_______   __   __    _                   _
               |       | |  | |  \  | |       /\        | |
               |  -----  |  | |   \ | |      /  \       | |
               | |       |  | |    \| |     / /\ \      | |
               |  --     |  | |       |    / /__\ \     | |
               |  __|    |  | | |\    |   /        \    | |____
               | |       |  | | | \   |  /  ______  \   |      |
               |_|       |__| |_|  \__| /__/      \__\  |______|

 _______              __    _   ____________              _______  __      __
|       |   /\       |  \  | | |            |   /\       |  _____| \ \    / /
|  -----   /  \      |   \ | |  ----    ----   /  \      | |        \ \  / /
| |       / /\ \     |    \| |      |  |      / /\ \     | |_____    \ \/ /
|  --    / /__\ \    |       |      |  |     / /__\ \    |_____  |    |  |
|  __|  /        \   | |\    |      |  |    /        \         | |    |  |
| |    /  ______  \  | | \   |      |  |   /  ______  \   _____| |    |  |
|_|   /__/      \__\ |_|  \__|      |__|  /__/      \__\ |_______|    |__|

                             __     ___       ___
                            |  |    \  \     /  /
                            |  |     \  \   /  /
                            |  |      \  \ /  /
                            |  |       \  v  /
                            |  |       /  .  \
                            |  |      /  / \  \
                            |  |     /  /   \  \
                            |__|    /__/     \__\


Final Fantasy IX for the PlayStation
FAQ by Masvega (masvega@hotmail.com)
Version 1.0
6/5/05

-----------------------------------------------------------------------------
1. Table of Contents
-----------------------------------------------------------------------------

1. Table of Contents
2. Version History
3. Game Mechanics
4. Characters
5. Status Effects
6. Walkthrough
7. Sub-Quests
8. Mini-Games
9. Items
10. Weapons
11. Helmets
12. Gauntlets
13. Armors
14. Accessories
15. Syntheses
16. Cards
17. Letters
18. Bestiary
19. Bosses
20. Shop Lists
21. Contact Information
22. Disclaimer
23. Credits

-----------------------------------------------------------------------------
2. Version History
-----------------------------------------------------------------------------

1.0 (6/5/05)
-Initial release.
-Walkthrough done.

-----------------------------------------------------------------------------
3. Game Mechanics
-----------------------------------------------------------------------------

==============
 Map Controls
==============

Circle...........................Exit vehicle
Square...........................Call save moogle
Triangle.........................Bring up menu
X................................Enter vehicle/city
Select...........................Switch between map levels
Start............................Pause
Control Pad/Analog Stick.........Move
L1...............................Rotate map clockwise
R1...............................Rotate map counterclockwise
L2...............................Fix or unfix camera rotation
R2...............................Spin camera to behind you
R1+L1+R2+L2+Select+Start.........Soft reset

===============
 Area Controls
===============

Circle...........................Run; cancel
Square...........................Call save moogle
Triangle.........................Bring up menu
X................................Talk; confirm; examine
Select...........................Toggles indicator on and off; views ATE
Start............................Pause
Control Pad......................Move
Left Analog Stick................Move (running)
R1+L1+R2+L2+Select+Start.........Soft reset

=================
 Battle Controls
=================

Circle...........................Cancels a decision
Square...........................Makes the menu transparent
Triangle.........................Switch characters
X................................Select an option/select a target
Select...........................Brings up a help screen for the options
Start............................Pause
Control Pad/Analog Stick.........Move to different options/targets
R1+L1............................Attempt to run
R1+L1+R2+L2+Select+Start.........Soft reset

==================
 Vehicle Controls
==================

Note: Chocobos do not apply in this category.

Circle...........................Exit vehicle
Square...........................Make vehicle move backwards
Triangle.........................Go to hull of vehicle
X................................Enter vehicle; move vehicle forward
Select...........................Switches between map levels
Start............................Pause
Control Pad/Analog Stick.........Steer; change altitude
R1+L1+R2+L2+Select+Start.........Soft reset

==================
 Chocobo Controls
==================

Circle...........................Jump off chocobo
Square...........................Dig (with Chocograph)
Triangle.........................Bring up chocograph/dead pepper menu
X................................Jump on chocobo
Select...........................Switches between map levels
Start............................Pause
Control Pad/Analog Stick.........Move
R1+L1+R2+L2+Select+Start.........Soft reset

========
 Trance
========

Trance is this game's version of the limit break system. Essentially, as
damage is received in battle, the character's trance gauge increases. When it
fills up completely, the character becomes Tranced, generally providing them
with greater strength than they had before. The effects of the trance range
from providing all new abilities to increasing physical strength to allowing
the casting of two spells per turn. Once tranced, as actions are taken, the
trance gauge is depleted. When the gauge is empty, the character returns to
their normal state. The gauge is also emptied if the character should be
turned into a zombie.

As trance arises from combat instinct, having one party member attack another
party member will not raise their trance gauges. Also, being attacked in
group attacks doesn't seem to raise the gauge as much as being attacked one
at a time does. Furthermore, there is an ability, High Tide, which increases
the speed at which the Trance meter fills. It does not, however, affect the
speed at which it empties when the character becomes tranced.

Note that there are a few battles in which characters start out tranced due
to the story.

====================
 Active Time Events
====================

Over the course of the game, you will be introduced to, and then witness a
good number of Active Time Events (ATEs). ATEs are brought up by pressing
Select once the message that an ATE is available is put on the screen.
Watching one of these events allows you to watch what's happening in another
nearby area at the same time. Some of the ATEs are important in order to get
a better grasp of the story, some are merely meant to be funny, others aid in
getting you some items. You can choose to watch as many or as few of them as
you wish. Keep in mind there are a few ATEs that are mandatory and cannot be
skipped.

==================
 Battle Mechanics
==================

Battles consist of your party of 1-4 members facing off against any number of
enemies. Turns are decided by the ATB gauge, which are filled at a rate based
on the character's speed. When the gauge is full, you can issue a command to
the character, such as attack, defend, item, or some sort of skill attack.
Once anyone on the screen has their HP depleted, they die and are unable to
participate in the rest of the fight unless revived.

When any sort of attack is issued, the amount of damage dealt will be written
out next to the character in white numbers. If the damage numbers are green,
that means it healed the character. As the characters receive damage from
enemies, their Trance Gauge will be increased. If they keep receiving damage,
they'll eventually trance.

Don't forget that you can switch character's turns with the triangle button.
However, for this to work, you must have at least two characters with full
ATB gauges. Thus, if you have a tranced character that you don't want to act,
you can switch to another character instead.

The battles are influenced by eight stats:

Speed: Determines the rate at which the ATB is filled.
Strength: Determines the potency of physical attacks.
Magic: Determines the potency of magical attacks.
Spirit: Goes into the character's attack and defense. Determines the
        successfulness of skills such as Steal and Counter. Determines how
        long status effects last.
Attack: Determines the amount of damage dealt with physical attacks.
Defense: Determines the amount of damage reduced from physical attacks.
Magic Defense: Determines the amount of damage reduced from magical attacks.
Magic Evade: Determines the rate at which characters can dodge magical
             attacks.

======================
 Skills and Abilities
======================

As you equip a weapon, you'll notice that it has some abilities associated
with it. These abilities are grouped into two categories: active and passive.
For active abilities, you can actually choose them from a menu in battle (or
if they're healing, you can choose them out of battle) and use their effects.
Examples of this are Cure, Flee, and Shock. These generally use some amount
of MP. Passive abilities, on the other hand, are equipped out of battle and
their effects carry over to battle. These effects requires some amount of
magic stones in order to be equipped. Both magic stones and MP increase as
your characters gain levels, and the status of both is displayed on the first
menu screen.

In order to actually learn these skills and abilities, you must have some
equipment equipped that teaches the appropriate ability. As you fight and win
battles, you'll gain AP, which goes into the learning meter. Each skill has
stated the amount of AP necessary to learn the skill. Once the meter is full,
the skill is learned, and you can de-equip the equipment without losing the
skill. If you switch equipment before learning the skill, you'll lose the
ability to use the skill.

Thus, there is more to fielding a good team than just have the strongest
equipment. It's necessary to keep in mind the skills and abilities innate in
the equipment as well as their elemental properties, if applicable.

=======
 Shops
=======

There are four main types of shops in the game: inns, medicine shops, armor
shops and synthesis shops. Inns allow you to heal everyone's HP and MP for a
price. Medicine shops and armor shops predictably sell medicine and armor,
respectively. Synthesis shops, however, take two items and then forge a new,
(generally) more powerful item out of the union. Not all of the syntheses are
worth the money, so make sure to be careful when you look at your options.

-----------------------------------------------------------------------------
4. Characters
-----------------------------------------------------------------------------

I. Zidane Tribal

(Virtue) "You don't need a reason to help people."

**************
 Description:
**************

As a member of Tantalus, Zidane is a premiere thief. However, his stealing
abilities pale in comparison to his abilities with the ladies, even with his
ugly countenance. In facing the task of the greatest heist of his life,
kidnapping Princess Garnet, he finds a good deal more than he bargained for.
As he has no memory of his birth, will this new quest bring any light to his
origin, or will he continue to remain ignorant and blindly go about his life.

As a character that's in your party for most of the game, Zidane is actually
pretty useful. He is near guaranteed to have the highest level in your party
and will hit harder than just about anyone else for the entirety of the game
(although Amarant can rival him toward the end). In addition, his special
skill, Steal, allows you to get items you wouldn't otherwise have for a good
deal of time, especially in the early game. Stealing equipment and items from
bosses and other enemies will also save you quite a bit of money in the long
run. The majority of his special abilities will go unused, but the ones that
will be used (Flee, Soul Blade, Thievery) are quite important to your team.

Zidane also has the second most powerful trance as well as the second most
versatile one (with Steiner's being most powerful and Amarant's being most
versatile). His already damaging attack improves dramatically, plus all his
skills turn into powerful attacks, which, especially in the early and late
parts of the game, can greatly help you win battles. The problem with it,
however, is twofold. First, these beefed up Dyne attacks take lots of MP,
which limit their repeated usefulness unless you have Amarant backing you or
Ethers. Also, the Dyne attacks actually replace your skills, so if you were
hoping to use Flee to escape a battle you didn't want to fight, or use Soul
Blade to give an opponent a certain status effect, etc, you're stuck.

Usefulness:

Disc 1: High
Disc 2: High
Disc 3: High
Disc 4: High

*********
 Skills:
*********

1. Flee (40 AP; 0 MP)
-Allows the party to run away from a non-mandatory battle at the cost of some
 GP.
-Gotten from: Dagger, Germinas Boots, Mage Masher, Ultima Weapon,
              Zorlin Shape

2. Detect (40 AP; 0 MP)
-Allows you to see what items the enemy is carrying.
-Gotten from: Mage Masher, Orichalcon

3. What's That!? (40 AP; 2 MP)
-Allows you to make a back attack.
-Gotten from: Butterfly Sword

4. Soul Blade (35 AP; 6 MP)
-Automatically gives the opponent whatever status effect is within the dagger
 Zidane has equipped.
-Gotten from: The Ogre

5. Annoy (50 AP; 4 MP)
-Gives one target trouble.
-Gotten from: Gladius, Sargatanas

6. Sacrifice (55 AP; 32 MP)
-Sacrifices Zidane's life to restore HP and MP to other party members.
-Gotten from: Exploda, Masamune

7. Lucky Seven (85 AP; 6 MP)
-Deals physical damage when all digits of Zidane's HP are 7.
-Gotten from: Exploda, Gladius, Rune Tooth, The Tower, Thief Hat

8. Thievery (100 AP; 8 MP)
-Deals physical damage to the target based on the number of items Zidane has
 stolen.
-Gotten from: Angel Bless, The Tower

************
 Abilities:
************

1. Auto-Reflect (95 AP; 15 magic stones)
-Automatically casts Reflect on Zidane in battle.
-Gotten from: Reflect Ring

2. Auto-Float (20 AP; 6 magic stones)
-Automatically casts Float on Zidane in battle.
-Gotten from: Feather Boots

3. Auto-Haste (55 AP; 9 magic stones)
-Automatically casts Haste on Zidane in battle.
-Gotten from: Running Shoes

4. Auto-Regen (25 AP; 10 magic stones)
-Automatically casts Regen on Zidane in battle.
-Gotten from: Brave Suit, Golden Hairpin

5. Auto-Life (130 AP; 12 magic stones)
-Automatically casts Life on Zidane when he is knocked out.
-Gotten from: Rebirth Ring

6. HP +20% (40 AP; 8 magic stones)
-Increases max HP by 20%.
-Gotten from: Adaman Hat, Battle Boots, Black Belt, Mantra Band

7. Accuracy+ (30 AP; 2 magic stones)
-Raises physical attack accuracy.
-Gotten from: Black Hood, Lapis Lazuli, Power Wrist

8. Distract (30 AP; 5 magic stones)
-Lowers the enemy's accuracy with physical attacks.
-Gotten from: Diamond, Judo Uniform, Reflect Ring

9. Long Reach (170 AP; 16 magic stones)
-Zidane can attack opponents while in the back row with the same potency as
 if he were in the front row.
-Gotten from: Protect Ring, Thief Hat

10. MP Attack (45 AP; 5 magic stones)
-Uses your MP to increase attack power.
-Gotten from: Battle Boots, Power Belt, Red Hat

11. Bird Killer (20 AP; 3 magic stones)
-Deals lethal damage to aerial enemies.
-Gotten from: Adaman Vest, Yellow Scarf

12. Bug Killer (35 AP; 2 magic stones)
-Deals lethal damage to insects.
-Gotten from: Mythril Armlet

13. Stone Killer (30 AP; 4 magic stones)
-Deals lethal damage to stone enemies.
-Gotten from: Adaman Vest, Power Vest

14. Undead Killer (45 AP; 2 magic stones)
-Deals lethal damage to the undead.
-Gotten from: Headgear, N-Kai Armlet, Ritual Hat

15. Devil Killer (25 AP; 2 magic stones)
-Deals lethal damage to demons.
-Gotten from: Chain Plate, Demon's Vest

16. Beast Killer (50 AP; 4 magic stones)
-Deals lethal damage to beasts.
-Gotten from: Black Belt, Egoist's Armlet, Flash Hat, Leather Wrist,
              Moonstone

17. Man Eater (25 AP; 2 magic stones)
-Deals lethal damage to humans.
-Gotten from: Bandana, Coral Ring, Coronet

18. Master Thief (50 AP; 5 magic stones)
-Zidane steals better items.
-Gotten from: Thief Gloves

19. Steal Gil (40 AP; 5 magic stones)
-You steal gil along with items.
-Gotten from: Glass Armlet, Yellow Scarf

20. Add Status (35 AP; 3 magic stones)
-Adds the weapon's status effect when you attack.
-Gotten from: Bone Wrist, Bracer, Chimera Armlet, Feather Hat, Glass Buckle,
              Twist Headband

21. Gamble Defense (20 AP; 1 magic stone)
-Occassionally raises Zidane's defense.
-Gotten from: Adaman Hat, Power Vest, Twist Headband

22. High Tide (35 AP; 8 magic stones)
-The trance meter is filled up faster.
-Gotten from: Dark Hat, Gaia Gear, Jade Armlet, Sapphire

23. Counter (70 AP; 8 magic stones)
-Zidane counterattacks when physically attacked.
-Gotten from: Power Belt, Power Vest, Ritual Hat

24. Protect Girls (35 AP; 4 magic stones)
-Zidane receives damage meant for one of the girls.
-Gotten from: Butterfly Sword, Leather Shirt

25. Eye 4 Eye (60 AP; 5 magic stones)
-Increases the rate in which Zidane counterattacks.
-Gotten from: Flash Hat, Ninja Gear

26. Body Temp (25 AP; 4 magic stones)
-Protects against freeze and heat.
-Gotten from: Diamond, Fairy Earrings, Jade Armlet, Madain's Ring

27. Alert (40 AP; 4 magic stones)
-Prevents back attacks.
-Gotten from: Germinas Boots, Ninja Gear

28. Level Up (75 AP; 7 magic stones)
-Multiplies the character's gained experience by 150%.
-Gotten from: Egoist's Armlet, Fairy Earrings, Rosetta Ring

29. Ability Up (95 AP; 3 magic stones)
-Doubles the amount of AP received for winning battles.
-Gotten from: Brigadine, Green Beret, Lapis Lazuli, Ribbon

30. Flee-Gil (45 AP; 3 magic stones)
-You receive gil even when you flee from a battle.
-Gotten from: Desert Boots, Gold Choker, Wrist

31. Insomniac (30 AP; 5 magic stones)
-Protects against sleep.
-Gotten from: Bandana, Coral Ring, Gaia Gear

32. Antibody (20 AP; 4 magic stones)
-Protects against venom and poison.
-Gotten from: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest

33. Bright Eyes (35 AP; 4 magic stones)
-Protects against darkness.
-Gotten from: Feather Hat, Ritual Hat

34. Restore HP (85 AP; 8 magic stones)
-Restores HP automatically when near death.
-Gotten from: Brave Suit, Promist Ring

35. Jelly (35 AP; 4 magic stones)
-Protects against petrify and gradual petrify.
-Gotten from: Bronze Vest, Circlet, Dark Gear, Dark Hat

36. Auto-Potion (30 AP; 5 magic stones)
-Zidane automatically uses a Potion after being hit physically.
-Gotten from: Demon's Vest, Gold Choker, Mythril Vest, Running Shoes

37. Locomotion (30 AP; 4 magic stones)
-Protects against stop.
-Gotten from: Black Hood, Demon's Vest, Golden Skullcap, Ninja Gear,
              Survival Vest

38. Clear Headed (25 AP; 5 magic stones)
-Protects against confusion.
-Gotten from: Circlet, Dark Gear, Green Beret, Magician Shoes

39. Mug (65 AP; 3 magic stones)
-Zidane attacks the enemy while he steals.
-Gotten from: Chimera Armlet, Survival Vest, Thief Hat

40. Bandit (40 AP; 5 magic stones)
-Increases the success rate of steal attempts.
-Gotten from: Mythril Dagger, N-Kai Armlet

*********
 Trance:
*********

1. Free Energy (10 MP)
-Deals a large amount of physical damage to one enemy.
-Derived from: Flee

2. Tidal Flame (12 MP)
-Deals a large amount of fire damage to all enemies.
-Derived from: Detect

3. Scoop Art (14 MP)
-Deals a large amount of physical damage to one enemy.
-Derived from: What's That!?

4. Shift Break (16 MP)
-Deals a large amount of physical damage to all enemies.
-Derived from: Soul Blade

5. Stellar Circle 5 (24 MP)
-Deals a large amount of physical damage to one enemy.
-Derived from: Annoy

6. Meo Twister (32 MP)
-Deals a large amount of physical damage to all enemies.
-Derived from: Sacrifice

7. Solution 9 (48 MP)
-Deals a large amount of physical damage to one enemy.
-Derived from: Lucky Seven

8. Grand Lethal (60 MP)
-Deals close to 9999 physical damage to all enemies.
-Derived from: Thievery

*************
 Key Skills:
*************

Flee and Soul Blade are two must-learn skills. Flee allows you to run away
from any random battle in the game, which especially helps if you run up
against a fight against a strong opponent or if you want to beat the game in
record time. Soul Blade is also extremely useful as it automatically gives
the opponent the innate status effect of whatever weapon Zidane has equipped.
As most of Zidane's weapons carry useful effects, using this on occasion
helps your cause greatly. What's That!?, on the other hand, is worthless on
its own, but its usefulness is increased if any of the big physical attackers
are in the party. You can use it, then have either of them attack for
increased damage. Sacrifice is pretty much worthless, although it's nice for
the Dyne ability you'll get. Annoy is good when fighting a group of enemies,
but you won't use it much. Lucky Seven is great to use when the criteria is
met, but that's not often. It's worth learning just in case though. Detect is
good if you want to find out what items an enemy is carrying, but with this
FAQ, you don't need it for that purpose. However, Tidal Flame, the Dyne
attack gained with Detect, is key, especially in the early game. Finally,
Thievery, is one of the better abilities in the game, provided you steal
continually. Eventually, you'll be dealing 9999 damage with every use.

On the abilities side, Level Up and Ability Up are necessary, as they are
with everyone. Bandit is also key as it greatly increases the chances that
steal attempts are successful. And if you're trying to steal items from
bosses, you need all the beneficial changes to steal percentage that you can
find. Master Thief adds onto that, and is nice, but not absolutely necessary,
especially for the cost of Thief Gloves. Mug and Counter are good against
just regular enemies and against bosses if you don't care about stealing
their items. Be aware that Zidane will do nowhere near as much damage mugging
as he would just attacking. The various Killer abilities are also very
useful, but you have to be mindful of the monsters in various areas so you
can equip the proper ones. Bright Eyes and Insomniac take care of the major
status effects you have worry about with Zidane, although learning and
equipping Body Temp in areas where freeze and heat attacks are prevalent
helps. Clear Headed is also key, as a confused Zidane spells trouble.
Auto-Haste is also extremely helpful, as Zidane will get to attack and steal
more often, which is always useful.

============================================================================

II. Vivi Oruntia

(Sorrow) "How do you prove that you exist? Maybe we don't exist..."

**************
 Description:
**************

A black mage, lost and on his own, Vivi faces questions about his existence
and his survival. What is his purpose? His reason for being? Is he even
really alive? And through his travels, Vivi will overcome his fears, but will
he overcome his feelings of self-doubt and achieve happiness?

Vivi deserves special mention as he is the only black mage in the game, and
thus, has the easiest ability to exploit enemies' elemental weaknesses. In
the early part of the game, where no one can deal a lot of physical damage,
he is key in order to win battles in short order. The problem with that is
that he will often run out of MP, at which point he can be made to heal with
Potions and the like. The problem with Vivi is that toward the middle of the
game, other characters become more useful than he is, and thus, he more than
likely won't be seeing as much use. His Focus ability increases the strength
of his magic attacks for the remainder of the battle and is very useful, and
the increase of damage on the next turn reduces the downside. His biggest
weakness is his low attack strength. None of his weapons have all that high
of an attack rating, and his strength isn't great. Also, if Vivi is in the
party while Steiner is in the party, it allows Steiner to use the Sword Magic
attacks that deal quite a bit of damage and give Steiner more versatility.

Tranced, Vivi improves quite a bit. His physical attack does a decent amount
of damage now, but the real plus to this state is his Dbl Blk option.
Selecting this choice allows Vivi to cast two black magic spells
sequentially. However, it does cost the same amount of MP from both, so it's
easy to run out of MP using this. It is very useful to deal more damage to an
enemy weak to a certain element, which most of the enemies in the game are,
plus the sequential nature of the attacks allows you to ensure that the two
attacks are going to get off without the opponent killing you in the interim,
unless they have a counter spell attack.

Usefulness:

Disc 1: High
Disc 2: High
Disc 3: Medium
Disc 4: Medium

**************
 Black Magic:
**************

1. Fire (25 AP; 6 MP)
-Deals fire damage to one or more targets.
-Gotten from: Leather Hat, Mage Staff

2. Fira (50 AP; 12 MP)
-Deals fire damage to one or more targets. Stronger than Fire.
-Gotten from: Flame Staff, Mage's Hat, Power Belt, Topaz

3. Firaga (75 AP; 24 MP)
-Deals fire damage to one or more targets. Stronger than Fira.
-Gotten from: Octagon Rod

4. Sleep (20 AP; 12 MP)
-Puts one or more targets to sleep.
-Gotten from: Flame Staff

5. Blizzard (25 AP; 6 MP)
-Deals ice damage to one or more targets.
-Gotten from: Leather Wrist

6. Blizzara (50 AP; 12 MP)
-Deals ice damage to one or more targets. Stronger than Blizzard.
-Gotten from: Ice Staff, Opal

7. Blizzaga (85 AP; 24 MP)
-Deals ice damage to one or more targets. Stronger than Blizzara.
-Gotten from: Octagon Rod

8. Slow (20 AP; 6 MP)
-Slows the ATB gauge of an enemy.
-Gotten from: Ice Staff, Magus Hat

9. Thunder (25 AP; 6 MP)
-Deals thunder damage to one or more targets.
-Gotten from: Glass Buckle, Silk Shirt

10. Thundara (50 AP; 12 MP)
-Deals thunder damage to one or more targets. Stronger than Thunder.
-Gotten from: Lightning Staff, Peridot

11. Thundaga (80 AP; 24 MP)
-Deals thunder damage to one or more targets. Stronger than Thundara.
-Gotten from: Octagon Rod

12. Stop (25 AP; 8 MP)
-Stops one or more targets from taking any action.
-Gotten from: Oak Staff

13. Poison (35 AP; 8 MP)
-Inflicts poison on one or more targets.
-Gotten from: Lightning Staff

14. Bio (40 AP; 18 MP)
-Deals non-elemental damage and inflicts poison on one or more targets.
-Gotten from: Oak Staff

15. Osmose (70 AP; 2 MP)
-Drains MP from the target and gives it to Vivi.
-Gotten from: Gaia Gear, High Mage Staff

16. Drain (60 AP; 14 MP)
-Drains HP from the target and gives it to Vivi.
-Gotten from: Oak Staff

17. Demi (30 AP; 18 MP)
-Deals an amount of damage dependent on the target's current HP.
-Gotten from: Amethyst, Black Belt, Cypress Pile

18. Comet (55 AP; 16 MP)
-Deals non-elemental damage to one target.
-Gotten from: Cypress Pile

19. Death (45 AP; 20 MP)
-Kills the target.
-Gotten from: Black Hood

20. Break (30 AP; 18 MP)
-Petrifies one target.
-Gotten from: Cypress Pile

21. Water (55 AP; 22 MP)
-Deals water damage to one or more targets.
-Gotten from: N-Kai Armlet

22. Meteor (95 AP; 42 MP)
-Deals non-elemental damage to all enemies.
-Gotten from: High Mage Staff

23. Flare (95 AP; 40 MP)
-Deals non-elemental damage to one target.
-Gotten from: Black Robe

24. Doomsday (150 AP; 72 MP)
-Deals shadow damage to everyone on the screen, including allies.
-Gotten from: Mace of Zeus

************
 Abilities:
************

1. Auto-Reflect (70 AP; 15 magic stones)
-Automatically casts Reflect on Vivi in battle.
-Gotten from: Reflect Ring

2. Auto-Float (20 AP; 6 magic stones)
-Automatically casts Float on Vivi in battle.
-Gotten from: Feather Boots

3. Auto-Haste (55 AP; 9 magic stones)
-Automatically casts Haste on Vivi in battle.
-Gotten from: Running Shoes

4. Auto-Regen (30 AP; 10 magic stones)
-Automatically casts Regen on Vivi in battle.
-Gotten from: Golden Hairpin, Light Robe

5. Auto-Life (70 AP; 12 magic stones)
-Automatically casts Life on Vivi when he is knocked out.
-Gotten from: Rebirth Ring

6. MP +20% (30 AP; 8 magic stones)
-Increases max MP by 20%.
-Gotten from: Black Robe

7. Healer (20 AP; 2 magic stones)
-Vivi's attack restores the target's HP.
-Gotten from: Garnet

8. Add Status (25 AP; 3 magic stones)
-Adds your weapon's status effect to your attack.
-Gotten from: Bone Wrist, Bracer, Chimera Armlet, Feather Hat, Glass Buckle,
              Twist Headband

9. Reflect-Null (30 AP; 7 magic stones)
-The effect of reflect is nullified in attacks.
-Gotten from: Robe of Lords

10. Reflectx2 (110 AP; 17 magic stones)
-Doubles the strength of reflected spells.
-Gotten from: Black Robe, Rosetta Ring

11. Mag Elem Null (115 AP; 13 magic stones)
-Nullifies a magic element.
-Gotten from: Promist Ring, Protect Ring

12. Half MP (140 AP; 11 magic stones)
-Halves the MP cost of spells in battle.
-Gotten from: Light Robe, Protect Ring

13. High Tide (25 AP; 8 magic stones)
-The trance meter is filled up faster.
-Gotten from: Dark Hat, Gaia Gear, Jade Armlet, Sapphire

14. Body Temp (15 AP; 4 magic stones)
-Protects against freeze and heat.
-Gotten from: Diamond, Fairy Earrings, Holy Miter, Jade Armlet, Madain's Ring

15. Level Up (30 AP; 7 magic stones)
-Multiplies the character's gained experience by 150%.
-Gotten from: Egoist's Armlet, Fairy Earrings, Rosetta Ring

16. Ability Up (55 AP; 3 magic stones)
-Increases the rate at which Vivi learns abilities.
-Gotten from: Green Beret, Lapis Lazuli, Ribbon, Silk Robe

17. Insomniac (25 AP; 5 magic stones)
-Protects against sleep.
-Gotten from: Bandana, Coral Ring, Gaia Gear, Holy Miter, Magician Cloak

18. Antibody (30 AP; 4 magic stones)
-Protects against venom and poison.
-Gotten from: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest

19. Loudmouth (40 AP; 4 magic stones)
-Protects against silence.
-Gotten from: Golden Hairpin, Mage's Hat, Silk Robe

20. Jelly (25 AP; 4 magic stones)
-Protects against petrify and gradual petrify.
-Gotten from: Bronze Vest, Circlet, Dark Gear, Dark Hat, Dragon Wrist

21. Return Magic (90 AP; 9 magic stones)
-Returns magic cast on Vivi by the enemy.
-Gotten from: Coronet

22. Auto-Potion (10 AP; 3 magic stones)
-Vivi automatically uses a Potion after being hit physically.
-Gotten from: Demon's Vest, Gold Choker, Magician Robe, Mythril Vest,
              Running Shoes

23. Locomotion (35 AP; 4 magic stones)
-Protects against stop.
-Gotten from: Black Hood, Demon's Vest, Golden Skullcap, Survival Vest

24. Clear Headed (15 AP; 5 magic stones)
-Protects against confusion.
-Gotten from: Circlet, Dark Gear, Green Beret, Magic Armlet, Magician Shoes

*************
 Key Skills:
*************

All of the elemental spells are useful and should be learned. Their
usefulness generally lasts until the next strength spell is available to be
learned. Of the non-elemental spells, Sleep and Slow are definitely worth
getting. Both work frequently on all types of enemies, including several
bosses, and can greatly help Zidane's stealing chances. Stop is an iffy
spell. On the one hand, it will stop opponents from moving and can win
battles for you. But on the other hand, should you win battles with stopped
opponents, you only receive AP. Thus, it is not absolutely necessary. Poison
is nearly useless, but Bio is a much better spell as it deals damage along
with poisoning enemies. However, the increased MP cost decreases its
usefulness a bit. Osmose is key whenever you get to learn it, as the top
level spells require a lot of MP. With this spell, you can recover some of
the MP you've lost. Demi and Death are both iffy, as they tend not to work
on enemies at your level, and don't work on bosses. You can go out of your
way to learn them if you wish. Comet and Meteor are both nice, but hardly
necessary. Flare is extremely necessary if you're using Vivi in Disc 4, while
Doomsday is a tossup. If you have a party with armor that shields against
shadow attacks, go for it. Otherwise, it can wipe out the party if you cast
it.

Loudmouth is a must-learn ability for Vivi. Unlike nearly all the other
characters, once Vivi loses his ability to cast magic, his attack ability is
greatly hampered, especially with the first few weapons. With Loudmouth, all
silence attacks to Vivi fail, allowing him to cast magic all the time.
Auto-Potion is also very useful with Vivi, although this is more of a
judgment call. Vivi takes quite a bit of damage with each hit and Auto-Potion
can relieve that somewhat. However, this does use your potions rapidly. Along
with the standard Level Up and Ability Up, MP +20% is nice, as it gives you
an extra cushion for your spells. Return Magic, Half MP, Mag Elem Null and
Reflectx2 are all nice and help beef up Vivi's offensive and defensive
capabilities, but aren't really necessary. Auto-Regen can help counter his
low defense, while Auto-Reflect can be combined with Reflectx2 to deal a
good amount of damage to opponents.

============================================================================

Adelbert Steiner

(Dilemma) "Having sworn fealty, must I spend my life in servitude?"

**************
 Description:
**************

As captain of the Pluto Knights, Steiner's principal duty is to ensure the
safety of Princess Garnet. However, after she is kidnapped, Steiner finds
himself in a new situation. Should he follow his liege's wishes, or should
he take her back to Alexandria, where she would be safe? Or is it even his
decision to question the wishes of his princess? Along the way, he will
continue to fight with honor to protect Garnet, but will he do it because
he wishes to or because it is his duty?

Steiner is not all that useful for the first two discs. As his physical
attack doesn't do all that much more damage than other characters, he's not
outstanding as a fighter. The majority of the Break skills are worthless and
by the time Minus Strike is a useful attack, his physical attack will do
more damage than it. However, if you stick with him, he becomes unbelievably
good in the final two discs. All the skills you learn from the knight swords
are incredibly useful and do much damage, while his attack gets better and
better. In addition, Steiner will become a wall with the later armors, which
will better allow him to take damage. Unfortunately, due to his leaving your
party for a long time, it will take a significant investment of time to build
him up to the remainder of your characters. With Vivi also in your party,
Steiner can use the Sword Magic attacks to exploit weaknesses in your
opponents defense's. These attacks take away Steiner's MP, but not Vivi's.
However, they can only be used when Vivi has learned them.

Tranced, Steiner's main improvement is that his attacks do more damage.
Initially, this isn't much, but toward the end of the game, this means his
attacks deal 9999 damage. Thus, just attacking is as effective as any of his
skills and with no MP cost. There is no point to using his skills when
tranced.

Usefulness:

Disc 1: Medium
Disc 2: Medium
Disc 3: High
Disc 4: High

************
 Sword Art:
************

1. Darkside (30 AP; 0 MP)
-Takes away some of Steiner's HP to deal shadow damage on an enemy.
-Gotten from: Blood Sword

2. Minus Strike (35 AP; 8 MP)
-Deals damage equal to (max HP - current HP).
-Gotten from: Iron Sword, Rubber Helm

3. Iai Strike (40 AP; 16 MP)
-Knocks out the target.
-Gotten from: Rune Blade

4. Power Break (40 AP; 8 MP)
-Reduces the attack power of one opponent.
-Gotten from: Diamond Sword

5. Armor Break (30 AP; 4 MP)
-Reduces the defense of one opponent.
-Gotten from: Mythril Sword

6. Mental Break (45 AP; 8 MP)
-Reduces the magic defense of one opponent.
-Gotten from: Gold Helm, Ice Brand

7. Magic Break (25 AP; 4 MP)
-Reduces the magic power of one opponent.
-Gotten from: Flame Saber

8. Charge! (30 AP; 10 MP)
-All party members that are near death attack.
-Gotten from: Aegis Gloves, Coral Sword

9. Thunder Slash (30 AP; 24 MP)
-Deals thunder damage to an enemy.
-Gotten from: Defender, Ragnarok

10. Stock Break (35 AP; 26 MP)
-Deals non-elemental damage to all enemies.
-Gotten from: Ultima Sword

11. Climhazzard (70 AP; 32 MP)
-Deals non-elemental damage to all enemies.
-Gotten from: Excalibur

12. Shock (60 AP; 46 MP)
-Deals a large amount of physical damage to an enemy.
-Gotten from: Ragnarok

**************
 Sword Magic:
**************

1. Fire (6 MP)
-Deals a devastating fire attack.

2. Fira (12 MP)
-Deals fire damage greater than the one for the Fire Sword.

3. Firaga (30 MP)
-Deals fire damage greater than the one for the Fira Sword.

4. Blizzard (6 MP)
-Deals a devastating ice attack.

5. Blizzara (12 MP)
-Deals ice damage greater than the one for the Blizzard Sword.

6. Blizzaga (30 MP)
-Deals ice damage greater than the one for the Blizzara Sword.

7. Thunder (6 MP)
-Deals a devastating lightning attack.

8. Thundara (12 MP)
-Deals lightning damage greater than the one for the Thunder Sword.

9. Thundaga (30 MP)
-Deals lightning damage greater than the one for the Thundara Sword.

10. Bio (20 MP)
-Deals damage to an enemy as well as poisoning them.

11. Water (26 MP)
-Deals water damage to an enemy.

12. Flare (60 MP)
-Unleashes a devastating Flare attack.

************
 Abilities:
************

1. Auto-Reflect (95 AP; 15 magic stones)
-Automatically casts Reflect on Steiner in battle.
-Gotten from: Reflect Ring

2. Auto-Float (20 AP; 6 magic stones)
-Automatically casts Float on Steiner in battle.
-Gotten from: Feather Boots, Venetia Shield

3. Auto-Haste (65 AP; 9 magic stones)
-Automatically casts Haste on Steiner in battle.
-Gotten from: Running Shoes

4. Auto-Regen (75 AP; 10 magic stones)
-Automatically casts Regen on Steiner in battle.
-Gotten from: Carabini Mail

5. Auto-Life (155 AP; 12 magic stones)
-Automatically casts Life on Steiner when he is knocked out.
-Gotten from: Rebirth Ring

6. HP +10% (20 AP; 4 magic stones)
-Increases max HP by 10%.
-Gotten from: Aquamarine, Chain Mail, Germinas Boots

7. HP +20% (60 AP; 8 magic stones)
-Increases max HP by 20%.
-Gotten from: Battle Boots, Black Belt, Defense Gloves, Genji Helmet,
              Maximillian

8. Accuracy+ (40 AP; 2 magic stones)
-Raises physical attack accuracy.
-Gotten from: Diamond Helm, Genji Armor, Lapis Lazuli

9. Distract (30 AP; 5 magic stones)
-Lowers the enemy's accuracy with physical attacks.
-Gotten from: Diamond, Reflect Ring, Shield Armor

10. Long Reach (200 AP; 16 magic stones)
-Steiner can attack opponents while in the back row with the same potency as
 if he were in the front row.
-Gotten from: Protect Ring

11. MP Attack (50 AP; 5 magic stones)
-Uses your MP to increase attack power.
-Gotten from: Battle Boots, Cross Helm, Power Belt

12. Bird Killer (25 AP; 3 magic stones)
-Deals lethal damage to aerial enemies.
-Gotten from: Bronze Armor, Chain Mail, Yellow Scarf

13. Bug Killer (50 AP; 2 magic stones)
-Deals lethal damage to insects.
-Gotten from: Bronze Helm

14. Stone Killer (20 AP; 4 magic stones)
-Deals lethal damage to stone enemies.
-Gotten from: Gold Armor, Platinum Helm

15. Undead Killer (30 AP; 2 magic stones)
-Deals lethal damage to the undead.
-Gotten from: Silver Gloves

16. Devil Killer (30 AP; 2 magic stones)
-Deals lethal damage to demons.
-Gotten from: Cross Helm, Thunder Gloves

17. Beast Killer (55 AP; 4 magic stones)
-Deals lethal damage to beasts.
-Gotten from: Black Belt, Broadsword, Moonstone, Platina Armor

18. Man Eater (20 AP; 2 magic stones)
-Deals lethal damage to humans.
-Gotten from: Coral Ring, Mythril Gloves

19. Add Status (50 AP; 3 magic stones)
-Adds your weapon's status effect to your attack.
-Gotten from: Glass Buckle, Thunder Gloves

20. Chemist (20 AP; 4 magic stones)
-Doubles the effectiveness of medicine.
-Gotten from: Grand Armor, Madain's Ring

21. High Tide (35 AP; 8 magic stones)
-Increases the rate at which the trance meter fills.
-Gotten from: Demon's Mail, Genji Gloves, Grand Helm, Sapphire

22. Counter (100 AP; 8 magic stones)
-Steiner counterattacks when physically attacked.
-Gotten from: Power Belt, Venetia Shield

23. Cover (20 AP; 6 magic stones)
-Steiner takes damage meant for another party member.
-Gotten from: Gauntlets, Linen Cuirass, Mythril Armor

24. Eye 4 Eye (35 AP; 5 magic stones)
-Increases the rate in which Steiner counterattacks.
-Gotten from: Kaiser Helm

25. Body Temp (35 AP; 4 magic stones)
-Protects against freeze and heat.
-Gotten from: Diamond, Fairy Earrings, Genji Armor, Madain's Ring

26. Alert (60 AP; 4 magic stones)
-Prevents back attacks.
-Gotten from: Barbut, Germinas Boots

27. Level Up (50 AP; 7 magic stones)
-Multiplies the character's gained experience by 150%.
-Gotten from: Fairy Earrings, Iron Helm, Rosetta Ring

28. Ability Up (70 AP; 3 magic stones)
-Doubles the amount of AP received for winning battles.
-Gotten from: Diamond Armor, Diamond Gloves, Lapis Lazuli, Ribbon

29. Insomniac (25 AP; 5 magic stones)
-Protects against sleep.
-Gotten from: Coral Ring, Diamond Helm, Mythril Helm

30. Antibody (35 AP; 4 magic stones)
-Protects against poison and venom.
-Gotten from: Bronze Gloves, Glass Buckle, Mythril Helm

31. Bright Eyes (25 AP; 4 magic stones)
-Protects against darkness.
-Gotten from: Iron Helm

32. Restore HP (100 AP; 8 magic stones)
-Restores HP automatically when near death.
-Gotten from: Grand Armor, Platinum Helm, Promist Ring

33. Jelly (30 AP; 4 magic stones)
-Protects against petrify and gradual petrify.
-Gotten from: Diamond Gloves, Mythril Armor

34. Auto-Potion (20 AP; 3 magic stones)
-Steiner automatically uses a Potion when hit physically.
-Gotten from: Gold Choker, Running Shoes

35. Locomotion (35 AP; 4 magic stones)
-Protects against stop.
-Gotten from: Plate Mail

36. Clear Headed (30 AP; 5 magic stones)
-Protects against confusion.
-Gotten from: Gold Helm, Magician Shoes

*************
 Key Skills:
*************

Of the Sword Arts, Darkside, Iai Strike, Thunder Sword, Climhazzard, Stock
Break, and Shock are worth learning over the others. Darkside is a very
useful attack that for no MP, decreases your HP slightly and deals a good
amount of shadow damage to an opponent. It's even better while using the
Blood Sword as the next attack will get the HP back, and makes for Steiner's
best attack in the first disc. Iai Strike can kill an enemy with one hit,
but it doesn't work against bosses. It is, however, good to take care of
annoying random enemies that you don't want to take too much time fighting.
Climhazzard and Stock Break both deal a high amount of damage to everyone,
with Climhazzard doing more than Stock Break. Both are worth getting though
as the differences in MP cost allows you to have more options with your
attack. Shock generally deals 9999 physical damage to any target and is
Steiner's strongest untranced attack. It's high MP cost limits its usefulness
though. The various Break attacks are near useless except for in the early
game where you might actually want to lower people's attributes. Charge! is
only useful against a handful of opponents, but it does give a free attack to
anyone who is at critical.

The Killer attacks are great for Steiner especially in the beginning, as he's
too weak to do a good deal of damage. Unfortunately, you'll have to do a
little more research to find out what enemies are in the area so you can
equip the proper Killer abilities. Of the remaining abilities, the HP
increases are always useful, as is Cover, especially toward the end as
Steiner gains the ability to take incredible amounts of abuse. Level Up and
Ability Up are standard, and Auto-Haste is very useful with Steiner, as it
allows you to attack with him faster. Counter and Bright Eyes increase
Steiner's defensive capabilities, especially since a blinded Steiner is near
worthless. Counter allows you to turn the tables on physical attackers by
hitting them with an attack of your own.

============================================================================

Garnet Til Alexandros 17th (Dagger)

(Devotion) "Someday I will be queen, but I will always be myself."

**************
 Description:
**************

As Princess of Alexandria, Garnet lives a sheltered life. However, this life
cannot prevent her from having mysterious nightmares about being trapped at
sea, or from noticing the change in behavior of her mother. So, in order to
attempt to help everyone, she journeys with other people to get the help that
she feels is necessary. However, complications begin to arise and the people
she has depended on in the past are not always around her, leaving her to
fend for herself. Will she succeed and return everything to as it was, or
will events forever change her life?

Dagger is extremely useful during the first disc, especially once Chemist is
learned. That ability makes all healing items heal twice their normal amount,
which, in the early game when you don't have MP to spare, is spectacular. It
becomes less and less useful as the game goes on, but it will get you through
the early parts. As for Dagger overall, there are a few brief moments when
you wouldn't want to have her in your party, but she should be a mainstay.
She is the premiere white mage in the game as well as the pure offensive
summoner, which outside of Vivi's Black Magic and Steiner and Vivi's Sword
Magic, is the only way you'll be able to consistently exploit enemy defenses.
In addition, with the rackets, Dagger can deal a decent amount of damage from
the back row. Thus, she is useful for nearly every function. However, for the
first part of the third disc, Dagger is almost completely useless, so keep
that in mind.

Tranced, Dagger doesn't improve all that much. The greatest improvement comes
from the Eidolon command, which alows her to summon an Eidolon on every turn.
However, this isn't all that great as it prevents her from healing. Attack
and magic power are also increased slightly, but nothing notable. You'll want
to just have her keep healing in this mode.

Usefulness:

Disc 1: High
Disc 2: Medium
Disc 3: Low/High (depending on the part of the disc)
Disc 4: High

*********
 Summon:
*********

1. Shiva (20 AP; 24 MP)
-Deals ice damage to all enemies.
-Gotten from: Opal

2. Ifrit (35 AP; 26 MP)
-Deals fire damage to all enemies.
-Gotten from: Topaz

3. Ramuh (30 AP; 22 MP)
-Deals thunder damage to all enemies.
-Gotten from: Peridot

4. Atomos (30 AP; 32 MP)
-Reduces the HP of all enemies. The amount of damage depends on the target's
 HP.
-Gotten from: Amethyst

5. Odin (30 AP; 28 MP)
-Kills all non-boss enemies.
-Gotten from: Dark Matter

6. Leviathan (40 AP; 42 MP)
-Deals water damage to all enemies.
-Gotten from: Aquamarine

7. Bahamut (80 AP; 56 MP)
-Deals non-elemental damage to all enemies.
-Gotten from: Garnet

8. Ark (100 AP; 80 MP)
-Deals shadow damage to all enemies.
-Gotten from: Pumice

**************
 White Magic:
**************

1. Cure (30 AP; 6 MP)
-Restores the health of one or more targets.
-Gotten from: Magic Racket, Rod, Silk Shirt

2. Cura (50 AP; 10 MP)
-Restores the health of one or more targets. Stronger than Cure.
-Gotten from: Barette, Healing Rod

3. Curaga (110 AP; 22 MP)
-Restores the health of one or more targets. Stronger than Cura.
-Gotten from: Whale Whisker, Wizard Rod

4. Life (30 AP; 8 MP)
-Restores one party member from a KO.
-Gotten from: Cachusha, Healing Rod, Mythril Rod, Rebirth Ring, Whale Whisker

5. Scan (25 AP; 4 MP)
-Tells you the enemy's stats.
-Gotten from: Air Racket, Desert Boots

6. Panacea (15 AP; 4 MP)
-Cures venom and poison.
-Gotten from: Air Racket, Rod

7. Stona (25 AP; 8 MP)
-Cures petrify and gradual petrify.
-Gotten from: Multina Racket

8. Shell (35 AP; 6 MP)
-Lessens the impact of magical attacks on a target.
-Gotten from: Cotton Robe, Gold Choker, Moonstone, Multina Racket,
              Mythril Racket, Mythril Rod, Wizard Rod

9. Protect (30 AP; 6 MP)
-Lessens the impact of physical attacks on a target.
-Gotten from: Desert Boots, Mythril Racket, Rod, Steepled Hat, Wizard Rod

10. Silence (30 AP; 8 MP)
-Inflicts silence on one or more enemies.
-Gotten from: Asura's Rod, Magic Armlet, Mythril Rod, Priest's Racket

11. Mini (40 AP; 8 MP)
-Miniaturizes one or more targets. Also cures miniaturized targets of their
 state.
-Gotten from: Asura's Rod, Feather Boots, Magic Racket

12. Reflect (20 AP; 6 MP)
-Reflects magic attacks back to the caster.
-Gotten from: Mythril Racket, Reflect Ring, Ruby, Stardust Rod

13. Confuse (35 AP; 8 MP)
-Inflicts confusion on one or more enemies.
-Gotten from: Asura's Rod, Lamia's Tiara

14. Berserk (40 AP; 6 MP)
-Makes one or more enemies berserk.
-Gotten from: Magic Racket

15. Blind (40 AP; 6 MP)
-Inflicts darkness on one or more enemies.
-Gotten from: Magician Shoes, Multina Racket

16. Float (20 AP; 6 MP)
-Allows one or more targets to float in the air.
-Gotten from: Feather Boots, Lamia's Tiara, Stardust Rod

************
 Abilities:
************

1. Auto-Reflect (75 AP; 15 magic stones)
-Automatically casts Reflect on Dagger in battle.
-Gotten from: Reflect Ring

2. Auto-Float (20 AP; 6 magic stones)
-Automatically casts Float on Dagger in battle.
-Gotten from: Feather Boots

3. Auto-Haste (55 AP; 9 magic stones)
-Automatically casts Haste on Dagger in battle.
-Gotten from: Running Shoes

4. Auto-Regen (35 AP; 10 magic stones)
-Automatically casts Regen on Dagger in battle.
-Gotten from: Angel Earrings, Golden Hairpin, Light Robe, Maiden Prayer

5. Auto-Life (105 AP; 12 magic stones)
-Automatically casts Life on Dagger when she is knocked out.
-Gotten from: Rebirth Ring

6. MP +20% (45 AP; 8 magic stones)
-Increases max MP by 20%.
-Gotten from: Angel Earrings

7. Healer (30 AP; 2 magic stones)
-Dagger's attack restores the target's HP.
-Gotten from: Anklet, Garnet, Healing Rod

8. Chemist (15 AP; 4 magic stones)
-Doubles the effectiveness of medicine.
-Gotten from: Barette, Cotton Robe, Madain's Ring

9. Reflect-Null (45 AP; 7 magic stones)
-The effect of reflect is nullified in attacks.
-Gotten from: Pearl Rouge, Robe of Lords

10. Concentrate (80 AP; 10 magic stones)
-Increases the strength of spells.
-Gotten from: Rosetta Ring, Robe of Lords

11. Half MP (125 AP; 11 magic stones)
-Halves the MP cost of spells in battle.
-Gotten from: Light Robe, Protect Ring

12. High Tide (30 AP; 8 magic stones)
-The trance meter is filled up faster.
-Gotten from: Dark Hat, Gaia Gear, Jade Armlet, Minerva's Plate, Sapphire

13. Body Temp (25 AP; 4 magic stones)
-Protects against freeze and heat.
-Gotten from: Diamond, Fairy Earrings, Holy Miter, Jade Armlet, Madain's Ring

14. Level Up (50 AP; 7 magic stones)
-Multiplies the character's gained experience by 150%.
-Gotten from: Egoist's Armlet, Extension, Fairy Earrings, Pearl Rouge,
              Rosetta Ring

15. Ability Up (60 AP; 3 magic stones)
-Increases the speed at which abilities are learned.
-Gotten from: Cachusha, Green Beret, Lapis Lazuli, Ribbon, Silk Robe,
              Stardust Rod

16. Insomniac (25 AP; 5 magic stones)
-Protects against sleep.
-Gotten from: Bandana, Coral Ring, Gaia Gear, Holy Miter, Magician Cloak

17. Antibody (15 AP; 4 magic stones)
-Protects against poison and venom.
-Gotten from: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest

18. Loudmouth (20 AP; 4 magic stones)
-Protects against silence.
-Gotten from: Golden Hairpin, Mage's Hat, Pearl Rouge, Silk Robe

19. Jelly (40 AP; 4 magic stones)
-Protects against petrify and gradual petrify.
-Gotten from: Bronze Vest, Circlet, Dark Gear, Dark Hat, Dragon Wrist

20. Auto-Potion (20 AP; 3 magic stones)
-Dagger automatically uses a Potion when hit physically.
-Gotten from: Demon's Vest, Extension, Gold Choker, Magician Robe,
              Mythril Vest, Running Shoes

21. Locomotion (30 AP; 4 magic stones)
-Protects against stop.
-Gotten from: Anklet, Black Hood, Demon's Vest, Golden Skullcap,
              Survival Vest

22. Clear Headed (25 AP; 5 magic stones)
-Protects against confusion.
-Gotten from: Circlet, Dark Gear, Green Beret, Lamia's Tiara, Magic Armlet,
              Magician Shoes

23. Boost (190 AP; 12 magic stones)
-Increases the strength of eidolons.
-Gotten from: Pumice Piece

24. Odin's Sword (50 AP; 5 magic stones)
-Attacks with the Odin eidolon.
-Gotten from: Ancient Aroma

*************
 Key Skills:
*************

Of the summons, Ramuh, Ifrit, Shiva, and Bahamut are the ones you should put
emphasis on learning. Ramuh will get you through the battles in the second
disc until you get more summons, while Ifrit and Shiva come in handy in
certain areas, plus their relatively low MP cost makes them a more viable
option. Bahamut is the biggest bang for the MP, and should be the summon you
use against bosses toward the end of the game. Odin and Atomos's usefulness
are limited. Odin can kill regular enemies and Odin's Sword allows him to
deal some damage, but generally it's a waste of MP. Atomos's ability to
reduce the HP of everyone by a fixed percentage is also unpractical in
regular battle and unreliable in boss fights. Leviathan would be good except
it's not enough of an improvement over Ramuh, Shiva, and Ifrit to justify the
added MP cost. Use it only when fighting bosses who are weak to solely water.
Ark has its usefulness, but it's probably the longest summon I've ever seen
in a Final Fantasy game (it might even beat Eden), but anyone who has Regen
cast on them while it's going will more than likely have full HP by the time
it ends.

As for white magic, the three Cure spells are obviously necessary, as they're
the basis of her whole healing structure. You'll generally need each one
around the time you find items that you can learn them from. Life can also be
incredibly useful, especially when fighting against people that can kill your
party members easily, as the fallen ally would be revived with a significant
amount of HP. Scan is nice to find the weaknesses of regular enemies, but
it's not necessary. Panacea, Stona, and Mini are all great as they cure
various side effects, plus Mini inflicts mini on a non-miniaturized target.
Confuse, Berserk, Blind, and Silence will most likely get less use because
they don't have a healing nature. Shell, Protect, and Reflect all have their
uses. Of those, Reflect will more than likely get the most use, although
Shell and Protect can help strengthen the defenses of an ally weak in either
defensive area.

Chemist and Loudmouth are the two big abilities that Dagger must learn.
Chemist doubles the effectiveness of healing items, allowing her to better
heal the party and also greatly increases the usefulness of potions. With
this ability, you shouldn't have to use Dagger's spells to heal for the first
disc or so. Loudmouth is just as important as it prevents Dagger from being
silenced. If she gets silenced, then her usefulness goes down quite a bit, as
she becomes unable to use her spells. As usual, Level Up and Ability Up are
key, as are Boost and Odin's Sword, although the latter one is much less so.
Boost greatly increases the strength of eidolons, which will allow you to
cast some of the weaker ones to deal more damage, which is always a good
thing. Odin's Sword allows the Odin summon to become an attack, which
extends his usefulness beyond enemies that are fairly weak compared to the
party. MP +20% is also nice, as more MP to cure and summon with is good, as
is Half MP, as it allows Dagger to cast twice as many spells for the same
MP cost while in battle. Of the rest of the abilities, the defensive ones
are nice for specific situations, and Healer's nice at times when she has a
racket equipped as her attack will restore HP instead of take it away. When
she has a racket equipped, that's a pretty good amount, and the attack has
fairly good accuracy when aimed at a party member, which is more than most of
the other characters can say.

============================================================================

Freya Crescent

(Despair) "To be forgotten is worse than death."

**************
 Description:
**************

As one of the Dragon Knights of Burmecia, Freya stands as one of the
strongest ones of her people. However, she has spent the last few years
merely wandering around the world in order to find herself as well as to find
her lost love. After meeting with Zidane and company, she finds that her home
is being attacked. In returning to Burmecia, she must find something to fight
for, even if all that she loves may be changed forever.

Freya is one of the more dynamic characters for battle. You can have her
attack, you can have her Jump, you can use the Dragon abilities, and you can
use items to heal with her. Because of her support abilities, all of these
are worthwhile endeavors. Freya's physical attack will most likely be the
basis of your strategy using her. It does a decent amount of damage from the
back row and considerably more from the front. Jump's nice as it takes her
out of the battle for a couple turns in order to deal an undodgeable attack
on a target. The only downside to this is that the party will be down to
three people until she returns. As for the Dragon abilities, some are
completely useless, but others are actually very useful and should be used in
a pinch. Reis's Wind is actually very effective as it gives all party members
Regen for a long enough period of time for you not to have to worry about
healing as much. Dragon's Crest is also one of the better attacks in the game
if you kill enough dragons. Thus, her effectiveness is relatively high
throughout the entire game, but it shoots up if you steal the Holy Lance when
you fight the boss holding it, as it is easily the strongest weapon in the
game at that point.

Tranced, Freya's big improvement comes with the Jump comand. When you jump,
Freya will stay in the air longer and rain down spears on all enemies during
every turn until the trance goes away. This makes for an incredibly strong
attack toward the end of the game. In addition, Freya's already strong
physical attack becomes stronger, but there's no reason why you would use it
instead of the jump unless you want to be able to heal with her.

Usefulness:

Disc 1: High
Disc 2: Medium
Disc 3: High if you steal Holy Lance from Ark, Medium otherwise
Disc 4: Medium

*********
 Dragon:
*********

1. Lancer (20 AP; 10 MP)
-Deals physical damage and takes away some MP of a target.
-Gotten from: Coral Ring, Dragon Wrist, Partisan

2. Reis's Wind (40 AP; 12 MP)
-Casts Regen on all party members.
-Gotten from: Angel Earrings, Gold Helm, Holy Lance, Mythril Spear

3. Dragon Breath (205 AP; 78 MP)
-Decreases the HP of all enemies.
-Gotten from: Dragon's Hair

4. White Draw (90 AP; 36 MP)
-Restores the MP of all party members.
-Gotten from: Emerald, Ice Lance, Kain's Lance

5. Luna (30 AP; 12 MP)
-Inflicts berserk on everyone on the battlefield.
-Gotten from: Trident

6. Six Dragons (25 AP; 28 MP)
-Either restores an ally's HP and MP to maximum, sets them to 1, or does
 nothing.
-Gotten from: Heavy Lance

7. Cherry Blossom (40 AP; 46 MP)
-Deals non-elemental damage to all enemies.
-Gotten from: Kain's Lance, Obelisk

8. Dragon's Crest (45 AP; 16 MP)
-Deals physical damage to the target based on the number of dragons Freya has
 killed.
-Gotten from: Holy Lance, Kain's Lance

************
 Abilities:
************

1. Auto-Reflect (95 AP; 15 magic stones)
-Automatically casts Reflect on Freya in battle.
-Gotten from: Reflect Ring

2. Auto-Float (20 AP; 6 magic stones)
-Automatically casts Float on Freya in battle.
-Gotten from: Feather Boots, Venetia Shield

3. Auto-Haste (75 AP; 9 magic stones)
-Automatically casts Haste on Freya in battle.
-Gotten from: Running Shoes

4. Auto-Regen (25 AP; 10 magic stones)
-Automatically casts Regen on Freya in battle.
-Gotten from: Angel Earrings, Carabini Mail, Maiden Prayer

5. Auto-Life (125 AP; 12 magic stones)
-Automatically casts Life on Freya when she is knocked out.
-Gotten from: Rebirth Ring

6. HP +10% (30 AP; 4 magic stones)
-Increases max HP by 10%.
-Gotten from: Aquamarine, Chain Mail, Germinas Boots

7. HP +20% (75 AP; 8 magic stones)
-Increases max HP by 20%.
-Gotten from: Battle Boots, Black Belt, Defense Gloves, Genji Helmet

8. MP +10% (35 AP; 4 magic stones)
-Increases max MP by 10%.
-Gotten from: Emerald, Extension, Magician Shoes

9. Accuracy+ (30 AP; 2 magic stones)
-Raises physical accuracy.
-Gotten from: Diamond Helm, Lapis Lazuli

10. Distract (25 AP; 5 magic stones)
-Lowers the enemy's accuracy with physical attacks.
-Gotten from: Diamond, Reflect Ring, Shield Armor

11. Long Reach (210 AP; 16 magic stones)
-Freya can attack opponents while in the back row with the same potency as
 if she were in the front row.
-Gotten from: Protect Ring

12. MP Attack (20 AP; 5 magic stones)
-Uses your MP to increase attack power.
-Gotten from: Battle Boots, Cross Helm, Power Belt

13. Bird Killer (30 AP; 3 magic stones)
-Deals lethal damage to aerial enemies.
-Gotten from: Bronze Armor, Yellow Scarf

14. Bug Killer (25 AP; 2 magic stones)
-Deals lethal damage to insects.
-Gotten from: Bronze Helm, Mythril Gloves

15. Stone Killer (20 AP; 4 magic stones)
-Deals lethal damage to stone enemies.
-Gotten from: Gold Armor, Platinum Helm

16. Undead Killer (20 AP; 2 magic stones)
-Deals lethal damage to undead.
-Gotten from: Plate Mail, Silver Gloves

17. Dragon Killer (70 AP; 3 magic stones)
-Deals lethal damage to dragons.
-Gotten from: Barbut, Javelin

18. Devil Killer (30 AP; 2 magic stones)
-Deals lethal damage to demons.
-Gotten from: Cross Helm, Thunder Gloves

19. Beast Killer (25 AP; 4 magic stones)
-Deals lethal damage to beasts.
-Gotten from: Black Belt, Moonstone, Platina Armor

20. Man Eater (20 AP; 2 magic stones)
-Deals lethal damage to humans.
-Gotten from: Coral Ring, Mythril Gloves

21. High Jump (75 AP; 4 magic stones)
-Freya jumps higher in order to deal more damage on jumping attacks.
-Gotten from: Dragon Mail

22. Add Status (25 AP; 3 magic stones)
-Adds the weapon's status effect to your attack.
-Gotten from: Glass Buckle, Thunder Gloves

23. Gamble Defense (20 AP; 1 magic stone)
-Occasionally raises defense.
-Gotten from: Barette

24. Chemist (35 AP; 4 magic stones)
-Doubles the effectiveness of medicine.
-Gotten from: Barette, Grand Armor, Madain's Ring

25. High Tide (20 AP; 8 magic stones)
-The trance meter is filled up faster.
-Gotten from: Demon's Mail, Genji Gloves, Grand Helm, Minerva's Plate,
              Partisan, Sapphire

26. Counter (85 AP; 8 magic stones)
-Freya counterattacks when attacked physically.
-Gotten from: Anklet, Power Belt, Venetia Shield

27. Cover (30 AP; 6 magic stones)
-Freya takes the damage meant for an ally.
-Gotten from: Gauntlets, Linen Cuirass, Mythril Armor

28. Eye 4 Eye (35 AP; 5 magic stones)
-Increases the rate in which Freya counterattacks.
-Gotten from: Kaiser Helm, Rubber Suit

29. Body Temp (20 AP; 4 magic stones)
-Protects against freeze and heat.
-Gotten from: Diamond, Fairy Earrings, Genji Armor, Madain's Ring

30. Initiative (95 AP; 5 magic stones)
-Increases the chances of getting the first strike.
-Gotten from: Battle Boots, Obelisk

31. Level Up (40 AP; 7 magic stones)
-Multiplies the character's gained experience by 150%.
-Gotten from: Extension, Fairy Earrings, Iron Helm, Pearl Rouge, Rosetta Ring

32. Ability Up (65 AP; 3 magic stones)
-Doubles the amount of AP Freya gains after battles.
-Gotten from: Cachusha, Diamond Armor, Diamond Gloves, Ribbon, Lapis Lazuli

33. Insomniac (30 AP; 5 magic stones)
-Protects against sleep.
-Gotten from: Coral Ring, Diamond Helm, Mythril Helm

34. Antibody (15 AP; 4 magic stones)
-Protects against venom and poison.
-Gotten from: Bronze Gloves, Glass Buckle, Mythril Helm

35. Bright Eyes (20 AP; 4 magic stones)
-Protects against darkness.
-Gotten from: Iron Helm

36. Restore HP (85 AP; 8 magic stones)
-Restores HP automatically when near death.
-Gotten from: Grand Armor, Minerva's Plate, Platinum Helm, Promist Ring

37. Jelly (30 AP; 4 magic stones)
-Protects against petrify and gradual petrify.
-Gotten from: Diamond Gloves, Dragon Wrist, Mythril Armor

38. Auto-Potion (30 AP; 3 magic stones)
-Freya automatically uses a Potion when hit physically.
-Gotten from: Extension, Gold Choker, Running Shoes

39. Locomotion (25 AP; 4 magic stones)
-Protects against stop.
-Gotten from: Anklet, Plate Mail

40. Clear Headed (35 AP; 5 magic stones)
-Prevents confusion.
-Gotten from: Gold Helm, Lamia's Tiara, Magician Shoes

*************
 Key Skills:
*************

Reis's Wind and Dragon's Crest are the two key Dragon skills Freya should
learn. Reis's Wind will help mightily as it casts Regen on everyone, thus
allowing you to not have to worry as much about healing, which is very
important in areas with strong monsters that you need to kill as quickly as
possible. Dragon's Crest deals more damage as Freya kills more dragons, so
eventually Freya has a 9999 damage attack for a very low MP cost. Thus, it is
in your best interest to go around killing dragons (hunting Burmecia for
Ironites is always good) with her, but keep in mind this attack does physical
damage, so it won't always work well, but it's still a good option for the
majority of opponents. Lancer, meanwhile, is a decent attack, but your
physical attack should do around the same amount of damage and the MP loss it
enduces is insignificant. Dragon Breath is a good attack, but it requires a
lot of MP and you don't get it until late in the game. It's not necessary at
all. White Draw is worthless as the amount of MP recovered is pathetic
compared to the 36 MP to cast it. Six Dragons is too unpredictable to be of
any real use, and while Luna is nice, it most likely won't see a lot of use.
Cherry Blossom is a good attack, but its steep cost means it's not as useful
as Dragon's Crest. It is non-elemental, so it's guaranteed to do damage, and
it attacks all enemies, so those are two plusses.

Level Up and Ability Up, as always, are a must. Bright Eyes is nice, but not
absolutely necessary, as if Freya jumps, she'll hit her target even if
blinded. The other immunity abilities are also useful as Freya's defenses are
not all that strong regardless of the armor she wears, so you want to have to
worry about secondary ailments as well. Chemist is also useful, as it allows
you to have Freya heal using items with double the potency, which is
absolutely necessary if you're healing with potions. Initiative is also
useful, especially toward the end as you really don't want to go into
repeated random battles without something going in your favor. The HP and MP
bonuses are both nice, although the HP ones are more useful. High Jump is a
near necessity once you get it, as it greatly adds to the power of the jump
attacks. It is thus a worthwhile ability at the end, where every added bit of
power helps. Counter isn't all that great with Freya as her attack doesn't do
as much damage as most of the other characters that can counter. Long Reach
is good since allows you to keep Freya on the back row with no negative
power deductions, but the sheer amount of magic stones it requires makes it
less of an option.

============================================================================

Quina Quen

(Indulgence) "I do what I want! You have problem!?"

**************
 Description:
**************

A member of the Qu tribe, Quina has spent all of his life eating frogs in his
native marsh. However, one day, Zidane and party arrive there and meet him.
Upon being given leave by his elder, Quina accompanies the rest of the party
on their travels, eating everything in sight along the way. But what, if
anything, will he learn from this journey? Will he learn that there is more
than food, or will he merely be content to satisfy his gluttonous appetite?

As you first get Quina, you'll notice that his weapons give him a
substantially greater attack power than the rest of the party. And you'll
also notice the low spirit that makes Quina nearly useless a fighter.
Attacking physically, Quina is too unreliable to be a part of any strategies.
At times he'll hit to the maximum of his strength (which also seems to max
out well below the rest of the fighter characters), and at other times he'll
do negligible damage. Thus, your focus with him should be to get the
various Blue Magic abilities as quickly as possible to boost up his
versatility. This is done by eating the opponents when they have low health.
This process can present its own problems, as you'll have to keep track of
how much health everyone has as well as the amount of damage your attacks
inflict. I've found that Quina will generally eat enemies when their HP is
15-25% of their maximum. However, even with Blue Magic, Quina isn't all that
strong and certainly isn't a better option than the rest of the cast. As a
result of being able to do a little bit of everything, Quina does nothing
well, and as such, his usefulness plummets when there are other people to
choose from. He's a great help in the first couple discs (at least until you
get the last two characters), but after that, he's simply outclassed by
everyone.

Tranced, Quina doesn't change a whole lot. The maximum damage his physical
attack can deal is raised, but the minimum stays the same and the rate at
which you'll get the minimum also stays similar. The big change is that Eat
becomes Cook and you'll be able to eat enemies far earlier than you would be
able to eat them with just the normal command. However, you still can't eat
anything you couldn't eat before.

Usefulness:

Disc 1: Medium
Disc 2: Medium
Disc 3: Medium if a variety of Blue Magics are eaten, Low otherwise
Disc 4: Low

*************
 Blue Magic:
*************

1. Goblin Punch (4 MP)
-Deals non-elemental damage to one enemy.
-Learned from: Goblin, Goblin Mage

2. LV5 Death (20 MP)
-Kills enemies whose levels are multiples of 5.
-Learned from: Dracozombie, Lich [crystal], Stroper, Whale Zombie

3. LV4 Holy (22 MP)
-Deals holy damage to enemies whose levels are multiples of 4.
-Learned from: Amdusias, Feather Circle, Torama

4. LV3 Def-less (12 MP)
-Reduces the defense of enemies whose levels are multiples of 3.
-Learned from: Carve Spider, Grand Dragon, Lamia, Lizard Man, Ochu,
               Sand Scorpion

5. Doom (12 MP)
-Gives the target a Death Sentence.
-Learned from: Ash, Veteran

6. Roulette (18 MP)
-Randomly kills someone on the battlefield.
-Learned from: Ghost, Hecteyes, Zombie

7. Aqua Breath (14 MP)
-Deals water damage to all enemies.
-Learned from: Axolotl, Clipper, Sahagin, Vepal [Green]

8. Mighty Guard (64 MP)
-Casts Shell and Protect on all party members.
-Learned from: Antlion, Gargoyle, Gigan Octopus, Myconid, Serpion

9. Matra Magic (8 MP)
-Lowers the target's HP to 1.
-Learned from: Armstrong, Dragonfly, Land Worm, Ogre, Trick Sparrow, Zaghnol

10. Bad Breath (16 MP)
-Inflicts the enemy with confuse, darkness, poison, slow and mini.
-Learned from: Amenome, Malboro, Worm Hydra

11. Limit Glove (10 MP)
-Deals 9999 non-elemental damage to a target when Quina's HP is 1.
-Learned from: Axe Beak, Blazer Beetle, Catoblepas, Jabberwock, Mandragora,
               Mu

12. 1,000 Needles (8 MP)
-Deals 1,000 damage to one target.
-Learned from: Cactuar

13. Pumpkin Head (12 MP)
-Deals an amount of damage equal to (max HP - current HP).
-Learned from: Bandersnatch, Basilisk, Hedgehog Pie, Ladybug, Python,
               Skeleton, Yeti

14. Night (14 MP)
-Causes everyone on the battlefield to go to sleep.
-Learned from: Abomination, Grimlock, Nymph, Seeker Bat

15. Twister (22 MP)
-Deals a considerable amount of wind damage to all enemies.
-Learned from: Abadon, Red Dragon, Tiamat [crystal]

16. Earth Shake (20 MP)
-Deals earth damage to all enemies.
-Learned from: Adamantoise, Earth Guardian (boss), Shell Dragon

17. Angel's Snack (4 MP)
-Throws Remedies on all party members. You must have the necessary amount of
 Remedies in order to use this.
-Learned from: Behemoth, Epitaph, Ironite, Mistodon

18. Frog Drop (10 MP)
-Deals an amount of damage dependent on the number of frogs you have caught.
-Learned from: Gigan Toad

19. White Wind (14 MP)
-Restores the HP of all party members.
-Learned from: Garuda, Griffin, Zemzelett, Zuu

20. Vanish (8 MP)
-Makes a target disappear.
-Learned from: Drakan, Gnoll, Hornet, Troll, Vice

21. Frost (8 MP)
-Freezes the enemy.
-Learned from: Chimera, Kraken [crystal], Wraith [Blue Flame]

22. Mustard Bomb (10 MP)
-Gives the target heat.
-Learned from: Bomb, Grenade, Maliris [crystal], Vepal [Red], Wraith [Red
               Flame]

23. Magic Hammer (2 MP)
-Reduces the MP of one target.
-Learned from: Magic Vice, Ring Leader

24. Auto-Life (14 MP)
-Casts Life on the target after they have been knocked out.
-Learned from: Carrion Worm, Cerberus, Gimme Cat, Stilva, Yan

************
 Abilities:
************

1. Auto-Reflect (75 AP; 15 magic stones)
-Automatically casts Reflect on Quina in battle.
-Gotten from: Reflect Ring

2. Auto-Float (40 AP; 6 magic stones)
-Automatically casts Float on Quina in battle.
-Gotten from: Feather Boots

3. Auto-Haste (70 AP; 9 magic stones)
-Automatically casts Haste on Quina in battle.
-Gotten from: Running Shoes

4. Auto-Regen (30 AP; 10 magic stones)
-Automatically casts Regen on Quina in battle.
-Gotten from: Glutton's Robe, Golden Hairpin, Light Robe

5. Auto-Life (165 AP; 12 magic stones)
-Automatically casts Life on Quina when he is knocked out.
-Gotten from: Rebirth Ring

6. MP +10% (50 AP; 4 magic stones)
-Increases max MP by 10%.
-Gotten from: Emerald, Magician Cloak, Magician Robe, Magician Shoes

7. Healer (60 AP; 2 magic stones)
-Quina's attack restores the target's HP.
-Gotten from: Garnet

8. Add Status (35 AP; 3 magic stones)
-Adds the weapon's status effect when you attack.
-Gotten from: Bone Wrist, Bracer, Chimera Armlet, Feather Hat, Glass Buckle,
              Twist Headband

9. Gamble Defense (40 AP; 1 magic stone)
-Occasionally raises defense.
-Gotten from: Adaman Hat, Power Vest, Twist Headband

10. Half MP (90 AP; 11 magic stones)
-Halves the MP cost of spells in battle.
-Gotten from: Light Robe, Protect Ring

11. High Tide (250 AP; 8 magic stones)
-Your trance bar is filled up more quickly.
-Gotten from: Bistro Fork, Dark Hat, Fork, Gaia Gear, Gastro Fork,
              Jade Armlet, Mythril Fork, Needle Fork, Sapphire, Silver Fork

12. Counter (55 AP; 8 magic stones)
-Quina counterattacks when attacked physically.
-Gotten from: Power Belt, Power Vest, Ritual Hat

13. Body Temp (20 AP; 4 magic stones)
-Protects against freeze and heat.
-Gotten from: Diamond, Fairy Earrings, Glutton's Robe, Holy Miter,
              Jade Armlet, Madain's Ring

14. Level Up (60 AP; 7 magic stones)
-Multiplies the character's gained experience by 150%.
-Gotten from: Egoist's Armlet, Fairy Earrings, Rosetta Ring

15. Ability Up (40 AP; 3 magic stones)
-Increases the rate at which Quina learns abilities.
-Gotten from: Green Beret, Lapis Lazuli, Ribbon, Silk Robe

16. Millionaire (100 AP; 5 magic stones)
-Increases the amount of gil received after battle by 150%.
-Gotten from: Yellow Scarf

17. Insomniac (40 AP; 5 magic stones)
-Protects against sleep.
-Gotten from: Bandana, Coral Ring, Gaia Gear, Holy Miter, Magician Cloak

18. Antibody (20 AP; 4 magic stones)
-Protects against poison and venom.
-Gotten from: Glass Armlet, Glass Buckle, Glutton's Robe, Mantra Band,
              Survival Vest

19. Loudmouth (40 AP; 4 magic stones)
-Protects against silence.
-Gotten from: Golden Hairpin, Mage's Hat, Silk Robe

20. Jelly (35 AP; 4 magic stones)
-Protects against petrify and gradual petrify.
-Gotten from: Bronze Vest, Circlet, Dark Gear, Dark Hat, Dragon Wrist

21. Absorb MP (80 AP; 6 magic stones)
-Absorbs the MP used by enemies.
-Gotten from: Promist Ring

22. Auto-Potion (30 AP; 3 magic stones)
-Quina automatically uses a Potion when hit physically.
-Gotten from: Demon's Vest, Gold Choker, Magician Robe, Mythril Vest,
              Running Shoes

23. Locomotion (20 AP; 4 magic stones)
-Protects against stop.
-Gotten from: Black Hood, Demon's Vest, Golden Skullcap, Survival Vest

24. Clear Headed (25 AP; 5 magic stones)
-Protects against confusion.
-Gotten from: Circlet, Dark Gear, Green Beret, Lamia's Tiara, Magic Armlet,
              Magician Shoes

*************
 Key Skills:
*************

Aqua Breath is a relatively good attack to use early, but Quina's low MP
counts keep it from being an attack you can use again and again. Goblin Punch
is a decent attack to use, but by the time you get it, Quina's attack will do
more damage than it 9 out of 10 times. The level-dependent attacks are
useful, but you have to make sure of the levels of your opponents so they
don't just miss. Matra Magic is useful to get the blue magic abilities of
enemies much weaker than you are, but otherwise will most likely miss against
enemies on your level or stronger. It is somewhat useful to cast Matra Magic
on Quina, which enables him to use Limit Glove, which is a decent attack
although it leaves Quina vulnerable to sudden death. Night is also useful if
you have some party members with Insomniac equipped. Otherwise, it's just
wasted. Auto-Life and Vanish are good spells, and the former one in
particular is incredibly useful throughout the game. Frog Drop, however, is
Quina's best attack. There is a catch, in that you have to catch frogs and
build Quina's levels up in order to get its maximum effect. But when you do,
you'll have an attack that will deal 9999 damage for 8 MP, and you won't risk
certain death like with the Matra Magic/Limit Glove combo. Magic Hammer is
useful at times and can be a great attack to use against some of the later
magic heavy bosses. White Wind is decent, but is only even somewhat useful if
no white mages are in the party. Angel's Snack wastes Remedies generally,
especially once the white mages learn healing spells. Frost, Mustard Bomb,
and Doom are nice to have, but they don't come in handy often. Bad Breath is
again nice to have, and there are times when it comes in handy, but it's not
one of his best attacks. Mighty Guard would be good if it wasn't for the
astronomical MP cost. Also, with Quina's magic, the effect doesn't last long
anyway. Twister and Earth Shake are good attacks that depend on the
opponent's HP. They and Aqua Breath are rather useful, so use which ever one
you find most useful against the defenses of a particular enemy. 1,000
Needles is a consistent attack, but the cost adds up over time. If you can
replenish Quina's MP every once in a while and don't mind doing so, it's a
good substitute for his physical attack in the midgame.

Auto-Haste and Auto-Regen are necessary for Quina, especially toward the end.
His lack of any damaging attack (save one) requires that you have him able to
attack more often, or have him to heal if you need to. And if you have a
fully powered Frog Drop, you can use it more often. As for Auto-Regen, the
amount of damage Quina takes toward the end needs to be offset somehow. And
by using this ability, the load on the white mages is lessened. MP +10% is
good too, as Quina needs all the boosts in MP that you can get. It allows you
to cast more Blue Magic spells without running into trouble. Half MP works
along the same vein, and greatly increases the usefulness of Mighty Guard, as
its steep MP cost is not nearly as steep. Level Up and Ability Up are always
useful for obvious reasons. Millionaire is also pretty useful as your GP will
increase at a far greater rate than without it. And at the end, when you'll
be buying several weapons and armors in order to learn all their abilities,
gil is a premium. Loudmouth is also a good ability, as without it, Quina can
be silenced, and a silenced Quina is a worthless Quina. With protection
against that one status ailment, Quina can at least use Blue Magic and
doesn't have to fall back on the iffy physical attack. Absorb MP has its uses
and can make it so you have to restore Quina's MP less. It's certainly a
better use of stones than Counter is due to his variant physical attack.

============================================================================

Eiko Carol

(Solitude) "I don't wanna be alone anymore."

**************
 Description:
**************

A little summoner girl, Eiko lives with moogles in the remains of Madain Sari
and steals food from the local town in order to get by. However, one day, she
runs into Zidane and the rest of the party and develops a little crush. This
crush gives her a new purpose in her life: to follow Zidane to the ends of
the earth. And through her summoner heritage, she allows Dagger to learn more
about her past. However, Eiko seems to have a larger role in the proceedings.
In traveling with the party, will she find the friendship she's always
wanted, or will she merely be an annoyingly cute fixture?

Eiko's main advantage is healing. However, you'll have to equip her with one
of the weaker armors in the game for a while for her to learn Cure, which is
more useful for the first part of the game you have her in. Eiko is weaker
than Dagger in every regard, but she is another healer, which is always nice.
Eiko rarely should be selected in a party over Dagger though. Eiko's summons,
however, are actually rather good, especially for their cost. Phoenix is
extremely useful against opponents who can kill one or more allies with a
single attack, plus it deals a considerable amount of damage. Carbunkle is
nice as well against opponents that cast large amounts of magic as it will
cast Reflect on all party members. Fenrir and Madeen simply do damage,
although Fenrir's rather useless and Madeen's cost prevents it from being a
great attack. Eiko's physical attacks are rather weak, but using one of the
rackets allows her to attack quite effectively from the back row.

Tranced, Eiko gains the Dbl Wht Magic option. Selecting this allows Eiko to
cast two white magic spells in one turn. This is generally useful, although
there are times in which you'll only have one person you want to heal, in
which case two spells is overkill. However, the litany of non-healing white
magic Eiko has can also be put to use. Eiko's attacking ability and the
strength of her summons increases a negligible amount.

Usefulness:

Disc 1: n/a
Disc 2: High
Disc 3: Medium
Disc 4: Medium

*********
 Summon:
*********

1. Carbuncle (35 AP; 24 MP)
-Casts Reflect on all party members.
-Gotten from: Ruby

2. Fenrir (55 AP; 30 MP)
-Deals earth damage to all enemies.
-Gotten from: Sapphire

3. Phoenix (40 AP; 32 MP)
-Deals fire damage to all enemies and revives all allies from KO.
-Gotten from: Phoenix Pinion

4. Madeen (120 AP; 54 MP)
-Deals holy damage to all enemies.
-Gotten from: Ribbon

**************
 White Magic:
**************

1. Cure (20 AP; 6 MP)
-Restores the health of one or more targets.
-Gotten from: Magic Racket, Silk Shirt

2. Cura (40 AP; 10 MP)
-Restores the health of one or more targets. Stronger than Cure.
-Gotten from: Barette, Golem's Flute

3. Curaga (80 AP; 22 MP)
-Restores the health of one or more targets. Stronger than Cura.
-Gotten from: Angel Flute, Hamelin

4. Regen (25 AP; 14 MP)
-Gradually restores the HP of the target.
-Gotten from: Fairy Earrings, Fairy's Flute

5. Life (35 AP; 8 MP)
-Restores one party member from a KO.
-Gotten from: Cachusha, Golem's Flute, Rebirth Ring

6. Full-Life (90 AP; 24 MP)
-Restores one party member from a KO with full HP.
-Gotten from: Light Robe, Siren's Flute

7. Panacea (15 AP; 4 MP)
-Cures venom and poison.
-Gotten from: Air Racket

8. Stona (25 AP; 8 MP)
-Cures petrify and gradual petrify.
-Gotten from: Lamia's Flute, Multina Racket

9. Shell (20 AP; 6 MP)
-Lessens the impact of magical attacks on a target.
-Gotten from: Cotton Robe, Gold Choker, Moonstone, Multina Racket,
              Mythril Racket

10. Esuna (80 AP; 20 MP)
-Cures all abnormal status effects.
-Gotten from: Angel Flute, Fairy's Flute, Rubber Suit, Siren's Flute

11. Protect (30 AP; 6 MP)
-Lessens the impact of physical attacks on a target.
-Gotten from: Desert Boots, Mythril Racket, Steepled Hat

12. Haste (30 AP; 8 MP)
-Hastens the speed of the target's ATB gauge.
-Gotten from: Emerald, Fairy's Flute, Running Shoes

13. Silence (30 AP; 8 MP)
-Inflicts silence on one or more enemies.
-Gotten from: Lamia's Flute, Magic Armlet, Priest's Racket

14. Mini (35 AP; 8 MP)
-Miniaturizes one or more targets. Also cures miniaturized targets of their
 state.
-Gotten from: Feather Boots, Magic Racket

15. Reflect (25 AP; 6 MP)
-Reflects magic attacks back to the caster.
-Gotten from: Mythril Racket, Reflect Ring, Ruby

16. Float (20 AP; 6 MP)
-Allows one or more targets to float in the air.
-Gotten from: Feather Boots, Lamia's Flute, Lamia's Tiara

17. Dispel (35 AP; 16 MP)
-Removes any abnormal status caused by magic attacks.
-Gotten from: Siren's Flute, Tiger Racket

18. Might (25 AP; 14 MP)
-Increases the physical attack power of the target.
-Gotten from: Hamelin, Priest's Racket

19. Jewel (50 AP; 4 MP)
-Extracts an Ore from the target.
-Gotten from: Hamelin

20. Holy (110 AP; 36 MP)
-Deals holy damage to a target.
-Gotten from: Angel Flute, White Robe

************
 Abilities:
************

1. Auto-Reflect (70 AP; 15 magic stones)
-Automatically casts Reflect on Eiko in battle.
-Gotten from: Reflect Ring

2. Auto-Float (25 AP; 6 magic stones)
-Automatically casts Float on Eiko in battle.
-Gotten from: Feather Boots

3. Auto-Haste (65 AP; 9 magic stones)
-Automatically casts Haste on Eiko in battle.
-Gotten from: Running Shoes

4. Auto-Regen (35 AP; 10 magic stones)
-Automatically casts Regen on Eiko in battle.
-Gotten from: Angel Earrings, Golden Hairpin, Golem's Flute, Light Robe,
              Maiden Prayer

5. Auto-Life (100 AP; 12 magic stones)
-Automatically casts Life on Eiko when she is knocked out.
-Gotten from: Rebirth Ring

6. MP +10% (15 AP; 4 magic stones)
-Increases max MP by 10%.
-Gotten from: Emerald, Extension, Magician Cloak, Magician Robe,
              Magician Shoes

7. MP +20% (50 AP; 8 magic stones)
-Increases max MP by 20%.
-Gotten from: Angel Earrings

8. Healer (20 AP; 2 magic stones)
-Restores the target's HP.
-Gotten from: Anklet, Garnet

9. Reflect-Null (55 AP; 7 magic stones)
-The effect of reflect is nullified in attacks.
-Gotten from: Pearl Rouge, Robe of Lords

10. Concentrate (90 AP; 10 magic stones)
-Increases the strength of spells.
-Gotten from: Robe of Lords, Rosetta Ring

11. Half MP (120 AP; 11 magic stones)
-Halves the MP cost of spells in battle.
-Gotten from: Light Robe, Protect Ring

12. High Tide (30 AP; 8 magic stones)
-Your trance bar is filled up more quickly.
-Gotten from: Dark Hat, Gaia Gear, Jade Armlet, Minerva's Plate, Sapphire

13. Body Temp (20 AP; 4 magic stones)
-Protects against freeze and heat.
-Gotten from: Diamond, Fairy Earrings, Holy Miter, Jade Armlet, Madain's Ring

14. Level Up (65 AP; 7 magic stones)
-Multiplies the character's gained experience by 150%.
-Gotten from: Egoist's Armlet, Extension, Fairy Earrings, Pearl Rouge,
              Rosetta Ring

15. Ability Up (55 AP; 3 magic stones)
-Doubles the amount of AP received for winning battles.
-Gotten from: Cachusha, Green Beret, Lapis Lazuli, Ribbon, Silk Robe

16. Guardian Mog (30 AP; 3 magic stones)
-Mog protects Eiko with unseen assistance.
-Gotten from: Madain's Ring, Ribbon

17. Insomniac (25 AP; 5 magic stones)
-Protects against sleep.
-Gotten from: Bandana, Coral Ring, Gaia Gear, Holy Miter, Magician Cloak

18. Antibody (20 AP; 4 magic stones)
-Protects against poison and venom.
-Gotten from: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest

19. Loudmouth (15 AP; 4 magic stones)
-Protects against silence.
-Gotten from: Golden Hairpin, Mage's Hat, Pearl Rouge, Silk Robe, White Robe

20. Jelly (35 AP; 4 magic stones)
-Protects against petrify and gradual petrify.
-Gotten from: Bronze Vest, Circlet, Dark Gear, Dark Hat, Dragon Wrist

21. Auto-Potion (30 AP; 3 magic stones)
-Eiko automatically uses a Potion when hit physically.
-Gotten from: Demon's Vest, Extension, Gold Choker, Magician Robe,
              Mythril Vest, Running Shoes, White Robe

22. Locomotion (15 AP; 4 magic stones)
-Protects against stop.
-Gotten from: Anklet, Black Hood, Demon's Vest, Golden Skullcap,
              Survival Vest

23. Clear Headed (15 AP; 5 magic stones)
-Protects against confusion.
-Gotten from: Circlet, Dark Gear, Green Beret, Lamia's Tiara, Magic Armlet,
              Magician Shoes

24. Boost (150 AP; 12 magic stones)
-Increases the strength of eidolons.
-Gotten from: Pumice Piece

*************
 Key Skills:
*************

All of the summons Eiko has are useful and should be learned. Phoenix is by
far the best of the four, but the others aren't that much far behind. You
should definitely learn Phoenix first, then Fenrir, then Carbunkle and Madeen
whenever you get a Ribbon. Madeen might not see much use because of the cost,
but it's very powerful. Carbunkle can be a lifesaver as it gives everyone
Reflect. Fenrir just deals earth damage, but it's still a good attack.

The three Cure spells and the two Life spells are essential for obvious
reasons. Cure is actually worth the hassle to get when you first obtain Eiko
as you shouldn't need her Cura at that point. Full-Life is a great spell
toward the end, where there are plenty of bosses and enemies with instant
death attacks. Regen is nice, but not exactly necessary. Often the effects
run out too quickly to be of any real use, especially if you're fighting a
boss. Panacea and Stona are good when you first get Eiko and are good
alternatives to Esuna when dealing with the appropriate ailment. On the whole
though, Esuna is extremely useful as it can get rid of any status ailment.
Dispel is kind of nice, and it's biggest use is getting rid of Stop. Most of
the other effects that Dispel dispels can just be suffered through. Haste is
the best non-healing spell that Eiko has. It's also one of the few reasons
you should consider taking Eiko over Dagger. Just cast on whomever needs to
be hasted and watch their speed increase by about 50%. Shell, Protect, and
Reflect are all nice defensive spells, but they won't see much use except
against bosses. However, they will be essential in certain battles. Carbunkle
is usually a better alternative to Reflect though. Silence has few uses, but
can be nice in a pinch. Jewel is worthless. You'll rarely need it to get some
Ore by the time you get the spell. Mini is more effective for countering its
status ailment than for actually inflicting it. There are a few instances in
which Float is a good spell (such as fighting bosses with Earth attacks).
Thus, it's nice to have when necessary, and it can be cast on everyone,
lessening the total cost and improving its usefulness. Might seems nice, but
by the time you get it, anyone who actually needs a boost in attack power
won't benefit that much from it. Finally, Holy gives Eiko another attack, but
the high cost limits its usefulness. On the plus side, by the time this
becomes available, plenty of the enemies you'll fight will be undead, so the
damage will be greater.

Of the skills, Auto-Regen and Loudmouth are the most key. Auto-Regen will
allow Eiko to regain HP as the battle commences and as some of the longer
spell animations go through. Due to her relatively low defense, any help
recovering HP is welcome. Loudmouth prevents silence, which would strip her
of her spellcasting ability and therefore render her pretty much useless.
However, with Loudmouth, the only thing you have to worry about is running
out of MP. And in that vein, the MP upgrades can be useful, although the 20%
one requires entirely too many magic stones. Ability Up and Level Up are good
as always and are in fact almost necessary. If you're having Eiko as your
primary healer, you'll want Jelly and Clear Headed so that she can't be
incapacitated by being petrified or confused. Half MP isn't really worth it,
but it can be nice to have and certainly makes a few spells more useful.
Auto-Haste and Auto-Life are optional, but they greatly help the durability
of Eiko, and of the party if you choose Eiko to be the main healer.

============================================================================

Amarant Coral

(Arrogance) "The only dependable thing about the future is uncertainty."

**************
 Description:
**************

A longtime loner, Amarant's rather peaceful life was changed one day when a
thief gave him an unexpected amount of trouble. Since then, he has lived as a
bounty hunter, searching for some greater purpose or power. Upon meeting with
Zidane and the party, and after failing to defeat Zidane in a fight, Amarant
joins the party and travels along with them for reasons which are never fully
stated. But will he find the source of Zidane's power? Will his heart soften
to the people around him? Or will he just continue to search for answers
alone?

For some reason, Amarant's been written off by a lot of people as worthless.
However, he deserves a spot on all parties if only for one of his Flare
skills: Chakra. Chakra combined with one of the white mages makes your party
more or less invincible. The downside of this is that Amarant starts out
pathetically weak and he takes damage horribly. Putting him in the back row
takes care of the damage problem, but makes his attacks less powerful. His
later weapons make him hit as hard as Zidane should he be in the front row,
but he'll take more damage. As it is, you'll most likely be better off using
Chakra to give your party members back their MP and have Amarant in the back
so he doesn't die as often. Throw also has its useful points as the later
shurikens deal insane amounts of damage. Don't bother throwing weapons as the
payoff isn't so great, plus you lose the weapon permanently.

Amarant tranced gives him even more of an upside. All his Flair skills target
either all allies or all enemies, which makes Chakra and Aura your best
friends. Aura will give everyone Auto-Life as well as a temporary Regen,
which puts you in much better shape against bosses, especially the ones that
have some sort of Death spell. Amarant's attack goes up slightly, but not
enough to take away from the upside of using his Flairs.

Usefulness:

Disc 1: n/a
Disc 2: Low
Disc 3: Medium
Disc 4: High

********
 Flair:
********

1. Chakra (30 AP; 4 MP)
-Restores the HP and MP of one party member.
-Gotten from: Cat's Claws, Leather Plate

2. Spare Change (90 AP; 0 MP)
-Deals non-elemental damage to the enemy by using Gil.
-Gotten from: Poison Knuckles, Rune Claws

3. No Mercy (25 AP; 12 MP)
-Deals non-elemental damage to the enemy.
-Gotten from: Dragon's Claws, Dual Claws

4. Aura (25 AP; 12 MP)
-Casts Auto-Life and Regen on one party member.
-Gotten from: Dual Claws, Scissor Fangs

5. Curse (20 AP; 12 MP)
-Makes the enemy weak against some element.
-Gotten from: Kaiser Knuckles, Mythril Claws

6. Revive (35 AP; 20 MP)
-Revives one party member from KO.
-Gotten from: Rebirth Ring, Rune Claws, Tiger Fangs

7. Demi Shock (50 AP; 20 MP)
-Deals an amount of damage to all enemies dependent on the enemy's HP.
-Gotten from: Avenger, Rune Claws

8. Countdown (40 AP; 16 MP)
-Casts Doom on one enemy.
-Gotten from: Kaiser Knuckles

************
 Abilities:
************

1. Auto-Reflect (85 AP; 15 magic stones)
-Automatically casts Reflect on Amarant in battle.
-Gotten from: Reflect Ring

2. Auto-Float (35 AP; 6 magic stones)
-Automatically casts Float on Amarant in battle.
-Gotten from: Feather Boots

3. Auto-Haste (70 AP; 9 magic stones)
-Automatically casts Haste on Amarant in battle.
-Gotten from: Running Shoes

4. Auto-Regen (35 AP; 10 magic stones)
-Automatically casts Regen on Amarant in battle.
-Gotten from: Brave Suit, Golden Hairpin

5. Auto-Life (140 AP; 12 magic stones)
-Automatically casts Life on Amarant when he is knocked out.
-Gotten from: Rebirth Ring

6. HP +10% (10 AP; 4 magic stones)
-Increases max HP by 10%.
-Gotten from: Aquamarine, Judo Uniform, Germinas Boots

7. HP +20% (40 AP; 8 magic stones)
-Increases max HP by 20%.
-Gotten from: Adaman Hat, Battle Boots, Black Belt, Mantra Band

8. Accuracy+ (30 AP; 2 magic stones)
-Raises physical accuracy.
-Gotten from: Lapis Lazuli, Power Wrist

9. Long Reach (210 AP; 16 magic stones)
-Amarant can attack opponents while in the back row with the same potency as
 if he were in the front row.
-Gotten from: Protect Ring

10. MP Attack (60 AP; 5 magic stones)
-Uses your MP to increase attack power.
-Gotten from: Battle Boots, Power Belt, Red Hat

11. Bird Killer (10 AP; 3 magic stones)
-Deals lethal damage to aerial enemies.
-Gotten from: Adaman Vest, Yellow Scarf

12. Bug Killer (10 AP; 2 magic stones)
-Deals lethal damage to insects.
-Gotten from: Mythril Armlet

13. Stone Killer (10 AP; 4 magic stones)
-Deals lethal damage to stone enemies.
-Gotten from: Adaman Vest, Power Vest

14. Undead Killer (10 AP; 2 magic stones)
-Deals lethal damage to the undead.
-Gotten from: Headgear, N-Kai Armlet, Ritual Hat

15. Devil Killer (10 AP; 2 magic stones)
-Deals lethal damage to demons.
-Gotten from: Chain Plate, Demon's Vest

16. Beast Killer (10 AP; 4 magic stones)
-Deals lethal damage to beasts.
-Gotten from: Black Belt, Egoist's Armlet, Flash Hat, Leather Wrist,
              Moonstone

17. Man Eater (10 AP; 2 magic stones)
-Deals lethal damage to humans.
-Gotten from: Bandana, Coral Ring, Coronet

18. Healer (30 AP; 2 magic stones)
-Amarant's attack restores the target's HP.
-Gotten from: Anklet, Garnet

19. Add Status (20 AP; 3 magic stones)
-Adds Amarant's weapon's status effect to his attack.
-Gotten from: Bone Wrist, Bracer, Chimera Armlet, Glass Buckle,
              Twist Headband

20. Gamble Defense (35 AP; 1 magic stone)
-Occasionally raises defense.
-Gotten from: Adaman Hat, Power Vest, Twist Headband

21. Power Throw (125 AP; 19 magic stones)
-Increases the potency of thrown items.
-Gotten from: Bracer

22. Power Up (30 AP; 3 magic stones)
-Increases the potency of Chakra.
-Gotten from: Golden Skullcap

23. High Tide (60 AP; 8 magic stones)
-Increases the rate at which the Trance meter fills.
-Gotten from: Dark Hat, Gaia Gear, Jade Armlet, Sapphire

24. Counter (240 AP; 8 magic stones)
-Amarant counterattacks when attacked physically.
-Gotten from: Anklet, Avenger, Cat's Claws, Dragon's Claws, Dual Claws,
              Kaiser Knuckles, Mythril Claws, Poison Knuckles, Power Belt,
              Power Vest, Ritual Hat, Scissor Fangs, Tiger Fangs

25. Cover (90 AP; 6 magic stones)
-Amarant takes the damage meant for an ally.
-Gotten from: Red Hat

26. Eye 4 Eye (50 AP; 5 magic stones)
-Increases the rate in which Amarant counterattacks.
-Gotten from: Flash Hat, Ninja Gear

27. Body Temp (30 AP; 4 magic stones)
-Protects against freeze and heat.
-Gotten from: Diamond, Fairy Earrings, Jade Armlet, Madain's Ring

28. Alert (30 AP; 4 magic stones)
-Protects against back attacks.
-Gotten from: Germinas Boots, Ninja Gear

29. Level Up (50 AP; 7 magic stones)
-Multiplies the character's gained experience by 150%.
-Gotten from: Egoist's Armlet, Fairy Earrings, Rosetta Ring

30. Ability Up (80 AP; 3 magic stones)
-Doubles the amount of AP earned by winning battles.
-Gotten from: Brigandine, Green Beret, Lapis Lazuli, Ribbon

31. Flee-Gil (30 AP; 3 magic stones)
-The party receives Gil even after running from battle.
-Gotten from: Desert Boots, Gold Choker, Wrist

32. Insomniac (20 AP; 5 magic stones)
-Protects against sleep.
-Gotten from: Bandana, Coral Ring

33. Antibody (25 AP; 4 magic stones)
-Protects against poison and venom.
-Gotten from: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest

34. Bright Eyes (25 AP; 4 magic stones)
-Protects against darkness.
-Gotten from: Ritual Hat

35. Restore HP (75 AP; 8 magic stones)
-Restores HP automatically when near death.
-Gotten from: Brave Suit, Promist Ring

36. Jelly (15 AP; 4 magic stones)
-Protects against petrify and gradual petrify.
-Gotten from: Bronze Vest, Circlet, Dark Gear, Dark Hat, Dragon Wrist

37. Return Magic (170 AP; 9 magic stones)
-Returns magic used by enemies on Amarant.
-Gotten from: Brigandine, Coronet

38. Auto-Potion (30 AP; 3 magic stones)
-Amarant automatically uses a Potion when hit.
-Gotten from: Demon's Vest, Gold Choker, Mythril Vest, Running Shoes

39. Locomotion (20 AP; 4 magic stones)
-Protects against stop.
-Gotten from: Anklet, Demon's Vest, Golden Skullcap, Ninja Gear,
              Survival Vest

40. Clear Headed (30 AP; 5 magic stones)
-Protects against confusion.
-Gotten from: Circlet, Dark Gear, Green Beret, Magician Shoes

*************
 Key Skills:
*************

Chakra is one of the better skills in the game, as it restores a small amount
of HP as well as some MP. If you use it on one of the magic-users, there will
be a near-infinite amount of MP for you to attack or heal with. Revive and
Aura are also useful, although Revive's usefulness ends when you get Full
Life with Eiko. Aura is highly useful, especially once Amarant becomes
Tranced. Of the others, No Mercy deals a lot of damage and definitely has its
uses, but shouldn't be an attack you keep going to due to its high MP cost.
Spare Change doesn't do all that much damage until you have large sums of
money, so you'll probably want to go with something else. Curse, Demi Shock,
and Countdown all have their uses, but you most likely won't be using them
much.

Auto-Haste does wonders for Amarant. He can get his attacks off more quickly,
thus better allowing him to heal the party or attack, whichever you choose.
The HP bonuses are always useful, although the 20% one requires entirely too
many magic stones. The Killer techniques are useful, but Amarant's attack is
strong enough with his later weapons that you won't need them. Healer is a
very good skill to use, as his attacks will heal much more HP and he has
better accuracy against party members than the other people who are able to
have Healer equipped. If equipped with Accuracy+, then the chances of
actually hitting one of your party increase enough to be consistent. However,
by doing that, Amarant would only be able to attack using his three attacking
Flair techniques to deal damage to enemies. Counter's kind of nice,
especially if Amarant's in the front row, but it should definitely not be
used in tandem with Healer. Auto-Regen and Auto-Life help offset Amarant's
horrible defense in the front row, although Auto-Regen stops helping in this
regard at a certain point late in the game. If you use Healer, you should
also equip Bright Eyes in order to prevent rather bad accuracy hitting
teammates from getting worse. Return Magic is also nice for dealing a little
counterattack, but don't expect too much from it. Level Up and Ability Up are
still useful with Amarant, and Alert is good if no one else has it. Power Up
is one of the more useful skills that Amarant has. It increases the strength
of Chakra by 50% for a very good amount of magic stones, thereby increasing
the usefulness of already the best skill in the game. Compared to Power
Throw, which increases the power of thrown items at an obscene amount of
magic stones, Power Up is definitely one of the skills that should be
selected. Long Reach can help Amarant greatly, as it allows him to attack
effectively from the back row, thereby making him able to deal damage and
not take inordinate amount of damage in return. You have to be willing to
spare the large amount of magic stones though.

============================================================================

Beatrix

*********
 Seiken:
*********

Thunder Slash (24 MP)
-Deals thunder damage to one enemy.

Stock Break (26 MP)
-Deals non-elemental damage to all enemies.

Climhazzard (32 MP)
-Deals non-elemental damage to all enemies.

Shock (46 MP)
-Deals physical damage to one enemy.

**************
 White Magic:
**************

Cura (10 MP)
-Restores a good deal of health for one or more targets.

Life (8 MP)
-Brings one character back to life with a small amount of HP.

Full-Life (24 MP)
-Brings one character back to life with all HP restored.

Esuna (20 MP)
-Cures all status effects for one target.

Silence (8 MP)
-Inflicts silence on one or more targets.

Reflect (6 MP)
-Casts a reflective shield which reflects all magic attacks back on the
 caster on one target.

Blind (6 MP)
-Inflicts darkness on one or more enemies.

Holy (36 MP)
-Deals a lot of holy damage to a target.

-----------------------------------------------------------------------------
5. Status Effects
-----------------------------------------------------------------------------

=========================
 Positive Status Effects
=========================

1. Auto-Life
-Effect: Target will automatically recover from KO.
-Cancelled by: Dispel, target recovers from KO

2. Float
-Effect: The target floats in the air and avoids earth attacks.
-Cancelled by: Dispel, effect expires

3. Haste
-Effect: The target's ATB gauge is sped up.
-Cancelled by: Dispel, effect expires

4. Protect
-Effect: Reduces the amount of damage the target receives from physical
         attacks.
-Cancelled by: Dispel, effect expires

5. Reflect
-Effect: Reflects most magic back to the caster at increased potency.
-Cancelled by: Dispel, effect expires

6. Regen
-Effect: The target's HP gradually increases with each turn.
-Cancelled by: Dispel, effect expires

7. Shell
-Effect: Reduces the amount of damage the target receives from magic attacks.
-Cancelled by: Dispel, effect expires

8. Vanish
-Effect: Target is invisible and avoids physical attacks.
-Cancelled by: Dispel, effect expires, target is hit by magic

=========================
 Negative Status Effects
=========================

1. Berserk
-Effect: Target cannot be controlled and attacks enemies continuously. Attack
         power increases.
-Cancelled by: Gysahl Greens, Trance
-Negated by: Nothing

2. Confuse
-Effect: Target cannot be controlled and randomly attacks allies as well as
         enemies.
-Cancelled by: Esuna, physical attack, Trance
-Negated by: Clear Headed

3. Darkness *
-Effect: The target is blinded, thus lowering the accuracy of physical
         attacks.
-Cancelled by: Esuna, Eye Drops, Remedy, Trance
-Negated by: Bright Eyes

4. Death Sentence
-Effect: The target is KO'd when the counter reaches 0.
-Cancelled by: Trance
-Negated by: Nothing

5. Freeze
-Effect: The target is frozen and cannot be controlled. The target is KO'd if
         physically attacked.
-Cancelled by: Esuna, effect expires, Trance
-Negated by: Body Temp

6. Gradual Petrify
-Effect: The target is petrified when the counter reaches 0.
-Cancelled by: Stona, Esuna, Trance
-Negated by: Jelly

7. Heat
-Effect: The target is KO'd if it takes an action.
-Cancelled by: Esuna, effect expires, Trance
-Negated by: Body Temp

8. KO *
-Effect: The target is knocked out and cannot participate in battle.
-Cancelled by: Life, Auto-Life, Phoenix Down, Phoenix Pinion
-Negated by: Nothing

9. Mini
-Effect: The target shrinks, reducing its attack and defense.
-Cancelled by: Mini, Esuna, Remedy, Trance
-Negated by: Nothing

10. Petrify *
-Effect: The target turns to stone and cannot be controlled.
-Cancelled by: Stona, Remedy, Soft
-Negated by: Jelly

11. Poison
-Effect: The target's HP gradually decreases with each passing turn.
-Cancelled by: Antidote, Remedy, Esuna, Panacea, Trance, effect expires
-Negated by: Antibody

12. Silence *
-Effect: The target is incapable of using magic.
-Cancelled by: Esuna, Echo Screen, Remedy, Trance
-Negated by: Loudmouth

13. Sleep
-Effect: Target falls asleep and cannot be controlled.
-Cancelled by: Esuna, physical attack, effect expires, Trance
-Negated by: Insomniac

14. Slow
-Effect: The target's ATB meter fills up more slowly.
-Cancelled by: Dispel, effect expires, Trance
-Negated by: Nothing

15. Stop
-Effect: Target stops and cannot be controlled.
-Cancelled by: Dispel, Remedy, Trance
-Negated by: Locomotion

16. Trouble *
-Effect: The target's allies receive half of the damage dealt to the target
         from an attack.
-Cancelled by: Annoyntment, Trance
-Negated by: Nothing

17. Venom *
-Effect: The target gradually loses HP and MP with each passing turn and
         cannot be controlled.
-Cancelled by: Remedy, Trance
-Negated by: Antibody

18. Virus *
-Effect: The target stops receiving EXP and AP for winning battles.
-Cancelled by: Vaccine
-Negated by: Nothing

19. Zombie *
-Effect: The target is harmed by recovery items and spells.
-Cancelled by: Magic Tag
-Negated by: Nothing

-----------------------------------------------------------------------------
6. Walkthrough
-----------------------------------------------------------------------------

---------------
 The Beginning
---------------

After the long opening FMV, go straight up and light the candle. A voice will
ask who's there. At this point, enter the name you want for Zidane. Blank,
Cinna and Marcus will come out. Following their conservation, a man in a
dragon mask saunters down the stairs, initiating a fight. In the fight, have
Zidane steal the potion the opponent has and have the rest keep stealing
until you get the Mage Masher and the Wrist. Following that, have everyone
attack. After a few hits, the man's mask breaks open to reveal Baku, the
chief. After that, pay attention to the plan for the upcoming mission. Once
Cinna and Baku stop talking, another FMV will play.

------------
 Alexandria
------------

Following the FMV, you'll control a black mage that is being trampled by the
villagers rushing to see the play. Get the ticket back then head up. A rat
kid should run into you, but don't worry about him. When you reach the next
screen, you'll see a cutscene of a page leading the nobles to Alexandria
Castle. Follow them and then go up after you reach the next screen. Following
this, you'll be in a marketplace. Go straight up to find the ticket office.
Peek into it and talk to the ticketmaster. Show him the ticket and he'll tell
you it's a fake. He'll then give you some cards and send you on your way.
Next, go to the southwestern part of the screen and go in that passage.

Keep going down until you fall over. Dante the Signmaker will talk to you a
bit, then the rat kid from earlier will run up to you.  He'll ask you if the
ticket is fake. Tell him it is and he'll offer to help you see the play if
you become his slave. Accept the offer then stake out the area. Say the coast
is clear and the rat kid will take the ladder and dash off. Follow him. And
as a sidenote, if you run into a four-armed man, you've met Alleyway Jack.
There is a brief window of opportunity when you meet him to press X and talk
to him. Otherwise, he mugs you and runs away.

Follow the rat kid into the steeple and start to climb up the ladder. A
moogle will fall on your head and explain the process of saving your game.
Eventually, you'll get control of your character again. When you do, talk to
the moogle and have him explain Mognet to you. Agree to carry the letter to
Monty, and then save the game if you want. Following that, climb up the
ladder. Follow the rat kid and eventually he'll ask your name. Enter your
name then continue on. Soon, you'll reach the castle.

--------------------------
 I Want To Be Your Canary
--------------------------

Watch the opening FMV that introduces the play, then advance the dialog until
Zidane, Marcus, Blank and Cinna face off against Baku and two underlings.
This battle is different than the others because the skills have been
replaced with SFX on all characters. These attacks do no damage but are
flashy. Attack the underlings first (who should die in one hit from anyone
except Cinna), then attack Baku. Eventually, the camera will fade, indicating
the fight is over. Continue with the play and you'll reach the swordfight.
With the swordfight, you have to enter the correct commands that flash up on
the screen a few seconds before they're executed. The better you do, the more
money you'll get from the spectators following the fight. You can perform the
fight scene as many times as you wish. When you feel you've impressed a
suitable number of spectators, stop and get the Gil thrown in by the
onlookers.

-----------
 The Heist
-----------

Following the swordfight, Zidane and Blank will have knocked out a couple
guards and taken their uniforms. Go straight and then up the stairs. From
there, you'll see a hooded girl. Ask to see her face, then Zidane and Blank
will chase after her when she runs. Watch the cutscene of Zorn and Thorn
running around. Eventually Queen Brahne will learn of Princess Garnet's
disappearance with the Royal Pendant and send Beatrix and Steiner to find
her. The game will prompt you for Steiner's name. Following that, Steiner
will round up the remaining Pluto Knights and have them search for the
princess.

------------
 The Search
------------

Now that you're controlling Steiner, you can go back to the room where Zidane
and Blank took out the knights to find a Moogle to save your game. Leave the
room and then go to the bottom of the stairs. From there, go right and run
toward the painting. Run down the staircase in front of the painting and keep
straight until you leave the castle. Continue moving down until you reach the
bell and the fountain. Cheers will be heard from the audience, at which point
you should head left and enter the building. Go down the long hall and then
up the winding stairs until you reach the top. Steiner will then see Zidane
chasing Garnet on the other rook.

Watch the FMV of Garnet escaping, while Zidane and Steiner follow her, and
you'll be in the ship. Follow Garnet into the next room, where she will run
into Ruby, who takes offense to that. When you enter the room, talk to Ruby
and Garnet will get away. Chase her into the next room and she'll reveal
herself, and then ask to be kidnapped. Run into the next room when Cinna
comes in and jump in the escape chute. After the scene with Steiner ends and
you gain control back, turn the wheel on the engine to the left and the right
to make treasure chests drop down that contain a Phoenix Down and Phoenix
Pinion, respectively. From there, run into the next room, where Steiner will
meet you. Zidane, Blank and Cinna will get into a battle with him. Keep
stealing until you get the Leather Hat and the Silk Shirt, and then just
attack repeatedly until he stops. Following the fight, Steiner will break
Blank's armor to unleash the oglops on the floor. Escape while this is
happening.

Following that, Cinna will enter the next room and tell you to go on the
lift. Steiner will also ride one up. When all of you are on the top, advance
the dialogue and go through the ending of the play. Next, the screen will cut
to Vivi and Puck being chased by some knights. Vivi will get onstage, and in
the process of trying to lose the guards, burn off Garnet's hood. Following
that, a battle with Steiner and two Pluto Knights will begin. You can't
steal, so don't worry about that. Just take out the two Pluto Knights first,
then concentrate on Steiner. Have Vivi use Fire and Garnet attack for the
most part. You can have her heal if you need to.

Following the battle, the ship will leave, prompting Queen Brahme to fire
many anchors at it followed by a Bomb. Steiner will then try to start another
fight. All you have to do for this one is stay alive long enough for the Bomb
to grow large enough to explode. After the fight, the Bomb explodes and
greatly damages the ship. The crew still manages to flee Alexandria, but
crashes farther on. Following Queen Brahne's discussion with Zorn and Thorn,
advance the dialogue until you regain control of Zidane. View the Active Time
Event, then save the game. From there, enter the log in the southeast part of
the screen to enter the Evil Forest.

-----------------
 The Evil Forest
-----------------

Go through the first section of the Evil Forest and just attack whatever
enemies you come across. As you only have one party member, it's not wise to
try and steal. At the end of the first screen, enter the dark passageway to
find Vivi. Go up and you'll find Steiner ordering a monster to let go of
Garnet. A fight then begins.

-------------------------
 Boss Fight: Prison Cage
-------------------------

Zidane will begin this battle in Trance mode. You'll notice when his turn
comes up that his skills option has been replaced by Dyne. Select Dyne and
hit the Prison Cage with Free Energy. Have Steiner attack and give Garnet the
occasional potion so she doesn't die due to the Prison Cage absorbing her.
The Prison Cage attacks with its left and right stems, which do very little
damage. The main thing in this battle is to just ensure that Garnet stays
alive. Don't bother stealing as the Prison Cage has nothing.

Following the battle, the Prison Cage will fly off with Garnet. After a
little banter, another Prison Cage will come down and ensnare Vivi.

-------------------------
 Boss Fight: Prison Cage
-------------------------

This fight is different from the first for two reasons. One, Zidane is not in
Trance mode. And two, Vivi will cast spells on the Prison Cage that do damage
to it during each turn. Have Steiner and Zidane attack, but have Zidane heal
Vivi every once in a while to make sure he doesn't die. Otherwise, the fight
should go much like the first one did. The Prison Cage has a Leather Wrist
and a Broadsword you can steal.

After the fight, the Prison Cage will release Vivi, but blow a mist that
knocks out Vivi and Steiner. Following that, you'll be back in the airship.
Eventually, you'll be put in control of Zidane. Following the argument with
Baku, find the treasure chest next to Baku's perch and open it for Bronze
Gloves. Following that, leave the room and watch the ATEs. Go down the stairs
and talk to Blank at your right. Enter the room behind him and talk to Vivi.
Following that, open the treasure chest for an Ether, then climb the ladder
on the bunk beds. Search the top bed for 116 gil, then leave the room.
Following the flashback, make your decision and talk to Blank. Open up the
treasure chest behind him for a Wrist and go through the crack in the wall.

Open the treasure chest to your left as you enter for an Ether, then go down
the stairs in front of Marcus. In the next room, go down the stairs, then go
to the northwest part of this section to find a treasure chest with a Rubber
Helm in it. Then go through the door on the east wall. Talk to Baku and get
the treasure chest south of you after he leaves. Then go back through the
door. You can go to the passageway south of Baku and then follow the path
outside and save your game if you want. After that, go back to the cargo room
and tell Baku you're ready, then a fight will start. Steal the Hi-Potion and
Iron Sword he has if you want to, then just keep attacking him. Three hits
should beat him.

Following that, go back to the room that Steiner was put in and recruit him
for your team. After you leave the room, go back in and open the treasure
chest for an Ether. Following that, go back to the room Vivi is in and
recruit him to join your party. After all that, go to the cargo room and then
go down. Talk to Blank after you enter the next room and get his medicine.
You can reenter that room afterward to open the treasure chest with a Leather
Hat in it. Following that, go outside and make a left to start. Run to the
tree and hit X when the exclamation point appears to find a Phoenix Down.
Now, you'll probably want to start equipping your troops. Give Steiner the
best stuff you have, and have Zidane equip the Mage Masher if he has it and
hasn't had it equipped yet. Give Vivi the Leather Wrist and the Silk Shirt if
you got them. Otherwise, don't worry about it. From there, you can talk to
Cinna for items. You may want to buy several Eye Drops. Then, go to the
moogle to save your game.

-------------------------
 Back in the Evil Forest
-------------------------

Go back in the log to reach the Evil Forest. Be aware that Steiner now has
the ability Sword Magic, in which 6 MP is taken from Steiner and Vivi
empowers Steiner's sword with a magic aura. Frankly, you're better off just
having him attack against normal enemies, but the option is there if you want
to use it. From there, run across the pond and go to the next area of the
forest. This is where you fought the Prison Cages earlier. Go up to reach the
next area, then run up the log and run along the path. You'll find a Moogle
(Monty) and a spring in this area. If you drink from the spring where it
trickles down, your HP and MP will be restored. From there, talk to Monty and
give him the letter from Kupo. You can save the game if you want. With the
spring, you can level up and just return to the spring to heal. Level up as
much as you want, then continue right past the spring.

Run through the corridor and you'll see a cutscene showing that the trees are
alive. In the next area, enter the cave to find Garnet and a large plant.
You'll then, predictably, fight it in order to save Garnet.

-------------------------
 Boss Fight: Plant Brain
-------------------------

Have Vivi use Focus to begin the fight and have Steiner use Fire Sword until
he runs out of MP. Once he does, just attack normally. The enemy carries an
Iron Helm along with some Eye Drops, so have Zidane steal both of these from
it. Have Vivi continually cast Fire throughout the fight. One of Plant
Brain's more annoying attacks is Pollen, which does no damage, but gives
darkness to everyone. Plant Brain will also lash out with its left and right
tentacles, which do considerable damage. It will also cast Thunder on
everyone on occasion. Just keep plugging away and heal anyone that needs to
be healed. Eventually, the Plant Brain will die.

Following the fight, you'll tend to Garnet, then be surrounded by a group of
insect-like plants. Flee and run down the corridor as cleanly as possible
(without hitting any walls). At the next stage, you'll have to face off
against three of them. However, they're pretty weak and should go down after
a hit from one of the fighters. Following that, just advance the dialogue in
the next section and watch the FMV.

After that, Garnet will regain consciousness and start talking again. Advance
the dialogue then wait for the night to pass. Zidane will then say that
they're going to the cavern in the south. Afterward, pay attention to the
moogle's lecture, then receive the Moogle's flute. You'll then be taken to
the World Map.

------------
 On a Plain
------------

First, equip Garnet with whatever extra supplies you have. If you got the
Iron Helm, equip it on Steiner and give him the Level Up and Bright Eyes
abilities. From there, look on the map and direct yourself so that the yellow
light points to the south. Keep running in that direction until you reach a
cave opening. When you walk up to it, it should say "Ice Cavern". Hit X to
enter it and the party will talk about the cavern, then go inside.

----------------
 The Ice Cavern
----------------

As would be imagined, fire attacks are extremely useful against all of the
enemies here. At the start, walk up the ledge with the treasure chest on it
and you'll find a spot to jump up to the ledge. Do so, then open the chest
for a Tent. From there, jump up to the next ledge. If you touch the mist, a
battle will start, so go right and wait for the mist to disappear. Run past
the area quickly, then jump to the ledge at the end. Keep jumping up until
you reach the next cavern.

In this area, wait for the mist to your right to recede, then run up the
ledge and examine the wall. Vivi will break through the wall with a fire
spell, enabling you to open the chest inside for an Ether. Go back to the
main path and follow the path just to the right of the path leading to the
next entryway. Beware of the mist midway along and open the chest with a
Potion in it at the end. Go back to the main path and then follow it up until
you reach the next entryway.

In the next area, go right and follow the path until you climb over the log
to reach the chest. Open it for a Potion, then go back over and examine it to
have Vivi hit it with a fire spell and knock it down. Run down and open the
chest for a Mage Masher. Go back up the log, then go up. Take the left fork
and wait for the mist to dissipate. Have Vivi burn down the wall, then open
the chest for an Elixir. Next, go past the mist again and run to the exit of
the room.

In this room, wait at the start for the mist to go away, then run right and
open the chest for a Phoenix Down. Go all the way to the left and wait for
the mist to disappear, then examine the wall. After Vivi burns it down,
follow the passage to the end in order to get a Leather Wrist. Equip it on
whomever you'd like. Go back to the main path and make your way through the
mist to get the end of the path and enter the next room.

In the next room, go straight up to enter a room with a frozen Moogle in it.
Have Vivi thaw him, then watch the second moogle lesson. Following that,
agree to take Mois's letter and save the game. Following that, run out of the
room and make your way up the windy passageway to the right. You'll see a
cutscene of your characters falling asleep one-by-one. Eventually, Zidane
will wake up. Follow the path to meet Black Waltz No. 1. He'll reveal that he
is causing the blizzard and ring a bell to start the fight.

-------------------------------------------
 Boss Fight: Black Waltz No. 1 and Sealion
-------------------------------------------

This fight is easier than it appears to be. Black Waltz No. 1 will call forth
Sealion to start the battle. Your main problem here is Sealion, who normally
just hits you with his wing for negligible damage, but occasionally casts
Tsunami, which does a great deal of damage. Black Waltz No. 1 will cast Fire
or Blizzard on you every turn, which doesn't do much damage. He carries a
Silk Shirt and a Remedy, so if you don't mind not getting either of those,
just kill him off quickly. Sealion, on the other hand, carries a Mythril
Dagger and an Ether, so make sure you get the weapon. Essentially, this fight
boils down to hitting Sealion repeatedly and healing when you get low on
life. Eventually, you'll reach your Trance, at which point you should attack
with Tidal Flame, especially if Black Waltz No. 1 is still alive. Sealion
will respond to the Tidal Flame with Tsunami though, so make sure you have
more than 100 HP, just to be safe. Sealion will also cast Blizzard and
Blizzara on you, neither of which are major concerns, but again, try to keep
your HP above 100 as much as possible. Just keep attacking Sealion and it'll
die eventually.

Following the fight, the blizzard will be gone and Zorn and Thorn will make a
threat about upcoming battles. Zidane will check on the others, who have
recovered. After that, follow the path back to the waterfall and then follow
the path to the exit at the top.

------------
 A New Name
------------

Once you leave the Ice Cavern and escape the mist, Zidane will spot a town in
the distance. Garnet starts to head down and Zidane suggests she take a new
identity. At this point, the game prompts you for the name. Go through the
rest of the dialogue and you'll find yourself back on the World Map. Run past
the two forests to reach an unidentified town, then enter it.

---------------------
 The Village of Dali
---------------------

First, the party will decide to go to an inn. Following that, watch all the
ATEs and go to the shops for equipment. Go to the moogle in the inn and give
him the letter from Mois then save the game. The ATEs begin to reveal that
not everything is as it seems in the village. Make sure you buy the Iron
Sword for Steiner if you don't already have one and get some Feather Hats. Go
to the Armor Shop after the "Dagger Tries Harder" ATE to find Dagger and
she'll go back to the inn. To find Vivi, leave the inn and go straight up.
When you get close to him, a cutscene will begin and at the end, Zidane will
leave and a kid will abduct Vivi. From there, just go back to the inn and
talk to Dagger. Watch the ATE with Steiner and then Dagger will join you to
look for Vivi. Open the two chests in the room for an Antidote and a Potion
if you haven't already and equip Dagger with the Feather Hat.

Leave the inn and go back to where you last saw Vivi. Zidane and Dagger will
hear someone crying, then move to investigate. When you regain control, enter
the door to the left of you to enter the windmill. Move along the top of the
screen until you find something. Press X to receive the Aries coin. After
that, move to the metal lid and open it to find a ladder. Climb down and
you'll be in a mine.

------------------
 A Rescue Attempt
------------------

From the ladder, run to the end of the ledge and jump on the small elevator.
Open the chest at the bottom for 126 gil, then run up to go to the next
screen. You'll see Vivi being led out of his holding cell and Dagger
preventing Zidane from stopping them. Go through the next set of dialog and
then go into the cell and open the chest for a Potion. After that, run right
to reach the next area. In this area, examine the barrel to make a moogle pop
out. Talk to it and get the letter it's carrying, then save. Run on the
conveyor belt and kick the wheel to make the chest drop down. Open it for a
Potion, then continue on.

Run down the hill, then go right. Go up the set of stairs above you. Jump up
to the top of the structure, then run to the chest and open it for an Iron
Helm. Go all the way back to the stairs and continue going right until you
find another chest with a Leather Wrist in it. Keep going until you leave the
room. In the next room, Dagger will hear someone crying. Zidane will then
find Vivi and release him. Equip Vivi with a Feather Hat and move on. Open
the chest next to the machine for some gil, then open the door next to it if
you want. If you do, you'll have an immediate fight, then enter a Mist-
covered room. If you don't, then skip to the next paragraph. The treasure
chest at the start has a Phoenix Down in it. There are two other chests with
a Potion and a Phoenix Pinion in them. After you get them all, leave the
room.

Cross the wooden-planked bridge next to the conveyor belt of the machine to
enter the next area. Look at the Chocobo and the machine in the next screen,
then keep going across the bridge to the next room. Bask in the surprising
glory of what is being manufactured and you'll gain control of Steiner
following the scene.

-----------
 A Way Out
-----------

When the camera fades in, talk to Morrid, then move out of the way so that he
can go down the hill. Follow Morrid down the stairs and then go in front of
the barrel to find a Hi-Potion and at the intersection of the right gate and
the mountain to find some gil. Following that, enter the shack. Talk to
Morrid and find out when the cargo ship arrives, then leave the hut and run
down to go to the loading site. When Steiner gets there, poke the barrel to
make Zidane pop out. As the party is talking, Black Waltz No. 2 will arrive.

-------------------------------
 Boss Fight: Black Waltz No. 2
-------------------------------

Black Waltz No. 2 is a very formidable opponent. He uses Teleport to get
himself close enough to hit a physical attack. The damage is surprisingly
high considering he's a mage. Also, No. 2 casts Fire, Fira, Blizzard,
Thunder, etc. at your party. He generally casts it on more than one person
however, so you can run into trouble if you're unprepared. You'll probably
need to use some Phoenix Downs for this boss. Make sure you steal the Leather
Plate and the Steepled Hat before killing him. He's weak against fire, so
just have Vivi focus, then cast Fire and Steiner use Fire Sword. Dagger
should heal whenever you need it, and Zidane should steal the two items, then
attack. Just persevere and Black Waltz No. 2 will eventually go down.

Following the fight, elect to rest at the inn first. Stock up on supplies if
you need to while in the village, then go to the airship and leave. On the
inside, Zidane and Dagger will console Vivi about the black mages. Once you
regain control of Zidane, run to the end of the room and climb up the ladder.
On the outside, talk to Steiner, then go inside the pilot's chamber. Zidane
will then turn the ship around. Watch the FMV of Black Waltz No. 3's menacing
glare, then advance the dialogue until No. 3 comes after you. The fight
between the black mage dolls that show up to protect Vivi and No. 3 will tear
apart the cargo part of the ship and send hundreds of dolls careening to the
ocean. Following that, Vivi and Steiner will rush off to face the Black
Waltz. You'll regain control of Zidane. Leave the pilot's chamber and the
battle will begin.

-------------------------------
 Boss Fight: Black Waltz No. 3
-------------------------------

Black Waltz No. 3 is not all that difficult. However, if you want to steal
the Steepled Hat, Linen Cuirass, and Silver Gloves that he is holding, you
will have to take a large amount of damage. No. 3 attacks sporadically, but
uses the standard elemental spells up to their level 2 incarnations as well
as physical attacks. All of it hurts a lot. But if you're just looking to
beat him, Vivi starts off in trance, so cast spells at him and have Steiner
hit him with one of the Magic Swords while Zidane attacks. He should die in a
couple turns if you do so. Otherwise, just have everyone defend and have
Zidane keep stealing until he gets all three items, then let No. 3 have it.
Once you start attacking, he'll go down quickly.

After the fight, the party will regroup itself, then No. 3 will take over
Zorn and Thorn's aircraft and chase after you. This leads to a series of
cutscenes and FMVs. At the end, you'll be through South Gate and in Lindblum
Castle.

-----------------------
 Lindblum Grand Castle
-----------------------

Upon entering the castle and being amazed by the largeness of it all, the
party is greeted by guards, who ask for identification then call in Minister
Artania. Artania recognizes Dagger and leads the party to see Cid. Follow
Artania until you reach Cid, who you find has been turned into an oglop and
his wife has been abducted. Artania will lead the party to lunch, but Zidane
will go to a cheap diner. Inside, he'll meet a new waitress there as well as
an old friend, Freya. Name her whatever you want, then go through the series
of cutscenes. Pay attention to the synthesis lesson afterward then save the
game.

Leave the inn and watch the ATE, then run across the street and enter the air
cab station. You'll see another ATE on the way. Board the air cab and go to
the Theater District. Leave the station and watch the ATE, then go down the
stairs and head down past the three people and go to the next street. Enter
the building to find that none of the Tantalus members are there. A bell will
ring and an ATE with Dagger will begin. Back with Zidane, two kids will come
in and tell you to go see Dagger. But first, open all the chests in the room
for gil, then climb the ladder and search at the top for a Mini-Burmecia
statue. Leave the building and look at the next ATE with Baku and his crew,
then head back to the air cab station. You may want to go back to the
Business District and find the Synthesis Shop. Get the Ogre and anything else
you want, then go back to the air cab station and head for the castle.

Once you reach the castle, go down the stairs and keep running down until you
enter the castle. From there, go to the end of the hallway and take a right
up the stairs. Make the next two rights to enter a room with a fountain in
it. Go up the stairs to the right and then enter the first door in the next
room. Climb the stairs to meet up with Steiner. After that, open the chests
in the room for a Glass Armlet and an Ether. Talk to the moogle at the top
and give him the letter from Kumop, then use the Mognet option again to get
another letter. Afterward, save the game and leave the room. Go back to the
room with the fountain to hear Dagger singing, then try to get onto the lift.
The guard will stop you. After that, go back up the stairs to the right and
run to the next set of stairs. Go to the left after you reach the bottom of
them and talk to the sleeping guard to take his clothes. From there, run back
to the room with the fountain and run past the guard to reach the lift. Once
you reach the top, go straight and then up the stairs to your left. Run past
the machinery and run up the next set of stairs to reach the outside of the
castle. Continue climbing the stairs and watch the FMV and cutscene. After
that, look at the surrounding area in the telescope, then keep watching the
cutscene. The other party members as well as Freya and Cid will be shown
doing various activities, then Zidane and Dagger make a deal that they'll go
on a date if Zidane wins the Festival of the Hunt.

--------------------------
 The Festival of the Hunt
--------------------------

After the monsters are released, Zidane, Freya and Vivi will tell what prizes
they want should they win and then be told their starting location.
Afterward, save the game and go to the air cab station. Go to the Theater
District and wait for the hunt to start. Fight for a few minutes, then, if
you want to win, get back on the air cab and go to the Business District. Go
north and keep right until you reach the Zagnhol (it only shows up in the
last four or so minutes). Fight anything you meet along the way, but if you
have a choice, fight Fangs, then Mus, then Trick Sparrows. With four minutes
left, go to the area next to the item shop and the armor shop to find the
Zagnhol. When you meet up with it, Freya will join for you the battle. If you
want Vivi to win, have Freya and Zidane kill themselves (Freya first) and
Vivi should win. Otherwise, attack with Zidane and just have Freya use
Potions. If you have The Ogre, Zidane's attacks will do a large amount of
damage and the Zagnhol will go down in no time. It does carry Mythril Gloves
and a Needle Fork if you want to steal them. Zagnhol gives you around 50-90
points, so stay in that range of the leader beforehand.

Whomever wins receives the prize of Master Hunter. If Zidane wins, he
receives 5000 gil. If Freya wins, she receives the Coral Ring and if Vivi
wins, he receives the Theater Ship card. Following the award presentation, a
Burmecian soldier will come before Cid with dire news of an attack on
Burmecia by men in steepled hats. Zidane, Freya and Vivi will decide to go to
help. Dagger will attempt to go too, but will be voted down by the rest of
the group. Cid then offers for the party to have a meal before they go.
However, during the meal, everyone but Dagger and Steiner will fall asleep
from the sleeping weed that Zidane gave Dagger earlier. Dagger will then
convince Steiner to allow her to leave and accompany her on the way to
Alexandria. They'll then leave and the party will wake up much later. Freya
and Cid will make a plan for how you'll get to Burmecia, then Cid will tell
you that the Dragon Gate is open and that you should use the lift to go to
it. Once you gain control, make sure everyone is equipped how you would like
them, then head out of the room. Keep going south until you reach the lift.

Go to the mid-level of the castle if you haven't checked out the Industrial
section. Go back to the air cab station, then go to the Industrial District.
Leave the station, then go right and run up the stairs. Run past the Doom Pub
and check the manhole cover just past it for a Bronze Vest. From there, run
to the house at the end of the street and enter it. Open the two chests
inside the house for a Mimic card and a Steepled Hat, then leave. Go back to
the air cab station and then go back to the Theater District. Go back to
where the Tantalus hideout was, then run past it and go down the stairs. Talk
to the fan club and wait for Lowell to come out. Following that, a man in a
large moogle suit will come out and make his way through the crowd, then run
up the stairs. Go back up the stairs and back to the screen outside the air
cab station. Enter the other building on the screen to find Lowell and an
artist Michael. Open the two chests for an Ore and a Moogle Suit, then talk
to Lowell to get his autograph. After that, go to the station and then go to
the castle. Once there, go to the lift and ride it to the base level of the
castle. Ride the trolley to the left and you'll get out at Dragon's Gate.
Talk to the merchant if you need any items and talk to the moogle to save the
game. The moogle also has a letter if you want to read it. When you're done,
leave through the Dragon's Gate.

---------------
 Off to Battle
---------------

Once you reach the outside of Lindblum, go straight down and eventually
you'll reach a forest area that you can enter. Do so to enter Qu's Marsh.
Once there, run along the bridge until you come upon the two moogles in the
tutorial sessions. Ask for directions if you need them, then enter the
opening in the hedge to the north. Follow the path in the tall grasses north
and you'll reach a frog pond. Catch one of the frogs and then give it to
Quina (the Qu there), and she'll eat it hungrily. Quale will then come out
and scold Quina, then the two of them and Zidane will go to Quale's house.
Quale will ask Zidane to take Quina outside and show him the world. Accept
and Quina will join your party. Following that, Vivi will ask Quale to give
him information on his grandfather, but Quale refuses. Afterward, equip Quina
with whatever equipment you want to give him. You'll learn he's a powerhouse,
especially if you got the Needle Fork from the Zagnhol.

When you go back to the frog pond, Quina will ask if he can catch frogs. If
you let him, run around on the bank and try to hit X while next to a frog to
catch it. If there's a gold frog, let it stay there. Also, try not to get all
the frogs so that they can reproduce later. In that vein, also try to get a
similar number of males and females so as not to unbalance the ecosystem.
Whenever you want to stop, leave the screen. Following that, leave the Marsh
and get some Blue Magic abilities for Quina if you want (weaken your enemies,
then use eat to consume them and get the ability), then go north. Follow the
path of the roots in the ground to find Gizamaluke's Grotto in the side of a
mountain. Enter it.

---------------------
 Gizamaluke's Grotto
---------------------

At the start, Freya will check on the two fallen Burmecian soldiers, then run
inside. The rest of the party will follow her. Inside, take the first path to
the right to find a dying Burmecian soldier. He'll give you the Gizamaluke
Bell, then die. From there, go to the door and examine it in order to use the
bell to enter the next room. You'll see some Black Mage dolls kill a
Burmecian soldier. Zorn and Thorn will then come out and order the dolls to
kill the party. The Type As aren't carrying anything worthwhile and can't
teach any blue magic, so just kill them quickly with your strongest attacks.
Zorn and Thorn will then retreat, allowing you to run under the bridge and
engage the Black Mage on the other side for a Gizamaluke Bell. Open the
smaller door to the left of the large door at the top of the screen using the
bell and go through the passageway. Check the corner before the straightaway
to the soldier for a Bronze Vest. Talk to the soldier to get a Gizamaluke
Bell, then run all the way back and ring the bell next to the big door to
enter the next room.

Run over the bridge and talk to the moogle. Help her by giving her the Kupo
Nut you have, and her husband will push the bell over and run into another
room. Open the chest for a Gizamaluke Bell, then open the door on the right
to find the moogles. Talk to the closest moogle to the door first and tell
him you like Kupo Nuts, then talk to the other moogle and read the letter she
received if you wish, then save the game. Whatever you do, do not climb up
the vine at the wall as you will enter an area with monsters several times
stronger than you are. When you try to leave, the male moogle will give you
the Holy Bell.

Back in the room with the large bell, go down the stairs to the right and run
until you're under the bridge. Examine the area there for a Magus Hat. Keep
running up the stairs and examine the next spot where the exclamation point
goes up for some Mythril Gloves. Following that, run back down the stairs and
move to the door on the left. If you only have one Cotton Robe and Desert
Boots and both are equipped, de-equip them, then go through the door. Freya
will talk to a Burmecian soldier who will tell you that Gizamaluke has gone
berserk, and sure enough, he'll pop out of a pipe and start a fight.

------------------------
 Boss Fight: Gizamaluke
------------------------

Gizamaluke is very difficult, especially if you don't have Zidane equipped
with the Ogre. Gizamaluke has a lot of HP, a damaging physical attack as well
as a damaging magical attack. He also has a tendency to silence anyone who
connects with a magic attack. In addition, he carries an Elixir, an Ice Staff
and a Magus Hat, so you'll probably want to steal all of those. Have Zidane
use Soul Blade if you have the Ogre equipped first, then steal until he gets
all three items, then have him attack. Have Freya jump repeatedly and Quina
just attack. Have Vivi cast spells on Gizamaluke until he is silenced. Once
that happens, just have him heal the other party members. Just keep plugging
away and have Quina help in the healing if you need him to. Gizamaluke
doesn't have any huge party-annihilation attacks, so if you keep your health
up, you'll be fine.

After the fight, Freya will wonder what happened to Gizamaluke, but then move
on to try and save the king. Following that, you'll gain control of Steiner.

-----------------
 One Step Closer
-----------------

From the start, run up the stairs and talk to the guards. They'll look in the
bag and then let you through the gate. After that, Steiner will find an alley
to put down his bag with Dagger in it, but must take care of two people
first. Open the chest to your left first to get a Multina Racket, then talk
to the dog-like man next to the gate. Following that, talk to the man with
the green tunic on, then talk to the woman next to the alley. Console her and
she'll run off to comfort the other man. Next, talk to the guy looking at
parts and he'll run off to fix the gate. From there, run to the alley and one
of the guards will ask you to come to him. He'll give you a gate pass and
leave. Get the pass then run into the alley. Steiner will put down the bag
and Dagger will get out. Steiner will then stand watch until it's time for
them to leave. Once you regain control of them, equip everyone with your
desired equipment, then talk to the moogle and get his letter. Open the chest
for a Potion, then buy any medicine you need from the salesman. Following
that, run up the stairs and board Berkmea. Go through the dialog and then the
game will cut back to Zidane's party.

Freya will talk to the fallen warrior, who dies in her arms. Afterward, the
party will leave the grotto and move back onto the World Map. Go north and
you'll find the North Gate off to the side in the side of the mountain range.
Enter it and watch the cutscene inside, then open the two chests at the gate
for a Tent and a Hi-Potion. Following that, go back to the world map and
continue going north and it will begin to rain. Keep running a little farther
to reach Burmecia, the realm of eternal rain.

----------
 Burmecia
----------

At the gate, Zidane will tell Freya to hurry as the rest of the party waits
to enter. Freya will then think about the past, and then the party will enter
the city. Check the area around the box on the left side of this first
passageway to find the Cancer coin. Following that, run to the end of the
passageway and then move right. Zorn and Thorn will appear out of the window
and order two Type A mages to attack you. Mow through them, then run up the
stairs to the right. Enter the room and open the chest behind the stairs for
a Soft. Go up the stairs and ignore the chest on top (it's a fake), then run
into the room on the left. Run past the large door and go left until you
enter the other building. Try to cross the plank to the chest, but it'll fall
down when you move over it. Now go right and go all the way back until you're
at the bottom of the stairs outside. Go left and enter the door you'll find
near the left wall of the area. Open the chest to your right for a Soft and
the one to your left for a Potion. Run up the stairs and cross the bridge,
then go through the door. Avoid the fake chest near the wall. In the next
room, run to the other side of the area and go out onto the balcony to jump
to the other side of the building. Talk to the soldier to your right, then go
to the far side of the bed and check under it for a Protection Bell. There's
also a chest on the left wall behind the cabinet with an Ether on it. Now, go
all the way back to the large door with wreaths around it that you saw
earlier. Ring the Protection Bell to open the door and then enter the
stairway.

On the stairway, Freya will speak her concerns about seeing the castle in
ruins. However, the party will comfort her and convince her to move on when
some Burmecians come down. After a brief exchange, they leave, allowing you
to continue moving upward. When you reach the next set of ruins, go in
through the front and Zidane will save the lives of two Burmecians, then
exit. Run up the stairs to the right, then run over the block to the left and
enter the passageway on the other side. Open the two chests, then follow the
path until you reach the door. Open it to reach the outside. Run forward and
enter the door on the right to find a moogle. Talk to him and give him the
letter from Mogki to get a Kupo Nut. From there, you'll receive another
letter. Now, rest up and buy any materials you need. After that, open the
chest on the statue in the back for a Lightning Staff. Stiltzkin will then
enter the room. Buy the medicine he sells, then leave. Go to the other door
and get the Mythril Spear. Make sure everyone is equipped how you want them
and save. Whenever you're ready, go up the path to the castle. When you reach
it, Freya will stare at the castle and say nothing. If you want to see what
the three different reactions are, use "Leave her alone" last. Once you leave
her alone, she'll jump to the top of the castle and the party will follow in
their own ways.

Inside, Zidane and Freya will find Queen Brahne and Beatrix talking. Freya
will have a flashback to a conservation she had about Beatrix with Lord
Fratley, then she'll reminisce about the last words he said to her. Following
that, a man will walk up to Brahne and Beatrix. The man will be revealed to
be named Kuja and he'll advise against looking for the King of Burmecia. As
Zidane and Freya are discussing this, a Burmecian soldier runs up to the
three invaders and the two party members rush to save him. As Beatrix
prepares to square off against the soldier, Zidane and Freya interrupt the
battle. Vivi and Quina arrive just as Beatrix turns her attention to the
party.

---------------------
 Boss Fight: Beatrix
---------------------

If you don't want to steal anything in the fight, you really don't have to do
all that much. Beatrix has a slew of hard-hitting attacks that can easily do
in the 300-500 range of damage, but she will give mercy at the end. Shock, in
particular, will instantly kill anyone it hits. The only reason you really
would want to prolong the battle is to steal the three items she carries: a
Mythril Sword, a Chain Plate, and a Phoenix Down. However, as stated above,
she will leave the last person alive with 1 HP. Note, though, that if you
deal enough damage to her, she'll kill all your characters immediately with
Stock Break, so don't attack her if you're going for the items. If not, then
just pull out your strongest stuff, as she has low physical and magic
defenses. Also, after a set amount of time, she'll use Stock Break to
annihilate your party.

After the fight, watch the cutscene and the FMV, then save the game. Once you
leave the save screen, Disc 1 ends.

-------------
 The Interim
-------------

The game will then cut back to the guards at the gate. Following their
discussion, it cuts to Dagger and Steiner in the train. Steiner lets Dagger
sleep until the train reaches the summit station, then both leave. When you
gain control, go over either one of the bridges, then enter the doorway to
enter the rest area. Give the moogle the letter then use the Mognet again to
get another letter. Talk to the salesman to get supplies and equipment if you
need them, then talk to the man at the desk. He'll tell you that the train
for Alexandria will arrive later and that the train for Lindblum just left.
Following that, Dagger will hear a familiar voice. Leave the rest area to
find Marcus and Cinna, then reenter the rest area. You'll find Steiner
arguing with Marcus and Cinna. Talk to either Marcus or Cinna, then talk to
Steiner. After that, the car to Alexandria will arrive. Leave the rest area
and go to the cab. Cinna will say goodbye to Marcus. Afterward, get on the
cab and talk to Marcus. Talk to Marcus again and something will stop the cab.
Dagger, Steiner, and Marcus go outside to find Black Waltz No. 3.

-------------------------------
 Boss Fight: Black Waltz No. 3
-------------------------------

This is a relatively easy fight. Black Waltz No. 3 sticks primarily to a
physical attack that does a decent amount of damage, Fire, Blizzard, Thunder
and Freeze, which freezes one party member. If that person is hit while
frozen, they die. However, the condition only lasts a few turns. He carries a
Flame Staff, Lightning Staff, and Steepled Hat, so have Marcus steal all of
that. Whenever you're ready to kill him, have all three party members attack
and have Dagger heal when necessary.

After the fight, Dagger, Steiner, and Marcus will reenter the cab which will
then start off anew to Treno. Dagger will then invite herself to help get the
Supersoft to cure Blank. Once off the cab, go to the shop if you need
supplies, then go north. Take the right path to go to Treno. Jump over the
hole in the bridge, then take the sidepath for 1610 gil. Continue right and
talk to the guard. Run to the gate and the guards will lower it. From there,
walk out to go to the World Map. Run past the mountains, then find the city
surrounded by walls to find Treno. However, before entering it, continue past
it and you'll see a forest. Save, then run through it (there are Mandragoras
here among other enemies). You'll find a cave opening on the other side.
Enter it.

-----------------
 Quan's Dwelling
-----------------

No one's here, but run along the path then go down the offshoot at the end
and open the chest for an Ether. Following that, enter the far room and climb
the ladder for another Ether, then inspect the wall. Exit through the doorway
on the right and inspect the area, then come back to the central room. Go up
from the door and climb down the rope. You can drink from the fountain to
heal your HP and MP, then inspect the area at the end of the path for an
Ether and the Scorpio coin. After that, leave and go back to Treno. Enter the
city.

-----------------
 Dark City Treno
-----------------

At the start, Marcus and Steiner will get into an argument prompting Dagger
to leave on her own. Following that, Marcus leaves, leaving Steiner alone.
Watch the ATEs, then inspect the fountain to the left. Keep throwing coins
into it until you get the Gemini coin. After that, go up the staircase to the
right. Go down the ladder to your right and open the chest to your north for
a Yeti card. Inspect the right side of the shopkeeper's stand and eventually
you'll find the Taurus coin toward the rear of the stand. Go back up the
ladder and continue due north. Talk to the drunk, then head left down the
ramp and in to the rook. A moogle will fly out of it. Talk to him and save
the game. You can also read a letter from Stiltzkin if you wish. Enter the
building to the right and talk to the woman to buy weapons. Do not fight the
creature in the cage unless you're level 18 or above or level 13 or above
with a Blood Sword. If you are, have Steiner fight it and just keep chopping
away at it until it dies for a Tonberry card. Go outside, then head north and
up the stairs. Enter the auction house to find Dagger, then the two of you
will leave.

Run back to the moogle and save, then go south to reach the Card Stadium. Go
left until you reach the next area. Run past the tower and open the door to
the left. Run to the end of the hallway to go to the Synthesis Shop. If you
don't already have a Coral Ring, make sure you get one, but save it until you
regain control of Freya sometime down the line. After you get situated, go
back outside and then go up. Enter the large building and talk to Queen
Stella (the bird lady). Give her whatever Stellazio coins you have for a
reward, then leave. Go back south and run up the stairs in the rook. Go left
and go over the bridge to find a chest with a Mythril Dagger in it. Go back
across the bridge and go right until you're in the opening screen. Go up the
right steps again, then enter the inn to your left. Rest if you want, then go
down the steps and talk to Marcus at the bottom. Say you're ready, then
Steiner will run down to try and stop you. Dagger will pay him no mind and
walk down the steps.

In the next screen, follow the path as Steiner runs behind you trying to talk
you out of continuing forward. At the bottom, you'll find Baku. Talk to him
and Steiner will decide to tag along. Following their discussion, a cutscene
will air with the auctioneer and Kuja. After that, the game will cut to
Dagger, Steiner and Tantalus on a boat. Steiner and Dagger will struggle with
internal questions, then they'll dock and enter the storage area. As they
look, a man will come down the stairs and reveal himself to be Doctor Tot,
Dagger's teacher. He'll tell Dagger to go to the tower to the left of the
entrance. Do so (it's the tower where the Mythril Dagger chest was) and open
the door. Run up the stairs and talk to Doctor Tot. At the end of the
discussion, Marcus will take the Supersoft. Talk to Doctor Tot again, then a
flashback will begin. Following it, Tot will show you a method to get to
Alexandria. Go up the stairs, then climb down the ladder in the hole.

------------
 Gargan Roo
------------

Tot starts out by explaining the purpose of Gargan Roo and how it works.
Next, go down and talk to the moogle. Give him the letter, then save the
game. From there, go down the left entrance and open the chest for a Chain
Plate. Next, run to the structure on the wall and open the chest there for a
Phoenix Down. Pull the lever and then go back to the central room. Next go
down the path to the right, then go north when you reach the next area. Now,
Doctor Tot will run up and tell Dagger to pull the lever. Do so and the
gargant will come forward. Go south and then run past Doctor Tot and go down
the steps. Make sure Dagger and Steiner have the Antibody ability equipped,
then pull the lever to stop the gargant. The party will then get on the
gargant and Doctor Tot will pull the lever to allow you to get out. Following
the party's discussion on the gargant, the gargant will stop and the party
will get out to confront a monster.

------------------------
 Boss Fight: Ralvurahva
------------------------

This fight isn't all that difficult. Ralvurahva's main attack is the Devil's
Kiss, which deals a good amount of damage and poisons whomever it hits.
However, if Steiner and Dagger have Antibody equipped, you really just have
to worry about Marcus. Ralvurahva also uses String, which deals damage and
slows whomever it hits and Blizzara, which does a good amount of damage. If
you have Dagger heal when necessary, none of this is a problem. The monster
carries a Bone Wrist and a Mythril Fork, so make sure you get those off of
him, especially since the Mythril Fork costs a fortune. At the start of the
fight, have Steiner use Armor Break if he has it, then just continually
attack it until it runs away.

Following the fight, the party will get back on the gargant and arrive at
Alexandria. However, while attempting to enter the city, they walk into a
trap set by Zorn and Thorn. After their discussion, the game cuts back to
Burmecia, where Zidane and Freya decide they must go to Cleyra, and Vivi and
Quina agree to join them. You'll regain control on the World Map.

-----------------------
 The City in the Sands
-----------------------

From Burmecia, go southwest to pass by the mountains. Once you go by them,
turn west and eventually you'll reach the town of Cleyra, which is inside a
giant tornado. Use the Map (hit select until you reach it) if you need
assistance. Enter Cleyra, then watch the scene of the party entering Cleyra
while the tornado subsides. The game will then pan down and show all of
Cleyra. When you regain control, go across the bridges until you enter the
next screen. Once there, follow the steps and you'll find a lever. Pull it to
open the door to the next room.

In this area, take the path to the left, then run right when a small off-path
is reached. Open the chest at the end for a Phoenix Down. Go back tp the left
and go up the steps. In the next room, go up at the start and open the chest
for an Ice Staff and then go down and open that chest for Magician Shoes.
After that, go through the stump to the right to reach the outside. Go up
along the path, then open the chest in the next room for an Ether. Go to the
end of the room and examine the hole in the tree, then put your hand in it to
change the sand flow. Go out, then run down the path until you reach the
vines. Climb up them and enter the giant hole. Run across and enter the next
stump. On the other side, go left and open the chest for a Needle Fork. After
that, go right and up. Open the chest on the path for a Tent, then go left to
talk to the moogle. Give him the letter, then save the game. After that, move
right, then continue up.

In the next area, follow the path above you and take the right to reach a
chest with a Flame Staff in it. Go back down the path and head right. Go up
the steps to reach a bridge on the next screen. Run across it and enter the
stump to go to the next area. Run around the right side of the tree in this
next room and open the chest for Desert Boots. Go up the right path and open
the chest for a Remedy, then continue forward and enter the dark area past
the center of the room to reach the outside of the tree again. Open the chest
for Mythril Gloves, then continue north. Pull the lever, then head south into
the cavern again. Take the western path and open the chest in the next room
for a Potion. After that, go up the right path and open the chest at the end
for an Elixir. Run back down to the beginning of the path.

Head along the left path and you'll be in a room with whirlpools in them.
Fall into each one and press X repeatedly so as to not get in a fight with
Sand Scorpions. You can keep going into the whirlpools and jumping out so as
to reach the chests on the left and right, which contain gil and a Hi-Potion,
respectively. When you're done, exit through the doorway on the left and
you'll be outside the tree again. Run along the path and you'll reach the
next screen. Go past the ladder and open the chest with Gysahl Greens in it,
then climb up the ladder. At the top of the ladder, run up the stairs and
you'll reach Cleyra.

--------
 Cleyra
--------

At the start, two emissaries will appear and ask Freya to meet with the king
of Burmecia. She agrees to and goes off with one of them. Agree to go on a
tour with the other one and she'll show you around. After the tour, run up
the steps and keep left until you reach the bottom of the waterfall. Watch
the ATEs and inspect the area around the gazebo to find some Thunder Gloves.
Next, go across the bridge to the right and then go up the stairs. You'll
find some Burmecians in front of the hotel. Talk to them if you want
supplies, then enter the hotel. Climb the stairs to the right to find a
moogle. Get the letter from Ruby he has, then save the game. Make sure to
check the area between the barrel and the chest at the base of the stairs for
some gil.

Exit the hotel and go up the stairs to the right. In this next screen, run
up the bridge to the north to reach the outside of the cathedral. Enter it
and talk to the left guard. Following that, check the wall to the left of the
entrance to the cathedral for a Yellow Scarf, then go back to the inn. When
you reach the screen the inn is in, Dan will run in and say that the antlion
is mauling a kid. Follow him down to the bottom and go right to find the
antlion. Zidane will enter to find Quina and Vivi already there. Freya will
then enter the area and recognize Puck as the child. The antlion will then
throw Puck to the party and the battle will begin.

---------------------
 Boss Fight: Antlion
---------------------

The Antlion is easier than it appears. If you have a few Annoynments and some
Phoenix Downs, it especially shouldn't be a problem. However, if you want to
go for the Annoyntment, Gold Helm, and Mythril Vest it carries, you will need
a _lot_ of Phoenix Downs. As for its attacks, it uses Sandstorm, which
reduces everyone's HP to 10 or less and gives Darkness to everyone. You
actually want the Antlion to use this attack, as it renders Trouble Mucus, an
attack that deals 200 HP and gives the trouble status, just a physical
attack. If one of your characters has trouble and Antlion casts his powerful
Fira on that person, then the whole party could be wiped out. It also likes
countering physical attacks with its horn, which does a sizeable amount of
damage. However, if you have Blizzara or any of the second-level spells, hit
the Antlion with it two times and have the other party members attack for a
quick victory.

After the fight, Freya will talk to Puck, who will then run off. Vivi will
run off after him, then the game will cut to inside the cathedral. The king
and Freya will talk, then the High Priest will tell Freya about plans to
perform a ceremony to strengthen the sandstorm. Watch the ceremonial dance
(which, oddly enough, looks quite a bit like Riverdance), then the strings on
the harp will snap and the sandstorm will dissipate. Advance through the
discussion between Zidane, the King, Freya, and the High Priest, then the
game will cut to Steiner and Marcus.

Following their argument, the game cuts to Dagger, who wonders if Queen
Brahne will listen to her. Zorn and Thorn will come in and state the Queen
has summoned her, then forcefully take Dagger to see Brahne. It doesn't
matter if you say you believe Brahne's tale or not, as Kuja will enter and
then put Dagger to sleep. After that, watch the cutscene of Zorn and Thorn
extracting the eidolons from Dagger.

The game will then cut to Freya and Zidane under a gazebo. Freya will ask why
this happened; give one of the three answers and Zidane will tell Freya he'll
meet her at the town exit to find out why the sandstorm disappeared. From
there, go to the inn and run up the stairs. Buy the stuff from Stiltzkin,
then talk to Mopli and read the letter, then save the game. Talk to the blue
Burmecian at the bottom if you need equipment, then leave. Go left after
leaving the inn and cross the bridge. Talk to the Star Maiden if you need
supplies, then go to the entrance of the town. The party will gather together
and leave.

------------------------
 A Great Power Revealed
------------------------

Before going anywhere, equip Man Eater on whomever has it, then go down the
ladder. Go right, then run across the path to enter the room where the
whirlpools were. Run to the middle then you'll face Alexandrian soldiers. Cut
through them, then continue right. Run along the path to face more soldiers,
then run past the chest and into the next room. Run past the rock wall and
more soldiers will run at you. Take them out, then go through the exit at the
bottom to reach the bridge. You'll find Puck there and he tells you to return
to Cleyra. You'll then see a cutscene of Type B black mages killing the
Burmecians. After that, you'll get in a fight with a Type B. When you regain
control, go right to the screen where you fought the Antlion to find a
moogle. Get its letter, then save the game.

From there, run back left and go up the stairs. Defeat the soldiers that run
in, then kill the Type Bs that follow. The party will then run up the stairs
and talk to some Cleyrans. Choose to head right, then run up the stairs to
the inn. Talk to the Burmecians that come down, then say to go left once the
Type B teleports in. Following that, defeat the soldiers and the Type B, then
the party will run to the bridge on the left. Run across the bridge, then
say to go across the bridge to the right. Fight the soldiers, then follow the
Burmecians. Say you're not safe yet on the next screen, then everyone will
head to the cathedral. The party will be surrounded by Type Bs, but a
stranger will come and defeat all of them. Following that, everyone runs into
the cathedral.

The camera then opens to find Freya talking to the stranger, Sir Fratley.
However, Fratley has developed amnesia and cannot remember Freya. Puck will
come in and explain the situation somewhat, then Fratley will leave. Freya
will compose herself and state the enemy must still be fought, but the High
Priest will scream as Beatrix has a sword to her throat. Beatrix will take
the magic stone and leave. Once you regain control, talk to all of the
survivors for items, then de-equip anything important from Quina. Save the
game then run out of the cathedral and face Beatrix.

---------------------
 Boss Fight: Beatrix
---------------------

This fight will go a lot like the first Beatrix fight. Beatrix uses the same
attacks, but they all do more damage. Have Zidane steal and the others heal
if you want the Ice Brand, Phoenix Down, and Thunder Gloves she carries.
After a while, or after she's received enough damage, or when only one of
your characters is alive, she'll use Stock Break to take all remaining
characters HP to one.

After the fight, Beatrix will escape with a Type B. Zidane, Freya, and Vivi
will follow suit after a little deliberation, but Quina will not. After that,
Brahne will call forth Odin. Watch the following FMV (which is one of the
better ones in the game) and the party will end up on the Queen's airship.
Advance the dialog until Beatrix walks out onto the deck and questions her
actions. Following that, run up the stairs and follow the deck to the door.
Beatrix and Brahne will talk, then the party will decide to save Dagger.
Follow Vivi as he runs off, but then go back up the stairs after you see a
moogle run across the deck. Go back to the door you were at earlier and talk
to the moogle. Give him the letter, then get his letter and save the game. Go
back to the landing dock (where you arrived on the ship) and Vivi will tell
you his plan to get to Alexandria. Do it and the game will cut to Steiner and
Marcus.

-----------------
 A Daring Rescue
-----------------

Press left and right, depending on what direction you're moving in, to sway
back and forth. Keep doing it until the cage crashes on the ledge. Equip
Steiner with Man Eater if you have it, then go left. Fight all the soldiers
you run up against, then climb up the ladder at the end of the ledge. At the
top, enter the doorway and Marcus will leave the party. However, Zidane,
Freya, and Vivi will appear in front of Steiner and all of them will join
forces to save Dagger. The party will then enter the next room, where Marcus
will close the gate. Go south and keep running until you exit the building.
Run along the path until you reach the fountain, then head north to enter the
castle.

Once inside the castle, run up the first set of stairs, then take the stairs
in either direction to go to the second level. Run along the carpet and go
through the opening at the south end of the room. In the next room, fight the
soldier guarding the stairs, then run up the staircase. At the top, open the
door at the top and enter the stairway to the Queen's chambers. Run past the
sentry and open the doors. Go forward, then examine the purple light in the
corner. Move the candlestick to open a secret passageway, then enter it. In
the next room, run down the steps and jump on the rotating bridge. Ride it to
the other side and jump off. If you feel you have time, you can wait for the
opposite side of the rotating bridge from the one you jumped on first to move
next to you, then jump on it and ride it to the chests with an Ice Brand and
a Tent in them. After that, go back to the ledge on the right and run down
the spiral staircase. Keep running until you reach a stone arc along the
wall. Run along it, then run down the stairs. At the bottom of the stairs,
run north and open the door to find Zorn, Thorn and Dagger. Following a brief
argument, a fight will start.

----------------------------
 Boss Fight: Zorn and Thorn
----------------------------

Throughout the fight, one of two things will happen. First, Zorn will give
Thorn flare power, which he will then use to cast Light Flare on one person
for around 200 damage. Second, Thorn will give Zorn meteor power, which Zorn
will then use to cast Meteorite, which does around 350-400 damage to
everyone. To counter either, have one person attack the clown who is about
to attack and their power will be neutralized. For this reason, keep one
character on standby to attack whomever. Spread the other attacks to both
opponents. Thorn carries a Mythril Armlet and Mythril Armor. Zorn carries a
Stardust Rod and a Partisan. The Stardust Rod is really the only thing worth
stealing at this point, so if you have enough time, go for it. Otherwise,
just keep attacking both of them and they'll eventually back away.

After the fight, Zorn and Thorn will run away, allowing the party to check on
Dagger. Steiner will struggle with understanding how this happened and Zidane
will pick Dagger up. Watch the ATE of Marcus running to save Blank and then
head south. Talk to the moogle and read the letter he has, then save your
game. Run back up the stairs and go to the Queen's Chambers. If you didn't
get the Ice Brand and Tent before, get them now. Once you re-enter the
chamber, go through the dialogue until Zorn and Thorn enter. Following them
is Beatrix.

---------------------
 Boss Fight: Beatrix
---------------------

Yes, there is another Beatrix battle. This one goes just like the others, but
her attacks do more damage still and she ends the battle with Climhazzard
instead of Stock Break. She carries an Ice Brand, a Survival Vest and a
Phoenix Down, so try to get those before she kills off your party. As before,
don't bother reviving people.

After the fight, Zidane will convince Beatrix to help them and save Dagger.
She will undo the spell Zorn and Thorn cast on her, then Brahne will enter.
She'll tell the two jesters to throw Garnet in prison, but Beatrix moves to
prevent that. Freya joins her and Zorn and Thorn bring in a Bandersnatch to
challenge them after the others leave. Just hit the Bandersnatch with a
couple physical attacks to kill it, then the game will cut to the other four
party members.

Run down the stairs and jump on the revolving staircase. Jump off at the
other end and head down the stairs. On the next screen, the platform will
rise up and stop next to the door, allowing Type C black mages to walk out
and confront you. Slice through them and keep running down the stairs. After
the battle, the platform will go back down and you can continue running down.
Defeat the Bandersnatch at the bottom, then continue. At the next screen,
Steiner will decide to help Beatrix and Freya and ask Zidane to escort Dagger
out. Defeat the Bandersnatch that comes down, then the game will cut to Freya
and Beatrix. Before Steiner comes, you'll have to fight off two
Bandersnatches. Afterward, Steiner will arrive and you'll fight two more.
After that, the game switches to Dagger, Zidane and Vivi.

Run down the stairs and enter the room to the north. Save the game and get
the moogle's letter, then exit and head south. Run down the steps and try to
cross the area where the trap is. Sure enough, the trap will spring again.
Try to run back and the other wall will raise. Zorn and Thorn will gloat that
they've captured you, but Marcus and Blank will take the jesters out from
behind. Watch the flashback of Marcus and Blank running to Alexandria, then
Marcus will lower the front gate. Run to the gargant and go through the
dialogue until the gargant comes. Everyone will get on the gargant until it
stops yet again. The party will then get off the gargant and face the
obstruction.

------------------------
 Boss Fight: Ralvuimago
------------------------

This fight is more annoying than difficult. Ralvuimago likes to use Ultra
Shockwave, an attack that causes Mini, which is especially bad considering
its second favorite attack is Stab, which does a considerable amount of
physical damage on a normally-sized person, but does an extra amount on
miniaturized opponents. It also likes to cast Thundara on all your party
members. You can just have Dagger continually heal (it helps if you have
Chemist equipped) and you'll be fine. Have Zidane attempt to steal the Adaman
Vest, Oak Staff, and Phoenix Down it carries and have Vivi cast Blizzara
whenever you want to end the fight. Just keep casting Blizzara and attacking
and it'll die quickly.

After the fight, the party gets back on the gargant and heads out. The
Ralvuimago chases the gargant, forcing the gargant to go faster and mess up
its route. The gargant will then crash and the game cuts to Brahne and the
rest of the royal court.

------------------------------
 Sending the Best of the Best
------------------------------

Zorn and Thorn will run in and tell Brahne of the arrival of the queen's
guests. The guests will enter the room and reveal themselves to be bounty
hunters. Brahne will tell them of their mission: to find and bring back the
pendant Dagger carries and to kill Vivi. Brahne will then be informed that
the Red Rose is ready and she will make plans for immediate departure.

----------------
 Pinnacle Rocks
----------------

Dagger awakes on the Pinnacle Rocks and Vivi tells her the situation. Zidane
arrives and comforts Dagger, then an old man suddenly appears. He reveals his
name to be Ramuh. Ramuh tells Dagger about Cleyra's destruction, then asks
her what she'll do to rectify what happened. He will then change into his
true form and state that there is a test to see if Dagger is worthy to be his
master. Ramuh states that he will hide 5 copies of himself in the forest,
each carrying part of the Hero's Story. If she completes the story, then he
will become her eidolon.

In the next screen, run down the hill and talk to the moogle to save and give
him the letter, then run down the hill and open the chest at the bottom for a
Mythril Vest. Go north and cut right after you pass the hill to run into one
of the Ramuhs. Listen to his part of the story, then run up the hill and go
north. Run to the cliff and another Ramuh will appear. Talk to him, then go
back south. Take a left along the top of the tree over the water until you
find the next apparition. Talk to him and read his part of the story. When he
disappears, run past where he was to go to the next area. Run along the
grassy path and go over the bridge to the right. Cut down to the ledge
leading to the hole and jump off when the question point appears, then open
the chest there for a Mythril Armlet. Once you regain control, go north and
another Ramuh will appear. Talk to him, then head south. Run to the chest and
you'll find the last Ramuh in front of it. Talk to him, then open the chest
for The Ogre. Following that, run up the ledge and follow the path to the
hole. At the hole, Ramuh will appear. Talk to him and he'll ask you to put
together the four parts of the story. The order is: Beginning, Cooperation,
Silence and Hero (actually, it doesn't matter if you select Hero or Human for
the last one). Ramuh will then give Dagger the Peridot, allowing her to call
him in battle. Vivi and Zidane will talk about the point of the game and
Ramuh will clarify why he had Dagger go through the trial. After that, jump
off the rocks and you'll see the Red Rose and Alexandrian forces attack
Lindblum Castle. Watch the FMVs and the party will walk into Lindblum after
that. Zidane and Dagger will leave Vivi behind, then run into the Business
District.

-------------------
 A Devastated City
-------------------

First, go to the inn and run up the stairs to the second floor. Talk to the
moogle and get the letter he has from Ruby. Give him the letter you have for
him, then get the letter that he wants to send. Save your game and then leave
the inn. Run north to reach the market. Keep running to the airship wreckage
to find a Lindblum card, then go right. In the next screen, Dagger will talk
to Minister Artania, who will tell her that Cid is alive and will then go
take them to see him. Cid will comfort Dagger, then Vivi will be brought
forth by Lindblum soldiers. Artania tells them their mistake and has them
release him. Cid will tell the party about Kuja, Brahne's weapons dealer, and
the party will decide to go after him. Cid tells you about a cave with
monsters not from the Mist Continent, then gives you 3000 gil for supplies.
Run to the weapons shop and the synthesis shop for whatever equipment you
need, and talk to the girl in front of the demolished building for supplies.
Following that, go to the aircab station and go to the Theater District. Run
to the area outside the Tantalus hideout to find Lowell. Talk to him and tell
him about Ruby's theater in Alexandria to make him run off. From there, go
back to the Business District. When you're done, talk to the emissary from
the castle and tell him you're ready. Watch the ATE, then watch the scene
with the Alexandrian soldiers marching off to excavate some Lindblum guards.
Zidane and Dagger will then run in and go down the lift. Once they reach the
base level, talk to Vivi and then wait for Cid to show up. When he does, take
the World Map he has and go in the trolley. Watch the ATE and then you'll end
up at the Dragon's Gate. Talk to the salesman and buy materials if you need
them, then talk to the moogle and give him the letter from Moonte. Following
that, save the game.

Leave the Dragon's Gate and head to Qu's Marsh. Head east and go through the
forest, then head north and cross the bridge you find. From there, head east
until you reach the Chocobo Forest. Watch the scene with the moogle Mene and
the chocobo Choco, then receive the Gysahl Greens. Leave the forest and look
for some chocobo tracks. Stand on them then go into the inventory and use the
Gysahl Greens to call Choco. After that, hit X to get on Choco and ride back
into the forest. Talk to Mene and ask him about the big secret to play
Chocobo Hot & Cold for 60 gil. Keep playing until you get the Stone With
Patterns, then leave the forest. Keep riding Choco and cross the bridge
again. Run to the ocean and check the area where the river and ocean meet for
2 Elixirs, 3 Hi-Potions, 4 Ethers and 2 Germinas Boots. You can then go back
to the Chocobo Forest and buy some Gysahl Greens from Mene if you want for 80
gil a pop. You can keep playing Chocobo Hide & Seek until you get all the
Chocographs if you wish. When you decide to leave, head to the South Gate
nearby and enter it. Take a right down the path with the healing spring and
you'll find the Moccha Coffee at the end of it.

After that, go back to Qu's Marsh and enter it. Go up the first plank, then
run up the opening in the grasses above the two moogles. Follow it to the
frog pond and talk to Quina, who will join your party again. If any of your
character's levels are multiples of 5, level them up so they aren't. When
you're done, go across the bridge in the frog pond and go north. Run right
until you reach the marsh beyond the hut and Quina will chase a frog on the
next screen. The party follows him and is led to the excavation site.

--------------------------
 Out of the Frying Pan...
--------------------------

Run through the entrance of the excavation site and then run along the path
until you enter the underground portion of it. Walk along the corridor and as
you pass the shield, a machine will be released from its prison and chase
you. For the next few screens, your purpose will be to run down the
passageways and to not hit the pendulums swinging back and forth as they'll
knock you back and slow you down. If you face the machine (the Armodullahan),
just run away from it. It possesses a host of death spells (Lv-5 Death being
among them) that can take your party out quickly as well as second-level
elemental spells. What's worse is that always ambushes you and has nothing
worthwhile to steal. It has an extremely high physical defense, but a low
magical one, so hit it with a Thundara if you want to chance it.

After the third screen, the party (with full health) will charge through a
door before a large staircase. The bounty hunter Lani will then walk up the
steps. After a little banter, a fight will start.

------------------
 Boss Fight: Lani
------------------

This fight is easier than it looks. In the early going, Lani will only attack
Dagger head on with her elemental spells and physical attacks. She does use a
Water attack that hits everyone and she counters the first physical attack
that she is hit with. She carries a Coral Sword, an Ether, and a Gladius, so
you can just have Zidane try to get those while the other three members heal
Dagger and the whole party when necessary. Have Vivi cast Slow at the start
of the battle, then have him focus and cast your strongest spells on them.
Quina doesn't have much of a role in this fight, so do whatever you want with
him. It is helpful if you cast Auto-Life on Quina and Dagger if you have it,
just in case. Other than that, just have him attack or heal, whichever you
choose. You can have Dagger cast Ramuh if you want, or just stick to healing.
After a while, Lani will have had enough and run away.

After the fight, run down the stairs and you'll find an untamed gargant in
the next room. Run up the stairs to your left, then pick up some of the
flowers. Walk to the middle of the ledge next to the hole and offer the
flowers in order to hitch a ride on the gargant. If you got the Gladius from
Lani, you can equip it on Zidane. It's a little less powerful than the
Exploda, but it does have a new ability to learn.

---------------------
 The Fossil Roo Maze
---------------------

Once the gargant drops you off, run across the bridge north of you and enter
the next room. Talk to the treasure hunter there and then run down the set of
stairs leading downward. Talk to Stiltzkin and buy his supplies, then talk to
the other moogle. You can read a letter here if you want and then save the
game. Following that, stay on this bottom ledge and run right until you reach
a ledge with flowers on it. Pick one up and call the gargant, then run into
the next cavern after you're dropped off. In the next room, open the chest
for Fairy Earrings. Following that, go back to the moogles. Run up the stairs
and then past the treasure hunter. Go up those stairs and enter the cavern at
the top. Pick up a flower and call the gargant, then run to the next room
when you're dropped off. Push Switch No. 1, then go back and call the gargant
again.

You'll go down a new course due to the fountain moving to the other side.
When you're dropped off, run up the stairs to your left and then go up the
path to find a chest with an Ether in it. Backtrack to where you got dropped
off and then go north. Follow the path and you'll eventually reach Switch No.
2. Push it, then backtrack to where you were dropped off. Call the gargant
and then go back to Switch No. 1 and pull it up. Run back to the previous
room and call the gargant again. Once you're dropped off, go through the
doorway and then run down the stairs. Run to the moogles and save your game,
then run right and into the next room. Call the gargant and then talk to the
treasure hunter at the end of the ride if you need supplies. Run up the
stairs to the north of the treasure hunter until you reach the next area.
Push Switch No. 4 down, then continue to the next room. Call the gargant and
run right when you are dropped off. In the next room, open the chest at the
end of the ledge for a Lamia's Tiara. Go back to the previous room and then
call the gargant. Pull Switch No. 4 back up and then go back to the room to
the right and call the gargant again.

When you reach the end of the ride, run down and head along the path until
you reach the vines on the next screen. Climb on the vines and do your best
not to move under any of the stone heads, as you'll be pushed down by a spray
of water. If you are, then jump out of the water and run up the incline and
jump on the vines again. It helps to climb all the way up to the right and
then move left, dipping under the head when necessary. Jump off on the ledge
at the top-left and push Switch No. 3 down. Following that, get back on the
vines and go all the way to the right, then start climbing down and jump off
on the ledge in the middle. Enter the next room to find a treasure hunter.
Give him a Potion to get his ax and then first run past the rock column and
follow the path until you reach the wall filled with rocks. Pick at it until
it comes down and Kuppo will rush out of it. Get his letter and then use a
tent, buy whatever supplies you need, and save the game. After that, you can
mine the rock column to find various items, generally Ores and Hi-Potions.
Once you've had enough of that, talk to the treasure hunter and tell him
you're quitting. Run along the path that the treasure hunter was standing on
while you were mining until you reach the next room. Run to the end of the
room and walk around until you find the Survival Vest. Following that, go
back to the vines and climb all the way down until you reach the bottom
ledge. Run right and pick up the flowers, then run to the end of the platform
to call the gargant to reach the final passageway. Run to the light to leave
Fossil Roo.

---------------------
 The Outer Continent
---------------------

First, rotate the camera so that Fossil Roo is behind you, then run north and
take a turn to the east when you reach the mountain. Run through the path and
take note of the city along the bridge above you. That is your destination.
Go south after the path, then go up the incline just after you pass by the
forest on the hill. From there, run to the town and enter it.

-------------
 Conde Petie
-------------

As you enter the town, go through the first few scenes, then watch the ATEs.
From the start, take the right path to go to the next room. Enter the opening
in the middle of the wall to go to the market. Talk to the salesman for
supplies, then talk to the moogle and save. Go through the door in the north
wall (the one Quina went through in his ATE) to find the Armor Shop. Buy what
you need, then go back to the previous room. Go left once you reach the top
and talk to Vivi. From there, run back down to the Medicine Shop to find a
black mage. The party will regroup at the entrance, where they will be told
of the black mages and their forest. Rest up and then save if you need to,
then head out.

Back on the world map, run back down the hill to reach the cracked plains.
You can go north if you want to in order to reach one of the Qu's Marshes and
catch some frogs. When you're ready, head past the marsh (and away from Conde
Petie) and stay on your current level; that is to say, don't run up the hill.
Follow the coast and you'll find a large forest. Traverse through it (the
forest is called Magdalene Forest if you want to make sure) and at the end
you'll find a forest within the larger forest. Enter the smaller forest.

As you run in, Zidane will recall the dwarves saying the black mages live "so
deep in the forest that owls don't even live there." So run up to the sign
(which is in the shape of a black mage's head) and check to see which
direction has no owls. When you find out, go that way and you'll come back on
the same screen. Keep doing this and the owls will fly off their trees one by
one. Eventually, you'll see a black mage enter the screen and then retreat.
Follow him and you'll walk behind him as he opens the entrance to the Black
Mage Village. The party will then follow him.

--------------------
 Black Mage Village
--------------------

As the party enters the village, everyone splits up as has become the custom.
Watch the ATEs and enter the shop to your left if you want equipment. After
that, don't go up the stairs, but go along the right side of the houses to
find a path. Cross the bridge and you'll find a moogle on the next screen.
Get his letter and save, then enter the Chocobo shack. Investigate the ground
for Gyshal Greens. Next, go back to the first screen. Run up the steps, then
head left. Enter the first door on the right and talk to the salesman. If you
haven't seen the "Everyday Life" ATE, look at it. Tell him you want the usual
and he'll leave his desk to look for it. Take the opportunity to climb the
ladder to move to the next level. Check next to the bed to jump on it and
then hit a chest on the ceiling for a Black Belt. Leave the way you came.
Next, go in the other door to find Dagger if you've seen that ATE already and
the synthesizers. Once Dagger leaves, talk to them and buy whatever equipment
you need. Be aware that there is a chest with 2000 gil in it behind the
column the two mages are sitting on and that you can climb the ladder to
reach the outside area with a chest with 830 gil in it.

Leave the shop, then move left and Vivi will run by you. Keep going to reach
the cemetery. Talk to the mage on the right, then leave. Following that, go
back into the Medicine Shop and go out the door on the north wall. Cross the
bridge outside and enter the Inn. Run to the beds in order to find Vivi. Talk
to him and then decide to rest. Watch the following cutscenes and you'll
regain control on the outside with information on Kuja. Run back to the inn
and then run to the beds. Check the area next to the ladder for the Virgo
coin. Talk to the moogle to get the letter from Stiltzkin. When you're ready,
leave the village.

----------------------
 The Way to Sanctuary
----------------------

Back on the World Map, go back to Conde Petie and watch the party discussing
the situation. When you finally actually enter the town, go to the Armor Shop
and talk to the two dwarves blocking the way to Sanctuary. They'll tell you
to talk to 'His Holiness'. Go back to the inn and talk to the priest standing
outside it (David Heavenguard). He'll tell you that only those who are
married can go on to the Sanctuary. Dagger then decides to marry Zidane.
Watch the resulting ceremony and decide to either see the twins or have Quina
and Vivi get married (doesn't matter which you choose). Go back to the Armor
Shop and talk to the guards there. They'll let you pass, but the thief that
has been stealing food will run by you. They'll chase after it until the
sacred point, then retreat. The party will then join up again. De-equip
Quina, then run to the end of the trunk, then head right.

---------------
 Mountain Path
---------------

You'll find the thief hanging on a branch above a gap with her moogle who
flies away as she approaches. Quina will then chase after the moogle,
knocking the thief off the branch and into Zidane's arms. After a little
banter, you can name her. When you regain control, go to the ledge where Eiko
was hanging and climb up the vine. Open the chest on your left for a Remedy,
then head right. Run to the end of the ledge and inspect the stone structure
for a Blue Stone. Next, go back to where Eiko joined you and go right to the
next screen. Climb the far vine up and then head back left when you reach the
top. Open the chest for a Tent and then check the stone structure for a Red
Stone. Go back to the vine and climb down it, then continue straight. On the
next screen, follow the path until you run under the overpass. On the next
screen, you'll find Stiltzkin and a moogle. Buy Stiltzkin's items, then talk
to the moogle and give him the letter. Use a tent and save your game if you
want, then go left and head up the ladder. Keep running and watch the
cutscene when you reach the next screen. Run to the end of the trunk and on
the next screen, the party will hear rumbling and rush off to find the
source, prompting a fight.

-----------------------
 Boss Fight: Hilgigars
-----------------------

Hilgigars has a few things going for him. First, his three main attacks
(Hiphop, Knock Down, and Earthquake), all do a large amount of damage. Hiphop
and Knock Down are both physical attacks that do in the 200-300 range of
damage. Earthquake is an earth attack that deals around 300 damage to
everyone. Having Dagger or Eiko cast Float on everyone negates that attack
though. Also, Hilgigars has a high amount of HP, much more than any boss
you've faced yet. In addition, it casts Curaga after it is hit a few times.
Have Dagger cast Protect on everyone if you want to and make sure to cast
Float on everyone as well to negate Earthquake. If you're hit by it, have
either Dagger or Eiko use Cure on everyone. Hilgigars carries a Fairy Flute,
a Mythril Fork, and a Phoenix Down, so try to get those, especially since you
won't be seeing a Fairy Flute for a while. Have Vivi focus to start the
fight, then have him cast Thundara continuously. Have Zidane steal if you
want the items, or just attack. Have Eiko and Dagger heal or cast whichever
of your eidolons are strongest. If you've got Phoenix, that works well. After
a lot of attacks, Hilgigars will go down.

After the fight, go through the dialog and Eiko will tell you the way to her
house. Check the stone structure in front of you for the Yellow Stone, then
head right. On the next screen, take the bottom path first. Open the chest
you find for an Ether, then check the stone structure for the Green Stone.
After that, go all the way back to the area with the two moogles (Suzuna and
Stiltzkin). Go right past them and inspect the stone structure. Put all four
colored stones in to receive a Moonstone. Following that, run back to the
fork leading to the Green Stone and take the upper path. Keep going until you
reach the World Map. Once there, run north to a rock structure near the beach
and enter it when you get there.

-------------
 Madain Sari
-------------

As you enter Madain Sari, Eiko will show you her home, then all the moogles
will come out. Following Mog's arrival, the party will venture inside the
city, where Eiko will ask Zidane a bevy of questions. Eventually, Zidane will
notice that Vivi's missing, but a moogle enters and announces that
everything's clean. Eiko will run off to cook and you'll gain control of
Zidane. Watch the ATE, then run around the fountain until an exclamation
point appears. Examine that spot for the Libra coin. Following that, go north
and talk to the moogle on the next screen. Quina will then appear and
complain about the lack of food. Head back into the square and watch the
mandatory ATE. Decide who fishes and digs up potatoes, then start cooking.
Back in the square, you'll have control of Zidane again. Head west and talk
to Vivi on the next screen, then try to enter the house north of you. A
moogle will stop you and then take you to Eidolon Wall. Follow him to the
Wall. If you watch the Eiko's Kitchen ATE, set up materials for 12 people.
This particular ATE has a lot of interactivity, so go through it carefully.

After that, head to the Eidolon Wall. When you get there, Zidane decides to
bring Dagger along, so head back to the opening path of Madain Sari to find
her. Talk to her, then head back to the Wall entrance and talk to the moogle.
Go inside and watch the cutscene, then head back to the house. Try to enter
it and Mog will stop you, then allow you to enter. Everyone will then eat
dinner. Watch the scene, then have Zidane pick up the pot and enter the
kitchen afterward. Talk to Eiko until you stop getting new dialog, then head
down and walk along the south end of the table to find Kirman Coffee. After
that, exit the kitchen and open the two chests in the dining room for a
Phoenix Pinion and an Ore. Try to leave and a moogle will suggest you sleep.
Do so and watch the scenes until you end up on the World Map. You can go back
to Madain Sari for supplies if you need them. When you're ready, go back on
the Mountain Path and head for the screen where you fought Hilgigars. Take
the left fork until you reach the World Map. When you do, head south until
you reach the Iifa Tree.

---------------
 The Iifa Tree
---------------

When you enter the Iifa Tree, the party is startled to find Mist. After
Zidane messes around with the seal a bit, Eiko will call back the eidolon and
remove the seal, thus receiving a Ruby. Once you regain control, equip Zidane
with Stone Killer and Undead Killer, equip Dagger with Chemist, and Eiko with
Auto-Regen. You can equip Auto-Potion if you want. When you're ready, go
forward and run through the vines until you reach a moogle. Give him the
letter, then save your game and use a tent if you want, then continue and
watch the cutscene. Have Zidane stand on the platform and the party will ride
it down. At the bottom of the lift, run along the winding path until you
reach the next screen.

On this screen, go through the path and pass the first branch leading off to
the right. Go on the second branch leading to the right and hit the switch at
the end to make a chest fall down on the first branch. Open it for a Phoenix
Down, then open the chest at the end of the final side-branch for a Hi
Potion. On the next screen, go along the spiraling branches and you'll find
an Ether at the end of the spiral. Continue and take the side-branch to the
left to find chests with a Lamia's Flute and a Remedy. Equip Eiko with the
weapon if you want, then head back to the main branch. If any of your party
members has a level number divisible by 5, level up so they don't. Go to the
next screen when you're ready.

The party will find themselves at the top of a long column. Eiko will find
another transport and the party will use it to travel down. On the way down,
the party will be met with a few opponents. Eventually, you'll regain control
of Zidane. Talk to Vivi and you'll get in another fight following the
discussion. After that, you'll reach the bottom and everyone will run off.
Run and talk to them all. After you talk to Eiko, check the area behind the
wall behind her to find the Brigandine, which you should equip on Zidane. You
may wish to equip everyone with Body Temp. Next, go to the leftmost part of
this lower level and you should see a question mark pop up. Check it out,
then Eiko will warn you about an attack from above. Go toward the ramp and
check the far end of it on the bottom for an Elixir. From there, check on
Dagger and then Eiko and Vivi will run off. Follow them and a part of the
tree will appear. After some banter, a fight starts.

----------------------
 Boss Fight: Soulcage
----------------------

Soulcage is a very annoying enemy. First, it likes to start things off with
LV5 Death, which could present problems for your party if any or all of your
party members apply. It also has a couple attacks that damage all party
members (Leaf Swirl and Shockwave), but neither isn't too much of a concern,
unless you're hit with them repeatedly. The Soulcage also has a very damaging
Fira that can kill off one person in your party if you aren't careful. You
also can't plan attacks too far in advance as Soulcage also has the Mustard
Bomb attack, which gives one party member heat, killing them if they move. It
carries a Brigandine, a Magician Cloak, and an Oak Staff, but you shouldn't
really need any of these unless you didn't get the Brigandine earlier. To
defeat Soulcage, take things slowly. Have Vivi focus himself and then cast
Fira/Blizzara/Thundara. Have Eiko cast Haste on Zidane if she has it and cast
Phoenix if allies die. Otherwise, just have her and Dagger heal. Meanwhile,
have Zidane just attack repeatedly. You can steal if you want to, but as
stated earlier, it's not really necessary. After a lot of damage, the
Soulcage will go down.

After the battle, the party will leave the Iifa Tree. Watch the FMV and
you'll be at the entrance to the Iifa Tree. Go through the dialog and Eiko
will be informed that someone stole something from Madain Sari. The rest of
the party then decides to join her. Leave the Iifa Tree to go to the World
Map, then run to the Mountain Path and then take the Madain Sari exit. From
there, run to Madain Sari and enter the town.

-----------------------
 Madain Sari Revisited
-----------------------

As the party enters the town, Eiko is whisked off by the moogles. The rest of
the party again decides to follow her, so go north and then head for Eiko's
house. If you didn't open the two chests earlier, do it now. Enter the
kitchen then run to the pier to find the moogles. Go in the entryway to find
Eiko. Watch the cutscene and Zidane and Dagger will hear a scream. Vivi will
run in to tell them that Lani grabbed Eiko and is headed to the Eidolon Wall.
When you regain control, open the visible chest for a Survival Vest and check
the left corner for a Phoenix Down. Following that, head for the Eidolon
Wall. Talk to Morrison at the entrance and tell him to heal you, then peek
in. Watch the scene and you'll get an Exploda and an Elixir following it.
Afterward, ask where Mog is, then go save Eiko. This option, of course,
results in a battle. Watch the scene, then the other bounty hunter comes in
and attacks Lani. She then leaves, leaving Zidane to fight the new man.

--------------------------
 Boss Fight: Scarlet Hair
--------------------------

This fight isn't too much trouble, especially if Zidane has Auto-Potion
equipped. The opponent is pretty fast, but his strength isn't all that great.
However, his speed will mean that he'll get off around two attacks for your
one. Just physically attack him for the most part and you'll be set. He will
jump around the screen on occasion. When he does, just wait for him to say
"Here I go!" and then take the attack. You'll then be free to hit him again.
Use Hi-Potions when you need to and you'll have no problems. Scarlet Hair
carries an Ether and Poison Knuckles if you want to steal them.

After the fight, Scarlet Hair will ask Zidane to finish him, but his request
is denied. Zidane will then get the jewel back and the thief runs off. Watch
the rest of the scene, then head to Eiko's house and talk to Momatose for
some rest. Go back to where Eiko kept the jewel and talk to her. Say it's
okay for her to leave the village and you'll get the Memory Earring. Watch
the rest of the scene, then leave the house. On the outside, check when the
exclamation mark appears to hear Dagger singing her song. Watch the cutscene,
then watch the FMV following it. After that, go through the next cutscene and
you'll end up at the entrance to Madain Sari. The moogles will arrive and
wish Eiko well, then run away from the approaching Scarlet Hair. Zidane
offers him a spot in the party, and he accepts. Following that, name him and
then decide which four people you want in the party. Afterward, you'll end up
on the World Map.

As for your party, you'll definitely want Zidane and Amarant there for
physical strength. In addition, Amarant definitely needs to learn certain
abilities, so you might as well level him up on the way. You'll probably want
Vivi for his elemental spells, which will prove helpful. The only reason you
would really need to bring both Dagger and Eiko is if you're at low levels or
have poor equipment, as either case would necessitate lots of healing. You
shouldn't need summons for the upcoming battles, so pick one or the other, or
both. Keep in mind that you can re-enter Madain Sari and talk to Morrison if
you want to change your party members. When you're ready, head back to the
Mountain Path and then go out the Iifa Tree exit. From there, run to the Iifa
Tree and enter it.

-----------------------------
 Investigating the Iifa Tree
-----------------------------

Make sure you have Zidane and Amarant equipped with the Stone Killer and
Undead Killer abilities if you have them before proceeding. As you enter,
Amarant will be filled in about the state of the Mist and the party will see
Kuja and his silver dragon pass overhead. Watch Kuja's speech, then decide
who you want to take with you. When you're ready, advance into the tree.
Follow the vines until you reach a cutscene in which Zidane notes that
they'll eventually pass the trunk. Go through the dialogue and then Amarant
and Zidane will carry the rest of the party up the slope. After that, watch
the cutscene with Kuja and the party will end up in viewing range of Kuja.
Organize your party and then the group will confront Kuja. Go through the
banter and watch the FMVs and cutscenes following pitting Brahne against
Kuja. Kuja will then call forth two Mistodons to deal with the party. Against
the Mistodons, just have everyone whack away at it. If you have Zidane and
Amarant both with Undead Killer, the two of their attacks combined should
more than kill one of them. Heal if necessary.

After that, watch the cutscenes and Dagger will run off to call the eidolon
at the roots. Another Mistodon will attack you. Kill it and Eiko and Zidane
will decide to go off and help Dagger. Once you regain control, go up and
talk to the moogle that's almost hidden behind the trunk. Read the letter
from Stiltzkin and save your game. Once you do that, head down the ramp to
the next screen. When you do, run down the vine and do not stop. You should
get in only one fight with Mistodons this way. Next, you'll find Katana
asking an eidolon for help, thus awakening the eidolon Leviathan and giving
you an Aquamarine. From there, watch more cutscenes and FMVs of the battle,
ending with a frenzied attack from Bahamut. Afterward, watch the scene of the
party's reaction to the resolution and finally go through the cutscene of the
funeral, placing Dagger as queen of Alexandria. After the next FMV, the game
asks if you want to save your game. Do so and Disc 2 ends.

-----------
 A New Day
-----------

Watch the first set of cutscenes and you'll see the current fate of Dagger,
Steiner, Beatrix and Zidane. When you regain control of Vivi, run to the
right. Watch the ATE once you reach the next screen, then head down until you
find two hippos standing upright, one larger than the other one. Talk to the
larger one to find that she thinks her son, Hippaul, needs more exercise. Say
you'll race him and then you'll enter a mini-game in which you have to press
Square and Circle alternately and repeatedly in order to run down the street.
Keep beating Hippaul to earn prizes. Whenever you're ready to stop, go up and
run past the Bar to the next screen. Watch the ATE, then go north to one of
the squares of Alexandria. Visit the Weapon and Synthesis Shops and buy what
you need. After that, leave and head west down the alley (the one you
actually met Puck in at the beginning of the game). You'll find Blank and
Marcus there. Try to leave through the bottom and they'll ask you if you'll
see the play with them. Agree to see it, but first go down to the next
screen. Enter the steeple you went into at the beginning of the game to find
Stiltzkin, Kupo and Artemicion. Give Kupo the letter if you have it, and read
the letter he has from Mogrika, then buy Stiltzkin's items. Following that,
climb the ladder and pull on the rope. Open Hippaul's treasure and get all
the cards inside. After that, climb back down the ladder and save the game.
Now go back to Ruby's theater and watch the play.

The game cuts to Dagger and the rest of the royal brigade. Doctor Tot
eventually gives Dagger an Opal, a Topaz, and an Amethyst, which all contain
an eidolon. Watch the rest of the cutscenes and you'll end up in control of
Eiko. Go back to the room where she and Tot wrote the letter and save. After
that, exit and head straight. Go to the main hallway and more cutscenes start
up. At the end of them, Zidane and Vivi decide to go see Dagger. Leave the
Bar and head left to reach the next screen. From there, go north to the
square, and on that screen, go back down the alley and head to the steeple
with the moogle in it. Get Stiltzkin's letter, then exit and go back to the
square. From there, go north to the dock to find Amarant and Freya engaged in
a battle. After everyone calms down, the boat to take you to the castle
arrives. Get on it and ride to the castle. When you jump off, head to the
left and then enter the tower there. Go through the side door to find the
Neptune Statue. Check along the right wall for the Leo coin. After that,
leave the tower. Enter the castle through the front gate to be greeted by
Steiner and Eiko. After yet more cutscenes, the party decides to go Treno.
After using the gargant and riding to Treno, everyone separates to check out
the town.

---------------------------
 The Treno Card Tournament
---------------------------

Watch the ATEs and head to Queen Stella's house and give her the Stellazio
coins you have. After that, go to the Card Stadium and talk to the man in the
booth in order to sign up for the tournament. Make sure to watch the "City
People" ATE if you get it as you'll receive a Chimera Armlet at the end of
it. After that, go to the Armor Shop and talk to the moogle outside it. Read
the letter from Kupo and then save. You can enter the Armor Shop and fight
the Catoblepas for 15000 Gil if you wish. Afterward, head to the Auction
House and buy whatever artifact they're auctioning off. Buy the Dark Matter
too, as well as any other equipment that comes up that you need. When you're
ready, save and head to the Card Stadium to have your first match. If you
lose any of your more powerful cards in this first match, you might as well
start over. After you win the first time, watch the two ATEs (run off to
another screen to see the second one) and make sure to have Freya say she
wants to hear about Amarant's past in the "Good Old Days" ATE. Save again and
go back to the Card Stadium and play the second match. Again, use your most
powerful cards to crush the competition, but restart if you lose. After that,
watch the ATEs and head to the Auction House. Talk to Freya and Amarant if
they're there to have them join you, then leave Treno.

Head to South Gate and from there, use the Dali exit. Run to Dali and enter
it. Run to the windmill and enter it. Climb up the ladder and you'll find
that the gears are no longer turning. Now you can get the two chests, which
contain a Cachusha and an Elixir. Afterward, climb down the ladder and head
south into the Mayor's Room. Zidane will notice that the mayor isn't there,
so check the room. Check the desk for the Mini-Brahne, then check the desk
two more times so that the boy on the couch goes to sleep. From there, check
the heater to get the Mayor's Key. Quit searching after that and go to the
door in the northeast end of the windmill. Open it using the Key and you'll
be in the Chocobo pen. Open the treasure chest for 30000 Gil, then check
under the chest for Burman Coffee. Now leave Dali and head back to Treno.

Once you reach Treno, save and head to the Card Stadium. Enter and the
champion will arrive. Watch the scene and the match will begin. This card
game is moderately difficult, but if you have good cards, the onslaught of
Oglop cards should be no problem. Win and you'll get the Rebirth Ring.
Afterward, Zidane and Regent Cid will talk and Cid will reveal the successful
test flight of the Hilda Garde 2. However, Eiko will run in saying
something's going wrong in Alexandria.

----------------
 The Other Shoe
----------------

The game cuts to Kuja in an Alexandrian square. Watch his soliloquy, and then
watch the FMV of Bahamut tearing up Alexandria. After the next set of
cutscenes, assign Blutzen and Kohel to gather information, Weimar and Haagen
to protect the townspeople, Breireicht and Laudo to contact Lindblum, and
Dojebon and Mullenkedheim to begin preparations to fire the cannons. Doing
this will net you Angel Earrings. Steiner and Beatrix will then run out to
fight. First, equip Steiner with your best equipment and give him Undead
Killer if you've learned it. Engage the Mistodon in the square and head south
to the next screen after you kill it. Run along the path until a Mistodon
jumps down on you from above. Kill it and continue south. On the next screen,
you'll be surrounded by Mistodons. Kill them both and head east. In this
street, head south and face the Mistodon. Afterward, kill the Mistodon coming
from the north. After more banter, another Mistodon will come from the south.
Kill it and two more will surround Beatrix and Steiner. Either kill them with
a Climhazzard or use the tranced Steiner to cut through them. After this
fight, the game will cut to Dagger.

Run up the stairs and around the path to enter the doorway at the south end
of the screen. From there, run up the stairs and go through the door north of
you. Head west and run up the stairs and then go through that door. Run up
the stairs and watch the FMV, then head up the new set of stairs. When you
reach the rook with the eye on top, watch the cutscenes and the FMV of Eiko
falling from the airship. Go through the scene of Eiko and Dagger calling for
the eidolon and then watch the FMV of it battling Bahamut. Kuja will then
state his desire for Alexander, and a FMV will start of Kuja's Invincible
attempting to control Alexander. Watch the next few scenes and you'll gain
control of the party. Head along the same path that you just did with Dagger.
You can go in every room and talk to the people so that they will leave the
castle. You may also go to the southmost bookcase in the west library to hear
a voice. Examine and answer its challenge to face the Tantarian. I would
advise against fighting it at this point as your party is relatively weak.

--------------------------------
 Optional Boss Fight: Tantarian
--------------------------------

If you must face it, it has a Demon's Mail, Silver Fork, Elixir, and Ether to
steal. While in book form, it has three attacks: Doom, Paper Storm and Edge.
Doom gives one party member death sentence. Paper Storm deals a varying
amount of damage to all four party members. Edge deals a large amount of
physical damage to one target. If you hit it, it will turn to a page in the
book equaling the sum of damage you've done to it. If you land on the right
page, the book will open up revealing the true Tantarian. You must then hit
this repeatedly in order to kill it. However, the Tantarian will recoil in
its book with each attack.

When you reach the set of stairs on the outside of the castle, Zidane will
separate from the rest of the party and continue alone. Head up the stairs
and watch the FMV of the particular rook being destroyed. The party will then
leave as Invincible takes out Alexandria in an impressive FMV. After the
scene with the mysterious old man, the game will cut to Lindblum.

----------------
 Reconstruction
----------------

The scene opens with Artania and Cid talking about Lindblum's reconstruction.
Afterward, Baku and Blank enter and Blank heads off to the castle to see
Zidane. When Zidane wakes up, you'll get control of him. Open the chest to
your right for an Egoist's Armlet. Try to move up the stairs and Blank will
stop you. Ask him where Katana is and he'll say she's probably by the
telescope, leaving Zidane to rush out of the room. Watch the ATE, then run
back in the room. Go up the stairs and open the chest at the top for an
Elixir. Talk to the moogle and get his letter, then save your game. Leave the
guest room and go left to reach the main hall. From there, go to the lift and
ride it up to the top floor. Head straight onto the next room and continue
straight to enter the Conference Room. Talk to everyone, then head out and
run up the stairs. Talk to one of the guards and then enter the royal
chamber. Watch the cutscenes and ATEs that follow and Eiko will run in saying
Dagger has lost her voice. After that, head to the guest room and watch the
scene there, then Zidane and Tot will head back to the royal chamber. Tot
will tell Cid about the mixture of potions that should restore him from his
oglop state. Zidane will then volunteer to find the potions.

Go down the lift to the middle level, then head to the air cab station and go
to the Theater District. Leave the station and talk to the Burmecians and
watch the ATE. After the conversation finishes, go to the Tantalus hideout
and talk to Cinna to get the Unusual Potion and then return to the previous
screen. Next, head to Michael's studio in the southeast corner of the screen.
Talk to Michael, then check the west corner for the Strange Potion. You
should also open the chest for a Lapis Lazuli. Afterward, head to the air cab
station and go to the Business District. Head to the inn and run up the
stairs. Give the moogle the letter you're carrying, then exit. Head north to
the next screen. If you don't have the Sagittarius coin yet, run on the
little dirt path and search for it in the corner. From there, head east to
the shop portion of the Business District. Talk to Alice in front of where
the Medicine Shop was and ask her about the Beautiful Potion to get it. You
can then go to the Armor turned General Shop and buy some equipment.
Afterward, go back to the air cab station and go to Lindblum Castle. Make
your way back to the royal chamber and watch the cutscene, then everyone will
be gathered in the Conference Room. They'll decide to head to Black Mage
Village. Following the meeting, watch the ATE, then get on the lift and go to
the base level. Take the right trolley to reach the harbor. Run north once
you get off to find a chest with a Chimera Armlet in it, then run across the
bridge to the south. Run along the pier to the ship. Climb the ladder to
board it.

--------------------------
 Black Mage Village Redux
--------------------------

When you get on the Blue Narciss, a cutscene will start up with everyone in
the party, including Quina, discussing the future plans. Cid will then ask
you to pick a party and tell you to talk to him if you want to change party
members. You'll probably want to pick Steiner, Freya and Quina for starters
as they need experience at this point. Be aware that Dagger will occasionally
fail to execute commands in combat due to an inability to concentrate. When
you're ready, use your two maps to guide the Blue Narciss to the beach near
the Qu's Marsh on the Outer Continent. Get off the ship and then head through
the forest to reach the Black Mage Village.

When you enter the village, there are no black mages in sight. Vivi runs off,
allowing you to look around. Check out the village to find no one. You can
enter the Medicine Shop and climb up the ladder behind the desk and then jump
on the bed to get the Black Belt if you don't already have it. Head to the
cemetery and you'll find Vivi talking to No. 288. After Vivi runs off again,
go to the Chocobo Shack (next to the moogle) to hear a chocobo's cry. Enter
the shack to see the newborn chocobo, then go through the dialog. On the
outside, No. 288 will tell the party that Kuja's palace is on the eastern
side of the continent. After some more cutscenes, you'll get control of
Zidane, at which point you should leave the village.

----------------
 Paying a Visit
----------------

From the beach where you landed the ship, head out and east. You'll
eventually reach a long beach with a desert above it. Venture into the desert
and you'll find four whirlpools. Enter the northmost one (the others have
Antlions) and the screen fades to black. The camera will open with Cid and
Zidane discussing the recent events. Kuja will then ask you to do a favor.
Accept and walk out the door. Walk down the passageway and stand in between
the black mages to be transported to Kuja. Once you get control, run right
and Kuja will speak to you. He'll ask you to get the Gulug Stone in Oeilvert,
which has a magic-barrier. He'll then ask you to pick three companions.
You'll probably want to pick three of the following: Steiner, Freya, Quina,
and Amarant. Amarant's especially useful due to Chakra, which can heal your
party members. You can substitute one of the above for Eiko or Dagger with
Healer equipped if you want. After they are summoned and transported to
Kuja's abode, he'll send the party to the loading dock for the Hilda Garde 1.
Run along the path until you reach the airship, then board it. Watch the
cutscene midway through the flight, and then you'll land in the Forgotten
Continent. You can try to board the ship to get Thorn to sell you supplies.

From there, head south. Rotate the camera in the direction you're going and
run on the right side of the cliffs in front of you. Head west once you reach
the large rock in the middle of the crossroads, then take the next turn back
into the valleys. The sun will begin to set as you do this. Make the next
turn to go deeper into the maze of cliffs. Once you run out of the cliffs,
make the turn at the end to go into the next set of valleys. At the end of
this path lies Oeilvert.

----------
 Oeilvert
----------

Talk to the moogle that's next to you when you gain control and get her
letter. Following that, buy whatever equipment and supplies you'll need and
save. Equip Clear Headed and Jelly on everyone, then head north and you'll
reach the door of Oeilvert. I also highly suggest equipping Amarant with
Healer if you have it. It'll make a large number of the battles much easier
as Amarant is strong enough and accurate enough to heal your party members
well and consistently. Watch the cutscene and run through the open door to
reach the inside. On the inside, head north first and open the chest for a
Remedy. After that, go right and to the next screen. Run around the emblem in
the center and open the chest for a Gaia's Gear. From there, run to where the
moogle and Stiltzkin are. Talk to Stiltzkin and buy his items, then talk to
the moogle and give him the letter, then save.

As a sidenote, when Kuja said earlier that no one likes to fight himself, he
was referring to the Epitaphs you'll have to face. When an Epitath is hit, it
will clone one of the 8 party members, which you will then have to fight. If
you kill the clone, then hit the Epitaph again, another clone will be made. A
maximum of three clones will be made, all of the same character. Should you
have the misfortune of having the clone be the same character as one of your
party members, that party member will have Death cast on them, so wait until
after you beat all three clones to revive them. Defeating all three clones
and then the Epitaph will net you a ridiculous amount of experience.

Next, go out to the left to the opening screen. Head up the staircase next to
the chest and open the chest on the right for a Rising Sun. After that, head
left to the next room. Hit the light and open the chest for an Elixir. Go
right and then back down the staircase. Head left from there to go to the
next screen. You'll see a stone circle around a bright light to the west.
Head south from there and you'll find a chest with a Diamond Sword in it.
After that, run around the circle and open the chest at the top for a Shield
Armor. As you run around the circle, a hologram of a planet should appear.
After that, head south and down the stairs to the next room. In this room,
head south and ignore the circles with light coming out of them for now. Open
the chest at the end for a Power Vest, then head up the stairs. Open that
chest for Feather Boots, then inspect the northern-most circle to reveal the
Ancient Ship. Next, activate the circle to the right of it to reveal more of
the history, then run down the stairs again. Activate the southmost circle,
then activate the one to the left of it. After that, head back up the stairs
to your right (to where the Ancient Ship hologram appeared) and then run up
the stairs to your left.

Run along the path until you reach the next screen. You'll find yourself in
an area with a crystal ball. Inspect the ball and watch the images it relays
as Zidane commentates. After that finishes, continue heading west and cross
the path until you're back in the room with the first globe. Open the blue
door and go to the next screen. Watch the cutscene here, then exit the room.
Head back to the moogle and save your game. Use a tent if necessary. Equip
everyone with Jelly and Clear Headed if you haven't already. From there, go
around the circle in the center of the room and another hologram will appear
when you start to reach the right side of it. Go through the doorway in the
northeast corner of the room. In this next shaft, step on the platform and
ride it down. You'll find the statue that houses the Gulug Stone in front of
you. Inspect it to be thrust into a boss fight.

-----------------
 Boss Fight: Ark
-----------------

Ark is a very annoying opponent. It is basically a large airship with a bevy
of annoying attacks. Boomerang is most likely the least annoying of the
attacks, as it deals 300-400 physical damage to all party members. It also
has a Whirlwind attack, which does much the same as Boomerang, except that it
is wind damage and gives all party members float. Propeller Wind floats and
confuses all party members, which is not a problem if you have Clear Headed
equipped. The annoying attack is Photon, which reduces one person's HP to 1.
For this battle, you should have Zidane steal the Elixir, Holy Lance, and
Power Vest it carries if you want them (you will not be getting a Holy Lance
for a while), and attack after that. Steiner should use Power and Armor Break
on Ark, then attack. If he has Darkside, use that on occasion. You can also
have him heal if he has Chemist equipped. Freya should cast Reis's Wind and
heal if she has Chemist equipped. Quina should heal and use Limit Glove once
he's hit with Proton. Amarant should heal (using Healer preferably) and use
Chakra to restore everyone's MP. Dagger, Eiko and Vivi really shouldn't be in
your party at this stage, but if they are, have them heal. After a lot of
hits, Ark will go down.

After the fight, walk up to the Gulug Stone and take it. The game will then
cut to the Desert Palace, where Kuja will say that he'll kill the captives
unless the hourglass is reset. You'll then take over as Cid.

---------------------
 A Race Against Time
---------------------

As Cid, hop to the corridor in the middle and make your way down it. At the
end, go right to find a key and a large Hedgehog Pie. To get the key, you'll
have to press Circle to take steps. When the monster turns around and faces
you, stop moving and wait for it to turn away from you again, then move
forward again. When you get the key, you'll move to the hourglass. Examine
the weights, then place the clay, stone and iron weights on the scales. After
that, climb onto the scales in order to turn the hourglass over. Take your
time to make sure you don't get caught, but go at a reasonably brisk pace.
You have to have about 90 seconds left in order to do all the stuff at the
hourglass, leaving 4 minutes and 30 seconds to get the key, which is more
than enough time if you move quickly but cautiously.

After Cid turns over the hourglass, the four party members left behind will
be released from their cages. After the discussion with Cid, head right and
go to the next room. Talk to the moogle and buy supplies and equipment if you
need them, then make sure everyone's equipped with what you want. Exit the
room and head left and you'll be at the bottom of a staircase. Run up the
staircase to enter the trap portion of the Desert Palace.

-------------------
 The Desert Palace
-------------------

From the start, head north and light the candles to the left. A light will
appear to the east. Examine it and then inspect the bloodstone to get the
Promist Ring. Equip everyone with Antibody, Clear Headed, and Locomotion
(Antibody should be your first priority though) and head north to the next
screen. You'll see some statues in front of you. Investigate them all. Move
west and the eyes of the central one will glow red, creating a staircase of
light. Run up the stairs and then head right on the next screen to find
another set of candles to light. Run back to the statues and head east to
find a chest with Fairy Earrings in it. From there, go west and then run up
the staircase on the next screen. Light the three torches to make the two
windows disappear, then head into the area opened by the disappearance.

Follow the path to reach the other side of the room you were in earlier.
Light the torch nearest to the stairs, then head back in the path opened by
the window. Go to the other side of the room and now the statues barring your
path earlier will be gone. Run to the newly accessible set of stairs and
light the two torches at the top of it on either side to get rid of the other
pair of statues. From there, light all the remaining torches in the room,
followed by the torch at the bottom of the central staircase. Another light
will appear on the statue at the north of the screen. Go to it and inspect
the bloodstone for an Anklet. Another window will disappear to your right.
Run into the passageway and hug the right side of the path. Eventually, an
exclamation mark will appear over Eiko's head. Light the candle there to
reveal another bloodstone. Inspect it for Shield Armor. Continue north and to
the end of the hallway. When you reach it, run directly south in order to
reach the staircase. Following that, run up the stairs to the next screen.

Light the candles at the top, then run south along the path to reach the next
screen. Head down the short walkway here to reach a study. Run down to the
west end and light the candles in order to reveal a hidden staircase. Run up
it and then head left at the top. Light the candles at the end of this upper
level and a wall will rise. Enter the new passageway to find yourself on a
small ledge with a bloodstone on it. Inspect the bloodstone to get an N-Kai
Armlet. Go back into the study and run down the stairs. Run up the set of
stairs next to the statue and light the candles at the end to make another
wall rise. Enter the newly opened doorway and you'll be on another staircase.
Go left and run up it and light the candles you'll find on the way. When you
reach the top, light the candles there, then come back to the study. Descend
down the stairs and then light the candles next to the right statue to make
yet another wall rise up to reveal a doorway. Enter this doorway to find
another set of candles on the other side. Light them, then re-enter the
study. Head left and you'll find that the window has become intangible and
that there is a moogle on the other side. Talk to it and give it the letter
you have, then save. Use a Tent if you need it.

When you're ready, run to the west to reach the next screen. Light the two
candles here to reveal another bloodstone. Inspect it to get the Black Hood.
Go through the doorway to the north to reach a small corridor. Run to the end
of it to reach the other side of the room you were in before. Light the three
torches to reveal yet another bloodstone. Inspect it for the Venetia Shield.
Next, extinguish the flame of the central candle, then head to the other side
using the corridor. Extinguish the flame of the left candle to reveal a
staircase made of light. Make your way up it and then run to the end of the
stairs and light the final candle. The palace's countermeasures will start up
and you'll be drawn into a fight.

------------------------
 Boss Fight: Valia Pira
------------------------

If you have the six bloodstones, this fight won't be too much of a problem as
the majority of Valia Pira's enhancements will be unavailable. From the
start, have Eiko cast Carbunkle and have Vivi cast Water on Valia Pira.
Dagger should heal using items and your fourth party member can just attack.
Use Dagger and Eiko to keep the Reflects up and keep casting Water and
attacking until it dies. Be aware that Valia Pira will cast Reflect on
itself. Just be patient and keep your defenses up and you'll win eventually.

After the fight, light the candles again, then step on the lighted stair and
press X. The game will cut to Zidane's party. Run back to the spot where Kuja
transported you to earlier and press X to transport back to a new location.
Once there, go through the dialog, then run up the stairs and into the next
hall. Run to the doors and they'll open for you. Watch the set of cutscenes
and at the end, Kuja will leave with Zorn and Thorn holding Eiko captive.
Choose your party, and you'll be in Kuja's room. Check the table with the
books on it in the southwest corner for the Namingway Card, then head back to
the rune you arrived on to go back to the loading dock for the Hilda Garde 1.
When you reach the area where the airship used to be, run north to the next
screen. Watch the cutscene, then inspect the right side of the wooden
structure to find a switch. Hit it and the ladder will fall. Climb down the
ladder, then make your way north to exit the area. You will have to weave in
order to get past certain hills. After that, watch the Hilda Garde 1 in
flight and eventually the Blue Narciss will follow. Both will enter the Lost
Continent. Watch the cutscene on the Blue Narciss, then select a party. Once
on the Lost Continent, head left to find a town. Enter it to be inside Esto
Gaza.

-----------
 Esto Gaza
-----------

As you enter, run up the stairs and enter the temple. Watch the cutscene with
the bishop in order to learn that Kuja and the Black Mage Army passed by and
that they had Eiko with them. Afterward, make a party with Zidane and Vivi
(who are required) and two others. Once you regain control, head right and
you'll be at the general shop. Buy whatever supplies and equipment you need,
then head out. Make sure to get the Octagon Rod for Vivi. After that, run up
the staircase you saw Kuja and the black mages go up in the cutscene. Talk to
the moogle at the top and read the letter she has. Following that, receive
the letter she wants you to deliver, then save your game. After that, head
east and go to the next screen. Follow the path until you reach Mount Gulug.

-------------
 Mount Gulug
-------------

At the start, go left and enter the shack. Climb up the ladder then head left
through the gap in the wall. Climb down the ladder outside and check the
northeast corner of this platform for a Red Hat. Now go all the way back to
the start and when you reach the shack again, search the southwest corner of
the lower level for 9693 gil. You can also inspect the west wall of the lower
level for a note. Next, head out of the shack and then go right to the next
shack. Cross it and something will pass over your head. Keep going and you'll
find a rope at the next screen. Run past it and another exclamation point
will pop up at the end. Inspect in order to jump to the next plank. Run to
the end of this first set of planks and enter the mineshaft at the top. Once
there, open the chest for a Golden Hairpin. After that, run back to the rope.
Slide down it and then head left once you hit the ground. Enter the shack on
the next screen. When you reach it, head south and open the chest for a
Demon's Mail. After that, leave and head right until you reach the next
shack. Head south to find a moogle. Give him the letter you have, then get
the letter he wants delivered. Save your game and then check the southeast
corner for a Wing Edge. From there, head out to the right.

Run down the bridge and enter the dark mine shaft. Inside, make your way
along the bridges until you reach a set of stairs. Climb them, then run
around the shack and climb that set of stairs. Afterward, head left to the
next screen. On this screen, run to the end of the planks to find a Gaia
Gear. Next, go all the way back to where the moogle is. However, on the way a
couple Red Dragons will come down and attack you. Use Blizzaga and Shiva if
you have them in order to win in short order. Continue on to the moogle's
shack and save if you wish. Following that, head left and run past the well.
Head to the shack where the Demon's Mail was, but enter the mine shaft just
before it to the north. Run up the stairs to find another moogle. Give it the
letter you have and buy whatever supplies you need. Run up the stairs and
you'll find another shack on the outside. Enter it and then run to the chest
on the far side to be interrupted by a Red Dragon. Defeat it, then open the
chest for an Elixir.

Next, go back to the well. On the left side of the well, a question mark will
appear over Zidane's head. Inspect here to find the lever. Pull it down three
times and a rope will fall from the well down to the ground below. Climb down
it and then try to head south to have a couple Red Dragons pop out and
attack. Go through the new hole to find Zorn and Thorn performing the
extraction ceremony on Eiko. Watch the next set of cutscenes and it'll end
with Mog revealing her true self and you'll receive the Ribbon. Afterward,
Kuja will ramble to himself a bit, then leave, leaving you to fight the
joined Zorn and Thorn. However, Vivi will follow Kuja, allowing Eiko to take
his place in the party.

-------------------------
 Boss Fight: Meltigemini
-------------------------

Meltigemini is not that much of a problem should everyone have Antibody
equipped, as the majority of his attacks will be Venom Powder and Bio. It
does have a strong physical attack (Wings) that it uses infrequently, as well
as a Virus Smoke, which gives all party members a virus as well as a ton of
damage. Put Eiko's MP toward healing, especially if you don't have Amarant in
your party. If you do have Amarant, have him use Chakra on Eiko every once in
a while to restore her MP. Zidane should steal the Demon's Vest, Golden
Hairpin, and Vaccine it carries, then attack. Your fourth party member should
do whatever their strong suit is. If you have any fire-based attacks, use
those for maximum damage. Just keep hacking at it and it'll go down in no
time.

After the fight, Vivi will walk up to Zidane and tell him about what Kuja
said, then a woman will ask if anyone's there. Run toward the voice to find
Lady Hilda. Watch the cutscene, then everyone will return to Lindblum. Once
there, go through the dialog and Hilda will return Cid to his human state.
The game will then cut to Zidane. Run to the top of the stairs and talk to
the moogle to get its letter and save, then head to the conference room on
the upper floor. Once inside, pay attention to what Hilda has to say and
watch the ATEs along the way. She'll tell you about the Shimmering Island and
Ipsen's Castle, then Steiner will come in and tell everyone that Dagger is
missing. Zidane will then run out in search of her.

-----------------------------
 The Search for the Princess
-----------------------------

The game will cut to Tantalus looking for Dagger in Alexandria. Go through
the various cutscenes and eventually Baku will find Zidane. Baku will then
take Zidane to the dock, where they'll see Beatrix. After some chasing
around, Beatrix will talk to the two and give Zidane a Garnet, as well as
telling him where Dagger is likely to be. Next, watch the following cutscene
in which Dagger regains her ability to speak. Zidane will give her the Garnet
and she'll take one of his daggers and run off. Watch the FMV of Dagger
cutting her hair and then watch the FMV of the Hilda Garde 3 taking off.
After that, go through the cutscene inside the Hilda Garde 3 and choose your
party. Head for Ipsen's Castle when you're done.

----------------
 Ipsen's Castle
----------------

At the base of the castle, the group will convene and Zidane will note that
the castle looks like it's upside-down. Amarant will then volunteer to head
in alone. Choose either way and he leaves. After that, pick a party of
Zidane, Steiner, Dagger or Eiko, and somebody else. Equip everyone with their
weakest weapon, then run up the stairs and enter the castle. On the inside,
run to the right to find a chest with the Aquarius coin in it, then run to
the left for a chest with a Dagger in it. Head north and run up the stairs,
then enter the doorway. In the next room, head south and talk to the moogle.
Buy whatever supplies and equipment you need, then give him the letter and
save. You can get the chest in the northern corner of the room for Cat's
Claws, then slide down the pole at the southern end of the room.

When you land, run along the path to the ladder north of you, then climb it
all the way up. When you jump off, follow the passage to the next room. In
this room, head to the doorway north of you and enter it to reach a ladder.
Jump to it and climb up. When the option comes, jump off to the left and
follow the path to a chest with a Javelin in it. Run bck to the ladder and
jump on it, then jump to the right and get the Broadsword at the end of the
path. Go back to the ladder and climb all the way down. Once there, run along
the path and go up the stairs to reach the next ladder. Climb up it and jump
off on the first platform you reach, then run along the path to get the chest
with a Rod in it at the end. Go back to the ladder and climb up until Zidane
jumps off. Enter this next doorway to reach the next screen.

In this room, head south down the stairs and inspect the carving on the east
wall. Go through the increasing options until you think, then examine and
push again. Elect to try something drastic when the option comes up, then
rest and the wall will spin 90 degrees. Open the chest to the right for a
Barette. Go back in the previous room and head north. Enter the elevator and
you'll find Amarant at the top. After the cutscene, head north to find four
mirrors. Take them all, then attempt to leave to spark a boss fight.

---------------------
 Boss Fight: Taharka
---------------------

Like the last few boss fights, Taharka is more annoying than difficult. It
has two forms, Open and Compact. In Open mode, it casts a powerful Blizzaga
on everyone generally, although it occasionally casts it on one person. It
also uses a physical attack, Chop, which does minimal damage. In Compact
mode, it has only one attack, an incredibly strong physical attack, Charge.
It is also highly resistant to physical attacks in this state. To defeat it,
you should have Vivi cast Firaga on it as many times as possible. Dagger
should heal and use Ifrit once or twice. Don't bother pulling out Bahamut.
Eiko can use Phoenix or twice and heal. Steiner, Freya, and Quina can all
attack, although if Quina has 1000 Needles, that is highly useful. Freya can
also cast Reis's Wind to counter the damage garnered from the all-party
Blizzagas. As always, Zidane should steal the Elixir, Mythril Claws, and
Orichalcon it carries, then attack. Keep up the pressure and keep up your
defenses and you'll beat it in no time.

After the fight, Taharka will teleport off, leaving you to go south. Head all
the way back to where the moogle was and save your game. When you reach the
room that the moogle is in, a cutscene will begin showing the newly created
traps in the room. There's a trap as you approach the pagoda from the
southwest that will take you to a chandelier with a chest on it. Open the
chest for a Maiden Prayer. After that, jump off the chandelier and climb up
the pole. Go back to the first room in the castle and you'll find that a new
staircase has opened up in the center of the north wall. Run up it, then
follow the various paths until you reach a room with an elevator in the
center and ledges going off in all four directions. Get on the elevator and
open the chest at the bottom for a Golem's Flute. Pick up the east jar and
place it on the northeast altar, then pick up the northwest jar and place it
on the east altar. Keep placing the jars in a counterclockwise motion, one
after another, until the sword gives its power to one of the jars. Check it
to get the Ancient Aroma. After that, head south and ride the elevator back
up. Next, take the northwest path to reach a chest with an Air Racket in it.
Go back to the room with the moogle in it and climb up the pole. At the top,
jump off and get the Fork and Mage Staff on the chandelier. Following that,
leave the castle.

At the bottom of the stairs, you'll find out that Amarant never left. Zidane
will then return to the castle on his own to find him. Go to the room with
the moogle and slide down the pole. At the bottom, head south and you'll hear
someone groaning. Eventually, you'll find Amarant. After the cutscene, head
up the pole and then leave the castle. Zidane will then state what he found
at the top and make an overview about the mirrors. Afterward, you'll be on
the Hilda Garde 3 and asked to choose a party. It doesn't really matter who
you choose, as you'll be splitting up shortly anyway. However, before you
head to the Shrines, you'll probably want to stock up on equipment. Head to
the islands on the southwest part of the map. One of the islands has a
mountain with a cave on it with waterfalls trickling down on either side.
Land there and enter the cave to reach Daguerreo.

-----------
 Daguerreo
-----------

From the start, head north and take the first right to go down a corridor
into the water. When you reach the fork, head south to get the Capricorn,
then head north and follow the path to the next room. Get on the lift and
then head south to the moogle. Save and head north to the Synthesis Shop. Buy
what you can, then head west. In the next room, push the head on the statue
next to the Medicine Shop and it'll move down, making it sound like something
has been revealed below. Go east and look at the stack of books, then head
west and talk to the man in the bookstacks. When he leaves, run behind him
and climb down the ladder you'll find. At the bottom is two paths with stairs
at the end of each. Go to each set of stairs for an Elixir. The man on the
left side will rename your characters if you have the Namingway Card. Go back
up the ladder, then head in the doorway to the north and talk to the
weaponsmith.

After that, run back to the first screen. You can head north and place Ores
upon the altar in order to get Aquamarines. You'll get 1 Aquamarine for every
5 Ores you place. Afterward, take the western path to the next room. Watch
the cutscene, then inspect the three levers. Pull the left one until the left
platform is at the ground, then inspect the stick to your right. Following
that, pull the right lever until it's at the ground, then ride it to the
weaponsmith. Talk to him and buy whatever weapons you need, then run back to
the Synthesis Shop and buy what you want from there that you couldn't before.
When you're ready, leave.

------------------
 The Four Shrines
------------------

With the airship, go to Ipsen's Castle, then head south. Soon, you'll pass
over a rock with water spiraling around it, which is the Water Shrine. Enter
it and Dagger and Eiko will depart. From there, head to the Lost Continent.
One of the mountains there is actually a volcano. Head over it to find the
Fire Shrine and enter to have Freya and Amarant depart here. Next, head back
to the Forgotten Continent. Southeast of Oeilvert is a small canyon in which
a powerful wind pushes nearly everything back. Fly over it to find the Wind
Shrine, then enter and Vivi and Steiner will leave. Finally, head to the
southeast part of the Outer Continent. There is a plains with three rocks in
a triangle formation and the entire area shakes when you go near it. Fly over
this area to find the Earth Shrine. Enter and Zidane and Quina will leave to
explore the shrine. Make sure that both have an item equipped that reduces or
absorbs earth damage. Also make sure that you have Auto-Regen equipped on
both Zidane and Quina.

Head down the end of this first passageway and then Quina will comment on the
quiet of the shrine. Traps will then be set, threatening to crush the two of
them. Press X when the exclamation mark appears in order to move on. Watch
the next set of cutscenes and then run up and place the mirror in its holder.
After the next set of cutscenes of the party finding and facing off against
the various guardians, Zidane and Quina will face the Earth Guardian.

----------------------------
 Boss Fight: Earth Guardian
----------------------------

Earth Guardian is no trouble at all, especially if you've equipped items that
absorb earth attacks and have Auto-Regen equipped on both. Earth Guardian has
a couple physical attacks like Double Slice that does a sizable amount of
damage and it has all the third-level elemental spells. However, it will use
an Earthquake attack, that combined with the Regen, will near negate any
damage done to you if absorbed. Have Zidane steal the Avenger and Rubber Suit
it carries, then attack. Have Quina just attack or use 1,000 Needles. Quina
can also eat Earth Guardian at the end in order to get Earth Shake.

After the fight, watch the cutscenes and you'll end up back on the Hilda
Garde 3. Note that if you haven't given Morrid the three coffees yet, you
should do that now, if you have them all. If you don't have the Burman
Coffee, don't bother. Anyway, when you're ready, head to the Shimmering
Island, which is the small, mountainous island south of Esto Gaza. When you
get there, enter it.

-------
 Terra
-------

Watch the cutscene on the airship, then watch the FMV of the party entering
the Shimmering Island. After that, watch the cutscene of Zidane talking to
Garland and choose your party. When you gain control, head south. On the next
screen, Zidane will see a blond girl, who runs away. Head north, then take
the left onto the stairs. From there, jump across the gaps until you reach a
side platform with a chest with a Coronet in it. You can keep going north and
on the next screen, you'll find a chest with a Dragon Wrist in it. From
there, return to the screen where you saw the girl and head north. Open the
chest to the west for an Elixir, then head north a little more to find the
girl again, who runs off again.

Follow her into the next screen and head east along the bridge. You'll run
into the girl yet again, and for the third time, she walks away. Finish
crossing the bridge and then head east on the next screen. Climb down the
first web, then head west and jump over the gap. Climb down the next web and
open the chest at the bottom for a Demon's Vest. From there, continue west
and talk to the girl. Follow her as she runs off and then cross the bridge to
the north. On the next screen, climb up the stairs and watch the cutscene as
the girl introduces you to Bran Bal.

----------
 Bran Bal
----------

Watch the cutscene as Zidane asks questions, then watch the FMV which ends
with Dagger passing out. After the brief overdub, Steiner will offer to take
care of Dagger as Zidane finds somewhere to put her. Choose a new party if
you need to, then head down the steps to the left. Talk to the people there
to find the inn, then enter it. Go through the next batch of cutscenes and
then re-enter the inn. Talk to Freya in order to rest, then get the Elixir in
the chest at the northern wall. Leave the building after that. Head back to
the stairs and then go down the east set of stairs. Enter the building on the
right wall and open the chest inside for a Wing Edge. After that, inspect the
vase in order to free a moogle. Get its letter, then buy whatever equipment
and supplies you need. Following that, save and talk to Stiltzkin south of
you. Buy his supplies and exit the room. Head north to the next room and then
run down the stairs on the east wall. Talk to everyone here and collect the
Elixir near the vase on the south side.

Run back up the stairs and the girl will explain more about Garland and
Zidane's role in all this. The game will then cut to Eiko, who worries about
Zidane. Dagger will then ask her to find Zidane, so head out of the inn.
Watch the ATEs and then find Quina and Vivi where they were last shown on the
ATE. Talk to them in order to get them to join you. Go back to the stairs
with the green ward at the doorway to find Amarant. Talk to him and he'll
join. Now go north as the ward is now gone and head along the path. At the
end, talk to the girl and she'll tell you where Zidane went, forcing Eiko to
tell the others.

-------------
 Pandemonium
-------------

The game will then cut to Zidane in Pandemonium. Run along the path to the
next screen to find Garland. Go through the cutscene and then run up the
stairs. On this screen, jump along the platforms in order to reach Garland,
and he'll tell you more about his goals and the two Genomes he sent to
disrupt Gaia. Keep doing this over the next two screens and Garland will
incapacitate Zidane.

Following that, the game cuts to Kuja. Go through his soliloquy, then the
game cuts back to Zidane thinking about himself. Eiko and Vivi will wake
Zidane up, who will stagger out and trap the two of them behind a cage.
Following that, a fight with an Amdusias will start. Freya and Amarant will
join you in the battle, but afterward, Zidane will stagger on alone. Next,
Steiner and Quina will fight an Abadon, and Zidane will join. Following that,
Zidane will continue on. Next, a fight with a Shell Dragon is nigh. Once
Zidane's HP goes to 1, Dagger will heal him and enter the fight. After that
fight, Dagger, Steiner and Quina will convince Zidane of their worth and his
worth, and he'll join with them to find the others. So head east and go back
through the doors. When you reach the spot where you left the four of them,
they'll rejoin you, and you can talk to the moogle there. Buy any supplies
you need and then save. You can go east and head to the chair Zidane was on
to find a Holy Miter.

Once you're ready, head west until you reach where you met up with Dagger.
Head west across the bridge, then head west to find a button. Hit it and a
30-second timer will start along with blue lights being lit. Make your way
through the maze, while avoiding any of the lights (which will start battles
that will surely take longer than 30 seconds) and head to your ultimate
destination, which is the southwest corner of the screen and cross the
bridge. Keep in mind the lights change position as time moves on. On the next
screen, quickly run across the bridge of light and enter the next room.

In this room, run along the path and you'll find a machine that will change
the direction of the floor. Turning it so the current heading is 2 should do
it. Following that, run west and follow the path until you reach the
elevator. Get on it if it's in the correct position and ride it up.
Otherwise, run back to the machine and try again. When you reach the next
level, head east and run up the winding path. Run to the far circle and call
for the elevator to make it rise to the other circle. Run to that circle and
ride the elevator up to a new ledge, where you can open the chest for 20007
Gil. After that, ride the elevator back down and head east again. Run back to
the machine, change the heading to a different value, then ride the elevator
there and back. If you do this enough times, the rest of your party will be
waiting at the machine and will control it while Zidane's party rides the
elevator. So head back to the area at the top of the screen, where you can
ride for the 20007 Gil. Go to the far circle and move the elevator's heading
so you can ride it from there. When you do, ride it up to the next floor.

On this screen, get off the elevator and head west up the bridge. Use the
transporter at the end, then use the transporter to the west. After that, run
down the path and take the east blue transporter and open the chest with an
Elixir in it on the other side. Use the transporter to go back, then use the
west transporter. Run to the end of the path and open the chest for a
Carabini Mail. Use the transporter again and then use the red transporter.
Run back to the center of the room and then head south down the bridge.
Follow the path and step on the red transporter at the end. Run along the
path and take the south fork to a blue transporter. Use it and then use the
next one on the island to reach a chest with Battle Boots in it. Go back to
the main path and use the transporter at the end of the north fork. Use the
transporter to the north and you'll be in front of a moogle. Give her the
letter, use a tent, and save. Following that, run up the path and enter the
doorway. Equip the people you'll use with Auto-Regen and Locomotion. You can
also equip them with Auto-Haste if you wish. Past that, equip them with
whatever you want. Say you want to move on when the moogle asks you and
you'll find Garland. After some words, a Silver Dragon will come down and
attack you.

---------------------------
 Boss Fight: Silver Dragon
---------------------------

This fight is not bad at all, but serves as a warmup for the following boss
fights. The Silver Dragon's attacks are generally wind attacks, and are, in
order of increasing strength: Aerial Slash, Shockwave, and Twister. If you
have someone to heal, the latter shouldn't be a problem, and Auto-Regen
should heal the damage dealt by Aerial Slash generally. The Silver Dragon
also has a physical attack, Claw, that does a good amount of damage, but
still isn't anything to worry about, especially if you have a healer. Zidane
should steal the Dragon Mail, Elixir, and Kaiser Knuckles it carries, as
always, then attack. Steiner and Freya can just attack and you'll be fine.
Vivi should stick to healing for this fight. Dagger or Eiko should heal when
necessary, but if you have Amarant in the party to back them up, you can be
more frugal with your healing. Quina should fill the same capacity as Dagger
and Eiko by using White Wind when necessary or you can have him just attack.
Mighty Guard is not necessary. After enough damage, the Silver Dragon goes
down and you'll move on to talk to Garland some more after the fight. Garland
will then state his mission and a fight starts.

---------------------
 Boss Fight: Garland
---------------------

Garland is more difficult than the last fight, but still not that much of a
problem, especially if everyone has Locomotion equipped. If not, then you'll
have to beat him in short order. He uses Psychokinesis and Wave, both of
which deal large amounts of damage to a single opponent, a lot. This is no
trouble with a healer. He also uses Flare on a semi-consistent basis, but it
doesn't do enough damage to warrant concern. The main thing he does that
causes problems is cast Stop. So if your people do not have Locomotion,
you'll have to pull out all the stops in order to beat him quickly, before
stopped party members become an annoyance. But otherwise, or if you just feel
lucky, you can take your time and have Zidane steal the Battle Boots, Dark
Gear, and Ninja Gear he has. Preferably, Vivi should save the spells, or at
least use ones that don't have a high MP cost. Dagger and Eiko should be
healers yet again. Amarant can backup one of the magic casters or attack,
depending on your mood. Steiner and Freya should attack, as should Quina. In
time, Garland will be brought down to his knees.

After the fight, watch the cutscenes of the party confronting Garland as well
as Kuja taking power during the skirmish and causing problems. In the end,
Kuja will come down and face the party.

------------------
 Boss Fight: Kuja
------------------

Kuja has two attacks. Yes, two. Thundaga and Demi. Thundaga's the main threat
as it deals a whole lot of damage, but the only threat you have with Demi is
that it follows Thundaga at irregular intervals, meaning you may heal from
the Thundaga only to be hit with a Demi. Zidane should have no trouble having
opportunities to steal the Carabini Mail, Ether, and Light Robe he carries.
Steiner and Freya should attack, using their strongest attacks if you don't
care about the items. Amarant should back up one of the magic users, who
should either heal or cast damaging magics (Flare and Holy) and summons
(meaning Bahamut and Madeen). You can do whatever you want with Quina. When
Kuja deals enough damage, he'll stagger, then enter into the Trance state.
When he does that, he'll cast Ultima to wipe out the party.

After the fight, Kuja will stand over everyone, then deal with Garland.
Garland has some final words as he falls, which disturb Kuja enough to go
berserk and start attacking the area. Watch the FMV, then Zidane and Eiko
decide to take the Invincible in order to escape. However, Zidane and Dagger
will head to Bran Bal to save the Genomes. Run down the stairs and then run
along the walkway of light that forms until you reach the next tower. Watch
the cutscene and the two will head to Bran Bal. The game cuts to the rest of
the party for a scene, then goes back to Bran Bal. Head south and follow the
bridge until you reach the stairs. The two will split up and the game cuts to
the rest of the party inside the Invincible. Watch the rest of the cutscenes
and the party leaves on the Invincible. Watch the FMV that follows of Terra
being destroyed and then the cutscenes at the end of it. Following that, Disc
3 comes to a close.

---------------
 The Aftermath
---------------

The game will then cut to Black Mage Village, where Vivi talks to the black
mage at the cemetery, and you'll find out the Genomes are staying in the
village. Go through the next few cutscenes and you'll see the party members
talking with the residents. After that, the party will decide to head to the
Iifa Tree and stop the mist. Choose your party, but before heading to the
Iifa Tree, head back to Black Mage Village and buy supplies. Be aware that
the Invincible, your new ship can land on cracked land as well as grasslands.
After that, head back to the Invincible. Before going anywhere, head inside
the cockpit of the ship and head south. Take the past to the west and open
the chest for the Pisces coin. Head to Treno and give it to Queen Stella,
then talk to her and tell her that one coin is missing. She'll give you all
the coins to find the final one. Head to Quan's Dwelling (in the valley past
the forest nearby) and enter it with Vivi and Quina in your party. Run to the
middle room (with the ladder) and Quina will begin hallucinating. Go through
the rest of the cutscenes and check the clock at the end in order to get some
Running Shoes. If you have a gold chocobo, you can head to the end of the
pier. Decide to use a Dead Pepper and then use one on the next screen to find
a chest with 9 Ore, 15 Topaz, a Tiger Racket, and a Red Rose Card in it.
Next, head to the spot where you found the Scorpio. Check the area to find
the Ophiuchus coin. Go back to Treno and give all the coins to Queen Stella
in order to get the Hammer.

Next, head to Alexandria and go to the steeple where you find the moogles.
Talk to Stiltzkin twice and buy his stuff, then talk to him again for a
Ribbon. Talk to Kupo then and get the letter for Atla. Next, if Eiko's in
your party, go over to the kids jumping rope and talk to the middle girl.
Jump rope as many times as you can to get different prizes. Following that,
do as many of the remaining sidequests as you wish (check the sub-quest and
mini-game sections), then get on the Invincible and head to the Iifa Tree.
You'll see a purple beam on the top of it. Enter this beam of energy and then
watch the FMV of the defense force coming out to greet you. After that is
through, you'll enter into a fight with one of the remaining Nova Dragons.

-------------------------
 Boss Fight: Nova Dragon
-------------------------

Nova Dragon is more or less a culmination of all the dragons that you've
fought before. It attacks with Aerial Slash, Psychokinesis, Twister, and
Shockwave, all of which you've dealt with before, but the Nova Dragon's
versions of these attacks are stronger than they were with previous bosses.
It also attacks with Tidal Wave, which is a water based attack and does
around the same amount of damage as Aerial Slash. Have Zidane steal the
Dragon Wrist, Grand Armor, and Remedy it carries if you want them, then have
him attack. Have Steiner and Freya attack. Amarant should backup any magic
user in your party, or if there is no magic-based healer, attack. Dagger and
Eiko should attack. Vivi should cast Flare as many times as you're able to,
and you can have Quina do whatever you want. The Nova Dragon will counter a
good number of your physical attacks, so watch out for that. Just keep
everyone's health up and pound away at it and the Nova Dragon will die.

After the fight, the party will transport from the Invincible to a new
location at the bottom of a castle. Zidane will then hear Garland speak to
him. Go through the dialogue to find out that the place is Memoria, then head
north to the castle.

---------
 Memoria
---------

At the bottom of the stairs, hit X while the question mark is over Zidane's
head if you wish to return to the Invincible. Else, run up the stairs and use
the sphere at the top to save and do whatever else you wish to do. Following
that, run north and hug the wall to the right and you'll find a secret
passage. Open the chest at the end for Kain's Lance. Head north again and
you'll find yourself at the top of a long staircase in the next screen. You
can run to the left and press square when the exclamation mark appears to
play a phantom in a card game. You can do this in a good number of areas.
Also, before you really get anywhere, you may want to equip some people with
Antibody and Body Temp, especially if you don't want to just run away when
you face Chimeras. Locomotion is also helpful.

After that, run to the bottom of the staircase to reach the next screen. From
there, follow the path and run along all the staircases. Eventually (toward
the end of the path), there will be a small passage jutting out under an
overhang to your left. Step onto it and search when you find the exclamation
mark to find The Tower. Following that, go back to the main path and head
north to reach the next screen. Make sure you equip everyone with Body Temp,
then keep going along the path and eventually you'll get into a boss fight.

---------------------
 Boss Fight: Maliris
---------------------

Maliris is one of the Chaos Guardians, who you dealt with when going to the
Four Shrines in Terra. Maliris likes to use Mustard Bomb a lot, so it's
important that you have Body Temp equipped, so as to be able to move without
dying. Maliris also has a variety of fire attacks to hit you with, but most
of those are no worry. Flame Slash has the ability to kill one of your party
members by itself, so definitely watch out for that. However, if you have
someone with a life spell in your party that's not too bad. Sword Quiver
misses a lot, but still keep your health up just in case. You'll definitely
want Zidane to steal the Genji Armor, Masamune, and Ultima Sword it carries.
He can then attack after that. Steiner will probably be best off just
attacking, although any of the Ice Swords or Shock will do well against this
opponent. Dagger and Eiko should heal and revive anyone who needs reviving,
while Amarant should probably just support them and Vivi. You can have him
revive people if you really want to. Freya should just attack, while Vivi
should cast Flare and Blizzaga frequently, but keep in mind Maliris will
eventually cast Reflect. You can have Quina do whatever you want. Once you
defeat Maliris, he will use the Raining Swords attack to deal 1500-2500
damage to all party members, so make sure your HP is up the entire fight.

After the fight, keep on the path and head right. Run to the center of the
next room to see memories of the Alexander/Bahamut battle from Alexandria.
Afterward, run up to the altar and check the left side for an Angel Flute and
the right side for a save sphere. Save and use a tent if you want, then head
right. Run up the spiral staircase, then head up the stairs on the next
screen. Go to the left of the screen and challenge the Defense Phantom if you
want, then head to the lights in the center of the screen. Run into the
entrance there and you'll see the cutscene of Zidane looking at one of
Dagger's memories. Afterward, climb the steps to reach the next screen, where
Dagger and Zidane look upon the eye of the Invincible. After the cutscene,
head left to get the Rune Claws, then climb the stairs for a fight.

--------------------
 Boss Fight: Tiamat
--------------------

Tiamat is quite a bit harder than Maliris. First, he likes to use Twister,
which deals obscene damage. He also has Jet Fire, which deals around 1000
damage to everyone in addition to giving them heat. He also has the ability
to absorb one person's magic, strength, or MP, making them less powerful to
fight against him. In addition, he has the Silent Claw attack, which does a
fair amount of damage and induces silence, but anyone who that affects should
already have Loudmouth equipped. You can have Zidane steal the Blood Sword,
Feather Boots, and Grand Helm he has if you really want to, but at this
point, it's not worth it. Just have him, Steiner, and Freya attack. Dagger
and Eiko should heal, while Amarant alternates between backing them up and
attacking. Vivi should cast his strongest spells and Quina can do whatever.
After enough hits, Tiamat will go down, but it's key to keep pounding away at
him so he goes down as quickly as possible.

After the fight, run up the stairs and follow the path until you reach the
next screen. Here, run down the steps and challenge the Strong Phantom next
to the barrels to a card game if you want. After that, run left and run
across the light bridge at the end of the path. Watch the cutscene, then run
along the winding road. Use the save sphere on the next screen, then head
into the cave behind the waterfall. On this screen, Quina will try to swim
before realizing he can't breathe, while Zidane comes in and "saves" him.
Once this is done, go north, then head to the right once you get past the
large rock. Hit X repeatedly and something will ask you to stop disturbing
it's sleep. If you have all your party members equipped with Antibody and
Clear Headed, select "Don't leave" in order to fight the optional boss,
Hades.

----------------------------
 Optional Boss Fight: Hades
----------------------------

Hades is a very difficult opponent. First, he attacks randomly with Cleave,
an attack that does high damage to everyone in the party. He also has a
Judgement Sword attack, which brings 1 character down to 1 HP, which is bad.
He also begins powering up his sword, with two attacks alternating once the
sword is charged. The first attack is Curse, which hits all party members
with Poison, Mini, Confusion, and Darkness, as well as about 1000-1500
damage. Not a fun attack, especially if Clear Headed isn't equipped. The
second attack is Doomsday. If your party doesn't have anyone in it with
armor that protects against Shadow, you're pretty much screwed. You'll
definitely want to beat Hades as quickly as possible. To do this, I suppose
you can have Zidane steal the Battle Boots, Reflect Ring, Robe of Lords, and
Running Shoes he carries if you want, but otherwise just have him, Steiner
and Freya attack. If any of them become tranced, either use Grand Lethal if
Zidane is tranced, or just attack if it's the other two. Dagger, Eiko, and
Vivi should perform their normal roles, while Amarant can alternate between
using Chakra on magic users and attacking. Quina can do whatever you want
him to do. It is a must that you keep pounding away at him as quickly as
possible so you don't get wiped out by a fluke Cleave or by one of the
Doomsdays. Hades also has a Mustard Bomb, though, so make sure you're fully
aware of what Hades intends to do. But after enough damage, Hades, like all
the other bosses before him, will go down.

After the fight, he'll reward you for defeating him by synthesizing items.
You'll definitely want to synthesize the Pumice if you're using Dagger, as it
lets her learn her most powerful eidolon, Ark. You'll also want to get the
Tin Armor for Steiner, as it provides an obscene amount of defense.
Afterward, go up the stairs and go through the next cutscene. Equip everyone
with Body Temp, then head up the stairs to face the next guardian.

--------------------
 Boss Fight: Kraken
--------------------

Kraken's annoying, but not all that difficult. First, he casts Freeze on all
party members, one at a time, and then follows it up quickly after with a
tentacle attack to kill them if they were frozen. There is time to heal the
frozen person though, so do that if need be. Eventually, Kraken will cast
Waterga on everyone, which does a decent amount of water damage, but if you
have a relatively high magic defense and/or a healer, it's no problem. It
also uses Tail, which does a decent amount of physical damage to one party
member. To beat it, you can have Steiner and Freya attack. Zidane can afford
to steal the Genji Helmet, Glutton's Robe, and Wizard Rod it carries, and
then attack. Everyone else should perform their normal roles. You really
don't need Vivi to cast spells though.

After the fight, continue up the stairs to the next screen. Run along the
ledge around the clock, then head north (not up the stairs, but remain on the
same level. When you reach the dead end, go to the corner and hit X when the
question mark appears to get the normal save sphere options. Afterward, run
up the steps and then head in the first passage to the right. Follow it to
the end and hit square when the exclamation mark pops up to challenge the
Rare Phantom to a card game if you wish. Otherwise, go to the main path and
run through the doors at the north end. Run up to the ladder and a cutscene
will start. Afterward, climb the ladder, then search the northwest corner of
the platform you land on to get the Mace of Zeus. You can search the
northeast corner and hit Square to challenge the Dark Phantom to a card game,
if you wish. From there, equip everyone with Locomotion and Antibody, then
head up the remaining ladders until you get to a circular room.

------------------
 Boss Fight: Lich
------------------

Lich is easily the most difficult of the four guardians, mainly because it
has a variety of death-dealing attacks. The first, LV5 Death, can take out
your entire party if their levels are multiples of 5. Lich also has a Death
attack, which just kills the victim automatically, as well as Doom, which
gives the victim a quickly counting Death Sentence. In addition to these,
Lich can also use Death Cutter, a physical attack that does a decent amount
of damage, but also gives the target a Death Sentence. It also has Earthquake
and Earth Shake, both of which deal earth damage, but at this point they
shouldn't be too much trouble. However, if you're not prepared for them, Stop
and Venom Powder can greatly inhibit your party. Either block them with the
appropriate abilities or cure them quickly. For Zidane, the Lich's items
(Black Robe, Genji Gloves, Siren's Flute), aren't all that useful in this
point in the game. Steal them if you want, but otherwise, just have him
attack. Have Steiner and Freya just attack. Dagger should heal or cast Ifrit.
Eiko should heal or cast Madeen or Phoenix (the latter especially if multiple
people are dead). Amarant should backup the magic users in the party, while
Vivi should cast Flare and Firaga. Quina can do whatever you want him to. It
helps greatly to have Auto-Regen equipped on your party, but if you don't
have the magic stones to spare, don't worry about it.

After the fight, head left to find a save point and save, then head to the
entryway at the north part of the screen. Go through the cutscene and then
hold up until you reach the next section, the Crystal World. Head north along
the path until you reach the next screen. From there, and for the screens
following, just run along the path. Don't bother fighting the enemies you'll
face unless you _really_ need the AP, and just keep running. At the end,
you'll find a save sphere, where you can teleport back to Gaia as well as the
usual options. If you want to go back to Gaia, be aware that you'll have to
come through the entirety of Memoria again, but there won't be the boss
fights this second time. For now, just save and use a tent if necessary. Run
into the light to the north to reach a new area. Head north to find Kuja.
After some banter, you'll face Deathguise.

------------------------
 Boss Fight: Deathguise
------------------------

Good lord. Deathguise is unbelievably strong. It starts off by casting
Meteor, and then proceeds to fire away with the Demon's Claw, a physical
attack that does loads of damage. It also has a Spin attack, which does a
sizable amount of damage to all party members. And if that's not bad enough,
it will close itself up at times and then cast nothing but magic. Thus,
spells like LV5 Death (which you just dealt with in the Lich fight) arise.
He also casts Death, which again was in the last fight, and Twister, which
deals a large amount of wind damage to all party members. It is actually
better to have brought Eiko along for this fight rather than Dagger, as
Phoenix does wonders here. Zidane should just attack for the most part,
unless you want the Black Belt, Dual Claws, and Elixir it carries. Steiner
and Freya should both attack, but Freya should also heal if need be. Eiko
should either heal or use Phoenix when necessary. Dagger should heal for the
most part. Vivi should cast Blizzaga and Flare, as well as Osmose. Amarant
should back up the magic users and revive the dead if necessary. Quina will
be doing whatever. Eventually, someone should get tranced. Use whatever their
strong suit is to defeat the opponent.

After the fight, head south and jump in the portal again to reach the save
sphere. Save and if you want to leave Memoria to level up in Gaia, do it now.
Just remember that you'll have to come all the way back to this point from
the start of Memoria. Otherwise, if you wish to continue, go through the
portal again and then head north and talk to Kuja. After the small talk, the
big fight will start.

-------------------------
 Boss Fight: Trance Kuja
-------------------------

This fight is quite a bit more difficult than the first Kuja fight. For
starters, Kuja can cast a spell after each one of your characters turns while
they're hasted. And these spells are generally Flare and Holy. Thus,
Auto-Haste is a must for this fight. He'll also cast Reflect on himself, thus
preventing you from easily targeting him with spells. His Flare Star attack
will inflict major damage on your entire party, so definitely make sure you
have a healer ready at all times. Kuja will also cast Curaga on himself, but
that heals a minor amount of HP at this point. Do not bother having Zidane
steal the Ether, Rebirth Ring, and White Robe he carries, but just keep
attacking him. Have Steiner and Freya follow suit, although Freya could also
be well served by jumping especially if High Jump is equipped. Dagger and
Eiko should heal, plus Eiko can cast Carbunkle to reflect most of the spells.
Having Dagger cast Reflect on everyone separately takes too long. Vivi is
worthless if a party member doesn't have reflect. If they do, then cast Flare
on them in order to hit Kuja even when he has Reflect on. Amarant should make
sure the healers keep their MP up, and just stay out of the battle for the
most part. Quina, as always, can do whatever. You're actually probably going
to want Quina to be another healer just in case.

After the fight, Kuja will cast Ultima and wipe out pretty much everything.
However, watch the following cutscene of a new extremely powerful being who
wants to wipe out everything talking to Zidane, then choose your party,
making sure that either Dagger or Eiko is in the party. After that, go
through the cutscene of the other party members giving the ones fighting
their spirits so that they can fight this one last time. Next, equip everyone
with Antibody, Clear Headed, Jelly, and Loudmouth. Level Up and Ability Up
don't matter at this point, so get rid of them if you need to free up some
magic stones. When you're ready, exit the menu and fight for the last time.

----------------------
 Final Battle: Necron
----------------------

Necron is merciless. He has a variety of attacks, such as Blue Shockwave,
which reduces one person's HP to 1, Grand Cross, which gives everyone a
variety of status effects, including the four you hopefully protected against
and Berserk. Plus, there's Neutron Ring, which does insane damage to
everyone. He also has a Protect and Shell, and has all of the top-level
elemental spells, which hit everyone. He also has a Holy which hits one party
member. It does a decent amount of damage, but nothing to worry about. Also,
it has Curaga, but it heals even less than Kuja's version did. It also has a
Flare, which does a decent amount of damage to one person, but again is
nothing to worry about. The main problem here is that Necron will get 2-3
attacks off in succession, so you should always have your healer cast Curaga
on everyone, because even if party members aren't hurting when you select it,
they probably will when you cast it. To beat this monstrosity, you're going
to need some luck. First of all, have Zidane, Steiner, and Freya attack. Do
not have Freya jump. Have Dagger and Eiko heal, while Amarant backs them up
and keeps their MP up with Chakra. Vivi and Quina are probably best off
curing status effects that you can't cure with abilities, although you can
have Quina heal or Vivi cast Flare to limited effect. If tranced, you should
go nuts with homever the tranced person is. Zidane should use Grand Lethal,
Steiner should just attack, Amarant should use Aura (key), etc.

After this fight, watch the sequence of Necron fading back into oblivion
rather spectacularly, then watch the FMVs and cutscenes that comprise the
ending. Congratulations, you've beaten the game!

-----------------------------------------------------------------------------
7. Sub-Quests
-----------------------------------------------------------------------------

*****************
 Stellazio Coins
*****************

The Stellazio Coins are incredibly rare coins sought by one Queen Stella. She
can be found in a house in Treno along with her servant. For collecting each
of the Stellazio Coins and giving them to her, you'll get various rewards
ranging from Gil to rare items. After getting the first 12 and giving them to
her, you'll be able to retrieve the last one in order to get one of the
rarest items in the game, the Hammer, which is incredibly useful later in the
game.

============
 Locations:
============

Aquarius: In Ipsen's Castle. When you actually enter the castle, head right
          to find a chest containing the coin tucked behind a pillar.

Aries: In the Dali windmill. Run along the north end of the bottom level and
       you'll find it.

Cancer: In the first passageway in Burmecia. Check the area around the box on
        the left side for the coin.

Capricorn: In Daguerreo. In the first room, take the east path and then head
           south when you reach the fork in order to find the coin.

Gemini: In the entrance to Treno. Go to the fountain to your left and put
        coins in until you receive the Stellazio coin back.

Leo: In the west tower of Alexandria Castle. Go through the side door to find
     the Neptune Statue to go to the harbor. Check along the right wall to
     find the coin.

Libra: Next to the fountain in Madain Sari; toward the rear.

Ophiuchus: In Quan's Dwelling. Check the spot where the Scorpio coin was to
           find it.

Pisces: When you go to the bridge of the Invincible, head south to the room
        with Freya and Amarant in it. Head down the west path and open the
        chest for the coin.

Sagittarius: In Lindblum's Business District. Search the corner of the dirt
             path on the west side of the screen outside Card Freak Gon's
             house.

Scorpio: In Quan's Dwelling. Climb down the far rope to go to the lower
         level, then keep running until you reach the end of the path, where
         you should find the coin.

Taurus: Next to the medicine stand in Treno. Search the right side of the
        rear of the shack to find it.

Virgo: In the inn in Black Mage Village. Check near the ladder on the bunk
       beds.

==========
 Rewards:
==========

First: 1000 Gil
Second: Phoenix Pinion
Third: 2000 Gil
Fourth: Blood Sword
Fifth: 5000 Gil
Sixth: Elixir
Seventh: 10000 Gil
Eighth: Black Belt
Ninth: 20000 Gil
Tenth: Rosetta Ring
Eleventh: 30000 Gil
Twelfth: Robe of Lords
Thirteenth: Hammer

---------------------------------------------

******
 Ozma
******

The Ozma sidequest consists of two parts. First, the finding of 9 friendly
monsters and then giving them what they want in exchange for AP and the
ability to come closer to Ozma. What the friendly monsters want is a variety
of gems and they'll give you an amount of AP, and perhaps a gem and a card in
return. The second part of the sidequest is actually fighting Ozma, who is
located at the gravesite in the Chocobo Air Garden (see the Chocobo Hot &
Cold section for directions there).

====================
 Friendly Monsters:
====================

1. Mu
-At: Forest outside Dali
-Asks for: 1 Ore
-AP: 10

2. Ghost
-At: Plains outside Treno
-Asks for: 1 Ore
-AP: 10

3. Ladybug
-At: Forest outside Fossil Roo (Outer Continent)/Plains outside Conde Petie
-Asks for: 2 Ore
-AP: 20

4. Yeti
-At: Forest outside Madain Sari
-Asks for: 2 Ore
-AP: 20

5. Nymph
-At: Forest outside Iifa Tree exit of Conde Petie Mountain Path
-Asks for: 3 Ore
-AP: 30

6. Jabberwock
-At: Plains west of and forest east of Oeilvert
-Asks for: 1 Emerald
-AP: 40

7. Feather Circle
-At: South beach of Lost Continent (where the Blue Narciss first docks)
-Asks for: 1 Moonstone
-AP: 30

8. Garuda
-At: Forest in the heights reached by climbing the ladder in the moogle room
     of Gizamaluke's Grotto.
-Asks for: Lapis Lazuli
-AP: 40

9. Yan
-At: In the forest on the island southeast of the Iifa Tree. You'll need a
     Gold Chocobo or the Invincible to get there.
-Asks for: 1 Diamond
-AP: 50

===========================
 Optional Boss Fight: Ozma
===========================

Coming soon...

-----------------------------------

***************
 Ragtime Mouse
***************

The Ragtime Mouse appears in forests around the world and asks a single
question with each visit. The party is then given a set amount of time to
give the correct answer. Provided you answer correctly, he gives you a sum
of money and displays your current average. If you answer incorrectly, he
just displays your current average and leaves. If you answer all 16 questions
correctly, he'll be defeated the next time you see him and will give you a
slew of EXP and GP as well as a Protect Ring.

The problem, however, is running into him. Before the fourth disc, he
generally doesn't appear much, but if you enter large forests and run around
in circles, you're bound to meet up with him sooner or later. Alternatively,
you can just wait until the fourth disc and run around in the giant forest
outside Black Mage Village. I've gotten into confrontations with the Ragtime
Mouse three times in a row under those conditions, so that's a good place to
go in order to complete this sidequest.

========================
 Questions and Answers:
========================

1. Chocobo Forest is located between Lindblum and South Gate.
-Answer: True

2. The Theater Ship Prima Vista was built in the Artania Shipyards.
-Answer: False

3. The 15th Lindblum War was started in 1600.
-Answer: False

4. "I Want To Be Your Canary" was written by Lord Afon.
-Answer: False

5. Lindblum's air cabs operate around the clock.
-Answer: True

6. Some Mus are friendly and don't attack.
-Answer: True

7. Berkmea Cable Cars have been running for 8 years.
-Answer: True

8. Lindblum Castle is larger than Alexandria Castle.
-Answer: True

9. Theater Ship Prima Vista uses Mist as its source of energy.
-Answer: True

10. Fossil Roo is a tunnel that connects Treno and Alexandria.
-Answer: False

11. Treno's café, Card Carta, is members-only.
-Answer: True

12. Prima Vista means love at first sight.
-Answer: False

13. Bobo bird is a bird that brings you fortune.
-Answer: False

14. Conde Petie is a village of goblins.
-Answer: False

15. Only one desert exists in the entire world.
-Answer: False

16. You can defeat Ragtimer.
-Answer: True

----------------------------

****************
 Mognet Central
****************

The Mognet Central sidequest requires you to run around giving moogles
letters in order to get Mognet Central up and running again. The letters that
need to be delivered are as follows:

Kupo (Alexandria) to Atla (Burmecia)
Atla to Mogryo (Black Mage Village)
Mogryo to Kumool (Ipsen's Castle)
Kumool to Mois (outside Qu's Marsh entrance to Fossil Roo)
Mois to Noggy (Daguerreo)
Noggy to Kupo

Note that as a reward for all of these deliveries, you'll receive a Kupo Nut
if you don't already have one. You can then give the Kupo Nut to receive
various prizes, such as the 8th Aloha T-shirt (look at the Chocobo Hot & Cold
section for the others).

After you give Kupo the final letter, all that needs to be done is to obtain
the substance to repair Mognet Central. So go to Ruby's theater and talk to
her in order to get the Superslick. Then head to Mognet Central, which is on
an island north of the Outer Continent. You'll need a Chocobo at least the
first time you go there. You'll find a crack on the north side of the
mountains there. Feed the Chocobo a Dead Pepper and have it peck through the
crack to reach the entrance. Once there, enter and give the Superslick away
in order to get a Protect Ring.

-----------------------------------------------------------------------------
8. Mini-Games
-----------------------------------------------------------------------------

************
 Frog Catch
************

Frog catching is probably one of the more annoying mini-games. You must have
Quina in order to play it. With Quina, you must enter the frog pond in one of
the four Qu's Marshes on the map. From there, just run around and press X to
catch the frogs. Be aware though, that the frogs will run away from you quite
well. Once you catch certain numbers of frogs, Quale will give you rewards
(look below for exact items).

The key to catching frogs is to not catch all the frogs, as it will then take
forever for that marsh to replenish. Instead, take all but say four, and try
to get a mixture of male and female frogs. You can try to catch baby frogs,
but it's easier to just wait for them to grow. Under no circumstances should
you catch a golden frog as they increase the growth rate of the frogs in that
particular marsh.

As for actual catching strategy, running toward a frog, then cutting back
when it jumps back, followed by another quick cutback generally works. Just
running in circles continually hitting X also works at times, but it's iffy.

=======================
 Qu's Marsh Locations:
=======================

1. North of Lindblum's Dragon's Gate; right before the roots leading to
   Gizamaluke's Grotto.
2. North of the Black Mage Forest.
3. In the northeast portion of the Forgotten Continent.
4. In the southwest corner of the map, off the Forgotten Continent. It's on
   an island by itself.

==========
 Rewards:
==========

2 frogs: Ore
5 frogs: Ether
9 frogs: Silk Robe
15 frogs: Elixir
23 frogs: Silver Fork
33 frogs: Bistro Fork
45 frogs: Battle Boots

When you catch 99 frogs, Quale will confront you and then Quina will take the
final test: a battle with Quale.

============================
 Optional Boss Fight: Quale
============================

Before you enter this fight, try to give all your party members Clear Headed.
You'll want to bring a healer and Quina (who is necessary).

Quale has a bevy of annoying attacks, but if you have a healer in your party,
he's no problem at all. He has a good number of white magic spells, such as
Blind, Mini, and (the most annoying) Confuse, all of which can affect all
party members, as well as a Poison attack that becomes a minor nuisance.
Quale also has an all-party Water attack that does a large amount of damage,
and the Rolling Attack which does a minor amount of physical damage. Finally,
he has Aqua Breath, which generally has the same power as Quina's. To beat
him, have your healer heal your party after each attack and then have Zidane
steal the Elixir, Glutton's Robe, Ninja Gear, and Robe of Lords it carries if
you want, then attack. Steiner and Freya should attack, with Freya healing if
absolutely necessary. Amarant should backup the healer and other magic users,
attacking if there's nothing else to do. Vivi should cast his strongest
spells, while you can have Quina do whatever you want. Be aware of that a
good number of your physical attacks will miss, while Quale has a ridiculous
amount of HP, so an alternate method is to just wait until Zidane becomes
tranced and then use Grand Lethal until Quale falls.

Once the fight ends, Quale will give Quina the Gastro Fork, Quina's strongest
weapon.

---------------------------------------------

********************
 Chocobo Hot & Cold
********************

Chocobo Hot & Cold is actually a pretty fun game in all. You have to be
riding a chocobo while entering one of the three game arenas in order to play
it. Essentially, the game breaks down into looking at various points to see
how close you are to treasure and then actually digging for the item once
you're on top of the item. Read the directions for more details.

As you dig up more and more items, Choco's beak will begin to get stronger so
that you can dig deeper faster. In addition to the items Mene will trade for
points, the main point to this mini-game is the Chocographs. You'll find 23
of them in whole pieces and you'll find six pieces of the 24th. All of these
give clues to hidden treasure chests on the world map that have rare items,
equipment, or lots of medicine in them. A few contain upgrades to your
chocobo that will allow it to run in water, over mountains, or fly.

In addition, there are eight other locations with chests in them, indicated
by either cracks in a surface or foamy water. A dead pepper should be used
while on top of these in order to open them. There are a couple other
locations that are under cracks and are actual new areas.

=============
 Directions:
=============

Direction Pad: Moves Choco
Square: Digs

When you dig, Choco lets out differing squawks indicating how close you are
to a treasure.

"Kweh" means there's nothing.
"Kweh!?" means it's far away.
"Kwehhh!?" means you're close.
"K-KWEHHH!!!" means you've found something.

Once you find something, dig by repeatedly pressing Square until depth is 0.

When the game starts, there is one and only one treasure on the field. Once
you find that one, another one appears and so on. The maximum number of
treasures is 8.

If you find four treasures in one session, Mene will double the points for
any new treasures you find and give you 10 more seconds.

There is also a limit bonus for getting all 8 items before time runs out. The
size of the bonus depends on the points you've received for the items and the
amount of time left.

============
 Locations:
============

Chocobo Forest: This is located east of the Qu's marsh on the Mist Continent.

Chocobo Lagoon: This is located in the southwest part of the map in the
                Salvage Islands. You'll find a long island with a forest and
                a set of chocobo tracks on it. Head off the end and follow
                the shallow water until you reach an island with a C-shaped
                beach. The entrance is on the side of the island, next to the
                water. The path to the lagoon is a rather long path.

Chocobo Air Garden: This is in one of five locations. One is in the very
                    center of the World Map. The others are: in the Salvage
                    Islands (southwest of the Forgotten Continent), Kuentis
                    Peninsula (southeast Outer Continent), Alexandria plains
                    (northeast Mist Continent), and east of Seaways Canyon
                    (the set of canyons that Oeilvert is in).

Chocobo's Paradise: Head to any corner of the map with a gold chocobo and
                    you'll find a small island. Land in the forest and then
                    use a Dead Pepper while on top of the crack in order to
                    gain entry.

Mognet Central: This is on a long island north of the Outer Continent. Find
                the crack on the north side of the mountain and use a Dead
                Pepper in order to open the hole.

========
 Items:
========

50 Gil: 1 point
Annoyntment: 1 point
Antidote: 1 point
Dead Pepper: 1 point
Echo Screen: 1 point
Eye Drops: 1 point
Gysahl Greens: 1 point
Potion: 1 point
Soft: 1 point
200 Gil: 2 points
Ore: 2 points
Phoenix Pinion: 2 points
Hi-Potion: 4 points
Remedy: 4 points
Tent: 4 points
5000 Gil: 8 points
Elixir: 8 points
Chocograph: 10 points
Chocograph Piece: 15 points
Stone With Patterns: 20 points

============
 Exchanges:
============

Robe of Lords: 10000 points
Protect Ring: 8500 points
Wing Edge: 3500 points
Viltgance Card: 1800 points
Ether: 450 points
Ore: 250 points
Phoenix Down: 150 points
Gysahl Green: 10 points

===========
 Chocobos:
===========

Yellow: The default chocobo type. It can only run on level ground. Requires
        no upgrades.

Light Blue: Acquired with the Reef upgrade. It can now run off beaches in
            order to run in shallow (light blue) water. It also has all the
            abilities of the chocobo before it.

Red: Acquired with the Mountain upgrade. It can now run up all mountains, but
     still must leave continents from beaches. It has all the abilities of
     the chocobo before it.

Dark Blue: Acquired with the Sea upgrade. It can now run in both shallow and
           deep water, but still must leave continents from beaches. It has
           all the abilities of the chocobo before it.

Gold: Acquired with the Sky upgrade. Allows the chocobo to fly once it's
      inside a forest and X is pressed. It can land by pressing X while over
      a forest. It has all the abilities of the previous chocobos.

==============
 Chocographs:
==============

1. Streamside
-In: Chocobo Forest
-Requires: Field
-At: From the Chocobo Forest, go back across the bridge, then run to the
     beach. Run to the side closest to the river and dig in this area for the
     chest.
-Contains: 2 Elixir, 3 Hi-Potion, 4 Ether, 2 Germinas Boots

2. Between mountains
-In: Chocobo Forest
-Requires: Field
-At: From the Chocobo Forest, go back to the Dragon's Gate, then run past it.
     Keep going until you're between two mountains. Check the central part
     for the chest.
-Contains: 5 Potion, 5 Hi-Potion, 2 Tent, 2 Cotton Robe

3. Uncultivated land
-In: Chocobo Forest
-Requires: Field
-At: In the valley below Alexandria and outside Evil Forest. Peck along the
     river until you reach discolored land like the type around Qu's Marshes.
     Inspect the side closer to the river and eventually you'll get it.
-Contains: 10 Antidote, 1 Jade Armlet, 3 Wing Edge, 1 Cargo Ship Card

4. Healing shore
-In: Chocobo Forest
-Requires: Field
-At: From Burmecia, head to where Cleyra used to be. Pass the ruins and make
     your way through the desert and go between the gap of the two mountains.
     Make a right afterward to find the chocobo tracks. From there, search
     the grassland right before the center of the beach.
-Contains: "Reef" ability

5. Abandoned beach
-In: Chocobo Forest
-Requires: Field
-At: Use the chocobo tracks north of the Qu's Marsh on the Outer Continent to
     call Choco, then head east to find the beach. Check the ground before
     the middle of the beach to find the chest.
-Contains: 9 Phoenix Pinion, 5 Phoenix Down, 12 Peridot, 1 Diamond Gloves

6. Cold field
-In: Chocobo Forest
-Requires: Field
-At: To the east of Esto Gaza on the Lost Continent. Follow the shoreline and
     investigate the area where the dirt stops and the snow begins. Venture
     inland a couple steps and peck to find it.
-Contains: 5 Echo Screen, 7 Hi-Potion, 3 Tent, 1 Theater Ship Card

7. Forgotten lagoon
-In: Chocobo Lagoon
-Requires: Field, Reef
-At: Go to the southern beach on the Lost Continent (where the Blue Narciss
     docked when you reached it) and call the chocobo from the tracks to the
     north. Then run off the beach and follow the shallow water to the
     Forgotten Continent. Check the far side of the first peninsula to find
     the chest.
-Contains: 8 Gysahl Greens, 5 Ether, 7 Hi-Potion, 1 Dragon's Claws

8. Faraway lagoon
-In: Chocobo Forest
-Requires: Field, Reef
-At: Outside the Forgotten Continent. Dock on a long southwestern island with
     chocobo tracks (Everlang Island). Call Choco and head north along the
     beach and follow the shore of the Forgotten Continent until you reach
     the area designated in the chocograph. Peck near the cliffs on the
     corners of the land to find the chest.
-Contains: 37 Potion, 6 Magic Tag, 1 Shield Armor, 1 Gaia Gear

9. Abandoned lagoon
-In: Chocobo Lagoon
-Requires: Field, Reef
-At: On the Outer Continent, go over the mountains that Black Mage Village is
     next to find a beach and tracks. Use the chocobo to run off the beach
     and into the shallow water, then head west. Eventually, you'll reach a
     lagoon at the end. Check it for the chest.
-Contains: 6 Soft, 4 Ether, 1 Feather Boots, 1 N-Kai Armlet

10. Bird's-eye lagoon
-In: Chocobo Forest
-Requires: Field, Reef
-At: From the Chocobo Forest, run back across the bridge and pass by Qu's
     Marsh. Run off the beach there and head left to a C-shaped island. Run
     to the northwest once you reach it to find a strangely shaped island.
     Check along the water on its western side for the chest.
-Contains: 8 Potion, 4 Phoenix Down, 3 Ether, 1 Magician Robe

11. Small beach
-In: Chocobo Forest
-Requires: Field, Reef
-At: From Chocobo Forest, run to the nearest beach and head west. Keep
     hugging the coast until you pass by another beach and then the ground
     next to it. Eventually, you'll come upon a small island. Get on it, then
     dig in the beach.
-Contains: 4 Remedy, 2 Elixir, 8 Rising Sun, 1 Oak Staff

12. Dawn lagoon
-In: Chocobo Lagoon
-Requires: Field, Reef
-At: From Chocobo Forest, head east and take the third beach out to sea. You
     should see a long island like the one pictured in the image. Check the
     southern side of the island for the chest.
-Contains: "Mountain" upgrade

13. Forbidden forest
-In: Chocobo Forest
-Requires: Field, Reef, Mountain
-At: From Dali, head south and run over the mountain. You'll find a forest in
     the valley in the middle of the mountains. Check the center of the
     forest for the chest.
-Contains: 7 Ether, 2 Elixir, 10 Wing Edge, 1 High Mage Staff

14. Green plains
-In: Chocobo Forest
-Requires: Field, Reef, Mountain
-At: Head to Alexandria and then run west along the ledge. When you reach the
     end, run over the mountains to reach a ledge on the other side
     overlooking the beach. Hug the mountain and check alongside the ledge
     for the chest.
-Contains: "Sea" upgrade

15. Dusk plains
-In: Chocobo Lagoon
-Requires: Field, Reef, Mountain
-At: From Oeilvert, head southwest. Climb up the first mountain, then head
     down and cross the next valley, then climb up the next mountain.
     Continue southwest and you'll find a ledge a little lower than the one
     you're standing on it. Get on it and check the north end for the chest.
-Contains: 12 Phoenix Down, 14 Ore, 1 Kaiser Knuckles, 1 Iron Man Card

16. Forgotten plains
-In: Chocobo Forest
-Requires: Field, Reef, Mountain
-At: From Ipsen's Castle, head southwest to the mountains. You'll get on a
     long, straight ledge. Check along the middle of this ledge for the
     chest.
-Contains: 17 Ore, 5 Ether, 14 Opal, 1 Demon's Mail

17. Sea at dusk
-In: Chocobo Lagooon
-Requires: Field, Reef, Mountain, Sea
-At: Head on the ocean at the east side of the Forgotten Continent. You'll
     see a land mass jut out at around the center point. Check the water a
     little further out to get the chest.
-Contains: 15 Phoenix Pinion, 1 White Robe, 1 Diamond, 1 Masamune Card

18. Ocean
-In: Chocobo Lagoon
-Requires: Field, Reef, Mountain, Sea
-At: Head to Everlang Island southwest of the Forgotten Continent. It has a
     long beach and a forest. Call Choco and head west for a few paces beyond
     the shallow water. Now keep pecking in this area and eventually, you'll
     find it.
-Contains: 27 Ore, 1 Light Robe, 1 Whale Whisker, 1 Alexander Card

19. Cold lagoon
-In: Chocobo Forest
-Requires: Field, Reef, Mountain, Sea
-At: Run around the Lost Continent until you reach the northern end of it.
     You'll see the area described in the picture. Enter the little enclave
     and take the eastern side of the jutting land. Hug the wall and check
     the corner for the chest.
-Contains: 11 Peridot, 9 Opal, 15 Sapphire, 19 Topaz

20. Mist ocean
-In: Consists of 6 Chocograph pieces; 4 in Forest, 2 in Lagoon
-Requires: Field, Reef, Mountain, Sea
-At: Head to the ocean in the northeast part of the Mist Continent. You'll
     find two small islands. Back away from the continent until the islands
     are still visible and not covered in mist, but you have a considerable
     amount of distance between you and them. Search this area and try to hit
     the spot pictured in the map. It may take a while.
-Contains: "Sky" upgrade

21. Outer island
-In: Chocobo Air Garden
-Requires: Field, Reef, Mountain, Sea, Sky
-At: Head northeast of the Desert Palace to find a small island with a forest
     on it. Land in the forest, then head to the far side of the island and
     check there for the chest.
-Contains: 21 Amethyst, 16 Garnet, 1 Genji Armor, 1 Ragnarok

22. Outer island 2
-In: Chocobo Lagoon
-Requires: Field, Reef, Mountain, Sea, Sky
-At: On a small island north of the Outer Continent (close to the Desert
     Palace specifically). Land in the forest and then head toward the side
     of the island closest to the forest and check this area for the chest.
-Contains: 11 Sapphire, 1 Circlet, 1 Pumice Piece, 1 Hilda Garde 3 Card

23. Fairy island
-In: Chocobo Air Garden
-Requires: Field, Reef, Mountain, Sea, Sky
-At: On an island southwest of the Iifa Tree. Land in the forest, then run up
     the mountain. Check around the base of the face of the mountain not
     facing the forest to find the chest.
-Contains: 33 Potion, 15 Annoyntment, 1 Holy Miter, 1 Dark Matter Card

24. Forgotten island
-In: Chocobo Air Garden
-Requires: Field, Reef, Mountain, Sea, Sky
-At: On a small island north of the Forgotten Continent. Land in the heart-
     shaped forest and then run to the nearest ledge. From there, run to the
     edge of the island while remaining on that ledge and check for the
     chest.
-Contains: 1 Ribbon, 1 Rebirth Ring, 13 Amethyst, 1 Ark Card

==================
 Other Treasures:
==================

In addition to the chocographs, there are eight other treasures scattered
across Gaia that must be retrieved using Choco. These treasures have some of
the most powerful equipment and rare cards in them, so it's worth it to
search for them.

1. Quan's Dwelling
-Run up to the pier in Quan's Dwelling and inspect it. Zidane will say it
 looks like a chocobo can get down there. So use the chocobo, then bring up
 the menu and use a Red Pepper to find a chest at the bottom.
-Contains: 9 Ore, 15 Topaz, 1 Tiger Racket, 1 Red Rose Card

2. East Lost Continent
-Head to the east side of the Lost Continent. You'll find a long mountain
 range than curves around. Check inside this curve for the crack. Use a Dead
 Pepper to reach the chest.
-Contains: 41 Lapis Lazuli, 1 Rosetta Ring, 1 Protect Ring, 1 Airship Card

3. North of Iifa Tree
-Land in the forest outside Madain Sari, then run off the beach and head to
 the shore north of the Iifa Tree. From there, head north and keep going
 until you're almost to the northern edge of the map. You'll see some foam
 (like droplets in the water). Check this area with a Dead Pepper to find the
 chest.
-Contains: 50 Potion, 25 Hi-Potion, 9 Ether, 7 Elixir

4. Southeast corner of Outer Continent
-Run off any beach and head to the southeast peninsula of the Outer
 Continent (southeast of the Earth Shrine). From there, head south-southeast
 to find the foamy water. Check the area with a Dead Pepper and you'll reach
 the chest.
-Contains: 8 Straw Hat, 8 Pearl Armlet, 7 Aloha T-shirt, 8 Sandals

5. Southeastern lagoon of Forgotten Continent
-Approach the Forgotten Continent from the south and then head east once you
 reach the land mass. Enter the crevasse created by the jutting peninsula and
 you'll find foamy water at the end.
-Contains: 10 Remedy, 1 Black Robe, 1 Genji Gloves, 1 Blue Narciss Card

6. Central mountain of Forgotten Continent
-From Oeilvert, head north-northwest over the mountains and eventually you'll
 find a forest. Climb the ledge to the east and you'll find a crack next to
 a red marking. Use the Dead Pepper here.
-Contains: 1 Maiden Prayer, 1 Dragon's Hair, 1 Gauntlets, 1 Odin Card

7. Northeast mountain of Forgotten Continent
-On the Forgotten Continent, head to the northern-most peninsula that juts
 out to the east. From there, find the forest in one of the valleys and check
 the ledge near it to find a crack. Use the Dead Pepper here.
-Contains: 19 Eye Drops, 1 Madain's Ring, 1 Genji Helmet, 1 Hilda Garde 1
           Card

8. The Shimmering Island
-Head to where the Shimmering Island used to be. Continually check the map
 and maneuver Choco to the exact spot where the Shimmering Island is
 designated on the map. Then use a Dead Pepper to find the chest. This must
 be done in Disc 4.
-Contains: 10 Aquamarine, 1 Ultima Weapon, 1 Maximillian, 1 Invincible Card

---------------------------------------------

************************
 Racing Against Hippaul
************************

There comes a point in Disc 3 in which you control solely Vivi while in
Alexandria. At this point, you can backtrack back to the alley in which you
started the game in Vivi's control and you'll find Hippaul and his mother.
Talk to the mother and she'll tell you that she wants Hippaul to lose some
weight and asks you to help. If you say yes, you'll enter a series of races.
If you win, Hippaul's level will increase by 3-5 points in the beginning or
by 1 as you move further on. As the levels increase, you'll start getting
prizes for your work. In order to play this game, you have to alternate
pressing X and Circle to make Vivi run. Toward the later levels, that becomes
mashing in order to beat Hippaul.

Note that both Hippaul and his mother have some good cards if you want to
challenge them.

=========
 Prizes:
=========

Coming soon...

---------------------------------------------

**************
 Battle Arena
**************

The Battle Arena is located in the Treno Weapon Shop. Talk to the salesperson
and ask to fight if there's a monster underneath and you'll drop down and
enter a one-on-one battle. The battles range from being easy to being easy if
you're well equipped to downright hard. Essentially, these battles boil down
to sending out your strongest character or rarely a character most suited to
fight the monster and hacking away.

==========
 Battles:
==========

1. Griffin
-When: Disc 1
-Strategy: You'll definitely want to use Steiner to take care of this. A
           Level 15-16 Steiner can probably take care of the Griffin,
           especially if you have the Blood Sword. If you have it, just
           attack it and it'll die before you do. If you don't, then attack
           and heal whenever you need. Minus Strike will also help.
-Reward: Tonberry Card

2. Catoblepas
-When: When you first get to Treno in Disc 3
-Strategy: Have Zidane fight this battle. If he has Angel Bless equipped and
           is at a decent level, you'll have no problem. Do not use any
           skills unless you've stolen _a lot_, in which case you can use
           Thievery. You don't need to as just hacking away will win you this
           battle.
-Reward: 15000 Gil

3. Amdusias
-When: After the Hilda Garde 3 launches in Disc 3
-Strategy: Zidane, Dagger, Steiner and Freya are well equipped to win this
           battle. With Zidane, just attack away and you'll get it. You may
           wish to have Auto-Potion equipped. With Dagger, use your most
           powerful summons and use healing items if necessary. With Steiner
           and Freya, just hack away and use healing items when necessary.
           Antibody is a must. Chemist is highly useful. If the levels of one
           of your characters is a multiple of four and they don't have
           something equipped to absorb holy attacks, don't bother putting
           them in.
-Reward: Running Shoes

4. Behemoth
-When: Beginning of Disc 4
-Strategy: Don't bother going into a drawn out fight. The easiest way to do
           this is to equip Zidane with the Sargatanas and use Soul Blade to
           petrify the Behemoth. You can also have Vivi try to cast Break on
           the enemy.
-Reward: Circlet

----------------------------

***********
 Jump Rope
***********

In the steeple in Alexandria, there are a group of girls playing jump rope
should you have Eiko or Vivi in your party while visiting there on the last
disc. Talk to them and they'll ask if the respective person can play. Accept
and prepare to cry. Jump rope is a timing game. Unfortunately, the timing
changes after a set number of jumps. Thus, much frustration ensues. But try
to relax your thumb over the button and just press it the slightest bitfaster
when one of the girls says they're going faster and keep that rhythm
until the next speed increase. You'll get prizes for breaking certain marks
and the moogle in the corner will tell you what your highest totals have
been.

=========
 Prizes:
=========

Coming soon...

-----------------------------------------------------------------------------
9. Items
-----------------------------------------------------------------------------

Amethyst
-Buy Price: 200*
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Annoyntment
-Buy Price: 150
-Sell Price: 75
-Cures one target of trouble.

Antidote
-Buy Price: 50
-Sell Price: 25
-Cures one target of poison and venom.

Aquamarine
-Buy Price: n/a
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Dark Matter
-Buy Price: n/a
-Sell Price: 1
-Can be used in battle to deal damage to a target.

Dead Pepper
-Buy Price: n/a
-Sell Price: 50
-Can be used on the field to make chocobos charge through weak walls.

Diamond
-Buy Price: n/a
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Echo Screen
-Buy Price: 50
-Sell Price: 25
-Cures one target of silence.

Elixir
-Buy Price: n/a
-Sell Price: 1
-Fully restores the HP and MP of one target.

Emerald
-Buy Price: n/a
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Ether
-Buy Price: 500*
-Sell Price: 1000
-Restores 150 MP to one target if used in battle and 100 MP if used in the
 field.

Eye Drops
-Buy Price: 50
-Sell Price: 25
-Cures one target of darkness.

Garnet
-Buy Price: 350*
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Gysahl Greens
-Buy Price: 80
-Sell Price: 30
-Cures one target of berserk. Also calls chocobos when you're standing on
 chocobo tracks.

Hi-Potion
-Buy Price: 200
-Sell Price: 100
-Restores 450 HP to one target if used in battle and 300 HP if used in the
 field.

Lapis Lazuli
-Buy Price: 400*
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Magic Tag
-Buy Price: 100
-Sell Price: 50
-Cures one target of zombie.

Moonstone
-Buy Price: n/a
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Opal
-Buy Price: 100*
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Ore
-Buy Price: n/a
-Sell Price: 150
-Can be used in battle to restore a varying amount of HP.

Peridot
-Buy Price: 100*
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Phoenix Down
-Buy Price: 150
-Sell Price: 75
-Revives one ally from a KO.

Phoenix Pinion
-Buy Price: 300*
-Sell Price: 1000
-Revives one ally from a KO. Can only be used in battle.

Pinwheel
-Buy Price: 200
-Sell Price: 100
-Can be thrown to deal a moderate amount of damage.

Potion
-Buy Price: 50
-Sell Price: 25
-Restores 150 HP to one target if used in battle and 100 HP if used in the
 field.

Remedy
-Buy Price: 300
-Sell Price: 150
-Cures various status abnormalities.

Rising Sun
-Buy Price: 500
-Sell Price: 250
-Can be thrown to deal a moderate amount of damage. It's stronger than the
 Pinwheel.

Ruby
-Buy Price: n/a
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Sapphire
-Buy Price: 200*
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Soft
-Buy Price: 100
-Sell Price: 50
-Cures one target of gradual petrify and petrify.

Tent
-Buy Price: 800
-Sell Price: 400
-Restores a large amount of HP and MP for all party members. Can only be used
 with save moogles.

Topaz
-Buy Price: 100*
-Sell Price: 1
-Can be used in battle to restore a varying amount of HP.

Vaccine
-Buy Price: 100
-Sell Price: 50
-Cures one target of virus.

Wing Edge
-Buy Price: n/a
-Sell Price: 1500
-Can be thrown to deal a moderate amount of damage. It's stronger than the
 Rising Sun.

-----------------------------------------------------------------------------
10. Weapons
-----------------------------------------------------------------------------

Note: A star next to the price means that the weapon must be synthesized.

Claws: Equippable by Amarant

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Avenger              0    0    0    0   70    0    0    0    0   16000   8000
-Abilities: Counter, Demi Shock
-Adds death blow to Amarant's attack.
Cat's Claws          0    0    0    0   23    0    0    0    0    4000   2000
-Abilities: Chakra, Counter
Dragon's Claws       0    0    0    0   53    0    0    0    0       0   5180
-Abilities: Counter, No Mercy
-Adds water to Amarant's attack.
Dual Claws           0    0    0    0   79    0    0    0    0   16000* 10750
-Abilities: Aura, Counter, No Mercy
-Adds berserk to Amarant's attack.
Kaiser Knuckles      0    0    0    0   75    0    0    0    0   18000   9000
-Abilities: Countdown, Counter, Curse
-Adds wind to Amarant's attack.
-Adds trouble to Amarant's attack.
Mythril Claws        0    0    0    0   39    0    0    0    0    6500   3250
-Abilities: Counter, Curse
Poison Knuckles      0    0    0    0   33    0    0    0    0    5000   2500
-Abilities: Spare Change, Counter
-Adds poison to Amarant's attack.
Rune Claws           0    0    0    0   83    0    0    0    0       0  14400
-Abilities: Demi Shock, Revive, Spare Change
-Adds darkness to Amarant's attack.
Scissor Fangs        0    0    0    0   45    0    0    0    0    8000   4000
-Abilities: Aura, Counter
-Adds venom to Amarant's attack.
Tiger Fangs          0    0    0    0   62    0    0    0    0   13500   6750
-Abilities: Counter, Revive

Daggers: Equippable by Zidane

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Dagger               0    0    0    0   12    0    0    0    0     320    160
-Abilities: Flee
Gladius              0    0    0    0   30    0    0    0    0    2300   1150
-Abilities: Annoy, Lucky Seven
-Adds slow to Zidane's attack.
Mage Masher          0    0    0    0   14    0    0    0    0     500    250
-Abilities: Detect, Flee
-Adds silence to Zidane's attack.
Mythril Dagger       0    0    0    0   18    0    0    0    0     950    475
-Abilities: Bandit
Orichalcon           1    0    0    0   71    0    0    0    0   17000   8500
-Abilities: Detect
Zorlin Shape         0    0    0    0   42    0    0    0    0    6000   3000
-Abilities: Flee

Flutes: Equippable by Eiko

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Angel Flute          0    0    0    0   33    0    0    0    0       0   4150
-Abilities: Curaga, Esuna, Holy
Fairy's Flute        0    0    0    0   24    0    0    0    0    4500   2250
-Abilities: Esuna, Haste, Regen
Golem's Flute        0    0    0    0   17    0    0    0    0    2700   1350
-Abilities: Auto-Regen, Cura, Life
Hamelin              0    0    0    0   27    0    0    0    0    5700   2850
-Abilities: Curaga, Jewel, Might
Lamia's Flute        0    0    0    0   21    0    0    0    0    3800   1900
-Abilities: Float, Silence, Stona
Siren's Flute        0    0    0    0   30    0    0    0    0    7000   3500
-Abilities: Dispel, Esuna, Full-Life

Forks: Equippable by Quina

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Bistro Fork          0    0    0    0   68    0    0    0    0   10300   5150
-Abilities: High Tide
-Adds sleep to Quina's attack.
Fork                 0    0    0    0   21    0    0    0    0    1100    550
-Abilities: High Tide
Gastro Fork          0    0    0    0   77    0    0    0    0       0   6650
-Abilities: High Tide
-Adds stop to Quina's attack.
Mythril Fork         0    0    0    0   42    0    0    0    0    4700   2350
-Abilities: High Tide
Needle Fork          0    0    0    0   34    0    0    0    0    3300   1550
-Abilities: High Tide
-Adds petrify to Quina's attack.
Silver Fork          0    0    0    0   53    0    0    0    0    7400   3700
-Abilities: High Tide
-Adds slow to Quina's attack.

Rackets: Equippable by Dagger and Eiko
(Note: These are all long range weapons.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Air Racket           0    0    0    0   13    0    0    0    0     400    200
-Abilities: Panacea, Scan
Magic Racket         0    0    2    0   23    0    0    0    0    1350    675
-Abilities: Berserk, Cure, Mini
-Adds wind to Dagger or Eiko's attack.
-Increases the strength of holy attacks.
Multina Racket       0    0    0    0   17    0    0    0    0     750    375
-Abilities: Blind, Shell, Stona
Mythril Racket       0    0    0    0   27    0    0    0    0    2250   1125
-Abilities: Protect, Reflect, Shell
-Adds wind to Dagger or Eiko's attack.
Priest's Racket      0    0    0    0   35    0    0    0    0   11000*  4000
-Abilities: Might, Silence
-Adds wind to Dagger or Eiko's attack.
Tiger Racket         0    0    0    0   45    0    0    0    0       0   2900
-Abilities: Dispel
-Adds wind to Dagger or Eiko's attack.

Rods: Equippable by Dagger

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Asura's Rod          0    0    0    0   27    0    0    0    0    3180   1590
-Abilities: Confuse, Mini, Silence
-Adds holy to Dagger's attack.
Healing Rod          0    0    0    0   23    0    0    0    0    1770    885
-Abilities: Cura, Healer, Life
-Restores the target's HP.
Mythril Rod          0    0    0    0   14    0    0    0    0     560    280
-Abilities: Life, Shell, Silence
Rod                  0    0    0    0   11    0    0    0    0     260    130
-Abilities: Cure, Panacea, Protect
Stardust Rod         0    0    0    2   16    0    0    0    0     760    380
-Abilities: Ability Up, Float, Reflect
-All shadow damage is decreased by 50%.
Whale Whisker        0    0    0    0   36    0    0    0    0       0   5140
-Abilities: Curaga, Life
Wizard Rod           0    0    0    0   31    0    0    0    0    3990   1995
-Abilities: Curaga, Protect, Shell

Spears: Equippable by Freya

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Dragon's Hair        0    0    0    0   77    0    0    0    0       0  11750
-Abilities: Dragon Breath
Heavy Lance          0    0    0    0   42    0    0    0    0    4700   2350
-Abilities: Six Dragons
-Adds stop to Freya's attack.
Holy Lance           0    0    0    0   62    0    0    0    0   11000   5500
-Abilities: Dragon's Crest, Reis's Wind
-Adds holy to Freya's attack.
Ice Lance            0    0    0    0   31    0    0    0    0    2430   1215
-Abilities: White Draw
-Adds ice to Freya's attack.
-Adds freeze to Freya's attack.
Javelin              0    0    0    0   18    0    0    0    0     880    440
-Abilities: Dragon Killer
Kain's Lance         0    0    0    0   71    0    0    0    0       0   7500
-Abilities: Cherry Blossom, Dragon's Crest, White Draw
-Adds confuse to Freya's attack.
Mythril Spear        0    0    0    0   20    0    0    0    0    1100    550
-Abilities: Reis's Wind
Obelisk              0    0    0    0   52    0    0    0    0    6000   3000
-Abilities: Cherry Blossom, Initiative
-Adds petrify to Freya's attack.
Partisan             0    0    0    0   25    0    0    0    0    1600    800
-Abilities: High Tide, Lancer
Trident              0    0    0    0   37    0    0    0    0    3580   1790
-Abilities: Luna
-Adds darkness to Freya's attack.

Staffs: Equippable by Vivi

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Cypress Pile         0    0    0    0   27    0    0    0    0    3200   1600
-Abilities: Break, Comet, Demi
-Adds confuse to Vivi's attack.
Flame Staff          0    0    0    0   16    0    0    0    0    1100    550
-Abilities: Fira, Sleep
-Adds fire to Vivi's attack.
High Mage Staff      0    0    0    0   32    0    0    0    0    6000   3000
-Abilities: Meteor, Osmose
-Adds silence to Vivi's attack.
Ice Staff            0    0    0    0   16    0    0    0    0     980    490
-Abilities: Blizzara, Slow
-Adds ice to Vivi's attack.
Lightning Staff      0    0    0    0   16    0    0    0    0    1200    600
-Abilities: Thundara, Poison
-Adds lightning to Vivi's attack.
Mage Staff           0    0    0    0   12    0    0    0    0     320    160
-Abilities: Fire
Mace of Zeus         0    0    0    0   35    0    0    0    0       0   5000
-Abilities: Doomsday
-Adds mini to Vivi's attack.
Oak Staff            0    0    0    0   23    0    0    0    0    2400   1200
-Abilities: Bio, Drain, Stop
-Adds slow to Vivi's attack.
Octagon Rod          0    0    0    0   29    0    0    0    0    4500   2250
-Abilities: Blizzaga, Firaga, Thundaga
-Absorbs water and wind damage.
-Adds trouble to Vivi's attack.
-Increases the strength of water attacks.

Swords: Equippable by Steiner

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Blood Sword          0    0    0    0   24    0    0    0    0       0    950
-Abilities: Darkside
-Restores an amount of HP equal to the amount of damage you deal.
Broadsword           0    0    0    0   12    0    0    0    0     330    165
-Abilities: Beast Killer
Coral Sword          0    0    0    0   38    0    0    0    0    4000   2000
-Abilities: Charge!
-Adds thunder to Steiner's attack.
Defender             0    0    0    3   65    0    0    0    0    9340   4670
-Abilities: Thunder Slash
-All ice and thunder damage is decreased by 50%.
Diamond Sword        0    0    0    0   42    0    0    0    0    4700   2350
-Abilities: Power Break
Excalibur            0    0    0    0   77    0    0    0    0       0   9500
-Abilities: Climhazzard
-Adds holy to Steiner's attack.
Flame Saber          0    0    0    0   46    0    0    0    0    5190   2595
-Abilities: Magic Break
-Adds fire to Steiner's attack.
-Adds heat to Steiner's attack.
Ice Brand            0    0    0    0   35    0    0    0    0    3780   1890
-Abilities: Mental Break
-Adds ice to Steiner's attack.
-Adds freeze to Steiner's attack.
Iron Sword           0    0    0    0   16    0    0    0    0     660    330
-Abilities: Minus Strike
Mythril Sword        0    0    0    0   20    0    0    0    0    1300    650
-Abilities: Armor Break
Ragnarok             0    0    0    0   87    0    0    0    0       0  14500
-Abilities: Shock, Thunder Slash
-Adds slow to Steiner's attack.
Rune Blade           0    0    0    0   57    0    0    0    0    8900   4450
-Abilities: Iai Strike
Ultima Sword         0    0    0    0   74    0    0    0    0   14000   7000
-Abilities: Stock Break
-Adds sleep to Steiner's attack.

Thief Swords: Equippable by Zidane

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Angel Bless          0    0    0    0   44    0    0    0    0    9000*  3500
-Abilities: Thievery
-Adds confuse to Zidane's attack.
Butterfly Sword      0    0    0    0   21    0    0    0    0     300*   650
-Abilities: Protect Girls, What's That!?
-Adds silence to Zidane's attack.
Exploda              0    0    0    0   31    0    0    0    0    1000*  1400
-Abilities: Lucky Seven, Sacrifice
-Adds trouble to Zidane's attack.
Masamune             0    0    2    0   62    0    0    0     0  16000*  6500
-Abilities: Sacrifice
-Adds doom to Zidane's attack.
Rune Tooth           0    0    0    0   37    0    0    0    0    2000*  1900
-Abilities: Lucky Seven
-Adds poison to Zidane's attack.
Sargatanas           0    0    0    0   53    0    0    0    0   12000*  4750
-Abilities: Annoy
-Adds petrify to Zidane's attack.
The Ogre             0    0    0    0   24    0    0    0    0     700*   850
-Abilities: Soul Blade
-Adds darkness to Zidane's attack.
The Tower            0    0    0    0   86    0    0    0    0       0  15000
-Abilities: Lucky Seven, Thievery
-Adds mini to Zidane's attack.
Ultima Weapon        0    0    0    0  100    0    0    0    0       0  20000
-Abilities: Flee
-Adds sleep to Zidane's attack.

-----------------------------------------------------------------------------
11. Helmets
-----------------------------------------------------------------------------

Hats: Equippable by Amarant, Dagger, Eiko, Quina, Vivi, and Zidane
(Note: A ($) next to the name means Amarant cannot equip.)
(Note: A (@) next to the name means only Zidane can equip.)
(Note: A (!) next to the name means equippable by everyone.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Adaman Hat           0    0    0    0    0    3    0   33    0    6100   3050
-Abilities: Gamble Defense, HP +20%
-All thunder damage is decreased by 100%.
Bandana              1    0    0    1    0    0    2   12    0     500    250
-Abilities: Insomniac, Man Eater
Black Hood ($)       0    0    0    0    0    0    0   27    0    2550   1275
-Abilities: Accuracy+, Death, Locomotion
-All fire, thunder and water damage is decreased by 50%.
Circlet              0    0    0    0    0    0    0   51    0   20000*  6500
-Abilities: Clear Headed, Jelly
-All earth damage is decreased by 100%.
Coronet              0    0    0    0    0    1    0   35    0    4400   2200
-Abilities: Man Eater, Return Magic
-All wind damage is decreased by 100%.
Dark Hat             0    0    0    0    0    0    0   21    0    1800    900
-Abilities: High Tide, Jelly
-All ice damage is decreased by 100%.
Feather Hat ($)      0    0    0    1    0    0    0    7    0     200    100
-Abilities: Add Status, Bright Eyes
-Increases the strength of wind attacks.
Flash Hat            1    0    0    0    0    0    2   37    0    5200   2600
-Abilities: Beast Killer, Eye 4 Eye
-Increases the strength of thunder and holy attacks.
Golden Skullcap      0    0    0    0    0    2    0   47    0   15000*  6000
-Abilities: Locomotion, Power Up
-All earth damage is decreased by 50%.
-Increases the strength of water attacks.
Green Beret          1    1    0    0    0    0    0   23    0    2180   1090
-Abilities: Ability Up, Clear Headed
Headgear             0    0    0    0    0    2    0    6    0     330    165
-Abilities: Undead Killer
-All water damage is decreased by 50%.
Leather Hat          0    0    0    0    0    0    0    6    0     150     75
-Abilities: Fire
Magus Hat ($)        0    0    0    0    0    0    0   10    0     400    200
-Abilities: Slow
-Increases the strength of ice attacks.
Mantra Band          0    0    1    1    0    1    0   19    0    1500    750
-Abilities: Antibody, HP +20%
Red Hat              0    0    0    0    0    1    0   26    0    3000   1500
-Abilities: Cover, MP Attack
-Increases the strength of fire attacks.
Ritual Hat           0    1    0    0    0    1    0   16    0    1000    500
-Abilities: Bright Eyes, Counter, Undead Killer
Steepled Hat ($)     0    1    0    0    0    0    0    9    0     260    130
-Abilities: Protect
Straw Hat (!)        0    0    0    0    0    0    0    0    0       0    750
-Abilities: None
Thief Hat (@)        2    0    0    0    0    0    3   38    0    7100   3550
-Abilities: Long Reach, Lucky Seven, Mug
Twist Headband       0    1    0    0    0    0    0   17    0    1200    600
-Abilities: Add Status, Gamble Defense
-Increases the strength of earth attacks.

Hairpins: Equippable by Dagger, Eiko, Quina, and Zidane

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Golden Hairpin       0    0    1    0    0    0    0   32    2    3700   1850
-Abilities: Auto-Regen, Loudmouth
-Increases the strength of water attacks.

Helmets: Equippable by Freya and Steiner

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Barbut               0    0    0    2    0    0    0    9    0     600    300
-Abilities: Alert, Dragon Killer
Bronze Helm          0    0    0    0    0    0    0    6    0     330    165
-Abilities: Bug Killer
-All water damage is decreased by 50%.
Cross Helm           0    1    0    0    0    0    0   16    0    2200   1100
-Abilities: Devil Killer, MP Attack
Diamond Helm         0    0    0    1    0    0    0   20    0    3000   1500
-Abilities: Accuracy+, Insomniac
Genji Helmet         0    0    2    0    0    2    0   29    0       0      1
-Abilities: HP +20%
Gold Helm            0    0    1    0    0    0    0   13    0    1800    900
-Abilities: Clear Headed, Mental Break, Reis's Wind
Grand Helm           1    0    0    0    0    0    0   33    0   20000*  7000
-Abilities: High Tide
Iron Helm            0    0    0    1    0    0    0    7    0     450    225
-Abilities: Bright Eyes, Level Up
Kaiser Helm          0    1    1    0    0    0    0   26    0    7120   3560
-Abilities: Eye 4 Eye
Mythril Helm         0    0    0    1    0    0    0   11    0    1000    500
-Abilities: Antibody, Insomniac
-Increases the strength of holy attacks.
Platinum Helm        0    0    0    0    0    0    0   23    0    4600   2300
-Abilities: Restore HP, Stone Killer
-All ice damage is decreased by 50%.
Rubber Helm          0    0    0    0    0    0    0    5    0     250    125
-Abilities: Minus Strike
-All thunder damage is decreased by 50%.

Magical Hats: Equippable by Dagger, Eiko, Quina, and Vivi

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Holy Miter           0    0    1    2    0    0    0   39    0    8300   4150
-Abilities: Body Temp, Insomniac
Mage's Hat           0    0    1    0    0    0    0   14    0     600    300
-Abilities: Fira, Loudmouth
-Increases the strength of holy and shadow attacks.

Tiaras: Equippable by Dagger, Eiko, Freya, and Quina

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Lamia's Tiara        0    0    1    1    0    0    0   17    0     800    400
-Abilities: Clear Headed, Confuse, Float
-All wind damage is decreased by 50%.

-----------------------------------------------------------------------------
12. Gauntlets
-----------------------------------------------------------------------------

Armlets: Equippable by Amarant, Dagger, Eiko, Quina, Vivi and Zidane
(Note: A (%) next to the name means equippable by Amarant and Zidane.)
(Note: A (!) next to the name means equippable by everyone.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Bracer               0    1    0    1    0    0   35    0   18   24000*  4000
-Abilities: Add Status, Power Throw
-Increases the strength of wind attacks.
Chimera Armlet       0    0    0    0    0    0   22    0   14    1200    600
-Abilities: Add Status, Mug
-All holy damage is decreased by 100%.
Egoist's Armlet      0    0    0    0    0    0   20    0   20    2000   1000
-Abilities: Beast Killer, Level Up
-All shadow damage is decreased by 100%.
Glass Armlet         0    0    0    0    0    0   10    0    7     250    125
-Abilities: Antibody, Steal Gil
-All water damage is decreased by 50%.
Jade Armlet          0    0    0    0    0    0    0    2   27    3400   1700
-Abilities: Body Temp, High Tide
-Increases the strength of holy attacks.
Mythril Armlet       0    0    0    1    0    0   17    0   11     500    250
-Abilities: Bug Killer
N-Kai Armlet         0    0    0    2    0    2   27    0    0    3000   1500
-Abilities: Bandit, Undead Killer, Water
Pearl Armlet (!)     0    0    0    0    0    0    0    0    0       0    490
-Abilities: None
Thief Gloves (%)     1    0    0    0    0    0   26    0   13   50000* 25000
-Abilities: Master Thief

Gloves: Equippable by Freya and Steiner
(Note: A (%) next to the name means equippable only by Steiner.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Aegis Gloves (%)     0    0    0    0    0    1   30    0   10    7000   3500
-Abilities: Charge!
-Nullifies fire damage.
Bronze Gloves        0    0    0    1    0    0    8    0    2     480    240
-Abilities: Antibody
Defense Gloves       0    0    0    0    0    1   25    1   20    6000   3000
-Abilities: HP +20%
-All fire, ice, and thunder damage are decreased by 50%.
Diamond Gloves       0    0    0    0    0    0   19    0   13    2000   1000
-Abilities: Ability Up, Jelly
-All water damage is decreased by 100%.
Genji Gloves         0    0    2    0    0    0   27    0   17       0      1
-Abilities: High Tide
Gauntlets            1    0    0    0    0    0   36    0    7    8000*  4400
-Abilities: Cover
-All fire, earth, water, and wind damage are decreased by 50%.
Mythril Gloves       0    0    0    1    0    0   13    0    7     980    360
-Abilities: Bug Killer, Man Eater
Silver Gloves        0    0    0    0    0    0   10    0    5     720    490
-Abilities: Undead Killer
-All ice damage is decreased by 50%.
Thunder Gloves       0    0    0    0    0    0   16    0   10    1200    600
-Abilities: Add Status, Devil Killer
-All thunder damage is decreased by 50%.
-Increases the strength of thunder attacks.
Venetia Shield       0    1    1    0    0    0   17    1   26    2800   1400
-Abilities: Auto-Float, Counter

Magical Armlet: Equippable by Dagger, Eiko, Quina, and Vivi

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Magic Armlet         0    0    2    0    0    0   16    1   16    1000    500
-Abilities: Clear Headed, Silence

Wrists: Equippable by Amarant, Dagger, Eiko, Quina, Vivi, and Zidane
(Note: A ($) next to the name means Freya can equip.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Bone Wrist           0    1    0    0    0    0   13    0    9     330    165
-Abilities: Add Status
-Increases the strength of earth attacks.
Dragon Wrist ($)     0    0    0    1    0    0   28    1   12    4800   2400
-Abilities: Jelly, Lancer
-All shadow damage is decreased by 50%.
Leather Wrist        0    0    0    1    0    0    7    0    5     200    100
-Abilities: Beast Killer, Blizzard
Power Wrist          0    2    0    0    0    0   30    0   10    5100   2550
-Abilities: Accuracy+
Wrist                0    0    0    0    0    0    5    0    3     130     65
-Abilities: Flee-Gil

-----------------------------------------------------------------------------
13. Armors
-----------------------------------------------------------------------------

Armors: Equippable by Freya and Steiner
(Note: A (%) next to the name means equippable only by Freya.)
(Note: A (&) next to the name means equippable only by Steiner.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Bronze Armor         0    0    0    0    0    9    0    0    0     650    325
-Abilities: Bird Killer
-All wind damage is decreased by 50%.
Carabini Mail        1    0    0    1    0   39    0    1    0   12300   6150
-Abilities: Auto-Regen
Chain Mail           0    0    0    0    0   12    0    0    0    1200    600
-Abilities: Bird Killer, HP +10%
-All earth damage is decreased by 50%.
Demon's Mail         0    0    0    0    0   27    0    0    0    5900   2950
-Abilities: High Tide
-Absorbs shadow attacks.
-Increases the strength of shadow attacks.
Diamond Armor        0    1    1    0    0   33    0    2    0    8800   4400
-Abilities: Ability Up
Dragon Mail (%)      0    1    1    0    0   42    0    0    0   14000   7000
-Abilities: High Jump
Genji Armor          0    0    2    0    0   45    0    1    0       0      1
-Abilities: Accuracy+, Body Temp
Gold Armor           0    0    1    0    0   19    0    0    0    2950   1475
-Abilities: Stone Killer
Grand Armor          0    1    0    0    0   59    0    0    0   45000* 14000
-Abilities: Chemist, Restore HP
-All shadow damage is decreased by 50%.
Linen Cuirass        0    0    1    0    0   10    0    0    0     800    400
-Abilities: Cover
Maximillian (&)      0    0    0    3    0   54    0    0    0       0  11300
-Abilities: HP +20%
Mythril Armor        0    0    0    0    0   15    0    0    0    1830    915
-Abilities: Cover, Jelly
-All water damage is decreased by 50%.
Plate Mail           0    0    0    1    0   17    0    1    0    2320   1160
-Abilities: Locomotion, Undead Killer
Platina Armor        0    0    0    0    0   36    0    0    0   10500   5250
-Abilities: Beast Killer
-All ice damage is decreased by 100%.
Shield Armor         0    0    0    0    0   23    0    5    0    4300   2150
-Abilities: Distract
-All fire, ice, and thunder damage are decreased by 50%.
Tin Armor            0    0    0    0    0   62   32   27   17   50000*    10
-Abilities: None

Cloaks: Equippable by Dagger, Eiko, Quina and Vivi

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Magician Cloak       0    0    1    0    0   15    0    2    0    1850    925
-Abilities: Insomniac, MP +10%
-Increases the strength of ice attacks.

Female Suits: Equippable by Dagger, Eiko, and Freya

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Minerva's Plate      0    1    2    0    0   34    0    1    0   12200   6100
-Abilities: High Tide, Restore HP
Rubber Suit          0    0    0    0    0   39    2    1    3   20000* 10000
-Abilities: Esuna, Eye 4 Eye
-All thunder damage is decreased by 100%.

Plates: Equippable by Amarant and Zidane

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Brave Suit           0    0    0    1    0   42    0    0    0   26000* 11250
-Abilities: Auto-Regen, Restore HP
-Increases the strength of fire attacks.
Brigandine           0    1    0    0    0   20    0    0    0    4300   2150
-Abilities: Ability Up, Return Magic
Chain Plate          0    1    0    0    0   10    0    0    0     810    405
-Abilities: Devil Killer
Leather Plate        0    0    0    0    0    8    0    0    0     530    265
-Abilities: Chakra
-All ice damage is decreased by 50%.
Ninja Gear           1    0    0    0    0   35    0    0    0   14000   7000
-Abilities: Alert, Eye 4 Eye, Locomotion
-Absorbs shadow attacks.

Robes: Equippable by Dagger, Eiko, Quina, and Vivi
(Note: A (%) next to the name means equippable by Quina.)
(Note: A (^) next to the name means equippable by Dagger and Eiko.)
(Note: A (&) next to the name means equippable by Quina and Vivi.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Black Robe (&)       0    0    2    0    0   43    0    4    0    8000* 14500
-Abilities: Flare, MP +20%, Reflectx2
-Increases the strength of shadow attacks.
Cotton Robe          0    1    1    0    0   10    0    2    0    1000*  2000
-Abilities: Chemist, Shell
Glutton's Robe (%)   0    1    1    0    0   41    0    4    0    6000*  8000
-Abilities: Antibody, Auto-Regen, Body Temp
Light Robe           0    1    1    1    0   41    0    6    0   20000* 20000
-Abilities: Auto-Regen, Full-Life, Half MP
Magician Robe        0    0    2    0    0   21    0    3    0    3000*  4000
-Abilities: Auto-Potion, MP +10%
Robe of Lords        1    1    1    1    0   46    0    5    0   30000* 26000
-Abilities: Concentrate, Reflect-Null
-All wind damage is decreased by 100%.
Silk Robe            0    1    1    0    0   16    0    2    0    2000*  2900
-Abilities: Ability Up, Loudmouth
White Robe (^)       0    0    2    0    0   42    0    4    0    8000* 14500
-Abilities: Auto-Potion, Holy, Loudmouth
-Increases the strength of holy attacks.

Shirts: Equippable by Dagger, Eiko, Vivi, and Zidane
(Note: A (!) next to the name means equippable by everyone.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Aloha T-shirt (!)    0    0    0    0    0    0    0    0    0       0   9500
-Abilities: None
Leather Shirt        0    0    0    0    0    6    0    0    0     270    135
-Abilities: Protect Girls
Silk Shirt           0    0    0    0    0    7    0    0    0     400    200
-Abilities: Cure, Thunder
-All thunder damage is decreased by 50%.

Vests: Equippable by Amarant, Dagger, Eiko, Quina, Vivi, and Zidane

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Adaman Vest          0    0    0    0    0   14    0    2    0    1600    800
-Abilities: Bird Killer, Stone Killer
-All fire damage is decreased by 50%.
Bronze Vest          0    0    0    1    0    9    0    1    0     670    335
-Abilities: Jelly
Dark Gear            0    0    0    3    0   37    0    0    0   16300   8150
-Abilities: Clear Headed, Jelly
Demon's Vest         0    0    1    0    0   31    0    0    0   10250   5125
-Abilities: Auto-Potion, Devil Killer, Locomotion
-All shadow damage is decreased by 50%.
Gaia Gear            0    0    0    0    0   25    0    2    0    8700   4350
-Abilities: High Tide, Insomniac, Osmose
-Absorbs earth attacks.
-Increases the strength of earth attacks.
Judo Uniform         0    1    0    0    0   23    0    0    0    5000   2500
-Abilities: Distract, HP +10%
Mythril Vest         0    0    0    0    0   12    0    0    0    1180    590
-Abilities: Auto-Potion
-All water damage is decreased by 50%.
Power Vest           0    2    0    0    0   27    0    0    0    7200   3600
-Abilities: Counter, Gamble Defense, Stone Killer
Survival Vest        0    0    0    2    0   17    0    0    0    2900   1450
-Abilities: Antibody, Locomotion, Mug

-----------------------------------------------------------------------------
14. Accessories
-----------------------------------------------------------------------------

Anklets: Equippable by Amarant, Dagger, Eiko, and Freya

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Anklet               0    0    3   1     0    0    5    0    0    4000*  1600
-Abilities: Counter, Healer, Locomotion

Belts: Equippable by everyone

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Black Belt           0    2    0    2    0    1    0    0    0    4000*  5500
-Abilities: Beast Killer, Demi, HP +20%
-Increases the strength of wind attacks.
Glass Buckle         0    1    1    1    0    0    0    0    5     500*   800
-Abilities: Add Status, Antibody, Thunder
Power Belt           0    3    0    0    0    2    0    0    0    2000*  3500
-Abilities: Counter, Fira, MP Attack

Boots: Equippable by everyone

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Battle Boots         0    2    0    0    0    2    0    1    0    6500* 10500
-Abilities: HP +20%, Initiative, MP Attack
Desert Boots         0    0    1    1    0    0    2    0    0     300*   750
-Abilities: Flee-Gil, Protect, Scan
-All earth damage is decreased by 50%.
Feather Boots        0    0    0    0    0    0    3    0    0    4000*  3000
-Abilities: Auto-Float, Float, Mini
-Absorbs earth attacks.
Germinas Boots       0    1    0    0    0    0    2    0    0     900*  2000
-Abilities: Alert, Flee, HP +10%
-Increases the strength of earth attacks.
Magician Shoes       0    0    2    0    0    0    0    0    6    1500*  3750
-Abilities: Blind, Clear Headed, MP +10%
Running Shoes        2    0    0    0    0    0    4    0    4   12000* 16500
-Abilities: Auto-Haste, Auto-Potion, Haste
Sandals              0    0    0    0    0    0    0    0    0       0    600
-Abilities: None

Earrings: Equippable by everyone
(Note: A ($) next to the name means equippable by Dagger, Eiko, and Freya.)

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Angel Earrings ($)   0    2    0    0    0    2    0    0    0    8000* 10000
-Abilities: Auto-Regen, MP +20%, Reis's Wind
Fairy Earrings       0    0    0    2    0    0    4    0    2    3200*  3000
-Abilities: Body Temp, Level Up, Regen
-Increases the strength of wind attacks.

Gems: Equippable by everyone

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Amethyst             0    0    0    0    0    0    0    0    0     200*     1
-Abilities: Atomos, Demi
Aquamarine           0    0    0    0    0    0    0    0    0       0      1
-Abilities: HP +10%, Leviathan
Dark Matter          0    3    2    0    0    0    0    0    0       0      1
-Abilities: Odin
Diamond              0    0    0    0    0    0    0    0    0       0      1
-Abilities: Body Temp, Distract
Emerald              0    0    0    0    0    0    0    0    0       0      1
-Abilities: Haste, MP +10%, White Draw
Garnet               0    0    0    0    0    0    0    0    0     350*     1
-Abilities: Bahamut, Healer
Lapis Lazuli         0    0    0    0    0    0    0    0    0     400*     1
-Abilities: Ability Up, Accuracy+
Moonstone            0    0    0    0    0    0    0    0    0       0      1
-Abilities: Beast Killer, Shell
Opal                 0    0    0    0    0    0    0    0    0     100*     1
-Abilities: Blizzara, Shiva
Peridot              0    0    0    0    0    0    0    0    0     100*     1
-Abilities: Ramuh, Thundara
Ruby                 0    0    0    0    0    0    0    0    0       0      1
-Abilities: Carbuncle, Reflect
Sapphire             0    0    0    0    0    0    0    0    0     200*     1
-Abilities: Fenrir, High Tide
Topaz                0    0    0    0    0    0    0    0    0     100*     1
-Abilities: Fira, Ifrit

Hairpieces: Equippable by Dagger, Eiko, and Freya

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Barette              0    3    1    1    0    0    0    1    0    1800*  3500
-Abilities: Chemist, Cura, Gamble Defense
-Increases the strength of ice attacks.
Cachusha             1    0    2    1    0    0    0    1    0    1000*  1500
-Abilities: Ability Up, Bright Eyes, Life
-Increases the strength of fire attacks.
Extension            0    1    2    1    0    1    0    1    0    3500*  5000
-Abilities: Auto-Potion, Level Up, MP +10%
-Increases the strength of thunder attacks.

Makeup: Equippable by Dagger, Eiko, and Freya

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Pearl Rouge          0    0    2    4    0    0    0    0    4    5000*  2000
-Abilities: Level Up, Loudmouth, Reflect-Null
-All holy damage is decreased by 50%.
-Increases the strength of water attacks.

Perfumes: Equippable by Dagger, Eiko, and Freya

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Ancient Aroma        0    2    0    0    0    0    4    0    0       0      1
-Abilities: Odin's Sword
-Increases the strength of shadow attacks.
Maiden Prayer        0    0    1    0    0    0    0    1    3       0      1
-Abilities: Auto-Regen
-Increases the strength of holy attacks.

Pinions: Equippable by Eiko

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Phoenix Pinion       0    0    0    0    0    0    0    0    0     300* 1000
-Abilities: Phoenix

Ribbons: Equippable by everyone

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Ribbon               0    1    3    1    0    1    5    1    4       0      1
-Abilities: Ability Up, Guardian Mog, Madeen
-Absorbs water and wind attacks.
-All fire, ice, thunder, and holy damage is decreased by 50%.

Rings: Equippable by everyone

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Coral Ring           0    0    0    2    0    0    0    0    3    1200*  2000
-Abilities: Insomniac, Lancer, Man Eater
-Absorbs thunder attacks.
Madain's Ring        0    0    0    2    0    0    0    2    0    3000*  3750
-Abilities: Body Temp, Chemist, Guardian Mog
-Absorbs ice attacks.
Promist Ring         0    2    0    0    0    0    3    0    0    6000*  4500
-Abilities: Absorb MP, Mag Elem Null, Restore HP
Protect Ring         0    0    0    1    0    2    4    3    6   40000* 20000
-Abilities: Half MP, Long Reach, Mag Elem Null
-All elemental damage is decreased by 50%.
Rebirth Ring         0    0    0    4    0    0    0    2    0    7000*  5000
-Abilities: Auto-Life, Life, Revive
Reflect Ring         0    1    0    1    0    0    0    1    0    7000*  3500
-Abilities: Auto-Reflect, Distract, Reflect
Rosetta Ring         0    0    1    0    0    1    2    3    2   24000* 18000
-Abilities: Concentrate, Level Up, Reflectx2

Rocks: Equippable by everyone

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Pumice               1    0    1    0    0    1    0    2    0   50000*     1
-Abilities: Ark
Pumice Piece         0    2    2    0    0    0    5    1    0   25000*     1
-Abilities: Boost
-Absorbs shadow and holy attacks.

Scarves: Equippable by everyone

Name               Spd  Str  Mag  Spr  Att  Def  Evd  MgD  MgE   Price   Sell
Gold Choker          0    0    2    0    0    0    2    1    0    1300*  2000
-Abilities: Auto-Potion, Flee-Gil, Shell
-All wind damage is decreased by 50%.
-Increases the strength of shadow attacks.
Yellow Scarf         0    2    0    0    0    0    0    1    0     400*   900
-Abilities: Bird Killer, Millionaire, Steal Gil

-----------------------------------------------------------------------------
15. Syntheses
-----------------------------------------------------------------------------

Amethyst
-Type: Accessory
-Sub-Type: Gem
-Requires: 1 Ore and 1 Annoyntment
-Price: 200

Angel Bless
-Type: Weapon
-Sub-Type: Thief Sword
-Requires: 1 Mythril Dagger and 1 Gladius
-Price: 9000

Angel Earrings
-Type: Accessory
-Sub-Type: Earrings
-Requires: 1 Fairy Earrings and 1 Barette
-Price: 8000

Anklet
-Type: Accessory
-Sub-Type: Anklet
-Requires: 1 Gold Choker and 1 Peridot
-Price: 4000

Barette
-Type: Accessory
-Sub-Type: Hairpiece
-Requires: 1 Needle Fork and 1 Barbut
-Price: 1800

Battle Boots
-Type: Accessory
-Sub-Type: Boots
-Requires: 1 Feather Boots and 1 Wing Edge
-Price: 6500

Black Belt
-Type: Accessory
-Sub-Type: Belt
-Requires: 1 Twist Headband and 1 Survival Vest
-Price: 4000

Black Robe
-Type: Armor
-Sub-Type: Robe
-Requires: 1 Gaia Gear and 1 N-Kai Armlet
-Price: 8000

Bracer
-Type: Gauntlet
-Sub-Type: Armlet
-Requires: 1 Battle Boots and 1 Venetia Shield
-Price: 24000

Brave Suit
-Type: Armor
-Sub-Type: Plate
-Requires: 1 Mythril Vest and 1 Mythril Rod
-Price: 26000

Butterfly Sword
-Type: Weapon
-Sub-Type: Thief Sword
-Requires: 1 Dagger and 1 Mage Masher
-Price: 300

Cachusha
-Type: Accessory
-Sub-Type: Hairpiece
-Requires: 1 Magus Hat and 1 Rubber Helm
-Price: 1000

Circlet
-Type: Helmet
-Sub-Type: Hat
-Requires: 1 Coronet and 1 Rosetta Ring
-Price: 20000

Coral Ring
-Type: Accessory
-Sub-Type: Ring
-Requires: 1 Lightning Staff and 1 Rod
-Price: 1200

Cotton Robe
-Type: Armor
-Sub-Type: Robe
-Requires: 1 Wrist and 1 Steepled Hat
-Price: 1000

Desert Boots
-Type: Accessory
-Sub-Type: Boots
-Requires: 1 Leather Shirt and 1 Leather Hat
-Price: 300

Dual Claws
-Type: Weapon
-Sub-Type: Claws
-Requires: 1 Dragon's Claws and 1 Tiger Fangs
-Price: 16000

Ether
-Type: Item
-Sub-Type: n/a
-Requires: 1 Echo Screen and 1 Vaccine
-Price: 500

Exploda
-Type: Weapon
-Sub-Type: Thief Sword
-Requires: 1 Mage Masher and 1 Mythril Dagger
-Price: 1000

Extension
-Type: Accessory
-Sub-Type: Hairpiece
-Requires: 1 Lamia's Tiara and 1 Multina Racket
-Price: 3500

Fairy Earrings
-Type: Accessory
-Sub-Type: Earring
-Requires: 1 Magic Armlet and 1 Soft
-Price: 3200

Feather Boots
-Type: Accessory
-Sub-Type: Boots
-Requires: 1 Magician Shoes and 1 Phoenix Pinion
-Price: 4000

Garnet
-Type: Accessory
-Sub-Type: Gem
-Requires: 1 Ore and 1 Remedy
-Price: 350

Gauntlets
-Type: Gauntlet
-Sub-Type: Gloves
-Requires: 1 Mythril Gloves and 1 Dragon Wrist
-Price: 8000

Germinas Boots
-Type: Accessory
-Sub-Type: Boots
-Requires: 1 Desert Boots and 1 Fork
-Price: 900

Glass Buckle
-Type: Accessory
-Sub-Type: Belt
-Requires: 1 Glass Armlet and 1 Leather Wrist
-Price: 500

Glutton's Robe
-Type: Armor
-Sub-Type: Robe
-Requires: 1 Mythril Fork and 1 Cotton Robe
-Price: 6000

Gold Choker
-Type: Accessory
-Sub-Type: Scarf
-Requires: 1 Linen Cuirass and 1 Soft
-Price: 1300

Golden Skullcap
-Type: Helmet
-Sub-Type: Hat
-Requires: 1 Gold Helm and 1 Golden Hairpin
-Price: 15000

Grand Armor
-Type: Armor
-Sub-Type: Armor
-Requires: 1 Mythril Sword and 1 Mythril Armor
-Price: 45000

Grand Helm
-Type: Helmet
-Sub-Type: Helmet
-Requires: 1 Cross Helm and 1 Power Belt
-Price: 20000

Lapis Lazuli
-Type: Accessory
-Sub-Type: Gem
-Requires: 1 Ore and 1 Dead Pepper
-Price: 400

Light Robe
-Type: Armor
-Sub-Type: Robe
-Requires: 1 Magician Robe and 1 Glass Armlet
-Price: 20000

Madain's Ring
-Type: Accessory
-Sub-Type: Ring
-Requires: 1 Bone Wrist and 1 Stardust Rod
-Price: 3000

Magician Robe
-Type: Armor
-Sub-Type: Robe
-Requires: 1 Mage Staff and 1 Magician Cloak
-Price: 3000

Masamune
-Type: Weapon
-Sub-Type: Thief Sword
-Requires: 1 Zorlin Shape and 1 Orichalcon
-Price: 16000

Opal
-Type: Accessory
-Sub-Type: Gem
-Requires: 1 Ore and 1 Potion
-Price: 100

Pearl Rouge
-Type: Accessory
-Sub-Type: Makeup
-Requires: 1 Moonstone and 1 Elixir
-Price: 5000

Peridot
-Type: Accessory
-Sub-Type: Gem
-Requires: 1 Ore and 1 Soft
-Price: 100

Phoenix Pinion
-Type: Accessory
-Sub-Type: Pinion
-Requires: 1 Phoenix Down and 1 Gysahl Greens
-Price: 300

Power Belt
-Type: Accessory
-Sub-Type: Belt
-Requires: 1 Glass Buckle and 1 Chain Mail
-Price: 2000

Priest's Racket
-Type: Weapon
-Sub-Type: Racket
-Requires: 1 Air Racket and 1 Cachusha
-Price: 11000

Promist Ring
-Type: Accessory
-Sub-Type: Ring
-Requires: 1 Chimera Armlet and 1 Ruby
-Price: 6000

Protect Ring
-Type: Accessory
-Sub-Type: Ring
-Requires: 1 Dark Matter and 1 Rebirth Ring
-Price: 40000

Pumice
-Type: Accessory
-Sub-Type: Rock
-Requires: 2 Pumice Pieces
-Price: 50000

Pumice Piece
-Type: Accessory
-Sub-Type: Rock
-Requires: 1 Hammer and 1 Pumice
-Price: 25000

Rebirth Ring
-Type: Accessory
-Sub-Type: Ring
-Requires: 1 Diamond and 1 Anklet
-Price: 7000

Reflect Ring
-Type: Accessory
-Sub-Type: Ring
-Requires: 1 Anklet and 1 Madain's Ring
-Price: 7000

Robe of Lords
-Type: Armor
-Sub-Type: Robe
-Requires: 1 White Robe and 1 Black Robe
-Price: 30000

Rosetta Ring
-Type: Accessory
-Sub-Type: Ring
-Requires: 1 Madain's Ring and 1 Holy Lance
-Price: 24000

Rubber Suit
-Type: Armor
-Sub-Type: Female Suit
-Requires: 1 Minerva's Plate and 1 Egoist's Armlet
-Price: 20000

Rune Tooth
-Type: Weapon
-Sub-Type: Thief Sword
-Requires: 2 Mythril Daggers
-Price: 2000

Running Shoes
-Type: Accessory
-Sub-Type: Boots
-Requires: 1 Battle Boots and 1 Emerald
-Price: 12000

Sapphire
-Type: Accessory
-Sub-Type: Gem
-Requires: 1 Ore and 1 Antidote
-Price: 200

Sargatanas
-Type: Weapon
-Sub-Type: Thief Sword
-Requires: 1 Gladius and 1 Zorlin Shape
-Price: 12000

Save the Queen
-Type: Weapon
-Sub-Type: None
-Requires: 1 Javelin and 1 Silver Gloves
-Price: 50000
-Cannot be equipped.

Silk Robe
-Type: Armor
-Sub-Type: Robe
-Requires: 1 Silk Shirt and 1 Bandana
-Price: 2000

The Ogre
-Type: Weapon
-Sub-Type: Thief Sword
-Requires: 2 Mage Mashers
-Price: 700

Thief Gloves
-Type: Gauntlet
-Sub-Type: Armlet
-Requires: 1 Mythril Armlet and 1 Sargatanas
-Price: 50000

Tin Armor
-Type: Armor
-Sub-Type: Armor
-Requires: 1 Hammer and 1 Ore
-Price: 50000

Topaz
-Type: Accessory
-Sub-Type: Gem
-Requires: 1 Ore and 1 Eye Drops
-Price:

White Robe
-Type: Armor
-Sub-Type: Robe
-Requires: 1 Gaia Gear and 1 Jade Armlet
-Price: 8000

Yellow Scarf
-Type: Accessory
-Sub-Type: Scarf
-Requires: 1 Feather Hat and 1 Steepled Hat
-Price: 400

-----------------------------------------------------------------------------
16. Tetra Master
-----------------------------------------------------------------------------

==============
 Tetra Master
==============

 ---------------------
| NW       N       NE |
|                     |
|                     |
|       Picture       |
|                     |
|                     |
| W                 E |
|                     |
|                     |
|        Stats        |
|                     |
|                     |
| SW       S       SE |
 ---------------------

The Tetra Master game is easy to learn and yet impossible to completely
master. Each card has from 0 - 8 arrows in the positions shown on the text
card above. It also has three numbers and a letter in the middle of the card.
To play the game, each person is given five cards and a coin toss decides who
goes first. A certain number of blanks are blocked off and then the first
player puts down their first card. The second player then puts down their
first card and this continues until both sides have depleted their cards.

If, when a card is placed, an arrow is pointing to another card, that card is
pointing to another card, the card being pointed to is flipped over to your
color unless it has an arrow pointing back at your card. If it does, then the
two cards get into a battle based on the four characters on the card. The
first number is the offensive strength of the card. The letter states whether
the card is a physical card (P), a magical card (M), chooses the most
opportune state for defense (X), or chooses the most opportune state for
offense (A). The last two numbers are physical and magical defense,
respectively. If a card loses a battle, not only does it flip over to the
other side, but all of the loser's cards that it points to are flipped over
to the winner's side.

Thus, you don't usually want cards with a lot of arrows unless they're really
strong as it will undoubtedly be involved in a lot of battles. You'll also
want a good variety of physical and magical cards in the beginning at least,
so you'll be able to handle whatever cards opponents play at you. Once you
start getting X cards, you can just put them in. Also, keep in mind that the
more you play cards and put them in battles or have them flip over other
cards, their stats will begin to increase. It is not an infinite progression,
but the cards do get significantly better, and can help you get X cards
before you'd run across them in other people's hands. You should keep in mind
the number of arrows and the strength of the card when you choose them in
order to play them. If you lose a rare card to someone, you can keep playing
them and they'll usually play it against you. Finally, note that you can only
have 100 cards in your deck, so eventually you'll have to make sure you keep
only your strongest cards if you're trying to get all 100.

----------------

=================
 Card Locations:
=================

The following are methods for getting every card in the game. There are two
main ways to get cards; either by winning them as the spoil of a battle, or
by winning a Tetra Master game and selecting the card to enter your hand.
Note that if a card is listed as a spoil of a battle, it will not always be
given to you should you win. Should there be any other ways to obtain a card
that isn't just lying on the ground, it will be listed following the main two
methods.

1. Goblin
-Spoil for defeating: Goblin, Prison Cage [2] (boss), Python, Vice
-Win from: [Treno] Old Man
-Buy outside the Treno Card Stadium.

2. Fang
-Spoil for defeating: Dendrobium, Fang, Plant Spider, Sealion (boss)
-Win from: [Alexandria] Hippolady; [Lindblum] Card Freak Gon
-Buy outside the Treno Card Stadium.

3. Skeleton
-Spoil for defeating: Black Waltz No. 1 (boss), Ghost, Mu, Mu (friendly),
                      Skeleton, Type A
-Win from: [Treno] Old Man
-Buy outside the Treno Card Stadium.

4. Flan
-Spoil for defeating: Cave Imp, Flan, Hornet, Serpion, Trick Sparrow, Wyerd
-Win from: [Treno] Old Man
-Buy outside the Treno Card Stadium.

5. Zaghnol
-Spoil for defeating: Black Waltz No. 2 (boss), Carve Spider, Hedgehog Pie,
                      Ladybug (friendly), Zaghnol
-Win from: [Lindblum] Card Freak Gon

6. Lizard Man
-Spoil for defeating: Basilisk, Ladybug, Lizard Man
-Win from: [Alexandria] Hippolady; [Lindblum] Card Freak Gon

7. Zombie
-Spoil for defeating: Ghost (friendly), Lamia, Zombie
-Win from: [Lindblum] Old Margaret

8. Bomb
-Spoil for defeating: Axe Beak, Bomb, Magic Vice
-Win from: [Alexandria] Hippolady, Tour Guide; [Lindblum] Card Freak Gon,
           Old Margaret; [Card Tournament] Attic Man Wake; [Card Stadium]
           Bomb Master Shannon

9. Ironite
-Spoil for defeating: Abomination, Clipper, Ironite
-Win from: [Alexandria] Mick, Tour Guide; [Treno] Queen Stella;
           [Card Tournament] Attic Man Wake

10. Sahagin
-Spoil for defeating: Antlion, Axolotl, Sahagin
-Win from: [Alexandria] Tour Guide; [Card Tournament] Attic Man Wake

11. Yeti
-Spoil for defeating: Type C, Yeti, Yeti (friendly)
-Win from: [Treno] Queen Stella; [Card Tournament] Attic Man Wake,
           Cardona Bishop

12. Mimic
-Spoil for defeating: Gnoll, Mimic, Type B
-Win from: [Alexandria] Dante the Signmaker, Maggie;
           [Lindblum] Card Freak Gon; [Treno] Queen Stella; [Card Tournament]
           Attic Man Wake, Cardona Bishop

13. Wyerd
-Spoil for defeating: Bandersnatch, Land Worm, Seeker Bat
-Win from: [Alexandria] Dante the Signmaker, Maggie; [Card Tournament]
           Cardona Bishop

14. Mandragora
-Spoil for defeating: Feather Circle, Mandragora, Stroper
-Win from: [Alexandria] Maggie; [Black Mage Village] No. 24, No. 123,
           No. 234; [Card Tournament] Cardona Bishop

15. Crawler
-Spoil for defeating: Blazer Beetle, Crawler
-Win from: [Alexandria] Dante the Signmaker; [Conde Petie] John Fruitbringer,
           Wendy Grocer; [Black Mage Village] No. 24, No. 44, No. 192;
           [Card Tournament] Cardona Bishop

16. Sand Scorpion
-Spoil for defeating: Griffin, Sand Scorpion
-Win from: [Treno] Queen Stella; [Conde Petie] Granin Miller,
           John Fruitbringer, Wendy Grocer; [Black Mage Village] No. 33,
           No. 56, No. 111; [Card Tournament] Cardona Bishop

17. Nymph
-Spoil for defeating: Feather Circle (friendly), Goblin Mage, Nymph,
                      Nymph (friendly)
-Win from: [Conde Petie] Granin Miller, John Fruitbringer, Wendy Grocer;
           [Black Mage Village] No. 24, No. 33, No. 44; [Card Tournament]
           Attic Man Wake

18. Sand Golem
-Spoil for defeating: Mistodon, Sand Golem
-Win from: [Alexandria] Hippaul; [Conde Petie] John Fruitbringer,
           Wendy Grocer; [Black Mage Village] No. 33, No. 44, No. 56;
           [Card Tournament] Attic Man Wake, Cardona Bishop

19. Zuu
-Spoil for defeating: Wraith, Zemzelett, Zuu
-Win from: [Alexandria] Dante the Signmaker, Hippaul, Ryan; [Conde Petie]
           Granin Miller; [Black Mage Village] No. 33, No. 56, No. 111;
           [Card Tournament] Attic Man Wake, Cardona Bishop

20. Dragonfly
-Spoil for defeating: Anemone, Dragonfly
-Win from: [Alexandria] Hippaul, Ryan; [Card Tournament] Cardona Bishop

21. Carrion Worm
-Spoil for defeating: Carrion Worm, Jabberwock (friendly), Myconid
-Win from: [Alexandria] Hippaul; [Black Mage Village] No. 123, No. 234;
           [Card Tournament] Cardona Bishop

22. Cerberus
-Spoil for defeating: Catoblepas, Cerberus, Whale Zombie
-Win from: [Conde Petie] John Fruitbringer, Wendy Grocer;
           [Black Mage Village] No. 192; [Card Tournament] Cardona Bishop

23. Antlion
-Spoil for defeating: Hilgigars (boss), Soulcage (boss)
-Win from: [Conde Petie] Granin Miller; [Black Mage Village] No. 33, No. 56,
           No. 111

24. Cactuar
-Spoil for defeating: Cactuar
-Win from: [Alexandria] Ryan; [Dali] Shopkeeper Eve
-Get 50 jumps in the jump rope minigame.

25. Gimme Cat
-Spoil for defeating: Garuda, Gimme Cat
-Win from: [Alexandria] Hippaul

26. Ragtimer
-Spoil for defeating: Agares, Gigan Octopus
-Win from: [Lindblum] Card Freak

27. Hedgehog Pie
-Spoil for defeating: Jabberwock
-Win from: [Lindblum] Card Freak; [Daguerreo] Bookworm, Synthesis Expert

28. Ralvuimahgo
-Spoil for defeating: Torama
-Win from: [Lindblum] Card Freak; [Daguerreo] Bookworm, Synthesis Expert

29. Ochu
-Spoil for defeating: Ochu
-Win from: [Lindblum] Card Freak; [Daguerreo] Bookworm, Synthesis Expert

30. Troll
-Spoil for defeating: Grimlock (blue head), Troll
-Win from: [Conde Petie] John Fruitbringer; [Daguerreo] Bookworm,
           Synthesis Expert, Weaponsmith

31. Blazer Beetle
-Spoil for defeating: Epitaph
-Win from: [Black Mage Village] No. 33, No. 111; [Daguerreo] Engineer Zebolt,
           Weaponsmith

32. Abomination
-Spoil for defeating: Red Dragon
-Win from: [Black Mage Village] No. 111; [Daguerreo] Engineer Zebolt,
           Weaponsmith

33. Zemzelett
-Spoil for defeating: Grenade, Yan
-Win from: [Black Mage Village] No. 111; [Daguerreo] Weaponsmith

34. Stroper
-Spoil for defeating: Drakan
-Win from: [Black Mage Village] No. 111; [Daguerreo] Synthesis Expert

35. Tantarian
-Spoil for defeating: Meltigemini (boss)
-Win from: [Conde Petie] John Fruitbringer

36. Grand Dragon
-Spoil for defeating: Grand Dragon, Quale (optional boss)
-Win from: [Daguerreo] Engineer Zebolt

37. Feather Circle
-Spoil for defeating: Worm Hydra
-Win from: [Black Mage Village] No. 44

38. Hecteyes
-Spoil for defeating: Hecteyes
-Win from: [Black Mage Village] No. 44, No. 111; [Madain Sari] Lani

39. Ogre
-Spoil for defeating: Behemoth, Ogre
-Win from: [Black Mage Village] No. 44, No. 192; [Madain Sari] Lani

40. Armstrong
-Spoil for defeating: Armstrong
-Win from: [Black Mage Village] No. 56, No. 192; [Madain Sari] Lani

41. Ash
-Spoil for defeating: Ash, Chimera
-Win from: [Black Mage Village] No. 33, No. 56; [Madain Sari] Lani

42. Wraith
-Spoil for defeating: Lich [crystal]
-Win from: [Black Mage Village] No. 33, No. 56, No. 192

43. Gargoyle
-Spoil for defeating: Gargoyle
-Win from: [Black Mage Village] No. 33, No. 56

44. Vepal
-Spoil for defeating: Stilva, Vepal [Green], Vepal [Red]
-Win from: [Black Mage Village] No. 33

45. Grimlock
-Spoil for defeating: Grimlock (pink head)
-Win from: [Conde Petie] John Fruitbringer; [Madain Sari] Lani;
           [Card Stadium] Straight Shooter Stak

46. Tonberry
-Spoil for defeating: Tonberry
-Win from: [Card Stadium] Straight Shooter Stak
-Prize for defeating the Griffin in Treno's Battle Arena in Disc 1.

47. Veteran
-Spoil for defeating: Kraken [crystal], Veteran
-Win from: [Black Mage Village] No. 56; [Card Stadium] Straight Shooter Stak

48. Garuda
-Spoil for defeating: Shell Dragon, Tiamat [crystal]
-Win from: [Card Stadium] Straight Shooter Stak

49. Malboro
-Spoil for defeating: Malboro
-Win from: [Card Stadium] Malboro Master Joe

50. Mover
-Spoil for defeating: Mover
-Win from: [Card Stadium] Beast Master Gilbert

51. Abadon
-Spoil for defeating: Abadon, Iron Man
-Win from: [Card Stadium] Beast Master Gilbert

52. Behemoth
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Beast Master Gilbert, Worker #9

53. Iron Man
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Beast Master Gilbert, Gilbert's Teacher
-In the treasure chest revealed by the "Dusk plains" chocograph.

54. Nova Dragon
-Spoil for defeating: Nothing
-Win from: [Memoria] Master Phantom

55. Ozma
-Spoil for defeating: Nothing
-Win from: [Memoria] Dark Phantom

56. Hades
-Spoil for defeating: Nothing
-Win from: [Memoria] Master Phantom, Rare Phantom

57. Holy
-Spoil for defeating: Hades (optional boss)
-Win from: [Black Mage Village] No. 56; [Card Stadium] Magic Master Thalisa;
           [Memoria] Strong Phantom

58. Meteor
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Magic Master Thalisa; [Memoria] Strong Phantom

59. Flare
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Magic Master Thalisa; [Memoria] Strong Phantom

60. Shiva
-Spoil for defeating: Garuda (friendly), Valia Pira (boss)
-Win from: [Card Stadium] Eidolon Master Leyra, Straight Shooter Stak
-Get from Hippaul's treasure above the steeple in Alexandria.

61. Ifrit
-Spoil for defeating: Maliris [crystal], Ring Leader
-Win from: [Card Stadium] Eidolon Master Leyra; [Memoria] Strong Phantom

62. Ramuh
-Spoil for defeating: Taharka (boss), Tantarian (optional boss)
-Win from: [Card Stadium] Eidolon Master Leyra
-Get from Hippaul's treasure above the steeple in Alexandria.

63. Atomos
-Spoil for defeating: Ark (boss), Earth Guardian (boss)
-Win from: [Card Stadium] Eidolon Master Leyra; [Memoria] Strong Phantom

64. Odin
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Eidolon Master Leyra; [Memoria] Rare Phantom
-In the chest in the central mountain of Forgotten Continent.

65. Leviathan
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Eidolon Master Leyra; [Memoria] Strong Phantom

66. Bahamut
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Eidolon Master Leyra

67. Ark
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Eidolon Master Leyra
-In the treasure chest revealed by the "Forgotten island" chocograph.

68. Fenrir
-Spoil for defeating: Silver Dragon (boss)
-Win from: [Card Stadium] Eidolon Master Leyra

69. Madeen
-Spoil for defeating: Nothing
-Win from: [Black Mage Village] No. 56; [Card Stadium] Eidolon Master Leyra;
           [Memoria] Strong Phantom

70. Alexander
-Spoil for defeating: Nothing
-Win from: [Memoria] Master Phantom
-In the treasure chest revealed by the "Ocean" chocograph.

71. Excalibur II
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Weapon Master Hunt

72. Ultima Weapon
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Straight Shooter Stak, Weapon Master Hunt

73. Masamune
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Weapon Master Hunt; [Memoria] Rare Phantom
-In the treasure chest revealed by the "Sea at dusk" chocograph.

74. Elixir
-Spoil for defeating: Nova Dragon (boss), Yan (friendly)
-Win from: [Memoria] Rare Phantom, Strong Phantom
-Get from the chest at the top of the ladder in South Gate Bohden Station.

75. Dark Matter
-Spoil for defeating: Nothing
-Win from: [Memoria] Dark Phantom
-In the treasure chest revealed by the "Fairy island" chocograph.

76. Ribbon
-Spoil for defeating: Nothing
-Win from: [Black Mage Village] No. 56; [Memoria] Defense Phantom,
           Rare Phantom, Strong Phantom

77. Tiger Racket
-Spoil for defeating: Nothing
-Win from: [Black Mage Village] No. 56; [Memoria] Rare Phantom

78. Save the Queen
-Spoil for defeating: Nothing
-Win from: [Card Stadium] Weapon Master Hunt

79. Genji
-Spoil for defeating: Nothing
-Win from: [Memoria] Rare Phantom, Strong Phantom
-Get 100 jumps in the jump rope minigame.

80. Mythril Sword
-Spoil for defeating: Gizamaluke (boss), Soldier
-Win from: [Card Stadium] Weapon Master Hunt

81. Blue Narciss
-Spoil for defeating: Nothing
-Win from: [Daguerreo] Four-armed Man
-In the chest at the southeastern lagoon of the Forgotten Continent.

82. Hilda Garde 3
-Spoil for defeating: Nothing
-Win from: [Daguerreo] Four-armed Man
-In the treasure chest revealed by the "Outer island 2" chocograph.

83. Invincible
-Spoil for defeating: Nothing
-Win from: [Memoria] Master Phantom
-In the chest where the Shimmering Island was in Disc 4.

84. Cargo Ship
-Spoil for defeating: Nothing
-Win from: [Daguerreo] Four-armed Man
-In the treasure chest revealed by the "Uncultivated land" chocograph.

85. Hilda Garde 1
-Spoil for defeating: Nothing
-Win from: [Daguerreo] Four-armed Man
-In the chest at the northeastern mountain of the Forgotten Continent.

86. Red Rose
-Spoil for defeating: Nothing
-Win from: [Daguerreo] Four-armed Man
-Jump off the pier in Quan's Dwelling with a gold chocobo and Red Pepper.

87. Theater Ship
-Spoil for defeating: Nothing
-Win from: [Daguerreo] Four-armed Man
-Prize should Vivi win the Festival of the Hunt.
-In the treasure chest revealed by the "Cold field" chocograph.

88. Viltgance
-Spoil for defeating: Nothing
-Win from: None found as of yet
-Get from Mene in Chocobo Forest or Lagoon for 1800 points.

89. Chocobo
-Spoil for defeating: Nothing
-Win from: [Chocobo's Paradise] Fat Chocobo

90. Fat Chocobo
-Spoil for defeating: Nothing
-Win from: None found as of yet
-Talk to Fat Chocobo after getting all 24 Chocograph treasures and the 8
 other chocobo treasures laying around.

91. Mog
-Spoil for defeating: Nothing
-Win from: [Memoria] Rare Phantom

92. Frog
-Spoil for defeating: Gigan Toad
-Win from: [Conde Petie] Granin Miller, Robert Dogherder;
           [Black Mage Village] No. 33, No. 56, No. 111; [Daguerreo]
           Synthesis Expert; [Memoria] Rare Phantom

93. Oglop
-Spoil for defeating: Nothing
-Win from: [Card Tournament] Sailor Erin; [Card Stadium] Oglop Master Bon

94. Alexandria
-Spoil for defeating: Nothing
-Win from: [Memoria] Strong Phantom
-Get from the girl running around in the north square of devastated
 Alexandria.

95. Lindblum
-Spoil for defeating: Nothing
-Win from: [Memoria] Rare Phantom, Strong Phantom
-Check the wreckage outside Card Freak Gon's house in devastated Lindblum.

96. Two Moons
-Spoil for defeating: Nothing
-Win from: [Memoria] Rare Phantom, Strong Phantom

97. Gargant
-Spoil for defeating: Adamantoise, Dracozombie, Ralvuimago (boss)
-Win from: None found as of yet

98. Namingway
-Spoil for defeating: Nothing
-Win from: None found as of yet
-Check the table with the books on it in the southwest corner of Kuja's room
 in the Desert Palace.

99. Boco
-Spoil for defeating: Nothing
-Win from: [Memoria] Rare Phantom

100. Airship
-Spoil for defeating: Nothing
-Win from: [Memoria] Rare Phantom
-Get from the chest behind the mountain crack in eastern Lost Continent.

-----------------------------------------------------------------------------
17. Letters
-----------------------------------------------------------------------------

=========================
 Prince on a White Horse
=========================

From Kupo to Monty

I think Queen Brahne is up to something...
but I suspect Princess Garnet even more!
Kupo!

She might leave home soon...
with a prince on a white horse...

Maybe it's just my imagination.

-----------------

==================
 Stiltzkin On Ice
==================

From Stiltzkin to Monty

I'm in a very cold place right now.
It's really strange. It wasn't
like this last time I came here...

But I guess this is why I travel:
to encounter the unexpected.
Anyway, I'm gonna get outta here
before I get trapped in ice!

----------------

=================
 Trapped In Ice!
=================

From Mois to Gumo

Yo! Man, I got totally iced up by some
dude with wings on his back!

Stiltzkin passed me by without doin'
anything! Is he rude or what?

Or course, I couldn't say nothing', 'cause
I was trapped inside the ice!

---------------

========================
 Opening a Mini-Theater
========================

From Ruby to Zidane

Ain't y'all comin' back to Alexandria?
I'm so lonely!

Just kiddin'. I'm openin' a li'l
theater in an alley here.

(A bartender pal o' mine is
quittin' the saloon and gettin' into
showbiz. He asked me to help.)

----------------

=======================
 Stiltzkin Visited Me!
=======================

From Kumop to Mogki

Stiltzkin visited me!
Kupo!

He said he found a place that
seemed interesting, and then he left.

I wish he stayed longer, kupo.
Where did he go, anyway?
Let me know when you find out! Kupo!

----------------

=======================
 Shelter from the Rain
=======================

From Stiltzkin to Moonte

I left Lindblum and headed north.
I walked through the Mist and
Gizamaluke to reach Burmecia for
the very first time.

It's raining, as expected.
I'm going to look for shelter now...

------------------

=====================
 It Was So Exciting!
=====================

From Moodon to Mogmi

  This year's Festival of the Hunt
was sooo exciting! Kupo!
The highest score was 207 points!
A guy named Azrael won the title!

Last year's winner, Belna,
only got 138 points!
Oh, it was so much fun!!!

------------------

=====================================
 Map of the Entire World in His Bag?
=====================================

From Mogki to Atla

I hear that Stiltzkin is headed
in your direction. Kupo!
I've never met him. Tell me what
he's like if you meet him. Kupo!

Check and see if he travels with a
map of the entire world and with rare
items, like the rumor says! Kupo!

----------------

========================
 Mary's Unrequited Love
========================

From Grimo to Nazna

I feel so sad whenever I see
Mary, that part-time worker

Have you ever fallen in love?
I've never fallen in love before, kupo.
If watching someone else in love
is so difficult, I wonder how difficult
it is to actually fall in love myself?

-----------------

=============
 Vube Desert
=============

From Stiltzkin to Mogrich

There's trouble in this rainy city.
The guys I saw there were heading
towards Vube Desert, west of Burmecia...

They'll only find sandstorms.
What could they possibly want?

I'm gonna follow them and see...

-----------------

=============
 Am I Right?
=============

From Nazna to Mochos

Grimo, in South Gate's Bohden Station,
sent me a letter saying that he feels
sad when sees Mary in love...

...but I think he feels that way because
Grimo himself is in love. Kupo...

Am I right?

-------------

======================
 No More Pointy Hats!
======================

From Atla to Monev

Kupo! Strange people came into town
and destroyed the entire place!
What the heck is going on? Kupo!
I don't wanna see any more pointy hats!

Monev should be careful, too!
Maybe you should move elsewhere...

------------

==========
 Tantalus
==========

From Ruby to Zidane

I decided to start a small theater, but
I ain't had any luck finding actors...

Do you know any good actors who are
looking for work? Man, how I wish
y'all were here!

Come to think of it,
you Tantalus guys look like
a bunch of outlaws!
Just kidding.

---------------

======================
 I Have a Bad Feeling
======================

From Monev to Mopli

People are climbing up to Cleyra since
the sandstorm disappeared... Kupo.
I have a bad feeling about this.
What's going to happen!?

Will Cleyra end up like Burmecia?
Isn't there anyone who can help us?
Kupo!

------------

===========
 In Danger
===========

From Mopli to Serino

By the time this letter reaches Serino,
Cleyra may be destroyed...
Stiltzkin keeps saying,

"I've been through stuff like this before.
We'll be fine."

But what if we won't be okay this time!?
Kupo!!!

-------------

=============================
 Rumor About Princess Garnet
=============================

From Kupo to Mosh

Kupo! What's going on in Alexandria!?
Soldiers are everywhere!

I heard a rumor that Princess Garnet
returned to Alexandria!

I guess Princess Garnet left the castle
because she suspected Queen Brahne!

-------------

======================
 Escaping Evil Forest
======================

From Mosh to Monty

Monty! Were you able to escape
Evil Forest? Kupo!

I think this continent is headed for
some serious disaster! It might be
too late by the time we realize it.

-------------

=========================
 Narcissus From Lindblum
=========================

From Ruby to Zidane

Oh, I'm havin' a terrible time finding
actors! I'm willing to take anyone who
can read at this point!

What was his name? That narcissist
from Lindblum? I'd even take him!
Get him over to my mini-theater!
We need to get some business!

--------------

======================
 Eidolon Odin's Power
======================

From Serino to Moodon

I rode an airship called the Red Rose,
but I saw something horrible... Kupo.

The eidolon Odin's power is terrifying.
It destroyed Cleyra completely.

There's not even a trace of the city now...

---------------

================
 Missing! Kupo!
================

From Moodon to Moonte

Oh, it's terrible! Kupo!
Mogki, from the castle, is missing!

Did the Alexandrian soldiers kidnap him?
Or did the black mages eat him? Kupo!

I'm so worried!!!

----------------

===================
 Very Bored, Kupo!
===================

From Kuppo to Mogki

I'm bored, kupo!

I'm so bored, I'm going to hide away!

Try finding me inside this cavern!

Hint: I'm behind a wall...

----------------

================
 To Conde Petie
================

From Stiltzkin to Mogryo

I'm becoming familiar with the geography
of the Outer Continent. My next destination
is Conde Petie.

They exchange a special greeting
with each other before entering
the village... What was it?

I think it was "Rally-ho!"

----------------

=============
 Rally-Kupo!
=============

From Mogmatt to Suzuna

It's been six months since I started
living in Conde Petie...
The food here is great, and the
people are very nice. Kupo.

But... But... The only thing I can't
get used to is the "Rally-ho!"

I keep saying "Rally-kupo!"

----------------

====================
 Blessing or Curse?
====================

From Stiltzkin to Mocchi

The Mist is gone.

     Is this a blessing?

            Or a curse?

------------------

==================================
 The Most Important Thing in Life
==================================

From Kuppo to Kupo

Fossil Roo is very comfortable!
I like it here. Kupo!

We play hide-and-seek every day!
The most important things in life
are to work hard and play hard! Kupo!

------------------

========
 Vanity
========

From Mogrika to Kupo

Even moogles want to look beautiful!

I use my special item very carefully.

You don't come across it very often.

It's very special to me. Kupo!

--------------------

==================
 My Vagabond Life
==================

From Stiltzkin to Kupo

Alexandria is a great place to be.
It's comfortable and fun.

But...
The travel bug stung me once again.

So, I'm going on another trip.

----------------------

==============
 New Champion
==============

From Kupo to Mogrich

There's an amazing new champion sprinter
in the town of Alexandria!

The sprinter's name is "Hippaul."

He's amazing! Remember his name! Kupo!

------------------------

======================
 Alexandria Destroyed
======================

From Mogki to Moodon

Alexandria is in a horrible state right now...
I wonder if Kupo and Mosh are okay?

Let me know when you have more info!
I heard that Stiltzkin was also in
Alexandria! Kupo!

-----------------------

=================
 Very Mad! Kupo!
=================

From Mimoza to Mooel

I haven't received any mail lately, kupo.
What's going on?

Hey, Mooel, would you go to
Mognet Centreal and complain for me?

I'm so mad about it! Kupo!

-----------------------

========================
 Stiltzkin, On the Move
========================

From Mojito to Mogsam

According to rumors, Stiltzkin is
on a quest to find out why Mognet
stopped functioning!

I'm sure Stiltzkin will find out
the truth, kupo.
Why did Artemicion stop
delivering mail?

----------------------

=======
 Favor
=======

From Artemicion to Mogrika

Mogrika! I'm in trouble...

I used too much.

Do you have more? You don't, do you?

Oh, what am I gonna do?

-----------------------

=========
 Problem
=========

From Mogrika to Moolan

Artemicion rubbed it all over himself!
The machine needs it to function
properly, kupo!

I know how he must've felt.
I used it on myself once, too.
It's a wonderful thing, but...

---------------------

==========================
 Where Is Mognet Central?
==========================

From Moolan to Mogtaka

Artemicion used the item on himself!
Kupo!
I wanted to go to Mognet Central
and complain, but where the heck
is it located? Kupo?
I never even thought about it
until now. Kupo!

---------------------

==========================
 Where Is Mognet Central?
==========================

From Mogki to Kumool

Hey, Kumool. How are you, kupo?
Us moogles in Lindblum are all wondering
the same thing these days:
Where the heck is Mognet Central?
No one knows, kupo.
Do you know where it is, Kumool?
It's supposedly very far away, and you
can't enter very easily, kupo...

---------------------

=================
 My First Mognet
=================

From Moorock to Mozme

This is my first time using Mognet!

And my first letter! Kupo!

Hmm, what should I write about? Kupo?

--------------------

===================
 Something Missing
===================

From Kupo to Atla

I heard we haven't received any mail lately,
because the machine in Mognet Central
broke down, kupo.

It's supposedly a complicated machine.

They're missing something that makes
the machine run smoothly, kupo.

--------------------

========================
 That Special Something
========================

From Atla to Mogryo

We haven't been receiving mail, because the
machine in Mognet Central broke down.

I wonder how we can fix it? Kupo?

Do you think there's a special item
that will fix the machine?

-------------------

===========
 Rare Item
===========

From Mogryo to Kumool

I heard that the machine in Mognet Central
broke down! It's because they're missing
that item!

I wonder where you can find one? Kupo?
It's a rare item, so I don't think
you'll find one very easily...

--------------------

======================
 Where Is That Item!?
======================

From Kumool to Mois

I understand! Kupo! Mognet will
function again once we have some!

I think Mois would know!Kupo! Where is that item?

We need it to repair Mognet!

---------------------

=================
 It's That Thing
=================

From Mois to Noggy

I think Mognet can go back to standard
operation if we get the right item!

Kupo! If you ask me, I think the item
they're looking for is that thing!

You know what I mean, right?
It's that...thing!

-----------------------

============
 Superslick
============

A letter from Noggy to Kupo

I now know what's needed to run the machine
in Mognet Central! It's 'Superslick'!

I heard a rumor about it!
The rumor said that someone in Alexandria has it!
That's what I heard! Kupo!
Find it and send it to Central right away!

-----------------------------------------------------------------------------
18. Bestiary
-----------------------------------------------------------------------------

Types:

A = Aerial
B = Beast
D = Demon
H = Humanoid
I = Insect
N = None
R = Dragon
S = Stone
U = Undead

Weaknesses:

AbE = All but Earth
F = Fire
H = Holy
I = Ice
N = None
R = Water
S = Shadow
T = Thunder
W = Wind

===
 A
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Abadon           58 12658  2479   A,I     W      35168  2348
-Carries: Garnet, Phoenix Pinion, Vaccine
-Blue Magic: Twister
Abomination      15   879   482   N       N        912   388
-Carries: Ether, Hi-Potion, Ore
-Blue Magic: Night
Adamantoise      31  3587  1043   N       T       5096  4433
-Carries: Hi-Potion, Phoenix Down, Tent
-Blue Magic: Earth Shake
Agares           43  6775  1596   D       N      14279  1945
-Carries: Ore, Soft, Tent
-Blue Magic: None
Amdusias         42  6578  1568   A,D     W      26370  2316
-Carries: Antidote, Ether, Hi-Potion, Phoenix Pinion
-Blue Magic: LV4 Holy
Anemone          31  3586  1045   N       T       5080  1137
-Carries: Ore, Tent
-Blue Magic: Bad Breath
Antlion          35  4522  1216   N       I        332    54
-Carries: Annoyntment, Ether, Hi-Potion
-Blue Magic: Mighty Guard
Armodullahan      8   818  4598   N       H,T      809   474
-Carries: Ether, Hi-Potion, Ore
-Blue Magic: None
Armstrong        33  4204  1165   N       N       7148  1456
-Carries: Ether, Hi-Potion, Ore
-Blue Magic: Matra Magic
Ash              66 21591  3014   A,D     W      40329  2748
-Carries: Tent
-Blue Magic: Doom
Axe Beak          6   241   267   B       N        123   224
-Carries: Ether, Hi-Potion, Ore
-Blue Magic: Limit Glove
Axolotl           6   211   266   N       T        106   236
-Carries: Hi-Potion, Phoenix Pinion, Potion
-Blue Magic: Aqua Breath

===
 B
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Bandersnatch     14   899   464   B       N        786   347
-Carries: Potion, Tent
-Blue Magic: Pumpkin Head
Basilisk          6   346   267   B       I        165   233
-Carries: Hi-Potion, Soft
-Blue Magic: Pumpkin Head
Behemoth         71 24123  3338   B       I      53168  2764
-Carries: Phoenix Pinion
-Blue Magic: Angel's Snack
Blazer Beetle    19  1468   603   I       N       1548   740
-Carries: Ether, Hi-Potion, Phoenix Pinion
-Blue Magic: Limit Glove
Bomb             10   526   359   A       I,R,W    178   235
-Carries: Ether, Hi-Potion, Ore
-Blue Magic: Mustard Bomb

===
 C
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Cactuar          30  1939  1038   N       F       4206  1021
-Carries: Ether, Phoenix Down, Tent
-Blue Magic: 1,000 Needles
Carrion Worm      9   259   345   I       I,R      328   319
-Carries: Annoyntment, Tent
-Blue Magic: Auto-Life
Carve Spider      3   123   199   I       I         48   124
-Carries: Ore, Potion, Tent
-Blue Magic: Lv-3 Def-less
Catoblepas       32  3727  1069   B       N       6608  1421
-Carries: Ether, Hi-Potion, Phoenix Pinion, Soft
-Blue Magic: Limit Glove
Cave Imp          2    74   186   N       F         34   118
-Carries: Phoenix Down, Potion
-Blue Magic: None
Cerberus         44  6977  1625   B       N      15180  1984
-Carries: Ether, Ore, Tent
-Blue Magic: Auto-Life
Chimera          67 21901  3053   D       I      42783  2732
-Carries: Garnet, Remedy, Vaccine
-Blue Magic: Frost
Clipper           7   294   278   N       T         78   190
-Carries: Hi-Potion, Ore
-Blue Magic: Aqua Breath
Crawler          10   625   358   I       I        480   323
-Carries: Antidote, Hi-Potion, Phoenix Down
-Blue Magic: None

===
 D
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Dendrobium        2   176   194   A       F,W       39    99
-Carries: Eye Drops, Ore, Tent
-Blue Magic: None
Dracozombie      24  2179   760   R,U     F,H,I   3228   941
-Carries: Ether, Hi-Potion, Magic Tag
-Blue Magic: LV5 Death
Dragonfly         8   348   295   A,I     I,W      249   307
-Carries: Eye Drops, Tent
-Blue Magic: Matra Magic
Drakan           30  3292  1018   A,D     W       5672  1118
-Carries: Antidote
-Blue Magic: Vanish

===
 E
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Epitaph          32  3732   300   S       N
-Carries: Phoenix Down, Soft
-Blue Magic: Angel's Snack

===
 F
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Fang              1    68   170   B       F         23    90
-Carries: Hi-Potion, Phoenix Down, Phoenix Pinion, Potion
-Blue Magic: None
Feather Circle   13   619   448   A       T,W      629   378
-Carries: Annoyntment, Ether, Hi-Potion, Ore
-Blue Magic: LV4 Holy
Flan              2    75   183   N       F         23   110
-Carries: Ore, Potion
-Blue Magic: None

===
 G
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Gargoyle         44  6977  1628   A,S     W      15181  1958
-Carries: Ether, Hi-Potion, Phoenix Pinion, Tent
-Blue Magic: Mighty Guard
Garuda           35  3521  1216   A       S,W     6932  1279
-Carries: Ether, Hi-Potion, Ore, Phoenix Pinion
-Blue Magic: White Wind
Ghost             4   118  9999   A,U     S,W       48   126
-Carries: Hi-Potion, Ore, Phoenix Pinion, Potion
-Blue Magic: Roulette
Gigan Octopus    31  3584  1044   A       T,W     6096  1840
-Carries: Ether, Eye Drops, Phoenix Down
-Blue Magic: Mighty Guard
Gigan Toad        7   297   280   N       T        177   288
-Carries: Ore
-Blue Magic: Frog Drop
Gimme Cat        36  4683  1240   N       N          4  5000
-Carries: Echo Screen, Ether, Tent
-Blue Magic: Auto-Life
Gnoll            18  1375   586   N       N       1368   691
-Carries: Ether, Hi-Potion, Phoenix Pinion
-Blue Magic: Vanish
Goblin            5    33   172   N       F         23    88
-Carries: Potion
-Blue Magic: Goblin Punch
Goblin Mage      15   983   485   N       N        912   568
-Carries: Ore, Potion
-Blue Magic: Goblin Punch
Grand Dragon     60 13206  2550   R       I      35208  2604
-Carries: Ether, Rising Sun, Tent
-Blue Magic: Lv-3 Def-less
Grenade          36  4685  1240   A       I,W     7458  1336
-Carries: Ether, Ore, Tent
-Blue Magic: Mustard Bomb
Griffin          16  1470   602   A       W       1858   602
-Carries: Ore
-Blue Magic: White Wind
Grimlock         30  3292  1018   N       F,I,T   6610  1363
-Carries: Ether, Ore, Tent
-Blue Magic: Night

===
 H
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Hecteyes         51  9567  2033   D,U     F,H    17096  2049
-Carries: Hi-Potion, Phoenix Pinion, Vaccine
-Blue Magic: Roulette
Hedgehog Pie      7   295   281   N       N        117   187
-Carries: Hi-Potion, Ore, Phoenix Pinion
-Blue Magic: Pumpkin Head
Hornet            7   293   281   A,I     T,W       89   194
-Carries: Potion
-Blue Magic: Vanish

===
 I
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Iron Man         68 21217  3091   D,H     T      42996  2796
-Carries: Phoenix Down
-Blue Magic: None
Ironite          11   889   374   A,R     I,W      576   269
-Carries: Hi-Potion, Soft
-Blue Magic: Angel's Snack

===
 J
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Jabberwock       30  3442  1019   N       S,T     4674  1156
-Carries: Hi-Potion, Ore
-Blue Magic: Limit Glove

===
 K
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Kraken[crystal]  72 23354  3381   D       T          0  4338
-Carries: Annoyntment, Ether
-Blue Magic: Frost

===
 L
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Ladybug           6   244   266   A,I     W         89   193
-Carries: Eye Drops, Hi-Potion, Phoenix Pinion, Tent
-Blue Magic: Pumpkin Head
Lamia            10   994   358   N       T        204   494
-Carries: Ore, Phoenix Down
-Blue Magic: Lv-3 Def-less
Land Worm        29  5296   997   I       N       5151  1316
-Carries: Hi-Potion, Ore, Phoenix Pinion
-Blue Magic: Matra Magic
Lich[crystal]    68 22218  3091   D       F,H,W      0  2828
-Carries: Ore
-Blue Magic: LV5 Death
Lizard Man       10   589   359   N       I,T      171   218
-Carries: Ore, Tent
-Blue Magic: Lv-3 Def-less

===
 M
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Magic Vice        7   297   278   N       N        212   239
-Carries: Echo Screen, Ether
-Blue Magic: Magic Hammer
Malboro          57 11687  2334   N       W      30576  2572
-Carries: Ore, Vaccine
-Blue Magic: Bad Breath
Maliris[crystal] 69 22535  3127   D       I          0  2860
-Carries: Phoenix Down, Phoenix Pinion
-Blue Magic: Mustard Bomb
Mandragora        9   662   344   N       F        308   595
-Carries: Echo Screen, Hi-Potion, Phoenix Pinion, Tent
-Blue Magic: Limit Glove
Mimic             8   346   295   N       H        320   777
-Carries: Antidote, Hi-Potion
-Blue Magic: None
Mistodon         19  1473   602   U       H       2548   747
-Carries: Hi-Potion, Ore
-Blue Magic: Angel's Snack
Mover [1]        52  7352  2064   A       AbE    23081  2300
-Carries: Opal, Tent, Vaccine
-Blue Magic: None
Mover [2]        52  3268  2065   A       AbE        0     0
-Carries: None
-Blue Magic: None
Mover [3]        52  7353  2062   A       AbE        0     0
-Carries: None
-Blue Magic: None
Mu                2    77   183   N       N         34   104
-Carries: Potion
-Blue Magic: Limit Glove
Myconid          20  1372   584   A       F,W     1368   726
-Carries: Eye Drops, Tent
-Blue Magic: Mighty Guard

===
 N
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Nymph             9   458   345   N       F,S      329   303
-Carries: Echo Screen, Hi-Potion, Ore, Phoenix Pinion
-Blue Magic: Night

===
 O
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Ochu             16  3568   622   N       F       2092   845
-Carries: Ether, Hi-Potion, Phoenix Pinion
-Blue Magic: LV3 Def-less
Ogre             29  3300   996   N       N       5148  1281
-Carries: Annoyntment, Ether, Phoenix Pinion
-Blue Magic: Matra Magic

===
 P
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Plant Spider      1    33   173   I       F         22    91
-Carries: Hi-Potion, Ore, Potion
-Blue Magic: None
Python            2    75   184   N       I         23   106
-Carries: Hi-Potion, Ore, Phoenix Pinion, Potion
-Blue Magic: Pumpkin Head

===
 R
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Red Dragon       36  8000  1242   A,R     N      22377  5156
-Carries: Elixir, Ether, Tent
-Blue Magic: Twister
Ring Leader      51  9569  2030   A,D     W      18816  1868
-Carries: Echo Screen, Vaccine
-Blue Magic: Magic Hammer

===
 S
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Sahagin          18  1375   585   N       T       1368   684
-Carries: Ether, Hi-Potion
-Blue Magic: Aqua Breath
Sand Golem       11   342   376   N       I        677   589
-Carries: Eye Drops, Hi-Potion
-Blue Magic: None
Sand Scorpion    10   526   360   N       I        400   330
-Carries: Antidote, Ether, Ore
-Blue Magic: Lv-3 Def-less
Seeker Bat       12   594   377   A       F,W      449   366
-Carries: Eye Drops, Tent
-Blue Magic: Night
Serpion           8   397   295   R       I        138   184
-Carries: Antidote
-Blue Magic: Mighty Guard
Shell Dragon     58 12661  2482   R       I      26376  2332
-Carries: Hi-Potion, Phoenix Pinion, Tent, Vaccine
-Blue Magic: Earth Shake
Skeleton          8   400   293   U       F,H      104   209
-Carries: Ether, Hi-Potion, Ore
-Blue Magic: Pumpkin Head
Soldier          10   523   358   H       N        400   311
-Carries: Echo Screen, Phoenix Down, Phoenix Pinion
-Blue Magic: None
Stilva           67 21906  3053   D       R      42785  2780
-Carries: Ether
-Blue Magic: Auto-Life
Stroper          21  1840   697   S       F       2344   915
-Carries: Peridot, Phoenix Down, Phoenix Pinion, Soft
-Blue Magic: LV5 Death

===
 T
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Tiamat[crystal]  71 24127  3338   R       I          0  2956
-Carries: Ether, Wing Edge
-Blue Magic: Twister
Tonberry         46  7886  1779   N       N      13297  1513
-Carries: Ether, Hi-Potion, Phoenix Down, Phoenix Pinion
-Blue Magic: None
Torama           30  3292  1018   B,D     R       5672  1118
-Carries: Antidote, Phoenix Pinion
-Blue Magic: LV4 Holy
Trick Sparrow     5   191   250   A       W         63   198
-Carries: Ore
-Blue Magic: Matra Magic
Troll            20  1469   623   N       N       2092   854
-Carries: Ore, Tent
-Blue Magic: Vanish
Type A            8   398   293   H       N        114   199
-Carries: Phoenix Down, Tent
-Blue Magic: None
Type B           10   526   361   H       N        372   321
-Carries: Ether, Hi-Potion, Ore
-Blue Magic: None
Type C           13   623   447   H       N        628   336
-Carries: Potion, Tent
-Blue Magic: None

===
 V
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Vepal [Green]    34  4363  1188   A       F,W     6434  1270
-Carries: Ether, Hi-Potion, Phoenix Pinion
-Blue Magic: Aqua Breath
Vepal [Red]      35  4022  1214   A       I,W     6933  1326
-Carries: Ether, Hi-Potion, Phoenix Pinion
-Blue Magic: Mustard Bomb
Veteran          44  6972  1627   A,D     H,R,W  15180  1971
-Carries: Ether, Hi-Potion, Phoenix Pinion
-Blue Magic: Doom
Vice              4   129   209   N       N         48   128
-Carries: Echo Screen, Potion
-Blue Magic: Vanish

===
 W
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Whale Zombie     32  3730  1066   A,U     F,H,T,W 6609  1528
-Carries: Antidote, Magic Tag
-Blue Magic: LV5 Death
Worm Hydra       37  4846  1268   R       I       8008  1345
-Carries: Antidote, Hi-Potion
-Blue Magic: Bad Breath
Wraith           36  4686  1239   A,U     F,H,W   8480  1500
-Carries: Hi-Potion, Ore
-Blue Magic: Frost [Blue Flame], Mustard Bomb [Red Flame]
Wyerd             2   129   183   B       F         45   186
-Carries: Phoenix Down, Potion, Tent
-Blue Magic: None

===
 Y
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Yan              72 19465  3378   N       S      42673  2218
-Carries: Elixir, Ore
-Blue Magic: Auto-Life
Yeti              9   463   342   A       S,W      132   221
-Carries: Eye Drops, Hi-Potion, Ore
-Blue Magic: Pumpkin Head

===
 Z
===

Name            Lvl    HP    MP   Type    Weak     EXP   Gil
Zaghnol          16  1189   499   B       R       1261   546
-Carries: Ether, Ore, Tent
-Blue Magic: Matra Magic
Zemzelett        20  1571   625   A       W       2092   889
-Carries: Ether, Hi-Potion, Ore
-Blue Magic: White Wind
Zombie           19   973   603   U       F,H     1444   708
-Carries: Ether, Magic Tag, Tent
-Blue Magic: Roulette
Zuu               8  1149   293   A       I,R,W    320   384
-Carries: Hi-Potion, Ore, Phoenix Pinion, Potion
-Blue Magic: White Wind

-----------------------------------------------------------------------------
19. Bosses
-----------------------------------------------------------------------------

===
 A
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Antlion               16  3938  3950   N       I             1616
-Carries: Annoyntment, Gold Helm, Mythril Vest
Ark                   38 20002  1374   A       W         11  5964
-Carries: Elixir, Holy Lance, Power Vest

===
 B
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Baku                   2   202  1285   H       F                0
-Carries: Hi-Potion, Iron Sword
Beatrix [1]           14  3630  3467   H       N          0     0
-Carries: Chain Plate, Mythril Sword, Phoenix Down
Beatrix [2]           17  4736  3964   H       N          0     0
-Carries: Ice Brand, Phoenix Down, Thunder Gloves
Beatrix [3]           19  5709  4203   H       N          0     0
-Carries: Ice Brand, Phoenix Down, Survival Vest
Benero                 1    28   149   H       N          0     0
-Carries: Nothing
Black Waltz No. 1      2   229  9999   H       F,I            134
-Carries: Remedy, Silk Shirt
Black Waltz No. 2      6  1030  3017   A,H     W              441
-Carries: Leather Plate, Steepled Hat
Black Waltz No. 3 [1]  7  1128  2080   A,H     W          0     0
-Carries: Linen Cuirass, Silver Gloves, Steepled Hat
Black Waltz No. 3 [2]  9  1292   344   H       W              864
-Carries: Flame Staff, Lightning Staff, Steepled Hat

===
 D
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Deathguise            74 55535  9999   A,D,I   I,W        0  8916
-Carries: Black Belt, Dual Claws, Elixir

===
 E
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Earth Guardian        54  20756 2234   D       H,W       11  4512
-Carries: Avenger, Rubber Suit
-Blue Magic: Earth Shake

===
 G
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Garland               62 40728  9999   H       N          0     0
-Carries: Battle Boots, Dark Gear, Ninja Gear
Gizamaluke            16  3175   502   A       T,W            800
-Carries: Elixir, Ice Staff, Magus Hat

===
 H
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Haagen                 1    33   673   H       N          0    72
-Carries: Nothing
Hades                 92 55535  9999   A,D     H         30  9638
-Carries: Battle Boots, Reflect Ring, Robe of Lords, Running Shoes
-Gives the party 65532 EXP.
Hilgigars             28  8196   908   H       N             2136
-Carries: Fairy Flute, Mythril Fork, Phoenix Down

===
 K
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
King Leo               1   186   373   H       N          0     0
-Carries: Nothing
Kraken                72 59496  3380   D       T         10 17376
-Carries: Genji Helmet, Glutton's Robe, Wizard Rod
Kuja                     42382  9999   H       N          0     0
-Carries: Carabini Mail, Ether, Light Robe

===
 L
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Lani                  19  5708  4802   H       N          0     0
-Carries: Coral Sword, Ether, Gladius
Lich                  71 58554  9999   D       F,H,W     10  8436
-Carries: Black Robe, Genji Gloves, Siren's Flute

===
 M
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Maliris               72 59497  3381   D       I         10  8532
-Carries: Genji Armor, Masamune, Ultima Sword
Masked Man             1   188   223   H       N              805
-Carries: Mage Masher, Potion, Wrist
Meltigemini           42 24348  1570   D       F,H       11  6428
-Carries: Demon's Vest, Golden Hairpin, Vaccine

===
 N
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Nova Dragon           67 54940  9999   A,R     I,W       13  9506
-Carries: Dragon Wrist, Grand Armor, Remedy

===
 P
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Plant Brain            7   916  1431   N       F          5   468
-Carries: Eye Drops, Iron Helm
Prison Cage [1]        2   513  1083   N       F          0     0
-Carries: Nothing
Prison Cage [2]        2   533  1186   N       F              436
-Carries: Broadsword, Leather Wrist

===
 Q
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Quale                 76 65535  3680   H       T         10 10800
-Carries: Elixir, Glutton's Robe, Ninja Gear, Robe of Lords
-Gives the party 65532 EXP.

===
 R
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Ralvuimago            18  3352   584   N       I             1404
-Carries: Adaman Vest, Oak Staff, Phoenix Down
Ralvurahva            13  2296  3649   N       I          0     0
-Carries: Bone Wrist, Mythril Armlet

===
 S
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Scarlet Hair          22  8985  5865   H       N          9  4790
-Carries: Ether, Poison Knuckles
Sealion                3   472  9999   A       F              205
-Carries: Ether, Mythril Dagger
Silver Dragon         58 24055  9999   A,R     I,W       13  5240
-Carries: Dragon Mail, Elixir, Kaiser Knuckles
Soulcage              26  9765   862   U       F,H        9  3800
-Carries: Brigandine, Magician Cloak, Oak Staff
Steiner [1]            1   169   523   H       N          0     0
-Carries: Leather Hat, Silk Shirt
Steiner [2]            1   167   620   H       N          0   355
-Carries: Nothing
Steiner [3]            1   162   770   H       N          0     0
-Carries: Nothing


===
 T
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Taharka               46 29186  1776   A       F,W       11  8092
-Carries: Elixir, Mythril Claws, Orichalcon
Tantarian             41 21997  1456   D       H             4472
-Carries: Demon's Mail, Elixir, Ether, Silver Fork
-Gives the party 12585 EXP.
Thorn                 16  2984  9999   H       N          0     0
-Carries: Mythril Armlet, Mythril Armor
Tiamat                72 59494  3381   R       I         10  8820
-Carries: Blood Sword, Feather Boots, Grand Helm
Trance Kuja           76 55535  9999   A,H     N          0     0
-Carries: Ether, Rebirth Ring, White Robe

===
 V
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Valia Pira            36 12119  9999   A       W         11  4089
-Carries: Nothing

===
 W
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Weimar                 1    31   721   H       N          0    73
-Carries: Nothing

===
 Z
===

Name                 Lvl    HP    MP   Type    Weak      AP   Gil
Zenero                 1    32   149   H       N          0     0
-Carries: Nothing
Zorn                  16  4896  9999   H       N          0     0
-Carries: Partisan, Stardust Rod

-----------------------------------------------------------------------------
20. Shop Lists
-----------------------------------------------------------------------------

Dali Armor Shop:

Item                                 Price
Dagger                                 320
Mage Masher                            500
Broadsword                             330
Iron Sword                             660
Rod                                    260
Mage Staff                             320
Wrist                                  130
Leather Wrist                          200
Bronze Gloves                          480
Leather Hat                            150
Feather Hat                            200
Rubber Helm                            250
Bronze Helm                            330
Leather Shirt                          270
Silk Shirt                             400
Bronze Armor                           650

Dali Medicine Shop:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Antidote                                50
Eye Drops                               50
Tent                                   800

Lindblum Armor Shop:

Item                                 Price
Dagger                                 320
Mage Masher                            500
Mythril Dagger                         950
Iron Sword                             660
Javelin                                880
Rod                                    260
Fork                                  1100
Leather Wrist                          200
Glass Armlet                           250
Bronze Gloves                          480
Silver Gloves                          720
Steepled Hat                           260
Headgear                               330
Iron Helm                              450
Leather Plate                          530
Linen Cuirass                          800

Lindblum Medicine Shop:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Tent                                   800

Lindblum Synthesis Shop:

Item                                 Price
Butterfly Sword                        300
-Requires Dagger and Mage Masher
The Ogre                               700
-Requires 2 Mage Mashers
Cotton Robe                           1000
-Requires Wrist and Steepled Hat
Desert Boots                           300
-Requires Leather Shirt and Leather Hat
Yellow Scarf                           400
-Requires Feather Hat and Steepled Hat
Glass Buckle                           500
-Requires Glass Armlet and Leather Wrist

Dragon Gate Merchant:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Tent                                   800

South Gate (Bohden Station) Medicine Shop:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Tent                                   800

Atla (Burmecia) Mogshop:

Item                                 Price
Needle Fork                           3100
Glass Armlet                           250
Mythril Gloves                         980
Steepled Hat                           260
Headgear                               330
Magus Hat                              400
Barbut                                 600
Bronze Vest                            670
Linen Cuirass                          800
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Tent                                   800

South Gate (Rest Stop) General Shop:

Item                                 Price
Air Racket                             400
Mythril Rod                            560
Glass Armlet                           250
Silver Gloves                          720
Mythril Gloves                         980
Steepled Hat                           260
Headgear                               330
Magus Hat                              400
Rubber Helm                            250
Iron Helm                              450
Barbut                                 600
Bronze Vest                            670
Linen Cuirass                          800
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Tent                                   800

South Gate (Alexandria Station) Medicine Shop:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Antidote                                50
Eye Drops                               50
Tent                                   800

Treno Medicine Shop:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Tent                                   800

Treno Armor Shop:

Item                                 Price
Dagger                                 320
Mage Masher                            500
Mythril Dagger                         950
Mythril Sword                         1300
Mythril Spear                         1100
Air Racket                             400
Mythril Rod                            560
Flame Staff                           1100
Ice Staff                              980
Lightning Staff                       1280
Fork                                  1100
Needle Fork                           3100
Leather Wrist                          200
Glass Armlet                           250
Bone Wrist                             330
Mythril Gloves                         980
Magus Hat                              400
Bandana                                500
Barbut                                 600
Silk Shirt                             400
Leather Plate                          530
Bronze Vest                            670
Chain Plate                            810
Linen Cuirass                          800
Chain Mail                            1200

Treno Synthesis Shop:

Item                                 Price
Butterfly Sword                        300
-Requires Dagger and Mage Masher
The Ogre                               700
-Requires 2 Mage Mashers
Cotton Robe                           1000
-Requires Wrist and Steepled Hat
Desert Boots                           300
-Requires Leather Shirt and Leather Hat
Yellow Scarf                           400
-Requires Feather Hat and Steepled Hat
Glass Buckle                           500
-Requires Glass Armlet and Leather Wrist
Germinas Boots                         900
-Requires Desert Boots and Fork
Cachusha                              1000
-Requires Magus Hat and Rubber Helm
Coral Ring                            1200
-Requires Lightning Staff and Rod
Gold Choker                           1300
-Requires Linen Cuirass and Soft

Cleyra Medicine Shop (Star Maiden Nina):

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Annoyntment                            150
Tent                                   800

Cleyra Armor Shop (Burmecian Soldier Dan):

Item                                 Price
Partisan                              1600
Multina Racket                         750
Mythril Rod                            560
Flame Staff                           1100
Ice Staff                              980
Needle Fork                           3100
Bone Wrist                             330
Mythril Armlet                         500
Mythril Gloves                         980
Thunder Gloves                        1200
Magus Hat                              400
Bandana                                500
Mage's Hat                             600
Mythril Helm                          1000
Chain Plate                            810
Mythril Vest                          1180
Chain Mail                            1200
Mythril Armor                         1830

Lindblum Medicine Shop (Disc 2):

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Annoyntment                            150
Tent                                   800

Lindblum Armor Shop (Disc 2):

Item                                 Price
Dagger                                 320
Mage Masher                            500
Mythril Dagger                         950
Ice Brand                             3780
Partisan                              1600
Multina Racket                         750
Stardust Rod                           760
Flame Staff                           1100
Ice Staff                              980
Lightning Staff                       1200
Leather Wrist                          200
Glass Armlet                           250
Bone Wrist                             330
Mythril Armlet                         500
Mythril Gloves                         980
Thunder Gloves                        1200
Headgear                               330
Magus Hat                              400
Bandana                                500
Mage's Hat                             600
Mythril Helm                          1000
Silk Shirt                             400
Leather Plate                          530
Bronze Vest                            670
Chain Plate                            810
Mythril Vest                          1180
Chain Mail                            1200
Mythril Armor                         1830

Lindblum Synthesis Shop (Disc 2):

Item                                 Price
Butterfly Sword                        300
-Requires Dagger and Mage Masher
The Ogre                               700
-Requires 2 Mage Mashers
Exploda                               1000
-Requires Mage Masher and Mythril Dagger
Cotton Robe                           1000
-Requires Wrist and Steepled Hat
Silk Robe                             2000
-Requires Silk Shirt and Bandana
Desert Boots                           300
-Requires Leather Shirt and Leather Hat
Yellow Scarf                           400
-Requires Feather Hat and Steepled Hat
Glass Buckle                           500
-Requires Glass Armlet and Leather Wrist
Germinas Boots                         900
-Requires Desert Boots and Fork
Cachusha                              1000
-Requires Magus Hat and Rubber Helm
Coral Ring                            1200
-Requires Lightning Staff and Rod
Gold Choker                           1300
-Requires Linen Cuirass and Soft
Magician Shoes                        1500
-Requires Germinas Boots and Bone Wrist
Barette                               1800
-Requires Needle Fork and Barbut
Power Belt                            2000
-Requires Glass Buckle and Chain Mail

Dragon Gate Merchant (Disc 2):

Item                                 Price
Ice Brand                             3780
Partisan                              1600
Multina Racket                         750
Stardust Rod                           760
Mythril Armlet                         500
Thunder Gloves                        1200
Bandana                                500
Mage's Hat                             600
Mythril Helm                          1000
Chain Plate                            810
Mythril Vest                          1180
Adaman Vest                           1600
Mythril Armor                         1830
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Remedy                                 300
Annoyntment                            150
Tent                                   800

Mogki (Fossil Roo) Mogshop:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Annoyntment                            150
Tent                                   800

Fossil Roo Treasure Hunter Shop:

Item                                 Price
Ice Brand                             3780
Partisan                              1600
Multina Racket                         750
Stardust Rod                           760
Mythril Armlet                         500
Thunder Gloves                        1200
Bandana                                500
Mage's Hat                             600
Mythril Helm                          1000
Chain Plate                            810
Mythril Vest                          1180
Adaman Vest                           1600
Mythril Armor                         1830
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Remedy                                 300
Annoyntment                            150
Tent                                   800

Kuppo (Fossil Roo Excavation Site) Mogshop:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Annoyntment                            150
Tent                                   800

Conde Petie Medicine Shop:

Item                                 Price
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Annoyntment                            150
Tent                                   800

Conde Petie Armor Shop:

Item                                 Price
Poison Knuckles                       5000
Multina Racket                         750
Stardust Rod                           760
Flame Staff                           1100
Ice Staff                              980
Lightning Staff                       1200
Oak Staff                             2400
Mythril Fork                          4700
Mythril Armlet                         500
Magic Armlet                          1000
Lamia's Tiara                          800
Ritual Hat                            1000
Adaman Vest                           1600
Magician Cloak                        1850

Black Mage Village Medicine Shop:

Item                                 Price
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Remedy                                 300
Annoyntment                            150
Tent                                   800

Black Mage Village Armor Shop:

Item                                 Price
Mage Masher                            500
Mythril Dagger                         950
Gladius                               2300
Stardust Rod                           760
Mage Staff                             320
Flame Staff                           1100
Ice Staff                              980
Lightning Staff                       1200
Oak Staff                             2400
Mythril Fork                          4700
Leather Wrist                          200
Glass Armlet                           250
Bone Wrist                             330
Mythril Armlet                         500
Magic Armlet                          1000
Leather Hat                            150
Feather Hat                            200
Steepled Hat                           260
Headgear                               330
Magus Hat                              400
Bandana                                500
Mage's Hat                             600
Lamia's Tiara                          800
Ritual Hat                            1000
Silk Shirt                             400
Leather Plate                          530
Bronze Vest                            670
Chain Plate                            810
Mythril Vest                          1180
Adaman Vest                           1600
Magician Cloak                        1850
Survival Vest                         2900

Black Mage Village Synthesis Shop:

Item                                 Price
Butterfly Sword                        300
-Requires Dagger and Mage Masher
The Ogre                               700
-Requires 2 Mage Mashers
Exploda                               1000
-Requires Mage Masher and Mythril Dagger
Rune Tooth                            2000
-Requires 2 Mythril Daggers
Cotton Robe                           1000
-Requires Wrist and Steepled Hat
Silk Robe                             2000
-Requires Silk Shirt and Bandana
Desert Boots                           300
-Requires Leather Shirt and Leather Hat
Yellow Scarf                           400
-Requires Feather Hat and Steepled Hat
Glass Buckle                           500
-Requires Glass Armlet and Leather Wrist
Germinas Boots                         900
-Requires Desert Boots and Fork
Cachusha                              1000
-Requires Magus Hat and Rubber Helm
Coral Ring                            1200
-Requires Lightning Staff and Rod
Gold Choker                           1300
-Requires Linen Cuirass and Soft
Magician Shoes                        1500
-Requires Germinas Boots and Bone Wrist
Barette                               1800
-Requires Needle Fork and Barbut
Power Belt                            2000
-Requires Glass Buckle and Chain Mail
Madain's Ring                         3000
-Requires Bone Wrist and Stardust Rod
Fairy Earrings                        3200
-Requires Magic Armlet and Soft
Extension                             3500
-Requires Lamia's Tiara and Multina Racket
Reflect Ring                          7000
-Requires Anklet and Madain's Ring

Madain Sari General Shop (Morrison):

Item                                 Price
Dagger                                 320
Mage Masher                            500
Mythril Dagger                         950
Gladius                               2300
Poison Knuckles                       5000
Multina Racket                         750
Golem's Flute                         2700
Pinwheel                               200
Magic Armlet                          1000
Lamia's Tiara                          800
Ritual Hat                            1000
Adaman Vest                           1600
Magician Cloak                        1850
Survival Vest                         2900
Potion                                  50
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Annoyntment                            150
Tent                                   800

Alexandria Medicine Shop (Disc 3):

Item                                 Price
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Remedy                                 300
Annoyntment                            150
Tent                                   800

Alexandria Armor Shop (Disc 3):

Item                                 Price
Mythril Dagger                         950
Gladius                               2300
Ice Brand                             3780
Partisan                              1600
Ice Lance                             2430
Cat's Claws                           4000
Poison Knuckles                       5000
Stardust Rod                           760
Healing Rod                           1770
Lamia's Flute                         3800
Flame Staff                           1100
Ice Staff                              980
Lightning Staff                       1200
Oak Staff                             2400
Pinwheel                               200
Glass Armlet                           250
Bone Wrist                             330
Mythril Armlet                         500
Magic Armlet                          1000
Mythril Gloves                         980
Thunder Gloves                        1200
Lamia's Tiara                          800
Ritual Hat                            1000
Twist Headband                        1200
Barbut                                 600
Mythril Helm                          1000
Gold Helm                             1800
Magician Cloak                        1850
Survival Vest                         2900
Brigandine                            4300
Mythril Armor                         1830
Plate Mail                            2320

Alexandria Synthesis Shop (Disc 3):

Item                                 Price
The Ogre                               700
-Requires 2 Mage Mashers
Exploda                               1000
-Requires Mage Masher and Mythril Dagger
Rune Tooth                            2000
-Requires 2 Mythril Daggers
Angel Bless                           9000
-Requires Mythril Dagger and Gladius
Cotton Robe                           1000
-Requires Wrist and Steepled Hat
Silk Robe                             2000
-Requires Silk Shirt and Bandana
Magician Robe                         3000
-Requires Mage Staff and Magician Cloak
Desert Boots                           300
-Requires Leather Shirt and Leather Hat
Yellow Scarf                           400
-Requires Feather Hat and Steepled Hat
Glass Buckle                           500
-Requires Glass Armlet and Leather Wrist
Germinas Boots                         900
-Requires Desert Boots and Fork
Cachusha                              1000
-Requires Magus Hat and Rubber Helm
Coral Ring                            1200
-Requires Lightning Staff and Rod
Gold Choker                           1300
-Requires Linen Cuirass and Soft
Magician Shoes                        1500
-Requires Germinas Boots and Bone Wrist
Barette                               1800
-Requires Needle Fork and Barbut
Power Belt                            2000
-Requires Glass Buckle and Chain Mail
Madain's Ring                         3000
-Requires Bone Wrist and Stardust Rod
Fairy Earrings                        3200
-Requires Magic Armlet and Soft
Extension                             3500
-Requires Lamia's Tiara and Multina Racket
Reflect Ring                          7000
-Requires Anklet and Madain's Ring
Anklet                                4000
-Requires Gold Choker and Peridot
Feather Boots                         4000
-Requires Magician Shoes and Phoenix Pinion
Black Belt                            4000
-Requires Twist Headband and Survival Vest
Pearl Rouge                           5000
-Requires Moonstone and Elixir

Treno Medicine Shop (Disc 3):

Item                                 Price
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Remedy                                 300
Annoyntment                            150
Tent                                   800

Treno Armor Shop (Disc 3):

Item                                 Price
Dagger                                 320
Mage Masher                            500
Mythril Dagger                         950
Gladius                               2300
Ice Brand                             3780
Coral Sword                           4000
Partisan                              1600
Ice Lance                             2430
Cat's Claws                           4000
Poison Knuckles                       5000
Multina Racket                         750
Stardust Rod                           760
Healing Rod                           1770
Lamia's Flute                         3800
Oak Staff                             2400
Magic Armlet                          1000
Mythril Gloves                         980
Thunder Gloves                        1200
Lamia's Tiara                          800
Ritual Hat                            1000
Twist Headband                        1200
Mythril Helm                          1000
Gold Helm                             1800
Magician Cloak                        1850
Survival Vest                         2900
Brigandine                            4300
Linen Cuirass                          800
Mythril Armor                         1830
Plate Mail                            2320

Treno Synthesis Shop (Disc 3):

Item                                 Price
The Ogre                               700
-Requires 2 Mage Mashers
Exploda                               1000
-Requires Mage Masher and Mythril Dagger
Rune Tooth                            2000
-Requires 2 Mythril Daggers
Angel Bless                           9000
-Requires Mythril Dagger and Gladius
Cotton Robe                           1000
-Requires Wrist and Steepled Hat
Silk Robe                             2000
-Requires Silk Shirt and Bandana
Magician Robe                         3000
-Requires Mage Staff and Magician Cloak
Desert Boots                           300
-Requires Leather Shirt and Leather Hat
Yellow Scarf                           400
-Requires Feather Hat and Steepled Hat
Glass Buckle                           500
-Requires Glass Armlet and Leather Wrist
Germinas Boots                         900
-Requires Desert Boots and Fork
Cachusha                              1000
-Requires Magus Hat and Rubber Helm
Coral Ring                            1200
-Requires Lightning Staff and Rod
Gold Choker                           1300
-Requires Linen Cuirass and Soft
Magician Shoes                        1500
-Requires Germinas Boots and Bone Wrist
Barette                               1800
-Requires Needle Fork and Barbut
Power Belt                            2000
-Requires Glass Buckle and Chain Mail
Madain's Ring                         3000
-Requires Bone Wrist and Stardust Rod
Fairy Earrings                        3200
-Requires Magic Armlet and Soft
Extension                             3500
-Requires Lamia's Tiara and Multina Racket
Reflect Ring                          7000
-Requires Anklet and Madain's Ring
Anklet                                4000
-Requires Gold Choker and Peridot
Feather Boots                         4000
-Requires Magician Shoes and Phoenix Pinion
Black Belt                            4000
-Requires Twist Headband and Survival Vest
Pearl Rouge                           5000
-Requires Moonstone and Elixir

Lindblum General Shop (Disc 3):

Item                                 Price
Coral Sword                           4000
Partisan                              1600
Ice Lance                             2430
Poison Knuckles                       5000
Magic Racket                          1350
Healing Rod                           1770
Lamia's Flute                         3800
Cypress Pile                          3200
Mythril Fork                          4700
Pinwheel                               200
Chimera Armlet                        1200
Thunder Gloves                        1200
Twist Headband                        1200
Mantra Band                           1500
Dark Hat                              1800
Gold Helm                             1800
Magician Cloak                        1850
Survival Vest                         2900
Brigandine                            4300
Mythril Armor                         1830
Plate Mail                            2320
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Lindblum Synthesis Shop (Disc 3):

Item                                 Price
The Ogre                               700
-Requires 2 Mage Mashers
Exploda                               1000
-Requires Mage Masher and Mythril Dagger
Rune Tooth                            2000
-Requires 2 Mythril Daggers
Angel Bless                           9000
-Requires Mythril Dagger and Gladius
Cotton Robe                           1000
-Requires Wrist and Steepled Hat
Silk Robe                             2000
-Requires Silk Shirt and Bandana
Magician Robe                         3000
-Requires Mage Staff and Magician Cloak
Desert Boots                           300
-Requires Leather Shirt and Leather Hat
Yellow Scarf                           400
-Requires Feather Hat and Steepled Hat
Glass Buckle                           500
-Requires Glass Armlet and Leather Wrist
Germinas Boots                         900
-Requires Desert Boots and Fork
Cachusha                              1000
-Requires Magus Hat and Rubber Helm
Coral Ring                            1200
-Requires Lightning Staff and Rod
Gold Choker                           1300
-Requires Linen Cuirass and Soft
Magician Shoes                        1500
-Requires Germinas Boots and Bone Wrist
Barette                               1800
-Requires Needle Fork and Barbut
Power Belt                            2000
-Requires Glass Buckle and Chain Mail
Madain's Ring                         3000
-Requires Bone Wrist and Stardust Rod
Fairy Earrings                        3200
-Requires Magic Armlet and Soft
Extension                             3500
-Requires Lamia's Tiara and Multina Racket
Reflect Ring                          7000
-Requires Anklet and Madain's Ring
Anklet                                4000
-Requires Gold Choker and Peridot
Feather Boots                         4000
-Requires Magician Shoes and Phoenix Pinion
Black Belt                            4000
-Requires Twist Headband and Survival Vest
Pearl Rouge                           5000
-Requires Moonstone and Elixir

Thorn's (Hilda Garde 1) Medicine Shop:

Item                                 Price
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Vaccine                                100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Mimoza (Oeilvert) Mogshop:

Item                                 Price
Diamond Sword                         4700
Trident                               3580
Mythril Claws                         6500
Magic Racket                          1350
Healing Rod                           1770
Fairy Flute                           4500
Cypress Pile                          3200
Silver Fork                           7400
Pinwheel                               200
Chimera Armlet                        1200
Egoist's Armlet                       2000
Thunder Gloves                        1200
Diamond Gloves                        2000
Mantra Band                           1500
Dark Hat                              1800
Green Beret                           2180
Gold Helm                             1800
Cross Helm                            2200
Brigandine                            4300
Judo Uniform                          5000
Plate Mail                            2320
Gold Armor                            2950
Hi-Potion                              200
Phoenix Down                           150
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Mojito (Desert Palace) Mogshop:

Item                                 Price
Diamond Sword                         4700
Trident                               3580
Mythril Claws                         6500
Magic Racket                          1350
Healing Rod                           1770
Fairy Flute                           4500
Cypress Pile                          3200
Silver Fork                           7400
Pinwheel                               200
Rising Sun                             500
Chimera Armlet                        1200
Egoist's Armlet                       2000
Thunder Gloves                        1200
Diamond Gloves                        2000
Mantra Band                           1500
Dark Hat                              1800
Green Beret                           2180
Gold Helm                             1800
Cross Helm                            2200
Brigandine                            4300
Judo Uniform                          5000
Gold Armor                            2950
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Magic Tag                              100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Esto Gaza General Shop:

Item                                 Price
Gladius                               2300
Zorlin Shape                          6000
Diamond Sword                         4700
Flame Saber                           5190
Heavy Lance                           4700
Scissor Fangs                         8000
Magic Racket                          1350
Asura's Rod                           3180
Hamelin                               5700
Cypress Pile                          3200
Octagon Rod                           4500
Silver Fork                           7400
Rising Sun                             500
Egoist's Armlet                       2000
N-Kai Armlet                          3000
Jade Armlet                           3400
Diamond Gloves                        2000
Venetia Shield                        2800
Black Hood                            2550
Red Hat                               3000
Cross Helm                            2200
Judo Uniform                          5000
Power Vest                            7200
Gold Armor                            2950
Shield Armor                          4300
Hi-Potion                              200
Phoenix Down                           150
Magic Tag                              100
Vaccine                                100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Mogtaka (Mount Gulug) Mogshop:

Item                                 Price
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Kumool (Ipsen's Castle) Mogshop:

Item                                 Price
Mage Masher                            500
Iron Sword                             600
Mythril Spear                         1100
Poison Knuckles                       5000
Multina Racket                         750
Mythril Rod                            560
Lamia's Flute                         3800
Oak Staff                             2400
Needle Fork                           3100
Rising Sun                             500
N-Kai Armlet                          3000
Jade Armlet                           3400
Venetia Shield                        2800
Red Hat                               3000
Golden Hairpin                        3700
Cross Helm                            2200
Diamond Helm                          3000
Power Vest                            7200
Gaia Gear                             8700
Shield Armor                          4300
Demon's Mail                          5900
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Vaccine                                100
Annoyntment                            150
Tent                                   800

Daguerreo Armor Shop:

Item                                 Price
Mage Masher                            500
Mythril Dagger                         950
Gladius                               2300
Zorlin Shape                          6000
Rune Blade                            8900
Obelisk                               6000
Tiger Fangs                          13500
Mythril Racket                        2250
Asura's Rod                           3180
Hamelin                               5700
Octagon Rod                           4500
Rising Sun                             500
Bone Wrist                             330
Mythril Armlet                         500
Magic Armlet                          1000
Chimera Armlet                        1200
Egoist's Armlet                       2000
N-Kai Armlet                          3000
Jade Armlet                           3400
Venetia Shield                        2800
Defense Gloves                        6000
Lamia's Tiara                          800
Twist Headband                        1200
Golden Hairpin                        3700
Coronet                               4400
Diamond Helm                          3000
Gaia Gear                             8700
Demon's Vest                         10250
Demon's Mail                          5900
Diamond Armor                         8800

Daguerreo Medicine Shop:

Item                                 Price
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Daguerreo Synthesis Shop:

Item                                 Price
Angel Bless                           9000
-Requires Mythril Dagger and Gladius
Sargatanas                           12000
-Requires Gladius and Zorlin Shape
Cotton Robe                           1000
-Requires Wrist and Steepled Hat
Silk Robe                             2000
-Requires Silk Shirt and Bandana
Magician Robe                         3000
-Requires Mage Staff and Magician Cloak
Glutton's Robe                        6000
-Requires Mythril Fork and Cotton Robe
White Robe                            8000
-Requires Gaia Gear and Jade Armlet
Black Robe                            8000
-Requires Gaia Gear and N-Kai Armlet
Cachusha                              1000
-Requires Magus Hat and Rubber Helm
Coral Ring                            1200
-Requires Lightning Staff and Rod
Magician Shoes                        1500
-Requires Germinas Boots and Bone Wrist
Barette                               1800
-Requires Needle Fork and Barbut
Power Belt                            2000
-Requires Glass Buckle and Chain Mail
Madain's Ring                         3000
-Requires Bone Wrist and Stardust Rod
Fairy Earrings                        3200
-Requires Magic Armlet and Soft
Extension                             3500
-Requires Lamia's Tiara and Multina Racket
Reflect Ring                          7000
-Requires Anklet and Madain's Ring
Anklet                                4000
-Requires Gold Choker and Peridot
Feather Boots                         4000
-Requires Magician Shoes and Phoenix Pinion
Black Belt                            4000
-Requires Twist Headband and Survival Vest
Pearl Rouge                           5000
-Requires Moonstone and Elixir
Promist Ring                          6000
-Requires Chimera Armlet and Ruby
Battle Boots                          6500
-Requires Feather Boots and Wing Edge
Rebirth Ring                          7000
-Requires Diamond and Anklet
Angel Earrings                        8000
-Requires Fairy Earrings and Barette
Garnet                                 350
-Requires Ore and Remedy
Amethyst                               200
-Requires Ore and Annoyntment
Peridot                                100
-Requires Ore and Soft
Sapphire                               200
-Requires Ore and Antidote
Opal                                   100
-Requires Ore and Potion
Topaz                                  100
-Requires Ore and Eye Drops
Thief Gloves                         50000
-Requires Mythril Armlet and Sargantanas

Moorock (Bran Bal) Mogshop:

Item                                 Price
Dagger                                 320
Mage Masher                            500
Mythril Dagger                         950
Gladius                               2300
Zorlin Shape                          6000
Orichalcon                           17000
Defender                              9340
Holy Lance                           11000
Avenger                              16000
Mythril Racket                        2250
Bistro Fork                          10300
Rising Sun                             500
Dragon Wrist                          4800
Defense Gloves                        6000
Coronet                               4400
Flash Hat                             5200
Adaman Hat                            6100
Platinum Helm                         4600
Demon's Vest                         10250
Minerva's Plate                      12200
Platina Armor                        10500
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Vaccine                                100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Black Mage Village Armor Shop (Disc 4):

Item                                 Price
Wizard Rod                            3990
Siren's Flute                         7000
High Mage Staff                       6000
Thief Hat                             7100
Holy Miter                            8300
Dark Gear                            16300

Black Mage Village Medicine Shop (Disc 4):

Item                                 Price
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Vaccine                                100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Black Mage Village Synthesis Shop (Disc 4):

Item                                 Price
Butterfly Sword                        300
-Requires Dagger and Mage Masher
The Ogre                               700
-Requires 2 Mage Mashers
Exploda                               1000
-Requires Mage Masher and Mythril Dagger
Rune Tooth                            2000
-Requires 2 Mythril Daggers
Angel Bless                           9000
-Requires Mythril Dagger and Gladius
Sargatanas                           12000
-Requires Gladius and Zorlin Shape
Masamune                             16000
-Requires Zorlin Shape and Orichalcon
Duel Claws                           16000
-Requires Dragon's Claws and Tiger Fangs
Priest's Racket                      11000
-Requires Air Racket and Cachusha
Bracer                               24000
-Requires Battle Boots and Venetia Shield
Gauntlets                             8000
-Requires Mythril Gloves and Dragon Wrist
Golden Skullcap                      15000
-Requires Gold Helm and Golden Hairpin
Circlet                              20000
-Requires Coronet and Rosetta Ring
Grand Helm                           20000
-Requires Cross Helm and Power Belt
Rubber Suit                          20000
-Requires Minerva's Plate and Egoist's Armlet
Brave Suit                           26000
-Requires Mythril Vest and Mythril Rod
Light Robe                           20000
-Requires Magician Robe and Glass Armlet
Grand Armor                          45000
-Requires Mythril Sword and Mythril Armor
Desert Boots                           300
-Requires Leather Shirt and Leather Hat
Yellow Scarf                           400
-Requires Feather Hat and Steepled Hat
Glass Buckle                           500
-Requires Glass Armlet and Leather Wrist
Germinas Boots                         900
-Requires Desert Boots and Fork
Gold Choker                           1300
-Requires Linen Cuirass and Soft
Running Shoes                        12000
-Requires Battle Boots and Emerald
Rosetta Ring                         24000
-Requires Madain's Ring and Holy Lance
Garnet                                 350
-Requires Ore and Remedy
Amethyst                               200
-Requires Ore and Annoyntment
Peridot                                100
-Requires Ore and Soft
Sapphire                               200
-Requires Ore and Antidote
Opal                                   100
-Requires Ore and Potion
Topaz                                  100
-Requires Ore and Eye Drops
Lapis Lazuli                           400
-Requires Ore and Dead Pepper

Daguerreo Armor Shop (Disc 4):

Item                                 Price
Orichalcon                           17000
Defender                              9340
Ultima Sword                         14000
Holy Lance                           11000
Avenger                              16000
Kaiser Knuckles                      18000
Mythril Racket                        2250
Fork                                  1100
Bistro Fork                          10300
Rising Sun                             500
Magic Armlet                          1000
Egoist's Armlet                       2000
Dragon Wrist                          4800
Power Wrist                           5100
Defense Gloves                        6000
Aegis Gloves                          7000
Mage's Hat                             600
Lamia's Tiara                          800
Golden Hairpin                        3700
Coronet                               4400
Flash Hat                             5200
Adaman Hat                            6100
Platinum Helm                         4600
Kaiser Helm                           7120
Demon's Vest                         10250
Minerva's Plate                      12200
Ninja Gear                           14000
Platina Armor                        10500
Carabini Mail                        12300
Dragon Mail                          14000

Daguerreo Medicine Shop (Disc 4):

Item                                 Price
Potion                                  50
Hi-Potion                              200
Phoenix Down                           150
Echo Screen                             50
Soft                                   100
Antidote                                50
Eye Drops                               50
Magic Tag                              100
Vaccine                                100
Remedy                                 300
Annoyntment                            150
Tent                                   800

Hades' Synthesist Shop:

Item                                 Price
Robe of Lords                        30000
-Requires White Robe and Black Robe
Tin Armor                            50000
-Requires Hammer and Ore
Protect Ring                         40000
-Requires Dark Matter and Rebirth Ring
Pumice                               50000
-Requires 2 Pumice Pieces
Garnet                                 350
-Requires Ore and Remedy
Amethyst                               200
-Requires Ore and Annoyntment
Peridot                                100
-Requires Ore and Soft
Sapphire                               200
-Requires Ore and Antidote
Opal                                   100
-Requires Ore and Potion
Topaz                                  100
-Requires Ore and Eye Drops
Lapis Lazuli                           400
-Requires Ore and Dead Pepper
Pumice Piece                         25000
-Requires Hammer and Pumice
Save the Queen                       50000
-Requires Javelin and Silver Gloves
Phoenix Pinion                         300
-Requires Phoenix Down and Gysahl Greens
Ether                                  500
-Requires Echo Screen and Vaccine

-----------------------------------------------------------------------------
21. Contact Information
-----------------------------------------------------------------------------

Feel free to e-mail me at masvega@hotmail.com if you have any questions,
comments, or pertinent information not listed in the FAQ. But DO NOT ask me
when I am going to update. I've answered when I'll update below.

I WILL UPDATE WHEN I UPDATE!

----------------------------------------------------------------------------
22. Disclaimer
----------------------------------------------------------------------------

This guide is copyright 2005 Masvega.

This is an unofficial guide. If you wish to distribute this, feel free
to do so as long as it remains unaltered, you give me full credit and
you notify me.

----------------------------------------------------------------------------
23. Credits
----------------------------------------------------------------------------

I'd like to thank:
-Square for making the game.
-PlayOnline.com for some bestiary, boss, and card spoil information.
-Nemesis, as his FAQ helped in spots.