===============================================================================
                  _,--.                             .--,__
               ,'`     |                           |      `',
            ,-'        |                           |         '-,
          ,'         __| _______               __  |__          ',
        ,'        ,-'   |    _  `.   ____   .-'  |    '-,         '
       /        ,'      |   | }   }.' __ '-'   __|       ',        )
      (        |        |    '  .''  '  | '   '            )      ;
       \        -.______|   |\  \{  {   |  } (            /      /
        '.              |   | \  \_  .-'  '\  '---.   _.-'      '----.
          '._         _,'---   \_- '-___-'  '-.___| ,'               |
             '-.___.-'                             '.________________|

             ~~: A Complete 'Croc 2' FAQ/Walkthrough by Syonyx :~~

===============================================================================
_____________________                                             _____________
  TABLE OF CONTENTS                                                 GAME INFO

A) Introduction                                                   Title: Croc 2
B) Gameplay                                          Platform: Sony Playstation
    -controls & moves                                         Genre: Platformer
    -game structure                                             # of Players: 1
    -inventory                                              Developer: Argonaut
    -options menu                                    Publisher: Fox Interactive
C) Walkthrough                                        Sponsorship: Gummi Savers
    1. Sailor village                                 Release Date: 30-Jun-1999
         1-1 Find the Key! Save the Gobbo!            ESRB Rating: E (Everyone)
         1-2 Find 5 Lost Treasure Chests
         1-3 Croc Vs. Dantini Boat Race
         1-4 Save the Bird from the Thief
         1-5 Get the Gobbo's Sandwich!
         1-B1 Soveena the Squid
         1-B2 Cannon Boat Keith
         1-G Sailor Tribe - Secret Mine
    2. Cossack village
         2-1 Save the Ice Trapped Gobbos!
         2-2 KaBooom! It's Roger Red Ant
         2-3 Chase the Choo Choo Train
         2-4 Hang Glider Valley
         2-5 It's Just Snowball Madness!
         2-B1 Flavio the Thermal Fish
         2-B2 Lava Lamp Larry
         2-G Cossack Tribe - Secret Ice Cap
    3. Caveman Village
         3-1 Find the Wheels in the Jungle!
         3-2 Find the Wheels in the Mine!
         3-3 Race Day at Goldrock
         3-4 Climb the Devil's Tower!
         3-5 Save 50 Trapped Gobbos!
         3-B1 Venus Fly Von-Trappe
         3-B2 The Village Masher
         3-G Caveman Tribe - Secret Mine
    4. Inca Village
         4-1 Save 30 Gobbo babies!
         4-2 Up the Waterfall
         4-G Inca Tribe - Secret Maze
    5. End Game
         5-1 Dante's Peak
         5-2 Bride of Dungeon of Defright
         5-3 Goo Man Chu's Tower
         5-4 Dante's Final Fight
    6. Dante's World
         6-1 Secret Sailor Village
         6-2 Secret Cossack Village
         6-3 Secret Caveman Village
D) Closing Info


===============================================================================
-                            ~~~~~~~~~~~~~~~~~~~                              -
 :                             A) INTRODUCTION                               :
-                            ~~~~~~~~~~~~~~~~~~~                              -
===============================================================================

Greetings and salutations.  Welcome one and all to my guide for Croc 2 on the
Sony Playstation.  Yes, I am Syonyx.  Croc was a fun little game, though a bit
too cutesy for many, and it was nice to see a sequel, though still awfully
cutesy.  And since I enjoyed both games so much, I thought that I'd follow up
my guide to the first Croc with one for the second.  This walkthrough should
provide all of the necessary information to finish the game with 100%
completion status.  I hope that you find it useful and entertaining.  Please
see my contact details at the end of the guide if you wish to provide any
comments or feedback.


===============================================================================
-                              ~~~~~~~~~~~~~~~                                -
 :                               B) GAMEPLAY                                 :
-                              ~~~~~~~~~~~~~~~                                -
===============================================================================

   ~~~~~~~~~~~~
   - CONTROLS -
   ~~~~~~~~~~~~

Movement:
  -with Left Analog Stick: Allows for 360 degree movement at variable speeds,
                           depending on how far you push the stick.  A very
                           light push or twitch will turn you in that direction
                           while staying on the spot.  I recommend sticking
                           primarily to this method of movement.

  -with D-pad: Up moves Croc forward, Left/Right turns Croc in that direction,
               Down turns Croc in the opposite direction.  Due to the speed of
               movement in this game compared to the first Croc, this method is
               more difficult to control, but it has its uses.

Side-step: [L1] or [R1]

Jump: [X].  Can move while airborne, but Croc will remain facing in the same
      direction as when he left the ground.

Stomp: [X], then [X] again while in the air.  Smashes objects and enemies
       underneath Croc.

Triple Jump: [X], then [X],[X] and hold until second jump is complete.  Final
            button press must be made before the stomp is executed.

Hop & Flip: [L1] and [R1] together while moving forward.

Attack: [Square], Croc performs a tail swipe.  Can be done while in motion.

Jump Attack: [X], then [Square] while in the air.  Useful for attacking large
             enemies.

Scroll Inventory: [L2] and [R2], continue until the desired item appears,
                  provided that you're indeed carrying it.

Use Inventory Item: With the desired item highlighted in you knapsack icon,
                    press [Triangle] to use the item, if permitted.

Swim: Left Analog Stick or D-pad while in water.  You can jump while swimming
      as well.

Swing from grates: Jump up underneath one and Croc will automatically hang.
                   Move around with the Left Stick or D-pad.  Press [X] to let
                   go, or simply move past an edge.

Swing from ropes: Jump towards a swinging rope to automatically grab it.  Press
                  [X] to let go again, ideally just before the peak of the
                  swing so that you still have a small amount of forward
                  momentum.  If you don't press any directional buttons (or the
                  Left Stick) as you jump off, then you should drop onto the
                  spot just below the tip of the rope at the end of its swing.

Hang from balloon: Jump up underneath a balloon to grab its string and ride
                   along a pre-set path.

Speed up dialogue: Hold [X].

Initiate or skip dialogue: Press [Square].

Vehicle controls: See the appropriate sections in the walkthrough.


   ~~~~~~~~~~~~~~~~~
   - GAME OVERVIEW -
   ~~~~~~~~~~~~~~~~~

The structure of Croc 2 is fairly straightforward.  Croc will travel through a
series of Gobbo villages.  Inside each village, there are a set number of
stages to play through, generally in the order of your choosing, including boss
stages.  As you pass through each stage, you will be collecting crystals for
use as currency in the local shop, where items to help you in other stages can
be acquired.  Upon completing one village, you can choose to be transported to
the next when you're ready.  Basically, you're helping out the Gobbos with
their local problems, as you search for your clues to the whereabouts of your
parents in various parts of the land.

  --NORMAL STAGES--
These form the bulk of the game.  There are five in each of the first three
villages, and two in the final village.  You can complete them in any order
that you choose (with only one exception).  They are accessed by entering
doorways scattered around each village.  Within each stage, you are assigned a
particular task to achieve for your play to be considered a success.  The
majority of these only require that you reach the end of the level.  Along the
way, there are 100 Crystals to be found in each stage, and gathering all 100 in
one play will completely refill your Heart meter.  Any crystals acquired by the
end of the stage will be added to your Swap Meet Pete Loyalty Card, good for
spending in the store.  There are also five coloured crystals in each normal
stage (blue, red, yellow, violet, and green).  If you find all five in one
playthrough, then a special sphere will appear near the last one.  You can
touch this sphere to teleport to a special section with a Golden Gobbo Statue
at the end of it (see below).  Most stages will also require at least one of a
particular colour of Gummi Saver Jump, and a Clockwork Gobbo, both of which can
be purchased in the local store for a certain number of crystals.

  --BOSS STAGES--
Each village has two boss stages.  The first one becomes open to you after you
complete at least three of the normal stages.  It can be accessed via a doorway
somewhere in the village.  The second boss stage will be triggered
automatically once you've completed all five normal stages and the first boss
stage.  Each boss stage is a little bit different, but all bosses require three
hits to kill, though a 'hit' varies greatly between them.  Some boss fights
start right away, while others require that you travel through part of the
stage first.  You will always receive a crystal bonus on defeating a boss.

  --GOLDEN GOBBO STAGES--
In each village, there is a special door with a Golden Gobbo icon imprinted on
it.  To open these doors, you must collect the Golden Gobbo statue from each of
the village's normal stages.  This requires that you find all five coloured
crystals and complete the Golden Gobbo teleport section in each normal stage.
Within the Golden Gobbo stages, the primary goal is to reach the end and
collect the hidden Jigsaw Piece.  If you find all of the Jigsaw Pieces in the
game, a big secret will be revealed.

  --SWAP MEET PETE'S GENERAL STORE--
In each village, this lovable cat (hah!) has set up shop, offering you wares
strangely particular to your tasks.  He has three flavors of Gummi Saver Jumps
(Blue, 40 Crystals; Green, 60 Crystals; Purple, 80 Crystals), Clockwork Gobbos
(50 Crystals), and Heart Pots (250 Crystals) for sale.  He also has a crystal
ball that can transport you back and forth between the Gobbo villages free of
charge.  He accepts the Swap Meet Pete Loyalty Card as his debit system.  Any
collected crystals will be added to your card so that you can spend them at his
store.

  --EQUIPMENT AND COLLECTIBLES--

HEARTS: These represent your health.  Every time you take a hit from an enemy
or
        an environmental hazard, you will lose one heart.  If you have zero
        hearts remaining and you take a hit, the game will be over, though you
        can continue from the start of the current stage.  Your Heart capacity
        is limited by the number of Heart Pots that you are carrying.

HEART POTS: Each of these lets you carry one Heart.  Naturally, the more pots
            you have, the more hits you can potentially take before you reach
            game over.  You start the game with three Heart Pots, and you can
            find or buy more, up to a maximum of nine, throughout the game.
            Note that when you die and continue, you will only receive three
            Hearts to play with, no matter how many Heart Pots you're carrying.
            All of your Heart Pots will be filled when you purchase a new one,
            or when you collect all 100 crystals from a particular stage.

CRYSTALS: These shimmering gems are a valuable commodity in Croc's world.  Each
          stage has 100 of them in total.  When you complete or exit a stage,
          any collected Crystals will be added to your Swap Meet Pete Loyalty
          Card, for use at the local store.

COLOURED CRYSTALS: There are five coloured crystals in every normal stage: red,
                   blue, green, violet, and yellow.  Finding all five can be
                   challenging, but doing so will reveal the Golden Gobbo
                   teleport sphere for that stage.

GOLDEN GOBBO STATUES: Within each Golden Gobbo teleport section, this is what
                      you want to find.  Acquiring the statue for all normal
                      stages in a village will grant you access to that
                      village's Golden Gobbo door.

JIGSAW PIECE: Finding these elusive puzzle pieces is the goal of each Golden
              Gobbo stage.  Each village has one, and only one.

GUMMI SAVER JUMPS: One of the earliest in-game product placements that I've
                   ever encountered.  These are essentially bouncy jelly rings.
                   They come in three different 'flavors': light blue ones are
                   Crystal Craze Gummi Saver Jumps, green ones are Five Flavor
                   Gummi Saver Jumps, and purple ones are Wild Berries Gummi
                   Saver Jumps.  You can purchase these at the store in each
                   village.  They are used in specific marked locations within
                   most normal stages, where you give you great bounce, letting
                   you reach otherwise unreachable locations.

CLOCKWORK GOBBOS: Available for sale at each village's store.  These must be
                  used at special Clockwork Gobbo points found in most normal
                  stages.  These are panels on the ground with gears pictured
                  on them.  Within the Clockwork Gobbo sections, you can
                  acquire many Crystals and other pickups, if you can steer
                  well.

BINOCULARS: A.k.a. the 'Magic Eye Zoomers'.  You can pick these up from the
            the crate at the very start of the game.  Scroll to them in your
            inventory and use them with [Triangle] to enter a free-look mode,
            where Croc can get a slightly better bearing on his surroundings.


   ~~~~~~~~~~~~~~~~~~~~
   - SAVING & LOADING -
   ~~~~~~~~~~~~~~~~~~~~

When you start a new game, you are asked to give a three-letter name to a
profile.  After this, all game progress will automatically be saved to your
memory card in slot 1.  The game is saved whenever you start or finish a stage.
To load a game from the title screen, scroll between all available profiles.
When each one is highlighted, you will see the current numbers of Jigsaw
Pieces, Golden Gobbo Statues, Heart Pots, Hearts, Crystals on your Loyalty
Card, the last stage completed, and the percentage of game completion that you
have achieved.


===============================================================================
-                             ~~~~~~~~~~~~~~~~~~                              -
 :                              C) WALKTHROUGH                               :
-                             ~~~~~~~~~~~~~~~~~~                              -
===============================================================================

You may notice a couple of strange notations throughout this walkthrough.  I
have delineated the Clockwork Gobbo and Golden Gobbo Statue sections to set
them apart from the walkthroughs for the regular parts of the stages.  The
indentations marked with 'CC' are for the Clockwork Gobbo sections, while those
marked with 'GG' are for the Golden Gobbo sections.  I felt that this made for
easy visual distinction of these areas throughout the guide.


  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-
                              1. Sailor Village
  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-

As the game is just beginning, you don't yet have any cash on your Swap Meet
Pete Loyalty Card, so you won't be able to purchase any of the items that you
need to complete the stages 100%.  So just run through a couple of them,
collecting as many crystals as you can find, taking note of what objects you
need to purchase, then return to them once you can afford the necessary goods.
You will need at least 90 crystals to purchase what you need for the first
stage, but conveniently, there are also 90 crystals to be found without the
bonus areas in that stage.

The first stage door is on your right as you move forward from the starting
position.  Swap Meet Pete's hut and the next stage door are on the other side
of the river, which you can cross via the bridge or by swimming over and
jumping out again.  Just past that, you'll find the Golden Gobbo door, and a
Gobbo by a tree outside of it who will play a 'Simon Sez' game with you that
accomplishes nothing practical.  The speedboat is found at the head of the
river beside the second bridge, and the last three stage doors on the far side
of that bridge, as the land leads back into the ocean.

=====================================
  1-1 Find the Key! Save the Gobbo!
=====================================

               Items Required: -Blue Gummi
                               -Clockwork Gobbo

Head up across the bridge, then take a sharp left towards the crate on the
other side before the Dantini detects you.  You might to want to try taking him
on as the first enemy you encounter, and he's certainly easy to defeat (a tail
swipe will do the trick, same as for most Dantini varieties), but since it's
the start of the game and you don't have many life hearts, it's wise to simply
avoid unnecessary dangers.  Smash open the crate and collect your first
crystals.  Run up the path along the row of crystals to the second crate.
Continue until you reach the giant red Bee (Dantibee?  Beetini?).  Let it
approach you, then tail swipe it from the ground.  Continue across the bridge.

Walk straight into the solid wooden crate to push it forward to the other end
of its track.  Jump on top of it, then jump to the trees on the right to find
the RED CRYSTAL.  Go back down and head up the left side of the mound in the
middle of the clearing.  Enter the cave on this side.

Jump to the first island, then on top of the crate and stomp it.  For the
Tarzan Dantinis ahead, you want to jump as the closest one swings over the
platform, then immediately jump again to the next platform, as the Dantinis
swing over them again.  Jump to solid ground and collect the GREEN CRYSTAL, and
also the HEART if you need it.  Jump back across in the same manner and return
to the great outdoors.

Head to the far corner of the mound to smash open another crate, then strike
the checkpoint gong on your way by.  After the path turns a corner, watch out
for the spike pit, which you can easily jump over.  There is another pit around
the next bend.  Following that, you find your first swing rope.  Stand in line
with it near the edge of the pit and wait for it to swing towards you, then
jump forward into it.  Swing across and jump off at the far side.  Run up to
the Dantini and kill him, then stomp on the crate he was running around near.

Head out on the wooden walkway over the spike pit.  Watch for the Tarzan
Dantinis at the corners.  You can kill them by jumping and tail swiping them
when you're close enough, but they're also quite easy to simply run past.
Watch for their small shadows to see exactly which planks they swing over.
After the wooden walkway, smash open another crate with the VIOLET CRYSTAL on
top of it, then kill the Dantini Bee guarding the path ahead.  Go left around
the acid pit he was flying around.  After the next bend, stick to the right to
avoid a second acid pit.  Ahead, there are two short bridges, each with its own
Dantini Bee.  You can easily run straight past these.  Stop in between the two
bridges on the wooden octagon with the image of gears on it.  This is a
Clockwork Gobbo point.  Assuming that you brought one with you, find it in your
inventory and use it.

    CC  The Clockwork Gobbo will advance on its own until its spring runs out,
    CC  or until it 'dies' by hitting a hazardous object or falling into a pit.
    CC  You can only steer it left and right.  I recommend using the D-pad
    CC  carefully to steer it, it seems to give you tighter control than the
    CC  analog stick.  Follow the bridge path collecting the Studs, and
    CC  hopefully you'll have enough juice to pick up the HEART at the end if
    CC  you need it.  Actually, you ought to have plenty of juice in this
    CC  stage, but this will not always be the case later on.

After running across the second Bee-guarded bridge, jump on top of the hippo's
head in the water to be rocketed up to higher ground.  Run forward up the
wooden ramp and circle the tree, stomping the crate on the far side before
entering the cave.

Inside, walk forward towards the edge of the cliff and watch the ground for the
balloon's tiny shadow.  Hop directly upwards at this point to sail down on a
preset path.  At the bottom, collect the GOLD KEY and smash the crate for more
crystals.  Turn around and jump across the platforms in the lava that you saw
underneath you during your balloon ride.  Keep jumping without any significant
pause, and tail swipe the Fire Dantini in the center on your way down.  Jump
directly forward to the crystal crate, grab the BLUE CRYSTAL from on top of it
and stomp the crate.  Note that the Fire Dantinis can only fire in a straight
line parallel to the ground, meaning that they can't shoot up at you while
you're on top of the crate.  Time your smash so that you can jump back across
the platforms while the Fire Dantinis are recharging.

In the back of the cave, on the side where you found the key, you'll notice the
blue Gummi Saver ring in the ground.  Provided that you purchased one earlier,
stand in the ring and use a Blue Gummi from your inventory, then bounce up to
the ledge above.  Collect the YELLOW CRYSTAL and the HEART.  By finding the
fifth coloured crystal, you have activated the Gold Gobbo teleportation globe,
which appears on your current ledge.  Touch it to be whisked away temporarily.

    GG  Jump up the series of platforms, timing your jumps to just miss the
    GG  Tarzan Dantinis.  Alternately, you can try to land right on them and
    GG  take them out with aerial tail swipes.  Regardless, at the top, jump
    GG  to the swing rope and leap off the far side to collect the GOLDEN
    GG  GOBBO STATUE, which automatically teleports you back to your previous
    GG  location.

Jump to the ground and out the side tunnel.  Outside, walk forward past the
HEART, drop down and either kill or avoid the Dantini as you go straight ahead
to rescue the Gobbo in the cage.  Turn around and cross the bridge back to the
entry/exit doorway.

          CRYSTAL LOCATION SUMMARY
            -Red: On tree reached by pushing movable crate and jumping on top
                  of it.
            -Green: Inside cave on left side of mound in a clearing near the
                    start.
            -Violet: On top of a crate after the wooden walkway over the spike
                     pit.
            -Blue: In the cave where you find the key, back across the lava.
            -Yellow: On a ledge reachable only with a Blue Gummi.


 ==================================
  1-2 Find 5 Lost Treasure Chests
===================================

               Items Required: -Blue Gummi
                               -Clockwork Gobbo

This stage consists largely of mine cart rides.  Simply jump onto one to start
its run.  You can tilt left and right and jump up, all without any risk to your
own safety.  You must perform these actions to collect most of the crystals
along the tracks.  If you miss any crystals (and you almost always will on your
first pass along a specific track), you can jump in place on the cart when it
stops to go back the other way and try again as many times as you like.  At the
start, there are three possible carts to take: left, center and right.  I will
start with the left side, mostly just because that sets up in a clockwise
direction.

  ~~ Left Tracks ~~

Head left and take the cart on the second set of tracks along the wall.  Jump
to get the GREEN CRYSTAL under an overhead lamp (this one will be hard to do at
first, try it again while coming back from the other end), then tilt to the
right to get three regular crystals.  Jump up to grab two more as the track
moves out into empty space.  At the end of the run, you can go back as many
times as you need to get any missed crystals.  But when you're satisfied, hop
off the cart and move up to the lava's edge.  The crates marked with bombs will
sink down and blow apart very shortly after you step on them, so line up your
jumps quickly and keep moving until you reach safe ground again.  Smash the
crates on  the solid islands as you go.  At the end, move towards Treasure
Chest #1 to open it, then hop onto the next mine cart.

After the third and fourth bends, you must jump to get some crystals.  Again,
go back and forth along the track as many times as you need to get all of the
crystals.  Count the number of curves in the track to help you anticipate where
you'll need to jump.  Head into the tunnel when you're done and cross the stone
walkway half-way.  Turn left and jump to the adjacent round platform, and from
there to the moving platform clicking along the tower track (you could jump
straight to the smaller moving platform, but it's a little riskier).  Jump off
at the top and go either way around the ledge.  Stop before the push wall and
wait for it to retract before speeding across.  If you do get caught by the end
of the wall, jump to try and stay on solid ground.  Open Treasure Chest #2
around the other side of the ledge, and jump from here to another moving
platform, this time moving downward.  Make your way to the next stone walkway
(which looks virtually identical to the first one) and head left through the
only opening.  Jump across a small platform and proceed to the next mine cart.

On this ride, you'll need to tilt left after collecting the first two crystals,
then back to the center after a couple more.  Just ahead, jump up to grab the
VIOLET CRYSTAL in the light of an overhead lamp.  Go back and forth as needed
to collect everything.  You'll find yourself back at the starting room.

  ~~ Center Tracks ~~

Ride the center cart straight up from the entrance to this room.  The cart will
shortly come to a halt and a section of track will rise up.  Jump up off the
cart before it starts moving again to collect the BLUE CRYSTAL.  Just ahead,
jump up to grab three regular crystals.  When the track ends, jump out and hop
onto the conveyor belts ahead.  The easiest way to get past the electric
generators is to jump over the beams.  After the second such evasion, jump
right to the parallel conveyor belt, then left again just ahead.  Jump off at
the end and run past the stomper once it rises to open Treasure Chest #3, and
get the HEART behind it if you need one.

    CC  Go back out past the stomper and stand on the Clockwork Gobbo point.
    CC  Use one from your pack and follow the curves of the path carefully.
    CC  You should have just enough juice to reach the HEART, but there's a
    CC  good chance that you won't need one at this point.  If your heart tally
    CC  appears in the corner of the screen, though, you'll at least know that
    CC  that your little mechanical friend reached it.

On the way back across the conveyor belts, the going is a bit trickier, since
you're moving against the flow now.  If you stay at a nice walking pace, you'll
be able to stay in one position.  Jump over the electric generator beams.  At
the end of the first conveyor belt, rather than jumping to the one on the left,
jump straight off instead and land on the grate below, where you'll find a
HEART at one end and a balloon at the other.  Ride the latter back up to your
mine cart and take that back to the start.

  ~~ Right Tracks ~~

Now for the right path.  The cart is at the far end of the wall.  It's a short
ride this time.  Tilt the cart to the right, then center, left, and center
again to collect the crystals.  On the other side, you'll need to eliminate the
Tarzan Dantinis.  Try to jump and tail swipe as you come down on the first one.
Swing across on the rope, but be careful getting off; press the jump button at
the last moment, but resist the temptation to push forward on your controller,
lest you go shooting off into the lava.  Just let the game land you safely on
its own.  The second Tarzan Dantini is a little trickier to kill, but he also
poses less threat, as he only reaches the edge of the platform at your end of
his swing.  Stand near the edge, jump and attack as he swings towards you.
Take his rope and finish crossing the lava hazard.

In the large cavern, jump on the raised side of the plank to launch the Sailor
Gobbo up to a ledge, where he'll push down the treasure chest.  Open Treasure
Chest #4 and get on the next mine cart.  There are three crystals under the
overhead lamps that you must jump to, then a couple that have to rock back and
forth to get.  Keep traversing this stretch of track until you've got them all.
Head through the tunnel, and jump to the first mechanical lift on your left.
You must jump up a series of these.  Use the tower tracks to help you target
your jumps.  At the top, jump onto the rickety old tracks to find Treasure
Chest #5, then ride the balloon back down.  Pass by the lifts on your left side
and enter the far tunnel.  Stop under the beam of the first overhead lamp, and
jump straight up here to collect the RED CRYSTAL.  You can see its tiny shadow
on the ground.  In the cavern ahead, place a Blue Gummi on the marker to reach
the ledge with the YELLOW CRYSTAL.  The Golden Gobbo teleport orb appears
beside you.

    GG  Jump to the conveyor belt and carefully walk to the other end.  Do a
    GG  long jump if necessary to reach the swing rope and jump off at the far
    GG  end.  The next jump will definitely have to be done on faith, as the
    GG  conveyor belt rushes you towards the spikes.  Just stay in line with
    GG  the path and you'll do fine.  At the end, get fairly close to the edge
    GG  of the conveyor belt before leaping to the GOLDEN GOBBO STATUE.

Jump down and onto the nearby mine cart, and enjoy the shortest, least eventful
ride of them all.  Head back outside to finish this particular journey.

          CRYSTAL LOCATION SUMMARY
            -Green: Along the tracks leaving the starting room on the left.
            -Violet: Along the mine cart tracks leading back to the starting
                     room from the left side.
            -Blue: While taking the center mine cart from the starting room,
                   jump up once the track section rises.
            -Red: After passing the multiple mechanical lifts, jump up under
                  the first overhead lamp.
            -Yellow: Before taking the last mine cart on the right back to the
                     starting room, use a Blue Gummi to reach the high ledge.


==================================
  1-3 Croc Vs. Dantini Boat Race
==================================

To trigger this stage, you must speak to the nearby Gobbo before jumping into
the speedboat.  To race, you must hold the [X] button to accelerate and
maintain your speed.  There should be no reason to ever slow down once you
reach top speed, which really isn't all that fast.  You must complete three
laps of the course, and you must end up in first place to make the stage a
success, earning the thanks of the local Gobbos.

Hold down [X] and after a moment, the race will begin.  Stick to the right half
of the course initially to collect the first two crystals.  The VIOLET CRYSTAL
is found just past the brown rocks on the right side as you make the first
curve.  Ahead, you enter a short tunnel.  Again, you can find the BLUE CRYSTAL
on the right side of the path.  If you miss any of these, you will get the
chance to go past them again twice more, so don't sweat it.  Inside the tunnel,
there is room to squeeze between the posts supporting the roof and the walls,
if you want to shave some microseconds off of your time.  Out the other side of
the tunnel, the path splits briefly around a small island in the water; take
whichever side requires the least deviation from your present course.  Continue
along the river and you'll pass a mill with a water wheel on the left side; the
YELLOW CRYSTAL can be found on the left just past it.

Next, you'll notice a waterfall on the right side.  Looks suspicious, don't it?
Ignore it for the first pass, because you need to get the GREEN CRYSTAL beyond
it, on the left side along a strip of beach, where the river widens out
temporarily.  You then pass a dock on the right, then return to the start of
the course.  One lap down, two to go!

As you repeat the course, be sure to go after any coloured crystals that you
might have missed the first time around.  Also, once you've collected the green
crystal, you'll need to go through the waterfall shortcut at least once; just
drive into the waterfall on the right after you pass the water wheel.  You
might need to slow down slightly to make the sharp turn.  Inside the shortcut
tunnel, you'll find the RED CRYSTAL.  The other end of the shortcut puts you
out just before the dock near the end of the lap.  Once you've collected all
five crystals, the GOLDEN GOBBO STATUE can be found at the finish line.  Drive
into it to collect it.

Please note that you get to keep the Golden Gobbo Statue even if you don't win
the race.  But by winning the race, you receive 100 crystals, added to your
loyalty card automatically.  This makes this stage a quick and easy way to
accumulate some wealth so that you can purchase those big-ticket items at Swap
Meet Pete's.   You must win the race outright at some point, too, to be able to
enter the final boss fight for this village.  Note too that it is entirely
possible to win the race without using the shortcut.  Simply keep your turns
tight, hugging the curves of the course, and don't go weaving back and forth;
head straight for your targets.  It can be challenging passing a Dantini boat
when they keep ramming you, but just pull slightly ahead of them and nudge them
over yourselves to leave them in the dust.

          CRYSTAL LOCATION SUMMARY
            -Violet: After the rocks on the right side up from the starting
                     position.
            -Blue: Inside the first tunnel on the right side.
            -Yellow: After the water wheel on the left side.
            -Green: On the left side along a beach after passing the waterfall.
            -Red: Inside the waterfall shortcut.


====================================
  1-4 Save the Bird from the Thief
====================================

               Items Required: -Blue Gummi
                               -Green Gummi
                               -Clockwork Gobbo

The thief, obviously recently escaped from prison (meaning that either he wants
the bird for food, or to sell for some less conspicuous clothing), will run
away from you constantly, then wait for you to reach the next section before
continuing his escape.  What a tease.  Anyway, don't worry about your speed,
you'll catch up with him at the end of the stage regardless, so take whatever
time you need to fully explore the environment and collect all of the goodies.

Follow the thief up the ramp and into the first cave.  Use the swing rope to
reach the top of the grate, and follow the right path when it branches to
collect some crystals, including the RED CRYSTAL.  You can try to jump down to
the rocks underneath the grate if you want the HEART, then follow the rocks to
a balloon that returns you to the cave entrance.  Swing across the second rope
to continue your pursuit.

Head down the ramp, then jump onto the grey stone walkway.  Strike the
checkpoint gong at the other end, then hop onto the log.  Walk carefully across
it (it's fairly narrow, so be sure to go straight), and either run past the
Tarzan Dantinis, or jump and tail swipe them into oblivion.  Back on solid
ground, watch for the pit of spikes around the bend.  Use the swing rope to
cross it, then jump onto the hippo head to reach new heights.  Stomp open the
two crates here, then swing across the two pits.  Stomp open the crate on the
left before going up the next ramp into the second cave.

Stomp open the crate on your right before jumping onto the lowest rock
platform.  To jump up the increasingly tall platforms, be sure to hold [X]
until your jump is complete, for maximum height.  After jumping down the last
platforms, smash open the two crates, then head back outside.

Pursue your target along some wooden walkways around two separate trees,
collecting many crystals as you go.  At the end, before jumping onto the next
hippo head, get the BLUE CRYSTAL from behind the tree on the left, and stomp
open the right crate.  Make your high jump off the hippo, then enter the third
cave.

In here, you encounter some breakable boxes that will fall apart shortly after
you step on them.  Wait for the first one to regenerate after the thief's
progress, then hop across.  The path splits, but you most go each way in turn
to get the crystal on either solid platform.  You have a brief amount of time
while standing on the breakable boxes to adjust your direction before you have
to jump off again.  Jump straight to the next single platform, then look to
your right and note the platforms floating on the lava below.  You'll be
heading there next.  The safest way to reach them accurately is to jump ahead
to the middle breakable box, then to the one on the right, then let yourself
fall straight down to the platform below.  Jump past the HEART, and head to the
gummi point.  Use a Blue Gummi from your inventory while standing on it to
reach the VIOLET CRYSTAL on the ledge above.  Head back down and jump along the
rocks to reach the balloon, then ride it up to the previous raised platform.
Jump along the crates in either direction to a crystal, then to the floor at
the end of the room.  Before you leave, though, jump back along the breakable
box on the other side to get the last crystal.

Back outside, you see a green gummi point directly ahead of you.  Use a Green
Gummi from your inventory here, and jump to the ledge behind you, where you
find a Clockwork Gobbo point.  Use one of those wind-up characters there.

    CC  Here, you want to keep your turns extra tight, with as few extraneous
    CC  adjustments as possible, sticking to the right edge after your first
    CC  turn.  Collect the crystals as you go, including the GREEN CRYSTAL in
    CC  the middle.  At the very end of the path, past the HEART, is a valuable
    CC  HEART POT, but you have to be quite precise in your movements to have
    CC  enough juice left to reach it.

Use the hippo head to launch up to the thief's current location, then use the
swing ropes to cross the platforms in pursuit.  It's important to jump off the
ropes as you approach the end of the swing so that you still have a small
amount of forward momentum, and don't press forward on your controller more
than just a smidge, so that you'll land properly on the platforms.  If you lose
a couple of hearts along the way, that could be okay, because if you've been
collecting all of the crystals, you'll find the crate with the last five
crystals on the other side of the spike pit, and collecting all 100 crystals
fully restores your health, if I may remind you.  Follow the thief across the
wooden walkway, jumping past the Tarzan Dantinis, then strike him once to kill
him once you've got him cornered on the other side.  The bird will fly free.
Collect the YELLOW CRYSTAL from behind the exit gong, taking care not to strike
the gong inadvertently.  The Golden Gobbo teleport orb will appear on the stone
pathway.  Go on, touch it.

    GG  Follow the wooden walkway, jumping past the Tarzan Dantinis, and taking
    GG  special care to keep a safe distance from the ones swinging diagonally
    GG  across the path before and after your jump.  Go up the ramp to find the
    GG  final Tarzan Dantini.  He swings over a breakable box.  Jump to it so
    GG  that you land just after he moves away from it, then immediately jump
    GG  again to the far platform.  Collect the GOLDEN GOBBO STATUE.

Strike the exit gong when you return from collecting the statue.

          CRYSTAL LOCATION SUMMARY
            -Red: On top of the grate walkway inside the first cave.
            -Blue: After crossing two walkways that circle around trees, find
                   the crystal behind a tree on the left.
            -Violet: Inside the cave with the breakable boxes, at ground level
                     on the right side, use a Blue Gummi to reach it.
            -Green: Inside the Clockwork Gobbo run, which you must use a Green
                    Gummi to reach.
            -Yellow: Behind the exit gong.


=================================
  1-5 Get the Gobbo's Sandwich!
=================================

               Items Required: -Green Gummi
                               -Clockwork Gobbo

Head up and left towards the first Firing Dantini, and jump or move to the side
as he fires at you, then tail swipe to kill him.  Find the start of the
overhead grate, and jump up underneath it to grab on.  Climb along the grate
collecting the crystals, then jump down on the other side after the second
Firing Dantini fires (he can't fire upwards at you while you're on the grate),
then run in and kill him while he recharges.  Head up the wooden walkway on the
right, and go straight into the cave ahead (rather than turning right when the
path splits).

Jump onto the vine-covered rock wall and climb upwards.  Smash the crystal
crate and jump up to grab the balloon.  On the ground, your Spring-Boot-wearing
Gobbo friend will hint to you that you need to throw him to the distant
platform.  Find him in your inventory and use him to collect the GREEN CRYSTAL
here.  All coloured crystals in this stage must be collected in this manner.
If you're at a location where you can't use your Gobbo friend, his icon will be
crossed out in your inventory.  Climb up the vine-covered wall behind you, back
up towards the balloon, then jump down on the other side and return through the
cave.

Take the side branch on the wooden walkway now.  Head down to the crate, which
you will naturally stomp open, then start to cross the bridge.  Make the first
jump, then wait for the Dantini to fire on you.  Jump over his shot, then kill
him.  Climb up the next vine wall.  Half-way down the next bridge, notice the
yellow balloon underneath you to the left, and the sandy platform directly
below you.  Carefully step off the edge of the bridge here to land on the
platform, where you find a Clockwork Gobbo point.  Pull one out of your
inventory and get to work!

    CC  Move along the walkway, carefully negotiation the three 180-degree
    CC  turns.  Provided that you don't fall enough, you'll easily have enough
    CC  momentum to reach the HEART at the end.

Use the balloon to return to the start of the bridge.  You'll have to jump
slightly out over the slimy water to grab its string.  Go all the way down the
bridge this time, and enter the cave.

There's a checkpoint gong in the corner to your right, so use it.  There's no
good reason not to.  Jump up to hang from the grate over the lava, and swing
along on the right side to collect the crystals.  At the end, move to hang
underneath the round section of grate, then wait there as it carries you up to
the next level.  Turn around and swing along the right side here to get more
crystals.  Repeat to go up one more level, and collect the crystals hanging
there.  Note that there is a Heart on the top of the grate, meaning that there
must be some way up there.  Press [X] to drop from the current grate to the top
of the one below, then wait for the lift to return to this level at one end and
step onto it.  Ride it up to the top of the highest grate.  But before you move
up to the Heart, look to your left; you'll see the VIOLET CRYSTAL on a distant
platform.  Use your Spring-Boot Gobbo to collect it, while standing on the
nearest corner of the unmoving grate section.  Now walk across to the HEART and
stop on top of the next round grate section, and ride it horizontally towards
the exit.  Jump down and head back outside.

Smash open the crystal crate on the right, then walk up to the end of the log.
Stay on the ground until one of the Dantini's shots passes over you, then jump
onto the log, run up and kill him.  Follow the path to the next clearing.
Rather than taking on the Dantini on the bridge there, turn left and circle the
pit across solid land.  Smash open the crate, then head into the next cavern.

Smash the platform crate in the corner to generate crumbling platforms leading
up and over the lava.  Jump up each of these, and across the breakable boxes on
either side to reach solid ground once more.  Smash the crystal crate, then use
the Spring-Boot Gobbo to reach the BLUE CRYSTAL directly ahead.  Strike the
checkpoint gong and smash the other crystal crate, avoiding falling directly
into a shot by the Firing Dantini.  Jump to the Dantini and tail swipe him as
you land, then hop over the rest of the way and enter the cave on the left.

You are now above the previous outdoor area.  Cross the wooden bridge, stopping
at the corner to use your Spring-Boot Gobbo to reach the YELLOW GEM.  Jump
across the crumbling platform at the end and enter the upper cavern.

Jump up to hang from the grate overhead, and swing forward to the middle of the
crossroads.  You'll notice a crystal crate on top of the grate here.  To reach
it, you can do a triple jump (press and hold [X] again while starting to stomp)
to the upper surface of the grate from any point on land, or do a regular jump
from on top of the cage on the left before you collect the key.  Smash open
that crate, then return to your underhanging ways.  Collect the key in the area
straight ahead from the room entrance, then go back to the middle of the
crossroads under the grate and head to the side with the cage.  Open it with
the key and stomp open the platform crate inside, then cross under the grate to
the opposite side.  You might surmise that you could move more easily on top of
the grate, but there are gems to collect along each of the four arms
underneath.  Press [X] to drop onto the first platform (created when you
smashed open the crate on the other side) from the tip of the grate, then jump
over the platforms and go back outside.

Use a Green Gummi at the gummi point to reach the ledge behind you with a HEART
and the crate containing this stage's final crystals.  Jump back to the ground
and climb up the vine wall on the opposite side of the clearing.  You'll find
the evil crow, who won't attack you, but who will cause you damage if you touch
it carelessly.  Kill it with any attack.  Before you leave this stage, however,
there's still one matter to attend to.  Go to the edge of the vine wall and use
the Spring-Boot Gobbo to reach the RED CRYSTAL, then jump back to the ground
below to find the Golden Gobbo teleport sphere.

    GG  Turn around and climb up the vine wall.  Turn around at the top and
    GG  jump across the two platforms to reach the GOLDEN GOBBO STATUE on the
    GG  opposite side.

Climb back up the final vine wall, and strike the gong to finish, after
collecting the HEART behind it if you need one.

          CRYSTAL LOCATION SUMMARY
            -Green: Take the exit straight ahead on the wooden walkway from the
                    starting area.  Climb over the vine wall and use the
                    Spring-Boot Gobbo down the other side.
            -Violet: On the series of hanging grates, drop down to the top of
                     one of them, then use the lift to reach the uppermost one
                     and use the Spring-Boot Gobbo to reach the crystal in a
                     corner.
            -Blue: After jumping up the series of crumbling platforms over the
                   lava lake, use the Spring-Boot Gobbo past the crystal crate.
            -Yellow: On the wooden bridge crossing over another bridge outside,
                     use the Spring-Boot Gobbo where the bridge turns.
            -Red: After climbing the vine wall to the crow, turn around and use
                  the Spring-Boot Gobbo on the right side.


==========================
  1-B1 Soveena the Squid
==========================

          REQUIRED TO ENTER: Complete at least three other stages in Sailor
                             Village

Smash open the first two crystal crates, then move to the edge of the spike pit
and jump up to hang from the grate.  Swing along the grate collecting the
crystals.  At the T-junction, take the right branch towards the Firing Dantini.
Drop off at the end after he takes a shot, which will pass underneath you, and
tail swipe him.  Smash open the crate behind him, then return to underneath the
grate and return to the junction.  Go right to collect the last of the crystals
underneath.  Drop to the ground at the end, then turn around and triple-jump to
the top of the grate.  Stomp open the two crystal crates to be found up there,
then return to the exit from this area.

For the boss fight, walk into the TNT crate that the Gobbo helpfully drags out
for you to pick it up.  Now you just need to get it to Soveena.  While on the
beach, don't stay in one spot for long, or Soveena will toss a crate at you.
With TNT in hand, head out to the end of the dock and jump to either floating
crate when they're nearby.  Float to the opposite end of its path of movement,
then jump to one of the small barrels.  Remember that even though Croc can
swim, the TNT crate that he's carrying will explode and injure him if he falls
into the water.  From the small barrel, jump onto the larger barrel floating on
its side, then drift towards Soveena.  Face directly towards her, then press
[Square] to toss the TNT crate, removing one marker from her damage meter.  You
can now jump into the water and swim back to short.  Don't dawdle as you do so,
because Soveena will throw bombs into the water, somewhat randomly.  Pick up a
second crate and repeat the process.  For the third pass, you'll notice that
Soveena has singed some of the floating objects so that you'll be hurt if you
step on them.  All this does is limit your options for travel, but the jumps
remaining are no more difficult than any other.  Jump to the floating crate
straight out from the dock, then to the barrel nearest the fence, then to the
same larger barrel floating on its side to reach Soveena, and toss the final
TNT crate at her.  Now that you've shown here who's boss, she will retreat, and
you will receive 50 crystals for your trouble, and your Heart Meter will be
fully restored if this brings your stage total up to 100.


==========================
  1-B2 Cannon Boat Keith
==========================

          REQUIRED TO ENTER: Complete all stages in Sailor Village, including
                             winning the boat race and defeating Soveena the
                             Squid.

This stage starts automatically at the end of the previous one, after a short
FMV.  Note that the Baron's 'Wanted' poster of Croc is the cover art from the
first game.

Follow the tunnel, collecting the crystals as you go, including those above the
lava pits as you jump over them.  As you approach an area with a red starfish
imprinted in the ground, two Skeleton Dantinis will drop in on you.  They don't
pose much threat (which makes sense, as they're dead), so swipe them out of the
way and continue.  After two more Skeleton Dantinis that you first see as piles
of bones, get the crystal above the crate before you smash the latter, then
keep jumping over lava pits.  On the far side of the second, a Skeleton Dantini
will drop in, so stick to the left side until he appears.

Hey, nobody calls me a tearaway and gets away with it! (?)  There are three
jetties in front of you, each with a cannon at its far end.  On your way up to
each, watch out for Skeleton Dantinis dropping in on you (you can see their
dots of shadows on the ground before they appear), and jump over any sections
that have been knocked out by Keith's cannons.  Do a tail swipe on your cannons
to fire them, then return to solid ground and repeat at another jetty.
Remember too that you can swim, so don't worry if you fall off a jetty.  Just
return to shore and try again.  After the third hit, you receive 50 crystals in
reward for Keith's defeat.

At this point, you can go to Swap Meet Pete to be transported to the next
foreign land.  You can also jump into the now-open hole in the beach, where you
find yourself at the end of this stage (which is the same point as the start of
this village) to replay this stage.  Or, and what I suggest, you can enter the
Golden Gobbo door for this village's secret stage...

==================================
  1-G Sailor Tribe - Secret Mine
==================================

          REQUIRED TO ENTER: Obtain the Golden Gobbo Statue for each of the
                             five non-boss stages in this village.

The Firing Dantini straight ahead of you is avoided easily enough.  Go left
around him, and pass the island with the cage, in which you can see the puzzle
piece.  Go straight past the mine cart, and jump to the island with the two
crystal crates.  Smash them open, then jump back and ride the mine cart.  For
this ride, you only need to stay still to collect all of the crystals along the
center of the tracks.

When you finally come to a halt, jump on top of the platform crate, but don't
just stomp it open carelessly.  Instead, do a triple jump from on top of it to
grab the edge of the hanging grate above (the platform crate creates platforms
in a different room).  Pull yourself up and eliminate the Firing Dantini, then
collect the loose crystals and break open the crystal crate up here.  Jump back
down to the ground, then move to the far end of the cavern, where a stack of
crystal crates stands beside another mine cart.  Break open the former and hop
onto the latter, then enjoy another ride in which you will collect all of the
crystals without any effort on your part.

In the new cavern, eliminate the Firing Dantini, then hop across the platforms
(which were created by the platform crate in the previous room) over the lava
behind him to stomp open two crystal crates.  Go back and enter the tunnel at
the end of the cavern to find a KEY, a HEART, and a crystal crate.  Return to
the previous cavern, and ride the mine cart again.

Back in the cavern with the overhanging grate, enter the tunnel near the first
mine cart.  When you enter a new room, take the path to the right, jumping over
a small lava pit to collect a couple of crystals.  If you care to, you can jump
down the crumbling platforms at the end here to reach a small area with a HEART
and a Pirate Dantini, then return to the previous junction and take the other
tunnel.  At the end, you can see down into the starting cavern.  Jump down,
then jump to the cage to unlock it and pick up the JIGSAW PIECE.  Your job is
now complete.

As mentioned earlier, you can go to Swap Meet Pete's at any time after having
defeated the second boss to be transported to the next village.  Examine the
crystal ball on his counter if you've already been there and back again to
repeat the process.


  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-
                              2. Cossack Village
  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-

Welcome to the great white North.  Though 'Cossack' refers to a region around
southern Russia (to my understanding), in this game the Gobbos inhabiting this
region seem to draw more from Viking culture than anything else.

You begin just outside of Swap Meet Pete's hut.

The nearest stage door is behind you after you emerge from the hut.  To the
right of that is the Golden Gobbo door, but you'll have to enter that one last.
Head out towards the top of the ramp to have a terribly cutesy conversation
with the Cossack Village's King.  Staying on the upper level, head out towards
the train platform.  There is a stage door at the end of the train tracks, and
the boss stage for this village is directly across from the platform.  Next,
you must cross the frozen river.  At the top of the ramp on the other side, go
straight to find Lava Lamp Larry's shop in a large tree, though it's closed for
now.  Head back past the group of snowball-throwing children to find the last
two stage doors.

You can also engage in a little mini-game by talking to the Gobbo building the
snowman near Swap Meet Pete's hut.  After talking to him, four snowman
accessories will appear around the village.  The HAT is nearby, in a corner
near the Golden Gobbo door.  The carrot NOSE is on the far corner of the train
station platform.  One ARM is behind the large tree that serves as Lava Lamp
Larry's shop, and the other ARM is behind a smaller tree on the opposite end of
the same level (i.e. on the same side of the frozen river).  Return them all to
the Gobbo who gave you the quest to receive 100 Crystals on your loyalty card.
Now on with the stages!

====================================
  2-1 Save the Ice Trapped Gobbos!
====================================

               Items Required: -Purple Gummi
                               -Clockwork Gobbo

Smash open the crystal crate to your left at the start.  There are two bridges
leading away from the starting platform; take the furthest one first, off to
the right.  Note the frozen block with the TNT barrel inside of it.  Jump on
top of it, then straight up again to grab the YELLOW CRYSTAL.  Next, push the
frozen block forward along the icy path.  It'll click once it touches the
button in the ground ahead, but you need to push it all the way forward for it
to officially register and raise half of the bridge to the left.  Stomp on the
crystal crate to the right, and use a Purple Gummi on the Gummi point on this
island.  Move far forward as you bounce on it to reach a ledge with a platform
crate and two crystal crates (all of which you must smash), as well as the RED
CRYSTAL and a HEART.  Use the new crumbling platforms to return to the previous
area.

Cross the raised half of the bridge and jump across the gap.  On the left,
stomp on the ground where there is a cracked frozen circle to fall into a cave.
Below, ring the checkpoint gong, and smash open the crystal crate and the
platform crate.  Cross the crumbling platforms to the corner and stand on top
of the second platform crate.  Do a triple jump from on top of it to smash the
crate and also collect the VIOLET CRYSTAL high above it.  Jump up the new
crumbling platform to the upper ledge and rescue the trapped Gobbo.  Smash the
crate up here and ride the balloon back down.  Use the jelly to bounce back
above the surface.  Above, the Gobbo will press the button and hold the
previous bridge up.  Cross it and push the frozen block across it.

Continue pushing the frozen block forwards over the icy path.  As you approach
the other end of a short canyon, look to your left to find another crystal
crate and a stompable ground spot behind it.  Drop down into the next cave
there.  Ring the checkpoint gong and smash the crystal crate, then jump up the
breakable boxes to reach the ledge with the Gobbo and another crystal crate.
Now, instead of taking the balloon back down, jump onto one of the nearest two
breakable boxes and let yourself fall straight down.  Collect the BLUE CRYSTAL,
and smash the platform crate beside it.  Jump across the new crumbling
platforms to return to the starting area, and use the jelly to return above
ground.

After the newly-freed Gobbo chops down the tree ahead, push the frozen block
across it.  On the far side, smash the crystal crate, then stand on the
Clockwork Gobbo point and use one of your mechanical friends.

    CC  There is a tree directly ahead of you.  Go around it on either side,
    CC  but try to stay close to that you don't lose too much momentum.
    CC  Straighten out again on the other side and go up the bridge.  On the
    CC  far island, veer left at the end of the path to get the GREEN CRYSTAL.
    CC  If you have enough juice, you can do a 180-degree turn and try to get
    CC  the HEART on the other side, but collecting the crystal should be your
    CC  first priority.

At this point, if you've been collecting all of the coloured crystals, the
Golden Gobbo teleport sphere will be nearby.  Touch it to begin a challenging
section.

    GG  Jump to the swing rope and check out what lies ahead.  You need to
    GG  cross three breakable boxes and catch another swing rope on the far
    GG  side.  You want to be jumping to the last box as the second swing rope
    GG  is moving away from you, so that you can jump to it on its way back.
    GG  If you manage to grab hold of it, you're all clear as you leap to the
    GG  GOLDEN GOBBO STATUE and teleport back.

Jump across the rotating bridge carefully.  On the far side, stomp through the
weak icy spot on the right.  Smash the crystal crate on the right, then line
yourself up with the breakable boxes and swing ropes.  Jump to the first box as
the rope approaches the far end of its swing, then jump immediately forward to
grab the rope as it swings back towards you.  Jump off the rope as it nears the
end of its forward swing to land on the solid platform.  It's easier doing the
second half, since grabbing the rope in the first place presents no
difficulties.  Again, though, let Croc land himself square on the box by
jumping off the rope near the end of its swing, while you still have a little
bit of forward momentum.  Immediately jump to the far ledge and rescue the
Gobbo, smash the crates, and cross the new crumbling platform to the other
side.  Bounce on the jelly to return above ground.

Your newly-rescued Gobbo jams the gears on the spinning bridge, so that you can
push the frozen block across it.  At the corner of the icy path, push the block
to the left down another bridge.  It will automatically enter the cave at the
other end, so smash the crystal crate next to the entrance, then head on in.

Inside the last cave, jump to the top of the stack of boxes and grab the loose
TNT barrel there.  Throw it at the section of the wall directly across from the
cave's entrance to free another Gobbo, and reveal a crystal crate.  There is
another crystal crate to break open in the main room.  Move towards the red
button until the Gobbo speaks, then jump on top of the frozen block, and your
new friend will activate the lift to bring it and you to the next ledge above.
Push the block outside.

The final Gobbo chops the ice away from the TNT barrel.  Before you pick it up,
smash open the last two crystal crates on this island.  Carry the barrel across
the short bridge, and throw it at the snow over the exit, just past the frozen
well.

          CRYSTAL LOCATION SUMMARY
            -Yellow: Where you first find the frozen block with the TNT barrel
                     inside of it, jump up from on top of the block, or do a
                     triple jump if you've already pushed the block away.
            -Red: Use a Purple Gummi just past the starting position of the ice
                  block with the TNT barrel inside of it, and bounce to the
                  high platform ahead.
            -Violet: In the first below-ground cave, do a triple jump from on
                     top of the second platform crate.
            -Blue: In the cave where you jump up the series of breakable boxes,
                   drop straight down underneath the top right box.
            -Green: In the Clockwork Gobbo section, to the left at the end of
                    the path.


===================================
  2-2 KaBooom! It's Roger Red Ant
===================================

               Items Required: -Blue Gummi
                               -Clockwork Gobbo

  ~~ First room ~~

This is a fairly challenging stage.  From the start, turn left and find the
Gummi point in the corner.  Use a Blue Gummi and bounce up to the ledge above.
Smash open the first crystal crate, then jump across the gap behind the wall to
reach a second crate.  Return to ground level and smash open a crystal crate
here, by the edge of the right lava pit.  Move up between the two Fire
Dantinis.  You must complete each side of the stage here by climbing past the
Fire Dantinis in turn before then center doors ahead of you will open.  To get
past one of the Dantinis, stand facing him, then wait for both Dantinis (the
one in front of you and the one behind you) to have fired over your head before
jumping up and tail swiping your target.  Jump up the remaining columns and
over the breakable box to reach the far ledge, then enter the doorway.

  ~~ From first room - left side ~~

After a taunt from Roger, run forward to pick up the bomb box.  The race to the
exit is fairly straightforward; simply jump across the hazards as you come to
them, and follow the direct path.  This may be the first time that you
encounter plummeting floor sections.  The disjointed flooring will collapse
shortly after you step on each piece; here, you can run straight over them, or
jump to each for greater safety.  Go up the tunnel at the far side of the pit.
Press [Square] to throw the box at the door once you reach the end.  You didn't
miss any crates or crystals or anything like that, so go straight ahead through
the door.

In the next room, you have a series of timers to beat as you race along the
walkway.  To complicate matters, if you want to collect all of the crystals,
you have to do this within the time limits given as well (you might think that
you can retrace your path after the final timer is deactivated, but the lifts
that carry you down will then go back up and become unreachable to you, leaving
you stranded).  At the very start, while Roger is talking and before the
countdown begins, head left and smash open the first crystal crate.  Next, jump
to the walkway and run along it.  Jump across the corner past the Fire Dantini,
rather than fighting him (though that works too).  Watch for the round timer in
the ground on the left, and stomp on it to deactivate it.  Return to the path
and keep running.  At the first left branch, go up and quickly jump on top of
the crate to smash it and get the GREEN CRYSTAL.  Go straight to the tip where
the next timer awaits your stomp, then go along the nearby side branch.  Jump
to the round lift, ride it up, then jump straight ahead to the next level of
the walkway.  Run along the full length of it, jumping across the plummeting
floor sections, to the timer at the very end.  Stomp that, then return to the
most recent junction and head out to the second lift.  Turn left as you rise
and jump across the plummeting floor section here, then left on the solid
walkway to stomp on the final switch.  You may now take your time advancing to
the next Fire Dantini.  Eliminate him, then free to Gobbo over the bomb crate
to the left by touching him.  Continue along the main walkway, jump over the
floor sections, then hop into the well to return to the starting room.

  ~~ From first room - right side ~~

Jump up past the Fire Dantini and enter the tunnel.  It's another timed box-
carrying section.  Walk into the bomb box to pick it up.  Run along the path,
jump over the breakable box, then up to the door and press [Square] to throw
the bomb box at it.  Enter the next room.

Here, you have a limited amount of time before all of the exploding crates in
the room go sky-high, but it doesn't mean certain death for you, just the
inability to reach all of the crystals, so hurry up anyway!  Jump across the
exploding crates as you would any other disappearing platform.  Back on solid
land, jump to the tied-up Gobbo to free him, then jump ahead off the breakable
box before it, well, breaks.  Quickly leap to the next floating island ahead
with a crystal on it, then across the last exploding crate towards the exit.
There is a side path with two very small islands over a tunnel of lava, which
you would need to take it you didn't cross the last exploding crate in time.

Back in the central room, you can now advance through the main door.  Smash
open the crystal crate on that side before you do.

  ~~ Second room ~~

Strike the checkpoint gong, then check out the room.  If you're very attentive,
you'll notice a ledge over top of the entrance to this room.  To reach it, you
must hop on top of the frame holding the checkpoint gong, then jump to the
ledge.  There, you'll find a HEART, and further in a crystal crate and the BLUE
CRYSTAL.  Return to the floor.  Once again, there are pathways to the left and
right that you must complete before the main doors ahead will open.  I'll start
with the left again.

  ~~ From second room - left side ~~

Jump to the crystal crate on the island and stomp it open, then jump towards
the Fire Dantini.  Wait for him to shoot over your head, then jump over the
breakable box and take him out.  Continue jumping up to the ledge and enter the
doorway.

This is pretty much the same as the last bomb box areas, with the added hazard
of a small lava pit in each tunnel to jump over, and a large rolling barrel
that you must get by.  Wait for it to roll past you freshly before running past
it.  Toss the box at the door at the end to open it.

In the next section, there's no timer, so please take your time and do it
properly.  Jump on top of the crystal crate and wait for the Fire Dantinis to
shoot, then jump down and kill them both before smashing open the crate.
Ahead, wait far enough back that the Dantini won't fire at you while the barrel
rolls past the middle, then run in, jump and tail swipe the Dantini.  Keep
advancing in this way.  At the lava pits, kill the Dantini then jump to the
center island.  Jump to the column on the right to get the RED CRYSTAL, then to
the left to rescue a Gobbo.  Continue past the rolling barrels, smashing open
the crystal crates and eliminating the final Fire Dantini on the way to the
well.

  ~~ From second room - right side ~~

Jump up to the doorway past the Fire Dantini.  Grab the bomb box, then run up
the tunnel, jumping over the small lava pit near the end.  The swinging
fireballs are over the first and last islands; the perspective is a bit funny,
but trust that you're safe on the largest, middle island.  Pause there a moment
to get your timing right for the next jumps.  Jump over the lava pit in the
second tunnel, then throw the bomb box at the door and head on through it.

In the next room, jump to the platform with the arrows on it.  It will float in
whatever direction you face.  You must maneuver it to collect the crystals,
without getting caught in the periodic steam jets that shoot out of the
columns.  But note that if you do get hit, you merely lose a Heart, but you
don't get killed outright, so you can still continue in this section.  Once
you've got all of the crystals, jump off the arrow platform at the far end.
Jump to the breakable box to nab the Gobbo, then jump into the well to return
to the main room.

Break open the crystal crate on the ground before you exit, if you haven't done
so already, and enter the final room.

  ~~ Final room ~~

To your left, you'll find the Clockwork Gobbo point, so pull one out of your
inventory and use it.

    CC  This area is quite straightforward, but you need to be very efficient
    CC  in your movements to have enough juice to reach the VIOLET CRYSTAL at
    CC  the end.  Don't be surprised if you need to use a couple of Clockwork
    CC  Gobbos before you're successful.

And now, in this final room, you again must complete both side paths before the
exit straight ahead will open.  Jump up to the walkway, where the YELLOW
CRYSTAL is sitting at the crossroads.  If you've been collecting all of the
coloured crystals, then the Golden Gobbo teleport sphere will appear ahead of
you.

    GG  This section is fairly straightforward.  Jump ahead over breakable
    GG  boxes.  Stop on the solid island and watch the swinging fireball.  Time
    GG  your next jumps to clear it, though even if you get hit, as long as you
    GG  don't fall into the lava, you can still collect the GOLDEN GOBBO STATUE
    GG  at the end.

At the crossroads, again take the left branch, and enter the doorway after a
long jump.

  ~~ From final room - left side ~~

Instead of carrying a bomb box, you must race a fuse along the path to the end.
It will blow up several exploding crates along the way, so be sure to reach
them before the fuse does.  Go up the tunnel, jumping over the two lava pits.
In the next room, jump up the three exploding crates (if you don't reach them
in time, the path to the right takes you up to the top, but it takes much
longer).  At the top, go through the tunnel directly ahead of you and jump over
the tiny islands past the lava.  Jump to the winding walkway, then to the Gobbo
on the extremely large bomb crate at the end.  Jump into the well before the
fuse reaches the bomb crate, if you don't want to lose a life.

  ~~ From final room - right side ~~

This one is another fuse chase.  Run up the tunnel, then jump across the
exploding crates and floating platforms over the lava pit (there's also a side
path that takes you to the top, but it takes much longer).  At the end, run by
the Gobbo to free him, then keep going straight and jump into the well before
the big box explodes.

After that, just go straight up from the crossroads past the last Fire Dantini
to the final showdown with Roger... which turns out to be quite short.

          CRYSTAL LOCATION SUMMARY
            -Green: On the left path from the starting room, in the area with
                    the timer switches, after the first timer switch, on the
                    left side over a crystal crate.
            -Blue: In the second main room, jump on top of the checkpoint gong,
                   then to the ledge over the entrance.  Go into the back room.
            -Red: On the left path from the second room, on top of a column to
                  the right, opposite a Gobbo.
            -Violet: In the Clockwork Gobbo section, found in the left corner
                     as you enter the final area, at the very end of the run.
            -Yellow: In the center of the floating crossroads in the final
                     room.


=================================
  2-3 Chase the Choo Choo Train
=================================

               Items Required: -Blue Gummi
                               -Clockwork Gobbo

Despite the tone that the music sets, there's no real rush to complete this
stage under any kind of time constraints, so feel free to take the time to
explore.  Follow the train tracks until they pass over some ice.  Jump to the
Gummi point on the right there and use a Blue Gummi to reach the RED CRYSTAL on
top of the column.  Go back along the tracks a short distance and follow the
line of crystals that veers off to the side.  Jump as the Dantini fires on you,
and tail swipe him on your way back down.  Head into the tunnel and eliminate
the next two Firing Dantinis in the same way.  Jump up the columns to the
highest one, then turn left and jump down to new ground there.  Eliminate the
next Firing Dantini and enter the passageway he was guarding.  Watch for the
giant crusher, then pass by after it rises again to collect the GREEN CRYSTAL.
Jump back to the highest column, then left over the crumbling platform to
continue along your original direction.

Once you reach the edge of the path, with the Firing Dantini to your right,
wait on your side of the chasm until he starts to fire, then jump to the center
platform, turn and jump and attack him.  Turn around and jump to the crystal
crate to smash it open, then back to the middle and continue on your merry way
outdoors.

Follow the ledge to the right, jumping over the gaps as needed.  At some
points, boulders will fall down periodically.  There will be a string of
pebbles, followed by three or four boulders, then a pause during which it is
perfectly safe to jump across.  Take a right at the end of the path and re-
enter the caverns.

Jump up the columns to collect the crystals.  Ahead, wait for the swinging logs
to move back apart before rushing past them.  On the other side, strike the
checkpoint gong and circle the column, collecting the crystals.  Jump across
the platform to the other side of the chasm, and stomp open the platform crate.
Return to the previous floating platform, then cross the crumbling platforms to
the side, where you'll find the VIOLET CRYSTAL and a crystal crate on top of a
pair of columns.  If you fall to the ice here, you can return to the top of the
columns with a triple jump.  Return to where you found the platform crate and
head through the door.

Jump up to the first platform above the ice, then wait there for the Firing
Dantini's shot to pass over you before jumping up and killing him.  Do a triple
jump to the highest column to reach the crystal crate.  Ahead, stay on the ice
floor as the next Dantini fires, then jump up again to kill him.  Jump to the
top of the stack of crystal crates, and do a triple jump to reach the HEART on
the tall column ahead, then quickly jump back down to collect the crystals you
revealed before they disappear.  Smash the bottom crate as well, then continue
moving forward.  Jump to the floating solid platform, then turn and jump on top
of the crate over the Firing Dantini's shot.  Jump and eliminate him, then turn
around and smash the crate.  Return to the center platform and keep going on.

Wait for the swinging logs to pull apart again before passing by them.  Note
that even when they're closed, you can still be damaged by touching them, so
keep at least a little distance away until you can run through.  Kill the
Firing Dantinis as you come to them, especially the second one before you open
the crystal crate.  Collect the crystals here carefully, as the surface is
slippery.  Move onward to the Clockwork Gobbo point in the middle of the path.

    CC  You take off like a rocket.  Go straight through the intersection, and
    CC  follow the path as it turns to the right three times.  Try to keep your
    CC  turns efficient (i.e., don't waver back and forth across the path much)
    CC  so that you'll be able to reach the HEART at the end of the run.

Head outside again when you're finished.  Follow the path to the right again,
waiting where necessary for the falling rocks to pass before jumping over the
gaps.  Hand a right at the end to go back indoors once more.

Strike the checkpoint gong (finally!) and jump up the columns to stomp open the
crystal crates.  Ahead, avoid the circling ghost-creature and move right along
the strip of ice to jump to the BLUE CRYSTAL.  Return to the center and jump
right to continue your advance through the stage.  At the next ghost, again
just avoid him and take the left branch to jump to the crystal crate.  There is
a third ghost circling the clearing ahead, after the winding icy path, with a
crystal crate in the center.  After that, the path turns, then you jump to a
solid floating platform, then left to more ice and snow.

Ahead, pass the columns, then jump back up them from the lowest one if you need
the HEART on the tallest one.  Kill the Firing Dantini between the two
crystals, then continue to reach the cage containing the YELLOW CRYSTAL.  Stand
on top of the cage and triple jump to reach the bridge overhead, then follow it
in either direction to circle around to a cavern with the KEY and the final
crystal crate.  Return to the cage with the Key to open it and grab the
crystal, then use the Golden Gobbo teleport sphere that appears nearby.

    GG  Move ahead and kill the Firing Dantinis carefully, jumping over their
    GG  shots as you approach them.  Occasionally, for some unknown reason,
    GG  after killing a Dantini you will be propelled vigorously in some
    GG  direction, and here that could mean falling into the abyss and having
    GG  to do the stage all over.  If you have Hearts to spare, don't worry
    GG  about taking a hit or two, as long as you don't die outright.  Take
    GG  care on the slippery surface as you wind along the path.  After the
    GG  third Firing Dantini, you reach the GOLDEN GOBBO STATUE and return to
    GG  the bridge over the cage you recently unlocked.

Head through the cave to the final room.  Immediately run to the switch up and
to the right, then tail swipe it to switch the tracks.  When the train comes to
a halt, walk up it to free the Gobbos.

          CRYSTAL LOCATION SUMMARY
            -Red: Follow the train tracks to the Blue Gummi point on the right,
                  then use that to reach the crystal on the nearby column.
            -Green: After passing the tunnel with the Firing Dantinis, take the
                    next left and get the crystal behind the crusher.
            -Violet: After the column with the crystals circling it, smash the
                     platform crate, then go back and take the side platforms.
            -Blue: Where you encounter the first ghost creature, move right
                   along its platform and jump to the crystal.
            -Yellow: Inside a cage, before the final room of the stage.  Triple
                     jump to the bridge above it and follow it to find the key.


==========================
  2-4 Hang Glider Valley
==========================

Even if it weren't the easiest stage ever, it certainly is the most peaceful.
You can move left and right, and can move downwards as well by pressing up on
the [L stick].  Fly into the updrafts for a little lift.

Go straight at the start through the ring of crystals, which will all be
collected automatically, then continue to the first floating Gobbo.  Head into
the updraft, then veer slightly to the right to rescue the next Gobbo.  It's
back to the center after that, then to the right around the floating island to
collect the RED CRYSTAL.  Take a sharp left as soon as you pass the island to
get the third Gobbo.  Head right and push yourself downwards to pass through a
series of crystal rings, with the GREEN CRYSTAL found after the first one.

The second updraft will push you to exactly the right height for the next
crystal ring and the Gobbo beyond it, all down the middle of the path.  Move to
the left and down slightly to collect the VIOLET CRYSTAL before passing under
the center woodden arch.  Continue flying to the right to reach the BLUE
CRYSTAL, followed shortly by another Gobbo, then float left through another
crystal ring to the last Gobbo.  Move all the way to the right again to collect
the YELLOW CRYSTAL.  Now, in order to collect the GOLDEN GOBBO STATUE, you'll
have to have enough lift to reach the end of the runway.  If you fail the first
time, try again, and this time, from the last updraft, move down just barely
enough to collect the Violet Crystal, and don't push yourself down any more
after that.

This is a quick and easy level to replay in order to build up your crystal
total on your loyalty card, for those times when you need to keep buying a
particular item to make it through a certain stage.

          CRYSTAL LOCATION SUMMARY
            -Red: To the right of the floating island after the first updraft.
            -Green: After the first crystal ring in a set of three, before the
                    second updraft.
            -Violet: On the left side, just before the wooden arch with the
                     down-pointing arrows painted on it.
            -Blue: On the right side, after passing under the wooden arch.
            -Yellow: On the right, before you reach the landing strip.


===================================
  2-5 It's Just Snowball Madness!
===================================

Well, it's certainly more difficult than hang gliding.  Carefully steer your
snowball with the [L stick].  If ever you think you're picking up too much
speed, just push in the opposite direction.  Roll straight down and maneuver
around the first ramp.  It might take a short while to get the hang of the
controls.  Stay in control of the snowball at all times.  When you reach a
snowy field again, keep rolling down until you reach the RED CRYSTAL, then roll
in between the rails for an effortless ride.

At the other end of the rails, roll up the hill and stay near the rock wall.
Roll over the crystal crate to smash it open, and make sure that you've got all
of the crystals before moving on.  Straight down from here on a small outcrop,
you'll find the GREEN CRYSTAL.  Continue to the right to reach the first Firing
Dantini; roll into him to kill him.  If he fires on you, you can also jump in
place on top of your snowball to avoid the shot.  Break open the crystal crate
above him, then keep moving to the right along the cliff wall, killing a couple
more Dantinis as you encounter them.  Before you mount the next ramp, roll
underneath the floating checkpoint gong, and jump up to ring it.

The ramp will shortly split.  Take the left branch first, rolling uphill a fair
distance.  Go around the loop at the top, taking the short arm on the opposite
side to reach a HEART and the VIOLET CRYSTAL.  Go down the other side of the
loop to smash the other crystal crate, then roll back down the ramp, taking
care not to pick up too much speed.  Take the right branch when you return to
the fork in the ramp.  At the next junction, take the short lower fork to reach
a single crystal, then the other one to continue your journey.  Slow down as
you approach the side ramps, down which Dantinis will slide and try to hit you.
Let them pass, then continue to the left.  At the next crossroads, take the
path leading up, then follow the loop to the opposite end and head right at the
HEART to collect the BLUE CRYSTAL, which appears like any other crystal until
you acquire it.

On the next snowy island, continue left past the Firing Dantini along another
short curved ramp, then jump to the checkpoint gong below.  Follow the path of
the crystals downward, then up a small outcrop to the right and back again.
Keep rolling downward to a field with three Firing Dantinis.  Eliminate them,
and carefully roll left to the crystal crate, making sure to pick up all of its
crystals before you continue to the second rail run.

Go uphill at the end of the rail run, then go down around the pit once you
reach the cliff wall to collect the YELLOW CRYSTAL.  Once past the pit, go down
along a small arm to a crystal crate, then back up to the Dantinis.  Eliminate
them, and go up a small valley past another Firing Dantini to another crystal
crate.  Continue to the right along a cliff wall and mount the final ramp.  Go
slowly to let the Sliding Dantinis pass by ahead of you.  Collect the final
crystals and the GOLDEN GOBBO STATUE before the end of your run.

          CRYSTAL LOCATION SUMMARY
            -Red: At the bottom of the first narrow ramp, before you mount the
                  rails.
            -Green: Straight down from the first crystal crate, after the first
                    rail ride.
            -Violet: On the second ramp, take the left path when it splits and
                     go around the loop at the top.
            -Blue: On the second ramp, after passing the first sliding
                   Dantinis, go up or down at the crossroads, then right at the
                   heart.  The crystal is disguised as a regular crystal.
            -Yellow: At the end of the second rail run, down from the start of
                     the cliff wall.


================================
  2-B1 Flavio the Thermal Fish
================================

          REQUIRED TO ENTER: Complete at least three stages in this village.

Jump into the hot air balloon after speaking to the nearby Gobbo once the
entrance to this stage appears near Swap Meet Pete's shop.  You can fly the
balloon around the arena with the [L stick], and press and hold [X] to make
Croc lower the balloon.  There will be an ice block somewhere around the arena
at all times; lower Croc to it and he'll automatically pick it up.  Just make
it a controlled flight downward, because if Croc hits the ground, he'll lose a
Heart.

Of course, Flavio doesn't care for your actions, so he'll spit water bubbles at
you periodically.  Simply stay in motion to avoid them.  Once you pick up an
ice block, press [Square] to drop it when you're over top of Flavio (watch your
shadow to check your position).  He'll retreat underwater.  You must then pick
up a second ice block and drop it into the water before Flavio re-emerges.
Doing this will freeze the water, causing Flavio one point of damage.  Do this
three times, and you win.  Flavio reappears more quickly each time, so waste no
time in picking up the second ice block and dropping it in the water.  Also,
after each hit, Flavio fires more water bubbles before resting for a moment.
All in all, though, this stage is quite simple.  You receive 100 crystals for
your victory.


========================
  2-B2 Lava Lamp Larry
========================

          REQUIRED TO ENTER: Complete the tasks assigned in all five stages in
                             this village, and defeat Flavio the Thermal Fish.

Once you achieve the required tasks, this stage begins automatically.  There
are four lava pits around the room.  At one end of the stone path, an ice block
will appear.  It will be replaced whenever it is destroyed.  Lava Lamp Larry
appears randomly from one of the Lava pits, and either looks around with his
arms spread out, or throws a fireball at you from each hand.  You want to
position yourself so that one of the fireballs hits the large ice block and
partially melts it, while dodging both fireballs yourself.  You can push the
ice block anywhere you like to make this easier.  Once the ice block has
shrunk, walk into it to pick it up, then carry it to any of the pits and throw
it in with [Square].  You may notice the puffs of steam that come out of the
pits, forming the number '2' initially.  This will change to '1' once you throw
in an ice block, then the pit will freeze over after you throw in a second
block.  Repeat this for all four lava pits, and the stage will be complete.

You receive 100 crystals for you trouble, and your Heart Pots will also be
completely refilled as a result.


======================================
  2-G Cossack Tribe - Secret Ice Cap
======================================

          REQUIRED TO ENTER: Obtain the Golden Gobbo Statue from each of the
                             five non-boss stages in this village.

Go up the bridge directly ahead of you.  At the top, wait for a rolling barrel
to pass, then go to the crystal crate and stomp it open.  Wait near the start
of the bridge for another barrel to pass, then run across and move to the side
as soon as you reach the other end.  You'll note that the barrels follow the
icy path.  Repeat this crossing to the next island, stomp open the crystal
crate there, then prepare to run up the longer bridge.  If you start running as
soon as a barrel passes, then the next will fly over top of you, missing you,
as you run up the bridge.

Above, break open the crystal crate, then start up the bridge as soon as a
barrel passes you.  Again, you'll duck underneath the next barrel.  At the top,
follow the row of crystals, but wait for the falling rocks to pass before
entering the valley.  Repeat for leaving the valley at the other end.  Stomp on
the crystal crate at the end of the icy path, then on the platform crate to the
left.  Go up the series of crumbling platforms behind the platform crate.
Smash open the crystal and platform crates on the next landing, then follow the
next series of crumbling platforms.  Repeat this twice more, then follow the
crystals until you enter a cave.

Out the other side, barrels come rolling in from three directions.  Go up the
right bridge, immediately after a barrel passes, and smash open the three
crystal crates above.  Keep following the bridges upward.  Defeat the Firing
Dantini, then hop across the crumbling platforms to an island with a lone
crystal crate, stomp it, then return once the platforms regenerate.  Take the
other bridge down to the center island, go straight past the tree and up to the
left side of this area.  Defeat another Firing Dantini, then take the crumbling
platforms here out to the KEY and a crystal crate, and back again.  Before
returning to the center, go down the other bridge to find the last three
crystal crates, giving you a total of 100 crystals.

Return to the center island and move away from the point where the barrels
begin their run.  Here you find the cage containing the JIGSAW PIECE.  Unlock
it with your key and collect it to complete your task.


  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-
                              3. Caveman Village
  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-

Behind you after you emerge from Swap Meet Pete's hut is the village's king,
who will give you the task of making Ginger Soda for the village.  If you
remember from talking to Cossack Village's king, to make Ginger Soda you need a
bucket, a big box of fizz, a ginger root, and a box of sugary goodness.
Running around to find these items is a good way to explore the village and see
where the entrances to the various stages can be found.

Stay on the level where the king assigns you the task.  Run towards the
buildings on the other end and look left to find the BOX OF FIZZ.  The entrance
to the racing stage is here as well, but you can't enter it until you find the
wheels to the racer in other stages.  Return to Swap Meet Pete's hut and go up
the ramp to the village's upper level, where you'll find the entrances to two
stages, each of which contain some of the wheels for the racer.  Jump across
the lavafall via the stepping stones (note that in this village, you can
actually be hurt and lose Hearts, unlike the previous villages).  Go past
Stonehenge (don't step in the fire!) to find another stage door, then go down
the ramp to the right into a small enclosed area with the Golden Gobbo door and
a BOX OF SUGAR.  The first boss door is also located down here, though it's all
boarded up for now.  Go back up and walk past Stonehenge, going down a ramp to
the final area.  On the right, grab the GINGER ROOT underneath the lookout.  Go
past the cook pot and jump into the water to collect the BUCKET.  Walk up to
the pot to toss everything in, making Ginger Soda, and proving that yes, a
bucket can indeed be an ingredient.

Return to the king to collect your reward of 100 Crystals, added to your
loyalty card.  Now, you can start completing the stages.  Also of interest in
the village, you can talk to the witch doctor by the cook pot to make it rain
or snow.  From the king's position, go up the ramp and start clearing those
stages.


======================================
  3-1 Find the Wheels in the Jungle!
======================================

               Items Required: -Blue Gummi x2
                               -Clockwork Gobbo

Move up and kill the first Caveman Dantini, then jump across the lava pit and
kill the second one as well.  Stomp open both crystal crates, then climb up the
back wall in the middle, where it is covered in hand- and foot-holds.  Go
around the rim, past the locked door to the crystal crate and smash it open
before crossing the bridge.  Stomp on another crate on the far side, then enter
the cave.

Jump on top of the lower hanging grate.  Move to the middle, then jump up to
hang from the higher one, and swing back underneath it to collect the KEY.
Drop back down to the lower grate, then move aside a little bit and do a triple
jump to get on top of the higher grate, where you can stomp open two crystal
crates.  Hop back down to the lower grate and follow it to the end, then do a
long jump to the platform, then use the swing rope to reach the far landing.
Go up the tunnel and jump across the lava pits, the second one using the small
rocks as landing points.  In the dead-end room, collect the RED CRYSTAL and use
a Clockwork Gobbo while standing on the gears icon.

    CC  You are on top of a grate that goes in a loop, around which you must
    CC  make one full rotation, collecting the crystals and a HEART in the
    CC  process.  Like in all such areas, keep your wavering back and forth
    CC  across the path to a minimum in order to have enough momentum to reach
    CC  the final crystal.  Ignore the Heart and crate in the distance, you'll
    CC  have to reach them as Croc later.

Retrace your steps through the cavern to return outdoors, then re-cross the
bridge and use your key on the locked door there.

Head across the long bridge, and jump onto the altar on the other side to
collect a RACER WHEEL.  Enter the cave behind it.  Smash open the platform
crate, and use the platforms to cross the lava lake.  On the other side, veer
left to reach the gummi point and use a Blue Gummi to bounce up to the ledge
above.  Grab the HEART and smash the crystal crate, but don't bother trying to
reach the grate beyond this ledge; that's where the Clockwork Gobbo run was.
Jump back down and head to the other side of this landing.  Smash open the
crystal crate, then line yourself up with the swing rope.  Carefully jump off
the far end of the swing, allowing yourself to land on the small platform.

Do a tripe jump to grab onto the grate overhead.  Swing along it to the center
of the T-junction, then drop straight down to land on a small island with a
crystal crate.  Smash it, then turn around and jump to the island with the pink
balloon.  Use that to return above, then swing across the rope again and jump
up to grab the grate once more.  This time, go right at the T-junction and drop
down to collect the GREEN CRYSTAL.  Jump back up to the crate and continue to
the far end.  Drop down, then use the swing rope to reach the far landing,
where a Caveman Dantini awaits.  Get past him, then go up the tunnel, jumping
over lava pits and breaking open two crystal crates along the way.  When you
emerge at the top, stomp on the crystal crate to your left, then do a triple
jump to get on top of the hanging grate.  Cross it, collecting the loose
crystals, jump off the far side, and enter the unlocked door to return outside.

Kill the circling Caveman Dantini, and strike the checkpoint gong here.  Jump
across the lava and collect the crystals underneath the dinosaur skeleton.  On
the left, use a Blue Gummi at the gummi point.  Bounce up, kill the Caveman
Dantini, then jump on top of the crystal crate to collect the VIOLET CRYSTAL.
Smash the crate too, then jump back down and move to the edge of the lava lake.
Carefully jump onto the head of the munching creature when it swings close to
you, then to the second one, and then to the island with the platform crate,
whose platforms will make the trip back easier.  Move up towards the Dinosaurs.
You have to hit each one twice to kill it; the first hit will only stun it
momentarily.  Alternately, you can try to run past them, but they run faster
then you, and if they notice you they'll give chase.  Once you make it into the
ring of stones, you'll be safe from the Dinosaurs, but there's a Caveman
Dantini in here to take out as well.  Move past the ring of stones to find a
KEY along the rear wall.   But don't go back yet!  There are several crystals,
including the BLUE CRYSTAL, on top of the Stonehenge-type rocks in the ring.
Use the smaller rocks to jump or triple jump to the big ones with the crystals.
Once you've collected all of them, run back across this area to re-enter the
previous cavern.

Head up to the locked door on your current ledge and open it with your key.
Cross the long bridge, then grab the RACER WHEEL on the altar on the other
side.  Do a triple jump from on top of the altar to the top of the left stone
marker to find the YELLOW CRYSTAL.  Jump to the ground and touch the Golden
Gobbo teleport orb.

    GG  Run and jump to the grate platform, then follow it to the far end.  The
    GG  swinging fireballs don't all just swing perpendicularly across the
    GG  path; the first is somewhat diagonal, and the second swings directly in
    GG  line with the path.  To get past that one, wait for it to swing towards
    GG  you, then run under and ahead of it until you're clear.  Jump to the
    GG  landing at the end and grab the GOLDEN GOBBO STATUE.

Enter the cave behind the altar to return to the starting area for this stage.
Make your way back down to the ground and exit through the cave marked with the
arrow.

          CRYSTAL LOCATION SUMMARY
            -Red: In the cavern where you find the first key, continue to the
                  end.  The crystal is over the Clockwork Gobbo point.
            -Green: In the cavern after collecting the first wheel, go right at
                    a junction while hanging from a grate and drop down at the
                    end.
            -Violet: Above the outdoor Blue Gummi point, on top of the crate.
            -Blue: On top of a stone in the large Stonehenge-type ring, past
                   the Dinosaurs.
            -Yellow: On top of the stone marker to the left of the altar where
                     you find the second racer wheel.  Triple jump to reach it.


====================================
  3-2 Find the Wheels in the Mine!
====================================

               Items Required: -Green Gummi
                               -Clockwork Gobbo

This area has much more dangerous mine cart rides than previously; you can
actually get killed while riding here, and the cart moves fast enough that
often the only way to know what to do is to get killed first.  Jump onto the
first mine cart and go flying off.  As soon as you pick up a couple of
crystals, tilt to the right to take the track leading off there (the one
directly ahead sinks you into the lava).  Lean left after that, as the right
half of the track has disintegrated, then right for the next curve.  Lean left
immediately after that to collect the crystals, then jump as you reach a break
in the tracks.  Finally, you come to a halt.  Jump off the cart, which breaks
apart.  Move up to the Clockwork Gobbo point and use one from your inventory.

    CC  This path is a bit more winding that previous ones.  Follow the
    CC  crystals as the grate curves left and right.  When you see a HEART to
    CC  the right, you have the option of taking the loop that it's on, or just
    CC  plowing straight ahead.  If you choose the former, you'll have a little
    CC  less juice left, but should still be able to reach the RED CRYSTAL at
    CC  the end of the run fairly easily.

Enter the doorway ahead and strike the checkpoint gong.  To the left along a
ledge, you'll find a crystal crate to stomp open.  Push the glass box with the
wheel inside it forward along the sandy strip.  Jump to the conveyor belt after
it, veering right slightly to grab the HEART.  Quickly jump to the solid
platform and pick up a bomb box by walking into it, then jump to the conveyor
belt and approach the wheel box, tossing your bomb box at it (it's easiest to
hit the glass box while on the conveyor belt with it).  Jump to the nearest
solid platform and grab another bomb box, then toss it at the glass box again.
After the second hit, the box will shatter, and you can grab the RACER WHEEL.
Jump off the conveyor belt to the left at the end.  Use a Green Gummi at the
gummi point to reach a ledge high above, where you'll find two crystal crates
and the GREEN CRYSTAL.  Drop back down and follow the ledge to the next
doorway.  Stomp on the two crystal crates before entering it.

Jump to the conveyor belt and run up it underneath the bouncing exploding
barrels.  Jump to the platform at the end, turn and run up the next conveyor
belt as well.  Hop to the mine cart track at the top of that one, and onto the
mine cart for another dangerous ride, though a much shorter one.  Simply lean
to the right for the entire run, and you'll reach the other end safely.

Jump off the mine cart and break open the crystal crates on each side.  Jump to
the conveyor belt and run to the opposite end to find a HEART.  Jump to the
track with the circling Dantini in a mine cart, then run up across the bridge
to the center platform with the track switch.  Hit it to cause the Dantini to
go flying into the boarded-up cave entrance, destroying the barrier in the
process. But before you go through there, run around the circular track to find
the VIOLET CRYSTAL over the furthest point.  Now you can take the straight
track to the next cavern, where you'll find two crystal crates.  Head through
the next doorway.

Jump straight ahead to the first conveyor belt and run up it far enough to jump
to the next one on the left.  Run to the tip of that one and jump to the
platform with the first track switch.  Hit it to raise the glass box with the
wheel in it up into the gap in the tracks.  Next, jump to the track that the
Dantini is circling, and move around counter-clockwise to the far point,
jumping over the Dantini each time he approaches you.  Grab the YELLOW CRYSTAL
on your way around.  From the far side, look for the swing rope, and grab it to
ride to the next track switch platform.  Strike that switch to send the Dantini
crashing through the wheel box, and through the barrier at the end of the
track.  Go and collect the RACER WHEEL, then follow the track and jump off at
the end.  Head into the next cavern below and smash open the crystal crates.
Enter the next doorway.

Smash the lone crystal crate on the landing, then move to the left side and
jump to the moving platform.  I find that it's more precise to steer using the
D-pad, rather than the [L stick].  To avoid the swinging fireballs, simply go
up the sides of the cavern, and jump to each platform to smash the crystal
crates.  The BLUE CRYSTAL is in the middle of the second fireball's path.  You
have to hover under it and jump to collect it.  Find an angle of approach that
lets you see the fireball's position as you move in to get the crystal.  If
you've collected all of the crystals, the Golden Gobbo teleport sphere will be
on the far landing.

    GG  Smash open the platform crate, then jump up the series of crumbling
    GG  platforms to the next landing.  Repeat this three more times to reach
    GG  the GOLDEN GOBBO STATUE at the top of the cavern.  Touch it to teleport
    GG  back to your previous position.

And now for the final mine cart ride.  Here, you'll be winding around a twisted
track, frequently curving around columns.  Those areas around the columns are
safe.  It's the spaces in between that give you trouble.  Tilt left until you
pass the first broken track area, then tilt right to pass two more.  After
that, you'll have to jump twice over gaps in the path, then tilt left again.
Once the track is whole again after that, just wait to reach the end.  Strike
the Swap Meet Pete gong to exit the level.

          CRYSTAL LOCATION SUMMARY
            -Red: Inside the Clockwork Gobbo area.
            -Green: At the end of the conveyor belts, use a Green Gummi at the
                    gummi point.
            -Violet: Over the first circular track with the Dantini on a mine
                     cart.
            -Yellow: Over the second circular track with the Dantini on a mine
                     cart.
            -Blue: In the middle of the second swinging fireball's path, in the
                   room with the hovering moving platform.


============================
  3-3 Race Day at Goldrock
============================

          REQUIRED TO ENTER: Retrieve the four racer wheels from the two stages
                             found above Swap Meet Pete's shop.

Hold down [X] to accelerate throughout the race.  Stick to the right side of
the path initially, where you'll find first the VIOLET CRYSTAL, then the YELLOW
CRYSTAL a short while later.  The GREEN CRYSTAL is also on the right side,
immediately after crossing the water.  Stick to the left after this, and when a
sandy strip appears beside the road there, drive on it, passing through the
skeletal remains to collect the RED CRYSTAL.  After passing a couple more
bends, and just after passing some water to your right, stay in the right half
of the track to grab the BLUE CRYSTAL.  Once you've got all five crystals, the
GOLDEN GOBBO STATUE will appear just before the finish line (which doubles as
the lap marker).

Now, getting the crystals is all well and good, but you also need to win the
race.  To accomplish this, you'll need to stick to the inside edge of all
curves and take care not to crash into anything.  When passing a Dantini racer,
don't get caught it a pushing match with him, because that will slow you down
too much.  Instead, just keep a very short distance away as they weave back and
forth on the track, and pass them gently at the first opportunity, when they
veer off from the shortest side of a turn.  You'll have to drive pretty
flawlessly to win the race.  Even if you lose, though, if you collected the
Golden Gobbo Statue, you'll still get to keep it, and the next time you race
you won't have to worry about getting the crystals, giving you more time to
concentrate and beating each of the three opponents in turn.

You automatically receive 100 Crystals on your loyalty card, and a complete
Health refill to match, when you win the race.


================================
  3-4 Climb the Devil's Tower!
================================

               Items Required: -Green Gummi
                               -Clockwork Gobbo

Run straight across the bridge and spot the tiny mammoth fleeing into the cave.
Unga Bungas then come out.  These little furballs are technically invincible;
you can knock them over and stun them momentarily with any hit, but they can't
be killed completely.  Often, it's easiest just to avoid them, if you can't hit
them before they set up their attack.  These ones here jump into a stack and
spin around with their club, staying in one location.  Jump and tail-swipe
them, then run into the cave after the mammoth.

Inside, another group of Unga Bungas set up shop in front of the bridge.  Just
run and jump over them before they get organized.  Jump over the gaps in the
bridge.  Run past the dinosaur remains, and climb the wall where you spot the
hand- and foot-holds in the back.  At the top, you encounter more Unga Bungas.
Run past them in the direction of their spinning club, and climb the next wall
in the back.  Smash open the first crystal crate above, and enter the next
doorway.

Walk up to the Caveman Dantini and tail swipe him as he charges you.  Jump to
the moving platform when it comes near, then jump straight off the other side
to the area with two crystal crates and the GREEN CRYSTAL.  Hop back to the
moving platform, and jump off to the new landing on the right.  Eliminate the
next Caveman Dantini and enter the cave.

Stand your ground against the next Caveman Dantini, then climb the wall on the
left.  Stomp open the nearby crate, then follow the path to the next cavern.
Inside, run around the lava spout collecting the crystals, taking care not to
touch the spout at all.  Head outside again.  Smash the crystal crate past the
dinosaur skeleton, and enter the next doorway.

Inside, jump to the Unga Bungas' platform, passing them to the right out of
range of their club, then quickly jump to the next island before they start
pursuing you.  Repeat to reach the last island, where the checkpoint gong
awaits.  If you look to your left, you'll spot the Red Crystal on a distant
island; leave it alone for a moment.  Head through the nearby tunnel, jump over
the lava pit and run to the top of the slope.  Smash open the platform crate on
the right, then jump over the edge to the island with the RED CRYSTAL below
(or, if you're feeling less brave, go back down through the tunnel and use the
new platforms to reach it).  Jump across the new platforms and run up the
tunnel again.  Just past the fire, you'll find the Clockwork Gobbo point.

    CC  This is a fairly straightforward run, with only a couple of turns.
    CC  Still, though, you want to keep your turns tight, and don't go veering
    CC  off the direct path much at all.  When you see the HEART coming up,
    CC  unless you have dire need for it and have extra Clockwork Gobbos in
    CC  your pack, cut diagonally across the corner to the left, bypassing the
    CC  Heart, to save a little bit of juice.  That way, it'll be easier to
    CC  reach the BLUE CRYSTAL at the very end of the run.

Head back outside through the next doorway.  Look left and watch out for the
Caveman Dantini who comes running at you.  Run up the path, and head behind the
dinosaur remains to find a gummi point.  Use a Green Gummi here to reach the
HEART and two crystal crates up above.  Back down below, continue along the
path.  Go past the climbing wall on the left initially, then smash open the
crystal crate before returning and moving up that wall.  Above, there's a
bridge, but it is missing too many planks for you to jump over.  Instead, head
into the nearby cavern.

Watch out for the Caveman Dantini, who charges you right away.  Stomp open the
crystal crate where he came from, then jump on top of the grate walkway.  Jump
across the crumbling platform, and continue to the next crate.  Once you've
smashed that one open, jump off the walkway to the large island that you can
see below, to the right.  Turn around and jump across the alternating crumbling
and solid platforms until you reach the VIOLET CRYSTAL.  Turn around and cross
the platforms again, then jump to the HEART.  Wait for the adjacent moving
platform to lower to your position, then ride it back to the top of the grate.
Jump across the next crumbling platform(s) to the far landing, and stomp open
the crate before returning outside.

Cross the first bridge, then the next one to your right (the one on the left is
the broken one that you saw earlier).  Strike the checkpoint gong on the right
before entering the next cavern.  Inside, eliminate the Caveman Dantini, then
jump across the series of crumbling platforms over the lava stream to reach the
YELLOW CRYSTAL at the end.  Turn around and jump back to reach the Golden Gobbo
teleport sphere.

    GG  Jump to the crumbling platform below the plane that you start on, then
    GG  straight ahead to the solid ground on the far side of the lava pit.
    GG  Jump to each crystal crate on their islands to smash them open, then
    GG  head through the tunnel from the landing.  Carefully jump to the tiny
    GG  islands in the lava pits, then to the GOLDEN GOBBO STATUE at the end.

Head outside once more, and cross another bridge.  Get past the little Unga
Bungas (did you miss them?) and cross the second bridge.  Don't climb up the
wall on the other side yet, though.  Instead, go down each side of the large
rock.  You'll find a HEART on the left side, and some more Unga Bungas guarding
a crystal crate on the right.  Now you can climb up the wall in the middle.  At
the top, do not go up the ladder just yet.  Instead, again go down the side of
the area to reach a hidden cave entrance in the back.  Inside, you'll find the
last two crystal crates.  Go back outside, circle around and climb the bone
ladder.  Enter the ominous cavern and touch the mammoth to complete the stage.

          CRYSTAL LOCATION SUMMARY
            -Green: Jump straight across the first moving platform, and look
                    between two crystal crates.
            -Red: On an island in a lava-filled cave, reachable only after
                  stomping open a platform crate.
            -Blue: Inside the Clockwork Gobbo section, at the end of the run.
            -Violet: On an island underneath a grate walkway, inside a cavern.
            -Yellow: At the end of a line of crumbling platforms, inside a

                     cavern with a Caveman Dantini.


===============================
  3-5 Save 50 Trapped Gobbos!
===============================

               Items Required: -Green Gummi
                               -Clockwork Gobbo

Those darned Fire Dantinis!  In this stage, when they fire, they don't just
shoot a ball of flame like usual; rather, they have a kind of flamethrower
ability, sending a continuous stream of flame your way, with the ability to
change directions while firing, and temporarily igniting part of the terrain.
To defeat them, simply jump over their flame and tail swipe them on your way
down, preferable staying to the right of them, opposite the side they shoot
from, to avoid getting fried accidentally.

To put out the fires in this stage, you'll need to find some water.  Jump into
any water, and you'll gather some water pellets in your backpack.  You can
carry a maximum of four at any one time.  Press [Triangle] to shoot one while
facing some flames.  Touch any Gobbo to rescue it.  Note that you can jump over
fire as well, but you'll always also take a point of damage, so it's generally
not worth it.

So your first task is to find some water.  Move up to the rocks from the start,
and head left.  Take out the Fire Dantini there, and continue up the path.  Go
past the first flame wall on the right side, where you can safely squeeze by.
In the next clearing, you'll find some water on the right side.  Go back down
the path you just took and free the Gobbos #1-2 behind the flames you squeezed
past, by shooting a water pellet at them.  Return to the first Fire Dantini's
position, and head left.  Extinguish the flame walls and rescue Gobbos #3-4.
In the next clearing, there is more water on the right side.  Put out the rings
of fire around the two tall rocks, then triple jump on top of the rocks to
reach Gobbos #5-6.  The doorway ahead is a dead end currently, so turn around
and return to the start of the stage, then go back up the path that had taken
you to the first water pool.

Beside the water pool, triple jump onto the tall rock to find the YELLOW
CRYSTAL.  Cross the clearing and extinguish the fire around the tree.  Jump up
the tree in two parts to find Gobbo #7 on top.  Head through the nearby cave.
Put out the ring of fire around Gobbos #8-9, then kill the Fire Dantini ahead.
Just past the water pool on the left, free Gobbo #10, then jump into the pool
to refill your water pellet supply.  Continue along the path.  Put out the wall
of fire and use a Blue Gummi at the gummi point just behind it.  This bounces
you up to a HEART and the GREEN CRYSTAL.  Jump back down and collect Gobbos #
11-12, then head along the path to the left just past their position.  This
leads to another ring of fire around a tree.  Put it out, then jump to the top
of the tree to recover lucky Gobbo #13.  Refill your water past the tree, then
return to the gummi point.

Take the side path on the first side of the gummi point, which veers to the
left initially, and eliminate the Fire Dantini at the end.  Triple jump on top
of the tall rock in this area to rescue Gobbo #14, then climb the wall in the
back.  At the top, turn around and jump to the top of the Stonehenge-type rock
to get Gobbo #15, then jump back again and put out the ring of fire to free
Gobbos #16-18.  Triple jump to the top of the tall rock beside them to find the
BLUE CRYSTAL.  Continue along the path up here to reach a mud pit.  The mud
won't kill you, you just move slowly through it.  Wade through, gathering
Gobbos #19-21 as you go.  Put out the fire around the second short rock and
jump on top to Gobbo #22.  Take out the next Fire Dantini, then put out the
flames around the water pool, with Gobbo #23 in the middle, on top of the
Clockwork Gobbo point.  Use a Clockwork Gobbo from your inventory here.

    CC  This is definitely one of the easier Clockwork Gobbo sections.  You
    CC  simply move in a small square pattern.  You will collect the RED
    CC  CRYSTAL in the corner opposite your starting position, then a HEART as
    CC  you return to the start.

Off to the right, a wall of flame is holding Gobbos #24-25 prisoner.  Free
them, then head through the doorway by the water pool after refilling one more
time.

Strike the checkpoint gong and run across the bridge.  Grab the balloon and
ride it down, then circle to the right and kill the Fire Dantini.  Stand at the
edge of the lava pit and toss a water pellet at the fire on the first island.
Jump across the islands, freeing Gobbos #26-29 on the middle one, and
extinguish the flame on the final island from there.  You won't have enough
water pellets to free all of the Gobbos here yet, so pass the Fire Dantini and
move into the next area first, and run up and right to the next water pool
before returning to rescue Gobbos #30-33, each behind their own fire wall.
Head through the same doorway again.

Ignore the large fire wall to the left for now.  Head right towards the water
pool, jump in, then take care of the nearby Fire Dantini.  Free Gobbos #34-35
behind the fire wall stretched across the path, and continue onward.  At the
edge of the lava pit, jump up to hang below the grate walkway, then swing along
it to collect Gobbos #36-39.  When you drop off the grate at the end, turn
around and triple jump to reach the top of the grate, then run across it to
collect the VIOLET CRYSTAL, a HEART, and a KEY.  Jump back off on the end where
you got the crystal, and touch the Golden Gobbo teleport sphere.

    GG  Move up the bridge, and time your jump across the gap so that you pass
    GG  over the Fire Dantini's shot.  Tail swipe him as you land.  Cross to
    GG  the next bridge segment, and eliminate the second Fire Dantini.  Note
    GG  that even though they're tiny, they still have the sweeping
    GG  flamethrower ability of their larger counterparts in the rest of the
    GG  stage.  Jump diagonally to catch the swing rope as it moves towards
    GG  you.  Jump off at the far end, then take out the Fire Dantini waiting
    GG  there.  It's difficult to not get hit here, but a hit won't knock you
    GG  out of the Golden Gobbo teleport area if it doesn't kill you outright.
    GG  Swing across the second rope in the same manner.  If you jump off at
    GG  the end of the swing, you can land past the Fire Dantini and run up to
    GG  grab the GOLDEN GOBBO STATUE before he can shoot at you.

Before continuing, jump back on top of the grate and return to the other side.
On the ground, look for the climbing wall on the left.  Go up there.  Above,
grab Gobbo #40, then cross the bridge.  Kill the Fire Dantini, then put out the
fire around the tree and jump to its top to find Gobbo #41.  Follow the path to
the end and ride the next balloon.  Kill the Fire Dantini below, then open the
cage with your Key, and stomp open the platform crate.  Jump across the new
platforms to the island with Gobbos #44-45.  Jump back across the platforms and
climb the wall, then drop off the bridge and jump onto the grate.  Run to the
far end, jump off, put out the ring of fire around the tall rock, and triple
jump on top of it to free Gobbo #46.  Run straight up to retrieve Gobbos #47-
50.

With all Gobbos collected, you receive 100 crystals, and your heart pots are
completely refilled.  Now all you need to do is reach the exit, which is also
the entrance to this stage.  Follow the path to the platform crate at the edge
of the lava pit and stomp it open.  Jump across the platforms, and enter the
doorway on the other side.  Run straight along the path until you reach the
door with the wooden arrow beside it, and pass through it to return to the
village.

          CRYSTAL LOCATION SUMMARY
            -Yellow: On top of a tall rock, beside the first water pool that
                     you can safely reach.
            -Green: On the ledge above the Blue Gummi point.
            -Blue: After climbing a wall, triple jump on top of the rock behind
                   a group of three Gobbos trapped by a ring of fire.
            -Red: Inside the Clockwork Gobbo section, found inside a ring of
                  fire, before you reach the first checkpoint gong.
            -Violet: On top of the grate walkway over a lava pit.


==============================
  3-B1  Venus Fly Von-Trappe
==============================

          REQUIRED TO ENTER: Complete at least three other stages in Caveman
                             Village.

Ah, a Sound of Music joke.  Completely over the heads of this game's target
audience, I think.  Anyway, on with the show.

At the start, look to the right and smash open the crystal crate.  Move to the
left side of the lava pit.  Jump to the swing rope when it swings back just as
the fly trap opens, and jump off the far side before the fly trap closes on you
again.  Jump across the islands, and repeat for the second swing rope.  Stomp
open the crystal crate on the far side of the lava pit, then enter the cavern.

Watch out for the Skeleton Dantinis in this cave.  You don't have much light,
and if you're moving carelessly you'll run right into one.  Attack them before
they can assemble themselves.  Smash the crystal crate in between the first two
tunnels, then the one at the top of the second tunnel.  The exit from the
cavern is on the left here.

Outside, break open the crystal crate, then cross the bridge.  You have two
choices to reach the crystal crate on the island below; you can jump down to it
directly, or you can ride the balloon above you, then swing past one of the fly
traps.  Either way, you'll have to swing back to the next cavern entrance.

In the dark once more, kill the nearby Skeleton Dantinis, as well as the ones
you encounter as you run up the tunnel.  In the room above, there are several
Skeleton Dantinis all around.  There is also a crystal crate to the left.  The
next tunnel is found to the right.  In the next room up, still more enemies,
and two crystal crates.

Outdoors once more, stand underneath the balloon, then jump to it just as the
fly traps open.  You'll sail over the last one as they all close.  Smash open
the last crystal crate, then head into the boss arena.

Note the funky music.  Can you name that tune?  Von-Trappe's first hazard is
the burrowing vine that moves around the top of the arena.  It is restricted to
the darker brown soil, so stay off of that until you can spot it.  It is blind,
meaning that it will move around the area regardless of where you are, so you
can easily avoid it.  It is hazardous to you whether it's below the ground or
above, so stay clear.  Now, the rocks that the helpful Gobbo told you to feed
to the plant are lying around its base.  Watch the pattern of its tentacle
whips, and run in to pick up a rock when it's safe.  Carry the rock to the top
of one of the dark brown ramps on either side of the arena, and stand directly
on top of the darker sliver of earth (you'll be safe from the burrowing
tentacle here).  Face the ramp, and press [Square] to throw the rock as Von
Trappe's mouth is opening and the main tentacle on that side has swung down, to
prevent it from blocking the shot.  The timing can be tricky, though if you
just throw at random times you'll get it right soon enough.  After a successful
hit, Von Trappe will spit out a Gobbo, who will roll down directly in front of
him.  Run down to collect him, then pick up another rock.  Whenever you run out
of rocks, a few more will be spat out.  Each time you free a Gobbo, one point
on Von Trappe's life meter vanishes.  After two rescues, his tentacle strikes
are slightly quicker, but if you've figured out his pattern by now, you're
pretty much home free.


===========================
  3-B1 The Village Masher
===========================

          REQUIRED TO ENTER: Starts automatically after successfully completing
                             the five non-boss stages in this village and
                             defeating Venus Fly Von-Trappe.

Move up the path and stomp open the first crystal crate.  Jump to the nearest
island.  To reach the successive islands, you'll need to do a triple jump,
pressing forward on the last jump to be able to go far enough without landing
in the lava.  You must also time these jumps to occur when the fly traps are
open.  When you make it to the far side, open the second crystal crate and
climb up the wall in the back.

In the cave, kill the Skeleton Dantini immediately in front of you, then smash
the crystal crates to either side.  Head into the tunnel and jump across the
tiny islands in the lava pits, partially blind as the light fades when you
jump.  After each lava pit, kill a Skeleton Dantini.  There is a crystal crate
between the third and fourth lava pits, and two more when the cave widens out
at the end.  Cross the long bridge and break open the two crystal crates before
entering the cave for the boss fight.

This fight is pretty straightforward.  The Village Masher doesn't target you,
opting instead to stomp around randomly and shoot fire at any old place.  This
works out great for you, but isn't very smart on its part.  Pick up the bucket
that the Gobbo in the tower drops down, and move into the water on one side of
the arena.  The bucket will reappear beside the water filled, so pick it pack
up and head towards the Masher, avoiding the fires that burn the landscape
(these will fade after a while, or you can throw water at them to put them out
yourself).  Note that these fires also periodically throw out smaller embers
that bounce a short distance before fizzling out, and these can damage you as
well.  You will lose your bucket if you take a hit, but it will quickly be
replaced with a new one from the Gobbo in the tower.  With a full bucket, you
need to throw it at the Masher's head as it is open to breathe flame.  This is
most safely accomplished standing to the side of its head, or diagonally behind
the hinge of its jaw.  Each successful hit takes away one point from its life
meter.  After the second hit, the Masher breathes fire more frequently, and
more flames will dot the landscape.

You receive 50 Crystals for defeating the Masher.  You can replay this stage at
any time from hereon by entering the gates behind Swap Meet Pete's shop.


===================================
  3-G Caveman Tribe - Secret Mine
===================================

          REQUIRED TO ENTER: Obtain the Golden Gobbo statue from each of the
                             five non-boss stages in this village.

The Golden Gobbo door is found in the same area as the first boss stage
entrance.

This mine cart ride can be a bit confusing at first, and dangerous as well.
You don't have much time to react to breaks in the track, or to jump to raised
crystals.  Most crystals will be automatically collected as you ride around,
but a few must be jumped to, and sometimes you need a bit of precognition to be
able to get them in time.  After you first jump onto the cart, watch for the
first curve, where you must lean to the left (and there is unfortunately one
crystal in this section that you must drop down slightly to collect; a quick
twitch on the controller can save you from dying as a result, but it's tricky),
followed by another where you must lean to the right.  As soon as you're able
to drop flat again, jump to grab a raised crystal.  Stay on the default track
initially when alternate routes present themselves.  This will take you in a
loop, allowing you to collect some more crystals.  Watch for the points where
you must jump to raised crystals, and tray again on the next pass for any that
you miss.  After you pass through a cave and the track is curving to the left
for what seems like an awfully long time, get ready to rejoin the starting
track.  As soon as you do, lean left, then right again.  Keep going around like
this until you've got all of the crystals to be found here.

Now for the alternate tracks.  After you lean left, then right, to avoid the
broken portions of the track, remain leaning to the right to take the first
branch.  Ride leisurely along here to gather more crystals.  This track will
eventually meet back up with the main track, so ride that again.  Return to the
start, lean left, then right again, and this time go straight past the first
split, then lean right to take the second side track.  Lean right when you see
the next broken track section ahead.  If you just keep on riding the cart here
without interference, you'll come to a halt in a cavern with a HEART.  If you
go through the door way here, you'll exit the stage.  Instead, to return to the
start, jump back onto the cart.  After you pass through a cave and sense that
you are nearing the section with the broken track, lean left, then right, then
left to go straight when the track splits.  You'll come to a halt, and can then
start the whole process over again.

This time, after you take the second alternate branch to the right, after you
pass through a cave, you'll pass a crossroads.  Immediately lean right to take
the straight branch ahead.  Collect a few more crystals, then get ready to jump
just after you pass through the same crossroads (but from the other direction
this time).  There is a break in the tracks requiring you to lean left coming
up, and a couple of the crystals after that must be leaned towards to collect,
and you only get one shot at this section, because the cart breaks at the end.
Grab the loose crystals in the cavern, then head past the gong (without
striking it) and up the tunnel.  There are a few more crystals in here, and the
JIGSAW PIECE at the end of the path.  Touch it to finish the stage.

SHORT VERSION FOR GETTING THE JIGSAW PIECE: Jump onto the mine cart.  Lean left
to pass the first section of broken track, then right for the next.  Go
straight through the first branching track section, then lean right to go
straight at the second.  Lean right after the crossroads, then jump after
passing through the crossroads from the other side.  Lean left around the last
section of broken track.  Jump off the cart at the end and run up the tunnel to
the puzzle piece at the end.

Enter Swap Meet Pete's hut when you're finished with this village to travel to
the next one.


  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-
                               4. Inca Village
  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-

Head uphill from Swap Meet Pete's hut after talking to the villager.  At the
top, go forward along the left side of the field to find the first stage door.
The second is straight across the field from here.  In the middle, you'll find
the village's champion burper.  Talk to him, then press [X] repeatedly as fast
as you can to fill up your burp meter.  The first to the top wins.  You will
receive 100 Crystals on your loyalty card the first time that you win.  You can
go up the ramp of the giant temple, to find a set of doors at the top that are
locked for the time being.  On the middle level around the temple, reached by
dropping off the ramp near the top to the left, you'll find the Golden Gobbo
door.


=============================
  4-1 Save 30 Gobbo babies!
=============================

               Items Required: -Clockwork Gobbo

Note the Gobbo's warning not to make the babies cry.  Well, you will have to
heed this warning if you want to collect all 100 Crystals.  For each baby that
you return to a crib without it crying, you will receive 2 Crystals.  If it
cries at any point, you get nothing.  In order to not make a baby cry, you have
to not drop it or throw it anywhere other than in a crib.  For the babies being
thrown between two Dantinis, you must kill the Dantini currently holding the
baby.  For the single Dantinis carrying babies, stand still after killing them
until you catch the baby.  The same applies to the babies in urns after your
break them.

Go up and right past the crib to find two Conquistador Dantinis tossing Gobbo
baby #1 around.  Kill them both, then pick up the baby and carry it to the
crib.  Press [Square] to toss it inside.  To the right of the crib, triple jump
on top of the section of the wall that is sticking out, with the slanted grey
roof, to find a crystal.  Move left from the crib past the fountain along the
row of crystals.  You'll see a Dantini running around carrying Gobbo baby #2
here.  Kill him and catch the baby, then take it to the crib.  Gobbo baby #3 is
inside the vase on the fountain's pedestal.  That's it for the courtyard, but
there are many paths leading out from here that must all be explored.

From the crib, go up along the nearest wall to reach some crystals.  There is a
Wizard Dantini just past the caged baby here.  Kill him, then jump on top of
the cage, and triple jump to the slanted grey roof section nearby to collect a
crystal.  Opposite this, jump up the steps leading to the BLUE CRYSTAL.
Continue through the passageway ahead.  Kill the Dantini running around
carrying Gobbo baby #4, and return it to the crib.  Go back to the same spot
and move further in to where two Dantinis are throwing Gobbo baby #5 around.
Kill them both, get the GREEN CRYSTAL from behind the statue, and return the
baby to the crib, then come back to the same spot again.  Head left after going
through the passageway, and eliminate the Wizard Dantini.  Go up the stairs on
the right, follow the road and kill the two Dantinis tossing Gobbo baby #6.
Find the new crib past the stalls, and toss the baby in.  Between the red and
white striped stalls, and stop the running Dantini, who carries Gobbo baby #7.
Return him to the crib, then find Gobbo babies #8-9 inside the urns here.
Next, beside this crib, triple jump onto the short wall section to get Gobbo
baby #10.  To the right here, there is an open door, so head on through it.

Inside the house, collect the two loose crystals, then use the Clockwork Gobbo
point in one corner.

    CC  Here, the path is a little bit more crooked than previous Clockwork
    CC  Gobbo sections.  Follow it as best you can, sticking to the inside
    CC  track around the curves.  Try again if you are unable to reach the
    CC  VIOLET CRYSTAL at the end on your first visit.

Climb up the ladder to the loft, where you'll find a KEY and a HEART.  Go back
outside.

Past the marketplace, go through the short archway and up the next set of
stairs.  The first Dantini that you encounter is carrying Gobbo baby #11.
There is another crib just ahead, as well as another Conquistador Dantini.
You'll find the YELLOW CRYSTAL on a flowerbed to the right.  To get onto the
walkway above, move to the corner with the tower.  Jump onto the lower of the
two doorways around it, then over to the walkway.  Kill the Wizard Dantini and
pick up Gobbo baby #12, toss him in the nearby crib on the ground, then go back
up to the walkway.  From the corner you start on, jump to the top of the tower
to find a HEART, then back to the walkway again.  Run and jump along the
walkways to get several crystals, as well as Gobbo babies #13-15, in addition
to the first one you collected up here.  Retrace your steps towards the
starting point for this stage, unlocking the cage containing Gobbo baby #16
along the way and tossing him into the first crib.

Cut diagonally across the fountain from the first crib.  There, you'll find two
Dantinis tossing around Gobbo baby #17, and a third carrying Gobbo baby #18.
You'll also find a KEY behind the tower here.  After returning those two babies
to the crib, head left past the fountain to the left-most corner to find Gobbo
baby #19 inside a cage.  Unlock it and place that one in the crib as well (it's
getting quite full now, ain't it?).  Next, go straight up from the far side of
the fountain.  Across from the strange statue, enter the open doorway.  In the
house, smash open the many urns to find Gobbo babies #20-21, and return each to
the first crib.

Next, continue past the house with the statue outside of it, on the far side of
the fountain.  Go up the stairs, kill a Wizard Dantini, and pass through the
low archway.  Just past the bridge overhead, triple jump to the grey roof on
the left, and from there onto the bridge, where you'll find Gobbo baby #22.
There's another crib just ahead, so toss him into that one.  Get back onto the
roof that you used to reach the bridge, and jump in the other direction to a
higher roof to find a KEY.  Just past the nearby crib, there is a sandy
playground with two Dantinis pushing Gobbo babies #23-24 on swings.  See, the
Dantinis aren't all bad.  Kill them anyway, and once the swings come to a halt
the babies will hop off, allowing you to pick them up and toss them in the crib
as well.  Next, you can't help but notice the large grassy hill nearby.  Run to
the top and kill the Wizard Dantini, then open the cage to free Gobbo baby #25.
Go back to the top of the hill, and go up the steps to find the RED CRYSTAL.
The Golden Gobbo teleport sphere will appear by the swings.

    GG  Run through the courtyard to find the switch.  Hit it with your tail to
    GG  open the cage containing the GOLDEN GOBBO STATUE.  Easiest Golden Gobbo
    GG  section ever.

Go past the grassy hill and into the next alleyway, where a Conquistador
Dantini awaits.  Go up the stairs behind him.  Pass under the bridge and kill
the Dantini carrying Gobbo baby #26.  Return him to the crib in the previous
area.  For the last four Gobbo babies, go around the light-coloured wall with
the purple glow on it, opposite the crib, to find the Dantini swinging four
Gobbo babies around.  The swings will hurt you if they hit you, so run between
them and take out the Dantini.  The four Gobbo babies, #27-30, will drop to the
ground when the swing stops moving.  Carry each to the crib to complete your
task.  Go back down to the starting courtyard, and exit through the door with
the wooden arrow.

          CRYSTAL LOCATION SUMMARY
            -Blue: Go straight up along the wall nearest the crib to reach a
                   caged baby.  The crystal is on top of the stairs opposite
                   the cage.
            -Green: Go straight up along the wall nearest the crib to a dead-
                    end where two Dantinis are tossing a baby around.  The
                    crystal is behind the statue.
            -Violet: At the end of the Clockwork Gobbo section, located by
                     entering the house by the crib by the marketplace with the
                     red and white striped stalls.
            -Yellow: In a flowerbed in the large courtyard with a suspended
                     walkway overhead.
            -Red: At the top of the large grassy hill, atop the stairs, beside
                  where the Dantinis are pushing babies on the swing set.


========================
  4-2 Up the Waterfall
========================

               Items Required: -Blue Gummi
                               -Clockwork Gobbo

Jump across the two mossy crumbling platforms.  On the other side, use a Blue
Gummi at the gummi point dead ahead to reach the ledge with the YELLOW CRYSTAL.
Jump back down and cross to the far point on this strip of land to find the
first crystal crate.  Stomp on it, then jump to the platforms in the water,
leading up to a ledge to the left of the waterfall (remember that normal water
is safe for Croc, since he can swim).  You must jump to the left edge of the
ledge, which is lower than the rest, even though it doesn't look it until
you're on it.  Around the corner, let the Blowdart Dantini take a shot before
stepping out in to the open and letting him have it.  Climb the vine wall at
his location.  Smash open the crystal crate, then jump across the rocks over
the waterfall.  Collect some loose crystals on the other side, then climb the
next vine wall behind the second Blowdart Dantini.  Cross the bridge back over
the waterfall.  Jump into the water and swim over to the island with the
Blowdart Dantini.  Let him fire a shot over your head before jumping out and
killing him.  Smash open the crystal crate here, then swim to the right and
enter the cavern.

Stomp on the crate and strike the checkpoint gong.  Jump to the platform, and
use the snake's tail to swing over to the GREEN CRYSTAL (don't worry, the snake
won't bite).  Jump into the water to the right and swim towards the floating
crystals.  The frogs on the lily pads spit downwards at you, so it isn't safe
simply staying in the water.  Jump left or right when they spit until you get
close, then just swim in underneath their shots, waiting for the right moment
to jump up and tail swipe them.  Jump out of the water at the end, then up to
the Blowdart Dantini on the crystal crate to kill him.  Open the crate, then
jump across the crumbling platforms.  Cross the ledge with the crystals, then
jump over more crumbling platforms.  Evade or kill the Blowdart Dantini on the
other side, then jump onto the raft in the water.  Don't worry, it's nothing
like the mine cart rides.

On the other side of the water, jump out and kill another Blowdart Dantini.
Cross the ledge to the right, and stand on top of the crate there.  Do a triple
jump from there to reach the first of the three suspended platforms over the
spike pit.  Jump to the next (a regular jump will do just fine) to grab a
HEART, then to the third to get the RED CRYSTAL.  Do all this quickly, then
turn around and jump back to the ground to collect the crystals from the crate
before they vanish.  Head through the doorway to return outside.

Jump over the waterfall across the breakable box.  Next, jump up to the next
solid platform, then down slightly to a small landing, then on top of the
pillar and up to the next ledge.  Go around to the rock and stand on top of it.
Face the tree branches, and do a triple jump to the first one, then another to
the top.  Hop to the ledge and eliminate the Blowdart Dantini.  You can safely
jump into the water here to get across, but it's very fast-moving, so you need
to jump repeatedly as you cross to avoid getting swept off the edge.  On the
far side, enter the new cavern.

Strike the checkpoint gong.  Jump to the swinging snake tail, and jump off at
the far end to the platform.  Jump to the crumbling platform, then to the
right.  Smash open the crate, then swing across the next two tails.  At the end
of the last swing, you drop onto a breakable box, so jump off again right away,
and take out the Blowdart Dantini on the ledge.  Head back outside once more.

Kill the Blowdart Dantini standing in the rain, then smash the crystal crate
before crossing the bridge, dodging the next Blowdart Dantinis' shots as you
go.  Stomp on the two crystal crates on the other side, and hop on top of the
rock by the second.  Jump straight up and pull up to the ledge above, where you
find another crate, and the Clockwork Gobbo point.

    CC  This is a short run, and it requires little movement on your part.
    CC  Still, do your best to stick to the shortest possible path while still
    CC  collecting all of the crystals.  You will also get a HEART along the
    CC  way, and if you have enough momentum (which won't be terribly difficult
    CC  here), you'll reach the BLUE CRYSTAL at the end.

Jump across the crumbling platform, jumping to the side on the far end to avoid
the first Blowdart Dantini's shot.  Kill him, then another one on either side
of the tree.  Jump up the tree in two sections to reach the VIOLET CRYSTAL at
the peak.  Turn around and look for the Golden Gobbo teleport sphere.  Touch it
to teleport.

    GG  This is a series of swings over a spike pit, where missing a platform
    GG  means missing out on the Golden Gobbo Statue, unless you replay the
    GG  stage from the start.  Jump to each tail as it swings towards you, and
    GG  most importantly, jump off near the end of the swing and let your own
    GG  momentum land you on the target platform.  Pushing forward on the [L
    GG  stick] more than just a smidge risks sending you flying off the far
    GG  side.  Make five successful swings to grab the GOLDEN GOBBO STATUE and
    GG  teleport back.

Enter the archway behind the tree.  Run up to the vine wall on the left (you
don't have to engage the Blowdart Dantini down here if you don't want to) and
climb up.  Jump to the top of the tree up here to grab a lone crystal.  Go left
and jump into the water.  Swim to the other side of the pond, jump out and kill
the Blowdart Dantini, then use the rock to jump to the next level up.  Cross
this ledge, getting past the next Blowdart Dantini, and smash open the crystal
crate.  Go back to the other side of the ledge and climb the vine wall.  Follow
the paved path past yet another Blowdart Dantini and smash open the final
crystal crate.  Jump repeatedly as you swim across the rushing water to the
water mill.  On dry land once more, run up the conveyor belt and hop onto the
red button to disable the machine and complete the stage.

          CRYSTAL LOCATION SUMMARY
            -Yellow: On top of the Blue Gummi point near the start of the
                     stage.
            -Green: Inside the first cavern, after swinging from the snake's
                    tail.
            -Red: After a short raft ride inside a cavern, triple jump from the
                  nearby crystal crate onto a suspended platform.  Jump up two
                  more platforms to reach the crystal.
            -Blue: At the end of the Clockwork Gobbo run.
            -Violet: At the top of the tree after passing the Clockwork Gobbo
                     point.


================================
  4-G Inca Tribe - Secret Maze
================================

          REQUIRED TO ENTER: Obtain the Golden Gobbo Statue in each of the Inca
                             Village's two regular stages, then return to the
                             Inca Village after the game credits.

Note that you will need to finish the series of stages that automatically
follow the previous one before you are able to return to Inca Village and enter
this stage.  The Golden Gobbo door is half-way up the temple, on the left side.

This truly is a maze.  I will first describe a method for locating all of the
crystal crates and finishing with the Jigsaw piece, then a second, shorter,
direct route to the Jigsaw Piece alone.

Go straight up from the entrance.  When you get to the blue markings on the
right wall, turn left.  Smash open the crate, then turn left at the T-junction.
Smash the crate there, then continue down to the red striped stall and get the
crate behind it.  Head left along the marked wall until you reach another
crate, then turn left, and left again, then right at the corner and smash open
the crate you see ahead to the left.  Turn around and spot the entrance, then
return to it and put your back to it once more.

Go straight up again, keeping the marked wall to your right to reach a crystal
crate.  Open it, then keep going up, and turn right at the corner.  At the
crossroads you soon reach, go straight through to the next crate, go right to
the one after that, then follow the path through the archway to return to the
entrance once more.  Head up along the same marked wall as last time and turn
right at the corner to reach the same crossroads as before.  This time, turn
left and keep the new marked wall on your left past the next crate.  Keep
following the wall on your left to the next crate, then turn right and go past
a statue.  Break open the next crate, then pass between two statues, and turn
left before you reach the archway ahead.  Open the crate around the corner,
then take the next right, and right again to another crate.

Turn around fully at this point, and follow the wall on your right for a while
until you've broken open four more crates.  After the fourth, turn left when
the path splits and open another crate in the corner beside a statue.  Continue
past the statue and note the archway ahead.  Leave it for now, going right
instead, and veering right when you can see the penultimate crate beside
another red striped stall.  Turn around after you stomp on it, and return to
the archway you just passed, heading on through it.  This leads to a dead-end,
with the final crate and the JIGSAW PIECE.  Touch it to end this stage.

SHORTCUT TO THE JIGSAW PIECE:
From the start of the stage, stick to the wall on your right.  Pass through an
archway, then pass the first crate and turn right.  Veer left, then right and
head straight for the visible crate.  Continue past the crate and take the
second right, where you can see the statue with the crate to its right.  Go
left at the statue and head through the archway.  The puzzle piece is there.
If it's your last one, you can go to Swap Meet Pete's hut to put all of your
pieces together.


  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-
                                 5. End Game
  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-

This series of stages begins automatically after completing the second stage in
Inca Village.  You can return and replay them, in the same order, by mounting
the ramp to the top of the Inca Village temple.


====================
  5-1 Dante's Peak
====================

          REQUIRED TO ENTER: Complete both stages in the Inca Village.

This boss fight begins automatically upon completion of the previous stage.
Here, Croc will fly the Gobbo inventor's plane.  Press and hold [Square] to
fire the plane's guns.  Use the [L stick] to steer.  Note that the vertical
controls are inverted (i.e. pressing up moves the plane down, and vice versa).
You will fly towards the mountain peak that Baron Dante is hanging from, while
dodging and/or shooting the balloon-mounted bombs that he tosses up.  When you
get closer, he moves from behind the peak, and throws fireballs at you.  At
this point, you need to fire on him and hit his belt buckle, while dodging the
fireballs.  Doing so results in the removal of one point from his life meter.
You will then fly past him, and will shortly turn around automatically and do
another fly-by.  You won't be able to see the peak initially due to the game's
poor draw distance, but it will appear soon enough.  Hit the Baron three times,
and he'll fall down.

The next stage starts automatically, though there seems to be a bit of story
development missing (like, how did you get from this plane into this dungeon?)


====================================
  5-2 Bride of Dungeon of Defright
====================================

          REQUIRED TO ENTER: Complete the 'Dante's Peak' stage.

In case you haven't played the first Croc game, the Dungeon of Defright is part
of Baron Dante's castle.  Here, you are presented with a series of challenges.
You technically have an unlimited amount of time in which to complete each one,
but you may also note the crystal meter that appears at the bottom of the
screen.  It will initially read '20'.  After a while, it will start to count
down.  If you want to earn as many crystals as possible, you will need to solve
each puzzle as quickly as you can.

The first room contains four pumps.  Jump on any pump, and the section of
flooring in front of it will rise by a certain amount, then slowly start to
sink again.  Your job is to create a series of steps tall enough to reach the
ledges on each side, and jump up them before they sink down too far to be
useful.  You need to get up to the right ledge first (to the right when you're
standing on the buttons, facing the rising floor sections).  From left to
right, I'll number the buttons 1, 2, 3, and 4.  When you jump on the buttons,
tap the [X] button lightly, to keep your jumps short, giving you slightly more
time to work with.  Jump on button 3 six times, then button 4 six times.  Run
to button 2 and jump on it three times, then button 1 twice.  Immediately jump
on top of pillar 1, and jump up to the far, highest pillar, and from there to
the edge of the high ledge.  If you want a little bit more height, stand on the
edge of the pillar and do a triple jump instead.  Pull up to the ledge and grab
the KEY up there, then return to the ground.  Repeat this process, but reversed
left to right (i.e. Press button 2 six times, then 1 six times, then 3 three
times, then 4 twice, then jump up).  Run up to the cage to open it, freeing the
Gobbo inside.  Head through the door to the next challenge.

Here, there are several arrows painted on the floor, and a bomb crate and a
Gobbo trapped in a glass box.  You must stomp on the arrows on the floor to
form a path from the bomb box to the Gobbo.  Each time an arrow is pointing
correctly at the next arrow in the sequence, the bomb box will automatically
move.  The arrows turn counter-clockwise one quarter turn for each stomp.
Remember that you're on a time limit, so get to work right away.  Head through
the door that opens when you're done.

This room is the most annoying, in my opinion.  The crate will float away from
you whenever you approach it, and keep floating away as long as you're giving
chase.  Keep it on the run, and cut across the corners of the room as you chase
it to close the distance.  You must successfully jump on top of it to stop it,
then stomp it open to get the KEY.  Use the key on the lock along the wall near
the fire to free the Gobbo.

Next, in the foggy room, approach the Gobbo's box to begin the challenge.  TNT
barrels will fall randomly from the sky.  You must catch three of them and toss
them at the box to free the Gobbo.  Watch for the dark shadows on the ground
underneath the falling barrels, and use those as markers for Croc to catch
them.  He needs only to be standing underneath one as it falls to catch it.
Press [Square] to throw each barrel at the box.

The fifth challenge takes place over a lava pit.  Jump to the nearest island,
then onto the floating moving platform.  It will fly in whatever direction Croc
faces while standing on it.  You must hover to and jump on a series of pumps
that appear on various columns around the room.  Each time that you step on a
pump, the final platform that you need to reach the Gobbo will rise up.  You
have a limited amount of time to reach each pump, however, or the whole system
resets.  Quickly turn around and jump back to your moving platform after each
pump to see where the next one is, and head there as directly as possible.  At
the end, jump to the square platform, and from there to the waiting Gobbo.  To
play it safe, I suggest floating around to the far side of the first pump
before jumping to it, because the next pump appears on the platform directly
out from this one, and if you have to circle around the first pillar on the
moving platform, you might not reach it in time.  The rest are easy to get to
in time.  When you've collected the Gobbo, enter the nearby doors to finish.


===========================
  5-3 Goo Man Chu's Tower
===========================

          REQUIRED TO ENTER: This stage begins automatically on completion of
                             Bride of Dungeon of Defright.

You find yourself in a round tower that is quickly filling up with toxic green
goo.  You must make your way ever upwards to escape the rising tide.  From the
start, run right along the ramp.  You will soon come to a retracting silver
floor section.  It will shake momentarily before retracting, so get off of it
(or don't step on it) when this happens.  It will extend again in a moment,
allowing you to run straight across it.  Stop when you reach the wooden raft,
and wait on it as it floats up with the goo, raising you to the next level.
Jump up as soon as you think you're high enough to reach the next landing, and
run right to the next raft right away.  Next, jump up a series of steps,
including another retracting floor, and stop on the next raft again.  Jump up
another series of steps, then move up into the doorway as soon as you reach it.

Here, you encounter several Goo Creatures.  Any attack will wipe them out.
Smash open the crystal crates, then head up the corridor.  Run around the pipe
collecting the loose crystals, then take the right path to a dead-end room with
two more crates and a checkpoint gong.  Do what you need to do with those, then
cross to the left side of this area, eliminating the Goo goons along the way.

You emerge into another goo-filling tower.  Move right again, jumping up the
steps and crossing the retracting floor sections when they're extended.  After
the second such section, you will be running across a crumbling floor.  Just
keep moving right and you'll stay ahead of the wave.  Ride the wooden raft
upwards.  Jump up the steps to the next one, ride up again, then continue
upwards to the next doorway.

Eliminate the Goo Creatures, and go straight up the short tunnel to a lone
crystal crate.  Gather its crystals, then return to the previous room and enter
the side tunnel.  It may look like there's a crystal in the goo stream ahead,
but it's actually behind it.  Go right to strike the next checkpoint gong, then
left to enter the next tower section.

There are more crumbling floors in here, so whatever you do, just keep moving.
For a change of pace, you'll be running to the left after the first raft ride
up, then back to the right again after the second.  Enter the doorway at the
top.

Back on solid ground, stomp open the two crystal crates on the right, then head
left along the hallway.  Gather the crystals around the goo pipe, then head
left past the crystal crate to the checkpoint gong.  Continue along the hallway
to the next doorway.  Jump right up the steps, taking care crossing the
retracting floor sections, and enter the doorway at the end.  Smash open the
last crystal crates as you evade or fight off the Goo Creatures, and enter the
final doorway.

In Goo Man Chu's room, run to either side and fight your way past several Goo
Creatures to reach the wheel in the back.  Jump up beside it, and tail swipe it
to finish off the giant beast, in the easiest boss fight ever.


===========================
  5-4 Dante's Final Fight
===========================

          REQUIRED TO ENTER: This stage begins automatically upon completion of
                             Goo Man Chu's Tower.

Head uphill to find the Gobbo inventor.  You must fend off Baron Dante and his
minions while the inventor creates a portal to suck him in.  This apparently
involves placing coloured crystals in certain locations.  Baron Dante will use
two primary attacks.  He will throw fireballs at you, which will home in on you
along the horizontal plane.  Keep moving side to side to avoid them, or jump
over them.  He will also occasionally use his magic on one of the piles of dirt
to create a Dantini Golem.  These will chase after the inventor and try to
carry him off.  Kill them with a tail swipe to prevent them from doing this.
It's easiest to kill the Dantini Golems when they are first created, as you can
run straight at them then.  Every time the inventor successfully places a
crystal, Baron Dante will feel pain, and he will then try to blow you off the
mountain peak.  Press forward firmly on the [L stick] to hold your ground, and
weave left and right slightly as needed to dodge the fireballs that roll
towards you in the wind.  Once the inventor places the fifth coloured crystal,
it's all over.

Enjoy the heartwarming and strange FMV.  After the credits, you find yourself
back in Inca Village.  If you haven't been doing so already, heed Swap Meet
Pete's advice and try to collect all of the Jigsaw Pieces, by completing the
Golden Gobbo stage in each village.


  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-
                               6. Dante's World
  -=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-~-=-

Here, you'll run through abridged versions of the Gobbo Villages, chock full of
Dantini minions.  Each dark village has a Croc Egg in a cage, with five
Coloured Crystal Locks on it.  You must enter five stage areas to retrieve the
required crystals, then recover the eggs and move on to the next village.


=============================
  6-1 Secret Sailor Village
=============================

This place is well stocked with Firing Dantinis.  Run past the first one and
into the grassy village area.  Watch out for the Dantini on your left.  The
first area is on the right.  The second is past Swap Meet Pete's closed hut,
the third down the wall from that, and the last two are further down on the
other side of the river, on either side of the clearing before you reach the
beach.

~~~~~~~~~~~~~~~~~
 Sailor Secret 1
~~~~~~~~~~~~~~~~~

Run across the bridge and head left, wiping out any Firing Dantinis in your
way.  Jump over the locked cage and across the next bridge, then go around the
mountain via the right side.  Kill the next Firing Dantini, then start to push
the crate along the paved path.  Get out of the way when the next Dantini fires
and wipe him out, then finish pushing the crate along the path.  Stand on top
of it and triple jump to the ledge with the KEY.  Jump back down and return to
the locked cage.  Stomp on the platform crate once you release it, then re-
cross the bridge and triple jump on top of the tree on the right.  Hop up the
crumbling platforms from there to reach the top of the mountain, kill the last
Firing Dantinis and grab the RED CRYSTAL  to complete the stage.

~~~~~~~~~~~~~~~~~
 Sailor Secret 2
~~~~~~~~~~~~~~~~~

Jump over the first exploding crate, then kill the Firing Dantini as you land
on him.  Jump across the remaining crates to reach solid ground once more.
Enter the next area.  Jump to the Firing Dantini and kill him, then jump to the
next island.  Jump and attack the Tarzan Dantini as he swings close to you,
then use his rope to reach the next island.  Jump to the next Firing Dantini
and let him have it, then leap to the next landing and get on the mine cart.
You will automatically collect the GREEN CRYSTAL, completing the stage.

~~~~~~~~~~~~~~~~~
 Sailor Secret 3
~~~~~~~~~~~~~~~~~

You can run to the left around the pit, rather than across the bridge, for a
slightly safer route.  Jump on top of the platform crate, then do a triple jump
to break it open and reach the ledge above it at the same time (if you break
the crate but don't reach the ledge, exit the stage and return to try again).
Jump across the crumbling platform to the upper bridge, then cross that to the
second platform crate and smash it open.  Jump across the two crumbling
platforms to the ledge over the entrance, where you can collect the VIOLET
CRYSTAL.

~~~~~~~~~~~~~~~~~
 Sailor Secret 4
~~~~~~~~~~~~~~~~~

Walk up and grab the balloon.  Move as soon as you land, because the nearest
Dantini will have fired on you.  Kill him and possibly the other one too, then
jump to the first island in the lava pit.  Wait there for the closest Firing
Dantini to shoot, let his shot dissipate before it reaches you, then jump in
and kill him.  Immediately jump twice to get on top of the platform crate,
where the other Dantinis' shots can't hit you.  Stomp on it while the Dantinis
are recharging, then jump back across the islands to solid ground.  Kill the
re-spawned Dantinis here, then triple jump to the crumbling platform near the
rear ledge.  Leap to the ledge, eliminate the Firing Dantini here, and grab the
BLUE CRYSTAL to finish.

~~~~~~~~~~~~~~~~~
 Sailor Secret 5
~~~~~~~~~~~~~~~~~

Move up and jump across the first breakable box to the first column.  Next,
jump to the middle breakable box, then to other side and up to the next column.
As you jump towards the column with the first Firing Dantini, your saving grace
is that he aims and fires before you reach the box directly beside him, meaning
that his first shot will miss.  Don't let him make a second one.  Move up to
the edge of this column, and wait for the next Dantini to fire.  His shot will
dissipate before it reaches you.  While he recharges, jump over to him and kill
him.  Jump across the last breakable boxes to the far landing, eliminate the
last Dantini there, then grab onto the balloon and ride over to the ledge with
the YELLOW CRYSTAL.

With all crystals in hand, the cage guarding the CROC EGG will have vanished.
Run to the Egg to collect it, and you will automatically be transported to the
next dark village.


==============================
  6-2 Secret Cossack Village
==============================

Three of the four stage doors on this side of the frozen river are open to you
now; one behind Swap Meet Pete's hut, and the two by the train station
platform.  Note the slightly altered snowman.  The Croc Egg cage is found on
the frozen river.  The last two stage doors are on the far side of the river.
The numbering order for all of the stages is off; going in the order that you
would logically come across the doors, you do #3, then 4, then 2, then 1, and
finally 5.

~~~~~~~~~~~~~~~~~~
 Cossack Secret 1
~~~~~~~~~~~~~~~~~~

Snowball ride!  The layout is different here compared to the regular stage, so
don't make any assumptions.  Roll straight down over the first two Firing
Dantinis, then follow the path as it curves to the left.  Be prepared to jump
over any shots that the Dantinis get off.  Collect the KEY at the top of the
ramp, then roll back down towards the cage below.  For a shortcut, roll off the
edge at the peak of the ramp to drop to the section below, more or less right
on top of the Dantini.  Roll into the cage to open it, and collect the RED
CRYSTAL to end this stage.

~~~~~~~~~~~~~~~~~~
 Cossack Secret 2
~~~~~~~~~~~~~~~~~~

Jump onto the ice and run across it, bypassing the first Dantini.  Run across
the warm earth, then jump to the ice bridge and kill the middle Dantini as you
cross it.  Circle around the column, then jump across the floating platform.
Smash open the platform crate at the end of the cavern, then go back to the
previous floating platform, and jump right across the crumbling platforms to
the second platform crate.  Smash that, jump back across the crumbling
platforms and move to the start of the ice bridge.  Jump up the new series of
crumbling platforms to reach the KEY on top of the column.  Jump back down and
return to the starting point for this stage.  Jump to the nearest Dantini's
column, kill him, then hop to the upper column and open the cage.  Grab the
GREEN CRYSTAL to finish.

~~~~~~~~~~~~~~~~~~
 Cossack Secret 3
~~~~~~~~~~~~~~~~~~

Head up the tunnel, jumping over the lava pits using the tiny islands.  Wait
for the swinging fireballs to pass over the islands to jump across them.  Jump
across the breakable boxes, then head through the final tunnel to grab the
VIOLET CRYSTAL.

~~~~~~~~~~~~~~~~~~
 Cossack Secret 4
~~~~~~~~~~~~~~~~~~

Jump up the first two columns over the lava.  Turn towards the walkway on the
left, move to the front edge of your column, and do a triple jump, pressing
forward on the final jump to land on the walkway.  This may take a couple of
tries to get it right.  Kill the surprisingly tiny Firing Dantini, then jump to
the far ledge and stomp open the platform crate.  Cross the walkway again, and
use the crumbling platform in between the two walkways to reach the opposite
one.  Jump to the ledge behind the second Firing Dantini to collect the KEY,
then return to the middle and move up the second crumbling platform to the
final walkway.  Jump to the cage, which opens, releasing the BLUE CRYSTAL into
your care.

~~~~~~~~~~~~~~~~~~
 Cossack Secret 5
~~~~~~~~~~~~~~~~~~

Hmm, well, it seems pretty obvious what you need to do here.  I hope you're a
fast jumper!  Get the KEY after climbing up the many breakable boxes.  On the
way down, you can jump to the lower ledge from any of the final row of boxes.
Rescue the YELLOW CRYSTAL from the cage.

Go and collect the CROC EGG on the frozen river, now that you've got all five
crystals.  You will automatically be transported to the next village.


==============================
  6-3 Secret Caveman Village
==============================

The racetrack is shut down, so head up the ramp to the first two stage doors.
You'll also find the Croc Egg cage on this side of the lavafall.  Jump across
the lava to find the third stage door just past the Stonehenge ring, and the
fourth in the sunken area to the right.  The final stage door is down the ramp
behind the stone ring.

~~~~~~~~~~~~~~~~~~
 Caveman Secret 1
~~~~~~~~~~~~~~~~~~

Kill the first Firing Dantini, then jump in between the next pair and eliminate
them both.  Leap to the top of the lower grate.  Kill the Tarzan Dantinis as
they swing towards you.  Once the walkway turns, do a triple jump to reach the
upper grate, and go to the back end to collect the KEY.  Jump back to the lower
grate and do a long jump to the next column.  Try using a triple jump if you're
having difficulty.  To kill the swinging Tarzan Dantini here, do a stomp near
the edge of the column as he approaches.  Use the swing rope to cross to the
far ledge, and kill the Firing Dantini there.  Go up the tunnel, jumping over
the tiny islands in the lava, kill the final opposition, and free the RED
CRYSTAL from the cage.

~~~~~~~~~~~~~~~~~~
 Caveman Secret 2
~~~~~~~~~~~~~~~~~~

Go forward to the outcrop at the edge of the path and jump down to the conveyor
belt.  Run, jump and tail swipe each hanging Blowdart Dantini.  Run forward off
the ends of the conveyor belts to land on the next one below.  Jump to the left
before you reach the crushers at the very end, and cross the ledge to grab the
GREEN CRYSTAL.

~~~~~~~~~~~~~~~~~~
 Caveman Secret 3
~~~~~~~~~~~~~~~~~~

Head to the right and wipe out the first Firing Dantini.  Jump into the water
pool behind him to pick up some water pellets, then head up to the right and
fire one at the ring of fire around the locked cage.  Pass under the flaming
bridge and grab onto the climbing wall on the right.  At the top, throw water
on the bridge and cross it.  Put out the fire around the tree on the other
side, and jump to the top of the tree to find a KEY.  Go back down to the cage,
open it, and stomp on the platform crate.  Refill your water while you're back
here, then go back up top and cross the bridge again.  Go past the next Dantini
and drop to the area below.  Kill the last Dantini, put out the wall of fire,
then jump across the crumbling platforms to the VIOLET CRYSTAL over the lava.

~~~~~~~~~~~~~~~~~~
 Caveman Secret 4
~~~~~~~~~~~~~~~~~~

Stomp on the platform crate to your left at the start of this stage.  Kill off
the Firing Dantinis as they get in your way.  Jump across the first crumbling
platform, then break open the second platform crate.  Hop across the next
series of crumbling platforms, eliminate the pair of Firing Dantinis guarding
the BLUE CRYSTAL, and grab the crystal to complete the stage.

~~~~~~~~~~~~~~~~~~
 Caveman Secret 5
~~~~~~~~~~~~~~~~~~

This is a vicious mine cart ride.  After curving around the pillar, lean to the
left, then immediately switch to the right upon reaching the crossroads.  After
rounding the second pillar, remain leaning to the right as you move all the way
around the bend.  After the third pillar, lean left across two crumbling track
sections, then right.  Be prepared to jump just ahead.  Lean to the right after
that, then left, then jump again.  After all that, you finally reach the YELLOW
CRYSTAL where the cart comes to a halt.

Go back across the lavafall to retrieve the CROC EGG.  And after that, you
get... the fastest congratulatory message ever!  Yep, that's all there is.


===============================================================================
-                            ~~~~~~~~~~~~~~~~~~~                              -
 :                             D) CLOSING INFO                               :
-                            ~~~~~~~~~~~~~~~~~~~                              -
===============================================================================

LEGAL INFO
This document is copyright (c) Marc Lalonde 2007.  It is provided for personal
enjoyment only.  Print it out, use it as a coaster, eat it, whatever you want,
so long as you don't try to make money off of it.  Doing that would make you a
sad, sad person indeed, and the resulting bad karma would mean that you'll
probably never kiss a real girl (or boy, depending on your preference) in this
lifetime.  Webmasters wishing to post this guide on their website may do so
only on two conditions: It must not be altered in any way, and it must be
available for unlimited viewing by non-paying visitors to the site.

CONTACT INFO
I am always open to receiving comments, kudos, or intelligent criticism about
my work.  Please forward all correspondence to:
     [syonyx_faqs at yahoo dot com]

I also invite you to check out the rest of my video game guides, including one
for the first Croc game, all of which can be found in their latest form at:
     http://www.gamefaqs.com/features/recognition/35729.html?type=1
I have a tendency to write for semi-obscure Sony Playstation games, though I
have been branching out with newer consoles more frequently as of late.  I
would say that Croc 2 counts as semi-obscure, personally.  I certainly have not
come across many copies in my lifetime.

THE FAT LADY SINGS
I guess that's all there is for now.  I sincerely hope that you enjoyed this
guide and were able to make positive use of my work.  No go outside and get
some exercise before you grow up to have a coronary.

Peace out,
Syonyx 2007.