___________.__              .__   
\_   _____/|__| ____ _____  |  |  
 |    __)  |  |/    \\__  \ |  |  
 |     \   |  |   |  \/ __ \|  |__
 \___  /   |__|___|  (____  /____/
     \/            \/     \/      
___________              __                         ._______  ___
\_   _____/____    _____/  |______    _________.__. |   \   \/  /
 |    __) \__  \  /    \   __\__  \  /  ___<   |  | |   |\     / 
 |     \   / __ \|   |  \  |  / __ \_\___ \ \___  | |   |/     \ 
 \___  /  (____  /___|  /__| (____  /____  >/ ____| |___/___/\  \
     \/        \/     \/          \/     \/ \/                \_/

By Squaresoft.

Boss FAQ by Blackestmage. Copyright 2004.

Table of contents

1- Introduction
2- Bosses' strategies
3- General tips
4- Characters' best weapons
 a. Zidaneís Ultima Weapon
 b. Garnet/Daggerís Whale whisker
 c. Viviís Mace of Zeus
 d. Steinerís Excalibur, Ragnarok and Excalibur II
 e. Eikoís Angel flute
 f. Freyaís Dragon Hair
 g. Amarantís Rune claws
 h. Quinaís Gastro Fork
5- Characters' abilities
 a. Zidane Tribal
 b. Garnet Till Alexandros 17th/Dagger
 c. Vivi Orinutia
 d. Aldebert Steiner
 e. Eiko Carol
 f. Freya Crescent
 g. Amarant Coral
 h. Quina Quen
6- Trance(description for each characters)
 a. Zidane
 b. Garnet/Dagger
 c. Vivi
 d. Eiko
 f. Freya
 g. Amarant
 h. Quina
7- Optional Bossesí strategies
 a. Tantarian
 b. Quale
 c. Hades
 d. Ozma
   I- His stats and attacks
  II- Friendly Monster Quest
 III- Required stuff
IIII- The battle
8- E-mail
9- Conclusion
10- Credits

Legal disclaimer: This guide cannot be used for commercial matters. If you 
would like to post it in your website, then make sure you e-mail me(asking 
the permission) first. 

Update: What Iím doing this summer is basically a clean up of all my guides. 
Iím rewriting them(as I did with my Final Fantasy VII boss FAQ a week ago) 
with better grammar and informations, since the older versions are... oh 
well, letís just say not suitable for the internet.

1- Introduction

Hi! Having a tough time dealing with Final Fantasy IXís bosses? Then letís 
hope that you will enjoy this boss FAQ and that itíll help you with your 
various troubles. As you can see, I also usually include listings in my Boss 
FAQs, so make full use of them. Most(keyword: most) of the bosses found in 
this game arenít DEADLY, yet I still thought that most of them were tougher 
than the ones found in the other Final Fantasies(excluding that damn Final 
Fantasy IV, of course). This guide is easy to use, you basically just have to 
check the table of contents and type Ctrl+F to get to the section. With that 
said, I hope that you will enjoy the lecture!

2- Bossesí strategies

The main section of this guide. The way I will proceed is fairly simple; each 
bosses are numbered in the encountersí order(in the story), and I list their 
stats(boxed) right under it to then type the strategy. If you have any 
questions or contributions regarding them(the strategies), refer to my e-mail 
section(8-). 

Alright? Here we go!

~~~~~~
~~~~~~~~~~~~~~~~~~~~
Disc 1 bosses strategies
~~~~~~~~~~~~~~~~~~~~
~~~~~~

First

---------------------------------------------------------------------
Boss: Steiner
HP: 169/167/162
MP: 523/620/770
Level: 1
AP: None.
Steal: Leather Hat, Silk shirt
Difficulty: Easy
---------------------------------------------------------------------

The first battle with Steiner is actually the third encounter in the game. I 
didnít make any strategies for the two previous ones though since they were 
more like tutorial battles. You will fight Steiner 3 times in a row(in 
different areas, respecting the storyline), and each battles are nearly all 
the same, except for a few minor things. The first battle is the essential one
(and the reason why Iím including it in my guide). Why? Well, you see, the 
thief feature in this game is really important. By stealing a certain boss or 
enemy, you can acquire items that can only be gotten later on(from the point 
of the battle with that boss/enemy that is). Most bosses in the games got 
interesting items to snatch, meaning that I will inform you about it whenever 
an item will be worth stealing(in my strategies). One thing to know though, 
is that as you couldíve noticed already, Final Fantasy IX took back the 
oldschool job system of the older Final Fantasies, meaning that you can only 
steal an opponent with a thief character. Which ones are these? Marcus, 
Blank, Cinna and of course, Zidane. That last one being the main character of 
the game(meaning that you will control him for most of the playthrough), he 
is the thief that youíll need to rely on. With that said, letís see what 
Steiner got in his inventory; Leather Hat and Silk Shirt. So basically just 
keep using Zidane and Blankís turns to steal both items properly. Note that 
sometimes, items will be tougher to steal, so you will have to keep trying. 
Once that is done, just finish off Steiner with normal physical attacks. The 
second battle with the knight is on the stage of the play, meaning that you 
wonít be able to steal anymore since the command will be replaced by the 
special effect magics(which are useless). Your characters will be switched as 
well(Marcus joining the fun while Cinna and Blank will be replaced by Vivi 
and Garnet). Finally, as you deplete Steinerís HP some more, the third battle 
will engage after an FMV. See, ugly fat Queen Brahn has thrown a Bomb on the 
ship, which will be positioned right behind Steiner. If you played other 
Final Fantasies, you should know that these types of enemies like to grow 
their sizes to eventually blow up in a self-destruct attack. You cannot 
target it though, so you will just have to keep focusing on attacking Steiner 
with what ever you got(physical attacks and Viviís Fire black magic. You 
could also use Garnet as an healer with her cure but I doubt that youíll ever 
need to regen some HP in this battle). The party will try to warn Steiner of 
the Bomb behind him but he will think that it is a trap, so he just wonít buy 
it and will keep fighting until... 

Booooom! You get the picture (-_-).

Second

---------------------------------------------------------------------
Boss: Prisoncage
HP: 533
MP: 1186
Level: 2
AP: 3.
Steal: Broadsword, Leather Wrist.
Difficulty: Easy
---------------------------------------------------------------------

Easy battle here, but you need to watch out for one thing; Princess Garnet. 
Prisoncage has her trapped in his stems, and he will absorb points of her 
health whenever he doesnít use his turn to attack you(which is when he uses 
his left or right stem as physical offenses). Meaning that you will have to 
heal Garnet so she doesnít die. If she does, itís game over. Iíd recommend 
you to steal the boss until you get to steal the Leather Wrist, and then 
focus on your offensive arsenal. Zidane goes in Trance at the start of the 
battle, allowing him to reveal some higher powers(check out my 6- Trance 
section for more about it). Iíd recommend you to use his Dyne skills. At this 
point, you have Free Energy(for sure), but you could also have Tidal Flame(if 
you took the time to steal a Mage Masher from Baku when he was masked in the 
very first battle of the game). Do NOT use Tidal Flame though, because it 
harms all targets, meaning that you will also damage Garnet, which is not 
wanted. Basically just unleash Free Energy, and then just finish off the boss 
with physical attacks. 

As the boss is down, he will flee with Garnet whoís still trapped. After a 
scene, he(the same Prisoncage or another one of his specie, not that I give a 
flying duck about it) will ambush you by trapping Vivi. Here we go for 
another battle with the same principe; Vivi is trapped, and the boss can 
absorb his HP. Something different though is that Vivi will keep casting Fire 
to deal a bonus damage. Basically just have Zidane and Steiner attacking the 
hell out of the prisoncage, giving potions to Vivi whenever heís too damaged 
to survive another absorbtion.

Third

---------------------------------------------------------------------
Boss: Baku
HP: 202
MP: 1285
Level: 2
AP: None.
Steal: Hi-Potion, Iron sword.
Difficulty: Easy
---------------------------------------------------------------------

A one-on-one duel between a brand new FORMER Tatanlus member and the 
Tatanlusís boss. What to do in this battle? Yeah, you gotta win, but what to 
do BEFORE winning? Simple; make full use of Zidaneís Steal ability. You will 
first get an Hi-Potion(probably), and then an Iron Sword. The sword might 
take more than one try to successfully be stolen though. To talk about Bakuís 
attacks well, he will use nothing but physical slashes with his sword. 
However, he will deal different damage points each times because the attack 
power of his offenses will be based on his comments(on top of the screen). 
Sometimes he will deal 40 points, while some other times he will deal 0 
point, because heíll bump in the ground before reaching Zidane, like the big 
loser he is. Still, if you didnít get one or two levels in the Evil Forest, 
you may need to use potions when your HP gets too low. But the battle is 
easy. 

Tip: Once you left the crashed Prima Vista to venture in the Evil Forest, you 
will reach(after a couple of screens) an area with an hot spring and a 
moogle. With the spring, you can regen your charactersí HP/MP simply by 
touching it. The moogle is there to let you save. So basically just use this 
place as your "home" for some time and battle enemies outside, gaining 
levels. I would advice you to get your characters to lvl.5-6 before moving 
on. Note that you can also steal Tents from Dendrobium enemies, so make full 
use of that opportunity.

Fourth

---------------------------------------------------------------------
Boss: Plant Brain
HP: 916
MP: 1431
Level: 7
AP: 20.
Steal: Eye drops, Iron Helm.
Difficulty: Fair
---------------------------------------------------------------------

This is technically your first real boss battle, with the music and so on. To 
talk about Plant Brainís attacks, well there is nothing complicated, he will 
cast Thunder on one or all targets for 30-60 points, he will use his left and 
right tentacles to harm one target and finally, he starts(correct me Iím 
wrong)the battle by using Pollen, which inflicts Darkness on all targets. 
Have Zidane using his physical attacks and Vivi casting Fire each turns. As 
for Steiner, Iíd suggest you to try out the combination of his sword and 
Viviís magic. With Steinerís Swd Mag command, you can have him harm the enemy 
with a charged sword by Vivi(who doesnít waste any turn) to multiple his 
damage, thanks to the elemental factor. Since plant enemies are vulnerable to 
fire, you will be able to do some great damage(up to 430 points, which rocks 
for such an early point in the game). After a while(of depleting the bossís 
HP), Blank will join the battle. At that point, have him and Zidane focus on 
stealing the boss to get his items(Eye drops and the Iron Helm). Itís easier 
with two thieves, so thatís why I didnít propose it earlier in the strategy
(when you had only Zidane for that task). You could need to use some normal 
potions once in a while, but the battle isnít all that tough. Harder than the 
previous ones, but nothing serious.

Fifth

---------------------------------------------------------------------
Bosses: Black Waltz No.1
        Sealion
HPs: 229
     472
MPs: 9999
     9999
Levels: 2
        3
AP: 5(total).
Steal: Remedy, Silk Shirt
       Mythril Dagger, Ether
Difficulty: Medium
---------------------------------------------------------------------

Meh, letís just say that this battle will give you a tough time if you didnít 
level up Zidane much since the beginning. If you did, then you shouldnít have 
too many problems. See, you only have Zidane, and Black Waltz No.1 wonít have 
the guts to battle you one-on-one, so he will summon the Sealion, similar 
creature to Aps(from Final Fantasy VII). Black Waltz will be using Fire and 
Blizzard, which will both deal around 20-30 points on Zidane. The Sealion 
will use Wing, which is pretty much like a swipe physical attack, dealing 
around 15-25 points on Zidane. He will cast Blizzard too, for around same 
magic damage as Black Waltzís. Other than that, he will use Tsunami as well, 
and as his HP gets lower, Sealion will dare to unleash Blizzara, which is the 
lvl.2 grade of Blizzard, dealing around 60 points on your hero. What to do in 
the battle? Beat down Black Waltz No.1 first, because if you try to take on 
Sealion while heís(the mage that is) around, he will keep healing him with 
Blizzard. Oh and, nope, I wouldnít bother stealing him. Now once the mage is 
gone, letís take care of the Sealion. Make sure you first steal it for a 
Mythril Dagger(and an Ether, if youíd like), and then basically just use your 
normal physical attacks. As it starts to cast Blizzara though, you will 
probably need to drink a potion or two. The fact that itís two-on-one will 
also probably help Zidaneís Trance bar to increase quite easily, allowing you 
to use the Tidal Flame Dyne skill, which works quite well in here. Stay focus 
and you should win. If you canít, you might just need to get a few levels. 

Sixth

---------------------------------------------------------------------
Boss: Black Waltz No.2
HP: 1030
MP: 3017
Level: 6
AP: 5.
Steal: Steepled Hat, Leather Plate.
Difficulty: Easy
---------------------------------------------------------------------

Letís see Black Waltz No.2ís attacks. He will cast all three black magic 
elements; fire, ice and lightning. Meaning Fire, Blizzard and Thunder, all 
three dealing around 60-70 points on one character. As his HP is depleted to 
around halfway, he will unleash Fira, which is the lvl.2 grade of Fire, 
dealing around 120-140 points on Steiner, Zidane and Vivi. In last, he will 
also use Teleport, which is when he uses his staff to physically strike one 
target for 40 points(about). You must consider his impressive speed as well, 
since he will get around two turns per four of yours, which is fairly quick 
since you have a party made of 4 characters. Seems like a rough one huh? 
Unfortunately, itís not. Why? Because the Black Waltz No.2 wonít attack 
Garnet, errr, Dagger, sorry(gotta get used). Meaning that he will simply 
focus on the three others, making this battle quite easy to win(just have 
Dagger with Cure to support her allies, you wonít need to worry about her). 
Zidane should steal the black mage for a Steepled Hat and then a Leather Plate
(the plate could take a few tries though), and then use his weapons to 
physically attack. Steiner should be using some sword magics, and Vivi should 
Focus a few turns before unleashing a spell of your choice.

Seventh

---------------------------------------------------------------------
Boss: Black Waltz No.3
HP: 1128
MP: 2080
Level: 7
AP: 0
Steal: Steepled Hat, Linen Cuirass, Silver Gloves.
Difficulty: Fair
---------------------------------------------------------------------

Black Waltz No.3 is kind of decent on the field, but I donít see such a big 
difference between him and No.2 in all honesty. He will use the three 
elemental spells(Fire, Blizzard and Thunder) for around 60 points on one 
target, and he will use Fira and Blizzara for around 100 points as well. 
After depleting his HP a bit, heíll start to float and cast Thundara on your 
party for around 120 points. He isnít fast though. For the strategy, you 
could try to steal with Zidane. The Steepled Hat and the Linen Cuirass should 
be easily obtained, while the Silver Gloves seem quite tough, so itís not 
much of a big deal if you let it go. As the battle start, Vivi will 
automatically go into Trance, allowing you to use the Doublecast command. 
Take that as an opportunity to double his magic damage potential. As for 
Steiner, well you could use his sword magic command, or you could also try 
out the Minus Strike ability whenever his HP gets low enough.

Tip: In Lindblum, donít forget to check out the Synthesis shop to acquire 
some strong equipment!

8th

---------------------------------------------------------------------
Boss: Zaghnol
HP: 1574
MP: 2342
Level: 9
AP: None.
Steal: Mythril Gloves, Needle Fork.
Difficulty: Fair
---------------------------------------------------------------------

Well, this battle isnít really a boss battle. In fact, itís an optional 
encounter. A Zaghnol can be fought during the Festival Hunt, once you have 
the whole Theater and Business District cleared of monsters with Zidane, at 
the shop square. Killing him with Zidane will(actually should) name you 
master of the hunt. To talk about the battle, well there isnít much to say. 
The Zaghnol is basically a weaker version of a Behemoth, using Heave on one 
character for around 130 points. Also, it will charge itself with 
Electrocute, allowing the use of Thunder at the next turn, dealing around 60-
80 points on all targets(Zidane and Freya, in this battle that is). First, 
naked the beast of its items(Mythril Gloves and Needle Fork), and then 
basically just use physical attacks(with Zidane, if you want him to get the 
points, since he needs to be the one who defeats the Zaghnol to get them, or 
thatís what they say anyway). With the Ogre weapon and Beast Killer equipped 
on your hero, you should be dealing enough damage to end the battle in a few 
turns.

Tip: As youíre back on the World Map after the Lindblum events, you will be 
able to meet a new ally in the Quís marsh to add to the party; Quina. With 
him, you will be able to use Blue Magics. Search for a forest near the 
marshes in which you meet Serpions enemies. These dragons can be eaten(by 
Quina) to learn Mighty Guard. Though you probably wonít be able to use it 
right now(MP matter), itís a pretty good skill so make sure not to miss it.

9th

---------------------------------------------------------------------
Boss: Gizamaluke
HP: 3175
MP: 502
Level: 16
AP: 5
Steal: Elixir, Magus Hat, Ice staff.
Difficulty: Rough
---------------------------------------------------------------------

Oh yeah, tough battle here. Iíd say itís the hardest one yet, so be prepared. 
The Gizamaluke will be quite fast, and his attacks quite good. He will 
counter any damaging black magics(like Fire, Thunder, and Blizzard) with the 
Silent Voice, which silences the caster. Other than that, he will use Crash, 
which is a physically based offense, dealing around 100-200 points on one 
target. Water, the liquid black magic will also be one of his attacks, 
dealing around 100 points on one target. As I told you already, heís a quick 
one, so you can expect to get hit twice per row. How to fix that? Simply have 
Vivi cast Slow(with the Magus Hat you found in the Grotto). Afterward, have 
Zidane steal an Elixir from the boss, and then focus on using physical attacks
(he should be dealing over 450 points at this point, considering that you 
leveled him up properly and that heís equipped with the best weapon you could 
get so far, which is The Ogre). Freya should be using Jump, and as for Quina, 
Iíd suggest that you simply use him as an healer and a hitter. Vivi, in last, 
could use some of his black magics but as you know, heís gonna get countered 
each times by getting silenced so, making him an healer wouldnít be such a 
bad idea. What ever you do, donít give up. Gizamaluke is an high HP user(over 
3000 HP is quite impressive for this point), so just show what you got.

Tip: There a few blue magics that you can learn in Burmecia(and the area 
around). Angelís snack from the Ironite for example(inside the ruined Castle).

10th

---------------------------------------------------------------------
Boss: Beatrix
HP: 3630
MP: 3467
Level: 14
AP: None.
Steal: Pheonix down, Chain Plate, Mythril Sword.
Difficulty: Tough
---------------------------------------------------------------------

General Beatrix is the hardest opponent that you can battle in Disc 1, so 
yes, she deserves the final boss battle spot for the first disc. The fight 
cannot be won, because after a few turns(or once her HP is depleted enough), 
she will end the battle with a vicious Stock Break, taking your whole partyís 
HP to 1. To talk about her other attacks, well, she will use her sword to 
physically hit one target for around 200 points. She will also use Shock, 
which is a deadly move, dealing up to 750 points on one target. Quina could 
use Mighty Guard on the party if youíd like, though he would probably use 
nearly all of his MP on the same occasion. Reiís Wind from Freya however, 
will be extremely usefull in here, since it will put your four characters in 
Regen status. Other than that, still on Freyaís role, have her equipped with 
a Man Eater to then simply either strike the general, or have her Jump. Or 
even both, why not. With that lightning staff you found in the castle, you 
can have Vivi cast Thundara, which is finely effective on Beatrix. In last, 
to talk about Zidane, have him use normal physical attacks. Stealing Beatrix? 
Nah, her items(apart from the Pheonix Down) are tough to get and they blow 
anyway. Also the fact that you are pretty much timed in this battle, so just 
make full use of the arsenal you built during the whole disc!

~~~~~~
~~~~~~~~~~~~~~~~~~~~
Disc 2 bosses strategies
~~~~~~~~~~~~~~~~~~~~
~~~~~~

11th

---------------------------------------------------------------------
Boss: Black Waltz No.3
HP: 1272
MP: 344
Level: 9
AP: 5
Steal: Steepled Hat, Flame staff, Lightning staff.
Difficulty: Easy
---------------------------------------------------------------------

There isnít much to type about this boss battle. Black Waltz No.3 is a total 
mess from what happened to his poor self in disc 1. Oh well, letís still list 
his attacks: the three elements Fire, Blizzard and Thunder, all dealing 
around 90 points on one target. He will also use his staff to physically hit 
you(dealing crappy damages), and he will cast Freeze, which basically freezes 
one of your character, meaning that you lose control of that one character. 
You could steal him with Marcus if youíd like, though you should just finish 
this encounter quickly. Have Steiner with the Man eater ability equipped and 
you should be able to finish the battle in a few turns. If something goes 
wrong(which shouldnít happen, but oh well), you can always have Garnet 
supporting the party.

Tip: At Treno, there are two items that you definitely SHOULD pick up. Here, 
I will list them below.

- When you arrive in Treno and that you can control Steiner, you will get to 
see many ATEs. The first ones that can be viewed will be "Treno Tradition" 
and "Ambition". Check out the "Treno Tradition" to see Dagger getting 
pickpocketed by a four armed man(that you should recognize). Head to that area
(left path) and a new ATE will be available; "Pursuit". Check it out to see 
the four armed pickpocket fooling Dagger in the chase. Go down the stairs to 
that place and enter the mansion(where the pickpocket went). Youíll meet up 
with the bastard in there, and he will totally screw his own poor self, 
revealing the fact that he is a pickpocket. He will give you a Power Belt in 
exchange though, which is worth way more than the gil he stole. With it, you 
can have your melee characters learn MP attack, which is a skill that uses MP 
to boost up your damage potential(physically talking).

- If youíve been collecting Stellazios since the beginning of the game, you 
could give them to Queen Stella. She rewards you each times you give her one, 
and as you lend her 4 of them, you will obtain the Blood Sword. Great sword 
for Steiner, allowing him to life leech when hitting.

12th

---------------------------------------------------------------------
Boss: Ralvurahva
HP: 2296
MP: 3649
Level: 13
AP: None.
Steal: Mythril Fork, Bone wrist.
Difficulty: Easy
---------------------------------------------------------------------

Relatively easy battle, Ralvurahva will use String, which basically slows one 
target and deal a bonus damage of around 120 points. He will also use Devilís 
Kiss, which poisons one target. He can use Blizzara as well, though Iíve 
never seen him do it. In last, he will use physical offenses for around 100 
points. Have Marcus steal the boss for the Mythril Fork and the Bone wrist, 
and then just have him use normal physical attacks. Steiner should be 
normally attacking, or you could try some of his sword art skills if youíd 
like. As for Dagger, well, like always, sheís good at supporting the party so 
make full use of her white magics such as Cure, Protect, Panacea(to cure the 
poison from Devilís Kiss, if you donít have Antibody equipped that is), and 
so on. Once you depleted the bossís HP, he will escape(so original).

Tip: While climbing the trunk to Cleyra, there are many good blue magics that 
you can learn with Quina. I will list the three best ones below:

- White Wind: From the Zuu.
- Auto-Life: From the Carrion worm.
- Matra: From the Dragon Fly.

13th

---------------------------------------------------------------------
Boss: Antlion
HP: 3938
MP: 3950
Level: 16
AP: 5
Steal: Annoyntment, Mythril Vest, Gold helmet.
Difficulty: Tough
---------------------------------------------------------------------

This battleís pretty hard, but if you listened to my tips just above and 
learned White Wind for Quina, then you will have an easier time. To describe 
the Antlionís attacks, well, he will use Trouble Mucus, which inflicts 
Trouble on one of your character(and deal a few points of damage). He will 
also cast Fira for around 170 points on one target, and in last, he will use 
the Sandstorm, which puts your whole partyís HP to a single digit, inflicting 
Darkness as well. As for his defense, he will dare to counter your attacks 
with Counter Horn to deal between 150 and 200 points. Not bad heh? As you can 
see, the Sandstorm attack is quite dangerous, bringing your charactersí HP in 
crisis level and putting them under blind status. White Wind + Angelís Snack 
from Quina however, will fix the problem, since it will heal back for a few 
hundred points(White Wind) and cure your statuses(Angelís Snack, which 
consists of using a Remedy on whole party). Just make sure that Quina is 
always ready to make a move at any moment in the battle. Vivi should be using 
ARA spells, while Freya should be using Jump. Zidane could try to steal, 
though itís not much of a big deal if you let go the Gold helmet(which is 
tough to get). Eventually, you should win. 

14th

---------------------------------------------------------------------
Boss: Beatrix
HP: 4736
MP: 3694
Level: 17
AP: None.
Steal: Thunder Gloves, Pheonix Down, Ice brand.
Difficulty: Rough
---------------------------------------------------------------------

As you can see, Beatrix has leveled up a bit. However, if you also leveled up 
your characters with a level about as high as her and that you have the 
required abilities, she will be easier, or thatís what I thought the 5-6 
times Iíve beaten this game. Still a tough battle nonethless. Beatrix will 
still be using her sword for some physical attacks, just that now she will 
deal up around 240-280 points. Shock will still be her most devastating 
attack, dealing around 750 points on one character. She does have a new 
attack though, which is the Thunder-Slash, dealing around 600 points on one 
target. I wouldnít bother stealing her, instead, just use what ever you got. 
Have Zidane and Freya equipped with the Man eater ability to simply pummel 
Beatrix with normal attacks. Vivi should be using his Ara spells, while Quina 
will just support the party with White Wind, and reviving the KO characters
(if there are any). After a while, Beatrix will cast Cure(starting to choke 
girl?), and that will mean that the battleís about to end, because one or two 
turns later, she will use the Stock Brock to bring your whole partyís HP to 
1. Nope, you once again cannot win the fight!

Tip: As you can control Steiner and Marcus again, you will be in Alexandria. 
As theyíre out of the cage(thanks to their originality at escaping), you will 
be on a surface surrending a hole. You can battle an infinite amount of 
Alexandrian soldiers there, that will always appear in teams of 2. Kill off 
Marcus, and then just battle the soldiers over and over with Steiner. With 
the Level-Up ability, you will get more than 1000 EXP per battle, allowing 
you to get to some fairly high levels(for this point of the game). Even 
better, if you got the Blood Sword from Queen Stella earlier in Treno, you 
will be able to life leech with it, allowing you to not give a flying 
duck Ďbout your HP. Take this opportunity, you wonít regret it.

15th

---------------------------------------------------------------------
Bosses: Zorn & Thorn
HPs: 4896
     2984
MPs: 9999
     9999
Levels: 16
        16
AP: 0,
Steal: Partisan, Stardust Rod.
       Mythril Armor, Mythril Armlet.
Difficulty: Easy
---------------------------------------------------------------------

Thank god, we can finally get a piece of these two little annoying scumbags. 
Let me explain to you their strategy. Zorn has the Flare power, while Thorn 
got the Meteor power. They canít use it by themselves though, because they 
need to charge each others before using the spell. Zorn, for example, will 
give the Flare power to Thorn. Afterward, Thorn will be able to use Light 
Flare once, dealing around 220 points on one target. When itís Thorn who 
gives the Meteor power to Zorn, that last clown will be able to use Meteorite 
once, dealing around 300-400 points on party. Whenever a clown gets a power, 
he will use it as he gets his next turn, meaning that they wonít be able to 
both charge each others at the same time. What to do? Well, you can simply 
hit the twin who was granted with a power to neutralize it. In other words, 
just check whoís being granted with the power, and strike him. Keep doing 
that until one of themís HP is totally depleted, they shouldnít even be able 
to touch you if you know what youíre doing. Victory is easily yours. Oh and, 
nope, I wouldnít bother stealing them.

16th

---------------------------------------------------------------------
Boss: Beatrix
HP: 5709
MP: 4203
Level: 19
AP: None.
Steal: Pheonix down, Thunder Gloves, Ice Brand.
Difficulty: Medium
---------------------------------------------------------------------

Hmm, as far as Iím concerned, I always have a godly Steiner at this point of 
the game, allowing me to end this battle in 2-3 turns, thanks to his damage 
of over 2000 points per hit(MP attack+ Ice Brand+ Man eater+ high level 
because of tip above). Oh well, Beatrix will still be using the same attacks, 
like Thunder-Slash, Shock, and her normal physical offenses. All seem to be 
doing a little more damage, though I could be wrong(not that it would matter 
anyway). If you donít have a strong party(neither a strong Steiner, which 
would mean that you didnít listen to my advice just earlier), then have 
Zidane, Freya, and Steiner the hitters, while Vivi will be healing with Hi-
Potions. Anything that can boost up your physical damage potential(MP attack, 
Man eater, accessories that increase Strenght, etc) is the key to this 
battle. Just like in the previous encounters with Beatrix, you cannot win it. 
After sheís damaged enough(or simply after a few turns of surviving), she 
will end this match with Climhazzard, which does absolutely the same thing 
that Stock Break did; every targetsí HP dropped to 1!

17th

---------------------------------------------------------------------
Boss: Ralvuimago
HP: 3352
MP: 584
Level: 18
AP: 7
Steal: Pheonix Down, Adaman Vest, Oak staff.
Difficulty: Fair
---------------------------------------------------------------------

This isnít hard, itís actually quite simple, though it does require a certain 
strategy. See, whenever you hit that snake(itís actually a dragon but meh), 
he will react to your attack and compact himself. When that happens, he will 
be nearly immune to your offenses, since they will be dealing pretty low 
damages. Also, he will then release its compactibility to cast Earth Power as 
a counter to deal around 200 points on your party. Other than that, he will 
use stab physical attacks to deal ~100 points on one target, along with 
Thundara on party for 120 points(about). In last, he will use Ultra Sound 
Wave, which inflicts Mini on one target(evil). Here is the strategy; hit him 
so he compacts himself and then, just steal him. Donít attack, just keep 
stealing until you get all of his items(Pheonix Down, Adaman Vest and Oak 
staff). What ever you do, do not hit him. Let him release his compactibility 
by himself so you donít get struck by the Earth Power. Afterward, just repeat 
the same strategy, which consists of hitting him once so he becomes compact, 
to then wait. Zidaneís physical attacks are fine, but Viviís Blizzara will be 
quite good, since Ralvuimago is weak to Ice elemental. Dagger should support 
the party, like always.

18th

---------------------------------------------------------------------
Boss: Lani
HP: 5708
MP: 4802
Level: 19
AP: None.
Steal: Ether, Gladius, Coral Sword.
Difficulty: Medium
---------------------------------------------------------------------

This is quite an interesting battle here against a new enemy; Lani. She will 
focus on attacking Dagger mainly, but it will happen that she will attack the 
others as well. Letís talk about her simple list of attacks; she will use 
Aera quite a lot, dealing around 240 points on one target. She will use the 
lvl.2 grade of the three elements(Fira, Blizzara and Thundara) as well, 
dealing damages based on your resists(all around 250 points on an average 
note). She will use Water too, along with physical attacks with her huge axe. 
The deal in here is to STEAL her in order to get the Coral Sword. It will 
probably take a few tries though, even with Bandit equipped. Quina, good old 
ally, will do just like Dagger, which means supporting the party. Make full 
use of White Wind and Cure. Vivi should be using his ARA spells, while Zidane 
will just have the Man Eater equipped to pummel Lani(after stealing, of 
course). This isnít really a tough battle, just that you gotta focus on 
keeping Dagger alive for what itís worth(which is nothing but harrr!). After 
you depleted her HP, Lani will escape. Is it me or itís getting totally 
unoriginal? How can you ambush somebody and still escape? Bah what ever, next!

19th

---------------------------------------------------------------------
Boss: Hilgigars
HP: 8106
MP: 908
Level: 28
AP: 9
Steal: Pheonix Down, Mythril fork, Fairy Flute.
Difficulty: Medium
---------------------------------------------------------------------

Nothing unusual here, itís actually a fairly oldschool boss battle. Hilgigars 
will use his gigantic fists to physically strike one target for around 350 
points. He will also use HipHop, which consist of stomping one of your 
characters with his big ass(may sound funny but he really does that). His 
best attack will be Earthquake, which deals between 300 and 500 points on 
your party. You can cast Float with Dagger and Eiko however, allowing you to 
avoid getting hit by the Earthquake. Protect is also quite usefull to defend 
your characters against the bossís attacks. Now, as for the enemyís items to 
steal, you really shouldnít bother. Pheonix Down and Mythril Forks are items 
that can be easily obtained. The Fairy Flute really is a good weapon for Eiko 
though. Con? The chances to successfully steal the item are so low that you 
will probably obtain your first promotion at your job(or graduate at school) 
before getting it. Therefore, do not bother. For your offense, equip Zidane 
with his best weapon to date, along with Man eater. Despite what you may 
think, Hilgigars really is a human(his enemy type I mean). The boss is also 
weak to lightning, but magic doesnít seem to be all that powerfull against 
him, so itís your choice if you want Vivi to cast Thundara or not during the 
fight. As for the girls, just have them support your party and cast Float, 
like I suggested you to earlier. Long battle here, especially if you didnít 
work on your levels properly. Hilgigars will dare to cast Curaga when his HP 
gets below 2000 to heal for up to 2300 points, so donít quit and just keep 
attacking until you are victorious!

20th

---------------------------------------------------------------------
Boss: Soulcage
HP: 9765
MP: 862
Level: 26
AP: 9
Steal: Magician cloak, Oak staff, Brigandine.
Difficulty: Tough
---------------------------------------------------------------------

Oh yeah, here we got a fairly hard battle. Soulcage is an high HP user, and 
his attacks are quite good. Let me list them, like I always do. Mustard bomb, 
which inflicts Heat on one target. That abnormal status is terrible, it 
instantly KO the victim as he tries to make a move. Soulcage will also use 
Level 5 Death, which inflicts Death on every characters with levels multiple 
of 5(example; 15, 20, 25 and so on). Other than that, he will use Shockwave, 
which deals around 300 points on party. Fira, level.2 grade of Fire, dealing 
up to 750 points on one target. In last, if you ever cast a fire spell on 
him, Soulcage will be set on fire and then, he will add a new attack to his 
list; Fire Blades, which is terrible, dealing around 600 points on party. But 
how to win? Well, he is an undead, so as you know, these types of enemies 
hate fire. As I told you though, do NOT ever use a fire spell on him; you 
donít want him to start to use Fireblades. You also donít want to have any 
characters with levels multiple of 5. Something else to know is how to get 
rid of Heat. See, Body Temp allows you to be immune to it, but there is also 
another way to get rid of it; whenever a character is inflicted with Heat 
from the Mustard Bomb, cast Blizzard on him/her with Vivi. It will damage the 
character, but it will also disable Heat. Alright, knowing this, youíre set 
to block a few attacks of his pattern. Now, Iím sure you ask the same 
question again: how to win? Vivi should be using Bio, while Zidane will first 
steal a Brigandine to then focus on using physical attacks. As for Dagger and 
Eiko, I would advice you to choose one of them as a supporter, while the 
other one will cast white magics on the boss. Undead enemies are vulnerable 
to such white magics, so you will be able to damage Soulcage with them(Cure, 
Cura, etc). The battle could take a while(since he has high HP as I already 
warned you, nearly 10 000 HP), so donít give up and keep focusing on having a 
good offense and defense. Yes, you could also finish the battle in one turn 
by using a Pheonix Down or Life(since Soulcage is an undead) or by using an 
Elixir. But there would be no fun in doing this. Right? Right.

21th

---------------------------------------------------------------------
Boss: Red headed man.
HP: 8985
MP: 5865
Level: 22
AP: 9
Steal: Ether, Poison Knuckles.
Difficulty: Easy
---------------------------------------------------------------------

Meh, this battle is easy even in a Level 1 or Low level game. There is just a 
trick to it, and itís extremely simple. Itís a one-on-one duel between Zidane 
and the scarlet hair. The opponent will be using nothing but physical attacks 
of around 100-200 points. As for his defense, he will be moving around on the 
battle field. You can only hit him when he says "Here I go!". If you try 
while heís moving around, you will simply miss him. As you can see, the 
word "simple" is not enough to describe this duelís mechanic. Even though he 
uses around two physical attacks per turn, it still shouldnít be taking down 
Zidane. If it is for some reason, then just have Auto-Potion equipped. Make 
full use of your Dyne skills if Zidane ever goes in Trance.

22th

---------------------------------------------------------------------
Boss: Ark
HP: 20 002
MP: 1374
Level: 38
AP: 11
Steal: Elixir, Power Vest, Holy Lance.
Difficulty: Depends about you!
---------------------------------------------------------------------

This battle could be one of the hardest in the whole entire game(on the story 
bossesí side that is). With the right equipment however, you wonít see any 
difference between Ark and the easiest boss in the game(which ever it is). 
What to point out first? The attacks, like I always do! Ark will use 
Whirlwind mostly, which deals around 400-500 points on your party, and casts 
Float. He will use Photon as well, which reduces one characterís HP to 1. 
Iíve heard that it was actually a counter attack, but meh. Another attack 
that the boss will use is Propeller Wind, which inflicts Confuse on your 
whole party. In last, he will also use Boomerang on your party to deal 200-
600 points. Iíve heard that there was a mechanic to calculate the attackís 
damage but bah, not like we cared. So, letís now talk about WHAT type of 
party you should have. As Kuja told you earlier, Oeilvert ainít a place for 
mages. Knowing this, I hope that you brought nothing but physical characters. 
Who are they? Zidane(duh), Steiner, Freya, and Amarant. Mages canít use any 
magic in here, so thatís why it isnít a good idea to bring any(unless you 
brought Quina because you wanted him to learn a few Blue Magics in the area 
around). Now, what should these characters have equipped? Clear Headed. 
Awesome ability that guards you against Confuse, which is basically Arkís 
best offense(Propelly Wind). With that, you are nearly set. Freya should have 
Reiís Wind, and any characters could use Auto-Potion(entirely optional). In 
last, having Auto-Haste on Zidane will also be quite usefull. Now, in the 
battle, have Freya cast Reiís Wind on your party to put everybody under Regen 
statuses, and then just keep stealing Ark with Zidane. You want the Holy 
Lance here, though the chances of getting the item are very low. However, 
trust me when I tell you that acquiring that item at this point of the game 
is truly awesome, since it can only be bought later on in the game, at a 
point that there is no coming back to the Worldmap in Disc 3. Therefore, just 
have the patience and keep stealing until you successfully obtain it, and 
then just finish the battle. With Regen on your party, Arkís attacks 
shouldnít be bothering you. Even Photon wonít do much. For your offense, 
physical attacks(with Bird Killer as an ally) work quite well. Amarant could 
use Throw as well(just throw some of your best weapons that you wonít use 
anymore). Make full use of Trance whenever you get the chance to use it. Yes, 
Ark is good on the HP, but you should definitely be victorious, unless you 
really messed up somewhere (-_-).

23th

---------------------------------------------------------------------
Boss: Valia Pira
HP: 12 119
MP: 9999
Level: 36
AP: 11
Steal: Nothing.
Difficulty: Medium
---------------------------------------------------------------------

Hm, well, this battle requires a certain technical strategy... kind of, but 
itís simple. Meh, to be fair, letís just qualify it as a medium one. Valia 
Pira will use Firaga, Thundaga and Blizzaga, all dealing around 600 points on 
one target(without any resists). But you can counter it by casting Carbuncle 
with Eiko so your party gets put under Reflect status(or you could just cast 
it manually but harrr). Point? Well, Valia Pira will cast spells on you but 
they will be reflected right on his face to damage his own poor self. 
However, his weakness is water, and other magics wonít deal much on him. 
Knowing this, you should just be using water elemental spells such as Water 
from Vivi, and Leviathan(the Eidolon) from Dagger. After a few turns though, 
he will cast Reflect on himself. At that point, you wonít be able to directly 
target him. What to do? Just cast Water on one of your character who is under 
Reflect status so it bounces off back on Valia Pira. Note that the bossís 
strategy also varies on a certain factor; the number of bloodstones you have 
obtained in the Desert Palace. I have never faced him without having taken 
every bloodstones of the place though, so I donít know what it changes. The 
one thing I know is that it allows him to lock some of your stats, or 
abilities, or what ever. 

24th

---------------------------------------------------------------------
Boss: Red Dragon
HP: 8000
MP: 1242
Level: 36
AP: 3
Steal: Tent, Ether, Elixir.
Difficulty: Moderate
---------------------------------------------------------------------

Hmkay well, the Red Dragons arenít bosses. They are actually enemies that you 
will be forced to battle a few times in Mount Gulug, and they are somewhat a 
bit tougher than the usual enemies, though they are still not all that hard. 
They appear in pair of one or two, and they use two attacks that target-all. 
Aerial Slash, 300-500 points on party and Twister, their best offense, 
dealing up to 1500 points on your party. Having Wind resistance equipment 
will help to protect you from Twister though. The red dragon will also use 
Dive, which consists of a physical attack dealing less than 300 points on one 
character(nothing to worry about). Key to victory? Well, letís see how of a 
Final Fantasy gamer you are. Usually, what are dragons weak to? Ice magics 
right? Then just have Vivi cast Blizzaga and Steiner use his Blizzaga Sword. 
Both will deal some pretty nice damage on the dragons, allowing you to win 
quite easily. If you got Quina in your party, donít forget to have him learn 
the Twister Blue magic from these enemies. Any supportive auto-abilities will 
also help.

25th

---------------------------------------------------------------------
Boss: Meltigemini
HP: 24 348
MP: 1570
Level: 42
AP: 11
Steal: Vaccine, Golden Hairpin, Demonís Vest.
Difficulty: Rough
---------------------------------------------------------------------

Impressive transformation, never thought that these clowns could do such a 
thing! Oh well, here comes the strategy. Meltigemini will start the battle 
with Viral Smoke, which inflicts Virus on your party. Afterward, he will 
start using his normal attacks, like Bio, which deals up to 700 point on one 
character; Wings, which deals Ďround 600 points; Venom Powder, which inflicts 
Venom on one target. Have Antibody equipped on all your chars to block Venom 
Powder, and then have Devil Killer equipped on your physical hitters, since 
the boss is a Demon type. For your party, I like Quina with his White Wind. 
Have Eiko cast Regen on your characters, then steal the boss with Zidane 
until you get the Golden Hairpin. Afterward, do what ever you feel like 
doing. Any attacks pretty much work, you just have to take care of healing 
your whole party at each turn, thanks to Quinaís White Wind that is easily 
possible. Stealing the Demonís Vest will take you too many turns and it isnít 
worth it, since it can be bought in a bit. With that said, good luck and you 
should definitely be victorious!

Tip: After a few events, you will be able to travel around the world map with 
the Hilda Garde 3, allowing you to take on many optional quests. I will list 
them below, so read and pick!

- Daguerro: You can visit the library of Daguerro southwest on the world map 
on an isolated elevated island that can only be accessed with an airship or a 
Gold Chocobo. You should visit it to check out the stores there, and 
acquiring a few items.

- Choco raising: The Chocobo Hot and Cold quest can be done anytime in the 
game(when you have the opportunity of visiting the Chocobo Forest that is), 
but now that you have an airship as your transportation engine, itís the best 
time to complete it, seeing as how itís easily possible with the Hilda Garde 
3. Check out a Chocobo Hot and Cold guide for more infos.

- Yan Island: With a Gold Chocobo, you can go on Yan Island and battle the 
Yan enemies over there for some NICE exp. They are not easy though, so be 
cautious.

- Sacrobless island: If you canít go take on the Yan Island for some reason
(like not having a Gold Chocobo), you could go at Sacrobless Island(at 
Daguerro) and battle the Grand Dragons there. They give pretty good EXP.

26th

---------------------------------------------------------------------
Boss: Taharka
HP: 29 186
MP: 1776
Level: 46
AP: 11
Steal: Mythril Claws, Elixir, Orichalcon
Difficulty: Medium
---------------------------------------------------------------------

If you took the opportunity of being able to do a world tour of Final Fantasy 
IXís universe with the Hilda Garde 3(or with a Gold Chocobo) before coming to 
Ipsenís Castle, taking on a few side quests as I suggested you just above, 
then the battle will probably be cake. Taharka will use Ram and Chop mostly, 
which are both physical attacks, to deal around 400 and 600 points on one 
target. He will also cast Blizzaga, which wonít do much(around 600 on one 
character). Curl however, is a command that he will use to become compact. 
Your physical attacks wonít deal crap then. To win this battle, I hope that 
you found out the castleís secret; the weaker your weapon is, the bigger your 
damage will be. You can play with both normal attacks and magics, though the 
first option isnít as effective because of Taharkaís good vitality. As for 
his weakness, it seems that the best element to use on him is fire, so make 
full use of Viviís magics and Steinerís sword. You donít want to end this 
battle before stealing every items from the boss though.

27th

---------------------------------------------------------------------
Boss: Earth Guardian
HP: 20 756
MP: 2234
Level: 54
AP: 11
Steal: Rubber Suit, Avenger.
Difficulty: Medium
---------------------------------------------------------------------

This battle is easy or hard, depends about your Zidane and Quina(their 
levels, abilities, equipments and so on). Earth Guardian will use two attacks 
only if I am correct(I never saw him use anything else); Firaga to deal 
around 700 points on one target, and Earthquake for up to 1000 points on all 
targets. Have Devil Killer equipped on Zidane, and have Quina in back row. 
Start the battle by having that last one cast Mighty Guard on your two 
characters, allowing you to cut the Earth Guardianís damage power by half. 
Zidane will first steal the boss for a Rubber Suit and an Avenger to then, 
with his best weapon and Devil Killer, just attack the boss over and over 
until youíre victorious. Quinaís White Wind will be your best bet as your 
healing business. Just in case something goes wrong, you could also have him 
cast Auto-Life(just to be safe).

The next bosses are actually the final confrontations of Disc 3. You will 
battle 3 bosses, one after another without taking any break.

28th

---------------------------------------------------------------------
Boss: Silver Dragon
HP: 24 055
MP: 9999
Level: 58
AP: 13
Steal: Kaiser Knuckle, Dragon Mail, Ether, Elixir.
Difficulty: Fair
---------------------------------------------------------------------

If your defense sucks, then you could have a few difficulties dealing with 
this boss. But otherwise, thatís a pretty easy battle. The silver dragon will 
use two targets-all attacks; Shockwave, for around 500 points; Twister, for 
500-800 points, and Aerial Slash, for around 600 damage. He can also use 
Claw, which is simply a physical attack to deal up to 400 points, but on one 
target only. Thing is, heís pretty fast and usually attack two or three times 
per row(which is good considering that your party is made of 4 characters). 
If you have a decentely leveled up Quina with White Wind though, you wonít 
need to care about the bossís damage potential, since you will be able to 
heal easily. Steal with Zidane if you wish, and then just pummel the dragon. 
As you know, at this point of the game, you pick your own party members. I 
personally like physical attacks with a touch of magic in here, meaning that 
I always bring Zidane(duh), Steiner, Freya and Quina. If you got a mage or a 
summoner though(Vivi, Eiko or Dagger), you can always try your best black 
magics and summons. Before giving the final blow to the boss though, make 
sure that your party is fully healed and that none of your characters are KO.

29th

---------------------------------------------------------------------
Boss: Garland
HP: 40 728
MP: 9999
Level: 62
AP: None.
Steal: Ninja Gear, Battle boots, Dark Gear.
Difficulty: Rough
---------------------------------------------------------------------

Garland the tyrant isnít bad, heís actually fairly good. If youíre well 
leveled up with good abitities though, youíll win in no time. Garland will 
use Flare mostly, which deals up to 1500 points on one target. He will also 
use Stop once or twice in the battle, inflicting Stop on one target. Being 
the spiritual mage that he is, he will also play with Psychokinesis, which 
deals around 1600 points on one character. In last, his best attack is Wave, 
which deals up to 2500 damage. Have Locomotion equipped on your characters to 
get rid of Stop. Regen is also pretty good, so just use it on your party(Auto-
Regen, Reiís Wind or via the white magic command). The best way to take down 
Garland is, in my opinion, with physical attacks. Have your hitters equipped 
with Man eater and then just keep attacking him. Have one healer in your 
party though, because even if Regen takes a part of the job, Garland is 
pretty fast so since he deals decent points per turn, it doesnít hurt to back 
your statuses a bit. You may want to steal with Zidane as well. Any auto-
abilities are welcome in here(except for Reflect), especially Auto-Haste. 
Once again, before ending the battle, make sure that your party is in good 
condition, because up next comes...

30th

---------------------------------------------------------------------
Boss: Kuja
HP: 42 382
MP: 9999
Level: 64
AP: None.
Steal: Ether, Caribini Mail, Light Robe.
Difficulty: Tough
---------------------------------------------------------------------

Kuja will only use two attacks, but he will still be a worthy opponent for 
the last boss of Disc 3. He will use Thundaga for over 2000 points on one 
character and Demi, good old gravitionnal black magic. Once again, your best 
bet in this battle is the simple art of normal physical attacks, with Man 
eater equipped. Stealing Kuja isnít a must in here. For your party, like I 
just told you, should be made of physical strikers. Black magics and Summons 
wonít do in here because of Kujaís impressive resistance to magic. White 
magics on the other hand can be usefull to support the party, though I prefer 
Blue Magics all the way. The good supportive white magics that cannot be 
casted with the blue magics can actually be used with an Auto-Ability, such 
as Auto-Haste, which is usefull in here by the way. Same thing goes for 
Regen, though you could just use Reiís Wind from Freyaís dragon knight 
command. As you deplete Kujaís total HP, he will go into Trance and after a 
small animation, he will end the battle Beatrix style, just that he wonít 
take your HP down to 1. Instead, he will cast the terrible black magic Ultima 
to knock down your party.


~~~~~~
~~~~~~~~~~~~~~~~~~~~
Disc 4 bosses strategies
~~~~~~~~~~~~~~~~~~~~
~~~~~~

31th

---------------------------------------------------------------------
Boss: Nova Dragon
HP: 54 940
MP: 9999
Level: 67
AP: 13
Steal: Remedy, Dragon Wrist, Grand Armor.
Difficulty: Hard
---------------------------------------------------------------------

Oh yeah this boss is tough. Nova Dragon has good stats and his attacks are 
really damaging. He will use Aerial Slash, which deals up to 1000-1500 points 
on party. He will also use Psychokinesis, which deals up to 1000 points on 
one target(just like Garland). Shockwave, the attack that he will use the 
most, is fairly dangerous, dealing over 1600 points on all targets. Tidal 
Wave has to be his best attack however, which deals up to 2000-2500 on party. 
In last, he will counter some of your physical attacks with a swipe, dealing 
over 700 points. As you can see, a supportive character will be of a good 
help here. Have Auto-Regen and Auto-Haste(or cast them manually) to have a 
small advantage and then, just use your very best attacks. I like physical 
attacks from Zidane, Steiner and Freya as you know, but you could try other 
types of offenses as well, though Nova Dragon doesnít have any weaknesses. 
You could try to steal a Grand Armor from him if youíd like, but if youíre 
low on your defense side then you will want to end this battle as quickly as 
possible. Yes, you could use absorb equipments for an easy victory but meh, 
itís always more amusing to do it fair and square. Isnít it?

32th

---------------------------------------------------------------------
Boss: Maliris
HP: 59 497
MP: 3381
Level: 72
AP: 10
Steal: Genji Armor, Ultima Sword, Masamune.
Difficulty: Medium
---------------------------------------------------------------------

This boss isnít hard or anything, itís a simple battle. Maliris will be using 
physical attacks like Sword Quiver, which deals around 1500 damage on a 
target. His Flame Clash will be way better though, dealing very high damages. 
It dealed around 5000 points on me, but it could be gravitionnal since I 
never died from it(not like I ever was able to test it). Other than these, 
Maliris will use Mustard Bomb on one character as well, which inficts Heat as 
you already know. To win, I once again wouldnít play with elemental magics. 
Maliris does have a weakness to ice and water, but he will cast Reflect after 
a few turns so... Devil Killer paired with your physical attacks will do the 
thing. Use any defensive magics you would like to have supporting your party, 
and heal whenever you need. Do not forget to equip Body Temp either, since 
Heat is quite VICIOUS. As you deplete Malirisís total HP, he will use a final 
attack; Raining Swords, which consists of throwing his 8(or so) swords on 
your party to deal up to 2000-3000 damage. If your characters are low on HP, 
you might want to put them in back row just before giving the final blow to 
the boss.

33th

---------------------------------------------------------------------
Boss: Tiamat
HP: 54 494
MP: 3381
Level: 72
AP: 10
Steal: Blood sword, Feather boots, Grand Helm
Difficulty: Rough
---------------------------------------------------------------------

Good lord, what the hell has happened to you since Final Fantasy VIII Tiamat? 
Oh well, this boss is tougher than Maliris, though itís still far from being 
an impossible-to-win battle. Tiamat will use many attacks, so let me list 
them, like always. He will Absorb your Strenght, Magic and MP. Explanations? 
When he absorbs one of your characterís strenght or magic, his/her(your 
character that is)physical or magical damage will be cut by half. When he 
absorbs your MP, then he simply takes away all your MP for his own benefit. 
Other than that, he will use Twister for quite deadly damages(2500-4000) 
points on party. His best attack though, is Snort, which he uses as a counter 
when a floating character(a character under Float status) attacks him. If you 
fought Yans at Vile Island, then you will most likely know what Snort does; 
ejects the character out of the battle, and he cannot come back. Yes, Tiamat 
is quite a *****. Your best bet in this battle is your agility. The faster 
your characters are, the easier the boss will be. You want to use your very 
best attacks before Tiamat goes berserk with his attacks. Any powerfull 
offenses will do.

34th

---------------------------------------------------------------------
Bosses: Kraken
        Left tentacle
        Right tentacle
HPs: 59 496
     18 169
     18 169
MPs: 3380
     3339
     3339
Levels: 72
        71
        71
AP: 10
Steal: Genji Helmet, Gluttonís Robe, Wizard Rod.
Difficulty: Medium
---------------------------------------------------------------------

Ok, this bossís pattern varies on a few different things. You see, the Kraken 
has two targetable tentacles; left and right. Both will use Ink to blind your 
characters. Also, as you attack the main body, he will counter with the Water-
Gun. Last thing, he will also use Waterga on himself to heal. If you get rid 
of the tentacles though, then the pattern will change. Everytime you attack 
Kraken, he will counter with Leg, which deals up to 3000 points on one 
character. He will abuse of Waterga as well, dealing up to 2500 points on 
your party. Reading these two different patterns, you decide which one you 
want to deal with. To defeat this boss, you really have the choice; magic or 
normal attacks. For some reason, it seems that this water enemy is actually 
weak to fire(usually, theyíre supposed to be weak to lightning!), so make 
full use of Viviís fire spells, if heís in your party. Steiner could use his 
fire sword magics as well. But with physical attacks, Devil Killer will help 
a lot, along with some high strenght(in that case, have a leveled up party). 
For other attacks to check out, you could use Summons from Garnet and Eiko, 
but avoid casting Leviathan(or else you will heal the opponent). Stealing 
with Zidane is always fun, and Auto-abilities are sure usefull(hell, I keep 
mentioning them in each strategies that I type out (^_^). Now, for those 
smiling cheap players in the corner over there(*points at you*), yes you 
could use water elemental absorbing stuff to make this battle like pie, but 
come on! This is the end of the game, show what you got with fair strategies!

35th

---------------------------------------------------------------------
Boss: Lich
HP: 60 000
MP: 9999
Level: 71
AP: 10
Steal: Genji gloves, Black Robe, Sirenís flute
Difficulty: Medium
---------------------------------------------------------------------

This boss is more annoying than hard. Lich will like to use these attacks 
that instantly make you lose control of your characters. Lv.5 Death, which 
will inflict Death on every characters with levels multiple of 5. He will 
cast Death manually too, to simply instant-KO one target. Bastard you said? 
Ainít done yet. He will use Stop too, which as you know, simply stops one 
character. For the damaging side, he will use Earthquake for up to 1800 
points on party. Before entering the battle, make sure that you have 
Locomotion equipped, along with Undead killer on your physical hitters. Try 
not to have too many characters with levels multiple of 5 either. Use the 
same attacks that youíve been using in the previous battles, with the other 
guardians. Prepare the phoenix downs, and if you want to play with magic, 
well use Wind and Thunder elemental offenses(like Twiser from Quina and 
Thundaga from Vivi), since these are Lichís weaknesses. Yep, stealing with 
Zidane is always fun, and be patient for when youíre taking down Lich. If you 
got low levels, then it will take a while to deplete his total HP. 

36th

---------------------------------------------------------------------
Boss: Deathguise
HP: 55 535
MP: 9999
Level: 74
AP: None.
Steal: Elixir, Black Belt, Duel claws.
Difficulty: Tough
---------------------------------------------------------------------

Doomgaze from Final Fantasy VI!!! Oh well, Deathguise but meh, translation 
matter. Well, this Deathguise basically acts just like he did in FF6, fast 
and all. The boss will most likely start the battle with Meteor, dealing 2000-
4000 points on party. Afterward, he will use Spin(1000 points on party) and 
Demonís Claw(around 1800 damage on a target). Heís got other attacks but 
these are the ones that he will use the most. This battle is just a race with 
Deathguise. You just gotta be faster than him and damage him more that he 
does. Use any effective ways of healing your party, from the white mageís 
white magics to Quinaís Blue magics. For your attacks, I like those that can 
deal the max damage while the user is in back row, like Dragonís Crest and 
Steinerís Shock. Oh well, all I can say is good luck!

37th

---------------------------------------------------------------------
Boss: Trance Kuja
HP: 55 535
MP: 9999
Level: 76
AP: None.
Steal: Ether, White Robe, Rebirth Ring.
Difficulty: Tough
---------------------------------------------------------------------

Geez, I understand why Kuja didnít want to go to Oeilvert. Heís a 100% mage. 
He will use Holy and Flare to deal around 3000 points on one target both. He 
will use cast Flare star to harm the whole party as well. Not sure if the 
damages are calculated like Ozmaís Flare star though. Oh well, it still deals 
pretty good damages. Other than that, Trance Kuja will use Curaga to heal 
himself for around 3000 points. He can use it as a counter-attack too, if Iím 
correct. Oh well, Kuja has no weakness so ditch elemental magics again. I 
like physical attacks with Man eater, but non-elemental offenses such as 
Climhazzard are great. For your healing business, Quina will once again do 
the trick. Though you could use Eiko and Dagger if youíd like. There isnít 
much to suggest for this battle, just make full use of Auto-Regen/Haste/Life 
and any other abilities you want to use!

38th and final battle

---------------------------------------------------------------------
Boss: Necron
HP: 54 100
MP: 9999
Level: 69
AP: None.
Steal: Elixirs.
Difficulty: Hard
---------------------------------------------------------------------

Now thatís an interesting final battle. Tougher than Kuja, Necron could be 
the second or third hardest enemy of the game. He got a large list of 
attacks, so pay attention to their effects and to how you can block them. 
Necro will use Firaga, Blizzaga and Thundaga on your party for 1500+ damage. 
He will use Flare and Holy as well, both dealing 3000 points on one target. 
He will support himself with Protect and Shell, and he will cast Curaga on 
himself to heal for 2500+ HP too. Another attack he will use is Blue 
Shockwave, which brings one charaterís HP to 1. Enough of the normal attacks, 
letís now get down to business to his two best offenses. Necro will use 
Neutron Ring to deal up to 4000 damage on your whole party, which is quite 
devastating. And finally, his last and best attack; Grand Cross. Terrible 
spell that is pretty much like Ozmaís Curse or Malboroís Bad Breath, since it 
inflicts every abnormal statuses of the book on all targets. Yes, these 
include the terrible ones such as Confuse and Heat/Freeze. Alright, so letís 
set your party. Just before batteling Necron, youíll have the opportunity of 
preparing your characters. Equip every characters you got with Clear headed, 
Body temp, Antibody, and Jelly. These blocks Confuse, Heat/Freeze, Venom(and 
Poison but bah), and Petrify(and Gradual Petrify). These statuses make you 
lose control of your characters(except for Heat but itís not like if you were 
helping yourself by entering a command with a victim of it). Afterward, use 
any other abilities that will boost up some stats, such as HP+20%. Auto-Regen 
and Auto-Haste will, as always, be your friends. With these equipped, your 
defense set up is fine. Letís check your offense now. If you will use 
physical attacks, then equip Bird Killer and MP attack, allowing you to 
double your damage on the boss. I donít like magics in this battle, except 
for Freyaís, Steinerís, and Quinaís(supportive ones in his case). In other 
words, I donít recommend elemental junk. Dragonís Crest and Climhazzard(or 
Shock) will do the thing with Freya and Steiner. If you will use Amarant to 
damage Necro, then donít feel guilty about using Throw and Spare Gil; this is 
the last battle anyway. Donít try to dispel Necroís protective magics because 
he will just recast them, thanks to his quickness, allowing him to get more 
than one turn per row. Constantly have a character ready to heal the party as 
well. Donít be scared, just fight with EVERYTHING you got. EVERYTHING. 
Eventually, you will win, unless something goes horribly wrong, which could 
be possible.

Congratulation readers, you can now get your ending! Enjoy.

3- General tips

As I always do in each and every boss guides I write, I always include a tip 
section in which I simply give general help about the game. 

- Best places to get EXP

I will point out places where you can get good EXP in order to have an easier 
time leveling up your characters. You must know however, that the places I 
advice you to visit can be accessed late in the game(near the conclusion of 
Disc 3 and up). 

Sacrobless Island: This is outside of Daguerro, on the elevated level. You 
will encounter two types of enemies there; the cats and the Grand Dragons. 
The cats are pretty much useless, since they are simply there to fool you by 
snatching a Diamond from you to then flee. Meh, you can always kill them for 
5000 gil, but be aware that they will defend themselves. And nope, they donít 
give EXP(technically speaking yes, but if you call 1 EXP a worthy amount...). 
Indeed, youíre interested by the Grand Dragons. They are quite good at 
batteling, but you can own them in one turn with Quinaís Lv.5 Death blue 
magic, since they are lvl.60. They will give 8802 EXP when fought with 4 
characters alive. Make that around 11 000+ EXP with the Level-Up ability. 
This is an awesome place to power up Freyaís Dragon Crest as well.

Yan Island: Check out the lifa Treeís location on the map. Just southwest of 
it is an independent island, detached from the Outer Continent. Thatís the 
Yan Island, which can be accessed with a Gold Chocobo or with the Invincible
(Disc 4). The Yans here give great EXP, but you must be warned that they are 
quite tough and aggressive for such little beings.

Memoria: Some of the enemies in Memoria are quite generous for EXP, though 
itís the place I recommand the least to level-up. 

- Donít ever end a battle without stealing!

As I told you tons of times already, the stealing domain in Final Fantasy IX 
is very important. Therefore, make sure you steal each and every enemies you 
battle(unless you know what item you can acquire and that you donít need it).

- Chocobo Hot and Cold?

Raising a chocobo is so original in FFIX. Check out a Chocobo Hot and Cold 
guide for more infos about it.

- Synthesis

You can make equipment or items using combinations of equipment or items, in 
a Synthesis shop, which are usually found in each towns of the game(except 
for a few exceptions). Therefore, donít forget to check them out all.

4- Charactersí best weapons

As in, hell, nearly every game in which there are weapons to equip, there are 
some that are better than others. I will list each of them in this section, 
including their abilities, stats, and how to get them.

=======================================================
a. Zidaneís Ultima Weapon

How to get it: With a dark blue(or Gold)Chocobo, check out the area where the 
shimmering island used to be. Use a Dead Pepper there to find a treasure made 
of 10 Aquamarines, 1 Maximilian, 1 Invincible Card, and the Ultima Weapon.

Weaponís Attack: 100

Weaponís ability(ies): Flee(requires 40 AP to be learned).

=======================================================
b. Garnet/Daggerís Whale Whisker

How to get it: You need a Dark Blue(or Gold) Chocobo to obtain it, since the 
Whale Whisker is found with the Chocograph named "Ocean". Check out a Chocobo 
Hot and Cold guide for more.

Weaponís Attack: 36

Weaponís ability(ies): Curaga(requires 155 AP to be learned).
                       Life(requires 30 AP to be learned).
                       Break(requires 35 AP to be learned).

=======================================================
c. Viviís Mace of Zeus

How to get it: You will find it in Memoria at the area after fighting Lich. 
Search left of the ladder to obtain the mace.

Weaponís Attack: 35

Weaponís ability(ies): Doomsday(requires 150 AP to be learned).

=======================================================
d. Steinerís Excalibur, Ragnarok and Excalibur II

Steiner has three swords actually. They are all great, in their own ways. 
That is why I will list them 3.

_-_-_-_-_-_-_-_-_-_-_-

Excalibur

How to get it: The weapon can be obtained in Disc 4 only. At Daguerro, talk 
to the old man on the second level(near the Inn) and he will tell you that he 
needs a certain item, and if you find it for him, he will reward you. Head to 
Treno and enter the auction house. Bid(and get) the Ratís Tail, the Uge's 
Mirror, the Doga's Artifact and finally, the Griffin's heart. Each should 
cost between 5000 and 15 000 gil. Now you will need to sell them to 4 
different(1 item for each) nobles. See the area between the card game stadium 
and Queen Stellaís house? Head there and talk to every nobles you see. Each 
of them will spot one of the four key items you got at the auction house and 
they will suggest you deals. Accept them all until you sold 3 of them. Now 
with the last one, enter the Synth shop and go talk to the scholar there. 
Sell him your last key item. Now, go back to the auction house and a new item 
will be available for you to bid on; the magical fingertip, which is what you 
seek. Win it and then, go back to Daguerro. Give the fingertip to the old man 
who requested it, and you will be rewarded with the Excalibur.

Weaponís Attack: 77

Weaponís ability(ies): Climhazzard(requires 70 AP to be learned).

_-_-_-_-_-_-_-_-_-_-_-

Ragnarok

How to get it: Being better than the Excalibur, the Ragnarok is truly great. 
It allows Steiner to learn Shock, which is quite devastating(though I prefer 
Climhazzard). You will find it with the Chocograph named "Outer Island". 
Check out a Chocobo Hot and Cold guide for more about it.

Weaponís Attack: 87

Weaponís ability(ies): Shock(requires 60 AP to be learned).
                       Thunder-Slash(requires 30 AP to be learned).

_-_-_-_-_-_-_-_-_-_-_-

Excalibur II

One of the hardest to get item of the serie, you will obtain the Excalibur II 
in the greenish room in Memoria after the ladder area(which is after Lich). 
Examine the pillar right to the portal and you will obtain the Excalibur II. 
Why did I just say that it was hard to obtain it? Well, you gotta have a 
timer of under 12 hours. Yes, that is in the end of disc 4, so you nearly 
have to end the game in under 12 hours. This is quite a good challenge trust 
me. You must know the game perfectly, and be used to battle the enemies with 
low levels. All I can say is good luck!

Weaponís Attack: 108

Weaponís ability(ies): Minus strike(requires 35 AP to be learned).
                       Climhazzard(requires 70 AP to be learned).
                       Stock Break(requires 35 AP to be learned).

=======================================================
e. Eikoís Angel flute

How to get it: After defeating Maliris in Memoria, continue on to the next 
screen. In there, you will see Alexandria being destroyed(flashback). 
Afterward, head north to the observatory and turn left. Search there for the 
flute.

Weaponís Attack: 33

Weaponís ability(ies): Holy(requires 110 AP to be learned).
                       Esuna(requires 80 AP to be learned).
                       Curaga(requires 80 AP to be learned).

=======================================================
f. Freyaís Dragon Hair

How to get it: Northwest of Oeilvert on the Forgotten Continent, a canyon can 
be found. Search around here for a valley with a forest in the middle, and 
look out for a crack. Feed Choco a Dead Pepper on it and you will obtain a 
Maiden Prayer, Gauntlet, Odin card and the Dragonís Hair.

Weaponís Attack: 77

Weaponís ability(ies): Dragon Breath(requires 205 AP to be learned).

=======================================================
g. Amarantís Rune Claws

How to get it: Memoria, in the area where there are stairs leading to a huge 
eye in the sky. Search left of them to get the claws.

Weaponís Attack: 83

Weaponís ability(ies): Spare change(requires 90 AP to be learned).
                       Demi Shock(requires 50 AP to be learned).
                       Revive(requires 35 AP to be learned).

=======================================================
h. Quinaís Gastro Fork

How to get it: Catch 99 frogs with Quina in the Quís marshes and Quale will 
reward you with... the opportunity of fighting him. He isnít a push over 
though, so you might want to check out the section devoted to him(7- Optional 
Bossesí strategies -> b. Quale).

Weaponís Attack: 77

Weaponís ability(ies): High Tide(requires 250 AP to be learned).

5- Charactersí abilities

A section that will be made of listings mostly, I basically just point out 
the charactersí abilities and describe them.
_______________________________________________

a. Zidane Tribal
_______________________________________________


Steal command: Steal one enemy to acquire an item.

Skill command: Allows you to use one of Zidaneís skill learned from a weapon.

Skill listing

=======================================================
Flee: Escape from battle.

Detect: Check one enemyís item inventory.

What's that!?: Pre-emptive mode.

Soul Blade: Inflicts the weaponís status.

Annoy: Inflicts Trouble on one enemy.

Sacrifice: Sacrifices Zidane to replenish HP/MP of
party.

Lucky Seven: Deal high damage by luck.

Thievery: Deals damages based on how many times Zidane successfully stole the 
opponents.
=======================================================
_______________________________________________

b. Garnet til Alexandros 17th/ Dagger
_______________________________________________

White magic command: Select a white magic.

White magicsí listing

=======================================================
Cure: Restores HP of one character.
=======================================================
Cura: Restores a nice ammount of HP of one character.
=======================================================
Curaga: Restores a huge ammount of HP of one character.
=======================================================
Life: Revives a KO'd character.
=======================================================
Scan: Scan an enemy to check its stats and weaknesses.
=======================================================
Panacea: Cures Poison and Venom status.
=======================================================
Stona: Cures Petrify and Gradual Petrify.
=======================================================
Shell: Reduces points taken from a magic.
=======================================================
Protect: Reduces damages taken from a physical attack.
=======================================================
Silence: Disables one targetís magic command.
=======================================================
Mini: Weaken one target.
=======================================================
Reflect: Reflects the magic back on the caster.
=======================================================
Confuse: Make one target lose control.
=======================================================
Berserk: Increase the targetís damage power but lose control of it.
=======================================================
Blind: Lower the targetís accuracy.
=======================================================
Float: Make the target float to prevent Earth elemental magics.
=======================================================

Summon command:

Summons listing

=======================================================
Shiva

Attack: Diamond Dust
MP cost: 24
Item needed: Opal
=======================================================
Ifrit

Attack: Hell Fire
MP cost: 26
Item needed: Topaz
=======================================================
Ramuh 

Attack: Judgment Bolt
MP cost: 22
Item needed: Peridot.
=======================================================
Atomos

Attack: G-Force 199
MP cost: 32
Item needed: Amethyst
=======================================================
Odin

Attack: Zantetsuken
MP cost: 28
Item needed: Dark Matter
=======================================================
Leviathan

Attack: Tsunami
MP cost: 42
Item needed: Aquamarine
=======================================================
Bahamut

Attack: Mega Flare
MP cost: 56
Item needed: Garnet
=======================================================
Ark

Attack: Eternal darkness
MP cost: 80
Item needed: Pumice
_______________________________________________

c. Vivi Orunitia
_______________________________________________

Focus command: Increases magic.

Black Magic command: Select a black magic.

Black magic listing

=======================================================
Fire

Effects: Deals fire damages
MP cost: 6
Equipment(s): Mage staff, Leather Hat

=======================================================
Fira

Effects: Deal fire damages
MP cost: 12
Equipment(s): Flame staff, Topaz, Power belt, Mage's hat

=======================================================
Firaga

Effects: Deals fire damages
MP cost: 24
Equipment(s): Octagon Rod

=======================================================
Thunder

Effects: Deals lightning damages
MP cost: 6
Equipment(s): Silk shirt, Glass bottle

=======================================================
Thundara

Effects: Deals lightning damages
MP cost: 12
Equipment(s): Lightning staff, peridot

=======================================================
Thundaga

Effects: Deals lightning damages
MP cost: 24
Equipment(s): Octagon rod

=======================================================
Blizzard

Effects: Deals ice damages
MP cost: 6
Equipment(s): Leather wrist

=======================================================
Blizzara

Effects: Deals ice damages
MP cost: 12
Equipment(s): Ice staff, Opal

=======================================================
Blizzaga

Effects: Deals ice damages
MP cost: 24
Equipment(s): Octagon Rod

=======================================================
Water

Effects: Deals water damages
MP cost: 22
Equipment(s): N-Kai armlet

=======================================================
Poison

Effects: Inflicts poison
MP cost: 8
Equipment(s): Lightning staff

=======================================================
Bio

Effects: Inflicts Poison and deals a damage bonus
MP cost: 18
Equipment(s): Oak staff

=======================================================
Sleep

Effects: Inflicts Sleep
MP cost: 10
Equipment(s): Flame staff

=======================================================
Slow

Effects: Inflicts Slow
MP cost: 6
Equipment(s): Ice staff, Magus hat

=======================================================
Drain

Effects: Drains some HP from an enemy
MP cost: 14
Equipment(s): Oak staff

=======================================================
Osmose

Effects: Drains some MP from an enemy
MP cost: 2
Equipment(s): High Mage staff, Gaia Gear

=======================================================
Break

Effects: Inflicts Petrify
MP cost: 18
Equipment(s): Cypress pile

=======================================================
Stop

Effects: Inflicts Stop on one target.
MP cost: 8
Equipment(s): Oak staff

=======================================================
Demi

Effects: Deals damages depending on enemy's HP.
MP cost: 18
Equipment(s): Cypress Pile, Amethyst, Black belt

=======================================================
Death

Effects: Inflicts Death
MP cost: 20
Equipment(s): Black hood

=======================================================
Flare

Effects: Deals Flare damage
MP cost: 40
Equipment(s): Black robe

=======================================================
Meteor

Effects: Deals non elemental damages on all enemies
MP cost: 42
Equipment(s): High mage staff

=======================================================
Doomsday

Effects: Deals shadow damages on all targets.
MP cost: 72
Equipment(s): Mace of Zeus

_______________________________________________

d. Aldebert Steiner
_______________________________________________

Sword Art command: Select one of Steinerís art to damage or weaken the enemy.

Sword Art listing

=======================================================
Darkside: Sacrifices HP to damage an enemy.

Minus strike: Damages based on Steinerís max HP minus Steinerís current HP.

Iai Strike: Inflicts death on one enemy, but misses very often.

Power strike: Deals damages, as well as reduce the
enemy's Attack.

Armor Break: Deals damages, as well as reduce the enemy's defense stat.

Mental Break: Deals damages, as well as reduce the enemy's magic defense stat.

Magic Break: Deals damages, as well as reduce the enemy's magic stats.

Charge!: Puts all characters in crisis level(HP in yellow).

Thunder slash: Deals lightning damages on one enemy but misses often.

Stock Break: Deals good damages on all enemies.

Climhazzard: Deals major damages on all enemies.

Shock: Deals major damages on one enemy.
=======================================================

Sword magic command: Steiner can only use this command while Viviís around. 
It consists of using his sword after it has been charged by one of Viviís 
black magic(only uses Steinerís turn). 

Note: Steiner cannot combine his sword with the next magics: Stop, Drain, 
Osmose, Sleep, Poison, Death, Meteor, Demi, and Comet.

_______________________________________________

e. Eiko Carol
_______________________________________________

White magic command: Select a White Magic.

White Magics listing

=======================================================
Cure: Restores HP of one character.
=======================================================
Cura: Restores a nice ammount of HP of one character.
=======================================================
Curaga: Restores a huge ammount of HP of one character.
=======================================================
Life: Revives a KO'd character.
=======================================================
Regen: Regens some HP each turns. 
=======================================================
Panacea: Cures Poison and Venom status.
=======================================================
Stona: Cures Petrify and Gradual Petrify.
=======================================================
Shell: Reduces points taken from a magic.
=======================================================
Protect: Reduces damages taken from a physical attack.
=======================================================
Silence: Disables one targetís magic command.
=======================================================
Mini: Weakens one enemy.
=======================================================
Reflect: Reflects the magic back at the caster.
=======================================================
Float: Makes one target float to prevent Earth elemental magics.
=======================================================
Haste: Fasters one targetís ATB.
=======================================================
Dispel: Removes statuses of one target(doesnít work on Autos).
=======================================================
Esuna: Cures abnormal statuses.
=======================================================
Might: Raises attack power.
=======================================================
Jewel: Draw some Ores from an enemy. 
=======================================================
Holy: Deals holy elemental damages on one target.

Summon command:

Summon listing

=======================================================
Carbuncle

Attacks: Ruby light, Emerald light, Pearl light, Diamond Light
MP cost: 24 each
Effects: 
 - Ruby light casts Reflect on party
 - Emerald light cast Haste on party 
 - Pearl light casts Protect on party
 - Diamond Light cast Vanish on party
Item needed: 
 - Ruby for Ruby light
 - Emerald as an add on for Emerald light
 - Pearl as an add on for Pearl light
 - Diamond as add on for Diamond light

=======================================================
Fenrir

Attacks: Terrestial Rage, Millennial Decay
MP cost: 30 for both
Item needed: 
- Sapphire for Terrestial Rage
- Maiden Prayer as an addon for Millennial Decay

=======================================================
Pheonix

Attacks: Rebirth Flame
MP cost: 32
Item needed: Pheonix Pinion

=======================================================
Madeen

Attack: Terra Homing
MP cost: 120
Item needed: Ribbon
_______________________________________________

f. Freya Crescent
_______________________________________________


Jump command: Jump out of the battle screen to damage the enemy after a few 
turns.

Dragon Knight skills: Select a Dragon Knight skill.

Dragon Knight skills listing

=======================================================
Lancer: Damages the HP and MP of one enemy.

Rei's Wind: Casts Regen on party

White Draw: Restores MP of party.

Luna: Inflicts Berserk on all enemies.

Six Dragons: Takes an amount of HP/MP of two characters randomly and give it 
to two other characters.

Cherry Blossom: Deals non elemental damages to all enemies, but misses often.

Dragon Crest: Deals damages depending on how many dragons you killed with 
Freya in party.
=======================================================

_______________________________________________

g. Amarant Coral
_______________________________________________

Throw command: Throw a weapon from your inventory.

Flair command: Select a Flair skill.

Flair listing

=======================================================
Chakra: Restores some HP/MP of one character.

Spare change: Uses gil to damage one target.

No mercy: Deals non elemental damages on one enemy.

Aura: Casts Regen and Auto-Life on one character.

Curse: Weaken enemies to certain elements.

Revive: Revives a KO'd character.

Demi Shock: Deals gravitational damage on one enemy.

Countdown: Inflicts Doom one one enemy.

_______________________________________________

h. Quina Quen
_______________________________________________

Eat command: Eat enemies when their HPs are low enough and you should eat it 
to defeat it. If the enemy happens to have a blue magic, then itís all yours.

=======================================================
Goblin Punch

Effects: Deals non elemental damages.
MP cost: 4
Monster(s) to eat: Goblin, Goblin Mage
=======================================================
LV 5 Death

Effects: Inflicts Death all enemies with levels multiple of 5
MP cost: 20
Monster(s) to eat: Whale Zombie, Stropper, Lich(boss), Draco Zombie
=======================================================
LV 4 Holy

Effects: Casts Holy on all enemies with levels multiple of 4
MP cost: 22
Monster(s) to eat: Torama, Feather Circle
=======================================================
LV 3 Def less

Effects: Reduces defense power of all enemies with levels multiple of 3
MP cost: 12
Monster(s) to eat: Carve Spider, Lamia, Lizard Man, Sand scorpion, Ochu, 
Grand dragon
=======================================================
Doom

Effects: Put a 10 seconds countdown on one enemy. As it reaches 0, Death is 
inflicted.
MP cost: 12
Monster(s) to eat: Veteran, Ash
=======================================================
Roulette

Effects: Inflicts Death on one target randomly chosen.
MP cost: 18
Monster(s) to eat: Ghost, Zombie, Hectoeyes
=======================================================
Aqua Breath

Effects: Deals Water damages on all enemies
MP cost: 14
Monster(s) to eat: Axolotl, Sahagin
=======================================================
Mighty Guard

Effects: Casts Protect and Shell on party
MP cost: 64
Monster(s) to eat: Serpion, Antlion, Gigan Octopus, Myconid, Gargoyle
=======================================================
Matra Magic

Effects: Reduces one enemy's HP to 1(misses very often)
MP cost: 8
Monster(s) to eat: Zaghnol, Trick Sparrow, Ogre, Dragon
Fly, Armstrong
=======================================================
Bad breath

Effects: Inflicts abnormal statuses on one enemy.
MP cost: 16
Monster(s) to eat: Malboro, Worm Hydra, Anemone
=======================================================
Limit glove

Effects: Deal high damages if Quina's HP is 1
MP cost: 10
Monster(s) to eat: Muu, Jabberwock, Blazer Beattle, Axe Break, Mandragora
=======================================================
1000 needles

Effects: Deal 1000 damages no matter what.
MP cost: 8
Monster(s) to eat: Cactuar
=======================================================
Pumpkin Head

Effects: Just like Minus, the damages dealed are the
different between your current HP and your HP at max.
MP cost: 12
Monster(s) to eat: Hedgehog pie, Python, Bandersnatch, Skeleton, Yeti, Lady 
bug, Basilik
=======================================================
Night

Effects: Inflict Sleep on all enemies AND allies.
MP cost: 14
Monster(s) to eat: Nymph, Abomination, Seeker Bat, Grim Lock
=======================================================
Twister

Effects: Deal Wind elemental damages on all enemies.
MP cost: 22
Monster(s) to eat: Red Dragon, Abadon, Tiamat(boss)
=======================================================
Earth Shake

Effects: Deal Earth elemental damages on all enemies.
MP cost: 20
Monster(s) to eat: Adamantoise, Earth Guardian(boss), Shell Dragon
=======================================================
Angel's snack

Effects: Use Remedy on whole party.
MP cost: 4
Monster(s) to eat: Ironite, Epitaph. Mistodon, Behemoth
=======================================================
Frog Drop

Effects: Deals damage based on Quinaís level and how many frogs he caught
(multiple them). 
MP cost: 10
Monster(s) to eat: Gigan Toad
=======================================================
White wind

Effects: Heal the whole party's HP
MP cost: 14
Monster(s) to eat: Griffin, Zuu, Zemzelett, Garuda
=======================================================
Vanish

Effects: Make one character invisible
MP cost: 8
Monster(s) to eat: Troll, Vice, Hornet, Drakan
=======================================================
Frost

Effects: Inflict Freeze on one enemy.
MP cost: 8
Monster(s) to eat: Wraith, Chimera, Kraken(Boss)
=======================================================
Mustard Bomb

Effects: Inflict Heat on one enemy.
MP cost: 10
Monster(s) to eat: Bomb, Red Vepal, Grenade
=======================================================
Magic Hammer

Effects: Damage the MP of one enemy.
MP cost: 2
Monster(s) to eat: Magic Vice, Ring commander
=======================================================
Auto life

Effects: Cast Auto Life on one character(automatically
revived when gets KOed)
MP cost: 14
Monster(s) to eat: Carrion Worm, Cerberus, Stilva, Gimme Cat
=======================================================

6- Trance(Descriptions for each characters).

In Final Fantasy IX, once one of your character has taken enough damage to 
fill up his/her Trance bar, he/she will go into Trance. During that mode, 
he/she will be granted with a special something. Itís a little bit like the 
limit breaks from the other Final Fantasies, but itís on the same occasion 
pretty much difference. Each characters got their different Trance specials, 
so this section is basically just about descriptions of these.

a. Zidane

When Zidane goes in Trance, his damage potential will increase, and his Skill 
command will be replaced by Dyne. In the Dyneís list, you will find powerfull 
skills that Zidane can use to damage the enemy(ies).

Dyne listing

=======================================================
Free Energy: Deals non elemenal damages on one enemy.

Tidal Flame: Deals non elemental damages on all enemies.

Scoop Art: Deals non elemental damages on one enemy.

Shift Break: Deals non elemental damages on all enemies.

Stellar Circle 5: Deals non elemental damages on one enemy.

Meo Twister: Deals non elemental damages on all enemies.

Solution 9: Deals non elemental damages on one enemy.

Grand Lethal: Deals major non elemental damages on all enemies.
=======================================================

b. Garnet/Dagger

A new command will appear as Garnet/Dagger goes in Trance: Eidolon. Actually, 
it will take Summonís place. While in Trance, after you summoned an Eidolon, 
it will come back and uses its attack randomly during the battle, without 
wasting any turn.

c. Vivi

When Vivi is in Trance, you can doublecast his Black Magics, meaning that you 
can use two black magics in one row.

d. Steiner

Steiner doesnít have any new comment to use while heís in Trance. However, 
his damage power will be around 3 times stronger.

e. Eiko

Trance Eiko will be able to doublecast just like Vivi, just that in her case, 
she will doublecast white magics.

f. Freya

Freyaís Trance special isnít AWESOME but meh, it can be quite usefull 
sometimes. When you select Jump, Freya goes off screen(just like when you 
normal Jump) and uses Dive(to deal damages) a couple of times before coming 
back using Spear.

g. Amarant

The flaming Amarantís special while in Trance allows him to use his Flair 
abilities on whole party.

h. Quina

As he goes in Trance, Quinaís Eat command will be replaced by Cook. With it, 
you can eat enemies when they are at 3/4(and lower) of their health points.

7- Optional Bossesí strategies

There are four optional bosses in Final Fantasy IX. Optional meaning that you 
donít need to fight and defeat them in order to beat the game. They are also 
quite harder. This section is about them, divided in four parts. Each 
optional boss will get his own part.

a. Tantarian

You will find this enemy in the library of Alexandria on the third rack of 
books on the left screen. Examine the book and choose to challenge it.

Tantarian can be fought only two times. The first time is in Disc 2 after 
Steiner and Marcus escaped from their suspended cage to meet up with Zidaneís 
group(who came from the Red Rose). Itís NOT a good idea to take on him at 
that point though, because your time is limited(30 minutes) and your party 
could be NOT strong enough. Also, if you leveled up Steiner with the mini 
trick once heís free of the prison, you could have to restart all over again 
if you die(since there are no ways to save).

The second time is the best one in my opinion. During Disc 3 as Alexandria is 
under attack after the card game tournemant and that the party enters the 
castle to find Dagger.

---------------------------------------------------------------------
Optional Boss: Tantarian
HP: 21 997
MP: 1456
Level: 41
AP: 30
Steal: Ether, Elixir, Silver Fork, Demonís Mail.
Difficulty: Tough
---------------------------------------------------------------------

Let me explain Tantarianís pattern. Tantarian will be hiding in a 200 pages 
book. You can only find him on the pages 150-200. Now to reach the pages, you 
have to damage him. Because of his incredible defense, you will deal 
extremelly low damages. Now, each times you attack him, the damage points are 
added to the total damage you already dealed on him. You need to reach the 
pages between 150 and 200, in order to make Tantarian appear out of the book. 
Note that if the total damage you deal on him goes from under 150 to over 
200, the pages are reset to 0. Now let me list his attacks. While in the 
book, the boss will use three attacks; Paper Storm, which is quite deadly, 
dealing over 700 points on party; Edge, which deals around 800 points on one 
target and; Doom, number 10 is put over one targetís head. As it reaches 0, 
itís Death. While Tantaria is discovered, he will only use Poison, which is 
nothing to worry about when you got Antibody. To win, I recommand you to put 
all your characters in back row to weaken the bossís damage potential by 
half. If you are fighting the enemy in Disc 3, then your party will be made 
of Zidane, Freya, Vivi, and Amarant. Have Freya cast Reiís Wind on party to 
then support. Amarant will help Freya to support the party as well. While in 
the book form, Tantarianís quite dangerous so itís a good idea to rely on two 
characters to heal. With Zidane and Vivi, they should both be attacking the 
book form(Zidane with physical attacks and Vivi with Fira). As you catch 
Tantarian out of the pages, STOP attacking with physical attacks. If you do, 
Tantarian will yell "Ouch!" to then hide right back in the book, forcing you 
to open it to the right pages again. Instead, just have Vivi casts Fira over 
and over. Donít do anything else, donít even use Amarantís Throw ability, 
which will be considered like a physical offense, allowing Tantarian to 
escape in his pages. After a few turns though, the book will close itself so 
you will have to do the process again, without changing anything of the 
strategy. Eventually, you will be victorious. What do you get out of this 
battle? The opportunity of getting some Sprint Shoes(Auto-Haste).

b. Quale

You will fight Quale as you catch 99 Frogs in the Quís Marshes around the 
world.

---------------------------------------------------------------------
Optional Boss: Quale
HP: 65 535
MP: 3680
Level: 76
AP: None.
Steal: Gluttonís Robe, Ninja Gear, Robe of lords.
Difficulty: Easy to Hard
---------------------------------------------------------------------

Highest HP user in the whole game! Quale is easy or hard, all about your 
abilities. Let me list his attacks and you will understand. To damage you, 
Quale will use Rolling Attack(a physical attack), dealing around 1000 points. 
He will cast Water as well, to deal up to 3000 points on one target. When he 
casts it on your party, then divide the number by how many living characters 
are on the battle field. His last damaging attack will be Aqua Breath, which 
does around 1000 points on party. BUT, he will also use other attacks that 
consist of inflicting bad statuses; Confuse, Mini, Poison, Blind and Silence. 
How does he use them? Sometimes on one target, some other times on whole 
party. Seeing this, which bad status are you scared of? Confuse, thatís 
right. That is why you will equip Clear Headed on your characters. With it, 
you will be immune to Confuse, making this battle easier. The other abnormal 
statuses can be blocked as well, though you shouldnít, since they can be 
easily cured using Quinaís best(in my book) blue magic; Angelís Snack, which 
consists of throwing a Remedy on party, as you should already know. Mini is 
the only status that cannot be blocked, but it doesnít matter. As I just told 
you, Quinaís Angel Snack will do the job for you. As long as you have the 
control of your characters, youíre ok. Now, you could also use Water 
elemental absorbing stuff, but that would make this battle so easy that the 
fun will go "nananana, nananana, hey hey hey, good bye" on you. That was sexy 
wasnít it? Oh well, ahem, sorry for that. As for your offense, use what ever 
you feel like using. I personally like physical attacks with Man eater, 
though you can also use powerfull magics such as Shock and Dragonís Crest
(powered up to 9999 damage, thanks a lot). You could steal Qualeís great 
items too. Use any other usefull auto-abilities like Auto-Haste and Auto-
Regen and eventually, you will be victorious and obtain Quinaís ultimate fork
(sure is funny to type out).

c. Hades

You will find Hades in Memoria. See that area that looks like the bottom of 
the sea where Quina thinks that he cannot breath because heís underwater? 
Well, search behind the huge shell on the right side of the screen, mashing 
the X button. Accept to challenge Hades when you have the option.

---------------------------------------------------------------------
Optional Boss: Hades
HP: 55 535
MP: 9999
Level: 92
AP: 30
Steal: Battle boots, Running shoes, Reflect Ring, Robe of Lords.
Difficulty: Hard
---------------------------------------------------------------------

Bah, hard... With a strong party, Hades is a push over. Iíd even say that the 
very last boss of the game is actually tougher. Oh well, letís see Hadesís 
small list of attacks. He will use Cleave the most, which is quite a good 
swipe physical attack with his huge sword to take away up to 4000 points from 
your whole party. He will use the Judgment Sword too, which reduces one 
targetís HP to 1. Another attack he will use is Mustard Bomb, which inflicts 
Heat on one target. In last, he uses Curse too, which inflicts Doom on your 
party. To win, Iíd recommand my good old party made of Zidane, Steiner, Freya 
and Quina. Put all characters in back row except for Zidane. Have Body Temp 
on your party as well. Auto-Haste and Auto-Regen will both be extremelly 
usefull, and Auto-Life will be a bonus. Steiner should have Climhazzard(or 
Shock but har, I prefer Climhazzard, better looking and costs less MP -_-), 
Freya should have a powered up Dragonís Crest(to 9999 points) and Quina will 
have both Mighty Guard and White Wind. As for Zidane, have his best weapon, 
the Ultima Weapon. If you didnít get the Ultima Weapon from the chocobo 
quest, then just use The Tower that you found a few moments ago. Start the 
battle with Quina casting Mighty Guard on party, and then pummel Hades with 
Zidaneís attacks, Steinerís Climhazzard(or Shock, as I told you already), and 
Freyaís Dragon Crest. Quina will support the party with White Wind. That blue 
magic plus Auto-Regen will do the job to heal your party. You could try to 
steal if youíd like. Revive any character who dies at the hand of Curse(or 
from any other of Hadesís attacks). This is no ordinary battle but really, it 
shouldnít be too hard. You donít have to use my party either, itís just that 
itís the one I prefer.

Funny note: If you battle Hades AFTER killing Ozma, Hades will notice it but 
wonít retreat, though he will face the fact that he is about to get rocked 
O_o. 

d.	Ozma

You will find Ozma in the Chocobo Air Garden. On the second platform, examine 
the big coloured rock. Mene the moogle will warn you that youíre about to 
battle a deadly monster though. Accept anyway to fight the nemesis that is 
Ozma.

I- His stats and attacks

---------------------------------------------------------------------
Optional Boss: Ozma
HP: 55 535
MP: 9999
Level: 99
AP: 100
Steal: Elixir, Dark Matter, Pumice Piece, Robe of Lords.
Difficulty: Very hard
---------------------------------------------------------------------

Hardest enemy of the whole game, and many players also call him the hardest 
enemy in the whole entire serie. Well yes, he is very hard. He actually 
reminds me of Final Fantasy Vís Omega and Shinryuu. Oh well, I will first 
write the huge list of attacks that Ozma can use, and then I will give you my 
strategy, with the required stuff.

Ozmaís attacks

Death: Inflicts Death on one target.

LV5 Death: Inflicts Death on every characters with levels multiple of 5. Note 
that he wonít use it if you donít got any characters with levels multiple of 
5.

LV 4 Holy: Casts Holy on every characters with levels multiple of 4. Note 
that he wonít use it if you donít got any characters with levels multiple of 
4.

Flare: Deals flare damages on one target for 3500-4000 points of damage.

Holy: Deals holy damages on one target for 3500-4000 points of damage.

Flare star: This oneís damage is based on your charactersí levels. It will 
deal 50X their levels.

MP absorb: Absorbs one characterís total MP(he only uses it when you drain 
him out of his own).

Meteor: Terrible black magic that can deal 7000+ damage on party.

Doomsday: Extremelly damaging attack that heals Ozma for 9000+ points AND 
damages your party with shadow damages of 9000+. However, if you complete the 
Friendly monsterís quest, then it will damage Ozma too. Whatís the point if 
it kills you anyway? Keep reading, you will see (^_^).

Curaga: Heals Ozma for 6000-9999 points. He can use it as a counter-attack 
too.

Mini: Inflicts Mini on party.

Esuna: Cures abnormal statuses, Ozma will only cast it if you inflict his 
unique status weakness; Blind/Darkness.

Berserk: Increases strenght of one target but make you lose control of that 
character. Ozma uses it as a counter-attack.

Curse: Ozmaís very best attack, dealing up to 5000-6000 points on party, 
inflicting every abnormal statuses on party, except for a very few of them.

After reading the list, I hope that you are impressed (-_-). Oh well, now 
letís talk about a certain side quest that you can take in order to make this 
battle easier. See, Ozma is out of range for your physical attacks. Also, 
when he uses Doomsday, he will heal himself. 

II- Friendly monster quest

Letís fix these bugs with the Friendly Monster quest! Through the game, you 
might have met some monsters who were begging for certain items in random 
encounters, with a different theme. They were the friendly monsters. Here 
comes the list.

==========
Mu: Meet him in the forest near the Evil Forest, or you can find him in the 
area around Dali as well. He wants an Ore.
==========
Ghost: In the forest completely west of Treno(near the mountains). He also 
wants an Ore.
==========
Colour Lady Bug: In the forest around Black Mage village, or simply on the 
grass, she wants 2 ores.
==========
Yeti: In the forest just north of Madain Sari, he wants two Ores. He can 
appear on the grass south of the village too.
==========
Nymph: She appears in the forest or on the grass around the Lifa Tree. She 
wants 3 ores.
==========
Jabberwock: There's a forest(shaped like a star) east of Oeilvert on the 
Forgotten Continent, you'll find Jabberwock there and he wants an Emerald.
==========
Feather Circle: On the lost continent, he appears on the snow near the 
chocobo tracks, as well as near Esto Gaza, he wants a Moonstone.
==========
Rainbow Garuda: Remember at Gizamalukeís Grotto during disc 1, after helping 
out of the Moogle couple, you could climb out on the World map to battle 
tough enemies(for that point I mean). Well, the Rainbow Garuda will appear in 
the forests around there. He wants a Lapis Lazuli.
==========
Yan: At Vile Island southwest of the lifa Tree(can only be accessed with a 
Gold Chocobo or with the Invincible). Search the forest to meet a friendly 
Yan. However, you need to have given the right items to every friendly 
monsters or else he will flee. He wants an Emerald.
==========

As you hooked them all up, they will grant you a nice reward; being able to 
reach Ozma with physical attacks. Also, Ozmaís Doomsday will now damage him 
instead of healing him. 

With that said, letís now talk about the required stuff.

III- Required stuff

My favourite party to beat down Ozma(and for the whole game) is made of 
Zidane, Steiner, Freya and Quina. I will list them four with the abilities 
that they need.

Zidane: Long reach, Auto-Haste, Auto-Regen, Auto-Life, Clear headed, Body 
Temp, and Antibody. For the equipment, put on a Pumice Piece and the Ultima 
Weapon.

Steiner: Auto-Haste, Auto-Regen, Auto-Life, Clear headed, Body temp, and 
Antibody. For the equipment, equip him with a Demonís Mail and the Ragnarok
(for Shock). 

Freya: Auto-Haste, Auto-Regen, Auto-Life, Clear headed, Body Temp, and 
Antibody. Equip her with a Demonís Mail, and she must have Dragonís Crest 
powered up to 9999 damage. How to power it up? By killing dragons with Freya 
in your party. Iíd recommend you to go at Sacrobless Island(outside of 
Daguerro) and kill the Grand Dragons with Quinaís LV5 DEATH blue magic to get 
some EXP during the process.

Quina: Auto-Haste, Auto-Regen, Auto-Life, Clear headed, Body temp, and 
Antibody. Pumice Piece is needed for him as well. To talk about his blue 
magics, you will need White Wind and Angelís Snack.

There you go, you are set! Now keep reading below for the strategy, and also 
to find out why did I make you equip absorbing shadow gear,

IIII- The battle

Ozma will be INSANELY fast. Usually, you will be lucky if you can move twice 
without having him act. Sometimes, Ozma will struck 3 times in ONE row. That 
is why Auto-Haste will be great here, giving you a little speed advantage. 
Note that Ozma will still be extremelly quick in his actions. Auto-Regen will 
be helpful, allowing you to constantly heal yourself during the battle 
without wasting any turn. Auto-Life will allow you to be automically revived 
once as your character dies, once again sparing a turn of throwing a Pheonix 
Down. Ozmaís Curse will be a pain to deal with, though you still have a small 
benefit on your side; your immunities. Clear headed blocks Confuse, Body 
temps blocks Heat and Freeze(though Iím not sure if Curse includes Freeze) 
and Antibody blocks Venom. These three were the worst abnormal statuses. Mini 
is indeed also deadly, but you cannot be immune to it. That is why you got 
Quina with Angelís Snack, allowing you to get rid of that status. Now, what 
about the shadow elemental absorbing equipment? Well, you see, Ozmaís 
Doomsday IS shadow elemental. When he uses it, he will heal you instead of 
damaging you. Also, thanks to the fact that you completed the Friendly 
Monster Quest, Ozma will damage him. Meaning that Doomsday will actually be a 
breather for you, or even a miracle, since it will totally heal you and 
damage Ozma for 8000+ points. Now for your OWN offense, Zidane will use 
physical attacks while being in back row, allowing him to cut down Ozmaís 
damage potential by half and dealing same damage that he does in front, 
thanks the Long Reach ability. Steiner will use Shock, and Freya will use the 
Dragonís Crest, both dealing 9999 points. Donít EVER enter too many commands 
though because, like I told you already, Ozma usually gets the time to enter 
an attack between your turns, so let say you have Steiner use Shock and that 
he gets Miniíd just before his turn. His Shock will deal extremelly low 
damage, wasting a turn. Freyaís Dragon Crest canNOT be affected though. You 
should ALWAYS have Quinaís turn ready to make a move in order to support the 
party. If you want to, you could also have Zidane use a 9999 damage Thievery 
instead of using physical attacks, but that skill is a total pain in the neck 
to power up so, you should basically just go with normal physical attacks for 
about same results. The important thing to do in this battle is to not give 
up. You may die, so if that happens, just keep trying. The random factor of 
Ozmaís pattern allows him to instantly kill you at any moments. Therefore, a 
little bit of luck will also be needed for your victory.

When you win, be happy. You just rocked one of the very best enemy of the 
whole serie! Now nothing should scare you!

That concludes the optional bosses section, I hope it helped you out!

8- E-mail

If you would like to ask me questions about Final Fantasy IX, my e-mail is 
blackestmage(at)yahoo(dot)fr. You can send me questions regarding bosses, but 
I wonít answer anything related to the storyline or about the walkthrough. 
Also, donít be shy, if you have to contributions, send them as well. Oh, and, 
last thing, I am French so, vous pouvez míťcrire en franÁais pour ceux qui 
ont de la difficultť en anglais.

9- Conclusion

That concludes my Boss FAQ. I seriously hope that the guide was of a good 
help, and that it was a pleasure to read. Writing guides is so awesome, 
especially when it isnít in your first language(since Iím French). It is an 
experience that I recommend to anybody.

10- Credits

- CJayC for posting this guide on www.gamefaqs.com.
- Neoseeker for posting this guide on their site.
- IGN for posting this guide on their site.
- JŲrg Seyfferth for the ASCII generator.
- All of you for reading this FAQ.

Final Fantasy IX by Squaresoft.

Boss FAQ by Blackestmage. Copyright 2004