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    Plot Analysis by Squall_of_SeeD

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    Final Fantasy IX Plot Analysis
    Written by: Glenn H. Morrow/TresDias; formerly known as "Squall of SeeD"
    Version: Ultima
    First Compiled: March 28, 2005
    Last Updated: February 15, 2010
    Before even looking at this FAQ, for a better understanding of Final Fantasy
    IX's story, first read these translations from the Final Fantasy IX Ultimania
    at TheLifestream.net:
    -----------Spoiler notice-----------
    There will be massive spoilers for all Final Fantasy IX in this document.
    The essay near the end of the FAQ, "Spirit Energy and Memories," will also
    include significant spoilers for FFs IV, VI, VIII, IX, X, X-2, X-2:
    International+Last Mission, Unlimited and The Spirits Within. There will also
    be speculative minor spoilers for Tactics, XI and XII.
    For quick access to a section, do a ctrl+f search for the text in brackets
    -1) Update changes [1.0Up]
    -2) Purpose [2.0Pu]
    -3) Analysis [3.0An]
    -1- Who or what is Necron? [3.1An]
    -2- Garland's plan to make Gaia into Terra [3.2An]
    -3- Who is speaking during the ending? [3.3An]
    -4- Does Vivi die? [3.4An]
    -5- Where did Vivi's sons come from? [3.5An]
    -6- The Gulug Stone [3.6An]
     1  Why did Kuja want the Gulug Stone? [3.61An]
     2  Why sas Mt. Gulug sealed? [3.62An]
     3  What is the significance of the Gulug symbol? [3.63An]
    -7- What is Ozma? [3.7An]
    -8- What is Ark?  [3.8An]
    -4) Spirit Energy and Memories: The Magic of Final Fantasy [4.0Sp]
    1-  Foreword to the 10 billionth edition [4.1Sp]
    2-  "And the cycle went on" [4.2Sp]
    -5) Other fans' theories [5.0Ot]
    1-  Philosopher1701's theories [5.1Ot]
    -1- The purpose of Final Fantasy IX's crystal [5.11Ot]
    -2- All planets hold a shard of the original crystal at their center [5.12Ot]
    2-  YamiBeowulf's theories [5.2Ot]
    -1- The Veil Energy Used to Power Airships is Derived in a Manner Similar to
      the Process by which Mako Reactors in Final Fantasy VII convert Mako into
      Usable Forms [5.21Ot]
    -2- Zidane, Kuja, and the others' presence may have inspired the crystal to
    create the universe [5.22Ot]
    -3- How the Black Mages of the Black Mage Village reached the outer continent
    3-  masamune1600's theories [5.3Ot]
    -1- Final Fantasy IX's implicit references to past Final Fantasies [5.31Ot]
    6) Acknowledgements [6.0Ac]
    --------------Update changes--------------[1.0Up]
    February 15, 2010
    -Updated the section on Necron with observations by TheOnionKnight, a frequent
    poster at GameFAQs' forums, and one of my co-authors on the Time/Ultimecia Plot
    FAQ hosted on GameFAQs:
    January 24, 2019
    -To the end of the "Spirit Energy and Memories" article, I added a
    translation I just finished on the sources of magic in FF. The text from which
    it comes is the FF 20th Anniversary Ultimania File 2: Scenario
    October 30, 2009
    -Added "Update changes" section
    -"Purpose" section revised
    -Added important phrases such as "I think" and "I believe" throughout the
    entire FAQ
    -Standardized the quote format throughout the document
    -Added sources and references throughout the document
    -Added "What is Ark?" section
    -Updated the article on Necron to include information from official sources,
    as well as to streamline my personal theory about him, and to correct some
    inaccurate data -- namely, that he can turn red during the battle with him.
    That was a mistake on my part. I'd been told in an e-mail that he would do this
    but that you usually can't see it because he casts Protect on himself. As
    getting to the fight with him and then actually fighting him is a pain, I
    didn't check it out for myself at the time I included it in the article. I've
    checked since -- actually spending more than half an hour in a battle with him,
    preventing him from casting Protect on himself the whole time -- and he never
    did it. It doesn't happen. I apologize to everyone for this error. I should
    have investigated it from the start
    -Streamlined the "Garland's plan to make Gaia into Terra," "Who is speaking
    during the ending," "Does Vivi die" and "Where did Vivi's sons come from?"
    -Removed the utterly pointless "Did Kuja die"? article. He died. It's obvioius.
    Move on
    -Removed the "Did Kuja Shatter the Crystal?" article. He obviously didn't since
    the universe didn't end. I really don't know why I entertained such debates
    in the past
    -Removed the "How Long After Kuja's Death Does the Ending Take Place?"
    article. It's unnecessary. For the record, though, the most the FFIX
    Ultimania says about it is that a week passed between the time Zidane went
    back to the Iifa Tree for Kuja and the time that the the tree stopped moving
    (pg. 46)
    -Removed the "Quina: male or female?" article. It's obvious from the game
    itself that it's intended to be ambiguous. It's pointless to debate this.
    Personally, I think it might be possible that Quina's race -- the Qu --
    reproduce asexually, like some species of frog are able to. Given the Qu's
    long tongues, amphibious appearances, and fondness for dwellings in marshes
    and near water, it wouldn't be all that surprising. At any rate, Quina's
    obsession with eating frogs definitely makes us think of those animals
    whenever we think of Quina
    -Removed the "Four Jewels and their Purpose" article. Unnecessary. Just
    follow the link to the FFIX Ultimania translations on TheLifestream.net for
    that. It's obvious from the game, anyway, that they're used to summon
    Alexander and were divided so as to prevent him from being summoned again
    -Streamlined the Gulug Stone and "What is Ozma?" articles
    -Removed the "Is There A Hidden Connection Between Eiko (or Dagger) and
    Amarant?" article. Pointless
    -Removed the "Holy's Components" article. That whole thing was stupid. I don't
    know what I was thinking back in the day
    -Removed "The Nature of Ultima" article. As with the section on Holy: dumb.
    -Removed "Elemental Properties of Magic" article. That one was really a waste
    of time and space. Why I thought it sounded good, I don't know. Must have been
    inspired by something I was interested in at the time
    -Gave the "Spirit Energy and Memories" article its own section. Also updated
    -Updated the format of this document to match that of my FFVII Plot Analysis
    When this FAQ was first written, its primary purpose was to provide fans an
    explanation for what was the most enduring mystery of Final Fantasy IX: the
    nature and role of Necron within the story.
    There were a lot of theories about him. Some thought he was a cosmic being
    who just happened to notice what was going on and decided to get involved.
    Others thought he might be the core function of the Iifa Tree. That was the
    idea I went with.
    Many, though, just believed he was a random final boss thrown in at the end of
    the game to provide the heroes -- and the player -- an enemy that would stand
    in opposition to life and need to be defeated for thematic purposes. Something
    that represented death or non-existence -- though I personally think Kuja
    served the role well enough on his own.
    After all, Garland called him an "angel of death" and Kuja was trying to
    annihilate all existence for God's sake. Was it really necessary to drive the
    idea home any further?
    See this FAQ's section on Necron for more about him.
    Anyway, the FAQ as a whole evolved -- or devolved, depending on your point of
    view -- to include other things over time. Other theories and explanations, as
    well as some general musings -- a number of which were quite ridiculous now
    that I look at them today.
    In all honesty, this FAQ kind of sucked. Looking at it now, it's my greatest
    embarrassment as a writer.
    And that's why I'm here to fix it. Theories that were confirmed or refuted by
    Final Fantasy IX's Ultimania will be identified, and errors in general will
    be corrected. Finally, pointless things I'd once published here will be
    For notations on what changes are being made, check the "Update changes"
    Enjoy the new version of this document. I hope it's an improvement over the
    --------------In-depth analysis--------------[3.0An]
    1) Necron [3.1An]
    I'd long believed Necron, the final opponent fought in Final Fantasy IX, to be
    the central function of the Iifa Tree -- the mechanism that interfered with
    the cycle of souls. In that respect, I believed he could be considered the
    true form of the Iifa Tree, that aspect that lay beyond the material plane and
    interfered with the cycle of Gaia's souls on the spiritual level.
    Updating this document nearly four years after I had last touched it, I
    reported that it seemed this postion was ultimately not supported by official
    materials touching on the subject.
    In January of 2008, Square Enix released the first of three 20th Anniversary
    Ultimanias looking at the FF series as a whole. This first book, File 1:
    Character, offered the following information about Necron (pg. 301) -- and no
    more than the following information:
    (Translation by hitoshura of TheLifestream.net)
    "Eternal Darkness
    Monster created by fear of death
    A being awoken by the fear, despair, and hatred of Kuja, who discovered, with
    the fulfillment of his ambition near, that he had little time left to live. It
    rejects the cycle of life through the crystal and attempts to return every
    world, including Terra and Gaia, to nothing. The final enemy to confront
    Zidane’s team."
    That's it. That's the big official explanation fans waited seven and a half
    years for.
    Given that this explanation seemed completely useless to us -- not to mention
    that it apparently did nothing to explain why the Iifa Tree died instead of
    carrying out the merging of Gaia and Terra, as Kuja had said it was about to
    do, nor did it seem to provide an explanation for why Memoria exploded at the
    same time that Necron and its surroundings were destroyed -- I decided to
    continue to let this article explore the idea that Necron is the core mechanism
    of the Iifa Tree.
    I felt then, and continue to feel, that it doesn't matter whether the idea is
    official -- it makes the story better. It actually helps the story explain some
    things that otherwise go unexplained.
    To tell the truth, these days I subscribe more to the school of thought which
    holds that once a body of work is revealed to the masses, it belongs to them as
    well. Each member of the audience will take away their own personal vision of
    what they've seen -- their own personal canon, if you will.
    Ordinary canon -- the one based in authorial intent and extra textual
    readings; the official story -- isn't so important to me when it involves
    continuity contradictions, as with the Compilation of Final Fantasy VII, or
    when what was shown in the produced work doesn't match what was said outside of
    it, and when an ambiguous plot point makes more sense in the hands of the fans
    than in the hands of the authors.
    Anyway, I'm getting off-topic.
    After this brief passage of information about Necron was translated, it seemed
    to me that, at the time the developers of FFIX included him, they must have had
    no plot-driven idea for what he was supposed to be. It seemed he was literally
    just there as a thematic device -- and a reference to the Cloud of Darkness
    from Final Fantasy III and Neo Exdeath from Final Fantasy V.
    Essentially, I believed Necron was just explained to us as another agent of the
    Void -- and it took us nearly a decade to get that weak explanation.
    For that matter, his role in that capacity -- as well as his role as an
    allusion to the final bosses of FFIII and FFV -- was obvious to begin with.
    The explanation provided by the 20th Anniversary Ultimania didn't seem creative
    in the slightest -- and I still hold that it wasn't.
    That said, it's not necessarily useless to us, and doesn't necessarily
    contradict the notion that Necron is the core function of the Iifa Tree. For
    me to realize this, it took someone else pointing it out to me --
    TheOnionKnight, a frequent poster at GameFAQs' forums, and one of my co-authors
    on the Time/Ultimecia Plot FAQ hosted on GameFAQs:
    I'll explain what he pointed out to me at the end of this article. For now,
    let's get to looking at why this guy makes more sense as the core of the Iifa
    First, let's look at Garland's observations about and conclusions concerning
    (In Pandemonium)
    "But think for a moment... Isn't life death itself? It must kill other
    life-forms to survive..."
    "Sometimes it even kills those with whom is shares blood..."
    "To live is to give life meaning, yet one must take others' lives to
    "A mature civilization becomes aware of this paradox..."
    "Terra's souls will sleep until they forget such nonsense. They will begin a
    new life in a new dimension."
    "It's a world in which life and death become one..."
    "That is the dimension in which we are meant to live, as beings that
    transcend life and death!"
    When he reveals himself, we find that Necron has drawn very similar
    (Above the Hill of Despair, Necron's battleground)
    "All life bears death from birth."
    "Life fears death, but lives only to die."
    "It starts with anxiety."
    "Anxiety becomes fear."
    "Fear leads to anger... anger leads to hate... hate leads to suffering..."
    "The only cure for this fear is total destruction."
    "...Now, the theory is undeniable."
    "Kuja's action proves it. All things live to perish."
    "At last, life has uncovered this truth. Now, it is time to end this world."
    "I exist for one purpose..."
    "To return everything back to the zero world, where there is no life and no
    crystal to give life."
    "In a world of nothing, fear does not exist. This is the world that all life
    With this in mind, recall next that Garland created the Soul Divider
    (confirmed on pg. 41 of the FFIX Ultimania) -- the mechanism of the Iifa Tree
    which served to disrupt the cycle of souls. Garland being this entity's
    maker, it stands to reason that it may have been aware of Garland's views and
    may have sought its own conclusions on the matter.
    The Soul Divider may have then observed the actions of its "brother," Kuja --
    another of Garland's creations -- as part of this analysis.
    Garland states that the Iifa Tree's true form was not the Tree itself -- the
    tree was only its material form:
    "We must sort the souls."
    "I want to disrupt Gaia's cycle and drain its souls, filling the void with
    the souls of Terra."
    "To speed the cycle of souls is to speed the work as a whole. Thus, war..."
    "And in time... Gaia's souls are gone, and Gaia becomes Terra."
    "You saw it with your own eyes. You saw the Iifa Tree and the Mist it emits."
    "The role of the Iifa Tree is that of Soul Divider. The Mist you see
    comprises the stagnant souls of Gaia..."
    "Oh yeah? But we stopped the Mist! So much for that!"
    "All you saw was the back of the tree..."
    "Even now, the Iifa Tree blocks the flow of Gaia's souls, while it lets
    those of Terra flow freely."
    "Come and see for yourself. See the true form of this planet."
    "What is this?"
    "Think of it as an observatory. A place to measure the radiance of Gaia and
    "What are you talking about? And what is this weird light?"
    "That is the center of the planet. The end and the beginning of the cycle of
    "The light remains Gaia's, for now, but when the blue changes to crimson,
    all will belong to Terra, and its restoration will be complete."
    "That is why I wrapped up the light in the Iifa Tree, to prevent the cycle of
    the judgement of souls on Gaia from inside the planet."
    "Such is the Iifa Tree's true purpose, its true form. All you saw was its
    material form."
    "The flow of Gaia's souls cannot be changed simply by stopping the disposal
    of Mist."
    This would mean that the mechanism of the Iifa Tree that interrupted the cycle
    of souls was something not in the physical world. Zidane and his team would
    have needed to be somewhere other than the physical plane to encounter Necron.
    They would have needed to die.
    I would argue that Zidane and his team *did* die -- they were killed by Kuja's
    last attack.
    Recall that when Kuja is defeated in the game's final battle with him, he says
    that he if he is going to die, he isn't going alone -- he intended to kill
    Zidane and the others with his final attack. He proceeded to blast them with an
    Ultima spell, leaving their bodies engulfed in flames and causing them to
    Unlike the occasion on Terra where Kuja used Ultima on the party, their
    bodies were apparently destroyed here. During that previous battle, they had
    remained on-screen up through it fading out from the battle map.
    Following the battle with Kuja in Crystal World, we find Zidane and the others
    laying defeated in an area that isn't the same place they had fought Kuja.
    Though the shockwave from his Ultima attack had sent him reeling off into the
    distance, the heroes' bodies had all remained in the same area -- and the Yan's
    "Snort" ability certainly proves that there were no graphical limitations
    that should have prevented displaying the characters being flung from the
    battle area.
    For that matter, while the area in which Zidane awakens does bear a similar
    appearance to the area in which they fought with Deathgaze, and, thus, may have
    been an area in the clouds somewhere below the crystal of creation, there's a
    simple obstacle that makes it further unlikely the party members were launched
    here: they would have all needed to land together.
    Given how Kuja was flung like a rag doll by the explosion -- despite how far
    from it he was -- for the spell to have landed in the midst of the heroes, they
    should have all been launched in different directions if they were truly
    thrown from the dais where the crystal of creation resided.
    But they weren't. Their bodies were incinerated. The heroes were killed.
    To summarize this matter thus far, the implication is that when Zidane and
    the others were hit by Kuja's Ultima, they died and came face to face with the
    Iifa Tree's true form on the spiritual plane, as so many other souls from
    Gaia had previously.
    Unlike those other souls, however, Zidane and his team were able to defeat the
    enemy even as it tried to dismiss them from Gaia's cycle of souls and supplant
    them with souls from Terra.
    Thus, Necron's form fell apart. It was destroyed, the area surrounding it was
    destroyed, the Iifa Tree it functioned as part of went into a state of frenzy
    and died a week later (the passage of a week confirmed by pg. 46 of the FFIX
    Ultimania), and Memoria -- created from the Mist being emitted by the Iifa Tree
    -- exploded.
    At the same time, Kuja used his powers -- possibly stemming from a lingering
    connection to the crystal of creation -- to teleport the heroes' souls out of
    Memoria before the explosion, reconstruct their bodies, and then put their
    souls back into their bodies as he'd done with the Chaos Guardians, who he had
    resurrected to fight the heroes in Memoria.
    Necron being the core mechanism of the tree would account for the tree's
    death, as well as the destruction of Memoria, whereas Necron not being so would
    leave us to question why the tree died for no obvious reason -- first going into
    violent spasms immediately after Necron was defeated, and then dying within a
    few days.
    Had the tree not been undone, Gaia's assimilation by Terra would have been
    carried out -- so something that happened during the ending killed it. Necron's
    death seems more likely to fit the bill than Memoria's explosion at any rate --
    which itself needed an explanation that's provided by Necron as the Soul
    Memoria's explosive end shouldn't have been enough to kill the tree on its own,
    despite its proximity to the large plant. The Iifa Tree seen on the surface is
    just an aggregate of a few roots according to the FFIX Ultimania (pg. 41). The
    tree didn't appear damaged by the explosion, and even had it been, there were
    more roots all throughout the world.
    Something else happened that killed the tree. What could it have been but the
    destruction of Necron?
    There are two final points I believe that need to be considered in regard to
    this topic. The first is the similarity between the faces seen in Oeilvert and
    Necron's face:
    As Oeilvert originated from the planet Terra (confirmed on pg. 42 of the FFIX
    Ultimania), this suggests that Terran technology was employed in Necron's
    creation as well.
    A second similarity between Terran technology and Necron is found in the eyes
    embedded in the walls of the coliseum-like structure surrounding him. Eyes had
    been associated with Terra's technology on more than one occasion prior --
    most notably on the airship Invincible, but also in a teleporter on Terra and
    in the controls for a gravity lift there.
    In light of all this, I believe it makes a whole lot of sense that Necron
    would be the Iifa Tree's core mechanism.
    Now, with all that addressed, let's return to the matter of the FF 20th
    Anniversary Ultimania File 1: Character's explanation of Necron. How would
    all of what we've discussed -- a theory which calls for Necron to have existed
    in some capacity prior to the final battle with Kuja -- fit in with a
    description of Necron that states he was born from Kuja's fear of death?
    As it turns out, it fits quite nicely. I'll simply quote TheOnionKnight's
    explanation, and allow his musings to stand for themselves:
    "Supposing that Necron *is* a 'cog' in the cycle of souls in the Iifa Tree, I
    imagine things happening in this way. He was built to divide them, to
    extinguish them, to sort them and replace them. But he would not have been
    built with the sentience and judgmental, moral ability to choose his own
    actions. The Tree was Garland's machine. Garland was operating it. But
    Garland dies. And perhaps a 'soul cycling machine' really is unique enough to
    be on some level conscious. After Garland dies, and the Tree keeps operating,
    and when Necron appears (if Necron is connected to the Tree), then obviously
    the thing is on some level conscious. It has 'awoken' and decided for itself
    that it will not sort souls any more, but destroy them outright because that is
    what Kuja, and therefore humanity, presumably desires. It still isn't making
    its own choices. It's acting in accordance with someone else's wishes. But
    it's alive enough to make this motivational reversal.
    *If* Necron is a component of the Tree, this is how I see his appearance as
    *needing* to unfold. So to call him, again, a 'being awoken' or to say that
    he's been 'born' or 'created' does not in any manner strike a blow against the
    theory. In fact those words gel rather easily with it. He came into existence
    as a 'judgmental entity' when Kuja snapped, but as a thing, as a process in
    the Tree, he was already there."
    TheOnionKnight's explanation is cogent, easily synergizes with the theory I've
    held for so long, and just as easily reconciles that theory with the Ultimania
    explanation provided for Necron's existence.
    Thus, we arrive at an explanation in which everything discussed up to now holds
    up to scrutiny. With the premise that Necron as a function existed within the
    Iifa Tree prior to his appearance in the story, and that his "birth" as an
    autonomous entity began with Kuja's nihilistic behavior, Necron's role in the
    story is explained in a manner that resolves all loose ends related to the
    Iifa Tree, while simultaneously incorporating the sole, scarce official
    information provided about Necron.
    2) Garland's plan to make Gaia into Terra [3.2An]
    With this article, I'm going to explain Garland's plan to make Gaia into Terra,
    detailing exactly what his intentions were and how he was going about it.
    In Pandemonium, Garland tells Zidane that this was his plan for Gaia:
    "I have no intention of destroying Gaia. I only wish to make Gaia into Terra."
    What Garland was speaking of is replacing Gaia's Lifestream/spiritual energy
    with Terra's. As detailed in the "Spirit Energy and Memories" article further
    down in this document, and confirmed on pg. 40 of the FFIX Ultimania, the
    Lifestream concept seen in Final Fantasy VII and Final Fantasy: The Spirits
    Within applies in FFIX as well.
    Similar to how the Phantom homeworld's Gaia was attempting to take over the
    Gaia of Earth in FF:TSW by overpowering it and converting its energy, Garland
    sought to encourage Terra's cycle of souls to overpower and dominate Gaia's.
    To do this, he was weakening Gaia's Lifestream to the point that it could be
    easily assimilated by Terra's -- the older, weaker planet didn't have the
    strength to outright absorb Gaia's cycle of souls without assistance. This was
    achieved by preventing the souls of the dead from returning to the core of
    The Soul Divider of the Iifa Tree would block the souls of Gaia, discard them
    onto the surface of the planet as Mist, replace the lost souls of Gaia with
    souls from Terra, and incite further death among Gaia's life forms via the
    discarded Mist.
    As the two worlds had already physically merged according to pg. 40 of the
    FFIX Ultimania, all that remained was to bring about their spiritual union --
    with only Terra's cycle of souls in place:
    "We must sort the souls."
    "I want to disrupt Gaia's cycle and drain its souls, filling the void with 
    the souls of Terra."
    "To speed the cycle of souls is to speed the work as a whole. Thus, war..."
    "And in time... Gaia's souls are gone, and Gaia becomes Terra."
    "You saw it with your own eyes. You saw the Iifa Tree and the Mist it emits."
    "The role of the Iifa Tree is that of Soul Divider. The Mist you see
    comprises the stagnant souls of Gaia..."
    Essentially, the process at work here was identical to that witnessed in FF:
    The Spirits Within. The only real difference is that the Phantom homeworld's
    Gaia was strong enough in that film to assimlate Earth's without first
    weakening it in such a way.
    For the official explanation of Garland's plan, read the following
    translation of pg. 40 of the FFIX Ultimania:
    3) Who is speaking during the ending? [3.3An]
    A question that often came up at the time I originally wrote this document was
    "Who is the speaker during the ending of the game?" Some people concluded that
    it was both Mikoto and Vivi, while others thought it was just one or the other.
    These are the lines in question:
    "Kuja... What you did was wrong..."
    "But you gave us all one thing... Hope..."
    "We were all created for the wrong reason, but you alone defied our fate."
    "We do not want to forget this. We want your memory to live on forever..."
    "...to remind us that we were not created for the wrong reason - that our
    life has meaning."
    "I always talked about you, Zidane. How you were a very special person to us,
    because you taught us all how important life is."
    "You taught me that life doesn't last forever. That's why we have to help each
    other and live life to the fullest."
    "Even if you say goodbye, you'll always be in our hearts. So, I know we're not
    alone anymore."
    "Why I was born... How I wanted to live... Thanks for giving me time to
    "To keep doing what you set your heart on... It's a very hard thing to do. We
    were all so courageous..."
    "What to do when I felt lonely... That was the only thing you couldn't teach
    me. But we need to figure out the answer for ourselves..."
    "I'm so happy I met everyone... I wish we could've gone on more adventures.
    But I guess we all have to say goodbye someday."
    "Everyone... Thank you. Farewell."
    "My memories will be part of the sky..."
    The first set of text belongs to Mikoto -- indicated in large part by her
    being the only character on-screen at the time those words appear.
    The second section belongs to Vivi. This is evident in several ways. For one,
    Vivi tells Zidane on more than one occasion that he learned a lot of things
    from Zidane throughout the story, and this speaker makes reference to learning
    from him. Even the last time Vivi and Zidane spoke, Vivi told him, "Zidane,
    you've taught me another big lesson in life."
    Secondly, in the Japanese version of the script, Vivi uses the word "boku" in
    katakana as his word for "I" when referring to himself -- the same as the
    second speaker from the game's ending. None of the other main characters do
    Zidane uses "ore" (katakana); Freya, Mikoto and Beatrix all use "watashi"
    (kanji); Quina also uses "watashi" (katakana); Dagger uses "watashi" too
    (hiragana); Amarant uses "ore" (kanji); Eiko refers to herself by her name;
    Steiner uses "jibun" (katakana); and while Kuja did use "boku," he used the
    kanji form, and it's obviously not him talking anyway since he's already dead,
    never went on an adventure with Zidane, and wouldn't be talking like this.
    Even Vivi's son who talks to puck doesn't use "boku" -- instead, he uses the
    katakana form of "ore" like Zidane.
    Third, Vivi's the only playable character who isn't shown during the monologue.
    It's definitely Mikoto and then Vivi talking during the ending.
    4) Does Vivi die? [3.4An]
    Given that the second speaker from the ending is undoubtedly Vivi (see the
    previous article for that subject), I'd say yes.
    The manner in which he's talking suggests that he's anticipating his death is
    near at hand -- saying goodbye to everyone and thanking them for being part of
    his life:
    "I always talked about you, Zidane. How you were a very special person to us,
    because you taught us all how important life is."
    "You taught me that life doesn't last forever. That's why we have to help
    each other and live life to the fullest."
    "Even if you say goodbye, you'll always be in our hearts. So, I know we're
    not alone anymore."
    "Why I was born... How I wanted to live... Thanks for giving me time to
    "To keep doing what you set your heart on... It's a very hard thing to do. We
    were all so courageous..."
    "What to do when I felt lonely... That was the only thing you couldn't teach
    me. But we need to figure out the answer for ourselves..."
    "I'm so happy I met everyone... I wish we could've gone on more adventures.
    But I guess we all have to say goodbye someday."
    "Everyone... Thank you. Farewell."
    "My memories will be part of the sky..."
    The last two lines in particular indicate that Vivi was expecting to die soon.
    We know that Black Mages had more limited lifespans than other races on Gaia,
    and it would seem that -- even as the Black Mage prototype (implied by a
    conversation during the game between Vivi and Black Mage No. 288, and confirmed
    on pg. 29 of the FFIX Ultimania) -- Vivi was no exception.
    5) Where did Vivi's sons come from? [3.5An]
    One of the more enduring questions about Final Fantasy IX concerns the origin
    of Vivi's sons seen in the game's ending. Speculation has run anywhere from
    them forming from his spirit energy as it dispersed following his death to the
    idea that he might have used the machines in Dali to create more Black Mages
    like himself.
    Drawing conclusions on this topic is difficult given that there's so little
    information about these Black Mages offered during the game, and -- as far as
    I'm aware -- none offered in the FFIX Ultimania.
    Given that Vivi's sons are Black Mages, it's safe to assume that they were
    also composed of Mist. That being the case, the easiest conclusion to draw is
    that Vivi made use of the machines in Dali to create more Black Mages, using
    the same prototype procedure that had been used in his own creation.
    That's the most simple of explanations, as well as the one which requires the
    fewest assumptions.
    Full credit for this suggestion goes to Tony Hilton (a.k.a. "Vir").
    6) The Gulug Stone [3.6An]
    1. Why Did Kuja Want the Gulug Stone? [3.61An]
    A question I often used to see asked about FFIX is why Kuja wanted the Gulug
    Stone. While he obviously wanted it for the purpose of entering Mt. Gulug, the
    question was pondered because -- once he got there -- he merely had Zorn and
    Thorn attempt to use the extraction circle there to take Eiko's Eidolons,
    even though he had sent Zidane out to retrieve the Gulug Stone before Zorn and
    Thorn even captured Eiko later.
    Some fans attempted to explain this away as Kuja having intended to take Eiko
    to the Mountain all along to extract her Eidolons. However, this is unlikely
    given that Kuja had put Eiko's life in danger shortly before by leaving her in
    a room with a receding floor and lava below.
    I believe a more simple and well-supported conclusion to draw is this: It's
    most likely that Kuja was seeking an Eidolon there. The belief that he might
    have been able to find one there isn't far afield in light of hints that the
    mole people who lived there in the past had Eidolons.
    As suggested by the Eidolon Wall, other tribes probably had legends that gave
    birth to Eidolons -- or at least affected local appearances of the summon
    beings. The summoners of Madain Sari concluded, after all, that legends are
    what give birth to Eidolons, rather than the existance of such creatures giving
    birth to their legends:
    (Inscribed on the Eidolon Wall)
    "We discovered eidolons by researching
    legends documented from around the world."
    "The Thunder God, Ramuh, is one of those legends."
    "Some theorize that the eidolons were
    created from the legends, and not
    the other way around."
    This concept is confirmed as correct on pg. 42 of the FFI Ultimania.
    That in mind, an Eidolon had, indeed, been reported as seen in the vicinity of
    Esto Gaza -- the structure that sits directly in front of Mt. Gulug:
    (Also inscribed on the Eidolon Wall)
    "This information is yet to be confirmed,
    but there was an eyewitness account
    of a previously-undiscovered eidolon."
    "It was witnessed in Esto Gaza."
    "If there is an eidolon that can exist
    outside of our legends, our theory
    would no longer hold true."
    "But maybe there are other tribes
    that have legends of their own."
    As well, it was established by other information on the Eidolon Wall that the
    same Eidolon might appear differently to different people:
    "The First Eidolon Discovered, Shiva"
    "Shiva took the form of a young girl when
    she was first discovered. She now
    appears as a grown woman."
    "Eidolons adapt their forms to the
    time and culture in which they appear.
    Shiva illustrates this theory."
    "In certain areas, Shiva is depicted
    as a snow fairy. This cannot be verified,
    since the only written document that
    remains is in the summoner village."
    "People associate Shiva with the
    snow fairy."
    "Why she changes forms remains a mystery."
    Furthermore, it's made quite obvious that Kuja was desperately seeking an
    Eidolon at that point in the story:
    "You two just don't get it!"
    "I need an eidolon more powerful than Alexander!"
    "An eidolon with the power to bury Garland!"
    "His powers are so incredible; I cannot even come close."
    "I must destroy him before Terra's plan is activated, or my soul will no
    longer be my own!"
    "Who cares if she lives? I want that eidolon!"
    In light of all this, the conclusion I would draw is that Kuja intended to go
    to Mt. Gulug to seek out one of the mole peoples' Eidolons -- but once Zorn and
    Thorn recaptured Eiko and Kuja sensed the power of Eidolons within her, he
    took further advantage of the situation and attempted to utilize the
    extraction circle within Mt. Gulug to obtain Eiko's Eidolons.
    It wouldn't have been unreasonable for Kuja to assume there would be an
    extraction circle there, after all, in the event that the mole people did,
    indeed, have Eidolons -- the summoners who settled in Madain Sari apparently
    originated in Alexandira, and beneath Alexandria Castle was another
    extraction circle.
    As for how Kuja may have known that the mole people had Eidolons, I believe he
    knew because Garland likely knew -- it may have even been Garland who sealed
    Mt. Gulug in the first place (for more on this, refer to the next article in
    this section of the document, "Why Was Mt. Gulug Sealed?").
    2. Why Was Mt. Gulug Sealed? [3.62An]
    In the story, we learn from the Bishop of Esto Gaza that Mt. Gulug had been
    sealed many years before the main events of the game:
    "They barged in, hundreds of them! So, that was the dreaded black mage
    "They headed straight for Mount Gulug without even looking at me."
    "Mount Gulug?"
    "An enormous volcano that went extinct in the days of old."
    "Legend has it that a race of great moles lived within the caverns."
    "But that was very long ago. No mortal has entered those depths ever since the
    entrance was mysteriously sealed."
    Why was the mountain sealed? I believe the answer lies with Garland's fear of
    Gaia's Eidolons:
    (Stated by Garland in Memoria)
    "I feared Gaia's eidolons more than anything... However, I decided to deal
    with them before they became a major problem."
    It is known, of course, that Garland orchestrated the destruction of Madain
    Sari, killing off most of its people and leaving the survivors without the
    means to repopulate. 10 years after the destruction wreaked upon the village,
    only Eiko and Dagger remained alive of Madain Sari's people.
    It's not unreasonable that he may have sought to get rid of the mole people as
    well if they had Eidolons.
    With this in mind, I would conclude that Garland used the powers of the Gulug
    Stone -- said to be a magic-controlling device when pressing Select in the
    Key Items menu ("'It must be a magic-controlling device, but the technology is
    completely out of this world' =Terra's Chronicles=") -- to seal Mt. Gulug,
    either with its people still inside or after killing them. He would have then
    placed the stone in Oeilvert, and used the stone's power to enable an
    anti-magic field around all of Oeilvert -- rendering the Gulug Stone difficult
    to recover.
    Garland would have likely done this both so that the stone's magic-suppressing
    powers couldn't be used against him, and so that no one could easily access Mt.
    Gulug and recover the mole people's Eidolons.
    3. What is the significance of the Gulug Symbol? [3.63An]
    An often-overlooked aspect of FFIX is the reoccurring appearance of the Gulug
    symbol that the Gulug Stone is part of -- that of an inverted triangle within
    an erect triangle within another inverted triangle. It also appears once as
    simply an erect triangle within an inverted triangle.
    This symbol appears in no less than 10 locations throughout the game. They will
    be shown here in order of appearance, as well as with additional screenshots
    from corresponding battle maps where applicable.
    -The Symbol's First Appearance-
    The dungeon beneath Alexandria Castle where Zorn and Thorn extracted Dagger's
    (Environment map version)
    (Battle map version)
    -The Symbol's Second Appearance-
    A platform that leads down inside the Iifa Tree:
    -The Symbol's Third Appearance-
    The doors of Oeilvert:
    -The Symbol's Fourth Appearance-
    The floor in the first room of Oeilvert:
    (Environment map version)
    (Battle map version)
    -The Symbol's Fifth Appearance-
    On the floor in Oeilvert within a hologram projection circle; this is in the
    room before the platform that leads down to the Gulug Stone:
    (Environment map version)
    (Battle map version)
    -The Symbol's Sixth Appearance-
    On the floor in front of the Gulug Stone:
    (Environment map version)
    (Battle map version)
    -The Symbol's Seventh Appearance-
    The Gulug Stone itself and the surrounding containment device comprimse yet
    another appearance of the symbol:
    -The Symbol's Eighth Appearance-
    The doors of Mt. Gulug:
    (Environment map version)
    (Battle map version)
    -The Symbol's Ninth Appearance-
    Within the extraction circle in Mt. Gulug:
    -The Symbol's Tenth Appearance-
    On a wall in a room in Bran Bal:
    All this begs the question: what does the symbol mean?
    Is it a symbol representing Eidolons? After all, it's found in both Alexandria
    and Mt. Gulug, places where summoners have lived. Is it a symbol representing
    Terra or its technology? It shows up in many places related to Terra, and
    often when those places deal with Terran technology.
    Is the symbol, perhaps, a magical seal? It's seen on a platform of the Iifa
    Tree, a place where the summoners of Madain Sari once attempted to summon
    Leviathan and failed, sealing entry to the area afterward. Or is it, perhaps, a
    symbol used as a focal point for spells?
    These are all suggestions posed in the past by those aware of the reoccurring
    nature of the symbol -- and out of those suggestions presented here, I think
    the second and last are probably the closest to the truth.
    Certainly the symbol seems to be connected to Terra, appearing not only on
    Terra itself, but in three locations that originated from Terra -- Oeilvert,
    Mt. Gulug and the Iifa Tree. All three places have been confirmed as originating
    from Terra on pp.40-41 of the FFIX Ultimania.
    While the mole people/summoners of Mt. Gulug may have placed the Gulug symbol
    there themselves, given the places' relationship with other Terran locations
    that feature the symbol, it's as likely that it was there all along.
    In addition to its connection with Terra, the Gulug symbol is probably a
    transmutation symbol. Transmutation is the alchemic concept of changing one
    object into another, though it can also apply to the transfer or transformation
    of energy.
    In ancient alchemy, the concept was strongly tied to the concept of harnessing
    and/or channeling life energy, particularly when binding it to inanimate
    objects, as in the legend of the Golem of Prague.
    Thus, when Zorn and Thorn perform extraction spells on Dagger and Eiko, they
    say such things as "Eidolons of Eternal Life!" and "Let there be life!" -- and
    this may well explain why a successful extraction allows the Eidolons drawn
    from a summoner to be bound to physical objects.
    The symbol being a transmutation symbol would also account for its presence on
    the Iifa Tree, known as "The Tree of Life" -- and a place where spirit energy
    is manipulated. With this, we can also explain why the symbol can be found in
    Bran Bal, a place where its citizens (the Genomes) were awaiting the day that
    they would serve as vessels for the souls of Terra.
    Transmutation symbols frequently feature triangles, often erect or inverted,
    within other triangles, criss-crossing with other triangles, or with their
    points touching. For several examples, refer to this image by SerialCode of
    (Here, by the way, is the URL to SerialCode's page on DeviantArt:
    That still leaves us to wonder, however, why the symbol would appear under
    Alexandria Castle -- a place that didn't originate on Terra. While I don't
    expect to determine a completely satisfactory answer, I don't think it
    necessarily undermines any other conclusions drawn thus far.
    Given that Kuja was awaiting Dagger's 16th birthday, he may have had the
    Gulug symbol added to the extraction room beneath Alexandria Castle -- or,
    when the fusion of Gaia and Terra was originally attempted, the process may
    have transported from Terra to Gaia a piece of architecture featuring the
    symbol -- only for it to be discovered by summoners later and incorporated into
    that room.
    7) What is Ozma? [3.7An]
    The enigmatic Ozma's origins have always been one of the bigger curiosities of
    FFIX. The best we were offered in-game is that Ozma was residing in what
    Zidane thought looked like an "Eidolon Cave" -- that rock formation on the
    Chocobo's Air Garden.
    My conclusion is that Ozma is a dead Eidolon. BradyGames' official Final
    Fantasy IX strategy guide refers to the rock formation on the Air Garden as
    an Eidolon grave (pg. 196), as does the Final Fantasy IX Ultimania (pg. 491).
    So, why then does the creature not bear a more definite form, instead being a
    ball of swirling energy?:
    The best explanation I can think of is, given that Eidolons are produced from
    legends and the collective memories of people -- and given also that the
    collective conceptualizations people hold for Eidolons give them their forms
    -- it may be that Ozma no longer has a form because those people whose
    memories gave rise to Ozma are all gone, along with all those who remembered
    his original form.
    Unlike the Eidolons featured on the Eidolon Wall in Madain Sari, Ozma may have
    had no physical record and no one alive who remembered the ball's previous
    A potential counterargument to this, however, is that some beings were
    plainly aware of Ozma, such as the Yan of the Friendly Monsters. After
    completing the side quest involving them by giving the Friendly Yan a Diamond,
    it will say "Reach the round guy..." if you haven't already defeated Ozma, and
    "Reach the round guy... Huh?! You already beat him?!" if you have.
    As well, if you've already defeated Ozma before fighting Hades, he will say
    "What? You defeated Ozma? ...I've come too far to retreat now!"). Also, though
    already dead, Regent Cid I of Lindblum left a message on one of the Chocograph
    Pieces saying, "There...danger in the sky. If you dar...to face it, use this
    rec...to find your way" -- suggesting that he knew of Ozma as well.
    All that said, whether they knew of him before or after he became a ball of
    swirling energy is unknown, though I would hazard to guess that it was after,
    as the Friendly Yan knows of him as a round being. If either the Friendly
    Monsters or Hades had known of Ozma in its original form, it's possible that
    it would still retain that form.
    Of course, it's also possible that Ozma was always a ball -- but, then, its
    formless state goes lengths toward explaining why Ozma could be considered a
    "dead" Eidolon to begin with.
    8) What is Ark? [3.8An]
    Another enduring mystery of the game, and one of the more frequently discussed.
    While Ark was obviously at least an airship left in Oeilvert by Garland to
    protect the Gulug Stone, in-game, it's also an Eidolon. Given that Ark
    obviously originated on Terra, and given also that FFIX's Ultimania said that
    Terra didn't have the means to make any Eidolons (pg. 42), this would seem to
    be a contradiction.
    Not so.
    Given that Garland's plan had been advancing for centuries, it's reasonable to
    conclude that there were enough souls from Terra added to the mix already. The
    memories of these souls, then, could have been used by Gaia's core to create
    a whole Eidolon based on memories of Terra.
    --------------Spirit Energy and Memories: The Magic of Final Fantasy[6.0Sp]
    An essay that explains the origins of life and magic in Final Fantasy.
    Foreword to the 10 billionth edition [6.1Sp]
    Despite the shame and feelings of time wasted that ultimately drove me to
    abandon this FAQ, there are parts of it that I'm still proud of. This essay is
    probably the part of which I'm most proud.
    I feel that way primarily because I came to the conclusions discussed here
    entirely on my own. I just noticed similarities between the various Final
    Fantasy titles over time and then investigated them.
    Another reason I'm proud of it is that almost every detail has been supported
    over the years by various official releases from Square Enix, including the
    Ultimania guides and new titles. There were a few mistakes, sure, but none
    related to the concept discussed here itself.
    The only mistakes I can remember off the top of my head from when this essay
    was first written -- mentioned now in the interest of full disclosure -- were
    thinking that Sin from Final Fantasy X was an aeon and forgetting that people
    could still use para-magic in Final Fantasy VIII even if they didn't have a
    Guardian Force junctioned.
    If you ever feel interested in seeing an earlier version -- though I hope to
    God you aren't -- you can check out this version from May 9, 2005, over on
    RPGamer.com: http://rpgamer.com/editor/2005/q2/050905gm.html
    Anyway, the earliest version of this article saw the light of day near the end
    of 2004 on Gaia Online's forums -- before I'd ever even seen the inside of an
    Ultimania. Another reason I can't help but smile when I think about how the
    ideas here have gained official support.
    Anyway, I hope that all who read this essay will enjoy it, gain a greater
    understanding of some games they love, or both. I honestly had fun putting it
    "And the cycle went on" [6.2Sp]
    As this is a long essay, I will state its argument upfront: I believe that
    memories and their derivative, spirit energy, are the source of life and magic
    in many of the Final Fantasy titles. Furthermore, I believe that their worlds
    -- at the very least, the worlds of VII, VIII, IX, X/X-2 and The Spirits
    Within -- have a Lifestream.
    In FFVII, there is a concept that the souls of those who die return to the
    planet, then cycle back to the surface to live out another life:
    "Well, let's get to the subject." 
    "Eventually... all humans die. What happens to them after they die?" 
    "The body decomposes, and returns to the Planet. That much everyone knows.
    What about their consciousness, their hearts and their souls?" 
    "The soul too returns to the Planet." 
    "And not only those of humans, but everything on this Planet. In fact, all
    living things in the universe, are the same." 
    "The spirits that return to the Planet, merge with one another and roam the
    "They roam, converge, and divide, becoming a swell, called the 'Lifestream'." 
    "Lifestream.... In other words, a path of energy of the souls roaming the
    "'Spirit Energy' is a word that you should never forget." 
    "A new life... children are blessed with Spirit energy and are brought into
    the world." 
    "Then, the time comes when they die and once again return to the Planet..."
    We're also made aware that the game's materia (the spheres through which
    people in this world access magic) are crystalized spirit energy that can be
    created through both natural and artificial means. In either case, it's
    created when energy from the Lifestream rises or is siphoned to the surface,
    combines with other physical materials there, condenses into mako, and then
    crystalizes into materia.
    We're also informed that when one has died and their spirit energy returns to
    the planet, it takes with it the knowledge (memories) of the individual that
    it had provided life for, and it is through these memories that the wielders
    of materia connect to the planet and call forth magic:
    (Stated by Sephiroth on Mt. Nibel.)
    "...the knowledge and wisdom of the Ancients is held in the materia." 
    "Anyone with this knowledge can freely use the powers of the Land and the
    Planet. That knowledge interacts between ourselves and the planet calling up
    magic..... or so they say."
    The same concepts show up in The Spirits Within, in which it is said that the
    spirits of those who die return to the "Gaia" (the spirit of the Earth),
    taking with them the experiences (memories) of their lifetimes. These
    experiences then allow the Gaia to grow, with the implication offered that
    the spirit energy will be recycled back onto the surface world to supply
    another life form with spirit energy:
    (Stated by Aki, quoting Dr. Sid's journal)
    "All life is born of Gaia and each life has a spirit. Each new spirit is
    housed in a physical body. ...Through their experiences on Earth, each spirit
    matures and grows. When the physical body dies, the mature spirit, enriched by
    its life on Earth, returns to Gaia bringing with it the experiences, enabling
    Gaia to live and grow."
    FFIX has this concept as well:
    (Said by Mikoto in Bran Bal)
    "Planets have a cycle of souls. Souls are born from the planet, and then
    return to it."
    Though the source of souls here is only referred to as "the light" of a planet
    rather than "the Lifestream" or "the Gaia," it's made apparent that this
    "light" is at the center of the planet, as with FFVII's Lifestream or TSW's
    It becomes clear, then, that these concepts are one and the same. Each of
    these worlds possesses the same spiritual properties of a Lifestream, Gaia or
    "light." The planet sends out bits of its spirit to give life to each living
    thing as it is born, and when those creatures die, this energy returns to the
    planet's core, enabling the planet to grow through the accumulated memories of
    each life form's lifetime.
    Though I suspected this to be the case for several years after The Spirits
    Within was released in 2001, it was confirmed to be the case for Final Fantasy
    VII's Lifestream by its Ultimania Omega in 2005 (pg. 217). Even later I would
    learn that Final Fantasy IX's Ultimania guide confirmed the same thing to be
    true of the planets featured in its story as well (pg. 40).
    What remains unclear, however, is whether all planets with a Lifestream also
    have a crystal at their core, governing their cycle of souls, as is the case
    with the worlds in Final Fantasy IX according to its Ultimania (pg. 40).
    I personally believe it to be so. The already great similarities in play are
    emphasized further by another detail mentioned on pg. 40 of FFIX's Ultimania:
    when planets die, their crystal returns to the larger universe the same as the
    energy from a living creature returns to its planet's crystal at death.
    Those who have played Dirge of Cerberus: Final Fantasy VII will know that this
    same concept is part of the Final Fantasy VII mythos. When planets die, their
    remaining Lifestream departs for space.
    Though I don't personally accept Dirge of Cerberus into my canon, I don't have
    to in order to recognize this concept. It was declared years before DC's
    release in an interview by EDGE magazine with Tetsuya Nomura and Yoshinori
    In the magazine's May 2003 edition (issue #123), the following statement was
    made by Kitase on pg. 111:
    "Sakaguchi had a great vision of the force behind the universe. He wanted to
    explore the idea that planets and people share the same basic energy and so
    are, in some way, intrinsically linked. He developed this philosophy from
    drawing upon other cultures that stated when a planet disappears an invisible
    energy is released into space."
    Of further significance, on the next page, Kitase made this statement as well:
    "Sakaguchi-san's main ideas for FFVII and the world he imagined for the game
    (the creatures, etc.) were very closely integrated into the 'Final Fantasy'
    In said movie, Final Fantasy: The Spirits Within, while we don't see a cluster
    of energy flying off into space in the same fashion as in Dirge of Cerberus,
    we do see the Phantom homeworld destroyed while a fragment of it is ejected
    into space. This fragment, of course, carries the Phantom homeworld's own
    Gaia -- its Lifestream, which attempts to restart its cycle of souls by
    assimilating Earth's Lifestream.
    If the idea sounds similar to Terra's attempted assimilation of Gaia in FFIX,
    by the way, that's because it is. Terra's Lifestream survived by assimilating
    other worlds' crystals/Lifestreams, again confirmed on pg. 40 of that game's
    In any event, what's most important to the topic at hand is this: We have all
    three of these titles sharing Lifestream concepts, right down to the idea that
    the worlds depicted return to space when they die -- as though there is a
    "universal Lifestream." Perhaps it's the "original crystal" seen in the final
    showdown with Kuja in FFIX?
    It is, after all, identified as having been there before space, and had Kuja
    destroyed it in the past, it was said that the entire universe would have
    That in mind, I believe the spiritual properties of the worlds in Final
    Fantasy VII, IX and The Spirits Within to be identical. Not only with a cycle
    of souls, a Lifestream and a return to the universe at death, but up to and
    including the idea that a crystal dwells at the utmost core of each planet,
    governing that world's cycle of souls.
    Knowing also that FFX and FFVII exist in the same universe, it stands to reason
    then that the world of Spira shares similar, if not identical, properties.
    Indeed, Spira seems to feature a cycle of souls -- or at least a belief in
    reincarnation -- as demonstrated by a Spiran mourning the loss of a loved on
    the Farplane near the end of FFX.
    When speaking to this individual, they will say to the apparition of their
    deceased loved one, "I hope you live your next life in a world without Sin. Do
    not return to Spira."
    In addition, images of the dead like this apparition can only be witnessed on
    the Farplane after that individual's pyreflies -- their spirit energy -- have
    been returned to the interior of the planet.
    Despite the Al Bhed theory in FFX that the dead seen on the Farplane were
    illusions created by one's own memories, the scholar Maechen states that no
    living person's image has been seen on the Farplane. For that matter, even
    dead, neither Lady Ginnem nor Seymour Guado's images appear until after
    Yuna has sent the two to the Farplane.
    Though Seymour's image is never actually shown there in-game, Tromell is
    distressed by the fact that he doesn't appear until such time as he's been
    "I have prayed and prayed, yet Lord Seymour does not appear. Has he not
    reached the Farplane? Has he become a fiend? Oh, my poor Lord Seymour... Tell
    me, where do you wander?"
    Afterward, Tromell speaks as though he sees Seymour's image in addition to
    Jyscal's, whose form is shown:
    "Benevolent Lord Jyscal, and most wise Lord Seymour. The days spent in your
    service were the best in this old man's life. Those of us left behind will
    soon be destroyed by Sin and join you in the Farplane. I will serve you there
    as I have served you in this world, always."
    It would also seem that a person's soul generally journeys to the Farplane
    after death without assistance -- a process greatly upset by Sin. Only in the
    cases of souls with powerful wills who died with unfinished business (unsent)
    or feelings of envy and resentment toward those still living (fiends) do we
    see an unsent or fiend emerge. Sin's activities contributed greatly toward the
    latter's numbers growing, but those who accept their death journey to the
    Farplane uninhibited, as was the case with Tidus' mother.
    Similarly, on FFVII's Gaia, we see unsent in the form of Sephiroth's
    shinentai in Advent Children, and the Cetra spirits guarding the Temple of the
    Ancients in the original game. As well, fiend-like creatures are represented
    by the Gi Tribe spirits found in the Gi Cave, malevolent beings who became
    such due to their resentment for the people of Cosmo Canyon.
    Of further indication that there are similarities between FFVII's cycle of
    souls and that of Gaia, we have the comments of Kazushige Nojima, scenario
    writer of both FFVII and FFX, as well as FFVIII and FFX-2. In FFX's Ultimania
    Omega, Nojima said that he conceived the spiritual properties of Spira as
    identicial to those in FFVII, with pyreflies and FFVII's Lifestream being
    composed of the same substance (pg. 191).
    Furthermore, Nojima said that there's something like the Lifestream itself in
    FFX's world. Indeed, in FFX-2, Shinra of the Gullwings describes the Farplane
    -- which lay at the center of Spira, as with Gaia's Lifestream -- as housing
    "the life force that flows through our planet."
    Now, with the understanding that FFVII, IX, X/X-2 and The Spirits Within all
    feature this same concept, let's begin looking at how magic manifests in
    their worlds.
    Probably most apparent is the already discussed materia of Final Fantasy VII.
    Crystalized fragments of the Lifestream, they grant their wielders a
    connection to the planet and the means to use its power in a variety of ways.
    Similar ideas are abundant throughout Final Fantasy VII, including the
    infusion of mako into members of SOLDIER, the use of the Sister Ray to break
    Sephiroth's magical barrier around the Northern Crater, and the use of mako
    energy for electricity.
    In all these cases, the spiritual essence of the planet is used to provide
    some form of power, whether it be obviously magical or a hybrid of magic and
    The same ideas -- though with a much greater magic-technology hybrid
    representation -- appear in The Spirits Within. There, the OVOpacks used to
    power everything were harvested from micro-organisms, their "bioetheric
    energy" -- spirit energy -- drawn out to be used as a power source. One of the
    Eight Spirits used to counter the Phantom homeworld's Gaia was one of these
    (In the battlefield wasteland of Tuscon, Arizona)
    "We're very close."
    "I don't see anything."
    ::The group spots a dead soldier::
    "You're not gonna tell me it's him?"
    "That's impossible."
    "It's not the soldier. It's his OVOpack."
    "How do you explain that? Packs power the weapons, the barrier cities. I
    mean it's just bioetheric energy."
    "And to create that energy we use living tissue; single cell organisms."
    "You're telling me his backpack is the seventh spirit."
    Again, spirit energy was the source of power. Used in this case to power the
    weapons employed against the Phantoms, the shields that kept them out of the
    barrier cities, and also -- in another striking similarity to FFVII -- the
    Zeus Cannon.
    While not a source of power in this case, we see the influence of memories as
    related to spirit energy in another way in The Spirits Within. Aki Ross
    frequently dreams of the final moments of a Phantom who left a fragment of its
    spirit energy within her.
    Next, let's look at Final Fantasy IX. Here, we find the cycle of souls
    interrupted by the Iifa Tree. As a result, Mist covers much of one continent
    and later the whole world.
    Black Mages -- beings with the inherent ability to use magic -- are created
    from this Mist, which Garland reveals to be the stagnant souls of the dead
    that were unable to return to the core of the planet. In other words, the
    Black Mages were composed of spirit energy that could not return to the core
    of the planet, was next siphoned into machines by Kuja, and then processed
    into Black Mages -- a procedure with overt similarities to the mako refinement
    process used in Shin-Ra's mako reactors in FFVII.
    In addition, the Mist was also harnessed as a power source for airships, just
    as mako was a power source for certain vehicles seen in FFVII, such as those
    showcased in the Shin-Ra Motor Mobiles video in the Shin-Ra headquarters
    gift shop.
    Spirit energy/memories are also revealed as the origin of FFIX's Eidolons,
    that game's incarnation of summon creatures.
    Consider the writing on the Eidolon Wall of Madain Sari:
    (Some of this text is only accessible after performing the small Eidolon Wall
    "The Legend of Eidolons
    We discovered eidolons by researching legends documented from around the
    world. The Thunder God, Ramuh, is one of those legends. Some theorize that the
    eidolons were created from the legends, and not the other way around."
    "The First Eidolon Discovered, Shiva
    Shiva took the form of a young girl when she was first discovered. She now
    appears as a grown woman. Eidolons adapt their forms to the time and culture
    in which they appear. Shiva illustrates this theory. In certain areas, Shiva
    is depicted as a snow fairy. This cannot be verified, since the only written
    document that remains is in the summoner village. People associate Shiva with
    the snow fairy. Why she changes forms remains a mystery."
    The summoners of the village determined that the legends of Eidolons are what
    created them rather than the reverse -- meaning that the collective memory of
    these legendary creatures amongst the citizens of a village or tribe served
    as the basis for their creation. Indeed, the FFIX Ultimania confirms that the
    Eidolons were born as guardians for the crystal at the center of FFIX's world
    of Gaia -- created from an accumulation of memories (pg. 42).
    As detailed by the Eidolon Wall, the pervasive influence of memories in the
    creation of Eidolons even determines their appearances. Local customs and
    conceptions determine the forms they take when manifest.
    How the Eidolons came to be associated with the various objects that allow
    a summoner to call them, however, remains unknown. The only one known for
    certain is the ribbon that allows Eiko to summon Madeen.
    It may well be that legends associating these items -- a garnet for Bahamut,
    an aquamarine for Leviathan, etc. -- with the creatures led to that
    association becoming reality in the same way that the legends of Eidolons
    led to the creation of the creatures.
    Essentially, a tangible case of mind over matter -- perception influencing
    Moving forward, in Final Fantasy X and X-2, we see spheres -- which bear the
    same shape as Final Fantasy VII's materia -- used as a source of power
    constantly, even in the playable characters' basic battle growth (the Sphere
    Grid and dressphere systems from FFX and X-2 respectively). The process of
    sphere creation seems identical to that of materia as well.
    In Final Fantasy X, we learn that even the most simple audio and visual
    spheres are made when a special form of water absorbs and records people's
    (In Macalania Woods, at the lake where the Spherimorph was fought)
    "This place..." 
    "It's just water, isn't it?" 
    "This is what spheres are made of."
    "It absorbs and preserves people's memories."
    Then, in X-2, we're blatantly told that spheres are composed of
    (In Cloister Infinity/Cloister 100 of the Via Infinito)
    Rikku: "So what happened to everyone's Spheres?"
    Trema: "Destroyed. Turned to pyreflies and scattered."
    Detailing the matter further, Final Fantasy X's Scenario Ultimania guide
    explains that spheres are composed of water that contain a high concentration
    of pyreflies (pg. 59). It's also said that water and pyreflies combine with
    one another easily.
    On FFVII's world, materia form when spirit energy has risen to the surface and
    combined with some unidentified matter, creating a compressed, physical
    substance that flows like liquid. I would postulate that the substance spirit
    energy combines with to form materia is water -- making the process identical
    to the process of sphere formation witnessed on Spira.
    Comparing the spring in Macalania -- where spheres were known to form -- with
    the mako fountain on Mt. Nibel in FFVII -- from which materia were known to
    form -- there are obvious similarities:
    Furthermore, as seen in Advent Children, water and the Lifestream do seem to
    mingle with one another quite well, as Aerith makes liberal use of such a
    combination. The rain she uses to heal Geostigma is made of such a mixture,
    Lifestream energy visible inside the water that first emerges from the ground
    in Aerith's church:
    Of even greater similarity to materia, the dresspheres of Final Fantasy X-2
    are demonstrated to be the crystalized pyreflies/spirit energy of people from
    the past. Lenne's memories were the basis for the Songtstress dressphere, and
    her spirit even emerges from the dressphere after the final confrontation with
    It is because this dressphere was formed from Lenne's spirit energy that Yuna
    often experiences Lenne's memories and feelings -- especially from the time of
    her death -- in much the same way as Aki in The Spirits Within has dreams of a
    Phantom's final moments. This dressphere is also the cause for Shuyin
    confusing Yuna with Lenne on several occasions:
    "Lenne, huh?"
    "Yeah, the girl from the Songstress dressphere."
    "That's Lenne?"
    "Sure. She wore that dress one thousand years ago."
    "Why didn't you tell us?"
    "No one asked. Besides, all I knew was her name. What's to tell?"
    Yuna (narrating)
    "What Shinra said surprised me, but only a little. So there really was a
    "Okay, okay. So, the reason Shuyin keeps calling Yuna 'Lenne' is --"
    "Because of that dressphere?"
    Another striking example of pyreflies providing power occurs near the end of
    FFX-2, when Shinra makes observations that will eventually lead to the
    creation of mako reactors on FFVII's Gaia:
    "What are you looking at?"
    "Farplane data."
    "The more I study it, the more fascinating it gets. There's limitless energy
    swirling around in there."
    "Limitless energy?"
    "The life force that flows through our planet...I think."
    "With a little work, we could probably extract the energy in a useable form."
    "Of course, that'd take generations."
    "That's no fun!"
    "Well, still, it is something worth shooting for."
    "Think how much Spira would change if we ever got it to work!"
    "Maybe one day we could build a city full of light, one that never sleeps!"
    "No doubt about it."
    On another occasion, Seymour Guado uses the pyreflies of the murdered Maester
    Kinoc and several Yevon guards for power as he transforms into Seymour Natus.
    Perhaps the most frequent and overt example of pyreflies providing power on
    Spira, however, comes with Sin itself.
    Yu Yevon formed this immensely powerful armor by gathering pyreflies around
    himself and holding them together with gravity spells (also confirmed on pg.
    82 of the FFX Ultimania Omega):
    (As Maester Mika turns to pyreflies and vanishes)
    "Wait, gramps! Who's Yu Yevon?" 
    "He who crafts the souls of the dead into unholy armor." 
    "An armor called Sin."
    To summarize things thus far, we can conclude not only that the Lifestream of
    FFVII, the "lights" of FFIX and the Gaia of The Spirits Within are the same,
    but we can also determine that pyreflies and spirit energy are the same.
    Concordantly, we can also identify materia and spheres as the same.
    Next, I would like to draw Final Fantasy VIII into the fold of FF titles that
    feature a Lifestream and utilize memories as magic. Here, we find less obvious
    but no less relevant examples.
    Scattered across the world of Final Fantasy VIII are draw points, areas on the
    surface of the planet where tendrils of energy leak out and can be "drawn"
    into one who is junctioned to a Guardian Force (Final Fantasy VIII's summons).
    This energy, which resembles Lifestream energy, manifests as a variety of
    magical spells at the world's many draw points, just as mako fountains on
    FFVII's world of Gaia produce a variety of materia.
    Equally significant is the process by which people on FFVIII's world use
    Guardian Forces. Junctioning oneself to a GF causes memory loss over time,
    suggesting that the GF draws on the memories of its junctioned partner in
    order to supply them with its power:
    (After Squall and the other main characters -- minus Rinoa -- discover that
    they grew up together, but that all of them except Irvine had forgotten)
    "...Why is it that we forgot?"
    "We grew up together as kids...How's that possible...?"
    "How about this?"
    "...The price we pay for using the GF."
    "The GF provides us its power."
    "But the GF makes its own place inside our brain..."
    "So you're saying that the area is where our memories are stored?"
    "No...! That's just a rumor the GF critics are spreading."
    "So if we keep relying on the GF, we won't be able to remember a lot of
    "There's no way Headmaster Cid would allow such a dangerous thing!"
    "Then how is it that I remember, while everyone else has forgotten?"
    "In my case, I hadn't junctioned a GF until recently."
    "That's why I remember a lot more than you guys."
    "How about you, Selphie?"
    "Your first experience with the GF was when you came to Balamb Garden, right?"
    "I have a confession to make!"
    "When I was 12, I went on an outdoor training session."
    "I found a GF inside one of the monsters I defeated..."
    "I junctioned that GF for a while. So I have experience with GF, too."
    "But...but, it's really weird! I can't remember the name of that GF!"
    "It must be the GF's fault..."
    This process actually bears a great similarity to that which summoners use to
    access an aeon's power in Final Fantasy X. Summoners commune with fayth,
    statues in which spirits reside, in order to draw on surrounding pyreflies
    and form them into aeons. These fayth provide the summoner with the
    "blueprints," so to speak, for creating their particular aeon.
    This is most obvious with the largest summon in Final Fantasy X: Dream
    Zanarkand, Tidus' home. The entire city is a summoned construct created from
    the memories of the fayth who were once the citizens of the original
    Bahamut's fayth 
    "Long ago, there was a war." 
    "Yeah, with machina, right?" 
    Bahamut's fayth 
    "Yes. A war between Zanarkand and Bevelle." 
    "Bevelle's machina assured their victory from the start. Spira had never seen
    such power." 
    "The summoners of Zanarkand didn't stand a chance." 
    "Zanarkand was doomed to oblivion." 
    "That's why we tried to save it--if only in a memory." 
    "What did you do?" 
    "The remaining summoners and the townspeople that survived the war..." 
    "They all became fayth--fayth for the summoning." 
    "The summoning... You mean Sin?" 
    "No. I mean this place." 
    "A Zanarkand that never sleeps." 
    "The dreams of the fayth summoned the memories of the city." 
    "They summoned all the buildings, all the people who lived there."
    I would argue that the individual junctioned to a GF in Final Fantasy VIII
    acts as a fayth of sorts for their summon, though they aren't providing the
    blueprints for the summoning; they provide the power instead, with their
    The fayth of FFX, on the other hand, provide the schematics, while the
    summoner provides the power in a different way, drawing on surrounding
    pyreflies -- which are spirit energy, and, thus, grew from memories.
    Both processes are similar to the use of materia on FFVII's world.
    Materia connect their wielder to the Lifestream, and the memories within the
    sphere provide the blueprints to a spell. The established connection is then
    used to manifest the spell with the Lifestream's energy -- the reason the
    heroes of Final Fantasy VII no longer use materia by the time of Advent
    Children, according to a comment from Tetsuya Nomura in the Advent Children
    Reunion Files book (pg. 87).
    Based on what we've examined here, I would conclude that Final Fantasy VIII's
    world also has a Lifestream.
    Now, let's turn our attention very briefly to Final Fantasy: Unlimited.
    Throughout this series, various types of sandy material -- more varied in
    color than even materia -- known as "soil" were the fuel for powering
    certain weaponry and many machines.
    As you might expect by now, the revelation eventually comes that soil is the
    life crystals of the dead. In other words, soil is the crystalized spirit
    energy/memories of the dead.
    This tendency for spirit energy to crystalize also appears in Final
    Fantasy VI, where dying Espers become crystals called magicite, and --
    though only demonstrated as a gameplay mechanic here -- Final Fantasy:
    Tactics, where the spirits of warriors who die in battle also become
    crystals. In both cases, these crystals allow those who claim them to
    learn abilities that belonged to the deceased life form.
    That said, the spiritual nature of the worlds featured in these three Final
    Fantasy titles are not elaborated on enough for me to conclude that they also
    must feature Lifestreams. In Final Fantasy VI's case, the Goddess Statues
    seem to be the origin of magic and a supernatural train carries away the souls
    of the dead.
    That said, the Goddess Statues are spoken of in legend, and their role in
    magic could be yet another example of folklore influencing reality, as with
    the Eidolons of FFIX. Even the Phantom Train could simply be a manifestation
    of a common cultural understanding, literally carrying the souls of the dead
    to the planet's core.
    I won't venture to claim that it must be so, but I wouldn't throw out the
    possibility either.
    In any case, spirit energy and, thus, memories are at the very least,
    *a* source of magic on the worlds of FFVI, Tactics and Unlimited, if not *the*
    source of magic.
    Based on all that we've examined here, I believe we can confidently
    conclude that Lifestreams and their associated metaphysical phenomena --
    memories as the source of life and magic -- are a presence in at least
    the worlds of Final Fantasy VII, VIII, IX, X/X-2 and The Spirits Within.
    As well, the worlds of Final Fantasy VI, Tactics and Unlimited at least
    bear some of the associated cosmology, if not the entire framework.
    This leaves us to ponder: Do all the Final Fantasy titles at some level
    involve memories as the source of life and magic? Having played Final
    Fantasy XII and Vagrant Story, I must admit that if the theme is present
    in either, I overlooked it. In addition, given that they take place in
    the same world as Tactics, that calls into question whether Tactics is
    part of this theme beyond a simple gameplay mechanic.
    Also, having little knowledge of Final Fantasy XI's story, I can't offer much
    commentary on whether the world of Vana'diel houses a Lifestream, though my
    understanding is that it does not.
    Will we eventually see some retroactive plot development that encompasses all
    previous Final Fantasy titles that haven't already been included in this
    theme? Will Final Fantasy XIII be the next title to feature the concept? Or
    has it been laid to rest? 
    The answers to these questions will hopefully continue to come forth, even as
    the memories of these stories continue to grow.
    [Addendum on January 24, 2010:
    I now own the Final Fantasy 20th Anniversary Ultimania File 2: Scenario
    guide, which features a section on pg. 8 that talks about the origins of power
    and magic on the various worlds in the FF series. This section confirms much
    of my theorizing written above.
    Please do enjoy this translation I've performed; I know I did:
    The world that serves as the stage of each work is supported by some great
    power. In the early works, the power of the 4 elements of Earth, Water, Fire
    and Wind serve this essential role, appearing alongside crystals they correlate
    with. On the other hand, with "VII" and onward, a worldview on life and death
    was introduced to fill the role, and the "power of life" became the essential
    factor. In addition, the works beginning with "VII" filled their worlds with
    many manifestations of this "power." They feature the crystalline objects of
    power named "materia," "spheres," and the like, and in each, they are deeply
    related to the story, being, for example, the means by which magic is used.
    [Diagram at left]
    Root of the world: "I", "III," "IV," "V"
    Crystals<-->Power of the world (Earth, Water, Fire and Wind)
    In "I," "III," "IV" and "V," the world is supported by the 4 cornerstone powers
    of Earth, Water, Fire and Wind. In "I," the crystals have the symbols of the
    four powers, and are the source of the 4 powers in the other 3 works as well;
    furthermore, in "IV," a set of these crystals exist in each of the following:
    on the terran level, in the underworld, and on the moon.
    [Diagram in upper-right]
    Wondrous powers that permeate the world: "VII," "IX," "X," "X-2," "XII"
    Power of Life ["VII," "IX," "X," "X-2"]
    Source of magical powers ["VII," "X," "X-2," "XII"]
    "VII" - Spirit energy (mako)
    Power of life. Returns to the planet to bring about new life, but the substance
    called "mako" is drawn out of the planet as a power source and for other
    purposes at an abusive rate.
    Condenses as: Materia
    "IX" - "Mist"
    Residual element of the souls that should return to the planet, but are
    discharged into the atmosphere.  While it can be harnessed as fuel for
    airships, it has a negative influence on living things.
    "X," "X-2" - Pyreflies
    An energy that resides in the atmosphere, in water, underground, and in the
    bodies of living things; when they gather in high concentrations, they become
    visibile as clusters of light. When reacting to thoughts, they can assume
    Condenses as: Spheres
    "XII" - Mist
    Source of magical powers. When densely concentrated, it becomes visible as a
    fog. The stones called "magicite" hold mist within, and serve as the drive
    mechanism for airships.
    Circle of Life
    "After death, a life will circle the planet and be born again as a new life.
    Lives enrich the planet and make it grow" -- this worldview on life and death
    underlying "VII" is similar to ideas seen in "IX" and "X." In the story of
    "IX," it was defined by the idea that the crystals residing at the center of
    planets circulate life, and as the memories of living beings accumulate inside
    the crystals, the planets grow. In "X" and "X-2," a power of life equivalent
    to that called "mako" in "VII" is featured via the phenomenon called
    "pyreflies"; it is related to the underground "Farplane," where the dead
    reside -- and, so, the idea of "the power of life returning underground after
    diffusing into the atmosphere" takes form here as well. Also, though the
    concept isn't explicitly stated within the stories of "III," "IV" and "XI," as
    with the afore-mentioned works, it can be inferred that life circulates these
    worlds as well. 
    [Caption next to a screenshot of Anna's spirit talking to Gilbert/Edward in
    In "IV," Anna, who lost her life, speaks of "becoming one with the great
    spirit" before vanishing; a worldview on life and death like that in "VII" and
    the others can be inferred here.
    [Diagram in bottom-right]
    Stream of Life: "VII," "IX," "X," "X-2"
    1) A new life is born
    2) That life dies and its energy then disperses
    3) The dispersed energy returns to the planet, and enriches the planet to grow
    A current of the power of life (spirit energy) that circulates within the
    planet. An enormous swell of knowledge is woven throughout, and, when in
    direct contact, can cause the mind of an ordinary person to collapse.
    The object at the center of a planet which stores the power of life and makes
    the planet exist. Once a crystal has aged, it returns to the cosmos and becomes
    the source of a new crystal.
    "X," "X-2"
    The place to which the deceased return. In "X-2," an enormous swell of energy
    is determined to exist in its subterranean depths.
    As can be seen, this confirms a great many of the conclusions I'd drawn about
    spirit energy and memories in Final Fantasy. I even think that the diagram
    that talks about FFVII, IX and X/X-2's worlds appears to indicate that I may
    have been right about a crystal residing within that sphere on Spira's
    Farplane -- which would also suggest that FFVII's world has one. Though some
    things were not addressed, I feel confident that the reasoning and conclusions
    were sound nonetheless.]
    --------------Other fans' theories-------------- [5.0Ot]
    The following theories are the property of their respective authors, and I
    claim no ownership of them, nor are they necessarily -- and sometimes
    aren't -- indicative of my own ideas or beliefs. For that matter, the theories
    may not necessarily be indicative of the beliefs currently held by their
    While I claim no ownership of these articles, their works in this article will
    fall under the same general copyright as my own.
    That said, enjoy.
    1) Philosopher1701's Theories [5.1Ot]
    (Philosopher1701 of GameFAQs' Forums; Favorite Quote: "The point of philosophy
    is to start with something so simple as not to seem worth stating, and to end
    with something so paradoxical that no one will believe it. - Bertrand Russell)
    1. The Purpose of Final Fantasy IX's Crystal [5.11Ot]
    This is something I have been wondering about for a while, now. At the end of
    the game, right before the battle against Necron, Trance Kuja uses his Ultima
    spell and it hits Zidane's party and even Kuja. Immediately after this
    happens, Zidane thinks aloud, "What happened to the Crystal?" It seems that
    the Crystal might have been destroyed because we never see the Crystal again
    after this happens. This explains why Necron would appear and attempt to
    annihilate the universe because the destruction of the Crystal somehow
    summoned him. If this is true, what other effects would the destruction of the
    Crystal have besides the summoning of Necron? I have thought about this, and I
    have even come up with a strange theory that suggests that the destruction of
    the Crystal could be the equivalent of the Big Bang. This would mean that in
    Kuja's attempt at a complete annihilation of everything, he inadvertently
    causes a complete creation of everything. I love this irony, and I have been
    curious as to see what other people think about this. I know that it seems
    impossible for Kuja to be responsible for the creation of the universe (given
    the fact that Kuja is from the future, and the universe's creation would
    depend on a being that would have not existed unless the Crystal was
    destroyed, which would result in a timeloop) but we have to think about
    Memoria. It was created from all of the memories of every living thing (I
    think), and was a literal gateway to the past, even to the origin of the
    It is known that the Crystal itself has its own memories (this may be evidence
    that Memoria is some kind of distortion in space-time), and it could be
    possible that Kuja's attempt to destroy the Crystal was a memory that the
    Crystal had. If so, then could the Crystal have somehow "dreamed" up all of
    creation, the universe, and time itself and just needed something to initiate
    its vision? In some strange way, the Crystal might have been able to "call"
    Kuja from across time (which didn't exist yet. Yeah, weird), and allowed Kuja
    to destroy it and create the universe. The primary factor that brought the
    Big Bang idea to my head was the fact that the Crystal World contained the
    primary elements of matter: Earth, wind, fire, and water. The annihilation of
    the Crystal might have blown the elements out into the Void and formed the
    earliest forms of matter (like the Big Bang).
    Note: I have always rejected the idea that Necron was the Crystal. Actually,
    now that I think about it, I never really liked ANY explanations of the
    Crystal and Necron, and I am open to new ideas.
    Before I end this, I do want to point out something. When the Crystal was
    destroyed (which would eventually cause life to form, according to this
    theory), Necron appeared. It could be possible that when the introduction to
    life was formed (the destroyed Crystal), the introduction to death was formed
    (Necron). It could be some kind of supernatural balance.
    All of this may be completely wrong, and I really want people to analyze this,
    even disprove it, if necessary. I like the theory, but I don't have to accept
    it if there are a considerable amount of flaws.
    2. All Planets Hold a Shard of the Original Crystal at their Center [5.12Ot]
    I haven't thought about it that much, but a while back I had considered that
    maybe after the Crystal was destroyed, there were many shards from it that
    ended up somehow forming planets around them. This would explain how the Soul
    Cycle could exist. There could be a Crystal Shard at the center of planets
    with life on them. Terra and Gaia must have had one. The Crystal Shards would
    act as the preservers of life on the planets. The Soul Cycle would include the
    souls from the planet endlessly circling through the Shard and returning to
    the surface. Basically, the Shard IS the core of the planet, and all life on
    the planet would originate from it.
    The way I understood the Iifa Tree, was that the roots from the tree would
    wrap around Gaia's and Terra 's Shards at the center of the planet (I think
    that maybe Terra might have been located within Gaia because of the previous
    attempt at assimilating Gaia, so maybe Terra's Crystal Shard existed within
    Gaia too), and would block Gaia's souls from continuing its cycle and draw
    Terra's souls from its own Shard and connect them with Gaia's Shard and
    Terra's souls would replace Gaia's souls. It is possible that the roots might
    have joined Gaia's and Terra's Shards together, which would allow the transfer
    of souls between the two worlds.
    The reason I thought this up is because Garland explains to Zidane that when
    the people of Terra developed a way to become "immortal", their planet began
    to die. I concluded that their COULD be a Crystal Shard at the center, which
    would require the Soul Cycle so the Shard could continue to exist. Since the
    people of Terra stopped dying, the Shard began to decay because the Soul Cycle
    was halted. This would result in the planet beginning to die. Garland decided
    to try to somehow link Terra's souls with another Shard that wasn't old and
    dying, so he created the Iifa Tree.
    I know this Crystal Shard theory sounds very far fetched, and their is really
    no way to prove it that I can think of. It was just something I thought up
    when I was thinking of a way to explain the Crystal.
    Note: I want to clear something up so nobody gets confused. I know that I said
    that the pieces (I guess these are shards, too) of the Crystal that were blown
    into the Void when the Crystal was destroyed might have formed the early forms
    of matter, but there could have been different shards of different sizes. Some
    shards could have formed the elements or even stars and planets. The shards
    that formed the planets are different versions of the pieces of the Crystal.
    This provides another way of understanding how the destruction of the Crystal
    would form the universe. The remnants of the Crystal basically formed, in one
    way or another, everything that exists. In this way, the Crystal itself really
    isn't completely destroyed, it is just broken into smaller versions of itself
    with each version having a different function. Some of those shards are what
    gives the planets life, while other shards might power the stars or something.
    You could say the Crystal still is the center and source of all life in the
    universe, just not the way you originally thought.
    I hope this isn't too confusing, but I do want to remind you that it is JUST A
    THEORY. I'm not saying this is how it really is. I'm just providing another
    way of interpreting the function of the Crystal.
    2) YamiBeowulf's Theories [5.2Ot]
    (YamiBeowulf of GameFAQs' forums)
    1. The Veil Energy Used to Power Airships is Derived in a Manner Similar to
    the Process by which Mako Reactors in Final Fantasy VII convert Mako into
    Usable Forms [5.21Ot]
    The airships in FFIX uses the mist to fly, except for the Hilda Garde's of
    course. This type of engine's called a Myst Engine, yet if you read the specs
    of the Prima Vista when you first start a game. You will see that it uses
    something called "Veil Energy." Well since the Mist is Souls I believe that
    the Myst Engines are similar to a Mako reactor in FF7. Because somewhere in
    the game it mentions that mist engines are extremely dangerous. Though it
    could mean that it's because of the mist leaking out. But I believe it's due
    to the conditions the engine puts the mist through. I believe what a mist
    engine does is take the mist and refine it into the Veil Energy. From that
    state there it converts it into power. So it would reason that in order for an
    airship to fly it must:
    1): Draw Mist in.
    2): Refine the Mist into Veil Energy.
    3): Convert Veil Energy into propulsion, etc.
    This is my theory of course on the mysterious Veil Energy. I am incorporating
    the info you can find on the Prima Vista:
    Prima Vista Theater Ship Info
    Class Luxury Liner with Theater
    Tonnage 8235 Tonnes
    Guest Capacity 288
    Propulsion Veil Energy
    Ship Wright Zebolt Shipyards
    Port of Registry Linbdlum
    2. Zidane, Kuja, and the Others' Presence May Have Inspired the Crystal to
    Create the Universe [5.22Ot]
    We know Zidane's party and Kuja went backwards in time. They brought memories
    from the future back with them. So when the were in contact with the Crystal
    it would in essence see what it had done and have gained memories from it's
    self through those that came back to it. So in a round a bout way, the Crystal
    showed the Crystal what it had to do and gave it memories. Another theory is
    that the Crystal naturally knows everything that is to come, like an
    omnipotent god like figure. The crystal knows what choices are going to be
    made and what is going to happen, all the way down to it's own possible
    destruction. This would explain how Kuja was able to call forth the memories
    of the Four Chaos's. Another theory of mine is that the Crystal at one point
    just created everything because it saw it did create everything. I mean let's
    say you saw your self by a lotto ticket and lets say you won. Would you not
    go buy that ticket knowing that you would win? My this theory works with
    either of my Crystal Memory theories, since Zidane's group could have
    triggered it into creating everything right after Necron was defeated. Or the
    Crystal it's self decided to create everything. Or possibly even both. Since
    this crystal theoreticaly knows everything, it knew Zidane would come back in
    time to trigger it into creating the Universe. This of course is a paradox.
    That one that was created after the creator, created creation should come back
    to trigger the creation of the creation that would create him.
    But in the end we must realize that paradox's are a common thing in Final
    Fantasy. Like in FF8 with the Time Compression.
    The Crystal creating life is simply a mater of which came first, the chicken
    or the egg?
    3. How the Black Mages of the Black Mage Village Reached the Outer Continent
    Since it's obvious that airships wouldn't be able to reach that island since
    the Mist was contained to the Myst contenent (Actually it wasn't, I used a
    gameshark and got me a gold chocobo on the first disk. The whole world was
    covered in Mist. But I attribute this to game programing and not fact, though
    it might be an interesting theory right there...) But back to my new theory. I
    believe that the Black Mages didn't use fossil roo. For all those humans in
    there. The Black Mages when you meet them are terrified of humans, so they had
    to find a way out there. I believe that they used their magic to create an ice
    bridge. Similar to how humans migrated from russia into america, following
    their food. The reason I say this, is because they never mention using a ship.
    Another theory is that they slowly snuck on the Hilda Garde 1 and were getting
    free rides off the Mist contenent. I mean, Kuja had obviosuly possesed the
    Hilda Garde for a great deal of time, so I would only assume he would use it
    occasionly to transport supplies and such to his desert palace.
    It's still very sketchy but they never did say how they got out there...
    3) masamune1600's Theories [5.3Ot]
    (masamune1600 of GameFAQs' and EyesonFF's Forums)
    1. Final Fantasy IX's Implicit References to Past Final Fantasies [5.31Ot]
    Final Fantasy IX is well known for it's many and varied references to previous
    FF titles. Such references have been explicated before; they include the use
    of Garland and Marilith (Kary)/Tiamat/Kraken/Lich (FFI), the story of Josef
    (FFII), and so on. However, these are all examples of what I will refer to as
    explicit references; the connection to past Final Fantasy titles is
    immediately apparent, by name, form, or other blatant similarities.
    However, in considering FFIX, I have noticed that there seems to be a number
    of implicit FF references; these are not nearly so obvious, drawing on
    understated similarities to characters and the like in the preceding games.
    Rather than being stated outright, such references can be identified only
    through inference.
       -Part 1: Necron
    Here's a theory, not about Necron's role in the game in terms of plot, but as
    a thread to other games. I don't, of course, refer to a literal connection,
    but rather to the myriad references to previous Final Fantasies that occur in
    FFIX. While all the explicit references, in terms of name, story, and
    facility, have likely been identified and/or explored, there may be certain
    implicit references to previous FF's that are not so easily determined.
    In my view (or at least for the speculative purposes of this article), I would
    interpret Necron as homage to the ideas of Zeromus and Neo Ex-Death. In
    previous contentions on behalf of Necron's role in FFIX, similarities to the
    dialogue of Zeromus were pointed out:
    (Zeromus' final words.)
    Zeromus: I will not...perish...so long as evil...dwells in the hearts...of
    mankind. G...gh... GRRRAAGH!
    (Necron's final words.)
    "This is not the end."
    "I am eternal..."
    "...as long as there is life and death..."
    Such a similarity should not be ignored, particularly in light of the
    multitude of clearly intentional references to previous Final Fantasies that
    were placed in the game. In fact, Zeromus' words could be Necron's: if evil
    exists in the hearts of men, then the possibility of one or more individuals
    seeking some ultimate destruction or negation also exists. Thus, as long as
    evil is perpetuated, so is the potential for Necron to see reason to perform
    his nullifying work.
    Furthermore, in saying "nullifying", I suggest that Necron's purpose was more
    than to kill, to turn life to death. Rather, Necron sought something more
    profound and more horrible: the negation, the very dissolution of existence as
    we understand it.
    (Necron): "I exist for one purpose..."
    "To return everything back to the zero world, where there is no life and no
    crystal to give life."
    "In a world of nothing, fear does not exist. This is the world that all life
    Necron, according to the dialogue, desires to return "everything" to the
    "zero world." Not only is this zero world a place with no life, it is also a
    place with no crystal. If the crystal, which gives life, disappears, then
    theoretically even the possibility of life also vanishes. Also, the crystal
    deals heavily with the idea of memory:
    Voice of Garland: You have entered a new realm. There are no more words. There
    is no more space... Follow your memory, and march forth...
    Zidane: Garland, what exactly is our memory!?
    Voice of Garland: .........
    Zidane: Why can I remember other people's experiences and events that
    happened before my time?
    Voice of Garland: .........
    Zidane: Garland, please! Tell me!
    Voice of Garland: ...Do not limit memory to just one individual's
    experiences from birth. That is only the surface. Every life born into this
    world, whether natural or artificial, requires a parent. And that parent also
    requires a parent. Life is connected, one to another... If you trace the root
    of all life, there exists one source. The same can be said for memory. All
    life constitutes an intelligence that holds memory beyond experience. Memory
    is not isolated within individuals. It is an accumulation of generations of
    memories that continues to evolve. You can say that memory and evolution go
    hand in hand. But most life-forms do not understand the true nature of
    memories... ...which explains why most memories never cross paths.
    Zidane: ...So, what am I gonna find by tracing back our roots?
    Voice of Garland: ...A presence that presides over all life and memories.
    The crystal...
    Zidane: Crystal...
    There is clearly a difference between dying and having never existed. But if
    both life and memory are so intimately tied to the crystal, and memory is a
    quality that transcends individuals (for the purpose of the game), then
    eliminating the crystal obliterates all memory. Gven that the crystal gives
    tangible form to life, this effectively voids everything that had ever
    As noted in a previous post, it's possible that the zero world doesn't
    necessarily imply total negation. However, it is a possibility. What's really
    relevant, however, is this: the idea bears striking similarity to a previous
    FF concept. Note that I managed to sneak in the word "voids." Clearly,
    negation and nothingness are not new concepts to the series. Neo Ex-Death, the
    final boss of FFV, is the very embodiment of the Void. Similarly, Necron can
    be interpreted as the embodiment, or more accurately the will, of negation.
    However, even if you find these ideas difficult to accept, the fact remains
    that Necron bears a clear resemblance to Neo Ex-Death.
    Furthermore, "Necron" was not the original name for this entity. The Japanese
    version of the game calls it the "Darkness of Eternity", which still appears
    in the dialogue:
    Zidane: U-Ugh... What happened to the crystal...? ...Where is this?
    Unknown Voice: You stand before the final dimension, and I am the
    darkness of eternity...
    Zidane: Wh-Who are you!?
    Necron, the Darkness of Eternity, is just that. He is the force that would
    remove the light, the crystal, from existence. And who's to say that, at least
    in theory, the crystal is not responsible for time? If the crystal disappears,
    taking with it time, then the darkness of eternity (you can, for fun, compare
    this to Chrono Cross' Darkness of Time if you like) becomes a chilling
    reality. Neo Ex-Death, should it prevail against Bartz and company, would seem
    to signify the victory of the Void over that which currently exists. The Void
    is a plot device, and can be interpreted in different ways, but I don't think
    it's too great a stretch to compare the darkness of eternity idea.
    Here, I've constructed a view of Necron as a force to essentially dissolve
    existence. That can be argued from a number of postions, but such a theory was
    not my main intent. Rather, I hoped to point out similarities between Necron
    and Zeromus and Neo Ex-Death. Necron is a plot element, certainly, but it is
    also more than that: Necron recalls FFIV and FFV, allowing veteran gamers to
    once more recall their past experiences.
    While I still see implicit reference to Zeromus, that seems to be a secondary
    link. The reference to Neo Ex-Death already seemed stronger, and a couple new
    points of information add further support to the implicit recollection of Neo
    Ex-Death. The first is obvious: Grand Cross. This spell, first seen used by
    Neo Ex-Death in FFV, is arguably Necron's most feared attack. In both cases,
    Grand Cross can inflict a host of extremely debilitating status effects. This
    is not a move that is very common in the series, and I believe that Necron had
    a technique of this name primarily for the purpose of recalling Neo Ex-Death.
    The second new link is much more subtle. We know that, preceding Neo Ex-Death
    (as stated before, the embodiment of the Void), Bartz and company fought it
    out with Ex-Death. After this fight is finished up, Ex-Death is absorbed into
    the Void. We see somewhat of a similar situation in FFIX. Like Ex-Death, Kuja
    seemed a lock to be the final boss, as he (again, like Ex-Death) was the
    party's primary enemy heading to the final showdown. Also, like Ex-Death, Kuja
    is essentially doomed following his final confrontation with the heroes.
    Although Kuja blasts Zidane and company with Ultima following the fight. His
    time, like Ex-Death's, is up. Nevertheless, the game is not over: a new
    presence, alluded to if never actually stated, arises to confront the party.
    At stake in this final battle is existence as we know it: Neo Ex-Death seeks
    the perpetual nothingness of the Void, while Necron literally states a desire
    to return everything to the "zero world."
    This idea, then, serves two purposes: we see yet another link between Neo
    Ex-Death and Necron, while also establishing an implicit reference to Ex-Death
    in the person of Kuja.
       -Part 2: Beatrix
    Next, let's turn out attention to Beatrix. Examining her, I saw possible
    reference to Cecil (FFIV), General Leo (FFVI), Celes (FFVI), and Orlandu
    Beatrix also closely resembles General Leo (FFVI), Celes (FFVI), and perhaps
    Cidolfas Orlandu (FFT), as well as Cecil. This is likely another example of
    implicit (as opposed to explicit) reference to past Final Fantasies.
    While there are numerous differences between Beatrix and Leo, all that is
    necessary is the effect of recalling the fallen general. To this effect,
    certain similarities jump out at us. General Leo's special ability, in the
    short time he was playable, was called Shock. The best ability of Beatrix, in
    the short time she was playable, was also called Shock. General Leo was a man
    of firm moral convictions; nevertheless, he long demonstrated loyalty to
    Gestahl's Empire. Similarly, Beatrix has clear positive qualities, yet remains
    loyal to Queen Brahne.
    Beatrix also has ties to Celes, like Leo once a general of Gestahl. Beatrix's
    White Magic also recalls Celes' Esper-empowered abilities. Celes' love story
    is recreated in that of Beatrix and Steiner. Both worked on behalf of a
    corrupt figure of power, but both ultimately fought for the forces of Good.
    Finally, Beatrix is also tied to Orlandu, another overpowered general. He
    maintained loyalty to Goltana out of a sense of duty.
    The comparison to Cecil, of course, still holds.
    Of course, there is the comment by Beatrix about the slaughter of a hundred
    men. However, this does not defeat the Paladin metaphor. Rather, it simply
    reaffirms the ties between Beatrix and Cecil. Cecil carried out repugnant acts
    on behalf of his King, though he questioned them the whole time. In becoming a
    Paladin, the former Dark Knight was able to essentially exorcise his demons by
    putting the burden of guilt and self-doubt behind him. Similarly, Beatrix
    might seem to be a Dark character when first you fight her. Nevertheless, as
    she and Steiner battle beside one another, we see her as a Paladin.
    Ultimately, then, Beatrix recalls Cecil, Leo, Celes, and Orlandu, while
    maintaining her own character and adding to the rich world of FFIX.
       -Part 3: Amarant
    Next, let's consider the character of Amarant. In him, I see perhaps the most
    obscure example of implicit reference. Though this example may be somewhat
    far-fetched, it seems to me that Amarant can recall the idea of Rubicant from
    FFIV. Consider the following:
    Amarant is often described as the Flaming Amarant. Further, the bounty hunter
    Lani refers to Amarant as "Red":
    Zidane: So, the tables turn! Now, hand over the jewel you stole!
    Lani: What are you tryin' to do, Red!? I thought you're supposed to be the
    number one bandit!
    Red-headed Man: I'm not here to help. I just want it to be fair.
    Lani: What are you talking about?
    Red-headed Man: Leave the jewel and get out of here.
    Lani: What!? We're partners on this job!
    Red-headed Man: I don't work with hostage-taking scumbags. Now, get lost.
    Or...would you rather fight me?
    Lani: Mark my words! I'll collect the bounty on YOU someday!
    Zidane: What's your name?
    Red-headed Man: Call me what you will.
    Zidane: Hmm... Lani called you 'Red,' right?
    Amarant: Some call me the Flaming Amarant.
    The imagery of "Red" and "Flaming" obviously conjures up the idea of Fire, a
    link to Rubicant. Also, Amarant's name, from the Japanese, should be
    "Salamander." "Salamander" also implies fire (refer to summons in FFT and
    Chrono Cross).
    Moreover, Amarant notes that he wants things to be fair. He immediately seeks
    to enter battle with Zidane; nonetheless he refused to resort to ambush or any
    sort of deception:
    Red-headed Man: I'm not here to help. I just want it to be fair.
    Lani: What are you talking about?
    Red-headed Man: Leave the jewel and get out of here.
    Lani: What!? We're partners on this job!
    Red-headed Man: I don't work with hostage-taking scumbags. Now, get lost.
    Or...would you rather fight me?
    Lani: Mark my words! I'll collect the bounty on YOU someday!
    Red-headed Man: Now, fight me!
    Zidane: Just a second here. What's going on?
    Red-headed Man: I told you. I'm not here to help. I just want to level the
    playing field.
    Zidane: Fair enough. Let's do it.
    When, in FFIV, the party confronted Rubicant, he demonstrated an unexpected
    sense of honor, healing the party before beginning combat:
    Rubicant: I shall restore you to full strength. Do not disappoint me.
    After the party defeats Rubicant....
    Rubicant: Though you are five, you have defeated me as one. I am most
    impressed. Still, you will never stop Master Golbez. 'Til we meet again...
    Rubicant understands the value of unity and teamwork. This is something
    Amarant needs to learn, but eventually does. Interestingly, when the party
    confronts Rubicant the final time, he is joined by Milon, Cagnazzo, and
    In any case, however, Rubicant fights the party first as an individual; later
    with help. Amarant desires one-on-one combat with Zidane, yet, after joining
    the party, eventually (after the incident at Ipsen's Castle) understands the
    greater power in working together.
    We see this when Amarant and Freya fight the (ironic reference, perhaps?) Fire
    Fire Guard: Yes, we are the guardians of Terra. Filled with the power of Terra
    Freya: What is Terra!?
    Fire Guard: We did not become guardians to chat with mortals... We derive
    pleasure from ending your worthless lives...
    Amarant: Just to prove how powerful you are...
    Fire Guard: So you understand. But will that knowledge help you?
    Amarant: Foolish.
    Fire Guard: What?
    Amarant: Picking fights with strangers in a place like this... I used to know
    someone like that. He was a loser... He refused to find beneficial ways to use
    his power. Instead, he'd seek out people to fight...
    Freya: Amarant...
    Although they are obviously very different characters, I see, as noted through
    the preceding examples, evidence of Amarant as an implicit reference to
    Rubicant. Admittedly, Necron and Beatrix served similar roles to the
    characters they recalled; Amarant and Rubicant do not share such a similarity.
    Still, this may be a subtle attempt to again recall aspects of the older Final
    In any case, I have constructed a thesis such that, in addition to the
    well-explicated explicit FF references in FFIX, there are a number of obscured
    implicit references in the game as well. These serve to recall certain
    characters or entities in previous games.
    -Additional Comments by masamune1600:
    There does not seem to be a great deal of analysis concerning FFV, perhaps
    because the game was initially only released in Japan. However, yet another
    striking similarity between FFV and FFIX exists: the idea of multiple worlds.
    In FFV, Ex-Death is sealed; he is trapped by crystals in a world other than
    his own. However, even sealed, Ex-Death is able to manipulate circumstances so
    that the crystals are shattered and he is freed. This leads the characters to
    journey to the second world, where Ex-Death returns. Similarly, the characters
    in FFIX find it necessary to journey to a second world, Terra, where Kuja and
    Garland have returned. We learn in FFIX that Garland seeks to assimilate Gaia
    into Terra; this is strangely reminiscent of FFV, where the worlds eventually
    do merge (creating a third map, that has transplanted locations from both).
    Ultimately, however, both the third world of FFV and (depending on your
    interpretation of FFIX) are threatened by the Void, or a Void-like concept.
    Thus, while the Gaia/Terra plot intricacies of FFIX are fascinating in their
    own right, they may also implicitly reference a similar (though, admittedly
    nowhere near exact) story element in FFV.
    Thanking people, recognizing copyrights and some other boring legal stuff.
    Thanks [6.1Ac]
    I wish to thank Eriatarka of Gaia Online's Forums in large part for this
    document I have compiled. It is numerous arguments with this esteemed fellow
    that eventually resulted in the Necron section of this document that lies
    before you. It was he who set me on the road to finding the truth. For that,
    Sir Eri, you have my thanks. The Necron section of this document is dedicated
    to yourself.
    Others to be thanked are Sir Owen Axel/Owain Axel/[Owen]/]Gwen[, also of Gaia
    Online's Forums, as well as a fellow that goes by the name of Mimeblade for
    his *huge* contributions to the "Spirit Energy and Memories" article. He is
    also to be thanked for having made me aware of transmutation circles, granting
    me an understanding of just what the Gulug Symbol is.
    The "Spirit Energy and Memories" article is dedicated to him.
    Also to be thanked are masamune1600 of EyesonFF.com's Forum for some
    interesting ideas in regard to the specifics of the Void/Necron connection
    that started some wheels turning in my head, as well as for his response to my
    analysis of spirit energy and memories that included more support for the
    argument I presented.
    Very special thanks go to YamiBeowulf and Philosopher1701 of GameFAQs' Forum
    for their massive contributions. In Beowulf's case, the concept of Ozma being
    a dead Eidolon or the collective energies of all dead Eidolons can be
    attributed to him, the idea coming to him after examining my article on spirit
    energy and memories. I didn't even make the connection that he noticed until
    he proposed the concept, despite the theory being based on my own analysis.
    An extra thanks goes to him for having invited me to Philosopher1701's thread
    on GameFAQs where we discussed much of Final Fantasy IX's plot.
    In Philosopher 1701's case, he is to be thanked for his constant input and
    analysis, as well as for being the one to bring those of us who extensively
    analyzed Final Fantasy IX together with his "Theory about the Crystal" Thread
    on GameFAQs' Final Fantasy IX Forum.
    I would also like to extend a thanks to metalflare of GameFAQs' Forums for
    having been present in Philosopher1701's Thread and commenting on ideas that
    were brought forth, and for presenting some of his own, which no doubt
    contributed to the meditations of the rest of us in some way.
    A thanks also goes to DrSun of GameFAQs' forums for pointing out that Terra's
    Chronicles were likely written by a Gaian due to the writings on the Mirrors
    found in Ipsen's Castle.
    Thanks are also due to TheOnionKnight of GameFAQs' forums for helping me to
    reconcile my theory about Necron with the only official data ever provided for
    Finally, a major thanks goes to the staff of TheLifestream.net -- particularly
    curiousACfan -- for translations from the Final Fantasy IX Ultimania. They've
    definitely improved this article.
    Resources used in the creation of this document [6.2Ac]
    -Final Fantasy IX
    -Final Fantasy VII
    -Final Fantasy VII: Advent Children
    -Final Fantasy VII: Advent Children Complete
    -Final Fantasy VI
    -Final Fantasy VIII
    -Final Fantasy X
    -Final Fantasy X-2
    -Final Fantasy XI
    -Final Fantasy XII
    -Final Fantasy: Tactics
    -Final Fantasy: Unlimited
    -Final Fantasy: The Spirits Within
    -Dirge of Cerberus: Final Fantasy VII
    -Final Fantasy IX Ultimania
    -Final Fantasy VII Ultimania Omega
    -Final Fantasy 20th Anniversary Ultimania File 2: Scenario
    -TheLifestream.net site and forum
    -EDGE (May 2003; issue #123)
    Final Fantasy VI, Final Fantasy VII, Final Fantasy VII: Advent Children,
    Final Fantasy VII: Advent Children Complete, Dirge of Cerberus: Final Fantasy
    VII, Final Fantasy VIII, Final Fantasy IX, Final Fantasy X, Final Fantasy X-2,
    Final Fantasy XI, Final Fantasy XII, Final Fantasy: Tactics, Final Fantasy:
    Unlimited, and Final Fantasy: The Spirits Within are all registered trademarks
    of Square Enix. They own the rights to these works, their featured characters
    and the likenesses of those characters.
    The publishing copyrights to the FFIX Ultimania and the FFVII Ultimania Omega
    are held by Square Enix.
    The publishing copyrights to issues of EDGE are held by Future Publishing.
    Redistributing this document [8.3Ac]
    The following websites have permission to post this document at any time,
    anywhere on their sites:
    This article may be linked to on other sites. Further, it may be quoted on
    other websites -- even in full -- so long as the URL to this webpage is
    provided. However, it may not be otherwise distributed publicly without
    advance -- and extensive -- written permission from me. Use of this document
    in any other form of public display -- especially for commercial ends -- is
    totally not cool with me, and is a violation of copyright.