Danger Girl
Review by Wild Ali
"You can't escape the Danger!"
Breasts and butts. :)
I really don't know any other way to start this review off, simply due to the fact that you'll be assaulted by these two things as soon as you pop in the disk and crank up the ol' Playstation...
Danger Girl is a game created by N-Space (makers of Duke Nukem: Time to Kill) and published by THQ. It is highly similar to their previous effort, that being the DN game, but it also incorporates features from a myriad of rival spy games, ranging from Metal Gear Solid all the way to Dynamite Cop for the Dreamcast.
Graphics: 9 - Let's start here...the graphics in DG, are in a word, spectactular. And I'm just not referring to the animated asses; I'm talking about the engine itself. DG runs on an enhanced version of the DN: TTK engine, and in it's current form here, it's hardly recognizable. This has got to be the single most reformed game engine in existence! Think the ''triangle'' capability and the ''ripple water effect'' that distinguished TRII's engine from TRIII was a noticable improvement? You got to be kidding me. The engine is light-years ahead of it's former self; with improved textures, and sharp lighting effects. The in-game models are great and blend in with the environs well. And as stated earlier, the girls' asses are painstakingly rendered and animated; their butt-cheeks sway with each step! You could probably bounce a quarter off of Abbey's ass and catch it wi...oh never mind. Anyway, graphics are ace. Also, the FMV is good, and somehow manages to capture the anime-ish style that J. Scott Campbell is known for. Considering the source, that's pretty damn good. And speaking of pretty...
Sound: 8 - Well, that got Valerie and Deuce right. Very right. Of course I'm referring to the voice-overs. That's correct; the voice-acting in DG is top-notch, using some of the best voice actors in the business, such as Lani Minella and Brian Drummond. Now...I happen to be a big fan of Campbell's work; I collect both Gen 13 (the older eps) and Danger Girl, so I read a lot of the story, and to be honest here, I just don't see Abbey's voice as that ''sultry''. It just seems too ''mature'' and ''surburban''. I dunno; Lani does a good job as Abbey Chase, but I just imagined her voice to be ''cuter''. I feel that Jessica Calvello (voice of Cutey Honey) over at ADV would've been a better fit for her. As it stands, she's a fine Lara Croft wanna-be. Icck.
Moving on...the gunshot SFX is sorta off-key (the AK-47 is too muted, the Desert Eagle has too much echo, etc.) and the soundtrack loops jarringly, but no matter. The SFX, for the most part is good, and gets the job done.
Control: 9 - Again, I have rarely seen such a complete transformation in the mechanics of an engine in my life. The prequel to DG, DN: TTK, had so-so control at best; control that kinda blew...but was capable of being learned. This game improves so greatly on the former game's control scheme that it's not even funny. DG's control is EXTRAORDINARY; the ease of control rivals that of Crash 3 and Castlevania: SOTN. And I don't throw these words around lightly. Jumps, sidestrafing, and targeting are easily done. The control is a credible mix of TRIII and Syphon Filter, all the way down to auto-targeting of enemies.
Gameplay: 10 - Well this game made a VERY wise decision when it decided to rip-off the most popular spy games in existence. Let's go over each rip-off in detail, shall we?
*The radar system is a rip-off of Metal Gear Solid, all the way down to the ''cone'' field of vision of the guards and the color change from white (or light blue in this case) to red to symbolize the guards' awareness of your presence.*
*The auto-targeting of enemies in your vicinity and the sniper gun system can be summed up in two words: Syphon Filter.*
*The interactive cutscenes in which you have to press a series of buttons in a allotted time is a rip off of Dynamite Cop's Action sequences.*
*The three girls attitudes aren't quite like their comic book counterparts (Abbey Chase's personality is quite different here), but instead resembles Dead or Alive's three females in many ways. The tough girl, the flirt, the serious one...you get the picture. Plus the advertising campaign for DG is similar to DoA's as well. Ironic, considering that J. Scott Campbell has done DoA artwork for PSM many times before. Hmmm...*
*And of course they change Abbey Chase from a Caitlin Fairchild knockoff, into a Lara-Croft wanna-be. She even has the backpack in the intro. Cripes.*
When taken as a whole, I'd say the gameplay RULEZ! :)
Overall: 8: - This game is a sleeper hit if their ever was one. IGN totally screwed this game in their review. Because of the level of extreme stupidity in IGN's review, I just HAD to do this game justice. True enough, I was shocked upon turning on this game; for a Teen rating, it's probably the most sexually explictive game ever made! But IGN didn't even give reasons as to why they didn't like it. They BS'd about bad control, said ''boobies'' like a trillion times, then proceeded to give this underrated gem a 3.0!!! That's just WRONG, buddy! >:(
Of course, they lost their last shreds of credibility in my eyes when they gave Legend of Dragoon a 7 and gave Vagrant Story a near-perfect score, but their DG review should've been run through QA testing before it ever got posted. The most utter piece of crap I ever read, period. RANTOVER.
Final Verdict: This game is worth your money. It gets hard if you're a newbie to this genre. But if you're familiar with this kind of game, then you'll feel right at home. A must-buy for J. Scott Campbell fans.
That is all.
WILD ALI.
''Their souls have been released. There is no reason to remain here!'' - Valkyrie Profile
Reviewer's Score: 8/10, Originally Posted: 10/07/00, Updated 10/07/00
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Game Detail

PlayStation
- n-Space / THQ
- Release: Sep 6, 2000 »
Titles rated T (Teen) have content that may be suitable for ages 13 and older.




