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    JP Scroll Glitch FAQ by TheDan

    Version: 1.5 | Updated: 08/13/03 | Printable Version | Search Guide | Bookmark Guide

    ______________________________________________________________________________
    Final Fantasy Tactics JP Scroll Glitch
    by Dan Holland (TheDan) --- hollan46@msu.edu
    8/13/03
    Version 1 . 5
    
    This FAQ is Copyright 2003 Dan Holland. Final Fantasy Tactics and everything
    related to it belongs to Squaresoft. This FAQ may be freely distributed, as
    long as the following conditions are met:
    	1) It is not sold for money
    	2) It is modified in any way
    If you do put this FAQ on your site, please send me an email and let me know.
    The latest version can always be found at www.gamefaqs.com.
    
    I have never had any problems with this glitch, nor has anyone ever reported 
    any -- but if something, somehow DOES go wrong, understand that I will not be 
    held responsible. 
    
    ________________________________________________________________________________
    0.Contents______________________________________________________________________
    
    You can quickly jump to a section by using Find (usually cntrl-F on Windows,
    cmd-F on Macs) and entering in the respective the Bookmark. 
    
    Section                                                              Bookmark
    _______                                                              ________
    Contents ...........................................................    0.
    1.Intro  -----------------------------------------------------------    1.
    2.Paging ...........................................................    2.
    3.What WON'T Work --------------------------------------------------    3.
    4.What WILL Work ...................................................    4.
    5.Doin' it  --------------------------------------------------------    5.
       -Chemist ........................................................    -C
       -Geomancer ------------------------------------------------------    -G
       -Holy Swordsman (Orlandu) .......................................    -H
       -Lancer ---------------------------------------------------------    -L
       -Mediator .......................................................    -M
       -Ninja ----------------------------------------------------------    -N
       -Oracle .........................................................    -O
       -Priest ---------------------------------------------------------    -Pr
       -Samurai ........................................................    -Sa
       -Squire (Ramza Chapter 4) ---------------------------------------    -Sq
       -Summoner .......................................................    -Su
       -Temple Knight (Beowulf) ----------------------------------------    -Te
       -Time Mage ......................................................    -Ti
       -Wizard ---------------------------------------------------------    -W
    6.History ..........................................................    6.
    7.Outro ------------------------------------------------------------    7.
    
    ______________________________________________________________________________
    1.Intro_______________________________________________________________________
    
    The JP Scroll Glitch (originally known as the Page Down Glitch) is a way to 
    instantly change the amount of JP you have for SOME of the job classes in 
    Final Fantasy Tactics. I came about this tasty glitch totally by accident, 
    and hot damn, it's a good one. Ho ho ho, did I say "glitch?" Well... yeah, 
    you could call it that, I guess -- but those gamers out there more acquainted
    "morals" would probably call it cheating. 
    
    Heh heh heh.
    
    ______________________________________________________________________________
    2.Paging______________________________________________________________________
    
    In Final Fantasy Tactics, pressing up or down on the directional pad is not
    the only way to scroll through lists. There is another option -- one that 
    behaves just like the Page Up and Page Down keys on your computer keyboard.
    
    This Page Up and Page Down is performed by holding square on your controller, 
    then pressing up or down. 
    
    Try it out. It works on any list in the game that has more items in it than 
    can be displayed at once -- such as your inventory list, shop lists, and, of 
    course, Ability lists...
    
    Who would have known that this handy little feature would be key to glitching 
    this game?
    
    ______________________________________________________________________________
    3.What WON'T Work_____________________________________________________________
    
    Trying this glitch on any class whose abilities don't span more than one page
    will not work. That is to say, if you look at a job class's ability list and 
    you can't scroll up or down, you're out of luck. So the bad news is, these 
    classes won't work: 
    
    Archer, Bard, Calculator (damn!), Divine Knight, Dragoner, Engineer, 
    Heaven Knight, Hell Knight, Holy Knight, Knight, Mime, Monk, Soldier, 
    Squire, and Thief.
    
    ______________________________________________________________________________
    4.What WILL Work______________________________________________________________
    
    You can successfully do the JP Scroll glitch on a character in any of the 
    following classes:
    
    Chemist, Geomancer, Holy Swordsman (Orlandu), Lancer, Mediator, Ninja, Oracle, 
    Priest, Samurai, Squire (Ramza Chapter 4), Summoner, Temple Knight (Beowulf),
    Time Mage, Wizard.
    
    Yeeha.
    
    ______________________________________________________________________________
    5.Doin' It____________________________________________________________________
    
    Luckily, it's done just the way (uh huh uh huh) we like it (uh huh uh huh) -- 
    very, very simply. Here's the process.
     
    1) Get a character who has access to one of the job classes that are mentioned 
       in the "What Will Work" section. 
    
    2) On the world map, hit Triangle to bring up the main menu. Select Formation,
       select your character, go to Ability, then to Learn. Select any class from 
       the "What WILL Work" section and go to an unlearned ability that you have 
       enough JP to learn. We will call this ability 'Ability X'.
    
    3) Hit circle on Ability X and a Dialog Box will come up saying, "Is 'Ability
       X', OK?" Do not select YES yet!
    
    4) Hold square. Now, press down or up on the control pad. What's this?! The
       cursor is no longer pointing to Ability X, but the dialog box is still 
       there, patiently waiting for you to confirm or deny it the right to spend
       your hard earned JP...
    
       ...heh heh heh. You have successfully "page down"ed (or "page up"ed). And 
       here's the trick: If the ability the cursor is now pointing to 
                         a) costs more JP than you currently have 
                             (ie, it's "dimmed out" ) 
                                   OR 
                         b) it has already been learned  
    
       ... choose Yes.
    
    5) I've noticed that each time you glitch a certain ability, the same thing 
       always happens. I've charted the effects below.
       
       Each chart is composed of four columns: Ability, NL, L, and Cost. 
         Ability : the name of each ability in the class. 
         L       : the effect of the glitch if the respective ability has already
                   been learned
         NL      : the effect of the glitch if the respective ability has NOT
                   yet been learned. 
         Cost    : how much JP the ability costs to learn
    
     Legend:
      Symbol                              Meaning
      ------   -------------------------------------------------------------------
        O    | JP goes to 0000, but all the abilities are immediately available to 
             | learn. If you don't learn all abilities and exit from the menu, 
             | when you come back you will have 9999 JP available.  
    
        o    | JP goes to 0000, and none of the abilities are immediately 
             | available to learn. (Interestingly, you can't even learn the 
             | Chemist Ability "Equip Change," which costs 0 JP.) HOWEVER, when 
             | you exit the menu and come back, you have 9999 JP available to 
             | spend.
    
        +    | You gain JP (the number next to it is how much you gain)
    
        -    | You lose JP (the number next to it is how much you lose)
    
        X    | Nothing happens at all. 
    
        ?    | No idea. Either it can't be done or I haven't found a way to do it
      ------   -------------------------------------------------------------------  
     
      After the chart, I will also provide some suggestions on how to easily 
      glitch each class -- just so you don't have to spend too much time 
      figuring out how to page up or down to a certain ability. They will look 
      something like this:
    
           X<=JP<Y       JP Range: Your current JP should be between X and Y
           Ability         This ability should be at the top of the list
            ...  (If this is here, it means there are other abilities in between)
           Ability       Now, from this ability
             ||                   page down
             \/                      to 
       NL - Ability -> o  This ability when it's not learned, and you'll get
                          "o" behavior.
    
       Another example is:
         100<=JP<300      JP Range: Your current JP should be between 100 and 300
           Ability          This ability should be at the top of the list
            ...   (If this is here, it means there are other abilities in between)
        L - Ability -> O    You will get "O" behavior if this ability is learned
             /\                  when you page up
             ||                      from 
           Ability                this ability
      
      Lastly, even though you're messing with your JP, your Job Level WILL NOT be
      affected. So even if you master a class at Job Level 1, you'll still be at
      Job Level 1 after you glitch. However, there is no need to worry -- you can
      still gain job levels after a class is mastered, but unfortunately, you have
      to do it the hard way and actually earn the JP. Oh well.
    
      On to the charts. 
    
        _________________________________________________________________________
       /-Chemist:                                                                \
    	Ah, the Chemist, always running in the background distributing their
            weird concoctions. They're quite useful and damn easy to glitch. Yeah.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Potion         |  ?   |  X  | 30
         Hi-Potion      |  o   |  o  | 200
         X-Potion       |  o   |  O  | 300
         Ether          |  O   |  O  | 300
         Hi-Ether       |  X   | -28 | 400
         Elixir         | -16  | -32 | 900
         Antidote       |  O   |  X  | 70
         Eyedrop        |  X   |  o  | 80
         Echo Grass     |  O   |+6724| 120
         Maiden's Kiss  |  X   | -20 | 200
         Soft           |  o   |  O  | 250
         Holy Water     |  o   | -16 | 400
         Remedy         |  o   |  o  | 700
         Phoenix Down   |  O   |  O  | 90
        
         There're so many ways to glitch this class it's not funny. Here's a few:
    
               JP>=80                  JP>=200                  JP>=250
               Potion                 Hi-Potion                  Ether
                ...                     ...                      ...
              Eyedrop                 Echo Grass                 Soft
                ||                       ||                       || 
                \/                       \/                       \/
        L - Phoenix Down -> O    L - Phoenix Down -> O    L - Phoenix Down -> O
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Geomancer:                                                              \
    	Yeah yeah, they look a little fruity. But their ability to equip
    	weapons of the warrior class along with hats and robes to boost
    	their stats -- not to mention their long-ranged status-inflicting
    	geomancy skills -- make these guys pretty formidable warriors.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Pitfall        |  ?   |  X  | 150
         Water Ball     |  ?   |  X  | 150
         Hell Ivy       |  ?   |  X  | 150
         Carve Model    |  ?   |  X  | 150
         Local Quake    |  ?   |  O  | 150
         Kamaitachi     |  ?   |  O  | 150
         Demon Fire     |  ?   |  O  | 150
         Quicksand      |  ?   |  O  | 150
         Sandstorm      |  ?   |  O  | 150
         Blizzard       |  ?   |  O  | 150
         Gusty Wind     |  ?   |  O  | 150
         Lava Ball      |  ?   |  O  | 150
    
         Glitching Geomancers is easy -- all you need is 300 JP. Here's a 
         quick way to do it: First, learn Local Quake. Then, do this:
    
                             Pitfall
                               ||          
                               \/
                        L - Local Quake -> O
    
         You can also, of course, do Water Ball down to Kamatachi, Hell Ivy down
         to Demon Fire, etc...
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Holy Swordsman (Orlandu)                                                \
            Does the mighty Thunder God even need an introduction? I think not. 
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Stasis Sword   |  ?   |  O  | 100
         Split Punch    |  ?   |  O  | 400
         Crush Punch    |  ?   |  O  | 500
         Lightning Stab |  O   |  O  | 700
         Holy Explosion | -48  |  O  | 800
         Shellbust Stab |  ?   |  O  | 200
         Blastar Punch  |  ?   |  O  | 400
         Hellcry Punch  | -56  |  O  | 500
         Icewolf Bite   |  O   |  O  | 800
         Dark Sword     | +1   |  O  | 500
         Night Sword    |  ?   |  O  | 100
       Stasis Sword, Crush Punch, Shellbust Stab, Night Sword initially learned
    
        Ha! The most powerful swordsman in the game, and you can master all his
        abilities right away. Just glitch any of his already learned abilities
        and you're good to go. 
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Lancer:                                                                 \
    	What's that? You're way over there on the other side of the 
    	battlefield? BOING! Pardon me as I drive this spear through
    	your skull.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Level Jump2    |  ?   |  o  | 150
         Level Jump3    | -16  |  X  | 300
         Level Jump4    |  o   |  o  | 450
         Level Jump5    |  X   |  O  | 600
         Level Jump8    |  O   |  o  | 900
         Vertical Jump2 |  ?   |  o  | 100
         Vertical Jump3 |  o   |  o  | 200
         Vertical Jump4 |  o   |  o  | 300
         Vertical Jump5 |  o   |+6724| 400
         Vertical Jump6 |  O   |  o  | 500
         Vertical Jump7 |  X   |  o  | 600
         Vertical Jump8 |  o   |  o  | 900
    
          The first time I discovered this glitch was with Meliadoul
          learning Lancer abilities. And I did it just like this:
    
                             150<=JP<900
                             Level Jump2
                                 ||
                                 \/
                         NL - Level Jump8 -> O
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Mediator:                                                               \
    	Ah, the gun-toting slick-talking funny-dressing Mediator. These dudes
    	can convert a warmonger to a flower loving hippie in seconds flat. 
    	And Mimic Daravon is cool.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Invitation     |  ?   |  X  | 100
         Persuade       |  ?   |  X  | 100
         Praise         |  o   |  X  | 200
         Threaten       | +48  |  X  | 200
         Preach         |  ?   |  X  | 200
         Solution       | -36  |  X  | 200
         Death Sentence |+5288 |  X  | 500
         Negotiate      |  ?   |  X  | 100
         Insult         |  o   |  X  | 300
         Mimic Daravon  |  o   |  X  | 300
                
                       100<=JP<500                     100<=JP<300
                       Invitation                      Invitation
                          ...                             ...
                        Preach                         Negotiate
                          ||                              ||
                          \/                              \/
               NL - Death Sentence -> +5288      NL - Mimic Daravon -> o
           (This is enough to master the class)
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Ninja                                                                   \
    	Indeed, the Ninja. These sneaky bastards are fast AND powerful, and
    	have some great support and movement abilities to boot. All right.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Shuriken       |  ?   |  o  | 50
         Ball           |  ?   |  O  | 70
         Knife          |  ?   |  o  | 100
         Sword          |  ?   |  o  | 100
         Hammer         |  X   |  o  | 100  Credit: Fredyuk & Gatherer818
         Katana         |  O   |  o  | 100  Credit: Fredyuk & Gatherer818
         Ninja Sword    |  ?   |  o  | 100
         Axe            |  o   |+6724| 120
         Spear          |  ?   |  o  | 100
         Stick          |  ?   |  o  | 100
         Knight Sword   |  ?   |  o  | 100
         Dictionary     |  ?   |  o  | 100
    
         First, learn Shuriken -- no difficult matter, as it only requires 50 JP.
         Then:
    
               JP>=70                              JP>=100             
         (Ball at top of list)     (Knife, Sword, or Hammer at top of list)
           L - Shuriken -> o                   L - Shuriken -> o
                 /\                                   /\
                 ||                                   ||
                Ball                       Knife, Sword, or Hammer
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Oracle:                                                                 \
    	The master of status effects. Equip this magic caster with a Faith 
    	Rod and Short Charge and watch your enemies gurgle in agony. 
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Blind          |  ?   |  X  | 100
         Spell Absorb   |  -8  |  X  | 200
         Life Drain     | +24  |  X  | 350
         Pray Faith     | -14  |  X  | 400
         Doubt Faith    |  O   |  X  | 400
         Zombie         |  o   |  X  | 300
         Silence Song   | +62  |  X  | 170
         Blind Rage     | -16  |  X  | 400
         Foxbird        | -8   |  X  | 200
         Confusion Song | +1   |  X  | 400
         Dispel Magic   |  O   |  X  | 700
         Paralyze       |  ?   |  X  | 100
         Sleep          |  O   |  X  | 350
         Petrify        | -16  |  X  | 600
    
            100>=JP<350                200>=JP>700              170<=JP<400
              Zombie                   Doubt Faith              Life Drain
               ...                         ...                     ...
             Paralyze                 Confusion Song        NL - Doubt Faith -> O
                ||                         ||                       /\
                \/                         \/                       ||
          NL - Sleep -> O         NL - Dispel Magic -> O       Silence Song
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Priest:                                                                 \
    	White Magic: The best way to heal your party and desecrate the 
    	undead. Never leave home without one. 
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Cure           |  ?   |  X  | 50
         Cure 2         | -44  |  X  | 180
         Cure 3         | -32  |  X  | 400
         Cure 4         | -40  |  X  | 700
         Raise          |  O   |  X  | 180
         Raise2         |  o   |  X  | 500
         Reraise        | -48  |  X  | 800
         Regen          |  o   |  X  | 300
         Protect        |  ?   |  X  | 70
         Protect 2      |  X   |  X  | 500
         Shell          |  ?   |  X  | 70
         Shell2         | -1   |  X  | 500
         Wall           | +12  |  X  | 380
         Esuna          | -25  |  X  | 280
         Holy           | +62  |  X  | 600
    
            50<=JP<300        300<=JP<700       
               Cure             Cure 4           
                ||               ...              
                \/           NL - Raise -> O  
          NL - Regen -> o         /\     
                                  ||        
                                 Regen    
    
         If your JP is too low to glitch, use Holy to increment your JP
         by 62, like this:
    
    	     Cure 2                    Cure 4
    	      ...                       ...
                 Protect                   Shell
                   ||                       ||
                   \/                       \/
    	   NL - Holy -> +62       NL - Holy -> +62
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Samurai:                                                                \
    	Their skill with a sword makes bad guys fall down and wet their 
    	pants. Plus, they have Two Hands and Blade Grasp. 
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Asura          |  ?   |  X  | 100
         Koutetsu       |  ?   |  X  | 180
         Bizen Boat     |+1053 |  X  | 260
         Murasame       |  o   |  X  | 340
         Heaven's Cloud |  O   |  X  | 420
         Kiyomori       |+1053 |  X  | 500
         Muramasa       |  o   |  X  | 580
         Kikuichimoji   |  X   |  X  | 660
         Masamune       | -14  |  X  | 740
         Chirijiraden   |  o   |  X  | 820
    
               180<JP<340
                 Asura
                  ...
                Koutetsu
                   ||             
                   \/
            NL - Murasame -> o
    
         Or, if if you start out and 100<=JP<180, don't worry; you don't have to 
         waste your time going into battle for a few JP. Instead, you can do this:
    
    	1)        100<=JP<180
                         Asura
                          ||
                          \/
                 NL - Bizen Boat -> +1053
    
            2) Now you have a bunch of JP -- too much, in fact, to glitch. So
               learn some support/movement abilities to shave off some of that
               excess JP (Blade Grasp is a good one -- it costs 900 JP). Once 
               you have done that, use the chart above to decide which ability
               to glitch.
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Squire (Ramza Chapter 4):                                               \
    	Yeah, our main character. Scream is by far, without argument and 
    	beyond any reasonable doubt the best skill in the game. Go Ramza.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Accumulate     |  X   |  o  | 300
         Dash           |  ?   |  O  | 80
         Throw Stone    |+4308 |  O  | 90
         Heal           |  O   |  O  | 150
         Yell           |  X   |  O  | 200
         Wish           |  ?   |  O  | X
         Cheer Up       |  ?   |  O  | 200
         Scream         | +44  |  O  | 500
         Ultima         |  ?   |  O  | X
        Wish initially learned
       
         What can I say? By the time you get to Chapter 4, you'll probably have
         this class mastered anyway, but if not... well, just learn any ability
         and glitch it. Easy enough. And no, you can't learn Ultima this way.
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Summoner:                                                               \
    	So boys and girls: Can we say, "Eradicate all enemies in one fell 
    	swoop?" Why yes, yes we can.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Moogle         |  ?   |  X  | 110
         Shiva          |  ?   |  X  | 200
         Ramuh          |  ?   |  X  | 200
         Ifrit          |  ?   |  X  | 200
         Titan          |  ?   |  X  | 220
         Golem          |  O   |  X  | 500
         Carbunkle      |  ?   |  X  | 350
         Bahamut        |  O   |  X  | 1200
         Odin           |  o   |  X  | 900
         Leviathan      |  X   |  X  | 850
         Salamander     |  o   |  X  | 820
         Silf           | -15  |  X  | 400
         Fairy          |  o   |  X  | 400
         Lich           |  o   |  X  | 600
         Cyclops        |  X   |  X  | 1000
         Zodiac         |  ?   |  X  | X
            No, you can't use the glitch to learn Zodiac.
    
         This one's easy:
            Zodiac Not Learned           Zodiac Learned
              110<=JP<1200                110<=JP<900
                Moogle                      Moogle
                  ||                          ||
                  \/                          \/ 
            NL - Bahamut -> O           NL - Odin -> o 
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Temple Knight  (Beowulf):                                               \
    	Chicken!! Bwwwwaaaak! Bwaaak bwaak bwaaaaaaaak!! Not to mention
    	all his other cool no charge abilities.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====
         Blind          |  ?   |  X  | 50
         Aspel          |  ?   |  X  | 100
         Drain          | -2   |  o  | 180
         Faith          | -3   |  o  | 200
         Innocent       | -1   |  o  | 200
         Zombie         |  X   |  O  | 150
         Silence        |  ?   |  O  | 90
         Berserk        | -122 |  o  | 200
         Chicken        | +665 |  O  | 500
         Confuse        | -8   |  O  | 200
         Despair        |  o   |  o  | 300
         Don't Act      |  ?   |  X  | 50
         Sleep          |  o   | -5  | 170
         Break          |  O   |  O  | 300
         Shock          | -48  |  O  | 600
            Blind & Silence initially learned
    
          Break looks like the best way to go, since it gives O behavior whether 
          it has been learned or not. Beowulf starts out with a lot of JP, so 
          just learn Break and then glitch it... Then again, glitch just about 
          any learned ability and you're good to go...
    
               JP>=50             JP>=100            JP>=150
                Blind              Aspel             Zombie
                 ...                ...               ... 
               Silence            Berserk            Sleep 
                 ||                 ||                 ||
                 \/                 \/                 \/
               Break -> O         Break -> O         Break -> O
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Time Mage:                                                              \
    	These magic users are just plain cool. Their control of space and
    	time make Einstein grumble in his grave. Combine Faith with Quick
            and you get one of the best combinations in the game.
    	
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Haste          |  o   |  X  | 100
         Haste 2        |  o   |  X  | 550
         Slow           |  ?   |  X  | 80
         Slow 2         |  o   |  X  | 520
         Stop           |  o   |  X  | 330
         Don't Move     |  o   |  X  | 100
         Float          |  o   |  X  | 200
         Reflect        |  O   |  X  | 300
         Quick          |  o   |  X  | 800
         Demi           |  o   |  X  | 250
         Demi 2         |  o   |  X  | 550
         Meteor         | -48  |  X  | 1500
          
          This is a very easy class to glitch, since just about every unlearned 
          ability maxes your JP -- just stay away from Meteor. Examples:	
    
                            100<=JP<330          100<=JP<800
                               Haste               Haste 2
                                ||                  ...
                                \/                 Float
                          NL - Stop -> o             ||
                                                     \/
                                               NL - Quick -> o
       \_________________________________________________________________________/
    
        _________________________________________________________________________
       /-Wizard:                                                                 \
    	Oh yeah. These pudgy little dudes with their cool hats and shadowy
    	features always mean business. Try their temper and go up in flames.
    
         Ability           NL     L    Cost
        ===========       ====   ===   ====  
         Fire           |  ?   |  X  | 50
         Fire 2         |  X   |  X  | 200
         Fire 3         |  o   |  X  | 480
         Fire 4         |  o   |  X  | 850
         Bolt           |  ?   |  X  | 50
         Bolt 2         |  O   |  X  | 200
         Bolt 3         |  X   |  X  | 480
         Bolt 4         | -8   |  X  | 850
         Ice            |  ?   |  X  | 50
         Ice 2          |  o   |  X  | 200
         Ice 3          | -16  |  X  | 480
         Ice 4          | -24  |  X  | 850
         Poison         | -20  |  X  | 150
         Frog           | -28  |  X  | 500
         Death          |  o   |  X  | 600
         Flare          | -16  |  X  | 900
    
         Here's a few:
    
              150<=JP<600            50<=JP<850             200<=JP<850
                Bolt 3                 Fire 2                 Fire 3
                 ...                    ...                    ...
                Poison            NL - Fire 4 -> o        NL - Fire 4 -> o
                  ||                    /\                     /\
                  \/                    ||                     ||
            NL - Death -> o            Bolt                   Bolt 2
       \_________________________________________________________________________/
    
    ______________________________________________________________________________
    6. History____________________________________________________________________
    
    7/30/02: Version 0 . 4
        - Initial version
        - Completed Chemist, Priest, Geomancer and Ninja charts
        - Began Time Mage and Wizard Charts
        - Gave some cheap "Quick Cheats" for other classes
    
    8/01/02: Version 0 . 8
        - Finished Lancer, Time Mage, Oracle, Samurai, Summoner and Wizard Charts
        - Added small bits of info here and there
    
    8/25/02: Version . 9 5
        - Changed the name of the glitch (from Page Down Glitch) to the JP Scroll 
          Glitch -- a special thanks goes out to Joeblog60 for coming up with the
          new name!
        - Fixed the table of contents and added stuff I forgot to add in the What
          WILL Work section
        - Added Temple Knight and Holy Swordsman charts
    
    9/21/02: Version 1 . 0
        - Added chart for Squire (Ramza Only, Chapter 4)
        - Finished Summoner's chart
    
    ??/??/03: Version 1 . 5
        - Added a Bookmark section in the Table of Contents to make it easy to 
          find each section
        - Added the JP cost for each ability, along with an introduction to each
          class
        - Added advice on how to easily glitch each class
        - Added some more stuff here and there
        - This is more than likely the final version, but who knows?
    
    ______________________________________________________________________________
    7. Outro _____________________________________________________________________
    
    Well, that's it folks. I hope you've enjoyed the FAQ, or at least found it
    useful. This is my first attempt at a FAQ, so comments and criticisms are
    welcome. Also, if you've noticed a mistake, please let me know so that I can
    fix it right away. 
    
    This document was created with Apple's TextEdit.
    
    Special thanks to:
    - Joeblog60, for the JP Scroll Glitch name
    - Fredyuk (Fredyuk@comcast.net) and Gatherer818 (Gatherer818@hotmail.com),
      each for letting me know what happens when you glitch Hammer and Katana not 
      learned in the Ninja class
    - Squaresoft and the FFT team, for making this awesome game
    - gamefaqs.com, for providing the best source of gaming information I have
      found on the net
    - The guy who invented beer -- without whom, this glitch may never have
      been discovered...
    
    Thanks,
    Dan
    
    hollan46@msu.edu