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    Salamander's Abilities Translation Guide by Red Scarlet

    Version: 1.0 | Updated: 11/07/00 | Printable Version | Search This Guide

                            Final Fantasy IX
    
    Salamander's Abilities Information and Translations-Version 1.2
                         By: Red Scarlet (akaiscarlet@hotmail.com)
    
    Version 1.0 11/07/00-Created FAQ for Salamander.
    
    <READ THE SECOND PARAGRAPH TO SEE HOW TO VIEW THE JAPANESE TEXT>
    I keep getting a ton of emails about it, and how to view the Japanese text
    is in the paragraph right below the disclaimer.
    
    -----------------------------------------------------------------------------
    
     <Disclaimer> This FAQ is for personal use only. It cannot be altered without
    the consent of the FAQ's owner (me), nor published in any magazines or any
    reproduced form. This FAQ is not meant for sale and is copyright 2000 Red
    Scarlet. If you want to use this FAQ on your Website or page, please email me
    for permission (akaiscarlet@hotmail.com).
    
    -----------------------------------------------------------------------------
    
    This FAQ was created using NJSTAR, and to view it properly, I would suggest
    right clicking the page, then choose 'encoding' and choose Japanese
    Auto-Select. That is to view it on a PC with Windows, and since I don't have a
    Mac, I have no idea how to do that with them. So, sorry.
    
    -----------------------------------------------------------------------------
    
    Although there are a couple of Menued versions of the ability lists and the
    like, I have yet to see anything actually explaining what all of them do. 
    Usually, there is just a name for them, and I guess you simply have to know
    what they do by only the name.  Well, some people do not know, so I am going to
    try to throw out a helping hand again.  Hopefully this'll help y'all out
    somewhat.
    
    Note that most of my lists are not at 100%; I apologize, as I am only going
    through the game for my 2nd time at the time of writing this.  Thank you.
    
    ----------------------------------------------------------------------------
    
    For the Abilities, they will be listed as they look on the ability screen
    first, so their placement on the actual screen of the TV/monitor will look
    similar.  Then the same list with their English translations follows. After
    that list, each ability will be translated (to the best of my ability), then
    the info about it will be displayed.  Lastly, the actual equipment that must be
    equipped to learn the Ability will be in there too, but note that I have
    nowhere near every item, so these lists go by what I have encountered on my own
    way through the game.  Here we go.  I am sorry for the huge delay in posting
    this, and the US version comes out in a few weeks, but hey, its better late
    than never, right?
    
    -----------------------------------------------------------------------------
    
    アビリテイのサラマンダー-Abiriti no Saramandaa (Salamander's Abilities)
    
    つかう-Tsukau (Usable-Battle Commands; signified by a Red Diamond.)
    
    
    チャクラ       4         ぜになげ
    雑魚ちらし    12         オーラ        12
    呪い          12         蘇生          20
    グラビデ拳    20         秘孔拳        16
    
    Chakra         4         Coin Toss
    Fireball      12         Aura          12
    Curse         12         Revive        20
    Gravity Fist  20         Secret Fist   16
    
    チャクラ-Chakura (Chakra) MP cost: 4.
                              AP to learn: 30.
    One of Salamander's very useful Abilities, about 200 HP and 30 MP will be
    restored to a target.
    
    Can be learned by equipping:
    
    Weapons
    
    猫の爪-Neko no Tsume (Cat Claw)
    
    Armor
    
    レザープレイト-Rezaapureito (Leather Plate)
    
    -----
    
    ぜになげ-Zeninage (Coin Toss) MP cost: 0.
                                  AP to learn:
    Throw Gil at enemies to do a quick high damage attack (if you have that much
    Gil).
    
    Can be learned by equipping:
    
    Weapons
    
    ポイズンナックル-Poizunnakuru (Poison Knuckle)
    
    -----
    
    雑魚ちらし-Zatsugyochirashi (Fireball) MP cost: 12.
                                           AP to learn:
    The translation I got for this Ability was something like 'Miscellaneous Fish
    Flier' so I just used Fireball instead.  A la Ken/Ryu/Gouki/Goku, Salamander
    charges up and unleashes a flying ball of light at an enemy.
    
    Can be learned by equipping:
    
    Weapons
    
    ドラゴンクロー-Doragonkuroo (Dragon Claw)
    
    -----
    
    オーラ-Oora (Aura) MP cost: 12.
                       AP to learn:
    Another great Ability, this one casts Reraise and Regen on one target.  Very
    nice indeed.
    
    Can be learned by equipping:
    
    Weapons
    
    シザーズファング-Shizaazufangu (Scissors Fang)
    
    ----
    
    呪い-Noroi (Curse)  MP cost: 12.
                        AP to learn:
    Similar to the ウイークメーカー-Uiikumeekaa (Weakmaker), aka Debilitator from
    FF VI, this Ability will create a new weakness on an enemy to be exploited.
    
    Can be learned by equipping:
    
    Weapons
    
    ミスリルクロー-Misurirukuroo (Mithril Claw)
    カイザーナックル-Kaizaanakuru (Kaiser Knuckle)
    
    -----
    
    蘇生-Sosei (Revive) MP cost: 20.
                        AP to learn:
    
    Works just like the レイズ-Reizu (Raise) spell; revives a fallen comrade with
    about 50% HP.
    
    Can be learned by equipping:
    
    Weapons
    
    ルーンの爪-Ruun no Tsume (Rune Claw)
    
    Accessories
    
    転生の指輪-Tensei no Yubiwa (Rebirth Ring)
    
    -----
    
    グラビデの拳-Gurabide no Ken (Gravity Fist) MP cost: 20.
                                                AP to learn: 50.
    Just like the attack spell, this attack will take away a set % of a target's
    Max HP.
    
    Can be learned by equipping:
    
    Weapons
    
    アベンジャー-Abenjaa (Avenger)
    ルーンの爪-Ruun no Tsume (Rune Claw)
    
    -----
    
    秘孔拳-Himikouken (Secret Fist) MP cost: 16.
                                    AP to learn: 40.
    If successful, this will cast 死の宣告-Shi no Senkoku (Death Sentence) on a
    then-doomed target.
    
    Can be learned by equipping:
    
    Weapons
    
    カイザーナックル-Kaizaanakuru (Kaiser Knuckle)
    
    -----
    
    そうび-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
                  Green means the ability is not equipped, while a Blue repre-
                  sents the ability is currently equipped.)
    
    Salamander's Equippable Abilities:
    
    いつでもリフレク        15   いつでもレビテト         6
    いつでもヘイスト         9   いつでもリジェネ        10
    おまじない              12   HP10%アップ              4
    HP20%アップ              8   与ーの心                 2
    忍者の教え              16   MP消費攻撃               5
    バードキラー             3   ムシキラー               2
    ストーンキラー           4   アンデッドキラー         2
    デビルキラー             2   ビーストキラー           4
    マンイーター             2   いやしの                 2
    追加効果発動             3   ギャンブル防御           1
    マカロフ投法            19   反射区熟知               3
    満月の心得               8   カウンター               8
    かばう                   6   目には目を               5
    熱せず冷ませず           4   警戒                     4
    レベルアップ             7   アビリテイアップ         3
    逃げてもギル             3   眠らずの術               5
    毒味の術                 4   暗闇回避の術             4
    *死HP回復                8   固まらずの術             4
    魔法返し                 9   オートポーション         3
    止まらずの術             4   混乱回避の術             5
    
    
    
    
    Always Reflect          15   Always Levitate          6
    Always Haste             9   Always Regen            10
    Life Guard              12   HP 10% Up                4
    HP 20% Up                8   Give Heart               2
    Ninja Teachings         16   MP Consumption Attack    5
    Bird Killer              3   Mush Killer              2
    Stone Killer             4   Undead Killer            2
    Devil Killer             2   Beast Killer             4
    Man Eater                2   Healing Touch            2
    Added Effect             3   Gamble Defense           1
    Better Throw Method     19   Chakra Power Up          3
    Full Moon Heart          8   Counter                  8
    Cover                    6   Eye for an Eye           5
    No Freeze/Burn           4   Caution                  4
    Level Up                 7   Ability Up               3
    Run, earn Gil            3   Sleep Dodging Skill      5
    Tasting Skill            4   Darkness Evasion Skill   4
    Near Death, HP Recover   8   Hardness Dodging Skill   4
    Magic Return             9   Auto Potion              3
    Stop Dodging Skill       4   Confusion Dodging Skill  5
    
    
    いつでもリフレク-Itsudemorifureku (Always Reflect)  CP: 15.
                                                        AP to learn: 85.
    Always have the 'Reflect' status in battle.  Spells will bounce off the
    Reflected character onto an opponent.
    
    Can be learned by equipping:
    
    Accessories
    
    リフレクトリング-Rifurekutoringu (Reflect Ring)
    
    -----
    
    いつでもレビテト-Itsudemorebiteto (Always Levitate)  CP cost: 6.
                                                         AP to learn: 35.
    Always have the 'Levitate' status in battle.  The character will float; thus
    being a defense against Earthquake attacks and spells.
    
    Can be learned by equipping:
    
    Accessories
    
    フェザーブーツ-Feza-bu-tsu (Feather Boots)
    
    -----
    
    いつでもヘイスト-Itsudemoheisuto (Always Haste)  CP cost: 9.
                                                     AP to learn: 70.
    Always have the 'Haste' status in battle.  AT bar goes up twice as fast, and
    the 'Slow' spell will be innefective against a character with Always Haste.
    
    Can be learned by equipping:
    
    Accessories
    
    エルメスのくつ-Erumesu no Kutsu (Hermes' Shoes)
    
    -----
    
    いつでもリジェネ-Itsudemorijene (Always Regen)  CP cost: 10.
                                                    AP to learn: .
    Always have the 'Regen' status in battle.  The character will receive about 5%
    of their Max HP at regular intervals.
    
    Can be learned by equipping:
    
    Helmets
    
    金の髪飾り-Kin no Kamikazari (Gold Hairpin)
    
    Armor
    
    ブレイブスーツ-Bureibusuutsu (Brave Suit)
    
    -----
    
    おまじない-Omajinai (Life Guard)    CP cost: 12.
                                        AP to learn: 140.
    Always start with the 'Reraise' status in battle.  When fallen in battle for
    the first time, the character will be instantly revived as if the 'Life' spell
    was automatically cast.  Only works one time per battle.
    
    Can be learned by equipping:
    
    Accessories
    
    転生の指輪-Tensei no Yubiwa (Rebirth Ring)
    
    -----
    
    HP10%アップ-HP 10% apu (HP 10% Up)  CP cost: 4.
                                        AP to learn:
    Maximum HP up by 10%.
    
    Can be learned by equipping:
    
    Armor
    
    柔術道着-Jujutsu ?
    
    Accessories
    
    アクアマリン-Akuamarin (Aquamarine)
    ゲルミナスブーツ-Geruminasubuutsu (Germinas Boots)
    
    -----
    
    HP20%アップ-HP 20% apu (HP 20% Up)   CP cost: 8.
                                         AP to learn: 40.
    
    Maximum HP up by 20%.
    
    Can be learned by equipping:
    
    Helmets
    
    チャクラバンド-Chakurabando (Chakra Band)
    アダマン帽-Adamanbou (Adamant Cap)
    
    Accessories
    
    黒帯-Kurobi (Black Sash)
    バトルブーツ-Batorubu-tsu (Battle Boots)
    
    -----
    
    与ーの心-Ata- no Kokoro (Give Heart)  CP cost: 2.
                                          AP to learn: 30.
    Unsure; in help it has something to do with Attack Power.
    
    Can be learned by equipping:
    
    Accessories
    
    ラピスラズリ-Rapisurazuri (Lapis Lazuri)
    
    -----
    
    忍者の教-Ninja no Kyou (Ninja's Teaching)   CP cost: 16.
                                                AP to learn: 210.
    When equipped with this ability, the character can be put into the back row and
    still do the same amount of physical damage.  The point of it is to be put into
    the back row and still be able to do the same amount of damage, but only
    receiving half of the physical damage from enemies.
    
    Can be learned by equipping:
    
    まもりの指輪-Mamori no Yubiwa (Protect Ring)
    
    -----
    
    MP消費攻撃-MP Shouhikougeki (MP Consumption Attack)  CP cost: 5.
                                                         AP to learn: 60.
    In battle, MP are used each time the character attacks to always do a Critical
    Hit.
    
    Can be learned by equipping:
    
    Helmets
    
    レッドキャップ-Redokyapu (Red Cap)
    
    Accessories
    
    バトルブーツ-Batorubu-tsu (Battle Boots)
    
    -----
    
    バードキラー-Ba-dokira- (Bird Killer)  CP cost: 3.
                                           AP to learn: .
    When equipped, attack damage done to birds and bird-like enemies increases.
    
    Can be learned by equipping:
    
    Armor
    
    アダマンベスト-Adamanbesuto (Adamant Vest)
    
    Accessories
    
    黄色いスカーフ-Kiiroisukaafu (Yellow Scarf)
    
    -----
    
    ムシキラー-Mushikira- (Mush Killer)  CP cost: 2.
                                         AP to learn: .
    When equipped, attack damage done to insects increases.
    
    Can be learned by equipping:
    
    Armlets
    
    ミスリルの腕輪-Misuriru no Udewa (Mithril Armband)
    
    -----
    
    ストーンキラー-Suto-nkira- (Stone Killer)  CP cost: 4.
                                               AP to learn: .
    When equipped, attack damage done to monsters made of stone increases.
    
    Can be learned by equipping:
    
    Armor
    
    アダマンベスト-Adamanbesuto (Adamant Vest)
    力だすき-Chikara dasuki (Power Suit?)
    
    -----
    
    アンデッドキラー-Andedokira- (Undead Killer) CP cost: 2.
                                                 AP to learn: .
    When equipped, attack damage done to undead monsters increases.
    
    Can be learned by equipping:
    
    Helmets
    
    ヘッドギア-Hedogia (Headgear)
    みこしかつぎ帽子-Mikoshikatsugiboushi (? Helmet)
    
    Armlets
    
    ンカイの腕輪-Nkai no Udewa (N-Kai Armlet)
    
    -----
    
    デビルキラー-Debirukira- (Devil Killer)  CP cost: 2.
                                             AP to learn: .
    When equipped, attack damage done to devils/demon-type characters increases.
    
    Can be learned by equipping:
    
    Armor
    
    チェインプレイト-Cheinpureito (Chain Plate)
    魔人の胸当て-Majin no Muneate (Mage's Chestplate)
    
    -----
    
    ビーストキラー-Bi-sutokira- (Beast Killer)  CP cost: 4.
                                                AP to learn: .
    When equipped, attack damage done to beast monsters increases.
    
    Can be learned by equipping:
    
    Helmets
    
    閃光魔帽-Senkoumabou (Flash Hat)
    
    Armbands
    
    皮のリスト-Kawa no Risuto (Leather Wrist)
    エゴイストの腕輪-Egoisuto no Udewa (? Armband)
    
    Accessories
    
    黒帯-Kruoobi (Black Sash)
    
    -----
    
    マンイーター-Mani-ta- (Man Eater)  CP cost: 2.
                                       AP to learn: .
    When equipped, attack damage done to human enemies increases.
    
    Can be learned by equipping:
    
    Helmets
    
    バンダナ-Bandana (Bandana)
    ヒュプノクラウン-Hyupunokuraun (Hypno Crown)
    
    Accessories
    
    さんごの指輪-Sango no Yubiwa (Coral Ring)
    
    -----
    
    いやしの-Iyashino (Healing Touch) CP cost: 2.
                                      AP to learn: 40.
    When equipped, physical attacks will heal the target, rather than damage them.
    
    Can be learned by equipping:
    
    Accessories
    
    ガーネット-Gaaneto (Garnet)
    アンクレット-Ankureto (Anklet)
    
    -----
    
    追加効果発動-Tsuikakoukahatsudou (Added Effect)  CP cost: 3.
                                                     AP to learn: .
    When some weapons are equipped, they can do an extra attack; usually a status
    attack.  With this Ability equipped, the extra attacks can be used.
    For example, go to Salamander's weapons menu, and hit select while on the  
    ポイズンナックル-Poizunakuru (Poison Knuckle).  In the red letters is
    毒-Doku (Poison).  When Salamander has the Poison Knuckle equipped, and this
    ability, he will randomly do the 'Poison' status effect to an enemy.  Whew.
    
    Can be learned by equipping:
    
    Helmets
    
    ねじりはちまき-Nejirihachimaki (Twist Headband)
    
    Armlets
    
    キマイラの腕輪-Kimaira no Udewa (Chimera Armband)
    ブレイサー-Bureisaa (Bracer)
    
    Accessories
    
    ガラスのバックル-Garasu no Bakuru (Glass Buckle)
    
    -----
    
    ギャンブル防御-Gyanburubougyo (Gamble Defense) CP cost: 1.
                                                   AP to learn: 35.
    Random Defense Power in battle.  (It IS a gamble, afterall.)
    
    Can be learned by equipping:
    
    Helmets
    
    ねじりはちまき-Nejirihachimaki (Twist Headband)
    アダマン帽-Adamanbou (Adamant Cap)
    
    Armor
    
    力だすき-Chikara dasuki (Power Suit?)
    
    -----
    
    マカロフ投法-Makarofunageruhou (Better Throw Method) CP cost: 19.
                                                         AP to learn: 125.
    Throwing power up.
    
    Can be learned by equipping:
    
    Armlets
    
    ブレイサー-Bureisaa (Bracer)
    
    -----
    
    満月の心得-Mangetsu no Kokorotoku (Full Moon Heart)  CP cost: 8.
                                                         AP to learn: .
    The 'Trance' meter fills up faster when this ability is equipped, so the
    character will get into Trance mode more often.
    
    Can be learned by equipping:
    
    Helmets
    
    ダルクハット-Darukuhato (Dark Hat)
    
    Armbands
    
    ヒスイの腕輪-Hisui no Udewa (Hisui Armlet)
    
    Armor
    
    大地の衣-Daichi no Gi (Earth Clothes)
    
    Accessories
    
    サファイア-Safaia (Sapphire)
    
    -----
    
    カウンター-Kauntaa (Counter)  CP cost: 8.
                                  AP to learn: 240.
    When attacked in battle, the character will randomly counter attack.
    
    Can be learned by equipping:
    
    Weapons
    
    猫呑爪-Neko no Tsume (Cat Claw)
    ポイズンナックル-Poizunnakuru (Poison Knuckle)
    ミスリルクロー-Misurirukuroo (Mithril Claw)
    シザーズファング-Shizaazufangu (Scissors Fang)
    ドラゴンクロー-Doragonkuroo (Dragon Claw)
    アベンジャー-Abenjaa (Avenger)
    カイザーナックル-Kaizaanakuru (Kaiser Knuckle)
    
    Helmets
    
    みこしかつぎ帽子-Mikoshikatsugiboushi (? Helmet)
    
    Armor
    
    力だすき-Chikara Dasuki (Power Suit?)
    
    Accessories
    
    アンクレット-Ankureto (Anklet)
    
    -----
    
    かばう-Kabau (Cover)  CP cost: 6.
                          AP to learn: 90 AP.
    Steiner will get in front of a weak ally at times to take the attack for them.
    
    Can be learned by equipping:
    
    Helmets
    
    レッドキャップ-Redokyapu (Red Cap)
    
    -----
    
    目には目を-Menihamewo (Eye for an Eye) CP cost: 5.
                                           AP to learn: 50.
    The likelihood of counter-attacking goes up when this is equipped.  Use this
    ability and 'Counter'.
    
    Can be learned by equipping:
    
    Helmets
    
    閃光魔帽-Senkoumabou (Flash Hat)
    
    Armor
    
    忍びの衣-Shinobi no Gi (Shinobi Clothes)
    
    -----
    
    熱せず冷せず-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
                                                   AP to learn: .
    'Burn' and 'Freeze' status attacks are ineffective when a character is equipped
    with this Ability.
    
    Can be learned by equipping:
    
    Armbands
    
    ヒスイの腕輪-Hisui no Udewa (Hisui Armband)
    
    Accessories
    
    ダイヤモンド-Daiyamondo (Diamond)
    妖精のピアス-Yousei no Piasu (Fairy Pierce)
    マダインの指輪-Madain no Yubiwa (Madain Ring)
    
    -----
    
    警戒-Keikai (Caution)  CP cost: 4.
                           AP to learn: .
    This Ability lessens the chance of getting attacked from behind by enemies.
    
    Can be learned by equipping:
    
    Armor
    
    忍びの衣-Shinobi no Gi (Shinobi Clothes)
    
    Accessories
    
    ゲルミナスブーツ-Geruminasubu-tsu (Germinas Boots)
    
    -----
    
    レベルアップ-Reberuapu (Level Up) CP cost: 7.
                                      AP to learn: .
    Gain more Experience points from battles. (About 50% extra.)
    
    Can be learned by equipping:
    
    Armbands
    
    エゴイストの腕輪-Egoisuto no Udewa (? Armband)
    
    
    Accessories
    
    妖精のピアス-Yousei no Piasu (Fairy Pierce)
    ロゼッタの指輪-Rozeta no Yubiwa (Rosetta Ring)
    
    -----
    
    アビリテイアップ-Abiritiapu (Ability Up) CP cost: 3.
                                             AP to learn: .
    Gain twice the AP in battles.
    
    Can be learned by equipping:
    
    Helmets
    
    グリーンベレー-Guri-nbere- (Green Beret)
    
    Armor
    
    ブリガンダイン-Burigandain (Brigandine)
    
    Accessories
    
    ラピスラズリ-Rapisurazuri (Lapis Lazari)
    リボン-Ribon (Ribbon)
    
    -----
    
    逃げてもギル-Nigetemogiru (Run, earn Gil)  CP cost: 3.
                                               AP to learn: .
    If you successfully run (not using the Flee command), you will gain some Gil.
    
    Can be learned by equipping:
    
    Armbands
    
    リスト-Risuto (Wrist)
    
    Accessories
    
    デザートブーツ-Deza-tobu-tsu (Desert Boots)
    金のチョーカー-Kin no Chookaa (Gold Choker)
    
    -----
    
    眠らずの術-Nemurazu no Jutsu (Sleep Dodging Skill) CP cost: 5.
                                                       AP to learn: .
    Character is immune to sleep attacks and magic.
    
    Can be learned by equipping:
    
    Helmets
    
    バンダナ-Bandana (Bandana)
    
    Armor
    
    大地の衣-Daichi no Gi (Earth Clothes)
    
    Accessories
    
    さんごの指輪-Sango no Yubiwa (Coral Ring)
    
    -----
    
    毒味の術-Dokumi no Jutsu (Tasting Skill)  CP cost: 4.
                                              AP to learn: .
    Character is immune to 毒-Doku (Poison) status ailments when this Ability is
    equipped.
    
    Can be learned by equipping:
    
    Helmets
    
    チャクラバンド-Chakurabando (Chakra Band)
    
    Armlets
    
    ガラスの腕輪-Garasu no Udewa (Glass Armband)
    
    Armor
    
    サバイバルベスト-Sabaibarubesuto (Survival Vest)
    
    Accessories
    
    ガラスのバックル-Garasu no Bakuru (Glass Buckle)
    
    -----
    
    暗闇回避の術-Kurayamikaihi no Jutsu (Darkness Avoidance Skill) CP cost: 4.
                                                              AP to learn: .
    Character is immune to 暗闇-Kurayami (Darkness) status ailments when this
    Ability is equipped.
    
    Can be learned by equipping:
    
    Helmets
    
    みこしかつぎ帽子-Mikoshikatsugiboushi (? Hat)
    
    -----
    
    *死HP回復-*shi HP kaifuku (Near Death, HP Recover) CP cost: 8.
                                                       AP to learn: 75.
    In battle, if a character gets 'Near Death' status (HP number value is in
    yellow rather than white numbers), their HP are restored.
    
    Can be learned by equipping:
    
    Armor
    
    ブレイブスーツ-Bureibusuutsu (Brave Suit)
    
    Accessories
    
    プロミストリング-Puromisutoringu (Promised Ring)
    
    -----
    
    固まらずの術-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
                                                            AP to learn: .
    Character is immune to 石-Ishi (Stone) status ailments when this Ability is
    equipped.
    
    Can be learned by equipping:
    
    Helmets
    
    ダルクハット-Darukuhato (Dark Hat)
    サークレット-Sa-kureto (Circlet)
    
    Armlets
    
    ドラゴンリスト-Doragonrisuto (Dragon Wrist)
    
    Armor
    
    ブロンズの胸当て-Buronzu no Muneate (Bronze Chestplate)
    黒装束-Kuroshouzoku (Black Outfit)
    
    -----
    
    魔法返し-Mahouhanshi (Magic Return) CP cost: 9.
                                        AP to learn: .
    When hit by a spell from an enemy, Salamander will automatically cast the same
    spell back at them, without any MP loss.
    
    Can be learned by equipping:
    
    Helmets
    
    ヒュプノクラウン-Hyupunokuraun (Hypno Crown)
    
    Armor
    
    ブリガンダイン-Burigandain (Brigandine)
    
    -----
    
    オートポーション-O-topo-shon (Auto Potion) CP cost: 3.
                                               AP to learn: 30.
    Use a potion in your inventory whenever attacked.  Always uses the weakest
    potion, so it is more effective if the regular weak potions are disposed of,
    and High Potions are used instead.
    
    Can be learned by equipping:
    
    Armor
    
    ミスリルベスト-Misurirubesuto (Mithril Vest)
    魔人の胸当て-Majin no Muneate (Mage's Chestplate)
    
    Accessories
    
    エルメスのくつ-Erumesu no Kutsu (Hermes' Shoes)
    金のチョーカー-Kin no Chookaa (Gold Choker)
    
    -----
    
    止まらずの術-Shimarazu no Jutsu (Stop Dodging Skill)  CP cost: 4.
                                                          AP to learn: .
    Character is immune to the 'Stop' status ailment when this Ability is equipped.
    
    Can be learned by equipping:
    
    Helmets
    
    黄金のスカラー-Koukin no Sukaraa (Yellow-Gold Scraa?)
    
    Armor
    
    サバイバルベスト-Sabaibarubesuto (Survival Vest)
    魔人の胸当て-Majin no Muneate (Mage's Chestplate)
    忍びの衣-Shinobi no Gi (Shinobi Clothes)
    
    Accessories
    
    アンクレット-Ankureto (Anklet)
    
    -----
    
    混乱回避の術-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
                                                             AP to learn: .
    Character is immune to 混乱-Konran (Confusion) status ailments when this
    Ability is equipped.
    
    Can be learned by equipping:
    
    グリーンベレー-Guri-nbere- (Green Beret)
    サークレット-Sa-kureto (Circlet)
    
    Armor
    
    黒装束-Kuroshouzoku (Black Outfit)
    
    Accessories
    
    魔術師のくつ-Majutsushi no Kutsu (Mage Master's Shoes)
    
    That's it for now, unless I get enough emails about anything else or any
    additions/changes. Thank you for reading my FAQ and email with any questions
    (akaiscarlet@hotmail.com). Copyright Red Scarlet 2000