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    FAQ by Argonaut

    Version: 1.0.1 | Updated: 02/02/00 | Search Guide | Bookmark Guide

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    | File: diablops.txt        Date: 02 / 02 / 2000     Version: 1.0.1  |
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     |   :   :   :   :                                 :   :   :   :   |
     | .ˇ°ˇ.ˇ°ˇ.ˇ°ˇ.ˇ°ˇ. PLAYSTATION FAQ/WALKTHROUGH .ˇ°ˇ.ˇ°ˇ.ˇ°ˇ.ˇ°ˇ. |
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    | FILE INFORMATION                                                   |
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        Version:     1.0.1
        Date:        02/02/00
        Email:       oddity@garbage.com
        Website:     www.oddi7y.cjb.net
    
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    | COPYRIGHT INFORMATION - READ IT LEECHERS!!!                        |
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        This file and it's contents is not to be reproduced in any other
    form without prior consent from the author.  That includes both 
    commercialy printing and selling of this file.  This file will _only_
    be hosted on 'GameFAQs.com' and 'Oddity'.  Please do not ask 
    permission to host this FAQ on any other site.  This is because I want
    people to see the latest version and not a FAQ that is 10 versions 
    behind.  This causes great stress when people ask you questions from 
    old FAQ's that have been answered in new FAQs.
        If you find this file on any other site than the sites below, they
    are illegaly leeched files.  Please contact me so that I can do 
    something about these lamer websites.
    
        OFFICIAL HOST SITES:
    
            Oddity    -  www.oddi7y.cjb.net      -   Official Home
            GameFAQs  -  www.gamefaqs.com        -   Great Game FAQ Site
    
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    | UPDATE INFORMATION                                                 |
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        Always you will be able to find the newest update at the Official
    Home of this FAQ.
    
       1.1.1 - Second Version. Redesigned Layout. Released 02/02/00
       1.0.1 - First Version. Released 19/09/99
    
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    | CONTENTS                                                           |
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                     0 ................ Copyright
                     1 ................ Updates
                     2 ................ Contents
                     3 ................ Game Controls
                     4 ................ Monster Info ad Tips
                     5 ................ Playing Hints and Tips
                     6 ................ Experience Info and Tips
                     7 ................ Contacting the Author
                     8 ................ Credits and Thankyous
    
        ___________________________
     .ˇ°                           °ˇ.
    <   GAME CONTROLS                 >--------------------------------<>
     °ˇ.___________________________.ˇ°
    
        BEGINNER SETTINGS
        ---------------------------------------------------------------<>
                       ______                   ______
        Spellbook ----|__L2__|                 |__R2__|- View Automap
                       ______                   ______
        Restore Life -|__L1__|                 |__R1__|- Restore Mana
    
                      Movement
                         |    Options Pause    .- Cast Spell
                         v      |      |       v  
                         _      v      v       _
                       _| |_    __   __     _ |_| _
                      |_   _|  |__| |__>   |_| _ |_| <- Toggle spell
                        |_|                 ^ |_| 
                                            |  ^
                                Open doors -ˇ  °- Attack / Talk
                                Pickup Item
    
        ADVANCED SETTINGS
        ---------------------------------------------------------------<>
                       ______                   ______
        Spellbook ----|__L2__|                 |__R2__|- Combo Button
                       ______                   ______
        Restore Life -|__L1__|                 |__R1__|- Restore Mana
    
                      Movement
                         |    Options Pause    .- Cast Spell
                         v      |      |       v  
                         _      v      v       _
                       _| |_    __   __     _ |_| _
                      |_   _|  |__| |__>   |_| _ |_| <- Use Highlighted
                        |_|                 ^ |_|       Item in Belt
                                            |  ^
                                Open doors -ˇ  °- Attack / Talk
                                Pickup Item
    
        R2 + []     Inventory            R@ + R1      Quest Log
        R2 + ><     Character Info       R2 + L1      Full Spell Book
        R2 + ()     Belt Item Menu       R2 + L2      View Automap
        R2 + /\     Toggle Spell
    
        ___________________________
     .ˇ°                           °ˇ.
    <   MONSTER INFO AND TIPS         >--------------------------------<>
     °ˇ.___________________________.ˇ°
    
        This will come later sorry...
    
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     .ˇ°                           °ˇ.
    <   PLAYING HINTS AND TIPS        >--------------------------------<>
     °ˇ.___________________________.ˇ°
    
        EASY HEALTH METER WITH POTION BOTTLES
        When playing place a few POTIONS OF HEALING in your BELT so that
        you will be able to see when you are getting low on life. This 
        works because the game firstly takes when you use a POTION, a
        potion from your BACKPACK, and then secondly when you have no
        more in your BACKPACK it starts to take if from your BELT. This
        will give you some type of warning when it comes to remaining
        POTIONS.
    
        CANT REMEMBER THE RIGHT BUTTONS?
        For those people that get the L1 (Heal) and R1 (Mana) buttons
        mixed around here is a little tip. Write HEAL on your Left Thumb
        and Index Finger, and MANA on your Right Thumb and Index Finger.
        Then when you need to use HEAL or MANA and your not sure of what
        buttons they are just look down.
    
        USING ARCHITECTURE AS A TACTICAL POSITION
        There are many place in the labyrinth that the character can 
        use to his advantage when in combat. Two basic examples of 
        these are barrels and doorways.
        Barrels not only are sources of hidden treasures, but they 
        also provide excellent blocking terrain for ranged attacks. 
        Since barrels can be have spells or arrows fired over them, 
        a sorcerer or rogue properly positioned behind a cluster of 
        barrels can fight back a large group of oncoming creatures.
        Doorways can also be used very effectively for singling out 
        monsters when encountered in large groups. If you are swarmed 
        by a large group of creatures in the labyrinth, an excellent 
        tactic is to position your character just on the other side 
        of a doorway and take them on one at a time as they enter 
        into the doorway.
        There are numerous other areas within the labyrinth that can 
        be used as strong tactical positions by players who are 
        looking for them. Keep your eyes open and your weapons ready!
    
        RESISTANCE AND IMMUNITY
        Certain monsters in the labyrinth are resistant or even immune 
        to different types of magic. After killing several monsters of 
        the same type, your character will learn the resistances and 
        immunities that these creatures have. Unique creatures (those 
        whose names are displayed in gold text) may also have 
        resistances or immunities. While your character does not know 
        the immunities or resistances of a unique monster, he will 
        know if some type of immunity or resistance exists. 
        Should you have difficulty killing a unique monster with an 
        attack such as firebolt, the creature may have a resistance 
        or immunity to fire based attacks. Try using an electrical 
        (lightning) or magical (stone curse) attack instead.
         
        I LOVE THIS GAME, BUT IT'S A LITTLE TOO TOUGH...
        Depending on the items you find, spells you learn and 
        creatures you encounter, each game will play very 
        differently - even with characters of the same class. 
        Because of the randomness of Diablo, some labyrinths will be
        more challenging than others.  Until you are an expert 
        spelunker, you may find a dungeon too difficult.  If this is 
        the case, you can use the 'New Game' option to take your 
        character (complete with stats, experience, and inventory) 
        into a new labyrinth where you can fortify him with additional 
        gold, items, spells, and experience from earlier levels.
    
        < 2 PLAYER >
        Depending on what level you are and what level any Magic User is
        in your party, give most of the RESURRECT SCROLLS to the 
        strongest so that they can bring the other back to life when they
        die.
    
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    <   EXPERIENCE INFO AND TIPS      >--------------------------------<>
     °ˇ.___________________________.ˇ°
    
        Your levels are measured by how much experience you have. Each 
        time your experience reaches a certain value you will go up a
        level. When this happens you will see an ANKH appear over you
        SPELL BALL on the main screen. When this happens your HEALTH and
        MANA get increaced to FULL. You also get 5 points to spend on
        different Statistics of your character.
    
        Assignment of Points to Statistics by Class
        ---------------------------------------------------------------<>
        Ok we know that you get 5 points to spend on statistics every 
        time you go up a level so here is some info to making your 
        character ballenced in the main characteristic stats that they 
        need. The Characters main stat is marked by a *.
    
        WARRIOR:      LVL   01-10   10-20   20-25   25-30   30-35   35-40
           Strength*:         2       2       1       1       2       1
           Magic:             1       0       1       0       2       1
           Dexterity:         1       1       2       2       0       1
           Vitality:          1       2       1       2       1       2
    
        ROGUE:        LVL   01-10   10-20   20-25   25-30   30-35   35-40
           Strength:          1       1       2       1       1       1
           Magic:             1       0       1       0       2       0
           Dexterity*:        2       2       1       2       1       2
           Vitality:          1       2       1       2       1       2
    
        SORCERER:     LVL   01-10   10-20   20-25   25-30   30-35   35-40
           Strength:          1       0       1       0       2       0
           Magic*:            2       2       2       1       1       2
           Dexterity:         1       1       1       2       0       1
           Vitality:          1       2       1       2       2       2
    
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    | CONTACTING THE AUTHOR                                              |
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        Any type of feedback (other than abusive) is welcomed.  Although I
    can't promise that I will reply to all email I get, but I will try to.
        Any email that asks for specific help will not be answered.  All
    that I know about the game I have put here.
        If you are writing to me please put in the topic in capitol 
    letters '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want
    after it. Remember where it has '<NAME OF FAQ>' put the name there 
    instead of that without the <>'s.  This will help me moderate what
    type of email it is.
        You can contact me at this address: - oddity@garbage.com
    
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    | CREDITS AND THANK YOU'S                                            |
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        ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
        CJAYC for GameFAQs one if not the best Game site on the net.
    
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    | THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddi7y.cjb.net      |
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                                              COPYRIGHT ARGöNAUT 1999-2000
    
    

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