Fatal Fury Wild Ambition Geese Guide (Sony Playstation).
 By Gyan Lama

 Table Of Contents:

   1.Who is Geese? {Profile and other stuff}
   2.What is Fatal Fury Wild Ambition?
   3.How do I get Geese in the arcade?
   4.Basic moves, Command moves.
   5.Combos
   6.Tactics/Common Errors.
   7.Othe stuff


 1.Who Is Geese?

   Geese Howard, also considered the King of Southtown is one of the most
  feared man in Southtown, using dirty tricks to control the town, Geese will
  do anything to get what he wants which is to be the strongest fighter in 
  the world and would crush anyone who stands in his way. (Well there is more
  to the story but I get on the other stuff first).


      Profile

      Birthplace/Nationality: America
      Date Of Birth: January 21,1953.
      Height: 1.83 m
      Weight: 82kg
      Blood Type: B
      Hobby: Nothing (the old man gets tired very quickly to everything,
                     maybe that is why he never entered another Kof
                     Tournament in the Kof series).
      Dislikes: Anybody who stands in his way.
      Thing he cares the most: Himself
      Bodyguards: Billy Kane, Ripper and Hopper. (does he really needs
                                                  bodyguards?)


   2.What Is Fatal Fury Wild Ambition?

   FFWA (Fatal Fury Wild Ambition) is the latest installment to the Fatal
   Fury saga, it is also one of SNK's latest edition the it new 3D games
   (the latest being the Samurai Showdown WR2.) I think that this is a remake
   of the first Fatal Fury (well that is what everybody says.), so the next
   would might have Wolfgang Krauser being the boss. But most of all I
   think this is the best Fatal Fury I have ever played.


   3.How Do I Get Geese In The Arcade?

   Actually to tell you all the truth, this FAQ is mainly for the Playstation
   console, but the way to get Geese in the arcade is to move the cursor pass
   Billy Kane, the old man would be there.

   4.Basic Moves, Command moves
    
    All right lets get started.
     
   Moves: Movement
            Forward: fwd
            Backwards: bwk
              Up: Up
              Down: Dwn
              Jump Forward: Up, fwd
              Jump Backwards: Up, bwk
              Crouch: Dwd
              Block: Dwd, bwk
              Crawl forward: Dwd, fwd(walk like a Duck since a Geese
                                  belongs to the duck family).Heh Heh.

    KEYS
           A: Light punch
           B: light kick
           C: special attack
           D: roll
    
     COMMAND MOVES
           qcf: Quarter circle forward (Dwn,Dwn-Fwd,Fwd.)
           qcb: Quarter circle backwards(Dwn,Dwn-Bwk,Bwk.)
           hcf: half circle forward (Bwk,Dwn-Bwk,Dwn,Dwn-Fwd,Fwd.)
           hcb: half circle backwards (Fwd,Dwn-Fwd,Dwn,Dwn-Bwk,Bwk.)
           Dp: Dragon Punch movement (Fwd,Dwn,Fwd.)
      OTHER MOVES
           Taunt: Press AB together.
           Fake: Dwn+AB or CD.
           Heat Blow: press ABC together when heat meter is full.


    HEAT GAUGE
        The heat gauge in Wild Ambition is nearly the same as the one
      in the Real Bout series where you will get half the gauge at the
      starting of each match, it will increase a little every time you
      attack your opponent; taunting will also increase the heat gauge
      but getting hit by your opponent will decrease the gauge. When 
      the gauge is full it will read FULL and OK.this means you can
      execute an Overdrive Power when it does. You can also do a heat
      blow if it's desperation time. After using the heat gauge the
      meter will get low and will slowly increase again, beware if
      your opponent hits you, the meter might get empty and you will
      become dizzy; so be careful when the meter reads DANGER.


     SUPER POWER
      Super power can be done once your life is red and is flashing
     and can be done repeatedly.

     OVERDRIVE POWER
      Overdrive power can be done once heat gauge is full.

    GEESE MOVELIST (Finally).

    Weak punch -Button A
       -small jabs, press rapidly (x3) and Geese will end his punch
        with a chop from his other hand, this is a good combo starter
        for this move comes very quickly, a dash forward will make
        Geese do an elbow smash.
    Weak Kick -Button B
        -short kicks, comes outs quite fast.
    Roundhouse kick- Bwk+B
        -Geese old roundhouse, this is a good move but comes out
         a bit slow, this move will also break anyone doing a crouch
         guard, perfect timing will a sometimes knock your opponent
         to the ground, this mostly happens when your opponent is 
         about to jump away.
    Palm Hit/kick (there is a Japanese name for this but sorry, I just
              don't know the name.)- C button.
         -Geese hit with his palm then kicks once and then again
          (C button x3). This is a good combo starter with can be
          connected by Jaeiken after the second hit.
     NORMAL THROWS.
         Lift And Slam -Near opponent =Fwd+ C
         Tiger Palm Drop -Near opponent (back) =Fwd+ C
     COMMAND THROWS
          Vacuum Throw (Shikuu Nage)Near opponent -Bwk, Fwd+C.
           -The most famous throw of Geese in my opinion, nuff said.
          Konsetsu Shou -Near opponent -Fwd,Bwk+C.
           -Geese carries up opponent by the neck, smiles (if you see 
            nicely he is) and chokes him/her and dumps his blue faced
            opponent to the ground.
      COMMAND MOVES
          Reppuu Ken (qcb+A)
           -Good move, but Double Reppuu Ken has been taken out
            use this move to stop incoming projectiles from your
            opponent.
          Jaei ken (qcb+C)
            -I think that this is the backbone of all of Geese's
             moves, great finishing combo move and comes out very
             fast, be careful thought, if this move does not hit your
             opponent, they could calmly come towards you and give a
             throw, do this move if you are really sure that it will
             hit or to get away from them, you know, while they in the air
             do this move to get to the other side. Remember that this
             move has an additional move after it is done, much about
             that later.
          Shippuu Ken (In Air=qcf+A/C)
             -the shippuu Ken looks weak if you ask me but can 
              sometimes be a good air break, do this when your opponent
              is doing a move or in the air (not much help, they can
              block in mid-air remember),the A button Shippuu Ken
              can be done after an A hit from above, use this move
              with caution for missing could give a good chance
              for an ass kicking from your opponent.
           Gedan Atemi Uchi (hcf+A)
             -Geese blocks below hits, if your opponent hits during
              his pose, Geese will counter by giving a knee to his
              opponent, leaving them dazed for a moment, good time to
              kick his rear; make sure you have a good timing doing
              this move.
          Atemi Nage:Rasen (hcf+B)
             -those who would like to get a shot at Geese's head 
              better think twice, this move counters airborne attacks
              and most ground move (mostly air),when they attack
              Geese will counter and spins their sorry self across
              the screen, most ground moves (e.g Terry's bwk+C) can be
              countered, once again timing is everything.
          Atemi Nage:Kogetsu (hcf+C)
             - Mid level block, if an opponent attacks at mid level,
               Geese will block, carries his opponent by his feet
               and dumps them to the other side.
         Extra Notes:Atemi Nage Rasen is perhaps the most useful
               of the three counters since many moves are countered
               by it,(e.g Terry's burn knuckle, Yamazaki's snake mid
               Arm,).
         SPECIAL MOVES
            Raging/Razing Storm (I think it is Razing but not sure.)
              (dwn-bwk,hcb,Dwn-fwd+BC).
              -Razing storm is truly a classic to me, it is no more
               like the Real Bout version but like the original 
               straight up motion, impossible to be block by your
               opponent in mid air. (s.power).
           Kyokuu Reppuu Zan (hold dwn-bwk then bwk and push fwd+BC).
              -Geese gives around 6 Reppuu kens and finally shoots a
               projectile fowards, make sure your timing is right or
               you can be left unguarded if the move doesn't hit. (s.power).
           Raging DeadEnd (fwd,bwk,hcf+C), then give an Atemi Nage:Rasen
             or a Atemi Nage:Kogetsu.
              -This is a more improve version of the Atemi Nage counters,
               this move can only be done when heat gauge is full, when
               this is done, Geese hands will glow for a moment, but this 
               wear of after a while so try to be quick. (Overdrive power).
           Deadly Rave (Hcb,fwd+A,A,A,B,B,B,C,C,C+qcb C).
             -My favorite move, the deadly rave can finish in two ways,
              its normal way,or stopping at its 9hit and doing a jaei ken,
              for beginners the move is hard because wrong timing would
              end the move. This is how the timing is:

          one hit is one sec: when hit A A B BB C C C(after the 8hit/9hit)
                              when Geese pulls his hand back give a
                               qcb+c motion, (twice if you are not confident
                               it will come out.) Always do the move calmly.
         ADDITIONAL MOVES(or moves I just forgot to put.)
             Reckless Kick (Dwn-Fwd BC).
              -Two kicks that will break an opponents guard if they
               are doing a stand guard.
             Reckless Flying Palm (in air press C rapidly)
              -Geese hits with his palm rapidly, this is best when
               your opponent is in the air.
            Low sweep (not real name) crouching=fwd B.
              -not much usefulness in his move, Geese move forward
               and knocks his opponent, maybe there is something else
               that can be done after this but I don't think so.
            Pursuit(once again I still don't no its real name).Fwd-dwn+C
                   after Jaei-ken or certain other moves.
               -this is the finishing move for Jein-ken, but it sometimes
                works for other move, well just try, sometimes it does
                and sometimes Geese just hit his opponent on the ground
                with his palm.
            Knock up (fwd,dwn+C).
                -Geese knocks up his opponent that all but can be finished
                 by jein-ken or Reppuu-ken.

         COMBOS
            Since Wild Ambition follows Real Bout2 in a lot of ways,
         it still uses the same press A then B then C with something moves.
         Here they are:
           1/.A,B,C
             =nothing much, this just does the same move like RB2's.
           2/.A,B,fwd-dwn+C =continue by pressing A only then do a pursuit.
                            =Continue with a A and a B.(the Gman kicks
                               his opponent away).
                            =let your opponent fall like a rock
                             and do a pursuit.
           3/.A,B,dwn+C =Breaks your opponents standing guard, does
                         a damm good mind game to any poor sap.
                         (Could be formed into a chain combo).
           4/.Crouch A,B,C =Geese gives 3 hits below, the third move
                            will knock down your opponent.
           5/.Crouch A,B then let go dwn button+C 
                           =Nearly the same as the previous one
                            but this time Geese will jump and kick
                            instead, knocks your opponent bwk,dwn
                            block.
          NOW FOR SOME CHAINED COMBOS.
            1/.Stand A,B,qcb+C then fwd-dwn+C
                   =The most common combo, make sure the first two hits,
                    if it doesn't, don't continue, your opponent can come
                    towards you and do a throw or worst.
            2/.Crouch A,B,qcb+C then fwd-dwn+C
                    =Same like above, only crouching this time.
            3/.fwd-dwn+C,qcb+C,fwd-dwn+C
                    =Hit your enemy up so he floats for a while,
                     than a jaeiken just before he/she touches
                     the ground, Geese will hit his opponent on the
                     ground (normal hit) instead of a pursuit.
            4/.Stand A,B,qcb+C
                     =same like the first combo but ends with
                      a Reppuuken instead.
            5/.C,C,qcb+C then fwd-dwn+C
                      =Geese hits twice with his fist and legs
                       then gives jaeiken, do it nicely if not
                       two kicks will come out instead.
            6/.Best combo-A,B,Deadly Rave (hcb,fwd+A)
                      =The best combo Geese haves, it gives around
                       12 or more hits, instead of finishing the
                       Deadly Rave, try to turn it into the first
                       chained combo,(your opponent will be stun
                       for a while).

          TACTICS/COMMON ERRORS.
         Well here are some common errors that will be made by
         novices and scrubs(like me heh heh),here they are:
             1/.Pressing the C button to many times
                -remember that Geese will give 3 moves if
                 you press the C button too often,even if no
                 one is there, so if you miss then you will
                 get so good trashing by your opponent.
             2/.Jaeiken too often
                 -not good you know,jaeiken has its weakness,
                  try not to do so often unless you are sure
                  it will hit.
             3/.Reppuuken wrong timing
                 -fundimental(did I spell that right?) error
                  for scrubs, your opponent can jump over and
                  give an air attack on you or just roll over.
             4/.Shippuuken wrong timing
                  -Give the shippuuken at the right time, if not
                   give will be a floating target ready to get
                   strike when reaching the bottom.
             5/. Kyokuu Reppuu Zan when it does not hit.
                 -After Geese shoots the projectile, he becomes
                  a sitting duck for a while(a sitting geese I
                  should) but if you are luckily enough to get
                  an idiot walking near you, then that is a another
                  story. This is also the same for Razing/Rasing
                  Storm.
             6/.Use the Atemi Nage counters well, wrong timing
                would be the worst mistake you could ever do,
                make sure to use the right counter at the right
                time.
             7/.Giving combos when it does not connect.
                -be careful, some of your opponent reads you like 
                 the comic section, always do the unexpected.
             8/.Finally,you think that Rugal and Krizalid
                is the best boss.
                 -YEAH RIGHT.

        OTHER STUFF
           -To get the Geese business suit for the PSX, just hold
            the start button on the select screen when you chose
            Geese. (look smart when you trash your opponent).
           -If Geese loses, do not worry, he is immortal!!!!!!.
           -Have you ever wondered where did young Andy Bogard
            ran off to with young Terry's cap? (looks like he never
            came back.)
           -One last word, did you notice Jeff Bogard lost to
            Geese in lest than 5 minutes, ain't he like the best
            fighter at that time?.

       CREDITS
           The Beautiful People Who Downloaded This Faq.
             -Pros will think I am making all the moves up,
              other will think I am good, but at lease you downloaded
              this faq, thank you. This is my first faq, I apologize for
		  any mistakes.
           SNK
             -for making the best games, keep it up and try not to
              run out of ideas, thanks also for bringing Geese into
              FFWA and making him so kewl.
           MY ELDER BROTHER
              -for trashing me till I learned every single mistake
               properly, and for letting me use his PSX to try
               all the moves and sending in this faq for me.
           SONY
              -For making the PSX and making great games.
           TO ALL THE OTHER FAQ WRITTERS OUT THERE 
              -Kao Megura and others for inspiring me to write
               this faq,guys (and gals),I promise I never stole
               any of your ideas,I have read your legalese and shall
               obey everything written(hey I respect your work you
               know), and Kailu Lantis must read faq for giving me Geeses
               profile.
           FINALLY TO ALL THE WEBSITES THAT PROVIDED ME WITH THE
           SOURCE.
         
     Note: TO ALL THOSE WHO HAVE READ MY FAQ,SORRY FOR ANY MISTAKES OR
          MISSPELLING THAT I WOULD HAVED MADE, WELL THIS IS THE FIRST TIME              
          I AM WRITING A FAQ YOU SEE SO I LEARN FROM MY MISTAKES. 


     This faq is for entertainment, if you use any resources in this faq
    you should add credit to the author (me,myself,and I).If you use 
    this faq for vile purpose than I hope you go to hell, use this faq for
    learning purpose, entertainment, or as a waste of disk space, never
    reproduce or edit this document in any way.IN OTHER WORDS,DON'T
    USE MY 2 AND A HALF DAYS WORK FOR ANY THING ELSE.

   Fatal Fury, Real Bout2,Samurai Showdown, King Of Fighters(KOF)series
    and all of the characters are copyrights to 1999 SNK Corporation.