Terry by CFranke

Updated: 01/01/70 | Printable Version


Author: Clemens Franke

For the newest version of this faq and a lot more freaky Fatal Fury and Art
of Fighting stuff, visit my homepage at http://members.xoom.com/realbout


Welcome to another one of my Terry guides. Yes, no one needs a guide for him
in Wild Ambition, cause he´s very strong and not too hard to play, but I was
bored, so I typed this faq up. Oh well.

Fatal Fury Wild Ambition is the first polygonal FF game. It runs on SNK´s
Hyper Neo Geo 64 hardware. I still plan on buying a Hyper setup, if I do,
prepare for faqs about some Hyper games and/or the Hyper itself.

I only played the PlayStation version of Wild Ambition, so I´m sorry if any
of the things here doesn´t work on the arcade version. But as far as I know,
there are no differences at all.

Mail me!!!

If you have any suggestions, corrections or something to contribute feel free
to e-mail me at realbout@t-online.de. Of course you will be credited.
Or, even better, leave a message on my homepage´s BBS:

Revision History

Ver. 0.9  - 13.10.99/1.30 a.m. - I was bored, so I wrote this guide.

About Terry in Wild Ambition

He is not too different from his RB2 incarnation. He still possesses easy
combo abilities and the two-part command attack Power Dunk. Overall, one
of the strongest characters in the game, also very recommended for beginners.

A Note

- This guide is for people who have some experiences with Wild Ambition. If
  you want general information or explanations of the gamesystem of FFWA you
  should take a look into one of the various faqs which can be found at


A list of the shortcuts for directions and moves that are used in this guide:

up     - up (you expected that, right?)
dwn    - down
fwd    - forward
bkw    - backward
qcf    - quarter circle forward  (dwn, dwnfwd, fwd)
qcb    - quarter circle backward (dwn, dwnbkw, bkw)
hcf    - half circle forward     (bkw, bkwdwn, dwn, dwnfwd, fwd)
A      - A button, punch
B      - B button, kick
C      - C button, heavy attack
D      - D button, line switch

In the combos lists:
,      - means the attack combos                  (stolen from Kao Megura´s
.      - means that it doesn't combo                  Wild Ambition faq)



Buster Throw         : near opponent, fwd + C
Back Spin Attack     : near opponent, fwd, bkw + C
Neck Hanging Crusher : from behind, near opponent, fwd + C
Neck Breaker Drop    : while dashing A + B

<<Command Attacks>>

Back Spin Kick   : fwd + B
Fire Kick        : bkw + C
Jumping Knee Kick: dwnfwd + B
Power Dunk       : push C after the Jumping Knee Kick  (must be blocked high)
Power Charge     : bkw, dwnfwd + A
Charge Kick      : while dashing + C (must be blocked high, you can start any
                                      combo with this move when you hit a
                                      crouching opponent)

<<Special Attacks>>

Power Wave      : qcf + A
Round Wave      : qcf + C
Burning Knuckle : qcb + A or C
Rising Tackle   : dwn briefly, up + A (the first hit must be blocked low)
Crack Shoot     : qcb + B

<<Super Special Skill>>

Power Geyser : qcb, bkwdn, fwd + B + C

<<Overdrive Power>>

Triple Geyser  : qcb, bkwdn, fwd + C
Heat Up Geyser : fwd, hcf + C


Important note:
All combos can be started with a jumping C or with a Charge Kick, see Command
Attack section.


A, B, C (3 hits)
dwn+A, dwn+B. dwn+C (2 hits followed by a sweep, will knock the enemy down)

dwn+B, Dwn+C (2 hits, will knock down)

C, C, C (4 hits, the first C will count 2 hits)

A, B, B (3 hits, the last kick must be blocked high)

B, B (2 hits)

A, fwd+C, C (3 hits, will knock down)

A, C (2 hits)

dwn+A, dwn+C (2 hits)

<<Involving Specials>>

A, B. dwnfwd+C (2 hits followed by an uppercut, must be blocked high,
                can be followd up with a 
                                         -light Burning Knuckle (hard timing)
                                         -heavy Burning Knuckle
                                         -Crack Shoot
                                         -Rising Tackle
                                         -Power Wave
                                         -Power Geyser (must be done fast)
                                         -Triple Geyser

A, B. dwn+C (2 hits followed by a low kick which must be blocked low,
             can be followed up with a
                                      -light Burning Knuckle
                                      -Crack Shoot
                                      -Power Wave
                                      -Power Charge
                                      -Heat Up Geyser

C, C (3 hits, can be followed up with a
                                       -light Burning Knuckle
                                       -Crack Shoot
                                       -Rising Tackle
                                       -Power Wave
                                       -Power Charge
                                       -Heat Up Geyser


Pre-fight pose:

He puts his cap onto his head.

Winning poses:

-Terry turns, throws his cap away and yells "Okay!".
-He swings his left arm and yells "Alright!".
-He dusts off his hat on his knee while saying quiet "Hmpf", puts it back on
 his head and turns away.
-Terry waves off and says "Good luck!".


Terry says "Hey, come on!".

Color palette:

He has his classic outfit, with the red vest, white shirt and blue pants and
the one where his vest, cap and pants are black.


You              - For reading this.

SNK              - For developing this great game.  Site at:

EX Andy and Kao  - I took some names of command attacks and throws from their
Megura             faqs.

The legal stuff

The Terry character guide was written by me, Clemens Franke. It is only for
non-commercial/promotional use.
All copyrights including Fatal Fury Wild Ambition, Terry Bogard and Real
Bout 2 belong to SNK. Please send me an e-mail (clefranke@metronet.de) if
you want to use this guide on your homepage.