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    FAQ/Walkthrough by NickWhiz1

    Version: Final | Updated: 04/15/02 | Search Guide | Bookmark Guide

    ----------------------------------------------------------------
    ------CRASH BANDICOOT: WARPED FAQ-------------------------------
    ------Written By NickWhiz1 (NickWhiz1@buckeye-express.com)------
    ------Version FINAL---------------------------------------------
    ----------------------------------------------------------------
    Last Updated: April 15, 2002
    Happy Tax Day Everyone!
    
    Table of Contents:
    
    1. Introduction/History
    2. Credits
    3. Story
    4. Controls
    5. Items
    6. Characters
    7. Walkthrough
    8. Codes/Tricks
    9. Item Checklist
    10. Copyright
    
    ---------------------------------------------------------------------------
    1. INTRODUCTION/HISTORY----------------------------------------------------
    ---------------------------------------------------------------------------
    
    4/15/02: Fixing up section dividers.
    
    Version FINAL(2/27/02): Shortened the obnoxious copyright section and added
    updated e-mail address.  I'm not going to ASCII the rest of the bonus levels,
    so consider this guide complete.
    
    ---------------------------------------------------------------------------
    2. CREDITS-----------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    *GameFAQs (www.gamefaqs.com)
     Hosting this and my other FAQs
    
    *Game Informer (www.gameinformer.com)
     They had a great strategy guide in one of their issues
    
    *John Healy (http://come.to/crash3faq)
     His name is in a few places around here
    
    *NickWhiz1 (NickWhiz1@buckeye-express.com)
     Who do you think wrote this? :P
    
    *You (yourmail@yourmail.com)
     Who do you think is reading this? :P
    
    ---------------------------------------------------------------------------
    3. STORY-------------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    When we last saw the cool bandicoot, he had left the evil Dr. Neo Cortex
    outraged as his dreams of world domination were blown sky high, thanks to
    Crash.
    
    As we return...
    
    We see huge pieces of Cortex's exploding space station hurtling towards Earth
    with chunks of metal crashing into a tropical mountain...KABOOM!
    
    And the story unfolds...
    
    Now an even uglier enemy looms, free again!  It's Uka Uka, Dr. Cortex's
    sinister boss-that's right, Cortex has someone he reports to!
    
    Meanwhile, on another part of the planet, we see Crash and Coco at home,
    relaxing and playing happily.  When suddenly, Aku Aku gets a very strange
    feeling...
    
    Cortex failed to retrieve the Crystals and Gems (the source of world energy and
    the key to his diabolical plans) in the last show down against Crash Bandicoot
    and has made Uka Uka very upset!
    
    So, Uka Uka has recruited an old friend, Dr. N. Tropy to join them.
    
    Dr. N. Tropy has created a time machine, the Time Twister, that allows them to
    travel through time to find the Gems and Crystals in their original places.
    Now it's up to Crash and Coco to beat Cortex's mutants to get to the Gems and
    Crystals before Cortex and once again foil his evil plans.  Oh yeah...Crash is
    back and he's ready!  With his trademark stride and famous prank-filled
    gameplay, join Crash and his little sister Coco as they warp into a whole new
    adventure!
    
    ---------------------------------------------------------------------------
    4. CONTROLS----------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    Normal Controls
    
    Start Button: Start game, begin play, pause
    Directional Buttons: Select options, move around
    Left Analog: Select options, move around
    X Button: Start game, begin play, jump
    O Button: Crouch
    /\ Button: Show status panel
    [] Button: Spin
    R1 Button: Crouch
    
    Combo Moves
    
    X+O Button (in mid air): Body slam
    Hold O button+Directional Keypad or Left Analog: Crawl
    O+X Button: High jump
    Directional Keypad or Left Analog+O or R1 button: Slide
    Directional Keypad or Left Analog+O or R1 button+X Button: Super slide high
    jump
    
    Hanging
    
    X Button: Jump off
    [] Button: Spin
    O Button: Pull legs up
    R1 Button: Pull legs up
    
    Swimming
    
    X Button: Fast kick swim
    O Button: Swim and spin forward
    [] Button: Swim and spin forward
    R1 Button: Swim and spin forward
    
    Jet Sub
    
    [] Button: Shoot torpedo
    O Button: Turbo burst
    R1 Button: Turbo burst
    
    Motorcycle
    
    X Button: Accelerate
    O Button: Brake
    [] Button: Brake
    R1 Button: Brake
    
    Bi-plane
    
    [] Button: Barrel roll
    X Button: Air brakes
    O Button: Machine gun
    R1 Button: Machine gun
    
    Jet Ski
    
    X Button: Accelerate
    X Button: Directional Keypad or Left Analog (while jumping): Flip
    Directional Buttons or Left Analog going down/left or down/right: Hard turn
    left or right
    
    Pura The Tiger
    
    X Button: Jump
    O Button: Run fast
    [] Button: Run fast
    R1 Button: Run fast
    
    T-Rex
    
    X Button: Jump
    O Button: Jump off
    R1 Button: Jump off
    
    Special Power Moves
    
    Same as normal Body Slam: Super Body Slam
    X+X Button(at top of first jump): Double Jump
    [] Button (tap repeatedly): Continuous Spin
    L2 Button+Directional Keypad or Left Analog+O Button: Fruit Bazooka
    R2 Button (while running): Running Shoes
    
    ---------------------------------------------------------------------------
    5. ITEMS-------------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    ===========================================================================
    CRYSTALS
    ===========================================================================
    
    In each stage 1 to 25 is a Crystal.  In most stages, all you have to do is walk
    up and get it.  In some stages, i.e. motorcycle and plane stages, you must
    complete a certain task to acquire it.
    
    ===========================================================================
    GEMS
    ===========================================================================
    
    In each stage 1 to 32 is at least one gem.  You get gems for doing one of four
    things:
    
    * Getting box completion (clear gems)
    * Completing a Death Route (colored gems)
    * Completing a Colored Gem Route (clear gems)
    * Getting all 30 Gold relics (1 clear gem).
    
    There are 45 gems in the entire game.  Get them all to help towards your 105%
    maximum score.
    
    Note: In my gem strategies, when I refer to a count as in the "normal area",
    that means all parts of the stage except the bonus stage (gem routes counting
    as "normal area")
    
    ===========================================================================
    RELICS
    ===========================================================================
    
    In each stage 1 to 32 (except for 27 and 29) there is a time trial mode.  The
    object is to get to the end with the best time possible.  These reward you with
    one of three kinds of relics:
    
    *Sapphire:  Get through the stage without the Running Shoes and most time
    boxes.
    
    *Gold:  Get through the stage with the Running Shoes and most time boxes.
    
    *Platinum:  Get through the stage with the Running Shoes, the straightest path,
    and all the time boxes.  Getting all 30 is a very challenging task, but it can
    be done.
    
    ===========================================================================
    BOXES
    ===========================================================================
    
    I did a count, and I calculated there are 1,961 boxes in the entire game, and
    you must smash every one of them at least once to get 105%.
    There are many different types of boxes, including:
    
    BREAKABLE BOXES (ones counted)
    
    *Normal Boxes:  Worth one to 10 fruit.
    *Striped Boxes:  Worth 10 fruit.  Must jump on to get all of it.
    *? Box: Worth one to 10 fruit or an extra life.
    *Timer Box:  Get whatever is showing.  If you wait too long, they turn into
    unbreakable steel.
    *Crash Box: Worth one extra life.
    *Aku Aku Box:  Gives you protection from one hit.  Get three for temporary
    invincibility.
    *TNT Box:  Jump on, then you get three seconds to get out of there.
    *C Box:  Acts as a save point for each level.
    *Arrow Box:  Bounce on to get items in the air.
    *Nitro Boxes:  Touch and get blown to smithereens.
    
    UNBREAKABLE BOXES (not counted)
    
    *Steel Boxes:  Unusable.
    *! Boxes:  Changes something in the level.
    *Green ! Boxes:  Detonates all Nitro boxes in the level.
    *Steel Arrow Box:  Same as normal Arrow box.
    
    ---------------------------------------------------------------------------
    6. CHARACTERS--------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    ===========================================================================
    THE GOOD GUYS
    ===========================================================================
    
    Crash Bandicoot: Generally, the hero of the whole series.  He has handed Cortex
    two losses in two games.  In Crash 2 though, he was partners with Cortex for a
    while.
    
    Coco Bandicoot: Crash's little sister.  First introduced in Crash 2, here she's
    a playable character.  All she does is ride a multitude of things.
    
    Pura the Tiger: Coco's pet tiger.  Pura helps Coco get across the Great Wall of
    China.
    
    Aku Aku: Crash and Coco's spirit friend.  He helps the duo by hiding masks in
    the stages that give them an extra hit point.
    
    ===========================================================================
    THE BAD GUYS
    ===========================================================================
    
    Dr. Neo Cortex: The villain of the Crash series.  Here, Cortex is aided by a
    surprise character...
    
    Uka Uka: ...who just happens to be Cortex's boss and Aku Aku's brother.  Uka
    Uka was released bfrom his temple prison when the Cortex Vortex crahsed into
    it.  The final confrontation puts the two pairs of enemies in a
    winner-takes-all match.
    
    Tiny the Tiger: Any relation to Pura?  No.  This time, he has turned into an
    ancient Roman gladiator.  Just beware all of the lions.
    
    Dinogdile:  He's a crocodile/dingo who hides out in the ice ages with a flamer
    gun big enough to melt the ice ages.  Don't get him mad.
    
    Dr. Nefarious (N.) Tropy: The inventor of the Time Twister machine is quite the
    toughie.  He likes to play with magnets and magnet beams.
    
    Dr. N. Gin: What is that thing planted in his head?  We probably don't want to
    know what it is.  To beat him, try deactivating his firepower.
    
    ---------------------------------------------------------------------------
    7. WALKTHROUGH-------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    ===========================================================================
    WARP AREA 1
    ===========================================================================
    ===========================================================================
    LEVEL 1: TOAD VILLAGE
    ===========================================================================
    
    *Boxes*
    #: 42
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 10
    -1 Boxes: 6
    -2 Boxes: 2
    Aku Aku Boxes: 2
    
    *Gems*
    
    Clear Gem: Most stages have you going back and forth trying to get all of the
    boxes.  In Toad Village, this is not a problem.  The normal stage's 35 boxes
    are always visible and require no extensive searching.  The only problem you
    will have with getting all of these are the flashing boxes.  Once you're within
    a certain distance, they will flash faster and faster until they turn into
    steel boxes.  If one starts to speed up, drop everything you're doing to get
    it.  This same principle applies to all stages with these.
    
    *Time Trial*
    *Sapphire: 1:03.00
    *Gold: 57.50
    *Platinum: 44.03
    
    Most stages have complex steps required to get Gold and Platinum relics,
    including starting your run at a specific moment so everything is in order.
    The first stage you'll run into this problem is High Time (I think).  There is
    nothing to getting at least Gold on this stage.  To tell the truth, I had
    problems getting Platinum the first few times I tried.  There are only 8 time
    boxes here, plus no invincibility is available, so this one is pure luck and
    skill
    
    *Bonus Stage* (7 boxes)
    An ASCII diagram will soon replace every bonus stage walkthrough.  Here is one
    of them.
    S= Start
    |||= Striped Box
    |X|= Normal Box
    |C|= 1-Up Box
    |?|= Question Box
    E= End
    Note: This, like others, will not be to scale, but they are as accurate as
    possible.
    
    
    
                                                          _
                         _________                  _    |?|
                    ____|                 _       _|X|              |?|->A
    _S_ ___________|              _______|||_____|X|C|        _   __|--
                                         ---     ----|_______|?|_|
                                                             ---
    ----------------------------------------------------------------------
    
          ____________ _E_
    A->__|
    
    
    
    ===========================================================================
    LEVEL 2: UNDER PRESSURE
    ===========================================================================
    
    *Boxes*
    #: 92
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 11
    -1 Boxes: 4
    -2 Boxes: 2
    -3 Boxes: 2
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem:  This is also one of those stages that doesn't require extensive
    searching (that will change very soon).  You must keep that jet sub as long as
    you can in each situation.  Many boxes are hidden inside the coral.  Only the
    torpedoes can blow that stuff away.  Besides that, just be weary of the aquatic
    enemies, mines, and spinning electric wheels.
    
    *Time Trial*
    *Sapphire: 1:46.00
    *Gold: 1:17.90
    *Platinum: 1:10.50
    
    These swimming stages can be really easy if you can keep a few things in mind:
    *All time boxes are useful and easily accessible (most of the time)
    *You can't shoot a torpedo with the jet sub while in a dash.
    *Try to go head-on with the wheels to get to the required passages quicker.
    *Again, watch out for any enemies in your way.
    
    ===========================================================================
    LEVEL 3: ORIENT EXPRESS
    ===========================================================================
    
    *Boxes*
    #: 51
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 24
    -1 Boxes: 17
    -2 Boxes: 3
    -3 Boxes: 2
    Aku Aku Boxes: 2
    
    *Gems*
    
    Clear Gem: This can be the hardest Clear Gem to get in the first warp area.  It
    is very easy to just run by and and miss a box.  Since you can't go backwards,
    I recommend coming in with quite a few lives unless you want to keep doing it
    over and over again.  After a few tries, you can almost get all of them while
    fast running.
    
    *Time Trial*
    *Sapphire:  41.00
    *Gold: 27.80
    *Platinum: 18.10
    
    This is probably the hardest stage in the first warp area (and one of the
    hardest in the game) to get a Platinum relic on.  In order to achieve this
    feat, you'll be putting your Pura the Tiger skills to the test.  You must hit
    every time box and keep speed running the enitre stage.  If it took you a while
    to get all of the boxes, and you still don't know the layout well, try Level
    10, then come back and it should be easier.
    
    ===========================================================================
    LEVEL 4: BONE YARD
    ===========================================================================
    
    *Boxes*
    #: 66
    Nitro Boxes: Yes
    Nitro ! Box: At the end of the second dinosaur chase, just above the goal.
    
    *Time Trial Boxes*
    #: 9
    -1 Boxes: 3
    -2 Boxes: 3
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem #1: This is the first stage in the game that you can get two gems.
    The Red Gem is not required if you want this one.  2/3 of the stage involves
    racing a giant Triceratops through an area littered with Pteryodactyls,
    barriers, and lava pits.  All the boxes in these areas can be smashed by it,
    and yes, they count, but you don't get any rewards (except time boxes).  For
    the rest of the area (the middle), just watch out for those scientists lurking
    in the swampy water.
    
    Clear Gem #2: To get this, you must have gotten the Red Gem from Level 12 (Deep
    Trouble).  About halfway through the stage, you will see a red gem platform.
    Jump on it to travel to the next area.  This area involves another dinosaur
    chase.  Hit the steel C box, then make a run for it. Unless you are very good
    at dodging the lava and grass, come here with the Running Shoes.
    
    *Time Trial*
    *Sapphire: 1:45.00
    *Gold: 1:40.20
    *Platinum: 1:21.00
    
    As stated above, any time boxes broken by the dinosaur will count towards the
    clock being frozen.  Run like the wind and make sure not to make any very major
    errors or you can kiss Platinum good bye.  Remember, you can get invincibility.
     Use it to barrel your way through the middle 1/3 of this level.
    
    *Bonus Stage* (14 boxes)
    ASCII to the rescue!  As all others, this is not to scale.
    S= Start
    |||= Striped Box
    |X|= Normal Box
    |?|= Question Box
    |^|= Arrow Box
    |C|= 1-Up Box
    |S|= Steel Box
                                                    _ _
                                                   |C|?|
                                         |^|   |S|S|S|S|S|
                                         |X|   |S|S|S|S|S|
                   _                     |?|     |S|S|S|S|
                  |||                    |X| __________________
                            _         ___|?|__
    _S_            _       |X|     _____ ---                   ____->A
       ___________|||__    |?|  ____
                  ---  ____|?|___
                           ---
    
    ----------------------------------------------------------------------
    
         _
        |X|              _E_
    A->_|?|___   ________
        ---
    
    ===========================================================================
    LEVEL 5: MAKIN' WAVES
    ===========================================================================
    
    *Boxes*
    #: 37
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 21
    -1 Boxes: 10
    -2 Boxes: 6
    -3 Boxes: 3
    Aku Aku Boxes: 2
    
    *Gems*
    
    Clear Gem: First Coco rides a tiger, now she rides a jet ski.  The jet ski
    stages are normally the hardest stages (besides the plane areas) to get all the
    items.  With the 3-D effect, not available in the Great Wall stages, you can go
    back in the stage to get any box you miss.  They are all set up on a
    straightforward line, so this won't be needed.  Just follow that yellow area
    and be careful of the cannonballs and bombs.
    
    *Time Trial*
    *Sapphire: 1:08.00
    *Gold: 58.23
    *Platinum: 53.23
    
    Because it's the first jet ski stage, it should be the easiest.  You must hit
    every time box and take the absolute shortest path (basic Platinum strategy).
    Sapphire is easy, Gold is O.K., and Platinum can become mind-boggling.  Lots of
    luck is needed here.
    
    ===========================================================================
    BOSS 1: TINY
    ===========================================================================
    
    ENERGY = = =
    
    If anyone has played Crash 2, you'll recognize this guy from being the boss of
    the 3rd world.  This time, instead of making him fall to his doom, you must
    actually hit him.  As easy as it may sound, it isn't.
    
    1ST HIT
    After the small introduction, Tiny will pick up a pitchfork, and jump onto the
    coliseum floor.  After he jumps around five times, he'll get his pitchfork
    stuck in the ground.  That is your time to get in your hit.  Go for it.
    
    2ND HIT
    After Tiny falls and breaks his pitchfork, he'll jump back up to his perch and
    open the gates.  If anyone remembers what happens when gates in a coliseum
    open, lions come out.  The best strategy is to not just spin them, but do a
    combo of spinning and jumping.  After that's over, he'll grab another
    pitchfork, and jump back down.  This time, he'll jump six times.  When he gets
    the pitchfork stuck in the ground, whack him again.
    
    3RD HIT
    You need to be observant to get by Tiny again.  This time, the gates open, and
    more lions come out.  Use the same technique to defeat them.  For his final
    sequence, he'll pick another pitchfork and jumps seven times.  Hit him and Tiny
    is history, and you'll get the Powered Body-Slam.
    
    ===========================================================================
    WARP ROOM 2
    ===========================================================================
    ===========================================================================
    LEVEL 6: GEE WIZ
    ===========================================================================
    
    *Boxes*
    #: 100
    Nitro Boxes: Yes
    Nitro ! Box: At the end, in front of the Nitro wall blocking the exit.
    
    *Time Trial Boxes*
    #: 12
    -1 Boxes: 6
    -2 Boxes: 2
    -3 Boxes: 1
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem: If Toad Village was a problem, you'll hate this stage.  The frogs
    and sword guys are back, plus there are now wizards with homing spark balls.
    The 82 boxes in the normal area are as straightforward as Toad Village, except
    there are plenty more here.  You must hit the Nitro ! Box at the end to blow up
    the wall in front of the goal.
    
    *Time Trial*
    *Sapphire: 1:35.00
    *Gold:  1:22.73
    *Platinum:  1:05.90
    
    There is a major lack of time boxes here as well.  The one good thing is you
    can get invincibility on this stage.  Just be careful not to die because of
    stupid reasons and it's almost impossible not to get at least a Gold.
    
    *Bonus Stage* (18 boxes)
    Just go right, hitting 13 boxes, until you reach the ! box.  Destroy the box
    under the outlines, then hit the ! box and the box that appears.  Go up, hit
    the next ! box, then get the last 3 boxes.
    
    ===========================================================================
    LEVEL 7: HANG 'EM HIGH
    ===========================================================================
    
    *Boxes*
    #: 96
    Nitro Boxes: Yes
    Nitro ! Box: Just in front of the last genie dude.
    
    *Time Trial Boxes*
    #: 12
    -1 Boxes: 3
    -2 Boxes: 4
    -3 Boxes: 2
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem: Getting all 76 boxes in the normal area can be mighty tricky.  The
    hanging sections can be floating graves if you can't dodge the scorpions.  In
    two cases on this stage, there are boxes almost offscreen above some tarps.
    Either get a really high jump or come back with the Double Jump after you
    defeat Dingodile.
    
    Yellow Gem:  You can't get the Yellow Gem right now.  Gather 10 relics, then go
    into Level 27 (below).
    
    *Time Trial*
    *Sapphire: 1:24.00
    *Gold: 52.63
    *Platinum: 43.80
    
    This is one of the shortest stages in the game, but it's as hard as any other
    one.  As in Gee Wiz, you can get three Aku Akus, allowing you to move quickly
    through the second hanging area and to the stack of boxes with a Nitro on top.
    Don't worry about either of the ! boxes at the end of the stage.  Just focus on
    getting to the end.
    
    *Bonus Stage* (20 boxes)
    Hit the first set of 3 boxes, then ignore the 4 in the air and hit the next 8.
    Now, go back and get the 4 you passed up.  Now go right, and bounce on the last
    time box when it's showing TNT.  This will hit the ! box, which will activate
    the steel arrow box to get the last 4 boxes.
    
    ===========================================================================
    LEVEL 8: HOG RIDE
    ===========================================================================
    
    *Boxes*
    #: 13
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 5
    -1 Boxes: 2
    -2 Boxes: 2
    -3 Boxes: 1
    
    *Gems*
    
    Clear Gem: In the motorcycle stages, the situation is the same as in the Great
    Wall stages: You can't go backwards.  This shouldn't be a problem, as the most
    boxes there ever is on a motorcycle stage is 25 (Road Crash, Level 14).  This
    one has only 13, so you should get this on your first try.
    
    *Time Trial*
    *Sapphire:  45.00
    *Gold:  41.43
    *Platinum:  35.03
    
    Although this should be in the tricks section, I'll put it here.  This is the
    only mototrcycle stage that allows you to hold the first possible wheelie until
    the last possible moment you can hold a wheelie.  Translation: You can hold a
    wheelie for the entire stage.  Getting all of the time boxes while doing this
    requires extensive practice, but it can be done within a few tries.
    
    ===========================================================================
    LEVEL 9: TOMB TIME
    ===========================================================================
    
    *Boxes*
    #: 95
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 16
    -1 Boxes: 8
    -2 Boxes: 3
    -3 Boxes: 1
    Aku Aku Boxes: 4
    
    *Gems*
    
    Clear Gem #1: To get the 76 boxes within the normal area, you must have the
    Purple Gem from Level 13 (High Time).  Read #2 on how to get all the boxes.
    
    Clear Gem #2: As stated before, you must have the Purple Gem.  Work your way
    through to the fork in the road.  At this point, use a short Super Combo to
    cross the pit on the left side.  Enter the secret area, and go all the way up
    to where the clear gem is.  Make sure you have gotten all the boxes in this
    area, then go back through the section to the fork.  Now take the normal path
    and get all the boxes to get the other one.
    
    *Time Trial*
    *Sapphire: 1:42.00
    *Gold: 1:10.00
    *Platinum: 53.90
    
    To be honest, this was the LAST stage that I got a Platinum relic on.  It
    bugged me for so long I made a cry for help to anyone who could help me.  A
    couple hours after that, I got this with a time of 53.00 and updated it the
    very next day.
    
    To get this, you must put all of your tomb level skills to the test.  Whrn you
    reach a switch, just run across it and KEEP RUNNING!  You do have time to hit
    the ! boxes, but you must time it perfectly.  Sliding across the oily stuff
    chops a good deal of time of.  To get that -3 box near the end, use
    invincibility and be perfect up to that point.  It should wear off just as the
    clock has been frozen for about 1-2 seconds.
    
    *Bonus Stage* (19 boxes)
    Jump on the 3 TNT boxes to destroy them, then break the next three boxes.  Jump
    onto one of the next 3 TNT's to blow up all three.  In the next column, break
    the two bottom boxes, then bounce off the top box to the 1-up box above the
    steel boxes.  Break the last two boxes and it's over.
    
    ===========================================================================
    LEVEL 10: MIDNIGHT RUN
    ===========================================================================
    
    *Boxes*
    #: 35
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 19
    -1 Boxes: 7
    -2 Boxes: 5
    -3 Boxes: 5
    Aku Aku Boxes: 2
    
    *Gems*
    
    Clear Gem: There may be less boxes in here then in Orient Express, but now you
    have to use the fast running to get the flying boxes (the ones on balloons).
    Plus, the enemies are more numerous and the challenge level goes flying up.
    Just focus and pray you don't lose too many lives.
    
    *Time Trial*
    *Sapphire: 53.00
    *Gold: 38.23
    *Platinum: 18.20
    
    If you can get it on Orient Express, you can get it here.  There is such a
    margin for each relic it's not funny.  But, you still need to perform the same
    procedure as in Orient Express, which is hitting all time boxes and fast
    running the whole area.  You should get Platinum no problem, unless you die
    near the end.
    
    ===========================================================================
    BOSS 2: DINGODILE
    ===========================================================================
    
    ENERGY = = =
    
    Whose bright idea was it to place a guy with a giant flame thrower in an
    ice-filled room?  Note that you cannot get through the crystals until they are
    "melted".  What's different about this battle is you can run around in a 360
    degree circle.
    
    1ST HIT
    After the intro, Dingodile will shoot a green ray up into the sky.  Crystals
    will come down, but they won't harm you.  For the first attack, he will shoot
    fireballs in the sky while spinning in a 360 degree circle.  You'll see the
    shadows for where they'll land, so get between the shadows to dodge them.
    After that's all done, he'll begin shooting his flame ray, busting through the
    crystals (finally!).  When there's a big enough opening, go in and whack him.
    After that, you'll get about 2 to 4 seconds to get along the rim of the stage
    before his thrower blows up, chopping off 1 hit point.
    
    2ND HIT
    After the new set of crystals come down, he'll do the fireball routine while
    spinning, then he'll do it again.  After that, he'll do the flame ray thing
    again.  Again, spin around to avoid the rays until there's a sufficient opening
    in the crystals, then whack him and retreat.
    
    3RD HIT
    The final series is the toughest of the three.  This time, the fireballs will
    come down in PAIRS.  That gives you less than 1 3/4 Crash widths to get between
    the shadows, so be accurate.  After the fireballs, he'll do the flame ray thing
    for the 3rd time.  Wait for the crystals to clear out, then go in and give him
    a death blow.  But remember to get out, because it you get blown up even here,
    you have to restart.  The Double Jump will be the reward for winning this
    battle.
    
    ===========================================================================
    WARP AREA 3
    ===========================================================================
    ===========================================================================
    LEVEL 11: DINO MIGHT!
    ===========================================================================
    
    *Boxes*
    #: 112
    Nitro Boxes: Yes
    Nitro ! Box: At the end of the yellow gem area.
    
    *Time Trial Boxes*
    #: 23
    -1 Boxes: 12
    -2 Boxes: 5
    -3 Boxes: 4
    Aku Aku Boxes: 2
    
    *Gems*
    
    Clear Gem #1: To get all of the boxes in this level, you must first get 10
    relics, then go to the platform in front of the Load/Save monitor and enter
    Level 27 to get the Yellow Gem (below). If you have the Yellow Gem, go down to
    #2.
    
    Clear Gem #2: As stated above, you need the Yellow Gem from Level 27.  From the
    beginning, get all the boxes up to the side-scrolling section except the first
    C box.  Once you're up to the side-scrolling section, go back, hit that C box,
    then jump onto the yellow gem platform.  This area is about 1/2 to 3/4 the size
    of the normal area.  Work your way through the fish section, aross the
    side-scrolling, and the dinosaur chase.  At the end, jump over the yellow gem,
    then perform a Super Combo (without the spin) to get over the wall and get some
    1-ups.  Go back over, jump on the gem, and complete the rest of the stage,
    getting all boxes to get the other gem.
    
    *Time Trial*
    *Sapphire: 1:34.00
    *Gold: 1:25.76
    *Platinum: 1:03.00
    
    If you are hording up your Aku Akus during each trial, this stage is not a good
    place to do so.  You should use the Aku Akus to burst through the enemies and
    get by quicker.  As usuall, all time boxes and a straight path help out a lot
    too.
    
    *Bonus Stage (25 boxes)*
    25 boxes. 24 Belly-Flop and 1 jump/spin.  No more needs to be said.
    
    ===========================================================================
    LEVEL 12: DEEP TROUBLE
    ===========================================================================
    
    *Boxes*
    #: 83
    Nitro Boxes: Yes
    Nitro ! Box: In front of the hidden exit.
    
    *Time Trial Boxes*
    #: 15
    -1 Boxes: 6
    -2 Boxes: 3
    -3 Boxes: 2
    Aku Aku Boxes: 4
    
    *Gems*
    
    Clear Gem: To get all 83 boxes you must explore both parts of this level.  See
    the Red Gem part below to find out how to do this.
    
    Red Gem: You'll come to a point in this stage where there will be a barrier of
    steel boxes and a few normal boxes.  There will be one outline.  Follow the
    normal course to the end, hit the ! box, then go back to the barrier.  Activate
    the new TNT box to make the barrier passable.  Complete this hidden area and
    you'll get two gems: the Red for getting through, and the Clear for having a
    box count of 83/83.
    
    *Time Trial*
    *Sapphire: 1:47.00
    *Gold: 1:25.13
    *Platinum: 1:18.36
    
    This shouldn't take you too long.  This was the third area I got a Platinum
    relic on (Hot Coco and Eggipus Rex came before).  Use the 4 Aku Akus to blast
    through those pesky water twisters.  Don't worry about the second path.  There
    is no need to take it.  Also use the strategies listed for Level 2 as they
    apply to both stages.
    
    ===========================================================================
    LEVEL 13: HIGH TIME
    ===========================================================================
    
    *Boxes*
    #: 85
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 10
    -1 Boxes: 2
    -2 Boxes: 3
    -3 Boxes: 2
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem: Getting all the boxes on this stage is the easy task.  Getting
    through alive is the hard part.  A new enemy to this stage is the cocktail
    thrower.  If you see a burnt spot below your feet, move away so you don't get
    fried when he throws a cocktail.  Otherwise, just watch out for the other
    enemies.
    
    Purple Gem: This is the first of three stages in the game with a death route in
    them.  Get to those points in the stages without dying and you can take the
    platform to a route leading to a colored gem.  The Bazooka is recommended here,
    as in all of the death routes.  Get to the end and you will be rewarded with
    the Purple Gem.
    
    *Time Trial*
    *Sapphire: 2:04.00
    *Gold: 1:04.10
    *Platinum: 56.96
    
    If you had a choice to delete any stage in this game, this would probably be it
    (Mad Bombers is second).  To even get Gold you must have near-ultimate
    perfection.  The time to take off is just before the second flame goes out.
    Time all correctly, and it will be laid out perfectly for you.  Hitting all
    time boxes and getting invincibility are also involved with getting a good
    time.
    
    *Bonus Stage (19 boxes)*
    Use the Double Jump to go over the steel box column and get the first 8 boxes.
    In the next column, break the two normal boxes, then Double Jump on top of the
    reinforced boxes and do a Belly Flop.  Slide and Double Jump to get the ? box
    above the 6 others, then just use any method to clean up shop.
    
    ===========================================================================
    LEVEL 14: ROAD CRASH
    ===========================================================================
    
    *Boxes*
    #: 25
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 25
    -1 Boxes: 21
    -2 Boxes: 4
    
    *Gems*
    
    Clear Gem: This is not very hard at all.  Take it slow and you should have no
    problem getting this.  Note the location of every box, as this will affect your
    fate in Time Trial.
    
    *Time Trial*
    *Sapphire: 1:25.00
    *Gold: 1:20.70
    *Platinum: 1:17.10
    
    As mentioned before, know the location of every box, as all 25 of them assume
    the role of being time boxes.  Yep, all 25.  IMO, this is actually not very
    hard to do.  Holding wheelies becomes a problem, but you'll tough it out.  This
    goes on my list of the 15 hardest stages to get a Platinum Relic.
    
    ===========================================================================
    LEVEL 15: DOUBLE HEADER
    ===========================================================================
    
    *Boxes*
    #: 91
    Nitro Boxes: Yes
    Nitro ! Box: At the end.
    
    *Time Trial Boxes*
    #: 12
    -1 Boxes: 4
    -2 Boxes: 3
    -3 Boxes: 2
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem: There are no secrets to getting all boxes on this or any other
    medieval stage.  All you need to do is stay on path and make sure to not let
    the giants push you around.
    
    *Time Trial*
    *Sapphire: 1:27.00
    *Gold: 1:21.16
    *Platinum: 59.73
    
    This can be a really easy stage if you keep one thing in mind:  You can run
    along the edges of this stage, on the border ledges.  It may even save you some
    time.  Jumping around the giants is also good, but make sure not to end up in a
    pit.  Get invincibility and blah blah blah to get this.
    
    *Bonus Stage (30 boxes)*
    Get the 4 above the first arrow box, then destroy it.  Break one of the boxes
    in the next stack and Double Jump on the arrow and use it to bounce for 3
    boxes, then destroy the rest of the stack.  Double Jump over the TNT stack and
    don't destroy that or the arrow.  Go right and hit the ! box and three other
    boxes, then go back and get the new boxes above the arrow, then clean up there.
     Double Jump on the final arrow and get those boxes, then get rid of the arrow
    stack to end up at 30/30 boxes.
    
    ===========================================================================
    BOSS 3: N. TROPY
    ===========================================================================
    
    ENERGY = = =
    
    This is the first boss that's actually hard to beat.  Actually, he's almost the
    hardest one to beat.
    
    1ST HIT
    After the intro, he'll create a platform in front of the one you're on.  His
    first attack is he'll shoot a homing missile.  Just jump over it.  After that,
    he'll throw three magnetic blasts at you.  Dodge them, then he'll create a
    series of stepping stones to him.  Jump across them, then whack him.
    
    2ND HIT
    Now he'll go to the other side, and create another, yet smaller, platform.
    This time, he'll shoot two missiles.  Jump the first one, and Double Jump the
    second one.  After that, he'll shoot four blasts at you.  Jump across the
    stepping stones when they appear, and hit him again.
    
    3RD HIT
    He'll go back to the other side, and create an even smaller platform.  This
    time, he'll shoot THREE missiles.  Jump the first one, Double Jump the second
    one, and duck the third one. After he shoots five magnetic blasts at you, he'll
    create the stepping stones.  Hit him and he'll cough up the Continuous Spin
    ability.
    
    ===========================================================================
    WARP AREA 4
    ===========================================================================
    ===========================================================================
    LEVEL 16: SPHYNXINATOR
    ===========================================================================
    
    *Boxes*
    #: 105
    Nitro Boxes: Yes
    Nitro ! Box: Between the last door and the goal.
    
    *Time Trial Boxes*
    #: 24
    -1 Boxes: 12
    -2 Boxes: 6
    -3 Boxes: 3
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem #1: Ever wondered why you've gone forward through the stage getting
    all the boxes and only end up with 101?  Ever tried going backwards from the
    start?  You may find the last 4 boxes, then the rest of this level is nothing
    but jumping, spinning, and dodging a great number of dangers.
    
    Clear Gem #2: This gem requires you to get the Blue Gem from Level 20 (Tomb
    Wader).  After the three walls of boxes with six per wall, you'll see the blue
    gem platform.  Jump on it.  In this area, there are two steel C boxes,
    switches, the potted monkeys, and oil, oil, OIL!  Keep sliding and dodge
    everything to get your reward, a clear gem.
    
    *Time Trial*
    *Sapphire: 1:42.00
    *Gold: 1:22.63
    *Platinum: 56.70
    
    Remember those 4 boxes behind the starting point?  Come here with the Bazooka,
    and go to them, but keep them intact.  Shoot the clock, then what happens to
    two of those boxes?  They're -3 boxes.  Hit them, then make a large run for it
    through the stage.  Take advantage of invincibility near the end to burst
    through the doors and potted monkeys to claim your prize.
    
    *Bonus Stage (28 boxes)*
    Jump on one of the TNT boxes to destroy the first 6.  For the next part, bounce
    off the top TNT to get the high box, then proceed right.  Jump over the two TNT
    boxes only if you want that extra life.  Otherwise, activate them.  Once all
    those are gone, go near the end and break one of the two normal boxes so the
    TNT is activated.  When the reinforced box is alone, use the Belly Flop to
    break it.
    
    ===========================================================================
    LEVEL 17: BYE BYE BLIMPS
    ===========================================================================
    
    *Boxes*
    #: 11
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 0
    
    *Gems*
    
    Clear Gem: All 11 boxes here are floating with balloons.  Either pop the
    balloon or break the box to get these.
    
    *Time Trial*
    *Sapphire: 1:09.00
    *Gold: 58.40
    *Platinum: 51.50
    
    Getting all 7 blimps in less than 51 1/2 seconds can be a real pain.  There are
    no time boxes or special faster speeds to take.  How do you get it?  Developing
    your own solution is the best way.  There are quite a few possible paths to
    take to get it.  Just make sure not to end up with the last blimp around 10
    seconds away from you.
    
    ===========================================================================
    LEVEL 18: TELL NO TALES
    ===========================================================================
    
    *Boxes*
    #: 61
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 46
    -1 Boxes: 16
    -2 Boxes: 19
    -3 Boxes: 9
    Aku Aku Boxes: 2
    
    *Gem*
    
    Clear Gem: Getting the 56 boxes along the normal path is easy. Unfortunately,
    you need to search a little harder here.  When you come to a sequence after the
    second C box with three jumps very close together, turn right and go around the
    ship there.  You'll find the last 5 you need to get this gem.
    
    *Time Trial*
    *Sapphire: 1:42.00
    *Gold: 1:25.66
    *Platinum: 1:05.23
    
    I've heard from other FAQs that the best way to get Gold and Platinum are to
    get the 5 boxes (all -3 boxes) explained above.  I'll say this from my personal
    experience going for it is that you actually lose some time trying to get these
    boxes.  The trick is to stay on course, take the fastest path, and hit every
    time box EXCEPT those five.
    
    ===========================================================================
    LEVEL 19: FUTURE FRENZY
    ===========================================================================
    
    *Boxes*
    #: 133
    Nitro Boxes: Yes
    Nitro ! Box: Between the last jump and the exit.
    
    *Time Trial Boxes*
    #: 19
    -1 Boxes: 10
    -2 Boxes: 4
    -3 Boxes: 2
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem #1: To get all 133 boxes on Future Frenzy, gather 20 relics, then
    access Level 29 (below).
    
    Clear Gem #2: To get this gem, gather 20 relics, then access Level 29 (below).
    
    *Time Trial*
    *Sapphire: 2:01.00
    *Gold: 1:34.00
    *Platinum: 1:19.66
    
    This can be considered one of the largest margins to get Platinum in the game.
    With the multiple ways to slash time here, you should get Platinum on your
    first trial with the Running Shoes.  For the first area, just jump around all
    of the lasers and remember the -3 box behind the first Nitro.  When you access
    the side-scrolling part, it is very important to get invincibility and just
    make a wild run for it.  Use up your last 2 Aku Akus in the final stretch to
    the goal and this should be no problem.
    
    *Bonus Stage (19 boxes)*
    Use the moves on the signs and this is no problem.
    
    ===========================================================================
    LEVEL 20: TOMB WADER
    ===========================================================================
    
    *Boxes*
    #: 88
    Nitro Boxes: Yes
    Nitro ! Box: At the end.
    
    *Time Trial Boxes*
    #: 11
    -1 Boxes: 6
    -2 Boxes: 2
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem: Odds are you will pass by every box in the normal area.  They are
    set up this way because the level itself is very, very hard to complete.
    
    Blue Gem: If the normal area is very, very hard, this is very, very difficult.
    When you hit the second C box, you'll see it right there.  What's different
    about thus death path is it's the only one without a steel C box, so you must
    get through it in one try or you have to restart it (the death path, not the
    stage itself).  If you are lucky enough to complete it, the Blue Gem will be
    sitting right at the end, a few steps away from an exit to this insane area.
    
    *Time Trial*
    *Sapphire: 2:44.00
    *Gold: 1:45.00
    *Platinum: 1:24.00
    
    This is one of those stages under the "Timing is Everything" category.  Time it
    correctly, and you'll get a Platinum.  Time it incorrectly, and you can still
    get Platinum, but it's very hard. Here's the trick to beating the water: Start
    your run as soon as that bug guarding the tomb is on the far right side.  If
    you get it right, this stage can be very easy to complete.
    
    *Bonus Stage (25 boxes)*
    Figure it out.  It's easy.
    
    ===========================================================================
    BOSS 5: N. GIN
    ===========================================================================
    
    ENERGY
    1st Phase = = = = =
    2nd Phase = = = = = = =
    
    This is a two part boss, so I will do the description by phase.  Note: You can
    only shoot a certain part if the part is yellow, with one exception.
    
    PHASE 1
    N. Gin's armor shell has five parts:
    *The missile launchers on his left and right shoulders
    *The two machine guns on his arms
    *The yellow orb in the middle
    
    The quickest way to defeat N. Gin is to take out the machine guns first.  If
    you shoot quickly and accurately enough, you will take it down without it
    shooting.  After that, take down the missile launchers and the yellow orb.  The
    whole time, you'll probably be shooting down the missiles from the launchers
    and orb.
    
    PHASE 2
    After defeating N. Gin's armor shell, he will retreat in his ship and go to a
    more powerful ship.  Since you'll probably need more power, Pura the Tiger will
    give you a good boost in your firepower.  Here is an ASCII diagram of N. Gin's
    giant ship.
             __   __   __   __
            |4_|_|5_|_|6_|_|7_|
        __ /                   \ __
       |2_|                     |3_|
           \___________________/
                   |_1_|
    
    1: Shoots out a yellow energy block that will do a lot of damage, but can be
    destroyed.
    2-3: Shoots out a purple orb that will do 6% damage, and can't be destroyed.
    4-7: Missile launchers, like the ones from Phase 1.
    
    The numbers tell the best order to take them out.  Note: The bottom target (1)
    can be taken out without the yellow showing.  If you defeat N. Gin here, you'll
    get the Fruit Bazooka.
    
    ===========================================================================
    WARP AREA 5
    ===========================================================================
    ===========================================================================
    LEVEL 21: GONE TOMORROW
    ===========================================================================
    
    *Boxes*
    #: 87
    Nitro Boxes: Only in bonus stage
    
    *Time Trial Boxes*
    #: 22
    -1 Boxes: 11
    -2 Boxes: 5
    -3 Boxes: 2
    Aku Aku Boxes: 4
    
    *Gems*
    
    Clear Gem #1: To get all 70 boxes outside the bonus stage, you must have the
    Green Gem from Level 23 (Flaming Passion).  If you do, see #2. (That rhyme was
    not intended to be a rhyme).
    
    Clear Gem #2: As stated before, you must have the Green Gem to complete this.
    Go through the stage the normal way, but don't hit either:
    *the first arrow box,
    *the first C box, or
    *the TNT box above the steel bridge on the side-scrolling section.
    Go to the Green Gem route, get the gem, then take the gem back to the stage.
    It will drop you off near the first arrow box.  Get the new box above it, then
    hit the arrow box.  Now proceed through the stage as usual, getting all boxes.
    Use the TNT box above the steel bridge to get the two boxes below it .
    
    *Time Trial*
    *Sapphire: 2:05.00
    *Gold: 1:25.60
    *Platinum: 1:02.13
    
    Ever wondered how to get by those giant mechs?  Get around them the same way
    you get by the lasers: jump around them.  What's unique about this area is you
    can get invincibility TWICE.  You can get it once in the side-scrolling area
    and again on the final stretch.  To get Platinum, make every effort to get
    invincibiltiy both times and to get all time boxes.
    
    *Bonus Stage (17 boxes)*
    Take out everything with the Bazooka.  It's really easy.
    
    ===========================================================================
    LEVEL 22: ORANGE ASPHALT
    ===========================================================================
    
    *Boxes*
    #: 20
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 11
    -1 Boxes: 8
    -2 Boxes: 3
    
    *Gems*
    
    Clear: As in every motorcycle stage, take it slow to get all of the boxes,
    which in this case is 20.  Right near the end though, you must combine a
    wheelie pad with a ramp to get a box over a small pit.
    
    *Time Trial*
    *Sapphire: 1:36.00
    *Gold: 1:31.30
    *Platinum: 1:21.80
    
    If you cannot take the time to learn the course layout or how to keep really
    long wheelies, have fun here.  Truly, this is the hardest stage to keep a
    wheelie on (Area 51? is a so very close 2nd).  Learn how to hold them and have
    good luck and this shouldn't be much of a problem.
    
    ===========================================================================
    LEVEL 23: FLAMING PASSION
    ===========================================================================
    
    *Boxes*
    #: 75
    Nitro Boxes: Only in bonus stage
    
    *Time Trial Boxes*
    #: 8
    -1 Boxes: 2
    -2 Boxes: 2
    -3 Boxes: 1
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem: Getting all of the boxes here is easy and doesn't require a lot of
    extensive searching.  Just use the Bazooka on every enemy and this is so easy.
    
    Green Gem: You'll find the death route a few feet past the fiery upwards climb.
     As with the others, use the Bazooka to clear a path and hit the C box.  You
    will get the Green Gem, then will be returned to the normal area.
    
    *Time Trial*
    *Sapphire: 1:43.00
    *Gold: 1:13.10
    *Platinum: 59.40
    
    This is one of those stages that you wish you knew when to start, but you have
    to use your own judgment to get this right.  This can be one of the hardest
    stages to get a Platinum relic on.
    
    *Bonus Stage (28 boxes)*
    You can beat it.  I have Bug Lite's bonus area to talk about.
    
    ===========================================================================
    LEVEL 24: MAD BOMBERS
    ===========================================================================
    
    *Boxes*
    #: 11
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 0
    
    *Gems*
    
    Clear Gem: Same as Bye Bye Blimps.
    
    *Time Trial*
    *Sapphire: 2:08.00
    *Gold: 1:55.20
    *Platinum: 1:38.16
    
    I'll say this short and simple: If anyone thinks Platinum is impossible,
    reconsider.  All this stage takes is practice, pinpoint accuracy, and a lot of
    barrel spins.  Never, EVER hit the X button, as it will slow you down.  Within
    a few trials you will be able to obliterate the Platinum time.
    
    ===========================================================================
    LEVEL 25: BUG LITE
    ===========================================================================
    
    *Boxes*
    #: 120
    Nitro Boxes: Yes
    Nitro ! Box: At the end.
    
    *Time Trial Boxes*
    #: 17
    -1 Boxes: 10
    -2 Boxes: 3
    Aku Aku Boxes: 4
    
    *Gems*
    
    Clear Gem #1: There are only 80 boxes here outside the bonus stage.  That's 2/3
    of the boxes.  Not very many.  Just keep your eyes open, as this can be a
    spooky stage if you run out of light.
    
    Clear Gem #2: To get this gem you must have all five colored gems.  Jump on the
    blue gem to be transported to this area.  Here is a list of mini-challenges you
    need to complete.
    1st Area: A long area littered with poison darts.
    2nd Area: A series of arrows popping out of the floor and plenty of Nitro
    boxes.
    3rd Area: A series of falling blocks and moving platforms.
    4th Area: A series of the mummy guys in the spiked half-coffins.
    5th Area: Get the gem, then jump onto the falling block, then to the exit.
    
    *Time Trial*
    *Sapphire: 1:49.00
    *Gold: 1:34.86
    *Platinum: 1:14.90
    
    Despite the factor of limited lighting, this is probably one of the easiest
    stages to get relics on.  As in Flaming Passion, you need to use your judgment
    to get by the 2 sets of closing doors. Near halfway through, you can get
    invincibility from the stack of three Aku Akus.  Luck out and this is easy.
    
    *Bonus Stage (40 boxes)*
    The ultimate in hard Bonus Stages!  To make it easier to get through, I decided
    to do an ASCII diagram for this bonus stage.  Although all the boxes are shown,
    it might not be to scale.
    S= Start
    |?|= Question Box
    |!|= Exclamation Box
    |X|= Normal Box
    |N|= Nitro Box
    |||= Striped Box
    |O|= Outlined Box
    F= Firefly
    E= End
    
                                                                _
                                                   _ _         |N|_
                                                 _|X|X|          |N|_
                                                |X|?|?|_           |N|
                                                |?|X|X|X|
                       _ _                    __|X|X|?|!|____ _ _ _ _ _->A
                      |?|X|    __ _ _ _ _ ___|  ---------    |O|O|O|O|
    _S_ _______F______|X|!|___|  |O|O|O|O|                   |       |
       |              -----      |       |                   |       |
       |                         |       |                   |       |
       |                         |       |                   |       |
    
    ----------------------------------------------------------------------
                                       _
                                      |N|
                                   _       _
                                  |N|     |N|
    
    A->___ _ _ ____ _ _ _ _ ______ _ _ _ _ _____
          |X|?|    |X|?|X|X|      |O|O|O|O|     |
          |||||    |X|X|X|?|      |       |     |
          |   |    |X|X|?|X|      |       |     |    _____________ _E_
          |   |    |?|X|X|!|      |       |     |   |             |
          |   |    ---------      |       |     |   |             |
    
    
    ===========================================================================
    BOSS 5: N. CORTEX
    ===========================================================================
    
    ENERGY = = =
    
    If the game is played out the regular way, you will battle Cortex twice in the
    game. (See Tricks section to find out how to only beat him once.)  Each battle
    is exactly the same, except the first time you get the Running Shoes, the
    second time you get nothing.
    
    1ST HIT
    Each hit, the masks's attack are different.  For this first part, they will
    shoot straight lasers between them.  To put this plain and simple, JUMP THE
    LASER!  You'll have to do this while Cortex shoots his missiles.  After he
    shoots the missiles, he'll throw out five mines, then drop his shield.  Go up,
    and whack him to drop him to the ground.  Now quickly spin him and try to knock
    him into the opened vent.  It gets harder each time.  Whenever the vent is
    open, all attacks cease, except yours.
    
    2ND HIT
    This time, the masks will get entangled and spin around in a figure 8 pattern
    around the room.  The attacks just keep getting harder to attack.  Again, dodge
    the missiles, then whack him when he drops his shield, while being careful not
    to step on a mine.  This time it is harder to knock Cortex into the vent.
    
    3RD HIT
    Now, the masks get really mad and attempt to blow each other, and you, to
    smithereens.  Simply enough, keep them on the left side, then get out of there,
    because the blast will cover almost 1/4 of the whole room.  You'll need to
    dodge the missile and mine attacks one more time before you can whack him.
    This time, it's REALLY hard to get him in the vent.  If you can get him in
    again, he's gone.
    
    ===========================================================================
    SECRET WARP AREA (requires 5 relics)
    ===========================================================================
    ===========================================================================
    LEVEL 26: SKI CRAZED (requires 5 relics)
    ===========================================================================
    
    *Boxes*
    #: 100
    Nitro Boxes: Yes
    Nitro ! Box: In the air in the final stretch of stage.
    
    *Time Trial Boxes*
    #: 68
    -1 Boxes: 26
    -2 Boxes: 30
    -3 Boxes: 9
    Aku Aku Boxes: 3
    
    *Gems*
    
    Clear Gem: This is a very long stage to complete, with the 100 boxes being
    spread out throughout the course.  All it takes is a little exploration to get
    this.
    
    *Time Trial*
    *Sapphire: 1:16.00
    *Gold: 50.50
    *Platinum: 33.30
    
    This stage has the most time boxes, with 68.  It's so amazing how you can keep
    the clock totally frozen for half of the stage.  Use the 3 Aku Akus to blast
    through the bombs blocking your path.
    
    ===========================================================================
    LEVEL 27: HANG 'EM HIGH (requires 10 relics)
    ===========================================================================
    
    *Boxes*
    #: See Level 7
    Nitro Boxes: Yes
    Nitro ! Box: Behind you a few feet when you reenter Level 7.
    
    *Time Trial Boxes*
    #: See Level 7
    
    *Gems*
    
    Clear Gem: See Level 7
    
    Yellow Gem: The yellow gem will be at the end of this short area.  There is a
    sequence that involves you bouncing over a series of gradually rising Nitro
    boxes.  Just time your jumps correctly and you'll make it.
    
    *Time Trial*
    See Level 7.
    
    ===========================================================================
    LEVEL 28: AREA 51? (requires 15 relics)
    ===========================================================================
    
    *Boxes*
    #: 24
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 16
    -1 Boxes: 13
    -2 Boxes: 3
    
    *Gems*
    
    Clear Gem #1: Getting all 24 boxes on this stage is quite a challenge.  All you
    have for lights are your headlights and the UFO's.  As other stages, take it
    slow and you'll make it.  It will take a few minutes to get all 24, so try not
    to mess up.
    
    Clear Gem #2: To get this gem, you must end the course in 1st place.  Hold each
    wheelie until your thumb hurts and this is a piece of cake.  You should be
    first for almost half of this stage.
    
    *Time Trial*
    *Sapphire: 1:53.00
    *Gold: 1:49.83
    *Platinum: 1:44.50
    
    Use the same strategy as getting 1st place, plus get all 16 time boxes.  You
    should be able to get at least a Gold relic here.
    
    ===========================================================================
    LEVEL 29: FUTURE FRENZY (requires 20 relics)
    ===========================================================================
    
    *Boxes*
    #: See Level 19
    Nitro Boxes: Yes
    Nitro ! Box: At the end of Level 19.
    
    *Time Trial Boxes*
    #: See Level 19
    
    *Gems*
    
    Clear Gem #1: See Clear #2
    
    Clear Gem #2: Complete this area to get one gem, then go into Level 19.  From
    there, go back to the beginning of the stage to get all the boxes you missed,
    then go forward in the area to get the rest of them.  If your box total at the
    end is 133/133, you'll get the other gem.
    
    *Time Trial*
    See Level 19.
    
    ===========================================================================
    LEVEL 30: RINGS OF POWER (requires 25 relics)
    ===========================================================================
    
    *Boxes*
    #: 33
    Nitro Boxes: Yes
    Nitro ! Box: N/A (shoot the Nitros down)
    
    *Time Trial Boxes*
    #: 0
    
    *Gems*
    
    Clear Gem #1: Get all 33 boxes.  Use the same strategy as in the other two
    plane stages.
    
    Clear Gem #2: You need to place in 1st.  Spin through as many rings as you can
    and this is easy.
    
    *Time Trial*
    *Sapphire: 1:20.00
    *Gold: 1:01.46
    *Platinum: 51.73
    
    To get the best time, you must spin through all 30 rings.  Note: You only need
    to hit the side of the ring for it to count.
    
    ===========================================================================
    TOP SECRET LEVELS
    ===========================================================================
    ===========================================================================
    LEVEL 31: HOT COCO
    ===========================================================================
    
    *How To Access*
    
    In Level 14 (Road Crash), there is a sign with an alien painted on it.  Hit
    that sign.
    
    *Boxes*
    #: 70
    Nitro Boxes: Yes
    Nitro ! Box: Jump from a ramp to get it, found on the other side of the island
    from the start.
    
    *Time Trial Boxes*
    
    *Gems*
    
    Clear Gem: Just keep working your way around the stage as many times as needed.
     Don't forget the Nitro ! Box.
    
    *Time Trial*
    *Platinum: Automatic
    
    All you have to do follow the yellow buoys clockwise, then hit the Nitro ! Box,
    then jam it right back.
    
    ===========================================================================
    LEVEL 32: EGGIPUS REX
    ===========================================================================
    
    *How To Access*
    
    In Level 11 (Dino Might), take the Yellow Gem Route and work your way to the
    dinosaur chase.  In that chase, let the second Pteryodactyl carry you away to
    this area.
    
    *Boxes*
    #: 0
    Nitro Boxes: No
    
    *Time Trial Boxes*
    #: 0
    
    *Gems*
    
    Clear Gem: Just make it to the end.
    
    *Time Trial*
    *Platinum: Automatic
    *Developer's Time: 41.10
    
    Very simple.  Just watch out for the steam jets and the Pteryodactyls and you
    can get the easiest Platinum in the game.
    
    ===========================================================================
    BOSS 6?: N. CORTEX
    ===========================================================================
    
    After gathering all of the Gold Relics, you will battle Cortex again.  It's
    exactly the same as before.
    
    ---------------------------------------------------------------------------
    8. CODES/TRICKS------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    ===========================================================================
    BEAT CORTEX ONLY ONCE!!!!!
    ===========================================================================
    
    Here's an interesting trick.  Gather all 25 crystals, then go into battle with
    Cortex.  As soon as you can, pause and select Warp Room.  Levels 21 to 25 will
    reappear.  Now go through, and gather 25 crystals, 44 gems, and 30 relics
    (103%).  Now go back and battle Cortex.  It will be the 2nd battle!  You will
    still get the Running Shoes at the end, but you won't need to battle him again.
    
    ===========================================================================
    THE SUPER COMBO
    ===========================================================================
    
    Reading Game Informer, I came across a Crash Bandicoot: Warped trick guide.  In
    it was the following move (I put it in my own words):
    
    1. In order to do this, you must have the Double Jump from Dingodile and the
    Continuous Spin from N. Tropy.
    
    2. First, run and slide.
    
    3. While pressing forward, perform a Double Jump.
    
    4. At the top of the second jump, while still pressing forward, perform a
    Continuous Spin to glide great distances.
    
    It's that easy!!
    
    ===========================================================================
    THE 45TH GEM
    ===========================================================================
    
    The 45th Gem is actually really easy to acquire.  The trick is you must get all
    30 relics Gold or better.  The bad part: All you get for getting all 30
    Platinum relics is your own satisfaction (I had to learn that the hard way!).
    
    ===========================================================================
    ALL GOLD WITHOUT RUNNING SHOES
    ===========================================================================
    
    To do this, try using a series or slide jumps instead of normal running.  This
    saves enough time to even get it on High Time and Tomb Wader!
    
    ===========================================================================
    SPYRO THE DRAGON DEMO
    ===========================================================================
    
    To unlock the hidden demo of Spyro the Dragon, press up, up, down, down, left,
    right, left, right, and [] at the New/Load Game screen.
    
    ===========================================================================
    PREHISTORIC CRASH SIGHTINGS
    ===========================================================================
    
    What did Crash look like when he was a prehistoric beast?  To find out, get a
    completion percentage of at least 100% (not 105% as I had thought before), then
    go to one of these places:
    
    TOAD VILLAGE: Near the last C box, look on the right side of the level into one
    of the front yards of one of the houses.  You'll see it.
    
    MAKIN' WAVES: About halfway through the stage, you'll see him on the beach of
    an island about halfway through.  He's better to see here then in Toad Village.
    
    If I find any more, I'll post it here.  If you find one, send it to me.  If I
    find it using your directions, I'll put it here with credit to who found it.
    Look at the bottom of this FAQ for my e-mail address.  Seriously, I think there
    are only two in the game, but there could be three.
    
    ---------------------------------------------------------------------------
    9. ITEM CHECKLIST----------------------------------------------------------
    ---------------------------------------------------------------------------
    
    Print this out and use it like it was meant to be used.
    
    Toad Village
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Under Pressure
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Orient Express
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Bone Yard
    []Crystal
    []Clear Gem (Box Completion)
    []Clear Gem (Red Gem Route)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Makin' Waves
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Gee Wiz
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Hang 'Em High
    []Crystal
    []Clear Gem (Box Completion)
    []Yellow Gem (via Level 27)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Hog Ride
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Tomb Time
    []Crystal
    []Clear Gem (Box Completion)
    []Clear Gem (Purple Gem Route)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Midnight Run
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Dino Might!
    []Crystal
    []Clear Gem (Box Completion)
    []Clear Gem (Yellow Gem Route)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Deep Trouble
    []Crystal
    []Clear Gem (Box Completion)
    []Red Gem
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    High Time
    []Crystal
    []Clear Gem (Box Completion)
    []Purple Gem
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Road Crash
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Double Header
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Sphynxinator
    []Crystal
    []Clear Gem (Box Completion)
    []Clear Gem (Blue Gem Route)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Bye Bye Blimps
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Tell No Tales
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Future Frenzy
    []Crystal
    []Clear Gem (Box Completion)
    []Clear Gem (via Level 29)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Tomb Wader
    []Crystal
    []Clear Gem (Box Completion)
    []Blue Gem
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Gone Tomorrow
    []Crystal
    []Clear Gem (Box Completion)
    []Clear Gem (Green Gem Route)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Orange Asphalt
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Flaming Passion
    []Crystal
    []Clear Gem (Box Completion)
    []Green Gem
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Mad Bombers
    []Crystal
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Bug Lite
    []Crystal
    []Clear Gem (Box Completion)
    []Clear Gem (All Colored Gems Route)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Ski Crazed
    []Clear Gem (Box Completion)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Area 51?
    []Clear Gem (Box Completion)
    []Clear Gem (1st Place)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Rings of Power
    []Clear Gem (Box Completion)
    []Clear Gem (1st Place)
    []Sapphire Relic
    []Gold Relic
    []Platinum Relic
    
    Hot Coco
    []Clear Gem (Box Completion)
    []Platinum Relic
    
    Eggpius Rex
    []Clear Gem (Completing the Stage)
    []Platinum Relic
    
    ---------------------------------------------------------------------------
    10. COPYRIGHT--------------------------------------------------------------
    ---------------------------------------------------------------------------
    
    This document is protected under U.S. and international copyright laws.
    
    This document is 1998-2002 NickWhiz1.  This document is for personal use only.
     Any commercial publishing, reproducing, or selling for profit is prohibited. 
    You may not use it on your site without expressed written permission from the
    author.
    
    As of now, the following sites can legally post this FAQ:
    *GameFAQs (www.gamefaqs.com)
    *NickWhiz1's Small Page (nickwhiz1.cjb.net)
     _____________________________________________________________________
    |END GUIDE____________________________________________________________|
    

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