______________________________________________________________________________
Final Fantasy Tactics JP Scroll Glitch
by Dan Holland (TheDan) --- hollan46@msu.edu
8/13/03
Version 1 . 5

This FAQ is Copyright 2003 Dan Holland. Final Fantasy Tactics and everything
related to it belongs to Squaresoft. This FAQ may be freely distributed, as
long as the following conditions are met:
	1) It is not sold for money
	2) It is modified in any way
If you do put this FAQ on your site, please send me an email and let me know.
The latest version can always be found at www.gamefaqs.com.

I have never had any problems with this glitch, nor has anyone ever reported 
any -- but if something, somehow DOES go wrong, understand that I will not be 
held responsible. 

________________________________________________________________________________
0.Contents______________________________________________________________________

You can quickly jump to a section by using Find (usually cntrl-F on Windows,
cmd-F on Macs) and entering in the respective the Bookmark. 

Section                                                              Bookmark
_______                                                              ________
Contents ...........................................................    0.
1.Intro  -----------------------------------------------------------    1.
2.Paging ...........................................................    2.
3.What WON'T Work --------------------------------------------------    3.
4.What WILL Work ...................................................    4.
5.Doin' it  --------------------------------------------------------    5.
   -Chemist ........................................................    -C
   -Geomancer ------------------------------------------------------    -G
   -Holy Swordsman (Orlandu) .......................................    -H
   -Lancer ---------------------------------------------------------    -L
   -Mediator .......................................................    -M
   -Ninja ----------------------------------------------------------    -N
   -Oracle .........................................................    -O
   -Priest ---------------------------------------------------------    -Pr
   -Samurai ........................................................    -Sa
   -Squire (Ramza Chapter 4) ---------------------------------------    -Sq
   -Summoner .......................................................    -Su
   -Temple Knight (Beowulf) ----------------------------------------    -Te
   -Time Mage ......................................................    -Ti
   -Wizard ---------------------------------------------------------    -W
6.History ..........................................................    6.
7.Outro ------------------------------------------------------------    7.

______________________________________________________________________________
1.Intro_______________________________________________________________________

The JP Scroll Glitch (originally known as the Page Down Glitch) is a way to 
instantly change the amount of JP you have for SOME of the job classes in 
Final Fantasy Tactics. I came about this tasty glitch totally by accident, 
and hot damn, it's a good one. Ho ho ho, did I say "glitch?" Well... yeah, 
you could call it that, I guess -- but those gamers out there more acquainted
"morals" would probably call it cheating. 

Heh heh heh.

______________________________________________________________________________
2.Paging______________________________________________________________________

In Final Fantasy Tactics, pressing up or down on the directional pad is not
the only way to scroll through lists. There is another option -- one that 
behaves just like the Page Up and Page Down keys on your computer keyboard.

This Page Up and Page Down is performed by holding square on your controller, 
then pressing up or down. 

Try it out. It works on any list in the game that has more items in it than 
can be displayed at once -- such as your inventory list, shop lists, and, of 
course, Ability lists...

Who would have known that this handy little feature would be key to glitching 
this game?

______________________________________________________________________________
3.What WON'T Work_____________________________________________________________

Trying this glitch on any class whose abilities don't span more than one page
will not work. That is to say, if you look at a job class's ability list and 
you can't scroll up or down, you're out of luck. So the bad news is, these 
classes won't work: 

Archer, Bard, Calculator (damn!), Divine Knight, Dragoner, Engineer, 
Heaven Knight, Hell Knight, Holy Knight, Knight, Mime, Monk, Soldier, 
Squire, and Thief.

______________________________________________________________________________
4.What WILL Work______________________________________________________________

You can successfully do the JP Scroll glitch on a character in any of the 
following classes:

Chemist, Geomancer, Holy Swordsman (Orlandu), Lancer, Mediator, Ninja, Oracle, 
Priest, Samurai, Squire (Ramza Chapter 4), Summoner, Temple Knight (Beowulf),
Time Mage, Wizard.

Yeeha.

______________________________________________________________________________
5.Doin' It____________________________________________________________________

Luckily, it's done just the way (uh huh uh huh) we like it (uh huh uh huh) -- 
very, very simply. Here's the process.
 
1) Get a character who has access to one of the job classes that are mentioned 
   in the "What Will Work" section. 

2) On the world map, hit Triangle to bring up the main menu. Select Formation,
   select your character, go to Ability, then to Learn. Select any class from 
   the "What WILL Work" section and go to an unlearned ability that you have 
   enough JP to learn. We will call this ability 'Ability X'.

3) Hit circle on Ability X and a Dialog Box will come up saying, "Is 'Ability
   X', OK?" Do not select YES yet!

4) Hold square. Now, press down or up on the control pad. What's this?! The
   cursor is no longer pointing to Ability X, but the dialog box is still 
   there, patiently waiting for you to confirm or deny it the right to spend
   your hard earned JP...

   ...heh heh heh. You have successfully "page down"ed (or "page up"ed). And 
   here's the trick: If the ability the cursor is now pointing to 
                     a) costs more JP than you currently have 
                         (ie, it's "dimmed out" ) 
                               OR 
                     b) it has already been learned  

   ... choose Yes.

5) I've noticed that each time you glitch a certain ability, the same thing 
   always happens. I've charted the effects below.
   
   Each chart is composed of four columns: Ability, NL, L, and Cost. 
     Ability : the name of each ability in the class. 
     L       : the effect of the glitch if the respective ability has already
               been learned
     NL      : the effect of the glitch if the respective ability has NOT
               yet been learned. 
     Cost    : how much JP the ability costs to learn

 Legend:
  Symbol                              Meaning
  ------   -------------------------------------------------------------------
    O    | JP goes to 0000, but all the abilities are immediately available to 
         | learn. If you don't learn all abilities and exit from the menu, 
         | when you come back you will have 9999 JP available.  

    o    | JP goes to 0000, and none of the abilities are immediately 
         | available to learn. (Interestingly, you can't even learn the 
         | Chemist Ability "Equip Change," which costs 0 JP.) HOWEVER, when 
         | you exit the menu and come back, you have 9999 JP available to 
         | spend.

    +    | You gain JP (the number next to it is how much you gain)

    -    | You lose JP (the number next to it is how much you lose)

    X    | Nothing happens at all. 

    ?    | No idea. Either it can't be done or I haven't found a way to do it
  ------   -------------------------------------------------------------------  
 
  After the chart, I will also provide some suggestions on how to easily 
  glitch each class -- just so you don't have to spend too much time 
  figuring out how to page up or down to a certain ability. They will look 
  something like this:

       X<=JP<Y       JP Range: Your current JP should be between X and Y
       Ability         This ability should be at the top of the list
        ...  (If this is here, it means there are other abilities in between)
       Ability       Now, from this ability
         ||                   page down
         \/                      to 
   NL - Ability -> o  This ability when it's not learned, and you'll get
                      "o" behavior.

   Another example is:
     100<=JP<300      JP Range: Your current JP should be between 100 and 300
       Ability          This ability should be at the top of the list
        ...   (If this is here, it means there are other abilities in between)
    L - Ability -> O    You will get "O" behavior if this ability is learned
         /\                  when you page up
         ||                      from 
       Ability                this ability
  
  Lastly, even though you're messing with your JP, your Job Level WILL NOT be
  affected. So even if you master a class at Job Level 1, you'll still be at
  Job Level 1 after you glitch. However, there is no need to worry -- you can
  still gain job levels after a class is mastered, but unfortunately, you have
  to do it the hard way and actually earn the JP. Oh well.

  On to the charts. 

    _________________________________________________________________________
   /-Chemist:                                                                \
	Ah, the Chemist, always running in the background distributing their
        weird concoctions. They're quite useful and damn easy to glitch. Yeah.

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Potion         |  ?   |  X  | 30
     Hi-Potion      |  o   |  o  | 200
     X-Potion       |  o   |  O  | 300
     Ether          |  O   |  O  | 300
     Hi-Ether       |  X   | -28 | 400
     Elixir         | -16  | -32 | 900
     Antidote       |  O   |  X  | 70
     Eyedrop        |  X   |  o  | 80
     Echo Grass     |  O   |+6724| 120
     Maiden's Kiss  |  X   | -20 | 200
     Soft           |  o   |  O  | 250
     Holy Water     |  o   | -16 | 400
     Remedy         |  o   |  o  | 700
     Phoenix Down   |  O   |  O  | 90
    
     There're so many ways to glitch this class it's not funny. Here's a few:

           JP>=80                  JP>=200                  JP>=250
           Potion                 Hi-Potion                  Ether
            ...                     ...                      ...
          Eyedrop                 Echo Grass                 Soft
            ||                       ||                       || 
            \/                       \/                       \/
    L - Phoenix Down -> O    L - Phoenix Down -> O    L - Phoenix Down -> O
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Geomancer:                                                              \
	Yeah yeah, they look a little fruity. But their ability to equip
	weapons of the warrior class along with hats and robes to boost
	their stats -- not to mention their long-ranged status-inflicting
	geomancy skills -- make these guys pretty formidable warriors.

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Pitfall        |  ?   |  X  | 150
     Water Ball     |  ?   |  X  | 150
     Hell Ivy       |  ?   |  X  | 150
     Carve Model    |  ?   |  X  | 150
     Local Quake    |  ?   |  O  | 150
     Kamaitachi     |  ?   |  O  | 150
     Demon Fire     |  ?   |  O  | 150
     Quicksand      |  ?   |  O  | 150
     Sandstorm      |  ?   |  O  | 150
     Blizzard       |  ?   |  O  | 150
     Gusty Wind     |  ?   |  O  | 150
     Lava Ball      |  ?   |  O  | 150

     Glitching Geomancers is easy -- all you need is 300 JP. Here's a 
     quick way to do it: First, learn Local Quake. Then, do this:

                         Pitfall
                           ||          
                           \/
                    L - Local Quake -> O

     You can also, of course, do Water Ball down to Kamatachi, Hell Ivy down
     to Demon Fire, etc...
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Holy Swordsman (Orlandu)                                                \
        Does the mighty Thunder God even need an introduction? I think not. 

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Stasis Sword   |  ?   |  O  | 100
     Split Punch    |  ?   |  O  | 400
     Crush Punch    |  ?   |  O  | 500
     Lightning Stab |  O   |  O  | 700
     Holy Explosion | -48  |  O  | 800
     Shellbust Stab |  ?   |  O  | 200
     Blastar Punch  |  ?   |  O  | 400
     Hellcry Punch  | -56  |  O  | 500
     Icewolf Bite   |  O   |  O  | 800
     Dark Sword     | +1   |  O  | 500
     Night Sword    |  ?   |  O  | 100
   Stasis Sword, Crush Punch, Shellbust Stab, Night Sword initially learned

    Ha! The most powerful swordsman in the game, and you can master all his
    abilities right away. Just glitch any of his already learned abilities
    and you're good to go. 
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Lancer:                                                                 \
	What's that? You're way over there on the other side of the 
	battlefield? BOING! Pardon me as I drive this spear through
	your skull.

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Level Jump2    |  ?   |  o  | 150
     Level Jump3    | -16  |  X  | 300
     Level Jump4    |  o   |  o  | 450
     Level Jump5    |  X   |  O  | 600
     Level Jump8    |  O   |  o  | 900
     Vertical Jump2 |  ?   |  o  | 100
     Vertical Jump3 |  o   |  o  | 200
     Vertical Jump4 |  o   |  o  | 300
     Vertical Jump5 |  o   |+6724| 400
     Vertical Jump6 |  O   |  o  | 500
     Vertical Jump7 |  X   |  o  | 600
     Vertical Jump8 |  o   |  o  | 900

      The first time I discovered this glitch was with Meliadoul
      learning Lancer abilities. And I did it just like this:

                         150<=JP<900
                         Level Jump2
                             ||
                             \/
                     NL - Level Jump8 -> O
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Mediator:                                                               \
	Ah, the gun-toting slick-talking funny-dressing Mediator. These dudes
	can convert a warmonger to a flower loving hippie in seconds flat. 
	And Mimic Daravon is cool.

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Invitation     |  ?   |  X  | 100
     Persuade       |  ?   |  X  | 100
     Praise         |  o   |  X  | 200
     Threaten       | +48  |  X  | 200
     Preach         |  ?   |  X  | 200
     Solution       | -36  |  X  | 200
     Death Sentence |+5288 |  X  | 500
     Negotiate      |  ?   |  X  | 100
     Insult         |  o   |  X  | 300
     Mimic Daravon  |  o   |  X  | 300
            
                   100<=JP<500                     100<=JP<300
                   Invitation                      Invitation
                      ...                             ...
                    Preach                         Negotiate
                      ||                              ||
                      \/                              \/
           NL - Death Sentence -> +5288      NL - Mimic Daravon -> o
       (This is enough to master the class)
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Ninja                                                                   \
	Indeed, the Ninja. These sneaky bastards are fast AND powerful, and
	have some great support and movement abilities to boot. All right.

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Shuriken       |  ?   |  o  | 50
     Ball           |  ?   |  O  | 70
     Knife          |  ?   |  o  | 100
     Sword          |  ?   |  o  | 100
     Hammer         |  X   |  o  | 100  Credit: Fredyuk & Gatherer818
     Katana         |  O   |  o  | 100  Credit: Fredyuk & Gatherer818
     Ninja Sword    |  ?   |  o  | 100
     Axe            |  o   |+6724| 120
     Spear          |  ?   |  o  | 100
     Stick          |  ?   |  o  | 100
     Knight Sword   |  ?   |  o  | 100
     Dictionary     |  ?   |  o  | 100

     First, learn Shuriken -- no difficult matter, as it only requires 50 JP.
     Then:

           JP>=70                              JP>=100             
     (Ball at top of list)     (Knife, Sword, or Hammer at top of list)
       L - Shuriken -> o                   L - Shuriken -> o
             /\                                   /\
             ||                                   ||
            Ball                       Knife, Sword, or Hammer
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Oracle:                                                                 \
	The master of status effects. Equip this magic caster with a Faith 
	Rod and Short Charge and watch your enemies gurgle in agony. 

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Blind          |  ?   |  X  | 100
     Spell Absorb   |  -8  |  X  | 200
     Life Drain     | +24  |  X  | 350
     Pray Faith     | -14  |  X  | 400
     Doubt Faith    |  O   |  X  | 400
     Zombie         |  o   |  X  | 300
     Silence Song   | +62  |  X  | 170
     Blind Rage     | -16  |  X  | 400
     Foxbird        | -8   |  X  | 200
     Confusion Song | +1   |  X  | 400
     Dispel Magic   |  O   |  X  | 700
     Paralyze       |  ?   |  X  | 100
     Sleep          |  O   |  X  | 350
     Petrify        | -16  |  X  | 600

        100>=JP<350                200>=JP>700              170<=JP<400
          Zombie                   Doubt Faith              Life Drain
           ...                         ...                     ...
         Paralyze                 Confusion Song        NL - Doubt Faith -> O
            ||                         ||                       /\
            \/                         \/                       ||
      NL - Sleep -> O         NL - Dispel Magic -> O       Silence Song
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Priest:                                                                 \
	White Magic: The best way to heal your party and desecrate the 
	undead. Never leave home without one. 

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Cure           |  ?   |  X  | 50
     Cure 2         | -44  |  X  | 180
     Cure 3         | -32  |  X  | 400
     Cure 4         | -40  |  X  | 700
     Raise          |  O   |  X  | 180
     Raise2         |  o   |  X  | 500
     Reraise        | -48  |  X  | 800
     Regen          |  o   |  X  | 300
     Protect        |  ?   |  X  | 70
     Protect 2      |  X   |  X  | 500
     Shell          |  ?   |  X  | 70
     Shell2         | -1   |  X  | 500
     Wall           | +12  |  X  | 380
     Esuna          | -25  |  X  | 280
     Holy           | +62  |  X  | 600

        50<=JP<300        300<=JP<700       
           Cure             Cure 4           
            ||               ...              
            \/           NL - Raise -> O  
      NL - Regen -> o         /\     
                              ||        
                             Regen    

     If your JP is too low to glitch, use Holy to increment your JP
     by 62, like this:

	     Cure 2                    Cure 4
	      ...                       ...
             Protect                   Shell
               ||                       ||
               \/                       \/
	   NL - Holy -> +62       NL - Holy -> +62
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Samurai:                                                                \
	Their skill with a sword makes bad guys fall down and wet their 
	pants. Plus, they have Two Hands and Blade Grasp. 

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Asura          |  ?   |  X  | 100
     Koutetsu       |  ?   |  X  | 180
     Bizen Boat     |+1053 |  X  | 260
     Murasame       |  o   |  X  | 340
     Heaven's Cloud |  O   |  X  | 420
     Kiyomori       |+1053 |  X  | 500
     Muramasa       |  o   |  X  | 580
     Kikuichimoji   |  X   |  X  | 660
     Masamune       | -14  |  X  | 740
     Chirijiraden   |  o   |  X  | 820

           180<JP<340
             Asura
              ...
            Koutetsu
               ||             
               \/
        NL - Murasame -> o

     Or, if if you start out and 100<=JP<180, don't worry; you don't have to 
     waste your time going into battle for a few JP. Instead, you can do this:

	1)        100<=JP<180
                     Asura
                      ||
                      \/
             NL - Bizen Boat -> +1053

        2) Now you have a bunch of JP -- too much, in fact, to glitch. So
           learn some support/movement abilities to shave off some of that
           excess JP (Blade Grasp is a good one -- it costs 900 JP). Once 
           you have done that, use the chart above to decide which ability
           to glitch.
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Squire (Ramza Chapter 4):                                               \
	Yeah, our main character. Scream is by far, without argument and 
	beyond any reasonable doubt the best skill in the game. Go Ramza.

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Accumulate     |  X   |  o  | 300
     Dash           |  ?   |  O  | 80
     Throw Stone    |+4308 |  O  | 90
     Heal           |  O   |  O  | 150
     Yell           |  X   |  O  | 200
     Wish           |  ?   |  O  | X
     Cheer Up       |  ?   |  O  | 200
     Scream         | +44  |  O  | 500
     Ultima         |  ?   |  O  | X
    Wish initially learned
   
     What can I say? By the time you get to Chapter 4, you'll probably have
     this class mastered anyway, but if not... well, just learn any ability
     and glitch it. Easy enough. And no, you can't learn Ultima this way.
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Summoner:                                                               \
	So boys and girls: Can we say, "Eradicate all enemies in one fell 
	swoop?" Why yes, yes we can.

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Moogle         |  ?   |  X  | 110
     Shiva          |  ?   |  X  | 200
     Ramuh          |  ?   |  X  | 200
     Ifrit          |  ?   |  X  | 200
     Titan          |  ?   |  X  | 220
     Golem          |  O   |  X  | 500
     Carbunkle      |  ?   |  X  | 350
     Bahamut        |  O   |  X  | 1200
     Odin           |  o   |  X  | 900
     Leviathan      |  X   |  X  | 850
     Salamander     |  o   |  X  | 820
     Silf           | -15  |  X  | 400
     Fairy          |  o   |  X  | 400
     Lich           |  o   |  X  | 600
     Cyclops        |  X   |  X  | 1000
     Zodiac         |  ?   |  X  | X
        No, you can't use the glitch to learn Zodiac.

     This one's easy:
        Zodiac Not Learned           Zodiac Learned
          110<=JP<1200                110<=JP<900
            Moogle                      Moogle
              ||                          ||
              \/                          \/ 
        NL - Bahamut -> O           NL - Odin -> o 
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Temple Knight  (Beowulf):                                               \
	Chicken!! Bwwwwaaaak! Bwaaak bwaak bwaaaaaaaak!! Not to mention
	all his other cool no charge abilities.

     Ability           NL     L    Cost
    ===========       ====   ===   ====
     Blind          |  ?   |  X  | 50
     Aspel          |  ?   |  X  | 100
     Drain          | -2   |  o  | 180
     Faith          | -3   |  o  | 200
     Innocent       | -1   |  o  | 200
     Zombie         |  X   |  O  | 150
     Silence        |  ?   |  O  | 90
     Berserk        | -122 |  o  | 200
     Chicken        | +665 |  O  | 500
     Confuse        | -8   |  O  | 200
     Despair        |  o   |  o  | 300
     Don't Act      |  ?   |  X  | 50
     Sleep          |  o   | -5  | 170
     Break          |  O   |  O  | 300
     Shock          | -48  |  O  | 600
        Blind & Silence initially learned

      Break looks like the best way to go, since it gives O behavior whether 
      it has been learned or not. Beowulf starts out with a lot of JP, so 
      just learn Break and then glitch it... Then again, glitch just about 
      any learned ability and you're good to go...

           JP>=50             JP>=100            JP>=150
            Blind              Aspel             Zombie
             ...                ...               ... 
           Silence            Berserk            Sleep 
             ||                 ||                 ||
             \/                 \/                 \/
           Break -> O         Break -> O         Break -> O
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Time Mage:                                                              \
	These magic users are just plain cool. Their control of space and
	time make Einstein grumble in his grave. Combine Faith with Quick
        and you get one of the best combinations in the game.
	
     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Haste          |  o   |  X  | 100
     Haste 2        |  o   |  X  | 550
     Slow           |  ?   |  X  | 80
     Slow 2         |  o   |  X  | 520
     Stop           |  o   |  X  | 330
     Don't Move     |  o   |  X  | 100
     Float          |  o   |  X  | 200
     Reflect        |  O   |  X  | 300
     Quick          |  o   |  X  | 800
     Demi           |  o   |  X  | 250
     Demi 2         |  o   |  X  | 550
     Meteor         | -48  |  X  | 1500
      
      This is a very easy class to glitch, since just about every unlearned 
      ability maxes your JP -- just stay away from Meteor. Examples:	

                        100<=JP<330          100<=JP<800
                           Haste               Haste 2
                            ||                  ...
                            \/                 Float
                      NL - Stop -> o             ||
                                                 \/
                                           NL - Quick -> o
   \_________________________________________________________________________/

    _________________________________________________________________________
   /-Wizard:                                                                 \
	Oh yeah. These pudgy little dudes with their cool hats and shadowy
	features always mean business. Try their temper and go up in flames.

     Ability           NL     L    Cost
    ===========       ====   ===   ====  
     Fire           |  ?   |  X  | 50
     Fire 2         |  X   |  X  | 200
     Fire 3         |  o   |  X  | 480
     Fire 4         |  o   |  X  | 850
     Bolt           |  ?   |  X  | 50
     Bolt 2         |  O   |  X  | 200
     Bolt 3         |  X   |  X  | 480
     Bolt 4         | -8   |  X  | 850
     Ice            |  ?   |  X  | 50
     Ice 2          |  o   |  X  | 200
     Ice 3          | -16  |  X  | 480
     Ice 4          | -24  |  X  | 850
     Poison         | -20  |  X  | 150
     Frog           | -28  |  X  | 500
     Death          |  o   |  X  | 600
     Flare          | -16  |  X  | 900

     Here's a few:

          150<=JP<600            50<=JP<850             200<=JP<850
            Bolt 3                 Fire 2                 Fire 3
             ...                    ...                    ...
            Poison            NL - Fire 4 -> o        NL - Fire 4 -> o
              ||                    /\                     /\
              \/                    ||                     ||
        NL - Death -> o            Bolt                   Bolt 2
   \_________________________________________________________________________/

______________________________________________________________________________
6. History____________________________________________________________________

7/30/02: Version 0 . 4
    - Initial version
    - Completed Chemist, Priest, Geomancer and Ninja charts
    - Began Time Mage and Wizard Charts
    - Gave some cheap "Quick Cheats" for other classes

8/01/02: Version 0 . 8
    - Finished Lancer, Time Mage, Oracle, Samurai, Summoner and Wizard Charts
    - Added small bits of info here and there

8/25/02: Version . 9 5
    - Changed the name of the glitch (from Page Down Glitch) to the JP Scroll 
      Glitch -- a special thanks goes out to Joeblog60 for coming up with the
      new name!
    - Fixed the table of contents and added stuff I forgot to add in the What
      WILL Work section
    - Added Temple Knight and Holy Swordsman charts

9/21/02: Version 1 . 0
    - Added chart for Squire (Ramza Only, Chapter 4)
    - Finished Summoner's chart

??/??/03: Version 1 . 5
    - Added a Bookmark section in the Table of Contents to make it easy to 
      find each section
    - Added the JP cost for each ability, along with an introduction to each
      class
    - Added advice on how to easily glitch each class
    - Added some more stuff here and there
    - This is more than likely the final version, but who knows?

______________________________________________________________________________
7. Outro _____________________________________________________________________

Well, that's it folks. I hope you've enjoyed the FAQ, or at least found it
useful. This is my first attempt at a FAQ, so comments and criticisms are
welcome. Also, if you've noticed a mistake, please let me know so that I can
fix it right away. 

This document was created with Apple's TextEdit.

Special thanks to:
- Joeblog60, for the JP Scroll Glitch name
- Fredyuk (Fredyuk@comcast.net) and Gatherer818 (Gatherer818@hotmail.com),
  each for letting me know what happens when you glitch Hammer and Katana not 
  learned in the Ninja class
- Squaresoft and the FFT team, for making this awesome game
- gamefaqs.com, for providing the best source of gaming information I have
  found on the net
- The guy who invented beer -- without whom, this glitch may never have
  been discovered...

Thanks,
Dan

hollan46@msu.edu