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    White Magic FAQ by Gold Mage

    Version: Final | Updated: 12/19/05 | Printable Version | Search Guide | Bookmark Guide

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    Final Fantasy IX White Magic FAQ
    PLAYSTATION
    Made by: Gold Mage
    Created on: 2/5/03
    Version: Final
    Last Updated: 20/12/05
    Email: tjhunt@gmail.com
    
    This document is the hard work of me. This document cannot be changed or altered
    in any way, You are welcome to ask my permission if you would like this 
    guide posted on your website. This document is for private use only. If you wish
    to contact me about this guide please check the Contact Me section at the
    bottom of the guide on details for emailing me.
    
    
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                    _____|         VERSION HISTORY         |_____
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    Version 0.25 2/5/03
    I have started this guide to the White Magic. I started the White Magic section 
    and have completed most of Dagger's Magic and some of Eiko's Magic. I also did 
    the ASCII art of the White Mage at the start of the FAQ, which took me forever 
    to make!
    
    Version 0.5 5/5/03
    I completed the White Magic section and have start a White Magic In-Depth 
    section on all the magic. I will be adding more stuff soon.
    
    Version 0.75 15/5/03
    I started and completed the Abilities section today, and boy it took a while.
    
    Version 1.0 16/5/03
    I finished the White Magic FAQ today.
    
    Final Version 16/11/03
    Done!
    
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    1. AUTHOR'S NOTE
    2. WHITE MAGIC IN-DEPTH
    3. WHITE MAGIC
         - Dagger/Garnet         -
         - Eiko                  -
    4. CREDITS
    5. CONTACT ME
    
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                    _____|        1. AUTHOR'S NOTE         |_____
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    As you may already know, there is a Black Magic FAQ that has been made for Vivi 
    on GameFAQs. I was surprised that there wasn't a FAQ for White Magic so guess 
    what? That's right, I'm typing this up for those who might need info or finding 
    equipment on White Magic. So I welcome you to The White Magic FAQ.
    
    The White Mages in this game are also Summoners as well. Not many people use 
    these characters a lot in battle but if you can use them well they can be great 
    characters to fight along side you.
    
    There are ways on using the White magic effectively. All you have to do is 
    think about it and set up your team according to the place you are heading in 
    the game. Read this FAQ and you learn more about the White Magic of Final 
    Fantasy IX.
    
    Thank you for reading this FAQ and I will see you some other time, some other 
    FAQ.
    
    -Gold Mage (Thomas Hunt)
    
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    In this section I have listed all of the White Magic in this game. It will tell 
    you small tips and some other useful information that you may want to know 
    about the Magic. It will also tell you who can learn the Magic and how to use 
    that Magic to its full potential. So let's get to it.
    
    Berserk
    -------
    Now Berserk is a status effect that makes your target only attack. It cannot 
    use any Magic or special abilities when in Berserk. But it also increases the 
    physical attack power increases. Now there are two ways for this. You can use 
    it on a party member with a high attack power and now use for Magic. Use it on 
    Zidane for example and he will attack by himself. You will have no control over 
    him. Use this with Haste for a great combo; with higher speed and strength 
    you'll wonder what you'd do without it. For the second choice you can use it on 
    a monster that mainly uses magic and has a weak attack. This means they won't 
    be able to attack you with their Magic so this will make your battle much 
    easier.
    
    Blind
    -----
    Blind is kind of the opposite of Berserk. The only difference is that there is 
    no way you can use this on your party and get a good result. But when you use 
    this on a monster that has a high attack power, it will inflict Darkness on 
    them. Darkness hurts the eyes and there is a good chance that their physical 
    attack will miss. But remember, now matter to what monster in the game, even in 
    Darkness, Magic will always hit. Magic can't miss you. This goes for you as 
    well. If Dagger or Eiko are inflicted with Darkness, don't worry too much about 
    it because it's only your physical attack accuracy that is reduced.
    
    Confuse
    -------
    Confuse is a pain in the backside if one of your party members is inflicted 
    with it. This is also a great annoyance spell to cast on you enemies. Confusion 
    makes you loose control of the character and there is a chance that they will 
    either attack themselves or someone else in you party. You should cure 
    Confusion as quick as possible with an Esuna or hit them with a psychical 
    attack. Casting this on your enemies is a great way to slow them down during 
    battle.
    
    Cure/Cura/Curaga
    ----------------
    These 3 spells are probably the most important out of all of the White Magic 
    and you will probably use this more than anything thing else. You will know 
    Cure from an early stage in the game and as your progress and collect more 
    equipment you will learn Cura and then Curaga. Cura heals a medium amount of HP 
    and Curaga heals a lot more. If you are going to heal a character with about 
    1000 HP in damage, don't waste your MP on Curaga when using a simple Cura will 
    do the job nicely. Now lets talk Zombie. Zombie is a status effect that makes 
    an enemy or party member the undead. So using Cure, Cura or Curaga will damage 
    your party member instead of healing them. You will need to be careful when you 
    are healing sometimes. In areas like the Iifa Tree where there are tonnes of 
    Undead monsters. But because it damages your party members, doesn't mean it 
    can't hurt your opponents as well. Using Cure, Cura and Curaga will do damage 
    to the Undead in battle. Especially the Iifa Tree boss, because it is also 
    undead. But I will explain a different way on beating him a little bit later.
    
    Dispel
    ------
    Dispel is a good spell to use when your enemy is powering up. Dispel will get 
    rid of Haste, Slow, Reflect, Shell, Protect and Float. So you can get rid of 
    these status effects off you enemy and then you can start to hurt them normally 
    again. A good spell that should be used well.
    
    Esuna
    -----
    Esuna is the spell form of a Remedy. It will cure most status effects off your 
    party member so using this when you are Confused, Sleeping or Poisoned is a 
    quick way to get yourself out and back into battle again. It won't just rid of 
    those status effect either, use it on everything if you're not sure.
    
    Float
    -----
    Now your enemies may use this on you in battle. But it is a good idea to cast 
    this on yourself if you need to. While you are floating you will receive no 
    damage from earth-based attacks like Earthquake. But you will get more damage 
    from Wind based attacks like Aero. There are some bosses that this will work 
    great on by casting this on your team.
    
    Haste
    -----
    Haste is good to speed up your characters. It doubles the speed of the ATB 
    gauge so you can get more attacks in much quicker than before. Use this on your 
    powerful characters and get ready to use some powerful combos.
    
    Holy
    ----
    This is one of the most powerful spells in the game. Holy is a super strong 
    spell that will do massive damage to basically all elements. Use this on 
    Shadow-based enemies for the best results. And some of the strongest enemies 
    and bosses are Shadow-based.
    
    Jewel
    -----
    Jewel is kinda useless. All it does is extract Ore from the enemy. This is good 
    if you need some Ore but that's all it can do.
    
    Life/Full-Life
    --------------
    This is also another important spell. This is the spell version of a Phoenix 
    Down. This will revive a KOed party member with some HP. Full-Life will revive 
    a party member with all HP. This is good for tough battles, even though it uses 
    much more MP. Now when I talked about the Undead status in the Cure/Cura/Curaga 
    section I said that healing spells hurt them. Now Life and Full-Life will kill 
    an Undead automatically. It may miss sometimes but it will kill them in one 
    hit. The same thing happens when you use a Phoenix Down on an Undead.
    
    Mini
    ----
    Mini is a spell that I don't use that often. But when you think about it, Mini 
    can be used in a very powerful way. Now what Mini does is make your character a 
    couple of inches tall. This will make you opponent vulnerable to many attacks, 
    so use this when you are in trouble. But don't rely on this all the time 
    because it won't work on bosses.
    
    Might
    -----
    This enhances the attack power of the character you cast it upon. This is a 
    great idea for your attacker characters like Zidane and Steiner. That's all for 
    this spell, on to the next.
    
    Panacea
    -------
    This is a spell that will not be used too much in the game. I know for a fact 
    that I didn't use it too much when I play. Anyways, This will cure Poison and 
    Venom from your party members. Poison and Venom are a pain if you don't get rid 
    of them quickly, so it is recommended that you get rid of it quickly.
    
    Protect
    -------
    Now this is a great spell. It will lower the damage your character receives 
    from psychical attacks. It also has a counterpart called Shell, but I'll 
    explain that later. Protect will really come in handy when you come face-to-
    face with a powerful attacker. So use this as much as possible.
    
    Reflect
    -------
    Reflect is another great spell. Reflect will reflect magic back to its caster. 
    This can be good and bad at the same time. It can be good because you won't get 
    hurt but it can be bad. It can be bad because if an elemental monster's magic 
    is reflected, it will heal them. For example, if water-based monster casts 
    Water on you and it is reflected it will heal it because of its element. Now 
    for another good point. There is an ability that Vivi can learn which increases 
    the damage a reflect spell will make. So if you cast reflect on your enemy and 
    then cast Cure on it so it is reflected, it will heal you more. And if you cast 
    Reflect on a party member and use Black Magic on the reflected shield, it will 
    do more damage to the enemy.
    
    Regen
    -----
    This is like the friendly poison. Instead of hurting you every so often, it 
    heals you a little every so often. This is a good way to keep your HP up during 
    the battle. But be warned, if you are inflicted with Zombie your Regen will 
    become a substitute for Poison. So if this is to happen, cast Dispel on that 
    character to stop Regen or cure the Zombie status.
    
    Scan
    ----
    Scan is a spell that will tell you all about the enemy. It will tell you its 
    types, its HP and MP, its strength and its weakness. It will also tell you if 
    it is carrying any items. This is a good way to find out all about your enemy 
    while you are fighting it. But it doesn't work on bosses and that is a problem.
    
    Shell
    -----
    Now when I was talking about Protect I said that there was a counterpart. Shell 
    will reduce the damage you receive from Magic. This can be good but it will 
    also reduce the amount that Cure/Cura/Curaga will do on you. But you can cast 
    it on a enemy that keeps healing itself, but then you can't hurt it with Magic. 
    So you choose what you're going to do with the spell.
    
    Silence
    -------
    Ah, a wise choice you have chosen grasshopper. Silence will not allow you to 
    cast any Magic. This is good for your magic-based enemies that are giving the 
    irrits. (yes irrits is a word, my mother says it! So it has to be real :P)
    
    Stona
    -----
    Ever since movies like Dude, Where's My Car? Every time I think of the spell 
    Stona, I think of the stoners of real life. Okay back to the spell. Stona will 
    cure Petrifaction and Gradual Petrifaction. When you are Petrified it is the 
    same as being KOed. If the rest of your party is KOed or Petrified it's Game 
    Over for you. So getting rid of this status as quick as possible is a very good 
    idea.
    
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                    _____|         3. WHITE MAGIC          |_____
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    ~~~~~~~~~~~~~~~~~~~
    ~~ DAGGER/GARNET ~~
    ~~~~~~~~~~~~~~~~~~~
    
    BERSERK: 6MP
    -Cast this on a target for them to only attack. This will also increase the
     target's Physical Attack damage, but you will have no control of the target.
    
    (Learn Berserk from the Magic Racket.)
    
    
    BLIND: 6MP
    -Cast this on a target to cause Darkness, which increases the chance of the
     target missing the attack. Only Physical Attack are effected by Darkness so
     Magic will still hit you with greater accuracy.
    
    (Learn Blind from Multima Racket and Magician Shoes.)
    
    CONFUSE: 8MP
    -Cast this to cause Confuse on a target, this might make the target attack
     itself or it's allies.
    
    (Learn Confuse from Asura's Rod and Lamia's Tiara.)
    
    
    CURA: 10MP
    -Cast this on single/multiple targets to recover some HP.
    
    (Learn Cura from Barette and Healing Rod.)
    
    
    CURAGA: 22MP
    -Cast this on single/multiple targets to recover lots of HP.
    
    (Learn Curaga from Hamlin, Whale Whisker and Wizard Rod.)
    
    
    CURE: 6MP
    -Cast this on single/multiple targets to recover a little HP.
    
    (Learn Cure from Rod, Magic Racket and Silk Shirt)
    
    
    FLOAT: 6MP
    -Casting Float onto a target will make them hover in the air, while they are
     floating they cannot receive damage from Earth based attacks.
    
    (Learn Float from Feather Boots, Lamia's Tiara and Stardust Rod.)
    
    
    LIFE: 8MP
    -Cast this on a dead ally do revive them back to life.
    
    (Learn Life from Healing Rod, Mythril Rod, Cachusha and Rebirth Ring.)
    
    
    MINI: 8MP
    -Cast this on a target to make them small. This lowers their Physical Attack
     power to a small amount.
    
    (Learn Mini from Asura's Rod, Feather Boots and Magic Racket.)
    
    
    PANACEA: 4MP
    -This cures Venom and Poison on a target.
    
    (Learn Panacea from Rod and Air Racket.)
    
    
    PROTECT: 6MP
    -Casting Protect on a target will reduce damage they receive on a Physical
     Attack.
    
    (Learn Protect from Rod, Steepled Hat, Mythril Racket, Desert Boots and Wizards
    Rod.)
    
    
    REFLECT: 6MP
    -Having Reflect on a party member will reflect some types on magic back to its
     caster.
    
    (Learn Reflect from Mythril Racket, Ruby, Stardust Rod and Reflect Ring.)
    
    
    SCAN: 4MP
    -Casting scan will show you the enemy's HP, MP and weaknesses.
    
    (Learn Scan from Desert boots and Air Racket.)
    
    
    SHELL: 6MP
    -Casting Protect on a target will reduce damage they receive from magic.
    
    (Learn Shell from Moonstone, Gold Chocker, Mythril Rod, Mythril Racket, Multima
    Racket, Cotton Robe and Wizard Rod.)
    
    
    SILENCE: 8MP
    -This causes Silence to a target, which enables them to use magic.
    
    (Learn Silence from Mythril Rod, Priest's Racket and Magic Armlet.)
    
    
    STONA: 8MP
    -This cures Petrify and Gradual Petrify on a target.
    
    (Learn Stona from Multima Racket.)
    
    
    ~~~~~~~~~~
    ~~ EIKO ~~
    ~~~~~~~~~~
    
    CURA: 10MP
    -Cast this on single/multiple targets to recover some HP.
    
    (Learn Cura from Barette and Golem's Flute.)
    
    
    CURAGA: 22MP
    -Cast this on single/multiple targets to recover lots of HP.
    
    (Learn Curaga from Hamlin and Whale Whisker.)
    
    
    CURE: 6MP
    -Cast this on single/multiple targets to recover a little HP.
    
    (Learn Cure from Magic Racket and Silk Shirt)
    
    
    DISPEL: 16MP
    -This will cure abnormal status effects from magic attacks.
    
    (Learn Dispel from Siren's Flute and Tiger Racket.)
    
    
    ESUNA: 20MP
    -This removes various other abnormal status effects.
    
    (Learn Esuna from Siren's Flue, Fairy Flute and Rubber Suit.)
    
    
    FLOAT: 6MP
    -Casting Float onto a target will make them hover in the air, while they are
     floating they cannot receive damage from Earth based attacks.
    
    (Learn Float from Feather Boots, Lamia's Tiara and Lamia's Flute.)
    
    
    LIFE: 8MP
    -Cast this on a dead ally do revive them back to life.
    
    (Learn Life from Cachusha and Rebirth Ring.)
    
    
    FULL-LIFE: 24MP
    -Revives a fallen party member with full HP.
    
    (Learn Full-Life from Light Robe and Siren's Flute.)
    
    
    HASTE: 8MP
    -Speeds up ATB gauge
    
    (Learn Haste from Emerald, Running Shoes and Fairy Flute.)
    
    
    HOLY: 36MP
    -Deals Holy damage to enemies.)
    
    (Learn Holy from White Robe.)
    
    
    JEWEL: 4MP
    -This will draw Ore out of enemies.
    
    (Learn Jewel from Hamelin.)
    
    
    MIGHT: 14
    -This increases the attack power of a party member.
    
    (Learn Might from Hamelin and Priest's Racket.)
    
    
    MINI: 8MP
    -Cast this on a target to make them small. This lowers their Physical Attack
     power to a small amount.
    
    (Learn Mini from Asura's Rod, Feather Boots and Magic Racket.)
    
    
    PANACEA: 4MP
    -This cures Venom and Poison on a target.
    
    (Learn Panacea from Air Racket.)
    
    
    PROTECT: 6MP
    -Casting Protect on a target will reduce damage they receive on a Physical
     Attack.
    
    (Learn Protect from Steepled Hat, Mythril Racket and Desert Boots.)
    
    
    REFLECT: 6MP
    -Having Reflect on a party member will reflect some types on magic back to its
     caster.
    
    (Learn Reflect from Mythril Racket, Ruby and Reflect Ring.)
    
    
    REGEN: 14MP
    -Slowly restores HP.
    
    (Learn Regen from Fairy Flute and Fairy Earrings.)
    
    
    SHELL: 6MP
    -Casting Protect on a target will reduce damage they receive from magic.
    
    (Learn Shell from Moonstone, Gold Chocker, Mythril Racket, Multima
    Racket, Cotton Robe.)
    
    
    SILENCE: 8MP
    -This causes Silence to a target, which enables them to use magic.
    
    (Learn Silence from Lamia's Flute, Priest's Racket and Magic Armlet.)
    
    
    STONA: 8MP
    -This cures Petrify and Gradual Petrify on a target.
    
    (Learn Stona from Multima Racket.)
    
    
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                    _____|           4. CREDITS            |_____
                    \    | _______________________________ |    /
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                    /______/                             \______\
    
    CJayC: Best website on the Internet.
    
    Myself: For writing this for you.
    
    You: For reading my FAQ
    
    
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                    _____|          5. CONTACT ME          |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    
    If you have any questions you would like to ask me or if you have found a
    mistake in my please feel free to email me at the following address and follow 
    the guide below when sending the email.
    
    Email: tjhunt@gmail.com
    
    +DO send intelligent or legitimate questions.
    +DO send comments about the guide, maybe on improving, ECT.
    +DO send mistakes or errors you have found in the FAQ. I will fix the problem
     and add you to the credits because you helped me out.
    +DO send me an email asking nicely for a copy of my FAQ on your website. You
     must include the address first. I will not give you permission if the site
     isn't made yet.
    
    -DON'T send ads or junk to me.
    -DON'T ask stupid questions that have clearly been stated in the FAQ.
    
    Well, that's that. I hopefully see you soon. Ciao!
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