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    FAQ/Walkthrough by replicant

    Version: 1.05 | Updated: 12/11/00 | Search Guide | Bookmark Guide

    **** THIS IS NOT FOR THE DAVE MIRRA FREESTYLE BMX DEMO VERSION OF THE GAME.
    THIS IS FOR THE FINAL RETAIL VERSION.
    
    Dave Mirra Freestyle BMX
    Final Version - Playstation
    FAQ/Move List v1.05
    Author: Bear "replicant" Powell
    Compiled on September 3rd, 2000
    Current Revision Date: December 11th, 2000
    
    *This FAQ/Move List is based upon information gathered about the Final Retail
    Version. If you have questions about the demo or beta versions of the game,
    then e-mail me and I can help you work it out. You can also look for the Demo
    FAQ on gamefaqs.com that I posted earlier.
    
    "This document is Copyright 2000 Bear Powell."
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    *This FAQ/Move List was written by Bear "replicant" Powell and is hopefully a
    useful item for those who are trying to learn how to play this wonderful game.
    No reproductions of this FAQ or links to this FAQ are allowed without the
    expressed written consent of myself. This FAQ may also not be reproduced as
    part of a Strategy Guide, Move List, or anything for monetary gain without my
    consent. I can be e-mailed at (replicant@northstate.net) if you would like to
    request the addition of this FAQ to your site.
    
    **Dave Mirra Freestyle BMX is the sole property of Acclaim Entertainment,
    Acclaim Max Sports Inc, and Z-Axis. This FAQ is in no way affiliated with these
    fine companies and is only done as a tribute to what promises to be the
    pinnacle of Freestyle BMX games.
    
    ***If you notice any errors in this FAQ or have any information that would
    benefit other gamers of this wonderful game, then e-mail me with comments,
    missing moves, hints, codes, or secrets at (replicant@northstate.net) and you
    will be given full credit for your additions in the future versions of this
    FAQ. Thanks to everyone in advance for their assistance in making this FAQ
    better and I hope it is a help to all who read it.
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    "Game Description for Dave Mirra Freestyle BMX"
    1. Release Date: Sony Playstation - September 15th, 2000 (Subject to change.)
                     Sega Dreamcast - November 15th, 2000 (Subject to change.)
                     PC Version - December 17th, 2000 (Subject to change.)
    
    2. Dave Mirra Freestyle BMX (DMFBMX) is an extreme sports title that takes
    street, dirt, and vert biking and brings it to your home and makes it more
    accessible for those who love the sport. Now on those rainy days when the park
    is closed you can sit back and have some fun creating new lines and trying to
    set up some nice high scores. The game engine is a very tweaked version of the
    Thrasher: Skate and Destroy (Not as slow. Thank God!) game engine and utilizes
    the same overall graphics quality of that game as well. DMFBMX will differ from
    most other Freestyle BMX games from the standpoint that it is not an
    arcade-style game (Radikal Biker) or arcade-style game with some sim qualities
    (Matt Hoffman's Pro BMX). DMFBMX is pretty much a Sim. Yes, you can do some
    outlandish and sometimes impossible looking moves, but they are definitely
    within the realm of possibility now or after playing this game some Pro's may
    start to try them in RL. After about a 15-30 minute session with this game you
    will find that the controls are quite intuitive and not really like any other
    game available in this genre. The sheer amount of personalization you can add
    to each combo is staggering, but you will have to see for yourself to fully
    understand what I am saying. This is a truly amazing game and I am sure you
    will have countless hours of fun with Dave Mirra Freestyle BMX.
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    SPECIAL THANKS TO THE FANS OF Dave Mirra Freestyle BMX and my helping with the
    DMFBMX community.
    
    ***I would like to say thanks to the people who expressed interest in a
    walkthrough for DMFBMX and those who just had questions about the various
    objectives in the game. Over the past 4 months I have received several hundred
    e-mails that range from objective questions to people thanking me for this FAQ.
    It is because of your continued interest that I keep this project alive. I will
    also let everyone know when my DMFBMX website will be up and running with all
    the latest gossip about DMFBMX 2 and other subsequent titles. You will usually
    find me posting on the Playstation and Dreamcast DMFBMX Message Boards and I
    make all of my announcements there. Once again, Thanks.
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    "Revision History"
    Version 1.05 - Added Full Game Walkthrough, GS Code link, and added the
    infamous "Limo Driver" trick.
    Version 1.04 - Completed Specials and move ommissions. It's seems to be
    complete now.
    Version 1.03 - Revised Everything!!! (Final Retail Version)
    Version 1.02 - Fixed Typos, added more secrets, and fixed incorrect move
    directions.
    Version 1.01 - Revised Everything! (Beta/Final Retail Version)
    Version 1.00 - Original (Demo Version)
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    "Table of Contents"
     1. Menu Screen
     2. Pause Menu Screen
     3. Legend
     4. Controls
     5. Basic Tricks
     6. Advanced Tricks
     7. Double Tap Tricks
     8. Unique Tricks
     9. Special Tricks
    10. Walkthrough
    11. Music Credits
    12. Secrets, Codes, Hints, etc
    13. SHOUT OUTS!!!
    14. Wondering
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 1
    "Menu Screen"
    
    1. PROQUEST
    1.1 Choose Rider (Choose 1 of 10 riders. Also, you may be able to earn more
    hidden characters.)
    *These are available at the start of the game. (Dave Mirra, Ryan Nyquist, Troy
    McMurray, Mike Laird, Chad Kagy, Tim Mirra,
     Kenan Harkin, Shaun Butler, Leigh Ramsdell, and Joey Garcia)
    1.2 Choose Bicycle (Four Bicycles to choose from with varying benefits when all
    are unlocked.)
    1.3 Choose Outfit (Outfits change depending on Sponsors earned in PROQUEST.)
    1.4 Choose Level (Choose 1 of 12 levels. Also, you may be able to earn more
    hidden levels.)
    *Greenville - Vail Trail, Greenville - Greenville Park, Greenville - The
    Backyards, Woodward - Woodward Trails,
     Woodward - Lot 8, Woodward - Titanic, Pro Tour - Sleepy's Ditch, Pro Tour -
    Eastwood Ramp Park, Pro Tour - San Jose
     Ramp Club, Acclaim     Max Games - Dirt, Acclaim Max Games - Street, and
    Acclaim Max Games - Vert
    
    2. SESSION
    *SESSION is a 2 minute timed run on whatever level you choose and is also used
    as a way other than PROQUEST to create new  records for particular levels. It's
    option screens are the same as PROQUEST and everything you have earned in
    PROQUEST is available for you to use in this mode.
    
    3. FREERIDE
    *FREERIDE is exactly what it says. Basically it is a non-timed mode where you
    can hone your skills by practicing on any level with the items that you have
    unlocked in PROQUEST mode.
    
    4. 2 PLAYER
    *Same basic options as PROQUEST, but choosing alternates from Player 1 to
    Player 2. You must have 2 controllers plugged in for this mode to be
    accessible. This mode also has fun mini-games for you and your friends to test
    each other at. Also, every level is unlocked, but only bikes and outfits that
    you have unlocked in PROQUEST are available for you to use.
    The modes are:
    4.1 Best Run - 2 Minutes (See who can get the highest score in a 2 minute run.)
    4.2 High Five (A best of 5 series to see who can do the biggest single trick in
    under 30 seconds.)
    4.3 B-M-X (A game of HORSE similar to the basketball game version, but with
    tricks instead of shots.)
    4.4 Random Spot (Bust single tricks at 5 randomly chosen spots in the level. A
    15 second time limit means you have to be                  quick. The winner is
    the one with the highest total score at the end of 5 rounds.)
    4.5 Wipeout (Each rider gets 3 chances to eat it. See who can inflict the most
    bodily harm in a single crash.)
    4.6 Longest Grind (Self-explanatory)
    4.7 Highest Wall Tap (See who can Wall Tap at the highest point on the level.)
    4.8 Big Air Contest (See who can go the highest in the air.)
    4.9 Furthest Jump (Self-explanatory)
    4.10 Longest Manual (Self-explanatory)
    
    5. LOAD/SAVE (Memory Card)
    5.1 Save - Memory Card Slot 1
    5.2 Save - Memory Card Slot 2
    5.3 Load - Memory Card Slot 1
    5.4 Load - Memory Card Slot 2
    
    6. COOL STUFF
    6.1 Challenges
    *Lists the necessary objectives for the Greenville and Woodward levels in all 3
    modes of play.(Amateur, Pro, and Hardcore)
    6.2 High Scores
    *This option has records for every level in the categories of Best Game (High
    Score), Trick Set (Combo Score), Single Trick, Big Air (Height), Highest Mark
    (Highest Wall Tap), Longest Grind, Longest Jump, Longest Manual, and Longest
    Skid (Braking Distance).
    6.3 Movies
    *Whenever you earn a movie for a rider you can watch it here. The Intro Movie
    is available from the start, but the others you earn in PROQUEST mode. Dave
    Mirra and Ryan Nyquist are the only currently known riders to have movies.
    6.4 Credits
    *A very cool movie goes along with the credits. Cool to watch and has a small
    explanation in it for the bloodstain on the floor of Woodward - Lot 8.
    
    7. OPTIONS
    7.1 Controller
    *Turn vibration off/on and choose button layout scheme from 3 pre-done choices.
    7.2 Cheats
    *This menu will alow you to turn individual cheats on/off in the game. You earn
    these cheats by beating the game with particular characters. EXAMPLE: Shaun
    Butler = Night Vision Mode (Everything is bright green like a pair of night
    vision goggles.)
    7.3 Color Adjust
    *Color adjusting for optimal screen appearance.
    7.4 Audio
        *Music - (1 = Lowest - 18 = Loudest)
        *Sound FX - (1 = Lowest - 18 = Loudest)
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 2
    "Pause Menu Screen" (Press Start button during play)
    1. Continue (Go back to game)
    2. View Challenges (See a listing of objectives and which ones have been
    completed.)
    3. Options
       *Camera Type (Behind, Wide, and Above)
       *Vibration - ON/OFF
       *Tutorial Hints - ON/OFF (Pops hints on the screen about basic moves.)
       *Audio Options - SFX Volume (1-10), Music Volume (1-10), Music Track (Choose
    1 of 10 tracks or no music at all)
    4. Trick List (See a listing of tricks and how they are done.)
    5. View Records (View records for current level)
    6. End Run
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 3
    Legend:
    "Directions on Directional Pad or Analog Joystick"
    U = Up
    D = Down
    L = Left
    R = Right
    U/L = Up and to the left
    U/R = Up and to the right
    D/L = Down and to the left
    D/R = Down and to the right
    
    "Buttons"
    S = Square Button
    T = Triangle Button
    X = X Button
    O = O Button
    
    "Move Modifiers"
    + = Press buttons at same time to complete move
    , = Pause slightly after move and do next move (Should be done rapidly.)
    
    "Spin Modifiers"
    180 = 180 Degree Rotation or Half Circle Spin
    360 = 360 Degree Rotation or Full Circle Spin
    540 = 540 Degree Rotation or 1 1/2 Spins
    720 = 720 Degree Rotation or 2 Full Circle Spins
    900 = 900 Degree Rotation or 2 1/2 Spins
    
    ---------------------------------------------------------------------------------------------------------------------------
    
    Section 4
    "Controls"
    
    Basic Controls:
    Up: Tap to start peddling bicycle
        Hold to accelerate
        Turn around(when riding backwards)
    Down: Brake
    Left: Turn Left
    Right: Turn Right
    Square: Big Air Tricks (+Directional Buttons)
    Triangle: Grind (+Directional Buttons)
    X: Tap to start peddling bicycle
         Turn around(when riding backwards)
         Bunny Hop (Jump) (Hold down to jump higher. Also, known as "Charging".)
    O: Modifier Tricks (+Directional Buttons)
    L1/L2: Spin Left
    R1/R2: Spin Right
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 5
    "Move List"
    
    ***I have sat down and analyzed almost every trick and trick combination in the
    game and I have come to the conclusion that there are too many combo trick
    possibilities to fully catalog. With that in mind I will concentrate on only
    the most unique tricks and useful basic combinations. There are thousands of
    trick combinations possible in Dave Mirra Freestyle BMX and it will be up to
    you to make the tricks you use as individual as possible. The combo system in
    Dave Mirra is phenomenal when you take into account that you can take a Big Air
    Trick and add a Single Modifier Trick or a Double Modifier Trick to it. You can
    even use Double Modifier Big Air Trick's and add Single Modifier Tricks or
    Double Modifier Trick's together to make even bigger and more hardcore moves.
    The mix and match possibilities are almost endless. Your imagination is only
    the beginning.
    
    Basic Tricks:
    "Square Button Tricks (Big Airs)"
    U+S = Table Top
    D+S = Back Flip
    L+S = Turn Down Air
    R+S = Can Can
    U/L+S = Toboggan
    U/R+S = Superman
    D/L+S = Candy Bar
    D/R+S = Tail Whip Air
    
    "O Button Tricks (Modifier Airs)"
    U+O = Cross Up (X-Up)
    D+O = Bar Spin
    L+O = One-Footed Air
    R+O = One-Handed Air
    U/L+O = Rocket Air
    U/R+O = Seat Grab
    D/L+O = No Footer Air
    D/R+O = No Hander Air
    
    
    "Triangle Button Tricks (Grinds)" (Primarily done parallel to a lip, edge, or
    rail.)
    NOTE: These tricks can be modified with O-Button Tricks to create some very
    cool looking grinds worth high points.)
    T = Double Peg Grind
    U+T = Tooth Pick Grind
    D+T = Ice Pick Grind
    L+T = Smith Grind
    R+T = Feeble Grind
    U/L+T = Lip Slide
    U/R+T = Luc-E Grind
    D/L+T = Crooked Grind
    D/R+T = Sprocket Grind
    
    "Stalls" (Primarily done perpendicular to lip, edge, or rail.)
    NOTE: These tricks can be modified with O-Button Tricks to create some very
    cool looking lip tricks worth high points.)
    T = Double Peg Stall
    U+T = Tooth Pick Stall
    D+T = Ice Pick Stall
    U/L+T = Nose Pick Stall
    D/L+T = Tail Tap
    L+T = Disaster
    
    "Additional Tricks" (Primarily done at a slight angle to flat surface like a
    wall, fence, ramp, lip, and rail edges.)
    L+X = Fast Plant
    R+X = Wall Tap
    
    "Manuals" (Press directions before landing from any jump, then adjust according
    to balance meter.)
    D,D = Manual
    U,U = Nose Wheelie
    
    "Rotation Modifiers"
    ***Half Cab = When riding backwards on flat ground or up a transition jump and
    spin at least a 180 and you will get this modifier bonus. You can also do it
    along with combo tricks to create some very cool looking runs.
    ***Alley Oop = This a modifier bonus that adds to tricks and combos when you
    land a trick on a vertical surface very near your point of origin.
    
    "Bails and Cancels"
    1. Full Bail = Press L1,L2,R1, and R2 to completely abort a trick and fall
    horrifically to the floor. This is a very useful item to know in 2 Player
    Wipeout Mode.
    2. Hang On = Press (T) to hold on to a ramp, lip, or rail if you begin to fall
    from a high place.
    3. Tuck and Roll = Press the O-Button when falling to ball yourself up and
    decrease the amount of damage you take from any fall.
    4. Double Move Cancel (Break or Abort Trick) = During moves such as the Double
    Back Flip and Double Tail Whip you can cancel the second part of the trick by
    pressing the direction the trick originated from and the X-Button at the same
    time. This has to be done slightly after the first part of the trick completes.
    This is handy if you went for that big trick and then realized you don't have
    enough air to complete it. Here is an example.
    ***Example: Double Back Flip (D,D+S) After the first Back Flip press (D+X) and
    you will not attempt the second Back flip, but you will register as having done
    a single Back Flip plus whatever appropriate modifiers.
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 6
    "Advanced Tricks"
    ***These are tricks that are done by combining 2 different directions along
    with the Square Button or O-Button to perform linked moves. These moves are
    higher in point value and when linked with modifier or linked modifier moves
    can create some very impressive and high scoring combo moves.
    Example 1: Tail Whip Back Flip = D/R,D+S (This is a standard S-Button Double
    Tap Modified Trick.)
    Example 2: One-Footed One-Handed Air = L,R+O (This is a standard O-Button
    Double Modified Trick.)
    Example 3:One Footed One-Handed Tail Whip Back Flip = D/R,D+S,L,R+O (This is a
    Linked Dual Double Modified Trick.)
    ***Here are the base Double Modifier Tricks to get you started on a glorious
    combo.
    NOTE: Some modifier tricks can be done 2 different ways with the same outcome.
    Example: Tail Whip Back Flip = D/R,D+S
             Tail Whip Back Flip = D,D/R+S
    
    ---"Square Button Tricks - Advanced"---
    ***Table Top Tricks***
    (No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
    Unique Tricks, or Back Flips.)
    
    ***Back Flip Tricks***
    Can Can Back Flip = R,D+S
    Candy Bar Back Flip = D/L,D+S
    Rocket Back Flip = U/L,D+S "You can also do a Modifier version called a Rocket
    Air Back Flip (D+S,U/L+O)"
    Table Top Back Flip = U,D+S
    Tail Whip Back Flip = D/R,D+S
    Toboggan Back Flip = U/L,D+S
    Turn Down Back Flip = L,D+S
    
    ***Turn Down Air Tricks*** (aka... Look Down Air)
    Can Can Look Down = L,R+S
    Candy Bar Look Down = D/L,L+S
    
    ***Can Can Tricks***
    (No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
    Unique Tricks, or Back Flips.)
    
    ***Toboggan Tricks***
    (No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
    Unique Tricks, or Back Flips.)
    
    ***Superman Tricks***
    (No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
    Unique Tricks, or Back Flips.)
    
    ***Candy Bar Air Tricks***
    (No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
    Unique Tricks, or Back Flips.)
    
    ***Tail Whip Tricks***
    (No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
    Unique Tricks, or Back Flips.)
    
    
    
    ---"O-Button Tricks - Advanced"---
    
    ***Cross Up (X-Up) Tricks***
    One-Handed Cross Up = R,U+O
    One-Footed Cross Up = L,U+O
    No Footed Cross Up = D/L,U+O
    
    ***Bar Spin Tricks***
    No Footed Bar Spin = D/L,D+O
    No Handed Bar Spin = D/R,D+O
    One-Footed Bar Spin = L,D+O
    One-Handed Bar Spin = R,D+O
    
    ***One-Footed Air Tricks***
    One-Handed One-Footer Air = R,L+O
    One-Footed Cross Up = U,L+O
    No Handed One-Footer Air = D/L,L+O
    One-Footed Bar Spin = D,L+O
    
    ***One-Handed Air Tricks***
    One-Handed One Footer Air = L,R+O
    One-Handed No Footer Air = D/L,R+O
    One-Handed Bar Spin = D,R+O
    
    ***Rocket Air Tricks***
    Rocket Bar Spin = D,U/L+O
    Rocket Cross Up = U,U/L+O
    Rocket No Hander = D/R,U/L+O
    Rocket One-Footer = L,U/L+O
    Rocket One-Hander = R,U/L+O
    
    ***Seat Grab Tricks***
    One-Handed Seat Grab = R,U/R+O
    One-Footed Seat Grab = L,U/R+O
    No Footed Seat Grab = D/L,U/R+O
    Bar Spin Seat Grab = D,U/R+O
    
    ***No Footer Air Tricks***
    No Footed Cross Up = U,D/L+O
    No Footed Bar Spin = D,D/L+O
    No Handed One-Footer Air = L,D/L+O
    One-Handed No Footer Air = R,D/L+O
    
    ***No Hander Air Tricks***
    No Handed Bar Spin = D,D/R+O
    No Handed One-Footer Air = L,D/L+O
    
    
    "Sidenote on O-Button Modifier Tricks"
    ***Peg Grab***
    *Some of you who have played the Demo of Dave Mirra might be wondering what
    happened to the "Peg Grab" and so do I. The Rocket Air as a Modifier Trick is
    not a good substitute.
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 7
    "Double Tap Tricks"
    Bar Spin to Bar Spin Back = D,D+O
    Cross Down (X-Down) = U,U+O
    Double Back Flip = D,D+S
    Double Seat Grab = U/R,U/R+O
    Double Tail Whip = D/R,D/R+S
    Front Flip = F,F+S
    No Footed Can Can = R,R+S
    Suicide No-Hander = D/R,D/R+O
    Superman Indian = U/R,U/R+S
    Switch Footer = L,L+O
    Switch Hander = R,R+O
    Un-Turndown = L,L+S
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 8
    ***Unique Tricks***
    Bus Driver = R,D+O
    Crotch Rocket = U/L,U/R+O
    Decade Air = R,L+S
    Even Girls Have A Crotch Rocket = Rocket Air, Double Seat Grab
    Flail = Front Flip+360
    Flair = Back Flip+180
    Flip Driver = Back Flip, Bar Spin
    Indian Air = D/L,D/L+O
    Super Flip = U/R,D+S
    Truck Driver = Bar Spin+360
    Nothing = D/R,D/L+O
    "Limo Driver" = D,D+S, D+O(Hold x2) "Land after 1st Back Flip for it to
    register."
    How to perform the "Infamous Limo Driver": A Limo Driver is a Back Flip Double
    Barspin.  However, because you can only pull off 1 Bar Spin with a Back
    Flip(The "Flip Driver" trick cancels a double modifier.), you need to execute a
    Double Back Flip+Double Bar Spin, but just land the 1 Back Flip.
    
    ***Now that you have all of the Basic-Unique Tricks outlined here, then it is
    time for you to mix and match them until you find your favorite moves or moves
    you are comfortable with. The possibilities of modified tricks and combos are
    endless. Your imagination will be your only hindrance at getting the coolest
    moves possible to become reality on your screen. Enjoy!
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 9
    "Special Tricks" - These tricks are character specific and a bit hard to pull
    off with out alot of air and practice.
    
    1. Dave Mirra - Triple Back Flip = D,D,D+S
                  - Double Seat Grab Superman Indian = R,U/R,R+S
    
    2. Ryan Nyquist - Seat Grab No Footed Can Can = R,R,U/R+S
                    - No Handed Bar Spin Back Flip = D,D,D/R+S
    
    3. Troy McMurray - Bar Spin Seat Grab Can Can = R,R,D+S
                     - No Hander One Footer Candy Bar Back Flip = D,D/L,L+S
    
    4. Mike Laird - No Footer Double Tail Whip = D/R,D/R,D/R+S
                  - No Hander Tail Whip Back Flip = D,D/R,D/R+S
    
    5. Chad Kagy - Double Seat Grab Superman = U/R,L,L+S
                 - Bus Driver Superman = U/R,D,D+S
    
    6. Tim Mirra - Double Peg Grab Back Flip = D,U,D+S
                 - Can Can Back Flip = U,D,U+S
    
    7. Kenan Harkin - Decade Back Flip = R,L,D+S
                    - Double Seat Grab Decade = R,L,U/R+S
    
    8. Shaun Butler - Super Flip Seat Grab = D,U/R,U/R+S
                    - One Foot Table Top = U,L,L+S
    
    9. Leigh Ramsdell - Double Front Flip = U,U,U+S
                      - One Hander Decade = R,L,R+S
    
    10. Joey Garcia - Bus Driver Double Tail Whip = D/R,D/R,R+S
                    - No Footed One Hander Can Can = L,D,R+S
    
    11. Slim Jim - One Hand One Foot Can Can Back Flip = L,D,R+S
                 - Rocket No Hander Tobaggan = R,U,L+S
    
    12. Amish Boy - Crotch Rocket Back Flip = L,D,R+S
                  - No Footed One Hander Superman = R,U,L+S
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 10
    "Walkthrough"
    *These are the easiest ways from my personal experience to complete each
    objective. There are 12 objectives to complete per level with the breakdown
    being 4 Amateur, 4 Pro, and 4 Hardcore objectives per level. This walkthrough
    was made to help those who are having trouble with a particular objective to
    find the help they need quickly and efficiently.
    
    **Bunny Hop Tip: If you hold down the X-Button prior to jumping, then you can
    jump higher than a quick press of the button will. This is called "Charging".
    
    BIG HINT!!!: Use the Secret Bike(See Section 12 for how to get it.) to complete
    the Hardcore Objectives with relative ease. I have completed every objective
    using only the 1st Bike, so it can be done with any bike. It is just a pain in
    the butt trying to use the lower level bikes.
    
    --------------------------------------------------
    Level 1
    --------------------------------------------------
    ***Greenville - Vail Trail***
    *Amateur Objectives*
    1. Jump over the log in the road -
         Ride toward the log that is directly in front of you at the start. Press
    and hold the Jump Button
         for more height and  when you are near the log let go of it and clear the
    log. The goal is to jump
         from the 1st green block over the log onto the next green block.
    
    2. Jump over the dirt mound -
         Ride to your left at the start and you will see a dirt mound with green
    blocks going up one side
         and down the opposite side. With a moderate amount of speed pedal toward
    the hill and press
         the jump button about halfway up it, then let go of it and try to land in
    the opposite green area.
         Sometimes a 360 air will help to get more distance and help you on this
    objective.
    
    3. Hit the 4 electric boxes -
         This one is very easy. You just have to find the 4 green electric boxes
    and touch them in any kind of
         way. The locations of them are fairly easy to find as well. One is
    directly behind you at the start, the
         next one slightly right and ahead of you near the fence, you have one
    beside the railroad tracks at the
         right side of the railroad crossing, and the last one is to your left of
    the start in the drainage area that
         has a half pipe in it. The last box is far left of that half pipe near the
    fence.
    
    4. Score over 5,000 points in a run -
         A couple tricks and you have this one.
    
    *Pro Objectives*
    1. Jump the creek gap -
         Go left from the start and head to the far left corner. You will see a gap
    jump over the culvert area.
         The jump is parallel to the train. Do just like you did with the dirt
    mound jump. Get up some speed
         and jump from one green block to the other green block on the opposite
    slope. You are now set up
         to do the next objective as well.
    
    2. Jump over the tree trunk -
         After landing from the creek gap jump you will see a tree laying across
    the gap ahead of you. It has
         a slope leading up toward it from both sides. Just jump over it exactly
    like you just did on the creek
         gap.
    
    3. Use the trailer to jump over the fence -
         Go right from the start through the fence. Go to the back wall and turn
    around to face the fence. You
         should see a trailer with dirt pack around it that has a lip sticking up
    toward the fence. Ride on the
         trailer with some speed and when you are near the edge jump and go over
    the fence.
    
    4. Score over 15,000 points in a run -
         Use the half-pipe in the culvert and the bowl near the train to rack up
    some good points.
    
    *Hardcore Objectives*
    1. Jump over the flatbed car -
         This requires speed and timing. Straight ahead of the start you will see a
    train crossing. The goal is to
         jump across that crossing over the train and get to the other side. Get
    about halfway between the log
         and crossing and watch the train. When you see a flatbed train car nearing
    the crossing ride as fast as
         you can and jump over it. Not very hard, but you have to figure out the
    timing.
    
    2. Grind the phone line -
         Now that you are on the other side of the tracks you get to do a fun
    objective. To your left you will see 2
         slopes that have trampolines attached to them. Now what you need to do is
    ride the outside edges of the
         area to gain speed and when you come to the 1st slope go slightly right of
    the middle of the slope and
         jump. This should have you landing on the right side of the trampoline.
    When you bounce from it you should
         land on the right side of the trampoline closest to the train. This is a
    very key thing. The trampoline near the
         train will push you to the left, so you "NEED" to land on the right side
    of it to clear the train and grind the line
         on the opposite side. After you clear the train, just press grind when you
    are near the phone line.
    
    3. Get up on the roof of the house -
         Go to the area behind the fence to the right of your starting point where
    you jumped from the trailer over
         the fence. You should see a dirt slope leading up to the roof. Ride up it
    with speed and bunny hop up onto
         it.
    
    4. Grind more than 180 feet on the power lines -
         The key to getting a 180' grind is to get a bit of speed and jump to the
    roof, then about halfway down the roof
         Bunny Hop up onto the right side cable. Use a Double Peg Grind for
    stability or a Toothpick Grind for speed. It's
         a personal thing. Be careful not to overcompensate when you start to lean
    from one side to the other. This just
         takes practice.
    
    --------------------------------------------------
    Level 2
    --------------------------------------------------
    ***Greenville - Greenville Park***
    *Amateur Objectives*
    1. Pull a 360 over the box jump -
         From the start ride slightly right and you will see a box ramp with the
    familiar green boxes on 2 sides. With
         speed ride at it and jump from one side to the other. Use a 360 air if you
    need a bit more distance.
    
    2. Grind more than 50 feet anywhere -
         The easiest place for this is the flower beds that are running along the
    extreme left side walls from the start
         area. One long grind or a long combo grind should do you quite nicely.
    
    3. Grind the 4 crates - A very easy objective. You just have to bunny hop and
    grind on the 4 crates scattered
         on the level. From the start ride forward and turn left at the end of the
    fence, then head back the direction you
         came. The 1st crate is against a tow motor near the end of the fence. To
    get the 2nd crate ride from the start
         and turn left at the fence and ride straight. You should see it on the
    left side of the warehouse in front of you.
         The 3rd crate is located in the flower bed area in front of a tow motor,
    behind the 2nd crate warehouse. The last
         crate is straight from the start located on the right side wall of the
    ware house in front of you. Now you just have
         to grind them all in the same session. Figure out the easiest line to all
    of them for you and get this objective.
    
    4. Score over 10,000 points in a run -
         Work the area you start in to get your needed points and the Truck Spine
    ramp to the left and past the
         fence from the start.
    
    *Pro Objectives*
    1. Transfer over the fence (Jump from ramp to ramp) -
         From the start look over you riders left shoulder to see the mini ramp you
    need to launch off of. You have to jump
         from the ramp over the fence and land on the 1/4 pipe area on the other
    side. The key is to push UP as you are
         jumping to propel yourself over the fence. You have to land your trick to
    get credit.
    
    2. Transfer over the cargo box -
         After landing over the fence you will see 2 1/4 pipes to you left with a
    big box seperating them. This one takes
         practice, but isn't too hard. Jump from the left side so you have the
    largest landing zone. This is a jump that
         requires "Charging". Ride toward the left side ramp angled at the box.
    Charge your jump and launch off the ramp
         over the box. Land and ride away. Don't be fancy until you are comfortable
    with the jump. Spinning helps for
         distance.
    
    3. Grind the 4 warehouse doors to open them - This is another objective that
    requires the usage of "Charging".
         From the start turn 90 degrees left and look at the 4 warehouse buildings.
    You will notice that the buildings
         on the far right and left and bigger than the middle ones. The 4 doors are
    located on the 2 biggest buildings
         only. Two doors are on each of the end buildings. You will see little
    ramp/inclines with the word "SLOW" painted
         on them and up above them you will see garage door rails attached to the
    buildings. Get some speed and
         ride up the slow ramps while you are charging your jump and jump up to the
    rails and hit grind. It's a little
         weird at first, but you'll get this objective in no time at all.
    
    4. Score over 25,000 points in a run -
         Work the area you start in to get your needed points and the Truck Spine
    ramp to the left and past the
         fence from the start.
    
    *Hardcore Objectives*
    1. Get up to the warehouse roof by grinding -
         You can do this on either of the two small warehouse buildings. Ride up a
    "SLOW" ramp
         and do a charging jump toward the edge and press grind. This should be a
    piece of cake by now.
         When you are grinding lean toward the roof and bunny hop to get yourself
    ready for the next two
         objectives.
    
    2. Jump between warehouse roofs -
         Do objective 1 to get on the roof. In the center of the is a sky light
    hump. Get on top of it and face the
         other warehouse in the distance. You will see a pedastal in the gap
    between the buildings that has the
         cool trampoline top on it. Set yourself up so that the corner of the
    building you are on, the pedstal, and
         the exact opposite building corner are in a straight line. Ride fast
    toward the corner, charge, jump to the
         pedastal, and bounce to the other corner. Fun?
    
    3. Grind each of the 4 sections of the rooftop cable -
         Do objective 1 to get on the roof. On a corner of the building you will
    see 4 rails stretching from the building
         you are on to the opposite building. You need to ride fast toward the
    corner, bunny hop, and grind all 4 rails.
         If you have trouble with this long grind, then here is a little cheat for
    you. Start on one of the buildings and
         grind 2 sections of the rail, then drop off. Go to the other building and
    repeat this sequence. You now have
         grinded all 4 rails.
    
    4. Jump through the 4 warehouse windows -
         Ok, this is an extremely simple task. Two windows are located in each of
    the large warehouse buildings.
         When you go inside of the warehouse turn and look at the windows. You have
    inclines aiming at each window.
         Get some speed and launch through those suckers. Destruction can be
    fun....
    
    --------------------------------------------------
    Level 3
    --------------------------------------------------
    ***Greenville - The Backyards***
    *Amateur Objectives*
    1. Clear 30 feet of air -
         Use the "Big Air Hint" below in the pools or on the half pipe to get this
    trick rather easily.
    
    2. Pull a 540 in a pool -
         Get at least 20 feet of air and do 1 1/2 turns in the air and land the
    trick. The pool directly in front of you
         at the start is the best place fir this.
    
    3. Knock over the 4 blue deck chairs -
         Just run into the 4 chairs and knock'em over. Easy enough. Turn left from
    the start and ride past the table. Look
         at an angle left and you will see chair 1 at the top of the steps. From
    the start look ahead at the half pipe and
         on top of the left side transition you will see a chair on top. This one
    can be a bit awkward, but if you ride up
         the transition and grind you can just lean into it. The 3rd chair is
    against the back wall directly in front of
         where you start. The last chair is located at the back left of the level
    on the innermost transition of the
         mini-half pipe.
    
    4. Score over 15,000 points in a run -
         The pools, half-pipe, and mini half-pipe(Back left of level from start)
    are the best places to get these points.
    
    *Pro Objectives*
    1. Transfer from pool to pool -
         From the start ride into the gray pool and pedal hard toward the blue
    pool. When you near the walk way seperating
         the pools, charge your jump and clear the gap. 360 over it if you need to.
    
    2. Grind the green lawnmower -
         From the start ride toward the half pipe and go inbetween it and the far
    left pool. You'll see it there.
         Just hop and grind it.
    
    3. Transfer from pool to roof -
         Another "Charging" jump here. From the start ride toward the far left pool
    and you will see a carved out jump ramp
         on the transition side facing the house. Ride fast toward it and charge
    jump up onto the roof. You can also do this
         one from the roof to the ramp are for credit.
    
    4. Score over 35,000 points in a run -
         The pools, half-pipe, and mini half-pipe(Back left of level from start)
    are the best places to get these points.
    
    *Hardcore Objectives*
    1. Grind the clothesline -
         Do Pro Objective 3. On the roof turn right and you will see an indented
    area on the higher roof. Ride toward it
         slightly to the left and go over the peak of the roof. You will see a rail
    connecting this roof and the opposite roof.
         Simply land in a grind on it and and ride off. You can also do this from
    the other roof as well.
    
    2. Get into the secret pool -
         Use a good bike and ride straight from the start into the dirt jump area
    beside the fence. Do a "Charging" jump up
         onto the fence and grind, then lean opposite direction of the house into
    the secret area. Jump into the pool to
         complete this objective. You can also get into the secret area by using
    the water slide in the very back center
         of the level, but it is much harder to do for a beginner.
    
    3. Grind the red lawnmower -
         Do Hardcore Objective 2. On the opposite side of the pool is the
    lawnmower. Ride over to it and jump and grind it.
    
    4. Transfer from rail to rail between pools -
         From the start head into the gray pool ahead and turn 90 degrees left and
    ride toward the blue pool. You will see
         a hand rail going up to the walkway and one going down the other side pool
    slope. Here is how to do this.
    
         1. Keep it simple. Keep speed moderate.
         2. Start in the gray pool(Pool closest to start) and ride toward the rail
    and
            bunny hop onto it.
         3. Land in a Double Peg Grind(T) for the most stability or Tooth Pick
            Grind(U+T) for speed.
         4. Near the end of the rail Press Up+Right(U/R) and hold.
         5. Bunny Hop while still holding U/R and when you get near the other rail
    press any grind.
    
         Sequence: Bunny Hop-grind-''Bunny Hop+U/R''-grind
    
         With a little practice you should be able to get it rather easily. The
    main thing is to do it simply and not get fancy
         with it until you are comfortable doing it.
    
    --------------------------------------------------
    Level 4
    --------------------------------------------------
    ***Woodward - Woodward Trails***
    *Amateur Objectives*
    1. Clear each jump in the six pack -
         The set of 6 hills right in front of you at the start is the "Six Pack".
    It takes 3 jumps to pass them correctly
         and they can be awkward at first. Jump the 1st set by jumping near the
    top, the next one about half way up,
         and the last one at the top. This just takes practice.
    
    2. Jump the muddy creek -
         Ride straight past the building and go right. You should see a dried up
    creek bed. All you have to do is jump
         across it. It's easier if you jump from the backside of it toward the
    building.
    
    3. Break off the 4 cabin doors -
         Very easy. Just remember to jump into the doors or you might crash. The
    1st door is slightly left of the start
         on the nearest cabin. Go straight from there and turn left between the
    cabins and you will see 2 more doors.
         From the center there turn left and you will see the last one.
    
    4. Score over 20,000 points in a run -
         Work the 6 pack and center half pipe area to get your needed points.
    
    *Pro Objectives*
    1. Pull a back flip over each jump in the six pack -
         Do this in the exact same way you did the 1st Amateur Objective, but add
    in a back flip over each jump.
         It's not hard, but you do have to get the timing.
    
    2. Fast plant over the Woodward sign -
         Ride straight from the start past the building toward muddy creek. Turn
    around and look at the end of the
         building and you will see the big Woodward sign with a wall ramp going up
    to it. Ride fast toward it and
         and launch up the side of the building. When you clear the sign do a fast
    plant to get this one.
    
    3. Jump over 4 golf carts -
         Not hard, but can be tricky at first. The 1st cart is directly behind you
    at the start. The easiest way to jump
         it is to face it and ride toward it, then grind the wood rail on the left
    and jump off over it. The 2nd cart is
         at the opposite end of the cabins from the start and to get it you simply
    need to jump off of the porch above it
         and go over it. Just past that is Cart #3 inbetween 2 dirt mounds. Simply
    jump off one over the cart. The last
         cart is a bit trickier. From start ride straight and go over the bridge
    crossing muddy creek. Go over the 1st hill
         and turn around facing the bridge. On the right side of the bridge and
    across the creek you will see the last cart.
         Get good and ride toward it. Go down into the creek bed and do a
    "Charging" jump off of the edge of the creek bed
         over the cart. I find it easier to do a back flip over the last cart.
    
    4. Score over 40,000 points in a run -
         Work the 6 pack and center half pipe area to get your needed points.
    
    *Hardcore Objectives*
    1. Pull a 360 over each jump in the six pack -
         Do this in the exact same way you did the 1st Amateur Objective, but hold
    a 360 air out over the jump. A
         bit trickier, but not that much harder. You just have to watch your
    landing and try to keep centered. Practice.
    
    2. Jump up to the warehouse roof -
         Go straight from the start until you get near the building on the right.
    You will see a dirt incline leading up toward
         the roof near the mini-bulldozer. Get some speed and ride up the incline
    with a charged jump and launch up onto
         the roof. This can also be done from the roof to the incline as well.
    
    3. Grind the 4 wires between the cabins -
         This is a little tricky, but not too hard. From the start turn right and
    head to the back of the nearest cabin and jump
         from the dirt hill onto the roof. Land in a grind if you need to. Slowly,
    move across the roof until you see the wire
         at the right corner of the building. Grind across it and stop. You will
    see 2 squares on the roof here. Get inbetween
         them and turn to the left and ride slowly over the peak of the roof. You
    will see the wire straight ahead. Grind across
         it and when you are near the end bunny hop onto the next roof or you may
    fall or crash. On the next roof look slightly
         right and you will see a wire connected to the roof peak going down at an
    angle. It goes down to the next cabin at a
         very sharp angle. Grind down it and about a 1/4 of the way from the end
    bunny hop onto the next roof or you will crash
         hard. On this roof look right and you will see a very simple grind left.
    Do it and you have got the objective.
    
    4. Grind 2 mini-bulldozers -
         Ride toward the warehouse roof jump and use the incline to jump and grind
    on the mini-bulldozer there. It will then
         crash through the fence exposing the tent bowl area. Ride into it and you
    will see the other dozer to your left. What
         you need to do is get on the far left side platform area and ride straight
    for the dozer, then bunny hop and grind
         on it to complete this one.
    
    --------------------------------------------------
    Level 5
    --------------------------------------------------
    ***Woodward - Lot 8***
    *Amateur Objectives*
    1. Transfer across the funbox -
         From the start ride down the slope and go right. Shortly on the right you
    will see a funbox with a handrail on it.
         You have to jump from one side of the funbox over the center spine and
    land on the other side of box in the
         designated green squares. Get a good amount of speed and charge jump from
    the ramp side that is closest
         to the starting area over the spine and ride off.
    
    2. Do a Flair(180 Back Flip) in the pool -
         Go to the far right corner bowl from the start and simply do a Back Flip
    with a 180 spin
         in it. You may have to do it twice to register.
    
    3. Grind 4 fences around Lot 8 -
         Grinds, taps, and stalls work to do this. To do the 1st one ride down from
    the start and go over the pyramid
         ahead of  you, then go right into the center half pipe area. About 45
    degrees to your left you will see a long
         slope leading up to a tower and a fence. Ride up the slope and grind the
    fence. Just on the other side of the
         fence near the bowl is the 2nd fence. Ride over to it and hop up and grind
    it. You can also get to it from the
         1/4 pipe below it. To get the last 2 turn around at the start and ride
    down the slope. Look left about 45 degrees
         and you will see both fences. Ride up an incline near either one and grind
    the fence. Pretty easy.
    
    4. Score over 25,000 points in a run -
         Work the bowl, various jumps, and half pipe areas to get the needed
    points.
    
    *Pro Objectives*
    1. Grind the tower above the bowl -
         Go just like you were going to the 1st fence at the top of the incline,
    but this time you need lots of speed.
         Ride up the incline and charge jump up onto tower into a grind or stall.
    
    2. Transfer between the 2 corner 1/4 pipes -
        Ride down the slope at the beginning and go up and over the next pyramid.
    Then stop. Look slightly left and
         you will see a wall ramp and a 1/4 pipe above it and to the side. Get some
    speed and ride onto either ramp
         and jump over to the other ramp. Very easy.
    
    3. Wall Tap all 4 fire alarms -
         You can also do Fast Plants on these as well. They both register. The key
    to hitting them is to aim toward the
         alarms at an angle and do the tap or plant near them. The 1st alarm is
    slightly right and across from you hign
         on a wall. The easiest way to get it is to get onto the walkway in front
    of it. There is a very evident path up
         to it from the center half pipe area. On the walk way turn and face the
    alarm. Ride toward it and bunny hop onto
         the left side rail. When you near the end of the rail bunny hop and tap
    the alarm. Now ride to the bowl. Look over
         the 2nd fence and you will see an alarm on the left wall above the back
    1/4 pipe. Get some speed up and ride toward
         the 1/4 pipe at an angle toward the alarm. Launch off the 1/4 and tap the
    alarm at your peak. Right beside the 1/4
         pipe you are own is the other 2 fences. Behind the 1st fence on the wall
    is alarm #3. Go behind the fence onto the
         jump area parallel with the wall. Get a bit of speed and jump off of one
    of the little ditches at an angle toward
         the alarm and tap it. Stop! Now look toward the ramp(Mt. Everest) you
    started on. Below the top fence is the
         alarm attached to the ramp. Ride toward the alarm and jump off the incline
    in front of it. Tap it and ride
         away complete.
    
    4. Score over 45,000 points in a run -
         Work the bowl, various jumps, and half pipe areas to get the needed
    points.
    
    *Hardcore Objectives*
    1. Back Flip off the funbox rail -
         From the start ride to the funbox you had to transfer over and you will
    see a handrail.
         Go into the center half pipe floor area and ride toward the rail. Bunny
    hop near the rail,
         then grind up the rail. Near the top of the rail bunny hop again and do a
    back flip. Easy
         and stylish.
    
    2. Do a Front Flip over the Mt. Everest Fence -
         This the sometimes pain in the butt objective for Lot 8. Mt. Everest is
    the ramp
    
    3. Transfer up to the bridge guardrail -
         From the start ride fast down the slope and aim slightly right towad the
    short box ramp with the rail up above it.
         You will need to do a fast, charged jump off the little launch side of the
    box and land in a grind on the rail above.
         This takes a bit of practice, but isn't very hard.
    
    4. Manual the tower -
         Go just like you were going to the 1st fence at the top of the incline,
    but this time you need lots of speed.
         Ride up the incline and charge jump up onto tower into a manual. Be
    careful not to overcompensate and
         fall. This is a very stylish looking objective.
    
    --------------------------------------------------
    Level 6
    --------------------------------------------------
    ***Woodward - Titanic***
    *Amateur Objectives*
    1.  Transfer across the Titanic channel -
         Ride fast down the drop in slope and aim slightly to the left. You will
    see the big gap that you need to clear.
         Use a charged jump to clear it and ride off.
    
    2. Clear 35 feet of air -
         Get this one at the very start for easiness. Use the "Big Air Hint" below
    to get you past this one.
    
    3. Jump over the Titanic channel gap -
         Go down the drop in slope and go left. When it turns right go right and
    immediately turn right up the incline.
         At the top of the incline you will see a ramp jump over the gap to an area
    on the other side. You need to
         get up a decent amount of speed and do a charged jump across the gap from
    either side. 360 air if you
         need to.
    
    4. Score over 30,000 points in a run -
         Work the half pipe like a madman and get the needed points.
    
    *Pro Objectives*
    1. Pull a 900 -
         To get the 900 the easiest I have found is to try and do it as soon as you
         start the level. Pedal as fast as you can down the beginning slope and
    press
         the X-Button at the beginning of the opposite side transition. Then
    release
         it about 1 inch from the edge of the ramp and press and hold(U+S+R1) and
         start doing a spinning Table Top Air. This should push you out above the
    top
         of the ramp and make you land on the platform area. If you let go of all
    the
         buttons as you rotate past 720 you should land in a 900.
    
         You can also try just doing it on any half-pipe transition that allows the
         ''Pull a 900'' text to come up on screen. To do it there. I suggest using
    a
         No Footer Air or a Table Top Air until you get more practiced. You need a
         minimum of 40-45 feet of air to have the clearance to get the rotations.
    
    2. Jump over the mini-channel gap -
         From the start ride down the slope and and go right. At the end of the
    half pipe turn left and ride up onto
         the flat area under the Woodward sign. Look right and you will see a jump
    with a small gap and another jump
         on the other side. Simply jump over it and clear the gap.
    
    3. Grind both blue lifts to open the cage -
         From the start look left and right and you will see the 2 blue lifts. From
    the top of the half pipe you
         are on, just ride and bunny hop then grind on them. Very easy.
    
    4. Score over 50,000 points in a run -
         Work the half pipe like a madman and get the needed points.
    
    *Hardcore Objectives*
    1. Jump over the drop-in fence into The Cage -
         Ride fast down the drop in slope and alley oop air the other side. When
    you come down aim for the slope
         and pedal up it fast. When you reach the top, just jump up and over the
    fence and land on the platform on
         the other side.
    
    2. Grind the Woodward sign between the 2 stone towers -
         Lots of ways to do this one. Easiest to me is to drop in from the start
    fast and go angled up the opposite
         transition, then launch off toward the stone tower to the right. Crash
    land on top of the tower. When it resets
         aim for the sign rail and bunny hop onto it into a grind. Objective done.
    Not pretty, done. Sometimes, I can
         land in a grind on the rail instead of crashing on the tower. I have done
    this one about 8 different ways.
    
    3. Pull a Double Back Flip -
         Ride down the starting slope as fast as you can and do a "Charging" jump
    off the other side. Immediately, do a
         Double Back Flip  and land and ride away.
    
    4. Grind transfer from the sign to the rail below -
         Go down the drop in slope and go left. When it turns right go right and
    immediately turn right up the incline.
         At the top of the incline turn around and you will see a rail that is
    above the rail going down the incline.
         Go right or left and bunny hop up onto the top rail into a grind, then
    bunny hop and drop onto the rail below.
         Hard to describe, but easy to do.
    
    ****Big Air Hint****
    Ok, the key to getting the higher airs in the game is to learn when to press
    the X-Button and when to release it. Now the key to pressing correctly is to
    press and hold down the X-Button right as you enter a transition(When it starts
    to curve) and to release the button when you start to go vertical (About 1 inch
    to 1/2 inch from the top of the ramp). This should kinda rocket you up and get
    some good height. If that didn't get you high enough, then when you are about
    to land back on the transition after your air as your back tire hits the ramp
    press and hold down the X-Button(Your rider should kinda squat down on the bike
    if you hit it correctly) and aim for the nearest transition, then release the
    button just as you are about to go vertical. The main thing is as you are
    landing to press and HOLD the X-Button until you are ready to release it near
    the peak of the next side transition. You can do that same process over and
    over to get some extreme height. Hope this helps.
    
    ****Hints and help to complete the contests in a 1st place position.****
    *There are many ways to get 1st place in the contests, but here is a simple set
    of tips that will help you attain the needed 1st place to advance to the next
    level of competition. These are by no means written in stone, but they do seem
    to work. Remember: It's about winning and not about points.
    
    Pro Tour Contests:
    1. Score between 70,000 and 80,000 points.
    2. Fall 3-4 times.
    3. Mix up your tricks.
    4. Utilize different areas of the course.
    5. Do not use glitch tricks more than once and keep the scores for those within
    the average range(10,000-15,000 points).
    6. If you seem to be about to crash try to do a Stall, Grind, Wall Tap, or Fast
    Plant to keep the trick alive.
    7. Try to keep moving.
    
    Acclaim Contests:
    1. Score between 85,000 and100,000 points.
    2. Fall 3-4 times.
    3. Mix up your tricks.
    4. Utilize different areas of the course.
    5. Do not use glitch tricks more than once and keep the scores for those within
    the average range(10,000-15,000 points).
    6. If you seem to be about to crash try to do a Stall, Grind, Wall Tap, or Fast
    Plant to keep the trick alive.
    7. Try to keep moving.
    
    ****Hidden areas in each level and how to open them.****
    
    Level 1: "Trailer Park and Power Lines" - Complete Amateur Objective 3 on Level
    1.
             "Across the tracks Trampoline area" - Complete Amateur Objective 3 on
    Level 1.
    Level 2: "Warehouse 1/4 Pipes" - Complete Pro Objective 3 on Level 2.
    Level 3: "Water Slide and Secret Pool" - Complete Hardcore Objective 3 on Level
    3.
    Level 4: "Tent Bowl" - Complete Hardcore Objective 4 on Level 4.
    Level 5: "Outside Dirt Jump Area"- Complete Pro Objective 3 on Level 5.
    Level 6: "The Cage" - Complete Pro Objective 3 on Level 6.
    
    The Top 3 Hardest Objectives in the game (Based upon a survey of over 100
    people):
    1. Greenville - The Backyards:  "Transfer from rail to rail between pools"
    2. Woodward - Titanic: "Pull a 900"
    3. Greenville - Vail Trail: "Grind more than 180 feet on the power lines"
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 11
    "Music Credits"
    *Shown in the order of Band - Song
    
     1. 59 Times the Pain - Got it all in sight
     2. Cypress Hill - Dust
     3. Deftones - Be Quiet and Drive (Far Away)
     4. Dropkick Murphy's - Never Alone
     5. Pennywise - Greed
     6. Rancid - Maxwell Murder
     7. Social Distortion - Don't Drag Me Down
     8. Sublime - What I got
     9. Swingin Utters - Stupid Lullabies
    10. Primer 55 - Loose
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 12
    "Secrets, Codes, Hints, etc."
    
    ***Hidden Character 1: Slim Jim***
    To get this character you have to beat the game with any character. Hardcore
    Objectives are not necessary to beat the game.
    He is a weirdo and you may know him from the Slim Jim commercial. "EAT ME!!!"
    
    ***Hidden Character 2: Amish Boy***
    To get this character you have to beat the game with every starting character
    (ALL 10). He is well...ummm.....an amish boy.
    
    ***Hidden Bike: Secret Bike***
    Beat the game with any character to obtain their respective Secret Bike. Fully
    maxed stats and more make this a monster where every trick is possible.
    
    ***Hidden Movies***
    Beat the game with Dave Mirra and Ryan Nyquist to unlock footage of these guys
    in real life busting out hardcore. Kinda short, but still nice vids.
    
    ***Hidden Modes***
    Beating the game with characters other than Dave Mirra, Ryan Nyquist, Amish
    Boy, and Slim Jim will unlock  modes available in the CHEAT MENU ( At Menu
    Screen choose Options and then choose Cheats). Here is a listing of what
    characters open which modes.
     1. Dave Mirra - Dave Mirra Movie (Very Short movie of Dave ripping it up.)
     2. Ryan Nyquist - Ryan Nyquist Movie (Very Short movie of Ryan schooling some
    fools as well.)
     3. Troy McMurray - Exorcist Mode (Your head spins just like Linda Blair!)
     4. Mike Laird - First Person Cam (You see what the biker sees. Very
    disorienting sometimes.)
     5. Chad Kagy - Bike Suspension Mode (Suppose to alter suspension on bike. Not
    very noticeable.)
     6. Tim Mirra  - Silly Grunt Mode (Umm.....silly grunts....NEXT!!!)
     7. Kenan Harkin - Sticky Crash Mode (You stick...voila.)
     8. Shaun Butler - Night Vision Mode (Everything is shown in a cool green color
    like a pair of night vision goggles.)
     9. Leigh Ramsdell - Big Crash Mode (When you crash it just keeps on crashing
    wildly. Bouncy, bouncy, bouncy!)
    10. Joey Garcia - Ghost Rider Mode (Invisible rider. Hard to keep things
    straight when you can't see yourself.)
    11. Slim Jim - Promo for Online Contest (The online contest sponsored by
    Acclaim)
    12. Amish Boy - Movie of Programmer. The guy in the cast at the Z-Axis part of
    the intro. (He does one jump. Kinda Lame!)
    
    ***Glitch: Infinite Stall Points***
    Using the Secret Bike land in a stall (Double Peg and Toothpick are best.) and
    if you feel a slight slow-mo feeling take over, just adjust left and right to
    keep your balance. Use only slight taps to keep from overcompensating. I have
    done over a million points myself with this and I heard of a Z-Axis person
    doing over 3.7 Million with this glitch. Is it suppose to be a trick? I doubt
    it.
    
    ***GameShark Codes***
    If you need these go to http://www.cmgsccc.com and look for them. I do not use
    them and do not want them in my FAQ, but I do realize others like to play with
    them due to lack of time, boredom, etc. Enjoy!
    
    ***Codes***
    If you need game codes for DMFBMX go to http://cheatcc.com or
    http://codes.ign.com and have a look around. I think there was codes for All
    Bikes and All Outfits that were released a couple months ago.
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 13
    "SHOUT OUTS!!!"
    
    newbies - It is your continued interest that keeps this project continually
    growing.
    XmattX - Thanks for helping make this FAQ possible with your support.
    M. Mark Monroe - Thanks for helping with this FAQ and being the only worthy
    opponent I have thus far.
    TKO - Thanks for the help with this FAQ and for teaching me how to Manual
    successfully and always doing the goofiest tricks.
    izm79 - Special Shout Out for helping me get better at that stupid rail-to-rail
    objective in the Greenville Backyards.
    Acclaim Entertainment, Acclaim Max Sports Inc, and Z-Axis - You guys have
    brought us one of the coolest games ever!! Thanks.
    Everyone who enjoys Dave Mirra Freestyle BMX - Keep on ridin' and let the
    tricks flow from your soul.
    Everyone on the Dave Mirra Freestyle BMX GameFAQS Message Board!
    Bear "replicant" Powell - I have played more and typed more about this game,
    than most people on the Z-Axis Development Team. ^_^
    
    ----------------------------------------------------------------------------------------------------------------------------
    
    Section 14
    Wondering:
    
    1. What are "G Turns"?
    How in the heck do you do a "G Turn"?
    When you beat the game it tells you that "G Turns" are cool and look good when
    you do them.
    I've gotten clues from people, but no sure way of doing them.
    
    2. What is the mysterious Hidden Mode I hear was cut out of the final version
    because Acclaim did not feel it was appropriate to be included in the game?
    Did it get cut out?
    Rumor says it would remind you of Half Life: Counter Strike when you unlock it.
    My curiosity is very piqued.
    
    3. Why is Z-Axis and Acclaim so quiet and secretive about what system DMFBMX 2
    will be on?
    Are they being primed for X-Box or GameCube action? Are they in the PS2 pocket?
    Is Dreamcast getting an exclusive?
    Enquiring minds wanna know. I have every available system so I am not worried,
    but it does make the mind wonder.
    
    4. How does one become a beta-tester for DMFBMX 2? I have a computer, lots of
    consoles, massive gaming knowledge,
    and alot of free time. I am perfect for the job.
    
    5. Can I have a move named after me in DMFBMX 2? Heh......Awww, come on.
    
    6. Why have I become such a fanboy for this game? Ummmm.......Don't answer that
    one.
    
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