______   __   __     _      __      __
              |   ___| |  | |  \   | |    /  \    |  |
              |  |     |  | |   \  | |   /    \   |  |
              |  |__   |  | |    \ | |  /  /\  \  |  |
              |   __|  |  | |     \| | /  /__\  \ |  |
              |  |     |  | |  |\    | |   __   | |  |
              |  |     |  | |  | \   | |  |  |  | |  |_____
              |__|     |__| |__|  \__| |__|  |__| |________|
 ______      __      _     _   _________    __       _____  ___    ___
|   ___|    /  \    | \   | | |___   ___|  /  \     /  _  \ \  \  /  /
|  |       /    \   |  \  | |     | |     /    \   /  / \__\ \  \/  /
|  |__    /  /\  \  |   \ | |     | |    /  /\  \  \  \___    \    /
|   __|  /  /__\  \ |    \| |     | |   /  /__\  \  \____ \    \  /
|  |     |   __   | |  |\   |     | |   |   __   | ___   \ \   |  |
|  |     |  |  |  | |  | \  |     | |   |  |  |  | \  \_/  /   |  |
|__|     |__|  |__| |__|  \_|     |_|   |__|  |__|  \_____/    |__|
                         __      __      ___
                        |  |     \ \    /  /
                        |  |      \ \  /  /
                        |  |       \ \/  /
                        |  |       /    /
                        |  |      /  /\  \
                        |  |     /  /  \  \
                        |__|    /__/    \__\


Final Fantasy IX FAQ/Walkthrough
Version 2.0
Copyright 2003 RichardB
Email: Gbness@aol.com

=======================================================================
-<------------------------------------------------------------------->-

CHAPTER ONE: The Old Boring Stuff

-<------------------------------------------------------------------->-
=======================================================================

******************
1. Version History
******************

I might update this Final Fantasy IX guide, so here is the version history of
it.

========================================================================
Version 2.0: Holy! Didn't know that I had left out so much stuff in this guide,
like all the lists and stuff. I updated quite a bit of the guide, so I am quite
good to go. Yes, and for that reason the guide must be Version 2.0.
========================================================================

========================================================================
Version 1.0: I took out some stuff that I found in my FAQ that I have _no idea_
how it got there, and I also did jump roping and the auction house in the guide
due to some e-mails. Well then, no more updates again for a while. Also, I
decided I might as well make it 1.0.
========================================================================

========================================================================
Version 0.82: Certain things like, say... the abilities updated. The monster
list was also updated, and I'm adding a list of attacks and comments to it, so
I am quite pleased with this update. Hooray. Still, it'll be a while before I
finish the monster list.
========================================================================

========================================================================
Version 0.8: This is the original version of the Final Fantasy IX guide, and
the walkthrough is totally complete. However, some stuff will have to be
adjusted in the future and a bit of it needs a little completion, but it's okay
now I guess.
========================================================================

********************
2. Table of Contents
********************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CHAPTER ONE: The Old Boring Stuff

1. Version History
2. Table of Contents
3. Introduction
4. Legal Disclaimer
5. E-Mail Rules
6. IM Rules

CHAPTER TWO: Characters

1. Zidane Tribal
2. Vivi Orunitia
3. Garnet Til Alexandros
4. Adelbert Steiner
5. Freya Crescent
6. Quina Quen
7. Eiko Carol
8. Amarant Coral

CHAPTER THREE: Basics: Read Before Playing

1. Stats
2. Trance
3. Ability System
4. Status Effects
5. Elements
6. Tips

CHAPTER FOUR: Walkthrough: Disc 1

1. Theater Ship
2. Alexandria
3. Evil Forest
4. Ice Cavern
5. Dali
6. Lindblum
7. Gizamaluke's Grotto
8. Burmecia

CHAPTER FIVE: Walkthrough: Disc 2

9. Summit Station
10. Treno
11. Gargan Roo
12. Cleyra
13. Red Rose
14. Alexandria Castle
15. Pinnacle Rocks
16. Fossil Roo
17. Conde Petie
18. Black Mage Village
19. Conde Petie
20. Madain Sari
21. Iifa Tree
22. Madain Sari
23. Iifa Tree

CHAPTER SIX: Walkthrough: Disc 3

24. Alexandria
25. Treno
26. Alexandria
27. Lindblum
28. Black Mage Village
29. Oeilvert
30. Desert Palace
31. Esto Gaza
32. Mount Gulug
33. Lindblum
34. Alexandria
35. Daguerreo
36. Ipsen's Castle
37. Earth Shrine
38. Terra
39. Bran Bal
40. Pandemonium

CHAPTER SEVEN: Walkthrough: Disc 4

41. Black Mage Village
42. Memoria
43. Crystal World

CHAPTER EIGHT: Side Quests/Mini Games

1. Chocobos
2. Stellazio
3. Coffee
4. Skipping Rope
5. Racing
6. Class S Rank
7. Friendly Monsters
8. Sword Fight
9. Ragtime Mouse
10. Excaliburs
11. Tetra Master
12. Frog Catching
13. Codes/Secrets
14. Mognet
15. Auction House

CHAPTER NINE: Equipment

1. Weapons
2. Armor
3. Helmets
4. Armgear
5. Add Ons

CHAPTER TEN: Bosses/Enemies

1. Bosses
2. Optional Bosses
3. Enemies

CHAPTER ELEVEN: Abilities

1. Zidane
2. Vivi
3. Dagger
4. Steiner
5. Freya
6. Quina
7. Eiko
8. Amarant

CHAPTER TWELVE: Shops/Items

1. Shops
2. Items

CHAPTER THIRTEEN: Closing

1. Outro
2. Credits

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

***************
3. Introduction
***************

Hello! Welcome to my newest, latest, and very greatest guide, my Final Fantasy
IX guide! It's Gbness back again, and he's here for his fourteenth FAQ. I've
recently worked for Mega Man Legends 2 and Lord of the Rings: The Two Towers,
so I decided to get in something that might make me more respectable and is a
little more fun to do. Then I looked over my PS1 collection and knew I'd have
to do Final Fantasy IX. A great game, this game is! Seriously, if you do not
own this game I will strongly recommend that you pick this title up. Trust me
you will not regret it, it's one of PS's great achievements!

I love FFIX quite a lot, and I chose to write a guide for it because many
people have problems with it, even though I personally find it a rather easy
game. Final Fantasy IX is the ninth installment in the popular Final Fantasy
series by Squaresoft, and it is arguably the best game yet in the series. I do
not enjoy it quite as much as I love the awesome Final Fantasy X (whoosh, I
shiver just at the meer mention of that game), but this is still a fantastic
title in the series, and definitely worthy of the Final Fantasy name. Having
been annoyed by Final Fantasy VIII and finding Final Fantasy VII a little
overrated, I am not disappointed by this game in the slightest! Anyway, excuse
my rather poor format, and you can use this guide and really guide yourself
through Final Fantasy IX.

I'll explain a little bit about how this guide will go around. The characters
section will explain the characters' personalities, their usefulness in battle,
a rundown of their stats, and their Trance modes. The game basics chapter will
teach you the elements, status effects, the ability system, and nonsense like
that. And then since there are four huge discs that make up this game, the
walkthrough is split up into four chapters. Each will detail the guide as well
as I can manage. The side quests and mini games part will introduce all of the
optional stuff and secrets in the game, then there's the equipment list which
will show you to everything you can wear, and the boss and enemies list will
show you to all the bosses if you're too lazy to look in this guide, then the
enemies and basically everything that I can detail about them will be listed
there. You'll find all the abilities after you find the bestiary. After that,
you'll find yourself with a good closing, my friends.

This, in case you might be interested, is the first walkthrough that I've
written for a game that the classics of GameFAQing have written for. I already
honor the works of the extremely intelligent ATadeo, the wonderful GheddonLN,
the great Psycho Penguin, and of course Nemesis, for their great contributions
to gamers going through this game, so it's my job to stand up to them. I can
assure you that you are going to have a great time reading through this guide,
and perhaps one day I'll be respected like them. Who knows? Well, anyway, feel
free to send me feedback, positive or negative, because I enjoy getting the
kind of stuff. I'll add anything that'll need to be added, and I like anyone
that gives me some good information, and I'm a friendly guy. So don't hesitate
if I miss something important! Thanks in advance.

 -Rich "Gbness" B.

*******************
4. Legal Disclaimer
*******************

You are NOT permitted to put this FAQ on your site without my permission first.
All you have to do is email me or IM me saying you want this FAQ on your site,
then you can tell me your site and the chance is high that I'll let you. But if
you put this FAQ on your site without my permission I swear you will regret it.
If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
Good.

***************
5. E-Mail Rules
***************

I love getting good emails, so you're free to email me with a question any
time, but I will not answer questions already answered in this FAQ. I prefer
e-mails with good grammar, and subjects with FF9 <insert whatever here> or I
will delete them, sorry. Also, don't send me e-mails about other FFs with a FF9
subject, please. And don't bother sending things like:

"You friggin' idiot. Your guides suck, you suck, and everything about you
sucks. DIE DIE DIE!"

"BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"

"What the hell did you think you were doing writing all that garbage, you piece
of crap?

"I hope you fall down the stairs and break every bone in your body!"

"u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"

I will laugh at e-mails like that and delete them.

***********
6. IM Rules
***********

IM Rules: I also like getting IMs, but don't send them to me too often, or they
may be ignored. I am on often, so feel free to IM me, but keep it light.  The
same rules apply.

========================================================================
-<-------------------------------------------------------------------->-

CHAPTER TWO: Characters

-<-------------------------------------------------------------------->-
========================================================================

There are eight main characters in the world of Final Fantasy IX. All of them
are unique, unlike Final Fantasy VII and VIII, and each of them have their own
set of abilities, stats, Trance modes, and all of that stuff. Here's an
introduction on all of the eight main characters of the game.

****************
1. Zidane Tribal
****************

HP: High
MP: Low
Strength: High
Defense: Medium
Magic: Low
Mag Defense: Medium
Speed: High

Quote: You don't need a reason to help people.

Zidane Tribal is a thief, and a member of Tantalus. He's the strongest,
smartest, and overall best member of Tantalus. He's left Tantalus many times
and just come back, but this time he'll decide to leave so he can free Dagger
and make out with her. Zidane is really crazy and totally girl obsessed, and an
overall very useful character, despite what many people have to say about him.
And as he's a thief, he can use thief skills and steal from enemies.

In battle, Zidane's an excellent character. His thief skills may not seem like
much at first as he can detect an enemy's items, flee, turn the enemy's back
around when yours is turned around, do damage when he's got a 7 in his HP, do a
status depending on his weapon that the enemy is usually immune to, and
sacrifice himself. He doesn't sound too useful, does he? Well, once you get his
Thievery skill you've got one of the most powerful skills in the game, and his
HP and Strength are high enough to make him super powerful.

Zidane has perhaps the best Trance mode in the entire game. His Thief skills
are replaced with Dyne skills. Once you reach the higher levels, even the very
weakest of his Dyne skills can do the very maximum of 9999 damage, and he has
such skills like Grand Lethal that even at some of the lowest of levels can do
up to 6000-7000 damage. His Trance mode is one that you will want to use in
some of the toughest fights.

****************
2. Vivi Orunitia
****************

HP: Low
MP: High
Strength: Low
Defense: Medium
Magic: High
Mag Defense: High
Speed: Low

Quote: How do you prove that you exist? Maybe we don't exist...

Vivi is one of the most important characters in the game, and he's your typical
moody little kid personality: shy, quiet, cute, and lovable. The storyline
mainly focuses upon him, and he is a black mage. This makes life difficult for
him as he sees his own type controlled, and what his type are like once they're
controlled. Although he's very quiet and cowardly at the start, he will show
great courage and bravery as the story progresses.

At the early part of the game, Vivi is a highly useful character. I mean, his
black magic simply owns. His magic defense and magic power are very high and
he'll basically be your savior. Such spells like Fira will just guide you
through the game, but that's at the start. When the game goes on, he becomes
weaker and much less useful. His final spell Doomsday is not useful at all and
he's weaker than he will appear at first sight. Still, he's an average
character.

Vivi has an excellent Trance mode, at the early or late parts of the game and
100% of the time this is a cool and pretty powerful Trance mode. Black Magic is
replaced with Dbl. Blk, and as the name applies he can cast two black magic
spells simultaneously. This, just like himself, will get less and less useful
as time goes by, mainly due to the fact that his magic isn't too great in the
end and that it takes up double MP.

*******************
3. Adelbert Steiner
*******************

HP: High
MP: Low
Strength: High
Defense: High
Magic: Low
Mag Defense: Low
Speed: Low

Quote: Having sworn fealty, must I spend my life in servitude?

Adelbert Steiner might just have the worst personality ever to come out of a
Final Fantasy game, which explains why a lot of people hate this man's guts.
Steiner is very overprotective of Garnet, and he cannot stand to let her go
anywhere without him, which drives him crazy and makes him super annoying. He
is also covered head to toe in dirty, rusty armor. Although he despises Zidane
at the beginning, the two become loyal friends later. He's a character you will
probably dislike a lot.

Steiner's main purpose in battle is to use his incredible physical attacks. Of
all the characters in the game, Steiner has the strongest physical attack and
highest HP. His defense, due to his filthy but still mighty armor, is also
fantastic, which makes for a great physical character. Still, Steiner lacks any
skills except Attack and Item (which everyone has), and Sword Arts. While his
Sword Arts are almighty, it's disappointing those are his only skills. He can
however use Sword Magic if Vivi is in the party, so that evens it out a little
bit.

The only main character in the game not to have a Trance mode, Steiner just
gets his and gets no extra skills. (None to fill in that empty spot of his,
darn it.) Still, it's not a total loss. His Trance mode is arguably the
strongest attack in the game in early parts. His sword becomes so powerful that
it can kill most enemies and even some bosses in one hit. So don't think that
no real Trance makes Steiner useless! Build up his strength and you'll see four
9's of HP get taken away from enemies.

************************
4. Garnet Til Alexandros
************************

HP: Low
MP: High
Strength: Low
Defense: Low
Magic: High
Mag Defense: High
Speed: Medium

Quote: Someday I will be queen, but I will always be myself.

Garnet is one of the main characters in the game, and early in the game she is
very naive and her mother has been acting very oddly for quite a while. She is
one of the most emotional characters in the game and even though she seems
annoyed by Zidane at first, she really loves him and the two are true friends
until the very end of the story. A little later, Garnet will change her name to
Dagger, so I will refer to her as Dagger from here on.

In battle, Dagger has two main abilities: Summon and White Magic. Her summons
are ultimately powerful, although at the start of the game you cannot summon
any eidolons. Well, you can. But that's only if you over level to hell. The
least MP that a summon costs at that time is 96, and you get that much at
around Level 15 or so. Early in the game, Dagger is nothing but a healer.
However, around Disc 3 all her eidolons can be put to good use for cheap MP.

Dagger has perhaps the weirdest Trance mode in the entire game. This Trance
mode is plain useless in the beginning of the game because you cannot summon
any eidolons, but later it will be terrific. After she summons an eidolon, she
will randomly summon that same eidolon (slightly weaker), on future turns. Her
Trance mode is useful enough for my taste, I guess.

*****************
5. Freya Crescent
*****************

HP: Medium
MP: Medium
Strength: Medium
Defense: Medium
Magic: Medium
Mag Defense: Medium
Speed: Medium

Quote: To be forgotten is worse than death.

Freya is a young woman Zidane used to know. He meets her again in Lindblum, and
then she's basically with him for the rest of the game besides an incident on
Disc 2. Eventually a wounded Burmecian soldier makes his way up to Lindblum
saying that Burmecia is being attacked, and since Burmecia is Freya's home
town, she has to go there to help out. Zidane, being the loyal person he is,
goes with her and she joins. She is also seeking her lost love, Sir Fratley.

Now right now you're probably gawking at her stats up there saying how they're
all at "Medium", meaning that Freya would be an average character at best. This
is far from the truth. Freya is an extremely useful character for the wonderful
skills that she has, like Jump. She won't be attacked while in the air
(although she can't be healed there either), but she has such skills like
Dragon's Crest that make her beyond useful.

Trance mode for Freya is pretty weak and perhaps the most useless in the game.
Fortunately though, Trance in not very important for Freya. In Trance mode,
Freya can jump and stay in the air slightly longer, and when she lands she'll
hurt all of the enemies. But there's one thing I've never quite been able to
understand: when she lands she doesn't do much damage at all! Sometimes she
does a lot more than the last time, but almost never as much as usual. It's
truly a pity.

*************
6. Quina Quen
*************

HP: Medium
MP: High
Strength: High
Defense: Low
Magic: Medium
Mag Defense: Medium
Speed: Low

Quote: I do what I want! You have problem?

This may very well be the most interesting and strange character that
SquareSoft has ever thought up. Quina Quen is part of a race called Qu, and for
heaven's sakes we don't know what age or gender it is (although I personally
think that Quina is a male.) In Qu Marsh, Zidane meets Quina and he joins to be
broaden his horizons and find more food. He also loves eating frogs and is a
blue mage. One of his most special blue magic spells becomes stronger with more
frogs.

In battle, Quina is quite underrated and he is actually quite a useful
character. While many agree that his Blue magic sucks, it is actually quite
useful. Frog Drop and Limit Glove can do 9999 damage. His physical attack
though, is a bit strange. It is rather powerful, but there is something very
weird about it because it does random damage. Sometimes with the Bistro Fork
(my experiment), it did about 70 damage and sometimes it did more like 2000. So
be prepared for a weird character.

Tying with Freya, Quina has one of the worst Trance modes in the game.
Regularly, Quina can eat enemies when they're at about 1/8 of their HP. In
Trance, Quina goes to 1/4 of their HP and at that point Eat is replaced with
Cook. Quina's Trance gauge also fills rather slowly so he'll basically never
get to use this ability in a real situation where you'd actually need to use
it. However, don't just judge Quina by the useless Trance.

*************
7. Eiko Carol
*************

HP: Low
MP: High
Strength: Low
Defense: Low
Magic: High
Mag Defense: High
Speed: Medium

Quote: I don't wanna be alone anymore...

Eiko is a 6 year old little girl who lives in the town of Madain Sari. That
summoners' town is a big mess, but she lives with tons of moogles. Her parents
and grandparents died when she was very little, so she is just on her own now.
She has a horn of some kind, and can even summon eidolons. Inside her skirt,
her little sister Mog lives. The two are very good friends. Eiko also seems to
have some relationship to Dagger in some way.

Whether Eiko is better or worse than Dagger I cannot say. However, there are a
lot of weaker spots about Eiko compared to Dagger. She has less HP, Strength,
Defense, and summons (4 to Dagger's 8), and summons are a bit weaker. Still,
Dagger is the summoner! Eiko is basically your white mage, so in times of
trouble where you need to heal, Eiko is there for you with powerful White
Magic. She can also use Holy, one of the most powerful attacks in the whole
game. She's a medium character I guess.

Eiko's Trance mode is very similar to Vivi's and it totally fits in with the
fact she is a white mage and makes her an even stronger white mage. It's not as
good as Vivi's or Dagger's Trance modes, but it's still fairly good. Eiko can
use two white magic spells in a row, so in a case where you need immediate
healing on your whole party, two Cura or Curaga spells can heal it completely
with ease. Still, her Trance mode comes up often and it's not as useful as it
sounds. Not to mention that it's double the MP too! STOP THE TOTAL RIPS, SQUARE!

****************
8. Amarant Coral
****************

HP: High
MP: Medium
Strength: High
Defense: Medium
Magic: Medium
Mag Defense: Medium
Speed: High

Quote: The only dependable thing about the future is uncertainty.

Amarant is without a doubt the most alone, selfish, and silent character in the
game. Because he's a pretty bad and mad guy, he hardly ever talks except when
supposed to. He and Zidane met each other in Treno a long time ago, and Zidane
did some pretty nasty stuff on him. Amarant comes back wanting revenge a little
later (in Madain Sari), and loses, and just joins to learn more about
friendship, although he doesn't show much in the later areas.

There's basically not much to complain about in Amarant. His HP is second only
to Steiner's, and he's got super speed, which is surprising as for the fact
he's a monk. His strength is extremely high and his skills are really good.
However, he's one of the four powerhouses who cannot use magic, so basically
his magic and magic defense are only average. Still, this doesn't lower his use
in battle. Amarant's a great character, period.

Amarant might just get Trance mode the least of anyone in the whole game, as
for some reason he is rarely attacked and as opposed to me getting Zidane's
about 20 times and Vivi's about 18 times, I got Amarant's 3 times in the game.
His Flair will be replaced with Elan, and then you might notice that Flair
always hits one character/enemy. Elan will hit all of the party
members/enemies. It makes a fairly good Trance mode, especially with Chakra on
the whole party to save up Ethers!

======================================================================
-<------------------------------------------------------------------>-

CHAPTER THREE: Basics: Read Before Playing

-<------------------------------------------------------------------>-
======================================================================

Alright, you'll probably know some of the stuff in this section if you've
played other RPG's. In fact, nothing except the ability system is really
different in Final Fantasy IX than in most other RPG's, but I feel that I
should still put every bit of detail I can about the game in this guide.
However, there are some new things introduced in the world of Final Fantasy IX,
so here we go.

********
1. Stats
********

HP is the main stat of the game. It is a number to the left of the character's
name that determines their health, and without HP you simply cannot fight. If
it runs out, you are knocked out and you will have to use a Phoenix Down or a
similar item or spell to revive yourself. If all of your characters get knocked
out, you get a Game Over. However, at first you might think that since you
cannot live without HP, you will probably think it is the most important stat
in the game. DEAD WRONG! Defense and magic defense are much more important at
many times. However, it's your choice.

MP is quite similar to HP and is displayed to the right of HP. It determines
how many points they have to use magic. Obviously, each spell in the game has a
certain MP value and when you use that spell your MP decreases. If the value is
more than your current MP, you cannot use that spell. To regain MP you
basically have to use an Ether or a similar item, and they are hard and rare
items to find unfortunately. MP can also be used for Trance modes, so I'd say
it's a fairly important stat. I still wouldn't pay more attention to it than
any other stat in the game however.

Speed is in my opinion one of the most important stats in the whole game. It
has many uses. For instance, the ATB gauges to the right of your characters
fill up quicker with more speed. Zidane also has a skill called Thievery that
relies very much upon Speed. With more Speed, the damage that Thievery does
goes up. Speed can also be used for some other purposes. I'd recommend with all
of the less speedy characters like Vivi, Steiner, and Quina to get weapons that
build up their speed because they have lots of powerful attacks that you will
definitely want them to use quickly.

Strength is what you will basically need if you want to do any damage to your
opponents. The higher your Strength is, the more damage you will do to your
enemy. It increases as you level up, unlike Attack. Attack just goes up with
weapons. Strength is incredibly important if you're a physical attacker, and if
you like Zidane, Steiner, Amarant, or Freya in your party, you will want to
build this stat up. I would suggest doing so because I personally like to use
Strength more than Magic. Don't bother with it if it's Vivi, Dagger, Eiko or
possibly Quina though.

Vitality is your defense, and if you are facing really strong physical
attackers you are going to have to have Vitality. However, I really do not care
all that much about Vitality. Since a lot of enemies use magic as opposed to
physical attacks, I think that it is more important to build up your nice magic
defense and just leave Vitality. However, there are some bosses like Gizamaluke
with ultimately powerful physical attacks, and in this case you will want your
lower defense characters like Dagger and Vivi (they are not in your party when
you fight Gizamaluke), to have high defense.

Magic is one of the most important stats in Final Fantasy IX, and basically
what it does is increase the magic power of the spells and summons in the game.
I wouldn't call it more important than Strength though, because there are more
characters in the game with huge physical attacks rather than nice magical
attacks. In fact, magic is almost useless to Zidane, Steiner, Amarant, and
Freya. They can't use magic of any sort, only skills. However, the summoning of
Dagger and Eiko and spells of Vivi and Quina's become extremely nice after this
stat is really high.

Magic defense is another stat that will probably be quite vital within the
world of Final Fantasy IX, and since there are so many enemies who are totally
crazy about using spells, Magic Defense will have to be as top-notch as it
possibly can. In my opinion, magic defense is more important than Vitality is,
but don't make it the most important stat in the game! In some bosses like
Gizamaluke who have magic that hits the entire party, you will it to do as
little damage as possible, especially with strong physical attacks. Overall you
should pay attention to magic defense if you don't want to get crushed.

Spirit is a rather mixed bag of what it does. What I mean by that is that it
has a lot of different effects on a character. It's sort of like Luck from some
previous Final Fantasies, and if you have high spirit, there's a higher chance
that Zidane will manage a Steal, it'll make Trance bars fill quicker, it'll
have Vivi's status magic spells hit more often, and it'll also do more lucky
things for your party. Usually it's best used for the stealing, so I suppose
that its best use is when you're trying to steal from someone like Tantarian or
Hilgigars.

Evasion and magic evasion don't really have much to talk about, so I'll put
them in one paragraph. Evasion determines how often you miss an attack the
enemy throws at you. I don't really recommend booting this up too much because
even at 25% (which is QUITE a lot for evasion), there's only a 1 in 4 chance
the enemy will miss. With magic evasion, it doesn't determine normal spells
like Fire or Blizzard. It's just spells like Blind or Bio that can miss that
matter. Magic evasion goes even less high than evasion does, so there's a small
chance of avoiding it. Don't bother with it.

*********
2. Trance
*********

Trance is very similar to Limit Breaks from Final Fantasy VII and Overdrives
from Final Fantasy X. To the right of the MP, there's a gauge. It fills up as
you get hit. Once it reaches its end, the character will turn white and his/her
physical power will increase. The character will then get another ability in
which they can use. Before difficult battles, you might want to get the Trance
bar as filled up as you possibly can.

*****************
3. Ability System
*****************

Abilities are learned from equipped weapons. When you have the weapon on, you
get AP. When you have enough AP for the ability, you can use the ability
without equipping the weapon. There are also a lot of weapons that only certain
characters can learn. There are two kinds of abilities in the game. Action
Abilities are the abilities you use in battle and fall under lots of categories
like Black Magic, White Magic, Skill, etc. These are the more important of the
two. Support Abilities are also learned from weapons, but you equip them with
your Magic Stones. You get more Magic Stones as you level up.

*****************
4. Status Effects
*****************

There are a LOT of status effects to be found in Final Fantasy IX, so you'd
best avoid being under any bad status effect and try to use some of the good
status effects to your own advantage. These are all of those evil status
effects that simply make Final Fantasy IX slightly harder. (In no particular
order.) Here's the legend:

Name: The name of the status effect, silly!
Cancel: Anything you can use to get the effect off.
Comments: My comments on the status effect.

===
BAD
===

Name: Petrify
Cancel: Stona, Soft, Remedy
Comments: Having all of your characters under Petrify is very bad, because the
game will be over should that happen. What it does is turn the character into
stone and they can't do anything.

Name: Sleep
Cancel: Esuna, Effect expires, Physical attack
Comments: If a character is put under sleep, they are inactive in the fight and
cannot do anything. More damage will be done to you than normal if you are
attacked.

Name: Silence
Cancel: Esuna, Echo Screen, Remedy
Comments: If a character is under Silence, s/he cannot use magic and I'm pretty
sure that s/he can't use summons either. This status effect is pretty bad, so
get rid of it quickly.

Name: Slow
Cancel: Dispel, Effect expires
Comments: Slow is annoying, but it's nowhere near as bad as Stop is. It halves
the speed of your ATB gauge, thus making you twice as slow as you already are.

Name: Darkness
Cancel: Esuna, Eye Drops, Remedy
Comments: Under darkness, the character will have about half the chance of
hitting the enemy then he had in the past. Actually, this effect isn't really
too bad but you'll want to heal it quickly.

Name: Heat
Cancel: Ice, Esuna, Effect expires
Comments: Under Heat, the character can take no actions. Well, they can, but at
a terrible price. If they try, the action fails and the burns knock the
character out. Truly horrible.

Name: Confuse
Cancel: Esuna, Physical attack
Comments: Under confusion, the character cannot do anything. He might heal the
enemy with anything, heal you with anything, attack anyone in any sort of way,
and cannot be controlled period. This is VERY bad and you will want this effect
off immediately.

Name: Berserk
Cancel: Gysahl Greens
Comments: Depending on the situation, Berserk can be an advantage or it can be
the worst status effect in the game. The character goes nuts and starts
attacking with a higher attack power, but out of control.

Name: Freeze
Cancel: Fire, Esuna, Effect expires
Comments: Another one of those motionless status effects. Under freeze, the
character can take no action, and if attacked the ice will shatter and the
character is gone. Luckily it wears off quickly.

Name: Doom
Cancel: End battle, KO
Comments: As you can see above, once the character is put under Doom you can
pretty much see his/her end unless you're quick to finish the battle. A counter
appears above the character's head, and once it reaches 0 s/he will die.

Name: Gradual Petrify
Cancel: Stona, Esuna
Comments: Gradual Petrify is similar to Doom, but isn't as nasty in a few ways.
If a character is under Gradual Petrify, a counter will appear above the
character's head. Once it reaches 0 s/he will die. However, it can cured more
easily.

Name: Mini
Cancel: Esuna, Mini, Remedy
Comments: If a character is put under Mini, s/he will shrink and all of his/her
stats will decrease, especially attack and defense. This could be the one of
the most deadly status effects.

Name: Trouble
Cancel: Annoyntment
Comments: Not very major, but if a character is put under Trouble, then
whenever s/he is attacked half of their damage is spread to the other members
of the party.

Name: Stop
Cancel: Dispel, Remedy
Comments: One of the worst status effects in the whole game. If a character
gets under Stop, s/he cannot move. If the whole party is under Stop, the game
is over.

Name: Poison
Cancel: Antidote, Esuna, Panacea, Remedy, Effect expires
Comments: Poison isn't really that bad. If poison is cast on a target, their HP
gradually decreases. It wears off eventually and isn't really all that bad.

Name: Virus
Cancel: Vaccine
Comments: Virus means nothing inside battle, but outside of battle is where it
is bad. Growth is stunted and the character can gain no EXP or AP.

Name: Venom
Cancel: Remedy
Comments: This status effect is totally evil. The character is strongly
poisoned and not only HP but MP decrease, and the character cannot move. The
game is over if everyone is effected.

Name: KO
Cancel: Life, Full-Life, Phoenix Down, Phoenix Pinion
Comments: Once a character is put under KO, his/her ATB gauge stops and s/he is
put out of commission. If all characters are under KO, the game is over.

====
GOOD
====

Name: Regen
Cancel: Dispel, Effect expires
Comments: Under Regen, the character will gradually recover their HP. Every
turn, they will get 1/16 of it back, so this is a very nice and often helpful
status.

Name: Protect
Cancel: Dispel, Effect expires
Comments: When a character is under Protect, the damage that the character
takes from physical attacks will be half of what it normally is. Good against
physical powerhouses like Hilgigars.

Name: Shell
Cancel: Dispel, Effect expires
Comments: When a character is under Shell, the damage that the character takes
from magical attacks will be half of what it normally is, like Protect with
physical attacks.

Name: Reflect
Cancel: Dispel, Effect expires
Comments: Reflect is probably the least useful status effect in most cases.
When a spell is cast on the character with Reflect on, it is reflected at the
enemy. Not all magic can be reflected though.

Name: Haste
Cancel: Dispel, Effect expires
Comments: When under Haste, the character's speed is doubled. In some cases,
Haste is the most useful status effect in the entire game, I love it a lot.

Name: Float
Cancel: Dispel, Effect expires
Comments: DEFINITELY the least useful status effect. It floats the character
above the ground so they take more wind damage, but less earth damage. Against
earth monsters like Hilgigars, it's good. Against enemies with wind powers like
Yans...

Name: Vanish
Cancel: Dispel, Effect expires, Magic
Comments: If a character is under Vanish, s/he disappears from the battle and
all physical attacks are avoided. Unfortunately it doesn't work with magic and
s/he appears when hit with it...

Name: Auto-Life
Cancel: Dispel, KO recovery
Comments: Once a character is put in Auto-Life, s/he can die and be reset a 1
HP. If this is on Quina and he uses his Limit Glove ability, this is wonderful!

***********
5. Elements
***********

There are eight elements in the game, and a lot of the enemies in Final Fantasy
IX are obsessed with an element. You can learn from these enemies and use their
weakness on them or protect yourself from their power.

----       ----
Name       Weak
----       ----

Fire       Ice
Ice        Fire
Thunder    Water
Earth      Wind
Wind       Earth
Water      Thunder
Holy       Shadow
Shadow     Holy

Now, here's a list of what these elements will likely be effective/ineffective
against, and a little more onto the basics of them.

FIRE: Effective against ice enemies. Fire is the most basic of all the
elements, and the earliest spell Vivi learns. So fortunately, it can be used to
some great powers.

ICE: Effective against fire enemies, large enemies, and dragon creatures. The
second most basic of the eight elements, and it's effective against a LOT of
enemies.

THUNDER: Usually useful against water creatures and a good deal of machines.
The third most basic of the eight elements, and a favorite of quite a lot.

EARTH: To our disgust, earth usually isn't that useful to a whole lot of
people, due to how it's not very special. On wind enemies on the ground, it's
extremely useful. But it misses against flying enemies.

WIND: What I don't understand is that Vivi can't cast Aero and Aera, because
they're very nice spells when enemies use them... anyway, this is useful
against most earth elemental enemies.

WATER: Unlike FF10, it's not a core element in this game, but against most
thunder elemental enemies and monsters in the desert, water is extremely good.

HOLY: This is something that even Vivi cannot use, and only white mages can.
Few attacks are holy elemental in Final Fantasy IX, and this is useful against
dark enemies and undead monsters.

SHADOW: Like Holy elemental attacks, Shadow has very few attacks in its
element. The element is very powerful and useful against holy monsters. Too bad
there are few of them and it heals the undead...

*******
6. Tips
*******

Yes, you might want a bit of help before taking on the gigantic world of Final
Fantasy IX. I do know that it's MY advice in which you are probably not going
to need, but you'll probably want all the help that you can get.

• There's the Trance mode around. Several times in the game, you are going to
encounter a lot of enemies that are extremely powerful. In this case, you'll
want all the preparation you can get. Since Trance is extremely powerful, there
can be no harm in simply using it and blasting your enemies. However, try very
hard not to get it before you want to, or you might end up hitting your TV in
anger and doing a lot of damage to it.

• Basically, there are three ways of tackling the ability system. One - don't
bother fighting too many enemies. Only equip weapons with the abilities you
need. I don't recommend this as it takes a lot of memory. Two - just learn
abilities that you really need. Then just equip some that you have around so
you can use them. This is my recommendation. Three - learn every ability from
every item you possess. This will make the game too easy, plus it is tedious
and time consuming. Choose two, none others.

• In battle, there's front and back row, and there's first strike and back
attack. If an enemy hits you while your back is turned to them, you can expect
to drop and take a whole lot of damage. That's called the back attack. In first
strike, the enemy's back is turned to you. Now for rows. In front row, your
characters will take a whole lot of damage, but do more damage in return. This
is for well defended attackers. In back row, you do less damage but take less.
For mages who never attack, put them there. Well done choices will make the
game easier.

• Having the correct support and action abilities at the right time is a good
thing. Before fighting a boss with strong fire attacks for example, equip fire
resistant equipment and if the boss has a weakness to ice, be sure to have the
strongest ice magic you possibly can to do tons of damage to the enemy. Also,
you will want to protect yourself against status effects that enemies use with
the proper weapons and support abilities. Use magic stones very well, as you
never have nearly as many as you need.

• You are going to shortly grow to hate status effects. Avoid them at all costs
if possible and against bosses like Meltigemini (who uses Poison and Venom),
simply have support abilities that guard against these nasty effects. However,
get the right weapons! Shop at every store you go to and get as many weapons as
possible. Effects like Poison, Blind, and Silence are not too bad, but Confuse,
Berserk, and Mini are dreadful. Heal them at all costs if you possibly can.

• Shops are one of the most important parts of the game. Shortly near almost
every single shop in the game, there are enemies to fight and they give you
Gil. Know what you're buying all the time. Equip the things and have the
perfect stuff to use against your enemies and get the proper abilities! If you
can't afford it, fight powerful enemies and get Gil. Fear nothing so you'll get
all the things you need to lead your way through the game.

• Unlike a lot of RPGs, levels are hardly of any importance in Final Fantasy
IX. The game can be completed at a mere Level 1 if you try to. As long as you
have the right weapons and preparations, you could easily beat the game at
Level 15-20. Just with a little wisdom you can get your abilities fixed up well
and no enemy can even touch you as long as you can kill them nicely. Final
Fantasy IX is not a difficult RPG.

• It would be very impressive if you could find a single enemy in the whole
game that doesn't have some sort of weakness. A lot of enemies and even some
bosses can be affected by status effects, and there are tons of monsters with
elemental weaknesses. Also, physical attacks are your king. With skills like
Limit Glove in the early game, you can really play wisely and get your
opponents to lose against you. Trust me, it will not be very hard to find a way
to beat just about any boss in the whole game.

• Search everything! Talk to every single person you see, and talk to them more
than once. They might be important characters or they might give you something.
Also, search every corner of every place. Leave no stone unturned. This guide
won't need to help you find every odd and end there, so be sure not to miss out
on anything. And pay attention to the stuff that you read or what characters
say! You'll need this information in a lot of circumstances. You won't regret
it listening to this tip!

• Take care of your characters! Don't underestimate bosses because if you
aren't spoiling ahead of yourself with this walkthrough you never know that
you'll find an enemy or boss that kills everyone if they're at 1-10 HP and
you've been too lazy to heal everyone. Also, there's the deal with status
effects and weapons. Get them the best abilities you can to make them real
strong and make sure that level-wise they don't end up ten levels behind. To
see more information on the characters' stats, go to Chapter Two.

======================================================================
-<------------------------------------------------------------------>-

CHAPTER FOUR: Walkthrough: Disc 1

======================================================================
-<------------------------------------------------------------------>-

This is literally quite a long game, so also expect this to be quite a long
walkthrough as well. Otherwise, simply enjoy the walkthrough while it's here!

***************
1. Theater Ship
***************

Enemies:
--------
Masked Man (Boss)

You'll start the game off in a dark room. Well, it's the starting area of the
game anyway. Read the sign to your right to learn a little about the city
Lindblum and Tantalus, and then go to the top area. To the left sides, you'll
find some Gil. After collecting it, light the candle in the middle of the room.
You can then get the chance to name Zidane. His Tantalus pals Cinna, Blank, and
Marcus will come in. A man with a mask barges in at that moment and we have to
fight him.

------------------------------------------------------------------------
Boss: Masked Man
HP: 160
Steal: Wrist, Mage Masher
Party: Zidane, Cinna, Marcus, Blank
Difficulty: Easy

As you've probably already guessed, the masked man is the easiest boss in the
game. He can hit on Cinna pretty hard but that's basically all he's got to
strut. You'll probably want to have Marcus and Blank attack a little to wear
him down a bit, then have Cinna and Zidane steal. He can hardly touch anyone
but Cinna. Once you've stolen a good weapon for Zidane called the Mage Masher,
all you have to do is hit him a little more and the mask will fall right off
his head. That will automatically win the battle.
------------------------------------------------------------------------

After that fight, everyone will look rather worn out. Baku will call them to
the next room. Everyone will automatically go and Baku will explain the
mission. It is to play the beautiful play "I Want to Be Your Canary" and then
capture the beautiful princess of Alexandria, Garnet. We're then done with that
part...

*************
2. Alexandria
*************

Enemies:
--------
King Leo
Steiner

We'll see a scene with a dark little boy with yellow eyes on the street. He
carries a ticket with him. A little girl will then bump into him and give him
his ticket. Be sure to stop in some of the houses around here and pick up cards
and such. About halfway around this street, a little rat kid will be running
toward you. He'll bump into you and yell at you, and then run away. Just ignore
the kid and go forward.

You'll see some nobles from the town of Treno talking, and they'll go on. Just
head forward to the left. On the next screen, you will see a ticket booth right
ahead. Talk to the people here if you want, and then just go to that ticket
booth. Once you're there, talk to the guy at the ticket booth. Choose other
options to learn more about Princess Garnet, Queen Brahne, and Alexandria.
After that, just talk to the guy and ask him to stamp the ticket. Apparently
it's a fake. He'll give you three cards and tell you to talk to Alleyway Jack.

To the left side of this place, you might find three girls jumping rope. If you
want, go ahead and try for it. You can get some awesome cards if you're good
enough. For help on this, go to the Mini Games section. Once you're done there,
just go to the left. Go down that path, and Dante the Signmaker on the ladder
will miss the sign he's trying to hit. He'll scold the pointy hat boy and walk
off. You'll then see the rat kid. Tell him what ever you want, and then he'll
offer to take you to see the play if you be his slave. Agree and just go on.

Down this path, you will be following the rat kid. Go to the end and to the
left. Check this circular area for a Tent, and then go to the ladder. A moogle
will fall on the pointy hat boy's head. The moogle's name is Kupo. He'll tell
you a bit, and then another moogle named Stiltzkin will appear. He'll tell Kupo
he's going and then fly off. Before heading up, talk to Kupo. He'll offer you
to help with the Mognet Mail Network. Agree and then just go up the ladder.

On the rooftops, the pointy hat boy will slowly walk across them. Just cross it
and get further for a rather funny scene, and then the rat kid will stop and
ask the boy for his name. His default name is Vivi. The rat kid will introduce
himself as Puck. After that, just go. You can walk across one of the lower logs
and cross the rooftops for some Gil if you want, but otherwise just go to where
the rat kid is and go on. After he lays the ladder down, Vivi will
automatically cross and it's time for the play.

We will see an FMV. Vivi and Puck will run to the play and get there just in
time. The screen will turn to Garnet, who does not look happy in the slightest.
Steiner glances at her while carrying his sword, and the play begins. Baku
(playing King Leo), introduces the play, and then Zidane, Cinna, and Blank do
their parts. As it is part of the play, the four will have to have a fight with
Baku/King Leo and his two assistants.

------------------------------------------------------------------------
Boss: King Leo
HP: 188
Steal: N/A
Party: Zidane, Cinna, Marcus, Blank
Difficulty: Easy

As the battle starts, you'll notice that for everyone, Steal is replaced with
SFX. You might just want to use these awesome looking spells and find they do 0
damage. Well, to tell you the truth, SFX (Stage magic) is extremely useless and
does absolutely no damage. The three will use this stuff but none of it is any
good. Still, that doesn't matter. King Leo can take out Cinna in one hit but
does about 10 damage to the others. You do not need to defeat Zenero and Benero
to end this battle; all you have to do is waste King Leo to his death. You can
probably do that in five attacks at most. Simply do that and the battle will be
over. You can't steal in this fight.
------------------------------------------------------------------------

After that fight, King Leo will walk away in anger and then tell Marcus he
hasn't seen the last of him and will return to haunt him. Blank will then tell
Zidane some things about if the princess were to marry Prince Scheneider, there
would be peace. And now in this play, we'll have to have a sword fight between
Zidane and Blank. Please go to the Side Quests/Mini Games section for help on
that. After the sword fight is over...

In black so we don't see it, Blank and Zidane will beat up two of the Knights
of Pluto for their armor and things. Blank will find every bit of problem with
his armor and then Zidane will take off his helmet as it smells. After that,
Blank will tell you to find Princess Garnet. Head to the next room to your
left. Do NOT go up or down or two Alexandrian Soldiers will walk around and
you'll waste time. Go up the stairs and you'll find a hooded girl. Pick
whatever option you want, but either way she'll run through Zidane and Blank,
then disappears.

After that, we see two jesters by the names of Zorn and Thorn run around
talking to each other, trying to find Queen Brahne. They'll talk a bit and then
go to Queen Brahne, and tell her that Garnet left her seat. The captain of the
Knights of Pluto and the General Beatrix will argue a little, and then Queen
Brahne will order the captain (his name is Steiner), to find Princess Garnet.
Looks like we have to do that task then, don't we?

Steiner will yell at all of the Knights of Pluto to assemble, but only two
appear. They are the ones whom Blank and Zidane mugged, and are half naked.
Steiner will shout at them to find Garnet, and they will run off. Now,
depending on how you did in the sword fight with Zidane and Blank, you can head
back to where Queen Brahne is and get an item depending on how well it was
done. Anyway, let's go find Garnet, shall we?

There's a little thing we can do inside this large castle. We can try to find
all eight Knights of Pluto and the final one right before Garnet will give you
an Elixir. Refer to the Mini Games section for that help. Otherwise, just go up
from there. If you talk to the soldiers around here, they'll tell you that a
girl with a hood was just spotted. I think we all know who that is. After that,
head around and go down the stairs, and just go to the south.

From there, we'll be outside the castle itself. Go down from there and to your
left. Steiner will hear that the play was a big hit and realize that if he
doesn't find Garnet soon, he'll be a laughingstock of Beatrix. If you go to the
right screen, you will find a Knight of Pluto (who is actually Blank in
disguise), guarding a door. Ignore that. Just go to the left from there.

We'll find ourselves near a really large tower. Go up all the stairs on this
tower, and you'll find the final knight near the top. Talk to him if you've
found all the other 7 knights, and he'll give you an Elixir. I'd say do this
because Elixirs are always very well worth it. Once you've done so, go further
up and Steiner will get worn out. He'll then see Zidane chasing Garnet on one
of the opposite towers. He then runs to rescue her.

We then see a nice FMV with Zidane and Garnet. The Princess stands on the tower
and falls off with a nice smile on her face while doing it. Both Zidane and
Steiner freak out at this, and then they see she fell off the tower on purpose.
She then goes down and Steiner crashes, getting rid of him. Zidane then lands
in a music room, and Garnet lands on top of him. She then runs away. Talk to
the musicians if you want, otherwise just go to the right to continue.

Garnet will run through a young woman named Ruby, and then the two will argue a
little. She'll then run off and Zidane will then appear. Garnet went
downstairs, so just go down there. You will be in the room where we began the
game in. Zidane and Garnet will talk a little, and she will tell Zidane that
she wants to be kidnapped. Cinna appears and then the two run off to the room
to the right. Steiner enters in fury mode, and then Blank (in Pluto knight
disguise) will appear.

Zidane, Garnet, and Cinna will reach a dead end. Cinna however has something
worked up for this. He will get a hole to escape in, and they get away. We then
get a humorous scene when Steiner runs in and sees the hole. Blank jumps in
first, but he pretends to get trapped there. Steiner then gets so mad that he
runs away. Blank laughs at his victory, and then we return to where we were
with Zidane, Garnet, and Cinna.

The three then jump into an engine room. Zidane compliments how athletic Garnet
is, and then they jump down. Zidane automatically goes to the right at the
point. Now, we'll see a big wheel in this room. Turn it to the right. Cinna
will scold Zidane that if it goes any higher, the ship will be in trouble. He
then turns it back. Now turn it to the left. Two treasure chests will drop. Get
down to the floor and grab these chests! They contain a Phoenix Down and
Phoenix Pinion. When ready, go through the door next to Cinna.

You'll then wind up in a small room, and Steiner will appear. Blank as the
Pluto Knight also comes in, and Steiner tries to urge Garnet to come. Blank
then gives away he's not one of Steiner's knights by telling Garnet that he'll
get her out of there. The enraged Steiner sees this fact and gets mad again,
then the three say he can leave the princess to them. Guess whom we have to
fight next.

------------------------------------------------------------------------
Boss: Steiner
HP: 169
Steal: Leather Hat, Silk Shirt
Party: Zidane, Cinna, Blank
Difficulty: Easy

Steiner is one of the easiest bosses in the entire game. All he can do is
attack and his attacks are very weak. You'll want to steal in this fight as
well. Steiner's Silk Shirt is well worth stealing and the Leather Hat can be
sold for a little bit of money. Now on for Steiner. Unless he hits Cinna, you
shouldn't have one worry in this fight. He might be able to knock Cinna out but
don't worry about him since he's not permanent. Just hit him a bit more and
then he'll use Armor Break on Blank. He will then be distracted by oglops and
the fight is over.
------------------------------------------------------------------------

After that stupidly easy battle, Blank has released his oglops and they dance
all around the room making Steiner furious and distracted. The four run away.
Unfortunately, in the next room Zidane, Garnet, and Blank make it up but
Steiner smacks Cinna silly and follows them up. And now we finally reach the
point where we progress with the play "I Want to Be Your Canary."

King Leo steps on stage speaking his evil plan to himself, and then Zidane and
Garnet get on stage from the platform below. Marcus and Garnet (who is playing
Cornelia), hug each other and then King Leo steps in the way. Marcus tries to
stab King Leo but Cornelia blocks him. The sword goes through Garnet/Cornelia
and she drops and pretends to be dead. Marcus acts in his pity and Queen Brahne
from the crowd starts crying.

Then we see Vivi and Puck, who are both watching it. Two of Steiner's knights
(Haagen and Weimar), appear and chase Vivi. He falls down and Puck gets mad at
him and runs away. We won't see him again until much later. Vivi runs on stage
and tries to cast Fire on the two knights who are chasing him, but he misses
and hits Garnet. Her white mage robe catches fire and she takes it off. She
yells at Steiner to stop following him. Then it's another battle.

------------------------------------------------------------------------
Boss: Steiner II
HP: 162
Steal: N/A
Party: Zidane, Garnet, Vivi, Marcus
Difficulty: Easy

Aw, this fight is even easier than the last fight with Steiner was! I admit
that he's got Haagen and Weimar with him, but you can defeat them in one hit
apiece. In this fight, Steal has been replaced with SFX again. The magic is
still useless though. Steiner will not hit Garnet (he occasionally hits her
very gently for light damage), so actually you don't even need to win this
fight. He will just finish everyone off and let Garnet live, and that's the
end, although the game will continue. Have Vivi use Fire on Steiner to reduce
his HP a large bit while Marcus and Zidane attack, and Steiner will be defeated
for the second time.
------------------------------------------------------------------------

After that fight, we see yet another spectacular FMV. Queen Brahne fires
cannons at the theater ship and Garnet gets really worried. Then, from inside
one of the cannons, a bomb in unleashed. The bomb goes on stage right behind
Steiner, who has not given up yet. The bomb looks like it is angry but of some
use...

------------------------------------------------------------------------
Boss: Steiner III
HP: N/A
Steal: N/A
Party: Zidane, Garnet, Vivi, Marcus
Difficulty: Easy

This fight is a bit weirder than the last fight, but it's the easiest of all
three of them. This time, you will see a bomb right behind old Steiner's head.
Everyone will warn him about it but because he's so stupid, he won't notice it.
Also, you might notice in this fight Steiner has no HP. You can do whatever you
want with the game; you can get a GameShark and have Garnet summon something
for about 2000-3000 damage or you can have Vivi cast Fire for 60-70 damage
while having Zidane and Marcus slash away with their strong attack, but Steiner
will NOT be defeated. Period. The bomb will swell three times and then blow
behind him, so don't worry about anything after that.
------------------------------------------------------------------------

After Steiner's ass is kicked, the bomb explodes on him, making an extremely
beautiful explosion. =P The theater ship took severe damage from Queen Brahne
firing the cannons, so it catches fire and crashes in the Evil Forest. Baku,
Cinna, and Blank do their duty to get it in shape, but nothing works there.
It's crashed in the Evil Forest, where we are going next.

**************
3. Evil Forest
**************

Enemies
-------
Goblin
Fang
Dendobrium
Plant Spider
Prison Cage (Boss)
Baku (Boss)
Plant Brain (Boss)

Now that we are out of that mess, we have to find Garnet. Blank's searching
inside the ship, so Zidane gets the dirty work with searching in the forest. Go
figure. Just head down and talk to the moogle to the left, and he'll teach you
about ATE (Active Time Event) and show you a nice one. After that, just go to
your right and proceed into the forest.

At the beginning of it, there are two enemies: Goblin and Fang. Goblins are
very weak creatures and can usually be taken out in one hit. Fangs are a bit
stronger in every way, but you can still probably take them out. They each dish
out a fair amount of EXP, so I really recommend getting up to Level 3-4 before
handling the bosses right up ahead. When you're ready, go on and you'll see
Steiner trying to tackle a strong plant. He can't do it. Thus this battle
begins...

------------------------------------------------------------------------
Boss: Prison Cage
HP: 513
Steal: Broadsword, Leather Wrist
Party: Zidane (3), Steiner (1)
Difficulty: Semi-Easy

Prison Cage is a rather complex boss but it isn't very difficult. It only has
the Left and Right Stem attacks that do some small damage to Zidane or Steiner,
but what makes it slightly harder is that it holds Garnet captive. It uses
Absorb sometimes and drains HP from Garnet, and when she loses all her HP she
dies. (Sort of similar to Rinoa and Adel from Final Fantasy VIII.) After Prison
Cage has absorbed HP from Garnet twice, you'll want to heal her immediately.
Don't bother trying to steal because you cannot yet. After that, just go ahead
and hit the Prison Cage to its death with Steiner's attacks and Zidane's Free
Energy. It's not hard.
------------------------------------------------------------------------

After the fight, the Prison Cage will simply carry Garnet away. Vivi says he
tried to do something but couldn't. Poor kid. Steiner will mope about Garnet's
being taken away, but then suddenly the Prison Cage returns and takes Vivi as
its new captive. Oh brother, we have to fight the Prison Cage again?

------------------------------------------------------------------------
Boss: Prison Cage II
HP: 533
Steal: Broadsword, Leather Wrist
Party: Zidane (3) Steiner (1)
Difficulty: Easy

The Prison Cage isn't finished yet, but it's just as easy this time around.
Vivi is trapped inside the Prison Cage this time and he's always casting Fire
on it. He does about 70-80 damage each he hits it so it won't take long to burn
it up. Steiner and Zidane are also always attacking for a good 60 damage or so,
but we also must worry a little on Vivi. He's still trapped within the Prison
Cage and it will Absorb HP from him just like it did Garnet. We can't let Vivi
die. Still, this fight is very simple. Go ahead and steal the two items (you
might want to equip the Leather Wrist on Vivi later and sell the extra
Broadsword), and then just wear the Prison Cage down with a few attacks at
it'll die.
------------------------------------------------------------------------

Vivi will be rescued well and the Prison Cage will finally die. However, Garnet
is still yet to be found. As the Prison Cage dies, it lets out some venom.
Steiner and Vivi get really sick and then Zidane apparently has no choice but
to bring them to the theater ship to be taken care of....

We'll see Blank taking care of Vivi. He'll tell him what could have happened if
he and Zidane hadn't been doing all this. He appears to be healing nicely.
After that we see Zenero pushing Steiner into a storage room. Steiner has been
poisoned and can hardly do anything. Benero gives him some medicine and then
they both lock him into a storage room.

Zidane will talk to Baku. He wants to go out into the Evil Forest and rescue
Garnet, but Baku won't let him. Zidane yells at him and calls him a big coward.
Check the right for Bronze Gloves, and then go back. You'll see Baku look in
that direction. If you go back in there you might notice he's gone. Don't mind
that. Go down the stairs to the bottom and talk to Blank. He'll tell you to
talk to Vivi. He's in the room behind Blank.

Go in there and Zidane will compliment Vivi's powers. He'll also promise to
find Garnet. Get the treasure chest on the upper side of the room and leave.
When you leave, Zidane will start thinking and he wishes that he didn't make
that promise to Vivi because he doesn't know that he can find Garnet. He'll
then remember when he met Garnet and how pretty she was, and then he'll decide
to save her. Tell Blank your plan, and then he'll tell you to talk to the boss
(Baku). Okay, let's just go.

Head to the left and you'll find Zenero and Benero guarding the storage room
where Steiner is locked up. Just let that be. To the right of them, go down the
staircase. From there, go to the right and you will find Baku in a small room.
He'll sneeze a little and then tell Zidane's he's going to bust him up. He'll
then tell him to get his ass in the cargo room. That was the last room. Go back
in there and talk to Baku. We now have to fight.

------------------------------------------------------------------------
Boss: Baku
HP: 202
Steal: Hi-Potion, Iron Sword
Party: Zidane (3)
Difficulty: Easy

Baku, being the leader of Tantalus, is actually a real wimp. His attacks only
do about 30 damage or so and he trips over his own feet a lot. Add to that you
can take him out in three hits or so. First of all, we'll want Zidane to steal
a new sword for Steiner and the Hi-Potion, because both of them are worth it.
Baku, although he is really weak, is pretty fast. His weak blows will soon
start getting high, so don't let Zidane get KO'd. Heal with a Potion when HP
drops, and then steal and attack Baku. It'll basically alternate between the
two as they've got the same speed.
------------------------------------------------------------------------

Baku lets Zidane leave and just goes back. Talk to Blank and he'll tell you he
unlocked the storage room so he's free to talk to Steiner. Now go back through
the door on the left and go to the storage room. Zidane and Steiner will argue
a little and then Steiner suggests that it is best to get Vivi to go with them
as well, because he's got a lot of power. After doing that, go back into this
room and open the treasure chest for an Ether.

After doing that, just go south and all the way across the room to talk to
Vivi. He'll agree to join. Steiner will also ask to do a special experiment
with Vivi's magic to power up his sword. Now that we have our third party
member, go back to the cargo room. Instead of heading right, go down. Around
there you'll find Blank again. He'll give you a note from Baku, some advice on
abilities, and medicine. Zidane then leaves for the Evil Forest.

From here, just go the way we went to the Prison Cage in the Evil Forest. (Go
down, and turn right.) Now go to where Prison Cage is and head beyond him. Now,
just go straight ahead. You'll find Monty the moogle drinking water out of a
spring. If your characters are short on HP or MP, drink from the spring to
restore HP. You'd best save your game with Monty too. After doing so, go to the
right to proceed deeper in the forest.

You may find a new enemy called the Dendobrium here. This flower is pretty
simple, although it uses Pollen on the party. Try to finish this off quickly
with a physical attack and Vivi's Fire spell. Doing so is a good way to build
up a little. Try to get Vivi and Steiner to Level 3, where I was at the time.
After you pass this area, we'll see a short scene across the water and a deadly
looking plant can be seen. We're going to have to fight it soon.

After that screen, just go right ahead to the chamber. Keep in mind: right
before you enter you'll almost ALWAYS have a random encounter with a
Dendobrium! I mean, this is so dang annoying! WE WANT TO FIGHT THE PLANT BRAIN
RIGHT NOW, NOT THESE STUPID ANNOYING PLANTS. Head into the chamber after you
sadly run into the random encounter. The Plant Brain is right there looking
very dangerous, and behind it is Garnet, who has been very badly poisoned. I
suppose it's time to fight the master of the forest.

------------------------------------------------------------------------
Boss: Plant Brain
HP: 930
Steal: Eye Drops, Iron Helm
Party: Zidane (4), Steiner (3), Vivi (3), Blank (3)
Difficulty: Medium

The Plant Brain is not very difficult, but it's the toughest boss this far.
It's 930 HP will probably discourage you and you'll want to steal the Iron Helm
from it which will really slow you down. The Plant Brain can cast Thunder on
the entire party and it's got some DARN good physical attacks. Thunder can be
quite painful and Plant Brain is rather speedy as well. It can also use Pollen
very freely and this is going to be extremely annoying. However, the Plant
Brain is vulnerable to Fire. Steiner's Fire Sword with Vivi will do nearly 400
damage and Vivi's Fire will do about 150, so it won't take long to wear down
the Plant Brain. Have them do that a bit while Zidane attempts to steal the
Iron Helm from it. If Plant Brain gets Blind on everyone, use an Eye Drops or
two if you're going to attack physically. After you've done some reasonable
damage, Blank will show up. He's ready to fight and he can steal. Have BOTH
Blank and Zidane steal until they get the Iron Helm. You won't regret it. After
you've got it, you may want to heal a little because the Plant Brain will have
probably worn you down a little by now. But once you've done so, just have
Steiner use Fire Sword, Vivi use Fire, and Zidane and Blank attack. They do a
good 100 damage or so a blow, so Plant Brain will be little more than
sacrificial lamb.
------------------------------------------------------------------------

After the battle, Steiner will hold Garnet, and Zidane gives her Blank's
medicine. Then the Plant Brain's children: the Plant Spiders, appear. They are
dangerous and this will be rather fun. All four of them will run. You might
want to fight these creatures for fun too, because they give respectable
amounts of EXP. Once you're done doing that, just hop from the cliff to the
ground. You'll have to fight 2-4 Plant Spiders when you land.

After beating them, go ahead and Zidane and Blank will talk a little. Then more
Plant Spiders come! We see a wonderful FMV where the four run from all of these
nasty Plant Spiders. Everyone is managing to run very well... except Blank. We
see some spiders turning the forest into stone behind them, and then they grab
Blank. Before Blank is gone, he tosses them a world map. Zidane grabs it and
he, Vivi, and Steiner roll out of the forest. We then see the forest, and
Blank, who is now nothing more than stone.

Zidane will punch on the stone, but Blank is gone now. He, Vivi, Steiner, and
Garnet will sit by a fire for the night, and then Zidane and Steiner argue
some. Garnet thanks Zidane and Vivi for helping her. For the night, Steiner
guards the Evil Forest making sure that no harm befalls Garnet, and then
everyone goes to sleep. Upon waking up, Monty appears. He decides to give you a
little lesson from the veteran Mogster. Learn from him a little if you want,
but after that you will leave. Zidane suggests to go to a cavern to the south.

World Map
---------

We are now on the world map for the first time. Right to the south is the Ice
Cavern, but let's not head there yet. Go there, but don't enter. To the far
east of it, you can find an entrance to the South Gate. A woman there can sell
you some Potions. You will want to use these for building up. Wander around the
world map mindlessly and get EXP to build everyone up, but when you're ready go
to the Ice Cavern and let's get a move on.

*************
4. Ice Cavern
*************

Enemies:
--------
Fang
Wyerd
Cave Imp
Flan
Black Waltz #1 (Boss)
Sealion (Boss)

Upon entering, Vivi will explain a little about the cavern. Go further in and
Garnet, as the naive girl she is, will examine a crystal. Steiner will yell at
her to be careful, and then we take control of Zidane once again. Go up the
samll hill and jump right below it and take the tent inside the chest, and then
jump back to ground and head beyond that into further depths of this cold, icy
cavern. I'll now talk a little about enemies.

The Fang can be found in here, which is no big deal. Around the winds, you can
find Wyerds. These are the most difficult enemies in the Ice Cavern because
they have strong attacks and can switch their HP with a character's HP. Cave
Imps cast Sleep a lot which makes them really annoying, but that's all. Flans
just cast a little bit of magic but that's the only thing they've got. One Fire
spell on all of them eliminates all of them.

In this next room, go to your right and inspect the wall. Zidane will suggest
that if Vivi were to cast a Fire spell on it, it would break. After Vivi burns
it down, check the treasure chest and get an Ether. Get the chest nearby for a
Potion and then go to the top of this screen and get out of it. Beware of some
of the winds around here as you may end up fighting some of those Wyerds here.
Oh my beans!

In this room, go to your right and get the treasure chest, and then examine the
icicle after getting it. Be very careful as it may be a little tricky. Vivi
will hit it with his Fire spell, and you can go down the icicle and get another
Mage Masher dagger. Go to the left side of the room from here and burn down the
other wall. (It might be a little hard to see.) Get the Elixir inside that
chest, and then go to the upper-right side of the room and get out of that area.

Go to the top of this room and check the left ice wall. Vivi will burn it down
and you can go down this path to get the Leather Wrist in the chest. Keep in
mind you'll also have to go through a random encounter due to the stupid wind.
Also around this room, you may also notice a Phoenix down, so get that if you
want. It always helps to save up. Once you've done that, go up and we'll come
to a fork.

Head left on the fork, and you'll find an icicle and a moogle inside it. Get
Vivi to burn it, and then the moogle will be freed. He'll go into frantics, but
then he'll realize what you've done for him. He also lets Mogster teach you a
little bit here and there about elements, status effects, and the card game.
Now use a Tent, for we are about to fight a boss soon. Go back and head to the
right fork. Everyone will pass out, including Zidane. He'll wake up in this
storm. Go to the right and we'll find what's causing the storm.

------------------------------------------------------------------------
Boss: Black Waltz #1 & Sealion
HP: 229 (Black Waltz #1), 472 (Sealion)
Steal: Silk Shirt, Remedy (Black Waltz #1), Ether, Mythril Dagger (Sealion)
Party: Zidane (7)
Difficulty: Semi-Easy

These two as a pair are rather nasty, but they're not really that bad. Black
Waltz #1 uses Fire and Blizzard for about 30 damage each, and the Sealion uses
Wing (about 40 damage), and Blizzard (50 damage). When the battle gets further,
the Sealion uses Blizzara (80-90 damage), and Tsunami (70-80 damage).
Therefore, you could end up dead meat to it because it and Zidane alternate,
making it very fast. Plus, you might see it has an Ether and Mythril Dagger to
go with it. Sometimes it will take an eternity to be able to steal the Mythril
Dagger. If you attack the Sealion, Black Waltz #1 will cast Blizzard on it,
healing it. We don't want to go down that road. The Black Waltz #1 really
doesn't have anything nice to steal, so you probably don't need to go around
stealing from it. Just hit it some for about 90 damage and it will be falling
real soon. Undoubtedly in this battle, Zidane will go into Trance mode. Once he
reaches Trance mode, you are free to use Free Energy or Tidal Flame. However,
you may not want to do to use Tidal Flame unless you have a good amount of HP
remaining. With Tidal Flame, Black Waltz #1 will die but Sealion will probably
be left. But at the point, it'll be using Tsunami and then Blizzara. If you've
been neglecting healing, you could be breaking your TV because Tsunami could
wipe you out. With Free Energy, you could try a little trick. You could use it
on Sealion for about 350 damage. Black Waltz #1 would cast Blizzard on it for
about 160 HP back. That would be about 190 HP lost. That's not enough HP to
make it use anything too nasty. You could then use another Free Energy and
Sealion would be dead before Black Waltz #1 could heal it. With Sealion out of
the way, Black Waltz #1 would be no problem at all. So do whatever you want to
do in this battle, but if you're at around 300 HP and are fully healed, use the
Tidal Flame strategy and don't worry about the Sealion wiping you out. Still,
be sure to heal once your HP drops to 100 or so, just to be safe.
------------------------------------------------------------------------

Zorn and Thorn will tell you that you defeated #1, but #2 and #3 will reclaim
the princess. Zidane will wander back to where the three were, and then that
stupid idiot Steiner will shout at him some more. Zidane hides the thing about
the Black Waltz, and then the four reunite. Go back to where the Black Waltz
was, and this time go to the right and climb all the way. Get all the way to
the top and exit the Ice Cavern for good.

The four will walk down a small path on the outside, and Zidane will see a
village that's familiar to him. (As every village is.) Zidane will tell Garnet
that she needs a new identity. Steiner yells at him some more, and then the two
start yet another argument. Garnet looks at Zidane's dagger, and chooses to
name herself Dagger. Zidane then teaches her how to sound like a regular
village girl, and then the four go down.

World Map
---------

We have a little thing we can do here. Head right north to the village, but
before entering go to the grass on the right. Make sure you have an Ore before
doing so. Around there a cute little monster will ask you for an Ore. Give it
to it and it'll thank you, tell you to tell Mr. Ghost it said hi and give you
10 AP (Zidane's Mythril Dagger's Bandit should get this AP for sure!). Now stop
inside the Observatory Mountain to the right. Examine the ship inside and the
old man will tell you to get his three favorite coffees. After that, just head
into the village.

*******
5. Dali
*******

Enemies:
--------
Ghost
Vice
Black Waltz #2 (Boss)
Black Waltz #3 (Boss)

Vivi will look at a windmill upon entering, and then Zidane will suggest going
to the inn. Two kids will then run around. (They mean nothing.) Upon entering,
Zidane will find the innkeeper asleep. He'll then wake him up, and then
Innkeeper Hal (that's his name) will stare at Vivi and point them to the room.
Everyone enters, and then Zidane and Steiner get into another argument. Vivi
falls asleep, and then everyone calls it a day.

On waking up, Zidane hears a voice singing a very pretty song. It was Dagger.
Get the treasure chests in this room and view the ATE's (Vivi being curious of
people hating him and Dagger trying to speak properly with an old woman). Go
north to the top of this place and you'll find Vivi. Poor kid's a little down.
After a small talk with the two, you'll seem some bastard carry him away. Dang
it, stupid idiot taking a small, innocent, cute kid like Vivi.

After that, we get another ATE, and now it's time to find Dagger. One of the
ATE's will show her talking with Shopkeeper Eve at the Item Shop. Head to the
shop to the left of the inn and you'll find Dagger looking at some stuff.
Zidane will give her some more advice on sounding just like a regular village
girl, and then she'll go back to the inn. Buy something from Shopkeeper Eve if
you want, but otherwise go back to the inn.

Go to the main room and find Dagger there. Zidane and Dagger will chat a little
bit and then we'll see Steiner cleaning some stuff in a shop. He obviously
wants to find some transportation to get Dagger back to Alexandria Castle. The
shopkeeper will tell him to go to the Observatory Mountain and talk to the old
man named Mr. Morrid, who owns the cargo ship. That bastard Steiner. Zidane and
Dagger will both wonder where Vivi is, and then they decide to go off and look.

Head back to where we found Vivi in the first place. Zidane will hear a chocobo
and go there. He'll then hear someone crying. He'll check a hole and hear Vivi.
He was apparently taken underground, and now Zidane has to find a way there.
Dagger fortunately comes along. Now, go down a little bit and head to the left.
Check behind the windmill in here and you'll find the Aries. Now check on the
lower side of the room for a latch and you'll find a ladder that leads
underground.

Climb down and find the elevator. Let it take you down and get the 156 Gil
below it, and then continue down this tunnel. You'll see (not too clearly
though), two men talking about what they've found. They will carry Vivi away
and then Dagger will grab Zidane and pull him away. Dagger will tell Zidane
that he can't cause trouble yet, but she recognizes the design on the barrel in
that room. Go back there and check where those two men were for a treasure
chest.

Go to the next room and you'll see a barrel with a moogle in it. Save your game
here and then examine the wheel here. Collect a Potion and then climb up the
crates and check the top one for an Ether. Now jump right back down to the
ground and go further on and you'll find some boxes. Zidane will hear something
crying from one of them, and then you'll find Vivi. Some scums took the poor
kid and stuffed him into a box. Child abuse! Well, now it's time to continue.

At the top of this room, there is a door with mist coming out of it. Open it
and we'll have to fight some Ghosts. These creatures are very simple, but they
use Thunder and Osmose. Be careful. In that room, you'll find three treasure
chests. After collecting them, just turn back and go to the bottom of this room
and further. Continue down this narrow tunnel, and we'll see something that we
really don't see every day...

A huge lot of black mages are in this room, and they look exactly like Vivi. At
the time, everyone will think they are only dolls. Now, the next scene is
really funny! I won't spoil it for you. After that, we'll see Steiner in the
Observatory Mountain, talking to the old man Mr. Morrid. Morrid apparently
isn't fond of Steiner and will just ignore him. Wait for the old timer to head
back to his house, and then enter. After Steiner and Morrid argue a little,
Morrid will tell him that the cargo ship is being loaded right now. Get outside
of this ship and turn left, and now it's time.

Steiner will run towards the cargo ship and we can see some men working.
They'll think that the scary guy in armor (Steiner), is running towards them
and they'll run away. Steiner will find a familiar looking barrel and then it
will shake. Now we have two choices: Observe the barrel more or poke it with a
sword. If you observe it the barrel will move some more and collapse on
Steiner. If it's poked, Zidane will hop out of it in fury. After another
commotion with Steiner and Zidane, a Black Waltz arrives to take Dagger away.
It's time to fight.

------------------------------------------------------------------------
Boss: Black Waltz #2
HP: 1,030
Steal: Steepled Hat, Leather Plate
Party: Zidane (7), Vivi (7), Dagger (6), Steiner (6)
Difficulty: Medium

The second Black Waltz is bigger and better than the first one was, and it has
some nasty attacks. In this fight, Vivi cannot cast magic. Well, he can, but at
a price. The Black Waltz will counter with that same spell on the whole party,
and the damage is very deadly. The Black Waltz uses Fire, Blizzard, and
Thunder, plus when you've taken about half of its HP off, it'll be Fira,
Blizzara, and Thundara. Thankfully, Dagger is with us to use a Cure spell on
the whole party. The problem though, is that the Black Waltz #2 is after
Dagger, so he won't touch her. If Zidane, Vivi, and Steiner are knocked out,
the Black Waltz will wait a few turns and ask Dagger what she's going to do,
then he casts Hypnotize on her to put her to sleep, and that's the end of that.
Besides doing that, the Black Waltz #2 can use a physical attack called
Teleport and rarely (very rarely), it will use Osmose to drain someone's MP. It
obviously has more attacks than any boss you've fought thus far. The Black
Waltz has some pretty good things to steal, so make sure you have Zidane do
that. It isn't too hard to steal from. Vivi should definitely refrain from
using magic and should perhaps use a Potion or two if the need arises. Dagger
should be on standby at all times to use Cure on the party. Steiner has two
things that you might want him to do: If he's really low on HP, have him use
Minus Strike. He should have over 300 HP by now and if he reaches 10 or so
Minus Strike will do about 300 damage! With Vivi around, he should also use an
elemental sword. That will do about 300 damage alone, so the Black Waltz's
rather low HP should fall to nothing before a really long amount of time.
------------------------------------------------------------------------

After that fight, Steiner will run to the cargo ship and Dagger realizes he's
trying to take her to Alexandria. Zidane, Dagger, and Vivi run to the cargo
ship. We then see a funny scene with Zidane and Dagger climbing up the ladder
but Zidane climbs too fast and grabs Dagger's butt, saying "Ooo, soft...". Is
that perverted or what? We then see the cargo ship flying, and then Vivi and
Dagger run inside. Dagger then tells Zidane there's a problem with Vivi.

Vivi tries to talk to some black mages in here but they don't even turn around.
Zidane tells the two that he has to turn the ship around. Go further on and up
the ladder, and we'll see Steiner, who thinks that the ship had gone off
without Dagger. Zidane tells him that she's on the ship, and then Steiner tells
him he'll be hung when they get back to Alexandria, and guards the way back to
the engine room so Zidane can't get to Dagger. Go to the back and Steiner
thinks happy thoughts about Brahne being pleased. Then the ship shakes...

We see a demon with lightning sparking around it. Zidane will turn the ship,
and then Steiner catches him. He then punches him and grabs him and has him
hanging by the tail on the ceiling, and then the black mages get angry. Dagger
and Vivi can be seen at that time, and the Black Waltz arrives on the ship. It
appears to be the strongest and most evil of all them. It then blasts Vivi with
lightning. Dagger pulls him away, and then some black mages guard Vivi.

After that, a spectacular FMV plays where the Black Waltz causes a lightning
storms and kills all of the black mages. Vivi watches sadly and then everyone
sees the Black Waltz landing on the ship again, to kill. Vivi will not be able
to take it any longer and will run in anger at the Black Waltz. Steiner and
Zidane follow, and Dagger pilots the ship. The Black Waltz says something about
black mages being produced, and then we have to fight it.

------------------------------------------------------------------------
Boss: Black Waltz #3
HP: 1,128
Steal: Steepled Hat, Linen Cuirass, Silver Gloves
Party: Zidane (7), Vivi (7), Steiner (6)
Difficulty: Easy

ANOTHER Black Waltz? Yes, this is the final Black Waltz and it is the most evil
and powerful. But that doesn't exactly mean it's hard. It's actually the
easiest of all the Black Waltzes, but its attacks are very powerful and without
a healer it'll be tough going through all the Black Waltz's attacks. It
basically has the Hit attack which does about 60 damage (more to Vivi), and it
has Fire and Blizzard. They each do about 80 damage. Also, when it gets low on
HP, it'll start floating, and then it will use Thundara on the party. This will
do about 100+ damage to it. On its next turn, it uses Thundara for the second
time and damages for the same amount, then gets down. But I have one thing to
say that I haven't already said: since the Black Waltz killed all those black
mages and Vivi couldn't take it any longer and went after him, and because
Trance is a surge of emotion, Vivi's in Trance during this fight. This means he
can use a spell (about 120 damage) twice in a row. Steiner also has his sword
magic skills, so the HP will drift away from Black Waltz #3 before he manages
to do something really bad. Also, you might notice that it has a good mage's
hat, a Linen Cuirass, and some great gloves for Steiner to use, so you might
want to waste a little bit of time stealing from it if you want these items.
------------------------------------------------------------------------

After the fight, Steiner will get mad about the Black Waltz, and everyone will
go back down. We then see Zorn and Thorn on a ship (called the Viltgance),
cursing about Steiner and the defeat of their Black Waltzes. Black Waltz #3
will then knock them out of their ship and shout "I exist only to kill!" in
fury, and then we go back. Dagger can see the Black Waltz approaching.
Apparently, the only way to do this is to go through South Gate quickly before
it closes and shut the Black Waltz out.

We now see yet another wonderful FMV. The ship is flying, and Vivi is seen
sadly gazing near the edge of the ship. Zidane tries to get him, but then the
Viltgance arrives. Vivi then casts a Fire spell on the Black Waltz and the ship
spins around. Everyone gets further in but the Viltgance arrives again. The
Black Waltz then charges up a super powerful lightning spell, but he overpowers
it and sets the Viltgance on fire. Right before the door closes, everyone
manages to get out and that's the end of that.

***********
6. Lindblum
***********

Enemies:
--------
Mu
Trick Sparrow
Fang
Zaghnol (Semi-Boss)

Upon coming in, everyone will be amazed by how big the castle is. Zidane and
Steiner will yell at each other and some soldiers will check Dagger's pendant,
which resembles a Falcon Claw. Minister Artania will arrive. He'll then take
Dagger to see Regent Cid. Follow Artania and Dagger and head to the lift. The
Minister will take you up and explain a little about Lindblum. At the top, they
arrive at the throne room.

The throne is rather small. Actually, it's not RATHER small, it's VERY small.
Then from behind it, a small bug comes out. It has a moustache! Wow. Steiner
gets mad, walks over to the oglop, and punches it back to the throne, shouts at
Artania to get the repulsive bug off the throne room and call the regent, and
overall acts like the stupid idiot he is. Artania tells him he's before the
regent. Dagger remembers the moustache and they talk a little. Cid suggests
they rest up.

We then see Zidane walking to a bar. He enters and then finds a guy named Bobo
and gets his stuff. A girl tells him he's in everyone's way, and then Zidane
asks her out. A young woman tells him he's disrupting the customers, and then
Zidane recognizes her. He plays a couple jokes with her, and then we know her
as Freya. The two chat a little bit and we learn that Freya came from Burmecia,
never found her boyfriend, and came to Lindblum for the Festival of the Hunt.
After a meal, Zidane rests up.

After that scene with Zidane, we go back to where Dagger is. A person had
attacked Regent Cid in his sleep and turned him into an oglop before anyone
could do something and abducted his wife Hilda and then ran off with his
airship the Hilda Garde 1. Dagger and Cid will talk some and we learn that Cid
fancied some other woman and Hilda ran off and used magic to turn him into an
oglop. Cid will help Dagger a little about her mother and tell her that he
ordered Tantalus to kidnap her. That's good information! Cid and Dagger will go
to the airships and after that we go back to Zidane.

Vivi enters Zidane's room. He says he'll just explore on his own and Zidane
tells him a little bit about Tantalus, then he decides to go to his home in the
Theater District and then Vivi goes away. Now just go further and talk to the
moogle. Get the letter from Ruby and walk out of the bar. You'll find yourself
in the Shopping District. Lindblum is a HUGE town, so make sure you check
everything out! You'll want to explore as much of this town as you possibly
can. Now heading to the  main place...

Southeast of the bar, you can just head right for an aircab to the Industrial
District and Theater District. Check out the Industrial District if you like,
but otherwise go to the Theater District. There's a little thing that we can do
outside of going to Tantalus's home that we can only do now. Get to the Theater
District and turn left. Go right on forward and go down the stairs on the
right, and you'll see some nice ladies there, appearing to be waiting for
someone. Since Zidane is such a lady-obsessed pervert, we all know what'll
happen now.

Check the second lady there, and she'll ask Zidane whom he is in a rather angry
tone. Zidane will introduce himself as the most famous bandit in the world. The
women will tell Zidane to go away, and the guy who they are awaiting arrives.
His name is Lowell. All the women say things like "Hold my hand!", "Kiss me!",
"I LOVE YOU!", and other silly junk. Lowell then runs away and right after he
leaves a huge moogle man walks by. He apparently can't see anything. He gets
furious and leaves. Now go back. We have to find this moogle!

If you go back and talk to Member No. 24 (the lady in green back there), she'll
tell you a huge dizzy moogle passed by a while ago. Now return to the screen
before the lift. To the right of that is a little studio. Lowell and another
guy are in here. Check the bottom-left of this room for a Lapis Lazuli and the
right side for a Moogle Suit. If you talk to Lowell, he gives you his
Autograph. Apparently he was wearing the moogle suit. Now we can go back to our
main job. Turn right back.

Go to where the two women were standing, and enter through the left. Zidane
will enter and see that nothing's changed. Bells ring and we see what Dagger is
up to. Like before, people are still trying to protect her. She tries to get
out but a soldier won't let her for her own safety. Dagger gets angrier and
angrier, although she doesn't show that. We then go to Zidane. Two kid members
of Tantalus suggest him that he goes off to see what Dagger is doing. Before
leaving the room, check the treasure chests for Gil. Then climb the ladder and
get the Mini-Burmecia.

Exit the room and then turn back to the aircab and let it take you back to
Lindblum Castle. Now go to the right and down. Climb up the stairs on the left
and turn to your right. In the hall, turn right and go to the guest room.
Zidane will find Steiner here. Dagger apparently escaped from here and Steiner
has to find her. He then runs away. Save if you want, but otherwise continue.
Go to your left and Zidane will hear Dagger singing a beautiful song. But to
get to Dagger is the problem...

Go to the lift at the bottom of the room that leads to Cid's throne. A soldier
says it's only for the authorized. Zidane knows he can disguise himself as a
guard and do it. Go back to where the guest room was. Go down the stairs and
you'll see a soldier on your left. Zidane will lie to him saying he saw a
suspicious character somewhere. Zidane will lead him to the guest room and then
he'll enter, only for Zidane to beat him up and steal his clothes, then stuff
him into the closet. (Go back in there to hear the naked soldier say this!)

Zidane will be disguised as a guard. Now return to where the soldier was and
he'll fall for Zidane's trick. Continue and Zidane will press the button on the
lift. He'll then go up and when we gain control again he's dressed like his old
self. Go on and proceed to the left. Running forward is a little dangerous for
him. In the next room, just head up the stairs and we'll appear at the top. Go
even higher up from the left, and we see an FMV.

Dagger will be singing and stroking some birds, and then they fly off. Zidane
compliments the song, and then the two engage in another nice conversation.
There's a telescope nearby so we have to check out the following places:
Ceebell River, which is by the South Gate, Aerbs Mountains on the left with
mountains the surround Burmecia, South Gate in the middle of the mountains, the
??? Forest (chocobo forest), and a Marshland where Zidane intends to go
sometime to see what's there.

Dagger finds out that Zidane left the band to help her and how Zidane planned
to kidnap her. Zidane was apparently going to use sleeping weed. Dagger borrows
the sleeping weed (her tricks, you'll find out later). Zidane then asks Dagger
to sing the song again and we see Vivi thinking of the black mages, Steiner
yelling at a customer in the armory, and Freya jumping on buildings looking for
her lost love. Zidane then asks her out! Dagger agrees, and Zidane leaves.

A bit later, we'll see some soldiers standing next to a car. They say some
things about the lives being lost each year, and then they release the Fangs.
Some other soldiers release a bunch of Mus, and then an old man releases the
main enemy, the Zaghnol. We then see Zidane in the guest room with Vivi and
Freya. Zidane had signed Vivi up and Freya is obviously participating. The
rules are to kill as many monsters as possible and accumulate points in twelve
minutes. If you lose, you automatically retire.

Zidane will tell Vivi he signed him up, and then Zidane says if Vivi wins he'll
fix him up on a date with the princess. Steiner will hear this and start
yelling at Zidane. Now SAVE YOUR GAME. You might want to win, or perhaps you'll
want Freya to win for the Coral Ring. Vivi will take a card and Zidane will
take 5000 Gil if they win. Obviously: Coral Ring > 5000 Gil > any card. So you
might want to let Freya win. Well, on to the festival now, shall we?

Vivi will start in the Business District, Freya in the Industrial District and
Zidane in the Theater District. Go to the aircab and select the Theater
District, and then it begins. Exit this room, and we'll see a Mu chasing an old
man. I hope you have Zidane's thief sword "The Ogre", because this will
annihilate anything except the Zaghnol, but we're not fighting it yet, are we?
After defeating the Mu, head west.

Defeat the Trick Sparrow around here and head southeast to where you found the
ladies and Lowell. There a lot of barrels here. Behind the barrels is a Fang.
It will jump out and attack. Defeat it and then that's the end of the business
in the Theater District. Go back to the aircab and go to either the Business
District or the Industrial District. I chose the Business District. Exit the
room where you arrive and soon you'll be ambushed by a Trick Sparrow. Defeat it
and continue.

To the left of this area, you'll find a Fang. Kill it with The Ogre and head
north. You'll find another Fang around here. After defeating it, fight the
Trick Sparrow if you want (fight it to kill time), and then turn back. You'll
see Vivi running from another Fang. (What is with all these Fangs here anyway?)
After defeating it, just go east. MAKE SURE THE CLOCK IS UNDER 4:00 TO FIGHT
ZAGHNOL. IF IT'S NOT, DON'T SEND ME A BUNCH OF FLAMES LIKE "I DIDN'T FIND ANY
GODDAMNED ZAGHNOL THERE, YOU LYING BASTARD!"

When you find Zaghnol, you'll see him trying to eat up the two Tantalus kids.
Zidane will provoke it and it'll turn around, then Freya will help out. If you
want Freya to win, use Scoop Art and then have Freya jump on the Zaghnol. If
you want Zidane to win, have Freya heal or use Jump, and if you want Vivi to
win, have Zidane knock Freya out and then let Zaghnol destroy Zidane. Whoever
defeats Zaghnol first gets the points, although Vivi is not here. Remember:
Zaghnol is very powerful and might knock you out.

By the time you defeat Zaghnol, the clock is probably already nearing 0:00 and
the two behind in points will not catch up. So you might just want to stand
there and wait. After that, we'll be in Regent Cid's throne room. The winner
will be granted their prize and the Master Hunter. Then, a panic theme starts
and a wounded Burmecian Soldier arrives. Burmecia is being attacked by a group
of steepled-hat mages, just like Vivi. Now, this is not a good thing at all.

Everyone being their overprotective selves, they won't let Dagger come with
them, even though she has faced great danger in coming this far. Vivi wants to
find out about the black mages and Zidane is concerned, not to mention it's
Freya home so the three of them choose to go. Regent Cid starts the feast.
Everyone starts eating... except Dagger. She hesitates a little, then Zidane,
Vivi, Freya, and Cid pass out, and Steiner comes close to passing out himself.
Dagger slipped sleeping weed into the food! After that, Steiner and Dagger
leave.

When Zidane wakes up, he sees that Dagger is gone. He now thinks that she went
to Burmecia. Now it is time to go. Preparations: Equip everyone with their best
equipment, make sure everyone's at least Level 7, if Zidane hasn't learned
Bandit from the Mythril Dagger and has The Ogre on, equip him with the Mythril
Dagger until he learns it. Make sure you have Mythril Dagger and The Ogre, plus
if you're collecting you'll want the Butterfly Sword to go with it. He should
have his best support abilities on, and Vivi and Freya should be similar.

Once you're ready to go, return to the lift. Ride it to the Base Level and ride
on the aircab to your left. Ride it to the Dragon's Gate, and now it's time to
head out. Talk to the moogle and save your game, then check the upper-right
side of the screen for a Remedy and perhaps buy something from the Merchant,
but when you're ready exit Lindblum and now we've got to go to Gizamaluke's
Grotto. There is however some stuff we can do before then...

World Map
---------

There are two places on the World Map we can go to: the Qu's Marsh or the
Chocobo Forest. If you choose to go Chocobo Forest and do some stuff there,
please refer to the Chocobos section in the Side Quests/Mini Games chapter. But
anyway, the place that we really want to go to first is the Qu's Marsh. It's
pretty close to the grotto, so just go there and it's time to work a little bit
and get an interesting new character.

Qu's Marsh
----------

Go north and you'll see Mogster and Moggy, the two moogles. If you need to
refresh your memory a little about things in the game, just talk to Mogster to
learn some stuff. When you're ready, just continue through the forest. There
aren't very many hard enemies in this forest, and none that Vivi can't take out
with his magic or Zidane can't kill with his dagger shortly. When you get out
of there, we'll arrive at a pond.

There is a mysterious creature at this pond, sniffing the water for frogs.
Catch one of the frogs at the top of this place, and talk to the creature. It
will sniff the frog and ask you to give it to it. The creature will then
introduce itself as Quina, a member of a race called Qu. Then another creature
appears and says that Quina is pathetic. Quina and its master Quale will go to
a hut and talk a little about going out into the world. Quale will let Zidane
take care of Quina, and then Quina becomes a new party member!

When they walk out, Vivi will know that Quale looks a lot like his grandfather.
He'll then walk into the hut and ask Quale if he knows a man named Quan. Quale
gets mad and chases Vivi out. When you get back to the pond, Quina will ask
Zidane for permission to catch frogs. Catch them if you want (recommended), but
when you're done in here get out of the Qu's Marsh and go back to the World Map
and now it's time to go to Gizamaluke's Grotto.

World Map
---------

Now that you have Quina, I strongly suggest that you wonder around the Qu's
Marsh and get him some good Blue Magic. Not to mention that the next boss is
tough. If you want to win easily, you will definitely want to get good magic
like Limit Glove by eating enemies and level up a little. I was personally at
Level 9 after I built myself up and Level 10 before fighting the boss, so make
up your own mind. Play the Chocobo Hot & Cold game if you want, but otherwise
follow the roots in the ground to Gizamaluke's Grotto.

**********************
7. Gizamaluke's Grotto
**********************

Freya will notice some dead Burmecian soldiers lying dead on the ground right
before entering. She'll then force everyone in, and now we gain control again.
Right ahead is a door with a bell on it, but we can't do anything with it. On
the right side of this room, there's a Burmecian Soldier who has almost been
completely killed. Talk to him and just before he dies he'll give you a
Gizamaluke Bell. Now return to the door with the bell and ring the Gizamaluke
Bell. It will shatter and the door will open.

On entering this room, you'll see the two jesters Zorn and Thorn. They will
choose to kill Zidane even though they don't know him, and we have to fight two
Black Mage Type A's. Defeat them both, and then Zorn and Thorn run away.
Proceed further and find the black mage on your right. Defeat it and you'll
receive a Gizamaluke Bell. Now go to the top of the room and use the bell on
any of the three doors. I strongly prefer the middle door but if you need
another bell you can check the soldier you got the first bell from to receive
another one. Head through the central door.

Go right ahead and you'll see a female moogle standing next to a huge bell.
Right when she and her husband were doing some stuff, two clowns (do I really
need to tell you who these two clowns were?) put her husband into the bell.
She'll then run around Vivi and then she'll ask the kid for his Kupo Nut. (He
picked it up in Lindblum.) Give it to the poor moogle, and then she'll thank
Vivi a lot and run to the bell, telling her husband she has a Kupo Nut.

The bell will start shaking and then the male moogle (his name is Moguta) will
be so happy he doesn't even eat the nut. He runs around the room dancing and
goes through the door on the right, with his wife chasing him. What a crazy
couple, if I may borrow Zidane's quote. Check the right side and get on the
stairs to find a Magus Hat and Mythril Gloves, and check where the bell fell
down for a Gizamaluke Bell. Now enter the room that the two moogles ran in.

Talk to Moguta, and he'll ask you if you like Kupo Nuts. Tell him yes and he'll
tell you he likes you, and then you can give him a Kupo Nut if you want. He'll
be sure to reward you. Now, SAVE HERE! If you want, you can risk it by climbing
up the vines and you'll find two super tough enemies called the Garuda and
Grand Dragon. If you have Limit Glove and a 1 HP Quina and a LOT of luck, you
can beat the Grand Dragon and with enough effort the Garuda is beatable. These
will give you tons of EXP if you are talented enough.

Once you're ready, try to leave the room. The female moogle will run after
Zidane and give him the Holy Bell. She'll then tell you to bring as many Kupo
Nuts there as possible. Exit the room, and go around the room. You can't just
go to your left because of the bell. Ring the Holy Bell on the door and enter,
and you'll find a wounded Burmecian Soldier. Two clowns (Zorn and Thorn of
course), have been possessing Gizamaluke. Right when he passes out, the monster
arises from the water.

------------------------------------------------------------------------
Boss: Gizamaluke
HP: 3,175
Steal: Elixir, Magus Hat, Ice Staff
Party: Zidane (10), Vivi (10), Freya (10), Quina (10)
Difficulty: Semi-Hard

Gizamaluke is difficult and is probably the hardest boss thus far, despite the
fact he's got only three attacks. I sincerely hope you're equipped with The
Ogre or Gizamaluke will prove even more dangerous than he already is. If you
have The Ogre, you can use Soul Blade and this will Blind Gizamaluke, and he
can't use his physical attack Crash. Speaking of his attacks, let's go over
them. He can use Crash as his physical attack which does a little below 100
damage to one character, he can use Water which hits one character at first
(about 80 damage and one character at FIRST.) When Gizamaluke gets low on HP,
he will start using Water on the party and the spell will do a little more
damage too! GIVE ME A BREAK! Also, when you use a magical attack on Gizamaluke,
he'll counter with Silent Voice. Thankfully, you can erase Crash from there
because he'll almost never hit you if he's blinded. There is a quick and easy
way to win this fight in little time at all. You can simply use Limit Glove if
Quina has it and if he's got 1 HP (you can use a Phoenix Down and hope he'll be
at that much), Limit Glove will do 9999 damage. If you are too lazy to hope for
this, then the fight is a little tougher. Of course, Gizamaluke has GREAT
stuff, and this is practically what makes the fight so hard! The Ice Staff is
extremely important if you want some good power on Vivi (Blizzara, whee!), and
the Elixir is always worth it. Steal if you want, I hope you've got Bandit on.
Once you've got that, the fight really isn't that hard. Vivi and Quina (if you
aren't using Limit Glove), are both useless here because Gizamaluke will
counter with Silent Voice and it's not worth it to use up a bunch of Echo
Screens. Have both of them serve as healers, especially once Gizamaluke's lost
most of his HP. Zidane should simply attack (or better yet go into a Trance
mode and use your strongest Dyne. With Freya jumping all the time and Zidane
using his best stuff, there is no possible way that you can lose.
------------------------------------------------------------------------

After that, Zidane, Freya, Vivi, and Quina go on and then we go to where the
other two are. We find Steiner carrying a huge barrel and going up to South
Gate. Two Lindblum Soldiers are guarding it. The two look into the barrel that
Steiner is carrying and thinks it's full of poison because of the horrible
smell, when it's really gysahl pickles. (Dagger is actually under there too.)
The two fools then let Steiner and Dagger in.

South Gate
----------

Steiner wants to go down the alley, but there are two people there whom he has
to avoid first. Talk to the young woman first, and that'll be her out of the
way. Now it's time for the guy on the left. This scene is VERY funny, as
Steiner finds out the guy was the reason he couldn't get through easier, and
then you have the option "Kill!". (Steiner doesn't kill him though.) Now go
back to the alley and talk to the guy in green. After that, just head down the
alley.

In this room, Steiner will put the barrel of pickles down. Dagger will get out
and choose to change her clothes while Steiner looks away. Steiner also has the
option to look and see her while doing it too! Haha... this game. Dagger will
finally get out and now it's time to leave this place. You can find a Multina
Racket around here, and on the right side an immensely annoying shopkeeper can
sell you some stuff. It's just a medicine shop so don't bother. When ready, go
to the cable car and the two will get on and chat a little, and then we go back
to the other party with Zidane, Vivi, Freya, and Quina.

***********
8. Burmecia
***********

Enemies:
--------
Magic Vice
Black Mage A
Ironite
Mimic
Basilisk
Beatrix (Boss)

Upon entering, Freya will remember Burmecia and then everyone will enter. In
the next screen, check the cart on the left and you'll receive the Cancer
Stellazio! Just go north and Zorn and Thorn come out from inside the large
house. Instead of taking you on themselves, they just sick two black mages on
you. Well, they're extremely easy, so just flatten them with some physical
attacks, and then Zorn and Thorn go back into the house. They also tell you
that the general's not going to like this and stuff like that.

Enemies around here are very simple. Magic Vices are annoying and steal from
you, so try to avoid them getting Elixirs or Ethers. You can also learn Magic
Hammer from them. Black Mages are extremely easy to defeat, and Mimics just
summon some Magic Vices to aid them. Basilisks aren't too dangerous, and just
about the only tough enemy here is the Ironite. It has some strong attacks, but
it can easily be defeated with physical attacks and you can Eat it to learn
Angel's Snack! Very nice stuff, you have to admit.

On this fork, just turn left. In this room, you can find a Soft and a Potion.
Get both of these items and then get out of here. (You can't go forward.) Go to
the right this time and climb up the stairs and enter through the door. Go
right up from here and check right under the stairs for a Soft. Now go up the
stairs and go to the left. Unless you want to fight a Mimic, do not open the
next chest. Go even further and you'll come across a door with a bell on it,
similar to those doors in Gizamaluke's Grotto, but it won't budge.

Alright, the next part is a little tricky. Walk to the left side very slowly so
this floor doesn't collapse! Get the treasure chest and you'll receive a
Germinas Boots. After doing that, step on the floor that you walked across and
it'll collapse. Okay, now it's time to do what it's time to do! Go all the way
back to the central area where Zorn and Thorn attacked. Go through the left
door and head up the stairs, and now we have a bridge! Now cross, but don't
open the next chest. It's just a Mimic.

In the next room, go southeast and choose to go out the balcony, and Zidane
will jump from where Zorn and Thorn were across the balconies, and we'll find
ourselves in a small room. Find the half-dead Burmecian Soldier and he'll tell
you to look under the bed. Go to the bed and look under it for a Protection
Bell. To your left, you can also find an Ether. Okay, now that we have the bell
we have to go all the way back to where the door with the bell was. (Square,
stop with the stupid backtracking.) When you get there, just ring the bell and
we'll be at a staircase.

A Burmecian soldier with his wife and kid will appear and accuse Vivi of being
one of the black mages who is destroying the town. He then tries to convince
Freya to leave the king alone. Freya won't give up though. Now, go to the door
that you can see in plain view. You'll find a woman and a wounded man next to a
statue. The statue will then collapse and Zidane will save the man. Then, the
two decide to go to Lindblum and manage to make it out of this room. Now head
right up the stairs outside of the room to the door above.

Check the door on the left and you'll find a Phoenix Down and a Tent. Collect
them and head to the end of this path. Do not open the other chest because it
is just a Mimic. In the next area, go to your left and Freya will take the
spear in the room. It's a Mythril Spear and much stronger. Be sure to equip it.
Now proceed to the room on the right and you'll find a moogle. Buy something if
you want, but otherwise try to exit and Stiltzkin will arrive. Buy a Soft,
Hi-Potion, and Ether from him for 333 Gil and then get out of here.

Go to the area between those two areas to get to the palace. Freya will know
someone's inside and will jump to the top. Quina will want to check for food
inside the palace and Vivi falls down in one jump. Zidane will then make it up
in six jumps or so. Zidane will then see Queen Brahne and General Beatrix.
Freya will remember this as the place that she and her love Sir Fratley last
saw each other. Fratley had left to go on a journey, but had never returned,
even though he had sincerely promised Freya that he would indeed return. Now,
it's time for the action.

Near Queen Brahne and General Beatrix, a strange looking crossdresser will
appear. His name is Kuja and he is indeed a guy, although he is the most
feminine looking man I have ever had the pleasure of viewing, and he looks very
sexy. :-* He'll tell the two women that the King of Burmecia has escaped to
Cleyra and then Brahne will mention the whirlwind defending Cleyra. At that
moment, a lone Burmecian Soldier will run in to attack Beatrix, but she knows
no mercy. Zidane and Freya run in to defend the soldier and to get rid of her,
and then Vivi and Quina come in. With the party united, it's time to face the
general!

------------------------------------------------------------------------
Boss: Beatrix
HP: 3,630
Steal: Phoenix Down, Chain Plate, Mythril Sword
Party: Zidane (12), Vivi (12), Freya (12), Quina (11)
Difficulty: Medium

Beatrix is a lot easier than most people seem to think that she is, but still
she cannot be defeated. She has four attacks: her regular sword attack (about
150 damage), Thunder Slash (misses a lot, is thunder-elemental, and does about
the same amount of damage as her regular physical attack), Stock Break (she
only uses this at the end of the battle and it takes everyone's HP to 1, and
Shock, her ultimate attack. This attack does 800 damage and unless you're at a
rather high level and she's targetting Zidane, this attack will wipe the party
member out and if it doesn't the party member will be severely weakened. First
of all, you really want to steal from Beatrix. A Phoenix Down never hurt
anyone, the Chain Plate is rather useful and the Mythril Sword will be a little
useful for Steiner later on in the game. Freya has Reis's Wind so you'll want
to use that and Vivi can heal. Beatrix has a high magic defense so magic won't
be all that wonderful. Quina has some Blue Magic to use, so I personally
wouldn't mind having him do something. After you are done stealing, Zidane
should slice away at Beatrix. You don't have to reduce her HP to 0 and nor will
she be defeated once this happens, but when she is ready she'll cast Stock
Break and heavily wound the party, and that will be the end of that.
------------------------------------------------------------------------

After that, Beatrix will walk away in disgust and then Kuja will look at the
party. He apparently recognizes Zidane. We'll learn more about this when we get
to Disc 3. After he does this, he'll get on his Silver Dragon and laugh at the
party. Freya will raise her hand at the dragon, and then it rises into the sky
and disappears, that being the end of that. The party will continue to lie
there until recovering. That ends Disc 1. Now it's time to change to Disc 2.

======================================================================
-<------------------------------------------------------------------>-

CHAPTER FIVE: Walkthrough: Disc 2

-<------------------------------------------------------------------>-
======================================================================

*****************
9. Summit Station
*****************

Enemies:
--------
Black Waltz #3 II (Boss)

We'll see the South Gate that Steiner entered and the two guards will talk a
little about war. After that, Steiner and Dagger will be inside the car, and
then you arrive at the Summit Station, but it'll be awhile to go to Alexandria.
A man will tell you to go to the rest area. Now, take either path you want to
the right. It doesn't matter as both of them lead to the same place. To your
right, you will find Steiner, but just leave the old fool alone. Over here,
talk to the man right below Dagger, and the car to Lindblum will leave. A
familiar voice will complain that he missed it.

Turn southeast and save your game with the moogle, then go further to the left
to pick up a Phoenix Down. Take either path you want out of here, and on the
other path you'll find Marcus and Cinna. Cinna was the one who missed the car
because he wanted to stay around here and eat South Gate's cake while watching
the scenery. They will then go to the right, into the rest area. Go right as
well, and surely enough that excuse for a knight Steiner will be shouting at
the two of them for being thieves. He thinks that they're here to kidnap
Dagger. Then she'll give the man some motherly scolding.

You can talk to Cinna or Marcus if you want, but then Steiner will yell at
Dagger not to waste her breath on criminals. Now the car going to Alexandria
will arrive at last! Okay, it'll soon be time to go. Marcus will come with them
to help his bro (while Steiner is ashamed of himself). Now, get out of this
place and head north to get to the Alexandria car, and then tell the guy you're
ready to go. Once inside, we'll learn that Marcus is going to Treno to get
Supersoft so he can cure Blank. Then, the car will stop running and a demon
will appear outside. Everyone will go outside and we find Black Waltz #3, back
for another round. Okay, let's show him.

------------------------------------------------------------------------
Boss: Black Waltz #3 II
HP: 1,292
Steal: Steepled Hat, Lightning Staff, Flame Staff
Party: Dagger (7), Steiner (7), Marcus (7)
Difficulty: Easy

So, we have to fight it again, do we? Well this time it's pathetically easy,
and it was already easy enough the last time we fought it. And believe it or
not, you CANNOT lose in this fight! Like the other times, it's only after
Dagger so he can take her away, but he's so weak he can't do that. If he kills
Steiner and Marcus, he will pull his back ("Crack!"), and lose about 250 HP
until he dies while muttering that he wants the Princess. On to the Black Waltz
himself. He has five attacks: Fire, Blizzard, and Thunder which do about 70
damage each, Hit which it about 50 damage, and Freeze. If he does this on
someone and uses Hit, then that character is a goner. Fortunately though, it'd
be really nice if he uses Fire right after Freeze! I'm sure you know what'll
happen then. Dagger is the healer here. She has Protect, Shell, and Cure. Three
spells that will be extremely useful in this fight. Marcus can hesitate from
stealing here because he very rarely manages a steal, and the three items can
be bought anyway. So he and Steiner should just attack and Dagger can heal if
the need arises. This battle cannot be lost even if you want to.
------------------------------------------------------------------------

After that fight, Marcus will sort of say that it's really obvious why the
Black Waltzes are after Dagger and where they came from. Then we go back to the
car and then Marcus and Dagger chat a little. Marcus talks to himself saying
that Dagger has really changed, but then that she hasn't changed that much.
Eventually the car stops and we gain control of Dagger. Right ahead of you,
you'll find a fork: left side goes to Dali, right side goes to Treno. Head
there and show the man your Gate Pass, and go to the World Map.

World Map
---------

There are two places that we can go to, Treno and Quan's Dwelling. Save Quan's
Dwelling for later because the monsters that live in the forest behind it are
rather strong. Treno's where we need to go anyway. Only go to Quan's Dwelling
if you want the extra Stellazio and Ethers as quickly as possible. You might
find a Ragtime Mouse in the forest, so go for that if you want to, and there's
a Ghost right outside Treno and in the forest. But when you're ready, just go
to Treno.

*********
10. Treno
*********

Enemies:
--------
N/A

When you enter Treno, Steiner learns that Marcus plans on stealing the
Supersoft. He's shout at him that he can't do that and while Steiner and Marcus
are at it with each other, Dagger sneaks by and disappears. Steiner, who is
currently in a raging fit, does not see that but Marcus does. He notifies
Steiner about this. Now we have to control Steiner. You may want to view the
ATE Treno Tradition now. You'll see Alleyway Jack from Alexandria sneaking up
on Dagger. Press X right when he gets up on her, and that way you'll lose 500
Gil instead of 1000. Believe me, losing Gil in the first place is worth it! On
the left, you might notice a little fountain. Throw 10 Gil into the fountain 13
times, and each time Steiner will feel happier. On the 13th, the Stellazio
Gemini will pop up. Now go to the left.

The bridge leading to the left will go to a tower, but it's locked for now.
Ignore it, and instead forward from between those two. Now, just head to the
mansion on the upper-left. You'll find that thief that's stolen 500 Gil from
Dagger! Talk to him, and then he'll drop a hint he's stolen from Dagger. He'll
then give you the item he bought from her money, a Power Belt. Well, it was
worth it for a mere 500 Gil in my opinion. Now that we've got this little
problem sorted out, you might find Unexpected Visitor as an ATE. Okay, this is
rather unusual so I'll explain it: Dagger will walk into an auction house and
above she'll find Kuja. That's not good.

Now, there are some things you can do here. You can go around the entrance and
you'll find a path that will lead you to Queen Stella, and you can trade
Stellazios! There are four you could have gotten by now if you haven't been to
Quan's Dwelling, so that's the Blood Sword.  (I'll explain the fourth shortly.)
Equip this on Steiner and go to the east of the second screen before the
auction house. You'll find yourself at a shop. Buy something, and ask the
shopkeeeper about the monster and tell him you want to fight it. You'll have a
battle with a Griffin. Blood Sword, Steiner must have and he can just attack.
It'll be dead in no time.

Now for that Stellazio. Return to the entrance of Treno and go to the right,
then go down the street and to the right. To the right of the Item Shop is the
Stellazio. Buy something if you want, but otherwise go to your left and you'll
find a pub. Go downstairs all the way and you'll find Marcus. Now he's joined,
so go even further downstairs. When we reach here Steiner will be running for
Dagger, trying to get her to not travel with Marcus. Ignore him and do not talk
to him. Just go to the end of this place, and Dagger will scold Steiner some
more. Serve him right.

The three (Dagger, Steiner, and Marcus) will get on a boat to get to the back
of Treno and to steal the Supersoft. Dagger starts thinking about how much she
dislikes Zidane and Steiner thinks of how he is serving criminals. Eventually,
they get there. Marcus reveals to Steiner that he is trying to steal the
Supersoft. Then the three hear someone coming. Steiner and Marcus hide, and
Dagger sees that it is a very familiar looking man. She runs to this man before
Marcus kills or Steiner stops her. It appears to be Dagger's old scholar,
Doctor Tot. Someone will then be coming and Tot will tell you he'll give you
the Supersoft a little later.

Marcus and Baku then talk a little about Dr. Tot (Baku keeps calling him Toot,
Tootsie, and such a lot though) giving them the Supersoft. Baku can't believe
that Tantalus is at the mercy of a little man. Now we have control of Dagger
again. Now, return to where that bridge to the left of the entrance was. This
time, just go all the way across the bridge and enter that door on the left
that was locked before. Now it's open, so just go up the stairs from there and
we'll meet Doctor Tot again.

Dagger, Steiner, and Tot will talk a little bit, then Tot will point towards
the chest on the left and say it contains the Supersoft. Marcus appears and
takes it. Steiner (who has done enough yelling already, that idiot) will shout
at Marcus telling him to thank Dr. Tot. Now Dagger and Doctor Tot will talk a
little, and we see a flashback of Dagger (Garnet as she was then), when she was
a little girl and being tutored by Tot. Tot will show Garnet about the world,
the castle, that kind of stuff.

After Doctor Tot and Dagger's greetings, we must continue to get out of Treno.
Doctor Tot will show everyone a secret passage on the right that leads out of
Treno and goes out to a place called Gargan Roo. Before going down this ladder,
you may want to check that you've got everything in Treno, just in case. If you
want to play cards or buy stuff, do so before going down that ladder because we
won't get back to Treno for a while. When you're ready, just climb down and
let's enter this place.

**************
11. Gargan Roo
**************

Enemies:
--------
Crawler
Dragonfly
Ralvurahva (Boss)

Dagger and Doctor Tot will climb down the ladder. No one knows anything about
this place except Doctor Tot, but he forgot where the switch for this place
was. First of all I'll discuss the enemies. Both of them are easy, but when
faced with Crawlers you shouldn't let yourself get low on HP or you could end
up in a spot of trouble. Okay, now at this fork, turn left. Go down and grab
that treasure chest. Then go to the top and pull the switch. Okay, now that
that's taken care of, go back and to the right.

Return to the fork and go right this time. Doctor Tot apparently has something
important to show Dagger. At the bottom of the next room, you'll find a switch
but it won't move. Go further and Doctor Tot will show you to the
transportation of gargants, but you need to find another switch. Go back to
where the inactive switch I mentioned was, and pull it. Then return to where
Doctor Tot was, and we can find the gargant. With Dagger, jump on board the
gargant and Doctor Tot will wave goodbye. Right when everyone gets past Treno,
the gargant stops and the party is attacked by a giant snake.

------------------------------------------------------------------------
Name: Ralvurahva
HP: 2296
Steal: Bone Wrist, Mythril Fork
Party: Dagger, Steiner, Marcus
Difficulty: Semi-Medium

This battle isn't very hard, but Ralvurahva's got some tricks up its sleeves.
It uses Mini sometimes, and when you're under this your attacks will be totally
pathetic. It's very bad if it happens on Steiner or Marcus, because both of
them are this fight's primary attackers. Also, it'll make Dagger's magic
ability worthless as well. Overall, try to avoid this getting on your party.
He's also got Blizzara, which will roughly do about 100 damage on a character.
He can also use an attack called String, which will slow your character down.
It also has a physical attack called Devil's Kiss, and when it uses this you
can also expect poison status. Also, he sometimes (but VERY rarely), uses
Night, I believe. This will not inflict Ralvurahva though, so this can be a bit
bad. With Marcus, don't bother stealing unless you feel lucky. Stealing from
this demon is not easy but I suppose that the Mythril Fork can be worth it.
Steiner should just whoop up on Ralvurahva's fat ass, but if his HP wears low
have him use Minus Strike. With Dagger healing, you simply cannot lose this
easy battle.
------------------------------------------------------------------------

After beating the crap out of Ralvurahva, it simply runs away. How pathetic.
Anyway, the gargant will move very slowly as it's very scared. It eventually
continues... and we get to Alexandria Castle. As soon as you get in, the three
start arguing and then they go forward. A gate comes up right ahead of Steiner,
and he yells at Marcus and blames him for it. Marcus didn't do it... of course.
Then a gate appears behind them and they're trapped. All the fault of Steiner's
mouth. Then those evil bastards Zorn and Thorn appear, and they say some rather
bad stuff about Queen Brahne and Garnet...

We then see what's going on in Burmecia, with Zidane, Vivi, Freya, and Quina.
Freya understands with Brahne, Beatrix, and Kuja were talking about, and they
understand that he's heading to Cleyra. And there, he'll do some horrible
stuff. Freya knows she must protect it, so now we have to go there. When you
get on the world map, just turn far to the west. Fight a few battles to build
up perhaps, but otherwise go to the desert and to the huge whirlwind at the end
of this place and we'll enter Cleyra's desert.

**********
12. Cleyra
**********

Enemies:
--------
Dragonfly
Carrion Worm
Sand Golem
Zuu
Alexandrian Soldier
Type B
Antlion (Boss)
Beatrix (Boss)

Now first of all, I strongly despise the first part of Cleyra. Due to how large
this desert is and the majority or time that it takes to get through it, I
certainly detest it and please do forgive me if my walkthrough is rather
shoddy. Freya and Quina will talk a little bit about Cleyra, and then everyone
will go right in. The very first part of the desert is not difficult in the
slightest. Inspect the switch on the right, and it'll open the door right ahead
of you. Now go in there to progress.

Before I continue with the walkthrough for this place, I'll talk a bit about
the enemies. Dragonflies and Carrion Worms are quite pathetic and need not be
feared. However, try to eat Carrion Worms, they have some good Blue Magic! Sand
Golems take a LONG time to defeat because they tons of HP, so run if you see
them. Zuus take long to defeat and are very annoying, but they have White Wind
for a Blue Magic! Unless you fought Garudas, this is the first place you can
get it. We'll fight Alexandrian Soldiers and Type B's later. Neither of them
are difficult, although the physical attacks and Fira spells can add up to a
lot of damage.

Now, back to where we were when we flipped the switch. In the next room, just
gnab the chest and head right on. In the next screen, just go south and search
around there and you'll find another treasure chest. After finding that, search
the top of this screen to find an Ice Staff, then continue to the next part.
We'll be on a straight path. This is where you will find Zuus, so make sure you
find White Wind, as it is very helpful. After fighting the battles to build up
or whatever you do, head to the next screen, at the end of this long path.

In this next room, pick up the treasure chest for an Ether on the left side of
the room, and find the hole. Stick your hand into it, and you'll hear a big
noise. Ah, this will be important. Return to the previous room, the one with
the long path. You'll find that the whole left is covered with a sandfall, and
you cannot go back that way. Just climb up the vine right next to the sandfall,
then enter the path right ahead of there. At the area right there, just turn
left. There's where you'll find the Sand Golem. Run if you encounter this enemy
because it is a total waste of time.

Anyway, on to what we were doing. Turn left as I said before, and you will find
a chest. Collect the Needle Fork inside it, then go up and to the right. You
will find yourself in a room with two paths. Go to the left one to find a
moogle. I strongly suggest you save up in case you choose to fight through Sand
Golems. After that, just go back a little and head up that path on the right.
It will turn left around the middle. Now in this room, just head to the top of
it and open a chest for the Flame Staff. If Vivi doesn't have this equipped or
isn't learning something else else, immediately equip it because it is a great
staff for now.

After collecting that, just go to the left and cross the bridge. You'll be in a
huge room. You can find a Remedy to the right just in case you need it. Around
the middle, search behind the tree trunks to find the Desert Boots. Go out from
behind and look a little northwest of that and you'll find a Mythril Vest. Now
go further north. Get the Mythril Gloves from the treasure chest and equip this
on Freya if you want. Proceed and you will find a switch. Pull it and then go
back to the room where you go a bunch of stuff like the Remedy and Desert
Boots. Go forward on the upper-left path.

Get the chest right next to you for a Potion, and we'll come to a fork. Now,
time to get what we wanted from the switch. Go right and you'll find a treasure
chest with an Elixir in it. Go back to the fork and turn left this time, and
we'll find an area full of whirlpools and a few treasure chests. For these
whirlpools... if you end up in them Zidane will be pulled to the bottom. Mash X
to get back up, or at the bottom you'll have to fight some Scorpions. These
monsters are very easy and are hardly any challenge.

The idiots who designed these whirlpools do deserve a thorough beating for this
though. While inside them, Zidane will spin around and when you get to the top,
he'll jump out in the direction he's facing. HOW STUPID IS THIS? Not to mention
that the exit to this desert is faced with a whirlpool, so it's a matter of
luck to get to the exit, when this god-forsaken desert has already been bad
enough. Anyway, go slowly and attempt to get the chests (900 Gil and a
Hi-Potion), and then just go past the final whirlpool to the real Cleyra. In
the next room, get the Gysahl Greens and then just climb up the ladder.

Inside, Freya will just rush ahead to the cathedral and leave Zidane, Vivi, and
Quina. An oracle will ask you if you want him to show you around. Quina will
say he'll look for stuff to eat himself, and then he disappears. It's your
choice whether or not to let the oracle show you, but it's a real snore if you
choose to, I must say. You will get a thorough look around this huge place and
get to know it better, but it takes a lot of time. I usually just turn him
down, but do what you wish. Now, this is a guide, not your mother. I won't
direct you to every single place here because a lot of it is pointless. I will
just guide you.

There are a lot of little things to collect in Cleyra, so be sure to try and
get it all! At the entrance, head up the stairs on the left side and at the
fork, go right and search the ending point for an Ore. You'll find a series of
ATEs around here showing people hating Vivi and Quina shouting at the
Burmecians for having no good food. Back to after you found the Ore... just
continue left and across the ladders and stairs while watching ATEs (Quina's
are especially important). You'll find a Burmecian Soldier named Dan shortly,
and he has the best shop yet. Be sure to check it out.

Near the Burmecians, you can also go to the Inn just in case and talk to Vivi,
but talk to the moogle if you want and you'll get a letter from Ruby! How nice.
Now, before we handle the thing about Freya at the cathedral, do you remember
me saying that Quina's are important? After viewing his two ATEs, go back to
the entrance of the Cleyra Settlement and you'll find Quina, gazing into the
whirlpool, imagining its ice cream or something, and he falls in. Zidane cusses
at Quina and jumps in after him.

Now we end up back in the desert with only Quina. I have nothing to say.
Anyway, you'll find a treasure chest up where you arrive, but just jump down
and get back to the area you remember the first time that you were in Burmecia,
and return to Cleyra Settlement. I'm not going to guide you through Cleyra
Desert again because you know how much I hate it and I already wrote for it,
for heaven's sakes. Return to Cleyra Settlement and go to the very north of
this place and you'll find the cathedral.

Enter the cathedral and you'll find two oracles. They can't let you further in,
but they have a letter from Freya. Freya says she's away but she'll meet Zidane
at the inn. Now get out of here and go back to where Dan was, right by the inn.
This time, Dan will arrive in panic, telling a Cleyran that an antlion is
attacking a kid. The Cleyran just walks away. MAJOR SHAME ON YOU, CLEYRAN.
Anyway, Dan will let you handle it. Go back to where the whirlpool that Quina
was staring at, and you'll find the antlion. It's attacking a kid that Vivi and
Freya recognize as Puck. The antlion then throws Puck away and gets new
victims...

----------------------------------------------------------------------
Name: Antlion
HP: 3938
Steal: Annoyntment, Mythril Vest, Gold Helm
Party: Zidane, Vivi, Freya, Quina
Difficulty: Medium

The Antlion isn't too hard, but if you're asleep in this fight it will simply
ambush your party, which is why I place this boss on the Medium level. He's got
some really bad attacks like Sandstorm, Counter Horn, and Fira. Sandstorm
reduces everyone's HP to the critical stage, Counter Horn is a counterattack
that does around 200 damage, and Fira does similar damage. First of all, you
probably don't need to steal in this fight because you can buy Annoyntments,
you already have a Mythril Vest, and the Gold Helm isn't very important. So
don't bother wasting your time, because you never know that the Antlion will
just use Sandstorm and quickly kill everyone. Now for what the characters
should do in this fight: have Zidane just attack and if you REALLY want that
stuff that the Antlion has, you can steal from it. Vivi should be casting
Blizzara as much as he can. If you don't have it or aren't learning it, turn
your game off right now. Every time he uses it he does about 1200 damage so you
can kill Antlion in just a few hits with it. What Freya should do is cast
Reis's Wind because you'll need the extra HP back when Antlion brings everyone
down with Sandstorm. Reis's Wind is Regen, and Regen restores 1/16 of
everyone's HP each time it is used. Not bad at all! Once she uses that, just
have her Jump. With a few Jumps and Blizzaras, it won't take long to kill
Antlion. As for Quina... just have him heal with your new White Wind. This will
almost completely heal everyone. Although if Sandstorm is used, Reis's Wind has
not been cast, and Quina ends up with 1 HP, don't hesitate to use Limit Glove
and do 9999 damage for one second! Best of luck. =)
----------------------------------------------------------------------

After you beat Antlion, Freya and Puck will talk a little bit. They'll talk
about the king, but Puck will say he doesn't want to see him and runs away. The
scene will switch to Freya instead the cathedral, talking to the king of
Cleyra. He says he hasn't seen Puck in years, and then a ceremony starts. Freya
and some Cleyrans will start dancing while very nice music plays. It's almost
worth restarting your game to hear it. After that, something rather unusual
happens: a string on the harp is broken and the sandstorm covering Cleyra
disappears. We seen an FMV showing it. Now we go back to Dagger, Steiner, and
Marcus.

Alexandria
----------

Marcus and Steiner are trapped in a cage at the top of the room thanks to Zorn
and Thorn. Steiner will start cursing about Marcus, and then we see what Dagger
is up to. She's busy thinking about Queen Brahne and what she's doing. After
that, Zorn and Thorn run in to tell Dagger that she has been summoned by Queen
Brahne. She'll argue a little and then shout "Get off of me, you scumbag!", the
line from Zidane, and then Zorn and Thorn bring it to tough measures... Dagger
gives in and goes.

Dagger asks Queen Brahne why she has been starting the war with Burmecia, and
then she gives some foolish excuses about Burmecia starting it. Select
whichever option you want with Dagger, and then Kuja appears. Dagger recognizes
him. Kuja talks some crap about her and then he casts a spell on Dagger and
puts her to sleep. Queen Brahne orders Zorn and Thorn to extract the eidolons
from her. Take this moment to listen to this beautiful piece of music, but
otherwise watch as the eidolons are extracted. Now for Zidane, Vivi, Freya, and
Quina's part.

Cleyra
------

Zidane and Freya will talk a little bit, and Freya will be curious about the
sandstorm's disappearance. Have Zidane choose any option you want. Afterwards,
we have control of Freya. Wander around this beautiful town if you want, but to
continue go to the entrance. Although where the string on the harp was broken,
you can collect a great Add-On called the Emerald there! Zidane, Vivi, and
Quina want to enter the trunk and check some things out about why the sandstorm
disappeared. Now just head into the desert if you don't have anything further
to do at Cleyra.

You'll see those damn whirlpools are gone. That is a good thing because we
didn't like them at all. Two Alexandrian Soldiers will also attack. They are
easily gotten rid of with a physical attack or two. Throughout getting to the
bridge here, you'll have to fight about three or four groups of two soldiers.
None of the battles are hard, so don't worry about them. When you get to the
bridge, Freya will talk a little and Puck will come to the bridge. He'll tell
Freya that the town's in an emergency and run off before Vivi can say anything.
Then everyone runs back.

A group of black mages are currently wrecking havoc and causing evil in Cleyra,
and killing Dan. We're then thrust into battle with Black Mage Type B's and
Alexandrian Soldiers. They are not very hard at all unless you are asleep while
fighting them. Before going up, turn right and you'll find Stiltzkin and a
friend of his. Talk to the regular moogle to save if you want, and then buy
stuff from Stiltzkin. After that, go back and climb up the stairs to continue
with this horror that the black mages are giving Cleyra.

Two oracles will await you, asking Zidane for orders, but black mages are on
the way. Tell them to go right, because if they go to the left black mages will
appear and burn them. Now, I don't need to provide a walkthrough, but just
choices on where to go when you direct these people: (at least I think this is
the right order, if it isn't e-mail me and I'll fix it) Right, left, right,
left, right, up, and you'll reach the cathedral. Some black mages will surround
the oracles. And more than Zidane can fight off. Then suddenly, a mysterious
man jumps out from behind the cathedral and kills all of them. Yay to him!

A second later, it is shown that the mysterious man is Freya's love, Sir
Fratley. Freya will ask him where he's been, but apparently Sir Fratley has
forgotten her. The priest explains that Sir Fratley had an accident and lost
his memory, and then Fratley runs off. Zidane will comfort Freya a little, and
then Beatrix arrives. She points her sword at a helpless oracle and kills him,
then steals Cleyra's gemstone and runs away. Now run after her! Here's an
opportunity to pay off for what we've done. Talk to everyone you saved to get
some great stuff. Once you've done so, continue outside the cathedral and it's
time to fight...

----------------------------------------------------------------------
Name: Beatrix II
HP: 4,736
Steal: Phoenix Down, Thunder Gloves, Ice Brand
Party: Zidane, Vivi, Freya, Quina
Difficulty: Medium

Beatrix is a little bit harder than she was the first time we fought her, but
it'll still not a noticeable difference. She still has the same ultra powerful
attacks that she had in the first battle. Her physical attack and Thunder Slash
are just the same as we probably remember them, but Shock is a little stronger.
This time, there's a little less chance that we're going to survive through it
then there was the first time we battled Beatrix. Anyway, she's still not too
hard, but this time she's got better things to steal. The Ice Brand is a very
powerful sword for Steiner that will prove useful a little later, but the only
problem is that it's extremely hard to steal. The Thunder Gloves could also
prove useful. If you give up on stealing or don't want to, just have Zidane
attack or defend. Vivi should be casting whichever "ra" spell he currently has,
if any. Freya, as usual, should be jumping like crazy. If anyone runs low on
HP, she can also use Reis's Wind or Lancer. Quina might want to use White Wind
which you should definitely have by now, or you can have him use Magic Hammer
just for fun. Just like before, you don't have to take 4736 HP away from
Beatrix but just hang around alive for a little bit and wait for her to grow
tired of you and use Stock Break to drop you all to 1 HP, which is totally
unavoidable. WHERE'S OUR CHANCE, YOU SQUARESOFT BASTARDS?
----------------------------------------------------------------------

After you defeat Beatrix (or should I say, after Beatrix defeats you), the
party will be left weak like before. Beatrix and the black mages will then
disappear. A group of black mages use spells to transport them to the Red Rose
(Queen Brahne's ship), and there are enough for Zidane, Vivi... and Freya. But
not for Quina. He doesn't like heights, so he just evacuates from the town and
we have to say goodbye to him for a while. Anyway, we then see a FMV with Queen
Brahne summoning Odin, and all of Cleyra is totally burnt down and destroyed.

************
13. Red Rose
************

Enemies:
--------
N/A

Everyone will appear out of some pots. We'll see some Alexandrian Soldiers and
Beatrix talking then... and now Zidane chooses to follow her to see what she's
up to. Follow her through the door upstairs and we see her talking to Queen
Brahne. Brahne appears to want to behead Garnet, for her nonsensical
foolishness. Okay, no time to waste. You'll find a moogle up here so save
(especially if you're going to fight a super hard optional upcoming boss), and
heal up with a Tent. When ready, go back to the pots and Zidane, Vivi, and
Freya go to Alexandria, and we switch to Steiner's party.

**************
14. Alexandria
**************

Enemies:
--------
Alexandria Soldier
Bandersnatch
Type C
Zorn (Boss)
Thorn (Boss)
Beatrix III (Boss)
Tantarian (Optional)

Steiner will cuss some more about being stuck in the cage at the top of the
room. Marcus will try to calm him down, but then he thinks of a way to get them
out. We now have to play a sort of game to get them out. Push the Left Analog
Stick to the left to move this cage to your left, and push it to the right to
move it to the right. Move it quite a bit and it'll move faster and faster.
Always alternate it from left to right or it'll screw up. Once it gets faster
and hits the right side, the hunk o' junk with go BANG CRASH BOOM and we're
out! Now time to find Garnet.

This place is very straight, but it's crowded with Alexandria Soldiers. Oh
well, they're very easy to defeat and die in one hit. The Blood Sword that
Steiner's got will eliminate them totally. Also, this is a spectacular place to
build Steiner up because he's undoubtedly behind in levels and we won't get him
again for a while. You might want to knock Marcus out as he's not a permanent
character to the party. Not to mention we can fight a super-hard optional boss
soon. Anyway, fight as many as you want and get to the end of this room and to
the ladder. Climb up to continue.

Go up this huge flight of stairs. There are no enemies here so don't hesitate.
Once you reach the top, Zidane, Vivi, and Freya will appear right in front of
Steiner to try and find Dagger. Steiner will be a little surprised but won't be
as mad as usual. The five will continue, but Marcus decides to leave. Steiner
yells at him some more, and then they reach a gate. Marcus traps a bunch of
Alexandrian Soldiers behind it. Now, we have just 30:00 to reach Dagger, before
Queen Brahne executes her! Anyway, just go straight ahead fighting soldiers if
you want, until you get to the middle room with the stairs and libraries on the
sides. If you want, enter the library and check the bookcase at the bottom of
the room and talk to the book on top to fight it.

----------------------------------------------------------------------
Boss: Tantarian (Disc 2)
HP: 21997
Steal: Ether, Elixir, Silver Fork, Demon's Mail
Party: Zidane, Vivi, Freya, Steiner
Difficulty: Hard

There are two points in the game that you can fight Tantarian. The library of
Alexandria in Disc 2 during the 30:00 time limit or the same place in Disc 3.
This strategy is assuming you're doing it on Disc 2, and believe me that's a
BIG mistake. Tantarian has super powerful attacks that are going to tear you a
new behind, the last save point is a long while back, and you have a 30 minute
time limit to defeat them and then rush to where Dagger is to defeat Zorn and
Thorn. Anyway, if I haven't made it clear what a bad choice this is if you
aren't building up, here we go. Tantarian has two forms: The book form and the
cute form. In the book form, Tantarian is dangerous. He does two attacks called
Paper Storm and Edge, which will add up to a lot of trouble. He also uses Doom
occasionally. He'll switch to the cute form after taking some damage on his
book form. In the cute form, he just uses Poison and he can use Doom sometimes.
Unfortunately, he's a little wimpy here. If you hit him with a physical attack,
he says "Ouch!" and disappears. If you don't, he'll stay for a while. After a
long bit of time of being there, he'll disappear into the book again. Big
bummer on that. That's why you should only Steal from him, have Freya heal the
party, have Vivi cast Bio, and Steiner use Bio Sword, and Tantarian will be
taking about 6000 damage before he disappears into the book again. Tantarian
only has four attacks: He can use Paper Storm for around 500-600 damage to the
party. This is his worst attack and the reason this battle is hard. I recommend
a full stock of Hi-Potions and Phoenix Downs, because this could result in very
high damage, it could add up, and the party will be in miserable pain. It might
even be a good idea to put everyone in the back to avoid being in worse
trouble. He also has Edge, which does about 800 damage to a character. Since
this is only on one character, it's not a big deal. In fact, it'll be good if
it's on Steiner. If he survives he'll be at a very small amount of HP, and if
he is he can use Minus Strike, which'll take a good deal of HP from Tantarian.
Anyway, on for character duties. Have Freya cure the party and make sure it's
at maximum HP at all times and use Ethers if required, have Steiner use his
Sword Art Minus Strike or Bio Sword, have Vivi use Bio over and over, and as
for Zidane... get him to steal if you want, but Tantarian doesn't have anything
good except the Silver Fork. This is a great fork for Quina so that might be
worth it. Be careful at all times and you should come out okay.
------------------------------------------------------------------------

Making it through that tough fight at this point of the game will be an
achievement indeed. Anyway... return to the stairs and go up this time. Now
return to the place where you first found Dagger, and head through the large
door right ahead, where Alexandrian Soldiers were guarding on Disc 1. Enter and
we'll reach Brahne's chamber. Dagger isn't in here. Go to the purple fire and
activate it to open a secret passage. Go through it and we'll reach a
mysterious room.

The floors in here will move, and it'll be really slow. They will move to the
opposite side and then to where you are facing. There's an Ice Brand and a Tent
to collect, but if you're running short on time from battling Tantarian or you
were goofing around fighting Alexandrian Soldiers, you might as well get them
now. Go ALL the way down this huge flight of stairs and forward. You'll reach a
chapel where Zorn and Thorn have Dagger. Now it is time to get even with these
evil jesters!

----------------------------------------------------------------------
Boss: Zorn
HP: 4896
Steal: Partisan, Stardust Rod
Party: Zidane, Vivi, Freya, Steiner
Difficulty: Easy

Boss: Thorn
HP: 2984
Steal: Mythril Armor, Mythril Armlet
Party: Zidane, Vivi, Freya, Steiner
Difficulty: Easy

Now we finally have the chance to fight them. Ah, that's good. =) Fortunately,
both of them are extremely easy. First of all, neither Zorn nor Thorn have
regular attacks. They pass each other power, then a turn later they dish out
this strong power. If you attack one of them, the power is neutralized. Zorn
will give Thorn a power called Light Flare, which does Fire damage to a
character. This does above average damage and if you haven't been leveling Vivi
he might not survive through it, although if you have some sense to level him
he will. Thorn will give Zorn a power called Meteorite. This attack hits a
character and then does a little less damage to the other three characters.
This is definitely much worse, but this battle is like Palom and Porom from
Final Fantasy IV: one gone and they're helpless. Fortunately here, we only have
to take out one of the two to get them out of here. I recommend taking Thorn
out because he has much less HP. Have three characters attack him while one
attacks Zorn so he doesn't end up using Meteorite. For the character duties
now: Zidane does not need to Steal here. Neither have anything good to steal.
Partisan's useless, Stardust Rod we don't need, Mythril Armor and Mythril
Armlet we have. So don't bother, just have him attack Zorn. Vivi should be
using his strongest spell (mine was Bio because I played Chocobo Hot & Cold a
lot before now), but if you don't have Bio use a 'ra spell. Freya should stick
with attacking Zorn because she's the weakest of everyone and we don't want
Zorn using Meteorite. Steiner should use Bio Sword every turn unless you run
low on MP, whereas Zidane can toss an Ether.
----------------------------------------------------------------------

After this fight, Zorn and Thorn will retreat. Zidane, Vivi, Freya, and Steiner
will examine Dagger. Steiner will moan and then Zidane sees she's not dead. The
party carries her back. Now return to the chamber, which is just one screen
back. We'll find Beatrix here. She is fooled into obeying Queen Brahne's
orders, so we obviously have to handle her for the third time.

----------------------------------------------------------------------
Name: Beatrix III
HP: 5709
Steal: Phoenix Down, Ice Brand, Survival Vest
Party: Zidane, Vivi, Freya, Steiner
Difficulty: Semi-Medium

The first thing that you might notice is that both of the previous fights with
Beatrix were given a Medium, while the third fight with her is given only a
Semi-Medium. Well, Beatrix is still evil and has the same powerful attacks that
will give you nightmares. Still, she is a bit different. Thunder Slash and
physical attacks are a little stronger, but not by much. Beatrix occasionally
uses Cura to heal herself, but this is pretty pointless. Shock exists, but it's
not really the killer move that it was in the second fight. Also, instead of
Stock Break to finish this battle, she uses Climhazzard instead. It's the same
powerful move, just a different animation and name. Now for the character
duties as always. Zidane shouldn't bother stealing unless you need an extra Ice
Brand to sell for Gil since they really do fetch a good price, but don't bother
with Survival Vest. Vivi should use Bio if he has it (Blizzara was my spell to
use in games I don't have Bio), Freya should Jump all the time or cast Reis's
Wind or Lancer if you want, and Steiner should use a sword attack. This will
work very well against her, so it won't take long before she finishes the
battle off with a Climhazzard. We still can't defeat her.
----------------------------------------------------------------------

After the fight with Beatrix, Zidane will try and talk some sense in her and
tell her that her mission was to protect Garnet/Dagger and Queen Brahne wants
to kill her. Beatrix finally gets a good mind on what's happening, and then she
walks over to Dagger and casts spells on her to try and wake her up. Zorn
starts shouting that it is no good, but Dagger finally wakes up. Queen Brahne
arrives and demands that Beatrix gives her over. Beatrix refuses, and then
Freya and Beatrix are faced with an enemy called Bandersnatch.

Now, we finally get to experience Beatrix's power! She has wonderful White
Magic like Cura and Holy, but she also has Thunder Slash, Stock Break,
Climhazzard, and Shock. Thunder Slash is totally worthless because it almost
always misses, Stock Break and Climhazzard are great moves even though they
don't put enemies at 1 HP, and Shock is a killer. Suffer one hit with Shock,
you usually die. Against the Bandersnatch, just have Beatrix use Shock or Holy.
If you want to save her MP, just let attack physically.

Now, we're with Zidane, Vivi, Steiner, and Dagger. Head all the way down these
stairs and get the Ice Brand if you didn't. Steiner will leave at a certain
point to assist Freya and Steiner and then you'll fight another battle with
them... anyway, just go all the way down with the three and fight as many
battles as you need. You will fight some tough Type C's midway though. These
black mages are very agile, so handle them with spells and physical attacks,
while Dagger heals. Go further down.

At the bottom, you'll find that passage that led to Gargan Roo. Zidane, Vivi,
and Dagger will get trapped inside by Zorn and Thorn, but then Marcus and
*gulp* Blank will beat the two of them senseless. Now go further onto the
gargant. It'll be moving fast, until it suddenly stops. A huge, green snake
will be facing the party. Dagger will recognize it from when she, Marcus, and
Steiner went down this road, so now it has to be fought.

----------------------------------------------------------------------
Name: Ralvuimago (Boss)
HP: 3352
Steal: Phoenix Down, Oak Staff, Adaman Vest
Difficulty: Semi-Medium
Party: Zidane, Vivi, Dagger

Yes, remember Ralvurahva? This is it, but just like a Pokemon it has evolved
into a stronger form and changed color from purple to green. Well, enough about
that, on to the fight. Ralvuimago has the following attacks: Stab, which is his
physical attack. This doesn't do much damage and is nothing to worry about;
Ultra Sound Wave, an attack that does no damage but causes Mini on a character;
Thundara (while he used Blizzara the first time we fought him; and his combo:
Becoming Compact and Power of the Land. If you physically attack Ralvuimago, it
will coil up and use Becoming Compact and his defense will grow by a huge
amount. Now, DO NOT attack Ralvu now, or he will counter with Power of the
Land. This is a very powerful attack that hits everyone (including him). It's
also an Earth elemental attack, and Ralvu absorbs Earth, so his HP will jump up
by about 300. Therefore, I don't recommend physically attacking Ralvuimago very
much. First of all, you probably don't need to steal from Ralvu. You don't need
the Oak Staff as you can already have one from Chocobo Hot & Cold (although few
people will go through Gizamaluke's Grotto, then get the Reef Chocobo, return
to Chocobo's Forest and then dig up a hard to find treasure which contains an
Oak Staff). Well, if you didn't, remember that shortly after this fight you
will go back to Lindblum and you can buy it, and you don't need a Phoenix Down
or Adaman Vest. So don't bother; just attack if you want. Zidane's pretty
useless in this fight. Vivi should be casting Blizzara or Bio if he has it
every turn. He's the most useful character here. Dagger is as always the
healer, so just have her cast Cura on the party if Ralvu uses Power of the
Land, and have her cure Mini if Ralvu gets Mini on the party. Have Vivi do the
real attacking, and this fight will be over in short time.
----------------------------------------------------------------------

Ralvuimago will remain still, but so will the gargant, as it is very scared
from what's been going on. By the time it starts, Ralvu starts chasing you and
the gargant has to go REALLY fast to avoid him. Unfortunately, the party
doesn't get to Lindblum, where they all want to go. Instead, the gargant simply
crashes and then you end up in a mysterious place called Pinnacle Rocks. Not
necessarily worth an entire section, but I'll make it anyway.

******************
15. Pinnacle Rocks
******************

Enemies:
--------
Seeker Bat
Sand Scorpion
Zaghnol

Before we actually enter the Pinnacle Rocks, we will see what Queen Brahne is
up to. She is extremely furious, and she calls two hunters to her room. One is
Lani, and another is mysterious man with flaming red hair. Queen Brahne will
order them to find Dagger and collect her pendant, and extra credit to kill
Vivi as well. Lani goes off with her axe to obey this order. The man with red
hair mentions that there's a monkey boy (Zidane) traveling with them, and Queen
Brahne offers more pay to kill him as well. Not that good of a thing.

After that furious scene from Queen Brahne, Dagger and Vivi will be seen at the
Pinnacle Rocks. The gargant apparently crashed and landed here. Zidane then
shows up after exploring the place and he of course recognizes it. An old man
then appears. He talks to Dagger about Odin destroying Cleyra, and then he
introduces himself as Ramuh. Dagger knows his name from a book on summons, and
knows that he's the Thunder Eidolon. Dagger begs him to help, and then Ramuh
puts you through a test to find five pieces of a story.

Now before I guide you through finding the five manifestations of Ramuh hidden
in the Pinnacle Rocks, I'll talk about the danger of the enemies around here.
Seeker Bats are really no problem, but they get really annoying sometimes since
they can drain HP from your characters, and since you only have three in your
party right now they get dangerous. Sand Scorpions are absolutely no problem
and the least annoying. Remember Zaghnol from Lindblum? Well, weaker versions
of him can be found here, and even though they have high HP they're not that
strong.

First of all, this finding of Ramuh's five parts of a story is totally
optional. However, if you wisely choose to do it now, you have the earliest
possible opportunity to obtain Ramuh. You can leave this place anytime you
want, but I still recommend that you get Ramuh now. We'll start off here on the
screen right after that first one that we were on. Return to that screen and
talk right where Ramuh was earlier. That is "Hero". One down, four to go. Now
if you want, go back and head down the slope then talk to the moogle to save
your game.

Going further... head down that slope and open the treasure chest to collect a
Mythril Vest. Then just go a little further north and you will find "Human".
After finding that, turn left and you'll see two treasure chests. Go to the
left side to collect "Cooperation" and then jump to the lower-right side to
find a treasure chest with The Ogre. Now, just jump down. Head to the
upper-right and forward toward the next screen, and you'll find another
manifestation, this one called "Silence".

After finding that one, return to the last screen. Now climb up the green slope
right above you. At the top, go up and then jump to collect a Mythril Armlet.
After finding it, jump down and reclimb the slope, and instead of going up, go
down this time and you will find "Beginning". Now head to the end of this
place, and you will talk to Ramuh. Now that you've found the five parts of the
story, you need to arrange them. Only four parts are supposed to be used. It is
in this order: Beginning, Cooperation, Silence, Hero.

When you give the story to Ramuh, he will ask why you chose Hero as the last
part. Dagger will explain a little and then Ramuh will become her first
eidolon. Well, Dagger has eight eidolons in all and seven of them are better
than Ramuh. Still, Ramuh has about twice the power of a normal 'ra spell if you
get his full animation but you only have one Peridot. With the Peridot, you can
summon Ramuh. Alright, enough about summoning stuff. Dagger will walk off, and
then Zidane and Vivi will wonder why Ramuh made them play that silly game. Now
continue forward.

At this point we are faced with a dark sky and a cliff. Choose to jump off the
cliff, and then Zidane and Dagger will talk. Dagger is immensely worried about
her mother. We now see one of the best FMVs in the entire game. Queen Brahne
will look positively furious and she'll call up some black mages to burn
everything. She is attacking Lindblum. Dagger almost faints in horror. Queen
Brahne will finally summon an eidolon known as Atomos. It will create a large
tornado and eat everything in the whole town. Wow, not even Quina could do
that...

Lindblum
--------

Dagger still hasn't gotten over the fact that Queen Brahne attacked Lindblum.
Zidane tells Vivi to stay put and keep watch, and Vivi, as you probably
wouldn't expect, agrees. Now, just go north, all the way up and you will
encounter Minister Artania. Cid defended Lindblum well, but still, the Business
and Theater Districts were badly damaged, and the Industrial District was
totally destroyed. Cid will then talk about Brahne, and we'll know that Kuja is
supplying her with weapons, and he's at the Outer Continent. To get there, we
need to go through Fossil Roo, which is hidden in a swamp.

A man will then appear and tell you to talk to him before leaving. Two men will
then find Vivi and yell at him for being a black mage, but then they realize
that he's much smaller than the others. Okay, now it's time to leave unless you
have something to buy. Make sure to check out the shops around here, because
they have new, valuable stuff. You can even get Zidane's Exploda now, which is
to my intelligence his strongest weapon as of now. Once you're ready, talk to
the guy and we are ready to go. You'll then be in the castle, so go down to
Serpent's Gate and head out.

World Map
---------

There's not really much to do on the world map except build up Dagger, and to
accurately build her up you'd need to knock Zidane and Vivi out, and with
Dagger alone it'll be extremely tough. So just go to Qu's Marsh, north of where
we are now. Now, if you don't have Quina... shame on you, but anyway, look at
the Qu's Marsh part before Gizamaluke's Grotto on Disc 1's walkthrough, but
this is assuming you had him before.

Qu's Marsh
----------

Just go right to the north. There's nothing really here. When you reach the
pond, you'll find Quina. Zidane will welcome him back. Now if you've fought
Tantarian and stole the Silver Fork from him, just give it to Quina right now.
When you're ready, just go north and forward. You can enter Quale's house for
some tips if you'd like... but just go to the right. Quina will wander off
saying he smells some frogs. Zidane gets furious and chases him, and then they
find an old excavation site. Quina breaks some chains but fails to capture the
frog. Now in we go!

**************
16. Fossil Roo
**************

Enemies:
--------
Seeker Bat
Feather Circle
Abomination
Griffin
Armodullahan (Semi-Boss)
Lani (Boss)

On entering Fossil Roo, just head forward. Suddenly, the ground will start to
shake. Zidane will look behind him and see a purple creature. It does not look
very happy, and it will start chasing you. You probably want to avoid it, but
it's somewhat tough to avoid because while you're running away from it, there
are a lot of obstacles on the way. They will block you for a while, allowing
Armodullahan to catch up with you. Try to avoid it and get to the end, but in
case you do end up fighting Armodullahan...

Since Armodullahan is not a real boss, instead of putting him in the boss
section I'll leave him here. He's got four attacks: Spear, Death, LV5 Death,
Thundara. Spear does a little bit of damage, Death will kill a party member,
LV5 Death will instantly eliminate any characters with a level divisible by 5,
and Thundara is regular lightning damage. Armodullahan is fast and hits pretty
hard. Still, he's not too hard, just don't slouch too much while fighting him.
You can also steal Ore, Hi-Potion and Ether from him.

Once you get to the end of this long path and Armodullahan falls into a pit,
everyone will stop. Zidane will also run straight into Quina, knocking him
down. Then, a woman appears out of the tunnel right up ahead. It's the bounty
hunter Lani. She'll see Dagger and ask her to hand over her pendant. Dagger and
Lani will then argue a little bit about Queen Brahne, and then Zidane will step
in. Lani loses her patience and asks Dagger to give the pendant over. Dagger
refuses, and then Lani really does lose it.

----------------------------------------------------------------------
Name: Lani
HP: 5708
Steal: Ether, Coral Sword, Gladius
Party: Zidane, Vivi, Dagger, Quina
Difficulty: Medium

Despite what some people think, I find Lani an average difficulty boss, and I
put her skills above what most people seem to think of them. Still, what takes
it from Easy to Semi-Medium (that's actually a big jump) is that Dagger is
extremely weak against her physical attacks, and so is Vivi. Lani can take
about 250-300 damage away by a single attack from the two of them if she wants
to, and my Dagger only had about 500 HP, while Vivi had around 600. This means
that both of them will fall pretty quickly. As for Quina... he's almost as
weak, but for some reason Lani almost always misses when she attacks Quina, so
that's not really something to worry about. Her attacks on Zidane aren't very
troublesome. However, Lani's got more than physical attacks. She has the 'ra
spells all around, but they're not really too bad. She has Aera though, and if
this is on a low HP character like Dagger, you could find yourself with another
KO'd character. And if this brown hag didn't already have enough attacks, she
also has Water to cast on your whole party. This can do up to 300 damage. BLAST
THAT. She sometimes uses Scan on a character to see their weakness so she can
use that elemental spell on you as well, so all this combined makes her a
medium boss. Early in the fight and through a good other deal of it as well,
Lani only hits Dagger, although after she is knocked out she'll start hitting
everyone. Now for the duties of the characters... Zidane should be stealing
like crazy. The Ether is worth it as we all know, and the Coral Sword can be
extremely valuable. You probably don't need a Gladius because Zidane should
have Exploda by now, but if you don't just steal that. If you don't need it
and/or you get all the other things that Lani has, or you just plain don't want
them, just have Zidane attack. Vivi should be casting his strongest spell. It's
either a 'ra spell or Bio. Dagger has to cure the party to have hope in this
fight, and 50% of who she should heal is herself. Quina also has the great pair
of Auto-Life and Limit Glove. It just goes with Quina casting Auto-Life on
himself and then you just attack him then he's back with 1 HP, where he can use
Limit Glove and do 9999 damage. Anyway, you shouldn't have too many more
problems with this fight.
----------------------------------------------------------------------

After that fight, Lani will retreat and let you pass. Okay, just go ahead. On
the next screen, Zidane will see a gargant at the top of the screen. Go to the
left side and you'll see some flowers. Pick one up and then when you see the !
sign, press X so the gargant can see it. It will then take the flower, pick
Zidane up, and take him across a cliff, water, or whatever you'll find here.
After doing so, just go up and you'll see a treasure hunter. He'll explain some
stuff about the gargants here. The switches here will change where the water
flows. The gargants hate water, so I think you know now...

I'll talk a little about the enemies now. Seeker Bats are as you remember them,
they're not hard in the slightest but they're annoying because they use Suck,
Suck more, and Suck even more attacks a lot. Feather Circles aren't dangerous
either, but they cast Trouble on the party a lot, and their attacks are a
little strong, especially spread to the whole party. Abominations are not very
strong, but you can learn Night from them, so try very hard to do so. Griffins
are probably the hardest enemies here, but they're not too bad.

Okay, now that you've got a firm grip on what kind of enemies live in this
place, go down before going northeast. You'll see everyone's favorite Moogle -
Stiltzkin. He'll sell you a Phoenix Pinion, a Remedy, and an Ether for 555 Gil.
Buy this immediately, and then just go up and to the right, unless you want to
save, receive a letter in mognet, use a tent, or buy something at the mogshop.
On the next screen anyway, pick up one of the flowers and get a gargant ready,
and it'll take you further.

When you reach the next screen, go to the right. You'll find one of the
switches... just pull this and look on the upper-left side of the screen.
You'll see a path for a gargant changing. Now return to where you arrived in
this little, get the gargant with the flower again, and it'll take you down a
new path. When you get off, go to the left and up the stairs, then forward all
the way to find a chest with an Ether in it. Not bad. Return to where the
gargant was and then go straight up. On that screen, you'll find the second
switch. Pull this one, and then back to the gargant again.

After you return, go back to where the first switch was. Pull this, and then go
back to the gargant. Make it go back to where you found the treasure hunter.
Now go down to where Stiltzkin was. If you haven't bought the stuff from him,
do it now. After taking care of business, go southeast further. We'll find
another gargant, so take it further. On the next screen, you'll find a second
treasure hunter and we can buy items from him if we want. Do so if you need
something, but to advance further, just go right up the stairs to the right of
him. You'll find the fourth switch there.

Once you've pulled the fourth switch, you will somehow know that you are almost
finished with Fossil Roo. And that's not bad, considering how this is one of
the worst places in the whole game. Go to the right and get a gargant ready,
and then ride further in, and then head to the right, and you'll find yourself
on a cliff. There's a chest with a Lamia's Tiara here. Pick this up, and then
go back. Call the gargant again, and ride back to the fourth switch. Once
again, pull it and ride the gargant on the right for the second time to go to a
different area.

The gargant will drop you off in an area full of vines. Grab them and go
towards the right side. A face in the middle will spit water at Zidane and
he'll be knocked into the water. Wait until you get a field icon "!" and then
jump out of it with the X button. Go up the slopes right ahead of you and then
to the right side and you'll be at a mining site. Talk to the treasure hunter
here, and he'll let you dig with his pick if you give him a potion. Giving him
the potion is well worth it, because hidden in the walls there are much more
valuable things than silly potions.

Dig in random areas to find random things, but there is one notable part where
we can find something that we don't find everyday. Go to the upper-right wall
and start digging there. You might have to dig several times before you hear a
"Ku" sound. Dig some more and you'll hear "Kupo..." and then dig some more and
a moogle named Kuppo will dash out of it. Buy some stuff from Kuppo's mogshop,
save your game, use a tent, or let Kuppo write a letter to Kupo if you want,
and then return to the room with all the vines.

Climb even higher. Don't worry about the faces, because they won't shoot water
at you and knock you off... yet. Get to the other side on the left and pull the
third switch. Return to the floor with the gargant and go to the right, then
take the gargant out. Go to the end of this tunnel, and then you'll see an
exit, with light on the outside! And good for me, I hate this place. Worst.
Place. In. The. Whole. Game. Get the heck out of this piece of crap of a place,
and now we're on the Outer Continent.

World Map
---------

You will see that there is absolutely no Mist here, and there are some great
enemies to fight while out here. You may want to spend a little time fighting
them. Once you're done wiping the asses of some enemies, try to get on top of
the large hill. You may see a huge forest somewhere, and this is a place to
note. When you get there, turn to the right side and you might find a small
village there. This is our next stop: Conde Petie.

***************
17. Conde Petie
***************

Enemies:
--------
N/A

You'll see a path leading to a small village. Quina will run towards the
village in a hurry, saying that he might find good food there. Zidane is
annoyed again and asks if that's all he ever thinks about. Dagger then tells
Zidane that all he ever thinks about it girls. Zidane then hits on Dagger
again, saying that his mind is filled with thoughts about her... geez, now he's
getting annoying. Anyway, Zidane and Vivi will then enter. Welcome to Conde
Petie, the village of dwarves.

Inside, you'll be greeted to several dwarves. They will be making the party say
"Rally-ho" and if they don't say it they can't pass. Everyone finally passes
through, and we get to explore this village. Go a little bit north, and you'll
find 2700 Gil. We'll see some ATEs like Hungry Bryan (where a dark figure
appears), Quina Accused (where Quina is accused to stealing food), Vivi and the
Couple, and Dagger and William, where Dagger is at the Inn and some dwarves
annoy her. Anyway, head north.

When you get there, you will find a pair of doors on the left. Enter and you
can find some dwarves in here... you might want to rest up. Afterwards, exit
the inn and then go north instead. You'll find yourself in a holy room. At the
north, you'll find some dwarves that will block you due to some marriage
deals... oh well, worry about that later. Go to the left side and you'll see
Vivi. He'll run away. Now just return to the entrance of Conde Petie.

Instead of going north, go east and you'll find yourself at the Item Shop. Vivi
will spot a black mage here! Remember the dark figure from "Hungry Bryan"? This
is it. Vivi will then run after it. Follow him back to the entrance, and a
dwarf will tell you they left for their village. It's a good deal away, but
it's in that huge forest that I mentioned a little bit earlier. Alright, that
is our next destination! Exit the town.

World Map
---------

Now that we're here, get down to the ground, off of this hill. Locate the huge
forest around the Black Mage Village we are supposed to find. Once you get to
the forest, you may not want to just go all the way over there right now,
because you can find two creatures here: The Ragtime Mouse, who is most famous
for appearing in this forest a lot, and the Friendly Ladybug. You should
definitely meet both of them if you know what's good for you. Refer to Chapter
Eight for more information. Anyway, get all the way across and enter the
village.

**********************
18. Black Mage Village
**********************

Enemies:
--------
Myconoid
Zemzelett

Another place I hate, this forest is. You have to cross a big forest before you
get to the village itself. A lot of irksome random encounters can be met here,
which will really drive you nuts. Anyway, this place isn't really that much for
enemies. Myconoid is not a very dangerous enemy at all, and while Zemzelett
uses some nasty wind attacks (and White Wind, but you definitely should have
learned that by now), but besides that there's nothing extremely dangerous.

Now for the place itself. =) Follow the black mage northeast. I believe that
the pattern was Northeast, Northeast, Northeast, Northwest, Northeast, and then
you get there. Well, if you can't trust that, just go to the path with no owls.
You can see the owls right above. Once you get to the end of this god-awful
place, you'll find a black mage making the village appear. Good, so we've
finally got to the real village itself!

The black mage, of course, does not know that you're behind it, so it goes in
normally. When entering, the black mages will freak out that humans are there
and will run away. The party will be rather surprised that these black mages
can actually talk. Vivi runs off to chase the black mages, Dagger wanders off,
and Quina runs away to find some good food. To the left, you can find an
equipment shop. This village has some really good shops, so be sure to check
all of them out until the very last one of em!

On the right of that, you can also pick up an Elixir, which is very handy. Now
go northeast to save your game with a moogle. That's a good thing, because you
wouldn't want to have to go through that pain in the ass forest again. Enter
the house and you'll find Quina trying to eat a chocobo egg that the black
mages are guarding. Quina wants to share the yummy egg with the mages, because
they happen to be very tasty, but the black mages will not allow this. Nothing
more to do in here except find a Gysahl Green inside.

Now return to where the fork of northwest or northeast was. Go northwest and
then head into the house on the left and you'll see that it just happens to be
the Synthesis Shop. Zidane will talk to Dagger in here a little, and then
Dagger will run away to find Vivi. Get the 2000 Gil inside the treasure chest
here, and then synthesize some stuff if you need to. Now climb the ladder at
the north side of this room and get to the roof. Up there, you can find a chest
for 843 Gil. Now go back to the shop and exit.

Upon leaving the shop, you'll see Vivi run away. Zidane will be a little
puzzled... enter the house on the right this time and you'll see it's the Item
Shop. DEFINITELY shop here, it has Hi-Potions! Very valuable, those are at this
point! Check on the right side and you'll see a path that leads to an inn.
Enter the Inn, and talk to Vivi. Dagger and Quina will arrive. After that,
choose to rest. Vivi will walk out and Quina will leave you alone. Now, Zidane
and Dagger together, you know what'll happen!

Vivi will be outside the inn, talking to one of the black mages, and one of the
friendlier ones at that. Zidane then informs Dagger that he's looking for a
place he can call home, and he may just have found it. Zidane then wants to
tell Dagger a bedtime story. *grin* It's about a guy who didn't know who he
was, where we came from, or anything. At one time, he left his father's house
to find a place he could call home, but he found nothing. He returned, and then
his "father" gave him a huge beating, and smiled. That was his place to call
home...

And now, I believe you might realize what this story means. The guy is Zidane,
and his father was Baku. His place to call home was Tantalus with his brothers
Cinna, Marcus, and Blank. We'll then see Vivi talking to the friendly black
mage, No. 288. They'll talk about the death of one of the black mages... in the
morning, Dagger will wake up and hear a bit of news. It's about the familiar
guy that we probably know by now, Kuja. He was flying around the town on a
silver dragon. Zidane, Vivi, and Dagger will reunite, and then Quina will come
along, disappointed he couldn't find any food... now we have to return to Conde
Petie. I won't make the world map stuff this time.

***************
19. Conde Petie
***************

Enemies:
--------
Troll
Gnoll
Ochu
Hilgigars (Boss)

You should at least know your way around Conde Petie by now, but we are now
going to see some new places... go back close to where you found Vivi, around
the dwarves blocking the path. They'll tell you that you need His Holiness's
blessing to pass. Now, go to around the inn, and you'll see a guy with a long
white beard walking around. His name is Father David and he is of course the
His Holiness guy. You have to attend a ceremony where you get married here...
now, I suppose you know what Zidane is like in these cases?

Zidane and Dagger will go a church will having this ceremony. Zidane will talk
to himself about things to do with Dagger. Then after that is over, we see
perhaps the most hilarious scene in the entire game. When Zidane and Dagger
become husband and wife (not really, just so they can pass, they aren't husband
and wife... yet), Zidane tells Dagger it's time for the kiss. Dagger walks away
and then Zidane jumps at her, only to fall flat on the floor on his stomach,
which a loud BANG. Trust me, it's funnier than it sounds!

Upon exiting the church, Zidane and Dagger will met Vivi and Quina. Now it's
time for yet another hilarious scene. Vivi and Quina will talk a little, and
then Zidane can suggest they get married too. You'll then see them inside the
church too, and then Vivi and Quina will say some happy stuff to each other.
Okay, now that Zidane and Dagger are "married", they can get out of this place
and into the Sanctuary. Now return to where the dwarves were blocking the path,
and we'll see a little scene.

The dwarves will let you pass, but then some more dwarves will go around
chasing a little girl and a moogle for stealing some things from the town. The
girl and the moogle will run away. Now, just go forward and then the dwarves
will be disappointed they couldn't catch her. Okay, now it's time to meet the
girl. Go to the next screen, and you'll see the little girl, trapped on a
branch. She will yell at the moogle (Mog) to do something, yet it does nothing,
except fly away. The girl will shout some more.

She will then say that she does not taste good. Zidane informs Quina about
this. =P However, Quina takes this information but he's not about to give up.
Quina notes that the moogle passing had some pretty good color, so he jumps off
a cliff and lands with such a BANG that the little girl falls off the branch.
Quina is then like Shadow from FF6, leaving for the second time! The girl then
says some things about Zidane and Dagger being married, and she introduces
herself as Eiko, a young summoner from Madain Sari.

Eiko gets very worried about the moogle (Mog), so she decides the party had
better head off. Now, this is another bad part of the game in which I rather
dislike due to the random encounters, and Eiko's not really that great of a
replacement for Quina yet. Her physical power is very weak, and she also
doesn't have very offensive magic besides her Fenrir summon, but she's better
than nothing. Go to the vines on the left side of the screen, and climb up the
vines and at the top you will find a Remedy item.

After collecting it if you wanted it, it's time to proceed. However, I'll talk
a little about the enemies. None of the enemies here and tough, although
sometimes the Gnolls get annoying because they cast Blizzara quite a lot. Ochus
aren't very hard compared to how difficult they can be in FF8. Trolls aren't
dangerous. Also, if you have Eiko summon Fenrir (or Phoenix if you give her a
Phoenix Pinion as an add-on), Dagger will be extremely impressed and tell her
she didn't know that Eiko could use eidolons.

On the next screen, find the statue around here and examine it to collect a
Blue Stone. Now go right back, and climb another vine on the bottom-right side.
When you get up there, turn to the left side and you'll find another statue,
this one holding a Red Stone. After collecting it, get the treasure chest with
the Ether in it. Return to the ground and then go back to the right, and then
go forward! Finally... go right straight and you'll come to a slope. Head up
and you'll find Stiltzkin and a regular moogle... buy from Stiltzkin.

When you're finished with the business with the moogles, go to the left. Climb
up the ladder, and then we'll end up a huge tree root. Zidane, Dagger, and Vivi
will look at the Sanctuary, or the huge tree on the other side. Eiko will
explain that it's the Iifa Tree (IT IS NOT THE LIFA TREE! PERIOD!), and the
dwarves just call it the Sanctuary. After that little scene, go to the right
side, and then the ground will start shaking. I guess that huge giants really
can shake up the ground and make a little surprise.

----------------------------------------------------------------------
Name: Hilgigars
HP: 8106
Steal: Phoenix Down, Mythril Fork, Fairy Flute
Party: Zidane, Dagger, Vivi, Eiko
Difficulty: Easy

Hilgigars is probably the easiest boss we have fought in quite a long time.
He's got four attacks: Hiphop, where he jumps in the air and lands on a
character for about 400 damage (which hits only one character and can easily be
met by a Cura spell from Dagger or Eiko); Knock Down which is basically the
same attack except it's actually a little weaker; Earthquake, which is his
strongest attack and if you get Eiko to cast Float on the party, it won't
matter at all; and Curaga, which really isn't an attack but Hilgigars will
restore about 2000 HP upon using this, so we don't want that. Hilgigars is also
a pretty slow boss, so he can't do too much stuff in a short amount of time.
First of all, the stuff you can steal from Hilgigars... he's got a Phoenix Down
which is not very hard to steal, Mythril Fork (there really isn't too much
point in stealing this because you might already have the Silver Fork and
you're not going to get Quina back until Disc 3), and the worst of all them -
Fairy Flute. I mean, it's a powerful flute and very nice, but it is NOT WORTH
STEALING! Know why? There's a 1/256 chance that you will succeed to get this
flute. Really, I'm not exaggerating. So once again, don't bother stealing it.
Instead, just attack Hilgigars or use one of Zidane's skills. Dagger should
heal the party or use Ramuh if she gets the time. Have Vivi cast some of his
strongest magic like Thundara every turn, because it'll take about 500 HP from
Hilgigars. Eiko could also cure someone if Hilgigars uses a lot of stuff, or
you can just have her use Fenrir or Phoenix. It won't be long before you defeat
Hilgigars.
----------------------------------------------------------------------

After that fight, Eiko will say that Hilgigars just shows up when he feels like
it. Dagger asks her why she's able to summon eidolons, but of course Eiko
doesn't have much of a reply. Zidane compliments her fighting ability, and then
Eiko leads everyone to her home. However, this place isn't finished yet. It's
time to collect two items: the Green Stone and the Yellow Stone. Actually, you
don't need them if you don't want them. The only reward you get is a Moonstone,
but that's a useful item.

Right in front of you, there's a statue. Collect a Yellow Stone inside it. Now
turn to the right and go up the trunk to find an Ether and inside the statue,
the Green Stone. Now if you want, you can return around the entrance and go to
the southeastern side to find a large statue, where you can place the four
colored stones and you will collect a Moonstone. It's a long way back, but it
can be worth it. To continue, go to the left path instead of the right one.

World Map
---------

You might notice a village right ahead of you, Madain Sari. However, you
probably want to check out the forests first, as you will find a friendly
monster called the Yeti, and he wants some Ore. Give him two Ores and then
he'll be happy. I also believe it's possible to find the Ragtime Mouse in
there. When you're ready, enter the village Madain Sari, and we're ready to
have some real fun with our new friend Eiko. Moogle-lovers rejoice...

***************
20. Madain Sari
***************

Enemies:
--------
N/A

Zidane will be fascinated that Eiko lives in Madain Sari, which is basically a
pile of rubble. A lot of moogles will then arrive and welcome Eiko home. Eiko
then notices that Mog is not with them, and then she gets all worried. Mog then
comes... it seems that the little moogle escaped from Quina. =P After that,
everyone will enter the real village. Eiko will order all the moogles around,
but she lets Mog stay in her dress. Well, if I were Eiko I sure wouldn't let
something furry stay inside what I was wearing.

Eiko then asks Zidane a whole lot of questions about himself, like what kinds
of foods he likes, what kinds of girls he likes, what kinds of moogles he
likes, and other random nonsense. Dagger quickly becomes very annoyed. After
that, Eiko goes away to cook. After that, you can watch an ATE with Vivi. After
that, inspect the fountain in the middle of the room for a Libra. Then look
around for a Tent. Go to the left now and speak with Vivi. He's still
worried... after talking with him, you'll see an ATE with Dagger.

Turn to the left now and a moogle will block you from entering, because Eiko is
still cooking. Now for what she's doing! You'll see an ATE with her, and this
one is one of the only interactive ATEs in the game. Eiko will be ordering the
moogles for what to do, and deciding the dishes. In the choices, select any
moogle, it doesn't really matter. Eiko will then start. Return to the second
screen of Madain Sari and then take the right fork instead. You'll come to a
restricted area and meet up with one of our friends...

As soon as the moogle finishes talking, Quina is seen from above the Eidolon
Wall (the restricted area). He tells you he's been eating rocks and sand, and
that the food is different. He'll then jump down with a huge BOOM and then
decide to look for fish in the water, and find that the water looks very tasty.
He then jumps in the water. Now return to where Vivi was and talk to the moogle
that was blocking the way to Eiko's kitchen. He'll give you a tour of the
Eidolon Wall and now we see perhaps the best ATE in the whole game.

Eiko will be thinking of how many people to cook food for. There are Zidane,
Vivi, Dagger, and herself, and then there's the six moogles, but even though
she doesn't know it, there's Quina... *grin* Decide to cook food for 11 people.
The fishing moogle will say that he's caught a fish, but a very heavy one.
Three guesses who or what the fish is. ^_^ You then get a choice of letting the
moogle fish what he's got out, or let Eiko give him a hand. Choose to give him
a hand, and then the two will pull the fish out, and Quina will jump onto the
dock. Nice fish.

Go to the Eidolon Wall, the restricted place. Zidane will tell the moogle that
he wants to get Dagger to see the eidolons. Return to the entrance of Madain
Sari and talk to her, and then go back to the Eidolon Wall. Zidane, Dagger, and
the moogle will enter. Dagger will immediately recognize Atomos and Bahamut.
Just let her continue to look at the Eidolon Wall and then leave this room and
you'll be able to watch yet another ATE with our new character Eiko! Ah, I like
these very much...

Eiko is very suspicious about Quina. She mistakes him for Kuja, but Quina
introduces himself as a gourmand and suggests that he could help Eiko with some
of her kitchen work. Choose to allow him. Quina will be happy about the fact
Eiko made food for 11 people, and then he'll talk about the ingredients for the
meal. He'll look at Eiko's stove some, and then he mentions that there's a
black mage (Vivi, DUH) traveling with them who could be useful, so then he goes
off to find Vivi. Pretty entertaining ATE in my opinion.

Now our back and forth trip is finally over. Go to Eiko's kitchen, and the
moogle will tell you she's done at last! Zidane will then notice how good the
food looks! To make the perfect meal, you must not have put an oglop in, cooked
food for 11 people, and let Quina help. If you put the oglop in the meal
though, you'll see a hilarious scene as Vivi eats something, and then he
notices it tastes bad, and then he realizes there's an oglop in it. Zidane also
mentions that the food is bad if that happens. If it's good, Zidane and Vivi
will say good things about it. There's no further reward though, which sucked.

During the meal, Dagger and Zidane will ask Eiko some questions about herself.
After the meal, Eiko tells Zidane to fetch the pot and give it to her. Before
grabbing the pot though, go to the left and into her real kitchen. Check the
pot on the left side to find a Burman Coffee. Go to the room where you ate the
meal, and you'll find two chests for a Phoenix Pinion and an Ore. When you get
back with the pot, Eiko will say some trash to herself about how slow Zidane
and Dagger are. Also, at the bottom of the room you can see Quina and a moogle.
The moogle complains about Quina telling him to catch more fish, and Quina says
stuff about this place's fish being different.

To proceed, talk to Eiko. The real reason Zidane came here was for the Iifa
Tree, so he'll ask Eiko about it. She'll say that there's a seal blocking it.
Zidane then asks her to break the seal, but Eiko shouts at him and tells him
no. You can then talk to her some more, but she says no period. I pity all
little kids who are that grumpy, because if I had a girl as yelly as Eiko, I'd
give her a big, thorough spanking. Go to the previous room and you'll see one
of Eiko's moogle friends. He'll suggest that you sleep for the night. Choose to
do so.

In the night, Zidane will wander up and see that Vivi is up, and thinking as
usual. Vivi will then ask Zidane some questions, and then Zidane explains some
things about friendship to Vivi. After that, he does perhaps the most perverted
thing in the entire game. He tells Vivi to join him in the bathroom so they can
do a ritual between male friends. Both of them go into the bathroom and piss.
TOGETHER! Geez, he is such a perverted monkey. Eiko is also spying on them both
from down below, and she says to herself that she'd indeed break the seal to
the Iifa Tree.

Once the morning arrives, the party (except Eiko) gathers outside. Dagger says
things about Eiko's power, but Zidane knows that she's six years old, and very
lonely. Eiko then arrives, and she says that she will break the seal. That's a
good thing. The party then leaves Madain Sari and at last it is time to go to
the Iifa Tree! Upon leaving, you will be on the world map. Go back to the
mountain path, to where you fought Hilgigars.

Conde Petie/Mountain Path
-------------------------

If you haven't gotten the Moonstone yet, you had best do so now. Remember that
the tree trunk on the bottom of the room is a little difficult to climb up due
to all the plants right next to it. When you've gotten the Moonstone if you
want to do that and you're ready to leave for the Iifa Tree, take the left path
instead of the right one and you'll be on the world map. In the distance, you
may see a gigantic tree. This is the Iifa Tree, our destination! However,
outside the Iifa Tree you'll find the friendly monster Nymph. It wants a
whooping three ores. Whooping greedy beasts.

*************
21. Iifa Tree
*************

Enemies:
--------
Myconid
Stroper
Zombie
Dracozombie
Nymph
Soulcage (Boss)

Mist fills up the entire Iifa Tree, in which Zidane does not hesitate to make a
comment about. Zidane runs inside, but is shocked by electricity. It doesn't
hurt or take HP off though, so don't worry. You then have the options of
touching the seal, slamming it, or asking Eiko. Choose to ask Eiko to break it.
Eiko then acts strange and starts calling the eidolon Carbuncle to break it.
Although we don't see this cute as hell dragon appear to destroy it, the shock
disappears and you get the Ruby, which will allow Eiko to summon Carbuncle.

Now before I guide you through the Iifa Tree, I'll tell you one thing. The Iifa
Tree has the hardest enemies you have yet to fight. The Myconids are no real
threat, but the Stropers are annoying, the Zombies cast Roulette and do other
various mishaps, the Dracozombies are awful beasts which do Zombie attacks, and
I believe Nymph can be fought here, but I'm not exactly sure. If it can,
remember it is no real threat. You probably want to have Phoenix Downs to deal
with Zombies and Dracozombies and a Soft on a Stroper kills it. Low, but good.

The first part of the Iifa Tree is extremely straightforward. In the beginning
of it, the random encounter rate is pretty low. Not to mention you'll probably
only fight Zombies and Stropers, both of which can be defeated very quickly
with just a Phoenix Down or Soft. The place will just be straightforward, until
it gets to a path that leads to the left side. In this area, just continue all
the way across it and you'll find a moogle. Save up and proceed, and then
you'll find a very strange looking area.

Eiko does not know the Iifa Tree, so she can't tell you anything about it. In
the center of this place, there's an elevator, so Zidane volunteers to check
below and see what awaits them. He jumps and sees it goes down, and then he
gets off of it and climbs up. The elevator returns up, and this time Zidane
sees nothing's wrong. Everyone except Vivi proceeds very quickly. Vivi
hesitates but still gets on. Now we're going to have to fight Dracozombies a
lot down there, not to mention the Zombies and Stropers aren't one bit better
than they were in the previous area.

The tunnel in the bottom of the Iifa Tree is very straightforward, but the
enemies are tough and there are some passages that will end up to you getting
some treasure chests. =) Go down a little, and check a hole in a wall on the
right to collect an Ether, and you'll find a Lamia's Flute, Remedy, and
Hi-Potions a little further left and down in this place. Eventually, you will
find an area with a mysterious, huge, green leaf at the right. Everyone stands
on the leaf, and it starts taking the party down, and further towards the
bottom of this hellhole.

Mog, who is still inside Eiko's dress, will sense some life down below, being a
faerie after all. After that, you'll fight some Zombies. As long as you aren't
hit by Roulette and you quickly kill them, they're not hard. After that, go to
the left and talk with Vivi, who is very depressed. He will once again be
worried about Kuja's factory, the Mist, and the black mages that he is somehow
working with. After that, the party has to fight a Dracozombie. Use a Phoenix
Down, or it'll use Zombie Breath.

After defeating that mother, you'll finally arrive at the bottom of the Iifa
Tree. Dagger can see some green, pretty water at an abyss below. Check the
right side and go down the stairs, and you'll find an Elixir. After collecting
it, talk to Eiko. She'll ask Zidane if he wants to watch the water with him.
Zidane will watch in a normal way, but Eiko will pout and say it has to be
romantic. Zidane then asks Eiko a question about the light shining from the
water and then Eiko says something about the light shining from Zidane's eyes.
Zidane finally realizes what he's putting Dagger through!

At the bottom of this room, you will find a Brigandine Vest. Then go talk to
Dagger. She'll fall down and notice that the earth is moving. Zidane will run
away, and a mysterious tree appears. This Jenova-looking undead,
good-for-nothing demon will talk to the party and tell the party all about Kuja
using the Mist to make black mages. He then spills the beans about himself
being undead! Although many won't see it, he really did tell you that. Soulcage
is also the source of the world's Mist, so for the world - Soulcage must be
defeated to get rid of the Mist!

----------------------------------------------------------------------
Boss: Soulcage
HP: 9765
Steal: Brigandine, Magician Cloak, Oak Staff
Party: Zidane, Vivi, Dagger, Eiko
Difficulty: Easy

Soulcage can be the easiest boss in the game or he can be the very most
difficult boss you have fought thus far, or possibly in the entire game.
Soulcage has some nasty tricks up its sleeve, and it's a complex boss, perhaps
the most complex in the game. There are two real strategies that you can use
for this fight. The first will make you feel a little better, but it's a little
hard, and would increase the difficult to Semi-Hard up there. The second is
VERY low, but it is guaranteed to make this a very easy fight and an automatic
win. Anyway, here they are. Oh yeah, and before I begin, let me tell you that
you don't have to steal much here, because everything here can be bought and
are not expensive.
One: To start this off, Soulcage has four attacks: LV5 Death, Fire Blades,
Fira, and Shockwave. LV5 Death is exactly like Quina's version of the spell.
Any character that is at a level that is a multiple of 5 will be instantly
killed. Fira is the regular spell which does a little over 200 damage, and
Shockwave does around 350 damage to the party. It's a very nasty attack, and
probably his worst. But why haven't I mentioned Fire Blades? Well, you did know
that trees like Soulcage are flammable, right? Fire does a lot of damage, but
it is not by any means what you should use. Soulcage will start burning? Good?
No. Soulcage will counter with Fire Blades (about 300 damage to the party)
around twice, and Fira for good measure. You don't want this to happen, so
don't have Vivi cast Fire or Fira, and don't have Eiko use Phoenix either. Have
Zidane attack, because as I mentioned nothing cannot be bought and it's a waste
of time anyway. Vivi should use Bio. Don't use Fire, I repeat. Dagger should be
the party's healer, and Eiko might want to summon Fenrir or Carbuncle. Casting
Bio on the whole party with Reflect on really does the job. Anyway, Soulcage
will probably fall quickly, but don't use Fire or hesitate to cure, or you'll
regret it.
Two: Ah, you little cheater. I guess that you'll want to do this if you're
under Zombie or something, or you forgot to cure after getting a thorough
ass-kicking from a Dracozombie. Well, anyway: Soulcage is undead. Cast Dagger
or Eiko's Life or use a Phoenix Down on Soulcage, and he might die. The "might"
there just indicates that Phoenix Down occasionally misses. That's not much of
a problem, but if you don't want to take any chance, it's an emergency or you
need to run, just use an Elixir on Soulcage. Elixirs are more valuable, but it
won't miss. It's an instant 9999 damage, and Soulcage will be dead in no time
at all! But that's low. So it's up to you which method to use.
----------------------------------------------------------------------

After the Soulcage falls to yet another death, Zidane will be glad about the
Mist disappearing, but Vivi won't. Since the Mist was used to make the black
mages, there would be no more that would be made. Once the talk is over, you
are brought outside of the Iifa Tree. Return to the Mountain Path and go to the
right path, and now it's back to Madain Sari we go. It appears that Lani is
back at Madain Sari, and ready to commit a crime. And this time she has a
partner with her. :D

***************
22. Madain Sari
***************

Enemies:
--------
Scarlet Hair (Boss)

Eiko will yell at the moogles and say she's home. The moogles will then come to
greet her, but apparently a disaster has happened. Eiko will then run away.
Follow her to the kitchen, I think you know where it is by now. Go in the room
that a moogle and Quina were blocking on your first trip to Madain Sari. Eiko
will see that a shiny red stone that has been passed down through her family
for generations has been stolen. The party will offer to find the thief, but
Eiko wants to find him/her herself. A second later, a scream is heard. Vivi
arrives and reports that it was the girl from Fossil Roo (Lani).

Lani has kidnapped Eiko at the Eidolon Wall, so it's time to go there. First of
all, get the semi-hidden chests in this room for a Survival Vest and a Phoenix
Down. Now, go back to the Eidolon Wall. You should remember it from when you
went here with Dagger. A bunch of moogles surround the door, and they are
scared to death. You will have an option of peeking in or having the moogles
heal the party. Choose to heal if you have some wounds and then take a peek.
Lani holds Eiko and is scolding her.

Time to save her. When you get another chance, choose to ask Mog. A moogle will
say that Mog's always been a coward. Another moogle gives you an Exploda and an
Elixir. Now choose to save Eiko! Lani still holds Eiko, and says that she was
too rambunctious and she fed her some sleeping weed. She then forces you to
give Dagger's pendant over. Zidane surrenders and tells Vivi to give it to her.
Right as he's about to give it to her, a scarlet haired man jumps right on
Lani's hand and knocks Eiko out of her hand. The man then tells Lani to go
away. Lani gets furious at him and withdraws. Then the man challenges Zidane to
a duel. Zidane tries to impress Dagger and agrees to it.

----------------------------------------------------------------------
Boss: Scarlet Hair
HP: 8965
Steal: Ether, Poison Knuckles
Party: Zidane
Difficulty: Easy

The Scarlet Haired man is a little bit of an oddball, but he's still very easy.
The man is right ahead of Zidane at the beginning of the fight, but he moves
quite a lot. When he moves, DON'T HIT HIM! The damage will be weakened and the
man will just counterattack. And adding to the fact that it takes a long while
for characters to take actions, it's a bad idea to attack him when he's in the
center too, because you never know that he'll move, you hit, and he hits. Also,
the man is pretty fast. After counterattacking, he'll probably just hit you
again. Luckily though, Attack and Counter are his only attacks; he does not use
any strange abilities, spells, or Flairs. But attacking yourself, you might
ask? You should definitely attack when he says "Here I go!". When he says this,
he's ready to attack, but it's your attacking period as well. To guarantee that
you'll win, you should use Auto-Potion or have heavy armor on. If you're
anywhere above Level 20 or so, go ahead and scratch Auto-Potion. With good
armor, the Scarlet Hair should do about 70 damage or so when he attacks. This
being the case, you will almost never have to use a Hi-Potion to cure up.
Anyway, the Scarlet Hair has Poison Knuckles, which you will probably want for
him when he joins the party. Not to mention an Ether never hurt anyone. If you
steal them, do it when he's at a side, because I don't think he'll counter and
even if he does it shouldn't be that dangerous. Zidane will probably do a lot
of damage if he has good weaponry, so the Scarlet Hair shouldn't prove a very
tough challenge. But if you don't have great armor or Zidane is very weak, make
sure you have Hi-Potions and/or Auto-Potion. Either way, this fight is very
easy.
----------------------------------------------------------------------

The man will be very much weakened. Zidane demands that he hands over the
stone, and then he does so. After that, he'll order Zidane to kill him. Zidane
says some of his friendship things, and refuses to kill the man. Then the guy
jumps up the wall and retreats. Now return to Eiko's room at the kitchen. She
wants to go with the party very badly, even though her grandfather told her not
until her 16th birthday. Either choice for her will still make her join, so
don't worry. ^_^ You then get that stone, the Memory Earring, as a key item.
Eiko wears it as a key item.

Mog then enters the room. Once again, the little moogle left Eiko on her own!
Eiko gives Mog a huge scolding, and then tells Zidane that the two of them are
sisters, but Eiko came out first and is the older sister. Zidane didn't know
that Mog was a female... and I wasn't trying to let you know either, because I
never said s/he, him/her, or sister while referring to her yet. :D Now get out
of this room and go to the room with the fork of the kitchen or the Eidolon
Wall. Zidane will hear that song that Dagger sang in Dali and Lindblum and
finds her on a boat.

Zidane talks to her, and here the affection between the two begins. Dagger asks
Zidane why he went with her, and then Zidane tells a story of a man named
Ipsen. He and his friend wanted to go with each other, and Zidane answers
Dagger's question: because he wanted to go with her. The boat will then move a
little, and someone is heard singing the same song that Dagger was singing. It
then hits Dagger of what happened with her mother... a flashback of a ship
getting hit by a fierce tornado is then shown. Dagger passes out.

She then realizes that she was born in Madain Sari when she was a young child,
but the boat she and her mother were on was caught in a storm, and her mother
died. She then became the Princess of Alexandria. After that, Zidane, Dagger,
and Eiko will be together at the Eidolon Wall. Eiko is glad that she's not
alone anymore, and that she now has friends. Like Cait Sith from FFVII, Eiko
will say that she's going with you, no matter what. Then the party is going to
call it a night.

Upon waking up, the party will be at the entrance and the moogles tell Eiko
goodbye. Then the red-haired man appears, yet again! Zidane asks if he wants
some more. The man doesn't understand Zidane and his ways, and how he beat him.
Zidane then suggests that the man come with him. Dagger does argue some, but
they all give in. Zidane asks the guy his name, and we get a chance to name
him. The default is Amarant. Amarant will introduce himself as the Flaming
Amarant, or just Amarant, and we have our final party member! Now, get the
right party. I suggest Zidane, Vivi, Amarant, and Eiko. Equip Amarant as you
want, and then head out and go through the Mountain Path again, and go to the
Iifa Tree!

*************
23. Iifa Tree
*************

Enemies:
--------
Zombie
Stroper
Myconoid
Mistodon

A little Mist can be seen left, but it's all good. Eiko talks some about the
defeat of Soulcage, and then Amarant whispers to himself about the incredible
powers of the party. In the skies, Kuja will arrive. He is on his beloved
Silver Dragon, and the one that we saw at the major cool ending in Disc 1. Kuja
says some evil things to himself about the tree. When you regain control, just
head straight and follow Kuja. You'll arrive at a big tree trunk. And it's one
that not too many here can climb.

Vivi, Dagger, and Eiko will all refuse to climb. Zidane will ask himself what
to do next, and Amarant glares at him and asks how "this wimp" ended up
defeating him. Being the very rude man he is, he walks through Vivi, Dagger,
and Eiko. Eiko then whines at him, and Amarant just tells her to shut up.
Zidane then knows it's time for Amarant to pay him back, and then he notices
there's gargant grass there. He tells him to catch a gargant. Amarant gets even
angrier, and then he picks Eiko and Vivi up, then jumps off the tree trunk.
Zidane carries Dagger and jumps off just the same way.

Kuja is seen and he mutters an awesome line: "The weak lose their freedom to
the strong. Such is the way of the strong. And it is the providence of nature
that only the strong survive." He says some nasty stuff about Queen Brahne, and
then we go back to Zidane. Once again we get to choose our party. Vivi and Eiko
say some angry things about Kuja, and then the party meets him. They all have a
long conversation. Dagger gets extremely furious at Kuja about her mother,
because Kuja says things about Brahne wanting the huge war. Then, Kuja says
some more cool things, and we see a scene with Queen Brahne.

Brahne laughs in her anger, and says some stuff about killing Kuja. After that
long scene, Dagger yells at Kuja some more. Zidane tells Kuja that he won't let
him get away, but Kuja creates Mist monsters with magic and sics them on the
party. We are then thrust into a fight with two Mistodons. These creatures can
cast Sleep and Fira, but that's basically all they've got for offensive things.
If you have some, you can use Phoenix Down or Hi-Potion on both of them. If you
don't, just have Dagger or Eiko cast Cure or Cura on them or Zidane harass them
with physical attacks. They aren't hard.

After the fight, Kuja will have gotten away. He is seen on the Silver Dragon
and says evil things to Brahne. The two of them then engage in a bloody battle.
Dagger is determined not to let anything happen to Brahne and runs to the
bottom. Now we have to chase her! Dagger knows there's an eidolon at the
bottom, so she wants to summon it to save Queen Brahne. You'll have to fight
two more Mistodons. They are as weak as before; just beat the hell out of them.
Now when you gain control, go to the right side and save with the moogle!
You'll even read a letter by Stiltzkin. After that, run to the left and all the
way done the huge slope.

When you get down, you will no doubt have to fight more Mistodons. There's no
way getting around it. Anyway, defeat them with Vivi's Fira, Eiko's Cure
spells, Zidane's attacks, and Amarant's attacks/throws/flairs. At the bottom of
this huge slope, Dagger is calling Leviathan. She realizes she can't use it to
save Brahne, and then she gets even more worried. You are then given an
Aquamarine, so you can summon Leviathan whenever you want. We go to the
battleship of Queen Brahne. They are getting ready to summon Bahamut. Brahne
summons him, and then he uses his Mega Flare attack on Kuja. It does nothing,
and then Kuja laughs and the Silver Dragon descends at the queen.

Amarant, Dagger, and Eiko say some stuff, and then Kuja laughs some more.
Things about Bahamut not being able to touch him. He threatens the dragon, and
then he controls Bahamut. Bahamut blows a Mega Flare at Queen Brahne and all
the Alexandrian Soldiers, and we are taken to her grave. She regains her
senses, and Zidane talks to himself about how much he loathes Kuja. Dagger has
a funeral for her mother, and then Queen Brahne says that the people will be
happier with Dagger on the throne. She stops breathing, and dies. Dagger is
sadder than ever. Beatrix, Steiner, Doctor Tot, and Dagger talk a little at her
grave on Alexandria, and we see an FMV with Dagger. This ends Disc 2. It is now
time to change to Disc 3.

======================================================================
-<------------------------------------------------------------------>-

CHAPTER SIX: Walkthrough: Disc 3

-<------------------------------------------------------------------>-
======================================================================

**************
24. Alexandria
**************

Enemies:
--------
N/A

Disc 3 will begin as Doctor Tot, Dagger, and Steiner have a little conversation
as they enter the dock for Alexandria Castle. Dagger is to become the new queen
of Alexandria. After that, a drunk Zidane is seen, muttering to himself about
Dagger at the Alexandria bar. Ruby, Marcus, Blank, and Cinna are talking to
him, and then Baku arrives. Zidane pleads with him to let him join Tantalus
again, but Baku refuses. Ruby and everyone else then run outside. Blank then
runs into Vivi outside and greets him, talking a little about Beatrix. Then we
gain control.

You should definitely remember Alexandria from when you controlled Vivi at the
beginning of Disc 1. But now there is new stuff to get and people to talk to.
If you go to the right of the bar you can find Hippaul, and his mother wants
you to race him. Refer to the section in Chapter Eight for more information on
this mini game. Now go to the left at the fork on the outside of the bar. You
can talk to everyone for some comments on Dagger becoming the new queen of
Alexandria. Anyway...

Go into the weapon shop and you will find Zidane's friends Zenero, Benero, and
their brother Genero. You can talk to them to play the Nero Gambling game.
Refer to Chapter Eight for information on that. You definitely want to synth
and buy some stuff at the shops around here. There's even the Angel Bless for
Zidane, which allows him to use the awesome skill called Thievery. Exit the
shops and then go to the left of the ticket booth (you know, where Vivi had the
fake ticket at the beginning of the game).

Blank and Marcus are guarding the mini-theater below. Don't talk to them yet
though. Instead, continue further and head into the steeple, and where Puck and
Vivi went up the ladder to the top of the buildings on Disc 1, you'll find
Stiltzkin and Kupo! Talk to Stiltzkin and buy Hi-Potion, Phoenix Pinion, and
Elixir from him, for 777 Gil. Then climb up the tower. Ring the bell at the top
to find three weak Level 1 cards (you could have gotten them earlier in the
game), and the Ramuh and Shiva cards. Excellent for the upcoming in Treno.

Return to where Blank and Marcus were. Vivi will speak a little to them, and
then Blank will suggest he watch Ruby's little play. Agree to this and Vivi
will step down and then talk to Cinna, calling him Uncle Cinna. Cinna goes nuts
at this, and then Ruby sees Vivi and instantly takes a like to him. Blank and
Marcus then sneak in, hoping that Ruby won't see them and they won't be
scolded. Unfortunately though, Ruby scolds them anyway. That's our great
females for you, ya know? Now we'll see what Dagger is up to.

She is in the castle, getting ready for some important things. She tells
Steiner and Beatrix that she wants to talk to Zidane, but they will not allow
her. Doctor Tot then walks in and says some things about summoning, and he
gives Dagger the Opal, Topaz, and Amethyst gems. Now we can summon Ramuh with
the Peridot, Shiva with the Opal, Ifrit with the Topaz, Atomos with the
Amethyst, and of course Leviathan with the Aquamarine we picked up at the end
of Disc 2. After that, Eiko will walk down the hall, thinking of how to gain
Zidane's affection. She decides to write him a love letter.

Doctor Tot will appear and then Eiko thinks that he is very brainy, and she
asks him to help write the letter. Doctor Tot agrees, and then Eiko walks away.
Tot notices some strange things about Eiko, and her horn. We'll see a flashback
involving a dead woman and a girl with horns, and that would appear to be
Dagger. That being true, it is possible that Eiko and Dagger are related. (And
actually, they are cousins.) Eiko will then walk in and yell at Tot to hurry it
up. Doctor Tot then proceeds to write it.

Dagger can be seen inside the castle, preparing for her big ceremony. She is
wearing a beautiful blue dress and is talking to Beatrix. She then tells
Beatrix about Queen Brahne. After that, Eiko will have the letter from Doctor
Tot and will tell him what her name is and where she's from. Madain Sari.
Doctor Tot becomes especially suspicious at that. Now Eiko will take the
letter. If you want, go to the right and save your game, but to advance, go to
the left. You'll be at Alexandria's hall. Go to the left fork, and just as Eiko
will cross, Baku comes out of the room and bumps into Eiko. She cannot get down
and drops the letter.

Baku then takes the letter to give it to Zidane. He'll go outside and meet up
with Steiner. Steiner and Baku still can't get along very well at all, but
they're getting better. Baku will be devolved into a huge conversation and will
drop the letter. Steiner doesn't notice, and then he and Baku go away. Beatrix
steps in and sees the love letter, in which she supposes Steiner dropped. She
then imagines that Steiner wrote her a love letter. (Although Beatrix and
Steiner ARE in love, secretly. I can imagine just how good they'd get along...)
The scene will go back to Zidane at the bar.

Zidane still feels awful, but Ruby is asking him to go and see Dagger. Vivi
also wants to see her. Baku steps in and talks to Vivi a little bit, and then
the three of them head out, leaving us with control of Zidane. If you want,
view the ATE with Baku, seeing that he forgot to give the letter to Zidane but
lost it anyway. The big clumsy jerk. Almost as bad as Steiner, and that is
saying a lot. Now go around to where the ticket booth is, and then from there,
head north, for the first time in Alexandria.

At the boat of Alexandria, Freya awaits, but she isn't happy in the slightest.
She's very angry for Zidane leaving off, and she finds he's been very useless,
as Zidane's found little to no information on Kuja. After that, Amarant appears
and speaks with Freya a little, and they challenge each other to a duel. The
guards stop all of that ruckus, and then Amarant asks for another rematch with
Zidane. He turns this down. A boat will then arrive, waiting to take you to
Alexandria Castle. Hop on and we shall go see Dagger.

Around the entrance, screams are heard. Steiner then carries Eiko around,
shouting at her. Eiko whines and tells how Steiner called her a loudmouth and a
liar and a brat and various other insults. Freya and Eiko then have a going at
it, and then Vivi comes in and tells Steiner to let you in. Steiner agrees and
then forms a meeting. Dagger comes out in her beautiful dress, and Zidane
cannot say what he wants to say. Eiko then runs to her and trades jewels with
her, and then Dagger walks away. Zidane still can't say what he wants to,
therefore bringing Eiko to utter fury.

Outside, in the night, Eiko is outside near the fountain, where Baku dropped
the letter and Beatrix picked it up. She rants and raves about Zidane, calling
him a fool to herself and thinking of bringing him pure hate. Blank and Marcus
then come in. Blank somehow got the love letter that Beatrix got from Baku.
Marcus will talk to him all sweet and then they hear someone coming and Blank
drops the letter. Steiner comes in and sees the letter, and then thinks that
Beatrix wrote it. Just like Beatrix had thought that Steiner wrote it. Beatrix
then walks in and the two are about to kiss each other... but Baku has to ruin
it by walking in and sneezing. You will now start to hate him for ruining
perhaps the greatest scene in the game.

After that entertaining night, the party will be back at the bar. Freya and
Amarant are curious about where Zidane is. Vivi goes out and then Eiko storms
in furiously, followed by Doctor Tot. Tot and Eiko chat a little and the party
decides to go to Treno for a card tournament. This is one of the WORST parts of
the game if you don't like Tetra Master. Zidane comes in and decides he wants
to go, and Tot decides the best way is through Gargant Roo. Everyone (except
Dagger, Steiner, and Quina, who are not here of course), gets on the gargant
and we go to Treno for the card tournament.

*********
25. Treno
*********

Enemies:
--------
N/A

This trip to Treno is mostly comprised of fun and a heckload of ATEs. Everyone
climbs down the ladder and runs off. Now it'll be time to buy some stuff, cause
Treno has some of the best stuff you can buy yet. If you've forgotten, the
synthesis shop is down, to the right, and south of Stella's house. The item
shop is to the far east of the entrance (not the Gargan Roo one, the real one
where you entered in Disc 2 with Dagger, Steiner, and Marcus). And I also
believe I mentioned Stella up there? Go back to her house. I think you have a
lot of Stellazios by now. Give them to her for a lot of stuff.

I now have a question for you: do you have a lot of Gil? If you do, time to use
it all up. Go to the auction house. It is southwest of Stella's house. There
are lots of awesome items there, but there's one notable one called the Dark
Matter. This item enables Dagger to summon Odin, but it is extremely expensive.
Expect to get yourself flat broke from that. If you are aiming for a Class S
Treasure Hunting License (see Chapter Eight), buy the Mini-Cid if you haven't
already. That's pretty much all of the useful stuff you can do in Treno. But
now time for one of the biggest quests in the game.

As I mentioned above, this place is full of ATEs. I am not going to list all of
them as that would take forever, but only some important ones. Watch all of
them, because there is one where Eiko runs into a house, and then she finds
Quina. Quina hears some things about good food, and then chases some guy and he
drops a Chimera Armlet. Another one is where Vivi runs into a person and he's
given the choice to go out or stay in Treno. Choose to let him go out. There is
another where Freya is with Amarant. You get a choice to ask Amarant some
questions, and choose not to push it out of him.

Before we begin playing cards, we want to collect the Burman Coffee if you want
any chance of getting Class S (Chapter Eight). This is a very complicated item
to collect. First of all, go to the auction house if you chose not to have
Freya push answers out of Amarant. Freya will ask Zidane for a tour. Let her
join, and then go to the main exit of Treno. We are going out to the world map.
We now want to head to Dali through the South Gate and while everyone's gone
there, find the Burman Coffee. Our going will not be so easy in this quest
though... the monsters outside are dangerous, which is why Freya should go with
you.

Quan's Dwelling:
----------------

We want all the help and EXP that we can get, so if you want, go through the
forests to the west and go to the cave to enter Quan's Dwelling. You'll find
Vivi there. Tell him to go with you, and now we have three party members. You
should fear nothing now, because we can get these three characters to get some
EXP (Freya undoubtedly suffers) and the battles should be ridiculously easy
now. Once you're ready, go back to the world map, and head east of Treno and
you will find yourself back at South Gate. Head back and to the west, then up
and you'll end up at the other side of the world map. Go to Dali.

Dali:
-----

Alright, you remember where the Mayor's House was, right? Go there, and you
will find that he is not home. He left for Alexandria or Treno, I believe.
However, not all is great. His son is in the room, asleep. If you do too much,
you will wake him up and he'll chase you out. You get extra chances, but try
not to wake him up anyway. Pick up the Mini-Brahne in here, and then
investigate each area and you will find the Mayor's Key. After collecting that,
get out of here and go to where you found Aries.

Use the Mayor's Key on the back door and go through there to find yourself in a
chocobo area. There is a chest near the chocobo for 30000 Gil. Not to mention
to the right, there's another chest with the Burman Coffee! After getting these
two items, go to the left and back out of this place and then head south to get
out of Dali. Go to the Observatory Mountain just near Dali and give Morrid all
three coffees. Afterwards, get out of this place and return to South Gate, and
take the right path, then head back north to Treno. Now that that nonsense is
over, let's advance with the game.

Treno:
------

Now it's time to match up with the people at the card tournament. Go to the
card stadium, and save your game. Then head in, and the first game will begin.
Get Ramuh and Shiva out and start pulverizing. The second is against a person
who holds the Namingway card, so that'll be a little harder. Try and trick the
Namingway into getting in a trap, and you should win. PICK UP THE NAMINGWAY
CARD, it is extremely useful. Now save the game again, and head in there again.
Regent Cid and a girl will walk in. The girl (Erin) will challenge Zidane. She
is extremely easy to beat coz she only uses Oglop Cards. Very weak cards.

When the game with Erin is over, Zidane and her will talk a little. You might
actually remember here from the first visit to Lindblum. She was right below
the guest room and Zidane could ask her out if you wanted him to. After that,
Zidane and Erin will have a little chat. Regent Cid will also mention that
Zidane still knows no manners. Also, when you come out, you will be given a
Rebirth Ring. This is a very good ring, so that was worth it. Now you never
have to touch Tetra Master again if you don't want to. Eiko will run in, in a
panic. Mog detects huge trouble at Alexandria.

**************
26. Alexandria
**************

Enemies:
--------
Tantarian (Optional Boss)

Kuja stands by a statue in the middle of Alexandria. He says some more evil
things, and he begins to summon Bahamut. Bahamut rises across Alexandria, and
Dagger sees him and gets very worried about the castle. Beatrix tells Dagger
that Steiner's army of the Knights of Pluto is ready to take orders. Steiner
will shout at the Knights and tell them to line up and he then gives them
orders. Tell Blutzken and Kohel to gather information; tell Weimar and Haagen
to protect the citizens, tell Dojebon and Mullenkedheim to ready the cannons,
and tell Breireicht and Laudo to call reinforcements. If you do all this,
Beatrix will give you the Angel Earrings. This will be an extremely useful
add-on!

The city of Alexandria is then being attacked by the spawns of Mist, the
Mistodons. Beatrix and Steiner rush to the rescue of the town. You will now
have to fight a lot of Mistodons. Fortunately though, the Mistodons provide
little to no challenge next to the powers of Beatrix and Steiner. But make
absolutely sure that Steiner doesn't have the Blood Sword equipped. Mistodons
are undead, so if Steiner attacks them he'll heal the Mistodons and hurt
himself. Beatrix is much stronger than Steiner is, but she isn't a permanent
character. However, you should be able to kill the Mistodons with Cura, Holy,
Climhazzard, Shock, or other powerful attacks. Since Steiner is way below the
other party members' levels, you may want to super level him up by knocking
Beatrix out. I know it'll make you feel bad, but it's worth it. =)

Go through all of Alexandria and kill every single Mistodon there, and then the
scene will go to Dagger inside the castle. She hears strange music somewhere
inside, and parts to the castle have been blocked off. Go up the stairs and to
the left. After that, head up the huge set of stairs, and then when you reach
the top, a tower will suddenly appear through magic. Go right up to the top,
and then Dagger will pass out. Afterwards, Zidane, Vivi, Freya, Amarant, Eiko
are on Cid's airship, the Hilda Garde II. Eiko then feels Dagger all of a
sudden and hears the same music she did, and then she jumps right off to the
tower. Eiko's pendant sparkles. She starts flying to Dagger.

When Eiko and Dagger get to the tower, they cross hands and pray to the holy
guardian Alexander. The extremely powerful holy Eidolon then flies above
Alexandria and protects it. Kuja then lets Bahamut go toward Alexandria.
Alexander and Bahamut then have a huge battle. Bahamut is defeated and
disappears. Kuja becomes furious and he summons his ship, the Invincible. In
the ship, a terribly evil man in black named Garland is threatening Zidane and
Kuja. He also appears to know both of them, but I will not yet tell you the
connection. It's a huge spoiler. Kuja is flabbergasted at how Garland managed
to get to the world, Gaia. A big mystery right now...

Cid and the other members of the party are still on the Hilda Garde II,
wondering what the hell Eiko is doing. They then go inside Alexandria. Vivi
never wants to ride an airship again, Amarant threatens Cid, and Freya is also
angry. Anyway, now if you were smart enough on Disc 2 not to fight Tantarian on
the trip to rescue Dagger, you can fight him now. I think you know where he is,
but if you don't, go to the left library and investigate the bookcase at the
bottom of the room, with the book on top of it. This is Tantarian, and talking
to him initiates combat with him.

------------------------------------------------------------------------
Boss: Tantarian (Disc 3)
HP: 21997
Steal: Ether, Elixir, Silver Fork, Demon's Mail
Party: Zidane, Vivi, Freya, Amarant
Difficulty: Medium

WHERE: Tantarian can be fought in the same place where you could have fought
him before. He is still in the left library of Alexandria Castle. Note that if
you beat him on Disc 2 you cannot fight him on Disc 3.

There are two points in the game that you can fight Tantarian. The library of
Alexandria in Disc 2 during the 30:00 time limit or the same place in Disc 3.
This strategy is assuming you're doing it on Disc 3, and that is the exact time
you should do it. Tantarian has some really powerful attacks that are really
going to show you a bit and the last save point is a long while back, but this
is still much easier. Anyway, Tantarian has two forms: The book form and the
cute form. In the book form, Tantarian is dangerous. He does two attacks called
Paper Storm and Edge, which will add up to a lot of trouble. He also uses Doom
occasionally. He'll switch to the cute form after taking some damage on his
book form. In the cute form, he just uses Poison and he can use Doom sometimes.
Unfortunately, he's a little wimpy here. If you hit him with a physical attack,
he says "Ouch!" and disappears. If you don't, he'll stay for a while. After a
long bit of time of being there, he'll disappear into the book again. Big
bummer on that. That's why you should only Steal from him, have Freya heal the
party, have Vivi cast his strongest spell, and Amarant use his best Flair
skills, and Tantarian will be taking about 6000 damage before he disappears
into the book again. Tantarian only has four attacks: He can use Paper Storm
for around 500 damage to the party. This is his worst attack and the reason
this battle is hard. I recommend a full stock of Hi-Potions and Phoenix Downs,
because this could result in very high damage, it could add up, and the party
will be in miserable pain. It might even be a good idea to put everyone in the
back to avoid being in worse trouble. He also has Edge, which does about 800
damage to a character. Since this is only on one character, it's not a big
deal. Not to mention by right now, you should be able to survive through it.
Anyway, on for character duties. Have Freya cure the party and make sure it's
at maximum HP at all times and use Ethers if required, have Amarant use his
Chakra if necessary or heal if you absolutely need it, but otherwise throw
something, have Vivi use a strong spell over and over, and as for Zidane... get
him to steal if you want, but Tantarian doesn't have anything good except the
Silver Fork. This is a great fork for Quina so that might be worth it. Be
careful at all times and you should come out okay.
----------------------------------------------------------------------

After beating Tantarian if you wanted to, we can finally find Dagger. Get to
the same point she did, at the top of the tower. When you reach the point,
Zidane says he will go alone, because any minute Kuja will destroy the whole
castle. Everyone will leave Zidane by himself. Go up the stairs and yet another
FMV shows the Invincible taking control of Alexander. The tower that appeared
earlier is torn to pieces, but Eiko and Dagger live. However, it wasn't so
lucky for Alexander. The whole Alexandria Castle is destroyed, and Alexander
dies. Everyone manages to escape.

************
27. Lindblum
************

Enemies:
--------

Cid and Minister Artania talk a little, and Baku orders Blank to go to the
castle, and then Zidane gets out of bed at the guest room in the castle.
Collect the Egoist's Armlet on the right, and then go up the stairs and save
your game via the moogle, and open the chest to his left for an Elixir. When
you reach the bottom, Blank is once again disgusted at the kind of thing that
Zidane usually does, like his stunts at Alexandria Castle. Ask Blank what's
going on, and he'll tell Zidane all about it, and then he'll say that Dagger's
in the telescope room.

I think you still remember where the telescope room is. Get out of the guest
room and to the left, then right to the bottom of that room to get on the lift,
then take it up to the top level, go to the left and past the huge machinery,
up the stairs and then up the stairs on the left to the top where Dagger is.
Zidane says his usual blabber to Dagger, but realizes that Dagger isn't
talking. Zidane then sees she has lost her voice with everything that has been
going on, and it sure as hell doesn't look like she's going to get her voice
back anytime soon.

After talking to Dagger, just go right downstairs and to the hall, and you'll
find Blank again. Cid wants Zidane to go to the Royal Chamber of the castle. I
think you should remember where it is; it's just right in front of you. Inside,
Regent Cid will call a meeting in the Conference Room, and that's where
everyone will go. Inside, Eiko runs off to look for Dagger. An ATE is then
shown with Kuja, and he is seen with an airship, doing more evil... with the
black mages. Kuja is using Cid's airship the Hilda Garde I. To go after Kuja,
the party needs an airship. And to do that, we need to turn Cid back into a
human!

How to do that, you might ask? The citizens of Lindblum are very clever and
have potions around. The three potions needed are the Strange Potion, the
Beautiful Potion, and the Unusual Potion. Zidane just happens to know that
Cinna has the Unusual Potion. Eiko shortly comes in with Doctor Tot, and it is
clearly shown that Dagger has lost her voice. Zidane, Eiko, Steiner, Dagger,
and Doctor Tot go to the guest room. With everything on Dagger's mind, she has
lost her voice from her grief. Well who the hell wouldn't, I'd like to know.
Two mothers lost, a father lost, even your hometown lost. That's something sad
all right. Dagger is to be left in peace. Steiner does very funny stuff right
now though... ;)

Back at the Conference Room, Artania tells everyone about the potions needed to
restore Cid to his human form. An ATE also shows what Quina is currently doing.
He apparently got washed up from Treno on to Lindblum. Now for the Potions. Go
back to the Mid Level and to the airship dock, then go downstairs and to the
right, then to the left onto the aircab. Take it to the Theater District. When
you embark, just head north and then you'll see Hal from Burmecia, whom you
saved from the crumbling statue before the first fight with Beatrix. He'll
introduce his kids and soon you'll regain Zidane's control. Go to the right and
down the stairs, and talk to the artist. He has the Strange Potion and he'll
give it to you.

Now that you have the Strange Potion, get out of that house and then head all
the way over to the west. Zidane and Cinna will greet each other, and then
Cinna gives you the Unusual Potion. Two down, one to go. After collecting it
all our business in the Theater District is over, so go back to the aircab and
take it to our business district, the Business District. =P When you get there,
go to the far north and you'll see Lindblum has been well restored. Check the
upper-left side for a cart to find the Sagittarius. Go to the far right and
north, then you'll find Alice. She has the Beautiful Potion. Good, that's taken
care of.

Before leaving back to the castle, you may want to pick up some things. Go to
the Synthesis Shop and you'll find some real good items to synth. The third
best synthesis shop in the game, it is. Now go back south, and on your way stop
by Card Freak Gon's house. He's got an Elixir and a Remedy in the treasure
chests. Now that we have everything we can get now, go back to the aircab and
go to the castle. Return to the Royal Chamber, and there Doctor Tot will mix
the three potions and hand it to Cid. He'll then take the potion, ribbit.
Doesn't appear he's gone back to human form though (ribbit). If you haven't
guessed it yet, he turned into a frog.

Cid gets pissed off at this point, and he absolutely refuses to take any more
potions. He wants Hilda herself to turn him back into a man. He calls for
another meeting at the Conference Room. Back there, he tells you to go to the
harbor and take the ship there. Vivi wants to go back to Black Mage Village, so
make this the next course. Go to the Base Level, and then take the cab to the
Serpent's Gate. You'll find a large blue ship to the right. Climb on board with
the ladder, and inside you'll find not only Blank, but Quina. He's had quite an
adventure. Baku apparently ordered Blank to go with them and take the ship.
Quina wants to eat Regent Cid the frog, but Zidane refuses. Anyway, enjoy the
Blue Narciss!

World Map:
----------

The Blue Narciss itself is easy enough to control. It's basically the standard
control, X to move forward, D-Pad or Analog Stick to move around, Square to
backtrack, O to disembark, and Triangle to enter the ship. I suggest putting
Zidane, Vivi, Amarant, and Eiko into the party now. Don't use Dagger, because
she's got some troubles on her mind and cannot fully concentrate on the matters
of attacking. Set a course toward the Outer Continent on the northeastern part
of the world, and disembark outside. Now just go through the forest and enter
the deserted village.

**********************
28. Black Mage Village
**********************

Enemies:
--------
N/A

To no one's surprise, our trip to Black Mage Village begins with Vivi coming
in, in a panic. He'll see absolutely no black mages, so the damned village is
almost completely deserted. There still are some black mages left, however.
Vivi will run to the cemetery to see if No. 288 is there. Follow him to the
cemetery, and we'll hear about everything that's been going on. All of the
other black mages except No. 288 and two of the black mages guarding the
chocobo egg in the shack went with Kuja. No. 288 will tell Vivi about them, so
he'll run off to the shack. Follow him there.

The black mages there refused to go with Kuja to guard their egg, and now it's
hatched. Vivi will see that, and then he'll go outside in a sadness. No. 288 is
outside. Vivi asks him some questions about death. He then gets furious and
yells about his hate for Kuja. The first time Vivi has ever done that.
According to No. 288, Kuja also has a secret hideout on the eastern side of the
world. This is where we need to go so we can track the bastard down. After
Zidane, Vivi, Dagger, and Eiko chat a little, we'll go back to the Blue
Narciss. Time for our first trip to the Forgotten Continent.

World Map:
----------

Go to the eastern side of the world and you will find a desert with four holes
in the ground. Find a beach and get off, then go to the desert. The enemies
around are not very hard at all. You'll see four holes with sand coming out of
them. One of them leads to Kuja's palace. Three of them lead to an Antlion.
Choose the one without quicksand coming out of it. In case you chose the wrong
one, here's a strategy for the Antlion. He'll probably start off with
Sandstorm. If he does, have Eiko cure the party immediately. Have Zidane and
Amarant attack the Antlion, and Vivi should use Blizzara. It'll die instantly.
Anyway, to the Desert Palace.

Desert Palace:
--------------

What do you know. As soon as you enter you're trapped in a room. Zidane is
trapped inside a small room with Cid. Kuja is that clever. Speaking of Kuja, he
then starts talking. Zidane gets as pissed off as you've ever seen him, but
then Kuja shows a hole in the floor, full of lava. Kuja wants the party to do
something for him, and if they don't they can kiss themselves goodbye into the
lava. Zidane will have a choice of saying "No way!" or "Dammit! I don't have a
choice!" Either one is fine, although if you chose "No way!", Kuja will do some
bad stuff where he opens the room even further.

The door opens, and Zidane will walk out and leave Cid. There are doors all
around the palace, and all of them have a party member in them. Go to the
bottom of this room, and Kuja will tell Zidane to step between the two black
mages. Do so and you will be teleported to where Kuja himself is. Zidane throws
a tantrum on him as a greeting. Kuja wants Zidane to go to Oeilvert and bring
him back the Gulug Stone. Kuja can't go himself because he uses plenty of
magic, and there's a magic barrier there. Kuja will allow three characters to
go with Zidane. As you can't use magic you're going to need powerhouses. I
recommend Zidane, Steiner, Amarant, and Quina. (You heard me, Quina.)

Your characters will appear, and then Kuja will send the party to the Hilda
Garde I. When they leave, he says "Mwahahahahaha! What a bunch of idiots." or
something like that. Zidane will be on the Hilda Garde I, trying to talk to two
black mages, who don't even turn around. Zorn and Thorn tell Zidane that he
cannot do that. Zidane tells them that both of them are only pawns in return.
They get mad, but they don't do anything. The Hilda Garde I passes the snowy
Lost Continent and lands in a grassy area near Oeilvert. Heh, even outside,
Kuja's evil theme still plays.

World Map:
----------

Around the west side, you will find a Qu's Marsh. This is why I told you to
bring Quina. There are some frogs you can catch there too, so it's all good.
There is also the Adamantoise which can be found outside, and you can eat it
for the blue magic spell Earth Shake. After that, you ready to go to Oeilvert,
the hardest area yet? If you are, set a course to the southern side of the
Forgotten Continent. It's behind all the mountains. Keep in mind there are some
tough enemies out there, so watch your guard.

************
29. Oeilvert
************

Enemies:
--------
Epitagh
Zidane (Epitagh Clone)
Vivi (Epitagh Clone)
Dagger (Epitagh Clone)
Steiner (Epitagh Clone)
Freya (Epitagh Clone)
Quina (Epitagh Clone)
Eiko (Epitagh Clone)
Amarant (Epitagh Clone)
Ogre
Garuda
Ark (Boss)

Welcome to this beautiful town with some beautiful music that's got some
not-so-beautiful enemies. The Epitagh is annoying as hell, and it summons
clones of your characters, and then the clone uses an attack on its real
character, which instantly does 9999 damage. Needless to say, it's an automatic
death. The Ogres are also annoying, and the Garudas use very powerful Firaga
spells, although they're not exactly difficult to defeat. However, the Epitaghs
can be defeated with a simple Soft and this is the best level-up spot yet, so
it's not exactly a total loss in my perspective.

At the entrance a female moogle will save your game if you want. Head along the
long path to the town. The town is blocked a gigantic gate, but Zidane will be
able to open it. Now let's enter the town. You'll find a lot of treasure chests
in this room, so don't hesitate to open all of them. The chest near the stairs
has a Remedy in it, and the chest at the top of the stairs has a Rising Sun in
it. Also, if you take the right path here, you'll meet Stiltzkin. Very cheap
prices, very good items, you can't go wrong purchasing. After that, get out of
here and go to the left.

In there, you will find the Diamond Sword and the Shield Armor. If you have
Steiner in your party, equip both of them on him. Go to the left and down the
stairs, and you'll find a room with four golden lights in it. None of them will
respond when you examine them. Get the Power Vest in the chest on the right,
and then walk up the stairs and get the Feather Boots. You should equip these
two on Zidane. After that, get out of here the same way you came in. Then go up
and to the left instead of bottom and left (ignore the other door, it is locked
and cannot yet be opened) and you'll find yourself on a long path.

Around the middle of it, a steel ball can be seen. Examine it, and it'll react
a little but then it won't do anything. Collect the Elixir around there and
then get out of that room. Go to the previous room and then an image of Gaia
appears, and it sort of speaks to Zidane. He can't understand it yet though. Go
to the lower-left, back to where the golden lights were. Now they start
reacting, but Zidane has to touch them in a certain order. Try the one on the
upper-left first, then the upper-right, then the lower-right, and finally the
lower-left. This should be in order of which you'll see anyway.

Images of the Invincible will be seen from the lights. And now, you guessed it.
Return to where the steel ball was. In case you forgot, it's to the left, the
upper-left and the far right to the ball. It will now show you the city of
Terra. Now go to the right and go up the small set of stairs and you'll find a
message that the light in this room has a purpose. After collecting that, go up
the stairs to find a Gaia Gear. Don't equip this on anyone; wait until you get
Vivi available and then equip it on him. Now, remember the locked door? It can
be opened, so go there!

You will enter a mysterious room... full of faces. They will spit out a lot of
things about Terra, but a lot of it makes absolutely no sense whatsoever.
Anyway, get that business done and go to the right, back to where you found
Stiltzkin and the other moogle. In the middle, you will see images of Gaia and
Terra, becoming one. A very mysterious illusion. Now talk to the moogle and
save your game and then head right. You might have tried the elevator here
before and it didn't work. Now it does! Ride it up to the top, and you'll find
yourself in a small room with the Gulug Stone. Try to take it, but to stop us,
an airship shakes the room, so to get the Gulug Stone, we have to fight the
airship.

----------------------------------------------------------------------
Name: Ark
HP: 20002
Steal: Elixir, Power Vest, Holy Lance
Party: Zidane, Steiner, Amarant, Quina
Difficulty: Medium

I hear all this stuff about Ark destroying the party and being the toughest
boss in the whole game and stuff like that, but I honestly think that is a
whole lot of garbage. Ark still is quite a little bit tougher than a whole lot
of bosses at the beginning of the game, but I personally think that Ark's
difficulty is the most overrated in the game. He has four attacks that he's not
afraid to throw at the party, however. His most deadly one is Photon, where he
reduces a character's HP to 1. He also has an attack called Whirlwind which
does about 300 damage to the party. This shouldn't be too dangerous if you are
prepared well enough. Easily his most annoying one is Propeller Wind, where he
spins the party around and confuses it. I hope you have protection against this
bugger. This alone makes Ark a Medium difficulty boss. He also has Boomerang,
which will do 500 or so damage to a single character. That's all Ark's got to
strut. Now, you are definitely going to have Zidane going nuts in this fight.
Ark has some of the best stealable items in the game. Forget the Elixir and
Power Vest, just concentrate on the Holy Lance. This is extremely powerful and
allows Freya to use Dragon's Crest. Unfortunately, it's immensely hard to
steal. I hope you have Bandit and really high Spirit for Zidane, or you're
going to be throwing your control at the TV. Steiner should be using his
strongest Sword Arts, and Amarant should throw Rising Suns. You should have a
few of them, and they're highly effective. Quina needs to heal the party in
case Ark gets a little bit nasty on everyone. Anyway, this fight isn't very
hard. Cure off when Ark uses Photon and make sure the party's got Confuse
protection and all the necessary stuff, and you'll do just fine. Just remember
to get the Holy Lance.
----------------------------------------------------------------------

After that long fight, Zidane will grab the Gulug Stone and decide to get back
to his friends, and then he'll get the hell out. Now we get to see what's going
on at the Desert Palace.

*****************
30. Desert Palace
*****************

Enemies:
--------
Grimlock
Ogre
Torama
Drakan
Valia Pira (Boss)

As perhaps everyone knew, Kuja tricked the party. He sees that Zidane got the
Gulug Stone, and then he laughs and says the party will die, unless he gets
back in 10 minutes. Eiko throws a fit in her room where she's trapped. After
that, Cid will became furious at Kuja and decides to do something about this.
Some black mages are then heard talking about something where you have to turn
all the traps on to deactivate the main one. This isn't important advice. You
are now controlling Cid! Head into the room on the right, and we'll start a
fiendishly complex and difficult mission to free everyone.

We are controlling Cid and we want to get to the hourglass on the other side of
the room so when it is turned upside down, everyone will be freed.
Unfortunately though, a hedgehog is guarding it. If he faces Cid and then Cid
moves, it'll attack. Since Cid is just a frog, he'll have to run away and start
over. To move forward, press O. Wait for the hedgehog to turn its head the
other way, and then move. There's one thing to be careful of: Don't go too
fast. You never know that the hedgehog will turn its head away, and then
immediately turn and then you'll get caught. Also, you have to finish this
quickly because there's a 6:00 time limit AND the clock will still run when you
get to the key.

Once you do manage to get to the key, Cid needs to be able to jump himself up
to the hourglass. To do this, he needs to put three weights on dishes to make
them heavier than himself and bounce him up. There are four weights. They are
made of Wood, Clay, Stone, and Iron. The three heaviest are Clay, Stone, and
Iron, so put them on the dishes and then Cid will get up and turn the hourglass
around. Your party members Eiko, Vivi, Dagger and Freya are now out of there.
We will now have to find our way out. And believe it or not, if Eiko is in your
party she'll be the leader.

At the fork, turn right if you have any sense at all. That's a moogle and a
save point, so let me tell you that the enemies in the Desert Palace are very
tough. The Grimlocks just love to cast Sleep and Slow on the party, and they
keep changing their weakness (magic or physical attacks), the Toramas use
Thundara a lot and like to rip everyone apart, the Ogres have tons of power on
them but aren't tough, and the Drakans are the worst. They use Mind Blast quite
a lot, and they use powerful magic too. Just our luck. Also, running away is
very hard, because Zidane is not here to use Flee. Gosh darn it. Anyway, after
getting out of there, run to the left to continue.

In here, check the angel statue on the left. On the statue to your right, a red
light will appear. Examine it and you will be given a Promist Ring. Now
continue forward and you will be in a strange looking room with a statue of a
woman, and two gargoyle statues on either side. Examine the statue on the
right, then examine the one on the left. Finally, examine the statue of the
woman. Now walk away to the left. If you look carefully enough, you can see
some stairs gradually appear behind the woman statue. Climb up and enter the
room on the right. Light the lamp in here, and then go back down the stairs.

At the bottom of them, go to the left and you'll find yourself in a large room.
There are three lamps on the left side of the room, where you will enter it.
Examine all of them, and the door in front of you as well as another one to the
right will open. Head through the one next to you and then go to the right and
down, and you'll appear at the other side of the room. There are three more
lamps in here, so light them all up. A statue on the left of the room will
disappear, so you can go from the right to the left without having to take the
doors. Hooray.

After this is done, take out the upper-right and lower-right lamps. The statue
on the left will be gone and the doors will also disappear. Now you'll have to
go through the upper door and get to the other side, then get to the center.
Light up the lamps in the middle, and then both statues will be gone. Now,
light up every light in the entire room. There are eight of them, and another
one at the bottom of the room that you should light after all the others are
on. After that, a red light will appear. Examine it and then you will be given
an Anklet. Now the rightmost door will be opened. Go that way to continue.

A candle on the right can be seen here. Light it up for another bloodstone and
you will get a Shield Armor. Now go as far up as you can, and then to the left.
Climb up the stairs here. Light up the candle when you reach the top, and then
you'll find the entrance to the palace's library. You can see there are three
floors here, and a wall blocked off on the left side. You should also be
relieved that while you are in this room, there are no random encounters (yet).
Go to the left and light the candle and a ladder will appear on the right.
Light the candle up the ladder, and another door will appear.

A bloodstone is in the next room, and you can pick up a N-Kai Armlet. Give this
armlet to Vivi so he can cast Water. He can also cast Osmose too. Yay! Go back
and head down the stairs, and then climb the ladder to the 2nd floor. You
should see a candle here, so light it to reveal yet another door. Go through
there and then turn left. Climb up the stairs. Getting to the top, you should
find two candles, so light the both of them up. After they are lit, go back
down to the library, and head back to the bottom floor. Light the candle on the
right-hand side to reveal yet another door.

Go through this door, and then light the candle right ahead. Go back through
there and you'll hear a moogle squeak. Run to the left (you'll likely have to
fight an enemy first) and then talk to the moogle to save your game. Good,
we're almost there! On the left, you will reach a room with two statues and two
candles on each. Light the candles on the gargoyle you are near to receive a
Black Hood, then go through the other door and across the small room to reach
the other side. Light both of the candles on the opposite statue up too. You
will get a Venetia Shield. Now, to proceed, light the right candle on both
gargoyles. Blue stairs will appear on the other side. Head straight forward to
light the candle and the defense system will attack.

----------------------------------------------------------------------
Name: Valia Pira
HP: 12119
Steal: N/A
Party: Eiko, Vivi, Dagger, Freya
Difficulty: Easy

Tch, Valia Pira is one of the easiest bosses we've fought thus far. It really
depends if you deactivated the bloodstones though. If you didn't, expect a
really tough battle, but if you were smart and didn't do that and then get all
of the items, Valia Pira is a pushover. I'm not kidding. Honestly, it's got
almost nothing to show for this strength. All of its attacks are elemental, so
don't worry about a thing. It uses Firaga, Blizzaga, and Thundaga. Wow, Level 3
magic. It really isn't as powerful as you'd think it'd be. Valia Pira also has
a tendency of casting Reflect on itself if you start using lots of magic or the
party is under Reflect, and then it'll start casting the spells on himself and
then them being reflected on a character. Anyway, Valia Pira has a weakness to
Water. A perfect opportunity to use Vivi's Water spell. If a character gets
knocked out, have Eiko summon Phoenix, but if everyone's alive she can either
heal, support, or use Reflect. Valia Pira will usually cast a spell on a
character under Reflect and then only do damage to itself. Valia Pira usually
casts Reflect on itself now. Anyway, that's not a problem. If you got the Holy
Lance from Ark, have Freya use Dragon Crest. Dagger is a different story than
the other three. She's a bit of trouble because a lot of the time she'll lose
her concentration. I recommend having her either cure the party if needed, but
otherwise summon Leviathan, because he'll do amazing damage. You should cast
Haste on her so she can cast Leviathan more often or you have more chances of
successful action. Anyway, Valia Pira has very little HP and should be
destroyed in little time.
----------------------------------------------------------------------

After that fight is over, light the candle and this is over at long last! Go to
the shining floor, and then we'll see where Zidane is. He will appear out of
another shining floor. Go a little bit forward and Kuja speaks to him. He'll
tell him to go to his room, alone. Zidane agrees to this although everyone else
warns him not to listen too much to Kuja. Just go right forward and through the
door, and you will meet Kuja. Zidane and Kuja have a little argument, but then
Kuja shows Zidane where his friends are.

The characters who were at the Desert Palace are shown below, dead. Zidane just
loses it here and shouts at Kuja, telling him he's the worst bastard ever. And
then we see the real party, appearing at the Desert Palace. Apparently, the
dead party members were just Epitagh clones. All the party members who were
with Zidane and Eiko's party will run into Kuja's room. Everyone runs in, but
the door closes right on Eiko and she is locked out! Eiko gets pissed off, and
then Zorn and Thorn kidnap her. The evil bastards. Really, they are just good
for nothing bastards!

As everyone gets in, Zidane will talk to them while Kuja demands the Gulug
Stone, but eventually he gives in and steals it from Zidane. Kuja then mentions
he was thinking of finishing everyone off, but then just decides to take Eiko.
Zorn and Thorn are then heard taking to Cid and saying things like "Frog that
goes squish, you'll make a fine dish!". Reminds me of Quina. Zidane tries to
chase Kuja, but the teleporter he used to get off does not respond to him. He
then decides to get to the Hilda Garde and chase him down. Before leaving this
room though, GET THE NAMINGWAY CARD.

Go back to the Hilda Garde, but it is found that Kuja already escaped. Cid then
tells you to chase him with the Blue Narciss. Now, pull the lever around here
and then climb down the ladder that opens up. Climb down, and then move
forward. You'll then be on the Blue Narciss, and Blank will chase the Hilda
Garde I down to Esto Gaza. Unfortunately though, Eiko isn't here so we can't
use her. It's a shame. Anyway, when you get outside Esto Gaza, try to find the
friendly Feather Circle. Give it a Moonstone, and you won't regret it. When
you're ready, just find Esto Gaza on the left and enter.

*************
31. Esto Gaza
*************

Enemies:
--------
Garuda

The only enemies you can fight in Esto Gaza is the Garuda. As you know, Garudas
are not hard enemies at all. You should be able to take them out in just a few
attacks. All they do are some minor wind attacks and Firaga, so no need to
fear. Anyway, go toward the temple in the middle of this place, and then talk
to the bishop. He'll then get angry at Vivi and say he should quiet down
because he is in a holy place (Vivi fell down). The Bishop then tells them
about Kuja and about a hundred black mages heading to Mount Gulug, and one of
them carrying a little girl. Two guesses who.

Vivi really wants to go to Mount Gulug to save the black mages, so choose two
other characters to accompany Zidane and Vivi, I recommend Amarant and Quina.
Now go to the right and buy some stuff. I hope you saved up some money because
this shop has some excellent stuff. To start it off, buy about 20 Rising Suns
for Amarant if you can afford them. You really need these. After that, take a
look at the weapons. A notable one is the Octagon Rod, which allows Vivi to use
Firaga, Blizzaga, and Thundaga, and then just totally fry his enemies. Alright,
'nuff said.

In that room, you can also find a Wing Edge around the top-right. Don't miss
this! Before entering the fiery hell called Mount Gulug, you'll also want to
rest. You can do this by paying the Bishop 100 Gil. It's worth it if you aren't
totally healed. When you're ready to go to Mount Gulug, go to the left and up
the stairs. Go right on, and you'll find a moogle. Be sure to heal up and save,
and when you are ready, turn east and you'll find the evil place called Mount
Gulug. Here we go.

***************
32. Mount Gulug
***************

Enemies:
--------
Vepal (Red)
Wraith (Blue)
Wraith (Red)
Grenade
Worm Hydra
Red Dragon (Semi-Boss)
Meltigemini (Boss)

Mount Gulug is hell in whatever way you look at it. It's a huge maze and it has
some of the worst enemies you will meet in your whole play through Final
Fantasy IX. To start off, Vepals aren't dangerous, even though they use some
powerful magic. Wraiths also have powerful magic but they aren't very hard.
Grenades are pretty difficult as they like to hit your party with Flame, they
use Firaga and Cannon, etc. Worm Hydra is the most dangerous enemy you will
meet here. It is very annoying and does status effects, and it's powerful to
boot. Fortunately though, Quina can learn a lot of Blue Magic here.

At the beginning, go to the left and you will find yourself in a little shack.
You can find 9693 Gil and a Red Hat around here. Get that stuff and then leave
it go left. You'll find a well. Examine it a little bit, and then go down. At
the fork, go right and you'll find a moogle, ah good. =) Save your game, and
then find a Wing Edge in the southeastern side of this room. Now go to the
right and cross a bridge. You will find a Gaia Gear at the end of it. Now just
return to the fork... but you are forced into a battle with the semi-boss, the
Red Dragon.

The Red Dragon is easy enough to defeat, although it does have a tendency of
pulverizing your party with powerful wind attacks. Its attacks are pure wind,
so don't be surprised if you end up with only Vivi remaining in this fight. You
may even want to have Quina use White Wind on the party quite a lot because the
Red Dragon is quite agile. But why will you have only Vivi remaining? Because
he's got the Octagon Rod, which absorbs Wind. He has the spells Blizzaga and
Water, and you should have some Ethers, so Blizzaga should pretty much
eliminate them in a few uses. Of course, Zidane's physical attacks, Quina's
strongest blue magic, and Amarant's Rising Suns help out.

Anyway, when you reach the fork, go to the left this time. You'll find a shack.
Enter and you'll find a Demon's Mail pretty close to the entrance. Then get out
of there, and you might see a door fairly close to it. Enter through there, and
then you'll find a moogle. I strongly recommend saving your game. Climb up the
stairs and you'll find yourself at yet another shack. Go to the very top, and
you'll find a chest with an Elixir. Before you can gnab it though, you'll be
forced into fighting with yet another Red Dragon. It's pretty much the same,
just use Vivi's Blizzaga and stuff, no big deal here. After that fight, get the
hell out of here.

Now, it's time to take care of business. Return to the well, and then go to its
lever. Pull it, three times. A rope will then lead down below. Climb down (the
way Zidane climbs is hilarious) and get to the bottom. It's just a normal,
dead-end room... or so it appears at first. Pace around this place a little,
and then a Red Dragon bursts through a wall. Thankfully, this is the third and
final Red Dragon battle! This time, you will have to fight two Red Dragons! I
recommend getting Quina either on standby or to use White Wind every single
turn. Same goes with Vivi, except use Blizzaga on both Red Dragons. Zidane and
Amarant should work on beating the crap out of them.

After that long fight, go through the hole that the Red Dragon came out of, and
then you can see Zorn, Thorn, and Eiko. Dagger then runs in. She doesn't have a
voice and can't speak, but it is pretty obvious that she recognizes that Zorn
and Thorn are drawing eidolons from Eiko. You will then get the same ceremony
and same music that you got on Disc 2 when they took the eidolons from Dagger.
However, it fails. Eiko is not yet sixteen years old and thus eidolons cannot
be drawn from her. Kuja apparently wants an eidolon stronger than Alexander to
bury Garland.

Zorn and Thorn will then try to continue, but then Mog comes out of Eiko's
dress. Kuja orders them to kill Mog because he senses strong power coming from
her. Mog then starts glowing and talks to Eiko, finally saying something but
"kupo" and then Eiko wakes up. Zorn and Thorn then threaten Eiko and tell her
they will put her to death. Eiko will then summon a new, super-powerful Eidolon
called Madeen on the two of them and do about 5000-6000 damage to them. Hehe.
Zidane then arrives and Eiko gets Mog's ribbon. Kuja reappears and now his plan
is to do powers with Trance. Vivi follows him, and then he's out of here for
now. Zorn and Thorn then start reacting, and then they become one!

----------------------------------------------------------------------
Name: Meltigemini
HP: 24348
Steal: Vaccine, Golden Hairpin, Demon's Vest
Party: Zidane, Amarant, Quina, Eiko
Difficulty: Hard

We get Eiko in this fight instead of Vivi, which is really a shame since Vivi
is much better. Anyway, at least we get a good healer. However, we still get a
tough boss. Meltigemini is one of the toughest bosses we have fought yet. The
thing about him is that he likes to poison the party as much as possible. He
uses Poison, Venom, and Virus on everyone. This is really bad. He has four
attacks: the normal Bio spell, which can hit one character or everyone (500-600
damage) and will usually do Poison on everyone; Viral Smoke (he says "Now,
you're all carrying a virus..." after he uses it), which will put Virus on the
entire party so you won't get any AP after this fight; Venom Powder (about 500
damage to a character and Venom, this is VERY, VERY BAD); and he also uses
Wings occasionally (this is his physical attack and it does about 400 damage to
Zidane or Amarant, 600 damage to Quina or Eiko), so as you can see the damage
values are really high for that, and since Eiko probably only has about 1000 HP
and is very valuable to this fight for casting Cura or Madeen a lot, you'll
want to protect her as best as possible. Start this fight off with casting
Shell on the most important characters. If you think you can afford it, casting
Mighty Guard with Quina will also help out quite a lot. Angel's Snack, White
Wind, and offensive Blue Magic spells will do very well in this battle. With
Zidane, you REALLY ought to steal from Meltigemini. The Vaccine could help out
in a lot of cases, and the Golden Hairpin as well as the Demon's Vest are very
good items to have at times. Have Amarant throw out his Rising Suns, and
possible a Wing Edge. Try not to waste the Wing Edges though! Two at the _very_
most, and that's in emergencies. Make sure Eiko is very well defended. Casting
Cura is absolutely mandatory, and it's also fun to have her cast Madeen, even
though it won't do as much damage to Meltigemini as it did to Zorn and Thorn.
Finally, Meltigemini has a huge weakness to Mini, although it hits very rarely.
If you can manage to get him under that, this fight will be much easier.
----------------------------------------------------------------------

Zorn and Thorn will now be dead and gone for good. Vivi will then walk in,
followed closely by two black mages, who have now regained their senses and are
no longer evil, killer black mages. Shortly, someone starts calling. Zidane,
Eiko, and Dagger find her in a small house. Dagger appears to recognize her and
then Cid comes in, and we find out that this is actually Lady Hilda, Cid's
wife! Hilda doesn't recognize Cid at first though, because she doesn't remember
marrying a frog. We'll now be taken to Lindblum.

************
33. Lindblum
************

Enemies:
--------
N/A

Cid and Hilda will be in the throne room, and Hilda will appear to know a good
deal of things about Kuja. To start things off, it appears that he is not from
this planet. Cid then apologizes for everything that's happened in the past,
and then he begs her to turn him back into a human. Hilda wants to turn Cid
into a hedgehog pie instead, but then Cid pleads with her even more, saying
he's sick of being an oglop or a frog. The princess kisses the frog, and the
frog turnes into a prince! (Or anyway, Hilda kisses Cid the frog, and he
becomes a man again). Cid still can't get out saying "ribbit". =)

Zidane is currently asleep at the guest room, and he is busy dreaming about
Dagger. A soldier then orders him to get up, because Hilda has called a meeting
at the conference room. Save your game at the moogle, and then just return to
the Conference Room. Having gone there so many times before, you should
definitely remember where it is by now. When Zidane arrives, he'll ask who the
strange man is. It's Cid, in his human form! *hehe* Cid says that Zidane still
knows no manners, although I personally think that's very rude of him after all
they've been through.

Anyway, Hilda will tell you a heckload of things about Kuja. First of all, he's
not from this planet. According to her anyway, the name of this planet is Gaia.
Kuja is from a planet called Terra. Kuja is also going to use Gaia to gain more
power (more on this can be found when you reach Terra itself). After that
you'll see an ATE, and it can be seen that Dagger is missing. Steiner is now
out looking for her. After that, Hilda will tell everyone about the Shimmering
Island near Esto Gaza, and there's a seal there. It could be the key to getting
to Terra.

Hilda then tells you that the seal can be broken at an old castle in the
Forgotten Continent, and the castle is called Ipsen's Castle. You will then see
an ATE with Steiner going to meet the people at Tantalus. Baku and Steiner say
some things, and then Steiner asks them all to find Dagger. First time that
Steiner gets along with Tantalus, eh? Soon after, Steiner will run in, in a
panic. He notes that Dagger is missing here. Zidane somehow knows exactly where
Dagger is, and he tells the party to wait on him. He then goes to the dock in
Alexandria.

**************
34. Alexandria
**************

Enemies:
--------
N/A

Everyone at Tantalus is looking for Dagger. Baku and Zidane will then run into
each other, and Baku just happens to be mentioning a chick. Zidane then chases
him (we all know that Zidane's got the hots for chicks =P), and then they go to
an area near the dock in Alexandria. Beatrix is seen at another part of
Alexandria, and then Zidane chases her around. Beatrix and Baku will then run
into each other, and they talk a little about the kidnapping of Dagger. Zidane
and Beatrix talk to each other, and Beatrix tells Zidane to give Dagger the
Garnet.

Zidane goes to Queen Brahne's grave, and he meets Dagger. At last, Dagger can
now talk! She'll mention some things about being queen, and then she tries to
prove that she doesn't care about being queen. She asks Zidane to hand over her
dagger, and we see an FMV of her cutting her hair. She now has short hair, and
believe me, she looks even better! After that, Zidane and Dagger will just
stare at each other, but then the scene will go to Cid's Hilda Garde III, which
was just finished! They used parts from the Blue Narciss.

Inside, Eiko greets Dagger upon her being able to talk now, but she gets afraid
of her haircut and thinks that Zidane broke her heart, and then Steiner also
questions Zidane. Anyway, Erin's here and we now have a flyable airship! The
airship flies just like the Highwind from FF7 and the Ragnarok from FF8, X to
move forward, Square to go back, O to land, Triangle to go back inside, the
D-Pad and Analog Sticks to move, etc. It's all pretty simple. Explore the Hilda
Garde III a little and at the end you'll find Amarant. A tent's in this room.

Before we go to Ipsen's Castle, there is one super excellent place we can head
to first. In case you didn't know, Ipsen's Castle is marked on the world map
and there's some grass right near it, so you should have no trouble locating it
or landing there. Anyway, go to the bottom-left side of the world. Land there
and you'll find a bridge leading to a cave. The cave is actually a great town
called Daguerreo! Also, this is a great spot to level up, because you can meet
Grand Dragons and Gimme Cats out here.

*************
35. Daguerreo
*************

Enemies:
--------
N/A

Welcome to Daguerreo! First of all, if you have encountered all of the friendly
monsters Mu through Nymph, you no longer need Ores. Go to the machine at the
top of this room, and use them there. They will become Aquamarines. If you use
Leviathan a lot, the extra Aquamarines will make his attack stronger. Now, go
to the right and you'll find the Capricorn. Go to the right, and you'll see the
Alleyway Jack guy from Alexandria, although his name this time around is
Four-armed Man. Go figure. Either way, he'll tell you your treasure hunting
rank.

To progress, just go up the elevator and you'll find none other than the second
best synthesist in the game (second only to the legendary synthesist). He has
some great stuff to check out. Make sure you synth the necessary stuff. If I am
not mistaken, you can even pick up the Black Robe for Vivi, which enables him
to use Flare. Very cool... now go to the left. In this room, search the huge
pile of books to your right, and then go to the left and talk to a man there.
He's search for a book on eidolons. One of the books there is what he wants.

After doing that, move forward from where he was, and there you'll be at the
top of Daguerreo. Search the left side and the right side each for an Elixir. 2
Elixirs, yummy! After that, go back and then go back to where the lift was.
Carry it down and back to the entrance. Go to the left this time, and you'll
find three lifts, three switches, a hole, and a big stick. The hole just
happens to be behind one of the lifts. Get that lift down to reveal the hole,
then examine the hole and then the stick. Zidane will put the stick in the hole.

The lift will now operate, and at the top you will find a hippo-man. He can
sell you some really good stuff! The reason he can't if you don't do that is
because people didn't come and he lost all his business to the old geezer at
the synthesis shop. Anyway, that's all we can do for now. Return to the
entrance and get out of there, and get onboard the Hilda Garde III again. Go to
the Forgotten Continent. It's the one on the east side, if you have already
forgotten. When you get there, look for the castle. Land on the grass and enter.

******************
36. Ipsen's Castle
******************

Enemies:
--------
Gargoyle
Agares
Cerberus
Veteran
Tonberry
Taharka (Boss)

Upon entering, Zidane will look at the castle and see that it's upside-down or
something. Amarant then walks in, and he wants to go in and find how to break
the seal by himself. Steiner will yell at him and call him a selfish fool, but
Amarant still decides to challenge Zidane and go on his own. Now we can use
anyone except Amarant. I recommend Zidane, Vivi, Steiner, and Eiko. When your
party is ready, climb up the stairs and enter the castle. Now remember one
thing. Remember how the castle is upside down? This means that effectiveness of
weapons is upside down too. Weak is strong, strong is weak.

Equip your weakest weapons for this, because the enemies in Ipsen's Castle are
not nice creatures. Agares and Gargoyle go together in fights. At first
Gargoyle does nothing and Agares will just support it and maybe cast a Blizzara
spell or two on your characters. Still, don't underestimate them because Agares
will bring Gargoyle to life and then Gargoyle will be super strong. Cerberus
does fire attacks from hell, so he's a very difficult enemy to defeat. Veteran
is very annoying, and Tonberry has so much HP that it's not even worth fighting
it.

Anyway, in the first room check the chest on the left side for a Dagger. Equip
this on Zidane. Then examine the right side for the Aquarius Stellazio. Now
just head into the door at the other side of the room. Head up, and you will
find a chest with a Cat's Claws in it. Find the moogle around here and for
heaven's sakes, SAVE YOUR GAME. You could end up as roast turkey in Ipsen's
Castle. Well, maybe not that, but... go to the right side and examine the pole.
You will now be able to climb down. Do so and at the bottom, use the ladder to
your right, and then go around, and to the left into the hole.

This is where the castle starts to get REALLY darn confusing. Climb down the
ladder right near where you are. Go right forward and climb UP the ladder just
right in front of you. Jump off, and you'll see yet another ladder. Ignore it
for now, just go right to the end of this long path and you will find a Rod.
Now go back to that first ladder that we climbed down. Climb up instead, and
then you can go either left or right. Go left and then you'll find a Javelin.
Go back to the ladder and this time, jump to the right instead of the left for
a Broad Sword.

Now go all the way back to the final ladder that I mentioned. You'll see a
hole. Choose to jump off of it and you'll find yourself in a hole. Go in and
you'll find Amarant looking at something. He can't seem to figure out what to
do, but he still thinks that he beat Zidane to it and says that it's easier to
travel on your own then do to do it with friends. He then leaves. If you have
Steiner in the party, he says some bad things to him. Now go to where he was,
and examine the four mirrors there. They seem to be extremely important. The
owner of the mirrors (Taharka) wants them back, but Zidane won't do that.

----------------------------------------------------------------------
Name: Taharka
HP: 29186
Steal: Elixir, Mythril Claws, Orihalcon
Party: Zidane, Vivi, Steiner, Eiko
Difficulty: Semi-Easy

Yet another easy boss... anyway, Taharka isn't very difficult at all. He
fancies using Blizzaga on the party, so it would be nice if you had some
ice-proof equipment. Still, it's not necessary. Taharka only has three other
attacks: Curl, in which he curls up in a a ball and attacks against him become
worthless; Chop, in which he'll use to follow that (this is a powerful attack),
and Ram. Ram is a weak attack, so don't worry too much about that. Anyway,
you'll probably want to steal from Taharka to start this battle off. Taharka
has some darn good stuff for you to steal, specifically the Orihalcon, which is
one of Zidane's best weapons. The Elixir is always worthwhile too... anyway, if
you aren't going to steal and don't have a good Thievery, Zidane is close to
useless in this fight. Why? Because Taharka's defense is extreme. You can do
next to no damage to him with regular physical attacks. This is why Vivi and
Eiko are here. Vivi should cast Firaga every turn. This will do around 3000
damage, so that's always good. Steiner has Firaga Sword and other various nasty
things (like Minus Strike), so this will weigh Taharka's HP down real quick. As
for Eiko... she has Madeen to use. If you have Boost ready, then this will be a
very powerful attack. Overall, you should beat Taharka in a very short amount
of time, amigo. =)
----------------------------------------------------------------------

In death, Taharka will tell you "One is all, all is one. You'll never break the
seal." Now, I think you should know the way back to the entrance. Also, take
note there is a side quest in Ipsen's Castle that is mentioned in Chapter Eight
of the guide. When you reach the pole though, Vivi will almost fall down a
hole. The traps will apparently be activated. Anyway, go to the exit of this
place. At the bottom, everyone will notice that Amarant will be missing. What
to do about that, eh? Zidane will go in alone, to search for Amarant.

Get to the pole, and then climb down. In that next room, Zidane will hear some
voice. Now go to the bottom of this room, and you'll see none other than
Amarant, lying down. He wanted Zidane to forget about him and he's trying to
squash all the friendship stuff out of him. What a loner. Zidane and Amarant
have a little chat, and then Amarant will join you. Anyway, now just go back to
the entrance. Climb up the pole, go back, and then exit. The enemies should be
no problem. Just de-equip all the weak weapons if you had them equipped!

Anyway, back at the exit, no one will be happy at Amarant but they won't talk
about that. Rather what they are talking about are the mirrors. The four
mirrors that everyone took probably belong in four different areas, and
everyone will need to go to these four areas at once to disarm the seal. There
are four areas we need to locate: the Water Shrine, the Fire Shrine, the Wind
Shrine, and the Earth Shrine, in that order. Make sure Quina is leveled up
(you'll know why soon), and then go to the shrines. The locations are displayed
below...

Water Shrine:
-------------

You'll find the Water Shrine south of Ipsen's Castle, in the order. Go there,
and then Eiko and Dagger go inside. He doesn't appear to trust the two of them
together, but he leaves them be. That one was easy enough.

Fire Shrine:
------------

The Fire Shrine is northeast of Esto Gaza. You might happen to find a big
mountain full of lava, and that's the fire shrine. You can see a scene where
the engine heats up, and then Freya and Amarant enter the shrine.

Wind Shrine:
------------

This is the hardest shrine to find. Go to Oeilvert, and then a little to the
east. You might find a lot of mountains, and a big tornado. Go to the tornado,
it's the Wind Shrine. Zidane will pair Vivi and Steiner up for that. And Zidane
is left with... Quina.

Earth Shrine:
-------------

You've probably seen the Earth Shrine before if you've been travelling around
on the Hilda Garde a lot. It's right near the Desert Palace, you can't miss it.
It's not in the sand though, so don't try looking there. Save before entering,
and then go...

****************
37. Earth Shrine
****************

Enemies:
--------
Earth Guardian (Boss)

Upon entering the Earth Shrine, Quina will think that Zidane wanted to go with
him, although Zidane says he got stuck with the leftovers and Quina then says
that leftovers are always good. Then the two of them will go deeper. A little
bit into the Earth Shrine, the floors start moving, and Quina will talk a
little here. Now, to avoid being squashed, time your jumps at the right time or
Zidane will have to jump back. It's easy enough. Most of the rest of the Earth
Shrine is either watching how everyone else is doing, or talking.

Things that are going are: Eiko and Dagger are in the Water Shrine talking, and
then rocks fall from the sky. Amarant and Freya are in the Fire Shrine having
some chit-chat, and then a hot, female monster with red hair appears.
Meanwhile, Vivi and Steiner are having their asses kicked by a flying green
beast. Vivi cannot hold him off, so Steiner just does the regular Steiner thing
by yelling at Tiamat. Vivi then uses Fire. Back at the Earth Shrine, a skeleton
monster appears. He's the guardian of the Earth Shrine and is working for Kuja.
Guess.

----------------------------------------------------------------------
Name: Earth Guardian
HP: 20756
Steal: Rubber Suit, Avenger
Party: Zidane, Quina
Difficulty: Medium

Remember earlier when I told you to make sure Quina is well leveled up? Take a
big note of that, because this fight ain't gonna be easy if you aren't! Earth
Guardian is the guardian of the Earth Shrine, and he really knows his stuff.
First of all, he uses Earth Shake a hell lot of the time. This should do about
600 damage to both Zidane and Quina. Earth Guardian also fancies using Firaga,
which will result in heavy damage. Earth Guardian also likes to use Blizzaga
and Thundaga, but those aren't as powerful as Firaga. Earth Guardian has a
physical attack too, but if it's on Zidane it's pathetic, and it's not too bad
on Quina. Alright here, make sure you're ready. Auto-Float will help out A LOT
in this fight, because then Earth Guardian's strongest attack will miss! Have
Zidane steal the Rubber Suit because it is extremely useful (the Avenger could
be worth it too), and then have the two whack the hell out of Earth Guardian.
Another thing: Earth Guardian can be eaten. So if you wear him down to 1/8 of
his HP (or 1/4 if he's in his Trance), you can Eat him and if you don't have it
already, you'll learn Earth Shake. If Zidane gets a 7 in his HP or has stolen a
lot, let him use Lucky Seven or Thievery. Quina should use his very best Blue
Magic. White Wind and Mighty Guard will be very nice for this fight, and if you
get Zidane into a Trance, have Zidane use Solution 9. It should be strong
enough by now to do a huge amount of damage.
----------------------------------------------------------------------

Now our work at the Earth Shrine is done. Zidane will be thinking he's late for
everyone, so he'll go back to the Hilda Garde III. Eiko and Dagger are then in
the Water Shrine. Eiko has a desperate question she wants to ask Dagger, and
she pleads with her to answer the question when she asks it. Her question is...
does she love Zidane? Dagger ignores her until Zidane arrives in the Hilda
Garde III, and then Eiko continues to annoy Dagger with the same question, yet
she doesn't answer. Eiko still tries to win Zidane's heart and get Dagger out.
=) On the Hilda Garde III, Zidane and Amarant will talk a little bit.

Now... it's time for Terra. It is time to go to the Shimmering Island, and to
stop Kuja from doing all his evil! To get to Terra and then kick Kuja to the
next Tuesday. There was also the man named Garland, but let's not talk about
him yet. Anyway, when you are ready, MAKE SURE YOU'VE DONE EVERYTHING YOU WANT
TO! Once you go to the Shimmering Island, a lot of stuff is then left behind
you and you can't do back to Gaia until Disc 4. Notables things are the Moccha
and Kirman Coffees and especially the Octagon Rod. Anyway, go northeast of Esto
Gaza, and then we'll see an FMV of the Hilda Garde III and all the characters
getting sucked into the Terra.

*********
38. Terra
*********

Enemies:
--------
Ring Leader
Mover
Hecteyes
Malboro

When you enter the vast, beautiful landscapes of Terra, you are greeted by none
other than the man in black, Garland. This Garland is one evil fella, despite
his, well... age. You'll then have to change party members. Get Zidane, Vivi,
Dagger, and Steiner. Go to the right, and you'll see a girl that looks a lot
like Zidane. She will just ignore Zidane and walk away. It's probably painfully
obvious already that you are supposed to follow her. Well, if it wasn't, just
go ahead and follow her.

Enemies in Terra are no real challenge, although some of them can only be
fought here at Terra. The Mover does Viral attacks but isn't extremely deadly,
the Ring Leader has Magic Hammer to Eat if you have Quina in the party and
don't know it yet, and their magic isn't that bad. Hecteyes does Viral attacks,
but that's why you have Vaccines. Its regular attacks aren't that strong and
Dagger's Life or Curaga spells instantly take care of it (it's undead). Malboro
isn't nearly as bad as the Malboros in FF7 or FF8. They should be no problem.

Before going to the screen that the girl went to, go to the left and down the
stairs and then you'll find a Coronet, and a little north of that, a Dragon
Wrist. Now return to where you saw the girl and go north. Around the next area,
look around for an Elixir, but just keep following her. Then just follow the
girl even further until you come to a web-like thing. There are also two of
them. Go down both of them for a Remedy, and then go to the left and then jump
across the following gap to find a Mythril Racket.

Return to the gap, and then go down to find a Demon's Mail, and then go ahead
and follow this girl. Around the second to last screen, you'll see some stairs.
Go to your left and get up against the wall, and then you'll find a chest with
a Minerva's Plate in it. Now go back there, to the set of stairs. Climb up, and
you'll reach the final screen of this part of Terra. Go just a little bit
further, and this is it. You are now at Bran Bal, the city of the Genomes, and
the second biggest part of Terra.

************
39. Bran Bal
************

Enemies:
--------
N/A

Bran Bal will open as we see an FMV with Zidane and Dagger. Dagger sees the
bright red light from the Invincible and then she faints, remembering
everything about Madain Sari. Now just go to the left and we'll be in Bran Bal
itself, and we see a lot of monkey people, just like Zidane and the mystery
girl! Go into the house around the left pretty close to the entrance, and
Zidane decides to let Dagger rest in peace here. Eiko will be outside, trying
to talk to all the monkey people, but they have absolutely no emotion at all.
Really sad. Zidane will talk to the party a little and then leave.

Now, just go to the left and into the northern house. A lot of monkey people
are here, but they aren't doing a thing. Just staring at stuff. The most boring
people you could meet, I am sad to admit. Go to the upper-right room, and
you'll find yourself in a pretty neat looking room. Also, the girl whom Zidane
saw earlier is in here. Go ahead and talk to her, and she'll tell you all about
this place. Fortunately, she's not as tedious as the normal people here. She
tells Zidane he's just like these people. Zidane is a little surprised that he
has emotions and is a regular person, unlike these people. According to the
girl anyway, Zidane was a special person. All the people here are called
Genomes, and Zidane is also one of them. He gets really sad that he was seeking
his home all along and it was a dump like Terra. The girl then mentions
Garland. Heh, I think we know what now.

After that conversation, check around this room to find an Elixir, and when you
go upstairs the girl will tell you that Garland is waiting for Zidane. Then the
scene will go to everyone in the house that Zidane left Dagger. Dagger wakes up
and then she wonders where Zidane is. Dagger then tells Eiko to go find Zidane,
but little do they know that Zidane's going to pull worse stuff than his
regular stuff. Now, back to where Zidane was. You'll get an ATE with Quina, in
the room where the Genomes were. The Genomes are staring at a crystal, and
Quina thinks it'll be tasty. Quina will complain about the people to Zidane,
but Zidane just walks away.

Walk outside of the house as Eiko, and then you'll see another ATE. Vivi will
be talking to the Genomes, but he can't do anything. Zidane will then run into
him, but he's saying very little, unlike his usual stuff. Then when you regain
Eiko's control, go to the next screen and you'll see another ATE with Amarant.
Zidane will speak to Amarant, asking him about his parents. Amarant insults
Zidane a little, but then Zidane just goes right ahead. As Eiko, go to the
house that Zidane went to, where Quina was trying to eat the crystal, and then
talk to Quina and he'll join you. Another ATE will show Zidane talking to the
girl.

Use the exit on the lower-right to get out of the house when you're as Eiko,
and then go to the house on the right to find Stiltzkin, who will sell you a
Diamond, an Elixir, and an Ether got 2222 Gil. Examine the blue vase in this
room with a moogle's pom-pom sticking out and a moogle will open a mogshop. Now
by all means, BUY THE AWESOME STUFF THAT THE MOOGLE SELLS YOU! Really, I can't
stress this enough. Some of the best items are featured here, including Freya's
Holy Lance, if you have yet to collect it. Get the Wing Edge in this room and
then save your game. This is the last save point we'll have for quite a while.

Now when you're absolutely prepared, so down and you'll run into Vivi. Vivi and
Eiko will have a small fight, but Vivi still wants to go with you. Now just go
south, and you'll see Amarant. I believe you'll think he'll insult Eiko or
something, but he tells her he wants to go with you. How unlike him! Now go to
the green light right ahead of you, which is now open. Go ahead and talk to the
girl, and she'll tell you Zidane went to Pandemonium to talk to Garland. If you
were curious, Pandemonium is Garland's castle. Eiko goes back to the house and
tells everyone about where Zidane went. Now we go to Zidane in Pandemonium.

***************
40. Pandemonium
***************

Enemies:
--------
Mover
Malboro
Amdusias (Boss)
Abadon (Boss)
Shell Dragon (Boss)
Silver Dragon (Boss)
Garland (Boss)
Kuja (Boss)

Zidane will be in yet another beautiful place. Just go on and he'll run into
the man in black again, and then he asks him if he's Garland, and if he is he's
going down. Garland will tell Zidane a lot of things about Terra, and his
intentions. He also plans to make Gaia into Terra, and he tells Zidane that he
is one of Garland's most precious Genomes. Now just go ahead, and you'll be in
a long room. You basically have to jump around here and then Zidane will ask
Garland some questions. They also argue a lot.

He then tells Zidane some things about a special Genome he used as a servant,
who looks a lot like Zidane and is a lot like him, and they are brothers.
Zidane is then horrified to hear that it's Kuja. Garland also tells Zidane a
lot about Kuja. He tells you that his goal is to bring war to Gaia. Kuja was
horrified to see that there was another Genome on Terra stronger than him
(Zidane). Kuja then ejected Zidane from the planet. Garland says some things
about absorbing the souls of the people in Gaia to the Genomes. Zidane and
Garland then argue some more and Zidane talks about his friends a little, and
then Garland does some really powerful stuff, and Zidane passes out.

Kuja is then seen in the Invincible, going back to Terra to defeat both Garland
and Zidane. Then Zidane himself is seen in another weird looking room, having
flashbacks of everyone. Zidane has totally lost all of his mind. He doesn't
know who he is, what he is, where he is, or anything. Also, the best song in
the game "You Are Not Alone" plays. This song is wonderful! Anyway, back to
Zidane. He then hears everyone talking to him. Vivi and Eiko will then appear
in front of him. Zidane gets up, walking strangely. Vivi and Eiko are of
course, very worried about him, and Zidane gets really angry. He then yells at
Vivi and Eiko and calls them brats, then locks them away from him. He then has
to fight a boss.

----------------------------------------------------------------------
Name: Amdusias
HP: 10926
Steal: Tent, Ether
Party: Zidane, Freya, Amarant
Difficulty: Semi-Easy

Try not to get distracted in this fight by the psycho awesome music. I know
this fight is easy, but if you're not paying attention, Amdusias will simply
destroy you. He basically only physically attacks, and each attack does 800
damage or so. In the beginning, only Zidane will be present. This means that
the fight could get a little tough. Have him beat the hell out of Amdusias a
little, and then Freya shows up. Around now, Amdusias will start flying. This
is a signal of danger. Make sure you're at full HP, because now Amdusias has
stronger attacks. This also means he could do a critical blow at times, so be
quite careful that this doesn't happen. Freya should jump as often as possible.
Soon, Amarant appears. Now you shouldn't worry too much at all about Amdusias.
Don't bother stealing from him because all he's got is a Tent and an Ether. You
should have plenty of both of them by now. Amarant should use No Mercy or a
Rising Sun. Soon, Amdusias will be dead. Also, try to keep at high HP at the
end of this fight, because if you don't you could see Abadon or Shell Dragon
tear you to an end.
----------------------------------------------------------------------

Freya calls Zidane foolish and Amarant calls him a damn hypocrite. Zidane just
completely ignores them and walks away. Freya and Amarant are both puzzled but
they don't chase him or anything. On the next screen, Steiner and Quina are
thrown away by something. Steiner refuses to be defeated easily, and Quina gets
mad and wants to cook whatever it is. Zidane doesn't help them yet though...
they fight it alone!

----------------------------------------------------------------------
Name: Abadon
HP: 12658
Steal: Garnet, Vaccine, Phoenix Pinion, Phoenix Pinion
Party: Steiner, Quina, Zidane
Difficulty: Medium

The fight with Abadon starts out with only Steiner and Quina fighting Abadon.
Abadon is a little harder than Amdusias, but not much. If Steiner has Shock,
that'll help out A LOT here, as it does 5000-6000 damage a hit. Quina on the
other hand is a different story. Abadon is a very quick attacker, and Quina can
end up KO'd in short time. Since Steiner is the slowest character in the game
and could be busy, there's a possibility Abadon could wipe you out. His attacks
aren't really that bad. His physical attack is weak, but he's got some powerful
attack that looks like wind but really isn't. This could be dangerous. Keep
alive for a while by having Quina use White Wind and Steiner using stuff like
Minus Strike and Shock, and soon Zidane will appear. Now you can have him steal
from Abadon, or when you're done, just have everyone hit him over and over
again. However, try to keep Quina and Zidane alive, because if Quina is down
then you could be flattened, and Zidane enters the next fight alone, and could
be defeated in no time at all.
----------------------------------------------------------------------

Quina needs Zidane to show him food, and Steiner needs to learn if he is the
right man for Dagger. Zidane still pays no attention to either of them and goes
away. On the screen, he calls everyone a bunch of babysitting bastards, and
then he even calls himself a bastard. He then fights another battle. This time,
it's for his own knowledge, as you will soon see.

----------------------------------------------------------------------
Name: Shell Dragon
HP: 12661
Steal: Hi-Potion, Vaccine, Tent and Phoenix Pinion
Party: Zidane, Dagger
Difficulty: Semi-Hard

Shell Dragon is easily the toughest of the three. Zidane will start off in this
fight alone. Shell Dragon has four attacks: a physical attack called Charge
which attacks everyone for 600 damage or so, Earth Shake, which is the typical
strong earth damage, Smash, which will reduce the character's HP down to 1, and
Snort, which he almost NEVER uses, so don't worry about this. It will eject a
character from battle though, but you shouldn't worry. The fight begins with
only Zidane. You may want to pick up the Vaccine and the Phoenix Pinion. After
that, just have Zidane pummel on Shell Dragon. After doing a little damage,
Shell Dragon will use Smash on Zidane, and his HP will be brought to 1. Then
all of a sudden the Curaga spell was cast on him and Dagger appears. I don't
know for the life of me how the hell she got Curaga because she uses it even if
you don't have it, so just be thankful that she was here to stop Zidane from
going to monkey heaven before he could stop Kuja. =P Anyway, be careful now
because Shell Dragon hits both Zidane and Dagger a lot of the time, and he's
pretty fast. Have Dagger use either Shiva or Bahamut (Shiva because Shell
Dragon is very weak against Ice). Soon, this big bastard is gone, and we
finally get to save.
----------------------------------------------------------------------

After that long fight, Zidane will finally get a real control of himself. He'll
then apologize for acting like such a fool, and now we can save our game! We
wouldn't want to go on past all the rotten puzzles that lie ahead and then end
up losing to some monster. So just save with the moogle, and go up to the
screen where Vivi and Eiko found Zidane to receive a Holy Miter. Now just go
forward and from where the Shell Dragon was, go to the left. Ready for the most
annoying part of Pandemonium?

Once you press a switch at the top of this room, you have 30 seconds to go to
the bottom of this room or the bridge will disappear. There are also random
encounters in this room, making it psycho annoying. The random encounter rate
is also high, making it ultimately annoying. It is very confusing trying to
avoid them, making it the devil's masterpiece of annoying. You may notice that
three of the, well... things in this room have lit. Avoid them as best as
possible, and this will lower the chance you will have to fight a random
encounter. When you've done that, just go to the left and we're out of that
evil thing.

In the next room you'll see another button, so let's work on an interactive ATE
elevator puzzle. It's not as annoying as the bridge puzzle, but it's one
helluva confusing puzzle. First of all, you have to go forward and then back
here several times (examine this elevator gizmo here) and eventually, everyone
will offer to help. Now for the ATE. This is the only one that is not for
viewing and the only one that you can go to and it's not over. If you don't
have him in the party, Amarant will be working on the elevator. If he is in the
party, someone else will.

The elevator is extremely confusing, as it has a bunch of buttons on it that
will change the room right ahead where Zidane is. As you will see, the room is
full of platforms so what you want to do is get yourself up to the top. This
isn't really very hard, just a bit time consuming. The next room is the final
room, but it's full of teleporters and stuff like that. Alright, just go to the
right and use that one, and then you'll be teleported up. Go to the left from
there and you'll find a teleporter that'll take you to another part of the
floor, so open the treasure chest down there.

Teleport right back to the last part and then go to the right and you'll be
even higher, so just use the red teleporter nearby to arrive right back down.
Turn left here, and then go to the teleporter right next to you. Use the next
teleporter, and then go up two extra floors. A moogle will then await you at
the very top. By all means save your game, because three fights are coming up.
After you are prepared, go to the right and the moogle will warn you. Ignore
him and proceed to Garland. He will then summon the Silver Dragon to fight the
party.

----------------------------------------------------------------------
Name: Silver Dragon
HP: 24055
Steal: Elixir, Dragon Mail and Kaiser Knuckles
Party: Zidane, Vivi, Steiner, Dagger
Difficulty: Medium

Silver Dragon can be a little difficult because he hits your party very hard.
Being a flying dragon, he mostly deals with Wind attacks, so it would help to
get Wind-defensive equipment on here. Anyway, Silver Dragon has four attacks:
Claw, which will do 750-800 damage on a character; a very powerful magic attack
called Shockwave that a lot of dragons are obsessed with doing (this is also
Silver Dragon's strongest attack); Aerial Slash, which does high wind elemental
damage to everyone, and Twister. Twister does completely random damage.
Sometimes it'll be a 50-200 damage attack, or sometimes it's in the four digit
range. Again, that's a wind elemental attack so if you have wind armor, it'd
help a lot. Silver Dragon is also very fast, so you shouldn't mind admitting
that this is going to be a bit of a tricky little fight. The best part of it is
that Silver Dragon has very low HP. With the proper training and abilities, you
can probably knock him out in 4-5 hits. Anyway, I definitely recommend stealing
to start this off. The Dragon Mail is quite awesome, and Kaiser Knuckles is one
of Amarant's finest weapons. Not to mention an Elixir couldn't hurt. Once
you've given up or finished stealing, have Zidane use Lucky Seven, Thievery, or
physical attacks. I also don't mind saying Silver Dragon will take everyone to
a Trance very quickly with his quick attacks, which means Zidane should use
Scoop Art/Stellar Circle 5/Meo Twister/Grand Lethal or whatever. Using Double
Flare or Double Bio with Vivi is great, and it doesn't hurt to put Silver
Dragon to sleep. (Or put him under Slow, Blind, or Silence). Silver Dragon can
be affected by THAT much. Steiner should use Shock or his strongest attack, and
Dagger should be healing. Silver Dragon should die in a short amount of time.
----------------------------------------------------------------------

After that fight, Garland will see that the party fights very well. Zidane and
Garland will then talk a little, and Garland himself chooses to fight.

----------------------------------------------------------------------
Name: Garland
HP: 40728
Steal: Battle Boots, Ninja Gear, Dark Gear
Party: Zidane, Vivi, Steiner, Dagger
Difficulty: Medium

The second most overrated in difficulty boss. I've read all this crap about
Garland being so strong, but I think that's nonsense. Garland's actually a
pretty easy boss if you know how to beat him. First of all, he can be affected
with none other than Silence. Dagger has that spell so it could be quite
useful. Blind and Slow also work on him, although the former is useless because
Garland never uses a physical attack (besides Psychokinesis). Psychokinesis
turns a character upside down and smashes him/her down for 400-500 damage. By
now that should be pathetic. Garland can summon a white ball of energy to do
900 damage or something like that to a character. The two worst things that he
has to offer for you are Flare and Stop. Flare is very lethal, so I recommend
having Dagger cast Reflect, Shell, Curaga, or Silence to lessen the danger.
Stop is worse. Much worse. Especially if it's on Dagger. Once again, Reflect is
your best friend, and I recommend using it. With only Psychokinesis or his
white ball of energy, Garland will have a tough time wearing the party down.
Now for the duties. Zidane needs to attack a lot, Vivi should cast Flare and
Steiner should cast either Flare Sword or Shock (if he has it). Soon Garland
should be defeated. Oh, and try to keep at a high HP after this fight because
if not Kuja could be a nuisance.
----------------------------------------------------------------------

Near the mountain on the right, Garland lies severely wounded. In the
Invincible, Kuja will then arrive. He sees that Garland is near dead. He then
fights the party.

----------------------------------------------------------------------
Name: Kuja
HP: 42382
Steal: Ether, Carabini Mail, Light Robe
Party: Zidane, Vivi, Steiner, Dagger
Difficulty: Semi-Easy

Kuja! _Finally_, we get to fight him. This fight is extremely disappointing
though, because Kuja really isn't tough at all. The only problem is that Silver
Dragon and Garland could have worn you down a lot. Kuja only has three attacks:
Demi, which of course cannot kill a character, but on high HP characters like
Steiner, you could be in trouble. Not to mention it almost never misses. Kuja
also has a big habit of casting Thundaga. Each Thundaga should do 800 damage. I
think by now you can easily tough out that much, and especially if Dagger uses
Cura/Curaga often enough. Kuja's worst attack is Flare Star, which he will only
use if you go crazy on casting spells on him. Flare Star does about 1200 damage
on the party (its level times 35), so that could be nasty. It'd help to have
Dagger on standby if you're worried enough about that. Steiner might have Shock
by now, and it'll definitely help if you use this on Kuja. Vivi has Flare now
(or should have it), so don't hesitate to have him use it! Steiner might even
want to use Flare Sword. Zidane is a tough choice though. You may want to have
him steal, because the Ether could be useful for Vivi (he'll be burning MP
quickly in this fight), and the Carabini Mail and Light Robe rock. Or you can
just attack. Dagger should be casting either Bahamut or Cura/Curaga every
single turn. Soon, Kuja's HP will go down to 0. Instead of being defeated
though, he'll go into a Trance mode and use his strength: Ultima. This
beautiful spell knocks the whole party into oblivion. Oh well, at least the
fight was fun enough.
----------------------------------------------------------------------

After that fight is over, you can see Kuja go into a Trance mode. He then walks
over to Garland and kicks him off a cliff. Just like Kefka kicking Emperor
Gestahl off the cliff in FF6. What a ripoff... and now Kuja will have another
FF6 ripoff, but he'll use his Ultima spell to do that. The party escapes, and
Kuja destroys all of Terra. It's now all gone... hehe. Zidane decides to steal
Kuja's airship, the Invincible, so that's how the party gets away from Trance
Kuja. Zidane also goes back to Bran Bal to get the Genomes on the Invincible.
The girl also introduces herself as Mikoto. And now the glorious third disc
will end with a little scene on the Invincible.

======================================================================
-<------------------------------------------------------------------>-

CHAPTER SEVEN: Walkthrough: Disc 4

-<------------------------------------------------------------------>-
======================================================================

**********************
41. Black Mage Village
**********************

Enemies:
--------
Nova Dragon (Boss)

The party is now at Black Mage Village, along with all of Terra's Genomes.
Hoho, the Genomes and black mages seem to be getting along very well. Also,
you'll see a few scenes with the characters. Anyway, you will shortly be in the
Invincible. One of the best themes in the entire game plays aboard it. Also on
the left, you can pick up a Stellazio. As a matter of fact, it'd be a good idea
to stop at Treno and give it to Queen Stella. She'll then force you to find the
thirteenth Stellazio, but she gives you a Robe of Lords for this is you have
all the other Stellazio.

To find the 13th Stellazio, go to Quan's Dwelling and search where you found
the Stellazio on Disc 2, and you'll pick it up. Now go back to Treno and give
to Stella, and she'll give you... Cinna's Hammer. You cannot equip it or do
ANYTHING with it. So what do you do? Let us way until Memoria for the answer to
that question. Anyway, go to the Invincible again. As I forgot to mention, the
world is now filled with Mist and is entirely dark. Fits in perfectly with the
cool music. Go to the Iifa Tree and you'll see a pink ball of energy above it.
Enter it and you'll see an FMV with a lot of dragons being defeated. The party
will then enter the energy but a boss fights you first.

----------------------------------------------------------------------
Name: Nova Dragon
HP: 54940
Steal: Remedy, Dragon Wrist, Grand Armor
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Medium

Nova Dragon is the third most overrated boss in terms of difficulty. He still
is a rather lethal boss, but he's not as bad as a lot of people seem to claim
he is. He's big and bad though. He uses a lot of attacks that we've seen
before, however. He uses Twister as all wind bosses do (random damage as
usual), Shockwave (big time damage), Aerial Slash (Wind damage, really
powerful), Psychokinesis (weak as hell), and he counterattacks some attacks.
The counterattacks don't bite that much. His ultimate attack is Tidal Wave, and
this is Water elemental. Expect up to 1000 damage from this attack. I strongly
suggest putting some waterproof armor on as many characters as you can. Nova
Dragon isn't that fast, so don't worry too much about that. First of all, get
Zidane to steal a little. Remedy is useless, Dragon Wrist is excellent, and
Grand Armor is a must-have. Especially if you are a little weak in terms of
cash. Make sure Freya has Dragon's Crest, Dragon Killer, High Jump, and perhaps
her ultimate weapon if you have it. A High Jump along with Dragon Killer should
do massive damage to Nova Dragon. Dragon Killer is very useful too, and if you
have Dragon's Crest and a lot of dragons killed, Nova Dragon will die in six
hits. Steiner should have Shock, so have him shock Nova Dragon to oblivion. If
you don't have that, use physical attacks or Minus Strike. Eiko can deal out
Silence on Nova Dragon, so as you can see he's weak against it. If Nova
Dragon's really tough, she also has Curaga. Overall you shouldn't have too much
trouble.
----------------------------------------------------------------------

***********
42. Memoria
***********

Enemies:
--------
Iron Giant
Chimera
Ash
Behemoth
Stilva
Maliris (Boss)
Tiamat (Boss)
Kraken (Boss)
Lich (Boss)
Hades (Optional)

Behold, we're in the final dungeon of Final Fantasy IX! It was fun. Anyway,
shortly after you enter, the ghost of Garland will talk to you. He's no longer
an enemy, and he'll tell you a lot of things. Anyway, it's time to settle it
all with Kuja. Go further beyond and you'll find a moogle. Save your game,
because it could get a little difficult. Go a little bit up and then a little
east and you'll find the Kain's Lance for Freya. If you don't have her ultimate
weapon already, equip this because it's a really good weapon.

Anyway, I might as well mention the enemies here. Iron Giant is huge and has
very strong attacks, so you might want to cast Protect. His worst attack is
Cleave. Chimera causes status effects but really isn't that hard. Ash is the
easiest enemy here, so don't worry about him. These are the only three enemies
we'll fight in the entrance of Memoria. Later the Behemoth and Stilva show up.
Behemoth is extremely powerful, so you might want to skip fighting him. Stilva
is underwater and has strong attacks but shouldn't be too much of a challenge
for your powerhouse characters.

Memoria is extremely straightforward, and I mean it when I say that. You'll
have absolutely no confusion at all going through this place. A little bit
beyond that screen, you can speak to midair and challenge a phantom to a game
of cards. He has some good cards so if you happen to be collecting I recommend
playing him. On the next screen, just go upstairs until you're almost there and
there's a little platform sticking out below you. Examine it for Zidane's The
Tower, his second best weapon. When you get this, go to the next screen and up
this huge slope. A little more than halfway through, a random encounter awaits.

----------------------------------------------------------------------
Name: Maliris
HP: 59497
Steal: Genji Armor, Ultima Sword, Masamune
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Semi-Medium

Yes, you guessed it. A random encounter with a boss, and a tough boss at that.
Maliris is the guardian of Fire, although she mainly attacks with her swords.
She is very quick to attack, and man are her attacks powerful! She uses Sword
Quiver a lot, which will do just a little damage, it's not very nasty. She has
Flame Slash, which is a powerful attack. If used on Eiko, it could possibly
knock her out. You don't want that. Maliris has Reflect and Esuna, which are
just the simple spells. For the reason of Reflect, never use magical spells on
Maliris. She tends to know exactly when you're going to use them, and then you
get them out with her on Reflect, and then the spell is reflected at you to
make this fight harder. Maliris has Mustard Bomb, so you should do a bunch of
attacks AFTER she takes her action, unless of course she's already got the team
in a bad state and you have Eiko healing the party. Maliris also uses Firaga,
although it's far from her worst attack. First of all, don't even think of
stealing except for Genji Armor. Steal that and then stop and have Zidane hack
away at Maliris, because Ultima Sword and Masamune just, well... suck. Get
Freya jumped so the party doesn't risk being attacked. Steiner should be in the
back row, believe me. Eiko should cast Protect on him, and he should Shock
Maliris with all his MP. Eiko is a little bit of a mix. Due to Maliris's power,
you might need to cast Protect or Shell at some times. If not, you can have her
cast Reflect on herself, and then have her reflect a Holy spell at Maliris to
avoid Maliris casting Reflect on herself and then just reflecting your own
spell back at yourself! Overall, if you do this you should emerge victorious.
However, there's one thing you need to note. When Maliris reaches 0 HP, she'll
try and kill the party with "Raining Swords". This should do around 2000
damage, so make sure you have at least one character in the party who is able
to withstand this nasty little attack. Good luck!
----------------------------------------------------------------------

After the fight with Maliris, continue up the slope. You'll see Alexandria, and
then Zidane, Dagger, Eiko, and Quina will talk a little. When you regain
control, you can find an Angel's Flute here. Search a little nearby and you'll
find a hidden save point. Do anything you wish, and then go to the next room.
You'll be in a rainy room. At the bottom, Zidane will see a scene of young
Dagger (Garnet, I should say) being out in the rain, and then another woman
appearing. Zidane and Garland talk a little, and then you get control of Zidane
again. In the next room, go up the stairs for a random encounter.

----------------------------------------------------------------------
Name: Tiamat
HP: 59949
Steal: Blood Sword, Feather Boots, Grand Helmet
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Semi-Hard

Welcome to the Most-Annoying-Boss-In-The-Game Room, Tiamat. As you might have
guessed by looking at his name and appearance, Tiamat is the guardian of Wind.
That's not saying he only uses wind attacks though. He has some of the most
annoying attacks in the entire history of FF. First of all, he uses Twister a
lot, which is about about 1200 damage but wind-elemental. His physical attack
is called Silent Claw, and this can silence a character. It does 700 damage or
close enough to that, and I wouldn't worry about that. He has Absorb MP, Absorb
Strength, and Absorb Magic. Absorb MP is no problem although it'll probably
take all your MP out. You can just use an Ether in case that happens. Absorb
Strength and Absorb Magic are the problems, especially if Absorb Strength is on
Steiner, Zidane, or Freya, or Absorb Magic is on Eiko. That'll make that
character of much less use. Tiamat casts Float on your party sometimes, and
this is so Twister does more damage. Ugh. Annoying yet? I have yet to get to
the two worst attacks. The little cheater casts Snort like a Yan and this
removes a party member from battle. You cannot use that character anymore in
this fight. He rarely uses this. The worse attack is Jet Fire, which casts Heat
on everyone. Tiamat has a tendency to do this right before a character attacks,
therefore putting Heat on that character and then they automatically die. For
this, you should have Eiko on standby at all times, to make sure that this
doesn't happen. It's worst when a character or two is knocked out, so try very
hard to keep everyone alive. Eiko should just wait for Tiamat to do something
(not Jet Fire, Snort, or Absorb MP), and then use Curaga on the party if
something bad happens. Have Zidane use Thievery, Attack, or Lucky Seven if he
has a 7 in his HP, have Freya use Dragon Crest or Jump, and Steiner should use
Shock if you have that. If you don't, just pummel Tiamat with physical attacks
or Climhazzard. Tiamat should fall quickly enough.
----------------------------------------------------------------------

After Tiamat is defeated, search around the left for the Rune Claws. If you
have Amarant in the party, stick these on him. Now just continue up the path
that goes through the next room and Zidane and Garland will talk a little more.
Eventually you'll be underwater. Quina will be trying to swim here after fish,
but he'll fall on the ground and the fish will be scared and disappear. Now as
Zidane, check behind the large rock on the right, and mash X. A mysterious
voice will tell Zidane to go away or die. Refuse and we fight Hades.

----------------------------------------------------------------------
Boss: Hades
HP: 55535
Steal: Reflect Ring, Running Shoes, Battle Boots, Robe of Lords
Party: Zidane, Steiner, Freya, Eiko
Difficulty: Hard

Hades is rather difficult to handle, but if you're at a high level, you should
make short work of him, but man has he got power! First of all, he's got the
two attacks Freeze and Mustard Bomb. They cause Freeze and Heat to you
respectively. Hades also has Reflect although he rarely uses that unless you go
crazy on magic, and he has Cleave! First of all, before I explain to you what
Cleave does, let me tell you that everyone should be in the back row. Hades
uses Cleave: everyone takes 1600 damage. And believe me, I'm assuming
everyone's in the BACK ROW. In the front row, this attack will do about 3000
damage! This will probably annihilate Eiko, and the three powerhouses will be
in some trouble themselves. Thankfully you have Eiko in here to use Holy on
Hades and Curaga on the party, but she must be in the BACK ROW 100% OF THE
TIME. But still, I haven't told you Hades's worst deal. He's got Powering
Sword, where his sword counts down from 5 to 0. When he gets to 0, he can use
one of these two. 1. Doomsday: This spell does about 4000 damage to everyone in
a disgusting sort of way, and it also heals Hades quite a bit. Think that's
bad? Well, you haven't heard 2. 2. Curse: This spell does large damage to
everyone, and leaves EVERY SINGLE STATUS EFFECT IN THE WHOLE GAME ON EVERY
SINGLE CHARACTER USUALLY UNLESS YOU HAVE LOTS OF STATUS-BLOCKING ABILITIES.
Man, this blows and it makes me furious when I see the words Curse up there.
Worst of all is when it causes Mini on everyone and healing becomes totally
useless, not to mention Zidane and Steiner do 50 damage or something like that
to Hades! So, I'm guessing you're really scared from what you've been reading
right now? Here is what you HAVE to enter the battle with: Zidane - he must
have Thievery and it'd be best if it does 5000+ damage. If it doesn't, enter
the battle with him nearing Trance. Steiner - make sure he has the Ragnarok and
Shock. This does 9999 damage per hit! Freya - she must have Dragon Crest. It
has to do 6000+ damage (it's very easy to get it to do higher damage than
that). Eiko - she has to have Curaga and Holy. Hades has a large weakness to
Holy, so she'll do 9999 damage all the time, and if you don't use Curaga
there's always the chance Hades will use Cleave and eliminate 1-2 party members
or end up using Doomsday. Protect to block that awful Cleave will also be
extremely helpful and Shell will really help to prevent the evil damage that
Doomsday will do to your party. Speaking of Doomsday, you can get it to heal
your party. Equip armor that blocks or preferably heals the party, and that'll
get that out of the way. Also, everyone should have Body Temp to stop Mustard
Bomb and Freeze, as well as any other status-blocking abilities. It might also
be a good idea to have Auto-Regen if this battle, but it's not mandatory. If
Zidane has the Ultima Weapon, then I really don't see how you could lose this
battle unless you're at really low HP. I recommend a good Level 50+ for this
battle if you want it to be reasonable. On to the battle: hope for good luck
and that Hades doesn't use Cleave on the party or Countdown at the start of the
fight, or you will definitely end up in a spot of trouble. Freya should be
jumping all the time! She might do a really high amount of damage and if you
don't want her in the air for some reason she should use Dragon Crest. If
you're careful and are prepared at all times, you will soon end up beating
Hades with ease. Also, Hades has a Robe of Lords. You might want to consider
stealing from him.
------------------------------------------------------------------------

After Hades is defeated, he'll introduce himself as the master synthesist. Now
remember the Hammer that Stella gave you? We can make a Pumice out of that, and
this will enable Dagger to summon Ark. If you haven't already beaten Ozma, this
is the place to get it. Ozma is also difficult and you have to play Chocobo Hot
& Cold a lot to get to him. So basically, just go to the next room. After a
little talk, go up the stairs and our third interesting little random encounter
will ensue.

------------------------------------------------------------------------
Name: Kraken
HP: 59496
Steal: Genji Helmet, Wizard Rod, Glutton's Robe
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Semi-Easy

Kraken is the guardian of Water, and he's the easiest of the four by far. He is
made up of three parts: his two tentacles and his main body. The tentacles are
weak and don't do much, and they also have 18,168 HP. Kraken himself doesn't
really have much power to show you... his strongest attack by far is Waterga.
Yes, you heard me. Waterga. Too bad Vivi never got to use Waterga! This hits
everyone for 800-900 damage, so obviously it really bites. She likes to use Ink
too, which does a little damage and puts Blind on a character. He also uses
Water Gun (water elemental damage, around 600 or so), and Leg. This will do
some relatively weak damage. Kraken can also use Esuna if the need arises.
First of all, you might want to take care of the tentacles, because they can
get kind of annoying. After doing so with a couple uses of Madden or
Climhazzard, hit Kraken with every you've got in your arsenal. Don't bother
stealing, because Kraken's stuff is more or less useless or junk that you
already have. So just don't waste time. Have Zidane attack Kraken physically or
if he goes into a Trance have him use Meo Twister. Freya should use Dragon's
Crest or Jump on Kraken, Steiner should use Shock, and Eiko can heal the party
if needed. If not needed, have her use Holy on Kraken. If Kraken has the
tentacles with him, let her use Madeen to damage them. Kraken should fall
quickly.
------------------------------------------------------------------------

After Kraken is defeated, continue up the stairs and then go to the
upper-right. Zidane asks Garland a few questions. Some good images from
Oeilvert are seen. Anyway, go to the left and perhaps save your game if needed,
and then examine the left part of the next room to find the Mace of Zeus. This
is Vivi's ultimate weapon, and he can use Doomsday if he has it equipped! Very
useful... continue up the ladder and you will be in space. As you walk forward,
the last and hardest random encounter will be on you.

------------------------------------------------------------------------
Name: Lich
HP: 58554
Steal: Genji Gloves, Siren's Flute, Black Robe
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Hard

Yes, you can see that Lich got a rank "Hard" and Tiamat only got "Semi-Hard".
You should recognize Lich because you fought him once already, but he was the
Earth Guardian. He still is, but this time he's much tougher. Not only this
time does he use immensely powerful Earth attacks, but he also uses Doom,
Death, and Stop. How bad does it get? I recommend some kind of protection
against Death. It's a mighty good thing Eiko's here, but try with all your
might not to let her get Stopped or KO'd, because she's valuable here to cast
Dispel on the party. Doom isn't as much trouble because it is much slower than
you'd think it'd be. Lich still attacks a lot, but this time his attacks are
much worse, because they do 1000 damage or so. He still has Earth Shake too,
but it's not very dangerous. He also has some other ground attack, but it's not
very nasty. To end his attacks, he uses Level 5 Death quite a bit too, which
can result in a dead party. ;) Obviously enough, Lich is not an easy boss at
all. First of all, since Lich uses Doom and Stop, have Eiko on standby to cast
Dispel. If Lich just attacked and didn't do anything bad, have her use Holy.
Seeing as how Lich is an undead, Holy will do a huge amount of damage. Have
Zidane whack Lich to oblivion with his physical attacks. It'll be very good in
this fight if you can get the party to its Trance mode, because it happens a
lot during this fight. When that happens, Zidane should use Scoop Art, Freya
should NOT jump but use Dragon's Crest (her Trance jump is useless), Steiner
should physically attack, and Eiko should use Dbl. White and get either a
Curaga on the party if needed and Lich (Lich is undead) or just use Holy twice.
Haha! Regularly, the battle strategy isn't really much different. Overall you
shouldn't have too much trouble if you're careful. Oh, and don't bother
stealing with Zidane. Eiko doesn't need the Siren's Flute, Steiner won't have
much use for Genji Gloves, and if Vivi doesn't have a Black Robe already, MAJOR
shame on you.
------------------------------------------------------------------------

This is where Memoria may get a little annoying. First of all, do you have less
than 12 hours on your save file? If by any chance you do, examine the right
side of this room to find the Excalibur II. This is  not only Steiner's best
weapon, but it's the strongest weapon in the entire game! Anyway, go further
and Garland will now leave you. You will be walking in space. You'll fight some
Behemoths, but just run away. You'll eventually arrive at the Crystal World.
This is the final area of Final Fantasy IX.

*****************
43. Crystal World
*****************

Enemies:
--------
Maliris
Tiamat
Kraken
Lich
Deathguise (Boss)
Trance Kuja (Boss)
Necron (Boss)

I think you're immediately looking at that list and you see Maliris, Tiamat,
Kraken, and Lich there. You're going to fight weaker versions of them, but
they're in crystal. They're actually not very hard at all, but since you get no
EXP I just recommend running away. Anyway, I am not going to give you a
walkthrough for Crystal World. It's even more straightforward than Memoria is.
When you get to the save point, SAVE UP and then in the next room, Zidane will
meet Kuja again. Kuja has a new monster to fight you.

------------------------------------------------------------------------
Name: Deathguise
HP: 55535
Steal: Elixir, Black Belt, Duel Claws
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Easy

Deathguise is a really heavy hitter and has a lot of power, although he really
isn't very hard. He starts this fight off with using Meteor. This does random
damage, but I've never seen it do damage like Ozma's Meteor does. It should do
around 3000 damage at most. If it does manage to do 3000 damage, it's needless
to say that Eiko will need to use Curaga after Deathguise uses this bugger.
Deathguise also loves to cast Death and LV5 Death (ugh and UGH), not to mention
he has Twister, which will rip the party a new one, although it still does
random damage. Deathguise also has a physical attack that should only do about
600 damage, I should think. Nothing too dangerous there. Anyway, this probably
won't be a very tough battle at all. You need not steal at all, because this is
the third to last battle in the game. It's not like we'll get a thorough time
to use the three items, not to mention if you want to teleport back to the
entrance for the full use of them and then go back it'll be a giant pain in the
neck. Just have Zidane attack Deathguise like mad, because he'll do really good
damage. Let Freya jump or use Dragon's Crest. Steiner is a different story...
if you managed to get Excalibur II, have him attack nonstop. You should do a
very high amount of damage. If not, just have him use Shock. Just in case you
don't have that, knock him out and then use a Phoenix Down on him, then hope
that Deathguise doesn't kill him. After that, use Minus Strike. Steiner also
has Climhazzard and Stock Break. For Eiko, have her use Curaga if the need
arises, but otherwise use Holy. It's cheaper than Madeen and both will probably
do 9999 damage anyway, so you'd better go for Holy. =) Might could be a good
spell to use on Steiner, so with all the power your party packs, I believe you
can defeat Deathguise quickly. Also, in case you're interesting, I think
Deathguise is an undead. You know what to do.
------------------------------------------------------------------------

Kuja cannot believe that you actually defeated Deathguise. He's finished with
you now. Anyway, the next two fights could be a little troublesome, so just go
back and save your game again, unless you found Deathguise rather fun to fight.
Then you'll enter a battle with Kuja.

------------------------------------------------------------------------
Name: Trance Kuja
HP: 55535
Steal: Ether, White Robe, Rebirth Ring
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Semi-Easy

Believe it or not, Kuja is actually not that hard to defeat, even though he is
in his Trance form! The excellent music here is more vicious than he is.
Anyway, Kuja is pretty fast but he shouldn't prove faster than the party. He
has a lot of attacks: Holy, which is holy damage and does about 1000 damage to
a character, Reflect which is the normal spell. He will cast Reflect a lot if
you have Eiko casting Holy a lot or you're using Vivi to cast spells, so try
not to overdo that. Flare does 1600 damage or thereabouts to a characters, and
his ultimate attack is Flare Star. This does the character's level times 35
worth of damage. So basically if you're at Level 40, Flare Star will only do
about 1400 damage but if you're at Level 99 it does fricking 3500 damage.
Trance Kuja also uses Curaga, which restores his HP by around 2500. It's
nothing next to Eiko's Curaga. Anyway, don't bother stealing in this fight.
It's the second to last fight, you should have about 50 Ethers by now, the
White Robe is unnecessary, and you probably already have all the Rebirth Rings
you need. So have Zidane use Thievery every turn. If you are nuts, it'll do
9999 damage (stealing a lot), and if you have stolen as much as you should have
without going absolutely berserk, it should do 3000-4000 or somewhere around
that. Freya, as you might have guessed, should have the Support Ability High
Jump and should jump every single turn. That's if you don't have Dragon Crest.
By now you should have killed around 60 dragons, so it'll do 3600 damage or so
with every hit. Steiner should use Shock for a nice 8000 damage, and Eiko
should cure the party if Trance Kuja uses Flare Star or Holy a lot. If Kuja
isn't under Reflect and the party is in good shape, she can also cast Holy, or
she can summon Madeen if you want. Trance Kuja will be defeated in short
time... but he's not dead yet. He says he's taking the party with him to death,
and then he casts Ultima and knocks the whole party out, but hits himself too.
------------------------------------------------------------------------

Anyway, Kuja casts Ultima and that ends that. Zidane will then wake up in a
place called the Hill of Despair. A dark voice will tell him about Garland and
Kuja, and then Zidane gets furious. He'll stop this dark, evil thing no matter
what it takes. Anyway, choose four members for the party. Your other four
members will sacrifice their power to the four chosen ones. Then, the final
fight of Final Fantasy IX will begin!

------------------------------------------------------------------------
Name: Necron (Final Boss)
HP: 54100
Steal: Elixir, Elixir, Elixir, Elixir
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Medium

First of all, before I begin this, don't worry about the damage because it's
entirely healed. What you should worry about is everything that you should to
prepare yourself for this battle, and having the abilities you will need for
this. I recommend the very strongest weapons (like Zidane's Ultima Weapon) or
everyone, and the best abilities you can get. Especially Curaga for Eiko, Shock
for Steiner, Dragon's Crest for Freya, and perhaps Thievery for Zidane. It'd
really help if you've done a lot of steals, because if you have, and Freya has
killed a lot of dragons, the final boss of Final Fantasy IX will be toast.
Support abilities here are extremely important. You should put out as much
defense to status ailments as you can, because Necron is a master of them. You
should also think about the characters you pick. If you're at a low level, take
Dagger and Eiko here. Believe it or not, you don't have to put Zidane in here.
I know there are a lot who consider him useless so now's your chance to kick
him out. When you're ready, leave the menu and it'll be time to fight Necron.
This is it. The final battle. Actually, Necron is not as tough to defeat as
you'd think. Sure, he does have some annoying attacks, but that's all he's got.
To start this off, Necron is very fast. He can sometimes get two turns in a
row, and he casts Firaga, Blizzaga, and Thundaga a lot. These will severely
weaken everyone. To make sure you don't hurt him too bad, he casts Protect and
Shell on himself a lot too. Necron uses Flare and Meteor as well. Meteor
shouldn't do TOO much damage, and Flare isn't really that bad. Now for Necron's
three worst attacks. One of them is Blue Shockwave, where he will shoot a blue
light at a character and reduce the character's HP to 1. I think this a
counterattack, so don't worry too much about it. The worst happens when he uses
Grand Cross. This attack looks like Sephiroth from FF7's Supernova, or
Ultimecia from FF8's Great Attractor, but instead of doing psycho high damage,
it will inflict a lot of status effects on everyone. It's totally random which
status effects will end up on the characters. In fact, it's possible that they
could end up with nothing on them! It may do minor things like Blind, Silence,
Slow, Poison, or something, but it also does Confuse, Berserk, Heat, Freeze,
Zombie, instant Death, Doom, Stop, Venom, ugh. This stuff is so nasty I had a
hard time typing that. Try not to take too much action after Necron casts
Protect/Shell, Blue Light, or Meteor because then Grand Cross can put Heat,
Stop, or Death on everyone. That's why you need Body Temp, Antibody, Loudmouth,
and Bright Eyes. After Necron casts that, he almost always follows with Neutron
Ring. This attack will do 2000 damage or so to the entire party, so combined
with Grand Cross and the fact that Necron loves to cheat and cast both of them
on the same turn, it could be dangerous. Now, don't worry about stealing for
Zidane. Necron has four Elixirs you can steal, but that's unnecessary. You
should have plenty of them. Not to mention you could have 1-2 Dark Matters by
now. Using them on Necron is the way to go. Freya and Steiner should use their
ultimate attacks (Dragon's Crest and Shock). Eiko is a mixed bag. She should
make sure that no harm befalls anyone by casting Curaga, Esuna, and Dispel a
lot, and she can use offensive items on Necron. Remember, this is the final
boss so it won't matter that you use items up. Anyway, that's it. You should be
able to defeat Necron without too much difficulty. That's the last boss, so
congratulations on beating this grand game!
------------------------------------------------------------------------

I will not spoil the ending for you. You'll have to find out everything for
yourself. You'll prefer that. Anyway, the game is finished, congratulations on
beating it!

========================================================================
-<-------------------------------------------------------------------->-

CHAPTER EIGHT: Side Quests/Mini Games

-<-------------------------------------------------------------------->-
=======================================================================

Unlike the massive number of side quests that we probably remember from Final
Fantasy VIII, Final Fantasy IX doesn't have too many side quests. While it does
have its fair amount of side quests, you will notice that this section is
undoubtedly shorter than you probably thought it'd be. Oh well, it's still a
section.

***********
1. Chocobos
***********

Ah yes! Chocobos are back and this time they actually have a really fun
mini-game! It's called Chocobo Hot & Cold and this is an extremely enjoyable
mini game, I can promise you that. Now be warned this is a really long part,
but you're here, aren't you? If you are, be my guest.

GETTING STARTED
---------------

Around Gizamaluke's Grotto, you may have noticed a Chocobo Forest around there.
This is an important part to getting some items and is one of the most fun
parts of the game. Inside the Forest, you'll meet a moogle named Mene. He'll
want you to train up his chocobo friend Choco, since he can't ride a chocobo
himself. He then gives you Gysahl Greens, the chocobo's favorite eat. If you
use this on chocobo footprints on the world map, you can call a chocobo. Exit
the forest and go to the footprints, and then use the Gysahl Greens. Ride it
and enter into the forest again, and Choco is yours.

Mene will also tell you there's a secret. Ask him for it and he'll tell you
that Choco has the ability to dig for items underground. He can't read Choco
himself, but he'll let you train Choco and make him strong by hunting the
treasures under the ground for 60 Gil per minute. Well, this is a very cheap
price, so how can you turn this down for such an important and interesting mini
game? Now, this game is pretty complicated, especially when digging on the
world map, so I'm going to have to give you an accurate guide on this. Pay
attention or shove off.

You have to go around digging with Choco's beak looking for treasure in this
place. The closer you are to the treasure, the better sound that Choco will
make. For every treasure you find, you gain points. These vary in how good the
items are. For example, Potions are not valuable at all, so you only get 1
point for them. For more important items like Chocograph are worth 15 or so.
When you find it, you have to start digging. When the depth number reaches 0,
you'll get the item. Better items are buried very deep underground. Now for the
sounds. Here are the sounds, meanings, and some tips.

Sound: Kweh.
Meaning: There's no treasure nearby.
Tip: Don't spend your time here. Just move about five steps away and start
looking around there. Move around a lot if you get this sound, which is quite a
lot.

Sound: Kweh!?
Meaning: You are rather close.
Tip: You're going to find the treasure soon. Don't stray too far from where you
are. Walk about 3 steps at most and hope you can get a Kwehhh!? or even better,
a K-KWEHHH!

Sound: Kwehhh!?
Meaning: You are very close.
Tip: Once you get this, you'll know that you're pretty close to the treasure.
Only walk about 2 steps if you get this, and mash X. If you keep getting it,
try to narrow things down as much as you possibly can. Good luck.

Sound: K-KWEHHH!!!
Meaning: You found it!
Tip: I don't really have much to say if you are lucky enough to get a
K-KWEHHH!!! Just mash Square. Try to get 4 of these before the timer goes to
0:20 because then you have 0:30, and the maximum is 8. That way you're halfway
there and halfway in time to getting a wonderful 8 treasures.

And what's the point of those points that we are getting from Chocobo Hot &
Cold? Not much, but with these points we can buy items from Mene, which is
always a good thing. It may not be so great in this case though because none of
these deals are actually worthwhile, but it's better than nothing, isn't it?
Here is a list of the things we can buy and the price (in points), for them:

------------------------------------------------------------------------
Item: Robe of Lords
Points: 10,000
Comments: OH MY GOSH! 10,000 points? I admit that Robe of Lords is an excellent
item but this is a lot of points! It's not worth it; do not get this unless you
are absolutely psycho.

Item: Protect Ring
Points: 8,500
Comments: This is a little better than that Robe of Lords deal, but not by
much. 1,500 is less than it seems. I wouldn't recommend doing this unless
you're playing Chocobo Hot & Cold 24/7 or something.

Item: Wing Edge
Points: 3,500
Comments: I think that 3,500 points is a little too much unless you really need
the Wing Edge. I can admit that it can be a useful item but this should have
been cheaper. I don't recommend it.

Item: Viltgance Card
Points: 1,800
Comments: It's a Column 9 card, and it's usually not a good one either. All
cards are useless, so don't even think about this unless you're collecting.

Item: Ether
Points: 450
Comments: Actually, this may be the most worthwile deal of all 8 of these. It's
still not too great, but if you're running short on Ethers, this can't hurt too
bad.

Item: Ore
Points: 250
Comments: Ores are useless, as we all know. They heal such a pitiful amount
that it's not even funny. Only get these for Friendly Monster emergencies.

Item: Phoenix Down
Points: 150
Comments: Which would you rather buy, one for 150 Gil or 150 points? Obviously
you'd go with the first one because it's much cheaper. This is just a total
rip-off.

Item: Gysahl Green
Points: 10
Comments: Which would you rather buy, one for 60 Gil or 10 points? You might
actually want the latter, but you should probably stick with the 60 Gil.
------------------------------------------------------------------------

Also, you might be wondering what kind of stuff you can dig up while searching
for treasure in Chocobo Hot & Cold. Well, here's a list of every single thing
that you can find while playing this mini-game. Here we go... and also, just in
case you didn't already notice, it's in alphabetical order.

• 50 Gil
• 200 Gil
• 500 Gil
• 5000 Gil
• Annoyntment
• Antidote
• Cacusha
• Chocograph
• Chocograph Piece
• Dead Pepper
• Echo Screen
• Elixir
• Ether
• Extension
• Eye Drops
• Gysahl Greens
• Hi-Potion
• Ore
• Phoenix Down
• Phoenix Pinion
• Potion
• Remedy
• Rising Sun
• Soft
• Tent

CHOCOGRAPHS
-----------

Eventually, you might come across a treasure called a Chocograph. These are
important items to collecting stuff on the world map. With a Chocograph
equipped on Choco, a treasure will appear somewhere in the world. Take note
that without it equipped than you cannot find the treasure at all. Period.
Here's the legend, if you're dense enough to need it.

Name: Name of the Chocograph.
Requirements: Ability requirements. (More on this shortly after.)
Treasure: The treasure you can find.
Dig In: Where you get the Chocograph. (More on this shortly after.)
Hint: Mene's help.
Help: Mogster's help.
Find: Where you can find the treasure.
Difficulty: Difficulty of finding it. (I made this up myself.)
Comments: My comments on the treasure.

************************************************************************

Name: Streamside
Requirements: Field
Treasure: 2 Elixirs, 3 Hi-Potions, 4 Ethers, 2 Germinas Boots
Dig In: Chocobo's Forest
Hint: Go check where the river meets the ocean, kupo.
Help: You're hopeless if you can't find this, kupo!
Find: Near the Chocobo Forest, you can find a bridge. Cross it and check the
beach around there, and you will find the Streamside treasure.
Difficulty: *
Comments: This would be worth it alone for the 4 Ethers. Since you'll probably
get it on Disc 1, this is a really fantastic treasure in your collection.

Name: Between Mountains
Requirements: Field
Treasure: 5 Potions, 5 Hi-Potions, 2 Tents, 2 Cotton Robes
Dig In: Chocobo's Forest
Hint: Go look near the mountains facing the ocean on the southwest side of the
Mist Continent.
Help: Try going somewhere you don't usually go, kupo.
Find: From Chocobo's Forest, go as far to the southwest as you possibly can.
Then when you get to the mountains, start digging and you'll find this.
Difficulty: *
Comments: Not as good as the Streamside one, but I suppose two Cotton Robes for
Vivi and Quina would be good in Disc 1. It's an average treasure.

Name: Uncultivated Land
Requirements: Field
Treasure: 10 Antidotes, 1 Jade Armlet, 3 Wing Edges, 1 Cargo Ship Card
Dig In: Chocobo's Forest
Hint: The treasure is buried near a river, kupo. I don't think it'll be easy to
find.
Help: Maybe you should leave it alone for now, kupo.
Find: You can't get this until a little later. It's right near the Evil Forest,
around the mountain. Not a very easy Chocograph to find, I can tell you!
Difficulty: ***
Comments: This Chocograph is worth it for the Wing Edges alone. The Jade Armlet
is also okay and the Cargo Ship Card will help the collection, so it's good.

Name: Healing Shore
Requirements: Field
Treasure: Reef Ability (Light Blue)
Dig In: Chocobo's Forest
Hint: I've seen a beach that looks like this near a city with high winds, kupo.
Help: Kupo! You already know how to call a chocobo, right?
Find: The city with high winds? Cleyra, of course. Go to Cleyra and call the
chocobo from the chocobo footprints and then check the beach around there and
you're soon to find this Chocograph. This has the Reef Ability for you!
Difficulty: **
Comments: I really have nothing to say about this. It's the Reef Ability and
upon getting this you can walk on the shallow water, which will allow you to
get to beaches on islands found in the ocean. So overall you NEED this.

Name: Abandoned Beach
Requirements: Field
Treasure: 9 Phoenix Pinions, 5 Phoenix Downs, 12 Peridots, 1 Diamond Gloves
Dig In: Chocobo's Forest
Hint: I think there's a beach near a huge dying forest. That might be it, kupo.
Help: There are treasures on continents other than the Mist Continent.
Find: This huge dying forest is outside of the long forest that leads to Black
Mage Village on the Outer Continent. Check around the beach for this.
Difficulty: **
Comments: 9 Phoenix Pinions! That's 9000 Gil! The Peridots are useful for Ramuh
since you can get this shortly after you get him, and the Diamond Gloves are
strong. Not to mention there are some Phoenix Downs. A good treasure.

Name: Cold Field
Requirements: Field
Treasure: 5 Echo Screens, 7 Hi-Potions, 3 Tents, 1 Theater Ship Card
Dig In: Chocobo's Forest
Hint: Looks like a very cold place, kupo.
Help: There are other things you can ride besides chocobos, kupo.
Find: The cold place is obviously the Lost Continent and if you look closely at
the Chocograph you can see a beach. That is the one near Esto Gaza. Check the
east of that and you'll find it.
Difficulty: **
Comments: This is one of the least useful Chocographs due to the fact there's
nothing really great in it like there is in Abandoned Beach or others.

Name: Forgotten Lagoon
Requirements: Field, Reef
Treasure: 8 Gysahl Greens, 5 Ethers, 7 Hi-Potions, 1 Dragon Claws
Dig In: Chocobo's Lagoon
Hint: Why not go play in icy-cold water?
Help: Some treasure is hidden in the shallows, kupo.
Find: This treasure is hidden in the shallows around the island to the south of
the Lost Continent. I wouldn't recommend getting this Chocograph until you have
the Sea ability, because it's really confusing trying to find it.
Difficulty: ***
Comments: This is a fairly good Chocograph because you get 5 Ethers, which
always sell for good money and very valuable. Plus, Dragon Claws are very good
fists for Amarant. You won't regret spending some time to get this.

Name: Faraway Lagoon
Requirements: Field, Reef
Treasure: 37 Potions, 6 Magic Tags, 1 Shield Armor, 1 Gaia Gear
Dig In: Chocobo's Forest
Hint: I heard there is a long stretch of reef... that might be it, kupo.
Help: It feels really far away if your chocobo isn't grown up, kupo.
Find: By no means try and get this before you have the Sea ability because
you're never going to get it. West of Oeilvert, you might happen to find an
island with two beaches on the sides. Take the east one and you'll find this...
sometime.
Difficulty: ****
Comments: This Chocograph contains the Shield Armor and the Gaia Gear. These
are two excellent armors, and the magic tags are always worth it because Zombie
is extremely bad. The Potions are useless, but besides them this is a
worthwhile Chocograph.

Name: Abandoned Lagoon
Requirements: Field, Reef
Treasure: 6 Softs, 4 Ethers, 1 Feather Boots, 1 N-Kai Armlet
Dig In: Chocobo's Lagoon
Hint: I hear there's a sunken treasure near a peninsula in the southern part of
the Outer Continent, kupo.
Help: Start your search on a small beach, kupo.
Find: This is around Black Mage Village. Somewhere in the southwest of it
you'll find the Abandoned Lagoon. Not exactly difficult to find, in my opinion.
Difficulty: **
Comments: The Softs are useless as always. 4 Ethers are splendid, seeing as how
rare they are. The Feather Boots aren't exactly a godsend, but the N-Kai Armlet
allows for a good Water spell. This is a worthy gift.

Name: Bird's Eye Lagoon
Requirements: Field, Reef
Treasure: 8 Potions, 4 Phoenix Downs, 3 Ethers, 1 Magician Robe
Dig In: Chocobo's Forest
Hint: There are so many small islands surrounding the Mist Continent, kupo!
Help: Try changing your point of view with R2, kupo.
Find: It's just north of Lindblum. Find the beach near there and go to the
west, and you'll probably find it soon. And as Mene said, there are indeed a
lot of small islands.
Difficulty: **
Comments: The Potions and Phoenix Downs don't have much use, but the Ethers and
the Magician Robe will be quite good for you in most of the cases.

Name: Small Beach
Requirements: Field, Reef
Treasure: 4 Remedies, 2 Elixirs, 8 Rising Suns, 1 Oak Staff
Dig In: Chocobo's Forest
Hint: It's a beach on a small island! A great place to vacation, kupo.
Help: There's nothing there, but it's my favorite place, kupo.
Find: It's just southeast of Chocobo's Forest. It's a small island with some
beaches, so it should stick out pretty soon.
Difficulty: **
Comments: If you are going for the challenge of beating the game at a low
level, the Oak Staff will be awesome. And believe it or not, the Oak Staff
allows Vivi to cast Bio, which could be extremely helpful on Disc 1, if you are
patient enough to collect this.

Name: Dawn Lagoon
Requirements: Field, Reef
Treasure: Mt. Ability (Red)
Dig In: Chocobo's Lagoon
Hint: It's near a city where the night never ends.
Help: Lots of rich people live there, kupo.
Find: The place where a lot of rich people live is Treno. So just go to a beach
on the Mist Continent and start going to the direction of Treno.
Difficulty: ***
Comments: I don't have much to say. This is an excellent Chocograph because you
really need to get it, and the mountains before got annoying. Now getting to
beaches so you can get to your Reef destinations will be easier. You need it.

Name: Forbidden Forest
Requirements: Field, Reef, Mt.
Treasure: 7 Ethers, 2 Elixirs, 10 Wing Edges, 1 High Mage Staff
Dig In: Chocobo's Forest
Hint: The forest lies where many mountains merge, kupo!
Help: You need to go over a very high mountain.
Find: Ever notice near Gizamaluke's Grotto, a huge gray mountain with a forest
in the middle of it? That's the Forbidden Forest with the chocograph in it, so
go get it.
Difficulty: *
Comments: Easy-to-find Chocograph, and one of the best treasures in the game.
The High Mage Staff allows for new abilities and an awesome staff for Vivi, the
rare Ethers and Elixirs, and 10 excellent Wing Edges. Get this as soon as you
get the Mt. ability.
**********************************************************************

LOCATIONS
---------

By now, you will probably realize that Chocobo's Forest is not the only
location we can play Chocobo Hot & Cold. There are Chocobo's Lagoon and
Chocobo's Air Garden. CAG can wait, let's find Chocobo's Lagoon after you get
the Reef Ability. It's around the northwest and it looks like a cave. Go in and
you'll find Mene. He'll let you play here, so let's do so! However, Chocobo's
Lagoon differs from Chocobo's Garden in more than a few ways.

First of all, part of the place is aqua, part of it is blue. The blue part is
really deep and until you have the Sea ability, Choco cannot cross it. All he
can do is the aqua part now. Until we get the Sea ability, half of the place
can be accessed. This will cut about everything here in half. 4 treasures
instead of 8 can be found, and 0:30 time is allowed instead of 1:00. Also, no
time can be cut off here.

Now for Chocobo's Air Garden. It is no doubt in mind, the hardest of the three
to find. First of all, you have to have the Gold Chocobo. Now look across the
world to find a shadow. That means that something's above. That something is
Chocobo's Air Garden! Also, the location is not fixed. After you find CAG once,
you'll get it on the world map, but CAG is always in a random area. These are
the five locations where you can find the garden:

**********************************************************************
Name: Bubble 4
Treasure: 50 Potions, 25 Hi-Potions, 9 Ethers
Difficulty: *
Location: This is the single easiest to find Dead Pepper treasure. Go to Quan's
Dwelling and examine around the ending of it, and Zidane will get on Choco. You
must have the Sea ability. In the water, Zidane will find this treasure.
Comments: Not really that great, except for the 9 Ethers. You should also have
a lot of them by the time you can get them, but I suppose the Hi-Potions might
be useful in some cases.
**********************************************************************

ABILITIES
---------

There are several abilities in Chocobo Hot & Cold that will make the areas
Choco can go to less limited. Here is a list of all those abilities:

======================================================================
Name: Field
Color: Yellow
Description: With Field, Choco can walk on regular land. You'll have this at
the beginning.
Get: You have it by default.

Name: Reef
Color: Light-Blue
Description: With Reef, Choco can walk on shallow water.
Get: From Chocograph #4.

Name: Mt.
Color: Red
Description: With Mt., Choco can walk up mountains.
Get: From Chocograph #12.

Name: Sea
Color: Dark Blue
Description: With Sea, Choco can walk on the ocean.
Get: From Chocograph #14

Name: Sky
Color: Gold
Description: With Sky, Choco can fly in the forests.
Get: From Chocograph #20
======================================================================

DEAD PEPPER
-----------

After you've got the Chocographs, be aware that our job is not yet done. First
of all, go to Chocobo's Paradise. It is on the northwestern side of the
continent. You have to have a Gold Chocobo, because you have to fly there and
land in the forest. When you get on the island you'll see a mountain with some
cracks in it. Use a Dead Pepper there, and then Choco will go berserk and break
that wall down. Now go in and we'll be in a beautiful land.

Go to the right and then up, and you'll find yourself in a large room. At the
top of the room is the chocobo king, the Fat Chocobo. Talk to him and he'll
tell you to go out and get all the treasures in the world before he stays here,
because he has stuff he has to do. Mene gets very sad here, because he wants to
see Choco when he wants. Talk to the Red Chocobo in this room and he'll ask you
if you want all his Dead Pepper. You'll then be given 99 Dead Peppers for free.
Not bad.

The treasure in the world that still remains are the Dead Pepper treasures.
These are similar to Chocograph treasures, except you don't need Chocographs.
Instead, the game forces us to find them. We do get hints like cracks and
bubbles, but we have to find them! Before I start this off, let me tell you
that these are MUCH harder to find than Chocograph treasures. Even with the
locations that I will give you it'll still be hard to find them. Still, look as
hard as you are able.

OZMA
----

You may have noticed a large eidolon rock at the top of Chocobo's Air Garden.
That is none other than the rock of a great energy ball called Ozma, and if you
go there, Mene will run over in a panic. He'll tell you twice that he senses
great energy inside, and he tries to stop you. Ignore him by saying you're
going to anyway, and then you're taken to Ozma.

----------------------------------------------------------------------
Boss: Ozma
HP: 55535
Steal: Elixir, Robe Of Lords, Dark Matter and Pumice Piece
Party: Zidane, Freya, Steiner, Quina
Difficulty: Very Hard

WHERE: Get the Gold Chocobo and go to Chocobo's Air Garden. From there, go to
the eidolon rock on the upper side of the area. Examine it a time or two until
Mene warns you about it. Decide that you want to fight and then you'll
automatically fight Ozma.

Ozma is extremely, extremely hard. In fact, he's the hardest boss of all FF9,
and most likely the hardest boss FF may have seen thus far. He has a LOT of
attacks, and more than any other boss in the game. I'l start with some of the
less major ones. He has LV4 Holy to use. He ONLY uses this if there's someone
with a level divisible by 4 in the party, and this attack is VERY weak. In
fact, you might consider being at Level 68 (level I beat Ozma on) or something
like that. As for Holy attacks, Ozma's also got Holy. It's pretty strong but
it's really one of his weakest attacks. There's also the time when someone in
your party's at a level divisible by 5. In that case, Ozma's got LV5 Death to
eliminate that character.

Ozma's best attack (in your case, not for him), is Doomsday. If you've met the
Friendly Yan, it'll do about 9999 damage to Ozma and it'll totally heal your
party! Hope that Ozma uses this attack as often as he can. Ozma's also got
Flare Star, in which Trance Kuja uses. This, as opposed to Kuja's Level x 35 =
damage equation, does your Level x 50 damage. For example, if you are at Level
50, then 50 is multiplied by 50 and it does 2500 damage. (To everyone.) Ozma
also has some stuff he uses when he's in a bit of trouble. He uses Curaga
sometimes when he gets hit (about 7000-8000 HP restored), Esuna when under
Darkness or Slow (the two status effects he can be affected by), and last but
not least Absorb MP. Ozma has 9,999 MP and when his MP gets reduced to 0, he
uses this and drains one's MP. This happens if you have Quina using Magic
Hammer over and over again.

Now back to Ozma's attacks. He uses Flare as well, which does a big amount of
damage, even to Steiner. Ozma has Mini and Berserk too. If one is affected by
Mini, you can say "you're dead". If Quina has Angel's Snack that might work,
but the Mini is not good at all because Ozma might use something really nasty
on the party and destroy it. Now, I will get to Ozma's absolute worst attacks.
First of all, there's Meteor. This attack NEVER misses. EVER. Don't email me
asking if it can miss because it CANNOT. It does totally random damage to the
party. It can do as little as 200 to as much as 9999 to everyone. It will
usually just sweep up the ground with the whole party. And Curse. It does
random damage but is usually tied around 2000 damage. If Ozma uses this,
there's every status effect on everyone. Oh man, I hate when this happens so
much I could hit my screen.

Now to begin this fight, you'll want the blessing of the Friendly Yan. If
you've met all the Friendly Monsters, you can reach the "big guy" and he's weak
against Holy and Shadow. Regularly, you cannot hit Ozma with physical attacks,
but you can if you've got the blessing. First of all, there's stealing. You
probably don't need to steal here because Ozma might drop a Dark Matter, the
Pumice Piece isn't worth it, this isn't the time for a Robe of Lords, and
Elixirs are not worth the time. Second of all, there's a problem with speed
while fighting Ozma. You can try as often as you want, but Ozma doesn't have a
set speed value. He attacks right before you do and quite a lot. He'll always
get to use something before you manage to and there's no getting around that.

But that's not to say if you sit around doing nothing Ozma won't do anything,
because he will. Third of all, there are several ways you can get around
fighting Ozma. One way is to just have Quina there using Magic Hammer over and
over again. I strongly advise against doing this because Ozma's got MP Absorb
and there's always the chance that Magic Hammer will take off about 2 MP or
something. The other one is based on just luck. Have Zidane, Steiner, and Freya
in there. Armor that heals Shadow damage is almost necessary for this fight,
and their Thievery, Shock, Dragon Crest, and Quina's Frog Drop must all do 9999
damage. If they don't, get them booted up more. If Zidane can't get Thievery
higher, have him right near Trance and use Scoop Art or something on Ozma,
which will do 9999 damage. Also, there's leveling up. Try fighting Yans and
Grand Dragons to get the highest possible level. I managed to defeat Ozma at
Level 68 so try fighting Ozma at that level. And there's defending against
status effects. Devote all of your magic stones to useful abilities like
Auto-Regen, Antibody, and stuff like that. Then, enter the battle with a luck
charm. Do your 9999 damage attacks, hope that Ozma only uses Doomsday and
doesn't use Curaga, and don't give up! This is totally based on luck, so let me
wish you that! Congratulations after you beat him, he's the toughest boss in
Final Fantasy IX.
------------------------------------------------------------------------

Mene will give you the Ozma card for beating that fight. You also get the great
items from the battle. It was worth it.

************
2. Stellazio
************

In Treno, you may have happened to come across a bird lady known as Queen
Stella. She has an interest in collecting small star-shaped coins called the
Stellazio. There are 13 of these coins and they can be found all around the
world. Here are the locations:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aries: In Dali, look behind the windmill on the right side of the room where
you go underground. You'll find the Aries there.

Taurus: On the right side of Treno, you'll find the item shop. Behind it,
there's the Taurus.

Gemini: Right near the entrance to Treno, go to the fountain and throw 10 Gil
into it 13 times. The Gemini will come up with the 13th.

Cancer: On the second screen of Burmecia, look around the cart and you'll find
Cancer.

Leo: The Leo is around the left tower of Alexandria, near the Neptune Tower.
Check the upper right corner to find it.

Virgo: Search the Inn in Black Mage Village. The Virgo can be found in there.

Libra: On the right side of the fountain in Madain Sari, the Libra is a
collectible.

Scorpio: In Quan's Dwelling, you'll find the Scorpio to the bottom-right side
of the fountain.

Sagittarius: After Lindblum is rebuilt, find the Sagittarius to the left of the
pickle cart, before the shopping areas.

Capricorn: This is in Daguerreo. Head to the right of the entrance and you'll
find it in the water.

Aquarius: In Ipsen's Castle, enter and check the right pillar. Aquarius is
there.

Pisces: Pisces is inside the Invincible. Check the left side of the ship.

Ophiuchus: Make sure you have all other 12 Stellazio. Talk to Queen Stella and
suggest that there's another one. Go back to where you found the Scorpio and
pick it up there.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With each coin you give to the Queen, you get a reward for it. Here are the
rewards you can get:

-------------------
|1. 1,000 Gil     |
|2. Phoenix Pinion|
|3. 2,000 Gil     |
|4. Blood Sword   |
|5. 5,000 Gil     |
|6. Elixir        |
|7. 10,000 Gil    |
|8. Black Belt    |
|9. 20,000 Gil    |
|10. Rosetta Ring |
|11. 30,000 Gil   |
|12. Robe of Lords|
|13. Hammer       |
-------------------

*********
3. Coffee
*********

In the Observatory Mountain right outside of Dali, you might find an old man
living in the house on the bottom-left side. His name is Mr. Morrid and he has
the Mini-Prima Vista. If you can find all three coffees, he will mail it you.
Here are the locations of these three coffees that we need...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moccha Coffee: Near the Chocobo Forest close to Gizamaluke's Grotto. Nearby
there's another entrance to the South Gate. Inside, you can find Moccha Coffee
on the bottom right side of this area.

Kirman Coffee: Around Eiko's kitchen in Madain Sari, search the tables on the
left side of the room. Somewhere around there you will what you are looking for.

Burman Coffee: This is no doubt in mind the hardest coffee to get. In Treno at
the card tournament (Disc 3), leave Treno. It's best to have Freya (near the
auction house) and Vivi (in the back area of Quan's Dwelling) with you. Go
south of Treno from there and go through South Gate and head to Dali. Go inside
the mayor's house and check his desk three times. Be sure not to wake his son
up. Get the Mayor's Key from the stove after doing that and leave. Go to the
windmill where you found Aries and use the Mayor's Key. You'll find yourself in
the chocobo pen. Just head to your right and you'll find 30,000 Gil and the
Burman Coffee.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Keep in mind that you must find all three coffees for Mr. Morrid before Terra.
You can't get back to Gaia once you're on Terra, so you'd have to wait until
Disc 4. In Disc 4, Mr. Morrid will not be there, so it's pretty obvious to get
all of the coffees BEFORE Disc 4!

****************
4. Skipping Rope
****************

This is the very first mini game that is playable in Final Fantasy IX, and you
can play it at the very beginning of the game in Alexandria. In the main
square, you might see some kids at the northwest skipping rope. You can do this
as well. Talk to them and they let you try. Now it may sound like fun on paper,
but let me tell you, this is is frustrating and difficult.

What you need to do to skip rope is press X when Vivi hits the ground. But it
soon gets fast and frustrating. An icon of X appears at the upper-left, but it
quickly gets extremely fast so that you have to time it perfectly. Also, when
you hit 200 jumps the timing totally differs. Sometimes it's really slow, and
sometimes it's super fast. It just completely varies, making this game a pain
in the neck. Here are the items you can win by jumping rope:

========================================================================
20 Jumps: 10 Gil
50 Jumps: Cactuar Card
100 Jumps: Genji Card
200 Jumps: Alexandria Card
300 Jumps: Tiger Racket Card
1000 Jumps: King of Jump Rope
========================================================================

As you can see, for 1000 jumps you get the King of Jump Rope. This is an
entirely useless item unless it's all you can possibly do to get Class S, which
is also worthless. The King of Jump Rope is a key item that does absolutely
nothing. Most of these are also cards, which are useless too. So as you can
see, this is basically a waste of time, unless it's a big emergency.

*********
5. Racing
*********

In Alexandria on the beginning Disc 3 while playing as Vivi, you will meet
Hippaul again, and his mother wants the two to race. This will begin the game.
The basics of this is just mashing O and [] repeatedly, but alternating. The
faster you do this, the faster Vivi will run. The buttons are linked to his
legs, as you might shortly notice. Hippaul is the opponent, by the way. Also,
you may note that he has a level. As this goes up, his difficulty goes up.

Hippaul starts out very, very slow. Just like the fat hippo he is. This is
between Level 1-20. When he is at these levels, you should have no trouble
beating him, as long as you are paying attention. Once he gets to Level 50 or
so, he starts becoming painfully fast, and you really need to get berserk on
the buttons.

Level 10: Wyerd Card
Level 20: Carrion Worm Card
Level 30: Tantarian Card
Level 40: Armstrong Card
Level 50: Ribbon Card
Level 60: Nova Dragon Card
Level 70: Genji Card
Level 80: Athlete Queen

The maximum that Hippaul can get to is Level 99. Yes, that means no prizes
beyond the Athlete Queen. Doesn't that suck? Add to that the Athlete Queen is
another useless key item. Oh well, this game can get you the Nova Dragon and
Ribbon Cards, which are usually very good. Genji Card sucks in a whole lot of
cases, though. By the way, here are some tips for you to take note of:

-Use your middle finger on O and your index finger on []. With the hand that
you write with. DO NOT USE BOTH HANDS. This will get the timing horribly done.

-Don't just repeatedly do these races. You'll quickly get tired and you might
give up. Take a break after doing ten to fifteen races or a number around there.

-Try not to hit any other button, or you'll end up a long way behind,
especially in later races. Avoid the Right Analog Stick, and remember your
controls.

-Do yourself a favor and don't bother looking at the screen. The brightness of
it may distract you, and it's best to just look at the buttons so you can mash
on them.

Also, there's a little trick I noticed. You can change the button controls for
this. Change O to something else, and this will basically be how it'll be:

Triangle --- X
X --- O
[] --- O
L1 --- L2
R1 --- R2

Replace O with what's on the left there, and [] with what's on the right there.
It really depends on what you're best with, so just use what you like. That
pretty much wraps it up. Don't give up, and you can definitely get it. It takes
some time.

***************
6. Class S Rank
***************

If you've been to Daguerreo, you may have seen a man with four arms there.
You'll probably recognize him as Alleyway Jack from Alexandria. He'll tell you
your treasure hunting rank. If it's below B, he'll make fun of you though...
anyway, this is how to determine how high your rank is:

0-50 Points: Class H
51-60 Points: Class G
61-70 Points: Class F
71-80 Points: Class E
81-90 Points: Class D
91-100 Points: Class C
101-110 Points: Class B
111-120 Points: Class A
121-130 Points: Class S

And how to gain points, you may ask? For every chest you get on the World Map
with Choco, you will receive two points. There are eight Dead Pepper treasures
and twenty-four Chocographs. This makes 32 treasures, for a maximum of 64
points acquired in this way. You also receive 1 point for every Field Icon or
treasure chest you get. Also when you buy a key item (excluding Magical
Fingertip) from the Treno Auction House, you'll get a point. 121 points are
needed for Class S, and 121 - 64 is 57. This will mean 57 treasure chests,
field icons, or key items you need to buy. This shouldn't be too hard.

When you finally reach Class S, talk to the four-armed man. He will get scared
and run away like the pansy he is. You can find him in the entrance hall. Once
there, he'll tell you his real name, Gilgamesh. If you've played FFV, this is
VERY obvious and many have had this spoiled for them, so really it's not worth
doing this unless you're a FF9 vet aiming for everything.

********************
7. Friendly Monsters
********************

Ever entered a battle, and then you heard a nice, soft tune instead of the
regular battle theme? Well, this indicates you have found a friendly monster.
These little guys will make it easier to fight Ozma, because they are actually
the spirits of Gaia. You need to feed all of them the item that they want. It
will be possible to hit Ozma, he will be weak against Holy and Shadow, he will
be at Level 70 instead of Level 99, and will be a bit weaker, making him MUCH,
MUCH, MUCH easier to defeat. Anyway, here are the names, items, rewards, and
whereabouts of the spirits of Gaia.

========================================================================
1. Mu
Item: Ore
Where: Around Dali
Color: Brown as opposed to a regular Mu's Blue
Reward: 10 AP

2. Ghost
Item: Ore
Where: Around Treno
Color: White as opposed to a regular Ghost's Black
Reward: 10 AP

3. Ladybug
Item: 2 Ores
Where: Black Mage Village's Forest
Color: Red as opposed to a regular Ladybug's Blue
Reward: 20 AP, Ether

4. Yeti
Item: 2 Ores
Where: Madain Sari's Forest
Color: White as opposed to a regular Yeti's Brown
Reward: 20 AP, Elixir

5. Nymph
Item: 3 Ores
Where: Near the Iifa Tree
Color: Green as opposed to a regular Nymph's Purple
Reward: 30 AP, Emerald

6. Jabberwock
Item: Emerald
Where: Forest east of Oeilvert
Color: Purple as opposed to a regular Jabberwock's Aqua
Reward: 30 AP, Moonstone

7. Feather Circle
Item: Moonstone
Where: Outside Esto Gaza
Color: Aqua as opposed to a regular Feather Circle's Blue
Reward: 40 AP, Lapis Lazuli

8. Garuda
Item: Lapis Lazuli
Where: Forest on the cliff outside Gizamaluke's Grotto
Color: Rainbow as opposed to a regular Garuda's Red
Reward: 40 AP, Diamond

9. Yan (DO NOT FIGHT THE REGULAR YANS!)
Item: Diamond
Where: Vile Island Forest (DO NOT FIGHT THE YANS!)
Color: Golden as opposed to a regular Yan's Gray
Reward: 50 AP, Rosetta Ring, easier fight with Ozma
Note 1: DO NOT FIGHT THE YANS IF YOU KNOW WHAT'S GOOD FOR YOU!
Note 2: This is the last Friendly Monster, and if you've done all of them you
will have an easier defeat on Ozma.
Note 3: You have to have given the other Friendly Monsters their piece, or Yan
will run away.

10. Gimme Cat
Item: Diamond
Where: Outside Daguerreo
Color: Blue
Reward: A loss of a precious item. In other words, nothing
Note: Do not feed the Gimme Cat. If you do, he will laugh at the party and say
he fooled you all, and you have lost the Diamond and you cannot get it back.
========================================================================

*****************
10. Ragtime Mouse
*****************

The Ragtime Mouse is very similar to the Friendly Monsters, only he appears
with an X and an O right next to him, and he is only found in the forests.
Also, he asks you a true-or-false question. Attack the X if it is false, attack
the O if it is true. He'll appear in the forests randomly 15 times. If you
answer all of his questions correctly, he gives you a ton of EXP, and he gives
you a Protect Ring. Here are the answers to his 15 questions (his questions are
in random order, my numbering means nothing):

========================================================================
1. "I Want To Be Your Canary" was written by Lord Afon.
False

2. The 15th Lindblum War started in 1600.
False

3. The theater ship Prima Vista was built in Artania Shipyards.
False

4. Lindblum Castle is larger than Alexandria Castle.
True

5. Some Mu's are friendly and won't attack.
True

6. Burkmea Cable Cars have been running for eight years.
True

7. Only one desert exists in the entire world.
False

8. Conde Petie is a village of Goblins.
False

9. Prima Vista means love at first sight.
False

10. Treno's cafe, Card Carta, is members only.
True

11. Bobo bird is a bird that brings you fortune.
False

12. You can defeat Ragtimer.
True

13. Chocobo Forest is located between Lindblum and South Gate.
True

14. The theater ship uses Mist as its energy.
True

15. The Lindblum War started in 1500.
True
========================================================================

****************
12. Tetra Master
****************

First of all, let me tell you that I am NOT a fan of Tetra Master. In the
slightest. I believe it is one of the worst mini games that was ever created,
so forgive me if my Tetra Master parts aren't as good as they should have been.
Okay then, there are a lot of things to cover. I'll start with card locations
to get you started!

=========
LOCATIONS
=========

This part will direct you to every single place where you can get all of the
cards in the whole game. How do you like that, eh? Well, here we go with the
whole boredom of 1000 ways to get every card in the game.

**********************************************************************
1. Goblin
---------

Win this card from:

Noble Lady in Alexandria: Main Street
Noble Lord in Alexandria: Main Street
Man in Alexandria: Main Street
Mick in Alexandria: Main Street
Nikolai in Alexandria: Main Street
Male Red Mage in Alexandria: Pub
Maggie in Alexandria: Pub
Dante The Signmaker in Alexandria: Pub
Ashley in Alexandria: Pub
Alleyway Jack in Alexandria: Pub
Old Man in Alexandria: Residence
Iila in Alexandria: Residence
Doug in Alexandria: Item Shop
Honorable Lady in Alexandria: Square
Honorable Lord in Alexandria: Square
Hippaul in Alexandria: Inn
Fishman in Alexandria: Inn
Synthesist in Alexandria: Synthesis
Synthesist Wife in Alexandria: Synthesis
Ryan in Alexandria: Weapon Shop
Shopkeeper in Alexandria: Weapon Shop
Tom in Alexandria: Steeple
Boatman in Alexandria: Steeple
Retired Boatman in Alexandria: Steeple
Shopkeeper Eve in Dali: Item Shop
Morrid in Observatory Mountain: Shack
Gus in Lindblum: Square
Lilian in Lindblum: The Doom Pub
Thomas in Lindblum: Station Area
Tim in Lindblum: Station Area
Rita in Lindblum: Station Area
Member No.24 in Lindblum: Theatre Ave
Member No.56 in Lindblum: Theatre Ave
Nobleman in Treno: Bishop's House
Noblewoman in Treno: Bishop's House
Young Nobleman in Treno: Bishop's House
Adventurer in Treno: Bishop's House
Bandit in Treno: Queen's House
Female Adventurer in Treno: Queen's House
Old Man in Treno: Knight's House
Father in Treno: Card Stadium
Zenero in Alexandria: Weapon Shop (Disc 3)
Benero in Alexandria: Weapon Shop (Disc 3)
Old Lady in Alexandria: Main Street (Disc 3)
Michelle in Alexandria: Main Street (Disc 3)

2. Fang
-------

Win this card from:

Mick in Alexandria: Main Street
Man in Alexandria: Main Street
Maggie in Alexandria: Pub
Male Red Mage in Alexandria: Pub
Dante The Signmaker in Alexandria: Pub
Ashley in Alexandria: Pub
Honorable Lady in Alexandria: Square
Honorable Lord in Alexandria: Square
Fishman in Alexandria: Inn
Synthesist in Alexandria: Synthesis
Synthesist Wife in Alexandria: Synthesis
Tom in Alexandria: Steeple
Boatman in Alexandria: Steeple
Retired Boatman in Alexandria: Steeple
Marsha in Lindblum: Main Street
Card Freak Gon in Lindblum: Residence
Female Red Mage in Lindblum: Shopping Area
Wimpy Guy in Lindblum: Shopping Area
Thomas in Lindblum: Station Area
Tim in Lindblum: Station Area
Rita in Lindblum: Station Area
Member No.24 in Lindblum: Theatre Ave
Member No.56 in Lindblum: Theatre Ave
Old Margaret in Lindblum: B.D Station
Yaup in Lindblum: Church
Lady with an Apron in Lindblum: Church Street
Nobleman in Treno: Bishop's House
Noblewoman in Treno: Bishop's House
Young Nobleman in Treno: Bishop's House
Adventurer in Treno: Bishop's House
Old Man in Treno: Knight's House
Drunk in Treno: Knight's House
Nobleman in Treno: King's House
Genero in Alexandria: Weapon Shop (Disc 3)
Hippolady in Alexandria: Main Street (Disc 3)
Man in Alexandria: Main Street (Disc 3)
Michelle in Alexandria: Main Street (Disc 3)
Boatman in Alexandria: Steeple (Disc 3)

3. Skeleton
-----------

Win this card from:

Noble Lady in Alexandria: Main Street
Noble Lord in Alexandria: Main Street
Man in Alexandria: Main Street
Mick in Alexandria: Main Street
Nikolai in Alexandria: Main Street
Maggie in Alexandria: Pub
Male Red Mage in Alexandria: Pub
Dante The Signmaker in Alexandria: Pub
Ashley in Alexandria: Pub
Old Man in Alexandria: Residence
Iila in Alexandria: Residence
Doug in Alexandria: Item Shop
Honorable Lady in Alexandria: Square
Honorable Lord in Alexandria: Square
Synthesist in Alexandria: Synthesis
Synthesist Wife in Alexandria: Synthesis
Fishman in Alexandria: Inn
Tom in Alexandria: Steeple
Boatman in Alexandria: Steeple
Retired Boatman in Alexandria: Steeple
Morrid in Observatory Mountain: Shack
Thomas in Lindblum: Station Area
Tim in Lindblum: Station Area
Rita in Lindblum: Station Area
Member No.24 in Lindblum: Theatre Ave
Member No.56 in Lindblum: Theatre Ave
Nobleman in Treno: Bishop's House
Noblewoman in Treno: Bishop's House
Young Nobleman in Treno: Bishop's House
Adventurer in Treno: Bishop's House
Old Man in Treno: Knight's House
Bandit in Treno: Queen's House
Female Adventurer in Treno: Queen's House
Zenero in Alexandria: Weapon Shop (Disc 3)
Michelle in Alexandria: Main Street (Disc 3)

4. Flan
-------

Win this card from:

Noble Lady in Alexandria: Main Street
Noble Lord in Alexandria: Main Street
Man in Alexandria: Main Street
Mick in Alexandria: Main Street
Nikolai in Alexandria: Main Street
Maggie in Alexandria: Pub
Male Red Mage in Alexandria: Pub
Dante The Signmaker in Alexandria: Pub
Ashley in Alexandria: Pub
Alleyway Jack in Alexandria: Pub
Old Man in Alexandria: Residence
Iila in Alexandria: Residence
Doug in Alexandria: Item Shop
Honorable Lady in Alexandria: Square
Honorable Lord in Alexandria: Square
Synthesist in Alexandria: Synthesis
Synthesist Wife in Alexandria: Synthesis
Hippaul in Alexandria: Inn
Fishman in Alexandria: Inn
Ryan in Alexandria: Weapon Shop
Shopkeeper in Alexandria: Weapon Shop
Tom in Alexandria: Steeple
Boatman in Alexandria: Steeple
Retired Boatman in Alexandria: Steeple
Shopkeeper Eve in Dali: Item Shop
Morrid in Observatory Mountain: Shack
Thomas in Lindblum: Station Area
Tim in Lindblum: Station Area
Rita in Lindblum: Station Area
Lilian in Lindblum: The Doom Pub
Gus in Lindblum: Square
Member No.24 in Lindblum: Theatre Ave
Member No.56 in Lindblum: Theatre Ave
Nobleman in Treno: Bishop's House
Noblewoman in Treno: Bishop's House
Young Nobleman in Treno: Bishop's House
Adventurer in Treno: Bishop's House
Old Man in Treno: Knight's House
Bandit in Treno: Queen's House
Female Adventurer in Treno: Queen's House
Father in Treno: Card Stadium
Zenero in Alexandria: Weapon Shop (Disc 3)
Benero in Alexandria: Weapon Shop (Disc 3)
Old Lady in Alexandria: Main Street (Disc 3)
Michelle in Alexandria: Main Street (Disc 3)

5. Zaghnol
----------

Win this card from:

Noble Lady in Alexandria: Main Street
Noble Lord in Alexandria: Main Street
Nikolai in Alexandria: Main Street
Maggie in Alexandria: Pub
Male Red Mage in Alexandria: Pub
Dante The Signmaker in Alexandria: Pub
Ashley in Alexandria: Pub
Alleyway Jack in Alexandria: Pub
Old Man in Alexandria: Residence
Iila in Alexandria: Residence
Doug in Alexandria: Item Shop
Hippaul in Alexandria: Inn
Ryan in Alexandria: Weapon Shop
Shopkeeper in Alexandria: Weapon Shop
Tom in Alexandria: Steeple
Boatman in Alexandria: Steeple
Retired Boatman in Alexandria: Steeple
Shopkeeper Eve in Dali: Item Shop
Morrid in Observatory Mountain: Shack
Thomas in Lindblum: Station Area
Rita in Lindblum: Station Area
Lilian in Lindblum: The Doom Pub
Gus in Lindblum: Square
Member No.24 in Lindblum: Theatre Ave
Member No.56 in Lindblum: Theatre Ave
Marsha in Lindblum: Main Street
Card Freak Gon in Lindblum: Residence
Female Red Mage in Lindblum: Shopping Area
Old Margaret in Lindblum: B.D Station
Nobleman in Treno: Bishop's House
Adventurer in Treno: Bishop's House
Drunk in Treno: Knight's House
Bandit in Treno: Queen's House
Female Adventurer in Treno: Queen's House
Father in Treno: Card Stadium
Zenero in Alexandria: Weapon Shop (Disc 3)
Benero in Alexandria: Weapon Shop (Disc 3)
Genero in Alexandria: Weapon Shop (Disc 3)
Hippolady in Alexandria: Main Street (Disc 3)
Old Lady in Alexandria: Main Street (Disc 3)

6. Lizard Man
-------------

Win this card from:

Noble Lady in Alexandria: Main Street
Noble Lord in Alexandria: Main Street
Nikolai in Alexandria: Main Street
Alleyway Jack in Alexandria: Pub
Old Man in Alexandria: Residence
Iila in Alexandria: Residence
Doug in Alexandria: Item Shop
Hippaul in Alexandria: Inn
Ryan in Alexandria: Weapon Shop
Shopkeeper in Alexandria: Weapon Shop
Shopkeeper Eve in Dali: Item Shop
Morrid in Observatory Mountain: Shack
Nobleman in Treno: Bishop's House
Drunk in Treno: Knight's House
Bandit in Treno: Queen's House
Female Adventurer in Treno: Queen's House
Father in Treno: Card Stadium
Zenero in Alexandria: Weapon Shop (Disc 3)
Benero in Alexandria: Weapon Shop (Disc 3)
Genero in Alexandria: Weapon Shop (Disc 3)
Man in Alexandria: Main Street (Disc 3)
Hippolady in Alexandria: Main Street (Disc 3)
Old Lady in Alexandria: Main Street (Disc 3)
Boatman in Alexandria: Steeple (Disc 3)

7. Zombie
---------

Win this card from:

Alleyway Jack in Alexandria: Pub
Hippaul in Alexandria: Inn
Ryan in Alexandria: Weapon Shop
Shopkeeper Eve in Dali: Item Shop
Gus in Lindblum: Square
Marsha in Lindblum: Main Street
Female Red Mage in Lindblum: Shopping Area
Old Margaret in Lindblum: B.D Station
Wimpy Guy in Lindblum: Shopping Area
Yaup in Lindblum: Church
Lady with an Apron in Lindblum: Church Street
Card Freak Gon in Lindblum: Residence
Attendant in Lindblum: T.D Station
Marian in Lindblum: T.D Station
Lilian in Lindblum: The Doom Pub
Pigeon Lover in Lindblum: Station Area
Aspiring Artist Michael in Lindblum: Studio
Nobleman in Treno: Bishop's House
Noblewoman in Treno: Bishop's House
Drunk in Treno: Knight's House
Father in Treno: Card Stadium
Benero in Alexandria: Weapon Shop (Disc 3)
Genero in Alexandria: Weapon Shop (Disc 3)
Man in Alexandria: Main Street (Disc 3)
Hippolady in Alexandria: Main Street (Disc 3)
Old Man in Alexandria: Main Street (Disc 3)
Old Lady in Alexandria: Main Street (Disc 3)
Retired Boatman in Alexandria: Steeple (Disc 3)
Boatman in Alexandria: Steeple (Disc 3)
Field Chocobo in Chocobo's Paradise

8. Bomb
-------

Win this card from:

Man in Alexandria: Main Street
Mick in Alexandria: Main Street
Honorable Lady in Alexandria: Square
Honorable Lord in Alexandria: Square
Fishman in Alexandria: Inn
Synthesist in Alexandria: Synthesis
Synthesist Wife in Alexandria: Synthesis
Marsha in Lindblum: Main Street
Female Red Mage in Lindblum: Shopping Area
Old Margaret in Lindblum: B.D Station
Wimpy Guy in Lindblum: Shopping Area
Yaup in Lindblum: Church
Lady with an Apron in Lindblum: Church Street
Card Freak Gon in Lindblum: Residence
Attendant in Lindblum: T.D Station
Marian in Lindblum: T.D Station
Pigeon Lover in Lindblum: Station Area
Tom in Lindblum: Station Area
Aspiring Artist Michael in Lindblum: Studio
Worker in Summit Station: Rest Shop
Chef in Summit Station: Rest Shop
Part-Time Worker in Summit Station: Rest Shop
Guard in S.Gate: Treno Gate
Thug in Treno: Slums
Natalie in Treno: Slums
Shopkeeper in Treno: Slums
Noblewoman in Treno: Bishop's House
Young Nobleman in Treno: Bishop's House
Old Man in Treno: Knight's House
Drunk in Treno: Knight's House
Nobleman in Treno: King's House
Bomb Master in Treno: Card Stadium (Disc 4)
Michelle in Alexandria: Main Street (Disc 3)
Tour Guide in Alexandria: Main Street (Disc 3)
Genero in Alexandria: Weapon Shop (Disc 3)
Man in Alexandria: Main Street (Disc 3)
Hippolady in Alexandria: Main Street (Disc 3)
Old Man in Alexandria: Main Street (Disc 3)
Tom in Alexandria: Steeple (Disc 3)
Retired Boatman in Alexandria: Steeple (Disc 3)
Boatman in Alexandria: Steeple (Disc 3)
Field Chocobo in Chocobo's Paradise

9. Ironite
----------

Win this card from:

Maggie in Alexandria: Pub
Ashley in Alexandria: Pub
Male Red Mage in Alexandria: Pub
Dante the Signmaker in Alexandria: Pub
Tom in Alexandria: Steeple
Boatman in Alexandria: Steeple
Retired Boatman in Alexandria: Steeple
Thomas in Lindblum: Station Area
Rita in Lindblum: Station Area
Pigeon Lover in Lindblum: Station Area
Wimpy Guy in Lindblum: Shopping Area
Attendant in Lindblum: T.D Station
Marian in Lindblum: T.D Station
Lady with an Apron in Lindblum: Church Street
Yaup in Lindblum: Church
Member No.24 in Lindblum: Theater Ave
Member No.56 in Lindblum: Theater Ave
Aspiring Artist Michael in Lindblum: Studio
Chef in Summit Station: Rest Stop
Worker in Summit Station: Rest Stop
Part-Time Worker in S. Gate: Alexandria Station
Guard in S. Gate: Treno Gate
Thug in Treno: Slums
Natalie in Treno: Slums
Carpenter in Treno: Slums
Shopkeeper in Treno: Slums
Nobleman in Treno: Bishop's House
Adventurer in Treno: Bishop's House
Stella in Treno: Queen's House
Nobleman in Treno: King's House
Noblewoman in Treno: King's House
Scholar in Treno: Synthesist
Shopkeeper in Treno: Synthesist

19. Zuu
-------

Win this card from:

Hippaul in Alexandria: Inn
Ryan in Alexandria: Weapon Shop
Shopkeeper in Alexandria: Weapon Shop
Alleyway in Alexandria: Pub
Shopkeeper in Dali: Item Shop
Lilian in Lindblum: The Doom Pub
Gus in Lindblum: Square
Nobleman in Treno: Gate
Father in Treno: Card Stadium
Burmecian Kid Jack in Cleyra: Town Area
Burmecian Kid Adam in Cleyra: Town Area
Granin Miller in Conde Petie: Inn
Barbara Gibgab in Conde Petie: Inn
Robert Dogherder in Conde Petie: Pathway
Shamis Gatekeeper in Conde Petie: Shrine
Black Mage No.56 in Black Mage Village: Cemetary
Black Mage No.33 in Black Mage Village: Watermill
Black Mage No.111 in Black Mage Village: Watermill
Hippaul in Alexandria: Main Street (Disc 3)
Nikolai in Alexandria: Main Street (Disc 3)
Ryan in Alexandria: Main Street (Disc 3)
Old Lady in Alexandria: Main Street (Disc 3)
Benero in Alexandria: Weapon Shop (Disc 3)
Shopkeeper in Alexandria: Weapon Shop (Disc 3)
Dante the Signmaker in Alexandria: Pub (Disc 3)
Synthesist in Alexandria: Synthesis Shop (Disc 3)
Mario in Treno: Card Tournament

97. Gargant
-----------

Drop this card from:

Ralvuimago in Gargan Roo

Win this card from:

Nikolai in Alexandria: Main Street
Michelle in Alexandria: Main Street
Immigrant From Lindblum in Alexandria: Main Street
Card Freak Cil in Treno: Card Stadium
Genome in Black Mage Village: Inn

98. Namingway
-------------

Collect this card from:

Desert Palace: Sanctum

Win this card from:

Mario in Treno: Card Tournament

99. Boko
--------

Win this card from:

Rare Phantom in Memoria: Time Warp

100. Airship
------------

Win this card from:

Rare Phantom in Memoria: Time Warp
************************************************************************

RANKS
-----

Ever notice the collector points you are given if you have a good collection of
cards? If you have one and only one of every card in the whole game, all 100
cards, all you are given is the Master rank. That is it. What a shame that
Tetra Master actually had no real point at all. Anyway, here's a list for ranks.

Beginner: 0-299 Card Collector Points
Novice: 300-399 Card Collector Points
Player: 400-499 Card Collector Points
Senior: 500-599 Card Collector Points
Fan: 600-699 Card Collector Points
Leader: 700-799 Card Collector Points
Coach: 800-899 Card Collector Points
Advisor: 900-999 Card Collector Points
Director: 1000-1099 Card Collector Points
Dealer: 1100-1199 Card Collector Points
Trader: 1200-1249 Card Collector Points
Commander: 1250-1299 Card Collector Points
Doctor: 1300-1319 Card Collector Points
Professor: 1320-1329 Card Collector Points
Veteran: 1330-1339 Card Collector Points
Freak: 1340-1349 Card Collector Points
Champion: 1350-1359 Card Collector Points
Analyst: 1360-1369 Card Collector Points
General: 1370-1379 Card Collector Points
Expert: 1380-1389 Card Collector Points
Shark: 1390-1399 Card Collector Points
Specialist: 1400-1449 Card Collector Points
Elder: 1450-1474 Card Collector Points
Dominator: 1475-1499 Card Collector Points
Maester: 1500-1549 Card Collector Points
King: 1550-1599 Card Collector Points
Wizard: 1600-1649 Card Collector Points
Authority: 1650-1679 Card Collector Points
Emperor: 1680-1689 Card Collector Points
Pro: 1690-1697 Card Collector Points
Master: 1698-1700 Card Collector Points

You get nothing if you have a master rank. No items, no extra ending, no cool
FMV's or ATE's, not even a grand talk about it. There is absolutely no point in
wasting several hours on Tetra Master, trying to get Master rank, failing and
then starting several new games in attempts to do it unless you are a big FF
elite. If you aren't, steer clear of this. Trust me, you're doing yourself a
huge favor and there are better things in FF9 to do than that.

*****************
13. Frog Catching
*****************

Once you go to a Qu's Marsh, you might realize that there's a pond with frogs
in it. If you have Quina in your party, you can go ahead and catch these frogs.
This makes up a simple Frog Catching mini-game, but there are still more rules
that I have to give you for this mini game. Catching all 8 frogs in every pond
is a bit too simple, isn't it?

FROG TYPES
----------

The frogs are different in two ways: male or female, and baby or adult. There
are also Golden Frogs. Here's how to tell whether the frogs are male or female,
and baby or adult.

------
GENDER
------

Male frogs have a darker color to them and have green feet. Female frogs have a
lighter color to them and have pink feet.

--------
MATURITY
--------

Adult frogs are much bigger and don't jump around as much. Baby frogs are a
little brighter and they are harder to catch as they jump around quite a bit.

CHANGING
--------

Ever notice the tadpoles in the water? You cannot catch them, but these mean a
lot because they become baby frogs later. Also, baby frogs shortly grow into
adult frogs. Now for the appearance of the tadpoles... do yourself a favor and
in the water when you catch frogs, leave one male and one female frog so they
make new tadpoles. Also, you might want to leave a Golden Frog in the water as
well, because this make it much faster.

PRIZES
------

For catching frogs, you will also receive various prizes from Quale. Here they
are:

2 Frogs: Ore
5 Frogs: Ether
9 Frogs: Silk Robe
15 Frogs: Elixir
23 Frogs: Silver Fork
33 Frogs: Bistro Fork
45 Frogs: Battle Boots
99 Frogs: Hehe...

If you catch 99 frogs, Quale will say that Quina is a full-fledged Qu and gives
him the ultimate challenge of Qus.

------------------------------------------------------------------------
Boss: Quale
HP: 65535
Steal: Elixir, Ninja Gear, Glutton's Robe, Robe of Lords
Party: Zidane, Vivi, Dagger, Quina
Difficulty: Semi-Medium

Actually, Quina's master Quale is a PUSHOVER. It all depends on how well you
know this fight. Now first of all, Quale has more HP than any other boss in the
whole game. Even Hades and Ozma don't have as much HP as Quale has got. Also,
Quale is crazy about status effects and he thinks the best way to destroy your
party is to put them under so many status effects that the party will fall.
Now, for his status effects. He's got Poison and Blind, neither being that bad.
You won't do too much physical attacking and he doesn't even use Bio, just
Poison. That isn't that bad. Silence is close to being bad, although Echo
Screens do it. Confuse and Mini are AWFUL, especially the latter. Confuse can
be gotten rid of by just a physical attack (preferrably by Vivi or Dagger), but
sometimes it hits everyone. This will make you go nuts and your characters
could do something horrible. And even then it's nothing compared to Mini. Mini
is almost always on everyone and it makes your attacks absolutely worthless.
Magic is also weakened and in addition to all of Quale's other horrors, it
makes it even worse, especially for the fact that it could be on everyone while
they're under Confuse. If one of your characters is confused but not Mini'd and
is a powerhouse (Zidane and Quina), and attack someone with low defense (Vivi
and Dagger), you can kiss them goodbye. Now for all of Quale's other stuff. He
uses Water for about 1200 damage to a character and it is sometimes on
everyone. This is a really nasty one. He also casts Aqua Breath for around 600
damage to the party (this isn't bad either), but he's got Rolling Attack which
does close to 1800 damage to a character unless they're protected or have great
defense. Now for what your characters should do... Zidane might want to steal.
The Ninja Gear and Glutton's Robe are extremely useful, but the Robe of Lords
is almost impossible to steal. It's almost not worth it with all the time it'll
take to steal it. If he isn't under some great status effect, just use Thievery
if it's built up well, or physical attacks. Vivi should use Thundaga or Flare
every turn, because Flare is extremely strong and Quale is weak against
Thunder. Dagger is the party's primary healer, so have her cure status effects
and heal the party if Quale adds up the damage with Rolling Attack or Water. By
now you have 100 frogs and Quina should be at least Level 40, so Frog Drop
should do around 4000 damage. You might also want to knock him out and hope he
gets at 1 HP or simply have him cast Auto-Life on himself and then when it's
his turn have him use Limit Glove, which does 9999 damage as always. As long as
you don't let the status effects get to you and be careful, this battle is
easily won with enough luck. However, this battle will be very long due to
Quale's huge HP.
------------------------------------------------------------------------

After beating him, Quale will give Quina his best weapon, the Gastro Fork. A
worthy reward.

*****************
13. Codes/Secrets
*****************

CODES
-----

To start out with, here are the codes in the game. Enjoy them all, they'll help
a little later. And credit to all who have submitted.

A Secret With Ruby:

At the beginning of the game, after fighting Baku for the first time, Baku will
start explaining about the first mission that you will be having. Your first
mission is to go to Alexandria and kidnap Princess Garnet. Baku will ask you
whether you are kidnapping Queen Brahne or Princess Garnet to ensure that you
know your mission well. If you keep answering Baku's question incorrectly for
64 times by choosing Queen Brahne, Ruby will then storm into the room.

Contributed By: YSF

BlackJack!:

Play BlackJack while listening to the ''Crystal Theme''! All you have to do is
to imput in this code once you get to see the The End screen after everything
(note that it will not work if you try the short-cut-to-The-End method):

R2, L1, R2, R2, Up, X, Right, Circle, Down, Triangle, L2, R1, R2, L1, Square,
Square

At the second press of the Square button you should hear a sound as if you're
using an item. Now press Start and you'll be able to play BlackJack at your
leisure while waiting for DragonQuest VII!

Contributed By: JL Lee

Double Your Fantasy Fun:

Do you know that you can have up to two players controlling your players during
your combat. All you need is to go to the main menu, go to config and then
click battle control. Choose the CUSTOM option and an extra menu pops up,
listing the names of all the characters and beside each name, you can select
whether you want controller 1 or 2 to control each individual character.

During combat, you will then notice a controller icon with either the word '1'
or '2' on the top right hand corner of the screen. That indicates which player
1 or 2 is controlling now. Note that this ONLY applies to BATTLES and NOTHING
else.

Contributed By: YSF

Final Fantasy III Music:

You MUST have the Doga's Artifact and Une's Mirror. You can bid for these two
key items at the Treno's Auction house. After the world of Terra has been
destroyed, at the beginning of disc four and onwards, return to Black Mage
Village. Examine the gramophone at the Black Mage Village inn. You notice that
the background music will change to a beautiful melody taken from the Final
Fantasy III [Japanese] soundtrack and this melody continues on until you leave
the Black Mage Village.

Contributed By: YSF

Final Fantasy IX's Second Ending:

Complete the Stellazzio quest and keep Cinna's Hammer in your item inventory.
DO NOT use the Hammer in the Legendary Synthesis Shop. You will see an
additional hidden sequence in the ending. [Your eyes got to be sharp to see the
difference(s). The second ending is just a few minutes longer than the original
one. Have one save file with the Hammer in your inventory and another save file
without the Hammer in your inventory to spot the differences.

Contributed By: YSF

Getting Excalibur II:

Reach the Terrace in Memoria within 12 hours. You will encounter a boss fight
there. Defeat Lich there and quickly check the second pillar from the right.
You should see a '!' mark appearing over Zidane's head. This mark indicates the
position of the sword, Excalibur II. If you exceed the time limit, the '!' mark
will immediately disappear.

Contributed By: YSF

Legendary Synthesis Shop:

In Memoria, you will reach an area where Quina thinks he is in the waters and
he attempts to swim. After the conversation, search the right side of the
screen to find a hidden area amongst the coral. A mysterious voice asks you to
leave at once because you have disturb his sleep. Choose to refuse to leave and
you will fight Hades. He's quite deadly. Once you have defeated him, you will
be able to gain access to the Legendary Synthesis Shop.

Contributed By: YSF

Quan's Dwelling Reunion:

After the destruction in Alexandria by Kuja in disc three, return to Quan's
Dwelling with Quina and Vivi in your party. Quina starts to dream about food
and a conversation soon takes place on the patio. I won't reveal anything about
this conversation but you will meet a very important person here and learn some
profound things. After the conversation, search the stopped clock on the patio
to find a Running Shoes.

Contributed By: YSF

Skip FMVs:

To skip FMVs open up your PSX cover, and wait for the disk to stop spinning,
and close the cover, or on your PS2, eject the disk and put it straight back in.

This is especially useful when you are trying to get the Excalibur II as even
when FMVs are playing the clock is ticking!

Contributed By: kingmark

Soft Reset:

I suppose anyone who has been playing any SquareSoft games will know this
trick. This trick works for other Final Fantasties, Chrono Cross, Legend Of
Mana and MORE. Are you fustrated of having to restart your PlayStation over and
over again? Here is a trick that allows you to restart your game very quickly.
Simply hold the four buttons at the top, as well as the Select and Start. In
short, it is to hold L1, L2, R1, R2, Select and Start. The game will restart
within seconds and the usual logo which says 'Published by Square Electronic
Arts L.C.C' will appear.

Contributed By: YSF

**********
14. Mognet
**********

You may have noticed that due to some incident, Mognet Central has been
shutting down and no more letters are being delivered. So, it's time to revive
it! Anyway, I'll start off where Mognet Central is. You must have a gold
chocobo. You might notice an island on the lower-right side of the world, so
just take your gold chocobo and land there. You should see a mountain with
cracks in it. Use a Dead Pepper on Choco while standing near it (on Choco of
course), and then it'll open. Get in there and our quest to revive the place
will shortly begin.

This little guide will be step-by-step instead of super detailed, so read on.

1. Talk to Artemecion. Apparently, he's been using something that's required
for the delivery of Mognet. After that, leave Mognet Central and go to
Alexandria.

2. In Alexandria, return to the bell tower and you will find Kupo. He has a
letter he wants to send Atla. Take the letter and then leave Alexandria.

3. Go to Burmecia and to the room where you found Stiltzkin for the first time.
Atla is there. Get the Kupo Nut from him and he'll give you a letter to send to
Mogryo.

4. If you have a Kupo Nut, you should go to Gizamaluke's Grotto and give it to
Moguta. Otherwise, go to Black Mage Village and talk to Mogryo, near the
chocobo shack. He has a letter for Kumool.

5. With the Kupo Nut that Kumool gives you, stop by Gizamaluke's Grotto if you
don't have an Aloha T-Shirt from him, but otherwise go to Ipsen's Castle and
give Kumool the letter. He has one for Mois.

6. Mois is the only moogle we probably won't know the location of. He was
originally in Ice Cavern, but not now. Put Quina in your party and go to Fossil
Roo and you'll find him. He has a letter for Noggy.

7. Go to Daguerreo and find Noggy in the second room. He's up the elevator, if
you can't remember. Give him the letter and he'll give you a letter for Kupo.

8. Stop by Alexandria again and give Kupo the letter. He's not exactly sure
what's needed... anyway, go to Ruby's Mini-Theater. She'll give you the
Superslick.

9. Final step. Return to Mognet Central and give this to Artemecion. He'll give
you a Protect Ring... well, I guess it was worth it, but man that was tedious.

*****************
15. Auction House
*****************

In Treno, there is an auction house that returns from Final Fantasy VI! Hooray.
In case you don't know, the auction house sells great items, but at very high
prices. You have to bid on prices for them, and the guy chooses a reasonable
price and sells it to you for that price. Here are the official highest prices
for the items. You shouldn't get them for higher than these:

========================================================================
Mini-Cid: 1600 Gil
Doga's Artifact: 10000 Gil
Une's Mirror: 14400 Gil
Rat Tail: 15000 Gil
Griffin's Heart: 6000 Gil
Reflect Ring: 18600 Gil
Magician Robe: 7000 Gil
Fairy Earrings: 6000 Gil
Pearl Rouge: 14000 Gil
Dark Matter: 16600 Gil
Madain's Ring: 7600 Gil
Magical Fingertip: 52000 Gil
Thief Gloves: 19900 Gil
Ribbon: 74400 Gil
========================================================================

There's a little trick to get these items at lower prices. Wait for the people
here to bid out a little bit, and then finally when the man chooses a good
price from one of them, offer it at a slightly higher price, and then he is
likely to sell it you, for that good price and the people won't have time to
argue! =D

In case you were wondering, Doga's Artifact, Une's Mirror, Rat Tail, and
Griffin's Heart are special items that can be sold to various people in Treno
for much higher prices than they can be bought for. Also, with all of them
(except for the man you sell Doga's Artifact to), you can tell them no and they
offer higher prices! This might make you feel a bit bad, but it's worth it for
all this extra money. :)

======================================================================
-<------------------------------------------------------------------>-

CHAPTER NINE: Equipment

======================================================================
-<------------------------------------------------------------------>-

**********
1. Weapons
**********

Here's a list of everyone's weapons in the entire game. You'd better appreciate
this.

**********************************************************************

-------
DAGGERS
-------

Name: Angel Bless
Buy: 7000
Sell: 3500
Status: Confuse
Stats: Attack + 44
Abilities: Thievery
Comments: It has Thievery on it! What more can you want? Get it as soon as you
can.

Name: Butterfly Sword
Buy: 300
Sell: 150
Status: Silence
Stats: Attack + 21
Abilities: What's That?!, Protect Girls
Comments: Well, it's okay. If you're collecting What's That?!, use it. If not,
use The Ogre instead.

Name: Dagger
Buy: 320
Sell: 160
Status: N/A
Stats: Attack + 12
Abilities: Flee
Comments: Useless, useless, useless. As soon as you steal Mage Masher, get rid
of this.

Name: Exploda
Buy: 1000
Sell: 500
Status: Trouble
Stats: Attack + 31
Abilities: Sacrifice, Lucky Seven
Comments: Use this dagger to learn Sacrifice and Lucky Seven. You'll have it
for a little while. (Until the end of Disc 2.)

Name: Gladius
Buy: 2300
Sell: 1150
Status: Slow
Stats: Attack + 30
Abilities: Annoy, Lucky Seven
Comments: Use this to learn Annoy, and when you've learned it switch it out for
Exploda.

Name: Mage Masher
Buy: 500
Sell: 250
Status: N/A
Stats: Attack + 14
Abilities: Flee, Detect
Comments: Early in the game, you will definitely have to wear this until you
have Mythril Dagger from Sealion.

Name: Masamune
Buy: 16500
Sell: 8250
Status: Doom
Stats: Attack + 62
Abilities: Sacrifice
Comments: You'll never have to use it. When you can get it you'll have
Sacrifice and better stuff. It sucks.

Name: Mythril Dagger
Buy: 950
Sell: 475
Status: N/A
Stats: Attack + 18
Abilities: Bandit
Comments: After you defeat Sealion, you'll have to wear it until you learn
Bandit if you want the useful ability.

Name: Orichalcon
Buy: 17000
Sell: 8500
Status: N/A
Stats: Attack + 71
Abilities: Detect
Comments: Sucky ability. Besides that, this dagger is extremely powerful and
until you get Ultima Weapon, you'll be wearing this.

Name: Rune Tooth
Buy: 2000
Sell: 1000
Status: Poison
Stats: Attack + 37
Abilities: Lucky Seven
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Sargatanas
Buy: 12000
Sell: 6000
Status: Petrify
Stats: Attack + 53
Abilities: Annoy
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: The Ogre
Buy: 700
Sell: 350
Status: Darkness
Stats: Attack + 24
Abilities: Soul Blade
Comments: Early on, this is an excellent weapon! Soul Blade will destroy really
help against Gizamaluke.

Name: The Tower
Buy: N/A (would be 30000 if you could)
Sell: 15000
Status: Mini
Stats: Attack + 86
Abilities: Lucky Seven, Thievery
Comments: If you have Ultima Weapon it might be a waste of time but using Soul
Blade and causing Mini will be terrific if you want to do it.

Name: Ultima Weapon
Buy: N/A (would be 40000 if you could)
Sell: 20000
Status: Sleep
Stats: Attack + 100
Abilities: Flee
Comments: The strongest weapon Zidane possesses and if you don't get Excalibur
II, it is the strongest weapon in the game.

Name: Zorlin Shape
Buy: 6000
Sell: 3000
Status: N/A
Stats: Attack + 42
Abilities: Flee
Comments: I am sorry to tell you that I have no comments on this at the present
time.

------
STAFFS
------

Name: Cypress Pile
Buy: 3200
Sell: 1600
Status: Confuse
Stats: Attack + 27
Abilities: Demi, Break, Comet
Comments: Three spells in one staff. Not to mention it's pretty good. No harm
in getting this.

Name: Flame Staff
Buy: 1100
Sell: 550
Status: Fire
Stats: Attack + 16
Abilities: Fira, Sleep
Comments: It's got Fira! And Sleep... so you're going to have to use this at
some point.

Name: High Mage Staff
Buy: 6000
Sell: 3000
Status: Silence
Stats: Attack + 32
Abilities: Meteor, Osmose
Comments: Second strongest staff in the game. As soon as you get it, equip it.
Not to mention it's got Meteor on it...

Name: Ice Staff
Buy: 980
Sell: 490
Status: Ice
Stats: Attack + 16
Abilities: Blizzara, Slow
Comments: It's got Blizzara! And Slow... so you're going to have to use this at
some point.

Name: Lightning Staff
Buy: 1200
Sell: 600
Status: Thunder
Stats: Attack + 16
Abilities: Thundara, Poison
Comments: It's got Thundara! And Poison... so you're going to have to use this
at some point.

Name: Mace of Zeus
Buy: N/A (would be 10000)
Sell: 5000
Status: Mini
Stats: Attack + 35
Abilities: Doomsday
Comments: This is Vivi's strongest weapon, and it's got his most powerful black
magic as well. Too bad you get it so late in the game... but that doesn't mean
this staff doesn't rock. Because it does!

Name: Mage Staff
Buy: 320
Sell: 160
Status: N/A
Stats: Attack + 12
Abilities: Fire
Comments: The default weapon of Vivi, it is not very powerful at all. It only
has Fire and it's weak, not to mention you're stuck with it for almost all of
Disc 1! Remove it as soon as possible.

Name: Oak Staff
Buy: 2400
Sell: 1200
Status: Slow
Stats: Attack + 23
Abilities: Stop, Bio, Drain
Comments: It's honorably powerful and has three excellent spells on it. This
will be something to equip as soon as you possibly can.

Name: Octagon Rod
Buy: 4500
Sell: 2250
Status: Water, Wind, Trouble
Stats: Attack + 29
Abilities: Firaga, Blizzaga, Thundaga
Comments: Very powerful staff. It contains three of the best spells in the
game, and can be bought at a cheap price in Esto Gaza on Disc 3. Too bad after
Disc 3 it's gone forever... so GET THIS STAFF!

------
SWORDS
------

Name: Blood Sword
Buy: N/A (would be 1900)
Sell: 950
Status: N/A
Stats: Attack + 24
Abiliites: Darkside
Comments: This is a sword covered with blood, so it drains from enemies.
Excellent sword, but you'll regret it if you use this against an undead enemy
because then Steiner will be damaged and the undead enemy will be healed.

Name: Broadsword
Buy: 330
Sell: 165
Status: N/A
Stats: Attack + 12
Abiliites: Beast Killer
Comments: It's Steiner's DEFAULT sword. How good can his very first sword be?
Obviously, it's nothing that would be a legend to his attacks and it's his
weakest.

Name: Coral Sword
Buy: 4000
Sell: 2000
Status: Thunder
Stats: Attack + 38
Abilities: Charge!
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Defender
Buy: 9340
Sell: 4670
Status: Ice, Thunder
Stats: Attack + 65
Abilities: Thunder Slash
Comments: Equip it to learn a useless ability, Thunder Slash. If you're not
collecting, don't bother with this sword if you have a stronger one like the
Ragnarok.

Name: Diamond Sword
Buy: 4700
Sell: 2350
Status: N/A
Stats: Attack + 42
Abilities: Power Break
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Excalibur
Buy: N/A (would be 19000)
Sell: 9500
Status: Holy
Stats: Attack + 77
Abilities: Climhazzard
Comments: An amazing sword! It's Steiner's third strongest sword and it
contains one of the greatest abilities in the game, Climhazzard. This holy
sword is great.

Name: Excalibur 2
Buy: N/A (would be 39000)
Sell: 19500
Status: N/A
Stats: Attack + 108
Abilities: Minus Strike, Climhazzard, Stock Break
Comments: Hehe... I think we all know what this is. This is not only Steiner's
strongest weapon, but it's the strongest weapon in the entire game.
Unfortunately, few have ever gotten it because this sword is not worth rushing
through to get, even though it's even more powerful than Zidane's Ultima Weapon.

Name: Flame Saber
Buy: 5190
Sell: 2595
Status: Heat, Fire
Stats: Attack + 46
Abilities: Magic Break
Comments: Early on, it'll be a fantastic sword to use. The Heat is always great
and it's got lots of power.

Name: Ice Brand
Buy: 3780
Sell: 1890
Status: Freeze, Ice
Stats: Attack + 35
Abilities: Mental Break
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Iron Sword
Buy: 660
Sell: 330
Status: N/A
Stats: Attack + 16
Abilities: Minus Strike
Comments: It's Steiner's second sword. It's not that great at all. I admit it's
okay but nothing worth dying for.

Name: Mythril Sword
Buy: 1300
Sell: 650
Status: N/A
Stats: Attack + 20
Abilities: Armor Break
Comments: You can buy it in Treno but you have access to the Blood Sword by
then so only use it to get Armor Break.

Name: Ragnarok
Buy: N/A
Sell: 14500
Status: Slow
Stats: Attack + 87
Abilities: Shock, Thunder Slash
Comments: You're probably not going to go through the game in 12 hours to get
the Excalibur 2, so the Ragnarok is the strongest sword for Steiner. Attack's a
little disappointing, but not much. A great sword IMO!

Name: Rune Blade
Buy: N/A
Sell: 4450
Status: Blind
Stats: Attack + 57
Abilities: Iai Strike
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Ultima Sword
Buy: 14000
Sell: 7000
Status: Sleep
Stats: Attack + 74
Abilities: Stock Break
Comments: I am sorry to tell you that I have no comments on this at the present
time.

----
RODS
----

Name: Asura's Rod
Buy: 3180
Sell: 1590
Status: Holy
Stats: Attack + 27
Abilities: Mini, Confuse, Silence
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Healing Rod
Buy: 1770
Sell: 885
Status: N/A
Stats: Attack + 23
Abilities: Healer, Cura, Life
Comments: You can pick up this rod in early Disc 2 and it's a very good one,
since it's basically the second rod Dagger can pick up and it's good Cura and
Life!

Name: Mythril Rod
Buy: 1770
Sell: 885
Status: N/A
Stats: Attack + 23
Abilities: Healer, Cura, Life
Comments: You can pick up this rod in early Disc 2 and it's a very good one,
since it's basically the second rod Dagger can pick up and it's good Cura and
Life!

Name: Rod
Buy: 260
Sell: 130
Status: N/A
Stats: Attack + 11
Abilities Learned: Cure, Panacea, Protect
Comments: If you find some way to get a rod better than this default one for
Dagger at the beginning of the game and don't have these abilities learn, trash
this rod. It's the first one.

Name: Stardust Rod
Buy: 760
Sell: 380
Status: Shadow
Stats: Attack + 16
Abilities: Ability Up, Reflect, Float
Comments: Once you pick this rod up, I recommend learning the nice Ability Up
that comes with it, but if you don't do so then there are probably better rods.

Name: Whale Whisker
Buy: N/A (would be 10280)
Sell: 5140
Status: N/A
Stats: Attack + 36
Abilities: Curaga, Life, Break
Comments: This is Dagger's strongest rod. But hell if they didn't have to make
it have 36 Attack Power, which is extremely weak for an ultimate weapon. Oh
well, at least it has Curaga and unless Dagger has abilities to learn it'll
stay on her.

Name: Wizard Rod
Buy: 4000
Sell: 2000
Status: N/A
Stats: Attack + 31
Abilities: Curaga, Protect, Shell
Comments: Dagger's second strongest rod in the game. Immediately after you pick
this up on Disc 3, it should stay with you until you have Whale Whisker. Not to
mention Curaga comes with it!

------
SPEARS
------

Name: Dragon's Hair
Buy: N/A (would by 23500)
Sell: 11750
Status: N/A
Stats: Attack + 77
Abilities: Dragon Breath
Comments: This is Freya's ultimate weapon so unless you haven't learned her
best stuff yet, you will have this on forever. My only problems are that Dragon
Breath is a useless ability and it's super difficult to find.

Name: Heavy Lance
Buy: 4700
Sell: 2350
Status: Stop
Stats: Attack + 42
Abilities: Six Dragons
Comments: You can pick this up in Esto Gaza, but unless you're collecting don't
bother unless it's the absolute strongest you have because Six Dragons is just
horrible.

Name: Holy Lance
Buy: 11000
Sell: 5500
Status: Holy
Stats: Attack + 62
Abilities: Dragon's Crest, Reis's Wind
Comments: This is one of Freya's best weapons, as it has Dragon's Crest on it,
which is your basic 9999 damage attack. If you're not going to play Chocobo Hot
& Cold and are on Disc 3 and have to learn Dragon's Crest for a while, you're
stuck with this, and that's not that bad of a thing!

Name: Ice Lance
Buy: 2430
Sell: 1215
Status: Ice, Freeze
Stats: Attack + 31
Abilities: White Draw
Comments: This is an excellent lance as it's the third or fourth that you pick
up and there's the added Freeze status to go with it! Attack an enemy with that
and they could end up frozen and another attack bringing them to their death.
White Draw is a spectacular ability if you have to use Vivi or Dagger's magic a
lot.

Name: Javelin
Buy: 880
Sell: 440
Status: N/A
Stats: Attack + 18
Abilities: Dragon Killer
Comments: This is Freya's default weapon, and obviously it's not that great
attack-wise. However, you probably want to learn Dragon Killer if you're
fighting Grand Dragons to build Dragon's Crest up, so follow that with Jump and
you get great damage. However, that's all.

Name: Kain's Lance
Buy: N/A (would be 15000)
Sell: 7500
Status: Confuse
Stats: Attack + 71
Abilities: Dragon's Crest, Cherry Blossom, White Draw
Comments: Kain's Lance is the second best weapon for Freya in Final Fantasy IX,
in many ways. First of all, the confusion power is useful if it works on an
enemy, the weapon is extremely powerful, and it has Dragon's Crest and Cherry
Blossom, Freya's two best abilities.

Name: Mythril Spear
Buy: 1100
Sell: 550
Status: N/A
Stats: Attack + 20
Abilities: Reis's Wind
Comments: You will collect this spear in Burmecia at the end of Disc 1. By then
you should have learned Dragon Killer (if not, major shame on you), and you'll
obviously want stronger power. Reis's Wind and the power will be a good
addition.

-----
FORKS
-----

Name: Bistro Fork
Buy: 10300
Sell: 5150
Status: Sleep
Stats: Attack + 68
Abilities: High Tide
Comments: Maybe it was just bad luck for me, but whenever I attacked with this
fork, the damage was randomly pathetic. I wouldn't recommend attacking too much
when you have this fork equipped.

Name: Fork
Buy: 1100
Sell: 550
Status: N/A
Stats: Attack + 21
Abilities: High Tide
Comments: This is Quina's default fork, and it isn't very powerful. If you
stole Needle Fork from Zaghnol, equip it instead.

Name: Gastro Fork
Buy: N/A (would be 13300)
Sell: 6650
Status: Stop
Stats: Attack + 77
Abilities: High Tide
Comments: This is Quina's ultimate weapon. It almost never does really weak
damage, and it has a random stop ability on it. =) My only complaint is that it
just has High Tide.

Name: Mythril Fork
Buy: 4700
Sell: 2350
Status: N/A
Stats: Attack + 42
Abilities: High Tide
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Needle Fork
Buy: 3100
Sell: 1550
Status: Petrify
Stats: Attack + 34
Abilities: High Tide
Comments: This is Quina's second fork and the earliest you can get it is by
stealing from Zaghnol. You can randomly petrify enemies with it, cool!

Name: Silver Fork
Buy: 7400
Sell: 3700
Status: Slow
Stats: Attack + 53
Abilities: High Tide
Comments: Earliest you can pick this up is by stealing from Tantarian on Disc
2. Of course, few will choose to fight Tantarian on Disc 2, but if you're
daring enough you'll have his third best fork by Fossil Roo!

------
FLUTES
------

Name: Angel Flute
Buy: N/A (would be 8300)
Sell: 4150
Status: N/A
Stats: Attack + 33
Abilities: Holy, Esuna, Curaga
Comments: Holy! Too bad this flute is a bit hard to collect, but who can turn
down the wonderful spells Holy and Curaga that this flute provides? It's also
the ultimate flute.

Name: Fairy Flute
Buy: 4500
Sell: 2250
Status: N/A
Stats: ? (going to get it soon)
Abilities: Esuna, Regen, Haste
Comments: I don't have much to say for this - the earliest you can get it is at
the fight with Hilgigars but it's HARD AS HELL TO STEAL THERE! However, it's a
nice flute.

Name: Golem's Flute
Buy: 2700
Sell: 1350
Status: N/A
Stats: Attack + 21
Abilities: Auto-Regen, Cura, Life
Comments: The Golem's Flute is what Eiko initially starts out with. Believe it
or not, this is actually good for an initial weapon because it's got three
awesome abilities on it. Not bad, not bad at all, I must say.

Name: Hamelin
Buy: 5700
Sell: 2850
Status: N/A
Stats: Attack + 27
Abilities: Curaga, Might, Jewel
Comments: Curaga again. Not to mention Might can be very useful at times. Jewel
is useless, but who cares? This is the third best flute in the game.

Name: Lamia's Flute
Buy: 4500
Sell: 2250
Status: N/A
Stats: Attack + 21
Abilities: Float, Stona, Silence
Comments: Not an entirely useful flute as it's one of Eiko's early flutes. Just
learn the abilities and get something else on, thank you very much.

Name: Siren's Flute
Buy: 7000
Sell: 3500
Status: N/A
Stats: Attack + 30
Abilities: Full-Life, Dispel, Esuna
Comments: The SECOND best flute in the game, Siren's Flute has three of the
best white magics available, and even its attack power is worthy! I love this.

-------
RACKETS
-------

Name: Air Racket
Buy: 400
Sell: 200
Status: Wind
Stats: Attack + 13
Abilities: Scan, Panacea
Comments: This is a pretty early racket, so obviously you are not going to find
hardly any use for it. Just forget about it unless there's nothing else you
have.

Name: Magic Racket
Buy: 1350
Sell: 675
Status: Wind
Stats: Attack + 23, Magic + 2
Abilities: Berserk, Mini, Cure
Comments: You can buy this at Lindblum on Disc 3, and I recommend it. It has
some very useful abilities on it, and the power and magic inside it are great.

Name: Multina Racket
Buy: 750
Sell: 375
Status: Wind
Stats: Attack + 17
Abilities: Blind, Stona, Shell
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Mythril Racket
Buy: 2250
Sell: 1125
Status: Wind
Stats: Attack + 27
Abilities: Reflect, Shell, Protect
Comments: Bad point is that you have to wait til Bran Bal to buy it... it has
some useful abilities and great attack power, so there is no reason why you
should not equip it.

Name: Priest's Racket
Buy: 11000, Air Racket, Cachusha
Sell: 5500
Status: Wind
Stats: Attack + 35
Abilities: Silence, Might
Comments: Priest's Racket is the second most powerful racket in Final Fantasy
IX. Sure, the abilities aren't that great but if you don't have a better weapon
with you, you have a wonderful weapon here.

Name: Tiger Racket
Buy: N/A (would be 5800)
Sell: 2900
Status: Wind
Stats: Attack + 45
Abilities: Dispel
Comments: Tiger Racket is the ultimate racket, and not only that but it's easy
to find. Just take a Dead Pepper and go to Quan's Dwelling and call Choco, then
dig at the bottom for the Tiger Racket. Easy as that. And well worth it too!

-----
CLAWS
-----

Name: Avenger
Buy: 16000
Sell: 8000
Status: Death
Stats: Attack + 70
Abilities: Demi Shock, Counter
Comments: One of the best claws that Amarant can pick up. It can kill some
enemies with a single hit. Only problem is that it doesn't offer the best of
abilities.

Name: Cat's Claws
Buy: 4000
Sell: 2000
Status: N/A
Stats: Attack + 23
Abilities: Chakra, Counter
Comments: It's Amarant's initial weapon. How good can this be? Equip some armor
that enables you to learn Chakra and then equip Poison Knuckles. Poison
Knuckles are much better.

Name: Dragon's Claws
Buy: N/A (would be 10360)
Sell: 5180
Status: Water
Stats: Attack + 53
Abilities: No Mercy, Counter
Comments: These are found at the Forgotten Lagoon Chocograph, but aren't really
worth equipping. You should be able to find some stronger claws somewhere.

Name: Kaiser Knuckles
Buy: 18000
Sell: 9000
Status: Wind, Trouble
Stats: Attack + 75
Abilities: Countdown, Curse, Counter
Comments: Heh... Amarant's third strongest weapon, this is. You can buy it at
Daguerreo for a rather high price, but it should be worth it. It also comes
with good abilities.

Name: Mythril Claws
Buy: N/A (would be 6500)
Sell: 3250
Status: N/A
Stats: Attack + 39
Abilities: Curse, Counter
Comments: You can steal this from Taharka, but you should something better by
then. This is pretty much useless and you can probably find  better weapon for
Amarant if you try.

Name: Poison Knuckles
Buy: 5000
Sell: 2500
Status: Poison (DUH)
Stats: Attack + 33
Abilities: Spare Change, Counter
Comments: In the fight with Amarant, you can steal these. Amarant starts with
the Cat's Claws, but you can get Chakra from the Cat's Claws through a weak but
useful armor and equip this better piece of equipment instead, so it is
recommended.

Name: Rune Claws
Buy: N/A (would be 28800)
Sell: 14400
Status: Darkness
Stats: Attack + 83
Abilities: Spare Change, Curse, Counter
Comments: Hehehe... I think we all know that this is Amarant's ultimate weapon.
It can be easily picked up near Tiamat at Memoria in Disc 4, and by then it
should be with Amarant forever.

Name: Scissor Fangs
Buy: 8000
Sell: 4000
Status: Venom
Stats: Attack + 45
Abilities: Aura, Counter
Comments: These are bought at Esto Gaza. By then it should be the strongest
weapon for Amarant, and it has the useful Aura on it. There really aren't any
bad points.

Name: Tiger Fangs
Buy: 8000
Sell: 4000
Status: N/A
Stats: Attack + 62
Abilities: Revive, Counter
Comments: I am sorry to tell you that I have no comments on this at the present
time.

********
2. Armor
********

Here's a list of the armor... at least this was easier to do than the weapons.

Name: Adaman Vest
Buy: 1600
Sell: 800
Stats: Defense Power + 14, Magic Defense + 2
Abilities: Stone Killer, Bird Killer
Comments: This is not the same Adamant Armor from Final Fantasy IV. It's not
really that great, so just pass it up.

Name: Aloha T-Shirt
Buy: N/A (would be 19000)
Sell: 9500
Stats: Defense + 0, Magic Defense + 0, Spirit + 0
Abilities: N/A
Comments: The worst armor in the WHOLE GAME. Really, I'm not kidding! No stat
bonuses, no anything! Sell any of these that you get for the hefty 9500 Gil.

Name: Black Robe
Buy: 8000, Gaia Gear, N-Kai Armlet
Sell: 4000
Stats: Defense + 43, Magic + 2, Magic Defense + 4
Abilities: Flare, MP+20%, Reflectx2
Comments: Black Robe is one of the greatest pieces of armor that Vivi can pick
up. This robe is just awesome with the ability to cast Flare, and MP+20% and
Reflectx2 are great abilities. I cannot say enough good things. Not to mention
Quina can wear it. :P

Name: Brave Suit
Buy: 26000, Mythril Vest, Mythril Rod
Sell: 13000
Stats: Defense + 42, Spirit + 1
Abilities: Restore HP, Auto-Regen
Comments: EXPENSIVE... but besides that I like this nifty armor. Zidane and
Amarant can equip it. It has Restore HP and Auto-Regen on it, so there are no
real bad points.

Name: Brigandine
Buy: 4380
Sell: 2190
Stats: Defense + 20, Strength + 1
Abilities: Ability Up, Return Magic
Comments: This armor is best equipped for Amarant to use Return Magic whenever
he's hit by a spell. That will make a powerful magic counterattack. There is
also mighty defensive power stored here.

Name: Bronze Armor
Buy: 650
Sell: 325
Stats: Defense + 9
Abilities: Bird Killer
Comments: Typical beginning armor. Useful early on with a small stat increase,
piece of crap later. Nothing special here except a wind damage drop by 50%.

Name: Bronze Vest
Buy: 670
Sell: 335
Stats: Defense + 9
Abilities: Jelly
Comments: *snores* It's just old armor, nothing new from above. Becomes trash
quickly.

Name: Carabini Mail
Buy: 12300
Sell: 6150
Stats: Defense + 39, Speed + 1, Spirit + 1, Magic Defense + 1
Abilities: Auto-Regen
Comments: This is an immensely useful piece of armor for Steiner and Freya. It
offers Auto-Regen and has extreme defensive power. Only flaw is that price.

Name: Chain Mail
Buy: 1200
Sell: 600
Stats: Defense + 12
Abilities: Bird Killer, HP+10%
Comments: Not quite as bad as Bronze Vest and Bronze Armor. It gives you a 50%
resistance to Earth and has HP+10% and Bird Killer. Steiner should have this
while fighting Griffin in Treno.

Name: Chain Plate
Buy: 810
Sell: 405
Stats: Defense + 10, Strength + 1
Abilities: Devil Killer
Comments: *boredom meter for turdy armor rising* I'll just say this is a piece
of garbage.

Name: Cotton Robe
Buy: 1000, Wrist, Steepled Hat
Sell: 500
Stats: Defense + 10, Magic + 1, Magic Defense + 2
Abilities: Chemist, Shell
Comments: In actuality, Cotton Robe really isn't that bad of a robe for your
mages. Dagger should have it to learn Chemist and Shell and it's great for
Quina most of the time.

Name: Dark Gear
Buy: 16300
Sell: 8150
Stats: Defense + 37, Spirit + 2
Abilities: Clear Headed, Jelly
Comments: Dark Gear is a very good and very powerful armor, as it provides
excellent protection and can be used by a lot of characters. Only flaw is the
price.

Name: Demon's Mail
Buy: 5900
Sell: 2950
Stats: Defense + 27
Abilities: High Tide
Comments: This is a big saving shot for your Steiner/Freya when you fight Ozma.
If you have this equipped, you absorb Shadow and it's one of the few pieces of
equipment that does.

Name: Demon's Vest
Buy: 10250
Sell: 5125
Stats: Defense + 31, Magic + 1
Abilities: Devil Killer, Auto-Potion, Locomotion
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Dragon Mail
Buy: 14000
Sell: 7000
Stats: Defense + 42, Strength + 1, Magic + 1
Abilities: High Jump
Comments: When you get this for Freya on Disc 4, you're in for a treat. High
Jump will make her Jump command TWICE as powerful! Ah yes, me likes.

Name: Gaia Gear
Buy: 8700
Sell: 4350
Stats: Defense + 25, Magic Defense + 2
Abilities: Insomniac, High Tide, Osmose
Comments: Gaia Gear is excellent. The defensive power is extreme, it has great
abilities on it, and you get it at a great time. On Vivi, you'll rule.

Name: Genji Armor
Buy: N/A
Sell: 1
Stats: Defense + 45, Magic + 2, Magic Defense + 1
Abilities: Body Temp, Accuracy+
Comments: Not very useful. Even though you get it on Disc 4 and late, it's not
that helpful since you probably have better armor.

Name: Glutton's Robe
Buy: 6000, Mythril Fork, Cotton Robe
Sell: 3000
Stats: Defense + 41, Strength + 1, Magic + 1, Magic Defense + 4
Abilities: Antibody, Body Temp, Auto-Regen
Comments: Being as obvious as it probably is, Glutton's Robe is for Quina. It's
his second best robe (beaten only by Robe of Lords). Good, good, good.

Name: Gold Armor
Buy: 2950
Sell: 1475
Stats: Defense + 19
Abilities: Stone Killer
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Grand Armor
Buy: 45000, Mythril Sword, Mythril Armor
Sell: 22500
Stats: Defense + 59, Strength + 1
Abilities: Chemist, Restore HP
Comments: This armor is good, and it reduces shadow damage by 1/2. However,
you'll probably never get it. Why? First of all, the only way to get it is to
synth it. You probably won't have the Mythril equipment, and 45000 Gil? Gimme a
break.

Name: Judo Uniform
Buy: 5000
Sell: 2500
Stats: Defense + 23, Strength + 1, Spirit + 1
Abilities: Distract, HP + 10%
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Leather Plate
Buy: 530
Sell: 265
Stats: Defense + 10
Abilities: Chakra
Comments: For a piece of armor that you pick up really early, the Leather Plate
is extremely useful. You can place it on Amarant if you have the Poison
Knuckles from him to learn Chakra.

Name: Leather Shirt
Buy: 270
Sell: 135
Stats: Defense + 6
Abilities: Protect Girls
Comments: It's a piece of crap that you pick up really early. Forget all about
it.

Name: Light Robe
Buy: 20000, Magician Robe, Glass Armlet
Sell: 10000
Stats: Defense + 41, Strength + 1, Magic + 1, Magic Defense + 6, Spirit + 1
Abilities: Half MP, Auto-Regen, Full-Life
Comments: An awesome robe... too bad it's pretty hard to pick up. It provides
awesome abilities, so there's no reason why you shouldn't get it on Disc 4.

Name: Linen Cuirass
Buy: 800
Sell: 400
Stats: Defense + 10, Magic + 1
Abilities: Cover
Comments: I'm getting tired of these awful pieces of armor. Just pass it up if
you have something better.

Name: Magician Cloak
Buy: 1850
Sell: 925
Stats: Defense + 15, Magic + 1, Magic Defense + 2
Abilities: Restore HP, High Tide
Comments: It's a pretty good cloak... that's basically all I have to say.

Name: Magician Robe
Buy: 3000, Mage Staff, Magician Cloak
Sell: 1500
Stats: Defense + 21, Magic + 2, Magic Defense + 3
Abilities: Auto-Potion, MP+10%
Comments: Excellent robe throughout Disc 1 and even some of Disc 2, so it
doesn't win the entire-crap award.

Name: Maximillian
Buy: 650
Sell: 325
Stats: Defense + 54, Spirit + 3
Abilities: HP+20%
Comments: It's a great piece of armor for Steiner, especially if you want your
HP up.

Name: Minerva's Plate
Buy: 12200
Sell: 6100
Stats: Strength + 1, Magic + 2, Magic Defense + 1
Abilities: Restore HP, High Tide
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Mythril Armor
Buy: 1830
Sell: 915
Stats: Defense + 15
Abilities: Jelly, Cover
Comments: It reduces Water damage by 50 and has two good abilities, so it's not
an entire waste.

**********
3. Helmets
**********

Name: Adaman Hat
Buy: 6100
Sell: 3050
Stats: Defense + 3, Magic Defense + 33
Abilities: HP+20%, Gamble Defense
Comments: Well, it's definitely better than Adaman Vest, I'll give it that.
Lots of good magic defense packed in it, and HP+20%. A worthy hat...

Name: Bandana
Buy: 500
Sell: 250
Stats: Spirit + 1, Speed + 1, Evade + 2, Magic Defense + 12
Abilities: Man Eater, Insomniac
Comments: Early on, Bandana will be a very commonly equipped helmet, seeing as
how the magic defense is good and it increases your speed, making it good for
Zidane.

Name: Barbut
Buy: 330
Sell: 165
Stats: Spirit + 2, Magic Defense + 9
Abilities: Alert, Dragon Killer
Comments: You'd better have this on Freya at first shot, looking at how it
gives you Dragon Killer. =) The stats are pretty average though, but they're
okay when you're weak as hell in the beginning.

Name: Black Hood
Buy: 2250
Sell: 1125
Stats: Magic Defense + 27
Abilities: Accuracy+, Locomotion
Comments: Black Hood is a very good headgear to equip, as it'll reduce Fire,
Thunder, and Water damage by 50%. It also packs good magic defense.

Name: Bronze Helm
Buy: 330
Sell: 165
Stats: Magic Defense + 6
Abilities: Bug Killer
Comments: It reduces Water damage by 50%, but other than that it's practically
crap.

Name: Circlet
Buy: 20000, Coronet, Rosetta Ring
Sell: 10000
Stats: Magic Defense + 51
Abilities: Jelly, Clear Headed
Comments: An extremely strong magical defensive headgear. You should definitely
equip this.

**********
4. Armgear
**********

Name: Aegis Gloves
Buy: 7000
Sell: 3500
Stats: Defense + 1, Evade + 32, Magic Evade + 12
Abilities: Charge!
Comments: This is a very good armgear. It even allows Steiner to use his Charge
ability, and enemies will have a hard time hitting Steiner/Freya.

Name: Bone Wrist
Buy: 330
Sell: 165
Stats: Strength + 1, Evade + 17, Magic Evade + 15
Abilities: Add Status
Comments: Bone Wrist is... not that useful. Add Status might help, but
otherwise it's nothing that great.

Name: Bracer
Buy: 24000, Battle Boots, Venetia Shield
Sell: 12000
Stats: Strength + 1, Evade + 39, Magic Evade + 24
Abilities: Add Status, Power Throw
Comments: This is THE armgear for Amarant. You simply cannot pass up Power
Throw by any means. Get this equipped as soon as you synth it later.

Name: Bronze Gloves
Buy: 480
Sell: 240
Stats: Spirit + 1, Evade + 10, Magic Evade + 4
Abilities: Antibody
Comments: It's like the first knight armgear that you pick up. Equip only when
you have nothing else to equip.

Name: Chimera Armlet
Buy: 1200
Sell: 600
Stats: Evade + 26, Magic Evade + 20
Abilities: Mug, Add Status
Comments: It features Mug, which is always nice for Zidane. It also reduces
Holy damage by a full 100%! Sweet.

Name: Defense Gloves
Buy: 6000
Sell: 3000
Stats: Defense + 1, Magic Defense + 1, Evade + 27, Magic Evade + 22
Abilities: HP+20%
Comments: Very, very good armgear. It has great evasion and magic evasion, and
also the defense is evened out there... together with the excellent ability
that is HP+20%.

Name: Diamond Gloves
Buy: 2000
Sell: 1000
Stats: Evade + 21, Magic Evade + 15
Abilities: Ability Up, Jelly
Comments: Not bad at all. Much better than the Bronze Gloves, and it has some
good strength to offer together with great physical evasion.

Name: Dragon Wrist
Buy: 4800
Sell: 2400
Stats: Strength + 7, Magic Defense + 1, Evade + 32, Magic Evade + 18
Abilities: Antibody
Comments: I am sorry to tell you that I have no comments on this at the present
time.

**********
5. Add Ons
**********

Name: Amethyst
Buy: 200
Sell: 1
Stats: N/A
Abilities: Atomos, Demi
Comments: One of the first gems that Dagger will get. It allows her to summon
Atomos. Also if you don't have it already you can put it on Vivi for the fire
ability.

Name: Aquamarine
Buy: N/A
Sell: 1
Stats: N/A
Abilities: Leviathan, HP+10%
Comments: Slightly more useful than some of the other gems, because it allows
Dagger to use Leviathan, who is more powerful than Shiva, Ramuh, or Ifrit.
HP+10% is also a good, rare ability.

Name: Dark Matter
Buy: N/A
Sell: 1
Stats: Strength + 3, Magic + 3
Abilities: Odin
Comments: Dark Matter is the exact opposite of most gems. Instead of healing,
it does 9999 damage. VERY useful against Ozma, and you get Odin too. Only
problem is the rarity.

Name: Diamond
Buy: N/A
Sell: 1
Stats: N/A
Abilities: Body Temp, Distract
Comments: This gem is IMMENSELY rare. Really, I'm not exaggerating. It's
perhaps the rarest of all the gems. It's best used for the friendly Yan, and
losing it to a Gimme Cat. =P

Name: Garnet
Buy: 350
Sell: 1
Stats: N/A
Abilities: Bahamut, Healer
Comments: One of the final gems that Dagger will pick up. It will allow her to
summon Bahamut, her second or third best summon. If you use Dagger for nothing
other than curing, Healer is also a great ability.

Name: Lapis Lazuli
Buy: 400, Ore, Dead Pepper
Sell: 1
Stats: N/A
Abilities: Ability Up, Accuracy+
Comments: There really is no point in equipping Lapis Lazuli except for Ability
Up, since Accuracy+ is a useless ability, although Ability Up is not. If you
have that, this gem is useless.

Name: Maiden Prayer
Buy: N/A
Sell: 1
Stats: Magic + 1, Magic Defense + 1, Magic Evade + 3
Abilities: Auto-Regen
Comments: Maiden Prayer is similar to Lapis Lazuli, unless it's on Eiko. It
allows her to use Auto-Regen, and it improves Fenrir by quite a lot.

Name: Moonstone
Buy: N/A
Sell: 1
Stats: N/A
Abilities: Shell, Beast Killer
Comments: Moonstone is extremely rare, and actually quite a valuable gem. You
will want it in the beginning for the abilities, and in the friendly monsters
quest, this will be valuable.

Name: Opal
Buy: 100, Ore, Potion
Sell: 1
Stats: N/A
Abilities: Shiva, Blizzara
Comments: One of the first gems that Dagger will get. It allows her to summon
Shiva. Actually, since Vivi should know Blizzara by Disc 3, Opal is much better
used for getting a big stock of and using for healing.

Name: Peridot
Buy: 100, Ore, Soft
Sell: 1
Stats: N/A
Abilities: Ramuh, Thundara
Comments: The very first gem that Dagger will pick up. It will enable her to
summon Ramuh, but that's weak. Vivi should also know Thundara by then, so save
these up for healing.

Name: Ribbon
Buy: N/A
Sell: 1
Stats: Strength + 1, Defense + 1, Magic + 3, Magic Defense + 1, Spirit + 1,
Evade + 5, Magic Evade + 5
Abilities: Madeen, Ability Up, Guardian Mog
Comments: This is one of the best accessories in the whole game. It evenly
gives all of your stats a boost, it makes you absorb Water and Wind, it reduces
Fire, Ice, Thunder, and Holy damage by 1/2, and it even has good abilities.
Eiko will have it on for a while.

Name: Ruby
Buy: N/A
Sell: 1
Stats: N/A
Abilities: Carbuncle, Reflect
Comments: Ruby lets you summon Carbuncle with Eiko, her third summon. Reflect
is also one of her first abilities, so Ruby is overall good. Too bad you can
only get it once.

Name: Sapphire
Buy: 200, Ore, Antidote
Sell: 1
Stats: N/A
Abilities: Fenrir, High Tide
Comments: This is a gem that Eiko will automatically start out with. It allows
her to summon Fenrir, and it has High Tide just in case you want it.

Name: Topaz
Buy: 100, Ore, Eye Drops
Sell: 1
Stats: N/A
Abilities: Ifrit, Fira
Comments: One of the first gems that Dagger will get. It allows her to summon
Ifrit. Actually, since Vivi should know Fira by Disc 3, Topaz is much better
used to curing. Since they're easy to get, they should be your best healing
source!

========================================================================
-<--------------------------------------------------------------------->

CHAPTER TEN: Bosses/Enemies

========================================================================
-<--------------------------------------------------------------------->

There are a lot of bosses in Final Fantasy IX, and you are going to need help
beating some of them. Here is a list of all the bosses in the game, and a good
strategy on beating each and every single one of these buggers. The same
applies for the enemies...

*********
1. Bosses
*********

------------------------------------------------------------------------
Boss: Masked Man
HP: 160
Steal: Wrist, Mage Masher
Party: Zidane, Cinna, Marcus, Blank
Difficulty: Easy

As you've probably already guessed, the masked man is the easiest boss in the
game. He can hit on Cinna pretty hard but that's basically all he's got to
strut. You'll probably want to have Marcus and Blank attack a little to wear
him down a bit, then have Cinna and Zidane steal. He can hardly touch anyone
but Cinna. Once you've stolen a good weapon for Zidane called the Mage Masher,
all you have to do is hit him a little more and the mask will fall right off
his head. That will automatically win the battle.
------------------------------------------------------------------------

------------------------------------------------------------------------
Boss: King Leo
HP: 188
Steal: N/A
Party: Zidane, Cinna, Marcus, Blank
Difficulty: Easy

As the battle starts, you'll notice that for everyone, Steal is replaced with
SFX. You might just want to use these awesome looking spells and find they do 0
damage. Well, to tell you the truth, SFX (Stage magic) is extremely useless and
does absolutely no damage. The three will use this stuff but none of it is any
good. Still, that doesn't matter. King Leo can take out Cinna in one hit but
does about 10 damage to the others. You do not need to defeat Zenero and Benero
to end this battle; all you have to do is waste King Leo to his death. You can
probably do that in five attacks at most. Simply do that and the battle will be
over. You can't steal in this fight.
------------------------------------------------------------------------

------------------------------------------------------------------------
Boss: Steiner
HP: 169
Steal: Leather Hat, Silk Shirt
Party: Zidane, Cinna, Blank
Difficulty: Easy

Steiner is one of the easiest bosses in the entire game. All he can do is
attack and his attacks are very weak. You'll want to steal in this fight as
well. Steiner's Silk Shirt is well worth stealing and the Leather Hat can be
sold for a little bit of money. Now on for Steiner. Unless he hits Cinna, you
shouldn't have one worry in this fight. He might be able to knock Cinna out but
don't worry about him since he's not permanent. Just hit him a bit more and
then he'll use Armor Break on Blank. He will then be distracted and the fight
is over.
------------------------------------------------------------------------

------------------------------------------------------------------------
Boss: Steiner II
HP: 162
Steal: N/A
Party: Zidane, Garnet, Vivi, Marcus
Difficulty: Easy

Aw, this fight is even easier than the last fight with Steiner was! I admit
that he's got Haagen and Weimar with him, but you can defeat them in one hit
apiece. In this fight, Steal has been replaced with SFX again. The magic is
still useless though. Steiner will not hit Garnet (he occasionally hits her
very gently for light damage), so actually you don't even need to win this
fight. He will just finish everyone off and let Garnet live, and that's the
end, although the game will continue. Have Vivi use Fire on Steiner to reduce
his HP a large bit while Marcus and Zidane attack, and Steiner will be defeated
for the second time.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Steiner III
HP: N/A
Steal: N/A
Party: Zidane, Garnet, Vivi, Marcus
Difficulty: Easy

This fight is a bit weirder than the last fight, but it's the easiest of all
three of them. This time, you will see a bomb right behind old Steiner's head.
Everyone will warn him about it but because he's so stupid, he won't notice it.
Also, you might notice in this fight Steiner has no HP. You can do whatever you
want with the game; you can get a GameShark and have Garnet summon something
for about 2000-3000 damage or you can have Vivi cast Fire for 60-70 damage
while having Zidane and Marcus slash away with their strong attack, but Steiner
will NOT be defeated. Period. The bomb will swell three times and then blow
behind him, so don't worry about anything after that.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Prison Cage
HP: 513
Steal: Broadsword, Leather Wrist
Party: Zidane (3), Steiner (1)
Difficulty: Semi-Easy

Prison Cage is a rather complex boss but it isn't very difficult. It only has
the Left and Right Stem attacks that do some small damage to Zidane or Steiner,
but what makes it slightly harder is that it holds Garnet captive. It uses
Absorb sometimes and drains HP from Garnet, and when she loses all her HP she
dies. (Sort of similar to Rinoa and Adel from Final Fantasy VIII.) After Prison
Cage has absorbed HP from Garnet twice, you'll want to heal her immediately.
Don't bother trying to steal because you cannot yet. After that, just go ahead
and hit the Prison Cage to its death with Steiner's attacks and Zidane's Free
Energy. It's not hard.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Prison Cage II
HP: 533
Steal: Broadsword, Leather Wrist
Party: Zidane (3) Steiner (1)
Difficulty: Easy

The Prison Cage isn't finished yet, but it's just as easy this time around.
Vivi is trapped inside the Prison Cage this time and he's always casting Fire
on it. He does about 70-80 damage each he hits it so it won't take long to burn
it up. Steiner and Zidane are also always attacking for a good 60 damage or so,
but we also must worry a little on Vivi. He's still trapped within the Prison
Cage and it will Absorb HP from him just like it did Garnet. We can't let Vivi
die. Still, this fight is very simple. Go ahead and steal the two items (you
might want to equip the Leather Wrist on Vivi later and sell the extra
Broadsword), and then just wear the Prison Cage down with a few attacks at
it'll die.
------------------------------------------------------------------------

------------------------------------------------------------------------
Boss: Baku
HP: 202
Steal: Hi-Potion, Iron Sword
Party: Zidane (3)
Difficulty: Easy

Baku, being the leader of Tantalus, is actually a real wimp. His attacks only
do about 30 damage or so and he trips over his own feet a lot. Add to that you
can take him out in three hits or so. First of all, we'll want Zidane to steal
a new sword for Steiner and the Hi-Potion, because both of them are worth it.
Baku, although he is really weak, is pretty fast. His weak blows will soon
start getting high, so don't let Zidane get KO'd. Heal with a Potion when HP
drops, and then steal and attack Baku. It'll basically alternate between the
two as they've got the same speed.
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Boss: Plant Brain
HP: 930
Steal: Eye Drops, Iron Helm
Party: Zidane (4), Steiner (3), Vivi (3), Blank (3)
Difficulty: Medium

The Plant Brain is not very difficult, but it's the toughest boss this far.
It's 930 HP will probably discourage you and you'll want to steal the Iron Helm
from it which will really slow you down. The Plant Brain can cast Thunder on
the entire party and it's got some DARN good physical attacks. Thunder can be
quite painful and Plant Brain is rather speedy as well. It can also use Pollen
very freely and this is going to be extremely annoying. However, the Plant
Brain is vulnerable to Fire. Steiner's Fire Sword with Vivi will do nearly 400
damage and Vivi's Fire will do about 150, so it won't take long to wear down
the Plant Brain. Have them do that a bit while Zidane attempts to steal the
Iron Helm from it. If Plant Brain gets Blind on everyone, use an Eye Drops or
two if you're going to attack physically. After you've done some reasonable
damage, Blank will show up. He's ready to fight and he can steal. Have BOTH
Blank and Zidane steal until they get the Iron Helm. You won't regret it. After
you've got it, you may want to heal a little because the Plant Brain will have
probably worn you down a little by now. But once you've done so, just have
Steiner use Fire Sword, Vivi use Fire, and Zidane and Blank attack. They do a
good 100 damage or so a blow, so Plant Brain will be little more than
sacrificial lamb.
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----------------------------------------------------------------------
Boss: Black Waltz #1 & Sealion
HP: 229 (Black Waltz #1), 472 (Sealion)
Steal: Silk Shirt, Remedy (Black Waltz #1), Ether, Mythril Dagger (Sealion)
Party: Zidane (7)
Difficulty: Semi-Easy

These two as a pair are rather nasty, but they're not really that bad. Black
Waltz #1 uses Fire and Blizzard for about 30 damage each, and the Sealion uses
Wing (about 40 damage), and Blizzard (50 damage). When the battle gets further,
the Sealion uses Blizzara (80-90 damage), and Tsunami (70-80 damage).
Therefore, you could end up dead meat to it because it and Zidane alternate,
making it very fast. Plus, you might see it has an Ether and Mythril Dagger to
go with it. Sometimes it will take an eternity to be able to steal the Mythril
Dagger. If you attack the Sealion, Black Waltz #1 will cast Blizzard on it,
healing it. We don't want to go down that road. The Black Waltz #1 really
doesn't have anything nice to steal, so you probably don't need to go around
stealing from it. Just hit it some for about 90 damage and it will be falling
real soon. Undoubtedly in this battle, Zidane will go into Trance mode. Once he
reaches Trance mode, you are free to use Free Energy or Tidal Flame. However,
you may not want to do to use Tidal Flame unless you have a good amount of HP
remaining. With Tidal Flame, Black Waltz #1 will die but Sealion will probably
be left. But at the point, it'll be using Tsunami and then Blizzara. If you've
been neglecting healing, you could be breaking your TV because Tsunami could
wipe you out. With Free Energy, you could try a little trick. You could use it
on Sealion for about 350 damage. Black Waltz #1 would cast Blizzard on it for
about 160 HP back. That would be about 190 HP lost. That's not enough HP to
make it use anything too nasty. You could then use another Free Energy and
Sealion would be dead before Black Waltz #1 could heal it. With Sealion out of
the way, Black Waltz #1 would be no problem at all. So do whatever you want to
do in this battle, but if you're at around 300 HP and are fully healed, use the
Tidal Flame strategy and don't worry about the Sealion wiping you out. Still,
be sure to heal once your HP drops to 100 or so, just to be safe.
-----------------------------------------------------------------------

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Boss: Black Waltz #2
HP: 1,030
Steal: Steepled Hat, Leather Plate
Party: Zidane (7), Vivi (7), Dagger (6), Steiner (6)
Difficulty: Medium

The second Black Waltz is bigger and better than the first one was, and it has
some nasty attacks. In this fight, Vivi cannot cast magic. Well, he can, but at
a price. The Black Waltz will counter with that same spell on the whole party,
and the damage is very deadly. The Black Waltz uses Fire, Blizzard, and
Thunder, plus when you've taken about half of its HP off, it'll be Fira,
Blizzara, and Thundara. Thankfully, Dagger is with us to use a Cure spell on
the whole party. The problem though, is that the Black Waltz #2 is after
Dagger, so he won't touch her. If Zidane, Vivi, and Steiner are knocked out,
the Black Waltz will wait a few turns and ask Dagger what she's going to do,
then he casts Hypnotize on her to put her to sleep, and that's the end of that.
Besides doing that, the Black Waltz #2 can use a physical attack called
Teleport and rarely (very rarely), it will use Osmose to drain someone's MP. It
obviously has more attacks than any boss you've fought thus far. The Black
Waltz has some pretty good things to steal, so make sure you have Zidane do
that. It isn't too hard to steal from. Vivi should definitely refrain from
using magic and should perhaps use a Potion or two if the need arises. Dagger
should be on standby at all times to use Cure on the party. Steiner has two
things that you might want him to do: If he's really low on HP, have him use
Minus Strike. He should have over 300 HP by now and if he reaches 10 or so
Minus Strike will do about 300 damage! With Vivi around, he should also use an
elemental sword. That will do about 300 damage alone, so the Black Waltz's
rather low HP should fall to nothing before a really long amount of time.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Black Waltz #3
HP: 1,128
Steal: Steepled Hat, Linen Cuirass, Silver Gloves
Party: Zidane (7), Vivi (7), Steiner (6)
Difficulty: Easy

ANOTHER Black Waltz? Yes, this is the final Black Waltz and it is the most evil
and powerful. But that doesn't exactly mean it's hard. It's actually the
easiest of all the Black Waltzes, but its attacks are very powerful and without
a healer it'll be tough going through all the Black Waltz's attacks. It
basically has the Hit attack which does about 60 damage (more to Vivi), and it
has Fire and Blizzard. They each do about 80 damage. Also, when it gets low on
HP, it'll start floating, and then it will use Thundara on the party. This will
do about 100+ damage to it. On its next turn, it uses Thundara for the second
time and damages for the same amount, then gets down. But I have one thing to
say that I haven't already said: since the Black Waltz killed all those black
mages and Vivi couldn't take it any longer and went after him, and because
Trance is a surge of emotion, Vivi's in Trance during this fight. This means he
can use a spell (about 120 damage) twice in a row. Steiner also has his sword
magic skills, so the HP will drift away from Black Waltz #3 before he manages
to do something really bad. Also, you might notice that it has a good mage's
hat, a Linen Cuirass, and some great gloves for Steiner to use, so you might
want to waste a little bit of time stealing from it if you want these items.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Gizamaluke
HP: 3,175
Steal: Elixir, Magus Hat, Ice Staff
Party: Zidane (10), Vivi (10), Freya (10), Quina (10)
Difficulty: Semi-Hard

Gizamaluke is difficult and is probably the hardest boss thus far, despite the
fact he's got only three attacks. I sincerely hope you're equipped with The
Ogre or Gizamaluke will prove even more dangerous than he already is. If you
have The Ogre, you can use Soul Blade and this will Blind Gizamaluke, and he
can't use his physical attack Crash. Speaking of his attacks, let's go over
them. He can use Crash as his physical attack which does a little below 100
damage to one character, he can use Water which hits one character at first
(about 80 damage and one character at FIRST.) When Gizamaluke gets low on HP,
he will start using Water on the party and the spell will do a little more
damage too! GIVE ME A BREAK! Also, when you use a magical attack on Gizamaluke,
he'll counter with Silent Voice. Thankfully, you can erase Crash from there
because he'll almost never hit you if he's blinded. There is a quick and easy
way to win this fight in little time at all. You can simply use Limit Glove if
Quina has it and if he's got 1 HP (you can use a Phoenix Down and hope he'll be
at that much), Limit Glove will do 9999 damage. If you are too lazy to hope for
this, then the fight is a little tougher. Of course, Gizamaluke has GREAT
stuff, and this is practically what makes the fight so hard! The Ice Staff is
extremely important if you want some good power on Vivi (Blizzara, whee!), and
the Elixir is always worth it. Steal if you want, I hope you've got Bandit on.
Once you've got that, the fight really isn't that hard. Vivi and Quina (if you
aren't using Limit Glove), are both useless here because Gizamaluke will
counter with Silent Voice and it's not worth it to use up a bunch of Echo
Screens. Have both of them serve as healers, especially once Gizamaluke's lost
most of his HP. Zidane should simply attack (or better yet go into a Trance
mode and use your strongest Dyne. With Freya jumping all the time and Zidane
using his best stuff, there is no possible way that you can lose.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Beatrix
HP: 3,630
Steal: Phoenix Down, Chain Plate, Mythril Sword
Party: Zidane (12), Vivi (12), Freya (12), Quina (11)
Difficulty: Medium

Beatrix is a lot easier than most people seem to think that she is, but still
she cannot be defeated. She has four attacks: her regular sword attack (about
150 damage), Thunder Slash (misses a lot, is thunder-elemental, and does about
the same amount of damage as her regular physical attack), Stock Break (she
only uses this at the end of the battle and it takes everyone's HP to 1, and
Shock, her ultimate attack. This attack does 800 damage and unless you're at a
rather high level and she's targetting Zidane, this attack will wipe the party
member out and if it doesn't the party member will be severely weakened. First
of all, you really want to steal from Beatrix. A Phoenix Down never hurt
anyone, the Chain Plate is rather useful and the Mythril Sword will be a little
useful for Steiner later on in the game. Freya has Reis's Wind so you'll want
to use that and Vivi can heal. Beatrix has a high magic defense so magic won't
be all that wonderful. Quina has some Blue Magic to use, so I personally
wouldn't mind having him do something. After you are done stealing, Zidane
should slice away at Beatrix. You don't have to reduce her HP to 0 and nor will
she be defeated once this happens, but when she is ready she'll cast Stock
Break and heavily wound the party, and that will be the end of that.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Black Waltz #3 II
HP: 1,292
Steal: Steepled Hat, Lightning Staff, Flame Staff
Party: Dagger (7), Steiner (7), Marcus (7)
Difficulty: Easy

So, we have to fight it again, do we? Well this time it's pathetically easy,
and it was already easy enough the last time we fought it. And believe it or
not, you CANNOT lose in this fight! Like the other times, it's only after
Dagger so he can take her away, but he's so weak he can't do that. If he kills
Steiner and Marcus, he will pull his back ("Crack!"), and lose about 250 HP
until he dies while muttering that he wants the Princess. On to the Black Waltz
himself. He has five attacks: Fire, Blizzard, and Thunder which do about 70
damage each, Hit which it about 50 damage, and Freeze. If he does this on
someone and uses Hit, then that character is a goner. Fortunately though, it'd
be really nice if he uses Fire right after Freeze! I'm sure you know what'll
happen then. Dagger is the healer here. She has Protect, Shell, and Cure. Three
spells that will be extremely useful in this fight. Marcus can hesitate from
stealing here because he very rarely manages a steal, and the three items can
be bought anyway. So he and Steiner should just attack and Dagger can heal if
the need arises. This battle cannot be lost even if you want to.
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Ralvurahva
HP: 2296
Steal: Bone Wrist, Mythril Fork
Party: Dagger, Steiner, Marcus
Difficulty: Semi-Medium

This battle isn't very hard, but Ralvurahva's got some tricks up its sleeves.
It uses Mini sometimes, and when you're under this your attacks will be totally
pathetic. It's very bad if it happens on Steiner or Marcus, because both of
them are this fight's primary attackers. Also, it'll make Dagger's magic
ability worthless as well. Overall, try to avoid this getting on your party.
He's also got Blizzara, which will roughly do about 100 damage on a character.
He can also use an attack called String, which will slow your character down.
It also has a physical attack called Devil's Kiss, and when it uses this you
can also expect poison status. Also, he sometimes (but VERY rarely), uses
Night, I believe. This will not inflict Ralvurahva though, so this can be a bit
bad. With Marcus, don't bother stealing unless you feel lucky. Stealing from
this demon is not easy but I suppose that the Mythril Fork can be worth it.
Steiner should just whoop up on Ralvurahva's fat ass, but if his HP wears low
have him use Minus Strike. With Dagger healing, you simply cannot lose this
easy battle.
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Antlion
HP: 3938
Steal: Annoyntment, Mythril Vest, Gold Helm
Party: Zidane, Vivi, Freya, Quina
Difficulty: Medium

The Antlion isn't too hard, but if you're asleep in this fight it will simply
ambush your party, which is why I place this boss on the Medium level. He's got
some really bad attacks like Sandstorm, Counter Horn, and Fira. Sandstorm
reduces everyone's HP to the critical stage, Counter Horn is a counterattack
that does around 200 damage, and Fira does similar damage. First of all, you
probably don't need to steal in this fight because you can buy Annoyntments,
you already have a Mythril Vest, and the Gold Helm isn't very important. So
don't bother wasting your time, because you never know that the Antlion will
just use Sandstorm and quickly kill everyone. Now for what the characters
should do in this fight: have Zidane just attack and if you REALLY want that
stuff that the Antlion has, you can steal from it. Vivi should be casting
Blizzara as much as he can. If you don't have it or aren't learning it, turn
your game off right now. Every time he uses it he does about 1200 damage so you
can kill Antlion in just a few hits with it. What Freya should do is cast
Reis's Wind because you'll need the extra HP back when Antlion brings everyone
down with Sandstorm. Reis's Wind is Regen, and Regen restores 1/16 of
everyone's HP each time it is used. Not bad at all! Once she uses that, just
have her Jump. With a few Jumps and Blizzaras, it won't take long to kill
Antlion. As for Quina... just have him heal with your new White Wind. This will
almost completely heal everyone. Although if Sandstorm is used, Reis's Wind has
not been cast, and Quina ends up with 1 HP, don't hesitate to use Limit Glove
and do 9999 damage for one second! Best of luck. =)
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Beatrix II
HP: 4,736
Steal: Phoenix Down, Thunder Gloves, Ice Brand
Party: Zidane, Vivi, Freya, Quina
Difficulty: Medium

Beatrix is a little bit harder than she was the first time we fought her, but
it'll still not a noticeable difference. She still has the same ultra powerful
attacks that she had in the first battle. Her physical attack and Thunder Slash
are just the same as we probably remember them, but Shock is a little stronger.
This time, there's a little less chance that we're going to survive through it
then there was the first time we battled Beatrix. Anyway, she's still not too
hard, but this time she's got better things to steal. The Ice Brand is a very
powerful sword for Steiner that will prove useful a little later, but the only
problem is that it's extremely hard to steal. The Thunder Gloves could also
prove useful. If you give up on stealing or don't want to, just have Zidane
attack or defend. Vivi should be casting whichever "ra" spell he currently has,
if any. Freya, as usual, should be jumping like crazy. If anyone runs low on
HP, she can also use Reis's Wind or Lancer. Quina might want to use White Wind
which you should definitely have by now, or you can have him use Magic Hammer
just for fun. Just like before, you don't have to take 4736 HP away from
Beatrix but just hang around alive for a little bit and wait for her to grow
tired of you and use Stock Break to drop you all to 1 HP, which is totally
unavoidable. WHERE'S OUR CHANCE, YOU SQUARESOFT BASTARDS?
------------------------------------------------------------------------

------------------------------------------------------------------------
Boss: Zorn
HP: 4896
Steal: Partisan, Stardust Rod
Party: Zidane, Vivi, Freya, Steiner
Difficulty: Easy

Boss: Thorn
HP: 2984
Steal: Mythril Armor, Mythril Armlet
Party: Zidane, Vivi, Freya, Steiner
Difficulty: Easy

Now we finally have the chance to fight them. Ah, that's good. =) Fortunately,
both of them are extremely easy. First of all, neither Zorn nor Thorn have
regular attacks. They pass each other power, then a turn later they dish out
this strong power. If you attack one of them, the power is neutralized. Zorn
will give Thorn a power called Light Flare, which does Fire damage to a
character. This does above average damage and if you haven't been leveling Vivi
he might not survive through it, although if you have some sense to level him
he will. Thorn will give Zorn a power called Meteorite. This attack hits a
character and then does a little less damage to the other three characters.
This is definitely much worse, but this battle is like Palom and Porom from
Final Fantasy IV: one gone and they're helpless. Fortunately here, we only have
to take out one of the two to get them out of here. I recommend taking Thorn
out because he has much less HP. Have three characters attack him while one
attacks Zorn so he doesn't end up using Meteorite. For the character duties
now: Zidane does not need to Steal here. Neither have anything good to steal.
Partisan's useless, Stardust Rod we don't need, Mythril Armor and Mythril
Armlet we have. So don't bother, just have him attack Zorn. Vivi should be
using his strongest spell (mine was Bio because I played Chocobo Hot & Cold a
lot before now), but if you don't have Bio use a 'ra spell. Freya should stick
with attacking Zorn because she's the weakest of everyone and we don't want
Zorn using Meteorite. Steiner should use Bio Sword every turn unless you run
low on MP, whereas Zidane can toss an Ether.
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Beatrix III
HP: 5709
Steal: Phoenix Down, Ice Brand, Survival Vest
Party: Zidane, Vivi, Freya, Steiner
Difficulty: Semi-Medium

The first thing that you might notice is that both of the previous fights with
Beatrix were given a Medium, while the third fight with her is given only a
Semi-Medium. Well, Beatrix is still evil and has the same powerful attacks that
will give you nightmares. Still, she is a bit different. Thunder Slash and
physical attacks are a little stronger, but not by much. Beatrix occasionally
uses Cura to heal herself, but this is pretty pointless. Shock exists, but it's
not really the killer move that it was in the second fight. Also, instead of
Stock Break to finish this battle, she uses Climhazzard instead. It's the same
powerful move, just a different animation and name. Now for the character
duties as always. Zidane shouldn't bother stealing unless you need an extra Ice
Brand to sell for Gil since they really do fetch a good price, but don't bother
with Survival Vest. Vivi should use Bio if he has it (Blizzara was my spell to
use in games I don't have Bio), Freya should Jump all the time or cast Reis's
Wind or Lancer if you want, and Steiner should use a sword attack. This will
work very well against her, so it won't take long before she finishes the
battle off with a Climhazzard. We still can't defeat her.
------------------------------------------------------------------------

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Name: Ralvuimago
HP: 3352
Steal: Phoenix Down, Oak Staff, Adaman Vest
Difficulty: Semi-Medium
Party: Zidane, Vivi, Dagger

Yes, remember Ralvurahva? This is it, but just like a Pokemon it has evolved
into a stronger form and changed color from purple to green. Well, enough about
that, on to the fight. Ralvuimago has the following attacks: Stab, which is his
physical attack. This doesn't do much damage and is nothing to worry about;
Ultra Sound Wave, an attack that does no damage but causes Mini on a character;
Thundara (while he used Blizzara the first time we fought him; and his combo:
Becoming Compact and Power of the Land. If you physically attack Ralvuimago, it
will coil up and use Becoming Compact and his defense will grow by a huge
amount. Now, DO NOT attack Ralvu now, or he will counter with Power of the
Land. This is a very powerful attack that hits everyone (including him). It's
also an Earth elemental attack, and Ralvu absorbs Earth, so his HP will jump up
by about 300. Therefore, I don't recommend physically attacking Ralvuimago very
much. First of all, you probably don't need to steal from Ralvu. You don't need
the Oak Staff as you can already have one from Chocobo Hot & Cold (although few
people will go through Gizamaluke's Grotto, then get the Reef Chocobo, return
to Chocobo's Forest and then dig up a hard to find treasure which contains an
Oak Staff). Well, if you didn't, remember that shortly after this fight you
will go back to Lindblum and you can buy it, and you don't need a Phoenix Down
or Adaman Vest. So don't bother; just attack if you want. Zidane's pretty
useless in this fight. Vivi should be casting Blizzara or Bio if he has it
every turn. He's the most useful character here. Dagger is as always the
healer, so just have her cast Cura on the party if Ralvu uses Power of the
Land, and have her cure Mini if Ralvu gets Mini on the party. Have Vivi do the
real attacking, and this fight will be over in short time.
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Lani
HP: 5708
Steal: Ether, Coral Sword, Gladius
Party: Zidane, Vivi, Dagger, Quina
Difficulty: Medium

Despite what some people think, I find Lani an average difficulty boss, and I
put her skills above what most people seem to think of them. Still, what takes
it from Easy to Semi-Medium (that's actually a big jump) is that Dagger is
extremely weak against her physical attacks, and so is Vivi. Lani can take
about 250-300 damage away by a single attack from the two of them if she wants
to, and my Dagger only had about 500 HP, while Vivi had around 600. This means
that both of them will fall pretty quickly. As for Quina... he's almost as
weak, but for some reason Lani almost always misses when she attacks Quina, so
that's not really something to worry about. Her attacks on Zidane aren't very
troublesome. However, Lani's got more than physical attacks. She has the 'ra
spells all around, but they're not really too bad. She has Aera though, and if
this is on a low HP character like Dagger, you could find yourself with another
KO'd character. And if this brown hag didn't already have enough attacks, she
also has Water to cast on your whole party. This can do up to 300 damage. BLAST
THAT. She sometimes uses Scan on a character to see their weakness so she can
use that elemental spell on you as well, so all this combined makes her a
medium boss. Early in the fight and through a good other deal of it as well,
Lani only hits Dagger, although after she is knocked out she'll start hitting
everyone. Now for the duties of the characters... Zidane should be stealing
like crazy. The Ether is worth it as we all know, and the Coral Sword can be
extremely valuable. You probably don't need a Gladius because Zidane should
have Exploda by now, but if you don't just steal that. If you don't need it
and/or you get all the other things that Lani has, or you just plain don't want
them, just have Zidane attack. Vivi should be casting his strongest spell. It's
either a 'ra spell or Bio. Dagger has to cure the party to have hope in this
fight, and 50% of who she should heal is herself. Quina also has the great pair
of Auto-Life and Limit Glove. It just goes with Quina casting Auto-Life on
himself and then you just attack him then he's back with 1 HP, where he can use
Limit Glove and do 9999 damage. Anyway, you shouldn't have too many more
problems with this fight.
----------------------------------------------------------------------

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Name: Hilgigars
HP: 8106
Steal: Phoenix Down, Mythril Fork, Fairy Flute
Party: Zidane, Dagger, Vivi, Eiko
Difficulty: Easy

Hilgigars is probably the easiest boss we have fought in quite a long time.
He's got four attacks: Hiphop, where he jumps in the air and lands on a
character for about 400 damage (which hits only one character and can easily be
met by a Cura spell from Dagger or Eiko); Knock Down which is basically the
same attack except it's actually a little weaker; Earthquake, which is his
strongest attack and if you get Eiko to cast Float on the party, it won't
matter at all; and Curaga, which really isn't an attack but Hilgigars will
restore about 2000 HP upon using this, so we don't want that. Hilgigars is also
a pretty slow boss, so he can't do too much stuff in a short amount of time.
First of all, the stuff you can steal from Hilgigars... he's got a Phoenix Down
which is not very hard to steal, Mythril Fork (there really isn't too much
point in stealing this because you might already have the Silver Fork and
you're not going to get Quina back until Disc 3), and the worst of all them -
Fairy Flute. I mean, it's a powerful flute and very nice, but it is NOT WORTH
STEALING! Know why? There's a 1/256 chance that you will succeed to get this
flute. Really, I'm not exaggerating. So once again, don't bother stealing it.
Instead, just attack Hilgigars or use one of Zidane's skills. Dagger should
heal the party or use Ramuh if she gets the time. Have Vivi cast some of his
strongest magic like Thundara every turn, because it'll take about 500 HP from
Hilgigars. Eiko could also cure someone if Hilgigars uses a lot of stuff, or
you can just have her use Fenrir or Phoenix. It won't be long before you defeat
Hilgigars.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Soulcage
HP: 9765
Steal: Brigandine, Magician Cloak, Oak Staff
Party: Zidane, Vivi, Dagger, Eiko
Difficulty: Easy

Soulcage can be the easiest boss in the game or he can be the very most
difficult boss you have fought thus far, or possibly in the entire game.
Soulcage has some nasty tricks up its sleeve, and it's a complex boss, perhaps
the most complex in the game. There are two real strategies that you can use
for this fight. The first will make you feel a little better, but it's a little
hard, and would increase the difficult to Semi-Hard up there. The second is
VERY low, but it is guaranteed to make this a very easy fight and an automatic
win. Anyway, here they are. Oh yeah, and before I begin, let me tell you that
you don't have to steal much here, because everything here can be bought and
are not expensive.
One: To start this off, Soulcage has four attacks: LV5 Death, Fire Blades,
Fira, and Shockwave. LV5 Death is exactly like Quina's version of the spell.
Any character that is at a level that is a multiple of 5 will be instantly
killed. Fira is the regular spell which does a little over 200 damage, and
Shockwave does around 350 damage to the party. It's a very nasty attack, and
probably his worst. But why haven't I mentioned Fire Blades? Well, you did know
that trees like Soulcage are flammable, right? Fire does a lot of damage, but
it is not by any means what you should use. Soulcage will start burning? Good?
No. Soulcage will counter with Fire Blades (about 300 damage to the party)
around twice, and Fira for good measure. You don't want this to happen, so
don't have Vivi cast Fire or Fira, and don't have Eiko use Phoenix either. Have
Zidane attack, because as I mentioned nothing cannot be bought and it's a waste
of time anyway. Vivi should use Bio. Don't use Fire, I repeat. Dagger should be
the party's healer, and Eiko might want to summon Fenrir or Carbuncle. Casting
Bio on the whole party with Reflect on really does the job. Anyway, Soulcage
will probably fall quickly, but don't use Fire or hesitate to cure, or you'll
regret it.
Two: Ah, you little cheater. I guess that you'll want to do this if you're
under Zombie or something, or you forgot to cure after getting a thorough
ass-kicking from a Dracozombie. Well, anyway: Soulcage is undead. Cast Dagger
or Eiko's Life or use a Phoenix Down on Soulcage, and he might die. The "might"
there just indicates that Phoenix Down occasionally misses. That's not much of
a problem, but if you don't want to take any chance, it's an emergency or you
need to run, just use an Elixir on Soulcage. Elixirs are more valuable, but it
won't miss. It's an instant 9999 damage, and Soulcage will be dead in no time
at all! But that's low. So it's up to you which method to use.
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Boss: Scarlet Hair
HP: 8965
Steal: Ether, Poison Knuckles
Party: Zidane
Difficulty: Easy

The Scarlet Haired man is a little bit of an oddball, but he's still very easy.
The man is right ahead of Zidane at the beginning of the fight, but he moves
quite a lot. When he moves, DON'T HIT HIM! The damage will be weakened and the
man will just counterattack. And adding to the fact that it takes a long while
for characters to take actions, it's a bad idea to attack him when he's in the
center too, because you never know that he'll move, you hit, and he hits. Also,
the man is pretty fast. After counterattacking, he'll probably just hit you
again. Luckily though, Attack and Counter are his only attacks; he does not use
any strange abilities, spells, or Flairs. But attacking yourself, you might
ask? You should definitely attack when he says "Here I go!". When he says this,
he's ready to attack, but it's your attacking period as well. To guarantee that
you'll win, you should use Auto-Potion or have heavy armor on. If you're
anywhere above Level 20 or so, go ahead and scratch Auto-Potion. With good
armor, the Scarlet Hair should do about 70 damage or so when he attacks. This
being the case, you will almost never have to use a Hi-Potion to cure up.
Anyway, the Scarlet Hair has Poison Knuckles, which you will probably want for
him when he joins the party. Not to mention an Ether never hurt anyone. If you
steal them, do it when he's at a side, because I don't think he'll counter and
even if he does it shouldn't be that dangerous. Zidane will probably do a lot
of damage if he has good weaponry, so the Scarlet Hair shouldn't prove a very
tough challenge. But if you don't have great armor or Zidane is very weak, make
sure you have Hi-Potions and/or Auto-Potion. Either way, this fight is very
easy.
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Name: Ark
HP: 20002
Steal: Elixir, Power Vest, Holy Lance
Party: Zidane, Steiner, Amarant, Quina
Difficulty: Medium

I hear all this stuff about Ark destroying the party and being the toughest
boss in the whole game and stuff like that, but I honestly think that is a
whole lot of garbage. Ark still is quite a little bit tougher than a whole lot
of bosses at the beginning of the game, but I personally think that Ark's
difficulty is the most overrated in the game. He has four attacks that he's not
afraid to throw at the party, however. His most deadly one is Photon, where he
reduces a character's HP to 1. He also has an attack called Whirlwind which
does about 300 damage to the party. This shouldn't be too dangerous if you are
prepared well enough. Easily his most annoying one is Propeller Wind, where he
spins the party around and confuses it. I hope you have protection against this
bugger. This alone makes Ark a Medium difficulty boss. He also has Boomerang,
which will do 500 or so damage to a single character. That's all Ark's got to
strut. Now, you are definitely going to have Zidane going nuts in this fight.
Ark has some of the best stealable items in the game. Forget the Elixir and
Power Vest, just concentrate on the Holy Lance. This is extremely powerful and
allows Freya to use Dragon's Crest. Unfortunately, it's immensely hard to
steal. I hope you have Bandit and really high Spirit for Zidane, or you're
going to be throwing your control at the TV. Steiner should be using his
strongest Sword Arts, and Amarant should throw Rising Suns. You should have a
few of them, and they're highly effective. Quina needs to heal the party in
case Ark gets a little bit nasty on everyone. Anyway, this fight isn't very
hard. Cure off when Ark uses Photon and make sure the party's got Confuse
protection and all the necessary stuff, and you'll do just fine. Just remember
to get the Holy Lance.
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----------------------------------------------------------------------
Name: Valia Pira
HP: 12119
Steal: N/A
Party: Eiko, Vivi, Dagger, Freya
Difficulty: Easy

Tch, Valia Pira is one of the easiest bosses we've fought thus far. It really
depends if you deactivated the bloodstones though. If you didn't, expect a
really tough battle, but if you were smart and didn't do that and then get all
of the items, Valia Pira is a pushover. I'm not kidding. Honestly, it's got
almost nothing to show for this strength. All of its attacks are elemental, so
don't worry about a thing. It uses Firaga, Blizzaga, and Thundaga. Wow, Level 3
magic. It really isn't as powerful as you'd think it'd be. Valia Pira also has
a tendency of casting Reflect on itself if you start using lots of magic or the
party is under Reflect, and then it'll start casting the spells on himself and
then them being reflected on a character. Anyway, Valia Pira has a weakness to
Water. A perfect opportunity to use Vivi's Water spell. If a character gets
knocked out, have Eiko summon Phoenix, but if everyone's alive she can either
heal, support, or use Reflect. Valia Pira will usually cast a spell on a
character under Reflect and then only do damage to itself. Valia Pira usually
casts Reflect on itself now. Anyway, that's not a problem. If you got the Holy
Lance from Ark, have Freya use Dragon Crest. Dagger is a different story than
the other three. She's a bit of trouble because a lot of the time she'll lose
her concentration. I recommend having her either cure the party if needed, but
otherwise summon Leviathan, because he'll do amazing damage. You should cast
Haste on her so she can cast Leviathan more often or you have more chances of
successful action. Anyway, Valia Pira has very little HP and should be
destroyed in little time.
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Meltigemini
HP: 24348
Steal: Vaccine, Golden Hairpin, Demon's Vest
Party: Zidane, Amarant, Quina, Eiko
Difficulty: Hard

We get Eiko in this fight instead of Vivi, which is really a shame since Vivi
is much better. Anyway, at least we get a good healer. However, we still get a
tough boss. Meltigemini is one of the toughest bosses we have fought yet. The
thing about him is that he likes to poison the party as much as possible. He
uses Poison, Venom, and Virus on everyone. This is really bad. He has four
attacks: the normal Bio spell, which can hit one character or everyone (500-600
damage) and will usually do Poison on everyone; Viral Smoke (he says "Now,
you're all carrying a virus..." after he uses it), which will put Virus on the
entire party so you won't get any AP after this fight; Venom Powder (about 500
damage to a character and Venom, this is VERY, VERY BAD); and he also uses
Wings occasionally (this is his physical attack and it does about 400 damage to
Zidane or Amarant, 600 damage to Quina or Eiko), so as you can see the damage
values are really high for that, and since Eiko probably only has about 1000 HP
and is very valuable to this fight for casting Cura or Madeen a lot, you'll
want to protect her as best as possible. Start this fight off with casting
Shell on the most important characters. If you think you can afford it, casting
Mighty Guard with Quina will also help out quite a lot. Angel's Snack, White
Wind, and offensive Blue Magic spells will do very well in this battle. With
Zidane, you REALLY ought to steal from Meltigemini. The Vaccine could help out
in a lot of cases, and the Golden Hairpin as well as the Demon's Vest are very
good items to have at times. Have Amarant throw out his Rising Suns, and
possible a Wing Edge. Try not to waste the Wing Edges though! Two at the _very_
most, and that's in emergencies. Make sure Eiko is very well defended. Casting
Cura is absolutely mandatory, and it's also fun to have her cast Madeen, even
though it won't do as much damage to Meltigemini as it did to Zorn and Thorn.
Finally, Meltigemini has a huge weakness to Mini, although it hits very rarely.
If you can manage to get him under that, this fight will be much easier.
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Taharka
HP: 29186
Steal: Elixir, Mythril Claws, Orihalcon
Party: Zidane, Vivi, Steiner, Eiko
Difficulty: Semi-Easy

Yet another easy boss... anyway, Taharka isn't very difficult at all. He
fancies using Blizzaga on the party, so it would be nice if you had some
ice-proof equipment. Still, it's not necessary. Taharka only has three other
attacks: Curl, in which he curls up in a a ball and attacks against him become
worthless; Chop, in which he'll use to follow that (this is a powerful attack),
and Ram. Ram is a weak attack, so don't worry too much about that. Anyway,
you'll probably want to steal from Taharka to start this battle off. Taharka
has some darn good stuff for you to steal, specifically the Orihalcon, which is
one of Zidane's best weapons. The Elixir is always worthwhile too... anyway, if
you aren't going to steal and don't have a good Thievery, Zidane is close to
useless in this fight. Why? Because Taharka's defense is extreme. You can do
next to no damage to him with regular physical attacks. This is why Vivi and
Eiko are here. Vivi should cast Firaga every turn. This will do around 3000
damage, so that's always good. Steiner has Firaga Sword and other various nasty
things (like Minus Strike), so this will weigh Taharka's HP down real quick. As
for Eiko... she has Madeen to use. If you have Boost ready, then this will be a
very powerful attack. Overall, you should beat Taharka in a very short amount
of time, amigo. =)
----------------------------------------------------------------------

----------------------------------------------------------------------
Name: Earth Guardian
HP: 20756
Steal: Rubber Suit, Avenger
Party: Zidane, Quina
Difficulty: Medium

Remember earlier when I told you to make sure Quina is well leveled up? Take a
big note of that, because this fight ain't gonna be easy if you aren't! Earth
Guardian is the guardian of the Earth Shrine, and he really knows his stuff.
First of all, he uses Earth Shake a hell lot of the time. This should do about
600 damage to both Zidane and Quina. Earth Guardian also fancies using Firaga,
which will result in heavy damage. Earth Guardian also likes to use Blizzaga
and Thundaga, but those aren't as powerful as Firaga. Earth Guardian has a
physical attack too, but if it's on Zidane it's pathetic, and it's not too bad
on Quina. Alright here, make sure you're ready. Auto-Float will help out A LOT
in this fight, because then Earth Guardian's strongest attack will miss! Have
Zidane steal the Rubber Suit because it is extremely useful (the Avenger could
be worth it too), and then have the two whack the hell out of Earth Guardian.
Another thing: Earth Guardian can be eaten. So if you wear him down to 1/8 of
his HP (or 1/4 if he's in his Trance), you can Eat him and if you don't have it
already, you'll learn Earth Shake. If Zidane gets a 7 in his HP or has stolen a
lot, let him use Lucky Seven or Thievery. Quina should use his very best Blue
Magic. White Wind and Mighty Guard will be very nice for this fight, and if you
get Zidane into a Trance, have Zidane use Solution 9. It should be strong
enough by now to do a huge amount of damage.
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Amdusias
HP: 10926
Steal: Tent, Ether
Party: Zidane, Freya, Amarant
Difficulty: Semi-Easy

Try not to get distracted in this fight by the psycho awesome music. I know
this fight is easy, but if you're not paying attention, Amdusias will simply
destroy you. He basically only physically attacks, and each attack does 800
damage or so. In the beginning, only Zidane will be present. This means that
the fight could get a little tough. Have him beat the hell out of Amdusias a
little, and then Freya shows up. Around now, Amdusias will start flying. This
is a signal of danger. Make sure you're at full HP, because now Amdusias has
stronger attacks. This also means he could do a critical blow at times, so be
quite careful that this doesn't happen. Freya should jump as often as possible.
Soon, Amarant appears. Now you shouldn't worry too much at all about Amdusias.
Don't bother stealing from him because all he's got is a Tent and an Ether. You
should have plenty of both of them by now. Amarant should use No Mercy or a
Rising Sun. Soon, Amdusias will be dead. Also, try to keep at high HP at the
end of this fight, because if you don't you could see Abadon or Shell Dragon
tear you to an end.
------------------------------------------------------------------------

------------------------------------------------------------------------
Name: Abadon
HP: 12658
Steal: Garnet, Vaccine, Phoenix Pinion, Phoenix Pinion
Party: Steiner, Quina, Zidane
Difficulty: Medium

The fight with Abadon starts out with only Steiner and Quina fighting Abadon.
Abadon is a little harder than Amdusias, but not much. If Steiner has Shock,
that'll help out A LOT here, as it does 5000-6000 damage a hit. Quina on the
other hand is a different story. Abadon is a very quick attacker, and Quina can
end up KO'd in short time. Since Steiner is the slowest character in the game
and could be busy, there's a possibility Abadon could wipe you out. His attacks
aren't really that bad. His physical attack is weak, but he's got some powerful
attack that looks like wind but really isn't. This could be dangerous. Keep
alive for a while by having Quina use White Wind and Steiner using stuff like
Minus Strike and Shock, and soon Zidane will appear. Now you can have him steal
from Abadon, or when you're done, just have everyone hit him over and over
again. However, try to keep Quina and Zidane alive, because if Quina is down
then you could be flattened, and Zidane enters the next fight alone, and could
be defeated in no time at all.
----------------------------------------------------------------------

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Name: Shell Dragon
HP: 12661
Steal: Hi-Potion, Vaccine, Tent and Phoenix Pinion
Party: Zidane, Dagger
Difficulty: Semi-Hard

Shell Dragon is easily the toughest of the three. Zidane will start off in this
fight alone. Shell Dragon has four attacks: a physical attack called Charge
which attacks everyone for 600 damage or so, Earth Shake, which is the typical
strong earth damage, Smash, which will reduce the character's HP down to 1, and
Snort, which he almost NEVER uses, so don't worry about this. It will eject a
character from battle though, but you shouldn't worry. The fight begins with
only Zidane. You may want to pick up the Vaccine and the Phoenix Pinion. After
that, just have Zidane pummel on Shell Dragon. After doing a little damage,
Shell Dragon will use Smash on Zidane, and his HP will be brought to 1. Then
all of a sudden the Curaga spell was cast on him and Dagger appears. I don't
know for the life of me how the hell she got Curaga because she uses it even if
you don't have it, so just be thankful that she was here to stop Zidane from
going to monkey heaven before he could stop Kuja. =P Anyway, be careful now
because Shell Dragon hits both Zidane and Dagger a lot of the time, and he's
pretty fast. Have Dagger use either Shiva or Bahamut (Shiva because Shell
Dragon is very weak against Ice). Soon, this big bastard is gone, and we
finally get to save.
----------------------------------------------------------------------

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Name: Silver Dragon
HP: 24055
Steal: Elixir, Dragon Mail and Kaiser Knuckles
Party: Zidane, Vivi, Steiner, Dagger
Difficulty: Medium

Silver Dragon can be a little difficult because he hits your party very hard.
Being a flying dragon, he mostly deals with Wind attacks, so it would help to
get Wind-defensive equipment on here. Anyway, Silver Dragon has four attacks:
Claw, which will do 750-800 damage on a character; a very powerful magic attack
called Shockwave that a lot of dragons are obsessed with doing (this is also
Silver Dragon's strongest attack); Aerial Slash, which does high wind elemental
damage to everyone, and Twister. Twister does completely random damage.
Sometimes it'll be a 50-200 damage attack, or sometimes it's in the four digit
range. Again, that's a wind elemental attack so if you have wind armor, it'd
help a lot. Silver Dragon is also very fast, so you shouldn't mind admitting
that this is going to be a bit of a tricky little fight. The best part of it is
that Silver Dragon has very low HP. With the proper training and abilities, you
can probably knock him out in 4-5 hits. Anyway, I definitely recommend stealing
to start this off. The Dragon Mail is quite awesome, and Kaiser Knuckles is one
of Amarant's finest weapons. Not to mention an Elixir couldn't hurt. Once
you've given up or finished stealing, have Zidane use Lucky Seven, Thievery, or
physical attacks. I also don't mind saying Silver Dragon will take everyone to
a Trance very quickly with his quick attacks, which means Zidane should use
Scoop Art/Stellar Circle 5/Meo Twister/Grand Lethal or whatever. Using Double
Flare or Double Bio with Vivi is great, and it doesn't hurt to put Silver
Dragon to sleep. (Or put him under Slow, Blind, or Silence). Silver Dragon can
be affected by THAT much. Steiner should use Shock or his strongest attack, and
Dagger should be healing. Silver Dragon should die in a short amount of time.
----------------------------------------------------------------------

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Name: Garland
HP: 40728
Steal: Battle Boots, Ninja Gear, Dark Gear
Party: Zidane, Vivi, Steiner, Dagger
Difficulty: Medium

The second most overrated in difficulty boss. I've read all this crap about
Garland being so strong, but I think that's nonsense. Garland's actually a
pretty easy boss if you know how to beat him. First of all, he can be affected
with none other than Silence. Dagger has that spell so it could be quite
useful. Blind and Slow also work on him, although the former is useless because
Garland never uses a physical attack (besides Psychokinesis). Psychokinesis
turns a character upside down and smashes him/her down for 400-500 damage. By
now that should be pathetic. Garland can summon a white ball of energy to do
900 damage or something like that to a character. The two worst things that he
has to offer for you are Flare and Stop. Flare is very lethal, so I recommend
having Dagger cast Reflect, Shell, Curaga, or Silence to lessen the danger.
Stop is worse. Much worse. Especially if it's on Dagger. Once again, Reflect is
your best friend, and I recommend using it. With only Psychokinesis or his
white ball of energy, Garland will have a tough time wearing the party down.
Now for the duties. Zidane needs to attack a lot, Vivi should cast Flare and
Steiner should cast either Flare Sword or Shock (if he has it). Soon Garland
should be defeated. Oh, and try to keep at a high HP after this fight because
if not Kuja could be a nuisance.
----------------------------------------------------------------------

----------------------------------------------------------------------
Name: Kuja
HP: 42382
Steal: Ether, Carabini Mail, Light Robe
Party: Zidane, Vivi, Steiner, Dagger
Difficulty: Semi-Easy

Kuja! _Finally_, we get to fight him. This fight is extremely disappointing
though, because Kuja really isn't tough at all. The only problem is that Silver
Dragon and Garland could have worn you down a lot. Kuja only has three attacks:
Demi, which of course cannot kill a character, but on high HP characters like
Steiner, you could be in trouble. Not to mention it almost never misses. Kuja
also has a big habit of casting Thundaga. Each Thundaga should do 800 damage. I
think by now you can easily tough out that much, and especially if Dagger uses
Cura/Curaga often enough. Kuja's worst attack is Flare Star, which he will only
use if you go crazy on casting spells on him. Flare Star does about 1200 damage
on the party (its level times 35), so that could be nasty. It'd help to have
Dagger on standby if you're worried enough about that. Steiner might have Shock
by now, and it'll definitely help if you use this on Kuja. Vivi has Flare now
(or should have it), so don't hesitate to have him use it! Steiner might even
want to use Flare Sword. Zidane is a tough choice though. You may want to have
him steal, because the Ether could be useful for Vivi (he'll be burning MP
quickly in this fight), and the Carabini Mail and Light Robe rock. Or you can
just attack. Dagger should be casting either Bahamut or Cura/Curaga every
single turn. Soon, Kuja's HP will go down to 0. Instead of being defeated
though, he'll go into a Trance mode and use his strength: Ultima. This
beautiful spell knocks the whole party into oblivion. Oh well, at least the
fight was fun enough.
----------------------------------------------------------------------

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Name: Nova Dragon
HP: 54940
Steal: Remedy, Dragon Wrist, Grand Armor
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Medium

Nova Dragon is the third most overrated boss in terms of difficulty. He still
is a rather lethal boss, but he's not as bad as a lot of people seem to claim
he is. He's big and bad though. He uses a lot of attacks that we've seen
before, however. He uses Twister as all wind bosses do (random damage as
usual), Shockwave (big time damage), Aerial Slash (Wind damage, really
powerful), Psychokinesis (weak as hell), and he counterattacks some attacks.
The counterattacks don't bite that much. His ultimate attack is Tidal Wave, and
this is Water elemental. Expect up to 1000 damage from this attack. I strongly
suggest putting some waterproof armor on as many characters as you can. Nova
Dragon isn't that fast, so don't worry too much about that. First of all, get
Zidane to steal a little. Remedy is useless, Dragon Wrist is excellent, and
Grand Armor is a must-have. Especially if you are a little weak in terms of
cash. Make sure Freya has Dragon's Crest, Dragon Killer, High Jump, and perhaps
her ultimate weapon if you have it. A High Jump along with Dragon Killer should
do massive damage to Nova Dragon. Dragon Killer is very useful too, and if you
have Dragon's Crest and a lot of dragons killed, Nova Dragon will die in six
hits. Steiner should have Shock, so have him shock Nova Dragon to oblivion. If
you don't have that, use physical attacks or Minus Strike. Eiko can deal out
Silence on Nova Dragon, so as you can see he's weak against it. If Nova
Dragon's really tough, she also has Curaga. Overall you shouldn't have too much
trouble.
----------------------------------------------------------------------

----------------------------------------------------------------------
Name: Maliris
HP: 59497
Steal: Genji Armor, Ultima Sword, Masamune
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Semi-Medium

Yes, you guessed it. A random encounter with a boss, and a tough boss at that.
Maliris is the guardian of Fire, although she mainly attacks with her swords.
She is very quick to attack, and man are her attacks powerful! She uses Sword
Quiver a lot, which will do just a little damage, it's not very nasty. She has
Flame Slash, which is a powerful attack. If used on Eiko, it could possibly
knock her out. You don't want that. Maliris has Reflect and Esuna, which are
just the simple spells. For the reason of Reflect, never use magical spells on
Maliris. She tends to know exactly when you're going to use them, and then you
get them out with her on Reflect, and then the spell is reflected at you to
make this fight harder. Maliris has Mustard Bomb, so you should do a bunch of
attacks AFTER she takes her action, unless of course she's already got the team
in a bad state and you have Eiko healing the party. Maliris also uses Firaga,
although it's far from her worst attack. First of all, don't even think of
stealing except for Genji Armor. Steal that and then stop and have Zidane hack
away at Maliris, because Ultima Sword and Masamune just, well... suck. Get
Freya jumped so the party doesn't risk being attacked. Steiner should be in the
back row, believe me. Eiko should cast Protect on him, and he should Shock
Maliris with all his MP. Eiko is a little bit of a mix. Due to Maliris's power,
you might need to cast Protect or Shell at some times. If not, you can have her
cast Reflect on herself, and then have her reflect a Holy spell at Maliris to
avoid Maliris casting Reflect on herself and then just reflecting your own
spell back at yourself! Overall, if you do this you should emerge victorious.
However, there's one thing you need to note. When Maliris reaches 0 HP, she'll
try and kill the party with "Raining Swords". This should do around 2000
damage, so make sure you have at least one character in the party who is able
to withstand this nasty little attack. Good luck!
----------------------------------------------------------------------

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Name: Tiamat
HP: 59949
Steal: Blood Sword, Feather Boots, Grand Helmet
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Semi-Hard

Welcome to the Most-Annoying-Boss-In-The-Game Room, Tiamat. As you might have
guessed by looking at his name and appearance, Tiamat is the guardian of Wind.
That's not saying he only uses wind attacks though. He has some of the most
annoying attacks in the entire history of FF. First of all, he uses Twister a
lot, which is about about 1200 damage but wind-elemental. His physical attack
is called Silent Claw, and this can silence a character. It does 700 damage or
close enough to that, and I wouldn't worry about that. He has Absorb MP, Absorb
Strength, and Absorb Magic. Absorb MP is no problem although it'll probably
take all your MP out. You can just use an Ether in case that happens. Absorb
Strength and Absorb Magic are the problems, especially if Absorb Strength is on
Steiner, Zidane, or Freya, or Absorb Magic is on Eiko. That'll make that
character of much less use. Tiamat casts Float on your party sometimes, and
this is so Twister does more damage. Ugh. Annoying yet? I have yet to get to
the two worst attacks. The little cheater casts Snort like a Yan and this
removes a party member from battle. You cannot use that character anymore in
this fight. He rarely uses this. The worse attack is Jet Fire, which casts Heat
on everyone. Tiamat has a tendency to do this right before a character attacks,
therefore putting Heat on that character and then they automatically die. For
this, you should have Eiko on standby at all times, to make sure that this
doesn't happen. It's worst when a character or two is knocked out, so try very
hard to keep everyone alive. Eiko should just wait for Tiamat to do something
(not Jet Fire, Snort, or Absorb MP), and then use Curaga on the party if
something bad happens. Have Zidane use Thievery, Attack, or Lucky Seven if he
has a 7 in his HP, have Freya use Dragon Crest or Jump, and Steiner should use
Shock if you have that. If you don't, just pummel Tiamat with physical attacks
or Climhazzard. Tiamat should fall quickly enough.
----------------------------------------------------------------------

----------------------------------------------------------------------
Name: Kraken
HP: 59496
Steal: Genji Helmet, Wizard Rod, Glutton's Robe
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Semi-Easy

Kraken is the guardian of Water, and he's the easiest of the four by far. He is
made up of three parts: his two tentacles and his main body. The tentacles are
weak and don't do much, and they also have 18,168 HP. Kraken himself doesn't
really have much power to show you... his strongest attack by far is Waterga.
Yes, you heard me. Waterga. Too bad Vivi never got to use Waterga! This hits
everyone for 800-900 damage, so obviously it really bites. She likes to use Ink
too, which does a little damage and puts Blind on a character. He also uses
Water Gun (water elemental damage, around 600 or so), and Leg. This will do
some relatively weak damage. Kraken can also use Esuna if the need arises.
First of all, you might want to take care of the tentacles, because they can
get kind of annoying. After doing so with a couple uses of Madden or
Climhazzard, hit Kraken with every you've got in your arsenal. Don't bother
stealing, because Kraken's stuff is more or less useless or junk that you
already have. So just don't waste time. Have Zidane attack Kraken physically or
if he goes into a Trance have him use Meo Twister. Freya should use Dragon's
Crest or Jump on Kraken, Steiner should use Shock, and Eiko can heal the party
if needed. If not needed, have her use Holy on Kraken. If Kraken has the
tentacles with him, let her use Madeen to damage them. Kraken should fall
quickly.
----------------------------------------------------------------------

----------------------------------------------------------------------
Name: Lich
HP: 58554
Steal: Genji Gloves, Siren's Flute, Black Robe
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Hard

Yes, you can see that Lich got a rank "Hard" and Tiamat only got "Semi-Hard".
You should recognize Lich because you fought him once already, but he was the
Earth Guardian. He still is, but this time he's much tougher. Not only this
time does he use immensely powerful Earth attacks, but he also uses Doom,
Death, and Stop. How bad does it get? I recommend some kind of protection
against Death. It's a mighty good thing Eiko's here, but try with all your
might not to let her get Stopped or KO'd, because she's valuable here to cast
Dispel on the party. Doom isn't as much trouble because it is much slower than
you'd think it'd be. Lich still attacks a lot, but this time his attacks are
much worse, because they do 1000 damage or so. He still has Earth Shake too,
but it's not very dangerous. He also has some other ground attack, but it's not
very nasty. To end his attacks, he uses Level 5 Death quite a bit too, which
can result in a dead party. ;) Obviously enough, Lich is not an easy boss at
all. First of all, since Lich uses Doom and Stop, have Eiko on standby to cast
Dispel. If Lich just attacked and didn't do anything bad, have her use Holy.
Seeing as how Lich is an undead, Holy will do a huge amount of damage. Have
Zidane whack Lich to oblivion with his physical attacks. It'll be very good in
this fight if you can get the party to its Trance mode, because it happens a
lot during this fight. When that happens, Zidane should use Scoop Art, Freya
should NOT jump but use Dragon's Crest (her Trance jump is useless), Steiner
should physically attack, and Eiko should use Dbl. White and get either a
Curaga on the party if needed and Lich (Lich is undead) or just use Holy twice.
Haha! Regularly, the battle strategy isn't really much different. Overall you
shouldn't have too much trouble if you're careful. Oh, and don't bother
stealing with Zidane. Eiko doesn't need the Siren's Flute, Steiner won't have
much use for Genji Gloves, and if Vivi doesn't have a Black Robe already, MAJOR
shame on you.
----------------------------------------------------------------------

----------------------------------------------------------------------
Name: Deathguise
HP: 55535
Steal: Elixir, Black Belt, Duel Claws
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Easy

Deathguise is a really heavy hitter and has a lot of power, although he really
isn't very hard. He starts this fight off with using Meteor. This does random
damage, but I've never seen it do damage like Ozma's Meteor does. It should do
around 3000 damage at most. If it does manage to do 3000 damage, it's needless
to say that Eiko will need to use Curaga after Deathguise uses this bugger.
Deathguise also loves to cast Death and LV5 Death (ugh and UGH), not to mention
he has Twister, which will rip the party a new one, although it still does
random damage. Deathguise also has a physical attack that should only do about
600 damage, I should think. Nothing too dangerous there. Anyway, this probably
won't be a very tough battle at all. You need not steal at all, because this is
the third to last battle in the game. It's not like we'll get a thorough time
to use the three items, not to mention if you want to teleport back to the
entrance for the full use of them and then go back it'll be a giant pain in the
neck. Just have Zidane attack Deathguise like mad, because he'll do really good
damage. Let Freya jump or use Dragon's Crest. Steiner is a different story...
if you managed to get Excalibur II, have him attack nonstop. You should do a
very high amount of damage. If not, just have him use Shock. Just in case you
don't have that, knock him out and then use a Phoenix Down on him, then hope
that Deathguise doesn't kill him. After that, use Minus Strike. Steiner also
has Climhazzard and Stock Break. For Eiko, have her use Curaga if the need
arises, but otherwise use Holy. It's cheaper than Madeen and both will probably
do 9999 damage anyway, so you'd better go for Holy. =) Might could be a good
spell to use on Steiner, so with all the power your party packs, I believe you
can defeat Deathguise quickly. Also, in case you're interesting, I think
Deathguise is an undead. You know what to do.
----------------------------------------------------------------------

----------------------------------------------------------------------
Name: Trance Kuja
HP: 55535
Steal: Ether, White Robe, Rebirth Ring
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Semi-Easy

Believe it or not, Kuja is actually not that hard to defeat, even though he is
in his Trance form! The excellent music here is more vicious than he is.
Anyway, Kuja is pretty fast but he shouldn't prove faster than the party. He
has a lot of attacks: Holy, which is holy damage and does about 1000 damage to
a character, Reflect which is the normal spell. He will cast Reflect a lot if
you have Eiko casting Holy a lot or you're using Vivi to cast spells, so try
not to overdo that. Flare does 1600 damage or thereabouts to a characters, and
his ultimate attack is Flare Star. This does the character's level times 35
worth of damage. So basically if you're at Level 40, Flare Star will only do
about 1400 damage but if you're at Level 99 it does fricking 3500 damage.
Trance Kuja also uses Curaga, which restores his HP by around 2500. It's
nothing next to Eiko's Curaga. Anyway, don't bother stealing in this fight.
It's the second to last fight, you should have about 50 Ethers by now, the
White Robe is unnecessary, and you probably already have all the Rebirth Rings
you need. So have Zidane use Thievery every turn. If you are nuts, it'll do
9999 damage (stealing a lot), and if you have stolen as much as you should have
without going absolutely berserk, it should do 3000-4000 or somewhere around
that. Freya, as you might have guessed, should have the Support Ability High
Jump and should jump every single turn. That's if you don't have Dragon Crest.
By now you should have killed around 60 dragons, so it'll do 3600 damage or so
with every hit. Steiner should use Shock for a nice 8000 damage, and Eiko
should cure the party if Trance Kuja uses Flare Star or Holy a lot. If Kuja
isn't under Reflect and the party is in good shape, she can also cast Holy, or
she can summon Madeen if you want. Trance Kuja will be defeated in short
time... but he's not dead yet. He says he's taking the party with him to death,
and then he casts Ultima and knocks the whole party out, but hits himself too.
----------------------------------------------------------------------

----------------------------------------------------------------------
Name: Necron (Final Boss)
HP: 54100
Steal: Elixir, Elixir, Elixir, Elixir
Party: Zidane, Freya, Steiner, Eiko
Difficulty: Medium

First of all, before I begin this, don't worry about the damage because it's
entirely healed. What you should worry about is everything that you should to
prepare yourself for this battle, and having the abilities you will need for
this. I recommend the very strongest weapons (like Zidane's Ultima Weapon) or
everyone, and the best abilities you can get. Especially Curaga for Eiko, Shock
for Steiner, Dragon's Crest for Freya, and perhaps Thievery for Zidane. It'd
really help if you've done a lot of steals, because if you have, and Freya has
killed a lot of dragons, the final boss of Final Fantasy IX will be toast.
Support abilities here are extremely important. You should put out as much
defense to status ailments as you can, because Necron is a master of them. You
should also think about the characters you pick. If you're at a low level, take
Dagger and Eiko here. Believe it or not, you don't have to put Zidane in here.
I know there are a lot who consider him useless so now's your chance to kick
him out. When you're ready, leave the menu and it'll be time to fight Necron.
This is it. The final battle. Actually, Necron is not as tough to defeat as
you'd think. Sure, he does have some annoying attacks, but that's all he's got.
To start this off, Necron is very fast. He can sometimes get two turns in a
row, and he casts Firaga, Blizzaga, and Thundaga a lot. These will severely
weaken everyone. To make sure you don't hurt him too bad, he casts Protect and
Shell on himself a lot too. Necron uses Flare and Meteor as well. Meteor
shouldn't do TOO much damage, and Flare isn't really that bad. Now for Necron's
three worst attacks. One of them is Blue Shockwave, where he will shoot a blue
light at a character and reduce the character's HP to 1. I think this a
counterattack, so don't worry too much about it. The worst happens when he uses
Grand Cross. This attack looks like Sephiroth from FF7's Supernova, or
Ultimecia from FF8's Great Attractor, but instead of doing psycho high damage,
it will inflict a lot of status effects on everyone. It's totally random which
status effects will end up on the characters. In fact, it's possible that they
could end up with nothing on them! It may do minor things like Blind, Silence,
Slow, Poison, or something, but it also does Confuse, Berserk, Heat, Freeze,
Zombie, instant Death, Doom, Stop, Venom, ugh. This stuff is so nasty I had a
hard time typing that. Try not to take too much action after Necron casts
Protect/Shell, Blue Light, or Meteor because then Grand Cross can put Heat,
Stop, or Death on everyone. That's why you need Body Temp, Antibody, Loudmouth,
and Bright Eyes. After Necron casts that, he almost always follows with Neutron
Ring. This attack will do 2000 damage or so to the entire party, so combined
with Grand Cross and the fact that Necron loves to cheat and cast both of them
on the same turn, it could be dangerous. Now, don't worry about stealing for
Zidane. Necron has four Elixirs you can steal, but that's unnecessary. You
should have plenty of them. Not to mention you could have 1-2 Dark Matters by
now. Using them on Necron is the way to go. Freya and Steiner should use their
ultimate attacks (Dragon's Crest and Shock). Eiko is a mixed bag. She should
make sure that no harm befalls anyone by casting Curaga, Esuna, and Dispel a
lot, and she can use offensive items on Necron. Remember, this is the final
boss so it won't matter that you use items up. Anyway, that's it. You should be
able to defeat Necron without too much difficulty. That's the last boss, so
congratulations on beating this grand game!
----------------------------------------------------------------------

******************
2. Optional Bosses
******************

Okay, a lot of the optional bosses are rather difficult. Still, if you're
powered up to gear and have got the power, speed, and skills to beat them, you
can triumph over them with enough effort. Here are all of them.

----------------------------------------------------------------------
Boss: Tantarian (Disc 2)
HP: 21997
Steal: Ether, Elixir, Silver Fork, Demon's Mail
Party: Zidane, Vivi, Freya, Steiner
Difficulty: Hard

WHERE: Tantarian is in the left library of Alexandria Castle. Simply step in
there and go to to lower-left side of the room. You'll find a book on the top.
Talk to it and it will challenge you. That is Tantarian.

There are two points in the game that you can fight Tantarian. The library of
Alexandria in Disc 2 during the 30:00 time limit or the same place in Disc 3.
This strategy is assuming you're doing it on Disc 2, and believe me that's a
BIG mistake. Tantarian has super powerful attacks that are going to tear you a
new behind, the last save point is a long while back, and you have a 30 minute
time limit to defeat them and then rush to where Dagger is to defeat Zorn and
Thorn. Anyway, if I haven't made it clear what a bad choice this is if you
aren't building up, here we go. Tantarian has two forms: The book form and the
cute form. In the book form, Tantarian is dangerous. He does two attacks called
Paper Storm and Edge, which will add up to a lot of trouble. He also uses Doom
occasionally. He'll switch to the cute form after taking some damage on his
book form. In the cute form, he just uses Poison and he can use Doom sometimes.
Unfortunately, he's a little wimpy here. If you hit him with a physical attack,
he says "Ouch!" and disappears. If you don't, he'll stay for a while. After a
long bit of time of being there, he'll disappear into the book again. Big
bummer on that. That's why you should only Steal from him, have Freya heal the
party, have Vivi cast Bio, and Steiner use Bio Sword, and Tantarian will be
taking about 6000 damage before he disappears into the book again. Tantarian
only has four attacks: He can use Paper Storm for around 500-600 damage to the
party. This is his worst attack and the reason this battle is hard. I recommend
a full stock of Hi-Potions and Phoenix Downs, because this could result in very
high damage, it could add up, and the party will be in miserable pain. It might
even be a good idea to put everyone in the back to avoid being in worse
trouble. He also has Edge, which does about 800 damage to a character. Since
this is only on one character, it's not a big deal. In fact, it'll be good if
it's on Steiner. If he survives he'll be at a very small amount of HP, and if
he is he can use Minus Strike, which'll take a good deal of HP from Tantarian.
Anyway, on for character duties. Have Freya cure the party and make sure it's
at maximum HP at all times and use Ethers if required, have Steiner use his
Sword Art Minus Strike or Bio Sword, have Vivi use Bio over and over, and as
for Zidane... get him to steal if you want, but Tantarian doesn't have anything
good except the Silver Fork. This is a great fork for Quina so that might be
worth it. Be careful at all times and you should come out okay.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Tantarian (Disc 3)
HP: 21997
Steal: Ether, Elixir, Silver Fork, Demon's Mail
Party: Zidane, Vivi, Freya, Amarant
Difficulty: Medium

WHERE: Tantarian can be fought in the same place where you could have fought
him before. He is still in the left library of Alexandria Castle. Note that if
you beat him on Disc 2 you cannot fight him on Disc 3.

There are two points in the game that you can fight Tantarian. The library of
Alexandria in Disc 2 during the 30:00 time limit or the same place in Disc 3.
This strategy is assuming you're doing it on Disc 3, and that is the exact time
you should do it. Tantarian has some really powerful attacks that are really
going to show you a bit and the last save point is a long while back, but this
is still much easier. Anyway, Tantarian has two forms: The book form and the
cute form. In the book form, Tantarian is dangerous. He does two attacks called
Paper Storm and Edge, which will add up to a lot of trouble. He also uses Doom
occasionally. He'll switch to the cute form after taking some damage on his
book form. In the cute form, he just uses Poison and he can use Doom sometimes.
Unfortunately, he's a little wimpy here. If you hit him with a physical attack,
he says "Ouch!" and disappears. If you don't, he'll stay for a while. After a
long bit of time of being there, he'll disappear into the book again. Big
bummer on that. That's why you should only Steal from him, have Freya heal the
party, have Vivi cast his strongest spell, and Amarant use his best Flair
skills, and Tantarian will be taking about 6000 damage before he disappears
into the book again. Tantarian only has four attacks: He can use Paper Storm
for around 500 damage to the party. This is his worst attack and the reason
this battle is hard. I recommend a full stock of Hi-Potions and Phoenix Downs,
because this could result in very high damage, it could add up, and the party
will be in miserable pain. It might even be a good idea to put everyone in the
back to avoid being in worse trouble. He also has Edge, which does about 800
damage to a character. Since this is only on one character, it's not a big
deal. Not to mention by right now, you should be able to survive through it.
Anyway, on for character duties. Have Freya cure the party and make sure it's
at maximum HP at all times and use Ethers if required, have Amarant use his
Chakra if necessary or heal if you absolutely need it, but otherwise throw
something, have Vivi use a strong spell over and over, and as for Zidane... get
him to steal if you want, but Tantarian doesn't have anything good except the
Silver Fork. This is a great fork for Quina so that might be worth it. Be
careful at all times and you should come out okay.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Quale
HP: 65535
Steal: Elixir, Ninja Gear, Glutton's Robe, Robe of Lords
Party: Zidane, Vivi, Dagger, Quina
Difficulty: Semi-Medium

WHERE: Quina's master Quale will appear to challenge you in any of the four
Qu's Marshes once you've managed to pick up and capture a total of 99 frogs.

Actually, Quina's master Quale is a PUSHOVER. It all depends on how well you
know this fight. Now first of all, Quale has more HP than any other boss in the
whole game. Even Hades and Ozma don't have as much HP as Quale has got. Also,
Quale is crazy about status effects and he thinks the best way to destroy your
party is to put them under so many status effects that the party will fall.
Now, for his status effects. He's got Poison and Blind, neither being that bad.
You won't do too much physical attacking and he doesn't even use Bio, just
Poison. That isn't that bad. Silence is close to being bad, although Echo
Screens do it. Confuse and Mini are AWFUL, especially the latter. Confuse can
be gotten rid of by just a physical attack (preferrably by Vivi or Dagger), but
sometimes it hits everyone. This will make you go nuts and your characters
could do something horrible. And even then it's nothing compared to Mini. Mini
is almost always on everyone and it makes your attacks absolutely worthless.
Magic is also weakened and in addition to all of Quale's other horrors, it
makes it even worse, especially for the fact that it could be on everyone while
they're under Confuse. If one of your characters is confused but not Mini'd and
is a powerhouse (Zidane and Quina), and attack someone with low defense (Vivi
and Dagger), you can kiss them goodbye. Now for all of Quale's other stuff. He
uses Water for about 1200 damage to a character and it is sometimes on
everyone. This is a really nasty one. He also casts Aqua Breath for around 600
damage to the party (this isn't bad either), but he's got Rolling Attack which
does close to 1800 damage to a character unless they're protected or have great
defense. Now for what your characters should do... Zidane might want to steal.
The Ninja Gear and Glutton's Robe are extremely useful, but the Robe of Lords
is almost impossible to steal. It's almost not worth it with all the time it'll
take to steal it. If he isn't under some great status effect, just use Thievery
if it's built up well, or physical attacks. Vivi should use Thundaga or Flare
every turn, because Flare is extremely strong and Quale is weak against
Thunder. Dagger is the party's primary healer, so have her cure status effects
and heal the party if Quale adds up the damage with Rolling Attack or Water. By
now you have 100 frogs and Quina should be at least Level 40, so Frog Drop
should do around 4000 damage. You might also want to knock him out and hope he
gets at 1 HP or simply have him cast Auto-Life on himself and then when it's
his turn have him use Limit Glove, which does 9999 damage as always. As long as
you don't let the status effects get to you and be careful, this battle is
easily won with enough luck. However, this battle will be very long due to
Quale's huge HP.
----------------------------------------------------------------------

----------------------------------------------------------------------
Boss: Hades
HP: 55535
Steal: Reflect Ring, Running Shoes, Battle Boots, Robe of Lords
Party: Zidane, Steiner, Freya, Eiko
Difficulty: Hard

WHERE: In Memoria. Where Quina is swimming in water, check the right side of
the area, behind the rocks. A ? will not pop up there so just mash X. A voice
will tell you to go away. Refuse and the voice will tell you to prepare to die.
You'll then fight Hades.

Hades is rather difficult to handle, but if you're at a high level, you should
make short work of him, but man has he got power! First of all, he's got the
two attacks Freeze and Mustard Bomb. They cause Freeze and Heat to you
respectively. Hades also has Reflect although he rarely uses that unless you go
crazy on magic, and he has Cleave! First of all, before I explain to you what
Cleave does, let me tell you that everyone should be in the back row. Hades
uses Cleave: everyone takes 1600 damage. And believe me, I'm assuming
everyone's in the BACK ROW. In the front row, this attack will do about 3000
damage! This will probably annihilate Eiko, and the three powerhouses will be
in some trouble themselves. Thankfully you have Eiko in here to use Holy on
Hades and Curaga on the party, but she must be in the BACK ROW 100% OF THE
TIME. But still, I haven't told you Hades's worst deal. He's got Powering
Sword, where his sword counts down from 5 to 0. When he gets to 0, he can use
one of these two. 1. Doomsday: This spell does about 4000 damage to everyone in
a disgusting sort of way, and it also heals Hades quite a bit. Think that's
bad? Well, you haven't heard 2. 2. Curse: This spell does large damage to
everyone, and leaves EVERY SINGLE STATUS EFFECT IN THE WHOLE GAME ON EVERY
SINGLE CHARACTER USUALLY UNLESS YOU HAVE LOTS OF STATUS-BLOCKING ABILITIES.
Man, this blows and it makes me furious when I see the words Curse up there.
Worst of all is when it causes Mini on everyone and healing becomes totally
useless, not to mention Zidane and Steiner do 50 damage or something like that
to Hades! So, I'm guessing you're really scared from what you've been reading
right now? Here is what you HAVE to enter the battle with: Zidane - he must
have Thievery and it'd be best if it does 5000+ damage. If it doesn't, enter
the battle with him nearing Trance. Steiner - make sure he has the Ragnarok and
Shock. This does 9999 damage per hit! Freya - she must have Dragon Crest. It
has to do 6000+ damage (it's very easy to get it to do higher damage than
that). Eiko - she has to have Curaga and Holy. Hades has a large weakness to
Holy, so she'll do 9999 damage all the time, and if you don't use Curaga
there's always the chance Hades will use Cleave and eliminate 1-2 party members
or end up using Doomsday. Protect to block that awful Cleave will also be
extremely helpful and Shell will really help to prevent the evil damage that
Doomsday will do to your party. Speaking of Doomsday, you can get it to heal
your party. Equip armor that blocks or preferably heals the party, and that'll
get that out of the way. Also, everyone should have Body Temp to stop Mustard
Bomb and Freeze, as well as any other status-blocking abilities. It might also
be a good idea to have Auto-Regen if this battle, but it's not mandatory. If
Zidane has the Ultima Weapon, then I really don't see how you could lose this
battle unless you're at really low HP. I recommend a good Level 50+ for this
battle if you want it to be reasonable. On to the battle: hope for good luck
and that Hades doesn't use Cleave on the party or Countdown at the start of the
fight, or you will definitely end up in a spot of trouble. Freya should be
jumping all the time! She might do a really high amount of damage and if you
don't want her in the air for some reason she should use Dragon Crest. If
you're careful and are prepared at all times, you will soon end up beating
Hades with ease. Also, Hades has a Robe of Lords. You might want to consider
stealing from him.
------------------------------------------------------------------------

------------------------------------------------------------------------
Boss: Ozma
HP: 55535
Steal: Elixir, Robe Of Lords, Dark Matter and Pumice Piece
Party: Zidane, Freya, Steiner, Quina
Difficulty: Very Hard

WHERE: Get the Gold Chocobo and go to Chocobo's Air Garden. From there, go to
the eidolon rock on the upper side of the area. Examine it a time or two until
Mene warns you about it. Decide that you want to fight and then you'll
automatically fight Ozma.

Ozma is extremely, extremely hard. In fact, he's the hardest boss of all FF9,
and most likely the hardest boss FF may have seen thus far. He has a LOT of
attacks, and more than any other boss in the game. I'l start with some of the
less major ones. He has LV4 Holy to use. He ONLY uses this if there's someone
with a level divisible by 4 in the party, and this attack is VERY weak. In
fact, you might consider being at Level 68 (level I beat Ozma on) or something
like that. As for Holy attacks, Ozma's also got Holy. It's pretty strong but
it's really one of his weakest attacks. There's also the time when someone in
your party's at a level divisible by 5. In that case, Ozma's got LV5 Death to
eliminate that character.

Ozma's best attack (in your case, not for him), is Doomsday. If you've met the
Friendly Yan, it'll do about 9999 damage to Ozma and it'll totally heal your
party! Hope that Ozma uses this attack as often as he can. Ozma's also got
Flare Star, in which Trance Kuja uses. This, as opposed to Kuja's Level x 35 =
damage equation, does your Level x 50 damage. For example, if you are at Level
50, then 50 is multiplied by 50 and it does 2500 damage. (To everyone.) Ozma
also has some stuff he uses when he's in a bit of trouble. He uses Curaga
sometimes when he gets hit (about 7000-8000 HP restored), Esuna when under
Darkness or Slow (the two status effects he can be affected by), and last but
not least Absorb MP. Ozma has 9,999 MP and when his MP gets reduced to 0, he
uses this and drains one's MP. This happens if you have Quina using Magic
Hammer over and over again.

Now back to Ozma's attacks. He uses Flare as well, which does a big amount of
damage, even to Steiner. Ozma has Mini and Berserk too. If one is affected by
Mini, you can say "you're dead". If Quina has Angel's Snack that might work,
but the Mini is not good at all because Ozma might use something really nasty
on the party and destroy it. Now, I will get to Ozma's absolute worst attacks.
First of all, there's Meteor. This attack NEVER misses. EVER. Don't email me
asking if it can miss because it CANNOT. It does totally random damage to the
party. It can do as little as 200 to as much as 9999 to everyone. It will
usually just sweep up the ground with the whole party. And Curse. It does
random damage but is usually tied around 2000 damage. If Ozma uses this,
there's every status effect on everyone. Oh man, I hate when this happens so
much I could hit my screen.

Now to begin this fight, you'll want the blessing of the Friendly Yan. If
you've met all the Friendly Monsters, you can reach the "big guy" and he's weak
against Holy and Shadow. Regularly, you cannot hit Ozma with physical attacks,
but you can if you've got the blessing. First of all, there's stealing. You
probably don't need to steal here because Ozma might drop a Dark Matter, the
Pumice Piece isn't worth it, this isn't the time for a Robe of Lords, and
Elixirs are not worth the time. Second of all, there's a problem with speed
while fighting Ozma. You can try as often as you want, but Ozma doesn't have a
set speed value. He attacks right before you do and quite a lot. He'll always
get to use something before you manage to and there's no getting around that.

But that's not to say if you sit around doing nothing Ozma won't do anything,
because he will. Third of all, there are several ways you can get around
fighting Ozma. One way is to just have Quina there using Magic Hammer over and
over again. I strongly advise against doing this because Ozma's got MP Absorb
and there's always the chance that Magic Hammer will take off about 2 MP or
something. The other one is based on just luck. Have Zidane, Steiner, and Freya
in there. Armor that heals Shadow damage is almost necessary for this fight,
and their Thievery, Shock, Dragon Crest, and Quina's Frog Drop must all do 9999
damage. If they don't, get them booted up more. If Zidane can't get Thievery
higher, have him right near Trance and use Scoop Art or something on Ozma,
which will do 9999 damage. Also, there's leveling up. Try fighting Yans and
Grand Dragons to get the highest possible level. I managed to defeat Ozma at
Level 68 so try fighting Ozma at that level. And there's defending against
status effects. Devote all of your magic stones to useful abilities like
Auto-Regen, Antibody, and stuff like that. Then, enter the battle with a luck
charm. Do your 9999 damage attacks, hope that Ozma only uses Doomsday and
doesn't use Curaga, and don't give up! This is totally based on luck, so let me
wish you that! Congratulations after you beat him, he's the toughest boss in
Final Fantasy IX.
------------------------------------------------------------------------

**********
3. Enemies
**********

There are a lot of enemies to be found in Final Fantasy IX. This huge list will
include bosses and everything possible, so I figure a legend couldn't hurt,
could it?

Name: Name of monster, of course.
Find: The place(s) to find the enemy.
Type: The enemy type.
Level: The enemy's level.
HP: The enemy's HP.
MP: The enemy's MP.
Speed: The enemy's agility.
Strength: The enemy's power.
Magic: The enemy's magic power.
Spirit: The enemy's spirit.
Attack: The enemy's weapon-based strength.
Defense: The enemy's armor-based defense.
Evade: The enemy's evasion.
Magic Defense: The enemy's magic defense.
Magic Evade: The enemy's magic evasion.
EXP: The enemy's EXP. (Split among characters.)
AP: The enemy's AP.
Gil: The Gil the enemy drops.
Eat: What Quina can learn by eating.
Steal: Whatever you can steal.
Spoil: Whatever the enemy drops.

Fire Damage: The amount of damage fire does.
Ice Damage: The amount of damage ice does.
Thunder Damage: The amount of damage thunder does.
Wind Damage: The amount of damage wind does.
Water Damage: The amount of damage water does.
Earth Damage: The amount of damage earth does.
Holy Damage: The amount of damage holy does.
Shadow Damage: The amount of damage shadow does.

Petrify: Vulnerability to petrify.
Sleep: Vulnerability to sleep.
Silence: Vulnerability to silence.
Slow: Vulnerability to slow.
Darkness: Vulnerability to darkness.
Heat: Vulnerability to heat.
Confuse: Vulnerability to confuse.
Berserk: Vulnerability to berserk.
Freeze: Vulnerability to freeze.
Doom: Vulnerability to doom.
Mini: Vulnerability to mini.
Stop: Vulnerability to stop.
Poison: Vulnerability to poison.
Death: Vulnerability to death.

A list of attacks.

Comments on the enemies.

======================================================================
A
======================================================================

Name: Abadon
Find: Pandemonium
Type: Bug/Flying
Level: 58
HP: 12,658
MP: 2,479
Speed: 36
Strength: 22
Magic: 22
Spirit: 38
Attack: 75
Defense: 10
Evade: 6
Magic Defense: 10
Magic Evade: 8
EXP: 32,073
AP: 4
Gil: 2,604
Eat: Twister
Steal: Garnet, Vaccine, Phoenix Pinion, Phoenix Pinion
Spoil: Garnet, Vaccine, Abadon Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: N/A
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Abomination
Find: Fossil Roo
Type: N/A
Level: 15
HP: 879
MP: 482
Speed: 22
Strength: 22
Magic: 11
Spirit: 17
Attack: 24
Defense: 8
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 912
AP: 1
Gil: 388
Eat: Night
Steal: Ore, Hi-Potion, Ether
Spoil: Phoenix Down, Annoynment, Ironite Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Adamantoise
Find: Forgotten Continent, Lanar Island, Uaho Island, Lachenta Wetlands, Donna
Plains (Disc 4)
Type: N/A
Level: 31
HP: 3,587
MP: 1,043
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 43
Defense: 17
Evade: 4
Magic Defense: 8
Magic Evade: 3
EXP: 5,096
AP: 3
Gil: 4,433
Eat: Earth Shake
Steal: Tent, Hi-Potion, Phoenix Down
Spoil: Potion, Hi-Potion, Echo Screen, Ether, Gargant Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: 1/2
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Agares
Find: Ipsen Castle
Type: Demon
Level: 43
HP: 6,775
MP: 1,596
Speed: 28
Strength: 18
Magic: 18
Spirit: 31
Attack: 57
Defense: 7
Evade: 5
Magic Defense: 21
Magic Evade: 6
EXP: 14,279
AP: 3
Gil: 1,945
Eat: N/A
Steal: Tent, Soft, Ore
Spoil: Amethyst, Phoenix Down, Ether, Ragtime Mouse Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Amdusias
Find: Pandemonium
Type: Flying, Demon
Level: 54
HP: 10,926
MP: 9,282
Speed: 27
Strength: 18
Magic: 18
Spirit: 30
Attack: 56
Defense: 10
Evade: 5
Magic Defense: 10
Magic Evade: 6
EXP: 26,376
AP: 3
Gil: 2,316
Eat: LV4 Holy
Steal: Tent, Ether
Spoil: Ether, Hedgehog Pie Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: N/A
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Anemone
Find: Qu's Marsh
Type: N/A
Level: 31
HP: 3,586
MP: 1,045
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 43
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 5,080
AP: 2
Gil: 1,137
Eat: Bad Breath
Steal: Ore, Tent
Spoil: Hi-Potion, Eye Drops, Ether, Dragonfly Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: 1/2
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Antlion
Find: Kiera Desert
Type: N/A
Level: 35
HP: 4,522
MP: ?
Speed: ?
Strength: ?
Magic: ?
Spirit: ?
Attack: ?
Defense: ?
Evade: ?
Magic Defense: ?
Magic Evade: ?
EXP: 330
AP: 1
Gil: 54
Eat: Mighty Guard
Steal: Annoyntment, Hi-Potion, Ether
Spoil: Sapphire, Phoenix Down, Sahagin Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Antlion (Boss)
Find: Cleyra
Type: N/A
Level: 16
HP: 3,938
MP: 3,950
Speed: 22
Strength: 11
Magic: 11
Spirit: 17
Attack: 25
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 0
AP: 5
Gil: 1,616
Eat: N/A
Steal: Annoyntment, Mythril Vest, Gold Helm
Spoil: Ether, Annoyntment, Sahagin Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Ark (Boss)
Find: Oeilvert
Type: N/A
Level: 38
HP: 20,002
MP: 1,374
Speed: 27
Strength: 17
Magic: 17
Spirit: 28
Attack: 51
Defense: 19
Evade: 5
Magic Defense: 10
Magic Evade: 6
EXP: 0
AP: 11
Gil: 5,964
Eat: N/A
Steal: Elixir, Power Vest, Holy Lance
Spoil: Pumice Piece, Ether, Atomos Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Armodullahan (Boss)
Find: Fossil Roo
Level: 13
HP: 818
MP: 4,598
Speed: 21
Strength: 11
Magic: 11
Spirit: 16
Attack: 22
Defense: 15
Evade: 3
Magic Defense: 8
Magic Evade: 4
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Ore, Hi-Potion, Ether
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Armstrong
Find: Forgotten Continent
Type: N/A
Level: 33
HP: 4,204
MP: 1,165
Speed: 26
Strength: 16
Magic: 16
Spirit: 26
Attack: 46
Defense: 17
Evade: 4
Magic Defense: 8
Magic Evade: 6
EXP: 7,150
AP: 2
Gil: 1,456
Eat: Matra Magic
Steal: Ore, Hi-Potion, Ether
Spoil: Phoenix Down, Soft, Ether, Armstrong Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Ash
Find: Memoria
Type: Flying, Demon
Level: 66
HP: 21,591
MP: 3,014
Speed: 43
Strength: 24
Magic: 24
Spirit: 42
Attack: 85
Defense: 10
Evade: 7
Magic Defense: 24
Magic Evade: 9
EXP: 40,328
AP: 4
Gil: 2,748
Eat: Doom
Steal: Tent
Spoil: Hi-Potion, Lapis Lazuli, Vaccine, Ether, Ash Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Axe Beak
Find: Lindblum Plateau, Vube Desert
Type: Beast
Level: 6
HP: 241
MP: 267
Speed: 20
Strength: 9
Magic: 9
Spirit: 12
Attack: 14
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 120
AP: 1
Gil: 398
Eat: Limit Glove
Steal: Ore, Hi-Potion, Ether
Spoil: Potion, Echo Screen, Bomb Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Axolotl
Find: Qu's Marsh (Lachenta Wetlands)
Type: N/A
Level: 6
HP: 211
MP: 266
Speed: 19
Strength: 8
Magic: 9
Spirit: 12
Attack: 14
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 106
AP: 1
Gil: 236
Eat: Aqua Breath
Steal: Potion, Hi-Potion, Phoenix Pinion
Spoil: Potion, Sahagin Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: N/A
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
B
======================================================================

Name: Baku (Boss)
Find: Prima Vista
Type: Human
Level: 2
HP: 202
MP: 1,285
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Hi-Potion, Iron Sword
Spoil: N/A

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Bandersnatch
Find: Alexandria Plateau
Type: Beast
Level: 14
HP: 899
MP: 464
Speed: 21
Strength: 11
Magic: 11
Spirit: 16
Attack: 23
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 899
AP: 2
Gil: 347
Eat: Pumpkin Head
Steal: Potion, Tent
Spoil: Ore, Phoenix Down, Wyerd Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Basilisk
Find: Burmecia
Type: Beast
Level: 6
HP: 346
MP: 267
Speed: 22
Strength: 9
Magic: 9
Spirit: 12
Attack: 14
Defense: 10
Evade: 2
Magic Defense: 8
Magic Evade: 3
EXP: 320
AP: 2
Gil: 233
Eat: Pumpkin Head
Steal: Soft, Hi-Potion
Spoil: Soft, Hi-Potion, Potion, Lizard Man Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Beatrix (Boss)
Find: Burmecia
Type: Human
Level: 14
HP: 3,630
MP: 3,467
Speed: 41
Strength: 11
Magic: 11
Spirit: 16
Attack: 22
Defense: 10
Evade: 3
Magic Defense: 12
Magic Evade: 4
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Phoenix Down, Chain Plate, Mythril Sword
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Beatrix II (Boss)
Find: Cleyra
Type: Human
Level: 17
HP: 4,736
MP: 3,964
Speed: 42
Strength: 12
Magic: 12
Spirit: 18
Attack: 27
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Phoenix Down, Thunder Gloves, Ice Brand
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Beatrix III (Boss)
Find: Alexandria
Type: Human
Level: 19
HP: 5,709
MP: 4,203
Speed: 48
Strength: 12
Magic: 12
Spirit: 19
Attack: 29
Defense: 10
Evade: 3
Magic Defense: 14
Magic Evade: 4
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Phoenix Down, Ice Brand, Survival Vest
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Behemoth
Find: Memoria
Type: Beast
Level: 71
HP: 24,123
MP: 3,338
Speed: 44
Strength: 25
Magic: 25
Spirit: 45
Attack: 95
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: 53,166
AP: 4
Gil: 2,764
Eat: Angel's Snack
Steal: Phoenix Pinion, Phoenix Pinion, Phoenix Pinion, Phoenix Pinion
Spoil: Phoenix Down, Lapis Lazuli, Echo Screen, Ogre Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Black Waltz #1 (Boss)
Find: Ice Cavern
Type: Human
Level: 2
HP: 229
MP: 9,999
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 0
AP: 5
Gil: 399
Eat: N/A
Steal: Remedy, Silk Shirt
Spoil: Skeleton Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Black Waltz #2 (Boss)
Find: Dali
Type: Human
Level: 6
HP: 1,030
MP: 3,017
Speed: 20
Strength: 9
Magic: 9
Spirit: 12
Attack: 14
Defense: 10
Evade: 2
Magic Defense: 11
Magic Evade: 3
EXP: 0
AP: 5
Gil: 441
Eat: N/A
Steal: Steepled Hat, Leather Plate
Spoil: Ether, Zaghnol Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Black Waltz #3 (Boss)
Find: Cargo Ship (Dali)
Type: Human
Level: 7
HP: 1,128
MP: 2,080
Speed: 20
Strength: 9
Magic: 9
Spirit: 43
Attack: 15
Defense: 11
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Steepled Hat, Linen Cuirass, Silver Gloves
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Black Waltz #3 II (Boss)
Find: South Gate (Summit Station)
Type: Human
Level: 9
HP: 1,292
MP: 344
Speed: 20
Strength: 10
Magic: 10
Spirit: 44
Attack: 17
Defense: 10
Evade: 2
Magic Defense: 11
Magic Evade: 3
EXP: 0
AP: 5
Gil: 864
Eat: N/A
Steal: Steepled Hat, Lightning Staff, Flame Staff
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Blazer Beetle
Find: Lucid Plains, Mitmakis Ice Field, Pualei Plains
Type: Bug
Level: 19
HP: 1,468
MP: 603
Speed: 23
Strength: 12
Magic: 12
Spirit: 19
Attack: 29
Defense: 15
Evade: 3
Magic Defense: 9
Magic Evade: 4
EXP: 1,548
AP: 1
Gil: 740
Eat: Limit Glove
Steal: Hi-Potion, Phoenix Pinion, Ether
Spoil: Phoenix Down, Ether, Crawler Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Bomb
Find: Alexandria Plateau, Lindblum Plateau
Type: Flying
Level: 10
HP: 529
MP: 359
Speed: 21
Strength: 10
Magic: 10
Spirit: 14
Attack: 18
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 174
AP: 1
Gil: 235
Eat: Mustard Bomb
Steal: Ore, Hi-Potion, Ether
Spoil: Potion, Bomb Card

ELEMENTS
--------
Fire Damage: Absorb
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Weak
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: N/A
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
C
======================================================================

Name: Cactuar
Find: Donna Plains, Forgotten Continent
Type: Flying
Level: 30
HP: 1,939
MP: 1,018
Speed: 25
Strength: 15
Magic: 15
Spirit: 24
Attack: 42
Defense: 5
Evade: 4
Magic Defense: 5
Magic Evade: 5
EXP: 4,206
AP: 2
Gil: 602
Eat: 1000 Needles
Steal: Phoenix Down, Tent, Ether
Spoil: Tent, Hi-Potion, Phoenix Down, Ether, Cactuar Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Carrion Worm
Find: Lindblum Plateau, Vube Desert
Type: Bug
Level: 9
HP: 259
MP: 345
Speed: 20
Strength: 10
Magic: 10
Spirit: 14
Attack: 17
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 328
AP: 1
Gil: 319
Eat: Auto-Life
Steal: Annoyntment, Tent
Spoil: Potion, Phoenix Down, Eye Drops, Carrion Worm Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Weak
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Carve Spider
Find: Lindblum Plateau, Bentini Heights
Type: Bug
Level: 3
HP: 123
MP: 199
Speed: 19
Strength: 8
Magic: 8
Spirit: 11
Attack: 10
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 48
AP: 1
Gil: 124
Eat: LV3 Def-Less
Steal: Potion, Tent, Ore
Spoil: Eye Drops, Ore, Phoenix Down, Zaghnol Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Catoblepas
Find: Forgotten Continent
Type: Beast
Level: 32
HP: 3,727
MP: 1,069
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 6,609
AP: 2
Gil: 1,421
Eat: Limit Glove
Steal: Soft, Hi-Potion, Phoenix Pinion, Ether
Spoil: Soft, Hi-Potion and Cerberus Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Cave Imp
Find: Ice Cavern
Type: N/A
Level: 2
HP: 74
MP: 186
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 8
Magic Evade: 3
EXP: 34
AP: 1
Gil: 118
Eat: N/A
Steal: Potion, Phoenix Down
Spoil: Ore, Phoenix Down, Flan Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: 1/2
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Cerberus
Find: Ipsen Castle
Type: Beast
Level: 44
HP: 6,977
MP: 1,625
Speed: 28
Strength: 18
Magic: 18
Spirit: 31
Attack: 59
Defense: 10
Evade: 5
Magic Defense: 18
Magic Evade: 7
EXP: 15,180
AP: 3
Gil: 2,976
Eat: Auto-Life
Steal: Ore, Tent, Ether
Spoil: Opal, Ether, Cerberus Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Chimera
Find: Memoria
Type: Demon
Level: 67
HP: 21,901
MP: 3,053
Speed: 43
Strength: 24
Magic: 24
Spirit: 43
Attack: 86
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: 42,783
AP: 4
Gil: 2,732
Eat: Frost
Steal: Vaccine, Remedy, Remedy
Spoil: Phoenix Down, Ash Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Clipper
Find: Lachenta Wetlands
Type: Bug
Level: 8
HP: 294
MP: 278
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 15
Defense: 11
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 80
AP: 1
Gil: 190
Eat: Aqua Breath
Steal: Ore, Hi-Potion
Spoil: Ore, Echo Screen, Ironite Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: 1/2
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Core
Find: Cleyra
Type: N/A
Level: 11
HP: 1,091
MP: 377
Speed: 21
Strength: 12
Magic: 10
Spirit: 15
Attack: 20
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 4
EXP: 516
AP: 2
Gil: 589
Eat: N/A
Steal: Hi-Potion, Eye Drops
Spoil: Annoyntment, Phoenix Down, Potion, Hi-Potion, Sand Golem Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Crawler
Find: Gargan Roo, Cleyra
Type: Bug
Level: 10
HP: 625
MP: 358
Speed: 21
Strength: 10
Magic: 10
Spirit: 14
Attack: 18
Defense: 8
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 480
AP: 2
Gil: 323
Eat: N/A
Steal: Antidote, Phoenix Down, Hi-Potion, Phoenix Pinion
Spoil: Ether, Ore, Crawler Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
D
======================================================================

Name: Deathguise (Boss)
Find: Crystal World
Type: Flying, Bug, Demon
Level: 74
HP: 55,535
MP: 9,999
Speed: 49
Strength: 25
Magic: 25
Spirit: 46
Attack: 84
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: 0
AP: 0
Gil: 19,016
Eat: N/A
Steal: Elixir, Black Belt, Duel Claws
Spoil: Phoenix Down, Wing Edge

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Dendrobium
Find: Evil Forest
Type: Flying
Level: 3
HP: 174
MP: 186
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 39
AP: 2
Gil: 99
Eat: N/A
Steal: Eye Drops, Tent, Ore
Spoil: Eye Drops, Potion, Phoenix Down, Fang Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Dracozombie
Find: Iifa Tree
Type: Dragon, Undead
Level: 24
HP: 2,179
MP: 760
Speed: 29
Strength: 13
Magic: 13
Spirit: 21
Attack: 35
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 5
EXP: 3,228
AP: 3
Gil: 941
Eat: LV5 Death
Steal: Magic Tag, Hi-Potion, Ether
Spoil: Phoenix Down, Hi-Potion, Gargant Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Dragonfly
Find: Gargan Roo, Cleyra
Type: Flying, Bug
Level: 8
HP: 348
MP: 295
Speed: 18
Strength: 9
Magic: 9
Spirit: 13
Attack: 16
Defense: 15
Evade: 2
Magic Defense: 5
Magic Evade: 3
EXP: 249
AP: 1
Gil: 307
Eat: Matra Magic
Steal: Eye Drops, Tent
Spoil: Ore, Echo Screen, Dragonfly Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Drakan
Find: Desert Palace
Type: Demon, Flying
Level: 30
HP: 3,292
MP: 1,018
Speed: 25
Strength: 15
Magic: 15
Spirit: 24
Attack: 41
Defense: 7
Evade: 4
Magic Defense: 7
Magic Evade: 5
EXP: 5,674
AP: 2
Gil: 1,677
Eat: Vanish
Steal: Antidote
Spoil: Sapphire, Phoenix Down, Ether, Stroper Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

========================================================================
E
========================================================================

Name: Earth Guardian (Boss)
Find: Earth Shrine
Type: Demon
Level: 54
HP: 20,756
MP: 2,234
Speed: 30
Strength: 21
Magic: 21
Spirit: 26
Attack: 67
Defense: 10
Evade: 6
Magic Defense: 10
Magic Evade: 7
EXP: 0
AP: 11
Gil: 4,512
Eat: Earth Shake
Steal: Avenger, Rubber Suit
Spoil: Phoenix Down, Atomos Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: Absorb
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Epitagh
Find: Oeilvert
Type: Stone
Level: 32
HP: 3,732
MP: 300
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 17
Evade: 4
Magic Defense: 8
Magic Evade: 5
EXP: 0
AP: 2
Gil: 0
Eat: Angel's Snack
Steal: Phoenix Down, Soft
Spoil: Potion, Hi-Potion, Sapphire, Opal, Blazer Beetle Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Amarant (Epitagh Clone)
Find: Oeilvert
Type: Human
Level: 32
HP: 1,867
MP: 1,066
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 9,912
AP: 0
Gil: 2,218
Eat: N/A
Steal: Soft, Topaz, Phoenix Pinion
Spoil: Phoenix Down, Hi-Potion, Topaz

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Dagger (Epitagh Clone)
Find: Oeilvert
Type: Human
Level: 32
HP: 1,867
MP: 1,066
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 9,912
AP: 0
Gil: 2,218
Eat: N/A
Steal: Soft, Lapis Lazuli, Ether
Spoil: Hi-Potion, Lapis Lazuli, Ether

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Eiko (Epitagh Clone)
Find: Oeilvert
Type: Human
Level: 32
HP: 1,867
MP: 1,066
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 9,912
AP: 0
Gil: 2,218
Eat: N/A
Steal: Soft, Sapphire, Ether
Spoil: Phoenix Down, Hi-Potion, Sapphire

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Freya (Epitagh Clone)
Find: Oeilvert
Type: Human
Level: 32
HP: 1,867
MP: 1,066
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 9,912
AP: 0
Gil: 2,218
Eat: N/A
Steal: Soft, Opal, Phoenix Pinion
Spoil: Phoenix Down, Hi-Potion, Opal

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Quina (Epitagh Clone)
Find: Oeilvert
Type: Human
Level: 32
HP: 1,867
MP: 1,066
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 9,912
AP: 0
Gil: 2,218
Eat: N/A
Steal: Soft, Peridot
Spoil: Phoenix Down, Peridot

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Steiner (Epitagh Clone)
Find: Oeilvert
Type: Human
Level: 32
HP: 1,867
MP: 1,066
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 9,912
AP: 0
Gil: 2,218
Eat: N/A
Steal: Soft, Lapis Lazuli
Spoil: Phoenix Down, Hi-Potion, Lapis Lazuli

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Vivi (Epitagh Clone)
Find: Oeilvert
Type: Human
Level: 32
HP: 1,867
MP: 1,066
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 9,912
AP: 0
Gil: 2,218
Eat: N/A
Steal: Hi-Potion, Peridot, Phoenix Pinion
Spoil: Phoenix Down, Hi-Potion, Peridot

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Zidane (Epitagh Clone)
Find: Oeilvert
Type: Human
Level: 32
HP: 1,867
MP: 1,066
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 9,912
AP: 0
Gil: 2,218
Eat: N/A
Steal: Soft, Amethyst
Spoil: Phoenix Down, Amethyst

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Fang
Find: Evil Forest
Type: Beast
Level: 1
HP: 68
MP: 178
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 8
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 23
AP: 1
Gil: 90
Eat: N/A
Steal: Potion, Phoenix Down, Phoenix Pinion
Spoil: Eye Drops, Phoenix Down, Fang Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Feather Circle
Find: Fossil Roo, Mitmakis Ice Field
Type: Flying
Level: 13
HP: 619
MP: 448
Speed: 21
Strength: 11
Magic: 11
Spirit: 16
Attack: 23
Defense: 10
Evade: 3
Magic Defense: 8
Magic Evade: 4
EXP: 628
AP: 1
Gil: 378
Eat: LV4 Holy
Steal: Ore, Annoyntment, Hi-Potion, Ether
Spoil: Phoenix Down, Mandragora Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: 1/2
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Flan
Find: Ice Cavern
Type: N/A
Level: 2
HP: 75
MP: 183
Speed: 17
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 0
Magic Evade: 3
EXP: 40
AP: 1
Gil: 110
Eat: N/A
Steal: Potion, Ore
Spoil: Potion, Phoenix Down, Flan Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: 1/2
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
G
======================================================================

Name: Gargoyle
Find: Ipsen Castle
Type: Stone, Flying
Level: 44
HP: 6,977
MP: 1,628
Speed: 28
Strength: 18
Magic: 18
Spirit: 31
Attack: 59
Defense: 10
Evade: 5
Magic Defense: 10
Magic Evade: 7
EXP: 15,181
AP: 3
Gil: 1,958
Eat: Mighty Guard
Steal: Hi-Potion, Tent, Phoenix Pinion, Ether
Spoil: Phoenix Down, Sapphire, Stroper Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: 1/2
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Garland (Boss)
Find: Pandemonium
Type: Human
Level: 62
HP: 40,728
MP: 9,999
Speed: 50
Strength: 23
Magic: 23
Spirit: 40
Attack: 80
Defense: 10
Evade: 7
Magic Defense: 24
Magic Evade: 8
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Battle Boots, Ninja Gear, Dark Gear
Spoil: Elixir, Phoenix Down

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Garuda
Find: Popo's Heights, Oeilvert, Esto Gaza
Type: Flying
Level: 35
HP: 3,521
MP: 1,216
Speed: 26
Strength: 16
Magic: 16
Spirit: 27
Attack: 48
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 6
EXP: 3,521
AP: 2
Gil: 1,279
Eat: White Wind
Steal: Ore, Hi-Potion, Ether, Phoenix Pinion
Spoil: Ore, Gimme Cat Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: 1/2
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Ghost
Find: Dali, Bentini Heights
Type: Flying, Undea
Level: 4
HP: 118
MP: 9,999
Speed: 19
Strength: 8
Magic: 8
Spirit: 11
Attack: 11
Defense: 9
Evade: 2
Magic Defense: 8
Magic Evade: 3
EXP: 48
AP: 1
Gil: 126
Eat: Roulette
Steal: Potion, Ore, Hi-Potion, Phoenix Pinion
Spoil: Echo Screen, Skeleton Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: 1/2
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Gigan Octopus
Find: Lost Continent, Salvage Archipelago
Type: Flying
Level: 31
HP: 3,584
MP: 1,044
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 43
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 6,096
AP: 3
Gil: 1,840
Eat: Mighty Guard
Steal: Eye Drops, Phoenix Down, Ether
Spoil: Phoenix Down, Hi-Potion, Ragtime Mouse Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: 1/2
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Gigan Toad
Find: Qu's Marsh
Type: N/A
Level: 7
HP: 297
MP: 280
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 15
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 297
AP: 2
Gil: 159
Eat: Frog Drop
Steal: Ore
Spoil: Echo Screen, Frog Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Gimme Cat
Find: Salvage Archipelago
Type: N/A
Level: 36
HP: 4,683
MP: 1,240
Speed: 26
Strength: 16
Magic: 16
Spirit: 27
Attack: 48
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 6
EXP: 4
AP: 3
Gil: 5,000
Eat: Auto-Life
Steal: Echo Screen, Tent, Ether
Spoil: Phoenix Down, Ether, Gimme Cat Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: 1/2
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Gizamaluke (Boss)
Find: Gizamaluke's Grotto
Type: Flying
Level: 16
HP: 3,175
MP: 502
Speed: 22
Strength: 11
Magic: 11
Spirit: 17
Attack: 23
Defense: 10
Evade: 3
Magic Defense: 11
Magic Evade: 4
EXP: 0
AP: 5
Gil: 800
Eat: N/A
Steal: Elixir, Magus Hat, Ice Staff
Spoil: Tent, Mythril Sword Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: 1/2
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Gnoll
Find: Mountain Path
Type: N/A
Level: 18
HP: 1,375
MP: 586
Speed: 30
Strength: 12
Magic: 12
Spirit: 18
Attack: 28
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 1,368
AP: 1
Gil: 691
Eat: Vanish
Steal: Hi-Potion, Phoenix Pinion, Ether
Spoil: Sapphire, Mimic Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Goblin
Find: Evil Forest
Type: N/A
Level: 5
HP: 33
MP: 172
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 8
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 38
AP: 1
Gil: 88
Eat: Goblin Punch
Steal: Potion
Spoil: Echo Screen, Potion, Goblin Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Goblin Mage
Find: Donna Plains, Lucid Plains, Pualei Plains
Type: N/A
Level: 15
HP: 983
MP: 485
Speed: 22
Strength: 11
Magic: 11
Spirit: 17
Attack: 24
Defense: 10
Evade: 3
Magic Defense: 13
Magic Evade: 4
EXP: 912
AP: 1
Gil: 1,136
Eat: Goblin Punch
Steal: Potion, Ore
Spoil: Potion, Echo Screen, Nymph Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Grand Dragon
Find: Popo's Heights, Salvage Archipelago, Cazedil Plains
Type: Dragon
Level: 60
HP: 13,206
MP: 2,550
Speed: 50
Strength: 22
Magic: 22
Spirit: 39
Attack: 87
Defense: 10
Evade: 6
Magic Defense: 10
Magic Evade: 8
EXP: 35,208
AP: 3
Gil: 2,064
Eat: LV3 Def-Less
Steal: Tent, Rising, Ether
Spoil: Ether, Phoenix Down, Grand Dragon Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: 1/2
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Grenade
Find: Mount Gulug
Type: Flying
Level: 36
HP: 4,685
MP: 1,240
Speed: 26
Strength: 16
Magic: 16
Spirit: 27
Attack: 49
Defense: 19
Evade: 4
Magic Defense: 7
Magic Evade: 6
EXP: 7,458
AP: 2
Gil: 1,336
Eat: Mustard Bomb
Steal: Ore, Tent, Ether
Spoil: Phoenix Down, Peridot, Zemzelett Card

ELEMENTS
--------
Fire Damage: Absorb
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Griffin
Find: Fossil Roo, Donna Plains
Type: Flying
Level: 16
HP: 1,470
MP: 602
Speed: 23
Strength: 12
Magic: 12
Spirit: 19
Attack: 29
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 1,856
AP: 2
Gil: 602
Eat: White Wind
Steal: Ore
Spoil: Peridot, Hi-Potion, Ether, Sand Scorpion Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Grimlock
Find: Desert Palace
Type: N/A
Level: 30
HP: 3,292
MP: 1,018
Speed: 25
Strength: 15
Magic: 15
Spirit: 24
Attack: 41
Defense: 10
Evade: 4
Magic Defense: 8
Magic Evade: 5
EXP: 6,610
AP: 2
Gil: 1,363
Eat: Night
Steal: Hi-Potion, Ether, Ore, Tent, Ether
Spoil: Topaz, Echo Screen, Peridot, Ether, Troll Card, Grimlock Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Weak
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

========================================================================
H
========================================================================

Name: Hades (Boss)
Find: Memoria
Type: Flying, Demon
Level: 92
HP: 55,535
MP: 9,999
Speed: 50
Strength: 30
Magic: 30
Spirit: 55
Attack: 115
Defense: 27
Evade: 9
Magic Defense: 10
Magic Evade: 11
EXP: 0
AP: 30
Gil: 14,457
Eat: N/A
Steal: Reflect Ring, Running Shoes, Battle Boots
Spoil: Wing Edge, Elixir, Holy Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Weak
Shadow Damage: Absorb

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Hecteyes
Find: Terra
Type: Demon, Undead
Level: 51
HP: 9,567
MP: 2,033
Speed: 29
Strength: 20
Magic: 20
Spirit: 35
Attack: 67
Defense: 10
Evade: 6
Magic Defense: 10
Magic Evade: 7
EXP: 17,096
AP: 3
Gil: 2,049
Eat: Roulette
Steal: Hi-Potion, Vaccine, Phoenix Pinion
Spoil: Ether, Hecteyes Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Hedgehog Pie
Find: Eunoras Plains
Type: N/A
Level: 7
HP: 295
MP: 281
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 16
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 117
AP: 1
Gil: 187
Eat: Pumpkin Head
Steal: Ore, Hi-Potion
Spoil: Ether, Phoenix Down, Hedgehog Pie Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Hilgigars (Boss)
Find: Mountain Path
Type: Human
Level: 28
HP: 8,106
MP: 908
Speed: 44
Strength: 14
Magic: 14
Spirit: 23
Attack: 40
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 0
AP: 9
Gil: 2,136
Eat: N/A
Steal: Phoenix Down, Mythril Fork, Fairy Flute
Spoil: Tent, Elixir, Antlion Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: Vulnerable
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Hornet
Find: Gizamaluke's Grotto
Type: Bug, Flying
Level: 7
HP: 293
MP: 281
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 15
Defense: 8
Evade: 2
Magic Defense: 7
Magic Evade: 3
EXP: 293
AP: 1
Gil: 194
Eat: Vanish
Steal: Potion
Spoil: Flan Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
I
======================================================================

Name: Iron Man
Find: Memoria
Type: Human, Demon
Level: 68
HP: 21,217
MP: 3,091
Speed: 43
Strength: 24
Magic: 24
Spirit: 43
Attack: 91
Defense: 25
Evade: 7
Magic Defense: 8
Magic Evade: 9
EXP: 42,996
AP: 4
Gil: 2,796
Eat: N/A
Steal: Phoenix Down, Phoenix Down, Phoenix Down, Phoenix Down
Spoil: Phoenix Down, Sapphire, Ether, Abadon Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Ironite
Find: Burmecia, Mist Continent
Type: Flying, Dragon
Level: 11
HP: 889
MP: 374
Speed: 21
Strength: 10
Magic: 10
Spirit: 15
Attack: 20
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 4
EXP: 576
AP: 2
Gil: 269
Eat: Angel's Snack
Steal: Hi-Potion, Soft
Spoil: Soft, Phoenix Down, Hi-Potion, Ironite Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
J
======================================================================

Name: Jabberwock
Find: Forgotten Continent
Type: N/A
Level: 30
HP: 3,442
MP: 1,019
Speed: 25
Strength: 15
Magic: 15
Spirit: 24
Attack: 42
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 4,675
AP: 1
Gil: 1,156
Eat: Limit Glove
Steal: Ore, Hi-Potion
Spoil: Potion, Hi-Potion, Phoenix Down, Echo Screen, Hedgehog Pie Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: 1/2
Earth Damage: Regular
Holy Damage: 1/2
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
K
======================================================================

Name: King Leo
Find: Alexandria
Type: Human
Level: 1
HP: 188
MP: 223
Speed: ?
Strength: ?
Magic: ?
Spirit: ?
Attack: ?
Defense: ?
Evade: ?
Magic Defense: ?
Magic Evade: ?
EXP: N/A
AP: N/A
Gil: N/A
Eat: N/A
Steal: N/A
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Kraken (Boss)
Find: Memoria
Type: Demon
Level: 72
HP: 59,496
MP: 3,380
Speed: 39
Strength: 25
Magic: 25
Spirit: 45
Attack: 92
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: 0
AP: 10
Gil: 8,628
Eat: N/A
Steal: Genji Helmet, Wizard Rod, Glutton's Robe
Spoil: Phoenix Pinion, Phoenix Down, Ether, Elixir

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: 1/2
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Kraken: Left Tentacle (Boss)
Find: Memoria
Type: Demon
Level: 71
HP: 18,169
MP: 3,339
Speed: N/A
Strength: N/A
Magic: N/A
Spirit: N/A
Attack: N/A
Defense: N/A
Evade: N/A
Magic Defense: N/A
Magic Evade: N/A
EXP: 0
AP: 10
Gil: 4,386
Eat: N/A
Steal: Elixir
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: 1/2
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Kraken: Right Tentacle (Boss)
Find: Memoria
Type: Demon
Level: 71
HP: 18,168
MP: 3,338
Speed: N/A
Strength: N/A
Magic: N/A
Spirit: N/A
Attack: N/A
Defense: N/A
Evade: N/A
Magic Defense: N/A
Magic Evade: N/A
EXP: 0
AP: 10
Gil: 4,362
Eat: N/A
Steal: Wing Edge
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: 1/2
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Kraken (Crystal)
Find: Crystal World
Type: Demon
Level: 72
HP: 23,354
MP: 3,381
Speed: 49
Strength: 25
Magic: 25
Spirit: 45
Attack: 92
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: 0
AP: 7
Gil: 4,338
Eat: Frost
Steal: Eye Drops, Annoyntment
Spoil: Remedy, Annoyntment, Amethyst, Elixir, Veteran Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: 1/2
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: N/A
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: N/A
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Kuja (Boss)
Find: Pandemonium
Type: Human
Level: 64
HP: 42,382
MP: 9,999
Speed: 50
Strength: 23
Magic: 23
Spirit: 40
Attack: 82
Defense: 10
Evade: 7
Magic Defense: 24
Magic Evade: 8
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Ether, Carabini Mail, Light Robe
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

========================================================================
L
========================================================================

Name: Ladybird
Find: Eunoras Plains
Type: N/A
Level: 6
HP: 244
MP: 266
Speed: 20
Strength: 9
Magic: 9
Spirit: 12
Attack: 15
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 89
AP: 1
Gil: 193
Eat: Pumpkin Head
Steal: Eye Drops, Tent, Hi-Potion, Phoenix Pinion
Spoil: Potion, Tent, Lizard Man

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Lamia
Find: Gizamaluke's Grotto
Type: N/A
Level: 10
HP: 994
MP: 358
Speed: 50
Strength: 10
Magic: 10
Spirit: 14
Attack: 18
Defense: 10
Evade: 2
Magic Defense: 11
Magic Evade: 9
EXP: 204
AP: 2
Gil: 494
Eat: LV3 Def-Less
Steal: Ore, Phoenix Down
Spoil: Phoenix Down, Ether, Potion, Zombie Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: 1/2
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Land Worm
Find: Kiera Desert
Type: Bug
Level: 29
HP: 5,296
MP: 997
Speed: 25
Strength: 15
Magic: 15
Spirit: 24
Attack: 41
Defense: 7
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 5,151
AP: 3
Gil: 1,316
Eat: Matra Magic
Steal: Ore, Hi-Potion, Phoenix Pinion
Spoil: Ore, Hi-Potion, Phoenix Down, Ether, Wyerd Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Lani (Boss)
Find: Fossil Roo
Type: Human
Level: 19
HP: 5,708
MP: 4,802
Speed: 50
Strength: 12
Magic: 12
Spirit: 19
Attack: 30
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: N/A
AP: N/A
Gil: N/A
Eat: N/A
Steal: Ether, Coral Sword, Gladius
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Lich (Boss)
Find: Memoria
Type: Demon
Level: 71
HP: 58,554
MP: 9,999
Speed: 49
Strength: 25
Magic: 25
Spirit: 45
Attack: 90
Defense: 10
Evade: 7
Magic Defense: 26
Magic Evade: 9
EXP: N/A
AP: 10
Gil: 8,436
Eat: N/A
Steal: Genji Gloves, Siren's Flute, Black Robe
Spoil: Phoenix Pinion, Phoenix Down, Ether, Elixir

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: Absorb
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Lich (Crystal)
Find: Crystal World
Type: Demon
Level: 68
HP: 22,218
MP: 3,091
Speed: 48
Strength: 24
Magic: 24
Spirit: 43
Attack: 87
Defense: 10
Evade: 7
Magic Defense: 26
Magic Evade: 9
EXP: N/A
AP: 7
Gil: 2,828
Eat: LV5 Death
Steal: Ore, Ore, Ore
Spoil: Topaz, Tent, Ether, Elixir, Wraith Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: Absorb
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: N/A
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Lizard Man
Find: Daines-Horse Basin, Vube Desert
Type: N/A
Level: 10
HP: 589
MP: 359
Speed: 21
Strength: 11
Magic: 10
Spirit: 14
Attack: 18
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 172
AP: 1
Gil: 218
Eat: LV3 Def-Less
Steal: Ore, Tent
Spoil: Ore, Lizard Man Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: 1/2
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
M
======================================================================

Name: Magic Vice
Find: Burmecia
Type: N/A
Level: 7
HP: 297
MP: 278
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 15
Defense: 9
Evade: 2
Magic Defense: 11
Magic Evade: 3
EXP: 212
AP: 2
Gil: 239
Eat: Magic Hammer
Steal: Echo Screen, Ether, Ether, Ether
Spoil: Ether, Bomb Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Malboro
Find: Pandemonium
Type: N/A
Level: 57
HP: 11,687
MP: 2,334
Speed: 36
Strength: 21
Magic: 21
Spirit: 38
Attack: 74
Defense: 10
Evade: 6
Magic Defense: 10
Magic Evade: 8
EXP: 30,579
AP: 3
Gil: 2,572
Eat: Bad Breath
Steal: Ore, Vaccine
Spoil: Ore, Ether, Malboro Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Maliris (Boss)
Find: Memoria
Type: Demon
Level: 72
HP: 59,497
MP: 3,381
Speed: 49
Strength: 25
Magic: 25
Spirit: 45
Attack: 92
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: N/A
AP: 10
Gil: 8,532
Eat: N/A
Steal: Genji Armor, Ultima Sword, Masamune
Spoil: Phoenix Pinion, Phoenix Down, Ether, Elixir

ELEMENTS
--------
Fire Damage: Absorb
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Maliris (Crystal)
Find: Crystal World
Type: Demon
Level: 69
HP: 22,535
MP: 3,127
Speed: 48
Strength: 24
Magic: 24
Spirit: 44
Attack: 88
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: N/A
AP: 7
Gil: 2,860
Eat: Mustard Bomb
Steal: Phoenix Pinion, Phoenix Down, Ether
Spoil: Phoenix Down, Ifrit Card

ELEMENTS
--------
Fire Damage: Absorb
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Mandragora
Find: Bentini Heights, King Ed Plains, Alexandria Plateau
Type: N/A
Level: 9
HP: 662
MP: 344
Speed: 20
Strength: 10
Magic: 10
Spirit: 14
Attack: 17
Defense: 5
Evade: 2
Magic Defense: 7
Magic Evade: 3
EXP: 307
AP: 2
Gil: 595
Eat: Limit Glove
Steal: Echo Screen, Tent, Hi-Potion, Phoenix Pinion
Dropped: Potion, Tent, Ether, Mandragora Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Masked Man (Boss)
Find: Prima Vista
Type: Human
Level: 1
HP: 188
MP: 223
Speed: ?
Strength: ?
Magic: ?
Spirit: ?
Attack: ?
Defense: ?
Evade: ?
Magic Defense: ?
Magic Evade: ?
EXP: N/A
AP: N/A
Gil: N/A
Eat: N/A
Steal: Potion, Wrist, Mage Masher
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Meltigemini
Find: Mount Gulug
Type: Demon
Level: 42
HP: 24,348
MP: 1,570
Speed: 37
Strength: 18
Magic: 18
Spirit: 20
Attack: 56
Defense: 10
Evade: 5
Magic Defense: 20
Magic Evade: 6
EXP: N/A
AP: 11
Gil: 6,428
Eat: N/A
Steal: Vaccine, Golden Hairpin, Demon's Vest
Spoil: Vaccine, Tantarian Card

ELEMENTS
--------
Fire Damage: Absorb
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Ironite
Find: Burmecia
Type: N/A
Level: 10
HP: 346
MP: 295
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 16
Defense: 10
Evade: 2
Magic Defense: 11
Magic Evade: 3
EXP: 320
AP: 2
Gil: 772
Eat: N/A
Steal: Hi-Potion, Antidote
Spoil: Hi-Potion, Ether, Mimic Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: N/A
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: N/A
----------------------------------------------------------------------

Name: Mistodon
Find: Iifa Tree
Type: Undead
Level: 19
HP: 1,473
MP: 602
Speed: 23
Strength: 12
Magic: 12
Spirit: 19
Attack: 29
Defense: 14
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 2,548
AP: 1
Gil: 747
Eat: Angel's Snack
Steal: Ore, Hi-Potion
Spoil: Peridot, Ether, Sand Golem Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Mover (Left)
Find: Terra
Type: Flying
Level: 52
HP: 7,353
MP: 2,062
Speed: 22
Strength: 11
Magic: 11
Spirit: 17
Attack: 24
Defense: 8
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 23,801
AP: 3
Gil: 2,300
Eat: N/A
Steal: Opal, Vaccine, Tent
Spoil: Phoenix Down, Vaccine, Opal, Mover Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Weak
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: Weak
Earth Damage: N/A
Holy Damage: Weak
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Mover (Middle)
Find: Terra
Type: Flying
Level: 52
HP: 7,352
MP: 2,064
Speed: 22
Strength: 11
Magic: 11
Spirit: 17
Attack: 24
Defense: 8
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 23,801
AP: 3
Gil: 2,300
Eat: N/A
Steal: Opal, Vaccine, Tent
Spoil: Phoenix Down, Vaccine, Opal, Mover Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Weak
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: Weak
Earth Damage: N/A
Holy Damage: Weak
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Mover (Right)
Find: Terra
Type: Flying
Level: 52
HP: 7,268
MP: 2,065
Speed: 22
Strength: 11
Magic: 11
Spirit: 17
Attack: 24
Defense: 8
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 23,801
AP: 3
Gil: 2,300
Eat: N/A
Steal: Opal, Vaccine, Tent
Spoil: Phoenix Down, Vaccine, Opal, Mover Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Weak
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: Weak
Earth Damage: N/A
Holy Damage: Weak
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Mu
Find: Gunita's Basin
Type: N/A
Level: 2
HP: 77
MP: 183
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 34
AP: 1
Gil: 104
Eat: Limit Glove
Steal: Potion
Spoil: Echo Screen, Potion Phoenix Down, Skeleton Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Myconid
Find: Iifa Tree
Type: Flying
Level: 24
HP: 1,372
MP: 584
Speed: 22
Strength: 12
Magic: 12
Spirit: 18
Attack: 28
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 1,368
AP: 1
Gil: 726
Eat: Mighty Guard
Steal: Eye Drops, Tent
Spoil: Echo Screen, Ether, Carrion Worm Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

========================================================================
N
========================================================================

Name: Necron (Boss)
Find: Hill of Despair
Type: Flying
Level: 69
HP: 54,100
MP: 9,999
Speed: ?
Strength: 29
Magic: 24
Spirit: ?
Attack: 99
Defense: 28
Evade: ?
Magic Defense: 31
Magic Evade: ?
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Elixir, Elixir, Elixir, Elixir
Spoil: N/A

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Nova Dragon (Boss)
Find: Iifa Tree
Type: Dragon, Flying
Level: 67
HP: 54,940
MP: 9,999
Speed: 50
Strength: 24
Magic: 24
Spirit: 43
Attack: 86
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: 0
AP: 13
Gil: 9,506
Eat: N/A
Steal: Remedy, Dragon Wrist, Grand Armor
Spoil: Ether, Wing Edge, Elixir, Elixir Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Nymph
Find: Daines-Horse Basin
Type: N/A
Level: 9
HP: 458
MP: 345
Speed: 20
Strength: 10
Magic: 10
Spirit: 14
Attack: 17
Defense: 10
Evade: 2
Magic Defense: 12
Magic Evade: 3
EXP: 328
AP: 1
Gil: 303
Eat: Night
Steal: Echo Screen, Ore, Hi-Potion, Phoenix Pinion
Spoil: Annoyntment, Potion, Ether, Nymph Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: 1/2
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
O
======================================================================

Name: Ochu
Find: Mountain Path
Type: N/A
Level: 16
HP: 3,568
MP: 622
Speed: 23
Strength: 12
Magic: 12
Spirit: 19
Attack: 30
Defense: 6
Evade: 3
Magic Defense: 6
Magic Evade: 4
EXP: 2,092
AP: 2
Gil: 845
Eat: LV3 Def-Less
Steal: Hi-Potion, Phoenix Pinion, Ether
Spoil: Phoenix Down, Ochu Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Ogre
Find: Desert Palace
Type: N/A
Level: 32
HP: 3,727
MP: 1,067
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 5,507
AP: 2
Gil: 1,204
Eat: Matra Magic
Steal: Annoyntment, Phoenix Pinion, Ether
Spoil: Hi-Potion, Phoenix Down, Ogre Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Ozma (Boss)
Find: Chocobo's Air Garden
Type: Flying
Level: 99
HP: 55,535
MP: 9,999
Speed: N/A
Strength: 32
Magic: 32
Spirit: ?
Attack: 129
Defense: 30
Evade: ?
Magic Defense: 70
Magic Evade: ?
EXP: 65,535
AP: 100
Gil: 18,312
Eat: N/A
Steal: Elixir, Robe Of Lords, Dark Matter, Pumice Piece
Spoil: Pumice, Dark Matter, Ozma Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak/Absorb
Shadow Damage: Weak/Absorb

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

======================================================================
P
======================================================================

Name: Plant Brain
Find: Evil Forest
Type: N/A
Level: 7
HP: 916
MP: 1,431
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 15
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 0
AP: 5
Gil: 468
Eat: N/A
Steal: Eye Drops, Iron Helm
Spoil: Potion, Phoenix Down

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Plant Spider
Find: Evil Forest
Type: Bug
Level: 1
HP: 33
MP: 173
Speed: 19
Strength: 7
Magic: 8
Spirit: 10
Attack: 8
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 91
AP: 2
Gil: 1
Eat: N/A
Steal: Potion, Ore, Hi-Potion
Spoil: Eye Drops, Potion, Fang Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Prison Cage I (Boss)
Find: Evil Forest
Type: N/A
Level: 2
HP: 513
MP: 1,083
Speed: 49
Strength: 9
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: N/A
Spoil: N/A

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Prison Cage II (Boss)
Find: Evil Forest
Type: N/A
Level: 2
HP: 533
MP: 1,186
Speed: 29
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 8
Magic Evade: 3
EXP: 0
AP: 3
Gil: 436
Eat: N/A
Steal: Broadsword, Leather Wrist
Spoil: N/A

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Python
Find: Gunita's Basin, Nolrich Heights
Type: N/A
Level: 2
HP: 75
MP: 184
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 40
AP: 1
Gil: 106
Eat: Pumpkin Head
Steal: Potion, Ore, Hi-Potion, Phoenix Pinion
Spoil: Phoenix Down, Potion, Goblin Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

========================================================================
Q
========================================================================

Name: Quale (Boss)
Find: Qu's Marsh
Type: Human
Level: 76
HP: 65,535
MP: 3,680
Speed: 50
Strength: 26
Magic: 26
Spirit: 47
Attack: 96
Defense: 10
Evade: 8
Magic Defense: 24
Magic Evade: 9
EXP: 65,535
AP: 100
Gil: 10,800
Eat: N/A
Steal: Elixir, Ninja Gear, Glutton's Robe, Robe Of Lords
Spoil: Elixir, Grand Dragon Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

======================================================================
R
======================================================================

Name: Ragtime Mouse
Find: Forests
Type: N/A
Level: 31
HP: 3,584
MP: 1,045
Speed: 25
Strength: 15
Magic: 15
Spirit: 25
Attack: 43
Defense: N/A
Evade: 4
Magic Defense: N/A
Magic Evade: 5
EXP: 23,852
AP: 0
Gil: 59,630
Eat: N/A
Steal: N/A
Spoil: Protect Ring

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Ralvuimago (Boss)
Find: Gargan Roo
Type: N/A
Level: 18
HP: 3,352
MP: 584
Speed: 22
Strength: 12
Magic: 12
Spirit: 18
Attack: 28
Defense: 10
Evade: 3
Magic Defense: 9
Magic Evade: 4
EXP: 0
AP: 7
Gil: 1,404
Eat: N/A
Steal: Oak Staff, Adaman Vest, Phoenix Down
Spoil: Ether, Gargant Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Absorb
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Ralvurahva (Boss)
Find: Gargan Roo
Type: N/A
Level: 13
HP: 2,296
MP: 3,649
Speed: 21
Strength: 11
Magic: 11
Spirit: 16
Attack: 22
Defense: 8
Evade: 3
Magic Defense: 9
Magic Evade: 4
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Bone Wrist, Mythril Fork
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Absorb
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Red Dragon
Find: Mount Gulug
Type: Dragon, Flying
Level: 36
HP: 8,000
MP: 1,242
Speed: 26
Strength: 16
Magic: 16
Spirit: 27
Attack: 51
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 6
EXP: 23,377
AP: 3
Gil: 5,156
Eat: Twister
Steal: Tent, Ether, Elixir, Elixir
Spoil: Sapphire, Ether, Abomination Card

ELEMENTS
--------
Fire Damage: 1/2
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Ring Leader
Find: Terra
Type: Demon, Flying
Level: 51
HP: 9,569
MP: 2,030
Speed: 29
Strength: 20
Magic: 20
Spirit: 35
Attack: 67
Defense: 7
Evade: 6
Magic Defense: 21
Magic Evade: 7
EXP: 18,816
AP: 2
Gil: 1,868
Eat: Magic Hammer
Steal: Echo Screen, Vaccine
Spoil: Eye Drops, Amethyst, Ifrit Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

========================================================================
S
========================================================================

Name: Sahagin
Find: Qu's Marsh
Type: N/A
Level: 18
HP: 1,375
MP: 585
Speed: 22
Strength: 12
Magic: 12
Spirit: 18
Attack: 28
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 1,368
AP: 2
Gil: 1,026
Eat: Aqua Breath
Steal: Hi-Potion, Ether
Spoil: Ether, Hi-Potion, Sahagin Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Sand Golem
Find: Cleyra
Type: N/A
Level: 11
HP: 342
MP: 376
Speed: 21
Strength: 12
Magic: 10
Spirit: 15
Attack: 20
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 4
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Hi-Potion, Ore
Spoil: Annoyntment, Phoenix Down, Potion, Hi-Potion, Sand Golem Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Sand Scorpion
Find: Vube Desert, Cleyra, Pinnacle Rocks
Type: N/A
Level: 10
HP: 526
MP: 360
Speed: 21
Strength: 10
Magic: 10
Spirit: 14
Attack: 18
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 400
AP: 1
Gil: 315
Eat: LV3 Def-Less
Steal: Ore, Antidote, Ether
Spoil: Potion, Hi-Potion, Annoyntment, Sand Scorpion Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Absorb
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Scarlet Hair (Boss)
Find: Madain Sari
Type: Human
Level: 22
HP: 8,965
MP: 5,865
Speed: 50
Strength: 13
Magic: 13
Spirit: 20
Attack: 31
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 5
EXP: 0
AP: 9
Gil: 4,790
Eat: N/A
Steal: Ether, Poison Knuckles
Spoil: Tent

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Sealion (Boss)
Find: Ice Cavern
Type: N/A
Level: 3
HP: 472
MP: 9,999
Speed: 19
Strength: 8
Magic: 8
Spirit: 11
Attack: 10
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 0
AP: 5
Gil: 399
Eat: N/A
Steal: Ether, Mythril Dagger
Spoil: Hi-Potion, Phoenix Down, Fang Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Absorb
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: N/A
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Seeker Bat
Find: Fossil Roo, Pinnacle Rocks
Type: Flying
Level: 12
HP: 594
MP: 377
Speed: 21
Strength: 10
Magic: 10
Spirit: 15
Attack: 20
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 4
EXP: 449
AP: 2
Gil: 366
Eat: Night
Steal: Eye Drops, Tent
Spoil: Echo Screen, Hi-Potion, Ether, Wyerd Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Serpion
Find: Lachenta Wetlands, Eunoras Plains, King Ed Plains
Type: Dragon
Level: 8
HP: 397
MP: 295
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 16
Defense: 10
Evade: 2
Magic Defense: 11
Magic Evade: 3
EXP: 138
AP: 1
Gil: 184
Eat: Mighty Guard
Steal: Antidote
Spoil: Eye Drops, Flan Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Shell Dragon
Find: Pandemonium
Type: Dragon
Level: 58
HP: 12,661
MP: 2,482
Speed: 36
Strength: 22
Magic: 22
Spirit: 38
Attack: 75
Defense: 22
Evade: 6
Magic Defense: 7
Magic Evade: 8
EXP: 32,073
AP: 4
Gil: 2,558
Eat: Earth Shake
Steal: Hi-Potion, Vaccine, Tent, Phoenix Pinion
Spoil: Ore, Topaz, Ether, Garuda Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Silver Dragon (Boss)
Find: Pandemonium
Type: Dragon, Flying
Level: 58
HP: 24,055
MP: 9,999
Speed: 50
Strength: 22
Magic: 22
Spirit: 38
Attack: 75
Defense: 10
Evade: 6
Magic Defense: 10
Magic Evade: 8
EXP: 0
AP: 13
Gil: 5,240
Eat: N/A
Steal: Elixir, Dragon Mail, Kaiser Knuckles
Spoil: Wing Edge, Fenrir Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Skeleton
Find: Gizamaluke's Grotto, Daines-Horse Basin
Type: Undead
Level: 8
HP: 400
MP: 293
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 16
Defense: 10
Evade: 2
Magic Defense: 8
Magic Evade: 3
EXP: 104
AP: 1
Gil: 209
Eat: Pumpkin Head
Steal: Ore, Hi-Potion, Ether
Spoil: Potion, Phoenix Down, Skeleton Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Soul Cage (Boss)
Find: Iifa Tree
Type: Undead
Level: 26
HP: 9,765
MP: 862
Speed: 24
Strength: 14
Magic: 14
Spirit: 22
Attack: 37
Defense: 14
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 0
AP: 9
Gil: 3,800
Eat: N/A
Steal: Oak Staff, Magician's Cloak, Brigandine
Spoil: Phoenix Pinion, Ether, Antlion Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Steiner I (Boss)
Find: Prima Vista
Type: Human
Level: 1
HP: 162
MP: 770
Speed: 19
Strength: 6
Magic: 8
Spirit: 10
Attack: 8
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: N/A
AP: N/A
Gil: N/A
Eat: N/A
Steal: Leather Hat, Silk Shirt
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Steiner II (Boss)
Find: Alexandria
Type: Human
Level: 1
HP: 167
MP: 620
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 8
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: N/A
AP: N/A
Gil: 355
Eat: N/A
Steal: N/A
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Steiner III (Boss)
Find: Alexandria
Type: Human
Level: 1
HP: 169
MP: 523
Speed: 20
Strength: 8
Magic: 8
Spirit: 10
Attack: 8
Defense: 10
Evade: 0
Magic Defense: 10
Magic Evade: 0
EXP: N/A
AP: N/A
Gil: N/A
Eat: N/A
Steal: N/A
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Stilva
Find: Memoria
Type: Demon
Level: 67
HP: 24,906
MP: 3,053
Speed: 43
Strength: 24
Magic: 24
Spirit: 43
Attack: 90
Defense: 24
Evade: 7
Magic Defense: 7
Magic Evade: 9
EXP: 42,784
AP: 4
Gil: 2,780
Eat: Auto-Life
Steal: Ether, Ether, Ether, Ether
Spoil: Antidote, Tent, Garnet, Vepal Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Weak
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Stroper
Find: Iifa Tree
Type: Stone
Level: 21
HP: 1,840
MP: 697
Speed: 23
Strength: 13
Magic: 13
Spirit: 20
Attack: 31
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 2,344
AP: 2
Gil: 2,136
Eat: LV5 Death
Steal: Eye Drops, Tent
Spoil: Echo Screen, Ether, Carrion Worm Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
T
======================================================================

Name: Taharka (Boss)
Find: Ipsen's Castle
Type: Flying
Level: 46
HP: 29,186
MP: 1,776
Speed: 28
Strength: 19
Magic: 19
Spirit: 32
Attack: 61
Defense: 21
Evade: 5
Magic Defense: 10
Magic Evade: 7
EXP: 0
AP: 11
Gil: 8,092
Eat: N/A
Steal: Elixir, Mythril Claws, Orihalcon
Spoil: Ramuh Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: Vulnerable
Death: N/A
----------------------------------------------------------------------

Name: Tantarian (Boss)
Find: Alexandria
Type: Demon
Level: 41
HP: 21,997
MP: 1,456
Speed: 27
Strength: 17
Magic: 17
Spirit: 30
Attack: 55
Defense: 10
Evade: 5
Magic Defense: 10
Magic Evade: 6
EXP: 12,585
AP: 30
Gil: 4,472
Eat: N/A
Steal: Ether, Elixir, Silver Fork, Demon's Mail
Spoil: Running Shoes, Ramuh Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Thorn (Boss)
Find: Alexandria
Type: Human
Level: 16
HP: 2,984
MP: 9,999
Speed: 50
Strength: 11
Magic: 11
Spirit: 17
Attack: 25
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: N/A
AP: N/A
Gil: N/A
Eat: N/A
Steal: Mythril Armor, Mythril Armlet
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Tiamat (Boss)
Find: Memoria
Type: Dragon
Level: 72
HP: 59,949
MP: 3,381
Speed: 49
Strength: 25
Magic: 25
Spirit: 45
Attack: 92
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: N/A
AP: 10
Gil: 8,820
Eat: N/A
Steal: Blood Sword, Feather Boots, Grand Helmet
Spoil: Ether, Phoenix Down, Wing Edge, Elixir

ELEMENTS
--------
Fire Damage: Normal
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Absorb
Water Damage: Regular
Earth Damage: Weak
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Tiamat (Crystal)
Find: Memoria
Type: Dragon
Level: 71
HP: 24,127
MP: 3,338
Speed: 49
Strength: 25
Magic: 25
Spirit: 45
Attack: 90
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: N/A
AP: 7
Gil: 2,956
Eat: Twister
Steal: Wing Edge, Ether
Spoil: Remedy, Peridot, Phoenix Down, Echo Screen

ELEMENTS
--------
Fire Damage: Normal
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Absorb
Water Damage: Regular
Earth Damage: Weak
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Tonberry
Find: Ipsen's Castle
Type: N/A
Level: 46
HP: 7,886
MP: 1,779
Speed: 50
Strength: 19
Magic: 19
Spirit: 32
Attack: 61
Defense: 35
Evade: 5
Magic Defense: 31
Magic Evade: 7
EXP: 13,297
AP: 2
Gil: 1,513
Eat: N/A
Steal: Hi-Potion, Phoenix Down, Phoenix Pinion, Ether
Spoil: Peridot, Ether, Tonberry Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: N/A
Darkness: N/A
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Torama
Find: Desert Palace
Type: Beast, Demon
Level: 30
HP: 3,292
MP: 1,018
Speed: 25
Strength: 15
Magic: 15
Spirit: 24
Attack: 41
Defense: 10
Evade: 4
Magic Defense: 8
Magic Evade: 5
EXP: 5,672
AP: 2
Gil: 1,118
Eat: LV4 Holy
Steal: Antidote, Phoenix Pinion
Spoil: Amethyst, Ralvuimago Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Absorb
Wind Damage: Regular
Water Damage: Weak
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Immune
Berserk: Immune
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Trance Kuja (Boss)
Find: Crystal World
Type: Human, Flying
Level: 76
HP: 55,535
MP: 9,999
Speed: 50
Strength: 26
Magic: 26
Spirit: 47
Attack: 96
Defense: 10
Evade: 8
Magic Defense: 27
Magic Evade: 9
EXP: 0
AP: 0
Gil: 0
Eat: N/A
Steal: Ether, White Robe, Rebirth Ring
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Trick Sparrow
Find: Bentini Heights
Type: Flying
Level: 5
HP: 191
MP: 250
Speed: 20
Strength: 9
Magic: 9
Spirit: 12
Attack: 12
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 63
AP: 1
Gil: 198
Eat: Matra Magic
Steal: Ore
Spoil: Echo Screen, Flan Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Troll
Find: Mountain Path, Paulei Plains, Lucid Plains
Type: N/A
Level: 20
HP: 1,469
MP: 623
Speed: 23
Strength: 12
Magic: 12
Spirit: 19
Attack: 30
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 2,902
AP: 1
Gil: 854
Eat: Vanish
Steal: Ore, Tent
Spoil: Troll Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Type A
Find: Gizamaluke's Grotto, Burmecia
Type: Human
Level: 8
HP: 398
MP: 293
Speed: 20
Strength: 9
Magic: 9
Spirit: 13
Attack: 16
Defense: 9
Evade: 2
Magic Defense: 9
Magic Evade: 3
EXP: 114
AP: 1
Gil: 199
Eat: N/A
Steal: Phoenix Down, Tent
Spoil: Potion, Skeleton Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Type B
Find: Cleyra
Type: Human
Level: 10
HP: 526
MP: 361
Speed: 21
Strength: 10
Magic: 10
Spirit: 14
Attack: 18
Defense: 10
Evade: 2
Magic Defense: 12
Magic Evade: 3
EXP: 372
AP: 1
Gil: 321
Eat: N/A
Steal: Ore, Hi-Potion, Ether
Spoil: Potion, Remedy, Mimic Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Type C
Find: Alexandria
Type: Human
Level: 13
HP: 623
MP: 447
Speed: 21
Strength: 11
Magic: 11
Spirit: 16
Attack: 23
Defense: 10
Evade: 3
Magic Defense: 13
Magic Evade: 4
EXP: 628
AP: 1
Gil: 336
Eat: N/A
Steal: Potion, Tent
Spoil: Hi-Potion, Echo Screen, Ether, Yeti Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
U
======================================================================

N/A

======================================================================
V
======================================================================

Name: Valia Pira (Boss)
Find: Desert Palace
Type: Flying
Level: 36
HP: 12,119
MP: 9,999
Speed: 26
Strength: 16
Magic: 16
Spirit: 27
Attack: 47
Defense: 20
Evade: 5
Magic Defense: 10
Magic Evade: 6
EXP: 0
AP: 11
Gil: 4,089
Eat: N/A
Steal: N/A
Spoil: Elixir, Ether, Shiva Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

Name: Vepal (Blue)
Find: Lost Continent
Type: Flying
Level: 34
HP: 4,022
MP: 1,214
Speed: 26
Strength: 16
Magic: 16
Spirit: 26
Attack: 47
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 6
EXP: 6,933
AP: 1
Gil: 1,326
Eat: Aqua Breath
Steal: Hi-Potion, Phoenix Pinion, Ether
Spoil: Echo Screen, Hi-Potion, Vepal Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: N/A
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Vepal (Red)
Find: Mount Gulug
Type: Flying
Level: 35
HP: 4,363
MP: 1,188
Speed: 22
Strength: 11
Magic: 11
Spirit: 17
Attack: 24
Defense: 8
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 6,434
AP: 1
Gil: 1,270
Eat: Mustard Bomb
Steal: Hi-Potion, Phoenix Pinion, Ether
Spoil: Topaz, Peridot, Vepal Card

ELEMENTS
--------
Fire Damage: N/A
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Veteran
Find: Ipsen's Castle, Memoria
Type: Flying, Demon
Level: 44
HP: 6,972
MP: 1,672
Speed: 28
Strength: 18
Magic: 18
Spirit: 31
Attack: 59
Defense: 10
Evade: 5
Magic Defense: 10
Magic Evade: 7
EXP: 15,181
AP: 3
Gil: 1,971
Eat: Doom
Steal: Hi-Potion, Ether, Phoenix Pinion
Spoil: Ether, Topaz, Phoenix Down, Phoenix Pinion, Veteran Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: 1/2
Wind Damage: Weak
Water Damage: Weak
Earth Damage: N/A
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Vice
Find: Dali, Eunoras Plains, King Ed Plains
Type: N/A
Level: 4
HP: 129
MP: 209
Speed: 19
Strength: 8
Magic: 8
Spirit: 11
Attack: 11
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 48
AP: 1
Gil: 128
Eat: Vanish
Steal: Echo Screen, Potion
Spoil: Potion, Echo Screen, Goblin Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
W
======================================================================

Name: Whale Zombie
Find: Lost Continent, Salvage Archipelago
Type: Undead, Flying
Level: 32
HP: 3,730
MP: 1,066
Speed: 43
Strength: 15
Magic: 15
Spirit: 25
Attack: 44
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 5
EXP: 6,608
AP: 3
Gil: 1,528
Eat: LV5 Death
Steal: Antidote, Magic Tag
Spoil: Hi-Potion, Ether, Cerberus Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: Regular
Thunder Damage: Weak
Wind Damage: Weak
Water Damage: 1/2
Earth Damage: N/A
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Worm Hydra
Find: Mount Gulug, Salvage Archipelago
Type: Dragon
Level: 37
HP: 4,846
MP: 1,268
Speed: 46
Strength: 16
Magic: 16
Spirit: 28
Attack: 50
Defense: 10
Evade: 4
Magic Defense: 10
Magic Evade: 6
EXP: 8,008
AP: 3
Gil: 1,345
Eat: Bad Breath
Steal: Hi-Potion, Antidote
Spoil: Feather Circle Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Wraith (Blue)
Find: Mount Gulug
Type: Undead, Flying
Level: 36
HP: 4,684
MP: 1,239
Speed: 26
Strength: 16
Magic: 16
Spirit: 27
Attack: 49
Defense: 7
Evade: 4
Magic Defense: 20
Magic Evade: 6
EXP: 5,653
AP: 1
Gil: 1,000
Eat: Frost
Steal: Ore, Hi-Potion
Spoil: Echo Screen, Opal, Zuu Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: 1/2
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Wraith (Red)
Find: Mount Gulug
Type: Undead, Flying
Level: 37
HP: 4,846
MP: 1,268
Speed: 26
Strength: 16
Magic: 16
Spirit: 27
Attack: 49
Defense: 7
Evade: 4
Magic Defense: 20
Magic Evade: 6
EXP: 8,480
AP: 1
Gil: 1,345
Eat: Mustard Bomb
Steal: Topaz, Hi-Potion, Phoenix Pinion
Spoil: Hi-Potion, Opal, Topaz, Wraith Card

ELEMENTS
--------
Fire Damage: 1/2
Ice Damage: Weak
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: N/A
Holy Damage: Weak
Shadow Damage: 1/2

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Wyerd
Find: Ice Cavern
Type: Beast
Level: 2
HP: 129
MP: 183
Speed: 19
Strength: 8
Magic: 8
Spirit: 10
Attack: 9
Defense: 10
Evade: 2
Magic Defense: 8
Magic Evade: 3
EXP: 44
AP: 1
Gil: 116
Eat: N/A
Steal: Potion, Tent, Phoenix Down
Spoil: Potion, Ether, Wyerd Card

ELEMENTS
--------
Fire Damage: Weak
Ice Damage: 1/2
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

======================================================================
X
======================================================================

N/A

======================================================================
Y
======================================================================

Name: Yan
Find: Vile Island
Type: N/A
Level: 72
HP: 19,465
MP: 3,378
Speed: 50
Strength: 25
Magic: 25
Spirit: 45
Attack: 92
Defense: 10
Evade: 7
Magic Defense: 10
Magic Evade: 9
EXP: 42,763
AP: 2
Gil: 4,436
Eat: Auto-Life
Steal: Ore, Elixir
Spoil: Hi-Potion, Ether, Phoenix Down, Zemzelett Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: 1/2
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: N/A
Berserk: N/A
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

Name: Yeti
Find: Daines-Horse Basin
Type: N/A
Level: 9
HP: 463
MP: 342
Speed: 20
Strength: 10
Magic: 10
Spirit: 14
Attack: 17
Defense: 10
Evade: 2
Magic Defense: 10
Magic Evade: 3
EXP: 132
AP: 1
Gil: 221
Eat: Pumpkin Head
Steal: Eye Drops, Ore, Hi-Potion
Spoil: Potion, Eye Drops, Yeti Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Weak
Water Damage: Regular
Earth Damage: Regular
Holy Damage: 1/2
Shadow Damage: Weak

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
------------------------------------------------------------------------

========================================================================
Z
========================================================================

Name: Zaghnol
Find: Pinnacle Rocks, Donna Plains
Type: Beast
Level: 16
HP: 1,189
MP: 499
Speed: 32
Strength: 12
Magic: 11
Spirit: 17
Attack: 25
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: 1,260
AP: 3
Gil: 546
Eat: Matra Magic
Steal: Ore, Tent, Ether
Spoil: Eye Drops, Zaghnol Card

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage 1/2
Wind Damage: Regular
Water Damage: Weak
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: Vulnerable
Sleep: Vulnerable
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: Vulnerable
Confuse: Vulnerable
Berserk: Vulnerable
Freeze: Vulnerable
Doom: Vulnerable
Mini: Vulnerable
Stop: Vulnerable
Poison: Vulnerable
Death: Vulnerable
----------------------------------------------------------------------

Name: Zaghnol (Boss)
Find: Lindblum
Type: Beast
Level: 9
HP: 1,574
MP: 2,342
Speed: ?
Strength: ?
Magic: ?
Spirit: ?
Attack: ?
Defense: ?
Evade: ?
Magic Defense: ?
Magic Evade: ?
EXP: N/A
AP: N/A
Gil: N/A
Eat: N/A
Steal: Mythril Gloves, Needle Fork
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: 1/2
Wind Damage: Regular
Water Damage: Weak
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: Vulnerable
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: N/A
Stop: N/A
Poison: N/A
Death: N/A
------------------------------------------------------------------------

Name: Zorn (Boss)
Find: Alexandria
Type: Human
Level: 16
HP: 4,896
MP: 9,999
Speed: 50
Strength: 11
Magic: 11
Spirit: 17
Attack: 25
Defense: 10
Evade: 3
Magic Defense: 10
Magic Evade: 4
EXP: N/A
AP: N/A
Gil: N/A
Eat: N/A
Steal: Partisan, Stardust Rod
Spoil: N/A

ELEMENTS
--------
Fire Damage: Regular
Ice Damage: Regular
Thunder Damage: Regular
Wind Damage: Regular
Water Damage: Regular
Earth Damage: Regular
Holy Damage: Regular
Shadow Damage: Regular

STATUS EFFECTS
--------------
Petrify: N/A
Sleep: N/A
Silence: N/A
Slow: Vulnerable
Darkness: Vulnerable
Heat: N/A
Confuse: N/A
Berserk: N/A
Freeze: N/A
Doom: N/A
Mini: Vulnerable
Stop: N/A
Poison: N/A
Death: N/A
----------------------------------------------------------------------

======================================================================
-<------------------------------------------------------------------>-

CHAPTER ELEVEN: Abilities

======================================================================
-<------------------------------------------------------------------>-

There are QUITE a lot of abilities in Final Fantasy IX. Here is a list of every
ability in the game (both Action and Support Abilities), a description for each
of them, and all of the equipment you can wear that has the ability on.

*********
1. Zidane
*********

ACTION ABILITIES:
-----------------

(I'll do this in regular order because there are only 8.)

Name: Flee
MP: N/A
Equipment: Dagger, Mage Masher, Germinas Boots, Ultima Weapon
Comments: This is one of Zidane's most useful abilities. Without holding down
L1 and R1 for ages to escape, you can just use this and get out of that battle
when you find one you want to get out of! Not to mention it's totally MP free!
An excellent ability.

Name: Detect
MP: N/A
Equipment: Mage Masher, Orichalcon
Comments: This is a useful ability, although definitely not the best of
Zidane's stuff. With this ability, you can scan an enemy or boss and see all
the items you can steal from it. This could be very useful if confused. Luckily
enough, it's also MP free!

Name: What's That!?
MP: 2
Equipment: Butterfly Sword
Comments: I hate this ability as it is one of Zidane's absolute worst
abilities. If your enemy has back attacked you, Zidane can use What's That!?
and turn you and the enemy around. This ability can only be gotten off of one
weapon and it's no good. Period. Unless you want everything, you might want to
skip out on this.

Name: Soul Blade
MP: 6
Equipment: The Ogre
Comments: This ability is rather unusual... if you use this, a status effect
will be put on the enemy depending on what weapon you have equipped. Here is a
list of all Zidane's weapons and the things that Soul Blade can do. (Credit
goes to StupidGenius11.)

Name: Angel Bless
Effect: Confuse

Name: Butterfly Sword
Effect: Silence

Name: Dagger
Effect: N/A

Name: Exploda
Effect: Trouble

Name: Gladius
Effect: Slow

Name: Mage Masher
Effect: Silence

Name: Masamune
Effect: Doom

Name: Mythril Dagger
Effect: N/A

Name: Orichalcon
Effect: N/A

Name: Rune Tooth
Effect: Poison

Name: Sargatanus
Effect: Petrify

Name: The Ogre
Effect: Darkness

Name: The Tower
Effect: Mini

Name: Ultima Weapon
Effect: Sleep

Name: Zorlin Shape
Effect: N/A

Name: Annoy
MP: 4
Equipment: Gladius, Sargatanas
Comments: Annoy is yet another useless ability that Zidane possesses! This
ability causes the status effect "Trouble" to the enemy. I admit this ability
could be useful if you're faced with a lot of powerful enemies, but besides
that it's not that great.

Name: Sacrifice
MP: 32
Equipment: Exploda, Masamune
Comments: This is perhaps the most useless ability in all of Zidane's skill
list. Once he uses this, he will explode and disappear from the battle, and
everyone will get their HP and MP back. Actually you don't need MP for this, as
all of his HP and MP will be gone after using this.

Name: Lucky Seven
MP: 6
Equipment: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat
Comments: This ability is very weird, but more often that not it is a useless
ability. If Zidane starts with a 7 in HP like ***7, he will do 7, 77, 777, or
7777 damage. If he starts with two 7's like **77, he will do 77, 777, or 7777
damage. If he starts with three 7's like *777, he'll do 777, or 7777 damage. If
he has 7777 HP, he'll do 7777 damage. If he has no 7's in his HP, it'll do 1
damage. It's all up to you for this ability.

Name: Thievery
MP: 8
Equipment:
Comments: An extremely valuable ability this is! It does damage based on your
speed and number of items stolen. Multiply the number of items stolen times
half your speed, and you get the damage. Therefore, if you steal about 700
items and have fairly good speed, this can do a whooping 9999 damage! I love
this ability and it's Zidane's best. Not to mention it's only 8 MP!

SUPPORT ABILITIES:
------------------

Name: Auto-Reflect
AP: 95
Learn: Reflect Ring

Name: Auto-Float
AP: 20
Learn: Feather Boots

Name: Auto-Haste
AP: 55
Learn: Running Shoes

Name: Auto-Regen
AP: 25
Learn: Golden Hairpin, Brave Suit

Name: Auto-Life
AP: 130
Learn: Rebirth Ring

Name: HP+20%
AP: 40
Learn: Adaman Hat, Mantra Band, Battle Boots, Black Belt

Name: Accuracy+
AP: 30
Learn: Black Hood, Power Vest, Lapis Lazuli

Name: Distract
AP: 30
Learn: Judo Uniform, Diamond, Reflect Ring

Name: Long Reach
AP: 170
Learn: Thief Hat, Protect Ring

Name: MP Attack
AP: 45
Learn: Red Hat, Battle Boots, Power Belt

Name: Bird Killer
AP: 20
Learn: Adaman Vest, Yellow Scarf

Name: Bug Killer
AP: 35
Learn: Mythril Armlet

Name: Stone Killer
AP: 30
Learn: Adaman Vest, Power Vest

Name: Undead Killer
AP: 20
Learn: Headgear, N-Kai Armlet

Name: Devil Killer
AP: 25
Learn: Chain Plate, Demon’s Vest

Name: Beast Killer
AP: 30
Learn: Flash Hat, Egoist’s Armlet, Leather Wrist, Black Belt, Moonstone

Name: Man Eater
AP: 25
Learn: Bandana, Coronet

Name: Master Thief
AP: 50
Learn: Thief Gloves

Name: Steal Gil
AP: 40
Learn: Glass Armlet, Yellow Scarf

Name: Add Status
AP: 35
Learn: Feather Hat, Twist Headband, Bone Wrist, Bracer, Chimera Armlet, Glass
Buckle

Name: Gamble Defense
AP: 20
Learn: Adaman Hat, Twist Headband, Power Vest

Name: High Tide
AP: 35
Learn: Dark Hat, Gaia Gear, Jade Armlet, Sapphire

Name: Counter
AP: 70
Learn: Ritual Hat, Power Vest, Power Belt

Name: Protect Girls
AP: 35
Learn: Butterfly Sword, Leather Shirt

Name: Eye 4 Eye
AP: 60
Learn: Flash Hat, Ninja Gear

Name: Body Temp
AP: 25
Learn: Jade Armlet, Diamond, Fairy Earrings, Madain’s Ring

Name: Alert
AP: 40
Learn: Ninja Gear, Germinas Boots

Name: Level Up
AP: 50
Learn: Egoist’s Armlet, Fairy Earrings, Rosetta Ring

Name: Ability Up
AP: 80
Learn: Green Beret, Brigandine, Lapis Lazuli, Ribbon

Name: Flee-Gil
AP: 45
Learn: Wrist, Desert Boots, Gold Choker

Name: Insomniac
AP: 30
Learn: Bandana, Gaia Gear, Coral Ring

Name: Antibody
AP: 80
Learn: Mantra Band, Survival Vest, Dragon Wrist, Glass Armlet, Glass Buckle

Name: Bright Eyes
AP: 85
Learn: Feather Hat, Ritual Hat

Name: Jelly
AP: 35
Learn: Circlet, Dark Hat, Bronze Vest, Dark Gear

Name: Auto-Potion
AP: 30
Learn: Demon’s Vest, Mythril Vest, Running Shoes

Name: Locomotion
AP: 30
Learn: Black Hood, Golden Skullcap, Demon’s Vest, Ninja Gear, Survival Vest

Name: Clear Headed
AP: 25
Learn: Circlet, Green Beret, Dark Gear, Magician Shoes

Name: Mug
AP: 65
Learn: Thief Hat, Survival Vest, Chimera Armlet

Name: Bandit
AP: 40
Learn: Mythril Dagger, N-Kai Armlet

*******
2. Vivi
*******

ACTION ABILITIES:
-----------------

(I'll do this in alphabetical order because I'm too lazy to take notes. I might
rearrange it in a future update.)

Name: Bio
MP: 18
Equipment: Oak Staff
Comments: Bio is an awesome spell and one of Vivi's best. Bio does a lot of
damage and it also Poisons the enemy, so you'll probably end up using Bio quite
a good bit.

Name: Blizzard
MP: 6
Equipment: Leather Wrist
Comments: This is a spell Vivi will be using a lot in the first parts of the
game. It's ice elemental and does a small bit of damage. Pretty good early on.

Name: Blizzara
MP: 12
Equipment: Ice Staff, Opal
Comments: Another ice spell, and this does a lot more damage than Blizzard ever
did. Around the middle of the game, you are GOING to use this spell a lot.

Name: Blizzaga
MP: 24
Equipment: Octagon Rod
Comments: God bless this extremely powerful ice spell! Against fire enemies,
you will be using this all the time! An excellent spell, and one of the best.

Name: Break
MP: 18
Equipment: Cypress Pile
Comments: This turns an enemy into stone, but this really isn't as useful as
you'd think. It rarely works and there are a lot of enemies with an immunity to
Petrify, and you don't even get EXP.

Name: Comet
MP: 16
Equipment: Cypress Pile
Comments: I'd give this spell more recognition if it hit more often. Sometimes,
this spell does gigantic damage, and sometimes it's about 80 damage or so! How
pathetic. And did I mention it needs to hit more?

Name: Death
MP: 20
Equipment: Black Hood
Comments: Well... I suppose it can be useful in some cases, I'll give it that.
Only problem is that there are A LOT of enemies immune to it. Not to mention it
misses a lot. But who knows, it can be very useful.

Name: Demi
MP: 18
Equipment: Cypress Pile, Amethyst, Black Belt
Comments: Against enemies with a whole lot of HP that you want to weaken down,
Demi can be immensely useful. However, it misses sometimes on regular enemies
and almost always on bosses.

Name: Doomsday
MP: 72
Equipment: Mace of Zeus
Comments: This is the ultimate black magic, although it is sort of a blessing
and a curse. It hits everyone and everything for huge damage, so if you're
going to use this, get some shadow equipment on.

Name: Fire
MP: 6
Equipment: Mage Staff, Leather Wrist
Comments: This is a spell Vivi will be using a lot in the first parts of the
game. It's fire elemental and does a small bit of damage. Pretty good early on.

Name: Fira
MP: 12
Equipment: Flame Staff, Mage's Hat, Power Belt, Topaz
Comments: Another ice spell, and this does a lot more damage than Fira ever
did. Around the middle of the game, you are GOING to use this spell a lot.

Name: Firaga
MP: 24
Equipment: Octagon Rod
Comments: God bless this extremely powerful fire spell! Against ice enemies,
you will be using this all the time! An excellent spell, and one of the best.

Name: Flare
MP: 40
Equipment: Black Robe
Comments: Flare is arguably Vivi's strongest spell. This little danger here can
get 9999 damage on some enemies, and it doesn't ever miss. It isn't fire
elemental. Only problem is that if you use it too much, your MP will drop like
mad.

Name: Meteor
MP: 42
Equipment: High Mage Staff
Comments: Oh how the mighty spells like Meteor have fallen! Meteor is almost
totally useless. It misses even more often than Comet does, and all the times
it hit for me, it was extremely weak. How shameful. This is not worth casting.

Name: Osmose
MP: 2
Equipment: High Mage Staff, Gaia Gear
Comments: This spell will enable Vivi to drain MP from an enemy. This is
ultimately useful in a whole lot of cases in which you can't/won't/don't want
to use Ethers, and best of all it's only 2 MP!

Name: Poison
MP: 8
Equipment: Lightning Staff
Comments: Well... I suppose Poison can be of use in some areas. However, you
get Bio later, and when you get that there is absolutely no point at all in
using Poison, unless you want to save MP.

Name: Sleep
MP: 10
Equipment: Flame Staff
Comments: No good... needs to hit more often. I admit that if Vivi has really
powerful magic and you aren't physically attacking a lot, then it can be the
enemy's defeat, but besides that you shouldn't it too often.

Name: Slow
MP: 6
Equipment: Ice Staff, Magus Hat
Comments: You think this is worthless? Think again. Slow misses against a lot
of enemies, but it is actually more useful than Stop, because a lot of tough
bosses can be affected with Slow, making the battle twice as easy.

Name: Stop
MP: 8
Equipment: Oak Staff
Comments: Stop is almost exactly like Break, except it will stop the enemy.
Unless an item or Dispel is used on them, they cannot be "unstopped". If all
enemies are stopped, the battle is over. Unfortunately though, you get no EXP.
For use in cases you don't want to level up.

Name: Thunder
MP: 6
Equipment: Glass Buckle, Silk Shirt
Comments: This is a spell Vivi will be using a lot in the first parts of the
game. It's thunder elemental and does a small bit of damage. Worthwhile in the
early stages, when you can find some enemies weak against thunder.

Name: Thundara
MP: 12
Equipment: Lightning Staff, Peridot
Comments: Another thunder spell, and this does a lot more damage than Thunder
ever did. Around the middle of the game, you'll be using it a lot. In a lot of
times though, it appears to be stronger than Fira, but weaker than Blizzara.
Maybe it's just me.

Name: Thundaga
MP: 24
Equipment: Octagon Rod
Comments: God bless this extremely powerful thunder spell! Against water
enemies, you will be using this all the time! An excellent spell, and one of
the best.

Name: Water
MP: 22
Equipment: N'Kai Armlet
Comments: Believe it or not, Water is actually stronger than the 'ra spells,
and almost as strong as the 'ga spells. Water can be one of the best spells in
the entire game if you put it to good use.

SUPPORT ABILITIES:
------------------

Name: Auto-Reflect
AP: 95
Learn: Reflect Ring

Name: Auto-Float
AP: 20
Learn: Feather Boots

Name: Auto-Haste
AP: 55
Learn: Running Shoes

Name: Auto-Regen
Learn: Golden Hairpin, Light Robe

Name: Auto-Life
Learn: Rebirth Ring

Name: MP+20%
Learn: Black Robe

Name: Healer
Learn: Garnet

Name: Add Status
Learn: Feather Hat, Twist Headband, Bone Wrist, Bracer, Chimera Armlet, Glass
Buckle

Name: Reflect-Null
Learn: Robe of Lords

Name: Reflectx2
Learn: Black Robe, Rosetta Ring

Name: Magic Elem Null
Learn: Protect Ring

Name: Half MP
Learn: Protect Ring, Light Robe

Name: High Tide
Learn: Dark Hat, Gaia Gear, Magician Cloak, Jade Armlet, Sapphire

Name: Body Temp
Learn: Holy Miter, Jade Armlet, Diamond, Fairy Earrings, Madain’s Ring

Name: Level Up
Learn: Egoist’s Armlet, Fairy Earrings, Rosetta Ring

Name: Ability Up
Learn: Green Beret, Amethyst, Lapis Lazuli, Ribbon

Name: Insomniac
Learn: Bandana, Holy Miter, Gaia Gear, Coral Ring

Name: Antibody
Learn: Mantra Band, Survival Vest, Dragon Wrist, Glass Armlet, Glass Buckle

Name: Loudmouth
Learn: Golden Hairpin, Mage’s Hat

Name: Jelly
Learn: Circlet, Dark Hat, Bronze Vest, Dark Gear

Name: Return Magic
Learn: Coronet, Brigandine

Name: Auto-Potion
Learn: Demon’s Vest, Magician Robe, Mythril Vest, Running Shoes

Name: Locomotion
Learn: Black Hood, Golden Skullcap, Demon’s Vest, Survival Vest

Name: Clear Headed
Learn: Circlet, Green Beret, Lamia’s Tiara, Dark Gear, Magic Armlet, Magician
Shoes

**********
3. Steiner
**********

SWORD ARTS:
-----------

Name: Darkside
MP: N/A
Equipment: Blood Sword
Comments: Whenever Steiner uses Darkside, he absorbs HP from the enemy he uses
it on. This will make some fights totally unfair! Not to mention it's no MP...
but don't dare use this on undead enemies or the effect is reversed.

Name: Minus Strike
MP: 8
Equipment: Iron Sword, Excalibur II
Comments: First of all, take Steiner's maximum HP and subtract it by his
current HP and you get the damage that Minus Strike will do. This will give you
more reason to use Quina's Auto-Life when Steiner has about 7000 HP so he can
do 6999 damage. =)

Name: Iai Strike
MP: 16
Equipment: Rune Blade
Comments: Iai Strike is pretty useless in my opinion. It's just like Vivi's
Death. It tries to kill an enemy, and 80% of the time it's a big failure. Ugh.

Name: Power Break
MP: 8
Equipment: ???
Comments: Upon the usage of Power Break, the enemy's physical power will go
down. Unfortunately though, it misses FAR more often than in hits, so don't
bother with it unless you find some enemy that's gone totally berserk.

Name: Armor Break
MP: 3
Equipment: Mythril Sword
Comments: Upon the usage of Armor Break, the enemy's defensive power will go
down. Unfortunately though, it misses FAR more often than in hits, so don't
bother with it unless you find some enemy that's almost impossible to kill.

Name: Mental Break
MP: 4
Equipment: Ice Brand, Gold Helm
Comments: Upon the usage of Mental Break, the enemy's magic defensive power
will go down. Unfortunately though, it misses FAR more often than in hits, so
don't bother with it unless you find some enemy that's almost impossible to
kill.

Name: Magic Break
MP: 4
Equipment: Flame Saber
Comments: Upon the usage of Magic Break, the enemy's magical power will go
down. Unfortunately though, it misses FAR more often than in hits, so don't
bother with it unless you find some enemy that's gone totally berserk.

SWORD MAGIC:
------------

Name: Fire Sword
MP: 6
Comments: Early in the game and against Black Waltz #2 and #3, Fire Sword will
simply be a godsend. It's about as powerful as Fire and Steiner's attack
combined AND it doesn't use Vivi's turn up! Extremely useful.

Name: Fira Sword
MP: 12
Comments: Unfortunately, Fira Sword will never get the full use its father did.
Add to that when you get Steiner and Vivi in the same party after Vivi has Fira
in the first place, you'll get little chance to use it, and then you have to
wait til Disc 3.

Name: Firaga Sword
MP: 30
Comments: Only thing that astounds me is the MP cost... not the damage. Firaga
Sword never seemed to be extremely powerful for me. Maybe I just don't use it
at all. Anyway, I really think that you ought to use Firaga, not the sword
magic.

Name: Blizzard Sword
MP: 6
Comments: Early in the game and against Black Waltz #2 and #3, Blizzard Sword
will simply be a godsend. It's almost as powerful as Blizzard and Steiner's
attack combined AND it doesn't use Vivi's turn up. Useful, although it didn't
quite beat Fire Sword in damage.

Name: Blizzara Sword
MP: 12
Comments: Unfortunately, Blizzara Sword will never get the full use its father
did. Add to that when you get Steiner and Vivi in the same party after Vivi has
Blizzara in the first place, you'll get little chance to use it, and then you
have to wait til Disc 3.

Name: Blizzaga Sword
MP: 30
Comments: Only thing that astounds me is the MP cost... not the damage.
Blizzaga Sword never seemed to be very powerful for me. Maybe I just don't use
it at all. It will be very useful in Mount Gulug, which is entirely full of
fire enemies, though.

Name: Thunder Sword
MP: 6
Comments: Early in the game and against Black Waltz #2 and #3, Thunder Sword
will simply be a godsend. It's almost as powerful as Thunder and Steiner's
attack combined AND it doesn't use Vivi's turn up. Useful, although it didn't
quite beat Fire Sword in damage.

Name: Thundara Sword
MP: 12
Comments: Unfortunately, Thundara Sword will never get the full use its father
did. Add to that when you get Steiner and Vivi in the same party after Vivi has
Thundara in the first place, you'll get little chance to use it, and then you
have to wait til Disc 3.

Name: Thundaga Sword
MP: 30
Comments: Only thing that astounds me is the MP cost... not the damage.
Thundaga Sword never seemed to be very powerful for me. Maybe I just don't use
it at all. However, if you're fighting Quale or any other water enemy, this
will be a very good ability for use.

*********
4. Dagger
*********

WHITE MAGIC:
------------

(Alphabetical order.)

Name: Berserk
MP: 6
Equipment: Magic Racket
Comments: In actuality, Berserk isn't that useful against enemies. Its true use
is on your own characters. Cast it on Zidane, Steiner, and Amarant while Dagger
cures them, and you have a party difficult to beat.

Name: Blind
MP: 6
Equipment: Multima Racket, Magician Shoes
Comments: Everyone who knows a thing about FF knows that Blind causes Darkness
on the enemy. Blind in this game misses a fair bit, but on strong powerhouses,
Blind will be a real killer.

Name: Confuse
MP: 8
Equipment: Asura's Rod, Lamia's Tiara
Comments: No good, no good. It attempts to confuse the enemy, but it misses so
much and there are so many enemies immune to it that I cannot recommend using
Confuse at all.

Name: Cure
MP: 6
Equipment: Rod, Magic Racket, Silk Shirt
Comments: Cure is for the early portion of the game when it is the only healing
spell you have at your possession. It is fantastically nice for its huge power,
so I recommend using it a lot.

Name: Cura
MP: 10
Equipment: Barette, Healing Rod
Comments: Cura is for use on Disc 2. It's about twice as powerful as Cure is,
and it's not even twice as much MP! You'll never have to use Cure again unless
you aren't even in trouble and/or want MP savings.

Name: Curaga
MP: 22
Equipment: Hamlin, Whale Whisker
Comments: Curaga. The ultimate curative magic. This will almost completely cure
the party in tons of problems, AND on the whole party it's also incredibly
useful. When isn't it useful? I have no idea.

SUMMONS:
--------

Name: Shiva
MP: 24
Equipment: Opal
Comments: Well, Shiva is an ice elemental attack, so she's best against fire
monsters. However, her attack is not very powerful. It's a step up from Ramuh's
and no weaker than Ifrit's, but it still can't really hold a candle to Ark,
Leviathan, or Bahamut. Still, early on Shiva will be extremely useful.

Name: Ifrit
MP: 26
Equipment: Topaz
Comments: Ifrit is similar to Shiva, except he's a fire elemental attack, so he
is best against ice monsters. Even though he costs more MP than Shiva, I really
can't tell a noticeable step up from Shiva in his power. Still, he can be
useful before you start learning stronger summons, and especially against ice
and plant monsters.

Name: Ramuh
MP: 22
Equipment: Peridot
Comments: What can you expect, Ramuh is the first summon in the game and you
get him around the middle of Disc 2, so obviously he'd be the game's weakest
summon. Ramuh isn't really much stronger than Thundara or similar spells and
without his full animation he's WEAKER than that, so I suggest not wasting time
summoning him.

Name: Atomos
MP: 32
Equipment: Amethyst
Comments: As you could probably tell by Atomos's gravity attack, his attack is
similar to Demi and if Atomos is very well built up with a powerful Dagger, he
can take almost all of an enemy's HP away, similar to Diablos from FF8.
Unfortunately though, Atomos isn't always useful. His attack is absolutely
worthless against most bosses because it misses, and it misses some regular
enemies too. Still, taking out the Yans is easy with Atomos.

Name: Odin
MP: 28
Equipment: Dark Matter
Comments: Odin is one of the stranger summons in Final Fantasy IX. At the
beginning, all he will do is try to kill enemies and won't do any damage, so
much the pity. This attack will miss a lot and is useless against all bosses.
However, a little later once he's powered up, he does a different attack and
does wind damage! A powerful attack, not to mention it can kill some enemies
just like before. One of the overall best summons.

Name: Leviathan
MP: 42
Equipment: Aquamarine
Comments: There really isn't too much to say about Leviathan because his attack
is just... strong. He is a much better summon than Shiva, Ifrit, or Ramuh, but
he is still a water based attack. He will definitely kick some major enemy
boot, and against a boss in early Disc 3, Leviathan is extremely useful, so
don't hesitate to call this awesome summon.

Name: Bahamut
MP: 56
Equipment: Garnet
Comments: Besides Atomos, Bahamut is the only non-elemental summon that Dagger
has, so it's always safe to use him. Bahamut is even more powerful than
Leviathan and in late Disc 3 when you get him, Bahamut is sometimes the
strongest attack. In fact, sometimes it's better to summon him than Ark because
he does almost as much damage and he costs less MP.

Name: Ark
MP: 80
Equipment: Pumice
Comments: Whether Ark is stronger or weaker than Madeen in Eiko's summon menu I
cannot say, but all I can say is that Ark is one of the absolute best summons
in the entire game. If you manage to sit through his whole boring animation,
you can watch as enemies die, as most below 9999 HP enemies will. Ark is
extremely useful against Yans because you might have Regen on during his huge
animation and his shadow attack is super strong. However, Ark is a shadow
elemental, so don't summon him against an undead enemy or something.

********
5. Freya
********

ACTION ABILITIES:
-----------------

Name: Lancer
MP: 10
Equipment: Partisan, Dragon Wrist, Coral Ring
Comments: Lancer is Freya's first attacking ability. It takes HP and MP away
from an enemy and gives that much back to Freya, which means that at early
parts of the game you are going to use Lancer quite a lot. It's quite a good
ability.

Name: Reis's Wind
MP: 12
Equipment: Mythril Spear, Holy Lance, Gold Helm, Angel Earrings
Comments: The earliest you can pick Reis's Wind up is on Disc 1. That's your
first opportunity to use Regen! This casts Regen on everyone and their HP is
gradually restored. Against Antlion's Sandstorm or times when you're faced with
bosses with huge HP (Quale), you will use this ability a lot.

Name: Dragon Breath
MP: 78
Equipment: Dragon's Hair
Comments: Even though Dragon Breath is in the third spot of Freya's menu, this
is her final ability, and it's pathetic. It sometimes misses, sometime's it's
weak, and sometimes it's 9999 damage, in that order of likelihood of happened.
Basically it'll miss more often that anything. Useless ability, especially when
you have the MUCH cheaper and more effective Dragon's Crest.

SUPPORT ABILITIES:
------------------

Name: Auto-Reflect
Learn: Reflect Ring

Name: Auto-Float
Learn: Feather Boots

Name: Auto-Haste
Learn: Running Shoes

Name: Auto-Regen
Learn: Carabini Mail

Name: Auto-Life
Learn: Rebirth Ring

Name: HP+10%
Learn: Chain Mail, Aquamarine, Germinas Boots

Name: HP+20%
Learn: Genji Helmet, Defense Gloves, Battle Boots, Black Belt

Name: MP+10%
Learn: Emerald, Extension, Magician Shoes

Name: Accuracy+
Learn: Genji Armor, Lapis Lazuli

Name: Distract
Learn: Shield Armor, Diamond, Reflect Ring

Name: MP Attack
Learn: Cross Helm, Battle Boots, Power Belt

Name: Bird Killer
Learn: Bronze Armor, Chain Mail, Yellow Scarf

Name: Bug Killer
Learn: Bronze Helm, Mythril Gloves

Name: Stone Killer
Learn: Platinum Helm, Gold Armor

Name: Undead Killer
Learn: Plate Mail, Silver Gloves

Name: Dragon Killer
Learn: Javelin, Barbut

Name: Devil Killer
Learn: Cross Helm, Thunder Gloves

Name: Beast Killer
Learn: Platina Armor, Black Belt, Moonstone

Name: Man Eater
Learn: Mythril Gloves

Name: High Jump
Learn: Dragon Mail

Name: Add Status
Learn: Thunder Gloves, Glass Buckle

Name: Gamble Defense
Learn: Barette

Name: Chemist
Learn: Grand Armor, Barette, Madain’s Ring

Name: High Tide
Learn: Partisan, Grand Helm, Demon’s Mail, Minerva’s Plate, Genji Gloves,
Sapphire

Name: Counter
Learn: Venetia Shield, Power Belt

Name: Cover
Learn: Linen Cuirass, Mythril Armor, Gauntlets

Name: Eye 4 Eye
Learn: Kaiser Helm, Rubber Suit

Name: Body Temp
Learn: Genji Armor, Diamond, Fairy Earrings, Madain’s Ring

Name: Initiative
Learn: Obelisk, Battle Boots

Name: Level Up
Learn: Iron Helm, Extension, Fairy Earrings, Pearl Rouge, Rosetta Ring

Name: Ability Up
Learn: Diamond Gloves, Lapis Lazuli, Ribbon

Name: Insomniac
Learn: Mythril Helm, Coral Ring

Name: Antibody
Learn: Mythril Helm, Bronze Gloves, Glass Buckle

Name: Bright Eyes
Learn: Iron Helm

Name: Restore HP
Learn: Platinum Helm, Grand Armor, Minerva’s Plate, Promist Ring

Name: Jelly
Learn: Mythril Armor, Diamond Gloves

Name: Auto-Potion
Learn: Extension, Running Shoes

Name: Locomotion
Learn: Plate Mail

Name: Clear Headed
Learn: Gold Helm, Magician Shoes

********
6. Quina
********

Name: 1000 Needles
MP: 8
Learn From: Cactuar
Comments: This reduces the enemy's HP by 1000. Early on, it'll be incredibly
useful but when you go to later parts in the game it'll be useless.

Name: Angel's Snack
MP: 4
Learn From: Ironite, Epitaph, Mistodon, Behemoth
Comments: This casts Remedy on all party members. In the fight with Quale, it
is incredibly useful but this doesn't heal all status effects and uses
Remedies. Not altogether incredible.

Name: Aqua Breath
MP: 14
Learn From: Sahagin, Axolotl
Comments: This is water damage to all enemies. It is a useless blue magic
because it misses a lot and when it hits it is weak damage anyway. Don't bother.

Name: Auto Life
MP: 14
Learn From: Gimme Cat, Carrion Worm, Cerberus, Yan, Stilva
Comments: When this is used, Life is automatically used when a character dies
and it gives them 1 HP. A bit too small on HP for me, so I don't use it often.
It's very good for using Limit Glove though!

Name: Bad Breath
MP: 16
Learn From: Anemone, Worm Hydra, Malboro
Comments: Inflicts a lot of status effects on the enemy. This misses a lot of
when it hits its not really too many status effects. Plus it's a bit too high
on MP.

Name: Doom
MP: 12
Learn From: Veteran, Ash
Comments: Casts doom on the enemy and it dies after a ten second count. Too
many enemies are immune to it and you get it too late to be of any use.

Name: Earth Shake
MP: 20
Learn From: Adamantoise, Earth Guardian, Shell Dragon
Comments: Causes Earth damage to all enemies. This never misses and is
therefore a pretty good blue magic. Still, I don't like how much MP it eats up.

Name: Frog Drop
MP: 10
Learn From: Gigan Toad
Comments: Does damage based on what level Quina is at and the number of caught
frogs. The two are multiplied and the damage is done no matter how much
defense. For example, if Quina is at Level 50 and has caught 50 frogs, the
damage will always be 2500, no more, no less, period. Overall it's a really
good blue magic and probably Quina's very best blue magic.

Name: Frost
MP: 8
Learn From: Wraith, Chimera, Kraken
Comments: It freezes the enemy. It's actually pretty useful as it is cheap and
not too many enemies are immune to it. You can kill them immediately with a
physical attack to follow it which makes this spell very nice.

Name: Goblin Punch
MP: 4
Learn From: Goblin, Goblin Mage
Comments: Causes some VERY weak damage to the enemy. The damage of this attack
is so weak I cannot see how anyone could want this! Just forget about it.

Name: Limit Glove
MP: 10
Learn From: Muu, Mandragora, Axe Beak, Blazer Beetle, Jabberwock
Comments: Does damage to the enemy when Quina's HP is 1. This is better than
you think, especially with Auto-Life. With Auto-Life, you can get 1 HP and this
always does 9999 damage! A wonderful spell, I assure you.

Name: LV3 Def-Less
MP: 12
Learn From: Lamia, Lizard Man, Carve Spider, Sand Scorpion, Ochu, Grand Dragon
Comments: Reduces defense of enemies with a level divisible by 3. I don't know
of very many enemies with a level divisible by 3 and the defense isn't much
lowered, so it's basically useless.

Name: LV4 Holy
MP: 22
Learn From: Feather Circle, Torama
Comments: Causes Holy damage to enemies with a level divisible by 4. The
damage, even though Holy is a powerful spell, is EXTREMELY weak. Add to that
the bad MP amount and few enemies with a level multiple of 4, and you get a
worthless ability.

Name: LV5 Death
MP: 20
Learn From: Dracozombie, Stropper, Whale Zombie, Lich
Comments: Kills any enemy with a level divisible by 5. For some reason there
are quite a few enemies with a level divisible by 5, making this a pretty
useful blue magic!

Name: Magic Hammer
MP: 2
Learn From: Magic Vice, Ring Leader
Comments: Magic Hammer is similar to Vivi's Osmose, except it doesn't give
Quina MP back. Magic Hammer can take as little as 3-4 MP away from an enemy, or
it can take a whooping 7000 away from them. It's all random.

Name: Matra Magic
MP: 8
Learn From: Trick Sparrow, Dragonfly, Zaghnol, Ogre, Land Worm, Armstrong
Comments: Matra Magic is another useless ability, even more so than Final
Fantasy VII's Matra Magic. It takes an enemy's HP down to 1. Why is it useless?
The 0.1% chance of hitting. =P

Name: Mighty Guard
MP: 64
Learn From: Serpion, Myconid, Gigan Octopus, Antlion, Gargoyle
Comments: Actually, Mighty Guard isn't that useful. It just casts Protect and
Shell, and it wears off VERY QUICKLY. Not very good, in my opinion, compared to
FF7's or FF8's Mighty Guard.

SUPPORT ABILITIES:
------------------

Name: Auto-Reflect
AP: 95
Learn: Reflect Ring

Name: Auto-Float
AP: 20
Learn: Feather Boots

Name: Auto-Haste
AP: 55
Learn: Running Shoes

Name: Auto-Regen
Learn: Golden Hairpin, Glutton's Robe

Name: Auto-Life
Learn: Rebirth Ring

Name: MP+10%
Learn: Magician Robe, Emerald, Magician Shoes

Name: Healer
Learn: Garnet

Name: Add Status
Learn: Feather Hat, Twist Headband, Bone Wrist, Bracer, Chimera Armlet, Glass
Buckle

Name: Gamble Defense
Learn: Adaman Hat, Twist Headband, Power Vest

Name: Half MP
Learn: Protect Ring, Light Robe

Name: High Tide
Learn: Dark Hat, Gaia Gear, Magician Cloak, Jade Armlet, Sapphire

Name: Counter
Learn: Ritual Hat, Power Vest, Power Belt

Name: Body Temp
Learn: Holy Miter, Jade Armlet, Diamond, Fairy Earrings, Madain’s Ring

Name: Level Up
Learn: Egoist’s Armlet, Fairy Earrings, Rosetta Ring

Name: Ability Up
Learn: Green Beret, Amethyst, Lapis Lazuli, Ribbon

Name: Millionaire
Learn: Yellow Scarf

Name: Insomniac
Learn: Bandana, Holy Miter, Gaia Gear, Coral Ring

Name: Antibody
Learn: Mantra Band, Survival Vest, Dragon Wrist, Glass Armlet, Glass Buckle

Name: Loudmouth
Learn: Golden Hairpin, Mage’s Hat

Name: Jelly
Learn: Circlet, Dark Hat, Bronze Vest, Dark Gear

Name: Absorb MP
Learn: Promist Ring

Name: Auto-Potion
Learn: Demon’s Vest, Magician Robe, Mythril Vest, Running Shoes

Name: Locomotion
Learn: Black Hood, Golden Skullcap, Demon’s Vest, Survival Vest

Name: Clear Headed
Learn: Circlet, Green Beret, Lamia’s Tiara, Dark Gear, Magic Armlet, Magician
Shoes

*******
7. Eiko
*******

SUMMONS:
--------

Name: Carbuncle
MP: 24
Equipment: Ruby
Comments: Carbuncle is just as he was in previous FF games. He casts Reflect on
the party, but usually this will be more bad than good. Why? Because not many
spells can be reflected, a lot of enemies that use spells absorb their
elements, and curative spells will be reflected. Still, Carbuncle's great. But
it really depends on what the situation is!

Name: Fenrir
MP: 30
Equipment: Sapphire
Comments: Fenrir is the strangest summon that Eiko has, no contest. That is
because he's got two attacks. His first one is a mighty Earth attack. This is
probably the strongest Earth attack in the game, and there are very few Earth
attacks anyway. To use his second attack, you need a gem called the Maiden
Prayer, which can be found in Ipsen's Castle. Then he'll use Millenial Decay,
which is a Wind attack as opposed to Fenrir's normal Earth one. The Wind attack
is stronger, I think.

Name: Phoenix
MP: 32
Equipment: Phoenix Pinion
Comments: Everyone knows Phoenix as the rainbow-colored bird with fire powers.
Anyway, Phoenix is Eiko's most well-balanced summon. Phoenix does a fire
attack, but his attack isn't very powerful. Firaga will probably get you some
stronger fire damage if you want it. Phoenix is more commonly used for reviving
fallen allies, because his attack DOES bring them back to life. In fact,
sometimes it'll even be worth summoning Phoenix even if the enemy absorbs Fire.

Name: Madeen
MP: 54
Equipment: Ribbon
Comments: Madeen is extremely powerful and even outmatches the power of Eiko's
white magic spell Holy. She is so powerful that she even rivals Ark. She is
indeed the finest holy attack. This attack is holy-elemental, and there are few
enemies who absorb Holy. Undead enemies will fall like flies to this power, and
even some enemies at Memoria will be severely injured. I suggest getting Half
MP and Boost on Eiko at all times after she gets Madeen.

SUPPORT ABILITIES:
------------------

Name: Auto-Reflect
Learn: Reflect Ring

Name: Auto-Float
Learn: Feather Boots

Name: Auto-Haste
Learn: Running Shoes

Name: Auto-Regen
Learn: Golem’s Flute, Golden Hairpin, Light Robe, Angel Earrings, Maiden Prayer

Name: Auto-Life
Learn: Rebirth Ring

Name: MP+10%
Learn: Magician Robe, Emerald, Extension, Magician Shoes

Name: MP+20%
Learn: Angel Earrings

Name: Healer
Learn: Garnet

Name: Reflect-Null
Learn: Robe of Lords, Pearl Rouge

Name: Concentrate
Learn: Robe of Lords, Rosetta Ring

Name: Half MP
Learn: Light Robe, Protect Ring

Name: High Tide
Learn: Magician Cloak, Minerva’s Plate, Jade Armlet, Sapphire

Name: Body Temp
Learn: Holy Miter, Jade Armlet, Diamond, Fairy Earrings, Madain’s Ring

Name: Level Up
Learn: Egoist’s Armlet, Extension, Fairy Earrings, Pearl Rouge, Rosetta Ring

Name: Ability Up
Learn: Green Beret, Silk Robe, Lapis Lazuli, Ribbon

Name: Guardian Mog
Learn: Madain’s Ring, Ribbon

Name: Insomniac
Learn: Bandana, Holy Miter, Gaia Gear, Coral Ring

Name: Antibody
Learn: Mantra Band, Survival Vest, Dragon Wrist, Glass Armlet, Glass Buckle

Name: Loudmouth
Learn: Golden Hairpin, Mage’s Hat, Silk Robe, White Robe, Pearl Rouge

Name: Jelly
Learn: Circlet, Dark Hat, Bronze Vest, Dark Gear

Name: Auto-Potion
Learn: Demon’s Vest, Magician Robe, Mythril Vest, White Robe, Extension,
Running Shoes

Name: Locomotion
Learn: Black Hood, Golden Skullcap, Demon’s Vest, Survival Vest

Name: Clear Headed
Learn: Circlet, Green Beret, Lamia’s Tiara, Dark Gear, Magic Armlet, Magician
Shoes

Name: Boost
Learn: Pumice Piece

**********
8. Amarant
**********

Name: Chakra
MP: 4
Equipment: Cat's Claws, Leather Plate
Comments: Chakra is one of Amarant's best Flair skills, simply because it gives
a character not only a HP boost but an MP boost. This is quite worthwhile on
Vivi or Eiko sometimes.

Name: Spare Change
MP: 6
Equipment: Poison Knuckles
Comments: Spare Change, as its name applies, attacks by throwing Gil. The more
Gil you have, the more that will be thrown, therefore increasing damage a
little.

Name: No Mercy
MP: 12
Equipment: Dragon’s Claws, Duel Claws
Comments: No Mercy does extreme damage, although I'm not exactly sure if the
damage is calculated in some way or not... if you know, immediately e-mail me
or IM me.

Name: Aura
MP: 12
Equipment: Duel Claws
Comments: FF9's Aura, unlike the wonderful Aura from FF8, is pretty useless. It
gives a character some positive status effects. Not exactly useful.

Name: Curse
MP: 12
Equipment: Mythril Claws, Kaiser Knuckles
Comments: I am sorry to tell you that I have no comments on this at the present
time.

Name: Revive
MP: 20
Equipment: Rebirth Ring
Comments: This will revive a party member. It's more effective than using
Phoenix Downs, but I still prefer Life over Revive if you have Dagger or Eiko.

======================================================================
-<------------------------------------------------------------------>-

CHAPTER TWELVE: Shops/Items

-<------------------------------------------------------------------>-
======================================================================

For some reason, I decided to put Shops and normal Items in the same chapter. I
don't really know why, but I thought it'd be easier. Anyway, here's a list of
every shop, the items you can buy, and the price for the item. After that, it's
the items.

********
1. Shops
********

DALI
----

=============
MEDICINE SHOP
=============

Potion - 50
Phoenix Down - 150
Antidote - 50
Eye Drops - 50
Tent - 800

=========
ITEM SHOP
=========

Dagger - 320
Mage Masher - 500
Broadsword - 330
Iron Sword - 660
Rod - 260
Mage Staff - 320
Wrist - 130
Leather Wrist - 200
Bronze Gloves - 480
Leather Hat - 150
Feather Hat - 200
Rubber Helm - 250
Bronze Helm - 330
Leather Shirt - 270
Silk Shirt - 400
Bronze Armor - 650

LINDBLUM
--------

=========
ITEM SHOP
=========

Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Tent - 800

======
ARMORY
======

Dagger - 320
Mage Masher - 500
Mythril Dagger - 950
Iron Sword - 660
Javelin - 880
Rod - 260
Fork - 1100
Leather Wrist - 200
Glass Armlet - 250
Bronze Gloves - 480
Silver Gloves - 720
Steepled Hat - 260
Headgear - 330
Iron Helm - 450
Leather Plate - 530
Linen Cuirass - 800

=========
SYNTHESIS
=========

Butterfly Sword - 300 - Dagger, Mage Masher
The Ogre - 700 - Mage Masher, Mage Masher
Cotton Robe - 1000 - Wrist, Steepled Hat
Desert Boots - 300 - Leather Hat, Leather Shirt
Yellow Scarf - 400 - Feather Hat, Steepled Hat
Glass Buckle - 500 - Glass Armlet, Leather Wrist

BURMECIA
--------

==============
ATLA'S MOGSHOP
==============

Needle Fork - 3100
Glass Armlet - 250
Mythril Gloves - 980
Steepled Hat - 260
Headgear - 330
Magus Hat - 400
Linen Cuirass - 800
Barbut - 600
Bronze Vest - 670
Linen Cuirass - 800
Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Tent - 800

SUMMIT STATION
--------------

====
SHOP
====

Air Racket - 400
Mythril Rod - 560
Glass Armlet - 250
Silver Gloves - 720
Mythril Gloves - 980
Steepled Hat - 260
Headgear - 330
Magus Hat - 400
Rubber Helm - 250
Iron Helm - 450
Barbut - 600
Bronze Vest - 670
Linen Cuirass - 800
Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Tent - 800

TRENO
-----

===============
WEAPONS & ARMOR
===============

Dagger - 320
Mage Masher - 500
Mythril Dagger - 950
Mythril Sword - 1300
Mythril Spear - 1100
Air Racket - 400
Mythril Rod - 560
Flame Staff - 1100
Ice Staff - 980
Lightning Staff - 1200
Fork - 1100
Needle Fork - 3100
Leather Wrist - 200
Glass Armlet - 250
Bone Wrist - 330
Mythril Gloves - 980
Bandana - 500
Barbut - 600
Silk Shirt - 400
Leather Plate - 530
Bronze Vest - 670
Chain Plate - 810
Linen Cuirass - 800
Chain Mail - 1200

=========
ITEM SHOP
=========

Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Tent - 800

==============
SYNTHESIS SHOP
==============

Butterfly Sword  - 300 - Dagger, Mage Masher
The Ogre - 700 - Mage Masher, Mage Masher
Cotton Robe - 1000 - Wrist, Steepled Hat
Desert Boots - 300 - Leather Hat, Leather Shirt
Yellow Scarf - 400 - Feather Hat, Steepled Hat
Glass Buckle - 500 - Glass Armlet, Leather Wrist
Germinas Boots - 900 - Desert Boots, Fork
Cachusha - 1000 - Magus Hat, Rubber Helm
Coral Ring - 1200 - Lightning Staff, Rod
Gold Choker - 1300 - Linen Cuirass, Soft

CLEYRA
------

===============
WEAPONS & ARMOR
===============

Partisan - 1600
Air Racket - 400
Mythril Rod - 560
Flame Staff - 1100
Ice Staff - 980
Needle Fork - 3100
Bone Wrist - 330
Mythril Armlet - 500
Mythril Gloves - 980
Thunder Gloves - 1200
Magus Hat - 400
Bandana - 500
Mage’s Hat - 600
Mythril Helm - 1000
Chain Plate - 810
Mythril Vest - 1180
Chain Mail - 1200
Mythril Armor - 1830

=============
MEDICINE SHOP
=============

Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Annoynment - 150
Tent - 800

LINDBLUM (2)
------------

===========
WEAPON SHOP
===========

Dagger - 320
Mage Masher - 500
Mythril Dagger - 950
Ice Brand - 3780
Partisan - 1600
Multina Racket - 750
Stardust Rod - 760
Flame Staff - 1100
Ice Staff - 980
Lightning Staff - 1200
Leather Wrist - 200
Glass Armlet - 250
Bone Wrist - 330
Mythril Armlet - 500
Mythril Gloves - 980
Thunder Gloves - 1200
Headgear - 330
Magus Hat - 400
Bandana - 500
Mage’s Hat - 600
Mythril Helm - 1000
Silk Shirt - 400
Leather Plate - 530
Bronze Vest - 670
Chain Plate - 810
Linen Cuirass - 800
Chain Mail - 1200
Mythril Armor - 1830

=============
MEDICINE SHOP
=============

Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Annoynment - 150
Tent - 800

==============
SYNTHESIS SHOP
==============

Butterfly Sword - 300 - Dagger, Mage Masher
The Ogre - 700 - Mage Masher, Mage Masher
Exploda - 1000 - Mage Masher, Mythril Dagger
Cotton Robe - 1000 - Wrist, Steepled Hat
Desert Boots - 300 - Leather Hat, Leather Shirt
Yellow Scarf - 400 - Feather Hat, Steepled Hat
Glass Buckle - 500 - Glass Armlet, Leather Wrist
Germinas Boots - 900 - Desert Boots, Fork
Cachusha - 1000 - Magus Hat, Rubber Helm
Coral Ring - 1200 - Lightning Staff, Rod
Gold Choker - 1300 - Linen Cuirass, Soft
Magician Shoes - 1500 - Germinas Boots, Bone Wrist
Barette - 1800 - Needle Fork, Barbut
Power Belt - 2000 - Glass Buckle, Chain Mail

FOSSIL ROO
----------

===============
MOGKI'S MOGSHOP
===============

Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Annoynment - 150
Tent - 800

===============
KUPPO'S MOGSHOP
===============

Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Annoynment - 150
Tent - 800

======================
TREASURE HUNTER'S SHOP
======================

Ice Brand - 3780
Partisan - 1600
Multina Racket - 750
Stardust Rod - 760
Mythril Armlet - 500
Mythril Gloves - 980
Thunder Gloves - 1200
Bandana - 500
Mage’s Hat - 600
Mythril Helm - 1000
Chain Plate - 810
Mythril Vest - 1180
Adaman Vest - 1600
Mythril Armor - 1830
Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Annoynment - 150
Tent - 800

CONDE PETIE
-----------

=============
MEDICINE SHOP
=============

Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Annoynment - 150
Tent - 800

============
WEAPONS SHOP
============

Poison Knuckles - 5000
Multina Racket - 750
Stardust Rod - 760
Flame Staff - 1100
Ice Staff - 980
Lightning Staff - 1200
Oak Staff - 2400
Mythril Fork - 4700
Mythril Armlet - 500
Lamia’s Tiara - 800
Ritual Hat - 1000
Adaman Vest - 1600
Magician Cloak - 1850

BLACK MAGE VILLAGE
------------------

=============
MEDICINE SHOP
=============

Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Remedy - 300
Annoynment - 150
Tent - 800

===============
WEAPONS & ARMOR
===============

Mage Masher - 500
Mythril Dagger - 950
Gladius - 2300
Stardust Rod - 760
Mage Staff - 320
Flame Staff - 1100
Ice Staff - 980
Lightning Staff - 1200
Oak Staff - 2400
Mythril Fork - 4700
Leather Wrist - 200
Glass Armlet - 250
Bone Wrist - 330
Mythril Armlet - 500
Magic Armlet - 1000
Leather Hat - 150
Feather Hat - 200
Steepled Hat - 260
Headgear - 330
Magus Hat - 400
Bandana - 500
Mage’s Hat - 600
Lamia’s Tiara - 800
Ritual Hat - 1000
Silk Shirt - 400
Leather Plate - 530
Bronze Vest - 670
Chain Plate - 810
Mythril Vest - 1180
Adaman Vest - 1600
Magician Cloak - 1850
Survival Vest - 2900

==============
SYNTHESIS SHOP
==============

Butterfly Sword - 300 - Dagger, Mage Masher
The Ogre - 700 - Mage Masher, Mage Masher
Exploda - 1000 - Mage Masher, Mythril Dagger
Rune Tooth - 2000 - Mythril Dagger, Mythril Dagger
Cotton Robe - 1000 - Wrist, Steepled Hat
Silk Robe - 2000 - Silk Shirt, Bandana
Desert Boots - 300 - Leather Hat, Leather Shirt
Yellow Scarf - 400 - Feather Hat, Steepled Hat
Glass Buckle - 500 - Glass Armlet, Leather Wrist
Germinas Boots - 900 - Desert Boots, Fork
Cachusha - 1000 - Magus Hat, Rubber Helm
Coral Ring - 1200 - Lightning Staff, Rod
Gold Choker - 1300 - Linen Cuirass, Soft
Magician Shoes - 1500 - Germinas Boots, Bone Wrist
Barette - 1800 - Needle Fork, Barbut
Power Belt - 2000 - Glass Buckle, Chain Mail
Mandain’s Ring - 3000 - Bone Wrist, Stardust Rod
Fairy Earrings - 3200 - Magic Armlet, Soft
Extension - 3500 - Lamia’s Tiara, Multina Racket
Reflect Ring - 7000 - Anklet, Mandain’s Ring

MADAIN SARI
-----------

=======
MOGSHOP
=======

Dagger - 320
Mage Masher - 500
Mythril Dagger - 950
Gladius - 2300
Poison Knuckles - 5000
Multina Racket - 750
Golem’s Flute - 2700
Pinwheel - 200
Magic Armlet - 1000
Lamia’s Tiara - 800
Ritual Hat - 1000
Adaman Vest - 1600
Survival Vest - 2900
Potion - 50
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 150
Annoynment - 150
Tent - 800

ALEXANDRIA
----------

=========
ITEM SHOP
=========

Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Remedy - 300
Magic Tag - 150
Annoynment - 150
Tent - 800

===========
WEAPON SHOP
===========

Mythril Dagger - 950
Gladius - 2300
Ice Brand - 3780
Partisan - 1600
Ice Lance - 2430
Cat’s Claws - 4000
Poison Knuckles - 5000
Stardust Rod - 760
Healing Rod - 1770
Lamia’s Flute - 3800
Flame Staff - 1100
Ice Staff - 980
Lightning Staff - 1200
Oak Staff - 240
Pinwheel - 2000
Glass Armlet - 250
Bone Wrist - 330
Mythril Armlet - 500
Magic Armlet - 1000
Mythril Gloves - 980
Thunder Gloves - 1200
Lamia’s Tiara - 800
Ritual Hat - 100
Twist Headband - 1200
Barbut - 600
Mythril Helm - 1000
Gold Helm - 1800
Magician Cloak - 1850
Survival Vest - 2900
Brigandine - 4400
Mythril Armor - 1830
Plate Mail - 2320

==============
SYNTHESIS SHOP
==============

The Ogre - 700 - Mage Masher, Mage Masher
Exploda - 1000 - Mage Masher, Mythril Dagger
Rune Tooth - 2000 - Mythril Dagger, Mythril Dagger
Angel Bless - 9000 - Mythril Dagger, Gladius
Cotton Robe - 1000 - Wrist, Steepled Hat
Silk Robe - 2000 - Silk Shirt, Bandana
Magician Robe - 3000 - Mage Staff, Magician Cloak
Glass Buckle - 500 - Glass Armlet, Leather Wrist
Germinas Boots - 900 - Desert Boots, Fork
Cachusha - 1000 - Magus Hat, Rubber Helm
Coral Ring - 1200 - Lightning Staff, Rod
Gold Choker - 1300 - Linen Cuirass, Soft
Magician Shoes - 1500 - Germinas Boots, Bone Wrist
Barette - 1800 - Needle Fork, Barbut
Fairy Earrings - 3200 - Magic Armlet, Soft
Extension - 3500 - Lamia’s Tiara, Multina Racket
Reflect Ring - 7000 - Anklet, Mandain’s Ring
Anklet - 4000 - Gold Choker, Peridot
Feather Boots - 4000 - Magician Shoes, Phoenix Pinion
Black Belt - 4000 - Twist Headband, Survival Vest
Pearl Rouge - 5000 - Moonstone, Elixir

TRENO
-----

=========
ITEM SHOP
=========

Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Remedy - 300
Annoynment - 150
Tent - 800

==============
SYNTHESIS SHOP
==============

The Ogre - 700 - Mage Masher, Mage Masher
Exploda - 1000 - Mage Masher, Mythril Dagger
Rune Tooth - 2000 - Mythril Dagger, Mythril Dagger
Angel Bless - 9000 - Mythril Dagger, Gladius
Cotton Robe - 1000 - Wrist, Steepled Hat
Silk Robe - 2000 - Silk Shirt, Bandana
Magician Robe - 3000 - Mage Staff, Magician Cloak
Desert Boots - 300 - Leather Hat, Leather Shirt
Yellow Scarf - 400 - Feather Hat, Steepled Hat
Glass Buckle - 500 - Glass Armlet, Leather Wrist
Germinas Boots - 900 - Desert Boots, Fork
Cachusha - 1000 - Magus Hat, Rubber Helm
Coral Ring - 1200 - Lightning Staff, Rod
Gold Choker - 1300 - Linen Cuirass, Soft
Magician Shoes - 1500 - Germinas Boots, Bone Wrist
Barette - 1800 - Needle Fork, Barbut
Power Belt - 2000 - Glass Buckle, Chain Mail
Mandain’s Ring - 3000 - Bone Wrist, Stardust Rod
Fairy Earrings - 3200 - Magic Armlet, Soft
Extension - 3500 - Lamia’s Tiara, Multina Racket
Reflect Ring - 7000 - Anklet, Mandain’s Ring
Anklet - 4000 - Gold Choker, Peridot
Feather Boots - 4000 - Magician Shoes, Phoenix Pinion
Black Belt - 4000 - Twist Headband, Survival Vest
Pearl Rouge - 5000 - Moonstone, Elixir

===========
WEAPON SHOP
===========

Dagger - 320
Mage Masher - 500
Mythril Dagger - 950
Gladius - 2300
Ice Brand - 3780
Coral Sword - 4000
Partisan - 1600
Ice Lance - 2430
Cat’s Claws - 5000
Poison Knuckles - 5000
Multina Racket - 750
Stardust Rod - 760
Healing Rod - 1770
Lamia’s Flute - 3800
Oak Staff - 240
Magic Armlet - 1000
Mythril Gloves - 980
Thunder Gloves - 1200
Lamia’s Tiara - 800
Ritual Hat - 100
Twist Headband - 1200
Mythril Helm - 1000
Gold Helm - 1800
Magician Cloak - 1850
Survival Vest - 2900
Brigandine - 4400
Linen Cuirass - 800
Mythril Armor - 1830
Plate Mail - 2320

LINDBLUM (3)
------------

======
ARMORY
======

Coral Sword - 4000
Partisan - 1600
Ice Lance - 2430
Poison Knuckles - 5000
Magic Racket - 1350
Healing Rod - 1770
Lamia’s Flute - 3800
Cypress Pile - 3200
Mythril Fork - 4700
Pinwheel - 200
Chimera Armlet - 1200
Thunder Gloves - 1200
Twist Headband - 1200
Mantra Band - 1500
Dark Hat - 1800
Gold Helm - 1800
Magician Cloak - 1850
Survival Vest - 2900
Brigandine - 4400
Mythril Armor - 1830
Plate Mail - 2320
Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 100
Remedy - 300
Annoynment - 150
Tent - 800

==============
SYNTHESIS SHOP
==============

The Ogre - 700 - Mage Masher, Mage Masher
Exploda - 1000 - Mage Masher, Mythril Dagger
Rune Tooth - 2000 - Mythril Dagger, Mythril Dagger
Angel Bless - 9000 - Mythril Dagger, Gladius
Cotton Robe - 1000 - Wrist, Steepled Hat
Silk Robe - 2000 - Silk Shirt, Bandana
Magician Robe - 3000 - Mage Staff, Magician Cloak
Desert Boots - 300 - Leather Hat, Leather Shirt
Yellow Scarf - 400 - Feather Hat, Steepled Hat
Glass Buckle - 500 - Glass Armlet, Leather Wrist
Germinas Boots - 900 - Desert Boots, Fork
Cachusha - 1000 - Magus Hat, Rubber Helm
Coral Ring - 1200 - Lightning Staff, Rod
Gold Choker - 1300 - Linen Cuirass, Soft
Magician Shoes - 1500 - Germinas Boots, Bone Wrist
Barette - 1800 - Needle Fork, Barbut
Power Belt - 2000 - Glass Buckle, Chain Mail
Madain’s Ring - 3000 - Bone Wrist, Stardust Rod
Fairy Earrings - 3200 - Magic Armlet, Soft
Extension - 3500 - Lamia’s Tiara, Multina Racket
Reflect Ring - 7000 - Anklet, Mandain’s Ring
Anklet - 4000 - Gold Choker, Peridot
Feather Boots - 4000 - Magician Shoes, Phoenix Pinion
Black Belt - 4000 - Twist Headband, Survival Vest
Pearl Rouge - 5000 - Moonstone, Elixir

OEILVERT
--------

=======
MOGSHOP
=======

Diamond Sword - 4700
Trident - 3580
Mythril Claws - 6500
Magic Racket - 1350
Healing Rod - 1770
Fairy Flute - 4500
Cypress Pile - 3200
Silver Fork - 7400
Pinwheel - 200
Chimera Armlet - 1200
Egoist’s Armlet - 2000
Thunder Gloves - 1200
Diamond Gloves - 2000
Mantra Band - 1500
Dark Hat - 1800
Green Beret - 2180
Gold Helm - 1800
Cross Helm - 2200
Brigandine - 4300
Judo Uniform - 5000
Plate Mail - 2320
Gold Armor - 2950
Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 100
Remedy - 300
Annoyntment - 150
Tent - 800

DESERT PALACE
-------------

=======
MOGSHOP
=======

Diamond Sword - 4700
Trident - 3580
Mythril Claws - 6500
Magic Racket - 1350
Healing Rod - 1770
Fairy Flute - 4500
Cypress Pile - 3200
Silver Fork - 7400
Rising Sun - 500
Chimera Armlet - 1200
Egoist’s Armlet - 2000
Thunder Gloves - 1200
Diamond Gloves - 2000
Mantra Band - 1500
Dark Hat - 1800
Green Beret - 2180
Cross Helm - 2200
Brigandine - 4300
Judo Uniform - 5000
Gold Armor - 2950
Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 100
Remedy - 300
Annoyntment - 150
Tent - 800

ESTO GAZA
---------

==============
EQUIPMENT SHOP
==============

Gladius - 2300
Zorlin Shape - 6000
Diamond Sword - 4700
Flame Saber - 5190
Heavy Lance - 4700
Scissor Fangs - 8000
Magic Racket - 1350
Asura’s Rod - 3180
Hamelin - 5700
Cypress Pile - 3200
Octagon Rod - 4500
Silver Fork - 7400
Rising Sun - 500
Egoist’s Armlet - 2000
N-Kai Armlet - 3000
Jade Armlet - 3400
Diamond Gloves - 2000
Venetia Shield - 2800
Black Hood - 2550
Red Cap - 3000
Cross Helm - 2200
Judo Uniform - 5000
Power Vest - 7200
Gold Armor - 2950
Shield Armor - 4300
Hi-Potion - 200
Phoenix Down - 150
Magic Tag - 100
Vaccine - 100
Remedy - 300
Annoyntment - 150
Tent - 800

MOUNT GULUG
-----------

==============
EQUIPMENT SHOP
==============

Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 100
Remedy - 300
Annoyntment - 150
Tent - 800

ALEXANDRIA
----------

===========
WEAPON SHOP
===========

Mythril Dagger - 950
Gladius - 2300
Ice Brand - 3780
Partisan - 1600
Ice Lance - 2430
Cat’s Claws - 4000
Poison Knuckles - 5000
Stardust Rod - 760
Healing Rod - 1770
Lamia’s Flute - 3800
Flame Staff - 1100
Ice Staff - 980
Lightning Staff - 1200
Oak Staff - 240
Pinwheel - 2000
Glass Armlet - 250
Bone Wrist - 330
Mythril Armlet - 500
Magic Armlet - 1000
Mythril Gloves - 980
Thunder Gloves - 1200
Lamia’s Tiara - 800
Ritual Hat - 100
Twist Headband - 1200
Barbut - 600
Mythril Helm - 1000
Gold Helm - 1800
Magician Cloak - 1850
Survival Vest - 2900
Brigandine - 4400
Mythril Armor - 1830
Plate Mail - 2320

==============
SYNTHESIS SHOP
==============

The Ogre - 700 - Mage Masher, Mage Masher
Exploda - 1000 - Mage Masher, Mythril Dagger
Rune Tooth - 2000 - Mythril Dagger, Mythril Dagger
Angel Bless - 9000 - Mythril Dagger, Gladius
Cotton Robe - 1000 - Wrist, Steepled Hat
Silk Robe - 2000 - Silk Shirt, Bandana
Magician Robe - 3000 - Mage Staff, Magician Cloak
Desert Boots - 300 - Leather Hat, Leather Shirt
Yellow Scarf - 400 - Feather Hat, Steepled Hat
Glass Buckle - 500 - Glass Armlet, Leather Wrist
Germinas Boots - 900 - Desert Boots, Fork
Cachusha - 1000 - Magus Hat, Rubber Helm
Coral Ring - 1200 - Lightning Staff, Rod
Gold Choker - 1300 - Linen Cuirass, Soft
Magician Shoes - 1500 - Germinas Boots, Bone Wrist
Barette - 1800 - Needle Fork, Barbut
Power Belt - 2000 - Glass Buckle, Chain Mail
Madain’s Ring - 3000 - Bone Wrist, Stardust Rod
Fairy Earrings - 3200 - Magic Armlet, Soft
Extension - 3500 - Lamia’s Tiara, Multina Racket
Reflect Ring - 7000 - Anklet, Mandain’s Ring
Anklet - 4000 - Gold Choker, Peridot
Feather Boots - 4000 - Magician Shoes, Phoenix Pinion
Black Belt - 4000 - Twist Headband, Survival Vest
Pearl Rouge - 5000 - Moonstone, Elixir

DAGUERREO
---------

=============
MEDICINE SHOP
=============

Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 100
Remedy - 300
Annoyntment - 150
Tent - 800

===========
WEAPON SHOP
===========

Mage Masher - 500
Mythril Dagger - 950
Gladius - 2300
Zorlin Shape - 6000
Rune Blade - 8900
Obelisk - 6000
Tiger Fangs - 13500
Mythril Racket - 2250
Asura’s Rod - 3180
Hamelin - 5700
Octagon Rod - 4500
Rising Sun - 500
Bone Wrist - 220
Mythril Armlet - 500
Magic Armlet - 1000
Chimera Armlet - 1200
Egoist’s Armlet - 2000
N-Kai Armlet - 3000
Jade Armlet - 3400
Venetia Shield - 2800
Defense Gloves - 6000
Lamia’s Tiara - 800
Twist Headband - 1200
Golden Hairpin - 3700
Coronet - 4400
Diamond Helm - 3000
Gaia Gear - 8700
Demon’s Vest - 10250
Demon’s Mail - 5900
Diamond Armor - 8800

==============
SYNTHESIS SHOP
==============

Angel Bless - 9000 - Mythril Dagger, Gladius
Sargatanas - 12000 - Gladius, Zorlin Shape
Cotton Robe - 1000 - Wrist, Steepled Hat
Silk Robe - 2000 - Silk Shirt, Bandana
Magician Robe - 3000 - Mage Staff, Magician Cloak
Glutton’s Robe - 6000 - Mythril Fork, Cotton Robe
White Robe - 8000 - Gaia Gear, Jade Armlet
Black Robe - 8000 - Gaia Gear, N-Kai Armlet
Cachusha - 1000 - Magus Hat, Rubber Helm
Coral Ring - 1200 - Lightning Staff, Rod
Gold Choker - 1300 - Linen Cuirass, Soft
Magician Shoes - 1500 - Germinas Boots, Bone Wrist
Barette - 1800 - Needle Fork, Barbut
Power Belt - 2000 - Glass Buckle, Chain Mail
Madain’s Ring - 3000 -  Bone Wrist, Stardust Rod
Fairy Earrings - 3200 - Magic Armlet, Soft
Extension - 3500 - Lamia’s Tiara, Multina Racket
Reflect Ring - 7000 - Anklet, Mandain’s Ring
Anklet - 4000 - Gold Choker, Peridot
Feather Boots - 4000 - Magician Shoes, Phoenix Pinion
Black Belt - 4000 - Twist Headband, Survival Vest
Pearl Rouge - 5000 - Moonstone, Elixir
Promist Ring - 6000 - Chimera Armlet, Ruby
Battle Boots - 6500 - Feather Boots, Wing Edge
Rebirth Ring - 7000 - Diamond, Anklet
Angel Earrings - 8000 - Fairy Earrings, Barette
Garnet - 350 - Ore, Remedy
Amethyst - 200 - Ore, Annoyntment
Peridot - 100 - Ore, Soft
Sapphire - 200 - Ore, Antidote
Opal - 100 - Ore, Potion
Topaz - 100 - Ore, Eye Drops
Thief Gloves - 50000 - Mythril Armlet, Sargatanas

IPSEN'S CASTLE
--------------

=======
MOGSHOP
=======

Mage Masher - 500
Iron Sword - 660
Mythril Spear - 1100
Poison Knuckles - 5000
Multina Racket - 750
Mythril Rod - 560
Lamia’s Flute - 3800
Oak Staff - 2400
Needle Fork - 3100
Rising Sun - 500
N-Kai Armlet - 3000
Jade Armlet - 3400
Venetia Shield - 2800
Red Hat - 3000
Golden Hairpin - 3700
Cross Helm - 2200
Diamond Helm - 3000
Power Vest - 7200
Gaia Gear - 8700
Shield Armor - 4300
Demon’s Mail - 5900
Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 100
Vaccine - 150
Remedy - 300
Annoyntment - 150
Tent - 800

BRAN BAL
--------

=======
MOGSHOP
=======

Dagger - 320
Mage Masher - 500
Mythril Dagger - 950
Gladius - 2300
Zorlin Shape - 6000
Orichalcon - 17000
Defender - 9240
Holy Lance - 11000
Avenger - 16000
Mythril Racket - 2250
Bistro Fork - 10300
Rising Sun - 500
Dragon Wrist - 4800
Defense Gloves - 6000
Coronet - 4400
Flash Hat - 5200
Adaman Hat - 6100
Platinum Helm - 4600
Demon’s Vest - 10250
Minerva’s Plate - 12200
Platina Armor - 10500
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 100
Vaccine - 150
Remedy - 300
Annoyntment - 150
Tent - 800

BLACK MAGE VILLAGE (2)
----------------------

=============
MEDICINE SHOP
=============

Potion - 50
Hi-Potion - 200
Phoenix Down - 150
Echo Screen - 50
Soft - 100
Antidote - 50
Eye Drops - 50
Magic Tag - 100
Vaccine - 150
Remedy - 300
Annoyntment - 150
Tent - 800

==============
EQUIPMENT SHOP
==============

Wizard Rod - 3990
Siren’s Flute - 7000
High Mage Staff - 6000
Thief Hat - 7100
Holy Miter - 8300
Dark Gear - 16300

==============
SYNTHESIS SHOP
==============

Butterfly Sword - 300 - Dagger, Mage Masher
The Ogre - 700 - Mage Masher, Mage Masher
Exploda - 1000 - Mage Masher, Mythril Dagger
Rune Tooth - 2000 - Mythril Dagger, Mythril Dagger
Angel Bless - 9000 - Mythril Dagger, Gladius
Sargatanas - 12000 - Gladius, Zorlin Shape
Masamune - 16000 - Zorlin Shape, Orichalcon
Duel Claws - 16000 - Dragon’s Claws, Tiger Fangs
Priest’s Racket - 11000 - Air Racket, Cachusha
Bracer - 24000 - Battle Boots, Venetia Shield
Gauntlets - 8000 - Mythril Gloves, Dragon Wrist
Golden Skullcap - 15000 - Gold Helm, Golden Hairpin
Circlet - 20000 - Coronet, Rosetta Ring
Grand Helm - 20000 - Cross Helm, Power Belt
Rubber Suit - 20000 - Minerva’s Plate, Egoist’s Armlet
Brave Suit - 26000 - Mythril Vest, Mythril Rod
Light Robe - 20000 - Magician Robe, Glass Armlet
Grand Armlet - 45000 - Mythril Sword, Mythril Armlet
Desert Boots - 300 - Leather Hat, Leather Shirt
Yellow Scarf - 400 - Feather Hat, Steepled Hat
Glass Buckle - 500 - Glass Armlet, Leather Wrist
Germinas Boots - 900 - Desert Boots, Fork
Gold Choker - 1300 - Linen Cuirass, Soft
Running Shoes - 12000 - Battle Boots, Emerald
Rosetta Ring - 24000 - Madain’s Ring, Holy Lance
Garnet - 350 - Ore, Remedy
Amethyst - 200 - Ore, Annoyntment
Peridot - 100 - Ore, Soft
Sapphire - 200 - Ore, Antidote
Opal - 100 - Ore, Potion
Topaz - 100 - Ore, Eye Drops
Lapis Lazuli - 400 - Ore, Dead Pepper

********
2. Items
********

Here's a list of all the HP, MP, and status effect restoring items in the game.
There are few of them so go to other sections for other things. I think we know
the legend by now so I'm not gonna make one this time.

************************************************************************
ITEMS
-----

Name: Annoyntment
Effect: Cures Trouble
Comments: I feel that you should buy these. Being under Trouble is never good.

Name: Antidote
Effect: Cures Poison and Venom
Comments: EXTREMELY useful. Since Venom is so bad, you'll want to have these at
all times.

Name: Dead Pepper
Effect: Does damage
Comments: The Dead Pepper is usually a weak attack, but it depends on how many
you have. I recommend keeping some with you though.

Name: Echo Screen
Effect: Cures Silence
Comments: You might want this as Silence occurs often. I'd say don't turn this
down.

Name: Elixir
Effect: Completely restores HP and MP
Comments: This is immensely useful as it'll completely heal these two stats.
It's also not too hard to find, so you'll love this!

Name: Ether
Effect: Restores 100 MP in the field and 150 MP in Battle
Comments: Ethers are very rare and valuable. They sell for 1000 Gil apiece and
you will be running out of MP very quickly. You can't buy them, so these make
them even more valuable. Save them up!

Name: Eye Drops
Effect: Cures Darkness
Comments: Since it removes Darkness, I don't see how you could hate this nifty
item.

Name: Gysahl Greens
Effect: Cures Berserk
Comments: You should always keep a good deal of these with you, even through
they're useless in the field.

Name: Hi-Potion
Effect: Restores 300 HP in the field and 450 HP in Battle
Comments: This isn't really that great. Use Peridots in battle to heal and
spells outside of battle to heal.

Name: Magic Tag
Effect: Cures Zombie
Comments: Around the fight with Soulcage, this item is going to be almost a
necessity. Have it with you at all times.

Name: Phoenix Down
Effect: Restores life to KO'd person
Comments: Later, it'll become useless. Still, I'd recommend having at least 10
of them at all times.

Name: Pinwheel
Effect: Throwing weapon
Comments: This is a very weak throwing weapon, so if you have a Rising Sun I
recommend using it instead.

Name: Potion
Effect: Restores 100 HP in the field and 150 HP in Battle
Comments: I don't like Potions! Just forget about them except in very early
parts; they're no good.

Name: Remedy
Effect: Cures most status effects
Comments: Don't pay attention to its lying description. It recovers few status
effects. Don't bother with it.

Name: Rising Sun
Effect: Throwing weapon
Comments: This is a medium power throwing weapon and usually my throwing weapon
of choice.

Name: Soft
Effects: Cures Petrify and Gradual Petrify
Comments: Since Petrify and Gradual Petrify are such nasty status effects, I'd
recommend keeping them with you.

Name: Tent
Effects: Cures most status effects and restores most HP and MP
Comments: On the world map and save points, you're going to love these as they
restore a lot of HP and MP. I'd recommend them.

Name: Vaccine
Effect: Cures Virus
Comments: As Virus stunts your growth, I'd recommend keeping a lot of these
when they become available. You won't regret it.

Name: Wing Edge
Effect: Throwing weapon
Comments: Do NOT by any means use this unless you're at a very tough boss
battle. These are very valuable and do a heckload of damage. They're almost
impossible to find, too.

KEY ITEMS
---------

Name: Autograph
Description: Born in Treno, raises in Lindblum. Famous for his masculine charm.
Starred in "Moogle Wannabe 2".
Usage: There is no use for it but to increase your ranking.

Name: Beautiful Potion
Description: "Color of water. Une’s Mirror... flower of light. Holy Thunder.
Cast the spell in the full moon." =Book of Matoya=
Usage: This is for Cid to return to his original state.

Name: Blank's Medicine
Description: "Your medicine’s always amazing! I only wish your Love Potion were
as good." =Marcus=
Usage: There is none, except the party makes a good use for it in the Evil
Forest.

Name: Blue Stone
Description: "Blue water flows with time. It streams and sings as it travels
intae the ocean." =David Heavenguard=
Usage: One of four stones that you can use to get a Moonstone in the Mountain
Path.

Name: Burman Coffee
Description: "Each cup makes you forget the hustle and bustle of daily life.
Come get the experience of a lifetime!" =Auctioneer=
Usage: One of Morrid's three coffees.

Name: Continental Map
Description: "The road remains wide open while your dreams are alive. Only fear
can block the way." =Iron-Tail Fratley=
Usage: Shows you the Mist Continent when you bring the map up.

Name: Desert Star
Description: One of the 4 Jewels. "Holy Wind that guides the sand, leads lost
souls to heaven."  =Claire’s Prayer=
Usage: It activates Cleyra's whirlwind but that's it. No real use in the game.

Name: Doga's Artifact
Description: "We seek magic as a way of life. We create dreams after life."
=Words on the Artifact=
Usage: This is an item you can trade with a person in Treno for some Gil.

Name: Earth Mirror
Description: >’Mirrors’ is the only way I can >describe these items. They >each
have their own elemental >attributes. There is writing in
>the back. What does it mean? =Terra’s Chronicles=
Usage: Used to unlock the barrier to the Shimmering Island.

Name: Falcon Claw
Description: One of the 4 Jewels. "According to the high priest, the power of
the holy jewel surpasses that of the dragons." =Shaman Artania=
Usage: It's Dagger's pendant. No use.

Name: Fire Mirror
Description: >I learned that they hold >terrifying powers. How >were their
powers used? >Perhaps it was used to seal >some other great power... =Terra’s
Chronicles=
Usage: Used to unlock the barrier to the Shimmering Island.

Name: Gate Pass
Description: "Holder of this pass is hereby permitted entry to any territory in
the Regency of Lindblum." =Cid Fabool=
Usage: Lets you pass the guards in South Gate as Steiner in Disc 1.

Name: Gizamaluke Bell
Description: "Cherish this moment, for happiness is elusive." =Warning on the
bell=
Usage: Ring this bell and you'll open doors in Gizamaluke's Grotto.

Name: Green Stone
Description: "The tree nurtures all. It protects and gives birth the land. Let
us pray to it everyday." =David Heavenguard=
Usage: One of four stones that you can use to get a Moonstone in the Mountain
Path.

Name: Griffin's Heart
Description: "Hear its soul, for it knows no terror." =Beatrix=
Usage: This is an item you can trade with a person in Treno for some Gil.

Name: Gulug Stone
Description: >It was hidden in a land where >magic cannot be used. >it must be
a magic controlling >device, but the technology >is completely out of this
world. =Terra’s Chronicles=
Usage: The Gulug Stone is to give to Kuja when he enslaves the party at the
Desert Palace.

Name: Holy Bell
Description: "The angel is ready to fly. Follow your heart and fly away."
=Message on the bell=
Usage: Holy Bell is used to open the final door in Gizamaluke's Grotto, which
leads to Gizamaluke himself!

Name: Kirman Coffee
Description: "Roasting coffee beans slowly enhances their rich flavor and
aroma. Did you know that?" =Morrid of Dali Village=
Usage: One of Morrid's three coffees.

Name: Kupo Nut
Description: "Kupo, kupkup, kupopo...po ... kupo!? Kupopo!!! <chomp chomp>
Kupooo." =Moguta=
Usage: A moogle's favorite food, used to feed Moguta the moogle.

Name: Magical Fingertip
Description: "No one knows who this Gogo guy is. He just disappeared. Does he
really exist or what?" =Lady Bandit Ruby=
Usage: Give this time to the old man in Dagurreo in exchange for the Excalibur
sword.

Name: Master Hunter
Description: "I shall follow as the footsteps of Cid I, the explorer King. The
true hunter must seek his targets in the sky." =Previous Master=
Usage: This item is given to the winner of Lindblum's festival of the hunt.

Name: Mayor's Key
Description: "Meow! I know where the mayor keeps his treasures! They’re very
nice, meow!" =Village Cat=
Usage: Opens up a locked door in the windmill room, so you can get Burman
Coffee.

Name: Mini-Brahne
Description: "Th-This is the fabled trio figurine made by Gogo godfingers! But
why did he make a figure of Brah-" =Shy Guy Laudo=
Usage: None. Its only use is to get the Rank S Medal.

Name: Mini-Burmecia
Description: "It’s the most coveted piece of the famous triptych! You’ll never
see a rarer item!" =Auctioneer=
Usage: None. Its only use is to get the Rank S Medal.

Name: Mini-Cid
Description: "May this flesh turn into clay, may his blood turn into water. God
of Chaos, trap this soul forever in this form." =Runes on a figurine=
Usage: None. Its only use is to get the Rank S Medal.

Name: Moccha Coffee
Description: "Sipping coffee at sunrise is the best thing life has to offer,
y’all!" =Cinna, Closet Lover De Caffe=
Usage: One of Morrid's three coffees.

Name: Moogle Suit
Description: "Oh, it’s so well made. The fabric is nice, too. Little Ilia would
love it. Eh? I can’t have it?" =Ilia’s Gramdma=
Usage: There's no use. Although it would have been fun to dress up as a
moogle...

Name: Moogle's Flute
Description: "Hey, let me touch that red... bonbon lookin’ thing on your
head...zzz..." =Baku Sleeptalking=
Usage: Call a moogle on the world map so you can use a Tent or save your game.

Name: Protection Bell
Description: "We seek the meaning of life because we are mortal."  =Philisopher
Minu=
Usage: It opens the door to the palace of Burmecia.

Name: Rank S Medal
Description: "The owner of this medal is certified as a Rank S Treasure Hunter
by the treasure hunter guild." =T.H. Guild=
Usage: None. It just shows that you know the game very well.

Name: Rat Tail
Description: "I almost ate this thing when I first found it. I thought it was a
snack. Gwahahaha!" =Baku of Tantalus=
Usage: This is an item you can trade with a person in Treno for some Gil.

Name: Red Stone
Description: "Fire was a gift from the heavens. It must never be used for
evil." =David Heavenguard=
Use: One of four stones that you can use to get a Moonstone in the Mountain
Path.

Name: Silver Pendant
Description: The national treasure of Alexandria. This pendant has a jewel in
its center.
Usage: This is Dagger's pendant. Nothing at all.

Name: Strange Potion
Description: "Root of mountain, source of sea... Sahagin’s blood. Head of a
revived beast. Call a dragon. Chant a spell." =Book of Matoya=
Usage: This is for Cid to return to his original state.

Name: Strategy Guide
Description: "You must collect cards with triangles pointing in different
directions, or you can’t achieve the highest rank!" =Grand Master I=
Usage: This is some advice on how to get the highest card rank. Minimal reward
for beating Ozma.

Name: Supersoft
Description: "Remember that candy guy who gave us this item? Or was he a horn?
I forget. Gwahahaha!" =Baku of Tantalus=
Usage: This is for Marcus to use to Blank, to turn him back.

Name: Ticket
Description: "Come see the all-time classic love story 'I want to be your
Crow.' A tragic tale of destiny, cursed memories, dreams, life, and more."
Usage: This is the fake ticket that Vivi is given that doesn't work. No use.

Name: Une's Mirror
Description: "The body may perish, but the spirit lives on." =Words on the
Artifact=
Usage: This is an item you can trade with a person in Treno for some Gil.

Name: Unusual Potion
Description: "Sigh of whisper grass, light of dark... Antidote... Cast a spell
in the northwest wind." =Book of Matoya=
Use: This is for Cid to return to his original state.

Name: Water Mirror
Description: >I’ve linked these items with the >artifacts, bit I am not
entirely >sure about it. The only conclusion >I’ve reached so far is that >they
are not of this world. =Terra’s Chronicles=
Usage: One of four stones that you can use to get a Moonstone in the Mountain
Path.

Name: Wind Mirror
Description: >The mirrors were lost, >ending my research. All facts >about
their origins have >vanished. All I’ve learned >is that I know very little.
=Terra’s Chronicles=
Usage: One of four stones that you can use to get a Moonstone in the Mountain
Path.

Name: World Map
Description: "Let fear propel you forward. Do not let failure stifle you."
=Iron-Tail Fratley=
Usage: On bringing up the map, you can see not only the Mist Continent, but the
whole world!

Name: Yellow Stone
Description: "Yellow Earth is sometimes harsh, sometime gentle. Travel the
Earth to see its heart." =David Heavenguard=
Usage: One of four stones that you can use to get a Moonstone in the Mountain
Path.
************************************************************************

========================================================================
-<------------------------------------------------------------------>---

CHAPTER THIRTEEN: Closing

-<------------------------------------------------------------------>---
========================================================================

********
1. Outro
********

Well, I'm really glad that I got to bring this guide to you. :) It took me a
long time, so my best reward will be you appreciating it! Thanks for reading it
and look for more of my guides in the future. I promise to bring you, the
reader, as many as I can write! So hasta la vista! Goodbye! Hey, why are you
still here? Go away. Buzz off. Shoo. Stuff it. Scram. ARE YOU STILL HERE?

**********
2. Credits
**********

Here are the credits that I will have to dish out for the making of this guide.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gbness: For writing this guide and many of his other guides, and getting them
posted.

CJayC: For hosting this guide, of course.

IGN: They hopefully posted the guide...

CNET: I guess I should thank them, as they have lots to do with the site as
well...

Psycho Penguin: He let me use some odds and ends from his guide. Thanks a ton,
Steve. Be sure to check his guide out.

StupidGenius11: Giving me the Soul Blade information. Credit to you.

YSF: For contributing eight codes to the game. That is very impressive for a
RPG.

JL Lee: He contributed one of the codes for the game.

kingmark: See above, just for contributing a code to the game.

Koolandrew5623: A huge thank you goes out for doing the headgear list for me.
Thank you very much.

SquareSoft: Well! They made this wonderful game and I love them for that.

Nobuo Uematsu: For making an under-rated and wonderful soundtrack on Final
Fantasy IX.

Various web sites: I can't remember the web site names, but they helped me a
bunch. Thanks a dillion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And of course, there are a lot of FANTASTIC authors on the GameFAQs FAQ
Contributors and Social Boards. Some day, I really want to meet these authors
in person; they rule that much! Check them out at these links:

• Cyril: (Stephanie Nutter)
http://www.gamefaqs.com/features/recognition/31154.html
• Psycho Penguin: (Steve McFadden)
http://www.gamefaqs.com/features/recognition/9471.html
• DBM11085: (Devin Morgan)
http://www.gamefaqs.com/features/recognition/3579.html
• ZoopSoul: (David McCutcheon)
http://www.gamefaqs.com/features/recognition/26774.html
• Supernova54321: (Duncan Hardy)
http://www.gamefaqs.com/features/recognition/22472.html
• Gobicamel: (Jacco Kemper)
http://www.gamefaqs.com/features/recognition/23122.html
• Fox: (Martin Dale-Hench)
http://www.gamefaqs.com/features/recognition/30730.html
• Crazyreyn: (Matthew Reynolds)
http://www.gamefaqs.com/features/recognition/27600.html
• Meowthnum1: (Trace Jackson)
http://www.gamefaqs.com/features/recognition/11356.html
• BSulpher: (Brian Sulpher)
http://www.gamefaqs.com/features/recognition/19608.html
• Karpah: (Rebecca Skinner)
http://www.gamefaqs.com/features/recognition/22431.html
• AlaskaFox: (Ronan Murphy)
http://www.gamefaqs.com/features/recognition/7818.html
• Snow Dragon: (Jesse Eubanks)
http://www.gamefaqs.com/features/recognition/10258.html
• Warhawk: (Stephen Harris)
http://www.gamefaqs.com/features/recognition/12949.html
• SinirothX: (Nick Henson)
http://www.gamefaqs.com/features/recognition/30775.html
• Gbness: (Richard B.)
http://www.gamefaqs.com/features/recognition/32454.html

---END OF FILE---