DRAGON WARRIOR VII CLASSES GUIDE VERSION 1.1
BY ASHTON MCNALLY
ashtonmcnally@mindspring.com

Section 0 - Revision History
Section 1 - Introduction
Section 2 - Basic classes
Section 3 - Intermediate classes
Section 4 - Expert classes
Section 5 - Classes at a Glance
Section 6 - Monster classes
Section 7 - Tips
Section 8 - Copyright crap, credits, and other Info

##################################################
SECTION 0 - REVISION HISTORY
##################################################

12/10/01 - Version 1.1 Released.  Whee!  Flying down the information
super highway at LIGHT SPEEDS!  Fixed some (already) incorrect info,
added class bonuses, and spelled DHARMA correctly.

12/9/01 - Version 1.0 Released.  Basic information out there.

##################################################
SECTION 1 - INTRODUCTION
##################################################

I won't try to lie to you.  I hate Dragon Warrior VII.  It is, quite 
possibly, the most arduous, tedious, laborious RPG I've ever played.  
I find no redeeming value in this game.  It is not fun, nor is it 
entertaining.  Considering how much I liked its Nintendo 
predecessors, it was quite a let down.

*is still bitter about this game, needless to say ^_^*

Anyway, if you've ever tried to master a character class in the 
game, you can imagine what compiling a guide like this is like.  
Considering how difficult it is to raise a character in ANY class, 
doing something like this is downright insane.  It's far from 
complete (Monster classes too?  Give me a break, Enix), and any help 
I could get is much appreciated.

There are 54 character classes - ten basic classes, seven 
intermediate classes, three expert classes, and thirty four monster 
classes.  This guide, so far, covers the twenty four regular 
classes.

How the class system works:

When you free the land of Dharma, you get access to the class 
change system.  There are ten basic classes you can pick from 
at first.  Each class is unique in its own way, and actually 
changes your stats accordingly, E.G:  A character in the mage 
increases maximum MP, but decreases defense.

There are 8 ranks in every class.  The higher the rank, the 
more spells and skills you learn with that class.  To 
increase your rank, you have to fight a certain number of 
battles.

When you reach rank 5, a character becomes "matured" in that 
class.  If you're lucky, you'll get a special skill, which 
combines the attributes of one class into your new matured 
class.  It never occurred to me to compile a list of them (since 
it seemed very random at the time), so that information is 
missing from this guide. 

When you reach rank 8, a character has "mastered" that class.  
That means you can't learn any more from that class.  It's 
maxed out.

Now, if you have two or three classes that are able to combine 
with each other, then you'll be able to get access to a higher 
level class, in this case, intermediate.  There are seven 
intermediate classes.  Taking it one step further, you can 
also combine intermediate classes to have expert classes.  Now, 
don't go thinking that getting to an expert class is easy.  It 
requires lots of leveling up, and many, MANY battles to have 
mastered (we're talking in the thousands here).

Also, there's also something built into the programming of 
the game that hampers significant class growth.  You're not 
allowed to fight monsters that are significantly weaker than 
you.  I tried going back to Rexwood and leveling up after I 
had freed Dharma Temple and soon realized I got nowhere fast.

As a general overview, this class system is a great idea, but 
it's executed hideously.  Some classes are simply looked over, 
because they offer not as many options as the others.  They 
might be easier to master, but that's because they don't 
offer much thereafter.  If you're looking for characters to 
get to an expert class, then make sure you pick classes 
that offer good compatibility with other classes (see tips 
section).

I think that's everything, so let's head onto the classes.

##################################################
SECTION 2 - BASIC CLASSES
##################################################

Basic classes are the classes you can pick at any time in 
Dharma temple.

==========

>> WARRIOR

The warrior is your stereotypical warrior, relying on brute 
strength and weapons rather than magic.

# of battles needed for mastery: 130
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	0			N/A
2.	Novice		10			PsycheUp
3.	Soldier		20			N/A
4.	Guardsman	35			SquallHit
5.	Veteran		55			N/A
6.	Warmonger	75			DrakSlash
7.	Elite		105			N/A
8.	General		130			EvilSlash


==========

>> FIGHTER

While relying on strength, like the warrior, the fighter uses 
punches and kicks instead of relying on weaponry.

# of battles needed for mastery: 160
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	0			N/A
2.	Novice		16			LegSweep
3.	Grappler	32			JumpKick
4.	BlackBelt	50			Roundhous
5.	Assassin	70			Suplex
6.	Ninja		105			WarCry
7.	Sensei		130			Punch
8.	Master		160			WindBeast


==========

>> MAGE

A spell caster, depending on the use of attack spells.

# of battles needed for mastery: 170
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	1			Firebal
2.	Novice		13			Sleep
3.	Dabbler		28			Return
4.	Magician	43			Sap, Outside
5.	Sorcerer	70			Blazemore
6.	Wizard		105			Boom, Surround
7.	Warlock		135			Firebane
8.	Archmage	170			Snowstorm


==========

>> CLERIC

Clerics are your typical healer, using healing spells rather 
than attack spells.

# of battles needed for mastery: 180
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	1			Expel, Heal
2.	Novice		19			Infernos
3.	Acolyte		37			Upper
4.	Prelate		50			StopSpell
5.	Clergyman	80			Healmore
6.	Priest		100			Infermore
7.	Bishop		130			HealAll
8.	HiPriest	180			Vivify

==========

>> DANCER

Using the power of the dancer, this class primarily focuses 
on throwing the enemy off guard.

# of battles needed for mastery: 120
Prerequisites:  None

*#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Novice		0			N/A
2.	Apprentice	5			LureDance
3.	ToeTapper	18			ParryPass
4.	Dervish		38			OddDance
5.	Amateur		53			Sidestep
6.	Prancer		82			DanceShut
7.	Bouncer		97			PaniDance
8.	TruTalent	120			K.O. Dance


==========

>>BARD

A bard primarily uses songs for disrupting their enemies 
and helping their allies.

# of battles needed for mastery: 140
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	0			N/A
2.	Novice		13			EagleEye
3.	Poet		27			X-Ray
4.	Lyricist	40			SleepSong
5.	Warbler		55			Repel
6.	Crooner		75			WakeSong
7.	Songster	110			MistSong
8.	Minstrel	140			AngelSong

==========

>> JESTER

Your typical goof-off, who likes to use their mouth and 
tongue for laughs.

# of battles needed for mastery: 135
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	0			N/A
2.	Novice		7			PuffPuff
3.	GoofOff		15			Silliness
4.	Buffoon		30			PointOut
5.	StandUp		58			QuickJoke
6.	Comedian	80			LushLicks
7.	Joker		110			SickLick
8.	Fool		135			Tickle


==========

>> MARINER

A mariner learns a variety of abilities that have a 
sea theme.

# of battles needed for mastery: 135
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	0			N/A
2.	Novice		14			FishNet
3.	DeckHand	25			Ramming
4.	Seafarer	43			BirdEye
5.	Navigator	60			N/A
6.	Helmsman	75			NumbOff
7.	Captain		95			Infermore
8.	Admiral		135			Tsunami

===========

>> THIEF

The thief relies on agility rather than brute strength to 
execute his/her crafy abilities.

# of battles needed for mastery: 150
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	0			N/A
2.	Novice		8			SandStorm
3.	CutPurse	17			KnockDown
4.	Pilferer	30			CragThrow
5.	Brigand		48			ChargeUp
6.	Rogue		70			Location
7.	Scoundrel	110			Tiptoe
8.	Big Boss	150			Smell


===========

>> SHEPARD

The shepard harnesses their ability to heard animals for 
the benefit of the party.

# of battles needed for mastery: 135
Prerequisites:  None

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Beginner	0			N/A
2.	Novice		8			Antidote
3.	FarmHand	17			Heal
4.	SlopFeed	33			Slumber
5.	Swain		52			Whistle
6.	Fleecer		70			N/A
7.	Herder		90			WoolGuard
8.	SheepLord	135			Stampede

##################################################
SECTION 3 - INTERMEDIATE CLASSES
##################################################

Intermediate classes are offered when you master classes 
that are able to combine their abilities into a new class.  
These new classes are of a higher caliber, and require 
more work to master.

===========

>> DRAGOON

This class uses the agility of a fighter and the strength 
of a warrior to unleash powerful attacks.

# of battles needed for mastery:  200
Prerequisites:  Warrior and Fighter
Total number of battles needed to master, including 
previous classes:  490
Mastery Bonus:  +15 Strength

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Gladiator	0			N/A
2.	Fencer		15			VacuSlash
3.	Swordsman	35			ZombieCut
4.	Ronin		60			2EdgeHit
5.	Mercenary	90			Massacre
6.	Duelist		120			FalconCut
7.	Champion	150			N/A
8.	Avenger		200			QuadHits

===========

>> RANGER

The magic of a mage and the strength of a warrior fuse 
together to form this powerhouse of a class.

# of battles needed for mastery: 220
Prerequisites:  Warrior and Mage
Total number of battles needed to master, including 
previous classes: 520
Mastery Bonus:  +20 Max MP

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Bouncer		1			Bounce
2.	Wanderer	12			FireSlash
3.	Scout		24			BoltSlash
4.	Battler		50			TwinHits
5.	Enchanter	80			IceSlash
6.	BladeMage	130			Disperse
7.	Conqueror	170			Firebolt
8.	Faust		220			Blazemost

===========

>> PALADIN

This class uses their spiritual belief in God as their 
strength.

# of battles needed for mastery: 240
Prerequisites:  Fighter + Cleric
Total number of battles needed to master, including 
previous classes: 580
Mastery Bonus:  +20 Maximum HP

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Page		1			Scapegoat
2.	Squire		20			Vacuum
3.	Knight		40			Beserker
4.	Zealot		80			Infermost
5.	Crusader	120			MagicWall
6.	Templar		150			Guardian
7.	HolyKnight	180			Farewell
8.	Martyr		240			Multicut

===========

>> SAGE

The powers of attack magic and support magic collide 
together in the sage class.

# of battles needed for mastery: 250
Prerequisites:  Cleric and Mage
Total number of battles needed to master, including 
previous classes: 600
Class Bonus:  Cast spells for less MP than others.
Mastery Bonus: + 20 Intelligence


Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Student		1			Defeat
2.	Counsel		15			Barrier
3.	Arbiter		38			Blizzard
4.	Seer		65			MagicWall
5.	Oracle		110			HealUs
6.	WiseOne		150			Revive
7.	Elder		200			Summon
8.	Prophet		250			Explodet

===========

>> TEENIDOL

Move over N'Sync; the TeenIdol class is a master of comedy, 
dancing, and singing.

# of battles needed for mastery: 180
Prerequisites:  Bard + Dancer + Jester
Total number of battles needed to master, including 
previous classes: 585
Mastery Bonus:  + Appearance

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Fan		0			N/A
2.	Groupie		10			Flash
3.	Rebel		25			Ironize
4.	Performer	40			EerieLite
5.	Star		65			Hustle
6.	Artist		100			BackFlip
7.	Sellout		140			FireTower
8.	Icon		180			LifeSong

===========

>> PIRATE

A master of the seas and a master bandit, a pirate combines 
the skills of a mariner and a thief.

# of battles needed for mastery: 200
Prerequisites:  Mariner + Thief
Total number of battles needed to master, including previous classes: 485
Mastery Bonus:  +15 Speed

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	ShipWreck	1			Antidote
2.	Barnacle	20			FairWind
3.	Swab		50			Hurricane
4.	Cutthroat	80			Stepguard
5.	Buccaneer	110			MapMagic
6.	Smuggler	140			StrongD
7.	Marauder	170			CoralRain
8.	Sea Dog		200			Whirlpool

===========

>> TAMER

A lover of animals, the tamer can control the wildest 
of beasts.

# of battles needed for mastery: 165
Prerequisites:  Thief + Shepard
Total number of battles needed to master, including 
previous classes: 450
Mastery Bonus +15 Defense

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	PetOwner	1			PoisonGas, Tamer
2.	Groomer		18			N/A
3.	RanchHand	33			SleepAir
4.	Tracker		58			FrigidAir
5.	Hunter		77			PalsyAir
6.	Handler		93			BlazeAir
7.	Trainer		125			PoisonFog
8.	BeastLord	165			BeDragon

##################################################
SECTION 4 - EXPERT CLASSES
##################################################

Expert classes represent true mastery of the class system.  
They show dedication and hard work, not to mention countless, 
boring hours of leveling up.

===========

>> GODHAND

The power of God flows through the veins of those who can 
master this class.

# of battles needed for mastery: 240
Prerequisites:  Dragoon + Paladin
Total number of battles needed to master, including previous 
classes:  1150 (number altered accordingly to avoid overlap 
of fighter class)
Mastery Bonus:  +25 Power

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Saint		0			N/A
2.	Angel		18			MetalCut
3.	Archangel	33			HealUs
4.	Throne		58			RockThrow
5.	Cherubim	77			Sacrafice
6.	Seraphim	93			GigaSlash
7.	Celestial	125			Revive
8.	Demigod		165			UltraHit

===========

>> SUMMONER

A master entertainer and a master magician can control the 
world at their fingertips.

"Wouldn't Tamer + Sage be a more logical choice for a class 
titled 'Summoner' ?" - A friend of mine.

# of battles needed for mastery: 250
Prerequisites:  Sage + TeenIdol
Total number of battles needed to master, including previous 
classes: 1435
Mastery Bonus:  +30 Maximum MP

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Theurgist	1			Meditate
2.	Conjuror	30			DefeatMax
3.	Geomancer	60			Magma
4.	Elemental	90			Tremor
5.	Maelstrom	120			HellFlame
6.	Tempest		150			DeMagic
7.	Fury		200			Hellblast
8.	Ragnarok	250			Summoner

===========

>> HERO

The title says it all, I hope.

# of battles needed for mastery: 200
Prerequisites:  Three intermediate classes + Hero Heart
Total number of battles needed to master, including 
previous classes: See Tips Section
Class Bonus:  Regenerate 20 HP per round of battle.

Rank#	Rank name	# of battles needed	Skill/Spell learned
-----	---------	-------------------	------------------
1.	Archetype	0			N/A
2.	Defender	8			Ironize
3.	Paragon		20			Revive
4.	Savior		50			Zap
5.	Guardian	80			DeMagic
6.	Avatar		110			Thordain
7.	Legend		150			GigaSlash
8.	ChosenOne	200			Alldain

##################################################
SECTION 5 - CLASSES AT A GLANCE
##################################################

Instead of trying to figure out class is best from you 
those tables, use this quick glance chart to find the class 
you want, and your options.  This also helps further my 
point that some classes are more valuable than others.

Warrior + Fighter = Dragoon
Warrior + Mage = Ranger

Fighter + Warrior = Dragoon
Fighter + Cleric = Paladin

Mage + Warrior = Ranger
Mage + Cleric = Sage

Cleric + Fighter = Paladin
Cleric + Mage = Sage

Dancer + Bard + Jester = Teenidol

Bard + Dancer + Jester = Teenidol

Jester + Dancer + Bard = Teenidol

Mariner + Thief = Pirate

Thief + Mariner = Pirate
Thief + Shepard = Tamer

Shepard + Thief = Tamer

*

Dragoon + Paladin = Godhand

Paladin + Dragoon = Godhand

Sage + Teenidol = Summoner

Teenidol + Sage = Summoner

Three Intermediate Classes + Hero Heart = Hero

##################################################
SECTION 6 - MONSTER CLASSES
##################################################

Coming soon, at some point.  Hopefully.

##################################################
SECTION 7 - TIPS
##################################################

* Apparently, all the number crunching I did was in vain
when I said you need "three intermediate classes".
You can either change your character to the Hero class by
mastering three intermediate classes, or two intermediate 
classes and one expert class.  So, that means that the
fastest way to promote someone to the hero class is to
master Godhand.  That requires 1150 battles.

* If you absolutely must have a certain class in your party 
(say, Godhand), then train GABO to get to that class.  Everybody 
else either leaves the party or (re)joins too late for them 
to be of any use except Gabo.  If you want to get to an 
advanced class, Gabo is your man.  That is, of course, assuming 
you want the Hero to be a hero class.  And why wouldn't you?

* Don't waste time leveling up your characters with classes 
you don't need!  Determine in advance what classes you think 
they should be and work with that.  You can't afford to waste 
time in such a way that you think leveling up Melvin to be a 
thief is a good idea when you want to make him a TeenIdol.  
It pushes you farther from your goal of getting to the better 
character classes.

* Since certain characters can only equip certain items, and 
classes have no bearing on what you can and cannot equip, you 
might have the idea to try balancing out stats to eqiupment.  I
tried it with Maribel, and it wound up being a complete 
waste of time.  Hero-as-Mage was inflicting more damaging 
attacking anyway, despite Maribel being in the warrior class.  
It might work for you, but I seriously doubt it.

##################################################
SECTION 7 - COPYRIGHT CRAP, CREDITS, AND OTHER INFO
##################################################

Thanks to Richard Bolender <covenant154@hotmail.com> for
informing me on the mastery and class bonuses, and
that you can either master 3 intermediate classes or
one expert class and two intermediate classes to
promote to the Hero class.


Dragon Warrior VII, and all related names and trademarks are 
(c) Enix.  These things ain't my idea, so don't look at me like 
I own them.  Hell, I don't want them.

This FAQ is (c) me, Ashton McNally - which is a pseudonym, for 
my real name.  You are not allowed to use it in any other FAQ 
or reproduce it in any other way without my permission.  The 
only place this should be found is at GameFAQs 
(http://www.gamefaqs.com/).  Any other place who has it is bad 
and evil.  Don't accept any substitutes.

I am not interested in hearing about how much you like the game, 
or how much fun you thought it was, or other time-wasting 
crap I don't need.  If you're going to e-mail me, then e-mail 
me relevant crap that I might actually be able to add to this 
FAQ.  I will naturally give you credit for any information you 
might be able to donate.

Visit my website:  http://www.fanelia.com/
Visit RPG Radio:  http://www.fanelia.com/rpgradio/

Can you tell this game has made me extremely bitter?  Ah well.  
That's life, I guess.

Thanks for reading, I appreciate it.  I hope that this guide 
helps you.