_____ __. __  __. .____  __.    _____ .____  __  __.._____.____.  ____. .__ .__
NNNNN NN) NN (NN) JNNNN. NN)    NNNNN JNNNN. NN (NN)(NNNNN)NNNNL NNNNNN)(NN.JNN
NNF"" NN) NNN(NN) NNNNN) NN)    NNF"" NNNNN) NNN(NN)`"4NN`(NNNNN NNN`NN) NN)NN)
NNL__ NN) NNNNNN) NN)NN) NN)    NNL__ NN)NN) NNNNNN)  (NN (NN(NN NNNN_   (NLNN
NNNNN NN) NNNNNN)(NN)NNN NN)    NNNNN(NN)NNN NNNNNN)  (NN NNN(NN)`NNNNN) `NNNF
NNF"" NN) NNNNNN)(NN_JNN NN)    NNF""(NN_JNN NNNNNN)  (NN NNL_NN)__.4NNN  4NN`
NN)   NN) NN NNN)NNNNNNN)NNL_.  NN)  NNNNNNN)NN NNN)  (NN(NNNNNNNNNN NNN  (NN
NN)   NN) NN (NN)NN)  NN)NNNN)  NN)  NN)  NN)NN (NN)  (NN(NN  (NNNNNNNNN  (NN
""`   ""` "" `""`""`  ""`""""`  ""`  ""`  ""`"" `""`  `""`""  `"" `"""`   `""
               ._____. ____.   ___.  ______ __.  .___   .____  .
               (NNNNN).NNNNL .NNNNNN NNNNNN NN) JNNNNN)(NNNNNN
               `"4NN"`(NNNNN (NN`4NN ""NNF" NN) NNF`NN)(NN)4NN
                 (NN  (NN(NN (NN (NN   NN)  NN) NN) NN)(NNNL.
                 (NN  NNN(NN)(NN       NN)  NN) NN)     4NNNNN
                 (NN  NNL_NN)(NN (NN   NN)  NN) NN) NN).__`NNN)
                 (NN (NNNNNNN(NN.JNN   NN)  NN) NNL.NN)(NN)(NN)
                 (NN (NN  (NN(NNNNNF   NN)  NN) NNNNNN`(NNNNNN)
                 `"" `""  `""  """`    ""`  ""`  `"""    """"
===============================================================================
############################[ GAMESHARK HANDBOOK ]#############################
-------------------------------------------------------------------------------
                                 version  4.1
                                 23 June 2002
-------------------------------------------------------------------------------
                                  Written by
                      Aerostar <aerostar@fftactics.net>
-------------------------------------------------------------------------------

-===============-
CONTENTS IN BRIEF
-===============-

New in this version

Credits / Disclaimer
                                                 CODES #

PART ONE:    Menu screen codes  .............    1 -  96
               - Statistics
               - Names
               - Jobs & abilities learnt
               - Items, work history & brave story

PART TWO:    In-battle codes ................   97 - 150
               - Statistics
               - Job names
               - Control everyone

PART THREE:  Debug codes ....................  151 - 152
               - World debug
               - Battle debug

PART FOUR:   CzarDragon's codes .............  153 - 238
               - Class modifiers
               - Job wheel modifiers

PART FIVE:   `Hard mode' code ...............  239

PART SIX:    Lists of value digits
               - Jobs and sprites
               - Command sets
               - Reaction / support / move abilities
               - Equipment
               - Text

PART SEVEN:  Command set modifiers
               - Command set modification with the
                 `conditional code' trick
               - List of individual action abilities

APPENDIX:    Advanced ability & equipment modification
               - Action ability attributes
               - Equipment attributes I
               - Equipment attributes II


-===================-
 NEW IN THIS VERSION
-===================-

4.1
- Corrected several of the in-battle codes, and added some new ones
- Renumbered codes

4.0
- Completely restructured the guide
- Found the byte that controls whether a character's
  stats are shrouded by `???' in battle
- Added tons of codes!  Look through and see :)

3.5
- Totally revised lists of job & sprite modifiers (part 3)
- Added several command sets in part 14
- Added sub-sections in parts 3, 4, 5, and 14 for clarity

3.2
- Added part 2
- Added part 14
- Renumbered parts
- Removed appendix and replaced it with a reference to the mechanics FAQ
- Made ASCII art for the heading (woohoo! big deal!)
- Made sundry revisions throughout the handbook

3.0
- Added parts 7, 11, 12, and 13
- Added appendix
- Revised charts again


-==================-
CREDITS & DISCLAIMER
-==================-

The codes contained in this file were thrown together from a bunch of sources
on the Internet.  The people who actually did the hardest work -- finding the
codes or doing the RAM dumps -- deserve the most credit.  Though I typed it all
up, my role in the compilation of this file is relatively small.

Credit, then, goes to:

- The Game Shark Code Creators' Club (http://www.cmgsccc.com/) for creating
many of these codes and putting them on their site (particularly to
thunder@bellsouth.net).

- Ignacio de Lucas (de_lucas@yahoo.com) who wrote a file containing some
of the base codes, which he created for the Japanese version.

- CzarDragon, who created an amazing amount of codes via a RAM dump

- NeoKamek, who created the wonderful Final Fantasy

- Jay McGavren <thespook@novia.net>, who created the `control everyone'
  code

- The Dark Forsaken <darkforsaken@iname.com>, who found many of the in-battle
  statistical codes

- Yeah, I made some of the codes too... the command set modifiers, notably. :)

Neither I nor the creators of the codes assume any liability for malignant
effects which occur as a result of usage or misusage of the codes, including
but not limited to loss of data, incapacitation of the Game Shark, and
breakage of the game.  Use the codes at your own risk (which should be very
low if you use the codes right and have a Game Shark version 1.99 or above).

For more details on the game's different classes, how damage and sucess rates
of attacks are determined, how stat growth works, what 'Counter-grasp' is, et
cetera, take a look at my FFT Battle Mechanics Handbook, the latest version of
which can be found at GameFAQs or at

http://www.fftactics.net/fftmech/

Enjoy the FAQ, and happy Sharking!

` Aerostar


*******************************************************************************
* FONT CHECK: This file does not exceed 80 characters on a line at its widest *
* point.  For optimal viewing, ensure that this entire box, bounded by the    *
* asterisks, is fully visible and properly aligned.                           *
*******************************************************************************


-------------------------------------------------------------------------------
===============================================================================

For updates to the guide, look on the following websites:

* http://www.fftactics.net/fftmech/
       The FFT Battle Mechanics Handbook homepage.  Find the latest version
       of the FFT Battle Mechanics and Game Shark Handbooks along with an
       archive of all previous versions of FFTMech.  Special thanks go to
       George Greer for allowing me to host the site on his server space.

* http://www.gamefaqs.com/
       New versions of the handbook, unless they contain extremely minor
       revisions, will usually be posted to GameFAQs as well.  This is a
       wonderful site and, if you haven't been there, you must check it
       out.  The site is run single-handedly (!) by CJayC.

===============================================================================
-------------------------------------------------------------------------------



NNNNL   PART ONE
NNNNN   -=====================================================================-
  NNN                                                         menu screen codes
  NNN
  NNN
  NNN
  NNN
  NNN
  ""`


Listed in order of memory address.

In the codes, the digits 'xx' and 'yy', where they occur, determine which
character on your roster the code will affect.  Here are the value lists for
'xx' and 'yy':

xx =    7F for Ramza (1)  80 for the character with index number of 2
        81 for char. 3    82 for char. 4    83 for char. 5    84 for char. 6
        85 for char. 7    86 for char. 8    87 for char. 9    88 for char. 10
        89 for char. 11   8A for char. 12   8B for char. 13   8C for char. 14
        8D for char. 15   8E for char. 16.

yy =    80 for Ramza (1)  81 for the character with index number of 2
        82 for char. 3    83 for char. 4    84 for char. 5    85 for char. 6
        86 for char. 7    87 for char. 8    88 for char. 9    89 for char. 10
        8A for char. 11   8B for char. 12   8C for char. 13   8D for char. 14
        8E for char. 15   8F for char. 16.

```````````````````````````````````````````````````````````````````````````````

Codes are numbered sequentially for now, but if I add one in later I'm not
going to renumber them all; I will just stick the next available number in
where available.

The bracketed number indicates the number of bits that the relevant piece
of game data occupies.  One byte = 2 hex digits = 8 bits (*b*inary dig*it*s).

Ready, get set....

CODE
 NO.  INPUT CODE        LENGTH EFFECT

  1   3005xx74 00??        [8] Base class modifier.  See Part 6.

  2   3005xx75 00??        [8] Roster number.  unit number = value + 1.
                               Makes things glitchy if you change it.

  3   3005xx76 00??        [8] Current job modifier.  See Part 6.

  4   3005xx78 00?0        [4] Gender modifier.  Note that this is the high
                               half of the byte.
                               2 = monster
                               4 = female
                               8 = male
                               I'm not sure what the lower half of the byte
                               does, but it seems to always be set to 0 or 1.

  5   3005xx7A 00?0        [4] Zodiac sign.  Note that this is the high
                               half of the byte.
                               0 = Aries
                               1 = Taurus
                               2 = Gemini
                               3 = Cancer
                               4 = Leo
                               5 = Virgo
                               6 = Libra
                               7 = Scorpio
                               8 = Sagittarius
                               9 = Capricorn
                               A = Aquarius
                               B = Pisces
                               C = Serpentarius (neutral to all signs)

  6   3005xx7B 00??        [8] Secondary action ability.

  7   8005xx7C 0???       [12] Reaction ability.

  8   8005xx7E 0???       [12] Support ability.

  9   8005xx80 0???       [12] Move ability.

 10   3005xx82 00??        [8] Head equipment.

 11   3005xx83 00??        [8] Body equipment.

 12   3005xx84 00??        [8] Accessory.

 13   3005xx85 00??        [8] Right hand (if weapon).
 14   3005xx86 00??        [8] Right hand (if shield).

 15   3005xx87 00??        [8] Left hand (if weapon).
 16   3005xx88 00??        [8] Left hand (if shield).

 17   3005xx89 00??        [8] Experience.

 18   3005xx8A 00??        [8] Level.

 19   3005xx8B 00??        [8] Brave.

 20   3005xx8C 00??        [8] Faith.

 21   3005xx8D 00??
      8005xx8E ????       [24] HP Points (HPP).
                               3005xx8D low
                               3005xx8E middle
                               3005xx8F high
                               HPP = low + (middle * 256) + (high * 65536)
                               HP = [(HPP * ClassHPMultiplier) / 1638400]

 22   3005xx90 ????
      3005xx92 00??       [24] MP Points (MPP).
                               3005xx90 low
                               3005xx91 middle
                               3005xx92 high
                               MPP = low + (middle * 256) + (high * 65536)
                               MP = [(MPP * ClassMPMultiplier) / 1638400]

 23   3005xx93 00??
      8005xx94 ????       [24] Speed Points (SpP).
                               3005xx93 low
                               3005xx94 middle
                               3005xx95 high
                               SpP = low + (middle * 256) + (high * 65536)
                               Sp = [(SpP * ClassSpMultiplier) / 1638400]

 24   8005xx96 ????
      3005xx98 00??       [24] Physical AT Points (PAP).
                               3005xx96 low
                               3005xx97 middle
                               3005xx98 high
                               PAP = low + (middle * 256) + (high * 65536)
                               PA = [(PAP * ClassSpMultiplier) / 1638400]

 25   3005xx99 00??
      8005xx9A ????       [24] Magical AT Points (MAP).
                               3005xx99 low
                               3005xx9A middle
                               3005xx9B high
                               MAP = low + (middle * 256) + (high * 65536)
                               MA = [(MAP * ClassSpMultiplier) / 1638400]

 26   8005xx9E ????
      3005xxA0 00??       [24] Abilities learnt: Squire / base class
                               8005xx9E FFFF
                               3005xxA0 00FF = mastered

 27   3005xxA1 00??
      8005xxA2 ????       [24] Abilities learnt: Chemist

 28   8005xxA4 ????
      3005xxA6 00??       [24] Abilities learnt: Knight

 29   3005xxA7 00??
      8005xxA8 ????       [24] Abilities learnt: Archer

 30   8005xxAA ????
      3005xxAC 00??       [24] Abilities learnt: Monk

 31   3005xxAD 00??
      8005xxAE ????       [24] Abilities learnt: Priest

 32   8005xxB0 ????
      3005xxB2 00??       [24] Abilities learnt: Wizard

 33   3005xxB3 00??
      8005xxB4 ????       [24] Abilities learnt: Time Mage

 34   8005xxB6 ????
      3005xxB8 00??       [24] Abilities learnt: Summoner

 35   3005xxB9 00??
      8005xxBA ????       [24] Abilities learnt: Thief

 36   8005xxBC ????
      3005xxBE 00??       [24] Abilities learnt: Mediator

 37   3005xxBF 00??
      8005xxC0 ????       [24] Abilities learnt: Oracle

 38   8005xxC2 ????
      3005xxC4 00??       [24] Abilities learnt: Geomancer

 39   3005xxC5 00??
      8005xxC6 ????       [24] Abilities learnt: Lancer

 40   8005xxC8 ????
      3005xxCA 00??       [24] Abilities learnt: Samurai

 41   3005xxCB 00??
      8005xxCC ????       [24] Abilities learnt: Ninja

 42   8005xxCE ????
      3005xxD0 00??       [24] Abilities learnt: Calculator

 43   3005xxD1 00??
      8005xxD2 ????       [24] Abilities learnt: Bard

 44   8005xxD4 ????
      3005xxD6 00??       [24] Abilities learnt: Dancer

 45   3005xxD7 00??
      8005xxD8 ????       [24] Abilities learnt: Mime


 46   8005xxE2 ????       [16] Available Job Points: Squire / base class
                               270F = 9999 JP
 47   8005xxE4 ????       [16] Available Job Points: Chemist
 48   8005xxE6 ????       [16] Available Job Points: Knight
 49   8005xxE8 ????       [16] Available Job Points: Archer
 50   8005xxEA ????       [16] Available Job Points: Monk
 51   8005xxEC ????       [16] Available Job Points: Priest
 52   8005xxEE ????       [16] Available Job Points: Wizard
 53   8005xxF0 ????       [16] Available Job Points: Time Mage
 54   8005xxF2 ????       [16] Available Job Points: Summoner
 55   8005xxF4 ????       [16] Available Job Points: Thief
 56   8005xxF6 ????       [16] Available Job Points: Mediator
 57   8005xxF8 ????       [16] Available Job Points: Oracle
 58   8005xxFA ????       [16] Available Job Points: Geomancer
 59   8005xxFC ????       [16] Available Job Points: Lancer
 60   8005xxFE ????       [16] Available Job Points: Samurai
 61   8005yy00 ????       [16] Available Job Points: Ninja
 62   8005yy02 ????       [16] Available Job Points: Calculator
 63   8005yy04 ????       [16] Available Job Points: Bard
 64   8005yy06 ????       [16] Available Job Points: Dancer
 65   8005yy08 ????       [16] Available Job Points: Mime


 66   8005yy0A ????       [16] Total Job Points: Squire / base class
                            => Determines Job Level:
                               0000 - 0063 = Level 0 (x <= 99 JP)
                               0064 - 00C7 = Level 1 (100 <= x <= 199 JP)
                               00C8 - 015D = Level 2 (200 <= x <= 349 JP)
                               015E - 0225 = Level 3 (350 <= x <= 549 JP)
                               0226 - 031F = Level 4 (550 <= x <= 799 JP)
                               0320 - 047D = Level 5 (800 <= x <= 1149 JP)
                               047E - 060D = Level 6 (1150 <= x <= 1549 JP)
                               060E - 0833 = Level 7 (1550 <= x <= 2099 JP)
                               0834 - FFFF = Level 8 (x >= 2100 JP)
 67   8005yy0C ????       [16] Total Job Points: Chemist
 68   8005yy0E ????       [16] Total Job Points: Knight
 69   8005yy10 ????       [16] Total Job Points: Archer
 70   8005yy12 ????       [16] Total Job Points: Monk
 71   8005yy14 ????       [16] Total Job Points: Priest
 72   8005yy16 ????       [16] Total Job Points: Wizard
 73   8005yy18 ????       [16] Total Job Points: Time Mage
 74   8005yy1A ????       [16] Total Job Points: Summoner
 75   8005yy1C ????       [16] Total Job Points: Thief
 76   8005yy1E ????       [16] Total Job Points: Mediator
 77   8005yy20 ????       [16] Total Job Points: Oracle
 78   8005yy22 ????       [16] Total Job Points: Geomancer
 79   8005yy24 ????       [16] Total Job Points: Lancer
 80   8005yy26 ????       [16] Total Job Points: Samurai
 81   8005yy28 ????       [16] Total Job Points: Ninja
 82   8005yy2A ????       [16] Total Job Points: Calculator
 83   8005yy2C ????       [16] Total Job Points: Bard
 84   8005yy2E ????       [16] Total Job Points: Dancer
 85   8005yy30 ????       [16] Total Job Points: Mime


 SERIAL CODES : These write to multiple addresses using a single code
 and require a GS 2.2 or higher to use.
 ----------------------------------------------------------------------
 86   50001D02 0000
      8005xx9E FFFF      [480] All abilities learnt for all jobs.

 87   50001302 0000
      8005xxE2 270F      [320] 9999 JP available for all jobs.

 88   50001302 0000
      8005yy0A 270F      [320] 9999 total JP for all jobs (level 8).
 ----------------------------------------------------------------------

 89   -------- ----      [112] Name modifier, byte codes
      3005yy32 00??        [8] Name, first letter
      3005yy33 00??        [8] Name, second letter
      3005yy34 00??        [8] Name, third letter
      3005yy35 00??        [8] Name, fourth letter
      3005yy36 00??        [8] Name, fifth letter
      3005yy37 00??        [8] Name, sixth letter
      3005yy38 00??        [8] Name, seventh letter
      3005yy39 00??        [8] Name, eighth letter
      3005yy3A 00??        [8] Name, ninth letter
      3005yy3B 00??        [8] Name, tenth letter
      3005yy3C 00??        [8] Name, eleventh letter
      3005yy3D 00??        [8] Name, twelfth letter
      3005yy3E 00??        [8] Name, thirteenth letter
      3005yy3F 00??        [8] Name, fourteenth letter

 90   -------- ----      [112] Name modifier, word codes
      8005yy32 ????       [16] Letters 2 & 1
      8005yy34 ????       [16] Letters 4 & 3
      8005yy36 ????       [16] Letters 6 & 5
      8005yy38 ????       [16] Letters 8 & 7
      8005yy3A ????       [16] Letters 10 & 9
      8005yy3C ????       [16] Letters 12 & 11
      8005yy3E ????       [16] Letters 14 & 13

 91   3005yy42 00??        [8] Quote displayed when you press
                               'Select' on unit's name
                               01 = Ramza, ch. 1
                               02 = Ramza, ch. 2/3
                               03 = Ramza, ch. 4
                               04 = Delita
                               0C = Ovelia
                               0D = Orlandu
                               0F = Reis (human)
                               16 = Mustadio
                               17 = Gafgarion
                               19 = Rafa
                               1A = Malak
                               1E = Agrias
                               1F = Beowulf
                               21 = Balmafula
                               22 = Mustadio
                               29 = Rafa
                               2A = Meliadoul (#1)
                               2F = Meliadoul (#2)
                               30 = Alma
                               32 = Cloud
                               34 = Agrias
                               48 = Reis (Dragon)
                               75 = Worker 8
                               76 = Boco
                               78 = Lavian
                               79 = Alicia
                               7F = Rad

 92   3005yy44 00??        [8] Proposition status
                               00 = Normal
                               01 = Leaving temp.
                               02 = Missing

 93   800577CC ????       [24] Gil total
      300577CE 00??

The following three codes are serial codes and require GS version 2.2
or above:

 94   50007F02 0000
      80059700 6363     [2048] Have 99 of all items; supply never goes down
                               as long as the GameShark is turned on.

 95   50000502 0000
      80057942 FFFF       [96] Have all records in Brave Story.

 96   50001802 0000
      80057978 FFFF      [400] Have Work History completed.



 .NNNNNL     PART TWO
(NNNNNNNN    -================================================================-
NNNF `NNN)                                                      in-battle codes
4NN) .NNN)
    JNNNF
  .NNNN`
 JNNNN___
(NNNNNNNN)
 """"""""

These codes let you change just about everything about any character
in battle.  (original list compiled by darkforsaken@iname.com; revised
heavily by Aerostar)

Instead of being based on unit number like the codes in Part 1, these
codes are based upon a character's position in the "character list", which
is determined at the start of the battle and can be different from battle
to battle.

At the beginning of each battle, enemy and ally characters are
assigned numbers in a character list, as follows.

(1) Each enemy (red) formation comes with pre-selected enemy
index numbers. These units are numbered first in the character list,
starting at 01.

(2) The numbers of the player (blue) units are determined by the
player's placement of the units on the map before battle, in this
order:

             ________________
             \_C_\_F_\_I_\_L_\
              \_B_\_E_\_H_\_K_\
               \_A_\_D_\_G_\_J_\

(the actual perspective seen in the game is this drawing rotated
 roughly 30 degrees counter-clockwise)

The four 'rows' are ABC, DEF, GHI, and JKL. Sometimes a map will
have more rows than this, and each row may have more or less than
three squares in it, but you should be able to deduce the pattern
for any map from this drawing.

Squares are alphabetized (well, not really, but it makes it
easier to visualize) in rows, the leftmost row being considered first
and the rightmost being considered last. Letter 'A' is assigned to the
foremost square in the leftmost row. Blue units are then numbered
sequentially on the character list, starting from 17, based on the
squares they are standing on in alphabetical order.

If you are using the battle debug code, you can apply this same
process to the enemy (red) formation; in a debug battle, the members
of the blue team will be No. 17, No. 18, No. 19, and No. 20; the
members of the red team will be No. 01, No. 02, No. 03, and No. 04.

The codes in this section are stated in general form; you must enter
the substitution digits from the table below to make the codes apply
to a particular character in the character list.  Three digits in each
code are variable; I represent these with "ppp", "qqq", "rrr", "sss",
"ttt", and "uuu".  Each code in this section uses only one of these
six possible three-digit combinations; make sure you are using the
correct one for the code you want.


  UNIT  |  ppp qqq rrr sss ttt uuu  DETAILS
======================================================
 No. 17 |  24C 24D 24E 24F 250 251  [Ally #1]
------------------------------------------------------
 No. 18 |  268 269 26A 26B 26C 26D  [Ally #2]
------------------------------------------------------
 No. 19 |  284 285 286 287 288 289  [Ally #3]
------------------------------------------------------
 No. 20 |  2A0 2A1 2A2 2A3 2A4 2A5  [Ally #4]
------------------------------------------------------
 No. 21 |  2BC 2BD 2BE 2BF 2C0 2C1  [Ally #5]
------------------------------------------------------
 No. 01 |  08C 08D 08E 08F 090 091  [Enemy / Guest #1]
------------------------------------------------------
 No. 02 |  0A8 0A9 0AA 0AB 0AC 0AD  [Enemy / Guest #2]
------------------------------------------------------
 No. 03 |  0C4 0C5 0C6 0C7 0C8 0C9  [Enemy]
------------------------------------------------------
 No. 04 |  0E0 0E1 0E2 0E3 0E4 0E5  [Enemy]
------------------------------------------------------
 No. 05 |  0FC 0FD 0FE 0FF 000 001  [Enemy]
------------------------------------------------------
 No. 06 |  118 119 11A 11B 11C 11D  [Enemy]
------------------------------------------------------
 No. 07 |  134 135 136 137 138 139  [Enemy]
------------------------------------------------------
 No. 08 |  150 151 152 153 154 155  [Enemy]
------------------------------------------------------
 No. 09 |  16C 16D 16E 16F 170 171  [Enemy]
------------------------------------------------------
 No. 10 |  188 189 18A 18B 18C 18D  [Enemy]
------------------------------------------------------
 No. 11 |  1A4 1A5 1A6 1A7 1A8 1A9  [Enemy]
------------------------------------------------------
 No. 12 |  1C0 1C1 1C3 1C4 1C5 1C6  [Enemy]
------------------------------------------------------
 No. 13 |  1DC 1DE 1DF 1E0 1E1 1E2  [Enemy]
------------------------------------------------------
 No. 14 |  1F8 1F9 1FA 1FB 1FC 1FD  [Enemy]
------------------------------------------------------
 No. 15 |  214 215 216 217 218 219  [Enemy]
------------------------------------------------------
 No. 16 |  230 231 232 233 234 235  [Enemy]
------------------------------------------------------


 97   3019pppC 00??        [8] Base class modifier.

 98   3019pppE 00??        [8] Unit number modifier.

 99   3019pppF 00??        [8] Current job modifier.

100   3019qqq0 000?        [4] Sprite palette modifier.
                               0 = default
                               1 = Hokuten
                               2 = Nanten
                               3 = Death Corps
                               4 = Glabados Church
                               5 = shadows (sprites are completely black)
                               6 and up = default

101   3019qqq2 00?x        [4] "x": Various flags.
                               1 = stars instead of death countdown when Dead
                               2 = unknown
                               4 = shroud stats with ???;
                                   enable HP, MP > 999;
                                   MaxHP, MaxMP multiplied by 10 on level up
                                   Setting this bit will allow you to create
                                   a character with up to 65535 HP using the
                                   HP modifier code.  The best way to do this
                                   is to set the MaxHP to what you want using
                                   code 126, then use a conditional code
                                   (D0xxxxxx) in combination with code 125 to
                                   set your current HP to the > 999 value
                                   when the battle starts.  For instance, if
                                   you had a character with 512 HP in position
                                   1, and you wanted to give him 32,767 HP
                                   instead:

                                   301924D2 0084   Set status shroud bit;
                                                   Keep sex male
                                   801924F6 7FFF   MaxHP = 32767
                                   D01924F4 0200   If CurHP = 512, then...
                                   801924F4 7FFF   CurHP = 32767.

                               8 = stars instead of death countdown when Dead

                           [4] "?": Sex modifier.
                               1 = unknown, but sometimes used
                               2 = monster
                               4 = female
                               8 = male
                               Sex flags can be `stacked' -- i.e., it is
                               possible to create a unit that is male,
                               female, AND monster!

102   3019qqq3 000?        [4] Zodiac sign modifier.

103   8019qqq6 ????       [16] Inherent ability #1 modifier.
104   8019qqq8 ????       [16] Inherent ability #2 modifier.
105   8019qqqA ????       [16] Inherent ability #3 modifier.
106   8019qqqC ????       [16] Inherent ability #4 modifier.

107   3019qqqE 00??        [8] 'Act' menu command 1 modifier.

108   3019qqqF 00??        [8] 'Act' menu command 2 modifier.
                               (lasts even after battle)

109   8019rrr0 0???       [16] Reaction ability modifier.
                               (lasts even after battle)

110   8019rrr2 0???       [16] Support ability modifier.
                               (lasts even after battle)

111   8019rrr4 0???       [16] Move ability modifier.
                               (lasts even after battle)

Equip codes will also last after battle:

112   3019rrr6 00??        [8] Head equipment modifier.

113   3019rrr7 00??        [8] Body equipment modifier.

114   3019rrr8 00??        [8] Accessory modifier.

115   3019rrr9 00??        [8] Right hand modifier (if weapon).
116   3019rrrA 00??        [8] Right hand modifier (if shield).

117   3019rrrB 00??        [8] Left hand modifier (if weapon).
118   3019rrrC 00??        [8] Left hand modifier (if shield).

119   3019rrrD 00??        [8] Exp. modifier.

120   3019rrrE 00??        [8] Level modifier.

121   3019rrrF 00??        [8] Brave at start of battle modifier.
                               (To determine your Brave level after
                                the battle ends, the game subtracts
                                this number from "Current Brave"
                                [code #118], divides by 4 with
                                truncation, then adds the result
                                to this byte.)

122   3019sss0 00??        [8] Current Brave modifier.

123   3019sss1 00??        [8] Faith at start of battle modifier.

124   3019sss2 00??        [8] Current Faith modifier.

125   8019sss4 ????       [16] Current HP modifier.
126   8019sss6 ????       [16] Max HP modifier.

127   8019sss8 ????       [16] Current MP modifier.
128   8019sssA ????       [16] Max MP modifier.

129   3019ttt2 00??        [8] Physical AT (PA) modifier.

130   3019ttt3 00??        [8] Magical AT (MA) modifier.

131   3019ttt4 00??        [8] Speed modifier.

132   3019ttt5 00??        [8] CT modifier.

133   3019ttt6 00??        [8] Move modifier.

134   3019ttt7 00??        [8] Jump modifier.

135   3019ttt8 00??        [8] Displayed (not actual) right hand weapon power.
136   3019ttt9 00??        [8] Displayed (not actual) left hand weapon power.

137   3019tttA 00??        [8] Displayed (not actual) right hand weapon evade.
138   3019tttB 00??        [8] Displayed (not actual) left hand weapon evade.

139   3019tttC 00??        [8] Physical accessory-evade modifier.
140   3019tttE 00??        [8] Physical shield-evade modifier.
141   3019tttF 00??        [8] Physical class-evade modifier.

142   3019uuu0 00??        [8] Magical accessory-evade modifier.
143   3019uuu2 00??        [8] Magical shield-evade modifier.

144   80192608 bbaa      [112] Ally 1 job name.  Each code alters two
      8019260A ddcc            letters: "aa" forms the first character of the
      8019260C ffee            name; "bb", the second; "cc" the third, etc.
      8019260E hhgg
      80192610 jjii
      80192612 llkk
      80192614 nnmm

145   801927C8 bbaa      [112] Ally 2 job name.
      801927CA ddcc
      801927CC ffee
      801927CE hhgg
      801927D0 jjii
      801927D2 llkk
      801927D4 nnmm

146   80192988 bbaa      [112] Ally 3 job name
      8019298A ddcc
      8019298C ffee
      8019298E hhgg
      80192990 jjii
      80192992 llkk
      80192994 nnmm

147   80192B48 bbaa      [112] Ally 4 job name
      80192B4A ddcc
      80192B4C ffee
      80192B4E hhgg
      80192B50 jjii
      80192B52 llkk
      80192B54 nnmm

148   80192D08 bbaa      [112] Ally 5 job name
      80192D0A ddcc
      80192D0C ffee
      80192D0E hhgg
      80192D10 jjii
      80192D12 llkk
      80192D14 nnmm

149   8019@@@8 bbaa      [112] Enemies' job names
      8019@@@A ddcc            Replacement digits:
      8019@@@C ffee            Enemy  @@@  ***
      8019@@@E hhgg            -----  ---  ---
      8019***0 jjii              1    0A0  0A1
      8019***2 llkk              2    0BC  0BD
      8019***4 nnmm              3    0D8  0D9
                                 4    0F4  0F5
                                 5    110  111
                                 6    12C  12D
                                 7    148  149
                                 8    164  165
                                 9    180  181
                                10    19C  19D
                                11    1B8  1B9


150   301908D1 0098            Control every unit on the battlefield --
      30190A91 0098            ally or enemy.  Due to its length, you must
      30190C51 0098            enter this code in two separate parts.
      30190E11 0098
      30190FD1 0098            This code allows for some very interesting
      30191191 0098            new play options: try to beat your own party
      30191351 0098            with the enemies by putting your allies on
      30191511 0098            Auto-battle, or, even better, play two-player
      301916D1 0098            Tactics with a friend!  Have one player control
      30191891 0098            the blue-dot units, the other player control
                               the red-dot units, and pass the controller
            +                  back and forth.

      30191A51 0098            (created by Jay McGavren)
      30191C11 0098
      30191DD1 0098
      30191F91 0098
      30192151 0098
      30192311 0098




 .NNNNNL    PART THREE
 NNNNNNNL   -=================================================================-
 NNN (NNN                                                           debug codes
    NNNN)                                                 created by CzarDragon
.__ `4NNN)
NNN)  (NN)
4NNN_JNNN)
 4NNNNNNF
   """"

I will only briefly mention these codes -- they are too useful for me to
ignore them completely in my FAQ, but Fred Oliver has already written an
excellent FAQ on them, and therefore it would be redundant to explain them
here.  You can retrieve Fred Oliver's FAQ from the GameFAQs FFT FAQ database,
which can be found at

http://www.gamefaqs.com/console/psx/game/20051.html


151   D0198090 0000            World debug code
      80198090 0006

On the main menu on the world map screen, when you put your cursor on the
first option, it will move automatically to a secret option that looks like
it's below the menu.  This is a 'battle tester' which will allow you to have
a four-on-four combat using members of your party on a battleground of your
choosing.  See Fred Oliver's FAQ for more information, including a near
complete list of the battlegrounds.  I have a few notes, though, in addition
to what Fred has observed about the battle tester:

- If the 'good guys' (blue-dot units) win, any characters that crystallized
  during the battle will remain crystallized.  If the 'bad guys' (red-dot
  units) win and you see a 'GAME OVER' (which isn't really), then all the
  characters that crystallized during the battle will be restored to normal.

- Level, Brave and Faith changes effected during a test battle will remain
  if the blue team wins, but will be undone if the red team wins.

- Equip changes will remain after battle regardless of which team wins.

Bring the cursor two more options down from the battle tester, and you will
will be at the 'party selector', which will allow you to pick any one of 511
different parties -- allies, enemies, monsters, you name it!  Again, take a
look at Fred Oliver's file for more detailed information, and look at Goryus'
Battle List (also on GameFAQs) for the debug number for every enemy party in
the game (and then some!).


152   D016BC1C 0000            Battle debug code
      8016BC1C 0003

These debug options are found on the menu that appears when you press
'triangle' on an unoccupied square.  The only useful thing here is the option
just below the end of the normal menu, which will enable to you to change
various statistics of all the characters in battle.  Once again, see Fred's
FAQ.  I have a couple notes to supplement Fred's commentary on this menu,
as well:

- Move, Jump and Speed modification will only last until the end of the
  battle.

- If you change a character's Speed using the debug menu, it will be
  immediately reset to its normal value if the character levels up during
  the course of the battle (so if you're setting a character to 50 Sp or 1
  Sp for testing game-flow or something, it's a good idea to either set the
  Level to 99 as well, or prevent them from ever accruing Exp. via the code
  in Part 2).




    JNNNN.    PART FOUR
   JNNNNN)    -===============================================================-
  JNNNNNN)                                                   CzarDragon's codes
 NNNF NNN)
NNNF  NNN)
NNNNNNNNNNN
`"""""NNNN"
      NNN)
      `""

These codes, discovered by CzarDragon after he made a dump of the game's
RAM, allow you to modify the inherent characteristics of all the game's
different jobs!

I present them here in `algebraic' form in case any of the following
Internet resources ever go down, but you can find them in easier-to-
navigate form at CzarDragon's Den:

http://www.geocities.com/CzarDragon/

NeoKamek has also made a program called GameShark Helper to automatically
generate some of these codes; you can find that program here:

http://www.fftactics.net/fftmech/fftgsh.zip

Now, the codes.  First come the substitution values for each class:

CLASS                          www  xxx  yyy  zzz
-----------------------------  ---  ---  ---  ---
01 Squire         Ramza1       10E  10F  110  111
02 Squire         Ramza2       111  112  113  114
03 Squire         Ramza3       114  115  116  117
04 Squire         Delita1      117  118  119  11A
05 Holy Knight    Delita2      11A  11B  11C  11D
06 Arc Knight     Delita3      11D  11E  11F  120
07 Squire         Algus        120  121  122  123
08 Arc Knight     Zalbag       123  124  125  126
09 Lune Knight    Dycedarg     126  127  128  129
0A Duke           Larg         129  12A  12B  12C
0B Duke           Goltana      12C  12D  12E  12F
0C Princess       Ovelia       12F  130  131  132
0D Holy Swordsman Orlandu      132  133  134  135
0E High Priest    Funeral      135  136  137  138
0F Dragoner       Reis         138  139  13A  13B
10 Holy Priest    Zalmo        13B  13C  13D  13E
11 Dark Knight    Gafgarion    13E  13F  140  141
12 Hell Knight    Malak ?      141  142  143  144
13 Bishop         Simon        144  145  146  147
14 Cleric         Alma ?       147  148  148  14A
15 Astrologist    Olan         14A  14B  14C  14D
16 Engineer       Mustadio     14D  14E  14F  150
17 Dark Knight    Gafgario     150  151  152  153
18 Cardinal       Draclau      153  154  155  156
19 Heaven Knight  Rafa         156  157  158  159
1A Hell Knight    Malak        159  15A  15B  15C
1B Arc Knight     Elmdor       15C  15D  15E  15F
1C Delita's Sis   Teta         15F  160  161  162
1D Arc Duke       Barinten     162  163  164  165
1E Holy Knight    Agrias       165  166  167  168
1F Temple Knight  Beowulf      168  169  16A  16B
20 White Knight   Wiegraf1     16B  16C  16D  16E
21 Arc Witch      Balmaful     16E  16F  170  171
22 Engineer       Mustadio     171  172  173  174
23 Bi-count       Rudvich      174  175  176  177
24 Divine Knight  Vormav       177  178  179  17A
25 Divine Knight  Rofel        17A  17B  17C  17D
26 Knight Blade   Izlude       17D  17E  17F  180
27 Sorcerer       Kletian      180  181  182  183
28 White Knight   Wiegraf2     183  184  185  186
29 Heaven Knight  Rafa         186  187  188  189
2A Divine Knight  Meliadou     189  18A  18B  18C
2B Engineer       Balk         18C  18D  18E  18F
2C Cleric         Alma ?       18F  190  191  192
2D Assassin       Celia        192  193  194  195
2E Assassin       Lede         195  196  197  198
2F Divine Knight  Meliadou     198  199  19A  19B
30 Cleric         Alma         19B  19C  19D  19E
31 Phony Saint    Ajora        19E  19F  1A0  1A1
32 Soldier        Cloud        1A1  1A2  1A3  1A4
33 Arc Knight     Undead Zal.  1A4  1A5  1A6  1A7
34 Holy Knight    Agrias       1A7  1A8  1A9  1AA
35 Chemist        ???          1AA  1AB  1AC  1AD
36 Priest         ???          1AD  1AE  1AF  1B0
37 Wizard         ???          1B0  1B1  1B2  1B3
38 Oracle         ???          1B3  1B4  1B5  1B6
39 -------------  ------       1B6  1B7  1B8  1B9
3A -------------  ------       1B9  1BA  1BB  1BC
3B -------------  ------       1BC  1BD  1BE  1BF
3C Warlock        Velius       1BF  1C0  1C1  1C2
3D Knight         from Hell    1C2  1C3  1C4  1C5
3E Angel of Death Zalera       1C5  1C6  1C7  1C8
3F Archer         from Hell    1C8  1C9  1CA  1CB
40 Regulator      Hashmalu     1CB  1CC  1CD  1CE
41 Holy Angel     from Hell    1CE  1CF  1D0  1D1
42 Wizard         from Hell    1D1  1D2  1D3  1D4
43 Impure King    Queklain     1D4  1D5  1D6  1D7
44 Time Mage      from Hell    1D7  1D8  1D9  1DA
45 Ghost of Fury  Adramelk     1DA  1DB  1DC  1DD
46 Oracle         from Hell    1DD  1DE  1DF  1E0
47 Summoner       from Hell    1E0  1E1  1E2  1E3
48 Holy Dragon    Reis         1E3  1E4  1E5  1E6
49 Arch Angel     Altima2      1E6  1E7  1E8  1E9
4A Squire         generic      1E9  1EA  1EB  1EC
4B Chemist        generic      1EC  1ED  1EE  1EF
4C Knight         generic      1EF  1F0  1F1  1F2
4D Archer         generic      1F2  1F3  1F4  1F5
4E Monk           generic      1F5  1F6  1F7  1F8
4F Priest         generic      1F8  1F9  1FA  1FB
50 Wizard         generic      1FB  1FC  1FD  1FE
51 Time Mage      generic      1FE  1FF  200  201
52 Summoner       generic      201  202  203  204
53 Thief          generic      204  205  206  207
54 Mediator       generic      207  208  209  20A
55 Oracle         generic      20A  20B  20C  20D
56 Geomancer      generic      20D  20E  20F  210
57 Lancer         generic      210  211  212  213
58 Samurai        generic      213  214  215  216
59 Ninja          generic      216  217  218  219
5A Calculator     generic      219  21A  21B  21C
5B Bard           generic      21C  21D  21E  21F
5C Dancer         generic      21F  220  221  222
5D Mime           generic      222  223  224  225
5E Chocobo        Chocobo      225  226  227  228
5F Black Chocobo  Chocobo      228  229  22A  22B
60 Red Chocobo    Chocobo      22B  22C  22D  22E
61 Goblin         Goblin       22E  22F  230  231
62 Black Goblin   Goblin       231  232  233  234
63 Gobbledeguck   Goblin       234  235  236  237
64 Bomb           Bomb         237  238  239  23A
65 Grenade        Bomb         23A  23B  23C  23D
66 Explosive      Bomb         23D  23E  23F  240
67 Red Panther    Panther      240  241  242  243
68 Cuar           Panther      243  244  245  246
69 Vampire        Panther      246  247  248  249
6A Pisco Demon    Mindflayer   249  24A  24B  24C
6B Squidlarkin    Mindflayer   24C  24D  24E  24F
6C Mindflare      Mindflayer   24F  250  251  252
6D Skeleton       Skeleton     252  253  254  255
6E Bone Snatch    Skeleton     255  256  257  258
6F Living Bone    Skeleton     258  259  25A  25B
70 Ghoul          Ghost        25B  25C  25D  25E
71 Gust           Ghost        25E  25F  260  261
72 Revenant       Ghost        261  262  263  264
73 Flotiball      Ahriman      264  265  266  267
74 Ahriman        Ahriman      267  268  269  26A
75 Plague         Ahriman      26A  26B  26C  26D
76 Juravis        Cockatrice   26D  26E  26F  270
77 Steel Hawk     Cockatrice   270  271  272  273
78 Cockatoris     Cockatrice   273  274  275  276
79 Uribo          Uribo        276  277  278  279
7A Porky          Uribo        279  27A  27B  27C
7B Wildbow        Uribo        27C  27D  27E  27F
7C Woodman        Treant       27F  280  281  282
7D Trent          Treant       282  283  284  285
7E Taiju          Treant       285  286  287  288
7F Bull Demon     Minotaur     288  289  28A  28B
80 Minitaurus     Minotaur     28B  28C  28D  28E
81 Sacred         Minotaur     28E  28F  290  291
82 Morbol         Morbol       291  292  293  294
83 Ochu           Morbol       294  295  296  297
84 Great Morbol   Morbol       297  298  299  29A
85 Behemoth       Behemoth     29A  29B  29C  29D
86 King Behemoth  Behemoth     29D  29E  29F  2A0
87 Dark Behemoth  Behemoth     2A0  2A1  2A2  2A3
88 Dragon         Dragon       2A3  2A4  2A5  2A6
89 Blue Dragon    Dragon       2A6  2A7  2A8  2A9
8A Red Dragon     Dragon       2A9  2AA  2AB  2AC
8B Hyudra         Hydra        2AC  2AD  2AE  2AF
8C Hydra          Hydra        2AF  2B0  2B1  2B2
8D Tiamat         Hydra        2B2  2B3  2B4  2B5
8E <nothing>                   2B5  2B6  2B7  2B8
8F <nothing>                   2B8  2B9  2BA  2BB
90 Byblos         Apanda       2BB  2BC  2BD  2BE
91 Steel Giant    Worker       2BE  2BF  2C0  2C1
92 ------------   -------      2C1  2C2  2C3  2C4
93 ------------   -------      2C4  2C5  2C6  2C7
94 ------------   -------      2C7  2C8  2C9  2CA
95 ------------   -------      2CA  2CB  2CC  2CD
96 Apanda         Apanda       2CD  2CE  2CF  2D0
97 Serpentarius   Elidibs      2D0  2D1  2D2  2D3
98 Holy Dragon    Reis?        2D3  2D4  2D5  2D6
99 Archaic Demon  Demon        2D6  2D7  2D8  2D9
9A Ultima Demon   Demon        2D9  2DA  2DB  2DC

Now the codes:

153   3006www8 00??        [8] First command modifier.

154   3006www9 00??       [16] Inherent ability #1.
      3006wwwA 000?

155   3006wwwB 00??       [16] Inherent ability #2.
      3006wwwC 000?

156   3006wwwD 00??       [16] Inherent ability #3.
      3006wwwE 000?

157   3006wwwF 00??       [16] Inherent ability #4.
      3006xxx0 000?

158   3006xxx1 00??        [8] Equippable items #1.
159   3006xxx2 00??        [8] Equippable items #2.
160   3006xxx3 00??        [8] Equippable items #3.
161   3006xxx4 00??        [8] Equippable items #4.

162   3006xxx5 00??        [8] "C" value for HP points.
163   3006xxx6 00??        [8] HP point multiplier.

164   3006xxx7 00??        [8] "C" value for MP points.
165   3006xxx8 00??        [8] MP point multiplier.

166   3006xxx9 00??        [8] "C" value for Speed points.
167   3006xxxA 00??        [8] Speed point multiplier.

168   3006xxxB 00??        [8] "C" value for PA points.
169   3006xxxC 00??        [8] PA point multiplier.

170   3006xxxD 00??        [8] "C" value for MA points.
171   3006xxxE 00??        [8] MA point multiplier.

172   3006xxxF 00??        [8] Move.

173   3006yyy0 00??        [8] Jump.

174   3006yyy1 00??        [8] Class evade.

175   3006yyy2 00??        [8] Permanent statuses #1.
176   3006yyy3 00??        [8] Permanent statuses #2.
177   3006yyy4 00??        [8] Permanent statuses #3.
178   3006yyy5 00??        [8] Permanent statuses #4.
176   3006yyy6 00??        [8] Permanent statuses #5.

177   3006yyy7 00??        [8] Status immunities #1.
178   3006yyy8 00??        [8] Status immunities #2.
179   3006yyy9 00??        [8] Status immunities #3.
180   3006yyyA 00??        [8] Status immunities #4.
181   3006yyyB 00??        [8] Status immunities #5.

182   3006yyyC 00??        [8] Status at start of battle #1.
183   3006yyyD 00??        [8] Status at start of battle #2.
184   3006yyyE 00??        [8] Status at start of battle #3.
185   3006yyyF 00??        [8] Status at start of battle #4.
186   3006zzz0 00??        [8] Status at start of battle #5.

                               Status #1 (168, 173, 178):
                               01 = Performing
                               02 = Defending
                               04 = Jump
                               08 = Charging
                               10 = Undead
                               20 = Dead
                               40 = Crystal
                               80 = ?

                               Stauts #2 (169, 174, 179):
                               01 = Treasure
                               02 = ?
                               04 = Blood Suck
                               08 = Silence
                               10 = Confusion
                               20 = Darkness
                               40 = Invite
                               80 = Petrify

                               Status #3 (170, 175, 180):
                               01 = Critical
                               02 = Frog
                               04 = Chicken
                               08 = Berserk
                               10 = Transparent
                               20 = Reraise
                               40 = Float
                               80 = Oil

                               Status #4 (171, 176, 181):
                               01 = (cannot be hit by spells or effects)
                               02 = Stop
                               04 = Slow
                               08 = Haste
                               10 = Shell
                               20 = Protect
                               40 = Regen
                               80 = Poison

                               Stauts #5 (172, 177, 182):
                               01 = Death Sentence
                               02 = Reflect
                               04 = Don't Act
                               08 = Don't Move
                               10 = Sleep
                               20 = Charm
                               40 = Innocent
                               80 = Faith

187   3006zzz1 00??        [8] Absorb elements.
                               01 = Dark
                               02 = Holy
                               04 = Water
                               08 = Earth
                               10 = Wind
                               20 = Ice
                               40 = Lightning
                               80 = Fire
                               Add values together to affect
                               multiple elements.

188   3006zzz2 00??        [8] Cancel elements.

189   3006zzz3 00??        [8] Half elements.

190   3006zzz4 00??        [8] Weak elements.

191   3006zzz5 00??        [8] Monster's portrait.

192   3006zzz6 00??        [8] Monster's palette.

193   3006zzz7 00??        [8] Monster's graphic.
                               01 = Chocobo      0D = Marlboro
                               02 = Goblin       0E = Dragon
                               03 = Bomb         0F = Behemoth
                               04 = Panther      10 = Hydra
                               05 = Mindflayer   11 = Apanda
                               06 = Skeleton     12 = Steel Giant
                               07 = Ghost        13 = Archaic Demon
                               08 = Ahriman      14 = Ultima Demon
                               09 = Cockatrice
                               0A = Uribo
                               0B = Treant
                               0C = Minotaur

JOB CHANGE WHEEL MODIFIERS:  These codes will modify the jobs that appear
on the job-changing wheel.  Some jobs may not work properly.

194   801C83F0 00??       [16] Number of jobs

195   801C83F8 00??       [16] Job #1 modifier
196   801C83FA 00??       [16] Job #2 modifier
197   801C83FC 00??       [16] Job #3 modifier
198   801C83FE 00??       [16] Job #4 modifier
199   801C8400 00??       [16] Job #5 modifier
200   801C8402 00??       [16] Job #6 modifier
201   801C8404 00??       [16] Job #7 modifier
202   801C8406 00??       [16] Job #8 modifier
203   801C8408 00??       [16] Job #9 modifier
204   801C840A 00??       [16] Job #10 modifier
205   801C840C 00??       [16] Job #11 modifier

206   801C840E 00??       [16] Job #12 modifier
207   801C8410 00??       [16] Job #13 modifier
208   801C8412 00??       [16] Job #14 modifier
209   801C8414 00??       [16] Job #15 modifier
210   801C8416 00??       [16] Job #16 modifier
211   801C8418 00??       [16] Job #17 modifier
212   801C841A 00??       [16] Job #18 modifier
213   801C841C 00??       [16] Job #19 modifier
214   801C841E 00??       [16] Job #20 modifier
215   801C8420 00??       [16] Job #21 modifier
216   801C8422 00??       [16] Job #22 modifier
217   801C8424 00??       [16] Job #23 modifier
218   801C8426 00??       [16] Job #24 modifier
219   801C8428 00??       [16] Job #25 modifier
220   801C842A 00??       [16] Job #26 modifier
221   801C842C 00??       [16] Job #27 modifier
222   801C842E 00??       [16] Job #28 modifier
223   801C8430 00??       [16] Job #29 modifier
224   801C8432 00??       [16] Job #30 modifier
225   801C8434 00??       [16] Job #31 modifier
226   801C8436 00??       [16] Job #32 modifier
227   801C8438 00??       [16] Job #33 modifier

228   801C843A 00??       [16] Job #34 modifier
229   801C843C 00??       [16] Job #35 modifier
230   801C843E 00??       [16] Job #36 modifier
231   801C8440 00??       [16] Job #37 modifier
232   801C8442 00??       [16] Job #38 modifier
233   801C8444 00??       [16] Job #39 modifier
234   801C8446 00??       [16] Job #40 modifier
235   801C8448 00??       [16] Job #41 modifier
236   801C844A 00??       [16] Job #42 modifier
237   801C844C 00??       [16] Job #43 modifier
238   801C844E 00??       [16] Job #44 modifier



 .NNNNNNN.   PART FIVE
 (NNNNNNN`   -================================================================-
 NNNL__.                                                       `hard mode' code
 NNNNNNNN.                                                 from NeoWeird's site
     `NNNL                  http://neoweird.tripod.com/gameshark/Hard_Mode.html
 __.  (NNN
(NNNL_NNNF
 4NNNNNNF
   """"


Courtesy of NeoWeird's site,

http://neoweird.tripod.com/gameshark/Hard_Mode.html

This code will make all humans you meet in battle master _all_ of their jobs.
This means you'll start seeing enemies casting Holy, Bahamut, and Flare,
using Move +3 and Blade Grasp, and a bunch of other abilities that the AI
normally does not have enough JP to use.  GS 2.2 or higher is required.
Note that because the GS cannot handle more than 15 lines of code in a single
cheat, you'll have to enter this as three separate 'codes'.

239   50003901 0000            Hard mode
      30190965 00FF
      50003901 0000
      30190B25 00FF
      50003901 0000
      30190CE5 00FF
      50003901 0000
      30190EA5 00FF
      50003901 0000
      30191065 00FF
      50003901 0000
      30191225 00FF
      50003901 0000
      301913E5 00FF

      50003901 0000            Hard mode (continued)
      301915A5 00FF
      50003901 0000
      30191765 00FF
      50003901 0000
      30191925 00FF
      50003901 0000
      30191AE5 00FF
      50003901 0000
      30191CA5 00FF
      50003901 0000
      30191E65 00FF

      50003901 0000            Hard mode (continued)
      30192025 00FF
      50003901 0000
      301921E5 00FF
      50003901 0000
      301921A5 00FF



    .NNN      PART SIX
   (NNNF      -===============================================================-
  JNNNN_.                                   substitution digits for parts 1 - 5
 JNNNNNNNL
.NNN` `NNN)
(NNN   JNN)
 NNNN_JNNN)
 `NNNNNNN`
   `"""`

You might want to print this part out as a separate packet so you can
conveniently use it with all the codes contained in the previous part.


-===================-
JOB AND SPRITE DIGITS
-===================-

      relevant codes
      ````````````````````````````````````````````````````````
                       SPRITE / BASE        CURRENT JOB
      FORMATION CODES    1: 3005xx74 00##     3: 3005xx76 00??
      IN-BATTLE CODES   97: 3019pppC 00##    99: 3019pppF 00??
      ````````````````````````````````````````````````````````
      JOB WHEEL MODIFIER  ->  See codes 195 - 238

      auxiliary codes
      ````````````````````````````````````````````````````````
      SEX CHANGE         4: 3005xx78 00s0   s = 2 -> monster
                                                4 -> female
                                                8 -> male
      ````````````````````````````````````````````````````````

The first code (1 or 97) defines "who the character is", including the
graphic.

    - For a normal human (male), replace ## with 80. \
                                                      > Base job is "Squire"
    - For a normal female, replace ## with 81.       /

    - For a special human (e.g., one with a non-generic sprite), replace ##
      with the appropriate two-digit combination from the list for
      the next code.

    - If ?? > 82 (most monsters), then ## = 82.  That is, if the number on
      the left hand side of the chart below is greater than 82 for the
      sprite & base class that you desire, you will input "82" rather
      than the number on the chart in this code.

The second code (3 or 99) defines which job the character is currently,
and with it, their primary battle command, equippable items, base stats,
and inherent abilities/limitations.  For a special human, the value for
this code and for the code above should be the same.  For a monster, the
value for the first code (##) should be 82 and the value of the second code
(??) should correspond to the monster you want.

Some notes (read before e-mailing me):
* MAKE SURE you begin the codes with a _3_, not an 8!
* If you change Ramza's sprite, you will not be able to pass the following
  battles:
    - vs. Wiegraf in Riovanes Castle
    - opening the floodgate at Bethla Garrison
  So, if you're going to change Ramza's sprite, make sure you've either
  already finished these battles or you know how to change it back to
  the original.
* Make sure you _have_ a character to modify in the slot you're trying to
  modify.
* It's best if the character you're trying to create is the same sex as
  the one you're creating it from:  i.e., change females to females, males
  to males, and monsters to monsters.  If you want to align the sex via
  GameShark, see code 4.
* If you input more than 16 codes at once, the game may appear to hang at the
  "Checking memory card..." screen.  If this happens, just turn the GS off
  and turn it back on once your game is loaded.
* If you use a combination for the sprite code (3005xx74 00##) that is
  different from the one you use for the current job code (8005XX76 00??),
  you may find that you don't know any abilities for your current job and
  can't learn any.  To fix this, make both the sprite and current job codes
  equal to the current job you want.  You should now be able to learn all
  the abilities of that job.  When you have learned them all, simply switch
  back to the original sprite, and you will now be able to use all the
  abilities of the job!  (Or, instead of doing this, you can just enter
  code 26 to master your base class; this will apply no matter what your
  base class is.)

REMEMBER:
## is the substitution in the code 3005xx74 00##
?? is the substitution in the code 8005xx76 00??
----------------------------------------------------------------------

Key for human classes:
                                           {3}                      {4}
05  | Holy Knight{2}             SPRITE: Delita, second incarnation  M
{1} |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 1D{5} FORMATION SCREEN: Ramza{6}
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe{7}
    | NOTES: Looks screwy on the party placement screen before battle{8}
    | Delita as a Holy Black Sheep Knight.{9}

{1} Combination in question.  Enter as ## in [3005xx74 00##] to change
    sprite and base class. Enter as ?? in [8005xx76 00??] to change
    current job.
{2} Name of job the combination will yield
{3} Sprite that the combination will yield
{4} Whether a male (M) or female (F) should be transformed into this
{5} Primary command that this job will yield; GS digit for that command
    in 3005xx7B 00?? (code 6).
{6} Sprite that will appear on the formation screen if you use this
    combination in the 'sprite' code.  'same' indicates that the sprite
    used on the formation screen will be the same as that used in battle;
    'Ramza' indicates that the formation screen sprite will appear as a
    Chapter 1 Ramza (though the battle sprite will look normal).  There
    is NO WAY TO FIX THIS; characters that appear as Ramza on the
    formation screen were not intended to be playable, and thus their
    formation screen sprites are understandably glitched.  It's not
    that big of a deal, as most of the game is battle anyway. :)
(7} Equippable items if you use this combination in the 'current job'
    code:
    Knf - Knife           Nja - Ninja Sword      Swd - Sword
    KnS - Knight Sword    Lan - Lance            Fla - Flail
    Axe - Axe             Bow - Bow              XBw - Crossbow
    Sta - Staff           Rod - Rod              Stk - Stick
    Dic - Dictionary      Kta - Katana           Cth - Cloth
    Hrp - Harp            Shl - Shield           Hat - Hat
    Hlm - Helmet          Clt - Clothes          Rbe - Robe
    Arm - Armor
(8) Inherent abilities of the job or other important comments regarding
    this combination
(9} Less important comments; a description of the job or of the person
    from whom the job originates

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

SPECIAL HUMANS

Instructions for combinations 00 - 3B:
> These are all 'special humans', so ## is the same as ?? -- that is,
  you can use these combinations both for sprites and current jobs.

00  | [none]                     SPRITE: [none]
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: [none]
    | EQUIP: [none]
    | PROPERTIES: [none]
    | Null.

01  | Squire                     SPRITE: Ramza, chapter 1            M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 19          FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:
    | If you accidentally change Ramza's sprite in chapter 1,
    | use this combination [30057F74 0001] to change it back.

02  | Squire                     SPRITE: Ramza, chapter 2/3          M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1A          FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:
    | If you accidentally change Ramza's sprite in chapter 2 or 3,
    | use this combination [30057F74 0002] to change it back.

03  | Squire                     SPRITE: Ramza, chapter 4            M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1B          FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:
    | If you accidentally change Ramza's sprite in chapter 4,
    | use this combination [30057F74 0003] to change it back.

04  | Squire                     SPRITE: Delita, chapter 1           M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1C          FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe
    | NOTES:
    | Delita as a squire in chapter 1.

05  | Holy Knight                SPRITE: Delita, second incarnation  M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 1D    FORMATION SCREEN: Ramza
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe
    | NOTES: Looks screwy on the party placement screen before battle
    | Delita as a Holy Black Sheep Knight.

06  | Arc Knight                 SPRITE: Delita, final incarnation   M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 1E  FORMATION SCREEN: Ramza
    | EQUIP: Swd, KSw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Delita in his kingly garb.

07  | Squire                     SPRITE: Algus                       M
    |-----------------------------------------------------------------
    | COMMAND: Basic Skill, 1F   FORMATION SCREEN: same
    | EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe
    | NOTES:
    | Algus Sadolfas, the treacherous cadet.

08  | Arc Knight                 SPRITE: Zalbag                      M
    |-----------------------------------------------------------------
    | COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Zalbag Beoulve, general of the Hokuten.

09  | Lune Knight                SPRITE: Dycedarg                    M
    |-----------------------------------------------------------------
    | COMMAND: Sword Skill, 46   FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES: Inherent Defense Up, Magic Def UP
    | Dycedarg Beoulve.  Should be 'Rune Knight'.

0A  | Duke                       SPRITE: Larg                        M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES:
    | You probably only want to use this for the sprite.

0B  | Duke                       SPRITE: Goltana                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES:
    | You probably only want to use this for the sprite.

0C  | Princess                   SPRITE: Ovelia                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 24    FORMATION SCREEN: same
    | EQUIP: Stf, Hat, Rbe
    | NOTES: Inherent Defense UP, Mag Def UP
    | Princess Ovelia.

0D  | Holy Swordsman             SPRITE: Orlandu                     M
    |-----------------------------------------------------------------
    | COMMAND: All Swordskill,4A FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Nja, Kta, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:
    | The all-powerful 'Thunder God Cid'.

0E  | High Priest                SPRITE: Funeral                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe
    | NOTES:
    | Marge Funeral, High Priest of the Glabados Church.  Again, good
    | only for its sprite.

0F  | Dragoner                   SPRITE: Reis (human)                F
    |-----------------------------------------------------------------
    | COMMAND: Dragon,           FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Inherent Martial Arts, Monster Talk, Train, Two Swords
    | Reis' human form.

10  | Holy Priest                SPRITE: Zalmo                       M
    |-----------------------------------------------------------------
    | COMMAND: White-aid, 2A     FORMATION SCREEN: Ramza
    | EQUIP: Rod, Stf, Stk, Dic, Hat, Clt, Rbe
    | NOTES:
    | Heresy Examiner Zalmo.  Try Equip Sword for some new abilities
    | in 'White-aid'.

11  | Dark Knight                SPRITE: Gafgarion                   M
    |-----------------------------------------------------------------
    | COMMAND: Dark Sword, 20    FORMATION SCREEN: same
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Job of Gaff Gafgarion, the mercenary.

12  | Hell Knight                SPRITE: Malak                       M
    |-----------------------------------------------------------------
    | COMMAND: Un-truth, 2E      FORMATION SCREEN: weird bald dude
    | EQUIP: [none]
    | NOTES:
    | This imitation Hell Knight can't equip anything.

13  | Bishop                     SPRITE: Simon                       M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES:
    | The caretaker of Orbonne Monastery.  Most useful as a sprite.

14  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 31    FORMATION SCREEN: Male Cleric
    | EQUIP: [none]
    | NOTES: This isn't the real Alma -- probably used only internally
    | by the game.

15  | Astrologist                SPRITE: Olan                        M
    |-----------------------------------------------------------------
    | COMMAND: Starry Heaven, 2F FORMATION SCREEN: same
    | EQUIP: Dic, Hat, Clt, Rbe
    | NOTES:
    | Olan Durai, author of the 'Durai Papers'.

16  | Engineer                   SPRITE: Mustadio                    M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: same
    | EQUIP: Gun, Hat, Clt, Rbe
    | NOTES:
    | The job of Ramza's friend, Mustadio.

17  | Dark Knight                SPRITE: Gafgarion                   M
    |-----------------------------------------------------------------
    | COMMAND: Dark Sword, 20    FORMATION SCREEN: same
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe
    | NOTES:
    | As far as I can tell, the same as 11.

18  | Cardinal                   SPRITE: Draclau                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Knf, Rbe
    | NOTES:
    | Suprisingly, this cardinal does not wear red. <grin>

19  | Heaven Knight              SPRITE: Rafa                        F
    |-----------------------------------------------------------------
    | COMMAND: Truth, 2D         FORMATION SCREEN: same
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa, the Heaven Knight.

1A  | Hell Knight                SPRITE: Malak                       M
    |-----------------------------------------------------------------
    | COMMAND: Un-truth, 2E      FORMATION SCREEN: same
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa's brother, the Hell Knight, Malak.

1B  | Arc Knight                 SPRITE: Elmdor                      M
    |-----------------------------------------------------------------
    | COMMAND: Sword Spirit, 3B  FORMATION SCREEN: Ramza
    | EQUIP: Kta, Shl, Hat, Hlm, Clt, Arm, Rbe
    | NOTES: Unfortunately, Elmdor's Sword Spirit command will never
    | work.  Best to use the sprite and make him a different job, like
    | Samurai.  It's a pity too, because the Arc Knight job has great
    | stats.

1C  | Delita's Sis               SPRITE: Teta                        F
    |-----------------------------------------------------------------
    | COMMAND: Magic, 23         FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: If you use the 'Delita's Sis' job, she'll always be dead
    | on the battlefield.

1D  | Arc Duke                   SPRITE: Barinten                    M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe
    | NOTES: Another useless class; just for sprite use.

1E  | Holy Knight                SPRITE: Agrias                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 21    FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Agrias Oaks, faithful protector of Princess Ovelia.

1F  | Temple Knight              SPRITE: Beowulf                     M
    |-----------------------------------------------------------------
    | COMMAND: Magic Sword, 45   FORMATION SCREEN: same
    | EQUIP: Knf, Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Only slightly less powerful than the Anglo-Saxon legend....

20  | White Knight               SPRITE: Wiegraf, first incarnation  M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 22    FORMATION SCREEN: Balmafula (!!)
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Wiegraf Folles of the Death Corps, before possession by Lucavi.
    | Ever noticed that he looks like a palette-switched Beowulf? <g>

21  | Arc Witch                  SPRITE: Balmafula                   F
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same
    | EQUIP: Knf, Rbe
    | NOTES:
    | Another class that doesn't have any abilities, but does have a
    | nice sprite.

22  | Engineer                   SPRITE: Mustadio                    M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: same
    | EQUIP: Gun, Hat, Clt, Rbe
    | NOTES:
    | The job of Ramza's friend, Mustadio.

23  | Bi-Count                   SPRITE: Rudvich                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe
    | NOTES: Bart Rudvich, notorious black market trader.  He's got no
    | abilities, and his class should have been translated 'Viscount'.

24  | Divine Knight              SPRITE: Vormav                      M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 40  FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Clt, Rbe
    | NOTES: Vormav Tingel, leader of the new Zodiac Braves.
    | Immune to several status ailments.

25  | Divine Knight              SPRITE: Rofel                       M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 40  FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Clt, Rbe
    | NOTES: Vormav's henchman.  This job is also immune to several
    | status ailments.

26  | Knight Blade               SPRITE: Izlude                      M
    |-----------------------------------------------------------------
    | COMMAND: Battle Skill, 33  FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Lan, Nja, Shl, Hlm, Arm, Rbe
    | NOTES: The son of Vormav, he, too, is endowed with the Zodiac
    | Braves' status immunities.

27  | Sorceror                   SPRITE: Kletian                     M
    |-----------------------------------------------------------------
    | COMMAND: All Magic, 48     FORMATION SCREEN: Ramza
    | EQUIP: Rod, Stf, Stk, Hat, Clt, Rbe
    | NOTES: Another of the Zodiac Braves, this is one of the few
    | special magic-using classes.

28  | White Knight               SPRITE: Wiegraf, second incarnation M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 30    FORMATION SCREEN: Balmafula
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Wiegraf after being possessed by Lucavi.

29  | Heaven Knight              SPRITE: Rafa                        F
    |-----------------------------------------------------------------
    | COMMAND: Truth, 32         FORMATION SCREEN: same
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa, the Heaven Knight.

2A  | Divine Knight              SPRITE: Meliadoul                   F
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 43  FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Lan, XBw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Meliadoul Tingel, Vormav's daughter.

2B  | Engineer                   SPRITE: Balk                        M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: Ramza
    | EQUIP: Knf, XBw, Gun, Hat, Arm, Rbe
    | NOTES:
    | Balk is another Zodiac Brave, with powers similar to Mustadio's.

2C  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 4C    FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES:
    | Another fake version of Alma's class.

2D  | Assassin                   SPRITE: Celia                       F
    |-----------------------------------------------------------------
    | COMMAND: Use Hand, 36      FORMATION SCREEN: Ramza
    | EQUIP: Kta, Hat, Clt
    | NOTES: This will glitch the game if you use it in the sprite
    | code.  Use 2E instead for sprite, and only use this in the
    | current job code.  You can use this sprite, however, if you
    | are playing the game on an emulator such as Bleem! or ePSXe.

2E  | Assassin                   SPRITE: Lede                        F
    |-----------------------------------------------------------------
    | COMMAND: Use Hand, 37      FORMATION SCREEN: Ramza
    | EQUIP: Nja, Hat, Clt
    | NOTES: Celia, the pink Assassin, is the only Assassin sprite you
    | can use without crashing the game.  Assassin is one of the most
    | powerful classes in the game.

2F  | Divine Knight              SPRITE: Meliadoul                   F
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 43  FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Lan, XBw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Meliadoul Tingel, Vormav's daughter.

30  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 4C    FORMATION SCREEN: same
    | EQUIP: Stf, Hat, Rbe
    | NOTES:
    | The real job of Alma Beoulve, Ramza's beloved sister.

31  | Phony Saint                SPRITE: Ajora                       M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe
    | NOTES:
    | Glitchy.  Ajora before he transforms into Altima.

32  | Soldier                    SPRITE: Cloud                       M
    |-----------------------------------------------------------------
    | COMMAND: Limit, 29         FORMATION SCREEN: same
    | EQUIP: Swd, Shl, Hat, Clt, Rbe
    | NOTES:
    | Cloud Strife, hero of FF7.

33  | Arc Knight                 SPRITE: Zalbag (possessed)          M
    |-----------------------------------------------------------------
    | COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES: One of the best classes in the game, statistically.
    | Zalbag possessed by Lucavi.

34  | Holy Knight                SPRITE: Agrias                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 28    FORMATION SCREEN: same
    | EQUIP: Swd, KnS, Shl, Hlm, Rib, Arm, Rbe
    | NOTES:
    | Agrias Oaks, faithful protector of Princess Ovelia.

35  | Chemist                    SPRITE: Male Chemist                M
    |-----------------------------------------------------------------
    | COMMAND: Item, A1          FORMATION SCREEN: Ramza
    | EQUIP: Knf, Gun, Hat, Clt
    | NOTES:
    | Fake chemist.

36  | Priest                     SPRITE: Male Priest                 M
    |-----------------------------------------------------------------
    | COMMAND: White Magic, A2   FORMATION SCREEN: Ramza
    | EQUIP: Stf, Hat, Rbe
    | NOTES:
    | Fake priest.

37  | Wizard                     SPRITE: Male Wizard                 M
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, A3   FORMATION SCREEN: Ramza
    | EQUIP: Rod, Hat, Rbe
    | NOTES:
    | Fake wizard.

38  | Oracle                     SPRITE: Male Oracle                 M
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic,A3 FORMATION SCREEN: Ramza
    | EQUIP: Stk, Hat, Rbe
    | NOTES:
    | Fake oracle.

39  | [none]                     SPRITE: Ramza                       ?
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: ???
    | NOTES:
    | ???

3A  | [none]                     SPRITE: Celia                       ?
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: ???
    | NOTES:
    | Glitches game unless you are playing on an emulator.

3B  | [none]                     SPRITE: Lede                        M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: ???
    | NOTES:
    | ???

3C  | Warlock                    SPRITE: Velius                      M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 67          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Wiegraf.

3D  | Knight (Undead)            SPRITE: Male Knight                 M
    |-----------------------------------------------------------------
    | COMMAND: Sword Skill, 9B   FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Knight.

3E  | Angel of Death             SPRITE: Zarela                      M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 6B          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Elmdor.

3F  | Archer (Undead)            SPRITE: Male Archer                 M
    |-----------------------------------------------------------------
    | COMMAND: Charge, 9C        FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Archer.

40  | Regulator                  SPRITE: Hashmalum                   M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 6F          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Vormav.

41  | Holy Angel                 SPRITE: Altima, first incarnation   F
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Inherent Float, Teleport 2
    | Wow, ever felt guilty ogling a video-game character? ^_^()

42  | Wizard (Undead)            SPRITE: Male Wizard                 M
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, 9D   FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Wizard.

43  | Impure King                SPRITE: Queklain                    M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 73          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Cardinal Draclau.

44  | Time Mage (Undead)         SPRITE: Female Time Mage            F
    |-----------------------------------------------------------------
    | COMMAND: Time Magic, 9E    FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Time Mage.

45  | Ghost of Fury              SPRITE: Adramelk                    M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 77          FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Immune to several status ailments.
    | The evil transformation of Dycedarg.

46  | Oracle (Undead)            SPRITE: Male Oracle                 M
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic,9F FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Oracle.

47  | Summoner (Undead)          SPRITE: Female Summoner             F
    |-----------------------------------------------------------------
    | COMMAND: Summon Magic, A0  FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Undead.
    | An undead Summoner.

48  | Holy Dragon                SPRITE: Reis (Dragon form)          F
    |-----------------------------------------------------------------
    | COMMAND: Breath, 2C        FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES:
    | The dragon form of Reis.

49  | Arch Angel                 SPRITE: Altima, second incarnation  F
    |-----------------------------------------------------------------
    | COMMAND: Complete Magic,7D FORMATION SCREEN: Ramza
    | EQUIP: [none]
    | NOTES: Inherent Float, Teleport 2, Face Up
    | Several status immunities. The game's final boss.


GENERIC JOBS

> Use the following combinations in the 'current job'
  (8005xx76 00??) code _only_.

Combinations for 8005xx76 00??

4A  | Squire                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Basic Skill, 05
    | EQUIP: Knf, Swd, Hat, Clt, Fla, Axe

4B  | Chemist                    USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Item, 06
    | EQUIP: Knf, Gun, Hat, Clt

4A  | Knight                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Battle Skill, 07
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe

4D  | Archer                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Charge, 08
    | EQUIP: Bow, XBw, Shl, Hat, Clt

4E  | Monk                       USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Punch Art, 09
    | EQUIP: Clt

4F  | Priest                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: White Magic, 0A
    | EQUIP: Sta, Hat, Rbe, Clt

50  | Wizard                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, 0B
    | EQUIP: Rod, Hat, Rbe, Clt

51  | Time Mage                  USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Time Magic, 0C
    | EQUIP: Sta, Hat, Rbe, Clt

52  | Summoner                   USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Summon Magic, 0D
    | EQUIP: Rod, Sta, Hat, Rbe, Clt

53  | Thief                      USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Steal, 0E
    | EQUIP: Knf, Hat, Clt

54  | Mediator                   USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Talk Skill, 0F
    | EQUIP: Knf, Gun, Hat, Clt, Rbe

55  | Oracle                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic, 10
    | EQUIP: Rod, Sta, Stk, Dic, Hat, Clt, Rbe

56  | Geomancer                  USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Elemental, 11
    | EQUIP: Axe, Swd, Shl, Clt, Rbe

57  | Lancer                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Jump, 12
    | EQUIP: Lan, Shl, Hlm, Arm

58  | Samurai                    USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Draw Out, 13
    | EQUIP: Kta, Shl, Hlm, Arm

59  | Ninja                      USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Throw, 14
    | EQUIP: Nja, Knf, Fla, Hat, Clt

5A  | Calculator                 USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Math Skill, 15
    | EQUIP: Stk, Dic, Hat, Clt, Rbe

5B  | Bard                       USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Sing, 16
    | EQUIP: Hrp, Hat, Clt, Rbe

5C  | Dancer                     USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: Dance, 17
    | EQUIP: Knf, Cth, Hat, Clt, Rbe

5D  | Mime                       USE ONLY WITH CURRENT JOB CODE
    |-----------------------------------------------------------------
    | COMMAND: [none -- mimics other characters in battle]
    | EQUIP: [none]


ALWAYS LOOK LIKE A PARTICULAR TYPE OF GENERIC

Use these in the sprite modifier code if you want special classes
that look like normal characters -- for instance, a Dark Knight that
looks like a Lancer.

Instructions for combinations 60 - 7F:
> Use _only_ with "sprite" code [3005xx74 00##]
> The game did not intend you to use these combinations.
  Therefore, using these codes will make the 'default' job
  of the character into a monster class.  Do _not_ change
  jobs to this monster class, or else the game will be very screwy!
> On the formation screen, the characters will usually adopt the
  sprite of their _current_ job.  But their sprite will be as
  designated below while in battle.
> There are no combinations for Calculator, Bard, Dancer, or Mime,
  so don't ask. :)

Combinations for 3005xx74 00##

##   SPRITE         GENDER
--   -------------- ------
60   Squire         Male
61   Squire         Female
62   Chemist        Male
63   Chemist        Female
64   Knight         Male
65   Knight         Female
66   Archer         Male
67   Archer         Female
68   Monk           Male
69   Monk           Female
6A   Priest         Male
6B   Priest         Female
6C   Wizard         Male
6D   Wizard         Female
6E   Time Mage      Male
6F   Time Mage      Female
70   Summoner       Male
71   Summoner       Female
72   Thief          Male
73   Thief          Female
74   Mediator       Male
75   Mediator       Female
76   Oracle         Male
77   Oracle         Female
78   Geomancer      Male
79   Geomancer      Female
7A   Lancer         Male
7B   Lancer         Female
7C   Samurai        Male
7D   Samurai        Female
7E   Ninja          Male
7F   Ninja          Female


MONSTERS

Instructions for combinations 5E - 8D:
> _always_ input 3005xx74 0082, regardless of the monster type you want.
> Monsters' sprites are determined by their class.  The monster's
  class is changed by the code 8005xx76 00??.
> All monsters have an inherent 'Counter' ability, plus the inherent
  abilities listed on the chart

Key for monster classes:
                                                                   {4}
75  | Plague{2}                  TYPE: Ahriman (3) {3}             MON
{1} |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Circle {6}
    |   {5}     Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Death Sentence             Ice weakness {7}
    | Use with 3005xx74 0082. {8}

{1} Combination in question.  Enter as ?? in [8005xx76 00??] to change
    to this class of monster.
{2} Name of the monster class this combination will yield
{3} Type of monster that this monster class is, and rank (1,2, or 3),
    with 1 being the most primitive version of the monster type and 3
    being the most advanced.
{4} Reminder to use a monster as your 'template' character
{5} Attacks that this monster has access to.
{6} Attack that monster will be able to use if standing next to a
    character with 'Monster Skill'
(7} Inherent abilities or limitations of this monster class
(8} Reminder to always use 3005xx74 0082 with monster codes; also
    may contain what the monster's name was supposed to be if it was
    translated particularly poorly.

Combinations for 8005xx76 00??

5E  | Chocobo                    TYPE: Chocobo (1)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Esuna
    |           Choco Cure       INHERENT: Move in water
    |
    | Use with 3005xx74 0082.

5F  | Black Chocobo              TYPE: Chocobo (2)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Meteor
    |           Choco Ball       INHERENT: Fly, Move in water
    |           Choco Esuna
    | Use with 3005xx74 0082.

60  | Red Chocobo                TYPE: Chocobo (3)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Cure
    |           Choco Ball       INHERENT: Ignore Height, Move in
    |           Choco Meteor               water
    | Use with 3005xx74 0082.

61  | Goblin                     TYPE: Goblin (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Goblin Punch
    |           Eye Gouge        INHERENT: Ice weakness
    |
    | Use with 3005xx74 0082.

62  | Black Goblin               TYPE: Goblin (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Goblin Punch
    |           Turn Punch       INHERENT: Ice weakness
    |
    | Use with 3005xx74 0082.

63  | Gabbledegak                TYPE: Goblin (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Mutilate
    |           Eye Gouge        INHERENT: Ice weakness
    |           Goblin Punch
    | Use with 3005xx74 0082.

64  | Bomb                       TYPE: Bomb (1)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Small Bomb
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |                                      absorb Fire, half Ice,
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

65  | Grenade                    TYPE: Bomb (2)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Flame Attack
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |           Small Bomb                 absorb Fire, half Ice,
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

66  | Explosive                  TYPE: Bomb (3)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Small Bomb
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |           Spark                      absorb Fire, half Ice,
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

67  | Red Panther                TYPE: Cougar (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Cat Kick
    |           Poison Nail      INHERENT: cannot enter water, Ignore
    |                                      Height, Earth weakness
    | Use with 3005xx74 0082.

68  | Cuar                       TYPE: Cougar (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Blaster
    |           Cat Kick         INHERENT: cannot enter water, Ignore
    |           Poison Nail                Height, Earth weakness
    | Use with 3005xx74 0082. (should have been 'Cougar')

69  | Vampire                    TYPE: Cougar (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Blood Suck
    |           Cat Kick         INHERENT: cannot enter water, Ignore
    |           Blaster                    Height, Earth weakness
    | Use with 3005xx74 0082.

6A  | Pisco Demon                TYPE: Squid-mage (1)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Black Ink
    |                            INHERENT: Lightning weakness, absorb
    |                                      Water, move underwater
    | Use with 3005xx74 0082.

6B  | Squidlarkin                TYPE: Squid-mage (2)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Mind Blast
    |           Black Ink        INHERENT: Lightning weakness, absorb
    |           Odd Soundwave              Water, move underwater
    | Use with 3005xx74 0082.

6C  | Mindflare                  TYPE: Squid-mage (3)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Level Blast
    |           Black Ink        INHERENT: Lightning weakness, absorb
    |           Mind Blast                 Water, move underwater
    | Use with 3005xx74 0082. (should have been 'Mind Flayer')

6D  | Skeleton                   TYPE: Skeleton (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Aqua Soul
    |           Thunder Soul     INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.

6E  | Bone Snatch                TYPE: Skeleton (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Ice Soul
    |           Aqua Soul        INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.

6F  | Living Bone                TYPE: Skeleton (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Wind Soul
    |           Ice Soul         INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.

70  | Ghoul                      TYPE: Ghost (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Grease Touch
    |           Sleep Touch      INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

71  | Gust                       TYPE: Ghost (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Drain Touch
    |           Grease Touch     INHERENT: Undead, Fire weakness, Holy
    | (should be 'Ghost' or 'Ghast')       weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

72  | Revenant                   TYPE: Ghost (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Zombie Touch
    |           Drain Touch      INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

73  | Flotiball                  TYPE: Ahriman (1)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Look of Fright
    |                            INHERENT: Float, Fly, half Wind,
    |                                      Ice weakness
    | Use with 3005xx74 0082. (should be 'Float Eyeball')

74  | Ahriman                    TYPE: Ahriman (2)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Death Sentence
    |           Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Look of Fright             Ice weakness
    | Use with 3005xx74 0082.

75  | Plague                     TYPE: Ahriman (3)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Circle
    |           Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Death Sentence             Ice weakness
    | Use with 3005xx74 0082.

76  | Juravis                    TYPE: Cockatrice (1)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Feather Bomb
    |                            INHERENT: Fly, Earth weakness, half
    |                                      Wind, cannot enter water
    | Use with 3005xx74 0082. (should be 'Shura Ibis')

77  | Steel Hawk                 TYPE: Cockatrice (2)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Beak
    |           Shine Lover      INHERENT: Fly, Earth weakness, half
    |                                      Wind, cannot enter water
    | Use with 3005xx74 0082.

78  | Cockatoris                 TYPE: Cockatrice (3)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Beaking
    |           Beak             INHERENT: Fly, Earth weakness, half
    |           Feather Bomb               Wind, cannot enter water
    | Use with 3005xx74 0082. (should be 'Cockatrice')

79  | Uribo                      TYPE: Pig (1)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Oink
    |                            INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

7A  | Porky                      TYPE: Pig (2)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Nose Bracelet
    |           Pooh-            INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

7B  | Wildbow                    TYPE: Pig (3)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Please Eat
    |           Nose Bracelet    INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082. (should be 'Wild Boar')

7C  | Woodman                    TYPE: Dryad (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Protect Spirit
    |                            INHERENT: Fire weakness
    |                                      absorb Earth
    | Use with 3005xx74 0082.

7D  | Trent                      TYPE: Dryad (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Clam Spirit
    |           Spirit of Life   INHERENT: Fire weakness
    |                                      absorb Earth
    | Use with 3005xx74 0082. (should be 'Treant')

7E  | Taiju                      TYPE: Dryad (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Magic Spirit
    |           Protect Spirit   INHERENT: Fire weakness
    |           Clam Spirit                absorb Earth
    | Use with 3005xx74 0082.

7F  | Bull Demon                 TYPE: Minotaur (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Gather Power
    |                            INHERENT: Water weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.

80  | Minitaurus                 TYPE: Minotaur (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Blow Fire
    |           Wave Around      INHERENT: Water weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.

81  | Sacred                     TYPE: Minotaur (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Blow Fire
    |           Mimic Titan      INHERENT: Water weakness
    |           Gather Power               cannot enter water
    | Use with 3005xx74 0082.

82  | Morbol                     TYPE: Molbol (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Bad Bracelet
    |           Lick             INHERENT: Ice weakness
    |                                      move in water
    | Use with 3005xx74 0082.

83  | Ochu                       TYPE: Molbol (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Lick
    |           Goo              INHERENT: Ice weakness
    |                                      move in water
    | Use with 3005xx74 0082.

84  | Great Morbol               TYPE: Molbol (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Moldball Virus
    |           Bad Bracelet     INHERENT: Ice weakness
    |                                      move in water
    | Use with 3005xx74 0082.

85  | Behemoth                   TYPE: Behemoth (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Giga Flare
    |           Sudden Cry       INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

86  | King Behemoth              TYPE: Behemoth (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Hurricane
    |           Sudden Cry       INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

87  | Dark Behemoth              TYPE: Behemoth (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Ulmaguest
    |           Sudden Cry       INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

88  | Dragon                     TYPE: Dragon (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Tail Swing
    |                            INHERENT: cannot enter water
    |
    | Use with 3005xx74 0082.

89  | Blue Dragon                TYPE: Dragon (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Thunder Brcelet
    |           Ice Bracelet     INHERENT: absorb Ice, Fire weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.

8A  | Red Dragon                 TYPE: Dragon (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Fire Bracelet
    |           Thnder Brcelet   INHERENT: absorb Fire, Ice weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.

8B  | Hyudra                     TYPE: Hydra (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Triple Bracelet
    |                            INHERENT: Fly, Ice and Wind weakness,
    |                                      cannot enter water
    | Use with 3005xx74 0082.

8C  | Hydra                      TYPE: Hydra (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Triple Thunder
    |           Triple Flame     INHERENT: Fly, Ice and Wind weakness,
    |                                      cannot enter water
    | Use with 3005xx74 0082.

8D  | Tiamat                     TYPE: Hydra (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Dark Whisper
    |           Triple Flame     INHERENT: Fly, Ice and Wind weakness,
    |           Triple Thunder             cannot enter water
    | Use with 3005xx74 0082.


HUMANOIDS

Instructions for combinations 90 - 9A:
> These work basically like normal monsters (## = 82).  The difference
  is that you can use other codes to set equipment (do not equip
  weapons), secondary abilities, counter abilities, etc., which you
  can't do with normal monsters.  Because these monsters have human-
  style command menus, the same categories that are used for humans
  are used for these monsters on the chart.  Note that for equipment
  on these monsters to take effect, you must change their 'sex' byte
  (code 4) to either 'male' or 'female', which may produce some
  undesirable effects (commands being greyed out).

Combinations for 3005xx76 00??

90  | Byblos                     TYPE: Apanda                      MON
    |-----------------------------------------------------------------
    | COMMAND: Byblos, AA        FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Counter, Martial Arts, Ignore Height, cannot enter water
    | Use with 3005xx74 0082.

91  | Steel Giant                TYPE: Steel Giant                 MON
    |-----------------------------------------------------------------
    | COMMAND: Work, AB          FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Inherent Innocent, Defense UP, Any Ground, Any Weather
    | Use with 3005xx74 0082.

96  | Apanda                     TYPE: Apanda                      MON
    |-----------------------------------------------------------------
    | COMMAND: Bio, AC           FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Counter, Martial Arts, cannot enter water
    | Use with 3005xx74 0082.

97  | Serpentarius               TYPE: Deep Dungeon Boss           MON
    |-----------------------------------------------------------------
    | COMMAND: Dark Cloud, AD    FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Some status immunity; cancel Ice
    | Use with 3005xx74 0082.

98  | Holy Dragon                TYPE: Dragon                      MON
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES:
    | ??? - Not the real Holy Dragon; that is 48.

99  | Archaic Demon              TYPE: Demon                       MON
    |-----------------------------------------------------------------
    | COMMAND: Dark Magic, AE    FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Counter, Martial Arts, Short Charge, cannot enter water
    | Use with 3005xx74 0082.

9A  | Ultima Demon               TYPE: Demon                       MON
    |-----------------------------------------------------------------
    | COMMAND: Night Magic, AF   FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: Counter, Martial Arts, Short Charge, cannot enter water
    | Use with 3005xx74 0082.

EXAMPLES

Remember.... ## represents the substitution for the 3005xx74 00## code
             ?? represents the substitution for the 3005xx76 00?? code

Turn Character 2 into a Serpentarius
30058074 0082    Looking at the chart, you will see that a Serpentarius is a
                 monster and thus ## = 82.
80058076 0097    On the chart, the class "Serpentarius" = 97.

Turn Character 12 into an Arc Knight (Elmdor)
30058A74 001B    An Arc Knight is a "special human" class, so ## is the number
                 listed next to that class on the chart.
80058A76 001B    Arc Knight = 1B.  For special humans, ## = ??.

Turn Character 10 into an Angel of Death
30058874 0082    The Angel of Death is a Lucavi beast, so he gets the 82
                 (monster) designation for ##.
80058876 003E    Angel of Death = 3E.

Turn Character 7 into a Tiamat
30058574 0082    Tiamat is a monster.
80058576 008D    Tiamat = 8D.

With special humans, you can deviate ?? from ## to create some interesting
"combination" classes...

Turn Character 13 into a Sorceror who looks like Zalbag
30058B74 0008    Makes sprite = Zalbag
80058B76 0027    Makes current job "Sorceror" and first command "All Magic"
Note that since Arc Knight is your base class here, you can set Zalbag's
"Destroy Sword" as your secondary ability.

Turn Character 2 into a Holy Swordsman who looks like a male Lancer
30058074 007A    Makes sprite = Male Lancer
80058076 000D    Makes current job "Holy Swordsman" and first command
                 "All Swordskill".


-==========-
COMMAND SETS
-==========-


      relevant codes
      ````````````````````````````````````````````````````````
                      FIRST COMMAND        SECOND COMMAND
      FORMATION       ---: N/A               6: 3005xx7B 00??
         BATTLE       107: 3019qqqE 00??   108: 3019qqqF 00??
       INHERENT       150: 3006www8 00??   ---: N/A
      ````````````````````````````````````````````````````````

If a combination does not appear in the left-hand column, it yields
a blank space on the command menu which has no effect.

If you find that a command set contains no commands, switch your
inherent job (code 1) to the job from which the command set
originates, and learn all its abilities, then switch your inherent
job back to whatever you want.

Alternatively, you can simply use the code to master your base
class (26); this will probably do it just as well.

Abbreviations:
~~~~~~~~~~~~~~
2d - This is the character's secondary command

   NAME               ORIGINATING CHAR.  NOTES
   -----------------  -----------------  --------------------------------------
00 [none]             n/a
01 Attack             n/a
02 Defend             n/a
03 Equip Change       n/a
04 [blank]            n/a
05 Basic Skill        Squire             For these command sets, you will only
06 Item               Chemist            know the abilities you have learned
07 Battle Skill       Knight             for the appropriate job.  Use the
08 Charge             Archer             codes in part 1 to learn all abilities
09 Punch Art          Monk               of all jobs, if you wish.
0A White Magic        Priest             .
0B Black Magic        Wizard             .
0C Time Magic         Time Mage          .
0D Summon Magic       Summoner           .
0E Steal              Thief              .
0F Talk Skill         Mediator           .
10 Yin Yang Magic     Oracle             .
11 Elemental          Geomancer          .
12 Jump               Lancer             .
13 Draw Out           Samurai            .
14 Throw              Ninja              .
15 Math Skill         Calculator         .
16 Sing               Bard               .
17 Dance              Dancer             .
19 Guts               Ramza, ch. 1       BASIC SKILL + Yell + Wish
1A Guts               Ramza, ch. 2/3     above + Cheer Up
1B Guts               Ramza, ch. 4       above + Scream + Ultima
1C Guts               Delita, ch. 1      BASIC SKILL + Wish
1D Holy Sword         Delita, ch. 2/3    All HOLY SWORD skills + Wish
1E Mighty Sword       Delita, ch. 4      All MIGHTY SWORD skills
1F Basic Skill        Algus              BASIC SKILL + Head Break
20 Dark Sword         Gafgarion          Dark Sword + Night Sword
21 Holy Sword         Agrias             All HOLY SWORD skills
22 Holy Sword         Wiegraf, ch. 1     Stasis Sword, Split Punch, Crush Punch
23 Magic              Teta               Cure, Wish
24 Holy Magic         Ovelia             MBarrier, Deathspell 2
25 Snipe              Mustadio           Arm Aim, Leg Aim, Seal Evil
26 Snipe              Mustadio           Arm Aim, Leg Aim, Seal Evil
27 Dark Sword         Gafgarion          Dark Sword + Night Sword
28 Holy Sword         Agrias             All HOLY SWORD skills
29 Limit              Cloud              Need Materia Blade to use
2A White-aid          Zalmo              some White Magic + some Magic Sword*
2B Dragon             Reis, 2nd form
2C Breath             Reis, 1st form
2D Truth              Rafa
2E Un-Truth           Malak
2F Starry Heaven      Olan               BASIC SKILL + Galaxy Stop
30 Holy Sword         Wiegraf #2         All HOLY SWORD skills except Explosion
31 Holy Magic         Alma               MBarrier, Deathspell 2, Wish
32 Truth              Rafa
33 Battle Skill       Izlude             All eight learned
34 Jump               Izlude (2d)
35 Punch Skill        Wiegraf #3 (2d)    Wave Fist + Earth Slash
36 Use Hand           Celia              Seal, S.Stitch, StopB., Allure, Ultima
37 Use Hand           Lede               Seal, S.Stitch, StopB., Allure, Ultima
38 Throw              Celia (2d)
39 Throw              Lede (2d)
3A Holy Sword         Wiegraf #3         Lightning Stab
3B Sword Spirit       Elmdor             Cannot use
3C Mighty Sword       Rofel              Shl. Stab, Blstr. Punch, Hell. Punch
3D All Magic          Rofel (2d)         Confusion Song, Petrify, Silence Song
3E Sword Spirit       Elmdor             Cannot use
3F Blood Suck         Elmdor (2d)        Blood Suck
40 Mighty Sword       Vormav             All MIGHTY SWORD skills
41 All Magic          Vormav (2d)        Quake
42 Mighty Sword       Meliadoul,enemy    Shellbust Stab, Blastar Punch
43 Mighty Sword       Meliadoul,ally     All MIGHTY SWORD skills
44 Snipe              Balk               Leg Aim, Arm Aim, Seal Evil
45 Magic Sword        Beowulf
46 Sword Skill        Dycedarg           All HOLY SWORD + MIGHTY SWORD skills
47 All Magic          Dycedarg (2d)      Fire 3, Bolt 3, Ice 3, Bio 3
48 All Magic          Kletian            Holy, Flare, Demi2, Dark Holy, Raise2
49 Phantom            Kletian? (2d)      Md.Swarm, Baham., Odin, Levia., Salam.
4A All Swordskill     Orlandu
4B Destroy Sword      Zalbag             Pwr Ruin, Spd Ruin, Mnd Ruin, Mgc Ruin
4C Holy Magic         Alma               MBarrier, Deathspell 2, Wish, Ultima
67 Fear               Velius             Lose Voice, Seal, Loss
68 Warlock Summon     Velius (2d)        Lich, Cyclops, Titan
6B Fear               Zarela             Darkness, Spell, Chick.Race, Nightmare
6C Ja Magic           Zarela (2d)        Toad2,Grav2,Flare2,Blind2,Conf2,Sleep2
6F Fear               Hashmalum          Speed Ruin, Spell, Death Cold
70 Dimension Magic    Hashmalum (2d)     Melt, Tornado, Quake, Meteor
73 Fear               Queklain           Nightmare, Chicken Race, Death Cold
74 Impure             Queklain (2d)      Bio (x3), Bio 2 (x4), Bio 3 (x3)
77 Fear               Adramelk           Seal, Chicken Race, Lose Voice, Loss
78 All Magic          Adramelk (2d)      some BLACK and SUMMON MAGIC + Holy
7B Ultimate Magic     Altima #1          Stronger version of Ultima
7C Chaos              Altima #1 (2d)     Grand Cross
7D Complete Magic     Altima #2          All-ultima, Grand Cross
7E Saturation         Altima #2 (2d)     Mute, Despair 2, Return 2
9B Sword Skill        Undead Knight      Same as Battle Skill
9C Charge             Undead Archer      Up to Charge +10
9D Black Magic        Undead Wizard      all but Flare
9E Time Magic         Undead T. Mage     all but Meteor
9F Yin-Yang Magic     Undead Oracle      all but Dispel, Sleep Song, Petr. Song
A0 Summon Magic       Undead Summoner    Shiv,Ramuh,Ifrit,Car,Odin,Lev,Sal,Lich
A1 Item               Undead unit (2d)
A2 White Magic        Undead unit (2d)   All WHITE MAGIC spells
A3 Black Magic        Undead unit (2d)   Fire, Fire 2, Bolt, Ice
A4 Yin-Yang Magic     Undead unit (2d)   All YIN-YANG MAGIC spells
AA Byblos             Byblos             Energy, Parasite, Shock, Difference
AB Work               Steel Giant        Destroy, Compress, Dispose, Crush
AC Bio                Apanda             Bio (x3), Bio 2 (x4), Bio 3 (x3)
AD Dark Cloud         Elidibs            SnakeCarrier,PoisFrog,MidSwarm,Zodiac
AE Dark Magic         Archaic Demon      Lifebreak,Dark Holy,Giga Flare
AF Night Magic        Ultima Demon       DrkHoly,Nanoflare,Ultima,Hurrc.,Ulmag.

* You need a sword to activate the Magic Sword components of WHITE-AID.

>> For a more detailed list of each command set and the commands it contains,
   see the Battle Mechanics Handbook, http://www.fftactics.net/fftmech/

>> To modify these command sets to your liking, see the codes in part 7.


-===================================-
REACTION, SUPPORT, AND MOVE ABILITIES
-===================================-

      relevant codes
      `````````````````````````````````````````````````````````````````````````
                    REACTION             SUPPORT             MOVE
      FORMATION       7: 8005xx8C 0???     8: 8005xx8E 0???    9: 8005xx80 0???
         BATTLE     104: 8019rrr0 0???   105: 8019rrr2 0???  106: 8019rrr4 0???
      `````````````````````````````````````````````````````````````````````````
      CLASS INHERENT 1   147: 3006www9 00?? + 3006wwwA 000?
      CLASS INHERENT 2   148: 3006wwwB 00?? + 3006wwwC 000?
      CLASS INHERENT 3   149: 3006wwwD 00?? + 3006wwwE 000?
      CLASS INHERENT 4   150: 3006wwwF 00?? + 3006xxx0 000?
      `````````````````````````````````````````````````````````````````````````
      IN-BATTLE INHERENT 1   103: 8019qqq6 0???
      IN-BATTLE INHERENT 2   104: 8019qqq8 0???
      IN-BATTLE INHERENT 3   105: 8019qqqA 0???
      IN-BATTLE INHERENT 4   106: 8019qqqC 0???
      `````````````````````````````````````````````````````````````````````````

It appears that the reaction, support, and move abilities are
interchangeable -- you can place any kind ability in any slot.  However,
only one reaction ability can work at once. (You can have multiple support or
movement abilities active simultaneously.)

Replace ??? with....
(In the case of the class inherent codes, the "1" goes in the second code
and the last two digits go in the first code.  So to set A Save as Inherent
#3 would be 3006wwwD 00A6 + 3005wwwE 0001.)

1A6 A Save
1A7 MA Save
1A8 Speed Save
1A9 Sunken State
1AA Caution
1AB Dragon Spirit
1AC Regenerator
1AD Brave Up
1AE Face Up
1AF MP Restore
1B0 HP Restore
1B1 Critical Quick
1B2 Meatbone Slash
1B3 Counter Magic
1B4 Counter Tackle
1B5 Counter Flood
1B6 Absorb Used MP
1B7 Gilgame Heart
1B8 Reflect (casts Reflect upon Magic attack)
1B9 Auto Potion
1BA Counter
1BB (nothing)
1BC Distribute
1BD MP Switch
1BE Damage Split
1BF Weapon Guard
1C0 Finger Guard
1C1 Abandon
1C2 Catch
1C3 Blade Grasp
1C4 Arrow Guard
1C5 Hamedo
1C6 Equip Armor
1C7 Equip Shield
1C8 Equip Sword
1C9 Equip Katana
1CA Equip Crossbow
1CB Equip Spear
1CC Equip Axe
1CD Equip Gun
1CE Half of MP
1CF Gained JP-UP
1D0 Gained EXP-UP
1D1 Attack UP
1D2 Defense UP
1D3 Magic Att. UP
1D4 Magic Def. UP
1D5 Concentrate
1D6 Train
1D7 Secret Hunt
1D8 Martial Arts
1D9 Monster Talk
1DA Throw Item
1DB Maintenance
1DC Two Hands
1DD Two Swords
1DE Monster Skill
1DF Defend
1E0 Equip Change
1E1 (nothing)
1E2 Short Charge
1E3 Non-charge (Immediate use of abilities!)
1E6 Move +1
1E7 Move +2
1E8 Move +3
1E9 Jump +1
1EA Jump +2
1EB Jump +3
1EC Ignore Height
1ED Move-HP Up
1EE Move-MP Up
1EF Move-Get Exp
1F0 Move-Get Jp
1F1 Cannot enter water
1F2 Teleport
1F3 Teleport 2 (teleport anywhere! ultimate movement ability!)
1F4 Any Weather
1F5 Any Ground
1F6 Move in Water
1F7 Walk on Water
1F8 Move on Lava
1F9 Move Underwater (move [and stop] in water up to 3h deep)
1FA Float
1FB Fly
1FC Silent Walk (can't spring traps)
1FD Move-Find Item


-=======-
EQUIPMENT
-=======-

      relevant codes
      ````````````````````````````````````````````````````````
                        FORMATION           BATTLE
      HEAD ARMOR        10: 3005xx82 00??   112: 3019rrr6 00??
      BODY ARMOR        11: 3005xx83 00??   113: 3019rrr7 00??
      ACCESSORY         12: 3005xx84 00??   115: 3019rrr8 00??
      R-HAND (weapon)   13: 3005xx85 00??   116: 3019rrr9 00??
      R-HAND (shield)   14: 3005xx86 00??   117: 3019rrrA 00??
      L-HAND (weapon)   15: 3005xx87 00??   118: 3019rrrB 00??
      L-HAND (shield)   16: 3005xx88 00??   119: 3019rrrC 00??
      ````````````````````````````````````````````````````````

Replace ?? with....

00 <nothing>          01 Dagger             02 Mythril Knife
03 Blind Knife        04 Mage Masher        05 Platina Dagger
06 Main Gauche        07 Orichalcum         08 Assassin Dagger
09 Air Knife          0A Zorlin Shape       0B Hidden Knife
0C Ninja Knife        0D Short Edge         0E Ninja Edge
0F Spell Edge         10 Sasuke Knife       11 Iga Knife
12 Koga Knife         13 Broad Sword        14 Long Sword
15 Iron Sword         16 Mythril Sword      17 Blood Sword
18 Coral Sword        19 Ancient Sword      1A Sleep Sword
1B Platinum Sword     1C Diamond Sword      1D Ice Brand
1E Rune Blade         1F Nagra Rock         20 Materia Blade
21 Defender           22 Save the Queen     23 Excalibur
24 Ragnarok           25 Chaos Blade        26 Asura Knife
27 Koutetsu Knife     28 Bizen Boat         29 Murasame
2A Heaven's Cloud     2B Kiyomori           2C Muramasa
2D Kikuichimoji       2E Masamune           2F Chirijiraden
30 Battle Axe         31 Giant Axe          32 Slasher
33 Rod                34 Thunder Rod        35 Flame Rod
36 Ice Rod            37 Poison Rod         38 Wizard Rod
39 Dragon Rod         3A Faith Rod          3B Oak Staff
3C White Staff        3D Healing Staff      3E Rainbow Staff
3F Wizard Staff       40 Gold Staff         41 Mace of Zeus
42 Sage Staff         43 Flail              44 Flame Whip
45 Morning Star       46 Scorpion Tail      47 Romanda Gun
48 Mythril Gun        49 Stone Gun          4A Blaze Gun
4B Glacier Gun        4C Blast Gun          4D Bow Gun
4E Night Killer       4F Cross Bow          50 Poison Bow
51 Hunting Bow        52 Gastrafitis        53 Long Bow
54 Silver Bow         55 Ice Bow            56 Lightning Bow
57 Windslash Bow      58 Mythril Bow        59 Ultimus Bow
5A Yoichi Bow         5B Perseus Bow        5C Ramia Harp
5D Bloody Strings     5E Fairy Harp         5F Battle Dict
60 Monster Dict       61 Papyrus Plate      62 Madleegen
63 Javelin (weak)     64 Spear              65 Mythril Spear
66 Partisan           67 Oberisk            68 Holy Lance
69 Dragon Whisker     6A Javelin (strong)   6B Cypress Rod
6C Battle Bamboo      6D Musk Rod           6E Iron Fan
6F Gokuu Rod          70 Ivory Rod          71 Octagon Rod
72 Whale Whisker      73 C Bag              74 FS Bag
75 P Bag              76 H Bag              77 Persia
78 Cashmere           79 Ryozan Silk

80 Escutcheon (weak)  81 Buckler            82 Bronze Shield
83 Round Shield       84 Mythril Shield     85 Gold Shield
86 Ice Shield         87 Flame Shield       88 Aegis Shield
89 Diamond Shield     8A Platina Shield     8B Crystal Shield
8C Genji Shield       8D Kaiser Plate       8E Venetian Shield
8F Escutcheon (strong)

90 Leather Helmet     91 Bronze Helmet      92 Iron Helmet
93 Barbuta            94 Mythril Helmet     95 Gold Helmet
96 Cross Helmet       97 Diamond Helmet     98 Platina Helmet
99 Circlet            9A Crystal Helmet     9B Genji Helmet
9C Grand Helmet       9D Leather Hat        9E Feather Hat
9F Red Hood           A0 Headgear           A1 Triangle Hat
A2 Green Beret        A3 Twist Headband     A4 Holy Miter
A5 Black Hood         A6 Golden Hairpin     A7 Flash Hat
A8 Thief Hat          A9 Capuche            AA Barette
AB Ribbon

AC Leather Armor      AD Linen Cuirass      AE Bronze Armor
AF Chain Mail         B0 Mythril Armor      B1 Plate Mail
B2 Gold Armor         B3 Diamond Armor      B4 Platina Armor
B5 Carabini Mail      B6 Crystal Mail       B7 Genji Armor
B8 Reflect Mail       B9 Maximillian        BA Clothes
BB Leather Outfit     BC Leather Vest       BD Chain Vest
BE Mythril Vest       BF Adaman Vest        C0 Wizard Outfit
C1 Brigandine         C2 Judo Outfit        C3 Power Sleeve
C4 Earth Clothes      C5 Secret Clothes     C6 Black Costume
C7 Rubber Costume     C8 Linen Robe         C9 Silk Robe
CA Wizard Robe        CB Chameleon Robe     CC White Robe
CD Black Robe         CE Light Robe         CF Robe of Lords

D0 Battle Boots       D1 Spike Boots        D2 Germinas Boots
D3 Rubber Shoes       D4 Feather Boots      D5 Sprint Shoes
D6 Red Shoes          D7 Power Wrist        D8 Genji Gauntlet
D9 Magic Gauntlet     DA Bracer             DB Reflect Ring
DC Defense Ring       DD Magic Ring         DE Cursed Ring
DF Angel Ring         E0 Diamond Armlet     E1 Jade Armlet
E2 108 Gems           E3 N-Kai Armlet       E4 Defense Armlet
E5 Small Mantle       E6 Leather Mantle     E7 Wizard Mantle
E8 Elf Mantle         E9 Dracula Mantle     EA Feather Mantle
EB Vanish Mantle      EC Chantage           ED Cherche
EE Salty Rage         EF Setiemson


-==-
TEXT
-==-

      relevant codes
      ````````````````````````````````````````````````````````
                       FORMATION            BATTLE
                       (name)               (job name)
      LETTERS 2 & 1    8005yy32 bbaa        See codes 144-149
      LETTERS 4 & 3    8005yy34 ddcc
      LETTERS 6 & 5    8005yy36 ffee
      LETTERS 8 & 7    8005yy38 hhgg
      LETTERS 10 & 9   8005yy3A jjii
      LETTERS 12 & 11  8005yy3C llkk
      LETTERS 14 & 13  8005yy3E nnmm
      ````````````````````````````````````````````````````````

These codes, like the ones above, require substitution to pinpoint which
character to modify.  So, wherever you see "yy" in the codes, replace it with
the appropriate value from this chart.

yy =    80 for Ramza     81 for the character with index number of 2
        82 for char. 3   83 for char. 4    84 for char. 5    85 for char. 6
        86 for char. 7   87 for char. 8    88 for char. 9    89 for char. 10
        8A for char. 11  8B for char. 12   8C for char. 13   8D for char. 14
        8E for char. 15  8F for char. 16.

Replace aa, bb, cc, etc. with...

01 - 1    02 - 2    03 - 3    04 - 4    05 - 5    06 - 6    07 - 7    08 - 8
09 - 9    0A - A    0B - B    0C - C    0D - D    0E - E    0F - F    10 - G
11 - H    12 - I    13 - J    14 - K    15 - L    16 - M    17 - N    18 - O
19 - P    1A - Q    1B - R    1C - S    1D - T    1E - U    1F - V    20 - W
21 - X    22 - Y    23 - Z    24 - a    25 - b    26 - c    27 - d    28 - e
29 - f    2A - g    2B - h    2C - i    2D - j    2E - k    2F - l    30 - m
31 - n    32 - o    33 - p    34 - q    35 - r    36 - s    37 - t    38 - u
39 - v    3A - w    3B - x    3C - y    3D - z    FA - space   FE - finisher

The last four digits of the code determine the letters of the name, backwards
(i.e., the eleventh and twelfth digits of the code determine the first letter,
and the ninth and tenth digits determine the second letter).  At the end of the
name, add a "finisher" (FE) to truncate the name at that point.  The best way
to demonstrate is through example.

Example 1:  Character 2's Name --> "Golbez"
80058132 3210        32 changes 2d letter to "o"; 10 changes 1st letter to "G"
80058134 252F        25 changes 4th letter to "b"; 2F changes 3d letter to "l"
80058136 3D28        3D changes 6th letter to "z"; 28 changes 5th letter to "e"
80058138 00FE        FE ends the name here
                     (00 is placeholder.)

Example 2:  Character 2's Name --> "Edgar"
80058132 270E        27 changes 2d letter to "d"; 0E changes 1st letter to "E"
80058134 242A        24 changes 4th letter to "a"; 2A changes 3d letter to "g"
80058136 FE35        FE ends after 5th letter; 35 changes 5th letter to "r"




.NNNNNNNN.  PART SEVEN
`NNNNNNNN)  -=================================================================-
     (NNN                                                 changing command sets
    .NNN)                                                   created by Aerostar
    JNNN
   (NNN`
   NNN)
  (NNN
   ""`

-=========-
EXPLANATION
-=========-

I've been trying to hack these codes for quite some time, and I've
finally met with some degree of success using the GS's 'conditional code'
(D0xxxxxx) feature.  Enjoy! :)

Ever wanted to improve the command set of the Knight?  Or add 'Dark Holy'
to your list of black magic?  With these codes, you can do that and much,
much more.  They will allow you to customize any command set in the game.
There are a few restrictions, though:

[1] You cannot have more commands in a command set than were originally
there (e.g., you cannot put more than 8 commands in 'Battle Skill');
[2] The codes will only work in battle (big deal; the whole game is
battle anyway);
[3] You must have learnt all the commands in the command set for the
codes to work properly (it is possible to modify them to work in other
conditions, but it is easiest to write out the codes that work for all
commands learnt, as this will give you the maximum number of
possible substitutions, anyway.
    EXCEPTIONS:  You need not know the Summoner's 'Zodiac' nor Ramza's
                 'Ultima' for their codes to work correctly.
[4] Command sets which do not directly invoke attacks -- i.e., THROW,
CHARGE, DRAW OUT, MATH SKILL and ITEM -- cannot be modified.

Substitutions for ??? can be found at the list at the end of this section.

Example:  you have all Black Magic learned, and you want to change
          'Fire 2' to 'Melt', 'Ice 2' to 'Dark Holy', and 'Bolt 2'
          to 'Tornado'.

          Looking at the chart, you look up Fire 2, Ice 2, and Bolt 2,
          and you find ...

          D019F3E2 701F
          8019F3C6 7???   Fire 2

          D019F3E2 701F
          8019F3CE 7???   Bolt 2

          D019F3E2 701F
          8019F3D6 7???   Ice 2

          Look up the values for Melt, Tornado, and Dark Holy in the
          chart at the bottom of the file, and you will see that they are,
          respectively, 0D8, 0D9, and 0A6.  Substitute them in the appropriate
          codes, and then enter the resulting codes into your GameShark:

          D019F3E2 701F
          8019F3C6 70D8   Fire 2 to Melt

          D019F3E2 701F
          8019F3CE 70D9   Bolt 2 to Tornado

          D019F3E2 701F
          8019F3D6 70A6   Ice 2 to Dark Holy

          This will achieve the desired result.  Note that though the old
          spell's MP and speed value will still be displayed, the actual amount
          of MP needed for the spell will be deducted from your total MP.  However,
          even if you don't have enough MP, you can still use the spell as long as
          you were eligible to use the attack it replaced.

          ** You MUST enter the codes in the order that they are listed (the
          D019 code first and then the 8019 code) or else the codes WILL NOT WORK.


-=======-
THE CODES
-=======-

> format:

COMMAND SET
-----------
code1
code2           Original attack that is modified by code1 + code2


-==============-
REGULAR COMMANDS
-==============-

WHITE MAGIC
-----------
D019F3E0 700F
8019F3C4 7???   Cure
D019F3E0 700F
8019F3C6 7???   Cure 2
D019F3E0 700F
8019F3C8 7???	Cure 3
D019F3E0 700F
8019F3CA 7???   Cure 4
D019F3E0 700F
8019F3CC 7???   Raise
D019F3E0 700F
8019F3CE 7???	Raise 2
D019F3E0 700F
8019F3D0 7???   Reraise
D019F3E0 700F
8019F3D2 7???   Regen
D019F3E0 700F
8019F3D4 7???   Protect
D019F3E0 700F
8019F3D6 7???   Protect 2
D019F3E0 700F
8019F3D8 7???   Shell
D019F3E0 700F
8019F3DA 7???   Shell 2
D019F3E0 700F
8019F3DC 7???   Wall
D019F3E0 700F
8019F3DE 7???   Esuna
D019F3E0 700F
8019F3E0 7???   Holy


BLACK MAGIC
-----------
D019F3E2 701F
8019F3C4 7???   Fire
D019F3E2 701F
8019F3C6 7???   Fire 2
D019F3E2 701F
8019F3C8 7???   Fire 3
D019F3E2 701F
8019F3CA 7???   Fire 4
D019F3E2 701F
8019F3CC 7???   Bolt
D019F3E2 701F
8019F3CE 7???   Bolt 2
D019F3E2 701F
8019F3D0 7???   Bolt 3
D019F3E2 701F
8019F3D2 7???   Bolt 4
D019F3E2 701F
8019F3D4 7???   Ice
D019F3E2 701F
8019F3D6 7???   Ice 2
D019F3E2 701F
8019F3D8 7???   Ice 3
D019F3E2 701F
8019F3DA 7???   Ice 4
D019F3E2 701F
8019F3DC 7???   Poison
D019F3E2 701F
8019F3DE 7???   Frog
D019F3E2 701F
8019F3E0 7???   Death
D019F3E2 701F
8019F3E2 7???   Flare


TIME MAGIC
----------
D019F3DA 702C
8019F3C4 7???   Haste
D019F3DA 702C
8019F3C6 7???   Haste 2
D019F3DA 702C
8019F3C8 7???   Slow
D019F3DA 702C
8019F3CA 7???   Slow 2
D019F3DA 702C
8019F3CC 7???   Stop
D019F3DA 702C
8019F3CE 7???   Don't Move
D019F3DA 702C
8019F3D0 7???   Float
D019F3DA 702C
8019F3D2 7???   Reflect
D019F3DA 702C
8019F3D4 7???   Quick
D019F3DA 702C
8019F3D6 7???   Demi
D019F3DA 702C
8019F3D8 7???   Demi 2
D019F3DA 702C
8019F3DA 7???   Meteor


SUMMON MAGIC
------------
D019F3E0 704A
8019F3C4 7???   Moogle
D019F3E0 704A
8019F3C6 7???   Shiva
D019F3E0 704A
8019F3C8 7???	Ramuh
D019F3E0 704A
8019F3CA 7???   Ifrit
D019F3E0 704A
8019F3CC 7???   Titan
D019F3E0 704A
8019F3CE 7???	Golem
D019F3E0 704A
8019F3D0 7???   Carbuncle
D019F3E0 704A
8019F3D2 7???   Bahamut
D019F3E0 704A
8019F3D4 7???   Odin
D019F3E0 704A
8019F3D6 7???   Leviathan
D019F3E0 704A
8019F3D8 7???   Salamander
D019F3E0 704A
8019F3DA 7???   Sylph
D019F3E0 704A
8019F3DC 7???   Fairy
D019F3E0 704A
8019F3DE 7???   Lich
D019F3E0 704A
8019F3E0 7???   Cyclops
D019F3E2 704B
8019F3E2 7???   Zodiac (enter only if you have it)


YIN-YANG MAGIC
--------------
D019F3DE 703B
8019F3C4 7???   Blind
D019F3DE 703B
8019F3C6 7???   Spell Absorb
D019F3DE 703B
8019F3C8 7???   Life Drain
D019F3DE 703B
8019F3CA 7???   Pray Faith
D019F3DE 703B
8019F3CC 7???   Doubt Faith
D019F3DE 703B
8019F3CE 7???   Zombie
D019F3DE 703B
8019F3D0 7???   Silence Song
D019F3DE 703B
8019F3D2 7???   Blind Rage
D019F3DE 703B
8019F3D4 7???   Foxbird
D019F3DE 703B
8019F3D6 7???   Confusion Song
D019F3DE 703B
8019F3D8 7???   Dispel Magic
D019F3DE 703B
8019F3DA 7???   Paralyze
D019F3DE 703B
8019F3DC 7???   Sleep Song
D019F3DE 703B
8019F3DE 7???   Petrify Song


SING
----
D019F3D0 705C
8019F3C4 7???   Angel Song
D019F3D0 705C
8019F3C6 7???   Life Song
D019F3D0 705C
8019F3C8 7???   Cheer Song
D019F3D0 705C
8019F3CA 7???   Battle Song
D019F3D0 705C
8019F3CC 7???   Magic Song
D019F3D0 705C
8019F3CE 7???   Nameless Song
D019F3D0 705C
8019F3D0 7???   Last Song


DANCE
-----
D019F3D0 7063
8019F3C4 7???   Witch Hunt
D019F3D0 7063
8019F3C6 7???   Wiznaibus
D019F3D0 7063
8019F3C8 7???   Slow Dance
D019F3D0 7063
8019F3CA 7???   Polka-Polka
D019F3D0 7063
8019F3CC 7???   Disillusion
D019F3D0 7063
8019F3CE 7???   Nameless Dance
D019F3D0 7063
8019F3D0 7???   Last Dance


BATTLE SKILL
------------
D019F3D2 7091
8019F3C4 7???   Head Break
D019F3D2 7091
8019F3C6 7???   Armor Break
D019F3D2 7091
8019F3C8 7???   Shield Break
D019F3D2 7091
8019F3CA 7???   Weapon Break
D019F3D2 7091
8019F3CC 7???   Magic Break
D019F3D2 7091
8019F3CE 7???   Speed Break
D019F3D2 7091
8019F3D0 7???   Power Break
D019F3D2 7091
8019F3D2 7???   Mind Break


PUNCH ART
---------
D019F3D2 706B
8019F3C4 7???   Spin Fist
D019F3D2 706B
8019F3C6 7???   Repeated Fist
D019F3D2 706B
8019F3C8 7???   Wave Fist
D019F3D2 706B
8019F3CA 7???   Earth Slash
D019F3D2 706B
8019F3CC 7???   Secret Fist
D019F3D2 706B
8019F3CE 7???   Stigma Magic
D019F3D2 706B
8019F3D0 7???   Chakra
D019F3D2 706B
8019F3D2 7???   Revive


STEAL
-----
D019F3D2 7073
8019F3C4 7???   Gil Taking
D019F3D2 7073
8019F3C6 7???   Steal Heart
D019F3D2 7073
8019F3C8 7???   Steal Helmet
D019F3D2 7073
8019F3CA 7???   Steal Armor
D019F3D2 7073
8019F3CC 7???   Steal Shield
D019F3D2 7073
8019F3CE 7???   Steal Weapon
D019F3D2 7073
8019F3D0 7???   Steal Accessory
D019F3D2 7073
8019F3D2 7???   Steal Exp.


TALK SKILL
----------
D019F3D6 707D
8019F3C4 7???   Invitation
D019F3D6 707D
8019F3C6 7???   Persuade
D019F3D6 707D
8019F3C8 7???   Praise
D019F3D6 707D
8019F3CA 7???   Threaten
D019F3D6 707D
8019F3CC 7???   Preach
D019F3D6 707D
8019F3CE 7???   Solution
D019F3D6 707D
8019F3D0 7???   Death Sentence
D019F3D6 707D
8019F3D2 7???   Negotiate
D019F3D6 707D
8019F3D4 7???   Insult
D019F3D6 707D
8019F3D6 7???   Mimic Daravon


BASIC SKILL
-----------
D019F3CA 7095
8019F3C4 7???   Accumulate
D019F3CA 7095
8019F3C6 7???   Dash
D019F3CA 7095
8019F3C8 7???   Throw Stone
D019F3CA 7095
8019F3CA 7???   Heal
-For Ramza's GUTS:----------
D019F3CC 7096
8019F3CC 7???   Yell
D019F3CE 7098
8019F3CE 7???   Wish
D019F3D0 7097
8019F3D0 7???   Cheer Up
D019F3D2 7099
8019F3D2 7???   Scream
D019F3D4 709A
8019F3D4 7???   Ultima


-==============-
SPECIAL COMMANDS
-==============-

HOLY SWORD
----------
D019F3CC 709F
8019F3C4 7???   Stasis Sword
D019F3CC 709F
8019F3C6 7???   Split Punch
D019F3CC 709F
8019F3C8 7???   Crush Punch
D019F3CC 709F
8019F3CA 7???   Lightning Stab
D019F3CC 709F
8019F3CC 7???   Holy Explosion


DARK SWORD
----------
D019F3C6 70A5
8019F3C4 7???   Dark Sword
D019F3C6 70A5
8019F3C6 7???   Night Sword


MIGHTY SWORD
------------
D019F3CA 70A3
8019F3C4 7???   Shellbust Stab
D019F3CA 70A3
8019F3C6 7???   Blastar Punch
D019F3CA 70A3
8019F3C8 7???   Hellcry Punch
D019F3CA 70A3
8019F3CA 7???   Icewolf Bite


SWORD SKILL
-----------
D019F3D4 70A3
8019F3C4 7???   Stasis Sword
D019F3D4 70A3
8019F3C6 7???   Split Punch
D019F3D4 70A3
8019F3C8 7???   Crush Punch
D019F3D4 70A3
8019F3CA 7???   Lightning Stab
D019F3D4 70A3
8019F3CC 7???   Holy Explosion
D019F3D4 70A3
8019F3CE 7???   Shellbust Stab
D019F3D4 70A3
8019F3D0 7???   Blastar Punch
D019F3D4 70A3
8019F3D2 7???   Hellcry Punch
D019F3D4 70A3
8019F3D4 7???   Icewolf Bite


ALL SWORDSKILL
--------------
D019F3D8 70A5
8019F3C4 7???   Stasis Sword
D019F3D8 70A5
8019F3C6 7???   Split Punch
D019F3D8 70A5
8019F3C8 7???   Crush Punch
D019F3D8 70A5
8019F3CA 7???   Lightning Stab
D019F3D8 70A5
8019F3CC 7???   Holy Explosion
D019F3D8 70A5
8019F3CE 7???   Shellbust Stab
D019F3D8 70A5
8019F3D0 7???   Blastar Punch
D019F3D8 70A5
8019F3D2 7???   Hellcry Punch
D019F3D8 70A5
8019F3D4 7???   Icewolf Bite
D019F3D8 70A5
8019F3D6 7???   Dark Sword
D019F3D8 70A5
8019F3D8 7???   Night Sword


LIMIT
-----
D019F3D2 7108
8019F3C4 7???   Braver
D019F3D2 7108
8019F3C6 7???   Cross-slash
D019F3D2 7108
8109F3C8 7???   Blade Beam
D019F3D2 7108
8019F3CA 7???   Climhazzard
D019F3D2 7108
8019F3CC 7???   Meteorain
D019F3D2 7108
8019F3CE 7???   Finish Touch
D019F3D2 7108
8019F3D0 7???   Omnislash
D019F3D2 7108
8019F3D2 7???   Cherry Blossom


MAGIC SWORD
-----------
D019F3E0 7100
8019F3C4 7???   Blind
D019F3E0 7100
8019F3C6 7???   Aspel
D019F3E0 7100
8019F3C8 7???   Drain
D019F3E0 7100
8019F3CA 7???   Faith
D019F3E0 7100
8019F3CC 7???   Innocent
D019F3E0 7100
8019F3CE 7???   Zombie
D019F3E0 7100
8019F3D0 7???   Silence
D019F3E0 7100
8019F3D2 7???   Berserk
D019F3E0 7100
8019F3D4 7???   Chicken
D019F3E0 7100
8019F3D6 7???   Confuse
D019F3E0 7100
8019F3D8 7???   Despair
D019F3E0 7100
8019F3DA 7???   Don't Act
D019F3E0 7100
8019F3DC 7???   Sleep
D019F3E0 7100
8019F3DE 7???   Break
D019F3E0 7100
8019F3E0 7???   Shock!


TRUTH
-----
D019F3CE 70AE
8019F3C4 7???   Heaven Thunder
D019F3CE 70AE
8019F3C6 7???   Asura
D019F3CE 70AE
8019F3C8 7???   Diamond Sword
D019F3CE 70AE
8019F3CA 7???   Hydragon Pit
D019F3CE 70AE
8019F3CC 7???   Space Storage
D019F3CE 70AE
8019F3CE 7???   Sky Demon


UN-TRUTH
--------
D019F3CE 70B4
8019F3C4 7???   Heaven Thunder Back
D019F3CE 70B4
8019F3C6 7???   Asura Back
D019F3CE 70B4
8019F3C8 7???   Diamond Sword Back
D019F3CE 70B4
8019F3CA 7???   Hydragon Pit Back
D019F3CE 70B4
8019F3CC 7???   Space Storage Back
D019F3CE 70B4
8019F3CE 7???   Sky Demon Back


-============-
ENEMY COMMANDS
-============-

These work well as 'templates' to create new
command sets.  The number in brackets is the digit for the code
3005xx7B 00?? (see part one) that will give one of your units
the command set in question for his or her secondary command.  I
don't _believe_ that the codes will have any effect on the abilities
the computer-controlled enemies use (though don't quote me on that --
I'm not 100% sure).


USE HAND [36]
--------
D019F3CC 70C9
8019F3C4 7???   Seal
D019F3CC 70C9
8019F3C6 7???   Shadow Stitch
D019F3CC 70C9
8019F3C8 7???   Stop Bracelet
D019F3CC 70C9
8019F3CA 7???   Allure
D019F3CC 70C9
8019F3CC 7???   Ultima


WHITE-AID [2A] (sword equipped)
---------
D019F3D4 700E
8019F3C4 7???   Cure 3
D019F3D4 700E
8019F3C6 7???   Cure 2
D019F3D4 700E
8019F3C8 7???   Confuse
D019F3D4 700E
8019F3CA 7???   Sleep
D019F3D4 700E
8019F3CC 7???   Drain
D019F3D4 700E
8019F3CE 7???   Silence
D019F3D4 700E
8019F3D0 7???   Don't Act
D019F3D4 700E
8019F3D2 7???   Raise 2
D019F3D4 700E
8019F3D4 7???   Esuna

WHITE-AID  (no sword equipped)
---------
D019F3CA 700E
8019F3C4 7???   Cure 3
D019F3CA 700E
8019F3C6 7???   Cure 2
D019F3CA 700E
8019F3C8 7???   Raise 2
D019F3CA 700E
8019F3CA 7???   Esuna


ALL MAGIC  [48]
---------
D019F3CC 7006
8019F3C4 7???   Holy
D019F3CC 7006
8019F3C6 7???   Flare
D019F3CC 7006
8019F3C8 7???   Demi 2
D019F3CC 7006
8019F3CA 7???   Dark Holy
D019F3CC 7006
8019F3CC 7???   Raise 2


PHANTOM [49]
-------
D019F3CC 7046
8019F3C4 7???   Midgar Swarm
D019F3CC 7046
8019F3C6 7???   Bahamut
D019F3CC 7046
8019F3C8 7???   Odin
D019F3CC 7046
8019F3CA 7???   Leviathan
D019F3CC 7046
8019F3CC 7???   Salamander


DESTROY SWORD [4B]
-------------
D019F3CA 70C7
8019F3C4 7???   Magic Ruin
D019F3CA 70C7
8019F3C6 7???   Speed Ruin
D019F3CA 70C7
8019F3C8 7???   Power Ruin
D019F3CA 70C7
8019F3CA 7???   Mind Ruin


WARLOCK SUMMON [68]
--------------
D019F3C8 704A
8019F3C4 7???   Titan
D019F3C8 704A
8019F3C6 7???   Lich
D019F3C8 704A
8019F3C8 7???   Cyclops


JA MAGIC [6C]
--------
D019F3CE 70E4
8019F3C4 7???   Toad 2
D019F3CE 70E4
8019F3C6 7???   Gravi 2
D019F3CE 70E4
8019F3C8 7???   Flare 2
D019F3CE 70E4
8019F3CA 7???   Blind 2
D019F3CE 70E4
8019F3CC 7???   Confuse 2
D019F3CE 70E4
8019F3CE 7???   Sleep 2


DIMENSION MAGIC [70]
---------------
D019F3CA 702C
8019F3C4 7???   Melt
D019F3CA 702C
8019F3C6 7???   Tornado
D019F3CA 702C
8019F3C8 7???   Quake
D019F3CA 702C
8019F3CA 7???   Meteor


IMPURE [74]
------
D019F3D6 70D3
8019F3C4 7???   Bio
D019F3D6 70D3
8019F3C6 7???   Bio
D019F3D6 70D3
8019F3C8 7???   Bio
D019F3D6 70D3
8019F3CA 7???   Bio 2
D019F3D6 70D3
8019F3CC 7???   Bio 2
D019F3D6 70D3
8019F3CE 7???   Bio 2
D019F3D6 70D3
8019F3D0 7???   Bio 2
D019F3D6 70D3
8019F3D2 7???   Bio 3
D019F3D6 70D3
8019F3D4 7???   Bio 3
D019F3D6 70D3
8019F3D6 7???   Bio 3


ALL MAGIC [78]
---------
D019F3D6 7046
8019F3C4 7???   Holy
D019F3D6 7046
8019F3C6 7???   Fire 4
D019F3D6 7046
8019F3C8 7???   Bolt 4
D019F3D6 7046
8019F3CA 7???   Ice 4
D019F3D6 7046
8019F3CC 7???   Flare
D019F3D6 7046
8019F3CE 7???   Demi 2
D019F3D6 7046
8019F3D0 7???   Bahamut
D019F3D6 7046
8019F3D2 7???   Odin
D019F3D6 7046
8019F3D4 7???   Leviathan
D019F3D6 7046
8019F3D6 7???   Salamander


DARK CLOUD [AD]
----------
D019F3CA 704B
8019F3C4 7???   Snake Carrier
D019F3CA 704B
8019F3C6 7???   Poison Frog
D019F3CA 704B
8019F3C8 7???   Midgar Swarm
D019F3CC 704B
8019F3CA 7???   Zodiac


DARK MAGIC [AE]
----------
D019F3C8 714E
8019F3C4 7???   Lifebreak
D019F3C8 714E
8019F3C6 7???   Dark Holy
D019F3C8 714E
8019F3C8 7???   Giga Flare


NIGHT MAGIC [AF]
-----------
D019F3CC 714D
8019F3C4 7???   Nanoflare
D019F3CC 714D
8019F3C6 7???   Dark Holy
D019F3CC 714D
8019F3C8 7???   Ultima
D019F3CC 714D
8019F3CA 7???   Hurricane
D019F3CC 714D
8019F3CC 7???   Ulmaguest


-==============-
MONSTER COMMANDS
-==============-

These will let you modify monsters' abilities to your liking.
It's really cool to watch a monster cast a spell. :)

How to use:  replace xxx with the digits for the monster you
want to use (monsters with one ability are a waste to modify;
I haven't included them).  Replace ??? with the three-digit code
from the list in section 14.3 that corresponds to the command
you want.  For instance, to replace a Red Chocobo's "Choco Ball"
ability with "Dark Holy":

- A Red Chocobo has three abilities, so you will find it under
  that heading below.  You find that the digits for xxx are 10B.
  Look up Dark Holy in section 14.6 and you find that its ???
  digits are 0A6.
  So your code would be:

  D019F3C8 710B
  8019F3C6 70A6    Replaces Red Chocobo's second ability (Choco Ball)
                   with 'Dark Holy'.


MONSTERS WITH TWO ABILITIES
---------------------------
D019F3C6 7xxx
8019F3C4 7???   First Ability
D019F3C6 7xxx
8019F3C6 7???   Second Ability

Digits for xxx:
---------------
10D:Chocobo (Choco Attack, Choco Cure)
111:Goblin (Tackle, Eye Gouge)
110:Black Goblin (Tackle, Turn Punch)
115:Bomb (Bite, Self-Destruct)
11B:Red Panther (Scratch, Poison Nail)
123:Skeleton (Knife Hand, Thunder Soul)
124:Bone Snatch (Knife Hand, Aqua Soul)
125:Living Bone (Knife Hand, Ice Soul)
129:Ghoul (Throw Spirit, Sleep Touch)
12B:Gust (Throw Spirit, Grease Touch)
12A:Revenant (Throw Spirit, Drain Touch)
133:Steel Hawk (Scratch Up, Shine Lover)
139:Porky (Straight Dash, Pooh-)
137:Wildbow (Straight Dash, Nose Bracelet)
13E:Treant (Leaf Dance, Spirit of Life)
141:Minitaurus (Shake Off, Wave Around)
146:Morbol (Tentacle, Lick)
147:Ochu (Tentacle, Goo)
148:Great Morbol (Tentacle, Bad Bracelet)
14B:Behemoths (all three) (Stab Up, Sudden Cry)
151:Blue Dragon (Dash, Ice Bracelet)
152:Red Dragon (Dash, Fire Bracelet)
157:Hydra (Triple Attack, Triple Flame)


MONSTERS WITH THREE ABILITIES
-----------------------------
D019F3C8 7xxx
8019F3C4 7???   First ability
D019F3C8 7xxx
8019F3C6 7???   Second ability
D019F3C8 7xxx
8019F3C8 7???   Third ability

Digits for xxx:
---------------
10C:Black Chocobo (Choco Attack, Choco Ball, Choco Esuna)
10B:Red Chocobo (Choco Attack, Choco Ball, Choco Meteor)
10F:Gabbledegak (Tackle, Goblin Punch, Eye Gouge)
114:Grenade (Bite, Self-Destruct, Small Bomb)
117:Explosive (Bite, Self-Destruct, Spark)
11B:Cuar (Scratch, Cat Kick, Poison Nail)
11A:Vampire (Scratch, Cat Kick, Blaster)
11F:Squidlarkin (Tentacle, Black Ink, Odd Soundwave)
120:Mindflare (Tentacle, Black Ink, Mind Blast)
12E:Ahriman (Wing Attack, Look of Devil, Look of Fright)
130:Plague (Wing Attack, Look of Devil, Death Sentence)
134:Cockatoris (Scratch Up, Beak, Feather Bomb)
13D:Taiju (Leaf Dance, Protect Spirit, Clam Spirit)
143:Sacred (Shake Off, Mimic Titan, Gather Power)
157:Tiamat (Triple Bracelet, Triple Thunder, Triple Flame)


-=============-
ANY COMMAND SET
-=============-

As you've probably noticed by now, the codes are in the format

D019F3xx 7yyy
8019F3C4 7???
D019F3xx 7yyy
8019F3C6 7???
D019F3xx 7yyy
8019F3C8 7???
.
.
.
D019F3xx 7yyy
8019F3xx 7???

The substitutions for xx and yyy for a given command set are as follows:

xx = $C4 + (2*(number of commands in set - 1))
     "number of commands in set" must be expressed in hexadecimal.

yyy = three-digit code (from list below) for the last command in the command set


-==========================================-
SUBSTITUTION DIGITS FOR COMMAND SET MODIFIER
-==========================================-

Wow, there sure are a lot of these... just about 356, in fact.
But after an hour or so, a couple bags of Ruffles, and a litre bottle of
Pepsi, I have them all written out.  Have fun creating new command sets. <grin>

If you're interested in more information about a particular technique, the
originating command sets for all the attacks are given here.  Look up the
originating command set in section 7 (or 6, if it is a monster attack) of my
FFT Battle Mechanics handbook <http://www.fftactics.net/fftmech/>
for full information about the attack.  If a command set is not specified for
an attack, the attack belongs to the nearest command set above it on the list.


??? ATTACK NAME      ORIGINAL COMMAND SET
--- --------------   --------------------
000:(nothing)
001:Cure             WHITE MAGIC
002:Cure 2
003:Cure 3
004:Cure 4
005:Raise
006:Raise 2
007:Reraise
008:Regen
009:Protect
00A:Protect 2
00B:Shell
00C:Shell 2
00D:Wall
00E:Esuna
00F:Holy
010:Fire             BLACK MAGIC
011:Fire 2
012:Fire 3
013:Fire 4
014:Bolt
015:Bolt 2
016:Bolt 3
017:Bolt 4
018:Ice
019:Ice 2
01A:Ice 3
01B:Ice 4
01C:Poison
01D:Frog
01E:Death
01F:Flare
020:Haste            TIME MAGIC
021:Haste 2
022:Slow
023:Slow 2
024:Stop
025:Don't Move
026:Float
027:Reflect
028:(nothing)
029:Quick
02A:Demi
02B:Demi 2
02C:Meteor
02D:(nothing)
02E:Blind            YIN-YANG MAGIC
02F:Spell Absorb
030:Life Drain
031:Pray Faith
032:Doubt Faith
033:Zombie
034:Silence Song
035:Blind Rage
036:Foxbird
037:Confusion Song
038:Dispel Magic
039:Paralyze
03A:Sleep Song
03B:Petrify Song
03C:Moogle           SUMMON MAGIC
03D:Shiva
03E:Ramuh
03F:Ifrit
040:Titan
041:Golem
042:Carbuncle
043:Bahamut
044:Odin
045:Leviathan
046:Salamander
047:Sylph
048:Fairy
049:Lich
04A:Cyclops
04B:Zodiac
04C:Asura            DRAW OUT
04D:Kotetsu
04E:Bizen Boat
04F:Murasame
050:Heaven's Cloud
051:Kiyomori
052:Muramasa
053:Kikuichimoji
054:Masamune
055:Chirijiraden
056:Angel Song       SING
057:Life Song
058:Cheer Song
059:Battle Song
05A:Magic Song
05B:Nameless Song
05C:Last Song
05D:Witch Hunt       DANCE
05E:Wiznaibus
05F:Slow Dance
060:Polka-Polka
061:Disillusion
062:Nameless Dance
063:Last Dance
064:Spin Fist        PUNCH ART
065:Repeated Fist
066:Wave Fist
067:Earth Slash
068:Secret Fist
069:Stigma Magic
06A:Chakra
06B:Revive
06C:Gil Taking       STEAL
06D:Steal Heart
06E:Steal Helmet
06F:Steal Armor
070:Steal Shield
071:Steal Weapon
072:Steal Accessory
073:Steal Exp.
074:Invitation       TALK SKILL
075:Persuade
076:Praise
077:Threaten
078:Preach
079:Solution
07A:Death Sentence
07B:Negotiate
07C:Insult
07D:Mimic Daravon
07E:Pitfall          ELEMENTAL
07F:Water Ball
080:Hell Ivy
081:Carve Model
082:Local Quake
083:Kamaitachi
084:Demon Fire
085:Quicksand
086:Sand Storm
087:Blizzard
088:Gusty Wind
089:Lava Ball
08A:Head Break       BATTLE SKILL
08B:Armor Break
08C:Shield Break
08D:Weapon Break
08E:Magic Break
08F:Speed Break
090:Power Break
091:Mind Break
092:Accumulate       BASIC SKILL
093:Dash
094:Throw Stone
095:Heal
096:Yell
097:Cheer Up
098:Wish
099:Scream
09A:Ultima
09B:Stasis Sword     HOLY SWORD
09C:Split Punch
09D:Crush Punch
09E:Lightning Stab
09F:Holy Explosion
0A0:Shellbust Stab   MIGHTY SWORD
0A1:Blastar Punch
0A2:Hellcry Punch
0A3:Icewolf Bite
0A4:Dark Sword       DARK SWORD
0A5:Night Sword
0A6:Dark Holy        DARK MAGIC
0A7:Deathspell 2     HOLY MAGIC
0A8:Galaxy Stop      STARRY HEAVEN
0A9:Heaven Thunder   TRUTH
0AA:Asura
0AB:Diamond Sword
0AC:Hydragon Pit
0AD:Space Storage
0AE:Sky Demon
0AF:Heaven Bltback   UN-TRUTH
0B0:Asura Back
0B1:Dia Swd Back
0B2:Dragon Pit Back
0B3:Space Str Back
0B4:Sky Demon Back
0B5:Seal             USE HAND
0B6:Shadow Stitch
0B7:Stop Bracelet
0B8:(nothing)
0B9:Shock            BYBLOS
0BA:Difference
0BB:Seal             FEAR
0BC:Chicken Race
0BD:Hold Tight
0BE:Darkness
0BF:Lose Voice
0C0:Loss
0C1:Spell
0C2:Nightmare
0C3:Death Cold
0C4:Magic Ruin       DESTROY SWORD
0C5:Speed Ruin
0C6:Power Ruin
0C7:Mind Ruin
0C8:Blood Suck       BLOOD SUCK
0C9:Allure           USE HAND
0CA:Bio              BIO
0CB:Bio
0CC:Bio
0CD:Bio 2
0CE:Bio 2
0CF:Bio 2
0D0:Bio 2
0D1:Bio 3
0D2:Bio 3
0D3:Bio 3
0D4:MBarrier         HOLY MAGIC
0D5:Leg Aim          SNIPE
0D6:Arm Aim
0D7:Seal Evil
0D8:Melt             DIMENSION MAGIC
0D9:Tornado
0DA:Quake
0DB:(blue teleport)
0DC:(red teleport)
0DD:Toad 2           JA MAGIC
0DE:Gravi 2
0DF:Flare 2
0E0:Blind 2
0E1:Small Bomb       Grenade command set
0E2:Small Bomb       Grenade command set
0E3:Confuse 2        JA MAGIC
0E4:Sleep 2
0E5:Ultima           ULTIMATE MAGIC
0E6:All-ultima       COMPLETE MAGIC
0E7:Mute             SATURATION
0E8:Despair 2
0E9:Return 2
0EA:Blind            MAGIC SWORD
0EB:Aspel
0EC:Drain
0ED:Faith
0EE:Innocent
0EF:Zombie
0F0:Silence
0F1:Berserk
0F2:Chicken
0F3:Confuse
0F4:Despair
0F5:Don't Act
0F6:Sleep
0F7:Break
0F8:Ice Bracelet     DRAGON
0F9:Fire Bracelet
0FA:Thunder Bracelet
0FB:Dragon Tame
0FC:Dragon Care
0FD:Dragon PowerUp
0FE:Dragon LevelUp
0FF:Holy Bracelet
100:Shock!           MAGIC SWORD
101:Braver           LIMIT
102:Cross-slash
103:Blade Beam
104:Climhazzard
105:Meteorain
106:Finishing Touch
107:Omnislash
108:Cherry Blossom
109:Choco Attack     Chocobo attacks
10A:Choco Ball
10B:Choco Meteor
10C:Choco Esuna
10D:Choco Cure
10E:Tackle           Goblin attacks
10F:Goblin Punch
110:Turn Punch
111:Eye Gouge
112:Mutilate
113:Bite             Bomb attacks
114:Small Bomb
115:Self Destruct
116:Flame Attack
117:Spark
118:Scratch          Cuar attacks
119:Cat Kick
11A:Blaster
11B:Poison Nail
11C:Blood Suck
11D:Tentacle         Mindflayer attacks
11E:Black Ink
11F:Odd Soundwave
120:Mind Blast
121:Level Blast
122:Knife Hand       Skeleton attacks
123:Thunder Soul
124:Aqua Soul
125:Ice Soul
126:Wind Soul
127:Throw Spirit     Ghost attacks
128:Zombie Touch
129:Sleep Touch
12A:Drain Touch
12B:Grease Touch
12C:Wing Attack      Ahriman attacks
12D:Look of Devil
12E:Look of Fright
12F:Circle
130:Death Sentence
131:Scratch Up       Cockatrice attacks
132:Beak
133:Shine Lover
134:Feather Bomb
135:Beaking
136:Straight Dash    Uribo attacks
137:Nose Bracelet
138:Oink
139:Pooh-
13A:Please Eat
13B:Leaf Dance       Dryad attacks
13C:Protect Spirit
13D:Clam Spirit
13E:Spirit of Life
13F:Magic Spirit
140:Shake Off        Minotaur attacks
141:Wave Around
142:Mimic Titan
143:Gather Power
144:Blow Fire
145:Tentacle         Morbol attacks
146:Lick
147:Goo
148:Bad Bracelet
149:Moldball Virus
14A:Stab Up          Behemoth attacks
14B:Sudden Cry
14C:Hurricane
14D:Ulmaguest
14E:Giga Flare
14F:Dash             Dragon attacks
150:Tail Swing
151:Ice Bracelet
152:Fire Bracelet
153:Thunder Bracelet
154:Triple Attack    Hydra attacks
155:Triple Bracelet
156:Triple Thunder
157:Triple Flame
158:Dark Whisper
159:Snake Carrier    DARK CLOUD
15A:Poison Frog
15B:Midgar Swarm
15C:Lifebreak        DARK MAGIC
15D:Nanoflare        NIGHT MAGIC
15E:Grand Cross      COMPLETE MAGIC
15F:Destroy          WORK
160:Compress
161:Dispose
162:Crush
163:Energy           BYBLOS
164:Parasite

- 165-16F glitch when used.
- 170-1A5 are action abilities that can't directly be used in battle (like
  Level Jump X and Vertical Jump X, and the abilities that let you throw
  different items as the Ninja, use different items as the Chemist, and
  perform different calculations with the Calculator).  They have no effect
  in battle.
- 1A6-1FD are reaction, support, and movement abilities that will have no
  effect if used in this code.




     JNN       APPENDIX
    (NNNL      -==============================================================-
   .NNNNN)                                             action ability modifiers
   NNNFNNN.                                                 equipment modifiers
  (NNN 4NNN                                            for advanced users only!
 .NNNNNNNNN)                                          tables made by CzarDragon
 NNNNNNNNNNN.
(NNN     4NN)
 ""`      ""`

These are for advanced GameShark users only -- there are too many memory
addresses, and there is not an easy way to algebraically represent them, so
I present them in the form of a guided RAM dump, originally made by CzarDragon.

Note that NeoKamek's GS helper will automatically generate codes to alter
attacks.  It is available at http://www.fftactics.net/fftmech/fftgsh.zip

Note also that CzarDragon, NOT ME, made these tables.  Czar gave me permission
to use them over a year ago, and I haven't gotten around to updating the GS
FAQ until now. :)


-===================-
ACTION ABILIITY BYTES
-===================-

Effect of each byte
```````````````````

BASEADDR +0 :  Range
BASEADDR +1 :  Effect (in the game's turns, the "Effect" of the spell is
               the value of this byte plus one)
BASEADDR +2 :  Vertical tolerance of effect
BASEADDR +3 :  Type of range --
               00 = standard
               01 = cannot target self
               02 = auto (size specified by BASEADDR +1)
               04 = ? - used for sword skills
               08 = vertically limited range (limit = BASEADDR +2)
               10 = cross
               20 = use range of equipped weapon

BASEADDR +4 :  Type of effect area --
               00 = standard
               01 = doesn't hit caster
               02 = three directions
               04 = four directions
               08 = random targets
               10 = all allies
               20 = ? - not used
               40 = enemies only
               80 = allies only

BASEADDR +5 :  00 = nothing
               01 = ?
               02 = enables quote
               04 = continuous usage
               08 = ?
               10 = blocks mimicry
               20 = ? - used with magic attacks and Talk Skill
               40 = calculable
               80 = reflectable

BASEADDR +6 :  00 = nothing
               01 = you don't get to choose the targets
               02 = enables evade
               04 = requires Materia Blade to use
               08 = requires sword to use
               10 = enables Counter-grasp
               20 = line-of-sight
               40 = enables Counter Magic
               80 = enables Counter Flood

BASEADDR +7 :  Element
               00 = nothing
               01 = Dark
               02 = Holy
               04 = Water
               08 = Earth
               10 = Wind
               20 = Ice
               40 = Lightning
               80 = Fire

BASEADDR +8 :  Determines formula -- I'm not going to list them all here;
               just look up the attack you want in the table below and then
               look in the Battle Mechanics Handbook for its formula.

BASEADDR +9 :  Constant parameter, K or Y, used to define success rate of spell

BASEADDR +A :  Constant parameter, Q, used to determine power of spell

BASEADDR +B :  Add status (again, look it up in the table and compare against
               the BMG or against what you know the attack does.)

BASEADDR +C :  Clockticks until resolution

BASEADDR +D :  MP cost


              __________ BASEADDR PLUS ... ___________
             /                                        \
  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D
+----------+-------------------------------------------+----------------+
| 3005FBF0 | 00 00 00 20 00 08 92 00 0D 00 00 00 00 00 | <BLANK>        |
+----------+-------------------------------------------+----------------+
| 3005FBFE | 04 01 01 00 00 E2 00 00 0C 00 0E 00 04 06 | Cure           |
| 3005FC0C | 04 01 01 00 00 E2 00 00 0C 00 14 00 05 0A | Cure 2         |
| 3005FC1A | 04 01 02 00 00 E2 00 00 0C 00 1E 00 07 10 | Cure 3         |
| 3005FC28 | 04 01 03 00 00 22 00 00 0C 00 28 00 0A 14 | Cure 4         |
| 3005FC36 | 04 00 00 00 00 E2 00 00 0D B4 32 20 04 0A | Raise          |
| 3005FC44 | 04 00 00 00 00 E2 00 00 0D A0 64 20 0A 14 | Raise 2        |
| 3005FC52 | 03 00 00 00 00 E2 00 00 0B 8C 00 21 07 10 | Reraise        |
| 3005FC60 | 03 01 00 00 00 E2 00 00 0B AA 00 22 04 08 | Regen          |
| 3005FC6E | 03 01 00 00 00 E2 00 00 0B C8 00 23 04 06 | Protect        |
| 3005FC7C | 03 01 03 00 00 22 00 00 0B 78 00 23 07 18 | Protect 2      |
| 3005FC8A | 03 01 00 00 00 E2 00 00 0B C8 00 24 04 06 | Shell          |
| 3005FC98 | 03 01 03 00 00 22 00 00 0B 78 00 24 07 14 | Shell 2        |
| 3005FCA6 | 03 00 00 00 00 E2 00 00 0B 8C 00 25 04 18 | Wall           |
| 3005FCB4 | 03 01 02 00 00 E2 00 00 0B BE 00 26 03 12 | Esuna          |
| 3005FCC2 | 05 00 00 00 00 E2 40 02 08 00 32 00 06 38 | Holy           |
+----------+-------------------------------------------+----------------+
| 3005FCD0 | 04 01 01 00 00 E2 42 80 08 00 0E 00 04 06 | Fire           |
| 3005FCDE | 04 01 02 00 00 E2 42 80 08 00 12 00 05 0C | Fire 2         |
| 3005FCEC | 04 01 03 00 00 E2 42 80 08 00 18 00 07 18 | Fire 3         |
| 3005FCFA | 04 02 03 00 01 22 02 80 08 00 20 00 0A 30 | Fire 4         |
| 3005FD08 | 04 01 01 00 00 E2 42 40 08 00 0E 00 04 06 | Bolt           |
| 3005FD16 | 04 01 02 00 00 E2 42 40 08 00 12 00 05 0A | Bolt 2         |
| 3005FD24 | 04 01 03 00 00 E2 42 40 08 00 18 00 07 18 | Bolt 3         |
| 3005FD32 | 04 02 03 00 01 22 02 40 08 00 20 00 0A 30 | Bolt 4         |
| 3005FD40 | 04 01 01 00 00 E2 42 20 08 00 0E 00 04 06 | Ice            |
| 3005FD4E | 04 01 02 00 00 E2 42 20 08 00 12 00 05 0C | Ice 2          |
| 3005FD5C | 04 01 03 00 00 E2 42 20 08 00 18 00 07 18 | Ice 3          |
| 3005FD6A | 04 02 03 00 01 22 02 20 08 00 20 00 0A 30 | Ice 4          |
| 3005FD78 | 04 01 02 00 00 E2 42 00 0A A0 00 27 03 06 | Poison         |
| 3005FD86 | 03 00 00 00 00 E2 42 00 0A 78 00 73 05 0C | Frog           |
| 3005FD94 | 04 00 00 00 00 E2 42 00 0E 64 64 29 0A 18 | Death          |
| 3005FDA2 | 05 00 00 00 00 E2 42 00 08 00 2E 00 07 3C | Flare          |
+----------+-------------------------------------------+----------------+
| 3005FDB0 | 03 01 00 00 00 E2 00 00 0B B4 00 2A 02 08 | Haste          |
| 3005FDBE | 03 01 03 00 00 22 00 00 0B F0 00 2A 07 1E | Haste 2        |
| 3005FDCC | 03 01 00 00 00 E2 42 00 0A B4 00 2B 02 08 | Slow           |
| 3005FDDA | 03 01 03 00 00 22 02 00 0A F0 00 2B 07 1E | Slow 2         |
| 3005FDE8 | 03 01 00 00 00 E2 42 00 0A 6E 00 2C 07 0E | Stop           |
| 3005FDF6 | 03 01 01 00 00 E2 42 00 0A BE 00 2D 03 0A | Don't Move     |
| 3005FE04 | 04 01 01 00 00 E2 00 00 0B 8C 00 2E 02 08 | Float          |
| 3005FE12 | 04 00 00 00 00 E2 00 00 0B B4 00 2F 02 0C | Reflect        |
+----------+-------------------------------------------+----------------+
| 3005FE20 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>        |
+----------+-------------------------------------------+----------------+
| 3005FE2E | 04 00 00 00 00 A2 40 00 12 8C 00 00 04 18 | Quick          |
| 3005FE3C | 04 01 01 00 00 E2 42 00 09 BE 19 00 06 18 | Demi           |
| 3005FE4A | 04 01 03 00 00 E2 42 00 09 78 32 00 09 32 | Demi 2         |
| 3005FE58 | 04 03 03 00 00 22 40 00 08 00 3C 00 0D 46 | Meteor         |
+----------+-------------------------------------------+----------------+
| 3005FE66 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>        |
+----------+-------------------------------------------+----------------+
| 3005FE74 | 04 01 01 00 00 E2 42 00 0A C8 00 30 02 04 | Blind          |
| 3005FE82 | 04 00 00 01 01 22 40 00 0F A0 21 00 02 02 | Spell Absorb   |
| 3005FE90 | 04 00 00 01 01 22 40 00 10 A0 19 00 02 10 | Life Drain     |
| 3005FE9E | 04 00 00 00 00 E2 00 00 0A 96 00 31 04 06 | Pray Faith     |
| 3005FEAC | 04 00 00 00 00 E2 00 00 0A 96 00 32 04 06 | Doubt Faith    |
| 3005FEBA | 04 00 00 00 00 E2 42 00 0A 64 00 33 05 14 | Zombie         |
| 3005FEC8 | 04 01 01 00 00 E2 42 00 0A B4 00 34 03 10 | Silence Song   |
| 3005FED6 | 04 00 00 00 00 E2 42 00 0A 78 00 35 05 10 | Blind Rage     |
| 3005FEE4 | 04 00 00 00 00 E2 42 00 61 8C 1E 00 04 14 | Foxbird        |
| 3005FEF2 | 04 00 00 00 00 E2 42 00 0A 82 00 36 05 14 | Confusion Song |
| 3005FF00 | 04 00 00 00 00 62 40 00 0A C8 00 37 03 22 | Dispel Magic   |
| 3005FF0E | 04 01 00 00 00 E2 42 00 0A B9 00 38 05 0A | Paralyze       |
| 3005FF1C | 04 01 01 00 00 E2 42 00 0A AA 00 39 06 18 | Sleep          |
| 3005FF2A | 04 00 00 00 00 E2 42 00 0A 78 00 3A 09 10 | Petrify        |
+----------+-------------------------------------------+----------------+
| 3005FF38 | 04 02 02 00 80 22 00 00 0C 00 0C 00 02 08 | Moogle         |
| 3005FF46 | 04 02 02 00 40 22 00 20 08 00 18 00 04 18 | Shiva          |
| 3005FF54 | 04 02 02 00 40 22 00 40 08 00 18 00 04 18 | Ramuh          |
| 3005FF62 | 04 02 02 00 40 22 00 80 08 00 18 00 04 18 | Ifrit          |
| 3005FF70 | 04 02 02 00 40 22 00 08 08 00 1C 00 05 1E | Titan          |
| 3005FF7E | 00 00 00 02 10 22 01 00 14 C8 00 00 03 28 | Golem          |
| 3005FF8C | 04 02 02 00 80 22 00 00 0B 96 00 2F 04 1E | Carbunkle      |
| 3005FF9A | 04 03 03 00 40 22 00 00 08 00 2E 00 0A 3C | Bahamut        |
| 3005FFA8 | 04 03 03 00 40 22 00 00 08 00 28 00 09 32 | Odin           |
| 3005FFB6 | 04 03 03 00 40 22 00 04 08 00 26 00 09 30 | Leviathan      |
| 3005FFC4 | 04 02 02 00 40 22 00 80 08 00 26 00 09 30 | Salamander     |
| 3005FFD2 | 04 02 02 00 40 22 00 00 0A 96 00 34 05 1A | Silf           |
| 3005FFE0 | 04 02 02 00 80 22 00 00 0C 00 18 00 04 1C | Fairy          |
| 3005FFEE | 04 02 02 00 40 22 00 01 09 A0 32 00 09 28 | Lich           |
| 3005FFFC | 04 02 02 00 40 22 00 00 08 00 32 00 09 3E | Cyclops        |
| 3006000A | 04 03 03 00 40 22 00 00 08 00 60 00 0A 63 | Zodiac         |
+----------+-------------------------------------------+----------------+
| 30060018 | 00 02 03 02 40 02 01 00 20 00 08 00 00 00 | Asura          |
| 30060026 | 00 02 03 02 40 02 01 00 20 00 0C 00 00 00 | Koutetsu       |
| 30060034 | 00 02 03 02 40 02 01 00 21 00 04 00 00 00 | Bizen Boat     |
| 30060042 | 00 02 03 02 80 02 01 00 23 00 0C 00 00 00 | Murasame       |
| 30060050 | 00 02 03 02 40 02 01 00 20 00 0E 2B 00 00 | Heaven's Cloud |
| 3006005E | 00 02 03 02 80 02 01 00 22 00 00 25 00 00 | Kiyomori       |
| 3006006C | 00 02 03 02 40 02 01 00 20 00 12 4D 00 00 | Muramasa       |
| 3006007A | 08 08 03 11 55 02 00 00 20 00 10 00 00 00 | Kikuichimoji   |
| 30060088 | 00 02 03 02 80 02 01 00 22 00 00 4E 00 00 | Masamune       |
| 30060096 | 00 02 03 02 40 02 01 00 20 00 1E 00 00 00 | Chirijiraden   |
+----------+-------------------------------------------+----------------+
| 300600A4 | 00 FF FF 02 80 04 01 00 1C 64 14 00 06 00 | Angel Song     |
| 300600B2 | 00 FF FF 02 80 04 01 00 1C 64 0A 00 06 00 | Life Song      |
| 300600C0 | 00 FF FF 02 80 04 01 00 1C 32 00 00 08 00 | Cheer Song     |
| 300600CE | 00 FF FF 02 80 04 01 00 1C 32 00 00 08 00 | Battle Song    |
| 300600DC | 00 FF FF 02 80 04 01 00 1C 32 00 00 0A 00 | Magic Song     |
| 300600EA | 00 FF FF 02 80 04 01 00 1C 32 00 3B 0A 00 | Nameless Song  |
| 300600F8 | 00 FF FF 02 80 04 01 00 1C 32 00 00 14 00 | Last Song      |
+----------+-------------------------------------------+----------------+
| 30060106 | 00 FF FF 02 40 04 01 00 1D 64 14 00 06 00 | Witch Hunt     |
| 30060114 | 00 FF FF 02 40 04 01 00 1D 64 0A 00 06 00 | Wiznaibus      |
| 30060122 | 00 FF FF 02 40 04 01 00 1D 32 00 00 08 00 | Slow Dance     |
| 30060130 | 00 FF FF 02 40 04 01 00 1D 32 00 00 08 00 | Polka Polka    |
| 3006013E | 00 FF FF 02 40 04 01 00 1D 32 00 00 0A 00 | Disillusion    |
| 3006014C | 00 FF FF 02 40 04 01 00 1D 32 00 3C 0A 00 | Nameless Dance |
| 3006015A | 00 FF FF 02 40 04 01 00 1D 22 00 00 14 00 | Last Dance     |
+----------+-------------------------------------------+----------------+
| 30060168 | 00 01 00 03 11 00 03 00 31 00 00 00 00 00 | Spin Fist      |
| 30060176 | 01 00 01 09 11 02 02 00 32 09 00 00 00 00 | Repeating Fist |
| 30060184 | 03 00 03 09 11 02 02 00 31 00 02 00 00 00 | Wave Fist      |
| 30060192 | 08 08 02 11 15 02 00 08 31 00 00 00 00 00 | Earth Slash    |
| 300601A0 | 01 00 00 09 11 02 00 00 50 32 00 3D 00 00 | Secret Fist    |
| 300601AE | 00 01 00 02 10 00 01 00 33 78 00 26 00 00 | Stigma Magic   |
| 300601BC | 00 01 00 02 10 00 01 00 34 00 05 00 00 00 | Chakra         |
| 300601CA | 01 00 00 09 10 00 00 00 35 46 14 20 00 00 | Revive         |
+----------+-------------------------------------------+----------------+
| 300601D8 | 01 00 01 09 51 00 12 00 27 C8 00 00 00 00 | Gil Taking     |
| 300601E6 | 03 00 00 01 51 00 00 00 29 32 00 3E 00 00 | Steal Heart    |
| 300601F4 | 01 00 01 09 51 00 12 00 26 28 00 00 00 00 | Steal Helmet   |
| 30060202 | 01 00 01 09 51 00 12 00 26 23 00 00 00 00 | Steal Armor    |
| 30060210 | 01 00 01 09 51 00 12 00 26 23 00 00 00 00 | Steal Shield   |
| 3006021E | 01 00 01 09 51 00 12 00 26 1E 00 00 00 00 | Steal Weapon   |
| 3006022C | 01 00 01 09 51 00 12 00 26 28 00 00 00 00 | Steal Accessry |
| 3006023A | 01 00 01 09 11 00 00 00 28 46 05 00 00 00 | Steal Exp      |
+----------+-------------------------------------------+----------------+
| 30060248 | 03 00 03 09 50 20 00 00 2A 14 00 3F 00 00 | Invitation     |
| 30060256 | 03 00 03 08 10 20 00 00 2A 1E 00 00 00 00 | Persuade       |
| 30060264 | 03 00 03 08 10 20 00 00 2A 32 04 00 00 00 | Praise         |
| 30060272 | 03 00 03 08 10 20 00 00 2A 5A 14 00 00 00 | Threaten       |
| 30060280 | 03 00 03 08 10 20 00 00 2A 32 04 00 00 00 | Preach         |
| 3006028E | 03 00 03 08 10 20 00 00 2A 5A 14 00 00 00 | Solution       |
| 3006029C | 03 00 03 08 10 20 00 00 2A 1E 00 3D 00 00 | Death Sentence |
| 300602AA | 03 00 03 09 51 20 00 00 2A 5A 00 00 00 00 | Negotiate      |
| 300602B8 | 03 00 03 08 10 20 00 00 2A 28 00 35 00 00 | Insult         |
| 300602C6 | 03 01 03 08 10 20 00 00 2A 28 00 39 00 00 | Mimic Daravon  |
+----------+-------------------------------------------+----------------+
| 300602D4 | 05 01 00 00 11 00 80 00 24 00 02 41 00 00 | Pitfall        |
| 300602E2 | 05 01 00 00 11 00 80 04 24 00 02 42 00 00 | Water Ball     |
| 300602F0 | 05 01 00 00 11 00 80 00 24 00 02 43 00 00 | Hell Ivy       |
| 300602FE | 05 01 00 00 11 00 80 00 24 00 02 44 00 00 | Carve Model    |
| 3006030C | 05 01 00 00 11 00 80 08 24 00 02 45 00 00 | Local Quake    |
| 3006031A | 05 01 00 00 11 00 80 10 24 00 02 46 00 00 | Kamaitachi     |
| 30060328 | 05 01 00 00 11 00 80 80 24 00 02 47 00 00 | Demon Fire     |
| 30060336 | 05 01 00 00 11 00 80 04 24 00 02 48 00 00 | Quicksand      |
| 30060344 | 05 01 00 00 11 00 80 10 24 00 02 49 00 00 | Sand Storm     |
| 30060352 | 05 01 00 00 11 00 80 20 24 00 02 4A 00 00 | Blizzard       |
| 30060360 | 05 01 00 00 11 00 80 10 24 00 02 4B 00 00 | Gusty Wind     |
| 3006036E | 05 01 00 00 11 00 80 80 24 00 02 4C 00 00 | Lava Ball      |
+----------+-------------------------------------------+----------------+
| 3006037C | 00 00 00 20 10 00 12 00 25 00 2D 00 00 00 | Head Break     |
| 3006038A | 00 00 00 20 10 00 12 00 25 00 28 00 00 00 | Armor Break    |
| 30060398 | 00 00 00 20 10 00 12 00 25 00 37 00 00 00 | Shield Break   |
| 300603A6 | 00 00 00 20 10 00 12 00 25 00 1E 00 00 00 | Weapon Break   |
| 300603B4 | 00 00 00 20 10 00 12 00 2C 32 32 00 00 00 | Magic Break    |
| 300603C2 | 00 00 00 20 10 00 12 00 2B 02 32 00 00 00 | Speed Break    |
| 300603D0 | 00 00 00 20 10 00 12 00 2B 03 32 00 00 00 | Power Break    |
| 300603DE | 00 00 00 20 10 00 12 00 2B 03 32 00 00 00 | Mind Break     |
+----------+-------------------------------------------+----------------+
| 300603EC | 00 00 00 02 10 00 00 00 36 00 01 00 00 00 | Accumulate     |
| 300603FA | 01 00 01 09 11 00 00 00 37 00 04 00 00 00 | Dash           |
| 30060408 | 04 00 00 01 11 00 22 00 37 00 02 00 00 00 | Throw Stone    |
| 30060416 | 01 00 02 08 10 00 00 00 38 00 00 4F 00 00 | Heal           |
+----------+-------------------------------------------+----------------+
| 30060424 | 03 00 00 00 10 10 00 00 39 00 01 00 00 00 | Yell           |
| 30060432 | 03 00 00 00 10 10 00 00 3A 00 05 00 00 00 | Cheer Up       |
| 30060440 | 01 00 03 09 10 10 00 00 3C 00 00 00 00 00 | Wish           |
| 3006044E | 00 00 00 02 10 10 00 00 3B 0A 01 00 00 00 | Scream         |
| 3006045C | 04 01 01 00 00 32 00 00 08 00 17 00 05 0A | Ultima         |
+----------+-------------------------------------------+----------------+
| 3006046A | 02 01 00 04 11 12 08 02 2D 00 02 75 00 00 | Stasis Sword   |
| 30060478 | 03 00 02 0C 11 12 08 02 2D 00 03 76 00 00 | Split Punch    |
| 30060486 | 03 00 01 0C 11 12 08 02 2D 00 02 77 00 00 | Crush Punch    |
| 30060494 | 03 01 01 04 11 12 08 42 2D 00 04 78 00 00 | Lightning Stab |
| 300604A2 | 05 05 02 15 15 12 08 02 2D 00 05 79 00 00 | Holy Explosion |
+----------+-------------------------------------------+----------------+
| 300604B0 | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Shellbust Stab |
| 300604BE | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Blastar Punch  |
| 300604CC | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Hellcry Punch  |
| 300604DA | 03 00 00 05 11 12 08 00 2E 00 00 00 00 00 | Icewolf Bite   |
+----------+-------------------------------------------+----------------+
| 300604E8 | 03 00 00 05 11 12 08 01 2F 00 00 00 00 00 | Dark Sword     |
| 300604F6 | 03 00 00 05 11 12 08 01 30 00 00 00 00 00 | Night Sword    |
+----------+-------------------------------------------+----------------+
| 30060504 | 04 00 00 00 00 32 40 01 08 00 25 00 07 28 | Dark Holy      |
+----------+-------------------------------------------+----------------+
| 30060512 | 04 00 00 00 00 30 00 00 0B C8 00 50 04 14 | Deathspell 2   |
+----------+-------------------------------------------+----------------+
| 30060520 | 00 FF FF 02 50 12 01 00 41 32 00 51 05 00 | Galaxy Stop    |
+----------+-------------------------------------------+----------------+
| 3006052E | 04 01 03 00 08 33 01 40 1E 06 08 00 03 00 | Heaven Thunder |
| 3006053C | 04 01 03 00 08 33 01 80 1E 06 09 00 04 00 | Asura          |
| 3006054A | 04 01 03 00 08 33 01 10 1E 06 0A 00 05 00 | Diamond Sword  |
| 30060558 | 04 01 03 00 08 33 01 04 1E 06 0C 00 06 00 | Hydragon Pit   |
| 30060566 | 04 01 03 00 08 33 01 00 1E 06 06 52 05 00 | Space Storage  |
| 30060574 | 04 01 03 00 08 33 01 08 1E 06 14 00 07 00 | Sky Demon      |
+----------+-------------------------------------------+----------------+
| 30060582 | 04 01 03 00 08 33 01 40 1F 06 1B 00 03 00 | Heaven Bltback |
| 30060590 | 04 01 03 00 08 33 01 80 1F 06 1E 00 04 00 | Asura Back     |
| 3006059E | 04 01 03 00 08 33 01 10 1F 06 22 00 05 00 | Dia Swrd Back  |
| 300605AC | 04 01 03 00 08 33 01 04 1F 06 28 00 06 00 | Dragn Pit Back |
| 300605BA | 04 01 03 00 08 33 01 00 1F 06 14 52 05 00 | Space Str Back |
| 300605C8 | 04 01 03 00 08 33 01 08 1F 06 3C 00 07 00 | Sky Demon Back |
+----------+-------------------------------------------+----------------+
| 300605D6 | 06 00 00 00 10 10 00 00 38 00 00 53 00 00 | Seal           |
| 300605E4 | 04 00 00 01 11 10 00 00 38 00 00 2C 00 00 | Shadow Stitch  |
| 300605F2 | 01 00 00 09 11 10 00 00 38 00 00 29 00 00 | Stop Bracelet  |
+----------+-------------------------------------------+----------------+
| 30060600 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>        |
+----------+-------------------------------------------+----------------+
| 3006060E | 05 00 03 09 11 10 00 00 43 00 00 00 00 00 | Shock          |
| 3006061C | 05 00 03 09 11 10 00 00 44 00 00 00 00 00 | Difference     |
+----------+-------------------------------------------+----------------+
| 3006062A | 05 00 00 01 11 12 00 00 38 00 00 72 00 00 | Seal           |
| 30060638 | 05 00 00 01 11 12 00 00 38 00 00 38 00 00 | Chicken Race   |
| 30060646 | 05 00 00 01 11 12 00 00 38 00 00 2D 00 00 | Hold Tight     |
| 30060654 | 05 00 00 01 11 12 00 00 38 00 00 30 00 00 | Darkness       |
| 30060662 | 05 01 00 01 01 12 00 00 38 00 00 34 00 00 | Lose Voice     |
| 30060670 | 05 01 00 01 01 12 00 00 38 00 00 36 00 00 | Loss           |
| 3006067E | 05 01 00 01 01 12 00 00 38 00 00 2C 00 00 | Spell          |
| 3006068C | 05 01 00 01 01 12 00 00 38 00 00 54 00 00 | Nightmare      |
| 3006069A | 05 01 00 01 01 12 00 00 38 00 00 62 00 00 | Death Cold     |
+----------+-------------------------------------------+----------------+
| 300606A8 | 04 01 00 05 01 12 08 00 1B FA 32 00 03 14 | Magic Ruin     |
| 300606B6 | 04 01 00 05 01 12 08 00 1A 03 FA 00 03 14 | Speed Ruin     |
| 300606C4 | 04 01 00 05 01 12 08 00 1A 05 FA 00 03 14 | Power Ruin     |
| 300606D2 | 04 01 00 05 01 12 08 00 1A 05 FA 00 03 14 | Mind Ruin      |
+----------+-------------------------------------------+----------------+
| 300606E0 | 01 00 00 09 10 10 00 00 47 00 19 55 00 00 | Blood Suck     |
+----------+-------------------------------------------+----------------+
| 300606EE | 03 00 00 01 51 10 00 00 29 46 00 3E 00 00 | Allure         |
+----------+-------------------------------------------+----------------+
| 300606FC | 04 01 02 00 01 B2 42 00 08 00 0C 56 03 08 | Bio            |
| 3006070A | 04 01 02 00 01 B2 42 00 08 00 0C 57 03 08 | Bio            |
| 30060718 | 04 01 02 00 01 B2 42 00 08 00 0C 58 03 08 | Bio            |
| 30060726 | 04 01 03 00 01 B2 42 00 0A 6E 00 61 05 10 | Bio 2          |
| 30060734 | 04 01 03 00 01 B2 42 00 0A 6E 00 62 05 10 | Bio 2          |
| 30060742 | 04 01 03 00 01 B2 42 00 0A 78 00 63 05 10 | Bio 2          |
| 30060750 | 04 01 03 00 01 B2 42 00 0A 6E 00 72 05 10 | Bio 2          |
| 3006075E | 04 02 03 00 01 B2 42 00 08 00 18 59 06 18 | Bio 3          |
| 3006076C | 04 02 03 00 01 B2 42 00 08 00 18 5A 06 18 | Bio 3          |
| 3006077A | 04 02 03 00 01 B2 42 00 08 00 18 5B 06 18 | Bio 3          |
+----------+-------------------------------------------+----------------+
| 30060788 | 05 00 00 00 00 30 00 00 0B C8 00 5C 04 1E | Mbarrier       |
+----------+-------------------------------------------+----------------+
| 30060796 | 00 00 00 20 10 10 00 00 3F 32 00 2D 00 00 | Leg Aim        |
| 300607A4 | 00 00 00 20 10 10 00 00 3F 32 00 38 00 00 | Arm Aim        |
| 300607B2 | 00 00 00 20 10 10 00 00 40 46 00 5D 00 00 | Seal Evil      |
+----------+-------------------------------------------+----------------+
| 300607C0 | 04 03 03 00 00 32 40 80 08 00 26 00 07 46 | Melt           |
| 300607CE | 04 03 03 00 00 32 40 10 08 00 25 00 07 46 | Tornado        |
| 300607DC | 04 03 03 00 00 32 40 08 08 00 27 00 07 46 | Quake          |
+----------+-------------------------------------------+----------------+
| 300607EA | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>        |
| 300607F8 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | <BLANK>        |
+----------+-------------------------------------------+----------------+
| 30060806 | 04 01 03 00 40 32 00 00 0A A0 00 28 04 23 | Toad 2         |
| 30060814 | 04 01 03 00 40 32 00 00 17 A0 00 00 04 23 | Gravi 2        |
| 30060822 | 04 01 03 00 40 32 00 00 08 00 26 00 04 23 | Flare 2        |
| 30060830 | 04 01 03 00 40 32 00 00 0A C8 00 30 04 23 | Blind 2        |
+----------+-------------------------------------------+----------------+
| 3006083E | 01 00 00 09 11 10 02 00 31 00 00 00 00 00 | Small Bomb     |
| 3006084C | 01 00 00 09 11 10 02 00 31 00 00 00 00 00 | Small Bomb     |
+----------+-------------------------------------------+----------------+
| 3006085A | 04 01 03 00 40 32 00 00 0A A0 00 36 04 23 | Confuse 2      |
| 30060868 | 04 01 03 00 40 32 00 00 0A 96 00 39 04 23 | Sleep 2        |
+----------+-------------------------------------------+----------------+
| 30060876 | 04 02 03 00 00 32 00 00 08 00 1E 00 0A 28 | Ultima         |
+----------+-------------------------------------------+----------------+
| 30060884 | 05 03 03 00 00 32 00 00 08 00 37 00 0F 32 | All-ultima     |
+----------+-------------------------------------------+----------------+
| 30060892 | 04 02 03 00 00 32 00 00 16 C8 00 00 07 00 | Mute           |
| 300608A0 | 04 02 03 00 40 32 00 00 0A C8 00 37 07 00 | Despair 2      |
| 300608AE | 04 02 03 00 40 32 00 00 15 C8 00 00 07 00 | Return 2       |
+----------+-------------------------------------------+----------------+
| 300608BC | 04 00 00 05 11 10 0A 00 0A DC 00 30 00 06 | Blind          |
| 300608CA | 04 00 00 05 11 10 0A 00 0F C8 19 00 00 02 | Aspel          |
| 300608D8 | 04 00 00 05 11 10 0A 00 10 C8 19 00 00 0C | Drain          |
| 300608E6 | 04 00 00 05 11 10 0A 00 0A C8 00 31 00 0A | Faith          |
| 300608F4 | 04 00 00 05 11 10 0A 00 0A C8 00 32 00 0A | Innocent       |
| 30060902 | 04 00 00 05 11 10 0A 00 0A BE 00 33 00 0E | Zombie         |
| 30060910 | 04 00 00 05 11 10 0A 00 0A C8 00 34 00 10 | Silence        |
| 3006091E | 04 00 00 05 11 10 0A 00 0A B4 00 35 00 10 | Berserk        |
| 3006092C | 04 00 00 05 11 10 0A 00 61 C8 32 00 00 0C | Chicken        |
| 3006093A | 04 00 00 05 11 10 0A 00 0A BE 00 36 00 0E | Confuse        |
| 30060948 | 04 00 00 05 11 10 0A 00 0A C8 00 37 00 14 | Despair        |
| 30060956 | 04 00 00 05 11 10 0A 00 0A C8 00 38 00 0E | Don't Act      |
| 30060964 | 04 00 00 05 11 10 0A 00 0A BE 00 39 00 14 | Sleep          |
| 30060972 | 04 00 00 05 11 10 0A 00 0A B4 00 3A 00 18 | Break          |
+----------+-------------------------------------------+----------------+
| 30060980 | 02 02 02 19 15 11 22 20 4E 00 0C 00 00 00 | Ice Bracelet   |
| 3006098E | 02 02 02 19 15 11 22 80 4E 00 0C 00 00 00 | Fire Bracelet  |
| 3006099C | 02 02 02 19 15 11 22 40 4E 00 0C 00 00 00 | Thnder Brcelet |
| 300609AA | 02 00 02 09 51 10 00 00 5A 00 00 3F 00 00 | Dragon Tame    |
| 300609B8 | 02 00 02 09 11 10 00 00 5B 00 00 5E 00 00 | Dragon Care    |
| 300609C6 | 02 00 02 09 11 10 00 00 5C 05 02 00 00 00 | Dragon PowerUp |
| 300609D4 | 02 00 02 09 11 10 00 00 5D 00 00 00 00 00 | Dragon LevelUp |
| 300609E2 | 04 02 03 00 19 11 00 02 1E 04 14 00 00 00 | Holy Bracelet  |
+----------+-------------------------------------------+----------------+
| 300609F0 | 08 00 00 05 11 10 08 00 43 00 00 00 00 14 | Shock!         |
+----------+-------------------------------------------+----------------+
| 300609FE | 02 00 00 05 11 10 04 00 4E 00 0C 00 03 00 | Braver         |
| 30060A0C | 02 01 00 05 11 10 04 00 4E 00 16 00 04 00 | Cross-slash    |
| 30060A1A | 02 00 00 05 11 10 04 00 43 00 00 00 05 00 | Blade Beam     |
| 30060A28 | 02 00 00 05 11 10 04 00 45 00 00 00 07 00 | Climhazzard    |
| 30060A36 | 03 02 00 05 11 10 04 00 4E 00 1A 00 0A 00 | Meteorain      |
| 30060A44 | 03 01 00 05 11 10 04 00 38 00 00 5F 05 00 | Finish Touch   |
| 30060A52 | 03 02 00 05 11 10 04 00 4E 00 28 00 0F 00 | Omnislash      |
| 30060A60 | 03 02 00 05 11 10 04 00 4E 00 3C 00 14 00 | Cherry Blossom |
+----------+-------------------------------------------+----------------+
| 30060A6E | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Choco Attack   |
| 30060A7C | 04 00 00 01 11 10 02 00 31 00 00 00 00 00 | Choco Ball     |
| 30060A8A | 05 00 00 00 10 10 00 00 4E 00 04 00 00 00 | Choco Meteor   |
| 30060A98 | 00 01 02 02 10 10 00 00 51 41 00 64 00 00 | Choco Esuna    |
| 30060AA6 | 00 01 02 02 10 10 00 00 4C 00 03 00 00 00 | Choco Cure     |
+----------+-------------------------------------------+----------------+
| 30060AB4 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Tackle         |
| 30060AC2 | 01 00 01 09 11 10 12 00 4F 23 00 00 00 00 | Goblin Punch   |
| 30060AD0 | 00 01 01 03 11 10 01 00 31 00 00 00 00 00 | Turn Punch     |
| 30060ADE | 01 00 02 09 11 10 12 00 50 2D 00 30 00 00 | Eye Gouge      |
| 30060AEC | 01 00 00 09 11 10 02 00 4D 1E 4B 00 00 00 | Mutilate       |
+----------+-------------------------------------------+----------------+
| 30060AFA | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Bite           |
| 30060B08 | 01 00 00 09 11 10 02 00 4E 00 04 00 00 00 | Small Bomb     |
| 30060B16 | 00 02 03 02 10 10 01 00 52 00 00 65 00 00 | Self Destruct  |
| 30060B24 | 03 00 00 01 11 10 02 80 4E 00 03 00 00 00 | Flame Attack   |
| 30060B32 | 00 02 01 02 10 10 01 80 4E 00 02 00 00 00 | Spark          |
+----------+-------------------------------------------+----------------+
| 30060B40 | 01 00 03 09 11 10 92 00 01 00 00 00 00 00 | Scratch        |
| 30060B4E | 01 00 02 09 11 10 02 00 37 00 08 00 00 00 | Cat Kick       |
| 30060B5C | 03 00 00 01 11 10 22 00 3D 1E 00 66 00 00 | Blaster        |
| 30060B6A | 01 00 02 09 11 10 12 00 50 28 00 27 00 00 | Poison Nail    |
| 30060B78 | 01 00 00 09 11 10 12 00 47 00 19 6B 00 00 | Blood Suck     |
+----------+-------------------------------------------+----------------+
| 30060B86 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Tentacle       |
| 30060B94 | 02 02 02 19 15 11 22 00 50 32 00 30 00 00 | Black Ink      |
| 30060BA2 | 00 02 01 02 10 10 01 00 38 00 00 37 00 00 | Odd Soundwave  |
| 30060BB0 | 03 01 01 00 11 10 00 00 3D 23 00 67 00 00 | Mind Blast     |
| 30060BBE | 04 00 00 00 11 10 00 00 59 3C 00 00 00 00 | Level Blast    |
+----------+-------------------------------------------+----------------+
| 30060BCC | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Knife Hand     |
| 30060BDA | 03 00 00 01 11 10 22 40 4E 00 02 00 00 00 | Thunder Soul   |
| 30060BE8 | 03 00 00 01 11 10 22 04 4E 00 02 00 00 00 | Aqua Soul      |
| 30060BF6 | 03 00 00 01 11 10 22 20 4E 00 02 00 00 00 | Ice Soul       |
| 30060C04 | 03 00 00 01 11 10 22 10 4E 00 03 00 00 00 | Wind Soul      |
+----------+-------------------------------------------+----------------+
| 30060C12 | 03 00 00 01 11 10 A2 00 01 00 00 00 00 00 | Throw Spirit   |
| 30060C20 | 01 00 02 09 11 10 12 00 50 2D 00 6C 00 00 | Zombie Touch   |
| 30060C2E | 01 00 02 09 11 10 12 00 50 28 00 6D 00 00 | Sleep Touch    |
| 30060C3C | 01 00 02 09 11 10 12 00 4D 3C 22 00 00 00 | Drain Touch    |
| 30060C4A | 01 00 02 09 11 10 12 00 50 32 00 6E 00 00 | Grease Touch   |
+----------+-------------------------------------------+----------------+
| 30060C58 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Wing Attack    |
| 30060C66 | 03 00 00 01 11 10 22 00 50 23 00 6F 00 00 | Look of Devil  |
| 30060C74 | 03 00 00 01 11 10 22 00 62 28 0A 00 00 00 | Look of Fright |
| 30060C82 | 04 00 00 01 11 10 00 00 56 37 02 00 00 00 | Circle         |
| 30060C90 | 03 00 00 01 11 30 00 00 3D 28 00 3D 00 00 | Death Sentence |
+----------+-------------------------------------------+----------------+
| 30060C9E | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Scratch Up     |
| 30060CAC | 01 00 00 09 11 10 12 00 50 25 00 70 00 00 | Beak           |
| 30060CBA | 01 00 01 09 51 10 12 00 27 C8 00 00 00 00 | Shine Lover    |
| 30060CC8 | 03 00 00 01 11 10 00 00 4E 00 02 00 00 00 | Feather Bomb   |
| 30060CD6 | 01 00 01 09 11 10 12 00 55 2D 02 00 00 00 | Beaking        |
+----------+-------------------------------------------+----------------+
| 30060CE4 | 01 00 00 09 11 10 92 00 01 00 00 00 00 00 | Straight Dash  |
| 30060CF2 | 01 00 01 09 51 11 00 00 29 28 00 3E 00 00 | Nose Bracelet  |
| 30060D00 | 01 00 01 09 11 11 00 00 35 46 64 20 00 00 | Oink           |
| 30060D0E | 01 00 01 09 11 11 00 00 38 00 00 68 00 00 | Pooh-          |
| 30060D1C | 01 00 01 09 11 10 00 00 57 00 00 60 00 00 | Please Eat     |
+----------+-------------------------------------------+----------------+
| 30060D2A | 00 01 00 03 11 10 81 00 4E 00 03 00 00 00 | Leaf Dance     |
| 30060D38 | 00 01 00 03 11 10 01 00 51 2D 00 23 00 00 | Protect Spirit |
| 30060D46 | 00 01 00 03 11 10 01 00 51 2D 00 24 00 00 | Clam Spirit    |
| 30060D54 | 00 01 00 03 11 10 01 00 4C 00 02 00 00 00 | Spirit of Life |
| 30060D62 | 00 01 00 03 11 10 01 00 54 00 01 00 00 00 | Magic Spirit   |
+----------+-------------------------------------------+----------------+
| 30060D70 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Shake Off      |
| 30060D7E | 00 01 01 03 11 10 11 00 31 00 01 00 00 00 | Wave Around    |
| 30060D8C | 00 02 01 03 11 10 01 08 4E 00 03 00 00 00 | Mimic Titan    |
| 30060D9A | 00 00 00 02 10 10 00 00 36 00 02 00 00 00 | Gather Power   |
| 30060DA8 | 02 02 02 19 15 11 22 80 4E 00 04 00 00 00 | Blow Fire      |
+----------+-------------------------------------------+----------------+
| 30060DB6 | 01 00 01 09 11 10 92 00 01 00 00 00 00 00 | Tentacle       |
| 30060DC4 | 01 00 00 09 11 10 00 00 38 00 00 2F 00 00 | Lick           |
| 30060DD2 | 01 00 01 09 11 10 12 00 38 00 00 2D 00 00 | Goo            |
| 30060DE0 | 00 02 00 03 11 10 01 00 38 00 00 69 00 00 | Bad Bracelet   |
| 30060DEE | 01 00 00 09 11 10 02 00 58 05 00 00 00 00 | Moldball Virus |
+----------+-------------------------------------------+----------------+
| 30060DFC | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Stab Up        |
| 30060E0A | 01 00 00 09 11 10 12 00 31 00 02 29 00 00 | Sudden Cry     |
| 30060E18 | 04 02 02 00 10 10 00 10 53 32 22 00 00 00 | Hurricane      |
| 30060E26 | 04 02 01 00 10 10 00 00 43 00 00 00 00 00 | Ulmaguest      |
| 30060E34 | 04 02 00 00 10 10 00 00 4E 00 07 00 00 00 | Giga Flare     |
+----------+-------------------------------------------+----------------+
| 30060E42 | 01 00 02 09 11 10 92 00 01 00 00 00 00 00 | Dash           |
| 30060E50 | 01 00 02 09 11 10 12 00 37 00 0F 00 00 00 | Tail Swing     |
| 30060E5E | 02 02 02 19 15 11 22 20 4E 00 05 00 00 00 | Ice Bracelet   |
| 30060E6C | 02 02 02 19 15 11 22 80 4E 00 05 00 00 00 | Fire Bracelet  |
| 30060E7A | 02 02 02 19 15 11 22 40 4E 00 05 00 00 00 | Thnder Brcelet |
+----------+-------------------------------------------+----------------+
| 30060E88 | 01 01 01 11 13 10 92 00 01 00 00 00 00 00 | Triple Attack  |
| 30060E96 | 02 02 02 19 13 11 02 00 53 78 32 00 00 00 | Triple Brcelet |
| 30060EA4 | 04 01 00 01 19 11 00 40 5E 02 0C 00 00 00 | Triple Thunder |
| 30060EB2 | 04 01 00 01 19 11 00 80 5E 02 18 00 00 00 | Triple Flame   |
| 30060EC0 | 04 01 00 01 19 11 00 01 5E 05 01 71 00 00 | Dark Whisper   |
+----------+-------------------------------------------+----------------+
| 30060ECE | 01 00 02 09 11 10 13 00 31 00 05 00 00 00 | Snake Carrier  |
| 30060EDC | 04 02 01 00 11 12 01 00 38 00 00 74 00 00 | Poison Frog    |
| 30060EEA | 04 02 02 00 00 32 01 00 4E 00 18 00 0A 00 | Midgar Swarm   |
+----------+-------------------------------------------+----------------+
| 30060EF8 | 04 00 00 00 00 12 01 00 43 00 00 00 02 00 | Lifebreak      |
+----------+-------------------------------------------+----------------+
| 30060F06 | 04 02 01 00 00 12 01 00 5F 00 05 00 05 00 | Nanoflare      |
+----------+-------------------------------------------+----------------+
| 30060F14 | 04 02 02 00 41 12 01 00 38 00 00 6A 05 00 | Grand Cross    |
+----------+-------------------------------------------+----------------+
| 30060F22 | 01 00 02 09 11 10 80 00 42 08 0A 00 00 00 | Destroy        |
| 30060F30 | 01 00 02 09 11 10 00 00 42 06 0C 29 00 00 | Compress       |
| 30060F3E | 08 00 00 01 11 10 00 00 42 04 0A 00 00 00 | Dispose        |
| 30060F4C | 01 00 00 09 11 10 00 00 42 04 10 00 00 00 | Crush          |
+----------+-------------------------------------------+----------------+
| 30060F5A | 04 00 00 01 11 10 00 00 3C 00 00 00 00 00 | Energy         |
| 30060F68 | 04 00 00 01 11 10 00 00 38 00 00 69 00 00 | Parasite       |
+----------+-------------------------------------------+----------------+
| 30060F76 | 0F 0F 03 00 00 00 00 00 08 00 06 00 00 00 | <BLANK>        |
| 30060F84 | 0F 0F 03 00 00 00 00 00 08 00 06 00 00 00 | <BLANK>        |
| 30060F92 | 04 00 00 00 00 00 00 00 0E C8 64 29 00 00 | <BLANK>        |
| 30060FA0 | 0F 0F 03 00 00 00 00 00 0B 32 00 23 00 00 | <BLANK>        |
| 30060FAE | 0F 0F 03 00 00 00 00 00 0B 00 00 24 00 00 | <BLANK>        |
| 30060FBC | 0F 0F 03 00 00 00 00 00 0B 06 00 24 00 00 | <BLANK>        |
| 30060FCA | 0F 0F 03 00 00 00 00 00 0B 10 00 24 00 00 | <BLANK>        |
| 30060FD8 | 0F 0F 03 00 00 00 00 00 0B 2E 00 24 00 00 | <BLANK>        |
| 30060FE6 | 0F 0F 03 00 00 00 00 00 0B 25 00 24 00 00 | <BLANK>        |
| 30060FF4 | 0F 0F 03 00 00 00 00 00 0B 87 00 24 00 00 | <BLANK>        |
+----------+-------------------------------------------+----------------+


-===============-
EQUIPMENT BYTES I
-===============-

Thanks to NeoKamek for figuring a lot of these out, especially the
graphics!

BASEADDR +0 :  palette \  Best to just look these up in the table to
BASEADDR +1 :  graphic /  get the custom palette and graphic you want.

BASEADDR +2 :  weapon power / predicted evade%
                again, each weapon has its own entry so you can just
                look in the table to mimic any weapon you want.

BASEADDR +3 :  equipment type graphic:
               01 = Dagger           12 = Cloth
               02 = Ninja Sword      13 = Shield
               03 = Sword            14 = Helmet
               04 = Knight Sword     15 = Hat
               05 = Katana           16 = Ribbon
               06 = Axe              17 = Armor
               07 = Rod              18 = Clothes
               08 = Staff            19 = Robe
               09 = Flail            1A = Shoes
               0A = Gun              1B = Gauntlet
               0B = Crossbow         1C = Ring
               0C = Bow              1D = Armlet
               0D = Harp             1E = Mantle
               0E = Dictionary       1F = Perfume
               0F = Spear            20 = Shuriken
               10 = Stick            21 = Ball
               11 = Bag              22 = Chemist item

BASEADDR +4 :  identification number

BASEADDR +5 :  type of equipment (same digits as BASEADDR +3)

BASEADDR +6 :  always 0

BASEADDR +7 :  extra effects (again, just look in the table
               at the item whose effect you want to mimic)
               Some new ones discovered by NeoKamek:
               73 = Move +1, Jump +2
               84 = Move +2, Jump +9, PA +92
               85 = Move +2, Jump +3
               89 = Move +6, Jump +7, PA +92
               8F = Move +0
               91 = Move +8

BASEADDR +8 :  price, low byte
BASEADDR +9 :  price, high byte

BASEADDR +A :  when enemies start to carry the item
               01 - 0E = at progressive points through the game
               14 = never

BASEADDR +B :  always 0


(weapons I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+------------------------------------------------+-----------------+
| 30062EB8 | 00 00 00 80 00 00 00 00 00 00 00 00 | <BLANK>         |
+----------+-------------------------------------+-----------------+
| 30062EC4 | 00 01 01 80 01 01 00 00 64 00 01 00 | Dagger          |
| 30062ED0 | 00 02 03 80 02 01 00 00 F4 01 02 00 | Mythril Knife   |
| 30062EDC | 00 04 07 80 03 01 00 00 20 03 03 00 | Blind Knife     |
| 30062EE8 | 02 06 0B 80 04 01 00 00 DC 05 04 00 | Mage Masher     |
| 30062EF4 | 04 01 0E 80 05 01 00 00 08 07 06 00 | Platina Dagger  |
| 30062F00 | 00 03 15 80 06 01 00 00 B8 0B 0A 00 | Main Gauche     |
| 30062F0C | 04 05 19 80 07 01 00 00 A0 0F 0B 00 | Orichalcum      |
| 30062F18 | 00 06 1D 80 08 01 00 00 88 13 0C 00 | Assassin Dagger |
| 30062F24 | 04 02 21 80 09 01 00 00 40 1F 0E 00 | Air Knife       |
| 30062F30 | 02 04 5F 82 0A 01 00 00 E0 2E 14 00 | Zorlin Shape    |
+----------+-------------------------------------+-----------------+
| 30062F3C | 00 07 0A 80 0B 02 00 00 B8 0B 09 00 | Hidden Knife    |
| 30062F48 | 00 09 0D 80 0C 02 00 00 88 13 0A 00 | Ninja Knife     |
| 30062F54 | 00 08 0F 80 0D 02 00 00 58 1B 0B 00 | Short Edge      |
| 30062F60 | 02 07 16 80 0E 02 00 00 10 27 0C 00 | Ninja Edge      |
| 30062F6C | 04 08 1B 80 0F 02 00 00 80 3E 0D 00 | Spell Edge      |
| 30062F78 | 04 07 5F 82 10 02 00 00 0A 00 14 00 | Sasuke Knife    |
| 30062F84 | 0D 0A 60 82 11 02 00 00 0A 00 14 00 | Iga Knife       |
| 30062F90 | 0B 0B 60 82 12 02 00 00 0A 00 14 00 | Koga Knife      |
+----------+-------------------------------------+-----------------+
| 30062F9C | 00 0C 01 80 13 03 00 00 C8 00 01 00 | Broad Sword     |
| 30062FA8 | 00 0D 04 80 14 03 00 00 F4 01 02 00 | Long Sword      |
| 30062FB4 | 02 0E 07 80 15 03 00 00 84 03 03 00 | Iron Sword      |
| 30062FC0 | 02 0F 09 80 16 03 00 00 40 06 04 00 | Mythril Sword   |
| 30062FCC | 03 0E 0C 82 17 03 00 00 C4 09 05 00 | Blood Sword     |
| 30062FD8 | 01 10 0F 80 18 03 00 00 E4 0C 06 00 | Coral Sword     |
| 30062FE4 | 03 0F 15 80 19 03 00 00 88 13 09 00 | Ancient Sword   |
| 30062FF0 | 04 0C 17 80 1A 03 00 00 88 13 0A 00 | Sleep Sword     |
| 30062FFC | 04 11 1C 80 1B 03 00 00 F8 2A 0C 00 | Platinum Sword  |
| 30063008 | 00 12 1A 80 1C 03 00 00 40 1F 0B 00 | Diamond Sword   |
| 30063014 | 01 0D 22 80 1D 03 00 00 B0 36 0D 00 | Ice Brand       |
| 30063020 | 04 13 25 80 1E 03 00 01 20 4E 0E 00 | Rune Blade      |
| 3006302C | 03 14 5F 82 1F 03 00 00 0A 00 14 00 | Nagrarock       |
| 30063038 | 01 15 60 82 20 03 00 00 0A 00 14 00 | Materia Blade   |
+----------+-------------------------------------+-----------------+
| 30063044 | 03 16 5C 82 21 04 00 00 40 9C 14 00 | Defender        |
| 30063050 | 00 17 5F 82 22 04 00 02 0A 00 14 00 | Save the Queen  |
| 3006305C | 03 18 60 82 23 04 00 03 0A 00 14 00 | Excalibur       |
| 30063068 | 04 19 61 82 24 04 00 04 0A 00 14 00 | Ragnarok        |
| 30063074 | 04 16 62 82 25 04 00 05 0A 00 14 00 | Chaos Blade     |
+----------+-------------------------------------+-----------------+
| 30063080 | 00 1A 09 80 26 05 00 00 40 06 07 00 | Asura Knife     |
| 3006308C | 01 1B 0C 80 27 05 00 00 B8 0B 07 00 | Koutetsu Knife  |
| 30063098 | 01 1C 0F 80 28 05 00 00 88 13 08 00 | Bizen Boat      |
| 300630A4 | 04 1A 15 80 29 05 00 00 58 1B 09 00 | Murasame        |
| 300630B0 | 04 1D 18 80 2A 05 00 00 40 1F 0A 00 | Heaven's Cloud  |
| 300630BC | 05 1C 1B 80 2B 05 00 00 10 27 0C 00 | Kiyomori        |
| 300630C8 | 03 1E 1E 80 2C 05 00 00 98 3A 0D 00 | Muramasa        |
| 300630D4 | 05 1F 21 80 2D 05 00 00 F0 55 0E 00 | Kikuichimoji    |
| 300630E0 | 05 1B 5F 82 2E 05 00 00 0A 00 14 00 | Masamune        |
| 300630EC | 03 1A 60 82 2F 05 00 00 0A 00 14 00 | Chirijiraden    |
+----------+-------------------------------------+-----------------+
| 300630F8 | 00 20 04 80 30 06 00 00 DC 05 04 00 | Battle Axe      |
| 30063104 | 0F 21 0C 80 31 06 00 00 A0 0F 07 00 | Giant Axe       |
| 30063110 | 05 22 1F 80 32 06 00 00 E0 2E 0A 00 | Slasher         |
+----------+-------------------------------------+-----------------+
| 3006311C | 05 23 01 80 33 07 00 00 C8 00 01 00 | Rod             |
| 30063128 | 02 25 05 80 34 07 00 06 90 01 03 00 | Thunder Rod     |
| 30063134 | 06 24 05 80 35 07 00 07 90 01 03 00 | Flame Rod       |
| 30063140 | 01 25 05 80 36 07 00 08 90 01 03 00 | Ice Rod         |
| 3006314C | 06 24 0C 80 37 07 00 00 F4 01 06 00 | Poison Rod      |
| 30063158 | 00 26 17 80 38 07 00 09 40 1F 0B 00 | Wizard Rod      |
| 30063164 | 07 24 5F 82 39 07 00 00 E0 2E 14 00 | Dragon Rod      |
| 30063170 | 03 25 60 82 3A 07 00 49 0A 00 14 00 | Faith Rod       |
+----------+-------------------------------------+-----------------+
| 3006317C | 03 27 01 80 3B 08 00 00 78 00 01 00 | Oak Staff       |
| 30063188 | 02 27 05 80 3C 08 00 00 20 03 03 00 | White Staff     |
| 30063194 | 00 28 09 82 3D 08 00 00 A0 0F 04 00 | Healing Staff   |
| 300631A0 | 01 27 0C 80 3E 08 00 00 98 08 06 00 | Rainbow Staff   |
| 300631AC | 03 29 0F 80 3F 08 00 0A A0 0F 08 00 | Wizard Staff    |
| 300631B8 | 02 29 18 80 40 08 00 00 58 1B 0B 00 | Gold Staff      |
| 300631C4 | 00 2A 5F 82 41 08 00 0B 0A 00 14 00 | Mace of Zeus    |
| 300631D0 | 02 2A 60 82 42 08 00 00 0A 00 14 00 | Sage Staff      |
+----------+-------------------------------------+-----------------+
| 300631DC | 02 2B 0A 80 43 09 00 00 B0 04 08 00 | Flail           |
| 300631E8 | 01 2B 14 80 44 09 00 00 A0 0F 0A 00 | Flame Whip      |
| 300631F4 | 00 2B 20 80 45 09 00 00 28 23 0C 00 | Morning Star    |
| 30063200 | 03 2B 5A 82 46 09 00 00 40 9C 14 00 | Scorpion Tail   |
+----------+-------------------------------------+-----------------+
| 3006320C | 05 2C 0B 82 47 0A 00 00 88 13 07 00 | Romanda Gun     |
| 30063218 | 07 2C 0F 82 48 0A 00 00 98 3A 0A 00 | Mythril Gun     |
| 30063224 | 00 2D 5F 82 49 0A 00 48 0A 00 14 00 | Stone Gun       |
| 30063230 | 03 2E 5B 82 4A 0A 00 00 0A 00 14 00 | Blaze Gun       |
| 3006323C | 05 2E 5C 82 4B 0A 00 00 0A 00 14 00 | Glacier Gun     |
| 30063248 | 07 2E 5D 82 4C 0A 00 00 0A 00 14 00 | Blast Gun       |
+----------+-------------------------------------+-----------------+
| 30063254 | 03 2F 01 80 4D 0B 00 00 90 01 01 00 | Bow Gun         |
| 30063260 | 01 2F 05 82 4E 0B 00 00 DC 05 04 00 | Night Killer    |
| 3006326C | 07 2F 0B 80 4F 0B 00 00 D0 07 07 00 | Cross Bow       |
| 30063278 | 06 30 0E 80 50 0B 00 00 A0 0F 09 00 | Poison Bow      |
| 30063284 | 07 30 18 80 51 0B 00 00 40 1F 0B 00 | Hunting Bow     |
| 30063290 | 02 30 21 82 52 0B 00 00 20 4E 0E 00 | Gastrafitis     |
+----------+-------------------------------------+-----------------+
| 3006329C | 03 31 02 80 53 0C 00 00 20 03 03 00 | Long Bow        |
| 300632A8 | 02 31 06 80 54 0C 00 00 DC 05 04 00 | Silver Bow      |
| 300632B4 | 05 31 0B 80 55 0C 00 00 D0 07 05 00 | Ice Bow         |
| 300632C0 | 00 32 0F 80 56 0C 00 00 B8 0B 07 00 | Lightning Bow   |
| 300632CC | 07 31 1B 80 57 0C 00 00 40 1F 0B 00 | Windslash Bow   |
| 300632D8 | 07 33 14 80 58 0C 00 00 88 13 09 00 | Mythril Bow     |
| 300632E4 | 01 33 25 80 59 0C 00 00 F0 55 0E 00 | Ultimus Bow     |
| 300632F0 | 03 34 34 82 5A 0C 00 00 0A 00 14 00 | Yoichi Bow      |
| 300632FC | 05 35 35 82 5B 0C 00 00 0A 00 14 00 | Perseus Bow     |
+----------+-------------------------------------+-----------------+
| 30063308 | 03 36 0D 80 5C 0D 00 00 88 13 07 00 | Ramia Harp      |
| 30063314 | 06 36 19 80 5D 0D 00 00 10 27 0B 00 | Bloody Strings  |
| 30063320 | 02 36 24 82 5E 0D 00 00 30 75 14 00 | Fairy Harp      |
+----------+-------------------------------------+-----------------+
| 3006332C | 02 37 0D 80 5F 0E 00 00 B8 0B 07 00 | Battle Dict     |
| 30063338 | 07 37 17 80 60 0E 00 00 70 17 0A 00 | Monster Dict    |
| 30063344 | 05 37 22 80 61 0E 00 00 10 27 0B 00 | Papyrus Plate   |
| 30063350 | 03 37 5F 82 62 0E 00 00 30 75 14 00 | Madlemgen       |
+----------+-------------------------------------+-----------------+
| 3006335C | 02 38 0C 80 63 0F 00 00 E8 03 05 00 | Javelin         |
| 30063368 | 01 3B 10 80 64 0F 00 00 D0 07 07 00 | Spear           |
| 30063374 | 04 39 15 80 65 0F 00 00 94 11 09 00 | Mythril Spear   |
| 30063380 | 07 3B 19 80 66 0F 00 00 58 1B 0B 00 | Partisan        |
| 3006338C | 04 3A 1D 80 67 0F 00 00 10 27 0E 00 | Oberisk         |
| 30063398 | 02 3C 5F 82 68 0F 00 00 A0 8C 14 00 | Holy Lance      |
| 300633A4 | 05 38 60 82 69 0F 00 00 E0 AB 14 00 | Dragon Whisker  |
| 300633B0 | 06 3C 61 82 6A 0F 00 00 E8 03 14 00 | Javelin         |
+----------+-------------------------------------+-----------------+
| 300633BC | 00 3D 09 80 6B 10 00 00 E8 03 06 00 | Cypress Rod     |
| 300633C8 | 07 3E 0D 80 6C 10 00 00 78 05 07 00 | Battle Bamboo   |
| 300633D4 | 02 3D 15 80 6D 10 00 00 60 09 09 00 | Musk Rod        |
| 300633E0 | 01 3E 18 80 6E 10 00 00 A0 0F 0A 00 | Iron Fan        |
| 300633EC | 03 3F 1B 80 6F 10 00 00 4C 1D 0B 00 | Gokuu Rod       |
| 300633F8 | 06 40 5F 82 70 10 00 00 10 27 14 00 | Ivory Rod       |
| 30063404 | 00 3F 28 80 71 10 00 00 20 4E 0E 00 | Octagon Rod     |
| 30063410 | 03 41 60 82 72 10 00 00 88 90 14 00 | Whale Whisker   |
+----------+-------------------------------------+-----------------+
| 3006341C | 02 42 50 82 73 11 00 0C 08 CF 09 00 | C Bag           |
| 30063428 | 07 42 51 82 74 11 00 00 60 EA 14 00 | FS Bag          |
| 30063434 | 05 42 52 82 75 11 00 0D 20 CB 0B 00 | P Bag           |
| 30063440 | 01 42 53 82 76 11 00 0E 90 E2 0E 00 | H Bag           |
+----------+-------------------------------------+-----------------+
| 3006344C | 05 43 18 80 77 12 00 00 58 1B 0A 00 | Persia          |
| 30063458 | 07 44 1D 80 78 12 00 00 98 3A 0C 00 | Cashmere        |
| 30063464 | 06 43 5F 82 79 12 00 00 40 9C 14 00 | Ryozan Silk     |
+----------+-------------------------------------+-----------------+
| 30063470 | 00 45 01 80 7A 20 00 00 32 00 05 00 | Shuriken        |
| 3006347C | 03 45 12 80 7B 20 00 00 2C 01 0A 00 | Magic Shuriken  |
| 30063488 | 01 45 21 80 7C 20 00 00 E8 03 0D 00 | Yagyu Darkness  |
+----------+-------------------------------------+-----------------+
| 30063494 | 03 46 01 80 7D 21 00 00 FA 00 07 00 | Fire Ball       |
| 300634A0 | 05 46 12 80 7E 21 00 00 FA 00 07 00 | Water Ball      |
| 300634AC | 02 46 1D 80 7F 21 00 00 FA 00 07 00 | Lightning Ball  |
+----------+-------------------------------------+-----------------+


(shields I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 300634B8 | 00 47 01 40 00 13 00 00 90 01 01 00 | Escutcheon      |
| 300634C4 | 02 4C 03 40 01 13 00 00 BC 02 03 00 | Buckler         |
| 300634D0 | 01 48 06 40 02 13 00 00 B0 04 04 00 | Bronze Shield   |
| 300634DC | 07 4C 09 40 03 13 00 00 40 06 05 00 | Round Shield    |
| 300634E8 | 05 4A 0C 40 04 13 00 00 C4 09 06 00 | Mythril Shield  |
| 300634F4 | 00 4E 0F 40 05 13 00 00 AC 0D 07 00 | Gold Shield     |
| 30063500 | 01 49 16 40 06 13 00 0F 70 17 09 00 | Ice Shield      |
| 3006350C | 03 4F 16 40 07 13 00 10 64 19 09 00 | Flame Shield    |
| 30063518 | 03 49 16 40 08 13 00 11 10 27 0A 00 | Aegis Shield    |
| 30063524 | 05 4D 19 40 09 13 00 00 E0 2E 0B 00 | Diamond Shield  |
| 30063530 | 01 4A 1D 40 0A 13 00 00 80 3E 0D 00 | Platina Shield  |
| 3006353C | 01 4D 24 40 0B 13 00 00 08 52 0E 00 | Crystal Shield  |
| 30063548 | 05 49 24 42 0C 13 00 00 0A 00 14 00 | Genji Shield    |
| 30063554 | 01 4C 27 42 0D 13 00 12 0A 00 14 00 | Kaiser Plate    |
| 30063560 | 03 4B 28 42 0E 13 00 13 0A 00 14 00 | Venetian Shield |
| 3006356C | 07 4E 32 42 0F 13 00 00 90 01 14 00 | Escutcheon      |
+----------+-------------------------------------+-----------------+


(armor I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 30063578 | 00 50 01 20 00 14 00 00 C8 00 01 00 | Leather Helmet  |
| 30063584 | 0D 51 04 20 01 14 00 00 F4 01 02 00 | Bronze Helmet   |
| 30063590 | 09 51 07 20 02 14 00 00 E8 03 03 00 | Iron Helmet     |
| 3006359C | 0B 52 09 20 03 14 00 00 DC 05 05 00 | Barbuta         |
| 300635A8 | 0A 53 0C 20 04 14 00 00 34 08 06 00 | Mythril Helmet  |
| 300635B4 | 00 53 0F 20 05 14 00 00 F0 0A 07 00 | Gold Helmet     |
| 300635C0 | 0D 54 11 20 06 14 00 00 A0 0F 08 00 | Cross Helmet    |
| 300635CC | 0C 55 16 20 07 14 00 00 70 17 0A 00 | Diamond Helmet  |
| 300635D8 | 0A 56 19 20 08 14 00 00 40 1F 0C 00 | Platina Helmet  |
| 300635E4 | 0B 57 1D 20 09 14 00 00 10 27 0C 00 | Circlet         |
| 300635F0 | 09 55 1B 20 0A 14 00 00 B0 36 0E 00 | Crystal Helmet  |
| 300635FC | 0C 58 24 22 0B 14 00 00 0A 00 14 00 | Genji Helmet    |
| 30063608 | 09 59 28 22 0C 14 00 14 0A 00 14 00 | Grand Helmet    |
+----------+-------------------------------------+-----------------+
| 30063614 | 0B 5A 01 20 0D 15 00 00 96 00 01 00 | Leather Hat     |
| 30063620 | 0D 5B 04 20 0E 15 00 00 5E 01 02 00 | Feather Hat     |
| 3006362C | 0C 5C 07 20 0F 15 00 00 20 03 03 00 | Red Hood        |
| 30063638 | 0A 5D 0A 20 10 15 00 15 B0 04 05 00 | Headgear        |
| 30063644 | 0C 5E 0D 20 11 15 00 16 08 07 06 00 | Triangle Hat    |
| 30063650 | 0B 5F 10 20 12 15 00 17 B8 0B 07 00 | Green Beret     |
| 3006365C | 02 60 15 20 13 15 00 18 88 13 09 00 | Twist Headband  |
| 30063668 | 0B 61 18 20 14 15 00 19 70 17 0A 00 | Holy Miter      |
| 30063674 | 0F 5C 1B 20 15 15 00 00 58 1B 0B 00 | Black Hood      |
| 30063680 | 0B 62 20 20 16 15 00 1A E0 2E 0C 00 | Golden Hairpin  |
| 3006368C | 0D 63 26 20 17 15 00 1B 80 3E 0E 00 | Flash Hat       |
| 30063698 | 09 5F 2E 20 18 15 00 1C B8 88 0F 00 | Thief Hat       |
+----------+-------------------------------------+-----------------+
| 300636A4 | 0B 64 32 22 19 16 00 45 20 4E 14 00 | Cachusha        |
| 300636B0 | 0C 65 33 22 1A 16 00 46 20 4E 14 00 | Barette         |
| 300636BC | 0B 66 34 22 1B 16 00 47 60 EA 14 00 | Ribbon          |
+----------+-------------------------------------+-----------------+
| 300636C8 | 00 6A 01 10 1C 17 00 00 C8 00 01 00 | Leather Armor   |
| 300636D4 | 0B 6B 04 10 1D 17 00 00 58 02 02 00 | Linen Cuirass   |
| 300636E0 | 0E 67 06 10 1E 17 00 00 20 03 03 00 | Bronze Armor    |
| 300636EC | 03 6C 08 10 1F 17 00 00 14 05 04 00 | Chain Mail      |
| 300636F8 | 09 67 0B 10 20 17 00 00 D0 07 05 00 | Mythril Armor   |
| 30063704 | 00 68 0E 10 21 17 00 00 B8 0B 06 00 | Plate Mail      |
| 30063710 | 02 68 11 10 22 17 00 00 10 0E 07 00 | Gold Armor      |
| 3006371C | 0A 69 16 10 23 17 00 00 70 17 0A 00 | Diamond Armor   |
| 30063728 | 08 6D 1A 10 24 17 00 00 28 23 0C 00 | Platina Armor   |
| 30063734 | 08 6E 1E 10 25 17 00 00 C8 32 0D 00 | Carabini Mail   |
| 30063740 | 05 69 25 10 26 17 00 00 38 4A 0E 00 | Crystal Mail    |
| 3006374C | 03 6F 25 12 27 17 00 00 0A 00 14 00 | Genji Armor     |
| 30063758 | 03 70 27 12 28 17 00 1D 50 46 0E 00 | Reflect Mail    |
| 30063764 | 0D 71 2D 12 29 17 00 00 0A 00 14 00 | Maximillian     |
+----------+-------------------------------------+-----------------+
| 30063770 | 06 74 01 10 2A 18 00 00 96 00 01 00 | Clothes         |
| 3006377C | 03 75 03 10 2B 18 00 00 2C 01 02 00 | Leather Outfit  |
| 30063788 | 02 76 05 10 2C 18 00 00 F4 01 03 00 | Leather Vest    |
| 30063794 | 06 77 07 10 2D 18 00 00 84 03 04 00 | Chain Vest      |
| 300637A0 | 04 73 0A 10 2E 18 00 00 DC 05 05 00 | Mythril Vest    |
| 300637AC | 0B 73 0C 10 2F 18 00 00 40 06 06 00 | Adaman Vest     |
| 300637B8 | 03 78 0E 10 30 18 00 00 6C 07 07 00 | Wizard Outfit   |
| 300637C4 | 01 79 11 10 31 18 00 00 C4 09 08 00 | Brigandine      |
| 300637D0 | 00 7A 15 10 32 18 00 1E A0 0F 0A 00 | Judo Outfit     |
| 300637DC | 03 7B 19 10 33 18 00 1F 58 1B 0B 00 | Power Sleeve    |
| 300637E8 | 0B 7C 1D 10 34 18 00 20 10 27 0D 00 | Earth Clothes   |
| 300637F4 | 03 72 23 12 35 18 00 21 0A 00 14 00 | Secret Clothes  |
| 30063800 | 0B 72 25 10 36 18 00 22 E0 2E 0E 00 | Black Costume   |
| 3006380C | 03 7D 32 12 37 18 00 23 80 BB 14 00 | Rubber Costume  |
+----------+-------------------------------------+-----------------+
| 30063818 | 06 7E 03 10 38 19 00 00 B0 04 03 00 | Linen Robe      |
| 30063824 | 01 7E 05 10 39 19 00 00 60 09 04 00 | Silk Robe       |
| 30063830 | 0B 7F 0B 10 3A 19 00 24 A0 0F 07 00 | Wizard Robe     |
| 3006383C | 0B 80 10 12 3B 19 00 25 88 13 0A 00 | Chameleon Robe  |
| 30063848 | 0C 81 1A 10 3C 19 00 26 28 23 0B 00 | White Robe      |
| 30063854 | 0C 82 1F 10 3D 19 00 27 C8 32 0C 00 | Black Robe      |
| 30063860 | 0D 83 26 10 3E 19 00 28 30 75 0E 00 | Light Robe      |
| 3006386C | 0D 7F 2D 12 3F 19 00 29 0A 00 14 00 | Robe of Lords   |
+----------+-------------------------------------+-----------------+


(accessories I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 30063878 | 00 84 0A 08 00 1A 00 2A E8 03 02 00 | Battle Boots    |
| 30063884 | 00 85 14 08 01 1A 00 2B B0 04 05 00 | Spike Shoes     |
| 30063890 | 01 86 1E 08 02 1A 00 2C 88 13 0A 00 | Germinas Boots  |
| 3006389C | 01 87 05 0A 03 1A 00 2D DC 05 07 00 | Rubber Shoes    |
| 300638A8 | 02 88 32 0A 04 1A 00 2E C4 09 09 00 | Feather Boots   |
| 300638B4 | 05 89 1E 0A 05 1A 00 2F 58 1B 0C 00 | Sprint Shoes    |
| 300638C0 | 03 8A 28 0A 06 1A 00 30 10 27 0E 00 | Red Shoes       |
+----------+-------------------------------------+-----------------+
| 300638CC | 00 8B 14 08 07 1B 00 31 88 13 06 00 | Power Wrist     |
| 300638D8 | 03 8C 32 0A 08 1B 00 32 0A 00 14 00 | Genji Gauntlet  |
| 300638E4 | 03 8D 23 08 09 1B 00 33 20 4E 09 00 | Magic Gauntlet  |
| 300638F0 | 04 8E 3C 08 0A 1B 00 34 50 C3 0C 00 | Bracer          |
+----------+-------------------------------------+-----------------+
| 300638FC | 00 8F 32 0A 0B 1C 00 35 10 27 09 00 | Reflect Ring    |
| 30063908 | 06 8F 19 08 0C 1C 00 36 88 13 07 00 | Defense Ring    |
| 30063914 | 00 90 19 08 0D 1C 00 37 10 27 0B 00 | Magic Ring      |
| 30063920 | 04 90 05 0A 0E 1C 00 38 0A 00 14 00 | Cursed Ring     |
| 3006392C | 08 91 19 0A 0F 1C 00 39 20 4E 0D 00 | Angel Ring      |
+----------+-------------------------------------+-----------------+
| 30063938 | 04 92 1A 08 10 1D 00 3A 88 13 08 00 | Diamond Armlet  |
| 30063944 | 0B 93 19 08 11 1D 00 3B 10 27 0A 00 | Jade Armlet     |
| 30063950 | 00 94 19 08 12 1D 00 3C 98 3A 0B 00 | 108 Gems        |
| 3006395C | 0B 95 19 08 13 1D 00 3D 10 27 09 00 | N-Kai Armlet    |
| 30063968 | 06 96 19 08 14 1D 00 3E 58 1B 07 00 | Defense Armlet  |
+----------+-------------------------------------+-----------------+
| 30063974 | 09 97 0A 08 15 1E 00 00 2C 01 03 00 | Small Mantle    |
| 30063980 | 0E 98 14 08 16 1E 00 00 20 03 05 00 | Leather Mantle  |
| 3006398C | 0D 99 1E 08 17 1E 00 3F D0 07 07 00 | Wizard Mantle   |
| 30063998 | 0B 9A 28 08 18 1E 00 00 40 1F 0A 00 | Elf Mantle      |
| 300639A4 | 0E 9B 31 08 19 1E 00 00 98 3A 0C 00 | Dracula Mantle  |
| 300639B0 | 0D 9C 32 08 1A 1E 00 00 20 4E 0E 00 | Feather Mantle  |
| 300639BC | 0E 9D 05 0A 1B 1E 00 40 0A 00 14 00 | Vanish Mantle   |
+----------+-------------------------------------+-----------------+
| 300639C8 | 0B 9E 05 0A 1C 1F 00 41 60 EA 14 00 | Chantage        |
| 300639D4 | 0D 9F 05 0A 1D 1F 00 42 60 EA 14 00 | Cherche         |
| 300639E0 | 02 A0 05 0A 1E 1F 00 43 60 EA 14 00 | Setiemson       |
| 300639EC | 08 A1 05 0A 1F 1F 00 44 60 EA 14 00 | Salty Rage      |
+----------+-------------------------------------+-----------------+


(items I)

  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 300639F8 | 0D A2 01 02 00 22 00 00 32 00 01 00 | Potion          |
| 30063A04 | 0D B0 02 02 01 22 00 00 C8 00 03 00 | Hi-Potion       |
| 30063A10 | 0D B1 03 02 02 22 00 00 BC 02 09 00 | X-Potion        |
| 30063A1C | 0B A5 04 02 03 22 00 00 C8 00 07 00 | Ether           |
| 30063A28 | 0B A6 05 02 04 22 00 00 58 02 0B 00 | Hi-Ether        |
| 30063A34 | 0B A7 0E 02 0D 22 00 00 0A 00 14 00 | Elixir          |
| 30063A40 | 0C A8 06 02 05 22 00 00 32 00 01 00 | Antidote        |
| 30063A4C | 0E A9 07 02 06 22 00 00 32 00 01 00 | Eye Drop        |
| 30063A58 | 0B AA 08 02 07 22 00 00 32 00 02 00 | Echo Grass      |
| 30063A64 | 09 AB 09 02 08 22 00 00 32 00 02 00 | Maiden's Kiss   |
| 30063A70 | 0D AC 0A 02 09 22 00 00 64 00 02 00 | Soft            |
| 30063A7C | 09 AD 0B 02 0A 22 00 00 D0 07 05 00 | Holy Water      |
| 30063A88 | 0B AE 0C 02 0B 22 00 00 5E 01 07 00 | Remedy          |
| 30063A94 | 0E AF 0D 02 0C 22 00 00 2C 01 01 00 | Phoenix Down    |
+----------+-------------------------------------+-----------------+
| 30063AA0 | 00 00 00 02 00 00 00 00 00 00 00 00 | <BLANK>         |
| 30063AAC | 00 00 00 02 00 00 00 00 00 00 00 00 | <BLANK>         |
+----------+-------------------------------------+-----------------+


-=============-
WEAPON BYTES II
-=============-

BASEADDR +0 :  range

BASEADDR +1 :  00 = one hand only
               01 = requires both hands to hold
               02 = ?
               04 = Two Hands YES
               08 = Two Swords YES
               10 = fires line-of-sight or arc trajectory
               20 = fires line-of-sight trajectory
               40 = lunging weapon (spear, stick, cloth)
               80 = striking weapon

BASEADDR +2 :  01 = normal
               02 = randomly cast a spell
               03 = used for gun
               04 = used for elemental gun
               06 = drain HP
               07 = restore HP

BASEADDR +3 :  always FF

BASEADDR +4 :  weapon power

BASEADDR +5 :  weapon evade%

BASEADDR +6 :  elemental (see above)

BASEADDR +7 :  spell to cast / status to add
               => You can mimic any spell's status-adding ability
                  by looking that spell up in the `Abilities' chart
                  above, and copying the BASEADDR +B from there to
                  the BASEADDR +7 byte for your weapon
               => For random spellcasting, this is the index number
                  of the spell.  See the listing in part 7.


  BASEADDR   +0 +1 +2 +3 +4 +5 +6 +7
+----------+-------------------------+-----------------+
| 30063AB8 | 01 88 01 FF 00 00 00 00 | <BLANK>         |
+----------+-------------------------+-----------------+
| 30063AC0 | 01 8A 01 FF 03 05 00 00 | Dagger          |
| 30063AC8 | 01 8A 01 FF 04 05 00 00 | Mythril Knife   |
| 30063AD0 | 01 8A 01 FF 04 05 00 09 | Blind Knife     |
| 30063AD8 | 01 8A 01 FF 04 05 00 0A | Mage Masher     |
| 30063AE0 | 01 8A 01 FF 05 0A 00 00 | Platina Dagger  |
| 30063AE8 | 01 8A 01 FF 06 28 00 00 | Main Gauche     |
| 30063AF0 | 01 8A 01 FF 07 05 00 00 | Orichalcum      |
| 30063AF8 | 01 8A 01 FF 07 05 00 0B | Assassin Dagger |
| 30063B00 | 01 8A 01 FF 0A 05 10 00 | Air Knife       |
| 30063B08 | 01 8A 01 FF 0C 0A 00 0C | Zorlin Shape    |
+----------+-------------------------+-----------------+
| 30063B10 | 01 8E 01 FF 08 05 00 00 | Hidden Knife    |
| 30063B18 | 01 8E 01 FF 09 05 00 00 | Ninja Knife     |
| 30063B20 | 01 8E 01 FF 0A 05 00 00 | Short Edge      |
| 30063B28 | 01 8E 01 FF 0C 05 00 00 | Ninja Edge      |
| 30063B30 | 01 8E 01 FF 0D 05 00 0D | Spell Edge      |
| 30063B38 | 01 8E 01 FF 0E 0F 00 00 | Sasuke Knife    |
| 30063B40 | 01 8E 01 FF 0F 0A 00 00 | Iga Knife       |
| 30063B48 | 01 8E 01 FF 0F 05 00 00 | Koga Knife      |
+----------+-------------------------+-----------------+
| 30063B50 | 01 8E 01 FF 04 05 00 00 | Broad Sword     |
| 30063B58 | 01 8E 01 FF 05 0A 00 00 | Long Sword      |
| 30063B60 | 01 8E 01 FF 06 05 00 00 | Iron Sword      |
| 30063B68 | 01 8E 01 FF 07 08 00 00 | Mythril Sword   |
| 30063B70 | 01 8E 06 FF 08 05 00 00 | Blood Sword     |
| 30063B78 | 01 8E 01 FF 08 05 40 00 | Coral Sword     |
| 30063B80 | 01 8E 01 FF 09 05 00 0E | Ancient Sword   |
| 30063B88 | 01 8E 01 FF 09 05 00 0F | Sleep Sword     |
| 30063B90 | 01 8E 01 FF 0C 0A 00 00 | Platinum Sword  |
| 30063B98 | 01 8E 01 FF 0A 0A 00 00 | Diamond Sword   |
| 30063BA0 | 01 8E 02 FF 0D 0A 20 19 | Ice Brand       |
| 30063BA8 | 01 8E 01 FF 0E 0F 00 00 | Rune Blade      |
| 30063BB0 | 01 8E 01 FF 01 32 00 10 | Nagrarock       |
| 30063BB8 | 01 8E 01 FF 0A 0A 00 00 | Materia Blade   |
+----------+-------------------------+-----------------+
| 30063BC0 | 01 8E 01 FF 10 3C 00 00 | Defender        |
| 30063BC8 | 01 8E 01 FF 12 1E 00 00 | Save the Queen  |
| 30063BD0 | 01 8E 01 FF 15 23 00 00 | Excalibur       |
| 30063BD8 | 01 8E 01 FF 18 14 00 00 | Ragnarok        |
| 30063BE0 | 01 8E 01 FF 28 14 00 11 | Chaos Blade     |
+----------+-------------------------+-----------------+
| 30063BE8 | 01 8E 01 FF 07 0F 00 00 | Asura Knife     |
| 30063BF0 | 01 8E 01 FF 08 0F 00 00 | Koutetsu Knife  |
| 30063BF8 | 01 8E 01 FF 09 0F 00 00 | Bizen Boat      |
| 30063C00 | 01 8E 01 FF 0A 0F 00 00 | Murasame        |
| 30063C08 | 01 8E 01 FF 0B 0F 00 00 | Heaven's Cloud  |
| 30063C10 | 01 8E 01 FF 0C 0F 00 00 | Kiyomori        |
| 30063C18 | 01 8E 01 FF 0E 0F 00 00 | Muramasa        |
| 30063C20 | 01 8E 01 FF 0F 0F 00 00 | Kikuichimoji    |
| 30063C28 | 01 8E 01 FF 12 0F 00 00 | Masamune        |
| 30063C30 | 01 8E 01 FF 19 0F 00 00 | Chirijiraden    |
+----------+-------------------------+-----------------+
| 30063C38 | 01 87 01 FF 09 00 00 00 | Battle Axe      |
| 30063C40 | 01 87 01 FF 0C 00 00 00 | Giant Axe       |
| 30063C48 | 01 87 01 FF 10 00 00 12 | Slasher         |
+----------+-------------------------+-----------------+
| 30063C50 | 01 8C 01 FF 03 14 00 00 | Rod             |
| 30063C58 | 01 8C 02 FF 03 14 40 14 | Thunder Rod     |
| 30063C60 | 01 8C 02 FF 03 14 80 10 | Flame Rod       |
| 30063C68 | 01 8C 02 FF 03 14 20 18 | Ice Rod         |
| 30063C70 | 01 8C 01 FF 03 14 00 13 | Poison Rod      |
| 30063C78 | 01 8C 01 FF 04 14 00 00 | Wizard Rod      |
| 30063C80 | 01 8C 01 FF 05 14 00 00 | Dragon Rod      |
| 30063C88 | 01 8C 01 FF 05 14 00 14 | Faith Rod       |
+----------+-------------------------+-----------------+
| 30063C90 | 01 8C 01 FF 03 0F 00 00 | Oak Staff       |
| 30063C98 | 01 8C 01 FF 03 0F 00 1C | White Staff     |
| 30063CA0 | 01 8C 07 FF 04 0F 00 00 | Healing Staff   |
| 30063CA8 | 01 8C 01 FF 05 0F 00 00 | Rainbow Staff   |
| 30063CB0 | 01 8C 01 FF 04 0F 00 00 | Wizard Staff    |
| 30063CB8 | 01 8C 01 FF 06 0F 00 00 | Gold Staff      |
| 30063CC0 | 01 8C 01 FF 06 0F 00 00 | Mace of Zeus    |
| 30063CC8 | 01 8C 01 FF 07 0F 00 00 | Sage Staff      |
+----------+-------------------------+-----------------+
| 30063CD0 | 01 8E 01 FF 09 00 00 00 | Flail           |
| 30063CD8 | 01 8E 02 FF 0B 00 80 11 | Flame Whip      |
| 30063CE0 | 01 8E 01 FF 10 00 00 00 | Morning Star    |
| 30063CE8 | 01 8E 01 FF 17 00 00 00 | Scorpion Tail   |
+----------+-------------------------+-----------------+
| 30063CF0 | 08 20 03 FF 06 05 00 00 | Romanda Gun     |
| 30063CF8 | 08 20 03 FF 08 05 00 00 | Mythril Gun     |
| 30063D00 | 08 20 03 FF 10 05 00 00 | Stone Gun       |
| 30063D08 | 08 20 04 FF 14 05 20 00 | Blaze Gun       |
| 30063D10 | 08 20 04 FF 15 05 80 00 | Glacier Gun     |
| 30063D18 | 08 20 04 FF 16 05 40 00 | Blast Gun       |
+----------+-------------------------+-----------------+
| 30063D20 | 04 20 01 FF 03 05 00 00 | Bow Gun         |
| 30063D28 | 04 20 01 FF 03 05 00 15 | Night Killer    |
| 30063D30 | 04 20 01 FF 04 05 00 00 | Cross Bow       |
| 30063D38 | 04 20 01 FF 04 05 00 16 | Poison Bow      |
| 30063D40 | 04 20 01 FF 06 05 00 00 | Hunting Bow     |
| 30063D48 | 04 20 01 FF 0A 05 00 00 | Gastrafitis     |
+----------+-------------------------+-----------------+
| 30063D50 | 05 15 01 FF 04 00 00 00 | Long Bow        |
| 30063D58 | 05 15 01 FF 05 00 00 00 | Silver Bow      |
| 30063D60 | 05 15 01 FF 05 00 20 00 | Ice Bow         |
| 30063D68 | 05 15 02 FF 06 00 40 15 | Lightning Bow   |
| 30063D70 | 05 15 01 FF 08 00 10 00 | Windslash Bow   |
| 30063D78 | 05 15 01 FF 07 00 00 00 | Mythril Bow     |
| 30063D80 | 05 15 01 FF 0A 00 00 00 | Ultimus Bow     |
| 30063D88 | 05 15 01 FF 0C 00 00 00 | Yoichi Bow      |
| 30063D90 | 05 15 01 FF 10 00 00 00 | Perseus Bow     |
+----------+-------------------------+-----------------+
| 30063D98 | 03 20 01 FF 0A 0A 00 17 | Ramia Harp      |
| 30063DA0 | 03 20 06 FF 0D 0A 00 00 | Bloody Strings  |
| 30063DA8 | 03 20 01 FF 0F 0A 00 18 | Fairy Harp      |
+----------+-------------------------+-----------------+
| 30063DB0 | 03 22 01 FF 07 0F 00 00 | Battle Dict     |
| 30063DB8 | 03 22 01 FF 08 0F 00 00 | Monster Dict    |
| 30063DC0 | 03 22 01 FF 09 0F 00 00 | Papyrus Plate   |
| 30063DC8 | 03 22 01 FF 0B 0F 00 00 | Madlemgen       |
+----------+-------------------------+-----------------+
| 30063DD0 | 02 46 01 FF 08 0A 00 00 | Javelin         |
| 30063DD8 | 02 46 01 FF 09 0A 00 00 | Spear           |
| 30063DE0 | 02 46 01 FF 0A 0A 00 00 | Mythril Spear   |
| 30063DE8 | 02 46 01 FF 0B 0A 00 00 | Partisan        |
| 30063DF0 | 02 46 01 FF 0C 0A 00 00 | Oberisk         |
| 30063DF8 | 02 46 02 FF 0E 0A 02 0F | Holy Lance      |
| 30063E00 | 02 46 01 FF 11 0A 00 00 | Dragon Whisker  |
| 30063E08 | 02 46 01 FF 1E 0A 00 00 | Javelin         |
+----------+-------------------------+-----------------+
| 30063E10 | 02 46 01 FF 06 14 00 00 | Cypress Rod     |
| 30063E18 | 02 46 01 FF 07 14 00 00 | Battle Bamboo   |
| 30063E20 | 02 46 01 FF 08 14 00 00 | Musk Rod        |
| 30063E28 | 02 46 01 FF 09 14 00 00 | Iron Fan        |
| 30063E30 | 02 46 01 FF 0A 14 00 19 | Gokuu Rod       |
| 30063E38 | 02 46 01 FF 0B 14 00 00 | Ivory Rod       |
| 30063E40 | 02 46 01 FF 0C 14 00 1A | Octagon Rod     |
| 30063E48 | 02 46 01 FF 10 14 00 00 | Whale Whisker   |
+----------+-------------------------+-----------------+
| 30063E50 | 01 80 01 FF 0A 00 00 00 | C Bag           |
| 30063E58 | 01 80 01 FF 14 00 00 00 | FS Bag          |
| 30063E60 | 01 80 01 FF 0C 00 00 00 | P Bag           |
| 30063E68 | 01 80 01 FF 0E 00 00 00 | H Bag           |
+----------+-------------------------+-----------------+
| 30063E70 | 02 40 01 FF 08 32 00 00 | Persia          |
| 30063E78 | 02 40 01 FF 0A 32 00 00 | Cashmere        |
| 30063E80 | 02 40 01 FF 0F 32 00 00 | Ryozan Silk     |
+----------+-------------------------+-----------------+
| 30063E88 | 00 22 01 FF 04 00 00 00 | Shuriken        |
| 30063E90 | 00 22 01 FF 07 00 00 00 | Magic Shuriken  |
| 30063E98 | 00 22 01 FF 0A 00 00 00 | Yagyu Darkness  |
+----------+-------------------------+-----------------+
| 30063EA0 | 00 22 01 FF 08 00 80 00 | Fire Ball       |
| 30063EA8 | 00 22 01 FF 08 00 04 00 | Water Ball      |
| 30063EB0 | 00 22 01 FF 08 00 40 00 | Lightning Ball  |
+----------+-------------------------+-----------------+


-=============-
SHIELD BYTES II
-=============-

BASEADDR +1 : Physical S-Evade
BASEADDR +2 : Magical S-Evade

  BASEADDR   +0 +1
+----------+-------+-----------------+
| 30063EB8 | 0A 03 | Escutcheon      |
| 30063EBA | 0D 03 | Buckler         |
| 30063EBC | 10 00 | Bronze Shield   |
| 30063EBE | 13 00 | Round Shield    |
| 30063EC0 | 16 05 | Mythril Shield  |
| 30063EC2 | 19 00 | Gold Shield     |
| 30063EC4 | 1C 00 | Ice Shield      |
| 30063EC6 | 1F 00 | Flame Shield    |
| 30063EC8 | 0A 32 | Aegis Shield    |
| 30063ECA | 22 0F | Diamond Shield  |
| 30063ECC | 25 0A | Platina Shield  |
| 30063ECE | 28 0F | Crystal Shield  |
| 30063ED0 | 2B 00 | Genji Shield    |
| 30063ED2 | 2E 14 | Kaiser Plate    |
| 30063ED4 | 32 19 | Venetian Shield |
| 30063ED6 | 4B 32 | Escutcheon      |
+----------+-------+-----------------+


-============-
ARMOR BYTES II
-============-

BASEADDR +0 :  HP to add
BASEADDR +1 :  MP to add

  BASEADDR   +0 +1
+----------+-------+-----------------+
| 30063ED8 | 0A 00 | Leather Helmet  |
| 30063EDA | 14 00 | Bronze Helmet   |
| 30063EDC | 1E 00 | Iron Helmet     |
| 30063EDE | 28 00 | Barbuta         |
| 30063EE0 | 32 00 | Mythril Helmet  |
| 30063EE2 | 3C 00 | Gold Helmet     |
| 30063EE4 | 46 00 | Cross Helmet    |
| 30063EE6 | 50 00 | Diamond Helmet  |
| 30063EE8 | 5A 00 | Platina Helmet  |
| 30063EEA | 64 00 | Circlet         |
| 30063EEC | 78 00 | Crystal Helmet  |
| 30063EEE | 82 00 | Genji Helmet    |
| 30063EF0 | 96 00 | Grand Helmet    |
+----------+-------+-----------------+
| 30063EF2 | 08 00 | Leather Hat     |
| 30063EF4 | 10 05 | Feather Hat     |
| 30063EF6 | 18 08 | Red Hood        |
| 30063EF8 | 20 00 | Headgear        |
| 30063EFA | 28 0C | Triangle Hat    |
| 30063EFC | 30 00 | Green Beret     |
| 30063EFE | 38 00 | Twist Headband  |
| 30063F00 | 40 14 | Holy Miter      |
| 30063F02 | 48 00 | Black Hood      |
| 30063F04 | 50 32 | Golden Hairpin  |
| 30063F06 | 58 0F | Flash Hat       |
| 30063F08 | 64 00 | Thief Hat       |
+----------+-------+-----------------+
| 30063F0A | 14 00 | Cachusha        |
| 30063F0C | 14 00 | Barette         |
| 30063F0E | 0A 00 | Ribbon          |
+----------+-------+-----------------+
| 30063F10 | 0A 00 | Leather Armor   |
| 30063F12 | 14 00 | Linen Cuirass   |
| 30063F14 | 1E 00 | Bronze Armor    |
| 30063F16 | 28 00 | Chain Mail      |
| 30063F18 | 32 00 | Mythril Armor   |
| 30063F1A | 3C 00 | Plate Mail      |
| 30063F1C | 46 00 | Gold Armor      |
| 30063F1E | 50 00 | Diamond Armor   |
| 30063F20 | 5A 00 | Platina Armor   |
| 30063F22 | 64 00 | Carabini Mail   |
| 30063F24 | 6E 00 | Crystal Mail    |
| 30063F26 | 96 00 | Genji Armor     |
| 30063F28 | 82 00 | Reflect Mail    |
| 30063F2A | C8 00 | Maximillian     |
+----------+-------+-----------------+
| 30063F2C | 05 00 | Clothes         |
| 30063F2E | 0A 00 | Leather Outfit  |
| 30063F30 | 12 00 | Leather Vest    |
| 30063F32 | 18 00 | Chain Vest      |
| 30063F34 | 1E 00 | Mythril Vest    |
| 30063F36 | 24 00 | Adaman Vest     |
| 30063F38 | 2A 0F | Wizard Outfit   |
| 30063F3A | 32 00 | Brigandine      |
| 30063F3C | 3C 00 | Judo Outfit     |
| 30063F3E | 46 00 | Power Sleeve    |
| 30063F40 | 55 0A | Earth Clothes   |
| 30063F42 | 14 00 | Secret Clothes  |
| 30063F44 | 64 00 | Black Costume   |
| 30063F46 | 96 1E | Rubber Costume  |
+----------+-------+-----------------+
| 30063F48 | 0A 0A | Linen Robe      |
| 30063F4A | 14 10 | Silk Robe       |
| 30063F4C | 1E 16 | Wizard Robe     |
| 30063F4E | 28 1C | Chameleon Robe  |
| 30063F50 | 32 22 | White Robe      |
| 30063F52 | 3C 1E | Black Robe      |
| 30063F54 | 4B 32 | Light Robe      |
| 30063F56 | 64 50 | Robe of Lords   |
+----------+-------+-----------------+


-================-
ACCESSORY BYTES II
-================-

BASEADDR +0 :  Physical A-Evade
BASEADDR +1 :  Magical A-Evade

  BASEADDR   +0 +1
+----------+-------+-----------------+
| 30063F58 | 00 00 | Battle Boots    |
| 30063F5A | 00 00 | Spike Shoes     |
| 30063F5C | 00 00 | Germinas Boots  |
| 30063F5E | 00 00 | Rubber Shoes    |
| 30063F60 | 00 00 | Feather Boots   |
| 30063F62 | 00 00 | Sprint Shoes    |
| 30063F64 | 00 00 | Red Shoes       |
+----------+-------+-----------------+
| 30063F66 | 00 00 | Power Wrist     |
| 30063F68 | 00 00 | Genji Gauntlet  |
| 30063F6A | 00 00 | Magic Gauntlet  |
| 30063F6C | 00 00 | Bracer          |
+----------+-------+-----------------+
| 30063F6E | 00 00 | Reflect Ring    |
| 30063F70 | 00 00 | Defense Ring    |
| 30063F72 | 00 00 | Magic Ring      |
| 30063F74 | 00 00 | Cursed Ring     |
| 30063F76 | 00 00 | Angel Ring      |
+----------+-------+-----------------+
| 30063F78 | 00 00 | Diamond Armlet  |
| 30063F7A | 00 00 | Jade Armlet     |
| 30063F7C | 00 00 | 108 Gems        |
| 30063F7E | 00 00 | N-Kai Armlet    |
| 30063F80 | 00 00 | Defense Armlet  |
+----------+-------+-----------------+
| 30063F82 | 0A 0A | Small Mantle    |
| 30063F84 | 0F 0F | Leather Mantle  |
| 30063F86 | 12 12 | Wizard Mantle   |
| 30063F88 | 19 19 | Elf Mantle      |
| 30063F8A | 1C 1C | Dracula Mantle  |
| 30063F8C | 28 1E | Feather Mantle  |
| 30063F8E | 23 00 | Vanish Mantle   |
+----------+-------+-----------------+
| 30063F90 | 00 00 | Chantage        |
| 30063F92 | 00 00 | Cherche         |
| 30063F94 | 00 00 | Setiemson       |
| 30063F96 | 00 00 | Salty Rage      |
+----------+-------+-----------------+


-===========-
ITEM BYTES II
-===========-

BASEADDR +0 :  48 = Restore 10*Q HP
               49 = Restore 10*Q MP
               4A = Restore all HP/MP
               38 = Remove status
               4B = Remove status and restore (1..(Q-1)) HP

BASEADDR +1 :  Value of "Q"

BASEADDR +2 :  Status to remove
               01 = Poison
               02 = Darkness
               03 = Silence
               04 = Frog
               05 = Petrify
               06 = Undead, Blood Suck
               07 = Petrify, Darkness, Confusion, Silence,
                    Oil, Frog, Poison, Sleep
               08 = Dead

  BASEADDR   +0 +1 +2
+----------+----------+-----------------+
| 30063F98 | 48 03 00 | Potion          |
| 30063F9B | 48 07 00 | Hi-Potion       |
| 30063F9E | 48 0F 00 | X-Potion        |
| 30063FA1 | 49 02 00 | Ether           |
| 30063FA4 | 49 05 00 | Hi-Ether        |
| 30063FA7 | 4A 00 00 | Elixir          |
| 30063FAA | 38 00 01 | Antidote        |
| 30063FAD | 38 00 02 | Eye Drop        |
| 30063FB0 | 38 00 03 | Echo Grass      |
| 30063FB3 | 38 00 04 | Maiden's Kiss   |
| 30063FB6 | 38 00 05 | Soft            |
| 30063FB9 | 38 00 06 | Holy Water      |
| 30063FBC | 38 00 07 | Remedy          |
| 30063FBF | 4B 14 08 | Phoenix Down    |
| 30063FC2 | 00 00 00 | <BLANK>         |
| 30063FC5 | 00 00 00 | <BLANK>         |
+----------+----------+-----------------+


-===========================================================================-
end of file.                                      revision 4.10, 23 june 2002

(c) 2002 Aerostar.
Final Fantasy Tactics and all related indicia (c) 1998, 2001 SquareSoft, Ltd.
GameShark (c) 2002 Interact.
-----------------------------------------------------------------------------
questions? comments? angry rants? e-mail me at <aerostar@fftactics.net>