*****************************************************************************

                       Final Fantasy IV FAQ/Walkthrough
                           For the Sony Playstation
                     Version 1.05 (Last Updated 3/19/2010)
                                By Devin Morgan

    This file is Copyright (c)2002-2010 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Characters
5. Walkthrough
6. Enemies
7. Bosses
8. Weapons
9. Armor
10. Helmets
11. Shields
12. Arm Gear
13. Items
14. Magic Spells
15. Shops
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.05 (3/19/10): Made a small correction to the Flame Armor listing.

Version 1.0 (7/25/02): The first and last version of this FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Final Fantasy IV is the true fourth installment to the legendary Final 
Fantasy series. Originally released in Japan only, meanwhile we got stuck 
with the "Easytype" version on the Super NES, dubbed Final Fantasy II, this 
"Hardtype" version has resurfaced on US shores with the Final Fantasy 
Chronicles set for the PSX. A port of this title has also appeared on the 
inferior Wonderswan Color portable in Japan. Anyway, this FAQ is meant to 
cover the original Hardtype FFIV game. This is my personal favorite of the FF 
series, and since this should be the FAQ that will put me at the top of the 
GameFAQs "Most Prolific FAQ Authors" list after 4 years of writing, I decided 
to go ahead and write for this game! This FAQ is based on the Playstation 
release of the title, however. Either way, this is a pretty good title, in my 
opinion, of the FF series to try, so go for it!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character, move cursor on menu/battle screens

X: Talk to people, check/open chests, perform action, confirm selection on
   menu screens

Circle: Run (hold while moving), cancel selection on menu screens

Triangle: Open menu screen when outside battle

R: Switch lead character on overhead screens

Select: Same as Circle

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  4. Characters -=
-=-=-=-=-=-=-=-=-=-=

===========================
Cecil (Dark Knight/Paladin)
===========================

The main character of the game. Cecil is the captain of the powerful nation 
Baron's "Red Wings" airship fleet. Their purpose is to steal the crystals - 
which supposedly open the way to the Moon when all are collected, and that is 
why Baron wants them all. After being dismissed from his post due to 
questioning King Baron of the need to obtain crystals, Cecil and his friend 
Kain journey onward. After renouncing his dark sword at Mt. Ordeals in order 
to gain forgiveness from the Mysidians, which his crew destroyed in the 
opening scenes of the game, Cecil becomes a Paladin. As a "good guy" now, him 
and his companions must race to save the crystals from a greater evil and 
save the world!

Cecil's Special Abilities
-------------------------

Dark: Use the dark sword to shoot a wave of darkness at all enemies, at the
      expense of your own HP. (Dark Knight)

Cover: Protect an ally from damage when they're attacked. (Paladin)

Off: Stop Covering an ally. (Paladin)


==============
Kain - Dragoon
==============

Kain is a Dragoon, and Cecil's supposed best friend early in the game. He 
accompanies Cecil to Mist after his dismissal from the Red Wings, and fights 
at his side for much of the game. Kain disappears from your group after the 
adventure through Mist, only to be "brainwashed" by the evil Golbez, and 
ready to fight against you if given the chance. Later on, he regains his 
senses, but still gets brainwashed by a higher force. He finally stays sane 
enough to fight with you, and his Jump ability is invaluable for your party 
late in the game.

Kain's Special Abilities
------------------------

Jump: Jump high in the air, then come crashing down on the targeting enemy a
      couple rounds later, causing great damage.


================
Rydia - Summoner
================

A little girl from the town of summoners, otherwise known as Mist. Cecil and 
Kain are sent to destroy the town, and end up killing Rydia's mother. After 
some resentment, Cecil takes her along and cares for her. After the 
shipwreck, Rydia disappears into the sea, only to save your group later on as 
a grown-up woman. Early on, Rydia can learn both White and Black magic, and 
summon very few monsters. But later on, Rydia loses the ability to use White 
magic, only to continue learning stronger Black/Call magic. Her summons are 
crucial to your successes in the second half of the game.

Rydia's Special Abilities
-------------------------

White: Cast White magic. (Child)

Black: Cast Black magic. (Child/Adult)

Call: Summon monsters to appear and attack/heal. (Child/Adult)


=============
Tellah - Sage
=============

Tellah is an old man, who happens to be a great sage. The only problem is 
that he had forgotten the majority of spells he knew. He joins your party 
early in the game, and aids you with what few magic spells he knows. After 
Cecil becomes a Paladin through the light atop Mt. Ordeals, Tellah is 
affected as well and he regains knowledge of past spells. He even learns the 
legendary Black magic spell of Meteo. Tellah seeks vengeance against the bard 
who took his daughter and married her. His daughter, Anna, is killed at 
Damcyan, and so Tellah stays to vow revenge against Golbez for killing her by 
bombing Damcyan.

Tellah's Special Abilities
--------------------------

White: Cast White magic.

Black: Cast Black magic.

Recall: Attempts to recall a forgotten magic spell (before Mt. Ordeals).


=============
Edward - Bard
=============

This "spoony bard" is the prince of Damcyan, and so-called abductor of Anna 
(according to Tellah). His castle is destroyed by the Red Wings, and he is 
deemed a coward by having Anna shield HIM from the attackers! After you meet 
him, he joins you, although he still seems to be quite cowardly, because of 
his weak attacks/singing ability. After the shipwreck, he plays a crucial 
role in obtaining one of the crystals, although he is bedridden in Troia. 
That is just about the only real use of Edward in this game, fortunately.

Edward's Special Abilities
--------------------------

Sing: Edward sings, and the effects it has on the enemy depends on how
      powerful the song was.

Hide: Hide offscreen from damage (if Edward has low HP, he'll automatically
      hide).

Show: Return to the screen from hiding.

Heal: Uses Potions from your inventory to heal party members.


===================
Rosa - White Wizard
===================

Rosa is in love with Cecil since their days in Baron. She is concerned for 
his safety, although he responds with little to no concern regarding her 
pleas. Later on, Kain and Golbez kidnap her, and it is learned that Kain also 
shares feelings for her, and therefore wants Cecil out of the picture. As 
always, Cecil comes to her rescue and all is fine afterward. Anyway, Rosa is 
a great archer and a wonderful White magic user, especially as time 
progresses and she learns new spells.

Rosa's Special Abilities
------------------------

Pray: Pray for another party member, recovering some of their HP.

Aim: Aim an arrow at a specific enemy to increase chances of hitting it.


===========
Yang - Monk
===========

A black belt fighter from Fabul, Yang is a wonderful fighter and great ally 
for your group. He is determined to protect his nation by fighting off the 
Red Wings when they arrive for the crystal, but is stopped when Golbez comes 
and steals it! Yang joins your party to fight against Golbez, but is washed 
away while trying to save the overboard Rydia on the ship to Baron. You meet 
up with him again in Baron Inn, and after a quick fight, he rejoins you for a 
long while. He makes a great sacrifice later on to help the Underground, but 
nonetheless he's a great fighter for your group for much of the game.

Yang's Special Abilities
------------------------

Power: Attack for 2x damage.

Kick: Jump kick all the enemies onscreen for low amounts of damage.

Bear: Increases defense temporarily.


==================
Palom - Black Mage
==================

One of the twin mages, which the Elder of Mysidia calls upon to "assist" 
Cecil to Mt. Ordeals after he washes up at the shore. At first, the Elder and 
the twins agree to help, only for you to find out after the mission at Mt. 
Ordeals is completed, that they were sent to spy on you all along! Anyway, 
Palom is the Black magic-using wizard of the duo. He also has a show-off 
attitude, which is quite evident as you progress with them.

Palom's Special Abilities
-------------------------

Black: Use Black magic.

Twin: Use a powerful magic spell when combined with Porom (both twins must be
      alive to use this ability).

Bluff: Increases wisdom temporarily.


==================
Porom - White Mage
==================

The much more mild-mannered twin, Porom is the White magic-user of the group. 
Just like her brother Palom, she was sent to "assist" Cecil only to reveal 
she was sent to spy on him. Porom is the more mature of the duo, and often 
has to knock her brother back into line. Like Palom, however, she is a good 
asset to your party at that point in the game.

Porom's Special Abilities
-------------------------

White: Use White magic.

Twin: Use a powerful magic spell when combined with Porom (both twins must be
      alive to use this ability).

Cry: Surpise the enemies, which makes it easier to escape a battle.


==============
Cid - Engineer
==============

The ever-present Cid is again in this Final Fantasy game with his wise-
talking attitude and handy attributes. He was an engineer for the King of 
Baron, but after Golbez took over, he was forced to build airships or be put 
in prison. After Cecil and the gang returned to Baron, he helped them all 
escape and joined the group for a bit. He, too, made a sacrifice later in the 
game for the sake of progress. Cid is definitely the staple of the Final 
Fantasy series, seeing that he makes return appearances in most following 
titles.

Cid's Special Abilities
-----------------------

Study: View an enemy's HP and weaknesses without consuming MP (does not work
       on bosses).


============
Edge - Ninja
============

Descendant of the great Eblan ninjas, Prince Edge is one of the remaining 
members of the group. His nation was destroyed and his parents were killed by 
Golbez's forces, and now he looks to seek revenge on their behalf. Edge has a 
bit of an ego, which is noticable early on when you first meet him. His 
ability to attack with two blades, as well as his Ninja magic and ability to 
Dart make him quite a useful asset for the last parts of the game.

Edge's Special Abilities
------------------------

Dart: Throw an item, such as a sword or shuriken star, at the enemy.

Sneak: Attempt to steal an item from an enemy.

Ninja: Use Ninja magic.


=================
FuSoYa - Lunarian
=================

The final party member you will meet throughout your journey. Asleep on the 
Moon, FuSoYa serves a greater purpose in the whole story, which I will not 
spoil by writing about here. He is a very powerful magic user, but 
unfortunately you only have him as part of your group for a short period of 
time. More will be revealed on the final parts of the story plot when you 
meet him, though.

FuSoYa's Special Abilities
--------------------------

White: Cast White magic.

Black: Case Black magic.

Regen: Gradually restore the party's HP for several rounds.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The opening scene of this game shows Cecil as the captain of the Red Wings, 
flying to Mysidia. After some words exchanged with fellow soldiers, there is 
a scene in Mysidia where Cecil's crew kill some wizards and steal the 
crystal. Back in the air, heading back to Baron, Cecil and his crew wonder 
why they had to steal crystals and kill innocent people. Monsters will 
appear, and Cecil will finish them off quickly. Shortly afterward, the Red 
Wings will arrive and land in Baron.

Baron Castle
------------

When you assume the role of Cecil and arrive at the castle gates, Baigan will 
greet you. He will escort you through the castle, to the throne room. Baigan 
will make you wait in the room before the throne room, while he goes ahead to 
speak with the King. After some dialogue, Baigan calls Cecil in. Cecil will 
hand over the crystal and the King will dismiss him. Cecil, however, 
questions the motives of the King, and he is angered by that. The King 
dismisses Cecil as captain of the Red Wings. Kain, Cecil's friend, arrives to 
help the situation, but the King hands them a BombRing to be delivered to the 
village of Mist. The guards then push Cecil and Kain out of the throne room.

After a quick conversation, Kain leaves and you have control of Cecil. Head 
south into the next room. Go ahead and to the east; open the door via the 
switch next to it and open the 3 chests to get 480 Gil, Ether1, and a Tent. 
Then, go back out of that small room, and go all the way west and north into 
the following room. Continue into another room, where Rosa will stop you. 
After a brief talk, Rosa will leave, so you can continue southward. In the 
next area, go north and Cid will come down to meet you. After he leaves, walk 
into the north tower. Go all the way to the top floor (talk to the maid to 
get her out of your way on the 2F). That is your room, and you will sleep 
there.

During the night, Cecil will think about the whole Baron situation. Rosa will 
come in and want to talk, because she is concerned about him. After they talk 
for a bit, Rosa will leave and the night will pass. The next day, Cecil and 
Kain will meet downstairs and leave Baron Castle. The prologue will begin, so 
sit through that and you'll be outside.

Overworld
---------

Out here for the very first time, enter the town of Baron, which surrounds 
the castle.

Baron
-----

In town, go east and check the pot in front of the Inn to get a Potion. Head 
north through town and you'll find 4 pots next to some building. The 
southmost one has another Potion inside. Continue northeast to the dancing 
girl, and go west and into the water. Follow the stream to the end, then find 
the 2 pots hidden underwater to get a Tent and an HrGlass1. Now, go back out 
of here to the dry land. Feel free to visit the Item Shop if you want to get 
some more Potions, otherwise leave town.

Overworld
---------

Out here, you may want to spend time fighting the monsters to have Kain and 
Cecil gain a level or so. Then, head northwest until you come to a cave. 
Enter it, for it is the Mist Cave.

Mist Cave
---------

Start off by heading east and north, going up the ladder you come across. 
Continue west and north until you hear a voice telling you to "GO BACK". Go 
north and open the chest to get a Potion. Then, go east across the bridge, 
and north on the small ladder to the north. Go east and get the Eyedrops from 
the chest, then go back west and continue southward. After going down a first 
ladder, you reach a path split. Continue south and west and north to a chest 
containing a Tent. Go back up that ladder, and head eastward. Open another 
chest to get a Potion, then continue north until you hear another voice 
telling you to go back. Continue onward and it'll question you further. 
Refuse to leave and the Mist D. will appear. Read the Bosses section for help 
winning here. After the fight, continue out of this cave.

Overworld
---------

Back outside, go east into the village of Mist.

Mist
----

Here, go east and the BombRing you possess will start to glow. Bombs will be 
released, destroying the village and its inhabitants. A little girl is found 
nearby crying because her mother died. Cecil and Kain realize they killed the 
mother by killing the Mist Dragon. The girl goes into a fit of rage and 
enters a fight with you. She summons a Titan, and the battle ends.

Overworld
---------

Cecil and the girl end up alone in a grassy area, with Kain nowhere to be 
found. The newly formed mountains separate you from the Mist village, so 
you're left to bring this girl to a safe place. Outside, head north and east 
across the desert. Fight some enemies if you like, and you'll come to a 
village next to an oasis. Enter that village, known as Kaipo.

Kaipo
-----

Upon entering the village, Cecil will head to the Inn with the injured girl. 
The Inn will let you stay for free, so don't worry about that. Cecil tries to 
be nice to the girl, but she is still upset. Night falls and they sleep, only 
to be awakened by troops from Baron. The General and 3 Soldiers will enter 
battle, so read the Bosses section for help (which I doubt you'll need). 
After the battle, the young summoner will finally open up and say her name, 
Rydia. She will then join your party!

When morning comes, you'll be ready to go. Before leaving the Inn, go east 
and talk to the old woman to learn about Tellah and his daughter, Anna. Exit 
the Inn, then go northeast and enter that house. You'll find Rosa sick in bed 
here. Talk to the people watching her to find out she's caught a fever and 
needs the SandRuby to recover. Exit the house, then continue out of town.

Overworld
---------

Out here with Cecil and Rydia, wander around the desert, fighting enemies to 
boost Rydia up several levels. When she's about level 5-6, go northeast into 
the cave you find.

Water Cavern-South
------------------

Starting here, head directly north to the end of the path. At the top 
platform, open 2 chests to get a Potion and a MaidKiss. Now, go back to the 
entrance and go west. Cross another bridge and go south to a chest containing 
a Tent. Then, go north across another bridge to an old man at the other side. 
Talk to the man and he'll ask for your help. He is Tellah and needs to reach 
Damcyan to save his daughter, but there's a monster at the end of the cave he 
cannot get past. He'll then join your party to help you!

Now, head north and east across the bridge. Open the chest to get a Bomb. 
Continue all the way east and south into the water, then go west and north to 
a chest on a dry ledge. Open it to claim the IronRing. Backtrack to where you 
met Tellah, and go north into the next area. There, go all the way north, 
then south into the water. Go south and you'll see a path split off to the 
west. Take that path north onto dry land and to a chest with a Potion inside. 
Go back into the water and continue southward to the end, then go up the 
ladder onto the dry platform.

From there, go all the way west to a chest containing an Ether1. Go back east 
a little and south across a bridge to another ledge. Head west and north into 
a save area, where your party will rest. During this night, Tellah and Cecil 
will talk, and you will find out some plot information at this point. After 
you get control the next day, save your game here. Once you're done, go north 
to the next area.

There, go north and east, then north to a chest containing an IceRod. Give 
that weapon to Rydia. Head south into the water, then east and north onto dry 
land again. Go north into the next room. Go west and south to the path split; 
go east and around to 2 chests. Open them to get a Bomb and 580 Gil. Go back 
to the split and continue west and north to the following area. In that area, 
go north to a chest containing a Potion. Then, go into the north section of 
the cavern.

Water Cavern-North
------------------

Here, continue north and you'll see a ladder to the left. Go down that ladder 
into that segment of the room. Open the 2 chests there to get an Ether1 and a 
Notus. Go back up the ladder and east across the bridge. Go south and open 2 
more chests along the west ledges to get the HrGlass1 and the Dark sword, 
which you should equip Cecil with immediately! Next, go north and exit here.

Overworld
---------

Outside, you might want to rest using a Tent, then save your game. When 
you're ready, continue into the north cave waterfall.

Waterfall
---------

In here, go south and you'll automatically drop down to the bottom of the 
waterfall. There, go up the ladder onto the dry platform, and follow the path 
southward. Go west and south, down a ladder to a lower area. Open the chests 
to get the Hades helmet and gauntlet. Then, go back up and head northwest 
into the Lake area.

Lake
----

Here, go east across the bridge and open the 2 chests you approach to get the 
Hades armor and the Hermes. Go north and down the ladder into the water, then 
go north to the tentacles. 3 more sets will pop out and surround you, 
entering you into a boss battle against the Octomamm! Read the Bosses section 
to get through this battle. After you win, walk into the waterfall to exit 
the caverns completely.

Overworld
---------

Outside again, rest with a Tent and save your game immediately. Then, head 
west and north to witness the Red Wings bombing Damcyan. After the bombing, 
enter Damcyan.

Damcyan
-------

Start out by going east and north along the outer walls of the castle. You'll 
come to the dungeon room on the right side of the castle; enter there. Talk 
to the guard and he will die, thus disappearing, Hit the switch on the wall 
to open the door nearby, then go north and west into the jail cells. Open the 
chests to get the Crossbow, Feather hat, and the RubyRing. Get out of the 
cells and go downstairs to the room below. Open the 6 chests and check the 
pots there to get: Antidote, Eyedrops, Soft, Life, Ether1, Potion, Holy 
arrows (x20), and Brass arrows (x10). Go upstairs and exit the dungeon, then 
go southwest, and north into the castle itself. Go into the tower straight 
ahead to the first floor, then northward to the 2F. There, open the closed 
chest to find a Tent. Go upstairs to the top floor.

Here you will find the bard and Tellah's daughter. Tellah will become enraged 
and fight the bard (hence the "YOU SPOONY BARD!" bit). After Anna asks Tellah 
to stop, Anna and the bard called Edward will explain themselves. Anna will 
then die, and Tellah will vow revenge on Golbez, then leave your party in 
Damcyan. After some more touching moments, Edward will allow your group to 
use the Damcyan hovercraft, and he will join your group, too. You'll all 
automatically go outside, where the hovercraft will be waiting.

Overworld
---------

With the hovercraft, head northeast to the shoreline, and you will find the 
shallows (signified by the rocks sticking out of the water). Go east and 
south over those, and you'll find a cave to the south. Enter it, for it is 
the Antlion Cave.

Antlion Cave
------------

Upon entering the cave, head directly west across a bridge. Open the chest 
you come to and take the Silk Web inside. Go south and down a ladder, then go 
north. Pass under the bridge and open another chest to get the Potion inside. 
Then, head all the way south as far as you can go. Go west and north, and 
open 2 chests you come across to get a Tent and a Potion. Go back south, 
east, and north, then go east a bit. You'll see a bridge to the north; go 
north and under it to a chest. Open it to get a Potion. Continue south and 
east to a ladder; go north to another chest with a Soft. Now, head south into 
the next area.

There, head all the way south and open a chest to get a Notus. Go down the 
ladder in front of you, then go up the other one and enter that room. In that 
room, open the chest to get the Lamia harp for Edward. Leave the room and go 
west, then to the north. Enter the room straight ahead, which is a save 
point. Rest and save here with a Tent, then leave when you're ready. From 
there, go west, north, and east to a chest containing an HrGlass1. Head all 
the way west to get another Silk Web, then go back across that small bridge. 
Continue south and down some ladders, and go into the final area.

Head southward into the center of the Antlion's nest. When you approach, the 
Antlion's horns will stick out. Edward tries to take the SandRuby, claiming 
that the Antlion won't attack, but it does. You enter battle against it, so 
read the Bosses section for help winning this battle. After the battle, you 
will win the SandRuby! Now, backtrack through the previous rooms and exit the 
cave.

Overworld
---------

Back out here, get in the hovercraft and head nortwest across the shallows. 
Go west past Damcyan to more shallows in the western waters. Go southward and 
east into the large desert, then make your way to Kaipo in the middle of it.

Kaipo
-----

In Kaipo, head to the house in the northeast corner of town. There, talk to 
Rosa and use the SandRuby on her. She will then be cured, finally! Rosa will 
awaken and reveal who Golbez is, and the current situation with the crystals. 
Your group will decide to stay in Kaipo the night to rest. During the night, 
Edward goes outside and plays his harp to mourn Anna's death. A WaterHag 
jumps out and attacks him. Fight the WaterHag, and Anna will appear and cheer 
Edward on during the fight. Upon winning the fight, Anna will disappear 
forever, leaving Edward alone. When day comes, your party will meet in the 
house Rosa stayed in. Take this chance to equip Rosa with better equipment 
that you may have in your inventory. After you're done, leave the house, and 
exit Kaipo completely.

Overworld
---------

Now, get in the hovercraft and go northwest to the shallows again. Go north 
over them and continue east past Damcyan. Go across the next group of 
shallows once again, but this time, continue all the way east to a mountain. 
That's Mt. Hobs; save at the base, then enter the area.

Mt. Hobs-West
-------------

Here, there will be a wall of ice blocking progress up the mountain. The 
party depends on Rydia to use Fire, but she is reluctant because of the fire 
destroying her village. She ends up overcoming her fear and casts/learns 
Fire, melting the ice. After that's accomplished, continue onward until you 
reach a doorway. Enter the doorway to the west. Follow the path down to an 
area of chests. Open them to get a Tent, Potion, Soft, and 960 Gil. Wander 
around here until Rosa learns Life1, then save at the designated point to the 
west. Go back north to the previous area, then go northeast and through the 
other door to the following area.

There on the summit, go east and open the chest to get 10 more Holy arrows. 
Then, go north and up the steps. You'll find a karate fighter training atop 
the mountain. After defeating several monsters, the leader, which appears to 
be a bomb, appears. Your party steps in to help this warrior against the Mom 
Bomb, so read the Bosses section for help here. After the fight, your group 
talks to the fighter, known as Yang. The mission now is to return to Fabul 
and save the Wind Crystal. Yang also joins your group here.

Now, go north into the next area. There, go east across the bridge and follow 
the path down the mountain. Continue down to the end, and you'll be outside.

Overworld
---------

Back in the overworld, head east, north, east, and south through the forest-
covered path. Head east and southeast through the next area and you'll 
eventually come to a castle surrounded by a moat. That is Fabul; enter it.

Fabul
-----

In here, go north into the first room. Go into the Weapon/Armor shop here; 
get Cecil all new equipment, and get Yang a claw if you'd like (I usually 
pick up the BoltClaw). After that, exit the shop and head over to the Inn to 
rest. You may also want to pick up some items if you need any. When you're 
ready, leave the shop and continue north until you reach the throne room. 
Here, you will meet the King of Fabul. Yang will explain that Baron will 
attack, and the King will have suspicions at first of your party. Agree to 
help, and your group will assemble at the front gates. Rosa and Rydia will be 
left behind, leaving it with Cecil, Edward, and Yang.

At the front gates, the enemies will begin to attack, so get ready. The first 
battle will be against a Captain and 2 Fighters, which will be in the Bosses 
section of this guide. Following that, the Red Wings will bomb Fabul and your 
party will move inside. Enemies will come in (Weeper, Imp Cap., WaterHag), so 
defeat them all. After that, the crew will move into the next room. More 
enemies will follow, so defeat the Captain/Fighters that engage in battle 
with you. Next, your party will retreat into the throne room. A supposed 
servant will unlock the door and turn into a Gargoyle for you to fight, too. 
Beat it, and another Weeper/Imp Cap./WaterHag trio will come in.

After you beat them all, you'll start to retreat to the Crystal Room. Edward 
trips and the enemies come for him, but Cecil and Yang go back to fight. Beat 
the Captain/Fighters, then you'll move on to the last room. Kain will arrive 
and Cecil assumes he's here to fight with him, although Kain comes to fight 
against him. A fight will ensue, and Kain will defeat Cecil for now. Rosa 
will come to stop Kain before he kills Cecil. Golbez will then enter, and 
send Yang and Edward out of the way. He will kidnap Rosa and instruct Kain to 
take the crystal, then they both leave. Rydia is left, and she cures the 
remaining party. Now, head out of the crystal room.

In the throne room, check the vase to the left to get a Hermes. Get to the 
east side of the room and step on the floor switch to open a door in the 
wall. Follow the invisible passage north, east, south, and east. Open the 
chests you see to get a Silk Web, a Demon shield, and an Ether1. Go back into 
the main room and talk to the man there to learn about where the King is. Go 
south to the following room. Go around the middle steps to the south door; 
head into the next area. You will see 2 towers to go up; enter the west one 
first.

There, check out the pots and chests to get a ThorRage, Bomb, Notus, and 
Potion. Go upstairs to the room above, then up again to the top floor. Here 
you will meet Yang's wife. Talk to her, then go back down and out of this 
tower. Go into the east tower now. Go to the second floor and check a pot to 
get a Bacchus. Go back down and outside, then into the middle room again. Go 
north, then south and down the middle steps into the floor below. Enter the 
Inn, and you'll get to rest for free. Your party will discuss the plan to 
rescue Rosa here. Yang suggests asking the King for a ship to reach Baron by 
water.

The next day, your group will be in the King's resting quarters. He agrees to 
let Yang and the party borrow a ship. He also gives Cecil the Death sword, 
passed down from generations. After he's done talking, open the chest to get 
a Tent, then head all the way down to the bottom of this tower. Go into the 
middle room, then into the room downstairs. Sell old equipment at the Weapon 
Shop, then continue south and out of Fabul.

Overworld
---------

Outside once again, you may want to save again. Also, now is a good time to 
de-equip the rest of your party, so you can sell it off for some extra cash 
in a little bit. When you're ready, step onto the ship at the east harbor. 
Yang's wife will be there to wish your party luck. When the ship leaves, 
it'll be on its way to Baron. There will be some talking throughout the trip, 
which you can read, too. However, danger comes when a whirlpool is spotted 
ahead and the lord of the sea, Leviatan, emerges. Rydia goes overboard and 
Yang jumps in to save her; meanwhile the ship is unable to get out of the 
way. The ship is sucked in and is wrecked.

Cecil is washed up onshore, all alone, without anyone around. You may seem 
lost, but you're really on the shore near Mysidia (remember this place from 
the game's introduction). So, head east and enter the village of mages.

Mysidia
-------

Here, head directly north and enter the House of Prayer, which is the biggest 
building in the north of town. Talk to the Elder and there will be much 
discussion about Cecil rescuing his friends and renouncing the dark sword of 
evil. The Elder mentions going to Mt. Ordeals to renounce the sword, and 
assigns the twin mages, Palom and Porom, to assist you. They will join your 
party, so exit this building. Head to the Armor Shop in the southwest area of 
town. Buy as much of the Paladin equipment as you can (it'll help after you 
get through Mt. Ordeals), as well as upgrades to Palom and Porom's current 
equipment if you can afford it. Then, exit the shop and the town completely.

Overworld
---------

Now, wander around in this area and the forest to the east, fighting enemies 
to build up Palom and Porom. Have them gain a couple levels, then go back to 
Mysidia and buy the equipment you couldn't afford before, and then you'll be 
ready to go. From Mysidia, head east along the winding path. You'll 
eventually come to a large mountain surrounded by forest; that is Mt. 
Ordeals. Save out here, then enter the mountain.

Mt. Ordeals
-----------

Starting off here, follow the path westward to a wall of fire blocking your 
path. Palom will use Ice to clear it, then gloat as usual. The scene will 
then cut away to Golbez's headquarters. It'll show Golbez discussing Cecil's 
climb on Mt. Ordeals with Milon, the Fiend of Earth. Kain will suggest going 
to fight Cecil himself, but Golbez declines that request. The scene will end, 
and you'll have control again. Continue northward up the mountain, opening 
the chests you pass to get 2 Potions. Go through the doorway at the northmost 
point to reach the next area.

There, continue onward until you come to a doorway. Tellah will step out and 
stand on the mountain, and Cecil will call to him. They will talk, while the 
twins will bicker amongst themselves. Tellah will rejoin your party, so 
continue through the doorway to the following area. Go all the way west and 
up the steps to a chest containing Ether1. Go back down and east, then to the 
north. Follow the path north and west across a bridge. Go south to a chest 
with another Ether1 inside, then head into the next area to the west. Upon 
entering this area, your group will hear noises, which are unexplained. Go 
north and east to a save point; rest with a Tent and save here. Then, go 
north and west to the next bridge. Milon will appear and challenge you to 
battle, so enter battle. Read the Bosses section for help winning that fight.

After the fight, Milon will disappear. Go back to the save point and rest 
again, then head across that bridge. Milon will reappear and fight you again, 
so read the Bosses section again. Upon winning, Milon will fall to his death 
for the final time. Continue west and into the mirrored room. Here, the light 
will talk to Cecil and turn him into a Paladin! The Dark Knight comes out of 
the mirror and fights Cecil. Have Cecil use Cover and Off commands in order 
to get through here (you don't win by fighting here).

Then, Cecil will receive the last of the light and become a true Paladin. The 
Dark Knight will disappear, reflecting Cecil as the true Paladin. Tellah will 
also recall his forgotten spells, and learn the legendary Meteo spell, too. 
Tellah and the twins will leave with Cecil. Outside, go across the bridge and 
save at the save point once again. Then, equip Cecil with the Paladin 
equipment you bought earlier in Mysidia. Head down the mountain, fighting the 
enemies to level up Cecil quickly. He'll now start to learn White magic 
spells, too! By the time you reach the end, he should be at around level 10.

Overworld
---------

After you make it out of Mt. Ordeals, go south into a circle-shaped bush, to 
the Chocobo Forest. Get a yellow Chocobo, and ride it westward to Mysidia 
again. Disembark and enter town there.

Mysidia
-------

Back in Mysidia, enter the House of Prayer to the north. Talk to the Elder 
and he'll be amazed Cecil became a Paladin. He'll notice Cecil's new sword, 
which has the Mysidian legend inscribed on it, and the legend will appear 
onscreen. After much talk, the Elder will open the Devil's Road for your 
passage to Baron. The twins will want to stay with Cecil and Tellah, and the 
Elder allows them. After the Elder retires to the tower, exit this building. 
Go to the building in the northeast area of town and enter it. Step into the 
white circle, which is the Devil's Road, and you'll be off to Baron.

Baron
-----

When you arrive in Baron again, exit the building you're in. Head east and 
enter the Inn. Rest here for the night, then go into the back area of the 
Inn. Check out the swords on the wall to open up the room, where you'll find 
3 chests containing an EagleEye, Tent, and Eyedrops. Go west and you will 
find Yang sitting with two guards at a table. Talk to Yang and he'll not 
recognize you, and have the 2 Guards attack. Defeat them, then Yang will 
attack. Attack him with strong magic and keep your HP up to defeat him.

After beating Yang, he will come back to his senses and realize who you are. 
He'll tell you what happened to Rydia, and then Cecil will decide to bring 
Yang to a room in the Inn to talk more. There, Yang is introduced to your new 
party, and he'll give you the BaronKey, which you'll need to make progress in 
the game at this point. Your group will then rest for the night. After that, 
exit the Inn.

Head north to the Weapon/Armor Shop, which you can now unlock with the 
BaronKey. Buy new equipment for Yang since he'll need it, as well as the 
Thunder rod for Palom and the Cure staff for Tellah. Exit the shop, then head 
to the westmost area of Baron. You will find a door in the wall, which is 
locked. Open it with the BaronKey and enter the room. You'll notice a small 
alcove to the right, so walk directly right to a hidden room. Open the chest 
to get 1000 Gil, then go back left and down the stairs into the Waterway that 
leads to Baron Castle.

Waterway
--------

Here, start by heading southward along the path until you come to a split 
where you can head south or east. Go south and east to find 3 chests, 
containing a HiPotion, Ether1, and a ThorRage. Go north along the other path, 
and follow it across the watery areas. Follow the path all the way to the 
next area. There, go north and east, then into the water. Walk south into a 
hidden passage. Follow it south, east, then as far south as you can go, then 
go west into that area. Go up the ladder and open the chest to get an 
HrGlass1.

Now, go back into the water and head southward. Go south and west to the end, 
then go east and north to a chest containing a Silk Web. Go east into another 
passage, and follow it to the southeast into another area. Go into the water 
there, then east into yet another one. Go east and directly north through it 
into the middle area. Open the chest on the platform to get a Hermes. Now, 
get to the northeast area of this section, where you will find 4 rocks in the 
water. Walk east between them through a passage, then go north into the next 
area.

In there, head all the way north and up a ladder to the top. Go west into a 
hidden passage; follow it west, south, west, and north into that little room. 
Open the chest for an Ether1, then go back through the passage and north into 
the following area. Here, go straight into the door into a save room. Go 
north past the save point, and go east into a hidden area. Open the chest at 
the other side to get the Ancient sword. Go back to the save point and use a 
Tent to rest, then save your game.

Now, go south and out of this room. Head east and north up the ladders to 
exit the waterway.

Baron Castle
------------

Here, you'll be behind the castle in the north moat. Walk west and south 
through the moat, and you'll find an opening into the castle wall to the 
southwest. Enter the castle through there. Head into the north tower and rest 
in Cecil's room if you need it. Then, head into the southeast door and head 
through the next couple rooms. You'll eventually meet up with Baigan once 
again. He'll claim to be a good guy and joins your party to prove it. 
However, the twins smell something fishy and the Baigan is found out! He 
transforms and fights you, so read the Bosses section for help.

Upon winning, head back to Cecil's room to rest after the hard battle you 
had. Then, head into the throne room when you're ready. Talk to the "King" 
and you'll learn he is only an imposter. The monster will reveal itself as 
Cagnazzo, the Water Fiend of Elements. He'll enter battle with you, 
obviously. Read the Bosses section to learn how to win this fight, too!

After winning against Cagnazzo, Cid will enter all upset, but then he'll 
realize it's your group. After some formalities are done, Cid leads your 
group out of this room to the newest airship. Things don't go well, however. 
In the next room, Cagnazzo's spirit locks the doors and tries to crush your 
party by moving the walls. Palom and Porom will decide to sacrifice 
themselves and turn to Stone, blocking the walls and saving your party. After 
some mourning, Cid will lead your group to the Enterprise via a hidden 
passageway. The scene will split off to Golbez and Kain at their 
headquarters. Kain will suggest the plan of having Cecil get the last crystal 
in exchange for Rosa. Golbez agrees and Kain goes to tell your group the 
deal. Anyway, Cid will lead you to the airship. After you board the airship, 
Cid will have it take off.

Overworld
---------

Out in the air, another airship will approach. Kain is on board and he tells 
Cecil the plan. After some dialogue, Kain's ship flys away and you have 
control of the Enterprise. You can fly anywhere in the world at this point, 
but there are more important places to go at this time. So, head northwest of 
Baron to a large forest area. You'll spot a castle and town by the riverside; 
that is Troia. Land next to the castle and enter it.

Troia Castle
------------

In here, head directly north into the main area of the castle. Continue north 
into the room where the 8 Clerics are. Talk to all of them to find out 
information about their crystal being stolen by the Dark Elf in the Magnetic 
Cavern. Leave this room when you're done, and head east and south into that 
room. Follow the path south into yet another room. There, go down the middle 
stairs into a small room. Check out one of the pots to get a Bacchus, then go 
upstairs. Go down the right stairs and into the room there. Walk over the 
floor switch a few times to open all 4 doors, then open the 8 chests to get: 
2 Tents, 2 HiPotions, 2 Ether1s, and 2 RubyRings.

Now, backtrack to the main room of the castle again. This time, go into the 
west room and follow the path into the following room from there. Enter this 
room and you'll find Edward in the bed, lying sickly. He'll wake up and talk 
to your party, though. Cecil will explain the situation, and Edward will give 
him the TwinHarp to help against Dark Elf. After this, exit the room and make 
your way out of the castle completely.

Overworld
---------

From here, head into the town of Troia.

Troia
-----

In town, head north and east to the pond. Go down the steps into it and 
follow the path west through the river. At the split, go east and north to 
another smaller pond. Walk onto the ledge to the north and go west, south, 
and west through a hidden path. You'll come to a hidden grassy area where you 
can check out 3 hidden spots to get 1000 Gil, an Illusion, Ether1, and 
Ether2. Make your way out of this area, and back to the regular area of town. 
Rest at the Inn if you need it (you might), then exit Troia.

Overworld
---------

Before you head to the Magnetic Cavern, there are a few places which I feel 
are worth visiting. Get on the airship and fly to the southeast. Land next to 
the village of Mist since you can reach it now, and enter the village.

Mist
----

Here, head to the northmost building in town and enter it. Walk into the 
fireplace and east on a hidden path. At the end, open the chests to get a 
Tiara, Clothes, and a RubyRing. Walk through the east wall here and follow 
the path south, west, and south to another hidden chest. Open that to get a 
Change rod. Now, go all the way back out of here, and exit town completely.

Overworld
---------

Back outside, go aboard the airship again. This time, fly slightly to the 
south, then all the way east. You'll come to a chain of islands, with the 
northmost one having a village on it. Land and enter the Mythril Village.

Mythril Village
---------------

Here, head all the way north and east to a grassy area. Check out the hidden 
pot in the east section to get a Mythril staff; do not equip it with Tellah 
just yet. Go west a bit, then to the north to a couple more grassy areas. Go 
into the east one to find a Mythril dagger, and the west one to find 5000 
Gil. Now, go into the Armor shop and buy Cecil the Mythril equipment (even 
the body armor if you can afford it). Then, go next door to the Weapon shop. 
Buy Cid the Mythril hammer and Cecil the Mythril sword if funds allow. Do NOT 
equip the new Mythril stuff just yet; save it for now, leaving your party 
with their old equipment on for the mean time. Exit the shop, and continue 
out of town.

Overworld
---------

Outside, board the airship one more time. Fly all the way west, and north, 
then land next to Troia again. You're not going to enter the town at this 
point. Instead, walk northward through the forest, defeating enemies along 
the way to gain experience. You'll come to a small patch of forest all the 
way north. That is the Chocobo Forest; enter it. Find a Black Chocobo here 
and it'll carry you as it flies. Fly to the east to a forest area surrounded 
by mountains, with a cave to the north. Land in the forest, then save before 
entering the Magnetic Cavern.

Magnetic Cavern
---------------

As soon as you enter here, the effects of the cave will paralyze anyone with 
metallic equipment on them. Cid, Tellah, and Yang should be fine, but Cecil 
will most likely be held down due to his armor. So you'll have to make the 
best of it going through this cave. Head all the way east across the bridge 
to a chest containing a HiPotion. Go back on the bridge and take the south 
branch in that direction. Follow the path all the way to the end, then open 
the chest you come across to get a Unihorn. Then, go into the next room.

In that room, go north and west at the first path split to a chest. Open it 
to get an Ether1. Then, go all the way to the northeast area of the room, and 
through that door into the next room. There, open 2 chests to get 1000 Gil 
and an Ether1. Exit the room and head all the way west, then south into 
another room. There, go west into the room right next to you. That is a save 
point; rest with a Tent and save if you'd like.

After that, exit the room and continue south across the bridges. Go into the 
room to the south, where you'll find 3 chests inside. Collect the HiPotion, 
Silk Web, and HrGlass1 items inside, then leave the room and continue 
westward. Go north and into the following room. In there, go north and open 
the lone chest to get a Fairy claw; equip this to Yang right away. Then, go 
into the southwest room. There, go west and north. Before entering the final 
room, go around the room to a chest on the west ledge. Open it to get an 
Exit. Now, go into that crystal room.

In the crystal room, approach the Dark Elf and talk to him. He'll enter 
battle against you, quickly finishing you off, so don't bother healing or 
anything. After the fight, your party will fall and the scene will split to 
Edward in Troia Castle. He'll get up to get his harp, and he begins to play. 
That synchronizes the TwinHarp your group has, conveying Edward's harp-
playing to the room you're in. That will bother Dark Elf, and remove the 
effects of the magnetism. You can now equip any items you want to fight this 
round, so be sure to equip all the good weapons/armor you had stored earlier. 
Also, you may want to reequip Cecil with the Legend sword because of it's 
holy power. Then, enter battle against Dark Elf again. Read the Bosses 
section for help on winning.

After the fight, go up and take the Earth Crystal. Then, leave the room and 
use the Exit item to leave the cave entirely.

Overworld
---------

Outside, get on the Black Chocobo again. It'll fly you back to its forest to 
the west automatically. Leave the forest and head south to Troia Castle 
again.

Troia Castle
------------

Here, head north into the main castle, then continue to the 8 Clerics. 
They'll all surround you when they see you have the Earth Crystal back in 
your possession. A voice will beckon, and your party will recognize it to be 
Kain. He'll tell your party to go outside on the airship and he'll take you 
to Rosa. So, talk to all the Clerics again, then leave the room. Go east and 
south into that room, then continue down the path into another room. Take the 
left stairs into the basement. Go around and talk to the girl, and tell her 
you have permission. She'll open the door, so go through the passage to the 
next room. There, open all the chests to get: HiPotion (x2), Remedy (x2), 
Ether1 (x2), Ether2 (x2), Elixir, EchoNote (x2), GreatBow, Fire arrows (x20), 
Bolt arrows (x10), Ice arrows (x20), and Ag Apple.

Now, get out of this room and make your way back to the main room of the 
castle. Head south and continue out of the castle completely.

Overworld
---------

Outside, you may want to enter Troia town and get some Life1 and Potions, and 
rest at the Inn, too. Be sure to save outside while you're at it. When you're 
ready, board the airship and Kain will take you to Rosa, in the Tower of Zot.

Tower of Zot
------------

Upon entrance, Golbez will taunt your party and tell you to make it to the 
top of the tower, where Rosa is. Head to the northmost area of this room, 
then go west to a chest containing Flame armor for Cecil. Go east and through 
the door to the 2F. Make your way to the southmost area here, then head west. 
Go north at the second to last path leading northward, and you'll come to a 
chest. Open it and monsters will come out. Defeat the FlameDog by having 
Tellah cast Ice2 while the others attack. Upon winning, you'll receive the 
Flame sword for Cecil; equip him with it right away!

Now, go south, west, and north to the 3F. There, head south and east, then 
north and west to the door at the end. Go up to the 4F. Go south and east 
until you reach a path split. Then, go north and west and through that door 
to the 5F. In there, open the nearby chest to get a HellClaw for Yang. Head 
to the south end of the room and open the chest there to get a Flame shield 
for Cecil. Go back down to the 4F, and go into the next door over to the 
east. Open the chest to the west to get the Gaia hammer for Cid. Go back 
downstairs and head into the third door to the east. In the next room, go 
south to a chest to get the Wizard robe. You might want to equip this on 
Tellah for now.

After that, go back downstairs to 4F, and head all the way south. Go east and 
north into the final door to reach the 5F. There, go south and enter the 
first room you pass. That is a save point; rest with a Tent and save your 
game now. When you're ready, leave the save room and continue west. As you 
approach the door, the Magus Sisters will appear. They won't let you pass, so 
a boss battle will ensue. Read the Bosses section for strategy on winning, 
obviously.

Upon beating the sisters, go back to the save point and rest/save again. Now 
is a good time to remove all of Tellah's equipment. Exit the save room and 
continue to the 6F. Go north to meet Golbez once again. Cecil will hand over 
the Earth Crystal, but Golbez denys giving Rosa back. Tellah will then run up 
and fight him using Meteo, unfortunately killing himself. Cecil will try to 
stop Golbez, but Golbez will knock him away with a bolt spell. Golbez will 
become surprised, then leave the room. Your party will mourn Tellah's death, 
then you get control again. Talk to Kain and he'll come to his senses, and 
lead you to the next room where Rosa is. Cecil will rescue her before the axe 
comes down on her head. After the touchy scene, Rosa and Kain will join your 
party!

Now, before continuing, equip Rosa with all new equipment, including the 
Wizard robe and the GreatBow with some arrows (your choice). When you're 
ready, go south and a voice will call your group. Valvalis of the Wind will 
come down and fight your party, so read the Bosses section for that, too. 
After you win, the tower will start to collapse. Rosa will cast Exit and warp 
your party out of the tower, and into Cecil's room in Baron Castle.

Baron Castle
------------

Back in the safety of Cecil's room, the party will discuss the crystals. Kain 
will reveal there are Dark Crystals hidden underground. He'll also give up 
the Magma key, which you drop somewhere in the world to open the way 
underground. Cecil is also confused about why Golbez wouldn't just finish him 
off at the tower. The party will then rest.

The next day, head out of the room and down the tower, then make your way to 
the main room of the castle (where you met Baigan when you returned the 
second time). This time, go east and up those stairs. Follow the path into 
the following room. There, hit the switch on the wall to open a hidden room. 
Follow the passage west and south to a room with 6 chests. Open them all to 
get: Ether1 (x2), Unihorn (x2), and Life (x2). Get back out of the hidden 
room and go south to the area where Cid's assistants are. Talk to them if you 
wish, then go north into the tower. In there, open the 4 chests to get 2 
Bacchus and 2 Hermes items (to get the chest by the stairs, you'll have to go 
down, then come back up to reach it).

Then, go upstairs to the next room, where you'll find 2 chests. Open them to 
get 2 HiPotions. Continue up to the top floor with a room full of pots and 
chests. Search around and open all the chests to get: Ether1 (x2), Tent (x2). 
Go back down to the first floor, then go downstairs to the basement level. 
Check out the second pot from the left to get an Elixir, then follow the path 
all the way east. It is no longer blocked by a barrier, so you can continue 
down into the last room. Here you'll find another mini-throne room, where the 
real King Baron will greet you. He will tell you to go to the Land of 
Summons, then return here to be given a gift.

After King Baron disappears, go back upstairs to the first floor, then get 
out of the tower. Continue all the way to the main room of the castle, then 
simply go south and out the main gates.

Overworld
---------

Outside, get on board the Enterprise, which returned here by means of auto-
pilot (as Cid explained earlier). Fly south of Baron to an island with a 
small town next to a large mountain. Land there and enter the town of Agart.

Agart
-----

In this town, go straight ahead and into the area with the sacred well. Check 
it out and drop the Magma key into it. When it drops, the screen will turn 
red and a quake will ensue. The nearby mountain outside will start to 
crumble, revealing a large hole in the middle of it. After things calm down, 
exit the room and continue out of town.

Overworld
---------

Now, board the Enterprise and try landing in the hole. You'll descend into 
the Underworld.

Underworld
----------

Down here, you'll randomly fly around until Kain points out the Red Wings are 
here. They'll be fighting against tanks on the ground. Cid will try to take 
your group through the crossfire, but the ship won't make it and crash lands. 
After Cecil regains consciousness, Cid lands next to a castle. Before you go 
anywhere, remove all of Cid's equipment since he'll be leaving shortly. Also, 
saving your game would be nice right around now. Then, enter the nearby 
castle.

Dwarven Castle
--------------

Here, go north into the main room of the castle. Talk to the girl here named 
Luca; she'll tell you that her dolls are missing. Continue into the throne 
room where you will meet King Giott. He will explain that 2 of the Dark 
Crystals are gone, and the one in the castle is still safe. Cid leaves to fix 
the Enterprise (hence why I told you to deequip him a few moments earlier). 
Yang senses a spy in the back room, so Giott opens the door and your party 
goes in to check it out. In the crystal room, the door will end up locked and 
the dolls will start to dance. They are the Calbrina dolls and they will 
enter battle against you, so read the Bosses section for help here.

After you win, Golbez will appear and tell your group why he collects the 
crystals. He'll then enter battle against your party, so consult the Bosses 
section once again. After you defeat Golbez again, he will still claim the 
crystal before disappearing. Your party will be surprised that Rydia returned 
still alive to save them. After the reacquaintances, you'll be back in the 
throne room with Giott. Cecil will give him the bad news, and Giott will 
request that you recover the 7 stolen crystals at the Tower of Babil to the 
north. He'll tell you that the exit is at the bottom of the castle. That now 
means dwarves are not blocking the stairways leading downstairs, allowing you 
to visit more areas of the castle.

Anyway, leave the throne room. In the previous room, go west and downstairs 
to the Inn. Rest there, then go back up to the main room. Go down the east 
stairs to the Weapon/Armor shops. For weapons, pick up the FireSpr for Kain, 
as well as about 50-60 Darkness arrows for Rosa. As for armor, get the Wizard 
helmet for Rydia and Rosa, the Rune glove for Yang, Rydia, and Rosa, and the 
Flame equipment for Kain. Sell off any old equipment you have around, then 
head down the southwest steps to the main area. Go west and up the other 
stairs to the next room. Go south and all the way west, then up into the west 
tower.

There, go upstairs to the next floor. Wander around and check out the pots to 
get a Bacchus, then go up to the top floor. Navigate the hidden passages in 
the walls to reach all the chests, containing a HiPotion, BlkBelt armor for 
Yang, Elixir, and Ether1. Now, go back down the tower and go out the south 
door. Go across the top of the castle and enter the east tower. Open the 
chest to the north to get a Dwarf axe, then go upstairs. Check the pots to 
get another Bacchus. Go upstairs to the top level and make your way to the 4 
chests containing: HrGlass2, Elixir, Ether1, and the Strength glove.

Now, go back down the tower 2 floors, then go down the stairs in the corner 
to enter the main castle. Go directly west past the shops and head down the 
northwest stairs to the basement. Check out the pots nearby to get 3 Gysahls. 
Continue west and you'll find a dwarf standing in front of a shelf. Talk to 
him and he'll open the door for you. Go in and west to some hidden stairs, 
leading to the room below. Follow the path west, south, then east at the 
first split. You'll find 3 chests; open them to get 3 Cabins. Go west and 
continue southwest to stairs. Go up into the Dwarven Base. Head west through 
there and you'll find a pot in the far west room. Check it out to recover 
your HP and MP on the spot. Then, go south and exit here.

Underworld
----------

Outside to the west of the castle, your mission is to head to the Tower of 
Babil to the north. Before you go there, you'd be better off wandering around 
and gaining several levels for a bit. Wait until your party is in the 
vicinity of levels 28-30, then we'll continue. When you're around that level 
range, from the cave, head west and north along the path. Head north across a 
desert-like area, and you'll eventually reach an area with a bunch of tanks 
sitting around, firing at the tower. Go past them and enter the Tower of 
Babil (be sure to save outside, first).

Tower of Babil
--------------

Starting off in the tower, go north to an intersection. Head east and follow 
the path to the end, where you'll find a chest. Open it to get an Ether1. Go 
back to the intersection and take the path west. Open the first chest to get 
10 Ice arrows, then south to another chest to get 10 more. Go back to the 
middle area and head north to the next floor. There, go west and open that 
chest to get a Bandanna. Continue south and east, and enter the first small 
room you pass. Open the chest in there, and an Alert enemy will fight you. 
Defeat it and the enemy it summons, then take the IceSpear after the battle; 
equip it to Kain immediately.

Leave the room and go northeast to the other small room. Open the chest, 
defeat the Alert and the summoned enemy, and take the IceBrand sword; equip 
that to Cecil, too. Exit the room and go through the northwest door to reach 
the 3F. On this new floor, open the chest to the west to get a CatClaw for 
Yang. Then, go east and south, then west to a chest containing a Life item. 
Go into the door nearby to reach the floor above. In that area, open the 2 
chests you find to get the Archer bow for Rosa, and a Notus item. Go back 
down to the floor below.

Now, head north, then east and south to another chest. Open it to get a 
HiPotion. Next, go north and west, following the path to the very end. Go 
through the door at the end to reach the 4F. There, go into the room directly 
to the west. It's a save point; rest with a tent and save your game at this 
time. After you're done there, leave the room and continue north and east. At 
the split, go south and you'll find 2 rooms. Enter the left room and defeat 
the Alert enemy in the chest to get the IceShld. Equip that to Cecil. Leave 
the room and head north to a third small room. Defeat the Alert in the chest 
and take the IceArmor for Cecil.

After that, exit the room and take the path going northwest. Follow it to the 
end, then go through the door to reach the 5F. There, go south, then north on 
the other path. Follow it to a chest containing a Boreas. Go back south, then 
continue all the way east (don't go up the middle path just yet; you'll be 
back here shortly). At the other side, go north. Take the side path east and 
south to another chest containing a HiPotion. Now, continue north to reach 
the 6F. There, simply head west and through the next door up to the 7F.

There, go east and into a side room containing a save point. Rest again and 
save; you'll need it for the fight ahead. After you're done here, leave the 
room. Go northwest, then continue southward. At the path split, go west and 
open a chest to get an Ether2. Then, head east and north to the 8F. Go 
southwest, then north to find Dr. Lugae talking to Rubicant, the last Fiend 
of Elements. Rubicant will leave and Lugae will talk aloud to himself. He'll 
notice your party, then he'll enter battle against you with his creation, 
Balnab. Read the Bosses section for help winning that fight. After you beat 
Balnab, the doctor will fight you alone for a second, real fight as Lugaborg. 
Consult the Bosses section once more to get through that battle.

After the fights are done, you will receive the TowerKey. Lugae will taunt 
your group about the super-cannon being used to destroy the dwarves. Your 
group obviously decides to help this, hence getting the key. From here, go 
back downstairs and to the last save room. Rest and save in there, then exit 
the room and go northwest to the floor below. There, go east and through the 
following door to the 5F. Go south, west, then north to the middle area you 
passed earlier. Before you enter the room, remove all of Yang's equipment. 
Then, use the TowerKey and continue into that room.

In the room with the super cannons, you'll confront the 3 monsters 
controlling it. Defeat those 3 Dark Imps. They'll destroy the controls as 
revenge for fighting them, and then disappear. Yang steps away from your 
party and decides to stop it himself, sending your party out of the room. The 
room will explode, destroying Yang with the blast apparently. You cannot 
enter the room again, so head south and west, continuing down the tower 
again. Make your way to the very bottom, and head south to exit. As you reach 
the stairs leading out, Golbez will speak to you. He'll start to crumble the 
stairs, making your group fall out of the tower.

Underworld
----------

As you fall from the tower, an airship will swoop down and catch your group. 
It's Cid and he's back with the repaired Enterprise! As things get settled, 
another airship will come out and give chase. Cid will try to shake them off, 
but to no avail. Finally, Cid gives Cecil the controls and tells you to head 
to Baron and talk to his assistants. He then jumps out of the airship to seal 
the underworld entrance with a bomb. The airship rises out just as the 
mountain gets sealed.

Overworld
---------

After some quick mourning, it's time to head to Baron. Fly northward and land 
by Baron, then enter the castle.

Baron Castle
------------

Here, open the front gate and continue north into the first room. Go east and 
upstairs, then follow the path down stairs into another room. Continue south 
to an outdoor area within the castle walls. Talk to Cid's assistants standing 
around and they will enhance the Enterprise. They will attach a hook to the 
bottom of it, allowing you to pick up/carry the Hovercraft when you fly above 
it and press X. You'll be outside in the air with the airship after they're 
done.

Overworld
---------

From Baron, fly north to Damcyan, then eastward a little. You'll find the 
Hovercraft next to Mt. Hobs where you left it early in the game. Pick it up 
with your new attachment. With it, fly back southwest to Baron, then from 
there, fly southwest a bit more. You'll find the Tower of Babil sticking out 
of the mountain range, and a castle on the southeast shore. Drop the 
Hovercraft and land the airship nearby. Rest/save outside, and enter Eblan 
Castle.

Eblan Castle
------------

Here, start by going all the way north into the middle area of the castle. In 
the second room, go north and you'll see a chest on the other side of a wall 
to the right. Walk right through it and open the chest to get a HiPotion. 
Then, continue into the throne room. In the upper-left and right corners of 
the room, there are passages through the walls leading to stairs, which lead 
to the previous room, but parts you couldn't reach otherwise. Go through both 
those passages and open the 5 chests you reach to get: Unihorn, Alarm, Soft, 
Cabin, MaidKiss.

Now, go back to the very first area of the castle. The path splits off in 3 
directions: left, right, and straight. Take the left path first into the 
western tower. When you enter, go back 2 steps, just enough so you don't go 
through the door again. Then, go east through a hidden passage to the chest 
on the right side of the room. Open it and monsters come out; defeat them 
(Staleman, Skull x4) to get the Sleep sword. Go back through the passage and 
head upstairs to 2F. Check out a pot in the upper-left corner to get one 
Bacchus. Go south and east through a passage in the wall. Check out a pot in 
the corner to get another Bacchus, then continue to 2 chests at the end to 
get 10000 Gil and 10 Mute arrows.

Next, go back out of this passage to the middle of the room. Walk into the 
alcove in the west side of the room to find hidden steps leading downstairs. 
Open the chest to get a Kamikaze, then go back up. Go down the middle stairs 
to 1F, then leave the west tower. Get across the castle and enter the eastern 
tower this time.

Here in the east tower, get behind the pillar in the northwest corner, then 
walk west into a hidden passage. Follow it to the chest with a Coffin inside. 
Get back out and go up the steps to 2F. Hit the switch to open the door, then 
walk around the steps and into that room. Open the 2 chests to the left to 
get an Exit and a Ether1. Check out the pots and the one chest you can reach 
in the other corner to get a Bacchus and a Hermes. Check the right side of 
the north wall to find a hidden passage. Follow it to reach the chest next to 
the pit; open it and monsters will come out. Defeat the 2 BlackCats and the 
Lamia to get the BloodSpr for Kain; equip that for him right away!

From here, go back out and drop down the pit to the floor below. Open the 
chest you land by to get a HrGlass2. Walk south and you'll drop into the 
basement. Follow the path and you'll come to 3 chests. Open the 2 to the left 
to get 2 Ether1s; open the other one and fight 3 Mad Ogres to get an Ag 
Apple. Then, follow the path out of the castle.

Overworld
---------

Out here again, rest with a Tent or Cabin, then save your game. After that, 
get into the Hovercraft. Go south and west across the shallow areas to a cave 
you couldn't reach otherwise. Enter it.

Cave Eblan
----------

In here, start off by walking directly east through the hidden passages in 
the walls. Open 2 chests to get a Shuriken and a Remedy. Go back west to the 
entrance and continue southward. At the southwest corner of the room, head 
east and north across a bridge. Follow the path going northeast, then south 
to a chest containing a Vampire. Take it, then go back to the southwest area 
of the room, and go south to the next area.

This next area is a safe zone, since it's where the surviving guards and 
people of Eblan are hiding. Enter the various rooms to find the shops and 
inn. When you get to the Armor shop, get the Black armor for Rydia, and the 
IceArmor and IceShld for Kain. From the Weapon shop, you may want to pick up 
a good amount of Poison arrows for Rosa. Enter the southwest room and check 
out the pots to find 2 Potions. Anyway, when you're done here, head north 
into the next segment of the cave to Babil.

In this area, open the chest next to you to get an Ether1, then continue 
north along the path to another chest. Open that one to find a Tent. Head 
south through a hidden passage, then continue to a chest with a HiPotion. Go 
back north and into the next room. There, go north and east, then north again 
to a chest with a Kamikaze inside. Head south while checking the right wall 
to find a hidden passage. Go through it and open the chest at the other side 
to get a Shuriken. Go back to the other side and continue to the following 
room.

Open the 3 chests in this next room to get a Cabin, HiPotion, and an Ether1. 
Walk through the right wall directly north of the 2 chests to find another 
hidden passage. Follow it to the southeast, and open the 2 chests to get 2 
Elixirs. Get back out and continue south along the path. At the end, open the 
chest to the west to get a Silk Web. Then, head east and open a few more 
chests, containing 2 Lifes and a HrGlass2. Now, go north all the way into the 
next room. In there, go west and north to a chest with a Soft inside. Go back 
south and enter the room to the east. Rest and save here, since you'll 
probably need it by now. Then, go north and east through a passage to another 
chest. Open it and fight the 2 Stalemen to get a BloodSwd for Cecil (I 
wouldn't equip it; IceBrand is better for right now in the game). Go back to 
the save point and rest again.

Leave the save room and continue northward. You'll find a confrontation 
between Rubicant and the ninja prince Edge. They'll fight and Rubicant will 
slaughter him, then warp away into the tower. Edge will be weak, and your 
party will help him get back into shape. He'll then join your party in the 
fight against Rubicant. Now, walk into the west wall through a passage. Open 
the chest at the other end to get an Ether2. Then, wander around the entire 
cave, fighting enemies to build up Edge's (and the rest of your party's) 
experience. Fight with the entire party until Edge is at least up to level 
30. When you feel you've gained enough experience, save/rest at the 
designated spot again, then continue north into the Tower of Babil again.

Tower of Babil
--------------

Here, go north and Edge will lead your party through a hole in the wall, 
leading into the tower. Go west to a chest containing a Unihorn. Then, follow 
the path all the way to the end, where you'll find a door leading to the next 
floor. Pass it and go north to a chest containing a HrGlass2. Go back to the 
door and go through to reach the B2F. Follow the path north and west through 
this room. You'll notice a path going southward in the middle area; follow it 
to a chest. Defeat the 4 Mad Ogres in the chest and claim the Ogre axe as the 
reward. After that, go back north and continue west along the path. Go 
through the door at the end to reach B3F.

In the next room, go south and east to a door. Pass it for the moment and 
continue to find a chest. Open it to get a Succubus, then go back to the door 
you passed and head down to B4F. Here, go east and north along the way. 
Follow it all the way to the end (make sure to open the lone chest you pass 
along the way to get the Ashura blade for Edge; equip it right away). Go 
through the door at the end to reach the next room. In there, follow the path 
heading eastward. Enter the first room you pass; it is a save room. Rest with 
a Tent or Cabin, and save your game here. Then, leave and go through the east 
door to reach B4F again.

From here, simply go into the adjacent door to reach B5F. Take the left path 
all the way to the south. Head west at the end, but don't go into the middle 
area right away. Instead, go all the way west and north to a chest containing 
a whopping 82000 Gil! Now, go into that middle area and meet Edge's parents: 
King and Queen Eblan. Edge will be happy to see them, but will soon find out 
they've become monsters. They enter battle with you, so just attack them 
regularly and they'll eventually die off.

After the King and Queen of Eblan die, Rubicant will appear. Edge will go 
into a fit of rage because of what Rubicant did to his parents. Luckily, Edge 
learns the Flood and Blitz spells because of his rage. Rubicant will stand in 
front of the door leading to the crystal room, so you must fight him in order 
to get by. When you have control, I'd recommend going back to the save room 
and saving again (that way you won't have to deal with the long scene with 
the King and Queen again). Then, come back and talk to Rubicant. He'll fully 
recover your party's HP and MP, then enter battle. Read the Bosses section 
for help defeating him.

Upon beating Rubicant, he will then disappear. Then, Gramps will come in with 
3 guards from Eblan to congratulate Edge on the victory. Edge also learns 
information from your party about Golbez and the crystals at this point. 
After Gramps and the guards leave, continue north into the crystal room. Go 
forward and you'll find out it's a trap, and your party drops all the way 
into the underground half of the tower!

When you land, open the chest to the north to get a HiPotion. Then, go south 
and through the door to the 7F. Go north and through another door to reach 
6F. There, go south and you'll come to a path split. Head east and north to a 
chest containing another HiPotion. Then, head southwest and through the final 
door. You'll find an airship in this last room. Edge names it the Falcon, and 
the party steals it from the tower.

Underworld
----------

Outside aboard the new airship, fly south and east to the Dwarven Castle. 
This airship currently cannot fly over lava, so you have to stay above land 
to reach the destination. When you get to the castle, land and enter.

Dwarven Castle
--------------

In here, head all the way to the throne room and meet Giott again. He'll give 
you the Necklace, which is the key to opening the Sealed Cave to the 
southwest. Leave the throne room, and head west and upstairs to the item 
shop. Buy a bunch of HiPotions, Lifes, and Cabins, then rest at the Inn. 
After that, go downstairs via the stairs to the right of the Inn counter. 
Down there, go east and enter the first room you pass.

In there, you will find Cid sleeping in a bed. Approach him and he'll wake up 
in time to meet your party once again. Edge and Cid argue with each other, 
and Cecil explains the current situation. Cid then jumps out of bed and goes 
to modify the Falcon airship so it can fly over magma. After he's done, Cid 
will be worn out and falls asleep in the nursery again. Leave the room and 
make your way out of the castle.

Underworld
----------

Back out here, board the Falcon once again. There are several places to 
visit, giving you many chances to gain experience before you'll be ready to 
take on the Sealed Cave. Start by flying west, where you'll notice an area 
surrounded by mountains with a cave entrance. That's the Sealed Cave, so 
remember that location. Head south of there and you'll spot a small town. Set 
down nearby and enter the town of Tomra.

Tomra
-----

Here in Tomra, head north and enter the Weapon shop. Buy another Ashura blade 
for Edge, the Chain whip for Rydia, and many Mute arrows for Rosa. Walk 
through the right wall to reach the Armor shop. Buy the Diamond equipment for 
both Cecil and Kain, a Tiara for Rydia and Rosa, and GoldRings for Rydia, 
Rosa, and Edge. Equip them with the new stuff, and make sure to sell any old 
and worthless equipment and items you have to free up space. Then, leave 
town.

Underworld
----------

Outside, board the Falcon again. This time, fly to the northwest and you'll 
find a small island with a cave on it. Land there and enter the Cave of 
Summons (if Rosa does not know the Float spell at this point, land on the 
main continent and wander around fighting to gain levels until she does at 
level 35). After she knows Float, land on that island and enter the cave.

Cave of Summons
---------------

Starting off here, have Rosa cast Float on the entire party. There are many 
sections of floor that take away 50 HP from each party member when you walk 
over them, so floating avoids them. Head east and north, and open the first 
chest to get a Life. Go west through the passage and open the chest at the 
other side to get an Ether1. Go back east, then head all the way south to 
another chest containing a HiPotion. From there, go west, north, then west 
and south into the next room.

There, have Rosa cast Float again (you'll have to do this each time you enter 
a new room, so remember that). Then, head east to the split in the path. Go 
southeast to a chest containing a HiPotion. Head north and west at the 
following split to find a Cabin in another chest. Continue north and east to 
reach the next area.

In the next room, follow the path until you reach a chest. Open it to get a 
Life item. Then, continue directly east to another chest containing a 
Bestiary. Go east into the secret path, then follow it south and west. At the 
end, go north and into the area with 3 chests. Open them to get a HiPotion, 
the VenomAxe, and the Kikuichi blade for Edge. Go back into the passage and 
follow it back east and north all the way to the end. Exit it and continue 
north and west to a chest. Open it and 5 Warriors will come out. Defeat them 
all to get the Defense sword, which you should equip Cecil with on the spot.

Now, go east and south, then walk west through a small passage. Step onto the 
tile to enter the Land of Summons (make sure Rosa has learned Wall at this 
point; if not, stay until you do, then enter).

Land of Summons
---------------

In here, walk around the perimeter and open the chests to get an Ether1, a 
Bestiary, 5000 Gil, and 6000 Gil. Just to the north of the chest with the 
6000 Gil, you may notice a section of the floor that's outlined in black. 
Walk onto it to reach a hidden room. Open the chests there to get the Yoichi 
bow for Rosa, as well as 10 Yoichi arrows, Ether2, and an Elixir. Step on the 
gray tile to reach the previous room. Get to the north end of the area and 
step on the tile to reach the next area. When you get there, step on it again 
to return to the first room. Go south to the chest you didn't open before to 
get the Rat Tail. Step on the tile once more to reach the second room.

There, head to the Armor shop to the south. Buy the Sorcerer armor for Rydia 
and Rosa. If you want, buy the Aegis shield for Cecil and Kain (I didn't). 
Then, head to the Weapon shop in the west side of the floor. Buy the Blitz 
whip for Rydia, a Kotetsu blade for Edge (so he'll have the Kikuichi in one 
hand and the Kotetsu in the other), and many Angel arrows for Rosa. Exit the 
shop and head to the Item shop in the northeast corner. Buy some items if you 
need, then rest in the Inn (talk to the middle shopkeeper). Then, leave the 
Inn and enter the building to the west. Open the 2 chests to get a Bestiary 
and a Life, then rest/save at the save point.

After that, exit the room and head south. Enter the Library (the building 
that the chocobo stands outside of). In there, head downstairs a couple 
levels to the bottom, where you'll see the king and queen of the land. Talk 
to the queen first, since you can't talk to the king until later. The queen 
is Asura and she'll offer to help, provided you can defeat her in battle. 
Enter battle, reading the Bosses section for help, which you'll need. After 
you win, Rydia will learn the Asura summon! Now, go back up to the save point 
and rest again.

Come back down to the bottom of the Library, and this time, talk to the king. 
Accept his challenge, and you'll enter battle against Leviatan. Visit the 
Bosses section once again for some more assistance defeating him. Upon 
winning, Rydia can summon Leviatan from that point forward! Now, leave the 
Library, and head to the east side of the area. Step on the gray tile to 
reach the next area. There, go south, west, then north onto that special 
section of the floor I pointed out before. In there, go all the way south and 
you'll find a hidden exit out of the Land of Summons completely.

Underworld
----------

Back outside, board the airship once again. Head to the northwest corner of 
the map. You'll spot a cave there; land, save outside, then enter the Sylvan 
Cave.

Sylvan Cave
-----------

Just like the Cave of Summons, there are spots on the floor that hurt your 
party, so have Rosa cast Float on everyone each time you enter a different 
room. Do that now, then head east and open 2 chests to get a Bestiary and 10 
Angel arrows. Head southwest and into the next room. Head directly south and 
into the following room. There, go east to a save point. Rest if you want, 
then head north through a hidden path. Open the chest it leads to, and you'll 
get an ElvenBow for Rosa. Head back south and to the west. Pass the second 
exit to the south, and continue to 2 chests containing 1000 Gil and a Cabin. 
After that, go into the exit you passed into the next area.

There, go west and to the north. Enter the first room you pass on the way. In 
that room, head north to find several chests. Open them all to find a 
HiPotion, Ether1, 10 Bolt arrows, 10 Ice arrows, and 10 Fire arrows. Then, go 
back south out of this room. Back here, continue north to the end. Before 
going into the next room to the south, walk east into a hidden passage. 
Follow it counter-clockwise into the middle area. Open that chest and 
monsters will come out. Defeat the ToadLady and 6 TinyToads to get the 
MageMash dagger. Then, go back around and into the new room.

As soon as you enter this room, take a step forward, then walk west through 
the wall to a chest. Open to get an Elixir. Then, continue south and east to 
the building at the end, and enter it. Talk to the Sylphs in here, and you'll 
notice that Yang is lying in the bed. He isn't conscious, and the Sylphs 
won't let you take him. So, open the chests to get the HellClaw and CatClaw, 
then go upstairs to the next room. Walk directly north to be warped out of 
the cave. Rest outside, then reenter the cave.

Inside a second time, go south into the following room. This time in the 
second room, follow the path going east, north, then west to another doorway. 
Go into that room. As soon as you enter this next room, go directly west 
through a hidden passage. Continue north and open 2 chests to get a HiPotion 
and MaidKiss, then walk into the east wall south of the chests to find a 
passage. Follow it around to the third chest you can't reach to get a 
FairyRod. Now, go back around and follow the path to the start of the room. 
Walk into another passage to the east, and follow it north and east at the 
end. There, go north into the next room.

There, follow the path east and to the south. You'll find 4 chests along the 
way; open them all to get a Kamikaze, 3000 Gil, Remedy, and 2000 Gil. 
Continue southward and open 5 chests there to get: Bestiary, Exit, MaidKiss 
(x2), and Ether1. Drop into the hole to reach the room below. Go north to the 
end of that room, then go west through a hidden passage. Step on the tile to 
reach the hidden treasure room. There are 6 chests here, each with enemies 
for you to fight. Some are harder than others, which you know already, but 
they all yield great treasures. By beating them all, you will get: Inferno, 
FullMoon boomerang, Blizzard, Avenger sword, LitStorm, and Medusa arrows 
(x10). When you're done, step on the tile to the east to exit the cave.

Underworld
----------

Outside again, make sure you rest with a Cabin right away! You may want to 
visit Tomra to the south and sell out equipment you don't need; you'll be 
finding new things in the Sealed Cave and need room for it all. Board the 
airship and head to the cave surrounded by mountains. Save, then enter it, 
the Sealed Cave.

Sealed Cave
-----------

Here, go up to the door and use the Necklace to open it. Then, head into the 
next room. There, go south and across the gap via the wire. Go south and 
check out the door, and the TrapDoor monster will appear. Just so you know, 
just about every door in this cave is a TrapDoor, so be prepared for MANY of 
these battles along the way. Try to finish off the TrapDoor as quickly with 
your strongest moves as possible. Also, counting the HP you take from it 
works as well. When you get into the 4000 HP vicinity (it has 5000 HP total), 
finish it with a strong move. If you don't, it'll turn into either a Mantcore 
or a Yellow D, which are even worse to deal with! Just remember that for the 
many battles ahead in here.

Anyway, after you beat this first one, enter that room. Open the 2 chests to 
get a Kotetsu blade, and an Ether1. Leave the room and open the chest to the 
south to get a Bestiary. Continue north and west, then north across another 
wire. Defeat the TrapDoor and enter the next room. In there, open the chests 
to get a HiPotion and an Ether1. Defeat the 2 TrapDoors along the north wall 
for experience, then head southeast to the following area.

In here, go south across the wire, then go east to a chest containing a 
StarVeil. Head across the gap again and continue east across a bridge. Open 
the chest to get a Life, then go north to find 6 doors along the north wall. 
Be sure to defeat the second one from the right and enter there to get 
Cecil's Light sword. The third room has a Fuma, Elixir, and StarVeil for you 
to find. The fifth room has the save point, and the sixth one has a Kotetsu 
blade and Ninja helmet for Edge. After you beat the 6 doors, enter the save 
room and rest/save. Then, head southwest to the final door in the room. Beat 
it and continue to the next room.

Head around the bend, taking the Ether1 from the chest you pass. Then, 
continue to the following room. In that room, defeat the TrapDoor to the west 
for its experience. Open the 2 chests on the east side of this room to get a 
HiPotion and a Life, then head around and south to the next room. There, go 
across the bridge and head east to a room. Defeat the TrapDoor and open the 
chest to the east to get the MuteBell, then go northwest and slide down the 
wire to the other side. Go east and defeat the TrapDoor/enter that room. Open 
the chests to get an Ether2 and a X-Potion. Leave the room and head west, 
then north into the next room.

Here, go south and rest on the save point with a Cabin. Also, be sure to save 
your game at this point. When you're ready, go south to the next room. Head 
around to the south end of this room, then go north and into the next one. Go 
north across the bridge and defeat the final TrapDoor. Before you continue, I 
would recommend you go back to the save point and rest/save again; that way 
you won't have to do this again in case you lose in the following battle. 
After that, enter the crystal room. Take the Dark crystal and exit the room, 
Advance south and the room will shake, and your party will realize the walls 
are caving in. The EvilWall will appear, so read the Bosses section for help 
winning this fight.

After the EvilWall is gone, make your way back to the save point you last 
saved at. Rest and save, and be sure to remove all of Kain's equipment, too. 
Then, make your way back to the cave entrance. When you reach the exit room, 
Golbez will beckon and Kain will become hypnotized again. He'll seize the 
crystal and run away, allowing the way to the Moon to open. Now, leave the 
cave.

Underworld
----------

Outside, board the Falcon and head northeast. Land outside the castle and 
enter it.

Dwarven Castle
--------------

Back in here, head directly to the throne room. Talk to Giott and he'll 
reveal information on the Lunar Whale and the legend from Mysidia. Your group 
needs to get to Mysidia, but there's no way out of the Underworld. Cid then 
comes in and helps your party by attaching a drill to the nose of the 
airship. After he's done, he'll collapse and become tired. The next scene 
will be in the nursery with Cid in bed. He'll wish you well, then it's time 
to go. Leave the room and make your way out of the castle again.

Underworld
----------

Now, board the Falcon once more. Fly to the northeast corner of the map, and 
you'll find a hole in the ground there. That is the point where you can rise 
out of the Underworld. Dig out through the mountain and you'll be back in the 
other world.

Overworld
---------

From here, head east and land by Mysidia, then enter town.

Mysidia
-------

Here, the Elder will greet you and ask you to join him at the Tower of 
Worship. The legend will be displayed once again, then the scene will go to 
the Elder and the mages praying. Suddenly the room changes many colors and 
the Lunar Whale rises out of a nearby bay, resting on the shore. That is the 
way to get to the Moon, is by piloting the Lunar Whale. The Elder will tell 
you he heard a voice calling from the Moon, then he'll explain to use the 
crystal onboard to reach there. You'll then automatically leave the tower and 
Mysidia altogether.

Overworld
---------

Before heading to the Moon, there are a couple things to do. Take the Falcon 
and head west to the continent where the Tower of Babil is. Land there, then 
switch to the Enterprise. Pick up the Hovercraft, which should still be 
sitting in front of Cave Eblan. From there, fly all the way east to Mt. 
Ordeals, then north from there. You'll notice a chain of small islands, and 
the Mythril Village on one of them. Drop the Hovercraft and land the airship 
there. Take the Hovercraft across the shallows to the south, then enter the 
Adamant Grotto.

Adamant Grotto
--------------

In here, talk to the man who happens to be a tail collector. He'll want the 
Rat Tail you found in the Land of Summons, so give it to him in exchange for 
the Adamant ore. Leave the cave, then take the Hovercraft back to the 
Enterprise. Board the airship and head southwest to Agart. Fly down into the 
mountain to reach the Underworld again.

Underworld
----------

Here, head all the way south and you'll find a small building. Land there and 
enter Kokkol's Smithy.

Kokkol's Smithy
---------------

Here, enter the building. Check out the pots on the first floor to find a 
Remedy and a HiPotion. Then, go upstairs. Check out the shelf to find a 
SomaDrop. Talk to the sleeping smithy and show him the Adamant. He'll 
suddenly come back to life and take the Adamant, as well as the Legend sword, 
and head downstairs to fix it up. Go downstairs and talk to him, and he'll 
give you the Excalbur sword! Equip it with Cecil right away! Now, leave the 
smithy entirely.

Underworld
----------

Back outside, fly north and up to the Overworld once again.

Overworld
---------

Before going back to Mysidia, head all the way east past it to Mt. Ordeals, 
then go north to Fabul. Land and enter there.

Fabul
-----

Here, make your way up to the top of the west tower, where Yang's wife is. 
Talk to her and she'll give you the Pan to knock Yang back into consciousness 
with. Leave Fabul and head back to the Underworld, and through the Sylvan 
Cave to where Yang is. Use the Pan to wake him up, then talk to him. He'll 
ask you to visit his wife once more. Talk to the Sylphs and they'll teach 
Rydia the Sylph summon, too! Go back to Fabul, talk to Yang's wife, and 
she'll give you the Knife, the ultimate Throw item! Now, leave Fabul for 
good.

Overworld
---------

From here, head south to Mt. Ordeals, then west to Mysidia and land there. 
Then, board the Lunar Whale. Before you leave, I'll point out the amenities 
onboard the ship. In the rooms to the south, you can rest fully, or store 
excess equipment with the Fat Chocobo. In the middle of the north wall is the 
flight panel; use this to fly around normally above the Earth or the Moon. 
Finally there is the crystal, which you only use to fly to and from the Moon. 
Right now, you want to go to the Moon, so use the crystal.

Moon
----

Once you're above here, fly a little to the east and you'll spot the Crystal 
Palace. Since the Lunar Whale can only land on flat, smooth surfaces, land 
atop a gray plateau just west of the palace. Rest up if needed, then exit the 
Lunar Whale. Head north and enter the first cave of the Lunar Path.

Lunar Path
----------

In here, go north and east to the first chest, from which monsters will pop 
out. Defeat the 2 Procyotes and 2 Juclyotes to get the Au Apple. Head west 
and continue north to the end, then go east to find 2 chests. Open them to 
get a MoonVeil and a Stardust. Then, head west and north out of this cave.

Moon
----

Outside, head all the way east, then to the south into another Lunar Path 
cave.

Lunar Path
----------

In this one, simply follow it south to the other end, and outside again.

Moon
----

From here, head west and north into the Crystal Palace.

Crystal Palace
--------------

Here in this moon palace, take the paths going east and west to find tiles 
that recover your HP and MP, and any status ailments you may have. Go north 
into the middle of the room, and a weird person will greet you. He is FuSoYa, 
a Lunarian, and he explains quite a bit of history regarding the Moon and the 
evil Zemus. He also explains that the light at Mt. Ordeals was that of 
Cecil's father, KluYa, who gave up his power so you can defeat Zemus. FuSoYa 
joins your party, and now the mission is to head back to Earth and stop the 
Giant of Babil from emerging. Go south and exit this palace.

Moon
----

Back outside, make your way through the Lunar Paths and back to the Lunar 
Whale. Board the ship, then use the flight panel to stay on the Moon, but fly 
around. To the west, there is a circle-shaped area with a cave in the middle. 
Land on the gray plateau along the north edge of the circle, then rest and 
exit. Head south and enter the cave (be sure to save first).

Cave Bahamut
------------

From the start, head south and past the first split to the east. Continue 
south to a chest containing the Genji glove for Cecil. Go back north and 
east, and you'll notice the path dips to the south and east a little more. 
Walk northeast into a hidden passage. Take it east to a chest containing the 
Genji shield for Cecil. Next, go back through the passage and continue south 
into another room.

There, follow the path west and north to find a chest. Open it to get the 
Genji armor. Head all the way east to another chest containing the Genji 
helmet. Go back west a little and continue northward. You'll be forced into 
fighting a Behemoth as you go north; it's a regular enemy, but you cannot 
escape the battle, so just defeat it. Then, continue into the next room.

In this room, head south and follow the narrow path all the way to the end. 
You'll face 2 more Behemoth battles along the way, so be prepared for those! 
When you make it to the end, you'll be able to meet Bahamut, God of the 
Summons. Accept the challenge and enter battle; read the Bosses section to 
learn how to beat Bahamut. After you win, Rydia will be able to summon 
Bahamut at any time in battle! Now, have Rosa or Cecil cast Exit to get out 
of here quickly.

Moon
----

Back outside, head north and board the Lunar Whale again. Rest in one of the 
chambers to the south, then go outside and save your game. Reboard the ship 
and use the crystal to head back to Earth.

Overworld
---------

Back here, you'll land near the now-activated Tower of Babil. Your group will 
witness the Giant of Babil appearing and starting to bomb the surrounding 
area. Then, airships and tanks commanded by your many allies appear to bomb 
the Giant in retaliation. Cid will swoop down and pick up your party, and 
FuSoYa will direct him to get by the Giant's mouth. Cid does so, and drops 
the party into the Giant of Babil.

Giant of Babil
--------------

Starting off inside, head north and into the Neck (step on the gray tile). 
There, go south and into another tile to reach the Chest. Follow the path 
south and west to a chest with a Shuriken inside. Continue onward and open 
the second chest you pass to get a HiPotion. Keep going east and north to yet 
another chest with an Ether1 inside. Go around and north some more, and 
you'll notice the path splitting northwest to the tile, west to a chest, and 
northeast to another chest. Go northeast and open that one to get 10 Yoichi 
arrows. Go back south and west to the other chest to find an Alert. Then, 
head north and through the tile to reach the Stomach.

In this area, head directly north to a chest containing an Ag Apple. Go back 
south and continue east to find another split path. Take the far east one 
northward to a chest with a SomaDrop inside. Go back south and take the other 
path north and west all the way to the end. Then, step on the tile and head 
to the Passage. There, go south and east, and you'll see a chest to the 
north. Open it and you'll have to fight the Last Arm. Defeat it, and take the 
Elixir it drops. Then, continue east and north, then west to a save point. 
Rest with a Cabin and save there.

When you're ready, go east and north into the Stairwell. Continue north and 
you'll be confronted by all 4 Elements once again. They will all speak, then 
enter battle against you. Read the Bosses section for help defeating them 
this time around. After the fight, head back to the save point and rest/save 
again. Then, go back to the Stairwell and continue north to the Core. Step 
forward and you'll find the CPU of the robot. It'll sense your presence and 
fight you, so read the Bosses section once again to defeat it.

After the CPU is destroyed, Golbez will enter. FuSoYa will talk to him, and 
you will find out some critical plot information regarding Golbez and Cecil. 
FuSoYa will then leave your party and exit with Golbez. Meanwhile, the Giant 
will start to collapse with seemingly no way out. Kain enters and your party 
is reluctant to trust him again. He leads everyone to an exit as the Giant 
crumbles completely.

Overworld
---------

After the escape, your party and Kain will be on board the Lunar Whale. Kain 
will have a chance to explain himself, and your party will let him join one 
last time. Kain, Edge, and Cecil will decide to go to the Moon and fight 
Zemus, leaving Rosa and Rydia behind. They're forced off the ship and the 
remaining 3 guys head to the Moon. Once there, Rosa and Rydia come out of 
hiding and rejoin the group. Since it's not time to be here, head back to 
Earth. From the Tower, fly east towards Agart, then north to Baron. Land 
there, rest inside the Lunar Whale, then go outside and save your game. Then, 
enter the castle.

Baron Castle
------------

Here, get through all the gates and continue into the first room. There, go 
east and upstairs. Go east and down the next set of steps, then head south 
out of the following room. Go north and enter the castle tower. There, go 
downstairs to the floor below. Follow the path all the way east and down one 
more set of stairs to the bottom level. Approach the throne of Baron once 
again, and the King will appear. He'll test you in battle as Odin, so read 
the Bosses section once again for help beating him. After you win, Rydia will 
be able to summon Odin at any time in battle! Now, head back upstairs and 
backtrack out of the castle again.

Overworld
---------

Now that you have the Odin summon, you're ready to go to the Moon! Board the 
Lunar Whale and use the flight crystal to get there.

Moon
----

Above here, land on the west plateau by the Crystal Palace (just like you did 
the first time you were here). Then, go through the Lunar Paths and make your 
way to the palace. Once there, save and rest, then enter.

Crystal Palace
--------------

Here, go north and around the throne to the back room, which is a crystal 
room. Go around and into the middle of the room, and step on the tile. The 
crystals will use their power to send your party into the subterranne below.

Lunar Subterrane
----------------

Starting in here, go north and southwest. Walk through a passage in the west 
wall, then continue south and on the portal to the next room. There, go north 
into the following room. In the next room, go north and open the chest to 
make monsters come out. Defeat the 2 Warlocks and 2 Karys to get the Sage 
staff. Next, go southwest and into the next room. Head west and all the way 
south, then west and north into yet another room. Before you continue in 
here, have Rosa cast Float on the entire party (you'll see why shortly). 
Then, go north and try to grab the blade between the two pillars. A voice 
will threaten you, then you'll be put into a battle against the White D. Read 
the Bosses section for help winning here.

After the fight, you will gain access to Edge's Murasame blade! Be sure to 
equip that to him immediately. Now, backtrack through several rooms to the 
starting portal. Once there, walk through the east wall into a hidden 
passage. Follow it north, then continue north, west, and south along the 
visible path. At the end, open the chest you find and monsters will pop out. 
Defeat them (2 RedGiants) and take the Ninja armor for Edge. Now, go back 
around to the starting portal, then head south and through the door into the 
next room.

There, go south and east into a hidden passageway. Take it east, and 
northward while pressing Left to find a split in the path. Follow the split 
west, south, west, north, and east to a chest containing a FireLash whip for 
Rydia. Then, go back around to the main path, and continue all the way north. 
At the end, go west to a visible room. Follow the passage west to the next 
segment. Open the chest to get a Dragon shield for Kain, then go through the 
door into the next area.

In this area, go directly south and pass the door for now. Continue south, 
then east into a hidden passage. Follow it north and east to a room with a 
chest; open it to get a Dragon helmet for Kain. Go east and southwest through 
another passage to the last room with 2 chests. Open them to get the Dragon 
armor and glove for Kain. Now, go back through the passages to the main room, 
and through the door you passed up into the next room.

Head all the way east to a chest containing 10 Artemis arrows. Then, go west 
and down the steps to the lower tier. Go west and into a small room. Open the 
chest to get an Elixir, then leave the room. Now, go all the way east and 
down more steps to the bottom level. Down there, enter the next room.

In this next room, head northwest through it. Go north and east to a chest 
containing a Blizzard, then continue westward. At the end, open another chest 
to find a X-Potion. Now, go east a little, then south into the next room. 
There, open the nearby chest and a Behemoth will come out to fight you. Beat 
it and take the Stardust rod it leaves behind. Then, go southeast into the 
following area. Head south, going down some steps, then go west. Pass the 
door and go north to a chest; open it and you'll be pitted against a Red D. 
and a Blue D. Defeat them to get the Crystal shield for Cecil. After that, go 
into the room nearby.

Here, continue north and east through a passage to an area with a chest. Open 
the chest to get a Protect Ring. Continue east into the next passage, then 
follow it south, west, south, and east to the other side. In the room you end 
up in, head south for now and go into the next area. Go northeast to a chest; 
open it and fight the Behemoth to get the Crystal armor. Equip it to Cecil 
and go back to the previous room. This time, go all the way north into the 
next room. There, go northeast to another chest. Open it and defeat the 2 Red 
D. enemies to get the Crystal glove. After that, go west to the second door 
and enter that room.

In this room, go north, then southwest to a chest in the corner. Open it to 
get the White robe for Rosa. Equip it, then go north into the following room. 
In there, head northwest to a chest. Defeat the Warlock and D. Fossil that 
come out, and take the Crystal helmet they drop. Then, go back to where you 
entered this room, and enter the east room. Open the chest to get an Inferno. 
This is also the room where you can have a chance meeting with the elusive 
PinkPuff. There's a 1/64 chance of it appearing, and then a 1/64 chance of it 
dropping the PinkTail after you defeat it. If you want to wander around in 
this small room until you find it, go right ahead, it'll help your experience 
levels. But for the sake of continuation, leave the room and enter the other 
room to the south.

There, you'll notice 2 chests on either side of the high tier you're on. Open 
them to get 10 Artemis arrows and a Fuma star. There are 2 paths to the south 
you can continue onward with. Head down the west bridge, then open the chest 
you find to get a Cabin. To the north, you'll see a ledge jutting out to the 
west; walk west across it and over an invisible bridge to the other side. 
There, continue northwest and east along a path in the dark room. Follow it 
east and south to the tier below. In there, go south and open the chest to 
find an Au Apple. Then, head all the way east and step on the tile to reach 
the next area.

Where you end up, walk directly north into the following area. In the next 
area, continue onward to find a chest on the middle platform. Open it and 
defeat the Behemoth you have to fight, then take the Protect Ring left 
behind. After that, go north into the next room, where you'll find a save 
point. Rest with a Cabin and save there since you have the chance. When 
you're ready, go south into the next area. There, go northeast and try to 
take the sword standing there. The room will turn dark and the Wyvern will 
come to fight, so read the Bosses section for help winning here. After you 
win, you'll receive Cecil's most powerful sword, the Ragnarok! Now, go back 
to the save room and rest/save again.

Now, backtrack all the way to the room with the 2 bridges going southward. 
You already went along the west one, so go down the east one. Continue down 
that path into the next room. There, go northwest and open the chest; defeat 
the Warlock and 3 Kary enemies to get the Minerva robe. Then, go back south 
and head northeast to the next room. In there, go south and east to find 
several rooms to enter. Go into the first one you pass; it is a save point. 
Save and rest here since you have the opportunity.

After that, leave this room and head to the next one to the east. Before you 
enter that room, enter a random battle and have Rydia use strong magic to 
kill off a party member (Edge, for example). Then, enter the room and 
approach the lance. The Plague will appear and engage in battle, so read the 
Bosses section for the strategy on beating this creature. Upon winning, you 
receive the HolyLnce, which is Kain's best weapon. Go back to the save room 
and rest/save again. Then, enter the far right room, which contains 2 chests. 
Enter the room and the 2 Lunasaurs will appear to fight. Visit the Bosses 
section once again to get through this battle.

After you win the Lunasaur battle, open the chests to claim the 2 Ribbon 
helmets, which you should give to Rydia and Rosa. Leave the room and go back 
to the save room, where you should definitely rest and save at this point. 
Now, head all the way east, north, then west to some steps leading downward. 
Go down the steps to the area below, then go through the door into the 
beginning of the last several areas of the game!

There, start by going east, south, and all the way west. At the end of the 
west path, go north to a chest containing a Fuma star, then head south and 
east. Follow the winding path until you come to a split where you can go east 
and north to the next area, or southeast to another section of the room. Go 
south and east to find another sword sitting there. Try to take it and the 
Ogopogo will appear to attack. Read the Bosses section for help defeating 
this tough water creature. After you win, you'll receive Edge's Masamune 
blade! Now, run back to the previous room, then head to the save point and 
rest/save once more. Then, return to the path split before the Ogopogo fight, 
and take it around and north to the next room.

For the next 3 rooms, simply follow the path to the bottom of the area, then 
step on the tile at the end to reach the following area. Keep in mind that 
the only creatures you'll run into in this crystal-like core are very strong 
boss-like creatures, such as Behemoth, EvilMask, Red/Blue D., Breath, and 
Mind. They give off lots of experience, but are very tough to defeat, so be 
careful! Also, be sure to open the 4 chests you'll pass in the next several 
areas to get 2 Fuma stars, an Elixir, and a Whistle.

When you make it to the last room, go north to meet FuSoYa and Golbez once 
more. They will battle Zemus when you arrive, then Zemus will transform into 
Zeromus and fight Golbez and FuSoYa again. They cannot harm him (Zeromus), 
and Zeromus deals out a crushing blow to them, as well as your entire party. 
Afterward, Golbez gives Cecil the Crystal, which is used to reveal Zeromus' 
true form in battle. Then, Zeromus enters battle with your fallen party. All 
your allies appear to offer their energy to your party. Once everyone is back 
in good health, have Edge steal the DkMatter item from Zeromus; it's good for 
the final battle. When you're ready, have Cecil use the Crystal item and the 
real fight will begin. Consult the Bosses section one last time for help 
beating this boss. After it's over, watch the ending and congratulations on 
beating Final Fantasy IV!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  6. Enemies  -=
-=-=-=-=-=-=-=-=-=

Alert
    HP: 1425
    Experience Points: 2008

AquaWorm
    HP: 638
    Experience Points: 690
    Weakness: Bolt

Arachne
    HP: 3650
    Experience Points: 4388
    Weakness: Projectiles

Armadilo
    HP: 325
    Experience Points: 1555

Balloon
    HP: 697
    Experience Points: 2459
    Weakness: Projectiles

Basilisk
    HP: 90
    Experience Points: 110

Beamer
    HP: 3000
    Experience Points: 3199
    Weakness: Bolt

Behemoth
    HP: 23000
    Experience Points: 57000

BlackCat
    HP: 593
    Experience Points: 2758

BlackLiz
    HP: 792
    Experience Points: 1298
    Weakness: Ice

BladeMan
    HP: 1050
    Experience Points: 2559
    Weakness: Holy

Blue D.
    HP: 15000
    Experience Points: 36000

Bomb
    HP: 55
    Experience Points: 361

Breath
    HP: 40000
    Experience Points: 60000

Cannibal
    HP: 440
    Experience Points: 650
    Weakness: Fire

Carapace
    HP: 700
    Experience Points: 920
    Weakness: Ice

Cave Bat
    HP: 334
    Experience Points: 598
    Weakness: Projectiles, Holy

CaveNaga
    HP: 285
    Experience Points: 800
    Weakness: Holy

CaveToad
    HP: 47
    Experience Points: 89
    Weakness: Ice

Centaur
    HP: 380
    Experience Points: 860

Centpede
    HP: 655
    Experience Points: 2714

Chimera
    HP: 700
    Experience Points: 1708

Clapper
    HP: 7600
    Experience Points: 7777
    Weakness: Projectiles

Cocatris
    HP: 149
    Experience Points: 275
    Weakness: Projectiles

Conjurer
    HP: 3600
    Experience Points: 3688

Crawler
    HP: 1855
    Experience Points: 3437

Cream
    HP: 55
    Experience Points: 144
    Weakness: Bolt
    Note: Cannot be damaged by physical attacks

Crocodile
    HP: 292
    Experience Points: 660
    Weakness: Ice

D. Bone
    HP: 12000
    Experience Points: 14000
    Weakness: Fire

D. Fossil
    HP: 12000
    Experience Points: 15000
    Weakness: Holy, Fire

DarkTree
    HP: 3900
    Experience Points: 5041
    Weakness: Fire

Dark Imp
    HP: 199
    Experience Points: 1930

Eagle
    HP: 18
    Experience Points: 40
    Weakness: Projectiles

Egg
    HP: N/A
    Experience Points: N/A

ElecFish
    HP: 284
    Experience Points: 240
    Weakness: Projectiles

EpeeGirl
    HP: 425
    Experience Points: 1050

EvilDoll
    HP: 388
    Experience Points: 1408

EvilMask
    HP: 37000
    Experience Points: 50000

EvilShel
    HP: 58
    Experience Points: 101
    Weakness: Bolt

FangShel
    HP: 380
    Experience Points: 1030
    Weakness: Bolt

Fiend
    HP: 2480
    Experience Points: 6388

FlameDog
    HP: 1221
    Experience Points: 1700
    Weakness: Ice

FlameMan
    HP: 579
    Experience Points: 1700
    Weakness: Ice

FloatEye
    HP: 20
    Experience Points: 42
    Weakness: Projectiles

Gargoyle
    HP: 160
    Experience Points: 315
    Weakness: Holy, Projectiles

Gator
    HP: 175
    Experience Points: 236
    Weakness: Ice

Ghost
    HP: 2800
    Experience Points: 3141

Ghoul
    HP: 222
    Experience Points: 505
    Weakness: Holy, Fire

GiantBat
    HP: 439
    Experience Points: 1977
    Weakness: Projectiles, Fire

Ging-Ryu
    HP: 7500
    Experience Points: 25000

GlomWing
    HP: 1580
    Experience Points: 2837
    Weakness: Projectiles

Gorgon
    HP: 2550
    Experience Points: 3003

GrayBomb
    HP: 111
    Experience Points: 445

Gremlin
    HP: 410
    Experience Points: 1221
    Weakness: Fire

Grenade
    HP: 1820
    Experience Points: 2644
    Weakness: Bolt, Projectiles

Grudger
    HP: 1400
    Experience Points: 2459
    Weakness: Holy

Guard
    HP: 280
    Experience Points: 710

Hooligan
    HP: 2200
    Experience Points: 4088
    Weakness: Holy

Horseman
    HP: 3500
    Experience Points: 9699
    Weakness: Bolt

HugeCell
    HP: 695
    Experience Points: 1504

HugeNaga
    HP: 1480
    Experience Points: 3582

Hydra
    HP: 257
    Experience Points: 670
    Weakness: Bolt

Ice Liz
    HP: 480
    Experience Points: 1331
    Weakness: Fire

IceBeast
    HP: 520
    Experience Points: 1441
    Weakness: Fire

Imp
    HP: 6
    Experience Points: 28

Imp Cap.
    HP: 37
    Experience Points: 184

Ironback
    HP: 100
    Experience Points: 1077

Jelly
    HP: 35
    Experience Points: 134
    Weakness: Fire
    Note: Cannot be damaged by physical attacks.

Juclyote
    HP: 1700
    Experience Points: 6999

Kary
    HP: 4000
    Experience Points: 13000

King-Ryu
    HP: 8200
    Experience Points: 30000

Lamia
    HP: 1200
    Experience Points: 2059

Larva
    HP: 28
    Experience Points: 49

Last Arm
    HP: 3580
    Experience Points: 8703

Lilith
    HP: 466
    Experience Points: 2703
    Weakness: Fire

MacGiant
    HP: 10000
    Experience Points: 31000

Machine
    HP: 4900
    Experience Points: 7999
    Weakness: Bolt

Mad Ogre
    HP: 2000
    Experience Points: 2359

Mad Toad
    HP: 59
    Experience Points: 127
    Weakness: Ice

Mage
    HP: 300
    Experience Points: 1000

Malboro
    HP: 4200
    Experience Points: 5641

Mantcore
    HP: 3400
    Experience Points: 28000

Marion
    HP: 473
    Experience Points: 1000

Mech D.
    HP: 18000
    Experience Points: 41400

Medusa
    HP: 490
    Experience Points: 1208

Mind
    HP: 20000
    Experience Points: 65000

MoonCell
    HP: 980
    Experience Points: 3237

Naga
    HP: 320
    Experience Points: 1118

Needler
    HP: 115
    Experience Points: 335

Ogre
    HP: 865
    Experience Points: 800
    Weakness: Holy

Panther
    HP: 342
    Experience Points: 820
    Weakness: Holy

Pike
    HP: 65
    Experience Points: 119
    Weakness: Bolt

PinkPuff
    HP: 20000
    Experience Points: 10000

Piranha
    HP: 180
    Experience Points: 430
    Weakness: Bolt

Procyote
    HP: 2600
    Experience Points: 7999

Pudding
    HP: 1357
    Experience Points: 3044
    Weakness: Ice
    Note: Cannot be damaged by physical attacks.

Puppet
    HP: 256
    Experience Points: 800
    Weakness: Fire

Python
    HP: 108
    Experience Points: 700
    Weakness: Holy, Ice

Red Bone
    HP: 210
    Experience Points: 315
    Weakness: Holy, Fire

Red D.
    HP: 15000
    Experience Points: 41500
    Weakness: Ice

Red Eye
    HP: 2400
    Experience Points: 3444
    Weakness: Projectiles

Red Worm
    HP: 7000
    Experience Points: 6303
    Weakness: Fire

RedGiant
    HP: 14000
    Experience Points: 18500

Revenant
    HP: 250
    Experience Points: 575
    Weakness: Holy, Fire

Roc
    HP: 500
    Experience Points: 1404
    Weakness: Projectiles

RocBaby
    HP: 50
    Experience Points: 1004
    Weakness: Projectiles

RockMoth
    HP: 900
    Experience Points: 3114
    Weakness: Projectiles

RocLarva
    HP: 986
    Experience Points: 2822

Sand Man
    HP: 20
    Experience Points: 70
    Weakness: Ice

SandMoth
    HP: 40
    Experience Points: 74

Sandpede
    HP: 60
    Experience Points: 79

SandWorm
    HP: 75
    Experience Points: 82

Screamer
    HP: 1400
    Experience Points: 3082
    Weakness: Ice

Searcher
    HP: 5500
    Experience Points: 15004
    Weakness: Bolt

Skeleton
    HP: 135
    Experience Points: 238
    Weakness: Holy, Fire

Skull
    HP: 740
    Experience Points: 1577
    Weakness: Holy, Fire

Slime
    HP: 105
    Experience Points: 750
    Weakness: Fire

Sorcerer
    HP: 1000
    Experience Points: 2359

Soul
    HP: 200
    Experience Points: 460
    Weakness: Holy

Spirit
    HP: 86
    Experience Points: 278
    Weakness: Holy

Staleman
    HP: 1950
    Experience Points: 703
    Weakness: Ice

StingRat
    HP: 398
    Experience Points: 700

Stoneman
    HP: 2560
    Experience Points: 2908
    Weakness: Ice

SwordMan
    HP: 360
    Experience Points: 840
    Weakness: Fire, Holy

SwordRat
    HP: 30
    Experience Points: 66

TinyMage
    HP: 69
    Experience Points: 132

TinyToad
    HP: 600
    Experience Points: 1841
    Weakness: Ice

ToadLady
    HP: 2960
    Experience Points: 3441

Tofu
    HP: 298
    Experience Points: 1008
    Weakness: Ice

Tortoise
    HP: 435
    Experience Points: 1666
    Weakness: Ice

TrapDoor
    HP: 5000
    Experience Points: 30000

TrapRose
    HP: 370
    Experience Points: 1204
    Weakness: Fire

Treant
    HP: 335
    Experience Points: 687
    Weakness: Fire

Tricker
    HP: 12000
    Experience Points: 20000
    Weakness: Bolt

Turtle
    HP: 190
    Experience Points: 234
    Weakness: Ice

VampGirl
    HP: 270
    Experience Points: 810
    Weakness: Fire, Holy

VampLady
    HP: 2375
    Experience Points: 3582
    Weakness: Holy, Fire

Veteran
    HP: 25000
    Experience Points: 33333
    Weakness: Projectiles

Warlock
    HP: 5100
    Experience Points: 17003

Warrior
    HP: 2900
    Experience Points: 4288

WaterBug
    HP: 125
    Experience Points: 225
    Weakness: Bolt

WaterHag
    HP: 64
    Experience Points: 136
    Weakness: Bolt

Weeper
    HP: 130
    Experience Points: 157
    Weakness: Holy

Were Bat
    HP: 1014
    Experience Points: 2306
    Weakness: Projectiles, Fire

Witch
    HP: 350
    Experience Points: 1551

Yellow D
    HP: 3100
    Experience Points: 28000

Zombie
    HP: 52
    Experience Points: 112
    Weakness: Holy, Fire
    Note: Cannot be damaged by physical attacks.

Zuu
    HP: 941
    Experience Points: 432
    Weakness: Projectiles

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Bosses -=
-=-=-=-=-=-=-=-=

Mist D.
    Found: Mist Cave
    HP: 465
    Experience Points: 700
    Strategy: The first boss of the game is a VERY easy one, actually. Simply
              have Cecil attack normally, and Kain use his Jump move. After a
              few rounds, the dragon will turn into a misty cloud. Do NOT
              attack at this time; constantly use Parry until it reforms
              again. Then, resume the attacking until you win!

General/Soldier (x3)
    Found: Kaipo
    HP: 221 (General)
        27 (Soldier)
    Experience Points: 398 (General)
                       157 (Soldier)
    Strategy: I really don't know why this is classified as a boss battle,
              but since it is treated as such by some, I'll do the same.
              Anyway, the General leads the group of 3 Soldiers into battle
              against you. Since you are alone, attack one Soldier at a time.
              The General will direct the Soldiers to attack, and they will
              each take turns hitting you. Defeat all 3 Soldiers with a
              single blow to each, then the General will retreat if he's left
              alone. You can defeat the General for the experience he carries
              however. Just leave a single Soldier alive, and constantly
              attack the General. Either way you do it, this battle is one to
              be won, definitely.

Octomamm
    Found: Lake
    HP: 2350
    Experience Points: 1200
    Weakness: Shadow, Bolt
    Strategy: The battle against this giant octopus is relatively simple,
              although it's a bit tough in the beginning rounds. Octomamm
              tends to attack multiple times in a quick fashion, so be quick
              to attack back. Have Cecil attack, and Rydia and Tellah use the
              Bolt spell. You'll start to cut down this boss's tentacles as
              you inflict more damage. The less tentacles left, the slower
              the boss moves, giving you a chance to really attack it more
              often. Continue the attacking until it's down to just one
              tentacle, then keep going and you'll win!

Antlion
    Found: Antlion Cave
    HP: 1100
    Experience Points: 1500
    Strategy: Fighting the Antlion isn't as tough as it may seem at first
              glance. Whenever you attack it regularly, though, it counter-
              attacks, but that is the only thing you really have to worry
              about. Have Cecil attack, Edward Parry or heal party members if
              needed and Rydia use her Choco summon. After several rounds,
              the fight will be over.

Mom Bomb
    Found: Mt. Hobs
    HP: 11000
    Experience Points: 1900
    Strategy: This is the longest boss battle you've had thus far. It starts
              off looking like a regular Bomb enemy, but turns into a giant
              smoke cloud before exploding. Have Cecil attack, Edward attack,
              Rosa attack or use Cure1, Rydia use the Choco summon, and Yang
              attack. After several rounds, it'll puff up, so continue the
              assault. After it explodes, it'll damage all your party, so be
              ready to cure immediately! There will 3 Bombs and 3 GrayBombs
              left over. Fight them off quickly before they detonate, causing
              further damage. After that, the battle will be done.

Captain/Fighter (x2)
    Found: Fabul
    HP: 320 (Captain)
        65 (Fighter)
    Experience Points: 999 (Captain)
                       399 (Fighter)
    Strategy: You may remember the fight with the Soldiers and General at
              Kaipo; well, this is a notch higher on the difficulty scale
              than that. The Fighters are tough here, capable of putting out
              Edward with just a few good blows. Attack one Fighter at a
              time. After you kill one, kill the other the same way. After
              both Fighters are gone, the Captain retreats.

Milon/Ghast (x4)
    Found: Mt. Ordeals
    HP: 3500 (Milon)
        200 (Ghast)
    Experience Points: 3200 (Milon)
                       50 (Ghast)
    Weakness: Fire (Milon)
              Holy, Fire (Ghast)
    Strategy: Your first objective here should be to eliminate the 4 Ghasts
              that accompany Milon. They are weak against Fire, so have Palom
              cast Fire2 on the entire group, Milon included. After all the
              Ghasts are killed off, start attacking Milon. Have Cecil
              attack, Palom use Fire2 or Twin with Porom, and Tellah use
              Fire1 or Cure2 on your party. Every time Milon is attacked, he
              counters by casting Bolt1 on a random party member, so be
              careful not to let anyone's HP get too low. Continue the
              attacking until Milon wonders what's happening to himself, then
              disappears.

Milon Z.
    Found: Mt. Ordeals
    HP: 3523
    Experience Points: 3600
    Weakness: Projectiles, Holy, Fire
    Strategy: This second round against Milon is actually easier than the
              first, in my opinion. You are attacked from behind, but that
              shouldn't be too big of a deal for your group. Have Cecil
              attack, Palom use Fire2, and Porom and Tellah use Cure2 to
              damage Milon or cure the party. Milon's only real attack is
              poisoning random party members, which you can cure using
              Tellah's Esuna or an Antidote item. With the power of Fire2
              being used, among the other attacks, this fight will be over in
              just a few rounds, quite honestly.

Baigan/RightArm/Left Arm
    Found: Baron Castle
    HP: 4444 (Baigan)
        444 (Right/Left Arms)
    Experience Points: 4000 (Baigan)
                       10 (Right/Left Arms)
    Strategy: The battle against Baigan and his appendages can be quite a
              pain, if you're not careful. His arms, although they are weak,
              can wreak such havok on your group if you don't keep everyone's
              HP high and constantly attack Baigan. Concentrate on the body
              by having Cecil and Yang attack, the twins cast Twin or Porom
              use Cure2 on whoever needs it, and Tellah cures the group.
              After the Twin spell is done, you should have Tellah use
              something strong, like Bolt3, on the main body ONLY. It'll
              cause massive damage, but Baigan will put up a wall to deflect
              such attacks from happening again. That's when you continue
              using regular attacks and curing the group with Tellah and
              Porom. After a while, have Tellah do it again with Bolt3. After
              you beat Baigan, kill off the arms and it's over.

Cagnazzo
    Found: Baron Castle
    HP: 5312
    Experience Points: 5500
    Weakness: Bolt
    Strategy: This second Fiend of Elements is quite the pushover, actually!
              His main attack is a tsunami wave, which can be prevented by
              the use of Bolt spells/attacks. Have Cecil and Yang attack,
              Palom cast Bolt2,  Tellah cast Bolt3, and Porom use Cure2 when
              the party needs it. The Bolt spells will hit just in time,
              causing Cagnazzo to go back into his shell, stopping the
              attack. Repeat that battle tactic and you'll win this rather
              quickly.

Dark Elf/Dark D.
    Found: Magnetic Cavern
    HP: 23890 (Dark Elf)
        3927 (Dark D.)
    Experience Points: 1000 (Dark Elf)
                       6000 (Dark D.)
    Weakness: Holy (Dark D.)
    Strategy: For this two-part battle, you start off against Dark Elf again,
              but with an advantage. Your party can fully attack with
              anything they have this round. To attack, have Cecil, Cid, and
              Yang use regular attacks, while Tellah keeps the party strong
              with Cure2. Dark Elf will try his Fire2/Bolt2/Ice2 combo again,
              but it won't do nearly as much damage as before. When he uses
              Wind, have Tellah cure that person quickly before they get hit
              by magic and die. Constantly attack with the rest of your party
              and Dark Elf will eventually transform into the Dark D. This
              form is much stronger and powerful, so make sure your party is
              in good health at ALL times! Have Tellah use his strongest
              magic again, while everyone else attacks or cures with
              Potions/HiPotions when needed. Cecil's attacks will do the most
              damage, since his sword is Holy. When the Dark D. uses a strong
              attack, have Tellah use Cure3 to heal the entire party, and
              someone else use an Ether1 on Tellah to keep him going. It is
              crucial to your success that you keep everyone, especially
              Tellah, alive and going on strong, or else you'll lose.

Magus Sisters
    Found: Tower of Zot
    HP: 2591 (Sandy)
        4599 (Cindy)
        2590 (Mindy)
    Experience Points: 2500 (Each sister)
    Strategy: Fighting the three Magus Sisters can be a pain, especially if
              you don't know what you're doing. However, it is quite easy, as
              long as you have a straight battle plan. Cindy (the fat one) is
              your primary target, since she'll revive the other sisters if
              you defeat them first. She has Wall cast on her, so you can't
              use Tellah's great magic to kill her easily. The sisters have a
              Delta Attack, which is either Fire2, Ice2, Bolt2, or Bio, cast
              on a random party member. After they perform the attack, be
              ready to cure quickly! When it goes around again, Cindy will
              cast Wall again and it'll reflect onto one of your party
              members for a period of time. Have Cecil, Yang, and Cid attack,
              while Tellah concentrates on curing the party. If you're
              feeling lucky, wait until Cindy reflects Wall onto someone in
              your group, then have Tellah cast Bolt3 or another strong spell
              on that party member. It'll reflect off them and hit a random
              sister, but if it hits Cindy, that's even better. After you
              beat Cindy, quickly finish off the weaker 2 sisters with magic
              and attacks.

Valvalis
    Found: Tower of Zot
    HP: 8636
    Experience Points: 9000
    Strategy: Being the third Fiend of Elements, Valvalis is quite tough
              compared to the first two you fought. Her main defense is
              wrapping herself inside of a tornado, preventing anything from
              harming her. To break her out of that spin, have Kain jump on
              her. When she's not wrapped up, have Cecil, Cid, and Yang
              attack normally, while Rosa uses Cure2 on whoever needs it.
              Each time Valvalis wraps herself up, she uses Wind on a party
              member, then Glare, which partially petrifys a party member.
              Have Rosa ready to cure the weakened person, and have Kain jump
              quickly to avoid having it happen twice in a row. Attack
              constantly when she's in her regular form, and have Kain jump
              to get her out of the tornado spin, and you'll win.

Calbrina
    Found: Dwarven Castle
    HP: 1369 (Cal)
        369 (Brina)
        5315 (Calbrina)
    Experience Points: 1000 (each Cal and Brina)
                       12000 (Calbrina)
    Strategy: This battle against the dolls is a two-round fight, which can
              be quite annoying. You start off fighting the 6 dolls; 3 Cal
              (blue) and 3 Brina (orange). Fight these dolls by having Cecil
              attack the Brinas while Yang and Kain take on one Cal at a
              time. Meanwhile, Rosa should use Cure2 when needed. After
              several rounds, the remaining dolls will unite and form the
              giant Calbrina doll! This is when the real boss battle begins,
              so be ready to really fight. Have Cecil attack, Yang attack
              (use his Power ability to attack 2x as powerfully), and Kain
              jump, while Rosa constantly cures the party. Be careful when
              Calbrina uses Glance, since it charms a random party member.
              Keep everyone alive and at high HP, and constantly attack to
              win this long, hard fight.

Golbez
    Found: Dwarven Castle
    HP: N/A
    Experience Points: 15000
    Strategy: The first part of this fight is basically unavoidable, but the
              rest is actually easy. If you can, as soon as you have the
              chance, have Kain jump. That way he's offscreen when Golbez
              starts the attack. Golbez will paralyze the party and summon a
              Shadow dragon to kill everyone except Cecil. Before Golbez can
              kill him, a Mist dragon destroys the Shadow. The mysterious
              person also heals Cecil of the paralysis. Rydia then reappears
              and the real battle starts. Have Cecil attack, Kain jump or
              revive Rosa with a Life item, and Rydia use the Titan summon.
              Golbez uses strong magic, so make Rosa use Cure2 on everyone as
              soon as possible. If you can, revive Yang as well so you have a
              whole party attacking Golbez. Attack strongly and Golbez will
              be over in a few rounds at most.

Dr. Lugae/Balnab/Balnab-Z
    Found: Tower of Babil
    HP: 4936 (Dr. Lugae)
        4832 (Balnab)
        4518 (Balnab-Z)
    Experience Points: N/A (All)
    Strategy: This fight is really simple against the doctor and his dopey
              creation. Throughout the battle, concentrate your attacks on
              Balnab only, not the doctor. At first, Balnab will attack
              Lugae, but will be redirected to attack random members of your
              party, so be ready. Have Cecil attack, Yang attack with Power,
              Kain jump, Rydia summon Titan, and Rosa use Cure2 when needed.
              After Balnab is destroyed, Dr. Lugae will take control as
              Balnab-Z. Use the same battle pattern as the first round to
              quickly dispose of Balnab-Z. If you aren't quick enough, it'll
              detonate, causing massive damage to your group, which can
              really cause problems if you haven't been keeping everyone in
              good shape. The battle is over after you defeat Balnab-Z by
              yourself or when it self-destructs.

Lugaborg
    Found: Tower of Babil
    HP: 9321
    Experience Points: 10101
    Strategy: The second round with Dr. Lugae is around the same difficulty
              as the first one, and that is great for this point in the game!
              He'll immediately transform into a skeleton creature in the
              beginning, then cast poison status on your entire party. Don't
              worry about curing that. Instead attack with Cecil and Yang,
              have Kain jump, Rydia summon Titan, and Rosa use Cure2 or
              attack with the Aim command. As a counter-attack, Lugaborg will
              try to use Gas to put a party member to sleep, but luckily it's
              rarely effective. He'll sometimes use Beams and Lasers to
              attack, which you won't have to worry too much about, either.
              After a while, he'll heal the entire party of the poison, so
              that also helps a little. Continue the attacking and this
              battle will be over quickly.

Rubicant
    Found: Tower of Babil
    HP: 34000
    Experience Points: 18000
    Weakness: Ice
    Strategy: Fighting this fiery Fiend of Elements can be frustrating, if
              anything. At first, Rubicant hides behind his cloak. You can
              still attack him in this state, but if you use an ice/water
              attack against him, you'll be healing him instead! After a few
              rounds, he'll open the cloak. He then uses a Scorch attack to
              cause massive damage to a random party member. Rubicant also
              uses Fire2 and Fire3 to attack at times, so be prepared for
              that by having Rosa cure your party at all times. When his
              cloak is open, that is the best time to use your best ice/water
              moves (Edge's Flood, Rydia's Shiva summon or Ice3 if she
              learned it). Be quick to use those spells because after a few
              rounds, Rubicant closes his cloak again. To time it correctly,
              wait a couple rounds, then have Rydia start summoning Shiva.
              That way, as soon as Rubicant opens the cloak, the summon will
              be cast. Apart from those watery attacks when the cloak's open,
              have Cecil attack, Kain jump, and Rosa cure the party, and let
              Rydia and Edge do all the main attacking to kill Rubicant.

Asura
    Found: Land of Summons
    HP: 31005
    Experience Points: 20000
    Strategy: Your first means of dealing with Asura should be to have Rosa
              cast Wall on her. Asura casts all Cure3 and Cure4 spells, and
              she'd be impossible to defeat if she always healed. The Wall
              reflects the spells onto random people in your party, which
              really helps. However, each time you use an attack on Asura,
              she counters with a strong blow. Have Cecil and Edge attack,
              Kain jump, Rydia use the Titan summon, and Rosa cures the party
              or attacks. Try to keep everyone's HP at their max, since the
              reflected cure spells are randomly reflected, so it might be
              given to someone with high HP as opposed to one who has very
              little. That's why Rosa should be curing for most of the
              battle. Fighting with Asura's cures not hitting her will win
              you this battle.

Leviatan
    Found: Land of Summons
    HP: 50001
    Experience Points: 28000
    Weakness: Bolt
    Strategy: Leviatan is probably the hardest boss you've faced thus far in
              the game. Since he is a water creature, use Edge's Blitz and
              Rydia's Ramuh summon (or Bolt3 if she learned it) to cause lots
              of damage. When Leviatan turns to face your party, he'll send a
              giant wave to hit everyone for several hundred HP apiece. When
              he ravels himself up again, he can use Ice2 on random party
              members, too. Have Cecil attack, Kain jump, Edge use Blitz,
              Rydia use Ramuh or Asura if the party's in really bad shape,
              and Rosa cure with her highest cure spell at all times. You
              just have to keep your HP high and attack consistently to
              defeat him.

EvilWall
    Found: Sealed Cave
    HP: 28000
    Experience Points: 23000
    Strategy: The EvilWall, I'd say, is the most annoying boss you've fought
              thus far in the game. It starts off far away, but quickly moves
              closer, attacking each time it moves. If it gets too close,
              it'll crush party members until your party is gone. To fight,
              have Cecil and Kain attack, Edge use the Throw command to send
              Shuriken and the Fuma flying at it, Rydia should summon
              Leviatan, and Rosa cast Slow on EvilWall. She should also cast
              Bersk on Cecil or Kain to make them attack automatically, and
              somewhat more often. Otherwise, she should be using Slow or
              curing the party. Simply concentrate on pummeling the wall with
              attacks and it'll be gone in no time.

Bahamut
    Found: Cave Bahamut
    HP: 45001
    Experience Points: 35000
    Strategy: If you didn't know any better, the fight with Bahamut would be
              considered as the impossible-to-win battle. Well, there is a
              trick to beating him that makes the fight more feasible.
              Bahamut counts down from 5 to 0, once each round. When he
              reaches 0, he launches a MegaFlre attack on everyone, killing
              anyone it hits. To avoid that, have Rosa and FuSoYa cast Wall
              on themselves, then the rest of the party as quickly as they
              can. If you have any MoonVeils or StarVeils, they act as
              temporary Walls, so use those on party members not already
              covered, too. While Rosa and FuSoYa work to Wall up the party,
              have Cecil and Edge attack normally, and Rydia should summon
              Leviatan. After the countdown is over, the MegaFlre will
              reflect off those protected party members and hit Bahamut,
              causing him 9999 damage. When the countdown starts up again,
              repeat the process of using Wall on everyone. Constantly attack
              with the rest of the party to finish up Bahamut as quickly as
              you can after that.

Elements
    Found: Giant of Babil
    HP: 28000 (each Element)
    Experience Points: 62500
    Weakness: Projectiles, Holy, Fire (Milon Z.)
              Ice (Rubicant)
              Bolt (Cagnazzo)
              N/A (Valvalis)
    Strategy: This final encounter with the Elements places you in a battle
              against them all, one after another. First up is Milon Z. Have
              Cecil attack, Edge attack or use Flame, Rydia cast Fire3 or
              summon Ifrit, FuSoYa cast Fire3 or Holy, or cure the party when
              necessary, and Rosa cure or use Holy (if she knows it). Milon
              will try to curse party members, so be ready to use Esuna to
              cure those people to prevent them from taking damage by having
              lower stats. The second Element is Rubicant, without his cloak.
              Have Cecil attack, Edge use Flood, Rydia summon Leviatan,
              FuSoYa use Ice3, and Rosa cures. Rubicant may use Fire2 and
              Fire3, as well as a Scorch attack on everyone, so be ready for
              that! After Rubicant comes Cagnazzo, so have Cecil attack, Edge
              use Blitz, Rydia use Bolt3 or summon Ramuh, FuSoYa cast Bolt3,
              and Rosa cures the party again. Watch out for the big wave
              attack, since it could hit you off guard, so it's best you keep
              your party's HP near the max for this part of the fight. After
              beating Cagnazzo, Valvalis appears as the final Element. Be
              careful in this final part, as Valvalis can end up killing your
              party if you're not careful. Have Cecil and Edge attack, Rydia
              summon Bahamut or Asura if the party needs a healing badly,
              FuSoYa use Flare or any other strong black magic, or cure the
              party, and have Rosa cure. Keeping the party's HP high in this
              part is essential to winning, since Valvalis can reduce a
              person's HP to below 10, then partially petrify another, so be
              prepared for that. Attack Valvalis enough and she'll go down,
              winning you the toughest series of battles in the game!

CPU/Attacker/Defender
    Found: Giant of Babil
    HP: 30000 (CPU)
        3000 (Attacker)
        3000 (Defender)
    Experience Points: 50000 (All)
    Weaknesses: N/A
    Strategy: The battle against the giant's core system can be long and
              arduous, but very simple to win. The main CPU is a large orb
              while the Attacker and Defender are smaller units. Your first
              target is the Defender, since it cures the CPU. Watch to see
              which one attacks/cures, and attack the Defender. If you kill
              one, do NOT kill the Attacker or else the CPU will use a 9999
              HP hit attack on your party members! As for the Attacker, it
              just shoots at you, but it's nothing to worry about. Also, the
              CPU has Wall cast upon it, so don't bother using magic to kill
              it quickly. If you want to take a chance, put Wall on one of
              your characters and reflect a spell off them, hoping it hits
              the CPU. Once the CPU is knocked out, finish off the Attacker
              and the fight will be done.

Odin
    Found: Baron Castle
    HP: 20500
    Experience Points: 18000
    Weaknesses: Lightning
    Strategy: The fight against Odin is sort of a timed fight, since if you
              don't defeat him quickly enough, he will instantly kill your
              entire party. You can tell when this is about to happen when he
              raises his sword in the air. As for attacking, Odin is weak
              versus lightning, so make sure you have Rydia use Bolt3, Edge
              use Blitz or Throw, Cecil attack, Kain use Jump, and Rosa use
              Aim. Don't worry so much about healing here, since Odin's only
              real attack will be that instant-kill. Also, if you don't win
              the first time around, level up a bit more before returning, or
              be quicker about the attacks.

White D.
    Found: Lunar Subterrane
    HP: 32700
    Experience Points: 55000
    Strategy: This white dragon can be a bit annoying to defeat, especially
              with the constant attacks on your party. When you attack it, it
              counters by casting Slow on a random party member, which slows
              down progress significantly after a while. Have Cecil and Edge
              attack, Kain jump, Rydia call Bahamut, and Rosa use Cure3 or
              Cure4 on everyone each round. The White D. uses Storm on the
              whole party every now and then, reducing everyone to below 10
              HP, so be prepared to cure QUICKLY after that. Also, it uses a
              quake attack, which you avoid by floating. Other than that,
              just attack consistently and keep everyone's HP up to make it
              through this battle.

Wyvern
    Found: Lunar Subterrane
    HP: 60000
    Experience Points: 64000
    Strategy: As soon as the battle starts, Wyvern will unleash a MegaFire
              attack on the entire party, killing at least 1-2 party members.
              Your first means of business now should be to recover the group
              and start the attacking. If Rosa is alive, cast Cure4 on those
              who are still alive, while the others use Life items to bring
              back the rest of the party. With the party as a whole, have
              Cecil and Edge attack, Kain jump, and Rydia summon Asura or
              Bahamut. Beware if you have Rydia call Bahamut though; after a
              Bahamut attack, Wyvern will retaliate and use MegaFire on the
              party again. If you really want to do that, have Rosa cast Wall
              on the weaker party members (herself and Rydia, basically),
              then have Rydia use Bahamut. That way, the MegaFire will
              reflect off them and hit Wyvern for some good damage; although
              it'll hit the rest of your group, they're strong enough to
              withstand it. At times, Wyvern will also recover some lost HP,
              so continue the attack pattern mentioned above, and keep
              everyone's HP at the max, and this battle will be won.

Plague
    Found: Lunar Subterrane
    HP: 33333
    Experience Points: 31108
    Weakness: Projectiles
    Strategy: As soon as the battle starts, the Plague casts Doom on the
              entire party, initiating a countdown from 10 to 0. When the
              timer hits 0, the party members start to die. If you followed
              my walkthrough to this point, you should have a single party
              member already dead entering this fight (for me, it was Edge).
              Have Cecil attack, Kain jump, Rydia call Bahamut, and Rosa use
              the Aim command to attack. After the first round or so, when
              the timers are at 4 or so, have Rosa or another party member
              use Life on Edge. Bringing back a dead party member will
              trigger the Plague to recast Doom on everyone, restarting the
              count from 10. With this extra time, continue the assault and
              you will win!

Lunasaur (x2)
    Found: Lunar Subterrane
    HP: 23000 (each)
    Experience Points: 29500 (each)
    Strategy: These skeletal dinosaur creatures really aren't as bad as you
              might think. It's just a matter of keeping everyone alive and
              with high HP, that's all. Plus, whenever Cecil attacks with the
              Ragnarok equipped, he causes 9999 HP damage, so that'll really
              decimate these enemies quickly. Have Cecil and Edge attack,
              Kain jump, Rosa use Cure3 or Cure4 on the party often, and
              Rydia simply attack or Parry because her summons are useless
              here. If Bahamut is used, the Lunasaurs will recover a few
              thousand HP, making the summon useless. The Lunasaurs tend to
              use Fire on the entire party often, as well as cast Wall on
              themselves and reflect Bio spells onto your group. Have Rosa
              keep everyone in great shape and the battle should be done in
              just a handful of rounds.

Ogopogo
    Found: Lunar Subterrane
    HP: 50000
    Experience Points: 61000
    Strategy: This strong water creature is just like Leviatan, only MUCH
              worse! It starts off by using a double dose of the Big Wave on
              your party, easily taking away 1000+ HP from everyone in one
              shot. Be ready with Rosa to cast Cure4 on everyone to keep the
              fight going. Have Cecil attack, Edge attack or Throw some
              Shurikens or Fumas for added damage, Kain jump, Rydia summon
              Bahamut or Asura if the party's in bad shape, and Rosa continue
              the curing. Be careful for when it uses its Big Wave attacks
              again, as well as hitting random party members with physical
              attacks. As with the last bunch of boss fights, it's a matter
              of keeping your HP high and consistently attacking to win.

Zeromus
    Found: Lunar Subterrane
    HP: 133,333(?)
    Experience Points: N/A
    Strategy: Obviously, Zeromus is the FINAL boss of this game, and it is
              HARD! Zeromus uses strong regular attacks, as well as the
              massive Big Bang attack, capable of taking over 2000 HP from
              each party member if you're not strong enough! Fortunately, if
              you have the DkMatter item which in the walkthrough I said to
              have Edge steal before the transformation, the Big Bang's
              effects won't be as devastating on your crew. Zeromus also uses
              a Black Hole move, which nullifies any magical defenses you
              have on your party (Wall, Haste). For fighting back, have Cecil
              attack, Edge throw everything you have (including the Excalbur,
              Light, and Defense swords, as well as any Shuriken and Fuma
              stars you have left over). Have Rydia summon Bahamut or Asura
              to cure the party if it's necessary, and Rosa should always be
              using Cure3 or Cure4 on the party. Late in the battle, Zeromus
              will start using Meteo to hit random party members, but it's a
              weak attack coming from it, so don't worry too much over it.
              Just be prepared for the strong attacks Zeromus has in store,
              and you should fare well in this final fight of the game.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Weapons  -=
-=-=-=-=-=-=-=-=-=

======
Arrows
======

Angel
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +40

Artemis
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +75

Bolt
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +15

Brass
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +3

Darkness
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +20

Fire
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +15

Holy
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +10

Ice
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +15

Medusa
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +1

Mute
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +35

Poison
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +30

Yoichi
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +50


====
Axes
====

Dwarf
    Can Equip: Cecil (Paladin), Kain
    Attack: +62

Ogre
    Can Equip: Cecil (Paladin), Kain
    Attack: +80

Rune
    Can Equip: Cecil (Paladin), Kain
    Attack: +100

VenomAxe
    Can Equip: Cecil (Paladin), Kain
    Attack: +95
    Note: Can cause poison status.


==========
Boomerangs
==========

Boomrang
    Can Equip: Edge
    Attack: +20

FullMoon
    Can Equip: Edge
    Attack: +40


====
Bows
====

Archer
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +40

Artemis
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +80

Crossbow
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +20

ElvenBow
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +50

GreatBow
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +30

ShortBow
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +10

Yoichi
    Can Equip: Cecil (Paladin), Rydia, Rosa, Palom, Porom, Cid, Edge, FuSoYa
    Attack: +60


=====
Claws
=====

BoltClaw
    Can Equip: Yang
    Attack: +0

CatClaw
    Can Equip: Yang
    Attack: +0
    Note: Can cause sleep status.

Fairy
    Can Equip: Yang
    Attack: +0
    Note: Can cause confusion status.

FireClaw
    Can Equip: Yang
    Attack: +0

HellClaw
    Can Equip: Yang
    Attack: +0
    Note: Can cause poison status.

IceClaw
    Can Equip: Yang
    Attack: +0


=======
Daggers
=======

Dancing
    Can Equip: Cecil (Paladin), Kain, Rydia, Edward, Palom, Edge
    Attack: +29

Knife
    Can Equip: N/A
    Attack: +255
    Note: Cannot be equipped; Throw with Edge.

MageMash
    Can Equip: Cecil (Paladin), Kain, Rydia, Edward, Palom, Edge
    Attack: +35
    Note: Can cause mute status.

Mythril
    Can Equip: Cecil (Paladin), Kain, Rydia, Edward, Palom, Edge
    Attack: +20


===========
Dark Swords
===========

Dark
    Can Equip: Cecil (Dark)
    Attack: +20

Death
    Can Equip: Cecil (Dark)
    Attack: +30
    Note: Can cause KO status to some enemies.

Shadow
    Can Equip: Cecil (Dark)
    Attack: +10


=======
Hammers
=======

Gaia
    Can Equip: Cid
    Attack: +65

Mythril
    Can Equip: Cid
    Attack: +55

Wooden
    Can Equip: Cid
    Attack: +45


=====
Harps
=====

Dreamer
    Can Equip: Edward
    Attack: +8

Lamia
    Can Equip: Edward
    Attack: +18


===========
Holy Swords
===========

Excalbur
    Can Equip: Cecil (Paladin)
    Attack: +160

Legend
    Can Equip: Cecil (Paladin)
    Attack: +40

Light
    Can Equip: Cecil (Paladin)
    Attack: +99

Ragnarok
    Can Equip: Cecil (Paladin)
    Attack: +200


============
Ninja Blades
============

Ashura
    Can Equip: Edge
    Attack: +32

Kikuichi
    Can Equip: Edge
    Attack: +48

Kotetsu
    Can Equip: Edge
    Attack: +40

Kunai
    Can Equip: Edge
    Attack: +25

Masamune
    Can Equip: Edge
    Attack: +55

Murasame
    Can Equip: Edge
    Attack: +55


===========
Ninja Stars
===========

Fuma
    Can Equip: N/A
    Attack: +80
    Note: Cannot be equipped; Throw with Edge.

Shuriken
    Can Equip: N/A
    Attack: +40
    Note: Cannot be equipped; Throw with Edge.


====
Rods
====

Change
    Can Equip: Rydia, Tellah, Palom, FuSoYa
    Attack: +15
    Note: Can cause pig status.

FairyRod
    Can Equip: Rydia, Tellah, Palom, FuSoYa
    Attack: +30
    Note: Can cause confusion status.

FlameRod
    Can Equip: Rydia, Tellah, Palom, FuSoYa
    Attack: +7

IceRod
    Can Equip: Rydia, Tellah, Palom, FuSoYa
    Attack: +5

Lilith
    Can Equip: Rydia, Tellah, Palom, FuSoYa
    Attack: +13
    Note: Absorbs HP from enemy and gives to attacker.

Rod
    Can Equip: Rydia, Tellah, Palom, FuSoYa
    Attack: +3

Stardust
    Can Equip: Rydia, Tellah, Palom, FuSoYa
    Attack: +45

Thunder
    Can Equip: Rydia, Tellah, Palom, FuSoYa
    Attack: +10


======
Spears
======

BloodSpr
    Can Equip: Kain
    Attack: +88

Dragon
    Can Equip: Kain
    Attack: +99

FireSpr
    Can Equip: Kain
    Attack: +66

Gungnir
    Can Equip: Kain
    Attack: +92

HolyLnce
    Can Equip: Kain
    Attack: +109

IceSpear
    Can Equip: Kain
    Attack: +77

Spear
    Can Equip: Kain
    Attack: +9

WindSpr
    Can Equip: Kain
    Attack: +55


======
Staffs
======

Cure
    Can Equip: Cecil (Paladin), Tellah, Rosa, Porom, FuSoYa
    Attack: +8

Lunar
    Can Equip: Tellah, Rosa, Porom, FuSoYa
    Attack: +36

Mythril
    Can Equip: Cecil (Paladin), Tellah, Rosa, Porom, FuSoYa
    Attack: +12

Power
    Can Equip: Tellah, Rosa, Porom, FuSoYa
    Attack: +30
    Note: Can cause berserk status.

Sage
    Can Equip: Tellah, Rosa, Porom, FuSoYa
    Attack: +48

Silence
    Can Equip: Tellah, Rosa, Porom, FuSoYa
    Attack: +52
    Note: Can cause mute status.

Staff
    Can Equip: Cecil (Paladin), Tellah, Rydia, Rosa, Porom, FuSoYa
    Attack: +4


======
Swords
======

Ancient
    Can Equip: Cecil (Paladin), Kain
    Attack: +35
    Note: Can cause curse status.

Avenger
    Can Equip: Cecil (Paladin), Kain
    Attack: +80
    Note: Causes Berserk status when equipped.

BloodSwd
    Can Equip: Cecil (Paladin), Kain
    Attack: +45
    Note: Absorbs HP from enemy and gives to attacker.

Defense
    Can Equip: Cecil (Paladin), Kain
    Attack: +105
    Note: Defense is raised when equipped.

Flame
    Can Equip: Cecil (Paladin), Kain
    Attack: +65

Gorgon
    Can Equip: Cecil (Paladin), Kain
    Attack: +77
    Note: Can gradually petrify an enemy.

IceBrand
    Can Equip: Cecil (Paladin), Kain
    Attack: +75

Mythril
    Can Equip: Cecil (Paladin), Kain
    Attack: +50

Sleep
    Can Equip: Cecil (Paladin), Kain
    Attack: +55
    Note: Can cause sleep status.


=====
Whips
=====

Blitz
    Can Equip: Rydia
    Attack: +40
    Note: Can cause paralyze status.

Chain
    Can Equip: Rydia
    Attack: +30
    Note: Can cause paralyze status.

FireLash
    Can Equip: Rydia
    Attack: +50
    Note: Can cause paralyze status.

Serpent
    Can Equip: Rydia
    Attack: +55
    Note: Can cause paralyze status.

Whip
    Can Equip: Rydia
    Attack: +20
    Note: Can cause paralyze status.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Armor  -=
-=-=-=-=-=-=-=-=

Adamant
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +100
    Magic Defense: +20
    Note: Raises all stats by 15.

Bard
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +2
    Magic Defense: +1
    Note: Protects against mute status.

Black
    Can Equip: Cecil (Dark)
    Defense: +8
    Magic Defense: +7

BlkBelt
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +10
    Magic Defense: +3

Clothes
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +1

Crystal
    Can Equip: Cecil (Paladin)
    Defense: +25
    Magic Defense: +10
    Note: Protects against darkness/mini/paralyze/poison/toad status.

Demon
    Can Equip: Cecil (Dark)
    Defense: +9
    Magic Defense: +3

Diamond
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +19
    Magic Defense: +4
    Note: Take 1/2 damage from bolt attacks.

Dragon
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +23
    Magic Defense: +8
    Note: Take 1/2 damage from fire/ice/bolt attacks.

Flame
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +15
    Magic Defense: +4
    Note: Take 1/2 damage from ice attacks.

GaiaGear
    Can Equip: Cecil (Paladin), Rydia, Rosa, Tellah, Palom, Porom, FuSoYa
    Defense: +3
    Magic Defense: +3
    Note: Protects against petrify status.

Genji
    Can Equip: Cecil (Paladin), Kain, Cid, Edge
    Defense: +21
    Magic Defense: +7

Hades
    Can Equip: Cecil (Dark)
    Defense: +7
    Magic Defense: +2

IceArmor
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +17
    Magic Defense: +4
    Note: Take 1/2 damage from fire attacks.

Iron
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +4
    Magic Defense: +1

Kenpo
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +3
    Magic Defense: +2

Leather
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +2
    Magic Defense: +1

Minerva
    Can Equip: Rydia, Rosa, Porom
    Defense: +20
    Magic Defense: +5
    Note: Protects against paralyze status.

Mythril
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +13
    Magic Defense: +4

Ninja
    Can Equip: Edge
    Defense: +24
    Magic Defense: +13

Paladin
    Can Equip: Cecil (Paladin)
    Defense: +11
    Magic Defense: +3

Prisoner
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +1
    Magic Defense: +1
    Note: Protects against sleep status.

PwrVest
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +15

Shadow
    Can Equip: Cecil (Dark)
    Defense: +5
    Magic Defense: +1

Sorcerer
    Can Equip: Cecil (Paladin), Rydia, Rosa, Tellah, Palom, Porom, FuSoYa
    Defense: +12
    Magic Defense: +9
    Note: Take 1/2 damage from bolt attacks.

White
    Can Equip: Cecil (Paladin), Rosa, Tellah, Porom, FuSoYa
    Defense: +18
    Magic Defense: +10
    Note: Protects against darkness status.

Wizard
    Can Equip: Cecil (Paladin), Rydia, Rosa, Tellah, Palom, Porom, FuSoYa
    Defense: +5
    Magic Defense: +5

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  10. Helmets -=
-=-=-=-=-=-=-=-=-=

Bandanna
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +3
    Magic Defense: +1

Crystal
    Can Equip: Cecil (Paladin)
    Defense: +12
    Magic Defense: +8
    Note: Take 1/2 damage from fire/ice/bolt attacks.

Demon
    Can Equip: Cecil (Dark)
    Defense: +6
    Magic Defense: +1

Diamond
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +9
    Magic Defense: +2
    Note: Take 1/2 damage from bolt attacks.

Dragon
    Can Equip: Cecil (Paladin, Kain, Cid
    Defense: +11
    Magic Defense: +7
    Note: Take 1/2 damage from fire/ice/bolt attacks.

Feather
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +2
    Magic Defense: +3

Genji
    Can Equip: Cecil (Paladin), Kain, Cid, Edge
    Defense: +10
    Magic Defense: +6

Glass
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +30
    Note: Protects against all status effects.

Hades
    Can Equip: Cecil (Dark)
    Defense: +5
    Magic Defense: +1

Headband
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +1
    Magic Defense: +1
    Note: Protects against confusion status.

Iron
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +3

Leather
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +1
    Magic Defense: +1

Magus
    Can Equip: Cecil (Paladin), Rydia, Rosa, Tellah, Palom, Porom, FuSoYa
    Defense: +3
    Magic Defense: +5

Mythril
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +8
    Magic Defense: +2

Ninja
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +5
    Magic Defense: +1
    Note: Protects against sleep status.

Paladin
    Can Equip: Cecil (Paladin)
    Defense: +7
    Magic Defense: +2

Ribbon
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +9
    Magic Defense: +12
    Note: Protects against all status effects.

Shadow
    Can Equip: Cecil (Dark)
    Defense: +4

Tiara
    Can Equip: Rydia, Rosa, Porom
    Defense: +7
    Magic Defense: +10
    Note: Take 1/2 damage from bolt attacks.

Wizard
    Can Equip: Cecil (Paladin), Rydia, Rosa, Tellah, Palom, Porom, FuSoYa
    Defense: +5
    Magic Defense: +7

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  11. Shields -=
-=-=-=-=-=-=-=-=-=

Aegis
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +4
    Magic Defense: +3
    Note: Protects against petrify status.

Crystal
    Can Equip: Cecil (Paladin)
    Defense: +7
    Magic Defense: +4

Demon
    Can Equip: Cecil (Dark)
    Defense: +2

Diamond
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +4
    Magic Defense: +2
    Note: Take 1/2 damage from bolt attacks.

Dragon
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +6
    Magic Defense: +3
    Note: Take 1/2 damage from fire/ice/bolt attacks.

Flame
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +3
    Magic Defense: +2
    Note: Take 1/2 damage from ice attacks.

Genji
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +5
    Magic Defense: +3

IceShld
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +3
    Magic Defense: +2
    Note: Take 1/2 damage from fire attacks.

Iron
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +1

Mythril
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +3
    Magic Defense: +2

Paladin
    Can Equip: Cecil (Paladin)
    Defense: +2
    Magic Defense: +1

Shadow
    Can Equip: Cecil (Dark)
    Defense: +1

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  12. Arm Gear  -=
-=-=-=-=-=-=-=-=-=-=

CrysRing
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +20
    Magic Defense: +12
    Note: Protects against confusion/paralyze/sleep status.

Crystal
    Can Equip: Cecil (Paladin)
    Defense: +10
    Magic Defense: +7

Cursed
    Can Equip: Everyone
    Defense: +0
    Note: Absorbs fire/ice/bolt attacks.

Demon
    Can Equip: Cecil (Dark)
    Defense: +4

Diamond
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +7
    Magic Defense: +3
    Note: Take 1/2 damage from bolt attacks.

Dragon
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +9
    Magic Defense: +7
    Note: Take 1/2 damage from fire/ice/bolt attacks.

Genji
    Can Equip: Cecil (Paladin), Kain, Cid
    Defense: +8
    Magic Defense: +3

GoldRing
    Can Equip: Rydia, Rosa, Tellah, Edward, Yang, Palom, Porom, Edge
    Defense: +6
    Magic Defense: +8
    Note: Take 1/2 damage from bolt attacks.

Hades
    Can Equip: Cecil (Dark)
    Defense: +3

Iron
    Can Equip: Cecil (Paladin), Kain, Cid, FuSoYa
    Defense: +2

IronRing
    Can Equip: Rydia, Rosa, Tellah, Edward, Yang, Palom, Porom, FuSoYa
    Defense: +2
    Magic Defense: +2

Mythril
    Can Equip: Cecil (Paladin), Kain, Cid, FuSoYa
    Defense: +6
    Magic Defense: +2

Paladin
    Can Equip: Cecil (Paladin)
    Defense: +5
    Magic Defense: +1

Protect
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Defense: +10
    Magic Defense: +12
    Note: Take 1/2 damage from fire/ice/bolt attacks.

RubyRing
    Can Equip: Cecil (Paladin), Kain, Rydia, Rosa, Tellah, Edward, Yang,
               Palom, Porom, Cid, Edge, FuSoYa
    Magic Defense: +3

Rune
    Can Equip: Rydia, Rosa, Tellah, Edward, Yang, Palom, Porom, Edge
    Defense: +3
    Magic Defense: +8
    Note: Protects against mute status.

Shadow
    Can Equip: Cecil (Dark)
    Defense: +2

Silver
    Can Equip: Rydia, Rosa, Tellah, Edward, Yang, Palom, Porom, FuSoYa
    Defense: +4
    Magic Defense: +4

Strength
    Can Equip: Cecil (Paladin), Kain, Rydia, Yang, Cid, Edge
    Defense: +2
    Magic Defense: +2

Zeus
    Can Equip: Cecil (Paladin), Kain, Rydia, Yang, Cid, Edge
    Defense: +10
    Note: Protects against mini status.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  13. Items -=
-=-=-=-=-=-=-=-=

============
Usable Items
============

Ag Apple: Raises user's maximum HP by 50.

Alarm: Cures sleep status.

Alert: Enter battle against enemies on the spot.

Antidote: Cures poison status.

Au Apple: Raises user's maximum HP by 100.

Bacchus: Causes Berserk status to user.

Bestiary: View the enemy's HP and weaknesses (does not work on bosses).

Big Bomb: Stronger version of the Bomb item.

Blizzard: Hit all enemies with a strong ice attack.

Bomb: Hit all enemies with a fire attack.

Bomb (Summon): Teach Rydia the Bomb summon.

Boreas: Stronger version of the Notus item.

Cabin: Restores all HP and MP, as well as all status ailments (and KO).

Cocatris (Summon): Teach Rydia the Cocatris summon.

Coffin: Instantly kills the enemy.

Cross: Cures curse status.

DietFood: Cures pig status.

EagleEye: Zoom out the view overhead to see surrounding areas for a moment.

EchoNote: Cures mute status.

Elixir: Fully restores all HP and MP.

Ether1: Recovers some MP.

Ether2: Recovers more MP.

Exit: Exit the dungeon and appear at the entrance outside.

Eyedrops: Cures darkness status.

GaiaDrum: Hit all enemies with a quake attack.

Grimoire: Summon a random monster normally summoned to attack.

Gysahl: Call the Fat Chocobo when in an area where it "smells like Chocobo".

Hermes: Raises user's agility.

HiPotion: Recovers a larger amount of HP.

HrGlass1: Stops all enemies for a few rounds.

HrGlass2: Stronger version of HrGlass1 item.

HrGlass3: Strongest version of HrGlass items.

Illusion: Raises chances of evading attacks.

Imp (Summon): Teach Rydia the Imp summon.

Inferno: Hit all enemies with a strong fire attack.

Kamikaze: Sacrifices user by damaging the enemy in the amount of HP they have
          left, then the user is KO'd.

Life: Revives a fallen ally, and recovers some HP.

LitStorm: Hit all enemies with a strong bolt attack.

Mage (Summon): Teach Rydia the Mage summon.

MaidKiss: Cures toad status.

Mallet: Cures mini status.

MoonVeil: Protects user with a reflective wall; lasts longer than StarVeil.

MuteBell: Causes mute status on the user.

Notus: Hit all enemies with an ice attack.

Potion: Recovers a small amount of HP.

Remedy: Cures all status ailments except KO.

Silk Web: Shoots webbing at the enemy, slowing them.

Smut: Pornographic magazine (hidden item).

Soft: Cures petrify status.

SomaDrop: Raises user's maximum MP by 10.

Stardust: Hit all enemies with a stardust attack.

StarVeil: Protects user with a reflective wall for a few rounds.

Succubus: Absorb enemy's MP.

Tent: Restores some HP and MP, as well as all status ailments except KO.

ThorRage: Hit all enemies with a bolt attack.

Unihorn: Cures battle-only status ailments.

Vampire: Absorb enemy's HP.

Whistle: Call the Fat Chocobo on the spot.

X-Potion: Recovers even more HP.

ZeusRage: Stronger version of the ThorRage item.


================
Non-Usable Items
================

Adamant: Ore used to make Excalbur sword.

BaronKey: Unlocks Baron's Weapon/Armor shop, and door leading into the
          Waterway.

BombRing: Deliver to Mist, where it'll activate, destroying the village.

Crystal: Reveals Zeromus's true state in the final battle.

DkMatter: Lowers the effects of Zeromus's Big Bang attack.

Magma: Drop in the well at Agart to unlock the way to the Underworld.

Necklace: Luca's necklace, used to open the Sealed Cave.

Pan: Used to knock Yang back into consciousness at the Sylvan Cave.

PinkTail: Give to tail collector to get the Adamant armor.

Rat Tail: Give to tail collector to get the Adamant.

SandRuby: Get from the Antlion to cure Rosa's fever in Kaipo.

TowerKey: Unlocks the Super Cannon room at the Tower of Babil.

TwinHarp: Used to synchronize the music Edward plays on the real harp.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Magic Spells  -=
-=-=-=-=-=-=-=-=-=-=-=-=

===========
White Magic
===========

Armor
    MP: 9
    Level Learned: (Rosa) 12
                   (Porom) 12
    Description: Raises defense against physical attacks.

Bersk
    MP: 18
    Level Learned: (Rosa) 20
                   (Porom) 18
    Description: Cause Berserk status on an ally/enemy, allowing that
                 character to attack on its own.

Blink
    MP: 8
    Level Learned: (Rosa) 23
                   (Porom) 23
    Description: Raises the chances of evading attacks.

Charm
    MP: 10
    Level Learned: (Rosa) 24
    Description: Cause confusion status on an enemy.

Cure1
    MP: 3
    Level Learned: (Rydia) 3 (only use as child)
                   (Rosa) N/A
                   (Porom) N/A
                   (Cecil) N/A (get upon becoming Paladin)
    Description: Restore a small amount of HP.

Cure2
    MP: 9
    Level Learned: (Rosa) 13
                   (Porom) 13
                   (Cecil) 15
    Description: Restore a bit more HP than Cure1.

Cure3
    MP: 18
    Level Learned: (Rosa) 30
    Description: Restore more HP than Cure1 and Cure2.

Cure4
    MP: 40
    Level Learned: (Rosa) 38
    Description: Restore the most HP of all Cure spells.

Dspel
    MP: 12
    Level Learned: (Rosa) 31
    Description: Dispel any magical defense spells on the enemy/ally (Wall,
                 Armor, etc.).

Esuna
    MP: 20
    Level Learned: (Rosa) 18
                   (Porom) 20
                   (Cecil) 25
    Description: Cure all status ailments except KO.

Exit
    MP: 10
    Level Learned: (Rosa) N/A (After clearing Tower of Zot)
                   (Porom) 19
                   (Cecil) 19
    Description: Exit the dungeon and appear at the entrance outside; warp
                 out of a non-boss battle.

Float
    MP: 8
    Level Learned: (Rosa) 35
    Description: Float above the ground to avoid quake attacks, avoid glowing
                 floor sections in Land of Summons/Sylvan Cave.

Haste
    MP: 25
    Level Learned: (Rosa) 33
    Description: Speeds up the ally/enemy.

Hold
    MP: 5
    Level Learned (Rydia) 7 (only use as child)
                  (Rosa) N/A
                  (Porom) N/A
    Description: Stop the enemy for several rounds.

Holy
    MP: 46
    Level Learned: (Rosa) 55
    Description: Use a strong holy attack on an enemy.

Life1
    MP: 8
    Level Learned: (Rosa) 11
                   (Porom) 11
    Description: Revive a fallen ally and restore a small amount of HP.

Life2
    MP: 52
    Level Learned: (Rosa) 45
    Description: Revive a fallen ally and restore all HP.

Mini
    MP: 6
    Level Learned (Rosa) 30
    Description: Cause mini status on an enemy, lowers its attack/defense
                 power.

Mute
    MP: 6
    Level Learned: (Rosa) 15
                   (Porom) 15
    Description: Cause mute status on an enemy.

Scan
    MP: 1
    Level Learned: (Rosa) N/A
                   (Porom) N/A
                   (Cecil) 8
    Description: View an enemy's HP and weaknesses (doesn't work on bosses).

Shell
    MP: 10
    Level Learned: (Rosa) 29
    Description: Raises defense against magic attacks.

Sight
    MP: 2
    Level Learned: (Rydia) 4 (only use as child)
                   (Rosa) N/A
                   (Porom) N/A
                   (Cecil) 3
    Description: Zoom out the view to see surrounding areas for a moment.

Slow
    MP: 14
    Level Learned: (Rosa) N/A
                   (Porom) N/A
    Description: Slows down the ally/enemy.

Wall
    MP: 30
    Level Learned: (Rosa) 36
    Description: Reflects magic attacks back to the user.


===========
Black Magic
===========

Bio
    MP: 20
    Level Learned: (Rydia) 26
                   (Palom) 19
    Description: Use a stronger attack on the enemy and cause poison status
                 on it; gradually decrease its HP.

Bolt1
    MP: 5
    Level Learned: (Rydia) 5
                   (Palom) N/A
    Description: Use a bolt attack on the enemy.

Bolt2
    MP: 15
    Level Learned: (Rydia) N/A (After rejoining as an adult)
                   (Palom) 13
    Description: Use a stronger bolt attack on the enemy.

Bolt3
    MP: 30
    Level Learned: (Rydia) 45
    Description: Use an even stronger bolt attack on the enemy.

Death
    MP: 35
    Level Learned: (Rydia) 52
    Description: Instantly kill the enemy (does not work on bosses).

Drain
    MP: 18
    Level Learned: (Rydia) 36
    Description: Absorb an enemy's HP.

Fire1
    MP: 5
    Level Learned: (Rydia) N/A (Learns at start of Mt. Hobs)
                   (Palom) N/A
    Description: Use a fire attack on the enemy.

Fire2
    MP: 15
    Level Learned: (Rydia) N/A (After rejoining as an adult)
                   (Palom) 12
    Description: Use a stronger fire attack on the enemy.

Fire3
    MP: 30
    Level Learned: (Rydia) 42
    Description: Use an even stronger fire attack on the enemy.

Flare
    MP: 50
    Level Learned: (Rydia) 55
    Description: Use a very strong explosion attack on the enemy.

Ice1
    MP: 5
    Level Learned: (Rydia) 2
                   (Palom) N/A
    Description: Use an ice attack on the enemy.

Ice2
    MP: 15
    Level Learned: (Rydia) N/A (After rejoining as an adult)
                   (Palom) 11
    Description: Use a stronger ice attack on the enemy.

Ice3
    MP: 30
    Level Learned: (Rydia) 39
    Description: Use an even stronger ice attack on the enemy.

Meteo
    MP: 99
    Level Learned: (Rydia) 60
    Description: Hit all enemies with a strong meteor shower.

Piggy
    MP: 1
    Level Learned: (Rydia) 20
                   (Palom) 11
    Description: Cause pig status on the enemy.

Psych
    MP: 0
    Level Learned: (Rydia) 32
    Description: Absorb an enemy's MP.

Quake
    MP: 30
    Level Learned: (Rydia) 49
                   (Palom) 23
    Description: Use an earthquake attack on the enemy.

Sleep
    MP: 12
    Level Learned: (Rydia) 8
                   (Palom) N/A
    Description: Cause sleep status on the enemy.

Stone
    MP: 15
    Level Learned: (Rydia) 49
    Description: Turn an enemy into stone, killing it.

Stop
    MP: 15
    Level Learned: (Rydia) 15
                   (Palom) 14
    Description: Stop an enemy for several rounds.

Toad
    MP: 7
    Level Learned: (Rydia) 13
                   (Palom) 22
    Description: Cause toad status on the enemy.

Venom
    MP: 2
    Level Learned: (Rydia) 10
                   (Palom) N/A
    Description: Attack the enemy and cause poison status on it; gradually
                 decrease its HP.

Warp
    MP: 4
    Level Learned: (Rydia) 12
    Description: Warp to the previous room in the current dungeon/castle.

Wind
    MP: 30
    Level Learned: (Rydia) 51
    Description: Weaken the enemy to below 10 HP (does not work on bosses).


===========
Ninja Magic
===========

Note: Since only Edge learns these spells throughout the game, all the levels
      listed below pertain to him.


Blitz
    MP: 25
    Level Learned: N/A (Learn in rage before Rubicant fight)
    Description: Use a bolt attack on the enemy.

Flame
    MP: 15
    Level Learned: N/A
    Description: Use a fire attack on the enemy.

Flood
    MP: 20
    Level Learned: N/A (Learn in rage before Rubicant fight)
    Description: Use a water attack on the enemy.

Image
    MP: 6
    Level Learned: 38
    Description: Increases chances to evade attacks.

Pin
    MP: 5
    Level Learned: 27
    Description: Pin down the enemy, paralyzing it for several rounds.

Smoke
    MP: 10
    Level Learned: 33
    Description: Put up a smokescreen and run away from battle.


=======
Summons
=======

Asura
    MP: 50
    Learned At: Land of Summons (Defeat Asura)
    Description: Summon Asura to cure the party.

Bahamut
    MP: 60
    Learned At: Cave Bahamut (Defeat Bahamut)
    Description: Summon Bahamut to use a strong MegaFire attack on the enemy.

Bomb
    MP: 10
    Learned At: N/A (Randomly dropped by Bomb enemy)
    Description: Summon Bomb to explode, hurting the enemy.

Chocobo
    MP: 7
    Learned At: N/A
    Description: Summon a Chocobo to use a weak kick on the enemy.

Cocatris
    MP: 15
    Learned At: N/A (Randomly dropped by Cocatris enemy)
    Description: Summon Cocatris to turn the enemy into stone.

Ifrit
    MP: 30
    Learned At: N/A (After rejoining as an adult)
    Description: Summon Ifrit to use a strong fire attack on the enemy.

Imp
    MP: 1
    Learned At: N/A (Randomly dropped by Imp enemy)
    Description: Summon Imp to use a weak punch on the enemy.

Leviatan
    MP: 50
    Learned At: Land of Summons (Defeat Leviatan after Asura)
    Description: Summon Leviatan to use a strong water attack on the enemy.

Mage
    MP: 18
    Learned At: N/A (Randomly dropped by Mage enemy)
    Description: Summon Mage to use a blast attack on the enemy.

Mist
    MP: 20
    Learned At: N/A (After rejoining as an adult)
    Description: Summon the Mist Dragon to shoot mist at the enemy (the
                 higher Rydia's HP, the stronger the attack).

Odin
    MP: 45
    Learned At: Baron Castle (Talk to the King in the basement after visiting
                Land of Summons)
    Description: Summon Odin to slice apart the enemies, killing them all
                 instantly (does not work every time, though).

Ramuh
    MP: 30
    Learned At: N/A (After rejoining as an adult)
    Description: Summon Ramuh to use a strong bolt attack on the enemy.

Shiva
    MP: 30
    Learned At: N/A (After rejoining as an adult)
    Description: Summon Shiva to use a strong ice attack on the enemy.

Sylph
    MP: 25
    Learned At: Sylvan Cave (After beating the Giant of Babil)
    Description: Summon Sylph to absorb the enemy's HP and split it among
                 your party.

Titan
    MP: 40
    Learned At: N/A (After rejoining as an adult)
    Description: Summon Titan to use a strong earthquake attack on the enemy.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  15. Shops -=
-=-=-=-=-=-=-=-=

=====
Baron
=====

Item Shop
---------

Name          Price
----          -----
Potion        30
Life          100
Soft          400
MaidKiss      60
Eyedrops      30
Antidote      40
Tent          100
Gysahl        50


Weapon Shop (Unlock with BaronKey)
----------------------------------

Name              Price
----              -----
Thunder (Rod)     700
Cure (Staff)      480
FireClaw          350
IceClaw           450
BoltClaw          550


Armor Shop (Unlock with BaronKey)
---------------------------------

Name              Price
----              -----
Headband (Helm)   450
Kenpo (Body)      4000
Silver (Arm)      650


=====
Kaipo
=====

Item Shop
---------

Name          Price
----          -----
Potion        30
Life          100
Soft          400
MaidKiss      60
Eyedrops      30
Antidote      40
Tent          100
Gysahl        50


Weapon Shop
-----------

Name              Price
----              -----
Rod               100
Staff             160
ShortBow          220
Brass (Arrow)     10


Armor Shop
----------

Name              Price
----              -----
Leather (Helm)    100
Clothes (Body)    50
Leather (Body)    200
IronRing (Arm)    100


=====
Fabul
=====

Item Shop
---------

Name          Price
----          -----
Potion        30
Life          100
Soft          400
MaidKiss      60
Eyedrops      30
Antidote      40
Tent          100
Gysahl        50


Weapon/Armor Shop
-----------------

Name              Price
----              -----
FireClaw          350
IceClaw           450
BoltClaw          550
Demon (Helm)      980
Demon (Body)      3000
Demon (Arm)       800


=======
Mysidia
=======

Item Shop
---------

Name          Price
----          -----
Potion        30
HiPotion      150
Life          100
Soft          400
EchoNote      50
Antidote      40
Tent          100
Cabin         500


Weapon Shop
-----------

Name              Price
----              -----
IceRod            220
FlameRod          380
Cure (Staff)      480
Crossbow          700
Holy (Arrow)      20


Armor Shop
----------

Name              Price
----              -----
Magus (Helm)      700
GaiaGear (Body)   500
Silver (Arm)      650
Paladin (Shield)  700
Paladin (Helm)    4000
Paladin (Body)    8000
Paladin (Arm)     3000


====
Mist
====

Weapon Shop
-----------

Name              Price
----              -----
Whip              3000
Dancing (Knife)   5000


Armor Shop
----------

Name              Price
----              -----
Bard (Body)       70


=====
Troia
=====

Item Shop
---------

Name          Price
----          -----
Potion        30
Life          100
Soft          400
MaidKiss      60
Eyedrops      30
Antidote      40
Tent          100
Gysahl        50


Item Shop (Inside Pub)
----------------------

Name          Price
----          -----
Pass          10000


Weapon Shop
-----------

Name              Price
----              -----
Wooden (Hammer)   80
GreatBow          2000
Fire (Arrow)      30
Ice (Arrow)       30
Bolt (Arrow)      30


Armor Shop
----------

Name              Price
----              -----
Leather (Helm)    100
Feather (Helm)    330
Clothes (Body)    50
Leather (Body)    200
RubyRing (Arm)    1000


===============
Mythril Village
===============

Item Shop
---------

Name          Price
----          -----
MaidKiss      60
Mallet        80
DietFood      100


Weapon Shop
-----------

Name              Price
----              -----
Mythril (Staff)   4000
Mythril (Knife)   3000
Mythril (Hammer)  8000
Mythril (Sword)   6000


Armor Shop
----------

Name              Price
----              -----
Mythril (Shield)  1000
Mythril (Helm)    3000
Mythril (Body)    17000
Mythril (Arm)     2000


=====
Agart
=====

Item Shop
---------

Name          Price
----          -----
Potion        30
Life          100
Soft          400
MaidKiss      60
Eyedrops      30
Antidote      40
Tent          100
Gysahl        50


Weapon Shop
-----------

Name              Price
----              -----
Rod               100
Staff             160
Spear             60
Boomrang          3000
ShortBow          220
Crossbow          700
Brass (Arrow)     10
Holy (Arrow)      20


Armor Shop
----------

Name              Price
----              -----
Iron (Shield)     100
Iron (Helm)       150
Iron (Body)       600
Iron (Arm)        130
IronRing (Arm)    100


==============
Dwarven Castle
==============

Item Shop (dwarf standing to the left)
--------------------------------------

Name          Price
----          -----
Soft          400
MaidKiss      60
Mallet        80
DietFood      100
EchoNote      50
Eyedrops      30
Antidote      40
Cross         100


Item Shop (dwarf walking back and forth)
----------------------------------------

Name          Price
----          -----
Life          100
Potion        30
HiPotion      150
Tent          100
Cabin         500
EagleEye      100
Gysahl        50
Remedy        5000


Weapon Shop
-----------

Name              Price
----              -----
Dwarf (Axe)       15000
GreatBow          2000
Darkness (Arrow)  40
Flame (Sword)     14000
FireSpr (Spear)   11000


Armor Shop
----------

Name              Price
----              -----
Flame (Shield)    1250
Flame (Body)      30000
Wizard (Helm)     2000
Wizard (Body)     1200
Rune (Arm)        2000


=============
Cave of Eblan
=============

Item Shop
---------

Name          Price
----          -----
Soft          400
MaidKiss      60
Mallet        80
DietFood      100
EchoNote      50
Eyedrops      30
Antidote      40
Cross         100


Weapon Shop
-----------

Name              Price
----              -----
Power (Staff)     2000
IceBrand (Sword)  26000
IceSpear (Spear)  21000
Kunai (Blade)     4000
Boomrang          3000
Archer (Bow)      3000
Poison (Arrow)    70


Armor Shop
----------

Name              Price
----              -----
IceShld (Shield)  10000
IceArmor (Body)   35000
Black (Body)      10000


=====
Tomra
=====

Item Shop (left dwarf)
----------------------

Name          Price
----          -----
Soft          400
MaidKiss      60
Mallet        80
DietFood      100
EchoNote      50
Eyedrops      30
Antidote      40
Cross         100


Item Shop (right dwarf)
-----------------------

Name          Price
----          -----
Life          100
Potion        30
HiPotion      150
Tent          100
Cabin         500
EagleEye      100
Gysahl        50
Remedy        5000


Weapon Shop
-----------

Name              Price
----              -----
Ashura (Blade)    7000
Chain (Whip)      6000
Ogre (Axe)        45000
Archer (Bow)      3000
Mute (Arrow)      100


Armor Shop
----------

Name              Price
----              -----
Diamond (Shield)  15000
Diamond (Helm)    10000
Diamond (Body)    40000
Diamond (Arm)     5000
Tiara (Helm)      20000
GoldRing (Arm)    4000


===============
Land of Summons
===============

Item Shop (left chocobo)
------------------------

Name          Price
----          -----
Life          100
Potion        30
HiPotion      150
Tent          100
Cabin         500
EagleEye      100
Gysahl        50
Remedy        5000


Item Shop (right chocobo)
-------------------------

Name          Price
----          -----
Soft          400
MaidKiss      60
Mallet        80
DietFood      100
EchoNote      50
Eyedrops      30
Antidote      40
Cross         100


Weapon Shop
-----------

Name              Price
----              -----
Whip              3000
Chain (Whip)      6000
Blitz (Whip)      10000
Kotetsu (Blade)   11000
FairyRod          5000
Lunar (Staff)     7000
Angel (Arrow)     110


Armor Shop
----------

Name              Price
----              -----
Aegis (Shield)    20000
Sorcerer (Body)   30000


===============
Hummingway Cave
===============

Item Shop
---------

Name          Price
----          -----
HiPotion      150
Life          100
Ether1        10000
Ether2        50000
Elixir        100000
Cabin         500
Bestiary      980
Whistle       20000


===============
Kokkol's Smithy
===============

Weapon Shop (After beating Giant of Babil)
------------------------------------------

Name              Price
----              -----
Shuriken (Star)   20000
Fuma (Star)       50000
Yoichi (Arrow)    140

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

================
Developers' Room
================

Yes, there is a hidden Developers' Room, and it's in the hardtype version of 
FFIV, so here's how you get to it!

Go to the Dwarven Castle in the underworld. Get to the room where you can buy 
weapons and armor; there is a path between both those counters. Walk up into 
the Rally-ho Pub. There, walk directly to the east (around the table, of 
course) and you'll see an odd blackish section of the floor. Walk right 
through the wall at that point and continue down some steps into the hidden 
Developers' Room!

There is also a hidden porn magazine in this room as well. Get into the Nap 
Room (from the entrance to the room, go up and right, then down into the Nap 
Room). Check out the left side of the bookcase nearby to find Smut, which is 
the magazine. Select it on the Item menu and the screen will turn purplish as 
Cecil looks at it. Then after it's over, the screen's back to normal and the 
Smut is gone.


===========================
Quick Experience Gain Spots
===========================

As in any RPG, there are certain areas in this game that you can quickly gain 
experience by fighting monsters there. Here I will list such locations (I 
only know of one, but if you have more good ones, let me know and they'll be 
added):

1. In the Land of Summons, you will encounter the Conjurer monster. It
   conjures up another monster to fight, then when you defeat that monster,
   the Conjurer summons it again. Have your party with Float status, then
   enter battle against one of these Conjurers, and hope it conjures an
   Arachne enemy. Defeat the Arachne, then fight it again when it's
   resummoned. If you get attacked from behind by a Conjurer, it will summon
   Clapper dragons to attack. You can get more experience from fighting them;
   just keep yourselves alive as long as you want (remember: Rydia's Psych
   works against the Conjurer). Repeat that as many times as you like, then
   defeat the Conjurer and gain lots of experience!


====================
Skip the Sealed Cave
====================

There is a trick in this game that allows you to skip the entire segment of 
the game where you must visit the Sealed Cave. At the Dwarven Castle, after 
Rydia joins and you defeat Golbez, have Rydia use Warp. You'll be returned to 
the throne room. Go back to the crystal room and collect the crystal like 
normal. Now, when you go to the Sealed Cave, Kain will leave your party and 
steal the crystal as you enter, as opposed to when you're done fighting 
through the cave.


==================
Weapon Duplication
==================

To duplicate a weapon, first have it equipped as you enter battle. When it's 
the character who has the item to be duplicated equipped, use the Item 
command. Scroll down and select a blank space FIRST, then scroll all the way 
up until it displays the equipment on both arms. Select the weapon, and it'll 
appear to be removed. Exit this menu, and run away from the battle. Access 
the menu screen and re-equip the item you just removed in battle. When you 
see it listed on the Item menu as you equip it, it'll show that you have 2 of 
it. Equip it, then remove it again. You'll send one of the weapon back to the 
Item menu, while the other is still equipped!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  17. Credits -=
-=-=-=-=-=-=-=-=-=

Bob the Almighty: For the information regarding what level each magic spell 
is learned, from his Magic FAQ for the PSX version of this game!

Final Fantasy Chronicles Strategy Guide (BradyGames): For the listed 
statistics for enemies, bosses and equipment (HP values, weaknesses, attack 
and defense powers, etc.).

Brett Sell: For mentioning that the Conjurer will summon Clappers if it 
attacks you from behind.

Elyse Storey: For correcting the Defense value for the Flame Armor.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Copyright Notice  -=
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This file is Copyright (c)2002-2010 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

I no longer accept emails regarding this FAQ. Thanks for reading!

http://www.gamefaqs.com/features/recognition/3579.html

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