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    Move List by STam

    Updated: 11/03/97 | Search Guide | Bookmark Guide

    From: Sherwin Tam <s-tam@students.uiuce.du>
    Newsgroups: rec.games.video.sony
    Subject: Fighting Force: move primer
    Date: Mon, 03 Nov 1997 21:09:03 -0600
    Fighting Force guide by Sherwin Tam
    Now that I'm done ranting (see previous post), it's time to share what
    I've learned from the game so that hopefully owners can have fun,
    because it's still a fun game, just frustrating unless you have good
    reflexes and spacial judgement (something I need to work on).
    Basic moves:
    Direction pad    move
    Triangle(T)      back-fist/grab
    Square(S)        kick/discard object
    Circle(O)        jump (aka combo button, since I have
                       yet to find a good use for jumping)
    Cross(X)         punch/pick up object/use object
    L1               camera zoom out
    R1+move          run
    XXX(X)           punch combo
    SS               kick combo
    TT               backfist to punches
    T                grab (up close) -- push any other button
                       to throw
    S+X              scuff kick (may stun)
    S+O              jumping attack
    X+O              360-degree attack (takes life, so far as
                       as I know unblockable)
    While running:
    S                aerial attack
    X                low attack
    While holding an object:
    X(X)(X)          use object(can get two or three hits out of
                       hand weapons)
    forward+S(S)     kick/kick combo (hold forward)
    S                throw object
    Individual characters:
    Your more average Joe-schmoe, he's got some nice moves, not much
    XXX              2x punches, roundhouse
    Simple punch combo.  The first two punches are medium speed, the last is
    slow.  I generally find the third to be more trouble than it's worth,
    except to nail a second person, since you can pivot considerably between
    SS               double spin kicks
    About as fast as the punches, the kicks have more range, but move you
    forward a bit, so don't walk Hawk into the middle of a big group.
    S+O              rising kick (aka Virtua Fighter lift-off)
    Hawk does this ridiculous-looking rising kick.  At least he doesn't
    float as high as VF people did. ;)  Not too much damage, and just not
    rough enough for his style.  It does give you some respite, though --
    until he lands.  This my stun at times.
    X+O              flying spin kick
    Jumps up in the air and spins with foot extended.  Not bad, and it has
    some range.
    Throws (after grabbing):
    T                headbutt
    Pretty neat, as the screen flashes when he connects.
    forward+T        suplex
    I don't know if this does the same damage as the headbutt, but it does
    move Hawk much farther out of harm's way.
    O                shoulder throw
    Doesn't sound as painful, but has the advantage of being a little
    faster, I think.
    S                knee to the abdomen
    This is pretty sweet, since, unlike the other characters, Hawk doesn't
    let go of the enemy.  Therefore, until the poor mook wakes up and breaks
    the hold, you can just keep doing this.  The damage isn't bad, either.
    Just don't do it when there's others nearby, as it's slow.  Now if I
    could just get a hold of a boss...
    XXXX             3x gut punches, headbutt
    Now this one I like!  Painful looking, and the headbutt is a nice touch
    at the end.  The total is a large amount of damage.  What's nice, too,
    is that you can stop on the third punch and tag something else on, since
    Hawk doesn't let go until the headbutt (and sometimes not even then).
    Running moves:
    S                flying boot
    Hawk jumps and violently sticks his feet out.  It's an interesting
    method of travel, and will knock down, but doesn't hit very often, since
    the area of attack is small.  Many times you just end up flying by
    X                sliding kick
    Just like sliding into home base.  Low attacks in general are good,
    since they aren't blocked as much (and the enemy can't do them).
    However, the price of missing is high.  Hawk, after stopping, will jump
    _back_ from his sliding position.  This is great if you are still in
    front of someone or you finished knocking people down, but if you
    whiffed, many times you're just persenting yourself to the person you
    just slid past (and believe me, they like that).
    The requisite hot babe of the game.  It's possible to have fun just
    watching her walk.  Fortunately, those long legs have some practical
    game use.
    XXX              2x punches, spinning backfist
    Unlike Hawk, the three punches come out in rapid succession, so there's
    not as much of a penalty to do all three, although there's not as much
    mobility.  Sometimes, however, the third punch doesn't knock down, which
    leaves Mace open for a bit.
    SS               whip kicks
    Mace brings her foot up quickly, then cocks her foot and brings it right
    back the other way.  Since she doesn't really move forward like the
    others and stays put, It's possible to vary the direction of the second
    kick considerably.  Good luck judging the direction to hit two people...
    But they still work just fine in the same direction.
    S+O              jumping pedals
    Mace jumps high in the air and does two quick pedaling kicks around the
    head area.  This works okay as an attack, and tends to knock down/stun
    more than Hawk's take-off kick.
    X+O              spinning sweep
    Her 360 attack, however, isn't as hot.  Since she doesn't do an extended
    sweep or jump in the air, the area of the sweep is smaller compared to
    the other characters' attacks.
    Throws (after grabbing):
    T                leg takedown
    Not bad, since she moves and drops out of harms way for a time.  Looks
    neat, too.
    forward+T        forceful push
    Not sure how to name this; it's a lot like Chun Li's old
    deposit-you-on-floor throw.  Not too impressive, but rather fast.
    O                neck throw
    Takes her victim and flips over the person while holding on to the
    neck.  Cool.
    S                rising knee
    Pops the enemy in the air with a knee to the stomach.
    XXXX             bitch slaps (pardon the language)
    Geez, is she Mace or Nina from Tekken?  They do a lot of the same
    stuff...  Similar to Hawk, you can stop on the third, and she'll keep
    holding on to the person.
    Running moves:
    S                flying boot
    Same as Hawk's.
    X                sliding kick
    Same as Hawk's.
    The requisite big strong oaf, he's actually sorta neat.  I normaly don't
    play the big guys since they're so slow (and he is), but he's got some
    effective moves.
    XXX              2x punches, roundhouse
    What can I say?  Slow, the last one even slower, but he has good range,
    and lotsa power.
    SS               marching kicks
    While looking dumb, they are as effective as everyone else's kicks,
    except that his punches may have just as much range.
    S+O              jumping knee
    Here's a particularly strange move.  Since his legs are so short, the
    move effectively has zero range.  Now, it probably does lotsa damage,
    but to get it to hit...  It is one of his faster moves, however.
    X+O              slamming hammer
    Now, it may not really have more range than the others, but this just
    _looks_ neat.
    Throws (after grabbing):
    T                body lift
      S              back breaker
      X              two-hand toss
    True to big-guy form, Smasher has a variety of big throws.  Chief among
    them is the lift, which leaves you with a struggling baddie over your
    head and nowhere to go.  See, you can't actually go anywhere until you
    deposit your find.  Then again, the other enemies seem to lose their
    will to fight while you have one of them in your hands.  Go figure.
    There doesn't seem to be that much difference between the two
    extensions.  I've never been able to hit someone with the toss.  The
    back breaker has that nice crunch sound going for it, though.
    O                rag toss
    No finesse, but it's quick.
    S                uppercut
    Smasher's hand goes up, and so does the body.  Ouch.
    X                face smash ("return to sender")
    The setup for this is long, and it doesn't always work, but it's still
    fun to watch him smash someone's head into the neck area.
    Running moves:
    S                two-fisted dive
    Here's where Smasher gets fun.  He does a flying dive and extends his
    fists halfway.  It covers a lot of area, looks great when it connects
    (especially one opponent for each fist), and recovers by rolling
    forward, so it's much safer than the other character's running aerials.
    X                barrel roll
    Smasher curls himself into a ball and bowls over his opponents.  This
    one's nice too, since it's fast, hits multiple times (if you roll
    directly over someone you get a free hit as you roll over the person
    again!), and recovers by roling forward.
    Counterpart to Smash, we have fast, does-no-damage young girl.  She's
    got some nice-looking stuff, and actually looks better than the renders
    (she's got a ponytail that just never seems to show up).
    XXXX             2x punches, 2x spinning backfists
    Yep, due to her lack of damage ability, she's fast enough to tack an
    extra backfist in.  They're all fast, and the last backfist has an added
    advantage of some mobility so that you can sometimes maneuver to the
    side of your opponent.
    SS               whirlwind kicks
    Similar to Hawk's ('cept she's got longer legs).
    S+O              flipkick
    This is, IMO, the most useful of these jumping moves, since Alana has
    range, and the kick hits _behind_ her as well.  Plus she's the only one
    with the trailing flare. ;)
    X+O              spinning bird kick
    She flips over, sticks her feet out, and starts spinning... sound
    familiar?  While it has range, it seems to need the most time to set up.
    Throws (after grabbing):
    T                launch kick
    Similar to Lei's throw from Tekken (which is taken from a certain action
    film star), Alana uses the opponent's body as a spring board to jump
    off.  Pretty neat.
    forward+T        jumping uppercut
    Dragon punch, anyone?
    O                vault kick
    Alana flips over the enemy, then drop-kicks 'em in the back while diving
    forward.  My favorite of her throws; not only does it look cool, it gets
    you out of sticky situations.
    S                rising kick
    Same as Mace's.
    XXXX             head trauma
    Alana climbs on top of your head, which might not be so bad were it not
    for the beating she's also giving it.  Note, however, that while it does
    do more damage than her other throws, it _does not knock down_.  If the
    opponent doesn't die, she will step down right in front of him or her.
    Running moves:
    S                jumping 360 kick
    Looks similar to Hawk's 360 move.  It does have more area than Hawk's or
    Mace's boot, but it seems to have lower priority and a longer set-up
    time.  I frequently get hit out of it.  Works best when you side-swipe
    opponents instead of trying to kick them head-on.
    X                sliding kick
    Same as Hawk's.
    General playing tips:
    Never, ever, ever get caught in a group of enemies.  If you don't use
    your 360 or run away, you _will_ get beaten into a pulp.
    Items are good.  Large objects are good from far away to medium,
    bludgeoning are great for close range, and guns are as good as your
    marksmanship.  Remember that you can kick if you hold forward.  One of
    my favorite things with a gun is to kick an opponent first; then, while
    he or she is reeling from the kick or blocking, shoot 'em in the face.
    ;)  Works with everyone except Smasher, who knocks down with his kick a
    lot.  Besides, he looks so idiotic with a gun...
    If they block, and there's no one to hit you out of it, grab.  Make sure
    to just hit T once.  This will do a backfist if you whiff.  If you hit
    it twice, you'll do three punches and turn around!  Not good.
    Incidentally, if you hold back while hitting T the second time, you'll
    turn around first, then backfist right back in the same direction you
    were facing.
    Use the enemy's stupidity to your advantage.  Try to maneuver so that
    thrown boxes will hit others, motorcycles will mow over pursuers ,then
    hit the wall they can't turn to avoid...
    Try to kick enemies on the ground.  This is free damage, and many times
    they will take longer to get up.  Or, if you're Smasher, roll over them.
    Use the zoom button.  There's a lot you miss up close.
    Try to break everything!
    And try to have fun, too!

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