Mini-FAQ by Kao Megura

Version: 0.2 | Updated: 03/20/00 | Printable Version

aka "Garou Densetsu Wild Ambition"
for the Sony PlayStation (import)
by Chris MacDonald  

 Unpublished work Copyright 1999-2001 Chris MacDonald

 This document is protected by US Copyright Law, and the Berne Copyright
 Convention of 1976.  It is for private and personal use only--it cannot
 be reprinted in part or in whole, or reproduced in any way or in any
 form (written or otherwise).  It is a free document that cannot be used
 in any sort of commercial transaction, including selling it or giving
 it away as a gift.  This FAQ cannot be referenced, altered, or used by
 anybody (including webmasters, publishers, and magazine staff) without
 my express written permission.  This FAQ was created and is owned by
 me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
 exclusively at (  All copyrights and trademarks are
 acknowledged and respected that are not specifically mentioned herein.

 I expressly forbid the following publishers/publications from using this
 FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
 Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
 PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
 and Prima Games.  Remember, plagiarism is a crime and is punishable by
 The Fatal Fury and Art of Fighting game series are (c) SNK of Japan
 and SNK Corporation of America.


      - FAQ Notation
      - Basic Commands
      - The Heat Gauge
      - Super Moves
      - Overdrive Powers
      - Heat Blow
      - Andy Bogard
      - Geese Howard
      - Billy Kane
      - Duck King
      - Joe Higashi
      - Kim Kaphwan
      - Li Xiangfei
      - Mai Shiranui
      - Mr. Karate
      - Raiden
      - Ryuji Yamazaki
      - Terry Bogard            
      - Toji Sakata
      - Tsugumi Sendo
      - Other Modes
      - Enable Duck King
      - Enable Mr. Karate
      - Geese's Hidden Outfit
      - Arcade Version Codes
      - Menu Information
      - Translations
      - Revision History
      - Special Thanks

 If you know Japanese and want to help contribute to this FAQ, I'm
 looking for someone to translate the info. found at SNK's Fatal Fury
 webpage, this section in particular:


 My Japanese just isn't good enough to figure out the move notes and
 stuff listed on that page.



 This section outlines the basic controls for all characters:

 (controller directions and results)

  ub  u  uf      Jump Up-Back            Jump Up         Jump Up-Forward
    \ | /
 b -- n -- f     Walk Back / Block       Neutral         Walk Forward
    / | \
  db  d  df      Crouch / Low Block      Crouch          Crawl Forward
 (button layout and effect)

 Square Button    :  Punch Attack       (You can configure these buttons
 X Button (Cross) :  Kick Attack        and the R1,L1,R2,L2 shoulder
 Circle Button    :  Special Attack     buttons in the Key Config. menu.
 Triangle Button  :  Line Sway          Start and Select cannot be
 Select           :  Cancels a choice   re-configured, though).
 Start            :  Confirms a choice

 (FAQ abbreviations)

  P,K,S,L    -  Punch, Kick, Special, Line Switch
  qcf / qcb  -  Press (d,df,f) or (d,db,b) on the control pad.
  hcf / hcb  -  Press (b,db,d,df,f) or (f,df,d,db,b) on the control pad.
  Rotate 360 -  Rotate the control pad in a complete circle.  You can
                start and end the circle at any point (i.e. start at uf
                and end at uf, or b to b, etc.)  The shorthand motion for
                this is f,df,d,db,b,ub or the reverse.
  (air)      -  The move can be performed while on the ground, or while
                in the air (during a jump or after an air recovery).
  x~x        -  All possible ranges are allowed (for example, ub through
                uf, or P through S).
  . / ,      -  "," means the attack combos, "." means that it doesn't.
  (special)  -  Means that the move has a special effect if you Counter
                Hit with it.


 Walk Back / Forward            Press and hold b / f
 Crouch                         Press and hold d
 Crawl Forward                  Press and hold df
 Standing Block                 Hold b when attacked
 Crouching Block                Hold db when attacked
 Mid-Air Block                  Hold b / db when attacked in air
 Guard Impact                   While blocking, tap f,f
 Counter Attack                 While blocking, press f + PK
 Quick Dash                     Tap f,f
 Quick Dash to Dash             Tap f,f, then hold f after Quick Dash
 Dash                           Tap f,f, hold last f
 Back Dash                      Tap b,b
 Small Jump                     Tap ub~uf
 Normal Jump                    Press ub~uf
 Big Jump                       Dash, then press u / uf

 Punch Attack                   Press P
 Kick Attack                    Press K
 Special Attack                 Press S
 Special Attack (alternate)     f + S
 Special Attack (launcher)      df + S
 Pursuit Attack                 df + S when your foe is on the floor
 Throw Techniques               When close, f + S  (or from behind)
 Throw Escape                   Press f + S as you are thrown
 Line Sway (into background)    Press L
 Line Sway (into foreground)    Press d + L
 Evade                          Press L the moment you hit the floor
 Spin Opponent Around           When close, press f + L
 Fake Attack                    d / f + PS / KS  (depends)
 Taunt                          Press PK
 Heat Blow                      Press PKS with a full Heat Gauge
 Shiraha Counter                Both characters attack at the same time
 Guard Destroyed                Keep attacking a blocking opponent
 Counter Hits                   Attack someone as they attack you
 Overhead Attacks               (see each character's movelist)
  - The Fake Attack is just that, a fake version of a special move or
    super move.
  - The Throw Escape only works for command throws.  So, Mai's Fuusha
    Kuzushi or Mr. Karate's Kyo Chuudan Tsuki would be escapable,
    but Xiangfei's Kita Senri or Raiden's Thunder Death Driver would
  - You have to time a Pursuit Attack in order to get it to hit.
  - Pressing f + L when close to your opponent makes you grab them
    and spin them around so that they have their back to you.  Be
    careful, though, since some characters have special attacks that
    they can use when you're behind them.
  - You can even use the Counter Attack while crouching.
  - If someone is performing a move and you hit them out of it, you've
    performed a Counter Hit.  Some moves that counterhit have special
    effects (for example, with Raiden's Dokugiri or Terry's Power
  - If someone blocks attacks repeatedly, their guard will be destroyed,
    which means that they stop blocking for a moment.  If your timing
    is good, you can hit them before they recover.  The best way to
    prevent this from happening is to jump or line sway instead of
    blocking all the time, or if you do block an attack, use the Guard
    Impact, which not only pushes your opponent away from you but doesn't
    contribute to getting your guard destroyed.
  - Overhead attacks are moves which must be blocked high (you'll still
    get hit if you block low).  Note that if someone does block low and
    gets hit, you can then combo off of that overhead hit (into a
    normal combo, not just a special move).


 A gauge with a life of it's own ;)  Well, not really, but the gauge is
 pretty annoying.  Here's how it works:

  - The Heat Gauge starts off at the 50% mark.  This is it's equilibrium,
    so if you have less than 50%, it slowly refills to that point.  If
    you have more than 50%, it slowly decreases back to 50 percent.
    This only happens when you're not being attacked or making an attack
    (i.e. moving or standing still).

  - Making an attack, damaging your opponent, and taunting can help
    fill up your Heat Gauge.  Getting damaged makes the Heat Gauge
    decrease.  Using a Counter Attack makes it deplete somewhat, and
    using a Heat Blow drains a lot of power (around 80%).  Using an
    Overdrive Power makes it almost completely empty.

  - When you fill up the Heat Gauge to 100%, it reads "MAX OK", and will
    stay at 100% for a certain amount of time.  You can use the Heat
    Blow or your character's Overdrive Power with a MAXed Heat Gauge.

  - If the Heat Gauge gets too low, it reads "DANGER".  If you lose
    what power you have left (you hit 0%), then your character
    becomes overheated (they are momentarily dizzy and cannot defend
    or attack).  One time when you must be careful about getting
    overheated is after using an Overdrive Power or Heat Blow, since
    your Heat Gauge will decrease significantly.


 Super Moves ("Chou Hissatsu Waza" or "Super Deadly Techniques" in
 Japanese), are unlike other moves in that, they can _only_ be used when
 your first life gauge has been depleted and your remaining gauge is
 flashing red.  Once it's flashing, you can use Super Moves repeatedly,
 until you die or until the next round.

 Note that performing a Super Move when you have flashing life and a
 MAXed out Heat Gauge has no effect, unlike in other SNK games.


 Overdrive Powers have varying commands depending on the character,
 but are always done by entering a command and pressing S.  Unlike other
 moves, they can _only_ be used when your Heat Gauge is at MAX.  If you
 perform an Overdrive Power that misses, the Heat Gauge will still empty

 Note that performing an Overdrive Power when you have flashing life and
 a MAXed out Heat Gauge has no effect, unlike in other SNK games.


 The Heat Blow is done by pressing PKS (no matter which character you
 use).  It can _only_ be used when your Heat Gauge is at MAX.  Once
 you perform the Heat Blow, your Heat Gauge almost completely empties.
 Not only is the Heat Blow unblockable, but you can follow it with an
 attack or combo (since it dizzies your opponent).  Furthermore, you
 can use it while being attacked, comboed, etc.  This doesn't work
 against Super Move or Overdrive Powers, though.


 Preceeding each moveslist is a short bio-sheet for each character.
 Moves are listed in this order: command throws, command attacks, special
 moves, Super Moves, and Overdrive Powers.  After the moves is a list of
 combination attacks, then some notes on playing with that character (if
 notes are needed).

 A note on special throws--some throws won't connect if your opponent
 is crouching, or if they are facing the other way (like Andy's Bakushin
 or Terry's Neck Breaker Drop).


 Nationality:           America
 Fighting Style:        Koppou (basic understanding of Ninja arts)
 Birthday:              8 / 16
 Height:                171 cm
 Weight:                67 kg
 Blood Type:            A
 Hobby:                 Shugyou (Training / Discipline)
 Favorite Food:         Nattou (fermented soybean) Spaghetti
 Dislikes:              Dogs
 Of Importance:         Photograph of him and Hanzou Shiranui back
                        from his early days of training
 Best Sport:            Short Track

 Sokugai                        When close, f + S
 Shiranui Chichu Karami         When close, f + S  (from behind)
 Jukuka Uchi                    When close, f,b + S

 Abise Geri                     f + K  (an overhead)
 Kaiten Kesa Geri               b + K
 Ushiro Chuu Kaeri Shuu Age     b + S
 Gyaku Mawashi Geri             db + S
 Age Tsura                      df + S

 Zan'ei Ken                     db,f + S
 Hishou Ken                     qcb + P  (d + PS to fake)
 Geki Hishou Ken                qcb + S
 Bakushin                       hcb + K  (unblockable)
 Shouryuu Dan                   f,d,df + P
 Kuuha Dan                      db,qcf + K

 Choureppa Dan                  qcb,db,f + KS  (d + KS to fake)
 Zantetsu                       qcb,db,f + S

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      P,P,P       P,S.S       K,K.f+K         K,K,S


 Nationality:           England
 Fighting Style:        Boujutsu (Pole Techniques)
 Birthday:              12 / 25
 Height:                179 cm
 Weight:                77 kg
 Blood Type:            B
 Hobby:                 Doing laundry
 Favorite Food:         Boiled eggs
 Dislikes:              Order (being ordered around?)
 Of Importance:         His younger sister, Lily
 Best Sport:            Pole Vaulting

 Ippon Zuri Nage                  When close, f + S
 Sansetsu Kon Seoi Nage           When close, f + S  (from behind)
 Jigoku Otoshi                    When close, f,b + S

 Dai Kaiten Geri                  f + K
 Zugatsu Gegata Geki              b + K
 Taryuu Taikyaku                  b,df + K
 Seimen Tobigeri                  db + S

 Sansetsu Kon Chuudan Uchi        Charge b,f + P  (d + PS to fake)
 Kaen Sansetsu Kon Chuudan Tsuki  Tap b,f + S during S.K. Chuudan Uchi
 Senpuu Kon                       qcf + P, tap P rapidly
 Suzume Otoshi                    qcb + P
 Karyuu Tsuigeki Kon              qcb + K
 Kyoushuu Hishou Kon              db,qcf + K, move b / f
 Kyoushuu Senpuu Kon              Press S before you leave the ground
                                  during Kyoushuu Hishou Kon
 Kyoushuu Hikuu Kon               Press u + S at apex of jump during
                                  Kyoushuu Hishou Kon

 Chou Kaen Senpuu Kon             f,b,db,d,df + KS
 Salamander Stream                f,b,db,d,df + S
 Guren Sakkon                     f,df,d + S

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S


 Nationality:           America
 Fighting Style:        Martial Arts
 Birthday:              2 / 2
 Height:                179 cm
 Weight:                62 kg
 Blood Type:            B
 Hobby:                 Dance, dance, dance!
 Favorite Food:         Butter corn
 Dislikes:              Terry's Rising Tackle
 Of Importance:         His pet bird P-Chan
 Best Sport:            Street basket(ball)

 Rolling Neck Throw             When close, f + S
 Rolling Neck Throw (rear)      When close, f + S  (from behind)

 Mad Spin                       b + P  (an overhead)
 Needle Low                     df + K
 Hop Buoy                       d,d + S
 Motor Motor~                   df + S during Hop Buoy
 Sway Kick                      While blocking, press f + K
 Aero Turn                      In air, press the L button
 Dancing Charge                 df + S when your enemy is on the ground
 (spin attack feint)            At apex of jump or when falling, d + PK

 Head Spin Attack               Charge b,f + P / S   (f + PS to fake)
 Flying Spin Attack             In air, qcb + P / S
 Secret Kick                    Press S after qcb + S in air
 Dancing Dive                   qcb + K
 Break Storm                    f,d,df + K
 Break Storm King               f,d,df,f,uf + K
 Beat Rush Star                 f,b,f + S
 Beat Rush Star (Fake)          Tap P during Beat Rush Star
 Beat Rush Star (Up)            Tap K during Beat Rush Star
 Beat Rush Star (Down)          Tap S during Beat Rush Star

 Break Spiral                   When close, hcf,uf,d + KS
 Spiral Brother                 In air, hcf + KS
 Space Cowboy                   qcb,db,f + S
 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      K,S         P.S  (second hit only hits an airborne foe)

  - You can use the Flying Spin Attack, Spin Attack Feint, or Spiral
    Brother during the Mad Spin (before it hits).
  - You can cancel the end of the Hop Buoy with the Break Spiral, if
    you're close.
  - You can cancel the first hit of the Motor Motor~ into a special
    attack.  The second hit leaves the enemy stunned, and if you wish
    you can follow it (into a special move or combination attack).
  - The Aero Turn makes you face in the opposite direction (think Real
    Bout).  Once you're facing the other way, you can still attack or
    use special moves (try qcb + P for a quick getaway!)
  - The Dancing Charge doesn't hit your opponent, although it is a
    pursuit attack-style move.  Instead, it fills up your Heat Gauge
  - Note that the fake version of the Head Spin Attack imitates the
    strong version (charge b,f + S), and not the weak one.
  - If you miss with the strong Flying Spin Attack, Duck will crash into
    the floor.
  - The Secret Kick only works if you perform the strong version of the
    Flying Spin Attack in air, and it hits.  Just press S while Duck
    rebounds off of his opponent, and he'll kick his foe.
  - The three Beat Rush Star finishers only work if you tap a button
    after the 3rd or 5th hit.  They won't come out any sooner (or later).
  - During the Beat Rush Star, you can use the (Up) finisher (tap Kick
    during the move), then once Duck is in the air, you can use the
    Flying Spin Attack, Spin Attack Feint, or Spiral Brother.  For some
    reason SNK's page lists the (Up) -> Spiral Brother cancel as the
    "Break Spiral Brother", but the combo doesn't seem to do any
    additional damage or anything like that.  Anyone know why this combo
    has a special name?
  - The Break Spiral and Spiral Brother is unblockable.  Note that the
    Spiral Brother only hits an airborne foe (but you can combo into it
    from a jumping attack, though).


 Nationality:           America
 Fighting Style:        Kobojutsu  (Weapon Techniques)
 Birthday:              1 / 21
 Height:                183 cm
 Weight:                Unknown
 Blood Type:            B
 Hobby:                 None in particular
 Favorite Food:         Steak (cooked rare)
 Dislikes:              People who get in his way
 Of Importance:         Himself
 Best Sport:            None (but he's good at billiards)

 Kosetsu Nage                   When close, f + S
 Rinkai Otoshi                  When close, f + S  (from behind)
 Shinkuu Nage                   When close, b,f + S
 Kosetsu Shou                   When close, f,b + S

 Amatou Sakkatsu Nidan Geri     df + KS
 Raikou Mawashi Geri            b + K
 Hien Shikkyaku                 While crouching, f + K
 Tobi Renda Shou                In air, press S, then S,S,(d + S)
 (special pursuit)              df + S after Jaei Ken or Deadly Rave

 Shippuu Ken                    In air, qcf + P / S
 Reppuu Ken                     qcb + P  (d + PS to fake)
 Jaei Ken                       qcb + S
 Gedan Atemi Uchi               hcf + P  (counters high attacks)
 Atemi Nage: Rasen              hcf + K  (counters mid attacks)
 Atemi Nage: Kogetsu            hcf + S  (counters low attacks)

 Raging Storm                   db,hcb,df + KS  (d + KS to fake)
 Kyokuu Reppuu Zan              Charge db,b,f + KS
 Raging Dead End                f,b,db,d,df + S, then hcf + P / S
 Deadly Rave                    hcb,f + P, then P,P,K,K,K,S,S,S,qcb + S

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      P,K.df+S, then P,K  (df+S at final hit...doesn't work?)

  - You can only get full hits off of the Tobi Renda Shou if you use
    it against an airborne opponent.
  - The "Atemi" moves are all counters; if Geese is hit while posing,
    he'll take no damage and attack his enemy instead.
  - After performing the Raging Dead End, Geese's hands will glow for
    a limited period of time.  If you use the Gedan Atemi Uchi or
    Atemi Nage: Kogetsu successfully (it counters), then Geese will
    do a special series of attacks instead of the standard counter.
  - You can stop the Deadly Rave at any time, or even start a combo
    off the last hit (instead of using qcb + S).                 


 Nationality:           Japan
 Fighting Style:        Muay Thai
 Birthday:              3 / 29
 Height:                180 cm
 Weight:                71 kg
 Blood Type:            AB
 Hobby:                 Fighting
 Favorite Food:         Fried Alligator
 Dislikes:              Having to dress up
 Of Importance:         His headband
 Best Sport:            Any kind of fighting

 Joe Special                    When close, f + S
 Honoo no Koma Mawashi          When close, f + S  (from behind)
 Joe Cut                        When close, f,b + S
 Kubisumo                       When close, df,df + S
 Hiza Jigoku                    Tap K rapidly during Kubisumo
 Joe Final                      Press f + S after Hiza Jigoku

 Vertical Upper                 b + P
 Tiger Sword                    b + K
 Slide Deep                     f + K
 Ougon no Hiza Kozou            Press S during Slide Deep
 Sliding                        df + K

 Hurricane Upper                hcf + P  (d + PS to fake)
 Bakuretsu Hurricane            hcf + S during Hurricane Upper
 Tiger Kick                     f,d,df + K
 Slash Kick                     db,f + S
 Ougon no Kakato                qcb + K  (an overhead)
 Bakuretsu Ken                  Tap P rapidly
 Bakuretsu Hook                 qcf + P during Bakuretsu Ken
 Bakuretsu Elbow                qcf + S during Bakuretsu Ken

 Screw Upper                    f,b,db,d,df + KS  (d + KS to fake)
 Turbulence Upper               f,b,db,d,df + S

  - The Bakuretsu Elbow is an overhead attack.

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      P,K,K       d+P,K,u+S   P,S             b+P,S,f+S


 Nationality:           Korea
 Fighting Style:        Taekwondo
 Birthday:              12 / 21
 Height:                176 cm
 Weight:                78 kg
 Blood Type:            A
 Hobby:                 Karaoke
 Favorite Food:         Yakiniku (Japanese cooked meat dish)
 Dislikes:              Evil
 Of Importance:         His two sons
 Best Sport:            Physical exercises
 Karada Otoshi                  When close, f + S
 Engetsu Shuu                   When close, f + S  (from behind)

 Souryuu Kyaku                  In air, press KS
 Neri Chagi                     f + K  (an overhead)
 Bandal Chagi                   df + K
 Myondokal Chagi                Press S when Bandal Chagi hits
 Bakkan                         Tap d,d
 Kazawa Kyaku                   Press K when your opponent is behind you

 Haki Kyaku                     qcf + K  (special)
 Hangetsu Zan                   qcb + K
 Hien Zan                       Charge d,u + K
 Kuu Sa Jin                     Charge d,u + P
 Tenshou Kyaku                  Press d + P when Kuu Sa Jin hits
 Hishou Kyaku                   In air, press d + K
 Kai Kyaku                      Press df + K when Hishou Kyaku hits

 Hou'ou Tenbu Kyaku             In air, hcf + KS
 Hou'ou Kyaku                   qcb,db,f + S  (d + KS to fake)

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      S,K,S       P,P,P,P     P,P,P.d+P       jump uf, P,K,S
 dash+P,d+K,S           dash+P,d+K.f+S              bakkan,P,K
 bakkan,K,K             bakkan,S

  - Using the Bakkan makes Kim turn his back to his opponent.
  - At SNK's page, they say that a possible combination attack is to
    use the 'foundation techniques.f + K'.  Anyone know how this
    is supposed to work?


 Nationality:           America
 Fighting Style:        Chuugoku Kenhou Zenpan  (all Chinese arts)
 Birthday:              5 / 25
 Height:                160 cm
 Weight:                45 kg
 Blood Type:            B 
 Hobby:                 Going home and sleeping
 Favorite Food:         Squid gyoza
 Dislikes:              Ettiquette
 Three Sizes:           Bust 77, Waist 54, Hips 79
 Of Importance:         Friends
 Best Sport:            Short Track

 Ryoukuchi Kou'en               When close, f + S
 Inshu Kusu                     When close, f + S  (from behind)

 Kaiten Komateki Kyaku          f + K
 Kakai Tai                      b + K
 Senpuu Kyaku                   f,f + S
 Sen Shippo                     df,df + P
 Tenshin                        Tap db,db
 Tenshin Sen Shippo             Press P during Tenshin

 Nanpa Shou                     qcf + P
 Nanpa Dai                      qcf + S
 Senri Chuu'ou: Kankuu          qcb + P, if it hits, qcf + K
 Kita Senri                     qcb + K
 Suida                          qcb + S, press and hold to delay
 Tenhou Zan                     f,d,df + K

 Dai Tetsujin                   f,b,db,d,df + KS  (d + KS to fake)
 Chou Hakuryuu: Kai             Hit with S, then qcf + PK / b,f + PK
 Majinga                        When close, rotate 360 + S
 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      f+K,K,K     f,f+S,S.S   f,f+S,S.L       f,f+S,S.d+L

  - During the Suida, Xiangfei can only be hit by projectiles, or from
    the behind.  If you're delaying this move, you can cancel it by
    pressing L.  If you want to cancel it during the move, you have to
    wait until Xiangfei's fourth hiccup before pressing L (if you press
    it beforehand or afterwards, the move won't be cancelled).
  - The Kita Senri, Suida, and Majinga are unblockable.


 Nationality:           Japan
 Fighting Style:        Shiranui-style Ninpou (Ninja Arts)
 Birthday:              1 / 1
 Height:                165 cm
 Weight:                46 kg
 Blood Type:            B
 Hobby:                 Dieting
 Favorite Food:         Ozouni (New Year's dish)
 Dislikes:              Spiders
 Three Sizes:           Bust 87, Waist 54, Hips 90
 Of Importance:         Her grandmother's kanzashi (ornamental hairpin)
 Best Sport:            Badminton

 Fuusha Kuzushi                 When close, f + S
 Yo Zakura                      When close, f + S  (from behind)
 Yume Zakura                    When close, db~df + S  (only in air)

 Shouri Ryuu                    b + K
 Shinobi Zakura                 f + P
 Sakura Shu                     Press K during Shinobi Zakura
 Hien Kyaku                     f + K
 Hien Renkyaku                  f + K during Hien Kyaku, then f + K
 Kachou Sen                     qcf + P  (d + PS to fake)
 Ryuu Enbu                      qcb + P
 Hissatsu Shinobi Bachi         hcf + S
 Kagerou no Mai                 Charge d,u + S
 Musasabi no Mai                In air, d + PK

 Chou Hissatsu Shinobi Bachi    f,b,db,d,df + KS
 Shin Hana Arashi               f,b,db,d,df + S

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      P,d+K       P.f+K       K,S             d+P,d+S


 Nationality:           Japanese
 Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
 Birthday:              8 / 2
 Height:                179 cm
 Weight:                68 kg
 Blood Type:            O
 Hobby:                 Doing carpentry on the weekend
 Favorite Food:         Mochi rice cakes, nattou (fermented soybeans)
 Dislikes:              Bugs with multiple legs
 Of Importance:         A motorcycle he found and restored
 Best Sport:            None

 Tani Otoshi                    When close, f + S
 Kyo Chuudan Tsuki              When close, f + S  (from behind)

 Kakato Otoshi Geri             f + K  (overhead)
 Dai Gatana                     Press S during Kakato Otoshi Geri
 Sokusaki Goroshi               df + K
 Koshuu Senkyaku                db + S
 Kiryoku Juujitsu               Hold P + K + S

 Ko'ou Ken                      qcf + P / S  (hold)  (d + PS to fake)
 Kuuchuu Ko'ou Ken              In air, qcf + S
 Ko Hou                         f,d,df + P / S
 Kyokugen-ryuu Renkyoku Ken     b,d,db + P
 Zanretsu Ken                   f,b,f + P
 Shichou Ken                    qcb + P
 Hien Shippuu Kyaku             qcf + K, qcf + K

 Haou Shoukou Ken               f,hcf + KS  (air)   (d + KS to fake)
 Ryuuko Ranbu                   qcf,hcb + S

  - If you counter-hit a crouching opponent with the Sokusaki Goroshi,
    they will be stunned.
  - Normally the Dai Gatana doesn't combo when used after the Kakato
    Otoshi Geri, but if that move hits a crouching opponent, the Dai
    Gatana will combo.
  - The Kiryoku Juujitsu fills up your Heat Gauge.  Fans of AoF1 may
    remember that the former Mr. Karate had this power (although he
    could charge up much faster).  Just don't attempt this when you
    have a full Gauge, or you'll do the Heat Blow instead.
  - Hitting someone with the 'explosion' part at the end of the Ko'ou
    Ken inflicts more damage and knocks them into the air.  For this
    reason, the Ko'ou Ken works better from it's maximum range rather
    than from up close.
  - You can hold down P or S to charge the Ko'ou Ken, which makes it
    cause more damage (especially if you use the explosion trick
    mentioned above).
  - The first hit of the Kyokugen-ryuu Renkyoku Ken is an overhead
    attack.  You can cancel the end of this move with any special
    move.  You can also cancel into the Haou Shoukou Ken, but it
    won't hit.  The Ryuuko Ranbu will only hit once.
  - The Shichou Ken has a special feature that works only if it hits
    an attacking opponent--not a counterhit, but simply having him
    hit first.  If your timing is right, the Shichou Ken will always
    go through your opponent's attack and hit.  When this happens,
    there will be a pause, then the Shichou Ken will connect, causing
    Mr. Karate to then pose while his opponent is caught in an
    explosion.  There is a further trick you can do with this; if
    you out-hit your opponent successfully (you'll know if you did
    this because of the animation pause), hold down S.  Your opponent
    will recovery normally, but will now be glowing yellow.  You can
    release S at any time to do the finishing explosion of the Shichou
    Ken, but the longer you hold S down, the more damage the explosion
    will inflict.  Note that if you're hit while "delaying" the
    explosion, then the move ends without your enemy being hurt.
  - I should mention that in the game itself, the instructions read
    "ukemi ji tame ari", which I believe is a reference to the ukemi
    move (pressing L when you're knocked down).  However, holding the
    button I've used the ukemi recovery hasn't done anything, so I
    don't know what the message is referring to.
  - The 'K.u+S' combination attack is called 'Jigoku Mon' (Hell's
    Gate).  The last hit is an overhead attack and is cancellable, too.

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      K.u+S (Jigoku Mon)


 Nationality:           Australia
 Fighting Style:        Wrestling
 Birthday:              3 / 3
 Height:                202 cm
 Weight:                210 kg
 Blood Type:            O
 Hobby:                 Amusement Park "Chimeguri" (Security? / Rides?)
 Favorite Food:         Beef Au Jus
 Dislikes:              Koalas
 Of Importance:         Wrestling Mask collection (defeated foes' masks?) 
 Best Sport:            American Football
 Front Suplex                   When close, f + S
 Scrap Driver                   When close, f + S  (from behind)
 Death Lake Stamp               When close, b,f + S
 Doctor Bomb                    When close, f,f + S
 Buffalo Carry                  When close, f,b + S
 Neck Hanging Three             While crouching, df + S

 Buffalo Centorn                Jump b / f, d + S
 Double Sledgehammer            f + K  (an overhead)
 Hammer Swing                   df + K
 Buffalo Ball                   db + K

 Dokugiri                       qcb + P / S  (d + PS to fake)
 Giant Bomb                     db,f + S  (f + PS to fake)
 Super Drop Kick                Hold K for 5 seconds or more and release
 Thunder Death Driver           When close, rotate 360 + S

 Berserk Trident                When close, rotate 360 + KS
 Thor's Hammer                  f,hcf + KS
 Circle Hurricane               When close, f,b,d,u + S

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S.S,S      K,K.S

  - If you counterhit with the Dokugiri, Raiden's opponent will be
    stunned momentarily.
  - The Thunder Death Driver, Berserk Trident, and Circle Hurricane
    are all unblockable.


 Nationality:           Japan
 Fighting Style:        Self-made Fighting Karate
 Birthday:              8 / 8
 Height:                192 cm
 Weight:                96 kg
 Blood Type:            A
 Hobby:                 His knife collection
 Favorite Food:         Sliced horsemeat
 Dislikes:              Labor (working)
 Of Importance:         Only concerned with making money for himself
 Best Sport:            None

 Bun Nage                       When close, f + S
 Kamahori                       When close, f + S  (from behind)

 Bussashi                       f + P  (overhead)
 Metsubushi                     Press S when knocked down
 Kachi Wari                     df + P
 Dokan                          df + K  (overhead)
 Jigoku Geri                    Dash, then press KS
 Kachi Age                      In air, press KS
 Hebi Tsukai: Taikuu            qcb + P  (hold to delay / power up)
 Hebi Tsukai: Zenpou            qcb + K  (hold to delay / power up)
 Hebi Tsukai: Gedan             qcb + S  (hold to delay / power up)
 Hebi Damashi                   Press L while delaying Hebi Tsukai
 Sadomazo                       hcf + K  (f + PS to fake)
 Bai Gaeshi (Kyuushuu)          qcf + S, then perform again
 Bai Gaeshi (Dan Hassha)        qcf + hold S
 Dokute                         f,db,f + P, tap P rapidly
 Bakudan Pachiki                When close, f,b,d,u + S

 Guillotine                     f,b,db,d,df + KS
 Shovel                         Charge db,b,f + KS
 Drill                          Rotate 360 + S, tap S rapidly
 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S

  - If delayed, the Zenpou Hebi Tsukai knocks down, and the Gedan
    version will stun an opponent.  The Taikuu version just knocks
    someone further away.
  - Ryuji will attack his opponent if he's hit during the Sadomazo.
    However, not all attacks will trigger his counterattack--he'll
    just take damage as he normally would if that happens.
  - The Bai Gaeshi works a little different than in previous games.
    The Kyuushuu version makes Ryuji absorb his opponent's projectile.
    He can no longer absorb projectiles afterwards, but perform the
    move again (qcf + S) and he'll throw a projectile of his own back
    at his opponent.  You can do this at any time after absorbing a
    projectile, making it a great surprise attack.
  - As for the Dan Hassha version, it simply reflects the projectile of
    Ryuji's opponent back at them--Ryuji doesn't throw his own fireball.
  - The Bakudan Pachiki and Drill are unblockable.
  - During the Drill, tap S rapidly to choose what style of Drill
    you want.  There are five levels--jumping fist, stomps and kicks,
    rapid headbutts, ground guillotine, or rapid Hebi Tsukais.  If you
    perform the Drill from far away, Yamazaki will not miss his throw,
    but will instead charge up and do the Level 1 version, no matter
    how much you tap S.  For the record, it's hard as heck to get
    anything higher than rapid headbutts without using a rapid-fire
    controller.  That, or my fingers are just slow :)


 Nationality:           America
 Fighting Style:        Martial Arts + Jeff-style Kenka Sappou
                        (Deadly Brawling Arts)
 Birthday:              March 15
 Height:                182 cm
 Weight:                82 kg
 Blood Type:            O
 Hobby:                 Video Games
 Favorite Food:         Fast Food
 Dislikes:              Slugs
 Of Importance:         Jeff's gloves
 Best Sport:            Basketball

 Buster Throw                   When close, f + S
 Neck Hanging Crusher           When close, f + S  (from behind)
 Back Spin Attack               When close, f,b + S / b,f + S
 Neck Breaker Drop              Dash, then press P + K

 Back Spin Kick                 f + K
 Jumping Knee Kick              df + K
 Power Dunk                     Press S during Jumping Knee Kick
 Fire Kick                      b + S
 Power Wave                     qcf + P
 Round Wave                     qcf + S, hold S
 Burn Knuckle                   qcb + P / S
 Crack Shoot                    qcb + K
 Power Charge                   b,df + P  (special)

 Power Geyser                   qcb,db,f + KS  (d + KS to fake)
 Triple Geyser                  qcb,db,f + S
 Heat Up Geyser                 f,db,d,df + S

  - The Neck Breaker Drop is a dashing throw.
  - The Power Dunk is an overhead attack.
  - The Rising Tackle hits low (first hit only).
  - You can hit someone who is on the floor with the Round Wave.
  - If you counterhit with the Power Charge, you can cancel it into
    a special move.

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S,S,S      P,S         K,K         d+P,d+S         d+K,d+S
 P,f+S,S    P,K,K       P.d+S

 Nationality:           Japan
 Fighting Style:        Dai Kitanan-ryuu Aikido Jutsu
                        (Great Southern Style Aikido Techniques)
 Birthday:              10 / 17
 Height:                162 cm
 Weight:                52 kg
 Blood Type:            AB
 Hobby:                 None
 Favorite Food:         Monaka (?)
 Dislikes:              Old people being mistreated?
                        (Toshiyori atsukaisuru yakko)
 Of Importance:         Himself
 Best Sport:            None

 Shihou Nage                    When close, f + S
 Hiza Mawashi                   When close, f + S  (from behind)
 Karasu Otoshi                  When close, db~df + S  (only in air)
 Irimi Nage                     When close, b,f + S
 Katahane Wari                  Press d + S during Irimi Nage
 Ura Irimi Nage                 d + S when your opponent is behind you
 Hinaka Satsu                   Press u,d + S during Ura Irimi Nage

 Hyouri                         Tap d,d
 Kurubushi Wari                 Press PK when your foe is behind you
 Haki Age                       Press KS when your foe is behind you
 Shihou Giri                    Press PS when your foe is behind you

 Nisou Renzan                   qcb + P / S  (d + PS / KS to fake)
 Tatsumaki Hobaku               hcf + P
 Aiki Kyousatsu                 f,d,df + P
 Gouten Satsu                   When close, f,b,d,u + S

 Marishiten                     qcb,db,f + KS, then hcf + S
 Fugutaiten                     When close, rotate 360 + S

  - The easiest way to pull off the Hinaka Satsu is to press d + S
    when you have your oppoenent behind you, then u + S.  This is
    because you have to do the moves really fast.
  - Using the Hyouri makes Toji turn his back to his opponent.
  - Toji has a variation of the fake Nisou Renzan, which is done by
    pressing d + KS.  However, he says "Shine" (Die) during the
    fakeout, which is weird since he doesn't say that during the
    normal Nisou Renzan.  Maybe it's a fakeout for a different move?
  - The Tatsumaki Hobaku is a counter-attack, just like Ryuji's
    Sadomazo or Geese's Atemi counters.
  - The Aiki Kyousatsu will negate projectiles.  If it does so, it
    will flash and hit Toji's opponent (it has a really good range).
  - The Gouten Satsu and Fugutaiten are unblockable.

 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S


 Nationality:           Japan
 Fighting Style:        Wrestling
 Birthday:              9 / 10
 Height:                162 cm
 Weight:                43 kg
 Blood Type:            O
 Hobby:                 Cooking (but she's not very good at it)
 Favorite Food:         Octopus dumplings (takoyaki) from the
                        neighboorhood store
 Dislikes:              Ghost stories
 Three Sizes:           Bust 83, Waist 56, Hips 85
 Of Importance:         Special photograph of her and her mother
 Best Sport:            Swimming
 Tsugumi Driver                 When close, f + S
 Tsugumi Suplex                 When close, f + S  (from behind)
 Monkey Flip                    When close, df,df + S
 Rainbow German                 db,db + S if foe is behind + crouching ?
 Hold                           Press S,S,S during Rainbow German

 Catch                          When close, f,b + S
 Body Slam                      Press d + S during Catch
 Grand Pass                     Press f + S during Catch
 Rope Nage                      Press b + S during Catch
 Hiki Modoshi                   Press b + S during Rope Nage (?)
 Hiki Kikoshi                   d + P if your foe does a pursuit attack
 High Up Sobat                  Press K during Hiki Kikoshi (hard to do)
 Rolling Sobat                  f + K
 Benkeijiki Geki!               b + K
 Noutenjiki Geki!               b + S  (hold to charge up to 3 levels)
 Rolling Breaker                d + S when Noutenjiki Geki! hits

 Octopus Heat                   qcf + S
 Tsugumi-chan Elbow             qcf + P
 Hunting Blitz                  qcb + K
 Tsuutenkaku Driver             b,d,db + P / K / S
 Naniwa Lariat                  Charge b,f + P  (f + PS to fake)
 Okonamiyaki Ire                Charge d,u + K,K,K,K,S
 Power Bomber                   b,db,d + S against a crouching foe
 Tripping Up                    b,db,d + S against a standing foe
 Tsugumi Hip                    Press u + S during Tripping Up
 Super Drop Kick Light          Hold K for 5 seconds or more and release

 Flying Tsugumi Drop            f,b,db,d,df + KS
 Naniwa Death Lock              After Tripping Up, hcf + KS
 Rope Line Crash                qcb,db,f + S
 Combination Attacks:

 P,K,S      P,K.d+S     P,K.df+S    d+P,d+K.d+S     d+P,d+K.S
 S.S,S      S,S.u+S     K,f+K,d+S   crouching K,S.uf+S
 crouching K,S.hcf+S

  - The Octopus Heat, Hunting Blitz, Tsuutenkaku Driver, Power Bomber,
    Tripping Up, Naniwa Death Lock, and Rope Line Crash are all
    unblockable.  The Flying Tsugumi Driver is only unblockable if done
    from up close.


 Beat the game with all the normally-selectable characters.

 Beat the game with any character, without losing a round or continuing.

 Beat the game once on any difficulty level.  You have to beat the game
 with a character in order to pick them in Data Mode.  To unlock the
 "Backbone" and "Command" options, you also have to beat the game with
 every character.

 Beat the game with every character.

 Highlight Geese, hold Start, then press any button.

  - To select Geese, go to Billy (hold start) and press right.
  - To select Xiangfei, once all characters are clear, insert coin,
    press and hold PKL at the title screen, then press Start. (?)
  - To select Geese in a suit, do the Xiangfei trick, then highlight
    Geese, hold Start, and press P or L.

 People have told me that the Xiangfei code doesn't work, and I'm sorry
 to say that I don't know why.  The only arcade that had WA near where
 I live replaced it with a second Tekken Tag Tournament machine.


 When selecting a character, press Select to cancel your selection.



 Chouhatsu                      Taunt
 Dai Jump                       Big Jump
 Dashing Shou Jump              Dash Small Jump
 Down Kougeki                   Down Attack (Pursuit Attack)
 Haigo Mawarikomi               Spin Opponent Around
 Iryoku Dai Kougeki             Great Power Attack
 Jiku Zurashi                   Line Change
 Karada Atari Kougeki           Body Blow Attack
 Kick Kougeki                   Kick Attack
 Nage Meke                      Throw Escape
 Nage Waza                      Throw Techniques
 Punch Kougeki                  Punch Attack
 Shou Jump                      Small Jump
 Ukemi                          Evade


 Abise Geri                     Shower Kick
 Bakushin                       Bomb Quake
 Chou Reppa Dan                 Super Ripping Bullet
 Geki Hishou Ken                Violent Flying Fist
 Gyaku Mawashi Geri             Reverse Spin Kick
 Hishou Ken                     Flying Fist
 Jukuka Uchi                    Ripe Melon Strike
 Kaiten Kesa Geri               Spinning Stole Kick
 Kuuha Dan                      Sky Ripping Bullet
 Shiranui Chichu Karami         Shiranui Spider Hold
 Shouryuu Dan                   Rising Dragon Bullet
 Sokugai                        Leg Cutter
 Ushiro Chuu Kaeri Shuu Age     Reverse Mid-Air Returning Leg Lift
 Zan'ei Ken                     Phantom Slash Fist
 Zantetsu                       Penetrating Slash


 Chou Kaen Senpuu Kon           Super Flaming Whirlwind Cane
 Dai Kaiten Geri                Great Spin Kick
 Guren Sakkon                   Red Lotus Deadly Cane
 Ibbon Zuri Nage                Fishing Rod Throw
 Jigoku Otoshi                  Hell Drop            
 Kaen Sansetsukon Chuudantsuki  Flaming T.P.C. Mid-Level Stab        
 Karyuu Tsuigeki Kon            Fire Dragon Pursuit Cane
 Kyoushuu Hikuu Kon             Flying Sky Assault Cane
 Kyoushuu Hishou Kon            Flying Assault Cane
 Kyoushuu Senpuu Kon            Whirlwind Assault Cane
 Sansetsu Kon Chuudan Uchi      Three Part Cane Mid-Level Thrust
 Sansetsu Kon Seoi Nage         Three Part Cane Over-The-Shoulder Throw
 Seimen Tobigeri                Hopping Back Attack
 Senpuu Kon                     Whirlwind Cane
 Suzume Otoshi                  Sparrow Drop
 Taryuu Taikyaku                Steep Dragon Opposite Kick
 Zugatsu Gegata Geki            Head Splitting Low Aimed Attack

 Amatou Sakkatsu Nidan Geri     Collapse of Heaven Deadly Two Part Kick
 Atemi Nage: Kogetsu            Hit Self Throw: Crescent Moon
 Atemi Nage: Rasen              Hit Self Throw: Spiral
 Gedan Atemi Uchi               Low-Level Hit Self Strike
 Hien Shikkyaku                 Reckless Flying Kick
 Jaei Ken                       Evil Shadow Fist
 Kosetsu Shou                   Tiger Killing Palm
 Kosetsu Nage                   Tiger Killing Throw
 Kyokuu Reppuu Zan              Empty Sky Gale Slash
 Raikou Mawashi Geri            Lightning Spin Kick
 Reppuu Ken                     Storm Fist
 Rinkai Otoshi                  Spinning Ring Drop
 Shinkuu Nage                   Vacuum Throw
 Shippuu Ken                    Gale Fist
 Tobi Renda Shou                Hopping Rapid Palm

 Bakuretsu Elbow                Exploding Elbow
 Bakuretsu Hook                 Exploding Hook
 Bakuretsu Hurricane            Exploding Hurricane
 Bakuretsu Ken                  Exploding Fist
 Hiza Jigoku                    Knee Hell
 Honoo no Koma Mawashi          Spinning Top of Flame
 Kubisumo                       Neck Sumo
 Ougon no Hiza Kozou            Golden Knee Child
 Ougon no Kakato                Golden Heel


 Bakkan                         Out / In
 Bandal Chagi                   Half Moon Kick
 Engetsu Shuu                   Crescent Moon Kick
 Haki Kyaku                     Ambition Kick
 Hangetsu Zan                   Half Moon Slash
 Hien Zan                       Flying Swallow Slash
 Hishou Kyaku                   Flying Kick
 Hou'ou Kyaku                   Phoenix Kick
 Hou'ou Tenbu Kyaku             Phoenix Heavenly Kick Dance
 Kai Kyaku                      Commandment Kick
 Karada Otoshi                  Body Drop
 Kazawa Kyaku                   Ring Style Kick
 Kuu Sajin                      Air Grit
 Myondokal Chagi                Razorblade Kick
 Neri Chagi                     Descending Leg
 Souryuu Kyaku                  Paired Dragon Kick
 Tenshou Kyaku                  Ascention Kick


 Chou Hakuryuu: Kai             Super White Dragon Modified
 Dai Tetsujin                   Great Iron Man
 Inshu Kusu                     Gem Issuing Hand
 Kaiten Komateki Kyaku          Spinning Top Target Kick
 Kakai Tai                      Low Hanging Thigh
 Kita Senri                     Great Spirit Flash
 Majinga                        True Heart Fang
 Nanpa Shou                     Small Dream Wave
 Nanpa Dai                      Great Dream Wave
 Senpuu Kyaku                   Whirlwind Kick
 Sen Shippo                     Arrow Rapid Walk
 Senri Chuu'ou: Kankuu          Flashing Elbow Emperor's Sky Pierce
 Suida                          Very Drunk
 Ryoukuchi Kou'en               Thousand Strong Reverse Feast
 Tenhou Zan                     Collapsing Heaven Mountain
 Tenshin                        Body Roll
 Tenshin Sen Shippo             Body Roll Arrow Rapid Walk

 Chou Hissatsu Shinobi Bachi    Super Deadly Ninja Bees
 Fuusha Kuzushi                 Windmill Demolisher
 Hien Kyaku                     Flying Swallow Kick
 Hien Renkyaku                  Flying Swallow Rapid Kick
 Hissatsu Shinobi Bachi         Deadly Ninja Bees
 Kachou Sen                     Flower Butterfly Fan
 Kagerou no Mai                 Dance of the Heat Haze
 Musasabi no Mai                Dance of the Giant Flying Squirrel
 Ryuu Enbu                      Dragon Blaze Dance
 Sakura Shu                     Cherry Raid
 Shin Hana Arashi               Pure Flower Storm
 Shinobi Zakura                 Concealed Cherry
 Shouri Ryuu                    Rising Dragon
 Yo Zakura                      Night Cherry
 Yume Zakura                    Dream Cherry


 Dai Gatana                     Great Sword
 Haou Shoukou Ken               Supreme King Flying Roaring Fist
 Hien Shippuu Kyaku             Flying Swallow Gale Kick
 Jigoku Mon                     Hell's Gate
 Kakato Otoshi Geri             Heel Drop Kick
 Kiryoku Juujitsu               Perfect Willpower
 Ko Hou                         Tiger Cannon
 Ko'ou Ken                      Tiger Gleam Fist
 Koshuu Senkyaku                Attacking Tiger Spin Kick
 Kuuchuu Ko'ou Ken              Mid-Air Tiger Gleam Fist
 Kyo Chuudan Tsuki              Empty Overhead Thrust
 Kyokugen-ryuu Renkyoku Ken     Extreme Limit Style Rapid Extreme Fist
 Ryuuko Ranbu                   Dragon / Tiger Boisterous Dance
 Shichou Ken                    Omen of Death Fist
 Soku Sakigoroshi               Forward Leg Killer
 Tani Otoshi                    Valley Drop
 Zanretsu Ken                   Momentary Violence Fist


 Dokugiri                       Poison Mist

 Bai Gaeshi: Dan Hassha         Double Return: Bullet Fire
 Bai Gaeshi: Kyuushuu           Double Return: Absorb
 Bakudan Pachiki                Bomb Headbutt
 Bun Nage                       Mosquito Throw
 Bussashi                       Stabbing
 Dokan                          n/a
 Dokute                         Poison Hand
 Hebi Tsukai: Taikuu            Snake Tamer: Anti-Air
 Hebi Tsukai: Zenpou            Snake Tamer: Forward
 Hebi Tsukai: Gedan             Snake Tamer: Lower Level
 Hebi Damashi                   Snake Trick
 Jigoku Geri                    Hell Kick
 Kachi Age                      Head Lift
 Kachi Wari                     Head Splitter
 Kamahori                       n/a
 Metsubushi                     Eye Injury
 Sadomazo                       Sadism / Masochism

 Aiki Kyousatsu                 Aikido Mirror Slash
 Fugutaiten                     Irreconcilable Rivals
 Gouten Satsu                   Roaring Heaven Slash
 Haki Age                       Throw Upwards
 Hinaka Satsu                   Concealed Center Slash
 Hiza Mawashi                   Knee Spin
 Hyouri                         Two Sides
 Irimi Nage                     Self-Attack Throw
 Karasu Otoshi                  Raven Drop
 Katahane Wari                  Shuttlecock Split
 Kurubushi Wari                 Ankle Splitter
 Marishiten                     (name of the Buddhist God of War)
 Nisou Renzan                   Dual Paired Rapid Slash
 Shihou Giri                    Every Direction Slash
 Shihou Nage                    Every Direction Throw
 Tatsumaki Hobaku               Tornado Capture
 Ura Irimi Nage                 Reverse Self-Attack Throw


 Benkeijiki Geki!               Straightforward Strongman Attack!
 Hiki Kikoshi                   Pulling Riser
 Hiki Modoshi                   Re-pulling
 Naniwa Lariat                  (a place in Japan) Lariat
 Noutenjiki Geki!               Straightforward Head Attack!
 Okonamiyaki Ire                (japanese pizza) Preparation
 Tsugumi-chan Elbow             Little Tsugumi Elbow
 Tsuutenkaku Driver             Heading to the Palace of Heaven Driver
 Rope Nage                      Rope Throw



 Version 0.2  (March 20, 2000)
  - Finally bought my own copy (okay, so that was back in December, but
    hey, I'm lazy), and tested out some more stuff.  General corrections
    and revisions throughout the FAQ.

 Version 0.1  (July 3, 1999)
  - First release, not much to say.  I should note that this is a
    friend's game, not mine, so not everything has been verified yet.


  - For info. on how to evade, and releasing Duck King.

 Ura no Ura
  - For information taken from this page (

 Clarence DeRamos
  - For buying this game, helping me test out stuff in the FAQ, and for
    kicking my ass with Tsugumi repeatedly.

 EX Andy
  - For command attack info. and other misc. info., taken from his
    neato arcade Wild Ambition FAQ v1.0 (found at

 SNK of Japan
  - For information taken from their homepage (
 Unpublished work Copyright 1999-2001 Chris MacDonald