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    Stealing Chart by DragonKnight Zero

    Version: 1.1 | Updated: 03/13/04 | Printable Version | Search Guide | Bookmark Guide

                     Final Fantasy Tactics Stealing Chart
                          by DragonKnight Zero
                    e-mail: dragonknight_zero@hotmail.com
                      versoin 1.1: completed 3-13-04
    - Intro
    - Legal jazz
    _ Updates
    - Stealing basics and mechanics
    - Stealing tips
    - Story battle theft list
    - Random battle theft
    - Credits
    - Closing comments
    - Intro
      What's so great about stealing anyways?  It allows you to obtain
    equipment that's better than anything you can buy at the time or in
    some cases, allow you to obtain rare items that can't be purchased at
    all.  This guide contains a list of story battles with worthwhile items
    to steal, some random battles where I reliably run into enemies with
    stuff worth stealing, and some tricks on raising that success
    percentage so you don't have to spend 20 turns struggling with a 17%
    success rate.
    - Legal jazz
           Copyright 2000-2003 by Erwin Lin.  This guide is freeware but 
    it's not public domain.  This is my intellectual property and if anyone]
    is going to profit from this, it had better be me.
    Terms of usage
    Website usage: It is not necessary to ask my permission to put it on
    a website so long as the contents of this guide are unaltered and the
    site is freely accessible to anyone with a working internet connection
    and compatible browser.  In simpler terms, I should be able to access
    my guide on your site without inputting passwords, paying membership
    fees, or any other means intended to exclude certain users.  This guide
    may be converted to HTML format.  If you wish to use the guide under
    conditions other than those stated above, you must recieve explicit
    written consent from me first.  The latest version of this FAQ can be
    found at GameFAQs.  For other sites, it is the site's responsibility to
    have the latest version.
    Personal usage: This guide or parts of it may be freely used for
    personal and private usage.  Do not sell or publish without explicit
    written consent from me.  That also means no compiling this guide or 
    any part of it with anything that will be sold for profit.
    FAQ writers: If you wish to use a part of this guide in your own works,
    give credit where it is due.
    If unsure, ask.
    - Updates
    v1.1 5/2/03: Random battle theft section has been rearranged and new
    information added.  Rewrote legel section.
    v1.0 8/19/02: I added more tips on boosting Steal chances and added a
    few minor bits to some of the story fights.
    - Stealing basics and mechanincs
      To start out, you need to learn or inherit the abilities that let you
    steal stuff.  Your stealer needs to be in the Thief job or have Steal
    set as a secondary to use the abilities in battle.  Once you've learned
    the Steal skill for what you're after, it's time to use it.  Also, for
    whatever strange reason, the target you're trying to steal from must be
      Base steal success rates are determined by a factor of your unit's
    Speed and what you're trying to steal.  Credit belongs to the FFT
    Battle Mechanics Handbook for the formulas.  All formulas here assume
    neutral Zodiac compatability.
    Gil Taking: 100
    Steal Heart: 50 + MA
    Steal Helmet: 40 + Speed
    Steal Armor: 35 + Speed
    Steal Shield: 35 + Speed
    Steal Weapon: 30 + Speed
    Steal Accessory: 40 + Speed
    Steal EXP: 70 + Speed
    The success of Gil taking is unaffected by Zodiac compatability.  Steal
    Heart ignores all evasion percentages (though is affected by Zodiac
    compatability).  With that one exception, units defend against Steal
    with all physical evade factors.  In general, the calculated success
    rate is multiplied by the success percentage of a regular attack.  So
    if the base success% would be 48% but would only have a 75% chance of
    hittng with a regular attack, than the expected success would be 36%.
    Finally, all equipment stealing has a vertical limitation of 1.
    - Stealing Tips
    There are the general hints that revolve around staying alive.  Using
    positive status effects on your guys, negative ones on the enemies, and
    crippling are fairly obvious.  The following tips focus on increasing
    the success rates so you don't have to try as many times for a
    successful steal.  I haven't included Zodiac compatability issues as
    that is beyond your control when stealing from regular enemies.
      Use women most of the time.  Most enemies in the stealing chart are
    male so using women negates the possibility of worst compatabilities
    which translate into 20% or lower success rates.  Also, women can equip
    Chantages, which insures you're not constantly having to revive them.
      Steal from behind because the target's evasion is lowest there.  Or
    set Concentrate as your support ability so it doesn't matter which
    angle you try from.
      Raise your stealer's Speed once you have the battle under control.
    Yell works the most reliably.  Speed Save is alright though is way
    better if the stealer has a Chantage equipped.  Cheer Song is alright
    but isn't reliable.
      If the enemy is a Frog, Chicken, or Sleeping, there will be a bonus
    to the success percentage.  If the enemy has more than one of these
    statuses, the bonus will be larger (I've seen 70% on Steal Weapon and
    my stealer's Speed was only 12 with good Zodiac compatability.
    Normally would be about 52% with Concentrate.) Also, if you try to
    steal from an enemy who is Charging something, there will be a bonus
    to the success percentage.
      Don't Act, Stop, Confusion, or Sleep disable an enemy's evade
    percentages  Evade also is zero when Sleeping, Dancing, or Performing.
      If you're not using Concentrate and you're not after the enemy's
    shield, break it.  This applys to the weapon as well if the enemy has
    Weapon Guard or a mantle although in the mantle's case you'd need to
    steal it. (Icewolf Bite comes really late in the game when the benefits
    from theft are almost non-existant.)
      Transperant status give an inherent concentrate.  It requires Sunken
    State to really utilize fully.  Speaking of which...
      Mimes also come with an automatic Concentrate (and Martial Arts) and
    give double the chances when properly positioned.
      According to the FFT Battle Mechanics, Attack UP gives a bones to the
    steal percentage.  I haven't verified this.  Try combining with Sunken
    State for best results.  It also states that Martial Arts improves the
    steal percentage.  I have found this to be true.
    With all that in mind, this is probably the ultimate stealing setup.
    Female Monk    Brave: 70+  Faith: any
    Punch Art                H Bag
    Sunken State             Ribbon             
    Attack UP                best available armor
    Teleport                 Chantage or Salty Rage
    - Story battle stealing chart
      I've only listed items by battle which are not buyable after the
    battle is completed.  If it can be bought before or after the battle,
    I don't consider it worth stealing.  Also, because accessories in story
    battles are usually random, I generally don't list them.
    Dorter Trade City: Long Bow and Buckler from two different Archers;
    Linen Robe on Knight (possible)
      Strategy: You'll only have a few tries for the Long Bow before Delita
    and Algus take the guy out.  I don't consider either Long Bow or
    Buckler that important to steal and you'll recieve a Linen Robe as a
    War Trophy after the battle so there's little need to try for it.
    Sand Rat Cellar: Silk Robe on Knight
      Strategy: Make sure to get this.  I would reset until I came out of
    the battle with it.  Power Break is useful for crippling the Knight if
    you're trying to steal the armor.
    Thieve's Fort: Spike Shoes on Thief, Bronze Shield and Chain Mail on
    Miluda, Mage Masher on Thief, Silk Robe on Priest (possible), Possible
    Power Wrist on Miluda
      Strategy: I wouldn't bother with the Spike Shoes, Mage Masher, or
    Silk Robe (if it appears); it's too much trouble.  Get the Chain Mail
    but don't worry too much if Miluda is defeated before you steal the
    shield.  You'll recieve a Bronze Shield as a War Trophy which you can
    dupe to achieve the same result.
    Lenalia Plateau: Barbuta on Miluda
      Strategy: Just use the usual crippling techniques and steal it.
    Windmill Shed: Barbuta and Round Shield on Weigraf
      Strategy: You'll need Weapon Break or Paralyze magic to stand a fair
    chance of stealing anything without being slaughtered.
    Fort Zekaden: Barbuta, Round Shield, and Power Wrist on Algus
      Strategy: I never use the Power Wrist but if you're the type of
    player who does, than go for it.  Don't break or steal the Night Killer
    as you may be able to corner Algus, preventing him from targeting your
    Zirekile Falls: Wizard Robe on Knight (random), anything powerful
    equipped on Gafgarion
      Strategy: Keeping Gafgarion alive until you steal everything may be
    the trickiest part with Delita and Agrias around.  Chakra and Cure
    spells work best for me.  Consider yourself lucky if you manage to
    obtain any Wizard Robes; there won't always be one and it's a tough
    task to steal it before Delita kills the guy.
      I forgot to mention this.  The reason I suggest stealing from
    Gafgarion is because anything he is equipped with will be duplicated
    when stolen.  I consider it a cheat though it is the only way to dupe
    headgear, armor, or an accessory.
    Zeland Fort City: Wizard Robe (random, may be on Wizard or maybe a
    Knight), Cross Bow on Archer (random)
      Strategy: If you really want that Wizard Robe off a Wizard, I really
    recommend bringing someone with Silence Song.  Silence Song is useful
    anyway because it is fast enough to beat out the Wizard's spells.  A
    Cross Bow isn't even that useful; little is lost by skipping it.
    Baraius Valley: Poison Bow on Archer (random)
      Strategy: Who cares about a measly Poison Bow?
    Slums in Goug; Poison Bow on Archer (random)
      Strategy: Don't even care.
    Golgarand Execution Site: Blood Sword on Gafgarion
      Strategy: If your stealer is a female Pisces, you can probably take
    the sword on your first or second try.  Otherwise, make use of Arm Aim
    and Power Break.
    Lionel Castle Gate: Ancient Sword on Gafgarion
      Strategy: Power Break and Speed Break Gafgarion.  I usually don't
    bother with stealing and just break it.  Chapter 3 isn't too far off.
    - Goland Coal City: 3 Judo Outfits, 2 Mythril Guns, Main Gauche,
    Orichiculm, and Germinas Boots (spread between both Chemists, the
    Mediator, and a Thief
      Strategy: Would be next to impossible if not for Galaxy Stop.  Stay
    alive and go after one enemy at a time unless you can close in to steal
    a Mythril Gun since that seriously weakens the Chemists.
    Lesalia Imperial Capitol: White Robe on Zalmo
      Strategy: Really easy compared to the last battle.  You don't
    necessarily have to silence Zalmo because the steal success rate goes
    up when he is charging a spell.
    Underground Book Storage Second Floor: 2 Partisans, 2 Platina Helmets,
    2 Diamond Shields on two Dragoons (Lancers)
      Strategy: You may already have a Partisan or two from poaching though
    it isn't a bad idea to steal them anyway as those Dragoons hit hard
    with them.
    Underground Book Storage Third Floor: N/A
      Strategy: Izlude has some good equipment but he'll always have
    Maintenence so you'll never be able to steal it.
    Underground Book Storage First Floor: Crystal Helmet and random Platina
    Armor on Weigraf,
      Strategy: Weapon Break Weigraf at once.  It's the only way I can come
    up with to control the battle.
    Riovanes Castle Gate: 2-3 Crystal Helmets on Knights, Platina Shield on
    Knight, Earth Clothes on Archer
      Strategy: Nameless Dance is really useful.  The shield isn't as
    useful as the other items if you're in a hurry.  Golem is also really
    useful though bring someone with Chakra or Angel Song to kepp up that
    unit's MP.
    Dogoula Pass: Crystal Helmets on Knight and Dragoons (random), 2 Oberisks
    on Dragoons
      Strategy: If you already have a Holy Lance or Dragon Whisker, you can
    skip the Oberisks.
    Bervania Free City: Defender and Chantage on Meliadoul
      Strategy: Give all humans in this battle Maintainence or you'll be
    sorry.  Shield Break Meliadoul to make stealing easier.
    Zeltenia Church: Crystal Helmet on Knight (random)
      Strategy: By this point, I already had enough Crystal Helmets to suit
    my team so I don't remember if there is more than one.  Delita will
    probably defeat the Knights before your stealer can reach them anyway.
    Bed Desert: Blaze Gun, Flash Hat, and Light Robe on Balk, Crystal
    Helmet on Knight (random)
      Strategy: Blade Grasp works with spell guns.  Innocent will make a
    unit invulnerable to Balk's regular attacks and the Wizard's spells.
    If you want more Crystal Helmets, one of the Knights will usually have
    one.  I had enough already by this point. (zzzz)
    Bethla Garrison North Wall: 2 Oberisks on Dragoons, 1-2 Crystal Helmets
    on Dragoons (random)
    Bethla Garrison South Wall: Air Knife on Thief, Crystal Helmet on
    Knights (random number)
      Strategy: My strategy for both of these is the same.  Don't bother.
    (If you insist, fine but everything will be buyable soon.)
    Bethla Garrison Sluice: Ultimus Bow on Archer
      Strategy: If you don't have an Ultimus Bow yet, make sure to steal
    this one.
    Germinas Peak: Ultimus Bow on Archer
      Strategy: Nothing new really
    Posekas Lake: 2 Ultimus Bows on Archers
      Strategy: I kill them off.  Two Ultimus Bows are enough for my party.
    Inside Limberry Castle: Masamune, Genji Shield, Genji Helmet, Genji
    Armor, and Genji Gauntlet
      Strategy: I'll try to walk through this one.  The right party is
    important.  Here's the desired classes and minimum required ability
    sets, equipment, and necessary skills.  You should also pack a good
    supply of Hi-Potions and at least 4 Holy Waters.
    Agrias (Knight): Holy Sword as secondary, Excalibur and Chantage or
    Angel Ring equipped, Lightning Stab and Speed Break learned
    female Monk: Steal as secondary; Ribbon or Barrete and Chantage
    equipped; all equipment Steals, Chakra, and Revive learned.
    female Chemist: Battle Skill as secondary; any gun, Flash or Thief Hat,
    and 108 Gems equipped, Hi-potion, Pheonix Down, Holy Water, and Speed
    Break learned.
    Beowulf (Temple Knight): Light Robe and 108 Gems equipped, Chicken
    Ramza: Guts available, 108 Gems equipped, Yell learned (He's forced to
    come.  If Murasame is learned, Samurai is decent for him.)
      These are absolute minimums.  I don't like to do this unless my
    Chemist also has Auto Potion and Concentrate and preferably Teleport.
    The Monk should have Teleport, Speed Save, and Concentrate and an H Bag
    equipped.  Agrias always has Move+2 and Holy Explosion learned in my
    game.  Ramza knows Ultima by this point. (I do use it here.)  Beowulf
    uses Punch Art (Chakra), White Magic (Raise), or Time Magic (Haste and
    Slow) as a secondary and is my item finder on this map.  Ramza should
    have Auto Potion and Move Hp UP by now.  I sell, use, or ditch all my
    regular Potions prior to this fight though it's not necessary.
      If you're willing to spend extra time learning abilities, go for
    Concentrate for Agrias, X-Potion for the Chemist, Magic Defend Up for
    Ramza and Beowulf, and Dragon Spirit for Beowulf.  Now it's on to the
    actual battle.  My strategy always had Agrias with a minimum Speed of
    8.  You'll have to improvise a bit if it's lower.
      Agrias should have the first turn.  Have her use Lightning Stab all
    the enemies.  Elmdor will probably use Blood Suck on her and the
    assassins will try to take her out.  If they somehow don't kill her,
    use Ultima to finish the job while hurting the assassins.  That will
    free up the Chemist to attack the assassins.  Keep away from the
    assassins until they have moved.  Beowulf should use Chicken on Elmdor
    as soon as he can do so (100% success rate unless you've lowered his
    faith somewhere along the line).  Have your Monk focus on healing and
    reviving for now.  Once the assassins are defeated (including the
    Ultima Demon forms) or have run away, focus on lowering Elmdor's speed
    while staying alive.  Use Holy Water on Agrias as needed.  When the
    battle is under your control, have Beowulf Chicken Elmdor again and
    start stealing.  You don't have to break his Speed to 1 before this;
    it's actually easier now because Elmdor's Blade Grasp will be
    ineffective.  Use Yell liberally on your stealer to increase the
    success rates since she can't die.  Keep your characters mostly spread
    out for this battle. Once you steal all of Elmdor's equipment, finish
    him.  Congrats, you've completed one of the most annoying (if not
    hardest) tasks in the game.
    Igros Castle: Defender on Dycedarg
      Strategy: It really helps if your stealer has Teleport.
    Outside of Morund Chapel: Dragon Rod on Summoner
      Silence and/or Frog the Summoner.  Sleep is good as long as he's not
    in a place where you'd be unable to steal from.
    Chapel in Morund: Dragon Rod on Kletian
      Strategy: Best bet is to have Orlandu and Meliadoul use Hellcry Punch
    on Vormav and Rofel before they go. (Make one an Archer with Equip
    Sword and equip a Thief Hat to go before them.  The other uses the
    Excalibur.)  Otherwise, give Maintainence to your characters.
    Colliery Underground, Second Floor: Blaze Gun on Chemist
      Strategy: Characters with Innocent cannot be harmed by the Blaze Gun.
    Other than that, the normal stealing tactics apply.
    Underground Book Storage, Fourth Floor: Yoichi Bow on Archer
      Strategy: If you've been to the Deep Dungeon, you don't need this.
    No special tricks needed here.
    Underground Book Storage, Fifth Floor: Save the Queen on Rofel
      Strategy: Equip everyone with Maintainence.  Use Shield Break on
    Rofel.  Steal sword.  Beat him and move on.
    Morund Death City: Mace of Zeus on Kletion
      Strategy: Knock out Kletion's MP and try to clean up the flunkies
    first.  If you already have the Mace of Zeus from the Deep Dungeon, a
    second one isn't really necessary.
    Death City Presincts: Glacier Gun on Chemist, Blast Gun on Balk
      Strategy: Sometimes the Chemist has Maintainence in which case you
    can't steal his gun.  I just try to win here but for the brave souls
    willing to try, take out the other enemies before stealing.  Try to
    turn the Chemist into a frog and equip most of your team with stuff
    that nullifies Snipe (such as Thief Hats).  Speed Break Balk as well.
    A Chemist with the Rubber Costume and Concentrate is ideal for the
    task if you have trouble closing in on Balk.  Head Break or Blaster
    Punch on Balk to slow him down as well.
    - Random battle theft
       The equipment that humans in random battles carry correspond to
    their level.  There is a pattern though I lack comprehensive data at
    this time.  Random battle humans will not have rare items though there
    are a couple of exceptions.
      Geminas Peak (from Zarghidas Trade City): There's one battle against
    5 chemists and mediators here.  They may carry any of the guns in the
    game including the Stone Gun and the spell guns.  The guns they'll have
    are random.
      VOYAGE (Deep Dungeon): There's an all archer battle here.  One of
    them may have a Yoichi Bow.
    Enemy archers everywhere will have Ultimus Bows when they're at Lv.37
    and above
      Since the equipment carried by random battle humans is determined by
    level, finding high level opposition gives the best chance of the enemy
    having something that's not yet buyable.  Following are a few battles
    which are well suited for random battle theft.
      Araguay Woods (from Zirekile Falls): There's a battle with a female
    archer who will be 5 levels ahead of the party.  This is also the only 
    random battle I know of with a War Trophy (Hi-Potion).  In my opinion,
    this is the best place for advanced equipment before Chapter 4.
      Grog Hill (from Dougula Pass): One battle has a male summoner who
    will be about 5 levels ahead of the party.  Not nearly as useful as the
    Araguay archer as it's Chapter 4 only though still good as the battle
    is easy to control and complete.
    And finally, even though the following items are buyable, humans in
    random battles never use these.  Harps and dancer cloths aren't here as
    there are no enemy Bards or Dancers anywhere in the game.
    Chameleon Robe
    Reflect Mail
    Reflect Ring
    Feather Boots
    Angel Ring
    Red Shoes
    Sprint Shoes
    Rubber Shoes (?) (thought I saw a Chemist in MLAPAN with this though I
    dont remember well enough)
    any bag
    any gun outside of that special Germinas Peak battle.
    - Credits
    People or other sources which provided some of the information here.
    FFT Battle Mechanics Handbook: The formulas for the success rates of
    the Steal abilities.  Also provided a few other pointers.
    Xero: The random battle on Germinas Peak where one can steal the Stone
    Gun or more spell guns.
    Sarah Brown: Tip of using Yell to increase steal percentages.
    JHeady: Being first to write a stealing FAQ and the idea for a stealing
    Justin kidwell: Suggsested using Sunken State to boost stealing.
    DragonFogel: the trick of stealing Gafgarion's equips at Zirekile to
    duplicate them.
    Anyone else who deserves credit that I'm not aware of or have forgotten
    - Closing comments
      The information here should be accurate.  However, if there are
    mistakes or something you'd like to add, e-mail me.