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    FAQ (JP) Part 1/2 (JIS) by IKelley

    Version: 1.1 | Updated: 01/16/01 | Search Guide | Bookmark Guide

    
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                                       WARRIORS OF EDEN
    
                          GUIDE PART 1: GAMEPLAY GUIDE (SPOILER-FREE)
    
                       Written by Ian Kelley: ikelley@mail.sas.upenn.edu
                                 Version 1.1: Released 1/16/01
                                   First Version: 10/6/00
                  Copyright 2000 by Ian Kelley (see end of document for details)
    
    
    --------------------------------------------------------------------------------
    This document is Copyright 2000 by Ian Kelley. This FAQ is for private and
    personal use only. It was created and is owned by me, Ian Kelley. If you wish to
    use this FAQ on your non-commercial website, please contact me for permission.
    Distribution of this FAQ must be done electronically and in an unaltered form.
    This document may not be used in any way, shape, or form for any sort of
    commercial or for-profit purposes. This includes but is not limited to
    publishing in a magazine, in part or in whole, magazine/book/guide writers using
    it as "source material," etc. You may not make any sorts of updates to this FAQ
    (such as changing names to fit a domestic release) and distribute it without the
    author's explicit permission.
    
    Dragon Quest is a trademark of Enix Corporation.
    --------------------------------------------------------------------------------
    
    The most recent version of this guide can be found at:
    www.gamefaqs.com (GameFAQs)
    
    ################################################################################
                                        CONTENTS:
    ################################################################################
    1) Introduction and Revision History
    2) Gameplay basics
     a) Controls
     b) Menu Commands
     c) Status Screen
     d) Combat
    3) The Characters
    4) The Job System
     a) Mechanics and Overview
     b) The Jobs
    5) Spells and Skills
     a) Overview
     b) Spells
     c) Skills
    6) Item List
     a) Items
     b) Weapons
     c) Armor
     d) Helmets
     e) Shields
     f) Accessories
     g) Special Items
    7) Mini-Games and Sub-Events
     a) The Casino
     b) The Monster Manual
     c) The Monster Park
     d) The Immigrant Town
     e) The Medal King
     f) The Rankings
    8) Strategies
    9) Future additions/version history
    10) Thanks and Credits
    11) Disclaimers
    
    ################################################################################
    
                                    INTRODUCTION
    
    ################################################################################
    This document is basically designed as a spoiler-free, comprehensive document on
    the basic game system and mechanics of Dragon Quest VII. Its main purpose is to
    provide in-depth information on how the game works without giving away any of
    the secrets, story, etc.
    
    In terms of translations, I've taken a different approach in this document than
    my earlier FAQs, and instead of primarily using Japanese terminology romanized,
    I've made attempts at translating most of the words that can be done
    effectively. Any martial arts techniques, words with no English equivalent, or
    something that would sound really clunky in English, (e.g. the Thief Rank
    titles, which are mostly Yakuza ranks) I've left as romanized Japanese. I've
    tried to make translations consistent throughout the document, but I may have
    slipped in a few places. (I kind of stink in that department--when I deal with
    Japanese media, I tend to think in Japanese, rather than convert it in my head
    to English, which makes consistent translation hard) Please bear with me.
    
    The purpose of this FAQ is to assist people who bought the import version of
    Dragon Quest VII, but have limited or no Japanese ability. (Of course, if you
    are fluent, you may still find this document of use) This is not a Dragon
    Warrior VII FAQ. (if it ever gets released) Therefore, if DWVII comes out,
    sections of this document may not apply to it. If you are playing Dragon Warrior
    VII, please do not mail me about it. As I don't own a domestic PSX, I will not
    be able to play any domestic releases, so I will not be able to help you. For
    the same reason, I will not be making an adaptation of this document to better
    fit any domestic releases of Dragon Quest VII, though I may allow a friend to do
    so.
    
    Bottom line: If you are playing Dragon Warrior VII, use this document at your
    own risk, and don't expect me to be able to provide any clarification--any
    questions about any domestic releases will not be answered. I hate to be a bear
    like this, but I'm kind of between a rock and a hard place in this aspect.
    
    OK, enough yapping, onto the FAQ!
    ################################################################################
    REVISION HISTORY:
    
    1.1, 1/16/01: Large updates to several sections: updated resistance information
    and added Monster Job information, Palpunte effects, Summons. Also changed my
    mind on a couple of translations and adjusted them.
    
    1.0, 10/6/00: Initial release
    
    
    ################################################################################
                               2. GAMEPLAY BASICS
    
    ################################################################################
    CONTROLS
    --------
    
    Controls are pretty simple in DQVII.
    
    Control pad/left analog stick:
      Move the party or the cursor in a menu.
    
    Circle Button:
      Opens the command menu, and selects commands.
    
    X Button:
      Cancels commands and closes windows.
    
    Square Button:
      In town, zooms camera up to get a birds-eye view of your current area.
      On the world map, it will use your map to show your current location.
    
    Triangle Button: "Useful Button."
      When facing a person, it will talk to them.
      When facing something you can lift, it will pick up/throw the item.
      Otherwise, it will search the general area, open treasure chests, look in
      wells or cabinets, etc.
    
    L1/R1 Buttons
      Rotates the map counterclockwise/clockwise.
      L1 is the equivalent of the circle button when used in combat.
    
    L2/R2 buttons
      Rotates the map 45 degrees counterclockwise/clockwise
    
    Start Button
      Rotates the map so that north is facing up.
    
    -------------
    MENU COMMANDS
    -------------
    
    Non-Combat:
    
    Speak (はなす): Talk to the person you are facing. If nobody is facing you, then
     you will talk to the members of your party. They will give you hints, comment
     on the current situation, etc.
    
    Item (どうぐ): Item maintenance/usage. Before you can do anything with items,
     you need to select whose items you want to deal with. Once you select a
    character, you'll get the following options:
    
     Use (つかう): Use the item.
     Give (わたす): Give the item to someone else. After you select a person, you'll
      select a slot in their inventory. If you select an occupied slot, you will
      swap the items. If you give someone an item that they can equip, you'll get a
      message asking if you want to equip the item.
     Equip (そうび): Equip the item. Obviously you can't equip every item, nor can
    the bag equip anything (you won't even get this choice with the bag)
     Drop (すてる): Drop the item.
     Stop (やめる): Close all windows.
    
    Strength (つよさ): Look at your characters' status, either individually or as a
     group.
    
    Spells (じゅもん): Use your non-combat Spells and Abilities.
    
    Examine (しらべる): Search in front of you. If nothing is in front of you,
    you'll search the area around your feet.
    
    Plan (さくせん): Change several aspects of how you play/interface:
     Equip (そうび): Pick a character, and it asks you to equip something for each
    slot, showing you all the choices you've got based on what that character is
    carrying.
     Change Battle Plan (さくせんがえ): Change your characters' battle plans. More
    info on each plan is provided in the Combat section.
     Change Party Order (ならびがえ): Change your characters' marching order.
    Characters in front are attacked more often than characters in the rear.
     Clean up Items (どうぐせいり): Puts everything your characters aren't equipping
      into your bag.
     Clean up Bag (ふくろせいり): Rearranges the contents of your bag by item type
    or by Japanese alphabetical order.
    
    
    Combat Commands:
    
    Main Menu:
    You get this menu at the start of every round.
    
    Fight (たたかう): Fight the enemy.
    Talk (はなす): Talk to your party members. They'll give you hints, comment on
    the current status of the battle, etc. Spend too much time jabbering with your
    comrades and the enemy will attack and get a free round. "Too much time" is
    usually more than twice, but sometimes you can talk three times and still not
    lose your round.
    Sakusen (さくせん): Plan. Here you can change your characters' battle plans. See
    the Combat section for more details on each plan.
    Run (にげる): Try to run away. Sometimes you'll fail, and the monsters you're
     fighting will get a free shot at you.
    
    Once you choose to fight in a round, your options are as follows:
    
    Attack (こうげき): Use your weapon to physically attack the opponent.
    Spell (じゅもん): Cast one of your spells.
    Ability (とくぉ: Use one of your Abilities.
     Note: Your spells and skills are subdivided into "Damage," (ダメージ)
    "Healing," (かいふく) and "Other." (そのた)
    Item (どうぐ): Use an item. Note that during combat, you can only use items your
    character is currently carrying--any items in your bag are not available.
    Defend (ぼうぎょ): Defend. Reduces any physical damage done to your character
    via direct attacks.
    Equip (そうび): Swap weapons and armor. Like items, the only equipment you can
    swap is whatever you're currently carrying.
    
    -------------
    STATUS SCREEN
    -------------
    Here you can see all the relevent info on your characters. Here's a quick
    runthrough of each stat, and what it does.
    
    HP: Hit Points. How much life your character has left. If your character hits 0
    HP, he/she dies. Dead characters need to either be brought back to life at a
    church for a fee, or revived through the use of magic.
    
    MP: Magic Power. Spells and some Abilities use up Magic Power. Run out of Magic
     Power, and you can't use them any more.
    
    Name: Your character's name.
    
    Job: The job your character is currently in.
    
    Rank: Your character's rank within that job.
    
    Gender (せいべつ): Gotta be one or the other.
    
    Level (レベル): Your character's current Experience level.
    
    Gold: The amount of gold you're currently holding. (Does not include bank
    balance)
    
    Power (ちから): Your character's strength. The stronger you are, the more damage
     you do in combat.
    
    Speed (すばやさ): Your character's speed. Generally, the fastest characters and
     monsters act first in combat, but not always.
    
    Defense (みのまもり): Your character's defense and overall toughness. Affects
     your defense rating.
    
    Intelligence (かしこさ): Your character's intelligence level. The higher your
     intelligence, the better your chance to resist magic.
    
    Style (かっこよさ): A measure of your character's physical beauty and style.
     This stat is influenced by the equipment your character is wearing. It has no
     impact on combat whatsoever, but is important in the Ranking system of the
     game.
    
    Attack Power (こうげき力): Calculated from your Power and the strength of your
     weapon.
    
    Defense Power (しゅび力): Calculated from your Defense and the strength of your
     armor.
    
    Max HP (さいだいHP): The maximum level your HP can go.
    
    Max MP (さいだいHP): The maximum level your MP can go to.
    
    Ex: Your character's current Experience Points. Raise your Experience high
    enough, and you'll go up levels.
    
    ------
    COMBAT
    ------
    
    Combat in DQVII is very similar to the earlier DQ games. Each battle is divided
    into "rounds" where all the actions take place. You decide what you want your
    party to do in the upcoming round, and once you confirm your decisions, the
    battle actually takes place. Enemies are subdivided into groups. Groups always
    break down by monster type, but you can have multiple groups of the same enemy.
    For example, you could have two groups of three Slimes. Every attack or spell
    either affects a single enemy, a group, or all enemies. For the purposes of
    enemy attacks, your entire party is considered one group.
    
    Attack Order:
    
    For the most part, the order in which you and your enemies act in a round is
    dependant upon your Speed ratings. Faster characters act first, slower
    characters act last. However, there is a randomness factor thrown in--just
    because your character is faster than the monsters is no guarantee that they
    won't get to strike first. The larger the gap between two characters' speed, the
    smaller the chance that the slower character will attack first, until that
    chance becomes 0.
    
    Resistances:
    
    There are eighteen basic resistances that every monster and character has
    in-game. Eight of them are damaged based--one for each of the six basic types of
    offensive spells, (Mera, Gira, Hyado, Io, Bagi, and Dein) one for flame attacks,
     and one for ice attacks. In addition, there are nine status resistances: Death
    attacks (includes Zaki spells), Paralysis, Poison, Manusa, Confusion, Sleep
    attacks (Includes Rariho spells), Nifuram, Rukani, Mahoton, and Mahotora.
    There are four levels of resistance for each attack. Someone with level 1
    resistance to something will take full damage from the attack, and someone with
    level 4 resistance will be completely immune. With status resistances, it's a
    question
    of how often a spell will work; with level 1 resistance, spells of that type
    will always work; with level 4, they never will. By default, party members start
    with some innate resistance to Paralysis, Poison, Manusa, Mahoton, Confusion,
    Death, and Sleep, and immunity to Nifuram. Normally this won't change, but some
    armor will raise specific resistances, and there are spells to raise resistance
    as well. The only way to increase base resistance is through certain jobs. There
    is some equipment that actually reduces your magic resistance--in this case, it
    is possible to have spells do more damage than they are supposed to. (You won't
    see this with monsters, of course)
    
    Battle Plans:
    
    There are six Battle Plans that you can give each of your characters. Rather
    than earlier Dragon Quest games, where you would apply a single Plan to the
    entire party, you can hand out plans on an individual basis. Of course, you can
    apply the same Plan to your entire party. Plans affect the strategy the AI takes
    when fighting monsters. You can't apply any Plan to your Hero--you must always
    directly tell him what to do.
    
    The six plans are:
    
    Go all-out (ガンガンいこうぜ)
    This is a very offensive-oriented strategy. Characters using this Plan will do
    whatever possible to kill the enemies, using their most powerful techniques and
    fighting until they drop. They will pay no attention to MP consumption, and will
    put little to no attention on defensive, support, or healing.
    
    Do your best (バッチリがんばれ)
    This strategy is balanced between offense and defense. Characters using this
    Plan will usually fight to the best of their ability but not go overboard. They
    will focus on attacking the enemy, but will also heal themselves or party
    members should the need arises. Characters using this plan usually will not put
    much thought into support, however. They will tend to use MP at a moderate rate.
    
    Take care of yourselves (いのちだいじに)
    This is a defensive-oriented strategy. Characters using this Plan will put
    almost all of their energy into healing and support, only attacking if there
    is no need for defensive enhancement at all. They will have no qualms about
    using up their MP to heal the party either.
    
    Don't use spells (じゅもんつかうな)
    When you don't want your characters wasting their MP, this plan is the way to
    go. Characters using this plan will not cast any spells or use any techniques
    that consume MP, relying solely on physical attacks and techniques that do not
    use MP. In terms of offense/defense/support, this plan is close to the "Do your
    best" plan in that it tries to strike a balance between offense and defense.
    
    Leave it to me (おれにまかせろ)
    This was a useless Plan in DQ6, but now that you can assign it to an individual
    character, it has some merit in DQ7. People using this plan will not attack the
    enemy at all. Instead, they will focus all of their effort on using support
    abilities to buff the party (focusing on the Hero) and inflicting status
    ailments on the enemy.
    
    Follow orders (めいれいさせろ)
    If you don't want the AI deciding what your characters will do, use this Plan.
    Any characters using this Plan you control directly. Party members never disobey
    orders either.
    
    ################################################################################
    
                                   3. THE CHARACTERS
    
    ################################################################################
    
    Here's a quick list of all the characters and their skills. So as not to include
    any spoilers, these blurbs are loosely based on those provided in the manual. :)
    
    
    HERO: (you)
    -----------
    An ordinary 16-year-old boy who lives in a small fishing village. He wants to
    follow in the footsteps of his father and become a great fisherman. He has
    somewhat of an overly good-natured personality, and often gets taken advantage
    of by his childhood friend Maribel.
    
    Hero's Skills:
    Level 3:  Hoimi
    Level 6:  Skara
    Level 8:  Rura
    Level 12: Behoimi
    
    
    MARIBEL:
    --------
    The only daughter of Amitt, the backbone of Fishbell's economy.  She loves to
    stick her neck into places where it doesn't belong, and has tried to sneak
    aboard her father's ship countless times. She's a typical stuck-up girl who
    thinks the world revolves around her.
    
    Maribel's Skills:
    Level 3:  Mera
    Level 4:  Rukani
    Level 5:  Payback
    Level 7:  Rariho
    Level 9:  Riremitt
    Level 10: Hoimi
    Level 11: Manusa
    
    
    KEEFA GRAN:
    -----------
    The 18-year-old son of the king of the country of Grand Estard. Having no
    interest in becoming the next king, he thinks only of going out on adventures,
    causing problems to all those around him. Because of his love for adventure, he
    is constantly sneaking out of the castle, and visiting your house. He thinks of
    you as his younger brother, and hangs out with you a lot.
    
    Keefa's Skills:
    Level 5:  Flame Slash
    Level 9:  Redirect
    Level 12: War Cry Charge
    Level 15: Zombie Slash
    Level 20: Vacuum Slash
    
    
    GABO:
    ----
    An amiably naive young wild boy. Despite his youth, he has an incredible speed
    and constitution, which he uses to make short work of his enemies. He has a
    special affinity for wolves, whom he has a limited degree of control over. His
    origin of birth is unknown.
    
    Gabo's Skills:
    Level 2:  Howl
    Level 4:  Bite
    Level 6:  Bash Into
    Level 8:  Rend
    Level 13: Far Howl
    
    
    MELVIN:
    ------
    The world is peaceful now, but when the Demonlord was alive, Melvin was the
    Legendary Hero that fought him alongside of God. While it is rumored that both
    God and the Demonlord died in the fight, nobody knows what happened to Melvin,
    or where he went afterwards. Despite the fact that he is an old man, Melvin is
    quite capable, and is a powerful fighter.
    
    Melvin's Skills:
    Starts with: Behoimi, Nifuram, Bagima, Io, Suteteko Dance, Nio's Stand, Rura,
    Riremitt
    Level 20: Zaoraru
    
    
    AIRA:
    -----
    Despite her appearance, Aira is quite a swordswoman. Raised among the People of
    the Earth, it's said that her dancing is without peer. However, there is
    something about her origins of birth that she is not willing to reveal
    openly....
    
    Aira's skills:
    Starts with: Gira, Flame Slash, War Cry Charge, Mahotora Dance, all Dancer
    Abilities
    Level 23: Song of the Spirits
    
    ################################################################################
                                   4. THE JOB SYSTEM
    
    ################################################################################
    ----------------------
    MECHANICS AND OVERVIEW
    ----------------------
    
    If you've played Dragon Quest VI, the job system in DQVII is essentially the
    same. Reasonably early on in the game, you will find Darma, a palace where you
    can change your characters' professions. Everyone starts the game "jobless,"
    with a profession which cannot be advanced. Once you change their jobs at Darma,
    however, they will start to learn spells and techniques appropriate to their new
    job: Warriors will start to learn weapon techniques, Priests learn healing
    spells, etc.
    
    Any character can learn any job, but not every character will be equally
    effective in the same profession. There's nothing stopping you from making
    Maribel a Warrior, but her low strength and lack of powerful equipment available
    to her will make her less effective. Similarly, you could make Gabo a Priest,
    but since he has low MP he won't be able to use the spells he learns as often.
    
    EFFECTS OF JOBS ON STATS:
    -------------------------
    
    What job you are in influences what your current stats are. Become a Thief, and
    your Speed will shoot up. Become a Magic User, and your Strength will go down.
    However, all these changes are temporary. Your stats when in a job are actually
    "modified" off the stats of your base, "jobless" character. Therefore, it's
    largely irrelevant in terms of leveling what job you are in. The stats you gain
    when you level or use a stat-raising item are added to your "base" statistics,
    then modified to affect your job. If you gain 5 levels as a Warrior, then change
    to become a Dancer, you would have no less Strength as a Dancer than if you had
    spent the last 5 levels as a Bard.
    
    JOB ADVANCEMENT:
    ----------------
    Advancement in a job is independant of any character levels. Each job has 8
    levels, and every time you raise a job level, you will gain a new rank, and
    usually a new spell or technique. In order to raise a job level, you need to
    fight a predetermined number of battles. The number of battles you need to fight
    depends on your job. For example, it takes many more battles to raise job levels
    as a Sage than it does as a Thief. There is an old woman on the ground floor of
    Darma who can tell you how many fights each person in your party needs before
    they can advance to their next joblevel.
    
    In order for a battle to "count" towards a new job level, the monsters you are
    facing must be reasonably close to you in terms of strength and Experience
    level. At level 20, you can clomp Slimes all day and go nowhere in terms of job
    advancement.
    For this reason, it is generally a very Bad Idea to sit around and bash monsters
    for the purpose of gaining experience and gold--you might find yourself in a
    situation where your levels are so high that none of the monsters available to
    you will be considered worthy enough to advance your job levels.
    
    JOB MASTERY AND JOB CHANGING:
    ------------------------------
    
    When you reach level 8 of a job, you are considered a Master of that job. At
    that point, you will have learned all the techniques and spells available to
    that profession, and can move on to a new class. Mastery is not only important
    in that it allows you to use all of a profession's techniques, but it also is a
    prerequisite for learning the more powerful Jobs in the game.
    
    If you change your profession, you will still be able to use any abilities or
    spells that you had previously learned in your new class. So, if you were a
    Magic User and then changed classes to become a Warrior, you would still be able
    to cast all the spells you learned as a Magic User. In addition, providing that
    you reached Level 5 or higher, you will remember the "basics" of your previous
    job after switching. The "basics" have no impact whatsoever on your character's
    general performance, but are important in learning hybrid techniques, discussed
    a little bit later.
    
    
    ADVANCED JOBS:
    --------------
    
    Advanced jobs are more powerful jobs that are not immediately available to
    characters changing jobs for the first time. In order to have advanced jobs made
    available to them, characters must first achieve Mastery in several prerequisite
    jobs first. For example, the Paladin class is only available to characters who
    have achieved Mastery in both the Martial Artist and Priest professions. There
    are different prerequisites for each Advanced job. In general, it is a good idea
    to think ahead in terms of what jobs you would like to pursue to make the
    Advanced jobs available to you as soon as possible.
    
    THIRD-TIER JOBS:
    ----------------
    
    Third-tier jobs are the most difficult and time-consuming to achieve, but are
    more powerful than any other. These jobs require mastery of multiple Advanced
    jobs to achieve. In Dragon Quest VI, only the Hero was a third-tier Job, but in
    Dragon Quest VII, in addition to the Hero, there are two additional third-tier
    Jobs, the God Hand and the Tenchi-raimei-shi. They take a very long time to
    build up to and master, but have some of the most powerful techniques and spells
    in the game.
    
    MONSTER JOBS:
    -------------
    
    Unlike earlier installments of Dragon Quest, in Dragon Quest VII you cannot get
    monsters to join your party. Instead, they have replaced monster party members
    with monster jobs. Monster jobs are similar to regular jobs in that you advance
    in levels, gain ranks, spells and abilities in the same manner as "regular"
    jobs. The difference is that in order to enter a monster job, you will need the
    "spirit" of the monster you want to "become." You can find a few of these
    "spirits" throughout the game in treasure chests and the like, but the bulk of
    them you will get from monsters themselves. Sometimes after defeating monsters,
    you will find crystals with their "spirit" in them. (e.g. you can find Slime
    Spirits from defeating Slimes) Characters holding Monster spirits can change
    jobs and "become" that monster.
    When in a monster job, you will learn techniques associated with the monster you
    have "become." In addition, your base resistances will change to mimic those of
    your monster. When you reach Mastery of a Monster job, your character's graphic
    will change to that of his or her monster. That's not all though; once reaching
    Mastery in a monster job, a character's base resistances change again.
    In addition to the standard monster jobs with no prerequisites, There are
    Advanced, Third-Tier, Fourth-Tier, Fifth-Tier, and Sixth-Tier monster jobs.
    (The highest monster job, the Platinum  King, requires mastery of a whopping
    13 jobs to enter) Fortunately, if you can get a Monster Spirit of one of the
    Advanced or greater level jobs, you can use it to enter that job for free
    without getting the prerequisite jobs.
    
    
    HYBRID TECHNIQUES:
    ------------------
    
    The standard method of learning a spell or ability is to enter the job
    associated with it and raise to the necessary Job Level to gain it. However,
    there exist quite a few spells and abilities that are independent of any single
    class. You can discover these special skills through gaining experience in the
    right combination of jobs; for this reason, I like to call them "Hybrid
    techniques." An example of a hybrid technique would be the spell "Skult," which
    raises your entire party's defense during battle. In order to learn Skult, you
    must know the "basics" in both the Shepherd and Priest classes. When you have
    the "basics" for both these jobs in your character's memory, you will gain the
    Skult spell. Since each character can only have two classes' "basics" in memory,
    this means you would have to go straight from being a Shepherd to a Priest, or
    vice-versa, to learn the technique.
    
    There is a workaround for this problem, however. It is possible to re-learn the
    "basics" from a job that you have forgotten. So, let's say that we are trying to
    teach Maribel Skult. First she was a Priest, but instead of becoming a Shepherd,
    she became a Magic User. If she became a Shepherd at this point, she would not
    learn Skult because the two jobs resident in her memory would be Magic User and
    Shepherd. However, if she returned to the Priest job (even after Mastering it)
    she could re-learn the Priest "basics," then become a Shepherd and learn the
    spell.
    Bottom line: If you want to re-learn the "basics" of a job you've forgotten,
    return to that job and fight until the game gives you a message that you have
    "gotten your sense back" in that job. (you'll get this message after roughly 30
    fights) Then you can safely change classes to a profession that will teach you a
    Hybrid technique.
    
    
    --------
    THE JOBS
    --------
    
    
    BASIC JOBS
    ----------
    
                               Warrior (せんし/戦士)
    
    The Warrior is a master of all weapons, and as such, most of his techniques are
    involved with weapons usage.
    
    Intrinsic Skill: None
    Stat adjustments:
    Power +10%, Speed -35%, Intelligence -30%, Max HP +10%, Max MP -60%
    
    Battles  Rank            Skill
    ---------------------------------------------------------
             Apprentice
    10       Trainee         War Cry Charge
    10       Ippashi
    15       Veteran         Gale Strike
    20       Expert
    20       Contender       Dragon Slash
    30       Swordsman
    25       Swordmaster     Demon Slash
    ---------------------------------------------------------
    Total Battles: 130
    
    
                              Martial Artist (ぶとうか/武闘家)
    
    Rather than fight with weapons, the Martial Artist uses her own hands and feet
    as weapons. Most Martial Artist abilities are special types of punches or kicks.
    
    Intrinsic Skill: Has a higher chance to make critical strikes
    Stat Adjustments:
    Speed + 15%, Defense -10%, Intelligence -20%, Max MP -50%
    
    Battles  Rank              Skill
    --------------------------------------------------
             Log splitter
    16       White Belt                Ashi-Barai
    16       First Dan                 Tobihiza-Geri
    18       Black Belt                Mawashi-Geri
    20       Assistant teacher         Tomoe-Nage
    35       Instructor                Battle Cry
    25       Menkyokaiden              Seiken-Zuki
    20       Fighting King             Kamaitachi
    --------------------------------------------------
    Total Battles to Master: 150
    
    
                              Priest (そうりょ/僧侶)
    
    The Priest specializes in healing and defense, and support spells. He also can
    use Bagi-based attack spells.
    
    Intrinsic Skill: None
    Stat Adjustments:
    Power -20%, Speed -10%, Defense -30%, Intelligence +10%, Max HP -20%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Apprentice                Hoimi, Nifuram
    19       Trainee                   Bagi
    18       Minister                  Skara
    13       Priest                    Mahoton
    30       High Priest               Behoimi
    20       Bishop                    Bagima
    30       Archbishop                Behoma
    50       Pope                      Zaoraru
    ---------------------------------------------------
    Total Battles to Master: 180
    
    
                            Magic User (まほうつかい/魔法使い)
    
    The Magic User is also a spellcaster like the Priest, except that she
    specializes in attack spells and offensive support.
    
    Intrinsic Skill: None
    Stat Adjustments:
    Power -40%, Speed -5%, Defense -40%, Intelligence +20%, Style +10%, Max HP -40%,
    Max MP +10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Magic Lover               Gira
    13       Apprentice                Manusa
    15       Memorizer                 Rura
    15       Spell User                Rukani, Riremitt
    27       Illusionist               Merami
    35       Sorcerer                  Iora
    30       Magician                  Begirama
    35       Great Mage                Hyadalko
    ---------------------------------------------------
    Total Battles to Master: 170
    
    
                             Thief(とうぞく/盗賊)
    
    In addition to their stealing skills, Thieves are valuable comrades for their
    stealth and scouting skills.
    
    Intrinsic Skill: Randomly steals items from monsters
    Stat Adjustments:
    Power -10%, Speed +20%, Defense -30%, Intelligence -10%, Style -20%, Max HP
    -10%, Max MP -40%
    
    
    Battles  Rank                      Skill
    ------------------------------------------------------------
             Pickpocket
    8        Thief                     Sandsmoke
    9        Underling                 Knockback
    13       Shatei                    Stone Throw
    18       Icchomae                  Power Charge
    22       Daigashi                  Flomi
    40       Oyabun                    Stealth Step
    30       Great Oyabun              Nose of the Thief
    -------------------------------------------------------------
    Total Battles to Master: 140
    
    
                             Dancer(おどりこ/踊り子)
    
    The Dancer is a master of many different types of dances, many with magical
    powers. Most of her techniques are special dances, but some are acrobatic
    techniques that make her harder to hit.
    
    Intrinsic Skill: None
    Stat Adjustments:
    Power -30%, Speed +30%, Defense -40%, Style +10%, Max HP -30%, Max MP -20%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Imitator
    5        Student                   Inviting Dance
    13       Understudy                Redirect
    20       Minor performer           Amazing Dance
    15       Back Dancer               Dodge Kick
    29       Applause-getter           Dance Seal
    15       Top Dancer                Medapani Dance
    23       Godlike Dancer            Death Dance
    ---------------------------------------------------
    Total Battles to Master: 120
    
    
                               Sailor(ふなのり/船乗り)
    
    A new job to the Dragon Quest series, the Sailor specializes in water and wind
    techniques and spells--a neccesity when out on the ocean!
    
    Intrinsic Skill: None
    Stat Adjustments:
    Speed +5%, Defense +10%, Intelligence -10%, Max HP +15%, Max MP -20%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Deck Swab
    14       Anchor Hoister            Rope Net
    11       Kogite                    Body Bash
    18       Tillerman                 Eyes of the Seagull
    17       Sailor
    15       Helmsman                  Kiariku
    20       Captain                   Bagima
    40       Admiral                   Tsunami
    ----------------------------------------------------
    Total Battles to Master: 135
    
    
                             Bard(ぎんゆうしじん/吟遊詩人)
    
    Another new job to the Dragon Quest series, the Bard is the defensive equivalent
    of the Dancer, providing songs that support and provide aid to the party. He can
    also cast a few useful spells as well.
    
    Intrinsic Skill: None
    Stat Adjustments:
    Power -25%, Speed -10%, Defense -15%, Intelligence +20%, Style +10%, Max HP -20%
    
    Battles  Rank                      Skill
    ------------------------------------------------------
             Song Lover
    13       Trainee                   Hawk Eyes
    14       Strong Throat             Inpas
    13       Traveling performer       Cradle Song
    15       Singing Expert            Toheros
    20       Popular One               Wakeup Song
    35       Top Singer                Magic-Sealing Song
    30       Song Master               Voice of the Angels
    ------------------------------------------------------
    Total Battles to Master: 140
    
    
                             Shepherd(ひつかい/羊飼い)
    
    The Sheperd is another new class to the Dragon Quest games. Not a class geared
    toward fighting, but the Shepherd learns many useful techniques. She is also the
    only class that can learn Kiari, the spell needed to cure poison.
    
    Intrinsic Skill: None
    Stat Adjustments:
    Power -15%, Defense -20%, Max HP -20%, Max MP -30%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Naritate
    8        Apprentice                Kiari
    9        Pen Cleaner               Hoimi
    16       Feeder                    Sleep
    19       Watchkeeper               Whistle
    18       Sheep Follower
    20       Sheep's Friend            Wool Guard
    45       Wool Master               Stampeding Sheep
    ---------------------------------------------------
    Total Battles to Master: 135
    
    
                            Joker(わらわせし/笑わせ師)
    
    The Joker is basically the Asobinin/Playing One of the earlier Dragon Quest
    games renamed. With the exception of Style, his stats are all really low, but he
    has some useful techniques, most of which are focused on stunning the enemies
    and making them laugh. All of his techniques are rather unusual.
    
    Intrinsic Skill: None
    Stat Adjustments:
    Power -30%, Speed -30%, Defense -40%, Intelligence -20%, Style +5%, Max HP -30%,
    Max MP -40%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Apprentice
    7        Bitter Smile              Puffpuff
    8        Sly smile                 Space Out
    15       Memory Laugh              Penetrate
    28       Slapstick Victim          One shot Gag
    22       Climber into Pots         Lick
    20       Big Laugh                 Super Tongue
    30       Huge roar of laughter     Tickle Torture
    ---------------------------------------------------
    Total Battles to Master: 130
    
    
    ADVANCED JOBS
    -------------
    
                             Battlemaster (バトルマスター)
    
    The Battlemaster is an expert at all forms of physical attack, and is adept with
    both weapons and using her own body as a weapon. To become a Battlemaster, one
    must first have gained Mastery in both the Warrior and Martial Artist
    Professions. Battlemaster techniques are mostly special types of weapon attacks,
    but have a few martial arts techniques thrown in as well.
    
    Intrinsic Skill: None
    Stat Adjustments:
    Power +15%, Speed +10%, Defense +10%, Intelligence -20%, Max HP +20%,
    Max MP -40%
    Master Bonus: +15 Power
    
    Battles  Rank                      Skill
    ----------------------------------------------------
             Junior Grade
    15       Feather Grade             Vacuum Slash
    20       Light Grade               Zombie Slash
    25       Middle Grade              Double-Edged Slash
    30       Heavy Grade               Slaughter
    30       Indiscriminatory Grade    Falcon Slash
    30       Champion
    50       World Champ               Bakuretsuken
    -----------------------------------------------------
    Total Battles to Master: 200
    
    
                        Magic Warrior (まほうせんし/魔法戦士)
    
    One who has both mastered the arts of physical and magical attack can learn to
    blend the two together and become a Magic Warrior, enchanting his weapons with
    magical energy to perform special attacks. Becoming a Magic Warrior requires
    Mastery in both the Warrior and Magic User professions.
    
    Intrinsic Skill: None
    Stat Adjustments:
    Power +5%, Speed -10%, Defense -15%, Max HP -10%, Max MP +10%
    Master Bonus: +20 Max MP
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Mera Fighter              Mahokanta
    12       Bikilter                  Flame Slash
    12       Dein Killer               Lightning Slash
    26       Spell Killer              Bikilt
    30       Blizzarder                Mahyado Slash
    50       Bashi-fighter             Bashirura
    40       Magma Sword               Begiragon
    50       Force Lord                Merazoma
    ------------------------------------------
    Total Battles to Master: 220
    
    
                                Sage (けんじゃ/賢者)
    
    The Sage is the master of all schools of magic. Not only are all of the spells
    that the Sage learns extremely powerful, but as a Sage becomes more skilled in
    her profession, she can master magical energies such that all of her spells will
    require less Magic Power to cast.
    
    Intrinsic Skill: MP required for spells lowers as job levels increase
    Stat Adjustments:
    Power -30%, Spoeed +5%, Defense -20%, Intelligence +20%, Max HP -20%,
    Max MP +20%
    Master Bonus: +20 Intelligence
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Warlock                   Zaraki
    15       High Warlock              Fubarha
    23       Bishop                    Mahyado
    27       High Bishop               Magic Barrier
    45       Wizard                    Behomara
    40       High Wizard               Zaorik
    50       Arch Wizard               Summon
    50       Spell Emperor             Ionazun
    ------------------------------------------
    Total Battles to Master: 250
    
    
                                 Paladin (パラディΒ)
    
    The Paladin is a holy warrior, and uses his abilities to defend the rest of his
    party. Many of his techniques involve sacrificing himself to save his friends.
    Becoming a Paladin requires both Mastery in the Martial Artist and Priest jobs.
    
    Intrinsic Skills: Occasionally deals one-hit-kills in battle
    Stat Adjustments:
    Power +10%, Speed +15%, Intelligence +15%
    Master Bonus: +20 Max HP
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Bronze Knight             Substitute
    25       Iron Knight               Vacuum Wave
    25       Steel Knight              Life Risk
    30       Silver Knight             Bagicross
    35       Gold Knight               Magic Barrier
    30       Crystal Knight            Nio's Stand
    45       King's Knight             Megazaru
    50       Holy Knight               Grand Cross
    ----------------------------------------------------
    Total Battles to Master: 240
    
    
                               Pirate (かいぞく/海賊)
    
    Only those who have mastered the Thief and Sailor jobs can become a Pirate. A
    Pirate's skill as a Thief allows him to learn advanced scouting techniques,
    while his experience as a Sailor increases his sensitivity to the weather such
    that he can control it.
    
    Intrinsic Skills: Randomly steals from enemies during battle
    Stat Adjustments:
    Power +10%, Speed +10%, Defense +20%, Intelligence -10%, Max HP +5%, Max MP -10%
    Master Bonus: +15 Speed
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Ruffian
    20       Ferryman                  Hurricane
    30       Deck Swab                 Fair Wind
    30       Man of the Sea            Toramana
    30       Captain                   Remirarma
    30       Viking                    Super Guard
    30       Great Pirate              Coral Rain
    30       Pirate King               Maelstrom
    ----------------------------------------------------
    Total Battles to Master: 200
    
    
                             Superstar (スーパースター)
    
    The Superstar is a character who has gained Mastery in the Dancer, Bard, and
    Joker classes. Her techniques are mostly powerful dances, songs, and acrobatic
    techniques. In addition, she can use several light-related abilities.
    
    Intrinsic Skills: Enemies randomly waste their turns in battle staring at
    character
    Stat Adjustments:
    Power -20%, Speed -10%, Defense -10%, Style +15%, Max HP -20%, Max MP -10%
    Master Bonus: +20 Style
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Attendant
    10       Lesson Taker              Blinding Light
    15       Debut
    15       New Face                  Eerie Light
    25       Idol Star                 Hustle Dance
    35       Performer                 Moonsault
    40       Famous Face               Fire Pillar
    40       Cinema Star               Song of the Spirits
    ------------------------------------------------------
    Total Battles to Master: 180
    
    
                              Monster Hunter (魔物ハンター)
    
    The Monster Hunter is essentially the same as the Mamonotsukai/Monster User from
    Dragon Quest VI, except now it's an Advanced Job instead of a Basic one. Nearly
    all of his his techniques are different types of breath weapons.
    
    Intrinsic Skills: Increases chance of attracting monsters
    Stat Adjustments:
    Speed +10%, Intelligence +20%, Style +5%, Max HP -5%, Max MP -5%
    Master Bonus: +15 Defense
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Slime Hunter              Monster Charm, Poison Breath
    18       Animal Hunter
    15       Zombie Hunter             Sweet Breath
    25       Metal Hunter              Cold Breath
    19       Devil Hunter              Heat Breath
    16       Troll Hunter              Flame Breath
    32       Dragon Hunter             Deadly Poison Cloud
    40       Monster Lord              Dragoram
    ---------------------------------------------------
    Total Battles to Master: 165
    
    
    THIRD-TIER JOBS
    ---------------
    
    
                               God Hand (ゴッドハΒド)
    
    The God Hand is the ultimate fighter, and possesses the most powerful physical
    attacks in the game. In addition, he can use several types of powerful healing
    spells. A very difficult job to enter, becoming a God Hand requires Mastery of
    both the Battlemaster and Paladin Jobs.
    
    Intrinsic Skills: None
    Stat Adjustments:
    Power +25%, Speed +10%, Defense +5%, Max HP +10%, Max MP -10%
    Master Bonus: +25 Power
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Skin Glove
    20       Bronze Glove              Metal Slash
    20       Silver Hand               Behomara
    40       Gold Hand                 Boulder Drop
    40       Platinum Hand             Megante
    30       Cosmo Hand                Gigaslash
    30       Ultra Hand                Zaorik
    60       Miracle Hand              Ultima Sword
    ---------------------------------------------------
    Total Battles to Master: 240
    
    
                            Tenchi-raimei-shi (天地雷鳴士)
    
    Roughly translated as "Heaven and Earth Thunder Master," the Tenchi-raimei-shi
    is a powerful mystic who seeks the ultimate enlightenment and is in tune with
    the true nature of things. This allows her to harness magical energy with ease,
    to the point of controlling the very fabric of reality. Even more difficult to
    become than the God Hand, one needs Mastery in the Sage and Superstar jobs to
    become a Tenchi-raimei-shi.
    
    Intrinsic Skills: Reduces MP consumption as level rises
    Stat Adjustments:
    Power -10%, Speed +15%, Defense -10%, Intelligence +20%, Max HP -10%,
    Max MP +20%
    Master Bonus: +30 Max MP
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Trainee                   Meditate
    30       Wanderer                  Zarakima
    30       Wandering Monk            Magma
    30       Mountain Hermit           Meido Fuuma
    30       Yamabushi                 Flames of Hell
    30       Shugenja                  Freezing Wave
    50       Enlightenment of Heaven   Jigospark
    50       Earth Goddess             Summon Genma
    ---------------------------------------------------
    Total Battles to Master: 250
    
    
                                 Hero (ゆうしゃ/勇者)
    
    The traditional Ultimate Job in the Dragon Quest games, the Hero is a hard class
    to enter, requiring Mastery of any three Advanced jobs. (Advanced Monster Jobs
    do not count) However, the payoff is worth it, seeing as how the Hero gets some
    of the best techniques in the game, and is the only character class that can
    learn all the Dein lightning spells.
    
    Intrinsic Skills: Regenerates HP every turn in battle
    Stat Adjustments:
    Power +10%, Intelligence +15%, Style +10%, Max HP +10%, Max MP +10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Kind One
    8        Village Hero              Astron
    12       Island Hero               Zaoriku
    30       National Hero             Raidein
    30       Continental Hero          Freezing Wave
    30       World Hero                Gigadein
    40       True Hero                 Gigaslash
    50       Hero of the Universe      Minadein
    ---------------------------------------------------
    Total Battles to Master: 200
    
    
    BASIC MONSTER JOBS:
    -------------------
    
                                Slime (スライム)
    Stat Ajustments:
    Power -20%, Speed +5%, Defense -20%, Intelligence -30%, Style -20%, Max HP -20%,
    Max MP -20%
    
    Battles  Rank                      Skill
    ------------------------------------------
             Regular Slime
    7        Leader Slime
    8        Elite Slime               Dodge Kick
    18       Slime Royalty
    17       Slime Official            Weird Slash
    22       Slime Prince
    18       Slime Hero
    30       Charisma Slime            Payback
    -------------------------------------------
    Total Battles to Master: 120
    
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     Some
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     None      Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    Some     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
    
                               Kimera (キメラ)
    Stat Adjustments:
    Power -5%, Speed +5%, Defense -15%, Intelligence +5%, Style -5%, Max HP -10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Hatchling
    13       Waddler                   Mera
    17       Flapper
    15       Left the Nest             Fire Breath
    17       Awakened Kimera
    28       Kimera of the Sky         Merami
    35       Star Kimera
    25       King Of Kimera            Flame Breath
    ---------------------------------------------------
    Total Battles to Master: 150
    
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     Low       Rukani     None     None
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     Low       Poison     High     High
    Bagi    Low      None      Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     Low
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                               Hoimi Slime (ホイミスライム)
    Stat Adjustments:
    Power -30%, Speed -20%, Defense -10%, Intelligence +20%, Style -20%, Max HP -20%
    Max MP +20%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             First Hoimi
    8        Healer                    Hoimi
    20       Behoimi dabbler
    14       Healing Soul              Behoimi
    28       Healing Expert
    22       Behomilatte               Behoma
    41       Behomazuler
    27       Gold Therapy              Behomara
    ---------------------------------------------------
    Total Battles to Master: 160
    
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     Low
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     None      Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    Low      None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     Low
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                              Rotten Corpse (くさった死'フ)
    Stat Adjustments:
    Speed -30%, Defense -10%, Intelligence -50%, Style -60%, Max HP +10%,
    Max MP -10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Looks dead
    9        Going Down
    7        Arrived at Hell
    18       Starting to Rot           Poison Breath
    18       Decomposing
    23       Zombie                    Curse Song
    24       Boss Zombie
    31       Zombira                   Death Dance
    ---------------------------------------------------
    
    Total Battles to Master: 130
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     Low       Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                              Dancing Jewel (おどる宝石)
    Stat Adjustments:
    Power -20%, Speed +20%, Defense +10%, Intelligence +10%, Style +5%, Max HP -10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Glass Marble
    12       Ore                       Inviting Dance
    8        Dancing Amber
    25       Dancing Jade              Blinding Light
    27       Dancing Opal
    28       Dancing Emerald           Medapani
    30       Dancing Sapphire
    30       Diamond Death             Zaki
    ---------------------------------------------------
    Total Battles to Master: 160
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     Low       Rukani     None     None
    Gira    None     Low       Nifuram    Immune   Immune
    Io      None     Low       Poison     High     High
    Bagi    None     Low       Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    Low      Low       Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     Low       Mahotora   None     Low
    Ice     None     Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
                              Mimic (ミミック)
    Stat Adjustments:
    Power +10%, Defense +20%, Intelligence -20%, Style -30%, Max HP -20%,
    Max MP -10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Open Box
    18       Surprise Box              Sweet Breath
    18       Item Box
    14       Dresser                   Sandsmoke
    30       Decorative box
    25       Jewel Box                 Zaki
    32       Mystic Box
    42       Box Master                Zaraki
    ---------------------------------------------------
    Total Battles to Master: 179
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     Low       Rukani     None     None
    Gira    None     Low       Nifuram    Immune   Immune
    Io      None     Low       Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    None     Low       Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     Low       Mahotora   None     Low
    Ice     None     Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
                            Lizard Man (リザードマン)
    Stat Adjustments:
    Power -10%, Speed +5%, Intelligence -10%, Style -10%, Max HP -10%, Max MP -10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Runt Lizard
    14       Regular Lizard            Rukani
    25       Big Lizard
    11       Lizard Lover              Rukanan
    18       Mini Lizard
    25       Normal Lizard             Bikilt
    34       Charisma Lizard
    18       Master Lizard             Samidareken
    ------------------------------------------
    Total Battles to Master: 145
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     Low
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     Immune
    Flame   None     Low       Mahotora   None     None
    Ice     None     Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
                            Evil Turtle (エビルタートル)
    Stat Adjustments:
    Power +10%, Defense +20%, Intelligence -30%, Style -30%, Max HP -20%,
    Max MP -10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Stupid Turtle
    10       Cursed Turtle             Skara
    8        Regular Turtle
    22       High Turtle               Skult
    20       Power Turtle
    25       Dark Turtle               Bikilt
    15       Death Turtle              Body Bash
    25       Diamond Turtle            Moonsault
    ---------------------------------------------------
    Total Battles to Master: 125
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     Low       Rukani     None     None
    Gira    None     Low       Nifuram    Immune   Immune
    Io      None     Low       Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
    
                           Flower Kingfisher (はなカワセミ)
    Stat Adjustment:
    Power -10%, Speed +10%, Defense -20%, Intelligence +5%, Max HP -10%, Max MP +10%
    
    Battles  Rank                      Skill
    ---------------------------------------------------
             Seed Kingfisher
    11       Firstleaf Kingfisher     Hoimi
    11       Stem Kingfisher
    12       Leafbud Kingfisher
    21       Leaved Kingfisher        Sweet Breath
    25       Budding Kingfisher
    40       Late Blooming Kingfisher
    20       Blooming Kingfisher      Tranquil Song
    ---------------------------------------------------
    Total Battles to Master: 140
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                            Danbira Mucho (ダンビラムーチョ)
    Stat Adjustments:
    Power +10%, Speed -10%, Defense -10%, Intelligence -20%, Style -25%, Max HP -10%
    Max MP -10%
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Barehanded Mucho
    14       Needle Mucho              Vacuum Slash
    18       Knife Mucho
    17       Sword Mucho               Behoimi
    28       Axe Mucho                 War Cry Charge
    26       Buster Mucho
    25       King Mucho                Gale Strike
    27       Saint Mucho               Double-edged Slash
    -----------------------------------------------------
    Total Battles to Master: 155
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     None      Paralysis  High     High
    Hyado   None     None      Confusion  High     Immune
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     Immune
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                                   Lips (リップス)
    Stat Adjustments:
    Power -20%, Speed -5%, Defense -10%, Intelligence -20%, Style -30%, Max HP -20%
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Chapped Lip
    13       Slimy Lip                 Lick
    17       Puffed Lip
    11       Shiny Lip                 Super Tongue
    22       Soft Lip
    25       Wet Lip                   Sweet Breath
    27       Sparkling Lip
    17       Alluring Lip              Amazing Dance
    ------------------------------------------------------
    Total Battles to Master: 132
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     None      Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    Low      High      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                                Thunder Rat (サンダーラット)
    Stat Adjustments:
    Power -10%, Speed +10%, Defense +10%, Intelligence -30%, Style -10%, Max HP -10%
    Max MP -10%
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Clappy
    12       Shocky
    13       Electric Mouse            Blinding Light
    22       Electricity Master
    20       Thunder User              Gira
    25       Lightning Master
    36       Raitei
    28       Raijin                    Lightning
    -----------------------------------------------------
    Total Battles to Master: 156
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     Low       Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    High     Immune    Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                               Bomb Rock (ばくだん岩)
    Stat Adjustments:
    Power +5%, Speed -50%, Defense +20%, Intelligence -30%, Style -40%, Max HP +10%
    Max MP -30%
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Roadside Rock
    16       Paperweight               Skult
    16       Guide Stone               Concealed Laugh
    16       Garden Decoration         Power Charge
    27       Special Rock
    24       Old man Rock              Megante
    24       Great Rock
    29       God of Rocks              Meditate
    -----------------------------------------------------
    Total Battles to Master: 152
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     Low       Rukani     None     Low
    Gira    None     Low       Nifuram    Immune   Immune
    Io      None     Low       Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     Low       Mahotora   None     None
    Ice     None     Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
                               Berserker (バーサーカー)
    Stat Adjustments:
    Power +10%, Speed +10%, Defense -30%, Intelligence -40%, Style -20%
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Attacker
    15       Bomber                    Gale Strike
    19       Buster
    18       Slasher                   Flame Slash
    20       Breaker
    28       Crasher                   Samidareken
    35       Eraser
    15       Destroyer                 Slaughter
    ---------------------------------------------
    Total Battles to Master: 150
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     None      Paralysis  High     High
    Hyado   None     None      Confusion  Immune   Immune
    Dein    Low      None      Sleep      High     High
    Zaki    High     High      Manusa     High     Immune
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
    ADVANCED MONSTER JOBS
    ---------------------
    
                               Dragoslime (ドラゴスライム)
                               (Slime + Lizard Man)
    Stat Adjustment:
    Power -5%, Speed +5%, Defense +10%, Intelligence -10%, Max HP -10%, Max MP -5%
    Master Bonus: +10 Speed
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Horned Slime
    10       Lizard Slime              Fire Breath
    13       Slagon Baby               Cold Breath
    17       Slagon Kid                Astron
    30       Slagon
    30       Keese Slagon              Flame Breath
    30       Darth Slagon              Ice Breath
    20       Great Slagon              Dragoram
    ---------------------------------------------
    Total Battles to Master: 150
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     Low       Nifuram    Immune   Immune
    Io      None     Low       Poison     High     High
    Bagi    Low      None      Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     Low       Mahotora   None     Low
    Ice     None     Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
    
                               Flying Devil (フライングデビル)
                      (Kimera + Evil Turtle + Flower Kingfisher)
    Stat Adjustment:
    Power +5%, Speed +10%, Intelligence -10%, Style +10%, Max HP +5%
    Master Bonus: +20 Speed
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Paper Sky
    18       Iron Fly                  Seagull Counter
    22       Aluminum Plane
    25       Silver Feather            Zaoraru
    27       Gold Wing
    38       Pearl Rocket              Moonsault
    30       Diamond Missile           Vacuum Wave
    30       Platinum Jet              Falcon Slash
    -----------------------------------------------------
    Total Battles to Master: 190
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     Low       Rukani     None     Low
    Gira    None     Low       Nifuram    Immune   Immune
    Io      None     Low       Poison     High     High
    Bagi    None     None      Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    Low      Low       Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     Low
    Ice     None     Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
                              Well Demon (いどまじん)
                             (Berserker + Mimic)
    Stat Adjustment:
    Power +10%, Speed +10%, Defense +10%, Intelligence -30%, Style -30%, Max HP +10%
    Max MP -20%
    Master Bonus: +10 Defense
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Well Searcher             Stone Throw
    19       Hole Digger               Battle Cry
    22       Master of the Well        Suteteko Dance
    22       Well Mimic                Redirect
    30       Idogon                    Knockback
    30       Well Demon
    27       Idolar                    Kamaitachi
    25       Hole Phantom              Magma
    ----------------------------------------------------
    Total Battles to Master: 175
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     Low
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    Low      High      Paralysis  High     High
    Hyado   Low      High      Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     Low
    Ice     None     High      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                              Gyaos (ギャオース)
                      (Danbira Mucho + Lips + Evil Turtle)
    Stat Adjustments:
    Power +15%, Defense -10%, Intelligence -20%, Style -30%, Max HP +10%,
    Max MP -20%
    Master Bonus: +15 Power
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Puddle Master
    13       Pond Master               Ice Breath
    13       River Master
    26       Lake Master               Body Bash
    31       Phantom Beast
    47       Master of the Sea         Fierce Flames
    20       King of the Ocean
    50       Sea Emperor               Freezing Blizzard
    ------------------------------------------------------
    Total Battles to Master: 200
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     Low
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     Immune
    Bagi    High     High      Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   Low      Low       Mahotora   None     None
    Ice     Low      Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
                              Golem (ゴーレム)
                          (Bomb Rock + Berserker)
    Stat Adjustments:
    Power +20%, Speed -30%, Defense +10%, Intelligence -40%, Style -10%, Max HP +10%
    Max MP -20%
    Master Bonus: +15 Power
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Sand Golem
    19       Earth Golem               Power Charge
    22       Bronze Golem              Nio's Stand
    22       Iron Golem                Crevasse
    30       Silver Golem
    30       Gold Golem                Earthquake
    27       Platinum Golem
    25       Golem King                Boulder Drop
    ------------------------------------------------------
    Total Battles to Master: 175
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    None     Low       Rukani     None     None
    Gira    None     Low       Nifuram    Immune   Immune
    Io      None     Low       Poison     High     High
    Bagi    None     Low       Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    None     Low       Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     Low
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                              Geryuon (ゲリュオン)
                          (Lizard Man + Danbira Mucho)
    Stat Adjustments:
    Power +10%, Speed +5%, Defense +5%, Intelligence -10%, Style -5%, Max HP +5%
    Max MP -10%
    Master Bonus: +10 Power
    
    Battles  Rank                      Skill
    -----------------------------------------------------
            Stray Cat                 Bagi
    16      Wildcat                   Manusa
    19      Wild Beast
    25      Demon Beast               Bagima
    35      Geryu Animal
    30      Little Geryuon            Far Howl
    25      Geryu Chimera
    30      Lord Geryuon              Bagicross
    -----------------------------------------------------
    Total Battles to Master: 180
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     Low
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     Low       Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     Low       Mahotora   None     Low
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                          Cursed Lamp (呪いのランプ)
                           (Mimic + Rotten Corpse)
    Stat Adjustments:
    Power -10%, Speed +15%, Defense +5%, Intelligence +5%, Style -10%, Max HP -20%,
    Max MP +20%
    Master Bonus: +15 Speed
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Filled with Oil           Mahoton
    15       Beat-up Lamp
    20       Lead Lamp                 Medapani Dance
    25       Iron Lamp
    20       Steel Lamp                Hyadalko
    40       Bronze Lamp
    25       Silver Lamp               Body Bash
    45       Golden Lamp               Summon
    -----------------------------------------------------
    Total Battles to Master: 190
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    Low      None      Rukani     None     None
    Gira    Low      Low       Nifuram    Immune   Immune
    Io      Low      Low       Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   Low      Low       Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     Low
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                              Royal Reaper (死神きぞく)
                   (Rotten Corpse + Hoimi Slime + Dancing Gem)
    Stat Adjustments:
    Defense -10%, Intelligence +5%, Style -10%, Max MP +10%
    Master Bonus: +15 Max MP
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Corpse                    Hyado
    12       God of Poverty
    20       Skull                     Hyadalko
    32       Reaper Skull              Heat Breath
    29       Mask of Death
    38       Death Master              Zarakima
    31       Skull Debut
    33       Sir Deathride             Mahyado
    --------------------------------------------
    Total Battles to Master: 195
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     None      Nifuram    Immune   Low
    Io      None     None      Poison     High     High
    Bagi    None     None      Paralysis  High     High
    Hyado   High     High      Confusion  High     High
    Dein    None     None      Sleep      High     Immune
    Zaki    High     Immune    Manusa     High     Immune
    Flame   None     None      Mahotora   None     None
    Ice     Low      High      Mahoton    High     High
    ------------------------   ----------------------------
    
    
    
    THIRD-TIER MONSTER JOBS
    -----------------------
    
                            Hell Battler (ヘルバトラー)
                           (Flying Devil + Dancing Gem)
    Stat Adjustments:
    Defense +10%, Style +5%, Max HP +10%
    Master Bonus: +15 Max MP
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Nameless Battler          Iora
    17       Hired Battler
    21       Musha Trainee             Behomara
    34       Dojo Breaker              Weird Light
    18       Skilled Battler
    45       Ironman Battler           Merami
    13       Star Battler
    37       God Battler               Ionazun
    -----------------------------------------------------
    Total Battles to Master: 185
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     Low      High
    Gira    None     None      Nifuram    Immune   Immune
    Io      Low      Low       Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    Low      Low       Sleep      High     High
    Zaki    Immune   High      Manusa     High     High
    Flame   Low      High      Mahotora   Low      High
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                            Protokiller (プロトキラー)
                              (Golem + Thunder Rat)
    Stat Adjustments:
    Power +10%, Speed -5%, Defense +10%, Intelligence -10%, Style -20%, Max MP -10%
    Master Bonus: +10 Defense
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Pile of junk
    15       Junk Parts                Magic Barrier
    21       Prototype
    36       New Type                  Metal Slash
    28       Mark II
    37       Version Up                Bakuretsuken
    21       High Spec
    12       Machine of the Year       Demon Slash
    ---------------------------------------------
    Total Battles to Master: 170
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    None     Low       Rukani     None     None
    Gira    Low      Low       Nifuram    Immune   Immune
    Io      Low      Low       Poison     High     High
    Bagi    Low      Low       Paralysis  High     Immune
    Hyado   Low      Low       Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     Immune
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                         Cosmo Phantom (コスモファントム)
                               (Well Demon + Lips)
    Stat Adjustments:
    Power -5%, Speed +10%, Defense +5%, Intelligence +10%, Style -10%, Max HP +5%,
    Max MP +10%
    Master Bonus: +10 Defense
    
    Damage  Rank                      Skill
    -----------------------------------------------------
            Weird Guy
    22      Imitation Spectre         Blinding LIght
    22      Little Phantom            Moonsault
    36      Illusionist
    30      Illusion Master           Mahokanta
    30      Ace Phantom
    30      Star Phantom              Merami
    30      King of the Universe      Raidein
    ------------------------------------------------------
    Total Battles to Master: 200
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    Low      Low       Rukani     None     None
    Gira    Low      Low       Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     Low       Paralysis  High     High
    Hyado   Low      Low       Confusion  High     High
    Dein    Low      Low       Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     Low      High      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                          Andreal (アンドレアル)
                         (Thunder Rat + Geryuon)
    Stat Adjustments:
    Power +15%, Speed -10%, Defense +10%, Max HP +20%, Max MP -20%
    Master Bonus: +10 Power
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Dreal Kid                 Fire Breath
    14       Starting Dreal
    16       Average Dreal             Flame Breath
    25       Veteran Dreal
    20       Andrealer                 Ice Breath
    35       Andrealest
    30       Premier Dreal
    40       Cyber Breath              Fierce Flames
    -----------------------------------------------------
    Total Battles to Master: 180
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     Low       Paralysis  High     High
    Hyado   None     Low       Confusion  High     High
    Dein    Low      None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   Low      High      Mahotora   None     None
    Ice     Low      Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
                         Rose Battler (ローズバトラー)
                    (Flower Kingfisher + Well Demon)
    Stat Adjustments:
    Power +20%, Speed +10%, Defense -10%, Intelligence +5%, Style +5%, Max HP -5%
    Master Bonus: +20 Style
    
    Battles  Rank                      Skill
    ------------------------------------------------------
             Seed Battler
    20       Firstleaf Battler         Heat Breath
    25       Budding Battler           Deadly Poison Cloud
    23       Half-bloom Battler        Rarihoma
    30       Blooming Battler          Fubarha
    42       Rose Soldier              Suspicious Mist
    40       Rose Warrior
    60       King Battler              Madante
    ------------------------------------------------------
    Total Battles to Master: 240
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     None
    Gira    Low      Low       Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    Low      High      Paralysis  High     High
    Hyado   High     Immune    Confusion  High     High
    Dein    High     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
    
    FOURTH-TIER MONSTER JOBS
    ------------------------
    
                           Dark Bishop (ダークビショップ)
                           (Royal Reaper + Cosmo Phantom)
    Stat Adjustment:
    Defense +10%, Intelligence +30%, Style +10%, Max HP -10%, Max MP +30%
    Master Bonus: +20 Intelligence
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Apprentice                Mahotarn
    23       Evil Soul                 Zaoriku
    20       Dark Padre                Begiragon
    27       Dark Minister             Zarakima
    30       Dark Priest               Ionazun
    30       Dark Ambassador           Mahyado
    30       Death Emperor             Merazoma
    50       Chaos Lord                Grand Cross
    ---------------------------------------------
    Total Battles to Master: 210
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    Low      Low       Rukani     None     None
    Gira    Low      High      Nifuram    Immune   Immune
    Io      Low      High      Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   Low      High      Confusion  High     High
    Dein    None     None      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     None
    Ice     Low      High      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                           Demon Budu (まじんブドゥ)
                         (Cursed Lamp + Hell Battler)
    Stat Adjustments:
    Power +30%, Speed +10%, Defense -5%, Style -10%, Max HP +10%
    Master Bonus: +20 Power
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Fallen Angel
    25       Familiar                  Bikilt
    25       Apprentice Demon          Mahokite
    30       Emissary of Hell          Fubarha
    55       Pro Demon                 Palpunte
    30       Great Demon               Summon Army
    8        Demon Lord                Fair Wind
    47       God of Hell               Inferno
    ---------------------------------------------
    Total Battles to Master: 220
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Resist   Master
    ------------------------   ----------------------------
    Mera    Low      Low       Rukani     None     High
    Gira    Low      Low       Nifuram    Immune   Immune
    Io      Low      Low       Poison     High     High
    Bagi    None     Low       Paralysis  High     High
    Hyado   Low      Low       Confusion  High     High
    Dein    Low      Low       Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   None     High
    Ice     None     None      Mahoton    High     High
    ------------------------   ----------------------------
    
    
                         Death Machine (デスマシーン)
                             (Protokiller + Golem)
    Stat Adjustment:
    Power +30%, Speed +10%, Defense +20%, Intelligence -20%, Max HP +10%,
    Max MP -10%
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             War Puppet                Rukanan
    25       Moving Armor              Bikilt
    25       Living Mail               Samidareken
    30       Fight Robot               Moonsault
    45       Soldier Mail              Raidein
    65       Battle Armor              Falcon Slash
    50       Killer Machine            Slaughter
    70       Ultimate Weapon           Jigospark
    -----------------------------------------------------
    Total Battles to Master: 310
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Initial  Master
    ------------------------   ----------------------------
    Mera    Low      High      Rukani     Low      High
    Gira    Low      High      Nifuram    Immune   Immune
    Io      Low      High      Poison     High     High
    Bagi    Low      High      Paralysis  High     High
    Hyado   Low      High      Confusion  High     Immune
    Dein    None     None      Sleep      High     Immune
    Zaki    High     Immune    Manusa     High     Immune
    Flame   Low      Low       Mahotora   Low      Immune
    Ice     Low      Low       Mahoton    High     Immune
    ------------------------   ----------------------------
    
    
                         Gigamutant (ギガミュータント)
                              (Andreal + Gyaos)
    Stat Adjustmnents:
    Power +30%, Speed -10%, Defense +5%, Intelligence -10%, Style -30%, Max HP +20%
    Max MP -10%
    Master Bonus: +20 Power
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Weird Beast
    21       Spontaneous Transformer   War Cry Charge
    21       Little Mutant             Deadly Poison Cloud
    23       Freak of Nature
    45       Megamutant                Freezing Blizzard
    43       Gigamutant
    47       Jigomutant                Gigadein
    80       Body Bomber               Shining Breath
    -----------------------------------------------------
    Total Battles to Master: 280
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Resist   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     None     Low
    Gira    None     None      Nifuram    Immune   Immune
    Io      None     None      Poison     High     High
    Bagi    None     None      Paralysis  High     High
    Hyado   None     None      Confusion  High     High
    Dein    Low      None      Sleep      High     Immune
    Zaki    High     High      Manusa     High     Immune
    Flame   None     Low       Mahotora   None     High
    Ice     None     Low       Mahoton    High     High
    ------------------------   ----------------------------
    
    
                         Rainbow Peacock (にじくじゃく)
                         (Flying Devil + Rose Battler)
    Stat Adjustments:
    Power +10%, Speed +20%, Intelligence +30%, Style +30%, Max MP +20%
    Master Bonus: +20 Style
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Hatchling                 Weird Light
    27       Young Bird                Begiragon
    27       Peacock Bird              Fair Wind
    21       White Peacock             Kamaitachi
    40       Silver Peacock            Fierce Flames
    45       Gold Peacock              Mahoton
    40       Holy Bird                 Inferno
    50       King of Birds             Flames of Hell
    -----------------------------------------------------
    Total Battles to Master: 250
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Resist   Master
    ------------------------   ----------------------------
    Mera    None     None      Rukani     Low      Low
    Gira    Low      High      Nifuram    Immune   Immune
    Io      Low      High      Poison     High     High
    Bagi    Low      Low       Paralysis  High     High
    Hyado   High     Immune    Confusion  High     Low
    Dein    Low      High      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   None     None      Mahotora   Low      High
    Ice     None     None      Mahoton    Low      High
    ------------------------   ----------------------------
    
    
    FIFTH-TIER MONSTER JOB
    ----------------------
    
                        Evil Estark (エビルエスターク)
                          (Andreal + Death Machine)
    Stat Adjustments:
    Power +20%, Speed +10%, Defense +10%, Intelligence +15%, Style +10%, Max HP +10%
    Max MP +10%
    Master Bonus: +20 Defense
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Skin Body                 Lightning Slash
    30       Rubber Body               Metal Slash
    30       Wood Body                 Flame Slash
    30       Iron Body                 Freezing Blizzard
    40       Silver Body               Mahyado Slash
    50       Gold Body                 Freezing Wave
    50       Platinum Body
    70       Great Macho               Gigaslash
    --------------------------------------------
    Total Battles to Master: 300
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Resist   Master
    ------------------------   ----------------------------
    Mera    Low      High      Rukani     Low      High
    Gira    Low      High      Nifuram    Immune   Immune
    Io      Low      High      Poison     High     High
    Bagi    Low      High      Paralysis  High     High
    Hyado   Low      High      Confusion  High     High
    Dein    Low      High      Sleep      High     High
    Zaki    High     High      Manusa     High     High
    Flame   Low      High      Mahotora   Low      High
    Ice     Low      High      Mahoton    High     High
    ------------------------   ----------------------------
    
    
    SIXTH-TIER MONSTER JOB
    ----------------------
    
                        Platinum King (プラチナキング)
    
                           (Dragoslime+Evil Estark)
    Stat Adjustments:
    Power -10%, Speed +20%, Defense +100%, Intelligence -20%, Style +10%,
    Max HP -60%
    Master Bonus: +255 Defense
    
    Battles  Rank                      Skill
    -----------------------------------------------------
             Ore                       Astron
    28       Being Polished            Behomara
    20       Top-Class Merchandise     Body Bash
    35       Shine of the Moon         Zaorik
    42       Shine of the Stars        Behomazun
    45       Shine of the Rainbow
    80       Shine of the Angels       Transform
    100      Star Platinum             Big Bang
    -----------------------------------------------------
    Total Battles to Master: 350
    
                         RESISTANCES
    Damage  Initial  Master    Effect     Resist   Master
    ------------------------   ----------------------------
    Mera    High     Immune    Rukani     Immune   Immune
    Gira    High     Immune    Nifuram    Immune   Immune
    Io      High     Immune    Poison     High     Immune
    Bagi    High     Immune    Paralysis  High     Immune
    Hyado   High     Immune    Confusion  High     Immune
    Dein    High     Immune    Sleep      Immune   Immune
    Zaki    Immune   Immune    Manusa     Immune   Immune
    Flame   High     Immune    Mahotora   High     Immune
    Ice     High     Immune    Mahoton    High     Immune
    ------------------------   ----------------------------
    
    
    QUICK JOB HEIRARCHY REFERENCE:
    
    
    
    MAGIC WARRIOR<---Magic User------>SAGE-->TENCHIRAIMEISHI<--SUPERSTAR
     /|\                              /|\                     /|  /|\  |\
      |                                |                     /     |     \
      |                                |                    /      |      \
    Warrior                          Priest             Dancer    Bard  Joker
      |                                |
      |                                |
      V                                V           PIRATE<---Thief--->MONSTER HUNTER
    BATTLEMASTER<--Martial Artist-->PALADIN         /|\                   /|\
           \                          /              |                     |
            `------->GOD HAND<-------'             Sailor              Shepherd
    
                               Any 3 Bold jobs---->Hero
    
    
    I made a chart of the monster job Heirarchy, but you don't want to see it. No,
    really, you don't. Trust me. And I probably couldn't make an ASCII rendition of
    it even if I tried.
    
    ################################################################################
                                   5. SPELLS AND SKILLS
    
    ################################################################################
    Due to the sheer number of jobs, and techniques learned by multiple jobs, I've
    decided to seperate the spells and Abilities section by type rather than by job.
    Since DQ7 seperates all Abilities and spells into attack/healing/other, I figure
    I'll do the same.
    
    KEY:
    MP: MP it takes to cast spell or use skill: "A" means the spell takes all your
    remaining MP.
    TAR: Type of Target. S=Self 1=one target, G=group, A=All
    DAM: Amount of damage (roughly) spell does to or heals target (with no
    resistance if an attack) "V" indicates the damage varies (usually dependant on
    the strength of the user) Note: these are rough guesses. I'm haven't done
    enough trials with some of these spells.
    DTYP: Type of Damage. M=Mera, G=Gira, H=Hyado, I=Io, B=Bagi, D=Dein, F=Fire,
    C=Cold, O=Other, NA=Not Applicable
    
                                   DAMAGE SPELLS
    
    Name        Japanese        MP  TAR DAM   DTYP   EFFECT
    --------------------------------------------------------------------------------
    Mera        メラ            2    1  ~15    M     Small Ball of Fire
    Merami      メラミ          4    1  ~80    M     Medium Fireball
    Merazoma    メラゾーマ      10   1  ~190   M     Large Fireball
    Gira        ギラ            4    G  ~20    G     Small blast of fire
    Begirama    ベギラマ        6    G  ~40    G     Medium fire blast
    Begiragon   ベギラゴン      10   G  ~100   G     Large Fire Blast
    Hyado       ヒャド          3    1  ~30    H     Small Ice projectile
    Hyadalko    ヒャダルコ      5    G  ~50    H     Medium Ice Crystal explosion
    Mahyado     マヒャド        12   A  ~100   H     Large Ice Crsytal blast
    Io          イオ            5    A  ~20    I     Small Explosion Attack
    Iora        イオラ          8    A  ~60    I     Medium Explosion Attack
    Ionazun     イオナズン      15   A  ~140   I     Large Explosion Attack
    Bagi        バギ            2    G  ~15    B     Small Tornado attack
    Bagima      バギマ          4    G  ~30    B     Medium Tornado Attack
    Bagicross   バギクロス      8    G  ~150   B     Large Tornado Attack
    Raidein     ライデイン      6    A  ~80    D     Weak Lightning Attack
    Gigadein    ギガデイン      15   G  ~200   D     Strong Lightning Attack
    Minadein    ミナデイン      10*  1  ~600   D     Entire party joins together to
                                                     fire a powerful lightning blast
    Coral Rain  コーラルレイン  8    A  ~90    B     Water attack to all enemies
    Maelstrom   メイルストロム  12   G  ~140   B     Water attack to a group
    Zaki        ザキ            4    1  Death  NA    Kills one enemy
    Zaraki      ザラキ          7    G  Death  NA    Kills a group of enemies
    Zarakima    ザラキーマ      15   A  Death  NA    Kills all enemies
    Megante     メガンテ        1    A  Death  NA    Sacrifice self to kill all     
                                                           enemies
    --------------------------------------------------------------------------------
    *Casting Minadein takes 10MP from each character in the party. If any character
    has below 10MP, the spell will fail.
    
                                   HEALING SPELLS
    
    Name        Japanese     MP TAR DAM   EFFECT
    --------------------------------------------------------------------------------
    Hoimi       ホイミ       2   1  ~30   Light healing to one party member
    Behoimi     ベホイミ     4   1  ~80   Better healing to one party member
    Behoma      ベホマ       6   1  All   Full healing to one party members
    Behomara    ベホマラー   10  A  ~100  Healing to all party members
    Behomazun   ベホマズン   20  A  All   Full healing to all party members
    Zaoraru     ザオラル     8   1  NA    50% chance to resurrect someone with half 
                                                HP
    Zaoriku     ザオリク     15  1  NA    100% chance to resurrect someone with     
                                                full HP
    Megazaru    メガザル     A   A  NA    Sacrifice self to resurrect/heal all party
                                          members to their maximum HP.
    Kiari       キアリー     2   1  NA    Cures poison to a party member
    Kiariku     キアリク     2   A  NA    Cures paralysis to all party members
    --------------------------------------------------------------------------------
                                    OTHER SPELLS
    
    Name          Japanese         MP TAR EFFECT
    --------------------------------------------------------------------------------
    Rariho        ラリホー         3   G  Puts monsters to sleep
    Rarihoma      ラリホーマ       5   G  Puts monsters into a deep sleep
    Medapani      メダパニ         5   G  Confuses targets
    Manusa        マヌーサ         5   G  Surrounds enemies with illusions, reduces
                                          hit rate
    Mahoton       マホトーン       3   G  Seal off target's magic so their spells   
                                                always fail
    Mahotora      マホトラ         0   1  Steal an enemy's MP
    Mahotarn      マホターン       4   S  Reflects one magic spell
    Mahokite      マホキテ         2   1  Surrounds target with an aura that absorbs
                                          the MP from all spells cast on him/her
    Mahokanta     マホカンタ       5   S  Reflect all spells until effect wears off
    Magic Barrier マジックバリア   3   A  Increase party's resistance to spells
    Rukani        ルカニ           3   1  Cut target's Defense in half
    Rukanan       ルカナン         4   G  Targets lose 25% of their Defense
    Skara         スカラ           2   1  Increases target's Defense by 50%
    Skult         スクルト         3   A  Increases party's Defense by 25%
    Bikilt        バイキルト       6   1  Double's target's Attack Power
    Astron        アストロン       2   A  Turns party to iron; while the spell is
                                          under effect the party can't attack, but
                                          also can't be harmed
    Fubarha       フバーハ         3   A  Increases party's Fire and Cold resistance
    Riremitt      リレミト         8   NA Teleports party out of the dungeon
    Rura          ルーラ           1   NA Teleports party to a town of choice
    Nifuram       ニフラム         1   G  Dispels a group of Undead
    Dragoram      ドラゴラム       18  S  Turns caster into a Dragon. Dragons don't
                                          follow orders but have powerful breath
                                          weapons.
    Bashirura     バシルーラ       8   1  Send an enemy flying off into the Wild
                                          Blue Yonder
    Palpunte      パルプンテ       20  NA Has random effects*
    Inpas         イΒパス         2   NA Checks a treasure chest for traps
    Toramana      トラマナ         2   NA Immunizes party to damage floors
    Toheros       トヘロス         4   NA Stops monsters weaker than you from
                                          attacking your party on the field
    Flomi         フローミ         2   NA Tells you what floor you're on
    Remirama      レミラーマ       2   NA Makes onscreen hidden items flash
    Majastis      マジャスティス   15  NA Negates all support spells cast on party
                                          and enemies (Skara, Bikilt, etc.)
    Gigajastis    ギガジャスティス 20  NA Negates all support spells, but only      
                                                 those cast on your enemies
    --------------------------------------------------------------------------------
    * Palpunte Effects:
    HP Healing: Heals the entire party and all enemies to max HP
    MP Healing: Restores the entire party and all enemies to max MP
    Resurrect all: Resurrects all dead party members and enemies
    Revive Party: Resurrects all party members and heals living members to max HP.
    Rariho All: Puts all party members and enemies to sleep, ignoring resistance
    MP Loss: Reduces the entire party and all enemies' MP to 0
    Meteor Shower: Reduces all party members' and enemies' HP to 1. Anyone with only
     1 HP left dies.
    Spell Dispersion: Dispels any spells cast by party members or enemies for the
     duration of the battle
    Terrifying Battle Cry: All enemies are frozen in Place
    Demon Summon: The Demon attacks all enemies, then leaves
    Enemy Shatters: All enemies break into pieces, ending battle, but you won't get
     any gold or EXP for shattered enemies
    Terrifying thing Attacks: All monsters flee in terror. Don't get any EXP or Gold
     for monsters that flee
    Dragoram on Everyone: Your entire party turns into dragons
    Critical Hit Blessing: Every normal attack your party performs will be a
     critical hit for the duration of the battle
    Time Flows in Reverse: Return to the beginning of battle, as if you used Sands
     of Time
    Strange Echo: Nothing special
    
                                   DAMAGE ABILITIES
    
    Name              Japanese         MP TAR DAM DTYP EFFECT
    --------------------------------------------------------------------------------
    Fire Breath        火の息          0   A  ~10  F  Weak fire breath
    Flame Breath       かえんの息      0   A  ~40  F  Medium-powered fire breath
    Fierce Flames      はげしい炎      0   A  ~70  F  High-powered fire breath
    Inferno            しゃくねつ      0   A  ~160 F  Ultimate Fire breath
    Cold Breath        つめたい息      0   A  ~15  C  Weak ice breath
    Ice Breath         こおりの息      0   A  ~55  C  Medium-powered ice breath
    Freezing Blizzard  こごえるふぶき  0   A  ~130 C  High-powered ice breath
    Shining Breath     かがやく息      0   A  ~220 C  Ultimate Ice breath
    Ultima Sword       アルテマソード  20  1  ~600    Ultimately powerful slash to  
                                                             one enemy
    Stone Throw        石つぶて        0   G  ~15     Throws rocks at a group of    
                                                            enemies
    Lightning          いなずま        0   A  ~45  D  Calls lightning down on your  
                                                            enemies
    Lightning Slash    いなずま斬り    0   1   V   D  Lightning-charged attack
    Flame Slash        かえん斬り      0   1   V   F  Flame-charged attack
    Kamaitachi         かまいたち      0   1   V*  B  Creates a Kamaitachi, a
                                                      wind-blade attack
    Bite               かみつけ        0   1   V      Calls a wolf to bite a target
    Seagull Counter    かもめ返し      0   1   V      1.25x damage to flying enemies
    Boulder Drop       岩石おとし      0   A  ~110    Throw boulders at all enemies
    Gigaslash          ギガスラッシュ  15  G  ~400    Powerful slash to a group of
                                                      enemies
    Critical Strike    きゅうしょ"ヒき  0   1  Death   Aim for a vital spot on an
                                                      enemy
    Grand Cross        グランドクロス  20  G  ~200 O  Explosion attack to a group
                                                      of enemies
    Summon Army        ぐんたい呼び    0   A   V***   Use gold to hire an army to
                                                      attack
    Samidareken        さみだれ剣      0   A   V      Attacks all enemies
    Jigospark          ジゴスパーク    25  G  ~270 D  Summon a bolt of Hell's
                                                      Lightning
    Gale Strike        しっぷうづき    0   1   V      Does 80% damage of a normal
                                                      attack but always strikes
                                                      first in a round
    Dance of Death     死のおどり      0   A   Death  Tries to kill all enemies
    Earthquake         じひびき        0   A  ~55     Shakes the earth to damage all
                                                      enemies
    Crevasse           じわれ          0   A   Death  Opens a crack in the earth
                                                      that tries to swallow up all
                                                      enemies
    Vacuum Slash       しんくう斬り    0   1   V   B  Air-charged attack
    Vacuum Wave        しんくう波      0   A   V*  B  Wind damage to all your
                                                      opponents
    Life Risk          すてみ          0   1   V      Does double damage, but
                                                      reduces your defense power
                                                      to 0 for that round
    Seikenzuki         せいけんづき    0   1   V      A punch that does 1.5x normal
                                                      damage. Enemies can sometimes
                                                      dodge it
    Zombie Slash       ゾンビ斬り      0   1   V      Does 1.5x damage to Undead
    Body Bash          たいあたり      0   1   V      Does extra damage, but damages
                                                      user too
    Tsunami            つなみ          0   A  ~40  B  Summon a Tsunami to wash away
                                                      your foes
    Sword Dance        つるぎのまい    0   A   V      Do four attacks to random
                                                      targets
    Far Howl           とおぼえ        0   A   V*     Summon a pack of wolves to
                                                      attack random targets. They
                                                      don't always come.
    Stampeding Sheep   どとうのひつじ  0   A   V*     Summon a herd of sheep to
                                                      trample random targets.
                                                      Sometimes they don't show up.
    Tobihiza-geri      とびひざげり    0   1   V      Does extra damage to flying
                                                      enemies
    Dragon Slash       ドラゴン斬り    0   1   V      Does 1.5x damage to
                                                      dragon-type enemies
    Steal Slash        ぬすっと斬り    0   1   V      Attack and try to steal an
                                                      item (emphasis on TRY)
    Bakuretsuken       ばくれつけん    0   A  ~50x4   A flurry of punches to random
                                                      targets
    Falcon Slash       はやぶさ斬り    0   1   V      A double attack to a single
                                                      enemy
    Hurricane          ハリケーン      0   G  ~60  B  Wind damage to a group of
                                                      enemies
    Rend               ひきさけ        0   G   V      Summon wolves to claw your
                                                      enemies to shreds
    Big Bang           ビッグバン      30  A  ~350 I  Create a massive explosion
    Flame Pillar       火ばしら        0   1  ~180 F  Use the old match-and-liquor
                                                      technique to breathe a ball of
                                                      fire at your enemy
    Bash Into          ぶつかれ        0   1   V      Summon a wolf to ride, and
                                                      charge into an enemy to reduce
                                                      both you and it to 1/5 HP.
    Weird Slash        へんてこ斬り    0   1   V      Attacks and confuses enemy
    Magma              マグマ          0   A  ~80  F  Magma attacks all enemies
    Demon Slash        まじんぎり      0   1   V      Misses a lot, but if it hits
                                                      it will be a guaranteed
                                                      critical hit
    Madante            マダンテ        A   A   V**    Expend all your magical power
                                                      to attack; Damage depends on
                                                      how much MP you use
    Muscle Dance       マッスルダンス  0   G   V      Physical attack to a group
    Mutton Attack      マトンアタック  0   1   V      Reduces both you and your
                                                      target to 1/5 HP.
    Mahyado Slice      マヒャド斬り    0   1   V   H  Does Hyado damage with your
                                                      weapon
    Mawashi-Geri       まわしげり      0   G   V      A spinning kick that damages a
                                                      group
    Slaughter          みなごろし      0   1   V      Does lots of damage, but
                                                      target is random, and can be a
                                                      party member
    Moonsault          ムーンサルト    0   A   V      A kick attack to all enemies
    Meido Fuuma        めいどうふうま  15  A   Death  Sucks all enemies into a
                                                      crevasse
    Metal Slash        メタル斬り      0   1   V      Does extra damage to metal
                                                      enemies
    Double-Edged Slash もろば斬り      0   1   V      Does 1.5x damage, but you
                                                      take 1/4 of the damage that
                                                      you deal
    Flames of Hell     れんごく火炎    20  A  ~210 F  Summon a huge blaze of flames
    
    --------------------------------------------------------------------------------
    *  These techniques' damage is dependant upon level rather than attack power
    ** Madante's damage is the amount of MP you expend casting it times 3
    *** Summon Army takes EXP Levelx50 gold to use. Damage is based on level as well
    
                                 HEALING ABILITIES
    
    Name                 Japanese        MP TAR DAM  EFFECT
    --------------------------------------------------------------------------------
    Song of the Spirits  せいれいの歌    10  A  NA   Revive all dead party members
                                                     to full at end of next turn.
                                                     50% chance of success
    Voice of the Angels  天使のうたごえ   0  A  NA   Tries to revive any dead party
                                                     members.
    Hustle Dance         ハッスルダンス   0  A ~70   Heals the party's damage
    Mune-Uchi            みねうち         0  1  NA   Cure poison and confusion from
                                                     an ally
    Meditate             めいそう         0  S ~500  Heals yourself
    Megazal Dance        メガザルダンス   0  A  NA   Dancer dies, rest of party
                                                     revived and healed to max
    Wakeup Song          めざめの歌       0  A  NA   Wakes up all sleeping party
                                                     members
    Tranquil Song        やすらぎの歌     0  A ~20   Heals all party members
    --------------------------------------------------------------------------------
    
                                  OTHER ABILITIES
    
    Name                Japanese  MP TAR  EFFECT
    --------------------------------------------------------------------------------
    Ashi-Barai          あしばらい      0   1   Trip an enemy and stun it for a turn
    Sweet Breath        あまい息        0   G   Puts a group of enemies to sleap
    Rope Net            あみなわ        0   1   Entangles an enemy for one turn
    Suspicious Mist     あやしいきり    0   A   Prevents everyone from casting any
                                                spells
    One-Shot Gag        一発ギャグ      0   G   Stuns a group for one turn
    Freezing Wave       いてつくはどう  0   A   Negates all the enemies' magical
                                                effects and support spells
    Wool Guard          ウールガード    0   A   Cuts cold damage to party in half
    Redirect            受けながし      0   S   All attacks targeting you get
                                                redirected to another party member
    Eyes of the Seagull うみどりのめ    0   NA  Tells you the location of the
                                                nearest town
    Fair Wind           おいかぜ        0   A   Reflects fire/ice breath directed
                                                at you one time
    Battle Cry          おたけび        0   A   Surprise and stun all enemies
    Dance Seal          おどりふうじ    0   G   Prevent a group of monsters from
                                                dancing
    War Cry Charge      気合いため      0   S   Doubles the power of your next
                                                physical attack
    Tickle Torture      くすぐりの刑    0   1   Stun an enemy for three turns
    Whistle             くちぶえ        0   NA  Calls a group of monsters
    Genma Summon        げんま召喚     20   NA  Summons a Genma to fight for you**
    Comic Song          コミックソング  0   G   Stun a group for a turn
    Inviting Dance      さそうおどり    0   1   Entice an enemy to dance for a turn
    Song of the Waves   さざなみの歌    0   G   Put a group of enemies to sleep
    Payback             しっぺ返し      0   S   Return whatever attacks you receive
    Stealth Step        しのびあし      0   NA  Reduces encounter rate
    Concealed Laugh     しのび笑い      0   NA  As far as I can tell, nothing....
    Summon              しょうかん     20   NA  Summons a monster to fight for you*
    Suimen-geri         すいめんげり    0   1   Kick that damages and stuns an enemy
    Suteteko Dance      ステテコダンス  0   G   Causes a group of enemies to lose
                                                their turns as they laugh at you
    Sandsmoke           すなけむり      0   A   Blows sand into the eyes of your
                                                foes
    Deck Dance          船上ダンス      0   A   Causes all enemies to lose a turn
    Super Guard         大ぼうぎょ      0   S   Reduces any damage taken by 90%
    Hawk Eyes           タカのめ        0   NA  Tells you how far you are from the
                                                nearest town
    War Song            たたかいの歌    0   A   Increases your party's defense
    Power Gather        ちからため      0   S   Increases the damage of your next
                                                attack
    Knockback           つきとばし      0   1   Sends a single enemy flying
    Penetrate           つっこみ        0   S   Counterattack any direct attacks
    Nose of the Thief   とうぞくのはな  0   NA  Tells you how many more treasures
                                                are left in the general area/floor
    Far Howl            とおぼえ        0   G   Surprises a group of enemies. Not to
                                                be confused with Gabo's ability of
                                                the same name
    Poison Breath       どくの息        0   G   Poisons a group of enemies
    Tomoe-nage          ともえ投げ      0   1   Throws an enemy far, far away...
    Lick                なめまわし      0   1   Lick an enemy's face, disgusting
                                                them so muchthat they do nothing for
                                                1-2 turns
    Nio's Stand         におう立ち      0   S   Take all attacks directed at your
                                                party
    Sleep               ねる            0   S   Fall asleep and regenerate HP and MP
                                                while walking. Careful not to get
                                                attacked...
    Noah's Ark          ノアのはこぶね  10  A   Makes your party immune to attack,
                                                but they can't do anything either
    Curse Song          のろいの歌      0   G   Reduces a group of enemies' defense
    Puff-puff           ぱふぱふ        0   1   Squeeze an enemy's face against your
                                                chest. Males damage their target.
                                                Females cause target to lose their
                                                turn, stunned happily...
    Sheep-counting song ひつじぞえ歌    0   A   Puts enemies to sleep
    Sheep Dance         ひつじのダンス  0   NA  Apparently nothing....
    Super Tongue        ひゃくれつなめ  0   1   Reduce an enemy's defense to 0 and
                                                stun it for a turn
    Weird Light         ぶきみな光      0   G   Reduce a group's magic resistance
    Amazing Dance       ふしぎなおどり  0   1   Reduce the target's MP
    Transform           変身            O   S   User turns into a monster. Does
                                                powerful attacks, but can't be given
                                                commands.
    Howl                ほえろ          0   G   Summons wolves to howl and surprise
                                                enemies
    Space Out           ぼけ            0   S   Ignore damage from any attacks
    Magic-Sealing song  まふうじの歌    0   G   Cause a group of enemies' spells to
                                                fizzle
    Blinding light      まぶしい光      0   A   Blinds enemies and reduces their
                                                accuracy
    Mahotora Dance      マホトラおどり  0   1   Steal the target's MP
    Monster Charm       まものならし    0   G   Increase the chance of the target
                                                "joining" after the fight
    Dodge Kick          身かわしきゃく  0   S   Increases your chance of dodging
                                                attacks
    Substitute          身がわり        0   1   Guard an ally, taking all attacks
                                                meant for him or her
    Medapani Dance      メダパニダンス  0   G   Confuse a group of enemies
    Deadly Poison Cloud もうどくのきり  0   G   Hits enemies with a powerful poison
                                                that saps 1/6 their max HP per round
    Heat Breath         やけつく息      0   G   Paralyzes a group of enemies
    Lullaby             ゆりかごの歌    0   G   Put a group of enemies to sleep
    --------------------------------------------------------------------------------
    * As your caster's level increases, the number of monsters you can summon
      increases as well. What monster is summoned is determined randomly.
    1) Tattsuu: HP 300, MP 50, Attack 180, Defense 150, Speed 80
       Uses: Substitute, Behoimi, Lightning, Sweet Breath
    2) Deago: (Level 30+) HP 450, MP 60, Attack 210, Defense 160, Speed 120
       Uses: Bikilt, Skult, Fierce Flames, Super Tongue
    3) Samshin: (Level 35+) HP 550, MP 40, Attack 250, Defense 190, Speed 150
       Uses: Rukanan, Demon Slash, Zombie Slash, Dragon Slash, Lightning Slash,
       Flame Slash
    4) Bazuu: (Level 40+) HP 800, MP 150, Attack 300, Defense 230, Speed 100
       Uses: Mahyado, Bagicross, Merazoma, Begiragon, Behomara
    ** Genmas are summoned in much the same way as normal summoned monsters, except
       they're much more powerful. Caster level determines what monsters you have
       access to.
    1) Kakaron: HP 1500, MP 70, Attack 300, Defense 240, Speed 95
       Uses: Behoma, Hurricane, Magma, Earthquake, War Song
    2) Balbaloo: (Level 30+) HP 2000, MP 90, Attack 340, Defense 250, Speed 115
       Uses: Bikilt, Sword Dance, Curse Song, Samidareken, Falcon Slash, Demon Slash
    3) Kusharami: (Level 35+) HP 2200, MP 0, Attack 300, Defense 270, Speed 150
       Uses: Hustle Dance, Death Dance, Muscle Dance, Medapani Dance
    4) Domedi: (Level 40+) HP 3000, MP 70, Attack 390, Defense 300, Speed 130
       Uses: Behomazun, Grand Cross, Flame Pillar, Boulder Drop, Nio's Stand
    
                              HYBRID TECHNIQUES
                              -----------------
    Note: For descriptions of each of these techniques, look above--they're all
    there somewhere.
    
    JOB 1           JOB 2       TECHNIQUE
    --------------------------------------------
    Warrior         Thief       Steal Slash
    Warrior         Dancer      Sword Dance
    Warrior         Sailor      Seagull Counter
    Warrior         Bard        War Song
    Warrior         Shepherd    Mune-Uchi
    Warrior         Joker       Weird Slash
    Martial Artist  Magic User  Fire Breath
    Martial Artist  Thief       Critical Strike
    Martial Artist  Dancer      Muscle Dance
    Martial Artist  Sailor      Suimen-Geri
    Martial Artist  Shepherd    Mutton Attack
    Magic User      Thief       Mahotora
    Magic User      Dancer      Mahokite
    Magic User      Sailor      Lightning
    Magic User      Bard        Curse Song
    Magic User      Shepherd    Rarihoma
    Magic User      Joker       Medapani
    Priest          Sailor      Noah's Ark
    Priest          Bard        Tranquil Song
    Priest          Shepherd    Skult
    Thief           Dancer      Mahotora Dance
    Thief           Joker       Concealed Laugh
    Dancer          Sailor      Deck Dance
    Dancer          Shepherd    Sheep Dance
    Dancer          Joker       Suteteko Dance
    Sailor          Bard        Song of the Waves
    Bard            Shepherd    Sheep-Counting Song
    Bard            Joker       Comic Song
    Sage            Superstar   Megazaru Dance
    
    ################################################################################
    
                                   5. ITEM LIST
    
    ################################################################################
    I've basically divided this section into several categories, one for each type
    of item: Weapons, Armor, Shields, Helmets, Accessories, Items, and Key Items.
    Items are anything that isn't equipment or a Key item. Note that some pieces of
    equipment also serve as Key Items. (like the Mermaid Moon)
    
    Key:
    ATT=Attack Power item grants
    DEF=Defense Power item grants
    STY=Style Points item grants
    1=Denotes whether something is a one-time-use item; that is, whether or not the
    item can be "used up." Either "Y" for "Yes," "N" for "No," or "NA" for an item
    that can't be used.
    Notes: Any special properties said item has.
    Effects: What the accessory in question "does."
    
    I've left out the uses for the Key Items so as not to include any spoilers.
    
    WEAPONS
    -------
    
    Name                      Japanese           ATT STY  Notes
    --------------------------------------------------------------------------------
    Poison Needle             どくばり             1* 15  Randomly one-hit kills
    Hinoki Stick              ひのきのぼう         2   0
    Bamboo Spear              竹のやり             5   1
    Sharpened Bone            とがったホネ         6   3
    Club                      こんぼう             8   5
    Bronze Knife              ブロΒズナイフ       9   8
    Bronze Sword              どうのつるぎ        11   9
    Stone Fangs               石のキバ            12   3
    Big Wooden Hammer         おおきづち          14  -5
    Holy Knife                せいなるナイフ      14   7
    Boomerang                 ブーメラン          15   5  Attacks all enemies
    Staff of Blessings        しゅくふくの杖      15  16  Use in battle: Behoimi
    Thorn Whip                いばらのムチ        18   7  Attacks a group
    Stone Axe                 石のオノ            19   4
    Iron Claw                 鉄のツメ            21  15
    Iron Spear                鉄のヤリ            23   8
    Poison Moth Knife         どくがのナイフ      23  13  Randomly paralyzes target
    Leather Whip              皮のムチ            25  13  Attacks a group
    Kusari-Gama               くさりがま          25  13
    Bladed Boomerang          やいばのブーメラン  26  19  Attacks all enemies
    Staff of Lightning        いかずちの杖        28  25  Use in battle: Begirama
    Assassin Dagger           アサシンダガー      30  11  Randomly one-hit kills
    Staff of Sleep            ねむりの杖          32  15  Use in battle: Rariho
    Steel Sword               はがねのつるぎ      33  16
    Chain Cross               チェーンクロス      33  18  Attacks a group
    Steel Fangs               はがねのキバ        35   8
    Staff of Divine Wrath     てんばつの杖        35  20  Use in battle: Bagima
    Big Metal Hammer          おおかなづち        36   6
    Holy Lance                ホーリーランス      36  17
    Staff of Judgement        さばきの杖          37  22  Use in battle: Bagi
    Iron Axe                  鉄のオノ            38   6
    Evil-Destroying Sword     はじゃのつるぎ      38  23  Use in battle: Gira
    Rune Staff                ルーンスタッフ      39  18  Use in battle: Skult
    Magic Sealing Staff       まふうじの杖        40  18  Use in battle: Mahoton
    Power Knuckle             パワーナックル      40  20
    Morning Star              モーニングスター    43  14  Attacks all Enemies
    Killer Spear              キラーピアス        45  32  Double attack
    Big Scissors              おおばさみ          47  -1
    Battleaxe                 バトルアックス      49  15
    Dragon Tail               ドラゴンテイル      52  33  Attacks a group
    Flame Claw                炎のツメ            53  21  Flame damage,
                                                          Use in battle: Merami
    Saw-blade Katana          のこぎり刀          54  -2
    Wave Sword                さざなみの剣        55  35  Use in battle: Mahokanta
    Sword of the Fairies      ようせいの剣        58  30  Use in battle: Skara
    Fan of the Moon           月のおうぎ          60  30
    Platinum Sword            プラチナソード      60  45
    Warhammer                 ウォーハンマー      62  19
    Sage Staff                けんじゃの杖        62  31  Use in battle: Behoma
    Ice Blade                 こおりのやいば      62  31  Ice damage,
                                                          Use in battle: Hyadalko
    Staff of Magma            マグマの杖          63  30  Use in battle: Magma
    Steel Whip                はがねのムチ        65  22  Attacks a group
    Flame Boomerang           炎のブーメラン      65  25  Attacks all enemies
    Sword of Dozing           まどろみの剣        65  28  Randomly puts target to
                                                          sleep
    Staff of Revival          ふっかつの杖        65  38  Use in battle: Zaoraru
    Falcon Sword              はやぶさの剣        67  32  Double Attack
    Sword of Charming         ゆうわくの剣        70  51  Randomly confuses targets
    Sound of the Sea Staff    海なりの杖          74  42  Use in battle: Tsunami
    Zombie Killer             ゾンビキラー        75   5  Extra damage to undead
    Dragon Killer             ドラゴンキラー      83  35  Extra damage to dragons
    Dragon Claw               ドラゴンクロウ      85  35
    Flame Sword               炎のつるぎ          87  33  Use in battle: Io
    Demon's Claw              あくまのツメ        90  29  Randomly paralyzes target
    Sword of Yuvarl           ユバールの剣        90  45  Randomly makes target
                                                          dance
    Slaughter Sword           みなごろしの剣      95  15  Cursed: Attacks all
                                                          enemies, but wielder
                                                          sometimes attacks party
    Thunder Sword             らいめいの剣        95  40  Use in battle: Raidein
    Demon-beast Claw          まじゅうのツメ      95  25
    Demon-beast Fangs         まじゅうのキバ      95  25  Randomly paralyzes target
    Sword of Godias           ゴディアスの剣      97  45
    Demon Spear               デーモンスピア      99  19  Randomly one-hit kills
    Hero's Staff              えいゆうの杖       103  60  Use in Battle: Fubarha
    Blizzard Sword            ふぶきのつるぎ     105  38  Extra damage to low
                                                          Hyado-resist targets
    Demon's Axe               まじんのオノ       108  20  If it hits, 100% chance of
                                                          critical hit
    Miracle Sword             きせきのつるぎ     100  38  Heals a bit with each
                                                          attack
    Bastard Sword             バスタードソード   109  32
    Sword of Destruction      はかいのつるぎ     110   0  Cursed: Wielder sometimes
                                                          loses turn
    Big Bowgun                ビッグボウガン     110  25
    Fan of the Sun            たいようのおうぎ   110  49  Attacks a group
    Demon's Hammer            まじんのかなづち   115  33  If it hits, 100% chance of
                                                          critical hit
    Double-edged sword        もろはのつるぎ     117  13  Cursed: Wielder takes 1/4
                                                          of damage they deal
    Royal Sword               王者の剣           120  55
    Metal Ball of Destruction はかいの鉄球       125  26  Attacks all enemies
    Suiryu's Sword            水竜の剣           125  52  Use in battle: Tsunami
    Metal King Sword          メタルキングの剣   130  40
    Orihalcon Fangs           オリハルコンのキバ 135  37
    Ochearno's Sword          オチェアーノの剣   140  50  Use in battle: Bikilt
    Gringham Whip             グリンガムのムチ   145  57  Attacks a group
    
    
    ARMOR
    -----
    
    Name                      Japanese             DEF  STY  Notes
    --------------------------------------------------------------------------------
    Just a piece of cloth     ただの布きれ           3    0
    Clothes                   布のふく               4    2
    Traveller Clothes         たびびとの服           7    6
    Suteteko Pants            ステテコパンツ         8 -100
    Silk Tuxedo               きぬのタキシード      10   40
    Leather Armor             皮のよろい            11   15
    Leather Loincloth         皮のこしまき          12  -20
    Silk Robe                 きぬのローブ          13   28
    Scale Armor               うろこのよろい        15    9
    Leather Dress             皮のドレス            17   15
    Bunny Suit                バニースーツ          17   38
    Shell Armor               こうらのよろい        18  -25
    Fur Cape                  毛皮のマント          18   18
    Royal Clothing            きぞくの服            19   28
    Slime Clothes             スライムの服          20   13
    Chain Mail                くさりかたびら        20   23
    Dancer Clothes            おどりこの服          20   35
    Bronze Armor              せいどうのよろい      23   12
    Iron Breastplate          鉄のむねあて          26    4
    Dodge Clothes             みかわしの服          28   11  Increases chance of
                                                             dodging attacks
    Gaudy Clothes             はでな服              28   35
    Iron Armor                鉄のよろい            30   19
    Magical Robe              まほうの法衣          30   20  Increases magic resist
    Pure Robe                 清きころも            30   45  Increases magic resist
    Pirate Clothes            かいぞくの服          32   30
    Turtle Shell              カメのこうら          33  -15
    Silver Breastplate        ぎんのむねあて        36   30
    Magician Robe             まどうしのローブ      37   19  Increases magic resist
    Dancing Mail              ダンシングメイル      37   38  Increases chance of
                                                             dodging attacks
    Viking Armor              バイキングアーマー    38   20
    Silk Teddie               シルクのビスチェ      38   45
    Robe of the Wind          風のローブ            38   48
    Amazing Borero            ふしぎなボレロ        40  -50  Sometimes absorbs MP
                                                             from spells cast on
                                                             wearer
    Stylish Suit              おしゃれなスーツ      40   47
    Party Dress               パーティドレス        40   48
    Steel Armor               はがねのよろい        44   27
    Magical Skirt             マジカルスカート      45   35  Increases magic resist
    Magic Armor               まほうのよろい        47   38  Increases magic resist
    Heavy Armor               あつでのよろい        50  -30  Increases fire and cold
                                                             resistance
    Spangle Dress             スパンコールドレス    50   52
    Silver Mail               シルバーメイル        53   40  Increases magic resist
    Bladed Armor              やいばのよろい        55   15  Damages attackers
    Spirit Armor              せいれいのよろい      55   35  Increases magic resist
    Angel's Robe              天使のローブ          55   55  Immunity to insta-death
                                                             attacks (Zaki, etc)
    Dragon Mail               ドラゴンメイル        60   37  Increases fire resist
    Platinum Mail             プラチナメイル        63   51  Increases magic resist
    Hell's Armor              しごくのよろい        65   15  Cursed: increases magic
                                                             resist, but wearer
                                                             randomly loses turns
    Water Robe                みずのはごろも        65   42  Increases magic and
                                                             fire resistance
    Slime Armor               スライムアーマー      67   30
    Flame Armor               炎のよろい            70   33  Increases fire and cold
                                                             resistance
    Camisol of Dreams         ゆめのキャミソール    73   88
    Mysterious Armor          しんぴのよろい        75   55  Heals HP every turn
    Dress of Light            ひかりのドレス        75   61  Occasionally reflects
                                                             magic
    Robe of Darkness          やみのころも          78   32  Increases chance of
                                                             dodging attacks
    Demon Armor               まじんのよろい        85   12  Cursed: Speed goes to 0
    Princess Robe             プリΒセスローブ      85   72
    Angel Leotard             天使のレオタード      93   72  Immunity to insta-death
                                                             attacks
    Mirror Armor              ミラーアーマー        95   50  Occasionally reflects
                                                             magic
    Dragon Robe               ドラゴンローブ        95   60  Increases all
                                                             resistances
    Mysterious Teddie         しんぴのビスチェ      95   92  Heals HP as you walk
    Royal Armor               王家のよろい         105   60
    Gigant Armor              ギガントアーマー     112   15  Increases fire and cold
                                                             resistance
    Metal King Armor          メタルキングのよろい 115   45  Increases magic and
                                                             fire resistance
    Gaiarla's Armor           ガイアーラのよろい   125   55  Increases magic and
                                                             fire resistance
    
    SHIELDS
    -------
    
    Name                      Japanese           DEF  STY  Notes
    --------------------------------------------------------------------------------
    Pot Lid                   おなべのフタ         2  -20
    Leather Shield            皮のたて             4    2
    Scale Shield              うろこのたて         7    4
    Chiton Shield             キトンシールド       9    8
    Bronze Shield             せいどうのたて      11    7
    Iron Shield               鉄のたて            13   12  Increases fire and cold
                                                           resistance
    Silver Tray               シルバートレイ      15   23
    White Shield              ホワイトシールド    16   15
    Magic Shield              まほうのたて        18   21  Increases magic resist
    Ice Shield                こおりのたて        25   18  Increases fire resistance
    Platinum Shield           プラチナシールド    25   40  Increases magic and fire
                                                           resistance
    Dragon Shield             ドラゴンシールド    25   40  Increases fire and cold
                                                           resistance
    Dolphin Shield            ドルフィンシールド  28   28  Decreases Tsunami damage
    Fuujin's shield           風神のたて          32   18  Use in battle: Bashirura
    Flame Shield              炎のたて            36   22  Increases magic and cold
                                                           resistance
    Shield of Power           ちからのたて        40   33  Use in battle: Behoimi
    Shield of Tragedy         なげきのたて        42   -5  Cursed: Lose turn
                                                           randomly
    Ogre Shield               オーガシールド      45  -10
    Mirror Shield             みかがみのたて      60   30  Increases magic and cold
                                                           resistance
    Shield of Ruin            はめつのたて        57    5  Cursed: Decreases all
                                                           resistances
    Tornado Shield            トルナードのたて    60   30  Use in battle: Magic
                                                           Barrier
    Metal King Shield         メタルキングのたて  70   40  Increases all resistances
    
    
    HELMETS
    -------
    
    Name                Japanese   DEF  STY  Notes
    --------------------------------------------------------------------------------
    Leather Hat         皮のぼうし           3    2
    Hairband            ヘアバンド           4   10
    Pointed Hat         とんがりぼうし       5   -2
    Wooden Hat          木のぼうし           6  -15
    Shell Hat           かいがらぼうし       8    3
    Amazing Hat         ふしぎなぼうし       8    5  Reduces MP consumption
    Fur Hood            毛皮のフード        11   13
    Turban              ターバン            12    2
    Silver Hairband     ぎんのかみかざり    14   25
    Rabbit-ear Band     うさみみバΒド      15   15
    Iron Helmet         鉄かぶと            16   15
    Silk Hat            シルクハット        17    5
    Captain's Hat       キャプテンハット    19   21
    Iron Mask           てっかめん          22  -10
    Wind Hat            風のぼうし          24    8  Use: Rura
    Viking Helmet       バイキングメット    25   15
    Platinum Head       プラチナヘッド      28   42
    Hat of Knowledge    ちしきのぼうし      30   33  Intelligence +30
    Mithril Helm        ミスリルヘルム      32   17
    Echo Hat            やまびこのぼうし    35    2  "Echoes" spells, casting them
                                                     twice
    Hat of Happiness    しあわせのぼうし    37  -17  Heals damage as you walk
    Helm of Knowledge   ちりょくのかぶと    37   21  Intelligence +15
    Dugon's Helm        デュゴンのかぶと    40   26  Decreases chance for confusion
                                                     and Magic-sealing attacks
                                                     to work on wearer
    Berserker's Helm    バーサカヘルム      42    8  Cursed: Wearer sometimes
                                                     attacks party
    Golden Tiara        黄金のティアラ      43   50  Reduces chance for negative
                                                     magic to work
    Faygo's Helm        フェーゴのかぶと    53   33  Increased sleep/death/confusion
                                                     resistance
    Metal King Helm     メタルキングヘルム  60   38  Reduces chance for negative
                                                     magic (Rariho, etc.) to work
    
    
    ACCESSORIES
    -----------
    
    Name                  Japanese           STY  Effects
    --------------------------------------------------------------------------------
    Old Glasses           古びためがね         0  None
    Intelligence Glasses  インテリめがね       0  Intelligence + 15
    Rabbit's Foot         うさぎのしっぽ       2  None(?)
    Power Ring            ちからのゆびわ       3  Attack + 7
    Prayer Ring           いのりのゆびわ       3  Defense + 5. Use to regain MP,
                                                  sometimes breaks
    Mermaid's Moon        人魚の月             5  Use to cure confusion
    Shooting Star Armband ほしふるうでわ       5  Doubles Speed
    Shoes of Happiness    しあわせのくつ       5  Gain experience as you walk
    Ruby of Defense       まもりのルビー       5  Defense + 10
    Pink Pearl            ピンクパール         7  None
    Megante Armband       メガンテのうでわ     7  Defense + 10, wearer casts Medante
                                                  upon death
    Slime Earrings        スライムピアス       8  Attack + 1
    Life Ring             命のゆびわ           8  Defense + 5, heal HP as you walk
    Net Tights            あみタイツ          10  Defense + 5
    Hero Armband          ごうけつのうでわ    10  Attack + 15
    Star Fragment         ほしのかけら        10  Use to confuse a single enemy
    Gale Bandana          しっぷうのバンダナ  10  Speed + 30
    Fire Amulet           炎のアミュレット    10  Attack + 25 Use: Fireball
    Earth Amulet          地のアミュレット    10  Defense + 20 Use: Crevasse
    Wind Amulet           風のアミュレット    15  Speed + 50 Use: Bagima
    Bow Tie               ちょうネクタイ      15  Defense + 2
    Garter Belt           ガーターベルト      15  Defense + 3
    Gold Bracelet         金のブレスレット    15  Defense + 5
    Speed Ring            はやてのリング      15  Speed + 15
    Megazaru Armband      メガザルのうでわ    15  Defense + 10, wearer casts
                                                  Megazaru upon death
    Water Amulet          水のアミュレット    20  Defense + 30, Use: Rariho
    Stylish Bandana       おしゃれなバンダナ  17  Defense + 5
    Glass Shoes           ガラスのくつ        30  None
    Gospel Ring           ゴスペルリング      30  Defense + 50, Negates random
                                                  encounters
    Goddess Ring          女神のゆびわ        40  Intelligence + 33, regains MP as
                                                  you walk
    
    
    ITEMS
    -----
    Name                  Japanese            1  Effects
    --------------------------------------------------------------------------------
    Medical Herb          やくそう            Y  Heals ~30 points of damage
    Amitt Cracker         アミットせんべい    Y  Heals damage
    Amitt Bun             アミットまんじゅう  Y  Heals Damage
    Magic Holy Water      まほうの聖水        Y  Heals MP
    World Tree Leaf       せかいじゅのは      Y  Revives Party Member
    World Tree Sap        せかいじゅのしずく  Y  Heals everyone to max
    Antidote Herb         どくけし草          Y  Cures Poison
    Full Moon Herb        まんげつ草          Y  Cures Paralysis
    Spotted Spider Thread まだらくも糸        Y  Reduces enemies' speed
    Poison Powder         どくがのこな        Y  Poisons enemies
    Holy Water            せいすい            Y  Keeps weak monsters away, damages
                                                 enemies when used in battle
    Kimera Wing           キメラのつばさ      Y  Same effect as casting Rura
    Monster Food          まもののエサ        N  Charms monsters (works just
                                                 holding it)
    Monster Habitat Plans まものせいそく図   NA  Used to create new areas in the
                                                 Monster Park
    Meaty Bone            ほねつきにく        Y  Use to Attract monsters
    Super Seasoned Meat   超しもふり肉        Y  Use to attract monsters
    Power Seed            ちからのたね        Y  Increases a character's Power
    Defense Seed          まもりのたね        Y  Increases a character's Defense
    Speed Seed            すばやさのたね      Y  Increases a character's Speed
    Intelligence Seed     かしこさのたね      Y  Increases a character's
                                                 Intelligence
    Beauty Plant          うつくし草          Y  Increases a character's Style
    Acorn of Life         命のきのみ          Y  Increases a character's Max HP
    Amazing Acorn         ふしぎなきのみ      Y  Increases a character's Max MP
    Horse Dung            うまのふん          N  You can squeeze it, but no
                                                 practical use
    Sands of Time         時の砂              N  Go back in time to the beginning of
                                                 a fight
    Miracle Stone         奇跡の石            N  Use to heal a single character
    Sage Stone            けんじゃの石        N  Use to heal all your party
    Stone of Life         命の石              Y  Saves you if you fall prey to a
                                                 death spell
    
    
    KEY ITEMS:
    
    Name                          Japanese
    --------------------------------------------------------------------------------
    Anchovy Sandwich              アンチョビサンド
    Marinated Sardines            子魚のつくだに
    Ancient Royal Document        王家の古文書
    Pearl                         しんじゅ玉
    Ancient Key                   古代のカギ
    Saint's Sword                 聖者のつるぎ
    Saint's Armor                 聖者のよろい
    Saint's Shield                聖者のたて
    Saint's Helmet                聖者のかぶと
    Amazing Map                   ふしぎなちず
    Mysterious Tablet (Yellow)    ふしぎな石版黄
    Wooden Doll                   木の人形
    Green Jewel                   緑の宝玉
    Mysterious Tablet (Red)       ふしぎな石版赤
    Mysterious Tablet (Blue)      ふしぎな石版青
    Mysterious Tablet (Green)     ふしぎな石版緑
    Small Medal                   ちいさなメダル
    Amazing Holy Water            すごい聖水
    Amazing Holy Water Bottle     すごい聖水のビン
    Round Button                  まんまるボタン
    Angel Tears                   天使の涙
    Monster Manual                モンスターずかん
    Mechanical Parts              からくりパーツ
    Pamila's Special Medicine     パミラのひやく
    Bell of the Earth             大地の鈴
    Keefa's Letter                キーファの手紙
    Thief Key                     とうぞくのカギ
    Darma Key                     ダーマのカギ
    Bandit Key                    さんぞくのカギ
    Charm of the Desert           さばくのお守り
    Warehouse Key                 倉庫のカギ
    Ancient Fossil                古代の化石
    Bone of Tyranos               ティラノスの骨
    Black Key                     黒いカギ
    Money and a letter            お金と手紙
    Elf's Jug                     エルフの水差し
    Dew of the Morning Tree       神木の朝つゆ
    Ruby of Darkness              闇のルビー
    Clock Tower Key               時計塔のカギ
    Small Purple Bottle           むらさきの小ビン
    Amilia's Letter               エミリアの手紙
    Mermaid Moon                  人魚の月
    Amazing Tablet?               ふしぎな石版?
    Magic Carpet                  魔法のじゅうたん
    Magic Key                     まほうのカギ
    Darkness Tower Key            やみの塔のカギ
    Picture of the Goddess        女神の絵
    Top half of Goddess Statue    女神像の上判身
    Bottom half of Goddess Statue 女神像の下判身
    Hot Stone                     ホットストーン
    Sparkling Holy Water          きれいに光る聖水
    Queen Mother's Letter         皇太后の書状
    Starry Sky Crystal            星空の結晶
    High Priest's Letter          大神官の唱状
    Tura of the Earth             大地のトゥーラ
    God Stone                     神の石
    Ancient Monument              古びた石盤
    Glowmoss                      ひかりゴケ
    Rainbow Drops                 七色のしずく
    Letter from King Coastarl     コスタール王の親状
    Holy Fire                     聖なる種火
    Special Membership Card       とくべつ会員証
    Burning Water                 もえる水
    Inferno Key                   しゃくねつのカギ
    Royal Key                     王家のカギ
    Eye Gem                       まなざしの宝石
    Rouge Gem                     ルージュの宝石
    Heart-Shaped Gem              ハート型の宝石
    Ear Gem                       ピアスの宝石
    Nose Gem                      ノーズの宝石
    Sealed Shrine Key             封印のほこらのカギ
    Light Ball of the Holy Wind   聖風の光球
    Lar's Mirror                  ラーの鏡
    Final Key                     さいごのカギ
    Tablet Fragment               せきばんのかけら
    Power Prize                   ちからじまん賞
    Intelligence Prize            かしこさ賞
    Style Prize                   かっこよさ賞
    Memento of Chibi              チビィのかたみ
    Letter from Rose              ローズの手紙
    
    ################################################################################
                             8. MINI-GAMES AND SUB-EVENTS
    
    ################################################################################
    This section of the FAQ is here to describe in detail the many mini-games and
    sub-events within DQ7. None of these events are critical to finishing the game,
    but can be fun as diversions, and may net you a nice item or two.
    
    --------------------------------------------------------------------------------
                                        THE CASINO
    --------------------------------------------------------------------------------
    What would a DQ game be without a casino? The DQVII Casino is very similar to
    that of the DQVI Casino. All games are played via Coins, which you can buy at
    the counter for 10GP/coin. At the prize counter, you can buy items with Coins.
    And of course, you mostly gain coins through gambling them at the games. The
    games you can play in DQVII are Poker and the Slots, plus a new game, Lucky
    Panel.
    
    POKER
    -----
    
    DQ Poker is solitaire Poker. The object of the game is to get good hands; the
    better the hand you get, the more Coins you get. It's a little harder to win in
    Poker in DQVII than it was in DQVI; a Joker no longer automatically guarantees
    you a win, and payoffs are generally lower. The payoffs are, as follows:
    
    Two Pair: 2 x bet
    Three of a kind: 2 x bet
    Straight: 3 x bet
    Flush: 4 x bet
    Full House: 5 x bet
    Four of a Kind: 10 x bet
    Straight Flush: 20 x bet
    Five of a Kind: 50 x bet
    Royal Flush: 100 x bet
    Five Slimes: 500 x bet
    
    (5 Slimes is a Royal Flush in the Slime suit)
    
    DOUBLING UP:
    
    Once you win a poker game, you can choose to try for a double-or-nothing game.
    The dealer draws a card, and you have to decide whether you think the next card
    will be higher or lower. (Aces high) If you guess right, you double your
    winnings and can double-up again. If you guess wrong, you lose it all. In the
    case of a "tie" (when the card drawn is the same value as the previous card)
    another card is drawn, and you get to guess again. You can continue to double up
    until 10 cards are drawn, at which point you keep your winnings and the game
    stops.
    
    SLOTS
    -----
    
    Slots are pretty straightforward. Get three of the same picture and you win. The
    amount you win is based on the amount you bet and the pictures you match. If you
    match some of the higher-up pictures, you will also win free games.
    
    You can't manually stop the wheel unless the first two pictures match. Sometimes
    when the first two pictures match, a warrior girl/Hondara/etc will come out and
    change the last picture if you "lose," sometimes granting you an easy win.
    
    If somehow you manage to go over 1,000,000 coins in wins through free games,
    everything will stop, and you will lose all free games you had left over.
    
    LUCKY PANEL
    -----------
    
    This is a new game to the DQ casinos. When you pay the fee to play, you are
    shown a grid with 20 tiles. There are 6 pairs of zodiac tiles, 3 pairs of item
    tiles, and one pair of hand tiles. There are two phases of the game, the
    "peeking" phase and the "matching" phase. During the "peeking" phase, you can
    turn over any six tiles you'd like and see what they are, after which they are
    all turned face down again. (unless you picked a pair, in which case they stay
    face up) During the "matching" phase you pick pairs of tiles, hoping they match
    up. If they do not match up, you will lose one of your Chances. If you run out
    of Chances, the game is over. (You get 3 Chances) If the tiles do match, they
    stay face-up, and you are allowed to pick again.
    
    WINNING:
    Whenever you successfully turn over a pair of Item tiles, you will win whatever
    item is displayed. These items can range from items as useless as Horse Dung to
    items as rare and valuable as Monster Spirits. However, in order to actually
    *keep* the items you win, you must complete the game by matching ALL the tiles.
    If you successfully turn over every tile, then as a prize you are given all
    three items.
    
    HAND TILES:
    There are two hand tiles, one "finger" tile and one "palm" tile. The "finger"
    tile will give you an extra chance to make a mistake. The "palm" tile will
    shuffle all the tiles on the board. Obviously, the "palm" tile is one you will
    want to avoid, and the "finger" tile one you'll want to find early on in the
    game. Note that if you turn over either of these tiles during the "peeking"
    phase of the game, it is "safe." If you pick the palm tile at this point, you
    will see what it is, but will not actually shuffle the tiles. (Finding the palm
    tile early on actually gives you a strategic advantage, as you'll know what tile
    NOT to pick during the "matching" phase of the game.) The two "Hand" tiles are
    not considered a "match," so you can "win" the game without picking either of
    them.
    
    --------------------------------------------------------------------------------
                                    THE MONSTER MANUAL
    --------------------------------------------------------------------------------
    
    Reasonably early on in the game, you will get an item called the "Monster
    Manual." You can open this Manual on the overworld and flip through its pages to
    see all the monsters that you've met in the game so far. A picture of each
    monster will be displayed on the left page, and its statistics will be displayed
    on the right page. The statistics it gives you are:
    
    Number of times defeated: How many times you've defeated that type of monster
    Items dropped: Any items the monster has dropped
    Experience Given: how much Experience you've gotten from that type of monster
    Gold dropped: how much Gold you've gotten from that type of monster
    
    If you press the Circle button while reading the Manual, the picture of the
    monster will animate. By default, you get one animation. However, for every 20
    monsters of that type you defeat, you will be able to view an additional
    animation in the Manual, until you can watch all of its animations. In addition,
    if you defeat 999 monsters of a single type, you can auto-cancel any battles you
    encounter with that monster simply by pressing the X button as soon as you
    encounter it.
    
    COMPLETING THE MONSTER MANUAL:
    In order to add a monster to the Manual, you don't actually have to defeat one;
    all you need to do is meet one. Once you have completed the Monster Manual by
    adding every monster in the game to it, you will get a Goddess Ring, one of the
    most powerful Accessories in the game.
    
    --------------------------------------------------------------------------------
                                     THE MONSTER PARK
    --------------------------------------------------------------------------------
    About 3/4 of the way through Disc 1, you'll get access to the Monster Park. The
    Monster Park initially is a single house north of the town of Lumen. A man who
    loves monsters (Monster Man hereafter) lives there. After you meet him, he will
    give you the Monster Food and ask you to send him monsters to make a Monster
    Park.
    
    HOW TO GET MONSTERS TO "JOIN" YOU:
    
    Virtually every monster in the game can be attracted and sent to the Monster
    Park. All you need to do to attract a monster is to be holding the Monster Food
    when you go into battle. (It doesn't matter who holds it--even the bag can) If
    you succeed in charming the monster, once you win the battle it will get up and
    you will have the option to tell it about the Monster Park. There are several
    ways to better your chances of getting monsters to join you:
    
    1) Use the Monster Hunter Skill "Monster Charm." This will greatly up your
    chances of attracting your target. (If you target a monster and the skill has no
    effect, then you cannot charm that monster at all--there are some special
    monsters, like the Mechanical Soldiers, that cannot go to the Monster Park at
    all.) The more times you use the skill in a battle, the better the chances of
    it working.
    
    2) Have a Monster Hunter in your party. Monster Hunters' innate skill is an
    increased chance of getting monsters to join you.
    
    3) Use a Meaty Bone or Super Seasoned Meat on your target. This is probably the
    single most effective way of getting a monster to join you. You'll use up the
    item, but the monster you target is almost guaranteed to be charmed, especially
    with the Super Seasoned Meat. These items are reasonably rare, so don't waste
    them!
    
    4) Use the Monster Food on your target. I'm not 100% sure this makes a
    difference, but the fact you can target a monster with it, and the message
    displayed would lead one to believe it can affect your chances. (You can't use
    up the food)
    
    Also, I've noticed that the greater the difference in strength between your
    party and the monsters you're fighting, the more often they will join. It may
    just be a fluke, or perhaps the weak monsters I was fighting have a set rate of
    being easy to "catch," but it seemed to work.
    
    EXPANDING THE MONSTER PARK:
    
    Once you charm a monster, it will go to the Monster Park. However, just because
    you "caught" a monster doesn't necessarily mean that there is a spot for him in
    the Park. Each monster has a specific type of habitat they can live in--Kimeras
    live in mountains, undead live in graveyards, etc. When you first find the
    Monster park, it has no habitats at all. However, if you bring Monster Habitat
    Plans to the Monster Man, he will build new areas of the Park for monsters to
    live in. You'll find these Plans in various parts of the world.
    
    If you charm a monster, and there is no corresponding area for it in the Park,
    the Monster Man will let you know the next time you visit him. Monsters without
    homes don't disappear though--they stay in a state of limbo until a Habitat is
    made for them, at which time they will be transferred to their new homes and you
    can visit them.
    
    MONSTER HOUSES:
    
    One screen west of the Monster Man's house is an area where his assistant
    manages Monster Houses. Initially after setting up the first Habitat, you will
    get one Monster House, but as your Habitats and monsters increase in number,
    more Houses will be built. If you talk to the Monster Man's assistant, he will
    move any monster currently in the park (monsters in "limbo" don't count) that
    you choose into a Monster House. Monster Houses can hold more than one of the
    same type of monster--normally you can only "charm" one monster of each type,
    but you can fill a Monster House with several of the same type of monster. So if
    you decide you want to have a lot of Slimes, you can tell the assistant to move
    your Slime into a house, and then you will be able to go out and charm more. I
    haven't really found a practical use for doing this yet, but it can be fun to
    amass an army of one type of monster. I've heard rumors that getting a lot of
    one specific type of monster increases your chance of that monster dropping a
    Spirit after a battle, but I haven't seen any sort of confirmation for this.
    
    --------------------------------------------------------------------------------
                                   THE IMMIGRANT TOWN
    --------------------------------------------------------------------------------
    Early on in the game you will meet an old man, Sim, in an open field. He wants
    to make a town in the field, but without people, you can't have a town. He asks
    you to travel the world and find people who would want to live in his town.
    
    Once you have talked to Sim, people who want to move will spawn at various
    predetermined spots in the world. Every time you move into an area with a spawn
    spot, there is a random chance that a prospective immigrant will be there. When
    you talk to this person, you will have the option to tell them about your town--
    if you do, they will move there. The more people you move into your town, the
    larger it gets. At maximum, you can have 40 residents there. The actual
    structure of the town will depend on what type of people are living there--if
    you have a lot of merchants, there will be a lot of stores, if you have priests,
    you'll have churches, etc.
    
    TIPS FOR FINDING IMMIGRANTS:
    
    Immigrants spawn randomly in specific spots. If you know for sure a certain area
    is a spawn spot, you can force an immigrant spawn by running in and out of that
    area until someone appears. Once an immigrant spawns in an area, nobody will
    spawn there again until you reset the game. This holds true even if you didn't
    have the immigrant move to your town, or even if you didn't speak to them.
    
    Also, while the maximum population of your town is 40 people, the population cap
    actually starts out much lower. The further you progress in the game, the higher
    the population cap goes, until it finally hits 40. If your town is at the
    population cap, no immigrants will spawn no matter where you go. Also the
    maximum population of your town on Disk 1 is 27. As soon as you hit 27 people,
    no more immigrants will spawn until you kick someone out or get to Disk 2.
    
    KNOWN IMMIGRANT SPAWN SPOTS:
    Immigrants mostly spawn in churches and inns, but here is a quick list of spawn
    spots that I have seen and confirmed myself--if you know of any others, let me
    know:
    
    Grand Estard: Inn (2nd floor)
    Woodpaluna: Inn
    Engou: Inn
    Orphie: Inn and Item Shop
    Forish: Inn and Church
    Greenflake Ruins: West edge of "town"
    Memorial Leaf: Ruined hut on the way to the church
    Darma: Second floor at one of the tables, Pub in the basement
    Mezare: Inn and Church
    Desert People's Village: Inn
    Crage: Inn
    Retrude: Inn and Church
    Church near Harmelia: Inside
    Harmelia: Inn, Church, and Pub
    Lumen: Inn
    Mardillas: Inn, Church, 2nd floor of NW tower in castle
    Holy Wind Valley: Inn
    Holy Wind Temple: Back room
    Lebressack: Inn, Item Shop
    Coastarl: Inn (2nd floor), Church (2nd floor), basement of armory
    
    
    TOWN MAINTAINANCE:
    
    When your population gets high enough and you start getting houses in your town,
    Sim will move to his house nearby. If you talk to him, he will give you status
    reports. Get enough people in your town, and you'll have the option to control
    the population. You'll get three options: Population review, Immigrant Swap, and
    Kick out Immigrant.
    
    Population review:
    Gives you a quick list of who lives in your town, what type of person they are,
    and where you found them.
    
    Immigrant swap:
    With this option you can swap immigrants with another save game. Put the memory
    card with your save game in slot 1, a memory card with a friend's save game in
    slot 2, and providing both towns on the cards have enough people, you can start
    swapping townspeople. However, once you trade someone, you can't trade them
    back until you reset the game.
    
    Kick out Immigrant:
    Once your population hits 25, you can start kicking immigrants out of the town.
    When you choose to do so, you'll get a random list of three immigrants that
    "want to move." Pick one, and you can kick him/her out of town. If your
    population reaches 24, you can no longer kick people out. While Sim warns you
    that people you kick out are gone for good, this is actually not the case. I've
    kicked people out of the town, only to find them again at a new spawn spot when
    searching for new immigrants.
    
    
    TOWN PHASES:
    
    0~4 people: People wandering around a field
    5~9 people: You can name the town. Default name is (hero name)burg, if you don't
                like it, then (hero name)brook then (hero name) then you choose.
    10~14 people: First buildings start to pop up
    15~19 people: First store put in town.
    20~24 people: Sim moves to his house. First inn put in town.
    25~29 people: Church put in town. Stores separated into weapon, armor, and item.
    30~34 people: Bank put in town.
    35~40 people: Final Form of town
    
    FINAL FORMS OF TOWNS:
    
    Once you hit 35 or greater people in your town, the town reaches its final form.
    There are five towns in total, and they depend on what type of people emigrated
    there. Each "special" town type has its own advantage.
    
    Default Final Form:
    If your town doesn't meet the requirements for any of the "special" towns, this
    is what you get. It's just a normal town.
    
    Great Farm:
    Requires: 13 farmers, 10 Hobbits, Horses, Pigs, and Cows (at least one of each).
    This is the only place in the game you can buy the Orihalcon Fang. There's also
    a Small medal here.
    
    Great Holy Temple:
    Requires: 20+ priests and nuns. This is the only place you can buy the Fan of
    the Sun.
    
    Premium Bazaar:
    Requires: 21+ merchants. You can buy Metal King equipment and Meaty Bones here.
    (Note that you can only buy a Meaty Bone if you don't have any)
    
    Grand Slum:
    Requires: 10 Bunny girls, bartenders and dancers, (at least one of each)
    8 ruffians, and 6 sailors and prisoners. (at least one of each) You can get
    really good things at this Casino, including an Iron Ball of Destruction, and
    a Rainbow Peacock Spirit.
    
    Getting all the Small Medals and items basically requires that you build your
    town to its final form, "destroy" the town by kicking people out of it, and
    "rebuilding" it by adding different types of people. This is really time-
    consuming, (since there's no way to control what type of people spawn) so the
    quick way to change your town type is to kick people out to below 35 people,
    then use backed-up save games to swap people around, though it's kind of
    cheating. You can't swap with a copy of your own game, however--you'll need to
    start a new game and get to the point where you uncover the Immigrant Town, then
    swap with that game.
    
    --------------------------------------------------------------------------------
                                     THE MEDAL KING
    --------------------------------------------------------------------------------
    
    The Medal King makes yet another appearance in DQVII, though you won't find him
    until you're well into the game. When you bring him your Small Medals, he will
    take them and give you items based on the total number of Medals you've found so
    far.
    
    Here is a quick list of the items he will give you:
    
    45 medals: Poison Needle
    50 medals: Staff of Divine Wrath
    58 medals: Megante Armband
    65 medals: Miracle Sword
    75 medals: Monster Habitat Plan
    83 medals: Sage Stone
    90 medals: Metal King Shield
    95 medals: Amazing Borero
    100 medals: Amazing Tablet?
    110 medals: Platinum King Spirit
    
    --------------------------------------------------------------------------------
                                        THE RANKINGS
    --------------------------------------------------------------------------------
    Once you reach the town of Retrude, you will have the option to enter the
    Ranking contests. There are three Rankings: Power, Style, and Intelligence.
    Basically with the Rankings you pit your Power, Style, Intelligence against the
    other peopleentering.
    
    In order to enter one of the Rankings, you need to go to the registrar and
    register one of your characters. When you register, it will ask you which
    character you'd like to enter, and which Ranking you'd like to record them in.
    Once you choose, your current stat level is recorded and entered against all the
    other "contestants." A single character can record themselves in more than one
    Ranking, and multiple characters can participate in the same contest.
    
    Once recorded, your Power/Style/Intelligence rankings will not change. If your
    stats raise or lower after recording, your Ranking will not reflect it. So, if
    your Power, Style, or Intelligence increases after recording yourself in the
    Ranking, you should go back to the registrar and re-register yourself in the
    contest. If you try to re-register with a LOWER value than before, the registrar
    will warn you first.
    
    You can view your Ranking by looking at the boards posted outside. It will show
    you how high you are compared to the other people that have entered. Note that
    your position on the ladder is not static. As you proceed through the game, more
    NPCs will register themselves and the Rankigs will be changed accordingly. So
    just because you have a high Ranking at the moment doesn't mean that someone
    won't come along and beat your value.
    
    If you manage to make it to the top of any of the Rankings, there will be a
    little ceremony and a prize. The prizes are:
    
    Power Contest: Hero Armband
    Style Contest: Spangle Dress
    Intelligence Contest: Helm of Knowledge OR Golden Tiara (if winner is Maribel)
    
    
    
    ################################################################################
                                      8. STRATEGIES
    ################################################################################
    This section is just a place for some miscellaneous gameplay tips for survival
    in the DQVII world. They're mostly just tricks and strategies that I've found
    useful. Depending on your play style, they may or may not be useful to you.
    
    --------------------------------------------------------------------------------
                                       EXPLORATION TIPS
    --------------------------------------------------------------------------------
    * The skill "Nose of the Thief" is your best friend when searching for items. It
    costs 0 MP to use, and will tell you exactly how many items are left in the
    current area, including secret and hidden items. You should use it in every
    room, house, floor, and cave you go into to find out exactly how many items are
    left. Note that book, well, pot, bag, and chest monsters will be included in the
    total. Nose of the Thief will also tell you if a room is empty, so you can save
    time by not searching it.
    
    * If you know there's an item nearby, but can't find it, cast Remirama. If its
    location is onscreen, it will light up. Remirama is less useful than it was in
    DQVI and the DQIII remake because most items are hidden in less obscure places,
    but it still helps.
    
    * When searching for Small Medals, examine unlikely items. Not just in drawers,
    chests, and pots, Small Medals can turn up in strange places, like in gravesites
    and in the bottom of wells.
    
    * If you're missing a Tablet Fragment, talk to the fortune teller in the valley
    east of Forish. She will give you hints on where to look.
    
    * For fast cash, play the Lucky Panel game in the Casino east of Darma, (or
    Coastarl if you've gotten that far) and sell your winnings. You can win items
    that sell for several thousand gold apiece. If you have the Grand Slum, don't
    play the Panel game there--it costs 500 coins, but doesn't give any rewards that
    the earlier casinos won't. (though it does give better rewards slightly more
    often) The best Lucky Panel game is on the third floor of Coastarl, overall.
    
    * The later Lucky Panel games are also the best places to get Monster Spirits.
    You can't control which you will get, and you can't get all the Monster Spirits
    via Lucky Panel, but you can usually get them via the Panel a lot faster than
    out of treasure chests after battle.
    
    * Doubling-up in Poker is probably the steadiest way to earn large amounts of
    Coins. However, to get the really expensive stuff that costs tens of thousands
    of Coins, the fastest method is to use the high-rolling Slot machines in the
    later Casinos. Three 7s on a 100-coin machine net you 150,000 coins. Slots are
    nowhere nearly as reliable as Poker, however.
    
    * Like real life, some slot machines have better chances of getting a win than
    others. Test them out to see which has the best ratio of payoffs to wins for
    you.
    
    
    --------------------------------------------------------------------------------
                               CHARACTER DEVELOPMENT TIPS
    --------------------------------------------------------------------------------
    * Fighting monsters for the purpose of gaining experience levels is meaningless
    in DQVII, as what job you are in will have have as much an impact on your stats
    as your level. In fact, gaining too many levels is counterproductive to job
    advancement, as you may find yourself too powerful for the monsters around you
    to advance. If you are having trouble defeating a boss, odds are leveling will
    do you little good. Try to change your strategy instead.
    
    * The best experience in the game comes from Metal-type monsters. The best way
    to kill them is with Demon Slash--you can bypass their defense entirely with it
    if you connect. (Note--It's a good idea not to start killing for experience
    until very late in the game!)
    
    * Fighting monsters for cash is also a futile venture. Monsters don't carry very
    much money, and killing them for cash has the same drawbacks in terms of job
    development that killing monsters for experience does. You shouldn't expect to
    be able to outfit your characters with all the best stuff available when you
    first get to a new town; you will never be able to afford it. Instead, buy one
    or two items for the characters in your party that most need it.
    
    * When buying equipment, often it's more important to look at the special
    attributes items have rather than just raw attack or defense power. A weak
    weapon that attacks a group or all enemies is often more effective than a
    single-target strong one. The resistances special types of armor boost are
    especially important toward the end of the game, as many of the nastiest attacks
    monsters will dish out will not be directly physical in nature.
    
    * Armor is more important than weapons in DQVII, especially toward the end of
    the game, when most of your attacks will come from Abilities and Spells rather
    than direct weapon attacks anyway. When given the choice of buying a powerful
    weapon or a strong set of armor, buying the armor is usually the better choice.
    
    * If you want to gain job levels quickly, fight the weakest monsters you can
    that will "count" toward your next job level. They're easier to defeat, will
    only give you small amounts of experience, and count just as much as a tough
    fight. The best place in the game to gain job levels is "Slime Forest" near the
    town of Crage on Disk 2, where you can inexplicably gain job levels from really
    low-level slimes.
    
    * If you REALLY want to gain job levels without gaining experience at all, use
    the Thief technique "Knockback" or the Magic Warrior's "Bashirura." You'll
    "kill" the monsters, but won't get any experience for it. (Nifuram has the same
    effect on Undead)
    
    * Make one of your characters a Thief early on. The Thief has more useful
    general-purpose skills than any other class, and will make your journey much
    less stressful.
    
    * The Shepherd class is another one to think about taking on early. You can
    Master it quickly, plus is the only "human" class that can learn Kiari, the
    poison-curing spell. Without a Shepherd, you'll need to carry a lot of Antidote
    Herbs. Shepherds also learn the Whistle technique, which is indispensible if you
    want to build job levels.
    
    * The quickest route to the Hero job is to master Battlemaster, Paladin, and God
    Hand, as you only need to know three Basic jobs to learn Battlemaster and
    Paladin. If you choose to go this route, I suggest you have your character
    become a Paladin first; Warrior and Battlemaster skills are not as effective as
    Priest and Paladin skills. Plus it's nice to get Priest out of the way early--it
    takes a long time to build, and you don't want to have its stat hits when
    enemies start getting tough. Not to mention that the healing and resurrection
    spells are nice to have early on too.
    
    * Another good path to the Hero job is the Sage-Superstar-Tenchiraimeishi path.
    It will take much longer than the God Hand route--the spellcaster classes take a
    long time to build, and it requires Mastery of an additional two jobs. However,
    while the time to build is long and requires you to be relatively weak in terms
    of stats for a long time, characters that become Heroes this way will be true
    masters of whoopass with the skills they have acquired.
    
    * When you enter a Monster Job, make sure you've mastered it before you change
    jobs again. If you change out of a Monster Job before mastery, you'll need
    another Spirit before you can change back. You can freely return to any Monster
    jobs you've achieved Mastery in.
    
    * Don't always overlook changing classes to get Hybrid techniques in favor of
    picking classes to build to Advanced jobs. Hybrid techniques are some of the
    most useful techniques in the game, and many are more useful than the majority
    of Advanced Job techniques.
    
    * It's generally a good idea to specialize your characters for specific roles in
    battle early on--offense, support, healing, etc--and choose jobs accordingly. A
    character with all your powerful attacks and all your healing spells won't be
    very useful, since you can't do both at once.
    
    --------------------------------------------------------------------------------
                                       COMBAT TIPS
    --------------------------------------------------------------------------------
    * The best offense is a good defense. This is especially true in DQVII. Very
    few, if any, battles can be won by overwhelming force--most are won by reducing
    the effectiveness of your opponent's attacks. Focusing your effort on offense
    will only get you killed.
    
    * When facing bosses and tougher normal monsters, it's a good idea to have each
    of your characters playing various "roles." For example, you could have one
    character focused on attack, another focused solely on healing, a third focused
    solely on stat-boosting and support, etc. Many boss battles pretty much require
    a dedicated healer character in order to succeed.
    
    * Utilizing the computer's AI has its advantages and disadvantages. The
    disadvantage being that you can't directly tell your party what to do, and there
    are some techniques/items/spells the AI will never use. The advantage to using
    AI is that AI decisions are made on the spur of the moment rather than at the
    beginning of the round. Example: if Character A gets killed at the beginning of
    a battle round, AI-controlled Character B will often resurrect him at the end of
    the same round. Unless you knew for sure that Character A was going to get
    targeted and killed before the round began, you wouldn't know to make Character
    B cast a resurrection spell, whereas the AI would. Also, the AI "knows" the
    strengths and weaknesses of the monsters you face and will act accordingly.
    
    * Characters being controlled by AI will not use any items they're holding.
    (Enix took that feature out after DQV, when people complained about the AI
    wasting items) If you have an item you'd like a character to use, you need to
    put that character on manual control.
    
    * Items and skills that heal without consuming MP are a godsend. The Staff of
    Blessings, the Sage Stone, and the Miracle Stone are all indispensible items.
    Hustle Dance, Voice of the Angels, etc. will also help you conserve your MP
    well.
    
    * Stat-altering spells are much more important in DQVII than in many other RPGs;
    in fact, there are some enemies that are virtually impossible to beat without
    them. Lowering an enemy's defense with Rukani, then raising your offense with
    Bikilt can render formerly unscratchable enemies vulnerable, for example.
    
    * Resistance is not futile! Especially towards the end of the game, monsters
    will be dishing out powerful spells and breath weapons that damage the entire
    party. Without resistance, they can often deal damage faster than you can heal
    it. Wearing the right armor and using the right spells/abilities can make
    attacks that would normally kill you in one hit withstandable.
    
    * The Mahokanta spell is a double-edged sword. With it, no enemy spells will be
    able to touch you, but none of your allies will be able to cast healing or
    support spells on you either. The only workaround to this is to cast said spells
    on yourself, or to use Abilities and Items to provide the same effects.
    
    * Don't be too hasty to overlook the "other" category of techniques and spells.
    While they don't directly damage your opponents or heal your characters, they
    provide effects that will often have a huge impact on the tide of battle. Some
    of the most useful techniques in the game can be found in this category. If
    you're having an especially difficult time on a specific boss or enemy, try out
    a new spell/ability in the "other" category--usually there will be at least one
    that will make a big difference.
    
    * The skill "Nio's Stand" is very effective, providing the character using it
    has high enough HP. If you have someone healing him/her to full health every
    round, and the enemies' attacks aren't enough to kill that character in a single
    round, you will essentially have an invincible party.
    
    * Possibly the singly most effective single-target attack in the game is the
    Martial Artist ability, Seiken-zuki--by default, it deals twice as much damage
    as a normal attack would. Combine it with Bikilt and Power/War Cry charge, and
    you can throw an attack that does 8x normal damage.
    
    * While at first glance Power charge and War Cry charge seem like a waste,
    taking two rounds to do a double damage attack--a single charged attack is
    actually more powerful than two individual attacks. The damage done by each
    individual attack will be lessened by your target's Defense rating, whereas a
    Charged attack only has a single check against the target's defense. So in
    essence, it's like getting one normal "checked" attack, plus another attack that
    ignores defense entirely. Also, Charges can be applied to other Abilities as
    well. (but not all, so be forewarned)
    
    * You can't control Summons, but they're invaluable in combat not only because
    they often use powerful techniques, but they serve as an additional target.
    Every attack a summoned monster takes is one that could have hit one of your
    party members.
    
    * Astron and Noah's Ark may seem like useless spells; while they make your party
    invulnerable, you won't be able to do anything either. However, there are two
    important uses for these spells; first, your enemies will continue to attack
    normally, so you can see what kind of attacks they'll use. Second, when up
    against powerful spellcasters, you can continue to cast Astron until your enemy
    is all out of MP, then go in for the kill.
    
    * When up against enemies that cast Mahotarn, have your spellcasters cast
    Nifuram on them. It will bounce off them and take down their magic shield,
    leaving them open to your magic attacks, or making them waste turns bringing
    their shield back up. Note: Don't try this if one of your characters is in
    the Royal Reaper job!
    
    * The technique "Double-Edged Slash" does lots of damage to your enemy, but you
    take 1/4 of the damage you do as well. However, if you are equipping the Miracle
    Sword, which heals you 1/4 of the damage you do, you essentially get to use the
    technique for "free."
    
    * The "Sands of Time" is perhaps the most unbalancing item in the game--use it
    and the battle will revert to the beginning. So if the battle is going
    unfavorably, as long as the character holding the Sands is alive, you can use it
    as a "try again" item.
    
    ################################################################################
                                  9. FUTURE ADDITIONS
    ################################################################################
    Once this FAQ is "complete" this section will probably disappear, but here is a
    list of updates I am planning for upcoming versions of this FAQ:
    
    # Monster information
    
    ################################################################################
                                 10. THANKS AND CREDITS
    ################################################################################
    Thanks to the following, without whom this FAQ would not have been possible:
    
    * Enix, for continuing to produce great DQ games. Also for bringing out the
    Official DQ7 guidebooks to fill in those extra tidbits of info I couldn't fill
    in myself.
    * Ken Ma, for getting me into DQ :)
    * Hiryu, for putting up the best darn DQ page in existence. Filled some holes in
    the Monster Jobs section, as well as providing variables on some equipment and
    prerequisites for the Town forms. Posts on the message boards provided a good
    deal of raw data in general. Check out his "Dragon Quest World" site at
    http://www3.justnet.ne.jp/~sugino/DQ.htm. No, really! Go there!
    * Hiro, for helping me fill some holes in the Abilities and Spells section.
    
    If you contributed information to this FAQ and feel that I've left you out,
    please let me know.
    ################################################################################
                                    11. DISCLAIMERS
    ################################################################################
    It was at the top of the FAQ, but here it is again for good measure:
    
    This document is Copyright 2000 by Ian Kelley. This FAQ is for private and
    personal use only. It was created and is owned by me, Ian Kelley. If you wish to
    use this FAQ on your non-commercial website, please contact me for permission.
    Distribution of this FAQ must be done electronically and in an unaltered form.
    This document may not be used in any way, shape, or form for any sort of
    commercial or for-profit purposes. This includes but is not limited to
    publishing in a magazine, in part or in whole, magazine/book/guide writers using
    it as "source material," etc. You may not make any sorts of updates to this FAQ
    (such as changing names to fit a domestic release) and distribute it without the
    author's explicit permission.
    
    I am very, very serious about this. FAQ-stealing is a very big problem. Since
    seeing my Star Ocean: The Second Story walkthrough stolen by Expert Gamer
    Magazine in their July '99 issue, I am pretty much going on the warpath when it
    comes to plagiarism--especially now that I have a job and enough money to hire a
    lawyer. ;) FAQ writing is a labor of love--it's time-consuming and takes a lot
    of work and dedication to complete. When I, (and I think I speak for most other
    FAQ writers as well) see somebody else profiting off my work when I intended it
    to be free, it makes me very angry. Since a domestic release of Dragon Quest VII
    has yet to be announced, this may be less of an issue, but rest assured if it
    ever does, I will be keeping a sharp eye out for any unauthorized copying
    (Expert Gamer, I will be watching you like a hawk) and will take appropriate
    action should I find any. Have some ethics, people.
    
    (Oh, a hint to you Expert Gamer guys: if you're going to use an FAQ based on the
    Japanese version of a game to write a walkthrough of a domestic game without
    playing it first, it helps to make sure of ALL the domestic names are the same--
    when you use romanizations I fudged or substitute words I left in Japanese with
    question marks, it makes it blatantly obvious)
    
    ################################################################################
    Well, that about does it! Send any contributions, comments, questions, etc. to
    ikelley@sas.upenn.edu
    

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