Title: Strategy Guide v1.20 for Dragon Warrior 7 (PSX)
Description: Game rule explanations, strategic and tactical tips and lists.

Revision Log:

1.20 Now the Monster List has gotten to an ultimate form at last. And some
     corrections and additions were made. A quite informative update!
1.15 More pieces of info.
1.14 13 was an unlucky number, I had to rectify something. I'm so sorry.
1.13 I patched the guide a bit.
1.12 I forgot something out from the beginning, now it is in. And the "hatching
     monsters" are complete.
1.11 I worked on some sections and did some corrections.
1.10 I added a new section for Monster Locations, and did some corrections
     and additions.
1.00 The Guide was created and posted in this form in June of 2005.

Contents:

1. Introduction
   1.1. Welcome, Great Warriors!
   1.2. The Ultimate Strategy
   1.3. How to Use This FAQ
   1.4. Abbreviations in Item Names
2. Game Rule Explanations
   2.1. Character Info
        2.1.1. Seeds to Strengthen Your Characters
   2.2. The Fight
        2.2.1. Random Battles
        2.2.2. Special Battles
   2.3. How Is Damage Dealt?
        2.3.1. The Flag Table of Resistances
        2.3.2. How Do Resistances Work?
               2.3.2.1. Magic Defense Provided by Equipment
                        2.3.2.1.1. Equipment List for Magic Defense
                        2.3.2.1.2. Destruct Shield
                        2.3.2.1.3. Sorrow Shield
               2.3.2.2. EerieLite, MagicWall
               2.3.2.3. Barrier, WoolGuard
               2.3.2.4. Final Resistance
        2.3.3. Standard Attacks
               2.3.3.1. Normal Attack
                        2.3.3.1.1. PsycheUp, ChargeUp
                        2.3.3.1.2. TwinHits
                        2.3.3.1.3. Critical Hit
                        2.3.3.1.4. Vital Blow
               2.3.3.2. EvilSlash, Massacre
               2.3.3.3. Berserker
               2.3.3.4. 2EdgeHit
               2.3.3.5. Punch
               2.3.3.6. Bite
               2.3.3.7. FalconCut
               2.3.3.8. SquallHit
               2.3.3.9. ZombieCut, DrakSlash
               2.3.3.10. BirdSlash, JumpKick
               2.3.3.11. MetalCut
               2.3.3.12. FireSlash, IceSlash, VacuSlash, BoltSlash
               2.3.3.13. QuadHits, SwordDanc
               2.3.3.14. BackFlip
               2.3.3.15. RainSlash, Roundhous, Rip, JockDance
               2.3.3.16. BigTrip, ConfuHit, ThiefHit
               2.3.3.17. K.O.Punch
               2.3.3.18. UltraHit
        2.3.4. Spells and Skills
               2.3.4.1. Offensive Spells
               2.3.4.2. Skills of Level Dependent Damage
               2.3.4.3. Skills of Fixed Damage
                        2.3.4.3.1. Breath Attacks
                        2.3.4.3.2. Others
               2.3.4.4. Skills of Stat Dependent Damage
               2.3.4.5. Skills to Dodge
3. Strategic Tips
   3.1. Explore The World
        3.1.1. Areas
               3.1.1.1. Terrain
        3.1.2. Dungeons
        3.1.3. Shops
               3.1.3.1. Buy What? Buy Not
               3.1.3.2. Shop Offer List (Including Awards, Token Exchange)
                        3.1.3.2.1. Present World
                        3.1.3.2.2. Past World
        3.1.4. The Search
               3.1.4.1. Treasure List
        3.1.5. Casinos
               3.1.5.1. How to Become Rich
               3.1.5.2. Lucky Panel Item List
   3.2. Quest for All Classes
        3.2.1. Human Classes
               3.2.1.1. Basic Classes
               3.2.1.2. Advanced Classes
               3.2.1.3. Hybrid Skills
                        3.2.1.3.1. How to Learn Hybrid Skills?
                        3.2.1.3.2. Class Mastering Chain for All Hybrid Skills
        3.2.2. Monster Classes
               3.2.2.1. Basic Classes
               3.2.2.2. Advanced Classes
        3.2.3. Mastering Classes for The Earliest
               3.2.3.1. KnockDown, Expel Shield, Expel, Disperse
        3.2.4. Some Areas and Dungeons with Level Limits for Job Level-up
   3.3. Walkthrough with Essential Classes
        3.3.1. Essential Classes
               3.3.1.1. Shepherd
               3.3.1.2. Thief
               3.3.1.3. Tamer
               3.3.1.4. TeenIdol
   3.4. Classless Games
        3.4.1. The Best Way to Play!
        3.4.2. Items vs. Skills&Spells
        3.4.3. Weapon Effects
               3.4.3.1. Additional Damage
               3.4.3.2. Falcon Cut
               3.4.3.3. Vital Blow
               3.4.3.4. Critical or Nothing
                        3.4.3.4.1. Demon Hammer and Devil Sword
               3.4.3.5. Miracle
               3.4.3.6. Dual-edge
               3.4.3.7. Bad Status
               3.4.3.8. Weapon Effects with Standard Attack Skills
        3.4.4. More WorldDew
4. Tactical Tips
   4.1. Make Your Plan
        4.1.1. First of All Change Your Party to "Manual"
        4.1.2. Reorder Your Party
        4.1.3. Equip Your Party
        4.1.4. Offense and Support
   4.2. Offensive Tactics
        4.2.1. Agile and Annihilating
        4.2.2. All Targets vs. Single Target
        4.2.3. Save MP
        4.2.4. Prepare for Offense
               4.2.4.1. Sap, Defense
               4.2.4.2. TwinHits, ChargeUp, PsycheUp
               4.2.4.3. EerieLite
   4.3. Defensive Tactics
        4.3.1. Parry, StrongD
        4.3.2. Evasion
        4.3.3. ParryPass
        4.3.4. Guardian
        4.3.5. The Defense Bonus (Upper, Increase)
        4.3.6. Ironize
        4.3.7. Defeat the Enemy by Its Own Force
   4.4. Disable the Enemy
        4.4.1. Bark, BoxerDanc
        4.4.2. Sleep
        4.4.3. StopSpell
        4.4.4. DanceShut
   4.5. Notes for Some Skills
        4.5.1. Retaliate
        4.5.2. SickLick
        4.5.3. Majustis, Gigastis, DeMagic, EerieFog
        4.5.4. Summon, Summoner
   4.6. Boss Battles
        4.6.1. How to Beat Them
               4.6.1.1. My Randomless Quest (Kind of Boss FAQ)
        4.6.2. Invincible(?) Bosses
        4.6.3. To Read the Two Battle Logs
   4.7. Obtaining Items from Battles
        4.7.1. Dropping Ratio
        4.7.2. Monster Spirits (Hearts) from Battles
        4.7.3. Thieving Methods
               4.7.3.1. Thief, Pirate, Budoo
               4.7.3.2. ThiefHit
   4.8. Monster Taming Methods
   4.9. How to Defeat Metal Slimes?
   4.10. A Special Quick Level-up Tip for Classless ("Whistless") Games
5. Lists
   5.1. Monster Abilities
   5.2. Monster List
   5.3. Monster Locations
        5.3.1. Monster Name Index
        5.3.2. Further Possible Monsters in Locations
        5.3.3. Disc One Areas
        5.3.4. Disc Two Areas
        5.3.5. Dungeons
6. Credits


1. Introduction


1.1. Welcome, Great Warriors!

Once there was a Lucky Panel Guide that contained other strategic sections
also, and here is this strategic FAQ that contains a Lucky Panel section also.
From a worm to a butterfly (or rather an ugly moth, you will tell).
 DW7 is very easy to play (simple menus, few buttons), however, behind the
cover there is a very difficult system of rules. For example there are six
different kinds of fire based damage. It's a miracle that this game runs. It
runs, but...there are some strange things I wonder they did them on purpose or
accidentally.
 This document does not include everything, there are many guides for this
game, so I put things in that I consider important or missing from the other
guides. It may contain spoilers for you (Monster List, Treasure List), but it
does not mention the story, it explains the game only strategically.


1.2. The Ultimate Strategy

If you don't like battles and strategies, and you want only the story and to
play Dragon Warrior 7 like an adventure game, you don't need to read the other
parts of this FAQ, because here is the Ultimate Strategy, a cheat:

80010C60 00E8
80010C62 0203

These GameShark codes put two items in your hero's inventory, so you must empty
it before you use the codes, because they will replace any item that is in
slot 1 and slot 2. After you loaded DW7 with the codes and you "obtained" the
two items, save your game immediately and reset your PlayStation, and reload
DW7 again without the codes. You will be able to play safely further on, the
game itself uses these items (perhaps they were made for beta testers):

GospelO
Equip it to one of your characters and you will avoid every random battle. This
is a normal item in the game, but you will get it so late, that it's completely
useless.

MimicCrag
There will be numerous and difficult battles that you won't be able to avoid by
the GospelO, so here is this item for them. It is to use in battle. It erases
everything that gets in your way.


1.3. How to Use This FAQ

This document is huge. I recommend you to use the Find Word tools of your file
viewer. This way you can avoid the spoiler-dangerous parts and quickly find the
info you need.
 If you don't get a sense of an expression I used, maybe you should check other
similar sections where you may find explanations for that. However, I don't
think this FAQ should be so hard to understand. If you know what info you want
to find and utilize in your quest, you will get along.


1.4. Abbreviations in Item Names

Attempting to follow DW7 item name design I use these (limited) ASCII symbols
in the entire document:

/ = Symbol of Knife, Sword, Bat, Lance, Staff;
\ = Symbol of Hammer;
~ = Symbol of Whip;
W = Symbol of Claw;
) = Symbol of Axe;
7 = Symbol of Boomerang;
Y = Symbol of Fan;
V = Symbol of Shield, Mask;
^ = Symbol of Cap, Helm, Hair-band;
T = Symbol of Shirt, Robe, Bustier;
# = Symbol of Armor;
H = Symbol of Breastplate, Leotard;
_ = Symbol of Pants;
O = Symbol of Ring;
v = Symbol of Heart;
k = Symbol of Key;
@ = Symbol of Scroll;


2. Game Rule Explanations


2.1. Character Info

You, the Hero, have a few friends who acompany you in your quest to save the
world, it is Your party, you and they are the "characters" who fight the
monsters. Your characters have some parameters ("stats") that are important to
win battles.

Maribel    Maribel    Maribel     Name
FishDghtr  Hero       PlatKing    Class (Job)
           ChosenOne  SlimeIdol   Class Level (Rank)
SEX:Woman  SEX:Woman  SEX:Woman   Sex
Lv      34 Lv      34 Lv      34  Level
STR     70 STR     76 STR     62  Strength
AGL    108 AGL    108 AGL    129  Agility
GRD     40 GRD     40 GRD    335  Guard
INT     99 INT    113 INT     78  Intellect
APR    234 APR    238 APR    238  Appearence
ATK    169 ATK    175 ATK    161  Attack Power
DEF    238 DEF    238 DEF    533  Defense
Max HP 234 Max HP 255 Max HP  93  Maximum Hit Points
Max MP 144 Max MP 188 Max MP 144  Maximum Mana Points
Ex  346176 Ex  346176 Ex  346176  Experience Points
EDemon/    EDemon/    EDemon/     Weapon
ESacred#   ESacred#   ESacred#    Armor
ESilverV   ESilverV   ESilverV    Shield
ETiara^    ETiara^    ETiara^     Helmet
EAquaCharm EAquaCharm EAquaCharm  Accessory


Name

In the beginning you choose a name for your hero, and later in the game there
will be a point where you can modify not only your hero's name, but the other
characters' also (Dharma Temple).


Class

Now, this is an important parameter. Every character has a basic class or
rather "No class". Maribel is FishDghtr (fisher's daughter), and she has stats
determined in advance. When she levels up, she will get certain pluses and may
learn certain spells/skills, independent from her actual class she had been
changed to. For example if you change Maribel to a class that has higher HP and
go through many a level-up, she won't get more HP in the end than she had had
leveling up as FishDghtr. And the same goes with the stat-increasing seeds. If
you use a LifeAcorn on her and you read "Maribel's HP was raised by 5!", that's
really 4 or even less. If you want to use up seeds at the highest efficiency,
you'd better change your character to No class just to see the real amounts.
 Each Character Class has certain resistance points that are well hidden from
your eyes, but as you fight and take numerous kinds of damage you will see the
differences. I am sorry that this FAQ doesn't contain a resistance list, but
whenever I can get a sound data I will put it in. D. Short's Job Guide has a
list, but that covers only about the half of all.
 Some classes, especially the advanced classes, have certain bonus effects.
There are some that can stun enemies randomly (TeenIdol, Bombcrag, JewelBag,
EvilWell), and some that can steal items from battles (Thief, Pirate, Budoo),
or other useful battle effects (Critical hits, Vital blows, Rebound fire, HP
regeneration, MP discount, etc.). So classes are not just for learning skills
and spells.


Class Level

The original classes do not have a class level. When you change your class to
a new one, that class starts at the first level. Each level has a fancy name,
but the white or golden star(s) indicates it better. Your class level will
slowly raise (up to eighth) if you fight "strong enough enemies". The only
thing that counts is the number of battles when you defeat at least one
monster. If you kill hundreds of the most difficult enemies in one single
battle, that will be equal when you kill a single one of the weakest in the
proper area. So don't look at the monsters, but look at the place where you
fight and your characters' levels. Every area/dungeon has a certain level limit
that determines whether your characters gain a class level point or not. What
monsters reside in a place, that doesn't matter. It is wise to check out
whether you still gain class points every time you level up. If you don't, then
you should find a new place to train your characters. Even the very battle
where you have just leveled up over the level limit doesn't count. Battles
against bosses and mini-bosses (Mimic, EvilWell, etc.) don't count. Battles
when all monsters fled or were banished, and battles when your party fled or
were wiped out no matter how many monsters you killed also don't count.
 As you advance class levels, certain class parameters, bonus effects may be
triggered. This is when you may learn a new skill or spell.
 When your class reaches the eighth level, you have mastered that class. The
white stars turn to golden. This time some parameters of your character may
increase (mastery bonus). Even if you don't need the skills of a class, you
might need to master it for its good parameters at master level (WRF Ranking).


Sex

It isn't significant. The effect of a skill called PuffPuff is Sex dependent.


Level

Very important. After earning a certain amount of experience points (generally
from battles) your characters will advance one (or more) level(s) and their
parameters may be increased by certain (and not random) values. But Level isn't
just an indicator of your characters' status. It has influence to some things:
-As I explained above, it determines the class-level-ups.
-If Hero's level is too low, random monsters will attack even if you want to
 avoid them (Repellent, Repel spell).
-The success of your attempt of escaping from a battle depends on whether
 Hero's Lv has reached the low-level of the current area or not. If monsters
 "are stunned" or "haven't noticed yet", you can always escape.
-Monsters that can flee from battles flee more often when your level is
 higher than the low-level of the current area.
-The damage of some skills is Level dependent (WindBeast, Vacuum, Howl).


Strength

Your STR and weapon power make your attack power (ATK). If you rely on attack
skills, the higher your STR is the better. You can be awarded by the WRF for
your high enough STR, however, you should care for the order of winnings if you
want your weaker characters, too, to win the STR Award lest your strongest
character make it impossible.


Agility

This parameter determines the order of actions of your party and monsters. It
is good if your characters can precede the enemy action, but not always. You
should look at AGL when you make your plans in battles. And you will fail
sometimes because the program makes a random number out of AGL and that number
sets the order of actions really. I believe the higher the differences between
the AGLs of your characters the better. There are some initiative skills and
spells that are independent from AGL (Guardian, Ironize, MagicBack).


Guard

It is a character's basic defense. This and the defense points of equipment
make a character's defense (DEF). The higher GRD is the better, and you will
learn that the real threat won't be physical attacks but status altering and
DEF independent offensive skills and spells. You will want to choose armor by
its special effects and not by its DEF points, so your GRD will be more
important wearing the thinner armor instead of the thicker.


Intellect

It seems to have no influence to battles, but it plays an important role in the
WRF contest. And the items added to the INT Award are truly valuable (Tiara^).


Appearence

It seems to have no influence to battles, but it plays an important role in the
WRF contest to win the APR Award. Every equippable item has APR points that can
raise your APR or even decrease it. And there can be a hidden APR bonus for the
WRF if you wear a proper equipment combination (check out the "Mini FAQ" by
Gilberto Vargas at Neoseeker.com).


Attack Power

Your STR and weapon power make your attack power (ATK). If you rely on attack
skills, the higher your ATK is the better.


Defense

Your GRD and equipment defense points make your DEF.


Maximum Hit Points

The most important parameter. High HP is solution for every problem except
death based attacks. It determines your advancement in the game with stronger
and stronger enemies. If your Max HP is lower than the damage potential of the
enemy, you should level up some more. As your Max HP gets higher, the value of
the fully healing items (WorldDew, WorldLeaf) will be more immeasurable.


Maximum Mana Points

It is important if you are all for spells. For me MP was important only in the
beginning of the adventure, when after a couple of Uppers and Heals I ran out
of mana, but later when I could use the wide variety of items and MP free
skills, MP was the last thing I looked at (I didn't look).


Experience Points

They determine your level-ups.


Weapon, Armor, Shield, Helmet, Accessory

This is when the strategy begins. You can create a "brand new" character by
equipment. Not the parameters determine your characters' worth finally, but
the equippable items, allowed to equip an item or not. Fortunately there are
great items for every character, but you won't get them in the time of need.
The greatest items are completely wasted, because they are found in the very
late of the game, where it is all the same whether you have them or not.


2.1.1. Seeds to Strengthen Your Characters

You can balance your characters' parameters by items. You can even equalize
their parameters, everybody be strong and tough enough, but this is not wise.
I usually use one or two warrior to slaughter, and the rest supports (Heal,
Bounce, Upper, TwinHits, Sap, etc.), so I give STRseeds to the warriors only.
I use AGLseeds to widen the AGL range of my party so I could count on the order
of my party's actions. DEFseed and LifeAcorn: yes, equalizing is good here, but
if you use the Guardian tactics frequently, the character that plays the
Guardian role should get the majority of these seeds. MysticNut: it depends on
your fighting style. Love offensive spells? Give the MysticNuts to the "mages".
Don't use offensive spells? Give the MysticNuts to the support. Of course
seeds are not essential, but you can imitate level-ups by them instead of
fighting monsters for EXP, especially when high Lv is bad for jobs.
These seeds raise a character's parameters permanently:
STRseed   STR    1-2
AGLseed   AGL    1-2
DEFseed   GRD    1-2
INTseed   INT    1-3
Graceherb APR    1
LifeAcorn Max HP 3-4
MysticNut Max MP 3-5


2.2. The Fight


2.2.1. Random Battles

Your party is attacked by monsters randomly in places where random battles are
available. Each step you take in the area is checked by the randomizer and may
trigger a random battle. It seems that the chance slightly raises the more
steps you have taken without an attack in an area. So it is possible to took
lots of steps in a dungeon without a random battle if you change the floors
quickly. The chances for a random battle are the best on the lands of the world
map, normal in caves and towers, and poor on the seas. Some dungeons have
floors where monsters won't attack.
 A random battle may end:
-All monsters were defeated or banished or fled.
-Your party fled.
-All your characters died (Your party was wiped out).
-All monsters were defeated and all your characters died (Sacrifice, 2EdgeHit),
 the battle will be declared as wiped out.
-You pressed O button to cancel battle (999).

Hero can NEVER die. When your party was wiped out, you lose half of the money,
but you (Hero) will be returned to the last save point.
 Random monsters have altering HP. Time Sand also sets their HP to another
random values.
 Only the random battles can be avoided some ways.


2.2.2. Special Battles

What are they?
-You start them by talking, checking or passing an invisible border.
-You can't flee (one exception).
-Some spells and skills are non-available or limited (Tamer, Chance).
-You don't get job-experience.

There are six kinds of special battles:


Trap Monsters

You opened a treasure chest, or checked or broke a pot, checked a bookcase or
looked in a well that was a monster.
-You have to defeat or banish the monster if you want him gone.
-If your party was wiped out, the monster will still be there.
-You can't use Tamer and Rib, but the monster may be tamed, though.
-You can press O button to cancel battle (999), but then this battle will be
 declared as wiped out.
-Trap monsters also drop items.


Cocoon Monsters

You ripped a monster cocoon. A single random monster will appear.
-If your party was wiped out, the monster will be gone.
-You can use Tamer and Rib, but it seems the monster can't be tamed, though.
-You can press O button to cancel battle (999).
-Cocoon monsters also drop items.


Scenario Monsters

You talk to a monster that attacks you.
-You have to defeat or banish the monster if you want him gone.
-If your party was wiped out, the monster will still be there.
-You can press O button to cancel battle (999), but then this battle will be
 declared as wiped out.
-Even though you defeated the monster it will reappear after you left the area
 and came back. Scenario monsters will disappear when the story goes on.
-Scenario monsters also drop items.


Mini Bosses

You talk to a monster that attacks you.
-You have to defeat or banish the monster if you want him gone.
-If your party was wiped out, the monster will still be there.
-Mini bosses will disappear when the story goes on.


Bosses

You fight an individual enemy.
-You have to defeat or banish the monster if you want him gone.
-If your party was wiped out, the monster will still be there.
-Bosses have to be defeated, so the story can go on.
-You may (and then always) get an item from the battle.


Invincible(?) Bosses

You fight an individual and unbeatable(?) enemy.
-Either your party was wiped out or the monsters were defeated, it won't change
 the story, the monsters will still be there or the story will go on.
-You won't lose money even if your party was wiped out.


2.3. How Is Damage Dealt?

You should reduce the enemy's Hit Points to 0 to defeat it. You can do it
various ways. Every technique has a specific damage value, and there is a
randomized range to make things less presumable.
Note: in the formulas when I use expressions like (normal+30%)-40%, I mean
(normal+normalx0.3)-(normal+normalx0.3)x0.4. For the shorter.


2.3.1. The Flag Table of Resistances

Every monster and character (and class) has resistance points for "elements",
really for almost each and every skill and spell. Resistance points can take
on only four kinds of "value" (rather a flag):
-no resistance (0),
-slight resistance (1),
-decent resistance (2),
-highest resistance or immunity (3).

I list the monster resistance flags (note that characters' resistance flags
are slightly different) and the skills/spells accordingly in the Monster List
section.


2.3.2. How Do Resistances Work?

First the target gets the specific amount of damage from an ability (force) or
the efficiency of an ability (efficiency; some abilities are 100% successful,
some are less than 50%). This value will be reduced according to the target's
resistance:

damage=force-R1

R1: resistance factor for offensive spells and the majority of skills.
    0:   0%
    1:  30%
    2:  60%
    3: 100%

damage=force-R2

R2: resistance factor for breath attacks, I mean almost all ice and fire based
    offensive skills, and for some other skills (MultiCut, BigBang, Tsunami).
    0:   0%
    1:  20%
    2:  50%
    3: 100%

damage=force-R3

R3: resistance factor for the rare ability Freeze.
    0:   0%
    1:  15%
    2:  25%
    3:  50%

damage=force-R4

R4: resistance factor for the rare ability FlameWave.
    0:   0%
    1:  10%
    2:  20%
    3:  40%

chance of success=efficiency-RC

RC: resistance factor reducing the chances of success.
    0:   0%
    1:   ?
    2:   ?
    3: 100%
I could not but estimate the chances, and that would be very hard, so I just
put ?'s. Some offensive skills also work like this (Punch, Hellblast).


2.3.2.1. Magic Defense Provided by Equipment

This is very important. The greatest threat will always be the DEF ignorant
monster abilities (breath attacks, spells, etc.), so you should choose armor
not by DEF power but "special effects". To see how MD works, I resume the
formula above:

damage=(force-R1)-MD (e.g. Blazemore)
damage=(force-MD)-R1 (e.g. Hurricane)
damage=(force-MD)-R2 (e.g. IceAir)

MD: magic defense provided by equipment. Here is an equipment list. You should
print it on a piece of paper so you can see it while playing. Even I use it
frequently, my own list...


2.3.2.1.1. Equipment List for Magic Defense


Abbreviations

Column titles:
DF = DeFense; adds to DEF;
MD = Magic Defense; subtracts damage from certain attacks;
BZ = BlaZe; Blaze, Blazemore, Blazemost, BigBang;
FB = FireBal; Firebal, Firebane, Firebolt, FireSlash;
BG = BanG; Bang, Boom, Explodet, Lightning, BoltSlash.
IC = ICebolt; IceBolt, SnowStorm, Blizzard, IceSlash;
NF = iNFernos; Infernos, Infermore, Infermost, Vacuum, Hurricane, WindBeast,
     VacuSlash, Quake, Whirlpool;
ZP = ZaP; Zap;
FM = FlaMe; FireAir, BlazeAir, Scorching, WhiteFire, HellFlame, MegaMagic,
     FlameWave, Magma, FireTower;
CD = ColD; FrigidAir, IceAir, IceStorm, Freeze;
TS = TSunami; Tsunami;

Flags:
Y = subtracts damage from that type;
- = does not subtract damage from that type;

Monograms:
Y = You;
M = Maribel;
G = Gabo;
V = melVin;
A = Aira.


Equipment List

Item:      DF MD BZ FB BG  IC NF ZP  FM CD TS Equip:
IronV      13  5  -  -  -   -  -  -   Y  Y  - YA
DragonV    26 15  -  -  -   -  -  -   Y  Y  - YA
OgreV      45 20  -  -  -   -  -  -   Y  Y  - G
WhiteV     16 10  -  -  -   -  -  -   Y  -  - YMVA
DolphinV   28 30  -  -  -   -  -  -   -  -  Y YA
MagicV     18 10  Y  Y  Y   -  -  -   -  -  - YMVA
PlatinumV  25 10  Y  Y  Y   -  -  -   Y  -  - YA
IceV       24 20  Y  Y  Y   -  -  -   Y  -  - YGA
FlameV     36 25  -  -  -   Y  -  -   -  Y  - YA
SilverV    50 25  Y  Y  Y   -  -  -   Y  -  - YMGVA
MetlKingV  70 30  Y  Y  Y   -  -  -   Y  Y  - YGVA
TornadoV   60 30  -  -  -   Y  -  -   -  Y  - YVA
WizardT    37 15  Y  Y  Y   -  -  -   -  -  - MV
MagicT     30 25  Y  Y  Y   Y  Y  -   -  -  Y MGV
InnocentT  30 15  Y  Y  Y   Y  Y  -   -  -  Y A
PrincessT  85 30  Y  Y  Y   Y  Y  -   -  -  Y MA
King'sT   105 20  Y  Y  Y   -  -  -   Y  -  - A
WaterT     65 30  Y  Y  Y   -  -  -   Y  -  - MGV
DragonT    95 40  Y  Y  Y   -  -  -   Y  Y  - YMV
SkirtT     45 30  Y  Y  Y   Y  Y  -   -  -  Y MA
Silver#    43 20  Y  Y  Y   Y  Y  -   -  -  Y YA
Magic#     47 15  Y  Y  Y   Y  Y  -   -  -  Y YVA
Spirit#    55 20  Y  Y  Y   Y  Y  -   -  -  Y YVA
Platinum#  63 20  Y  Y  Y   Y  Y  -   -  -  Y YA
Devil#     65 30  Y  Y  Y   Y  Y  -   -  -  Y YA
Dragon#    60 15  -  -  -   -  -  -   Y  -  - YA
Heavy#     50 15  -  -  -   -  -  -   Y  Y  - YGVA
Gigant#    92 30  -  -  -   -  -  -   Y  Y  - YA
MetlKing# 115 30  -  -  -   -  -  -   Y  Y  - YVA
Flame#     70 25  -  -  -   Y  -  -   -  Y  - YA
Demon#     85 30  Y  Y  Y   -  -  -   Y  -  - YA
Gaiala#   125 35  Y  Y  Y   -  -  -   Y  -  - YV
FlameChrm   0 20  -  -  -   -  -  -   Y  Y  - YMGVA
TerraChrm  20 20  -  -  -   -  -  Y   -  -  - YMGVA
WindCharm   0 20  -  -  -   -  Y  -   -  -  Y YMGVA
AquaCharm  30 20  Y  -  -   -  -  -   Y  -  - YMGVA


2.3.2.1.2. Destruct Shield

DestructV adds 50 damage to almost all spells and skills (except Zap family),
however, it deals an altering additional damage of ~50 with FireSlash, for one.


2.3.2.1.3. Sorrow Shield

SorrowV takes a half from standard attack damage and shares it randomly to one
of the target's companions. It is very helpful for the wearer who can stand
higher damage than his current HP, but it raises the chances the enemy hit
and kill a character with very low HP.


2.3.2.2. EerieLite, MagicWall

Resistances can be lowered (EerieLite) or uppered (MagicWall) by 25%.
What is immune to something, that will remain immune after EerieLite.

damage=force-MW (MagicWall)
damage=force+EL (EerieLite)

MW, EL: magical effect changing resistance;

           MW1 MW2 MWC EL1 EL2 ELC
        0: 25%  0%  ?   0% N/A  ?
        1: 25% 15%  ?  25% N/A  ?
        2: 25% 20%  ?  25% N/A  ?
        3: N/A N/A N/A N/A N/A N/A

1, 2, C: according resistance classes


2.3.2.3. Barrier, WoolGuard

You can half the damage of fire and ice based skills by the spell called
Barrier or the weapon called Hero/. WoolGuard halves ice based damage. It works
like:

damage=force-B

B: barrier effect (Barrier, WoolGuard); B=50%

Note:
-WoolGuard effect fades after ~3 turns with no text.
-Barrier effect will replace existing WoolGuard effect.
-WoolGuard effect will not replace existing Barrier effect.
-Both are useless against MegaMagic, FlameWave, and Freeze.


2.3.2.4. Final Resistance

Now the final formulas for offensive spells and skills:

damage=(((force-R1)-MW)+EL)-MD
damage=(((force-MD)-R1)-MW)+EL
damage=(((force-MD)-R2)-MW)-B

force: ranged damage potential of an ability
R1, R2: resistance factor
MD: magic defense provided by equipment
MW, EL: magical effect changing resistance;
B: barrier effect;

For example let's calculate min and max damage for IceAir for the case you are
a Diamond of the JewelBag class (slight cold resistance), you wear Heavy armor,
cast MagicWall, cast Barrier:

Min damage=
=(((60-15)-(60-15)x0.2)-((60-15)-(60-15)x0.2)x0.15)/2=
=((45-45x0.2)-(45-45x0.2)x0.15)/2=
=((45-9)-(45-9)x0.15)/2=
=(36-36x0.15)/2=
=(36-5.4)/2=
=30.6/2=
=15.3~15

Max damage=
=(((50-15)-(50-15)x0.2)-((50-15)-(50-15)x0.2)x0.15)/2=
=((35-35x0.2)-(35-35x0.2)x0.15)/2=
=((35-7)-(35-7)x0.15)/2=
=(28-28x0.15)/2=
=(28-4.2)/2=
=23.8/2=
=11.9~12

Note: BigBang is similar to breath attacks (FairWind and Barrier works, also R2
type), however, it causes damage similar to Blaze type (MD works like it was
Blaze (magic), not flame, and it seems to check for monsters' Blaze-resistance
flag, however, your characters do not resist it as Blaze type. It's very
strange, isn't it?


2.3.3. Standard Attacks

You use your strength and a weapon to deal damage to the enemy. There are some
techniques (Punch, JumpKick) that don't use weapons, but they use weapon power,
though. And, you can use every sword skill without any weapon. You can hit a
single target by using a single target skill with a multi-target weapon, and
you can hit multiple targets by using a multi-target skill with a single target
weapon either (EvilSlash with Boomerang, RainSlash with War\).
 There is no monster that immune to standard attacks (except Punch, RainSlash).
Some have high defense, though. Monsters' resistances against attacks show
dodging out of the way. Monsters that have no resistance will never dodge.
Monsters that have decent resistance will often dodge. And those that have
slight resistance (including your characters) will sometimes dodge.
 If your target's defense beats your attack power, the damage will be 1 or 0.
If it's 0, you will get the "Miss! [mr] avoided damage!" message. You may get
this same message when you have really missed the target (releasing EvilSlash,
blinded by Flash, SandStorm). The same goes with your enemy attacking you, but
then the message will be "Miss! [sy] was unharmed!".


2.3.3.1. Normal Attack

When you press "Fight", you will attack normally. The damage will be:

normal=(ATK/2-DEF/4)xP

normal: normal attack damage (later I will use this expression)
ATK: attacker's ATK (STR+WeaponPower)
DEF: target's DEF (it can be lowered or uppered by certain methods)
P: PowerUp status (1, 2, 4), it is normally 1 (it can be raised by certain
methods).

Example: your ATK is 100, monster's DEF is 100, the damage will be:
damage=(100/2-100/4)x1=(50-25)x1=(25)x1=25


2.3.3.1.1. PsycheUp, ChargeUp

Logically the attacker can double his ATK by these skills for the next turn.
But REALLY he doubles the P in the formula. What is the difference? I use the
example above:

Logically:
damage=(100x2/2-100/4)x1=(200/2-100/4)x1=(100-25)x1=(75)x1=75
This way you could have penetrated your target's DEF well.

REALLY:
damage=(100/2-100/4)x(1x2)=(50-25)x(2)=(25)x(2)=50
So there is no point in using these skills to "double ATK" by wasting a turn.

Then, what on earth are these skills are for?

Disadvantage:
-Because of the target's evasion, obviously the more attacks the more hits, so
 it is foolish to do the same damage by one attack instead of two attacks.
-Also your chances of a critical hit is halved.

Advantage:
-It's a good way of waiting until your other characters have lowered the
 target's DEF, and in the next turn you can strike on a null-defense target
 "bringing the ATK power of the previous turn with you".
-Some monsters can heal themselves. By a powered-up strike you can probably
 kill them in a single blow not giving them the opportunity to heal.
-You do slightly more damage. The bonus ranges 0..25%.


2.3.3.1.2. TwinHits

Logically the attacker can double his ATK by this spell temporalily. But REALLY
he doubles the P in the formula just like by PsycheUp, ChargeUp. TwinHits is
far more useful, though.
-It is worth wasting a turn to cast TwinHits, for it lasts for about six turns.
-TwinHits can be cast on another character, so s/he can do double damage in the
 same turn already.

What will be if you ChargeUp while TwinHits is on? The damage will be:
damage=(100/2-100/4)x(1x(2x2))=(50-25)x(1x(4))=(25)x(4)=100
If your target has higher DEF and you can only scratch it (0 or 1 damage) with
normal attack, the damage will be 0 or 4 with TwinHits+ChargeUp.

Note:
-TwinHits, ChargeUp, PsycheUp won't double the damage of a critical hit,
 EvilSlash, Massacre, Berserker, BackFlip, K.O.Punch, MetalCut and UltraHit.
-Only the first strike will be powered up for FalconCut, QuadHits, SwordDanc,
 RainSlash, Roundhous, Rip, JockDance, and attacks with multi-target weapons.
-ChargeUp, PsycheUp is pointless before Retaliate; you will attack back with
 normal power.


2.3.3.1.3. Critical Hit

You can rarely hit your target critically, when your target's DEF won't matter
and your damage potential will be equal to your ATK. The formula is simple:

damage=ATK

When may an attack be a critical hit?
-You attack normally ("Fight") AND
-you use single target weapon or bare hands AND
-you don't miss your target AND
-you don't have TwinHits on.


2.3.3.1.4. Vital Blow

There are some weapons (Dagger/, Poison/, Demon/), skills (K.O.Punch), classes
(Paladin, EvilMech) that allow you to instantly slay your target. There is no
damage. Your force will be "death".

When may an attack be a vital blow?
-You don't miss your target AND
-your target is not immune to instant kill AND
-you at least scratch your target AND
-you use standard attacks (normal attack, sword skills).


2.3.3.2. EvilSlash, Massacre

These skills allow you to hit your target critically, when your target's DEF
won't matter and your damage potential will be equal to your ATK. The formula
is simple:

damage=ATK

EvilSlash often misses, Massacre hits random target (even the attacker).


2.3.3.3. Berserker

You can deal double damage without TwinHits or ChargeUp. The formula:

damage=ATK-DEF/2

Warning: when you use this skill, you may also get double damage from enemies.

Standard attacks:

damage=(normal+S)x2

normal: normal attack damage; normal=(ATK/2-DEF/4)xP
S: skilled bonus; S=-50%..+50%
If your DEF is high and the enemy can only scratch you (0 or 1 damage), the
damage will be 0 or 2.

Note:
-When a monster use Berserker and you hit him critically, he will get double
 damage (ATKx2).
-When you use Berserker, you won't get double damage if you get hit brutally,
 just the same ATK (BrutalHit(c)). However, you get double damage from other
 similar skills (Massacre, EvilSlash, BrutalHit).

Offensive skills and spells:

damage=((forcex2)-R1)-MD
damage=((forcex2)-MD)-R2

force: ranged damage potential of an ability
R1, R2: resistance factor
MD: magic defense provided by equipment


2.3.3.4. 2EdgeHit

A strong attack with HP loss.

damage=normal+50%


2.3.3.5. Punch

A strong attack that is also resistance dependent, so it may miss sometimes.

damage=normal+50%
chance of success=100%-RC

RC: resistance factor reducing the chances of success.


2.3.3.6. Bite

It can be either a stronger or a weaker attack.

damage=normal+RG

RG: range=-25%..50%


2.3.3.7. FalconCut

It is a good skill causing same damage (hits twice) as Punch or 2EdgeHit with
no draw-backs.

damage=normal-25%

Also it doubles the chance of getting a sword effect (Dagger/, Tempt/, Deja/).


2.3.3.8. SquallHit

A quicker attack though a weaker attack:

damage=normal-25%

It's great when you want to:
-be faster than the enemy;
-"determine" the order of your party's actions.


2.3.3.9. ZombieCut, DrakSlash

You can deal bonus damage to zombies or dragons as if you attacked with Zombie/
or Dragon/:

damage=normal+50%

If you use these sword skills with Zombie/ or Dragon/, the damage will be
better than double (normal+(50%+50%)):

damage=(normal+50%)+50%

This fact makes the ZombieCut+Zombie/ and DrakSlash+Dragon/ the finest sword
techniques if you fight these types of monsters. Example (from above):

normal=(100/2-100/4)x1=25
combo damage=(25+25x0.5)+(25+25x0.5)x0.5=(37.5)+(37.5)x0.5=56.3~56

What does it mean? If you can eliminate the target's DEF (100/4) by Sap or
SickLick, you can do 25% better damage than a critical hit, and there are still
TwinHits and ChargeUp. The stairs: normal 25, single skill 37.5, combo 56.25,
with TwinHits 112.5, with TwinHits+ChargeUp 225.

Note: A critical hit attacking normally with Zombie/ or Dragon/ will not result
ATK+50% damage to undead or dragons, just the same ATK.


2.3.3.10. BirdSlash, JumpKick

You can deal bonus damage to flying monsters. The modest damage bonus of the
BirdSlash must be a mistake:

damage=normal+25%

JumpKick is better:

damage=normal+50%


2.3.3.11. MetalCut

You can deal bonus damage to metal slimes:

damage=(ATK/2-DEF/4)+50%

This skill is useless for weak characters (low STR). MetalCut begins to work
above ATK 500 (Metabble's, MetalKing's DEF: 999).


2.3.3.12. FireSlash, IceSlash, VacuSlash, BoltSlash

These skills are mixtures of normal attack and spell damage.

damage=((normal+30%)-R5)-MD

R5: resistance factor, it depends on the target's resistance.
    0:  0%
    1: 15%
    2: 40%
    3: 80%
MD: magic defense provided by equipment


2.3.3.13. QuadHits, SwordDanc

These skills hit target(s) four times.

normal-50% (QuadHits)
normal-25% (SwordDanc)


2.3.3.14. BackFlip

This skill hits all enemies.

damage=(ATK/2-DEF/4)-D

D: decrease factor determined by the number of targets;
   1: -50%
   2:   0%
   3:  25%
   4:  40%
   5:  50%
   6:  55%
   7:  61%
   8:  66%
   9:  70%
  10:  73%


2.3.3.15. RainSlash, Roundhous, Rip, JockDance

These skills hit multiple targets.

damage=normal-D
damage=(normal-D)-R1 (RainSlash)

D: decrease factor determined by the sequence of targets;
   1th:  0%
   2nd: 15%
   3rd: 30%
   4th: 50%
   5th: 70%
   6th: 80%
   6< : 80%


2.3.3.16. BigTrip, ConfuHit, ThiefHit

You can both do damage and cause bad status to the target at the same time.
ThiefHit may result an item (see Thieving Methods).

damage=normal

Note: ConfuHit is a rare sword skill that you can use with multi-target weapons
too, and you may confuse a group or all enemies.


2.3.3.17. K.O.Punch

You can damage or instantly slay the target.

damage=(ATK/2-DEF/4)/2


2.3.3.18. UltraHit

Strong attack that uses 20 MP. Its damage is fixed though it has similarity to
standard attack damage.

damage=UH-DEF; UH=600..700


2.3.4. Spells and Skills

There are numerous abilities that ignore target's DEF, and cause fixed damage
or damage that is calculated in a special way, however, the target's resistance
is very important.


2.3.4.1. Offensive Spells

There are eight types of offensive spells: Blaze, Firebal, Bang, IceBolt,
Infernos, Whirlpool, Zap, Beat, and each family has usually three spells of
different power or targeting.

           Force  Target
Blaze      12-15    1
Blazemore  70-90    1
Blazemost 180-200   1
Firebal    16-24    G
Firebane   28-42    G
Firebolt   90-110   G
Bang       20-30    A
Boom       52-68    A
Explodet  130-150   A
Infernos    8-24    G
Infermore  25-55    G
Infermost  80-175   G
IceBolt    25-35    1
SnowStorm  42-58    G
Blizzard   90-110   A
CoralRain  80-110   A
Whirlpool 120-150   A
Zap        70-90    A
Thordain  175-225   G
AllDain   600-700   1
Beat       death    1
Defeat     death    G
DefeatMax  death    A
Sacrifice  death    G


2.3.4.2. Skills of Level Dependent Damage

These skills beat fixed damage abilities as your Lv gets higher.

damage=(10+(Lv+Lv/2))-R1, Lv=1..99 (Howl)
damage=(25+(Lvx2))-R1, Lv=1..99 (Stampede)
damage=(25+(Lvx2))-R1, Lv=1..99 (CallArmy)
damage=(10+(Lvx3))-R1, Lv=1..60 (WindBeast)
damage=(30+(Lvx2))-R1, Lv=1..60 (Vacuum)
damage=Lv-R1, Lv=1..99 (PuffPuff)

2.3.4.3. Skills of Fixed Damage


2.3.4.3.1. Breath Attacks

           Force  Target
FireAir     5-10    A
BlazeAir   30-40    A
Scorching  65-85    A
WhiteFire 150-170   A
Magma      70-85    A
HellFlame 210-250   A
FireTower 170-190   1
FrigidAir  13-16    A
IceAir     50-60    A
IceStorm  120-140   A
WhiteAir  210-230   A


2.3.4.3.2. Others

They work just like spells, some use even MP.

           Force  Target
CragThrow  10-25    G
RockThrow  90-130   A
Lightning  40-50    A
Tsunami    30-40    A
Quake      50-65    A
Hurricane  50-70    G
MultiCut  180-210   G
GigaSlash 350-410   G
Hellblast 220-290   A
BigBang   300-400   A
K.O.Dance  death    A
Crack      death    A
Tremor     death    A


2.3.4.4. Skills of Stat Dependent Damage

The effectiveness of these skills depends on the current status of the user and
target. 

damage=(HPx0.8)-R1 (Tackle, Ramming, RamAttack) HP: target's current HP.
damage=(MPx3)-R2 (MegaMagic) MP: caster's current MP.


2.3.4.5. Skills to Dodge

There are some spell-like skills that check for the "dodge" flag also, so
target may dodge them: CragThrow, RockThrow, Vacuum, WindBeast, Stampede, Howl,
CallArmy, PoisonGas, PoisonFog, SleepAir, SandStorm, WaveSong, PalsyAir,
KnockDown, LegSweep.


3. Strategic Tips


3.1. Explore The World


3.1.1. Areas

Monsters may attack your party randomly in most areas, that means battles. Each
area has a specific monster appearence, but you can also fight such monsters
that do not exist in an area normally (Help, Hatch, Merge). Of course the range
of monster species can be different, and you can also find some differences in
monster appearences in the same area. I mean, when a guide tells you that a
certain monster is found in an area and you don't find any though, you should
walk to another part of it and try there. Each area has a low-level (your party
is too weak to "rule" that land) and a job-level limit.


3.1.1.1.Terrain

For most battles terrain is just decoration, but you will fail with some skills
on water (Quake, Magma, Crack, FireTower). Perhaps the chances for an ambush by
monsters are better in mountains and forests.


3.1.2. Dungeons

They are the places where the real trials begin. Random battles of course,
traps (trap monsters, fall-downs, foul puddles), blind-ways, puzzles to solve,
and treasure to find. There are some travel spells that eases your exploration:

Smell: It tells you if there is any treasure in a location. It says unopened
chests, but it means every spot (chests, pots, barrels, on the ground, under
ground, bookcases, etc.). Note that there may be spots that Smell doesn't tell.

MapMagic: It helps you to find a hidden spot, or see if Smell included a chest
that is out of reach. It tingles and twinkles at the spot if it is on the
screen.

Location: It helps you to find your way.

TipToe: It reduces the random battle frequency, though raises the chance of an
ambush.

Repel, Repellent: When Hero's level is above the low-level of the place, you
won't be interrupted by random battles.

StepGuard: You will be able to walk through puddles, spikes, energy fields with
no harm. When you change a location StepGuard will fade.

X-Ray: It indicates the contents of a chest by showing you the "aura" of an
item; Yellow: gold, Blue: item, Red: monster, None: empty.

Slumber: Some dungeons may took long time to explore, with numerous fights that
may use up HP&MP, though you don't want to abandon the place to rest and go
through all the floors again. A character in Slumber restores HP and MP by the
steps, though s/he will start a battle sleeping. When you change a location
Slumber will be canceled, just as the sleep effect.

Antidote: Just like the item, it cures target of poison.

Outside: After you got to the end of exploration and don't want to go through
all the floors again to get out, just cast Outside.


3.1.3. Shops

Almost every town has a shop or two. And sometimes there may be "traveling
merchants" around, and they may be found in a certain part of a scenario only,
so you might miss an item that you will find much later in shops.
 Shop offers determine your success a lot. In the other hand you don't have to
buy every item just because it's better by one or two points than the old one.
First you should explore the area before shopping lest you buy an item that you
would step on the next corner.


3.1.3.1. Buy What? Buy Not

Buy:
-Equipment that has special effects. Even if it might be overshadowed by its
 ATK or DEF points in the future, it will remain useful for its special effect
 (Dagger/, Bounce/, Pixy/, ExpelV, Heavy#, EvadeT, etc.).
-Equipment that you can equip to almost every character, so even if you found
 a better stuff, another character could inherit it and use it still.
-Items that you tactically need to defeat a hard opponent.

Don't buy:
-Everything useless. I mean don't buy a thing in the idea of "It might be
 useful someday..." (Star ort, SpiderWeb, WarpWing, Boxer_, Silk^, etc.).
-Expensive stuff. There are other ways, too, to obtain items: monster drops,
 Lucky Panel.


3.1.3.2. Shop Offer List (Including Awards, Token Exchange)

Abbreviations:
G=General Store
I=Item Shop
W=Weapon Shop
A=Armor Store
WA=Weapon and Armor Shop
T=Token Exchange
M=Medal King Rewards
R=World Ranking Prizes
19=Special Awards


3.1.3.2.1. Present World

Fishbel-G
Herb
Antidote
Stick/
ClothT
Pot LidV

Estard-G
ClothT
TravelerT
Leather^
HairBand^
Pot LidV
Herb

Estard Castle-I
Stick/
Pole/
TravelerT
LeatherV
Antidote

Rexwood-WA
Copper/
Mallet\
Leather#
LeatherV
TravelerT
Horned^
Antidote

Engow-WA
Mallet\
Rosevine~
Scale#
LeatherT
LeatherV
ScaleV
Wooden^

Orph-I
Herb
Antidote
MoonHerb
Repellent
Cloth

Orph-WA
StoneW
Knife/
Rosevine~
Leather_
KittenV
Turban^
Fur^

Falrish-W
Copper/
StoneW
Mallet\
Boomerang
Rosevine~
Rock)
Iron/

Falrish-A
Scale#
LeatherT
Shell#
Chain#
BronzeV
IronV
Iron^

Mentare-I
Herb
Antidote
MoonHerb
Repellent
BunnyTail
SpiderWeb
BugPowder

Inn-I
Herb
Antidote
SlimeO
BunnyT
Bunny^

Casino-T
Scarf
Potion
Tights
MagicT
WizardO
DolphinV

Dharma-I
Herb
Antidote
MoonHerb
Repellent

Dharma-W
Blade7
Steel/
Chain~
SteelW
Iron)
Sleep/
Mist/

Dharma-A
Iron#
Steel#
EvadeT
MagicT
WhiteV

Mezar-G
Chain~
Dagger/
Iron#
ShellT
WhiteV
MagicV
IronMask^

Dune-I
Herb
Antidote
Repellent
MoonHerb
BunnyTail
LifeRock

Dune Palace-I
Herb
Antidote
Repellent
WarpWing

Dune Palace-WA
Blade7
Chain~
SteelW
ShellT
Steel#
MagicV
IronMask^

Krage-G
Blade7
Dagger/
Steel/
SteelW
GlamT
ShellT
Silk^

Krage-I
WorldDew

Litorud-I
Herb
Antidote
MoonHerb
Repellent

Litorud-W
Hammer\
Steel/
Chain~
SteelW
Iron)
Destruct/
PowerW

Litorud-A
EvadeT
SilverH
WizardT
MagicV
PlatinumV
Captain^
IronMask^

Litorud-R
ValiantO (STR)
Platinum# (APR)
SpangleT (APR)
Intelli^ (INT)
Tiara^ (INT)

Baloch Bridge-G
Blade7
Dagger/
SilkRobeT
DancerT
TrayV
Silver^

Baloch Bridge-G
Boxer_
BunnyT
Bunny^
GoldenO

Hamelia-I
Herb
Antidote
MoonHerb
WarpWing
PinkPearl

Hamelia-W
Mace~
Shears)
Battle)
FlameW
Dragon~
Hacksaw/
LuneY

Hamelia-A
PirateT
Viking#
Silver#
SkirtT
PlatinumV
Captain^
Viking^

Medal Castle-M
Poison/ (45)
Wind/ (50)
SacrificO (58)
Miracle/ (65)
BluePrint (75)
SageRock (83)
MetlKingV (90)
BoleroT (95)
? Shard (100)
Ultimate~ (105)
PlatKingv (110)

Probina-W
Mace~
Dragon~
Hacksaw/
FlameW
IceW
Sage/

Probina-A
WizardT
Silver#
SkirtT
Magic#
DragonV
IronMask^
Viking^

Loomin-W
FlameW
Hacksaw/
IceW
War\

Loomin-A
WizardT
Silver#
Heavy#
DragonV
ExpelV
IronMask^

Mardra-I
Herb
Antidote
MoonHerb
SpiderWeb
Repellent

Mardra-W
Destruct/
Pixy/
LuneY
IceW
Tempt/
Steel~

Mardra-A
Silver#
SkirtT
Magic#
Spirit#
MagicV
DragonV
Silver^

Gorges-I
Herb
Antidote
Repellent
WarpWing

Gorges-W
Dragon~
FlameW
Pixy/
War\
Flame7

Gorges-A
SkirtT
Magic#
Spirit#
AngelT
WhiteV
MagicV
ExpelV

Labres-I
Herb
Antidote
War\
Seduce/
Flame7
Dragon#
ExpelV

Mountain Store-W
FlameW
Pixy/
LuneY
IceW

Mountain Store-A
Magic#
SkirtT
AngelT
WhiteV
MagicV

Coastal-I
Herb
Antidote
MoonHerb
Repellent

Coastal-W
Bounce/
LuneY
Seduce/
MonsterW
Flame7
Dragon/

Coastal-A
Viking#
Dragon#
WaterT
IceV
ExpelV
Captain^
Viking^

Coastal-T
WorldLeaf
? Shard
BluePrint
Falcon/
Sacred#
MetlKing^

Halflings' Cave-W
Dragon/
Flame/
Sea Roar/

Halflings' Cave-A
Slime#
FlameV
Platinum^

Sky Fane-I
Herb
Antidote
Repellent
WarpWing

Sky Fane-W
Zombie/
DragonW
Thunder/

Sky Fane-A
WaterT
Flame#
PrincessT
ExpelV
HealV
Mythril^

Mt. Flame-G
Herb
Antidote
MoonHerb
Zombie/
DragonW
WaterT
HealV

Marle de Dragonne-G
Herb
Antidote
MoonHerb
SpiderWeb

Marle de Dragonne-W
Thunder/
DevilW
Bastard/
Sea Roar/

Marle de Dragonne-W
Dagger/
PowerW
Needle/
Zombie/
DragonW
Godeus/

Marle de Dragonne-A
WaterT
Flame#
Gigant#
DragonT
HealV
Mythril^

Marle de Dragonne-A
Viking#
Captain^
Viking^
SilverV
Dugon^

Dune-I
Herb
Antidote
Repellent
DevilW
HealV
Mythril^

Dune Palace-W
Dragon~
LuneY
IceW
War\
Sage/

Gorges-I
SkirtT
Magic#
Spirit#
AngelT
WhiteV
MagicV
ExpelV

Immigrant Town-G
Club/
TravelerT
Leather^
Herb
Antidote

Immigrant Town-I
Herb
Antidote

Immigrant Town-W
Stick/
Club/
Mallet\

Immigrant Town-I
Herb
Antidote
Repellent

Immigrant Town-W
Leather~
Sickle/
Hammer\

Immigrant Town-A
Leather_
Shell#
Chain#

Immigrant Town-I
Herb
Antidote
MoonHerb
SpiderWeb
Repellent

Immigrant Town-W
Steel/
Battle)
Sage/
Pixy/

Immigrant Town-A
Iron#
Silver#
Blade#
WhiteV
IceV
IronMask^

Immigrant Town-I
Herb
Antidote
MoonHerb
SpiderWeb
WarpWing
Repellent

Immigrant Town-W
Destruct/
Dragon~
FlameW
LuneY
War\
Hero/

Immigrant Town-A
Steel#
WizardT
Magic#
Mirror#
DragonV
Platinum^
Great^

Bazaar-I
Herb
Antidote
MoonHerb
SpiderWeb
Star Ort
LifeRock
SpeedO

Bazaar-I
SlimeO
SlimeT
Slime#
MetlKingV
SeaShell^

Bazaar-I
Rib

Bazaar-W
Dragon~
FlameW
Platinum/
Tempt/
Bow Gun
MetlKing/

Bazaar-A
PartyT
SilkTuxT
TrendyT
Turban^
Silk^
Tights
Bow Tie

Cathedral-G
Wind/
Holy/
Sage/
LuneY
SunY
Spirit#
WaterT

Cathedral-G
Herb
Antidote
Repellent
Potion
LifeRock
WizardO
Vivify/

Farm-G
Sickle/
Hacksaw/
MonsterW
OriconW
Boxer_
Leather_
LifeRock

Grand Slum-W
PowerW
Shears)
Dragon~
Flame7
Seduce/
Devil/

Grand Slum-A
Viking#
Dance#
SilkT
SpangleT
Garter
Tights
Bunny^

Grand Slum-T
TrendyT
StarryO
MetlKing#
RainHawkv
Wreck~
DreamH


3.1.3.2.2. Past World

Rexwood-WA
Pole/
Club/
Copper/
Leather#
LeatherV
Horned^
Herb

Engow-G
Copper/
Mallet\
Rosevine~
TravelerT
LeatherV
Horned^
Herb

Engow-I
Mallet\
Rosevine~
TravelerT
LeatherT
ScaleV
Herb
Antidote

Orph-I
Herb
Antidote
MoonHerb
Repellent
Cloth

Orph-WA
Bone/
Mallet\
Rosevine~
Leather_
Scale#
KittenV
Wooden^

Falrish-I
Herb
Antidote
MoonHerb
Repellent

Falrish-W
StoneW
Mallet\
Boomerang
Rock)
Iron/

Falrish-A
Scale#
LeatherT
Shell#
KittenV
BronzeV
Silver^
Iron^

Verdham-I
Herb
Antidote
MoonHerb
Repellent

Verdham-WA
Boomerang
Iron/
Leather~
Blade7
Bronze#
IronV
Iron^

Inn-I
Herb
Antidote
Repellent
BunnyTail
SlimeO

Inn-WA
Iron/
Leather~
Blade7
Sickle/
FurT
Chain#
SlimeT

Casino-T
Scarf
Potion
Tights
MagicT
WizardO
DolphinV

Penal-I
Herb
Antidote
MoonHerb
Repellent
Thiefk

Penal-W
IronW
Sickle/
Hammer\
Steel/
Sleep/

Penal-A
FurT
DancerT
IronH
EvadeT
IronV
TrayV
Bunny^

Mt. Hut-I
Herb
Antidote
MoonHerb
Star Ort

Arena-WA
Chain~
Steel/
SteelW
EvadeT
Iron#
TrayV
Captain^

Dharma-I
Herb
Antidote
MoonHerb
SpiderWeb
BugPowder

Dharma-W
Mallet\
Iron/
Blade7
Wizard/
Sickle/

Dharma-A
Chain#
Bronze#
IronH
IronV
Iron^

Dune-I
Herb
Antidote
Repellent
BunnyTail
Star Ort
LifeRock

Krage-G
Dagger/
Iron)
GlamT
ShellT
WhiteV
Herb
Antidote

Litorud-I
Herb
Antidote
Repellent
MoonHerb

Litorud-W
Hammer\
Steel/
Chain~
SteelW
Holy/
Iron)

Litorud-A
Iron#
MagicT
ShellT
Steel#
WhiteV
MagicV
IronMask^

Litorud-G
Star Ort
Thiefk

Baloch Bridge-I
Herb
Antidote
MoonHerb
SpiderWeb
BugPowder

Mentare-I
Herb
Antidote
AGL Scarf

Verdham-I
Herb
Antidote
MoonHerb
Repellent

Verdham-WA
Chain~
Holy/
Destruct/
PowerW
SilverH
WizardT
IronMask^

Avon-I
Herb
Antidote
MoonHerb
Repellent

Huzu-W
Mace~
Shears)
Battle)
PowerW
Mist/

Huzu-A
WizardT
Viking#
SilkT
MagicV
PlatinumV
Captain^
Viking^

Hamelia-I
Herb
Antidote
MoonHerb
Repellent
PinkPearl

Hamelia-W
Destruct/
Mace~
Shears)
Battle)
FlameW
Dragon~

Hamelia-A
Viking#
SkirtT
PlatinumV
Captain^
Viking^

Mountain Tower-I
Herb
Antidote
MoonHerb
PinkPearl
Pixy/

Probina-G
Mace~
Dragon~
Hacksaw/
FlameW
IceW
Herb
Antidote

Probina-A
WizardT
Silver#
SkirtT
Heavy#
PlatinumV
DragonV
IronMask^

Loomin-I
Herb
Antidote
Pot LidV

Loomin-A
WizardT
Silver#
Heavy#
DragonV
IronMask^

Loomin-W
FlameW
Hacksaw/
IceW
War\

Raguraz-I
Herb
Antidote
MoonHerb

Raguraz-A
Steel#
SilverH
Heavy#
IronV
WhiteV
Iron^
IronMask^

Mardra-I
Herb
Antidote
MoonHerb
SpiderWeb
Repellent
BunnyTail

Mardra-WA
Pixy/
LuneY
IceW
SkirtT
Magic#
MagicV
Silver^

Great Fane-I
Herb
Antidote
MoonHerb
SpiderWeb
Repellent
BunnyTail
GuardRuby

Gorges-W
Dragon~
FlameW
Pixy/
War\
Flame7

Gorges-A
SkirtT
Magic#
Spirit#
AngelT
WhiteV
MagicV
ExpelV

Labres-G
Herb
Antidote
War\
Seduce/
Flame7
WhiteV

Coastal-W
Bounce/
LuneY
Tempt/
Steel~
MonsterW
Dragon/

Coastal-A
Dragon#
WaterT
IceV
ExpelV
Captain^
Viking^

Coastal-G
Herb
Antidote
MoonHerb
Repellent

Mystery-19
? Shard
? Shard
? Shard
Hero'sv
Fillet
DreamH


3.1.4. The Search

Items are as inevitable in DW7 as characters, monsters, spells, and dungeons.
Most items are useless in various causes, but when I say "useless" I don't mean
that they should have been left out of the game. As far as I can tell, the most
of the items have been existing in all DQ games from the early times. They just
make you feel it better that you are playing a DQ game. And every item is kind
of decoration for the various places and scenarios. It's all the same what you
have found, the point is you have found something along your SEARCH.
 I don't list monster drops in this FAQ; I could not but copy other FAQs and
lists, for I haven't obtained items from all monsters yet. I have mentioned
items in shops and awards above, here I list items that you can find, as
treasure.


3.1.4.1. Treasure List

B = Barrel
P = Pot, vase
S = hanging Sack
1 = treasure chest
2 = treasure chest, Thiefk opens
3 = treasure chest, Magick opens
4 = treasure chest, special
D = Drawer
W = Wardrobe
G = Ground
H = Hidden
L = weLL
K = booKcase
! = given by someone
? = special, MapMagic and Smell do not detect
M = dropped by a Monster
* = Note: Place cannot be revisited!

Fishbel
ClothT    - You
3         B Outdoors
Herb      B Outdoors
5         B Outdoors
10        H Outdoors
Herb      S Home
10        D Home
Leather^  D Home
110       1 Home
FishSub   ! Mollie
1         P Cave
Herb      B Cave
2         B Cave
DEFseed   1 Sailor's H
Herb      B Amitt's H
2         D Amitt's H
HairBand^ W Amitt's H
AmitSnack ! Merchant
AmitDonut ! Merchant
4         B Ship
Empty     1 Ship
Empty     1 Ship
Antidote  D Ship
Herb      D Ship
AmitSnack P Ship
ClothT    - Maribel
FishPaste ! Mollie

Woodsman's House
3         B Outdoors
Cloth     W House
Herb      B Basement
3         P Basement
MysticNut 2 Basement

Estard
1         P Outdoors
6         P Outdoors
Dung      B Outdoors
Stick/    D Inn
2         B Orka's H

Old Man's House
INTseed   B Outdoors
2         P House

Estard Castle
5         D Castle
AmitDonut P Castle
Antidote  P Basement
Herb      P Basement
Spectacle P Basement

Ruins
Ancient@  ! Kiefer

Estard
Pearl Orb G Well
HotStone  ? Hondara's H
TravelerT - Kiefer

Fane
Saint's^  1 Inside
10        1 Inside
Ancientk  ? Inside
LifeAcorn 1 Inside
Saint's#  1 Inside
Saint's/  1 Inside
Saint'sV  1 Inside
LandShard G Inside
LandShard G Inside
World Map G Inside

Fishbel
LandShard ! Borkano

Rexwood
12        P House
ClothT    W Inn

Colorstone Mine
Herb      B Outdoors
STRseed   B Inside
40        B Inside
Green Orb ! Matilda
Wood Doll ! Matilda

Eastern Tower
20        P Inside
Herb      P Inside
WindShard M Golem
Bronze/   1 Inside
FireShard 1 Inside
LeatherV  1 Inside
5         P Inside
80        1 Inside
DEFseed   1 Inside
DEFseed   M Clawser

Rexwood
AGLseed   B Outdoors
25        P Outdoors
Herb      P Temple
Leather^  W HouseA
Antidote  P Tower
WindShard ? HouseB

Colorstone Mine
Antidote  B Outdoors
13        B Outdoors
MysticNut B Inside
FireShard G Inside

Estard Castle
AGLseed   P Castle
FireShard 1 Castle

Estard
HolyWater ! Hondara

Engow
10        P Outdoors
Antidote  P Outdoors
LifeAcorn P Outdoors
6         P HouseA
ClothT    W HouseB
Antidote  B Mayor's H
Horned^   D Mayor's H

Engow Festival*
Potion    P Outdoors

Mt. Flame
DEFseed   1 Inside
Herb      1 Inside
Knife/    1 Cliff
Antidote  1 Inside
110       1 Inside
AquaShard M FireGiant
STRseed   1 Inside
Bottle    - You

Engow
AquaShard ! Pamela

Rainbow Cove
RainbwDew ? Cove

Engow
Button    ? Outdoors
TinyMedal ! Kid
Potion    P Outdoors
Antidote  P Outdoors
Boxer_    D Well
Antidote  P House
7         B Mayor's H
Cloth     D Mayor's H

Mt. Flame
Herb      1 Inside
80        1 Inside
350       1 Cliff
60        1 Inside
Antidote  1 Inside
WindShard 1 Inside

Dialac
10        P Outdoors
ClothT    W HouseA
Leather^  W HouseB
7         B Bar
AngelTear ! Clayman
Herb      P Underground
5         P Underground
LandShard B Underground

Sim's Land*
WindShard G Outdoors

Sim's Land*
3         B Outdoors
TinyMedal P Tent

Orph
Dung      B Outdoors
DEFseed   S Item Shop
Herb      P Item Shop
LifeAcorn 1 Item Shop
HairBand^ D Item Shop
5         W Farmer's H
Copper/   1 W&A Shop
TinyMedal W Inn
Bone/     P House
5         P Mayor's H
Antidote  P Mayor's H

Woodsman's House
MysticNut ! Squirrel

Mt. Ceide
120       1 Cave
STRseed   1 Cave
AquaShard 1 Cave
AquaShard 1 Cave

Orph
15        B Outdoors
Herb      S Item Shop
Empty     1 Item Shop
ClothT    D Item Shop
WindShard 1 W&A Shop
5         P House
30        B Barn
DEFseed   P Mayor's H
Monster@  ! Mayor

Jetty
15        B House

Mt. Ceide
StoneW    1 Cave
TinyMedal 1 Cave
Bunny^    1 Cave
120       1 Cave
AquaShard ! Deathpal

Sim's Town*
Leather_  W Well
Leather^  D House

Sim's House
WellLure  L Outdoors
TinyMedal H Well
SlimeO    D Sim's H
6         P Sim's H

Falrish
TinyMedal B Watchpoint
10        P Fort
Leather#  1 Fort
Herb      P Fort
15        B Fort
STRseed   P Fort
FireShard 1 Fort
3         B Outdoors

Falrod Castle
LeatherV  D Castle*
Scale#    D Castle
TinyMedal P Castle
5         P Castle
DEFseed   1 Castle
STRseed   P Castle

Zebbot's House
2         B Outdoors
Bronze/   1 Shed
Bone/     P House
SeaShell^ D House

Falrod Castle
Wooden^   W Castle

MechSoldiers' Base
IronV     1 Inside
STRseed   1 Inside
Cannibox  1 Inside
250       1 Inside
100       P Inside
FireShard 1 Inside

Falrod Castle
Bug/      ! King
1200-1400 ! Soldier

Falrish
Tights    W Inn
3         B Watchpoint
210       2 Fort
21        P Fort
EvilPot   P Fort
TinyMedal 1 Fort

Falrod Castle
Scale#    W Castle
NobleT    D Castle
WindShard 1 Castle
5         P Castle
Herb      B Castle
TinyMedal B Castle
2         B Castle
8         P Castle

Zebbot's House
TinyMedal B Outdoors
FireShard 1 Shed
HairBand^ D House

Falrish
MechParts ? Outdoors
FireShard ! Daughter

Clockmech Site
Empty     1 Inside
TinyMedal 1 Inside
Cannibox  1 Inside
STRseed   1 Inside
EvilPot   P Inside
IronW     1 Inside

Verdham
TravelerT W Inn
TinyMedal 1 Item Shop
3         P HouseA
Bunny^    W HouseB
Wooden^   W Gardener's H
25        B Mansion
GlamT     W Mansion
500       2 Mansion

Engow
Mila Drug ! Pamela

Swamp Cave
WindShard 1 Cave
50        1 Cave
TinyMedal 1 Cave
Cannibox  1 Cave
WindShard G Cave
Cannibox  1 Cave

Verdham Ruins
WindShard G Outdoors

Inn
TinyMedal B Bar

Mentare
3         P Gardener's H
5         P Mansion
250       1 Mansion
SlimeO    1 Mansion
Garter    D Mansion
LandShard 1 Mansion
Empty     1 Mansion

Path
TinyMedal P Shack
100       1 Outdoors
Dung      P Cave
Horned^   D Cave
LifeAcorn 2 Outdoors

Monastery
Fur^      D Inside
DEFseed   P Inside

Dejan Camp*
13        P Outdoors
Leather^  1 TentA
AquaShard 1 TentB
TinyMedal 1 TentC
20        1 TentC
5         1 Chief's T
DEFseed   1 Chief's T
VivaGrape ! Woman

Second Dejan Camp*
AGLseed   P Outdoors

Lake Altar Cave
Empty     1 Cave
Bug/      1 Cave
TinyMedal 1 Cave
Empty     1 Cave
FurT      1 Cave
AGLseed   1 Cave
Empty     1 Cave
5         1 Cave
15        1 Cave
20        1 Cave
Herb      1 Cave
3         1 Cave
INTseed   1 Cave
Potion    1 Cave
MysticNut 1 Cave
WizardO   1 Cave
LandShard 1 Cave
DEFseed   1 Cave*
15        1 Cave*
TinyMedal 1 Cave*

Fane
Kiefer's@ ? Inside

Estard Castle
AquaShard ! King

Dig Site
17        B Tent
TinyMedal W Well
AquaShard W Well

Last Inn
BunnyTail 2 Shop
IronV     2 Shop
3         P Shop
AGLseed   P Inn
EvilBook  K Inn

Dharma Temple
WizardO   2 Downstairs
130       1 Downstairs
STRseed   1 Downstairs
50        P Downstairs

Penal
Dung      P Outdoors
Bone/     P Outdoors
Herb      B Outdoors
3         B Outdoors
Herb      P House
WorldLeaf 1 Suifu's H
Antidote  P Suifu's H
LifeAcorn B Suifu's H
Horned^   W Suifu's H
Antidote  B Bath
5         P Bath
TinyMedal B Outdoors
Herb      P Outdoors
20        P Outdoors
Herb      B Outdoors
Dung      P Outdoors
Empty     1 Outdoors
TinyMedal P Bar
30        P Neris' H
WondeRock ! Flower

Mt. Hut
TinyMedal H Graveyard
Herb      P Item Shop
Antidote  B Cave
WellLure  L Outdoors
TinyMedal W Well
Horned^   D Haven
35        P Haven
Leather#  D House

Cave to Prison
DEFseed   1 Cave
Sickle/   1 Cave
TinyMedal 1 Cave
Dung      P Cell
STRseed   P Cell
MysticNut P Cell
IronV     1 Cave
WorldLeaf 1 Cave
50        P Cave
TinyMedal P Cell

Mt. Hut
Dharmak   ! Fosse

Under Dharma
Herb      P Inside
Antidote  P Inside
EvilPot   P Inside
DEFseed   1 Inside
TinyMedal 1 Inside
15        B Inside
WorldLeaf 1 Inside
STRseed   P Inside
100       P Inside
Dung      P Inside
Dung      P Inside
EvilPot   P Inside
KittenV   1 Inside
AGLseed   1 Inside
350       1 Inside
200       1 Inside

Arena
Herb      P Arena
50        P Arena
Antidote  P Arena
Herb      P Arena
Scale#    W Arena
7         B Arena

Dharma Temple
Leather^  D Inn
LandShard 1 Downstairs
LifeAcorn 1 Downstairs
MysticNut 1 Downstairs
TinyMedal 1 Downstairs

Penal
STRseed   1 Apartment
LandShard 1 Apartment

Last Inn
Potion    2 Shop
IronMask^ 2 Shop
DEFseed   P Inn
3         B Bar

Dharma Temple
SilkRobeT W Inn
TinyMedal P Downstairs
LandShard 1 Downstairs
5         P Downstairs

Bandit Lair
ClothT    W Cave
Dung      B Cave
Banditk   W Boss' Room
TinyMedal P Treasury
IronV     2 Treasury
Iron/     2 Treasury
LandShard ! Boss

Mezar
EvilWell  L Outdoors
LandShard G Well
6         B House
7         P House
PirateT   W Inn
TravelerT W Nicola's H
Empty     1 Treasury
LifeRock  1 Treasury
TinyMedal 1 Treasury
Empty     1 Treasury
Healerv   1 Treasury
Herb      B Treasury
Repellent P Treasury
Carpet    ! Nicola

Sim's Town*
TinyMedal P Outdoors
7         B Outdoors
LifeAcorn B Outdoors
Fur^      W Well
23        B HouseA
SpeedO    2 HouseA
Empty     1 HouseA
EvilPot   P HouseA
GlamT     2 HouseB

Sim's Town
6         B Outdoors
STRseed   B Outdoors
Bow Tie   D Inn
LifeAcorn 2 HouseA
Empty     1 HouseA
EvilPot   P HouseA
SeaShell^ W HouseB
TinyMedal 1 HouseC

Sim's Town
Tights    W House
TinyMedal P Shop
MadPot    P Shop

Palace of Dune
SilkRobeT W Palace

Dune
DEFseed   P Outdoors
TinyMedal P HouseA
7         P HouseB
Antidote  P Chief's H
DuneCharm ! Chief
Herb      P Storehouse

Dig Site
Fossil    ! Scholar

Dune
TyranBone - You

Evil Statue*
EvilPot   P Prison
STRseed   P Inside
DEFseed   P Inside
Blackk    ! Fedel
Cannibox  1 Inside
TinyMedal 1 Treasury
SpeedO    1 Treasury
350       1 Treasury
Cannibox  1 Treasury
EvilPot   P Inside
SilverH   1 Inside

Dune
LandShard 1 Treasury
Leather~  1 Treasury

Palace of Dune
Package   ! Scholar

Dig Site
LandShard 1 Outdoors
TinyMedal P Outdoors

Dune
TinyMedal B Outdoors
15        P Outdoors
Dung      B Outdoors
Herb      B House
DancerT   W House
LandShard G Inside Jar
MysticNut P Chief's H
AmitSnack P Chief's H

Palace of Dune
SilkT     W Palace
NobleT    W Palace
Silver^   W Palace

Palace of Dune
Dark Ruby ! Fedel
GoldenO   1 Treasury
TinyMedal 1 Treasury
FireShard 1 Treasury
210       1 Treasury

Krage
3         B Bar
ClothT    D House
TinyMedal P Mayor's H
Leather^  D Mayor's H

Sacred Tree
Elven Jar ? Elven Cabin
HolyDew   ? Outdoors
Bless/    ! Elf Girl

Krage
FireShard ! Farmer

Krage
TravelerT D Inn
TinyMedal W Inn
13        B House
TinyMedal D Well
Fur^      D Mayor's H
EvilBook  K Mayor's H
FireShard 1 Villa
INTseed   2 Villa
INTSpecs  2 Villa
50        ! Maid
AmitDonut B Villa
5         W Villa
Silk^     W Villa

World Tree
FireShard G Outdoors

Litorud
Herb      P Outdoors
TinyMedal B Outdoors
10        ? Outdoors
TravelerT W Inn
Horned^   D Basement
15        B Bar
MysticNut B Bar
Silk^     W Mansion
Turban^   D Creyney's H
Repellent P Creyney's H
Herb      P Creyney's H
Herb      P Creyney's H
LifeRock  1 Creyney's H
EvilBook  K Creyney's H

Baloch Bridge
6         P Outdoors
WellLure  L Outdoors
Leather^  W Well
SeaShell^ D Workshop

Studio
INTseed   P Studio
Clockk    ! Baloch

Time Vortex*
Cannibox  1 Inside
AGLseed   1 Inside
SpeedO    P Inside
EvilPot   P Inside
TinyMedal 1 Inside
350       1 Inside
Potion    1 Inside
Cannibox  1 Inside
LandShard M TimeSage
Time Sand ? Inside

Verdham
TinyMedal W Well
TinyMedal B Mansion
Tights    W Mansion
SilkRobeT W Mansion
500       2 Mansion
DEFseed   W Gardener's H
3         P Iwan's H
ClothT    W House
50        1 Item Shop
PurpleJar ? Outdoors

Mentare
AGLseed   P Gardener's H
2         P Mansion
TinyMedal 1 Mansion
Silver^   1 Mansion
DEFseed   1 Mansion
STRseed   1 Mansion

Path
TinyMedal 1 Outdoors
STRO      2 Outdoors
15        P Cave

Monastery
5         P Inside
SilkRobeT D Inside

Baloch Bridge
TinyMedal B Outdoors
TinyMedal W Well
INTSpecs  W Well
Graceherb P Tea Shop

Litorud
5         B Outdoors
WarpWing  B Outdoors
Horned^   D Scholar's H
Herb      P Scholar's H
Herb      P Scholar's H
Repellent P Scholar's H
WindShard 1 Scholar's H
Emily's@  ? Scholar's H
INTseed   ! Scholar
GlamT     D Mansion
Graceherb B Bar
Graceherb W Inn
Scarf     D Inn

Baloch Tower
Bow Tie   1 Inside
DEFseed   P Inside
SilkTuxT  1 Inside
DragonEye ? Inside
INTseed   1 Treasury
TinyMedal 1 Treasury
LandShard 1 Treasury
WindShard 1 Treasury

Avon
20        B Outdoors
Herb      P Outdoors
TinyMedal D Chieftan's H
TinyMedal 1 Avon Tunnel
MoonHerb  P Avon Tunnel

Huzu
Antidote  B Outdoors
Leather^  W Chief's H
LifeAcorn B Shipyard
TinyMedal B Bar

Hamelia
30        P Outdoors
Iron/     2 Shop
STRseed   B Tower

Mountain Tower*
MysticNut 1 Tower Side
SpiderWeb B Haven
5         B Haven
Dung      P Haven
WindShard ! Bard

Sunken City*
JewelBag  S ShopA
TinyMedal 1 ShopB
AGLseed   P ShopB
TinyMedal 1 Outdoors
Mimic     1 Corridor
Horkv     P Cell
MadPot    P Outdoors
MadPot    P Outdoors
TinyMedal P Outdoors
MoonHerb  P Potter's H
Bounce/   1 Balcony
WorldLeaf 1 Canal
LifeAcorn 1 Canal

Mountain Tower*
WizardO   ! Bard

Hamelia
Merm Moon 1 Treasury
WindShard 1 Treasury

Avon
Berserkrv 1 Treasury
PirateT   1 Treasury

Mezar
Carpet    1 Basement

Great Hero Shrine
WindShard 1 Inside
LifeAcorn P Inside

Sphinx
AquaShard G Inside

Hamelia
Empty     1 Shop
INTseed   P Azmov's H
TinyMedal H Canal

Mountain Tower
BluePrint M KingSlime
MadPot    P Basement
FireShard 1 Tower Side
Dung      B Inside
50        B Inside
TinyMedal P Inside
Slimev    P Inside
MadPot    P Inside
FireShard M GigaMute

Hamelia
FireShard 1 Treasury
LifeAcorn 1 Treasury

Bruego's Mansion
EvilWell  L Outdoors
Bow Tie   W Mansion
Silk^     W Mansion
TinyMedal 2 Mansion
Magick    2 Mansion
ShellT    1 Mansion
LandShard 1 Basement
120       B Basement

World's Tallest Tower
AGL Scarf 1 Inside
370       1 Inside
TinyMedal 1 Maze
Empty     1 Ladder Hall
HotStone  ! Bruego
FireShard G Altar
Steel/    - Melvin
Chain#    - Melvin
BronzeV   - Melvin
Iron^     - Melvin

Rose's House
Graceherb B House
SilkRobeT D House
Rose@     ! Rose
GlassShoe ! Rose

Bandit Lair
Lore^     ! Epong

Sunken City
FireShard 1 Shop
TinyMedal 1 Outdoors
GuardRuby 1 Corridor
AmitDonut P Cell
MysticNut P Outdoors
MadPot    P Outdoors
MadPot    P Outdoors
TinyMedal 1 Balcony
? Shard   ! Gracos V

Probina
6         B Outdoors
Leather#  W Armor Shop
37        P Elder's H
TinyMedal B House
Herb      S Weapon Shop
Potion    2 Weapon Shop
Steel/    2 Weapon Shop

Mt. Prob Cave
Florajayv 1 Cave
530       1 Cave
Cannibox  1 Cave

Mt. Prob
Repellent P Temple*

Probina
Platinum/ ! Shopkeeper

Mt. Prob
LifeAcorn 1 Basement
MoonHerb  B Basement

Probina
GoddesPic ? Outdoors
Priestk   ? Outdoors

Small Bridge
Legs      ? Outdoors
Torso     ? Outdoors

Probina
Herb      B Outdoors
ClothT    D Inn
TinyMedal H Well
340       2 Weapon Shop
IronMask  2 Weapon Shop
LifeAcorn P House
Boxer_    W Elder's H
Dung      P Elder's H

Mt. Prob Cave
Lipsyv    1 Cave
LandShard 1 Cave
Cannibox  1 Cave

Mt. Prob
WindShard 4 Temple
TinyMedal 1 Basement

East Hill
LandShard G Outdoors

Loomin
Horned^   W Inn
IronMask^ 2 Shop
Iron)     2 Shop
HairBand^ D HouseA
Herb      P HouseB
Repellent W Well
DEFseed   W Well
TinyMedal P Mansion
Towerk    D Mansion

DarkDraco Tower
TinyMedal 1 Inside
120       1 Balcony
Tempt/    1 Inside
Potion    1 Inside

Loomin Ruins*
TinyMedal W Well

Monster Man's House
BeefJerky ! Assistant
SlimeT    D House

DarkDraco Tower
TinyMedal 1 Inside
Lipsyv    1 Balcony
280       1 Inside
Mimic     1 Inside
? Shard   G Top

Loomin Cave*
Steel/    G Cave
630       1 Cave
Devil#    1 Cave
WindShard M HellVine

Loomin
Tights    W HouseA
TravelerT W Inn
550       2 Shop
Copper/   2 Shop
LeatherT  D HouseB
SilkTuxT  D Mansion
MadBook   K Mansion
Repellent W Well

Mardra
Potion    B Outdoors
5         P Outdoors
MagicV    3 Shop
Horned^   W HouseA
MadBook   K HouseB
MysticNut D Well
Bow Tie   D Well

Mardra Castle
EvadeT    3 Water Spire
310       3 Water Spire
LightAqua 4 Water Spire
MysticNut 3 Wind Spire
Empress@  ! Empress
250       1 Fire Spire
STRseed   1 Fire Spire
13        P Fire Spire

Great Fane
MysticNut 1 Storage
Potion    1 Storage
TinyMedal P Graves
6         P Tunnel

Basin Lake
Herb      P House
StarShard G Top*

Great Fane
Priest@   ! High Priest

Mardra Castle
TinyMedal W Castle*
Bolt/     ! Staff Maker

Mardra
TinyMedal B Outdoors
EvilWell  L Outdoors
TinyMedal D Well
SilkRobeT D Inn
SeaShell^ W House

Mardra Castle
Empty     1 Water Spire
Mimic     1 Water Spire
PartyT    4 Water Spire
DEFseed   1 Wind Spire

Great Fane
WindShard 1 Storage
TinyMedal 1 Storage
MysticNut P Graves
Majustis  ? Grave

Dejan Camp
TinyMedal P Outdoors
LifeAcorn P Outdoors
Rib       P TentA
Empty     1 TentA
Empty     1 TentB
Empty     1 TentB
Empty     1 TentC
60        1 Chief's T
LifeAcorn 1 Chief's T

West Shore
WindShard ! Aira
Deja/     - Aira
DancerT   - Aira
TrayV     - Aira
Silver^   - Aira

Dejan Camp
TerraTula ! Chief

Gorges
BluePrint B Outdoors
TinyMedal W Pendragon's H
210       3 Inn
Pot LidV  3 Armor Store
Empty     1 Armor Store
20        1 Armor Store
Boomerang 1 Weapon Shop
3         P Dwelling
Rib       1 Dwelling

Guardian Village
EvilWell  L Outdoors
DEFseed   W Well

Dark Cloud Maze*
Potion    1 Inside
TinyMedal 1 Inside
Bolt/     1 Inside
Mimic     1 Inside
WorldLeaf 1 Inside

Wind Fane
Empty     1 Outdoors
TinyMedal B Residence
LifeAcorn B Residence
Wyvernv   1 Residence
Mimic     1 Residence
350       1 Residence
DEFseed   1 Inside
BlissRock ? Altar

Gorges
AGL Scarf ! Pendragon

Wind Fane
WizardO   ? Spirit Statue

Gorges
BlissRock ! Firia

Gorges
540       3 Inn
GlamT     3 Armor Store
TrayV     3 Armor Store
320       3 Armor Store
10        1 Weapon Shop
LifeAcorn 1 Dwelling

Lefa Fane
TinyMedal 1 Outdoors
MadBook   K Residence
MadBook   K Residence
Rib       B Residence
TinyMedal 1 Residence
LifeAcorn 1 Residence
AquaShard 1 Residence
WorldDew  1 Inside
LandShard G Inside

Labres
TinyMedal B Prefect's H
MysticNut P Temple

Mt. Tor
Mimic     1 Outdoors
STRseed   1 Cave
BluePrint 1 Outdoors
TinyMedal 1 Cave
Rib       1 Cave
650       1 Cave

Labres
MysticNut B Outdoors
Rib       P House
AquaShard 1 Tent
TinyMedal ? Graveyard
TinyMedal ? Graveyard
TinyMedal ? Graveyard
TinyMedal ? Graveyard
TinyMedal ? Graveyard
DEFseed   P Temple
Bunny^    D Prefect's H
Monolith  ? Basement

Coral Cave
BluePrint 1 Inside
? Shard   1 Inside

Sky Fane
InnocentT ! Dancer

Coastal
TinyMedal B Outdoors
PirateT   W Inn
Captain^  W Castle
? Shard   1 Outdoors

Halflings' Cave
TinyMedal 1 Cave
WorldDew  P Treasury
BluePrint 3 Treasury
Viking^   3 Treasury
STRseed   1 Cave
Glim Moss ? Cave

Great Lighthouse
TinyMedal D Residence
MadPot    P Storage
Potion    B Storage
Devil#    1 Inside
Mimic     1 Inside
Scarf     1 Inside
Mimic     1 Inside
Empty     1 Inside
LifeAcorn 1 Inside
? Shard   M BeliMawr

Coastal
Coastal@  ! King

Engow
PilotFire ! Man

Coastal
Aquagon/  ! King

Halflings' Cave
? Shard   1 Treasury
Sea Roar/ 1 Treasury
EvlTurtlv 1 Treasury
Rib       P Treasury

Coastal
TinyMedal 1 Outdoors
AmitSnack B Outdoors

Great Lighthouse
Herb      B Storage
Antidote  B Storage
WorldDew  1 Inside
LifeAcorn 1 Inside
TinyMedal 1 Inside
Herb      1 Inside
Potion    1 Inside
MysticNut 1 Inside

Coastal
? Shard   ? Temple

Halflings' Cave
30        1 Cave
Rib       P Treasury
120       1 Treasury
TinyMedal 1 Treasury
AmitDonut P Dwellings
STRseed   1 Treasury
50        1 Treasury
PinkPearl 1 Treasury
16        P Treasury
Dung      P Treasury
ID Card   ! King
TrendyT   W Dwellings
MysticNut 1 Cave

Unknown Shrine
TinyMedal H Graveyard
? Shard   ! Sage

Excavate
TinyMedal 1 Cave

Demon Lord's Lair
Mimic     1 Inside

Great Fane
Gigastis  ? Grave

Lake Altar
TerraBell ! Chief

Lake Altar Cave
Cannibox  1 Inside
Herb      1 Inside*

Fishbel
FishSub   ! Mollie

Chrystal Palace
Repellent ! Sister
Finalk    1 Treasury
Berserkr^ 1 Treasury
MysticNut P Cell*
STRseed   P Cell*
LifeAcorn P Cell*
LifeAcorn P Kitchen
TinyMedal P Kitchen
SilkT     W Dwellings

Estard Castle
TinyMedal H Cell
TinyMedal 1 Treasury
STRseed   1 Treasury
Kings/    1 Treasury
PlatinumV 1 Treasury

Mt. Flame
Lava/     1 Inside
TinyMedal 1 Inside
STRseed   1 Inside
WorldDew  1 Inside
Flamek    ! Pamela
FlameAqua ! Pamela
FlameChrm ! FlameV

Marle de Dragonne
Captain^  D Cabin
PirateT   D Staircase
Turban^   D Cell
20        P Storage
BluePrint 1 Storage
STRseed   B Staircase
TinyMedal ! Cat
PirateT   D Room
TinyMedal P Kitchen
AmitSnack B Board

Dune Palace
King'sk   ! Brothers

Inside Pyramid
Mimicv    1 Canal
Seer'sGem ? Crypt
Rouge Gem ? Altar
Nose Gem  ? Altar
Heart Gem ? Altar
PierceGem - You

Oasis
TerraChrm ! TerraV

Dune Palace
Potion    G Fane
WizardO   G Fane

Gorges
Silver^   W Pendragon's H
7         P Pendragon's H

Wind Tower
TinyMedal 1 Inside
Miracle/  1 Inside
Blade7    P Balcony
AGL Scarf 1 Inside
MadPot    P Inside
1200      1 Inside
Mimic     1 Inside
DEFseed   1 Inside
AGLseed   1 Inside

Sky Town
TinyMedal B Bar
AGLseed   P Pendragon's H
Sealk     ! Pendragon
Halo Orb  ! Pendragon

Wind Maze
TinyMedal 1 Inside
LightT    1 Inside
SpeedO    1 Inside
WindT     ! Nengal

Sky Town
Wind^     ! Pendragon

Lefa Fane
WindCharm ! WindV

Rainbow Cove
AquaCharm ! AquaV

Sunken City
Demon/    4 Throne Hall

Coral Cave
? Shard   ! Ghost

Coral Cave
? Shard   ! Monster

Sim's Town
INTSpecs  3 HouseA
AmitSnack P HouseB
MadPot    P Item Shop
Rib       P Item Shop
Antidote  B Item Shop
MysticNut P Temple
TinyMedal P Complex
MadPot    P Complex
LeatherT  W Complex
2570      3 Complex
TinyMedal P Cell
STRseed   P Cell
MadPot    P Cell
STRO      1 Cell
CursLampv 1 Cell

Sim's Town
TravelerT W Inn
TinyMedal B Complex
DorasBox  1 Treasury
? Shard   1 Treasury
King'sT   1 Treasury

Grand Slum
STRseed   B Roof
16        B Roof
LifeAcorn B Roof
DEFseed   B Roof
Dung      B Roof
7         B Roof
TinyMedal B Roof
Bunny^    D Inside
TinyMedal P Inside
160       B Inside
DEFseed   B Casino

Farm
TinyMedal P Inside
Dung      P Inside
LifeAcorn P Inside
Leather_  W Upstairs
Boxer_    W Upstairs
Rib       P Upstairs

Bazaar
MadPot    P ItemShop
TinyMedal P ItemShop
MadPot    P Market
MysticNut P Market
Wyvernv   B Market
LifeO     3 Market
160       1 Market

Dark Palace
MadPot    P Cell
MadPot    P Cell
MadPot    P Cell
LarMirror 1 Inside
TinyMedal 1 Inside
TinyMedal 1 Inside
DorasBox  1 Inside
1250      1 Inside
LifeO     1 Inside
WorldLeaf 1 Inside
SorrowV   G "Tent"
BluePrint 1 Maze
TinyMedal H Blind Passage
Fuego^    1 Flame Cave
Gaiala#   1 Terra Cave
TinyMedal 1 Terra Cave
TornadoV  1 Wind Fane
? Shard   1 Aqua Cave
Oceano/   1 Waterfall Cave

Estard
LostShard G Well

Fishbel
FishSub   ! Mollie
FishSub   ! Mollie
AmitDonut ! Merchant

Estard
? Shard   1 Cliff

Mystery
STRseed   1 "Mt. Tor"
MadBook   K "Old Man's H"
TinyMedal P "Old Man's H"
STRseed   B "Old Man's H"
LifeO     1 "Time Vortex"
SageRock  1 "Time Vortex"
Empty     1 "Path"
Magic^    1 "Path"
TinyMedal 1 "Mt. Ceide"
WellGhost L "Mt. Hut"
SlimeT    D "Mt. Hut"
TinyMedal B "Mt. Hut"
MadPot    P "Mt. Hut"
MadPot    P "Mt. Hut"

Zion Cave
DorasBox  1 "Mt. Tor"
GoddessO  1 "Mt. Flame"
DorasBox  1 "Under Dharma"
DestructV 1 "Under Dharma"
MadPot    P "Under Dharma"
TinyMedal P "Under Dharma"
Rib       B "Under Dharma"
Echo^     1 "Mt. Flame"

Monster Guide Book Completed
GospelO   - You

Monster Park Completed
Memento   ! Guru


3.1.5. Casinos

Casinos eliminate money. If you are lucky, and it's easy to be lucky in a DW
Casino, you can earn so much gold that you could buy everything. And you can
play these casino games just for their sake as well.


3.1.5.1. How to Become Rich

Every casino has Lucky Panel. You can win items and some cash here. From the
items you sell you will quickly become filthy rich. And beside the money you
should play it because:
-you may win some decent equipment;
-it is an infinite source of items that are not found in shops;
-you can win some monster spirits here in case you wish to master (all) monster
 classes.

In the early casinos you can earn money from Lucky Panel even if you rotate
your cash and tokens, but you had best win lots of tokens from few cash on
other games, and put that on.

How to win thousands of tokens?

The method depends on the Casino available. In the Grand Lara Casino the Poker
Table is as good as the Slot Machines. In the Big Boss Murrel Casino and the
Coastal Casino the Slots are better because you can bet up to 500 tokens while
the Poker still has that 10 tokens top bet, which is poor.
1. Buy 100 tokens first (and save game), and play Poker at max bet. Anything
you win, double-down it. If you got 1000-2000 tokens, you can continue with the
Slots, but you can easily win 100000 at the Poker Table, even in one successful
double-down row. If you like card games like me, stay.
2. If you have a few thousands of tokens, you can milk the Slots while you are
having dinner or watching the TV. Choose a one-armed with the highest bet
and put an object on the forward button. Every now and then take a look at the
counter, if you lost the amount you may win by Metabbles or the like, just
reload the previous game, not to mention you lost all. If you won a nice sum,
save the game and continue.
 And whether puff-puff brings you good luck, I don't think so. You may catch
those 7's even without it, especially if the princess' kiss turns Slimes to
7's. I think they placed the inevitable puff-puff to the Casino because the two
things fit. By the way, getting a puff-puff massage does not take much time,
you can do it whenever you pass, and let me be mistaken and you have good luck!


3.1.5.2. Lucky Panel Item List

1: Grand Lara Casino, past (Cost: 5 tokens per draw)
2: Grand Lara Casino, present (Cost: 20 tokens per draw)
3: Coastal Casino, first floor (Cost: 50 tokens per draw)
4: Coastal Casino, third floor (Cost: 100 tokens per draw)
5: Big Boss Murrel Casino (Cost: 500 tokens per draw)

2..400: The numbers indicate chance and availablity as well.

Prizes:      1   2   3   4   5
Herb        400 400 100 200 100
Herb x3     200 100 200 100 100
Antidote    200 200 100 100 200
MoonHerb    200 200 100  50 200
WorldLeaf     5  50 200 100 200
Graceherb    -    5   5  25  50
LifeAcorn    -    5   5  10  25
MysticNut    -    5   5  10  25
STRseed      -   -    2   5  25
AGLseed      -   -    2  10  25
INTseed      -   -    5  25  50
DEFseed      -   -    2  10  25
Dung        100  50  25  25  25
50 g        400 200 400 200 200
100 g       100 200 400 400 200
500 g        10  25  50 100 300
1000 g       -    2  10  50  50
Slimev       -   50 100 100  50
Berserkrv    -   25  50 100 100
Wyvernv      -   50 100 200  50
EvlTurtlv    -   50 100 100  50
Bombcragv    -   25  50 100 200
Mimicv       -   25  50 100 200
DrakSlimv    -   10  25  50 100
EvilWellv    -    5  25  25 200
CosmoBogv    -   -   -    5  25
HelGiantv    -   -   -    5  25
Andrealv     -   -   -   10 100
Gerionv      -   -   -   10  25
RainHawkv    -   -   -    2  10
Wizard/      25  50 100 100  25
Wind/        -    5  10  50  50
Sleep/       -   10  50 100  25
Mist/        -   -   10  25  25
Judge/       -    2  10  25  50
Sage/        -   -    5  50 100
Club/       200 100  50  25  25
Knife/      200 100  50  25  25
Bronze/     200 100  50  25  25
Bug/        100 100 100  50  25
Dagger/     100 100 100 100  50
Copper/     200 200  50  10  10
Pixy/        -    2  25  50  50
Tempt/       -   -    2  10  50
Steel/      100 200 200  50  10
Hacksaw/     25  50 100 200  50
Platinum/    -   -   -    5  50
Zombie/      -    2   5  25  50
Dragon/      -   -    5  10  50
Massacre/    -   -   -    5  25
Devil/       -   -   -    2   5
IronW        -  200 200 200  25
FlameW       -   10  25  50 100
DragonW      -   -    5  25  50
DevilW       -   -    5  10  25
Mallet\     200 100  50  25  10
War\         10  50 100 100  50
Demon\       -    2   5  10  25
Rock)       200 100  50  25  10
Iron)       200 200 100  50  10
Battle)      10 100 100 100  50
LuneY        -   -    5  25  50
Leather^    200 100  50  50  10
Wooden^     200 100  50  50  10
Turban^      50  50  25  50  50
SeaShell^   200 200  50  50  25
Joy^         -   -   -    2   5
Magic^       -   -   -    2   5
Iron^       200 200 100 100 100
IronMask^     5  25  50 100 100
Viking^       5  10  25  50  50
Mythril^     -   -    5  10  25
Platinum^    -   -   -    5  10
ClothT      200  50  25  25  10
TravelerT   200  50  25  25  10
EvadeT       10 100 100  50  25
ShellT       -   50 100  50  50
SkirtT       -   25  50 100 100
LeatherT    200  50  50  25  10
FurT        100 100  50  50  50
SilkRobeT     2  25  50 100  50
WizardT      -   10  50  50  50
PartyT       -   25  50  50  50
SpangleT     -    5  10  25  50
WaterT       -   -    5  10  50
PureT        -   -   -    5  10
AngelH       -   -    5  10  25
Leather#    200 200  50  25  10
Shell#      100 100 100  50  10
Iron#       100 100  50  25  10
Steel#       50  50 100  50  25
Heavy#        2  25  25  25  50
Blade#       -   10  10  25  50
Silver#      -   10  25  25  50
Magic#       -   10  25  50  50
Devil#       -   -   -    5  25
Mirror#      -   -   -    5  25
Gigant#      -   -   -    5  25
Dragon#      -    2   5  10  25
LeatherV    200 200  50  50  50
ScaleV      200 200 100 100  50
IronV       100 100 100  50  50
WhiteV       25  25  50 100 100
DragonV      -    5   5  10  50
MagicV       -   10  25  50 100
DestructV    -   -   -   10  25
SorrowV      -   -   -    5  25
FlameV       -   -   -   10  50
SilverV      -   -   -    5  25
WizardO      -   50  50 100 200
STRO         -   10  25  50 100
SpeedO       -   10  25  50  50
SlimeO       -  100 100 100 100
LifeO        -   -   -    5  25
Scarf        -  100 100 100 100
AGL Scarf    -   10  25  50  50
GlassShoe    -  100 100 100 100
LuckShoes    -   -   -    5  10
Tights       -  100 100 100 100
Garter       -   25 100 100 100

And it might be very important to know which panels (pictures) carries which
items, in case you go for a certain item, and you don't want to play every draw
along. Canceling draws (you mismatch panels on purpose) of no promise may earn
you much time.

"herb" = Herb, Antidote
"herbx3 = Herb x3
"leaf" = MoonHerb, WorldLeaf, Graceherb
"AGLseed" = LifeAcorn
"STRseed" = MysticNut
"MysticNut" = STRseed
"LifeAcorn" = INTseed, AGLseed
"DEFseed" = DEFseed (Hurray, they match!)
"dung" = Dung
"medal" = money
"ball" = monster spirit (heart)
"staff" = all kind of staff
"club" = Club/
"dagger" = Knife/, Bronze/, Bug/, Dagger/
"short sword" = Copper/, Pixy/, Tempt/
"long sword" = Steel/, Hacksaw/, Platinum/
"great sword" = Zombie/, Dragon/, Massacre/, Devil/
"claw" = all kind of claw
"mallet" = all kind of hammer and axe
"fan" = LuneY
"cap" = all kind of cap
"helmet" = all kind of helmet
"cloth" = ClothT, TravelerT, EvadeT
"shell" = ShellT
"pink dress" = LeatherT, SkirtT, SpangleT, PartyT
"white dress" = FurT, SilkRobeT, WizardT, WaterT
"pink leotard" = AngelH
"armorA" = Leather#, Shell#, Iron#, Steel#, Heavy#, Blade#
"armorB" = Silver#, Magic#, Devil#, Mirror#, Gigant#, Dragon#
"shieldA" = LeatherV, ScaleV, IronV
"shieldB" = WhiteV, DragonV, MagicV, DestructV
"shieldC" = SorrowV, FlameV, SilverV
"ring" = all kind of ring
"slime gem" = SlimeO
"scarf" = Scarf, AGL Scarf
"shoe" = GlassShoe, LuckShoes
"garter" = Garter, Tights, PureH


3.2. Quest for All Classes

There are 54 character classes to play with. It's a great many, and it would
take some time if you wanted to master all. There isn't any sense in mastering
any class, anyway. The whole thing is for just to work on something. Some
people do not understand, and they hate DW7 for being "laborous". The game can
be finished easily with the original classes (FisherSon, WolfBoy. etc.) and
skills (HealMore, Howl, etc.), so start job-leveling only when you want the
job-leveling.
 For there is a detailed job guide by D. Short, so I just include my opinions
here.


3.2.1. Human Classes

They provide so much power (skills/spells, special abilities, bonus stats)
that you won't have any problem in battles.


3.2.1.1. Basic Classes

If you master all the basic human classes, you may as well stop, because your
party is already too strong. And they can be completed in really short time.


3.2.1.2. Advanced Classes

The most powerful skills and the finest stats are the benefits of advanced
classes, but the maturing will cost you more time. To gain access for an
advanced class, you can do two things:
-master all basic classes before monsters get quite strong and dangerous, and
 choose from all the advanced later,
-master only the required classes for an aimed advanced class and leave alone
 the rest, just to get ready for any opponent the quickest. This way you will
 miss not just the other classes, but some really great hybrid techniques.


3.2.1.3. Hybrid Skills

Almost all basic classes are connected by certain hybrid skills that you should
not let unutilized. And you don't have to do any more for them, but change
classes in the right time and the right order. It is best to level up classes
right after you free Dharma and before you go on to the next mission. This way
you can fight still not so dangerous monsters, and can change classes anytime
you wish. Later it might be impossible just to return from a captured situation
to Dharma for a hybrid skill.


3.2.1.3.1. How to Learn Hybrid Skills?

First I thought: if I use skills and spells of a certain class while I am in
another one, then I "use experience as" that class, and will learn a hybrid
technique. Not so logical. The learnig method is simply to change classes in
the right order, no matter what your character does in battles; only a dead
character does not learn anything. When you are leveling up classes you may
get a message "[sy] is becoming matured!", usually after you reach the fifth
class level. Then you should return to Dharma and change to the class from
which you expect the hybrid skill you need. Then you should level-up the other
class until you get another message that will hopefully tell you that your
character has learned the hybrid skill. The point is you always have to fight
battles for the five levels OR 30 battles if the class is above level fifth,
even mastered. Don't count the battles (30), always wait for the messages,
because you may count battles that the game doesn't (weak enemies).


3.2.1.3.2. Class Mastering Chain for All Hybrid Skills

If you want all hybrid skills for all characters, here is a guide how to make
it with minimal battles. For your characters have some hybrid skills already,
there is a different chain for each character. I leave K.O.Dance and WarCry
alone.

The guide shows class names and levels:
Change to/fight from, Fight until/change from;

and the message telling you the time to change:
BM=[sy] is becoming matured!, MU=[sy] is making up!;

and the hybrid skill learned.

  Hero, Maribel,  |      Melvin:      |       Aira:
      Gabo:       |                   |
                  |                   |
Cleric   Cleric   | Cleric   Cleric   | Warrior  Warrior
*        *****    | *        *****    | ***      *****
BM, N/A           | BM, N/A           | BM, N/A
       >>>        |        >>>        |        >>>
Shepherd Shepherd | Shepherd Shepherd | Dancer   Dancer
*        *****    | *        *****    | ******** ********
BM, Increase      | BM, Increase      | MU, SwordDanc
       >>>        |        >>>        |        >>>
Warrior  Warrior  | Warrior  Warrior  | Fighter  Fighter
*        *****    | *        *****    | *        *****
BM, Mineuchi      | BM, Mineuchi      | BM, JockDance
       >>>        |        >>>        |        >>>
Thief    Thief    | Mariner  Mariner  | Thief    Thief
*        *****    | *        *****    | *        *****
BM, ThiefHit      | BM, BirdSlash     | BM, K.O.Punch
       >>>        |        >>>        |        >>>
Dancer   Dancer   | Fighter  Fighter  | Warrior  Warrior
*        *****    | *        *****    | *****    ******
BM, RobDance      | BM, BigTrip       | MU, ThiefHit
       >>>        |        >>>        |        >>>
Fighter  Fighter  | Thief    Thief    | Mariner  Mariner
*        *****    | *        *****    | *        *****
BM, JockDance     | BM, K.O.Punch     | BM, BirdSlash
       >>>        |        >>>        |        >>>
Jester   Jester   | Warrior  Warrior  | Fighter  Fighter
*        *****    | *****    ******   | *****    *****
BM, Retaliate     | MU, ThiefHit      | MU, BigTrip
       >>>        |        >>>        |        >>>
Mage     Mage     | Dancer   Dancer   | Shepherd Shepherd
*        *****    | *        *****    | *        *****
BM, PanicAll      | BM, SwordDanc     | BM, RamAttack
       >>>        |        >>>        |        >>>
Bard     Bard     | Shepherd Shepherd | Dancer   Dancer
*        *****    | *****    ******   | ******** ********
BM, CurseSong     | MU, RamDance      | MU, RamDance
       >>>        |        >>>        |        >>>
Warrior  Warrior  | Bard     Bard     | Mariner  Mariner
*****    ******   | *        *****    | *****    ******
MU, WarSong       | BM, RamSong       | MU, ShipDance
       >>>        |        >>>        |        >>>
Mariner  Mariner  | Jester   Jester   | Mage     Mage
*        *****    | *        *****    | *        *****
BM, BirdSlash     | BM, GagSong       | BM, Lightning
       >>>        |        >>>        |        >>>
Fighter  Fighter  | Mage     Mage     | Dancer   Dancer
*****    *****    | *        *****    | ******** ********
MU, BigTrip       | BM, PanicAll      | MU, TakeMagic
       >>>        |        >>>        |        >>>
Shepherd Shepherd | Thief    Thief    | Jester   Jester
*****    ******   | *****    ******   | *        *****
MU, RamAttack     | MU, RobMagic      | BM, BoxerDanc
       >>>        |        >>>        |        >>>
Mage     Mage     | Dancer   Dancer   | Bard     Bard
*****    *****    | *****    ******   | *        *****
MU, SleepAll      | MU, RobDance      | BM, GagSong
       >>>        |        >>>        |        >>>
Thief    Thief    | Fighter  Fighter  | Warrior  Warrior
*****    ******   | *****    *****    | ******   *******
MU, RobMagic      | MU, JockDance     | MU, WarSong
       >>>        |        >>>        |        >>>
Jester   Jester   | Mage     Mage     | Shepherd Shepherd
*****    ******   | *****    *****    | *****    ******
MU, Giggle        | MU, FireAir       | MU, Mineuchi
       >>>        |        >>>        |        >>>
Warrior  Warrior  | Mariner  Mariner  | Mage     Mage
******   *******  | *****    ******   | *****    *****
MU, ConfuHit      | MU, Lightning     | MU, SleepAll
       >>>        |        >>>        |        >>>
Dancer   Dancer   | Cleric   Cleric   | Jester   Jester
*****    ******   | *****    ******   | *****    ******
MU, SwordDanc     | MU, HolyAura      | MU, PanicAll
       >>>        |        >>>        |        >>>
Jester   Jester   | Bard     Bard     | Thief    Thief
******   *******  | *****    ******   | *****    ******
MU, BoxerDanc     | MU, HealSong      | MU, Giggle
       >>>        |        >>>        |        >>>
Bard     Bard     | Warrior  Warrior  | Mage     Mage
*****    ******   | ******   *******  | *****    ******
MU, GagSong       | MU, WarSong       | MU, RobMagic
       >>>        |        >>>        |        >>>
Shepherd Shepherd | Jester   Jester   | Bard     Bard
******   *******  | *****    ******   | *****    ******
MU, RamSong       | MU, ConfuHit      | MU, CurseSong
       >>>        |        >>>        |        >>>
Dancer   Dancer   | Fighter  Fighter  | Cleric   Cleric
******   *******  | *****    *******  | *        *****
MU, RamDance      | MU, Retaliate     | BM, HealSong
       >>>        |        >>>        |        >>>
Mariner  Mariner  | Shepherd Shepherd | Mariner  Mariner
*****    ******   | ******   *******  | ******   *******
MU, ShipDance     | MU, RamAttack     | MU, HolyAura
       >>>        |        >>>        |        >>>
Cleric   Cleric   | Mage     Mage     | Bard     Bard
*****    ******   | *****    ******   | ******   *******
MU, HolyAura      | MU, SleepAll      | MU, WaveSong
       >>>        |        >>>        |        >>>
Bard     Bard     | Bard     Bard     | Shepherd Shepherd
******   *******  | ******   *******  | ******   *******
MU, HealSong      | MU, CurseSong     | MU, RamSong
       >>>        |        >>>        |        >>>
Mariner  Mariner  | Mariner  Mariner  | Cleric   Cleric
******   *******  | ******   *******  | *****    ********
MU, WaveSong      | MU, WaveSong      | MU, Increase
       >>>        |        >>>        |        >>>
Mage     Mage     | Dancer   Dancer   | Jester   Jester
*****    ******   | ******   *******  | ******   *******
MU, Lightning     | MU, ShipDance     | MU, N/A
       >>>        |        >>>        |        >>>
Fighter  Fighter  | Mage     Mage     | Fighter  Fighter
*****    *******  | ******   ******** | *****    *******
MU, FireAir       | MU, TakeMagic     | MU, Retaliate
       >>>        |        >>>        |        >>>
Thief    Thief    | Thief    Thief    | Mage     Mage
******   ******** | ******   ******   | ******   ********
MU, K.O.Punch     | MU, N/A           | MU, FireAir
      [...]       |        >>>        |       [...]
Sage     Sage     | Jester   Jester   | Sage     Sage
*        *****    | ******   ******** | *        *****
BM, N/A           | MU, Giggle        | BM, N/A
       >>>        |       [...]       |        >>>
TeenIdol TeenIdol | Sage     Sage     | TeenIdol TeenIdol
*        ******** | *        *****    | *        ********
BM, LifeDance     | BM, N/A           | BM, LifeDance
                  |        >>>        |
Missing:          | TeenIdol TeenIdol | Missing:
TakeMagic (Budoo) | *        ******** | ConfuHit (Slime)
                  | BM, LifeDance     |


3.2.2. Monster Classes

This part of the game is the land of hard workers. If you would like to watch
the many classes mastered and the many stars in your characters' info box,
then you master the monster classes. Some are very useful both in skill
repertoire both in stats and resistances. If you mastered all human classes,
you will get very few new skills, but if you haven't mastered any of them yet,
the walk of the monster paths may be more yielding. And you can skip basic
classes and change right to the super classes if you have the proper monster
hearts. And also the monster hearts are what may ruin your advancement, the
lack of them. They are rare items, some are found in chests, some can be won on
Lucky Panel, but the ones that only monsters drop (rather they won't drop for
Christ's sake) are the hardest to get.


3.2.2.1. Basic Classes

They require a monster spirit (heart) to change classes. Put the monster
heart in your character's inventory, and talk to the high priest of Dharma to
change classes. Once you obtained a monster class, you won't need further
hearts to change back to that class any more. However, you need a heart for
each character, and to find five hearts each for the 14 basic monster classes
is a great achievement. First collect the ones from chests, then play Lucky
Panel for the others. Some people hate Lucky Panel, but I think you get the
hearts faster that way than from battles. And for the rest you have to fight
battles. I list the basic classes by the heart availablity:

Class     Heart Found

Slime     chest (1), Lucky Panel, droppped
Lipsy     chest (2), dropped
Healer    chest (1), dropped
Florajay  chest (1), dropped
Hork      chest (1), dropped
Wyvern    chest (2), Lucky Panel, dropped
BoltRat   dropped
EvlTurtle chest (1), Lucky Panel, dropped
Dumbira   dropped
Berserker chest (1), Lucky Panel, dropped
JewelBag  dropped
LizardMan dropped
Bombcrag  Lucky Panel, dropped
Mimic     chest (1), Lucky Panel, dropped


3.2.2.2. Advanced Classes

The quickest way to access advanced monster classes is master the required
basic classes. When I want to master these, I never care about the hearts, just
complete the basics, because:
-the dropping ratio is so low that you may as well master the required basic
 classes while trying to get the (five) heart(s);
-the monsters the advanced monster classes are originated from are found in the
 very late of the game (Esterk, PlatKing). The last basic monster is LizardMan
 in the Great Lighthouse (present), so it is possible to master ALL the 54
 classes on disk one.


3.2.3. Mastering Classes for The Earliest

If you haven't done too much level-up until Dharma and your characters are at
Lv 10-15, you can master all human classes and some monster classes, too, that
are accessable by the available hearts (Casino) before the next mission.
What to do?:
-Fight monsters of the lowest EXP; the farther you go back to previous missions
 the lowest EXP you earn (generally).
-Fight in areas where you still get job-levels, and move on only when the
 highest Lv character levels up and earns no more job-level points.
-Kill only one monster per battle, the one of the lowest EXP.
-Make use of the Help ability: for example Meranza (19 EXP) calls Eggplaton
 (3 EXP) in, kill Eggplaton and banish Meranza.
-There are some bosses (high EXP) that can be banished or tricked to leave the
 scene (Bandit, Pigmon, ColumnMan, SeaGrudge, Babygoyle, TreeGuard).


3.2.3.1. KnockDown, Expel Shield, Expel, Disperse

By these abilities and item you are able to keep EXP and Lv low.
-KnockDown is the skill of the Thief class. It removes a single monster from
 battle. It costs no MP, and it's 100% successful with monsters of no
 resistance.
-Expel is a spell of the Cleric class. It may remove a group of monsters from
 battle. It only costs 1 MP, but you run out of MP very quickly, though,
 because it fails with monsters of even no resistance half the time, and there
 is OddDance (MudDoll, ColumnMan, TrickBag) that makes MP reduction faster.
 You learn Expel after the first battle as Cleric.
-Disperse is a spell of the Ranger class. It costs 8 MP (why so much?) and
 may remove a single target from battle. I never use it. It is equal to Expel
 regarding to resistances.
-The Expel shield can be bought at Gorges. It removes a group of monsters from
 battle when used just like Expel, but regarding to resistances, it is equal to
 KnockDown, though, (very interesting), and 100% successful with monsters of no
 resistance.

See Monster List which banishing methods you should use. You may also confuse
a monster, and a confused monster may leave the scene.


3.2.4. Some Areas and Dungeons with Level Limits for Job Level-up

Here is a list for some places with Lv limits, right before one of your heroes
levels up, you should move on because there will be no more maturing:

Listed: Place, Past (P) or pResent (R) or Both (B), Lv limit.

Rexwood area       P  9
Colorstone Mine    P  9
Eastern Tower      P 11
Seas               R  9
Colorstone Mine    R 12
Engow area         P 13
Mt. Flame          B 14
Dialac area        P 15
Orph area          P 15
Mt. Ceide          R 16
Falrod area        P 17
MechSoldier's Base P 18
Verdham area       P 19
Swamp Cave         P 20
Deja area          P 21
Lake Altar Cave    P 22
Dharma area        P 23
West Cave          P 24
Cave to Prison     P 24
Under Dharma       P 24
Dune area          P 25
Dune Palace        P 25
Evil Statue        P 26
Krage area         P 27
Sacred Tree Roots  P 27
Litorud area       P 28
Time Vortex        P 29
Baloch Tower       R 30
Avon area          P 30
Avon Tunnel        P 31
Mountain Tower     P 31
Sea                P 32
Sunken City        P 32
Mountain Tower     R 32
World's Tallest T  R 35
Probina area       P 33
Mt. Prob Cave      P 34
Loomin area        P 34
DarkDraco Tower    B 34
Loomin Cave        P 35
Mardra area        P 35
Basin Cave         P 35
Gorges area        P 37
Dark Cloud Maze    P 99
Wind Fane          P 99
Great Lighthouse   R 35
Coastal area       R  0

The latest Disc One locations and all Disc Two new locations and areas have no
level limits.


3.3. Walkthrough with Essential Classes

As I said before, you don't really need any class, but to complete some side
quests, some classes can be very helpful, and if you don't like some nasty
bosses dusting your clothes too many times, you can strengthen your party by
some useful skills.


3.3.1. Essential Classes

I understand those who don't want to waste precious time on leveling up classes
and are also sick of such "boring" things. So here is some classes of which
mastering aren't so painful and provide some individually useful skills.


3.3.1.1. Shepherd

Antidote:
With this spell you don't need to carry Antidotes any more. Against PoisonFog
it's very handy.

Slumber:
You can restore MP and HP by walking.

Whistle:
You can start a battle instantly for level-ups, monsters, drops; you don't have
to walk around your lifetime to trigger a random battle (especially on seas).

WoolGuard:
It halves cold-breath damage for ~3 turns.

Stampede:
It fails sometimes, but there aren't many monsters that can stand its decent
level dependent and DEF ignorant damage.

Mineuchi:
A hybrid skill with the Warrior class. Very useful against PaniDance, PanicAll,
Sleep, SleepAir, etc.


3.3.1.2. Thief

Location:
It helps you find your way in dungeons.

Smell:
It eases the search for treasure.

Steal:
You can obtain items in battles with more probablity.


3.3.1.3. Tamer

Tamer:
This skill makes the monster hunt for the Park faster, much faster.

Item Use:
You can't use Rib sucessfully if your character has never been a Tamer**.


3.3.1.4. TeenIdol

Ironize:
The safest defense. Combine it with Sacred# and you can get out from narrow
situations.

Hustle:
It's almost a cheat. It heals everybody without items and MP.

BackFlip:
A fine attack skill. For the strong characters it's useful.

FireTower:
It fails sometimes, but causes great damage. Bosses go down quickly by this.

LifeSong:
It's always good to have a revival method in your hands.

Well it's 921 battles (Shepherd 135, Warrior 55 (for Mineuchi), Thief 140,
Tamer 18 (for Item Use), TeenIdol 180+120(Dancer)+140(Bard)+133(Jester)) and
you can kill&heal with ease, and complete the monster park if you wish.


3.4. Classless Games

A Classless game does not allow you to use the Dharma class (job) system, just
to leave your characters in their original strength (stats and skills), so you
can find more challenge in battles and you should be more passionate along your
search for items.


3.4.1. The Best Way to Play!

If you want to enjoy DW7, play it Classless. The game will have the challenge
until the end, and except the monster park there will be nothing disadvantage.
With proper level-up you can defeat all bosses (even that certain one in 19).
What's the use of devastating all opponents with those super strong new
techniques (UltraHit, GigaSlash, WhiteAir, HellFlame, etc.) they put in this
volume of the series? And healing your party without MP loss (Hustle)?
ZombieCut, Sap, Upper, ParryPass, Sleep, HealMore; these make a DW game for me.


3.4.2. Items vs. Skills&Spells

I don't know if it was intentional or by a mistake, using items provide you
much more advantage than the suitable spells or skills, so there is sense in
keeping certain items in inventory. Here is a table that shows you the
differences in the "same" effect methods. Some of them may be an advantage one
time and a disadvantage in the other.

The Disadvantage Flags:

SS: StopSpell; you can't use the technique when you are sealed by StopSpell.
EF: EerieFog; you can't use the technique when you are sealed by EerieFog or
    Gigastis.
BC: BounCe; your cast spell will be returned to you because of target's Bounce,
    BounceOn or MagicBack.
FW: FairWind; your breath attack will be returned because of target's FairWind.
RT: Retaliate; Target can copy the technique.
MP: The technique uses MP.
WT: WasTed; you lose MP even if your spell won't take effect.
ML: May Lose; you may lose the item by the use.
OU: One-Use item; you will lose the item by the use.
OO: One-use Only-when; you will lose the item only when it takes effect.
UI: Unique Item;
NI: No Initiative;
SF: SelF; the technique can be used on self only.
GR: GuaRdian; when you use the technique the target will always be the
    Guardian or Scapegoat of the user.
EO: Effect is On already; the game doesn't allow you to use the technique on a
    target that already has the complete effect.
TR: TRavel; you cannot use technique beside battles.
TN: TerraiN; you cannot use technique on water.

Technique SS EF BC FW RT  MP WT  ML OU OO UI NI  SF GR  EO TR TN
Heal       Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
Herb       -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
WondeRock  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  Y  -
HealMore   Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
Bless/     -  -  -  -  -   -  -   -  -  -  -  -   -  Y   -  Y  -
Sage/      -  -  -  -  -   -  -   -  -  -  -  -   -  Y   -  Y  -
HealUs     Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
Hustle     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  Y  -
SageRock   -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  Y  -
HealAll    Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
Meditate   -  -  -  -  -   -  -   -  -  -  -  -   Y  -   -  Y  -
HealUsAll  Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
WorldDew   -  -  -  -  -   -  -   -  Y  -  -  -   -  -   -  -  -
AmitSnack  -  -  -  -  -   -  -   -  -  Y  Y  -   Y  -   -  -  -
AmitDonut  -  -  -  -  -   -  -   -  -  Y  Y  -   Y  -   -  -  -
Revive     Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
WorldLeaf  -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
Vivify     Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
Vivify/    -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  Y  -
WizardO    -  -  -  -  -   -  -   Y  -  -  -  -   Y  -   -  -  -
Potion     -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
Antidote   Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
Antidote   -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
NumbOff    Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
MoonHerb   -  -  -  -  -   -  -   -  -  Y  -  -   -  -   -  -  -
Mineuchi   -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Merm Moon  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
LifeRock   -  -  -  -  -   -  -   -  -  Y  -  -   Y  -   -  -  -
Upper      Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   Y  -  -
Pixy/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Increase   Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   Y  -  -
WarSong    -  -  -  -  -   -  -   -  -  -  -  -   -  -   Y  -  -
Lune/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Defense    Y  Y  Y  -  Y   Y  Y   -  -  -  -  -   -  -   -  -  -
Godeus/    -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
TwinHits   Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   Y  -  -
Oceano/    -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
Bounce     Y  Y  -  -  -   Y  -   -  -  -  -  -   Y  -   -  -  -
Bounce/    -  -  -  -  -   -  -   -  -  -  -  -   Y  Y   -  -  -
MagicBack  Y  Y  -  -  -   Y  -   -  -  -  -  -   Y  -   -  -  -
TornadoV   -  -  -  -  -   -  -   -  -  -  Y  Y   Y  -   -  -  -
Barrier    Y  Y  Y  -  -   Y  Y   -  -  -  -  -   -  -   -  -  -
Hero/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Sleep      Y  Y  Y  -  Y   Y  Y   -  -  -  -  -   -  -   -  -  -
Sleep/     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
WaveSong   -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  -
AquaCharm  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
PanicAll   Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
PaniDance  -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  -
BugPowder  -  -  -  -  -   -  -   -  Y  -  -  -   -  -   -  -  -
Star ort   -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
StopSpell  Y  Y  Y  -  Y   Y  Y   -  -  -  -  -   -  -   -  -  -
MistSong   -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  -
Mist/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Blaze      Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
Wizard/    -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Blazemore  Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
FlameW     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
FlameChrm  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
Firebal    Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
Destruct/  -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Firebane   Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
Bolt/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Bang       Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
Flame/     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Infernos   Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
Judge/     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Infermore  Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
Wind/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
WindCharm  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
SnowStorm  Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
IceW       -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Zap        Y  Y  Y  -  Y   Y  -   -  -  -  -  -   -  -   -  -  -
Thunder/   -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Tsunami    -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  -
Sea Roar/  -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Aquagon/   -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
Magma      -  -  -  Y  Y   -  -   -  -  -  -  -   -  -   -  -  Y
Lava/      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  Y
Crack      -  -  -  -  Y   -  -   -  -  -  -  -   -  -   -  -  Y
TerraChrm  -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -
ExpelV     -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Tamer      -  -  -  -  -   -  -   -  -  -  -  -   -  -   -  -  -
Rib        -  -  -  -  -   -  -   -  Y  -  -  -   -  -   -  -  -
Fillet     -  -  -  -  -   -  -   -  Y  -  -  -   -  -   -  -  -
Memento    -  -  -  -  -   -  -   -  -  -  Y  -   -  -   -  -  -


3.4.3. Weapon Effects

Some weapons can do something more beside damage, so this can be more an
option than ATK power when shopping. And if you play DW7 Classless, you will
get some "sword skills" for your modest skill/spell arsenal.


3.4.3.1. Additional Damage

These weapons do elemental damage to the target or another target additionally:

        Casts:     Hits (element type):
FlameW  Blazemore  Firebal
IceW    SnowStorm  IceBolt
Flame/  Bang       Blaze
Oceano/ TwinHits   Zap
Snow/   N/A        IceBolt

The additional damage will be (attacker must hit target normally before):

damage=((ATK/2-DEF/4)/2)-R1

Here are some examples to show how the FlameW works in cases when the first
target (T1) dies due to the normal attack damage and another target (T2) gets
the additional damage:
                 1A  1B  1C  2A  2B  3A  3B  4A  4B  5   6   7   8A  8B
 Attacker's ATK 100 100 100 100 100 100 100 100 100 100 100 100 100 100
       T1's DEF 200 200 100 100 100   0 100 100 100 100   0 100 100 100
 T1 Resists Sap   0   0   0   0   0   0   3   0   0   0   0   0   0   0
    and Firebal   0   0   0   2   0   3   0   0   0   0   0   0   3   3
   T1's Evasion   0   0   0   0   0   0   0   3   0   0   0   0   0   0
T1's current HP   1   1  25  25  25  50  25  25  25 100 200  32   6  19
   Damage to T1   0   1  25  25  25  50  25   -  25 100 200  32   6  19
       T2's DEF 100 100 200 100 100 100   0 100 100 100 100 100 100 100
 T2 Resists Sap   0   0   0   0   0   3   0   0   0   0   0   0   0   0
    and Firebal   0   0   0   0   2   0   3   0   0   0   0   0   0   0
   T2's Evasion   0   0   0   0   0   0   0   0   3   0   0   0   0   0
   Damage to T2   -  12   0  12   5  12   0   -  12  12  12  12  12  12
     Sum damage   0  13  25  37  30  62  25   0  37 112 212  44  18  31

1: Sometimes the additional damage may be higher than the normal damage(B),
   or 0 (C), or take no effect at all (A).
2: You should care about the targets' resistances.
3: When Sap helps (A), and when it doesn't (B).
4: It seems additional damage cannot be dodged, so care about the targets'
   evasion. 
5: A critical hit makes no difference.
6: TwinHits+ChargeUp makes no difference.
7: Sword skills (FireSlash) make no difference.
8: Sword skills (FireSlash(A), SquallHit(B)) make no difference.


3.4.3.2. Falcon Cut

The Falcon/ imitates FalconCut, however, a hit of FalconCut will never be
a critical hit, but a hit of the Falcon/ will. There is a similar weapon called
Needle/, though it "only" strikes twice per attack.


3.4.3.3. Vital Blow

Dagger/, Poison/, Demon/ may instantly slay target if it isn't immune to death.
They are excellent used with skills like QuadHits, RainSlash, FalconCut,
Retaliate, etc.


3.4.3.4. Critical or Nothing

Demon\ and Demon) are effective weapons against extremely high DEF monsters.
They miss often, but they will always hit critically. When you play DW7
Classless, they will be your EvilSlash. When you use them with sword skills,
you will often miss your target, but you won't lay a Critical-FireSlash, for
one, just the same FireSlash.


3.4.3.4.1. Demon Hammer and Devil Sword

This must be a mistake:
Item          Special Effect          Info Box            Removeable
Demon Hammer  Critical or Nothing     Slow but hits hard  No
Demon Axe     Critical or Nothing     Slow but hits hard  Yes
Devil Sword   Paralyzes User Often    Smell trouble       Yes
Devil Armor   Paralyzes Wearer Often  Smell trouble       No

Devil/ should have been cursed instead of Demon\. Devil and demon are synonyms,
maybe that's why they mistook these two weapons. What a pity.


3.4.3.5. Miracle

It is the best sword effect of all. The more powerful hits you lay, the more
you heal yourself, because you restore HP by the 1/4 of the damage you deal.
If you wear Sacred#, you will be almost invincible. You must esteem that few
Miracle/ you obtain.


3.4.3.6. Dual-edge

You take 1/6 damage from the damage you deal.


3.4.3.7. Bad Status

Each of these weapons may cause a bad status to the target if it isn't immune:
Weapon:  Effect:
Bug/     Paralyze
MonsterW Paralyze
Tempt/   Sleep
Seduce/  Confuse
DevilW   Deadly Poison
This is not a great deal, but as you cause damage and may disable your target
at the same time; little fragments of advantages lead you to victory or help
you out of trouble. My favorite is the DevilW. It has good ATK, and its poison
finishes everything in some turn even while your entire party is disabled. At
low levels it is very useful against the first DorasBoxes you meet.


3.4.3.8. Weapon Effects with Standard Attack Skills

AD: Additional Damage (FlameW, Oceano/, etc.)
FC: Falcon Cut; -25% (Falcon/)
HT: Hits Twice (Needle/, Falcon/)
EG: Enemy Group (Rosevine~, Ultimate~, etc.)
AE: All Enemy (Boomerang, Wreck~, etc.)
VB: Vital Blow (Dagger/, Poison/, Demon/)
1D: 1-Damage (Poison/)
OM: Often Misses (Demon\, Demon))
MR: MiRacle (Miracle/)
2E: Dual-Edge (2Edged/)
BS: Bad Status (DevilW, Seduce/, etc.)
ZK: Zombie Killer (Zombie/)
DK: Dragon Killer (Dragon/)

DrakSlash = DrakSlash, ZombieCut, BirdSlash, MetalCut;
FireSlash = FireSlash, VacuSlash, BoltSlash, IceSlash;
JumpAttak = JumpAttak, Smother, Claw, Fang, Fury;

Y: Weapon takes effect
N: No effect

Technique AD FC HT  EG AE  VB  1D OM  MR 2E  BS  ZK DK
Normal     Y  Y  Y   Y  Y   Y   Y  Y   Y  Y   Y   Y  Y
Critical   Y  N  Y   N  N   N   Y  N   Y  Y   Y   N  N
DrakSlash  Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
FireSlash  Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
JumpAttak  Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
ThiefHit   Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
BigTrip    Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
ConfuHit   Y  Y  Y   Y  Y   Y   Y  Y   Y  Y   Y   Y  Y
2EdgeHit   Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
SquallHit  Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
Bite       Y  Y  Y   N  N   Y   Y  Y   Y  Y   Y   Y  Y
FalconCut  N  Y  Y   N  N   Y   N  Y   Y  Y   Y   Y  Y
EvilSlash  Y  N  N   N  N   Y   N  Y   Y  Y   Y   N  N
Massacre   Y  N  N   N  N   Y   N  Y   Y  Y   Y   N  N
Berserker  N  N  N   N  N   N   N  N   N  N   N   N  N
JumpKick   N  N  N   N  N   N   N  N   N  N   N   N  N
Punch      N  N  N   N  N   N   N  Y   N  N   N   N  N
K.O.Punch  N  N  N   N  N   N   N  Y   N  N   N   N  N
Roundhous  N  N  N   N  N   N   N  N   N  N   N   N  N
Rip        N  N  N   N  N   N   N  N   N  N   N   N  N
JockDance  N  N  N   N  N   Y   Y  Y   N  N   Y   Y  Y
RainSlash  N  N  N   N  N   Y   Y  Y   N  N   Y   Y  Y
BackFlip   N  N  N   N  N   N   N  Y   N  N   N   N  N
QuadHits   N  N  N   N  N   Y   N  Y   N  N   Y   Y  Y
SwordDanc  N  N  N   N  N   Y   N  Y   N  N   Y   Y  Y
ChargeAll  Y  Y  Y   Y  Y   Y   Y  Y   Y  Y   Y   Y  Y
BeatDown   Y  Y  Y   Y  Y   Y   Y  Y   Y  Y   Y   Y  Y


3.4.4. More WorldDew

You will probably need better healing methods than HealMore or SageRock when
you play the game Classless. WorldDew is great, but the Krage shop sells only
one per customer. You can outfox them, though.
1. Enter the shop, and buy a WorldDew.
2. Leave the shop, and put the WD into a companion's inventory.
3. Enter the shop again, and buy another WD.
4. Repeat the #2 and #3 until they announce the stock out or your companions'
   inventories are full of WD.
When the shop has no more WD, leave Krage, and return, maybe it will help. You
can even max out your WD supply (3 companions x 12 inventory slots + you = 37),
that will be enough.


4. Tactical Tips


4.1. Make Your Plan

When you are about to face a challenging adversary, or the opposite case, you
wish to finish random battles quickly, you should make a plan for the battle,
and do some preparations, because once a battle has begun you won't be able to
rummage in the Bag for an item or exchange items between your characters. You
must decide who will do what before the battle.


4.1.1. First of All Change Your Party to "Manual"

Your characters are set to A.I. by default, so "change" them to Manual
immediately, because A.I. doesn't:
-care about which monster you want to defeat last for a drop or taming.
-use even the infinite items like Bless/, SageRock, FlameW, Pixy/, etc.
-use some useful skills (Howl, FireTower).
-care about what you plan to do in a turn; this is when two characters (Hero
 and another controled by A.I.) heal the same character, or none because you
 expect A.I. to have a character heal the wounded but it doesn't, and the low
 HP one will die.
-absolutely fit some real advanced tactics.


4.1.2. Reorder Your Party

The first character is attacked more times than the others, and the last one is
left alone more times, and some skills of decreasing damage hit the fore of
your party harder, so reorder it as your characters' HP, DEF fit the threat.


4.1.3. Equip Your Party

Equipment is a leading part in DW7. You can change weapon and armor even in
battles, and you should sometimes. Don't forget that equipment "works on along"
even when your character is disabled (Sleep, Confuse); the healing armor called
Sacred# is a trump card; the Mirror# deflecting spells kills the enemy while
you are wetting your pants; and never try to substitute MD armor and shields
with MagicWall, Barrier or FairWind, they will let you down when you need
protection the most. Weapons are not so important, especially if you aren't a
warrior type.


4.1.4. Offense and Support

Give your characters roles that fit them. In difficult battles some characters
should support the others who work on defeating the enemy. In the other hand,
there may be some situations where everyone is both a healer and attacker,
their actions depend on who are under your control or how HP of your party is
doing.


4.2. Offensive Tactics


4.2.1. Agile and Annihilating

Sometimes random monsters are worse than bosses because of their bad status
tricks. The best way to prevent them is quickly and powerfully get rid of them.
Level-ups always help you to be faster (AGL) and strong enough, but probably
you don't want to hoe weak monsters all day long. I like AGL Scarf very much,
and although there will be better accessories than that, in the beginning it
helps a lot to strike first. Also you can change to an agile class, but I think
you will change classes to master them in that part of the adventure. Gabo is
already an agile little beast, so train him to classes that have powerful
all-target spells and skills as a good strategy. He has modest MP, so some
MysticNuts can make him a useful spellcaster.
 Breath attacks are very good. They are all-target skills and don't use MP, and
most monsters are weak to fire or cold. I like Vacuum, too; it's powerful, and
plays less animation.
 Later in the game it won't be easy to be annihilating, because monsters have
better resistances, so you should know their weaknesses and the potential of
your arsenal. This is why I am rather a warrior type gamer, and sometimes it's
even better to attack normally than to throw the most powerful "hellish" stuff
into the air.


4.2.2. All Targets vs. Single Target

Although all-target techniques have the best damage potential, I prefer single-
target skills because all-target techniques "don't sort" monsters by item drops
or taming. All-target techniques are also bad for job-leveling, they would kill
a lot.


4.2.3. Save MP

I don't see why still there are spells in this game. Or why they put skills in
that use no MP and are even more powerful than spells. And there are some fine
items (FlameW, Thunder/, Lava/) to defeat monsters without MP while you still
have few skills in the beginning of the class evolution.
 When you explore an unknown dungeon, and probably there will be something
challenging in its end, you'd better use standard attack techniques even if
battles will last longer for this reason, and use the infinite-healing items
in battles to heal, or Herbs after battles. Sometimes I start a random battle
just to get everybody to full-HP before a boss.


4.2.4. Prepare for Offense


4.2.4.1. Sap, Defense

For the serial monsters it's just a waste of time to reduce defense, but when
you fight an individual opponent, its high HP declares a long battle and takes
numerous attacks to kill, so if it isn't immune to Sap, you should always
reduce its defense to raise your offensive potential. Sap lasts for five or six
turns, or I should say "actions of the target" rather, because if your enemy
has two or more actions per turn, the effect will fade in fewer turns.
 If your target's DEF is odd, for example it is 55, Sap will reduce it by
halves, 22 and 22, and there will be 1 left, but after five turns you should
reduce that 1, too. This way you will get another five turns with 0 DEF of your
target instead of two Saps to reduce that two 22 again.
 I almost never use Defense. However, Defense is a useful weapon in the hands
of your enemy, against your party Defense works well. So it is worth your
efforts to prepare for it (Bounce, MagicBack) and return it to the caster, this
way you will protect your party and weaken the enemy at the same time.


4.2.4.2. TwinHits, ChargeUp, PsycheUp

TwinHits is very useful if you like sword techniques. ChargeUp and PsycheUp is
good if you use Sap (see Damage Dealt - Normal Attack).


4.2.4.3. EerieLite

You can reduce the resistances of the enemy with this skill, but I don't
recommend it, because:
-It doesn't affect immunities.
-It makes no difference with no-resistances.
-Monsters may be resistant or immune to EerieLite as well.
So you had better use those spells to attack that your target is weak to.


4.3. Defensive Tactics

The most amusing part of a boss-battle is staying alive, isn't it? It requires
wits to formulate tactics to be able to stand the enemy's attempts to kill you.


4.3.1. Parry, StrongD

When a character is parrying it will half almost all kind of damage. It's good
to tire the enemy out (it runs out of MP), or when you know the enemy is about
to come with its most powerful offense, it may even save your life.
 And having one or two characters parry all the time will theoretically double
your HP or rather half the enemy's offensive potential. If it is hitting the
parrying ones while you attack with the other characters, you will have to heal
less times.
 And it reduces the chances the enemy attack fatally a character; I mean, for
example your party HP are around 100, and the enemy has a strong skill or spell
to deal more damage than 100 (BrutalHit, two attacks per turn, Blazemost,
Spike, FireTower, etc.) it will be 100% to kill someone normally, but if the
half of your party is parrying, it will be 50%. Remember it is very bad to let
a character die; even in the best case two characters will waste a turn (the
dead one and the resurrecter one).
 StrongD is a very useful skill for the "parry tactics", it reduces damage to
10%. StrongD can be also a lifesaver if your HP has gotten very low. It's very
good against BrutalHit(c), spells, but useless against breath attacks, so I
don't recommend it for the most cases.


4.3.2. Evasion

To increase evasion is my favorite defensive tactics because I can both defend
myself and attack though it's risky, for you get no damage or 100%, but I think
one can gain advantage from one's good luck only. You can't beat an extremely
strong opponent while you are extremely weak, but with good luck. And evasion
is all about good luck.
 I said "tactics" though it is a matter of equipment. You should replace your
thickest and magically wonderous wear to dodge armor (EvadeT, Dance#, DarkT and
maybe WindT). I highly recommend it when your party is targeted by SleepAir,
PalsyAir, SandStorm, CragThrow, BrutalHit(c), and for a Guardian it's almost a
necessity against these attacks.
 I don't see the point in the use of SideStep. Also there are classes that have
better evasion (Dancer), but their having worse stats is disadvantage in the
end.


4.3.3. ParryPass

This tactics is similar to evasion being risky. ParryPass passes standard
attacks to other targets (it might be both enemy and companion). It is very
effective when you are outnumbered. And if your enemy is much stronger than
you, you had best use its own power to defeat itself while you get no harm at
all. Combine it with evasion, so, even if you fail to parry, you might still
dodge the attack. And ParryPass doubles evasion! I noticed that the game checks
for evasion before ParryPass and after a casual failure, too. However, you will
be vulnerable against spells, breath attacks, and many more threats, and for
example and for your note, a BrutalHit cannot be parry-passed. And you cannot
double-parrypass an attack, I mean, when your character passes an attack to
another that also does ParryPass, s/he will be hit.


4.3.4. Guardian

This defensive tactics has the most impact to your success. You sacrifice a
character to get the damage for the others, therefore you do not reduce damage,
and you risk a character's life, so what's the use?
-A Guardian may protect characters of very low HP to save them from certain
 death.
-You can utilize the defenses of a unique armor or a very expensive armor, or
 armor that you cannot equip to everyone.
-You can utilize a character's better parameters (HP, DEF, resistances).
-You foreknow who will be attacked and who you will have to heal.
-You can save your party from bad statuses that have less impact to the
 Guardian (Flash, SandStorm, Surround, StopSpell, PoisonGas, PoisonFog,
 DeMagic)
-You don't need to support all characters with defenses (Upper, Bounce) but the
 Guardian.

Scapegoat is similar to the Guardian, but the latter has higher priority. Here
is a table to see how these skills "collect" damage:

G: Guardian character, S: Scapegoat character, T: Target character, O: Others.

Your party   Who will be hit?
1  2  3  4
O  O  O  T   4
G  O  O  T   1
S4 O  O  T   1
G  G  O  T   1 or 2
G  G  G  G   1 or 2 or 3 or 4
G  S1 O  T   1
S4 S1 O  T   1
S4 S4 O  T   1 or 2


4.3.5. The Defense Bonus (Upper, Increase)

You have the Guard (GRD) parameter for basic defense, and equipment adds to
this and makes your Defense (DEF). And there is Battle Defense (BDEF) as I call
it. Normal BDEF=DEF, Max BDEF=DEF+200, Min BDEF=0. Battle Defense can be raised
by DEF/2 (Upper) or DEF/4 (Increase, WarSong) up to DEF+200, and it can be
reduced to 0 (SickLick) or reduced by DEF/2 (Sap) or DEF/4 (Defense) down to 0.
 When you use Upper, you will give a character a defense bonus that can greatly
help you to stay alive. For example, you have DEF=10, with Uppers you can get
even BDEF=210 for defense, it is a great difference.
 As you have better GRD and thicker armor (I mean armor that adds more to DEF),
Increase will get more effective than Upper. For example your party's average
DEF is 800, Upper and Increase will give you the same +200, but Increase will
do it for all of you by a single cast, Upper will do it by four casts, though
it's an extreme case. A +100 DEF bonus is enough usually, and with 200 DEF for
average defense in your party, Upper will do it by four uses, and Increase will
do it by two uses.
 The defense bonus not just makes your characters tougher, but you don't have
to buy the best armor of high cost, or you can utilize an item that, although
it provides modest DEF naturally, has an useful special effect (EvadeT, MagicT,
AGL Scarf, ValiantO, etc.).
Note: Monsters' Max BDEF=DEFx2.


4.3.6. Ironize

The absolute defense. However, DeMagic dispells it. Ironize is useful when you
foreknow the enemy's next action and want to avoid it. It also helps you learn
about monsters' abilities you have first met. If you are a patient kind, you
can have monsters waste their strong spells and MP, and attack when it's safe.


4.3.7. Defeat the Enemy by Its Own Force

There is nothing more amusing than to watch how your enemy hurts itself. My
favorite is Bounce, of course when the enemy has spells. Bounce can be put on
by the spell (Bounce) or the Bounce/, and it lasts for six turns or rather six
actions of your characters, because if you "talk" all the time, Bounce won't
fade. I like to combine it with Guardian.
 MagicBack is not so good as Bounce, because it will be on just for the current
turn and you really do nothing, but it is cast preceding normal actions.
 You should also be careful, because your support spells (HealMore, Upper,
Revive (Mirror#, LightT)) will be reflected as well, so you should use other
ways to do them (Sage/, Pixy/, WorldLeaf).
 FairWind can return a breath attack to the attacker and will fade. It lasts
for about six turns.
 Even if your attacker is immune to its own weapons, you should still protect
yourself fully by these techniques.


4.4. Disable the Enemy

Get rid of enemy attacks and abilities if you want a safer battle. Sometimes
even the strongests of your enemies can be easily beaten if you find a way to
disable them.


4.4.1. Bark, BoxerDanc

In random battles you may find yourselves outnumbered often. Tie down enemy
groups even if it takes a character or two to do that, and slowly but without
a scratch you can defeat them. Gabo's Bark works well early on when you have
poor funds to buy proper equipment.
 When you fight a strong opponent, tie him down at all costs, if you can, to
avoid his attacks or dangerous status-tricks. Bark, BoxerDanc makes an enemy
group lose a turn or rather an action. If target has two actions per turn, it
will lose only one and will be able to act in the same turn. If target has
already acted when you stun it, it will be inactive in the next turn.


4.4.2 Sleep

Maribel's Sleep is very useful, it has affection on some bosses, too, and you
can disable your opponent for a couple of turns instead for only one turn. And
when you use this nice tactics, you should use spells, items, or skills that
don't wake up target instead of attacks.


4.4.3. StopSpell

Some spells can be very dangerous, so try to seal them if you can. You will
get two advantages:
-You get rid of a threat.
-The enemy may lose a turn trying to cast a spell.


4.4.4. DanceShut

There are some abilities that can be sealed just like spells. Dances can be
just annoying (OddDance, RobDance, LureDance) and even dangerous (PaniDance,
SwordDanc, K.O.Dance), so try to seal them if you can. You will get two
advantages:
-You get rid of a threat.
-The enemy may lose a turn trying to dance.


4.5. Notes for Some Skills


4.5.1. Retaliate

Maribel's Retaliate can be very effective, of course it may be absolutely
useless if she isn't the one who gets the attacks, or she is attacked by such
abilities that can't be copied (see Monster Abilities).
 Although she isn't a great fighter, she can deal decent damage with the proper
weapons:
-Equip her with a whip, and she will attack an enemy group as many times as she
 gets an attack from that group.
-Equip her with a weapon that deals additional effects (Dagger/, Bug/, Seduce/)
 and watch what will happen when she gets a hit from RainSlash, SwordDanc,
 QuadHits.
-BackFlip is used often by monsters, and although Maribel won't deal serious
 damage, she will always get a hit from this all-target skill and srtike back.
-If you fight monsters with the ChargeAll ability, equip Maribel with the
 Needle/. She will beat down the whole enemy party two times at 50% power.
 With a normal weapon (LuneY) she will do it only once. If she uses a whip
 or the like (SunY), she will deal a decreasing damage from 50% to the group
 only, from where she get the attack. See the difference?

Retaliate is also good when the user have only few skills to choose from, and
they deal modest damage, and the opponent has strong offensive skills that are
worth to copy. The best skills to copy are the all-target ones, from which
Maribel gets only one amount, but she deals back to all, and everytime. For
example, she gets a hit from Lightning and luckily she wears SkirtT and MagicV,
she will be unaffected and will retaliate, and maybe she gets another and
another, and the monsters (six Thunderats) are defeated in one turn by one
character!
 What if the opponent has two actions per turn? She will copy only the last
copiable attack.
 Retaliate does not use MP, so it is a good way to spare MP, or in the opposite
case, when Maribel runs out of MP, she still can copy enemy spells.


4.5.2. SickLick

It reduces target's DEF to 0 and stun it without MP use, so it can replace
Sap very well, though it fails sometimes even if target's resistance 0.
However, the point isn't that! SickLick checks for the DEF-down resistance flag
just like Sap, Defense, and almost all bosses aren't immune to Sap, so you can
make them lose a turn by SickLick even if they are immune to Bark, BoxerDanc,
etc. You will beat them hands down...


4.5.3. Majustis, Gigastis, DeMagic, EerieFog

Majustis deletes some spell effects, but oddly enough it doesn't delete
TwinHits while you have tested it on a certain someone, haven't you?
Gigastis deletes some effects (Upper and Sap as well) on target, and dissipates
all spells cast by EVERYONE for two turns beside the current one. Well, the
Ultimate Magic is rather DeMagic, it deletes even EerieFog, it uses no MP, and
all characters can learn it. EerieFog also makes effects fade and dissipates
all spells cast by everyone, and it lasts till the end of battle. It's very
useful against death magic, powerful offensive spells, and enemy can't heal
itself with spells. And you should use Hustle to heal, and items to support
(Lune/, Godeus/, Oceano/, Sleep/) and skills and items to attack (Howl,
Thunder/, FlameW, etc.). Here is a table how effective these techniques are:

M=Majustis
G=Gigastis
D=DeMagic
E=EerieFog

Effect    M G D E
Upper     Y Y Y Y
Sap       Y Y Y Y
TwinHits  N Y Y Y
Bounce    N Y Y Y
MagicWall N N Y Y
EerieLite N N Y Y
Barrier   N N Y Y
FairWind  N N Y Y
EerieFog  N N Y -
Ironize   Y Y Y Y
HolyAura  Y Y Y Y
Transform Y Y Y Y
Change    Y Y Y Y
BeDragon  Y Y Y Y
Surround  N N Y Y
SandStorm N N N N
StopSpell N N Y Y
DanceShut N N N N


4.5.4. Summon, Summoner

They are very useful, especially in boss battles. A summoned one:
-supports your party (HealMore, WarSong, etc.);
-may take damage and bad status instead of your characters;
-helps to deal damage to the enemy.
However, I don't need help, I like to win on my own, I didn't like the
auxiliary characters in my party as well. It's not my style, though you may
like it. Even the weakest summon is worth a turn and MP of a character. Use it
and you will win. They and their stats are listed in the Monster List section.


4.6. Boss Battles


4.6.1. How to Beat Them

These individual opponents make gameplay better, their challenge is the fun.
Some of them may be annoyingly "evil" because they don't want to die as easily
as some players wish. Generally you can do some things that work in almost all
boss-battles:
-Level-up, and you will be strong enough to beat the enemy.
-Give characters the best equipment you can get, such equipment that will fit
 the threats.
-Give characters items for the worst cases (WorldLeaf, WorldDew).
-Start the battle at full HP and MP.
-Raise your characters' defenses (Upper).
-Put Bounce on if your opponent has especially offensive spells.
-Put Barrier or/and FairWind on if your opponent has breath attacks.
-Don't attack with every character, some characters do best when they are
 protecting themselves (who don't have proper equipment or/and who can deal but
 modest damage to the enemy).
-Raise your offensive potential by TwinHits and Sap.
-Don't try bad-status tricks (PanicAll, Sleep, PoisonFog, PalsyAir, etc.) or
 fast ways to win (Beat, Ramming, KnockDown, Expel, etc.), because they won't
 work usually, but if some of them do though, you can gain great advantage.
-Heal yourselves with MP free techniques (Bless/, SageRock, Hustle, Meditate)
 so you can attack with the most powerful skills that usually use lots of MP.
-Change text rotation to 8 (keypressed), so you can see damage and effects
 better. It will help if you keep a "log" for effects (Bounce, Upper, Barrier,
 TwinHits, etc.) and schedule your actions so.


4.6.1.1. My Randomless Quest (Kind of Boss FAQ)

I made a battle log for my Randomless quest. You play DW7 Randomless if you
never fight random enemies to level-up and for gold. 
 It contains every no-random battle along my quest, so the boss-battles as
well. So you can find almost all the bosses and their fall in it, and it's a
great spoiler by its very nature. You may get more info and tactical hints from
it than this FAQ. It's also a strategy guide to beat the game with so limited
money. You may get an idea from my battles how strong your party is, whether
you will be able to defeat a boss. You can formulate better tactics to beat an
enemy by analizing my mistakes. And it is also a "novel" to read.


4.6.2. Invincible(?) Bosses

In DW7 there are a few individual bosses, that look unbeatable, even the FAQs
and guides tell the regular player not to fight, just let your party die. But
who wants to die? Not me. I spent "some" time trying to defeat them, and I was
successful. So there are no invincible opponents in this game. That's a fact
now.
 I made a log fighting these enemies to show you they can be beaten, how much
you should prepare, and make you feel their toughness (incredible long battles)
and strength. And weakness.


4.6.3. To Read the Two Battle Logs

 Both Randomless and Invicible(?) Bosses give you many an example for what I
stated and explained in this FAQ. You can ask me through e-mail to send the
battle logs (rdmless.zip - 101k, invboss.zip - 32k), or maybe you can download
them from the post #5 at this link:
http://www.woodus.com/forums/index.php?showtopic=6912&hl=webmaster


4.7. Obtaining Items from Battles

Everybody likes to get items from monsters:
-Items from monsters are free, however, maybe this is the most expensive way
 to get an item (time is money).
-Some items cannot be bought in shops, and some can even be obtained from
 monsters only.

Every monster drops only one specific item. Most items are useless. The most
useful drops are the seeds. I, for one, always kill that monster last which
drops a seed. Only the last defeated monster may drop an item, and how many
turns were gone by or how many monsters fled or were banished after the last
killed one that does not matter.
 The items in boss battles are exceptional. You always obtain the item, but it
can be dropped by any of the monsters if it is not one opponent. Maybe this is
why you cannot banish or confuse most bosses; how could you get a Shard if the
boss is gone?


4.7.1. Dropping Ratio

Every monster drops an item determined by a race specific ratio. For example
Centbeast drops an item often. Healer drops an item very rarely (you can easily
defeat the 999 without a lousy item). The randomozer is god in this game. You
may get the item from the first Healer you defeat, and of course you may never
get any. The worst chance of dropping is 1:500 as far as I can estimate it. And
500 means 500 battles in which that monster was killed last.


4.7.2. Monster Spirits (Hearts) from Battles

Getting a monster heart from battles is the most disputed part of DW7. Many
people complain about it. If you don't want the vast amounts of battles for
a heart then don't do that. This, with the job evolution and the monster park
task, is for the mere time killing. It's a hard core thing. A test for your
patience. What would be the use of every monster dropping a heart? You should
work for it, that is the point.
 How could you raise your chances of getting a heart, though? I tell you what I
do to get a heart (or a very needed item) in battles, but I am not telling that
I am completely right, but it seems to work for me:
-When you are on the hunt for a monster heart, DON'T defeat other monsters if
 the wanted monster isn't among the opponents, flee instead. If you fight only
 Dubira-battles (Dumbira was killed last), you cannot get but Dumbira hearts or
 Copper/s. If you fought various-monster-battles, then you might easily get a
 lot of various and useless items and no Dumbira heart.
-While you are on the hunt for monster hearts, you probably go for the jobs.
 Defeat one monster, the one that may drop the heart, and banish the rest. If
 you defeated all appearing enemy, your EXP and Lv would get so high that you
 would not get job-levels in that area before you got the five hearts for your
 characters.

Again:
-Do you need the useless items that other monsters would drop? No.
 (If 100 different monsters drop an item, it's 1% to be a certain item. If 100
 monsters of the same kind drop an item, it's 100% to be a certain item.)
-Do you need the EXP that you would earn defeating other monsters? No.
 (EXP is bad for jobs; You've got the MetalKings to earn good EXP after all.)
-Do you need the poor gold that you would earn defeating other monsters? No.
 (You've got the Casinos to earn good money.)
-You need the monster heart.
-You need one single monster defeated for the job-levels.

So flee or banish them. Fleeing is the quickest way to end a battle and get rid
of monsters you don't want to defeat.
(I keep an item drop log along my AllClasses quest. For example I got five
hearts and six Copper/s from 459 Dumbira-battles, and five hearts and a Steel/
from 62 LizardMan-battles. It's not so bad.)

-The heart dropping ratio is not the same as the item dropping ratio of the
 monster. It can be much better (Healer) or also worse (Rosevine) (but I didn't
 tested the latter, and I won't).
-You seem to be unable to steal a monster heart.
-You should not go for the hearts of advanced classes, it's shorter to access
 them from the basic classes.
-Monsters start dropping hearts after the monster man has given you the
 BeefJerky, but you don't have to tame the monster or fill up Monster Houses to
 get its heart, the two things are different though they are triggered by the
 same event. And there is a special case of getting hearts right after Dharma,
 but shortly it is switched off I can't guess why.


4.7.3. Thieving Methods

Waiting for a monster to drop an item can be frustrating. If you want an item
badly from a monster, you should do something about it:


4.7.3.1. Thief, Pirate, Budoo

Change all your party to classes that can steal in battles. I think the game
will check for the dropping ratio for each thief in your party beside the
usual drop-check. It's like you fought four more battles in one.
 For example, when a dropping ratio is 1:500, you get an item from ~500 battles
normally, but with a four-thief party you will make it from only 500/(1+4)=100
battles.


4.7.3.2. ThiefHit

People complain that this method is very poor. I disagree. This is the best
(shortest time) way to get an item. I think the game checks for the dropping
ratio for each hit of the ThiefHit (and I guess ThiefHit steals only when the
target does not die).
 For example, when a dropping ratio is 1:500, you will get an item from ~500
ThiefHits. So if you use ThiefHit ~500 times in one battle, you can get the
desired item in one single battle instead of 500 battles.
 But which monster could stand 500 punches from even the weakest character? The
answer is: the one that has at least 500 HP. If you use the weapon called
Poison/, that will ALWAYS deal 1 damage even when it critically hits. The only
"drawback" is that it allows vital blows, so if your target isn't immune to
"death", he will be defeated in not too many hits. ThiefHit+Poison/ shines very
much when your target is immune to death AND has some healing techniques
(HealMore, HealUs, etc.). My favorite is KingSlime: I could steal a LifeAcorn
from each one that SlimeLv8 created when I was testing.
 But Poison/ isn't in every general store. You get only one as a medal award.
You can replicate it, though! Use ThiefHit+Poison/ on Needlon, they are immune
to death, so you can quickly obtain two more Poison/s. Unfortunately you can
equip Poison/ to Maribel, Gabo, and Melvin only. So only these three characters
need to learn the ThiefHit, the others don't really.
 It seems you can steal only one item per monster, and it seems the monster
whose item you have already stolen do not drop an item if it is defeated last.
So you should watch carefully the noise and text of the theft: "LifeAcorn was
stolen!" because it passes by quickly (I mean there is not the "keypressed"
pause like with a vital blow).
 It seems ThiefHit is ineffective when the drop ratio is 1:1.
 The items stolen by ThiefHit always go in the Bag.


4.8. Monster Taming Methods

There is the Monster Park and your battles with monsters. How do monsters go to
the park? After you get the BeefJerky, you will be able to send monsters to the
park. Don't expect monsters to do anything unusual in battles when you used
the BeefJerky on them (it does NOTHING by the way), or you "tamed" them by the
Tamer skill or Rib; they won't exit battle to make for the park. It's really
"incredible", a monster can go to the park only when he has been killed!
Obtaining the BeefJerky switches on a mechanism that works similarly as the
item-drop check. The monster you killed last, and no matter how many turns were
gone by or how many monsters fled or were banished after that, goes under a
"monster park-check" in the end of the battle. If that kind of monster doesn't
live in the park, yet, or you keep Monster House space for that, he will be
checked for tame ratio, and with good luck you can "obtain" him like an item.
The worst tame ratio is around a medium item drop ratio, 1:200 or 1:300, as
far as I can estimate it. Tame ratios are better than dropping ratios in
general. And you can even better the tame ratio by Tamer skill and one-use
items (Rib, Fillet).
The ways of taming:
-Defeat the monster you want to send to the park last. It is the simplest way,
 though it takes "some" time to complete the park this way.
-Use the Tamer skill on the monster and defeat him last. Use the skill more
 than one time to get better chances for the capture check.
-Use Rib or Fillet on the monster and defeat him last. I could have said "Don't
 use Rib and Fillet" because there is the Tamer skill. Only those characters
 can use these items who have advanced at least level two (Groomer) as Tamer,
 however, they don't have to be Tamers after that. So these items don't replace
 the Tamer class unfortunately.

Some monsters cannot be tamed by Tamer: bosses, Clockmech, trap monsters, but
trap monsters are also checked for tame ratio, so they may go to the park.
SlimeLv8, MetalyS, and cocoon monsters can be tamed, but they never go to the
park, though.
 You should talk to the monster man everytime you sent new monsters and you
want to see them in the park.
 The construction of the Monster Park: bring BluePrints to the man, and if you
want the park to be built, rest at home or stay in an inn. The park will
enlarge by the morning. You can send monsters to the park even if they have no
place yet. Later they will be found as soon as the park gets the new area.


4.9. How to Defeat Metal Slimes?

Metal slimes are good for EXP and level-ups, but they cannot be defeated easily
though. They are immune to almost everything, and have high DEF, higher than
you could deal more than 1 damage usally. And they don't give you too much time
to scratch them to death, they flee often and have high AGL to do it before you
can even raise your sword.
The ways of killing a metal slime:
-Attack normally, because the best they can do about normal attacks is dodge
 sometimes. They have little Max HP, so if they don't flee early, you may hit
 one twenty times with four characters in five turns, and twenty will kill even
 a MetalKing.
-Attack normally, this may result a critical hit that will penetrate the
 target's high DEF and kill it.
-Attack with weapons that hit twice in one turn (Falcon/, Needle/). I recommend
 two variations: you raise your offensive potential with two Needle/s (Aira and
 Maribel): 1x2+1x2+1+1=6 per turn, or you double your chances to lay a critical
 hit with less damage using two Needle/s and two Falcon/s (you and Melvin):
 1x2+1x2+0x2+0x2=4. Note: Falcon/ doesn't take those 1 damage scratches oddly.
 Falcon/ imitates FalconCut, it does normal-25% damage. 1-0.25=0.75 and maybe
 0.75 is rounded to 0, that's why.
-Use Demon\ and Demon). They miss often, but they ALWAYS hit the target
 critically. Unfortunately, you can't equip them to all characters.
-Use EvilSlash. It misses often, but it ALWAYS hits the target critically.
-Use Massacre. It ALWAYS hits the target critically, though it may hit any of
 you as well. Massacre works best when your adversary is only one or two
 MetalKings or PlatKings and no other monsters. One character should use the
 Massacre skill, the rest should use ParryPass. It's still risky, but the
 chances are on your side.
-If you have really strong characters in your party already, they can deal some
 damage to high DEF targets. Metaly appears in bands of eight in the Krage
 area. You may score them all using the Ultimate~ (a strong multi-target weapon
 that seems to miss not as often as a boomerang) and earn 8000 points of EXP.
 PlatKing has not just high DEF (800) but also high Max HP (~200) for a metal
 slime. So you should do bonus damage, too, to defeat a PlatKing in one or two
 turns. Have an agile support (Maribel, Gabo) cast TwinHits on your strong
 warrior, and he should use 2EdgeHit (+50%) or Bite (max +50%). You can use the
 Berserker (+100%) or MetalCut (+50%) while also the supports attack trying to
 lay critical hits instead of casting TwinHits.
-Change everybody to classes that may lay a critical hit more often and attack
 normally (Fighter, Dragoon, SkyDevil, Golem from D. Short's guide).
-Equip Aira with Blade# (may return 1/4 damage to attacker) and Massacre/ (sets
 DEF to 0), and order her to do the Guardian (of course put a Bounce on her).
 When a MetalKing attacks her, the monster may get 1/4 damage (169/2/4=21) that
 will be enough to kill himself.
-Don't expect EerieLite to lift immunities for spells or skills. They are
 immune to EerieLite also.
-They are immune to PoisonFog.
-They are immune to instant death, so vital blows or death spells don't work.
-They are immune to KnockDown, so the skills like Tackle, Ramming don't work.

The ways to prevent metal slimes of fleeing:
-You may be successful with some lose-turn techniques (BoxerDanc, LureDance,
 Bark vs. MetalKing, PlatKing) or putting them to sleep (Metaly, PlatKing),
 but your characters will also lose (waste) turns trying to tie the monsters
 down. Using Sleep/ on PlatKing works the best due to his BounceOn and high
 evasion.
-It's better to change all your party to TeenIdol, JewelBag, Bombcrag classes,
 they may stun the monsters every now and then.
-It's a good idea to equip DreamH to Maribel, her sexy wear may stun the
 monsters every now and then.
-There are random battles that begin "But monsters looked stunned!" or "But
 monsters haven't noticed yet!", so your party get a bonus turn. This is a good
 opportunity to finish metal slimes.
-Change all your party to EvilWell class. This is a way to get a bonus "first
 strike turn" similarly as above more frequently.
-Use Time Sand when the big fish has fled. Metabble appears generally with
 other slimes (Slime, CureSlime, Healer, etc.) in Krage area, so you are able
 to restart battle when the Metabble escaped but at least one monster is left.
 I was able to defeat many a Metabble this way.


4.10. A Special Quick Level-up Tip for Classless ("Whistless") Games

If you play DW7 Classless, you will miss Whistle badly, because you have to
walk around miles to get a random battle. If you want to level-up quickly
somewhere in the middle of disc one, you should fight battles of the most EXP
earned. Metaly would come to your mind (1000 EXP), but they appear not very
often and they tend to flee often once you encountered some at last.
 There is a more effective way to earn huge EXP (100,000-1,000,000). You
encounter SlimeLv8 in Mountain Tower. You should let one call for help, but do
not let them merge into KingSlime. How? If a single one appears, it is simple.
If three of them appear, and it is more usual, your party must defeat two, and
let the one call for help. Then using Sleep/s, two of your party should put
the eight Slimes to sleep, the others use Wind/ or IceW or Destruct/ or the
like on the group. Brandished items will not wake up sleeping monsters as
standard attacks often do. If you have brandished the right items the right
times, there will be only one or two or three Slimes, whom you should finish,
leaving only a single one alone. When he wakes up, just let him call for help
to circulate the slaughter. SlimeLv8 gives you "only" 150 EXP, but you kill
them in large bunches, so it is far better than Metaly. You can even accomplish
a Guinness record of hard-coreness, you reach Lv 99 in one single battle!
 Later in the game the other metal slimes give you quicker EXP. Play Lucky
Panel for a Demon\ and go to Krage, you will find yourselves at Lv99 quickly.


5. Lists


5.1. Monster Abilities

Here are the nasty tricks of monsters. First I tried to list them systematized
(spells, breath attacks, status tricks, attack skills, etc.) but I failed
(Is SleepHit, for one, an attack skill or a status trick?), so I found it best
to list them by order of appearence (I hate alphabetical lists). I hope this
list will help you to estimate the threats of your enemies.

Ability name: Where I don't know its "official" name, I use a name by my own
 following the nine character limit.
Coming: This text appears when the ability is about to be used. Just for you to
 recognize the ability.
Effect: This text appears when the ability takes effect.
Fade: This text appears when the effect caused by the ability fades.
Avoided: This text appears when the ability fails due to defense, evasion or
 immunity.
Force: Initial damage or value from the ability.
Target: The targeting and the hits of the ability. Some abilities are absolute
 targeting (they ignore party formation as Guardian, Scapegoat).
Retaliate: How the ability is copied.
MP Cost: The ability uses MP.
Explanation: I explain what is going on and I give you some hints what to do.

mr = monster;
sy = somebody of your party.


Attack

Coming: [mr] attacked!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
It seems to be a normal attack in a different movement.


Flee

Coming: [mr] fled!
Target: self
There are monsters that sometimes escape from battle. It can be an annoying
ability. Not just your party is stripped of EXP, but if you wanted to tame that
one or needed the item he might drop, then it's gone. They flee more often when
your party is too strong for them, or they are wounded.


LureDance

Coming: [mr] danced LureDance!
Effect: [sy] was absorbed in dancing!..[sy] was absorbed in dancing!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
Target loses a turn. It can be prevented by DanceShut.


LushLicks

Coming: [mr] licked [sy]'s face!
Effect: [sy] got goose bumps!..[sy] is shuddering.
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
Target loses a turn.


Watch

Coming: [mr] is watching.
Target: self
The enemy is doing nothing, you got a free turn!


Blaze

Coming: [mr] cast Blaze!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 12-15
Target: one
Retaliate: same
MP cost: 2
A weak offensive spell. Early on it can be painful because there is no
protective equipment against it yet.


Heal

Coming: [mr] cast Heal!
Effect: [mr]'s wounds were healed!
Force: 30-40
Target: one
MP cost: 2
The monsters can stand your offense a little longer by this spell. Try to kill
them by concentrated offense instead of scattering your attacks on numerous
targets.


StrongD

Coming: [mr] gets ready to take any attack!
Target: self
The monster is defending himself reducing the damage you do to him to 1/10.
This way he can absorb even the strongests of your arsenal, you will just waste
a turn and MP. However, he can be rooted out by some bad-status trick or breath
attacks. And if it is your healing turn, then you are lucky.


Parry

Coming: [mr] is parrying!
Target: self
The monster is defending himself halving the damage you do to him. It can be a
problem if you aimed a parrying one, for he absorbs your force while the others
take the chance to attack you. And it can be annoying when you wanted to kill
last some other monster for a possible item or taming, and this one survives
the turn and the others die.


Sap

Coming: [mr] cast Sap!
Effect: [sy]'s DEF was reduced by X!
Fade: [sy]'s defense has returned to normal!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
MP cost: 3
This spell halves a character's defense. It can be a problem because even if
you have the thickest armor and the highest GRD, this spell just can eliminate
them leaving you more vulnerable to attacks. You can do two things about it:
you wait parrying until the effect has gone (5-6 turns) or raise the Sapped
character's DEF back to normal by Upper. It might worth the effort to prevent
it by some way (StopSpell, Bounce, MagicWall) because there is no equipment
that could parry this kind of spell.


Charge

Coming: [mr] charged [sy]!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


OddDance

Coming: [mr] danced OddDance!
Effect: [sy]'s MP was reduced by X!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
It reduces only a small amount of MP, however, in the beginning your characters
have very modest Max MP, so mana is blood. Later you will be able to prevent it
by DanceShut, but then MP will not matter so much.


FrigidAir

Coming: [mr] spewed frigid breath!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 13-16
Target: all
Retaliate: same
An ice based skill, a breath attack. Early on it is the most dangerous monster
ability because there is no protective equipment against it yet.


IceBolt

Coming: [mr] cast IceBolt!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 25-35
Target: one
Retaliate: same
MP cost: 3
A weak offensive spell. Early on it can be painful because there is no
protective equipment against it yet.


BackFlip

Coming: [mr] jumped sky high! [mr] made a sommersault and slashed!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: (ATK/2-DEF/4)-D
Target: all
Retaliate: same
If you haven't good armor, the enemy can bring you in a nasty situation by this
skill. Every DefenseUp method helps (Upper, Increase).


JumpAttak

Coming: [mr] jump attacked!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


SandStorm

Coming: [mr] breathed SandStorm!
Effect: Sand got into [sy]'s eyes!
Fade: [sy]'s SandStorm effect has faded!
Avoided: [sy] nimbly shook off the sand!
         [sy] easily dodges out of the way!
Force: N/A
Target: all
Retaliate: same
It makes your characters miss the target often for a couple of turns. It is
time to unleash your offensive spells or skills that never miss.


PoisonHit

Coming: [mr] attacked!
Effect: [sy] took X damage! [sy] is poisoned!
        [sy] took X damage!
Fade: [sy] was cured of poison!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
An attack that both causes damage and may poison the target. Poison lasts for
about 15 turns, if you finish the battle sooner, then your character will
remain poisoned. The poison hasn't any influence on the battle, but afterwards
the exploration of the dungeon will be more difficult losing HP by the step.
Do not waste a turn to use Antidotes in the battle, you should do it after you
defeated the enemy.


FireAir

Coming: [mr] breathed flames!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 5-10
Target: all
Retaliate: same
A fire based skill, a breath attack. It is not so dangerous (at 1-2 HP it is a
kill of course), however, numerously taken it can slowly run your party's HP
down.


ChargeAll

Coming: [mr] charged your party!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal-50%
Target: all
Retaliate: same
An attack that hits all of you scoring more damage against your party.


ChargeUp

Coming: [mr] is gathering power!
Target: self
The enemy is pausing for power. You got a safe turn, but in the next one you
should care for defense, because your opponent will attack with double force
(force: normalx2). You can defend yourselves (parry, StrongD, etc.) or
return the powered-up strike to him by ParryPass, however, it's risky.


Help

Coming: [mr] called for help!
Effect: Incredibly, [mrX] appears!
Target: new
The enemy tries to outnumber Your party by gathering further monsters into the
battle. If your offensive potential isn't enough to handle the replication,
then you should try to put some bad status (sleep, shock, confuse, etc.) on
them or flee. Also a good plan to wait and only cause wounds to them until the
screen is full (then no more can come), and kill them all at the same time.


Coil

Coming: [mr] coiled around [sy]!
Effect: [sy]'s body is constricted tightly! [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


PoisonGas

Coming: [mr] breathed PoisonGas!
Effect: [sy] is poisoned!
Fade: [sy] was cured of poison!
Avoided: [sy] dodged the breath!
         [sy] easily dodges out of the way!
Force: N/A
Target: group
Retaliate: same
It can poison everyone in your group. Poison lasts for about 15 turns, if you
finish the battle sooner, then your characters will remain poisoned. The poison
hasn't any influence on the battle, but afterwards the exploration of the area
will be more difficult losing HP by the step. Do not waste a turn to use
Antidotes in the battle, you should do it after you defeated the enemy.


Miss

Coming: [mr] attacked!
Effect: Miss! [sy] was unharmed!
Avoided: N/A
Force: N/A
Target: one, absolute
Retaliate: N/A
The enemy cannot fight well, you got a safe turn.


SleepHit

Coming: [mr] attacked!
Effect: [sy] took X damage! [sy] fell asleep!..[sy] is asleep!
        [sy] took X damage!
Fade: [sy] woke up!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
An attack that both causes damage and may put the target to sleep.


WindBeast

Coming: [mr] released WindBeast!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
         [sy] easily dodges out of the way!
Force: level dependent
Target: one
Retaliate: same
A wind based attack that ignores DEF, so try to keep HP on top or parry when
the situation is not safe. This skill is very popular among the bosses.


Flash

Coming: [mr] radiated blinding light from the entire body!
Effect: [sy]'s eyes were dazzled!
Fade: no text
Avoided: [sy] kept eyes closed and dodged!
Force: N/A
Target: all
Retaliate: same
It makes your characters miss the target often for a turn or two. It is time to
unleash your offensive spells or skills that never miss.


RainSlash

Coming: [mr] released RainSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal, decreasing
Target: all
Retaliate: same
An attack that hits all of you scoring more damage against your party.


Slash

Coming: [mr] slashed violently!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


Firebal

Coming: [mr] cast Firebal!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 16-24
Target: group
Retaliate: same
MP cost: 4
A weak offensive spell. Early on it can be painful because there is no
protective equipment against it yet.


BrutalHit(c)

Coming: [mr] attacked!
Effect: A brutal hit! [sy] took X damage!
Avoided: [sy] easily dodges out of the way!
Force: critical
Target: one
Retaliate: attack
It is a very dangerous skill, because it ignores DEF and hits hard. You cannot
ParryPass it because it is a brutal HIT, once it has hit then there is nothing
else to parry (at least this is the only logic I see why you can't). However,
you can dodge it by increasing your evasion. Also a good plan to order some of
you to defend (parry, StrongD) increasing the chance to block instead of taking
in a grave damage to one of you anyway.


SleepAir

Coming: [mr] breathed SleepAir!
Effect: [sy] fell asleep!..[sy] is asleep!
Fade: [sy] woke up!
Avoided: [sy] didn't fall asleep!
         [sy] easily dodges out of the way!
Force: N/A
Target: group
Retaliate: same
It may put all your group to sleep. It is dangerous because you cannot do
anything secure about it.


EvilSlash

Coming: [mr] slashed fearsomely!
Effect: [sy] took X damage!
        Miss! [sy] was unharmed!
Avoided: [sy] easily dodges out of the way!
Force: critical
Target: one
Retaliate: same
It misses often, but once you are hit, it ignores your DEF and hits hard. So
try to finish foe in less turns and the chance of obtaining a big nasty "item"
will be lower. You can also try ParryPass though it is risky.


Massacre

Coming: [mr] flew into a rage and attacked [sy/mr]!
Effect: [sy/mr] took X damage!
Avoided: [sy] easily dodges out of the way!
Force: critical
Target: one
Retaliate: N/A
A powerful attack that ignores DEF. However, this skill is a lottery in battle.
If you are lucky, the enemy will work for you, if you aren't, then you will not
be lucky, for sure. If you ParryPass all along the battle, the chances will be
on your side, but that's not secure either.


2EdgeHit

Coming: [mr] took a risk and ran at [sy]!
Effect: [sy] took X damage! [mr] took X/4 damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+50%
Target: one
Retaliate: same
A powerful attack that damages both you and the enemy. Of course the attacker
takes less damage, but slowly he will die frequently using this technique even
if you cannot do a scratch to him.


Ponder

Coming: [mr] has no idea what to do.
Target: self
The enemy is doing nothing, you got a free turn!


Fury

Coming: [mr] swung furiously!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


MagicWall

Coming: [mr] cast MagicWall!
Effect: no text
Fade: [mr]'s spell resistance has returned to normal!
Target: all
MP cost: 2
The enemy can raise its spell resistance by this spell. It reduces the chances
of success of Sleep, Sap, etc. and the damage of offensive spells (and even
some skills) by 25%, so what worked on it before the MagicWall, that may easily
fail. You should wait with the spells until it has faded.


Sleep

Coming: [mr] cast Sleep!
Effect: [sy] fell asleep!..[sy] is asleep!
Fade: [sy] woke up!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 3
This spell may put all your group to sleep. It is dangerous while you haven't
proper defense against it. Anyhow, try everything (MagicWall, StopSpell, Mist/,
Bounce) to avoid it, because it might lead your party to defeat.


SmileJump

Coming: [mr] showed a wicked smile and jumped to attack!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


HealMore

Coming: [mr] cast HealMore!
Effect: [mr]'s wounds were healed!
Force: 70-90
Target: one
MP cost: 4
The monsters can stand your offense a little longer by this spell. Try to kill
them quickly providing them less oppurtinity to heal.


Firebane

Coming: [mr] cast Firebane!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 30-42
Target: group
Retaliate: same
MP cost: 6
A medium offensive spell. Early on when your characters have low Max HP, you
should be careful until the enemy has used up his MP and is unable to cast it
any more. Later it will not be so dangerous because there are lots of equipment
that reduce it.


Defense

Coming: [mr] cast Defense!
Effect: [sy]'s DEF was reduced by X!
Fade: [sy]'s defense has returned to normal!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 4
This spell reduces your group's defense by DEF/4. It can be a problem because
even if you have the thickest armor and the highest GRD, this spell just can
eliminate them leaving you more vulnerable to attacks. You can do two things
about it: you wait parrying until the effect has gone (5-6 turns) or raise your
characters' DEF back to normal by Upper. It might worth the effort to prevent
it by some way (StopSpell, Bounce, MagicWall) because there is no equipment
that could parry this kind of spell. Also a good plan to order some of you to
Retaliate. This way you can make the enemy's spell dual-edged without MP use.


StopSpell

Coming: [mr] cast StopSpell!
Effect: [sy]'s spells were sealed!
Fade: [sy]'s StopSpell has faded!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 3
This spell seals target's spells for around ten turns. It can be a serious
problem if you want to cast Heal or HealMore to heal. Be sure to give your
party some healing items before the battle.


Fang

Coming: [mr] opened wide and bit with sharp fangs!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


Claw

Coming: [mr] raised arms and slashed with sharp claws!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


Surround

Coming: [mr] cast Surround!
Effect: [sy] is lost in a daze!
Fade: [sy]'s Surround has faded!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 5
This spell makes your characters miss the target often for a couple of turns.
It is time to unleash your offensive spells or skills that never miss.


Upper

Coming: [mr] cast Upper!
Effect: [mr]'s DEF rose by X!
Fade: [mr]'s defense has returned to normal!
Target: one
MP cost: 2
This spell raises a monster's defense by DEF/2, and monsters can gain double
defense this way, so kill him/them quickly, or fight with spells or skills that
ignore DEF instead of normal attacks.


Bang

Coming: [mr] cast Bang!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 20-30
Target: all
Retaliate: same
MP cost: 5
A weak offensive spell. You can even avoid damage if you have equipment that
reduce it.


Beat

Coming: [mr] cast Beat!
Effect: [sy] died!
Avoided: [sy] was unaffected!
Force: death
Target: one
Retaliate: same
MP cost: 4
This spell is a very dangerous monster ability because it can kill a character
fast as pie. You can avoid it by items (LifeRock, AngelT), however, the
cheapest way is Bounce though you will need high AGL or good luck.


RobMagic

Coming: [mr] cast RobMagic!
Effect: [sy] was stripped of X MP!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
MP cost: 0
This spell channels your precious MP to the enemy, and the enemy regains his
magic power to throw at you again.


PsycheUp

Coming: [mr] took a deep breath!
Target: self
The enemy is pausing for power. You got a safe turn, but in the next one you
should care for defense, because your opponent will attack with double force
(force: normalx2). You can defend yourselves (parry, StrongD, etc.) or
return the powered-up strike to him by ParryPass, however, it's risky.


Herb

Coming: [mr] used Herb!
Effect: [mr]'s wounds were healed!
Force: 30-40
Target: one
The monsters can stand your offense a little longer by this skill (or item?).
Try to kill them by concentrated offense instead of scattering your attacks on
numerous targets.


BrutalHit

Coming: [mr] attacked!
Effect: A brutal hit! [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normalx2
Target: one
Retaliate: attack
This skill can score great damage without a warning if you haven't thick armor.
You cannot ParryPass it, however, boosting up your DEF by Upper will solve the
problem. Also you can try to dodge it by increasing your evasion though it is
not secure.


HPRegain

Effect: no text
Force: 1:~20, 2:~50, 3:~100
Target: self
This is a very rare ability. Your opponent regains HP after every turn just
like when you wear Sacred#. You had best keep your offensive potential at the
maximum if you want to win before your PlayStation gets bad bearings.


Lamp

Coming: [mr] threw a lamp!
Effect: [sy] took X damage!
Avoided: [sy] dodged the lamp!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


Hurricane

Coming: [mr] cast Hurricane!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 50-70
Target: group
Retaliate: same
This wind based skill can harm you, for sure. Luckily it is very rare among
monsters.


Infermore

Coming: [mr] cast Infermore!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 25-55
Target: group
Retaliate: same
MP cost: 4
A medium offensive spell. With proper equipment it is not a problem.


BlazeAir

Coming: [mr] spewed fire!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 30-40
Target: all
Retaliate: same
A fire based skill, a breath attack. When you begin to meet new monsters with
this ability, it is high time you got armor that reduces fire because it is
very general skill from then on.


CragThrow

Coming: [mr] picked up some rocks and hurled!
Effect: [sy] took X damage!
Avoided: But [sy] dodged crags!
         [sy] easily dodges out of the way!
Force: 10-25
Target: group
Retaliate: same
It is not so dangerous, however, it ignores armor and numerously taken it can
slowly run your party's HP down.


WarCry

Coming: [mr] shouted the WarCry!
Effect: [sy] was shocked!..[sy] was caught off guard and froze.
Avoided: [sy] was unaffected!
Force: N/A
Target: all
Retaliate: same
Target loses a turn.


Infernos

Coming: [mr] cast Infernos!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 8-24
Target: group
Retaliate: same
MP cost: 2
A weak offensive spell. It is not so dangerous even without protection,
however, numerously taken it can slowly run your party's HP down.


SpaceOut

Coming: [mr] is spacing out.
Target: self
The enemy is doing nothing, you got a free turn!


Explode

Coming: [mr] exploded!
Effect: [sy] took X damage! [mr] dropped dead!
Avoided: [sy] easily dodges out of the way!
Force: MaxHP/4
Target: all
Retaliate: N/A
It is not so dangerous, however, it ignores armor and numerously taken it can
slowly run your party's HP down. They explode more often when they are wounded.


SickLick

Coming: [mr] licked [sy]!
Effect: [sy]'s DEF was reduced to 0!..[sy] is shuddering.
Fade: [sy]'s defense has returned to normal!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
This skill can reduce your DEF to nothing with making you lose a turn.


Tail

Coming: [mr] whipped around with its tail.
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


PanicAll(o)

Coming: [mr] cast PanicAll!
Effect: [sy] became confused!..[sy] is confused! [various actions]
        [sy] became more confused!..[sy] is confused! [various actions]
        [sy] became more confused!..[sy] is paralyzed!
Fade: [sy] snapped out of confusion!
      [sy] was cured of paralysis!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
MP cost: 5
Retaliate: same
This spell may put you into confusion. It is dangerous because a confused
character might attack and even kill the others, so try to get rid of this
enemy quickly.


Increase

Coming: [mr] cast Increase!
Effect: [mr]'s DEF rose by X!
Fade: [mr]'s defense has returned to normal!
Target: group
MP cost: 3
This spell raises monsters' defense by DEF/4, and numerously cast monsters can
gain fairly high defense, so kill them quickly, or defeat them by spells or
skills that ignore DEF instead of normal attacks.


FireSlash

Coming: [mr] released FireSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%, resistance dependent
Target: one
Retaliate: same
It is a stronger attack if the target is not resistant against Firebal.


Punch

Coming: [mr] bent down low and punched straight!
Effect: [sy] took X damage!
Avoided: Miss! [sy] dodged the attack!
         [sy] easily dodges out of the way!
Force: normal+50%
Target: one
Retaliate: same
It is a stronger attack though it may miss in some cases.


Roundhous

Coming: [mr] released Roundhous!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal, decreasing
Target: group
Retaliate: same
An attack that hits your group scoring more damage against your party.


SnowStorm

Coming: [mr] cast SnowStorm!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 42-58
Target: group
Retaliate: same
MP cost: 5
A medium offensive spell. With proper equipment it is not a problem.


MagicBack

Coming: [mr] cast MagicBack!
Effect: A thin wall of light was created before [mr]!
Fade: no text
Target: self
MP cost: 5
This spell provides the caster a magic shield that reflects any spell back at
you for the remaining part of that turn. So you'd better omit spells.


IceSlash

Coming: [mr] released IceSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%, resistance dependent
Target: one
Retaliate: same
It is a stronger attack if the target is not resistant against IceBolt.


QuadHits

Coming: [mr] released QuadHits!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal-50%
Target: 4xhit any
Retaliate: same
An attack that hits Your party four times at random. The danger lies in that
it may hit the very same character who will get serious injury then if s/he
hasn't proper defense.


KnockDown

Coming: [mr] tried to knock [sy] down!
Effect: ???
Avoided: But [sy] held off!
         [sy] easily dodges out of the way!
Force: N/A
Target: one
Retaliate: N/A
This skill seems to do nothing to you at all, so you got a free turn!


EnergyBal

Coming: [mr] led two energy balls into your party!
Effect: [sy] took X damage!
Avoided: N/A
Force: (ATK/2-DEF/4)/2+67
Target: 2xhit any, absolute
Retaliate: N/A
This is an odd ability. Partly normal damage, but there is a fix part that not
just ignores DEF, but it also ignores whether you are parrying or not. And of
course it causes nice injury to you, and if it hits twice the same character,
you will probably have to revive that one.


ThiefHit

Coming: [mr] released ThiefHit!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: same
I don't think monsters could steal anything from you. This technique seems to
be a decoration, you are fighting thieves after all.


BugPowder

Coming: [mr] spread BugPowder out!
Effect: [sy] became confused!..[sy] is confused! [various actions]
        [sy] became more confused!..[sy] is confused! [various actions]
        [sy] became more confused!..[sy] is paralyzed!
Fade: [sy] snapped out of confusion!
      [sy] was cured of paralysis!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: N/A
This skill (or item?) may put you into confusion. It is dangerous because a
confused character might attack and even kill the others, so try to get rid of
this enemy quickly.


JockDance

Coming: [mr] danced JockDance!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal, decreasing
Target: group
Retaliate: same
An attack that hits your group scoring more damage against your party.


RobDance

Coming: [mr] danced RobDance!
Effect: [sy] was stripped of X MP!
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: same
This skill channels your precious MP to the enemy, and the enemy regains his
magic power to throw at you again.


Boom

Coming: [mr] cast Boom!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 52-68
Target: all
Retaliate: same
MP cost: 8
A medium offensive spell. You should get equipment that reduce it. Also you can
protect your party and defeat the enemy at the same time with a Bounce+Guardian
combo.


Blazemore

Coming: [mr] cast Blazemore!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 70-90
Target: one
Retaliate: same
MP cost: 4
A medium offensive spell. You should get equipment that reduce it. Also you can
protect your party and defeat the enemy at the same time with a Bounce+Guardian
combo.


SleepAll

Coming: [mr] cast SleepAll!
Effect: [sy] fell asleep!..[sy] is asleep!
Fade: [sy] woke up!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
MP cost: 5
This spell may put all your group to sleep. It is dangerous while you haven't
proper defense against it. Anyhow, try everything (MagicWall, StopSpell, Mist/,
Bounce) to avoid it, because it might lead your party to defeat.


Smile

Coming: [mr] is smiling oddly.
Target: self
The enemy is doing nothing, you got a free turn!


Giggle

Coming: [mr] giggled strangely.
Target: self
The enemy is doing nothing, you got a free turn!


PanicAll

Coming: [mr] cast PanicAll!
Effect: [sy] became confused!..[sy] is confused! [various actions]
        [sy] became more confused!..[sy] is confused! [various actions]
        [sy] became more confused!..[sy] is paralyzed!
Fade: [sy] snapped out of confusion!
      [sy] was cured of paralysis!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
MP cost: 5
Retaliate: same
This spell may put all your group into confusion. It is dangerous because a
confused character might attack and even kill the others, so try to get rid of
this enemy quickly.


TwinHits

Coming: [mr] cast TwinHits!
Effect: [mr]'s ATK was doubled!
Target: one
MP cost: 6
This spell doubles a monster's attack power (force: normalx2), so you should
care for defense until your opponent's effect has faded (5-6 turns). Upper or
thick armor helps a lot. Also you can return the powered-up strikes to him by
ParryPass though it's risky.


Berserker

Coming: [mr] did the Berserker attack!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: ATK-DEF/2
Target: one
Retaliate: same
It can be a powerful attack if you haven't thick armor, but this ability is a
great weakness of the user in the other hand because the attacker will get
double damage in that turn: if you did 1-2 damage to this monster, he will take
2-4 damage, that's not too much, but if you did ~50, he will take ~100 and
maybe die!


Time Sand

Coming: [mr] sprinkled Time Sand!
Effect: Time was reversed!
Target: N/A
This skill (or item?) sets the battle to the very start making everything
unhappened. It can be very annoying because it may put you in an eternal and
hopeless battle if you cannot get rid of the user quickly enough. However, it
can save your party from defeat either if you are on the lose.


Hatch

Coming: What? [mr]'s shell broke.
Effect: no text
Target: self
This monster may change to another.


Stomp

Coming: [mr] stomped with big feet!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


Gather

Coming: [mr] called for help!
Effect: [mrX] appeared!
Target: new
The monster calls in more monsters to fill up their party.


Merge

Coming: The [mrs] look like they're up to something!
Effect: [mr] merged! They've become [mrX]!
Target: new
The monsters change into one.


HealUs

Coming: [mr] cast HealUs!
Effect: [mr]'s wounds were healed!
Force: 70-90
Target: all
MP cost: 10
The monsters can stand your offense a little longer by this spell. Try to kill
them quickly providing them less oppurtinity to heal.


Smother

Coming: [mr] balloned and smothered [sy]!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: same
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


Scapegoat

Coming: [mr] is protecting [mrX]!
Effect: [sy] attacked! [mr] is protecting [mrX]! [mr] took X damage!
Target: one
This ability is just annoying when you want an item dropped or try to tame a
monster and you kill not the one you want.


ParaHit

Coming: [mr] attacked!
Effect: [sy] took X damage! [sy] is paralyzed!..[sy] is paralyzed!
        [sy] took X damage!
Fade: [sy] was cured of paralysis!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
An attack that both causes damage and may paralyze the target.


Glint

Coming: [mr]'s eyes glinted suspiciously!
Effect: A great sleepiness comes over [sy]! [sy] fell asleep!..[sy] is asleep!
Fade: [sy] woke up!
Avoided: ???
Force: N/A
Target: one, absolute
Retaliate: N/A
This ability puts the target to sleep. It is dangerous because you haven't any
defense/resistance against it. You can wake up sleeping characters by WakeSong.


Tsunami

Coming: [mr] drew Tsunami near!
Effect: [sy] took X damage!
Avoided: But [sy] was able to surf the wave safely!
Force: 30-40
Target: all
Retaliate: same
A medium offensive skill. You should get equipment that reduce it. And remember
that it always works for monsters as you sometimes fail with it.


BeatDown

Coming: [mr] beat down your party laughing!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal-25%
Target: all
Retaliate: same
If you haven't good armor, the enemy can bring you in a nasty situation by this
skill. Every DefenseUp method helps (Upper, Increase).


PoisonFog

Coming: [mr] spewed out poisonous mist!
Effect: [sy] was poisoned badly!..[sy] is poisoned badly! [sy] took X damage!
Fade: [sy] was cured of poison!
Avoided: But [sy] shook off the fog!
         [sy] easily dodges out of the way!
Force: N/A
Target: one
Retaliate: same
This ability may poison one of you so much that the target will lose HP in the
end of every turn. Poison lasts for about 15 turns, if you finish the battle
sooner, then your character will remain just normally poisoned, but it may
worth wasting a turn of one of you to use Antidote if the battle seems to be
long.


IceAir

Coming: [mr] spewed cold air!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 50-60
Target: all
Retaliate: same
An ice based skill, a breath attack. This is the first breath attack that makes
you go shopping or playing Lucky Panel for proper armor. You should also learn
techniques that provide you some defense (WoolGuard, Barrier, FairWind).


FalconCut

Coming: [mr] released FalconCut!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal-25%
Target: 2xhit one
Retaliate: same
An attack that hits one of you twice.


Infermost

Coming: [mr] cast Infermost!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 80-175
Target: group
Retaliate: same
MP cost: 8
A strong offensive spell. With proper equipment it is not so serious, but it is
wise to negate it completely by Bounce.


Lightning

Coming: [mr] caused fierce Lightning!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 35-45
Target: all
Retaliate: same
A medium offensive skill. With proper equipment it is not a problem, but with
none it can be defeating if this enemy is numerous.


HealAll

Coming: [mr] cast HealAll!
Effect: [mr] wounds were healed!
Force: Max HP
Target: one
MP cost: 6
This spell can annihilate your efforts to kill the enemy. Concentrate your
offensive power to single targets, or double it (ChargeUp, TwinHits) for the
next turn. And you can try instant killing techniques or to disable the enemy
(Sleep, StopSpeell, etc.).


Scorching

Coming: [mr] breathed Scorching!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 65-85
Target: all
Retaliate: same
A fire based skill, a breath attack causing so serious damage that it is worth
the effort to put a Barrier on your party, especially if you haven't protective
armor. Using FairWind, you can even return the parcel and defeat the enemy by
its own power.


Thread

Coming: [mr] spewed a thread!
Effect: [sy] got tangled in the thread!..[sy] escaped out of the threads.
Avoided: [sy] was unaffected!
Force: N/A
Target: one
Retaliate: N/A
Target loses a turn.


PaniDance

Coming: [mr] danced PaniDance!
Effect: [sy] became confused!..[sy] is confused! [various actions]
        [sy] became more confused!..[sy] is confused! [various actions]
        [sy] became more confused!..[sy] is paralyzed!
Fade: [sy] snapped out of confusion!
      [sy] was cured of paralysis!
Avoided: [sy] was unaffected!
Force: N/A
Target: group
Retaliate: same
This skill may put all your group into confusion. It is dangerous because a
confused character might attack and even kill the others, so try to get rid of
this enemy quickly or prevent it with DanceShut.


Bounce

Coming: [mr] cast Bounce!
Effect: A wall of light was created before [mr]!
Fade: [mr]'s Bounce has faded!
Target: self
MP cost: 4
This spell provides the caster a magic shield that reflects any spell back at
you for five turns. So you'd better omit spells.


Steal

Coming: no text
Effect: [mr] took X golds from your party!
Avoided: N/A
Force: N/A
Target: N/A
Retaliate: N/A
This ability is a plain annoyance if you are tight with money.


Blazemost

Coming: [mr] cast Blazemost!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 180-200
Target: one
Retaliate: same
MP cost: 10
It is the strongest offensive spell. Even if there are numerous pieces of
equipment that reduce it, you should be careful trying to keep HP full. With
Bounce you can even use the force of the enemy.


Explodet

Coming: [mr] cast Explodet!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 130-150
Target: all
Retaliate: same
MP cost: 15
A strong offensive spell. Even if there are numerous pieces of equipment that
reduce it, you should be careful trying to keep HP full. With Bounce you can
even use the force of the enemy.


IceStorm

Coming: [mr] spewed a freezing blizzard!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 120-140
Target: all
Retaliate: same
An ice based skill, a breath attack. First you should get proper armor. Then
use techniques that provide you some defense (WoolGuard, Barrier, FairWind).


Firebolt

Coming: [mr] cast Firebolt!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 90-110
Target: group
Retaliate: same
MP cost: 10
A strong offensive spell. With proper equipment it is not so serious, but it is
wise to negate it completely by Bounce.


Arrow

Coming: [mr] drew a bow and shot an arrow!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


QuickShot

Coming: [mr] quickly shot an arrow!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal-50%
Target: 4xhit any
Retaliate: attack
An attack that hits Your party four times at random. The danger lies in that
it may hit the very same character who will get serious injury then if s/he
hasn't proper defense.


Ironize

Coming: [mr] cast Ironize!
Effect: [mt] turned into an iron hunk!
Fade: [mr]'s Ironize was dispelled!
Force: N/A
Target: self
MP cost: 2
This spell is just an annoyance, it slows down your monster-genocidal machinery
a little. You can blow the spell off with DeMagic or Majustis.


Vacuum

Coming: [mr] initiated Vacuum!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
         [sy] easily dodges out of the way!
Force: level dependent
Target: all
Retaliate: same
A wind based offensive skill. It is harmful because it ignores DEF, though
there is equipment that subtracts from it. Also you can evade it, but the best
thing you can do about it is have somebody always heal your party with Hustle,
HealUs or SageRock in every turn.


SideStep

Coming: [mr] began fancy footwork!
Effect: no text
Target: self
Monster is doing nothing but trying to evade your attacks.


ParryPass

Coming: [mr] is ready to defend an attack!
Effect: [sy] attacked! [mr] parried the attack! [sy]/[mrX] took X damage!
        [sy] attacked! [mr] failed to parry! [mr] took X damage!
Target: self
Monster is doing nothing but trying to pass your attacks to another target.


LifeDance

Coming: [mr] danced LifeDance!
Effect: [mrX] came back to life! [mr] danced too much and died!
        [mr] danced too much and died!
Force: revive
Target: self
The monster can trade his life for the others you have just defeated. If you
want a shorter battle, wipe this one out first. DanceShut also works.


Revive

Coming: [mr] cast Revive!
Effect: [mrX] came back to life!
Force: revive
Target: one
MP cost: 15
The monster can bring his companion back to fight again. If you want a shorter
battle, wipe this one out first. However, you can earn double EXP for those
who come back.


PalsyAir

Coming: [mr] breathed PalsyAir!
Effect: [sy] is paralyzed!..[sy] is paralyzed!
Fade: [sy] was cured of paralysis!
Avoided: [sy] dodged the breath!
         [sy] easily dodges out of the way!
Force: N/A
Target: group
Retaliate: same
It may paralyze all your group for some turns. It is dangerous because you
cannot do anything secure about it. NumbOff, MoonHerb can help you out from
trouble.


PowerHit(c)

Coming: [mr] attacked!
Effect: A brutal hit! [sy] took X damage!
        [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal or critical
Target: one
Retaliate: attack
An attack that has good chances to hit you brutally.


Quake

Coming: [mr] stomped violently!
Effect: [sy] took X damage!
Avoided: But [sy] stood firm!
Force: 50-65
Target: all
Retaliate: same
A medium offensive skill. It ignores armor, so try not to be at low HP too long
and you will be alright.


Transform

Coming: [mr] cast Transform!
Effect: [mr] transformed into [sy]!
Fade: [sy]V turned back to normal!
Avoided: N/A
Force: N/A
Target: self/one, absolute
Retaliate: N/A
MP cost: 5
This spell can be dangerous. The monster can copy your character's DEF, ATK,
and gains access to his/her skills and spells. Use the LarMirror, or void the
spell effect by DeMagic, Majustis, Gigastis.


Parry(s)

Coming: [mr] is parrying!
Target: self
The monster is defending himself reducing standard attack damage to 1/5. It can
be a problem if you aimed a parrying one, for he absorbs your force while the
others take the chance to attack you.


Sacrifice

Coming: [mr] cast Sacrifice!
Effect: [sy] died! [mr] dropped dead!
Avoided: [sy] was unaffected!
Force: death
Target: all
Retaliate: N/A
MP cost: 1
If the monster is wounded, he will likely throw himself into a suicidal action
and kill you as well. I recommend two things: EerieFog, Bounce to avoid the
spell (yes, it is one), or hit him lethal by strong offensive techniques
(EvilSlash, UltraHit).


Vivify

Coming: [mr] cast Vivify!
Effect: [mrX] came back to life!
        [mrX] did not come back to life!
Force: revive
Target: one
MP cost: 8
The monster can bring his companion back to fight again. If you want a shorter
battle, wipe this one out first. However, you can earn double EXP for those
who come back.


ReversKik

Coming: [mr] reverse-kicked viciously!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


HealUsAll

Coming: [mr] cast HealUsAll!
Effect: [mr]'s wounds were healed!
Force: Max HP
Target: all
MP cost: 20
This spell can annihilate your efforts to kill the enemy. Concentrate your
offensive power to single targets, or double it (ChargeUp, TwinHits) for the
next turn. And you can try instant killing techniques or to disable the enemy
(Sleep, StopSpeell, etc.).


Magma

Coming: [mr] called Magma from the bottom of the land!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
Force: 70-85
Target: all
Retaliate: same
A fire based skill, and works like a breath attack. It causes serious damage,
so it is worth the effort to put a Barrier on your party, especially if you
haven't protective armor. Using FairWind, you can even return the parcel and
defeat the enemy by its own power.


DeMagic

Coming: [mr] fired a freezing pulse!
Effect: All magic effects on [sy] wore off!
Avoided: N/A
Force: N/A
Target: all
Retaliate: same
The representation of annoyance. You try to build up the power of your party,
and this skill ruins all. Bounce, MagicWall, Barrier, WoolGuard, FairWind,
Upper, TwinHits, Ironize: all useful effects will be deleted from your
characters. You can risk somebody to do the Guardian to collect the "blessings"
and the others will be fine. (I always get a naked feel after DeMagic.)


Spike

Coming: [mr] charged [sy] with spiky shoulders!
Effect: [sy] took X damage!
Avoided: ???
Force: 160-180
Target: one, absolute
Retaliate: N/A
This ability is the type of "now you'll just die". It ignores defense, evasion,
resistance, Guardian, StrongD, ParryPass. The best you can do to reduce damage
is parry.


SwordDanc

Coming: [mr] danced SwordDanc!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal-25%
Target: 4xhit any
Retaliate: same
An attack that hits Your party four times at random. The danger lies in that
it may hit the very same character who will get serious injury then if s/he
hasn't proper defense.


FireTower

Coming: [mr] spit a fireball!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
Force: 170-190
Target: one
Retaliate: same
It's a very strong fire based offensive skill, a breath attack. Good fire
proof armor, Barrier can save your life, also you can fully avoid damage by
FairWind.


Guardian

Coming: [mr] stood before allies taking all attacks!
Effect: no text
Target: self
This skill can confuse your tactics to slaughter monsters. As monsters are
never as organized (supporting their Guardian by Upper, Bounce) as your party,
the only use of this skill for the enemy is that their Guardian will die first.


Blizzard

Coming: [mr] cast Blizzard!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 90-110
Target: all
Retaliate: same
MP cost: 12
A strong offensive spell. With proper equipment it is not so serious, but it is
wise to negate it completely by Bounce.


Meditate

Coming: [mr] started to Meditate quietly.
Effect: [mr]'s wounds are noticeably closing.
Force: 500
Target: self
This skill can annihilate your efforts to kill the enemy. Concentrate your
offensive power, even double it (ChargeUp, TwinHits).


FairWind

Coming: [mr] caused FairWind!
Effect: no text
Fade: [mr]'s FairWind has faded!
Target: self
This skill can surprise you if you like to use devastating breath attacks like
WhiteAir, HellFlame, WhiteFire, FireTower, BigBang, etc.


VacuSlash

Coming: [mr] released VacuSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%, resistance dependent
Target: one
Retaliate: same
It is a stronger attack if the target is not resistant against Infernos.


Seize

Coming: [mr] suddenly seized [sy] with claws!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: N/A
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


Biter

Coming: [mr] bit violently!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal-50%
Target: 4xhit any
Retaliate: attack
An attack that hits Your party four times at random. The danger lies in that
it may hit the very same character who will get serious injury then if he/she
hasn't proper defense.


Mashing

Coming: [mr] leaped on [sy] and began mashing!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


RockThrow

Coming: [mr] threw a rock!
Effect: [sy] took X damage!
Avoided: [sy] quickly dodged the attack!
         [sy] easily dodges out of the way!
Force: 90-130
Target: all
Retaliate: same
A strong offensive skill. It is harmful because it ignores DEF and there is no
equipment that reduces it. You can evade it, but the best thing you can do
about it is have somebody always heal your party with Hustle, HealUs or
SageRock in every turn.


K.O.Dance

Coming: [mr] danced K.O.Dance!
Effect: [sy] died!
Avoided: [sy] was unaffected!
Force: death
Target: group
Retaliate: same
This skill is more dangerous than the similar spells. If you cannot kill this
enemy quickly, then try to stop him by DanceShut. A few LifeRocks in inventory
prevent trouble.


Farewell

Coming: [mr] cast Farewell!
Effect: [mrX] came back to life! [mr] dropped dead!
Force: revive
Target: self
MP cost: all
The monster can trade his life for the others you have just defeated. If you
want a shorter battle, wipe this one out first.


Hustle

Coming: [mr] danced Hustle! [mr]: Hustle! Hustle!
Effect: [mr]'s wounds were healed!
Force: 70-90
Target: all
The monsters can stand your offense a little longer by this skill. Try to kill
them quickly providing them less oppurtinity to heal.


EerieFog

Coming: [mr] emitted dubious mist engulfing the area!
Effect: All magic spells on Your party were voided!
Fade: N/A
Avoided: N/A
Force: N/A
Target: all
Retaliate: same
It is a dual-edged ability because the user also won't be able to cast spells
for the remaining turns. If you want to cast spells again, use DeMagic.


Whirlpool

Coming: [mr] cast Whirlpool!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 120-150
Target: all
Retaliate: same
MP cost: 12
A strong offensive spell. Even if there are some pieces of equipment that
reduce it, you should be careful trying to keep HP full. With Bounce you can
even use the force of the enemy.


Defeat

Coming: [mr] cast Defeat!
Effect: [sy] died!
Avoided: [sy] was unaffected!
Force: death
Target: group
Retaliate: same
MP cost: 7
This spell is a very dangerous monster ability because it can kill your
characters fast as pie. You can avoid it by items (LifeRock, AngelT, AngelH) or
reduce its success by equipment (MetlKing^, Tiara^, Fuego^), and it is also
useful having Bounce or Bounce/ always at hand.


EerieLite

Coming: [mr] emitted an eerie light!
Effect: A mysterious light covers [sy]! [sy] was weakened against spells.
Fade: [sy]'s spell resistance has returned to normal!
Avoided: [sy] quickly dodged the attack!
Force: N/A
Target: group
Retaliate: same
This ability is more just a waste of time for the enemy than a tactical
movement. It reduces the target's resistances by 25%, and not just your spell
resistance.


Chance

Coming: [mr] cast Chance!
Effect: [various]
Force: N/A
Target: N/A
Retaliate: N/A
MP cost: 20
This ability is just an annoyance, but the consequences might cause trouble.


Zap

Coming: [mr] cast Zap!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 70-90
Target: all
Retaliate: same
MP cost: 6
A strong offensive spell. Without proper equipment it can be dangerous. It is
wise to negate it completely by Bounce.


PowerHit

Coming: [mr] attacked!
Effect: A brutal hit! [sy] took X damage!
        [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal or normalx2
Target: one
Retaliate: attack
An attack that has good chances to hit you brutally.


WhiteFire

Coming: [mr] breathed WhiteFire!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 150-170
Target: all
Retaliate: same
A fire based skill, a breath attack causing so serious damage that it is worth
the effort to put a Barrier on your party, especially if you haven't protective
armor. Using FairWind, you can even return the parcel and defeat the enemy by
its own power.


HellFlame

Coming: [mr] breathed HellFlame!
Effect: [sy] took X damage!
Avoided: [sy] was unaffected!
Force: 210-250
Target: all
Retaliate: same
MP cost: 20
A fire based skill, a breath attack causing so serious damage that it is worth
the effort to put a Barrier on your party, especially if you haven't protective
armor. Using FairWind, you can even return the parcel and defeat the enemy by
its own power.


FlameWave

Coming: [mr] hurled intense flames!
Effect: [sy] took X damage!
Avoided: N/A
Force: 170-190
Target: all, absolute
Retaliate: N/A
A rare fire based skill. It ignores Barrier, FairWind, Guardian, even parrying
is useless. What to do then? Wear proper armor. If you know when it comes, cast
Ironize, or use some decent healing method (WorldDew, HealUsAll) in this turn
by a slow character or by an agile one in the next turn.


Grasp

Coming: [mr] grasped [sy] with claws and heaved!
Effect: [sy] took X damage!
Avoided: N/A
Force: (ATK/2-DEF/4)/5+150
Target: one, absolute
Retaliate: N/A
This ability is the type of "now you'll just die". It ignores defense (partly),
evasion, resistance, Guardian, StrongD, ParryPass, even parrying is useless.
Keep your HP on top. This is the test of your healing potential (HealAll,
Meditate) or your revival potential (Revive, WorldLeaf).


ConfuHit

Coming: [mr] attacked!
Effect: [sy] took X damage! [sy] became confused!..[sy] is confused! [various
                                                                      actions]
        [sy] took X damage!
Fade: [sy] snapped out of confusion!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: attack
An attack that both causes damage and may confuse the target.


TerriCry

Coming: [mr] made a terrifying cry!
Effect: [sy] took X damage!
Avoided: N/A
Force: 120-150
Target: all, absolute
Retaliate: N/A
A strong offensive skill. It is harmful because it ignores DEF, resistance,
evasion, StrongD, Guardian. The best thing you can do about it is have somebody
always heal your party with Hustle, HealUs or SageRock in every turn.


MegaMagic

Coming: [mr] unleashed all remaining magic power!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
Force: 200-220
Target: all, absolute
Retaliate: N/A
MP cost: all
A rare fire based skill. It ignores Barrier, FairWind, Guardian. Keep your HP
on top and prepare some decent healing methods (WorldDew, HealUsAll).


EvilForce

Coming: [mr] began praying with eyes closed! Evil force began to fill the area!
Effect: [mr]'s magic power was instantly recovered!
Force: Max MP
Target: self
The enemy pausing for MP. You got a safe turn.


Freeze

Coming: [mr] radiated freezing cold!
Effect: [sy] took X damage!
Avoided: N/A
Force: 120-140
Target: all, absolute
Retaliate: N/A
A rare ice based skill. It ignores Barrier, WoolGuard, FairWind, Guardian. So
proper armor is necessary. The best thing you can do about it is have somebody
always heal your party with Hustle, HealUs or SageRock in every turn.


Flesh

Coming: [mr] hurled pieces of flesh!
Effect: [mrX] was created!
Target: new
The enemy can get helpers. Ignore the newcomers or use all-target offensive
techniques or weapons.


Hellblast

Coming: [mr] summoned lightning from Netherworld!
Effect: [sy] took X damage!
Avoided: But [sy] was unaffected!
Force: 220-290
Target: all
Retaliate: same
MP cost: 25
A strong offensive skill. Keep your HP on top and prepare some decent healing
methods (WorldDew, HealUsAll).


QuickJoke

Coming: [mr] released QuickJoke! [various text, see QuickJoke FAQ by B. Bond]
Effect: [sy] is rolling on the ground laughing!..[sy] is rolling on the ground
                                                                     laughing.
Avoided: [sy] did not laugh!
Force: N/A
Target: group
Retaliate: same
Target loses a turn.


BoxerDanc

Coming: [mr] danced BoxerDanc!
Effect: [sy] is laughing a lot!..[sy] is rolling on the ground laughing.
Avoided: [sy] is acting like nothing happened!
Force: N/A
Target: group
Retaliate: same
Target loses a turn.


Object

Coming: [mr] threw an object!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%
Target: one
Retaliate: attack
Generally monsters have a stronger attack, namely a skilled strike beside the
normal attack. This is one.


DrakSlash

Coming: [mr] released DrakSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: same
This attack isn't more dangerous than a normal attack. Perhaps against classes
like Andreal, LizardMan, DrakSlime, or the spell called BeDragon.


BounceOn

Coming: N/A
Effect: no text
Fade: [mr]'s Bounce has faded!
Target: self
The monster may appear in battle with a Bounce on. Use DeMagic if you want to
cast spells anyway.


Retaliate

Coming: [mr] is in a defensive stance!
Effect:..[mr] has retaliated!..
Target: self
Monster tries to copy your actions.


BoltSlash

Coming: [mr] released BoltSlash!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal+30%, resistance dependent
Target: one
Retaliate: same
It is a stronger attack if the target is not resistant against Lightning.


MetalCut

Coming: [mr] released MetalCut!
Effect: [sy] took X damage!
Avoided: Miss! [sy] was unharmed!
         [sy] easily dodges out of the way!
Force: normal
Target: one
Retaliate: same
This attack isn't more dangerous than a normal attack. Perhaps against the
PlatKing class.


DefeatMax

Coming: [mr] cast DefeatMax!
Effect: [sy] died!
Avoided: [sy] was unaffected!
Force: death
Target: all
Retaliate: same
MP cost: 15
This spell is a very dangerous monster ability because it can kill your
characters fast as pie. You can avoid it by LifeRock or reduce its success by
equipment (MetlKing^, Tiara^, Fuego^, AngelT, AngelH), and it is also useful
having Bounce or Bounce/ always at hand.


Crack

Coming: [mr] pounded the ground!
Effect: [sy] was swallowed into a crack!
Avoided: [sy] jumped over the crack!
Force: death
Target: all
Retaliate: same
This ability is dangerous just like other death-based skills.


5.2. Monster List

This list includes all random enemies, bosses, mini-bosses, allies, summoned
spirits in order of appearence.

Following the name, in () is the boss battle formation, or distinction.

Abilities: 1-2x means one or two actions per turn, 2x means always two actions
per turn. (!) means the monster do not have enough MP for the spell.

Stats:
HP = Hit Points, slightly altering in most cases;
MP = Magic Points (mana);
AGL = Agility;
ATK = Attack Power;
DEF = Defense;
Exp = Experience gained;
Gold = Gold obtained;
T = Tame ratio: 0 = cannot be tamed, 7 = easily tamed;
D = Drop ratio: 0 = always, 7 = very rare;
Item = Item dropped/found, or attack-weapon indicator.

Family/Type Flags:
D = Dragon: weak to Dragon/, DrakSlash;
Z = Zombie (undead): weak to Zombie/, ZombieCut, MultiCut;
S = Slime;
M = Metallic: weak to MetalCut, immune to Repellent;
F = Flying: weak to BirdSlash, JumpKick;
Y = That type;
- = Not that type.
Note: they did not set some type flags as one expects.

Resistance Flags:
-DG = DodGe ratio: 0 = never dodges, 3 = dodges very often;
-BZ = BlaZe: Blaze, Blazemore, Blazemost, BigBang;
-FB = FireBal: Firebal, Firebane, Firebolt, FireSlash;
-BG = BanG: Bang, Boom, Explodet, Lightning, BoltSlash;
-IC = ICebolt: IceBolt, SnowStorm, Blizzard, IceSlash;
-NF = iNFernos: Infernos, Infermore, Infermost, Hurricane, Vacuum, WindBeast,
      Tsunami, Quake, Whirlpool, MultiCut, VacuSlash;
-ZP = ZaP: Zap, Thordain, AllDain, Hellblast (evasion), GigaSlash;
-FL = FLame: FireAir, BlazeAir, Scorching, WhiteFire, HellFlame, FireTower,
      Magma, MegaMagic, FlameWave;
-CD = ColD: FrigidAir, IceAir, IceStorm, WhiteAir, Freeze;
-PU = PUnch: Punch (evasion), PuffPuff (men), CragThrow, RockThrow, CoralRain,
      RainSlash;
-HL = HowL: Howl, Stampede, CallArmy, Memento;
-DE = DEath: Beat, Defeat, DefeatMax, Sacrifice, Crack, Tremor, K.O.Dance,
      K.O.Punch, vital blow, Tackle, Ramming, RamAttack, Supplex, KnockDown,
      ExpelV, EerieLite;
-EX = EXpel: Expel, Disperse;
-PS = PoiSon: PoisonGas, PoisonFog, DevilW, PoisonHit;
-SP = SaP: Sap, Defense, CurseSong, SickLick, Godeus/;
-SR = SurRound: Surround, SandStorm, Flash;
-SL = SLeep: Sleep, SleepAll, SleepAir, SleepHit, SleepSong, WaveSong, RamSong,
      Tempt/;
-CF = ConFuse: PanicAll, PaniDance, ConfuHit, Star ort, BugPowder, Seduce/;
-PZ = ParalyZe: PalsyAir, ParaHit, Bug/, MonsterW;
-LT = Lose Turn: Bark, WarCry, Tickle, LushLicks, PuffPuff (women), QuickJoke,
      BoxerDanc, GagSong, FishNet, Thread, SpiderWeb, BigTrip, LegSweep,
      LureDance, Deja/;
-RM = RobMagic: RobMagic, RobDance, OddDance;
-SS = StopSpell: StopSpell, MistSong, Mist/;
-DS = DanceShut: DanceShut.


Slime (Slime 3)
Attack, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 1    10   0   3   8   8     1    1 0 6 Herb
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- - Y - -  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  0  3  0  3

Matilda (Ally)
Heal, BoltSlash, DrakSlash, HPRegain(2), Revive(*)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20 65000 Inf  35  75  95     0    0 0 0 Steel/
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- - - - -  3  2  2  2  2  2  2  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3

Slime
Attack, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 1     7   0   3   9   8     1    1 7 4 Herb
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- - Y - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3

Eggplaton
LureDance, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 1     8   0   5  10   9     2    2 5 3 Herb
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- - - - -  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  0

Centbeast
Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 2     8   0   4  12  13     3    3 5 1 Herb
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- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3

Lipsy
LushLicks
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 2    10   0   8  11   7     2    4 6 2 Herb
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- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3

TongueRat
LushLicks, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 3    20   0   7  20  13     6    3 6 5 Repellent
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- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  3  3  3

Hank (Ally)
Sap, Heal, Watch, HPRegain(2)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15 65000 Inf  20  60  55     0    0 0 0 Steel/
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- - - - -  1  0  1  1  1  1  1  1  1  1  1  3  3  3  1  3  3  3  3  3  3  3  3

Golem (Golem 1)

Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
13   280   0  12  32  20    60   70 0 0 WindShard
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- - - - -  0  0  0  0  0  0  0  2  1  3  3  3  3  3  1  1  1  3  3  3  3  3  3

CactiBall
Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 3    14   0  10  18  14     4    5 6 6 Rosevine~
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- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  3  3  3

CatMage
Blaze
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 5    22   4   8  19  15     8    7 4 5 Stick/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3

Earwinger
Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 4    16   0   9  16   9     5    5 5 4 Herb
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- - - - Y  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3

Clawser (Clawser 1)
Blaze, Heal, StrongD, Attack
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18   310  50  24  42  31    80   90 0 0 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  1  1  0  2  0  2  2  3  0  3  3  3  0  2  2  3  3  0  3  3  3

Matilda (Matilda 1)
StrongD, Parry, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   250   0 150  20  30    20   30 0 7 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  1  1  1  1  3  3  3  1  3  3  3  3  3  3  3  3

RushFish
Sap, Charge
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    18   4  15  22  14     8    5 6 4 Herb
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- - - - -  1  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  1  1  0  0  0  3

Starfish
Blaze, OddDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    20   4  10  19  15     9    6 4 5 SeaShell^
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- - - - -  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1  0  0  0  0

SeaLipsy
FrigidAir, LushLicks
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    30   0   8  17   8    10    4 4 4 Antidote
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- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  0  1  1  0  3  3  3

HornSnail
IceBolt, Charge, Parry
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    32   4   8  20  21    12    8 4 4 Herb
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- - - - -  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  1  0  0  0  1  0  3

PutreFish
BackFlip, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25    85   0  35  70  20    60   52 4 4 Bone/
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- Y - - -  0  0  0  0  1  0  0  0  0  0  0  2  1  2  0  1  1  1  2  1  3  3  3

Swordaroo
JumpAttak, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 4    24   0  12  25  14    10    6 5 5 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  3  3  3

Florajay
Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6    20   0  13  20   9     9    4 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3

Forester
SandStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 5    28   0  10  27  16    11    5 4 4 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  3  3  3

Thornmole

Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 5    25   0   8  30  25     8    7 4 5 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  3  3  3

Imp
Heal
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 5    30   4  16  33  20    12    6 4 4 Herb
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- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3

Babble
PoisonHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6    24   0   6  20  12     7    4 5 2 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  3  3  3

FireGiant (FireGiant 1)
FireAir, ChargeAll, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6   310   0  13  47  24   120  150 0 0 AquaShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  3  3  3  0  0  0  2  0  0  1  3  3  3  0  3  2  3  3  1  3  3  3

CancerMan
Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    27   0  12  35  31    14    6 5 6 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  0  0  3  3  3

Healer
Heal, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10    30  12  16  27  23    15    8 5 7 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  1  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  2  0  0  0  2  2  3

Crestpent
Sap, Coil
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    28   3  24  37  20    17    7 4 4 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3

Goopi
Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    35   0  17  40  13    11    5 3 6 Repellent
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  2  2  0  0  0  3  3  3

Venomworm
PoisonHit, PoisonGas, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    35   0  16  35  14    17    6 4 2 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  0

SkyHunter
Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6    40   0  18  32  25    13    9 4 4 Stick/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  3

TailApe
Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    46   0  23  36  25    18    9 4 5 Dung
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  0  0  0  0  3  3  3

FairyRat
SleepHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 5    33   0  25  35  23    17    8 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  1  0  0  0  3  3  3  

Woodsman (Ally)
Herb, Parry
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9 65000   0  15  20  30     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0

Deathpal (Deathpal 1)
1-2x, WindBeast, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 5   520  20  20  52  35   200  250 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  3  3  3  3  3  1  1  1  3  3  3  3  3  3

RedSlime
Attack, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 8    24   0  25  33  15    10    4 6 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  3  0

Meranza
LureDance, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 8    40   0  21  28  25    19    8 5 6 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  3  3  0

Babygoyle
IceBolt
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6    45   7  23  36  26    19    7 5 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  0  3

Clockmech
1-2x, RainSlash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
11    60   0  15  46  42    62   20 0 5 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  1  0  1  1  1  3  3  3  3  2  3  3  3  3  1  3  3  3

Falrodier (Falrodier 1)
Heal, Slash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10   360   4  25  50  32   160  100 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  3  3  3  3  3  1  2  2  3  3  1  3  2  3

Hork
PoisonHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6    65   0  13  37  18    18    5 6 4 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  3

Cannibox
Firebal, BrutalHit(c), SleepAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9   110  30  40  65  50    65  100 6 4 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  1  1  1  1  1  0  0  0  0  0  3  3  0  0  3  3  3  0  3  3  2  3

Clockmech (Clockmech 1)(Clockmech 2)(Clockmech 3)
EvilSlash, Massacre, 2EdgeHit, Ponder, Watch, Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
11    60   0   8  40  38    72   20 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  1  0  1  1  1  3  3  3  3  2  3  3  3  3  1  3  3  3

Machinoid (Machinoid 1)
Sap, Fury, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15   250  12  45  48  40   180   70 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  3  3  3  3  3  1  1  3  3  3  2  2  2  3

EvilMech (EvilMech 1)
1-2x, MagicWall, FireAir, 2EdgeHit, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18   380   8  38  80  70   300  200 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  1  0  1  1  1  3  3  3  3  2  3  3  3  3  1  3  3  3

EvilPot
IceBolt, Firebal, Sleep, SmileJump
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15   100  35  88  63  90   120  180 4 5 Pot LidV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  2  0  0  0  1  3  0  0  0  0  3  3  1  0  0  0  2  2  0  2  3  3  3

Rainmaker (Rainmaker 1)
2x, HealMore, FrigidAir, LushLicks
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
17   450  10  38  65  39   350  310 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  1  1  0  0  0  1  0  3  3  3  3  1  2  3  3  3  2  0  3  3

DarkDwarf
StopSpell
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6    42   5  27  45  32    20    8 5 6 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  1  1  0  0  0  0  0  0  0  0  2  2  0  0  0  0  0  0  1  1  0  3

Fuga
Claw, Fang
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6    41   0  39  44  26    20    7 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  1  0  0  1  3  3  3

DrakSlime
FireAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    45   0  33  45  45    22    9 5 5 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - Y - -  0  1  1  0  0  0  0  1  0  0  0  1  1  0  0  0  1  1  0  0  3  3  3

MudDoll
OddDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 6    50   0  23  40  19    22    4 5 5 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  1  0  0  3  3  0

Cavemon (Cavemon 1, JewelBag 2)
1-2x, Firebal, Firebane, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
19   450  24  27  70  40   432  123 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  1  0  0  1  0  2  3  3  3  0  2  3  3  3  2  0  1  3

JewelBag (Cavemon 1, JewelBag 2)
Defense, LureDance, OddDance, Smile
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15   110   5  49  48  36   110  350 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  1  0  2  2  1  1  3  3  3  0  1  3  3  3  2  0  3  0

Hunter
Fury
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    48   0  33  54  40    21   10 4 5 Club/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  1  2  0  0  1  1  1  0  1  3  3  3

ZombieEye
LushLicks
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    45   0  18  45  18    20    6 5 5 Graceherb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  1  3  3  3

Smoocher
SleepAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    52   0  27  40  30    22    8 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  1  0  0  0  3  3  3

MagJaguar
Blaze, Surround
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 7    43  15  41  38  51    23   12 4 6 Potion
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  1  0  1  1  0  3

SlimeNite
Heal, JumpAttak
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 8    70  10  38  53  55    25   15 6 4 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  0  0  0  0  0  0  0  0  0  0  0  2  2  0  0  2  1  0  0  1  1  1  3

PodHero
Upper, Miss, Thordain(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    45  13  20  38  30    25   25 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  1  3  0  0  1  1  1  1  1  2  1  3

PodFightr
Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    50   0  17  43  35    24    9 5 4 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  1  3  0  0  1  1  1  1  0  3  3  3

PodMage
Blaze, IceBolt, Sap, Explodet(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    32  19  23  22  27    23   18 5 4 SpiderWeb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  1  3  0  0  0  1  1  1  2  2  1  3

PodPriest
Heal, HealUsAll(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    37  19  19  30  33    22   12 5 4 Repellent
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  1  1  2  2  3

EvilBook
Bang, Beat, RobMagic
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18    64   6  61  80  55    58   40 4 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  0  0  0  2  0  2  3  2  0  0  3  3  3  3  3  0  3  3

EvilArmor
BackFlip, PsycheUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23   110   0  67 100  97    68   52 4 5 Iron#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  0  1  0  1  1  2  2  3  3  1  0  2  2  3  3  3  3  3  3

Bully (Bully 1, Suifu 1, Fighter 1)
Herb
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
60   177   0  72  80  34     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  1  3  3  3  0  0  0  3  3  3  0  3  3

Suifu (Bully 1, Suifu 1, Fighter 1)
BrutalHit, Fury, HPRegain(3)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
60 30000   0  57 120  67     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  3  3  3  3  3  3  3  3  3  3  3  0  3  3

Fighter (Bully 1, Suifu 1, Fighter 1)
Lamp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
60   200   0  93  75  33     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  2  3  3  3  0  0  0  3  3  3  0  3  3

Flower (Ally)
Herb, Watch, HPRegain(3)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
21 65000   0  60  63  35     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  0  0  0  0  0  0  3  0  3  3  3  0  0  1  3  3  3  3  3  3

Armorpion
BrutalHit(c)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    49   0  19  50  70    24    9 4 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  0  0  0  0  0  0  0  0  0  2  3  0  0  2  2  1  0  0  3  3  3

Mantipion
Claw
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    49   0  40  59  50    23   11 4 5 Bronze/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  3  1  0  0  3  3  3

PigDemon
Defense, FrigidAir, Parry
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 8    66   7  35  55  49    24   13 5 4 Leather#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  1  1  3  0  0  1  0  3

Inopp (Inopp 1, Gonz 1)
Hurricane, Fury, SandStorm, ChargeUp, HPRegain(3)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
64 30000 Inf  93  95  40     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  2  3  3  3  3  2  3  3  3  3  0  0  3

Gonz (Inopp 1, Gonz 1)
Infermore, BlazeAir, Claw, HPRegain(3)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
64 30000 Inf  74  85  35     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  2  3  3  3  3  2  3  3  3  3  0  3  3

WellLure
CragThrow, WarCry, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   120   0  65  75  70   150  100 6 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  2  3  3  0  0  2  3  3  3  2  3  3  3

Babbleoon
Infernos, SpaceOut
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 8    61  15  28  52  30    23   10 4 4 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  0  0  0  0  0  0  0  3  1  0  0  0  0  2  0  0  1  1  3

Pummeler
Explode
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    55   0  45  60  65    25   16 3 5 Bone/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  0  0  0  0  0  0  2  3  0  0  2  2  0  1  2  3  3  3

Wyvern
FireAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    61   0  40  73  69    29   18 5 4 WarpWing
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  2  0  0  0  0  0  0  2  0  0  0  1  2  0  0  0  1  1  0  1  3  3  3

Kasim (Ally)
Slash, Watch, HPRegain(3)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
22 65000   0  55  73  40     0    0 0 0 Godeus/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  1  0  1  0  0  1  0  3  3  3  3  3  1  1  1  3  3  3  3  3  3

Inopp (Inopp 1, Gonz 1)
BrutalHit, Fury, SandStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   440   0  73  90  38   278  310 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  3  2  3  3  3  1  1  3  3  3  2  3  3  3

Gonz (Inopp 1, Gonz 1)
BrutalHit, Claw, Tail
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
19   400   0  64  79  35   294  320 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  3  2  3  3  3  1  1  3  3  3  1  3  3  3

Maneater (Maneater 1)
Bang, Firebane, Defense, PoisonHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
21   400  25  76  75  44   419  294 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  3  1  3  3  3  1  1  3  3  3  2  1  3  3

BeakRat
SickLick, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 8    52   0  37  50  48    22    9 4 4 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  1  0  0  1  3  3  3

Zaji (Ally)
Bang, Upper, HealMore, HPRegain(3)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23 65000  45  72  77  50     0    0 0 0 Bolt/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  1  1  0  0  0  0  3  0  3  3  3  1  1  1  3  3  3  3  3  3

Nepro (Nepro 1, DrakSlime 3)
IceBolt, Firebal, PanicAll(o), Surround, StopSpell
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15   345 100  25  70  47   200   50 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  3  3  3  0  0  0  2  2  3  2  0  3  3

Garcia (Garcia 1, BoltRat 3)
Increase, HealMore, FireSlash, BackFlip
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
17   350  50  35 105  56   250   50 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  1  0  0  3  3  3  0  0  2  2  3  3  2  0  3  3

BoltRat
Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10    73   0  88  61  50    31   20 4 4 Horned^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  1  1  3  0  0  3  2  1  0  2  3  3  3

Thompson (Thompson 1, Goopi 3)
Infermore, Sleep, HealMore, Fury
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18   280 150  30  90  60   260   60 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  3  3  3  0  0  0  2  3  3  2  0  3  3

Naputo (Naputo 1, Smoocher 3)
1-2x, WindBeast, Punch, Roundhous
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15   270   0  95  80  55   280   70 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  3  3  3  0  0  0  2  3  3  3  0  3  3

DonJose (DonJose 1, BeakRat 3)
SleepHit, CragThrow, SandStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   300   0 100  75  40   300   80 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  3  3  3  0  0  0  2  3  3  1  0  3  3

Neris (Neris 1, SlimeNite 3)
2x, IceBolt, SnowStorm, MagicBack, IceSlash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
21   460  23  74  90  57   267    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  1  1  1  0  0  1  0  3  3  3  3  1  1  3  3  3  3  3  3  3

ApeBat
QuadHits
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 8    62   0  42  63  52    28   14 6 4 Dung
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  2  0  0  0  1  3  3  3

HornRush
KnockDown, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    70   0  35  65  59    27   12 5 4 StoneW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  0  0  0  0  0  0  0  2  3  0  0  0  2  1  0  0  3  3  3

Fosse (Ally)
SnowStorm, HealMore, HPRegain
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24 65000  90  83  80  59     0    0 0 0 Sage/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  1  1  0  0  1  1  1  3  3  3  3  3  0  3  3  3  3  1  3  3  3

Antoria (Antoria 1)
1-2x, Bang, Firebane, MagicWall, EnergyBal, FireSlash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24   700  55  75  85  63   687  743 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  1  0  1  1  0  0  1  3  3  3  3  3  1  1  1  3  3  2  3  3  3

Datzu (Summon)
HealMore, Lightning, SleepAir, Scapegoat
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10   300  50  80 180 150     0    0 0 0 Judge/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  1  1  1  1  1  3  3  3  3  1  1  1  3  3  3  3  3  3

Diego (Summon)
TwinHits, Increase, Scorching, SickLick
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10   450  60 120 210 160     0    0 0 0 MonsterW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  3  2  3  3  1  3  1  2  3  1  3  3  3

Samshin (Summon)
2x, Defense, DrakSlash, ZombieCut, FireSlash, BoltSlash, EvilSlash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10   550  40 150 250 190     0    0 0 0 Godeus/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  3  1  1  1  1  1  0  0  0  0  3  2  2  3  2  2  3  1  3  2  2  3  3

Bazoo (Summon)
Blazemost, Infermost, Firebolt, Blizzard, HealUs
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10   800 150 100 300 230     0    0 0 0 Sage/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  2  2  2  1  0  0  0  3  3  1  3  2  3  1  3  3  3  3  2  3

Kakaron (Summoner)
HealAll, Hurricane, Magma, Quake, WarSong
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10  1500  70  95 310 240     0    0 0 0 Judge/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  1  1  2  2  1  3  3  3  0  2  1  2  3  3  0  0  2  3

Balbal (Summoner)
TwinHits, EvilSlash, FalconCut, RainSlash, SwordDanc, CurseSong
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10  2000  90 115 340 240     0    0 0 0 MonsterW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  2  2  1  3  2  3  3  1  3  2  3  3  3  0  0  3

Kusharami (Summoner)
K.O.Dance, JockDance, Hustle, PaniDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10  2200   0 150 300 270     0    0 0 0 Godeus/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  1  1  2  2  0  3  2  3  3  1  2  2  1  3  3  3  3  2

Domadee (Summoner)
HealUsAll, MultiCut, RockThrow, FireTower, Guardian
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10  3000  70 130 390 300     0    0 0 0 Sage/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  1  1  1  1  0  3  3  3  3  1  1  2  3  3  3  3  2  3

Brigand (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
ThiefHit, FireSlash, BackFlip, Flash, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   200   0  71  80  46   199   11 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  1  0  0  1  0  0  0  1  3  3  3  1  1  1  1  3  3  0  3  3  3

ShrubMage (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
Firebane, Sleep, ThiefHit, Fury
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   140  30  72  65  50   182    6 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  0  0  0  0  0  0  0  1  2  3  3  1  1  1  3  3  3  1  0  3  3

Bandit (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
CragThrow, BugPowder
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   180   0  96  75  40   187    8 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  1  0  1  1  0  0  0  1  0  1  3  0  0  1  0  0  0  2  3  3  3

Epong (Brigand 1, ShrubMage 1, Bandit 1, Epong 1)
Claw, JockDance, CragThrow, PoisonGas, RobDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
21   230  45  77  68  40   204    5 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  1  0  0  0  1  2  3  3  3  1  1  1  3  3  1  3  3  0

BanditWig (BanditWig 1)
1-2x, Boom, Slash, UltraHit(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25   500  19  74  92  45   731  637 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  1  0  0  0  1  3  3  3  1  0  1  3  3  3  3  3  3  3

EvilWell
Blazemore, SleepAll, HealMore, CragThrow, WarCry
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   210  20  61 120  75   250   67 5 5 NobleT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  1  1  1  1  3  3  2  0  3  3  3  3  2  2  1  3

VenomBird
Upper, PoisonHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 8    50   4  55  50  48    26    8 4 3 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  1  1  0  0  0  0  3

FoggyPot
Sleep, SandStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10    68   5  63  59  78    30   20 3 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  2  1  1  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  0  3

NailMan

Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10    69   0  60  70  58    31   15 4 4 Dagger/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  1  0  0  0  3  3  3

Hadeed (Ally)
HealMore, FalconCut, Guardian, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
27 65000 Inf  94  92  85     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  3  3  0  0  0  0  0  3  0  0  0  3  3  2  0  3  3  3  3  3  3  3  3

BoneRider (BoneRider 1)
1-2x, Defense, Smile
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
13   500   4  32  60  26   100  270 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  1  0  0  2  3  3  0  0  3  3  3  3  3  0  0  3

Pigmon (Pigmon 2)
Heal, FireAir, Giggle
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
14   400  10  24  62  30   100   50 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  0  0  3  2  0  0  3

TrickBag
Blaze, OddDance, Help, Giggle
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
11    70  10  65  58  75    50   50 5 4 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  3  0  0  0  0  0  0  0  0  0  2  3  1  0  0  3  3  1  1  2  1  1  0

FloatTree
PanicAll
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    85   6  43  58  55    30   18 3 7 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - Y  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  0  1  1  0  3

WarTiger
Heal, FireAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10    84  20  65  75  65    32   26 4 7 BunnyTail
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  1  2  2  0  0  1  1  2  0  1  0  0  3

Pigmon (Pigmon 1)
Heal, FireAir, Giggle
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15   550  10  25  68  30   180   90 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  0  0  3  1  0  0  3

Seto (Seto 1)
2x, Sap, Massacre, Fury, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
27   900   8  40  80  59   650  250 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  0  0  0  0  0  1  0  0  0  3  3  0  0  3  3  3  3  3  3  3  3

HangedApe
CragThrow
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
 9    78   0  78  62  67    28   20 4 4 Club/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  1  0  0  1  3  3  3

WeirdGuy (WeirdGuy 1)
2x, Lamp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25   350   0  80  95  60    72   75 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  2  1  0  0  0  0  0  3  3  0  0  1  2  3  3  2  3  3  3

Metaly
Blaze, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
12     4  20 255  55 512  1000   65 3 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y Y -  2  3  3  3  3  3  3  3  3  3  3  3  3  3  3  0  2  3  3  3  3  3  3

Horseman
Charge, Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
11    92   0  59  69  59    33   26 4 5 Boxer_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  1  2  3  2  3  3  3

EvilWell (EvilWell 1)
1-2x, IceBolt, Sleep, CragThrow, WarCry, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
28   580  40  85 105  70   370   40 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  1  1  1  2  3  3  0  0  3  3  3  3  2  2  1  3

WolfDevil (WolfDevil 1)
TwinHits, QuadHits
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   600  50  85 115  85   400  210 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  2  2  3  3  3  0  3  3  3  3  2  1  1  3

Needlon
Berserker, LureDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10    67   0  75  55  49    30   18 4 6 Poison/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  2  0  2  2  3  3  0

SmileRock
SmileJump, ChargeUp, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
12   100   0  47  66  90    34   18 3 6 LifeRock
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  0  0  0  0  0  0  0  2  3  0  0  2  2  0  1  1  3  3  3

TimeSage (Makimaki 1, TimeSage 1, Makimaki 1)
Blazemore, Boom, MagicWall, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32   780 120  90 135  85   750  312 0 0 LandShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  1  2  0  1  0  1  0  2  2  3  3  3  0  2  3  3  3  2  2  3  3

Makimaki (Makimaki 1, TimeSage 1, Makimaki 1)
IceBolt, Time Sand
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
22   230  40  52  85  73    77   25 0 0 LandShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  1  1  3  3  0  0  0  1  3  3  2  0  0  3

EvlMantis
Claw
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
13    64   0  85  74  70    33   17 5 4 MoonHerb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  2  3  0  0  2  1  1  1  0  3  3  3

Eggeron
Hatch, Explode
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
17   150   0  78  60  90    30   28 4 5 Repellent
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  1  2  3  0  0  0  1  2  1  1  3  3  3

ColumnMan (ColumnMan 2)
Blaze, OddDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
29   180  20  46 102  67   150   51 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  1  0  0  0  0  0  0  0  2  2  0  0  1  3  2  2  2  1  0  0

MuddyMan
Increase, SpaceOut, Giggle
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
13   130  20  40  68  40    35   15 4 4 Dung
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  3  0  0  0  0  0  0  3

Enchanter
Firebal, StopSpell, Heal
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
13    85  30  68  60  64    40   12 4 5 Potion
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  0  0  0  0  0  0  0  3  3  0  0  0  3  1  2  0  0  0  3

RockGolem
BrutalHit(c), Stomp, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
14   115   0  56  85  84    45   35 5 5 LifeRock
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  1  2  2  2  1  3  3  3

Dumbira
TwinHits, Charge
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
14    99   7  65  80  75    42   22 5 4 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  1  3  2  0  0  1  2  2  1  1  1  0  3

SlimeLv8
Gather, Merge
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10   120 100  30  58  35   150   50 4 7 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  1  1  1  1  1  3  3

KingSlime
HealUs, Smother
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   140  35  65  95  82   120   77 4 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  0  1  1  1  1  2  0  1  1  0  2  3  3  1  2  2  1  3  1  1  2  1  3

IronTurt
Charge, Scapegoat, StrongD
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
14    85   0  58  72 120    36   15 5 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  0  0  0  0  0  0  0  0  1  2  2  0  0  1  3  2  1  1  3  3  3

DeathCrab
Help, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25    90   0  35  65  40    73   56 5 5 Bronze/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  1  1  1  2  0  0  0  0  0  1  3  0  0  1  0  1  1  0  3  3  3

Seahorser
Heal, FrigidAir, SleepAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25    78  20  80  80  40    72   70 6 5 Iron/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  1  0  0  0  0  0  1  3  0  0  1  2  1  2  1  2  2  3

Piranhan
Bang, Charge
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25    90  16  62  85  58    65   61 5 5 Bronze/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  1  0  0  0  0  0  1  3  0  0  1  1  1  2  1  2  2  3

Confupeng
Help, PanicAll(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25   105   4  58  75  50    70   42 5 4 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  3  0  0  0  0  0  0  2  3  0  0  1  2  1  2  1  1  1  0

Parasnail
StopSpell, Charge, ParaHit, Parry
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25    80  12  52  65  63    73   30 4 4 SeaShell^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  2  2  0  0  0  0  0  0  0  1  3  1  0  2  0  1  3  0  2  1  3

MultiEyes
Defense, Glint
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25   140  30  45  79  25    81   45 4 5 PinkPearl
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  3  3  3  3  2  3  2  3

EvlAnchor
SnowStorm, Explode
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
26    90  10  71  85  95    77   61 4 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  2  2  2  2  2  0  2  2  0  2  2  3  2  0  1  1  0  2  1  0  0  3

EvlTurtle
BackFlip
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
26    85   0  85  90  88    90   53 3 4 Viking^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  3  0  0  0  0  2  1  3  0  0  1  1  0  2  0  3  3  3

EvilDiver
SnowStorm, BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
28   250  30  72 105  92   105   93 3 6 AngelH
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  3  3  0  0  1  0  1  2  3  2  0  2  2  0  3  2  1  1  3

JewelBag
Beat, LureDance, Help, Smile
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   200  10 105  99  80    90  350 3 5 PinkPearl
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  1  1  1  1  1  0  2  2  1  3  3  3  3  0  3  3  3  3  3  2  0  1

Mimic
1-2x, Beat, OddDance, SleepAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32   250  15  90 135 100   210  130 5 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  1  1  0  0  2  3  3  3  2  1  3  3  3  2  3  1  2  3

MadPot
1-2x, Infermore, Sleep, SmileJump
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
31   250  30  91 125  99   250  110 5 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  2  0  0  0  1  2  3  3  2  1  2  2  3  2  2  1  1  3

SeaGrudge (SeaGrudge 3)
Infernos, Sleep
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24   150  50  75  80  50    95    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  0  0  2  0  0  0  0  3  3  0  0  1  3  2  2  0  2  1  3

Bard (Ally)
Bang, HealMore, AngelSong, HPRegain(3)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35 65000 Inf 100  75 140     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  3  0  0  0  0  0  0  0  2  0  0  3  3  3  0  0  3  3  3  3  3  3  3

Gracos (Gracos 1)
1-2x, IceAir, Tsunami, BeatDown, PoisonFog
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35  1400  90  65 165  85  1320  720 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  0  0  0  2  1  2  3  3  3  3  2  3  3  3  3  0  3  3

KingSlime (KingSlime 1)
1-2x, HealMore, Charge, Smother
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   670  70  60 150  90   120   77 0 0 BluePrint
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  0  1  1  1  1  2  0  1  1  0  2  3  3  3  3  3  3  3  3  3  2  1  3

Chargon
FrigidAir, KnockDown
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15   105   0  80  78  61    38   15 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  0  0  0  0  0  1  3  2  0  0  1  1  0  0  1  3  3  3

GigaMute (GigaMute 1)
1-2x, IceAir, FrigidAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
36  1050   0  62 160  82  1230  125 0 0 FireShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  2  3  0  0  1  0  0  1  1  3  3  3  0  2  3  3  3  3  3  3  3

Gracos V (Gracos V 1)
1-2x, SnowStorm, IceAir, BeatDown, PoisonFog
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
38  1500 100  65 180  85  1950  940 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  0  0  0  2  1  2  3  3  3  3  3  3  3  3  3  0  3  3

SkyFrog
LushLicks, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15    72   0  58  69  52    35   14 5 4 TravelerT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  0  1  3  3  3

ColumnMan
Blaze, OddDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15    85  10  65  70  65    41   31 4 4 Leather#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  1  0  0  0  0  0  0  1  3  1  0  0  1  3  2  3  2  1  0  0

SheepBird
Attack
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15    77   0  58  75  46    40   23 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  2  1  1  1  3  3  0

Bugbear
Bang, Heal, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
16    80  15  69  72  59    42   18 4 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  1  0  0  3  3  3  3  3  1  0  3

PutreMan
ParaHit, Slash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
16   102   0  50  81  40    43   11 5 5 Chain#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  3  0  0  0  3  0  0  3  1  0  0  0  3  3  3  3  3  3  3

Banegaroo
Sap, FalconCut, JumpAttak
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
16    89   7  80  75  70    40   25 4 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  1  0  1  1  1  0  3

PinkOrc
Surround, FrigidAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
15    85   6  61  70  63    45   31 5 6 PinkPearl
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  1  2  0  2  1  2  0  0

Armorgon
BlazeAir, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
17    90   0  58  69  80    46   20 4 6 Boomerang
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  2  2  2  2  1  0  0  0  0  1  3  3  0  0  1  2  1  2  1  3  3  0

MageImp (MageImp 1)
SnowStorm, HealMore
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   180  30  92 185  68   120   90 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  1  1  0  0  0  0  0  2  1  0  2  2  1  2  1  1  1  3

Stalker
Lamp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
17    80   0  48  75  62    42   10 3 5 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  1  0  0  0  0  0  2  3  0  0  1  2  2  1  1  3  3  0

Dragon
IceAir, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18   160   0  67  89  70    50   32 4 4 IronV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  0  0  3  3  1  2  2  3  3  3

ShadeNite
Slash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18    62   0  88  75  98    47   22 4 5 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  2  0  0  0  2  0  0  0  3  0  2  3  1  0  2  1  3  2  2  1  3  3  3

Babydrak
FrigidAir, BlazeAir, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24    85   0  27  71  48    62   32 4 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  0  0  0  0  0  1  1  0  0  2  3  0  1  1  2  1  2  1  3  3  3

DragonMan (DragonMan 1)
Infermost, QuadHits
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
64  9999 Inf  60 190 150     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  2  3  3  3  2  2  2  1  1  3  3  3  3  3  3  3  3  3  3  3  3  3  3

DragonMan (DragonMan 1)
Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35  1200   0  43  98  52   850 1500 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  0  0  0  0  0  0  0  3  3  3  3  3  0  0  2  3  3  3  3  3  3

Thunderat
Lightning
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
17    66   0  69  70  65    45   21 5 4 Horned^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  3  0  0  0  1  2  3  0  0  1  1  0  2  1  3  3  3

Broadaxer
BrutalHit(c), JockDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18    76   0  71  80  67    43   25 4 4 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  1  1  3  1  1  1  3  3  0

RhinoKing
Charge, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18    76   0  61  85  80    49   42 5 4 StoneW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  1  0  0  0  0  0  3  3  0  0  1  2  1  1  2  3  3  3

Babygoyle (Babygoyle 2)
Sleep, HealMore
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   250  32 212 105  65   130  110 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  3  0  0  0  1  2  0  0  0  1  0  0  0  0  0  0

PinkOrc (PinkOrc 1)
Surround, BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   300  35 145 155  78   145  110 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  1  3  1  0  0  2  0  2  1  2  1  1

Borunga (Borunga 1)
BrutalHit, Stomp, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35  1000   0  60 180 100   280 1240 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  1  1  1  1  2  3  3  3  3  2  3  3  3  3  3  2  3  3

Curer
HealAll, Help, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
17    68  50  47  60  50    40   23 5 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  2  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  2  1  1  0  2  2  3

BabyDevil
Firebane
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
19    95  15  80  82  69    48   34 4 4 Pot LidV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  1  0  0  0  0  0  3  1  0  0  2  2  1  1  2  2  1  3

DarkDraco (DarkDraco 1)
WindBeast, IceAir, Scorching
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23  1350   0 105 195  80  1330  950 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  0  0  3  1  1  0  0  1  3  3  3  1  0  3  3  3  3  3  3  3  3

EvilClown (EvilClown 1)
Blazemore, Beat
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
31   420 150 250  92 115   100  120 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  2  3  1  1  0  0  0  0  0  3  3  2  1  1  3  3  3  3  3  2  3

VineRoot (VineRoot 1)

Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32   185   0 135 152  70    80   20 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  3  3  3  3  0  0  3  3  3  3  3  3  3

LizrdBird
Claw, PaniDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
18    90   0  72  79  58    47   23 4 5 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  1  1  1  0  0  0  0  0  0  0  2  3  0  1  1  2  1  1  1  3  3  0

DragonMan
Slash, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
19    77   0  78  92  72    50   32 5 4 Iron/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  0  0  0  0  0  0  0  0  0  2  1  0  2  1  3  1  1  1  3  3  3

VineRoot (VineRoot 1, HellVine 1, VineRoot 1)

Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32   185   0 135 152  70    80   20 0 0 WindShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  3  3  3  3  0  0  3  3  3  3  3  3  3

HellVine (VineRoot 1, HellVine 1, VineRoot 1)
1-2x, StopSpell, PoisonFog, SleepAir, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40  1300 Inf 100 180  80  1650 2100 0 0 WindShard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  1  1  1  0  1  1  3  3  3  3  0  2  3  3  3  3  3  3  3

Chibi (Chibi 1)
1-2x, Thread, SleepAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
34  1260   0 132 185 160   375    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  1  2  3  3  3  0  2  3  3  3  2  3  3  3

HellWorm (HellWorm 1)
1-2x, Thread, PoisonGas
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32   500   0 112 140 113   223  123 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  1  1  3  3  3  0  2  1  3  3  2  3  3  3

MadBook
Beat, SleepAll, BlazeAir, IceAir, ConfuHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
36   262  33  95 140  91   163   43 5 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  0  0  0  0  1  2  3  2  2  0  2  2  3  1  3  3  2  3

Red Sting
BrutalHit(c), Tail
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20    98   0  80  85  95    53   23 4 5 Iron^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  2  2  2  0  2  0  0  0  0  0  2  3  1  0  2  2  1  1  1  3  3  3

MetlRider
Heal, BrutalHit(c), JumpAttak
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
21   104  12 110  87 135   230   40 5 3 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  1  2  2  2  2  2  0  2  2  2  2  3  3  3  2  2  3  1  2  2  1  1  3

SnowBat
IceBolt, SnowStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23   120   8  70  92  88    66   31 4 5 LeatherT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  3  1  0  0  3  0  0  2  3  2  0  1  1  0  2  3  3  1  3

KilStar
Bounce, Explode
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
19   110   8  90  91 115    51   47 4 5 SilverH
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  1  0  0  0  0  1  2  2  0  1  3  3  1  1  1  1  1  3

DarkThief
Steal, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
19   130   0  65  79  78    40   18 3 4 ClothT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  0  0  0  0  0  0  1  1  0  0  0  0  2  2  1  3  3  3

VenomHork
ParaHit, PoisonHit, PoisonGas
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
20   120   0  45  80  48    45   10 3 3 Antidote
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  3  0  0  0  2  0  0  2  1  3  0  1  3  0  2  2  3  3  3

ZoeMage (ZoeMage 1)
1-2x, Blazemore, Infermost, SleepAll, StopSpell, Bounce
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33  1390 Inf 113 101  81   740  920 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  2  2  2  1  1  1  2  1  0  2  3  3  3  3  3  3  3  3  3  3  3  3

Zeppel (Zeppel 1)
2x, Blazemost, Explodet, IceStorm, BrutalHit(c)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
64 40000 Inf  37 270 200     1    1 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  1  2  2  2  2  2  2  0  0  0  3  3  3  3  3  3  3  3  3  3  3  3  3

Zeppel (Zeppel 1)
1-2x, Blazemost, Firebolt, IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42  2200 Inf  82 165  90  2260  710 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  3  1  3  3  3  3  3  3  3  3

TreeGuard
Arrow, QuickShot, Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
22   109   0  65  84  72    55   32 4 5 Bronze#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  2  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  2  0  1  1  0  0  3

Vulgarian
Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
22   110   0  59  86  65    59   35 5 5 Boxer_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  1  0  0  0  0  0  0  0  0  0  0  1  0  2  2  1  2  1  1  1  3  3  3

WonderEgg
Upper, Ironize, Explode, Hatch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23   180  20  83  80 100    62   28 3 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  2  2  2  1  1  1  2  3  3  3  3  0  1  2  3  2  3  1  0  3

JunkMech
BrutalHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
22   135   0  69  83  69    60   25 4 5 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  1  0  3  3  1  0  3  3  3  3  3  3  3  3

SlimeWing
BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23   150   0  75  79  78    64   50 3 5 SlimeT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - Y  1  1  1  1  0  0  0  2  0  1  1  3  2  3  0  2  2  1  1  2  3  3  3

Quixotron
Charge, ChargeUp, Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
22    97   0  63  90  62    61   48 4 5 Iron#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  2  1  0  1  1  1  1  2  3  3  3

ClawBeast
IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
21   112   0  77  92  70    57   18 4 4 IronW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  2  0  0  0  0  1  0  3  3  2  0  2  3  2  3  3  3  3  3

Boarenger
PsycheUp, SandStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
22   200   0  60  88  71    58   39 4 3 Club/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  3  0  1  1  2  1  2  3  3  3

HellGenie (HellGenie 1)
1-2x, Infermost, WindBeast, SmileJump, ChargeAll, Smile
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
27  2500 100  86 171  94  1760  575 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  0  0  0  3  0  0  1  0  2  3  3  3  2  3  3  3  3  3  3  3  3

MagWyvern
BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23    95  15  77  87  77    65   51 5 4 WarpWing
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  2  2  2  0  0  0  0  0  0  1  2  3  2  0  2  2  3  2  2  1  1  3

HellCloud (HellCloud 1)
1-2x, WindBeast, Vacuum, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33  3080 Inf  96 185  91  2160  604 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  2  0  0  0  0  3  0  0  2  0  3  3  3  3  3  3  3  3  3  3  3  3  3

BabyCloud
Infermore, Sleep
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32   188  26  94 103  85   105   65 4 4 Leather^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  1  1  0  0  2  0  0  0  1  2  3  0  0  1  2  2  2  2  3  1  3

MageLipsy
SleepAir, LushLicks
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
22   108   0  89  85  65    60   20 5 6 Graceherb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  1  1  1  2  3  0  1  1  1  1  2  3  3  3

Devilite
Bang, StopSpell
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23   122   9  71  90  75    70   48 5 5 Turban^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  2  2  2  2  2  0  0  0  1  0  3  1  2  0  2  3  1  2  2  2  1  3

PuppetMan
Increase, RobDance, SideStep
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24   130   8  73  90  88    65   32 4 4 Wooden^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  1  1  1  1  1  1  0  0  0  0  2  1  1  0  1  2  3  1  3  0  3  0

TigerMage
Firebane, PanicAll, Surround
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24   170  20  89  95  88    78   28 4 4 FurT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  1  2  0  0  0  0  1  0  3  2  2  0  2  2  2  1  2  2  1  3

Berserker
Fury, Massacre
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24   140   0  74 105  72    72   32 4 4 Sickle/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  1  0  0  0  0  0  2  3  1  0  1  1  0  1  3  3  3  3

Pigady
IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24   190   0  65 110  70    75   61 4 6 ShellT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  1  1  0  0  0  0  1  0  2  1  2  0  2  1  0  1  2  3  3  3

Gron
Defense, PoisonHit, SickLick
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24   140   6  55  99  40    71   25 3 4 HairBand^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  3  0  2  0  0  0  0  0  1  1  3  0  2  3  0  1  3  3  2  3

Flamzard
Blaze, BlazeAir, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
11    49  20  20  40  32    30   20 4 4 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  0  0  0  0  0  1  0  0  0  2  3  0  0  1  1  0  1  0  3  1  3

TreeGuard (TreeGuard 2)
Arrow, QuickShot, Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
38   600   0  80 140  99   205   70 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  0  3  0  0  0  0  0  3  3  0  0  0  0  0  3  0  3  3  3

DumbiKing
TwinHits, HealMore, Charge
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
24   160  12  75  95  84    74   62 5 4 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  2  0  0  0  2  0  3  3  3  0  2  3  2  2  2  2  2  3

WingTiger
Infermore, Bounce, ParaHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25   185  12  82 110  68    80   40 4 5 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  1  2  0  0  0  0  0  0  2  3  1  0  3  1  0  1  2  2  2  3

Botok (Botok 1)
2x, StopSpell, HealMore, PoisonFog
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
45  2500 Inf  83 155  93  2150  200 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  3  0  0  0  1  1  3  3  3  0  3  3  3  3  3  3  3  3

Ogreling
BrutalHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25   180   0  75 115  80    82   50 4 4 Sickle/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  1  0  2  0  0  2  0  1  1  0  0  0

Clawser
ParryPass, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
26   140   0  65 105 115    81   45 5 6 Shears)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  2  0  1  1  0  0  2  2  3  0  3  2  0  1  1  3  3  3

WoodyEye
SleepAll
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
27   160  10  53 105  65    84   45 3 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  0  0  3  2  3  0  0  0  0  2  1  2  0  1  3  3  2  2  2  0  3

FooHero
Infernos, Heal, Miss, UltraHit(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
26   150  19  38  75  60    72   50 4 5 WorldDew
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  2  1  2  1  3

FoFighter
Miss
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
26   180   0  30  85  65    70   22 4 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  2  0  3  3  3

FooPriest
HealMore, HealUsAll(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
26   140  19  41  68  50    75   33 4 5 WorldLeaf
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  0  0  0  1  1  2  1  3  2  3

FooMage
Firebal, Bang, Defense, DefeatMax
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
26   120  22  45  55  40    68   40 4 5 Potion
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  2  3  0  0  0  1  1  2  2  2  2  3

Poucher
HealMore, SpaceOut, LifeDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
26   130   8  79  95  62    79   35 4 5 SilverH
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  2  0  0  0  0  0  0  0  0  3  2  3  2  1  0  3  1  2  1  3  1  1  0

ButchMan
IceBolt, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
27   150   5  81 100  78    83   57 4 4 Iron)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  2  0  0  1  3  2  0  1  2  0  1  2  1  1  3

Tyranodon
Charge, IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
28   230   0 105 125  90    90   80 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  0  0  0  1  0  1  0  1  0  2  3  1  1  2  1  1  1  1  3  3  3

Metabble
Firebal, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30     6  50 255  90 999 10500   20 4 6 LuckShoes
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y Y -  0  3  3  3  3  3  3  3  3  3  3  3  2  3  3  3  3  3  3  3  3  3  3

Gamadius (Seahorser 1, Gamadius  1, SeaDragon 1)
Revive, IceAir, PoisonFog
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
46  1300 Inf  95 170 100   920  500 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  0  0  0  0  0  1  3  3  0  0  3  2  3  3  3  3  3  3

Seahorser (Seahorser 1, Gamadius  1, SeaDragon 1)
Heal, IceAir, SleepAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10   248  62 135 110  90    72   70 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  1  0  0  0  0  1  1  3  0  0  2  2  3  3  2  2  2  3

SeaDragon (Seahorser 1, Gamadius  1, SeaDragon 1)
HealMore, Scorching, PalsyAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10   314  82  85  90 140   173  105 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  1  0  2  2  0  1  3  3  3  0  3  3  3  3  2  2  1  3

HellClown
Blazemore
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
28   180  10  92 108  77    88   66 3 4 Silk^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  3  0  1  1  0  1  2  3  2  0  2  1  2  2  1  3  1  3

WolfDevil
TwinHits, QuadHits
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
27   140   8  95 117  85    86   60 4 5 Dagger/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  0  3  3  1  0  2  2  1  3  0  3  1  3

BeliMawr (BeliMawr 1)
HealMore, PowerHit(c), Quake
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
47  1580  85  90 190 105  2750  724 0 0 ? Shard
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  2  3  3  0  0  3  3  3  3  3  3  3  3

LizardMan
TwinHits, Defense
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
34   190  18  97 125  98   128   90 5 4 Steel/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  0  0  0  0  0  0  0  0  0  3  0  2  0  0  0  0  1  3  0  0  3

CloudKing
MagicWall, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
36   310  30  75 150 109   170  120 3 5 NobleT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  0  1  2  0  0  2  2  3  3  3  0  2  3  2  3  3  3  3  3

MagicPost
Increase, OddDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   190  16  69 116  87   123   95 3 6 Dance#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  3  0  1  1  2  0  3  2  0  2  3  1  1  2  2  0  2  0

DarkArmor
StopSpell, BackFlip
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
34   200  20  78 132 130   130   92 4 5 Steel#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  1  2  2  0  0  1  1  2  1  3  1  3  0  1  3  3  3  3  2  1  3

AnkHorn
HealUs, BlazeAir, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35   285  35  70 135 100   140  104 5 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  3  3  0  0  0  1  0  3  3  2  0  1  3  3  3  3  3  2  3

EvlStatue
1-2x, Upper, JumpAttak, JockDance, IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35   225  21  87 125  94   138   72 5 4 Dagger/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  2  0  0  2  1  1  2  3  3  0  1  3  2  3  3  3  3  1

Moosedon
BrutalHit, Stomp, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
28   280   0  86 118 100    92   70 4 5 Fur^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  1  0  0  0  1  1  0  2  3  1  1  1  2  2  1  3  3  3  3

JellyMan
Transform, Parry(s)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   330  10  70  99  60   105  100 4 4 TrayV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  3  0  0  0  0  0  3  3  0  1  2  2  2  1  3  2  2  3

Bombcrag
Sacrifice, SmileJump
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
28   200  20  55 105 120    80   50 5 4 LifeRock
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  0  1  2  0  1  1  0  1  3  2  3  1  2  1  1  3  3  2  2  3

ProtoMech
BrutalHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   190   0  58  89  85    95   58 4 5 Battle)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  0  2  1  0  0  1  1  0  0  3  3  3  1  1  3  1  3  2  3  3  3

EvilClown
Blazemore, Firebane, Vivify
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
31   185 200  72 103  92   110  110 3 4 Bolt/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  2  3  1  1  0  0  0  2  1  3  3  2  1  1  2  3  3  3  3  2  3

EvilViper
Coil, ParaHit, PoisonGas
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
29   120   0  68 110  80    94   65 3 5 Bug/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  3  0  1  2  1  2  1  3  3  3

FlameToad
BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
29   155   0  67  95  87    85   42 4 4 Turban^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  0  0  0  0  2  0  0  0  2  3  3  0  1  2  1  1  1  3  3  3

FireCloud
Bang, Sleep
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   155  25  83  99  72   100   52 4 4 KittenV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  1  2  2  0  0  0  3  0  1  0  3  3  0  0  2  2  1  2  2  2  1  3

OrcDevil
PsycheUp, SandStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32   210   0  65 119  90    88   66 3 5 Iron#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  1  2  0  0  1  0  1  0  2  3  0  1  1  1  1  2  2  3  3  3

SheepDuck
ReversKik
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   180   0  82 108  62    90   77 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  3  1  0  0  2  0  0  2  3  1  0  1  2  2  1  0  3  3  3

CureSlime
HealAll, HealUsAll, Charge, Smother
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   230 200  48 110  77   120   85 5 5 WorldDew
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  0  1  1  1  1  1  1  0  0  1  1  3  3  0  0  1  2  3  2  2  3  2  3

CurseLamp
StopSpell, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   210   8 100 140 107    87  120 5 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  2  0  2  2  3  2  3  2  2  2  1  3  2  3  2  2  1  3

LampGenie
WindBeast, Smother, SmileJump, FairWind
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
23   350   0  88 170 105   200  117 3 5 NobleT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  0  2  0  0  0  2  2  3  3  3  0  2  2  2  2  3  3  3  3

Orgodemir, First Form (Orgodemir 1)
1-3x, Blazemost, Explodet, EnergyBal, WindBeast, Magma, Lightning, Glint,
DeMagic
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
25  3000 Inf 107 182 127     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  0  0  1  0  0  1  3  3  3  3  3  3  3  3  3  3  3  3

Orgodemir, Second Form (Orgodemir 1)
1-2x, Spike, Scorching, IceAir, Vacuum, DeMagic
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10  4200   0  82 230  90     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  0  0  0  0  0  0  3  3  3  3  3  3  3  3  3  3  3  3

Pigmon
IceAir, PalsyAir, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
30   205   0  68 103  90   108   58 4 4 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  0  0  0  0  0  0  3  3  1  1  1  1  1  1  2  3  3  3

BoltWorm
Thread, PoisonFog, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
29   180   0  74 107  71    96   37 4 4 ShellT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  1  0  1  0  0  2  0  1  3  2  0  2  2  1  1  3  3  3  3

Goldman
BrutalHit, ChargeUp, Stomp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
29   255   0  54 130 120    80  650 3 5 GoldenO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  2  2  2  0  1  1  1  1  2  3  3  0  2  1  2  3  3  3  3  3

HellGuard
Lamp, Parry
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32   190   0  70 112  87   110   80 3 4 Fur^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  0  0  0  0  0  0  3  3  1  0  1  2  1  1  3  3  3  3

Plesiodon
Defense, BlazeAir, IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   200  80  70 126  93   115   80 4 5 Leather~
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  0  1  2  0  0  2  2  0  1  3  3  2  0  2  2  1  2  1  1  1  3

MageImp
SnowStorm, HealMore
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   210  35  53 105  70   120   60 4 5 Pot LidV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  1  0  0  0  0  0  3  1  1  0  2  2  1  2  2  2  1  3

Panther
Surround, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
34   210  21  85 127  92   130   83 5 5 SteelW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  1  0  2  3  1  0  2  1  2  1  2  3  1  3

WhiteFuga
Claw, Lightning, PaniDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   230   0  99 121  82   125   88 4 4 PirateT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  0  3  0  0  1  0  2  3  1  0  0  1  1  2  2  3  3  0

Rosevine
Sleep, PalsyAir, PoisonFog
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   380   5  81 132  85   160  101 5 5 Sleep/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  1  0  3  0  0  0  2  1  3  3  3  0  2  3  3  3  3  3  3  3

Hellbane
BlazeAir, Charge
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
36   330   0  93 130  91   141   93 4 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  1  2  0  2  0  0  0  0  0  2  3  2  0  1  2  1  2  1  3  3  3

BoneRider
SnowStorm, IceAir, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
36   280  30  77 129  79   155   93 4 4 Iron/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  2  0  0  0  0  0  1  2  2  1  0  2  2  1  2  2  3  1  3

Magmaron
Boom, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   250  20  43 118  65   125   82 4 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  3  3  3  0  0  0  3  0  0  0  2  1  3  0  1  1  1  2  2  2  1  3

GoldSlime
HealMore, ChargeAll
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   350  18  85 122 120   350 3000 3 6 LifeO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  0  1  1  1  2  3  1  2  2  2  2  3  3  3  1  2  3  2  3  2  3  2  3

CosmoBog
Blazemore, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
36   310  30 105 128 100   147  107 3 5 GlamT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  1  3  3  0  0  1  2  0  3  3  3  0  2  3  3  3  2  2  2  3

SkulBlade
SwordDanc
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35   180   0  98 133  79   138   62 4 5 STRO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  3  2  0  0  0  0  0  2  3  3  0  1  3  3  3  0  3  3  1

WingDraco
MagicBack, BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   315  20  88 135  84   158   98 3 4 Dragon~
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  0  1  0  0  0  0  1  1  0  3  2  3  0  3  2  1  2  3  2  2  3

FlameV (FlameV 1)
Blazemost, Blazemore, FireTower, Magma, Scorching, WarCry
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
52  5000 Inf 100 220 120  3700  800 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  3  3  3  0  0  0  3  0  1  0  3  3  3  0  3  3  3  3  3  3  3  3

IronKid
FrigidAir, Help, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35   220   0  94 122 105   142   82 4 5 TrayV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  1  2  3  1  0  0  2  0  0  2  3  3  0  1  2  2  2  1  3  3  3

MadFalcon
PanicAll, BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   310  30 105 145  99   170  100 4 5 LuneY
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  1  3  3  2  0  1  2  3  3  3  3  1  3

SkyDevil
Blazemore, BackFlip
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   320  30 100 148 102   175  105 5 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  1  2  0  0  0  0  2  0  3  3  1  0  1  2  3  3  3  3  1  3

ShieldOgr
IceAir, Guardian, StrongD
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   250   0  64 139 150   180  120 4 4 IceV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  1  0  1  1  0  2  3  3  2  0  1  2  1  1  2  3  3  3

Zombier
Defense, PoisonHit, ParaHit, SleepHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   350  20  70 125  75   163   72 4 4 Battle)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  3  0  0  0  2  0  0  2  1  3  0  1  3  2  1  2  3  1  3

DemonToad
LushLicks, PoisonGas, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   220   0  72 130  85   160   90 3 5 SlimeO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  1  2  3  0  1  1  1  1  1  3  3  3

Gragoopi
IceBolt, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
36   185  50 112 125  60   141   50 3 7 FarewellO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  0  0  0  0  0  0  0  3  2  2  0  0  1  2  3  2  3  1  3

WoeBottle
1-2x, Beat, PoisonFog, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   245  16  80 120 120   135  103 4 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  1  3  0  0  0  0  3  2  3  2  2  0  2  2  2  3  3  2  1  3

GoldKid
BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   215   0 105 135 105   155  210 4 6 GoldenO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - Y  1  1  1  1  1  2  0  0  0  2  1  2  3  3  0  1  2  1  2  2  3  3  3

BoltDevil
Charge, Lightning, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
38   259   0  91 142 100   180   95 4 5 Bolt/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  1  1  3  0  2  0  0  2  2  2  0  1  1  1  1  1  3  3  3

Saide (Ally)
FalconCut, RainSlash, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
50 65000   0 124 260 110     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  3  3  0  0  0  0  0  0  0  0  0  3  3  2  0  3  3  3  3  3  3  3  3

ClawBeast (ClawBeast 1)
ParaHit, PoisonGas, Giggle
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40  1800   0  90 202  90   480    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  3  0  0  0  2  3  0  3  3  3

BoneFish (BoneFish 1)
Blizzard, Heal, Tsunami
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40  1500 Inf  94 180 100   350    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  0  0  0  0  3  3  0  2  2  3

StarFish (StarFish 1)
Bounce, Upper, LureDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40  1300  80 100 160 140   320    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  0  0  0  0  3  3  0  1  2  2

Slemperor
MagicBack, Vivify, ChargeAll
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
38   310  16  85 155 125   410  300 4 6 GoddessO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  0  0  0  0  0  1  0  0  0  0  3  3  3  3  0  0  3  3  2  3  3  1  3

RedGrunt
Blazemore, Infermore, Boom, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
39   345  50  94 150 108   175   95 3 5 Lune/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  1  2  0  1  0  0  0  3  1  3  3  0  0  2  2  3  3  3  2  2  3

EvlVulgar
Defense, Lightning, Charge
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42   325  50  92 179 117   248  124 4 5 PartyT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  3  0  0  0  0  3  3  3  0  3  2  2  3  2  2  1  3

SnowBat (SnowBat 1)
Blizzard, SnowStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   860  32  92 173  70   320  108 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  3  1  0  0  3  0  0  3  3  1  0  1  1  0  2  1  3  1  3

WreckMan
BrutalHit, Fury
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
39   325   0  85 160  85   180   80 4 4 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  1  0  2  0  0  0  1  0  3  3  2  0  1  3  2  3  2  3  3  3

General
Firebane, StopSpell, BrutalHit, Meditate
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
39   335  35  97 158 112   188  108 3 4 GlamT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  2  2  2  0  0  0  0  2  1  3  3  2  0  3  3  2  2  3  3  2  3

WarBoar
BlazeAir, ChargeUp, SandStorm, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   292   0  81 148  97   173  104 4 4 Leather_
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  1  3  0  0  0  2  0  0  2  3  2  0  2  1  1  2  2  3  3  3

NumbSlime
ParaHit, PalsyAir, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
36   240   0  76 130  70   160   58 3 4 SeaShell^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y - -  1  0  0  0  0  0  0  0  0  0  1  2  3  1  0  1  3  1  1  2  3  3  3

Andreal
Scorching, BlazeAir, IceAir, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
39   358   0  84 165 102   190  119 5 4 Dragon~
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  2  2  1  0  0  0  3  1  0  3  3  3  0  2  1  1  2  3  3  3  3

ClayNite
TwinHits, Defense, VacuSlash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
38   330  50  80 158 120   182  120 4 4 Copper/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  2  1  0  0  0  0  0  0  2  3  3  0  2  2  3  2  3  2  1  3

Zombie
Seize, PoisonGas, PoisonFog, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   338   0  59 148  68   173   93 4 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  2  3  0  0  1  0  1  2  3  3  0  1  1  1  2  2  3  3  3

DeadNoble
SnowStorm, IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
38   365  37  97 162 120   205   72 4 5 NobleT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  1  0  0  0  1  0  0  0  2  2  0  3  1  0  0  1  3  3  1  3  2  1  3

Gerion
Infermore, BrutalHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
39   352  27 102 165 110   210  102 4 6 MonsterW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  1  0  3  0  0  0  2  0  2  3  2  0  2  3  2  3  1  2  1  3

Hulkagon
Seize, Scorching, Quake
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
41   390   0  97 185 130   220  150 5 5 DragonV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  0  0  0  3  0  0  0  0  0  2  3  2  0  2  1  1  2  1  3  3  3

Cerabus
Fang, Biter
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
37   274   0 110 163 120   218  111 3 6 MonsterW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  2  0  0  0  0  0  0  0  0  2  0  2  1  2  0  1  2  1  2  3  3  3  3

Nengal (Nengal 1)
Charge, SwordDanc, BrutalHit(c)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
55  4680   0  99 267  32  3690 1009 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  3  3  3  3  2  3  3  3  3  3  3  3  3

GnuDevil
Boom, Infermore, Stomp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42   360  50  83 180 135   233  121 5 4 IceW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  2  0  0  0  0  0  2  3  1  0  1  2  2  1  2  2  2  3

Moai
Mashing, ChargeAll, RockThrow, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
41   350   0  80 190 160   230  140 4 4 LifeRock
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  2  3  3  0  0  0  0  0  0  3  3  2  0  3  2  2  2  1  3  3  3

Demranger
SnowStorm, StopSpell, Fury
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
41   310  50  99 182 120   235  132 4 5 Lune/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  0  0  0  1  0  1  2  3  1  0  1  1  1  1  3  2  1  3

MetalKing
Infermore, Charge, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
45    20  60 255 169 999 33000  100 4 6 LuckShoes
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y Y -  1  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  2  3  3  3

GigaMute
IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42   400   0  92 205 110   240  125 4 4 SteelW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  0  0  2  3  0  0  0  0  0  3  3  2  0  1  2  1  2  1  3  3  3

HornBeast
Blazemore, Zap, BrutalHit, Stomp, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42   355  50  95 185 135   242  150 4 5 STRO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  3  0  0  0  2  0  3  3  0  1  3  3  3  3  3  2  1  3

Savagemon
Boom, SleepAll, Giggle
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
43   375  70 105 188 120   250  142 3 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  1  1  1  0  0  0  1  0  3  3  2  1  2  3  1  2  2  2  2  3

Panickle
PanicAll, Claw, ConfuHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   280  15 110 160  82   180   70 5 4 MoonHerb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  1  2  3  1  0  1  2  3  1  2  3  2  3

MageArmor
MagicBack, FireSlash, EvilSlash, BackFlip
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
41   315  20  95 175 200   215  138 4 5 Magic#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  2  2  2  1  1  1  0  2  3  3  2  0  2  3  2  3  3  3  1  3

GuardDog
Biter
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42   300   0 123 175 130   195   95 5 4 SteelW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  2  0  0  0  2  0  0  0  0  0  1  2  3  2  0  2  2  3  3  2  3  3  3

Dragoner
Seize, BlazeAir, Quake
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
43   420   0  88 190 140   227  103 4 5 Needle/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  0  1  0  1  0  0  0  0  0  3  3  2  1  1  1  2  3  2  3  3  3

WellGhost
1-2x, Surround, CragThrow, ChargeUp, WarCry
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
47   450  33  97 205 111   510  162 6 4 ExpelV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  1  2  3  3  0  0  2  2  3  3  2  2  1  3

EvilBeast
JumpAttak, K.O.Dance, IceAir, Flash
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
43   313   0  99 172 135   222  122 4 5 PowerW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  1  0  0  0  0  0  2  3  1  0  3  3  3  3  3  3  3  0

Drakorpse
IceAir, IceStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
44   456   0  63 193  92   280   73 4 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y Y - - -  0  0  0  0  2  3  0  0  0  0  0  3  3  3  0  2  3  3  3  2  3  3  3

Revirock
Farewell, SmileJump, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
44   411  50  78 182 130   262  107 5 6 FarewellO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  1  1  0  0  0  0  1  3  3  0  1  2  2  3  3  3  2  2  3

DragonKid
IceAir, BlazeAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   140   0  35 101  65   124   73 5 5 KittenV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  0  0  0  0  0  2  2  0  0  2  3  0  1  1  2  2  3  2  3  3  3

WoePriest
Blizzard, Infermore, TwinHits, Lightning
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
44   380  90  99 172 147   257  148 3 5 Lava/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  1  0  1  1  2  1  3  3  3  0  1  2  3  3  3  2  2  3

Disguiser
Transform, BrutalHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
44   315 100 105 181 150   268   92 4 4 Destruct/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  1  0  0  0  0  2  2  3  3  3  0  2  3  3  3  3  3  2  3

Swordbane
ParaHit, SwordDanc
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
43   283   0 107 210 160   266  133 4 6 2Edged/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  2  0  0  0  0  0  3  0  0  1  1  2  3  3  0  2  3  2  3  3  3  3  3

Pirates (Ally)
CoverFire, Tsunami, Watch, HPRegain(2)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
32 65000   0 120 230 350     0    0 0 7 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  3  3  1  1  0  3  3  3  3  3  3  3  3  3  3  3  3  3

Guartle
Bounce, Guardian, Scapegoat, Parry(s)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
33   180  15  77 125 120   133   72 3 6 DEFseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  3  3  0  0  0  0  1  3  3  2  1  2  2  1  1  1  3  3  3

Squidgore
Blazemore, BlazeAir, OddDance, Hustle
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
34   200  30  83 130  90   120   65 4 6 MysticNut
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  1  1  3  2  0  2  2  1  2  1  3  2  3

MageStar
HealUs, PaniDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35   240  50 120 135  95   115   80 4 5 WizardO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  1  0  0  0  0  3  2  3  2  0  1  1  2  3  1  2  1  3

BoneFish
BackFlip, BrutalHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
35   220   0  73 140  80   122   52 5 4 Bone/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  3  0  0  0  2  0  1  3  1  2  0  3  2  1  1  2  3  3  3

SeaDragon
HealMore, Scorching, PalsyAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   260  50  83 150  83   173  105 3 5 2Edged/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  2  2  0  2  3  3  3  0  3  3  2  3  2  2  1  3

CragDevil
Infermore, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
39   230  16  92 135 103   130   92 4 5 Wind^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  3  0  0  0  2  0  2  2  3  1  1  2  2  2  1  0  1  1  3

DarkSnail
StopSpell, Charge, Parry(s)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
38   190   8  62 133 180   125   83 5 4 Wizard/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  2  2  2  1  1  1  0  1  2  3  3  0  1  1  2  2  2  1  1  3

Shelgator
1-2x, Tsunami
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   170   0 106 165 140   145   77 5 6 AGLseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  1  1  3  0  0  1  1  1  2  1  3  3  3

Wormspec
TwinHits, Glint
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   230  10  63 145  95   156   68 4 6 Magic^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  2  0  0  0  0  0  2  1  0  0  3  3  1  2  1  2  3  3

Octogon
ChargeAll, Hustle, EerieFog, HPRegain(1)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42   350   0  75 170 102   180   98 3 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  2  0  3  3  3  3  1  3  3  3

FrogKing
Firebolt, Whirlpool, IceAir, HPRegain(1)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
43   400  38  88 190  93   210  110 3 5 INTSpecs
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  2  0  1  1  1  3  3  3  3  0  2  3  2  3  1  2  2  3

GreatMerm
Blizzard, IceAir, Fury, PoisonFog, HPRegain(1)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
44   430  50  96 210 110   215  130 3 6 LifeO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  1  0  1  1  1  2  3  3  3  0  2  3  2  3  2  2  2  3

Varanus
IceAir, IceStorm, Scorching
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
45   450   0  90 240  92   240  150 3 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  3  0  1  1  0  1  3  3  3  0  2  3  2  3  2  3  3  3

DorasBox
2x, Defeat, RobMagic, BrutalHit(c), SleepAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
50   900  10 131 240 200   630  280 5 5 LightT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  1  0  2  1  2  0  0  0  3  3  3  2  2  2  3  2  3  2  1  3  3

RainHawk
Firebolt, Scorching
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
45   456 120  95 200 150   300  155 4 4 LuneY
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  0  0  2  2  0  0  0  0  0  1  1  3  3  3  0  2  3  3  3  3  2  1  3

Runger
1-2x, Bounce, Barrier, BackFlip
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
46   380  20 125 200 160   297  160 3 5 DragonW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  1  2  1  0  0  0  1  1  2  3  2  0  2  3  2  2  3  3  1  3

StelDemon
Upper, BrutalHit, BlazeAir, DeMagic
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
46   300  30  92 230 150   290  155 4 6 STRseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  1  1  1  2  2  0  1  1  0  0  3  3  3  1  1  2  2  3  2  2  1  3

HellGiant
Blazemore, Explodet, Scorching, EerieLite
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
47   410  70 100 210 145   300  175 5 5 Judge/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  2  0  1  0  0  0  2  0  3  3  2  1  3  3  3  3  2  3  2  3

OgreKing
IceAir, StrongD, Glint
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
47   360   0 115 195 135   270  200 4 6 OgreV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  3  0  1  1  1  0  3  3  2  1  1  3  3  2  3  3  3  3

Behemoth
HealUs, IceAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
48   385  50 122 185 120   295  110 4 5 BeastW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  1  1  1  1  3  0  0  0  0  0  2  1  3  1  1  2  0  1  3  3  2  3

DeathGron
Beat, Chance, SickLick, Watch
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
46   280  42  78 182 130   230   70 5 6 LifeAcorn
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  1  0  0  0  0  1  0  0  0  1  0  2  1  1  0  2  1  2  2  3  3  3  3

Niterich
BrutalHit, IceStorm, PsycheUp, Vivify(!), Blizzard(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
47   420   0  92 220 200   400  140 3 5 DestructV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  1  0  0  0  2  0  0  0  2  3  0  3  2  3  1  3  3  3  3  3  3  2  3

GigaDraco
Infermost, WhiteFire, Scorching, Quake
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
48   520  50  82 220 130   330  130 3 5 Demon#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  1  2  0  2  0  1  0  0  0  2  3  3  1  2  2  2  3  2  2  2  3

Necrobal
Zap, TwinHits, PowerHit
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
49   440  65 102 203 135   310  142 3 4 SorrowV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  1  2  0  0  0  2  3  3  2  1  2  3  3  2  3  2  1  3

Bludbeast
MagicWall, Stomp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
49   560  36  77 227 130   360   82 4 5 BeastW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  2  0  0  0  0  0  0  2  2  3  0  1  1  1  2  2  2  2  3

Druinlord
Explodet, Revive, WhiteFire, Scorching, DeMagic
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
50   450 100 110 215 141   410  150 3 6 Bless/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  2  2  2  2  2  0  0  0  0  2  3  3  3  1  1  3  3  3  3  1  2  3

MetalyS
Gather, Merge, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
10     8 100 255  70 500  1050  120 4 7 Herb
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3

HellHawk
PanicAll(o), HellFlame, WhiteFire
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
60   870  30 123 330 155  1250  185 2 5 Platinum^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  2  2  2  0  0  0  3  0  0  0  3  3  3  2  3  3  3  3  3  1  1  3

Orgodemir, First Form (Orgodemir 1)
Tail, WhiteFire, IceStorm
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
70  3500 Inf  80 330 200     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  0  0  0  0  0  0  0  2  0  3  3  3  3  3  3  3  3  3  3  3  3

Orgodemir, Second Form (Orgodemir 1)
1-3x, Blazemost, Explodet, EnergyBal, Punch, WindBeast, FlameWave, Glint,
DeMagic
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
50  3300 Inf 135 330 200     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  2  0  3  3  3  3  3  3  3  3  3  3  3  3

Orgodemir, Third Form (Orgodemir 1)
1-2x, Grasp, ConfuHit, TerriCry, Magma, PoisonFog, DeMagic, HPRegain(1)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
70  3000 Inf 116 350 170     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  0  0  0  0  0  1  0  3  3  3  3  3  3  3  3  3  3  3  3

Orgodemir, Final Form (Orgodemir 1)
1-2x, Sleep, MagicWall, MegaMagic, WhiteFire, Freeze, Coil, ParaHit, ChargeAll,
Flesh, Meditate, EvilForce, DeMagic, HPRegain(2)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
70  4500 Inf  85 300 140     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  3  2  3  3  3  3  3  3  3  3

Bulbose
Defense, Upper, LushLicks
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
70   500  50 120 160 100     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  1  1  0  0  1  2  0  3  2  3  1  2  3  3  3  3  1  1  3

Dagorlach
BlazeAir, Scorching
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
70   600   0  80 200 120     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  1  1  0  0  1  0  0  3  2  3  1  2  3  3  3  3  3  3  3

God (God 1)
1-4x, WindBeast, Hellblast, HellFlame, Freeze, QuickJoke, BoxerDanc, Glint,
DeMagic, HPRegain(2)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
55 12400 Inf 173 382 162     0    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  2  0  3  3  3  3  3  3  3  3  3  3  3  3

Barbarian
BrutalHit(c), Hustle
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
47   370   0  99 200 121   280   92 5 6 Demon)
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  0  0  0  0  0  0  0  0  3  3  0  0  2  2  2  2  2  3  3  1

HelKaiser
Explodet, IceStorm, EerieLite
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
51   520  50 120 220 123   340  118 4 6 Snow/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  1  2  2  2  0  0  0  1  1  3  3  3  0  3  3  2  3  3  3  3  3

Darksanta
Object, Steal, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42   350   0 107 190  90   200  125 3 6 DarkT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  1  2  0  0  0  0  2  3  2  0  1  2  2  2  1  3  3  3

Gigagoner
Seize, Quake, WhiteFire
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
52   580   0  92 225 115   450  165 3 6 HealV
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  1  0  1  0  2  3  0  0  0  0  0  3  3  2  1  2  2  2  3  3  3  3  3

Satanmail
1-2x, BrutalHit, FireSlash, DrakSlash, VacuSlash, BackFlip, BounceOn
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
50   420   0 118 238 170   420  140 4 5 Platinum#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  2  0  0  0  0  2  3  3  3  0  2  2  2  2  3  3  3  3

BudooLamp
Retaliate, Help, TwinHits(!)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
43   530   0 135 190 165   380  210 4 6 INTseed
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  1  1  1  1  1  0  0  0  2  0  3  3  2  1  2  3  3  2  2  3  3  3

Budoo
Infermost, WindBeast, SmileJump, ChargeAll, FairWind
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
52   630 100 108 240 132   510  310 2 5 AngelH
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  1  0  0  0  0  0  3  0  0  2  3  3  3  2  0  2  3  3  3  3  1  1  3

Baskervil
1-2x, Biter
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
48   420   0 125 225 123   385  132 3 6 DevilW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  2  0  0  0  0  0  0  2  3  1  0  2  1  2  2  1  3  3  3

DrakMetal
HealUs, IceAir, BlazeAir, Flee
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40   100 100 255  77 410  2500   50 4 5 Platinum^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - Y - -  2  3  3  3  3  3  3  3  3  3  3  3  3  3  3  2  3  2  3  2  3  2  3

Makainite
Defense, Slash, Help
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
50   480  50 110 233 128   360  123 4 6 Massacre/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  2  0  2  1  0  0  0  1  0  3  3  1  0  2  2  2  2  3  2  1  3

PomPomBom
MagicWall, PaniDance, LifeDance
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
52   390  30 103 190 110   285  135 3 5 INTSpecs
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - Y  2  0  0  0  0  0  0  0  0  0  0  3  3  3  0  3  3  3  1  2  2  2  1

Golemuga
BrutalHit, Stomp, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
42   580   0  72 300 125   345  175 4 6 ValiantO
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  3  2  0  0  0  0  2  3  1  1  1  2  2  2  2  3  3  3

Putrbeast
Scorching, WhiteFire
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
51   650   0  45 260  30   420   50 4 4 Rib
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  0  0  0  0  0  3  2  0  0  0  0  2  1  3  0  1  1  3  2  2  3  3  3

Blaster
1-2x, BoltSlash, MetalCut, SwordDanc
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
53   530   0 102 267  92   418   87 4 5 Blade#
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  0  2  0  0  0  0  1  3  3  2  0  2  2  2  3  3  3  3  1

Devilash
Increase, Vivify, BrutalHit, Meditate
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
54   580  90  95 256 110   515  190 3 5 PureT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  1  2  3  0  0  2  1  3  3  3  1  3  3  2  2  2  2  2  3

Lithohead
ChargeAll, RockThrow, EerieLite
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
55   700   0 100 270 170   650   90 3 6 Demon\
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  0  0  0  0  0  1  1  0  2  3  2  1  2  3  2  2  2  3  3  3

PlatKing
Surround, Smother, Flee, BounceOn
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
60   200 100 255 210 800 65000  700 1 5 Joy^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - Y Y -  1  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  2  3  3  2  3  3  3

MadPlant
SleepAll, PoisonFog, PalsyAir
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
57   610  50  88 280 110   900  210 4 5 PureT
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  3  0  0  0  3  0  0  2  3  3  0  2  2  2  2  3  3  2  3

DemoKing
Firebolt, EnergyBal
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
58   720  80  92 290 135  1050  180 1 5 Magic^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  2  2  2  0  0  2  2  1  0  1  3  3  3  2  2  3  3  2  2  2  2  3

Deathgon
Defeat, Chance, Stomp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
58   700  70 110 300  90   750  162 2 5 BeastW
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  0  0  0  0  0  0  1  3  3  2  1  3  2  2  2  1  2  2  3

Esterk
1-2x, Explodet, BrutalHit, IceStorm, DeMagic, EerieFog
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
59   750  90 117 410 142   990  142 2 6 Berserkr^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  0  1  1  0  1  1  1  2  3  3  1  2  2  3  3  3  3  2  2  3

NiteKing
Blazemost, HealAll, BrutalHit, IceStorm, ChargeUp
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
60   800 100  95 310 140  1420  210 4 5 Massacre/
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- Y - - -  1  0  0  0  3  0  0  0  3  0  0  3  3  3  2  3  3  3  3  3  2  2  3

DarkMage
DefeatMax, Infermost, Revive, BrutalHit, DeMagic
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
60   690  90 115 290 146  1300  230 3 5 Echo^
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  1  1  1  1  1  1  0  0  1  2  3  3  3  0  1  3  3  3  2  3  3  3

DragonWoo
WhiteFire, Vacuum, Quake
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
45   900   0  93 380 150  1500  250 4 5 Demon\
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
Y - - - -  0  0  0  0  0  3  0  1  1  0  0  3  3  3  1  2  3  2  3  3  3  3  3

FlameV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
Blazemost, FireTower, Magma, Scorching
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
56  2900 Inf 135 235 131  2400    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  3  1  1  0  0  0  3  0  1  1  3  3  3  3  3  3  3  3  3  3  3  3

TerraV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
RockThrow, Crack, BrutalHit(c)
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
56  3200 Inf  61 275  90  3000    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  0  0  0  0  0  0  0  0  0  0  0  3  3  3  3  2  2  3  3  1  3  3  3

AquaV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
Blizzard, Tsunami, DeMagic, HealSong
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
56  2300 Inf 120 185 141  2400    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  1  0  0  0  3  1  0  0  1  2  3  3  3  3  3  3  3  3  3  3  3  3  3

WindV (WindV 1, TerraV 1, AquaV 1, FlameV 1)
Infermost, WindBeast, Vacuum, FairWind
Lv    HP  MP AGL ATK DEF   Exp Gold T D Item
40  1900 Inf 260 205 120  2400    0 0 0 None
D Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS
- - - - -  2  0  0  1  0  3  0  1  1  3  1  3  3  3  3  3  3  3  3  3  3  3  3


5.3. Monster Locations

Where can you find a certain monster to tame for the park or merely encounter
him to complete the Monster Book? Also there are some really patient players
who wish to have the dropped item entry for every monster in the Book, so they
want to choose locations where there are the right monster combinations of no
item dropped.
 There was an attempt to list all locations by Kesac, unfortunately unfinished.
So I took on the task and here they are. However, I miss the temporary dungeon
Halflings' Cave where I could not go back yet, but maybe someday I will reveal
it too.


5.3.1. Monster Name Index

You have not found a monster in this FAQ? Some monsters' names are shortened to
nine characters, maybe that's why. I listed some names that may be problematic:

Name        Name in DW7  Name in this FAQ
EvilMantis  EvlMantis    EvlMantis
LizardBird  LizrdBird    LizrdBird
RedSting    Red Sting    Red Sting
MetalRider  MetlRider    MetlRider
EvilStatue  EvlStatue    EvlStatue
SkullBlade  SkulBlade    SkulBlade
ShieldOgre  ShieldOgr    ShieldOgr
EvilVulgar  EvlVulgar    EvlVulgar
SteelDemon  StelDemon    StelDemon
PodFighter  PodFightr    PodFightr
FooFighter  FoFighter    FoFighter
HellKaiser  HelKaiser    HelKaiser
PutreBeast  Putrbeast    Putrbeast
EvilAnchor  EvlAnchor    EvlAnchor
EvilTurtle  EvlTurtle    EvlTurtle
Falrodier   Falroider    Falrodier
FlameSpirit FlameV       FlameV

Monster heart names are shortened to eight characters for the item symbol:

Berserker = Berserkr
EvlTurtle = EvlTurtl
LizardMan = LizrdMan
DrakSlime = DrakSlim
ProtoMech = ProtMech
CurseLamp = CursLamp
HellGiant = HelGiant
DeadNoble = DeadNobl
WoePriest = WoPriest
GigaMute  = Mutant


5.3.2. Further Possible Monsters in Locations

Some monsters can call other monsters to help them, or turn into a different
one. This way you can find such monsters in a place that are not originally
available there. They are:

Meranza   + Eggplaton
TrickBag  + FloatTree
Eggeron   ? TrickBag, Needlon, BoltRat, Metaly, SmileRock, EvlMantis, MuddyMan,
            IronTurt, Chargon, SkyFrog, SheepBird, BugBear.
SlimeLv8  > KingSlime
DeathCrab + IronTurt
Armorgon  + IronTurt
Dragon    + Healer
WonderEgg ? ShadeNite, Thunderat, Curer, RhinoKing, LizrdBird, BabyDevil,
            Red Sting, ClawBeast, Vulgarian, SlimeWing, MagWyvern, MageLipsy,
            JewelBag, Metabble.
JewelBag  + Healer
CloudKing + BabyCloud
CurseLamp + LampGenie
BoneRider + Healer
WoeBottle + EvlStatue
Gragoopi  + WellGhost
Andreal   + Healer
MetalyS   > MetalKing
BudooLamp + Budoo


5.3.3. Disc One Areas

Rexwood: Slime, Eggplaton, Centbeast.
    Sea: RushFish, Starfish, SeaLipsy, HornSnail, PutreFish.
  Engow: CatMage, Forester, Florajay, Swordaroo, TongueRat.
 Dialac: Centbeast, Earwinger, CatMage, Forester, Thornmole, CancerMan.
   Orph: Imp, Healer, Forester, CancerMan, Thornmole, TongueRat, Swordaroo,
         CatMage, Babble.
 Falrod: Clockmech, RedSlime, CancerMan, Healer, TailApe, Crestpent, Goopi,
         Babygoyle, Meranza, FairyRat.
Verdham: Healer, Hork, Crestpent, FairyRat, Goopi, Babygoyle, Venomworm,
         Meranza.
   Deja: Hunter, Fuga, Babygoyle, DarkDwarf, DrakSlime.
 Dharma: SlimeNite, MagJaguar, FairyRat, DrakSlime, PodHero, PodFightr,
         PodMage, PodPriest.
   Dune: Wyvern, VenomBird, HornRush, Babbleoon, BeakRat, Hunter, SlimeNite.
  Krage: FloatTree, WarTiger, HangedApe, ApeBat.
Litorud: WarTiger, Needlon, Horseman, BoltRat, Metaly.
   Avon: NailMan, BoltRat, FloatTree, Needlon, SmileRock.
Hamelia: NailMan, Horseman, MuddyMan, SmlieRock, EvlMantis, WellLure.
    Sea: DeathCrab, PutreFish, Seahorser, Confupeng, Piranhan.
Probina: PutreMan, Banegaroo, PinkOrc, BugBear, SheepBird, Armorgon.
 Loomin: RhinoKing, Broadaxer, Thunderat, Stalker, Healer.
 Mardra: MetlRider, Red Sting, SnowBat, DragonMan, FoggyPot, BabyDevil.
   Lefa: TrickBag, Chargon, WonderEgg, SlimeWing,
         JunkMech, Vulgarian, TreeGuard, Quixotron, SnowBat.
 Labres: Devilite, MagWyvern, PuppetMan, ClawBeast, Flamzard, MageLipsy,
         TigerMage, Boarenger, Berserker, Pigady, Gron.
Coastal: Confupeng, Parasnail, Clawser, EvilArmor, Ogreling, WoodyEye,
         FooHero, FoFighter, FooMage.


5.3.4. Disc Two Areas

     Estard: MageImp, HellGuard, Panther, SheepDuck, WellLure.
    Coastal: LizardMan, BoltWorm, Tyranodon, BabyCloud.
      Engow: MageImp, WhiteFuga, Hellbane, BoneRider, Rosevine.
     Dharma: MadBook, MadFalcon, ShieldOgr, IronKid, SkyDevil, Rosevine.
       Dune: DemonToad, Zombier, Gragoopi, WoeBottle, MadFalcon, GoldKid,
             BoltDevil, EvlVulgar.
       Lefa: WarBoar, WreckMan, BoltDevil, General, NumbSlime.
Dark Palace: GuardDog, EvilBeast, WoePriest, Drakorpse, Disguiser.
    Rexwood: WarBoar, Bombcrag, MageArmor, GigaMute, Moai.
       Orph: Demranger, WreckMan, GigaMute, Hulkagon, Panickle, MageArmor,
             HornBeast, Gerion, Savagemon, MetalKing, WarBoar, NumbSlime,
             General, Zombie, Andreal.
     Falrod: GnuDevil, Panickle, Moai, Rosevine, SkulBlade, WreckMan, ClayNite,
             Slemperor, BoltDevil, Dragoner, JellyMan.
    Mentare: WarBoar, ClayNite, Andreal, HellGuard, Metabble, FooHero, FooMage,
             FoFighter, FooPriest, Revirock, Drakorpse, EvilBeast, WellGhost.
       Deja: Disguiser, WoePriest, GuardDog, Drakorpse, EvilBeast, Revirock,
             HornBeast, Hulkagon, Panickle, WreckMan, MageArmor, GigaMute,
             Demranger, GnuDevil, Swordbane.
      Mezar: Andreal, Gragoopi, Dragoner, NumbSlime.
      Krage: Slime, RedSlime, Healer, Babble, KingSlime, GoldSlime, CureSlime,
             Metaly, Metabble, MetalKing, Demranger, Hulkagon, EvilBeast,
             HornBeast, Savagemon, Zombier.
    Litorud: Revirock, WellGhost, Drakorpse, EvilBeast, Moai, Dragoner,
             FooHero, FoFighter, FooMage, FooPriest.
    Hamelia: EvilBeast, HornBeast, Zombier, Savagemon, Hulkagon, Demranger,
             MadFalcon, DemonToad, Gerion, AnkHorn.
      Medal: RedGrunt, HornBeast, Hellbane, Demranger, General, GoldKid,
             Gerion, PuppetMan.
    Probina: Hulkagon, HornBeast, Gerion, Panickle, Savagemon, GigaMute,
             MetalKing.
     Mardra: EvilBeast, Dragoner, GnuDevil, MetalKing.
     Labres: Gragoopi, Zombie, HornBeast, GuardDog, DeadNoble.
     Loomin: WhiteFuga, DragonKid, GoldKid, BoltWorm, Tyranodon, OrcDevil,
             Panther, Pigmon, FlameToad, Metabble.
        Sea: Octogon, BoneFish, Guartle, MageStar, FrogKing, Varanus, Wormspec,
             Squidgore, DarkSnail, Shelgator, GreatMerm, CragDevil, SeaDragon.


5.3.5. Dungeons



Colorstone Mine - Past

   Colorstone Mine: None
      Mining Cabin: None
Colorstone Mine 1F: Slime, Centbeast, Eggplaton, Lipsy.
Colorstone Mine B1: Slime, Centbeast, Eggplaton, Lipsy.
Colorstone Mine B2: None
Colorstone Mine B3: Slime, Centbeast, Eggplaton, Lipsy.
Colorstone Mine B4: None
Colorstone Mine B5: None
Colorstone Mine B6: Slime, Centbeast, Eggplaton, Lipsy, TongueRat.



Eastern Tower - Past

   Eastern Tower: None
Eastern Tower 1F: Lipsy, TongueRat, Centbeast, Slime, Eggplaton.
Eastern Tower 2F: Lipsy, TongueRat, Centbeast, CactiBall, CatMage.
Eastern Tower 3F: Lipsy, TongueRat, Centbeast, CactiBall, CatMage.
Eastern Tower 4F: None
Eastern Tower 5F: Lipsy, TongueRat, CactiBall, CatMage, Slime, Earwinger.
Eastern Tower 6F: Lipsy, TongueRat, CactiBall, CatMage, Slime, Earwinger.



Colorstone Mine - Present

   Colorstone Mine: None
      Mining Cabin: None
Colorstone Mine 1F: None
Colorstone Mine B1: None
Colorstone Mine B2: None
Colorstone Mine B3: None
Colorstone Mine B4: None
Colorstone Mine B5: None
Colorstone Mine B6: Slime, Centbeast, Lipsy, CactiBall, CatMage, Earwinger.
Colorstone Mine B7: Slime, Centbeast, Lipsy, CactiBall, CatMage, Earwinger.



Mt. Flame - Past

   Mt. Flame: None
      Crater: None
Mt. Flame 6F: None
Mt. Flame 5F: Swordaroo, Forester, Babble, CatMage, Earwinger.
Mt. Flame 4F: Swordaroo, Forester, Babble, CatMage, Earwinger.
Mt. Flame 3F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
Mt. Flame 2F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
Mt. Flame 1F: Swordaroo, Forester, Babble, Imp, Thornmole, Florajay.
Mt. Flame B1: None



Mt. Flame - Present

   Mt. Flame: None
      Crater: None
Mt. Flame 6F: None
Mt. Flame 5F: Swordaroo, Forester, Imp, Thornmole, Florajay.
Mt. Flame 4F: Swordaroo, Forester, Imp, Thornmole, Florajay.
Mt. Flame 3F: Swordaroo, Forester, Imp, Thornmole, Babble.
Mt. Flame 2F: Swordaroo, Forester, Imp, Thornmole, Babble.
Mt. Flame 1F: Swordaroo, Forester, Imp, Thornmole, Babble, Florajay.
Mt. Flame B1: None



Mt. Ceide - Past & Present

Entrance to Mt. Ceide: None
         Mt. Ceide 1F: Crestpent, Venomworm, Babble, CancerMan, Healer,
                       Thornmole.
      2x Mt. Ceide 2F: Crestpent, Venomworm, Babble, CancerMan, Healer,
                       Thornmole. 
         Mt. Ceide 3F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
         Mt. Ceide 4F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
         Mt. Ceide 5F: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
Path around Mt. Ceide: Florajay, SkyHunter, TailApe, FairyRat.
        [sealed room]: Crestpent, Venomworm, Swordaroo, Imp, Goopi.
        [coffin room]: None



MechSoldiers' Base - Past

      MechSoldiers' Base: None
   MechSoldiers' Base 1F: Clockmech, Hork, FairyRat, Babygoyle.
   MechSoldiers' Base B1: Clockmech, Hork, FairyRat, Babygoyle.
2x MechSoldiers' Base B2: Clockmech, Hork, FairyRat, Babygoyle.



Swamp Cave - Past

   Swamp Cave 1F: Fuga, DarkDwarf, MudDoll, Hork, Babygoyle.
   Swamp Cave B1: Fuga, DarkDwarf, MudDoll, Hork, Babygoyle.
   Swamp Cave B2: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
   Swamp Cave B3: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
2x Swamp Cave B4: Fuga, DarkDwarf, MudDoll, Hork, DrakSlime.
   Swamp Cave B4: None



Passage - Past

Passage 1F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.
Passage 2F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.
Passage 3F: Hork, Goopi, MudDoll, Babygoyle, ZombieEye.



Lake Altar Cave - Past

2x Lake Altar Cave 1F: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                       DrakSlime.
   Lake Altar Cave B1: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                       DrakSlime.
   Lake Altar Cave B2: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                       MudDoll, Hunter, MagJaguar.
5x Lake Altar Cave B3: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                       MudDoll, Hunter, MagJaguar.
   Lake Altar Cave B4: RedSlime, Smoocher, Crestpent, DarkDwarf, Hork,
                       MudDoll, Hunter, MagJaguar.
   Lake Altar Cave B5: None



West Cave - Past

West Cave 1F: Armorpion, ZombieEye, PodHero, PodFightr, PodMage, MudDoll,
              Smoocher, Mantipion.
West Cave 2F: Armorpion, ZombieEye, PodHero, PodFightr, PodMage, MudDoll,
              Smoocher, Mantipion.
West Cave 3F: Armorpion, ZombieEye, PodHero, PodFightr, PodPriest, SlimeNite,
              PigDemon, MagJaguar.
West Cave 4F: Armorpion, ZombieEye, PodHero, PodFightr, PodPriest, SlimeNite,
              PigDemon, MagJaguar.



Cave to Prison - Past

Cave to Prison 1F: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                   PodMage, Armorpion, Smoocher, Mantipion.
Cave to Prison B1: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                   PodPriest, ZombieEye, Wyvern.
Cave to Prison B2: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                   PodPriest, ZombieEye, Wyvern.
Cave to Prison B3: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                   PodPriest, ZombieEye, Wyvern.
Cave to Prison B4: Babbleoon, PigDemon, Pummeler, PodHero, PodFightr,
                   PodPriest, ZombieEye, Wyvern.
2x Magical Prison: None



Under Dharma - Past

Under Dharma B5: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
                 PodPriest, PodMage.
Under Dharma B4: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
                 PodPriest, PodMage.
 Energy Storage: None
Under Dharma B3: None
Under Dharma B2: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
                 PodPriest, PodMage.
Under Dharma B1: BeakRat, PigDemon, Pummeler, Babbleoon, Mantipion, PodHero,
                 PodPriest, PodMage.



Dharma Temple - Past - Temporary

2x Dharma B2: None
3x Dharma B1: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
              PodFightr, PodMage.
   Dharma 1F: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
              PodFightr, PodMage.
   Dharma 2F: BeakRat, PigDemon, Pummeler, Wyvern, HornRush, PodHero,
              PodFightr, PodMage.



Palace of Dune - Past - Temporary

   Palace of Dune: Wyvern, VenomBird, NailMan, ApeBat, FoggyPot.
Palace of Dune 1F: None
Palace of Dune B1: None
Palace of Dune B2: None



Evil Statue - Past - Non-revisitable

   Evil Statue: None
Evil Statue 1F: None
Evil Statue B1: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 2F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 3F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 4F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 5F: FoggyPot, TrickBag, NailMan, WarTiger, Wyvern, ApeBat.
Evil Statue 6F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.
Evil Statue 7F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.
Evil Statue 8F: FoggyPot, TrickBag, NailMan, WarTiger, HornRush, Pummeler.



Sacred Tree - Past

   Sacred Tree Roots: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
                      WarTiger, EvilPot.
Inside Root System 3: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
                      WarTiger, EvilPot.
Inside Root System 1: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
                      WarTiger, EvilPot.
Inside Root System 2: FloatTree, HangedApe, Horseman, Metaly, BoltRat,
                      WarTiger, EvilPot.
   Well Water Cave 1: FloatTree, HangedApe, Horseman, Metaly, ApeBat.
   Well Water Cave 2: None
   Well Water Cave 3: FloatTree, HangedApe, Horseman, Metaly, ApeBat.



Time Vortex - Past - Non-revisitable

2x Time Vortex: NailMan, Needlon, SmileRock, HangedApe.
2x Time Vortex: NailMan, Needlon, SmileRock, WarTiger, BoltRat.
   Time Vortex: None



Baloch Tower - Present

      Baloch Tower: None
   Baloch Tower 1F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
   Baloch Tower 2F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
   Baloch Tower 3F: Eggeron, EvlMantis, SmileRock, BoltRat, Metaly.
   Baloch Tower 4F: None
2x Baloch Tower 5F: None



Avon Tunnel - Past

     Avon Tunnel B1: None
     Avon Tunnel B2: Dumbira, Enchanter, RockGolem, MuddyMan, EvlMantis.
Outside Avon Tunnel: None



Mountain Tower - Past - Non-revisitable

   Mountain Tower 1F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
                      Enchanter.
   Mountain Tower 2F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
                      Enchanter.
   Mountain Tower B1: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
                      Enchanter.
2x Mountain Tower 3F: None
   Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron
                      Enchanter.
   Mountain Tower 5F: None



Mountain Tower, Flooded - Past - Non-revisitable

   Mountain Tower 2F: Dumbira, Enchanter, RockGolem, MuddyMan, EvlMantis.
2x Mountain Tower 3F: None
   Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, Eggeron,
                      Enchanter.
   Mountain Tower 5F: None



Sunken City - Past - Non-revisitable

            Sunken City: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         WellLure, MultiEyes, Parasnail.
  Sunken City Item Shop: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         WellLure, MultiEyes, Parasnail.
 Sunken City Armor Shop: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         WellLure, MultiEyes, Parasnail.
     Sunken City Temple: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
         Sunken City 1F: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
       Sunken City Home: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
     Sunken City Prison: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
     Sunken City Home 2: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
       Sunken City Hall: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
    Sunken City Fane 1F: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
    Sunken City Fane B1: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
    Sunken City Fane B2: Seahorser, DeathCrab, EvlTurtle, EvlAnchor, EvilDiver,
                         PutreFish, Confupeng.
Sunken City Throne Room: None



Mountain Tower - Present

   Mountain Tower 1F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
                      Chargon.
   Mountain Tower B1: None
   Mountain Tower 2F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
                      Chargon.
2x Mountain Tower 3F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
                      Chargon.
   Mountain Tower 4F: SlimeLv8, Dumbira, IronTurt, RockGolem, MuddyMan,
                      Chargon.
   Mountain Tower 5F: None



World's Tallest Tower - Present

   World's Tallest Tower: None
World's Tallest Tower 1F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
World's Tallest Tower 2F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
World's Tallest Tower 3F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
World's Tallest Tower 4F: ColumnMan, SkyFrog, SheepBird, Dumbira, Chargon.
World's Tallest Tower 5F: None
World's Tallest Tower 6F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
World's Tallest Tower 7F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
World's Tallest Tower 8F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
World's Tallest Tower 9F: ColumnMan, SkyFrog, SheepBird, BugBear, PutreMan.
      Top Floor of Tower: None



Mt. Prob Cave - Past

Entrance to Mt. Prob: None
    Mt. Prob Cave 1F: Dragon, EvilBook, Stalker, ShadeNite, Armorgon, NailMan,
                      Banegaroo, Babydrak, SlimeLv8.
    Mt. Prob Cave 2F: Dragon, EvilBook, Stalker, ShadeNite, Armorgon, NailMan,
                      Banegaroo, Babydrak, SlimeLv8.
    Mt. Prob Cave 3F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.
    Mt. Prob Cave 4F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.
    Mt. Prob Cave 5F: Dragon, EvilBook, Stalker, ShadeNite, SmileRock.



Dark Draco's Tower - Past & Present

       Dark Draco's Tower: None
    Dark Draco's Tower 1F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
    Dark Draco's Tower 2F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
    Dark Draco's Tower 3F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing.
    Dark Draco's Tower 4F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
                           Broadaxer, BabyDevil, Babydrak.
    Dark Draco's Tower 5F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
                           Broadaxer, BabyDevil, Babydrak.
    Dark Draco's Tower 6F: Dragon, Armorgon, Curer, LizrdBird, RhinoKing,
                           Broadaxer, BabyDevil, Babydrak.
Top of Dark Draco's Tower: None



Loomin Cave - Past - Non-revisitable

4x Loomin Cave B1: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
                   KingSlime.
2x Loomin Cave B2: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
                   KingSlime.
2x Loomin Cave B3: BabyDevil, DragonMan, LizrdBird, ShadeNite, FoggyPot,
                   KingSlime.
   Loomin Cave B3: None



Basin Cave - Past - Partly Non-revisitable

3x Basin Cave 1F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
   Basin Cave B1: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
      Basin Lake: None
   Basin Cave 2F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
   Basin Cave 3F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
   Basin Cave 4F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
   Basin Cave 5F: LizrdBird, KilStar, DarkThief, VenomHork, Red Sting.
Above Basin Lake: LizrdBird, Thunderat, BabyDevil, Armorgon, SheepBird.



Dark Cloud Maze - Past - Non-revisitable

2x Dark Cloud Maze: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
Dark Cloud Maze B1: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
Dark Cloud Maze B2: Boarenger, VenomHork, DarkThief, ClawBeast, SlimeWing.
2x Dark Cloud Maze: None



Wind Fane - Past - Temporary

          Wind Fane: None
       Wind Fane 1F: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
                     WonderEgg.
Wind Fane Residence: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
                     WonderEgg.
       Wind Fane 2F: TrickBag, MagWyvern, EvilArmor, SnowBat, Red Sting,
                     WonderEgg.
       Wind Fane 3F: None
       Wind Fane 4F: None
    Wind Fane Altar: None
       Wind Fane 5F: None



Mt. Tor - Past

       Mt. Tor: Berserker, Gron, PuppetMan, Devilite, Pigady, MageLipsy,
                Flamzard.
    Mt. Tor 1F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger,
                Devilite, Pigady.
    Mt. Tor 4F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger,
                Devilite, Pigady.
    Mt. Tor 7F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
    Mt. Tor 6F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
    Mt. Tor 8F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
    Mt. Tor 9F: Berserker, Gron, PuppetMan, TigerMage, DumbiKing, WingTiger.
Top of Mt. Tor: None



Halflings' Cave - Past

Halflings' Cave 1F: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                    FoFighter, FooPriest, FooHero.
Halflings' Cave B1: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                    FoFighter, FooPriest, FooHero.
Halflings' Cave B2: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                    FoFighter, FooPriest, FooHero.
Halflings' Cave B3: None
Halflings' Cave B4: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                    FoFighter, FooPriest, FooMage, Tyranodon, Metabble.
Halflings' Cave B5: Ogreling, ButchMan, Poucher, WoodyEye, JewelBag,
                    FoFighter, FooPriest, FooMage, Tyranodon, Metabble.



Great Lighthouse - Past

   Great Lighthouse: None
Great Lighthouse 1F: Metabble, Ogreling, WingTiger, PuppetMan, Clawser,
                     Poucher, HellClown, EvilArmor, EvilWell.
Great Lighthouse 2F: Metabble, Ogreling, WingTiger, PuppetMan, Clawser,
                     Poucher, HellClown, EvilArmor, EvilWell.
Great Lighthouse 3F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
                     WoodyEye, Cannibox.
Great Lighthouse 4F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
                     WoodyEye, Cannibox.
Great Lighthouse 5F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
                     WoodyEye, Cannibox.
Great Lighthouse 6F: Metabble, Tyranodon, JewelBag, WolfDevil, ButchMan,
                     WoodyEye, Cannibox.
Great Lighthouse 7F: None
              Altar: None



Great Lighthouse - Present

   Great Lighthouse: None
Great Lighthouse 1F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                     DarkArmor, LizardMan.
Great Lighthouse 2F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                     DarkArmor, LizardMan.
Great Lighthouse 3F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                     DarkArmor, AnkHorn.
Great Lighthouse 4F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                     DarkArmor, AnkHorn.
Great Lighthouse 5F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                     DarkArmor, AnkHorn.
Great Lighthouse 6F: Metabble, MagicPost, EvlStatue, CloudKing, BabyCloud,
                     DarkArmor, AnkHorn.
Great Lighthouse 7F: None
              Altar: None



Coral Cave - Present & Past

Coral Cave B2: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
               EvlAnchor, Confupeng, MultiEyes, Parasnail.
Coral Cave B1: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
               EvlAnchor, Confupeng, MultiEyes, Parasnail.
Coral Cave B3: PutreFish, Piranhan, Seahorser, DeathCrab, EvlTurtle,
               EvlAnchor, Confupeng, MultiEyes, Parasnail.



Excavated Cave - Present

Excavated Cave B1: None
Excavated Cave B2: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
                   Tyranodon, Moosedon, Metabble, Cannibox.
Excavated Cave B3: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
                   Tyranodon, Moosedon, Metabble, Cannibox.
Excavated Cave B4: None
Excavated Cave B5: EvilViper, EvilClown, ProtoMech, JellyMan, Bombcrag,
                   Tyranodon, Moosedon, Metabble, Cannibox.
Excavated Cave B6: None



Demon Lord's Lair - Past

   Demon Lord's Lair: None
Demon Lord's Lair 1F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
                      Mimic.
Demon Lord's Lair B1: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
                      Mimic.
Demon Lord's Lair 2F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
                      Mimic.
Demon Lord's Lair 3F: EvilViper, EvilClown, ProtoMech, FireCloud, FlameToad,
                      Mimic.
Demon Lord's Lair 4F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
                      Metaly, CurseLamp.
Demon Lord's Lair 5F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
                      Metaly, CurseLamp.
Demon Lord's Lair 6F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
                      Metaly, CurseLamp.
Demon Lord's Lair 7F: EvilViper, OrcDevil, SheepDuck, CureSlime, Metabble,
                      Metaly, CurseLamp.
 Demon Lord's Throne: None



Passage - Present

Passage 1F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.
Passage 2F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.
Passage 3F: Pigmon, CureSlime, Goldman, BoltWorm, HellGuard, MadPot.



Lake Altar Cave - Present

2x Lake Altar Cave 1F: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                       Goldman, Boarenger, ClawBeast.
   Lake Altar Cave B1: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                       Goldman, Boarenger, ClawBeast.
   Lake Altar Cave B2: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                       Goldman.
5x Lake Altar Cave B3: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                       Goldman.
   Lake Altar Cave B4: Pigmon, CureSlime, Plesiodon, EvilViper, OrcDevil,
                       Goldman.
   Lake Altar Cave B5: None



Mt. Flame - Present

      Mt. Flame: None
         Crater: None
   Mt. Flame 6F: None
   Mt. Flame 5F: None
   Mt. Flame 4F: Swordaroo, Forester, Imp, Thornmole, Florajay.
   Mt. Flame 3F: Swordaroo, Forester, Imp, Thornmole, Babble.
   Mt. Flame 2F: Magmaron, CosmoBog, Hellbane, BoneRider, SkulBlade, TigerMage.
2x Mt. Flame 1F: None
   Mt. Flame B1: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                 WingDraco.
   Mt. Flame B2: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                 WingDraco.
   Mt. Flame B3: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                 WingDraco.
   Mt. Flame B4: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                 WingDraco.
   Mt. Flame B5: Magmaron, CosmoBog, Hellbane, BoneRider, Rosevine, GoldSlime,
                 WingDraco.
2x Mt. Flame B5: None



Inside Pyramid - Present

Inside Pyramid 6F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                   Gragoopi, Zombier, DemonToad.
Inside Pyramid 7F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                   Gragoopi, Zombier, DemonToad.
Inside Pyramid 5F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                   Gragoopi, Zombier, DemonToad.
Inside Pyramid 4F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                   EvlVulgar, RedGrunt.
Inside Pyramid 3F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                   EvlVulgar, RedGrunt.
Inside Pyramid 2F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                   EvlVulgar, RedGrunt.
Inside Pyramid 1F: WoeBottle, Slemperor, SkyDevil, GoldKid, BoltDevil,
                   EvlVulgar, RedGrunt.
Bottom of Pyramid: None



Wind Tower - Present

    Wind Tower: None
 Wind Tower 1F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, Zombier, DemonToad.
 Wind Tower 2F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, Zombier, DemonToad.
 Wind Tower 3F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, Zombier, DemonToad.
 Wind Tower 4F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, Zombier, DemonToad.
 Wind Tower 5F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
 Wind Tower 6F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
 Wind Tower 7F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
 Wind Tower 8F: None
 Wind Tower 9F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.
Wind Tower 10F: NumbSlime, ClayNite, LampGenie, Zombie, Andreal, Gerion,
                FooHero, FoFighter, FooMage, DeadNoble, Hulkagon.



Wind Maze - Present

Wind Maze Area 1: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
                  EvlVulgar.
Wind Maze Area 2: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
                  EvlVulgar.
Wind Maze Area 3: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
                  EvlVulgar.
Wind Maze Area 4: Hulkagon, Gerion, GoldKid, Andreal, Cerabus, DeadNoble,
                  EvlVulgar.



Dark Palace - Present

      Dark Palace: None
   Dark Palace 9F: None
   Dark Palace 8F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
                   Drakorpse.
4x Dark Palace 7F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
                   Drakorpse.
4x Dark Palace 6F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
                   Drakorpse.
   Dark Palace 5F: RainHawk, Behemoth, OgreKing, Swordbane, WoePriest,
                   Drakorpse.
2x Dark Palace 4F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
                   Niterich, HellGiant, StelDemon, Disguiser.
   Dark Palace 3F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
                   Niterich, HellGiant, StelDemon, Disguiser.
2x Dark Palace 2F: RainHawk, Behemoth, OgreKing, Swordbane, GigaDraco,
                   Niterich, HellGiant, StelDemon, Disguiser.
   Dark Palace 1F: None
   Dark Palace B1: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
                   MetalyS.
   Dark Palace B2: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
                   MetalyS.
   Dark Palace B3: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
                   MetalyS.
2x Dark Palace B4: None
   Dark Palace B5: None
9x Dark Palace B6: GigaDraco, Necrobal, Druinlord, DeathGron, Bludbeast,
                   MetalyS.
   Dark Palace B6: None
    Flame Cave 1F: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
    Flame Cave B1: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
    Flame Cave B2: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
    Flame Cave B3: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
    Flame Cave B4: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
    Terra Cave 1F: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
                   WellGhost, MetalyS.
 2x Terra Cave B1: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
                   WellGhost, MetalyS.
     2x Wind Fane: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser.
 Inside Wind Fane: RainHawk, Necrobal, Runger, Swordbane, GuardDog, Disguiser.
  2x Aqua Cave 1F: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
                   EvilDiver, Niterich, Disguiser.
  2x Aqua Cave B1: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
                   EvilDiver, Niterich, Disguiser.
  2x Aqua Cave B2: Octogon, Shelgator, SeaDragon, GreatMerm, FrogKing, Varanus,
                   EvilDiver, Niterich, Disguiser.



Mystery - Bonus Dungeon

              Mt. Tor: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
                       Makainite, Barbarian, Darksanta.
                Ruins: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
                       Makainite, Barbarian, Darksanta.
              Passage: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
                       Makainite, Barbarian, Darksanta.
World's Tallest Tower: HelKaiser, Gigagoner, Satanmail, BudooLamp, Budoo,
                       Makainite, Barbarian, Darksanta.
2x House on the Cliff: None
      Halflings' Cave: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
                       PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
     Underground Path: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
                       PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
            Mt. Flame: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
                       PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
     Dark Draco Tower: None
           Coral Cave: RushFish, Starfish, SeaLipsy, HornSnail, PutreFish.
          Time Vortex: RainHawk, Necrobal, Runger, Swordbane, GuardDog,
                       Disguiser.
           Ruins Cave: HelKaiser, Gigagoner, Satanmail, BudooLamp, Devilash,
                       PomPomBom, Baskervil, DrakMetal, Golemuga, Disguiser.
      Basin Lake Cave: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
                       Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
      Path to Geionne: Behemoth, Druinlord, EvlVulgar, DarkSnail, Revirock,
                       WellGhost, MetalyS.
            Mt. Ceide: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
                       Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
           Swamp Cave: None
           2x Mt. Hut: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
                       Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
               Temple: None
   Underground Bridge: Devilash, PomPomBom, Baskervil, DrakMetal, Golemuga,
                       Disguiser, Makainite, Blaster, Lithohead, Putrbeast.
                Skies: None



Zion - Bonus Dungeon

   Palace of Dune: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                   HellHawk, PlatKing, Deathgon.
          Mt. Tor: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                   HellHawk, PlatKing, Deathgon.
   Inside Pyramid: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                   HellHawk, PlatKing, Deathgon.
  Halflings' Cave: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                   HellHawk, PlatKing, DragonWoo.
        Mt. Flame: None
     Under Dharma: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                   HellHawk, PlatKing, DragonWoo.
        Mt. Flame: Magmaron, Behemoth, GigaDraco, HellGiant, HellHawk.
        West Cave: Octogon, Shelgator, Varanus, GreatMerm, FrogKing.
Demon Lord's Lair: DorasBox, MadPlant, NiteKing, DemoKing, DarkMage, Esterk,
                   HellHawk, PlatKing, DragonWoo.
           Dharma: None
        Mt. Ceide: None
              Sky: None
       Dune House: None



6. Credits

Dragon Warrior VII is Copyright 2001 Armor Project/Bird Studio/Heart Beat/Arte
Piazza/Enix.

This FAQ is Copyright 2005-2006 Borjati Csaba, for private use only.
E-mails are welcome to: c_s_a_b_i@freemail.hu

Job/Spell/Skill Guide by David Short (gamefaqs.com)

DW7 Walkthrough by Mike Mawhinney (gamefaqs.com)

Immigrant Town FAQ by Michael Tousignant (gamefaqs.com)

Diary of a No-Class Game by "j mcdermid" (gamefaqs.com)

GameShark Codes by "Jackel" and "StalkerX" (cmgsccc.com)

Enter the Debug Menu by _Neil (woodus.com)

Dragon Quest VII Hacking by ? (shinobi.jp)

ConfuHit Special Use by "DOAHunterX" (gamefaqs.com)

DreamH Correction by "wont reply"


Thanks to:

Andrew, Brian, Drew, Ross, Will, Woodus for their help and correspondence;

GameFAQs, Neoseeker for being at gamers' disposal;

DQ/DW fans, for keeping 2D games alive.


That's all, Folks!