hide results

    Strategy Guide by Csabi_B

    Version: 1.20 | Updated: 08/22/06 | Printable Version | Search Guide | Bookmark Guide

    Title: Strategy Guide v1.20 for Dragon Warrior 7 (PSX)
    Description: Game rule explanations, strategic and tactical tips and lists.
    
    Revision Log:
    
    1.20 Now the Monster List has gotten to an ultimate form at last. And some
         corrections and additions were made. A quite informative update!
    1.15 More pieces of info.
    1.14 13 was an unlucky number, I had to rectify something. I'm so sorry.
    1.13 I patched the guide a bit.
    1.12 I forgot something out from the beginning, now it is in. And the "hatching
         monsters" are complete.
    1.11 I worked on some sections and did some corrections.
    1.10 I added a new section for Monster Locations, and did some corrections
         and additions.
    1.00 The Guide was created and posted in this form in June of 2005.
    
    Contents:
    
    1. Introduction
       1.1. Welcome, Great Warriors!
       1.2. The Ultimate Strategy
       1.3. How to Use This FAQ
       1.4. Abbreviations in Item Names
    2. Game Rule Explanations
       2.1. Character Info
            2.1.1. Seeds to Strengthen Your Characters
       2.2. The Fight
            2.2.1. Random Battles
            2.2.2. Special Battles
       2.3. How Is Damage Dealt?
            2.3.1. The Flag Table of Resistances
            2.3.2. How Do Resistances Work?
                   2.3.2.1. Magic Defense Provided by Equipment
                            2.3.2.1.1. Equipment List for Magic Defense
                            2.3.2.1.2. Destruct Shield
                            2.3.2.1.3. Sorrow Shield
                   2.3.2.2. EerieLite, MagicWall
                   2.3.2.3. Barrier, WoolGuard
                   2.3.2.4. Final Resistance
            2.3.3. Standard Attacks
                   2.3.3.1. Normal Attack
                            2.3.3.1.1. PsycheUp, ChargeUp
                            2.3.3.1.2. TwinHits
                            2.3.3.1.3. Critical Hit
                            2.3.3.1.4. Vital Blow
                   2.3.3.2. EvilSlash, Massacre
                   2.3.3.3. Berserker
                   2.3.3.4. 2EdgeHit
                   2.3.3.5. Punch
                   2.3.3.6. Bite
                   2.3.3.7. FalconCut
                   2.3.3.8. SquallHit
                   2.3.3.9. ZombieCut, DrakSlash
                   2.3.3.10. BirdSlash, JumpKick
                   2.3.3.11. MetalCut
                   2.3.3.12. FireSlash, IceSlash, VacuSlash, BoltSlash
                   2.3.3.13. QuadHits, SwordDanc
                   2.3.3.14. BackFlip
                   2.3.3.15. RainSlash, Roundhous, Rip, JockDance
                   2.3.3.16. BigTrip, ConfuHit, ThiefHit
                   2.3.3.17. K.O.Punch
                   2.3.3.18. UltraHit
            2.3.4. Spells and Skills
                   2.3.4.1. Offensive Spells
                   2.3.4.2. Skills of Level Dependent Damage
                   2.3.4.3. Skills of Fixed Damage
                            2.3.4.3.1. Breath Attacks
                            2.3.4.3.2. Others
                   2.3.4.4. Skills of Stat Dependent Damage
                   2.3.4.5. Skills to Dodge
    3. Strategic Tips
       3.1. Explore The World
            3.1.1. Areas
                   3.1.1.1. Terrain
            3.1.2. Dungeons
            3.1.3. Shops
                   3.1.3.1. Buy What? Buy Not
                   3.1.3.2. Shop Offer List (Including Awards, Token Exchange)
                            3.1.3.2.1. Present World
                            3.1.3.2.2. Past World
            3.1.4. The Search
                   3.1.4.1. Treasure List
            3.1.5. Casinos
                   3.1.5.1. How to Become Rich
                   3.1.5.2. Lucky Panel Item List
       3.2. Quest for All Classes
            3.2.1. Human Classes
                   3.2.1.1. Basic Classes
                   3.2.1.2. Advanced Classes
                   3.2.1.3. Hybrid Skills
                            3.2.1.3.1. How to Learn Hybrid Skills?
                            3.2.1.3.2. Class Mastering Chain for All Hybrid Skills
            3.2.2. Monster Classes
                   3.2.2.1. Basic Classes
                   3.2.2.2. Advanced Classes
            3.2.3. Mastering Classes for The Earliest
                   3.2.3.1. KnockDown, Expel Shield, Expel, Disperse
            3.2.4. Some Areas and Dungeons with Level Limits for Job Level-up
       3.3. Walkthrough with Essential Classes
            3.3.1. Essential Classes
                   3.3.1.1. Shepherd
                   3.3.1.2. Thief
                   3.3.1.3. Tamer
                   3.3.1.4. TeenIdol
       3.4. Classless Games
            3.4.1. The Best Way to Play!
            3.4.2. Items vs. Skills&Spells
            3.4.3. Weapon Effects
                   3.4.3.1. Additional Damage
                   3.4.3.2. Falcon Cut
                   3.4.3.3. Vital Blow
                   3.4.3.4. Critical or Nothing
                            3.4.3.4.1. Demon Hammer and Devil Sword
                   3.4.3.5. Miracle
                   3.4.3.6. Dual-edge
                   3.4.3.7. Bad Status
                   3.4.3.8. Weapon Effects with Standard Attack Skills
            3.4.4. More WorldDew
    4. Tactical Tips
       4.1. Make Your Plan
            4.1.1. First of All Change Your Party to "Manual"
            4.1.2. Reorder Your Party
            4.1.3. Equip Your Party
            4.1.4. Offense and Support
       4.2. Offensive Tactics
            4.2.1. Agile and Annihilating
            4.2.2. All Targets vs. Single Target
            4.2.3. Save MP
            4.2.4. Prepare for Offense
                   4.2.4.1. Sap, Defense
                   4.2.4.2. TwinHits, ChargeUp, PsycheUp
                   4.2.4.3. EerieLite
       4.3. Defensive Tactics
            4.3.1. Parry, StrongD
            4.3.2. Evasion
            4.3.3. ParryPass
            4.3.4. Guardian
            4.3.5. The Defense Bonus (Upper, Increase)
            4.3.6. Ironize
            4.3.7. Defeat the Enemy by Its Own Force
       4.4. Disable the Enemy
            4.4.1. Bark, BoxerDanc
            4.4.2. Sleep
            4.4.3. StopSpell
            4.4.4. DanceShut
       4.5. Notes for Some Skills
            4.5.1. Retaliate
            4.5.2. SickLick
            4.5.3. Majustis, Gigastis, DeMagic, EerieFog
            4.5.4. Summon, Summoner
       4.6. Boss Battles
            4.6.1. How to Beat Them
                   4.6.1.1. My Randomless Quest (Kind of Boss FAQ)
            4.6.2. Invincible(?) Bosses
            4.6.3. To Read the Two Battle Logs
       4.7. Obtaining Items from Battles
            4.7.1. Dropping Ratio
            4.7.2. Monster Spirits (Hearts) from Battles
            4.7.3. Thieving Methods
                   4.7.3.1. Thief, Pirate, Budoo
                   4.7.3.2. ThiefHit
       4.8. Monster Taming Methods
       4.9. How to Defeat Metal Slimes?
       4.10. A Special Quick Level-up Tip for Classless ("Whistless") Games
    5. Lists
       5.1. Monster Abilities
       5.2. Monster List
       5.3. Monster Locations
            5.3.1. Monster Name Index
            5.3.2. Further Possible Monsters in Locations
            5.3.3. Disc One Areas
            5.3.4. Disc Two Areas
            5.3.5. Dungeons
    6. Credits
    
    
    1. Introduction
    
    
    1.1. Welcome, Great Warriors!
    
    Once there was a Lucky Panel Guide that contained other strategic sections
    also, and here is this strategic FAQ that contains a Lucky Panel section also.
    From a worm to a butterfly (or rather an ugly moth, you will tell).
     DW7 is very easy to play (simple menus, few buttons), however, behind the
    cover there is a very difficult system of rules. For example there are six
    different kinds of fire based damage. It's a miracle that this game runs. It
    runs, but...there are some strange things I wonder they did them on purpose or
    accidentally.
     This document does not include everything, there are many guides for this
    game, so I put things in that I consider important or missing from the other
    guides. It may contain spoilers for you (Monster List, Treasure List), but it
    does not mention the story, it explains the game only strategically.
    
    
    1.2. The Ultimate Strategy
    
    If you don't like battles and strategies, and you want only the story and to
    play Dragon Warrior 7 like an adventure game, you don't need to read the other
    parts of this FAQ, because here is the Ultimate Strategy, a cheat:
    
    80010C60 00E8
    80010C62 0203
    
    These GameShark codes put two items in your hero's inventory, so you must empty
    it before you use the codes, because they will replace any item that is in
    slot 1 and slot 2. After you loaded DW7 with the codes and you "obtained" the
    two items, save your game immediately and reset your PlayStation, and reload
    DW7 again without the codes. You will be able to play safely further on, the
    game itself uses these items (perhaps they were made for beta testers):
    
    GospelO
    Equip it to one of your characters and you will avoid every random battle. This
    is a normal item in the game, but you will get it so late, that it's completely
    useless.
    
    MimicCrag
    There will be numerous and difficult battles that you won't be able to avoid by
    the GospelO, so here is this item for them. It is to use in battle. It erases
    everything that gets in your way.
    
    
    1.3. How to Use This FAQ
    
    This document is huge. I recommend you to use the Find Word tools of your file
    viewer. This way you can avoid the spoiler-dangerous parts and quickly find the
    info you need.
     If you don't get a sense of an expression I used, maybe you should check other
    similar sections where you may find explanations for that. However, I don't
    think this FAQ should be so hard to understand. If you know what info you want
    to find and utilize in your quest, you will get along.
    
    
    1.4. Abbreviations in Item Names
    
    Attempting to follow DW7 item name design I use these (limited) ASCII symbols
    in the entire document:
    
    / = Symbol of Knife, Sword, Bat, Lance, Staff;
    \ = Symbol of Hammer;
    ~ = Symbol of Whip;
    W = Symbol of Claw;
    ) = Symbol of Axe;
    7 = Symbol of Boomerang;
    Y = Symbol of Fan;
    V = Symbol of Shield, Mask;
    ^ = Symbol of Cap, Helm, Hair-band;
    T = Symbol of Shirt, Robe, Bustier;
    # = Symbol of Armor;
    H = Symbol of Breastplate, Leotard;
    _ = Symbol of Pants;
    O = Symbol of Ring;
    v = Symbol of Heart;
    k = Symbol of Key;
    @ = Symbol of Scroll;
    
    
    2. Game Rule Explanations
    
    
    2.1. Character Info
    
    You, the Hero, have a few friends who acompany you in your quest to save the
    world, it is Your party, you and they are the "characters" who fight the
    monsters. Your characters have some parameters ("stats") that are important to
    win battles.
    
    Maribel    Maribel    Maribel     Name
    FishDghtr  Hero       PlatKing    Class (Job)
               ChosenOne  SlimeIdol   Class Level (Rank)
    SEX:Woman  SEX:Woman  SEX:Woman   Sex
    Lv      34 Lv      34 Lv      34  Level
    STR     70 STR     76 STR     62  Strength
    AGL    108 AGL    108 AGL    129  Agility
    GRD     40 GRD     40 GRD    335  Guard
    INT     99 INT    113 INT     78  Intellect
    APR    234 APR    238 APR    238  Appearence
    ATK    169 ATK    175 ATK    161  Attack Power
    DEF    238 DEF    238 DEF    533  Defense
    Max HP 234 Max HP 255 Max HP  93  Maximum Hit Points
    Max MP 144 Max MP 188 Max MP 144  Maximum Mana Points
    Ex  346176 Ex  346176 Ex  346176  Experience Points
    EDemon/    EDemon/    EDemon/     Weapon
    ESacred#   ESacred#   ESacred#    Armor
    ESilverV   ESilverV   ESilverV    Shield
    ETiara^    ETiara^    ETiara^     Helmet
    EAquaCharm EAquaCharm EAquaCharm  Accessory
    
    
    Name
    
    In the beginning you choose a name for your hero, and later in the game there
    will be a point where you can modify not only your hero's name, but the other
    characters' also (Dharma Temple).
    
    
    Class
    
    Now, this is an important parameter. Every character has a basic class or
    rather "No class". Maribel is FishDghtr (fisher's daughter), and she has stats
    determined in advance. When she levels up, she will get certain pluses and may
    learn certain spells/skills, independent from her actual class she had been
    changed to. For example if you change Maribel to a class that has higher HP and
    go through many a level-up, she won't get more HP in the end than she had had
    leveling up as FishDghtr. And the same goes with the stat-increasing seeds. If
    you use a LifeAcorn on her and you read "Maribel's HP was raised by 5!", that's
    really 4 or even less. If you want to use up seeds at the highest efficiency,
    you'd better change your character to No class just to see the real amounts.
     Each Character Class has certain resistance points that are well hidden from
    your eyes, but as you fight and take numerous kinds of damage you will see the
    differences. I am sorry that this FAQ doesn't contain a resistance list, but
    whenever I can get a sound data I will put it in. D. Short's Job Guide has a
    list, but that covers only about the half of all.
     Some classes, especially the advanced classes, have certain bonus effects.
    There are some that can stun enemies randomly (TeenIdol, Bombcrag, JewelBag,
    EvilWell), and some that can steal items from battles (Thief, Pirate, Budoo),
    or other useful battle effects (Critical hits, Vital blows, Rebound fire, HP
    regeneration, MP discount, etc.). So classes are not just for learning skills
    and spells.
    
    
    Class Level
    
    The original classes do not have a class level. When you change your class to
    a new one, that class starts at the first level. Each level has a fancy name,
    but the white or golden star(s) indicates it better. Your class level will
    slowly raise (up to eighth) if you fight "strong enough enemies". The only
    thing that counts is the number of battles when you defeat at least one
    monster. If you kill hundreds of the most difficult enemies in one single
    battle, that will be equal when you kill a single one of the weakest in the
    proper area. So don't look at the monsters, but look at the place where you
    fight and your characters' levels. Every area/dungeon has a certain level limit
    that determines whether your characters gain a class level point or not. What
    monsters reside in a place, that doesn't matter. It is wise to check out
    whether you still gain class points every time you level up. If you don't, then
    you should find a new place to train your characters. Even the very battle
    where you have just leveled up over the level limit doesn't count. Battles
    against bosses and mini-bosses (Mimic, EvilWell, etc.) don't count. Battles
    when all monsters fled or were banished, and battles when your party fled or
    were wiped out no matter how many monsters you killed also don't count.
     As you advance class levels, certain class parameters, bonus effects may be
    triggered. This is when you may learn a new skill or spell.
     When your class reaches the eighth level, you have mastered that class. The
    white stars turn to golden. This time some parameters of your character may
    increase (mastery bonus). Even if you don't need the skills of a class, you
    might need to master it for its good parameters at master level (WRF Ranking).
    
    
    Sex
    
    It isn't significant. The effect of a skill called PuffPuff is Sex dependent.
    
    
    Level
    
    Very important. After earning a certain amount of experience points (generally
    from battles) your characters will advance one (or more) level(s) and their
    parameters may be increased by certain (and not random) values. But Level isn't
    just an indicator of your characters' status. It has influence to some things:
    -As I explained above, it determines the class-level-ups.
    -If Hero's level is too low, random monsters will attack even if you want to
     avoid them (Repellent, Repel spell).
    -The success of your attempt of escaping from a battle depends on whether
     Hero's Lv has reached the low-level of the current area or not. If monsters
     "are stunned" or "haven't noticed yet", you can always escape.
    -Monsters that can flee from battles flee more often when your level is
     higher than the low-level of the current area.
    -The damage of some skills is Level dependent (WindBeast, Vacuum, Howl).
    
    
    Strength
    
    Your STR and weapon power make your attack power (ATK). If you rely on attack
    skills, the higher your STR is the better. You can be awarded by the WRF for
    your high enough STR, however, you should care for the order of winnings if you
    want your weaker characters, too, to win the STR Award lest your strongest
    character make it impossible.
    
    
    Agility
    
    This parameter determines the order of actions of your party and monsters. It
    is good if your characters can precede the enemy action, but not always. You
    should look at AGL when you make your plans in battles. And you will fail
    sometimes because the program makes a random number out of AGL and that number
    sets the order of actions really. I believe the higher the differences between
    the AGLs of your characters the better. There are some initiative skills and
    spells that are independent from AGL (Guardian, Ironize, MagicBack).
    
    
    Guard
    
    It is a character's basic defense. This and the defense points of equipment
    make a character's defense (DEF). The higher GRD is the better, and you will
    learn that the real threat won't be physical attacks but status altering and
    DEF independent offensive skills and spells. You will want to choose armor by
    its special effects and not by its DEF points, so your GRD will be more
    important wearing the thinner armor instead of the thicker.
    
    
    Intellect
    
    It seems to have no influence to battles, but it plays an important role in the
    WRF contest. And the items added to the INT Award are truly valuable (Tiara^).
    
    
    Appearence
    
    It seems to have no influence to battles, but it plays an important role in the
    WRF contest to win the APR Award. Every equippable item has APR points that can
    raise your APR or even decrease it. And there can be a hidden APR bonus for the
    WRF if you wear a proper equipment combination (check out the "Mini FAQ" by
    Gilberto Vargas at Neoseeker.com).
    
    
    Attack Power
    
    Your STR and weapon power make your attack power (ATK). If you rely on attack
    skills, the higher your ATK is the better.
    
    
    Defense
    
    Your GRD and equipment defense points make your DEF.
    
    
    Maximum Hit Points
    
    The most important parameter. High HP is solution for every problem except
    death based attacks. It determines your advancement in the game with stronger
    and stronger enemies. If your Max HP is lower than the damage potential of the
    enemy, you should level up some more. As your Max HP gets higher, the value of
    the fully healing items (WorldDew, WorldLeaf) will be more immeasurable.
    
    
    Maximum Mana Points
    
    It is important if you are all for spells. For me MP was important only in the
    beginning of the adventure, when after a couple of Uppers and Heals I ran out
    of mana, but later when I could use the wide variety of items and MP free
    skills, MP was the last thing I looked at (I didn't look).
    
    
    Experience Points
    
    They determine your level-ups.
    
    
    Weapon, Armor, Shield, Helmet, Accessory
    
    This is when the strategy begins. You can create a "brand new" character by
    equipment. Not the parameters determine your characters' worth finally, but
    the equippable items, allowed to equip an item or not. Fortunately there are
    great items for every character, but you won't get them in the time of need.
    The greatest items are completely wasted, because they are found in the very
    late of the game, where it is all the same whether you have them or not.
    
    
    2.1.1. Seeds to Strengthen Your Characters
    
    You can balance your characters' parameters by items. You can even equalize
    their parameters, everybody be strong and tough enough, but this is not wise.
    I usually use one or two warrior to slaughter, and the rest supports (Heal,
    Bounce, Upper, TwinHits, Sap, etc.), so I give STRseeds to the warriors only.
    I use AGLseeds to widen the AGL range of my party so I could count on the order
    of my party's actions. DEFseed and LifeAcorn: yes, equalizing is good here, but
    if you use the Guardian tactics frequently, the character that plays the
    Guardian role should get the majority of these seeds. MysticNut: it depends on
    your fighting style. Love offensive spells? Give the MysticNuts to the "mages".
    Don't use offensive spells? Give the MysticNuts to the support. Of course
    seeds are not essential, but you can imitate level-ups by them instead of
    fighting monsters for EXP, especially when high Lv is bad for jobs.
    These seeds raise a character's parameters permanently:
    STRseed   STR    1-2
    AGLseed   AGL    1-2
    DEFseed   GRD    1-2
    INTseed   INT    1-3
    Graceherb APR    1
    LifeAcorn Max HP 3-4
    MysticNut Max MP 3-5
    
    
    2.2. The Fight
    
    
    2.2.1. Random Battles
    
    Your party is attacked by monsters randomly in places where random battles are
    available. Each step you take in the area is checked by the randomizer and may
    trigger a random battle. It seems that the chance slightly raises the more
    steps you have taken without an attack in an area. So it is possible to took
    lots of steps in a dungeon without a random battle if you change the floors
    quickly. The chances for a random battle are the best on the lands of the world
    map, normal in caves and towers, and poor on the seas. Some dungeons have
    floors where monsters won't attack.
     A random battle may end:
    -All monsters were defeated or banished or fled.
    -Your party fled.
    -All your characters died (Your party was wiped out).
    -All monsters were defeated and all your characters died (Sacrifice, 2EdgeHit),
     the battle will be declared as wiped out.
    -You pressed O button to cancel battle (999).
    
    Hero can NEVER die. When your party was wiped out, you lose half of the money,
    but you (Hero) will be returned to the last save point.
     Random monsters have altering HP. Time Sand also sets their HP to another
    random values.
     Only the random battles can be avoided some ways.
    
    
    2.2.2. Special Battles
    
    What are they?
    -You start them by talking, checking or passing an invisible border.
    -You can't flee (one exception).
    -Some spells and skills are non-available or limited (Tamer, Chance).
    -You don't get job-experience.
    
    There are six kinds of special battles:
    
    
    Trap Monsters
    
    You opened a treasure chest, or checked or broke a pot, checked a bookcase or
    looked in a well that was a monster.
    -You have to defeat or banish the monster if you want him gone.
    -If your party was wiped out, the monster will still be there.
    -You can't use Tamer and Rib, but the monster may be tamed, though.
    -You can press O button to cancel battle (999), but then this battle will be
     declared as wiped out.
    -Trap monsters also drop items.
    
    
    Cocoon Monsters
    
    You ripped a monster cocoon. A single random monster will appear.
    -If your party was wiped out, the monster will be gone.
    -You can use Tamer and Rib, but it seems the monster can't be tamed, though.
    -You can press O button to cancel battle (999).
    -Cocoon monsters also drop items.
    
    
    Scenario Monsters
    
    You talk to a monster that attacks you.
    -You have to defeat or banish the monster if you want him gone.
    -If your party was wiped out, the monster will still be there.
    -You can press O button to cancel battle (999), but then this battle will be
     declared as wiped out.
    -Even though you defeated the monster it will reappear after you left the area
     and came back. Scenario monsters will disappear when the story goes on.
    -Scenario monsters also drop items.
    
    
    Mini Bosses
    
    You talk to a monster that attacks you.
    -You have to defeat or banish the monster if you want him gone.
    -If your party was wiped out, the monster will still be there.
    -Mini bosses will disappear when the story goes on.
    
    
    Bosses
    
    You fight an individual enemy.
    -You have to defeat or banish the monster if you want him gone.
    -If your party was wiped out, the monster will still be there.
    -Bosses have to be defeated, so the story can go on.
    -You may (and then always) get an item from the battle.
    
    
    Invincible(?) Bosses
    
    You fight an individual and unbeatable(?) enemy.
    -Either your party was wiped out or the monsters were defeated, it won't change
     the story, the monsters will still be there or the story will go on.
    -You won't lose money even if your party was wiped out.
    
    
    2.3. How Is Damage Dealt?
    
    You should reduce the enemy's Hit Points to 0 to defeat it. You can do it
    various ways. Every technique has a specific damage value, and there is a
    randomized range to make things less presumable.
    Note: in the formulas when I use expressions like (normal+30%)-40%, I mean
    (normal+normalx0.3)-(normal+normalx0.3)x0.4. For the shorter.
    
    
    2.3.1. The Flag Table of Resistances
    
    Every monster and character (and class) has resistance points for "elements",
    really for almost each and every skill and spell. Resistance points can take
    on only four kinds of "value" (rather a flag):
    -no resistance (0),
    -slight resistance (1),
    -decent resistance (2),
    -highest resistance or immunity (3).
    
    I list the monster resistance flags (note that characters' resistance flags
    are slightly different) and the skills/spells accordingly in the Monster List
    section.
    
    
    2.3.2. How Do Resistances Work?
    
    First the target gets the specific amount of damage from an ability (force) or
    the efficiency of an ability (efficiency; some abilities are 100% successful,
    some are less than 50%). This value will be reduced according to the target's
    resistance:
    
    damage=force-R1
    
    R1: resistance factor for offensive spells and the majority of skills.
        0:   0%
        1:  30%
        2:  60%
        3: 100%
    
    damage=force-R2
    
    R2: resistance factor for breath attacks, I mean almost all ice and fire based
        offensive skills, and for some other skills (MultiCut, BigBang, Tsunami).
        0:   0%
        1:  20%
        2:  50%
        3: 100%
    
    damage=force-R3
    
    R3: resistance factor for the rare ability Freeze.
        0:   0%
        1:  15%
        2:  25%
        3:  50%
    
    damage=force-R4
    
    R4: resistance factor for the rare ability FlameWave.
        0:   0%
        1:  10%
        2:  20%
        3:  40%
    
    chance of success=efficiency-RC
    
    RC: resistance factor reducing the chances of success.
        0:   0%
        1:   ?
        2:   ?
        3: 100%
    I could not but estimate the chances, and that would be very hard, so I just
    put ?'s. Some offensive skills also work like this (Punch, Hellblast).
    
    
    2.3.2.1. Magic Defense Provided by Equipment
    
    This is very important. The greatest threat will always be the DEF ignorant
    monster abilities (breath attacks, spells, etc.), so you should choose armor
    not by DEF power but "special effects". To see how MD works, I resume the
    formula above:
    
    damage=(force-R1)-MD (e.g. Blazemore)
    damage=(force-MD)-R1 (e.g. Hurricane)
    damage=(force-MD)-R2 (e.g. IceAir)
    
    MD: magic defense provided by equipment. Here is an equipment list. You should
    print it on a piece of paper so you can see it while playing. Even I use it
    frequently, my own list...
    
    
    2.3.2.1.1. Equipment List for Magic Defense
    
    
    Abbreviations
    
    Column titles:
    DF = DeFense; adds to DEF;
    MD = Magic Defense; subtracts damage from certain attacks;
    BZ = BlaZe; Blaze, Blazemore, Blazemost, BigBang;
    FB = FireBal; Firebal, Firebane, Firebolt, FireSlash;
    BG = BanG; Bang, Boom, Explodet, Lightning, BoltSlash.
    IC = ICebolt; IceBolt, SnowStorm, Blizzard, IceSlash;
    NF = iNFernos; Infernos, Infermore, Infermost, Vacuum, Hurricane, WindBeast,
         VacuSlash, Quake, Whirlpool;
    ZP = ZaP; Zap;
    FM = FlaMe; FireAir, BlazeAir, Scorching, WhiteFire, HellFlame, MegaMagic,
         FlameWave, Magma, FireTower;
    CD = ColD; FrigidAir, IceAir, IceStorm, Freeze;
    TS = TSunami; Tsunami;
    
    Flags:
    Y = subtracts damage from that type;
    - = does not subtract damage from that type;
    
    Monograms:
    Y = You;
    M = Maribel;
    G = Gabo;
    V = melVin;
    A = Aira.
    
    
    Equipment List
    
    Item:      DF MD BZ FB BG  IC NF ZP  FM CD TS Equip:
    IronV      13  5  -  -  -   -  -  -   Y  Y  - YA
    DragonV    26 15  -  -  -   -  -  -   Y  Y  - YA
    OgreV      45 20  -  -  -   -  -  -   Y  Y  - G
    WhiteV     16 10  -  -  -   -  -  -   Y  -  - YMVA
    DolphinV   28 30  -  -  -   -  -  -   -  -  Y YA
    MagicV     18 10  Y  Y  Y   -  -  -   -  -  - YMVA
    PlatinumV  25 10  Y  Y  Y   -  -  -   Y  -  - YA
    IceV       24 20  Y  Y  Y   -  -  -   Y  -  - YGA
    FlameV     36 25  -  -  -   Y  -  -   -  Y  - YA
    SilverV    50 25  Y  Y  Y   -  -  -   Y  -  - YMGVA
    MetlKingV  70 30  Y  Y  Y   -  -  -   Y  Y  - YGVA
    TornadoV   60 30  -  -  -   Y  -  -   -  Y  - YVA
    WizardT    37 15  Y  Y  Y   -  -  -   -  -  - MV
    MagicT     30 25  Y  Y  Y   Y  Y  -   -  -  Y MGV
    InnocentT  30 15  Y  Y  Y   Y  Y  -   -  -  Y A
    PrincessT  85 30  Y  Y  Y   Y  Y  -   -  -  Y MA
    King'sT   105 20  Y  Y  Y   -  -  -   Y  -  - A
    WaterT     65 30  Y  Y  Y   -  -  -   Y  -  - MGV
    DragonT    95 40  Y  Y  Y   -  -  -   Y  Y  - YMV
    SkirtT     45 30  Y  Y  Y   Y  Y  -   -  -  Y MA
    Silver#    43 20  Y  Y  Y   Y  Y  -   -  -  Y YA
    Magic#     47 15  Y  Y  Y   Y  Y  -   -  -  Y YVA
    Spirit#    55 20  Y  Y  Y   Y  Y  -   -  -  Y YVA
    Platinum#  63 20  Y  Y  Y   Y  Y  -   -  -  Y YA
    Devil#     65 30  Y  Y  Y   Y  Y  -   -  -  Y YA
    Dragon#    60 15  -  -  -   -  -  -   Y  -  - YA
    Heavy#     50 15  -  -  -   -  -  -   Y  Y  - YGVA
    Gigant#    92 30  -  -  -   -  -  -   Y  Y  - YA
    MetlKing# 115 30  -  -  -   -  -  -   Y  Y  - YVA
    Flame#     70 25  -  -  -   Y  -  -   -  Y  - YA
    Demon#     85 30  Y  Y  Y   -  -  -   Y  -  - YA
    Gaiala#   125 35  Y  Y  Y   -  -  -   Y  -  - YV
    FlameChrm   0 20  -  -  -   -  -  -   Y  Y  - YMGVA
    TerraChrm  20 20  -  -  -   -  -  Y   -  -  - YMGVA
    WindCharm   0 20  -  -  -   -  Y  -   -  -  Y YMGVA
    AquaCharm  30 20  Y  -  -   -  -  -   Y  -  - YMGVA
    
    
    2.3.2.1.2. Destruct Shield
    
    DestructV adds 50 damage to almost all spells and skills (except Zap family),
    however, it deals an altering additional damage of ~50 with FireSlash, for one.
    
    
    2.3.2.1.3. Sorrow Shield
    
    SorrowV takes a half from standard attack damage and shares it randomly to one
    of the target's companions. It is very helpful for the wearer who can stand
    higher damage than his current HP, but it raises the chances the enemy hit
    and kill a character with very low HP.
    
    
    2.3.2.2. EerieLite, MagicWall
    
    Resistances can be lowered (EerieLite) or uppered (MagicWall) by 25%.
    What is immune to something, that will remain immune after EerieLite.
    
    damage=force-MW (MagicWall)
    damage=force+EL (EerieLite)
    
    MW, EL: magical effect changing resistance;
    
               MW1 MW2 MWC EL1 EL2 ELC
            0: 25%  0%  ?   0% N/A  ?
            1: 25% 15%  ?  25% N/A  ?
            2: 25% 20%  ?  25% N/A  ?
            3: N/A N/A N/A N/A N/A N/A
    
    1, 2, C: according resistance classes
    
    
    2.3.2.3. Barrier, WoolGuard
    
    You can half the damage of fire and ice based skills by the spell called
    Barrier or the weapon called Hero/. WoolGuard halves ice based damage. It works
    like:
    
    damage=force-B
    
    B: barrier effect (Barrier, WoolGuard); B=50%
    
    Note:
    -WoolGuard effect fades after ~3 turns with no text.
    -Barrier effect will replace existing WoolGuard effect.
    -WoolGuard effect will not replace existing Barrier effect.
    -Both are useless against MegaMagic, FlameWave, and Freeze.
    
    
    2.3.2.4. Final Resistance
    
    Now the final formulas for offensive spells and skills:
    
    damage=(((force-R1)-MW)+EL)-MD
    damage=(((force-MD)-R1)-MW)+EL
    damage=(((force-MD)-R2)-MW)-B
    
    force: ranged damage potential of an ability
    R1, R2: resistance factor
    MD: magic defense provided by equipment
    MW, EL: magical effect changing resistance;
    B: barrier effect;
    
    For example let's calculate min and max damage for IceAir for the case you are
    a Diamond of the JewelBag class (slight cold resistance), you wear Heavy armor,
    cast MagicWall, cast Barrier:
    
    Min damage=
    =(((60-15)-(60-15)x0.2)-((60-15)-(60-15)x0.2)x0.15)/2=
    =((45-45x0.2)-(45-45x0.2)x0.15)/2=
    =((45-9)-(45-9)x0.15)/2=
    =(36-36x0.15)/2=
    =(36-5.4)/2=
    =30.6/2=
    =15.3~15
    
    Max damage=
    =(((50-15)-(50-15)x0.2)-((50-15)-(50-15)x0.2)x0.15)/2=
    =((35-35x0.2)-(35-35x0.2)x0.15)/2=
    =((35-7)-(35-7)x0.15)/2=
    =(28-28x0.15)/2=
    =(28-4.2)/2=
    =23.8/2=
    =11.9~12
    
    Note: BigBang is similar to breath attacks (FairWind and Barrier works, also R2
    type), however, it causes damage similar to Blaze type (MD works like it was
    Blaze (magic), not flame, and it seems to check for monsters' Blaze-resistance
    flag, however, your characters do not resist it as Blaze type. It's very
    strange, isn't it?
    
    
    2.3.3. Standard Attacks
    
    You use your strength and a weapon to deal damage to the enemy. There are some
    techniques (Punch, JumpKick) that don't use weapons, but they use weapon power,
    though. And, you can use every sword skill without any weapon. You can hit a
    single target by using a single target skill with a multi-target weapon, and
    you can hit multiple targets by using a multi-target skill with a single target
    weapon either (EvilSlash with Boomerang, RainSlash with War\).
     There is no monster that immune to standard attacks (except Punch, RainSlash).
    Some have high defense, though. Monsters' resistances against attacks show
    dodging out of the way. Monsters that have no resistance will never dodge.
    Monsters that have decent resistance will often dodge. And those that have
    slight resistance (including your characters) will sometimes dodge.
     If your target's defense beats your attack power, the damage will be 1 or 0.
    If it's 0, you will get the "Miss! [mr] avoided damage!" message. You may get
    this same message when you have really missed the target (releasing EvilSlash,
    blinded by Flash, SandStorm). The same goes with your enemy attacking you, but
    then the message will be "Miss! [sy] was unharmed!".
    
    
    2.3.3.1. Normal Attack
    
    When you press "Fight", you will attack normally. The damage will be:
    
    normal=(ATK/2-DEF/4)xP
    
    normal: normal attack damage (later I will use this expression)
    ATK: attacker's ATK (STR+WeaponPower)
    DEF: target's DEF (it can be lowered or uppered by certain methods)
    P: PowerUp status (1, 2, 4), it is normally 1 (it can be raised by certain
    methods).
    
    Example: your ATK is 100, monster's DEF is 100, the damage will be:
    damage=(100/2-100/4)x1=(50-25)x1=(25)x1=25
    
    
    2.3.3.1.1. PsycheUp, ChargeUp
    
    Logically the attacker can double his ATK by these skills for the next turn.
    But REALLY he doubles the P in the formula. What is the difference? I use the
    example above:
    
    Logically:
    damage=(100x2/2-100/4)x1=(200/2-100/4)x1=(100-25)x1=(75)x1=75
    This way you could have penetrated your target's DEF well.
    
    REALLY:
    damage=(100/2-100/4)x(1x2)=(50-25)x(2)=(25)x(2)=50
    So there is no point in using these skills to "double ATK" by wasting a turn.
    
    Then, what on earth are these skills are for?
    
    Disadvantage:
    -Because of the target's evasion, obviously the more attacks the more hits, so
     it is foolish to do the same damage by one attack instead of two attacks.
    -Also your chances of a critical hit is halved.
    
    Advantage:
    -It's a good way of waiting until your other characters have lowered the
     target's DEF, and in the next turn you can strike on a null-defense target
     "bringing the ATK power of the previous turn with you".
    -Some monsters can heal themselves. By a powered-up strike you can probably
     kill them in a single blow not giving them the opportunity to heal.
    -You do slightly more damage. The bonus ranges 0..25%.
    
    
    2.3.3.1.2. TwinHits
    
    Logically the attacker can double his ATK by this spell temporalily. But REALLY
    he doubles the P in the formula just like by PsycheUp, ChargeUp. TwinHits is
    far more useful, though.
    -It is worth wasting a turn to cast TwinHits, for it lasts for about six turns.
    -TwinHits can be cast on another character, so s/he can do double damage in the
     same turn already.
    
    What will be if you ChargeUp while TwinHits is on? The damage will be:
    damage=(100/2-100/4)x(1x(2x2))=(50-25)x(1x(4))=(25)x(4)=100
    If your target has higher DEF and you can only scratch it (0 or 1 damage) with
    normal attack, the damage will be 0 or 4 with TwinHits+ChargeUp.
    
    Note:
    -TwinHits, ChargeUp, PsycheUp won't double the damage of a critical hit,
     EvilSlash, Massacre, Berserker, BackFlip, K.O.Punch, MetalCut and UltraHit.
    -Only the first strike will be powered up for FalconCut, QuadHits, SwordDanc,
     RainSlash, Roundhous, Rip, JockDance, and attacks with multi-target weapons.
    -ChargeUp, PsycheUp is pointless before Retaliate; you will attack back with
     normal power.
    
    
    2.3.3.1.3. Critical Hit
    
    You can rarely hit your target critically, when your target's DEF won't matter
    and your damage potential will be equal to your ATK. The formula is simple:
    
    damage=ATK
    
    When may an attack be a critical hit?
    -You attack normally ("Fight") AND
    -you use single target weapon or bare hands AND
    -you don't miss your target AND
    -you don't have TwinHits on.
    
    
    2.3.3.1.4. Vital Blow
    
    There are some weapons (Dagger/, Poison/, Demon/), skills (K.O.Punch), classes
    (Paladin, EvilMech) that allow you to instantly slay your target. There is no
    damage. Your force will be "death".
    
    When may an attack be a vital blow?
    -You don't miss your target AND
    -your target is not immune to instant kill AND
    -you at least scratch your target AND
    -you use standard attacks (normal attack, sword skills).
    
    
    2.3.3.2. EvilSlash, Massacre
    
    These skills allow you to hit your target critically, when your target's DEF
    won't matter and your damage potential will be equal to your ATK. The formula
    is simple:
    
    damage=ATK
    
    EvilSlash often misses, Massacre hits random target (even the attacker).
    
    
    2.3.3.3. Berserker
    
    You can deal double damage without TwinHits or ChargeUp. The formula:
    
    damage=ATK-DEF/2
    
    Warning: when you use this skill, you may also get double damage from enemies.
    
    Standard attacks:
    
    damage=(normal+S)x2
    
    normal: normal attack damage; normal=(ATK/2-DEF/4)xP
    S: skilled bonus; S=-50%..+50%
    If your DEF is high and the enemy can only scratch you (0 or 1 damage), the
    damage will be 0 or 2.
    
    Note:
    -When a monster use Berserker and you hit him critically, he will get double
     damage (ATKx2).
    -When you use Berserker, you won't get double damage if you get hit brutally,
     just the same ATK (BrutalHit(c)). However, you get double damage from other
     similar skills (Massacre, EvilSlash, BrutalHit).
    
    Offensive skills and spells:
    
    damage=((forcex2)-R1)-MD
    damage=((forcex2)-MD)-R2
    
    force: ranged damage potential of an ability
    R1, R2: resistance factor
    MD: magic defense provided by equipment
    
    
    2.3.3.4. 2EdgeHit
    
    A strong attack with HP loss.
    
    damage=normal+50%
    
    
    2.3.3.5. Punch
    
    A strong attack that is also resistance dependent, so it may miss sometimes.
    
    damage=normal+50%
    chance of success=100%-RC
    
    RC: resistance factor reducing the chances of success.
    
    
    2.3.3.6. Bite
    
    It can be either a stronger or a weaker attack.
    
    damage=normal+RG
    
    RG: range=-25%..50%
    
    
    2.3.3.7. FalconCut
    
    It is a good skill causing same damage (hits twice) as Punch or 2EdgeHit with
    no draw-backs.
    
    damage=normal-25%
    
    Also it doubles the chance of getting a sword effect (Dagger/, Tempt/, Deja/).
    
    
    2.3.3.8. SquallHit
    
    A quicker attack though a weaker attack:
    
    damage=normal-25%
    
    It's great when you want to:
    -be faster than the enemy;
    -"determine" the order of your party's actions.
    
    
    2.3.3.9. ZombieCut, DrakSlash
    
    You can deal bonus damage to zombies or dragons as if you attacked with Zombie/
    or Dragon/:
    
    damage=normal+50%
    
    If you use these sword skills with Zombie/ or Dragon/, the damage will be
    better than double (normal+(50%+50%)):
    
    damage=(normal+50%)+50%
    
    This fact makes the ZombieCut+Zombie/ and DrakSlash+Dragon/ the finest sword
    techniques if you fight these types of monsters. Example (from above):
    
    normal=(100/2-100/4)x1=25
    combo damage=(25+25x0.5)+(25+25x0.5)x0.5=(37.5)+(37.5)x0.5=56.3~56
    
    What does it mean? If you can eliminate the target's DEF (100/4) by Sap or
    SickLick, you can do 25% better damage than a critical hit, and there are still
    TwinHits and ChargeUp. The stairs: normal 25, single skill 37.5, combo 56.25,
    with TwinHits 112.5, with TwinHits+ChargeUp 225.
    
    Note: A critical hit attacking normally with Zombie/ or Dragon/ will not result
    ATK+50% damage to undead or dragons, just the same ATK.
    
    
    2.3.3.10. BirdSlash, JumpKick
    
    You can deal bonus damage to flying monsters. The modest damage bonus of the
    BirdSlash must be a mistake:
    
    damage=normal+25%
    
    JumpKick is better:
    
    damage=normal+50%
    
    
    2.3.3.11. MetalCut
    
    You can deal bonus damage to metal slimes:
    
    damage=(ATK/2-DEF/4)+50%
    
    This skill is useless for weak characters (low STR). MetalCut begins to work
    above ATK 500 (Metabble's, MetalKing's DEF: 999).
    
    
    2.3.3.12. FireSlash, IceSlash, VacuSlash, BoltSlash
    
    These skills are mixtures of normal attack and spell damage.
    
    damage=((normal+30%)-R5)-MD
    
    R5: resistance factor, it depends on the target's resistance.
        0:  0%
        1: 15%
        2: 40%
        3: 80%
    MD: magic defense provided by equipment
    
    
    2.3.3.13. QuadHits, SwordDanc
    
    These skills hit target(s) four times.
    
    normal-50% (QuadHits)
    normal-25% (SwordDanc)
    
    
    2.3.3.14. BackFlip
    
    This skill hits all enemies.
    
    damage=(ATK/2-DEF/4)-D
    
    D: decrease factor determined by the number of targets;
       1: -50%
       2:   0%
       3:  25%
       4:  40%
       5:  50%
       6:  55%
       7:  61%
       8:  66%
       9:  70%
      10:  73%
    
    
    2.3.3.15. RainSlash, Roundhous, Rip, JockDance
    
    These skills hit multiple targets.
    
    damage=normal-D
    damage=(normal-D)-R1 (RainSlash)
    
    D: decrease factor determined by the sequence of targets;
       1th:  0%
       2nd: 15%
       3rd: 30%
       4th: 50%
       5th: 70%
       6th: 80%
       6< : 80%
    
    
    2.3.3.16. BigTrip, ConfuHit, ThiefHit
    
    You can both do damage and cause bad status to the target at the same time.
    ThiefHit may result an item (see Thieving Methods).
    
    damage=normal
    
    Note: ConfuHit is a rare sword skill that you can use with multi-target weapons
    too, and you may confuse a group or all enemies.
    
    
    2.3.3.17. K.O.Punch
    
    You can damage or instantly slay the target.
    
    damage=(ATK/2-DEF/4)/2
    
    
    2.3.3.18. UltraHit
    
    Strong attack that uses 20 MP. Its damage is fixed though it has similarity to
    standard attack damage.
    
    damage=UH-DEF; UH=600..700
    
    
    2.3.4. Spells and Skills
    
    There are numerous abilities that ignore target's DEF, and cause fixed damage
    or damage that is calculated in a special way, however, the target's resistance
    is very important.
    
    
    2.3.4.1. Offensive Spells
    
    There are eight types of offensive spells: Blaze, Firebal, Bang, IceBolt,
    Infernos, Whirlpool, Zap, Beat, and each family has usually three spells of
    different power or targeting.
    
               Force  Target
    Blaze      12-15    1
    Blazemore  70-90    1
    Blazemost 180-200   1
    Firebal    16-24    G
    Firebane   28-42    G
    Firebolt   90-110   G
    Bang       20-30    A
    Boom       52-68    A
    Explodet  130-150   A
    Infernos    8-24    G
    Infermore  25-55    G
    Infermost  80-175   G
    IceBolt    25-35    1
    SnowStorm  42-58    G
    Blizzard   90-110   A
    CoralRain  80-110   A
    Whirlpool 120-150   A
    Zap        70-90    A
    Thordain  175-225   G
    AllDain   600-700   1
    Beat       death    1
    Defeat     death    G
    DefeatMax  death    A
    Sacrifice  death    G
    
    
    2.3.4.2. Skills of Level Dependent Damage
    
    These skills beat fixed damage abilities as your Lv gets higher.
    
    damage=(10+(Lv+Lv/2))-R1, Lv=1..99 (Howl)
    damage=(25+(Lvx2))-R1, Lv=1..99 (Stampede)
    damage=(25+(Lvx2))-R1, Lv=1..99 (CallArmy)
    damage=(10+(Lvx3))-R1, Lv=1..60 (WindBeast)
    damage=(30+(Lvx2))-R1, Lv=1..60 (Vacuum)
    damage=Lv-R1, Lv=1..99 (PuffPuff)
    
    2.3.4.3. Skills of Fixed Damage
    
    
    2.3.4.3.1. Breath Attacks
    
               Force  Target
    FireAir     5-10    A
    BlazeAir   30-40    A
    Scorching  65-85    A
    WhiteFire 150-170   A
    Magma      70-85    A
    HellFlame 210-250   A
    FireTower 170-190   1
    FrigidAir  13-16    A
    IceAir     50-60    A
    IceStorm  120-140   A
    WhiteAir  210-230   A
    
    
    2.3.4.3.2. Others
    
    They work just like spells, some use even MP.
    
               Force  Target
    CragThrow  10-25    G
    RockThrow  90-130   A
    Lightning  40-50    A
    Tsunami    30-40    A
    Quake      50-65    A
    Hurricane  50-70    G
    MultiCut  180-210   G
    GigaSlash 350-410   G
    Hellblast 220-290   A
    BigBang   300-400   A
    K.O.Dance  death    A
    Crack      death    A
    Tremor     death    A
    
    
    2.3.4.4. Skills of Stat Dependent Damage
    
    The effectiveness of these skills depends on the current status of the user and
    target. 
    
    damage=(HPx0.8)-R1 (Tackle, Ramming, RamAttack) HP: target's current HP.
    damage=(MPx3)-R2 (MegaMagic) MP: caster's current MP.
    
    
    2.3.4.5. Skills to Dodge
    
    There are some spell-like skills that check for the "dodge" flag also, so
    target may dodge them: CragThrow, RockThrow, Vacuum, WindBeast, Stampede, Howl,
    CallArmy, PoisonGas, PoisonFog, SleepAir, SandStorm, WaveSong, PalsyAir,
    KnockDown, LegSweep.
    
    
    3. Strategic Tips
    
    
    3.1. Explore The World
    
    
    3.1.1. Areas
    
    Monsters may attack your party randomly in most areas, that means battles. Each
    area has a specific monster appearence, but you can also fight such monsters
    that do not exist in an area normally (Help, Hatch, Merge). Of course the range
    of monster species can be different, and you can also find some differences in
    monster appearences in the same area. I mean, when a guide tells you that a
    certain monster is found in an area and you don't find any though, you should
    walk to another part of it and try there. Each area has a low-level (your party
    is too weak to "rule" that land) and a job-level limit.
    
    
    3.1.1.1.Terrain
    
    For most battles terrain is just decoration, but you will fail with some skills
    on water (Quake, Magma, Crack, FireTower). Perhaps the chances for an ambush by
    monsters are better in mountains and forests.
    
    
    3.1.2. Dungeons
    
    They are the places where the real trials begin. Random battles of course,
    traps (trap monsters, fall-downs, foul puddles), blind-ways, puzzles to solve,
    and treasure to find. There are some travel spells that eases your exploration:
    
    Smell: It tells you if there is any treasure in a location. It says unopened
    chests, but it means every spot (chests, pots, barrels, on the ground, under
    ground, bookcases, etc.). Note that there may be spots that Smell doesn't tell.
    
    MapMagic: It helps you to find a hidden spot, or see if Smell included a chest
    that is out of reach. It tingles and twinkles at the spot if it is on the
    screen.
    
    Location: It helps you to find your way.
    
    TipToe: It reduces the random battle frequency, though raises the chance of an
    ambush.
    
    Repel, Repellent: When Hero's level is above the low-level of the place, you
    won't be interrupted by random battles.
    
    StepGuard: You will be able to walk through puddles, spikes, energy fields with
    no harm. When you change a location StepGuard will fade.
    
    X-Ray: It indicates the contents of a chest by showing you the "aura" of an
    item; Yellow: gold, Blue: item, Red: monster, None: empty.
    
    Slumber: Some dungeons may took long time to explore, with numerous fights that
    may use up HP&MP, though you don't want to abandon the place to rest and go
    through all the floors again. A character in Slumber restores HP and MP by the
    steps, though s/he will start a battle sleeping. When you change a location
    Slumber will be canceled, just as the sleep effect.
    
    Antidote: Just like the item, it cures target of poison.
    
    Outside: After you got to the end of exploration and don't want to go through
    all the floors again to get out, just cast Outside.
    
    
    3.1.3. Shops
    
    Almost every town has a shop or two. And sometimes there may be "traveling
    merchants" around, and they may be found in a certain part of a scenario only,
    so you might miss an item that you will find much later in shops.
     Shop offers determine your success a lot. In the other hand you don't have to
    buy every item just because it's better by one or two points than the old one.
    First you should explore the area before shopping lest you buy an item that you
    would step on the next corner.
    
    
    3.1.3.1. Buy What? Buy Not
    
    Buy:
    -Equipment that has special effects. Even if it might be overshadowed by its
     ATK or DEF points in the future, it will remain useful for its special effect
     (Dagger/, Bounce/, Pixy/, ExpelV, Heavy#, EvadeT, etc.).
    -Equipment that you can equip to almost every character, so even if you found
     a better stuff, another character could inherit it and use it still.
    -Items that you tactically need to defeat a hard opponent.
    
    Don't buy:
    -Everything useless. I mean don't buy a thing in the idea of "It might be
     useful someday..." (Star ort, SpiderWeb, WarpWing, Boxer_, Silk^, etc.).
    -Expensive stuff. There are other ways, too, to obtain items: monster drops,
     Lucky Panel.
    
    
    3.1.3.2. Shop Offer List (Including Awards, Token Exchange)
    
    Abbreviations:
    G=General Store
    I=Item Shop
    W=Weapon Shop
    A=Armor Store
    WA=Weapon and Armor Shop
    T=Token Exchange
    M=Medal King Rewards
    R=World Ranking Prizes
    19=Special Awards
    
    
    3.1.3.2.1. Present World
    
    Fishbel-G
    Herb
    Antidote
    Stick/
    ClothT
    Pot LidV
    
    Estard-G
    ClothT
    TravelerT
    Leather^
    HairBand^
    Pot LidV
    Herb
    
    Estard Castle-I
    Stick/
    Pole/
    TravelerT
    LeatherV
    Antidote
    
    Rexwood-WA
    Copper/
    Mallet\
    Leather#
    LeatherV
    TravelerT
    Horned^
    Antidote
    
    Engow-WA
    Mallet\
    Rosevine~
    Scale#
    LeatherT
    LeatherV
    ScaleV
    Wooden^
    
    Orph-I
    Herb
    Antidote
    MoonHerb
    Repellent
    Cloth
    
    Orph-WA
    StoneW
    Knife/
    Rosevine~
    Leather_
    KittenV
    Turban^
    Fur^
    
    Falrish-W
    Copper/
    StoneW
    Mallet\
    Boomerang
    Rosevine~
    Rock)
    Iron/
    
    Falrish-A
    Scale#
    LeatherT
    Shell#
    Chain#
    BronzeV
    IronV
    Iron^
    
    Mentare-I
    Herb
    Antidote
    MoonHerb
    Repellent
    BunnyTail
    SpiderWeb
    BugPowder
    
    Inn-I
    Herb
    Antidote
    SlimeO
    BunnyT
    Bunny^
    
    Casino-T
    Scarf
    Potion
    Tights
    MagicT
    WizardO
    DolphinV
    
    Dharma-I
    Herb
    Antidote
    MoonHerb
    Repellent
    
    Dharma-W
    Blade7
    Steel/
    Chain~
    SteelW
    Iron)
    Sleep/
    Mist/
    
    Dharma-A
    Iron#
    Steel#
    EvadeT
    MagicT
    WhiteV
    
    Mezar-G
    Chain~
    Dagger/
    Iron#
    ShellT
    WhiteV
    MagicV
    IronMask^
    
    Dune-I
    Herb
    Antidote
    Repellent
    MoonHerb
    BunnyTail
    LifeRock
    
    Dune Palace-I
    Herb
    Antidote
    Repellent
    WarpWing
    
    Dune Palace-WA
    Blade7
    Chain~
    SteelW
    ShellT
    Steel#
    MagicV
    IronMask^
    
    Krage-G
    Blade7
    Dagger/
    Steel/
    SteelW
    GlamT
    ShellT
    Silk^
    
    Krage-I
    WorldDew
    
    Litorud-I
    Herb
    Antidote
    MoonHerb
    Repellent
    
    Litorud-W
    Hammer\
    Steel/
    Chain~
    SteelW
    Iron)
    Destruct/
    PowerW
    
    Litorud-A
    EvadeT
    SilverH
    WizardT
    MagicV
    PlatinumV
    Captain^
    IronMask^
    
    Litorud-R
    ValiantO (STR)
    Platinum# (APR)
    SpangleT (APR)
    Intelli^ (INT)
    Tiara^ (INT)
    
    Baloch Bridge-G
    Blade7
    Dagger/
    SilkRobeT
    DancerT
    TrayV
    Silver^
    
    Baloch Bridge-G
    Boxer_
    BunnyT
    Bunny^
    GoldenO
    
    Hamelia-I
    Herb
    Antidote
    MoonHerb
    WarpWing
    PinkPearl
    
    Hamelia-W
    Mace~
    Shears)
    Battle)
    FlameW
    Dragon~
    Hacksaw/
    LuneY
    
    Hamelia-A
    PirateT
    Viking#
    Silver#
    SkirtT
    PlatinumV
    Captain^
    Viking^
    
    Medal Castle-M
    Poison/ (45)
    Wind/ (50)
    SacrificO (58)
    Miracle/ (65)
    BluePrint (75)
    SageRock (83)
    MetlKingV (90)
    BoleroT (95)
    ? Shard (100)
    Ultimate~ (105)
    PlatKingv (110)
    
    Probina-W
    Mace~
    Dragon~
    Hacksaw/
    FlameW
    IceW
    Sage/
    
    Probina-A
    WizardT
    Silver#
    SkirtT
    Magic#
    DragonV
    IronMask^
    Viking^
    
    Loomin-W
    FlameW
    Hacksaw/
    IceW
    War\
    
    Loomin-A
    WizardT
    Silver#
    Heavy#
    DragonV
    ExpelV
    IronMask^
    
    Mardra-I
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    Repellent
    
    Mardra-W
    Destruct/
    Pixy/
    LuneY
    IceW
    Tempt/
    Steel~
    
    Mardra-A
    Silver#
    SkirtT
    Magic#
    Spirit#
    MagicV
    DragonV
    Silver^
    
    Gorges-I
    Herb
    Antidote
    Repellent
    WarpWing
    
    Gorges-W
    Dragon~
    FlameW
    Pixy/
    War\
    Flame7
    
    Gorges-A
    SkirtT
    Magic#
    Spirit#
    AngelT
    WhiteV
    MagicV
    ExpelV
    
    Labres-I
    Herb
    Antidote
    War\
    Seduce/
    Flame7
    Dragon#
    ExpelV
    
    Mountain Store-W
    FlameW
    Pixy/
    LuneY
    IceW
    
    Mountain Store-A
    Magic#
    SkirtT
    AngelT
    WhiteV
    MagicV
    
    Coastal-I
    Herb
    Antidote
    MoonHerb
    Repellent
    
    Coastal-W
    Bounce/
    LuneY
    Seduce/
    MonsterW
    Flame7
    Dragon/
    
    Coastal-A
    Viking#
    Dragon#
    WaterT
    IceV
    ExpelV
    Captain^
    Viking^
    
    Coastal-T
    WorldLeaf
    ? Shard
    BluePrint
    Falcon/
    Sacred#
    MetlKing^
    
    Halflings' Cave-W
    Dragon/
    Flame/
    Sea Roar/
    
    Halflings' Cave-A
    Slime#
    FlameV
    Platinum^
    
    Sky Fane-I
    Herb
    Antidote
    Repellent
    WarpWing
    
    Sky Fane-W
    Zombie/
    DragonW
    Thunder/
    
    Sky Fane-A
    WaterT
    Flame#
    PrincessT
    ExpelV
    HealV
    Mythril^
    
    Mt. Flame-G
    Herb
    Antidote
    MoonHerb
    Zombie/
    DragonW
    WaterT
    HealV
    
    Marle de Dragonne-G
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    
    Marle de Dragonne-W
    Thunder/
    DevilW
    Bastard/
    Sea Roar/
    
    Marle de Dragonne-W
    Dagger/
    PowerW
    Needle/
    Zombie/
    DragonW
    Godeus/
    
    Marle de Dragonne-A
    WaterT
    Flame#
    Gigant#
    DragonT
    HealV
    Mythril^
    
    Marle de Dragonne-A
    Viking#
    Captain^
    Viking^
    SilverV
    Dugon^
    
    Dune-I
    Herb
    Antidote
    Repellent
    DevilW
    HealV
    Mythril^
    
    Dune Palace-W
    Dragon~
    LuneY
    IceW
    War\
    Sage/
    
    Gorges-I
    SkirtT
    Magic#
    Spirit#
    AngelT
    WhiteV
    MagicV
    ExpelV
    
    Immigrant Town-G
    Club/
    TravelerT
    Leather^
    Herb
    Antidote
    
    Immigrant Town-I
    Herb
    Antidote
    
    Immigrant Town-W
    Stick/
    Club/
    Mallet\
    
    Immigrant Town-I
    Herb
    Antidote
    Repellent
    
    Immigrant Town-W
    Leather~
    Sickle/
    Hammer\
    
    Immigrant Town-A
    Leather_
    Shell#
    Chain#
    
    Immigrant Town-I
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    Repellent
    
    Immigrant Town-W
    Steel/
    Battle)
    Sage/
    Pixy/
    
    Immigrant Town-A
    Iron#
    Silver#
    Blade#
    WhiteV
    IceV
    IronMask^
    
    Immigrant Town-I
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    WarpWing
    Repellent
    
    Immigrant Town-W
    Destruct/
    Dragon~
    FlameW
    LuneY
    War\
    Hero/
    
    Immigrant Town-A
    Steel#
    WizardT
    Magic#
    Mirror#
    DragonV
    Platinum^
    Great^
    
    Bazaar-I
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    Star Ort
    LifeRock
    SpeedO
    
    Bazaar-I
    SlimeO
    SlimeT
    Slime#
    MetlKingV
    SeaShell^
    
    Bazaar-I
    Rib
    
    Bazaar-W
    Dragon~
    FlameW
    Platinum/
    Tempt/
    Bow Gun
    MetlKing/
    
    Bazaar-A
    PartyT
    SilkTuxT
    TrendyT
    Turban^
    Silk^
    Tights
    Bow Tie
    
    Cathedral-G
    Wind/
    Holy/
    Sage/
    LuneY
    SunY
    Spirit#
    WaterT
    
    Cathedral-G
    Herb
    Antidote
    Repellent
    Potion
    LifeRock
    WizardO
    Vivify/
    
    Farm-G
    Sickle/
    Hacksaw/
    MonsterW
    OriconW
    Boxer_
    Leather_
    LifeRock
    
    Grand Slum-W
    PowerW
    Shears)
    Dragon~
    Flame7
    Seduce/
    Devil/
    
    Grand Slum-A
    Viking#
    Dance#
    SilkT
    SpangleT
    Garter
    Tights
    Bunny^
    
    Grand Slum-T
    TrendyT
    StarryO
    MetlKing#
    RainHawkv
    Wreck~
    DreamH
    
    
    3.1.3.2.2. Past World
    
    Rexwood-WA
    Pole/
    Club/
    Copper/
    Leather#
    LeatherV
    Horned^
    Herb
    
    Engow-G
    Copper/
    Mallet\
    Rosevine~
    TravelerT
    LeatherV
    Horned^
    Herb
    
    Engow-I
    Mallet\
    Rosevine~
    TravelerT
    LeatherT
    ScaleV
    Herb
    Antidote
    
    Orph-I
    Herb
    Antidote
    MoonHerb
    Repellent
    Cloth
    
    Orph-WA
    Bone/
    Mallet\
    Rosevine~
    Leather_
    Scale#
    KittenV
    Wooden^
    
    Falrish-I
    Herb
    Antidote
    MoonHerb
    Repellent
    
    Falrish-W
    StoneW
    Mallet\
    Boomerang
    Rock)
    Iron/
    
    Falrish-A
    Scale#
    LeatherT
    Shell#
    KittenV
    BronzeV
    Silver^
    Iron^
    
    Verdham-I
    Herb
    Antidote
    MoonHerb
    Repellent
    
    Verdham-WA
    Boomerang
    Iron/
    Leather~
    Blade7
    Bronze#
    IronV
    Iron^
    
    Inn-I
    Herb
    Antidote
    Repellent
    BunnyTail
    SlimeO
    
    Inn-WA
    Iron/
    Leather~
    Blade7
    Sickle/
    FurT
    Chain#
    SlimeT
    
    Casino-T
    Scarf
    Potion
    Tights
    MagicT
    WizardO
    DolphinV
    
    Penal-I
    Herb
    Antidote
    MoonHerb
    Repellent
    Thiefk
    
    Penal-W
    IronW
    Sickle/
    Hammer\
    Steel/
    Sleep/
    
    Penal-A
    FurT
    DancerT
    IronH
    EvadeT
    IronV
    TrayV
    Bunny^
    
    Mt. Hut-I
    Herb
    Antidote
    MoonHerb
    Star Ort
    
    Arena-WA
    Chain~
    Steel/
    SteelW
    EvadeT
    Iron#
    TrayV
    Captain^
    
    Dharma-I
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    BugPowder
    
    Dharma-W
    Mallet\
    Iron/
    Blade7
    Wizard/
    Sickle/
    
    Dharma-A
    Chain#
    Bronze#
    IronH
    IronV
    Iron^
    
    Dune-I
    Herb
    Antidote
    Repellent
    BunnyTail
    Star Ort
    LifeRock
    
    Krage-G
    Dagger/
    Iron)
    GlamT
    ShellT
    WhiteV
    Herb
    Antidote
    
    Litorud-I
    Herb
    Antidote
    Repellent
    MoonHerb
    
    Litorud-W
    Hammer\
    Steel/
    Chain~
    SteelW
    Holy/
    Iron)
    
    Litorud-A
    Iron#
    MagicT
    ShellT
    Steel#
    WhiteV
    MagicV
    IronMask^
    
    Litorud-G
    Star Ort
    Thiefk
    
    Baloch Bridge-I
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    BugPowder
    
    Mentare-I
    Herb
    Antidote
    AGL Scarf
    
    Verdham-I
    Herb
    Antidote
    MoonHerb
    Repellent
    
    Verdham-WA
    Chain~
    Holy/
    Destruct/
    PowerW
    SilverH
    WizardT
    IronMask^
    
    Avon-I
    Herb
    Antidote
    MoonHerb
    Repellent
    
    Huzu-W
    Mace~
    Shears)
    Battle)
    PowerW
    Mist/
    
    Huzu-A
    WizardT
    Viking#
    SilkT
    MagicV
    PlatinumV
    Captain^
    Viking^
    
    Hamelia-I
    Herb
    Antidote
    MoonHerb
    Repellent
    PinkPearl
    
    Hamelia-W
    Destruct/
    Mace~
    Shears)
    Battle)
    FlameW
    Dragon~
    
    Hamelia-A
    Viking#
    SkirtT
    PlatinumV
    Captain^
    Viking^
    
    Mountain Tower-I
    Herb
    Antidote
    MoonHerb
    PinkPearl
    Pixy/
    
    Probina-G
    Mace~
    Dragon~
    Hacksaw/
    FlameW
    IceW
    Herb
    Antidote
    
    Probina-A
    WizardT
    Silver#
    SkirtT
    Heavy#
    PlatinumV
    DragonV
    IronMask^
    
    Loomin-I
    Herb
    Antidote
    Pot LidV
    
    Loomin-A
    WizardT
    Silver#
    Heavy#
    DragonV
    IronMask^
    
    Loomin-W
    FlameW
    Hacksaw/
    IceW
    War\
    
    Raguraz-I
    Herb
    Antidote
    MoonHerb
    
    Raguraz-A
    Steel#
    SilverH
    Heavy#
    IronV
    WhiteV
    Iron^
    IronMask^
    
    Mardra-I
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    Repellent
    BunnyTail
    
    Mardra-WA
    Pixy/
    LuneY
    IceW
    SkirtT
    Magic#
    MagicV
    Silver^
    
    Great Fane-I
    Herb
    Antidote
    MoonHerb
    SpiderWeb
    Repellent
    BunnyTail
    GuardRuby
    
    Gorges-W
    Dragon~
    FlameW
    Pixy/
    War\
    Flame7
    
    Gorges-A
    SkirtT
    Magic#
    Spirit#
    AngelT
    WhiteV
    MagicV
    ExpelV
    
    Labres-G
    Herb
    Antidote
    War\
    Seduce/
    Flame7
    WhiteV
    
    Coastal-W
    Bounce/
    LuneY
    Tempt/
    Steel~
    MonsterW
    Dragon/
    
    Coastal-A
    Dragon#
    WaterT
    IceV
    ExpelV
    Captain^
    Viking^
    
    Coastal-G
    Herb
    Antidote
    MoonHerb
    Repellent
    
    Mystery-19
    ? Shard
    ? Shard
    ? Shard
    Hero'sv
    Fillet
    DreamH
    
    
    3.1.4. The Search
    
    Items are as inevitable in DW7 as characters, monsters, spells, and dungeons.
    Most items are useless in various causes, but when I say "useless" I don't mean
    that they should have been left out of the game. As far as I can tell, the most
    of the items have been existing in all DQ games from the early times. They just
    make you feel it better that you are playing a DQ game. And every item is kind
    of decoration for the various places and scenarios. It's all the same what you
    have found, the point is you have found something along your SEARCH.
     I don't list monster drops in this FAQ; I could not but copy other FAQs and
    lists, for I haven't obtained items from all monsters yet. I have mentioned
    items in shops and awards above, here I list items that you can find, as
    treasure.
    
    
    3.1.4.1. Treasure List
    
    B = Barrel
    P = Pot, vase
    S = hanging Sack
    1 = treasure chest
    2 = treasure chest, Thiefk opens
    3 = treasure chest, Magick opens
    4 = treasure chest, special
    D = Drawer
    W = Wardrobe
    G = Ground
    H = Hidden
    L = weLL
    K = booKcase
    ! = given by someone
    ? = special, MapMagic and Smell do not detect
    M = dropped by a Monster
    * = Note: Place cannot be revisited!
    
    Fishbel
    ClothT    - You
    3         B Outdoors
    Herb      B Outdoors
    5         B Outdoors
    10        H Outdoors
    Herb      S Home
    10        D Home
    Leather^  D Home
    110       1 Home
    FishSub   ! Mollie
    1         P Cave
    Herb      B Cave
    2         B Cave
    DEFseed   1 Sailor's H
    Herb      B Amitt's H
    2         D Amitt's H
    HairBand^ W Amitt's H
    AmitSnack ! Merchant
    AmitDonut ! Merchant
    4         B Ship
    Empty     1 Ship
    Empty     1 Ship
    Antidote  D Ship
    Herb      D Ship
    AmitSnack P Ship
    ClothT    - Maribel
    FishPaste ! Mollie
    
    Woodsman's House
    3         B Outdoors
    Cloth     W House
    Herb      B Basement
    3         P Basement
    MysticNut 2 Basement
    
    Estard
    1         P Outdoors
    6         P Outdoors
    Dung      B Outdoors
    Stick/    D Inn
    2         B Orka's H
    
    Old Man's House
    INTseed   B Outdoors
    2         P House
    
    Estard Castle
    5         D Castle
    AmitDonut P Castle
    Antidote  P Basement
    Herb      P Basement
    Spectacle P Basement
    
    Ruins
    Ancient@  ! Kiefer
    
    Estard
    Pearl Orb G Well
    HotStone  ? Hondara's H
    TravelerT - Kiefer
    
    Fane
    Saint's^  1 Inside
    10        1 Inside
    Ancientk  ? Inside
    LifeAcorn 1 Inside
    Saint's#  1 Inside
    Saint's/  1 Inside
    Saint'sV  1 Inside
    LandShard G Inside
    LandShard G Inside
    World Map G Inside
    
    Fishbel
    LandShard ! Borkano
    
    Rexwood
    12        P House
    ClothT    W Inn
    
    Colorstone Mine
    Herb      B Outdoors
    STRseed   B Inside
    40        B Inside
    Green Orb ! Matilda
    Wood Doll ! Matilda
    
    Eastern Tower
    20        P Inside
    Herb      P Inside
    WindShard M Golem
    Bronze/   1 Inside
    FireShard 1 Inside
    LeatherV  1 Inside
    5         P Inside
    80        1 Inside
    DEFseed   1 Inside
    DEFseed   M Clawser
    
    Rexwood
    AGLseed   B Outdoors
    25        P Outdoors
    Herb      P Temple
    Leather^  W HouseA
    Antidote  P Tower
    WindShard ? HouseB
    
    Colorstone Mine
    Antidote  B Outdoors
    13        B Outdoors
    MysticNut B Inside
    FireShard G Inside
    
    Estard Castle
    AGLseed   P Castle
    FireShard 1 Castle
    
    Estard
    HolyWater ! Hondara
    
    Engow
    10        P Outdoors
    Antidote  P Outdoors
    LifeAcorn P Outdoors
    6         P HouseA
    ClothT    W HouseB
    Antidote  B Mayor's H
    Horned^   D Mayor's H
    
    Engow Festival*
    Potion    P Outdoors
    
    Mt. Flame
    DEFseed   1 Inside
    Herb      1 Inside
    Knife/    1 Cliff
    Antidote  1 Inside
    110       1 Inside
    AquaShard M FireGiant
    STRseed   1 Inside
    Bottle    - You
    
    Engow
    AquaShard ! Pamela
    
    Rainbow Cove
    RainbwDew ? Cove
    
    Engow
    Button    ? Outdoors
    TinyMedal ! Kid
    Potion    P Outdoors
    Antidote  P Outdoors
    Boxer_    D Well
    Antidote  P House
    7         B Mayor's H
    Cloth     D Mayor's H
    
    Mt. Flame
    Herb      1 Inside
    80        1 Inside
    350       1 Cliff
    60        1 Inside
    Antidote  1 Inside
    WindShard 1 Inside
    
    Dialac
    10        P Outdoors
    ClothT    W HouseA
    Leather^  W HouseB
    7         B Bar
    AngelTear ! Clayman
    Herb      P Underground
    5         P Underground
    LandShard B Underground
    
    Sim's Land*
    WindShard G Outdoors
    
    Sim's Land*
    3         B Outdoors
    TinyMedal P Tent
    
    Orph
    Dung      B Outdoors
    DEFseed   S Item Shop
    Herb      P Item Shop
    LifeAcorn 1 Item Shop
    HairBand^ D Item Shop
    5         W Farmer's H
    Copper/   1 W&A Shop
    TinyMedal W Inn
    Bone/     P House
    5         P Mayor's H
    Antidote  P Mayor's H
    
    Woodsman's House
    MysticNut ! Squirrel
    
    Mt. Ceide
    120       1 Cave
    STRseed   1 Cave
    AquaShard 1 Cave
    AquaShard 1 Cave
    
    Orph
    15        B Outdoors
    Herb      S Item Shop
    Empty     1 Item Shop
    ClothT    D Item Shop
    WindShard 1 W&A Shop
    5         P House
    30        B Barn
    DEFseed   P Mayor's H
    Monster@  ! Mayor
    
    Jetty
    15        B House
    
    Mt. Ceide
    StoneW    1 Cave
    TinyMedal 1 Cave
    Bunny^    1 Cave
    120       1 Cave
    AquaShard ! Deathpal
    
    Sim's Town*
    Leather_  W Well
    Leather^  D House
    
    Sim's House
    WellLure  L Outdoors
    TinyMedal H Well
    SlimeO    D Sim's H
    6         P Sim's H
    
    Falrish
    TinyMedal B Watchpoint
    10        P Fort
    Leather#  1 Fort
    Herb      P Fort
    15        B Fort
    STRseed   P Fort
    FireShard 1 Fort
    3         B Outdoors
    
    Falrod Castle
    LeatherV  D Castle*
    Scale#    D Castle
    TinyMedal P Castle
    5         P Castle
    DEFseed   1 Castle
    STRseed   P Castle
    
    Zebbot's House
    2         B Outdoors
    Bronze/   1 Shed
    Bone/     P House
    SeaShell^ D House
    
    Falrod Castle
    Wooden^   W Castle
    
    MechSoldiers' Base
    IronV     1 Inside
    STRseed   1 Inside
    Cannibox  1 Inside
    250       1 Inside
    100       P Inside
    FireShard 1 Inside
    
    Falrod Castle
    Bug/      ! King
    1200-1400 ! Soldier
    
    Falrish
    Tights    W Inn
    3         B Watchpoint
    210       2 Fort
    21        P Fort
    EvilPot   P Fort
    TinyMedal 1 Fort
    
    Falrod Castle
    Scale#    W Castle
    NobleT    D Castle
    WindShard 1 Castle
    5         P Castle
    Herb      B Castle
    TinyMedal B Castle
    2         B Castle
    8         P Castle
    
    Zebbot's House
    TinyMedal B Outdoors
    FireShard 1 Shed
    HairBand^ D House
    
    Falrish
    MechParts ? Outdoors
    FireShard ! Daughter
    
    Clockmech Site
    Empty     1 Inside
    TinyMedal 1 Inside
    Cannibox  1 Inside
    STRseed   1 Inside
    EvilPot   P Inside
    IronW     1 Inside
    
    Verdham
    TravelerT W Inn
    TinyMedal 1 Item Shop
    3         P HouseA
    Bunny^    W HouseB
    Wooden^   W Gardener's H
    25        B Mansion
    GlamT     W Mansion
    500       2 Mansion
    
    Engow
    Mila Drug ! Pamela
    
    Swamp Cave
    WindShard 1 Cave
    50        1 Cave
    TinyMedal 1 Cave
    Cannibox  1 Cave
    WindShard G Cave
    Cannibox  1 Cave
    
    Verdham Ruins
    WindShard G Outdoors
    
    Inn
    TinyMedal B Bar
    
    Mentare
    3         P Gardener's H
    5         P Mansion
    250       1 Mansion
    SlimeO    1 Mansion
    Garter    D Mansion
    LandShard 1 Mansion
    Empty     1 Mansion
    
    Path
    TinyMedal P Shack
    100       1 Outdoors
    Dung      P Cave
    Horned^   D Cave
    LifeAcorn 2 Outdoors
    
    Monastery
    Fur^      D Inside
    DEFseed   P Inside
    
    Dejan Camp*
    13        P Outdoors
    Leather^  1 TentA
    AquaShard 1 TentB
    TinyMedal 1 TentC
    20        1 TentC
    5         1 Chief's T
    DEFseed   1 Chief's T
    VivaGrape ! Woman
    
    Second Dejan Camp*
    AGLseed   P Outdoors
    
    Lake Altar Cave
    Empty     1 Cave
    Bug/      1 Cave
    TinyMedal 1 Cave
    Empty     1 Cave
    FurT      1 Cave
    AGLseed   1 Cave
    Empty     1 Cave
    5         1 Cave
    15        1 Cave
    20        1 Cave
    Herb      1 Cave
    3         1 Cave
    INTseed   1 Cave
    Potion    1 Cave
    MysticNut 1 Cave
    WizardO   1 Cave
    LandShard 1 Cave
    DEFseed   1 Cave*
    15        1 Cave*
    TinyMedal 1 Cave*
    
    Fane
    Kiefer's@ ? Inside
    
    Estard Castle
    AquaShard ! King
    
    Dig Site
    17        B Tent
    TinyMedal W Well
    AquaShard W Well
    
    Last Inn
    BunnyTail 2 Shop
    IronV     2 Shop
    3         P Shop
    AGLseed   P Inn
    EvilBook  K Inn
    
    Dharma Temple
    WizardO   2 Downstairs
    130       1 Downstairs
    STRseed   1 Downstairs
    50        P Downstairs
    
    Penal
    Dung      P Outdoors
    Bone/     P Outdoors
    Herb      B Outdoors
    3         B Outdoors
    Herb      P House
    WorldLeaf 1 Suifu's H
    Antidote  P Suifu's H
    LifeAcorn B Suifu's H
    Horned^   W Suifu's H
    Antidote  B Bath
    5         P Bath
    TinyMedal B Outdoors
    Herb      P Outdoors
    20        P Outdoors
    Herb      B Outdoors
    Dung      P Outdoors
    Empty     1 Outdoors
    TinyMedal P Bar
    30        P Neris' H
    WondeRock ! Flower
    
    Mt. Hut
    TinyMedal H Graveyard
    Herb      P Item Shop
    Antidote  B Cave
    WellLure  L Outdoors
    TinyMedal W Well
    Horned^   D Haven
    35        P Haven
    Leather#  D House
    
    Cave to Prison
    DEFseed   1 Cave
    Sickle/   1 Cave
    TinyMedal 1 Cave
    Dung      P Cell
    STRseed   P Cell
    MysticNut P Cell
    IronV     1 Cave
    WorldLeaf 1 Cave
    50        P Cave
    TinyMedal P Cell
    
    Mt. Hut
    Dharmak   ! Fosse
    
    Under Dharma
    Herb      P Inside
    Antidote  P Inside
    EvilPot   P Inside
    DEFseed   1 Inside
    TinyMedal 1 Inside
    15        B Inside
    WorldLeaf 1 Inside
    STRseed   P Inside
    100       P Inside
    Dung      P Inside
    Dung      P Inside
    EvilPot   P Inside
    KittenV   1 Inside
    AGLseed   1 Inside
    350       1 Inside
    200       1 Inside
    
    Arena
    Herb      P Arena
    50        P Arena
    Antidote  P Arena
    Herb      P Arena
    Scale#    W Arena
    7         B Arena
    
    Dharma Temple
    Leather^  D Inn
    LandShard 1 Downstairs
    LifeAcorn 1 Downstairs
    MysticNut 1 Downstairs
    TinyMedal 1 Downstairs
    
    Penal
    STRseed   1 Apartment
    LandShard 1 Apartment
    
    Last Inn
    Potion    2 Shop
    IronMask^ 2 Shop
    DEFseed   P Inn
    3         B Bar
    
    Dharma Temple
    SilkRobeT W Inn
    TinyMedal P Downstairs
    LandShard 1 Downstairs
    5         P Downstairs
    
    Bandit Lair
    ClothT    W Cave
    Dung      B Cave
    Banditk   W Boss' Room
    TinyMedal P Treasury
    IronV     2 Treasury
    Iron/     2 Treasury
    LandShard ! Boss
    
    Mezar
    EvilWell  L Outdoors
    LandShard G Well
    6         B House
    7         P House
    PirateT   W Inn
    TravelerT W Nicola's H
    Empty     1 Treasury
    LifeRock  1 Treasury
    TinyMedal 1 Treasury
    Empty     1 Treasury
    Healerv   1 Treasury
    Herb      B Treasury
    Repellent P Treasury
    Carpet    ! Nicola
    
    Sim's Town*
    TinyMedal P Outdoors
    7         B Outdoors
    LifeAcorn B Outdoors
    Fur^      W Well
    23        B HouseA
    SpeedO    2 HouseA
    Empty     1 HouseA
    EvilPot   P HouseA
    GlamT     2 HouseB
    
    Sim's Town
    6         B Outdoors
    STRseed   B Outdoors
    Bow Tie   D Inn
    LifeAcorn 2 HouseA
    Empty     1 HouseA
    EvilPot   P HouseA
    SeaShell^ W HouseB
    TinyMedal 1 HouseC
    
    Sim's Town
    Tights    W House
    TinyMedal P Shop
    MadPot    P Shop
    
    Palace of Dune
    SilkRobeT W Palace
    
    Dune
    DEFseed   P Outdoors
    TinyMedal P HouseA
    7         P HouseB
    Antidote  P Chief's H
    DuneCharm ! Chief
    Herb      P Storehouse
    
    Dig Site
    Fossil    ! Scholar
    
    Dune
    TyranBone - You
    
    Evil Statue*
    EvilPot   P Prison
    STRseed   P Inside
    DEFseed   P Inside
    Blackk    ! Fedel
    Cannibox  1 Inside
    TinyMedal 1 Treasury
    SpeedO    1 Treasury
    350       1 Treasury
    Cannibox  1 Treasury
    EvilPot   P Inside
    SilverH   1 Inside
    
    Dune
    LandShard 1 Treasury
    Leather~  1 Treasury
    
    Palace of Dune
    Package   ! Scholar
    
    Dig Site
    LandShard 1 Outdoors
    TinyMedal P Outdoors
    
    Dune
    TinyMedal B Outdoors
    15        P Outdoors
    Dung      B Outdoors
    Herb      B House
    DancerT   W House
    LandShard G Inside Jar
    MysticNut P Chief's H
    AmitSnack P Chief's H
    
    Palace of Dune
    SilkT     W Palace
    NobleT    W Palace
    Silver^   W Palace
    
    Palace of Dune
    Dark Ruby ! Fedel
    GoldenO   1 Treasury
    TinyMedal 1 Treasury
    FireShard 1 Treasury
    210       1 Treasury
    
    Krage
    3         B Bar
    ClothT    D House
    TinyMedal P Mayor's H
    Leather^  D Mayor's H
    
    Sacred Tree
    Elven Jar ? Elven Cabin
    HolyDew   ? Outdoors
    Bless/    ! Elf Girl
    
    Krage
    FireShard ! Farmer
    
    Krage
    TravelerT D Inn
    TinyMedal W Inn
    13        B House
    TinyMedal D Well
    Fur^      D Mayor's H
    EvilBook  K Mayor's H
    FireShard 1 Villa
    INTseed   2 Villa
    INTSpecs  2 Villa
    50        ! Maid
    AmitDonut B Villa
    5         W Villa
    Silk^     W Villa
    
    World Tree
    FireShard G Outdoors
    
    Litorud
    Herb      P Outdoors
    TinyMedal B Outdoors
    10        ? Outdoors
    TravelerT W Inn
    Horned^   D Basement
    15        B Bar
    MysticNut B Bar
    Silk^     W Mansion
    Turban^   D Creyney's H
    Repellent P Creyney's H
    Herb      P Creyney's H
    Herb      P Creyney's H
    LifeRock  1 Creyney's H
    EvilBook  K Creyney's H
    
    Baloch Bridge
    6         P Outdoors
    WellLure  L Outdoors
    Leather^  W Well
    SeaShell^ D Workshop
    
    Studio
    INTseed   P Studio
    Clockk    ! Baloch
    
    Time Vortex*
    Cannibox  1 Inside
    AGLseed   1 Inside
    SpeedO    P Inside
    EvilPot   P Inside
    TinyMedal 1 Inside
    350       1 Inside
    Potion    1 Inside
    Cannibox  1 Inside
    LandShard M TimeSage
    Time Sand ? Inside
    
    Verdham
    TinyMedal W Well
    TinyMedal B Mansion
    Tights    W Mansion
    SilkRobeT W Mansion
    500       2 Mansion
    DEFseed   W Gardener's H
    3         P Iwan's H
    ClothT    W House
    50        1 Item Shop
    PurpleJar ? Outdoors
    
    Mentare
    AGLseed   P Gardener's H
    2         P Mansion
    TinyMedal 1 Mansion
    Silver^   1 Mansion
    DEFseed   1 Mansion
    STRseed   1 Mansion
    
    Path
    TinyMedal 1 Outdoors
    STRO      2 Outdoors
    15        P Cave
    
    Monastery
    5         P Inside
    SilkRobeT D Inside
    
    Baloch Bridge
    TinyMedal B Outdoors
    TinyMedal W Well
    INTSpecs  W Well
    Graceherb P Tea Shop
    
    Litorud
    5         B Outdoors
    WarpWing  B Outdoors
    Horned^   D Scholar's H
    Herb      P Scholar's H
    Herb      P Scholar's H
    Repellent P Scholar's H
    WindShard 1 Scholar's H
    Emily's@  ? Scholar's H
    INTseed   ! Scholar
    GlamT     D Mansion
    Graceherb B Bar
    Graceherb W Inn
    Scarf     D Inn
    
    Baloch Tower
    Bow Tie   1 Inside
    DEFseed   P Inside
    SilkTuxT  1 Inside
    DragonEye ? Inside
    INTseed   1 Treasury
    TinyMedal 1 Treasury
    LandShard 1 Treasury
    WindShard 1 Treasury
    
    Avon
    20        B Outdoors
    Herb      P Outdoors
    TinyMedal D Chieftan's H
    TinyMedal 1 Avon Tunnel
    MoonHerb  P Avon Tunnel
    
    Huzu
    Antidote  B Outdoors
    Leather^  W Chief's H
    LifeAcorn B Shipyard
    TinyMedal B Bar
    
    Hamelia
    30        P Outdoors
    Iron/     2 Shop
    STRseed   B Tower
    
    Mountain Tower*
    MysticNut 1 Tower Side
    SpiderWeb B Haven
    5         B Haven
    Dung      P Haven
    WindShard ! Bard
    
    Sunken City*
    JewelBag  S ShopA
    TinyMedal 1 ShopB
    AGLseed   P ShopB
    TinyMedal 1 Outdoors
    Mimic     1 Corridor
    Horkv     P Cell
    MadPot    P Outdoors
    MadPot    P Outdoors
    TinyMedal P Outdoors
    MoonHerb  P Potter's H
    Bounce/   1 Balcony
    WorldLeaf 1 Canal
    LifeAcorn 1 Canal
    
    Mountain Tower*
    WizardO   ! Bard
    
    Hamelia
    Merm Moon 1 Treasury
    WindShard 1 Treasury
    
    Avon
    Berserkrv 1 Treasury
    PirateT   1 Treasury
    
    Mezar
    Carpet    1 Basement
    
    Great Hero Shrine
    WindShard 1 Inside
    LifeAcorn P Inside
    
    Sphinx
    AquaShard G Inside
    
    Hamelia
    Empty     1 Shop
    INTseed   P Azmov's H
    TinyMedal H Canal
    
    Mountain Tower
    BluePrint M KingSlime
    MadPot    P Basement
    FireShard 1 Tower Side
    Dung      B Inside
    50        B Inside
    TinyMedal P Inside
    Slimev    P Inside
    MadPot    P Inside
    FireShard M GigaMute
    
    Hamelia
    FireShard 1 Treasury
    LifeAcorn 1 Treasury
    
    Bruego's Mansion
    EvilWell  L Outdoors
    Bow Tie   W Mansion
    Silk^     W Mansion
    TinyMedal 2 Mansion
    Magick    2 Mansion
    ShellT    1 Mansion
    LandShard 1 Basement
    120       B Basement
    
    World's Tallest Tower
    AGL Scarf 1 Inside
    370       1 Inside
    TinyMedal 1 Maze
    Empty     1 Ladder Hall
    HotStone  ! Bruego
    FireShard G Altar
    Steel/    - Melvin
    Chain#    - Melvin
    BronzeV   - Melvin
    Iron^     - Melvin
    
    Rose's House
    Graceherb B House
    SilkRobeT D House
    Rose@     ! Rose
    GlassShoe ! Rose
    
    Bandit Lair
    Lore^     ! Epong
    
    Sunken City
    FireShard 1 Shop
    TinyMedal 1 Outdoors
    GuardRuby 1 Corridor
    AmitDonut P Cell
    MysticNut P Outdoors
    MadPot    P Outdoors
    MadPot    P Outdoors
    TinyMedal 1 Balcony
    ? Shard   ! Gracos V
    
    Probina
    6         B Outdoors
    Leather#  W Armor Shop
    37        P Elder's H
    TinyMedal B House
    Herb      S Weapon Shop
    Potion    2 Weapon Shop
    Steel/    2 Weapon Shop
    
    Mt. Prob Cave
    Florajayv 1 Cave
    530       1 Cave
    Cannibox  1 Cave
    
    Mt. Prob
    Repellent P Temple*
    
    Probina
    Platinum/ ! Shopkeeper
    
    Mt. Prob
    LifeAcorn 1 Basement
    MoonHerb  B Basement
    
    Probina
    GoddesPic ? Outdoors
    Priestk   ? Outdoors
    
    Small Bridge
    Legs      ? Outdoors
    Torso     ? Outdoors
    
    Probina
    Herb      B Outdoors
    ClothT    D Inn
    TinyMedal H Well
    340       2 Weapon Shop
    IronMask  2 Weapon Shop
    LifeAcorn P House
    Boxer_    W Elder's H
    Dung      P Elder's H
    
    Mt. Prob Cave
    Lipsyv    1 Cave
    LandShard 1 Cave
    Cannibox  1 Cave
    
    Mt. Prob
    WindShard 4 Temple
    TinyMedal 1 Basement
    
    East Hill
    LandShard G Outdoors
    
    Loomin
    Horned^   W Inn
    IronMask^ 2 Shop
    Iron)     2 Shop
    HairBand^ D HouseA
    Herb      P HouseB
    Repellent W Well
    DEFseed   W Well
    TinyMedal P Mansion
    Towerk    D Mansion
    
    DarkDraco Tower
    TinyMedal 1 Inside
    120       1 Balcony
    Tempt/    1 Inside
    Potion    1 Inside
    
    Loomin Ruins*
    TinyMedal W Well
    
    Monster Man's House
    BeefJerky ! Assistant
    SlimeT    D House
    
    DarkDraco Tower
    TinyMedal 1 Inside
    Lipsyv    1 Balcony
    280       1 Inside
    Mimic     1 Inside
    ? Shard   G Top
    
    Loomin Cave*
    Steel/    G Cave
    630       1 Cave
    Devil#    1 Cave
    WindShard M HellVine
    
    Loomin
    Tights    W HouseA
    TravelerT W Inn
    550       2 Shop
    Copper/   2 Shop
    LeatherT  D HouseB
    SilkTuxT  D Mansion
    MadBook   K Mansion
    Repellent W Well
    
    Mardra
    Potion    B Outdoors
    5         P Outdoors
    MagicV    3 Shop
    Horned^   W HouseA
    MadBook   K HouseB
    MysticNut D Well
    Bow Tie   D Well
    
    Mardra Castle
    EvadeT    3 Water Spire
    310       3 Water Spire
    LightAqua 4 Water Spire
    MysticNut 3 Wind Spire
    Empress@  ! Empress
    250       1 Fire Spire
    STRseed   1 Fire Spire
    13        P Fire Spire
    
    Great Fane
    MysticNut 1 Storage
    Potion    1 Storage
    TinyMedal P Graves
    6         P Tunnel
    
    Basin Lake
    Herb      P House
    StarShard G Top*
    
    Great Fane
    Priest@   ! High Priest
    
    Mardra Castle
    TinyMedal W Castle*
    Bolt/     ! Staff Maker
    
    Mardra
    TinyMedal B Outdoors
    EvilWell  L Outdoors
    TinyMedal D Well
    SilkRobeT D Inn
    SeaShell^ W House
    
    Mardra Castle
    Empty     1 Water Spire
    Mimic     1 Water Spire
    PartyT    4 Water Spire
    DEFseed   1 Wind Spire
    
    Great Fane
    WindShard 1 Storage
    TinyMedal 1 Storage
    MysticNut P Graves
    Majustis  ? Grave
    
    Dejan Camp
    TinyMedal P Outdoors
    LifeAcorn P Outdoors
    Rib       P TentA
    Empty     1 TentA
    Empty     1 TentB
    Empty     1 TentB
    Empty     1 TentC
    60        1 Chief's T
    LifeAcorn 1 Chief's T
    
    West Shore
    WindShard ! Aira
    Deja/     - Aira
    DancerT   - Aira
    TrayV     - Aira
    Silver^   - Aira
    
    Dejan Camp
    TerraTula ! Chief
    
    Gorges
    BluePrint B Outdoors
    TinyMedal W Pendragon's H
    210       3 Inn
    Pot LidV  3 Armor Store
    Empty     1 Armor Store
    20        1 Armor Store
    Boomerang 1 Weapon Shop
    3         P Dwelling
    Rib       1 Dwelling
    
    Guardian Village
    EvilWell  L Outdoors
    DEFseed   W Well
    
    Dark Cloud Maze*
    Potion    1 Inside
    TinyMedal 1 Inside
    Bolt/     1 Inside
    Mimic     1 Inside
    WorldLeaf 1 Inside
    
    Wind Fane
    Empty     1 Outdoors
    TinyMedal B Residence
    LifeAcorn B Residence
    Wyvernv   1 Residence
    Mimic     1 Residence
    350       1 Residence
    DEFseed   1 Inside
    BlissRock ? Altar
    
    Gorges
    AGL Scarf ! Pendragon
    
    Wind Fane
    WizardO   ? Spirit Statue
    
    Gorges
    BlissRock ! Firia
    
    Gorges
    540       3 Inn
    GlamT     3 Armor Store
    TrayV     3 Armor Store
    320       3 Armor Store
    10        1 Weapon Shop
    LifeAcorn 1 Dwelling
    
    Lefa Fane
    TinyMedal 1 Outdoors
    MadBook   K Residence
    MadBook   K Residence
    Rib       B Residence
    TinyMedal 1 Residence
    LifeAcorn 1 Residence
    AquaShard 1 Residence
    WorldDew  1 Inside
    LandShard G Inside
    
    Labres
    TinyMedal B Prefect's H
    MysticNut P Temple
    
    Mt. Tor
    Mimic     1 Outdoors
    STRseed   1 Cave
    BluePrint 1 Outdoors
    TinyMedal 1 Cave
    Rib       1 Cave
    650       1 Cave
    
    Labres
    MysticNut B Outdoors
    Rib       P House
    AquaShard 1 Tent
    TinyMedal ? Graveyard
    TinyMedal ? Graveyard
    TinyMedal ? Graveyard
    TinyMedal ? Graveyard
    TinyMedal ? Graveyard
    DEFseed   P Temple
    Bunny^    D Prefect's H
    Monolith  ? Basement
    
    Coral Cave
    BluePrint 1 Inside
    ? Shard   1 Inside
    
    Sky Fane
    InnocentT ! Dancer
    
    Coastal
    TinyMedal B Outdoors
    PirateT   W Inn
    Captain^  W Castle
    ? Shard   1 Outdoors
    
    Halflings' Cave
    TinyMedal 1 Cave
    WorldDew  P Treasury
    BluePrint 3 Treasury
    Viking^   3 Treasury
    STRseed   1 Cave
    Glim Moss ? Cave
    
    Great Lighthouse
    TinyMedal D Residence
    MadPot    P Storage
    Potion    B Storage
    Devil#    1 Inside
    Mimic     1 Inside
    Scarf     1 Inside
    Mimic     1 Inside
    Empty     1 Inside
    LifeAcorn 1 Inside
    ? Shard   M BeliMawr
    
    Coastal
    Coastal@  ! King
    
    Engow
    PilotFire ! Man
    
    Coastal
    Aquagon/  ! King
    
    Halflings' Cave
    ? Shard   1 Treasury
    Sea Roar/ 1 Treasury
    EvlTurtlv 1 Treasury
    Rib       P Treasury
    
    Coastal
    TinyMedal 1 Outdoors
    AmitSnack B Outdoors
    
    Great Lighthouse
    Herb      B Storage
    Antidote  B Storage
    WorldDew  1 Inside
    LifeAcorn 1 Inside
    TinyMedal 1 Inside
    Herb      1 Inside
    Potion    1 Inside
    MysticNut 1 Inside
    
    Coastal
    ? Shard   ? Temple
    
    Halflings' Cave
    30        1 Cave
    Rib       P Treasury
    120       1 Treasury
    TinyMedal 1 Treasury
    AmitDonut P Dwellings
    STRseed   1 Treasury
    50        1 Treasury
    PinkPearl 1 Treasury
    16        P Treasury
    Dung      P Treasury
    ID Card   ! King
    TrendyT   W Dwellings
    MysticNut 1 Cave
    
    Unknown Shrine
    TinyMedal H Graveyard
    ? Shard   ! Sage
    
    Excavate
    TinyMedal 1 Cave
    
    Demon Lord's Lair
    Mimic     1 Inside
    
    Great Fane
    Gigastis  ? Grave
    
    Lake Altar
    TerraBell ! Chief
    
    Lake Altar Cave
    Cannibox  1 Inside
    Herb      1 Inside*
    
    Fishbel
    FishSub   ! Mollie
    
    Chrystal Palace
    Repellent ! Sister
    Finalk    1 Treasury
    Berserkr^ 1 Treasury
    MysticNut P Cell*
    STRseed   P Cell*
    LifeAcorn P Cell*
    LifeAcorn P Kitchen
    TinyMedal P Kitchen
    SilkT     W Dwellings
    
    Estard Castle
    TinyMedal H Cell
    TinyMedal 1 Treasury
    STRseed   1 Treasury
    Kings/    1 Treasury
    PlatinumV 1 Treasury
    
    Mt. Flame
    Lava/     1 Inside
    TinyMedal 1 Inside
    STRseed   1 Inside
    WorldDew  1 Inside
    Flamek    ! Pamela
    FlameAqua ! Pamela
    FlameChrm ! FlameV
    
    Marle de Dragonne
    Captain^  D Cabin
    PirateT   D Staircase
    Turban^   D Cell
    20        P Storage
    BluePrint 1 Storage
    STRseed   B Staircase
    TinyMedal ! Cat
    PirateT   D Room
    TinyMedal P Kitchen
    AmitSnack B Board
    
    Dune Palace
    King'sk   ! Brothers
    
    Inside Pyramid
    Mimicv    1 Canal
    Seer'sGem ? Crypt
    Rouge Gem ? Altar
    Nose Gem  ? Altar
    Heart Gem ? Altar
    PierceGem - You
    
    Oasis
    TerraChrm ! TerraV
    
    Dune Palace
    Potion    G Fane
    WizardO   G Fane
    
    Gorges
    Silver^   W Pendragon's H
    7         P Pendragon's H
    
    Wind Tower
    TinyMedal 1 Inside
    Miracle/  1 Inside
    Blade7    P Balcony
    AGL Scarf 1 Inside
    MadPot    P Inside
    1200      1 Inside
    Mimic     1 Inside
    DEFseed   1 Inside
    AGLseed   1 Inside
    
    Sky Town
    TinyMedal B Bar
    AGLseed   P Pendragon's H
    Sealk     ! Pendragon
    Halo Orb  ! Pendragon
    
    Wind Maze
    TinyMedal 1 Inside
    LightT    1 Inside
    SpeedO    1 Inside
    WindT     ! Nengal
    
    Sky Town
    Wind^     ! Pendragon
    
    Lefa Fane
    WindCharm ! WindV
    
    Rainbow Cove
    AquaCharm ! AquaV
    
    Sunken City
    Demon/    4 Throne Hall
    
    Coral Cave
    ? Shard   ! Ghost
    
    Coral Cave
    ? Shard   ! Monster
    
    Sim's Town
    INTSpecs  3 HouseA
    AmitSnack P HouseB
    MadPot    P Item Shop
    Rib       P Item Shop
    Antidote  B Item Shop
    MysticNut P Temple
    TinyMedal P Complex
    MadPot    P Complex
    LeatherT  W Complex
    2570      3 Complex
    TinyMedal P Cell
    STRseed   P Cell
    MadPot    P Cell
    STRO      1 Cell
    CursLampv 1 Cell
    
    Sim's Town
    TravelerT W Inn
    TinyMedal B Complex
    DorasBox  1 Treasury
    ? Shard   1 Treasury
    King'sT   1 Treasury
    
    Grand Slum
    STRseed   B Roof
    16        B Roof
    LifeAcorn B Roof
    DEFseed   B Roof
    Dung      B Roof
    7         B Roof
    TinyMedal B Roof
    Bunny^    D Inside
    TinyMedal P Inside
    160       B Inside
    DEFseed   B Casino
    
    Farm
    TinyMedal P Inside
    Dung      P Inside
    LifeAcorn P Inside
    Leather_  W Upstairs
    Boxer_    W Upstairs
    Rib       P Upstairs
    
    Bazaar
    MadPot    P ItemShop
    TinyMedal P ItemShop
    MadPot    P Market
    MysticNut P Market
    Wyvernv   B Market
    LifeO     3 Market
    160       1 Market
    
    Dark Palace
    MadPot    P Cell
    MadPot    P Cell
    MadPot    P Cell
    LarMirror 1 Inside
    TinyMedal 1 Inside
    TinyMedal 1 Inside
    DorasBox  1 Inside
    1250      1 Inside
    LifeO     1 Inside
    WorldLeaf 1 Inside
    SorrowV   G "Tent"
    BluePrint 1 Maze
    TinyMedal H Blind Passage
    Fuego^    1 Flame Cave
    Gaiala#   1 Terra Cave
    TinyMedal 1 Terra Cave
    TornadoV  1 Wind Fane
    ? Shard   1 Aqua Cave
    Oceano/   1 Waterfall Cave
    
    Estard
    LostShard G Well
    
    Fishbel
    FishSub   ! Mollie
    FishSub   ! Mollie
    AmitDonut ! Merchant
    
    Estard
    ? Shard   1 Cliff
    
    Mystery
    STRseed   1 "Mt. Tor"
    MadBook   K "Old Man's H"
    TinyMedal P "Old Man's H"
    STRseed   B "Old Man's H"
    LifeO     1 "Time Vortex"
    SageRock  1 "Time Vortex"
    Empty     1 "Path"
    Magic^    1 "Path"
    TinyMedal 1 "Mt. Ceide"
    WellGhost L "Mt. Hut"
    SlimeT    D "Mt. Hut"
    TinyMedal B "Mt. Hut"
    MadPot    P "Mt. Hut"
    MadPot    P "Mt. Hut"
    
    Zion Cave
    DorasBox  1 "Mt. Tor"
    GoddessO  1 "Mt. Flame"
    DorasBox  1 "Under Dharma"
    DestructV 1 "Under Dharma"
    MadPot    P "Under Dharma"
    TinyMedal P "Under Dharma"
    Rib       B "Under Dharma"
    Echo^     1 "Mt. Flame"
    
    Monster Guide Book Completed
    GospelO   - You
    
    Monster Park Completed
    Memento   ! Guru
    
    
    3.1.5. Casinos
    
    Casinos eliminate money. If you are lucky, and it's easy to be lucky in a DW
    Casino, you can earn so much gold that you could buy everything. And you can
    play these casino games just for their sake as well.
    
    
    3.1.5.1. How to Become Rich
    
    Every casino has Lucky Panel. You can win items and some cash here. From the
    items you sell you will quickly become filthy rich. And beside the money you
    should play it because:
    -you may win some decent equipment;
    -it is an infinite source of items that are not found in shops;
    -you can win some monster spirits here in case you wish to master (all) monster
     classes.
    
    In the early casinos you can earn money from Lucky Panel even if you rotate
    your cash and tokens, but you had best win lots of tokens from few cash on
    other games, and put that on.
    
    How to win thousands of tokens?
    
    The method depends on the Casino available. In the Grand Lara Casino the Poker
    Table is as good as the Slot Machines. In the Big Boss Murrel Casino and the
    Coastal Casino the Slots are better because you can bet up to 500 tokens while
    the Poker still has that 10 tokens top bet, which is poor.
    1. Buy 100 tokens first (and save game), and play Poker at max bet. Anything
    you win, double-down it. If you got 1000-2000 tokens, you can continue with the
    Slots, but you can easily win 100000 at the Poker Table, even in one successful
    double-down row. If you like card games like me, stay.
    2. If you have a few thousands of tokens, you can milk the Slots while you are
    having dinner or watching the TV. Choose a one-armed with the highest bet
    and put an object on the forward button. Every now and then take a look at the
    counter, if you lost the amount you may win by Metabbles or the like, just
    reload the previous game, not to mention you lost all. If you won a nice sum,
    save the game and continue.
     And whether puff-puff brings you good luck, I don't think so. You may catch
    those 7's even without it, especially if the princess' kiss turns Slimes to
    7's. I think they placed the inevitable puff-puff to the Casino because the two
    things fit. By the way, getting a puff-puff massage does not take much time,
    you can do it whenever you pass, and let me be mistaken and you have good luck!
    
    
    3.1.5.2. Lucky Panel Item List
    
    1: Grand Lara Casino, past (Cost: 5 tokens per draw)
    2: Grand Lara Casino, present (Cost: 20 tokens per draw)
    3: Coastal Casino, first floor (Cost: 50 tokens per draw)
    4: Coastal Casino, third floor (Cost: 100 tokens per draw)
    5: Big Boss Murrel Casino (Cost: 500 tokens per draw)
    
    2..400: The numbers indicate chance and availablity as well.
    
    Prizes:      1   2   3   4   5
    Herb        400 400 100 200 100
    Herb x3     200 100 200 100 100
    Antidote    200 200 100 100 200
    MoonHerb    200 200 100  50 200
    WorldLeaf     5  50 200 100 200
    Graceherb    -    5   5  25  50
    LifeAcorn    -    5   5  10  25
    MysticNut    -    5   5  10  25
    STRseed      -   -    2   5  25
    AGLseed      -   -    2  10  25
    INTseed      -   -    5  25  50
    DEFseed      -   -    2  10  25
    Dung        100  50  25  25  25
    50 g        400 200 400 200 200
    100 g       100 200 400 400 200
    500 g        10  25  50 100 300
    1000 g       -    2  10  50  50
    Slimev       -   50 100 100  50
    Berserkrv    -   25  50 100 100
    Wyvernv      -   50 100 200  50
    EvlTurtlv    -   50 100 100  50
    Bombcragv    -   25  50 100 200
    Mimicv       -   25  50 100 200
    DrakSlimv    -   10  25  50 100
    EvilWellv    -    5  25  25 200
    CosmoBogv    -   -   -    5  25
    HelGiantv    -   -   -    5  25
    Andrealv     -   -   -   10 100
    Gerionv      -   -   -   10  25
    RainHawkv    -   -   -    2  10
    Wizard/      25  50 100 100  25
    Wind/        -    5  10  50  50
    Sleep/       -   10  50 100  25
    Mist/        -   -   10  25  25
    Judge/       -    2  10  25  50
    Sage/        -   -    5  50 100
    Club/       200 100  50  25  25
    Knife/      200 100  50  25  25
    Bronze/     200 100  50  25  25
    Bug/        100 100 100  50  25
    Dagger/     100 100 100 100  50
    Copper/     200 200  50  10  10
    Pixy/        -    2  25  50  50
    Tempt/       -   -    2  10  50
    Steel/      100 200 200  50  10
    Hacksaw/     25  50 100 200  50
    Platinum/    -   -   -    5  50
    Zombie/      -    2   5  25  50
    Dragon/      -   -    5  10  50
    Massacre/    -   -   -    5  25
    Devil/       -   -   -    2   5
    IronW        -  200 200 200  25
    FlameW       -   10  25  50 100
    DragonW      -   -    5  25  50
    DevilW       -   -    5  10  25
    Mallet\     200 100  50  25  10
    War\         10  50 100 100  50
    Demon\       -    2   5  10  25
    Rock)       200 100  50  25  10
    Iron)       200 200 100  50  10
    Battle)      10 100 100 100  50
    LuneY        -   -    5  25  50
    Leather^    200 100  50  50  10
    Wooden^     200 100  50  50  10
    Turban^      50  50  25  50  50
    SeaShell^   200 200  50  50  25
    Joy^         -   -   -    2   5
    Magic^       -   -   -    2   5
    Iron^       200 200 100 100 100
    IronMask^     5  25  50 100 100
    Viking^       5  10  25  50  50
    Mythril^     -   -    5  10  25
    Platinum^    -   -   -    5  10
    ClothT      200  50  25  25  10
    TravelerT   200  50  25  25  10
    EvadeT       10 100 100  50  25
    ShellT       -   50 100  50  50
    SkirtT       -   25  50 100 100
    LeatherT    200  50  50  25  10
    FurT        100 100  50  50  50
    SilkRobeT     2  25  50 100  50
    WizardT      -   10  50  50  50
    PartyT       -   25  50  50  50
    SpangleT     -    5  10  25  50
    WaterT       -   -    5  10  50
    PureT        -   -   -    5  10
    AngelH       -   -    5  10  25
    Leather#    200 200  50  25  10
    Shell#      100 100 100  50  10
    Iron#       100 100  50  25  10
    Steel#       50  50 100  50  25
    Heavy#        2  25  25  25  50
    Blade#       -   10  10  25  50
    Silver#      -   10  25  25  50
    Magic#       -   10  25  50  50
    Devil#       -   -   -    5  25
    Mirror#      -   -   -    5  25
    Gigant#      -   -   -    5  25
    Dragon#      -    2   5  10  25
    LeatherV    200 200  50  50  50
    ScaleV      200 200 100 100  50
    IronV       100 100 100  50  50
    WhiteV       25  25  50 100 100
    DragonV      -    5   5  10  50
    MagicV       -   10  25  50 100
    DestructV    -   -   -   10  25
    SorrowV      -   -   -    5  25
    FlameV       -   -   -   10  50
    SilverV      -   -   -    5  25
    WizardO      -   50  50 100 200
    STRO         -   10  25  50 100
    SpeedO       -   10  25  50  50
    SlimeO       -  100 100 100 100
    LifeO        -   -   -    5  25
    Scarf        -  100 100 100 100
    AGL Scarf    -   10  25  50  50
    GlassShoe    -  100 100 100 100
    LuckShoes    -   -   -    5  10
    Tights       -  100 100 100 100
    Garter       -   25 100 100 100
    
    And it might be very important to know which panels (pictures) carries which
    items, in case you go for a certain item, and you don't want to play every draw
    along. Canceling draws (you mismatch panels on purpose) of no promise may earn
    you much time.
    
    "herb" = Herb, Antidote
    "herbx3 = Herb x3
    "leaf" = MoonHerb, WorldLeaf, Graceherb
    "AGLseed" = LifeAcorn
    "STRseed" = MysticNut
    "MysticNut" = STRseed
    "LifeAcorn" = INTseed, AGLseed
    "DEFseed" = DEFseed (Hurray, they match!)
    "dung" = Dung
    "medal" = money
    "ball" = monster spirit (heart)
    "staff" = all kind of staff
    "club" = Club/
    "dagger" = Knife/, Bronze/, Bug/, Dagger/
    "short sword" = Copper/, Pixy/, Tempt/
    "long sword" = Steel/, Hacksaw/, Platinum/
    "great sword" = Zombie/, Dragon/, Massacre/, Devil/
    "claw" = all kind of claw
    "mallet" = all kind of hammer and axe
    "fan" = LuneY
    "cap" = all kind of cap
    "helmet" = all kind of helmet
    "cloth" = ClothT, TravelerT, EvadeT
    "shell" = ShellT
    "pink dress" = LeatherT, SkirtT, SpangleT, PartyT
    "white dress" = FurT, SilkRobeT, WizardT, WaterT
    "pink leotard" = AngelH
    "armorA" = Leather#, Shell#, Iron#, Steel#, Heavy#, Blade#
    "armorB" = Silver#, Magic#, Devil#, Mirror#, Gigant#, Dragon#
    "shieldA" = LeatherV, ScaleV, IronV
    "shieldB" = WhiteV, DragonV, MagicV, DestructV
    "shieldC" = SorrowV, FlameV, SilverV
    "ring" = all kind of ring
    "slime gem" = SlimeO
    "scarf" = Scarf, AGL Scarf
    "shoe" = GlassShoe, LuckShoes
    "garter" = Garter, Tights, PureH
    
    
    3.2. Quest for All Classes
    
    There are 54 character classes to play with. It's a great many, and it would
    take some time if you wanted to master all. There isn't any sense in mastering
    any class, anyway. The whole thing is for just to work on something. Some
    people do not understand, and they hate DW7 for being "laborous". The game can
    be finished easily with the original classes (FisherSon, WolfBoy. etc.) and
    skills (HealMore, Howl, etc.), so start job-leveling only when you want the
    job-leveling.
     For there is a detailed job guide by D. Short, so I just include my opinions
    here.
    
    
    3.2.1. Human Classes
    
    They provide so much power (skills/spells, special abilities, bonus stats)
    that you won't have any problem in battles.
    
    
    3.2.1.1. Basic Classes
    
    If you master all the basic human classes, you may as well stop, because your
    party is already too strong. And they can be completed in really short time.
    
    
    3.2.1.2. Advanced Classes
    
    The most powerful skills and the finest stats are the benefits of advanced
    classes, but the maturing will cost you more time. To gain access for an
    advanced class, you can do two things:
    -master all basic classes before monsters get quite strong and dangerous, and
     choose from all the advanced later,
    -master only the required classes for an aimed advanced class and leave alone
     the rest, just to get ready for any opponent the quickest. This way you will
     miss not just the other classes, but some really great hybrid techniques.
    
    
    3.2.1.3. Hybrid Skills
    
    Almost all basic classes are connected by certain hybrid skills that you should
    not let unutilized. And you don't have to do any more for them, but change
    classes in the right time and the right order. It is best to level up classes
    right after you free Dharma and before you go on to the next mission. This way
    you can fight still not so dangerous monsters, and can change classes anytime
    you wish. Later it might be impossible just to return from a captured situation
    to Dharma for a hybrid skill.
    
    
    3.2.1.3.1. How to Learn Hybrid Skills?
    
    First I thought: if I use skills and spells of a certain class while I am in
    another one, then I "use experience as" that class, and will learn a hybrid
    technique. Not so logical. The learnig method is simply to change classes in
    the right order, no matter what your character does in battles; only a dead
    character does not learn anything. When you are leveling up classes you may
    get a message "[sy] is becoming matured!", usually after you reach the fifth
    class level. Then you should return to Dharma and change to the class from
    which you expect the hybrid skill you need. Then you should level-up the other
    class until you get another message that will hopefully tell you that your
    character has learned the hybrid skill. The point is you always have to fight
    battles for the five levels OR 30 battles if the class is above level fifth,
    even mastered. Don't count the battles (30), always wait for the messages,
    because you may count battles that the game doesn't (weak enemies).
    
    
    3.2.1.3.2. Class Mastering Chain for All Hybrid Skills
    
    If you want all hybrid skills for all characters, here is a guide how to make
    it with minimal battles. For your characters have some hybrid skills already,
    there is a different chain for each character. I leave K.O.Dance and WarCry
    alone.
    
    The guide shows class names and levels:
    Change to/fight from, Fight until/change from;
    
    and the message telling you the time to change:
    BM=[sy] is becoming matured!, MU=[sy] is making up!;
    
    and the hybrid skill learned.
    
      Hero, Maribel,  |      Melvin:      |       Aira:
          Gabo:       |                   |
                      |                   |
    Cleric   Cleric   | Cleric   Cleric   | Warrior  Warrior
    *        *****    | *        *****    | ***      *****
    BM, N/A           | BM, N/A           | BM, N/A
           >>>        |        >>>        |        >>>
    Shepherd Shepherd | Shepherd Shepherd | Dancer   Dancer
    *        *****    | *        *****    | ******** ********
    BM, Increase      | BM, Increase      | MU, SwordDanc
           >>>        |        >>>        |        >>>
    Warrior  Warrior  | Warrior  Warrior  | Fighter  Fighter
    *        *****    | *        *****    | *        *****
    BM, Mineuchi      | BM, Mineuchi      | BM, JockDance
           >>>        |        >>>        |        >>>
    Thief    Thief    | Mariner  Mariner  | Thief    Thief
    *        *****    | *        *****    | *        *****
    BM, ThiefHit      | BM, BirdSlash     | BM, K.O.Punch
           >>>        |        >>>        |        >>>
    Dancer   Dancer   | Fighter  Fighter  | Warrior  Warrior
    *        *****    | *        *****    | *****    ******
    BM, RobDance      | BM, BigTrip       | MU, ThiefHit
           >>>        |        >>>        |        >>>
    Fighter  Fighter  | Thief    Thief    | Mariner  Mariner
    *        *****    | *        *****    | *        *****
    BM, JockDance     | BM, K.O.Punch     | BM, BirdSlash
           >>>        |        >>>        |        >>>
    Jester   Jester   | Warrior  Warrior  | Fighter  Fighter
    *        *****    | *****    ******   | *****    *****
    BM, Retaliate     | MU, ThiefHit      | MU, BigTrip
           >>>        |        >>>        |        >>>
    Mage     Mage     | Dancer   Dancer   | Shepherd Shepherd
    *        *****    | *        *****    | *        *****
    BM, PanicAll      | BM, SwordDanc     | BM, RamAttack
           >>>        |        >>>        |        >>>
    Bard     Bard     | Shepherd Shepherd | Dancer   Dancer
    *        *****    | *****    ******   | ******** ********
    BM, CurseSong     | MU, RamDance      | MU, RamDance
           >>>        |        >>>        |        >>>
    Warrior  Warrior  | Bard     Bard     | Mariner  Mariner
    *****    ******   | *        *****    | *****    ******
    MU, WarSong       | BM, RamSong       | MU, ShipDance
           >>>        |        >>>        |        >>>
    Mariner  Mariner  | Jester   Jester   | Mage     Mage
    *        *****    | *        *****    | *        *****
    BM, BirdSlash     | BM, GagSong       | BM, Lightning
           >>>        |        >>>        |        >>>
    Fighter  Fighter  | Mage     Mage     | Dancer   Dancer
    *****    *****    | *        *****    | ******** ********
    MU, BigTrip       | BM, PanicAll      | MU, TakeMagic
           >>>        |        >>>        |        >>>
    Shepherd Shepherd | Thief    Thief    | Jester   Jester
    *****    ******   | *****    ******   | *        *****
    MU, RamAttack     | MU, RobMagic      | BM, BoxerDanc
           >>>        |        >>>        |        >>>
    Mage     Mage     | Dancer   Dancer   | Bard     Bard
    *****    *****    | *****    ******   | *        *****
    MU, SleepAll      | MU, RobDance      | BM, GagSong
           >>>        |        >>>        |        >>>
    Thief    Thief    | Fighter  Fighter  | Warrior  Warrior
    *****    ******   | *****    *****    | ******   *******
    MU, RobMagic      | MU, JockDance     | MU, WarSong
           >>>        |        >>>        |        >>>
    Jester   Jester   | Mage     Mage     | Shepherd Shepherd
    *****    ******   | *****    *****    | *****    ******
    MU, Giggle        | MU, FireAir       | MU, Mineuchi
           >>>        |        >>>        |        >>>
    Warrior  Warrior  | Mariner  Mariner  | Mage     Mage
    ******   *******  | *****    ******   | *****    *****
    MU, ConfuHit      | MU, Lightning     | MU, SleepAll
           >>>        |        >>>        |        >>>
    Dancer   Dancer   | Cleric   Cleric   | Jester   Jester
    *****    ******   | *****    ******   | *****    ******
    MU, SwordDanc     | MU, HolyAura      | MU, PanicAll
           >>>        |        >>>        |        >>>
    Jester   Jester   | Bard     Bard     | Thief    Thief
    ******   *******  | *****    ******   | *****    ******
    MU, BoxerDanc     | MU, HealSong      | MU, Giggle
           >>>        |        >>>        |        >>>
    Bard     Bard     | Warrior  Warrior  | Mage     Mage
    *****    ******   | ******   *******  | *****    ******
    MU, GagSong       | MU, WarSong       | MU, RobMagic
           >>>        |        >>>        |        >>>
    Shepherd Shepherd | Jester   Jester   | Bard     Bard
    ******   *******  | *****    ******   | *****    ******
    MU, RamSong       | MU, ConfuHit      | MU, CurseSong
           >>>        |        >>>        |        >>>
    Dancer   Dancer   | Fighter  Fighter  | Cleric   Cleric
    ******   *******  | *****    *******  | *        *****
    MU, RamDance      | MU, Retaliate     | BM, HealSong
           >>>        |        >>>        |        >>>
    Mariner  Mariner  | Shepherd Shepherd | Mariner  Mariner
    *****    ******   | ******   *******  | ******   *******
    MU, ShipDance     | MU, RamAttack     | MU, HolyAura
           >>>        |        >>>        |        >>>
    Cleric   Cleric   | Mage     Mage     | Bard     Bard
    *****    ******   | *****    ******   | ******   *******
    MU, HolyAura      | MU, SleepAll      | MU, WaveSong
           >>>        |        >>>        |        >>>
    Bard     Bard     | Bard     Bard     | Shepherd Shepherd
    ******   *******  | ******   *******  | ******   *******
    MU, HealSong      | MU, CurseSong     | MU, RamSong
           >>>        |        >>>        |        >>>
    Mariner  Mariner  | Mariner  Mariner  | Cleric   Cleric
    ******   *******  | ******   *******  | *****    ********
    MU, WaveSong      | MU, WaveSong      | MU, Increase
           >>>        |        >>>        |        >>>
    Mage     Mage     | Dancer   Dancer   | Jester   Jester
    *****    ******   | ******   *******  | ******   *******
    MU, Lightning     | MU, ShipDance     | MU, N/A
           >>>        |        >>>        |        >>>
    Fighter  Fighter  | Mage     Mage     | Fighter  Fighter
    *****    *******  | ******   ******** | *****    *******
    MU, FireAir       | MU, TakeMagic     | MU, Retaliate
           >>>        |        >>>        |        >>>
    Thief    Thief    | Thief    Thief    | Mage     Mage
    ******   ******** | ******   ******   | ******   ********
    MU, K.O.Punch     | MU, N/A           | MU, FireAir
          [...]       |        >>>        |       [...]
    Sage     Sage     | Jester   Jester   | Sage     Sage
    *        *****    | ******   ******** | *        *****
    BM, N/A           | MU, Giggle        | BM, N/A
           >>>        |       [...]       |        >>>
    TeenIdol TeenIdol | Sage     Sage     | TeenIdol TeenIdol
    *        ******** | *        *****    | *        ********
    BM, LifeDance     | BM, N/A           | BM, LifeDance
                      |        >>>        |
    Missing:          | TeenIdol TeenIdol | Missing:
    TakeMagic (Budoo) | *        ******** | ConfuHit (Slime)
                      | BM, LifeDance     |
    
    
    3.2.2. Monster Classes
    
    This part of the game is the land of hard workers. If you would like to watch
    the many classes mastered and the many stars in your characters' info box,
    then you master the monster classes. Some are very useful both in skill
    repertoire both in stats and resistances. If you mastered all human classes,
    you will get very few new skills, but if you haven't mastered any of them yet,
    the walk of the monster paths may be more yielding. And you can skip basic
    classes and change right to the super classes if you have the proper monster
    hearts. And also the monster hearts are what may ruin your advancement, the
    lack of them. They are rare items, some are found in chests, some can be won on
    Lucky Panel, but the ones that only monsters drop (rather they won't drop for
    Christ's sake) are the hardest to get.
    
    
    3.2.2.1. Basic Classes
    
    They require a monster spirit (heart) to change classes. Put the monster
    heart in your character's inventory, and talk to the high priest of Dharma to
    change classes. Once you obtained a monster class, you won't need further
    hearts to change back to that class any more. However, you need a heart for
    each character, and to find five hearts each for the 14 basic monster classes
    is a great achievement. First collect the ones from chests, then play Lucky
    Panel for the others. Some people hate Lucky Panel, but I think you get the
    hearts faster that way than from battles. And for the rest you have to fight
    battles. I list the basic classes by the heart availablity:
    
    Class     Heart Found
    
    Slime     chest (1), Lucky Panel, droppped
    Lipsy     chest (2), dropped
    Healer    chest (1), dropped
    Florajay  chest (1), dropped
    Hork      chest (1), dropped
    Wyvern    chest (2), Lucky Panel, dropped
    BoltRat   dropped
    EvlTurtle chest (1), Lucky Panel, dropped
    Dumbira   dropped
    Berserker chest (1), Lucky Panel, dropped
    JewelBag  dropped
    LizardMan dropped
    Bombcrag  Lucky Panel, dropped
    Mimic     chest (1), Lucky Panel, dropped
    
    
    3.2.2.2. Advanced Classes
    
    The quickest way to access advanced monster classes is master the required
    basic classes. When I want to master these, I never care about the hearts, just
    complete the basics, because:
    -the dropping ratio is so low that you may as well master the required basic
     classes while trying to get the (five) heart(s);
    -the monsters the advanced monster classes are originated from are found in the
     very late of the game (Esterk, PlatKing). The last basic monster is LizardMan
     in the Great Lighthouse (present), so it is possible to master ALL the 54
     classes on disk one.
    
    
    3.2.3. Mastering Classes for The Earliest
    
    If you haven't done too much level-up until Dharma and your characters are at
    Lv 10-15, you can master all human classes and some monster classes, too, that
    are accessable by the available hearts (Casino) before the next mission.
    What to do?:
    -Fight monsters of the lowest EXP; the farther you go back to previous missions
     the lowest EXP you earn (generally).
    -Fight in areas where you still get job-levels, and move on only when the
     highest Lv character levels up and earns no more job-level points.
    -Kill only one monster per battle, the one of the lowest EXP.
    -Make use of the Help ability: for example Meranza (19 EXP) calls Eggplaton
     (3 EXP) in, kill Eggplaton and banish Meranza.
    -There are some bosses (high EXP) that can be banished or tricked to leave the
     scene (Bandit, Pigmon, ColumnMan, SeaGrudge, Babygoyle, TreeGuard).
    
    
    3.2.3.1. KnockDown, Expel Shield, Expel, Disperse
    
    By these abilities and item you are able to keep EXP and Lv low.
    -KnockDown is the skill of the Thief class. It removes a single monster from
     battle. It costs no MP, and it's 100% successful with monsters of no
     resistance.
    -Expel is a spell of the Cleric class. It may remove a group of monsters from
     battle. It only costs 1 MP, but you run out of MP very quickly, though,
     because it fails with monsters of even no resistance half the time, and there
     is OddDance (MudDoll, ColumnMan, TrickBag) that makes MP reduction faster.
     You learn Expel after the first battle as Cleric.
    -Disperse is a spell of the Ranger class. It costs 8 MP (why so much?) and
     may remove a single target from battle. I never use it. It is equal to Expel
     regarding to resistances.
    -The Expel shield can be bought at Gorges. It removes a group of monsters from
     battle when used just like Expel, but regarding to resistances, it is equal to
     KnockDown, though, (very interesting), and 100% successful with monsters of no
     resistance.
    
    See Monster List which banishing methods you should use. You may also confuse
    a monster, and a confused monster may leave the scene.
    
    
    3.2.4. Some Areas and Dungeons with Level Limits for Job Level-up
    
    Here is a list for some places with Lv limits, right before one of your heroes
    levels up, you should move on because there will be no more maturing:
    
    Listed: Place, Past (P) or pResent (R) or Both (B), Lv limit.
    
    Rexwood area       P  9
    Colorstone Mine    P  9
    Eastern Tower      P 11
    Seas               R  9
    Colorstone Mine    R 12
    Engow area         P 13
    Mt. Flame          B 14
    Dialac area        P 15
    Orph area          P 15
    Mt. Ceide          R 16
    Falrod area        P 17
    MechSoldier's Base P 18
    Verdham area       P 19
    Swamp Cave         P 20
    Deja area          P 21
    Lake Altar Cave    P 22
    Dharma area        P 23
    West Cave          P 24
    Cave to Prison     P 24
    Under Dharma       P 24
    Dune area          P 25
    Dune Palace        P 25
    Evil Statue        P 26
    Krage area         P 27
    Sacred Tree Roots  P 27
    Litorud area       P 28
    Time Vortex        P 29
    Baloch Tower       R 30
    Avon area          P 30
    Avon Tunnel        P 31
    Mountain Tower     P 31
    Sea                P 32
    Sunken City        P 32
    Mountain Tower     R 32
    World's Tallest T  R 35
    Probina area       P 33
    Mt. Prob Cave      P 34
    Loomin area        P 34
    DarkDraco Tower    B 34
    Loomin Cave        P 35
    Mardra area        P 35
    Basin Cave         P 35
    Gorges area        P 37
    Dark Cloud Maze    P 99
    Wind Fane          P 99
    Great Lighthouse   R 35
    Coastal area       R  0
    
    The latest Disc One locations and all Disc Two new locations and areas have no
    level limits.
    
    
    3.3. Walkthrough with Essential Classes
    
    As I said before, you don't really need any class, but to complete some side
    quests, some classes can be very helpful, and if you don't like some nasty
    bosses dusting your clothes too many times, you can strengthen your party by
    some useful skills.
    
    
    3.3.1. Essential Classes
    
    I understand those who don't want to waste precious time on leveling up classes
    and are also sick of such "boring" things. So here is some classes of which
    mastering aren't so painful and provide some individually useful skills.
    
    
    3.3.1.1. Shepherd
    
    Antidote:
    With this spell you don't need to carry Antidotes any more. Against PoisonFog
    it's very handy.
    
    Slumber:
    You can restore MP and HP by walking.
    
    Whistle:
    You can start a battle instantly for level-ups, monsters, drops; you don't have
    to walk around your lifetime to trigger a random battle (especially on seas).
    
    WoolGuard:
    It halves cold-breath damage for ~3 turns.
    
    Stampede:
    It fails sometimes, but there aren't many monsters that can stand its decent
    level dependent and DEF ignorant damage.
    
    Mineuchi:
    A hybrid skill with the Warrior class. Very useful against PaniDance, PanicAll,
    Sleep, SleepAir, etc.
    
    
    3.3.1.2. Thief
    
    Location:
    It helps you find your way in dungeons.
    
    Smell:
    It eases the search for treasure.
    
    Steal:
    You can obtain items in battles with more probablity.
    
    
    3.3.1.3. Tamer
    
    Tamer:
    This skill makes the monster hunt for the Park faster, much faster.
    
    Item Use:
    You can't use Rib sucessfully if your character has never been a Tamer**.
    
    
    3.3.1.4. TeenIdol
    
    Ironize:
    The safest defense. Combine it with Sacred# and you can get out from narrow
    situations.
    
    Hustle:
    It's almost a cheat. It heals everybody without items and MP.
    
    BackFlip:
    A fine attack skill. For the strong characters it's useful.
    
    FireTower:
    It fails sometimes, but causes great damage. Bosses go down quickly by this.
    
    LifeSong:
    It's always good to have a revival method in your hands.
    
    Well it's 921 battles (Shepherd 135, Warrior 55 (for Mineuchi), Thief 140,
    Tamer 18 (for Item Use), TeenIdol 180+120(Dancer)+140(Bard)+133(Jester)) and
    you can kill&heal with ease, and complete the monster park if you wish.
    
    
    3.4. Classless Games
    
    A Classless game does not allow you to use the Dharma class (job) system, just
    to leave your characters in their original strength (stats and skills), so you
    can find more challenge in battles and you should be more passionate along your
    search for items.
    
    
    3.4.1. The Best Way to Play!
    
    If you want to enjoy DW7, play it Classless. The game will have the challenge
    until the end, and except the monster park there will be nothing disadvantage.
    With proper level-up you can defeat all bosses (even that certain one in 19).
    What's the use of devastating all opponents with those super strong new
    techniques (UltraHit, GigaSlash, WhiteAir, HellFlame, etc.) they put in this
    volume of the series? And healing your party without MP loss (Hustle)?
    ZombieCut, Sap, Upper, ParryPass, Sleep, HealMore; these make a DW game for me.
    
    
    3.4.2. Items vs. Skills&Spells
    
    I don't know if it was intentional or by a mistake, using items provide you
    much more advantage than the suitable spells or skills, so there is sense in
    keeping certain items in inventory. Here is a table that shows you the
    differences in the "same" effect methods. Some of them may be an advantage one
    time and a disadvantage in the other.
    
    The Disadvantage Flags:
    
    SS: StopSpell; you can't use the technique when you are sealed by StopSpell.
    EF: EerieFog; you can't use the technique when you are sealed by EerieFog or
        Gigastis.
    BC: BounCe; your cast spell will be returned to you because of target's Bounce,
        BounceOn or MagicBack.
    FW: FairWind; your breath attack will be returned because of target's FairWind.
    RT: Retaliate; Target can copy the technique.
    MP: The technique uses MP.
    WT: WasTed; you lose MP even if your spell won't take effect.
    ML: May Lose; you may lose the item by the use.
    OU: One-Use item; you will lose the item by the use.
    OO: One-use Only-when; you will lose the item only when it takes effect.
    UI: Unique Item;
    NI: No Initiative;
    SF: SelF; the technique can be used on self only.
    GR: GuaRdian; when you use the technique the target will always be the
        Guardian or Scapegoat of the user.
    EO: Effect is On already; the game doesn't allow you to use the technique on a
        target that already has the complete effect.
    TR: TRavel; you cannot use technique beside battles.
    TN: TerraiN; you cannot use technique on water.
    
    Technique SS EF BC FW RT  MP WT  ML OU OO UI NI  SF GR  EO TR TN
    Heal       Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    Herb       -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
    WondeRock  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  Y  -
    HealMore   Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    Bless/     -  -  -  -  -   -  -   -  -  -  -  -   -  Y   -  Y  -
    Sage/      -  -  -  -  -   -  -   -  -  -  -  -   -  Y   -  Y  -
    HealUs     Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    Hustle     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  Y  -
    SageRock   -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  Y  -
    HealAll    Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    Meditate   -  -  -  -  -   -  -   -  -  -  -  -   Y  -   -  Y  -
    HealUsAll  Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    WorldDew   -  -  -  -  -   -  -   -  Y  -  -  -   -  -   -  -  -
    AmitSnack  -  -  -  -  -   -  -   -  -  Y  Y  -   Y  -   -  -  -
    AmitDonut  -  -  -  -  -   -  -   -  -  Y  Y  -   Y  -   -  -  -
    Revive     Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    WorldLeaf  -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
    Vivify     Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    Vivify/    -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  Y  -
    WizardO    -  -  -  -  -   -  -   Y  -  -  -  -   Y  -   -  -  -
    Potion     -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
    Antidote   Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    Antidote   -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
    NumbOff    Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    MoonHerb   -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
    Mineuchi   -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Merm Moon  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
    LifeRock   -  -  -  -  -   -  -   -  -  Y  -  -   Y  -   -  -  -
    Upper      Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   Y  -  -
    Pixy/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Increase   Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   Y  -  -
    WarSong    -  -  -  -  -   -  -   -  -  -  -  -   -  -   Y  -  -
    Lune/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Defense    Y  Y  Y  -  Y   Y  Y   -  -  -  -  -   -  -   -  -  -
    Godeus/    -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    TwinHits   Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   Y  -  -
    Oceano/    -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
    Bounce     Y  Y  -  -  -   Y  -   -  -  -  -  -   Y  -   -  -  -
    Bounce/    -  -  -  -  -   -  -   -  -  -  -  -   Y  Y   -  -  -
    MagicBack  Y  Y  -  -  -   Y  -   -  -  -  -  -   Y  -   -  -  -
    TornadoV   -  -  -  -  -   -  -   -  -  -  Y  Y   Y  -   -  -  -
    Barrier    Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
    Hero/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Sleep      Y  Y  Y  -  Y   Y  Y   -  -  -  -  -   -  -   -  -  -
    Sleep/     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    WaveSong   -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  -
    AquaCharm  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
    PanicAll   Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    PaniDance  -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  -
    BugPowder  -  -  -  -  -   -  -   -  Y  -  -  -   -  -   -  -  -
    Star ort   -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    StopSpell  Y  Y  Y  -  Y   Y  Y   -  -  -  -  -   -  -   -  -  -
    MistSong   -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  -
    Mist/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Blaze      Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    Wizard/    -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Blazemore  Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    FlameW     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    FlameChrm  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
    Firebal    Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    Destruct/  -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Firebane   Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    Bolt/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Bang       Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    Flame/     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Infernos   Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    Judge/     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Infermore  Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    Wind/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    WindCharm  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
    SnowStorm  Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    IceW       -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Zap        Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
    Thunder/   -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Tsunami    -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  -
    Sea Roar/  -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Aquagon/   -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
    Magma      -  -  -  Y  Y   -  -   -  -  -  -  -   -  -   -  -  Y
    Lava/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  Y
    Crack      -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  Y
    TerraChrm  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
    ExpelV     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Tamer      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
    Rib        -  -  -  -  -   -  -   -  Y  -  -  -   -  -   -  -  -
    Fillet     -  -  -  -  -   -  -   -  Y  -  -  -   -  -   -  -  -
    Memento    -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
    
    
    3.4.3. Weapon Effects
    
    Some weapons can do something more beside damage, so this can be more an
    option than ATK power when shopping. And if you play DW7 Classless, you will
    get some "sword skills" for your modest skill/spell arsenal.
    
    
    3.4.3.1. Additional Damage
    
    These weapons do elemental damage to the target or another target additionally:
    
            Casts:     Hits (element type):
    FlameW  Blazemore  Firebal
    IceW    SnowStorm  IceBolt
    Flame/  Bang       Blaze
    Oceano/ TwinHits   Zap
    Snow/   N/A        IceBolt
    
    The additional damage will be (attacker must hit target normally before):
    
    damage=((ATK/2-DEF/4)/2)-R1
    
    Here are some examples to show how the FlameW works in cases when the first
    target (T1) dies due to the normal attack damage and another target (T2) gets
    the additional damage:
                     1A  1B  1C  2A  2B  3A  3B  4A  4B  5   6   7   8A  8B
     Attacker's ATK 100 100 100 100 100 100 100 100 100 100 100 100 100 100
           T1's DEF 200 200 100 100 100   0 100 100 100 100   0 100 100 100
     T1 Resists Sap   0   0   0   0   0   0   3   0   0   0   0   0   0   0
        and Firebal   0   0   0   2   0   3   0   0   0   0   0   0   3   3
       T1's Evasion   0   0   0   0   0   0   0   3   0   0   0   0   0   0
    T1's current HP   1   1  25  25  25  50  25  25  25 100 200  32   6  19
       Damage to T1   0   1  25  25  25  50  25   -  25 100 200  32   6  19
           T2's DEF 100 100 200 100 100 100   0 100 100 100 100 100 100 100
     T2 Resists Sap   0   0   0   0   0   3   0   0   0   0   0   0   0   0
        and Firebal   0   0   0   0   2   0   3   0   0   0   0   0   0   0
       T2's Evasion   0   0   0   0   0   0   0   0   3   0   0   0   0   0
       Damage to T2   -  12   0  12   5  12   0   -  12  12  12  12  12  12
         Sum damage   0  13  25  37  30  62  25   0  37 112 212  44  18  31
    
    1: Sometimes the additional damage may be higher than the normal damage(B),
       or 0 (C), or take no effect at all (A).
    2: You should care about the targets' resistances.
    3: When Sap helps (A), and when it doesn't (B).
    4: It seems additional damage cannot be dodged, so care about the targets'
       evasion. 
    5: A critical hit makes no difference.
    6: TwinHits+ChargeUp makes no difference.
    7: Sword skills (FireSlash) make no difference.
    8: Sword skills (FireSlash(A), SquallHit(B)) make no difference.
    
    
    3.4.3.2. Falcon Cut
    
    The Falcon/ imitates FalconCut, however, a hit of FalconCut will never be
    a critical hit, but a hit of the Falcon/ will. There is a similar weapon called
    Needle/, though it "only" strikes twice per attack.
    
    
    3.4.3.3. Vital Blow
    
    Dagger/, Poison/, Demon/ may instantly slay target if it isn't immune to death.
    They are excellent used with skills like QuadHits, RainSlash, FalconCut,
    Retaliate, etc.
    
    
    3.4.3.4. Critical or Nothing
    
    Demon\ and Demon) are effective weapons against extremely high DEF monsters.
    They miss often, but they will always hit critically. When you play DW7
    Classless, they will be your EvilSlash. When you use them with sword skills,
    you will often miss your target, but you won't lay a Critical-FireSlash, for
    one, just the same FireSlash.
    
    
    3.4.3.4.1. Demon Hammer and Devil Sword
    
    This must be a mistake:
    Item          Special Effect          Info Box            Removeable
    Demon Hammer  Critical or Nothing     Slow but hits hard  No
    Demon Axe     Critical or Nothing     Slow but hits hard  Yes
    Devil Sword   Paralyzes User Often    Smell trouble       Yes
    Devil Armor   Paralyzes Wearer Often  Smell trouble       No
    
    Devil/ should have been cursed instead of Demon\. Devil and demon are synonyms,
    maybe that's why they mistook these two weapons. What a pity.
    
    
    3.4.3.5. Miracle
    
    It is the best sword effect of all. The more powerful hits you lay, the more
    you heal yourself, because you restore HP by the 1/4 of the damage you deal.
    If you wear Sacred#, you will be almost invincible. You must esteem that few
    Miracle/ you obtain.
    
    
    3.4.3.6. Dual-edge
    
    You take 1/6 damage from the damage you deal.
    
    
    3.4.3.7. Bad Status
    
    Each of these weapons may cause a bad status to the target if it isn't immune:
    Weapon:  Effect:
    Bug/     Paralyze
    MonsterW Paralyze
    Tempt/   Sleep
    Seduce/  Confuse
    DevilW   Deadly Poison
    This is not a great deal, but as you cause damage and may disable your target
    at the same time; little fragments of advantages lead you to victory or help
    you out of trouble. My favorite is the DevilW. It has good ATK, and its poison
    finishes everything in some turn even while your entire party is disabled. At
    low levels it is very useful against the first DorasBoxes you meet.
    
    
    3.4.3.8. Weapon Effects with Standard Attack Skills
    
    AD: Additional Damage (FlameW, Oceano/, etc.)
    FC: Falcon Cut; -25% (Falcon/)
    HT: Hits Twice (Needle/, Falcon/)
    EG: Enemy Group (Rosevine~, Ultimate~, etc.)
    AE: All Enemy (Boomerang, Wreck~, etc.)
    VB: Vital Blow (Dagger/, Poison/, Demon/)
    1D: 1-Damage (Poison/)
    OM: Often Misses (Demon\, Demon))
    MR: MiRacle (Miracle/)
    2E: Dual-Edge (2Edged/)
    BS: Bad Status (DevilW, Seduce/, etc.)
    ZK: Zombie Killer (Zombie/)
    DK: Dragon Killer (Dragon/)
    
    DrakSlash = DrakSlash, ZombieCut, BirdSlash, MetalCut;
    FireSlash = FireSlash, VacuSlash, BoltSlash, IceSlash;
    JumpAttak = JumpAttak, Smother, Claw, Fang, Fury;
    
    Y: Weapon takes effect
    N: No effect
    
    Technique AD FC HT  EG AE  VB  1D OM  MR 2E  BS  ZK DK
    Normal     Y  Y  Y   Y  Y   Y   Y  Y   Y  Y   Y   Y  Y
    Critical   Y  N  Y   N  N   N   Y  N   Y  Y   Y   N  N
    DrakSlash  Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
    FireSlash  Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
    JumpAttak  Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
    ThiefHit   Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
    BigTrip    Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
    ConfuHit   Y  Y  Y   Y  Y   Y   Y  Y   Y  Y   Y   Y  Y
    2EdgeHit   Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
    SquallHit  Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
    Bite       Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
    FalconCut  N  Y  Y   N  N   Y   N  Y   Y  Y   Y   Y  Y
    EvilSlash  Y  N  N   N  N   Y   N  Y   Y  Y   Y   N  N
    Massacre   Y  N  N   N  N   Y   N  Y   Y  Y   Y   N  N
    Berserker  N  N  N   N  N   N   N  N   N  N   N   N  N
    JumpKick   N  N  N   N  N   N   N  N   N  N   N   N  N
    Punch      N  N  N   N  N   N   N  Y   N  N   N   N  N
    K.O.Punch  N  N  N   N  N   N   N  Y   N  N   N   N  N
    Roundhous  N  N  N   N  N   N   N  N   N  N   N   N  N
    Rip        N  N  N   N  N   N   N  N   N  N   N   N  N
    JockDance  N  N  N   N  N   Y   Y  Y   N  N   Y   Y  Y
    RainSlash  N  N  N   N  N   Y   Y  Y   N  N   Y   Y  Y
    BackFlip   N  N  N   N  N   N   N  Y   N  N   N   N  N
    QuadHits   N  N  N   N  N   Y   N  Y   N  N   Y   Y  Y
    SwordDanc  N  N  N   N  N   Y   N  Y   N  N   Y   Y  Y
    ChargeAll  Y  Y  Y   Y  Y   Y   Y  Y   Y  Y   Y   Y  Y
    BeatDown   Y  Y  Y   Y  Y   Y   Y  Y   Y  Y   Y   Y  Y
    
    
    3.4.4. More WorldDew
    
    You will probably need better healing methods than HealMore or SageRock when
    you play the game Classless. WorldDew is great, but the Krage shop sells only
    one per customer. You can outfox them, though.
    1. Enter the shop, and buy a WorldDew.
    2. Leave the shop, and put the WD into a companion's inventory.
    3. Enter the shop again, and buy another WD.
    4. Repeat the #2 and #3 until they announce the stock out or your companions'
       inventories are full of WD.
    When the shop has no more WD, leave Krage, and return, maybe it will help. You
    can even max out your WD supply (3 companions x 12 inventory slots + you = 37),
    that will be enough.
    
    
    4. Tactical Tips
    
    
    4.1. Make Your Plan
    
    When you are about to face a challenging adversary, or the opposite case, you
    wish to finish random battles quickly, you should make a plan for the battle,
    and do some preparations, because once a battle has begun you won't be able to
    rummage in the Bag for an item or exchange items between your characters. You
    must decide who will do what before the battle.
    
    
    4.1.1. First of All Change Your Party to "Manual"
    
    Your characters are set to A.I. by default, so "change" them to Manual
    immediately, because A.I. doesn't:
    -care about which monster you want to defeat last for a drop or taming.
    -use even the infinite items like Bless/, SageRock, FlameW, Pixy/, etc.
    -use some useful skills (Howl, FireTower).
    -care about what you plan to do in a turn; this is when two characters (Hero
     and another controled by A.I.) heal the same character, or none because you
     expect A.I. to have a character heal the wounded but it doesn't, and the low
     HP one will die.
    -absolutely fit some real advanced tactics.
    
    
    4.1.2. Reorder Your Party
    
    The first character is attacked more times than the others, and the last one is
    left alone more times, and some skills of decreasing damage hit the fore of
    your party harder, so reorder it as your characters' HP, DEF fit the threat.
    
    
    4.1.3. Equip Your Party
    
    Equipment is a leading part in DW7. You can change weapon and armor even in
    battles, and you should sometimes. Don't forget that equipment "works on along"
    even when your character is disabled (Sleep, Confuse); the healing armor called
    Sacred# is a trump card; the Mirror# deflecting spells kills the enemy while
    you are wetting your pants; and never try to substitute MD armor and shields
    with MagicWall, Barrier or FairWind, they will let you down when you need
    protection the most. Weapons are not so important, especially if you aren't a
    warrior type.
    
    
    4.1.4. Offense and Support
    
    Give your characters roles that fit them. In difficult battles some characters
    should support the others who work on defeating the enemy. In the other hand,
    there may be some situations where everyone is both a healer and attacker,
    their actions depend on who are under your control or how HP of your party is
    doing.
    
    
    4.2. Offensive Tactics
    
    
    4.2.1. Agile and Annihilating
    
    Sometimes random monsters are worse than bosses because of their bad status
    tricks. The best way to prevent them is quickly and powerfully get rid of them.
    Level-ups always help you to be faster (AGL) and strong enough, but probably
    you don't want to hoe weak monsters all day long. I like AGL Scarf very much,
    and although there will be better accessories than that, in the beginning it
    helps a lot to strike first. Also you can change to an agile class, but I think
    you will change classes to master them in that part of the adventure. Gabo is
    already an agile little beast, so train him to classes that have powerful
    all-target spells and skills as a good strategy. He has modest MP, so some
    MysticNuts can make him a useful spellcaster.
     Breath attacks are very good. They are all-target skills and don't use MP, and
    most monsters are weak to fire or cold. I like Vacuum, too; it's powerful, and
    plays less animation.
     Later in the game it won't be easy to be annihilating, because monsters have
    better resistances, so you should know their weaknesses and the potential of
    your arsenal. This is why I am rather a warrior type gamer, and sometimes it's
    even better to attack normally than to throw the most powerful "hellish" stuff
    into the air.
    
    
    4.2.2. All Targets vs. Single Target
    
    Although all-target techniques have the best damage potential, I prefer single-
    target skills because all-target techniques "don't sort" monsters by item drops
    or taming. All-target techniques are also bad for job-leveling, they would kill
    a lot.
    
    
    4.2.3. Save MP
    
    I don't see why still there are spells in this game. Or why they put skills in
    that use no MP and are even more powerful than spells. And there are some fine
    items (FlameW, Thunder/, Lava/) to defeat monsters without MP while you still
    have few skills in the beginning of the class evolution.
     When you explore an unknown dungeon, and probably there will be something
    challenging in its end, you'd better use standard attack techniques even if
    battles will last longer for this reason, and use the infinite-healing items
    in battles to heal, or Herbs after battles. Sometimes I start a random battle
    just to get everybody to full-HP before a boss.
    
    
    4.2.4. Prepare for Offense
    
    
    4.2.4.1. Sap, Defense
    
    For the serial monsters it's just a waste of time to reduce defense, but when
    you fight an individual opponent, its high HP declares a long battle and takes
    numerous attacks to kill, so if it isn't immune to Sap, you should always
    reduce its defense to raise your offensive potential. Sap lasts for five or six
    turns, or I should say "actions of the target" rather, because if your enemy
    has two or more actions per turn, the effect will fade in fewer turns.
     If your target's DEF is odd, for example it is 55, Sap will reduce it by
    halves, 22 and 22, and there will be 1 left, but after five turns you should
    reduce that 1, too. This way you will get another five turns with 0 DEF of your
    target instead of two Saps to reduce that two 22 again.
     I almost never use Defense. However, Defense is a useful weapon in the hands
    of your enemy, against your party Defense works well. So it is worth your
    efforts to prepare for it (Bounce, MagicBack) and return it to the caster, this
    way you will protect your party and weaken the enemy at the same time.
    
    
    4.2.4.2. TwinHits, ChargeUp, PsycheUp
    
    TwinHits is very useful if you like sword techniques. ChargeUp and PsycheUp is
    good if you use Sap (see Damage Dealt - Normal Attack).
    
    
    4.2.4.3. EerieLite
    
    You can reduce the resistances of the enemy with this skill, but I don't
    recommend it, because:
    -It doesn't affect immunities.
    -It makes no difference with no-resistances.
    -Monsters may be resistant or immune to EerieLite as well.
    So you had better use those spells to attack that your target is weak to.
    
    
    4.3. Defensive Tactics
    
    The most amusing part of a boss-battle is staying alive, isn't it? It requires
    wits to formulate tactics to be able to stand the enemy's attempts to kill you.
    
    
    4.3.1. Parry, StrongD
    
    When a character is parrying it will half almost all kind of damage. It's good
    to tire the enemy out (it runs out of MP), or when you know the enemy is about
    to come with its most powerful offense, it may even save your life.
     And having one or two characters parry all the time will theoretically double
    your HP or rather half the enemy's offensive potential. If it is hitting the
    parrying ones while you attack with the other characters, you will have to heal
    less times.
     And it reduces the chances the enemy attack fatally a character; I mean, for
    example your party HP are around 100, and the enemy has a strong skill or spell
    to deal more damage than 100 (BrutalHit, two attacks per turn, Blazemost,
    Spike, FireTower, etc.) it will be 100% to kill someone normally, but if the
    half of your party is parrying, it will be 50%. Remember it is very bad to let
    a character die; even in the best case two characters will waste a turn (the
    dead one and the resurrecter one).
     StrongD is a very useful skill for the "parry tactics", it reduces damage to
    10%. StrongD can be also a lifesaver if your HP has gotten very low. It's very
    good against BrutalHit(c), spells, but useless against breath attacks, so I
    don't recommend it for the most cases.
    
    
    4.3.2. Evasion
    
    To increase evasion is my favorite defensive tactics because I can both defend
    myself and attack though it's risky, for you get no damage or 100%, but I think
    one can gain advantage from one's good luck only. You can't beat an extremely
    strong opponent while you are extremely weak, but with good luck. And evasion
    is all about good luck.
     I said "tactics" though it is a matter of equipment. You should replace your
    thickest and magically wonderous wear to dodge armor (EvadeT, Dance#, DarkT and
    maybe WindT). I highly recommend it when your party is targeted by SleepAir,
    PalsyAir, SandStorm, CragThrow, BrutalHit(c), and for a Guardian it's almost a
    necessity against these attacks.
     I don't see the point in the use of SideStep. Also there are classes that have
    better evasion (Dancer), but their having worse stats is disadvantage in the
    end.
    
    
    4.3.3. ParryPass
    
    This tactics is similar to evasion being risky. ParryPass passes standard
    attacks to other targets (it might be both enemy and companion). It is very
    effective when you are outnumbered. And if your enemy is much stronger than
    you, you had best use its own power to defeat itself while you get no harm at
    all. Combine it with evasion, so, even if you fail to parry, you might still
    dodge the attack. And ParryPass doubles evasion! I noticed that the game checks
    for evasion before ParryPass and after a casual failure, too. However, you will
    be vulnerable against spells, breath attacks, and many more threats, and for
    example and for your note, a BrutalHit cannot be parry-passed. And you cannot
    double-parrypass an attack, I mean, when your character passes an attack to
    another that also does ParryPass, s/he will be hit.
    
    
    4.3.4. Guardian
    
    This defensive tactics has the most impact to your success. You sacrifice a
    character to get the damage for the others, therefore you do not reduce damage,
    and you risk a character's life, so what's the use?
    -A Guardian may protect characters of very low HP to save them from certain
     death.
    -You can utilize the defenses of a unique armor or a very expensive armor, or
     armor that you cannot equip to everyone.
    -You can utilize a character's better parameters (HP, DEF, resistances).
    -You foreknow who will be attacked and who you will have to heal.
    -You can save your party from bad statuses that have less impact to the
     Guardian (Flash, SandStorm, Surround, StopSpell, PoisonGas, PoisonFog,
     DeMagic)
    -You don't need to support all characters with defenses (Upper, Bounce) but the
     Guardian.
    
    Scapegoat is similar to the Guardian, but the latter has higher priority. Here
    is a table to see how these skills "collect" damage:
    
    G: Guardian character, S: Scapegoat character, T: Target character, O: Others.
    
    Your party   Who will be hit?
    1  2  3  4
    O  O  O  T   4
    G  O  O  T   1
    S4 O  O  T   1
    G  G  O  T   1 or 2
    G  G  G  G   1 or 2 or 3 or 4
    G  S1 O  T   1
    S4 S1 O  T   1
    S4 S4 O  T   1 or 2
    
    
    4.3.5. The Defense Bonus (Upper, Increase)
    
    You have the Guard (GRD) parameter for basic defense, and equipment adds to
    this and makes your Defense (DEF). And there is Battle Defense (BDEF) as I call
    it. Normal BDEF=DEF, Max BDEF=DEF+200, Min BDEF=0. Battle Defense can be raised
    by DEF/2 (Upper) or DEF/4 (Increase, WarSong) up to DEF+200, and it can be
    reduced to 0 (SickLick) or reduced by DEF/2 (Sap) or DEF/4 (Defense) down to 0.
     When you use Upper, you will give a character a defense bonus that can greatly
    help you to stay alive. For example, you have DEF=10, with Uppers you can get
    even BDEF=210 for defense, it is a great difference.
     As you have better GRD and thicker armor (I mean armor that adds more to DEF),
    Increase will get more effective than Upper. For example your party's average
    DEF is 800, Upper and Increase will give you the same +200, but Increase will
    do it for all of you by a single cast, Upper will do it by four casts, though
    it's an extreme case. A +100 DEF bonus is enough usually, and with 200 DEF for
    average defense in your party, Upper will do it by four uses, and Increase will
    do it by two uses.
     The defense bonus not just makes your characters tougher, but you don't have
    to buy the best armor of high cost, or you can utilize an item that, although
    it provides modest DEF naturally, has an useful special effect (EvadeT, MagicT,
    AGL Scarf, ValiantO, etc.).
    Note: Monsters' Max BDEF=DEFx2.
    
    
    4.3.6. Ironize
    
    The absolute defense. However, DeMagic dispells it. Ironize is useful when you
    foreknow the enemy's next action and want to avoid it. It also helps you learn
    about monsters' abilities you have first met. If you are a patient kind, you
    can have monsters waste their strong spells and MP, and attack when it's safe.
    
    
    4.3.7. Defeat the Enemy by Its Own Force
    
    There is nothing more amusing than to watch how your enemy hurts itself. My
    favorite is Bounce, of course when the enemy has spells. Bounce can be put on
    by the spell (Bounce) or the Bounce/, and it lasts for six turns or rather six
    actions of your characters, because if you "talk" all the time, Bounce won't
    fade. I like to combine it with Guardian.
     MagicBack is not so good as Bounce, because it will be on just for the current
    turn and you really do nothing, but it is cast preceding normal actions.
     You should also be careful, because your support spells (HealMore, Upper,
    Revive (Mirror#, LightT)) will be reflected as well, so you should use other
    ways to do them (Sage/, Pixy/, WorldLeaf).
     FairWind can return a breath attack to the attacker and will fade. It lasts
    for about six turns.
     Even if your attacker is immune to its own weapons, you should still protect
    yourself fully by these techniques.
    
    
    4.4. Disable the Enemy
    
    Get rid of enemy attacks and abilities if you want a safer battle. Sometimes
    even the strongests of your enemies can be easily beaten if you find a way to
    disable them.
    
    
    4.4.1. Bark, BoxerDanc
    
    In random battles you may find yourselves outnumbered often. Tie down enemy
    groups even if it takes a character or two to do that, and slowly but without
    a scratch you can defeat them. Gabo's Bark works well early on when you have
    poor funds to buy proper equipment.
     When you fight a strong opponent, tie him down at all costs, if you can, to
    avoid his attacks or dangerous status-tricks. Bark, BoxerDanc makes an enemy
    group lose a turn or rather an action. If target has two actions per turn, it
    will lose only one and will be able to act in the same turn. If target has
    already acted when you stun it, it will be inactive in the next turn.
    
    
    4.4.2 Sleep
    
    Maribel's Sleep is very useful, it has affection on some bosses, too, and you
    can disable your opponent for a couple of turns instead for only one turn. And
    when you use this nice tactics, you should use spells, items, or skills that
    don't wake up target instead of attacks.
    
    
    4.4.3. StopSpell
    
    Some spells can be very dangerous, so try to seal them if you can. You will
    get two advantages:
    -You get rid of a threat.
    -The enemy may lose a turn trying to cast a spell.
    
    
    4.4.4. DanceShut
    
    There are some abilities that can be sealed just like spells. Dances can be
    just annoying (OddDance, RobDance, LureDance) and even dangerous (PaniDance,
    SwordDanc, K.O.Dance), so try to seal them if you can. You will get two
    advantages:
    -You get rid of a threat.
    -The enemy may lose a turn trying to dance.
    
    
    4.5. Notes for Some Skills
    
    
    4.5.1. Retaliate
    
    Maribel's Retaliate can be very effective, of course it may be absolutely
    useless if she isn't the one who gets the attacks, or she is attacked by such
    abilities that can't be copied (see Monster Abilities).
     Although she isn't a great fighter, she can deal decent damage with the proper
    weapons:
    -Equip her with a whip, and she will attack an enemy group as many times as she
     gets an attack from that group.
    -Equip her with a weapon that deals additional effects (Dagger/, Bug/, Seduce/)
     and watch what will happen when she gets a hit from RainSlash, SwordDanc,
     QuadHits.
    -BackFlip is used often by monsters, and although Maribel won't deal serious
     damage, she will always get a hit from this all-target skill and srtike back.
    -If you fight monsters with the ChargeAll ability, equip Maribel with the
     Needle/. She will beat down the whole enemy party two times at 50% power.
     With a normal weapon (LuneY) she will do it only once. If she uses a whip
     or the like (SunY), she will deal a decreasing damage from 50% to the group
     only, from where she get the attack. See the difference?
    
    Retaliate is also good when the user have only few skills to choose from, and
    they deal modest damage, and the opponent has strong offensive skills that are
    worth to copy. The best skills to copy are the all-target ones, from which
    Maribel gets only one amount, but she deals back to all, and everytime. For
    example, she gets a hit from Lightning and luckily she wears SkirtT and MagicV,
    she will be unaffected and will retaliate, and maybe she gets another and
    another, and the monsters (six Thunderats) are defeated in one turn by one
    character!
     What if the opponent has two actions per turn? She will copy only the last
    copiable attack.
     Retaliate does not use MP, so it is a good way to spare MP, or in the opposite
    case, when Maribel runs out of MP, she still can copy enemy spells.
    
    
    4.5.2. SickLick
    
    It reduces target's DEF to 0 and stun it without MP use, so it can replace
    Sap very well, though it fails sometimes even if target's resistance 0.
    However, the point isn't that! SickLick checks for the DEF-down resistance flag
    just like Sap, Defense, and almost all bosses aren't immune to Sap, so you can
    make them lose a turn by SickLick even if they are immune to Bark, BoxerDanc,
    etc. You will beat them hands down...
    
    
    4.5.3. Majustis, Gigastis, DeMagic, EerieFog
    
    Majustis deletes some spell effects, but oddly enough it doesn't delete
    TwinHits while you have tested it on a certain someone, haven't you?
    Gigastis deletes some effects (Upper and Sap as well) on target, and dissipates
    all spells cast by EVERYONE for two turns beside the current one. Well, the
    Ultimate Magic is rather DeMagic, it deletes even EerieFog, it uses no MP, and
    all characters can learn it. EerieFog also makes effects fade and dissipates
    all spells cast by everyone, and it lasts till the end of battle. It's very
    useful against death magic, powerful offensive spells, and enemy can't heal
    itself with spells. And you should use Hustle to heal, and items to support
    (Lune/, Godeus/, Oceano/, Sleep/) and skills and items to attack (Howl,
    Thunder/, FlameW, etc.). Here is a table how effective these techniques are:
    
    M=Majustis
    G=Gigastis
    D=DeMagic
    E=EerieFog
    
    Effect    M G D E
    Upper     Y Y Y Y
    Sap       Y Y Y Y
    TwinHits  N Y Y Y
    Bounce    N Y Y Y
    MagicWall N N Y Y
    EerieLite N N Y Y
    Barrier   N N Y Y
    FairWind  N N Y Y
    EerieFog  N N Y -
    Ironize   Y Y Y Y
    HolyAura  Y Y Y Y
    Transform Y Y Y Y
    Change    Y Y Y Y
    BeDragon  Y Y Y Y
    Surround  N N Y Y
    SandStorm N N N N
    StopSpell N N Y Y
    DanceShut N N N N
    
    
    4.5.4. Summon, Summoner
    
    They are very useful, especially in boss battles. A summoned one:
    -supports your party (HealMore, WarSong, etc.);
    -may take damage and bad status instead of your characters;
    -helps to deal damage to the enemy.
    However, I don't need help, I like to win on my own, I didn't like the
    auxiliary characters in my party as well. It's not my style, though you may
    like it. Even the weakest summon is worth a turn and MP of a character. Use it
    and you will win. They and their stats are listed in the Monster List section.
    
    
    4.6. Boss Battles
    
    
    4.6.1. How to Beat Them
    
    These individual opponents make gameplay better, their challenge is the fun.
    Some of them may be annoyingly "evil" because they don't want to die as easily
    as some players wish. Generally you can do some things that work in almost all
    boss-battles:
    -Level-up, and you will be strong enough to beat the enemy.
    -Give characters the best equipment you can get, such equipment that will fit
     the threats.
    -Give characters items for the worst cases (WorldLeaf, WorldDew).
    -Start the battle at full HP and MP.
    -Raise your characters' defenses (Upper).
    -Put Bounce on if your opponent has especially offensive spells.
    -Put Barrier or/and FairWind on if your opponent has breath attacks.
    -Don't attack with every character, some characters do best when they are
     protecting themselves (who don't have proper equipment or/and who can deal but
     modest damage to the enemy).
    -Raise your offensive potential by TwinHits and Sap.
    -Don't try bad-status tricks (PanicAll, Sleep, PoisonFog, PalsyAir, etc.) or
     fast ways to win (Beat, Ramming, KnockDown, Expel, etc.), because they won't
     work usually, but if some of them do though, you can gain great advantage.
    -Heal yourselves with MP free techniques (Bless/, SageRock, Hustle, Meditate)
     so you can attack with the most powerful skills that usually use lots of MP.
    -Change text rotation to 8 (keypressed), so you can see damage and effects
     better. It will help if you keep a "log" for effects (Bounce, Upper, Barrier,
     TwinHits, etc.) and schedule your actions so.
    
    
    4.6.1.1. My Randomless Quest (Kind of Boss FAQ)
    
    I made a battle log for my Randomless quest. You play DW7 Randomless if you
    never fight random enemies to level-up and for gold. 
     It contains every no-random battle along my quest, so the boss-battles as
    well. So you can find almost all the bosses and their fall in it, and it's a
    great spoiler by its very nature. You may get more info and tactical hints from
    it than this FAQ. It's also a strategy guide to beat the game with so limited
    money. You may get an idea from my battles how strong your party is, whether
    you will be able to defeat a boss. You can formulate better tactics to beat an
    enemy by analizing my mistakes. And it is also a "novel" to read.
    
    
    4.6.2. Invincible(?) Bosses
    
    In DW7 there are a few individual bosses, that look unbeatable, even the FAQs
    and guides tell the regular player not to fight, just let your party die. But
    who wants to die? Not me. I spent "some" time trying to defeat them, and I was
    successful. So there are no invincible opponents in this game. That's a fact
    now.
     I made a log fighting these enemies to show you they can be beaten, how much
    you should prepare, and make you feel their toughness (incredible long battles)
    and strength. And weakness.
    
    
    4.6.3. To Read the Two Battle Logs
    
     Both Randomless and Invicible(?) Bosses give you many an example for what I
    stated and explained in this FAQ. You can ask me through e-mail to send the
    battle logs (rdmless.zip - 101k, invboss.zip - 32k), or maybe you can download
    them from the post #5 at this link:
    http://www.woodus.com/forums/index.php?showtopic=6912&hl=webmaster
    
    
    4.7. Obtaining Items from Battles
    
    Everybody likes to get items from monsters:
    -Items from monsters are free, however, maybe this is the most expensive way
     to get an item (time is money).
    -Some items cannot be bought in shops, and some can even be obtained from
     monsters only.
    
    Every monster drops only one specific item. Most items are useless. The most
    useful drops are the seeds. I, for one, always kill that monster last which
    drops a seed. Only the last defeated monster may drop an item, and how many
    turns were gone by or how many monsters fled or were banished after the last
    killed one that does not matter.
     The items in boss battles are exceptional. You always obtain the item, but it
    can be dropped by any of the monsters if it is not one opponent. Maybe this is
    why you cannot banish or confuse most bosses; how could you get a Shard if the
    boss is gone?
    
    
    4.7.1. Dropping Ratio
    
    Every monster drops an item determined by a race specific ratio. For example
    Centbeast drops an item often. Healer drops an item very rarely (you can easily
    defeat the 999 without a lousy item). The randomozer is god in this game. You
    may get the item from the first Healer you defeat, and of course you may never
    get any. The worst chance of dropping is 1:500 as far as I can estimate it. And
    500 means 500 battles in which that monster was killed last.
    
    
    4.7.2. Monster Spirits (Hearts) from Battles
    
    Getting a monster heart from battles is the most disputed part of DW7. Many
    people complain about it. If you don't want the vast amounts of battles for
    a heart then don't do that. This, with the job evolution and the monster park
    task, is for the mere time killing. It's a hard core thing. A test for your
    patience. What would be the use of every monster dropping a heart? You should
    work for it, that is the point.
     How could you raise your chances of getting a heart, though? I tell you what I
    do to get a heart (or a very needed item) in battles, but I am not telling that
    I am completely right, but it seems to work for me:
    -When you are on the hunt for a monster heart, DON'T defeat other monsters if
     the wanted monster isn't among the opponents, flee instead. If you fight only
     Dubira-battles (Dumbira was killed last), you cannot get but Dumbira hearts or
     Copper/s. If you fought various-monster-battles, then you might easily get a
     lot of various and useless items and no Dumbira heart.
    -While you are on the hunt for monster hearts, you probably go for the jobs.
     Defeat one monster, the one that may drop the heart, and banish the rest. If
     you defeated all appearing enemy, your EXP and Lv would get so high that you
     would not get job-levels in that area before you got the five hearts for your
     characters.
    
    Again:
    -Do you need the useless items that other monsters would drop? No.
     (If 100 different monsters drop an item, it's 1% to be a certain item. If 100
     monsters of the same kind drop an item, it's 100% to be a certain item.)
    -Do you need the EXP that you would earn defeating other monsters? No.
     (EXP is bad for jobs; You've got the MetalKings to earn good EXP after all.)
    -Do you need the poor gold that you would earn defeating other monsters? No.
     (You've got the Casinos to earn good money.)
    -You need the monster heart.
    -You need one single monster defeated for the job-levels.
    
    So flee or banish them. Fleeing is the quickest way to end a battle and get rid
    of monsters you don't want to defeat.
    (I keep an item drop log along my AllClasses quest. For example I got five
    hearts and six Copper/s from 459 Dumbira-battles, and five hearts and a Steel/
    from 62 LizardMan-battles. It's not so bad.)
    
    -The heart dropping ratio is not the same as the item dropping ratio of the
     monster. It can be much better (Healer) or also worse (Rosevine) (but I didn't
     tested the latter, and I won't).
    -You seem to be unable to steal a monster heart.
    -You should not go for the hearts of advanced classes, it's shorter to access
     them from the basic classes.
    -Monsters start dropping hearts after the monster man has given you the
     BeefJerky, but you don't have to tame the monster or fill up Monster Houses to
     get its heart, the two things are different though they are triggered by the
     same event. And there is a special case of getting hearts right after Dharma,
     but shortly it is switched off I can't guess why.
    
    
    4.7.3. Thieving Methods
    
    Waiting for a monster to drop an item can be frustrating. If you want an item
    badly from a monster, you should do something about it:
    
    
    4.7.3.1. Thief, Pirate, Budoo
    
    Change all your party to classes that can steal in battles. I think the game
    will check for the dropping ratio for each thief in your party beside the
    usual drop-check. It's like you fought four more battles in one.
     For example, when a dropping ratio is 1:500, you get an item from ~500 battles
    normally, but with a four-thief party you will make it from only 500/(1+4)=100
    battles.
    
    
    4.7.3.2. ThiefHit
    
    People complain that this method is very poor. I disagree. This is the best
    (shortest time) way to get an item. I think the game checks for the dropping
    ratio for each hit of the ThiefHit (and I guess ThiefHit steals only when the
    target does not die).
     For example, when a dropping ratio is 1:500, you will get an item from ~500
    ThiefHits. So if you use ThiefHit ~500 times in one battle, you can get the
    desired item in one single battle instead of 500 battles.
     But which monster could stand 500 punches from even the weakest character? The
    answer is: the one that has at least 500 HP. If you use the weapon called
    Poison/, that will ALWAYS deal 1 damage even when it critically hits. The only
    "drawback" is that it allows vital blows, so if your target isn't immune to
    "death", he will be defeated in not too many hits. ThiefHit+Poison/ shines very
    much when your target is immune to death AND has some healing techniques
    (HealMore, HealUs, etc.). My favorite is KingSlime: I could steal a LifeAcorn
    from each one that SlimeLv8 created when I was testing.
     But Poison/ isn't in every general store. You get only one as a medal award.
    You can replicate it, though! Use ThiefHit+Poison/ on Needlon, they are immune
    to death, so you can quickly obtain two more Poison/s. Unfortunately you can
    equip Poison/ to Maribel, Gabo, and Melvin only. So only these three characters
    need to learn the ThiefHit, the others don't really.
     It seems you can steal only one item per monster, and it seems the monster
    whose item you have already stolen do not drop an item if it is defeated last.
    So you should watch carefully the noise and text of the theft: "LifeAcorn was
    stolen!" because it passes by quickly (I mean there is not the "keypressed"
    pause like with a vital blow).
     It seems ThiefHit is ineffective when the drop ratio is 1:1.
     The items stolen by ThiefHit always go in the Bag.
    
    
    4.8. Monster Taming Methods
    
    There is the Monster Park and your battles with monsters. How do monsters go to
    the park? After you get the BeefJerky, you will be able to send monsters to the
    park. Don't expect monsters to do anything unusual in battles when you used
    the BeefJerky on them (it does NOTHING by the way), or you "tamed" them by the
    Tamer skill or Rib; they won't exit battle to make for the park. It's really
    "incredible", a monster can go to the park only when he has been killed!
    Obtaining the BeefJerky switches on a mechanism that works similarly as the
    item-drop check. The monster you killed last, and no matter how many turns were
    gone by or how many monsters fled or were banished after that, goes under a
    "monster park-check" in the end of the battle. If that kind of monster doesn't
    live in the park, yet, or you keep Monster House space for that, he will be
    checked for tame ratio, and with good luck you can "obtain" him like an item.
    The worst tame ratio is around a medium item drop ratio, 1:200 or 1:300, as
    far as I can estimate it. Tame ratios are better than dropping ratios in
    general. And you can even better the tame ratio by Tamer skill and one-use
    items (Rib, Fillet).
    The ways of taming:
    -Defeat the monster you want to send to the park last. It is the simplest way,
     though it takes "some" time to complete the park this way.
    -Use the Tamer skill on the monster and defeat him last. Use the skill more
     than one time to get better chances for the capture check.
    -Use Rib or Fillet on the monster and defeat him last. I could have said "Don't
     use Rib and Fillet" because there is the Tamer skill. Only those characters
     can use these items who have advanced at least level two (Groomer) as Tamer,
     however, they don't have to be Tamers after that. So these items don't replace
     the Tamer class unfortunately.
    
    Some monsters cannot be tamed by Tamer: bosses, Clockmech, trap monsters, but
    trap monsters are also checked for tame ratio, so they may go to the park.
    SlimeLv8, MetalyS, and cocoon monsters can be tamed, but they never go to the
    park, though.
     You should talk to the monster man everytime you sent new monsters and you
    want to see them in the park.
     The construction of the Monster Park: bring BluePrints to the man, and if you
    want the park to be built, rest at home or stay in an inn. The park will
    enlarge by the morning. You can send monsters to the park even if they have no
    place yet. Later they will be found as soon as the park gets the new area.
    
    
    4.9. How to Defeat Metal Slimes?
    
    Metal slimes are good for EXP and level-ups, but they cannot be defeated easily
    though. They are immune to almost everything, and have high DEF, higher than
    you could deal more than 1 damage usally. And they don't give you too much time
    to scratch them to death, they flee often and have high AGL to do it before you
    can even raise your sword.
    The ways of killing a metal slime:
    -Attack normally, because the best they can do about normal attacks is dodge
     sometimes. They have little Max HP, so if they don't flee early, you may hit
     one twenty times with four characters in five turns, and twenty will kill even
     a MetalKing.
    -Attack normally, this may result a critical hit that will penetrate the
     target's high DEF and kill it.
    -Attack with weapons that hit twice in one turn (Falcon/, Needle/). I recommend
     two variations: you raise your offensive potential with two Needle/s (Aira and
     Maribel): 1x2+1x2+1+1=6 per turn, or you double your chances to lay a critical
     hit with less damage using two Needle/s and two Falcon/s (you and Melvin):
     1x2+1x2+0x2+0x2=4. Note: Falcon/ doesn't take those 1 damage scratches oddly.
     Falcon/ imitates FalconCut, it does normal-25% damage. 1-0.25=0.75 and maybe
     0.75 is rounded to 0, that's why.
    -Use Demon\ and Demon). They miss often, but they ALWAYS hit the target
     critically. Unfortunately, you can't equip them to all characters.
    -Use EvilSlash. It misses often, but it ALWAYS hits the target critically.
    -Use Massacre. It ALWAYS hits the target critically, though it may hit any of
     you as well. Massacre works best when your adversary is only one or two
     MetalKings or PlatKings and no other monsters. One character should use the
     Massacre skill, the rest should use ParryPass. It's still risky, but the
     chances are on your side.
    -If you have really strong characters in your party already, they can deal some
     damage to high DEF targets. Metaly appears in bands of eight in the Krage
     area. You may score them all using the Ultimate~ (a strong multi-target weapon
     that seems to miss not as often as a boomerang) and earn 8000 points of EXP.
     PlatKing has not just high DEF (800) but also high Max HP (~200) for a metal
     slime. So you should do bonus damage, too, to defeat a PlatKing in one or two
     turns. Have an agile support (Maribel, Gabo) cast TwinHits on your strong
     warrior, and he should use 2EdgeHit (+50%) or Bite (max +50%). You can use the
     Berserker (+100%) or MetalCut (+50%) while also the supports attack trying to
     lay critical hits instead of casting TwinHits.
    -Change everybody to classes that may lay a critical hit more often and attack
     normally (Fighter, Dragoon, SkyDevil, Golem from D. Short's guide).
    -Equip Aira with Blade# (may return 1/4 damage to attacker) and Massacre/ (sets
     DEF to 0), and order her to do the Guardian (of course put a Bounce on her).
     When a MetalKing attacks her, the monster may get 1/4 damage (169/2/4=21) that
     will be enough to kill himself.
    -Don't expect EerieLite to lift immunities for spells or skills. They are
     immune to EerieLite also.
    -They are immune to PoisonFog.
    -They are immune to instant death, so vital blows or death spells don't work.
    -They are immune to KnockDown, so the skills like Tackle, Ramming don't work.
    
    The ways to prevent metal slimes of fleeing:
    -You may be successful with some lose-turn techniques (BoxerDanc, LureDance,
     Bark vs. MetalKing, PlatKing) or putting them to sleep (Metaly, PlatKing),
     but your characters will also lose (waste) turns trying to tie the monsters
     down. Using Sleep/ on PlatKing works the best due to his BounceOn and high
     evasion.
    -It's better to change all your party to TeenIdol, JewelBag, Bombcrag classes,
     they may stun the monsters every now and then.
    -It's a good idea to equip DreamH to Maribel, her sexy wear may stun the
     monsters every now and then.
    -There are random battles that begin "But monsters looked stunned!" or "But
     monsters haven't noticed yet!", so your party get a bonus turn. This is a good
     opportunity to finish metal slimes.
    -Change all your party to EvilWell class. This is a way to get a bonus "first
     strike turn" similarly as above more frequently.
    -Use Time Sand when the big fish has fled. Metabble appears generally with
     other slimes (Slime, CureSlime, Healer, etc.) in Krage area, so you are able
     to restart battle when the Metabble escaped but at least one monster is left.
     I was able to defeat many a Metabble this way.
    
    
    4.10. A Special Quick Level-up Tip for Classless ("Whistless") Games
    
    If you play DW7 Classless, you will miss Whistle badly, because you have to
    walk around miles to get a random battle. If you want to level-up quickly
    somewhere in the middle of disc one, you should fight battles of the most EXP
    earned. Metaly would come to your mind (1000 EXP), but they appear not very
    often and they tend to flee often once you encountered some at last.
     There is a more effective way to earn huge EXP (100,000-1,000,000). You
    encounter SlimeLv8 in Mountain Tower. You should let one call for help, but do
    not let them merge into KingSlime. How? If a single one appears, it is simple.
    If three of them appear, and it is more usual, your party must defeat two, and
    let the one call for help. Then using Sleep/s, two of your party should put
    the eight Slimes to sleep, the others use Wind/ or IceW or Destruct/ or the
    like on the group. Brandished items will not wake up sleeping monsters as
    standard attacks often do. If you have brandished the right items the right
    times, there will be only one or two or three Slimes, whom you should finish,
    leaving only a single one alone. When he wakes up, just let him call for help
    to circulate the slaughter. SlimeLv8 gives you "only" 150 EXP, but you kill
    them in large bunches, so it is far better than Metaly. You can even accomplish
    a Guinness record of hard-coreness, you reach Lv 99 in one single battle!
     Later in the game the other metal slimes give you quicker EXP. Play Lucky
    Panel for a Demon\ and go to Krage, you will find yourselves at Lv99 quickly.
    
    
    5. Lists
    
    
    5.1. Monster Abilities
    
    Here are the nasty tricks of monsters. First I tried to list them systematized
    (spells, breath attacks, status tricks, attack skills, etc.) but I failed
    (Is SleepHit, for one, an attack skill or a status trick?), so I found it best
    to list them by order of appearence (I hate alphabetical lists). I hope this
    list will help you to estimate the threats of your enemies.
    
    Ability name: Where I don't know its "official" name, I use a name by my own
     following the nine character limit.
    Coming: This text appears when the ability is about to be used. Just for you to
     recognize the ability.
    Effect: This text appears when the ability takes effect.
    Fade: This text appears when the effect caused by the ability fades.
    Avoided: This text appears when the ability fails due to defense, evasion or
     immunity.
    Force: Initial damage or value from the ability.
    Target: The targeting and the hits of the ability. Some abilities are absolute
     targeting (they ignore party formation as Guardian, Scapegoat).
    Retaliate: How the ability is copied.
    MP Cost: The ability uses MP.
    Explanation: I explain what is going on and I give you some hints what to do.
    
    mr = monster;
    sy = somebody of your party.
    
    
    Attack
    
    Coming: [mr] attacked!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal
    Target: one
    Retaliate: attack
    It seems to be a normal attack in a different movement.
    
    
    Flee
    
    Coming: [mr] fled!
    Target: self
    There are monsters that sometimes escape from battle. It can be an annoying
    ability. Not just your party is stripped of EXP, but if you wanted to tame that
    one or needed the item he might drop, then it's gone. They flee more often when
    your party is too strong for them, or they are wounded.
    
    
    LureDance
    
    Coming: [mr] danced LureDance!
    Effect: [sy] was absorbed in dancing!..[sy] was absorbed in dancing!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: same
    Target loses a turn. It can be prevented by DanceShut.
    
    
    LushLicks
    
    Coming: [mr] licked [sy]'s face!
    Effect: [sy] got goose bumps!..[sy] is shuddering.
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: same
    Target loses a turn.
    
    
    Watch
    
    Coming: [mr] is watching.
    Target: self
    The enemy is doing nothing, you got a free turn!
    
    
    Blaze
    
    Coming: [mr] cast Blaze!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 12-15
    Target: one
    Retaliate: same
    MP cost: 2
    A weak offensive spell. Early on it can be painful because there is no
    protective equipment against it yet.
    
    
    Heal
    
    Coming: [mr] cast Heal!
    Effect: [mr]'s wounds were healed!
    Force: 30-40
    Target: one
    MP cost: 2
    The monsters can stand your offense a little longer by this spell. Try to kill
    them by concentrated offense instead of scattering your attacks on numerous
    targets.
    
    
    StrongD
    
    Coming: [mr] gets ready to take any attack!
    Target: self
    The monster is defending himself reducing the damage you do to him to 1/10.
    This way he can absorb even the strongests of your arsenal, you will just waste
    a turn and MP. However, he can be rooted out by some bad-status trick or breath
    attacks. And if it is your healing turn, then you are lucky.
    
    
    Parry
    
    Coming: [mr] is parrying!
    Target: self
    The monster is defending himself halving the damage you do to him. It can be a
    problem if you aimed a parrying one, for he absorbs your force while the others
    take the chance to attack you. And it can be annoying when you wanted to kill
    last some other monster for a possible item or taming, and this one survives
    the turn and the others die.
    
    
    Sap
    
    Coming: [mr] cast Sap!
    Effect: [sy]'s DEF was reduced by X!
    Fade: [sy]'s defense has returned to normal!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: same
    MP cost: 3
    This spell halves a character's defense. It can be a problem because even if
    you have the thickest armor and the highest GRD, this spell just can eliminate
    them leaving you more vulnerable to attacks. You can do two things about it:
    you wait parrying until the effect has gone (5-6 turns) or raise the Sapped
    character's DEF back to normal by Upper. It might worth the effort to prevent
    it by some way (StopSpell, Bounce, MagicWall) because there is no equipment
    that could parry this kind of spell.
    
    
    Charge
    
    Coming: [mr] charged [sy]!
    Effect: [sy] took X damage!
    Avoided: But [sy] was unaffected!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    OddDance
    
    Coming: [mr] danced OddDance!
    Effect: [sy]'s MP was reduced by X!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: same
    It reduces only a small amount of MP, however, in the beginning your characters
    have very modest Max MP, so mana is blood. Later you will be able to prevent it
    by DanceShut, but then MP will not matter so much.
    
    
    FrigidAir
    
    Coming: [mr] spewed frigid breath!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 13-16
    Target: all
    Retaliate: same
    An ice based skill, a breath attack. Early on it is the most dangerous monster
    ability because there is no protective equipment against it yet.
    
    
    IceBolt
    
    Coming: [mr] cast IceBolt!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 25-35
    Target: one
    Retaliate: same
    MP cost: 3
    A weak offensive spell. Early on it can be painful because there is no
    protective equipment against it yet.
    
    
    BackFlip
    
    Coming: [mr] jumped sky high! [mr] made a sommersault and slashed!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: (ATK/2-DEF/4)-D
    Target: all
    Retaliate: same
    If you haven't good armor, the enemy can bring you in a nasty situation by this
    skill. Every DefenseUp method helps (Upper, Increase).
    
    
    JumpAttak
    
    Coming: [mr] jump attacked!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: same
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    SandStorm
    
    Coming: [mr] breathed SandStorm!
    Effect: Sand got into [sy]'s eyes!
    Fade: [sy]'s SandStorm effect has faded!
    Avoided: [sy] nimbly shook off the sand!
             [sy] easily dodges out of the way!
    Force: N/A
    Target: all
    Retaliate: same
    It makes your characters miss the target often for a couple of turns. It is
    time to unleash your offensive spells or skills that never miss.
    
    
    PoisonHit
    
    Coming: [mr] attacked!
    Effect: [sy] took X damage! [sy] is poisoned!
            [sy] took X damage!
    Fade: [sy] was cured of poison!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal
    Target: one
    Retaliate: attack
    An attack that both causes damage and may poison the target. Poison lasts for
    about 15 turns, if you finish the battle sooner, then your character will
    remain poisoned. The poison hasn't any influence on the battle, but afterwards
    the exploration of the dungeon will be more difficult losing HP by the step.
    Do not waste a turn to use Antidotes in the battle, you should do it after you
    defeated the enemy.
    
    
    FireAir
    
    Coming: [mr] breathed flames!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 5-10
    Target: all
    Retaliate: same
    A fire based skill, a breath attack. It is not so dangerous (at 1-2 HP it is a
    kill of course), however, numerously taken it can slowly run your party's HP
    down.
    
    
    ChargeAll
    
    Coming: [mr] charged your party!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal-50%
    Target: all
    Retaliate: same
    An attack that hits all of you scoring more damage against your party.
    
    
    ChargeUp
    
    Coming: [mr] is gathering power!
    Target: self
    The enemy is pausing for power. You got a safe turn, but in the next one you
    should care for defense, because your opponent will attack with double force
    (force: normalx2). You can defend yourselves (parry, StrongD, etc.) or
    return the powered-up strike to him by ParryPass, however, it's risky.
    
    
    Help
    
    Coming: [mr] called for help!
    Effect: Incredibly, [mrX] appears!
    Target: new
    The enemy tries to outnumber Your party by gathering further monsters into the
    battle. If your offensive potential isn't enough to handle the replication,
    then you should try to put some bad status (sleep, shock, confuse, etc.) on
    them or flee. Also a good plan to wait and only cause wounds to them until the
    screen is full (then no more can come), and kill them all at the same time.
    
    
    Coil
    
    Coming: [mr] coiled around [sy]!
    Effect: [sy]'s body is constricted tightly! [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: same
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    PoisonGas
    
    Coming: [mr] breathed PoisonGas!
    Effect: [sy] is poisoned!
    Fade: [sy] was cured of poison!
    Avoided: [sy] dodged the breath!
             [sy] easily dodges out of the way!
    Force: N/A
    Target: group
    Retaliate: same
    It can poison everyone in your group. Poison lasts for about 15 turns, if you
    finish the battle sooner, then your characters will remain poisoned. The poison
    hasn't any influence on the battle, but afterwards the exploration of the area
    will be more difficult losing HP by the step. Do not waste a turn to use
    Antidotes in the battle, you should do it after you defeated the enemy.
    
    
    Miss
    
    Coming: [mr] attacked!
    Effect: Miss! [sy] was unharmed!
    Avoided: N/A
    Force: N/A
    Target: one, absolute
    Retaliate: N/A
    The enemy cannot fight well, you got a safe turn.
    
    
    SleepHit
    
    Coming: [mr] attacked!
    Effect: [sy] took X damage! [sy] fell asleep!..[sy] is asleep!
            [sy] took X damage!
    Fade: [sy] woke up!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal
    Target: one
    Retaliate: attack
    An attack that both causes damage and may put the target to sleep.
    
    
    WindBeast
    
    Coming: [mr] released WindBeast!
    Effect: [sy] took X damage!
    Avoided: But [sy] was unaffected!
             [sy] easily dodges out of the way!
    Force: level dependent
    Target: one
    Retaliate: same
    A wind based attack that ignores DEF, so try to keep HP on top or parry when
    the situation is not safe. This skill is very popular among the bosses.
    
    
    Flash
    
    Coming: [mr] radiated blinding light from the entire body!
    Effect: [sy]'s eyes were dazzled!
    Fade: no text
    Avoided: [sy] kept eyes closed and dodged!
    Force: N/A
    Target: all
    Retaliate: same
    It makes your characters miss the target often for a turn or two. It is time to
    unleash your offensive spells or skills that never miss.
    
    
    RainSlash
    
    Coming: [mr] released RainSlash!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal, decreasing
    Target: all
    Retaliate: same
    An attack that hits all of you scoring more damage against your party.
    
    
    Slash
    
    Coming: [mr] slashed violently!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    Firebal
    
    Coming: [mr] cast Firebal!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 16-24
    Target: group
    Retaliate: same
    MP cost: 4
    A weak offensive spell. Early on it can be painful because there is no
    protective equipment against it yet.
    
    
    BrutalHit(c)
    
    Coming: [mr] attacked!
    Effect: A brutal hit! [sy] took X damage!
    Avoided: [sy] easily dodges out of the way!
    Force: critical
    Target: one
    Retaliate: attack
    It is a very dangerous skill, because it ignores DEF and hits hard. You cannot
    ParryPass it because it is a brutal HIT, once it has hit then there is nothing
    else to parry (at least this is the only logic I see why you can't). However,
    you can dodge it by increasing your evasion. Also a good plan to order some of
    you to defend (parry, StrongD) increasing the chance to block instead of taking
    in a grave damage to one of you anyway.
    
    
    SleepAir
    
    Coming: [mr] breathed SleepAir!
    Effect: [sy] fell asleep!..[sy] is asleep!
    Fade: [sy] woke up!
    Avoided: [sy] didn't fall asleep!
             [sy] easily dodges out of the way!
    Force: N/A
    Target: group
    Retaliate: same
    It may put all your group to sleep. It is dangerous because you cannot do
    anything secure about it.
    
    
    EvilSlash
    
    Coming: [mr] slashed fearsomely!
    Effect: [sy] took X damage!
            Miss! [sy] was unharmed!
    Avoided: [sy] easily dodges out of the way!
    Force: critical
    Target: one
    Retaliate: same
    It misses often, but once you are hit, it ignores your DEF and hits hard. So
    try to finish foe in less turns and the chance of obtaining a big nasty "item"
    will be lower. You can also try ParryPass though it is risky.
    
    
    Massacre
    
    Coming: [mr] flew into a rage and attacked [sy/mr]!
    Effect: [sy/mr] took X damage!
    Avoided: [sy] easily dodges out of the way!
    Force: critical
    Target: one
    Retaliate: N/A
    A powerful attack that ignores DEF. However, this skill is a lottery in battle.
    If you are lucky, the enemy will work for you, if you aren't, then you will not
    be lucky, for sure. If you ParryPass all along the battle, the chances will be
    on your side, but that's not secure either.
    
    
    2EdgeHit
    
    Coming: [mr] took a risk and ran at [sy]!
    Effect: [sy] took X damage! [mr] took X/4 damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+50%
    Target: one
    Retaliate: same
    A powerful attack that damages both you and the enemy. Of course the attacker
    takes less damage, but slowly he will die frequently using this technique even
    if you cannot do a scratch to him.
    
    
    Ponder
    
    Coming: [mr] has no idea what to do.
    Target: self
    The enemy is doing nothing, you got a free turn!
    
    
    Fury
    
    Coming: [mr] swung furiously!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: same
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    MagicWall
    
    Coming: [mr] cast MagicWall!
    Effect: no text
    Fade: [mr]'s spell resistance has returned to normal!
    Target: all
    MP cost: 2
    The enemy can raise its spell resistance by this spell. It reduces the chances
    of success of Sleep, Sap, etc. and the damage of offensive spells (and even
    some skills) by 25%, so what worked on it before the MagicWall, that may easily
    fail. You should wait with the spells until it has faded.
    
    
    Sleep
    
    Coming: [mr] cast Sleep!
    Effect: [sy] fell asleep!..[sy] is asleep!
    Fade: [sy] woke up!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: group
    Retaliate: same
    MP cost: 3
    This spell may put all your group to sleep. It is dangerous while you haven't
    proper defense against it. Anyhow, try everything (MagicWall, StopSpell, Mist/,
    Bounce) to avoid it, because it might lead your party to defeat.
    
    
    SmileJump
    
    Coming: [mr] showed a wicked smile and jumped to attack!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    HealMore
    
    Coming: [mr] cast HealMore!
    Effect: [mr]'s wounds were healed!
    Force: 70-90
    Target: one
    MP cost: 4
    The monsters can stand your offense a little longer by this spell. Try to kill
    them quickly providing them less oppurtinity to heal.
    
    
    Firebane
    
    Coming: [mr] cast Firebane!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 30-42
    Target: group
    Retaliate: same
    MP cost: 6
    A medium offensive spell. Early on when your characters have low Max HP, you
    should be careful until the enemy has used up his MP and is unable to cast it
    any more. Later it will not be so dangerous because there are lots of equipment
    that reduce it.
    
    
    Defense
    
    Coming: [mr] cast Defense!
    Effect: [sy]'s DEF was reduced by X!
    Fade: [sy]'s defense has returned to normal!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: group
    Retaliate: same
    MP cost: 4
    This spell reduces your group's defense by DEF/4. It can be a problem because
    even if you have the thickest armor and the highest GRD, this spell just can
    eliminate them leaving you more vulnerable to attacks. You can do two things
    about it: you wait parrying until the effect has gone (5-6 turns) or raise your
    characters' DEF back to normal by Upper. It might worth the effort to prevent
    it by some way (StopSpell, Bounce, MagicWall) because there is no equipment
    that could parry this kind of spell. Also a good plan to order some of you to
    Retaliate. This way you can make the enemy's spell dual-edged without MP use.
    
    
    StopSpell
    
    Coming: [mr] cast StopSpell!
    Effect: [sy]'s spells were sealed!
    Fade: [sy]'s StopSpell has faded!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: group
    Retaliate: same
    MP cost: 3
    This spell seals target's spells for around ten turns. It can be a serious
    problem if you want to cast Heal or HealMore to heal. Be sure to give your
    party some healing items before the battle.
    
    
    Fang
    
    Coming: [mr] opened wide and bit with sharp fangs!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: same
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    Claw
    
    Coming: [mr] raised arms and slashed with sharp claws!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: same
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    Surround
    
    Coming: [mr] cast Surround!
    Effect: [sy] is lost in a daze!
    Fade: [sy]'s Surround has faded!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: group
    Retaliate: same
    MP cost: 5
    This spell makes your characters miss the target often for a couple of turns.
    It is time to unleash your offensive spells or skills that never miss.
    
    
    Upper
    
    Coming: [mr] cast Upper!
    Effect: [mr]'s DEF rose by X!
    Fade: [mr]'s defense has returned to normal!
    Target: one
    MP cost: 2
    This spell raises a monster's defense by DEF/2, and monsters can gain double
    defense this way, so kill him/them quickly, or fight with spells or skills that
    ignore DEF instead of normal attacks.
    
    
    Bang
    
    Coming: [mr] cast Bang!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 20-30
    Target: all
    Retaliate: same
    MP cost: 5
    A weak offensive spell. You can even avoid damage if you have equipment that
    reduce it.
    
    
    Beat
    
    Coming: [mr] cast Beat!
    Effect: [sy] died!
    Avoided: [sy] was unaffected!
    Force: death
    Target: one
    Retaliate: same
    MP cost: 4
    This spell is a very dangerous monster ability because it can kill a character
    fast as pie. You can avoid it by items (LifeRock, AngelT), however, the
    cheapest way is Bounce though you will need high AGL or good luck.
    
    
    RobMagic
    
    Coming: [mr] cast RobMagic!
    Effect: [sy] was stripped of X MP!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: same
    MP cost: 0
    This spell channels your precious MP to the enemy, and the enemy regains his
    magic power to throw at you again.
    
    
    PsycheUp
    
    Coming: [mr] took a deep breath!
    Target: self
    The enemy is pausing for power. You got a safe turn, but in the next one you
    should care for defense, because your opponent will attack with double force
    (force: normalx2). You can defend yourselves (parry, StrongD, etc.) or
    return the powered-up strike to him by ParryPass, however, it's risky.
    
    
    Herb
    
    Coming: [mr] used Herb!
    Effect: [mr]'s wounds were healed!
    Force: 30-40
    Target: one
    The monsters can stand your offense a little longer by this skill (or item?).
    Try to kill them by concentrated offense instead of scattering your attacks on
    numerous targets.
    
    
    BrutalHit
    
    Coming: [mr] attacked!
    Effect: A brutal hit! [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normalx2
    Target: one
    Retaliate: attack
    This skill can score great damage without a warning if you haven't thick armor.
    You cannot ParryPass it, however, boosting up your DEF by Upper will solve the
    problem. Also you can try to dodge it by increasing your evasion though it is
    not secure.
    
    
    HPRegain
    
    Effect: no text
    Force: 1:~20, 2:~50, 3:~100
    Target: self
    This is a very rare ability. Your opponent regains HP after every turn just
    like when you wear Sacred#. You had best keep your offensive potential at the
    maximum if you want to win before your PlayStation gets bad bearings.
    
    
    Lamp
    
    Coming: [mr] threw a lamp!
    Effect: [sy] took X damage!
    Avoided: [sy] dodged the lamp!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    Hurricane
    
    Coming: [mr] cast Hurricane!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 50-70
    Target: group
    Retaliate: same
    This wind based skill can harm you, for sure. Luckily it is very rare among
    monsters.
    
    
    Infermore
    
    Coming: [mr] cast Infermore!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 25-55
    Target: group
    Retaliate: same
    MP cost: 4
    A medium offensive spell. With proper equipment it is not a problem.
    
    
    BlazeAir
    
    Coming: [mr] spewed fire!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 30-40
    Target: all
    Retaliate: same
    A fire based skill, a breath attack. When you begin to meet new monsters with
    this ability, it is high time you got armor that reduces fire because it is
    very general skill from then on.
    
    
    CragThrow
    
    Coming: [mr] picked up some rocks and hurled!
    Effect: [sy] took X damage!
    Avoided: But [sy] dodged crags!
             [sy] easily dodges out of the way!
    Force: 10-25
    Target: group
    Retaliate: same
    It is not so dangerous, however, it ignores armor and numerously taken it can
    slowly run your party's HP down.
    
    
    WarCry
    
    Coming: [mr] shouted the WarCry!
    Effect: [sy] was shocked!..[sy] was caught off guard and froze.
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: all
    Retaliate: same
    Target loses a turn.
    
    
    Infernos
    
    Coming: [mr] cast Infernos!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 8-24
    Target: group
    Retaliate: same
    MP cost: 2
    A weak offensive spell. It is not so dangerous even without protection,
    however, numerously taken it can slowly run your party's HP down.
    
    
    SpaceOut
    
    Coming: [mr] is spacing out.
    Target: self
    The enemy is doing nothing, you got a free turn!
    
    
    Explode
    
    Coming: [mr] exploded!
    Effect: [sy] took X damage! [mr] dropped dead!
    Avoided: [sy] easily dodges out of the way!
    Force: MaxHP/4
    Target: all
    Retaliate: N/A
    It is not so dangerous, however, it ignores armor and numerously taken it can
    slowly run your party's HP down. They explode more often when they are wounded.
    
    
    SickLick
    
    Coming: [mr] licked [sy]!
    Effect: [sy]'s DEF was reduced to 0!..[sy] is shuddering.
    Fade: [sy]'s defense has returned to normal!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: same
    This skill can reduce your DEF to nothing with making you lose a turn.
    
    
    Tail
    
    Coming: [mr] whipped around with its tail.
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    PanicAll(o)
    
    Coming: [mr] cast PanicAll!
    Effect: [sy] became confused!..[sy] is confused! [various actions]
            [sy] became more confused!..[sy] is confused! [various actions]
            [sy] became more confused!..[sy] is paralyzed!
    Fade: [sy] snapped out of confusion!
          [sy] was cured of paralysis!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    MP cost: 5
    Retaliate: same
    This spell may put you into confusion. It is dangerous because a confused
    character might attack and even kill the others, so try to get rid of this
    enemy quickly.
    
    
    Increase
    
    Coming: [mr] cast Increase!
    Effect: [mr]'s DEF rose by X!
    Fade: [mr]'s defense has returned to normal!
    Target: group
    MP cost: 3
    This spell raises monsters' defense by DEF/4, and numerously cast monsters can
    gain fairly high defense, so kill them quickly, or defeat them by spells or
    skills that ignore DEF instead of normal attacks.
    
    
    FireSlash
    
    Coming: [mr] released FireSlash!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%, resistance dependent
    Target: one
    Retaliate: same
    It is a stronger attack if the target is not resistant against Firebal.
    
    
    Punch
    
    Coming: [mr] bent down low and punched straight!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] dodged the attack!
             [sy] easily dodges out of the way!
    Force: normal+50%
    Target: one
    Retaliate: same
    It is a stronger attack though it may miss in some cases.
    
    
    Roundhous
    
    Coming: [mr] released Roundhous!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal, decreasing
    Target: group
    Retaliate: same
    An attack that hits your group scoring more damage against your party.
    
    
    SnowStorm
    
    Coming: [mr] cast SnowStorm!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 42-58
    Target: group
    Retaliate: same
    MP cost: 5
    A medium offensive spell. With proper equipment it is not a problem.
    
    
    MagicBack
    
    Coming: [mr] cast MagicBack!
    Effect: A thin wall of light was created before [mr]!
    Fade: no text
    Target: self
    MP cost: 5
    This spell provides the caster a magic shield that reflects any spell back at
    you for the remaining part of that turn. So you'd better omit spells.
    
    
    IceSlash
    
    Coming: [mr] released IceSlash!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%, resistance dependent
    Target: one
    Retaliate: same
    It is a stronger attack if the target is not resistant against IceBolt.
    
    
    QuadHits
    
    Coming: [mr] released QuadHits!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal-50%
    Target: 4xhit any
    Retaliate: same
    An attack that hits Your party four times at random. The danger lies in that
    it may hit the very same character who will get serious injury then if s/he
    hasn't proper defense.
    
    
    KnockDown
    
    Coming: [mr] tried to knock [sy] down!
    Effect: ???
    Avoided: But [sy] held off!
             [sy] easily dodges out of the way!
    Force: N/A
    Target: one
    Retaliate: N/A
    This skill seems to do nothing to you at all, so you got a free turn!
    
    
    EnergyBal
    
    Coming: [mr] led two energy balls into your party!
    Effect: [sy] took X damage!
    Avoided: N/A
    Force: (ATK/2-DEF/4)/2+67
    Target: 2xhit any, absolute
    Retaliate: N/A
    This is an odd ability. Partly normal damage, but there is a fix part that not
    just ignores DEF, but it also ignores whether you are parrying or not. And of
    course it causes nice injury to you, and if it hits twice the same character,
    you will probably have to revive that one.
    
    
    ThiefHit
    
    Coming: [mr] released ThiefHit!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal
    Target: one
    Retaliate: same
    I don't think monsters could steal anything from you. This technique seems to
    be a decoration, you are fighting thieves after all.
    
    
    BugPowder
    
    Coming: [mr] spread BugPowder out!
    Effect: [sy] became confused!..[sy] is confused! [various actions]
            [sy] became more confused!..[sy] is confused! [various actions]
            [sy] became more confused!..[sy] is paralyzed!
    Fade: [sy] snapped out of confusion!
          [sy] was cured of paralysis!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: N/A
    This skill (or item?) may put you into confusion. It is dangerous because a
    confused character might attack and even kill the others, so try to get rid of
    this enemy quickly.
    
    
    JockDance
    
    Coming: [mr] danced JockDance!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal, decreasing
    Target: group
    Retaliate: same
    An attack that hits your group scoring more damage against your party.
    
    
    RobDance
    
    Coming: [mr] danced RobDance!
    Effect: [sy] was stripped of X MP!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: same
    This skill channels your precious MP to the enemy, and the enemy regains his
    magic power to throw at you again.
    
    
    Boom
    
    Coming: [mr] cast Boom!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 52-68
    Target: all
    Retaliate: same
    MP cost: 8
    A medium offensive spell. You should get equipment that reduce it. Also you can
    protect your party and defeat the enemy at the same time with a Bounce+Guardian
    combo.
    
    
    Blazemore
    
    Coming: [mr] cast Blazemore!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 70-90
    Target: one
    Retaliate: same
    MP cost: 4
    A medium offensive spell. You should get equipment that reduce it. Also you can
    protect your party and defeat the enemy at the same time with a Bounce+Guardian
    combo.
    
    
    SleepAll
    
    Coming: [mr] cast SleepAll!
    Effect: [sy] fell asleep!..[sy] is asleep!
    Fade: [sy] woke up!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: group
    Retaliate: same
    MP cost: 5
    This spell may put all your group to sleep. It is dangerous while you haven't
    proper defense against it. Anyhow, try everything (MagicWall, StopSpell, Mist/,
    Bounce) to avoid it, because it might lead your party to defeat.
    
    
    Smile
    
    Coming: [mr] is smiling oddly.
    Target: self
    The enemy is doing nothing, you got a free turn!
    
    
    Giggle
    
    Coming: [mr] giggled strangely.
    Target: self
    The enemy is doing nothing, you got a free turn!
    
    
    PanicAll
    
    Coming: [mr] cast PanicAll!
    Effect: [sy] became confused!..[sy] is confused! [various actions]
            [sy] became more confused!..[sy] is confused! [various actions]
            [sy] became more confused!..[sy] is paralyzed!
    Fade: [sy] snapped out of confusion!
          [sy] was cured of paralysis!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: group
    MP cost: 5
    Retaliate: same
    This spell may put all your group into confusion. It is dangerous because a
    confused character might attack and even kill the others, so try to get rid of
    this enemy quickly.
    
    
    TwinHits
    
    Coming: [mr] cast TwinHits!
    Effect: [mr]'s ATK was doubled!
    Target: one
    MP cost: 6
    This spell doubles a monster's attack power (force: normalx2), so you should
    care for defense until your opponent's effect has faded (5-6 turns). Upper or
    thick armor helps a lot. Also you can return the powered-up strikes to him by
    ParryPass though it's risky.
    
    
    Berserker
    
    Coming: [mr] did the Berserker attack!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: ATK-DEF/2
    Target: one
    Retaliate: same
    It can be a powerful attack if you haven't thick armor, but this ability is a
    great weakness of the user in the other hand because the attacker will get
    double damage in that turn: if you did 1-2 damage to this monster, he will take
    2-4 damage, that's not too much, but if you did ~50, he will take ~100 and
    maybe die!
    
    
    Time Sand
    
    Coming: [mr] sprinkled Time Sand!
    Effect: Time was reversed!
    Target: N/A
    This skill (or item?) sets the battle to the very start making everything
    unhappened. It can be very annoying because it may put you in an eternal and
    hopeless battle if you cannot get rid of the user quickly enough. However, it
    can save your party from defeat either if you are on the lose.
    
    
    Hatch
    
    Coming: What? [mr]'s shell broke.
    Effect: no text
    Target: self
    This monster may change to another.
    
    
    Stomp
    
    Coming: [mr] stomped with big feet!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    Gather
    
    Coming: [mr] called for help!
    Effect: [mrX] appeared!
    Target: new
    The monster calls in more monsters to fill up their party.
    
    
    Merge
    
    Coming: The [mrs] look like they're up to something!
    Effect: [mr] merged! They've become [mrX]!
    Target: new
    The monsters change into one.
    
    
    HealUs
    
    Coming: [mr] cast HealUs!
    Effect: [mr]'s wounds were healed!
    Force: 70-90
    Target: all
    MP cost: 10
    The monsters can stand your offense a little longer by this spell. Try to kill
    them quickly providing them less oppurtinity to heal.
    
    
    Smother
    
    Coming: [mr] balloned and smothered [sy]!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: same
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    Scapegoat
    
    Coming: [mr] is protecting [mrX]!
    Effect: [sy] attacked! [mr] is protecting [mrX]! [mr] took X damage!
    Target: one
    This ability is just annoying when you want an item dropped or try to tame a
    monster and you kill not the one you want.
    
    
    ParaHit
    
    Coming: [mr] attacked!
    Effect: [sy] took X damage! [sy] is paralyzed!..[sy] is paralyzed!
            [sy] took X damage!
    Fade: [sy] was cured of paralysis!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal
    Target: one
    Retaliate: attack
    An attack that both causes damage and may paralyze the target.
    
    
    Glint
    
    Coming: [mr]'s eyes glinted suspiciously!
    Effect: A great sleepiness comes over [sy]! [sy] fell asleep!..[sy] is asleep!
    Fade: [sy] woke up!
    Avoided: ???
    Force: N/A
    Target: one, absolute
    Retaliate: N/A
    This ability puts the target to sleep. It is dangerous because you haven't any
    defense/resistance against it. You can wake up sleeping characters by WakeSong.
    
    
    Tsunami
    
    Coming: [mr] drew Tsunami near!
    Effect: [sy] took X damage!
    Avoided: But [sy] was able to surf the wave safely!
    Force: 30-40
    Target: all
    Retaliate: same
    A medium offensive skill. You should get equipment that reduce it. And remember
    that it always works for monsters as you sometimes fail with it.
    
    
    BeatDown
    
    Coming: [mr] beat down your party laughing!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal-25%
    Target: all
    Retaliate: same
    If you haven't good armor, the enemy can bring you in a nasty situation by this
    skill. Every DefenseUp method helps (Upper, Increase).
    
    
    PoisonFog
    
    Coming: [mr] spewed out poisonous mist!
    Effect: [sy] was poisoned badly!..[sy] is poisoned badly! [sy] took X damage!
    Fade: [sy] was cured of poison!
    Avoided: But [sy] shook off the fog!
             [sy] easily dodges out of the way!
    Force: N/A
    Target: one
    Retaliate: same
    This ability may poison one of you so much that the target will lose HP in the
    end of every turn. Poison lasts for about 15 turns, if you finish the battle
    sooner, then your character will remain just normally poisoned, but it may
    worth wasting a turn of one of you to use Antidote if the battle seems to be
    long.
    
    
    IceAir
    
    Coming: [mr] spewed cold air!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 50-60
    Target: all
    Retaliate: same
    An ice based skill, a breath attack. This is the first breath attack that makes
    you go shopping or playing Lucky Panel for proper armor. You should also learn
    techniques that provide you some defense (WoolGuard, Barrier, FairWind).
    
    
    FalconCut
    
    Coming: [mr] released FalconCut!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal-25%
    Target: 2xhit one
    Retaliate: same
    An attack that hits one of you twice.
    
    
    Infermost
    
    Coming: [mr] cast Infermost!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 80-175
    Target: group
    Retaliate: same
    MP cost: 8
    A strong offensive spell. With proper equipment it is not so serious, but it is
    wise to negate it completely by Bounce.
    
    
    Lightning
    
    Coming: [mr] caused fierce Lightning!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 35-45
    Target: all
    Retaliate: same
    A medium offensive skill. With proper equipment it is not a problem, but with
    none it can be defeating if this enemy is numerous.
    
    
    HealAll
    
    Coming: [mr] cast HealAll!
    Effect: [mr] wounds were healed!
    Force: Max HP
    Target: one
    MP cost: 6
    This spell can annihilate your efforts to kill the enemy. Concentrate your
    offensive power to single targets, or double it (ChargeUp, TwinHits) for the
    next turn. And you can try instant killing techniques or to disable the enemy
    (Sleep, StopSpeell, etc.).
    
    
    Scorching
    
    Coming: [mr] breathed Scorching!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 65-85
    Target: all
    Retaliate: same
    A fire based skill, a breath attack causing so serious damage that it is worth
    the effort to put a Barrier on your party, especially if you haven't protective
    armor. Using FairWind, you can even return the parcel and defeat the enemy by
    its own power.
    
    
    Thread
    
    Coming: [mr] spewed a thread!
    Effect: [sy] got tangled in the thread!..[sy] escaped out of the threads.
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: one
    Retaliate: N/A
    Target loses a turn.
    
    
    PaniDance
    
    Coming: [mr] danced PaniDance!
    Effect: [sy] became confused!..[sy] is confused! [various actions]
            [sy] became more confused!..[sy] is confused! [various actions]
            [sy] became more confused!..[sy] is paralyzed!
    Fade: [sy] snapped out of confusion!
          [sy] was cured of paralysis!
    Avoided: [sy] was unaffected!
    Force: N/A
    Target: group
    Retaliate: same
    This skill may put all your group into confusion. It is dangerous because a
    confused character might attack and even kill the others, so try to get rid of
    this enemy quickly or prevent it with DanceShut.
    
    
    Bounce
    
    Coming: [mr] cast Bounce!
    Effect: A wall of light was created before [mr]!
    Fade: [mr]'s Bounce has faded!
    Target: self
    MP cost: 4
    This spell provides the caster a magic shield that reflects any spell back at
    you for five turns. So you'd better omit spells.
    
    
    Steal
    
    Coming: no text
    Effect: [mr] took X golds from your party!
    Avoided: N/A
    Force: N/A
    Target: N/A
    Retaliate: N/A
    This ability is a plain annoyance if you are tight with money.
    
    
    Blazemost
    
    Coming: [mr] cast Blazemost!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 180-200
    Target: one
    Retaliate: same
    MP cost: 10
    It is the strongest offensive spell. Even if there are numerous pieces of
    equipment that reduce it, you should be careful trying to keep HP full. With
    Bounce you can even use the force of the enemy.
    
    
    Explodet
    
    Coming: [mr] cast Explodet!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 130-150
    Target: all
    Retaliate: same
    MP cost: 15
    A strong offensive spell. Even if there are numerous pieces of equipment that
    reduce it, you should be careful trying to keep HP full. With Bounce you can
    even use the force of the enemy.
    
    
    IceStorm
    
    Coming: [mr] spewed a freezing blizzard!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 120-140
    Target: all
    Retaliate: same
    An ice based skill, a breath attack. First you should get proper armor. Then
    use techniques that provide you some defense (WoolGuard, Barrier, FairWind).
    
    
    Firebolt
    
    Coming: [mr] cast Firebolt!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 90-110
    Target: group
    Retaliate: same
    MP cost: 10
    A strong offensive spell. With proper equipment it is not so serious, but it is
    wise to negate it completely by Bounce.
    
    
    Arrow
    
    Coming: [mr] drew a bow and shot an arrow!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    QuickShot
    
    Coming: [mr] quickly shot an arrow!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal-50%
    Target: 4xhit any
    Retaliate: attack
    An attack that hits Your party four times at random. The danger lies in that
    it may hit the very same character who will get serious injury then if s/he
    hasn't proper defense.
    
    
    Ironize
    
    Coming: [mr] cast Ironize!
    Effect: [mt] turned into an iron hunk!
    Fade: [mr]'s Ironize was dispelled!
    Force: N/A
    Target: self
    MP cost: 2
    This spell is just an annoyance, it slows down your monster-genocidal machinery
    a little. You can blow the spell off with DeMagic or Majustis.
    
    
    Vacuum
    
    Coming: [mr] initiated Vacuum!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
             [sy] easily dodges out of the way!
    Force: level dependent
    Target: all
    Retaliate: same
    A wind based offensive skill. It is harmful because it ignores DEF, though
    there is equipment that subtracts from it. Also you can evade it, but the best
    thing you can do about it is have somebody always heal your party with Hustle,
    HealUs or SageRock in every turn.
    
    
    SideStep
    
    Coming: [mr] began fancy footwork!
    Effect: no text
    Target: self
    Monster is doing nothing but trying to evade your attacks.
    
    
    ParryPass
    
    Coming: [mr] is ready to defend an attack!
    Effect: [sy] attacked! [mr] parried the attack! [sy]/[mrX] took X damage!
            [sy] attacked! [mr] failed to parry! [mr] took X damage!
    Target: self
    Monster is doing nothing but trying to pass your attacks to another target.
    
    
    LifeDance
    
    Coming: [mr] danced LifeDance!
    Effect: [mrX] came back to life! [mr] danced too much and died!
            [mr] danced too much and died!
    Force: revive
    Target: self
    The monster can trade his life for the others you have just defeated. If you
    want a shorter battle, wipe this one out first. DanceShut also works.
    
    
    Revive
    
    Coming: [mr] cast Revive!
    Effect: [mrX] came back to life!
    Force: revive
    Target: one
    MP cost: 15
    The monster can bring his companion back to fight again. If you want a shorter
    battle, wipe this one out first. However, you can earn double EXP for those
    who come back.
    
    
    PalsyAir
    
    Coming: [mr] breathed PalsyAir!
    Effect: [sy] is paralyzed!..[sy] is paralyzed!
    Fade: [sy] was cured of paralysis!
    Avoided: [sy] dodged the breath!
             [sy] easily dodges out of the way!
    Force: N/A
    Target: group
    Retaliate: same
    It may paralyze all your group for some turns. It is dangerous because you
    cannot do anything secure about it. NumbOff, MoonHerb can help you out from
    trouble.
    
    
    PowerHit(c)
    
    Coming: [mr] attacked!
    Effect: A brutal hit! [sy] took X damage!
            [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal or critical
    Target: one
    Retaliate: attack
    An attack that has good chances to hit you brutally.
    
    
    Quake
    
    Coming: [mr] stomped violently!
    Effect: [sy] took X damage!
    Avoided: But [sy] stood firm!
    Force: 50-65
    Target: all
    Retaliate: same
    A medium offensive skill. It ignores armor, so try not to be at low HP too long
    and you will be alright.
    
    
    Transform
    
    Coming: [mr] cast Transform!
    Effect: [mr] transformed into [sy]!
    Fade: [sy]V turned back to normal!
    Avoided: N/A
    Force: N/A
    Target: self/one, absolute
    Retaliate: N/A
    MP cost: 5
    This spell can be dangerous. The monster can copy your character's DEF, ATK,
    and gains access to his/her skills and spells. Use the LarMirror, or void the
    spell effect by DeMagic, Majustis, Gigastis.
    
    
    Parry(s)
    
    Coming: [mr] is parrying!
    Target: self
    The monster is defending himself reducing standard attack damage to 1/5. It can
    be a problem if you aimed a parrying one, for he absorbs your force while the
    others take the chance to attack you.
    
    
    Sacrifice
    
    Coming: [mr] cast Sacrifice!
    Effect: [sy] died! [mr] dropped dead!
    Avoided: [sy] was unaffected!
    Force: death
    Target: all
    Retaliate: N/A
    MP cost: 1
    If the monster is wounded, he will likely throw himself into a suicidal action
    and kill you as well. I recommend two things: EerieFog, Bounce to avoid the
    spell (yes, it is one), or hit him lethal by strong offensive techniques
    (EvilSlash, UltraHit).
    
    
    Vivify
    
    Coming: [mr] cast Vivify!
    Effect: [mrX] came back to life!
            [mrX] did not come back to life!
    Force: revive
    Target: one
    MP cost: 8
    The monster can bring his companion back to fight again. If you want a shorter
    battle, wipe this one out first. However, you can earn double EXP for those
    who come back.
    
    
    ReversKik
    
    Coming: [mr] reverse-kicked viciously!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    HealUsAll
    
    Coming: [mr] cast HealUsAll!
    Effect: [mr]'s wounds were healed!
    Force: Max HP
    Target: all
    MP cost: 20
    This spell can annihilate your efforts to kill the enemy. Concentrate your
    offensive power to single targets, or double it (ChargeUp, TwinHits) for the
    next turn. And you can try instant killing techniques or to disable the enemy
    (Sleep, StopSpeell, etc.).
    
    
    Magma
    
    Coming: [mr] called Magma from the bottom of the land!
    Effect: [sy] took X damage!
    Avoided: But [sy] was unaffected!
    Force: 70-85
    Target: all
    Retaliate: same
    A fire based skill, and works like a breath attack. It causes serious damage,
    so it is worth the effort to put a Barrier on your party, especially if you
    haven't protective armor. Using FairWind, you can even return the parcel and
    defeat the enemy by its own power.
    
    
    DeMagic
    
    Coming: [mr] fired a freezing pulse!
    Effect: All magic effects on [sy] wore off!
    Avoided: N/A
    Force: N/A
    Target: all
    Retaliate: same
    The representation of annoyance. You try to build up the power of your party,
    and this skill ruins all. Bounce, MagicWall, Barrier, WoolGuard, FairWind,
    Upper, TwinHits, Ironize: all useful effects will be deleted from your
    characters. You can risk somebody to do the Guardian to collect the "blessings"
    and the others will be fine. (I always get a naked feel after DeMagic.)
    
    
    Spike
    
    Coming: [mr] charged [sy] with spiky shoulders!
    Effect: [sy] took X damage!
    Avoided: ???
    Force: 160-180
    Target: one, absolute
    Retaliate: N/A
    This ability is the type of "now you'll just die". It ignores defense, evasion,
    resistance, Guardian, StrongD, ParryPass. The best you can do to reduce damage
    is parry.
    
    
    SwordDanc
    
    Coming: [mr] danced SwordDanc!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal-25%
    Target: 4xhit any
    Retaliate: same
    An attack that hits Your party four times at random. The danger lies in that
    it may hit the very same character who will get serious injury then if s/he
    hasn't proper defense.
    
    
    FireTower
    
    Coming: [mr] spit a fireball!
    Effect: [sy] took X damage!
    Avoided: But [sy] was unaffected!
    Force: 170-190
    Target: one
    Retaliate: same
    It's a very strong fire based offensive skill, a breath attack. Good fire
    proof armor, Barrier can save your life, also you can fully avoid damage by
    FairWind.
    
    
    Guardian
    
    Coming: [mr] stood before allies taking all attacks!
    Effect: no text
    Target: self
    This skill can confuse your tactics to slaughter monsters. As monsters are
    never as organized (supporting their Guardian by Upper, Bounce) as your party,
    the only use of this skill for the enemy is that their Guardian will die first.
    
    
    Blizzard
    
    Coming: [mr] cast Blizzard!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 90-110
    Target: all
    Retaliate: same
    MP cost: 12
    A strong offensive spell. With proper equipment it is not so serious, but it is
    wise to negate it completely by Bounce.
    
    
    Meditate
    
    Coming: [mr] started to Meditate quietly.
    Effect: [mr]'s wounds are noticeably closing.
    Force: 500
    Target: self
    This skill can annihilate your efforts to kill the enemy. Concentrate your
    offensive power, even double it (ChargeUp, TwinHits).
    
    
    FairWind
    
    Coming: [mr] caused FairWind!
    Effect: no text
    Fade: [mr]'s FairWind has faded!
    Target: self
    This skill can surprise you if you like to use devastating breath attacks like
    WhiteAir, HellFlame, WhiteFire, FireTower, BigBang, etc.
    
    
    VacuSlash
    
    Coming: [mr] released VacuSlash!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%, resistance dependent
    Target: one
    Retaliate: same
    It is a stronger attack if the target is not resistant against Infernos.
    
    
    Seize
    
    Coming: [mr] suddenly seized [sy] with claws!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: N/A
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    Biter
    
    Coming: [mr] bit violently!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal-50%
    Target: 4xhit any
    Retaliate: attack
    An attack that hits Your party four times at random. The danger lies in that
    it may hit the very same character who will get serious injury then if he/she
    hasn't proper defense.
    
    
    Mashing
    
    Coming: [mr] leaped on [sy] and began mashing!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    RockThrow
    
    Coming: [mr] threw a rock!
    Effect: [sy] took X damage!
    Avoided: [sy] quickly dodged the attack!
             [sy] easily dodges out of the way!
    Force: 90-130
    Target: all
    Retaliate: same
    A strong offensive skill. It is harmful because it ignores DEF and there is no
    equipment that reduces it. You can evade it, but the best thing you can do
    about it is have somebody always heal your party with Hustle, HealUs or
    SageRock in every turn.
    
    
    K.O.Dance
    
    Coming: [mr] danced K.O.Dance!
    Effect: [sy] died!
    Avoided: [sy] was unaffected!
    Force: death
    Target: group
    Retaliate: same
    This skill is more dangerous than the similar spells. If you cannot kill this
    enemy quickly, then try to stop him by DanceShut. A few LifeRocks in inventory
    prevent trouble.
    
    
    Farewell
    
    Coming: [mr] cast Farewell!
    Effect: [mrX] came back to life! [mr] dropped dead!
    Force: revive
    Target: self
    MP cost: all
    The monster can trade his life for the others you have just defeated. If you
    want a shorter battle, wipe this one out first.
    
    
    Hustle
    
    Coming: [mr] danced Hustle! [mr]: Hustle! Hustle!
    Effect: [mr]'s wounds were healed!
    Force: 70-90
    Target: all
    The monsters can stand your offense a little longer by this skill. Try to kill
    them quickly providing them less oppurtinity to heal.
    
    
    EerieFog
    
    Coming: [mr] emitted dubious mist engulfing the area!
    Effect: All magic spells on Your party were voided!
    Fade: N/A
    Avoided: N/A
    Force: N/A
    Target: all
    Retaliate: same
    It is a dual-edged ability because the user also won't be able to cast spells
    for the remaining turns. If you want to cast spells again, use DeMagic.
    
    
    Whirlpool
    
    Coming: [mr] cast Whirlpool!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 120-150
    Target: all
    Retaliate: same
    MP cost: 12
    A strong offensive spell. Even if there are some pieces of equipment that
    reduce it, you should be careful trying to keep HP full. With Bounce you can
    even use the force of the enemy.
    
    
    Defeat
    
    Coming: [mr] cast Defeat!
    Effect: [sy] died!
    Avoided: [sy] was unaffected!
    Force: death
    Target: group
    Retaliate: same
    MP cost: 7
    This spell is a very dangerous monster ability because it can kill your
    characters fast as pie. You can avoid it by items (LifeRock, AngelT, AngelH) or
    reduce its success by equipment (MetlKing^, Tiara^, Fuego^), and it is also
    useful having Bounce or Bounce/ always at hand.
    
    
    EerieLite
    
    Coming: [mr] emitted an eerie light!
    Effect: A mysterious light covers [sy]! [sy] was weakened against spells.
    Fade: [sy]'s spell resistance has returned to normal!
    Avoided: [sy] quickly dodged the attack!
    Force: N/A
    Target: group
    Retaliate: same
    This ability is more just a waste of time for the enemy than a tactical
    movement. It reduces the target's resistances by 25%, and not just your spell
    resistance.
    
    
    Chance
    
    Coming: [mr] cast Chance!
    Effect: [various]
    Force: N/A
    Target: N/A
    Retaliate: N/A
    MP cost: 20
    This ability is just an annoyance, but the consequences might cause trouble.
    
    
    Zap
    
    Coming: [mr] cast Zap!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 70-90
    Target: all
    Retaliate: same
    MP cost: 6
    A strong offensive spell. Without proper equipment it can be dangerous. It is
    wise to negate it completely by Bounce.
    
    
    PowerHit
    
    Coming: [mr] attacked!
    Effect: A brutal hit! [sy] took X damage!
            [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal or normalx2
    Target: one
    Retaliate: attack
    An attack that has good chances to hit you brutally.
    
    
    WhiteFire
    
    Coming: [mr] breathed WhiteFire!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 150-170
    Target: all
    Retaliate: same
    A fire based skill, a breath attack causing so serious damage that it is worth
    the effort to put a Barrier on your party, especially if you haven't protective
    armor. Using FairWind, you can even return the parcel and defeat the enemy by
    its own power.
    
    
    HellFlame
    
    Coming: [mr] breathed HellFlame!
    Effect: [sy] took X damage!
    Avoided: [sy] was unaffected!
    Force: 210-250
    Target: all
    Retaliate: same
    MP cost: 20
    A fire based skill, a breath attack causing so serious damage that it is worth
    the effort to put a Barrier on your party, especially if you haven't protective
    armor. Using FairWind, you can even return the parcel and defeat the enemy by
    its own power.
    
    
    FlameWave
    
    Coming: [mr] hurled intense flames!
    Effect: [sy] took X damage!
    Avoided: N/A
    Force: 170-190
    Target: all, absolute
    Retaliate: N/A
    A rare fire based skill. It ignores Barrier, FairWind, Guardian, even parrying
    is useless. What to do then? Wear proper armor. If you know when it comes, cast
    Ironize, or use some decent healing method (WorldDew, HealUsAll) in this turn
    by a slow character or by an agile one in the next turn.
    
    
    Grasp
    
    Coming: [mr] grasped [sy] with claws and heaved!
    Effect: [sy] took X damage!
    Avoided: N/A
    Force: (ATK/2-DEF/4)/5+150
    Target: one, absolute
    Retaliate: N/A
    This ability is the type of "now you'll just die". It ignores defense (partly),
    evasion, resistance, Guardian, StrongD, ParryPass, even parrying is useless.
    Keep your HP on top. This is the test of your healing potential (HealAll,
    Meditate) or your revival potential (Revive, WorldLeaf).
    
    
    ConfuHit
    
    Coming: [mr] attacked!
    Effect: [sy] took X damage! [sy] became confused!..[sy] is confused! [various
                                                                          actions]
            [sy] took X damage!
    Fade: [sy] snapped out of confusion!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal
    Target: one
    Retaliate: attack
    An attack that both causes damage and may confuse the target.
    
    
    TerriCry
    
    Coming: [mr] made a terrifying cry!
    Effect: [sy] took X damage!
    Avoided: N/A
    Force: 120-150
    Target: all, absolute
    Retaliate: N/A
    A strong offensive skill. It is harmful because it ignores DEF, resistance,
    evasion, StrongD, Guardian. The best thing you can do about it is have somebody
    always heal your party with Hustle, HealUs or SageRock in every turn.
    
    
    MegaMagic
    
    Coming: [mr] unleashed all remaining magic power!
    Effect: [sy] took X damage!
    Avoided: But [sy] was unaffected!
    Force: 200-220
    Target: all, absolute
    Retaliate: N/A
    MP cost: all
    A rare fire based skill. It ignores Barrier, FairWind, Guardian. Keep your HP
    on top and prepare some decent healing methods (WorldDew, HealUsAll).
    
    
    EvilForce
    
    Coming: [mr] began praying with eyes closed! Evil force began to fill the area!
    Effect: [mr]'s magic power was instantly recovered!
    Force: Max MP
    Target: self
    The enemy pausing for MP. You got a safe turn.
    
    
    Freeze
    
    Coming: [mr] radiated freezing cold!
    Effect: [sy] took X damage!
    Avoided: N/A
    Force: 120-140
    Target: all, absolute
    Retaliate: N/A
    A rare ice based skill. It ignores Barrier, WoolGuard, FairWind, Guardian. So
    proper armor is necessary. The best thing you can do about it is have somebody
    always heal your party with Hustle, HealUs or SageRock in every turn.
    
    
    Flesh
    
    Coming: [mr] hurled pieces of flesh!
    Effect: [mrX] was created!
    Target: new
    The enemy can get helpers. Ignore the newcomers or use all-target offensive
    techniques or weapons.
    
    
    Hellblast
    
    Coming: [mr] summoned lightning from Netherworld!
    Effect: [sy] took X damage!
    Avoided: But [sy] was unaffected!
    Force: 220-290
    Target: all
    Retaliate: same
    MP cost: 25
    A strong offensive skill. Keep your HP on top and prepare some decent healing
    methods (WorldDew, HealUsAll).
    
    
    QuickJoke
    
    Coming: [mr] released QuickJoke! [various text, see QuickJoke FAQ by B. Bond]
    Effect: [sy] is rolling on the ground laughing!..[sy] is rolling on the ground
                                                                         laughing.
    Avoided: [sy] did not laugh!
    Force: N/A
    Target: group
    Retaliate: same
    Target loses a turn.
    
    
    BoxerDanc
    
    Coming: [mr] danced BoxerDanc!
    Effect: [sy] is laughing a lot!..[sy] is rolling on the ground laughing.
    Avoided: [sy] is acting like nothing happened!
    Force: N/A
    Target: group
    Retaliate: same
    Target loses a turn.
    
    
    Object
    
    Coming: [mr] threw an object!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%
    Target: one
    Retaliate: attack
    Generally monsters have a stronger attack, namely a skilled strike beside the
    normal attack. This is one.
    
    
    DrakSlash
    
    Coming: [mr] released DrakSlash!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal
    Target: one
    Retaliate: same
    This attack isn't more dangerous than a normal attack. Perhaps against classes
    like Andreal, LizardMan, DrakSlime, or the spell called BeDragon.
    
    
    BounceOn
    
    Coming: N/A
    Effect: no text
    Fade: [mr]'s Bounce has faded!
    Target: self
    The monster may appear in battle with a Bounce on. Use DeMagic if you want to
    cast spells anyway.
    
    
    Retaliate
    
    Coming: [mr] is in a defensive stance!
    Effect:..[mr] has retaliated!..
    Target: self
    Monster tries to copy your actions.
    
    
    BoltSlash
    
    Coming: [mr] released BoltSlash!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal+30%, resistance dependent
    Target: one
    Retaliate: same
    It is a stronger attack if the target is not resistant against Lightning.
    
    
    MetalCut
    
    Coming: [mr] released MetalCut!
    Effect: [sy] took X damage!
    Avoided: Miss! [sy] was unharmed!
             [sy] easily dodges out of the way!
    Force: normal
    Target: one
    Retaliate: same
    This attack isn't more dangerous than a normal attack. Perhaps against the
    PlatKing class.
    
    
    DefeatMax
    
    Coming: [mr] cast DefeatMax!
    Effect: [sy] died!
    Avoided: [sy] was unaffected!
    Force: death
    Target: all
    Retaliate: same
    MP cost: 15
    This spell is a very dangerous monster ability because it can kill your
    characters fast as pie. You can avoid it by LifeRock or reduce its success by
    equipment (MetlKing^, Tiara^, Fuego^, AngelT, AngelH), and it is also useful
    having Bounce or Bounce/ always at hand.
    
    
    Crack
    
    Coming: [mr] pounded the ground!
    Effect: [sy] was swallowed into a crack!
    Avoided: [sy] jumped over the crack!
    Force: death
    Target: all
    Retaliate: same
    This ability is dangerous just like other death-based skills.
    
    
    5.2. Monster List
    
    This list includes all random enemies, bosses, mini-bosses, allies, summoned
    spirits in order of appearence.
    
    Following the name, in () is the boss battle formation, or distinction.
    
    Abilities: 1-2x means one or two actions per turn, 2x means always two actions
    per turn. (!) means the monster do not have enough MP for the spell.
    
    Stats:
    HP = Hit Points, slightly altering in most cases;
    MP = Magic Points (mana);
    AGL = Agility;
    ATK = Attack Power;
    DEF = Defense;
    Exp = Experience gained;
    Gold = Gold obtained;
    T = Tame ratio: 0 = cannot be tamed, 7 = easily tamed;
    D = Drop ratio: 0 = always, 7 = very rare;
    Item = Item dropped/found, or attack-weapon indicator.
    
    Family/Type Flags:
    D = Dragon: weak to Dragon/, DrakSlash;
    Z = Zombie (undead): weak to Zombie/, ZombieCut, MultiCut;
    S = Slime;
    M = Metallic: weak to MetalCut, immune to Repellent;
    F = Flying: weak to BirdSlash, JumpKick;
    Y = That type;
    - = Not that type.
    Note: they did not set some type flags as one expects.
    
    Resistance Flags:
    -DG = DodGe ratio: 0 = never dodges, 3 = dodges very often;
    -BZ = BlaZe: Blaze, Blazemore, Blazemost, BigBang;
    -FB = FireBal: Firebal, Firebane, Firebolt, FireSlash;
    -BG = BanG: Bang, Boom, Explodet, Lightning, BoltSlash;
    -IC = ICebolt: IceBolt, SnowStorm, Blizzard, IceSlash;
    -NF = iNFernos: Infernos, Infermore, Infermost, Hurricane, Vacuum, WindBeast,
          Tsunami, Quake, Whirlpool, MultiCut, VacuSlash;
    -ZP = ZaP: Zap, Thordain, AllDain, Hellblast (evasion), GigaSlash;
    -FL = FLame: FireAir, BlazeAir, Scorching, WhiteFire, HellFlame, FireTower,
          Magma, MegaMagic, FlameWave;
    -CD = ColD: FrigidAir, IceAir, IceStorm, WhiteAir, Freeze;
    -PU = PUnch: Punch (evasion), PuffPuff (men), CragThrow, RockThrow, CoralRain,
          RainSlash;
    -HL = HowL: Howl, Stampede, CallArmy, Memento;
    -DE = DEath: Beat, Defeat, DefeatMax, Sacrifice, Crack, Tremor, K.O.Dance,
          K.O.Punch, vital blow, Tackle, Ramming, RamAttack, Supplex, KnockDown,
          ExpelV, EerieLite;
    -EX = EXpel: Expel, Disperse;
    -PS = PoiSon: PoisonGas, PoisonFog, DevilW, PoisonHit;
    -SP = SaP: Sap, Defense, CurseSong, SickLick, Godeus/;
    -SR = SurRound: Surround, SandStorm, Flash;
    -SL = SLeep: Sleep, SleepAll, SleepAir, SleepHit, SleepSong, WaveSong, RamSong,
          Tempt/;
    -CF = ConFuse: PanicAll, PaniDance, ConfuHit, Star ort, BugPowder, Seduce/;
    -PZ = ParalyZe: PalsyAir, ParaHit, Bug/, MonsterW;
    -LT = Lose Turn: Bark, WarCry, Tickle, LushLicks, PuffPuff (women), QuickJoke,
          BoxerDanc, GagSong, FishNet, Thread, SpiderWeb, BigTrip, LegSweep,
          LureDance, Deja/;
    -RM = RobMagic: RobMagic, RobDance, OddDance;
    -SS = StopSpell: StopSpell, MistSong, Mist/;
    -DS = DanceShut: DanceShut.
    
    
    Slime (Slime 3)
    Attack, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     1    10   0   3   8   8     1    1 0 6 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  0  3  0  3
    
    Matilda (Ally)
    Heal, BoltSlash, DrakSlash, HPRegain(2), Revive(*)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20 65000 Inf  35  75  95     0    0 0 0 Steel/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  3  2  2  2  2  2  2  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    Slime
    Attack, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     1     7   0   3   9   8     1    1 7 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3
    
    Eggplaton
    LureDance, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     1     8   0   5  10   9     2    2 5 3 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  0
    
    Centbeast
    Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     2     8   0   4  12  13     3    3 5 1 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3
    
    Lipsy
    LushLicks
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     2    10   0   8  11   7     2    4 6 2 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3
    
    TongueRat
    LushLicks, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     3    20   0   7  20  13     6    3 6 5 Repellent
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  3  3  3
    
    Hank (Ally)
    Sap, Heal, Watch, HPRegain(2)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15 65000 Inf  20  60  55     0    0 0 0 Steel/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  1  1  1  1  1  1  1  1  1  3  3  3  1  3  3  3  3  3  3  3  3
    
    Golem (Golem 1)
    
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    13   280   0  12  32  20    60   70 0 0 WindShard
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  2  1  3  3  3  3  3  1  1  1  3  3  3  3  3  3
    
    CactiBall
    Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     3    14   0  10  18  14     4    5 6 6 Rosevine~
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  3  3  3
    
    CatMage
    Blaze
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     5    22   4   8  19  15     8    7 4 5 Stick/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3
    
    Earwinger
    Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     4    16   0   9  16   9     5    5 5 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3
    
    Clawser (Clawser 1)
    Blaze, Heal, StrongD, Attack
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18   310  50  24  42  31    80   90 0 0 DEFseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  1  1  0  2  0  2  2  3  0  3  3  3  0  2  2  3  3  0  3  3  3
    
    Matilda (Matilda 1)
    StrongD, Parry, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   250   0 150  20  30    20   30 0 7 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  1  1  1  1  3  3  3  1  3  3  3  3  3  3  3  3
    
    RushFish
    Sap, Charge
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    18   4  15  22  14     8    5 6 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  1  1  0  0  0  3
    
    Starfish
    Blaze, OddDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    20   4  10  19  15     9    6 4 5 SeaShell^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1  0  0  0  0
    
    SeaLipsy
    FrigidAir, LushLicks
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    30   0   8  17   8    10    4 4 4 Antidote
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  0  1  1  0  3  3  3
    
    HornSnail
    IceBolt, Charge, Parry
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    32   4   8  20  21    12    8 4 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  1  0  0  0  1  0  3
    
    PutreFish
    BackFlip, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25    85   0  35  70  20    60   52 4 4 Bone/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  1  0  0  0  0  0  0  2  1  2  0  1  1  1  2  1  3  3  3
    
    Swordaroo
    JumpAttak, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     4    24   0  12  25  14    10    6 5 5 Copper/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  3  3  3
    
    Florajay
    Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6    20   0  13  20   9     9    4 5 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3
    
    Forester
    SandStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     5    28   0  10  27  16    11    5 4 4 ClothT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  3  3  3
    
    Thornmole
    
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     5    25   0   8  30  25     8    7 4 5 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  3  3  3
    
    Imp
    Heal
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     5    30   4  16  33  20    12    6 4 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3
    
    Babble
    PoisonHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6    24   0   6  20  12     7    4 5 2 Antidote
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  3  3  3
    
    FireGiant (FireGiant 1)
    FireAir, ChargeAll, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6   310   0  13  47  24   120  150 0 0 AquaShard
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  3  3  3  0  0  0  2  0  0  1  3  3  3  0  3  2  3  3  1  3  3  3
    
    CancerMan
    Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    27   0  12  35  31    14    6 5 6 Copper/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  0  0  3  3  3
    
    Healer
    Heal, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10    30  12  16  27  23    15    8 5 7 MysticNut
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  1  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  2  0  0  0  2  2  3
    
    Crestpent
    Sap, Coil
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    28   3  24  37  20    17    7 4 4 Leather^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3
    
    Goopi
    Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    35   0  17  40  13    11    5 3 6 Repellent
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  2  2  0  0  0  3  3  3
    
    Venomworm
    PoisonHit, PoisonGas, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    35   0  16  35  14    17    6 4 2 Antidote
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  0
    
    SkyHunter
    Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6    40   0  18  32  25    13    9 4 4 Stick/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3
    
    TailApe
    Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    46   0  23  36  25    18    9 4 5 Dung
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  0  0  0  0  3  3  3
    
    FairyRat
    SleepHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     5    33   0  25  35  23    17    8 5 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  1  0  0  0  3  3  3  
    
    Woodsman (Ally)
    Herb, Parry
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9 65000   0  15  20  30     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
    
    Deathpal (Deathpal 1)
    1-2x, WindBeast, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     5   520  20  20  52  35   200  250 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  3  3  3  3  3  1  1  1  3  3  3  3  3  3
    
    RedSlime
    Attack, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     8    24   0  25  33  15    10    4 6 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  0
    
    Meranza
    LureDance, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     8    40   0  21  28  25    19    8 5 6 ClothT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  3  3  0
    
    Babygoyle
    IceBolt
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6    45   7  23  36  26    19    7 5 6 MysticNut
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  0  3
    
    Clockmech
    1-2x, RainSlash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    11    60   0  15  46  42    62   20 0 5 Iron)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  1  0  1  1  1  3  3  3  3  2  3  3  3  3  1  3  3  3
    
    Falrodier (Falrodier 1)
    Heal, Slash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10   360   4  25  50  32   160  100 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  3  3  3  3  3  1  2  2  3  3  1  3  2  3
    
    Hork
    PoisonHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6    65   0  13  37  18    18    5 6 4 Antidote
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  3
    
    Cannibox
    Firebal, BrutalHit(c), SleepAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9   110  30  40  65  50    65  100 6 4 STRseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  1  1  1  1  1  0  0  0  0  0  3  3  0  0  3  3  3  0  3  3  2  3
    
    Clockmech (Clockmech 1)(Clockmech 2)(Clockmech 3)
    EvilSlash, Massacre, 2EdgeHit, Ponder, Watch, Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    11    60   0   8  40  38    72   20 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  1  0  1  1  1  3  3  3  3  2  3  3  3  3  1  3  3  3
    
    Machinoid (Machinoid 1)
    Sap, Fury, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15   250  12  45  48  40   180   70 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  3  3  3  3  3  1  1  3  3  3  2  2  2  3
    
    EvilMech (EvilMech 1)
    1-2x, MagicWall, FireAir, 2EdgeHit, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18   380   8  38  80  70   300  200 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  1  0  1  1  1  3  3  3  3  2  3  3  3  3  1  3  3  3
    
    EvilPot
    IceBolt, Firebal, Sleep, SmileJump
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15   100  35  88  63  90   120  180 4 5 Pot LidV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  2  0  0  0  1  3  0  0  0  0  3  3  1  0  0  0  2  2  0  2  3  3  3
    
    Rainmaker (Rainmaker 1)
    2x, HealMore, FrigidAir, LushLicks
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    17   450  10  38  65  39   350  310 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  1  1  0  0  0  1  0  3  3  3  3  1  2  3  3  3  2  0  3  3
    
    DarkDwarf
    StopSpell
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6    42   5  27  45  32    20    8 5 6 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  1  1  0  0  0  0  0  0  0  0  2  2  0  0  0  0  0  0  1  1  0  3
    
    Fuga
    Claw, Fang
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6    41   0  39  44  26    20    7 4 6 AGLseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  1  0  0  1  3  3  3
    
    DrakSlime
    FireAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    45   0  33  45  45    22    9 5 5 ClothT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - Y - -  0  1  1  0  0  0  0  1  0  0  0  1  1  0  0  0  1  1  0  0  3  3  3
    
    MudDoll
    OddDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     6    50   0  23  40  19    22    4 5 5 ClothT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  1  0  0  3  3  0
    
    Cavemon (Cavemon 1, JewelBag 2)
    1-2x, Firebal, Firebane, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    19   450  24  27  70  40   432  123 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  1  0  0  1  0  2  3  3  3  0  2  3  3  3  2  0  1  3
    
    JewelBag (Cavemon 1, JewelBag 2)
    Defense, LureDance, OddDance, Smile
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15   110   5  49  48  36   110  350 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  1  0  2  2  1  1  3  3  3  0  1  3  3  3  2  0  3  0
    
    Hunter
    Fury
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    48   0  33  54  40    21   10 4 5 Club/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  1  2  0  0  1  1  1  0  1  3  3  3
    
    ZombieEye
    LushLicks
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    45   0  18  45  18    20    6 5 5 Graceherb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  1  3  3  3
    
    Smoocher
    SleepAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    52   0  27  40  30    22    8 5 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  1  0  0  0  3  3  3
    
    MagJaguar
    Blaze, Surround
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     7    43  15  41  38  51    23   12 4 6 Potion
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  1  0  1  1  0  3
    
    SlimeNite
    Heal, JumpAttak
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     8    70  10  38  53  55    25   15 6 4 Copper/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  0  0  0  0  0  0  0  0  0  0  2  2  0  0  2  1  0  0  1  1  1  3
    
    PodHero
    Upper, Miss, Thordain(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    45  13  20  38  30    25   25 5 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  1  3  0  0  1  1  1  1  1  2  1  3
    
    PodFightr
    Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    50   0  17  43  35    24    9 5 4 Antidote
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  1  3  0  0  1  1  1  1  0  3  3  3
    
    PodMage
    Blaze, IceBolt, Sap, Explodet(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    32  19  23  22  27    23   18 5 4 SpiderWeb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  1  3  0  0  0  1  1  1  2  2  1  3
    
    PodPriest
    Heal, HealUsAll(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    37  19  19  30  33    22   12 5 4 Repellent
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  1  1  2  2  3
    
    EvilBook
    Bang, Beat, RobMagic
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18    64   6  61  80  55    58   40 4 6 LifeAcorn
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  0  0  0  2  0  2  3  2  0  0  3  3  3  3  3  0  3  3
    
    EvilArmor
    BackFlip, PsycheUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23   110   0  67 100  97    68   52 4 5 Iron#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  0  1  0  1  1  2  2  3  3  1  0  2  2  3  3  3  3  3  3
    
    Bully (Bully 1, Suifu 1, Fighter 1)
    Herb
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    60   177   0  72  80  34     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  1  3  3  3  0  0  0  3  3  3  0  3  3
    
    Suifu (Bully 1, Suifu 1, Fighter 1)
    BrutalHit, Fury, HPRegain(3)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    60 30000   0  57 120  67     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  3  3  3  3  3  3  3  3  3  3  3  0  3  3
    
    Fighter (Bully 1, Suifu 1, Fighter 1)
    Lamp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    60   200   0  93  75  33     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  2  3  3  3  0  0  0  3  3  3  0  3  3
    
    Flower (Ally)
    Herb, Watch, HPRegain(3)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    21 65000   0  60  63  35     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  0  0  0  0  0  0  3  0  3  3  3  0  0  1  3  3  3  3  3  3
    
    Armorpion
    BrutalHit(c)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    49   0  19  50  70    24    9 4 6 DEFseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  0  0  0  0  0  0  0  0  0  2  3  0  0  2  2  1  0  0  3  3  3
    
    Mantipion
    Claw
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    49   0  40  59  50    23   11 4 5 Bronze/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  3  1  0  0  3  3  3
    
    PigDemon
    Defense, FrigidAir, Parry
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     8    66   7  35  55  49    24   13 5 4 Leather#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  1  1  3  0  0  1  0  3
    
    Inopp (Inopp 1, Gonz 1)
    Hurricane, Fury, SandStorm, ChargeUp, HPRegain(3)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    64 30000 Inf  93  95  40     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  2  3  3  3  3  2  3  3  3  3  0  0  3
    
    Gonz (Inopp 1, Gonz 1)
    Infermore, BlazeAir, Claw, HPRegain(3)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    64 30000 Inf  74  85  35     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  2  3  3  3  3  2  3  3  3  3  0  3  3
    
    WellLure
    CragThrow, WarCry, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   120   0  65  75  70   150  100 6 6 STRseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  2  3  3  0  0  2  3  3  3  2  3  3  3
    
    Babbleoon
    Infernos, SpaceOut
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     8    61  15  28  52  30    23   10 4 4 ClothT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  0  0  0  0  0  0  3  1  0  0  0  0  2  0  0  1  1  3
    
    Pummeler
    Explode
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    55   0  45  60  65    25   16 3 5 Bone/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  0  0  0  0  0  0  2  3  0  0  2  2  0  1  2  3  3  3
    
    Wyvern
    FireAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    61   0  40  73  69    29   18 5 4 WarpWing
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  2  0  0  0  0  0  0  2  0  0  0  1  2  0  0  0  1  1  0  1  3  3  3
    
    Kasim (Ally)
    Slash, Watch, HPRegain(3)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    22 65000   0  55  73  40     0    0 0 0 Godeus/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  1  0  1  0  0  1  0  3  3  3  3  3  1  1  1  3  3  3  3  3  3
    
    Inopp (Inopp 1, Gonz 1)
    BrutalHit, Fury, SandStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   440   0  73  90  38   278  310 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  3  2  3  3  3  1  1  3  3  3  2  3  3  3
    
    Gonz (Inopp 1, Gonz 1)
    BrutalHit, Claw, Tail
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    19   400   0  64  79  35   294  320 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  3  2  3  3  3  1  1  3  3  3  1  3  3  3
    
    Maneater (Maneater 1)
    Bang, Firebane, Defense, PoisonHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    21   400  25  76  75  44   419  294 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  3  1  3  3  3  1  1  3  3  3  2  1  3  3
    
    BeakRat
    SickLick, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     8    52   0  37  50  48    22    9 4 4 Leather^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  1  0  0  1  3  3  3
    
    Zaji (Ally)
    Bang, Upper, HealMore, HPRegain(3)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23 65000  45  72  77  50     0    0 0 0 Bolt/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  1  1  0  0  0  0  3  0  3  3  3  1  1  1  3  3  3  3  3  3
    
    Nepro (Nepro 1, DrakSlime 3)
    IceBolt, Firebal, PanicAll(o), Surround, StopSpell
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15   345 100  25  70  47   200   50 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  3  3  3  0  0  0  2  2  3  2  0  3  3
    
    Garcia (Garcia 1, BoltRat 3)
    Increase, HealMore, FireSlash, BackFlip
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    17   350  50  35 105  56   250   50 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  1  0  0  3  3  3  0  0  2  2  3  3  2  0  3  3
    
    BoltRat
    Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10    73   0  88  61  50    31   20 4 4 Horned^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  1  1  3  0  0  3  2  1  0  2  3  3  3
    
    Thompson (Thompson 1, Goopi 3)
    Infermore, Sleep, HealMore, Fury
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18   280 150  30  90  60   260   60 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  3  3  3  0  0  0  2  3  3  2  0  3  3
    
    Naputo (Naputo 1, Smoocher 3)
    1-2x, WindBeast, Punch, Roundhous
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15   270   0  95  80  55   280   70 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  3  3  3  0  0  0  2  3  3  3  0  3  3
    
    DonJose (DonJose 1, BeakRat 3)
    SleepHit, CragThrow, SandStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   300   0 100  75  40   300   80 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  3  3  3  0  0  0  2  3  3  1  0  3  3
    
    Neris (Neris 1, SlimeNite 3)
    2x, IceBolt, SnowStorm, MagicBack, IceSlash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    21   460  23  74  90  57   267    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  1  1  1  0  0  1  0  3  3  3  3  1  1  3  3  3  3  3  3  3
    
    ApeBat
    QuadHits
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     8    62   0  42  63  52    28   14 6 4 Dung
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  2  0  0  0  1  3  3  3
    
    HornRush
    KnockDown, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    70   0  35  65  59    27   12 5 4 StoneW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  0  0  0  0  0  0  0  2  3  0  0  0  2  1  0  0  3  3  3
    
    Fosse (Ally)
    SnowStorm, HealMore, HPRegain
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24 65000  90  83  80  59     0    0 0 0 Sage/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  1  1  0  0  1  1  1  3  3  3  3  3  0  3  3  3  3  1  3  3  3
    
    Antoria (Antoria 1)
    1-2x, Bang, Firebane, MagicWall, EnergyBal, FireSlash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24   700  55  75  85  63   687  743 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  1  0  1  1  0  0  1  3  3  3  3  3  1  1  1  3  3  2  3  3  3
    
    Datzu (Summon)
    HealMore, Lightning, SleepAir, Scapegoat
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10   300  50  80 180 150     0    0 0 0 Judge/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  1  1  1  1  1  3  3  3  3  1  1  1  3  3  3  3  3  3
    
    Diego (Summon)
    TwinHits, Increase, Scorching, SickLick
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10   450  60 120 210 160     0    0 0 0 MonsterW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  3  2  3  3  1  3  1  2  3  1  3  3  3
    
    Samshin (Summon)
    2x, Defense, DrakSlash, ZombieCut, FireSlash, BoltSlash, EvilSlash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10   550  40 150 250 190     0    0 0 0 Godeus/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  3  1  1  1  1  1  0  0  0  0  3  2  2  3  2  2  3  1  3  2  2  3  3
    
    Bazoo (Summon)
    Blazemost, Infermost, Firebolt, Blizzard, HealUs
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10   800 150 100 300 230     0    0 0 0 Sage/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  2  2  2  1  0  0  0  3  3  1  3  2  3  1  3  3  3  3  2  3
    
    Kakaron (Summoner)
    HealAll, Hurricane, Magma, Quake, WarSong
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10  1500  70  95 310 240     0    0 0 0 Judge/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  1  1  2  2  1  3  3  3  0  2  1  2  3  3  0  0  2  3
    
    Balbal (Summoner)
    TwinHits, EvilSlash, FalconCut, RainSlash, SwordDanc, CurseSong
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10  2000  90 115 340 240     0    0 0 0 MonsterW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  2  2  1  3  2  3  3  1  3  2  3  3  3  0  0  3
    
    Kusharami (Summoner)
    K.O.Dance, JockDance, Hustle, PaniDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10  2200   0 150 300 270     0    0 0 0 Godeus/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  1  1  2  2  0  3  2  3  3  1  2  2  1  3  3  3  3  2
    
    Domadee (Summoner)
    HealUsAll, MultiCut, RockThrow, FireTower, Guardian
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10  3000  70 130 390 300     0    0 0 0 Sage/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  1  1  1  1  0  3  3  3  3  1  1  2  3  3  3  3  2  3
    
    Brigand (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
    ThiefHit, FireSlash, BackFlip, Flash, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   200   0  71  80  46   199   11 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  1  0  0  1  0  0  0  1  3  3  3  1  1  1  1  3  3  0  3  3  3
    
    ShrubMage (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
    Firebane, Sleep, ThiefHit, Fury
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   140  30  72  65  50   182    6 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  0  0  0  0  0  0  0  1  2  3  3  1  1  1  3  3  3  1  0  3  3
    
    Bandit (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
    CragThrow, BugPowder
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   180   0  96  75  40   187    8 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  1  0  1  1  0  0  0  1  0  1  3  0  0  1  0  0  0  2  3  3  3
    
    Epong (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
    Claw, JockDance, CragThrow, PoisonGas, RobDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    21   230  45  77  68  40   204    5 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  1  0  0  0  1  2  3  3  3  1  1  1  3  3  1  3  3  0
    
    BanditWig (BanditWig 1)
    1-2x, Boom, Slash, UltraHit(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25   500  19  74  92  45   731  637 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  1  0  0  0  1  3  3  3  1  0  1  3  3  3  3  3  3  3
    
    EvilWell
    Blazemore, SleepAll, HealMore, CragThrow, WarCry
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   210  20  61 120  75   250   67 5 5 NobleT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  1  1  1  1  3  3  2  0  3  3  3  3  2  2  1  3
    
    VenomBird
    Upper, PoisonHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     8    50   4  55  50  48    26    8 4 3 Antidote
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  1  1  0  0  0  0  3
    
    FoggyPot
    Sleep, SandStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10    68   5  63  59  78    30   20 3 6 MysticNut
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  2  1  1  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  0  3
    
    NailMan
    
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10    69   0  60  70  58    31   15 4 4 Dagger/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  1  0  0  0  3  3  3
    
    Hadeed (Ally)
    HealMore, FalconCut, Guardian, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    27 65000 Inf  94  92  85     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  3  3  0  0  0  0  0  3  0  0  0  3  3  2  0  3  3  3  3  3  3  3  3
    
    BoneRider (BoneRider 1)
    1-2x, Defense, Smile
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    13   500   4  32  60  26   100  270 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  1  0  0  2  3  3  0  0  3  3  3  3  3  0  0  3
    
    Pigmon (Pigmon 2)
    Heal, FireAir, Giggle
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    14   400  10  24  62  30   100   50 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  0  0  3  2  0  0  3
    
    TrickBag
    Blaze, OddDance, Help, Giggle
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    11    70  10  65  58  75    50   50 5 4 ClothT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  3  0  0  0  0  0  0  0  0  0  2  3  1  0  0  3  3  1  1  2  1  1  0
    
    FloatTree
    PanicAll
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    85   6  43  58  55    30   18 3 7 LifeAcorn
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - Y  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  1  1  0  3
    
    WarTiger
    Heal, FireAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10    84  20  65  75  65    32   26 4 7 BunnyTail
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  1  2  2  0  0  1  1  2  0  1  0  0  3
    
    Pigmon (Pigmon 1)
    Heal, FireAir, Giggle
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15   550  10  25  68  30   180   90 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  0  0  3  1  0  0  3
    
    Seto (Seto 1)
    2x, Sap, Massacre, Fury, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    27   900   8  40  80  59   650  250 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  0  0  0  0  0  1  0  0  0  3  3  0  0  3  3  3  3  3  3  3  3
    
    HangedApe
    CragThrow
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
     9    78   0  78  62  67    28   20 4 4 Club/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  1  0  0  1  3  3  3
    
    WeirdGuy (WeirdGuy 1)
    2x, Lamp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25   350   0  80  95  60    72   75 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  2  1  0  0  0  0  0  3  3  0  0  1  2  3  3  2  3  3  3
    
    Metaly
    Blaze, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    12     4  20 255  55 512  1000   65 3 6 DEFseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y Y -  2  3  3  3  3  3  3  3  3  3  3  3  3  3  3  0  2  3  3  3  3  3  3
    
    Horseman
    Charge, Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    11    92   0  59  69  59    33   26 4 5 Boxer_
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  1  2  3  2  3  3  3
    
    EvilWell (EvilWell 1)
    1-2x, IceBolt, Sleep, CragThrow, WarCry, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    28   580  40  85 105  70   370   40 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  1  1  1  2  3  3  0  0  3  3  3  3  2  2  1  3
    
    WolfDevil (WolfDevil 1)
    TwinHits, QuadHits
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   600  50  85 115  85   400  210 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  2  2  3  3  3  0  3  3  3  3  2  1  1  3
    
    Needlon
    Berserker, LureDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10    67   0  75  55  49    30   18 4 6 Poison/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  2  0  2  2  3  3  0
    
    SmileRock
    SmileJump, ChargeUp, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    12   100   0  47  66  90    34   18 3 6 LifeRock
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  0  0  0  0  0  0  0  2  3  0  0  2  2  0  1  1  3  3  3
    
    TimeSage (Makimaki 1, TimeSage 1, Makimaki 1)
    Blazemore, Boom, MagicWall, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32   780 120  90 135  85   750  312 0 0 LandShard
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  1  2  0  1  0  1  0  2  2  3  3  3  0  2  3  3  3  2  2  3  3
    
    Makimaki (Makimaki 1, TimeSage 1, Makimaki 1)
    IceBolt, Time Sand
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    22   230  40  52  85  73    77   25 0 0 LandShard
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  1  1  3  3  0  0  0  1  3  3  2  0  0  3
    
    EvlMantis
    Claw
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    13    64   0  85  74  70    33   17 5 4 MoonHerb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  2  3  0  0  2  1  1  1  0  3  3  3
    
    Eggeron
    Hatch, Explode
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    17   150   0  78  60  90    30   28 4 5 Repellent
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  1  2  3  0  0  0  1  2  1  1  3  3  3
    
    ColumnMan (ColumnMan 2)
    Blaze, OddDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    29   180  20  46 102  67   150   51 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  1  0  0  0  0  0  0  0  2  2  0  0  1  3  2  2  2  1  0  0
    
    MuddyMan
    Increase, SpaceOut, Giggle
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    13   130  20  40  68  40    35   15 4 4 Dung
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  3  0  0  0  0  0  0  3
    
    Enchanter
    Firebal, StopSpell, Heal
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    13    85  30  68  60  64    40   12 4 5 Potion
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  0  0  0  0  0  0  0  3  3  0  0  0  3  1  2  0  0  0  3
    
    RockGolem
    BrutalHit(c), Stomp, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    14   115   0  56  85  84    45   35 5 5 LifeRock
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  1  2  2  2  1  3  3  3
    
    Dumbira
    TwinHits, Charge
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    14    99   7  65  80  75    42   22 5 4 Copper/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  1  3  2  0  0  1  2  2  1  1  1  0  3
    
    SlimeLv8
    Gather, Merge
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10   120 100  30  58  35   150   50 4 7 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  1  1  1  1  1  3  3
    
    KingSlime
    HealUs, Smother
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   140  35  65  95  82   120   77 4 6 LifeAcorn
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  1  1  1  1  2  0  1  1  0  2  3  3  1  2  2  1  3  1  1  2  1  3
    
    IronTurt
    Charge, Scapegoat, StrongD
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    14    85   0  58  72 120    36   15 5 6 DEFseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  0  0  0  0  0  0  0  0  1  2  2  0  0  1  3  2  1  1  3  3  3
    
    DeathCrab
    Help, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25    90   0  35  65  40    73   56 5 5 Bronze/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  1  1  1  2  0  0  0  0  0  1  3  0  0  1  0  1  1  0  3  3  3
    
    Seahorser
    Heal, FrigidAir, SleepAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25    78  20  80  80  40    72   70 6 5 Iron/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  1  0  0  0  0  0  1  3  0  0  1  2  1  2  1  2  2  3
    
    Piranhan
    Bang, Charge
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25    90  16  62  85  58    65   61 5 5 Bronze/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  1  0  0  0  0  0  1  3  0  0  1  1  1  2  1  2  2  3
    
    Confupeng
    Help, PanicAll(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25   105   4  58  75  50    70   42 5 4 Leather^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  3  0  0  0  0  0  0  2  3  0  0  1  2  1  2  1  1  1  0
    
    Parasnail
    StopSpell, Charge, ParaHit, Parry
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25    80  12  52  65  63    73   30 4 4 SeaShell^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  2  2  0  0  0  0  0  0  0  1  3  1  0  2  0  1  3  0  2  1  3
    
    MultiEyes
    Defense, Glint
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25   140  30  45  79  25    81   45 4 5 PinkPearl
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  3  3  3  3  2  3  2  3
    
    EvlAnchor
    SnowStorm, Explode
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    26    90  10  71  85  95    77   61 4 6 INTseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  2  2  2  2  2  0  2  2  0  2  2  3  2  0  1  1  0  2  1  0  0  3
    
    EvlTurtle
    BackFlip
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    26    85   0  85  90  88    90   53 3 4 Viking^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  3  0  0  0  0  2  1  3  0  0  1  1  0  2  0  3  3  3
    
    EvilDiver
    SnowStorm, BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    28   250  30  72 105  92   105   93 3 6 AngelH
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  3  3  0  0  1  0  1  2  3  2  0  2  2  0  3  2  1  1  3
    
    JewelBag
    Beat, LureDance, Help, Smile
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   200  10 105  99  80    90  350 3 5 PinkPearl
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  1  1  1  1  1  0  2  2  1  3  3  3  3  0  3  3  3  3  3  2  0  1
    
    Mimic
    1-2x, Beat, OddDance, SleepAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32   250  15  90 135 100   210  130 5 6 STRseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  1  1  0  0  2  3  3  3  2  1  3  3  3  2  3  1  2  3
    
    MadPot
    1-2x, Infermore, Sleep, SmileJump
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    31   250  30  91 125  99   250  110 5 6 DEFseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  2  0  0  0  1  2  3  3  2  1  2  2  3  2  2  1  1  3
    
    SeaGrudge (SeaGrudge 3)
    Infernos, Sleep
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24   150  50  75  80  50    95    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  0  0  2  0  0  0  0  3  3  0  0  1  3  2  2  0  2  1  3
    
    Bard (Ally)
    Bang, HealMore, AngelSong, HPRegain(3)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35 65000 Inf 100  75 140     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  3  0  0  0  0  0  0  0  2  0  0  3  3  3  0  0  3  3  3  3  3  3  3
    
    Gracos (Gracos 1)
    1-2x, IceAir, Tsunami, BeatDown, PoisonFog
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35  1400  90  65 165  85  1320  720 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  0  0  0  2  1  2  3  3  3  3  2  3  3  3  3  0  3  3
    
    KingSlime (KingSlime 1)
    1-2x, HealMore, Charge, Smother
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   670  70  60 150  90   120   77 0 0 BluePrint
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  1  1  1  1  2  0  1  1  0  2  3  3  3  3  3  3  3  3  3  2  1  3
    
    Chargon
    FrigidAir, KnockDown
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15   105   0  80  78  61    38   15 4 6 AGLseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  0  0  0  0  0  1  3  2  0  0  1  1  0  0  1  3  3  3
    
    GigaMute (GigaMute 1)
    1-2x, IceAir, FrigidAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    36  1050   0  62 160  82  1230  125 0 0 FireShard
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  2  3  0  0  1  0  0  1  1  3  3  3  0  2  3  3  3  3  3  3  3
    
    Gracos V (Gracos V 1)
    1-2x, SnowStorm, IceAir, BeatDown, PoisonFog
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    38  1500 100  65 180  85  1950  940 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  0  0  0  2  1  2  3  3  3  3  3  3  3  3  3  0  3  3
    
    SkyFrog
    LushLicks, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15    72   0  58  69  52    35   14 5 4 TravelerT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  0  1  3  3  3
    
    ColumnMan
    Blaze, OddDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15    85  10  65  70  65    41   31 4 4 Leather#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  1  0  0  0  0  0  0  1  3  1  0  0  1  3  2  3  2  1  0  0
    
    SheepBird
    Attack
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15    77   0  58  75  46    40   23 4 6 AGLseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  2  1  1  1  3  3  0
    
    Bugbear
    Bang, Heal, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    16    80  15  69  72  59    42   18 4 6 INTseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  1  0  0  3  3  3  3  3  1  0  3
    
    PutreMan
    ParaHit, Slash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    16   102   0  50  81  40    43   11 5 5 Chain#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  3  0  0  0  3  0  0  3  1  0  0  0  3  3  3  3  3  3  3
    
    Banegaroo
    Sap, FalconCut, JumpAttak
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    16    89   7  80  75  70    40   25 4 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  1  0  1  1  1  0  3
    
    PinkOrc
    Surround, FrigidAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    15    85   6  61  70  63    45   31 5 6 PinkPearl
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  2  0  2  1  2  0  0
    
    Armorgon
    BlazeAir, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    17    90   0  58  69  80    46   20 4 6 Boomerang
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  2  2  2  2  1  0  0  0  0  1  3  3  0  0  1  2  1  2  1  3  3  0
    
    MageImp (MageImp 1)
    SnowStorm, HealMore
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   180  30  92 185  68   120   90 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  1  1  0  0  0  0  0  2  1  0  2  2  1  2  1  1  1  3
    
    Stalker
    Lamp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    17    80   0  48  75  62    42   10 3 5 Iron)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  1  0  0  0  0  0  2  3  0  0  1  2  2  1  1  3  3  0
    
    Dragon
    IceAir, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18   160   0  67  89  70    50   32 4 4 IronV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  0  0  3  3  1  2  2  3  3  3
    
    ShadeNite
    Slash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18    62   0  88  75  98    47   22 4 5 Copper/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  2  0  0  0  2  0  0  0  3  0  2  3  1  0  2  1  3  2  2  1  3  3  3
    
    Babydrak
    FrigidAir, BlazeAir, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24    85   0  27  71  48    62   32 4 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  0  0  0  0  0  1  1  0  0  2  3  0  1  1  2  1  2  1  3  3  3
    
    DragonMan (DragonMan 1)
    Infermost, QuadHits
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    64  9999 Inf  60 190 150     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  2  3  3  3  2  2  2  1  1  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    DragonMan (DragonMan 1)
    Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35  1200   0  43  98  52   850 1500 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  0  0  0  0  0  0  0  3  3  3  3  3  0  0  2  3  3  3  3  3  3
    
    Thunderat
    Lightning
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    17    66   0  69  70  65    45   21 5 4 Horned^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  3  0  0  0  1  2  3  0  0  1  1  0  2  1  3  3  3
    
    Broadaxer
    BrutalHit(c), JockDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18    76   0  71  80  67    43   25 4 4 Iron)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  1  1  3  1  1  1  3  3  0
    
    RhinoKing
    Charge, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18    76   0  61  85  80    49   42 5 4 StoneW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  1  0  0  0  0  0  3  3  0  0  1  2  1  1  2  3  3  3
    
    Babygoyle (Babygoyle 2)
    Sleep, HealMore
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   250  32 212 105  65   130  110 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  3  0  0  0  1  2  0  0  0  1  0  0  0  0  0  0
    
    PinkOrc (PinkOrc 1)
    Surround, BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   300  35 145 155  78   145  110 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  1  3  1  0  0  2  0  2  1  2  1  1
    
    Borunga (Borunga 1)
    BrutalHit, Stomp, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35  1000   0  60 180 100   280 1240 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  1  1  1  1  2  3  3  3  3  2  3  3  3  3  3  2  3  3
    
    Curer
    HealAll, Help, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    17    68  50  47  60  50    40   23 5 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  2  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  2  1  1  0  2  2  3
    
    BabyDevil
    Firebane
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    19    95  15  80  82  69    48   34 4 4 Pot LidV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  1  0  0  0  0  0  3  1  0  0  2  2  1  1  2  2  1  3
    
    DarkDraco (DarkDraco 1)
    WindBeast, IceAir, Scorching
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23  1350   0 105 195  80  1330  950 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  0  0  3  1  1  0  0  1  3  3  3  1  0  3  3  3  3  3  3  3  3
    
    EvilClown (EvilClown 1)
    Blazemore, Beat
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    31   420 150 250  92 115   100  120 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  2  3  1  1  0  0  0  0  0  3  3  2  1  1  3  3  3  3  3  2  3
    
    VineRoot (VineRoot 1)
    
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32   185   0 135 152  70    80   20 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  3  3  3  3  0  0  3  3  3  3  3  3  3
    
    LizrdBird
    Claw, PaniDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    18    90   0  72  79  58    47   23 4 5 Leather^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  1  1  1  0  0  0  0  0  0  0  2  3  0  1  1  2  1  1  1  3  3  0
    
    DragonMan
    Slash, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    19    77   0  78  92  72    50   32 5 4 Iron/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  0  0  0  0  0  0  0  0  0  2  1  0  2  1  3  1  1  1  3  3  3
    
    VineRoot (VineRoot 1, HellVine 1, VineRoot 1)
    
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32   185   0 135 152  70    80   20 0 0 WindShard
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  3  3  3  3  0  0  3  3  3  3  3  3  3
    
    HellVine (VineRoot 1, HellVine 1, VineRoot 1)
    1-2x, StopSpell, PoisonFog, SleepAir, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40  1300 Inf 100 180  80  1650 2100 0 0 WindShard
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  1  1  1  0  1  1  3  3  3  3  0  2  3  3  3  3  3  3  3
    
    Chibi (Chibi 1)
    1-2x, Thread, SleepAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    34  1260   0 132 185 160   375    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  1  2  3  3  3  0  2  3  3  3  2  3  3  3
    
    HellWorm (HellWorm 1)
    1-2x, Thread, PoisonGas
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32   500   0 112 140 113   223  123 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  1  1  3  3  3  0  2  1  3  3  2  3  3  3
    
    MadBook
    Beat, SleepAll, BlazeAir, IceAir, ConfuHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    36   262  33  95 140  91   163   43 5 6 INTseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  0  0  0  0  1  2  3  2  2  0  2  2  3  1  3  3  2  3
    
    Red Sting
    BrutalHit(c), Tail
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20    98   0  80  85  95    53   23 4 5 Iron^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  2  2  2  0  2  0  0  0  0  0  2  3  1  0  2  2  1  1  1  3  3  3
    
    MetlRider
    Heal, BrutalHit(c), JumpAttak
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    21   104  12 110  87 135   230   40 5 3 Copper/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  1  2  2  2  2  2  0  2  2  2  2  3  3  3  2  2  3  1  2  2  1  1  3
    
    SnowBat
    IceBolt, SnowStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23   120   8  70  92  88    66   31 4 5 LeatherT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  3  1  0  0  3  0  0  2  3  2  0  1  1  0  2  3  3  1  3
    
    KilStar
    Bounce, Explode
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    19   110   8  90  91 115    51   47 4 5 SilverH
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  1  0  0  0  0  1  2  2  0  1  3  3  1  1  1  1  1  3
    
    DarkThief
    Steal, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    19   130   0  65  79  78    40   18 3 4 ClothT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  0  0  0  0  0  0  1  1  0  0  0  0  2  2  1  3  3  3
    
    VenomHork
    ParaHit, PoisonHit, PoisonGas
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    20   120   0  45  80  48    45   10 3 3 Antidote
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  3  0  0  0  2  0  0  2  1  3  0  1  3  0  2  2  3  3  3
    
    ZoeMage (ZoeMage 1)
    1-2x, Blazemore, Infermost, SleepAll, StopSpell, Bounce
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33  1390 Inf 113 101  81   740  920 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  2  2  2  1  1  1  2  1  0  2  3  3  3  3  3  3  3  3  3  3  3  3
    
    Zeppel (Zeppel 1)
    2x, Blazemost, Explodet, IceStorm, BrutalHit(c)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    64 40000 Inf  37 270 200     1    1 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  1  2  2  2  2  2  2  0  0  0  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    Zeppel (Zeppel 1)
    1-2x, Blazemost, Firebolt, IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42  2200 Inf  82 165  90  2260  710 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  3  1  3  3  3  3  3  3  3  3
    
    TreeGuard
    Arrow, QuickShot, Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    22   109   0  65  84  72    55   32 4 5 Bronze#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  2  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  2  0  1  1  0  0  3
    
    Vulgarian
    Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    22   110   0  59  86  65    59   35 5 5 Boxer_
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  1  0  0  0  0  0  0  0  0  0  0  1  0  2  2  1  2  1  1  1  3  3  3
    
    WonderEgg
    Upper, Ironize, Explode, Hatch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23   180  20  83  80 100    62   28 3 6 MysticNut
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  2  2  2  1  1  1  2  3  3  3  3  0  1  2  3  2  3  1  0  3
    
    JunkMech
    BrutalHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    22   135   0  69  83  69    60   25 4 5 Iron)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  1  0  3  3  1  0  3  3  3  3  3  3  3  3
    
    SlimeWing
    BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23   150   0  75  79  78    64   50 3 5 SlimeT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - Y  1  1  1  1  0  0  0  2  0  1  1  3  2  3  0  2  2  1  1  2  3  3  3
    
    Quixotron
    Charge, ChargeUp, Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    22    97   0  63  90  62    61   48 4 5 Iron#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  2  1  0  1  1  1  1  2  3  3  3
    
    ClawBeast
    IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    21   112   0  77  92  70    57   18 4 4 IronW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  2  0  0  0  0  1  0  3  3  2  0  2  3  2  3  3  3  3  3
    
    Boarenger
    PsycheUp, SandStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    22   200   0  60  88  71    58   39 4 3 Club/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  3  0  1  1  2  1  2  3  3  3
    
    HellGenie (HellGenie 1)
    1-2x, Infermost, WindBeast, SmileJump, ChargeAll, Smile
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    27  2500 100  86 171  94  1760  575 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  0  0  0  3  0  0  1  0  2  3  3  3  2  3  3  3  3  3  3  3  3
    
    MagWyvern
    BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23    95  15  77  87  77    65   51 5 4 WarpWing
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  2  2  2  0  0  0  0  0  0  1  2  3  2  0  2  2  3  2  2  1  1  3
    
    HellCloud (HellCloud 1)
    1-2x, WindBeast, Vacuum, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33  3080 Inf  96 185  91  2160  604 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  2  0  0  0  0  3  0  0  2  0  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    BabyCloud
    Infermore, Sleep
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32   188  26  94 103  85   105   65 4 4 Leather^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  1  1  0  0  2  0  0  0  1  2  3  0  0  1  2  2  2  2  3  1  3
    
    MageLipsy
    SleepAir, LushLicks
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    22   108   0  89  85  65    60   20 5 6 Graceherb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  1  1  1  2  3  0  1  1  1  1  2  3  3  3
    
    Devilite
    Bang, StopSpell
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23   122   9  71  90  75    70   48 5 5 Turban^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  2  2  2  2  2  0  0  0  1  0  3  1  2  0  2  3  1  2  2  2  1  3
    
    PuppetMan
    Increase, RobDance, SideStep
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24   130   8  73  90  88    65   32 4 4 Wooden^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  1  1  1  1  1  1  0  0  0  0  2  1  1  0  1  2  3  1  3  0  3  0
    
    TigerMage
    Firebane, PanicAll, Surround
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24   170  20  89  95  88    78   28 4 4 FurT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  1  2  0  0  0  0  1  0  3  2  2  0  2  2  2  1  2  2  1  3
    
    Berserker
    Fury, Massacre
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24   140   0  74 105  72    72   32 4 4 Sickle/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  1  0  0  0  0  0  2  3  1  0  1  1  0  1  3  3  3  3
    
    Pigady
    IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24   190   0  65 110  70    75   61 4 6 ShellT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  1  1  0  0  0  0  1  0  2  1  2  0  2  1  0  1  2  3  3  3
    
    Gron
    Defense, PoisonHit, SickLick
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24   140   6  55  99  40    71   25 3 4 HairBand^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  3  0  2  0  0  0  0  0  1  1  3  0  2  3  0  1  3  3  2  3
    
    Flamzard
    Blaze, BlazeAir, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    11    49  20  20  40  32    30   20 4 4 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  0  0  0  0  0  1  0  0  0  2  3  0  0  1  1  0  1  0  3  1  3
    
    TreeGuard (TreeGuard 2)
    Arrow, QuickShot, Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    38   600   0  80 140  99   205   70 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  3  0  0  0  0  0  3  3  0  0  0  0  0  3  0  3  3  3
    
    DumbiKing
    TwinHits, HealMore, Charge
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    24   160  12  75  95  84    74   62 5 4 Leather_
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  2  0  0  0  2  0  3  3  3  0  2  3  2  2  2  2  2  3
    
    WingTiger
    Infermore, Bounce, ParaHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25   185  12  82 110  68    80   40 4 5 Leather_
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  1  2  0  0  0  0  0  0  2  3  1  0  3  1  0  1  2  2  2  3
    
    Botok (Botok 1)
    2x, StopSpell, HealMore, PoisonFog
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    45  2500 Inf  83 155  93  2150  200 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  3  0  0  0  1  1  3  3  3  0  3  3  3  3  3  3  3  3
    
    Ogreling
    BrutalHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25   180   0  75 115  80    82   50 4 4 Sickle/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  2  0  1  1  0  0  0
    
    Clawser
    ParryPass, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    26   140   0  65 105 115    81   45 5 6 Shears)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  2  0  1  1  0  0  2  2  3  0  3  2  0  1  1  3  3  3
    
    WoodyEye
    SleepAll
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    27   160  10  53 105  65    84   45 3 6 MysticNut
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  0  0  3  2  3  0  0  0  0  2  1  2  0  1  3  3  2  2  2  0  3
    
    FooHero
    Infernos, Heal, Miss, UltraHit(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    26   150  19  38  75  60    72   50 4 5 WorldDew
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  2  1  2  1  3
    
    FoFighter
    Miss
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    26   180   0  30  85  65    70   22 4 6 STRseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  2  0  3  3  3
    
    FooPriest
    HealMore, HealUsAll(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    26   140  19  41  68  50    75   33 4 5 WorldLeaf
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  1  1  2  1  3  2  3
    
    FooMage
    Firebal, Bang, Defense, DefeatMax
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    26   120  22  45  55  40    68   40 4 5 Potion
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  2  2  2  2  3
    
    Poucher
    HealMore, SpaceOut, LifeDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    26   130   8  79  95  62    79   35 4 5 SilverH
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  2  0  0  0  0  0  0  0  0  3  2  3  2  1  0  3  1  2  1  3  1  1  0
    
    ButchMan
    IceBolt, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    27   150   5  81 100  78    83   57 4 4 Iron)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  2  0  0  1  3  2  0  1  2  0  1  2  1  1  3
    
    Tyranodon
    Charge, IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    28   230   0 105 125  90    90   80 4 6 AGLseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  0  0  0  1  0  1  0  1  0  2  3  1  1  2  1  1  1  1  3  3  3
    
    Metabble
    Firebal, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30     6  50 255  90 999 10500   20 4 6 LuckShoes
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y Y -  0  3  3  3  3  3  3  3  3  3  3  3  2  3  3  3  3  3  3  3  3  3  3
    
    Gamadius (Seahorser 1, Gamadius  1, SeaDragon 1)
    Revive, IceAir, PoisonFog
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    46  1300 Inf  95 170 100   920  500 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  0  0  0  0  0  1  3  3  0  0  3  2  3  3  3  3  3  3
    
    Seahorser (Seahorser 1, Gamadius  1, SeaDragon 1)
    Heal, IceAir, SleepAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10   248  62 135 110  90    72   70 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  1  0  0  0  0  1  1  3  0  0  2  2  3  3  2  2  2  3
    
    SeaDragon (Seahorser 1, Gamadius  1, SeaDragon 1)
    HealMore, Scorching, PalsyAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10   314  82  85  90 140   173  105 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  1  0  2  2  0  1  3  3  3  0  3  3  3  3  2  2  1  3
    
    HellClown
    Blazemore
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    28   180  10  92 108  77    88   66 3 4 Silk^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  3  0  1  1  0  1  2  3  2  0  2  1  2  2  1  3  1  3
    
    WolfDevil
    TwinHits, QuadHits
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    27   140   8  95 117  85    86   60 4 5 Dagger/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  0  3  3  1  0  2  2  1  3  0  3  1  3
    
    BeliMawr (BeliMawr 1)
    HealMore, PowerHit(c), Quake
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    47  1580  85  90 190 105  2750  724 0 0 ? Shard
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  2  3  3  0  0  3  3  3  3  3  3  3  3
    
    LizardMan
    TwinHits, Defense
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    34   190  18  97 125  98   128   90 5 4 Steel/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  0  0  0  0  0  0  0  0  0  3  0  2  0  0  0  0  1  3  0  0  3
    
    CloudKing
    MagicWall, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    36   310  30  75 150 109   170  120 3 5 NobleT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  1  2  0  0  2  2  3  3  3  0  2  3  2  3  3  3  3  3
    
    MagicPost
    Increase, OddDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   190  16  69 116  87   123   95 3 6 Dance#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  3  0  1  1  2  0  3  2  0  2  3  1  1  2  2  0  2  0
    
    DarkArmor
    StopSpell, BackFlip
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    34   200  20  78 132 130   130   92 4 5 Steel#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  1  2  2  0  0  1  1  2  1  3  1  3  0  1  3  3  3  3  2  1  3
    
    AnkHorn
    HealUs, BlazeAir, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35   285  35  70 135 100   140  104 5 6 LifeAcorn
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  3  3  0  0  0  1  0  3  3  2  0  1  3  3  3  3  3  2  3
    
    EvlStatue
    1-2x, Upper, JumpAttak, JockDance, IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35   225  21  87 125  94   138   72 5 4 Dagger/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  2  0  0  2  1  1  2  3  3  0  1  3  2  3  3  3  3  1
    
    Moosedon
    BrutalHit, Stomp, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    28   280   0  86 118 100    92   70 4 5 Fur^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  1  0  0  0  1  1  0  2  3  1  1  1  2  2  1  3  3  3  3
    
    JellyMan
    Transform, Parry(s)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   330  10  70  99  60   105  100 4 4 TrayV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  3  0  0  0  0  0  3  3  0  1  2  2  2  1  3  2  2  3
    
    Bombcrag
    Sacrifice, SmileJump
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    28   200  20  55 105 120    80   50 5 4 LifeRock
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  0  1  2  0  1  1  0  1  3  2  3  1  2  1  1  3  3  2  2  3
    
    ProtoMech
    BrutalHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   190   0  58  89  85    95   58 4 5 Battle)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  0  2  1  0  0  1  1  0  0  3  3  3  1  1  3  1  3  2  3  3  3
    
    EvilClown
    Blazemore, Firebane, Vivify
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    31   185 200  72 103  92   110  110 3 4 Bolt/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  2  3  1  1  0  0  0  2  1  3  3  2  1  1  2  3  3  3  3  2  3
    
    EvilViper
    Coil, ParaHit, PoisonGas
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    29   120   0  68 110  80    94   65 3 5 Bug/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  3  0  1  2  1  2  1  3  3  3
    
    FlameToad
    BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    29   155   0  67  95  87    85   42 4 4 Turban^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  0  0  0  0  2  0  0  0  2  3  3  0  1  2  1  1  1  3  3  3
    
    FireCloud
    Bang, Sleep
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   155  25  83  99  72   100   52 4 4 KittenV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  1  2  2  0  0  0  3  0  1  0  3  3  0  0  2  2  1  2  2  2  1  3
    
    OrcDevil
    PsycheUp, SandStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32   210   0  65 119  90    88   66 3 5 Iron#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  1  2  0  0  1  0  1  0  2  3  0  1  1  1  1  2  2  3  3  3
    
    SheepDuck
    ReversKik
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   180   0  82 108  62    90   77 4 6 AGLseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  3  1  0  0  2  0  0  2  3  1  0  1  2  2  1  0  3  3  3
    
    CureSlime
    HealAll, HealUsAll, Charge, Smother
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   230 200  48 110  77   120   85 5 5 WorldDew
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  1  1  1  1  1  1  0  0  1  1  3  3  0  0  1  2  3  2  2  3  2  3
    
    CurseLamp
    StopSpell, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   210   8 100 140 107    87  120 5 6 INTseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  2  0  2  2  3  2  3  2  2  2  1  3  2  3  2  2  1  3
    
    LampGenie
    WindBeast, Smother, SmileJump, FairWind
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    23   350   0  88 170 105   200  117 3 5 NobleT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  2  0  0  0  2  2  3  3  3  0  2  2  2  2  3  3  3  3
    
    Orgodemir, First Form (Orgodemir 1)
    1-3x, Blazemost, Explodet, EnergyBal, WindBeast, Magma, Lightning, Glint,
    DeMagic
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    25  3000 Inf 107 182 127     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  0  0  1  0  0  1  3  3  3  3  3  3  3  3  3  3  3  3
    
    Orgodemir, Second Form (Orgodemir 1)
    1-2x, Spike, Scorching, IceAir, Vacuum, DeMagic
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10  4200   0  82 230  90     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  0  0  0  0  0  0  3  3  3  3  3  3  3  3  3  3  3  3
    
    Pigmon
    IceAir, PalsyAir, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    30   205   0  68 103  90   108   58 4 4 Leather_
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  0  0  0  0  0  0  3  3  1  1  1  1  1  1  2  3  3  3
    
    BoltWorm
    Thread, PoisonFog, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    29   180   0  74 107  71    96   37 4 4 ShellT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  1  0  1  0  0  2  0  1  3  2  0  2  2  1  1  3  3  3  3
    
    Goldman
    BrutalHit, ChargeUp, Stomp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    29   255   0  54 130 120    80  650 3 5 GoldenO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  2  2  2  0  1  1  1  1  2  3  3  0  2  1  2  3  3  3  3  3
    
    HellGuard
    Lamp, Parry
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32   190   0  70 112  87   110   80 3 4 Fur^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  0  0  0  0  0  0  3  3  1  0  1  2  1  1  3  3  3  3
    
    Plesiodon
    Defense, BlazeAir, IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   200  80  70 126  93   115   80 4 5 Leather~
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  0  1  2  0  0  2  2  0  1  3  3  2  0  2  2  1  2  1  1  1  3
    
    MageImp
    SnowStorm, HealMore
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   210  35  53 105  70   120   60 4 5 Pot LidV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  1  0  0  0  0  0  3  1  1  0  2  2  1  2  2  2  1  3
    
    Panther
    Surround, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    34   210  21  85 127  92   130   83 5 5 SteelW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  1  0  2  3  1  0  2  1  2  1  2  3  1  3
    
    WhiteFuga
    Claw, Lightning, PaniDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   230   0  99 121  82   125   88 4 4 PirateT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  0  3  0  0  1  0  2  3  1  0  0  1  1  2  2  3  3  0
    
    Rosevine
    Sleep, PalsyAir, PoisonFog
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   380   5  81 132  85   160  101 5 5 Sleep/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  1  0  3  0  0  0  2  1  3  3  3  0  2  3  3  3  3  3  3  3
    
    Hellbane
    BlazeAir, Charge
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    36   330   0  93 130  91   141   93 4 6 AGLseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  1  2  0  2  0  0  0  0  0  2  3  2  0  1  2  1  2  1  3  3  3
    
    BoneRider
    SnowStorm, IceAir, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    36   280  30  77 129  79   155   93 4 4 Iron/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  2  0  0  0  0  0  1  2  2  1  0  2  2  1  2  2  3  1  3
    
    Magmaron
    Boom, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   250  20  43 118  65   125   82 4 6 DEFseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  3  3  3  0  0  0  3  0  0  0  2  1  3  0  1  1  1  2  2  2  1  3
    
    GoldSlime
    HealMore, ChargeAll
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   350  18  85 122 120   350 3000 3 6 LifeO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  1  1  1  2  3  1  2  2  2  2  3  3  3  1  2  3  2  3  2  3  2  3
    
    CosmoBog
    Blazemore, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    36   310  30 105 128 100   147  107 3 5 GlamT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  1  3  3  0  0  1  2  0  3  3  3  0  2  3  3  3  2  2  2  3
    
    SkulBlade
    SwordDanc
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35   180   0  98 133  79   138   62 4 5 STRO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  3  2  0  0  0  0  0  2  3  3  0  1  3  3  3  0  3  3  1
    
    WingDraco
    MagicBack, BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   315  20  88 135  84   158   98 3 4 Dragon~
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  0  1  0  0  0  0  1  1  0  3  2  3  0  3  2  1  2  3  2  2  3
    
    FlameV (FlameV 1)
    Blazemost, Blazemore, FireTower, Magma, Scorching, WarCry
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    52  5000 Inf 100 220 120  3700  800 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  3  3  3  0  0  0  3  0  1  0  3  3  3  0  3  3  3  3  3  3  3  3
    
    IronKid
    FrigidAir, Help, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35   220   0  94 122 105   142   82 4 5 TrayV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  1  2  3  1  0  0  2  0  0  2  3  3  0  1  2  2  2  1  3  3  3
    
    MadFalcon
    PanicAll, BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   310  30 105 145  99   170  100 4 5 LuneY
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  1  3  3  2  0  1  2  3  3  3  3  1  3
    
    SkyDevil
    Blazemore, BackFlip
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   320  30 100 148 102   175  105 5 6 STRseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  1  2  0  0  0  0  2  0  3  3  1  0  1  2  3  3  3  3  1  3
    
    ShieldOgr
    IceAir, Guardian, StrongD
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   250   0  64 139 150   180  120 4 4 IceV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  1  0  1  1  0  2  3  3  2  0  1  2  1  1  2  3  3  3
    
    Zombier
    Defense, PoisonHit, ParaHit, SleepHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   350  20  70 125  75   163   72 4 4 Battle)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  3  0  0  0  2  0  0  2  1  3  0  1  3  2  1  2  3  1  3
    
    DemonToad
    LushLicks, PoisonGas, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   220   0  72 130  85   160   90 3 5 SlimeO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  3  0  1  1  1  1  1  3  3  3
    
    Gragoopi
    IceBolt, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    36   185  50 112 125  60   141   50 3 7 FarewellO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  0  0  0  0  0  0  0  3  2  2  0  0  1  2  3  2  3  1  3
    
    WoeBottle
    1-2x, Beat, PoisonFog, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   245  16  80 120 120   135  103 4 6 INTseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  1  3  0  0  0  0  3  2  3  2  2  0  2  2  2  3  3  2  1  3
    
    GoldKid
    BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   215   0 105 135 105   155  210 4 6 GoldenO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - Y  1  1  1  1  1  2  0  0  0  2  1  2  3  3  0  1  2  1  2  2  3  3  3
    
    BoltDevil
    Charge, Lightning, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    38   259   0  91 142 100   180   95 4 5 Bolt/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  1  1  3  0  2  0  0  2  2  2  0  1  1  1  1  1  3  3  3
    
    Saide (Ally)
    FalconCut, RainSlash, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    50 65000   0 124 260 110     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  3  3  0  0  0  0  0  0  0  0  0  3  3  2  0  3  3  3  3  3  3  3  3
    
    ClawBeast (ClawBeast 1)
    ParaHit, PoisonGas, Giggle
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40  1800   0  90 202  90   480    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  3  0  0  0  2  3  0  3  3  3
    
    BoneFish (BoneFish 1)
    Blizzard, Heal, Tsunami
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40  1500 Inf  94 180 100   350    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  0  0  0  0  3  3  0  2  2  3
    
    StarFish (StarFish 1)
    Bounce, Upper, LureDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40  1300  80 100 160 140   320    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  0  0  0  0  3  3  0  1  2  2
    
    Slemperor
    MagicBack, Vivify, ChargeAll
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    38   310  16  85 155 125   410  300 4 6 GoddessO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  0  0  0  0  0  1  0  0  0  0  3  3  3  3  0  0  3  3  2  3  3  1  3
    
    RedGrunt
    Blazemore, Infermore, Boom, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    39   345  50  94 150 108   175   95 3 5 Lune/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  1  2  0  1  0  0  0  3  1  3  3  0  0  2  2  3  3  3  2  2  3
    
    EvlVulgar
    Defense, Lightning, Charge
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42   325  50  92 179 117   248  124 4 5 PartyT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  3  0  0  0  0  3  3  3  0  3  2  2  3  2  2  1  3
    
    SnowBat (SnowBat 1)
    Blizzard, SnowStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   860  32  92 173  70   320  108 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  3  1  0  0  3  0  0  3  3  1  0  1  1  0  2  1  3  1  3
    
    WreckMan
    BrutalHit, Fury
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    39   325   0  85 160  85   180   80 4 4 Leather_
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  1  0  2  0  0  0  1  0  3  3  2  0  1  3  2  3  2  3  3  3
    
    General
    Firebane, StopSpell, BrutalHit, Meditate
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    39   335  35  97 158 112   188  108 3 4 GlamT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  2  2  2  0  0  0  0  2  1  3  3  2  0  3  3  2  2  3  3  2  3
    
    WarBoar
    BlazeAir, ChargeUp, SandStorm, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   292   0  81 148  97   173  104 4 4 Leather_
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  1  3  0  0  0  2  0  0  2  3  2  0  2  1  1  2  2  3  3  3
    
    NumbSlime
    ParaHit, PalsyAir, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    36   240   0  76 130  70   160   58 3 4 SeaShell^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y - -  1  0  0  0  0  0  0  0  0  0  1  2  3  1  0  1  3  1  1  2  3  3  3
    
    Andreal
    Scorching, BlazeAir, IceAir, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    39   358   0  84 165 102   190  119 5 4 Dragon~
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  2  2  1  0  0  0  3  1  0  3  3  3  0  2  1  1  2  3  3  3  3
    
    ClayNite
    TwinHits, Defense, VacuSlash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    38   330  50  80 158 120   182  120 4 4 Copper/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  2  1  0  0  0  0  0  0  2  3  3  0  2  2  3  2  3  2  1  3
    
    Zombie
    Seize, PoisonGas, PoisonFog, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   338   0  59 148  68   173   93 4 6 LifeAcorn
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  2  3  0  0  1  0  1  2  3  3  0  1  1  1  2  2  3  3  3
    
    DeadNoble
    SnowStorm, IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    38   365  37  97 162 120   205   72 4 5 NobleT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  1  0  0  0  1  0  0  0  2  2  0  3  1  0  0  1  3  3  1  3  2  1  3
    
    Gerion
    Infermore, BrutalHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    39   352  27 102 165 110   210  102 4 6 MonsterW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  1  0  3  0  0  0  2  0  2  3  2  0  2  3  2  3  1  2  1  3
    
    Hulkagon
    Seize, Scorching, Quake
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    41   390   0  97 185 130   220  150 5 5 DragonV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  0  0  0  3  0  0  0  0  0  2  3  2  0  2  1  1  2  1  3  3  3
    
    Cerabus
    Fang, Biter
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    37   274   0 110 163 120   218  111 3 6 MonsterW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  2  0  0  0  0  0  0  0  0  2  0  2  1  2  0  1  2  1  2  3  3  3  3
    
    Nengal (Nengal 1)
    Charge, SwordDanc, BrutalHit(c)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    55  4680   0  99 267  32  3690 1009 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  3  3  3  3  2  3  3  3  3  3  3  3  3
    
    GnuDevil
    Boom, Infermore, Stomp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42   360  50  83 180 135   233  121 5 4 IceW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  2  0  0  0  0  0  2  3  1  0  1  2  2  1  2  2  2  3
    
    Moai
    Mashing, ChargeAll, RockThrow, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    41   350   0  80 190 160   230  140 4 4 LifeRock
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  2  3  3  0  0  0  0  0  0  3  3  2  0  3  2  2  2  1  3  3  3
    
    Demranger
    SnowStorm, StopSpell, Fury
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    41   310  50  99 182 120   235  132 4 5 Lune/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  0  0  0  1  0  1  2  3  1  0  1  1  1  1  3  2  1  3
    
    MetalKing
    Infermore, Charge, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    45    20  60 255 169 999 33000  100 4 6 LuckShoes
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y Y -  1  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  2  3  3  3
    
    GigaMute
    IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42   400   0  92 205 110   240  125 4 4 SteelW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  0  0  2  3  0  0  0  0  0  3  3  2  0  1  2  1  2  1  3  3  3
    
    HornBeast
    Blazemore, Zap, BrutalHit, Stomp, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42   355  50  95 185 135   242  150 4 5 STRO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  3  0  0  0  2  0  3  3  0  1  3  3  3  3  3  2  1  3
    
    Savagemon
    Boom, SleepAll, Giggle
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    43   375  70 105 188 120   250  142 3 6 STRseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  1  1  1  0  0  0  1  0  3  3  2  1  2  3  1  2  2  2  2  3
    
    Panickle
    PanicAll, Claw, ConfuHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   280  15 110 160  82   180   70 5 4 MoonHerb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  1  2  3  1  0  1  2  3  1  2  3  2  3
    
    MageArmor
    MagicBack, FireSlash, EvilSlash, BackFlip
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    41   315  20  95 175 200   215  138 4 5 Magic#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  2  2  2  1  1  1  0  2  3  3  2  0  2  3  2  3  3  3  1  3
    
    GuardDog
    Biter
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42   300   0 123 175 130   195   95 5 4 SteelW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  2  0  0  0  2  0  0  0  0  0  1  2  3  2  0  2  2  3  3  2  3  3  3
    
    Dragoner
    Seize, BlazeAir, Quake
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    43   420   0  88 190 140   227  103 4 5 Needle/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  0  1  0  1  0  0  0  0  0  3  3  2  1  1  1  2  3  2  3  3  3
    
    WellGhost
    1-2x, Surround, CragThrow, ChargeUp, WarCry
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    47   450  33  97 205 111   510  162 6 4 ExpelV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  1  2  3  3  0  0  2  2  3  3  2  2  1  3
    
    EvilBeast
    JumpAttak, K.O.Dance, IceAir, Flash
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    43   313   0  99 172 135   222  122 4 5 PowerW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  1  0  0  0  0  0  2  3  1  0  3  3  3  3  3  3  3  0
    
    Drakorpse
    IceAir, IceStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    44   456   0  63 193  92   280   73 4 6 LifeAcorn
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y Y - - -  0  0  0  0  2  3  0  0  0  0  0  3  3  3  0  2  3  3  3  2  3  3  3
    
    Revirock
    Farewell, SmileJump, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    44   411  50  78 182 130   262  107 5 6 FarewellO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  1  1  0  0  0  0  1  3  3  0  1  2  2  3  3  3  2  2  3
    
    DragonKid
    IceAir, BlazeAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   140   0  35 101  65   124   73 5 5 KittenV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  0  0  0  0  0  2  2  0  0  2  3  0  1  1  2  2  3  2  3  3  3
    
    WoePriest
    Blizzard, Infermore, TwinHits, Lightning
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    44   380  90  99 172 147   257  148 3 5 Lava/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  1  0  1  1  2  1  3  3  3  0  1  2  3  3  3  2  2  3
    
    Disguiser
    Transform, BrutalHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    44   315 100 105 181 150   268   92 4 4 Destruct/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  1  0  0  0  0  2  2  3  3  3  0  2  3  3  3  3  3  2  3
    
    Swordbane
    ParaHit, SwordDanc
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    43   283   0 107 210 160   266  133 4 6 2Edged/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  2  0  0  0  0  0  3  0  0  1  1  2  3  3  0  2  3  2  3  3  3  3  3
    
    Pirates (Ally)
    CoverFire, Tsunami, Watch, HPRegain(2)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    32 65000   0 120 230 350     0    0 0 7 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  3  3  1  1  0  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    Guartle
    Bounce, Guardian, Scapegoat, Parry(s)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    33   180  15  77 125 120   133   72 3 6 DEFseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  3  3  0  0  0  0  1  3  3  2  1  2  2  1  1  1  3  3  3
    
    Squidgore
    Blazemore, BlazeAir, OddDance, Hustle
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    34   200  30  83 130  90   120   65 4 6 MysticNut
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  1  1  3  2  0  2  2  1  2  1  3  2  3
    
    MageStar
    HealUs, PaniDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35   240  50 120 135  95   115   80 4 5 WizardO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  1  0  0  0  0  3  2  3  2  0  1  1  2  3  1  2  1  3
    
    BoneFish
    BackFlip, BrutalHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    35   220   0  73 140  80   122   52 5 4 Bone/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  3  0  0  0  2  0  1  3  1  2  0  3  2  1  1  2  3  3  3
    
    SeaDragon
    HealMore, Scorching, PalsyAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   260  50  83 150  83   173  105 3 5 2Edged/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  2  2  0  2  3  3  3  0  3  3  2  3  2  2  1  3
    
    CragDevil
    Infermore, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    39   230  16  92 135 103   130   92 4 5 Wind^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  3  0  0  0  2  0  2  2  3  1  1  2  2  2  1  0  1  1  3
    
    DarkSnail
    StopSpell, Charge, Parry(s)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    38   190   8  62 133 180   125   83 5 4 Wizard/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  2  2  2  1  1  1  0  1  2  3  3  0  1  1  2  2  2  1  1  3
    
    Shelgator
    1-2x, Tsunami
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   170   0 106 165 140   145   77 5 6 AGLseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  1  1  3  0  0  1  1  1  2  1  3  3  3
    
    Wormspec
    TwinHits, Glint
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   230  10  63 145  95   156   68 4 6 Magic^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  2  0  0  0  0  0  2  1  0  0  3  3  1  2  1  2  3  3
    
    Octogon
    ChargeAll, Hustle, EerieFog, HPRegain(1)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42   350   0  75 170 102   180   98 3 6 LifeAcorn
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  2  0  3  3  3  3  1  3  3  3
    
    FrogKing
    Firebolt, Whirlpool, IceAir, HPRegain(1)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    43   400  38  88 190  93   210  110 3 5 INTSpecs
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  2  0  1  1  1  3  3  3  3  0  2  3  2  3  1  2  2  3
    
    GreatMerm
    Blizzard, IceAir, Fury, PoisonFog, HPRegain(1)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    44   430  50  96 210 110   215  130 3 6 LifeO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  1  0  1  1  1  2  3  3  3  0  2  3  2  3  2  2  2  3
    
    Varanus
    IceAir, IceStorm, Scorching
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    45   450   0  90 240  92   240  150 3 6 STRseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  3  0  1  1  0  1  3  3  3  0  2  3  2  3  2  3  3  3
    
    DorasBox
    2x, Defeat, RobMagic, BrutalHit(c), SleepAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    50   900  10 131 240 200   630  280 5 5 LightT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  1  0  2  1  2  0  0  0  3  3  3  2  2  2  3  2  3  2  1  3  3
    
    RainHawk
    Firebolt, Scorching
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    45   456 120  95 200 150   300  155 4 4 LuneY
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  0  0  2  2  0  0  0  0  0  1  1  3  3  3  0  2  3  3  3  3  2  1  3
    
    Runger
    1-2x, Bounce, Barrier, BackFlip
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    46   380  20 125 200 160   297  160 3 5 DragonW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  1  2  1  0  0  0  1  1  2  3  2  0  2  3  2  2  3  3  1  3
    
    StelDemon
    Upper, BrutalHit, BlazeAir, DeMagic
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    46   300  30  92 230 150   290  155 4 6 STRseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  1  1  1  2  2  0  1  1  0  0  3  3  3  1  1  2  2  3  2  2  1  3
    
    HellGiant
    Blazemore, Explodet, Scorching, EerieLite
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    47   410  70 100 210 145   300  175 5 5 Judge/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  2  0  1  0  0  0  2  0  3  3  2  1  3  3  3  3  2  3  2  3
    
    OgreKing
    IceAir, StrongD, Glint
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    47   360   0 115 195 135   270  200 4 6 OgreV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  3  0  1  1  1  0  3  3  2  1  1  3  3  2  3  3  3  3
    
    Behemoth
    HealUs, IceAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    48   385  50 122 185 120   295  110 4 5 BeastW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  1  1  1  1  3  0  0  0  0  0  2  1  3  1  1  2  0  1  3  3  2  3
    
    DeathGron
    Beat, Chance, SickLick, Watch
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    46   280  42  78 182 130   230   70 5 6 LifeAcorn
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  1  0  0  0  0  1  0  0  0  1  0  2  1  1  0  2  1  2  2  3  3  3  3
    
    Niterich
    BrutalHit, IceStorm, PsycheUp, Vivify(!), Blizzard(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    47   420   0  92 220 200   400  140 3 5 DestructV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  1  0  0  0  2  0  0  0  2  3  0  3  2  3  1  3  3  3  3  3  3  2  3
    
    GigaDraco
    Infermost, WhiteFire, Scorching, Quake
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    48   520  50  82 220 130   330  130 3 5 Demon#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  1  2  0  2  0  1  0  0  0  2  3  3  1  2  2  2  3  2  2  2  3
    
    Necrobal
    Zap, TwinHits, PowerHit
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    49   440  65 102 203 135   310  142 3 4 SorrowV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  1  2  0  0  0  2  3  3  2  1  2  3  3  2  3  2  1  3
    
    Bludbeast
    MagicWall, Stomp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    49   560  36  77 227 130   360   82 4 5 BeastW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  2  0  0  0  0  0  0  2  2  3  0  1  1  1  2  2  2  2  3
    
    Druinlord
    Explodet, Revive, WhiteFire, Scorching, DeMagic
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    50   450 100 110 215 141   410  150 3 6 Bless/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  2  2  2  2  2  0  0  0  0  2  3  3  3  1  1  3  3  3  3  1  2  3
    
    MetalyS
    Gather, Merge, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    10     8 100 255  70 500  1050  120 4 7 Herb
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    HellHawk
    PanicAll(o), HellFlame, WhiteFire
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    60   870  30 123 330 155  1250  185 2 5 Platinum^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  2  2  2  0  0  0  3  0  0  0  3  3  3  2  3  3  3  3  3  1  1  3
    
    Orgodemir, First Form (Orgodemir 1)
    Tail, WhiteFire, IceStorm
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    70  3500 Inf  80 330 200     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  0  0  0  0  0  0  0  2  0  3  3  3  3  3  3  3  3  3  3  3  3
    
    Orgodemir, Second Form (Orgodemir 1)
    1-3x, Blazemost, Explodet, EnergyBal, Punch, WindBeast, FlameWave, Glint,
    DeMagic
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    50  3300 Inf 135 330 200     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  2  0  3  3  3  3  3  3  3  3  3  3  3  3
    
    Orgodemir, Third Form (Orgodemir 1)
    1-2x, Grasp, ConfuHit, TerriCry, Magma, PoisonFog, DeMagic, HPRegain(1)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    70  3000 Inf 116 350 170     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  0  0  0  0  0  1  0  3  3  3  3  3  3  3  3  3  3  3  3
    
    Orgodemir, Final Form (Orgodemir 1)
    1-2x, Sleep, MagicWall, MegaMagic, WhiteFire, Freeze, Coil, ParaHit, ChargeAll,
    Flesh, Meditate, EvilForce, DeMagic, HPRegain(2)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    70  4500 Inf  85 300 140     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  3  2  3  3  3  3  3  3  3  3
    
    Bulbose
    Defense, Upper, LushLicks
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    70   500  50 120 160 100     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  1  1  0  0  1  2  0  3  2  3  1  2  3  3  3  3  1  1  3
    
    Dagorlach
    BlazeAir, Scorching
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    70   600   0  80 200 120     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  1  1  0  0  1  0  0  3  2  3  1  2  3  3  3  3  3  3  3
    
    God (God 1)
    1-4x, WindBeast, Hellblast, HellFlame, Freeze, QuickJoke, BoxerDanc, Glint,
    DeMagic, HPRegain(2)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    55 12400 Inf 173 382 162     0    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  2  0  3  3  3  3  3  3  3  3  3  3  3  3
    
    Barbarian
    BrutalHit(c), Hustle
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    47   370   0  99 200 121   280   92 5 6 Demon)
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  0  0  0  0  0  0  0  0  3  3  0  0  2  2  2  2  2  3  3  1
    
    HelKaiser
    Explodet, IceStorm, EerieLite
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    51   520  50 120 220 123   340  118 4 6 Snow/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  1  2  2  2  0  0  0  1  1  3  3  3  0  3  3  2  3  3  3  3  3
    
    Darksanta
    Object, Steal, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42   350   0 107 190  90   200  125 3 6 DarkT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  1  2  0  0  0  0  2  3  2  0  1  2  2  2  1  3  3  3
    
    Gigagoner
    Seize, Quake, WhiteFire
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    52   580   0  92 225 115   450  165 3 6 HealV
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  1  0  1  0  2  3  0  0  0  0  0  3  3  2  1  2  2  2  3  3  3  3  3
    
    Satanmail
    1-2x, BrutalHit, FireSlash, DrakSlash, VacuSlash, BackFlip, BounceOn
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    50   420   0 118 238 170   420  140 4 5 Platinum#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  2  0  0  0  0  2  3  3  3  0  2  2  2  2  3  3  3  3
    
    BudooLamp
    Retaliate, Help, TwinHits(!)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    43   530   0 135 190 165   380  210 4 6 INTseed
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  1  1  1  1  1  0  0  0  2  0  3  3  2  1  2  3  3  2  2  3  3  3
    
    Budoo
    Infermost, WindBeast, SmileJump, ChargeAll, FairWind
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    52   630 100 108 240 132   510  310 2 5 AngelH
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  1  0  0  0  0  0  3  0  0  2  3  3  3  2  0  2  3  3  3  3  1  1  3
    
    Baskervil
    1-2x, Biter
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    48   420   0 125 225 123   385  132 3 6 DevilW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  2  0  0  0  0  0  0  2  3  1  0  2  1  2  2  1  3  3  3
    
    DrakMetal
    HealUs, IceAir, BlazeAir, Flee
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40   100 100 255  77 410  2500   50 4 5 Platinum^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - Y - -  2  3  3  3  3  3  3  3  3  3  3  3  3  3  3  2  3  2  3  2  3  2  3
    
    Makainite
    Defense, Slash, Help
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    50   480  50 110 233 128   360  123 4 6 Massacre/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  2  0  2  1  0  0  0  1  0  3  3  1  0  2  2  2  2  3  2  1  3
    
    PomPomBom
    MagicWall, PaniDance, LifeDance
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    52   390  30 103 190 110   285  135 3 5 INTSpecs
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - Y  2  0  0  0  0  0  0  0  0  0  0  3  3  3  0  3  3  3  1  2  2  2  1
    
    Golemuga
    BrutalHit, Stomp, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    42   580   0  72 300 125   345  175 4 6 ValiantO
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  3  2  0  0  0  0  2  3  1  1  1  2  2  2  2  3  3  3
    
    Putrbeast
    Scorching, WhiteFire
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    51   650   0  45 260  30   420   50 4 4 Rib
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  0  0  0  0  0  3  2  0  0  0  0  2  1  3  0  1  1  3  2  2  3  3  3
    
    Blaster
    1-2x, BoltSlash, MetalCut, SwordDanc
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    53   530   0 102 267  92   418   87 4 5 Blade#
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  0  2  0  0  0  0  1  3  3  2  0  2  2  2  3  3  3  3  1
    
    Devilash
    Increase, Vivify, BrutalHit, Meditate
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    54   580  90  95 256 110   515  190 3 5 PureT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  1  2  3  0  0  2  1  3  3  3  1  3  3  2  2  2  2  2  3
    
    Lithohead
    ChargeAll, RockThrow, EerieLite
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    55   700   0 100 270 170   650   90 3 6 Demon\
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  0  0  0  0  0  1  1  0  2  3  2  1  2  3  2  2  2  3  3  3
    
    PlatKing
    Surround, Smother, Flee, BounceOn
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    60   200 100 255 210 800 65000  700 1 5 Joy^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - Y Y -  1  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  2  3  3  2  3  3  3
    
    MadPlant
    SleepAll, PoisonFog, PalsyAir
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    57   610  50  88 280 110   900  210 4 5 PureT
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  3  0  0  0  3  0  0  2  3  3  0  2  2  2  2  3  3  2  3
    
    DemoKing
    Firebolt, EnergyBal
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    58   720  80  92 290 135  1050  180 1 5 Magic^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  2  2  2  0  0  2  2  1  0  1  3  3  3  2  2  3  3  2  2  2  2  3
    
    Deathgon
    Defeat, Chance, Stomp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    58   700  70 110 300  90   750  162 2 5 BeastW
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  0  0  0  0  0  0  1  3  3  2  1  3  2  2  2  1  2  2  3
    
    Esterk
    1-2x, Explodet, BrutalHit, IceStorm, DeMagic, EerieFog
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    59   750  90 117 410 142   990  142 2 6 Berserkr^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  0  1  1  0  1  1  1  2  3  3  1  2  2  3  3  3  3  2  2  3
    
    NiteKing
    Blazemost, HealAll, BrutalHit, IceStorm, ChargeUp
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    60   800 100  95 310 140  1420  210 4 5 Massacre/
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - Y - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  3  2  3  3  3  3  3  2  2  3
    
    DarkMage
    DefeatMax, Infermost, Revive, BrutalHit, DeMagic
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    60   690  90 115 290 146  1300  230 3 5 Echo^
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  1  1  1  1  1  1  0  0  1  2  3  3  3  0  1  3  3  3  2  3  3  3
    
    DragonWoo
    WhiteFire, Vacuum, Quake
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    45   900   0  93 380 150  1500  250 4 5 Demon\
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    Y - - - -  0  0  0  0  0  3  0  1  1  0  0  3  3  3  1  2  3  2  3  3  3  3  3
    
    FlameV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
    Blazemost, FireTower, Magma, Scorching
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    56  2900 Inf 135 235 131  2400    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  3  1  1  0  0  0  3  0  1  1  3  3  3  3  3  3  3  3  3  3  3  3
    
    TerraV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
    RockThrow, Crack, BrutalHit(c)
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    56  3200 Inf  61 275  90  3000    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  3  3  2  2  3  3  1  3  3  3
    
    AquaV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
    Blizzard, Tsunami, DeMagic, HealSong
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    56  2300 Inf 120 185 141  2400    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  1  0  0  0  3  1  0  0  1  2  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    WindV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
    Infermost, WindBeast, Vacuum, FairWind
    Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
    40  1900 Inf 260 205 120  2400    0 0 0 None
    D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
    - - - - -  2  0  0  1  0  3  0  1  1  3  1  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    5.3. Monster Locations
    
    Where can you find a certain monster to tame for the park or merely encounter
    him to complete the Monster Book? Also there are some really patient players
    who wish to have the dropped item entry for every monster in the Book, so they
    want to choose locations where there are the right monster combinations of no
    item dropped.
     There was an attempt to list all locations by Kesac, unfortunately unfinished.
    So I took on the task and here they are. However, I miss the temporary dungeon
    Halflings' Cave where I could not go back yet, but maybe someday I will reveal
    it too.
    
    
    5.3.1. Monster Name Index
    
    You have not found a monster in this FAQ? Some monsters' names are shortened to
    nine characters, maybe that's why. I listed some names that may be problematic:
    
    Name        Name in DW7  Name in this FAQ
    EvilMantis  EvlMantis    EvlMantis
    LizardBird  LizrdBird    LizrdBird
    RedSting    Red Sting    Red Sting
    MetalRider  MetlRider    MetlRider
    EvilStatue  EvlStatue    EvlStatue
    SkullBlade  SkulBlade    SkulBlade
    ShieldOgre  ShieldOgr    ShieldOgr
    EvilVulgar  EvlVulgar    EvlVulgar
    SteelDemon  StelDemon    StelDemon
    PodFighter  PodFightr    PodFightr
    FooFighter  FoFighter    FoFighter
    HellKaiser  HelKaiser    HelKaiser
    PutreBeast  Putrbeast    Putrbeast
    EvilAnchor  EvlAnchor    EvlAnchor
    EvilTurtle  EvlTurtle    EvlTurtle
    Falrodier   Falroider    Falrodier
    FlameSpirit FlameV       FlameV
    
    Monster heart names are shortened to eight characters for the item symbol:
    
    Berserker = Berserkr
    EvlTurtle = EvlTurtl
    LizardMan = LizrdMan
    DrakSlime = DrakSlim
    ProtoMech = ProtMech
    CurseLamp = CursLamp
    HellGiant = HelGiant
    DeadNoble = DeadNobl
    WoePriest = WoPriest
    GigaMute  = Mutant
    
    
    5.3.2. Further Possible Monsters in Locations
    
    Some monsters can call other monsters to help them, or turn into a different
    one. This way you can find such monsters in a place that are not originally
    available there. They are:
    
    Meranza   + Eggplaton
    TrickBag  + FloatTree
    Eggeron   ? TrickBag, Needlon, BoltRat, Metaly, SmileRock, EvlMantis, MuddyMan,
                IronTurt, Chargon, SkyFrog, SheepBird, BugBear.
    SlimeLv8  > KingSlime
    DeathCrab + IronTurt
    Armorgon  + IronTurt
    Dragon    + Healer
    WonderEgg ? ShadeNite, Thunderat, Curer, RhinoKing, LizrdBird, BabyDevil,
                Red Sting, ClawBeast, Vulgarian, SlimeWing, MagWyvern, MageLipsy,
                JewelBag, Metabble.
    JewelBag  + Healer
    CloudKing + BabyCloud
    CurseLamp + LampGenie
    BoneRider + Healer
    WoeBottle + EvlStatue
    Gragoopi  + WellGhost
    Andreal   + Healer
    MetalyS   > MetalKing
    BudooLamp + Budoo
    
    
    5.3.3. Disc One Areas
    
    Rexwood: Slime, Eggplaton, Centbeast.
        Sea: RushFish, Starfish, SeaLipsy, HornSnail, PutreFish.
      Engow: CatMage, Forester, Florajay, Swordaroo, TongueRat.
     Dialac: Centbeast, Earwinger, CatMage, Forester, Thornmole, CancerMan.
       Orph: Imp, Healer, Forester, CancerMan, Thornmole, TongueRat, Swordaroo,
             CatMage, Babble.
     Falrod: Clockmech, RedSlime, CancerMan, Healer, TailApe, Crestpent, Goopi,
             Babygoyle, Meranza, FairyRat.
    Verdham: Healer, Hork, Crestpent, FairyRat, Goopi, Babygoyle, Venomworm,
             Meranza.
       Deja: Hunter, Fuga, Babygoyle, DarkDwarf, DrakSlime.
     Dharma: SlimeNite, MagJaguar, FairyRat, DrakSlime, PodHero, PodFightr,
             PodMage, PodPriest.
       Dune: Wyvern, VenomBird, HornRush, Babbleoon, BeakRat, Hunter, SlimeNite.
      Krage: FloatTree, WarTiger, HangedApe, ApeBat.
    Litorud: WarTiger, Needlon, Horseman, BoltRat, Metaly.
       Avon: NailMan, BoltRat, FloatTree, Needlon, SmileRock.
    Hamelia: NailMan, Horseman, MuddyMan, SmlieRock, EvlMantis, WellLure.
        Sea: DeathCrab, PutreFish, Seahorser, Confupeng, Piranhan.
    Probina: PutreMan, Banegaroo, PinkOrc, BugBear, SheepBird, Armorgon.
     Loomin: RhinoKing, Broadaxer, Thunderat, Stalker, Healer.
     Mardra: MetlRider, Red Sting, SnowBat, DragonMan, FoggyPot, BabyDevil.
       Lefa: TrickBag, Chargon, WonderEgg, SlimeWing,
             JunkMech, Vulgarian, TreeGuard, Quixotron, SnowBat.
     Labres: Devilite, MagWyvern, PuppetMan, ClawBeast, Flamzard, MageLipsy,
             TigerMage, Boarenger, Berserker, Pigady, Gron.
    Coastal: Confupeng, Parasnail, Clawser, EvilArmor, Ogreling, WoodyEye,
             FooHero, FoFighter, FooMage.
    
    
    5.3.4. Disc Two Areas
    
         Estard: MageImp, HellGuard, Panther, SheepDuck, WellLure.
        Coastal: LizardMan, BoltWorm, Tyranodon, BabyCloud.
          Engow: MageImp, WhiteFuga, Hellbane, BoneRider, Rosevine.
         Dharma: MadBook, MadFalcon, ShieldOgr, IronKid, SkyDevil, Rosevine.
           Dune: DemonToad, Zombier, Gragoopi, WoeBottle, MadFalcon, GoldKid,
                 BoltDevil, EvlVulgar.
           Lefa: WarBoar, WreckMan, BoltDevil, General, NumbSlime.
    Dark Palace: GuardDog, EvilBeast, WoePriest, Drakorpse, Disguiser.
        Rexwood: WarBoar, Bombcrag, MageArmor, GigaMute, Moai.
           Orph: Demranger, WreckMan, GigaMute, Hulkagon, Panickle, MageArmor,
                 HornBeast, Gerion, Savagemon, MetalKing, WarBoar, NumbSlime,
                 General, Zombie, Andreal.
         Falrod: GnuDevil, Panickle, Moai, Rosevine, SkulBlade, WreckMan, ClayNite,
                 Slemperor, BoltDevil, Dragoner, JellyMan.
        Mentare: WarBoar, ClayNite, Andreal, HellGuard, Metabble, FooHero, FooMage,
                 FoFighter, FooPriest, Revirock, Drakorpse, EvilBeast, WellGhost.
           Deja: Disguiser, WoePriest, GuardDog, Drakorpse, EvilBeast, Revirock,
                 HornBeast, Hulkagon, Panickle, WreckMan, MageArmor, GigaMute,
                 Demranger, GnuDevil, Swordbane.
          Mezar: Andreal, Gragoopi, Dragoner, NumbSlime.
          Krage: Slime, RedSlime, Healer, Babble, KingSlime, GoldSlime, CureSlime,
                 Metaly, Metabble, MetalKing, Demranger, Hulkagon, EvilBeast,
                 HornBeast, Savagemon, Zombier.
        Litorud: Revirock, WellGhost, Drakorpse, EvilBeast, Moai, Dragoner,
                 FooHero, FoFighter, FooMage, FooPriest.
        Hamelia: EvilBeast, HornBeast, Zombier, Savagemon, Hulkagon, Demranger,
                 MadFalcon, DemonToad, Gerion, AnkHorn.
          Medal: RedGrunt, HornBeast, Hellbane, Demranger, General, GoldKid,
                 Gerion, PuppetMan.
        Probina: Hulkagon, HornBeast, Gerion, Panickle, Savagemon, GigaMute,
                 MetalKing.
         Mardra: EvilBeast, Dragoner, GnuDevil, MetalKing.
         Labres: Gragoopi, Zombie, HornBeast, GuardDog, DeadNoble.
         Loomin: WhiteFuga, DragonKid, GoldKid, BoltWorm, Tyranodon, OrcDevil,
                 Panther, Pigmon, FlameToad, Metabble.
            Sea: Octogon, BoneFish, Guartle, MageStar, FrogKing, Varanus, Wormspec,
                 Squidgore, DarkSnail, Shelgator, GreatMerm, CragDevil, SeaDragon.
    
    
    5.3.5. Dungeons
    
    
    
    Colorstone Mine - Past
    
       Colorstone Mine: None
          Mining Cabin: None
    Colorstone Mine 1F: Slime, Centbeast, Eggplaton, Lipsy.
    Colorstone Mine B1: Slime, Centbeast, Eggplaton, Lipsy.
    Colorstone Mine B2: None
    Colorstone Mine B3: Slime, Centbeast, Eggplaton, Lipsy.
    Colorstone Mine B4: None
    Colorstone Mine B5: None
    Colorstone Mine B6: Slime, Centbeast, Eggplaton, Lipsy, TongueRat.
    
    
    
    Eastern Tower - Past
    
       Eastern Tower: None
    Eastern Tower 1F: Lipsy, TongueRat, Centbeast, Slime, Eggplaton.
    Eastern Tower 2F: Lipsy, TongueRat, Centbeast, CactiBall, CatMage.
    Eastern Tower 3F: Lipsy, TongueRat, Centbeast, CactiBall, CatMage.
    Eastern Tower 4F: None
    Eastern Tower 5F: Lipsy, TongueRat, CactiBall, CatMage, Slime, Earwinger.
    Eastern Tower 6F: Lipsy, TongueRat, CactiBall, CatMage, Slime, Earwinger.
    
    
    
    Colorstone Mine - Present
    
       Colorstone Mine: None
          Mining Cabin: None
    Colorstone Mine 1F: None
    Colorstone Mine B1: None
    Colorstone Mine B2: None
    Colorstone Mine B3: None
    Colorstone Mine B4: None
    Colorstone Mine B5: None
    Colorstone Mine B6: Slime, Centbeast, Lipsy, CactiBall, CatMage, Earwinger.
    Colorstone Mine B7: Slime, Centbeast, Lipsy, CactiBall, CatMage, Earwinger.
    
    
    
    Mt. Flame - Past
    
       Mt. Flame: None
          Crater: None
    Mt. Flame 6F: None
    Mt. Flame 5F: Swordaroo, Forester, Babble, CatMage, Earwinger.
    Mt. Flame 4F: Swordaroo, Forester, Babble, CatMage, Earwinger.
    Mt. Flame 3F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
    Mt. Flame 2F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
    Mt. Flame 1F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
    Mt. Flame B1: None
    
    
    
    Mt. Flame - Present
    
       Mt. Flame: None
          Crater: None
    Mt. Flame 6F: None
    Mt. Flame 5F: Swordaroo, Forester, Imp, Thornmole, Florajay.
    Mt. Flame 4F: Swordaroo, Forester, Imp, Thornmole, Florajay.
    Mt. Flame 3F: Swordaroo, Forester, Imp, Thornmole, Babble.
    Mt. Flame 2F: Swordaroo, Forester, Imp, Thornmole, Babble.
    Mt. Flame 1F: Swordaroo, Forester, Imp, Thornmole, Babble, Florajay.
    Mt. Flame B1: None
    
    
    
    Mt. Ceide - Past & Present
    
    Entrance to Mt. Ceide: None
             Mt. Ceide 1F: Crestpent, Venomworm, Babble, CancerMan, Healer,
                           Thornmole.
          2x Mt. Ceide 2F: Crestpent, Venomworm, Babble, CancerMan, Healer,
                           Thornmole. 
             Mt. Ceide 3F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
             Mt. Ceide 4F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
             Mt. Ceide 5F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
    Path around Mt. Ceide: Florajay, SkyHunter, TailApe, FairyRat.
            [sealed room]: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
            [coffin room]: None
    
    
    
    MechSoldiers' Base - Past
    
          MechSoldiers' Base: None
       MechSoldiers' Base 1F: Clockmech, Hork, FairyRat, Babygoyle.
       MechSoldiers' Base B1: Clockmech, Hork, FairyRat, Babygoyle.
    2x MechSoldiers' Base B2: Clockmech, Hork, FairyRat, Babygoyle.
    
    
    
    Swamp Cave - Past
    
       Swamp Cave 1F: Fuga, DarkDwarf, MudDoll, Hork, Babygoyle.
       Swamp Cave B1: Fuga, DarkDwarf, MudDoll, Hork, Babygoyle.
       Swamp Cave B2: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
       Swamp Cave B3: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
    2x Swamp Cave B4: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
       Swamp Cave B4: None
    
    
    
    Passage - Past
    
    Passage 1F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.
    Passage 2F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.
    Passage 3F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.
    
    
    
    Lake Altar Cave - Past
    
    2x Lake Altar Cave 1F: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                           DrakSlime.
       Lake Altar Cave B1: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                           DrakSlime.
       Lake Altar Cave B2: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                           MudDoll, Hunter, MagJaguar.
    5x Lake Altar Cave B3: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                           MudDoll, Hunter, MagJaguar.
       Lake Altar Cave B4: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                           MudDoll, Hunter, MagJaguar.
       Lake Altar Cave B5: None
    
    
    
    West Cave - Past
    
    West Cave 1F: Armorpion, ZombieEye, PodHero, PodFightr, PodMage, MudDoll,
                  Smoocher, Mantipion.
    West Cave 2F: Armorpion, ZombieEye, PodHero, PodFightr, PodMage, MudDoll,
                  Smoocher, Mantipion.
    West Cave 3F: Armorpion, ZombieEye, PodHero, PodFightr, PodPriest, SlimeNite,
                  PigDemon, MagJaguar.
    West Cave 4F: Armorpion, ZombieEye, PodHero, PodFightr, PodPriest, SlimeNite,
                  PigDemon, MagJaguar.
    
    
    
    Cave to Prison - Past
    
    Cave to Prison 1F: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                       PodMage, Armorpion, Smoocher, Mantipion.
    Cave to Prison B1: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                       PodPriest, ZombieEye, Wyvern.
    Cave to Prison B2: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                       PodPriest, ZombieEye, Wyvern.
    Cave to Prison B3: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                       PodPriest, ZombieEye, Wyvern.
    Cave to Prison B4: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                       PodPriest, ZombieEye, Wyvern.
    2x Magical Prison: None
    
    
    
    Under Dharma - Past
    
    Under Dharma B5: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
                     PodPriest, PodMage.
    Under Dharma B4: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
                     PodPriest, PodMage.
     Energy Storage: None
    Under Dharma B3: None
    Under Dharma B2: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
                     PodPriest, PodMage.
    Under Dharma B1: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
                     PodPriest, PodMage.
    
    
    
    Dharma Temple - Past - Temporary
    
    2x Dharma B2: None
    3x Dharma B1: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
                  PodFightr, PodMage.
       Dharma 1F: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
                  PodFightr, PodMage.
       Dharma 2F: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
                  PodFightr, PodMage.
    
    
    
    Palace of Dune - Past - Temporary
    
       Palace of Dune: Wyvern, VenomBird, NailMan, ApeBat, FoggyPot.
    Palace of Dune 1F: None
    Palace of Dune B1: None
    Palace of Dune B2: None
    
    
    
    Evil Statue - Past - Non-revisitable
    
       Evil Statue: None
    Evil Statue 1F: None
    Evil Statue B1: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
    Evil Statue 2F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
    Evil Statue 3F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
    Evil Statue 4F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
    Evil Statue 5F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
    Evil Statue 6F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.
    Evil Statue 7F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.
    Evil Statue 8F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.
    
    
    
    Sacred Tree - Past
    
       Sacred Tree Roots: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
                          WarTiger, EvilPot.
    Inside Root System 3: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
                          WarTiger, EvilPot.
    Inside Root System 1: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
                          WarTiger, EvilPot.
    Inside Root System 2: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
                          WarTiger, EvilPot.
       Well Water Cave 1: FloatTree, HangedApe, Horseman, Metaly, ApeBat.
       Well Water Cave 2: None
       Well Water Cave 3: FloatTree, HangedApe, Horseman, Metaly, ApeBat.
    
    
    
    Time Vortex - Past - Non-revisitable
    
    2x Time Vortex: NailMan, Needlon, SmileRock, HangedApe.
    2x Time Vortex: NailMan, Needlon, SmileRock, WarTiger, BoltRat.
       Time Vortex: None
    
    
    
    Baloch Tower - Present
    
          Baloch Tower: None
       Baloch Tower 1F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
       Baloch Tower 2F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
       Baloch Tower 3F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
       Baloch Tower 4F: None
    2x Baloch Tower 5F: None
    
    
    
    Avon Tunnel - Past
    
         Avon Tunnel B1: None
         Avon Tunnel B2: Dumbira, Enchanter, RockGolem, MuddyMan, EvlMantis.
    Outside Avon Tunnel: None
    
    
    
    Mountain Tower - Past - Non-revisitable
    
       Mountain Tower 1F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
                          Enchanter.
       Mountain Tower 2F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
                          Enchanter.
       Mountain Tower B1: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
                          Enchanter.
    2x Mountain Tower 3F: None
       Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron
                          Enchanter.
       Mountain Tower 5F: None
    
    
    
    Mountain Tower, Flooded - Past - Non-revisitable
    
       Mountain Tower 2F: Dumbira, Enchanter, RockGolem, MuddyMan, EvlMantis.
    2x Mountain Tower 3F: None
       Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
                          Enchanter.
       Mountain Tower 5F: None
    
    
    
    Sunken City - Past - Non-revisitable
    
                Sunken City: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             WellLure, MultiEyes, Parasnail.
      Sunken City Item Shop: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             WellLure, MultiEyes, Parasnail.
     Sunken City Armor Shop: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             WellLure, MultiEyes, Parasnail.
         Sunken City Temple: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
             Sunken City 1F: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
           Sunken City Home: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
         Sunken City Prison: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
         Sunken City Home 2: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
           Sunken City Hall: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
        Sunken City Fane 1F: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
        Sunken City Fane B1: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
        Sunken City Fane B2: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                             PutreFish, Confupeng.
    Sunken City Throne Room: None
    
    
    
    Mountain Tower - Present
    
       Mountain Tower 1F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
                          Chargon.
       Mountain Tower B1: None
       Mountain Tower 2F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
                          Chargon.
    2x Mountain Tower 3F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
                          Chargon.
       Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
                          Chargon.
       Mountain Tower 5F: None
    
    
    
    World's Tallest Tower - Present
    
       World's Tallest Tower: None
    World's Tallest Tower 1F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
    World's Tallest Tower 2F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
    World's Tallest Tower 3F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
    World's Tallest Tower 4F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
    World's Tallest Tower 5F: None
    World's Tallest Tower 6F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
    World's Tallest Tower 7F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
    World's Tallest Tower 8F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
    World's Tallest Tower 9F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
          Top Floor of Tower: None
    
    
    
    Mt. Prob Cave - Past
    
    Entrance to Mt. Prob: None
        Mt. Prob Cave 1F: Dragon, EvilBook, Stalker, ShadeNite, Armorgon, NailMan,
                          Banegaroo, Babydrak, SlimeLv8.
        Mt. Prob Cave 2F: Dragon, EvilBook, Stalker, ShadeNite, Armorgon, NailMan,
                          Banegaroo, Babydrak, SlimeLv8.
        Mt. Prob Cave 3F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.
        Mt. Prob Cave 4F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.
        Mt. Prob Cave 5F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.
    
    
    
    Dark Draco's Tower - Past & Present
    
           Dark Draco's Tower: None
        Dark Draco's Tower 1F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
        Dark Draco's Tower 2F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
        Dark Draco's Tower 3F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
        Dark Draco's Tower 4F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
                               Broadaxer, BabyDevil, Babydrak.
        Dark Draco's Tower 5F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
                               Broadaxer, BabyDevil, Babydrak.
        Dark Draco's Tower 6F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
                               Broadaxer, BabyDevil, Babydrak.
    Top of Dark Draco's Tower: None
    
    
    
    Loomin Cave - Past - Non-revisitable
    
    4x Loomin Cave B1: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
                       KingSlime.
    2x Loomin Cave B2: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
                       KingSlime.
    2x Loomin Cave B3: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
                       KingSlime.
       Loomin Cave B3: None
    
    
    
    Basin Cave - Past - Partly Non-revisitable
    
    3x Basin Cave 1F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
       Basin Cave B1: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
          Basin Lake: None
       Basin Cave 2F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
       Basin Cave 3F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
       Basin Cave 4F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
       Basin Cave 5F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
    Above Basin Lake: LizrdBird, Thunderat, BabyDevil, Armorgon, SheepBird.
    
    
    
    Dark Cloud Maze - Past - Non-revisitable
    
    2x Dark Cloud Maze: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
    Dark Cloud Maze B1: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
    Dark Cloud Maze B2: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
    2x Dark Cloud Maze: None
    
    
    
    Wind Fane - Past - Temporary
    
              Wind Fane: None
           Wind Fane 1F: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
                         WonderEgg.
    Wind Fane Residence: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
                         WonderEgg.
           Wind Fane 2F: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
                         WonderEgg.
           Wind Fane 3F: None
           Wind Fane 4F: None
        Wind Fane Altar: None
           Wind Fane 5F: None
    
    
    
    Mt. Tor - Past
    
           Mt. Tor: Berserker, Gron, PuppetMan, Devilite, Pigady, MageLipsy,
                    Flamzard.
        Mt. Tor 1F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger,
                    Devilite, Pigady.
        Mt. Tor 4F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger,
                    Devilite, Pigady.
        Mt. Tor 7F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
        Mt. Tor 6F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
        Mt. Tor 8F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
        Mt. Tor 9F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
    Top of Mt. Tor: None
    
    
    
    Halflings' Cave - Past
    
    Halflings' Cave 1F: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                        FoFighter, FooPriest, FooHero.
    Halflings' Cave B1: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                        FoFighter, FooPriest, FooHero.
    Halflings' Cave B2: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                        FoFighter, FooPriest, FooHero.
    Halflings' Cave B3: None
    Halflings' Cave B4: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                        FoFighter, FooPriest, FooMage, Tyranodon, Metabble.
    Halflings' Cave B5: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                        FoFighter, FooPriest, FooMage, Tyranodon, Metabble.
    
    
    
    Great Lighthouse - Past
    
       Great Lighthouse: None
    Great Lighthouse 1F: Metabble, Ogreling, WingTiger, PuppetMan, Clawser,
                         Poucher, HellClown, EvilArmor, EvilWell.
    Great Lighthouse 2F: Metabble, Ogreling, WingTiger, PuppetMan, Clawser,
                         Poucher, HellClown, EvilArmor, EvilWell.
    Great Lighthouse 3F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
                         WoodyEye, Cannibox.
    Great Lighthouse 4F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
                         WoodyEye, Cannibox.
    Great Lighthouse 5F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
                         WoodyEye, Cannibox.
    Great Lighthouse 6F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
                         WoodyEye, Cannibox.
    Great Lighthouse 7F: None
                  Altar: None
    
    
    
    Great Lighthouse - Present
    
       Great Lighthouse: None
    Great Lighthouse 1F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                         DarkArmor, LizardMan.
    Great Lighthouse 2F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                         DarkArmor, LizardMan.
    Great Lighthouse 3F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                         DarkArmor, AnkHorn.
    Great Lighthouse 4F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                         DarkArmor, AnkHorn.
    Great Lighthouse 5F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                         DarkArmor, AnkHorn.
    Great Lighthouse 6F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                         DarkArmor, AnkHorn.
    Great Lighthouse 7F: None
                  Altar: None
    
    
    
    Coral Cave - Present & Past
    
    Coral Cave B2: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
                   EvlAnchor, Confupeng, MultiEyes, Parasnail.
    Coral Cave B1: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
                   EvlAnchor, Confupeng, MultiEyes, Parasnail.
    Coral Cave B3: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
                   EvlAnchor, Confupeng, MultiEyes, Parasnail.
    
    
    
    Excavated Cave - Present
    
    Excavated Cave B1: None
    Excavated Cave B2: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
                       Tyranodon, Moosedon, Metabble, Cannibox.
    Excavated Cave B3: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
                       Tyranodon, Moosedon, Metabble, Cannibox.
    Excavated Cave B4: None
    Excavated Cave B5: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
                       Tyranodon, Moosedon, Metabble, Cannibox.
    Excavated Cave B6: None
    
    
    
    Demon Lord's Lair - Past
    
       Demon Lord's Lair: None
    Demon Lord's Lair 1F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
                          Mimic.
    Demon Lord's Lair B1: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
                          Mimic.
    Demon Lord's Lair 2F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
                          Mimic.
    Demon Lord's Lair 3F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
                          Mimic.
    Demon Lord's Lair 4F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
                          Metaly, CurseLamp.
    Demon Lord's Lair 5F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
                          Metaly, CurseLamp.
    Demon Lord's Lair 6F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
                          Metaly, CurseLamp.
    Demon Lord's Lair 7F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
                          Metaly, CurseLamp.
     Demon Lord's Throne: None
    
    
    
    Passage - Present
    
    Passage 1F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.
    Passage 2F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.
    Passage 3F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.
    
    
    
    Lake Altar Cave - Present
    
    2x Lake Altar Cave 1F: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                           Goldman, Boarenger, ClawBeast.
       Lake Altar Cave B1: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                           Goldman, Boarenger, ClawBeast.
       Lake Altar Cave B2: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                           Goldman.
    5x Lake Altar Cave B3: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                           Goldman.
       Lake Altar Cave B4: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                           Goldman.
       Lake Altar Cave B5: None
    
    
    
    Mt. Flame - Present
    
          Mt. Flame: None
             Crater: None
       Mt. Flame 6F: None
       Mt. Flame 5F: None
       Mt. Flame 4F: Swordaroo, Forester, Imp, Thornmole, Florajay.
       Mt. Flame 3F: Swordaroo, Forester, Imp, Thornmole, Babble.
       Mt. Flame 2F: Magmaron, CosmoBog, Hellbane, BoneRider, SkulBlade, TigerMage.
    2x Mt. Flame 1F: None
       Mt. Flame B1: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                     WingDraco.
       Mt. Flame B2: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                     WingDraco.
       Mt. Flame B3: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                     WingDraco.
       Mt. Flame B4: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                     WingDraco.
       Mt. Flame B5: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                     WingDraco.
    2x Mt. Flame B5: None
    
    
    
    Inside Pyramid - Present
    
    Inside Pyramid 6F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                       Gragoopi, Zombier, DemonToad.
    Inside Pyramid 7F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                       Gragoopi, Zombier, DemonToad.
    Inside Pyramid 5F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                       Gragoopi, Zombier, DemonToad.
    Inside Pyramid 4F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                       EvlVulgar, RedGrunt.
    Inside Pyramid 3F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                       EvlVulgar, RedGrunt.
    Inside Pyramid 2F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                       EvlVulgar, RedGrunt.
    Inside Pyramid 1F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                       EvlVulgar, RedGrunt.
    Bottom of Pyramid: None
    
    
    
    Wind Tower - Present
    
        Wind Tower: None
     Wind Tower 1F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, Zombier, DemonToad.
     Wind Tower 2F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, Zombier, DemonToad.
     Wind Tower 3F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, Zombier, DemonToad.
     Wind Tower 4F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, Zombier, DemonToad.
     Wind Tower 5F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
     Wind Tower 6F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
     Wind Tower 7F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
     Wind Tower 8F: None
     Wind Tower 9F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
    Wind Tower 10F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                    FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
    
    
    
    Wind Maze - Present
    
    Wind Maze Area 1: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
                      EvlVulgar.
    Wind Maze Area 2: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
                      EvlVulgar.
    Wind Maze Area 3: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
                      EvlVulgar.
    Wind Maze Area 4: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
                      EvlVulgar.
    
    
    
    Dark Palace - Present
    
          Dark Palace: None
       Dark Palace 9F: None
       Dark Palace 8F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
                       Drakorpse.
    4x Dark Palace 7F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
                       Drakorpse.
    4x Dark Palace 6F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
                       Drakorpse.
       Dark Palace 5F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
                       Drakorpse.
    2x Dark Palace 4F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
                       Niterich, HellGiant, StelDemon, Disguiser.
       Dark Palace 3F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
                       Niterich, HellGiant, StelDemon, Disguiser.
    2x Dark Palace 2F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
                       Niterich, HellGiant, StelDemon, Disguiser.
       Dark Palace 1F: None
       Dark Palace B1: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
                       MetalyS.
       Dark Palace B2: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
                       MetalyS.
       Dark Palace B3: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
                       MetalyS.
    2x Dark Palace B4: None
       Dark Palace B5: None
    9x Dark Palace B6: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
                       MetalyS.
       Dark Palace B6: None
        Flame Cave 1F: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
        Flame Cave B1: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
        Flame Cave B2: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
        Flame Cave B3: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
        Flame Cave B4: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
        Terra Cave 1F: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
                       WellGhost, MetalyS.
     2x Terra Cave B1: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
                       WellGhost, MetalyS.
         2x Wind Fane: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser.
     Inside Wind Fane: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser.
      2x Aqua Cave 1F: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
                       EvilDiver, Niterich, Disguiser.
      2x Aqua Cave B1: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
                       EvilDiver, Niterich, Disguiser.
      2x Aqua Cave B2: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
                       EvilDiver, Niterich, Disguiser.
    
    
    
    Mystery - Bonus Dungeon
    
                  Mt. Tor: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
                           Makainite, Barbarian, Darksanta.
                    Ruins: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
                           Makainite, Barbarian, Darksanta.
                  Passage: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
                           Makainite, Barbarian, Darksanta.
    World's Tallest Tower: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
                           Makainite, Barbarian, Darksanta.
    2x House on the Cliff: None
          Halflings' Cave: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
                           PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
         Underground Path: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
                           PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
                Mt. Flame: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
                           PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
         Dark Draco Tower: None
               Coral Cave: RushFish, Starfish, SeaLipsy, HornSnail, PutreFish.
              Time Vortex: RainHawk, Necrobal, Runger, Swordbane, GuardDog,
                           Disguiser.
               Ruins Cave: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
                           PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
          Basin Lake Cave: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
                           Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
          Path to Geionne: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
                           WellGhost, MetalyS.
                Mt. Ceide: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
                           Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
               Swamp Cave: None
               2x Mt. Hut: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
                           Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
                   Temple: None
       Underground Bridge: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
                           Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
                    Skies: None
    
    
    
    Zion - Bonus Dungeon
    
       Palace of Dune: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                       HellHawk, PlatKing, Deathgon.
              Mt. Tor: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                       HellHawk, PlatKing, Deathgon.
       Inside Pyramid: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                       HellHawk, PlatKing, Deathgon.
      Halflings' Cave: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                       HellHawk, PlatKing, DragonWoo.
            Mt. Flame: None
         Under Dharma: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                       HellHawk, PlatKing, DragonWoo.
            Mt. Flame: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
            West Cave: Octogon, Shelgator, Varanus, GreatMerm, FrogKing.
    Demon Lord's Lair: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                       HellHawk, PlatKing, DragonWoo.
               Dharma: None
            Mt. Ceide: None
                  Sky: None
           Dune House: None
    
    
    
    6. Credits
    
    Dragon Warrior VII is Copyright 2001 Armor Project/Bird Studio/Heart Beat/Arte
    Piazza/Enix.
    
    This FAQ is Copyright 2005-2006 Borjati Csaba, for private use only.
    E-mails are welcome to: c_s_a_b_i@freemail.hu
    
    Job/Spell/Skill Guide by David Short (gamefaqs.com)
    
    DW7 Walkthrough by Mike Mawhinney (gamefaqs.com)
    
    Immigrant Town FAQ by Michael Tousignant (gamefaqs.com)
    
    Diary of a No-Class Game by "j mcdermid" (gamefaqs.com)
    
    GameShark Codes by "Jackel" and "StalkerX" (cmgsccc.com)
    
    Enter the Debug Menu by _Neil (woodus.com)
    
    Dragon Quest VII Hacking by ? (shinobi.jp)
    
    ConfuHit Special Use by "DOAHunterX" (gamefaqs.com)
    
    DreamH Correction by "wont reply"
    
    
    Thanks to:
    
    Andrew, Brian, Drew, Ross, Will, Woodus for their help and correspondence;
    
    GameFAQs, Neoseeker for being at gamers' disposal;
    
    DQ/DW fans, for keeping 2D games alive.
    
    
    That's all, Folks!