along them, and then you    |
      | might end up the wrong end too. Grab the other       |
      | crates and leave with 17 total from this Bonus       |
      | stage.                                               |
    Moving towards the camera again, you'll come across a couple of arrow pads,
    these speed you up temporarily though you have little control, they're going to
    be quite useful for getting ahead of the snowball in a bit. Grab the checkpoint
    and get running.
    There's a hole almost right away, jump to the righthand side of it as the left
    has a mine on, then quickly jump again over a second hole. A couple of mines on
    the left, then one on the right just before a large hole with a crate to the
    right side of it which the snowball will miss if you don't get it yourself.
    Jump again and you'll get to a couple of those arrow pads again before a hole
    on the right and a mine in the middle of the now tighter path. Quickly go to
    the right and jump over the hole avoiding the electric barrier on the left.
    Then a hole, and another before a short bridge. Quickly pass the electric
    barier and smash the crates there, then a set of three past the next one, and
    three more just after the next, and quickly into the end of the level, but only
    go in if you got them. You should have 44 to get the Clear Gem.
    CORTEX -
        "Listen up. We are not without enemies, some of them you may even
         recognise. Although they cannot harm you inside this Warp Room, they can
         attack you on your way to the next one. To get to the next Warp Room, use
         the platform that appears in the center of the room. Good luck."
    And with that you can now get on your way to the second Warp Room. Simply stand
    in the middle of the room and Crash will put his thumb up. Press up.
            o----------o    /================\
            | [020106] |----|   Ripper Roo   |
            o----------o    \================/
                 |    BOSS 1    |
    You'll beam into Ripper Roo's library where he was doing some light reading.
    Avoid the crazy kangaroo as he hops around on a pogo stick, making sure to
    stick to the one corner where he doesn't place a TNT crate in the ground. He'll
    repeat the process with NITRO crates next, again go to the place which he
    misses out and wait for him to stop and detonate the NITRO, this will knock him
    out giving you a chance to go up to him and spin attack him, this will take
    away one point of his three point health in the top corner of the screen.
    Again with the TNT, this time leaving the space in the middle of the edge
    rather than a corner, and he'll do the NITRO again afterwards. Again with the
    spin attack when he's down and do this one more time to finish him off. Dance
    and you'll be in the second Warp Room.
    o----------o          /------------------------------------------------------\
    | [020200] |---------|                      Warp Room 2                       |
    o----------o          \------------------------------------------------------/
    CORTEX -
        "Hahahahaha! I see that Ripper Roo failed to prove much of a challenge yet
         again. But back to business. There are crystals to be gathered, twenty to
         be exact. The planets will align shortly, all thirteen of them, and this
         will create a power great enough to rip the earth apart. Properly utilised
         however, the crystals can abosrb and contain the..."
    COCO -
        "Crash is that you? I've been looking everywhere. I don't have much time to
         tell you this, you have to be careful, trusting Cortex seems a little
         unwise. Crash! I can't keep the data path open much longer, Crash you need
         to find the..."
    Instead of going into Level 6, Snow Biz, instead we're going to take a short
    trip into Level 7 first, this'll be useful for getting through Level 6 in a
    single go...
            o----------o    /===============\
            | [020201] |----|   Air Crash   |
            o----------o    \===============/
                 |   LEVEL 7    |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 102 Crates   |
    This time won't be an attempt to get either the Crystal or the Clear Gems,
    instead you're going somewhere so secret you've not been there yet.
    Go through the door and out into the level, jump onto the first platform,
    killing the plant there in the process, jump onto the moving platform and up
    the stairs. Avoid the pirana and kill the next plant, grab the crates if you
    wish. Use the two moving platforms to cross the water and go past a set of
    three pirana, kill the plant too. Grab the checkpoint and get read for some
    serious jumping. Instead of getting on the surfboard, stand on the top-right
    post of the jetty. Jump onto the crate just north of you, then onto the one on
    the right and again to the one up to the left, then jump on to the solid
    platform on the right. If you're having difficulty, use Crash's shadow to guide
    you about where you're landing.
    o----------o          /------------------------------------------------------\
    | [020300] |---------|                    Secret Warp Room                    |
    o----------o          \------------------------------------------------------/
    Appearing out of a portal labelled Snow Go, you've made it to the Secret Warp
    Room. There are five places for portals but at the moment there's just the one
    that you came out of. As you go through the game you'll be unlocking the other
    four but for now just jump straight back into Snow Go.
            o----------o    /=============\
            | [020301] |----|   Snow Go   |
            o----------o    \=============/
                 |   LEVEL 2    |
                 |              |
                 | 1 Red Gem    |
    The rest of Snow Go has already been completed by you, it's just that
    mysterious Red Gem, that you couldn't quite reach before, left to collect.
    Moving right kill the sea lion and go up the slope, avoid the hedgehog and jump
    over the penguin that follows. Kill the hedgehog down in the recess and jump
    over large gap making sure you spin to kill the hedgehog on the other side.
    There's an Aku-Aku mask in a cloud of Wumpa Fruit just ahead, it's not in a
    crate though. Carry on killing stuff till you get to a sea lion with a couple
    of lives above it. Make sure to use the sea lion as a kind of trampoline to get
    up to those lives on the first bounce as sea lions die on one bounce.
    Slide along past some invisible crates and kill the penguin, avoid the NITRO
    crate and drop down to the Excalamation Mark Crate to bring the boxes into
    life. Going back a little to those previous ones will allow you to get another
    Aku-Aku mask and a free life. Use the new metal crates above where the
    activator was and bounce along a series of metal crates through a cloud of
    Wumpa Fruit. When jumping off the end to grab the Aku-Aku mask, make sure to
    avoid falling straight off the ice again. Jump onto the metal crates that seem
    to be forming some steps and meander through some NITRO crates. Kill the
    penguins at the other end and jump over a large gap, if you land in front of
    the metal crate make sure that you don't have too much momentum when you jump
    up onto it. Jump over and along killing penguins as you go, avoid the crushers
    and move along up a metal bouncy crate. Kill three more penguins and jump off
    the far end, falling through the one and only Red Gem. Ahh... fun. Now just get
    through the rest of the level to keep that Red Gem by using the end of level
    swiriling lights. Warp Room 1 is now fully completed. Head up to that second
    Warp Room and be getting on with the Crystal collecting.
    o----------o          /------------------------------------------------------\
    | [020400] |---------|                      Warp Room 2                       |
    o----------o          \------------------------------------------------------/
            o----------o    /==============\
            | [020401] |----|   Snow Biz   |
            o----------o    \==============/
                 |   LEVEL 6    |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 124 Crates   |
    Without the Red Gem, this level's Clear Gem would be impossible to get, and
    since you just got that Red Gem from the secret entrance to Snow Go, this level
    should now be completeable.
    Head out the door and jump over the gap in the ice, kill the sea lion and
    penguin before taking out those crates. Move along using the metal arrow crate.
    Jump over to the block of TNT crates, the far right one isn't a TNT so get that
    if you really want to but otherwise just start the detonation and run. Further
    ahead you'll see a trio of penguins sliding down a hill instead of the usual
    sea lions, it's same thing really though. Slide over some ice taking out the
    three sea lions along the way, jump over the gap kill another sea lion and then
    get on the platform. Checkpoint.
    Just to the right is the first of the hedgehogs (or porcupines, whatever) who
    will raise their spikes upon seeing you, this makes them just about invincible
    but they soon lower the spikes and you can then spin into them to kill 'em.
    Carry on along killing the several hedgehogs around here before going up a
    slippery slope to where there's a nice shiny twirling red platform.
    Activate the checkpoint as you reach the top and smash the set of three crates
    consisting of an arrow crate and two above. Move on right! Grab as many of the
    Wumpa Fruit as you like and jump over the NITRO crate just past some more
    crates. Take out that hedgehog on the platform above and another over the gap.
    Belly flop the strong crates just a little further on before bouncing up and
    activating those TNT crates above you. move on right as it also triggered an
    Exclamation Mark crate too.
    Use the series of metal arrow crates to get across, spinning at the not-so-
    much-metal-more-like-wood crates, not forgetting to activate the TNT at the
    end. Grab the two crates next to the next four TNT and then activate those too.
    Get moving along, kill that sea lion and grab all the crates you find. Kill a
    hedgehog again and jump over some NITRO crates. In jumping into the next area,
    destroy all the crates in the air before getting the arrow crate and the
    checkpoint. Use the metal arrow crate to get up and go right, avoid the stone
    crusher and jump over two gaps, the second one more requiring a slide jump. Get
    the crates above the next arrow crate before destroying it and then jump over
    the next gap with a slide jump too. Go past the next stone crusher and over a
    bridge which will collapse quite rapidly. Avoid the sets of crushers ahead
    before jumping over a set of three NITRO crates, just a normal jump should
    On the collapsing bridge ahead, just do a jump over the first, walk under the
    next two and jump the fourth. Avoid the falling ice at the end and run under
    the stone crusher, again avoiding some ice. A long jump following that Wumpa
    Fruit is required, kill the hedgehog near where you land and slide jump over
    the large gap after him. Activate the NITRO detonator and jump onto the
    platform. Brought back just a smidgen before the red platform, there's no back
    tracking required here. Continue on, just don't go dying just yet. Go around
    the corner and time a jump to avoid that wooden crusher before going down an
    icy slope with crates lining the air. If you miss some just slide you way back
    up. At the end jump over and quickly get out of the way of that stone crusher,
    time the next run to avoid that damn hedgehog and activate that checkpoint.
    Down the slope, take care of the sea lion and jump at the end. Avoid the
    falling ice and kill another sea lion. Run underneath another wooden crusher
    and kill another sea lion. Grab the crates in the air behind the wall and move
    along further. Avoid another wooden crusher on ice and some falling ice too.
    Then jump down into the Bonus round.
       | BONUS     |
       | 18 Crates |
      | Crouch jump the first of the crates, then jump down  |
      | onto an ice platform on the right, quickly jumping   |
      | to the next as you go. Go on past the invisible      |
      | crates to get to the grey Excalamtion Mark crate and |
      | make them appear. Jump over the gap and up to a set  |
      | of three before walking down to a wall of crates     |
      | with some TNT in, don't jump as you'll hit your head |
      | and fall into the hole. Make sure to not be stuck    |
      | sliding to the right so that you can get away from   |
      | the TNT as it explodes. Spin the bottom two crates   |
      | on the left out and move to the far left of the ice  |
      | platform. Then simply mop up that last crate and     |
      | jump over the gap to the exit platform.              |
    Head down the slope to the right, kill the sea lion and jump to grab the life
    before falling down to the next section of the level. Grab the checkpoint.
    Jump past the rolling stones as they get out of the way and take out all those
    crates and penguins and stuff. After one with some ice before it is the Crystal
    and a bouncy metal crate. Grab the Crystal and jump over the gap just next to
    it. Kill the three penguins and get moving along. Jump over another rolling
    stone place again and then over a gap in the ice before jumping another to get
    to the end of the level. With 124 crates gathered, it's Clear Gem ahoy!
            o----------o    /===============\
            | [020402] |----|   Air Crash   |
            o----------o    \===============/
                 |   LEVEL 7    |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 102 Crates   |
    We've been here before, just a brief visit however, this time it's for real.
    One thing to remember is to not die once you've gotten a checkpoint. And the
    Clear Gem for getting all the crates is impossible to get at the moment so go
    the Pirate way.
    Get up to the checkpoint where you went off to the Secret Warp Room already.
    Instead of going to the Secret Warp Room however, climb aboard that surfboard
    and smash those crates up the normal way. Avoid a bunch of mines up ahead and
    meander around some wooden fences, though watch out for the mine on the third
    one. Grab the crates above the two ramps here and then use a third to get over
    a larger wooden fence. Avoid the dancing mines and go through the middle of
    those NITRO crates to get to the Checkpoint.
    Using the hippo for a platform, jump onto the submerging 'solid' platform (time
    it right) and then onto dry 'land'. Onto the Bonus round I do believe.
       | BONUS     |
       | 8 Crates  |
      | Jump onto the metal crates on the right and activate |
      | that first Exclamation crate, smash a crate to get   |
      | to the second, detonate the TNT for the third and    |
      | belly flop a strong crate for the fourth. Use the    |
      | four plain crates to get up, then use the two        |
      | question mark crates to go down. Bounce on the metal |
      | arrow crate to get across the large gap and to the   |
      | end.                                                 |
    Head up, kill the plant and grab the Crystal. Jump onto the crate in the water
    and JUMP back to the left landing back where you started. Use the two
    submerging platforms ahead to get along to a platform with an Aku-Aku crate on
    it. To the left is either a solid platform with a skull and crossbones on, or a
    white outline of the platform if you've died since grabbing the first
    checkpoint of the level (Bonus level deaths not included). If you're wanting
    the Clear Gem you're gonna have to be able to use this.
    Jump off the Pirate Platform to the right, then forwards along to the end of
    the platform. Jump onto the moving platforms on your left, making sure to jump
    to the next long before it submerges. Several jumps later you should get to a
    solid platform on the left. Go round to the end and jump over a set of
    submering platforms and hippo, timing required so that as you jump off the
    first platform and onto the hippo, the second should be coming up from under
    the water. Jump onto the surfboard here.
    Boost yourself over the fence avoiding all NITRO, then avoiding the three mines
    make your way to the exit jetty. Use the trio of hippos to get to the end of
    the level and Clear Gem prize, exit through the swirlies.
            o----------o    /=============\
            | [020403] |----|   Bear It   |
            o----------o    \=============/
                 |   LEVEL 8    |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 48 Crates    |
    Enter the portal with a small white polar bear out front. This is the first of
    several levels where you ride Polar, it's non-stop so hold on tight.
    Go out the door ahead of you and jump on. Jump the gap coming up and smash
    through the set of three crates all lined up, avoid the icy holes as you wind
    through them and a load of standing statues whilst following a trail of Wumpa.
    Smash another crate and jump a pair of lying down statues, then quickly again
    another water hole. A crate followed by a small patch of ice, jump over two
    more ice holes again. Coming round the left corner you should position yourself
    sort of half into the first crate in order to get all four of them, it you miss
    one you can't turn around, you'll have to kill yourself to get back to them.
    Grab the checkpoint after avoiding a couple of sea lions.
    Quickly off to the right a bit (not too much) to smash the life crate, then
    over some water again. Avoid a sea lion and grab the Crystal as you pass a load
    of water on the right. Jump on the side that you see the killer whale initially
    jumping as it'll switch sides for its next jump. There's a second killer whale
    and then another checkpoint.
    Follow a path of fruit again and jump over a statue, go through the middle of
    two detonating TNT crates and slide through the middle of four NITROs. Jump
    over the water just after them and wind around grabbing the four crates on your
    way. As you approach the next bit of water, jump to the left over it to avoid
    the killer whale, then over some more water and again and you'll reach another
    Through a load of NITRO, go left then jump a bit to the left then right before
    you land, smash the three crates as you go and over the statue wuickly jumping
    again and again over the water. Now keeping left to avoid a TNT, jump over the
    next bit of water as usual. Then a complicated swivel jump through some statues
    before rounding a corner and seeing three spread out crates. Keep towards the
    middle smashing the left then right then left as you go, again kill yourself if
    you missed one as it's easily done. Another two water jumps and you're done. Go
    back a little and detonate all the NITROs in the level. Exit through normal
    means, picking up the Clear Gem as you go.
            o----------o    /=================\
            | [020404] |----|   Crash Crush   |
            o----------o    \=================/
                 |   LEVEL 9    |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 57 Crates    |
    It's another snowball chase sequence. Not much to say really.
    Head forwards out the door and get moving. Jump a gap coming up really soon and
    avoid a couple of mines on the right then left. Wind your way along around a
    few holes, first go left, then right, then left again then right again (smash
    some crates here) and left again avoiding a mine on the ground before jumping
    over a gap to the right. Avoid another mine on the ground and jump over a large
    hole, run over the bridge to safety. Checkpoint.
    Slide under the electric fence here and when you reach an arrow platform go
    down the righthand side of the split here. Going forwards for once, slide under
    the first electric fence and then slide and jump the second. Grab the few
    crates here and jump onto the platform at the end, it'll take you back to the
    split again. Go on as normal, smash the wall of crates and checkpoint. Start
    running again.
    Straight away you'll need to slide under an electric fence before a gap, a mine
    and another gap. Make your way over a small wooden bridge and go to the right
    to avoid a load of mines before going left to avoid some others. Then it's
    another gap and some NITRO on the left so go to the right, jump again and slide
    to saftey and a checkpoint.
    Use the arrow pad but go to the left to avoid the hole, go along the thin strip
    of path jumping over the mine, and another mine just afterwards. Go through the
    middle of the Nitro crates to another arrow pad and electric fence with a hole
    right afterwards. There's another hole and then two sets of arrow pads before
    getting to a large bridge. BONUS!
       | BONUS     |
       | 13 Crates |
      | Get the stripy crate on the left first then go       |
      | right. Jump up onto the top of the sold platform     |
      | using the metal crate, slide jump to the life on the |
      | other similar platform to the right and jump over to |
      | the right. Smash a few crates up here before         |
      | dropping down taking out a large tower of crates. Go |
      | to the left a little and activate the grey           |
      | Exclamation Mark crate to bring into existence some  |
      | metal crates on the right. Use these to reach the    |
      | final three crates and the exit.                     |
    Grab the crystal just beyond the Bonus level and go into the final part of the
    level. Straight away is an arrow pad followed by a hole to jump. Then another
    couple of arrow pads with mines surrounding them, a third arrow pad will give
    you almost no time to make the small jump required. Slide under the electric
    fence and use any of the three lined up arrow pads then another two along the
    way. Keep to the left a little then as a hole on the right appears go towards
    it avoiding a hole on this left side. Quickly meander through here to a set of
    four crates spaced out, one of which needs belly flopping so you need to be
    quite far ahead of the snowball at this point. If you have all 57 crates feel
    free to go in and collect your Clear Gem.
            o----------o    /==================\
            | [020405] |----|   The Eel Deal   |
            o----------o    \==================/
                 |   LEVEL 10   |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 1 Green Gem  |
                 | 79 Crates    |
    Electric eel abound, avoid yellow water at all costs. This, the final level of
    the second Warp Room will require some good timing.
    Straight out you'll want to smash those three crates there, jump over the water
    (or walk through, whatever) and into the tunnel ahead. Spin the weird little
    bumper-car like thing spewing bubbles into the three pronged fan just ahead,
    then go through the fan at the point just opened up. Kill the pair of those
    things just out the end of the tunnel and take a gander at the water. With an
    invulnerable eel in the corner, the water when yellow is electrifying and can
    be the cause of unwanted deaths. Just jump over it when it's more of a blue
    colour then yellow.
    Jump through the slow moving fan just ahead, avoiding the blades, then onto a
    platform in some water just ahead, again watch out for the eel. Jump to the
    next and through into another tunnel. Smash the two striped bouncy crates and
    the checkpoint too. Kill the weird little armoured rat and move on, kill
    another then jump over some water to some more of those bumper cars. Kill them
    and take the path to the right. Jump onto that Question Mark crate and work
    your way to the other end of the room full of NITRO crates. Jump then walk
    through the end like it isn't even there.
    Kill the three rats along here then jump over some more water into another
    tunnel, avoiding the barrel at the entrance. Jump through the next room full of
    water via the platforms (they will sink after a while) and into yet another
    pipe. Kill the two bumper cars here and grab that large Green Gem just ahead.
    Now work your way back through to the NITRO room and out, take the left path
    this time. If you happen to die on the way back out, don't bother going back in
    besides to get the crate in the NITRO room. Avoid the barrel and kill the two
    rats, jump the water and check the checkpoint before or after doing the bonus
    level, it doesn't matter.
       | BONUS     |
       | 14 Crates |
      | Jump to the right and activate that Exclamation Mark |
      | crate, then use the new metal crates as steps        |
      | upwards. Belly flop the large amount of crates and   |
      | jump right. Smash the three stripey crates and go to |
      | the exit just to the right.                          |
    Kill the rat and avoid the fan, take the left path followingt the Wumpa Fruit.
    Grab the Crystal and smash all the crates in the room before heading back a
    short way and going right instead. Avoid the barrel, kill the rat and grab
    another couple of crates before jumping over some more water, careful to avoid
    the NITRO crates. Down the tunnel avoiding the two barrels and killing the rat.
    Smash the crates in here first before jumping down the hole. Smash the few
    crates on the practice monkeybar-like blue grid before detonating the NITRO
    crates and grabbing the checkpoint.
    Make your way along the grid to where there is a patrol moving, wait for it to
    get ahead of you a little way before going as fast as you can past it and to
    the left to grab a crate. Continue on down a short way to another patrol, take
    your opportunity as it goes to the right, then go along all the way to the end
    of the grid and drop down. Avoid the floating metal guards as you jump through
    the tunnel over the gaps, make sure to time the final one so that the two
    guards are at the bottom. Go through to collect your Clear Gem and your ticket
    outta here and the Warp Room.
    CORTEX -
        "Ten of twenty-five crystals, you're on your way. I'm running out of power
         so communication from this point will be difficult. Again, be wary of the
         pathways between Warp Rooms. Remember, I'm counting on you."
    Use that centre platform to get to the next Warp Room, or whatever gets in your
    way this time.
            o----------o    /=============\
            | [020406] |----|   K. Bros   |
            o----------o    \=============/
                 |    BOSS 2    |
    The Komodo Brothers are up, a pair of sword throwing komodo dragons. As the
    smaller one, Joe, spins around wander about a little avoiding letting him bump
    into you. He'll eventually stop spinning and fall to the ground flashing white.
    This is your opportunity, spin him into the larger of the brothers, Moe, and
    that's one of the three life points gone. Avoid the swords that Moe starts
    throwing by just walking along after them. Joe'll start spinning again with Moe
    in the center doing nothing much. As soon as he stops again spin him into Moe
    again. Moe'll throw some more swords in a circle again.
    The next time Joe starts spinning, Moe will start throwing swords out at you,
    so move around more than before. And once Joe stops, spin him into Moe to
    finish the boss level off.
    o----------o          /------------------------------------------------------\
    | [020500] |---------|                      Warp Room 3                       |
    o----------o          \------------------------------------------------------/
    CORTEX -
        "Good show Crash, the Komodo Brothers obviously lacked your mettle. But
         now's not the time to get cocky, there's still many Crystals to obtain.
         Remember, the world is counting on you."
            o----------o    /================\
            | [020501] |----|   Plant Food   |
            o----------o    \================/
                 |   LEVEL 11   |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 1 Yellow Gem |
                 | 53 Crates    |
    Despite it being less than obvious from the outside, this level is home to the
    Yellow Gem of which requires a timed run through the level in a similar style
    to one of the Clear Gems of Hang Eight in the first Warp Room. The first run
    through here will depict getting the Crystal and Clear Gem.
    Moving out the door ahead, jump onto the moving platform and jump to and kill
    the plant on the left. Go up the stairs, smash the crate there and jump on the
    moving platform, use a second to get to a small square of solid land with a
    pirana jumping over it. Jump over the backs of the two hippos and make your way
    to the first checkpoint of the level, just after another plant. If you've been
    reasonably quick you'll see a timer appear round about now, this is what you'll
    be racing against in order to earn that Yellow Gem but for now just go a normal
    Jump onto the surfboard ahead and smash the four crates floating about in the
    water, speed through the middle of the two whirlpools and avoid a couple of
    mines going left to right. Coming up is a whirlpool and fence combo, just speed
    right over the whirlpool, as long as you don't go through the exact centre
    you'll be okay. Next get around a mine pairing and some whirlpools with NITRO
    crates positioned annoyingly, forcing you to go closer to the mines. Do a flip!
    Over the whirlpool of course and back onto 'land' and a checkpoint.
    Jump forwards onto the platform ahead, then onto the hippo to your left and
    forwards again. Activate the TNT and kill the plant and do the same for the
    next TNT/plant combo. Bonus!
       | BONUS     |
       | 12 Crates |
      | Spin out the two bottom crates and run to the left a |
      | little, jump up to the right, then down over a       |
      | couple of TNT crates grabbing the life crate as you  |
      | go, remember to activate them if you didn't actually |
      | land on the TNT. Follow the trail of Wumpa and grab  |
      | those last remaining crates before exiting.          |
    Forwards along the path to another surfboard, just manouvre around the plants
    on platforms to avoid being eaten and charge into the final stretch as close to
    the NITRO as you can without getting blown-up. Grab the Crystal. Jump over the
    gap and kill the plant then pass the checkpoint going right, killing the plants
    as you go along as well as grabbing the three crates along here. Once you've
    cleared the way of plants go back to the checkpoint and tag it before getting
    on the surfboard. Go along smashing crates and through where you just cleared
    of plants. Speed up the ramp, then keep to the left to avoid a final plant on
    platform and get to the final jetty. Jump over some NITRO crates and detonate
    them with that old green Exclamation Mark crate. That's the level on slow.
    It's a reasonable challenge to get the Yellow Gem here, you're going to need to
    keep moving all the time, having perfectly setup platforms so you don't have to
    wait for them to get into position. Jump over gaps where it would be shorter
    then walking around and don't bother clearing the path of plants near the end,
    as long as you have an Aku-Aku mask it doesn't matter. I'd recommend getting
    both of the Aku-Aku masks available in the level in order to be safe though as
    there's at least one other point which is also quite difficult to get past
    safely. Either that or use the Extra Time glitch of course, but that'd be
    cheating wouldn't it?
            o----------o    /====================\
            | [020502] |----|   Sewer or Later   |
            o----------o    \====================/
                 |   LEVEL 12   |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 57 Crates    |
    With two Clear Gems, this level requires a bit of back tracking in order to get
    both on the same run, you'll also be needing to have earnt the Yellow Gem of
    Plant Food in order to gain the second Gem here.
    Head forwards out the door and cross the inert water, avoid the NITRO as you
    jump out and into the sewer pipe. Kill the two bumper cars there and stop as
    you get into the next area, wait for the lab assistant to stop using his torch
    before advancing and killing him. Just past him are two crates and a NITRO,
    jump onto each of the crates making sure not to land on the NITRO and move on
    through the pipe avoiding the bumper cars and barrel. The next room is filled
    with water and a single eel in the corner, time it so you can jump down onto
    the boxes and then onto the platform without the risk of being elctrocuted or
    it taking too long for the moving platform to swing back around to take you
    safely to the next area.
    Again with the electric water, use the platform to get about halfway then wait
    for it to go clear before jumping to the solid part at the other end of the
    room. Grab the checkpoint (preferably before getting the mask above it) and
    ignore the twirling yellow platform, instead exiting the room via the pipe at
    the end. Avoid the barrel and jump through the fan, wait for the assistant to
    stop flaming before going further along and killing him. Kill the rat and go
    through a load of barrels and bumper cars to get to a Bonus level.
       | BONUS     |
       | 10 Crates |
      | Slide under the two sets of metal crates and then    |
      | again to revisulise some crates, they're on top of   |
      | NITRO crates so make sure you only bounce once on    |
      | them. Getting off the end, there are three more on   |
      | NITRO crates, jump to the right and slide into       |
      | another Exclamation Mark crate to bring some more    |
      | crates back into view. Use the bouncy metal crate to |
      | reach the top of the metal crates, smash that final  |
      | crate and jump down to the exit.                     |
    Moving forwards, smash the Aku-Aku crate and spin the bumper car into the
    really fast fan, the car will respawn a few times, each time you should spin it
    into the fan until you feel you can get through safely, three times will remove
    it completely. Go into the next room and jump over the platforms to get to the
    other end without getting wet. Another fast fan, and another bumper car to spin
    into it. On the other side spin another car into the TNT crates ahead to
    detonate them. Belly flop the stronger crates and then start heading back to
    the previous yellow platform as the one here is inactive. You'll need to watch
    out for the water, barrels, respawned bumper cars and the slow fan that is
    still active.
    Once you've taken the yellow platform, go forwards up to the door and stop. The
    next room is permanently electrified so there's no clear time in which it's
    safe to touch the water. Instead use the platforms and bouncy crates to get to
    the other side, making sure not to linger on the one just after the crates for
    too long, time it well. Getting into the other end of the tunnel, kill the two
    bumper cars circling the Gem and grab it. If you die from this point until you
    get to the next checkpoint, don't bother coming back down here again as you've
    already got the only thing down here. Continue on forwards, wait for the
    assistant to stop firing the torch and slide jump and spin at him, the water is
    always yellow in here too. Slide jump over the rest of the water and into
    another pipe. Avoid/kill the two bumper cars circling it and jump through the
    next room of platforms and water to get to the exit yellow platform and to
    where you were earlier.
    Check the checkpoint and go to the right, activate both the Exclamation Mark
    crates and turn back to go left instead. Watch out for the assistant with a
    torch again, kill him and move on through, kill the two bumper cars and use the
    moving platform in the next room to get to the Crystal and crates at the other
    end. Turn around and go back to the split again, going right again. Kill the
    hovering assistant and go through the pipe at the end, grab that last crate.
    Time your jump so that the assistant is about to stop flaming in order to kill
    him, then just go through the exit doors and swirl away.
    COCO -
        "Crash, thank goodness. I hacked into Cortex's computer and found detailed
         schematics for an improved Cortex Vortex and a suspicious looking space
         station, I'm not sure but Cortex must be planning..."
            o----------o    /===============\
            | [020503] |----|   Bear Down   |
            o----------o    \===============/
                 |   LEVEL 13   |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 42 Crates    |
    It's the second of the bear levels. Yep. The only thing noteable about the
    level is right at the very end; a portal to the Secret Warp Room.
    Exit the room and jump down the two ledges to hop aboard the tiny bear, smash
    straight into the four crates directly ahead before jumping over a small gap on
    the right. A larger jump is up next, no charge really required, then some
    statues to wind through followed by a water hole with killer whale. Quickly
    after that is another jump to do, you should stay on the right for as long as
    possible before jumping. Keep to the right again to grab the crates and do a
    rapid sucession of jumps next. Wind through some more statues and avoid another
    killer whale jumping up on the righthand side of the water. Then grab that
    checkpoint just ahead.
    Jump over the statue onto some ice, quite tricky getting both crates here,
    you're going to have to jump from the left so that the boxes are more in a line
    from where you're jumping from, landing on the righthand side of the first
    crate smashing it and the next one. Jump over the crates the two assistants are
    lifting, smash the two crates and jump over a statue. Continue underneath the
    next set of metal crates and jump over the water straight away, charge jump
    over the next large patch of water, keep away from the exploding TNT crates but
    wind through the actual crates making sure to smash all of them. Jump over some
    sea lions just up the slope, then jump over some ice and keep down below the
    crates and hit the checkpoint on the other side.
    Getting along, smash the crates here and jump over the small bit of water onto
    some ice. Go round the corner on the left, jump over the metal crates and the
    ice on the right, avoiding the killer whale as it leaps on the left. Keeping to
    the left, smash the crate and grab the Crystal before leaping onto a small
    island and off again. Then leap over some more water with a killer whale in,
    over the metal crates and wind through another load of statues smashing the
    crate in the middle of them and grabbing the checkpoint directly after them.
    Jump over the first metal crates and stay under the second set, avoid the
    killer whale and slide sideways into both the crates on the ice. Again avoid a
    killer whale jump over some water on the right, over some NITRO and water
    again. Go underneath the next metal crates and simply wait for you to get
    chucked off the bear's back. Detonate all the NITRO in the level and claim that
    Clear Gem. However, don't use the swirly lights to exit, instead go back out
    the door and use the blue platforms in the water (they will sink if you stand
    on them too long) and get to the larger white island in the middle.
    o----------o          /------------------------------------------------------\
    | [020600] |---------|                    Secret Warp Room                    |
    o----------o          \------------------------------------------------------/
    You're back in the Secret Warp Room again, the Crystal and Gem you just earned
    will be claimed with them flying off to hover above the entrance to Bear Down,
    but you've just exited a portal called Air Crash, Level 7. Time to get that
    Clear Gem you couldn't get earlier.
            o----------o    /===============\
            | [020601] |----|   Air Crash   |
            o----------o    \===============/
                 |   LEVEL 7    |
                 |              |
                 | 1 Clear Gem  |
                 | 102 Crates   |
    Jump aboard the surfboard and start smashing crates, though if you want to risk
    your life getting three free ones, feel free to jump on top of those three
    crates getting them and getting back, so don't jump ten times on each on the
    way out. Either way  make your way through the wooden fences ahead, avoiding
    the mines at the end. Circle round behind the second mine to grab some crates
    then go along to the right past some NITRO and whirlpools, charge into the
    jetty and detonate all those NITRO. You should have 46 crates at this point.
    Time to get back to the real level, just walk along the path and you'll be
    ported there.
    Having been in here at least twice already I'll leave it up to you to get to
    where the Pirate Platform was, if you're having difficulty for some reason just
    skip back to the previous two visits in the guide. Just make sure not to forget
    to do the Bonus level. I'll just pick up from where the Pirate Platform is in
    the level, don't use it though. Oh, and there are no crates behind where you
    arrive in the level, zero, so don't even bother backtracking the incredibly
    short distance.
    You can try to get all the non-TNT crates here, but I'd only recommend
    bothering getting the life one in the middle before setting them all off. Kil
    the plant and get the checkpoint. Just before getting onto the surfboard, slide
    jump to the platform ahead and to the left. Slide jump to a second platform and
    then to a third larger one with four crates on. Now go back and get on that
    surfboard. Avoid the mine just ahead and wait for the two mines to go past, go
    past them and collect the crates. Jump the fence using the ramp, though make
    sure not to hit the mine on the other side. Get over the next fence doing the
    same again. Exit the surfboard and wander along to the exit, collecting your
    Clear Gem as you go. Another Warp Room well done.
    o----------o          /------------------------------------------------------\
    | [020700] |---------|                      Warp Room 3                       |
    o----------o          \------------------------------------------------------/
            o----------o    /==================\
            | [020701] |----|   Road to Ruin   |
            o----------o    \==================/
                 |   LEVEL 14   |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 89 Crates    |
    You can't get all the crates in this level right now, you'll have to use a
    'Secret' entrance found later in the game, however to get the one Clear Gem and
    Crystal you can get, try not dying, though it might be a blue gem platform...
    Head out the door and into the harsh land of Road to Ruin, jump onto the
    platform just ahead and jump again to the next bit as this one's not so solid.
    Kill the rat just ahead and take note of the invisible crates on the left.
    These are why you can't get all the crates in the level as you can't get over
    to the other side of them. Anyway, moving on, jump over the gap ahead and
    destroy the pile of five crates. Jump onto the rat sitting on its own platform
    and then again jump forwards to some more crates. Going right, a statue will
    watch you but do nothing, it does nothing. Kill the wandering rat, jump over
    the crate and onto the next rat, destroy the crate and jump onto the next rat.
    Start the TNT detonation and grab the Aku-Aku mask on the right. Slide into the
    weird looking creature patrolling here before jumping to the first checkpoint.
    Jump forwards onto the wobbly platform ahead before jumping and quickly sliding
    into another of those lizard type creatures. Jump forwards again and cross a
    short bridge with a couple of wobbly parts in the middle, then jump again and
    slide to the right to kill yet another lizard. Get the crates and walk past the
    statue blasting out fire, time it so you don't get hit. Jump to the right and
    if you've managed to get through the level so far without dying, then you'll
    see a Pirate Platform here waiting for you. As you can't get all of the boxes
    on this go through, and the fact that when you finish the section you'll be
    back only a short way ahead in the level, you should take this platform.
    In a sort of similar situation as in the original game, there is a large
    gorilla on the far left throwing logs over some platforms. Jump onto the first
    platform on the left and wait for a log to drop down just in front of you.
    Start moving, jumping along to the left timing jumps to jump over the logs that
    appear. Once you get to the end, jump and spin at the gorilla and he should be
    taken care of. Go on along the path and jump on the merry-go-round of
    platforms, jumping onto another and then back onto solid platform. Grab the
    triangle of Wumpa Fruit and dodge the logs which are now coming from the right.
    There are wobbly platforms every other one, so quickly jump onto the next solid
    one as soon as you land rather than waiting. Spin at the logs if you need to.
    Once you kill the gorilla here, jump onto a set of tilting platforms, make sure
    to stop yourself sliding by slowly walking up towards the highest point at that
    moment before leaping off onto a second. Now walk towards the camera quite
    slowly until the statue comes into view. Time your smallish jump so that you
    avoid the flames, and repeat for the second statue here. Grab the Clear Gem and
    the fruit around it before stepping on the Pirate Platform on your left.
    If you're wanting to get the Crystal too, we're going to need a little bit of
    back-tracking parts that you haven't tracked in the first place. Smash the
    eight crates as you get off the platform and walk towards the camera slowly,
    after two squares you'll need to leap to a wobbly platform and quickly onto
    another. When you get there activate the Exclamation Mark crate and destroy all
    the new crates. Jump towards the camera again and to a Checkpoint and the
    Crystal. That's all the back-tracking you need to do. Go on back to the spot
    where you got off the Pirate Platform.
    Follow the descending platforms down, jump on the rat at the bottom and move on
    right. Kill the next rat and then jump up to the platforms above to the right
    and another checkpoint. Jump forwards, timing to miss the flames, kill the rat
    and jump onto that Bonus Platform.
       | BONUS     |
       | 13 Crates |
      | Jump over the wobbly platforms, then again past the  |
      | initial outline crates before jumping up to the      |
      | solid Exclamation Mark crate. On the far right now,  |
      | one of the outlines has become another Exclamation   |
      | Mark, activate it, then the next and the next again. |
      | Now going right, spin the crate as you jump onto a   |
      | wobbly platform and then continue jumping till you   |
      | get to a load of crates on the last two platforms.   |
      | Exit via the platform as per usual.                  |
    Get off the platform and time a run between the two heads making sure to avoid
    their flames, the best timing is exactly as they stop. Smash more crates, then
    jump to the right. Avoid/kill the monkey (jumps rather than rolls) and jump
    onto the rat on the next platform. Initiate the countdown on the TNT and kill
    the lizard before detonating all of the NITRO in the level. Not that you've
    seen any. With your Gem from the Pirate section and the Crystal, go forwards
    avoiding the monkey and go into the end-of-level swirls of light.
            o----------o    /=================\
            | [020702] |----|   Un-Bearable   |
            o----------o    \=================/
                 |   LEVEL 15   |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 58 Crates    |
    A new take on the snowball level, this time with a giant polar bear after you,
    though it makes little difference in reality.
    Head out the door and underneath the first tunnel. Quickly jump over the first
    hole and to the right to avoid a couple of mines, keep to the right to avoid a
    large hole, then go to the left as the track curves around another. Jump over
    the gap at the end and keep to the left so as to avoid some NITRO crates. Slide
    underneath the electric barrier just coming up, then spin your way through a
    wooden trellis. Smash a crate just beyond it on the left then go to the right
    and spin through another trellis to avoid some mines. Kill the blue and green
    lizard if you like and jump over a gap. Jump to the left and spin through
    another trellis avoiding another hole. Follow the fruit to saftey.
    Heading out, stick to the right and spin through a trellis, hopefully ending up
    on an arrow pad to boost you along a bit. Go to the left of the screen and as a
    hole appears on the right, move towards it avoding another hole appearing on
    the left. Spin  through another trellis and avoid a mine just after it. Use
    another arrow pad and keep to the right until you get past yet another trellis.
    Move through several mines, keeping as much to the left as you can, avoiding
    the large hole on the right just before another trellis. Right afterwards is
    another lizard or three and then finally a large wooden bridge which the polar
    bear will fall down. Grab the checkpoint and leap into said hole.
    Jump up to the left, smash all the crates there including the Exclamation Mark
    one. Jump onto the hunter's head and onto a couple of boxes in the air, use
    these to get to a high platform on the right with three crates on. Slide jump
    over the large gap marked by a path of Wumpa Fruit in the air. Time a jump to
    land on the platform further right just after a bullet passes and kill the
    hunter right there. Jump up onto the metal crates and belly flop through the
    strong crates. Moving right, jump up right after a bullet passes, jump over the
    tortoises and dodge the bullets all the way to the hunter at the far end near a
    checkpoint. Grab that checkpoint and jump down. As a side note, this is the
    place where you can get as many lives as you want, it just takes a while.
    Activate the Exclamation Mark crate and use the bouncy crate to get up to an
    Aku-Aku crate above. Jump up to the right and crouch jump a couple of life
    crates up there (they'll still be life crates every time you go here unlike
    others in the game) just off the screen. Jump down to the left and take care of
    the bounch crate before jumping to the right and, avoiding the constant stream
    of bullets, kill or jump over the armoured armadillo (belly flop required) then
    jump up next to a NITRO crate, jump over it and them smash three crates on the
    next platform. Jump over the gap, spin into the tortoise and jump over the
    armadillo to get to the hunter in order to kill him. Slide jump from the metal
    crate over the large gap and kill the couple of racoons that appear. Jump up
    onto a platform them down a little onto a solid stone block.
    Smash the Aku-Aku crate and jump down, avoiding the bullet of course. Jump up
    and then over a NITRO, kill the tortoise, jump over a second NITRO and kill the
    hunter. Finally exit the area via use of the platform. Walk a little way along
    the path and you'll get the level's Crystal before going into the Bonus Round.
    Before going in though, you might want to detonate all the NITRO crates in the
    level, but whatever.
       | BONUS     |
       | 8 Crates  |
      | Go through the place following a stream of Wumpa     |
      | till you get to a pair of striped bouncy crates.     |
      | Jump to the left and up, jump along up here 'till    |
      | you get to the Exclamation Mark crate, activate it   |
      | and go back to where those bouncy crates were. Use   |
      | the metal arrow crate to get over the NITRO (or if   |
      | no NITRO you can just use the metal crates there to  |
      | get over much more safely). Exit.                    |
    Just along the path is a checkpoint and the next large polar bear chase
    sequence. Go to the left and use the arrow pad, keep left but as you get to the
    trellis, jump spin to the right a short distance to avoid falling into the
    hole. Jump over the hole  and spin through the trellis on its left side. After
    the hole on the right, go to the right and use the arrow pad. Avoid some
    lizards and smash a bunch of crates. Spin through another trellis and quickly
    jump the gap. Slide under an electric barrier and then slide through a trellis
    and under another electric barrier in the same slide. Quickly dash into the
    safe spot and grab the checkpoint. Barking?
    Stepping out of the safe area will get you onto a small polar bear, this means
    it's non-stop to the end of the level, it's not like the polar bear before was
    willing to let you rest for a while anyway. Wind through a couple of holes and
    then jump over one, keeping to the right to avoid a load of TNT crates (the
    large bear will destroy them for you), jump over another gap and wind through
    three electric fences (you can just about smash them yourself if you only hit
    the very edge of the barrier but it's hardly worth it. Keep to the right and
    then jump over the gap, jumping left. Quickly go to the right a bit to avoid an
    electric fence, wind through another two and you'll be thrown off the bear to
    land at the end of the level.
    It's not quite the end though. Grab the Clear Gem if you've earned it and head
    back outside again. Go up to the furthest forwards point you can get to and
    slide jump over the gap to get back to where the polar bear ditched you. Walk
    up to the little guy and you'll be teleported outta there.
    o----------o          /------------------------------------------------------\
    | [020800] |---------|                    Secret Warp Room                    |
    o----------o          \------------------------------------------------------/
            o----------o    /==================\
            | [020801] |----|   Totally Bear   |
            o----------o    \==================/
                 |   LEVEL 26   |
                 |              |
                 | 1 Clear Gem  |
                 | 40 Crates    |
    Might as well do this one whilst you're here, it's all there is left to do
    before going for the next boss battle. This, as the name might hint, is another
    of the polar bear levels, just a little more pitch black.
    Walk out of the room and up to the bear to get onboard. Keep to the left and
    jump to the right when you need to. Smash the line of three crates before
    performing a series of several jumps from side to side. Charge jump over a
    larger bit of water in order to smash the three crates in the air and smash a
    set of four crates stacked up right afterwards. Charge jump again over a much
    large bit of water coming right up. Jump on the right side of the next water to
    avoid the killer whale and land on some land. Jump again right afterwards
    followed by a few more immediate jumps, the last two avoiding a pair of killer
    whales who will choose opposite sides to appear on, leaving you to wind through
    them. Smash a few crates on the right and checkpoint.
    Jump over a lying down statue and avoid the standing ones right after. Jump
    over some water and again, keeping to the right and avoiding another killer
    whale. Go to the left of the path to avoid a set of standing statues and charge
    jump over a large stretch of water, smashing the crates in the air as you go.
    Instead of keeping to the right of the next statue, jump to the left of it over
    the water and slide into the two crates there. Quickly go to the right and jump
    over some more killer whale infested water to get to another checkpoint.
    Jump over the quickly approaching statue and stay down underneath the metal
    crates a pair of lab assistants are lifting. Jump through the middle of a load
    of TNT on some ice and charge jump under another lab assistant's metal crates
    and over a large bit of water at the same time. Smash the crate as you land and
    quickly jump to the right as you get to the water to avoid the killer whale.
    Grab that checkpoint.
    Jump over a pair of assistants, then to the right to avoid some statues, under
    the next set of assistants and then under to the left but then jumping to the
    right at the next set. Smash the line of crates on the right and perform a set
    of jumps over some plain water before doing a charge jump over a little bit
    larger piece. One more jump and you're done. Exit and you'll appear out of Un-
    o----------o          /------------------------------------------------------\
    | [020900] |---------|                      Warp Room 3                       |
    o----------o          \------------------------------------------------------/
    CORTEX -
        "Crash my boy, you are more than halfway there. But I'm sure you've noticed
         that things are getting harder. The last ten Crystals will be the hardest
         to gather and my... *cough* ... our enemies will be sending their
         strongest forces to thwart you. I'll contact you again when you have
         completed the next..."
    With that over, and a grand total of 56% of the game completed, it's time to
    face the next boss.
            o----------o    /==========\
            | [020901] |----|   Tiny   |
            o----------o    \==========/
                 |    BOSS 3    |
    In order to defeat Tiny, you need to get him to be on a platform when it
    collapses. They will flash red a few times before falling so you will have
    enough time to either draw him there or to get off it yourself. It's generally
    a good tactic to use the platform about to fall just before it does so, Tiny
    will usually jump straight onto it unless you've jumped soon enough for him to
    perform a diagonal jump or change direction. The only time when more will fall
    before others have come back is immediately upon Tiny falling, so watch out
    there so as not to be standing on one of the secondary falling platforms. Also
    you should note that less platforms fall each step of Tiny's health, with the
    third stage using only one falling. Though each time he does fall the number of
    secondary falling platforms grows. Survive until the secondary platforms fall
    on Tiny's last bit of life to win.
    o----------o          /------------------------------------------------------\
    | [021000] |---------|                      Warp Room 4                       |
    o----------o          \------------------------------------------------------/
            o----------o    /=================\
            | [021001] |----|   Hangin' Out   |
            o----------o    \=================/
                 |   LEVEL 16   |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 93 Crates    |
    Another of the sewer levels, there's nothing especially great about this
    level... though there is a portal in there to the Secret Warp Room.
    Go up to the exit door and wait for the assistant to stop using the flame
    before killing him and the two bumper cars circling him. Jump onto the moving
    platform in the water, watch out for the eel though, and jump to the room exit.
    Smash the two crates and carry on down the tube. Avoid or kill the bumper cars
    that speed through there and avoid the rolling barrels till you get to the end
    of it. Smash the crates then jump down the hole and grab the checkpoint.
    Jump up onto the monkey-bars and climb along past a few of the metal spikey
    robots that patrol. After you get the first crate on this thing, wait for the
    next robot to come up just past you before quickly going where it just came
    from and past to the next crate. Same thing with the next two of the robots,
    once you've passed them you can drop down onto the grey grating at the end.
    Jump over the pair when they go down and spin into the bottom few crates of the
    large stack, setting the TNT ticking. Get out of the way and then carry on
    past. Jump over another pair of robots and avoid the one right afterwards,
    smash that checkpoint.
    The next robot on the monkeybars here patrols in a square shape, so as soon as
    it passes by just go along the path after it. Avoid another one after wards and
    go through the circle to a second area. Here you'll find yet another square
    patrol, then a very short straight patrol followed right away by a square
    patrol. Jump off at the end. Jump over all the robots and smash the large
    amount of crates at the end before jumping down through the hole to a
    checkpoint and a Crystal.
    You're now at the point in the level where you can either decide to collect the
    Clear Gem or to exit without it and so open up  a secret level. I'm going with
    getting the Clear Gem for now, though remember this spot as you'll need to
    return to it later either way.
    Go through the door ahead and enter the Bonus Round.
       | BONUS     |
       | 23 Crates |
      | Go off to the right then jump and spin attack the    |
      | tower of crates until it's just strong crates left   |
      | (or just slide underneath the bottom one), belly     |
      | flop them to get rid of 'em. Use the metal bouncy    |
      | crate to get up next to a NITRO, jump over it and    |
      | then jump over a large amount of them onto a pair of |
      | metal bouncy crates which you should then use to get |
      | over some more NITRO. Walk along the TNT crates and  |
      | jump up to the first one, this will most likely      |
      | start the TNT ticking so jump to get the second and  |
      | then jump over to a load of striped bouncy crates.   |
      | Spin out the top three as you bounce up and jump     |
      | along to the end one, then single bounce your way    |
      | back to the first of them, then back again with them |
      | most likely smashing straight away. Jump from the    |
      | last one as it smashes and exit the area.            |
    Jump over some NITRO ahead and kill a pair of rats circling. Get past the
    barrel and smash a couple of crates. Kill the next rat and detonate all of the
    NITRO. Avoid a barrel and some rats, then wait for a moving platform to get
    into a position so you can get on it without falling in the water first. Go
    through the door at the end of the room as per usual and grab your Clear Gem if
    you managed to earn it. Exit and reenter. Or, you know, backtrack a bit, either
    way's good.
    From the Crystal spot, head towards the camera and then jump down the hole.
    Jump up onto the monkey bars and work your way along to the end, collecting
    lives as you go. To avoid the robots here, you will need to crouch quite often
    using the Circle button, this is because they go too fast to get past in one
    go. It might be a little stop-start but whatever. Drop down at the end and
    follow the Wumpa Fruit until you get ported outta there.
    o----------o          /------------------------------------------------------\
    | [021100] |---------|                    Secret Warp Room                    |
    o----------o          \------------------------------------------------------/
    Say hello to Level 27.
            o----------o    /=================\
            | [021101] |----|   Totally Fly   |
            o----------o    \=================/
                 |   LEVEL 27   |
                 |              |
                 | 1 Clear Gem  |
                 | 44 Crates    |
    Again a level with roots in the first game, the firefly will stay with you
    generally until you get to the next one, though if you dawdle around too much
    it'll fly off well before leaving you in the dark meaning you can only really
    guess where holes and enemies are. So keep on moving.
    Head out of the door and pick up the firefly, jump over the hole, run along and
    kill the rat before jumping over a second hole. Just before the next firefly is
    a rat running around on the ground which you'll want to kill. Follow the trail
    of Wumpa Fruit along and jump over the gap onto a rat, killing it. Right after
    is one of those lizard guys you need to slide into. Jump the gap and get your
    next firefly. Smash a wall of six crates just ahead and jump on top of a rat
    then over a small wall of NITRO crates. Run up the hill and jump the gap to get
    to the first checkpoint.
    Avoid the floating spiked robot and jump another gap, after that are two more
    robots each patrolling to hinder you jumps, just make sure that they aren't in
    your way before you do so. There are loads more robots along the path now, just
    dodge them and jump over the gap until you reach the next checkpoint and the
    Bonus Round, don't bother taking the firefly in with you.
       | BONUS     |
       | 16 Crates |
      | A mad dash to the other end of the level, just keep  |
      | moving right spinning into the large towers and      |
      | walls of crates, try to avoid hitting any of the     |
      | NITRO crates too. If you get left in the dark you    |
      | might be able to use the dark shadows to help you    |
      | finish but it'll be difficult.                       |
    Moving on in the real level, jump over the gap ahead and slide into a lizard
    there. A little after him is another one, this time you'll probably slide it
    into a load of TNT so make sure to stand back for that. Jump the gap right
    after and stop. This bit's quite difficult if you're trying to get the Clear
    Gem, which you are otherwise this level's rather pointless.
    Avoid the firefly for now and belly flop around until you've smashed a total of
    34 crates (including the one right next to the firefly) and do not go any
    further then where you start picking up Wumpa Fruit off the ground. Head back
    to the firefly and pick it up, if you missed any then you might just have
    enough time to get one of them but more than that is pushing it. Jump over the
    gap after the fruit patch and jump over the four close gaps to get to another
    firefly. Slide into the lizard and jump over another gap with a rat on the
    other side. Smash the four crates and grab the firefly before detonating the
    NITRO crates. Use the exit as per usual.
    o----------o          /------------------------------------------------------\
    | [021200] |---------|                      Warp Room 4                       |
    o----------o          \------------------------------------------------------/
            o----------o    /================\
            | [021201] |----|   Diggin' It   |
            o----------o    \================/
                 |   LEVEL 17   |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 95 Crates    |
    The one thing to note about this level is that it has a Pirate Level, which
    means that if you want to get that second Clear Gem you're going to need not to
    Heading out the door, smash the two crates and watch the large snapper plant
    ahead which starts spitting bombs out. Avoid the bombs it spits out and jump on
    it's head when it cowers as you get close. A quick belly flop will then kill
    it. You can just ignore them but you do get a few free Wumpa Fruit for their
    deaths. There's a few more crates stacked up just ahead, and over the slope is
    a second plant. Avoid the bombs as before and kill it, you're perfectly safe
    from the other one right by it if you're bouncing up and down on the first one.
    Kill them both anyway and grab that Aku-Aku crate then meander through the
    mines. Jump onto the little platform just after a bomb explodes on it and then
    kill the plant who threw it.
    There's a large face statue in the middle of the path ahead, as you approach it
    it will start sliding around and changing faces, just wander past it making
    sure not to bump into it. Use the arrow pad, then jump over a gap, avoid some
    mines and the bombs and kill another plant. Arrow pad follows again, avoid the
    statue right after it and jump over the gap to the checkpoint.
    Jump the next gap and wander along till you get to some NITRO and a mask crate,
    jump on the crate and use the arrow pads to get along. Slide under the two
    electric barriers, avoiding the bombs a plant is spitting out and time your run
    through an electric fence so that it's not live. Again use the arrow pad then
    go through another pair of electric fences, avoiding yet more bombs being spat
    out. Sneak past another statue and kill another pair of plants. Jump into the
    Bonus Round.
       | BONUS     |
       | 22 Crates |
      | Use the metal arrow crate to bounce up to three      |
      | crates on a platform above, drop down and belly flop |
      | through a load of strong crates. Jump up on another  |
      | metal crate to smash a couple of crates in the air,  |
      | then spin into a tower of crates, making sure to not |
      | smash the TNT, do the same for the second tower just |
      | after it. Jump over the wall of NITRO and get outta  |
      | there.                                               |
    What were those metal crates up high? I hear you ask. Well if you use the
    second metal arrow crate, you can jump onto the top of the first tower of
    crates with TNT, onto the top of the second crates with TNT and up onto a small
    platform of metal crates with Crash off the screen. It's home three free lives
    but nothing more, so don't worry too much about getting up there. The way to
    get enough jump from the arrow crate is to jump from walking onto the arrow
    crate and straight onto the crate towers keeping hold of right the whole time.
    Checkpoint. Directly after an arrow pad the path will split. One way is the
    Pirate way, if you've managed to stay alive anyway, and the other is the normal
    way. Unluckily the Pirate part also has some crates down it, so if you want to
    get either gem you're going to need to go that way now.
    Avoid the load of NITRO at the start (if you're having difficulty getting past
    these, walk slowly through them, the gap is just about big enough to let you
    through if you're very careful) and smash the two bouncy crates just after.
    Time a jump so as to avoid the bombs, kill the plant. Now run past the beehive
    on the ground here, avoid the mines and avoid the bombs being spat out by
    another plant. Reaching the plant will put the bee off your scent so you're
    safe to slow down and kill it. Arrow pad away to another of those bomb-on-
    island jumps. Run past another beehive and once again do another bomb jump.
    Smash some more crates and activate the checkpoint.
    Follow the path of Wumpa ahead and avoid the bombs of a series of three plants,
    kill the first two of them but ignore the third as you'll have a bee after you.
    Jump onto the small island with the Clear Gem on and grab it. You can either go
    on, exit the Pirate area and go through the other side backwards, or you can
    turn around now and head back to the start of this area. I'll be doing the
    second. You should have 54 crates by this stage.
    Turn around and head past the beehive again, spinning into any bees that try to
    attack you. Shortly after you pass the checkpoint remains, you'll have to to
    the right and land on a small circle platform. Jump again to get to solid land.
    You'll have a bee after you now so jump over the next gap and run past the
    beehive, spinning if needed. Jump the gap right after the hive onto another
    circle platform, then a quite long straight jump. Just after an arrow pad is
    another gap, followed by another, some mines and another bee after you as soon
    as you land. Avoid the mines and get past that beehive. A way after it is
    another circle platform and second jump, you'll hear the NITRO as you land. Get
    through the NITRO crates and walk to the waiting Pirate Platform.
    Step off the platform and take the righthand path now, you'll be wanting not to
    die until you get to a checkpoint as otherwise you'll have to repeat that all
    again. Smash the two crates right away and run past a beehive. Jump a couple of
    gaps till you get to a metal arrow crate, smash the bouncy crate above it and
    run past the next beehive. Keep to the left then as you reach the mines jump
    over them to the right. Jump over another gap to get to some arrow pads, the
    bee'll stop chasing you now. Smash the crates at the end of the pads and time a
    run through an electric barrier so as not to be sitting around waiting with the
    beehive right there. Jump the gap and go through another barrier, spin the bee
    if needs be, jump over the gap and check that checkpoint.
    Over the gap you'll see some red flooring, this indicates that you can dive
    down underneath it and it'll protect you from just about everything. To get
    under the surface simply spin, and to get out just jump. Go under the surface
    and kill the two plants at the other end using the spin attack which is still
    usable underground. Jump out and grab the crystal before jumping over a gap.
    Again jump and go under the surface of the red ground. Smash the crates then
    kill the plants. Jump out of the floor and jump a gap, run past the beehive (no
    real point in going underneath here) and jump a couple of gaps to safety. Smash
    the crates and use the arrow pads. You might notice the exit to where the
    Pirate Level was, carry on past here and activate a checkpoint.
    Avoid the bombs of the two plants up ahead, but do not kill the first plant,
    doing so will take you to the Secret Warp Room and waste your efforts of
    getting all the crates. You'll need to come back here a little later though of
    course. Kill the second one all you like, smash the crates and detonate all of
    the level's NITRO. Run past the beehive, avoid the mines and jump the gap.
    There's a new kind of enemy here. A lab assistant with a large wooden hammer,
    just spin attack him whilst avoiding the hammer. Run along past another
    beehive, through some more mines and over another gap. Through more mines right
    away and avoid the bomb spitting plant right afterwards, followed by another
    hammer wielding assistant. With 95 crates smashed, that's that. Well, just
    about. You can now either decide to exit the level normally here, or backtrack
    a short way and exit to the Secret Warp Room. I'm doing the second.
    Two ways of doing this, either die and get there quickly, or the way I'm going
    to describe for those of you who don't like dying all that much. Wander along
    towards the camera until you get past a few mines, jump over the gap to the
    left and avoid some more mines, kill the bee as it attempts to attack you. As
    the beehive gets out of sight you'll need to jump over another gap and into a
    mine field, avoid those mines and kill the bee as it attacks, go around the
    beehive keeping right. Pass the metal crate on the floor and arrow pad, jump
    onto the top of the plant on the little island on the left. Belly flop.
    o----------o          /------------------------------------------------------\
    | [021300] |---------|                    Secret Warp Room                    |
    o----------o          \------------------------------------------------------/
            o----------o    /==================\
            | [021301] |----|   Road to Ruin   |
            o----------o    \==================/
                 |   LEVEL 14   |
                 |              |
                 | 1 Clear Gem  |
                 | 89 Crates    |
    The last mop-up of the game, and the final level from the Secret Warp Room.
    This'll finish off Warp Room Three once done.
    Jump a couple of platforms and you'll end up next to a large mass of crates, 32
    of them to be precise, though one is a TNT so don't just belly flop the whole
    pile. Jump forwards and then over a small wall of NITRO, then go right, making
    sure to wait for the flames to stop. Wait a little (not too long as it's a
    wobbly platform) and avoid the flame of the next statue. Jump over to the
    Exclamation Mark crate, activate it and get over to the start of the real
    level. Instead of me going through the entire level again here, just read the
    previous section for Road to Ruin and ignore the part about the Pirate Platform
    as there are no crates down there. You might also wish to know that there are
    no crates in the short part of the level before you get onto the main path.
    COCO -
        "Crash I haven't got much time, Cortex has almost completed the new space
         station, something is not right with this statement. Beware of the..."
    Head back up the the fourth Warp Room and into the next level.
    o----------o          /------------------------------------------------------\
    | [021400] |---------|                      Warp Room 4                       |
    o----------o          \------------------------------------------------------/
            o----------o    /=====================\
            | [021401] |----|   Cold Hard Crash   |
            o----------o    \=====================/
                 |   LEVEL 18   |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 155 Crates   |
    Another snow themed level, this one requires you to stay alive at least until
    you reach the Pirate Platform.
    Head out the warp room and jump over the gap, the circular platform in the
    middle of the gap does indeed fall after a short while. Smash the crates ahead
    and jump over a small gap, spin the trio of penguins sliding down the slope and
    then kill a set of three sea lions patrolling near several towers of metal
    crates. You'll need to smash the crates on top of each stack of metal crates,
    all of which you can reach from the ground by jumping and spinning. Cross the
    gap ahead and kill the penguin. Jump over the gap and slide along the ice
    spinning the sea lions if needs be. Jump over another gap onto more ice, jump
    again and then onto the platform. Checkpoint.
    From the checkpoint head right, quickly run under the wooden crusher and the
    stone triggered crusher, stop before the icicles. Cross the bridge and run
    through another setup of crushers, this time the other way around, watch out
    for the icicles again. Cross the bridge and bounce up the set of bouncy crates
    in order to reach the top question mark crate.
       | BONUS     |
       | 31 Crates |
      | Follow the path of Wumpa down to the bottom, jump to |
      | the right and detonate the TNT crates (grab the      |
      | other crates before they explode if you really want) |
      | moving on further right. Jump up and then down onto  |
      | a set of four TNT crates, just jump off them         |
      | straight away and jump onto the top of the pair of   |
      | bouncy crates and smash the hidden crate above       |
      | before smashing them. Grab as many crates as you     |
      | want before detonating the TNT crates her and        |
      | heading further right. Jump over the gap, then over  |
      | the TNT crates to get to a life crate, start the TNT |
      | off and wait for the counter to reach 31 crates,     |
      | then exit.                                           |
    Smash the crate as you arrive back, then walking a little to the right, let the
    icicle drop onto the TNT, step back then proceed as usual making sure to avoid
    the remaining icicles. Go down as you get to a little split in the track, slide
    into the two crates, taking out the hedgehog as you go and probably activating
    the Exclamation Mark crate too. Go to the upper path now and smash the crates
    in your way. Use the metal crates as steps to get up to the penguin, then go on
    down to another penguin, a checkpoint and the Pirate Platform.
    Arriving at the new area, slide to the right, jumping over the NITRO crate on
    the floor then jumping up and dashing under some crushers. Jump the gap at the
    end and to a place with some crates in the air as well as a single outline
    crate for which there is no Exclamation Mark crate around. Going right, go
    around the pillar and smash the three crates in the air, spin into the hedgehog
    walking around on the ice and then jumping the gap and killing a second
    hedgehog. Jump another gap and use the arrow crate to smash the crates above
    before smashing it. Jump up and time a run through the crushers. Jump over the
    metal crates and kill the sea lion, avoiding the icicles of course. Slide along
    to the right and jump over the NITRO as you get to it. Underneath a triggered
    crusher and then jump up and through a couple of NITRO crates arranged to trap
    you. Slide under another pair of crushers and through three more NITRO crates,
    a jump then stay down then jump again right away. Get under another couple of
    crushers and finally at the end jump off into the Clear Gem. The only way to
    actually get all of the crates and this Clear Gem is to now kill yourself so do
    not get that checkpoint and just jump into the hole ahead of you.
    Go through that whole Pirate area again up to the end where you're going to
    want to activate the Exclamation Mark crate. Now instead of jumping down the
    gap, head all the way back to the start of the area. Where the outlined crates
    were next to the metal crates are now more metal crates allowing you back. And
    near the start of the area is a single crate to smash, then hitch a ride aboard
    the Pirate Platform again to get back to where you left off. Barring any NITRO
    related mishaps, you should have 87 crates by now.
    Go to the right and follow the path of Wumpa Fruit down the slippery slopes to
    the bottom where you'll be wanting to destroy a stack of crates. Jump over the
    gap on the right and kill the penguin. Around the corner smash a bunch of
    crates and set the single TNT off before jumping to the right and killing
    another penguin. Detonate another TNT and kill another penguin right after,
    walk away from the camera and smash a pair of crates before sliding your way
    through a series of three timed crushers, jumping over the gap in the middle.
    Walk up to the hedgehog and wait for it to calm down before killing it, then
    moving right you'll want to smash four crates and use a metal arrow crate to
    get up to a penguin to kill. Slide jump over the gap to the right and activate
    the checkpoint.
    Jump up and kill the hedgehog, down and penguin, and activate the four
    Exclamation Mark crates in the air as you pass by them. Smash the row of four
    crates on the floor (previously outlines) and jump over the NITRO and kill a
    penguin. Jump down to another NITRO and penguin pairing, smash the crate and
    jump down again. Smash the crates and grap the fruit in the recess if you want.
    Jump right and, keeping as close to the wall on the left, jump into the recess
    avoiding the NITRO and jumping onto the single crate at the back. Slide on back
    out again and jump right. Slide under the long row of five triggered crushers,
    grabbing the life if you can, and smash the crates at the end. Go around the
    pillar and jump down the hole to a checkpoint outside.
    Jump over the gap and kill the penguin, then jump onto another island, avoid
    some NITRO then jump again to reach the level's Crystal. Kill the hedgehog and
    penguin, then detonate the TNT crates before killing another hedgehog. Jump
    over a gap to yet another hedgehog, then again to get to a rolling disc. Smash
    the bouncy crates (two at the top) and jump over a gap and by another rolling
    disc to the checkpoint and the NITRO detonation switch. Jump past another
    rolling disc and kill another hedgehog. Kill another penguin then jump past a
    disc. Smash some crates, jump up following the path and jump all the way to the
    end and your Clear Gem reward.
            o----------o    /===============\
            | [021402] |----|   Ruination   |
            o----------o    \===============/
                 |   LEVEL 19   |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 84 Crates    |
    Nothing especially special about this level, aside from that second Clear Gem
    of course, you'll be needing the Green Gem in order to get to it.
    Out the door and jump forwards, obviously avoiding the flames of the statue as
    you go. Watch out for the NITRO crate directly beyond the four stacked up
    crates, walk around it and jump on to the rat ahead. Instead of dealing with
    the next two creates, just jump over the rat and ignore the lizard stuck beside
    it. Time a run past the next flaming head as the platform dirctly before it
    will collapse if you stand too long on it. Checkpoint.
    Heading right jump to the platform with a patrolling lizard, run past it and
    jump onto the next platform, this time with a monkey and several stacks of TNT,
    detonate the TNT and kill the monkey if you want. Jump down to the right then
    over the NITRO and quickly over the NITRO right after. Above the metal arrow
    crate is just a free-floating Aku-Aku mask for some reason. Jump forwards
    towards the Exclamation Mark crate and activate it. Unfortunately all the
    outline crates are now NITROs so walk along the righthand side to get past and
    jump onto a platform with a jumping monkey. Get to the other end and to a
    checkpoint. The Green Gem platform is on your left now.
    As in the previous level like this, there are logs being thrown along on your
    right. Time your jumps so that you miss them, waiting at the solid platforms if
    needs be. Kill the purple gorilla. Continuing on right, jump down and run
    through a load of flaming statue heads, timing your run between them not to be
    too quick off the mark for the first one otherwise the second will get you. Now
    it's time to jump forwards avoiding more logs. As before it's two platforms at
    a time as every other one is wobbly. After the gorilla you'll need to jump onto
    the leaning platforms ahead, walking towards the highest point slowly so as not
    to slip off. Jump onto the platforms at the end and start going left. Jump over
    the wobbly platforms and then go forwards to the Aku-Aku mask and Wumpa Fruit
    field. And again another log area directly ahead. After the gorilla, proceed
    directly to the Clear Gem, don't stop on the platforms before it as they'll
    collapse on you.  Go left and hitch a ride on the Green Gem platform and smash
    the two crates.
    As always with these situations you've got two options, either backtrack or
    jump into oblivion to get to the checkpoint with the Clear Gem still intact.
    Unlike usual, I'll be taking the easier way, so jump off and sacrifice a life
    if you really want to follow this guide's every word. Moving on from the
    checkpoint, run through the pair of flaming heads starting as soon as they stop
    flaming, naturally. Run along to the end of the platform, then jump aboard the
    circling 'circle' platforms and get to the BONUS platform.
       | BONUS     |
       | 49 Crates |
      | Jump and spin the single breakable crate in the      |
      | block, then crouch jump onto the top of the three.   |
      | Jump to the right and belly flop through the two end |
      | ones, jump back up to the top of the three and belly |
      | flop through the two remaining stacks. If you do     |
      | manage to destroy the three level stack before the   |
      | fourth, just walk towards it and jump and belly      |
      | flop, you should just be able to get them. Activate  |
      | the Exclamation Mark. Jump onto the metal crates and |
      | smash a crate, then onto the next set of metal       |
      | crates and belly flop the strong crates. Use the TNT |
      | on the next platform to get onto the top of the      |
      | stack of crates and let them explode before belly    |
      | flopping. Do the same for the next platform, though  |
      | this time it's a lot more important to get onto the  |
      | top. Belly flop.                                     |
      |                                                      |
      | Jump up the steps of crates and get bouncing. You    |
      | should be able to react in time from when the bouncy |
      | crates smash as you'll need to jump one more time to |
      | get that normal crate underneath, so this won't      |
      | require couting out. Jump off the end and get on     |
      | that platform.                                       |
    Jump forwards, avoiding the monkey, and smash the pair of crates on the right.
    Time a run through the two flaming statues just ahead so that you get started
    just before they stop flaming, giving you enough time to get to them as there's
    one of those wobbly jobs in the way. Another run through required right after,
    grab the checkpoint.
    Jump over the NITRO onto the rat, then over the next NITRO. Start the TNT
    ticking as the lizard starts walking towards it, it should time just about
    right to kill it. If not, then slide into the lizard anyway, though not too
    close to the TNT right after it. Going right now, use the turning tilting
    platforms to get to a rather familiar pair of crates. Jump forward and finally
    grab the level's Crystal. Jump onto one of the circling platforms, then onto
    the Green Exclamation Mark crate and detonate all the NITRO in the level. Jump
    again and activate the Checkpoint.
    Walking down the steps to you right you'll notice some logs being thrown.
    Slightly easier than the Green Gem area in that all the platforms are solid,
    make your way to the gorilla and kill him. Jump forwards then into the end area
    and grab your Clear Gem.
            o----------o    /================\
            | [021403] |----|   Bee-having   |
            o----------o    \================/
                 |   LEVEL 20   |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 1 Purple Gem |
                 | 92 Crates    |
    As the name suggests, this level has a lot of bees in it. The Purple Gem is
    also located within the level, you'll be wanting to get that I assume.
    Right away as you exit the Warp Room you'll meet one of those hammer wielding
    assistants, jump and spin him. Jump over the gap and go underneath the red
    flooting, as before your safe from the bomb spitting plants under here, so kill
    it and jump back out. Smash the crates and jump over the next gap. Just run up
    to the assistant and kill him, jump over the gap and run past the beehive. Jump
    the gap to safety, then run on past the beehive there. After jumping yet
    another gap, go down underneath the red surface and move along past the NITRO
    crates then jumping out and over the gap to get to the first checkpoint.
    Run past the beehive and slide underneath the electric fence, jump over the gap
    and then go to the righthand side of the NITRO crates and either carefully spin
    or jump onto the crate behind them. Go to the next section and jump under the
    surface yet again. Avoid a few NITRO till you smash a stack of crates, then get
    out and jump over the NITRO blocking the path. Destroy the two crates here and
    move on past the large head statue. Time a run past the beehive so that the
    electric barrier doesn't shock you, then slide underneath an electric fence and
    jump right away. Checkpoint.
    Get past the beehive and jump under the surface, spin the bees away as well as
    the assistant who approaches. Get to the far end and jump out again. Run past
    yet another beehive and onto another red area, just spin attack the assistant
    there and jump off again to safety. The tell-tale sign here is that the NITRO
    crates aren't moving at all. They're just sitting there. Smash the crates and
    jump up the NITRO crates to be ported away, this is of course the way to get
    the Purple Gem.
    Jump up to the right then from the top of the metal crate slide jump onto a
    larger platform. Kill the pair of racoons that appear and use the resulting
    mushroom to bounce out of there. Jump to the right, onto a metal crate and then
    onto a stone platform with the rather large Purple Gem all ready for you to
    grab. As there are no crates in here, and nothing much else to report about
    either, you might as well kill yourself and get back to the main level, this
    place will take you back to the Warp Room if you do indeed get to the end of it
    Once back at the previous checkpoint, go on past the two beehives until you
    reach the NITRO staircase again. Proceed past it on the left and go around the
    large moving statue. Jump the gap and race past the beehive. Avoiding the bombs
    of a plant get to it and then jump the gap avoiding the bombs of a second one
    as well. Kill that second one (ignore the first, bees will attack) and get the
    It's the usual little island with a bomb on, get past that then past another
    beehive, avoid the plant and jump the gap to get to yet another beehive. Run
    past that and use the arrow pads before quickly sliding under the electric
    fence. Again run past the beehive and avoid the bombs being spat out by the
    plant, jumping the gap at the end and going into the Bonus Round.
       | BONUS     |
       | 15 Crates |
      | Walk around the NITRO crates and jump onto the metal |
      | crates on the right. Smash the crates here and jump  |
      | on to the next platform. Again jump down, smash some |
      | crates and then jump up to the next one. You'll need |
      | to be more careful to jump just once on each of the  |
      | crates, sometimes the crates will themselves jump,   |
      | neutralising your jump. Just jump down and exit the  |
      | area.                                                |
    Again run past the beehive and use the arrow pads to speed up a little. Jump
    the gap and spin the assistant out of the way, jump again and grab the Crystal.
    Running past the next beehive, you might want to go under the surface and to
    spin off the bees from there. Then time a jump out to get over the bomb island
    situation and run on past another beehive (underground preferably). Jump the
    one last gap and detonate all of the NITRO crates in the level.
    CORTEX -
        "Crash I have discovered that the opposition is being masterminded by Dr.
         Nitrus Brio; the inventor of the Evolvo-Ray. Brio is responsible for our
         misunderstandings in the past. He forced me to assist him in his plot for
         world domination and he's at it again, he will attempt to stand in our
         way. Be on your guard Crash. Use the platform to deliver the crystals to N
    Take the platform up the the fifth and final Warp Room, but of course there's
    that little thing in your way, N. Gin.
            o----------o    /============\
            | [021404] |----|   N. Gin   |
            o----------o    \============/
                 |    BOSS 4    |
    N. GIN -
        "Dr. Cortex thanks you for giving the twenty Crystals you've collected to
    Pressing either spin or slide will fire Wumpa Fruit towards N. Gin, these are
    unlimited and will only hurt him when they hit an open area of his space suit.
    First up are the two arms, fire into each of the hands of the arms as they open
    up and flex for a while, move along trying to get as many in as you can before
    they being their firing sequences. If you don't destroy them in time, they'll
    start firing a laser beam which goes up and down, just move so that it goes
    over your head and start firing at the arms again.
    Once both arms have fallen off, his shoulders will open up and fire rockets
    out. These will fly up and come down onto the platform, you can see their
    shadows so stay off the two platforms they are going to hit. They alternate
    between the two sides being not hit so you should be able to work out where to
    go easily. Keep firing at the shoulders as much as you can. Once one side has
    gone, the remaining rocket will start to function differently, now it'll fly
    around and come in from the right along the ground, you'll need to jump over
    it. Destroy that second shoulder and get to the final stage of N. Gin.
    The middle of the suit will open up and fire at platforms, completely
    destroying them, so quickly fire a couple of shots at him and get off the
    platform. Repeat this until he dies.
    N. GIN -
        "Master Cortex will be very displeased with your resistance. Prepare to
         suffer his wrath!"
    o----------o          /------------------------------------------------------\
    | [021500] |---------|                      Warp Room 5                       |
    o----------o          \------------------------------------------------------/
    CORTEX -
        "Argh! What is your problem bandicoot? I will not ask you again to bring me
         the Crystals. Obtain the remaining five Crystals Crash and bring them to
            o----------o    /====================\
            | [021501] |----|   Piston it Away   |
            o----------o    \====================/
                 |   LEVEL 21   |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 69 Crates    |
    A nice new style level for you to play. As with some of the previous level's,
    you'll be wanting to stay alive at least until you reach a certain place.
    Out the door and smash the crates, go under the metal crusher and jump up to
    the right. I've no idea what that thing is, but slide into its legs to kill it.
    Jump down to the right and kill the second one, then jump a distance to the
    right, use the moving reverse metal crusher and run underneath the proper metal
    crushers, they'll go in a set pattern which is perfectly easy and safe to see.
    Jump and then to kill another new type of enemy, just jump onto the middle of
    it. Wait for the raising platform to lift you up, then jump to the right and
    kill another of the little guys. Smash a few crates, making sure to get the
    ones above the second arrow crate before destroying either of the two arrow
    crates. Jump up to the right, slide into the walker and run under the crusher,
    kill the crawler and repeat through the next crusher. Checkpoint.
    A slightly different breed of crawler, this time the legs are up and so your
    only choice is to slide into it, or spin of course. Jump up and do the same to
    the second one. Barely after introducing the upright version is another
    version, this time it'll alternate between the two positions, so make sure not
    to attack it wrongly at the wrong time. Jump through the two pistons and kill
    another crawler. Under another piston and kill another walker. Slide under the
    small gap straight into the next walker, then again into the next crawler.
    Slide jump over the large gap and smash the crates next to the NITRO, being
    careful of course. Jump over the hot pipe right onto the moving crawler, the
    second one will be positioned differently so you'll need to time the jump
    differently. Again jump up and kill another crawler, then jump between a pair
    of pistons and grab the level's Crystal. Checkpoint.
    Kill the two walkers and jump over the hot pipe, kill that third walker too.
    After jumping over the pipe, if you've managed to stay alive so far you'll find
    a Pirate Platform. Just your luck, this Pirate section has crates to be
    smashed, so if you want either Clear Gem you're going to need to go in here,
    just not right at this moment. Continue on past it.
    Slide under the obstruction, careful not to time it wrong and kill that
    crawler. Whatever you do, do not jump down and kill the next crawler, leave it
    there and instead carry on past it. Stepping on the arrow tile will cause the
    machine to the left to send out a blue pulse, being hit by this will shrink and
    kill you, so try not to get hit. Smash the crate and jump the gap, the arrow
    facing the camera will cause a pulse from above. Slide into the walker and jump
    over the shrink-ray machine, then down into the Bonus Round.
       | BONUS     |
       | 16 Crates |
      | Jump onto the piston when it's down, then smash a    |
      | tower of ten crates before jumping to another        |
      | piston. Jump over the NITRO and try not to smash any |
      | of the crates on the other side just yet. Jump onto  |
      | another piston and over another load of NITRO        |
      | straight onto a fourth piston. Activate the          |
      | Exclamation Mark crate and start heading back. Jump  |
      | over the NITRO as before, and use the remaining      |
      | crates to get over the NITRO safely. Make your way   |
      | to the new crates near the start, then turn around   |
      | again and head back to the Exclamation Mark crate,   |
      | smashing any crates you didn't before. Slide jump    |
      | over the large final gap and smash the last two      |
      | crates. Exit.                                        |
    Jump right and get out of the way of the shrink-ray, then slide jump over a
    load of shrink-ray arrows. Checkpoint. Spin the assistant off the side, the way
    to avoid rebounding is to only spin just after he's pushed the shield, and jump
    down to the right, spinning the assistant off there too. Slide under the
    piston, taking out the crawler and jump over the gap to spin the assistant
    there a couple of times. Use the piston to get up, then grab the life by the
    NITRO and smash the crate there. Tis the last crate of this part of the level.
    Turn around now, there's no point going any further. As you reach the remains
    of your checkpoint, there comes a tough part. You'll need a good slide jump to
    get over this bit safely, it'll probably activate the first two arrows but you
    should be able to jump up in time to avoid both of the blue pulses. Moving on,
    as you reach the part where you left a crawler alive, jump down and use it to
    get up above the shrink-ray machine. Then slide under the barrier and get on
    that Pirate Platform. Arrr!
    Smash the two crates in front of you and jump between the two pistons, follow
    the path of Wumpa and jump over the NITRO crates until you reach a point where
    there's an assistant with a shield on the other side. You'll need to spin the
    shield so that he rebounds instead of you, this'll smash the NITRO crate behind
    him so stand a little back. Slide into the walker and jump over another NITRO
    and kill another walker. Kill the several crawlers and grab that checkpoint.
    Use the static, alternating, floating crawler as a jumping pad to get over the
    gap, obviously only when its arms are down. Smash the crates and jump over the
    gap, make sure to get out of the way of the blue pulse fired downwards. Slide
    into the walker and jump up above the second, this time horizontal, shrink ray.
    Again use a pair of crawlers to get over a large gap, then as you land, collect
    the Clear Gem. Use the crawler to get up and then slide into the walker. Jump
    down onto the crawler and go underneath the piston, detonate all of the NITRO
    in the level, grab your Clear Gem reward and exit.
            o----------o    /=============\
            | [021502] |----|   Rock It   |
            o----------o    \=============/
                 |   LEVEL 22   |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 39 Crates    |
    Another brand new type of level, this time you're flying around in a jetpack
    the whole time.
    I'm not sure what the point of the metal crate is, unless it's just to show
    that there's no gravity, but as soon as you're equipped with the jetpack, move
    forwards and smash the crate to the right. Carry on to the left side now, smash
    the two crates and go around the large blue obstacle, smashing the crate on the
    right. Avoid the large red beam ahead, it'll incinerate you if you touch it,
    and just keep going. Go around another red beam and into a part of the tunnel
    with windows. Fly forwards through the circling red things, going through the
    centre as they get to their outer movement is the safest. Smash the crates and
    go through the end, checkpoint.
    Smash the floating crates here and touch the TNT, it'll start ticking right
    away so get away from it if you want to be safe. The red lasers ahead will go
    in a set pattern, fly forwards through the middle just after they make a cross
    pattern. Go forwards and avoid hitting the red pipes, again these will harm
    you. Avoid the red beam in the middle and meet an actual enemy. This assistant
    will try to electrocute you, so spin into him after he sparks, do this a second
    time and he'll fall into the firey barrier just ahead. The red wires in the
    next room again follow a set pattern, as they go down just fly above them and
    get the checkpoint.
    This time you'll want to fly at the crate in the top-right when the red things
    are closest together. Avoid hitting the NITRO crates and spin into it. Go
    around another red beam and kill the assistant there, not forgetting to smash
    the crates of course. Go through and grab the checkpoint.
    As before go through the middle of the red lasers and smash the crate, avoid
    the NITRO by keeping low and go through another set of lasers. Avoid some more
    floating wires and keep to the left, grabbing the Crystal as you pass of
    course. Make it so the assistant is positioned in the middle of the red things
    and spin him as soon as the oppourtunity from both him and the red things
    arises. Go through the door, get off the jetpack and detonate all of the NITRO
    crates in the level.
            o----------o    /=================\
            | [021503] |----|   Night Fight   |
            o----------o    \=================/
                 |   LEVEL 23   |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
                 | 46 Crates    |
    If you've followed the walkthrough, you'll have been in a level like this
    before. Just pick up the fireflies as you go along and keep moving. This
    level's extra Clear Gem comes from a Pirate Level, and yes you will need to
    stay alive long enough to reach it.
    Out the door as usual and collect the firefly. Jump over a hole just over the
    top of the hill, then again over a second. Kill a rat and jump yet another
    hole. Another rat, another hole and you're at the second firefly. Smash the two
    crates and pick it up. Keeping to the right, attack the two rats and jump the
    hole directly afterwards. Kill another, this time moving, rat and then another
    sitting around ahead just infront of another hole. Jump it and grab the
    Collect that firefly and jump a pair of holes. Now comes the Pirate Platform on
    the left, that is if you've stayed alive of course. Going down the Pirate way
    right now...
    As you get off the platform, jump a series of very large holes, the firefly may
    fly off a little before you get to the new one but it shouldn't be before the
    last hole. Jump around the floating, metal, light thing and kill a rat just
    before you descend a slope. Avoid another and slide attack a lizard, then get
    through a pair of the floaty things and jump a hole, watch out for the lizard
    though as you jump, kill it. Get the firefly and grab the Clear Gem. Now you
    get to the tricky little bit. You can now either sacrifice a life and get back
    to the previous checkpoint, just needing to grab a couple of crates down this
    way or you can carry on and work your way back along the other path, or this
    path. The second way is a lot more difficult as you end up walking through
    darkness, so just do the first and end up at the previous checkpoint.
    Instead of taking the Pirate path now, go to the right and slide into the two
    lizards, jump a gap and slide into a third. Smash a few crates, the ones on top
    of the NITRO crates should be spin-jump attacked as jumping on them doesn't
    give you enough room to get off the NITRO. Grab the firefly and get moving. Go
    around the stationary pointy floaty things and jump a gap going right. Again go
    through some more of them and grab the Crystal, the checkpoint too.
    Grab that firefly and get around the moving metal thing, then slide into a
    lizard. Jump the gap and again avoid another metal floaty thing, jumping a gap
    as you do so. Repeat and then jump down into the Bonus Round.
       | BONUS     |
       | 20 Crates |
      | Rapid running and smashing required here. Smash the  |
      | three crates first then as you lead to the right     |
      | pick up the firefly. Follow the Wumpa Fruit path,    |
      | smash the crate in the way, jump down and smash the  |
      | tower of four then jump over the NITRO and jump up   |
      | to a second firefly. Avoid it and smash the two      |
      | bouncy crates, then pick it up and get moving again. |
      | Spin your way through a load of crates, then slide   |
      | underneath some floating NITRO crates, make sure to  |
      | keep low until you're clear of them, then repeat     |
      | just with some crates to smash as well. Smash one    |
      | more crate on the way down to the exit and get out   |
      | of there.                                            |
    This next bit will require a bit of fast running. Smash the crate and grab the
    firefly, run down the hill and over the NITRO crates. Avoid the two floating
    metal things and go down to where the two paths rejoin, run back up to the left
    and as you get to the top of the slope, jump over a pair of large holes, then
    just run up to the firefly and two crates to smash. Collect the firefly and
    turn around again to go normally. Continue on down the normal path, go to the
    left of the metal guards and kill the rat before smashing a crate and the next
    Again with the firefly avoid the metal guard, kill the rat and run past a
    lizard patrolling to jump over a gap landing on the right. Go through another
    pair of those metal guards and slide into the lizard there, jump one final gap
    and detonate the NITRO crates. Into the exit and collect your Clear Gem. Just
    two levels to go now.
            o----------o    /=================\
            | [021504] |----|   Pack Attack   |
            o----------o    \=================/
                 |   LEVEL 24   |
                 |              |
                 | 1 Crystal    |
                 | 1 Clear Gem  |
                 | 46 Crates    |
    Just about identically set out as the previous jetpack level.
    Hop aboard the jetpack and get on your way. Avoid the red things by flying
    underneath them this time, then up, avoiding the large red pipes of course.
    Avoid some wire floating about ahead, smashing the crates on both the left and
    right. Go under the blue pipe, smash a crate on the right and then fly through
    the laser show. Avoiding the red beam in the middle keep to the right and go
    through the large door, again avoiding yet more wire and reaching the first
    Smash the crate just above it and fly through the lasers, keeping low to avoid
    the killer stuff up high. On the other side of the door is an assistant, again
    spin him when he's not preparing to shock you. Smash the two high up crates and
    fly right though the centre of the NITRO and red circling things. You'll find a
    wire+laser combo to avoid now, keep to one corner, make sure the wire isn't
    going there and the lasers just stopped firing at that point. Smash the
    checkpoint on the other side.
    Smash that crate in front of you as well as the Aku-Aku one, follow the path of
    Wumpa through to the next room. Each of the open areas is only open for one
    laser burst thanks to the arrangement of them, so fly through whichever you
    choose quickly. Smash the crate on the left and kill the assistant waiting just
    after. Fly through the middle of this new combo, timing permitting of course.
    Smash the two crates and get that checkpoint.
    Follow yet more Wumpa, avoid the NITRO and smash the crate on the left. Again
    with the assistant and red circles, staying in the middle as you pass through.
    Go through any of the corners of the NITRO cross, avoiding the lasers as you do
    so. Grab the Crystal on the right and go under a red beam in the next area. Now
    simply avoid the red circles and red wire (I'd recommend going underneath them
    all) and get to safety and the end of the level, not forgetting to detonate the
    NITRO crates of course.
            o----------o    /================\
            | [021505] |----|   Spaced Out   |
            o----------o    \================/
                 |   LEVEL 25   |
                 |              |
                 | 1 Crystal    |
                 | 2 Clear Gems |
    Final level time. In order to get that second Clear Gem, you're going to need
    all of the Colour Gems.
    Out the door and to the right. Jump up onto the platform and then up to some
    bouncy crates on the right. Jump down onto the crawler, then down again
    avoiding the piston which strangely can squash you despite there not being any
    solid ground underneath it. Kill the crawler anyway. Repeat with a second
    piston and crawler combo then jump up to the right. If you have the Blue Gem
    there will be a platform waiting for you to climb on. Get on it.
    Go right, picking up lives as you proceed, quickly jump between the two pistons
    as the first raises. Then use the crawler to get across a gap, make sure to
    time it with the piston you can just see across the gap so that as you jump the
    crawler will be just about to raise its arms (not quite though) and leaving
    just enough time for the piston to raise up letting you by. Again time another
    jump with a crawler and piston on the other side of it. Jump aboard the Green
    Gem platform. Running right, slide jumping the gap avoiding the shrink-ray from
    above, then slide again to kill the walker and a third shrink-ray. Quickly jump
    right and again and again to land just before a piston. Go under it and jump
    off to kill the crawler on the other side of another shrink-ray. Leap onto the
    Yellow Gem platform.
    Wait for the moving platform to get close as the piston is up, jump onto it.
    Leap off it and go straight through the pistons to another moving platform.
    Wait for a second pass to go under the next piston, then walk onto the Red Gem
    platform sitting there. Get off and go right. Time your run to spin attack the
    assistant so that he isn't pushing and so that you get by the shrink-ray
    quickly. Jump a gap, then again time a spin attack on the assistant. Jump one
    more gap and then use the Purple Gem platform to get to the exit. If you're a
    perfectionist and like getting the level done in a single pass, head back out
    of there after picking up the Clear Gem inside and jump off the side. If you
    like lives then use the exit and enter the level again, you'll be back at the
    same point either way. I'll be using that first way.
    Go through the short distance to the Blue Gem platform again, but ignore it
    this time. Jump down as the piston rises and spin attack the crawler so as to
    avoid death. Wait for the third piston to raise before jumping to the right. If
    you want a free life then use the crawler here to bounce up onto the moving
    platform above and then to crouch jump up to the life just off the screen (you
    can reach the platform by crouch jumping too). Run through the pistons, jumping
    on the crawler when the pistons above aren't going to come down on top of you,
    then out the other side and to the first checkpoint.
    Jump the NITRO crates following the Wumpa Fruit and get behind the screen. Kill
    the crawler then jump another NITRO, and again kill the crawler on the other
    side of it. Repeat again. Stay under the NITRO above and time a jump over the
    next one so that you can immediately spin into the assistant knocking him
    backwards a couple of times. Leap over the two NITRO crates and slide into the
    walker. Spin attack the next crawler, don't jump as the NITRO crates will kill
    ya, and exit the screen area to a checkpoint.
    Jump down over the redhot pipe and slide into the walker. Again over the hot
    pipe and straight onto the crawler, then under the predictable pistons and down
    into the Bonus Round.
       | BONUS     |
       | 25 Crates |
      | Jump over the pison before it pops back up to slam   |
      | you into the NITRO crates above. Smash the crates    |
      | and jump onto the next piston. Whislt it's down jump |
      | underneath the NITRO crates then down off the second |
      | piston. Spin out the life crate and then crouch jump |
      | onto the top of the six tower of strong crates,      |
      | otherwise you can't reach the top. Jump right and    |
      | smash the floating crate. Now comes a tricky bit.    |
      | Jump through the bouncy crates and with perfect      |
      | counting to ten move on from each, you'll miss the   |
      | spare fruit dropped at the end of them but it hardly |
      | matters. Jump onto the platform and finish this      |
      | final Bonus Round.                                   |
    You''ll get a nice little preview of ahead, but smash the Aku-Aku crate and
    round the corner. Slide under both of the obstructions, careful not to stop on
    the arrow pad, and then jump quickly between the two red pipes with arrow
    inbetween (a slide jump is good for here). Jump down and quickly slide into the
    walker before running underneath the piston and then using the next one to get
    up. Again slide under the two obstructions at the same time and then sliding
    into the walker too. Grab that checkpoint.
    Instead of trying to kill the walker, simply jump over it timed with the piston
    so you can get right through and again jump over the two pipes and arrow combo.
    Kill the crawler, smash the crates, detonate the NITRO and grab the Crystal.
    Jump onto the moving platform, then down to the shielded assistant, push him
    over the edge. Jump the gap and then over the arrow under the piston. Finally
    jump over the shrink-ray machine and walk into the exit collecting the final
    Clear Gem, and item, of the game. Exit to the Warp Room.
    CORTEX -
        "Hahahaha hahahahah hahahahahahahar! Yes! My plan is nearly complete and I
         have you, Crash Bandicoot, to thank for it. N. Gin? What's happening?
         What's that? Something's stealing our signal!"
    COCO -
        "Crash! Cortex isn't going to use to Crystals to contain the planet's
         energy. He's going to harness the force and use it power the Super
         Cortex-Vortex he has built on his Space Station. One blast of the ray will
         cover the entire world, turning everyone into Cortex's mindless slaves.
         Crash, don't let him have those Crystals!"
    CORTEX -
        "N. Gin you fool, she's telling him everything! Ah yes, we're uh, we're,
         we're back now. What with the, uh, interruption, Crash, bring me
    Just one thing left to do now, defeat the final boss, Dr. Neo Cortex.
            o----------o    /===============\
            | [021506] |----|   N. Cortex   |
            o----------o    \===============/
                 |    BOSS 5    |
    Equipped with a jetpack, you need to fly down the ringed tunnel avoiding the
    obstacles and to spin into Cortex before you get to the other end, which isn't
    all that far a distance. Keep holding down accelerate, spin any rocks or mines
    out of the way and get as close to Cortex as often as you can, spinning as many
    times as you can in an attempt to hit him. The fight is nothing more than
    hitting him three times and it's over.
    CORTEX -
        "Noooooooo! You haven't seen the last of me Crash Bandicoot!"
    COCO -
        "Crash? What do you suppose happened to Cortex? And what about the
         Cortex-Vortex? It's still up there."
    N. BRIO -
        "Heh, you have aquired all of the Gems, incredible! Heh heh ha! The
         Crystals are not the only means of harnessing planetary energy, the Gems
         have that ability as well, and with them I can destroy the Cortex-Vortex
         forever! Let me warp you to my complete laser installation. Heh."
    As the man says, you've got everything so go watch that perfect ending.
    N. BRIO -
        "We are ready Crash, would you like to do the heheh heh heh, honours? Heh
         hah ha!"
    CORTEX -
        "Hahahahahah hahahahaha!"
                                   THE END
    | [030000]                           FAQs                                     |
    The following questions are here so you don't have a reason to ask me them. If
    do you happen to email me about any of the below questions, I'll either just
    quote the below answer right back at you or ignore your email entirely.
    o----------o          /------------------------------------------------------\
    | [030100] |---------|                  The Secret Warp Room                  |
    o----------o          \------------------------------------------------------/
    Q: How do I get to the Secret Warp Room?
    A: There are several ways of getting there, each one unlocks a single portal in
       the Secret Warp Room the first time you use it. The levels which are home to
       portals here are:
    Level 7: Air Crash
        - Jump on a platform using some crates floating in the first water with a
             o This will open up the second entrance to Snow Go
    Level 13: Bear Down
        - Jump on an island at the very end of the level
             o This will open up the second entrance to Air Crash
    Level 15: Un-Bearable
        - Jump back to the baby polar bear once you've been thrown off it
             o This will open up the new level Totally Bear
    Level 16: Hangin' Out
        - Get to the end of an area down a hole near where you found the Crystal
             o This will open up the new level Totally Fly
    Level 17: Diggin' It
        - Stand on a small platform that had a plant on it
             o This will open up the second entrance to Road to Ruin
    o----------o          /------------------------------------------------------\
    | [030200] |---------|                     Coloured Gems                      |
    o----------o          \------------------------------------------------------/
    Q: Where are each of specially coloured Gems?
    A: Each lies within a different level, and those are as follows:
    Blue Gem
      Level 1: Turtle Woods
         - Complete the level without smashing any crates
    Red Gem
      Level 2: Snow Go
         - Get to the end of the secret entrance to Snow Go
    Green Gem
      Level 10: The Eel Deal
         - Go down the secret path behind a room full of NITRO
    Yellow Gem
      Level 11: Plant Food
         - Get to the end of the level within the time limit
    Purple Gem
      Level 20: Bee-Having
         - Go through a secret section of the level reached by climbing a staircase
           of inert NITRO crates
    | [040000]                          Cheats                                    |
    o----------o          /------------------------------------------------------\
    | [040100] |---------|                     Refight Bosses                     |
    o----------o          \------------------------------------------------------/
    To fight previous bosses, hold L1 + Triangle when you press Up to go to the
    next Warp Room, instead you'll go into the corresponding boss fight.
    o----------o          /------------------------------------------------------\
    | [040200] |---------|                     10 Free Lives                      |
    o----------o          \------------------------------------------------------/
    Simply jump on the polar bear's head in Warp Room 2 ten times and you get ten
    free lives.
    o----------o          /------------------------------------------------------\
    | [040300] |---------|                     99 Free Lives                      |
    o----------o          \------------------------------------------------------/
    In the level Un-Bearable, after the bear smashes through a large bridge, jump
    down there and proceed through to the checkpoint. Jumping up just off the
    screen on the platform to the right of the Aku-Aku crate will net you two lives
    each time. As the checkpoint is so close, kill yourself and repeat, gaining a
    total of one new life each time since you're killing yourself as well. It's
    slow but it'll get you as many lives as you want.
    o----------o          /------------------------------------------------------\
    | [040400] |---------|                    Timed Extension                     |
    o----------o          \------------------------------------------------------/
    In timed levels, simply get to the Bonus Round, go inside and then die whilst
    still in there. The timer will have vanished from the screen but will actually
    have reset to the initial value when you started the level, thereby giving you
    a little extra time to get to the reward Gem at the end.
    | [050000]                      Version History                               |
    Version 1.0 - 7/3/06
    Finally completed the guide.
    | [060000]                          Thanks                                    |
    I'd like to thank Naughty Dog for making such a great sequal to their original
    Crash Bandicoot game.
    | [070000]                          Contact                                   |
    If you wish to contact me for any reason, be it a question, praise, criticism,
    reporting an error in the guide, whatever, use the below address. Make sure to
    be clear in your subject line about what the email is about, and to include the
    exact name of the game somewhere within your email or subject so that I know
    what you're talking about.
                             dark52 (at) darkspyro (dot) net
    | [080000]                         Copyright                                  |
    Copyright 2006 dark52
    This guide may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any website or otherwise distributed
    publicly without advanced written permission. Use of this guide on any other
    web site or as a part of any public domain is strictly prohibited, and a
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.