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    FAQ/Strategy Guide by ATadeo

    Version: Final | Updated: 05/02/01 | Search Guide | Bookmark Guide

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                                  D U N E   2 0 0 0
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                       FAQ/Strategy Guide for IMB-PC Compatible
                                    Final Version
                                    By: ďAĒ Tadeo
                               Created: April 10, 2001
                           Date last Updated: May 2, 2001
                         Mail me at: aaron20@edsamail.com.ph
                          Home Page: http://surf.to/aaronph
    
    
                               -=-=-=-=-=-=-=-=-=-=-=
                                     DISCLAIMER
                               =-=-=-=-=-=-=-=-=-=-=-
    
    This FAQ/Strategy Guide is created for personal use only. You must not use it 
    for anything that gains profit. Specifically Magazines, Game Guides, 
    Commercial Web Sites. Youíre also not allowed to rip off part/s of this 
    FAQ/Strategy Guide and put it on your own Walkthrough/FAQ. Anyone doing this 
    is guilty of ďplagiarismĒ, the act of stealing and passing off of ideas and 
    words of another as oneís own without crediting the source.
    
    You also cannot use this FAQ/Strategy Guide as a guide for you to make your 
    own FAQ/Strategy Guide, you must do everything there is to do in the game 
    yourself or have others give info about your game and give them proper 
    credit. You can copy the layout though. 
    
    You can put this FAQ/Strategy Guide on your non-commercial or non-profit web 
    site provided that not a single character has been edited or removed. Donít 
    worry though as you donít have to ask for my permission. You can also, print 
    a copy of the entire guide or a part of it, provided you only use it for 
    personal purposes. Remember ďYou donít have to steal, just ask.Ē - B.O.F.III 
    
    
                               -=-=-=-=-=-=-=-=-=-=-=
                                    INTRODUCTION
                               =-=-=-=-=-=-=-=-=-=-=-
    
    Hello again everyone! Welcome again to one of my guides. This will be the 
    first time Iíll be tackling a Strategy Game. The PC is the best platform to 
    play strategy games because of the flexibility of the mouse and keyboard 
    controls. Dune 2000 is such game that takes advantage of the PCís power. If 
    you remember, Dune was released years ago as a DOS game. I was able to play 
    it then and I really enjoyed it. When Westwood announced, after so many 
    years, that they will bring back Dune as a Windows game. This includes 
    cinematics, enhanced graphics and excellent music and sounds. The gameplay 
    and strategy is almost the same between the two versions of Dune though. 
    Thatís all. Letís get it on. By the way, take note that Iíll be concentrating 
    on the lists and the strategy elements of the game.
    
    
                                   -=-=-=-=-=-=-
                                   E-MAIL POLICY
                                   =-=-=-=-=-=-=
    
    For the past few months, Iíve been receiving such a great number e-mails and 
    some of them are quite annoying (just 2 of them though). So, I decided to put 
    up this e-mail policy as a guide for you if you want to send an e-mail to me. 
    Here are the things that you must do/must not do in sending an e-mail 
    regarding this guide and any of my other guides:
    
    Doís
    ----
    1. Send me a question, which cannot be found on my guide. I will be more that 
    happy to help you.
    2. Try to be specific in order for me to understand what youíre trying to ask 
    me.
    3. You can send in your questions/other e-mails in text or HTML format. No 
    executables.
    4. Check first the latest version of the guide before sending questions, 
    contributions, etc.  If you use later versions, the answer/s to your 
    questions might have been answered already and will be most likely to be 
    ignored. Check GameFAQs.com or vgstrategies.about.com for the latest updates.
    5. If I happen to forget you, just e-mail me nicely and Iíll respond to you 
    ASAP.
    
    Doníts
    ------
    1. Donít send any questions that can be answered from my guide. And donít be 
    persistent in doing so.
    2. Donít send nonsense e-mails like ďI want to marry you!Ē ďCan you buy me 
    this or that?Ē etc.
    3. Donít say bad words. F$#k Y%u! and the likes.
    4. And, donít send Chain letters! Please!
    5. Donít send executable files (.exe, .com) as an attachment. I donít want 
    any Trojans wandering around. 
    6. No spamming (repeated messages).
    
    If you do any one of the ďDonítsĒ, your e-mail will be ignored then deleted. 
    Period.
    
    Virus Info
    ----------
    There are still some people who are infected with the Snow White virus. You 
    may receive an e-mail that is from hahaha@sexyfun.net thatís all about Snow 
    White and the seven dwarves. Hereís what you can do to check if you are 
    infected or not. Now, send a mail to yourself. This may sound crazy, but it 
    works. If you receive another e-mail, which has the snow White virus, at the 
    same time or a little later than the ones you send to yourself, it means that 
    you are probably infected with the virus. To confirm this, check the IP 
    Address and the STMP server indicated in the virus e-mail. Donít worry about 
    infection, as long as you DONíT open the attachment, youíre safe. But, if the 
    IP Address and the STMP server in the virus e-mail is the same as the ones in 
    your e-mail, you are 100% infected. So, run a virus scanner. 
    
    To prevent any virus from infiltrating, DO NOT open executable file such as 
    (*.exe, *.com, *.scr, *.pif, *.bat) even if theyíre from a trusted friend or 
    a family member. They may not know that they are infected. JPEGs and TXT 
    files are safe. :)
    
    
                               -=-=-=-=-=-=-=-=-=-=-=
                                      CONTENTS
                               =-=-=-=-=-=-=-=-=-=-=-
    
                            i.    Introduction/E-mail Policy
                            ii.   Updates/Revisions
                            I.    Game Overview
                            II.   The 3 Houses
                            III.  The Units/Buildings (per unit strategy)
                            IV.   Mission Strategies
                                  1. Atreides
                                  2. Ordos
                                  3. Harkonnen
                            V.    General Strategy
                            VI.   Credits/Acknowledgements
    
    
                                 =-=-=-=-=-=-=-=-=
                                 UPDATES/REVISIONS
                                 -=-=-=-=-=-=-=-=-
    
    FINAL RELEASE
    -------------
          - Fixed Atreides Mission 9
          - Full Ordos and Harkonnen Missions
          - Lists Complete
          - All Strategies placed
    
    
                                 =-=-=-=-=-=-=-=-=
                                   GAME OVERVIEW
                                 -=-=-=-=-=-=-=-=-
    
    ======================
    I. System Requirements
    ======================
    
    IBM-PC Compatible 233 MHZ
    Microsoft Windows 95/98
    16 MB (32 MB recommended)
    Video Cards with 4MB Video RAM
    Sound Card
    
    For more info about hardware for use with Dune 2000 for Windows, please check 
    the ďReadMeĒ file at the Dune 2000 Start Menu Group. Itís very long and it 
    would be impractical to put it all up here.
    
    
    ====================
    II. Game Information
    ====================
    
    The PC has been the best platform for strategy games. You can play well using 
    the mouse to gather your units and pummel your opponentís base. Not to 
    mention, the keyboard interface where you can just press a key to command a 
    unit in coordination with your mouse. This gameís control is easy but it 
    needs getting used to.
    
    In Dune 2000, youíll choose between 3 houses. The Atreides, Ordos, and the 
    Harkonnen. Each will vie for the spice-rich Dune. Each of them has their own 
    mentats who will guide you. The houses have different styles of play, 
    different storylines, different strengths and weaknesses, different units, 
    and even different allies. But at the end, it will be your planning that will 
    prove who is the best house among the 3.
    
    Another thing you should know, and I think youíll like it, is the multiplayer 
    option. You can Duke it out with your 5 other friends for fun. You can also 
    set allies and enemies, and you can also give handicap to more experienced 
    players to even up the battle. Onto the game!
    
    
                                 =-=-=-=-=-=-=-=-
                                   THE 3 HOUSES
                                 -=-=-=-=-=-=-=-=
    
    =============================================================================
    HARKONNEN
    =============================================================================
    
    Mentat: Hayt DeVries
    
    Harkonnen, the ruthless and the most devastating house of them all. In terms 
    of units, they are superior to the other 2 houses. But Spice harvesting is 
    their weakest point. They live on Gidi (GD) Prime and they pose threat to 
    anyone, even the Emperor.
    
    Strengths:
    1. Powerful Units
    2. Nuclear Weaponry
    3. Heavier Armor
    
    Weaknesses:
    1. Spice Harvesting is poor
    2. slow-moving units
    
    =============================================================================
    ORDOS
    =============================================================================
    
    Mentat: Edric O
    
    The Ordos are economical people. They plan their resources well and have lots 
    of units to spare. But then, they get most of their equipments through 
    smuggling and they work with deception. 
    
    Strengths:
    1. Easy Spice Harvesting
    2. Can build lots of units in a short time
    3. Stealth Support
    4. Quick-moving units
    
    Weaknesses:
    1. Weak Armored Units
    
    =============================================================================
    ATREIDES
    =============================================================================
    
    Mentat: Noree Moneo
    
    Atreides, the weakest of the 3 houses who live on Caladan, the Water World. 
    We can say that they are the good guys in this game. Their superiority is Air 
    Combat. They also have the devastating Sonic Tank in their arsenal. 
    
    Strengths:
    1. Air Superiority
    2. Fremen Support
    
    Weaknesses:
    1. Weak Units
    
    
                         =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           THE UNITS/BUILDINGS (STRATEGIES)
                         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    =============================================================================
    BUILDINGS (in alphabetical order)
    =============================================================================
    
    -----------------------------------------------------------------------------
    ATREIDES PALACE
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: IX Research Center
    Armor:       Heavy 
    Purpose:     The Atreides Palace will enable you to summon the Fremen allies.
    
    -----------------------------------------------------------------------------
    BARRACKS
     _ _
    |_|_|
    |_|_|
    |_|_|
    
    Requirement: Wind Trap
    Armor:       Medium
    Purpose:     Produces and Trains infantries
    
    -----------------------------------------------------------------------------
    CONCRETE (Type 1)
     _ _
    |_|_|
    |_|_|
    
    Requirement: Construction Yard
    Armor:       Medium
    Purpose:     Provides sturdy foundation for buildings
    
    -----------------------------------------------------------------------------
    CONSTRUCTION YARD
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Construction Yard
    Armor:       Medium
    Purpose:     Provides sturdy foundation for buildings
    
    -----------------------------------------------------------------------------
    GUN TURRET
     _ 
    |_|
    
    Requirement: Barracks
    Armor:       Medium
    Purpose:     They will provide defense for your base by attacking any enemy
                 unit within its range. It is very effective against vehicles 
                 but it is less likely to be effective against infantries.
    
    -----------------------------------------------------------------------------
    HARKONNEN PALACE
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: IX Research Center
    Armor:       Heavy 
    Purpose:     The Harkonnen Palace will enable you to use the Death Hand 
                 Missile (Nuclear Bomb).
    
    -----------------------------------------------------------------------------
    HEAVY FACTORY
       _
     _|_|_
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Refinery
    Armor:       Heavy
    Purpose:     Heavy Factories will enable you to build heavy vehicles such
                 as tanks and harvesters.
    
    -----------------------------------------------------------------------------
    HIGH TECH FACTORY
       _
     _|_|_
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Outpost
    Armor:       Light
    Purpose:     High Tech Factories enable you to create airborne units
    
    -----------------------------------------------------------------------------
    IX RESEARCH CENTER
       _
     _|_|_
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Outpost, Upgraded Heavy Factory
    Armor:       Light
    Purpose:     Enables the you to build more Advanced Units
    
    -----------------------------------------------------------------------------
    LIGHT FACTORY
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Refinery)
    Armor:       Medium
    Purpose:     Produces Trikes and Quads
    
    -----------------------------------------------------------------------------
    ORDOS PALACE
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: IX Research Center
    Armor:       Heavy 
    Purpose:     The Ordos Palace will enable you to summon the Saboteurs.
    
    -----------------------------------------------------------------------------
    OUTPOST
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Barracks
    Armor:       Medium
    Purpose:     Enables you to see a map of the terrain. The Outpost needs power
                 to operate so if thereís no power, the map will be temporarily
                 disabled.
    
    -----------------------------------------------------------------------------
    REFINERY
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Wind Trap
    Armor:       Medium
    Purpose:     Refineries are where Harvested Spice are processed. Each 
                 Refinery can hold up to 2,000 Solaris worth of Spice.
    
    -----------------------------------------------------------------------------
    REPAIR PAD
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Upgraded Heavy Factory
    Armor:       Medium
    Purpose:     The Repair Pad can repair all your vehicles in the game. Just
                 take note that repairing uses Spice. If you ran out of spice,
                 the repaid pad will be useless.
    
    -----------------------------------------------------------------------------
    ROCKET TURRET
     _ 
    |_|
    
    Requirement: Upgraded Construction Yard and Outpost
    Armor:       Heavy
    Purpose:     They are the best defense for your base. They automatically 
                 targets your opponents and is very effective against any
                 intruder. But, they need power to operate so try to keep
                 your power level as high as possible. 
    
    -----------------------------------------------------------------------------
    SILO
     _ 
    |_|
    
    Requirement: Refinery
    Armor:       Light
    Purpose:     Can hold extra Spice worth 1,500
    
    -----------------------------------------------------------------------------
    STARPORT
     _ _ _
    |_|_|_|
    |_|_|_|
    |_|_|_|
    
    Requirement: Outpost and Heavy Factory
    Armor:       Heavy 
    Purpose:     Starports will enable you to acquire reinforcement buy buying
                 armaments from the merchant guild. You are allowed to buy 6
                 vehicles per order and it will take time for them to arrive.
                 As for the vehicles, sometimes they will be cheaper than the 
                 ones you normally build on the factories, but sometimes there
                 will be no stock of the vehicle/s you might need so youíll have
                 to wait for a while.
    
    -----------------------------------------------------------------------------
    WALL
     _ 
    |_|
    
    Requirement: Wind Trap
    Armor:       Medium
    Purpose:     They provide defense against intruders, especially Saboteurs. 
                 Just remember that they cannot be repaired. 
    
    -----------------------------------------------------------------------------
    WIND TRAP
     _ _
    |_|_|
    |_|_|
    |_|_|
    
    Requirement: Construction Yard
    Armor:       Light
    Purpose:     Provides Power to the base
    
    -----------------------------------------------------------------------------
    
    
    =============================================================================
    UNITS (in alphabetical order)
    =============================================================================
    
    CARRYALL
    --------
    House:        All
    Requirement:  High Tech Factory
    Weapon:       none
    Range:        n/a
    Speed:        96 km/h
    Armor:        Light
    Note:         none
    Use/Strategy: Perhaps one of the most useful units in the game, the Carryalls
                  will automatically transport your harvesters to the refineries
                  thus making it a short trip. They will also transport units
                  to the Repair Pad when instructed to.
    
    COMBAT TANK
    -----------
    House:        All
    Requirement:  Heavy Factory
    Weapon:       Shells
    Range:        Medium
    Speed:        40 km/h
    Armor:        Medium
    Note:         none
    Use/Strategy: Combat Tanks are the backbone of your army. They are versatile
                  and are useful against almost all units in the game. They are 
                  also the best squishing weapon around.
    
    DEATH HAND MISSILE
    ------------------
    House:        Harkonnen
    Requirement:  Harkonnen Palace
    Weapon:       Nuclear Warhead
    Range:        n/a
    Speed:        280 km/h
    Armor:        n/a
    Note:         none
    Use/Strategy: The most powerful support weapon in the entire game, the Death
                  Hand will obliterate anything it reaches. Although very 
                  powerful, the Death Hand oftentimes miss the target. Hereís a
                  tip, aim a little bit higher than your target.
    
    DEVASTATOR
    ----------
    House:        Harkonnen
    Requirement:  Heavy Factory and IX Research Center
    Weapon:       Dual Plasma Charges
    Range:        Medium
    Speed:        12 km/h
    Armor:        Heavy
    Note:         none
    Use/Strategy: Needless to say, the Devastator is the most powerful attack 
                  unit in the game. It is effective against almost every opponent
                  in the game. You can also order it to self-destruct and damage
                  nearby units and buildings. The downside is that the Devastator
                  is slow-moving and its rate of fire is very low.
    
    DEVIATOR
    --------
    House:        Ordos
    Requirement:  Upgraded Heavy Factory and IX Research Center
    Weapon:       Missile Clouds
    Range:        Medium
    Speed:        36 km/h
    Armor:        Medium
    Note:         none
    Use/Strategy: With the Deviators, you can temporarily turn and enemy vehicle 
                  into your ally. There are 2 ways to bring them back to normal.
                  First, after waiting for a while. Second, if that unit is hit 
                  by any weapon. Deviators can also cause damage to units and
                  buildings.
    
    ENGINEER
    --------
    House:        All
    Requirement:  Upgraded Barracks
    Weapon:       none
    Range:        n/a
    Speed:        12 km/h
    Armor:        Light
    Note:         none
    Use/Strategy: They are used to capture enemy buildings. If you plan on 
                  capturing one, give the Engineer some escort or simple clear
                  a path for them to run because there are no transporters.
    
    FREMEN
    ------
    House:        Atreides
    Requirement:  Atreides Castle
    Weapon:       10mm Assault Rifle and Rockets
    Range:        Medium 
    Speed:        16 km/h
    Armor:        Medium
    Note:         none
    Use/Strategy: The Fremen have the uncanny ability to stealth themselves
                  before assault. Use them wisely. They are effective against
                  heavily armored units as well infantries. Keep them away from
                  Siege Tanks though as the tank will need only 1 shot.
    
    HARVESTER
    ---------
    House:        All
    Requirement:  Heavy Factory
    Weapon:       none
    Range:        n/a
    Speed:        12 km/h
    Armor:        Heavy
    Note:         One is included with a Refinery
    Use/Strategy: Collects Spice. Can be used to squash infantries.
    
    LIGHT INFANTRY
    --------------
    House:        All
    Requirement:  Barracks
    Weapon:       9mm Assault Rifles
    Range:        Short
    Speed:        16 km/h
    Armor:        Light
    Note:         none
    Use/Strategy: The most basic attack unit. Light Infantries are strong when in
                  groups. They can destroy light armored units easily. But beware
                  of the units with Heavy Armor that can crush them. Also, they
                  are perfect for taking out Troopers.
    
    MCV (Mobile Construction Vehicle)
    ---------------------------------
    House:        All
    Requirement:  Heavy Factory and Repair Pad
    Weapon:       none
    Range:        n/a
    Speed:        12 km/h
    Armor:        Medium
    Note:         none
    Use/Strategy: MCV can be deployed to build a Construction Yard. If you have
                  the option to build one, do so. This will make sure that you
                  will always have a Construction Yard as enemies will try to
                  destroy it first and foremost.
    
    MISSILE TANK
    ------------
    House:        All
    Requirement:  Upgraded Heavy Factory and IX Research Center
    Weapon:       Missiles
    Range:        Long
    Speed:        36 km/h
    Armor:        Medium
    Note:         none
    Use/Strategy: Tanks will be afraid when they see this Missile Tank. It can
                  pierce through armor and can attack airborne units. But then,
                  they are weak against infantries and troopers. What should you
                  do then? Squish them.
    
    ORNITHOPTER
    -----------
    House:        Atreides
    Requirement:  Upgraded High Tech Factory
    Weapon:       500 lbs. Bomb
    Range:        n/a
    Speed:        168 km/h
    Armor:        n/a
    Note:         none
    Use/Strategy: They drop the bombing site 3 times devastating anything below.
                  It can only be damaged by anti-aircraft weapons, specifically
                  missiles and rockets. They also need some time before they can
                  be used. 
    
    QUAD
    ----
    House:        All
    Requirement:  Upgraded Light Factory
    Weapon:       Armor-Piercing Rockets
    Range:        Short
    Speed:        54 km/h
    Armor:        Light
    Note:         none
    Use/Strategy: They are fast and incredibly useful against almost any vehicle 
                  in the game. They can also take out bases but they are no match
                  against turrets and Missile Launchers.
    
    RAIDER
    ------
    House:        Ordos
    Requirement:  Light Factory
    Weapon:       20mm Cannons
    Range:        Short
    Speed:        84 km/h
    Armor:        Light
    Note:         none
    Use/Strategy: Much like the Trikes, but the Raider is faster and more
                  powerful. They will be very effective in taking out infantries
                  and lightly armored vehicles.
    
    SABOTEUR
    --------
    House:        Ordos
    Requirement:  Ordos Palace
    Weapon:       Stealth and C4s!
    Range:        n/a
    Speed:        16 km/h
    Armor:        Light
    Note:         Stealth is limited but it recharges after use
    Use/Strategy: Saboteurs will destroy any building it reaches. Use them 
                  wisely. The perfect targets are the Construction Yards and
                  the factories. First, clear a path for them then let them  
                  literally demolish the opponentís base.
    
    SIEGE TANK
    ----------
    House:        All
    Requirement:  Upgraded Heavy Factory
    Weapon:       Heavy Shells
    Range:        Long
    Speed:        30 km/h
    Armor:        Heavy
    Note:         none
    Use/Strategy: The Siege Tanks are very useful against infantries. But it
                  is very weak against heavily armored vehicles. Also, take into
                  consideration their slowness in movement.
    
    SONIC TANK
    ----------
    House:        Atreides
    Requirement:  Heavy Factory and IX Research Center
    Weapon:       Sound Wave 
    Range:        Medium
    Speed:        12 km/h
    Armor:        Medium
    Note:         Damages everything in its path
    Use/Strategy: The Sonic Tanks are very damaging indeed. They release sound 
                  waves or sonic booms in front damage everything in its path 
                  including your own units. They are best for defense support
                  to the Turrets. They also prove to be very effective against
                  infantries.
    
    TRIKE
    -----
    House:        Atreides
    Requirement:  Light Factory
    Weapon:       Heavy Machine Guns
    Range:        Short
    Speed:        64 km/h
    Armor:        Light
    Note:         none
    Use/Strategy: The Trikeís advantage is speed. They can evade most attacks.
                  Trikes are very useful against infantries as it can kill them
                  easily with its machine guns. But then, Trikes are powerless
                  against the heavily armored tanks.
    
    TROOPER
    -------
    House:        All
    Requirement:  Upgraded Barracks
    Weapon:       Missile Launchers
    Range:        Medium
    Speed:        12 km/h
    Armor:        Light
    Note:         none
    Use/Strategy: They are very useful against armored tanks and vehicles. But
                  donít let them go anywhere near infantries. Having troubles 
                  with turrets? They are the best units for the job.
    
    
                             =-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 MISSION  STRATEGIES
                             -=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Notes: Here are some things you should know about how I describe missions.
    - When I talk about selection, it means what land you chose on the map of 
    Dune for your next mission. Remember that before a new mission begins, you 
    can select at most 2 places. This can help you out to choose which 2 maps 
    youíre going to choose.
    
    ===================
    ATREIDES MISSION #1
    =================== 
    
    Objective: Collect 2,500 Solaris Worth of Spice
    Map Size:  Very Small
    
    Starting Units:
    Top Map:    5 Light Infantries, 3 Trikes
    Bottom Map: 5 Light Infantries, 2 Trikes
    
    New Units and Buildings:
    Harvester, Concrete, Construction Yard, Wind Trap, Refinery, Silo
    
    Strategy:
    This mission will be ridiculously easy. All you need to do is build a 
    Windtrap and a Refinery then collect spice. Defeat the few of the Harkonnen 
    here if they come close. Beware of the worm!
    
    ===================
    ATREIDES MISSION #2
    ===================
    
    Objective: Destroy All Harkonnen Forces
    Map Size:  Small
    
    Starting Units:
    Top Map:    3 Light Infantries, 5 Trikes
    Bottom Map: 4 Light Infantries, 3 Trikes
    
    New Units and Buildings:
    Light Infantry, Trike, Barracks, Light Factory, Outpost
    
    Strategy:
    In this mission, youíll have to build up your forces and attack the Harkonnen 
    Base leaving no one alive. In the Top Map, the location of the base is to the 
    south of your base. In the Bottom Map, the enemy base is located to the 
    south, and a little bit to the west, of your main base. To win, build up at 
    least 15 Trikes. Go to their base and destroy their Trikes and Infantries. 
    Destroy the Barracks first and then destroy the Construction Yard. Destroy 
    anything else.
    
    ===================
    ATREIDES MISSION #3
    ===================
    
    Objective: Harvest 5000 Solaris worth of Spice
    Map Size:  Medium
    
    Starting Units:
    Top Map:    2 Quads, 2 Trikes, 2 Light Infantries
    Bottom Map: same
    
    New Units and Buildings:
    Trooper, Quad, Wall
    
    Strategy:
    On the top map, the location of their base is to the right of yours. At the 
    Bottom Map, their base is located to the northwest. In this mission, you need 
    to build up a large group of Trikes and Quads. Make 15 Trikes and 10 Quads. 
    Number them separately. The Trikes should take care of the infantries and 
    Troopers, while the Quads take on the enemiesí Quads.
    
    ===================
    ATREIDES MISSION #4
    ===================
    
    Objective: Protect the Fremen Sietch and destroy the Harkonnen
    Map Size:  Medium
    
    Starting Units:
    6 Combat Tanks, 2 Trikes, 1 Quads, 3 Light Infantries
    
    New Units and Buildings:
    Engineer, MCV, Combat Tank, Heavy Factory, Repair Pad
    
    Strategy:
    The Fremen Sietch is located to the southeast corner of the map. The enemyís 
    base is just beside (to the left and a bit to the north) the Fremen base. 
    Now, that you have control of Combat Tanks, build a considerable amount of 
    them, around 15, and support them with Quads and Trikes. You can also send 
    some reinforcements to the Fremen to protect their Sietch.
    
    ===================
    ATREIDES MISSION #5
    ===================
    
    Objective: Capture the Barracks at Sietch Tabr
    Map Size:  Medium
    
    Starting Units:
    1 Quad, 1 Trike, 3 Light Infantries, 1 Trooper, 2 Engineers
    
    New Units and Buildings:
    Missile Tank, Carryall, High Tech Factory, Gun Turret, IX Research Center
    
    Strategy:
    Once the mission begins, youíll need to capture the opponentís Starport 
    within 10 minutes. Once youíve captured it, youíll be given a MCV to start 
    building your base. Now, build units until you have 5 Trikes and 5 Quads, now 
    go directly to the north and capture the Starport with your Engineers. Then, 
    bring the MCV back at the main base and strengthen your base. The main base 
    of the opponent is to the northwest.
    
    ===================
    ATREIDES MISSION #6
    ===================
    
    Objective: Destroy all Ordos Forces
    Map Size:  Medium
    
    Starting Units:
    Left Map:  1 MCV, 2 Combat Tanks, 1 Siege Tank, 1 Missile Tank, 
               2 Light Infantries, 1 Trooper, 1 Trike, 1 Quad
    Right Map: 2 Combat Tanks, 2 Trikes, 1 Quad, 3 Light Infantries,
               2 Trooper
    
    New Units and Buildings:
    Siege Tank, Starport
    
    Strategy:
    First letís delve into the locations of the enemies. On the left map, the 
    enemy would be to the north of the initial position of your MCV. There will 
    be a smugglerís base at the northwest corner. In the right map, their main 
    base is to the southwest of yours. And the Smugglerís base is directly to the 
    south. All in all, you should build as many units as you can. 40 is the ideal 
    number. It should contain mostly of Combat Tanks and Quads. You should also 
    have some Siege Tanks, Missile Tanks, and Trikes.
    
    ===================
    ATREIDES MISSION #7
    ===================
    
    Objective: Destroy House Harkonnen
    Map Size:  Medium
    
    Starting Units:
    2 Combat Tanks, 1 Siege Tank, 1 Missile Tank, 2 Trikes, 7 Light Infantries,
    5 Troopers
    
    New Units and Buildings:
    Sonic Tank, Ornithopter, Rocket Turret
    
    Strategy:
    The location of the enemy base is at the northwest corner of the map. Their 
    second base is located to the northeast of your base. This time, build as 
    many Combat and Missile Tanks as you can and support them with Quads. Send 
    around 50-60 units to their base to make sure that youíll be able to 
    penetrate their defense and eventually defeat the Harkonnen. 
    
    ===================
    ATREIDES MISSION #8
    ===================
    
    Objective: Destroy all opposing forces
    Map Size:  Large
    
    Starting Units:
    1 Light Infantry, 1 Quad, 1 Trike, 1 Trooper, 5 Missile Tanks, 2 Combat 
    Tanks, 2 Siege Tanks, 1 Sonic Tank
    
    New Units and Buildings:
    Fremen, Atreides Palace
    
    Strategy:
    This battle is a little bit tougher than the previous battles. Youíll now 
    have to fight Ordos and Harkonnen. The Harkonnen base is at the lower right 
    and the Ordos is at the lower left. Now, hereís what you might encounter. In 
    the beginning of the battle, around 5 minutes after you start, an Ordos 
    Saboteur will infiltrate your base. So, I suggest that you build Rocket 
    Turrets as fast as possible and close all entry points. Trust me, those 
    Saboteurs will be very annoying. There are 2 openings to your base, one on 
    the top right and one at the bottom. Put numerous Rocket Turrets for base 
    defense.
    
    If you plan on attacking, I suggest that you attack the Ordos first. You can 
    also destroy the Smugglerís base at the upper left corner of the screen if 
    you want. This is because Ordos is much stronger than Harkonnen at this 
    point. The Harkonnen wonít be a threat because they will run out of spice 
    early. So, build at 2 groups with at least 40 units each and attack Ordos 
    from 2 sides. Beware of the Ordos Deviator, which will turn your units into 
    theirs. Destroy them at once when you see them.
    
    ======================
    ATREIDES FINAL MISSION
    ======================
    
    Objective: Destroy everything!
    Map Size:  Extra Large
    
    Starting Units:
    Left Map:  4 Troopers, 6 Light Infantries, 1 Quad, 1 Combat Tank, 
               1 Missile Tank, 2 Trikes
    Right Map: 8 Combat Tanks, 7 Light Infantries, 3 Troopers, 2 Siege Tanks,
               2 Trikes, 2 Quads
    
    New Units and Buildings:
    none
    
    Strategy:
    This will the toughest battle among the Atreidesí missions. You now have to 
    take care of 2 enemies. The Harkonnen, and the dreaded Sardaukar. With 2 
    enemies, you need to build your base fast. Either map you choose, the bases 
    will be to the north. But I do suggest that you take on the map on the right 
    because your 2 bases are near each other and can be easily defended. Your 2 
    bases on the left map will be quite far apart and most likely, one will fall 
    to the enemy. There will be auxiliary bases but they are easy to take over.
    
    Now, hereís what you should do. Try your best to put Rocket Turrets all over 
    your base to defend against intruders. Then, build 80+ units (including 
    Combat, Missile, Siege Tanks, including Quads and Trikes) and attack the 
    Ordos first. Then, regroup and attack the Sardaukar. Beware that the 
    Sardaukarís units are stronger than yours so your only advantage will be 
    numbers. 
    
    Now, for the final attack. The house Harkonnen will be tough even with 80+ 
    units. I suggest you attack Harkonnen with 100+ units because youíll be 
    surprised when you attack them. They have tons of tanks including the most 
    powerful tank in the game, the Devastator. Destroy the Devastators, then the 
    Missile Tanks and then the Turrets. Take care of the other units as well. 
    After penetrating their base, victory is now at hand. Congratulations on 
    finishing the Atreides Missions!
    
    
    ================
    ORDOS MISSION #1
    ================ 
    
    Objective: Collect 2,500 Solaris Worth of Spice
    Map Size:  Very Small
    
    Starting Units:
    Both Maps:  4 Light Infantries, 2 Raiders
    
    New Units and Buildings:
    Harvester, Concrete, Construction Yard, Wind Trap, Refinery, Silo
    
    Strategy:
    This mission will be ridiculously easy. All you need to do is build a 
    Windtrap and a Refinery then collect spice. Defeat the few of the Harkonnen 
    here if they come close. Beware of the worm!
    
    ================
    ORDOS MISSION #2
    ================
    
    Objective: Destroy All Enemy Buildings and Units
    Map Size:  Small
    
    Starting Units:
    Left Map:  4 Light Infantries, 3 Raiders
    Right Map: 4 Light Infantries, 2 Raiders
    
    New Units and Buildings:
    Light Infantry, Raider, Barracks, Light Factory, Outpost
    
    Strategy:
    This will be the first mission where you are required to destroy the enemy 
    base. Now, create at least 15-20 Raiders and use them to destroy the enemy 
    Harkonnen Base. You wonít have any problem at all.
    
    ================
    ORDOS MISSION #3
    ================
    
    Objective: Destroy All Harkonnen Forces
    Map Size:  Small
    
    Starting Units:
    Left Map:  2 Quads, 1 Raider, 2 Troopers, 3 Light Infantries
    Right Map: 1 Quad, 1 Raider, 1 Trooper, 2 Light Infantries
    
    New Units and Buildings:
    Trooper, Quad, Wall
    
    Strategy:
    This time, youíll have to deploy Quads that will be more effective in Base 
    Destruction than the Raiders. On the right map, the Harkonnen Base is to the 
    lower left corner of the map. On the left map, the Harkonnen Base is a bit to 
    the southeast of your base. Deploy 30 units (mixed Quads and Raiders) to be 
    able to efficiently destroy the base.
    
    ================
    ORDOS MISSION #4
    ================
    
    Objective: Capture Outpost at Sietch Tabr
    Map Size:  Medium
    
    Starting Units:
    3 Raiders, 4 Light Infantries, 2 Combat Tanks
    
    New Units and Buildings:
    MVC, Engineer, Combat Tank, Heavy Factory, Repair Pad
    
    Strategy:
    Scattered around the map are small fortifications with Gun Turrets. Your main 
    objective is to capture the Outpost at Sietch Tabr, which is located to the 
    north of your base. You can beat the Harkonnen, which is just beside the 
    Smugglerís base, if you want to gain more points. But all you have to do is 
    to destroy the wall surrounding the Outpost and capture it with an Engineer.
    
    ================
    ORDOS MISSION #5
    ================
    
    Objective: Store 15,000 Solaris worth of Spice
    Map Size:  Medium
    
    Starting Units:
    2 Raiders, 3 Combat Tanks, 3 Engineers, 4 Troopers, 2 Light Infantries
    
    New Units and Buildings:
    CarryAll, High Tech Factory, Gun Turret
    
    Strategy:
    In the beginning of the game, go northwest with all your units and destroy 
    the Gun Turret and infantries of the Atreides. Then, use your Engineers to 
    capture the Starport and the 2 Wind Traps. Now, build your base and amass a 
    huge group of Combat Tanks, Quads and Trikes. Around 50 units will do it. 
    Beware, the Atreides might give you trouble early in the game. Try to buy 3 
    Siege Tanks for defense as youíll encounter TONS of infantries. Or, you can 
    just save in your base and collect spice without beating the Atreidesí base.
    
    ================
    ORDOS MISSION #6
    ================
    
    Objective: Defend the Starport and defeat all opponents
    Map Size:  Medium
    
    Starting Units:
    Left Map:  4 Troopers, 1 Raider
    Right Map: 5 Light Infantries, 1 Trooper, 2 Quads
    
    New Units and Buildings:
    Siege Tank, Starport
    
    Strategy:
    This battle will be tough. You are given 30 minutes to defend the Starport. 
    The hard part is that you are facing 2 enemies, the Atreides and the 
    Harkonnen. Build up your base fast and defend your starport. If your Starport 
    is destroyed, the game will be over. Among the 2 maps you can choose, the 
    better one is to the right. Youíre base is in the center of the map, fully 
    surrounded by enemies but, you can easily fortify it as there are walls. If 
    you chose the left map however, youíll have difficulties building your base 
    as the space is very small compared to the right map. Also, in the right map, 
    the Starport is much nearer to your base than in the left map. When you 
    successfully defended your Starport in 30 minutes, youíll be given 
    reinforcements from time to time, so build up your forces and strike back!
    
    ================
    ORDOS MISSION #7
    ================
    
    Objective: Destroy the Atreides and the Emperorís Forces
    Map Size:  Large
    
    Starting Units:
    5 Troopers, 1 Light Infantry, 2 Siege Tanks, 2 Quads
    
    New Units and Buildings:
    Deviator, Rocket Turret, IX Research Center
    
    Strategy:
    This mission will be from easy to average. There will be 2 opposing forces 
    again. The Atreides and the Emperorís Forces. Your hired mercenariesí 
    Starport will be located within your base. Protect it. When they attack the 
    opponent, join them so that youíll have a much higher percentage of winning. 
    Use Combat Tanks and Quads this time as the mercenaries will take care of the 
    Trikes and the infantries. 
    
    ================
    ORDOS MISSION #8
    ================
    
    Objective: Destroy all opposing forces
    Map Size:  Large
    
    Starting Units:
    1 Trooper, 6 Light Infantries, 1 Raider, 2 Quads, 1 Combat Tank, 1 Siege Tank
    
    New Units and Buildings:
    Saboteur, Ordos Palace
    
    Strategy:
    This will definitely be a tough battle. Youíre now up against 3 opponents. 
    The Atreides, Harkonnen, and the Sardaukar. Build up your base quickly and 
    provide strong defense for you and the mercenariesí base. Throughout the 
    game, watch out for your Harvesters constantly as the Harkonnen and Atreides 
    will target them at once. Watch out also for the Death Hand and the Air 
    Strike of the Harkonnen and Atreides, respectively. To win, build up around 
    80+ units and take on the Harkonnen, then the Sardaukar, and finally the 
    Atreides. Spice wonít be a problem here. Create 3 Refineries and 3 extra 
    Harvesters and provide at least 8 Carryalls and youíre set.
    
    
    ===================
    ORDOS FINAL MISSION
    ===================
    
    Objective: Finish it. =)
    Map Size:  Extra Large 
    
    Starting Units:
    Left Map:  6 Combat Tanks, 1 Siege Tank, 2 Raiders, 5 Light Infantries, 
               1 Quad, 2 Troopers
    Right Map: 3 Combat Tanks, 2 Quads, 1 Missile Tank, 1 Siege Tank, 
               3 Light Infantries, 2 Troopers
    
    New Units and Buildings:
    none
    
    Strategy:
    If youíll ask me, choose the right map. The location of your base will be 
    guarded by the Mercenariesí base. Build up a minimum of 90 units, including 
    Combat Tanks, Quads, Missile Tanks, Siege Tanks, and Deviators. Then, take on 
    whatís left of the 3 enemies. The opponents will now have numerous units 
    compared to the previous battles so most likely, youíll be regrouping again 
    and again. Just keep in mind that you MUST build units non-stop. This is the 
    best time to use the Saboteurs. Target their Construction Yards and their 
    Castles. That should secure victory. 
    
    
    ====================
    HARKONNEN MISSION #1
    ==================== 
    
    Objective: Collect 2,500 Solaris Worth of Spice
    Map Size:  Very Small
    
    Starting Units:
    Left Map:  5 Light Infantries, 2 Trikes
    Right Map: 6 Light Infantries, 2 Trikes
    
    New Units and Buildings:
    Harvester, Concrete, Construction Yard, Wind Trap, Refinery, Silo
    
    Strategy:
    This mission will be ridiculously easy. All you need to do is build a 
    Windtrap and a Refinery then collect spice. Defeat the few of the Harkonnen 
    here if they come close. Beware of the worm!
    
    ====================
    HARKONNEN MISSION #2
    ==================== 
    
    Objective: Destroy the Atreides
    Map Size:  Very Small
    
    Starting Units:
    Left Map:  4 Light Infantries, 2 Trikes
    Right Map: 4 Light Infantries, 3 Trikes
    
    New Units and Buildings:
    Light Infantry, Trike, Barracks, Light Factory, Outpost
    
    Strategy:
    This is yet another easy mission. Since this will be you first time to beat 
    an entire base, build 15-20 Trikes and your set. The Atreides Base on the 
    left map is to the northeast. As for the right map, the Atreides Base is on 
    the southeast corner of the map.
    
    ====================
    HARKONNEN MISSION #3
    ==================== 
    
    Objective: Destroy the Atreides
    Map Size:  Small
    
    Starting Units:
    Top Map:    2 Troopers, 2 Light Infantries, 1 Trike, 1 Quad
    Bottom Map: 2 Troopers, 2 Light Infantries, 2 Trikes, 2 Quads
    
    New Units and Buildings:
    Trooper, Quad, Wall
    
    Strategy:
    This will be a fairly easy mission. You now have control over the more 
    powerful Quads. The base of the Atreides on the Top map is located directly 
    south of your base. As for the Bottom map, the base is located. Now, build up 
    25 units, mostly Quads, and bring it to the base of the Atreides and wreak 
    havoc!
    
    ====================
    HARKONNEN MISSION #4
    ==================== 
    
    Objective: Destroy all hostile forces
    Map Size:  Small
    
    Starting Units:
    2 Combat Tank, 4 Light Infantries, 1 Trooper
    
    New Units and Buildings:
    MCV, Engineer, Combat Tank, Heavy Factory, Repair Pad
    
    Strategy:
    You have 2 objectives here. First, destroy the Fremen base at the northeast 
    part of the map and destroy the Atreides Base to the south-southwest of the 
    map. Deploy 20 Tanks, 10 Quads, 10 Trikes and youíll be able to penetrate and 
    eventually, demolish the entire base.
    
    ====================
    HARKONNEN MISSION #5
    ==================== 
    
    Objective: Destroy all Ordos forces while protecting the Outpost
    Map Size:  Medium
    
    Starting Units:
    1 Combat Tank, 5 Light Infantries
    
    New Units and Buildings:
    Missile Tank, Carryall, High Tech Factory, Gun Turret, IX Research Center
    
    Strategy:
    This battle will be tough if you donít know what to do. First of all, send 
    ALL your starting units and the following reinforcements to the Modified 
    outpost to the south. Youíll meet lots of Infantries here. After surviving, 
    build up your base as quickly as possible. Build up 50 units and destroy the 
    base at the right side. After that, destroy whatís left of the Ordos in the 
    lower left corner of the map.
    
    ====================
    HARKONNEN MISSION #6
    ==================== 
    
    Objective: Destroy the enemy Starport
    Map Size:  Medium
    
    Starting Units:
    Left Map:  7 Light Infantries, 3 Troopers, 2 Combat Tanks, 1 Trike
    Right Map: 4 Light Infantries, 2 Troopers, 2 Quads, 1 Trike
    
    New Units and Buildings:
    Siege Tank, Starport
    
    Strategy:
    Here is another fairly easy battle. Build up your base and mass-produce 60+ 
    units. There are 2 bases, one of which is the main base where the Starport 
    is. Now, create defenses around your base because the enemy will definitely 
    target your Construction Yard and they will try to penetrate from different 
    directions. Make full use of the Starport and keep on building units to amass 
    a sufficient number of units.
    
    ====================
    HARKONNEN MISSION #7
    ==================== 
    
    Objective: Destroy the opposing forces
    Map Size:  Large
    
    Starting Units:
    4 Light Infantries, 2 Troopers, 1 Engineer, 2 Combat Tanks, 1 Siege Tank,
    2 Trikes, 2 Quads
    
    New Units and Buildings:
    Devastator, Rocket Turret
    
    Strategy:
    This battle will be a little bit tougher. You will be surrounded by 2 bases. 
    An auxiliary base to the west and the main base (itís huge) to the east. This 
    time, create around 15-20 Devastators and support them with 60-70 normal 
    units. Attack first with the normal units and then, let the Devastators 
    demolish everything. 
    
    ====================
    HARKONNEN MISSION #8
    ==================== 
    
    Objective: Destroy the Ordos
    Map Size:  Large
    
    Starting Units:
    4 Combat Tanks, 1 Siege Tank, 1 Light Infantry, 2 Troopers, 1 Trike, 1 MCV
    
    New Units and Buildings:
    Death Hand Missile, Harkonnen Palace
    
    Strategy:
    This battle will be from average to difficult. First of all, defend the north 
    and south entrances of the base with at least 5 Rocket Turrets each. Take 
    care also of the Ordos Saboteur as it can remove your Construction Yard (or 
    any building for that matter) faster that you can say ďHey!?!?Ē. Now, to make 
    sure of your victory, build 30 units first and go northwest from your base. 
    You'll find the (Yellow colored) mercenaries there. Capture their Heavy 
    Factory and they will be persuaded to fight for your cause. After that, amass 
    100 units composed Devastators, Missile Tanks, Combat Tanks, and Trikes. Let 
    the Siege Tanks defend your base from Infantries. Now, go north from the 
    mercenariesí base and destroy the Ordos. If you destroy their palace, the 
    Atreides will be shaken of the immense power of Harkonnen and becomes 
    hostile. You can attack the Atreides if you want for more points, then 
    obliterate Ordos once and for all. Also, provide support using the, now 
    available, Death Hand Missile. 
    
    =======================
    HARKONNEN FINAL MISSION
    =======================
    
    Objective: Destroy all enemies!
    Map Size:  Extra Large
    
    Starting Units:
    Top Map:    2 Combat Tanks, 2 Siege Tanks, 1 Missile Tank, 1 Trike, 1 MCV,
                1 Trooper, 4 Light Infantries
    Bottom Map: 1 Devastator, 2 Missile Tanks, 2 Siege Tanks, 1 Trike, 
                10 Troopers, 2 Light Infantries
    
    New Units and Buildings:
    none
    
    Strategy:
    This will be very tough if you donít know what to do. First, letís examine 
    our enemies. Thereís the Atreides and ever-vigilant Sardaukar. First, defend 
    your base in all directions to prevent enemies from penetrating. Beware, 
    because this time, youíll meet lots and lots of enemy units compared to the 
    previous battles. First, defend your base. After the enemiesí attack, charge 
    with your forces and head for the Sardaukar first. If you destroy the 
    Sardaukar Castle, they wonít receive any reinforcements from now on. After 
    destroying their base, regroup your forces (repair Devastators) and plan your 
    final attack against the Atreides. Youíll be stopped by 40s or even 50 
    Atreides Tanks. Go for the ones with weak armor first (Siege Tanks, Missile 
    Tanks, Quads, and Trikes) and then, destroy the turrets. Finally, eliminate 
    the tanks and go in the base. Destroy everything! Congratulations! Youíve 
    finished Dune 2000 (Harkonnen)!
    
    
                              =-=-=-=-=-=-=-=-=-=-=-=-=-
                                  GENERAL STRATEGIES
                              -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here are some general strategies you can use against your opponents. May it 
    be the CPU or a friend. I am using these strategies while I play and I think 
    this will help you out too. I also tried to make it a little bit humorous.
    
    BUILDING UP THE PACE
    ====================
    
    Creating a base from scratch is really hard to do. Youíll have to plan 
    beforehand where to put your buildings. Youíll also take into consideration 
    the side of the land where you can put your buildings. Try to make a base 
    that is not too crowded. This means that, your buildings should have spaces 
    between them. This will be especially useful when an enemy sneaks in.
    
    Another thing to remember is to have a few spaces on the outline of your 
    base. This will be the place where you should put up those Turrets and Walls 
    for defense. Scatter them throughout your base also, as this will minimize 
    the damage you receive from Ornithopters of the Atreides.
    
    Now, what should you do when you ran out of space and you really need some 
    place to put your building up? Build a Mobile Construction Vehicle and deploy 
    it where there are no enemies, and if it is possible, put your next base near 
    your main base so that you can easily defend it when someone sneaks in. Or, 
    the enemy might not attack your second base because it is near your Main Base 
    and theyíre scared of reinforcements.
    
    BASE BUILDING STRATEGY
    ======================
    
    Well, this is the hardest part in the game indeed. You need to establish a 
    good base in order to win. Now, planning your base isnít that hard. You must 
    first think about how to get Spice as youíll definitely need it throughout 
    the battle. Then, plan also where your defenses should be put up to be able 
    to fortify your base and make it impenetrable. A good thing to keep in mind 
    is to keep spaces in your base. Factories, Starports, and Barracks beside 
    each other will confuse you. Here is the building sequence I found very 
    effective against any opponent. 
    
    First, letís start with the MCV, unless thereís already a Construction Yard. 
    Now build concrete to be able to put up a Wind Trap. After that, build 2 
    Refineries. This will make Spice harvesting a cinch. After building the 
    Refineries, build a barracks and then an Outpost to be able to see the entire 
    map. From here, you can do 2 things. You can either fortify your base by 
    putting up gun Turrets or Rocket Turrets, the latter being more effective. Or 
    you can head straight to continuing base building by putting up the factories 
    and a Starport. Walls are optional, but it is definitely useful against 
    Fremens and Saboteurs. Also, the computer AI sometimes disregards walls and 
    they will only go for the entrance of your base.
    
    GETTING MORE UNITS
    ==================
    
    To be able to win, you should have a sufficient number of units in your 
    arsenal. If possible, always outnumber your opponent so that youíll have few 
    units to spare against their defenses (especially the turrets). To gain more 
    units, a Starport is the best way. You can be delivered 6 units at a time and 
    this wonít prevent your building of units using the factories and barracks. 
    Also, Spice should be abundant and you should build units (especially Tanks 
    and Missile Launchers) all the time. 
    
    Your asking, how to get as many units as fast as possible? Hereís what I did. 
    First off, build Tanks and Quads/Trikes at the same time without stopping. 
    When the Starport is available and you have Spice, order reinforcements. 
    Youíll see that in just minutes, youíll be swarming with units.
    
    NUMBERING YOUR UNITS
    ====================
    
    One of the most essential things you should do is to efficiently number your 
    units. This way, you can easily call on groups of units and you donít have to 
    select them all again. 
    
    To number a group of units, just select the group you want to be number then, 
    press Control + the number you want to assign to them. To call the group, 
    just press the number assigned to them. If you want to add new units to an 
    existing group, first choose the unit or group of units you want to add. 
    Then, press and hold Shift then press the number of the group where you want 
    to add them. Finally, press Control + the number to make the group official.
    
    KNOWING YOUR OPPONENT
    =====================
    
    First and foremost, you must know what house your enemy is. This way, you can 
    target their weaknesses (listed on the 3 houses section of this guide) to 
    your advantage. Also, try to know the weak spot of their base where youíll 
    find the less resistance (less turrets and units). And as a rule of the 
    thumb, donít attack when the enemy is obviously stronger than you are. 
    Example, donít attack 5 tanks with 5 Quads. 
    
    DEFENSE STRATEGIES
    ==================
    
    A good defense is a good offense. The best way is to defend your base until 
    the enemy runs out of units before attacking. Thatís the easy part. Now, how 
    do you put up a good defense? It really depends on what units are coming in. 
    When infantries are on their way, send in your Trikes and Light Infantries. 
    If they managed to reach the base, your Siege Tanks will pulverize them. When 
    Tanks come in, itís time to use heavy artillery. Use Combat Tanks and Missile 
    Tanks. Devastators and Deviators are good defense units as they can deal 
    damage and confuse the enemy, respectively. 
    
    MULTIPLAYER TIPS
    ================
    
    The best way to enjoy the game is to play it with friends. There are lots of 
    strategies in one-on-one battles but here are some multiplayer (2-on-2 or 
    more) strategies you can do.
    
    First, you can provide defense for your ally. Bring some units to him and let 
    some stay in your base. Wait for the opponents to attack and when you succeed 
    in stopping them, itís your turn to send your units to their base. When 
    attacking an opponentís base, attack from various directions. This will 
    definitely confuse the player and eventually lose his/her base. 
    
    Hereís another strategy. Talk to your partner and decide which one is team A 
    and team B. Team A will attack enemy harvesters and Team B will stop the 
    opponents from protecting their harvesters. This way, the opponents will lose 
    Spice giving you the advantage. 
    
    MORE STRATEGIES....
    ===================
    
    ----------------------------
    I. Leave my Harvester alone!
    ----------------------------
    
    This is, I think, the most effective way to loosen up your opponent. Target 
    their Harvesters to prevent their Spice from accumulating, therefore halting 
    production. It will weaken their army and youíll be able to win with your 
    battalion. 
    
    ----------------------
    II. So, there you are.
    ----------------------
    
    One of the hardest part in this game is scouting the area. The most effective 
    way is to send a Trike to do the job. It is fast and agile and will evade 
    most of the attacks by the enemy. If you plan on scouting through an enemy 
    base, a good thing to do is to send at least 3 Trikes depending on the size 
    of the base.
    
    ------------------------------
    III. Spice, Spice, more Spice!
    ------------------------------
    
    Getting sufficient Spice should be your main goal aside from beating your 
    enemy. The most effective way to harvest spice is to put your refineries near 
    them. If the spice is far away, spend some credits for CarryAlls. They will 
    transport your Harvesters directly to the Refinery.
    
    ------------------
    IV. Eeeek, a worm!
    ------------------
    
    When you see a worm, donít panic. Stay on the safety of the land and it wonít 
    reach you. But then, you can make it disappear. How? By simply attacking it. 
    Use infantries to defeat it. You can also provide support by using Missile 
    Launchers as it has an excellent range.
    
    --------------
    V. Penetration
    --------------
    
    Now, how do you penetrate a well-defended base? If there are Gun or Missile 
    Turrets, finish them off at once because they can be repaired. Next, target 
    the light armored vehicles. After that, let your tanks squash the infantries, 
    and finally, destroy the heavy artillery. Tada! Youíre in!
    
    ------------------------------------
    VI. My Legion will crush you Brigade
    ------------------------------------
    
    As usual, having advantage by the number of units will give you a 75% 
    (approximately) chance of winning the battle. The only problem youíll have is 
    when the path is narrow and you can only have a few units pass through at one 
    time. This strategy isnít always true. A hundred light infantries canít beat 
    50 Tanks.
    
    ------------------------
    VII. Up or Down? Both!!!
    ------------------------
    
    Another good way of penetrating a base is to attack it from 2 opposite sides. 
    This will ensure that youíll be able to go inside on either side or perhaps 
    on both sides. This is a good strategy especially for Multiplayer games. 
    Computer AI will not panic when you use this one. =)
    
    ----------------
    VIII. Squish Ďem
    ----------------
    
    Tired of having hundreds of infantries in your way? Use Tanks and Harvesters 
    to squish them. If they are running in packs of five, you can squish them all 
    at once.
    
    -----------------------
    IX. You canít land here
    -----------------------
    
    Sometimes, when you see enemy Carryalls trying to drop reinforcements, you 
    can use your tanks to stay below to prevent the units from disembarking. The 
    Carryall will try to land elsewhere. But occasionally, the Carryall will just 
    leave without dropping the units.
    
    --------------
    X. Sonic Boom!
    --------------
    
    You take control over a Sonic Tank and youíre facing infantries, what do you 
    do? Attack them with it and theyíll die (most likely) with one blast of its 
    sonic boom.
    
    ----------------------------------------
    XI. Thereís nothing wrong with repairing
    ----------------------------------------
    
    Most of the time, your units (especially tanks) will incur a lot of damage. 
    Take time to repair them instead of trying to push them towards the enemy, 
    which will be suicidal. Just select them all and bring them to the Repair 
    Pad. If you have Carryalls, they will carry your units to the repair pad 
    automatically. Itís really better to use units with full health then see them 
    topple one by one from the Turrets of the enemy.
    
    ---------------------
    XII. Come and get me!
    ---------------------
    
    The best way to lighten up the opponentís forces is to lure them into narrow 
    spaces and surprise them with your units just waiting for the kill. To do 
    this (against the CPU), attack its harvesters and their units will surely go 
    for you. As for a human opponent, just let them come to you. =)
    
    
                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              CREDITS/ACKNOWLEDGEMENTS
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Thanks to Westwood Studios for bringing one of the best classic strategy 
    games to the Windows platform. 
    
    - Thanks to my Sis for waiting patiently for me (again) while typing and 
    playing on my PC. 
    
    - And last but absolutely not the least, thanks to GameFAQs where you can 
    view and download this walkthrough/FAQ. CjayC deserves all the credits given 
    to him. Congratulations man, keep up the excellent work!
    
    These are all that I would like to thank as of now. If I happen to forget 
    anyone, please inform me. Iíll check it out on my inbox if you really have 
    something to be credited (I never delete important ones). Note, that if there 
    are same info sent to me, it is on a first come first serve basis. Any 
    suggestions, comments, additions, etc. will be duly credited to you once 
    youíve submitted one to me through my e-mail address written at the very top 
    of this Strategy/FAQ.  Thank you very much!
    
    
    
                                    Dune 2000(tm)
                     is a registered trademark of Westwood Studios
    
                           The Dune 2000 FAQ/Strategy Guide
                                 Copyright April 2001
                                      ďAĒ Tadeo
    

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