___________.__              .__  
\_   _____/|__| ____ _____  |  |  
 |    __)  |  |/    \\__  \ |  |  
 |     \   |  |   |  \/ __ \|  |__
 \___  /   |__|___|  (____  /____/
     \/            \/     \/      
          ___________              __                        
          \_   _____/____    _____/  |______    _________.__.
           |    __) \__  \  /    \   __\__  \  /  ___<   |  |
           |     \   / __ \|   |  \  |  / __ \_\___ \ \___  |
           \___  /  (____  /___|  /__| (____  /____  >/ ____|
               \/        \/     \/          \/     \/ \/     
                    ___________              __  .__               
                    \__    ___/____    _____/  |_|__| ____   ______
                      |    |  \__  \ _/ ___\   __\  |/ ___\ /  ___/
                      |    |   / __ \\  \___|  | |  \  \___ \___ \ 
                      |____|  (____  /\___  >__| |__|\___  >____  >
                                   \/     \/             \/     \/ 


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
In the beginning there was nothing. The great UltimaterializerX, completer of 
all 20 SCCs and destroyer of villages, had proclaimed that no SSCCs could be 
done. Rising Chaos saw this as a challenge and completed a SSCC. 
MinionofChaos soon completed another SSCC. The age of Chaos had begun.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                   
                  ===~~===~~===~~===~~===~===~~===~~===~~===~~===
                  ~=~ SOLO STRAIGHT CHARACTER CHALLENGE GUIDE ~=~
                  ===~~===~~===~~===~~===~===~~===~~===~~===~~===
 
||| Table of Contents |||

I FAQ [1.0]


II Rules [2.0]


III General Strategies [3.0]
   
   Powerleveling [3.1]
   Leveling [3.2]
   Brave Battles [3.3]
   Consult [3.4]
   Equipment Drops [3.5]
   Equipment Drop List [3.6]


IV Classes and Specific Strategies [4.0]
   
   Completed SSCCs
      UberSquire [4.1]
      Time Mage [4.2]
      Monk [4.3]
      Knight [4.4]
      Priest [4.5]
      Lancer [4.6]
      Chemist [4.7]
      Ninja [4.8]
      Samurai [4.9]
      Geomancer [4.10]
      Archer [4.11]
      Calculator [4.12]
      Dancer [4.13]
      Thief [4.14]
      Summoner [4.15]
      Wizard [4.16]
      Oracle [4.17]
      Mediator [4.18]

   Incomplete SSCCs
      Bard [4.19]
      Mime [4.20]
      Total Completion %  [4.%]

   GameShark SSCCs [4.GS]


V Strategies Sorted by Battle [5.0]
   
   Chapter 2 [5.2]
      Golgorand [5.2a]
      Outside of Lionel Castle [5.2b]
      Queklain [5.2c]

   Chapter 3 [5.3]
      Yardow Fort City [5.3a]
      Wiegraf and Velius [5.3b]
      Riovanes Rooftop [5.3c]

   Chapter 4 [5.4]
      Finath River [5.4a]
      Bed Desert: Balk 1 [5.4b]
      Outside of Limberry [5.4c]
      Elmdor [5.4d]
      Zalera [5.4e]
      Dycedarg and Adramelk [5.4f]
      Zalbag [5.4g]
      Lost Sacred Presincts: Balk 2 [5.4h]
      Hashmalum [5.4i]
      Altima [5.4j]


VI Miscellaneous Information [6.0]
   
   Zodiac Monster Information [6.1]
   Wiegraf Riovanes Castle Battle [6.2]


VII Hall of Chaos [7.0]

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I Frequently Asked Questions [1.0]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


1.) There are many Final Fantasy Tactics FAQs. What's so special about this 
one?

In addition to nine unique ways to beat the game and up to 15 plus ways to 
beat most every battle, this FAQ contains information useful to all Final 
Fantasy Tactics players. Nowhere in the numerous FAQs can a FFT player find 
such detailed information on Zodiac Monsters (the toughest bosses in the 
game) and equipment drops (for getting items earlier than they are available 
in stores). Unlike some guides on GameFAQs this information cannot be found 
simply by hitting select or looking through one of the game's menus. This FAQ 
is a compilation of numerous play throughs and collective information that 
would not have been possible without a GameFAQs board and hundreds of hours 
of gameplay. This FAQ is a joint effort containing advanced and basic facts. 
While some of them may be known to an experienced board member, much of this 
information is not widely known yet often asked about..

2.) What is an SCC?

SCC stands for Straight Character Challenge. The name implies that the group 
be made up of one type of class (Ninja, Oracle etc.) and that only the 
abilities found in that class may be used. More information can be found here:

3.) What is an SSCC?

Ah glad you asked. An SSCC is a Solo Straight Character Challenge. It follows 
all the rules of a standard SCC but makes one major stipulations: you can 
only use Ramza.

4.) Why use the word 'straight'? What are you trying to imply?

Some SCCs are easier to complete with a party of all males. Add to that the 
lack of any sort of love interest for Ramza (not to mention those weird butt 
pants) and seeing him fight with a party of all guys might give people the 
wrong idea. The word sets the record 'straight' so to speak.

5.) Hmm, okay that was really bugging me. What about those battles where you 
need to use two parties? Don't you have to place at least two guys for those 
battles?

No. If Ramza is the only non guest in your party then you will only have to 
place one unit.

6.) This FAQ is too big. How am I supposed to find information for a specific 
battle/equipment drop/Zodiac monster?

Take advantage of control F. If you're looking for Miscellaneous information 
type that into the Find What box. If you're looking for specific help for a 
battle go to the Strategies Sorted by Battle section (control F, strategies 
sorted, find next). There you'll see information posted by battle, if you 
want more detailed help control + F the reference number by the strategy. 
That will take you to the exact post. For example if you were stuck in your 
Time Mage SSCC and couldn't beat Balk. Control F to 'strategies sorted,' 
scroll down a little until you find the Balk battle. They're you'll find a 
brief summary on how each class beat Balk. Still want more info? Want to know 
how many resets it took, what his rationale was for using that strategy, what 
level he was on etc.? Control F the reference number in and that will take 
you directly to a more detailed battle summary.

7.) How did SSCCs begin? 

I am not too clear on the exact details but from what I can gather, mainly 
from kern, is that Jungle Jim asked why more SSCCs weren't being tried. 
redrocket tried a Monk SSCC and got all the way to Adramelk but due to his 
poor compatibility he was unable to beat him. Ulti made a statement 
suggesting that no SSCCs could be accomplished. Rising Chaos tried an 
Ubersquire SSCC and kern started a SSCC thread and tried a Monk SSCC 
(redrocket's previous work was very helpful). Others like MinionofChaos, 
TwistedWillow, sqpat, TLTG, etc. soon picked classes and tried SSCCs. I for 
one orginally wanted to do Oracle but since it was already being worked on I 
chose one of the few classes that did not have any progress, Lancer.

8.) Did you write all of this guide?

No. I compiled more of this guide than I wrote. The Completed SSCCs sections 
are almost completely written by the people who did the SSCCs. The 
Miscellaneous Information section was gotten from a thread I started and I 
took much of the information from there. Some of that info is my own posts 
and some of it is other people's posts who know that I am using their 
information for this guide.

8a.) Why are there additions to this guide by someone named CirclMastr?

Sadly, Overated has moved on to bigger and better things.  The FAQ was left 
without a maintainer and without an update for nearly 3 years.  Luckily he 
reappeared, and now I, CirclMastr, am here to right what once went wrong!

9.) So is there anything else I should know before I start?

Yes, good time to ask that question. Let's transition to:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
II Rules [2.0]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

1.) Party may consist only of Ramza and guests. Ramza must attain Job Class 
before Dorter Trade City, and remain in that class.

2.) Ramza can not use any other abilities of any other class at all. Any 
Support, Movement, and Reaction skills must come from his own Job Class.

3.) Special Characters are not allowed, as their enhanced growth can dilute 
the challenge. Generic Characters are not allowed as their stunted growth can 
dilute the challenge. All generics must and recruited characters must be 
immediately stripped and booted. Especially Rafa (but then again she's gotten 
the ol' strip and boot before am I right?).

4.) High leveling up is not allowed either. The following Level Caps have 
been set as maximums for all job classes:
          -Chapter 1: 20
          -Chapter 2: 35
          -Chapter 3: 50
          -Chapter 4: 70 - Before Murond Death City
      
A few notes:
   -Breaking the level cap is to exceed the value before the chapter is over. 
For instance getting to level 20 in Chapter 1 isn't breaking the cap, getting 
to level 21 is.
   -The accepted practice is that you may exceed level 70 at any time in the 
final Underground Basement series. Many classes choose to level up at 
Underground Basement 4. That does not mean however that you can break the 
Chapter 3 level cap at Riovanes. 

5.) Again, you may not use Gained JP Up, Secret Hunt, Move-Find Item, etc. 
unless your character naturally has it in their class. This is the same as 
rule 2.), but I need to state it twice because this is the most common 
mistake.

6.) Guest Characters can become whatever you wish. A strong Algus and Delita 
are pretty much required to beat early battles for many
classes. Guest Characters may be stripped of their equipment (see 'III 
General Strategies' for more info).

7.) Monsters can NOT be recruited. If a Human is recruited through
Invite, he may be stripped of equipment and then kicked out. Any Special 
Character can also be stripped and then removed.

8.) You may not Dupe Weapons or use the Level Up/Down cheat. Neither of these 
is technically possible if you stick to the challenge, but it should be said 
anyway. [Thanks to Cyrus Viruz for pointing this out]

9.) At no time may Ramza or any other character change the Brave or Faith of 
any character unless this ability comes from the selected Job Class (in other 
words, only Mediator).

10.) You may not rise over the level cap to get better weapons from
boxilized enemies and then level down to finish under the cap. Shame on you 
if you say you didn't but really did. You're going to hell, liar.

It has become accepted though to level down mid chapter if you're approaching 
a the level cap. You still are technically not allowed to break the cap.

11.) Gameshark Rules: Gamesharks can be used in the following scenarios:

       B)Easy Advancement: Too lazy to get to Bard, Dancer, or Mime? You may 
use the GS to open up any classes instead.
       C)Not Beneficial: You may use GS codes which make the game or the SCC 
more difficult, such as using the Hard Mode code.
       D)GS Classes: While not all of them will present the same challenge as 
the regular set, I'm (Munki) now allowing GS class SSCCs. I (Munki) may even 
begin to take some strategies for this...


12.) If you don't like the regulations placed on the SCC, then do it your 
way. You won't be doing an SCC, you won't get any credit in this FAQ, but 
bloody hell, don't complain about a video game challenge. You can go your own 
way.

That's Munki singing. I don't sing.

13.) Unfair Advantage Rule (new to this FAQ)
At no time may you use some sort of cheat code, save state or any other such 
technique that would give you an unfair advantage over someone playing FFT on 
their Playstation without a Gameshark. Mainly this is added because 
technically someone could play FFT on their computer and save a state before 
their action and load it until they got the desired response. That is 
obviously cheating. 

14.) kern disclaimer:
The following are in dispute among the SSCC community -- some people feel 
that they are 'illegal' and that if you do them, you are no longer doing an 
SSCC. Others feel that they are simply exploiting loopholes in the rules and 
that they are allowed and can be used freely. Finally, some people feel that 
they are legal loopholes but should only be used as a last resort. Use these 
if you want, but be aware that some people may not consider your win valid if 
you do.

-Leveling in a different SSCC class up to level 20 and then switching to your 
SSCC class. This has less of an effect than you would think but can be useful 
for some classes
-Turning a guest into a Mediator and having them raise your Brave and Faith. 


The rules are modified from the SCC rules given in Munki's FAQ. I sent him an 
email asking for permission but I received no response. Here's where you can 
find his FAQ and his exact wording of the rules:
http://db.gamefaqs.com/console/psx/file/
final_fantasy_tactics_straight_char.txt

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
III General Strategies [3.0]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

     :::// POWERLEVELING \\::: [3.1]

Any class can beat Chapter 1. A powered up Delita by himself is enough to 
beat the first chapter. In case you're keeping score at home: Delita 1 The 
Meager 0.

__- Delita -__

Delita can be powerleveled in a variety of ways. You have 3 battles to raise 
his stats before Dorter and that is more than enough to teach him a variety 
of abilities. Auto Potion, Monk Delita and Summoner Delita are three 
effective ways to give Delita all he needs to beat chapter 1.

Auto Potion:
Delita should learn this battle in Mandalia Plains by the latest. He can 
easily get it using spillover JP. In the first battle bring in both your 
Chemists. Dispatch of all the enemies except for the Chemist. Delita will go 
after the Chemist but he won't be able to damage it for more than 30, but the 
Chemist will keep using Potions on itself that heal 30 HP. This loop will 
continue until Delita lands a critical or two. Once I brought Delita all the 
way up to level 15 but level 7-10 should be enough. While Delita is beating 
on the Chemist have your two Chemists unequip their knives (Equip Change) and 
have them beat each other and your Squires up. This will produce spill over 
JP for Delita which he can use for Auto Potion. When the Chemists get low on 
life have them use Potions, grab a crystal or have Ramza heal.

Monk:
Make Delita a Knight or have someone be a Knight long enough so that Delita 
gets enough spill over JP to become a level 2 Knight. A Delita Monk and a 
little help from Ramza is more than enough to beat every battle in Chapter 1. 
However if you want that extra 2 Brave from Algus a Summoner will help you 
dispatch him very quickly. Wave Fist, Move HP Up and Earth Slash are good 
abilities to teach him.

Summoner:
Make Delita a Wizard in Mandalia and a Time Mage in Sweegy Woods. Have him 
perform enough actions to get Magic Attack Up, Ice 2, Bolt and maybe Short 
Charge. I found that Summoner Delita was only useful against Algus but others 
tell me that he's helpful against Wiegraf. I think they're full of crap and 
unless you're a Bard with Angel Song he probably won't have enough MP to kill 
Wiegraf. In Dorter turn Delita into a Summoner with Black Magic secondary and 
teach him Bolt. He should be powerful enough to beat the battle but not too 
powerful to not get an adequate amount of JP for Shiva.

__- Agrias -__

Agrias can be powerleveled in Chapter 2. This makes Zirekile Falls, Zaland 
Fort City and Barius Hill much easier. Save your game after Fort Zeakden (not 
on the World Map in Orbornne but after Fort Zeakden) and load that save until 
you get an Agrias that knows Hi-Potion. In the Save Boco (Araguay Woods) 
battle strip Gafgarion and take away Agrias's sword. Give her the best 
equipment, keep her as a Holy Knight, equip a mantle and Item secondary. Hop 
on Boco and let her gradually beat the enemy to death with  10 or so damage 
hits. Make sure you teach her Move +1 and then give her Holy Explosion. Crush 
Punch and Lightning Stab are also good abilities. She gains a Speed point at 
level 18 and if switched to the Knight class after Powerleveling she will get 
another PA point.

     :::// LEVELING \\::: [3.2]

The best place to level is going to vary for every class. There is 
one constant though as Barius Valley has some battles that can be won by any 
class. In Barius Valley there is a 'safe' spot that is surrounded by 2 deep 
water, a piece 3 H above, a slanted-unable-to-stand-on piece and the edge of 
the map. That spot renders you invulnerable from everything but Chocobos and 
long ranged attacks. There are a few battles -- from Lenalia Castle comes to 
mind -- where you frequently don't encounter either of those things. The best 
part is that the enemies often run into the 2 deep water, opening themselves 
up for attacks, and can't do a thing to counter.

For getting to level 99, UBS4 seems to be the preferred place to do so. It is 
a generic battle and the Monks, Knights and Archer are not particularly 
deadly. Strategies will vary by class but a method that should work for most 
classes is this:

-kill everyone except for a worst/bad compat. Knight with Item
-attack the Knight down into healing range
-retreat and let him heal
-repeat (be careful not to kill him)

After about 3-4 hours the Knight will reach level 99 and you'll be getting a 
lot of experience for every action. It took my Lancer about 6 hours to level 
this way and my Ninja 5. Other ideas involve exploiting a Monk with Move MP 
Up and getting some crystals. 

     :::// BRAVE BATTLES \\::: [3.3]

Those questions at the beginning of battles actually mean something. You can 
get extra Brave  and lose Brave in depending on your response. Some classes 
want to maximize their Brave so make sure you do these things:

-Choose to Destroy the Death Corps at Mandalia Plains
-Defeat Algus before his second turn/get Ramza killed before Algus's second 
turn at Fort Zeakden. If Ramza says "Gmmph" during that battle, then he loses 
Brave.
-Choose to Save Boco
-Choose to Save Mustadio

Remember, Brave affects how often your reaction ability will go off and the 
strength of your bare handed attacks. If you find that you will need to fight 
bare handed at any time or have a decent reaction ability then try to boost 
your Brave.

     :::// CONSULT \\::: [3.4]

SSCCs can be very hard. Go here for help or to share your achievements:
-http://boards.gamefaqs.com/gfaqs/gentopic.php?board=584617
-#fftchallenge on espernet
    Just use chocobo.espernet.net port 6667.

I found these Guides useful:

__- Battle Mechanics Guide -__

    http://db.gamefaqs.com/console/psx/file/
         final_fantasy_tactics_battle_mechanics.txt           
By far the greatest FAQ I ever seen, maybe the greatest game FAQ ever. 

__- Battle List -__

    http://db.gamefaqs.com/console/psx/file/
         final_fantasy_tactics_battle_list.txt           
Useful for finding good battles to level up in and good places to get
equipment drops.

__- Zodiac Compatibility Guide -__

    http://db.gamefaqs.com/console/psx/file/
         final_fantasy_tactics_zodiac_compatibility.txt
Has great information in a well laid out format on Zodiac Compatibility. Good 
to look at before you choose Ramza's birth date.

__- SCC Guide -__

    http://db.gamefaqs.com/console/psx/file/
         final_fantasy_tactics_straight_char.txt
Munki. The Man. The Myth. The Legend.

__- Growth Charts -__

    http://www.geocities.com/Zouf300/charts.html
So you can determine when you're going to get that long coveted Speed/PA/MA 
point.

__- Challenge Board -__

    http://boards.gamefaqs.com/gfaqs/gentopic.php?board=584617
Official board of SCC and SSCCers everywhere.

     :::// EQUIPMENT DROPS \\::: [3.5]

One of the most tedious aspects of SSCCs is fighting random battles to get
equipment drops from the enemy. Every enemy has a 50% chance to turn into a
box or a crystal when their timer reaches 0. Human enemies have a 50/x percent
chance of dropping a specific piece of equipment (where x is the total number
of equips that human has). So if you are fighting a Monk with a Black Costume
and a Feather Mantle and you kill it when its timer reaches 0 there is a: 50%
chance that it crystalize, 25% chance of being a box with a Feather Mantle in
it, and a 25% chance of being a box with a Black Costume in it. Some SSCCs can
not be completed without getting equipment drops.

This section is intended to streamline the process. I will try to list each
class, what equipment they needed during the challenge, and where the person
got it from.

__- UberSquire -__

No equipment drops needed

__- Time Mage -__

No equipment drops needed

__- Monk -__

No equipment drops needed

__- Knight -__

No equipment drops needed

__- Priest -__

 ::Holy Mitre or White Robe::
At Zigolis Swamp in Chapter 2 from Time Mages

__- Lancer -__

No equipment drops needed.

__- Chemist -__

 ::Judo Outfit::
Get sometime before Queklain from a Monk battle like Bariaus Valley from
Lionel Castle. You might be able to get it using Move-Find Item.

__- Ninja -__

No equipment drops needed.

__- Samurai -__

 :::Crystal Helmet:::
Gate of Riovanes story battle (Knights randomly have it equipped)

__- Geomancer -__

Sabin collected many equipment drops during his play through but the only ones
I see as worth it are probably Judo Outfit and Rune Blade. The rest do help
though.

 ::Judo Outfit::
At Sweegy Woods in Chapter 2 from Monks

 ::Power Sleeve::
At Sweegy Woods in Chapter 2 from Monks

 ::Twist Headband::
At Lenalia Plateau in Chapter 2 from Time Mages

 ::Rune Blade::
At Mandalia Plains in Chapter 3 from Knights

 ::Crystal Shield::
At Mandalia Plains in Chapter 3 from Knights

 ::Thief Hat::
At Mandalia Plains in Chapter 4

 ::Feather Mantle::
At Mandalia Plains in Chapter 4

 ::Black Costume::
At Mandalia Plains in Chapter 4

__- Archer -__

 ::Judo Outfit::
At Bariaus Valley in Chapter 2 from Archers

 ::Ultimus Bow::
At Bariaus Valley in Chapter 3 from Archers

 ::Black Costume::
At Bariaus Valley in Chapter 3 from Archers or Monks

 ::Flash Hat::
At Araguay Woods in Chapter 3 from Archer

 ::Thief Hat::
At Araguay Woods in Chapter 3 from Archer

 ::Feather Mantle::
At Araguay Woods in Chapter 4 from Archer

__- Full Calculator -__

 ::Judo Outfit::
In Chapter 2

 ::Flash Hat::
In Chapter 3

 ::Thief Hat::
In Chapter 4

__- Dancer -__

More equipment might be needed but I am not certain.

 ::Judo Outfit::
In Chapter 2

 ::Thief Hat::
In Chapter 3

__- Thief -__

__- Summoner -__

 ::Black Costume::
At Bariaus Valley in Chapter 3 from Monk

 ::Thief Hat::
At Bariaus Valley in Chapter 4 from Archer

__- Wizard -__

 ::Thief Hat::
In Chapter 4

__- Oracle -__

 ::Octagon Rod::
At Zirekile Falls in Chapter 3 from Oracle

 ::Thief Hat::
At Mandalia Plains in Chapter 3 from Squire
The hat can be gotten from Mandalia Plains West from Squires. Petrify a 
guy and create a 1 X 2 rectangular prison with the statue serving as the 
gate. Enemies can come in but you can't go out. Petrify the threats then let 
a Squire in. Kill him and hope for a drop.


     :::// EQUIPMENT DROP LIST \\::: [3.6]

Aerostar has compiled a complete list that has what levels enemies start 
wearing which equipment. Check out his FFT Battle Mechanics Guide for the 
info. Here is the link:

http://db.gamefaqs.com/console/psx/file/
final_fantasy_tactics_battle_mechanics.txt

With the permission of Aerostar I'm fixing the levels of where you can get 
certain equipment that I already had listed. For a complete and accurate list 
check out his site.

I'm not listing every possible place, rather I'm trying to list the places 
where people have gotten these items. For a list of all possible places, 
check the Battle List by Goryus. I think this RC quote is useful:

"Female Archer at Araguay East entrance is always five levels above you."
-Rising Chaos

And this quote from anyone who has done an SSCC:
"Trying to get equipment drops sucks."
   
||| Clothes |||

-- Judo Outfit --
Levels: 21-24

-- Power Sleeve --
Levels: 25-28

-- Earth Clothes --
Levels: 29-36

-- Black Costume --
Levels: 37+

-- Places to Acquire -- 
Barius Hill South (Monk), Barius Valley West (Monk), Sweegy West 
(Monk), Mandalia West (Squire), Barius Valley South (Archer)

||| Mantles |||

-- Dracula Mantle --
Level: 49

-- Feather Mantle --
Levels: 50+

-- Places to Acquire --
Araguay East (Archer, 5 levels above you), Barius Valley West (Monk)

||| Hats |||

-- Flash Hat --
Levels: 38-45 (some say earlier than 38 some say later)
Places: Lenalia Plateau South (Time Mage), Zeklaus Desert South (Wizard)

-- Thief Hat --
Levels: 46+
Places: Zeklaus Desert South (Wizard), Araguay East (Archer), Mandalia West 
(Squire)

||| Helmets |||

-- Crystal Helmet --
Levels: 27+
Places: Outside of Riovanes (story battle)

||| Weapons |||

-- Obelisk --
Levels: 29+
Places: Doguola Pass (story battle)

-- Octagon Rod --
Levels: 40+
Places: Zirekile Falls West (Oracle)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
IV The Book of SSCCs |Revised Standard Version| [4.0]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

These are the words of the completers of the SSCCs. They were originally 
written as update posts but now provide great insight into SSCCs.
                               __________________
                            ///  I UberSquire I  \\\
                            \\\__________________/// [4.1]

   /// Recommended Zodiac \\\

Taurus 

   /// % Completed  \\\

 100%

   /// First Completed by \\\

 Rising Chaos

   /// Strengths  \\\

 Cheer, Yell, Great growth and equips

   /// Weaknesses  \\\

Ummm your father dies

   /// Hardest Battles \\\

Dogoula Pass, Zalbag

   /// Surprisingly Easy Battles \\\

   /// Standard Generic Strategy \\\

Yell/Cheer/Accumulate until you are a god among mortals.

The class was completed by Rising Chaos but much of the original text was 
lost to the horrible 'Purge.' erodicatChaos had come to share some crucial 
information. 

~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of RisingChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~ The Epilogue of erodicatChaos ~~~~~~~~~~~~~~~~~~~~~~~

2.1
Uber Squire 
Dorter 2 2 resets
Well I let Argias and Gaff kill everything and they got slaughtered the first 
time for some reason. The second time i wanted to keep gaffs cross helmet (it 
got stolen) so i reset

Arugauy 1 reset
attempted to get argias auto potion. The black goblin had good compat with 
boco and killed him before I got there. The second time I settled for getting 
Argias lightning stab

Zierkile 0 resets
Delita killed a lot of knights

Zaland 0 resets
didnt save musty, had no trouble at all. 

Now I'm trying to get a judo outfit. Not sure if its worth the trouble or 
not. 

2.2
Uber Squire 
Barius Hill 1 reset
musty got ohko'd by a summoner with best and Argias didnt dodge anything. The 
second try I won rather easily despite one of the summoners hasting 
everything. 

Zigolis 0 resets
this was a joke musty didnt miss a seal evil, i cheered up like twice and 
accumulated a few times, only had to punch one monster. 

Goug 1 reset
Again with a summoner hasting everything. The second time I got lucky, the 
summoner with summons had a linen robe and could only cast one summon on me. 

2.3
just insane
well that was my first truly frustrating battle with my uber squire, and here 
i was just starting to think having an uber squire was unfair to the 
eneimies. heres the update

Barius Valley 20 or resets
ugh well i got through it eventually. Apparently I was going about it wrong 
and not going with my max pa setup (headgear, power wrist). I think Argias 
needs to stop the wizard with her first turn too, which only happened 3 
times. anyway i won the first time with max pa, still a lot of luck was 
involved and i actually got a chance to use wish (twice actually) which was 
also nessacary to win. 
anyway on to golgorand. 

2.4
i really dont know what i was doing, but i spent like 2 or 3 hours trying to 
beat golgorand. 

Grogoland 30+ resets
Well the first 20 or so I tried to find a way to run around the map while 
accumulating and yelling, and its very tough to do. With a base speed of 9 i 
got to go first, if i yell on the first turn i can double turn the two 
knights on the bottom of the screen and get to the otherside. This still 
didnt work out well, with gaff blocking my hits, my needing about 4 
accumulates to do deccent damage. Then I went with the diamond armlet and 
headgear combination and bum rushed gaff, i thought i had it won when i 
ohko'd him with a critical, but nope a knight breaks my armor and then on the 
next turn hits me for another 70 damage. Oddly enough I won again when a time 
mage had haste2. That combined with half the field (including gaff) had 
defend. That makes it a lot easier to outrun things and get double turns. I 
made it around and up the other side and killed a time mage. Then I almost 
got trapped up there but I ohko'd a knight to get down, while gaff, another 
knight and a time mage were still out of range, as were the archers. Once I 
came down essiantly doing a big loop I was ok because I had speed of 15 or so 
by this point (although i had 56 hp left) double turned the other knight near 
me and killed him. Ran around till a crystal appeared, yelled more timed it 
right and got a crystal then I went about killing stuff at about 180 per 
punch. 

2.5
alright one last update before i go to bed, and i probably wont play again 
for a few days. 

Outside of Lionel 1 reset
forgot I went before gaff and stupidly didnt move out of his range after 
accumulating. Also stupidly got hit by a summon for about 100. Second time 
didnt do anything stupid. Wore Rubber shoes, green beret, gold armor. 
Accumulated and avoided gaff best i could for 3 turns (i ate one night sword 
i think) double turn him and kill him in two consecutive punchs. Then I let 
the summoner use up all his mp casting 65 damage shivas (left me with 2 hp 
when he was out). went and got gaffs crystal, opened the gate and killed 
everything. 

Inside of Lionel 15 resets
Never did get that judo outfit which would have helped here and in the 
precceding battles at grogoland and barius valley. Oh well. Anyway speed 8 
with headgear, and defense ring and mythril sheild (pa of 10 with this setup) 
Need 3 bio 2's to miss (54 percent chance they hit me). About half the time 
he casts bio2s till they either petrify you or you kill him. 3 misses will 
give you two midcharge hits, and a regular hit. You go before a 4th one can 
go off, but he physically attacked me instead of casting it so it didnt 
matter, and i got the last regular hit to kill him. I got to see alot of 
chicken race, and I dont think i've ever seen death cold used before, until 
this fight. 

as a side note i have about 10 or so resets at yardrow with my dancer. This 
seems possible, it will take some luck, because neither me nor rafa can 
usually survive one round of physicals from one ninja. If Rafa can hit a 
significant heaven skill to do at least reasonable damage to two ninjas, or 
if I can hit a good nameless dance, that inflicts like stop or frog or 
something on two ninjas I should be able to win because I can almost ohko 
everything on the field, its just hard to get close without getting killed 
with my crap speed and move of 3. Wiznibus would work except the summoners 
constant rain of moogles makes it hard to keep the ninjas away for long. Well 
anyway I am off to bed. 

3.1
Goland Coal City......2 resets
This could have taken a lot longer, but Olan did good on the third try, even 
survivng one of my punches when i was charmed. Bascially go towards the side 
Olan comes down and take out what you can, hopefully chemists and the 
mediator first. 

Lesialia......1 reset
got pinned in the corner the first time, still would have won but zalmo 
dodged 2 out of three 75 percent punches that would have done 182. Second 
time I yelled more, and made sure I didnt get pinned, and accumulated more to 
ohko zalmo

3.2
Ubs 2 10 resets
yell a lot, hopefully you can avoid the lancers jumps until you are fast 
enough that they cant jump on you, also manuvering back down the stairs helps 
a lot too. then just accumulate and kill stuff. 

Ubs 3 2 resets
yell once first so Izidule wont jump on you from halfway across the screen. 
Then wait in the starting corner and accumulate once. Your third turn you 
should be able to go kill the summoner(germanis boots), only one archer will 
have gotton a shot in at this point. After this stay towards the far edge of 
the map, Izidule will get there first, avoid him long enough to get to around 
15 or 16 pa, whatever it takes to win in one hit, and then go and hit him.

Ubs 1 10 resets
Well there are a few ways this can work. I went with judo outfit, twist 
headband, and elf mantle (flame sheild). With this setup and 95 brave and 
good compat you will do 165 damage to Weigraf. Hopefully he doesnt have 
lightning stab. If not he moves first but cant hit you. You go and hit him 
for 165. His counter either needs to not go off or not hit you. Then you 
should be able to survive to get a second turn and kill him (he needs 330 hp 
or less for this to work, about 60 percent of the time this is the case). If 
he has lightning stab or more than 330 hp you will most likely need a 
critical (or if you are really good at running and accumulating, which is 
hard to do with him having the same speed and move, plus sword skills) as was 
the case with my winning run. He had 385 hp but did not have lightining stab 
so I hit him with a critical 308 damage. His counter didnt go off thankfully. 
He split punchs me for death sentance next. An archer got in my way but I got 
to him on my last turn before death and had a 61 percent chance to kill him 
and it hit. 

3.3
grog hill 6-7 resets
This worked out better once I remember to equip my power sleeve and gained 
one level for speed 9 as well as one brave point (at 96 now). Anyway Went 
with twist headband, power sleeve, diamond sheild, elf mantle. Move to the 
spot at the bottom where the chemists cant shoot you right up against the 
wall. Accumulate 3 of the first 4 turns and yell once. At this point I am at 
16 or 17 pa enough to ohko almost anything. I kill the theif and then run up 
to where the two chemists and archer are left. The theif gets revived but it 
doesnt matter. I kill the chemist with phonix down in one hit then the other 
one the same way. The theif didnt have charm so that helped. Then I basically 
kill whatever is closest. I needed one crystal but it was easy because by the 
time i needed it 3 or 4 people were dead. 

now I"m sorta stuck on yardrow. (10 resets or so) I think i need to go with 
the yell every turn strategy and hope rafa does good with her elf mantle 
because trying to fight 2 or 3 ninjas even with equal speed and high pa and 
deccent evasion I still get slaughtered. The summoners werent helping either 
but i went back and got a white robe and switched back to a flame sheild so 
that should help hopefully. 

3.4
i mean i knew rafa was stupid but that was insane. So yeah i get some insane 
evasion, i'm getting hit 20% of the time instead of 50 (projected). I manage 
to get turns to kill both summoners midcharge when they were charging lethal 
summons, I kill everything expect one ninja who I critcal (like 35 hp) before 
he finally finishes me off. Rafa is also in critical hiding the corner. So 
I"m like ok I got this won, Rafa has a crystal she can get to before the 
ninja, and just needs to hit him once with anything. But she decides she'll 
just wait in the corner hoping i'll magically revive or something, the ninja 
over the course of 2 turns get the crystal that rafa could have had and then 
proceeds to kill her on the 3rd time all the while rafa just waits in the 
corner not even attempting to fight........ugh. 

3.5
ok big update here

Yardow 20 or resets. Eventually got past rafas stupidity, she actually did 
some damage to a couple of the ninjas allowing me to ohko them with only 
needing to accumulate once. Anyway the setup was flame sheild (this should 
maybe be diamond since a water ball will do 144) Twist headband, white robe, 
elf mantle. Yell or accumulate on your first turn (they both seem to be 
equally useful). Then move to the spot in front of where rafa will move since 
you have better evasion. Hope she hits a few things with heaven thunder. If 
she has then you should be able to ohko whats she hit as it comes down the 
stairs. The summoners are basically a non-factor, as long as they dont have 
titan. The goal is to kill the ninjas as quick as possible. Hopefully yours 
and rafas evasion holds outs long enough to win. 

Yugo 2 resets
Reflect rings for both you and Rafa, made Rafa a Knight as she was stupid 
with her gun as a chemist. Start in the back, yell/accumulate for 3-4 turns, 
help rafa kill the ghouls as they come up. As long as you dont have really 
bad luck this fight should be relatively easy. 

Outside of Rivones 0 resets
make sure you have defend equiped here. Went with power plus elf mantle and 
diamond shield. Basically the trick is to out manuver the knights to the top 
of the roof and hopefully kill one or two in the proccess. Eventually the 
damage adds up but with defend and the rest of the evasion arrows only have 1 
perecent and knights have about 15 percent chance (unless u leave your back 
exposed). With a few higher speed points just defend while you wait for a 
crystal. There should be a few dead bodies laying around by the time you get 
to critical. anyway

Inside of Rivones 0 resets
Very happy without a reset here
I go first against weigraf (chamleon robe/feather boots, obviously) run back 
and yell. I only got to about speed 13 and i could easily out manuver 
Weigraf, he got in about 3 wave fists but only one hit. Then I accumulated 
until pa of 23. Ohko weigraf. Double turn velius (620 damage) hit him twice 
for that and its all over. 

Rooftop of Rivones 0 resets
again i'm impressed with the zero resets, Elmdor goes draws out on Rafa, I go 
next with max pa setup. Hit one of the girls the one with lower hp and 
criticals her. 

4.1
Dougla 5-6 resets
Well i read in the faq that this was one of the tougher battles for 
ubersquire so after a couple tries i levels up to 55 for a speed point and a 
pa point. Green Beret, Power Sleeve, Reflect ring, diamond sheild. If any of 
the wizards have level 4 spells its best to reset because that makes this 
much tougher. You go first, scream and move to the top corner near where u 
start. The archer will get a shot in, doesnt matter too much if it hits or 
not, although the more misses the better. Everything else moves the bottom 
wizard might have haste and haste stuff, this doesnt matter too much, I won 
when he did that. Second turn Scream again and move forward so you are right 
in front of the wizard on top. You will then double turn anything that isnt 
hasted, and the top wizard wont be hasted. So ohko him on the third turn. 
Then run back into the corner. Depending on the archers secondary he might 
start shooting here (he had phonix down for me). Scream two more times and 
move into the middle level. The knight will be able to attack you, but you 
should have outmanuvered the lancers leaving them in the middle on top while 
you are in back in the middle. Next kill the knight (hopefully ohko if its 
good enough compat) otherwise you should be able to double turn or close to 
double turn it. 
then kill the bottom wizard. Now its just a matter of avoiding swings from 
the lancers until you can get crystals, or ohko, or double turn. Scream in 
the turns that you are avoiding stuff. The archer could cause a few problems 
but with some luck you should evade enough arrows, and the ones that hit 
hopefully dont do high amounts of damage. 

4.2
Berenvia 2 resets
one was due my doing stupid stuff, the other due to getting charmed and 
missing a 55 percent face shot. third try i ate a shellburst stab but hit her 
and sent her to critical

Finath 4 resets
got 1 black and 4 yellows and an uribo this time, went with max pa, ohko'd 
everything although i was in critical when i got down to the last yellow, a 
black and the uribo, fortunantly it was just in time to double turn the two 
chocobos and stay out of attack range of the uribo. 

Zeltina 0 resets
well delita got hit once, but then got zalmo to cure him, so we finished with 
full hp. 

Bed desert 3 resets
one for bringing the wrong sheild, 2 more for trying to bum rush balk. 
basically just stay back and scream, balk likes to come down so wait for that 
and then go kill him, just make sure you can survive long enough to kill him 
(usually takes two hits and possibly black magic re-direct)

Bethla South 3 resets
Well had some bad luck with my evasion at first that got better though. Ohko 
the ninja on your first turn (he will have thrown something at you). Then go 
after the archers. Then whatever is easiest. 

Stupid sluice, will have to wait because i am done for now 5 resets or so. 
just horrible luck, one wizard kept hasting everything so i didnt have a 
clear path to the switchs, one of the archers keeps standing on one. twice a 
wizzard had level 4 spells, i got persuaded 3 times in a row last time, and a 
critical through at 20 percent (i was defending). once the luck evens out 
this will be easy. 

4.3
Sluice........5 resets
I waited in the starting corner and screamed the first turn. This made almost 
everything come down the right side, leaving only a wizard and archer to 
worry about when I got to the left, there was no time magic or level 4 
spells, and I screamed more than usual. 

Germanis Peak 0 resets
I took deccent damage but with excalibur it didnt seem to matter

Poeskes 0 resets
Excalibur still rules

Outside of Limberry 2 resets
Forgot black costume the first time, second time I died because of a good 
compat bio 3 spell. 
3rd time I got ultima and won. basically it was Excalibur Crystal Sheild, 
Crystal Helmet, Black Costume, Nkai armlet. Scream on the first turn move 
towards the blocks. Scream again and wait. One of the Assains will come down 
and Physical you, hopefully one of the two attacks misses. Then the other 
will charge Ultima. one or two apandas will charge spells too. One was a frog 
when I won, it missed. The ultima and the other spell left me alive in 
critcal, but I learned ultima and the other assian got a re-direct, I go 
again after all the spells and physcial the assasian next to me for the win

Inside Limberry 4 resets
Tried a few different strategies but this one worked best I got it on the 
second try with this one
Excalibur
Crystal Sheild (not that it matters)
Flash Hat
Reflect Mail
108 Gems 

I go first Charge Ultima on myself and retreat to the back left corner. 
Elmdor Teleports next to me and physicals me for 294. The girls move but cant 
do anything. Ultima goes off, 135 on me and about that on Elmdor. I double 
turn everything next. Ultima Elmdor for another 130 ish. first. Second turn 
walk behind him and smack him (30 percent chance) for 280 ish. Enough to 
leave him with about 20 hp, so he runs.

/// ALTERNATE PISCES STRATEGY for Altima courtesy of SaturngohanChaos

\\\OVERATED ASIDE: Pisces and Capricorn are both neutral to Elmdor. \\\

Elmdor Resets 30
So in the PBF Ramza starts at R
XXXX
XXXX
XRXX

Wear
Excalibur
Aegis Shield
Twist Headband
Black Costume
108 gems

Turn 1 Scream
Elmdor should come up and muramasa you. Lede will charge Ultima on you and 
Celia will do nothing. You will then get a double turn seperated by ultima. 
Move up and charge ultima on Elmdor. Then next turn hit him for 237. 
200+100+237=537 I got a critical for 357 when I won but for once, I didn't 
need it. ///
 

4.4
well I'll do more updates while I still remember the details just in they are 
needed for future strategies

Zalera 1 reset
stupid confuse 2

Igros 0 resets
Theif hat,Reflect Mail, Jade armelet
move and scream, 3 times will be enough if Zalbag hits Dyce once. Then attack 
Dyce once and kill him (you could scream more if u want to kill Adremelk very 
fast). Anyway I triple turn Adremelk smacking him 3 times at 357 a pop. then 
he confuses me. This got to be somewhat annoying then I was getting scared 
because Ramza kept using cheer up on Adremelk. twice Ramza used wish bringing 
him out of confusion and getting chances to smack Addy, finally I finished 
him off while confused with an ultima. 

Outside of Murond 1 reset
Scream twice then bum rush, doing it right away got me killed, but that could 
have been bad luck

Inside of Murond 0 resets
no comments needed

Zalbag, 1 reset because i tried first with a twist headband, theif hat is 
much better due to getting double turns a lot quicker. 

Excalibur (obviosuly)
Crystal Sheild
Theif Hat
Power Sleeve
Bracer

You go first and scream, move to the right but where zalbag cant blood suck 
you. He moves, you go again, Scream move towards the Archaic Demons(all the 
while staying off blood suck panels, not sure that needed to be said but oh 
well). They all get to go finally. The Archaic Demons both Charge Dark 
Holies, the Ultima Demon runs off because it is enough to kill you. Zalbag 
gets a physical in there somewhere, shouldnt matter if it hits or not. You 
get to go before the spells resolve. Ohko one of the Archaic Demons. The 
other ones spell goes off did 288 to me. Your next turn kill the other 
Archaic Demon (should ohko, unless there is bad compat). Zalbag will again 
physical you they only did 96 to me. Now the Ultima Demon Charges something. 
Ohko it midcharge (I was at 2hp at this point but it didnt matter because 
Zalbag couldnt get near me). Just you and Zalbag, with you already getting 
double turns. Now just go back to Screaming until you have pa or turns that 
you can just kill him without him getting to attack. 

4.5
Completed 

Ubs 4 1 reset
Trying to bum rush everything doesnt work every time

All these setups include Excalibur, thief hat and a crystal Shield unless its 
balk 2, in which case its a flame sheild

Rofel 2 resets
Max MA (except Excalibur)
Scream first, move where Rofel cant hit you. Next insta cast ultima on Rofel. 
Then on your second turn of double turning everything charge Ultima on Rofel 
and retreat. Rofel can hit you now, hope for a spell charge instead, thats 
what I got but it probabally wouldnt have mattered anyway. On your 4th turn 
kill him with ultima or a physical. 

Klietan 0 resets

Balk 2 1 reset
umm remember the flame sheild
Flame sheild
Rubber Shoes

Stay back and scream until Balk comes near you, and he does for some reason 
even though he cant touch you. Then kill Balk, getting double turns and such 
is very easy with Excalibur. 

Hash 2 resets
Black Costume
Bracer

Scream First then move as far back as possible, its the only spot I think 
that Hash cant hit you on the first turn
He will move but cant act. Then go down and hit him. Next he charges meteor. 
I got to double turn him in midcharge. His meteor should then kill himself

Altima 2 resets
Power Sleeve
Bracer

Ohko 2 demons on you first turn, this will cause Altima to be very stupid and 
charge Ultima on Alma for some reason. So Mbarrier goes off before Ultima, 
and Alma gets to re-raise. Next kill the other two demons when you get to go 
again (one will get an instant action i.e. physical, hurricane). They both 
missed the two times I used this strategy. Much of the rest of the fight is 
spent with Altima chasing Alma around killing her in an endless cycle of re-
raising and death. Alma was also sort of smart and re-directed two All 
Ultimas, (although she never wanted to cast mbarrier on me for some reason). 
Just attack Altima when you can, scream when you cant. One physical dodge may 
be required(it wasnt for me, but one more would have killed me, Altima 
apparently isnt that smart though), and you will also need to survive one or 
two grand crosses without any major damage. I got slowed in my winning run, 
frogged in one of my resets, and it was just after Altima managed to kill 
Alma without her getting to re-raise. Anyway at over 500 per attack this 
battle doesnt take all that long. 

/// ALTERNATE PISCES STRATEGY for Altima courtesy of SaturngohanChaos

Altima Resets 15

Set up is
Excalibur
Crystal Shield
Thief Hat
Power Sleeve
Bracer

I start with a double turn. I move up 2 squares to see if I can kill both the 
demons with 2 Ultimas. Altima will kill Alma her first turn. I charge Altima 
and Scream. I am on her side. I then midcharge a demon who is trying to Dark 
Holy me. Altima uses Ultima upon me. While shes charging I kill the other 
demon. Then I scream a bunch. She tries to grand cross me but I double 
midcharge her for 630 each. She gets to cast 2 spells against me. I hit her 3 
or 4 times. She tries to Attack me and eats shield. I hit her 2 times and 
then she casts return 2 on me. I midcharge and it goes off. Normal hits do 
441 and midcharges do 630ish. I go 2 more after return 2 misses. She casts 
Ultima and I midcharge her and redirectr it. I hit her once more and she 
Grand Crosses me, which I guard. Then I he Grand Crosses me, which I guard. 
Then I kill her.

Congratulations this game is complete! ///

4.6
Final Thoughts

I would reccomend a zodiac with good compat with the Virgos for an Uber 
Squire. (Taurus, Capricorn, I used Capricorn) It makes for a lot less time 
needing to accumulate and yell in a lot of the fights. And since with the 
high brave you will already be doing a ton of damage before and after getting 
Excalibur. 

Hardest Battles: Yardrow, Grogoland
Honarable Mention to Barius Valley, although Barius Valley always seems to be 
how long does it take for Argias to not be really bad. 

Suprisingly Easy: Umm all of Chapter 4, especially Zalbag. 

Other than the strengths already listed I think move of 5 should be included 
there too because that makes a big difference in a lot of fights where it is 
nessacary to outrun things. 

Other comments: I think I was able to develop useable strategies for most of 
the fights that may need them since all of the RC's got purged. Sadly though 
I didnt come up with much for Golgorand and Yardow. Anyway this was a 
relatively easy challenge, especially compared to a solo samurai. It was a 
lot of fun though because there still was a good amount of strategy and 
challenge involved. I think it would make for a good first time solo scc for 
anyone that wants an easier one to get used to playing with one charecter 
before attempting some of the other ones. Next up I think I'll try a ninja, 
although maybe I'll get back to my dancer *cringes*. 

4.7
Oh yeah I forgot to mention I finished around level 72, and the only time I 
intentionally leveled up was about 5-7 levels before Dougla Pass. Of course 
levels were naturally high from all that accumualating and yelling, and they 
are high to begin with from doing most of the fights solo. 
______________________________________________________________________________

                                ___________________
                             ///  II Time Mage II  \\\
                             \\\___________________/// [4.2]

   /// Recommended Zodiac \\\

Cancer (but there are many that would probably work)

   /// % Completed \\\

100%

   /// First Completed by \\\

MinionofChaos

   /// Strengths \\\

70 Faith, Meteor, Short Charge, Teleport, Haste- especially on guests

   /// Weaknesses \\\

Low HP, Screwed when MP runs out, sucks at Melee, Meteor/Demi are only damage
options

   /// Hardest Battles \\\ 

Both Balks, Poeskas Lake, Germinas Peak, Goug Machine City

   /// Easiest Battles \\\

Anything with a guest, any assassination battle (to include all Zodiac 
Beasts), any battle with enemies in a close formation to start the battle

   /// Standard Generic Strategy \\\

Meteor, stall, crystal, Meteor

   /// Advanced Strategy \\\

Teleport, Quick, Meteor, Teleport out

~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of MinionofChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
Hello all. Long time lurker here, thought I would join in on some SSCC fun 
(and by fun I mean frustration :) So without further ado: The Time Mage SSCC.

Preparations

I wanted this to be as close to true SSCC as possible, so I wanted to start 
out as a lvl 1 Time Mage at Sweegy Woods (first story battle that I could be 
a Time Mage), and I chose Cancer as my zodiac (reasoning for this is that 
it's my birthday and I figured a neutral as can be Zodiac will help to ID 
potential problems with spellcaster SSCC's). I got Delita Auto Potion in 
Gariland and then opened up Monk for him at Mandalia. So, going into Sweegy 
Delita was a Monk with Black Magic, Auto Potion, Gained JP Up, and Move +1.

Sweegy Woods: ...Resets 0

Pretty easy battle. Algus served as cannon fodder (his role for the entire 
time I had him) while Delita went around killing everything. First problem of 
my game was I could only cast Haste (my only spell) twice. JP is very hard to 
come by.

Dorter ...Resets 2

I honestly thought that I wouldn't be able to get past this battle when the 
rooftop archer was able to hit Ramza for 20 of his 38 HP right off the bat (I 
didn't think I could go the whole battle without getting hit twice). Luckily 
Algus had Potion, so he spent the whole battle healing Ramza while Delita 
killed everything. BTW, a hasted, Auto potioning, Monk Delita PWNz (at least 
for now).

Sand Rat Cellar ...Resets 1- should be 0

Once again a hasted Delita rocks, and Wave Fist didn't hurt either. The reset 
came with the last knight scoring a critical that didn't get Auto Potioned. 
Got Chakra.

Thieves Fort ...Resets 0

Delita did his thing again. Two things though: I was able to Haste 3 times 
before needing a crystal and I took down a Thief with only my staff.

Lenalia Plateau ...Resets 2

Delita once agained ruled the battlefield. The two resets were from Ramza 
attempting to get the Time Mage's crystal. Reasoning for this is that I don't 
want to waste any JP on getting useless abilities. After all my trouble, I 
only got Slow from him. Earth Slash for Delita.

Windmill Shed ...Resets ~10 and counting

Here's where the problems begin. Delita can hold his own without any 
problems, until Stasis Sword stops him (which seems to always happen). I have 
enough MP now (lvl 7 with Silk Robe) to cast Haste about 5 times before 
needing a crystal. I've figured out the set-ups to have Delita either hold 
back or rush forward. If Delita stays back the enemies are able to close 
around Ramza. If Delita rushes then I can't send Ramza after to haste him, 
and without haste Delita can't finish off the enemies before getting stopped. 
The closest I came was with Ramza dead and Delita and Wiegraf duking it out. 
Unfortunately Wiegraf had Item. Any suggestions???

Oh, and here's my current specs: Ramza lvl 7 Time Mage, knows Haste and Slow 
with about 500 JP unused (saving for Meteor if I can make it, Short Charge or 
Teleport if I absolutely must). Delita is a Monk with Wave Fist, Earth Slash, 
Chakra, and Move Hp-Up. As you can see my JP is seriously lacking at this 
point, but unfortunately there isn't a random battle I know of that I could 
win to get some extra JP. Once again any suggestions are welcome, and good 
luck to all the others with their SSCC's.

1.2-2.1
Time Mage SSCC Update

Thanks for the reply Kern, but like I stated in my first paragraph I wanted 
this to be as true as SCC as possible. If I can't defeat a random battle by 
myself it's no good (just my own opinion, plus I don't want to finish Chap. 1 
at level 20-something just to be able to cast a Meteor or two).

Windmill Shed ...Resets 0- after those first 10 or so

Ok, what it came down to was a lucky string of Stasis Swords which didn't 
stop Delita. That's it- keep him hasted and let him do his thing. I would 
like to apologize for not trying hard enough before seeking help.

Fort Zeakland ...Resets 2

Both resets were due to Delita getting blinded from Algus' attacks and then 
missing a Wave Fist. The time I won, Delita hit on 4 consecutive attacks and 
Algus went down.

***End of Chapter 1***
To sum up, overpowered Delita > Chapter 1. At this point I still had only 2 
spells (Haste and Slow) and was level 8. Moving onto Chapter 2:

Dorter Again ...Resets 5

You might be looking at that "5" next to resets, so let me clarify just a 
little. I wanted to get as much JP as possible so I tried to have Gaffy be a 
Time Mage for some spillover and let Agrias take care of everything. That 
didn't work one bit. A hasted Agrias couldn't take down the entire 
battlefield, and a Time Mage Gaffy always died in the first round of actions. 
So I put Gaffy back as a Dark Knight and hid in the corner recasting haste on 
myself 'til I ran out of MP while Gaffy and Agrias killed everything.

Araguay Woods ...Resets 0

I finally have hope. I once again tried Gaffy as a Time Mage and went to save 
Boco. The funny thing is that I very shortly realized I could easily control 
this battle and sit around and gain a lot of needed JP. So I began by 
smacking Agrias into critical while Gafgarion and Boco played with the 
goblins. Gaf had Item secondary with Hi-potion, so he held up well against 
the goblins (which were doing like 15 points of damage). I helped him finish 
off most of the goblins and then began beating him down to get every single 
point I could get. Eventually a goblin wandered over to Agrias and she ended 
the battle, but not before I broke the 1500 mark!!! I can now have Meteor 
(though I only have 59 MP).

Ok, so now I have two saves, one saved after the Araguay battle I described 
and one right before it. I think that I should be good, as in I should be 
able to unlock Short Charge before I run out of guests to use as meat 
shields, but if not I am fairly confident that if I go back into the Araguay 
Woods battle with the intention to get as much JP as possible I should be 
able to also get Teleport at this point in the game. But for now I only want 
to make forward progress and see if I can at least get past Golgorand.

2.2
Time Mage SSCC Update

Zirekile Falls ...Resets 0

Hey Delita's back. And I also have Agrias and Ovelia on my side. Hmmmm... 4 
on 7. I think I can manage. Spent the entire battle recasting Haste (as 
always) to get as much JP as possible. Stole Ovelia's Triangle Hat and Wizard 
Robe. I now have 71 MP at level 12, just enough for one Meteor.

Zaland Fort City ...Resets 3 plus however many times Musty went right

I first tried this battle with the strategy that got me this far- haste 
everyone and let the guests do the work. I soon realized that that wasn't 
going to work for this battle as Mustadio kept getting nuked by the Wizards 
and the closer knight always seemed to have Elemental on secondary. So I 
broke the bank and got Meteor. First battle with Meteor I walk up to the wall 
and kill both knights, 1 wizard, and an archer. Agrias and Musty cleaned up 
as I had no MP left whatsoever. Me likes the Meteor.

Bariaus Hill ...Resets 2

Took me a couple of tries to find a PBF that would have the knights advance 
forward and the archers stay put. When I got it set up, it was a beautiful, 
very destuctive sight as they all died horribly. Musty took out the summoner 
on his side as the other summoner casted Mogri on her, allowing Agrias to 
kill her rather easily. Hit level 13 (73 MP).

Zigoris Swamp ...Resets 0

I gave Musty Seal Evil before this fight (and obviously it was a joke). Ramza 
went off to the corner to cast Haste a lot and get some more JP. On a side 
note, I saw an Uribo here for the first time. It was kinda weird.

Goug Machine City ...Resets quite a few and counting

I suppose this is the first battle where I can't rely on guests to take care 
of everything. Right now I am lvl 13 which I am thinking is quite inadequate. 
I suppose I can win this fight if I get extremely lucky and am able to hit 
both summoners and archers with one Meteor. I've been able to get 3 of them 
so far, but with the Thieves' high speed and the summoner's low speed the 
timing for the Meteor is kinda screwy (since I still don't have Short 
Charge). 

The current plan is to attempt this battle a few more times and if I can't 
get lucky I will began the leveling up process. I should be able to win the 
easier battles (I'm thinking Mandalia Plains would be best) with a single 
Meteor, but the problem with that is I only get ~20 exp/25 JP a Meteor. So I 
am looking at a very long leveling up process- lvl 13 now, want lvl 21 for 
speed point at 18 and MA point at 21... might go higher for the additional MP 
or if I don't get Short Charge, Teleport, and Demi by then. So 5 battles a 
level, for 8 levels equals 40 battles which need to have perfect set-ups to 
finish the battle with only Meteor. Sounds fun, huh? 

And good luck to the rest of you.

2.3
Time Mage SSCC

Yeah, I definitely need to level up to 21. Luckily I found the absolutely 
ideal place for spellcasters with a large area of effect spell (any level 4 
black magic, summons, my Meteor obviously) to level: Zigolis Swamp. Let me 
emphasize that: Zigolis Swamp. I was heading back towards Mandalia (I was 
thinking that would be the easiest place, and Lenalia is right there- and 
that has Priest encounters for better equipment if I could get it), but I 
thought why not check all the battles on the way there. So I got into a 
battle at Zigolis Swamp. I figure I might as well document this for at least 
whoever is doing the Summoner SSCC.

PBF screen looks like this:

xx
xx
x
xx ----Ramza goes on the bolded X

The most common battle here is an assortment of Skeletons, Bone Snatches, 
Ghouls, and sometimes Marlboros. Prior to level 18 we all have the same speed 
(the ghouls are slower, but go down to 1 or 2 hits from a Rainbow Staff) so 
the monsters go first then Ramza can cast whatever spell he wishes to (even 
if it has an obscenely long charge time *cough* Meteor *cough*). The great 
thing about this battle is all the monsters seem to want to go toward the 
middle of the battlefield towards Ramza.

My first battle alone here was 3 Skels, 3 Bone Snatches, and a Marlboro. I 
saw this and thought I was completely toast but being stuck in the story 
battles I had nothing better to do but test my skills. The monsters moved and 
sort of congregated in the middle of the map and I was like cool I can get a 
few of them with Meteor and hopefully smack the rest to death. So my turn 
came up, I selected Meteor just to test the range of the spell and found that 
if I moved 1 space up and to the right I could get all 7 monsters with 1 
Meteor! It was glorious, though I only got 20 exp total from the battle. I 
have since began positioning the Meteor to leave one monster alive so that I 
can get the exp/JP from killing it.

As for the other battle you can get here at this time, it is against two 
parties of monsters- normally 3 monsters in both the right and left corners. 
I was reseting these battles 'til I found out enemy Time Mages can appear 
here and they know at least Demi. So I have been trying to Meteor one side of 
the field, hang around long enough to grab a crystal, Meteor the rest (and 
somewhere in there grab a Time Mage crystal to learn all those great spells 
I've had to forego to get Meteor first). So far I've only won this battle 
once and the one Time Mage that appeared dropped a stupid Small Mantle 
instead. 

Level 15 as I type, 6 more levels to go. 

2.4
Time Mage SSCC Update

I loathe Mustadio. I cannot express the hatred I have for that jerk right 
now. But I'll get to all that is a sec.

Leveling at Zigolis Swamp

This was a royal pain. I started this whole leveling process at level 13 
hoping to get to 21. At lvl 13 I had the same speed as all the enemies (some 
ghouls were a point behind, but it didn't matter). So all the battles went 
like this:

Monsters move
Ramza charges Meteor
Monsters die

Every now and then I'd try to leave the lowest lvl/HP monster alive so I 
could smack him down for the extra JP. But unfortunately, Skeletons get a 
speed point at 16- which screwed my whole formula up because as far as I can 
tell Bone Snatches don't get a speed point 'til after level 21. So some 
monsters were moving after I started charging. This made things extremely 
complicated, but on the bright side I learned a lot of lessons of proper use 
of the Meteor spell.

So pretty much every battle after level 16 was drawn out whether I liked it 
or not but somewhere near here I got enough JP for Teleport which enabled me 
to manuever the map well enough to avoid monsters 'til a crystal popped up (I 
also got some lessons on using Teleport... lesson number 1: 80% chance to 
move 2 extra spaces is more equal to 10%). Then when I hit level 18 my speed 
went up and I thought speed is good... until I realized that I was now 
casting Meteor before the Bone Snatches were moving. Once again more 
complication as I learned exactly which Bone Snatch would move where, and 
then casted blind Meteors and hope the AI is stupid enough to walk into a 
huge, burning piece of rock (just for reference sake, it is that stupid).

Please let me have one more rant: the alternate battle at Zigolis is a 2 
enemy party battle that usually has Time Mages. Because I saved all my JP for 
Meteor, Teleport, and Short Charge I don't have many spells. I had hoped to 
get at least Demi from a crystal and maybe a few others instead of unlocking 
them on my own, and they also started wearing Wizard Staffs (+1 MA would have 
been nice) and Green Berets (+1 speed). I fought every battle that had a Time 
Mage in it (losing about 85% of them) hoping that I could somehow kill them, 
grab their loot, and then win. I could do the first easily, the second 
wouldn't have been too much trouble on it's own, but managing to win was 
nearly impossible as Meteor is my only way of dealing with multiple targets 
(I have only enough HP to take down one monster in melee). Out of all the 
battles I fought, the only useful thing I got for my effort was Stop. Time 
after time when I picked up their crystal all it had was Eye Drops or some 
stupid ability like that. 

Ok, I'm done complaining... I know everyone here has their own complaints 
about unlucky strings of battles. So after the dust had settled (and with all 
the Meteors I was launching at Zigolis, that's a lot of dust in the air) I 
was level 21 with 129 HP, 86 MP (enough for 1 Meteor and 2 Hastes/Slows), and 
13 MA with current equipment setup. 

2.5
Time Mage SSCC Update ...continued

Goug ...Resets- however many I wrote last time plus one

The last reset I had was just me fooling around seeing whether I could do 
this battle or not. Like usual Musty went for the lower Thief, got killed, 
and I played around with Haste, Slow, and everyone's CT trying to figure out 
a way to launch Meteor unhindered. The next try Musty went for the higher 
Thief for the bloody first time. I swear I played this battle at least 20 
times before I started leveling and not once did I see him go for the upper 
Thief. I make a big deal out of this because with both Thiefs hitting Musty 
for their turns they were 2 panels closer to the Summoners and the height 
difference was less than 3 (which is Meteor's vertical limit). If Musty had 
ever gone for that Thief instead I might have been able to pull this battle 
off without having to go through the frustration of leveling (then again I 
still might have gotten killed, who knows?).

In any case, the bastard put the Thiefs where I needed them to be and I 
charged Meteor (prior to the Summoners moving, but with their sorry movement 
they were screwed) and teleported towards the rear. An archer finished off 
Mustadio and the other headed out towards me. Meteor went off and got both 
Thiefs and both Summoners. On my next turn I cast Haste on myself and tried 
to figure out a way to not die and be next to the Thiefs when they 
(hopefully) crystalized. The archers put up a good effort taking pot-shots at 
me while I moved back towards all the corpses (I also had a failed move of 5 
again- don't get me wrong I don't normally try for 5 spaces, so it's not that 
often I try but I do seem to fail a lot when I do try) and luckily one Thief 
turned into a box, while the other a crystal. Then I worked some magic. To 
ensure that only 1 Meteor would kill both archers I had to Slow one, grab a 
crystal, haste myself, take two arrows- one of which was a critical hit, and 
then cast. I am really starting to hate all the thinking I have to do, but 
that's why they call it a challenge.

2.6
Time Mage SSCC Update 

Bariaus Valley ...Resets 2

This battle was pretty easy, actually all battles that I have a ridiculously 
overpowered guest are pretty easy. The 2 resets were from trying to figure 
out the optimal time to Meteor.

Golgorand Execution Site ...Resets 5-ish

This battle I actually had fun with, mainly because I could be cheap and 
teleport on top of the center building thingy and not worry about anything 
except Slow and Black Magic if the Time Mages had them. Began the battle by 
Meteoring both bottom knights (neither can have Battle Boots), an archer, and 
Gaffy (took a few tries to get the PBF right). Next step was Haste, move 
towards the tower, take a hit from the other archer, 'port on top of tower, 
and wait for a crystal to pop up. Standing on top of the tower made every 
enemy retreat to a corner, which made it real easy to grab a crystal, launch 
a Meteor, grab another crystal, launch the third Meteor of the battle, and 
win. 

Gate of Lionel Castle ...Resets 2

I was so confident after beating Golgorand that I thought this battle would 
be a piece of cake. And why not, all I have to do is Meteor Gafgarion, grab 
his crystal, and Meteor the other side of the map. Well first off the 
Summoner has the same killing range as Ramza so I had to play it careful when 
dealing with him. In my last reset, everything was going smooth and I was 
able to nuke 3 enemy units (including the Summoner) while the other three hid 
in the other corner. So I sat on top of the gate and waited for the corpses 
to disappear. Only problem was they turned into a box, another box, and 
*gasp* a third box. I was pissed as with no MP I had no way to finish off the 
battle.

In the time I won, exactly the same thing happened: 2 Meteors, Gaffy dead, 2 
knights and the summoner dead, waiting on top the gate for some crystals. 
Then they all turned into boxes. Up to that point in time I never thought I 
had an anger management problem, now I truly believe I may need counseling. 
Anyways, this time instead of all 3 remaining units on one side of the map, 
one archer was by himself. So I began attempting Teleport moves of 9 to try 
to hit him with my staff. It took about 7 attempts but finally I appeared 
next to him and hit him for a little over half his HP. The other archer moved 
and hit me for 20 damage and the knight was well out of range to do anything 
to me. The archer got his turn, moved and attacked, but he stupidly moved 
back towards the gate which allowed me to hit him again for the kill and on 
my next turn 'port on top of the gate to avoid being killed by the other 
archer. This time the corpse turned into a crystal, I grabbed it, then 
Meteored the **** out of the last two enemies.

Queklain ...Resets 0

Going into this battle I thought I might have problems, after seeing how 
close I start to Queklain (I had forgot/not cared before) I was really 
starting to worry. When Queklain moved next to me and hit me for 120 of my 
124 HP I was certain it was over. But I got my turn and casted a Meteor just 
to see how much damage it could do for future reference. To my suprise (and 
extreme joy) it did 470 damage!!! Queklain must have some mad faith or 
something. 

Wow, Chapter 2 is done. Finished it at level 24 (124 HP/91 MP) relying 
completely and utterly on the "Meteor then grab a crystal and Meteor again" 
startegy. Hopefully it'll pull me through Chapter 3 as well.

3.1
Time Mage SSCC Update

First off, let me state a couple of things:

1. A overpowered guest is good to have in any battle. A hasted, overpowered 
guest rules any battlefield.

2. I love assassination battles, purely because I can end them with one 
Meteor.

3. The Time Mage SSCC has been really fun and I seem to be going through the 
battles real quick so it keeps things interesting. That was until I hit the 
brick wall known as Wiegraf/Velius.

4. I'm not quite sure if I will keep Critical Quick on for most of the 
battles. It seems that the only time it goes off is either (a) I get hit 
before I start my first turn/while charging Meteor on my first turn or (b) I 
am waiting for a crystal to pop in which case I am trying to get all the CT's 
to match as well as possible. I lost at Yardow because a Summoner hit me into 
critical before a crystal popped that I had set myself up to get.

Goland Coal City ...Resets 0

See #1.

Back Gate of Lesalia Castle ...Resets 0

See #2. Ok, I guess see #1 also though Alma didn't do anything at all.

UBS: 2F ...Resets 0

Meteor right down the middle hit all 3 lancers and the Chemist. Had little 
trouble Don't Moving the 2 Time Mages and then finishing them off.

UBS: 3F ...Resets 0

See #2.

UBS: 1F ...Resets 0

See #2.

Grog Hill ...Resets 0

Wow, that was a lot of death screams from 1 Meteor. Seriously, all the 
enemies were hit and killed by my first Meteor. I'm beginning to think 
Chapter 3 is a joke.

Yardow Fort City ...Resets between 25 and 30

Nevermind on that joke thing. It took _forever_ to get the right PBF/opening 
move to be able to do something in this battle. Finally after experimenting 
for what seemed like an eternity I was able to find a spot that would lure a 
Ninja onto the wall (instead of going for Rafa) so I could nuke that entire 
side of the battlefield so only Malak and the far summoner would survive. 
Rafa was able to take down Malak quite easily (good luck on her Heaven Skill) 
and I beat down the summoner.

Yugou Woods ...Resets 0

See #1. What?!? Rafa is an overpowered guest? Yep, turned her into a Chemist, 
taught her Phoenix Down, gave her a gun, and let her do her thing.

3.2
Time Mage SSCC Update continued

Riovanes Castle Gate ...Resets around 10

Don't know why I'm writing this since the one time I beat it won't count for 
anything. But here goes: finally learned my lesson and found a PBF that would 
have the closest knight retreat instead of advance. 'Ported forward, launched 
a Meteor to take out all 3 archers and that stupid knight. Rest of the battle 
was Rafa and Malak duking it out while I Don't Moved the 2 remaining knights, 
then Meteored.

Wiegraf/Velius ...Stuck at the moment

Ok, I'm stuck (don't worry there's hope). All the times I tried the same 
thing happened:

Ramza (lvl 28) goes first (+2 speed equipment on)
Charge Meteor between Wiegraf and Ramza
Retreat
Wiegraf moves into kill zone of Meteor spell, Earth Slashes for 75
Meteor hits, Wiegraf *dies*
Velius comes out
Only enough MP for a reg. Demi
Velius takes 251 damage
Velius summons something on a defenceless Ramza

Right now I don't have enough MP to cast enough spells to finish off Velius 
(or survive for any substantial amount of time). So, current plan is to level 
to 45 for 3 more MA and 1 speed point- which will take a very long time. But 
once I get there I should be able to take down Wiegraf/Velius like this 
(please double check this to concur this is possible):

Ramza lvl 45
Time Magic 
----- 
Critical Quick 
Short Charge 
Float ...instead of Teleport to negate Earth Slash 

Wizard Staff ...+1 MA
-----
Golden Hairpin ...best HP/MP boost I have right now
Chameleon Robe/Black Robe ...Cham. Robe prevents Lightning stab, right? If 
not, Black Robe
Sprint Shoes ...need 9 speed for this battle

Ramza goes first, charges Meteor, retreats
Wiegraf follows, does not have an attack, waits
Meteor hits, Wiegraf *dies*
Velius, Apandas come out
Ramza charges Demi2, retreats
Velius is hit by Demi2, follows Ramza charges some summon
Ramza is hit by summon, goes into critical, reaction activates
Ramza charges Demi2 for the win

That above outline is very tentative but I think it should work. The only 
problem is the need for at least 170 MP, more if I need to haste myself (I 
did haste myself against Velius with 9 speed and I seemed to get a lot of 
turns before he even got a chance to move). In any case, I will be off 
leveling for the next week or so. Good luck to everyone else.

3.3
Time Mage SSCC Update

Wiegraf/Velius ...Resets around 50

First off, let me say thanks to Zaku... if only I had checked gamefaqs this 
morning :( You would have saved me a lot of trouble.

Secondly, I'm an idoit. I leveled to 44 and 50 exp or so at Mandalia thinking 
I would level up at Riovanes Gate (don't worry, I checked to make sure I had 
170 MP with my set-up), but I completely forgot having +18 level difference 
with the enemies you are killing gets you little exp. Luckily I didn't need 
the MA point.

Here was my set-up:
Time Magic
-----
Critical Quick
Short Charge
Teleport

Wizard Staff
-----
Golden Hairpin
Black Robe
Sprint Shoes

With all that I had exactly 170 MP and 9 speed. So the winning battle went 
like this:

Ramza charges Meteor, Teleports 3 spaces back-2 spaces to the left (80%) out 
of range of Earth Slash/Wave Fist
Wiegraf moves, gets hit by Meteor (100%), lots of dialogue boxes, *dies*, 
Velius shows up
Ramza Teleports forward 1 space, charges Demi2 (64%)
Demi2 hits Velius for 490+ damage
Ramza charges Demi2 (64%) on Velius, Teleports 7 spaces away (60%) to get out 
of Loss' range
Velius and all Apandas move to nowhere significant
Velius is hit by Demi2, dies for good

The reason it took me so long to actually get this battle done is the actual 
percentage chance for that to work is less than 20%. I can't express to you 
the number of times that last Teleport or Demi2 did not hit. That and I kept 
thinking there was a way to get Velius to summon Cyclops, in which case Demi2 
would resolve first and I could do the battle with a speed of 8. None of that 
worked simply because if he could not kill me with Titan he would Seal or 
Loss me. In any case, Velius is dead.

Roof of Riovanes Castle ...Resets ~15

I already said I was stupid in this post, right? I thought this battle would 
be easy (just like the rest of the recent assassination battles). But no, it 
once again took me forever to find a PBF/Opening move to win. We all know in 
a SSCC if Rafa is left to herself (as if you had speed 8 or less) she will 
get killed whether she rushes the assassins or not. So first I tried with 10 
speed (all enemies would not stay in Meteor's blast zone) and failed over and 
over again. Then I tried 9 speed and was actually able to do it after a few 
tries (I stumbled upon victory, so please don't think I actually know what I 
am doing).

Elmdor moves, Murasamas Rafa for 90.
Ramza charges Meteor on the panel Rafa starts out on, Teleports to nearest 
corner
Rafa moves, retreats to normal staircase retreat point
First assassin moves, Shadow Stiches Rafa, Rafa is stopped
Second assassin moves, charges Ultima on Ramza, Ramza is hit for 101 damage
Ramza's Meteor kills Elmdor

The reason for all the resets was I couldn't find a spot to Meteor that would 
kill something until I realized Rafa is kinda smart. Whenever she could, she 
would not stay in Meteor's kill zone (there are a few random exceptions). 
Once I got that figured out, I just tried each panel 'til one worked, but 
still this battle was a lot tougher than I was giving it credit for.

And after all that work, on to Chapter 4!!!

4.1
Time Mage SSCC Update

Dogula Pass ...Resets 0

Me > a bunch of generics.

Bervenia Free City ...Resets 0

I have mentioned before I love assassination battles, right?

Finath River ...Resets ~10-12

It sucks to be able to take only 1 Choco Meteor, so I had to reset 'til there 
was only 1 Red Chocobo in Choco Meteor range when the battle starts. Time I 
won was with 6 Yellow Chocobos though.

Zeltennia Castle ...Resets 0

Assassination battle.

Balk ...Resets 5 and counting

Everyone ready for the next roadblock on the way to Time Mage SSCC victory? 
Well, here it is... in the form of Balk. But wait, this is an assassination 
battle. Just figure out a way to Meteor him in the first turn before the 
generics/poison kills you. Yeah, small problem with that, Meteor does 208 
damage to him when it should do 333. I found that out on my first try.

This is what happened. Balk retreats tries to Arm Aim me, misses. I go, 
charge Meteor, poison damages me. Wizard charges some spell, the archers put 
me in critical, reaction activates, I move out of Wizard's spell's range. 
Meteor goes off, does 208 damage, I die. I was thinking WTF?!? So I reset, 
checked Balk's equipment/skills/zodiac/faith (62) and found nothing unusual. 
So I 'ported in so I could target him directly, and sure enough 208 is the 
damage listed (just to check my sanity I targeted an archer with 61 faith and 
332 was the damage listed).

According to the good old BMG the damage for Meteor should be:

[Q * MA * (CFa/100) * (TFa/100)]
[60 * 13 * .70 * .62] = 338.52 -enough to critical him
[60 * RD(13 * 2/3) * .70 *.62] = 208.32 -with Magic Defend UP

So, the only conclusion I can draw is that Balk has innate Magic Defend UP 
(which I could not find mentioned in the FAQ's that I trust). This means that 
I must hit him with 2 spells, while avoiding all the generics, and not get 
killed by his elemental gun or the poison. This is not going to be fun.

Best I could do is level up to 68 for 15 MA, wear Wizard Staff, Flash Hat 
(get off a generic), Wizard Robe, and Magic Gauntlet. This would bring my 
stats to:

HP 129-138 + 88 + 30 = ~264
MP 127-136 + 15 + 22 = ~168
MA 15 + 1 + 2 + 2 = 20
SP 9 + 1 = 10

With that, damage to Balk would be:

[60 * RD(20 * 2/3) * .70 * .62] = 338.52!!!

Does that look right to everyone? It doesn't give me much room under the cap, 
but that last MA point is necessary (without it 312 damage... don't think 
that's enough). Oh, and does anyone know if Balk also has Magic Defend UP in 
the second battle too? If he does, then that battle will royally suck. But 
even so, I might be able to do it since there won't be a time limit for 
waiting around for crystals unlike this battle where I am permanently 
poisoned. Hope everyone else better luck than what I have.

4.2
Oh yeah, and Merlin you bring up a good idea. My mentality for this battle 
was simply to kill Balk (since that mentality works for every other 
assassination battle). But if I can get both archers and the wizard with the 
first Meteor (and find a place I don't get hit by those bloody archers) then 
I should be able to get Balk with 2 more spells (Meteor will be out of the 
question due to MP constaints). If that doesn't work, I will be at Mandalia 
leveling to the brink of the cap.

4.3
WHAT??? You have to kill Balk at Bed Desert??? If that is the case, I must 
resort to Demi2's (and their stupid short range of 3). Wow, this challenge 
just got a lot harder.

4.4
The battle goes exactly like this:

Ramza starts in usual sport, poisoned
Balk moves to normal spot in the back, shots something (he keeps changing 
between attack, Arm Aim, and Leg Aim)
Ramza has to move forward 1 panel to get Balk in first Meteor, charges Meteor
Knights move, Wizard moves near Balk charges some spell, Archers 
attack/Charge Ramza
Archer attack goes off, second archer attack goes off, Ramza in critical gets 
a quick turn
Move out of Wizard spell's range, wait to continue casting Meteor, takes 
poison damage (depending on how much the archers did, I sometimes die here)
Meteor hits Balk and Wizard, 208 damage and death respectively
Ramza does whatever, dies to poison damage

Balk has around 360-370 HP I think. And yes you are right that 2 spells is 
what I need, but with Balk, archers, and poison it's hard to even get a 
second turn where I can do something. 

(PS, I really appreciate the inputs.)

4.5
Sorry Kern for the misunderstanding. And yes I may need to do that.

Merlin, I will try some more (trust me when I say I don't want to spend my 
time leveling up... I would much rather have forward progression). But the 
problem with Haste is the damn poison. I'd rather deal damage then have to 
run and take damage from Balk's gun and that damn poison. Anyways, I'll let 
y'all know when I beat this battle (and I _will_ beat this battle eventually).

4.6
Time Mage SSCC Update

"Success is 2% inspiration, 98% perspiration." -Thomas Edison, he was a wise 
man

And a big thanks goes to Merlin for challenging me to do this damn battle at 
level 46 (don't know if I could have done it if I had any higher speed).

Balk ...Resets: I refuse to write how many times that bastard killed me.

After experimenting with every, let me repeat that every, skill at my 
disposal I finally found a path to victory. It wasn't a good path, but it 
worked. Here's the battle:

Ramza in normal starting point, poisoned
Balk moves first, retreats to 7 spaces directly in front of Ramza, shoots, 
Ramza takes damage
Ramza 'ports 2 spaces forward, casts Quick* on himself, takes poison damage 
(*key to victory I was missing)
Quick is cast, Ramza's CT to 100
Ramza charges Demi2 on panel next to Balk, retreats with a move of 7, takes 
poison damage
All generics move, they all wait
Demi2 hits Balk for half his HP
Balk moves forward and over a bit, shoots Ramza
Ramza goes into critical, reaction activates
Ramza moves forward, casts Meteor, takes poison damage
Balk is hit for 208 damage, *dies*

Looks pretty simple, right? Well, this whole plan took forever to make up 
since I kept counting on Meteoring Balk first and with where he was moving it 
would have also taken out a couple of generics. Once I realized that was a 
mistake and the generics did not matter one bit, it still took forever to get 
both a Demi2 and a move of 7 to hit in the same battle (it doesn't help that 
I was being stupid for the longest time and making that a move of 8 when it 
didn't need to be). Oh, and the Wizard cannot have Time Magic, nor can Balk 
Arm/Leg Aim off the opening (which he does about half the time). And I also 
finished the battle still poisoned with 9 HP left. Can't wait to see him 
again :^(
/// OVERATED ASIDE: possibly the greatest SSCC strategy ever///

4.7
Time Mage SSCC Update

North Wall of Bethla Garrison ...Resets 3

I chose this battle over the one with the a Ninja and 2 Archers that can hit 
you from where they start. Pretty much same strategy of kill, grab crystal, 
kill some more.

Bethla Garrison Sluice ...Resets 3

I recommend everyone play the Time Mage SSCC just to fight this battle. The 
first couple of times I tried to kill the knights and keep Reflect up to keep 
the Wizards at bay. Unfortunately, the archers killed me each time. Then I 
realized the 2 knights on top of the switches always moved on the first turn 
(must be the AI thinking it can wail on me, since it out-numbers me 8 to 1). 
You know what's coming: 3 Teleports and 2 Quicks later the battle is over. 
Quick is slowly becoming my most valuable spell.

Germinas Peak ...Resets about 10

This battle was quite difficult due to the closeness of the Ninja and the 
great sniper spots the archers have. Basically got a few lucky teleports and 
crystals.

Poeskas Lake ...Resets 4

The problem with this battle is those stupid Ghosts keep coming back alive 
instead of giving me crystals. This battle is pretty easy considering how 
long it takes for the undead generics to do something productive.

Tomorrow it's onto Limberry Castle!!!

4.8
Time Mage SSCC Update

In Front of Limberry Castle ...Resets 1

Assassination battle. You still have to get a miracle Teleport to get out of 
the assassins' range, but an assassination battle none the less.

Inside Limberry Castle ...Resets 1

The first reset was due to me being stupid and forgetting the 108 Gems. The 
winning battle went like this:

Elmdor 'ports in, does his Murasama thing, Ramza takes damage
First assassin moves forward, misses a throw at 95% (would have killed Ramza)
Other assassin moves and waits
Ramza charges Meteor, teleports into the corner
Meteor hits all 3 bad guys, Elmdor takes 470 damage, assassins die, Apandas 
appear
Elmdor runs (but not very far...)
Ramza teleports for 5, casts Demi next to Elmdor
Elmdor is hit for 140 damage, *dies*

I could not believe my luck when I saw that throw miss, but after all the 
resets I had with Balk, I am not complaining. I also found it weird that 
Elmdor only teleported away about 8 spaces. I suppose the AI thought because 
I have a Move of 3 and Demi a range of 4 I could not hit him. Stupid AI not 
factoring in my willingness to risk losing to kill the bastard.

Zarela ...Resets 5

It took a few resets for the battle to go right. Here's how it went:

Zarela casts Nightmare next to Ramza, Ramza is Death Sentenced, moves forward 
next to Ramza
Ramza charges Demi2 on Zarela, 'ports down into the water
Demi2 hits Zarela for 560 damage
A whole bunch of useless stuff from skeletons and the such
Zarela moves forward, casts Flare2 on Meliadoul, she dies
Ramza moves, charges Demi2 next to Zarela
Zarela is hit by Demi2, *dies*

It took a couple of resets to figure out that if I didn't move on my first 
turn Zarela would kill me instead of Meliadoul. This is because we all had 
the same speed so not moving would allow me to go before Zarela, then I would 
have to cast Demi2 (Death Sentence would kill me before my next turn), and 
Zarela would attempt to kill me prior to Demi2's resolution. Simply moving 
made me not a threat on his second turn (once again because of the Death 
Sentence).

Here I come down the home stretch. Not quite sure if I will attempt the next 
set of battles at my current level (49) or level up some. Once again, good 
luck to everyone else.

4.9
Time Mage SSCC Update

First off, my apologies go out to Kern. Sorry man, but my battles with 
Adramelk didn't last long enough for me to gather any information that might 
be useful to you.

Inside of Igros Castle ...Resets 2

Ok, I'm pumped and ready to go. Limberry Castle is out of the way and I've 
got an elder brother in need of a good old butt kicking. So I go into this 
battle with my 10 speed set-up thinking speed is good. I go first, launch a 
Meteor, promptly get slaughtered by a Shellburst Stab. Ok, lots of speed bad.

Second try, speed of 9 to let Dycedarg go first. He walks onto the bridge 
thing, Stasis Swords me down to critical. Reaction activates, I launch a 
Meteor, Zalbag hits him for 140, Meteor hits him for 300-something, Adramelk 
appears. Ok, cool, got this far. Go first, launch Demi2, miracle 'port to the 
corner. Demi2 hits, Addy comes after me, pops off a Loss, I'm confused, Quick 
him, he attacks, I die. Ok, more lessons learned. Here's the final battle 
(level 49, speed of 9 with Sprint Shoes):

Dycedarg moves onto bridge, Stasis Swords Ramza into critical
Reaction activates, Ramza gets a Quick turn
Ramza charges Meteor, teleports straight across the map and 1 space over 
(Move of 8)
Zalbag hits Dycedarg, Zalbag get hits by lots of knights
Meteor kills Dycedarg... and Zalbag... and a couple knights, out comes 
Adramelk
Ramza charges Demi2 on panel in back of Adramelk, teleports into the far 
corner (Move of 7)
Demi2 hits Adramelk
Adramelk moves towards Ramza, out of range to do anything, waits
Ramza 'ports forward 3 spaces, charges Demi2 next to Adramelk
Adramelk is hit by Demi2, *dies*

And there you have it folks, the death of Adramelk in a SSCC (other than 
UberSquire). Now onto Murond!!!

4.10
Time Mage SSCC Update

Thanks for all the praise everyone. It makes a wasted afternoon all the 
better.

Saint Murond Temple ...Resets 6

It took a while to find out how to take out both the Summoner and the Priest 
with the first Meteor. Took out both Geomancers and a Mediator with the 
second. Piece o' cake after that, though I did have to eat a Threaten from 
that last Mediator (down to 69 brave, but at least I don't rely too heavily 
on Critical Quick).

Hall of Saint Murond Temple ...Resets 1

I finally found a use for MP Switch. First reset was due to Kletian Counter 
Magicing my Meteor (now I know how the enemies feel). Put on MP Switch, it 
took the hit for me. I love assassination battles.

Zombie Zalbag ...Resets 2

Zalbag has a lot of HP. Played around with my equipment to go after Zalbag, 
launch Meteor, 'port to the rear to stay out of Zalbag's range, 'port 
forward, finish him off with a Demi.

As of this point I am level 50. I was debating whether to press forward or 
level up to 70 first. But because I have nothing to lose I went ahead and 
went to Orbonne (btw, I do have 200 MP with Golden Hairpin/Light Robe 
equiped... Altima will go down).

UBS: 4F ...Resets around 10

Took a little while to get the archer and both Monks in the first Meteor (bad 
zodiacs/low faith). After that it is very easy to out manuever 3 Knights with 
a Move of 3.

Rofel ...Resets about 10 and counting

No, I am not stuck with Rofel. I haven't been looking forward to this battle 
ever since I started this challenge because Rofel is the only opponent I have 
Worst compatibility with. My Meteor will do 199 damage to him (with 10 speed 
set up) out of 500-ish total HP, which means I must Demi2 him twice. Ok, not 
a problem, except my chance to hit with Demi2 is 26%. I've already figured 
out the path to victory (though it does cost me my armor), but it relies on 
two 26% chance spells, a 70% chance to move, a 44% Silence Song missing, and 
Rofel cannot get Hasted by the Time Mage. I've faced worse odds.

If you guys don't mind, I'm just going to throw out some ideas. After Rofel 
is Kletian, who in most of my games rushes forward. So if I move after 
him, 'port within 3 spaces of him, launch Meteor, Meteor hits, Meteor is 
Counter Magic'ed, hits us both, MP Switch activates, I win. Sound good? If 
not I can come up with something else pretty easily (or wear my high MA gear 
and kill him in 1 blow).

And then there will be Balk... again. Not looking forward to this battle at 
all. My best guess at this point (since it has been a while since I've played 
that battle) is to teleport forward and hit a Don't Move on him. Then attempt 
to get both him and any other enemies in a Meteor, wait, then launch a second 
Meteor or Demi2 or something to finish off the battle. What I need to know 
(but can't find in a FAQ) is what Balk's speed is and what Secondary he 
normally has. Thanks to anyone who could provide this info.

After Balk, it should be smooth sailing as Hashmalum will go down with 2 
Demi2's and Altima with 4. Well, I'm off to get some food, and then try to 
finish this game.

4.11
Please don't hate me, but I need to take a break from this challenge. This 
isn't me giving up, not in the slightest. This is me spending about 8 
straight hours attempting to kill Balk, only to succeed to find Hashmalum 
unbeatable at level 52. The problem with Hash is a Meteor will do 323 damage 
to me and he is able to target Ramza directly with it as his opening move. 
With max HP gear on, I have 315 HP (9 short from survival). If you heard 
something like a scream coming from a very far off place about an hour ago... 
that was me. The only way to survive to round 2 would be to put on MP Switch 
which would make it impossible to launch a second Demi2. I'm sure I'll get 
the motivation to backtrack and level up to 70 and redo all these battles 
(YES!!! I get to fight Balk again) sometime later. Right now I have no desire 
whatsoever (I hope you all will forgive me). Do note: I will finish this damn 
challenge.

Minion

PS If anyone wants me to write out exactly how I killed Balk just let me 
know. For the time being I just don't want to relive that experience in any 
way.

PPS I've never casted Demi/Demi2 on Altima before. Is their damage capped at 
999 also? If so, then I'll have to survive for at least 4 turns to Demi 
Altima 4 times. That would suck.

4.12
Merlin, my current plan of action was to try and go first, Demi2 (50 MP) 
Altima, hope Alma plays a good decoy and gets hit or something, Demi2 (100 
MP) to get rid of first form. Then, for some unknown reason, I was thinking 
about 2 Demi2's for the second form. But that form has about 4000 HP right? 
So no good with Demi2's. Instead I will have to cast (and be able to survive 
through) 4 Demis (196 MP total will be needed). I was not going to worry 
about the demons since they dissappear with the first form and I thought that 
with a couple good teleports I could avoid them. And I do think the corpses 
dissappear as well, which would mean harvesting them prior to defeating the 
first form, which would string out the battle far longer than I would like it 
to go. In any case, I've shown that getting to Hashmalum is possible, and 
with a level 70 Time Mage I should be able to get past him. After that I can 
play around with Altima and do as I have always done: get my butt kicked, 
persist through the pwnage of me, find a ridiculously low probablity chance 
for victory, reset 'til I make it, be amazed by the sheer amount of 
luck/determination that I inherently have.

4.13
Get to level 76?!? You're crazy if you think I could manage that. 10 exp a 
cast, with 150 total MP (that's with my killing set-up), becomes a level and 
a half. And I've learned to not count on crystals ever since Poeskas Lake. 
I'm thinking no (and not to mention that even with an extra MA it wouldn't do 
that much of a difference with Demi/Demi2's chance to hit).

Oh yeah, and that "break" I was talking about lasted about 4 hours (somehow I 
just can't sleep if I have something to do). Anyways, I leveled up to 69 at 
Mandalia and went back through all those stupid battles. At least they didn't 
take as long this time, but Balk was a problem again.

So now I am up to Hashmalum again. Here is how all the battles so far have 
went:

Hash goes first, moves forward, charges Meteor on Ramza
Ramza charges Demi2 on Hash (63%), 'ports a move of 7 to get 4 panels behind 
and to the right of Hash
Demi2 goes off, Hash takes damage (~700)
Meteor goes off, Ramza takes 323 damage, goes into critical, gets a Quick turn
Ramza charges Demi2 on Hash, attempts to Teleport to the far side of the map
Hash follows, charges Melt
Melt goes off before Demi2, Ramza dies

In order to win this battle I must be outside of Hash's Melt's range. Hash 
has a move of 5, Melt has a range of 4 and an effect of 3. Alltogether I must 
be 13 panels away from Hash when he gets his second turn. Since I can start 4 
panels away and still Demi2 him, that's a Teleport of 9 (40%) on top of two 
60% Demi2's. It's possible, but once again very bad odds for the Time Mage 
SSCC. Oh, and to help out just a little, I'm wearing Battle Boots for the 
first time since Chap. 1.

As for Altima... I'll worry about that when I get there. Up to this point in 
the game there has always been a path to victory. The hard part is figuring 
out exactly what that path is. Sometimes it requires a 95% Throw to miss, 
other times it requires multiple %60 chances to miss. But I have faith that 
there is a way to defeat Altima. It will probably suck beyond all belief, and 
it might take me days to get the right set-up, but until I've tried 
everything and see no options I won't give up.

In any case, both Hash and Altima will have to wait 'til tomorrow. Good luck 
everyone else.

4.14
Time Mage SSCC Update/Thoughts

I have found out a level 69 Time Mage can make it up to Alima II with little 
to no difficulty. The problem comes from a lack of MP for finishing off 
Altima II (if I only had enough MP for that last Demi... yes I have come 
within one hit of finishing that bastard off). Just for the sake of 
conversation, let's go through all the possibilities. First to get to past 
Altima I:

1. You must have 13 speed. For a level 69 Time Mage you must wear Thief Hat 
and Sprint Shoes (Wizard Staff and Light Robe finish the gear).

2. You must cast Haste (8 MP) first thing in the battle. Casting Haste 
ensures that Altima will kill Alma and then you will be able to cast Demi2 
twice before Altima kills you.

3. You must be able to cast Demi2 twice (100 MP) against Altima's first form.

4. You must be able to cast Demi 4 times (96 MP) against Altima's second 
form. A hasted Ramza will get a double turn at the beginning of the Altima 
II, which leads to 2 Demi's right there. If you move after the second Demi 
(but stay within Grand Cross range) Altima will usually Grand Cross and run. 
You can get a third Demi while Altima's charging Grand Cross and hopefully 
either Grand Cross will only poison you, or a confused Ramza will launch the 
final Demi.

All together, you must have 204 MP with Thief Hat/Light Robe on. My naked 
level 69 Ramza has 145 HP/134 MP, with equipment my Ramza has 184 MP so I 
need 20 more MP. Checking the stats for a level 69 female Time Mage, I see I 
am 3 off the max for MP (not too shabby). Assuming that I stay 3 off the max, 
I will need to level to 80 to reach 204 MP. 

I know a couple of posts ago I mentioned that leveling to 76 for the MA point 
would be quite tedious, but unfortunately leveling to 80 will be necessary 
for victory. In order to do this, I need to skirt the rules of this challenge 
as much as possible. When I get around to it (I'll be a little busy in the 
next few days) I will level to 70 and 95 exp at Mandalia before entering the 
final set of battles. The only battle which I think I can level up in is UBS: 
4F. First Meteor to kill the Archer puts me to level 71, second Meteor kills 
both Monks and 2 Knights, reset 'til all 5 of those enemies drop crystals. 
With my max MP set-up (Golden Hairpin/Light Robe) I have 234 MP. 2 Meteors 
bring that down to 94 MP, so there's 12 out of the 90 or so Hastes that I'll 
need. Grab a crystal, do 23 Hastes, wash, rinse, repeat. I may be able to get 
to 80 or higher. Note to all those who say this is prior to Murond Death 
City: Ulti leveled here for his TrueCalcs.

This whole plan still hinges on Altima II being an idiot. But really, I 
wouldn't have gotten this far if the AI hadn't been a complete idoit. Good 
luck to everyone (especially Zaku- good job on Addy) and expect a victory 
post from me sometime soon... I hope.

4.15
Yeah sure. First off, preparations for Balk II:

You must have 10 speed. This is to ensure that Balk, the Chemist, the Hydra, 
and the Tiamat all go before you. Wear Wizard Staff/Golden Hairpin*/Wizard 
Robe/Rubber Shoes- this will give you 18 MA at level 69 which is enough to 
deal 285 damage to a Magic Defend UP'ed Balk. The Rubber Shoes prevent 
lightning damage and Don't Move, so Balk's only move is to Arm Aim you. And 
Ramza goes to the spot nearest Balk in the PBF. Almost forgot, take off 
Critical Quick.

*The Golden Hairpin is necessary only if you are level 69 or above. If you 
are below 69 (which would be pointless since you would get stuck on 
Hashmalum, but my first playthrough I was 52 at Balk II) then a Flash Hat is 
necessary.

The battle should unfold like this:

Balk moves, lines up straight across from Ramza, Arm Aims (63% chance to 
hit), this must miss
Chemist moves forward, shoots Ramza- this is the only hit you will take, 
Critical Quick cannot activate
Hydra moves forward next to Balk, Tiamat does nothing important
Ramza charges a Meteor 4 panels forward, retreats 2 panels back and 1 towards 
the near corner
Hyudra moves forward, Behemoth does nothing important
Balk moves forward across ditch, Arm Aims Ramza (69% because Ramza is 
charging), it must miss
Meteor goes off, hits Balk for 285 damage, critical/kills Hydra and Hyudra
Hydra (if not dead) has next move, retreats since it is wounded
Tiamat does nothing important
Chemist goes next, he must choose to revive/heal a monster (and he always 
will if one is in range)
Hyudra (if not dead) will retreat
Behemoth will do nothing important
Ramza charges Meteor 4 panels forward, retreats to the corner
Balk moves, Move HP UP heals for ~50, but Balk stays in Meteor's blast zone
Tiamat gets a move, can't reach Ramza in the corner
Meteor hits Balk for 285 damage, *dies*

Looks complicated, huh? The main problem with devising this strategy was 
originally I was trying it at level 52 and with only 15 MA (which would do 
260 damage to Balk). Balk normally has 468-488 HP (from what I saw) and would 
heal 48 HP every time he moved. So in order to kill him I had to reset 'til 
he had 472 HP or less to get him with 2 Meteors. On top of that, those 2 Arm 
Aims still had to miss and the Chemist could not have good combatibility 
either. This is why I refused to write how many resets it took.

Oh, and it's quite important to lure both the Hydra and the Hyudra into the 
first Meteor. The Chemist (as long as he didn't have Bad/Worst) could have 
killed me in any of the battles I fought if he chose to attack twice in a 
row. Getting both monsters with the first Meteor usually netted me with 1 
dead and 1 critical and the Chemist would revive the dead one. Ideally, you 
would like to see the Hydra die and the Hyudra go into critical. This is 
because one time the Hydra had bad compat. which lead to him being on the 
verge of critical, the Chemist hit him with an X-potion and he was able to 
get into range to Triple Flame me. But this only happened once (that is, when 
I got that far into the battle without something else screwing up the plan).

Re-reading that, I think I might have gone a bit too far into the details but 
this battle still pisses me off and somehow I felt it necessary to point out 
every little thing (I hope you'll forgive me). And thanks for the 
appreciation, it's always nice to feel loved.

4.16
The problem with Don't Move/Stop/Slow is they'll only net me 1 exp a cast (if 
successful, which isn't always the case). Of course I will probably have to 
cast a couple to keep the knight at bay, but he's not that big of a deal to 
manuever around since he should only have a Move of 3. And I don't want to do 
it at UBS: 5F because those summoners can really **** you up, not to mention 
those stupid Wizards. I was thinking I might be able to get a little more 
with Kletian since his supporting cast never does anything. Oh well, this is 
a challenge after all.

4.17
lol, thanks Merlin. That's a good strat for Rofel, I think I'll go with it... 
wait, I can't Haste myself if I have a Reflect Ring on... so I guess I would 
be stuck with slowing the enemies for 1 exp a pop... nope that won't work... 

Maybe I can nuke the Wizards, nuke the Summoners, and hope Rofel somehow 
retreats? I dunno, but this is definitely a problem for later.

Oh, and if I can get to 86 before Balk II, I'll come up with a new strategy 
to beat him. That strat was because I was level 52 and when I went through at 
69 I was far too lazy to come up with something new. At 86 with a Thief Hat 
on (so that Balk can do squat to me) I should be able to take care of that 
damn Chemist long before he gives me problems... hmmmm... if I am level 86 
and kill the Chemist and Balk can't do anything to me then I might be able to 
take down all the monsters, grab their crystals, Haste up to lower 90's... 
I'll let you all know what I do when I get around to doing it.

4.18
You go Kern!!!

As for me, after a dozen resets or so I finally got all 3 Knights to have 
Item/Nothing as their secondary. Found a way to kill off the archer and both 
Monks in the first Meteor, and then got 2 Knights in the second. That left me 
with a single Knight with no long range attack :)

So I began a 40 minute game of "Look I'm on the Bridge, Now I'm on the 
Ground!!! Come and get me Sucker!!!" Let's just say that got really old 
really quickly. Anyways, luck would have it, 4 out of 5 crystals popped. 
Awesome!

So I got to level 82 and have 157 MP naked (207 with Thief Hat/Light Robe) 
which might be enough to get me past the stupid final boss.

And one last thing: someone really needs to pay closer attention to what I 
write and correct my sorry ass when I am completely wrong. I was worried 
because I thought I could only get 23 Hastes per crystal, but for some reason 
I was thinking (or not thinking at all) that Haste costs 10 MP when it 
actually costs 8 MP. So out of my original level 69 MP of 234 I could cast 
Haste 29 times for nearly 3 levels per crystal (which is why I was able to 
gain 12 levels in that battle).

Oh yeah, and I was able to win a random battle at Sweegy on the first try and 
leave at level 70 and 99 exp. It's a good thing too because I only got 1 exp 
when I killed the first set of enemies (I thought I'd get 5 exp for some 
reason... one day I'll devote some brain power to figuring out exactly how 
much exp you get for every action). Tomorrow I will see if Time Mage SSCC 
victory can be acheived. Good luck everyone else.

4.19
Time Mage SSCC Final Update

Let me say thanks to everyone on this board for the help... I couldn't have 
done this if was not for all of you. And good job Kern on beating Addy.

Battles Leading Up to Altima

Just to recap: leveled to 82 at UBS: 4F, 2 Meteors for Rofel, 1 for Kletian, 
2 for Balk, and a couple of Demi2's for Hashmalum. Now onto...

Altima

As always, preparations: you must wear Wizard Staff/Thief Hat/Light 
Robe/Sprint Shoes to have 13 speed and over 204 MP (at level 82 I had 206 MP 
with that set-up). Make sure to take off Critical Quick. Also, knowledge of 
how Altima's AI works is also necessary. The key to victory was a very simple 
rule: Altima will always physically attack a charging character. This simple 
rule allows you victory against both forms of Altima. The final battle played 
out like this:

Ramza goes first, casts Haste on himself, waits
Alma charges MBarrier on herself, moves
Altima moves behind Alma, attacks, Alma *dies*

You must cast Haste on yourself to ensure that you can cast 2 Demi2's prior 
to Altima I's second turn. This is the only sure-fire way I have found to 
reach Altima II. And there is no way to save Alma unless you are charging a 
spell during Altima's first turn (in which case she will attack you 
instead... and that's bad).

Ramza moves to the corner (Move of 6), charges Demi2 on Altima
Nearest Ultima Demon moves towards Ramza, casts Hurricane near Ramza, this 
must miss
Other Ulitma Demons move and wait
Demi2 goes off, hits Altima
Ramza gets another turn, casts Demi2 on Altima
Demi2 hits Altima, Altima's first form *dies*, out comes Altima II

The only threat at this point in time is the Ultima Demon which can do 117 
damage with it's Hurricane. It doesn't always hit (faith based %???) so it's 
not that uncommon to make it to Altima II with full HP.

Ramza (still hasted) goes first, casts Demi on Altima, waits
Demi hits Altima
Ramza gets a second turn, casts Demi on Altima, waits
Demi hits Altima

If you wait with both of these Demi's then you will get a third turn to Act 
but Altima will interrupt if you choose a spell (but don't worry, this is a 
good thing).

Ramza gets a third turn, casts Demi one panel forward and one panel to the 
right, waits

Remember when I said Altima will always physically attack a charging 
character? By placing the Demi to hit there, you block off both sides to 
which Altima could hit you. Therefore, when Altima moves in to attack you, 
she will be hit by the Demi. And no, you can't cast Demi on Altima herself. 
If you do, she will carry the Demi next to you and the Demi will finish you 
off.

Altima moves to the side of Ramza, attacks for 300-something damage
Demi goes off, hits Altima
Ramza goes, casts Demi on panel behind Altima, waits
Demi goes off, Altima *dies*

Congratulations! This game is complete! This was a great challenge. It was 
fun and original and challenging. Though it was also tedious and frustrating 
at times as well. Once again, thanks everyone for the support. 

Minion
---
Time has come... Crash down on the wicked!
______________________________________________________________________________
                                 ________________
                              ///  III Monk III  \\\
                              \\\________________/// [4.3]

   /// Recommended Zodiac \\\

Taurus. (It's possible that Leo or Aquarius work, and it may be possible for
more than that, but if you want a guaranteed completable game, go with 
Taurus.)

   /// % Completed \\\

100%

   /// First Completed by \\\

kern (if everyone was called Chaos it wouldn't be very chaotic now would it?)

   /// Strengths \\\

- Excellent reaction abilities. Counter is not very good (I only used it 
once, in Yuguo Woods) so stick with Hamedo for most story battles, and HP 
Restore in random battles and certain story battles where Hamedo is not very 
useful.
- Hamedo can take care of Velius, Queklian, and Altima with not much effort 
because of their propensity for using physical attacks if your HP are low 
enough.
- High damage. The Power Sleeve + Bracer combo should be the standard 
equipment unless something else is required; but you can often kill enemies 
in one round with this.
- You do not need to gain any equipment in random battles, nor do you need to 
level much.
- Versatile skill set. Earth Slash and Wave Fist provides a great ranged 
attack, and Chakra heals you.

   /// Weaknesses \\\

- Lack of equipment slots makes it hard to block against certain attacks and 
gives you low speed relative to enemies near the end of the game.

Hardest Battles:
- Igros Castle. Dycedarg is tough to take down before he can kill you with 
Crush Punch, especially because Taurus gives you Worst compatibility with him.

- Goland Coal City. I don't know if this was just me, but this required quite 
a bit of luck for me to win, and I had to level up to beat it.

- Lost Sacred Precincts. My method of winning depended on having bad 
compatibility with a specific Hydra on the board, and you potentially have to 
dodge a lot of Don't Acts, so if you're unlucky you could be in for a lot of 
resets.

   /// Unexpectedly Easy Battles \\\

- Velius, Altima, Queklian. They can all be taken down by Hamedo with little 
or no trouble (a few resets should take care of it). For Velius, the strategy 
I used required a 55% punch to kill Wiegraf, so a few resets were necessary 
on that part, but Velius was easy.

- Yardow Fort City. The Ninjas and Summoners line up in the doorway so you 
can stand at the back and Earth Slash them all to death before they can do 
much.

   /// Standard Generic Strategy \\\

- Stay back and Earth Slash as much as you can. Don't move if you don't have 
to (you get turns more quickly). Chakra when you need to. If you are close 
enough to an enemy, just walk up and punch, doing large amounts of damage. 
Generic battles in general are very easy with a Monk, especially later in the 
game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of kern ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
So, here goes the Solo Monk SCC. Now, I am doing this on the Japanese version 
of the game, which may be stupid and ultimately futile. However, there is a 
plus to this. If I succeed, then I my win is l33ter than other people who do 
it with the American version. If I fail, then it was just because I was 
playing the Japanese version. :-)

Ramza's sign is Taurus, following redrocket's advice.

A few notes on the pre-Dorter battles:

Gariland Magic City

I used Ramza and the two Chemists. Ramza and Delita were allowed to do most 
of the work. After this battle I was able to get Move+1 for Delita. My goal 
was to get enough spillover JP to unlock Black Mage for Delita, and I almost 
did it, but Delita got a critical hit on the Chemist and screwed it up. 
Thanks a lot, Delita, I WAS DOING IT FOR YOU!!!

Mandalia Plains

Delita still a Squire, Ramza is a Knight. Used Ramza + 3 Chemists. I gained 
enough spillover JP for Delita to become a Black Mage. Ramza also gained 
enough JP for Knight Level 2. I went to the status screen expecting Monk to 
be available -- but no! I made the discovery that every job in the Japanese 
version has higher requirements. Basically, add 1 to the job level 
requirement for every class requirement except the ones that need Chemist or 
Squire levels.

So this means that Summoner Delita is going to be a lot harder to set up 
because I need Level 3 Black Mage and Level 3 Time Mage instead of level 2 of 
each.

Sweegy Woods

Delita takes Thunder. The 3 Chemists and Ramza enter the fight. Delita has 
fun creaming my own guys with his spells, but it's all good in the end. Algus 
does his usual suicide run as a Chemist, but he can now become a Black Mage 
too so it's all good.

Delita buys Thundara after this fight. I don't know whether this is a good 
idea or not.

Pre-Dorter Levelling

Now I am going to get Wave Fist and Chakra for Ramza before I enter Dorter. 
In case people don't know this trick, there's a good way to gain levels in 
Mandalia even with solo Ramza (or Ramza + one other person).

Bring one Chemist into the battle, preferably who knows Eye Drop (to cure the 
Goblin's blindness) and Antidote (to cure the cat's poison). Go to the bottom 
left (I guess) of the map, and set up like this (2 = unclimable rock, 1 = 
climbable rock)

2 1
C R

Now the Chemist cannot be hit, and Ramza can only be hit by a limited number 
of people each turn (if you are only using Ramza, put him in the "C" position 
instead.) Just have Ramza wait until enemies come near and then punch them 
until they die. The Chemist can heal as necessary.

1.2
Dorter Trade City - 0 resets

Armed with "hadouken" (wave fist), and Chakra, it's time for Dorter. Algus 
and Delita are both Black Mages.

I followed Delita and Algus up the house, helping Delita out by using Chakra. 
I thought this was a great idea, but after he killed the rooftop archer with 
Thundara, he was down to 1 hp and the fool ran into the corner where Chakra 
wouldn't help him! And then he got killed before he could grab the Archer's 
crystal.

Basically the strategy for this fight was to redirect the Black Mages' spells 
onto the enemies, and use Chakra until they ran out of MP. Then it was just a 
matter of punching them all until they died.

1.3
Sand Rat Cellar - 1 reset

Leave Algus alone, pair up with Delita (ooh, baby!) Things didn't work out as 
well as they did in the last TDD I played. Delita died too early and I wasn't 
really able to get teamwork with him going. Nevertheless, the strategy was 
similar -- I hid in the area with the crate when a corpse was on top of it so 
that only 1 enemy at a time could attack. Once that enemy crystallized, I 
pulled back and used Wave Fist a lot when the enemies couldn't reach me to 
attack.

(I died the first time because I took a move that should have gotten me down 
to 7 hp, but instead the Knight had Charge and killed me.)

1.4
Miluda: Terror of the High Seas - 0 resets

A very easy battle. I followed Delita around using Chakra because I wanted 
him to get some JP. He still went down in the end, but by that time Miluda 
was the only enemy left so I just went in and punched her for the win.

Unfortunately the next fight isn't so easy, but a few more tries should do it.

1.5
Miluda II: Revenge of the Enchantress - 4 resets

Delita as Black Mage worked great in my TDD, but this time he kept killing me.

The winning strategy was to wait at the back of the map and Chakra until 
Delita was dead and some enemies got in range. By this time, one Black Mage 
and the Time Mage were out of MP. From this point is was fairly easy to use 
my 4 Move to stay out of range of all the enemies (Miluda didn't hit me once) 
and finish the battle.

I think I would have won the Fovoham Plains fight on my first try if Split 
Punch hadn't given me Death Sentence. Oh well.

1.6
Wiegraf and Boco, the Duo of Destruction - 1 reset

A pretty easy fight. Two Earth Slashes is all it took to critical Wiegraf, 
and he actually helped me by Death Sentencing me so that all the enemies ran 
away.

Fort Zeakden is also a piece of cake, but I'm going to try it a few times to 
see if I can do it without losing my Brave bonus (even 2 points of brave is 
helpful for Monks).

1.7
Fort Zeakden - 2 resets

Wasn't that hard, actually. I had to finish off Algus in 2 of Ramza's turns. 
That was one Wave Fist + Delita's Thundara + punch from Ramza. Bye-bye Algus.

Chapter 1 finished at level 13. This was a really easy chapter -- I have a 
feeling that this SCC isn't really going to be that challenging until 
Queklian (or maybe Golgorand).

2.1
Return to Dorter Trade City - 2 resets

Yes, 2 resets, don't laugh at me. I unequipped Gafgarion and tried to have 
Agrias kill all of the enemies herself, but that was a bit too difficult for 
her -- Ramza had to help out a little.

Araguay Woods - 0 resets

A big thanks to UltimateralizerX for his idea of letting Agrias do all the 
work in order to teach her Crush Punch (would be fun to go for Holy Explosion 
by healing the goblins until she gets 800 jp too). I killed Gafgarion as 
quickly as possible and then Ramza just used Chakra for the rest of the fight.

Zirekile Falls - 0 resets

Does Delita always have Lightning Stab in this battle? I don't think I've 
ever seen him chew through the enemies so quickly. I killed him so that 
Agrias could get a little bit more JP -- now she's got enough for Crush Punch.

Next up: is it possible to save Mustadio on a solo game?

2.2
Mustadio Fort City - 0 resets

Well geez, that wasn't very hard. I gave Agrias Spike Shoes to let her reach 
the enemies earlier. Mustadio was kind to me by running left on my first 
attempt, and from there I just had to do to usual "Ramza uses Chakra every 
turn because all the enemies are targetting him" while Agrias and Mustadio 
softened them up. A few Earth Slashes finished things off.

2.3
Baraius Hill - 1 reset

Usual strategy of hiding in the corner until the Summoners have exhausted all 
their MP on Agrias and Mustadio. Then I came out and cleaned up the remnants.

I'm at level 18 now, I think I'm going to level to 25 or 27 in preparation 
for Golgorand.

2.4
Zigolis Swamp - 0 resets

*Yawn*

Goug is pretty tough. I almost did it on my first try but a stupid thief hit 
me (Hamedo should have gone off, dammit).

2.5
Goug Machine City - 1 reset

Hey, this battle's not so hard when one summoner only knows Moogle and you 
have Worst compatibility with the other summoner (26 damage from Shiva). The 
archers tried to plink me with their 55% chances to hit (Wizard Robe + innate 
evade), and the Thieves came up and got Hamedo'ed.

Unfortunately Bariaus Valley is a little tougher -- saving Agrias is hard 
when she constantly runs into places that Chakra cannot reach. Even two lucky 
Crush Punches in a row didn't win the fight for me last time.

2.6
You Suck Agrias - 5 resets

Luck, luck, and more luck. Agrias is an unpredictable force -- sometimes 
she's really good, chewing through many enemies with her status effects, 
other times she's totally ineffective. The time I won, a Mage and a Knight 
got stopped by Stasis Sword on the first turn, and *both* Knights ended up 
going mainly for Ramza, getting Hamedo'ed frequently. There were some close 
calls but in the end I won the fight.

Now I'm on Golgorand. God help me. (The first time I tried it, one of the 
Time Mages knew Demi!)

2.7
Also, Agrias kept alternating between having Crush Punch and Split Punch, 
which was a great annoyance to me since I spent all that time building up her 
JP to buy Crush Punch specifically for this battle. Crush Punch was far more 
helpful, but on the time I won she had Split Punch so I guess it wasn't a 
deciding factor. 

2.8
I *hate* levelling up in Bariaus Valley.

The upside is that Archers can appear there with Power Sleeves, but I doubt 
that I can win a fight there with Archers in it.

I'm going to level up to 29 for the PA point and then try Golgorand again. 

2.9
Hmm, even at level 29 this is pretty tough. Of course it didn't help that 
Hamedoru didn't work and the Knight got a Critical, but even so....

So far my strategy has been all out vs. Gafgarion. I'll try that a few more 
times -- more levelling may be necessary (although I wouldn't feel safe going 
any higher than 33; I might go over the level cap) 

2.10
Golgorand Execution Site - 5 resets

Killing Gafgarion quickly is the key here. On the winning run I got him in 3 
turns. Then I just ran up to the top of the wall, using Chakra every turn and 
hoping for lucky misses and Hamedos. On the wall, I ran to the corner and 
then eventually surrounded myself with corpses and Earth Slashed everyone to 
death (the archers could still hit me but they couldn't really do enough 
damage to bring me in danger of death).

Gate of Lionel Castle - 0 reset

A long and boring fight. Kill Gafgarion (which takes a long time if your 
percentages are unlucky) and then Earth Slash everyone to death from inside 
the courtyard (may have to open the gate at the end if there are a few 
stubborn people outside).

Now I'm on Queklian. It seems pretty tough -- I have the choice between 100% 
Sleep or 100% Don't Act, and it looks like I have to take the Don't Act since 
the Sleep also comes with Death Sentence, which is instant loss.....unless 
Stigma Magic can cure it? Redrocket, what's your call? Defense Ring, or 
Defense Armlet? It seems like with the right luck I can win with the Ring, 
but only doing 54 damage per punch it's going to take around 8 hits. That's a 
lot of 28% petrify chances for him (considering he generally gets something 
like 10 turns or more for each non-don't acted turn I get)

2.11
Another 5 or 6 tries and not much better luck. It's definitely the Defense 
Ring -- Stigma Magic does not heal death sentence, and Queklian will do 
nothing but Nightmare until you get it.

The best run I had was when he tried Biora twice right at the beginning of 
the fight and I could hit him while charging (77 damage) both times.

A big problem is getting the CT to work out so that you get a turn when the 
Don't Act runs out. This seems to be entirely luck since you can't see 
Queklian's CT. For a while it seemed like always moving even when you 
couldn't act would help you get a turn, but I don't think that's generally 
true.

I believe that Jungle Jim said earlier that Queklian was the hardest battle 
in the game (at least before chapter 4) and that certainly seems to be the 
case. 

2.12
/// Quoting Zaku's Chemist Strategy: I did get Sleeped about half of the time,
but every time I got Sleep I had Death Sentence at that moment, so he just sat
there until I woke up. It only took 4 stabs for 100 from my Air Knife. Yay for
Pisces Ramza.///

So sleep missed some of the time, but even with Death Sentence you had enough 
time to do 4 attacks? I'm a little confused as to how this worked. 

/// OVERATED ASIDE: Judo Outfit is practically a gauranteed win against 
Queklain ///

2.13
Anyway, I found a good Monk strategy to beat him.

Queklain Impure King - 15-20 resets

My idea after many failures was to get him to physically attack me instead of 
using all his status effects. To accomplish this, I took off Ramza's armor 
and gave him the Defense Ring.

Queklian began by using Chicken Run on me. I then walked forward to the 
stairs. Queklian attacked me, I waited, and he attacked me again. At this 
point I was down to 66 hp (Queklian does about 59 per punch).

I then waited until the Don't Act ended, and then I moved myself next to 
Queklian and punched him. Now I had Queklian set up in this loop:

1. I attack Quelkian, don't take my move, and face towards Queklian.
2. Queklian moves to my side, tries to hit me, and gets Hamedoed.
Repeat until Queklian is dead -- he will never take any other actions than 
those. And even if a Hamedo failed (which it didn't) I would not have gotten 
killed by a single hit.

The place I was standing was up in the left corner past the altar, like this 
(A = Altar):

R 1 - -
2 A A -
- - - -

Queklian alternated back and forth between positions 1 and 2.

I don't know how reproducible this strategy is, but it seems like a much 
better strategy than just hoping he doesn't petrify or frog you.

3.1
Goland Coal City is turning out to be one of the hardest fights so far -- 
there's no way I can help Olan and he gets so much crap thrown at him (and 
his AI is so stupid) that he dies every time; sometimes after only having 
taken a single turn. Even one attempt where he used Galaxy Stop every single 
turn he got he still died. And the best I've done is killed 1 enemy during 
that time.

I may have to level up for the speed and PA point -- I certainly didn't 
expect that from this battle.

3.2
Even at level 38 this is one of the hardest battles I've ever had in FFT. I 
think I would have won on the last playthrough if I had worn an N-Kai Armlet 
(which I forgot to do) but I was very lucky with Olan's AI (he actually ran 
off the roof and used Galaxy Stop three times in a row right at the beginning 
of the fight).

A few more tries and I should be able to do it.

3.3
Mining City Goland - around 10 resets

What a pain. It seemed like there was very little skill involved on my part --
 it was just take my move, and then pray that Olan doesn't do anything dumb. 
Finally things worked out OK and I won.

The Ramza and Alma Fighting Sibling Team - 0 resets

This is a fun map with Monks. Hide in the back, and watch the enemies all 
line up to get Earth Slashed. Chakra keeps Alma's MP up so she can use 
MBarrier a lot. And even if the enemies do reach you they get Hamedo'ed so 
that they can't hit you. Zalmo will usually come in there at some point for 
no good reason and then he'll go down as well.

3.4
Anyone have advice for the USB 2nd floor? Even at level 38 I'm getting 
completely and utterly destroyed in this battle -- in my last 4 attempts I 
have not killed a single enemy (the first time I tried it I was doing OK 
until a Jump killed me).

One problem is that I have no clue how to time my moves so that the Lancers 
don't jump, or even if it's possible to prevent them from jumping.

3.5
Never mind.

USB 2nd floor - Lancers - 5 resets

Starting at the back of the map worked a lot better than starting at the 
front. I'm not really sure I had a definite strategy for this -- I just kept 
running away from the lancers and Earth Slashing, and I won.

Izlude - 0 resets

Hamedo > Izlude; that's all that really needs to be said here.

3.6
I have a question for redrocket if you are still reading this thread: Did you 
ever try a "low hp" strategy for Adramelk? In my experience with the TDD 
containing a Monk I did before, the Zodiac Beasts and Altima have an AI that 
causes them to use physical attacks if you are at low HP instead of their 
spells or status effects. Since Hamedo works against them, is should be 
possible to set them up in loops where all they do is physically attack you 
every turn and get hamedoed. This worked against Queklian (the entire fight I 
had he only took 2 actions that were not physical attacks) so maybe it would 
work against Adramelk even if you are not Taurus.

Hamedo should obliterate Zalbag as well -- when I fought him in the TDD he 
hardly used anything else.

3.7
More Monk progress.

USB 1st floor - Wiegraf - 1 reset

Equip Ramza with HP Restore and start him at the back of the map. First turn, 
Wiegraf cannot attack you, but he will move to be in line with Ramza. Walk up 
next to him and Earth Slash. Now the battle becomes a matter of luck -- you 
just need HP Restore to go off once or twice to be able to win. Wiegraf even 
got healed by the Black Mage for me and I was still able to beat it.

Grog Hill - 0 resets

I don't know why Ulti said that this was an honorable mention for Monks (in 
his difficult battles thread). The enemies line up for Earth Slashing, and 
the Chemists with the guns aren't so bad because all you have to do is start 
hurting the enemies and the Chemists will spend their time healing their 
friends rather than attacking you. Hamedo protected me from the Squires and 
Thieves pretty well, so the only real threat was the Archer, who can't do 
enough damage to seriously imperil me.

Yardow Fort City - 2 resets

The first time I tried this, Rafa died before Ramza got a move.

If that doesn't happen, though, this battle shouldn't be too bad. The enemies 
like to line up for Earth Slashing, and all I had to do was stand near the 
back in line with the doorway and Earth Slash every turn. I recommend HP 
Restore over Hamedo for this battle because the enemies shouldn't have many 
chances to reach you.

I never got summoned on -- it helped that one of the Summoners knew Item as a 
secondary so she wasted all her turns using High Potions on her friends 
instead of summoning on me.

Now Bracers become available (and power sleeves were already available). If 
only Monks could wear Twist Headbands....

3.8
Yuguo Woods - 1 reset

This is a long and slow battle, but not too hard. I used Counter and Reflect 
Ring, but HP Restore might work out well too.

I have a decent strategy for Gate of Riovanes but unfortunately it doesn't 
work when 4 out of 4 Hamedoes fail to go off. I'll try again tomorrow.

3.9
Gate of Riovanes Castle - 1 reset

I used Hamedo and the Power Sleeve/Gauntlet combo. If you stand in the back 
row of the map, the Archers cannot fire at you from up on the roof. You can 
kill the knight that starts near the door almost immediately by Earth 
Slashing twice (probably that will kill Rafa, but who cares -- it gets Malak 
out of there anyway). Then it's just a matter of a lucky Hamedo or two and 
some Earth Slashes on everybody (and maybe a few punches).

Now Veligraf seems to be a bit harder -- Wiegraf wasn't so bad but Velius 
just used Seal on me immediately. So it looks like I may have to wear an N-
Kai Armlet instead of Gauntlet. :-/

3.10
Chapter 3 is complete!

Veligraf - 8-10 resets

All but one of those resets were against Wiegraf. I was at level 45 and had 
the Power Sleeve and Gauntlet equipped, and Hamedo set as a secondary.

For Wiegraf, I ate a 168 Lightning Stab, leaving me at 120 hp, then I walked 
up to him and punched. It was only a 57% chance of hitting, and if I missed, 
I died. (This is why I had so many resets against him -- I'm sure you could 
get a better shot using HP Restore, but Velius seems a lot more difficult 
without Hamedo).

For Velius, start off by taking two steps forward and Earth Slashing Velius. 
You'll have around 140 hp and Velius should come up to your side and try to 
hit you -- hopefully you'll Hamedo him.

On your second turn, punch Velius and then move back as far as you can. One 
Archaic Demon should be able to Dark Holy you, but you *should* be able to 
survive it (Move-HP Up should have you at about 205 hp or so -- 186 is what 
the DH did to me but I think I had Bad compatibility with that demon).

Now you get a third turn before slow-ass Velius goes again, so just walk up 
to him and punch him. The end.

Roof of Riovanes Castle - 0 resets

I think this is the first time ever that I've won this fight by criticalling 
Elmdor rather than one of the Assassins.

Elmdor moved to a place I've never seen him go before (right next to the 
chimney) so I just walked up on the chimney and punched him for 300 damage, 
which ended the fight.

So Chapter 3 done at level 45, and I get closer and closer to Adramelk, where 
hopefully my quest will not end.

4.1
Started on chapter 4 today.

Doguola Pass - 1 reset

Staying at the back of the map allowed me to kill the Lancers before they got 
in range. Both Black Mages were caught during charges (stupid them). There 
was a minor annoyance because the Archer knew Phoenix Down and kept reviving 
the Black Mages, but eventually I just let the mage cast a spell on me and 
punched the Archer.

Meliadoul Free City - 0 resets

Same strategy as usual -- hide behind the house until Meliadoul comes down, 
then 2 Earth Slashes finished her off (sort of lucky -- the Summoner was 
charging a spell that would have killed me).

Unfortunately I have not bought a new Power Sleeve yet. Chances are I'll 
forget that Meliadoul destroyed the one I have and I'll try Finath River with 
no armor equipped. :-(

4.2
Finath River sucks. I have not killed a single chocobo yet -- I think I have 
to reset until I get the 5 Yellows + Uribo, or 1 Red where the Red cannot 
Choco Meteor me on the first turn.

4.3
I've gained 1 level in seven battles.

Finath River - 4 resets

On those first four tries I did not kill a single Chocobo.

But the 5th try netted me an Uribo, 4 Yellow Chocobos, and one Black. The 
Black Chocobo went down to a single Earth Slash, and then HP Restore saved me 
a time or two -- from there it was just a matter of punching a Yellow Chocobo 
(always for the kill) every turn, using Chakra every so often if necessary.

Zeltennia Castle - 0 resets

Nothing needs to be said about this battle, although I did find it 
interesting that Delita did not know Lightning Stab (Crush Punch was his 
best). I had also never noticed that Wish stayed with him in his Holy Knight 
job.

4.4
Any hints for a Monk vs. Balk? I've tried a few times and really have made no 
progress, no thanks in part to HP Restore failing to activate almost every 
time.

4.5
Honestly, redrocket, I don't see how you did this battle. In 5 tries, only 
once have I lived more than one turn (I think the time I did live I got 3 or 
4 turns before going down).

Is my mistake in thinking that I must have the Defense Armlet to cancel Don't 
Move and Act? Balk just does too much damage with his Blaze Gun.

And it doesn't seem that levelling would help much, even though I'm only at 
46 -- even another speed point would make me 1 slower than Balk.

4.6
It does not seem that the Defense Armlet is necessary. Balk seems to prefer 
firing his Blaze Gun to using his Engineer skills -- in my several trials 
with the Bracer and Dracula Mantle I've only seen him Snipe once.

However, that's not helping me immensely. Rushing Balk doesn't seem to work, 
but neither does staying back and killing Balk's support first (it works OK 
up until Balk's first double turn on me, at which point I have basically no 
chance at survival).

I've only managed to actually hurt Balk once -- when I tried a Reflect Ring 
and rush Balk strategy (I used the Reflect Ring because I couldn't remember 
if it worked on the elemental guns or not).

4.7
ARRRRGH I HATE YOU BALK!!!!

I *almost* won with the Bracer + Rush Balk strategy -- I got him down to 
critical thinking he'd run away, but he didn't. Even then I could have won if 
I had just let Balk run away, but instead I chased after him and he Don't 
Acted me. :(

4.8
No, I think the "rush Balk" strategy will work fine with some luck -- I would 
have won on a previous try if I had "chanced" a Wave Fist (over 85% chance) 
instead of going for the Earth Slash.

And I'm not sure I want to gain a point of speed because at my current speed 
I'm able to set up a situation where the Wizard never gets to actually do 
anything to me because he's always charging a spell on my second turn, 
allowing me to kill him. I don't know if this would remain the same if my 
speed went up to 10. I may try for the point of PA if I can't beat it in a 
few more tries, though.

4.9
2% higher chance of Regenerator going off is nothing to scoff at completely --
 it's true that that's really just a slight improvement, but Solo SCCs are 
such questionable challenges in the first place that "slight improvement" may 
mean the difference between possible and impossible.

(No progress on Balk -- for some reason yesterday I died 3 times in a row 
before my third turn.)

4.10
Sigh...looks like levelling up is going to be the only answer.

I haven't played much this week, though. My resolve to do this challenge was 
weakened somewhat by this comment by redrocket:
I don't particularly remember there being any special trick to winning this 
battle.

Assuming I'm reading this correctly as "the battle was so easy that I don't 
even remember what I did to win it", that doesn't give me much hope for being 
able to complete this. :(

But maybe levelling up to 54 for the speed and PA points (and some extra HP) 
will help.

4.11
I don't think it was you that discouraged me, just general failures. :)

Yeah, I really wanted to beat it at level 46 but probably it will be a lot 
easier at 54. Then I can get past that stupid fight and on to the sluice and 
other stuff.

4.12
Bed Desert - Too many resets

Take redrocket's advice and level up to 54. This battle was impossible at 
level 46 but at level 54 I beat it on my first try without really even paying 
attention to the game (I was reading something).

I recommend HP Restore and the Gauntlet (don't worry about defending against 
Don't Act -- Balk doesn't use it very often, and if he does, you can just 
reset). Just Earth Slash Balk when you get a chance and try to take out his 
support. 

4.13
South Wall of Bethla - 0 resets

Easy. Ninja and Thief both impale themselves on Hamedo, I climb the west wall 
and all the Knights line themselves up for Earth Slash killing. Punch the two 
Archers to death.

4.14
I think the easiest way to do the Time Mage SSCC would be to use an 
additional or character or two in battles before Dorter Trade City and get 
Short Charge, Meteor, and Teleport before then.

The "legality" of this is questionable -- I used an extra Chemist in two 
random battles before Dorter to get Wave Fist and Chakra. According to a 
strict reading of the way I made the rules on the first page, this is allowed 
(and I just did it by adapting the "starting from Dorter" mentality of the 
original SCC rules).

Some might argue that this should not be allowed, but I think that it should 
be. Most people have been using multiple characters before Dorter, I think, 
and if you have a Chemist in a story battle you can get many JP just by 
continually healing the last enemy and hitting him over and over again with 
your Time Mage. I also don't think that gaining those abilities before Dorter 
will affect the overall difficulty of the SCC (mainly just the difficulty of 
chapter 1).

4.15
Unfortunately at Bethla Sluice it's back to frustration for the Monk again. 
It seems like no matter what strategy I try, there's just far too much damage 
coming at me at once to deal with and it seems that I have to rely 
on "strategies" that are basically all luck (i.e. reset if a single Hamedo 
fails, reset if any Knights have a long-distance attack, reset if a Mage has 
a -ga spell, reset if an Archer gets a critical hit, etc.)

4.16
If you haven't yet, stick on a Reflect Ring. Ignore the Mages then, let 
Hamedo work the Knights and go after the Archers with extreme prejudice. 
(Quoting Rising Chaos)

That's what I've tried the last few times. I think it works better than 
Gauntlets; I'll just give it a few more tries.

Or just keep resetting until one of the Archers (especially the Ultimus 
one) has like Equip Axe/Slasher or something. X) Feather Mantle and some good 
luck? =[  (Quoting Rising Chaos)

I can have a Feather Mantle at this point? :(

Well, I think I can beat it with a Reflect Ring.

Do the Switch Knights get off of their switches? I know they did when I 
went through with UberSquire. If they do you can throw on a Reflect Ring and 
HP Restore and just wait until everything starts coming down the right side 
before going up the left end and hitting the switches before they can get 
back up. (Quoting Rising Chaos)

Yes, the Knights come off the switches whenever there is only one character 
alive (so if you are doing a Double Dare, if the enemies manage to take down 
1 of your guys everyone will rush off the switches to get you).

I never thought of trying to go up the left side while everyone was coming 
down the right. That's a good idea.

4.17
This is the kind of crap I get: The last time I tried it, BOTH of the Mages 
had level 4 spells and one of the Mages had Time Magic as a secondary. In 
addition to this, a Knight had Throw as a secondary and was able to lob Yagyu 
Darknesses at me for 100 damage a pop.

4.18
Bethla Sluice - 10-15 resets

Rising Chaos is a genius. Or at least he's good at coming up with a strategy 
for this battle. Wear a Reflect Ring. Just walk over to the left side of the 
sluice and most or all of the knights will come down the right side chasing 
you. Reset if any Wizards have any level 4 magics and then just go step on 
the switches (I used Chakra almost every round rather than attacking).

Now it's on to "Lanberry" Castle.

4.19
Zarghidis Trade City - 0 resets

I don't need your flower, wench! Begone!

Germinas Peak - 3 resets

The Archers had an interesting assortment of abilities in this battle -- one 
of my losses was due to an Archer having Meatbone Slash (the bastard), and on 
my winning try an Archer had Jump as a secondary (and used it too).

Anyway, I recommend the usual setup (Bracer, Power Sleeve, Hamedo). Start at 
the front of the PBF. First turn take whatever the Ninja throws at you and 
walk ahead almost as far as you can go (don't go as far as you can go -- that 
puts you next to a place where someone can attack you with no Hamedo chance 
because of the height difference).

Hopefully Hamedo will destroy the Ninjas and Thieves. On your second turn you 
should be able to get to the peak; being there seriously impairs the Archers' 
ability to hurt you.

4.20
Poeskas Lake - 1 reset

A long, slow battle just like all the Undead ones. Use HP Restore, Power 
Sleeve, and Gaunlet -- stay back until you kill the Ghasts or whatever they 
are and then just advance slowly and watch your HP.

Gate of Limberry Castle - 2 resets

For this battle, I equipped the Black Costume and N-Kai Armlet and set Hamedo 
as a secondary. I get the first turn -- I just wait (if you move forward more 
than 2 steps the assassin on the right will just come down and Stop Breath 
you). Both Assassins charged Ultima on me, and the APandas chose to come down 
and get impaled on Hamedo (one used Biora and turned one of his friends into 
a frog).

Second turn because I am at low HP, one assassin decides to come down and try 
to attack me -- gets Hamedoed. The other one starts casting Ultima, but I get 
my turn again and the Hamedoed one goes down.

Inside of Limberry is not going smoothly because one of the stupid assassins 
only has 9 speed instead of 10 like the rest of us, so the "kill Elmdor with 
Ultima" tactic doesn't work as well as it would otherwise. Equipment has to 
be 108 gems or you die on the first turn -- I haven't tried to see if Power 
Sleeve instead of Black Costume can work.

4.21
No Punch Arts are blade graspable (that includes Wave Fist and Earth Slash), 
so that's a possibility.

The problem is that with Hamedo as a secondary I can only survive one turn 
for Ramza, but with HP Restore I can only survive 2 rounds. I forgot that 
Wave Fist ignored Blade Grasp, though -- maybe that will help (but maybe not).

I could do it pretty easily if I levelled down to 53, but I'm not sure I 
could beat the Gate of Limberry without 10 speed. I'll try that if I have to.

4.22
Well, here's my analysis of this battle so far.

The turn order is always the same:
Elmdor
Lede
Ramza
Celia
(Lede's Ultima)
(Celia's Ultima)

108 Gems is a requirement, as far as I can tell. If you do not have this 
equipped, Elmdor will blood suck you on turn 1 and you lose. The Black 
Costume *seems* to be mandatory as well -- the Assassins really like to 
Shadow Stitch me. I haven't experimented with no armor (seeing if I can get 
the assassins to attack me).

Reaction ability is either Hamedo or HP Restore. So far nothing I have tried 
has allowed Ramza to take more than one turn.

Here's how the battle goes:
PBF is Ramza standing behind one of the fire torches (maybe this is a 
mistake?)

Turn 1:
Elmdor teleports on the other side of the fire pillar, and uses a Samurai 
skill. If it causes a status effect on Ramza, I must reset.
Lede casts Ultima on Ramza.
Ramza now gets his turn -- so far I've tried moving next to Elmdor and Wave 
Fisting him (dead when Celia's Ultima resolves), moving next to Elmdor and 
Chakraing (dead on Lede's next turn), and wave fisting then running away 
(dead on Elmdor's next turn).
In any case, Celia will then either cast Ultima on Ramza or just walk towards 
him depending on if she can reach or not.

Now Lede's Ultima goes off, doing 200 to Elmdor and about 160 to Ramza.
If Celia was able to cast an Ultima, then it will do about 135 to Ramza -- if 
Ramza did not use Chakra on his turn, Ramza is dead. Otherwise, Ramza is in 
critical, and hopefully HP Restore activates.

Turn 2:
I can only reach this point with the "move next to Elmdor and Chakra, then 
get healed by HP Restore" strategy.
Elmdor uses another Samurai ability and teleports away.
Lede walks behind Ramza and takes two attacks at 100% hit rate for more HP 
than Ramza has. Ramza dies.

Any suggestions? Everything I try results in Ramza dying before his second 
turn.

4.23
If you do enough damage to smack Elmdor down in two hits, hope for Death 
Sentence and nail him. (Quoting MalcolmMasher)

If Elmdor gives me Death Sentence on the second turn it is theoretically 
possible -- this is the only thing I could think of but it relies on luck so 
much that I don't really want to try it.

4.24
Unfortunately, redrocket, that strategy is not allowing Ramza to survive 
until his second turn either. Here's what happens:

Turn 1:
Elmdor uses sword skill on Ramza
Lede walks forward and Throws on Ramza (for 80, 100, or 140 -- but they all 
produce the same result)
Ramza uses Earth Slash, moves somewhere
Celia can't reach Ramza

Turn 2:
Elmdor uses sword skill on Ramza. This often causes death, but with a lucky 
HP Restore or something like that:
Lede uses Throw on Ramza and kills him.

In 5 tries this was the result every time -- since I started this battle in 
about 25 resets I have yet to see a second turn for Ramza. I don't like the 
idea of levelling to 69 because it's hard (or impossible) to redirect Ultima 
when you are faster than the assassins.

4.25
I have a sinking feeling that the Assassins do not have "throw" as a 
secondary in the English version and that this will be the place I worried 
about where doing this challenge in the Japanese version would screw me over. 

4.26
Well, I got a second turn (finally) with this PBF:

XXR
XXX
XXX
XXX

I still died, but this has some promise for a win. 

4.27
OK -- I think I've got it. If levelling up to 60 for the HP does not change 
the AI of the enemies, then I should win with about 2 HP left -- but that's 
enough! 

4.28
EAT IT, ELMDOR

Elmdor - Around 30 resets

OK, I levelled up to 60 for the HP (it got me a PA point too but that doesn't 
matter). Ramza has Black Costume, 108 Gems, and HP Restore (although that 
doesn't matter either).

PBF:
XXR
XXX
XXX
XXX

First turn, Elmdor will move near you and use some sword skill (reset if you 
get confused or death sentenced). Then Lede comes up but can't do anything. 
Earth Slash Elmdor, and move as far left as you can (up onto the platform 
into the corner). Celia moves and does nothing.

Now Lede gets another turn because she just waited before, and she'll begin 
to charge Ultima. Elmdor moves up and uses Kikuichimoji.

The key here is to have just enough HP to survive Lede's Ultima after your 
Move-HP Up kicks in. Earth Slash Elmdor again, then move forward right next 
to him. Lede's Ultima will critical Elmdor.

I survived with 4 HP (which HP Restore turned into Max HP, but that was 
really just a final insult to Elmdor).

Now onto Zalera -- how powerful is the Hamedo strategy? 

4.29
Not very.

I think the key will be an Angel Ring + Stupid Enemy AI strategy, but we'll 
see if that works. 

4.30
Zalera - 2 resets

I went with the Judo Outfit, Bracer, and HP Restore (although Hamedo could 
work too -- I actually didn't need either).

Basically you're just hoping for luck with the timing of everything. I got 
the best possible result on my third try, with Zalera's two Nightmares both 
giving me Death Sentence instead of Sleep. So all the enemies run away, and I 
get free turns on Zalera (one of them was a 400 hp Wave Fist while he was 
charging "Flareja" on Meliadoul).

------

So here I am. This is the furthest point so far we know of on a Monk SCC. 
Will I be able to beat Adramelk? The first try was not very good -- I died 
against Dycedarg (I could have done it with Hamedo instead of HP Restore, but 
I figured I would need HP Restore for Adramelk. But maybe not.)

4.31
Man, knowledge really is power in this game. I punched Dycedarg into 
critical, expecting Adramelk to appear -- but no, this is one of those fights 
where critical does not win you the battle. :(

In any case, I have a sort of strategy for Dycedarg that relies on Hamedo and 
a lot of luck -- but I don't know if it's a tenable strategy because it will 
not take me into Adramelk with full HP, so if I don't get the first turn, I'm 
instantly dead (unless he decides to physical attack me).

4.32
Bahamut does less damage than Holy or Flare?

The situation I was hoping for is that Adramelk's initial Holy would not kill 
me -- if I was able to survive Dycedarg with HP Restore then hopefully every 
round I would just get healed by that (this is why I have not moved up to 69 
yet -- I want to find out how much damage Holy will do first).

The other option was with Hamedo, hoping that Adramelk would opt for physical 
attacks if I was at 20 hp or something like that.

And how did you defend against Seal if you wear a Reflect Ring?

4.33
Here's how my Monk fares:

Level 69 HP 315-336, MP 65-70, PA 15, MA 7, SP 11

Power Sleeve is what I'll be wearing, so that gives me 385-406 HP. Now if the 
367 is Neutral compatibility, I'll be taking 275. I think that's actually too 
little damage because it won't send me into critical (so no HP restore), and 
I don't know if 125 HP is enough to lure Adramelk to attacking me.

The big problem with Taurus is that you have Worst compatibility with 
Dycedarg so it takes a while to kill him (he only does 90 damage with each 
Crush Punch, but he also has that bad 1 in 4 chance of instantly killing you.)

I want to try Adramelk at level 60 before I go to level 69 -- I think I can 
beat Dycedarg fine once I learn better how to deal with him.

4.34
This sucks -- I have a strategy for Dycedarg that seems to work pretty well, 
but I can *never* get the luck to work out correctly (either I miss a 90% 
chance to hit D, or he kills me with Crush Punch's Death effect).

I suppose I could wear a Judo Outfit instead of a Power Sleeve, but I'm 
afraid that would just coerce Dycedarg into using something else like 
Shellbust Stab or Stasis Sword.

4.35
Don't forget that Balk is one of those enemies you have to *kill*, not just 
put into critical.

Also, I'm going to have to level up to 69 just to beat Dycedarg. Oh well.

4.36
Sorry Kern for the misunderstanding. And yes I may need to do that 
[leveling to 69 and then levelling down after the fight].
(Quoting MinionofChaos)

It's not something I would recommend in a regular non-calc SCC, but as far as 
SSCC's go I think that we shouldn't feel too bad if we do something that 
bends the spirit of the rules as long as we stick to the literal reading of 
them. Of course all efforts should be made to stick to all SCC rules, even 
the spirit of the rules, but sometimes we need all the help we can get in 
these challenges since we don't even know if most of them are possible. :-(

Now I bought my Afternoon so I have something to read while I use Chakra 80 
times to level up to 69.

4.37
DAMN IT TO HELL.

I spend 30 minutes using Chakra in Mandalia Plains with just one black goblin 
left, until I'm at level 69, and then the stupid Black Goblin kills me.

It's stuff like that that makes me want to throw the CD in the trash and 
never touch the game again. :(

4.38
Well, today I'm going to level up to 69 (AGAIN) and try my Dycedarg strategy -
- I think it works OK but I may have to try your Auto-Potion trick if I can't 
handle Adramelk with Hamedo.
/// OVERATED ASIDE: sometimes Zalbag has Auto Potion ///

4.39
Good luck on Adramelk! Don't get stopped there like the rest of us. :)

I'm a little demoralized by the "dying after levelling to 69" thing I talked 
about on the previous page but I think I'll probably try again later today.

4.40
OK, I levelled up to 69 this time and didn't die. Here we go.

4.41
Luck just is not with me today.

Try 1 - Crush Punch kills me the first time it hits me.

Try 2 - Zalbag has Auto Potion; fails 4 times out of 4. One knight has Draw 
Out as a secondary and puts Protect on Dycedarg.

Try 3 - Zalbag gets stopped by Stasis Sword. One Knight has Throw as a 
secondary, another one has Punch Art (Wave Fist and Earth Slash at least).

4.42
4th try - Crush punch kills me on first hit.

5th try - Crush punch kills me on first hit.

6th try - Crush punch kills me on first hit.

4.43
I can't believe this! Crush punch killed me again on the first try! That's 5 
times out of 7 that Crush Punch has succeeded in killing me on the first try 
(including the last 4 in a row).

I think that before I moved up to level 69 it happened about 2 times in 20 
tries.

4.44
I was so psyched on this try because Zalbag has Auto Potion and it actually 
activated on the first turn. So what does Zalbag do to Dycedarg? Attack? 
No....

Steal Accessory. With a 42% chance. 

And now he just got stopped by Stasis Sword. What a useless bastard.

At least Crush Punch didn't kill me on the first try.

But it did kill me on the third try.

I hate Dycedarg.

4.45
Monk is still stuck at Dycedarg (partly because I've been sick, and work + 
sick = no energy to play FFT). But tonight after dinner I'm going to try it a 
few more times.

It seems possible!

4.46
Anyone have strategic advice for this battle? I can't come up with a winning 
strategy at all, and my luck sucks so bad that I can't depend on that either 
(last time I managed to get a critical hit and put Dycedarg into critical, 
but 3 out of 3 Hamedoes failed, so I died again).

And this is just the Dycedarg part of the fight! I'm starting to doubt the 
possibility of this one. :(

4.47
OK, I'm going to try a new one (Zalbag just got stopped by stasis sword as I 
speak, but I'll see if this has potential) -- having Ramza wait at the 
starting point until the enemies come down the stairs, and then Earth Slash 
them from a distance. If I can take Knights down before they can even get to 
me, I can use HP Restore instead of Hamedo for this battle and maybe them 
have a better chance against Adramelk. Sounds good, but let's see how well it 
actually works.

One of the Knights has Throw. That's a reset. It just seems like *every* 
single time I try this battle, luck goes against me -- whether it's Zalbag 
getting stopped on the first turn with Stasis Sword, or me dying on the first 
turn with Crush Punch, or a Knight having a resettable secondary (like Draw 
Out or Throw). Grrr....

4.48
So now I put on the Bracer in frustration just because I wanted to see 
Dycedarg croak.

So here we go -- Zalbag has Auto-Potion and it's activating every time, 
Zalbag successfully Armor Broke Dycedarg, I'm sure Crush Punch will not kill 
me at all, etc. :)

4.49
I just can't believe how I get *completely* screwed over by luck every time I 
try this battle. I had D down to 65 HP last time but Crush Punch killed me of 
course (second try).

This time Zalbag had Auto-Potion and was doing well -- he got Dycedarg down 
to 140 hp all by himself. But *two* of the Knights had Punch Art and one 
managed to Chakra Dycedarg back to 280 or so before he reached me. Even so, I 
got Dycedarg down to critical and HIS SECOND DAMN CRUSH PUNCH KILLED ME 
*AGAIN*. 1 in 4 chance my ass -- this is like 9 in 10 chance for him.

Wearing a Judo Outfit is no help because then he just uses Holy Explosion, 
which does more damage, and I have the same crappy luck with the Confusion 
effect as I do with the death effect (and confusion is a lot like death in a 
solo game).

4.50
One more ranty post about this battle and then I'll shut up.

I've gotten Dycedarg to Critical *many* times so far -- and every single 
time, I could have won if a single chance were reversed (either a 10% chance 
of blocking from dycedarg, a 26% chance of Hamedo failing, or a 25% chance of 
Crush Punch not killing me).

But I guess this makes since, because I'm depending on so many different 
chances. On an average battle I'd say that I need about 3 Crush Punches to 
not kill me, 3 Hamedoes to go off, and 3 90% hits to work. .75 * .75 * .75 
* .74 * .74 * .74 * .9 * .9 * .9 = .12 

A 12% chance to win the battle is not very good.

I'm starting to think that Taurus is a losing zodiac sign as well -- being 
able to survive Adramelk's Holy does no good if you can't kill Dycedarg.

4.51
Well, I managed to beat Dycedarg.

The good news is that Adramelk does not seem that hard -- all you have to do 
is run around using Chakra until he runs out of MP and then hope he doesn't 
use Chicken Run on you. He tried to cast Demi 2 on me but I moved next to him 
and he took 750 damage. The best part was when he used Loss on me, because 
while Ramza is Confused, Adramelk will not do anything to him. Unfortunately 
Ramza eventually used Stigma Magic on himself and then Adramelk opted for 
Chicken Run instead of another Loss.

But this does give me hope for this challenge -- even though Dycedarg is very 
hard, it looks like Adramelk may not be so hard.

4.52
I believe that I have come up with a much better strategy to beat Dycedarg 
than before -- I beat him again and this time he got no Crush Punches in. I 
think it might even be possible to use HP Restore instead of Hamedo, which 
would give me a much better chance against Adramelk (I died to him because of 
Holy, but if I had HP Restore I could have lived). We'll see, though.

4.53
I BEAT ADRAMELK

THIS IS THE GREATEST MOMENT OF MY LIFE, EVER.

No, not really, but it is the high point of my day.

In any case:

Igros Castle - infinity resets (seriously it had to be something like 50 or 
60 or maybe even more)

This battle really has two different parts, so I'll take them separately. The 
setup is Power Sleeve, Jade Armlet, and HP Restore (Hamedo might work too, 
but I think HP Restore makes it easier).

Dycedarg

This is the hard part of the battle, especially if you have Worst 
compatibility with him. There are *many* things that will make you reset. I 
recommend resetting under these circumstances:
1) If any Knights have Draw Out (they will Protect Zalbag)
2) If Zalbag does not do any damage to Dycedarg before he falls (you need 
*every* point of damage you can get)
3) If any Knights have Punch Art (it's too easy for them to do additional 
damage through the wall with Earth Slash, and also to Chakra Dycedarg)

On the first turn, move back to the back of the map so that you are adjacent 
to the "wall" (the 2.5h protrusion). Wait there until Zalbag is dead. Now 
Dycedarg will start down the stairs. Your goal is to get as many Earth 
Slashes as you can in before he can reach you. Once I killed him with Earth 
Slashes before he got to me, but generally you will have to take 1 or 2 Crush 
Punches before you can kill him (once he gets near you I recommend punching 
or Wave Fisting over Earth Slashing.) But you definitely want to minimize the 
amount of Crush Punches you get. On my winning run he got in 2. No Knights 
were able to reach me.

Adramelk

This is the strangest fight I have ever had -- the win depends on Ramza being 
Confused for as long as possible, making this basically a random AI-battle 
fight.

There are two steps to this battle. You should get the first turn against 
Adramelk -- Chakra and move. Continue to Chakra and Move every turn until he 
runs out of MP. You can do this without HP Restore, but it is *much* easier 
with HP Restore (On my winning run only 1 HP Restore went off). Generally 
Adramelk will only cast Holy. But sometimes he casts other things (like Demi2 
or whatever % spell he has, and sometimes Odin or Bahamut). In any case, 
eventually he will run out of MP and you're on to step 2.

If Adramelk uses Chicken Run, you lose. This is true at any point in this 
fight.

So what you hope Adramelk does (and what he usually does) is use Loss on you. 
While Ramza is Confused, Adramelk will not take any actions (if he has no MP).

There are two ways that the Confusion will be broken:
1) Ramza uses Chakra on Adramelk, in which case Adramelk regains MP and will 
Holy Ramza. If this happens, you should get a turn. Chakra and Move (do NOT 
attack Adramelk, because then you likely will not have enough HP to survive 
another Holy if this happens again.)
2) Ramza uses Stigma Magic on himself. 

Otherwise, just sit back and watch Ramza use his monk abilities and punch 
Adramelk until he dies.

I've never seen a Confusion strategy on this board before, so maybe this is a 
first -- but I honestly can't see any other way to beat this.
/// OVERATED ASIDE: Thus kern started the greatness that is the Loss 
Strategy ///

4.54
/// Quoting Overated: So maybe if anyone else tries a monk SSCC they shouldn't
get stigma magic till after that fight? ///

Oh, that's a very good idea I had not even thought of. Yes, that would 
increase your chances of winning. Stigma Magic is occasionally useful in 
battles before that, but it's not necessary at all to win any of the battles 
(not even Balk 1).

4.55
Zalbag is down.

Murond Entrance

*Yawn*...was there a battle here?

Rofel, Vormav, Kletian

Equip only a Bracer and Hamedo. You can Earth Slash Rofel to death before any 
of the enemies can reach you (even if they do reach you, Hamedo kills them).

Zalbag

I don't know if this strategy is reproducible; the enemy AI was rather 
unpredictable. There appear to be several ways to win the battle based on 
Zodiac compatibility of the demons, but here's what I did:

Use Gauntlet, Power Sleeve, and Hamedo. Don't bother with 108 Gems, for some 
reason Zalbag doesn't like to use Blood Suck. Also don't use HP Restore -- I 
never got into Critical once in all the times I tried this.

On the first turn, move to the back center of the map. All the enemies move 
forward but the only one that can do anything to you is the Ultima Demon, who 
will use Hurricane.

On the second turn, move forward as far as you can and Earth Slash both an 
Archaic and an Ultima Demon. Neither of them will die. Now what happened to 
me is that the Archaic Demon I wounded started casting Dark Holy, and the 
other Archaic used Gigaflare. The Ultima Demon ran away. Now I got a turn 
before the DH went off, and I was able to Earth Slash the Archaic Demon and 
Zalbag, killing the AD. I then moved back as far as I could, still keeping 
myself in Zalbag's hit range.

Zalbag goes next; he moves next to me and tries to attack, but gets Hamedoed. 
Now Ramza goes again and Earth Slashes him for the win.

(Another strategy that works if you have Good compatibility with the Archaic 
Demon on the right -- Earth Slash him into Critical (or death if you get a 
critical hit). Now Zalbag comes up to you and gets Hamedoed, and you can kill 
him on the next turn with a 60% punch hit.)

So now just the final fights left! Obviously the biggest scares here are Balk 
II, Hashmalum, and Altima. I am going to try it first without levelling up in 
the final series, but if it seems to be necessary I'll go back and do it.

/// ALTERNATE STRATEGY BY PETEY JCHAOS:

Monk SSCC (Taurus)

Punch Art 
HP restore
Move Hp-up
Power Sleeve
Bracer

11 speed
20 PA

Ok, Zalbag goes and he moves one space towards me and waits. I wait in place.
Both of the Archaic demons come up and charge a dark holy on me, and the
ultima demon run into the corner. The position of the two charging demons is
pretty important. I'm gonna try a little diagram here:

X X 3
X C 5
1 C 2
X X 4 T T <- I think there are torches here which block 
Zalbag from getting to me fromspot 5

C is the coffin,1 and 2 are the two demons charging. 3 is Zalbag. I move up
to 4 and Earth slash hitting one of the demons and Zalbag. It must kill the
demon..it does 450 midcharge with neutral comp. which is usually enough. Now
the idea is for demon #1's dark holy to damage me enough to set off HP
restore. now Zalbag moves up to 5 next to the dead demon and waits. For some
reason he will wait there as long as I'm in the same position. So anyway, he
waits, the Ultima demons moves up to the spot behind 3 and charges nanoflare.
I get another turn and Earth slash him and Zalbag. Dark holy hits me, HP
restore goes off, then its Zalbag again and he waits again. By this time
either another Earth Slash or a wave fist will do him in. I was really close
to winning many times. I'll see how it goes. If anyone has any suggestions,
feel free.///


4.56
CONGRATULATIONS! THIS GAME IS COMPLETED!

I have *never* had a hard fight against Altima II, and this was no exception -
- she died in 3 rounds and never scratched me.

I'll post a full update later.

4.57
And I want to thank everyone on the board and the IRC channel who gave me 
advice -- especially redrocket (who laid the groundwork to make this 
possible) and UltimaterializerX for saying it wasn't possible. :)

4.58
Sorry that wasn't very dramatic or suspensful. :)

The end really was an anticlimax, though. Adramelk was the hardest fight in 
the game -- after that it was fairly easy (the tensest point was Hashmalum 
but that's only because I didn't save after Balk).

Even Balk II only took something like 8 tries to win.

4.59
I'll try to make this a little more detailed.

I beat it at level 70.

USB 4th Floor

Just a normal generic fight. Just kill everyone.

Rofel

I recommend wearing a Reflect Ring and no armor, and put on Hamedo. Try to 
kill the mages and summoners first and let Hamedo protect you from Rofel. 
Once all the mages are dead you can just go after Rofel and it shouldn't be 
too bad.

You might die sometimes due to excessive damage from the mages, but a lot of 
times you can hit them while they're charging, or they will do stupid things 
like charge a level 4 magic, get another turn before the spell goes off, and 
start charging a new spell.

Kletian

Not hard. I used a Reflect Ring but that doesn't really matter -- I Earth 
Slashed Kletian on the first turn. Second turn he moved near me and started 
charging a Dark Holy. I punched him mid-charge and killed him.

Balk II

This one involved some luck. I went with the Earth Clothes, Bracer, and HP 
Restore. I figured out that I needed to Earth Slash Balk three times to win. 
For PBF, I started at the back right of the map.

First off, he can't use Don't Act on you. I don't know what influences this, 
but sometimes he does it sometimes he does not. So just Earth Slash him on 
the first turn, staying as far back as possible.

Now the Chemist will try to heal Balk after the second hit. However, the 
Hydra (I think that's the black-colored one) will be in the path of your 
Earth Slash on the second turn. If you have the right compatibility or get a 
critical hit, you will send that one into Critical, and the Chemist will use 
an Elixir on that guy instead.

At that point you should get a third turn (unless you get Don't Acted) and 
you can Earth Slash Balk for the win.

At this point I accidentally hit "no" so I only had one chance against 
Hashmalum. Luckily that was enough.

Hashmalum

I wore the Black Costume and used HP Restore. All he did against me was cast 
Meteor for 197, and every time I could punch him while he was charging and 
often get him to hit himself with the Meteor. I had to Chakra once for HP but 
all in all this wasn't very hard.

Altima I

Power Sleeve, Bracer, Hamedo. At first I tried running forward and hitting 
Altima, but then the Ultima Demons would use Dark Holy and kill me (this 
happened even if I took off the Power Sleeve).

So instead I moved back on the first turn and Earth Slashed a demon, killing 
him. Now they move forward, and I was able to kill a second one before he 
reached me.

At this point Altima casted Ultima on me, bringing me down to about 120 hp. 
From here on, the enemies only tried physical attacks, and thus I was able to 
just Hamedo them and punch on my turn.

Altima II

Since I was still at about 150-200 hp, I just stayed in one place and Altima 
II did nothing but use physical attacks. I did not move on my turns because I 
was afraid of Move-HP Up giving me back too many HP. 4 Hamedoes had to go off 
for this to work (only because I missed one 90% attack chance), and they all 
did.

CONGRATULATIONS! THIS GAME IS COMPLETE!!
______________________________________________________________________________
                                  ______________
                               /// IV Knight IV \\\
                               \\\______________/// [4.4]                


   /// Recommended Zodiac \\\

Capricorn. You really do need good compatibility with Virgo, and I think
Taurus would make Queklain and Dycedarg unacceptably difficult. Zalbag is not
really as bad as one would think.

   /// % Completed \\\

100%

   /// First Completed by \\\

Duke Vimes

   /// Strengths \\\

High evasion and Excalibur.

   /// Weaknesses \\\

Low move, low speed (until Excalibur), NO long range attacks, inability to
equip clothes and hats.

   /// Hardest Battles \\\

Golgorand, UBS2, and Yardow required the most luck. Balk II was the worst, but
it won't be quite as bad if you follow my strategy from the beginning. Several
other battles also required as many as 100+ resets, including, IIRC, Queklain,
Velius, Dogoula, Finath, Balk I, Elmdor, Zalbag, and UBS4.

Also, expect quite a few resets at Zaland, Bariaus Valley, Grog Hill,
Meliadoul, Bethla South, Poeskes Lake, Outside Murond, and Zalbag.

   /// Surprisingly Easy Battles \\\

All of chapter 1 (the chapter 1 level cap is really quite generous compared
to the others), Baraius Hill, Goug, Lesalia, Izlude, Wiegraf II, Yuguo Woods,
Outside Riovanes (I had lots of luck here), Bethla Sluice, Germinas Peak,
Zalera, Igros, Rofel, Hashmalum, Altima.

   /// Standard Generic Strategy \\\

Pray your evasion comes through for you and get used to lots of soft resets.
Seriously, overall the generic battles were harder than the bosses.

   /// Bosses \\\

-Queklain: Wear a Defence Ring and unequip your armor and helm. I believe this
prevents him from using Chicken Race and Death Cold.

-Velius: Use an Ice Brand/Black Robe combo and hope for a lucky critical.
Meliadoul. Use max PA setup and kill her in one shot with a lucky Ice2 or
critical.

-Balk I: Complicated, hard to summarize.

-Elmdor: Mess with your HP until Lede targets you with Ultima (might only do
it when she has a certain MA value). Use an Ice Brand and hope for an Ice 2.

-Zalbag: Kill all the demons midcharge, which means that they either have to
have low hp and neutral compat or good compat. It's a bit tricky to arrange
the CT properly, but it's possible. Then wear Zalbag down with breaks.

-Balk II: Also complicated. Basically, you have to kill the monsters first. I
came up with a strategy, but it's hard to summarize.

-Altima: Hit her second form with Speed Break and Mind Break. Magic Break
might also be something to try.

~~~~~~~~~~~~~~~~~~~~~~~~ The Book of Duke VimesChaos ~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
I know that several people are already doing a knight SSCC , but I thought I 
would throw my hat into the ring. I almost decided to do oracle, and maybe I 
will switch if knight proves too frustrating--which it probably will. But for 
now…

Capricorn Knight

Pre-Dorter: I spent a lot of time buffing up Ramza and Delita. I leveled 
Ramza up to 20 while he still had the benefit of allies, and I turned Delita 
into a summoner with autopotion and Shiva.

Dorter (0 resets). I was really surprised how easy this was, although I think 
I had a bit of luck. Delita walks up and kills the longbow archer with shiva, 
depleting his mp. Chemist Algus (I was going to make him a wizard, but he 
didn’t have the jp for it) charges the knight and wizard and immediately 
dies. Ramza kills a wizard and the bow-less archer, but begins to run low on 
health and retreats. I’m getting worried, but then Delita grabs a crystal and 
wastes the enemy knight with shiva, while the other wizard wastes all his mp 
trying to break through Delita’s autopotion. Ramza is almost dead, but then 
he grabs another crystal and mops up.

Sand Rat Cellar (0 resets). Again, cake. Knight Algus died before he could 
accomplish anything, but then Summoner Delita hit four enemies with shiva. 
Ramza killed a monk in two shots and let Delita soften up the remaining 
enemies by hitting them with his staff before swooping in for the kills.

Miluda I (0 resets). Algus survived this one, and actually did some piddling 
damage to some enemies. Delita, again, hit a bunch of people with Shiva, and 
he and Algus quickly killed one of the priests, while Ramza was able to get 
the other priest to heal him (along with several enemies). In the end, Miluda 
focused on Delita more than Ramza, which gave me the victory.

Miluda II (5 resets and counting). Summon magic is useless in this battle, 
since Delita wants to be dumb and will only hit a single generic knight when 
he casts it. Maybe I should have made him a monk instead of a summoner. I 
turn him into a knight for this battle and hang back, waiting for him to 
soften up the enemies. I would have won at least two of these attempts if 
none of the enemies had had item. From now on, I’ll probably just reset until 
none of them do.

1.2 - 2.1
Miluda II (8 resets total). I have Ramza hang back and let knight Delita 
slowly chip away at the enemies’ health. After Miluda and another enemy 
knight are all that’s left, Ramza enters the fray and breaks Miluda’s sword. 
This won’t work unless none of the enemies know item.

Wiegraf I (2 resets). Much easier. The resets were due to crush punch 
instantly killing Ramza and to too many of the enemies knowing item. Now that 
I have a silk robe, Delita can cast Shiva twice. Ramza breaks Wiegraf’s sword 
and then delivers the fatal blow.

Algus (~6 resets). It was a bit tricky to win this fast enough to avoid 
losing brave. On the winning run, a wizard casts Fire2 on Delita. Delita 
moves next to Algus and casts shiva. Both spells hit Algus, and Ramza 
finishes him off.

Dorter II (1 reset). During my first attempt, I had Ramza sit back, and my 
two guests were swarmed. During my second run, Ramza was able to kill a 
wizard. He was then killed, by the guests finished everything before he 
crystallized.

2.2
Anyway, I was thinking that I'll almost ceratainly never beat the execution 
site without equipment drops. I was wondering, would the rare knight vs. 
minotaur battle be available this early in the game? If so, it might be a 
good random battle for me.

Anyway...

Capricorn Knight

Arguay Woods (0 resets). Take away Agrias’s sword and turn Gaf into a naked 
priest. Some of the goblins healed themselves by getting crystals, and Agrias 
had an incredible 1800 jp by the end of this battle, and had leveled up to 18.

Zirkile Falls (1 reset). The one reset was due to my forgetting to give 
Agrias her sword back. I probably could have won anyway, though.

Zaland (10 resets and counting). I am—or was—determined to rescue Mustadio, 
but he has an unfortunate habit of dying before either Ramza or Agrias can 
really do anything, even with spike shoes. If I move Ramza next to Agrias, 
sometimes the wizards will target them instead, but I still end up losing.

2.3
So...in theory, I could get an Ice Brand/Black Robe setup before the 
execution site. In theory. In practice, that may prove a bit difficult. I 
spent some time today trying to get some drops, but had no luck. I was trying 
Lenalia north, which very occasionally has a semi-easy battle with a knight 
in it. You have to approach from Fovoham, though, so I ended up getting into 
battles in the wrong place and having to reset even more than I would have.

I guess I'll try to get some medium equips, on the sleep sword/platinum sword 
level, first, since I proably won't have a chance against level ~35 generics 
without them. So, yeah, I'm looking at some frustration.

Anyway, thanks for the suggestion, Overated, I'll try Mandalia east. Tomorrow.

2.4
Overated, all I can say is that my hat goes off to you for being able to get 
drops as a knight. I've come close a few times, but I always die when I fight 
random humans. Plus, **** Red Panthers can attack you even when you're 3 
panels above them, so I usually have to hide in the corner of the map to 
avoid being hit, which means that I can't run away and am sometimes left with 
no target.

My guess is that this will be even harder when I'm at a higher level, so I'm 
reluctant to advance right now. Maybe I'll go up through Zigolas swamp, but 
if I can't even defeat one enemy knight and two or three monsters, I'm 
worried about my chances in Goug and Golgorland.

2.5
OK, it is possible to get drops as a knight. I was having doubts for a while, 
but I managed to nab a sleep sword (~200 resets).

Fight in Mandalia east, and hope for an extremely, extremely easy battle 
involving a knight. And then hope that nearly all enemy attacks miss and all 
your breaks hit. On my winning run, I fought a knight, a goblin, and a 
chocobo, and had good compatability with all of them. The chocobo reached me 
first--I stood on the spot where only one enemy could hit me and broke its 
stats. The goblin was also stupid enough to stand right under me, so once the 
chocobo was out of comission, I killed it. Its body ended up blocking the 
knight from attacking me, and I grabbed its crystal after the timer ran out, 
saving myself from almost certain death.

So far so good, but I had gotten this far before. However, the knight 
couldn't seem to hit me, and I was able to break his stats, then his shield, 
armor, helmet, and then killed him. I led the broken chocobo away from the 
body, and waited for him to boxilize. If he had not dropped his sword after 
all that, I would probably have killed myself, but he did.

I'm hoping that with my new sword, getting drops will be easier, both because 
I can put people to sleep and because I can immediately use weapon break on 
enemy knights, since the weapon is no longer what I'm after. Do stat breaks 
wake up sleeping characters? I don't think they do, but I'll find out.

2.6
Nothing new to report other than abject failure to repeat my earlier success 
in getting a knight drop. With my new sword, I get tantalizingly close more 
often than I did before, but something always goes wrong.

I start work this week, so I won't be able to spend quite as much time on 
this, but I'm definitely not giving up.

2.7
I haven't posted in several days, but never fear. I finally got my knight 
SSCC past Golgorand!

Capricorn Knight

Getting Drops (many resets). These last few days, I’ve been working on 
getting knight drops at Mandalia. It took forever, but eventually, I managed 
to get a Crystal Helm, a Platina Shield, and a Platinum Sword.

Goug again (0 resets). Exponentially easier than last time.

Bariaus Valley again (~25 resets). Agrias is still an idiot. Eventually, one 
of the wizards has white magic, and the other misses a 95% fatal spell. Even 
so, Agrias ended this fight with health in the single digits.

Golgorand (~250 resets). Wow. I’m not even entirely sure how I managed to win 
this, other than through sheer luck. Here’s the rundown: I start on 
the “safe” panel. Gaf has battle boots, and so he is still able to night 
sword me on his first turn. I sigh in frustration, move forward, and break 
his weapon. The archers hit me for considerable damage, and a knight whiffs a 
weapon break. I move up the stairs. Hastes, slows, and stops are flying 
everywhere, but I at least dodge these (the slows and stops, I mean). I put 
the knight who starts on the wall into critical and kill a time mage, all the 
while showing little of my usual dodging skillz. The time mage’s body blocks 
the stairs, though and the knights can’t get at me. I start dodging the 
arrows (finally). I actually manage my CT this time, swinging at the air 
sometimes in order to make sure I get the first turn after the time mage’s 
timer runs out. I also kill the other time mage, who is still on top of the 
wall and foolishly tries to attack me. While this is going on, the crossbow 
archer charges an attack on me. A knight moves forward and gets an arrow in 
the back. I move forward, grab the time mage’s crystal, and kill this knight 
in one fell swoop. I retreat up the stairs and end up killing the wounded 
knight from the beginning of the battle. The other badies follow me onto the 
wall. I stop being able to dodge again, and am again almost out of health. 
The knight on the right hand stairway crystallizes. I lead the bad guys down 
the left stairway (killing Gafgarion when he gets too close), all the way 
around the battlefield, grab the crystal, and kill the longbow archer. I then 
put the last remaining knight into critical. He gets his turn and BREAKS MY 
FRIGGIN PLATINUM SWORD!!!! No way I’m resetting, though, no matter how 
precious the sword. I punch the knight to kill him, then kill the crossbow 
archer. And the most annoying battle thus far is finished!

2.8
Well, maybe it wasn't 250 resets. I wasn't keeping count. It sure felt like 
that many, though.

I haven't gotten around to the last two battles of the chapter yet, but I was 
thinking about how to get more drops afterwards. According to the battle 
list, there are sometimes knights at Bariaus Valley South (from Gologorand). 
Maybe that would be easier than Mandalia.

2.9
Outside Lionel (7 resets). Not very exciting. Wear rubber boots, break 
Gaffy's sword, kill him, take his crystal, kill the summoner, kill everyone 
else. Everything except my sword (and boots, of course) was broken, but I had 
the foresight to use only storebought stuff, so no harm done.

Queklain (35 resets and counting). Very annoying. I tried a couple of times 
to beat this without a defense ring, and am convinced it is impossible. My 
original plan was as follows: Quek charges Bio 2 on me (51% chance of 
hitting). I hit him midcharge. Bio 2 misses. He charges Bio 2 again. Same 
result. He charges Bio 2 for a third time. I kill him with my third shot 
before it can resolve.

That was the theory. In practice, though, I've only seen him cast Bio 2 twice 
in a row once. This plan requires him to cast it three times in a row. He 
seems very fond of using chicken race, however, which allows him to kill me 
at his leisure.

I've also tried using a naked strategy, but without a mantle, he has a 100% 
chance of hitting me from behind, and, with his 4 move range, I can't 
outmaneuver him. And if I'm not getting midcharge hits, I need at least four 
shots to kill him.

If anyone has any suggestions, I am more than open to them! How did samurai 
and lancer beat this, anyway?

2.10
Argh, so close. I was trying a magic break strategy, and managed to magic 
break him, dodge a bio 2, and magic break him again before a second bio 2 
resolved. He then proceeded to kill me with a mixture of chicken races, death 
colds, and physicals. (Did you know Don't Act removes your evasion? Seems 
intuitive, but I didn't know.)

Hm, SpoogeMonkey, at first I thought that it would be better to just attack 
him rather than use your idea, since I would have to dodge 2 bio2s either 
way. But if I use physicals, he'd have to use bio2 a third time, whereas he 
wouldn't if I used your idea. But of course, with speed break, I might miss.

I guess everything has a low probability of working...I should just keep 
trying.

2.11
OK, I've convinced myself that Magic Break isn't the answer to my problem. 
Quek's perfectly capable of killing me without Bio 2. I'm just worried, 
since, even if I do manage to break down his speed, he'd still have a 
superior range and movement, and might still be able to Bio2 me. That would 
stink, if I finally broke down his speed only to have him petrify or frog me. 
The battlefield just isn't that big...

Well, I'll keep trying.

2.12
Queklain (~75 resets). I made a very exciting discovery in this battle: 
Queklain will not use Chicken Race on you if you remove your armor and 
helmet. Instead, he’ll usually use Bio 2, and occasionally Bio 3 or a 
physical. I have no earthly idea why this should be, but I played enough both 
ways to be 99.9% sure that it is not a coincidence; he was using Chicken Race 
almost every other turn before.

Anyway, now I didn’t have to worry about breaks, since I could win as long as 
I dodged enough times. I was using a diamond sword that I got a while back 
while collecting drops in lieu of my now broken platinum sword. My original 
plan was just like I said earlier. Hit him twice while he charges Bio 2 for 
midcharge damage, then hit him a third time for the kill. Since I had a 
diamond sword, only two of the three hits needed to be midcharge to kill him 
in three turns.

What actually happened was that I hit him with a critical on the second 
midcharge hit for 270 damage instead of 150, for a combined total of 420 
damage in two shots ^_^

Thanks to everyone for their encouragement!

3.1
Goland Coal City (6 resets). I wear an N-Kai armlet to protect myself from 
steal heart. Olan attacks a thief and misses. A thief and both chemists 
attack him. The mediator uses persuasion (I think) and misses. A critical 
Olan jumps off the roof and runs away from the action, using Galaxy Stop, 
which hits almost everyone. I start beating on the chemists, and by the time 
Galaxy Stop wears off, Olan is on the far side of the map, and the bad guys 
ignore him. He usually uses Accumulate, but he occasionally uses Galaxy Stop, 
which helps. Ramza then just kills everyone.

Lesalia Imperial Capital (1 reset). Battle Boots are very helpful here to 
help you reach Zalmo more quickly while avoiding the other units. Two hits 
were enough to make him run away.

I will now try to get an Ice Brand while I’m still at a low enough level. If 
I’m feeling really ambitious, I might also go for a Rune Blade and a Feather 
Mantle.

3.2
Q: What has Duke Vimes been doing the past few days?

A: Tearing his hair out by the roots.

In my last post, I blithely talked about getting an Ice Brand, Rune Blade, 
and Feather Mantle. Well, I DID IT! I just got the Feather Mantle now from 
the Ararguay archer. Now maybe I can beat UBS2, which seemed next to 
impossible when I first tried it, before I got the drops. Lancers+Time 
Mages=bad. I need a break before I try, though.

3.3
So with all my fancy new equipment, UBS2 should be cake, right? Except that 
it's really not. On my last try, I broke all of the lancers' weapons on my 
first try, without getting too much damage. I get hasted by a stupid time 
mage, and a lancer gets stopped. I kill him. The time mages run out of mp. 
The chemist only knows potion. AND I STILL LOSE. I'm pretty sure I'vce passed 
100 resets here. I've tried TLTG's strategy of leading the lancers around the 
bookshelf with Germinas boots. I've tried a full, frontal assault. I've 
trried breaks. But those $#@$#& unbockable jumps, those $@#$@ time mages with 
haste and slow and stop and don't move.

If I could beat Golgorand, I'll eventually make it past here, but it's 
frustrating to be stuck on a battle that I never even thought about as 
causing any trouble when I was envisioning this challenge.

3.4
USB2 (~200 resets?). As I think I mentioned before, these reset counts are 
really just guesses. But it’s quite possible that I logged more resets here 
than at Golgorand. For whatever reason, TLTG’s strategy didn’t work for me, 
although the problem may have been on my end. Anyway, here’s how it went: I 
start one square behind the default starting point, and wait. This seemed to 
prevent the lancers from jumping me for a few turns, assuming the time mages 
didn’t mess things up too much. The front lancer attacked me. I dodged, and 
hit him from the front to avoid exposing myself to the other lancers. Then I 
hit him again to kill him. Whether or not the lancers jump depends on what 
the time mages do. In this case, one of them wasted his mp casting Haste2 on 
himself and the chemist, while the other wasted it on Ramuh and Moogri. 
Meanwhile, one of the lancers used throw stone and dash a lot, which helped. 
I just kept slashing and dodging until everything was dead. All in all, I was 
pretty unprepared for how difficult this would be.

It’s possible, as someone suggested, that this would have been easier if I 
had the same speed as the lancers. But I would have had to level down to 34 
for that, and even then, the time mages would usually make things pretty 
unpredictable.

3.5
Izlude (8 resets). With my Rune Blade, I only had to hit him twice to put him 
in critical. I used my Germinas Boots to jump onto the wall and waited. 
Izlude moved forward and hit me with a break, missing. I hit him. He counters 
and misses. He hits me and connects. I hit him again. As I recall, none of 
the other enemies even had a chance to do anything.

Wiegraf II (6 resets). Again, I only needed to hit him twice with my Rune 
Blade to kill him, thanks to our good compatibility. No real advanced 
strategy. I used a Chameleon Robe and my hard earned Feather Mantle, and was 
very nearly untouchable. On my winning run, he tried to hit me and missed. I 
hit him. He doesn’t counter. He tries to hit me and misses. I hit him, 
killing him. My resets are simply from my inability to get the odds to work 
in my favor at first.

Well, that was sure easier than USB2.

3.6
Grog Hill (~45 resets). Chemists are definitely annoying, what with the 
unevadable guns and the X potions and the phoenix downs. At first, I was 
using Germinas Boots to try to kill them quickly, and I suppose that could 
have worked if I had kept at it. But then I switched to the feather mantle 
and stayed below the cliffs, where the chemists couldn’t shoot me for several 
turns. On my winning run, both chemists knew black magic, which helped a lot, 
as they stayed above me and didn’t shoot me much longer than normal, doing 
minimal, evadable magic damage. Anyway, the thief reached me first, and I was 
able to kill her very quickly. The squires were using throw stone and dash. I 
killed a squire, and the two bodies were blocking the other squire from using 
anything but throw stone. The archer kept missing, and the chemists used 
black magic. The thief boxilized (dangit), and the squire attacked me for a 
fair amount of damage. A chemist came closer and charged a spell on me, but a 
midcharge hit and a magic redirect were enough to kill him. Fortunately, the 
other chemist didn’t seem to know phoenix down, but he shot me. I was running 
low on health, but the first squire crystallized, and I healed myself. I put 
the surviving squire in critical (that may have been before I killed the 
chemist—I’m not sure), and he ran away from the chemist. I went back below 
the cliff and waited for the last chemist to come to me, and then broke his 
gun on my first try, then killed him. Then I killed the wounded squire, and 
then finally the archer, who had only managed to hit me once or twice during 
the whole battle. All in all, not so bad.

3.7
Not surprisingly, Yardrow looks like it will be difficult. TLTG's "Rafa must 
be amazing" strategy sounds as good as anything.

Anyway, I'll probably level up to 49 for the PA point before continuing.

3.8
Ahh, so close! One criticaled ninja left, and he grabbed a crystal. Then I 
had him in critical again before he killed Rafa!

3.9
Just so everyone knows, my knight is still stuck at Yardow. I made another 
concentrated effort this morning, but with no luck. I'd say that, after about 
300 resets, I've come close to winning four or five times.

I'll keep trying, but I'm beginning to worry that this may be my stopping 
point.

3.10
Everyone, I need someone to help me understand the exact mechanics of the 
Velius battle. Something I don't understand just happened on my last try, and 
it might prove to be important to my victory if I understand it.

First of all, this is how the battle normally plays out: I equip the Ice 
Brand, Aegis Shield, Crystal Helm, Black Robe, and Red Shoes. Wiegraf 
Lightning Stabs me for 168. I move forward and hit him for 260, causing him 
to run away. I move forward and hit Velius from the front for 260. Velius 
either physicals me, or moves back and charges a summon, allowing me to hit 
him midcharge for 390. With criticals/Ice 2s, it may be possible to defeat 
him.

However, on my most recent try, I triple turned Velius, for some bizarre 
reason. The only thing that happened differently was that I hit Wiegraf on my 
second turn rather than my first, but that's all. I missed my first shot 
against Velius, so I didn't do any more damage than usual, but if I figure 
out how I managed to do that, it would be really helpful. 

I did NOT kill or critical Wiegraf, and have not noticed any changes when I 
do. Anyone have any thoughts?

3.11
Thanks. It figures. I've been trying to devise some sort of Loss strategy--
anything rather than waiting for criticals--but haven't had luck. My theory 
was that if I was exactly six panels away from Velius (too far away for 
seal), and if I got a turn before Titan could resolve, he would cast Loss on 
me instead. In practice, I don't actually think this will work. The only way 
I've found to do it so far involves eating a Titan first, which puts me into 
critcal, causing the enemies to hit me regardless.

I just have this paranoid suspicion that Ice Brand can't do critcals. That's 
not in any of the FAQs or anything--I've just don't remember ever seeing it 
happen.

3.12
Velius. (~100 resets). Ok, I was just paranoid when I said I had never seen 
the Ice Brand do a critical, proving how bad I am at estimating 
probabilities. Wiegraf hits me with Lightning Stab. I move forward and hit 
him for 260 damage, causing him to run. I move forward and hit Velius with a 
critical for 507 damage. I briefly get excited, but then realized that it 
probably will not be enough. Velius moves back and charges Clops. I hit him 
midcharge for 390, and Ice 2 activates, doing 104 damage, for a grand total 
of 1001 damage. Velius dies. All in all, this battle was not nearly as bad as 
it could have been.

Riovanes Rooftop (2 resets). I remove my helmet and robe, and equip my Rune 
Blade. My first two tries, I equip a Bracer, but the assassins just use 
Shadow Stitch on me. On my third try, I equip a Jade Armlet. They both charge 
Ultima on me, and I hit one of the assassins—the one dressed in pink, 
whichever one that is—with a midcharge hit, ending the battle before either 
Ultima resolves.

4.1
My conundrum now is to figure out how much I should level up. Doguola Pass is 
pretty tough at level 50, and Meliadoul may be even tougher, but I'd like to 
beat them at as low a level as possible so that I don't have to level down 
for Finath River.

I'll probably level up to 52 for the speed point, and maybe as far as 56, but 
then I'll see if I can't wait a while before going further.

4.2
Thanks Black Fenril. But I'd rather do Velius than Yardow any day! At least 
half of my Velius resets were me experimenting, trying to get him to use Loss 
on me, which proved to be a dead end strategywise.

Anyway.

Capricorn Knight

Doguola Pass (~25 resets). This would have been much easier if I had done 
some powerleveling, but I was determined to beat it at level 56. I equip my 
IceBrand, Black Robe, and Feather Mantle, and start at the default square. I 
move back and to the left. The archer, unusually, had a crossbow. The left 
wizard hits me with a weak spell, and then I kill him. One of the lancers and 
the other wizard do damage, I hit a lancer and Ice2 triggers, killing him in 
one shot. I’m hoping to grab the wizard’s crystal, but I end up retreating 
instead. The knight repeatedly whiffs weapon break. I go down and the other 
wizard hits me again. I put the knight in critical, and he spends the rest of 
his existence potioning himself. I kill the wizard, and camp out next to his 
body. Most of the enemy attacks miss, but, by the time I get his crystal, I 
have 4 hp left. I then kill the knight and the archer. I have a little 
trouble killing the last lancer because my attacks keep missing, but I manage 
in the end.

4.3
Meliadoul (~50 resets). Again, this would have been easier if I had just 
leveled, but I was determined to do it at level 56. At first, I thought my 
only hope was to remove my helmet and armor and rush Mel. This did not work, 
as I needed at least two shots to kill her, and her assistants would 
continually murder me. However, I eventually came up with a plan that I am 
extremely proud of, simple though it may be:

I re-equipped my helm and the black robe, and also equipped the bracer and 
ice brand for a maximum damage setup. I start at the default (don’t have much 
choice there). The ninja moves forward and defends or waits. I move TWO (not 
three) spaces forward and wait. The summoners hit me with spells, and the two 
archers attack me. The ninja throws something at me. I can almost always 
survive all of this with at least a tiny bit of health, which is all that is 
necessary. I move one space forward and two to the left. A summoner locks a 
spell on me. This is usually fatal, but it doesn’t matter. The archers get 
another turn, and either continue to attack me or, if the summon is fatal, 
retreat. The other summoner likewise either casts a spell or retreats. Mel 
moves within range and waits. I get a turn just before the summons resolve 
and attack her.

I can get her into critical in a single shot, which I assumed would be 
enough. However, it turns out that I actually have to kill her. One shot with
my sword does 297 damage, and Ice 2 does 68 damage, which is enough. In the
end, I actually won with a critical hit for 390 damage rather than with an
Ice 2, but the principle’s the same.

4.4
Still at Finath River. Not "stuck" precisely, but I've already lost the "five 
yellows and an uribo" battle three times. I'm beginning to think that I'll 
have to level down. I haven't decided by how much yet.

Congratulations to Scythe Marshall and Black Fenril! And to anyone else I may 
have forgotten to congratulate since my last post.

DeathChicken, don't give up. I killed Quek in two shots with my knight (with 
a lucky critical). Of course, I was hitting him midcharge, but I think I was 
only doing 135 damage a shot (I think that was it).

Actually, now that I think about it, I'm convinced that Red Chocobo is 
technically possible. Maybe. Well, good luck.

4.5
Finath River (Many resets). I managed to beat this without leveling down! I 
rule!

My real problem was that, for a long time, I was going about this the wrong 
way. My rather dumb plan was to wear a feather mantle and power break the 
yellows into uselessness, then use mind break or speed break to prevent them 
from healing themselves, then kill them. This is fine, except that it draws 
the battle out a lot, and power break has a low chance of hitting. Once I 
equipped the bracer, I had a much easier time, as I could then kill most 
(though not all) yellows in one shot.

After equipping the bracer, I almost immediately lost a six yellows battle, 
and reset for a fair while before finally landing another six yellows battle. 
It went badly at first: the middle chocobo had bad compatibility with me, 
which meant I couldn't kill it in one turn, which means I was stuck on a spot 
where I could be attacked on four sides. I managed to dodge a fair amount 
though. My second turn, I killed a yellow and put my back to it (I still 
couldn't reach the safe spot). Then I killed another, and I was blocked on 
two sides, and then there were bodies blocking three sides. I never did get a 
crystal, but I forced a bad compat chocobo to use choco cure on me, which 
ended up saving my life. I finished the battle in critical.

Zeltennia (0 resets). Now this battle was a welcome change from what I've 
been going through. Delita kills a knight with Lightning Stab. Zalmo charges 
Raise 2. Delita kills Zalmo before the spell resolves. Neither Ramza nor any 
of the enemies even manage to take an action.

4.6
Yep, Balk sucks. I guess I'll level up to 69--I thought about leveling up to 
70, but decided to save that for a last resort.

4.7
Bed Desert (~100-150 resets). There was no real good way to do this. Here was 
my original plan (not quite what ended up happening, but I think it'd the 
best way to go about it):

Ice Brand
Ice Shield
Crystal Helm
Black Robe
Rubber Shoes

Reset until Balk does not know Arm Aim (roughly 1/3 to 1/4 of the time, in my 
estimation). He'll move one spot to the right. Move two spots forward, and 
attack the air if Balk knows defend. If not, then just wait. The wizard will 
charge a fire spell and the archers will attack. Balk will move forward one. 
Move forward and hit him, and then the fire spell will hit both Balk and 
Ramza. My original hope was to get a powerful critical or an Ice2 and a 
powerful spell (high faith good compat Fire4, say).

It was almost impossible to attack Balk for a second time using this strategy 
because a knight would move between him and Ramza. However, once in a great 
while, it was possible, either because the CT changed from enemies knowing 
defend, elemental, or throw stone or because Balk moved differently than 
usual, for some reason, which is what happened on my winning run. I attack 
Balk and Ice2 triggers. Fire3 hits both of us, but the wizard has low faith, 
so it doesn't do much. Instead of moving back, Balk moves to the right. The 
wizard is between me and Balk. I attack the wizard and whiff a 95% chance to 
hit him. The wizard hits me with another Fire3. The archers whiff their 64% 
shots, either one of which would have killed me. I attack Balk again. I win.

That may seem like a lot of resets, but I think I got very, very lucky. This 
could easily have become another Yardow.

4.8
Anyway, as for me, I hate generic battles! I hate them almost as much as I 
hate boss battles!

4.9
Bethla South Wall (~50-60 resets). Ugh. Even the easy battles are hard. Ice 
Brand, Ice Shield, Crystal Helm, Black Robe, Feather Mantle. On my winning 
run, the two archers both had worst compatibility with me. I quickly kill the 
ninja before he can do much damage, and whiff some attacks on the thief and 
knights. I grab the ninja's crystal and kill the only knight who does not 
have an ice brand. The dead knight is on a square that it only accessible 
from one side, so I park myself in front of it and wait, killing the thief 
when he gets too close. The knight crystallizes, but I save the crystal for 
later. The thief boxilizes, and a knight successfully uses Shield Break on me 
(I have an extra for the next battle, fortunately). I already hit him once, 
though, so I was able to kill him. I heal using the first knight's crystal. 
The other knight is defending, and I walk forward and hit him for a 20% 
chance. Lucky! He hits me. I whiff him. He whiffs. I kill him. I kill one of 
the archers in three shots, but I'm running low on health. Rather than go 
after the last archer, I run away from him, hoping for a crystal. ALL the 
enemies boxilize, and the archer hits me once while I? running. I rush him 
and finish in critical.

4.10
Bethla Sluice (5 resets). Very very easy. Rune Blade, Ice Shield (not 
necessary, as it turned out), Crystal Helm, Carbani Mail, Reflect Ring. The 
Ice Shield was to protect me from the knights, but on my winning run, none of 
them even got close to me. I just walked back and to the left a bit and 
waited for everyone to come down the right hand side, than ran up the left. 
One more arrow would have killed me, though. Resets came from being speed 
broken by hasted knights, killed by archers, and killed by a wizard with 
Bolt4.

So I got the Excalibur now. Huzzah. We'll see how much good it does me.

4.11
Germinas Peak (1 reset). This was fun. I killed the good compatibility ninja 
in one shot before he could do much and ran to the top of the hill, where the 
archers really couldn't hit me very often. I killed the thieves as they 
followed me, and then the archers. The one reset came from me stupidly 
leaving my back open to the ninja and a thief knowing draw out. I may have 
been able to win anyway, but I just reset.

Poeskas Lake (~40 resets). The last couple of battles spoiled me, as this 
seemed pretty darned hard, what with the ghosts using drain touch, the 
summoner using summons, and everyone reviving after they were supposed to be 
dead. On my winning run, I killed the ghosts while dodging two drain touches 
and getting hit with one throw spirit (yay for Excalibur induced double 
turns!). I whiffed against the oracle, and then put him in critical. He then 
runs away. The summoner hits me with something, and the archers repeatedly 
miss. A ghost revives and heals the oracle with throw spirit, putting himself 
in critical. The other ghost drops a much needed crystal, and I grab it. I 
then kill the summoner midcharge, and then I kill the oracle. I critical a 
worst compat archer in two shots, whiffing once I think. The summoner 
crystallizes and the oracle revives. I kill the oracle. I kill the critical 
archer, then the other archer as the ghost makes his way back towards me. I 
whiff a fatal shot against the ghost, and he whiffs drain touch. The first 
archer revives, and the ghost runs away. I follow and kill it, and then kill 
the archer. I end the battle at level 70.20.

Outside Limberry (5 resets). Heh. I forgot to unequip my armor and wondered 
why the assassins kept using Allure instead of Ultima. Once I fixed this, no 
problems. I hit Lede midcharge and didn't even need a redirect.

4.12
I figured out a strategy for Elmdor, but it has a very, very low chance of 
working. It involved me getting hit with Death Sentence while wearing the 
Excalibur, (doesn't matter), Crystal Helm, Chameleon Robe, and 108 Gems. I 
then go and hit Elmdor in the back with a 30% chance of success. I double 
turn and hit him again. Elmdor teleports away. I wait until Death Sentence 
wears off, and then he teleports back and hits me again. I hit him in the 
side for a 17% chance. I then double turn him and hit him in the back for a 
30% chance. Three of these four shots must connect.

I THINK that this has about a 7.3% chance of working every time I get hit 
with death sentence, but I'm not sure how often Muramasa inflicts death 
sentence. Does it inflict death sentence 12.5% of the time and confuse 12.5% 
of the time? Are these mutually exclusive?

Worst case, this has slightly more than a 0.7% chance of working. Not 
impossible, but if someone has a better strategy, I am definitely open to it.

4.13
I don't really know that I see too big of an advantage to wearing Germinas 
Boots over 108 Gems, since he can't hit me with Blood Suck either way and I 
do the same damage either way. Plus, if I stay behind the torch, I can hit 
him in the back. Unfortunately, I only do 231 damage with Excalibur, so I 
need to hit him three times, or twice if I get a critical. With 108 Gems, I 
do 260 with the Ice Brand, which is enough to finish him in two shots, but I 
don't think that's worth losing haste.

Redirecting Ultimas is easier said than done. Remember, I can't equip a Black 
Costume, so the assassins like to use Shadow Stitch on me. Even if the two of 
them together could kill me with two Ultimas, the pattern is that Lede hits 
me with Shadow Stitch, Celia hits me with Ultima, and Elmdor kills me with a 
physical. If Celia and Elmdor together can't do enough to finish me, then 
Lede uses Allure instead of Shadow Stitch, and then, unless I'm wearing the 
Chameleon Robe, one of them uses Stop Bracelet. I spent a long time playing 
with my health, but I can't figure out a way to have Lede cast Ultima on me 
for her first turn.

I haven't tried exactly what you're suggesting, though, so I guess it's worth 
a shot. I'm guessing that I'll be stuck here for at least a while.

4.14
Still getting hit with Shadow Stitch, and not Ultima, no matter where I 
stand. Both spells have the same range, so standing farther back doesn't 
help. USquire, I'm sure, wore a Black Costume to avoid the whole issue.

Once in a great, great while, like mabe one time in twenty, Lede will cast 
Ultima on me if I have exactly the right health. Usually not.

The odds of success, if I'm right about that, are 0.05(odds of Ultima)*0.30
(odds of hitting Elmdor)*0.20(odds of Ice2)=0.003, which is not encouraging.

I'm thinking this may be my stopping point. I'll keep trying for a while, but 
I'm not optimistic.

4.15
Thanks everyone. The Death Sentence strat is theoretically possible, and I'll 
go with it if all else fails. Ultima does have a larger area of effect than 
shadow stitch, but I can't redirect it unless they cast it on me--and I doubt 
Lede would cast it on a panel next to me if I got a turn before it resolved.

I also have a theory--and it's just a theory--that if I had 9 speed and do 
not use Excalibur, then Lede will cast ultima instead of shadow stitch. As it 
is, I get my turn before Celia does, so maybe Lede stops me so Celia can hit 
me for more damage than she herself could (I have good compat with Celia and 
neutral with Lede). My last outside save, stupidly, is before Poeskas, but I 
might at least try leveling down at some point. I'll experiment a bit more 
first, though.

4.16
Inside Limberry (~100 resets). Ice Brand, Aegis Shield, Bronze Helm, Wizard 
Robe, 108 Gems. I finally found the trick giving Ramza exactly 317 health to 
getting Lede to cast Ultima on me. She would only do it if she had 13 MA, not 
12. I then won like the fifth battle after I settled on this setup. I start 
at the default. Elmdor teleports forward and hits me with Muramasa. Lede 
charges Ultima on me. I move around and hit him with the Ice Brand. Ice2 goes 
off. Celia charges Ultima. Lede's Ultima hits both of us. Elmdor dies.

Just for fun, let's calculate the odds of that. Say that Lede has a 1/2 
chance of having the proper MA. The odds are 0.0225, or 9/400, that this 
strategy would workˇ.5(odds of proper MA)*0.75(odds of not getting hit with a 
status)*0.3(odds of hitting Elmdor)*0.2(odds of Ice 2). Not very helpful for 
anyone who is in the same predicament

Thanks everyone for their encouragement! I was getting pretty pessimistic 
there.

4.17
Zalera (~20-30 resets). He switched from Confuse 2 to Nightmare after I 
switched from Angel Ring to Chameleon Robe. No idea why. Anyway, for a while, 
I was using an N-Kai armlet to protect myself from confuse, but then I needed 
to hit him 5 times with Excalibur. Since he had better move and ran away 
whenever I was death sentenced and it was pretty much a game over when I was 
hit with sleep, this was difficult.

Then I switched to Chammy Robe/Bracer and realized that he wouldn't hit me 
with Confuse 2 with this setup. I still can't figure out this game's AI. 
Anyway, my first turn, I wait. He hits me with Death Sentence and moves close 
to me. I double turn him and hit him for 294 damage each time. Then I move 
towards Meliadoul, correctly predicting that he'll move towards her to kill 
her with Flare 2. He does, and I hit him again. I only need to hit him once 
more, but it takes forever, since he keeps hitting me with Death Sentence and 
then running away from me. Finally, I get a double turn and am able to reach 
him and kill him.

A mere nothing compared to Queklain and Velius.

4.18
Igros Castle (~20 resets). Excalibur/Crystal Shield/ Crystal Helm/ Reflect 
Mail/ Jade Armlet. The only hard part about this was defeating Dycedarg. I 
had X-potions all ready, but Zalbag only had Auto Potion once, and that time 
he was stopped by Stasis Sword before he even got a turn. 

Anyway, Zalbag hits Dycedarg once before dying. I double turn Dyce, move in, 
and break his sword. Dyce punches me in the back. I double turn him and hit 
him twice for I forget how much exactly. He's in critical, so he punches me 
and runs away. This is the only tricky part of the whole fight, since Dyce 
has better move than me and the knights are constantly getting in my way. I 
dodge quite a few physicals, but get hit with shield break and then power 
break, as well as at least one physical. In the end, I'd able to reach Dyce 
and finish him off. Up pops Adramelk. I try to hit him and whiff, and then 
run away. He losses me. You can guess the rest.

4.19
Yep, Zalbag. Not looking forward to him. Also, my level is like 70.45, and I 
still have two battle to go before him, so I may have to level down. But I've 
avoided that so far, so I'm going to just go for it first.

Oh, and I don't like Outside Murond. Someone really ought to do something 
about that.

4.20
Congratulations Karaken! And so yet another person who started his SSCC after 
me finished before me.

DeathChicken, you have shaken my earlier conviction that Hell Knight is 
impossible. Good luck with Queklain!

I only tried Outside Murond a few times today. I'm beginning to feel a little 
burned out. Plus, I'm nervous about Zalbag. I'll try to advance tomorrow.

4.21
Outside Murond (~30 resets). Annoying. This one came down to whether or not 
the Geomancers had shields and/or Abandon and whether the Mediators knew 
Threaten, which meant an automatic reset. I was using a Jade Armlet for a 
while, but in the end I used a Bracer. I killed a neutral compat Geomancer in 
one shot with a lucky critical and then killed a good compat Geomancer, then 
got the Summoner midcharge. The Priest whiffed two revive spells before I got 
him, and then I finished off the Mediators, who had wasted most of the battle 
using Praise. In the end, I don’t think I took any damage except a few 
gunshots and maybe one elemental.

Vormav et al. (1 reset). Take off my armor and helmet, move back, then move 
forward and kill Kletian midcharge.

Zalbag…with the Bracer, I still only do 105 damage to Zalbag, and of course 
he has Move HP Up. I guess I’ll have to get some serious redirects. I haven’t 
decided yet if I’ll need to use 108 Gems or the Bracer.

4.22
I'm going to have to level down and redo the Murond battles. No way I can 
kill all three demons and stay under the cap. I still want the level 70 PA 
point though, so I'm thinking about trying to enter Murond at or just over 
level 70.00. That should give me just enough leeway.

I'm not looking forward to doing Outide Murond again though. Don't expect me 
to get it all done right away.

4.23
After a lot of trouble, I managed to level down at Fovoham, win the battle, 
AND finish with the proper experience. I better not still go above the cap.

Outside Murond again (~20 resets). This was an interesting victory. I killed 
the Geomancers and the summoner, losing maybe half my health in the process. 
The priest casts raise on the summoner and a mediator hits me with Beserk. I 
kill the summoner again and get shot twice. The priest resurrects the 
summoner. I kill the summoner and get shot twice. The priest casts raise 
again and misses. I double turn and kill the mediators. The priest tries to 
cast raise again and misses. I kill the priest, ending the battle in critical.

Inside Murond again (0 resets). Exactly the same as last time. I end the 
battle at level 70.09.

I'm going to be going on vacation on Saturday, and won't be back for two 
weeks. I'll try to beat Zalbag over the next couple of days, but expect a few 
more weeks until I finish this whole thing.

4.24
...IF I finish the whole thing.

4.25
Zalbag (~80 resets). Excalibur/Crystal Shield/Crystal Helm/Reflect 
Mail/Bracer. I move three spaces to the left and swing at the air. The 
closest Archaic charges Dark Holy. During some of my previous tries, the 
Ultima Demon would charge Nanoflare at this point, which is preferable, but 
this time he also cast Dark Holy. I kill the Archaic midcharge. Dark Holy 
hits. Zalbag attacks and hits. The other Archaic charges Dark Holy. I kill 
him midcharge. I then kill the Ultima Demon midcharge.

Now, I want a crystal, but I have to be careful not to let Zalbag use Blood 
Suck, since none of the demons died on safe panels. I try to lead Zalbag away 
from the bodies, but mess up, and he gets two of the three crystals. I 
finally manage to get the third, though. I hit Zalbag with Weapon Break on my 
second try, and then, over many tries, break his helmet, armor, and shield. I 
hit him with Power Break once, and am going to hit him a few more times with 
it before starting on Speed Break, but then I decide to just go ahead and 
kill him. Of course, I have to stay on a safe panel, which means I spend half 
of my turns waiting. Speed Save only triggered twice during this whole time, 
though, so I was sometimes still able to make up for this with double turns. 
I finally kill Zalbag after he chips away about half my health. I end the 
battle at level 70.68.

4.26
...No, actually I broke his sword before I got the crystal. Everything else 
is right, though.

4.27
Yo, I'm back. Congratulations to DeathChicken for beating Hell Knight and 
Claude for beating Oracle and...am I forgetting anyone? Probably sqpat too 
just for being sqpat. I'm sure he's done something noteworthy in the last two 
weeks.

UBS4 sucks. Even this late in the game, generic battles are hell, and it's a 
lot worse when I'm trying to level up to 99. Breaks will help some, but I 
have to survive long enough to use them. I have to reset whenever there's no 
one with item, and I'm usually doomed whenever anyone has jump, elemental, 
draw out, or earth slash. I'm cautiously optimistic, though, that most of the 
rest of the battles after this won't be too bad.

4.28
I've reluctantly realized that leveling at UBS4 will be MUCH more difficult 
than I thought. Enemies will only use potions on themselves until they have 
regained half their health, which means I could still kill them in one shot. 
My only hope is either a worst compatability knight or--preferably--a 
bad/worst compatability monk with both item and move-hp-up.

Add the fact that mantles are the worst thing enemies can wear when you're a 
knight, and even winning the battle, nevermind leveling, requires a great 
deal of luck.

The upshot of all this is that I'm thinking about forgetting the idea of 
powerleveling and just try to finish this thing at level 70. If I really get 
stuck, I suppose I could go back, but I think this should be possible. At the 
very least, I think I could get to Altima without leveling.

4.29
Oh, and no luck at UBS4 for me yet.

4.30
UBS4 (a week's worth of resets whatever that is). So I finally got up to 
level 99! All together, this battle took 6 hours from beginning to end, and 
about a billion resets before that.

Excalibur/Crystal Shield/Crystal Helm/Reflect Mail/Feather Mantle. I had 
actually given up on leveling and was just trying normally when I noticed 
that a neutral compatibility monk had both charka and move-hp-up. I started 
hitting him with power break instead of physicals. I killed the archer first, 
and then the other monk, while neutralizing the healy monk's stats. Three 
times I was put into critical, and all three times I got a crystal. The last 
time, I was at 6 health for literally five turns as I whiffed attack after 
attack against the last full health knight. But my evasion was better than 
his, and I wore him down. I then finished breaking the monk's stats, until he 
had 1 PA and 3 speed. I then came up with a very efficient way of leveling. I 
hung out on that 4x4 platform on the top of the map, next to the bridge.

XXXO
XXXX
XRXX
XXXX
....BB
....BB

Where B refers to the bridge. I had an effective speed of 15, and the monk 
had 3 speed. He healed himself for 5 hp and 2 mp with every charka and 30-50 
hp every time he moved. I would lure the monk onto the O square and attack 
him so that he had less than half his health. Then I would move to the R 
square. As long as he needed to heal and was on O, and if I was on R, he 
would use charka and then not move. Every time he used charka, I would swoop 
in and hit him with magic break, being careful to move back to R before he 
got his turn. After he regained half his health, I would let him walk around 
a bit to restore more of his health, and then I would lure him back to O and 
start over again. The vast majority of my exp came from hitting him with 
magic break. I was very lucky, since a strong critical could have killed him 
every time I attacked him. After I got to level 99, I thought I would have to 
attack him twice to kill him, but I hit him with a near max critical the 
first time. I'm very lucky that this didn't happen before.

Oh, and my crystal helm got broken, but that doesn't really matter, since I 
have two more.

4.31
Rofel (~15 resets). Excalibur/Crystal Shield/Crystal Helm/Reflect 
Mail/Bracer. I start at the default and move two squares back. Rofel moves 
forward. I double turn him and break his sword. He punches me, and one of the 
summoners casts Titan. The wizards don't know anything that can penetrate 
reflect, and the time mage doesn't do anything. I attack Rofel. He hits me 
again, and I? hit with another summon. I hit him again, putting him in 
critical. A summoner puts me in critical and Rofel retreats. I retreat as far 
as I can, figuring I?e lost. However, the summoners both switch to healing 
summons, and a rejuvenated Rofel attacks me and misses. I kill him.

Kletian (0 resets). This was an amusing battle. I move back. Kletian moves 
forward and charges Dark Holy. I hit him midcharge and kill him.

4.32
After a lot of experimenting, I still have no clue how to go about killing 
Balk. My original plan was to try and redirect a triple flame, which some 
other people have done for various classes. But for me, the hydra and tiamat 
seem to prefer to do nothing rather than risk hitting Balk. Maybe it has 
something to do with Don't Act, since I've found it impossible to get next to 
Balk without wearing rubber shoes and getting Arm Aimed.

I don't suppose anyone has any insight?

4.33
Well, I created this account specifically to post my progress for this 
challenge, so that's how long I've been at it. I've seen lots of SSCCs start 
and finish since then.

Balk definitely moves towards me even if I'm out of his range. Too bad 
there's no way for me to guard against all of his stuff. I had been using an 
Ice Shield/Rubber Shoes combo for when I was trying to redirect triple flame 
so that I'd be able to use Reflect Mail instead of a white robe, but that's 
really not working.

So I guess the next thing to try would be to forget about redirects and just 
use a flame shield/white robe/ defense armlet combo. The problem, of course, 
is that Balk will never come near me with that setup (although hopefully the 
chemist will), prefering to keep his distance and hit me with regular 
attacks. So I'll have to take down his support. And, of course, the Tiamat 
can still use triple thunder (which he has no trouble using when I least want 
him to), and all the monsters can counter attack. And the chemist will 
probably know some good healing stuff.

The problem with standing on a panel with no level terrain next to it is that 
I'm wide open against triple thunder. And besides, the Tiamat knows that non-
elemental thing that hurts a lot. Killing the Tiamat will be a priority. I 
can't help wondering if using an Ice Brand would be helpful (Hydra-class 
monsters are weak against ice, right?). I won't be able to wear a black robe 
or 108 gems, but it still may help. I'll try Excalibur first, though.

4.34
Oh, I suppose it's a pretty minor point, but knights don't have an accessory 
break skill >_< 
Now THAT would have come in handy in USB4.

4.35
sqpat (and anyone else): are you sure that the hydra monsters just randomly 
don't use triple flame? They ONLY seem to not use it when I'm next to Balk. 
Maybe I'm just having bad luck.

I get owned when I try to attack head on for the following reasons:

-Triple Attack actually does not have 0 vertical tolerance.

-Triple Bracelet hurts.

-Triple Thunder hurts, despite the white robe.

-The Hydras can fly around and hit me from behind.

-Flame shield has lousy evasion.

-The chemist uses X potions and phoenix downs.

-Getting shot with the Blast Gun every turn adds up, despite the white robe.

-The Dark Behemoth doesn't take that many turns to reach me.

For those reasons, I'm reluctant to give up on redirects, especially since I 
have a good strat for getting next to Balk when the Hydra is in range to use 
Triple Flame.

4.36
OK, I figured out how to get the hydra to target me. The naked strategy!

The problem, which I should have forseen, is that three triple flames will 
only kill Balk if he has good compatibility with the hydra. And the hydra 
will still not use triple flame if he has bad compatibility with Ramza. That 
means this strategy will only work if the hydra is a Leo. Not encouraging.

I'm going to keep this as a fallback plan and try to figure out a way to get 
a redirect from the tiamat instead.

4.37
The only way I can get Balk to move towards me is if I am wearing rubber 
shoes and get arm aimed. Otherwise he continually backs away and attacks or 
snipes me. Squire and thief can protect themselves from all of Balk's 
attacks, and can presumably get close to him much more easily. And having 
only 3 move doesn't really help much either.

4.38
What next? You should do knight. Hahaha. Ha. *starts crying*

OK, my Leo hydra strat won't work, as the hydra will apparently not risk 
hitting Balk if three flames will kill him. That means I have to get a 
redirect and a physical hit. Which means I have to devise a whole new 
strategy, most likely involving germinas boots. Maybe, since I'll have to 
take some hits, I can raise my hp with crappy equips instead of going naked. 
We will see.

4.39
I was getting sick of Balk, (after huge amounts of experimentation, I still 
have no clue how to beat him), so I decided to get Hashmalum and Altima out 
of the way first. I WILL go back later and beat Balk legit.

Hashamlum test battle (~10 resets). I needed a Jade Armlet to avoid Spell. 
Normal equips otherwise. I realized that I could not survive two meteors, and 
could not kill Hashy before he casts two Meteors without a lucky critical. 
Fortunately, Mind Break exists. So here’s what happened. Hash casts Meteor. I 
hit him mid-charge with Mind Break. Meteor hits both of us. He casts Meteor. 
I hit him midcharge. Meteor hits us both. I attack him. He attacks me, 
misses, and moves out of my range. I approach him and wait. He attacks and 
misses. I attack. He dies.

Altima test battle (~25 resets). This was actually very easy. I equip a 
Bracer and move three squares to the left (towards Alma) and swing at the air 
to arrange the CT properly. Alma charges her spell on herself and moves next 
to me. Altima attacks Alma midcharge, killing her. I move behind Altima and 
attack her. The closest demon casts Hurricane. On my winning run, he missed, 
although if I had been a bit cleverer with Altima 2, that would not have been 
necessary. Anyway, I hit Altima again. Altima usually retreats at this point 
and charges Ulitma or Grand Cross. I hit her midcharge to kill her.

Altima 2 pops up. I continually hit her with speed break, which has a 90% 
chance of hitting from the sides. She wastes most of her turns using Return 2 
or whiffing physical attacks, although she cast All-Ultima and Grand Cross 
once each. I interrupted All-Ultima with Mind Break (if I had thrown in a few 
more of these early on, I probably could have survived an All-Ultima even if 
the Hurricane had hit me), and Grand Cross doesn’t inflict anything. After 
breaking her speed, I start hitting her repeatedly. I kill her midcharge as 
she’s casting another Grand Cross.

Now—back to Balk. It seems hardly fair that he’s so hard when Altima was such 
a pushover.

4.40
One more karma before I'm no longer a new user!

Anyway, I've now come to the conclusion that Balk II is in fact theoretically 
possible for a knight. What I have to do is run away from Balk in a certain 
manner and park myself on the square that is the "behemoth" half of 
the "behemoth trap." If I do this right, Balk will never Arm Aim me. He'll 
just hang out above me and not do anything. Also, I can only be attacked from 
two sides on this panel, and the tiamat has to be right next to me to attack 
me.

The thing that makes this difficult, of course, is the chemist. However, once 
in a great, great while, the chemist will just hang out next to Balk and 
won't do anything. At first, I thought it had something to do with him having 
elemental, since that's what he had both times this happened to me. But now I 
think it's just because he wasted all his jp on status healing abilities.

Anyway, the second time this happened, I had killed every monster but the 
tiamat. The tiamat attacked me, putting me in critical. I then had a double 
turn against him and could kill him in two shots. I attacked...and he 
countered and killed me. I would have won that time if he hadn't countered, 
or if I had blocked it. Unfortunately, I can't seem to repeat this feat.

So I was wondering: does anyone know how many chemist job points the chemist 
has for this battle? I'm just curious if my theory is correct and, if so, how 
often I can expect this to happen.

4.41
KNIGHT SSCC IS COMPLETE

Shower me with accolades, for I am the master!

Lost Sacred Precincts. Probably clocked more resets here than in Yardow, 
which was the previous record holder.

First, my general strategy. Excalibur/Flame Shield/Crystal Helm/Reflect 
Mail/Rubber Shoes. Start at the back left, as far from Balk as possible. Move 
one square back and two left. Next turn: move two squares left. Next turn: 
move two left and one forward. Next turn: go to the Behemoth’s side and 
attack him. Balk will occasionally Arm Aim me at this point, but usually he 
will not. Get a double turn, finish him off, and immediately, go to the 
bottom of the Behemoth trap. There, due to the body of the Behemoth, I can 
only be attacked on one side. The Hydra attacks me from the front, and then I 
double turn him, and can usually kill him. Then kill the Hudura and the 
Tiamat in the same way, taking an attack and killing them in two shots, 
leaving the safe square only to pick up crystals. Since the chemist and Balk 
have no way to actually hurt me, the battle is essentially won at this point.

“But Duke,” you all say, “what about phoenix down?” Well, nineteen times out 
of twenty, the chemist will simply use phoenix downs to revive the monsters. 
However, if he has some sort of long distance secondary, like elemental, he 
will stand on the ground above me, away from the fray. He will do this even 
if he doesn’t have the elemental skill that matches that terrain. Or, at 
least, I think that’s what controls his behavior. Note, this was not actually 
what happened on my winning run, but it’s how I most often came close to 
victory. On my winning run, the chemist simply did not know phoenix down or 
elixir, and only used X-potions.

Oh, and the chemist can’t know monster skill, as the Tiamat can then attack 
from affar with Dark Whisper. Also, I can’t have bad compatibility with the 
Tiamat or the Behemoth, or it would then take three shots to kill them.

Anyway, I kill the Behemoth as normal, although he gets off a counter attack 
that pierces my considerable evasion and puts me in critical (88 hp, I 
think). I move to the safe square. The hydra misses. I notice, to my dismay, 
that the hydra has more hp than usual and bad compat, so I can’t kill him in 
two shots. I put him in critical (hydra class monsters have NO evasion, which 
is nice), and he runs away clear to the other side of the board. The chemist, 
who has just reached me, runs after him. The behemoth boxilizes, and I’m 
exposed on two sides the Hydura attacks…and misses. I double turn him and 
kill him. At the same time, Balk, of all people, jumps down and grabs the 
treasure. I successfully hit him with Head and Armor Break as he stands his 
ground, blocking the tiamat from attacking me. The hydura crystallizes, and I 
heal. The Tiamat attacks. I double turn him and kill him. Meanwhile, a healed 
Hydra is headed back my way. It takes a couple of turns, though. In the 
meantime, Balk Arm Aims me, but I grab the Tiamat’s crystal. The Hydra 
attacks me, reminding me that my evasion drops to zero when I’m afflicted 
with Don’t Act. I run and the enemies follow. Don’t Act wears off, and I kill 
the Hydra and then the Chemist as Balk whiffs another Arm Aim. It takes a 
while to kill Balk as I hit him with a few Speed Breaks first, but finally I 
emerge victorious.

Hashmalum. I did him already, remember?

Altima. Ditto.

______________________________________________________________________________

                                  ______________
                               ///  V Priest V  \\\
                               \\\______________/// [4.5]
 
   /// Recommended Zodiac \\\

Capricorn

   /// % Completed \\\

100%

   /// First Completed by \\\

sqpat 

   /// Strengths \\\

Holy, Cure

   /// Weaknesses \\\

Holy is only decent attack, no movement ability

   /// Hardest Battles \\\

Zalbag, Grog Hill, Balk 2

   /// Surprisingly Easy Battles \\\

Adramelk, Yardow

   /// Standard Generic Strategy \\\

Holy until you run out of MP, get a crystal

~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of sqpatChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
I was thinking about doing a solo WM SCC, but would there be any realistic 
way to beat altima?

1.2
If I leveled a couple of levels in the final battles, could I get another MA 
point? Hrm... doesn't look very good. Either way, I think I might as well try 
it.

**thinks of gologrand and shivers** I'll think of something...

And what do you do when the battle requires two characters? Somehow have the 
other character die super fast?

1.3
2 questions: how much MP would a level 70 priest have? I can't find whatever 
FAQ listed all the formulas and crap. The second question is, how many holys 
could I cast? I was hoping for like, 5 or 6 XD but now the number looks more 
like... 3.

1.4
Preist SSCC progress: Before dorter, I got to level 7 and I got cure, raise, 
protect, regenrator, and magic defense up. During the save algus battle, I 
yelled with ramza quite a bit, until I had good JP. Before dorter, I also got 
counter tackle and move+1 for delita, and move+1 for algus. Algus had charge 
secondary, Delita had black magic secondary. Delita was a knight and Algus 
was a squire. Anyways...

Dorter: Won on my first try pretty easily. Delita ran up, charged fire on the 
archer, who hit me with an arrow and activated regenerator. Algus ran up 6 
spaces, other units advanced towards me. Fire went off, then algus ran up 
with his 6 move, and threw a stone at the archer, pushing him off the side 
(around 6-7 height) and putting him at critical HP. Delita charged a fire on 
him, and I tried to cast protect on him, but it missed. Algus came down from 
the top and waited. Other enemies slowly advanced more. Wizards charge 2 fire 
spells on delita and algus, I cast a cure spell to remedy one of those 
spells, delita went forward and smacked the knight, algus went forward and 
put a wizard to 10 HP. Wizards charged up two fires on algus, i cast a raise 
on him to take effect right after the second one. Delita hits the knight 
again, algus throws a stone at at the low HP wizard, but he's still alive. 
Algus gets killed by another two fire spells, and I'm out of MP. I sneak 
towards a crystal, and delita kills the knight. All that's left is an archer 
and the two MP-less wizards, but me and Delita have low hp. I walk over to 
the crystal, get recovered, and cure delita, he walks forward and ends up 
killing the other guys, with help from algus as I revive him.

Wow, that was a lot of first person. I = Ramza, just in case you get 
confused :P

1.5
Solo Priest SCC Update

Leveled to 9, beat sand rat cellar by curing delita and algus a lot. 
Basically did the same for Thieves fort. Not much to say about it. I can't 
cast holy yet. For some reason, still no silk robe... what happened?

1.6-2.1
Priest SSCC update

Got holy after thieves fort, next 3 battles = holy for instant win.

Chapter 2: let gaf and agrias handle things, while I kill someone with holy. 
Same for Zirekile falls. Not much to say there.

Zaland: (1 reset) Here was a more interesting battle... I guess. Holied a 
knight, kept mustadio alive as he took out the archers (had good 
compatibility on both) and agrias tried to take out the remaining knight and 
two wizards, and failed. Well, she did take out a wizard, barely. Oh wait, 
that was Mustadio, nevermind :P. Anyways, the remaining wizard came at me, 
stopped in front of me. I hit him for 18. Next turn it charged a spell on 
mustadio, killing him. I hit him while he was charging, for 33 (i think). He 
charged a spell on me now, I walked towards him, hit him, and criticalled for 
66, and he died. Walked around the entire level to pick up a crystal that the 
enemies ignored, holied the knight, leaving just the archer, then I revived 
mustadio and he killed the archer. 

Oh btw, the only other battle I reset on was sand rat cellar, 3-4 times, 
before I leveled a bit.

Anyways, I have a wizard robe and triangle hat now, 200 damage holies, it's 
all good. Level 16, but I gotta get up to around 30+ to be able to cast two 
of them by gologrand.

2.2
Solo White Mage SCC update

I like White Mage better than priest, so nyah.

Beat Barius hill, 1 reset. I got bad luck the first time... anyways, holy the 
knight, keep the guests cured, whack with staff for 50, etc. Pretty easy.

Zigolis: I accidentally stripped mustadio of his equipment before this fight, 
still won easily on my first try. Cast Cure, cure 2, cure 3, raise, staff 
thwack, whatever got the job done. One of the undead revived, but i still had 
enough MP to kill him.

Currently leveling up in zigolis. Level 21 and counting...

2.3
Priest SSCC Update

I wont have enough MP for two holies until level 34-35. In other words, I 
need to get a holy miter and/or a white robe, which are pretty common on 
generics. I'm choosing zigolis, cause of the high number of undead, making 
the battle doable. 

So far, in about 4 hours, I've killed 7 time mages.

4 crystalized. (resets)
One dropped a gold staff. (keeper :D)
One dropped a black hood (reset)
One dropped a small/leather mantle (reset)

Other things I've seen are N-kai armlets, 108 gems, power sleeve, earth 
clothes, and diamond armlet. I've been going for like, 6 hours straight now. 
I want the freaking item, dammit >_> Level 29 now, I hope to be no more than 
barely at level 30 by goug, to not risk overleveling before lionel.

2.4
Priest SSCC Update

OMFG YEAH.

Anyways, here's the situation. After 12 hours, you finally got a white robe 
in a chest. The battle has taken a turn for the worst, though. there WAS a 
low HP gust and a time mage with 11 MP. Now, a crystal appeared, and the gust 
took it. Almost having killed off the time mage, you went ahead and poisoned 
yourself in the swamp. Pair that with about 70 HP. You run back, poison hits 
you you down to 57. 

The time mage charges fire on you for 20 damage. Your turn. He's in range for 
a staff thwack, but poison will knock you down to ~35, and the gust can move 
in range and throw spirit you and kill you. You have a wizard mantle, meaning 
a slight chance of dodging. Or, with your 11 MP, you can cast a cure 2 spell 
on the gust for 117 HP, knocking him down to 21. He can still easily kill you 
after that, though. Cure 2 yourself and you have no means of offense for that 
gust. You also think about cure 2ing yourself and moving next to the time 
mage, to try and kill him with his own fire spell, activate regenerator, then 
cure 2 yourself. Too bad the time mage would have 2 hp left. What can you do?

Well, what I did was run. I ran left 3 spaces, poison hit me then wore off. 
Fire knocked me down to around 15. I was 9 spaces away from the gust. He 
moved 4 spaces towards me. My turn again. I walked up and cure 2ed us both. 
All of a sudden I'm near full hp. 2 staff thwacks later, I'm the proud owner 
of a white robe. 113 MP, w00t. Level 30, i think that's good for goug.

2.5
Solo Priest SSCC Update

Goug: 0 Resets. Simple. Holied the two thieves, and from there, the two 
archers were doing a max of 36 damage per turn, together. I had about 30% 
evade cause of my wizard mantle, and I regened 22 hp per turn. Slowly(?) 
killed the summoners and archers off with my gold staff.

Bariaus Valley: 1 reset. Not hard at all. Holied one guy, agrias and I took 
no damage the first turn (actually, a wizard staffed me for 12 XD) and then i 
kept agrias alive with cure spells. Got a crystal, unleashed two more holies, 
the end.

Next is gologrand, i'll probably get a level or two beforehand, though. I 
want to be able to cast 2 holies and a cure/protect spell.

2.6
Priest SSCC Update

Level 31 at Gologrand:

Holy Gaf, Holy someone else.. and slowly die. (1 Reset)

Level 34 at Gologrand w/ wizard mantle

Holy Gaf, Holy someone else, protect self, try and wait for guy to 
crystalize, get time magic raped, die beforehand. (2 Resets)

Level 34 at Gologrand w/ Diamond armlet

Holy Gaf, Holy someone else, protect self, try and wait for guy to 
crystalize, get knight raped, die beforehand. (2 Resets)

Level 34 at Gologrand w/ Battle boots

Holy Gaf, run to the left side of the map, I protected myself. Knights and 
archers got some hits for less than 20 on me, i made my way to the stairs, 
holied the archer with the crossbow. By the time i got to the stairs, though, 
a knight with battle boots had stuck himself in my way, along with two time 
mages already there. I noticed that one time mage had no time magic, the 
other didn't have slow, and had only hasted herself and a knight, despite 
being at around 20/70 MP. Ran back to the other side, regenerating some HP. I 
had 2 Mp at this point. I made it to the other side, but got blocked there, 
too. I hit the time mage w/o spells for more than half her hp, the other time 
mage casted cure on her, i hit her again, time mage cured again. I ran back 
to the other side of the map. (this is the 3rd time now. I went to the left 
side of the map, the right, and finally back left again) Everyone except the 
low hp time mage followed, who went up the opposite side. My speed and move 
we're better than everyone (except a knight and the archer with battle 
boots.) I worked my way to the right, hitting the archer once and two knights 
once each. I then hit the time mage all the way back on the right side of the 
map, killing her. Used her as a shield on the stairs, the other time mage 
came at me from below, so i tried to hit her as well, but missed. She had no 
mp by this point, but she blocked my exit as the other time mage boxilized 
(dammit!) Now I was stuck... time mage on one side, knight on the other. Hit 
the time mage into critical, faced the knight, taking a hit. Ran back down, 
and went in a circle through the stage again. The three knights and the time 
mage followed, but the archer stayed on top, occasionally hitting me for 12 
and activating regenerator (which healed 23 per turn) Ran back around the 
stage, made it to the top, went and killed the archer. Ran down as the 
knights chased me but not before putting one knight into critical :D That 
knight then blocked my exit, so i killed him. I had been hit around a bit so 
by now I was into critical. I went ahead and chased the time mage, and killed 
her, made a loop around the level again with the two knights followed me. The 
dead archer, knight, and time mage crystalized. Picke dup the archer's 
crystal, holied the remaining two knights for (i think) 259 and 170, 
respectively. Battle over. (0 resets)

Funny how that battle was mostly physical.

2.7
SSCC Priest Update, Again

Outside Lionel

Gold staff, triangle hat, white robe, rubber boots. Holy gaf, holy summoner. 
Grab crystal, open door. From there, holy two guys and thwack the rest. easy. 
0 Resets.

Queklain

Use max MA setup, with green beret. Did I mention I forgot to equip it? 
Queklain nightmared me twice, hit me for 154/163 HP, then I stayed in place 
and holied for 318. He got hit, went back and charged a bio on me. I thwacked 
him for 114 with the staff. Chapter 2 over. 0 Resets

Pretty easy, so far. You just have to level and be prepared. :P

3.1
SSCC Priest Update

Goland: 2 Resets
Holy the thieves, they're most dangerous. Seems like the chemists have 
neither hi potion nor phoenix down. Olan then uses galaxy stop, and the two 
of you take out the mediator and third thief eventually. Hope for a crystal, 
cause I got 4 boxilizes. If you got a crystal, holy the chemists cause olan 
will keep galaxy stopping and accumulating now. If not, slowly and cautiously 
make your way to the chemists and hit the one you have the best compatibilty 
with. Let galaxy stop and regen do their thing.

Lesalia: 0 Resets

Charge holy on Zalmo for ~430 HP, walk back, battle over.

I leveled up to 40 and got a flash hat now, and I'll get a light robe after 
orbonne probably. I prefer flash hat over golden hairpin for chapter 3, 
though I could get either one. Flash hat = the speed bonus, 3 MP bonus, and 
48 HP bonus over the sucky triangle hat.

On to orbonne omg 10 speed.

3.2
Priest SSCC

Orbonne: Leveled up to 40, got a flash hat.

UBS2: Used red shoes and gold staff. Holy two lancers. (First the one on the 
stairs and walk back behind the left bookcase, then holy the next cloeset one 
and go behind the opposit bookcase) I had worst comp with the remaining 
lancer and chemist, the chemist had no phoenix down, ran the time mages out 
of mp and went physical from there. Resets: 3-4, (Got lucky with the two 
worst comps.)

Izlude: Run forward, holy a knight. Izlude jumps. Run back, cure yourself. 
Then run back into the corner. Izlude follows but never jumps. Holy him. 
Resets: 0

Wiggy: Max MA setup. Use default PBF. Walk up and to the left. I survived 
wiggy's attack BARELY, and no one else can really hit me. I go before the 
wizard's spell goes off, for a 400+ damage holy. You need a high MA, cause 
for some reason, Wiggy likes having ~383 hp, and 13 MA does 380 (need to kill 
him). Then again, I had bad luck with his HP, I guess. Resets: 1

Goug: Difficult. 8 resets and counting. I hate the chemists. They revive and 
they hit you very very hard. Sometimes they don't have a phoenix down, and 
then an ass-**** squire comes out of nowhere and revives the dead chemist. 
wtf. I tried getting a light robe for like, 6 hours. That didn't work. Ugh. 
New plan: level up to 43 for the MA point, use magic gauntlet, wizard robe, 
flash hat, gold staff. That's 15 MA, and you do 90 on average. Yes, that 
might sting those generics a little :D And I'll holy one chemist on turn 
two/three. If the other revives, reset until he has no phoenix down. 
Sometimes I see squires here with broad swords, heh. 28 damage while I 
charge, ouch! 

Anyways, I'm going to need a light robe eventually; I'm hoping that the 
battle with priests in it at Goug will be a lot easier than say, 2 oracles, 2 
yellow chocobos, a cuar, and a squidlarkin >_>

3.3
Priest SSCC Update

Grog I hate you, you SOB! (Resets: ~30)
Yeah, I finally found a good setup at level 44 to be gold staff/flash 
hat/wizard robe/elf mantle. I could cast two holies, protect, and cure 2 
without a crystal, leaving no MP to spare. I could also staff for 72, meaning 
lots of 3-4 hit kills if i needed it against a squire or something.

This battle requires a lot of luck in enemy setups. I won finally with 3 bad 
compatibilities, one chemist one squire and a thief, as well as an archer 
with a long bow and the other squire with an axe. You also don't want item as 
a secondary on the squires, they tend to reive chemists just as much as 
chemists. no other secondarys are really bad, though I did get jumped by the 
thief once. Watch out for the archer's weapon, your best bet is a long bow or 
a hunting bow cause you won't get hit for much damage throughout the battle 
by him. Try not to have good compatibility with the thief either, or she'll 
steal your flash hat or steal heart, both very bad.

Main strat: Move up one and right two, I think, so that you're on top of the 
side of the hill closest to the chemists. Protect yourself. This will draw 
the chemists out, instead of making them run back. You'll get shot twice and 
maybe throw stoned after protecting. Now, walk forward 3 spaces and hit the 
most dangeorus chemist with holy. The thief runs up and hits you, that's ok. 
The rest is really different form here on depending on the positions and CTs 
of the squires, and the weapon of the archer. Basically, what you want to do 
is get out of the chemists' firing range, and holy the next most dangerous 
guy. If you have bad comp. with just about everyone else, go ahead and holy 
that chemist. If someone has a phoenix down and revives someone, reset. Try 
to holy one of the squires or the thief after the chemist. You'll get 
interrupted by the thief and hit again, but that's all right. Next turn, cure 
2 yourself and stay near the squire/thief you killed. Feel free to thwack 
away and try to kill the thief or one of the squires that remain. Plan out 
your CT to get the crystal ahead of time. This is the worst part; I made it 
this far at least 6 or 7 times. 2 or 3 times, I wasn't right next to the body 
and the smartass squires wull always walk in your way to block you, and 
charge an attack on you. That always happens for some reason. And then to add 
insult to injury, they always hit. Wtf? Anyways, sometimes it'll boxilize. 
That sucks too. And sometimes the enemy gets to go before you on the same 
clocktick when you're both at 100. Very frustrating. When I won it, it was 
the first time I managed to nab the crystal. After having holied both 
chemists before, both crystalized. I grabbed the close one, and no one went 
for the far one. I holied the thief, and the squire with normal compatibility 
to avoid a stolen flash hat or a lucky accumulated axe critical, then i got 
the other crystal and holied the remaining 2 units. 6 holies, yay.

Yardow: I won't come here 'till I get that light robe, and maybe even a 
golden hairpin if necessary. I need to have enough MP for 3 holies, so I can 
take out the ninjas in the doorway off the bat, and make a shield. Yuguo = 
cure spells or raise spells, and staffing. Riovanes outside will be 
difficult, then the rest of ch. 3 is a bunch of varied holy strats. I'll see 
how it works when I get there.

3.4
Priest SSCC Update

Yardow: Screw the light robes, that's too hard. Start as close to the enemies 
as you can, use wizard mantle, white robe, flash hat, and wizard/gold staff. 
Holy a ninja, holy another, blocking the doorway. Summoners do ~30 damage, 
leave em alone. Try to get a crystal, holy malak and the ninja, then get 
another crystal or just kill the summoners. 2 resets, the 1st was a mess up 
on the PBF

Yuguo: 2 resets too, use reflect rings, make rafa a chemist w/ a mythril gun 
and truth secondary, just cure the monsters to death, then go for the wizards.

Outside Riovanes: Pretty hard. Wizard Staff Flash hat White Robe and Dracula 
Mantle. Holy the knight on turn one (start in the front/center in PBF) and 
move back. Stay alive and holy someone else, get a crystal, holy 2 more guys, 
etc. I had to run around the level a lot to make it work for me, and to let 
regen kick in. I ended up having to kill a knight physically, but it worked 
mainly cause of high evade, and my speed. 4-5 resets or so

Velius: Ouch. Cham robe = too low MA to kill velius with two holies. I need 
15+, for that I need 12 + gems or just 15. I need the gold hairpin for 3 
holies (2 for velius 1 for wiegraf) A semi-succesful strategy is to use the 
red shoes, walk back 3 steps on wiggy, holy, walk left/back 4, get ESed, but 
you're still not powerful enough for velius. You need to be fast and strong, 
kinda. It's too hard. You need high MA and can't have it basically. My 
current strat revolves around wiz. staff, hairpin, wiz. robe, and 108 gems 
(13 MA + gems = 16 basically) I walk back 2 and right 1, get ESed, holy wiggy 
and run to the corner and get ESed again. Velius, i holy, holy again, then 
basically i get killed by seal right after :| Stoopid velius and his stoopid 
seal. I hate that move. If he didn't use that, though, he's use loss, which 
is worse, i end up cur4ing him and he hits me physically for like, 320. OW. 
Resets: ~8-9 and counting.

3.5
Priest SSCC Update

Velius: Get down, *****
I made about 10 strategies at least that I tried out once or twice, and 
instead of explaining them all, I'll just say the one that worked.

Equips: Wizard Staff, Gold Hairpin, Wizard Robe, 108 Gems. You should be 
around level 49 like I was, with 168+ MP (I had 171) And around 235-240 HP (I 
had 238)

Wiegraf: Holy two spaces in front of you. Walk back 3. He walks into the holy 
and ESes for 90. (He criticaled for 120 on my winning run)

Velius: Holy him, wait, walk back 3 spaces, wait. Now, about 95+ percent of 
the time, he'll use seal/to kill you. Sometimes, though, he casts cyclops. He 
either does 245 or 196. You need him to do 196. So he charges 196 on you, 
which would kill you, and he's out of your moving range. He thinks he's got 
you. You get your third turn right before him, and regen activates putting 
you right above 196 HP (I had 205). Charge holy on him for 980 total damage, 
and hopefully the win.

Resets: Around 60. I never liked sheep anyways ;\ so wahtevr.

Riovanes Rooftop:

Not bad. Use N-Kai to avoid the 99% charm rate. 12 MA is enough to kill the 
closest assassin. Use a wizard staff, flash hat, chameleon robe(cancels 
dead), and n-kai. Holy The assassin and walk back on turn one. Rafa should 
get hit my murasame, charge a spell on elmdor, get hit again while charging 
and still survive, then get ultima charged on here. Rafa's spell goes off and 
then yours does. Resets: 2

Priest moves onto chapter 4! Hooray!

4.1
Huge Priest Chapter 4 Update.

Dogula: About 10 resets.
This was hard, then I decided to level up to 54 for a SP and MA point. Came 
back with a reflect ring, holied 3 guys, got a crystal, holied another, got 
another crystal, holied the rest. I think I used Wizard Staff Flash Hat White 
Robe and Reflect Ring.

Bervenia: 0 Resets. 
I waited on the bottom for melaidoul to come in range, so i wouldn't get in 
hers and get something broken. I ended up taking a couple of hits from the 
archers and a throw from a ninja, but on turn 3-4 or so i got a holy off. I 
had a high speed and MA setup (Wizard Staff Flash Hat Wizard Robe and Sprint 
Shoes i think)

Finath: I dunno, 40 or so resets? 
I came close so much but I always got crappy crystal luck. I got 5 yellows 
and a uribo once, 6 yellows 3 times, a couple of 5 yellows and one or two 
blacks/reds where i came close on. I finally won w/ 6 yellows. High MA setup 
I think (Wizard Staff Flash Hat Wizard Robe 108 Gems)

Zeltennia: 0 Resets.
Easy, holy on turn one for the kill. Delita does nothing. High MA setup 
(Wizard Staff Flash Hat Wizard Robe 108 Gems)

Bed Desert: 3-4 Resets.
White Robe + Mag Def Up makes the blaze gun suck, 108 gems makes holy decent. 
Turn one i got leg aimed, i esunaed, turn two i got hit for 39 (normal shot 
from balks gun) and i holied. Turns 3-4 he missed leg aims as I ran back and 
cured after archer/wizard hits, then i holied him again for the kill. 
Defense/MA setup, I think it was(Wizard Staff Flash Hat White Robe 108 Gems) 

Bethla (South) ~30 Resets
Bad crystal luck. Holy the ninja, walk up there, holy the archer, hold my 
position and holy one more guy who comes near, get a crystal, holy three 
guys, run around the level to escape a knight and get another crystal. High 
MA setup I think (Wizard Staff Flash Hat Wizard Robe 108 Gems)

Bethla Sluice 4-5 Resets
Easy once I found the right setup. Geriminas boots wizard staff white robe 
and flash hat. I went around the left with the boots quickly, evaded the 
knights completely, took very little from wizards (mag def up, shell, white 
robe). Walled at the start, cured to offset damage, regen helped too.

Geriminas Hill: 3 Resets
I got killed at level 56 or whatever. Got up to level 69, went in with a 4 
holy set up, holied the ninja, killing him. Same to an archer, then i put 
another archer into critical, and killed a thief. I was running around the 
left side as i did this, i eventually got to the top of the hill after almost 
a complete circle. Thwacked the critical archer on the way. Made it up there, 
got the crystal, holied the remaining thief twice, then the archer twice. The 
end. I ran away so much i took very little damage. The mantle helped :D 
Equips were Wizard Staff Golden Hairpin Light Robe and Feather Mantle

4.2
Poesekas Lake: ~35-40 Resets or so?
I tried so many things for this. I tried for hours to get confused after it 
happened the first time where I would've won if it weren't for the archer's 
counter tackle. Anyways after about 25 tries i realized it wasn't working. 
Went back to 4 holy setup and killed things. Feather Mantle evaded a lot. The 
win was pretty cool, holied and killed the revenants, the oracle, and then i 
put an archer into critical. He ran away. Got a crystal, holied the summoner 
and archer, holied a guy that revived, and followed the archer and cur3ed him 
as a guy boxilized. If he reraised i'd probably still be here :\ Wizard Staff 
Gold Hairpin Light Robe Feather Mantle.

Outside Limberry: 0 Resets.
Holy one of them, easy. Wizard Staff Flash Hat Black Costume and 108 Gems, I 
think.

Elmdor: ~20 resets
Hard, elmdor wouldn't leave despite being at 65/552. :\ My strat was max MA 
and 108 gems, sit in the back corner, wait, he teleports over and smacks me 
for 162, one of the assassins chucks a star at me, and i holy him. he'd never 
die from it though. Eventually I got very lucky, he used some item for about 
70 damage (it had a black and blue graphic) and then the assasin missed her 
95% throw. I holied elmdor, went to the corner, regened 40 hp back, he used 
the same thing again, and teleported a bit back, i followed and holied after 
getting hit by an assassin (the one with spell edges and normal comp) and 
dodged ANOTHER throw from the other assassin. Followed elmdor and holied, 
game set bam. wewt. Wizard Staff Flash Hat Wizard Robe 108 Gems.

Zalera: ~5 resets
3 strong holy setup didn't work, i was getting hit a lot while DSed. I 
switched to a 4 holy setup and i got a loooong ~50 turn win. Heres a basic 
summary; i get DSed, i holy him and move to go right after him again, he 
moves and misses confuse 2, i holy him again. He moves and does nothing, then 
i get stopped at count 1. Melaidoul is dead and i'm not gettign hit. Yay. I 
get out of stop, DS comes off and i lose a turn. Get DSed again, holy him a 
third time, get stopped at count 1 again. I break out, get DSed again, and 
dont acted as i charge that 4th holy. I wait a while and DA wears off. I get 
DSed again and stopped at count 1 as he runs around evading holy in the back 
area. I almost have it, then he nightmares and puts me to sleep. Ouch. 
Luckily, before i get him, i get DSed. No one hits me, but everyone including 
the skeletons line up against the back wall and wait. The skeletons moved 
across the room as I slept. Wtf. Eventually they move to a corner, i wake up 
with DS at 3, try to holy him but hes out of range. He misses another Confuse 
2 (83%) and runs out of range of holy again. He DSes me once more and stops 
me, then i break out, as usual lose my turn after DS hits 0, then he doesn't 
DS again. Ouch, that sucks. I get a throw something for about 60, regenerator 
activates, they move near me. I move towards zalera, wait, get 3 more throws 
at me for around 50-70, no big deal. Zalera still waits in the corner, low hp 
i guess. Next turn i move in range, holy him, he DSes me NOW and runs to the 
other corner. Holy goes off for a 4th and final 318, killing him. Long 
battle, phew. Equips were Wizard Staff, Gold Hairpin, Light Robe, Angel Ring.

On to Igros at level 70.

4.3
Dycedarg went like this: 

3 resets, 2 due to wrong equips.

I went with cham robe wizard staff jade armlet and i think flash hat. Holy 
and petrify are out of the picture. Turn one, wait in the back. Watch Zalbag 
get stopped. Turn two, holy dyce to about 45% hp. Him and the 5 knights walk 
down stairs, eventually i holy him again, with 66 mp left. Adramelk now, i 
shell, he uses loss, i holy him while confused, from there, i just staff him 
to death. Fun stuff.

Murond looks easy, still level 70, with 48 exp. I'll be up to orbonne with 
like, 55 exp. Lol.

4.4
Ugly Unorganized Priest SSCC Update.

Murond (outside)
Resets: Around 20. Stupid geomancy, death sentence, berserk, l(r)ich, etc.
Just holy 4 guys, crystal, holy 2 more. Oh, and dodge the insanely lucky 
bastards with petrify and stop and slow and dont act and berserk and death 
sentence, etc. Wizard staff Gold Hairpin Light Robe 108 Gems

Inside Murond
No resets. Holy rofel and run back w/ red shoes. Wizard Staff Wizard Robe 
Flash Hat Red Shoes

Zalbag
Hardest battle in the game so far, worse than velius. i got lucky though, 
only around 20 resets. The basic strat is this:
Equip Twist headband, wizard robe, 108 gems. No weapon.

1. Left archaic demon needs crap faith and/or MA, and worst comp. The other 
archaic demon needs good compatibility and a low level, around 62, for low 
HP, in the 360-380 range. The bluish demon guy needs good comp w/ zalbag, and 
hopefully high faith/MA.
2. Zalbag moves forward 1 step. You wait in place. The two archaic demons 
charge dark holy. The other demon walks back cause the 2 dark holies 
will "kill" you.
3. Walk up and hit the right demon w/ good comp and get a critical, killing 
him. It pretty much needs to be double damage. He's a body shield, with 
candles to you left now, protecting you from zalbag. The other dark holy from 
the worst comp guy hits for crap, around 100, and it must set off regenerator.
4. Zalbag uses magic ruin. This must miss, and he must not move far. 
5. The blueish demon walks up must cast nanoflare.
6. You get your turn. Cast holy on zalbag and redirect the nanoflare towards 
zalbag. Regen gets you pretty close to full hp. (Somewhere between 6 and 7, 
the other archaic goes and does nothing but move a panel or two. I dunno why, 
it might be because nanoflare would "kill" you or something?)
7. Nanoflare hits you for about 125, and zalbag for a good amount, around 
200. Zalbag walks up and slashes your for about 90. Critical HP now.
8. Your turn again. Holy zalbag and walk away from the archaic demon. He gets 
his turn and dark holies you, but it's too slow. 2 holies and a nanoflare 
redirect kills zalbag. Phew.

Orbonne UBS4
A few resets, not much. You need the same strat as overated to level up, but 
with an archer with item and bad/worst comp. 
Holy everything. Yup. Grab a crystal after 4, use 4 more.
Use wizard staff/hairpin/light robe/108 gems, and smack the archer over and 
over as he potions. Eventually you'll miss like 4-5 in a row and then get hit 
once or twice. It's too late to continue the strat, so just cure/protect for 
a long time w/ your mp and any available crystals. I had 3 (4 total in the 
battle) so i guess i was lucky. Got up to 93.71.

UBS5
Resets: around 4.
Max holy damage setup, (Wizard stuff, flash hat, 108 gems) start on the top 
left of the PBF, all the way away from rofel. Walk back 2 steps away from 
him, wait. Wait again, then holy him.

Kletain:
Resets: 0. Come on, it's Kleitan.
Holy, walk back behind the house. You might get hit by dark holy, oh well. 
OHKO. Max holy setup again. (Wizard stuff, flash hat, 108 gems)

Balk 2:
Resets: ~20 and counting. Bad luck, really. I have max ma setup (Wizard 
stuff, flash hat, 108 gems) and i get 5/6 hits in a row are level 3 spells, 
about a 88% dont act dont move percentage (calculated it after a while, 
actually) and on average, 2 hits from a triple attack hit me when theres 3 
spaces to target. I can win it once i get better luck. Basically, holy him 
for 325, he gains ~50 from move hp up, holy again and he might get hi-
potioned. Either way you still win. Not me though. I'll never win with this 
luck.

I'm thinking of restarting it all (i.e. orbonne) or just kleitan or 
something. I really need level 99 for the speed and MA points, as well as the 
5th holy. I don't think it's possible this way...

4.5
Pwnage. 3172 damage to altima, I win. Update soon.

/// OVERATED ASIDE: Unfortunately sqpat updated his progress in another thread 
which was lost. Here's what he told me that he did: 

sqpat[Sexy_Beast] i think it was something like:
sqpat[Sexy_Beast] holy turn one, run back to the back
Gamermad{Golgorand} you went with the 5 holy setup I remeber sqpat.
sqpat[Sexy_Beast] then run over and raise alma.. then holy again.
sqpat[Sexy_Beast] then mbarrier happens, holy altima twice, youre out of mp
Overated[BariusHill] is there any way to copy text from this chat?
sqpat[Sexy_Beast] and let alma redirect all ultimas while you punch. ///
______________________________________________________________________________
                                ________________
                             ///  VI Lancer VI  \\\
                             \\\________________/// [4.6]

   /// Recommended Zodiac \\\

Scorpio

   /// % Completed \\\

100%

   /// First Completed by \\\

OveratedChaos

   /// Strengths \\\

Jump, Good Evade %, Ignore Height

   /// Weaknesses \\\

No clothes, barely useful reaction and support abilities

   /// Hardest Battles \\\

Zalbag, Balk II, Altima

   /// Surprisingly Easy Battles \\\

Velius, Hashmalum, Dycedarg/Adramelk

   /// Standard Generic Strategy \\\

Jump, Jump

~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of OveratedChaos ~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
I'm going to try Lancer. There is no way I'll beat it but it'll be 
interesting to see how far I get. Hopefully I'll be able to get past the 
first battle.

1.2
I'm in the process of suping Delita up. I used that 'have the chemist unequip 
and beat each other strat' (good idea whoever thought of that) and got Delita 
Auto Potion and Phoenix Down on the first battle. I also starting 
putting 'roids in every meal that he eats.

I was wondering a few things. First what abilities do you think I should get? 
I was thinking of first getting some basic jump (cheapest one I could get), 
then dragon spirit, then ignore height and then some better jumps. Your 
thoughts?

Also I was looking at rule 9:

9. At no time may Ramza modify his Brave or Faith
unless this ability comes from the selected Job Class
(in other words, only Mediator).

Now I'm pretty sure that what this means is no changing Ramza's Brave or 
Faith. That is the spirit of this rule right? However the rule says "At no 
time may (emphasis here) Ramza modify (more emphasis) his Brave or Faith. So 
grammatically speaking I could put a few mediators in my group for the swamp 
battle before Dorter City and modify Ramza's Faith down to like 1 right 
(since Ramza wouldn't be doing the modifying)? Technically speaking that 
would be not violate the rule but I don't want to violate the spirit of the 
rule. Your thoughts?

1.3
Huh I wonder what was modded. I might not have mentioned this before but I'm 
a Taurus. I didn't manipulate Ramza's Brave/Faith, I just really wanted to 
(that would make things so much easier). Here's my progress:

SURGEON GENERAL SAYS: WARNING DELITA MAY BE HAZARDOUS TO YOUR HEALTH

Dorter Trade City: 
0 resets
See above. Ramza's got some fists of fury but has used his hops yet.

Sand Rat Cellar: 
0 resets
Delita was brought to his knees but he got back up again. Wave fist is 
awesome and Ramza has been surprisingly useful. At the Theives Fort he'll get 
a chance to show his mad skillz.

Damn I wish I had taught Delita Hi Potion too. Now he uses hi potions on auto 
potion but doesn't have the item secondary.

Theives Fort:
1 reset
Delita isn't very powerful when he's a chemist. After the reset I won no 
problem. Ramza fell by Miluda's blade 4 times. It was comical how many 
crystals I didn't get. I go for one, white mage grabs it. Miluda kills me. 
I'm revived, another one appears and Delita gets it. Miluda kills me. Delita 
revives Algus, a crystal appears. I'm revived, Algus takes the crystal and 
Miluda kills me again. Another crystal appears and Delita snags it. Algus 
revives me and I finally get a turn and escape the Miluda death cycle. I need 
Dragon Spirit.

Miluda: 7 Me:0 Delita:2
0 resets
Sigh, Miluda killed me 4 more times. I have to backtrack to buy more potions. 
Delita owned and my friend sent me those pics of that never ending battle. I 
asked him for some pics of that drunk girl that were on his camera but he 
didn't send them over. Sigh.

I'm Beginning to Think Taurus is a Bad Idea...
-Crush Punch=Death Stasis Sword=stop select+start+L+R=reset
-I took the mantle off what's the point if everything is going to keep 
hitting me
I won eventually, right as the Red Sox blew it in the 12th. That sucked.

Bye Bye Algus
This is the first battle that I thought really portrayed the anger Delita was 
feeling. The Red Sox manager was crying in the post game new conference. Man 
that was a tough loss.

2.1
Dorter City... for me to poop on!
0 resets
Remember that Simpsons episode where Millhouse said, "These pants are too 
short." Then his house flooded and he goes "My feet are wet but my cuffs are 
bone dry. Everything's coming up Millhouse." Well, everything indeed is 
coming up Millhouse.

I entered Dorter City at level 8 with around 500 jp. I left at level 14 with 
1400 jp. Enough for Dragon Spirit and Ignore Height. The battle came down to 
me, Gaf and a thief. Gaf hurts the thief for 28, thief uses potion and I hurt 
Gaf. It would have gone on longer but I screwed up and attacked the thief 
(when he had near full life) and then Gaf got a double turn and killed him. 
And finally I can buy a Lance.

Agrias died on the second turn but she deserved it for her stupid AI. Before 
the battle I gave Gaf item as a secondary and took his armor and switched it 
with mine. That gave him lower hp and made him a more tempting target for the 
AI. Since he had so much healing though he was set.

2.2
Hmmm... that's interesting kern. Way to get the big A. So maybe if anyone 
else tries a monk SSCC they shouldn't get stigma magic till after that fight?

I read about what redrocket said about being a Gemini after I finished 
Chapter 1. I wish I had known that earlier but I still don't see how I am 
going to get past Velius. Also Dragon Spirit is a real downer. It doesn't 
raise you when you're the only person on your team. Major downer. 

Saving Boco
This battle is super easy. I let Agrias do her thing and killed off 
Gafgarion. Also to get more experience for Ramza I attacked Agrias. She had a 
good shield and too much armor so I had stick my pole in her from the 
backside. My JP is piling up it's almost time to get some jumps...

Zirekile Falls
Most people turn Gaf into a time mage. I took that one step further and made 
him a chemist. I then tried to kill everyone else off except for Gaf, Agrias 
and Ovelia. Since Gaf has hi-potion I figured it could be like the first 
battle with Delita and Agrias could get super strong. The only problem was 
Delita wouldn't die. Seriously how can you dodge that many 70% attacks? Then 
Gaf thought of the ingenious idea of rushing Delita.

Saving Mustadio (Part I)
Level 9 jump is awesome. I'll try to sketch the battle. One mage attacks 
Mustadio for 46 damage. I jump that mage right after the spell goes off. 1 
dead mage. The other units advance. The second mage on his next turn casts 
Bolt 2 on me. Agrias wounds the mage. I then go right next to him and jump 
and archer 8 squares away on the other side of the wall. Bolt 2 goes off 
where I was killing the mage (hoist by your on petard eh?) and the archer is 
left kneeling till Mustadio finishes the job. I then jumped the last archer 
(after it hurt Mustadio) and let Agrias get some experience from the knights. 
I can't wait to get the other level 9 jump. The Zalmo battle will be awesome.

Also I only have 72 Brave. I said 'Destroy the Death Corps' earlier so 
shouldn't I have 74? And are there any special items that I should be keeping 
an eye out for?

2.3
Yeah it seemed like that line from Algus makes sense. What is jump based on? 
Does your speed factor how fast it goes or does it alwasy take a set time?

Barius Hill
3 resets
I should have done it on the first time but I went after the wrong person. 
Completely my fault that I lost the first battle. On the second one a 
summoner got a crystal and summoned big damage on me when I was near victory.

Swamp with Dead Things in it
0 resets
I didn't teach Mustadio seal evil because I wanted the jp. I didn't move 
Ramza the entire time. All I did was:

(Jump-Jump)
You should know, you should know that, uh
Kris Kross is not having anything today 
As we stand here totally krossed out 
We commence to make you

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump)

Donft try to compare us to another bad little fad
Ifm the Mac and Ifm bad, giving you something that you never had
Ifll make you bump-bump, wiggle and shake your rump
eCause I be kicking the flavor that makes you wanna Jump
How high, real high ecause Ifm just so fly
A young loveable, huggable type of guy
And everything is to the back with a little slack
eCause inside-out is wikkity wickkity wickkity whack
I come stompinf with somethinf pumpinf to keep you jumpinf
R&B, Rap and bullcrap is what Ifm dumpinf
Ainft nuttinf somethinf ebout Kris Kross, we all that
So when they ask, "Do they rock?," say, "Believe that"

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump), uh-huh, uh-huh

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump)

Allow myself knockinf (Knockinf)
I love it when a girl is play jockinf (Jockinf)
The D-A-double-D-Y-M-A-C
Yeah, you know me
I got you jumpinf and bumpinf and pumpinf, movinf all around, G
In the mix I made you take a step back
They try to step to the Mac, then they got jacked
To the back you be sportinf the gear, is that coincidental
Act like you know and donft be claiminf that itfs mental

Two lilf kids with a flow you ainft never heard
And nuttinf fake and you can understand every word
As you listen to my cool school melody
The Daddy makes you J-U-M-P

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump), uh-huh, uh-huh

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump)

Now, the formalities of this and that
Is that Kris Kross ainft cominf off whack
And for all yafll sucks that donft know
Check it out

Some of them try to rhyme, but they canft rhyme like this (Go-Go)
Some of them try to rhyme, but they canft rhyme like this (Go-Go)
Some of them try to rhyme, but they canft rhyme like this (Go-Go)
Some of them try to rhyme, but they canft (Go-Go)

eCause Ifm the mickety mickety mickety Mac Daddy (Go-Go)
The mickety mickety mickety Mac (Go-Go)
eCause Ifm the mickety mickety mickety Mac Daddy (Go-Go)
The mickety mickety mickety Mac (Go-Go), I make you wanna

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump), uh-huh, uh-huh

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump), uh-huh, uh-huh

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump), uh-huh, uh-huh

(Jump-Jump)
The Mac Dadfll make you (Jump-Jump)
Uh, Daddy Macfll make you (Jump-Jump)
Kris Krossfll make you (Jump-Jump), believe that

I NOW HAVE LEVEL 8 VERTICAL. GUESS WHAT MY STRATEGY IS?

2.4
Hardest Battle Yet By Far
15+ resets, many swears and one angry deleted post
This one was all sorts of tough. I came close once on tons of fluky 
occurrences: Agrias was hurt and ran, I jumped to a spot were I thought a guy 
might be and he moved there and died, a guy who usually kills me wrecked his 
CT by throwing a rock etc. but I was still killed when the archer on the hill 
got two lightning cast shots and Dragon Spirit failed to kick in. I was 
pretty pissed at that.

Things I did that helped:
-Removed my shield. More attacks went my way because of this.
-Had the archer on the hill have best compatibility with me thus assuring she 
would attack me and not Agrias. I also told her to equip a crappy bow
-I made sure 3 guys had defend and used it constantly. This allowed the two 
guys on the other side to waste all their turns till their buddies were did. 
-Prayed to the percentage gods. Seriously burn some stuff and the gods will 
smile upon you.

Golgorand: Tonight it's a blast, tommorrow you're homeless
20+ resets
This took more tries than the last one but I have a pretty good strategy that 
I feel I could duplicate if need be. After struggling with some close calls I 
had a major breakthrough thinking 'outside the box; using Ignore Height. In 
the last level I have no idea what happened that caused me to win. For 
Gologorand I have a decent strategy. Here's what a Lancer should do:
-start in the forward right square xxxr
xxxxx
-Have 10 PA (9 base and a diamond armlet/power wrist)
-Gaf will hit you with Nightsword, then an archer will shoot you for probably 
low damage
-Move onto the platform and jump on Gaf. You must knock him into critical on 
your first turn.
-Everyone else will go, you land, that first archer will shoot at you.
-Move (stay on the platform) and jump at an archer (whichever one you will 
surely land on and deal the most damage)
-If everything is going to plan, everyone will move, you'll land and the hurt 
archer will run from you
-Use your next turn to hop to the very top of the platform (need ignore 
height).
-This puts you out of range of most archers and causes the knights to run 
away.
-Jump the mages, then hop down and jump other targets retreating to the 
platform when you need to.

I used this strategy and only received 88 damage. Pretty good considering the 
strategy calls for you to take a guarunteed 56 from Nightsword.

Note: this is what will happen every time unless the time mages haste an 
archer, Gafgarion, or one of the two Knights on/near the platform (which they 
frequently do). The strategy may still work but you may take damage from the 
hasted character.

I think the Lancer can make it to Chapter 3. Go Ignore Height. 

2.5
Queklain is really hard. With my seven speed and only 45 damage per hit I am 
going to have to get lucky. I'm at level 33 so I'm about as close to the cap 
as I am going to get. 

2.6
[This message was deleted at the request of the original poster]
/// OVERATED ASIDE: I was probably angry ///

2.7
Congrats Minion. Way to go kern you'll have it beat in no time. What are you 
planning on doing for Balk and Altima?

Lancer Solo SCC Update:
Queklain
10-15 resets

I did some major pre-battle studying prior to this fight. Someone told me 
about the Battle Mechanics Guide and that thing saved my ass. I was able to 
calculate Queklain's CT and when Don't Act was going end so I could decide 
whether to move or wait. I had about 10 or so Bio 2's miss and hit Queklain 
with jump, 5 attacks, a jump and another attack over a very long hour and 
forty-five minute battle (It took forever to do the calculations). Chapter 3 
here I come.

FYI: Frogs cannot use the ability jump

3.1
Lancer SSCC 

Goland Coal City
1 reset
A thief charmed me the first time and I wrecked Olan. The battle is pretty 
easy. Ignore Height allows you to kill the mediator fast which usually causes 
Olan to use Galaxy Stop more. It also lets you keep the building in between 
you and the chemists. 

Olan peforms some of the most humorous actions for a guest AI. He has one of 
the most powerful actions in the game and yet he fails to use it every time. 
In my battle he used Galaxy stop twice and devastated the other side. So what 
did he do on his third turn? Throws a rock for 10 damage. He later stopped a 
chemist and I wounded him down to like 30 hp. His book causes 40 damage so 
all Olan has to do is attack and the chemist dies. He decides to dash instead 
and only gets about 17 damage.

Zalmo
1 reset
I thought this battle would be more fun. I figured I'd hop onto the wall and 
rain jumps upon them but you can't climb up on the wall. So instead the 
obvious strategy would be go to the corner hit Alma in the back and then jump 
to victory. I couldn't force myself to do it and lost the first battle. The 
second battle I let Zalmo kill Alma and I won easily.

Underground Basement 1: Bah! Stairs are for suckers. 
2 resets
The enemy lancers jumped me to death a few times before I thought of a good 
strategy. There's a part on the level where you can move from 12h to 3h in 
one move if you have ignore height. If you don't though you have to take the 
stairs and that takes two turns. I still lost about 250 life because a time 
mage Don't Moved me but I could see myself beating that level with no damage 
if it weren't for that.

3.2
Underground Basement 2
0 resets
Overated: Kris, how do you think I should beat Izlude?
Kris: Jump-Jump
Overated: Kross, your thoughts?
Kross: Jump-Jump

Underground Basement 3
0 resets
I'm starting to think about Velius. I never thought this SSCC would be 
possible because of that battle. Of course I never thought I would be able to 
get this far either...
/// OVERATED ASIDE: I wonder if anyone got my old school Kris-Kross
references?///

3.3
Lancer Update

Grog Hill
1 reset
One chemist had phoenix down and the other X-potion so after a little 
struggling I reset-ed. The next battle neither had phoenix down but one of 
them had worst compatibility with me so I couldn't kill him in two jumps like 
I can with 90% of the enemies. I had to grab a few crystals to stay alive and 
kill off everyone but that chemist until the end when I could manipulate a 
double turn.

Fort Yardow City
1 reset
Finally Dragon Spirit did something. This battle wasn't as hard as I thought 
it would be. It helped that Rafa's only two Heaven attacks hit and damaged 
the Ninja's enough so I could off them in one jump. One summoner hit me for 
160 damage with a summon but other than that all the damage I received was 
from low probability throws.

"Spiritual Forest. I never want to come back."
4 resets
This battle was surprisingly hard. The monsters are up to your level and the 
mages constantly come back to life. When Rafa doesn't have enough jp to learn 
phoenix down she is pretty useless. The second time through I caught a bad 
break with someone resurrecting and taking a crystal in front of me. The 
third I was killed by reflected spells off of Rafa's body (How can the AI be 
so smart yet so stupid?).

I was doing a little leveling when I stumbled upon a knight with a better 
helmet than me (+20 hp). I figure I'll need every advantage I can get against 
Velius so I'm going to look around in a few random battles for some better 
equipment. I know the crystal shield is out there, maybe some other good 
stuff is too.

3.4
Lancer Update: Riovanes Castle Style 

The outside of the castle, to me, showcases how awesome the Lancer is. 3 
archers and 3 knights came after me and I jumped them all. 3 of them died in 
one jump a piece. The side of the castle made a great ladder and forced the 
enemy to take multiple turns chasing what I did in a single move. I tried 
waiting for a crystal helm drop from the knights but none of them obliged. 
Including knights I've fought in random battles (with Crystal Helms) I've 
gotten 7 drops, 2 crystals and no Crystal Helms.

Weigraf/Veilius
1 reset!
The battle was so short I didn't even have time to learn how to spell his 
name right. Weigraf attacks with earth slash, 60 damage. I jump for 297 
damage. I go first, jump again 297 damage. Velius charges Cyclops, I move and 
jump 297 damage. Velius moves and charges Cyclops again, I move and jump 297 
damage. Velius runs back in fear and a demon targets me with Dark Holy. I 
figure what the hell this jump probably won't land but it's worth a shot. I 
advanced and jump 297 damage. Ballgame.

Assasins 
3 resets
I was so happy after beating Velius I went on IRC to rechoice. Then 
MalcomMasher came up with the strategy that saved my ass. No armor so the 
assassins will target you with Ultima. The first 3 times I didn't even get a 
turn. The fourth time Rafa ran behind me I was targeted with Ultima by both 
assassins. I moved next to Celia... and jumped. BAM! Ultima. BAM! Ultima. 
THWACK! Ramza falling with death from the sky. How you like d'em apples?

I now believe that this is possible. Chapter 4 here I come. 

4.1
Sorry about that Gamermad. I went to the next level and saw that the Lancers 
had better equipment than I do so I decided to level up to 52 and get the 
Speed and PA point.

"You Shall Not Pass..." *Jumps* *Ughh*
1 reset
I threw on the reflect ring and used the cliff face and Ignore Height for 
my 'too cool for the stairs' strategy. I wasn't able to get any good stuff 
from drops but I'm sure I'll be able to buy them soon anyways.

Dammit Meliadoul That Was My Favorite Shirt 
0 resets
I hopped on the building across from Meliadoul so I would have the necessary 
height. She retreated so I took out a Ninja and a Summoner. Then I ducked 
behind the building so the archers couldn't hit me and jumped Meliadoul when 
she advanced

I'm stuck for the time being at Finath River. Even one Red Chocobo means 
instant reset, so it may take a while before I even have a chance.

4.2
Thanks TWC, I have more good news for this board. I beat Finath River thanks 
to luck and my inability to calculate CT.

Finath River 
resets- see below
I went to the Battle List and discovered that my ideal battle, 5 Yellow 
Chocobos (YC) and a Ubiro, had a 1/64 probability. Let's just say I got 
screwed that in all my resets that I never stumbled across that battle.

I started out with the Dracula Mantle equipped but that was a mistake and I 
switched to the Bracer which allowed me to kill most Yellow Chocobos in one 
jump. After many resets the battle camera slowly pulls back revealing a YC, 
YC, a Ubiro (I begin to get excited), a YC, A YC, A red chocobo. I figured I 
mine as will play it out as this is my first battle with the Brace.

The most crucial thing to this battle is that you get a Ubiro. That allows 
Ramza to move two squares forward to the only safe spot on the map. If you 
get stuck with a YC he'll block your path to that spot. I moved forward and 
jumped the RC for over half damage. He was healed, he nuked me for 150 and I 
was hit in the back for 90. Next turn my jump finishes him. I get hit in the 
back again for another 90 leaving me with about 70 hp. I turn around knowing 
they can only attack me from one square and jump the only available YC for 
254/256 damage. For some reason the YC can advance and attack me but the 
don't, instead the Ubiro steps in front of me... and waits. My turn. The 
Ubiro will move if I jump him but with his low hp and our great compatibility 
I have a 40+% chance of dealing death. I nail him. He dies and the other 
Chocobos mill around. I try to calculate the CT so I'll have the turn to get 
the crystal. While doing this I find I need to attack and not wait so I jump 
and kill a YC, and attack some empty air. I get lucky and the crystal 
appears! But wait a YC is moving, grabs it and attacks me for the kill... 
miss! 

I swear and wonder what I calculated wrong. I forgot that the YC wasn't move 
waiting but straight waiting and that made a 20 CT difference. I kill the YC 
in front of me. It takes the next two turns to drop another YC. Now it's down 
to me one last guy. I can kill him in a single jump but the CT doesn't add up 
right. I do some more calculating and figure I can move to his side and if I 
can't kill him with a straight blow I can always jump and get to go before 
him. A normal attack only does 220/240 so I have to jump. The YC moves to my 
side. I fall and IT'S HIS TURN. No, No, he attacks from the side instead of 
instant death from behind... it's only 60% probability... MISS! I jump him 
for the victory.

That is one tough battle where you have to get the right set up (YC's and a 
Ubiro) or very lucky. The closest thing I can compare it to is Rising Chaos's 
Fort Yardow City battle where Rafa did her Orlandu impression. Amazing luck, 
amazing how everything fell into place.
/// OVERATED ASIDE: Don't kill the Ubiro. He can't hurt you from there and he
blocks everyone else from hurting you too.///

4.3
Zalmo, We Hardly Knew Thee 

Delita and I had a competition to see who was the bigger ass kicker. We were 
tied at two corpses a piece when I jumped Zalmo, he healed and I jumped him 
again. Delita cleaned up the little life he had left. Overall I took 32 
damage from one hit and Delita took 132 from 1 hit. So I had the advantage in 
damage given (900-700) and taken (32-132) but he beat me in kills (3-2). I'd 
call it a draw. 

Balk is making me pay for my prior good luck
10 resets
Don't let the resets fool you this was not a very hard battle. Very unlucky 
yes. Hard? No. With the bracer two of my jumps leave Balk with under 30 hp, 
which if I had leveled to the next PA (53 to 58) I could have beat him no 
problem. Instead I got caught in this weird bad luck cycle where very 40% and 
50% arrow hits and Balk's gun does extra damage. Second try as long as Balk 
hits me for only 60 damage a turn I win. Instead he gets 3 78 hits. Seventh 
try, I have 80 life and his gun does 60. All I need to do is absorb this hit 
and then jump on him for victory. 108 damage. I lose. Another try I had a 
shot for a jump for the win. Only problem Balk was 12 squares away and my 
movement and jump only cover 11. NO A KNIGHT USED A POTION I THOUGHT I HAD 
IT. Now my jump will only hurt him for 132/139. How can this keep happening? 

Finally I got him. I was writing the battle description as it was going on 
because I didn't think it was possible for Balk to keep winning. ANOTHER 
POTION? Wow this time he had so little life that a potion wouldn't have 
mattered. But he uses don't act instead of his usual attack (I'm equipping 
the Flame Shield on Purpose). Okay this time Balk took the potion but I can 
still kill him... unless the black mage has cure... NO! That's it I'm going 
to get that PA point. 

4.4
Bethla Garrison
2 resets
I chose the gate with the Lancers. I wanted them to drop a helm or a good 
weapon but no such luck. The first reset was so I could equip a mantle and 
the second one was after a Lancer surprised me with a jump.

The Sluice was killer I died on my way from the first switch to the second 
switch at least 4 times. Ignore Height is practically worthless in this 
battle and on my winning run a knight passed up killing me and instead tried 
a speed break. Denied. I move over, the water kills them all.

4.5
Are you still going to hang around the FFT boards kernChaos?

I think I have all the equipment I'm going to get for the Lancer. My equips 
are:

Obelisk
Crystal Shield
Crystal Helm
Reflect Mail
(Accessory)

Gemanis Peak
0 resets
Luckily Feather Mantles are available. Just equip one and jump away while the 
enemy constantly whiffs.

Poeskas Lake- Get Your Hands Off of My Scooby Snacks
2 resets
The hard part wasn't killing them but killing them more than once. Nothing 
screws up a battle like having a summoner resurrect in front of you and cast 
a fatal summoning. With the help of Crystal Shield and Feather Mantle I 
dodged pretty much everything.

Outside of Limberry 
4 resets
I used MalcomMasher's idea from Riovanes Castle again here. I put on a Jade 
Armlet to prevent stop and unequipped my helm and armor so that they would 
Ultima me. Low and behold they both Ultima me, I hop up on next to Celia and 
jump her. Both Ultimas connect and my jump finishes the job. I thought for 
sure I was screwed without the Black Costume.

Inside it's difficult. If I wear I get stop on me and if I don't wear armor I 
get one Ultima cast on me and the other assassin runs away (since that Ultima 
is enough to kill me). I tried just a helmet and just a suit of armor and 
both resulted in stop. I need to find a way to get both Ultimas on me then I 
can move next to Elmdor and get the Ultima redirects and a jump for the 
victory.

4.6
Inside Limberry Castle
30+ resets
I'll try to take you through my logic. I knew the assassins would cast Ultima 
on me if I had mid-lowish hp. However I couldn't kill Elmdor with just a 250 
jump and 150 or so Ultima. I had to hit him with another earlier jump and to 
do that I would need to survive 2 Draw Out's. I had to equip my best armor. 
With my best armor there was only one place for Ramza to stand or he would be 
stopped:
XXXX
XXXX
XXRX

After my first jump though I would get attacked again by Elmdor, who would 
flee, targeted by Ultima and then stop braceleted by Celia for instant death. 
I knew I had to move right so that's what I did. Elmdor attacks, Celia 
advances and throws at me, Lede advances and I move to the right 3 spaces and 
jump on Elmdor. This jumps (allegedly 30% but for me more like 17%) had to 
work, Celia would throw again (as long as one of the two throws missed I was 
fine) and Lede would target me with Ultima. On my turn would go next to 
Elmdor to redirect and have another low percentage jump. Eventually the 
strategy worked. It would have worked a lot faster if it was actually 30% 
though.

4.7
I had forgotten all about Zalera. His existence never even occurred to me, 
yet here he is repeatedly kicking my ass. Zalera reportedly has 1200 hp, 
which is 5 jumps at 250, or 4 at 300 if I equip the bracer. The problem is he 
immediately uses death sentence on me. Without the Angel Ring I'm dead in two 
turn. With the ring Death Sentence gets canceled but recast and I'm dead in 
two more turns. I could potentially level up to 69 and get a PA point 
(wouldn't really help), and a speed point but getting past Elmdor again would 
be tough. Also if I equip the Defense Ring to nullify Nightmare Zalera will 
use stop on me. Once again the inability to have a Black Costume is killing 
me.

What is Zalera's speed? 10, 11, 12?
Is there any way to get Zalera to physically attack you? I tried taking off 
my armor.

4.8
I'd like to respond to some comments kern (do you prefer kern or kernChaos?) 
made about the AI. You could say that these challenges show how broken the 
system is. I'd like to say though that this challenge as shown me how hard it 
must be to program AI. With only one character, some battle are a lot easier 
as I am able to specialize and there are only a certain number of variable. 
With a real team though I was constantly making mistakes and having to reset. 
Yes the enemy AI is pretty stupid but it does a good job considering all the 
variables it has to run through. I myself am more efficient and a better 
player doing SSCC and SCC because there is less to think about. I rambled 
there for a while but I hope I made some sense.

Professor MalcomMasher says:
6 or so resets
I beat Zalera. Malcom told me how cancel dead will only cancle the death part 
of Death Sentence. So I equipped the Chameleon Robe and a Bracer. I resetted 
a few time when Nightmare cast Sleep on me instead of Death Sentence. On my 
winning run I had 3 Nightmares cast on me for DS and I jumped Zalera 4 times 
for 1200 damage. On the last jump Zalera could have moved but chose not to 
and thus got pummeled.

4.9
That's too bad Rising Chaos. No one seems to like the mods yet people still 
keep marking messages for moderation. Anyway...

Lancer SSCC

Dycedarg You Clever Bastard
3 resets
I can think of two things wrong with that title. One Dycedarg isn't a bastard 
and he isn't very clever. That's his problem. The first two times I was 
stupid with the CT and forgot about seal, the third time I didn't notice the 
knights were healing Dycedarg and the fourth time was money. 

The hardest part of this battle is Dycedarg and he isn't very hard at all. I 
would recommend a speed of 9 and a PA of 15. Also you need the Jade Armlet to 
prevent seal. Make sure you move and attack on every turn, even if you don't 
hit someone. This, with your 9 speed, keeps your CT even with Dycedarg so you 
go right after he goes and can't avoid you jump. Use the 'too cool for stairs 
strat' and abuse Ignore Height by climbing the wall next to you. This causes 
Dyce and the knights to continually run up and down the stairs. Jump till he 
dies, jump and kill any knights that might heal him.

For Andramalek I had Confusion (never wears off) cast on me. Andramalek won't 
attack you when you're confused so eventually you'll jump on him enough and 
he'll die.

Outside of Murond Holy Place
4 resets
I was lucky on my winning run in that the Priest didn't have raise and one of 
the mediators didn't have a gun. My strategy would have worked anyway though 
it was just made easier by these oddities. I started in this spot:
xxx
xxx
xxr 
So that on Ramza's first turn he could move to the right to avoid the 
summoner and jump and kill someone(have bracer equipped). First turn the 
priest moved out of range so I jumped and killed a Geomancer. My next turn 
the Priest's CT was too high so I moved left and jumped and killed another 
Geomancer. Third turn I moved left again so I could get move up on top of the 
castle later and so that the Mediators wouldn't be able to shoot me. I jumped 
and killed the Summoner (Thus making my White Robe equip worthless since he 
didn't even get a summoning). I moved up the building and took some shots 
from the mediator gun. I was running low on health but jumped the priest, 
jumped the mediator with the gun and grabbed a crystal. The last mediator was 
no trouble at all.

4.10
Defeat Vormav!
2 resets
Let me state that the game makes a big CT mistake hear. Rofel, Vormav and I 
each have 9 speed. Vormav and Rofel get the first two turns, attack me and 
then I go. I jump Rofel (good compatibility with Taurus) and didn't move. 
Thus after the other third enemy goes I should go next because of my 20 CT 
bonus for not moving. However I don't. Vormav and Rofel get to go again. 
Major BS. Instead of winning on my first turn due to a good stratigical 
decision, I win on my third turn when Rofel misses a 51% attack. I jump him 
for the victory. If this was actually "Defeat Vormav" there is no way I could 
have won.

4.11
kern, I think you're right and that makes me an idiot. All these levels and I 
didn't notice that. That's good I guess because now I won't hesitate to move 
before I jump. 

I leveled up to 69 (it was actually 68 for me) to get the speed point. That 
changed my strats for the first two Murond Temple Battles so I'll make some 
brief notes:
Murond 1:
-Wear White Robe and Bracer
-Kill the Priest with your second jump
-Eat the Summon
-Jump the Summoner
-Use the building as a barrier and jump the Geomancers
-Jump the Mediatiors
Murond 2:
-Wait
-Jump Kletian

Zalbag is destroying me. A jump for me does 168 damage and he has Move HP Up 
which recovers about 60 of it. With the Bracer I get 216 but I'll still need 
4 jumps. Zalbag can kill me at any time with 100% blood suck (very lame- why 
wouldn't a shield dodge this too?) and I get the feeling that if he reaches 
anywhere near low hp he'll use it. I'll need all sorts of luck to beat it. I 
don't even have any possible strategy that might work. I'm going back and 
forth between bracer and sprint shoes but I have no idea if either of them 
will work.

4.12
I managed to find a strategy that allows me to only get hit by one demon 
spell and get in four jumps on Zalbag. The only catch is that Zalbag can't 
use blood suck (I need the speed shoes) and he has to miss 3 out of his 4 60% 
attacks. I managed to get him down to 60 hp so the battle can be beaten if 
you have good compatibility with him. 

4.13
I recommend to anyone that tries a Lancer SSCC that they be Scorpio. I took a 
quick glance through the Zodiac FAQ and didn't see many drawbacks in the hard 
battles. Taurus was mainly recommended as the standard SSCC symbol, I think, 
because of Andramalek and Queklain. Andramalek is possible for any type of 
Lancer and Queklain may have better percentages with a non Taurus but your 
attack would have a lot more damage and the fight would end quicker. That 
being said... 

For the first time I have hope. A sequence happened where I potentially could 
have won. I'm assuming that Blood Suck is used randomly and not when Zalbag 
reaches a specific HP. His actions have show it to be pretty random, passing 
on it at times when he's hurt and using it near the begining of the fight. 
Here's what happened:
-Zalbag moves and waits
-I move into Zalbag's range and jump
-2 demons move and wait
-I take about 120 from the Ultima Demon
-Zalbag connects on a 51% shot dealing 180 and bringing me down to 200
-I move into a corner and jump
-2 demons move and wait
-The Ultima Demon misses hurricane
(Right there I knew I had a chance. With 200 hp I knew that I could take the 
next magic attack from the Demon and hope for Zalbag to miss twice.)
-Zalbag uses Blood Suck and the battle ends.

All of the things going right is very very unlikely but the potential exists. 
I'm seriously considering starting over as a Scorpio but I'm so close to the 
end. I know I can win the next 3 battles after this, this and Altima are all 
that stand between me and completion.

4.14
Merlin thank you so much for that info. That is very useful. On my first try 
while knowing that I got Zalbag down to 3hp (3!). This battle would be no 
problem with good compatibility. That's why I'm alternating between this save 
file and a new Scorpio game. I'm just beginning Chapter 2 now. My updates 
won't be as detailed as my first run but I'll keep everyone informed if 
something interesting happens.
/// OVERATED ASIDE: Zalbag's Blood Suck has no vertical tolerance.///

4.15
Dammit my ignorance has cost me again. I didn't become a Lancer until Ramza 
was level 4. This staggered my PA growth just enough so that I always get the 
PA point 2 levels after Munki's FAQ says so. So the level 69 PA point that 
would help me beat Zalbag can't be gotten by me. Dammit.

4.16
If you have special characters at this point then you are doing something 
wrong. Characters have to be stripped and kicked out immediately( or at least 
before the next two party battle). If you have any characters in your group 
then you are forced to form two parties, If you only have one then you 
aren't. I don't even see how this is debatable.

I reached Riovanes Castle in my new Lancer SSCC and after a little leveling I 
should be able to go beat it. I found a better Yugou strategy for Lancers. 
Make Rafa a knight with item and equip a Reflect Ring. She'll take a lot of 
hits to bring down giving you plenty of time to knock out the ghouls. The 
best thing to do to the enemy is to knock them into critical (especially the 
Time Mages) and that way they'll run and you won't risk them resurrecting. 
The Ghouls seem to crystallize at a better rate so it's good to kill them 
first and the weak Wizards last.

4.17
concurs with kern's statement*

I'm moving right along and have finished Chapter 2. Barius Valley was much 
easier this time with the extra PA point and it helped having 8 speed on 
Queklain instead of 7. On Golgorand I wasn't able to knock out Gaf in the 
first turn but once you reach the height of the top of the platform, he can 
hit you but sometimes chooses to run. Your first jump is better spent killing 
an archer. I'm glad I have my old posts to read. 

Queklin's petrify percentage leaped from 28% to 57% but I only had to hit him 
with 3 jumps, two of which came when he was charging petrify on me. I don't 
how often this works but it worked for me:
XRXX
XXXX
-Queklain must charge petrify
-Move forward 2 spaces and one to the right and jump
-Queklain charges petrify
-Move forward 2 and jump
-Queklain misses a petrify
-Jump
-Celebrate

I don't think I posted this before but Barius Valley is a great place to 
level. There is a spot on the map where only long range attacks can hit you. 
It is surrounded by: the edge of the map, a slanted piece where no one can 
stand, a high piece and and 2 deep water. The best part is the AI will 
sometimes go into the 2 deep water and sit there while you beat them.

Why am I posting here you might ask? I'd rather not see the other thread get 
filled up since it has such great info on SSCC's. When I'm stuck kern, RC and 
Moc's posts can be useful. 

Thoughts on my new Zodiac:
I realize that I don't need this symbol now. With Merlin's info I realize any 
neutral compatibility symbol to Zalbag would be sufficient. I think bad 
compatibility with Hashamalum (I got him confused with Vormav's underlings 
when choosing my symbol) may come back to haunt me. However Taurus has bad 
compatibility with Hashamalum too so if that was the case then I was screwed 
either way.

4.18
I don't know if this made a difference against Queklain but I wasn't wearing 
a helmet or armor.

4.19
Chapter 3 was no problem. The only battle I was concerned about was Velius as 
this time I didn't have good compatibility with him. However I leveled to get 
the level 49 PA point and that gave me over 250 a jump. 4 jumps and no damage 
later I was watching Barinten getting tossed off the roof. The hardest battle 
for me was probably Goland Coal City as Olan decided whether he wanted to 
live or die.

4.20
I finished Bethla Garrison and am working my way back to Zalbag. A few 
updates for Lancer SSCC strategy:
-AI will not recognize if a square is targeted for Jump or not. They'll 
recognize if they are targeted but will move into a jump square if you 
predict where they'll move.

Bethla Sluice strategy:
-equip a shield and mantle
-start in the upper left corner (from Ramza's perspective).
-move left and jump the wizard
-move left and finish the wizard
-move and jump the other wizard (he'll probably be targeting you with a spell
-move up towards the switch finish the wizard or if he's dead just wait
-move onto the switch
-move towards the other switch
-victory

4.21
If I could just find Alma I'd go for the Belovue Murder Trifecta

Finally, after restarting the game with a different Zodiac symbol I beat 
Zalbag. I think I could have beaten him with a neutral signal if I had gotten 
the PA point at Level 70 (make sure that you become a Lancer at level 1). 
Anyway here's what went down. I need Zalbag to attack me after I initially 
jump him so I move 5 squares out of his range leaving only my front 
vulnerable. I get hit by a Ultima Demon spell and dodge Zalbag's 51% chance. 
My turn now and I move over and two squares and jump, putting Zalbag in 
critical. The Ultima Demon comes up and swipes me for 264. It's my turn and I 
have a jump that would kill kill Zalbag but his CT is too high. Lucky for me 
though the computer is predictable. Zalbag will obviously advance and move 5 
squares out of my range so I predict the square that he'll move to and jump 
there. Zalbag moves there I land on him and he dies.

4.22
Ugh. I beat 3 more battles but Balk is a big roadblock. The Lancer's speed is 
horrible at this point and get's eaten a life by Balks' constant Don't 
Move/Don't Attack. Sure I got to Balk but those fights weren't hard, with a 
little Rofel advice from TLTG.

Underground Basement 4
It's nice being fast. Enjoy it while it lasts... okay no you're very slow 
compared to everyone.

Rofel
He busted me with a 252 hit every time I had armor or a weapon equipped. I 
downgraded to Crystal Armor and got two spells cast on me (with Reflect Armor 
they wouldn't have targeted me). I fell from my second drop on Rofel knowing 
that both the spells would have to hit him and one of them would have to miss 
me. It happened.

Kletus
This battle was so easy I thought I was playing FFTA not FFT. Kletus charges 
on me, I jump and hit him for 500 damage while he's still charging.

Balk. Balk. Balk. Balk. You kill the bastard and he comes back with 13 speed. 
Is it possible? Yes, but let's say he fires off 3 Don't Moves/ Don't Acts 
over the course of the battle. He'll do that if you last that long and when 
each of them is at 67% and you have to dodge them all to survive... that's 
about a 4% likelihood. Even if I am fortunate enough to dodge all those shots 
the monsters will still probably kill me. I need to level. Without more speed 
I don't think this can be done.

4.23
You can't have more than 1 character in a battle. It violates the rules of 
the SSCC. DeathChicken, redo Barius Valley without a generic and all will be 
forgiven. Barius Valley was a very hard battle for me my first time through 
the game, and always harder than Golgoragnd. On a personal note I realize I 
need a Gemini Zodiac for Balk 2 so I restarted and am up to Chapter 3 with my 
Lancer SSCC.
/// OVERATED ASIDE: I am such an idiot. My Scorpio Lancer ended up being the 
best option.///

4.24
From here on out it's smooth Gemini sailing- until I get to Balk 2. I beat 
Velius (again) but with bad compatibility I had to get 6 jumps in instead of 
4. With a little CT manipulation though it was no problem.

Sorry about being such a stickler DeathChicken, congrats on getting to 
Golgarond? What's your strategy?

4.25
Tough break barret, no one has any respect for Queklain until they fight him 
alone. I'd recommend a Judo Outfit but it doesn't seem like you'll be able to 
get one.

I Hate Balk
Resets... AAGHHHH!
I hate him. I hate Balk. Hate. Hate. Hate. Hate, Hate... Hate him. If I was 
Don't Acted one more time then I would have been forced to break something. I 
couldn't take Don't Act anymore so I equipped a Defense Armlet and hoped the 
chemist only had potion. You know what is also annoying about Don't Act? They 
rob you of that 20 extra CT you should get for not acting. Why? I don't 
understand. The ability keeps you from acting yet somehow you manage to use 
that 20 CT. So I guess Don't Act actually is 'Don't Perform a Useful Act' 
because the CT clearly shows that you acted. I hate Balk.

/// OVERATED ASIDE: I opened up a new thread and explained how I leveled up 
in UB4 (see general strategy). It took me about 6 hours but by then my 
Scorpio Lancer was good to go.///

/// Balk II strategy courtesy of Black Fenril

 Resets: 10
After experimenting several strategies, I came up with the following strategy.
Best equipment, using Bracer (giving you 23 PA, which means 264 damage per
jump - level 99 neutral comp. Lancer, speed 11, base PA 20)

Starting grid: (R=Ramza, X=space -=space where you can't go)
XXRX
XXXX
--XX

This way, Balk will come shoot at you on his first turn. This has to be
allowed for CT purposes. He must not use Don't Act (or hit with it) - Don't
Move is fine since you're not planning on moving anyway, and he actually hit
me with that on my winning round. You now get a jump in without moving. After
this, Balk will move towards the edge of the screen and shoot again - and
again, he must not use/hit Don't Act. You get to jump after this, and if his
max HP was low enough (under 480), he'll die with the second jump. ///

4.26
Hashmalum, I am better than you
1 reset
He stopped me the first time and I equipped Jade Armlet. Hashmalum is faster 
than 11 Speed but only slightly. He was listed as having a double turn on 
turns 11 and 12 in the AT. He charged Meteor on me, I moved next to him and 
stuck him (I couldn't jump since he was under something). With my bad 
compatibility I could have absorbed 3 Meteors anyhow. Next turn he charges 
Meteor, I jump. Meteor redirect number 2. He charges Meteor on me, I move 
next to him and stick him. Here comes Altima, but I have to go to class. I 
guess I'm too dedicated to my studies.

4.27
I beat Altima 2!!!!!!

Altima
30 or so resets
This victory is dripping with irony. There was so much irony I could hardly 
see the TV set. I spent my whole SSCC cursing the worthless Dragon Spirit. 
Yardow Fort City was the only battle where it was actually useful but for 
some reason I left it on. I wasted many a precious second watching Dragon 
Spirit react but for some reason I left it on. Little did I know that in the 
epic battle against Altima 2 Dragon Spirit would save my ass.

I thought Altima had 10 speed and Altima 2 13. Then on IRC MinionofChaos 
mentioned with certainty that Altima had 9 speed. Great, I thought, that 
means that Altima 2 might only have 12 speed and if I wear the Sprint Shoes I 
would have 12 speed. That means I could potentially get into a Velius like 
cycle where she charges on me, I jump, spell goes off, and I land. If we both 
had the same speed this could repeat till I jumped her to death. 

After a little tinkering with the Sprint Shoes, I found a way past Altima. 
However I wasn't able to properly stagger my CT against Altima 2 and got 
caught by a Grand Cross, then a Ultima. My third run past Altima I dodged a 
physical attack (which set off Dragon Spirit, the greatest of all reaction 
abilities) and a Hurricane. Little did I know that I would need every bit of 
my full life.

I reach Altima 2 with the first 2 turns in the CT. I stagger my CT by poking 
her and waiting and then straight up waiting. She hits me and brings me down 
to about 400 and so life, I move and stick her. She casts cancel Reraise 
(This is were Dragon Spirit payed off) and I jumped it and hit her. I jump 
her a few more times until she hits me with a Grand Cross, which Slows, 
Silences and Blinds me. I can survive that. I forget what the exact sequence 
was after that but eventually the Slow wore off and she charged an Ultima on 
me. I jumped hit her and then the spell went off sending me down to 8 life. 
Great, now she'll attack me and eventually land a 60% attack. Wrong. I keep 
dead Alma on my back so when I land from a jump Altima can only hit me from 
the front or side. She spends the rest of her turns casting cancle Reraise on 
me, which I continually dodge with jump. The AI saw that I had low life and 
figured Reraise would bring me back to life and tried to eliminate it. About 
8 or so very tense jumps later, including a few jumps where I jumped at empty 
space, Altima was dead and the Lancer SSCC was beaten. 

I'd like to thank everyone on this board and IRC for all of your help. 
Without people to get strategies from or to talk about your strategies and 
achievements with this SSCC would never have been done.

FARLEM!!!!!!!!!!!!!!
______________________________________________________________________________
                                ___________________
                             ///  VII Chemist VII  \\\
                             \\\___________________/// [4.7]

   /// Recommended Zodiac \\\

Pisces

   /// % Completed \\\

100%

   /// First Completed by \\\ 

Zaku XChaos

   /// Strengths \\\ 

Able to get lots of equipment, guns, Auto Potion

   /// Weaknesses \\\

Weak stat growth

   /// Hardest Battles \\\ 

Adamelk, Balk 2

   /// Surprisingly Easy Battles \\\ 

Zalbag

   /// Standard Generic Strategy \\\ 

Shoot to kill

Sadly much of what Zaku XChaos preached was lost to the 'Purge.' He has come 
to retell his tale though.

~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of Zaku XChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~~

THANK YOU MERLIN. You gave me the idea to get an Air Knife off of a random 
Thief, which, combined with level 35, a Green Beret, a Power Sleeve, and a 
Power Wrist, allowed me to kill Gafgarion at Lionel. It's pretty sweet to do 
50 damage with a knife, despite Worst compatibility. :D Anyhow, I'm up to 
Grog, and I already have a Thief Hat and Black Costume. I'm not stuck, I just 
don't wanna fight there. As for future troublesc

Yardow. Saving Rafa while trying to fight off Ninjas and Summoners. >.o

Velius. Hopefully I'll have bad with the demons, so I can play defensively, 
let the enemies run out of MP, then pick them off one by one.

Zalera. Use an Angel Ring, hope for death sentence.

Balk 2. I'll need lots of Bolt3's. Fortunately, I can get the Secret Clothes, 
allowing for lots of HP and speed as well as a potshot.

2.1
Yep. I beat Queklain on my second try, though I got pretty lucky. He used 
nothing but Nightmare (other than a single Bio2, which missed). I did get 
Sleeped about half of the time, but every time I got Sleep I had Death 
Sentence at that moment, so he just sat there until I woke up. It only took 4 
stabs for 100 from my Air Knife. Yay for Pisces Ramza.

Oh, and yes, I'll post my updates here.

PS: redrocket, just call me Zaku or Zaku X. I'm using my alternate account 
because my main one's on warning.

3.1
Damn you, Shockwave Player. I had a big solo Chemist update all typed up, and 
it closed GameFAQ's window to install itself when I tried to load a game from 
Albino Black Sheep. Anyhowc

Long story short, Velius chases Ramza around the room, Cyclopsing him every 
turn. Ramza killed the first two supporting deomns right before and after 
Velius ran out of MP, then the thrid demon right after I ran out of items. 
With nothing left to do but shoot Velius, that's what the very confused Ramza 
did. I got very lucky, though. For the second demon, Ramza double-turned and 
killed it without incident. For the third demon, I had run out of Items, so 
Auto-Potion couldn't fire in response to the critical Lifebreak, which would 
make Velius do a physical attack for their victory. Solution? Ramza gets a 
maximum critical hit, killing the demon without sending it to critical range. 
>XD

I know, it sounds simple. But there are some problems. First and foremost, if 
Auto-Potion fails twice in a row, you will die. Second, if any enemy gets a 
crystal, you will probably die, especially if Velius gets it. Third, Loss and 
Seal. If you protect from Loss, Velius WILL use Seal, which I think we all 
know what that means. And if your luck with the Confuse "AI" sucks, Ramza 
will spend most of his turns healing the enemy. Oh, and be sure to deactivate 
Move-Find Item, too. It pissed me off when I once lost because I found a 
regular Potion on the ground.

All in all, most likely the most difficult battle of the Chemist SSCC. After 
all, only to the Sluice now, but I already have a Blaze Gun. I no longer 
doubt the Chemist SSCC's possibility.

4.1
well you are probabally going to want to level up anyway, because trying 
to gain a lot of levels at barius valley for the fights at the end of the 
chapter would not be fun with a single time mage (Quoting erodicat-who 
else?)

It sure as hell wasn't fun with a solo Chemist. Speaking of whichc

I'm up to Adramelk, and I've discovered that it may very well be impossible 
without a different Zodiac. You see, Pisces means good compatibility, and 
good compatibility means 367 damage Holys. (Why can he use that if he's a 
DEMON?) I'll try leveling to 69 and wearing a Thief Hat and Sprint Shoes for 
13 speed. Maybe I can run him out of MP.

4.2
Grah. I'm already reminded. ><; I think I'm gonna have to start over either 
as a Gemini or Aquarius.

4.3
The problem is, Holy does 367, which is more than I'll get under the cap (I 
think) unless I purposely stretch out the Dycedarg half.

4.4
YES. I'm glad I didn't immediately give up on Pisces Chemist. All I need now 
is ONE Elixer, and it'll be possible.

I went back to Germinas and got a Stone Gun, which I found out does 320 to 
Adramelech. If Zalbag kills Dycedarg, I get two free turns (640). Adramelech 
comes forward and casts Bahamut. I dump an Elixer on myself. Adramelech 
Bahamuts again and runs back. I shoot him again (960) and run back. 
Adramelech runs forward but can't get in range for anything. I shoot him 
again, he dies.

Of course, this is merely theoretical. I don't have said Elixer, plus the 
chances of actually getting Zalbag to kill Dycedarg are pretty low. I'll see, 
though.

4.5
Hold up. I checked the BGM, and get this:

The 338 Bahamuts (and 367 Holys) could only be achieved through 12 MA. 
Adramelk's MA fluctuates between 10, 11, and 12. This means that if I reset 
enough, I'll eventually seec *does the math* c281 Bahamuts/306 Holys.

>:D 

4.6
Nah, won't be nessessary. I already beat 'im. I skimmed through the guides, 
and lo and behold, there's four Elixers I can get, all sitting on the ground 
at Dolbodar. I promptly retrive one, and the fight goes exactly as followsc

Dycedarg half. I run back 2 spaces and left 1 space and Equip Change to the 
Stone Gun. Normal actions of Stasis Sword, Attack, and Zalbag dying all 
occur. Dyce gets shot for 192, then makes his way down with the Knights. 
Dycedarg finally enters my range, and Holy Explosions for 252. Whoops. Good 
thing Auto-Potion fires. I drink an X-Potion and run back, trying to avoid 
another Sword Skill. Doesn't work, and Ramza gets Crush Punched (206, no 
insta-kill, Auto-Potion). Chug another X-Potion, check Dyce's CT (13). Wait 
on the spot, double turn. Ramza runs to the "corner" near the bridge and 
kills Dycedarg.

Adramelech half. Ramza goes first thanks to his high speed and shoots. (320 
damage) Adramelech comes forward and instacasts Bahamut. Auto-Potion fires, 
but that doesn't matter. Ramza chugs the Elixer and waits on the spot. 
Adramelech charges another Bahamut and runs back. INTERRUPT! (320 + 480 = 
800) Auto-Potion fires AGAIN. (A perfect streak!) Adramelech can't get in 
range for a fatal physical, so he decides to charge Odin, AND I GET ANOTHER 
INTERRUPT! Ramza calmly strolls up and loads his shotgun for the guaranteed 
fatal interrupt. The good ol' Stone Gun says, "See you in hell, *****." and 
proceeds to critical hit for 832 damage.

Then I promptly PWN Outside Murond with the very same shotgun.

4.7
Hooray. After many resets, I managed to get all four Elixers from the 
Hallway. Then Zalbag wasn't too bad, but still far from what I expected. I 
thought he had Magic DefendUP innate, but I guess not. This is one of those 
fights when the Blast Gun is ALWAYS superior to the Stone Gun, so I used an N-
Kai Armlet instead of the Vanish Mantle. (Heh. It triggered the Ultima Demon 
to use Ultima.) Eventually, I got lucky with the higher Bolts, and not even 
Move-HP Up could save him. =D

Now, I have a question. Would it be okay to use special characters down to 
TIGER, where the Secret Clothes are? I just want to keep my level in check. 
After all, I'm already at 65.

4.8
Congratulations! This game is complete!

UBS4: 4 resets
Mmmmc Genericsc
Coulda won without a reset, but I needed to level to 99 to compensate for the 
fact that the Secret Clothes gave only 20 HP. I eventually got into a loop 
where I shot a bad compatibility Monk, then he Chakraed twice. Hey, I even 
managed to get all four Elixers off the ground!

UBS5: 0 resets
Haha!
Thundara, Thundara, Thundaga; in that order. Fin.

Murond Death City: 0 resets
Those Time Mages were supposed to be Lancers.
Start invisible. Equip Change to the Stone Gun on the opposite side from 
Kletian. Gunned down some generics cause they got too close, then shot 
Kletian twice, one of the shots mid-charge. Feh.

Lost Sacred Precincts: 6 resets
I. HATE. TRIPLE FLAME.
Obvious equips render the big B helpless, but what armor to wear? Black 
Costume, for the HP? or Secret Clothes for the Speed? I ended going for the 
Secret Clothes. Just took some luck with Triple Flame, enemy Chemist's 
Zodiac/Faith, and getting better Ice spells. Enemy Chemist not having X-
Potion or Elixer helped lots.

Graveyard of Airships: Hashmalum: 2 resets
The hand comes down and the [Feather Mantle] says, "ACCESS DENIED MOTHER 
******!"
I start invisible and wait for Hashmalum to settle. Once he does, I stand 8 
panels away and Equip Change to the Stone Gun. Hashy walks over and charges 
Meteor. I interrupt and redirect, but Mewtor leaves me literally on the verge 
of death. 5 HP ain't much, folks. Anyhow, Hashy gets his turn and tries a 
physical. WHIFF! I guzzle an Elixer and run back some. Double turn, shoot and 
retreat some more. Hashy follows and charges another Meteor. Another mid-
charge shot and redirect finishes him.

Graveyard of Airships: Altima 1: 2 resets
ph33r teh Stone Gun
Killing an Ultima Demon by shooting it once = funny.
Other than that, this was a PAIN. Once all the demons were dead, Altima 
decided to use Grand Cross EVERY TURN. Alma was smart enough to remove it 
every time, but still.
The second reset came from an Ultima Demon that decided to smack me in the 
side with a critical hit. ><;

Graveyard of Airships: Altima 2: 0 resets
*dies laughing*
First turn: Grand Cross. Not this again. I repay Alma with an Elixer.
EVERY turn after that: Return 2 (or whatever it is that it is that removes 
positive statii). That's it. Altima did NOTHIN else until it died.

______________________________________________________________________________
                                ___________________
                             ///  VIII Ninja VIII  \\\
                             \\\___________________/// [4.8]

   /// Recommended Zodiac \\\ 

Capricorn

   /// % Completed \\\ 

100%

   /// First Completed by \\\ 

OveratedChaos

   /// Strengths \\\ 

High PA, High Speed, Abandon, Sunken State 

   /// Weaknesses \\\ 

No robes, low HP

   /// Hardest Battles\\\ 

Altima, Adramelk

   /// Unexpectedly Easy Battle \\\ 

Zalbag

   /// Standard Generic Strategy \\\ 

kill, Sunken State, repeat

~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of OveratedChaos ~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
I decided to do a Ninja SSCC. I chose Capricorn as my Zodiac and beat the 
first Chapter. I can do a write up if someone wants it, but why? It's Chapter 
1 and Ninjas are totally sweet.
/// OVERATED ASIDE: If I don't comment on the amount of resets a battle took 
then it probably took 0 resets.///

2.1
I brought my Ninja SSCC into Chapter 3. I'll post some descriptions if anyone 
wants them but come on, it was Chapter 2 and Ninjas are totally sweet.

2.2
/// QUOTING Starboy:
Overated, for formality's sake, you should at least post a sentence-fragment of
an update for each battle...something official. Even if it's

Chapter 2
I hit every guy once and he died. Except for Queklain who I had to hit twice.

That would make me happy.///


2.3
*Sigh* 
Okay I'll do some descriptions. I understand why you'd ask for them-after all 
it's the only "proof" you have that I'm actually doing it. First I went here:
http://www.realultimatepower.net/
So that I could get totally pumped up and learn the finer points of Seppuku. 
Chapter 1 is a joke with a powered up Delita. I had to reset on Lenalia when 
a Wizard hit Delita with a spell which also hit me and knocked me out of 
Sunken State. Algus was easy:
-I throw Iron Sword
-Delita hits him with Wave Fist (Auto Potion goes off)
-Algus advances and uses Spin Fist on Delita
-I kill Algus with my bare hands on my next turn

That reminds me. I'm midway through Chapter 3 and I'm still using my 
barehands. I'm that hardcore. The way I level up is I go to the safe spot in 
Barius Valley and pelt the opposition with Shurukins from the safe spot. 
Before that I leveled in Sweegy Woods. 

Dorter 2:
I left full equipment on Agrias and Gaf and kicked some ass.

Goblin Forest:
I unequipped Agrias's sword and all of Gaf's equipment. I let Agrias do 8-10 
damage per punch until she had Move+1 and then I killed all the Goblins. I 
actually reached Boco before the Purple Goblin did.

Save the Princess:
I stripped Gaf and killed him on my first turn. Delita killed a knight with 
Crush Punch and well let's just say it got a little ugly for the Hokuten 
after that.

Zaland Fort City (save Mustadio):
Amazing luck here. I climb the wall and wait. 2 spells get charged on me, 
Mustadio shoots a best compat. archer and Agrias advances under the gate with 
her Move 4 and Jump 4. The knight retreats and defends. I go before the spell 
goes off and kill one Wizard and eat the other spell. Agrias comes up and 
stops the other Wizard. That was the first of 5 stops Agrias got. She used 
Stasis Sword 4 times. Mustadio shoots the best compat. Archer into critical. 
Other Archer hits Mustadio, I go over and throw something and kill her on my 
next turn. Knight potions the Archer but Mustadio kills her anyway. Agrias 
stops a knight, the other knight runs up next to that stopped knight and 
attacks, Agrias stops both knights. Then Mustadio uses don't move on a 
stopped knight and connects. That was the only bad thing that happened to me 
in that battle. Curse my luck.

Barius Hill:
I move towards a summoner and wait. Mustadio shoots her and I finish her off 
with a throw on my next turn. Agrias gets her sword broken and Mustadio dies 
but Sunken State saves my ass and I kill the archers and other summoners then 
the knights.

Swamp:
Seal evil rules.

Goug:
I knock a thief into critical, he hits me and triggers sunken state. Both 
summoners charge moogle, one goes off and I kill the other mid charge. I kill 
the other summoner on my next turn. I finish off the wounded thief, kill the 
other thief and then kill the two archers.

Barius Valley
I had to reset the first time. I got hit by stop on a geomancy. Second run 
Agrias had potion and that saved the day. Both of us nearly died but some 
potions and a well timed crystal saved the day. I then accessed my memory 
card and saved the day's progress.

2.4
Golgorand
2 resets
I was so complacent coming into this battle. I should have beaten it my first 
time but I took my self out of transperancy way to early. On my winning run I 
threw something at Gaf, retreated up the platform and got knocked into SS by 
an archer. I wanted to finish Gaf off but he retreated under the overpass and 
his minions surrounded him. Instead I went up top killed a TM and timed it so 
a knight would attack me and put me in SS before Gaf could attack. I killed 
the other TM and Gaf left his hidey hole to come get me. I stagger the CT's 
and get a shot to kill Gaf and two 70-80% connect. I pick the rest of them 
apart.

Lionel Castle:
I wear rubber boots.

Queklain:
1 reset
first run I wore power wrist when a mantle would have been better. I attack 
him, he sleeps me, he attacks me (I'm down to 10 hp or so), I attack him, he 
whiffs a 60 some odd% and I attack him for the win.

I usually like to do the write ups and I apologize for not spell checking or 
making this very interesting but Ninja SSCC is so easy. I'll post more of my 
strategies and thinkings when I pass Orochi. I'll also do a progress update 
tommorow.

3.1
My Ninja started flipping out and reached Chapter 4, a place with many babes 
to pork. As I'm writing this, I'm fighting Bed Desert Balk. 

Save Olan
1 reset
I almost had it the first time but I was charmed when it got down to me and 2 
female thieves. I whooped Olan hard though so it was worth it. I won the next 
time despite Olan's reluctance to use Galaxy Stop.

Beat up Zalmo
Sunken State+Mbarrier= Victory
A great thing about SS is that when you attack to come out of it you have 
100% for your attack.

UB Series
Kill someone, go into Sunken State, wait for Crystal repeat.

Against Izlude (1 reset), attack go into SS, finish him off.
Agains Wiegraf, wait, advance, kill him with a critical punch (320).

Grog
1 reset
Kill someone, go into SS, wait for crystal, repeat (that should be on the 
back of a shampoo bottle or something).

Yardow
6 resets or so
This was a tricky battle. MalcomMasher gave me a few suggestions. I has 
initially planned to use SS and take out the Summoners first but his idea of 
Abandon and taking out the Ninjas was much more effective. I equipped the 
Germinas, climbed the wall and killed someone with a Slasher. Then the Ninjas 
go, I kill another with Slasher and retreat from the Summoner. Once the 
Ninjas and Malak are dead you can double team the super slow summoners.

Yuguo
I turned Rafa into a Knight with Item and beat it no problem. As usual, we 
both wore reflect rings.

Orochi's accounts had him throwing a lot of Slashers, which at 12000 I'm 
having trouble affording. I rely on Sunken State and my fists rather than the 
very costly throw.

3.2-4.1
Riovanes Castle
Outside was the usual SS and wait for crystal strategy.

Velius
Wait and eat a Lightning Stab. Advance and kill Wiegraf. Advance and hit 
Velius. Go again and kill him. 

Rooftop
Kill the closest assassin.

For the last two Riovanes battle I wore a Power Sleeve, Twist Headband and a 
Bracer. That gave me 19 PA, which was coincidentally more than the entire PA 
of Falcon's level 50 True Calc team.

Dog. Pass
I went with Abandon this time but SS could have worked too. I went for the 
Wizards first then chipped away at the Lancers. The Knight dropped pretty 
early but it was more because he got in the way than because he was a threat.

Mel
Go with the 19 PA set up, get SS to be triggered.

Finath River
7 resets, 3 playable battles
Use SS and make it so a Yellow Chocobo triggers it on his first turn. Kill a 
Chocobo and wait for a crystal. Make sure that a YC is always around to 
trigger SS before a BC or a RC comes over.

Zalmo
Delita by himself could win this battle.

I just killed Balk with a Fire redirect but the fire killed me too. I can 
beat him easily but I need to get another PA point. I'm still on level 40 
something. I'll level up tomorrow and advance past Orochi.

4.2
Ninja SSCC
MWA HA HA. I have passed Orochi Strider. Feel my real ultimate power (.net). 

Balk 1
5 resets
I leveled up to about 57 for the extra speed and PA point. I wore a Twist 
Headband, Power Sleeve and Germanis Boots. A simple rush, throw, rush smack 
down will suffice. I prefer to dish out my pain with my bare hands, but 
without the Twist Headband, I'm stronger with Spell Edge.

Bethla South
Despite some early bad luck I beat it on my first try. I wore a mantle and 
used Abandon, but SS could have worked too.

Sluice
With Sunken State I figured this would have been a piece of cake. It was but 
when in SS the Knights won't get off the switches. I'm not sure if they get 
off the switches and then if you go into SS if they'll return but this battle 
isn't very hard either way. I went into SS, climbed up and killed a Wizard, 
the other one knocked me into SS (I wore a Reflect Ring), I hurt the Archer, 
the Wizard knocked me into SS (I staggered it), I killed the Archer, the 
Wizard knocked me into SS, I went down and around the Sluice and killed the 
other Archer. Little did I know that with Move on Water I could have taken a 
short cut by going on the water behind the dam. After I killed the archer I 
found that out. I killed the other Wizard and a Knight just because (they 
were too tempting to pass up) and lead the rest of them down the Sluice and 
climbed up and hit the switches.

Germinas
Abandon+Feather Mantle > Germinas. I'm disappointed that I took any damage 
but it's kind of hard to dodge Draw Outs ya, know.

Poeskas Lake
Abandon and Feather Mantle still. I killed the Ghouls the killed the ghosts. 
I hit the Summoner mid charge with a Slasher but everything else was with my 
bare hands.

Outside Limberry
I wore Black Clothes and a N-Kai Armlet so all the assassins could do was 
charge Ultima. I hit one mid charge.

4.3
Elmdor
5 resets
I was on too low a level the first time. I knew I had to wait my first turn, 
let Elmdor hit (yeah as if I had a choice) and then go twice before his next 
turn. At level 57 I was too slow so I leveled up to 68 while searching for a 
Thief Hat. I didn't get the hat despite killing 17 Archers who had the had (I 
do have 3 Ultimus Bows). 14 Speed was enough though.

I waited my first turn, Elmdor attacks and then assassin charges a fatal 
Ultima on me. I have the next two turns but Ultima will go off in between and 
kill me. I figure that I should start further away so that she has to throw 
something at me instead.

I wait, take damage and then dodge the throw. I have the next two turns and 
have to connect on 3/4 swipes. I move to his side and connect on 1/2. I go 
again, move to his back hit and then get stopped by Blade Grasp (I thought in 
only kicked in on the first swipe). I realized I could potentially connect on 
3/4 hits but that it was pretty unlikely. I figured an Ultima redirect would 
help.

I wore Black Clothes instead this time. That allowed me to survive the 
Ultima. I connected on 2/4 swings and killed Elmdor. Ballgame.

I knew Elmdor wouldn't be hard. I theorized my victory on page 7 of the 
thread before I even started this SSCC.

\\\ OVERATED ASIDE: 

XXXX
XXXX
XRXX

That is where I started in the battle. \\\

Zalera
1 reset
The standard Judo Outfit Death Sentence strategy could have worked but I 
wanted to try something different. I put on a Defense Armlet instead and got 
worked by Flare and then a physical. My next try I put on Judo Outfit, Twist 
Headband and a Bracer bringing my PA up to 21. That's enough to kill Zalera 
in 4 punches. I go first and wait. Zalera hits me with sleep but a goober 
wakes me up. I go and punch him and he charges Flare on me. I check the AT 
and notice that I go before Flare (can you say Boo Yah). Two 465 mid-charge 
punches later and I'm doing this write up.

4.5
BOO-YAH I BEAT IGROS. 
Igros
10 resets
My Ninja was about ready to commit Seppuku. Finally this seemed like a SSCC 
and as there was a battle that actually presented a challenge. How did I 
overcome it? Dumb luck. 

I still didn't have a strategy at this time. I was feeling the battle out, 
trying to understand the AI's tendencies. I no way had I imagined how I was 
going to win this battle. The Loss strategy doesn't work because of my low HP 
and Dycedarg has Catch. I fantasized going into a heavy PA set up and being 
knocked into Sunken State but that seemed a little difficult to pull off. My 
winning run I wore Thief Hat, Jad Armlet and Power Sleeve. 

I know if I hit Dycedarg with my first two throws and Zalbag hits him he'll 
die. This would give me a double turn and I was hoping to hit him with two 
Slasher then lure him down the stairs and get a double turn. I wasn't sure if 
this was possible but I was still trying some new things. First time I fail 
and reset. Next time I hit Dyce but he stops Zalbag. I decided to play the 
battle out anyway. 

I now have two throws at Dyce, obviously I want both to hit, but little did I 
know that if they did I would have lost. I hit him with one, miss the other 
and then retreat. Dyce works his way down the stairs with the Knights. Many 
waits later, he's Defending in my range. I want to take his back and slash 
but if I do a Knight will get me. I still have two turns before Dyce, so I 
play it cautiously and go for the Throw. I have no idea what the actual % of 
a Throw from the front, through Catch, Defend and a shield is. That's not 
important, what's important is that it hit. I now have a double turn against 
Adramelk. I figured out that in order to have a double turn to start against 
Adramelk, you must finish Dycedarg with a move and an action. If not you'll 
start Adramelk with one and a half turns. I check the AT: I go 1,2 and 4. I 
need 4 attacks at roughly 200 per swipe to finish Adramelk off, but Adramelk 
can kill me in two turns. I go to the monster's side and slash. I go again 
and attack. That's 800 damage. I wait (instead of move) then and hope that 
that will stagger the AT enough to give me a double turn. Adramelk hits me 
with Holy but I get another double turn. 3 swipes later, Adramelk is dead.

4.6
Don't be so sure yet. I still have a worst compat. battle with Zalbag and a 
few other toughies (like Kletian). Ninja SSCC has been ridiculously easy up 
to this point. My Lancer SSCC was harder, but didn't really get that hard 
until Zalbag.

I am Spam, you have to be in the low 20's I think. I'm sorry if this reaches 
you too late but a Judo Outfit would make Quek a snap. Without it, it can 
still be done but no one said it would be easy.

While I'm posting I mine as well report that last battle:
Outside Murond
1 reset
I'm disappointed that I had to reset. All the other times that I didn't 
mention resets it was because I didn't have to reset. I wore the Sprint Shoes 
and went with SS. Standard generic battle. The first time I had to reset 
because a Mediator hit me with minus 20 Brave.

Make that last two battles. I beat the next one while doing this write up.
Defeat Vormav!
I wore nothing but my Feather Mantle and Equipped Abandon. That gave me a 
manly 135 HP. I go first, move forward and hit Rofel twice in the teeth. That 
was at 50% each so I guess I got a little lucky. He Counter Floods and takes 
about 45% of my life. Rofel and Vormav whiff on their 20% attacks and Kletian 
charges something. I could probably go hit Kletian mid-charge and kill him 
but I do the sure thing and take Rofel's back. *Smack, Smack* Rofel's drops. 
Man, I'm rugged. 

4.7
Zalbag
I doubt that there is an easier SSCC up to this point. Sure Dycedarg was a 
little tricky but that's it. I talked about this with MalcolmMasher before I 
even chose my Zodiac. I worried that with worst compatability, Zalbag would 
be tricky. However I theorized that I could get him Zalbag to knock me into 
Sunken State, and I would double team the Demons, get knocked into SS again 
and finish off the last one. If need be I could grab a crystal. Everything 
went according to plan until I attacked Zalbag. Then something unexpected 
happened. 

Zalbag is vulnerable to Don't Act. Yes, that's the same Don't Act that my 
swords inflict. Not only did I beat this on my first try, but I didn't even 
get hurt.

On a related note, SS is not triggered by taking damage. It's triggered only 
by physical attacks, Charge physical attack and Throw. Throw Stone does not 
trigger it. I read somewhere that Throw Stone does trigger it but it doesn't.

4.8


4.9
FARLEM!!!!

UB4
Bah, generics are my female dogs (is that okay for you TOS?).

UB5
1 reset
I went naked, Abandon, Feather Mantle. I hit Rofel with my fists. I would 
have done it on no resets but he connected with a 20% for fatal damage (more 
than my entire life actually).

Balk 2
3 resets
Unbelievable dumb luck won this battle for me. The Chemist had haste and 
caste it on the one guy who could reach me and knock me into Sunken State. 
When in SS I managed a double turn against Balk, which in between, I dodged a 
70% kill shot and a possibly deadly triple flame. I then threw God Save the 
Queen at 49% for the kill.

Altima
15 resets
Shoot did I forget Kletian? Oh well. Altima is vulnerable to Don't Act, which 
I inflicted on her on my first run through and managed to get about 2100 
damage on Altima 2 before being Grand Crossed to death. Altima 2 still won't 
attack me.

I decided to level up to 99 at UB4 and do those battle all over again. I have 
no doubt that Altima can be beaten by a level 70 Ninja but I wanted to kill 
her in a totally sweet way that was fitting for such a totally sweet class. 
It took me 5 hours to level up. It took me about 30 minutes to beat the game.

I went max PA setup (26!!!) for Altima. On my first turn I killed Altima 1 
with 600+ per punch. Alma survived and cast Mbarrier. I hit Altima 2 for 1200 
and then waited. She went and whiffed on Alma and I went and threw Ragnorak 
at her. I get Mbarrier cast on me and go again. I should have taken her side 
but took her back instead and she was out of range of my fists. I threw 
Excalibur at her. I got hit by a Grand Cross, turned into a berserked dark 
frog, was partially healed by Alma and then hit by another Grand Cross which 
made me fall asleep. Altima tried to nullify my positive statii but Alma 
cured me. So now I'm berserked and a good compat Altima is charged on me. It 
wasn't pretty. I totally flipped out on her. 999 damage per punch. Now I can 
go pork some babes.

______________________________________________________________________________
                                _________________
                             ///  IX Samurai IX  \\\
                             \\\_________________/// [4.9]

   /// Recommended Zodiac \\\ 

Taurus

   /// % Completed \\\

100%

   /// First Completed by \\\ 

erodicatChaos

   /// Strengths \\\ 

Blade Grasp, 100% Draw Outs and a strong physical

   /// Weaknesses \\\ 

Poor movement, not great HP

   /// Hardest Battles \\\ 

Velius, Queklain, Zalbag, Adramelk, Balk 2

   /// Surprisingly Easy Battles \\\

Altima  

   /// Standard Generic Strategy \\\ 

Blade Grasp is cheap

~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of erodicatChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
well I'm gonna attempt a Samurai.....

1.2
Samurai SSCC

Zodic: Taurus

Dorter (0 resets)

I leveled up to get blade grasp. Delita was a wizard, algus was a knight. 
Went up to the top and killed the archer then waited for everything else to 
come to me. not a problem

Sand Rat Cellar (resets 0)

Again it easy, Delita and Algus eventually died off with 2 knights and the 
archer left. Blade Grasp worked enough of the time that i was never in any 
danger of losing 

1.3
Thieves Fort (1 reset)

Delita cast bolt on a theif and himself and got hit by bolt from a priest and 
died. Algus Died after two rounds. I couldnt get to the priest casting bolt 
and died. The second time Delita cast bolt2 on the priest and himself, 
killing both of them. Algus Died early again but blade grasp took care of me 
long enough to rush Miluda and kill her

Lenalia Plateau (3 resets)

Tried it with Delita as a wizard, knight and archer. I won when he was an 
archer but that didnt have much to do with it. One of the wizards either had 
no abilites or didnt use any, prefering instead to smack me with an ice rod 
for 9 damage. The other wizard wasted his mp casting fire on Delita at 15 pts 
a spell. Delita died without doing damge to anything but he absorded enough 
mp that i was set Blade Grasp worked about 90 percent of the time, only 
allowing through the ice rod about 3 times. 

1.4
I'm having problems with my Samurai on the windmill shed. I'm thinking that I 
didnt power Delita enough because I am not even comming close to winning and 
I'm at level 15. Delita is at about level 7 I maybe should have tried to get 
him some better abilities like summon, or hi potion and i've tried him with 
all the classes he has open and nothing seems to work. I cant seem to find a 
setup that will get him to stay back either, and he always dies in 3-4 turns. 
Weigraf does 63 damage to me (tarus) with sword skills so I only last a few 
turns after Delita. Any suggestions? 

1.5
Yeah I was kind of thinking thinking I might have to restart. Although with 
much tinkering I have a formation that will give me two chances to hit 
weigraf, with time mage delita hasting me. One of those hits has to be a 
critical hit, but that should be enough to critical weigraf
I'm not really sure if this is worth my time trying to pull it off or if i 
should just restart. I only tried it twice so far

1.6
well I decided to start over, and go with merlins leo idea and see how that 
works. I dont forsee any more problems with chapter one as Delita is at level 
7 and gaining in the gariland battle, and he also has priest and wizard 
unlocked and about 250 jp to use in the chemist class. 

1.7
I think I must be really bad at this game or something, because I cant for 
the life of me get weigraf to die......i even started over and leveled delita 
to level 12 or so and gave him summons, auto potion, high potion......and i'm 
level 15 and i still lose..........Grr stupid weigraf needs to die already

1.8
...........maybe i should have posted that sooner
......he died like ten minutes later.......not just crical either........he 
was dead! So I guess heres the update for anyone that cares

WINDMILL

Resets hmm 20+ and i had to start over because i didnt level delita enough 
the first time. I finally won with Delita as a Wizard with summon secondary. 
as well as auto potion. This setup took like 5 trys too, on the winning one 
delita went and cast a summon on the monk up by the windmill. Weigraf used a 
sword skill on delita but auto potion went off. The monk then came and 
attacked Delita. Auto potion again and then the summon was cast killing the 
monk and doing 55 damage to weigraf. I came up behind Delita and Hit weigraft 
for 40 damage and he didnt counter. Weigraf used crush punch on me but it 
didnt kill me. Delita cast another summon on boco and all of weigrafs support 
went after Delita. I went behind Weigraf and smacked him with a critical hit 
for 70 damage......how pathetic after all those attempts i kill him in 3 turns

1.9-2.1
Samurai Update

Algus (0 resets)
Won easily despite auto potion going off three times

Dorter 2 (3 resets)

Tried a few times to get argias extra jp but that didnt work, and once i got 
stuck with a theif out of reach and my guests refusing to kill him and him 
refusing to come down so i had to reset

Araguay (0 resets)

Basically let Gaff and Argias go kill goblins. I rode Boco around the map

Zirekile Falls (0 resets)

I killed Gaff and then followed Ovelia up to the top of the water fall. I 
waited while Argias and Delita killed things. 

Zaland (3 resets)
Tried twice to save Musty, he died very soon both times so i gave up on that. 
The third reset, Argias's Cross Helmet got broken, and I'm thinking I might 
need that for the end of the chapter battles so I reset. Oh and there was a 
suicidal wizard who insisted on casting a level two spell on musty and then 
going and standing right next to him in order to get killed by his own spell. 
He did that 2 of the 4 times. Argias spent some time slowly killing an archer 
so she has crush punch now for Barius Hill. Dont know that it will matter or 
not but its nice to have

2.2
Barius Hill (10+ resets)

I'm not really sure what happened here, Argias and Musty kept dying rather 
quick, and even with blade grasp, and the summoners with no mp, my samurai 
just isnt a match for 2 archers, 2 knights and summoners that can still hit 
you with a stick. The time I won I just got luckier than normal, argias and 
musty lived for a long time and by the time they died i only had to take on 2 
knights one with only half hp.

2.3
Sammurai Update

Swamp on the way to goug (0 resets)
hung back and killed things when i could, musty did the rest

Goug (3 resets) 
needed battle boots and to go right at the summoner and wait on first turn. 
once I figured that out it was easy

Barius Valley (1 reset)
Argias died due to me getting slowed by the wizard
the second time she stopped the knight and wizard on the first turn so it 
wasnt tough

Grogoland Execution site (resets 2 and counting)
not really stuck yet, i think i should be able to win with a little 
luck.....the second time i walked up and smacked gaff on my first for a 
critical hit for 225 through 54% and killed him.......then a stupid knight 
came behind me and broke my armor at 6%......grr stupid knight, then i didnt 
have enough hp left to kill everything

2.4
yup you have to kill balk. as for me i am having some serious issues at 
lionel I think i might have to resort to getting a critical hit to kill 
gaff.......ugh i'm already over ten resets here. 

Gogorand update (15 resets or so)
bah this was more of a pain in the ass than i was hoping for. I had would 
have to kill gaff in two turns, and then hope his one night sword was all 
that hit me at that point. if i got slowed i'd have to reset. the one that i 
finally did was kinda weird. one of the time mages had haste2 so she was out 
of mp after two rounds. gaff physically attacked me instead of night swording 
me. and i was in critical for about 5 turns before i could get a crystal. 

2.5
I swear if i get petrified at 43 percent one more time.....

2.6
yeah i definantly need a beer for this.......20 resets and counting on 
quak...........i have no clue how to get past him.....other than pure luck 
for misses and stupid descions........its real nice when he casts bio 
1.....he should do that more

2.7
$%#@#$^%!!$^#&@^*#%
ugh...........i was sooooo close, bio 2 missed like three times i needed to 
hit him once more.......and he cast bio 3 on me for 70 damage but i had 84 
hp........so i'm like ok i can just go smack him..........nope he got a 
double turn instead and killed me

2.8
finally.......i'm done with that damned chapter......two more damned chapters 
to go. 

Outside of Lionel (around 20 resets)
found out i have no chance against gaff unless i have battle boots. once i 
figured that out it was easier, still took a few trys afterwords though

Inside of Lionel (35+ resets)
damn that sucked....i havent been that frustrated in a long time....finally 
after pure luck mostly i got enough bio 2 missess, and i managed to get him 
that loop kern used with his monk although in a totally different corner of 
the map. (top of the stairs to the right, in front of the alter, I also used 
full armor btw, it didnt seem to affect when he physically attacked me and 
when he didnt). Thankfully blade grasp didnt miss.....if it would have i 
would have been dead....well i'm glad thats over with, and i'm sure the rest 
of the game will be just as much fun too

3.1
Samurai Update

Goaland (resets 2)
not too hard, had to wait a few trys for olan to come down so i could heal 
his hp before he died

Back Gate of Lesalia (resets 0)
one hit killed a charging zalmo

UBS 2 (resets 2)
lancer got a critcal hit through blade grasp killing me, and slow is bad

UBS 3 (resets 1)
should have been zero but i clicked on the wrong draw out

UBS 1 (resets 5)
needed to live long enough to hit wiegraf with 2 physical attacks

3.2
as for me.........i'm on yardrow.......hopefully not for too much longer, i 
leveled up to level 43 or so for an extra pa point and an extra ma point, i 
think it will be enough

3.3
Sammurai Update

Grog Hill (0 resets)
basically let things come to me and killed them

Yardow (8-10 resets)
needed an extra ma and pa point, and for rafa not to do stupid stuff so it 
took a little while. 

Yuguo Woods (1 reset)
made rafa a chemist but the first time she got put to sleep and i got dont 
moved and i wasnt close enough to wake her up

Outside of Rivones (0 resets)

Inside of Rivones 
I'm stuck here right now, about ten resets and counting. I havent tried 
everything I can think of yet(such as using low hp and trying to get velius 
to use physical attacks), but I cant seem to last more than about 2 rounds 
against Velius. Clops does about 320 damage to me, and with a chamelon robe i 
only have about 240 (with my current best armor i have 300 hp but that will 
present new problems with weigraf). if I shell myself it does about 200. I 
can heal myself a little over 100. I do about 200 damage with a physical 
attack, 300 if he is charging. right now i am leveling up to about level 48 
for another pa point, and i'm trying to pick a crystal helemt from random 
enemies.(if possible a better katana too, but i'm not sure if i can even find 
a sammurai in a random battle yet. I checked the battle guide and it looks 
kinda grim) if anyone has any ideas i'd appreciate it

3.4
i'm using a jade armlet so i dont get petrfied. I havent tried it without yet 
but when i did a holy swordsman sscc i needed it 

3.5
btw how mp does velius have? i looked the other day and couldnt find 
it.......i know its somewhere in the faqs but i think its around like 300 or 
400 

3.6
found it finally........after going through almost every faq one by 
one.......its about 280 or so. so hopefully that is only 4 clops summons. it 
should be possible to survive that long, although i'm not sure if i can kill 
the demons too, i'll have to try it though 

3.7
Velius is not impossible.......i found a path to victory........i was oh so 
close too, if only i would have had meatbone slash equiped instead of blade 
grasp while experimenting i would have won. Now I am gonna have to try to 
duplicate this situation........especially the critical hit part.....not fun. 
If i beat weigraf so i get a turn then velius gets a turn, and then i get a 
turn i can win. 
I start out by drawing out protect/shell and retreat straight backwards. 
Velius comes down targets clops on me. I get a shot at him in 
midcharge.....it will do just about 400 damage. however this has to be a 
critical hit (a good one too apparently)......as i got while experimenting
(the first time). It did 742 damage. Then one demon gets close enough and 
charges dark holy. Clops goes off, criticals me.....if meatbone slash goes 
off it should do 255 damage which should be enough. if not the dark holy goes 
off and kills me...... My setup was 

Kiyomori
Circlet
Chamelon Robe
Bracer

Also if absolutly nessacary i can go back out and get a crystral helemt for 
an extra ten hp i think. Well hopefully this doesnt take years to repeat

3.8
well congrats to kern and minon of chaos for finishing your sscc's. I'm still 
stuck on velius, although i havent played much lately cept for 
today..........i've spent the last 3 hours trying to get a crystal helmet 
outside of rivones because usually 2 of the knights have one and sometimes 
they all do........so far i have about 7 crystals, 2 silk robes and a 
platinum sword...oh yeah i got killed once and death sentanced twice 
too.......yuck. This seems nessacary because otherwise it is almost 
impossible for my strategy to work, as i need to have at least 197 hp left 
when i kill weigraf.......and wave fist does 60 leaving me with 193. I can go 
around healing and using protect till i get the right setup to kill weigraf, 
but this takes a long time and doesnt always happen before i hit level 51. 
plus i cant kill weigraf at the end of a double turn because it messes up the 
ct for velius. so meh, onto more attempts at a crystal helmet. i'm not sure 
if there is some easier strategy that i'm missing that would work better for 
velius than the one i'm trying (to crtical him in midcharge and kill him with 
meatbone slash) only have a move of 3 really screws me from drawing out the 
battle because i cant get close enough to all the demons to kill them before 
they all use dark holies. so i dunno.....ugh this sure is annoying

3.9
hmm.......velius can be slowed.......so i suppose i could try to get that 
happen if i get sick of my current strategy

3.10
four and a half hours...........finally got my crystal helmet.......now 
hopefully i get as lucky as the first time i tried this fight and it doesnt 
take another 4 hours

3.11
hmm......well i wont be beating velius by getting confused....unless i can 
kill all the demons and then get confused. i cant use a bracer 
either......because ever since like my first 5 trys without one when he didnt 
use seal once, he has used it all the time........i did manage to slow him 
twice actually. i didnt have enough hp to survive a dark holy and a hurricane 
though, even though i killed the other demon.............stupid 
velius.........i'll beat this...........eventually

3.12
wow........velius just cast lich on me.........i've never seen that happen 
before........he probabally cast it because it did one more hp of damage than 
i had left at the time.....ugh. well i'm thinking that i can still pull off 
my original strategy........if i have between 197 and 209 (actually less 209 
or less and he does that but i need 197 to survive it) hp left velius should 
cast clops and i can survive it and hit him in midcharge and then use 
meatbone slash.......but damn this is still gonna take a long time.......it 
takes some luck to kill wiegraf with my hp in that ranage and have it not be 
at the end of a double turn......resets at least 50........and 
counting......i cant believe i'm still doing this
/// OVERATED ASIDE: Great line: "i cant believe i'm still doing this."///

3.13
i dont know but good compadability wouldnt work either........because i cant 
survive two turns with neutral......i think this just isnt the battle for a 
sammurai

3.14
well velius is back to using a bunch of seals again everytime i use a bracer. 
if i try that strategy with a jade armlet he'll cast clops lots 
more..........but then my max critical hit can do 647 if i read the bmg 
right.......assuming i gain a level to level 50 against weigraf.......it 
doesnt matter much.......but i could have at the max 274 hp for meatbone 
slash.....which is a total of 921......i've read different things on his 
exact hp and i know it varies some but i'm not sure that would be enough. if 
i use a bracer.......and he actually comes down and casts clops (like i dunno 
a 1 in 8 so chance assuming i set it up right with hp and at) then i can do 
enough with a critical hit less than max. but still the odds of getting both 
those to happen.........with a critical hit chance of 5 percent.......and its 
actually less since a critical hit that does something close to normal wont 
do it leaves me with about a .6 percent chance of winning. also since there 
is no sure fire way of setting it up so that situation happens its about 
another one in 3 or 4 chance of my beating weigraf the right way before level 
51.........this does not look good. my only other chance is to slow 
velius.........which happens pretty often like 1 in 4 or 5 chances........but 
even if i slow him on the first try and have a double turn and kill the demon 
i can get near the other two still get shots in before i move again, and 
usually it only takes one dark holy and like a giga flare to kill 
me........if i have near my 270 max hp and bad compadiblity with both i might 
have a chance........still not likely though. even with sprint shoes i dont 
get a chance to move again before spells like dark holy and clops go off so i 
dont know anymore. sometimes velius will use loss when i have more hp then 
that 209 mark (that seems to be about the cutoff, if i retreat backwards for 
using loss and clops......sadly not always for seal though) when i am 
confused they all do nothing for a varying number of turns and i wander 
around using various sword skills.......but sooner or later a demon decides 
to cast dark holy.......usually its once one of them gets killed or 
criticaled.......way before i could do 1000 to velius. Also using armor 
instead of a chamleon robe leaves me no better off......as there is no way to 
avoid eating at least one lightning stab(two if i dont have a bracer or 
critical hit....and thats with only criticalling weigraf so i wouldnt have a 
double turn) i would have a max hp of 323 but 140 from a lighting stab leaves 
me no better off for velius than i would be anyway......as i would have to 
either heal or use protect shell to be able to survive one clops........which 
is the same boat i'm in now. (oh and i just learned this.....i dont know if u 
guys knew but protect/shell is useless against sword skills).....i would have 
more hp for meatbone slash but i would most likely have to give up my double 
turn to avoid getting hit by two lightning stabs.....i could use a double 
turn to heal (96 hp.....not a good trade off) and critical weigraf.......i'd 
need a bracer and critical hit to kill him in one try......so i 
dunno.....unless someone can come up with a better strategy than i did in 60 
or so resets i think my sammurai is screwed at velius. 

3.15
as i am in possession of a game shark i am gonna try and change my zodiac 
sign for good and bad compadibility and see if that works out any 
better........if it does i will try to beat chapter 4 with that sign, and 
then if i can i'll go back and play up to velius with it. 

3.16
oh yeah i did try using low hp and blade grasp.........which can kinda work 
but not nearly well enough.......velius will usually physically attack me if 
i do that, but the problem is that the demons get into range for dark holies 
and other nasty spells before they do for physical attacks.......and using 
150 or less hp it will only take one, two at the most of those to kill me

3.17
alright that was pretty ridiculous.............now what am i supposed to 
do........i guess i gotta go back......and forward.......ugh well that will 
be another 20 hours or so, starting over. but i prolly coulda spent 20 hours 
or still trying to beat velius with a leo.......taurus worked well.......with 
my original strategy no less.......the good compadability did the same damage 
as my neutral compadability with a bracer........this way i could use the 
jade armlet though. also clops did 235 damage to me with shell.......so it 
was a lot easier to kill weigraf with max or near max hp and have veilus 
summmon clops and have me hit him in midcharage and then use meatbone slash. 
since i got that to happen 4 of 5 times it was just a matter of getting a 
critical hit.......which took about 8 trys or so but i did get one for about 
700 damage.....and my 273 meatbone slash killed him....luckily his hp wasnt 
at like 999 that round. Piceses looked like it might have worked too........i 
just had to get lucky enough with being confused and managed to hit two 
demons with bizen boat.....but that didnt happen when i tried it....but i did 
beat velius finally........so i'll let u guys know when i get back to that 
point.....hopefully i can do it in a week. 

3.18
as would probabally be expected i am making good progress with my new taurus 
sammurai. I am near the end of chapter 2 at the gate of lionel. hopefully i 
will be able to get into chapter 4 sometime tonight

3.19-4.1
Onward Mighty Sammurai

I'm into chapter 4 now so heres the update.

Started over with a tarus......mostly everything was the same although for 
the most part things went quicker. Gaff was tougher at lionel but still 
beatable. other battles seemed mostly unchanged though. 

well then
Veilus (resets enough to start over; 10 with a tarus)\
i already posted all the gory details, so meh read them if you really care. 

rooftop (resets 3)
well it took that long to hit one of the assians in midcharge.....pretty 
easy. 

I'm on dougoula now i should win with one reset....i forgot the reflect ring 
the first........and i wore it the second time and one of the wizards had 
fire 4......what the hell........i used shell just in case though so i should 
win pretty quickly, half the field is dead now

4.2
Samurai update

Dougla went as i said......one reset. 

Bernvia free city (resets 3)
well the first time medioul hid behind the ninja, shell burst stabbed and 
ran, and i was done in by the summoners before i got a chance to attack. the 
second and third times i tried to kill the summoners first.....that didnt 
work.......so i went back frontal assualt. she didnt run this time, i hit her 
once and criticaled her

Finath River (resets 5)
Well most of these were battles with 1 red and 4 yellows and uribo, there was 
one that i died before i moved when two reds with good compadibility killed 
me right away.....and one with 3 reds and a black that i didnt attempt. my 
winning run was also 1 red and 4 yellows. basically i go into a corner on top 
and surrounded myself by dead chcobo feathers after i killed the red one. a 
little luck her with blade grasp not failing when i was in critical after 
killing the red chocobo

Zeltina......i was dissapointed it last 3 turns and then delita killed zalmo 
in midcharge

Balk 1 (one reset so far, going on two i think)
ugh so annoying. on my first attempt i stayed back healed and used 
protect/shell till the poison ran out. then i did the same while running the 
wizard out of mp, the wizard did a nice job of killing the knights for me 
too. after this i came after balk and the archers, this was slowing going 
because balk kept hitting me with dont moves.......i think he hit about 10 
out of 11 at 57 or 61 perecent...it switched between those two and i dont 
know why. anyway i had killed everything and i was going after balk. he ran a 
lot though so i didnt get too close to him. eventually he hits me with ice 3, 
and ice 2 consecutivly at 27 percent. i dont even wanna look up the odds of 
that happening. so yeah it killed me. the second time i rushed him but got 
dont acted. so now its on to try number 3

4.3
more updates

balk 1 (5 resets)
if the wizard had fire 4 it was pretty easy, i would move as far forward as i 
could, he would target it on me. i'd get another turn. move next to balk hit 
him for 200 damage. the spell goes off hits balk for around 100. balk moves, 
i move kill balk. blade grasp had to keep me alive long enough for this to 
work and if the wizard doesnt have fire 4 its a much longer and more 
complicated and more lucky battle. 

South Wall (0 resets)
not much to say about this.....very easy)

Sluice (1 reset)
yeah the reflect ring works a little better than the angel ring which i 
equipped by accident. i tried to play it out but i died rather quick from a 
lucky archer and two level 3 spells. 

4.4
well i thought i had posted an update.......although i might have lost my 
internet connection at the time and my internet explorer didnt notice right 
away.......so anyway i'm up to the gate of limberry now. and so far its 
looking ugly. if i dont use a jade armlet and a chamleon robe i get either 
charmed and stop bracleted or else i get shadow stiched and killed. if i do 
use both those i draw two ultimas but i cant get to either assasin in one 
turn to hit them and even though i could survive two ultimas with 
protect/shell i get done in by the apandas.......3 of them can cast spells on 
me after my first turn no matter where i move. usually only two attempt it 
because thats all it takes to take out the rest of my hp. (usually a bio 1 
and a bio 3, i have been hit with bio 2(frog) like 5 times but that spell 
never missed when it was cast so i dunno) i'm at like ten resets......its 
looking like i might need level 69 to have a chance here. or else some really 
good luck. i'm pretty sure all i need is one physical attack to hit an 
assasin and i win(for sure one on the one i have good compability with, i'm 
not sure which one that is)....but i have to be able to survive more than one 
turn or hope they do something really stupid. i tried with germainas boots 
too and with low enough hp they will still both cast ultima but it still does 
me no good as i need a move of 5 to have a chance of hitting one of my first 
turn. if anyone has any ideas let me know........otherwise i'm gonna have to 
level to 69 i think and hope for the best 

4.5
sammurai update

outside of limberry (resets something around 40)
ugh what a pain in the ass this was. not being able to equip a black costume 
is really annoying for here (because then i cant equip a Nkai 
armlet)........as it seems it is inside too(get shadow stiched and not 
ultima) anyway i level to 69 for the speed point. I went with this setup 
finally

kiku........yeah thats a really long name i will spell wrong anyway....its 
the best katana i can get
crystal helmet
chamelon robe
jade armlet

i go first move towards the middle of the map, use protect/shell.......not 
that i needed it. one of the assassians charms me. now here is where much 
luck is needed. i need to dodge about 6 frog spells each with about 40-60 
percent chance to hit.....that took forever. usually only one or two apanadas 
will cast it per turn, if they all would have i dont know that this would be 
possible. anyway nobody does anything besides those frog spells although 
there will be an occasional physical attack from an assasain or an 
apanda......these all missed from blade grasp. what does happen is that i end 
up moving close to all the enemnies while charmed. the assasains get their 
turns before charm wears off and usually use ultima. i get a turn after charm 
wears off and before ultima resolves.......and can walk over and smack one of 
them in midcharge finally.....now on to another 50 or so resets on elmdor. 
critical hit at 17 percent isnt that impossible now is it? well it happened 
to my sammurai enough times so you would think i could do it too. we'll see 
though. I need to find a way to re-direct one ultima, then i would only need 
hit a 17 percent physical attack at normal (300 damage) i have yet to get an 
ultima cast on me.......they are either next to me before i can move or they 
use shadow stitch. also btw do you have to kill elmdor or critical him? 
because i swear you only had to critical him but i did that twice and he 
proceeded to kill me on his next turn. oh well i'll figure something out ( 10 
resets and counting)

4.6
ok thanks cause i had him at like 80 of 565 or something........it shouldnt 
matter much now though.......i'm an idiot....trying to use some impossible 
strategy when an easy one was right in front my of my face 

4.7
or maybe i should say significantly easier one.......nothing about any of 
these fights is easy 

4.8
nice job overated on completeting your sscc

hopefully i can finish mine by next week.......well if i can draw that ultima 
i think it would be about the same odds as my current strategy, that i havent 
posted yet. so it might help. my current strategy is to start in back left 
corner, let elmador come and use a sword skill. dodge one throw from lede i 
think it is, use a sword skill, wait. get the next turn after the out of 
range assaisain moves and stays out of range. move next to elmdor, attack 
just for fun, let him use a sword skill, critical me, meatbone slash goes off 
killing elmdor......i got this setup to work 3 times in about ten trys, cept 
twice meatbone slash didnt work and the third time i got confused. 

4.9
yeah i dont know, i never really got into any of those theorechtical 
arguments about that stuff, and since i already went through all the trouble 
with those caps no point in worrying about it now.

anyway

sammurai update

Elmdor (resets well if i knew what i was doing it shoulda been like 
10......as i didnt about 40)

i posted a few strategies, i ended up winning with my 3rd one, which is the 
simpliest and only requires hitting elmdor once at 17 percent. oh yeah this 
one helps to spite elmdor too. i start in the bottom left corner

XXXX
XXXX
XXXX
RXXX

I use a wizard robe(it took like 20 resets to remember i even had this) and, 
the rest of the equipment is the best i have and 108 gems (obvisously). 
Elmdor teleports 2 spots in front of me, uses mursama for 162. i left blade 
grasp on as one of the assisains gets to throw something (21%) and i only 
have 300 total hp. that misses(but it doesnt have to unless its for 140 or 
more damage which wasnt too often). I use murasama right back in elmdor's face
(216). i wait. the other assaisn moves but is out of range to do anything. i 
go next, walk up to the side of elmdor, take a swing at 17 percent, if it 
hits i win.....elmdor has like 20 hp left at this point, enough to win. now 
onto zalera

4.10
well sammurai update

zalera (10 resets)
meh nothing too hard just took that long to be able kill him without getting 
killed from eneimies hitting me while i'm asleep and not death sentanced. 

Irgros
ten resets or so and counting. this doesnt appear that its gonna be that 
difficult. i was using a chamleon robe, but that is kinda useless as dyceberg 
will just shellburst stab it. So i figured i'd go with the reflect mail 
instead. If Zalbag can do the usual 140 damage to dyceberg than i should be 
able to win with only having to eat one sword skill, and a fire 3(51 damage). 
Zalbag is being stubborn getting stopped often and attempting to charge and 
get survive through all the knights turns in a charging state. I got to 
aramdelk once, but this was with a chameleon robe, actually no armor since it 
was broken. holy did 220 leaving me with like 40 hp, not enough to survive 
another spell. if i get to aramdelk with like 250 instead of 150 i should be 
able to run him out of mp with healing and shells........knowing this game 
this wont go as planned for a while yet so i guess i'll have to go see how 
long it takes now

4.11
of course there are all sorts of things wrong with my current dycedarg 
startegy. First Zalbag must die before dycedarg gets his turn otherwise all 
the cts and locations get messed up.....and although i swear the first time i 
wore reflect mail he cast fire 3 on me and it didnt reflect.......but thats 
impossible right? anyway with reflect mail lightning stab is in range when he 
would normally cast fire 3, so i get an extra 50 damage and lost the 70hp 
redirct, meaning i need to hit dycedarg one more time that i was hoping 
for......which means of course eating another crush punch for 90 and a reset 
every few tries well maybe i can beat aramdelk with only 270 total hp, i'll 
have to look back at other peoples strats maybe i can find something

4.12
although i just went back and looked at your  winning run, so i think 
that might as i have a draw out that works like earth slash.  

4.13
i see what you (kern) meant about the bad luck too.....that was like 7 or 8 
trys trying to attempt the strat you used and i have yet to get to the point 
the dycedarg actually starts comming down the stairs.....last time zalbag had 
auto potion took a crictical from status sword, missed at 90 percent, got hit 
from a knight auto potion didnt go off, ate holy explosion  

4.14
Sammurai Update

Igros Castle (30 or so resets)
special thanks to kern for developing a strategy that completely usable. 
although i beat dycdedberg when one knight had draw out and another had punch 
art:p (you guys can look at it in the original thread if you dont know it, 
basically you stay back have zalbag hit him once, hit him before he gets to 
you, survive a few crush punchs and kill I also beat him by doing his exact 
hp in damage.....i would have died if i had done one less. Reflect mail for 
adremelk made that real simple, although the level cap became a concern as i 
my confused sammurai did alot of protect/shells alas i made it though at 
level 70 with 67 exp. time to go level down one or two levels and move on 

4.15
grr.........i'm like getting stuck on st murond temple.......this is 
insane......i've been hit with about 4 lichs, it hasnt missed yet, once a 
geomancer did 72 with elementals, i got threatened once and had to reset, i 
was gonna win one and got bezerked which cancels evasion so i got killed. 
like 8 resets here, i'm using a jade armlet cause i've been stopped by hell 
ivy like 4 or 5 times.......ugh

4.16
Sammurai update

St Murond Temple (20 resets)
well i think part of the problem was i doing this at level 68, i guess just 
bad luck was part of the problem as anybody on the battle field could pretty 
much screw me over with one turn, the priest missed one raise out of about 20,
i got threataned about 5 times, the summoner missed one lich out of like 7 
(usually at about 60 percent) the mediators guns hit at like 45 percent and 
not like 27, I had bad luck in the start with elemental status but that got
better although i still took 50 damage per elemental on average. finally i
went back up to level 69, used germinas boots, did a suicidal charage. the
priest walked down so i killed him on my second turn. The next turn i killed
the summoner in midcharge. Then I ran away from the mediators and only had to
dodge one mimic darvon from them. The geos didnt know hell ivy and i killed 
one somewhat early so all i had to worry about was gusty wind with bad
compatability. well i'm glad thats over. Inside was easy of course.

Now on to Zalbag.....this isnt looking good.......although i havent tried 
much yet as i only died twice so far

4.17
grr zalbag is such a pain in the ass..........damn it well a few times i got 
close to winning but the ultima demon would always kill me before i get one 
turn to either finish it off or finish off zalbag. i had a strategy that 
would work if the ultima demon takes a physical attack at me and misses at 80 
percent, meatbone slash goes off on zalbag and i smack zalbag. but the stupid 
demon only did the physical attack once in like 15 or so tries and it hit me, 
usually it uses a spell or something and kills me instead.......i would get 
the next turn to finish off zalbag but i cant. if i mess with my speed then i 
cant set that situation up. and just trying to survive with blade grasp till 
all the demons are dead or out of mp doesnt work well either......twice i 
managed to almost do that, but killed by a demons last dark holy once and 
zalbag hit me at 27 percent when i would have been able to do it the other 
one.........ugh this sucks. i'm at like 30 or so resets. if anyone has any 
ideas i'd appreciate it

4.18
hmm yeah i think i should be writing a paper too........oh well i'm not sure 
if i have too......and i need to beat this stupid zalbag instead.........and 
yeah i guess i should have picked knight or something easier. 
/// OVERATED ASIDE: TLTG's response: "Don't be hatin on the knight, dawg. 
:P"///

4.19
I JUST BEAT ZALBAG

thank god........i finally tried using a wizard mantle with my meatbone slash 
strategy, and the ultima demon used hurricane..........and it missed so i got 
to kill Zalbag.....damn that took forever. i'll put my deatiled strategy in a 
little bit

4.20
Samurai Update

Zalbag (like 50 or so resets)

This will take a lot of luck but you eventually be able to do one of two 
things, surivive long enough to kill the demons and fight zalbag one on one(i 
came close a few times, with a good amount of luck with zodiacs and faith and 
missed hurricanes it should be do able). or else kill zalbag with 2 hits. I 
opted for the second one as it took less time per try. You need meatbone 
slash equipped, i used a wizard mantle on my winning run but a bracer might 
work better,(usually i used a bracer though) because it reduced the luck in 
killing an archaic demon. Both archaic demons need to be speed 9 for this 
work. Zalbag moves first moves one spot forward and waits. I go next move 
backwards against the back wall in a straight line with zalbag and use 
protect shell. The ultima demon goes next and will you hit you with a various 
array of skills such as nano flare, dark holy and hurricane, you want the 
hurricane to hit you though. whatever he uses the damage needs to be around 
100-130 ish much less or much more than that can screw you. The Arcahic 
Demons move but cant get in range to do anything. Zalbag goes again moves 
forward a few spaces and waits. The Archaic Demons will get another turn and 
both will target dark holies. usually you want to kill the one that will do 
more damage, although you. Hopefull one is straight ahead of you on the top 
corner of the platform, and the other one is one space closer and to the 
right of the first one, that way you can move to where zalbag cant blood suck 
you and can kill either demon and have one at your back. you get a chance to 
hit both in midcharge so you move to said spot and kill the one that will do 
the most damage. ideally between the ultima demon and the archaic demon that 
lives you want to have taken around 260 damage. After killing one of the 
demons in midcharge Zalbag will next to you on your open side and hit you for 
112(neutral with protect) this should critical you and meatbone slash needs 
to go off for about 400 damage. now is the part that depends purely on luck, 
the ultima demon needs to be stupid. if you turn you back to the dead arcahic 
demon this will give you evasion should it physical attack, or try using a 
smaller value mantle, (i think they tend not to attack if evade gets too 
high. or if it decides to use hurricane and you dodge it.....it took about 30 
or trys to get this to happen. it finally did, you get the next turn use a 
draw out that you are sure will kill zalbag and you win.....best of luck to 
anyone who wants to actually try this

4.21
hmm yeah i sorta posted my update in the wrong thread the other 
day.........oh well. anyway my sammurai is now on balk 2

Rofel (5 resets)
This was sorta tricky as you would get kill by two sword skills no matter 
what and Rofel had defense up which forced me to use draw outs. I went with 
the super MA setup with wizard robe and magic gauntlet. I"m not sure exactly 
where i was but Rofel couldnt hit me on the first turn so he charged petrify 
at 76 percent I manage to get close enough to hit him midcharge with mursama 
for 300 ish damage. the generics do basically nothing. Petrify goes off, 
misses, he breaks my armor, I go kill him with another draw out. 

Kletian 
wow was this ever easy. Virtually everyone moves before me, nobody does 
anything except for Kletian who moves and charges something, holy i think. i 
go and hit him midcharge for more hp than he has. Easiest battle ever, 
although one of these times i need to win one without a turn. 

Balk 2 
5 resets and counting, I think the way to go here is white robe and defense 
Armlet and let things to come to you and kill them as they do, hope for some 
luck with blade grasp and missing triple flames and thunders. Then once 
everything is dead go after Balk and the chemist. I tried to get close to him 
but that didnt seem to work as I only have a move of 3. If I dont use a 
defense armlet balk has a 63 percent chance of dont acting or dont moving me. 
and with the annoyance of the chemist and move hp up i'm not sure what else 
to do. With some luck this shouldnt be too tough. i killed the hydrua with 
one hit before. 

4.22
new plan, i leveled all the way up this time as i got sick of dying at balk 
after 20 or deaths. i still died a few times at level 99 but hopefully this 
should go faster this way 

4.23
Samurai Update

Balk 2 (40 or so resets)
Another nice easy fight for my Samurai even at level 99. I went with White 
Robe and Defense Armlet. The biggest problem was being able to live through 
enough triple flames and thunders to kill the hydra and tiamat. And with 
limited movement this was rather tough. I finally took to starting in the far 
back right. Balk goes first shoots lightning at me, it usually misses. if it 
didnt i usally reset because i need all the hp i can get. I run along the 
back wall going towards the low part of the map and do nothing on my first 
turn. nobody else does anything important. On my second turn I am almost in 
the back right corner and draw out protect shell. The hydra could come after 
me and i think get in range but it goes the other way towards balk, who had 
come across the gap. The tiamat comes after me, one of three triple flames 
hit me for 100 damage. i move down to where balk cant shoot me and draw out 
mursama on the dark behmoth. the behmoth taks a shot at me but this must miss 
(its 27 percent so it usually does) next turn i kill the behmoth and move 
forward a few spots to where they hydra and tiamat must both target 3 panels 
instead of two or one. the chemist who is down near me gets a shot in which 
usually misses, its only like 30 damage usually if it does hit. hopefully at 
this point i still have 200 or so hp. I kill the Chemist and move across the 
bridge. Balk begins shooting at me again which doesnt matter too much but can 
be the difference between living and dying. Only the Hydura and the tiamat 
follow me across the bridge right away. hopefully i am still alive after that 
round of triple flames. I then take to healing myself for two turns hopefully 
gaining hp to take me back above 300. I only have 375 max. Now it basically 
comes down to a lot of luck. If you ever get it down to just you and Balk 
then you have it won as his shots only have 27 percent and only do at the max 
100 damage or so. And I can use Draw out to usually hit him for 112 which is 
more than he gets for move hp up. 

I just killed Hash while typing this up, no resets.....just hit him in 
midcharge hit him normal and he hit himself with two or maybe 3 meteors i 
cant remember for sure

4.24
Finally I'm Done!!!!!!

Altima 1,(5 resets) well this was kinda tricky as the demons would usually 
slaguhter me. I went with Red shoes and reflect mail. I would go first draw 
out on Altima for 272 and run back and hide. Altima kills alma. The demons 
use a various number of hurricanes on me. I go again and use protect shell. 
Altima physically attacks me, misses. The demons miss 4 hurricanes in a row. 
I go hit altima for 525. Altima Charges all ultima, I hit altima critcal for 
999. only one in like 6 or 7 hurricanes hit me i couldnt believe it

Altima 2 got it on the first shot. I got physically attacked once, a grand 
cross that completely missed, about 10 return 2s which were pretty pointless, 
i would have just sit there and wait till altima stopped casting that. and 
one all utlima. I hit altima with 4 physical attacks an all ultima redirct 
and a midcharge attack. Its a good thing I had red shoes because with move 3 
I might not have been able to get all those physical attacks in, especially 
the last one in midcharge.....oh well.......i completed it after like over a 
month.

4.25


4.26
ahh the little engine that could award. thanks


______________________________________________________________________________
                                _________________
                             ///  X Geomancer X  \\\
                             \\\_________________/// [4.10]

   /// Recommended Zodiac \\\

Capricorn. I have no idea if any others are possible or not, but I'd imagine 
anything else besides Taurus would have trouble with Velius and Altima.

/// OVERATED ASIDE: BeowulfChaos completed a Geomancer SSCC with Taurus and 
that appears to be a better Zodiac choice. For Adramelk you can rely on the 
Loss strategy instead of the highly improbable Singing Zalbag. Also for Zalbag
the strategy--while tough to duplicate--is not as tough to reenact as the 
Capricorn battle is.\\\

   /// % Completed \\\

100%

   /// First Completed by \\\

SabinChaos

   /// Strengths \\\
 
- Stat growth all around is decent. Geomancer is one of the few classes that 
can take full advantage of Ramza having male PA and female MA.
- Elemental is overall very good. It can hit multiple targets, it never 
misses (exception: Local Quake on floating targets), and has good range. As 
an added bonus, some nice status ailments can be inflicted on enemies 
occasionally.
- Attack UP gives the Geo a much needed boost to normal attacks. Most nuetral 
and good compatability generics will fall to one hit with some decent PA 
boosting equipment.
- Clothes, robes, hats, and shields really help out. The evade, stat bonuses, 
and sometimes elemental properties are necessary to emerge from battle 
victorious.
- Counter Flood, although not the strongest counter ability, has three 
strengths: it can activate no matter where the enemy is, it can hit multiple 
targets, and it can inflict status ailments.
- Any Ground has its uses on occasion, especially when moving through water.

   /// Weaknesses \\\
 
- Sometimes Elemental is a little weaker than you would like it to be.
- Also, sometimes you find yourself relying on status effects, and they don't 
come when you need them the most.
- Often it is necessary to win equipment in random battles, a long, tedious 
process.
- It is hard to find a balance between speed, PA, and MA, especially at the 
end of the game (in terms of equipment).
- No healing.

   /// Hardest Battles \\\
 
- Velius: All you really can do is pray for a large critical.

- Adramelk: Probably the hardest battle of the entire SSCC. Unlike Velius and 
Altima, there is no set strategy that you can repeat every time until you get 
lucky. The first part of the battle can vary so much that you go into the 
Adramelk part under different circumstances every time. This makes it hard to 
develop a strategy, as well as the variance of the AI. The shear volume of 
his HP doesn't help. The loss strategy didn't work for me; maybe it would for 
a Taurus.

- Zalbag: It seemed impossible at first, with the powerful demons killing me 
off before my second turn. Once I had a strategy (thanks to sqpat), it became 
easier, and I just repeated the same strategy until it worked. After that, it 
was easy.

- Altima: Once again, this depends on luck. This time however, not critical 
hits, but getting hit is the problem. Luckily there is a reproducible 
strategy that can be repeated until it works. The variance of the AI doesn't 
help, as Altima's high HP doesn't either.

   /// Surprisingly Easy Battles \\\
 
- Golgorand: With a Power Sleeve and Twist Headband, this was a cinch. Attack 
UP and Counter Flood allow for high damage and long range countering.

- Balk 1: With an Ice Shield and Thief Hat, Balk is useless.

- Balk 2: With a Flame Shield, Thief Hat, and Rubber Shoes, no enemies could 
hit me with long-range attacks. They also make Balk completely useless. Most 
of the squares are Carve Model, which works on all the monsters and the 
Chemist.

- Hashmalum: I don't know why I even worried about this battle.

   /// Standard Generic Strategy \\\

- Stay out of enemy range and use Elemental on as many enemies as possible. 
Hope for status effects. When the enemies draw near, finish them with strong 
physical attacks.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of SabinChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
Hey Overated, I noticed you haven't been mentioning TrueSquire in your 
reports.

Bard SSCC sucks. I have been trying for hours to get a Judo Outfit (Queklain 
WILL be impossible without one) without success. It was so incredibly boring 
I decided to start yet another SSCC to keep myself entertained...Geomancer. I 
am up to the first Zalmo battle, so expect a LONG update later this afternoon.

1.2
You want to see an example of the Geomancer's boomstick? Stay tuned...

Geomancer SSCC Chapter 1

I'm using Capricorn. I decided not to teach Delita Auto-Potion, which I payed 
for later.

Dorter Trade City (resets: 0)
All I had was Pitfall, which I used every turn on any enemies I could. 
Eventually, Delita and Algus died, and I had to finish it on my own.

Sand Rat Cellar (resets: 2-3)
First couple times, Delita and Algus died early, and I was too weak to finish 
the battle on my own. On my winning run, Hell Ivy hit Stop in multiple 
instances. Delita did not die, and he and Ramza easily finished the enemies 
after Algus died.

Thieves' Fort (resets: 0)
Carve Model > generics, Monk Delita + Ramza > Miluda.

Lenalia Plateau (resets: many)
Delita kept getting killed early, while Ramza was unlucky with status 
effects. I would have won my first try if my *numerous* Water Balls had 
frogged the Knight with Item. The two Knights eventually cornered me. On my 
winning run, Delita killed both Wizards early in the battle, and Hell Ivy 
stopped many targets. Delita still died, but Ramza had enough HP to win. In 
this battle I had second thoughts about not teaching Delita Auto-Potion.

Wiegraf 1 (resets: several)
Pretty much, Delita took care of the generics while Ramza hit Wiegraf with 
his Elemental and Attack UP powered sword stabs. It took a few before Wiegraf 
did not get any status effects from his sword skills.

Fork Zeakden (resets: I am too lazy to count this many)
Wow. Here is where I REALLY started to regret not teaching Delita Auto-
Potion. I could have easily won if I was not trying to save my brave, but 
that will boost my fist damage later. At first, I had Delita as a Monk. He 
would run forward, Algus would run away, and neither of us could reach him. 
Then the Knights and Wizards proceeded to slaughter us. After awhile, I 
started to change Delita's class around, and I figured out that if he was not 
a monk, he would not go first, and Algus would advance instead of retreat. As 
a Knight or Geomancer, Delita still would block me from reaching Algus, and 
Algus would stay out of my reach. Elemental was far too weak to deal with 
Auto-Potion or kill him in time. Finally, I figured out that if I made Delita 
an Archer with a Silver Bow, he would not block my path to Algus, and I could 
run forward and smack him. On my first run with Delita as an Archer, Algus 
came forward and shot Delita, and Delita retreated and aimed a Charge+2 at 
Algus for 30 damage. I ran forward and scored a critical on Algus, for nearly 
(or over) 100 damage. No Auto-Potion. Delita's attack connects, no Auto-
Potion. Finally, a Wizard had targetted me with Ice 2 before my turn, so it 
also hit Algus, for ~50 damage, killing him.

End Chapter 1

2.1
Geomancer SSCC Chapter 2

Dorter Trade City (resets: 1)
The first time I don't remember what happened. Either Agrias did not get 
enough JP, or I died, or something. The second time, I had Gaffy fully 
equipped just so it would go faster. I won with few problems.

Araguay Woods (resets: 0)
Gaffy as a naked Time Mage, Agrias as a Holy Knight with no weapon, Gold 
Shield, and Leather Mantle, with the best helmet/armor at the time. She also 
had Item with 50 potions and 30 Phoenix Downs. I had Ramza hop on Boco, and I 
set his Auto-Battle to "Run Like a Rabbit". I came back after an hour, and 
Agrias was almost out of potions, with two or three Goblins left. When she 
finally died, she had 1795(!) JP. I taught her Move+1, Holy Explosion, and 
Lightning Stab.

Zirekile Falls (resets: 0)
*Yawn* You know the drill here. It was even easier since Agrias knew much 
better sword skills than just Stasis Sword.

Zaland Fort City (resets: 0)
Ramza hopped on top of the wall, hitting as many enemies as possible with 
Carve Model, scoring a total of three petrifies through the whole battle. 
Musty was knocked to critical at the start, and ran away. Agrias owned with 
her Move 4 and Holy Sword.

Bariaus Hill (resets: 1)
The reset came from putting Ramza in the wrong place in the PBF. I stupidly 
moved him into the Summoner's range, and she gladly disposed of him. Second 
time, Musty died, but Local Quake and Holy Explosion hit enemies with 
Confusion many times. My normal attacks killed most units in a single hit, 
and Agrias' range allowed her to damage the enemies every turn.

At this point, I spent several hours trying to get a Judo Outfit, Twist 
Headband, and Power Sleeve from random battles. I had to kill about 20 Monks 
in Sweegy before they would stop dropping their accessories and give me their 
clothes. However, on my first try at Lenalia, I got a Twist Headband from a 
Time Mage. She had four pieces of equipment to drop, and the Monks have two, 
yet it takes me more tries to get what I want from the Monks?

Zigolis Swamp (resets: 0)
I set Ramza to Auto-Battle for this one. Musty already knew Seal Evil.

Goug Machine City (resets: 0)
Counter Flood + Carve Model > generics.

Bariaus Valley (resets: numerous)
I tried many, many setups for this battle. The main problems were that the 
Lightning Bow Archer almost ALWAYS hit through Agrias' evade, hit with the 
extra Bolt at least half the time, Agrias always had Split Punch and never 
Crush Punch or Lightning Stab, and the Wizard on the other side of the map 
usually had Time Magic, hasted himself, and got to Agrias before I could get 
Ramza to him. On my winning run I used bare fist, Gold Shield, Twist 
Headband, Power Sleeve, and Battle Boots. I figured I would be using 
Elemental solely for the purpose of petrification, and the Battle Boots/PA 
boosting equipment would help me kill targets quicker. This time, Agrias' 
evade kicked in when necessary. The Wizard had Time Magic, but that was a 
blessing. It gave him a turn right before mine, instead of right after mine, 
so he charged a spell, and I proceeded to hit him while he was charging for 
270 damage! Agrias and Ramza finished the enemies, both at high HP.

Golgorand Execution Site (resets: 3)
My preparation paid off, as this battle was extremely easy. With my max PA 
setup (Twist Headband, Power Sleeve, Diamond Armlet) I could take down Gaf in 
one punch. The first time, I would have won if I hadn't gotten reckless. I 
tried to finish a Knight by attacking him from the front side instead of 
playing it safe by using Elemental and running. The next two times, I missed 
Gaf on my first turn. The final run, I hit Gaf, got a lot of Counter Floods, 
and just wasted the remaining enemies with my superior range.

(cont.)

2.2
(cont.)

Gate of Lionel (resets: 0)
I ate a bunch of Night Swords while hitting Gaf with Elemental and punches. 
When he died, I grabbed his crystal, and finished the remaining enemies with 
Carve Model. The Summoner managed to hit me with Shiva before I took him out, 
though.

Queklain (resets: 1)
First I tried him with my max PA setup, and I would have won, but he stayed 
out of my range, and I could not attack him both of my turns. Second time, I 
substituted the Power Sleeve for a Judo Outfit, and won with no problem. The 
only attack he used the whole battle was Nightmare.

End Chapter 2

Chapter 3 will come later tonight. I just finished the Orbonne series. An 
example of a Geomancer's boomstick will be included, too.

3.1
Geomancer SSCC Chapter 3

At this point, I collected a Crystal Shield and a Rune Blade from Knights at 
Mandalia Plains. I now have my best weapon for (most of) the rest of the 
game, and once I get the Aegis Shield, my shield collection will be complete.

Goland Coal City (resets: 0)
Much easier than I thought it would be. The closest Thief walks up to me and 
attempts to charm me, and she fails. Ramza walks around her side and stabs 
her for well over 300 damage, killing her. Both Chemists have bad 
compatability with Ramza, and can only do 48 damage with their Mythril Guns. 
Counter Flood all the way, dealing significant damage. Meanwhile, Olan is 
attacking the Mediator with his Dict while one Thief wails on him for...30 
damage. The last Thief waits near the 4h place where she can jump onto the 
roof, but cannot reach Olan. I run up to one Chemist and slash and kill him. 
The other shoots me again and gets another Counter Flood, knocking him into 
critical. Olan attacks the Mediator again, while the Mediator casts a weak 
Fire (17 damage!) on him. The Thieves do the same as before. My turn comes, 
and I kill the remaining Chemist with an Elemental. Olan kills the Mediator 
with his Dict, while the Thieves helplessly smack him for pitiful damage. 
Ramza uses Elemental on the Thieves and Olan attacks. I win the battle, 
without Olan using Galaxy Stop once!

Zalmo 1 (resets: 0)
Easy. I get Mbarriered, and Elemental Zalmo for 104 damage. He runs to the 
other side of the map, and recovers about 25 HP. The rest of the enemies run 
advance. Next turn, I Elemental Zalmo again. He runs forward again, gaining 
another 25 HP, but does not even attempt to heal himself at less than 100 HP! 
The enemies move again. Somewhere in there, Zalmo gets another turn and gains 
another 25 HP without acting. Next, Zalmo moves two spaces from Alma and 
pokes her with his stick, criticalling her. That bastard, attacking a 
helpless girl when he doesn't have the guts to face Ramza! The enemies pull a 
double turn on me, but only a Knight can reach me. I ignore him, run up to 
Zalmo, and stab him for the victory.

UBS 2 (resets: 1)
First time, I analyzed the battle. The Lancers killed me with their jumps. 
Second time, I stayed out of their jump range, Elementaling them in a group 
when I could. That forced them to concentrate on healing and running away 
from me. The Time Mages cast Haste on almost everyone, and Slow on me. 
Eventually I was in a corner on the top level surrounded by corpses, and they 
cast Don't Move on me. I just sat there using Elemental on anyone who got 
close. Counter Flood was a real life-saver here. Only two Lancers attacked me 
the whole battle; one ate shield when he tried to poke me, and then counter 
flood, and the other one jumped on me at the end. However, he was the only 
enemy left, and I just disposed of him with an Elemental after surviving his 
jump.

(cont.)

3.2
(cont.)

Izlude (resets: 1)
Here, I concentrated on Izlude, closely monitoring CT so he could not jump on 
me. The first time, I tried to slash him through his evade, but I missed two 
hits at 67%, otherwise I would have won. The second time, three elementals 
took care of him, while the rest of the enemies were all over me. Turn 1, he 
moves and waits, I move and wait. Our speeds are equal, and thus our CTs are 
equal. Next turn, he moves and waits, I Elemental him and wait. They are 
still equal. Next turn, he moves and waits, I Elemental and move back. His CT 
is now 20 points ahead of mine, still not enough to jump on me. One last 
Elemental finishes him. He cannot reach me with his normal attack the whole 
battle because a Knight blocks his path.

Wiegraf 2: This...is my BOOMSTICK!!! (ph33r the boomstick; resets: 1)
With my Rune Blade, Twist Headband, Power Sleeve, Diamond Armlet, Attack UP, 
at level 43, and good compatability, my normal attack did 350 to Wiegraf, a 
OHKO! So my strategy was to lure him out by putting Ramza as far forward as 
possible, and hope Stop from Stasis Sword does not connect. Then I move to 
his side and attack with 75% chance of hitting. If I miss, I can still get 
another chance to hit him if Crush Punch does not get its instant death 
effect. On the first attempt, he hit me with Stop. On my second attempt, I 
missed my first attack, but hit him the second swing.

3.3
Once my PA gets high enough, fists with Twist Headband, Power Sleeve, and 
Bracer will do the most damage. But Ice Brand probably will also be good in 
some instances before then. Right now I really like my +2 MA Rune Blade.

*does calculations*
For Veligraf, it looks like my best setup will be:

Rune Blade + Twist Headband + Power Sleeve + Bracer = 420 damage

Ice Brand + Twist Headband + Black Robe + Bracer = 416

Rune Blade + Green Beret + Power Sleeve + Bracer = 364

Ice Brand + Green Beret + Black Robe + Bracer = 351

It looks like Rune Blade will be slightly better whether I use the Green 
Beret for the speed point or not. I'm not sure yet whether I will need it or 
not; it depends on whether Velius uses Seal on me no matter what without the 
Jade Armlet or not. But for Elmdor, where I will be forced to equip 108 Gems, 
Ice Brand will definitely be better. Unless fists are better at that point, 
but I doubt it.


3.4
Oh yeah. It would certainly be better to pray for Ice 2 hits on Velius than 
to pray for criticals...or maybe both :)

3.5
...must...fill...old...topic...

But yeah. 108 Gems are not necessary at Elmdor if my speed is greater than 
his, so I could use a Thief Hat and forget the 108 Gems, but I may just use 
them to power my Ice Brand. But that is what the Black Robe is for...and then 
I could equip a Bracer instead. I will see when I get there.

3.6
OK, with my setup Ice Brand + Aegis Shield + Twist Headband + Black Robe + 
Bracer, if I can get two turns without Velius using Seal on me, I can kill 
him with two regular hits and one Ice 2, or one regular hit and one critical 
hit or hit while Velius is charging. This might be accomplished if I can get 
my HP low enough in the Wiegraf part of the battle, so he uses a physical 
attack instead of Seal. However, I must survive the attack. No matter how I 
look at it, there will be a way for my Geo to beat Velius without too much 
trouble. Sorry, Rising Chaos :(

3.7
Geomancer SSCC

Grog Hill (resets: 10+ and counting)
I HATE THE MOTHER #@$&~!* CHEMISTS! When I do any amount of damage to any 
target, they just use an X-Potion. They sometimes even know Phoenix Down, 
which is even more annoying when they also know X-Potion. I almost had this 
battle several times, but either an enemy I was hoping to crystalize turns 
into a box instead, or a Chemist gets a critical hit on me for 120 damage, 
but most of the time the Thief steals my Twist Headband or Power Sleeve with 
less than a 40% chance! I am having the worst luck...once Counter Flood when 
off ONCE out of the five or six times I was hit. The Thief has only failed to 
steal my gear once or twice out of the 10-12 attempts. I NEED to kill those 
Chemists early. My range is killing me...I can OHKO any enemy unless they 
have worst compatability with me, but usually I would rather be hitting 
multiple enemies from a distance with Elemental. I went and leveled up to 48 
for an extra PA point and MA point to boost the damage of Elemental to 127 
with neutral comp. I didn't try the battle again, but maybe I can beat it 
tomorrow.

3.8
If my luck hadn't been so bad, I would have beaten it long ago. The Thief 
almost NEVER fails to steal my equipment. When she charms me, nobody attacks 
me, but she still steals my equipment, and the Chemists revive/heal all enemy 
units back to full health. I have a new plan, though. Equip the Red Shoes so 
I can reach the Thief on my first turn, and murder her. Hopefully, the 
Chemists don't have Phoenix Down, or only one does, so I can take him out 
next. One Counter Flood plus one Elemental will take out any Chemist with 
neutral compatability. Then I can run from the remaining Squires and use 
Elemental, hoping that Counter Flood takes care of the Archer. (it usually 
does, unless he has the Chemists to heal him)

3.9
Geomancer SSCC

Yardow Fort City (resets: 2-3)
Not too hard. On my winning run, I managed to Petrify one or two Ninjas and a 
Summoner with Carve Model. Counter Flood made everything very easy when the 
Ninjas have under 200 HP and I am doing 117 damage with each Elemental.

Yuguo Woods (resets: 2)
First time, I left Rafa in her regular job class, and we were owned by the 
enemies. The second time, I made her a Knight with my Crystal Shield and 
Dracula Mantle. Coupled with Defend, enemies only had a 7% chance to hit her 
from the front, 8% from the side, and I never found out what it was from the 
back. However, NO enemies crystalized. They all revived every time, and 
eventually wore us down and killed us. Finally, on the third attempt, no 
enemies revived; they all crystalized or boxilized, and I easily won with my 
OHKOs.

Outside Riovanes (resets: 1)
First time, I used the Aegis Shield, and two Archers with best compatabiliy 
owned me. Second time, I used Crystal Shield and Dracula Mantle. The Archers 
only had a 24% chance to hit me, and the Knights weren't much better off. My 
evasion was perfect, and through Elemental, Counter Flood, and incredibly 
powerful normal attacks, I easily won without taking a single point of damage.

Wiegraf 3 (resets: about 4-5, not including Velius)
I had several strategies here, depending on whether I wanted to go into the 
Velius battle with full HP or after getting hit by Lightning Stab, or whether 
I had a Green Beret on or not. It was either Elemental twice, or attack once 
and hope I get through his evasion.

Velius (resets: approximately 7-8)
Crap. This battle was MUCH harder than I expected. I hoped that I could use 
the setup Rune Blade, Crystal Shield, Twist Headband, Power Sleeve, and 
Bracer. Then I would run up to Wiegraf, kill him, run up to Velius, hit him 
for 420. Velius would attempt to hit me, eat Crystal Shield, and get Counter 
Flooded for 150 damage. Then I would hit him again for 420, for a total of 
990 damage, enough to kill him. However, the flaw in this strategy is that 
Velius is able to run out of my range after attacking me. So I tried many 
different arrangements of equipment and strategy, including hitting Velius 
while he was charging, killing Wiegraf with Elemental without taking any 
damage (which I could never pull off), and many other things. I knew that I 
had to win by luck, and that luck happened to come along around the eighth or 
ninth attempt. I used the same setup I described above, except the Aegis 
Shield instead of the Crystal Shield. My first turn, I used Elemental on 
Velius for 160 damage, then ran back one, left one. This is out of physical 
attack range. Velius moves four panels away from me and charges Titan on me. 
I run forward, attack him for 630. But wait! I get a critical hit and kill 
him! I don't remember exactly how much damage I did because I was so excited, 
but I think it was 834. And that makes 160 + 834 = 994, which I think is 
always enough to kill him. Go Geo!



Riovanes Rooftop (resets: 1)
First, I did it with Twist Headband, and lost because I was Shadow Stitched 
before my turn. Second time, I used Green Beret, and got a turn before either 
Assassin. I ran up to one of them (whichever one is Virgo) and attacked from 
the front at 70% for 364 damage. It connected, and she died.

End of Chapter 3

4.1
Geomancer SSCC Chapter 4

I'm going to make this short. First, I went to Mandalia Plains and won a 
Feather Mantle, Black Costume, and Thief Hat from random battles, which got 
me to level 52.

Doguola Pass (resets: 2)
The first two were before the Feather Mantle. The winning run I had Aegis 
Shield and Feather Mantle so almost no magic attacks would hit me. All I 
really had to worry about were the Lancers. Luckily, I got many Confusions 
from Local Quake, and all the enemies were attacking each other for one 
reason or another. From there, it was easy.

Bervenia Free City (resets: 5-6)
Pretty much, I could OHKO her with the Twist Headband, Power Sleeve, and 
Bracer, but I had to wait for her to enter my range. I got through her 
evasion on the sixth or seventh try (though it should've been sooner).

Finath River (resets: too many)
If I saw red, I reset. Well, almost. Once, when there was a red and five 
yellows, I thought I might as well try to kill the red in one hit. I got a 
critical, and it died. I would have won otherwise, but I miscalculated a CT 
and barely missed a crystal when I was in critical. I kept resetting, and 
finally I found four yellows, a black, and a uribo. It was pretty easy, as I 
could OHKO any of the birds. That goes without saying for the Uribo. My 
Crystal Shield/Feather Mantle combo kicks ass.

Zalmo 2 (resets: 0)
I put Ramza on Auto-Battle and came back ten minutes later. The battle was 
won by then.

Balk 1 (resets: 1)
Rune Blade + Ice Shield + Thief Hat + Power Sleeve + Reflect Ring the first 
time. A combination of the poison, the Archer with Concentrate, and me 
stupidly letting the Wizard use Bolt 4 on Ramza caused me to lose the battle. 
Second time, I replaced the Reflect Ring with the Feather Mantle. The Archers 
did not know Concentrate, and whiffed every time. I quickly disposed of them, 
then used Elemental while staying away from the Knights and Wizard. 
Eventually, I caught the Wizard charging, and stabbed him to death. From 
there, I hit Balk with Elemental, and when he was low enough, attacked him 
from behind for the kill.

Bethla South Wall (resets: 0)
God, I love the Crystal Shield + Feather Mantle combo. My evasion was extra 
nice, even though I ended up in critical. A couple lucky shots, including a 
critical hit, and I won the battle without too many problems.

Bethla Sluice (resets: 0)
Rune Blade + Crystal Shield + Thief Hat + Black Costume + Feather Mantle and 
I was well set. The Black Costume was actually necessary over the Power 
Sleeve, because I ended up with less than 30 HP left. I lured all the units 
except for the far Archer and Wizard down the right side. On the way up the 
left, I killed the Wizard and Archer, and stepped on the two switches.



4.2
Geomancer SSCC

Germinas Peak (resets: 0)
Crystal Shield + Feather Mantle. I could OHKO most units with my normal 
attack, so it didn't matter that Local Quake healed most of them due to Earth 
Clothes.

Poeskas Lake (resets: 2-3)
At first, my evasion was not working AT ALL. Out of the 5-6 attempts of the 
Archers to hit me at 18%, 4-5 of them hit me, and ONE missed. First I killed 
the ghosts (whichever ones they are) and then the Archers and Oracle. Getting 
hit by Paralyze sucks because it cancels my evasion. I usually used Elemental 
on them if they were in a group. That, along with Counter Flood, killed them 
pretty quickly. On my winning run, my evasion worked out, the ghosts did not 
come back to life, and I killed the Summoner while she was charging a summon 
on me that would have killed me.

Limberry Gate (resets: 3 and counting)
This is hard. I cannot reach the Assassins in time to critical one before 
they hit me with Ultima twice, which usually kills me. I may have to level 
up, but even then I will not be able to do enough damage.

4.3
Oops, I forgot to add "Any suggestions?"

4.4
Nevermind, I figured it out.

Limberry Gate (resets: ~7)
I can't reach either of them on my first turn without the Germinas Boots, and 
with them equipped, they will either Charm me or Stop me, depending on my 
armor. So I equipped the Rune Blade, Aegis Shield, Thief Hat, Judo Outfit, 
and Jade Armlet. They could still hit me with Charm with this setup, but for 
some reason since I am immune to instant death they will not Charm me. I 
think it is because they like to Charm and then Stop Bracelet while you 
wander around aimlessly. Anyway, I go first, run back four spaces, and 
Elemental the one with lower HP and neutral compatability. They both charge 
Ultima on me, and the one I used Elemental on moved into my range. One of the 
Apandas charges Bio 3 on me at 50% chance, and the rest run since I 
am "doomed". Now Bio 3 just has to miss, then I can run up and critical the 
Assassin with a sword swing.

Elmdor (resets: several)
I came up with a strategy that allows me to critical Elmdor if I can get 
through his shield and Blade Grasp. However, it is not critical enough, and 
he kills me on my next turn. Nothing else seems to work, so I am currently 
building up for two extra PA points so I can get him closer to death. If that 
doesn't work all I really can do is pray for a critical hit like with Velius.

4.5
Oh, yes, I forgot to give my setup for Elmdor. Ice Brand + Any Shield + Twist 
Headband + Black Costume + 108 Gems. I completely forgot about the Ice 2 
effect of the Ice Brand...but that would take even more luck than just 
hitting him. I might try this again with the extra two points of PA, possibly 
even an extra speed point at level 69. Then I could use the same setup, move 
next to Elmdor on my first turn and wait, so Ultima hits him. Then I get 
another turn before Elmdor, I walk behind him and have a 30% chance of 
hitting him...almost double the previous percentage.

4.6
Geomancer SSCC

Elmdor (resets: 0 since last update)
I levelled up to 64 to gain 2 PA points. I beat the gate battle again, and 
this time I could do 312 damage instead of 273 damage. That 39 extra damage 
was enough; on my first attempt I said "Grab this, Elmdor!" and slashed right 
through his evade. Ulima went off, for 202 damage, making a total of 514 
damage, which was enough for him to run away.

Zalera (resets: 1)
Rune Blade + Crystal Shield + Twist Headband + Judo Outfit + Bracer, though I 
found out that Aegis Shield would have been better for the +1 MA. First time, 
I only get hit with Sleep from Nightmare, and eventually die. The second 
time, I get hit with Sleep then Death Sentence. The Skeletons eventually kill 
Meliadoul, and all units sit around, waiting for me to wake up. When I do, 
they all flee from me. I manage to hit Zalera with a normal attack, for 350, 
but then he starts double and triple turning me, and I can only hit him with 
Elemental. Almost immediately after Death Sentence runs out, he inflicts it 
on me again. So I run around using Elementals for 130 on him, and after 
awhile he starts hitting me with Spell while I am still Death Sentenced. This 
does nothing, as the enemies still ignore me. Finally, after what seems like 
an eternity due to enemies double and triple turning me, I nail him with one 
last Elemental, and he dies. It is interesting how he thinks he is out of my 
range when he is ten panels away from me; he doesn't take into account that I 
can target the panel next to him.

4.7
Question: How do you get Adramelk to use Loss on you? And will he use Bahamut 
on you if he can do more than half your current HP? I got to Adramelk with 
full HP once, but I was right next to him at the start of battle. I got the 
first turn, so I ran behind him and attacked him. He used Bahamut on me, then 
double-turned me and killed me with a phyiscal attack. Maybe I should've been 
a Tauros instead of a Capricorn, but that would have made the Dycedarg battle 
hell.

4.8
The thing is, if he can Bahamut me for over 200 damage, and I have less than 
400 HP, will he still ignore me when I am confused? Every strategy I have 
read for SSCCs against Adramelk involving Loss involved either running him 
out of MP (Monk and Mime), or having enough HP to survive two consecutive 
Bahamuts (Lancer and Knight). In your case, I assume Magic Defend UP lowered 
the damage enough so that he would not use Bahamut? I will see if I can kill 
Dycedarg from far away, and see what Adramelk's reaction is when I am 
confused.

4.9
Geomancer SSCC

Dycedarg (resets: over 100)
I had to adapt to this battle with different equipment sets many times, but 
the basic strategy was Elemental the crap out of Dycedarg, and maybe a few 
Knights here and there. If Zalbag was Stopped by the first Stasis Sword, it 
usually resulted in a reset. Then I had to knock Dycedarg into critical so he 
would cower in the corner while I finished off the Knights. Then, when he 
approached me, I finished him off, usually with an Elemental.

Adramelk (resets: 40-50)
Most of the resets came from the first battle and getting everything perfect. 
I only made it to Adramelk about one-third of the time. Anyway, I tried the 
Loss strategy, and it failed. I tried evading his physicals with a Crystal 
Shield and Feather Mantle; that failed too. While attempting the Loss 
strategy at the beginning, I accidentally discovered the strategy I used to 
win. I used this setup:

Rune Blade
Crystal Shield
Twist Headband
Chameleon Robe
Jade Armlet

I had ridiculous luck in the first battle. Everything went perfectly. Zalbag 
had Auto-Potion and Sing as a secondary. Auto-Potion was almost perfect, and 
he didn't die until the very end of the battle. He even sang Cheer Song 
twice, and gave me two extra speed points! Dycedarg moved to the perfect 
spot; it couldn't have been any better. I finish him with an Elemental. Now 
Addy comes, and I am ready. I Elemental him for 112 and move into a position 
such that he will Bahamut me from one panel away from the edge. I also had 
insane luck in this part of the battle, because when I hit him while he was 
charging, it hit for double damage, doing 840! I turn my back to the wall, he 
runs to my side, attempts a physical, and misses. Counter Flood goes off for 
112. I wack him for 280, and run to a spot such that he cannot hit me from 
behind. He runs up to me, whiffs again, and activates Counter Flood once more 
for 112. I gladly run to his back and stab him for 280, bringing the damage 
total to 1736. He screams, I cheer, and we are all happy.

That was quite a bit of luck. If Zalbag had not used Cheer Song, I wouldn't 
have been able to hit Addy midcharge for 840 damage. Getting that setup was 
pretty lucky, now with that setup my chances of winning were...incredibly 
low. The chance of getting a double damage critical is less than 1%. He had 
to miss me twice with a 40% evade, Counter Flood had to go off twice at 74%, 
and I had to hit him from the front at...82%, I believe? Anyway, those are 
some pretty narrow odds. I could've been on that battle for several hundred 
more resets.



4.10
Geomancer SSCC

Sigh...unfortunately, it looks like Zalbag is going to be the stopping point 
for a Capricorn Geomancer. If anybody cares, I'll post my stats for the two 
previous battles, but otherwise, I'll just skip them since they weren't too 
hard.

Zalbag
Damn. I knew this would be a problem when I chose Capricorn. First of all, 
Zalbag is the major issue, so leveling down will hurt me more than help me. 
The Demons just add to the difficulty. Also, if I leveled down, I might not 
be able to beat Inside Murond with less Speed and PA. With my best PA 
equipment, I can do 182 damage with a normal attack. So that would take three 
hits to finish him, two with a strong critical. However, the Demons will 
finish me before even my second turn. So no matter what, I have to kill the 
Demons before I kill Zalbag. They are all vulnerable to Petrify, so I could 
Carve Model them and (hopefully) finish them in one hit. But then it will 
take three Elementals to accomplish this, unless I can get them to stand on 
level ground. So it takes me two rounds to petrify all the Demons if I moved 
and waited, then let them position themselves so I can hit two at a time, and 
then the other one. I may have to eat a Dark Holy to accomplish this. Then I 
would not have enough HP to survive long enough to finish Zalbag, especially 
since there are no crystals. But even if I stay away from him and Elemental 
him, he will eventually catch up because he has a move of 5, and I have a 
move of 4.

So maybe, just maybe, I can win if I use:

Rune Blade
Aegis Shield
Thief Hat
Wizard Robe/Power Sleeve/Black Costume
Red Shoes

But Zalbag still might be able to corner me eventually and get in a hit or 
two. And three Petrifies would have to hit. That is a 0.8% chance. Also, it 
will take a long time, since Zalbag heals himself for 56 damage every turn by 
moving. My Elementals would be doing 64 (with Power Sleeve) or 72 (with 
Wizard Robe). He has ~550 HP. I don't think this is possible, because even 
with 12 Speed, his 10 Speed will eventually double turn me. Also, I'm not 
sure if Elemental activates Speed Save or not. My thoughts aren't very 
organized, but hopefully you get the picture. Any help would be appreciated.

4.11
Ice Brand
Aegis Shield
Twist Headband
Black Robe
Bracer

With this setup, I THINK I can do 195 damage with a physical attack. The Ice 
2 does 77 damage (I'm also not sure about this figure). So, two hits with two 
Ice 2s and that makes 544 damage, which...might be enough to kill him. But 
even if I survived the Demon attacks, Zalbag would get his turn and Blood 
Suck me on his second turn. If I used:

Ice Brand
Aegis Shield
Twist Headband
Power Sleeve
108 Gems

I would do 182 for a regular attack with this setup, so two hits and two Ice 
2s will be 518 damage, not enough. I'd also have to survive the Demon 
attacks, which is not going to happen. I was hoping a critical and an Ice 2 
would take care of him, but that is only 467.

I still have to see what I can do about the Demons. If I can Petrify all 
three of them without eating a Dark Holy (or anything along those lines) then 
I'm sure this battle is possible. If I have to take damage, then I'm fairly 
certain it is impossible.

4.12
Okay, seeing the SSCC FAQ posted, I was inspired to finish Geo. Well, I 
loaded up my save and looked at the battle for the first time since I first 
attempted it. And I have determined that the Zalbag battle is impossible for 
a Capricorn Geomancer, even at level 99. Here's why:

1) The demons are too powerful at high levels. Where ever I go on the 
battlefield, they can hit me with powerful attacks. There are too many of 
them to deal with before they kill me.

2) If I level down enough so that the demons are not a threat, the two 
previous battles will be very hard, most likely impossible. I'm thinking 
specifically of the second battle, where I will not be able to do enough 
damage before I die.

3) Okay, so maybe at low levels the two previous battles are not impossible, 
just extremely difficult. And maybe I can make it to the third battle and 
finish off the demons without too much trouble. Now it is just me vs. Zalbag. 
I'm at a lower level, so I have lower HP, lower PA, and lower MA. He has 550+ 
HP and a Move-HP Up that heals him for 56 HP every turn. He has a strong 
physical attack. He is faster than me. His movement is equal to mine if I 
have the Germinas Boots equipped. I have no healing, and less HP. Things 
don't look encouraging.

Think I'm giving up too easily? Try it yourself. I think this battle may be 
possible with a different zodiac, but I'm not sure.

BTW, please don't suggest going all out on Zalbag. There is no way I can kill 
him in one hit, and if I attack him on my first turn, I will be dead before 
my second turn, thanks to Dark Holy. The only ways I can survive until my 
second turn are either Petrifying the Archaic Demon closest to Zalbag on my 
first turn, or running out of range of the Ultima Demon on my first turn. 
Either results in me getting killed shortly after my second turn.

///OVERATED ASIDE: Fear not readers! Sabin did not give up, instead he
listened to these pearls of wisdom and was motivated to finish the SSCC:

MalcolmMasher says:
Sabin: Sleep works on Zalbag, and there's Demon Fire ground in the Chapel,
right? So your Elemental attacks and Counter Flood may put him to sleep,
keeping him out of the way (and making your attacks deal an extra 50% damage
when you decide to wake him up.) That would get you time to deal with the
Demons, hopefully... and I believe that they, too, are vulnerable to Sleep.
It'd take some luck, certainly...

Alternate strat for the Geo: Stay off of level surfaces to avoid blood suck,
and wear a feather mantle. Then hope Zalbag misses. A LOT.

sqpat says:
Sabin: I have 2 suggestions

Are any of the demons in range for a geomancy skill turn one? And do yu start
on a carve model sqaure? Im sure you probably would've known of this by now
from trying it so much, but anyways, it could mean one less demon to worry
about.

2nd thing, i've done that battle enough to know how the battle pretty much
plays out if you wait turn one. The two archaic demons charge spells on you and
you can interrupt them. Here's what I was thinking: Wait or act and wait on
turn one. Geo'slower speed might make this not work exactly like it did for my
priest and USquire so I can't be sure... you might need sprint shoes. Anyways,
they both move onto the corners of the highest area of the level, in the
middle, that has that coffin thingy on it. You know what I mean, right?
Anyways, they then charge dark holy. The Ultima Demon runs back.If you go
midcharge, you have a chance to use geomancy. Get them both with a carve model.
Bam. 2 guys petrified. Now with onllly one ultima demon and zalbag remaining,
AND full hp (!!! :o omg) it should be much easier. The ultima demon would be in
the back of the level, probably unable to reach you the next turn. If you can
smack him and ohko him with good comp, or petrify him as well, its just you and
zalbag. Attack UP, higher speed, shield luck and counter flood combined should
make that one-on-one pretty easy, especially if you start running back and
using geomancy. I think sleep and dont move can both hit zalbag. Don't move
would rock if you could keep him in place and use it over and over to renew it
and slowly whittle him down. Anyways, the hardest part would be the double
petrify, which is like a 4% chance. Really not THAT bad... if you land that 4%
chance, then either good comp or something to ohko the ultima demon, or a carve
model to petrify (youd probably get 2 chances because of his low speed before
eating a dark holy) and you're down to only zalbag which should be cake cause
he probably does much less than you do.

**takes in a deep breath**

Yeah. It'd be nice if that were in paragraphs, huh? Deal with it ;\>///

4.13
Hmm, all these great ideas. MalcolmMasher, that Sleep idea is excellent. And 
yours, spqat, is perfect. I never thought about waiting and hitting the 
demons midcharge; I overlooked the fact that they have to CHARGE to cast Dark 
Holy. Indeed, if I can petrify the Archaics without taking any damage, I can 
surely win using Sleep and possibly Don't Move. Let me go try right now.

4.14
Oh, and if that doesn't work, I already have a save leveled down to 50 so I 
can try making it to Zalbag at that lower level, making the demons easier.

4.15
Yes, the strategy is definitely going to succeed...

...eventually, with enough luck. Here is how it works:

Ramza is equipped with -
Rune Blade
Crystal Shield
Thief Hat
Power Sleeve
Feather Mantle

Ramza moves forward one space. This panel is Carve Model.

Zalbag runs to Ramza's side and attacks. It is not necessary for him to miss, 
but it is very helpful. Counter Flood does not have to activate, because it 
does 56 damage and Zalbag heals 56 damage every turn, so it is pointless.

The two Archaic Demons move within two panels of each other on level ground 
to charge Dark Holy on me. The Ultima Demon runs away.

The two Archaic Demons must be able to kill Ramza with both of their Dark 
Holys; if it only takes one, it messes up the strategy, and if both do not 
kill him, the Ultima Demon will not run away. I have not seen either of these 
happen yet, so it doesn't matter too much.

Ramza gets a turn before the Dark Holys go off; he uses Elemental on both the 
Archaic Demons, and they both must be petrified. Actually, I might be able to 
win if only one gets petrified, but the chances are much lower. Ramza moves 
back two or three panels (I think it is three).

Zalbag attacks Ramza, and hopefully misses. Again, it doesn't matter if he 
hits or if Counter Flood goes off, it just helps that he misses.

Now the Ultima Demon gets a turn. I have yet to make it this far, but I'm 
guessing it advances towards Ramza, but I think it is out of range to attack 
him.

Ramza's turn again, now he must kill the Ultima Demon. There are two ways: 
either with a physical mid-charge (good or neutral compatability) or by 
petrifying it. The first way is preferred, since there is the possibility of 
it dropping a crystal, and it is guaranteed if I can catch it mid-charge. The 
other way requires luck.

At this point, I could probably outlast Zalbag with my superior evade and 
Counter Flood, but I might try putting him to sleep. That is risky, however, 
since that leaves me open to Blood Suck in most situations.

It is possible, it just takes lots of luck to get a double petrify. Out of 
the six or seven times I have attempted it so far, I have seen one demon get 
petrified twice, but mostly neither of them get hit with petrify.

4.16
After you petrify the demons could you move into the space between them 
and force Zalbag to attack you from only one direction? If that's the case 
you might be able to (after you eliminate the third demon) smack him to 
death. As your 50% or so attacks and 100% Geomancy will probably be able to 
outlast the low % attacks Zalbag gets in. Plus you wouldn't be moving so 
you'd get to go more often. (Quoting Overated)

Exactly. I was thinking that too right after I made my last post. I only act, 
he moves and acts. That also puts me on a space with Demon Fire, so Counter 
Floods have a chance of putting him to sleep. Also, I don't think Elemental 
triggers Speed Save, so it might be safer to use that at 100% than use 
physicals at 56% or something like that. Unless, of course, he is asleep :)

4.17
Well, I have tried about thirty or fourty times so far, and haven't seen 
double petrification yet. The odds are SUPPOSED to be about 1 in 25, so I 
should have seen at least one, but the probability is REALLY more like 1 in 
100. So maybe after sixty to seventy more times, I will win the battle.

4.18
DAMN IT!!!

Finally, when I petrify both demons, and my chances of winning are pretty 
good, I screw it up. I forgot that Zalbag could walk through a petrified 
demon, and stupidly left myself open to Blood Suck. I hate this battle.

4.19
YEEAAAHHHH!!!!! I FINALLY BEAT ZALBAG!!!!!

Geomancer SSCC

Zalbag (resets: 75-100)
Not only did I lose count of the resets, but I also forgot how many I had 
before sqpat's brilliant idea. Finally, the second time I petrified both 
Archaic Demons on the first Elemental, I won. The rest of the battle was set 
up perfectly, and everything went exactly as I had planned. For those of you 
who don't know my strategy and those who haven't heard it, here it is again...

Rune Blade
Crystal Shield
Thief Hat
Power Sleeve
Feather Mantle

Ramza moves forward one panel and waits. Zalbag walks up to Ramza's side and 
attacks at a 36% chance. It doesn't matter if he hits or not, it is just 
helpful if he does not. However, it is not vital, and on the winning run he 
hit me for 98 damage. Oh well. Counter Flood doesn't matter for now, because 
Move-HP Up restores 56, and Elemental does 56. The two Archaic Demons moved 
into place and used Dark Holy on me. Luckily, one wasn't enough to kill me 
(which is sometimes the case when Zalbag hits me), but two were enought to do 
the job. The Ultima Demon says "Ramza dead, me no worry" and runs off into 
the corner. Ramza gets another turn before the Dark Holys go off, and 
Elementals both demons. This was the luck part of the strategy: both must be 
petrified by Carve Model. Once they both are petrified, the battle is 
basically won (though there are a few minor factors). Ramza moves to his left 
three and forward one, towards the Ultima Demon. Zalbag comes and attacks 
again. The outcome really doesn't matter, I think he missed. The Ultima Demon 
realizes that Ramza is not dead and charges Dark Holy on him. The crucial 
part to this is the Ultima Demon must be either: (1) good compatability with 
Ramza, or (2) neutral compatability with less then 420 max HP. Otherwise, the 
best thing to do is risk another Elemental and hope for petrify once again. 
But this was no problem for me, as the Ultima Demon was a Virgo, and Ramza is 
a Capricorn. I OHKO'd the beast before it OHKO'd me. Zalbag comes and attacks 
again, since the square Ramza is standing on is no good for Blood Suck. Now I 
have Ramza move toward the Demon Fire square surrounded by a torch and two 
petrified Archaic Demons, ideal for the rest of the battle. I put Zalbag to 
Sleep on my first try. At this point, I waited for the Ultima Demon to drop a 
crystal or a box; I didn't want Zalbag picking up a crystal when in critical 
condition. Luckily, he boxilized, and I didn't have to worry about that. I 
used Demon Fire again, and learned that it wakes up Zalbag. He wasn't right 
in front of me anyway, so I would have done that no matter what. From here, I 
just used Elemental every turn unless Zalbag was asleep right in front of 
Ramza. Then I would use a normal attack instead, for 140 damage at 100%. 
That, along with Counter Floods, rid me of Zalbag without any trouble at all. 
I seemed to get Sleep at 50%, when petrify was seeming to be 10% previously.

Right now, I am leveling up to 99 at UBS4. From playing the whole game 
through as a Geo, I have decided Ramza is going to need every last stat point 
he can get. I foresee no difficulties until Altima, and possibly Hash.

/// ALTERNATE TAURUS STRATEGY compliments of BeowulfChaos

Zalbag:

Ice Brand
Crystal Shield
Thief Hat
Power Sleeve
108 Gems

Run forward two squares and left one square, and face the demons. Zalbag will 
run forwards and attack you from the side. He must miss, Counter Flood must 
activate, and Zalbag must be put to sleep by it. Expect a lot of resets 
there. Then, one of the Archaic Demons will charge Dark Holy on you. The 
other one will use Giga Flare on you and Zalbag. After this, run behind 
Zalbag and attack him. If Ice 2 goes off, he will die. Not good odds, but 
then again, this is the hardest battle in the game for a Taurus Geomancer 
after all. ///

4.20
Altima can be inflicted with Don't Act? o_O

Yeah, I wasn't thinking too much about the Hashmalum battle, but when you put 
it that way, I don't think there will be much trouble. It is weird how 108 
Gems + Ice Brand and Bracer + Rune Blade do the same damage...

So this SSCC should be complete by the end of this weekend. Balk should be a 
joke with my Flame Shield + Thief Hat + Rubber Shoes. Well, maybe not a joke, 
but still not too hard.

4.21
Actually, I was going to use Black Costume/108 Gems to guard against Stop. 
And for building up, I removed Attack Up so I wouldn't do too much damage. I 
equipped MA boosting equipment and killed the rest of the enemies with 
Elemental, and built up against a worst compatability Monk, like you said. A 
fuller update will come after I finish this challenge, unless I get stuck.

4.22
I attempted to level up in UBS4 several times, but each time I realized after 
about half an hour that I wouldn't have enough time to finish or I would have 
to leave my PS2 on for too long of a time period. Every time I tried the 
battle, all of the enemies had mantles. Is this always true? If so, building 
up will take quite a long time, longer than I had expected. My original 
thoughts were to set myself up so I do 70 damage to an enemy with bad 
compatability. This is not hard. Then I would reset until I found a bad 
compatability enemy with the same speed as Ramza (the Archer) and Item. Kill 
the rest of the enemies, knock the Archer low enough so he would start 
healing with Hi-Potions every turn, and put Ramza on Auto-Battle. However, 
two complications arose: (1) the obvious chance of critical hits, though I 
wasn't too worried about this, and (2) the enemies always seem to have 
mantles, so Ramza is never sure to hit with a physical.

Now I am considering using Elemental on an enemy instead, though it might not 
work very well due to status effects. I need to wait until I have enough time 
to pull this off. Any comments/suggestions?

4.23
Almost...there...

Geomancer SSCC

UBS4
My best option here was to use Elemental against a Monk with Chakra. Due to 
my superior speed and movement, I could easily stay out of Wave Fist range at 
all times. Chakra healed more than Elemental hurt him, so usually there was 
no problem with him staying alive. I just had to make sure I never used Carve 
Model on him. Don't Act came every once in awhile, but it hardly delayed me. 
I just waited over and over until it wore off, which didn't take too long. I 
made it to level 99 somewhere in the proximity of four hours, give or take an 
hour, and finished him off.

Rofel
I forgot to bring some extra equipment, so I couldn't let Rofel Shellbust 
Stab me with my Power Sleeve on. I didn't feel like trying to beat him 
without a hat and some clothing on, so I tried a strategy that uses 
luck...just a little bit. I went with this setup:

Ice Brand
(Any Shield)
Twist Headband
Black Robe
Bracer

I get my turn before Rofel. I move one space outside of his Mighty Sword 
range. All the generics take their turns and do whatever. Rofel charges 
Petrify on me. I get my turn before it resolves and attack him for 312 
damage. I must get either a critical or an Ice 2 (I think the Ice 2 will kill 
him, but I'm not sure). On my fourth try, I got the critical for ~550 damage.

After battle, I realized that fists would have done more damage, around 357. 
Maybe that would have been a better option, because a smaller critical hit 
would have been necessary. Also, from my experience fists seem to critical 
more than any other weapon (though its probably just my luck).

/// ALTERNATE TAURUS STRATEGY compliments of BeowulfChaos

Rofel: Aegis Shield and Reflect Ring. Nothing else. Run forward, elemental 
Rofel. He will smack you and get Counter Flooded. Elemental him again for the 
win. ///

Kletian
Haha, this was easy. I equipped the same setup from the Rofel battle, and 
with this setup, Ramza has the same speed as Kletian. Some generics move and 
do nothing, then Ramza gets his turn and moves back out of spell range. Ramza 
attacks the air for CT purposes. Kletian moves forward and waits. The 
generics move some more and do nothing. Kletian gets another turn before 
Ramza and charges something on him. Ramza gets his turn, walks up to Kletian 
and smacks him midcharge for 702 damage!

Balk II
With this setup, Balk and the Chemist are useless against me, as well as the 
monsters' long range attacks:

Rune Blade
Flame Shield
Thief Hat
Power Sleeve
Rubber Shoes

I use Carve Model to petrify the Chemist as fast as possible. It works on the 
second try. From here I must stay away from the monsters and use Elemental on 
them until they all die. My speed is 13, and theirs is less, so they never 
double-turn me. I get hit by the Tiamat once, which does over half my HP, so 
I need to stay away from it at all costs. I finish off the other three 
monsters and critical the Tiamat. He runs off, and collects a crystal. Damn. 
I knock him back into critical. While he is off searching for another 
crystal, I kill Balk with successive Elementals (110 damage each).

Hashmalum
This battle was EXACTLY as sqpat predicted:

Ice Brand
Aegis Shield
Thief Hat
Black Costume
108 Gems

Hash charges Meteor.
Ramza hits him midcharge for 546 damage.
Meteor hits Hash and Ramza for 323 damage each.
Hash charges Meteor.
Ramza hits him midcharge for 546 damage.
Hash dies.

(continued)

4.24
Now I'm stuck on Altima. I have tried a variety of things, but usually my 
setup looks like this:

Rune Blade
Aegis Shield/Crystal Shield
Thief Hat
Power Sleeve
Feather Mantle/Bracer

Ice Brand + Black Robe is not as good as Rune Blade + Power Sleeve; it is not 
that much more powerful (if at all) and the +2 to PA and MA really helps out 
elemental, which is important in the first part of the battle. This is what I 
found works best (so far):

Ramza moves onto a machine square. He uses Lava Ball on Altima and the two 
demons behind her. Usually, one of the demons dies from the Add: Dead part of 
Lava Ball. The other one either dies from the damage dealt, or is knocked 
into critical. Alma runs off, Altima follows and kills her. One of the 
remaining demons runs up to Ramza and tries to physcally attack him. Ususally 
it misses, and every time so far Counter Flood has failed to activate. The 
other demon charges something like Dark Holy on Ramza. At this point, Ramza 
either finishes Altima with physicals midcharge or kills the demons then 
Altima. Every time I have made it to the second part of the battle, Ramza is 
in critical from All-Ultima. The second form does one of two things: finishes 
me with a physical (it hasn't missed yet) or uses Grand Cross, which Confuses 
me EVERY FREAKIN' TIME, and then finishes me with a physical. Any advice?

4.25
I tried Altima some more, and I found a fairly good strategy for Altima I.

Rune Blade
Crystal Shield
Thief Hat
Power Sleeve
Bracer

First, Ramza uses Elemental on Altima and possibly on the two demons behind 
her. If it will critical either one, or both, I use it on that one, or both. 
I wait on the spot. Alma moves and charges Mbarrier, Altima follows her and 
kills her. Ramza double-turns all the demons, moves next to Altima, and hits 
her for 504 damage at 89%. The demons all move around; if any are in critical 
from the first Elemental, they run away. Either one or two will be able to 
hit me, depending on who I hit with Elemental. They use either Dark Holy or 
Hurricane. After it all resolves, Ramza either has full HP, mid HP, or low 
HP. He double-turns Altima, runs to her side, and hits her for 504. This is 
enough to make her transform.

This is where it gets tricky. Ramza goes first and attacks for 504 damage at 
100%. Altima will do one of four things: Grand Cross, All-Ultima, physical 
attack, or Return 2. What I want Altima to do is attack my side at 60%, miss, 
and trigger Counter Flood for 252 damage. Then I get another attack for 504 
in. Then I want Altima to do it again, and again, until I win. However, 
Altima uses a physical attack about 1 in 4 tries, and it seems the action is 
influenced by my HP. Usually, Altima will move, charge something, and then I 
get a turn to hit midcharge for 742 or something like that. If its All-
Ultima, I'm dead unless I have full HP. If its Grand Cross, I'm usually 
screwed, but one time I saw it miss completely. If it is Return 2, Altima 
will just instacast All-Ultima on me for the win. I suppose I could win if 
Altima continually missed with physical attacks, and Counter Flood activated 
every time, but I don't think that will happen any time soon.

4.26
Here are my equipment possibilities and their advantages/disadvantages:

Rune Blade
Crystal Shield
Thief Hat
Power Sleeve
Bracer

Attack: 504 (Good Comp.)
Elemental: 252 (Good Comp.)

Advantages: High elemental damage allows me to critical the two closest 
demons on my first turn most of the time.
Disadvantages: Lowest damage from physical attacks.

Ice Brand
Crystal Shield
Thief Hat
Black Robe
Bracer

Attack: 533 (Good Comp.)
Elemental: 198 (Good Comp.)

Advantages: Better physical damage than above setup, with the extra chance of 
an Ice 2.
Disadvantages: Low elemental damage makes it hard to critical demons.

(Empty)
Crystal Shield
Thief Hat
Power Sleeve
Bracer

Attack: 576 (Good Comp.)
Elemental: 216 (Good Comp.)

Advantages: Highest damage of the three setups physically. Also has the 
highest combo of Elemental/physical damage. In my experience, fists land 
critical hits more than any other weapon.
Disadvantages: Elemental damage is higher than the second setup, but still 
not high enough to critical the demons.

Right now I am experimenting with the third setup.

4.27
It's all over.

Geomancer SSCC Final Update

Altima I
I described the strategy before, but here it is again.

(Empty)
Crystal Shield
Thief Hat
Power Sleeve
Bracer

I Elemental Altima and wait. I leave the demons alone, because there is a 
higher chance of me being in critical when three attack rather than two or 
one, and I want to be in critical. Alma charges Mbarrier and runs, Altima 
follows and kills her. Ramza gets another turn, runs up to Altima, and smacks 
her in the face. The Ultima Demons go. On my winning run, I was hit by two 
Hurricanes for 173 damage each and a Dark Holy for 160 damage. This left me 
at 1 HP! Ramza gets another turn and smacks Altima in the side for the kill.

Altima II
When I was in critical status, Altima used physical attacks more. On the 
winning run, it went like this:

Ramza attacks Altima for 576 at 100%.
Altima attacks Ramza at 60%, and misses.
Counter Flood activates and hits Altima for 212 damage.
Ramza attacks Altima for 576 at 90%.
Ramza attacks Altima for 576 at 90%.
Altima attacks Ramza at 60%, and misses.
Counter Flood activates and hits Altima for 212 damage.
Ramza attacks Altima for 576 at 90%.
Altima charges All-Ultima on Ramza.
Ramza attacks Altima for 864 mid-charge, but criticals for 999.
Altima dies!

Total Damage: 576 + 212 + 576 + 576 + 212 + 576 + 999 = 3727 damage

Total Probability of Winning: approximately 6.4%

This probability, of course, is assuming Altima behaves this way. I usually 
didn't see two physicals in a row, if I saw any at all. Also, for some 
reason, I didn't always get a double turn, only sometimes. Finally, one or 
maybe even both of the Counter Floods are not necessary, so maybe more like 
11.7%.
______________________________________________________________________________
                                ________________
                             ///  XI Archer XI  \\\
                             \\\________________/// [4.11]

   /// Recommended Zodiac \\\

Pisces. You need to be able to take a beating while Speed Save builds up

   /// % Completed \\\

100%

   /// First Completed by \\\

DeathChickenChaos

   /// Strengths \\\

Nearly invincible to enemy Archers, speed and power increases with damage
taken, they don't miss, can take advantage of certain terrains with Jump +1

   /// Weaknesses \\\

Crappy HP, crappy move range, crappy power to begin with

   /// Hardest Battles \\\

Bariaus Hill, Goug Machine City, Golgorand, Queklain (without a Judo Outfit),
Yardow Fort City, Yu-Gi-Oh Woods(!), Inside Riovanes, Poeskas Lake, Inside
Limberry, Outside Murond, Zalbag, Altima

   /// Surprisingly Easy Battles \\\

Pretty much all of chapter 1, Zaland Fort City, Outside Lionel, Zalmo 1,
Izlude, Balk 1, Bethla Sluice, Zalera, Adramelk, pretty much all of the final
run up until Altima

   /// Standard Generic Strategy \\\

Fire an arrow, back just out of range, let the enemy move closer,
fire an arrow. Repeat, repeat, don't get cornered. Put Arrow Guard on of
course for enemy Archers, unless they've got some method of repeatedly 
hitting you for crap damage. Then you can go with a Mantle, hope to dodge 
some arrows and let Speed Save build you into a killing machine capable of
scooping a crystal before they can move

~~~~~~~~~~~~~~~~~~~~~~~ The Book of DeathChickenChaos ~~~~~~~~~~~~~~~~~~~~~~~~

1.1
From: DeathChicken | Posted: 10/5/2003 9:10:34 AM | Message Detail 
I may start an Archer SSCC.....it was the first actual SCC I did, seems sort 
of fitting

that and I'm insane :P

/// OVERATED ASIDE: With a suggestion by The Twisted Willow, DeathChicken 
chose Pisces as his Zodiac. He reached Zalbag before taking some time off,
breaking his PS2 and starting over. The rest of the posts are from April and
May of 2004.///

1.2
This message was deleted at the request of the original poster]

1.3
 may just start my Archer SSCC over (and actually bother to keep a record of 
things this time) in the hopes that a massive running start will plow me past 
Zalbag.....

Just don't fault me if I cheat past Elmdor this time, considering he was 
nothing but a blind roll for a 1% chance of victory and I'm not doing it 
again ;)

1.4
Here I go again with the Archer SSCC.....course my PS2 being broken into a 
million pieces didn't contribute in any way to my starting over. Nope nope 
nope ?_?

Gariland Magic City 

Delita gets enough JP for Gained JP Up, Counter Tackle and Move +1 from 
beating on the Chemist

Mandalia Plains 

All Chemists chucking a supply of 70 Potions. Delita gets enough JP for Auto 
Potion and Phoenix Down, with plenty left over just for the hell of it. Ramza 
gets enough for Concentrate

Sweegy Woods 

Delita unlocks Time Mage, but Algus sadly dies before getting any JP as a 
Chemist. Oh well.....

Dorter Trade City 

Delita's a Time Mage with Haste, Algus is a Knight with full equipment. Hold 
my ground to start, since Delita insists on casting Haste at a panel instead 
of Ramza. It hits. Head up the building as the topmost Archer stupidly picks 
on Delita, triggering his Auto Potion each time. Wizards waste three turns 
roaming around and not casting anything, I make it to the Archer, he dies. 
One Wiz targets Delita, doing nothing. Other targets Algus, he dies. Wizards 
run themselves out of MP doing nothing to Delita, he revives Algus, Algus 
Potions himself, and they're all dead meat. Easy stuff

Sand Rat Cellar 

Delita gets Black Magic as a secondary, becoming a Summoner. An Ice 2 wreaks 
havoc upon the stacked forces, while his Auto Potion negates the damage from 
the intruding Monk. Pick him apart with my arrows, as Algus holds his own, 
gets knocked to critical, Potions himself back to health. Another Ice 2 
connects, and it's just a matter of finishing everyone with arrows

Thieves Fort 

Hi Potions are opened up, I teach it to Delita and sell all my Potions. On 
top of that, with a Linen Robe he has two shots of Thunder Rod assisted 
Ramuh. In the rain. First one one hit kills a Priestess, I finish the second 
with an arrow. Delita's completely invincible. One more arrow to Miluda, one 
more Ramuh and she's cooked

TOO easy

Lenalia Plateau 

Ramuh, and the Time Mage and Wizard are forced to retreat. Wizard hits both 
of us with a spell. An arrow to the wizard, another Ramuh, dead Wizard, hurt 
Knight. Pluck the Knight, she's dead and it's down to Miluda. Pluck pluck 
pluck, bye bye

That was like, a million times easier than when I tried to do it without 
Delita powered up

Fovoham Plains 

First order of business is wiping out that damned Chocobo. One Ramuh can't do 
it, but a Ramuh and an arrow can. Wiegraf tries to Crush Punch, but can't 
Add: Dead. Another Ramuh from Delita and the vast majority of the army is 
critical with no way to heal. Hop up on top of the building, start raining my 
piddly 12 damage arrows of doom. Wiegraf catches up, hits me a couple of 
times, but again can't add anything. I'm knocked critical, but the next arrow 
sends him away. And even if it didn't, Delita was still alive and could've 
just spammed Phoenix Downs......

Fort Zeakden 

Ramza gets marked for major hurt with a Bolt 2. Redirect it to Algus, no Auto 
Potion. Delita zaps him with a Ramuh. No Auto Potion. Ramza gets knocked to 
critical, marked for death from a Fire spell while the other Wiz locks Cure 
onto Algus. Redirect the Fire, Ramza's dead, no Auto Potion again for Algus, 
since he dies too :P

Final Chapter 1 stats: Ramza at level 8

2.1
Archery

Chapter 2

Dorter Trade City 

Arrow Guard and Jump +1 for Ramza. Hide and let the guests kill everything

Araguay Woods 

Strip Gaf, make him an Archer, let him die. Go ride Boco to safety, Agrias 
with the cheapest sword available takes all the JP

Zirekile Falls 

Attempt to kill Delita quickly, but he still takes down three Knights all by 
himself. Oh well.....Agrias kills all the rest, gaining Crush Punch

Zaland Fort City 

Retardio goes right, shoots a Wizard. Wizard locks Bolt 2 on Ramza. Ramza 
shoots over the wall, hits him, gets nailed while the other Wizard wastes 
time Hasting. Agrias finishes one Wizard through the wall with Crush Punch, a 
long distance arrow and a gunshot finishes the second. One more Crush Punch 
adds Dead to a full health Knight, focus on the final Knight and ignore both 
Archers thanks to Arrow Guard. Really easy

Bariaus Hell 

Close one. Retardio plugs the leftmost Summoner, I pluck a long distance 
arrow knocking her critical. That draws off the other Summoner to heal her, 
left Summoner dies shortly thereafter. Agrias adds Dead to an Archer. 
Everyone swarms Retardio, he dies. Agrias adds Dead to the other Summoner. 
Comes down to an Archer and a very annoying Knight who nearly kills Ramza by 
throwing stones. Luckily the Archer does nothing but eat Arrow Guard, Ramza 
scoops a crystal on the turn before he would have croaked. Kill those two, 
done and done

I still haven't bothered to purchase any Charges yet.....

Zigolis Swamp 

Retardio Seals an undead or four, Ramza shoots the Uribo

Goug Machine City 

Difficult. Put on Rubber Boots in the hopes that one Summoner would only have 
Ramuh, but that didn't really help.....after several resets, Retardio Don't 
Acts a Thief on his opening move. That one retreats, I pluck at the other 
Thief and run away from the Summoners. The leftmost Summoner almost always 
only has Moogle here, the other has attack summons.....that attack Summoner 
wastes time casting Haste. I keep running away while Retardio dies, then 
everyone moves in. Attack Summoner castes Haste, I need a break....and get 
one, as I get a Bolt with my arrow in the rain on him while he's charging, 
and good compatibility with him means a one hit kill. 

Thief oddly decides to attempt a helmet steal instead of damaging me, 
whiffing. I make him pay for it by getting another arrow Bolt in the rain on 
him. Remaining Summoner Moogles him while the Archers all eat my Arrow Guard, 
I pluck him again, he's critical and runs. One more turn, long distance 
arrow, dead Thief. Meanwhile the other Thief runs back and forth on the other 
side of the battlefield like he was Wiegraf caught in a torch trap.....start 
plucking away at him while the Summoner bonks me with his stick. Thief 
finally closes in, but I'm able to knock him critical as well. He runs, gets 
a Moogle. I'm in trouble, and hang around the dead Summoner hoping for his 
crystal. Get knocked critical....and get the crystal I needed :)

Summoner then decides to be annoying and continuously Moogles that surviving 
Thief. Luckily the first Thief goes crystal too, so it's a simple retreat 
back there as I slowly wear the Summoner out of MP. Kill the Thief with yet 
another arrow Bolt(!), restore my health, make an Archer retreat in critical, 
kill the Summoner before he can do anything cute like poison me with his 
stick, and finish up the last Archer. Done and done

2.2
Bariaus Valley 

Several resets. Agrias just wouldn't block anything, or got hit by Bolts in 
the rain, or Bolt 2s in the rain, or criticaled, or all of the 
above.....finally managed a Bolt of my own on the first Wizard, one hit 
killing him. Agrias then got a Stop on a Knight, and that proved JUST 
enough.....pluck at the Wizard, wait on the spot. Gains me a double turn to 
get him again while he's charging, finishes him off. Agrias gets knocked to 4 
HP (!!), then actually manages to block a 40 some odd percent shot and 
retreat out of range. Get another Bolt to finish an Archer, then it's a slow 
process of gunning down the other Potioning Archer while running away from 
the worst compatibility Knight. Do so, scoop the first Archer's crystal, 
slooooooooooowly finish off that damned Knight. End up getting to level 18 
just dropping him too >_<

And back to Golgorand I go.....I remember this being fairly easy last time, 
but I can't recall what I may have done to make me think so

2.3
Archerama

Golgorand Execution Site 

Leveled up to 21, and after several resets, stumbled onto an Archer also at 
21 with a Judo Outfit and a Twist Headband. He gave up the Outfit, and in 
getting it I make it to level 23 and a PA point. Battle Boots on, start out 
in the far left corner, hold my ground and pluck a Knight. Gaf has Elemental 
as a secondary, doing a whopping 8 points of damage with Hell Ivy and setting 
off my Speed Save. Pluck the Knight again, get a Bolt that kills him, escape 
away to the left from the remaining Knight who throws stones at my head. 

Good compatibility with him, so two shots should down him while I hide in the 
very left corner, just out of Archer range. Meanwhile the Time Mages are 
Hasting everything in sight.....I finish that Knight, start running for my 
life to the top of the stage. Duck a 90% arrow(!), get right up in a Time 
Mage's face and point blank pluck him to critical. Next turn, I focus on the 
longbow Archer, since she's still capable of actually hitting me on my perch. 
Hit, bolt, one hit kill. Time Mage goes, could have bonked me with his stick 
to really hurt me badly, but instead locked Haste on himself and ran(?!?). 

And he's STILL IN MY RANGE. So I calmly march right up, he misses his own 
Haste, but hits me with it :)

Now my speed is ridiculous and I'm Hasted, gaining me all sorts of turns. 
Pluck the last Knight to death with two shots, start heading back down the 
ramp, send another random arrow over to finish that bright little Time Mage. 
Gaf's own Haste wears off right around here, he hits me once more. Trot right 
back down the battlefield, next to the two dead Knights. Time Mage wanders 
over, he gets two quick shots to kill him. Gaf hits me with another Hell Ivy, 
still no stoppage. 

Now one of those two Knights must go crystal, or I'm dead. Closest one....

.....turns into a box

>_<

Fine, says I. Retreat to the left again. Archer plucks me, I'm in critical. 
Get two turns, finish that Archer while staying four spaces away from the 
second dead Knight. Gaf hits me with another Hell Ivy, knocking me to 7 HP. 
Last Knight.....goes crystal

Thank god.....scoop that, fill Gaf full of holes and get the hell out of here

Not too bad....though I did have some decent luck for a change, along with 
the mother of all questionable moves by the AI.....

Outside Lionel 

Level up to 26 in the Valley first, gaining a Power Sleeve. Battle Boots on 
again. Three shots straight over the wall for the Summoner, so he can't get 
cute and kill me....would have taken less, but a Knight insisted on Potioning 
him. Meanwhile Gaf pounds me for crap damage, setting off Speed Save. Wait on 
the spot and keep plucking at Gaf while my speed builds. By the time he 
actually starts putting a dent in me, I have enough speed to just hit him, 
jog out of his range and repeat. Knock him critical, kill him, rain death 
over the walls

Extremely easy

Inside Lionel 

Judo Outfit on, and the only way Queky can hurt me is by putting me to sleep 
and then attacking without trying a Death Sentence first (or turning me into 
a frog while I was asleep, which he did once). Hit him, hit him, hit him, hit 
him, hit him(!), he FINALLY puts me to sleep and attacks, knocking me to 14 
HP. Hit him again, he dies

Final Chapter 2 stats: Ramza at 27

3.1
Archery rolls onward

Chapter 3 

Goland Coal City 

Back to Bariaus Valley first, where I keep killing and killing until I scoop 
up a Windslash Bow. Get myself up to level 31 for another PA point. This also 
nets me a useless set of Earth Clothes. Then I figure, what the hell.....keep 
killing and get myself to 37, since I'm so close and I'd have to do it 
eventually for Yardow anyway. Get another speed point, and now the Archers 
occasionally carry Ultimus Bows and Black Costumes. Reset and kill and reset 
and kill, end up with both, up to level 40 and a PA point. 

NOW we head over to Goland and make those Chemists pay :)

......or not. In spite of all of that, this still proves to be very 
annoying.....either I got charmed, or Olan forgot he knew Galaxy Stop, or I'd 
get all of my stuff stolen....winning run, put on an N-Kai Armlet, step right 
up and pluck a Chemist. He shoots me and runs, his twin Potions him. One more 
shot kills him, as Olan actually uses Galaxy Stop for once, hitting everyone 
but the Mediator and the Thief closest to me. Kill the other Chemist with two 
shots while running away from the Thief. Olan keeps using Galaxy Stop, to 
mainly no avail. Kill that Thief hounding me. Olan runs away, the Mediator 
follows and starts beating him to death. Everyone decides to swarm Olan, he 
gets knocked critical. I slip around the corner, send an arrow to get the 
Mediator to critical and make him go away. Same for a Thief. Olan runs, 
Galaxy Stop connects again with everyone. Kill the Mediator, two shots for 
the closest Thief, one more arrow for the last Thief and it's over

Lesalia Imperial Capital 

Take off my Bow, put on a Twist Headband. Stand my ground for one turn while 
Alma hits Ramza with Mbarrier. Zalmo retreats, I head a little to the right. 
Everyone goes right save for two Knights. I head left, taking a double turn 
to sprint away from those two. Zalmo steps up, pokes me, everyone swarms and 
knocks Ramza critical. Walk around the pile, Charge 2 punch Zalmo. Another 
turn, punch Zalmo, bye bye

And people once debated whether this fight would be impossible for an 
Archer ;)

Next I run through Sweegy and bump into a very small group of undead and an 
Archer with a Flash Hat. She drops it. Woohoo

Orbonne Part the First 

What a mess. From my starting position in the PBF, I'm out of everyone's 
range and can still hit the closest Lancer with an arrow. Hold my ground, hit 
him again. Chemist proves he has nothing better than Potion. Kill the Lancer, 
run away. Chemist proves me wrong by using Phoenix Down on the Lancer >_<

Run, run, run as the critical Lancer at least goes away. Kill another one. 
Chemist revives. Start running back around the right corner, taking potshots 
at the Chemist. Eventually I get him critical, he's forced to Potion himself 
instead of healing those two critical Lancers hiding in the back. Kill him. 
Time Mage whiffs on a 53%Stop, and now I have to focus on them since they've 
got me penned in and are actually a bigger threat than the remaining Lancer. 
Knock the one closest to the steps into critical, he goes away, I head down 
there. Then it's just a matter of finishing everyone

3.2
Orbonne Part the Second 

Start out too far back to hit Izlude, so I settle for plucking the Summoner 
and knocking him critical. He heals instead of blasting me, Izlude jumps from 
8 panels away onto my head. Step up, pluck him. He gets closer, jumps on my 
head again. Pluck him. Back up to get away from the incoming army, he moves 
forward, doesn't jump. Pluck him, critical, away he goes

Simple enough

Orbonne Part the Third 

Elf Mantle, Ultimus Bow, Flash Hat and Power Sleeve on, start in the top left 
corner of the PBF. I go first, four spaces from Wieggy, pluck him through the 
doorway. He marches up, Crush Punch. Wizard locks Fire 2, which eats my 
Mantle. Pluck Wieggy, run. Archer aims at me, eats Mantle. Wieggy hits me 
with Stasis Sword. Pluck him, critical for 90. Bastard Knight Potions him, 
reducing that to a normal 60. Wieggy follows me, Crush Punch. I pluck him 
again, running to the left to keep away from the rightmost Archer. Topmost 
Archer knocks me critical. I pluck Wieggy again, knocking him critical too. 
Right Archer goes, can't quite reach me. Wieggy goes, Potions himself and 
runs. Knight gets closer, Wizard marks me for death, I go, pluck Wieggy and 
kill him dead

Grog Hell 

Not too bad, as long as my luck didn't go south. Ultimus, Elf Mantle, Power 
Sleeve and Flash Hat on. Head left to start, hiding next to the cliff. Thief 
closes in, and she can't know Steal Heart or I'm done. Pluck her, retreat to 
the far left side with my back to the wall. Now I need a little luck....the 
Archer and the Thief must both eat my Elf Mantle. Eventually I pull this off

When this happens, one more pluck drops the Thief. Squires move in, throwing 
stones. Now the trick is I have to weaken them, but not kill them so the 
Chemists will heal rather than shooting my head off.....two shots does that. 
Both Chemists Hi-Potion. Hop up on the cliff, and the Squire with his move of 
5 but craptastic jump can't follow. Weaken him, Chemists are diverted. Start 
weakening a Chemist, as the Archer has middling luck in hitting me on 55% 
shots. Thief leaves a crystal, head back down and scoop it. Finish the 
Chemists, finish the weakened Squires, go chase the Archer and finish him. 
Finished

Now for the whirling fetid cesspool of fun that is Yardow. Seems like as good 
a place as any to stop

3.3
Archer with the Flash Hat was in Araguay, rather.....don't know why I wrote 
Sweegy

3.4
More Archery

Yardow Fort ****ty 

Okay, at level 41, the Archer in East Araguay goes up to 46, and thus has a 
Thief Hat. Only problem is killing her without being killed, and then her 
happening to drop it >_<

Finally managed that thanks to Arrow Guard and staying the hell away from the 
undead, though. 

Head to Yardow, and HOLY CRAP but I had some amazing luck o_O

Rafa dodged, like, EVERYTHING.....I parked myself outside of the wall waiting 
for the Ninjas. Got so ridiculous we both ended up huddled in the right 
corner, surrounded by three Ninjas and Malak all at full health before they 
finally started nailing us O_o

Keep the Grog strategy, killing one Ninja and putting another into critical 
to draw the Summoners into Moogling instead of doing anything painful. Malak 
pokes Rafa, knocking her critical finally but inflicting Innocent o_O

She casts randomagic and runs, nailing Malak and the last Ninja, sending him 
critical too. Get out of range, they both retreat. Summoner Moogles them 
again. Pluck Malak away to keep him from finishing Rafa, run away, kill the 
second Ninja

Crystal pops up, but I'm still at full health so no need to take it 
yet.....Summoners both hit me. NOW I take it ~_^

Pluck the closest Summoner dead, since the only real danger now is Rafa 
dying. Block up the doorway to prevent that, finish the Ninja who hits me for 
9 damage with his mace. Bum rush the last Summoner, make her eat arrowy death

That was downright silly

Yu-Gi-Oh Woods: Or, How One Revenant Can Cause 10 Resets 

The game's hidden karma-meter comes back around to slap me, as Speed Save 
misses on 8 different 73% opportunities(!!!)

Reset, try it again. Reflect Rings on both me and Chemist Rafa. And the 
REVENANT FROM HELL makes himself known, Drain Touching and Drain Touching and 
Drain Touching at ridiculously high percentages, healing for 104 HP each time 
and single handedly causing me 9 resets

And then one more as I killed him, watched him revive with 43 HP, pop right 
back over and Drain Touch himself back to full health

My god, that little bugger was INSANE. FINALLY managed to knock him critical 
and make him go the hell away. Then the rest was just a turkey shoot

But man, that was one hellspawned little ghost

Outside Riovanes 

Everyone targets Rafa, she dies, Malak goes away. Pluck pluck pluck the 
closest Knight to pieces, start running to the left. Pluck the floating 
Knight and the remaining one, the Archers do nothing. Kill both Knights, kill 
all Archers, including one with Arrow Guard on, and level up to 48 in the 
process. Too easy

And speaking of too easy, here comes Velius >_>

This shouldn't take me more than a year or so to do again

3.5
.....y'know it's a pity you can only pull off the Wiegraf torch trap with 
Germinas Boots on.....I've found Velius will just about always run up and try 
to punch me to death if I'm critical and against a wall. And if he'd just 
MISS, I'd probably win this fight with one critical.....but that's a 90% 
punch.....

As is, I'll probably have to end up with two different criticals, like the 
last time I won this

3.6
......also, if I could somehow beat Wiegraf with a Jade Armlet on, I could 
retreat and let Velius Loss me.....he always does it when I move to the back 
end of the right flume.....

But as is, he always follows up Loss with Seal.....but if I prevent that.....

Hmmmmmmmmmmmm *strokes imaginary long gray beard*

3.7
......may be able to pull off a modified torch trap without Germinas Boots. 
Back and to the right, as far as I can go behind the torch. Wiegraf steps up, 
Earth Slash. Now back and to the right again. to the bottom right corner. 
Wiegraf goes all the way right, Earth Slash. If Speed Save goes off twice, I 
start getting double turns to his one.....and then I can spend them to head 
all the way to the left flume, causing him to jump in the water and Earth 
Slash yet again.....

Problem being after that I'm sort of stuck. If I go right, he just heads 
right himself, waits, and I have nowhere I can go to get away from Lightning 
Stab.....

Still sort of interesting. If I can beat him with enough health to survive 
any of the attacks in part 2 and with a Jade Armlet on, shouldn't I 
theoretically be invincible if Lossed?

3.8
He can do 245 with Clops. Which makes the whole thing sort of pointless, 
since if I wanted to keep that much HP, I'd have to critical Wiegraf ~_^

3.9
AhHA. Found out how to pull off my modified torch trap :)

Two back and one right like usual to start, Wieggy comes up and uses Earth 
Slash. Now instead of going all the way back and right on the next turn, I 
pluck him and then go one space SHORTER than that, standing behind the flume. 
Wieggy hops in the water and Earth Slashes again. Use the double turn to move 
one left and two up, Charge 2 him, then pluck him again and run two back. 
Wieggy moves one space to the left, Earth Slash. If I go one space right, he 
will too, Earth Slash. One left, he follows, Earth Slash. One right, Earth 
Slash. He's trapped again, and I can bring another accessory to Velius 
besides the damned Germinas Boots :P

3.10
Inside Riovanes 

Okay, go in with a Thief Hat, Power Sleeve and Dracula Mantle. Every Speed 
Save must trigger, but with 72 Brave that's not such a long shot. Build 
myself to 22 speed before I must kill Wieggy.

Up pops Velius. Two spaces forward, pluck him. Pluck him, wait. Now I have to 
retreat, using all three extra turns to get to the bottom right corner, or 
else he'll just Seal me. Velius goes right. I move 5 spaces away from him, 
pluck. Get another turn, pluck and wait. Now he runs up and punches me, and 
this MUST miss.....64%, and it does. Probably could have made that easier by 
scrounging up a Feather Mantle from the Araguay Archer beforehand, but didn't 
want to test the level cap

Now I must go 3 spaces to the left to keep the incoming demon from finishing 
me. Pluck Velius, critical for 250, wait. Pluck Velius, wait. Pluck Velius, 
dead Velius

Reduced the number of criticals required from two to one ~_^

3.11
Riovanes Rooftop 

Judo Outfit on to stop Death, Jade Armlet on to stop Stop. I step up, pluck 
Celia. Rafa charges forward like an idiot and pokes Lede with her stick. 
Elmdor Muramasas, Speed Save goes off. Celia locks Ultima onto Ramza's panel 
and runs, Lede takes two swings at Rafa, missing the first but knocking her 
critical with the second. Ultima puts Ramza in critical and triggers Speed 
Save. One more pluck to Celia, she's critical and gone

Final Chapter 3 stats: Ramza at 48

4.1
Archery finally rolls onward

Chapter 4

Dougie Hauser Pass 

Stop by Araguay long enough to fetch a Feather Mantle from a group of Archers 
who can't touch my Arrow Guard

Throw on a Reflect Ring. Now the first order of business is killing that 
damned Archer, since I need Speed Save on and can't ignore him....worst 
compatibility means he dies in three or so shots. Wizard steps up and OH NO 
HITS ME WITH HIS STICK FOR 16 DAMAGE. Everyone starts chasing me, I start 
plucking at the guy with best compatibilty, which happens to be the Knight. 
He eventually backs off and Potions. Start backing away and plucking and 
backing away, while the Wizard continues to OH NO HIT ME WITH HIS DEADLY 
STICK OF DOOM AND TRIGGER MY SPEED SAVE. Loop all the way back around and 
scoop the crystal from the Archer, and then they're all finished

Bervenia Free City 

Oh my frigging god. Ninja girl here managed to come in with Germinas Boots 
and Jump +1, giving her a jump of 6. Meaning she was capable of springing all 
the way from the front of the middle house to the roof of the rear house 
halfway across the screen and hitting me o_O_o_O_o

Damndest looking thing I've ever seen in this game, including Ignore Height 
used at Zeltennia.....

Anyway, winning run I ditched Arrow Guard for Speed Save, putting on a Thief 
Hat, Power Sleeve and Feather Mantle. Hang out behind the building on the far 
left side of it, Archers all have 54% chances to hit me. One does, one 
whiffs, Speed Save goes off. Everyone moves in. Step up, pluck Meliadoul. 
Hold my ground as the Ninja throws a Ball and whiffs. Meliadoul uses 
Shellbust Stab knocking me critical, I Charge 1 her, then pluck her again. 
Both Summoners now Moogle her rather than incinerate me. Archer marks me for 
death with a Charge, causing Meliadoul to run away. It whiffs, run up, pluck 
her, she's critical and gone

Not too hard.....just needed my Feather Mantle evasion to actually do its 
job.....

Finath River 

Reset roughly a billion and a half times until I draw four Yellows, a Black 
and a Uribo. Have to duck three Choco Balls, but my Feather Mantle takes care 
of that, then the Black drops. Park at the end of the overhang with my back 
to the water, plucking everything in sight. Move and kill a Yellow right in 
front of me when the opportunity arises, his corpse serves as a shield 
against the rest of them as they all fall

Outside Zeltennia 

Delita confuses two Knights with Holy Explosion, causing an Oracle to Don't 
Act one of them in a hilarious attempt at a countermeasure. Kill the second, 
then hop up on the building for the hell of it and pluck the third Knight 
dead. Zalmo tries to Raise 2 him, eats exactly one Stasis Sword and dies

Much fun. And now on to Balk, who's never much fun......

4.2
Archery

Bed Desert 

Well whaddoya know. This would've actually been easy if it hadn't been for my 
typical bad luck, drawing a Wizard with Cure and a Knight with Potion.....

Hunting Bow, Ice Shield, Thief Hat, Power Sleeve, Reflect Ring and Arrow 
Guard. As long as the Wizard doesn't have any level 4 spells, I'm 
fine....start by backing off to the right and waiting for the Knights while 
the poison wears off. Archers always have 16% shots. Start plucking, backing 
away and plucking, taking extreme care not to get cornered. Could've killed 
some people easily if it weren't for the previously mentioned Wizard Curing 
everyone remotely weakened.....as is, it took me forever, but by spreading 
the damage around and getting a critical I was able to kill that pest right 
at the center opening to the building along with a Knight. Park myself behind 
his corpse

Now I'm faced with a dilemma, though. The dead Knight goes crystal, and I'm 
one arrow away from dying. Either have to risk leaving it, letting them have 
it and staying safe, but taking the chance that no arrows will break through 
for the remainder of this fight, or go for it, hope I can block a Knight 
swing and scoop it next turn.....

Odds probably weren't in my favor, but I went for the crystal. And DID block 
that swing on a 72% shot :)

Then they did land one more arrow, proving I did the right thing ~_^

Balk still took an ungodly amount of time to kill though

Bethla South 

Back to the normal equipment setup. One requirement here, the Ninja has to 
eat my Mantle on two attacks at the beginning. Eventually he does, and dies 
in two shots. Thief goes next, never attempting anything but 22% Weapon 
Steals that never hit. Archers have stupefyingly good luck breaking through 
my Arrow Guard, but it keeps me alive.....Knights aren't a problem, as my 
jump of 4 lets me run up and down the walls at will and lead them in circles. 
A dead Knight eventually drops a crystal, finish the Archers before they can 
finish me, and the rest is easy

Bethla Sluice 

Reflect Ring and Arrow Guard on. Hang around on the spot for a bit to draw 
the entire army into heading right, I head left and up. Archer somehow 
inexplicably knocks me critical, and I can't just kill him due to an Arrow 
Guard of his own working much better than mine. But I still manage to hit 
both switches before he can finish me

Germinas Peak 

Gastrointestinal is opened up. Put that on, Crystal Shield and a Feather 
Mantle, my evade is suddenly ungodly, with the Archers reduced to 8% shots 
with Arrow Guard

.........and they STILL beat me once, nailing me 5 times, the last with a 
critical(!?!?!?!)

Try it again, and this time my luck's slightly better. Ninja whiffs with a 
throw, dies in two shots. Back away, knock a Thief critical. Kill another, 
Archers all miss. Archers start hitting me again(!?), but the Ninja drops a 
crystal. NOW they never land another shot, pick em all off

And here's Poeskas, which is usually hell on earth

4.3
Archery

Poeskas Lake 

Gastrointestinal, Flame Shield, Power Sleeve, Thief Hat, Feather Mantle and 
Arrow Guard on. Archers have a 5% shot to hit me. So after my customary two 
resets due to them hitting me anyway and landing criticals each time, we 
start in earnest. First requirement is that the Revnants don't hit Drain 
Touch on either of their two 43% chances. So after five more resets, I pull 
that off, they each die with two arrows. Archers all move in and whiff, 
Oracle misses on two Blind attempts. Kill the Oracle. First ghost can't 
revive....and he doesn't, going box. Summoner moves in and all she can do is 
Ramuh, so I rush her and pluck once. She proves me wrong and locks on Odin
(!), but I get a turn before it goes off and finish her. Start working on the 
Archers. Other ghost goes crystal, Oracle revives. Kill the Oracle again, 
kill an Archer.Start working on the final Archer and kill him with nearly 
everyone on a 0 count

Didn't take as long as it did last time

Outside Limberry 

Back to Bariaus Valley for some major fun, as I level all the way up to 68. 
Gastrointestinal, Aegis Shield, Black Costume, N-Kai Armlet and Speed Save 
on. Hold my ground to start, doing nothing. Two Ultimas locked on, one Bio 3. 
Bio 3 has a 50% shot of killing me, it does not. Pluck Celia, wait again. 
Ultimas go off, triggering two Speed Saves. Pluck Celia again, she's gone

Annnnnnnnnnnnnnnnnnnnd Elmdor. Guess I'll make a liar out of myself and won't 
cheat past it, even though I've already made it through once legit ~_^

.......at least unless I start getting really irritated

4.4
Inside Limberry 

YESSSSSSSSSSSS! Got that little bastard, and it didn't take me three months 
to pull it off this time either :)

Go and level up to 69 first for the speed point. Gastrointestinal, Crystal 
Shield, Thief Hat, Black Costume, Angel Ring. Start as close as I can behind 
the leftmost torch in the PBF, head up to the nearest Blood Suck safe spot. 
Elmdor moves in, Muramasa and he must hit Death Sentence. Eventually he does, 
and triggers Speed Save. Get a free shot to Charge 2 him, it breaks through. 
Everyone goes away, I wait at that safe spot. Death Sentence wears off, 
Elmdor moves back in, Muramasa, Speed Save but no Death Sentence. Pluck him, 
it goes through, wait. Lede moves up and locks on Ultima. Spell move it, 
point blank pluck Elmdor. It goes through a third time, Ultima takes him to 
critical and he's gone

MUCH less irritating than trying for criticals against this fool

Under Limberry 

The leftmost tombstone is the key here....as long as I'm on it, the only 
thing I can really be hurt by are Skeleton souls.. Go in with Ultimus, Thief 
Hat, Judo Outfit and Germinas Boots (though they served no purpose. A Mantle 
probably would've been better). First order of business is ridding myself of 
the undead. To accomplish this I need to be hit by three consecutive Death 
Sentences, rather than Sleep which is fatal while the skeletons still live. 
Keep at it until I pull this off, and with Meliadoul's help I'm able to knock 
all of them into critical. Zalera then floats over and kills her with Flare 
2. Good, I didn't need her actually killing anyone to leave crystals ~_^

Up on the tombstone I go, out of every undead's reach. Now Zalera will repeat 
Nightmare over and over and over and over and over until he lands Death 
Sentence, at which point he'll retreat until it wears off, then float back 
into range to try again. If he hits it before putting me to sleep, great, I 
get a free shot. If he hits Sleep first, it's an agonizingly long wait until 
it wears off, then I just stand there until Zalera moves in again and tries 
once more. Though I am invincible doing it, it just takes an ungodly amount 
of time. Lather, rinse, repeat, and eventually I string together enough hits 
to make him stand out of range instead of falling into my trap. Have to chase 
him, he lands another Nightmare that thankfully puts DS on. Pluck him twice 
more and he's done

4.5
Archery rolls onward

Inside Igros 

Gastrointestinal, Crystal Shield (though I didn't end up needing it), Black 
Costume, Thief Hat, Jade Armlet. Reset, attempting to draw up Knights with 
Basic Skill. Finally end up with two. Straight left to start, pluck Dycedarg 
who runs over to butcher Zalbag, while I turn my back to start eating rocks 
and triggering Speed Save. Key is to get Dyce critical, so he can't chase me 
down while I'm screwing around with the Knights. Once slice from Zalbag and a 
few 100 shot arrows from me does that, I eat a few more rocks. All the 
Knights move in, I start killing. End up killing them all save for one with 
Basic Skill and HP Restore, who I couldn't kill if I wanted to ~_^

Out of all the Knights, ONE of them leaves a crystal >_<

Oh well, it had to suffice.....scoop it, then run away from the Knight until 
he builds my speed to 40. Then I'm critical and have to finish Dycedarg

Up pops Addy. Pluck him, pluck him, pluck him a third time and run, since I 
know I'm not going to be able to finish him in one turn. Take all my extra 
turns to get just out of his range, one space from the back left corner. He 
moves in. Pluck him until my last turn, then run. He moves up and locks on 
Odin. Two shots before it goes off, pluck, pluck, critical, he's done

Not as easy as I remember it being last time, but not very hard at all

Outside Murond 

Extremely irritating. I had one shot, and that was to kill someone early and 
grab a crystal right before death.....

Ultimus, Black Costume, Thief Hat, Feather Mantle. Start by heading left and 
waiting for the Geos. Priest uses Height 5 Haste to hit a Geo and a Summoner. 
The Hasted Geo zooms in, and promptly dies for his trouble. I retreat to the 
back left corner behind his corpse. Other Geo and the Summoner move in, as 
luckily the Priest doesn't seem to have any other calculations (does have 
Damage Split though, so I can't risk hitting him). Two plucks finish the 
Summoner. Geo hits me for next to no damage with his axe, setting off Speed 
Save. Mediator moves over and shoots. Priest Raises the Summoner. Kill him 
again, take a cheap pluck at a Mediator, criticaling him and knocking him out 
of the way. Other Mediator whiffs at a Berserk attempt. Priest raises the 
Summoner again. Kill him again. Geo meanwhile picks away at me with Hell Ivy. 
Priest raises the Summoner again(!), Mediator shoots me critical

Now I'm about to die. First dead Geo's on a 0 count, but still several CTs 
from crystalizing.....I decide to just stand there and wait. Summoner marks 
me for death, causing everyone else to go away. Kill the Summoner yet again. 
Dead Geo....................goes crystal

Yeesh. Grab it, recover. Priest moves in to revive the Summoner again(!!!). 
Mediator finally hits me with Insult. Toss my controller down and watch. 
Ramza blasts the charging Priest, one hit killing the little reviving freak. 
Geo whiffs attacking. Ramza kills the Mediator. Ramza fills the Geomancer 
full of holes, and we're out of here

Phew

Inside Murond 

Take off my clothes, leave a Thief Hat, Ultimus and Feather Mantle on. Reset, 
reset, reset till none of the Shriners have Blastar Punch. Get five spaces 
back from Kletian, pluck him. Vormav does nothing. Rofel steps up and must 
eat Mantle on a 60% swing. He does. Kletian locks on Holy, I pluck him and 
run to the righthand platform. Holy goes off, Vormav again does nothing. 
Rofel chases me, has to eat Mantle again. He does, Kletian charges another 
Holy, eats an arrow and dies

And back to Zalbag. I WILL find a way to get him this time

4.6
Hm. Interesting. In a futile attempt to see if I could jump on top of the 
rear overhang, I put on Germinas Boots and headed all the way left on my 
first move. Demon locked on Dark Holy, Ultima Demon locked on Nanoflare. 
Nanoflare resolved first, so I was able to pluck the Demon, redirect, kill a 
Demon and hurt the Ultima badly enough that another arrow would have finished 
him.....

Of course Zalbag then trotted over and killed me in one swing, but still.....

But then I tried the same thing again, this time Dark Holy resolved first, so 
of course Nanoflare just killed me.....

4.7
Ah, okay.....it has to do with how wildly the level of the Demons fluctuate. 
They can apparently jump from 69 to as low as 61.....and if the Archaic Demon 
is at 61, his speed drops to 8, meaning the Ultima will outspeed his Dark 
Holy with Nanoflare.....

4.8
Okay, found I can also go behind the rightmost torch on my first move and get 
the same results. Only difference being Zalbag will charge and try to swing 
on his first move, generally missing if I have a Crystal Shield and a Feather 
Mantle.....then with a Power Sleeve on, I have just enough firepower to kill 
that Archaic Demon with the Nano redirect. Then with my back to him, Zalbag 
goes for another pathetic swing which usually won't hit.....

......problem though is the second Archaic. He then locks on Dark Holy for 
220 with neutral compatibility. After eating a neutral compatibility 
Nanoflare, I have 193 left.....

Now if I could either gain bad compatibility with the Nano chucking Ultima 
Demon, bad with that second Archaic, or good with the first Archaic which 
would allow me to possibly ditch the Power Sleeve for a Black Costume and 
gain 30 HP I'll survive another turn.....or of course a critical to that 
charging second Archaic to one hit kill him.....but all this still has to 
happen on a draw where the Archaics don't gain their speed point.....

4.9
......bah. That damned Ultima Demon is a FINICKY little thing, too.....if I 
go in with a Black Costume, he'll forget about Nanoflare and Dark Holy me to 
death. If they both have good compatibility with me, Dark Holy. If the 
Archaic has bad compatibility with me, Dark Holy. If the Archaic has good 
with me, Dark Holy

So in effect, I need to draw an Ultima Demon with bad compatibility with me, 
while simultaneously the Archaic has neutral. But the Ultima also must have 
good with the Archaic, or I can't finish him. And in addition, it looks like 
I'll need to draw the second Archaic with bad, or else he'll kill me on his 
next....and this must happen on a draw where the leftmost Archaic starts with 
a level less than 63.....

Not quite Elmdor odds, but it's edging there ~_^

4.10
/// Overated asks if it would be worth it to level down outside of Murond.///

Probably too tough.....only way I really beat it at level 69 was by getting a 
lucky crystal and being fast enough to get extra turns to keep finishing the 
raised Summoner with.....

4.11
Inside Murond Again 

WOOHOO! Got him, got him, GOT HIM after all this time :D

Gastrointestinal, Crystal Shield, Thief Hat, Power Sleeve, Bracer on. Good 
compatibility with the leftmost Archaic who starts at level 61, neutral with 
the Ultima, neutral with the other Archaic. Head all the way left to start, 
Archaic locks on Dark Holy, and it appears I was slightly wrong on the 
compatibility issue, as the Ultima locks on Nanoflare. Pluck the Archaic, 
spell move, kills the Archaic before he can get Dark Holy off and hurts the 
Ultima. Face in the only direction Zalbag can reach, he runs up, eats shield. 
Other Archaic moves in and marks me for death with Dark Holy >_<

With neutral compatibility no less.....not even sure how that's possible. 
Anyway, all I can do is pluck him, I do.....and CRITICAL HIM FOR 500

One hit killed that little bastard :) :) :)

Not out of harm's way yet though, as I have nowhere to go to get away from 
Zalbag and the Ultima. So I stand my ground with my back to the Archaic 
corpse, praying to whatever the hell's out there for my shield to do its job

Ultima punches, 60% shot. Eats shield

Zalbag swings. 60% shot......eats shield

Pheeeeeeeeeew. Now I'm relatively okay. I don't have enough HP left to 
survive another Dark Holy, so I know the Ultima's going to use that next, 
ruining any bright ideas I may have festered about redirecting Nanoflare to 
Zalbag. So, go and pluck the Ultima, knocking him critical. Deathly afraid of 
Ulmaguest, so I pluck him again to kill him, then run out of Zalbag's reach

Now another quandry arises. I need a crystal as insurance from Zalbag, since 
one hit from him is going to kill me. But the closest corpse, the dead 
Archaic falls on an even space where Zalbag can Blood Suck me and make me 
throw a brick through my screen. Noticed that Zalbag will follow a pretty 
standard Knight pattern, chasing after me blindly if I keep one space out of 
his reach. So, I head to the right side of the coffin. Zalbag follows. I back 
one space away. He moves a couple of spaces forward. I slowly start backing 
towards the rear, he continues slowly following me. As soon as he's safely 
stuck behind the coffin, I dart back to the left, take a double turn and 
snatch the crystal from just beyond his reach :P 

Other two Demons turn into boxes. Now it's just a matter of whether I fall 
before he does.....head to the nearest uneven spot, wait for Zalbag. He eats 
my shield. Pluck him, hold my ground with my back to the torch. Keep plucking 
away, he eats my shield again. Keep plucking, he breaks through and knocks me 
critical. I knock him critical. He goes again for the 
kill........and.......eats shield one more time

:)

Pluck him, DIE DIE DIE YOU ZOMBIEFIED FREAK, DIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIE

Mweheheheheehehehe! Damn, that was scary :)

4.12
/// MalcolmMasher asks if DeathChicken plans on leveling up at UB4.///

I think I'll have to, if I want to stand any chance against Rofel

4.13
.....crud. Getting the Yoichi at UBS is little trouble, but leveling is. 
After all, I'm only getting 1 EXP a shot.....

Managed to draw an uber Monk once with Move HP-Up, Chakra, Secret Fist and 
Throw Stone(!), but killed him with a critical before I could raise a single 
level. I guess technically I could do that again, keep hitting him until he 
Chakras himself into a ridiculous level, then take extreme care to allow him 
to fully restore his HP before plucking him.....seems about the only way to 
do it

4.14
I'm assuming leveling outside of UBS is still against the rules for whatever 
reason. If it wasn't, I could very quickly get to 99 using the same place 
I've been using to level the entire game, the safe spot at Barius Valley.....

4.15
I think I can pull this off. Drew the Uber Monk again, got the Yoichi again. 
Now I've been at it off and on for a few hours, exercising extreme caution in 
letting him have enough HP to survive criticals, but not having enough HP to 
make him use Chakra.....gotten him up to level 62 so far, while I'm at 71.....

If I can keep from killing him for a bit more, I should be able to actually 
start gaining experience from him while he'll easily keep himself alive with 
Chakra and Move HP-Up.....

4.16
Up to 78 with him at 76 ~_^

In no danger anymore of ending the fight prematurely, but damn it's taking a 
long time

4.17
There.....finally

Orbonne Part the First 

Not much to be said here. Pick at the bad compatiblity Archer, do a lot of 
waiting on the spot and kill all the melee fighters as they close in. Archer 
revives one of them with Phoenix Down, I kill the Archer for irritating me. 
The previously mentioned Uber Monk starts Reviving people(!), but I'm able to 
hold him off until the ones he isn't reviving turn into boxes, go grab the 
Yoichi, then finish the ones he did. Then it's a slooooooooooooooooooow 
process of making sure he has plenty of HP, hitting him, watching him Chakra, 
getting away from him until he has plenty of HP to survive any random 
criticals and repeating. Once we both near level 80 things speed up slightly, 
he heals to more maximum HP, and pretty much any amount over 340 for him is 
safe from my criticaling wrath. All the way up to level 99, then pluck him 
very, very dead

And here's Rofel, who I'm guessing will be harder than Balk

4.18
......well, I THOUGHT Rofel would be hard

Orbonne Part the Second 

Yoichi, Thief Hat, Power Sleeve and Bracer on. Several resets as I went in 
without the Sleeve, but watched Rofel start with Blastar Punch, which I 
couldn't have. Finally for no reason at all, I decided to go in with full 
equipment. As far back and right as I can go in the PBF. Rofel moves up, 
locks on Petrfy. I get a Charge 2 on him before it resolves. Everyone else 
does a whole lot of nothing. Petrify whiffs. Now I fully expect Rofel to 
Shellbust Stab.....but he doesn't. Instead he goes up and a little to the 
left, locking on another Petrify o_O

I have NO clue what the hell happened there.....maybe he didn't have ANY 
breaks this turn....anyway, I run to the left and lock Charge 2 onto him 
again. Leftmost Wizard hits me with Fire for piddly damage. Charge goes off, 
critical to Rofel. Get another turn before Petrify can resolve(!), pluck him, 
dead Rofel

Easy stuff

4.19
Murond Death City 

Same setup as before. Start behind the box in the PBF, Ninja moves up, uses 
Pitfall and triggers Speed Save, Pluck Kletian, critical for 252. Wait on the 
spot. Kletian locks on Dark Holy and hides behind the corner of the building. 
Samurai Protects and Shells him, and it does no good at all, as I move up and 
pluck him once more to death

That was downright pitiful

4.20
Balk the Dead 

This was actually somewhat amusing. Gastrointestinal, Flame Shield, Thief 
Hat, Power Sleeve and Rubber Shoes on. Start in the default PBF position. 
There's one threat on the field, the Tiamat with his unblockable Triple 
Bracelet. So, I hang out just beyond his reach, plucking at the closest 
dragon, the Hydra. Start backing away and plucking, as the Chemist becomes a 
pest and Hi-Potions the Hydra when he's only mildly hurt. Nevertheless, due 
to the hydra family's insistence on flitting around and attempting to get 
into range rather than actually moving in for a shot, I'm able to wait and 
take enough turns to overcome the healing somewhat. Critical the Hydra and 
start running as everyone crosses the gap. He goes to the back to be nearly 
fully healed. Pluck away at the Hyudra (or however the hell you misspell it), 
run towards the bottom. Hydras continue doing nothing. Kill the Hyudra, take 
a stupid hit from the Hydra as I completely forgot about him. Back away and 
start working on the Behemoth. He dies shockingly quickly. Take extra turns 
and start hoofing it away from the Tiamat, back towards where I began

Then comes the amusing part. Balk's just been standing there the entire time, 
not doing much of anything. So, I shrug and start plucking at him. He holds 
his ground, not triggering his own Move HP-Up. Hydra and the Tiamat AGAIN 
keep flitting around just outside of range. Chemist moves over and starts Hi-
Potioning Balk, but since I'm not moving at all and just waiting, I'm able to 
outspeed him. Tiamat and Hydra FINALLY make it to within my range, I'm forced 
to move. Balk finally moves as well. Hydra floats over and bites me, but by 
now it's too late. Pluck Balk again and he's finished

Very simple

4.21
Damnation. Hashmalum's got the speed advantage on my poor Archer, so he 
always goes first with Meteor (unless I put on Speed Shoes, which helps 
little). That means I'm hurt from the beginning, which means he'll generally 
try to physical me to finish things rather than risk a spell. Which means if 
I put on a Feather Mantle and have some wicked 60% luck, I might just be able 
to nickle and dime him to death.....

As is, I've actually managed to kill him once already, but it was on a Melt 
redirect that killed me too ~_^

4.22
And Archery rolls onward again

Hashmalum 

Yoichi, Thief Hat, Black Costume, Feather Mantle on. Hashy goes first, 
locking on Meteor. Run down to the pole, charge a Charge 2 at the panel to 
his bottom left. It goes off, Meteor goes off, hits me and him, triggers 
Speed Save. Get another turn, pluck him, critical for 312. Hold my ground 
with my back to the pole. Hashy runs around to my right side, 60% and he must 
eat Mantle. He does. Hold my ground again and aim as far as I can behind him, 
point blank plucking him. Now I'm pretty afraid of a Melt resolving before I 
can move, so I try something different....I turn my back to him, hoping he'll 
try another physical. He does, 60% and whiffs again, then runs away. I pluck 
him again, still holding my ground. Hashy locks on Melt, but I get another 
turn. Pluck him again, dead cowardly lion

Yeesh, can't believe I've made it all the way up to Altima with this silly 
Archer ~_^

No real clue how I'll finish her though, unless she goes for about a billion 
physicals and misses them all

4.23
Wonder if it'd be better to abandon the Yoichi for Gastrointestinal 
again.....sure, I'd loss a hell of a lot of damage, but I'd gain a lot of 
evade.....

4.24
......actually, scratch that. Gastrofitis is doing MORE than the Yoichi o_O

Just checked, and I do 144 a pop with Yoichi. 150 a pop with the crossbow, in 
spite of the 2 point power loss.....

4.25
Wish there was some way to keep Alma alive for a turn. That would win it for 
me, I think.....as is, she kills her on the first turn, but opens herself up 
for two plucks, dealing 300 damage. Then she usually tries Grand Cross, 
that's another 200.....if that doesn't kill me, the Demons all either Dark 
Holy (meaning I'm dead, barring a one hit kill from me), or they all 
Hurricane, which has a 62% shot.....

If I'm not dead by that point, Altima either tries another Grand Cross, or an 
Ultima. Either way, that's another 200 to her, and then I can redirect 
Ultima....still not enough to kill her though

I think it's doable, but I'll have to get Grand Cross to not hit me with a 
fatal affliction twice, and I'll probably have to get Hurricane to whiff 
about three or four times.....

4.26
Ack! I actually beat the first form by replacing the Mantle with a Bracer. 
Ducked two Hurricanes and did a lot of waiting on the spot while I plucked at 
Altima. She stayed close, so I was able to redirect two Nanoflares at her and 
finish her as I was at critical

Then I got about three shots off on Altima 2 before Grand Cross put me to 
sleep and she punched me to death ~_^

4.27
And I did it again. This time I put my back to the leftmost wall, Altima 
tried two physicals that ate shield. Then she went into a Return 2 marathon 
that didn't do much of anything as I picked her apart. Then she locked on 
Grand Cross again, I plucked her, it went off.....and turned me into a 
petrified frog >_<

So close

4.28
/// MalcolmMasher asks if there is anyway to get Altima I not to attack Alma 
on her first turn.///

Tried it.....she always seems to go for the physical no matter where I am

4.29
Mwehehehe.....hehe....heheeeee.....Archery :)

Altima 

Gastrointestinal, Crystal Shield, Thief Hat, Power Sleeve and Feather Mantle 
on. Start by plucking her and hoofing it all the way to the bottom left. 
Altima kills Alma. Demon moves up and locks on Dark Holy. Pluck him, good 
compatibility and it's a one hit kill. All the way back and left, facing left 
in the hopes Altima will swing at my back. Demon moves up, whiffs on 
Hurricane. Altima backs off slightly and locks on Grand Cross. Pluck her, 
hold my ground, Grand Cross inflicts Silence. Get another turn, pluck her. 
Head all the way right. Demon whiffs on Hurricane. Altima floats over, eats 
shield on a pathetic shot. Pluck her again, hold my ground. Demon whiffs on a 
third Hurricane(!). Altima floats to my back, eats mantle. Wait on the spot 
without doing anything, trying to kill time until the first dead Demon goes 
crystal. Demon locks on Dark Holy. Pluck, critical, dead. Wait next to 
Altima. Eat a Dark Holy, pluck Altima a couple more times. Altima goes away 
and locks on Ultima. Redirect it to her and a Demon, pluck her, put my back 
to her again. Demon eats Mantle. Altima eats Mantle and goes away. Two plucks 
for the Demon, he's dead. Scoop the crystal. Altima moves back in to my back, 
eats Mantle. Pluck her one more time, and I'm somehow or another through this 
with full health

Up pops the big ugly. Pluck her, run as far as I can towards the top of the 
ship. Altima moves in, locks on Return 2. Pluck her. Return 2 hits. Then she 
uses the damn thing again o_O

Pluck her for being an idiot, run to the top of the ship. It misses this 
time. She moves in, Grand Cross locked on. Pluck her. Grand Cross is guarded. 
She uses Return 2 again(!). It hits, she moves back in and locks on All 
Ultima. Spell move it, pluck her. She floats to my back, punches, hits and 
knocks me critical. Hold my ground and get two more plucks, put my back to 
her. She punches again, eats Mantle and backs off. Run to the very top of the 
ship facing her. Altima moves in again, Return 2 locked on. Pluck her, Return 
2 whiffs. She goes again, eats shield with a punch. Pluck her. She backs off, 
Return 2(!!). It hits. She moves in, punches, eats my shield again. Pluck her 
twice more. She backs off, yet ANOTHER Return 2 attempt. Pluck her. Return 2 
whiffs. Pluck her, she screams

She SCREAMS

She's a DEAD, DEAD, DEAD DAMN SKELETON! AHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

AHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAA!

HAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

Done, done, DONE :) :) :) :) :) :D
______________________________________________________________________________
                               ____________________
                            /// XII Calculator XII \\\
                            \\\____________________/// [4.12]

>>>___ Full Calculator ___<<<

   /// Recommended Zodiac \\\

Capricorn
///CIRCLMASTR ASIDE: I originally completed this as an Aquarius, and had a lot 
of trouble with several chapter 4 battles because of it. chessjerk completed 
the Crystal Calc SSCC as a Capricorn and had a much easier time of it.

   /// % Completed  \\\

100%

   /// First Completed by \\\

CirclMastrChaos

   /// Strengths  \\\

Math Skill, Math Skill, Damage Split, Math Skill

   /// Weaknesses  \\\

Everything but Math Skill and Damage Split

   /// Hardest Battles \\\

Zalbag, Balk I

   /// Surprisingly Easy Battles \\\

Kletian, Hashmalum, Altima II

   /// Standard Generic Strategy \\\

Let guests carry you to Goug, CT5Bolt 3 until Chameleon Robe, CT5Holy with
Chameleon Robe


Full Calc is able to learn any spell, Crystal Calc only those found in
crystals and True Calc means not learning any spells at all. Full Calc and 
Crystal Calc have been completed; True Calc is not theoretically possible.

>>>___ Crystal Calculator ___<<<

   /// Recommended Zodiac \\\

Capricorn

   /// % Completed  \\\

100%

   /// First Completed by \\\

chessjerkChaos

   /// Strengths  \\\

The ability to hit virtually every enemy at once with a diverse set of spells 
is nice.

   /// Weaknesses  \\\

Slow, not much in the way of stats, sometimes hard to target enemies you need 
to hit.

   /// Hardest Battles \\\

Golgorand, Bethla Sluice (any battle with a lot of generics)

   /// Surprisingly Easy Battles \\\

All "Defeat X" battles, although I guess that's not "surprising" :)

   /// Standard Generic Strategy \\\

Chapters 1-3: Have 4 or 5 Speed, CT 4 Bolt 2 with Rubber Shoes
Chapter 4: Same as 1-3 until you get Bolt 3 or Frog, then CT 4 Frog with 108 
Gems to thin the ranks of generics

The story battles themselves aren't so bad in this challenge, acquiring spells 
via crystals is another story, especially in random battles.

~~~~~~~~~~~~~~~~~~~~~~~~ The Book of CirclMastrChaos ~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
Ever annoyed at my various attempts, I've now started a

FullCalc SSCC

which so far is rather easy. So far.

Chapter 1
CT, Height, 3, 5, and Delita > Chapter 1

Some highlights:
Dorter: Algus lived, Delita didn't.
Thieves Fort: I actually beat Miluda by myself, with a pair of Holies.
Fort Zeakden: Delita died and Ramza didn't, and I kept Brave. Brave is lost 
on Ramza's third action. 2 Holies > Algus.

2.1
Ah, it's me and my

FullCalc SSCC

coming through Chapter 2.

Dorter
Gaffy and Aggy do their things. I get in a CT3Holy but that's about it.

Araguay
OMFG. I am NEVER doing this again.
I took Aggy's sword and made Gaffy a Chemist. CT5Protect/Cure 3/etc keeps the 
battle going until Aggy has enough spillover JP to learn Auto-Potion. THREE 
HOURS OF FIGHTING OMFG I HATE THIS BATTLE NOW! >_<
Aggy got Auto-Potion, LS, HE, and Move +1. Ramza got all the Math skills and 
DS.

Zirekile
Yawn.

Pre-Zaland stuff
(Real) Day 1: Absolutely nothing.
(Real) Day 2: Green Beret and Judo Outfit IN THE SAME BATTLE! Thus burning up 
all karma I had accumulated.

Zaland
Aggy had power, Musty went left. Saved him with no resets.

Bariaus
Aggy had AP. Need I say more?

Zirekile
CT5Cure 3. Next!

Goug
CT5Sleep. This HAS to hit both archers and summoners, and preferably both 
Thieves as well. After that it's just a matter of getting as many people with 
Holy at once as possible. Before that all you can do is pray for DS.

Bariaus Valley
One Holy took care of both wizards and an archer. After that it was just a 
matter of cleanup.

Golgorand
More resets than I care to count. Gaffy will double-turn and land one NS (if 
you start as far away as possible), which MUST DS. One TM will be hasted 
(hastened?). Everyone else MUST get hit by CT5Sleep. If even one generic gets 
missed or guarded, it's a reset. Calculate Holy to kill Gaffy and wait. The 
TM will smack the far knight awake. Height3Holy kills the awakened knight and 
decoy archer. Move now, as you won't get a turn before people wake anyway. 
One knight gets a shot at you, which MUST DS. Archer may get a shot, may or 
may not DS. CT4Sleep, must hit everyone. 2 more calculated Holies should 
clear the board. I won with Ramza critical at 22 HP.

Lionel Gate
One reset so far. I may have to reset until the summoner only knows Ramuh, or 
I may have to go with Defense Ring and CT5Sleep, or I may have to level to 
35. We shall see.

2.2
That second Zirekile should obviously be Zigolis. Both are non-issues.

2.3 to 3.1
Hahaha, my

FullCalc SSCC

continues onward!

Lionel Gate
This took some time to work out. I had to Sleep Gafgarion, then Pray Faith 
him, then Sleep him again, then Holy him. If I had leveled to 35 I might have 
been able to straight Holy him for the kill, but ah well. With that done, it 
was just Height4Pray Faith followed by Height4Petrify to get a row of six 
statues outside the gate.

Quekky
Judo Outfit > Quekky. One reset because he decided to Frog and then physical 
Ramza while he had Death Sentence on.

Chapter 2 complete! On to The Valiant.

Olan Coal City
This is the very first time I've seen Olan use Galaxy Stop intelligently. 
Thanks to that, it was just a matter of clearing the field with calced Holies.

3.2
FullCalc SSCC

right now. Namely that

Chapter 3 complete!

It is complete, I should say. I'll only hit up the highlights.

USB 3: Jade Armlet + CT5Petrify = Fun.
USB 4: Izlude eats Holies.
Yardow: The only battle that required resets. Two to be exact.

And now the battles you REALLY want to hear about.

Wiglius
Gokuu Rod
---
Flash Hat
Chameleon Robe
Sprint Shoes

Wiggy goes first and Wave Fists for 60, DS. CT4Holy. Wiggy Wave Fists for 60, 
DS. CT4Holy. I get the full CT for Velius. Height4Demi 2 hits Velius and 2 
demons. Velius charges lethal Clops, demons move. Height5Demi 2. Deathscream. 
A winner is me.

Rooftop of Riovanes
Gokuu Rod
---
Flash Hat
Wizard Robe
108 Gems

Elmdor uses Murasama on Rafa and lands Confuse. Rafa charges Heaven Thunder 
on Ramza. Both assassins, instead of wisely smacking Rafa midcharge for the 
easy kill, decide to charge Ultimas on Ramza. Heaven Thunder misses. Ultima 
#1 goes off, DS. Without DS, the second Ultima would have been fatal, but it 
isn't now. Second Ultima resolves, DS again. Ramza's turn. Height5Holy nails 
Elmdor and puts him in critical. A winner is me.

4.1
Here's a brief

FullCalc SSCC

update for Chapter 4.

Duogola or whatever Pass
2 Holies. Moving on.

Meliadoul
This took a couple resets, due to the summoners. I didn't notice any real 
pattern to what makes them summon or move and wait. Finally I survived the 
three (enemy) turns to Holy Mel twice.

Finath
And there was much wailing and gnashing of teeth. I'm going to have to reset 
to 5 yellows + Uribo.

4.2
Man, it's been a long time since I updated my

FullCalc SSCC

so I guess I'd better do it now.

Duogula
CT5Holy

Meliadoul
CT5Holy twice.

Finath
Reset until I got a Uribo, 4 Yellows, and a distant Red. CT5Holy killed the 
red and uribo, and kept me alive as I moved to the one rock where only one 
chocobo could attack me. Then it was CT3Holy.

Zalmo
CT5Holy. Incredibly, it didn't kill Delita.

Bed Desert
Resets: Too many to count
Hoo boy. What a battle. For the winning run, I have:

Gokuu Rod
---
Flash Hat
White Robe
Dracula Mantle

Balk double-turns me and shoots me twice for 60 or 70 (I forget which), and 
both get DSed. Both archers move and don't fire, wizard moves, knights are 
irrelevant. I calculate a Demi 2 to hit Balk (and sadly no one else) and it 
hits. Now Balk shoots me again, and it DSes. Now the wizard and both archers 
charge on me. This is where the Mantle is needed. Both archers were charging 
+4 or +5, and the wizard was charging Ice 4.

And to all three, the Dracula Mantle said "ACCESS DENIED MOTHER****ER!!!!"

I calculate another Demi 2 to hit Balk and an archer, hit, battle won.

If you level to 69 and equip-hunt for a Thief Hat, all the luck required 
using my method probably isn't necessary. Speaking of which, I just finally 
got done equip-hunting for a Thief Hat, and am ready to take on Bethla.

4.3
Well, my

FullCalc SSCC

has hit a roadblock inside Limberry. Here's how it goes down:

Elmdor teleports 2 panels in front of Ramza and uses Murasama for 198. Damage 
Split hits him back for 99.

Lede moves forward and targets Ultima on the panel to Ramza's right. This 
hits for between 130 and 150 damage, depending on I-don't-know-what. Once she 
has thrown for 140 damage.

If Lede's attack is not lethal, Celia moves up and targets Ultima on the 
panel to Ramza's right. If I put Ramza in the back left corner of the PBF, 
Celia can't reach him and just moves as far forward as she can. If Lede's 
attack is lethal, Celia moves back and Ramza dies.

My equipment is:
Gokuu Rod
---
Thief Hat
Chameleon Robe
108 Gems

If I equip any accessory but 108 Gems, Elmdor teleports to Ramza's right and 
Blood Sucks.

If I equip a Flash Hat instead of Thief Hat, the HP difference makes Lede's 
attack lethal.

If I equip a Wizard Robe instead of Chameleon Robe, the HP difference makes 
Lede's attack lethal.

The most Holy damage I have ever done to Elmdor is 248 or so. The least is 
171. Elmdor has around 550-570 HP. I don't know if he runs or if I have to 
kill him.

Confusing myself just makes Elmdor kill me on his action.

Murasama has NEVER landed Confuse or Death Sentence. Whether this is a bug 
with Damage Split or my emulator (ePXSe), or if I'm just insanely unlucky, I 
don't know. Sadly, Death Sentence is a Talk skill so I can't DS myself and 
get free turns in to kill Elmdor.

My current working plan is to level up (as I am currently level 59) until I 
can equip the Flash Hat and Wizard Robe without dying to Lede's attack. That 
gives me a max MA setup of 10 (11 if I hit the next MA point) and Strengthen: 
Holy. With Elmdor's 70 Faith and the 99 Damage Split, I might have a chance.

If anyon can offer me any input, I would greatly appreciate it.

4.4
Well my

FullCalc SSCC

has overcome Elmdor and is on the move again.

Elmdor
I had to level to 69 for this. The extra HP and MA (from swapping Thief Hat 
out and Flash Hat in) allowed me to survive. Elmdor moved up and Murasama'd 
as always, DS. One girl threw for 140 damage, DS. CT5Holy hits her, Elmdor, 
and heals me. Elmdor uses Asura which DOES cause Death Sentence, but it 
doesn't matter because Damage Split took him down.

Zalera
Zalera hits me with Death Sentence. I fire off a pair of Demi 2's. The end.

Dyce/Addy
Demi 2's again. Holy is falling out of favor.

Outside Murond
No CT5Holy, as I'm trying not to break the cap. Very carefully I manage to 
kill everyone without ever targeting myself. Amazingly, the priest had Math 
secondary.

So now with a level of 69.39, I need to beat the Shrine Knights. Any ideas?

4.5
Re:

FullCalc SSCC

Vormav always knows Shellbust Stab. It hits for 98, though if I go in with a 
Black Costume I end up at full HP (since it gives 100 HP). Rofel rarely knows 
Blastar Punch and usually swings at me for 169. Kletian charges Dark Holy for 
more than my max HP at this point.

I'm Aquarius, which means Good with Kletian, Worst with Vormav, and Neutral 
with Rofel. Calculating Holy (my highest damage spell) on Kletian isn't 
enough to kill him.

If I equip an N-Kai Armlet to halve Dark Holy damage, Kletian uses Holy, 
which deals even more damage than Dark Holy would.

With a max Speed setup, my Speed is 8, which means I still go last.

I'm afraid this might be the end of the road. Never suspected this battle to 
be a problem either.

4.6
Lo, for the

FullCalc SSCC

continueth.

3 Stooges
How did I beat them? I'll tell you how. My equipment setup was:
Octagon Rod
---
Thief Hat
Black Costume
Feather Mantle
I'm sure you can already see how it goes.

Vormav moves up and Shellbust Stabs my Costume away. Rofel moves up and 
swings and eats mantle. Kletian charges a lethal Dark Holy.

I interrupt and... calculate Shell on myself. Dark Holy resolves, Damage 
Split.

Vormav and Rofel both swing and eat mantle. Kletian charges Dark Holy.

I interrupt and calculate... Cure 3, on myself and Rofel, not that Rofel 
matters.

Vormav and Rofel swing and eat Mantle. Kletian instacasts Holy, Damage Split. 
Shell expires.

I calculate Holy on Kletian. DEATH!

And now I'm level 69.70 and stuck on Zalbag. Any suggestions?

4.7
Once again my

FullCalc SSCC

has progressed.

Zalbag
It took about eight million resets, but I finally got a setup so I could 
calculate Petrify on all 3 demons and have it hit all 3 demons. After that I 
just had to move to a non-Bloood Suck panel, eat a Zalbag swing, then 
calculate Sleep and Don't Move on him and move away. Demi 2, Zalbag double-
turns me but just stands there, Demi 2, the end.

Am I allowed to go into Orbonne and level to 99 now?

4.8
Okay, so my

FullCalc SSCC

is at level 99, which got me 2 MA and 0 Speed ;_; And I'm stuck at Rofel. I 
almost had it once, but freakin' EVERYONE has Time Magic secondary, and they 
keep Hasting him.

4.9
My

FullCalc SSCC

is in the home stretch.

Rofel
Dodge a Petrify, DS a swordskill, Holy x2. Once he went through without 
getting Hasted, I could barely get the secodn Holy in.

Kletian
Joke battle. HeightPrime NumberHoly x2 = all enemies dead. No resets

Balk 2
Petrify all his underlings and wear away at his HP with Holy.

Hashy
No resets! Bad or Worst compat made Meteor very survivable, just a matter of 
redirecting when I could and keeping myself alive. Killed him with a Damage 
Split.

And now I'm at

Altima
I need to disable all the demons in one shot. I was trying Petrify, but 
apparently they're vulnerable to Don't Act as well. Now I just need to get 
them all with the same speed the next time I try. Paralyze/Demi 
2/Paralyze/Demi 2 should handle the first form. Altima 2 is vulnerable to 
Don't Move and Slow, I should be able to handle that.

4.10
Congratulations!

The Full Calculator SSCC is complete!

Altima fell hard. Once Paralyze did its magic, it wasn't even a battle.

Octagon Rod
---
Thief Hat
Black Costume
Feather Mantle

Altima I
Altima moves and kills Alma.
Two demons charge something on Ramza, not that it matters.
The Sorta-Tricky Part: CT5Paralyze has to hit all the demons and Altima and 
NOT Ramza. Feather Mantle makes it doable. Took me 4 resets.
Charged spells dissipate, everyone moves back.
Ramza calculates Raise 2 on Alma.
Alma MBarrier's herself.
Enemies have another turn under DA status.
Ramza at this point can't calculate Paralyze to hit all the demons and 
Altima. I opt to paralyze the demons.
Altima charges Ultima on Alma.
Alma (intelligently, amazing for this game's AI) moves to redirect the Ultima 
and instacasts MBarrier on Ramza.
Ramza moves out of Ultima's AOE and calcs Demi 2 on Altima.
Ultima resolves, Altima takes about 4 times as much damage as Alma does. 
Yippee.
Altima charged Grand Cross on both and misses both.
Ramza calcs Demi 2, deathsound.

Altima II
Did I mention this battle was a complete joke?

Ramza calcs Slow on Altima.
Altima charges Despair 2 on both and moves away.
Alma charges MBarrier on herself.
Despair 2 and MBarrier resolve in that order.
Ramza calcs Don't Move on Altima who is now on the opposite side of the map.

From here it's just Demi/Don't Move/Demi/Don't Move/Demi/Demi for the 
deathscream.

AND I WIN!

~~~~~~~~~~~~~~~~~~~~~~~~ The Book of chessjerkChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1

Time for me to join the fun of SSCC's!

Crystal Calc SSCC

I know, I know, I'm crazy, but we'll see how it goes. I chose Capricorn as my 
Zodiac.

Pre-Dorter

I hacked open all classes for Ramza because I'm lazy, and got Delita Auto 
Potion in Gariland. I also leveled to 20 as a Mime, since I'm damn well going
to need some stats to pull this off. Entered a random battle at level 20 and 
got Height, CT, Prime, 5 and Damage Split for Ramza, getting to level 20.40 in 
the process.

Dorter: 4 resets

Delita is a Monk with Item and Wave Fist, Algus is a Knight with Item. First 
three tries, either I die or Delita killed everything too quick. Last try, I 
run around avoiding the wizards until Delita took them out, I get a crystal 
for Cure/Fire/Bolt, Delita kills the last enemy the very next turn. Whew.

Sand Rat Cellar: 0 resets

No need for crystals here, just survive. Delita owned everything here. I take 
down a monk with calc'd Fire and DS.

Thieves' Fort - 0 resets

Pretty lucky on the first try. DS and AP were perfect, and I grab a Priest's 
crystal for Protect/Ice, and I kill Miluda and myself at the same time, but 
Delita the AP god lives.

Lenalia: 2 resets

First try, AP failed and Delita died. Second try, Wizard and Time Mage both 
boxilize, then I die.

Third try, ditched all Potions and had 30 or so Hi-Potions in stock. Delita 
killed everything under the protection of AP, I grab the Time Mage's crystal 
for Shell/Haste.

Windmill Shed: 1 reset:

First try, Delita gets Stopped and killed, and Wieggy's first Split Punch on 
me doesn't get DS'd.

Second try, Delita goes a little longer before getting Stopped and killed. I 
manage to get off two calc'd Bolts on Wieggy for 37 each and DS'd Crush Punch 
twice for 32 each, and he ran.

Zeakden: 1 reset

No time for crystals here, since Delita goes for Algus all the time. First 
try, Delita gets hit with Darkness and misses 4 straight hits on Algus, and I 
die.

Second try, Delita hits Algus for Repeating Fists twice for 44 and 11. I hit 
Algus with one Exp Prime Bolt before I die. Delita gets Darkness again, but 
goes for Algus's back and Repeating Fist's for 88, killing him! Woo!

Chapter one complete at level 20.85.

Dorter Take Two: 9 resets

Bad luck here for a bit. Gaffy and Aggy kept full equipment here, since they 
damn well needed it. Resets due to DS failing, or Gaffy and Aggy's evasion 
failing, or high faith wizards destroying everything.

Tenth try, DS worked better and Gaffy and Aggy cleaned up. I manage to grab a 
Wizard crystal for Bolt 2, yay!

Araguay: 1 reset

First try, Aggy died unexpectedly off a critical.

Second try, I make Gaffy and Aggy both Chemists so I can get Aggy AP. CT 5 Ice 
on my first turn kills the Black Goblin threatening Boco and hurts everyone 
else. Boco runs towards us, I hop on him and calculate CT 5 Cure every turn 
until Aggy had enough for AP, Phoenix Down, and Throw Item. I learned Level, 
Exp, and 4 (only missing 3).

Zirekile: 0 resets

Gaffy is a Dark Knight with Cross Helmet and Gold Armor only, Aggy is back to 
a Holy Knight with best equips. Nearly reset the first try when Ovelia got 
Magic Break'd and didn't get off an Mbarrier, and a Knight has Elemental and 
Local Quake, but nobody get hit with Confusion. Ovelia managed to kill a 
Knight and run away to safety, and I Cure'd the enemy until Aggy learned Move 
+1.

Zaland: 5 resets so far

I'll try to get a level 3 spell here, haven't seen it yet.

2.1

Well, I made some good progress over the weekend.

Crystal Calc SSCC

Zaland: 50 resets

I pretty much had to get a level 3 spell from this battle to offer me hope for 
upcoming battles. The resets mostly came from seeing level 2 spells from the 
wizards (meaning they likely didn't have level 3 spells), also Knights with 
Elemental and good/best comp Archers shooting me over the wall didn't help.

I saw Fire 3 twice, the first time, the wizard had a Flame Rod, 70 Faith, and 
good comp. Needless to say, it OHKO'd me.

The second time I saw it, I got it. I opted not to save Musty. He ran left, 
DA'd an Archer. Left wizard moves left and charges Bolt 2 on Musty, right 
wizard (w/Battle Boots) moves right and onto the wall, the rest of the enemies 
and Aggy do nothing important.

Musty takes the Bolt 2 and shoots the right-side Wizard. That wizard moves 
down the right side and charges Fire 3 on me. Luckily he has 55 Faith and 
worst comp, so the damage was only 50 or so. I get to redirect it onto him and 
Level Prime Bolt 2 some enemies. The redirect kills him.

Now it's just a matter of staying alive and hoping a crystal pops up. The only 
threat was an Archer who targeted me with Charge +7, but Aggy interrupted and 
blocked the shot to save me. I don't think it would've been lethal, but the 
less damage I take the better. I Cure myself and some enemies to keep the 
battle going, and am very happy to see a crystal. I get Cure 2 and Fire 3, 
then use Fire 3 to end the battle.

Barius Hill: 4 resets

Resets were generally from crappy AP and DS luck.

Musty shoots the Summoner and dies to a Summon and arrows. I hit her and some 
others with Fire 3, she dies. After a while of DS'ing and Aggy AP'ing, I grab 
her crystal for Slow, but Aggy has been Head and Armor Break'd. I'm able to 
Fire 3 the other Summoner dead while Aggy plays with the Knights and Archers, 
AP'ing every shot. Eventually I get the other Summoner's crystal for Don't 
Move, and Aggy ends the battle right after.

Zigolas: 0 resets

Seal Evil + Calc'd Fire 3 = gg

I was able to get a Judo Outfit from a monk at Sweegy (the battle only had a 
monk, a Bomb, and a Skeleton). I'm level 24 or so, I'll get to 35 at Zigolas, 
since there are Time Mages there, and I'll see if I can get Demi or something.

2.2

Leveled down to 15 so most random enemies have 6 Speed instead of 7 and fought 
some Oracles at Zirekile. Snagged a crystal for Pray Faith and Silence Song, 
nice. CT5 Pray Faith/CT5 Bolt 2 with Rubber Boots on is a nice combo.

2.3

I think I'm going to level down even more, since I'm still losing a good deal 
of random battles at level 15. I shouldn't lose too much HP from leveling up 
and down, if any at all.

All I got last night (after the Pray Faith/Silence Song battle) was Blind. 
Every other battle I lost when more than one Yellow Chocobo showed up with 
crap Faith, or the Oracles had Item with Hi-Potion, making them nigh 
impossible to kill.

As far as spells I'm looking for:

Priest: Holy will likely be necessary. There is a Priest in a random Grog Hill 
battle that has level 7 in Priest, so that's a possibility.

Wizard: Now that I have Fire 3, the only other spells I could see use from are 
Frog, Death, and Flare, and there really aren't any high job level Wizards 
until Chapter 4.

Time Mage: Demi is easily possible to get, but Demi 2...not so much. I know 
the undead Time Mages at Yuguo can have Demi 2, but since their class is a 
different version of Time Mage, I don't think I can learn their abilities.

Oracle: I saw Doubt Faith, Zombie, and Paralyze in the battles I lost at 
Zirekile, and they would be nice to have. Confusion Song and Blind Rage would 
be good too. *imagines Confusing an entire field of enemies*

Maybe I can Confuse Zalmo's brigade into killing him for me? Hmmm...

2.4

Crystal Calc SSCC

I gave up on trying to get skills from Oracles, since they never seemed to 
know anything useful. I did get Blind, though, which proved useful.

I also fought Time Mages at Zigolas, acquiring Reflect and Demi from them, 
then I leveled to 35.00.

Goug: 1 reset

First try: Battle Bamboo, Green Beret, Wizard Robe, Rubber Shoes. CT5 Bolt 2 
was doing well but a thief and an archer grabbed crystals right before I was 
going to kill them, and they killed me when DS didn't go off.

Second try: I swapped Rubber Shoes for a Wizard Mantle. Exp 5 Fire 3 hit many 
enemies and DS worked better than last time, with evasion help from the 
mantle. I did grab a summoner's crystal, learnng nothing.

Barius Valley: 4 resets

Same equips as Goug, resets from Aggy dying from best comp Knights or DS not 
working. One time, the good comp Lightning Bow archer criticalled me for 60 
and triggered a Bolt 2 for 74 (!), killing me. Naturally, the wizard right 
next to me crystallized right after that happened. :(

Winning run, I use CT5 Blind to help Aggy's evasion, and it holds up this 
time. Fire 3 owns here, despite the thunderstorm. I get both wizard crystals, 
learning nothing. One of them had used Fire 3 on me, heh.

And, here's Golgorand. I think I'll give it a try later today.

2.5

Crystal Calc SSCC Mini-Update

Golgorand: 20 resets so far

Well, my ideal situation hasn't happened yet, but when it does I should be 
able to win. Equips are Battle Bamboo, Triangle Hat, Wizard Robe, Wizard 
Mantle, which allows me to do 135 to Gaffy with Fire 3.

The requirements are as follows: Gaffy can't have Defend or Hell Ivy and must 
have <200 HP, none of the Time Mages can hit their Hastes, neither of the 
close Knights can have Battle Boots or Elemental, and I must DS Gaffy's Night 
Sword. I can then CT 5 Fire 3 the entire field and hope I dodge it through my 
Wizard Mantle.

Gaffy runs, the 7 speed Archer charges something on me, the Knights get 
closer. Charge goes off, 7 speed Archer double-turns, shoots me and runs. I 
then get another turn and Fire 3 as many enemies as I can for kills 
(preferably both close Knights if possible).

At this point I should be in good shape, if I can get all of those things to 
happen at once. >_>

2.6

Crystal Calc SSCC

Golgorand: 45 resets

Finally got my luck going! Equips as mentioned previously. Enemies do their 
thing, the far TM and the Knight on the wall get hasted. DS Gaffy's Night 
Sword, then CT 5 Fire 3 everyone except the hasted enemies. Guard it, Gaffy 
runs, no one dies. Bad comp 7 speed archer charges Charge +3, one knight takes 
my side, miss, other knight takes my front, hit, DS. Unhasted TM Hi-Potions 
self and moves up, everyone else moves up. Charge +3 goes off into the 
knightÕs back. :) 7 speed archer moves and shoots me, DS. CT 3 Fire 3 the two 
knights surrounding me and the TM I hit before, the knights die and the TM is 
in critical.

Now I feel that I have a chance, since the knights shield me from everyone 
except the archers, but everyone double-turns me now. Critical TM Hi-Potions 
self again and moves up, other TM tries to haste her and the last knight (who 
has worst comp) and hits the knight. Archers move up, 7 speed archer Charge 
+3's, hits me, DS, she's critical. Bow archer Charge +4's, misses. Hi-Potion 
TM moves up and waits, knight moves up and waits, other TM moves up and 
charges Haste again on her friends. 7 speed archer goes again, misses me and 
runs away. Bow archer shoots, hits me, DS, she's critical and runs away. Haste 
misses. I CT Prime Fire 3, killing the two TMÕs and hurting the worst comp 
knight. Both archers run away, the knight moves next to a knight corpse and 
waits. I Exp 4 Fire 3, killing both archers.

Down to me and the worst comp hasted knight, I still have 50 HP or so. I 
decide to wait after killing the archers, hoping the CT works out right and I 
can grab a crystal. The knight waits, haste wears off, he goes again, waits, 
one knight boxes, the other crystalÕs and itÕs my turn!

Yes! Grab the crystal, Fire 3 him. He moves up, hits me for 28 (<3 worst 
comp), DS. TM crystalÕs, everyone else boxes. The crystal is in his range, so 
I block him from it and whack him in the back for 35, facing away from him, 
heÕs in critical. He hits me, DS. He runs away from the crystal. I go, Fire 3 
him, he dies, and IÕm DONE!

Phew.

Outside Lionel: 0 resets

Gaffy Night Sword's, DS. Everyone else can't do anything. He Night SwordÕs 
again, DS, he moves away. Level 3 Fire 3 on him, heÕs critical and runs to the 
corner. Level 3 Fire 3 him again, he dies, along with 3 others. Calculate 
fiery death on the rest from the safety of the castle.

Inside Lionel: 0 resets

Switch Wizard Robe for Judo Outfit. Quekky nightmares over and over and over 
until I calculate 4 DemiÕs on him, and he dies.

Chapter 2 done at level 35.84!

3.1

More progress!

Crystal Calc SSCC

Goland: 0 resets

Pretty lucky here, considering how the battle started. Musk Rod, Triangle Hat, 
Wizard Robe, Magic Gauntlet. Olan reads to the mediator, a thief charms me (I 
almost reset here, but I played it out), another thief whiffs Steal Weapon on 
Olan. Olan goes again, charges GS and waits. I go and Exp 3 Shell some enemies 
in my charmed stupor. Thief whiffs another Steal Weapon, the mediator slashes 
Olan. GS goes off and stops two thieves. Olan stays on the roof and reads to 
the mediator again. The mediator charges Cure on himself and runs down to his 
thief friends. The chemists do nothing, Charm wears off on me as Olan charges 
another GS and runs off the roof.

GS goes off and stops everyone except the mediator and a thief. I Exp 3 Fire 
3, hitting all the enemies that were hit by Shell. Mediator charges Cure 
again, the thief throws a rock at Olan, he charges GS again, which hits the 
same enemies as before, minus one thief. Exp 3 Fire 3 again, killing one thief 
and criticalling another thief along with both chemists. Mediator charges 
Raise (!) on the dead thief as Olan Dashes the healthy Thief, who smacks him 
back and runs. Raise hits, the revived thief smacks Olan into critical. Olan 
charges another GS, and itÕs my turn. I almost decide to Cure 2 Olan, but 
realized I could hit every enemy (and myself) with CT 4 Fire 3. I use Fire 3 
and ALL SIX ENEMIES DIED! :) Woo!

Lesalia: 5 resets

OK, hereÕs the strategy. I was trying to concoct a strategy involving 
Silencing Zalmo to remove his healing, Pray Faithing him and myself, and 
hitting him with two Fire 3Õs for 132 each, which (after one Move HP UP) were 
still enough to critical him. The problem was that Zalmo would just cure 
himself after the first Fire 3 and then I would get swamped, as MBarrier 
always chose inconvenient times to expire.

Equips are the same as at Goland. Zalmo runs back and does nothing, the rest 
of his brigade moves off to the sides. Alma MBarriers me, I calculate CT 4 
Pray Faith and it hits every unit on the field (not just targets, HITS). I 
stay put, the enemies advance again, doing nothing, Alma advances to just 
outside the doorway and defends.

At this point, all the enemiesÕ CT values are 99, so I calculate CT 3 Fire 3 
on all the enemies. Alma gets hit too if she doesnÕt defend on her second 
turn, but that doesnÕt matter. One knight and the monks die, Zalmo and one 
knight take 132 each, one knight is healed for 264 (Flame Shield). HereÕs 
where, previously, Zalmo charged Cure 2 or 3 on himself and moved up, but on 
previous tries I had been unable to kill anyone on ZalmoÕs side. This time he 
moves (restoring 25 HP) and charges Raise 2 on a monk instead. Raise 2 hits, 
the Flame Shield knight moves up and whacks me, but it doesnÕt matter, as I go 
again and hit Zalmo with another Fire 3, and heÕs critical and runs!

This might be an excellent time to go equipment hunting, since I'm likely 
going to need it for the UBS series. If I can at least grab a Thief Hat, that 
alone could ensure my survival.

3.2

I have acquired a Black Costume, a Flash Hat, and a Thief Hat from Squires at 
Mandalia, and I'm ready to take down the UBS series. The first battle will 
likely be the hardest, since I need to take out all the lancers quickly before 
they overwhelm me. Currently, I'm trying Iron Fan/Thief Hat/Wizard Robe/Rubber 
Shoes and using Height 3 Pray Faith/Bolt 2, hopefully killing the lancers in 
two shots of Bolt 2.

3.3

Once I got everything going, it wasn't that bad.

Crystal Calc SSCC

UBS 2: 10 resets

Iron Fan/Thief Hat/Wizard Robe/Rubber Shoes

Start in the back row on the left, which draws all the lancers onto heights 
divisible by 3. Two lancers had defend, one had worst, one was neutral w/Ice 
Shield, non defending one was good comp. Good comp lancer and chemist get 
hasted, Height 3 Pray Faith hits me, the lancers (not the worst one) and the 
chemist. Worst comp lancer pokes me for 55, DS. TMÕs haste themselves, 
everyone else just moves closer. Height 3 Bolt 2 kills the ice shield lancer, 
sends the good comp lancer and the chemist to critical, and hits a TM.

Critical lancer runs away, chemist Hi-Potions himself and runs away, TMÕs do 
nothing as they had no healing secondaries, worst comp lancer pokes me again, 
no DS. Height 3 Bolt 2 hits everyone, killing the good comp lancer and the 
chemist, criticals both TMÕs. Lancer jumps on me for 77, DS, TMÕs run away. 
Another Height 3 Bolt 2 kills the TMÕs, just me and the worst comp lancer 
left. I Cure myself as I wait and see if any crystals pop up, only one TM 
crystallizes, and thereÕs nothing in it. Oh well, blast the remaining lancer 
with Fire 3Õs, he kills himself through DS.

UBS 3: 0 resets

Switch in Magic Gauntlet in place of Rubber Shoes.

Start in the corner. Everyone moves around, Summoner hastes himself. CT 4 Pray 
Faith hits me and misses Izlude. He jumps on me for 120, DS. Everyone moves 
again, Summoner charges haste on an archer. Height Prime Fire 3 hits Izlude 
and a couple others, killing the Summoner. I move away, since the close knight 
is in range to hit me. Izlude jumps again for 120, DS, and he runs. I donÕt 
even think he was critical yet. >_>

UBS 1: 0 resets

Switch in Cammy robe in place of Wizard robe.

Start at the front left. Wieggy has a Silk Robe, so his HP is only around 310. 
Wieggy moves up, an archer shoots me, DS, everyone else moves around. Height 5 
Fire 3 hits Wieggy. He comes down and slashes my side for 220, DS. Both 
archers shoot me this time, both are DSÕd. Another Fire 3 kills Wieggy.

Tried Grog Hill a few times and got destoyed. Fire 3 sucks due to the rain, 
Rubber Shoes/Bolt 2 probably won't work since a chemist always has Rubber 
Shoes of his own.

3.4

Crystal Calc SSCC

Grog Hill: 6 resets

Gokuu Rod/Flash Hat/Black Costume/Rubber Shoes

Keys to this battle: One Squire is worst comp with a Flame Whip, everyone else 
is neutral, archer has a Lightning Bow (and thus is useless), Rubber Shoes 
chemist has Defend, and only knows Hi-Potion (no Phoenix or X-Potion, although 
Phoenix might not have been that bad), and the thief has basic skill.

The enemies advance, I take a shot from the non-Rubber Shoes chemist, DS. CT 5 
Pray Faith hits everyone except the worst squire and the RS chemist. Thief 
whiffs a Steal Helmet, both squires whack me in the side (the other had a 
Mythril Sword), thief goes again and stabs my back, chemist shoots me, all 
hits get DSÕd. CT 4 Bolt 2 kills the chemist, criticals the thief, the archer 
and one of the squires, and mildly hurts the worst squire. I move up one and 
left one to hide behind the cliff and pray the thief doesnÕt charm me. She 
throws a stone at me and runs away.

HereÕs where my memory gets hazy, since it's a battle of attrition at this 
point. I move towards the corner and continued to CT 4 Bolt 2 as much as 
possible while the RS chemist tried to keep up with his healing. Even so, I 
allow the thief to grab a crystal somehow, and she comes back and whiffs 
another steal helmet, and I poke her to death finally.

Eventually it's down to just the worst squire (who also grabbed a crystal) and
 the RS chemist, with me at medium health. As long as DS did its job, I knew 
IÕd be OK, since Cure 2 healed for 78, more if I Pray FaithÕd myself first. 
The next job is to kill the chemist, which I did by Pray Faithing both of us, 
letting him shoot me, DS, then Fire 3 him for 144, killing him. I grab the 
thiefÕs crystal and Bolt 2Õd/Fire 3'd the worst squire many times until he 
died. Woo!

Yardow: 3 resets

Gokuu Rod/Thief Hat/Wizard Robe/Magic Gauntlet

Start at the default position (the front right corner). Rafa takes a water 
ball and dodges a shuriken, charges an Asura on two ninja and runs back three 
(no Move +1). Malak and summoners move up and wait, Asura hits two ninja once 
each. Height Prime Fire 3 hits all the enemies for decent damage except the 
summoners (who have White Robes). One ninja is critical, he runs away, another 
moves forward, throws a shuriken at Rafa and misses. Malak comes forward and 
charges untruth on Rafa, misses completely. Rafa charges Asura on Malak and 
two ninja and heads for the corner opposite from me. Asura kills one ninja and 
hits Malak once. Summoners come forward and charge two moogles, but I 
interrupt and Height Prime Fire 3 the two ninja dead before they can resolve.

Malak moves to Rafa and pokes her into critical, she gets to the corner and 
charges Asura on Malak, which misses. :( I Height Prime Fire 3 the summoners 
again, since I canÕt hit Malak without hitting myself, and move up to the 
ninja who are about to crystallize. One summoner moogles, the other Shivas me, 
DS, Malak moves to Rafa and goes for the deathblow, miss! Rafa moves forward 
to the wall, and Asuras Malak, hitting him twice, heÕs dead and runs.

The first two ninja boxilize. One summoner charges Cure, the other charges 
moogle and takes one of the boxes. I take the other box and poke her, she 
dies. Rafa runs back, the summoner moves up and waits, I guess she didnÕt know 
any offensive summons. I move up and poke her, she runs and moogles, I poke 
her again, sheÕs dead.

I never thought IÕd beat this battle that quickly. :)

Yuguo: 1 reset

Gokuu Rod/Flash Hat/Wizard Robe/Reflect Ring

Knight Rafa: P Bag/Aegis Shield/Circlet/White Robe/Dracula Mantle

Start in the back right corner. Rafa has Truth secondary and Move +1. CT 5 
Cure 2 on my first turn, CT 4 Cure 2 on subsequent turns keeps Rafa and myself 
healed while hurting all the enemies. The Gust revived with full HP, but it 
didnÕt matter.

3.5

Outside Riovanes: 4 resets

Gokuu Rod/Flash Hat/Wizard Robe/Rubber Shoes

Knight Rafa: Coral Sword/Gold Shield/Circlet/Gold Armor/Dracula Mantle

Start in the back right corner. Take Truth off Rafa and give her Weapon Guard 
(not enough JP for Defend, though). Enemies move around, two archers shoot 
Rafa, one shoots me, DS. CT 5 Pray Faith hits some enemies and myself. Malak 
moves up, pokes Rafa and misses, Rafa moves to his side and slashes him. 
Archers try to shoot Rafa, one of them hits (she has Concentrate :/). The 
knight behind Rafa swings at her and misses and runs away. This miss is 
crucial, since if he hits, Rafa and Malak run away and the knight will advance 
instead of retreating and gets too close to me.

Now I run to the corner and commence the CT 4 Bolt 2 storm. Some keys here 
were two of the knights had Basic Skill and the other had Defend, so they 
waste quite a bit of time maneuvering for a slash at me. One archer had Item 
and another had Defend, so they took their sweet time getting to me, also. 
After about 6 or 7 Bolt 2's, theyÕre all dead.

Inside Riovanes: 12 resets so far

Meh, just getting to Velius is difficult when DS doesn't go off in the first 
fight. When I do get there, Don't Move doesn't hit all four enemies. This may 
take a while to get lucky enough that all three demons have high faith and 
don't have bad comp.

3.6

Inside Riovanes: 16 resets

Gokuu Rod/Thief Hat/Black Costume/Sprint Shoes

Wieggy Lightning Stabs for 168, DS. Exp 4 Cure 2 myself and wait. Wieggy Stabs 
again, DS, and runs back. CT 5 Haste myself (the key to my Velius strategy) 
and run back. My turn again, I run back up (to avoid losing my first turn at 
Velius) and Height 3 Fire 3 him for 86, he runs away.

The reason for the Haste is that I can only use the DonÕt Move/Demi combo 
without moving, but I canÕt stay still after my first move or else Velius can 
kill me without moving, and if I move, the 7 speed demons get their turn after 
DonÕt Move expires and I canÕt renew it. But if I have Haste, it gives me time 
to run away and THEN start up the strategy.

Velius shows up, I check the demons. 6 speed demon has neutral comp and 74 
faith, good. Left 7 speed demon has good comp and 58 faith, OK. Right 7 speed 
has bad comp and 45 faith, hmmm. All of them have about 8 ticks or so of CT.

I go first, Height 3 DonÕt Move, hits all except the bad demon, run back 3 
spaces. Bad demon runs up and waits, all others wait. Level Prime Demi hits 
Velius for 243, wait in place. Bad demon moves up, charges Dark Holy for 119, 
DS, everyone else waits. Height 3 DonÕt Move hits Velius and the two demons 
and misses me (Thief Hat), and I wait again.

Bad demon Gigaflares for 70, no DS, and runs back as everyone waits yet again. 
Level Prime Demi again and run back towards the back right corner. Everyone 
waits, bad demon double-turns, moves up and Lifebreaks me for 91, no DS, IÕm 
in critical. ItÕs my turn and the bad demon next to me has 2 CT, so I Level 
Prime Demi, wait, Level Prime Demi again as DonÕt Move wears off, and Velius 
screams!

Riovanes Rooftop: 25 resets and counting

Ugh. I need Rafa to kill Elmdor for me. I came close once when Elmdor confused 
Rafa, she pokes me, DS removes confuse, she runs behind me. Lede stops her, 
Celia Ultimas her, I Level 3 Demi Elmdor for 90, Ultima criticals her. Elmdor 
can't reach her, so he whacks me for 196, DS. Lede charges Ultima on me, Celia 
hits me twice for 104 and my HP was 200, damn. If that hadn't killed, I could 
redirect the Ultima to Elmdor and Demi him again and that would've done it.

As it is now, the general strategy is for Rafa to run behind me and charge 
some Truth on Malak to hit Elmdor. Lede hits her into critical, Celia charges 
Ultima on Rafa to kill her. My best damaging spell is Demi on Elmdor for 90, 
then Truth goes off. If it hits 4 times, Elmdor should be critical and run 
away, but getting that to hit 4 times on a 5 AOE...ugh. :/

3.7

Ramza acquires the buttpants!

Riovanes Rooftop: 40 resets

Gokuu Rod/Green Beret/Sprint Shoes

The previous strategy was just silly. I forgot all about the Naked Strategy! 
Elmdor Muramasas Rafa for 90, she runs behind me and targets Diamond Sword on 
Malak. With no armor, both assassins target me with Ultima instead of stopping 
me. I move to the chimney and poke Celia for 100, her Ultima hits both me and 
her and DS sends her to critical and away.

Chapter 3 finished at level 49.62!

4.1

Crystal Calc SSCC Spells Update

Well, I've been fighting Wizards and Oracles at Mandalia South, since they 
have job level 7 or so, but they keep boxilizing. I did get one good battle 
when two Oracles and a Wizard all crystallized and I got Raise, Fire 2, Ice 3, 
Poison, Doubt Faith, Blind Rage, and Paralyze. I'd like to get Sleep from 
them, then fight Time Mages/Priests for Demi 2 and Holy (CT 5 Pray Faith/Sleep 
with Defense Ring sounds like fun).

4.2

I managed to get Foxbird and Confusion Song last night, and will now try to 
win the rare battle at Fovoham Plains with the high level Time Mages (pray for 
Demi 2).

4.3

Crystal Calc SSCC

I played for a while this weekend, and I had terrible luck throughout. I did 
(finally) manage to get Bolt 3, but the rare Time Mage battle is still damn 
near impossible to win, let alone get crystals. I also got Sleep once, but the 
***** knight double-turned me and killed me with a critical right after. :(

4.4

I finally got Sleep.

That Time Mage battle though...yikes. 5 Hasted units > me, even though they 
start so far away. Maybe I'll go for Holy or Flare before I go for Demi 2.

4.5

Crystal Calc SSCC

W00t! I got Frog! OK, that's it, I'm done with Mandalia for the time being, 
and I'll go for Demi 2 now.

Here's the strategy for Mandalia that I used:

Resets: Um...a LOT >_>

Enter from the East, start at the front left of the PBF. You want the Chapter 
4 random battle that always has a Cuar (starts near you), may have a Red 
Panther/Vampire/nothing that starts all the way across from you, a guest Red 
Panther or nothing who starts next to you, and an assortment of Wizards/
Oracles/Knights who start in the opposite corner. There can be up to 4 of 
them, so the ideal battle would be for 2 Wizards and 2 Oracles, but I've also 
seen 4 Knights, which was annoying.

Equips are Gokuu Rod/Flash Hat/Wizard Robe/Rubber Shoes. I also levelled down 
to 36, if you are over 38, the enemies start wearing Flash Hats and are too 
fast, under that and you lose your 5th speed point, and you're too slow. It's 
pretty straight-forward, just CT Bolt 2/Bolt 3 until the Wizards/Oracles die, 
then incapacitate the remaining enemy (Don't Move/Sleep/Foxbird/Confusion Song 
work well if you can get them to hit) and wait for crystals.

The main problems are shield/mantle evasion, White Robes, bad/worst 
compatibility, healing secondaries (Item/White Magic) on the mages, Time Magic 
on the Wizards, and Elemental on the Knights.

So my current spell list is as follows:

Priest: Cure, Cure 2, Raise, Protect, Shell
Wizard: Fire 1/2/3, Bolt 1/2/3, Ice 1/3, Poison, Frog
Time Mage: Haste, Slow, Don't Move, Reflect, Demi
Oracle: Blind, Pray Faith, Doubt Faith, Silence Song, Blind Rage, Foxbird, 
Confusion Song, Paralyze, Sleep, Petrify

Besides Demi 2, Flare, and Holy, I don't think I need any more spells, but 
we'll see. :)

4.6

Crystal Calc SSCC

Demi 2, baby! I'm done with those lousy Time Mages now, thank goodness.

Here's the strategy for Fovoham Plains:

Resets: Probably more than at Mandalia, since I really needed Frog to just win 
battles, let alone get crystals from them.

Enter from the West, hope for the rare battle. It'll be 2 Knights/Archers and 
3 Time Mages/Wizards. Equips are Gokuu Rod/Flash Hat/White Robe/108 Gems. As 
in the previous battle, I was level 36.

An additional problem I encountered was that only one of the Time Mages had 
job level 7 (the others have level 5 and level 2), so even if I encountered 3 
of them, only one could know Demi 2.

Basically, I hope none of them have 108 Gems themselves, and use CT 4 Frog. If 
I can hit 3 or more off the bat, usually I will win the battle. Then it's just 
a matter of Frogging the others (if a non-Knight refused to be hit, I could 
take him/her down with Bolt 3 and DS), killing the important Time Mage, 
leading the other Frogs away and pray for a crystal with Demi 2.

Now, the only spell I don't have is Holy. I think I'll try to get at least 
past Finath while my level is low and then see if I need to go back for it.

4.7

Lo, the Crystal Calc SSCC continueth! </Circlmastr>

Doggy Pass: 2 resets

Gokuu Rod/Flash Hat/White Robe/108 Gems

Start at the second square from the left in the back, this is the only square 
where the Archer canÕt hit you on the first turn. First CT 4 Frog hits the 
Archer, a Lancer and a Wizard. Knight double-turns and hits me, DS, other 
Lancer (w/Defend) canÕt reach, other Wizard has bad comp and 46 Faith, so heÕs 
not doing much. Exp Prime Frog hits the Lancer and misses the Knight, who 
whacks me again, no DS, and runs. Wizard charges Bolt 2 on me for 46. Level 5 
Frog hits the Knight and misses another unit whoÕs already a Frog. Cure 2 a 
bit until the Wizard kills himself through DS, then mercilessly slaughter the 
Frog brigade.

Bervenia: 1 reset

Gokuu Rod/Thief Hat/Black Costume/Sprint Shoes

Melly has Defend, although IÕm not sure if that matters. Take 2 arrows, Height 
4 Demi 2 hits Melly, move back two and left one, out of the Ninja and 
SummonerÕs ranges. Everyone moves, take 2 more arrows, Height 3 Demi 2 sends 
Melly to critical and away.

Finath: 2 resets

Gokuu Rod/Flash Hat/Wizard Robe/108 Gems

1 Red, 4 Yellow, and the dreaded Uribo. Take a Choco Meteor, CT 4 Frog hits 
the Red only, I move to the safe spot. After an eternity, the Uribo moves in 
front of me, and I Pray Faith/Petrify all the enemies.

Zeltennia: 0 resets

Same equips as Finath, Silence Zalmo, Delita had Holy Explosion, ggnore.

Bed Desert: 3 resets

Gokuu Rod/Thief Hat/White Robe/Dracula Mantle

Balk shoots me for 60, DS, an Archer shoots me for 64, no DS. Exp 3 Demi 2 
hits Balk, I wait, take Poison damage. Balk shoots again for 60, no DS. A 
Knight potions Balk, undoing the first DS, one Archer shoots at me, dodge, 
Balk shoots me, DS, the Wizard marks me for death. I interrupt with a Height 4 
Demi 2, which kills Balk and sends him away.

Bethla North: 2 resets

Gokuu Rod/Flash Hat/Black Costume/108 Gems

I fear Ninja, so I opted for the North Wall. Take 2 arrows and a Ramuh, CT 4 
Frog hits everyone except the Monk. I move away from him, he moves up, double 
turns and Earth Slashes me, I calculate Petrify on him and it hits, and the 
army of frogs has nothing on me.

The Sluice: 18 resets

Gokuu Rod/Flash Hat/Black Costume/108 Gems

Awful luck in this battle with the CT 4 Frog strategy. Start in the back right 
of the PBF. Take one arrow from the right side archer, hope to frog more than 
5 enemies. Once, I frogged 6 enemies and had it beat, but a knight 
unexpectedly double-turned me while I was hasted and killed me. Another time I 
frogged 7 enemies, only missing the Ultimus Bow archer. In the ensuing duel, 
DS failed 4 consecutive times, one of the shots being a double critical, and I 
died.

Winning run, I frog 5 of them, leaving the Ultimus archer and 2 Knights. Take 
another arrow, I use Exp 3 Frog and hit all three of them, but unfrog the 9 
speed Wizard, who hits me with Fire 2 for about 150, DS. I silence him next, 
and I run up to hit the switches at my leisure.

Germinas: 6 resets

Octagon Rod/Thief Hat/Black Costume/Feather Mantle

Need lots of evasion help here. Start in the back left corner, the ninja will 
get a throw on you and the hilltop Archer will shoot you. CT Prime Frog hits 
the two Thieves and misses the Ninja. Ninja whiffs two hits, one Archer 
whiffs, another hits, but he has worst comp, so DS makes the damage 
manageable. Next turn, CT 5 Blind the whole field, missing the worst Archer 
and another Archer who has bad comp.

The Feather Mantle really turned on now, whiffing hit after hit, and I get an 
opening to Frog the Ninja, and later to Frog 2 of the Archers, leaving just 
the worst comp one left. Wore him down eventually, despite crappy DS 
activation, then cleaned up.

Not too bad, just had to get the wonder that is the Feather Mantle rockinÕ.

4.8

Poeskas: 2 resets

Octagon Rod/Flash Hat/Wizard Robe/Feather Mantle

Start in the back center of the PBF. Feather Mantle was on fire in this battle 
too. CT 4 Cure 2, CT 3 Fire 3 for the Revnants, CT 4 Cure 2, etc. until 
theyÕre all dead. The Oracle helped me out by Pray Faithing some units to 
increase my damage on them. The Oracle and a Revnant revived, but both times 
they revived in critical, and were easily re-killed.

Outside Limberry: 1 reset at level 45, 1 reset at level 70

Octagon Rod/Thief Hat/Black Costume/N-Kai Armlet

DidnÕt have enough HP the first time even if I DS everything, so I went to 
Zigolas and leveled to 70.00. The assassins both charge Ultima on me, the 
first Apanda charges a Frog Bio 2 on me, the other Apandas run away. Bio 2 
misses, DS both Ultimas, Height Prime Demi 2 hits both assassins. Celia 
charges Shiva next to me, Lede charges another Ultima next to me, the Apandas 
continue to run away. Shiva resolves, DS, Celia is critical and they run. 
70.04

Inside Limberry: 1 reset

Octagon Rod/Thief Hat/Black Costume/108 Gems

There are two ways to do this. If you start in the back left, two Split 
Muramasas, a Celia Ultima redirect, and a Demi 2 should make Elmdor run. I 
tried this on the first run, but the second DS didnÕt activate.

The second time, I tried the back right, hoping to redirect a best comp Lede 
Ultima instead, but found that IÕm too slow to redirect since Lede has 10 
speed while Celia has 9. But, I Split the first Muramasa, Split the Ultima 
back to Lede, Demi 2 to Elmdor. I then Split his second Muramasa, which gives 
me Death Sentence. They all run back, I Height 4 Bolt 3 Elmdor to critical and 
they run. 70.06

Zarela: 1 reset

Octagon Rod/Thief Hat/Black Costume/Angel Ring

Get Death Sentence from Nightmare, Height 5 Demi 2 x 2. 70.08

Dycedarg/Adramelk: 5 resets

Octagon Rod/Thief Hat/Black Costume/N-Kai Armlet

An annoying battle, but not too bad. Dyce StasisÕs Zalbag, Zalbag smacks him 
in the back, and he dies from the rest of the Knights. I CT 4 Confusion Song a 
few times, hitting a few Knights, Dyce tries to break one out of Confuse with 
Fire 3, I hit him with Demi 2 midcharge (avoiding his Aegis Shield). 
Eventually, another Confused Knight hits him with Shield Break and a regular 
attack, I Bolt 3 him to kill him.

Adramelk shows up, heÕs far far away from me. He moves and waits, I DonÕt Move 
him, then Demi 2 him, then DonÕt Move him, then Demi 2 him again, he explodes. 
70.19

Outside Murond: 0 resets

Octagon Rod/Thief Hat/Black Costume/108 Gems

Very surprised I got this on the first try. Priest FireÕs me, I CT 5 Frog and 
hit the Priest and a Mediator. Enemies advance, Summoner tries to Haste some 
frogs. Level 3 Frog hits a Geo and the Summoner, so I only have a bad comp 
Battle Axe Geo with no useful Elementals learned and a bad comp Mediator to 
deal with. I begin Bolt 3Õing things while they do piddly damage to me. 
Eventually, the Mediator falls and I grab a crystal from a dead frog. ItÕs all 
over then. I never have to target myself, thankfully. 70.31

Stooges!: 26 resets

Octagon Rod/Thief Hat/Black Costume/Feather Mantle

It took a while for the luck to work in my favor, but eventually it did. The 
goal is to get Kletian into very critical status (probably similar to Elmdor, 
since once I got him to 52/361 and he didnÕt run). Neither Vormav nor Rofel 
can know Blastar Punch, since the loss of speed from the Thief Hat made me 
unable to interrupt KletianÕs second spell.

Vormav Shellbusts, DS, Rofel swings at my front, miss. Kletian Dark HolyÕs, I 
Height Prime Demi 2 and hit Kletian, DS Dark Holy. Vormav goes to my side, 
miss, Rofel goes to my back, hit (he did 169 and I had 172), DS, Kletian 
charges another Dark Holy and runs back. Height 4 Bolt 3 sends Kletian into 
the high teens of HP and they run. 70.33

Zalbag is next!

4.9

CONGRATULATIONS! THIS GAME IS COMPLETE!

Final Crystal Calc SSCC Update

Zalbag: 7 resets

Octagon Rod/Thief Hat/Black Costume/Feather Mantle

Got him! Demi 2 > Worst comp.

Zalbag moves up, both Archaics charge Dark Holy on me, the Ultima runs back. 
Height 4 Frog hits both Archaics. Zalbag goes for my side, miss. The frogs run 
away, the Ultima moves up. Height 4 Frog misses the Ultima, I move off to the 
left. Zalbag goes for my back and hits, DS. Ultima instacasts Dark Holy, DS. 
Height 4 Frog hits him this time. 

Now for the duel, Zalbag goes for my back again and whiffs. Level 3 Blind hits 
him, now he only has a 20% chance to hit me. He whiffs twice. Level 3 Demi 2 
misses. He whiffs. Level 3 Demi 2 hits. He whiffs. Level 3 Demi 2 hits again 
(!), heÕs in critical. He finally breaks through and hits me, DS takes him to 
6 HP, he moves back up to 61. I calculate that a Bolt 3 would only do 51, so I 
Height 4 Demi, and it hits! He asplodes! 70.64

UBS 4: 2 resets

Octagon Rod/Thief Hat/Black Costume/108 Gems

CT 5 Frog hits 4 enemies right off the bat. Eventually frog the other 2, then 
about 150 CT 5 Cure 2Õs later, I was level 99.

UBS 5: 3 resets

Octagon Rod/Thief Hat/Black Costume/Feather Mantle

Start in the back right. Enemies move around, a Summoner gets Hasted, Rofel 
charges Petrify on me, I Demi 2 while charging, Petrify whiffs. He moves up 
and Shellbusts, DS. A Wizard moves up, Fire 2, misses. Rofel gets Hasted and 
Hellcry Punches me, DS again and he dies. Hah. He had 125 HP and DS did 126 to 
him. :)

Murond Death City: 3 resets

Octagon Rod/Thief Hat/Black Costume/Sprint Shoes

Start one panel to the right of the back left corner. Kletian moves up and 
charges Holy on you, the rest of the enemies do nothing important. Move back 
towards the corner and Height Prime Demi 2 him. Holy goes off, no DS. If DS 
goes off here, you probably lose, since Kletian will be in critical and run 
away, and the Ninja will kill you easily. However, if it doesnÕt go off, he 
moves up and charges Dark Holy on you for the kill. All the enemies run away, 
but I interrupt and Height Prime Demi 2 again for the deathscream.

Lost Sacred Precincts: 0 resets

Octagon Rod/Thief Hat/White Robe/Rubber Shoes

Petrify was on FIRE. First one hit the Chemist, second one hit the Tiamat and 
the Hydra, third one hit the Dark Behemoth. The Hyudra had 74 Faith, so I 
settled for two 250+ damage Ice 3Õs to kill it, then Demi 2Õd Balk many many 
times until he was dead.

Hashmalum: 2 resets

Octagon Rod/Thief Hat/Black Costume/Sprint Shoes

Neutral comp Meteor = ouch. He charges it on me, I CT 5 Shell myself and 
redirect it to Hash. It hits us both, DS. Now Hash has a double turn, but 
thanks to Shell he canÕt kill me, so he opts to whack me in the side, DS. He 
then moves away and charges Meteor, but it wonÕt kill me. I run in the 
opposite direction and Level 5 DonÕt Move him. Meteor resolves, DS. Now he's 
too far away to do anything, so I DonÕt Move/Demi 2/DonÕt Move/Demi him for 
the win.

Altima: 2 resets

Octagon Rod/Thief Hat/Black Costume/Feather Mantle

This battle pretty much went as when Circl did it in FullCalc. Alma charges 
Mbarrier, Altima kills Alma, CT 5 Paralyze hits everyone on the field except 
me (Thief Hat). They all run back, I Raise Alma, she Mbarriers herself, and 
then me as well, as I renew Paralyze on the demons. Altima charges Ultima on 
Alma, who redirects as I Demi 2 Altima. Altima charges another Ultima on Alma, 
I Demi her, and she runs.

Altima 2 shows. I DonÕt Move her and move out of her range, and from there, 
Demi/DonÕt Move/Demi/DonÕt Move/Demi/Demi, and I ARE TEH WINNAR.

Farlem

As always thanks for the support everyone. <3

______________________________________________________________________________
                               __________________
                            /// XIII Dancer XIII \\\
                            \\\__________________/// [4.13]

   /// Recommended Zodiac \\\

Taurus

   /// % Completed \\\

100%

   /// First Completed by \\\

sqpat17

   /// Strengths \\\

Freakish PA, dances, br save, a save. Probably the best fists in the game. Fly
is nice.

   /// Weaknesses \\\

Freakishly low hp, not much move, not much help from weapons before fists
become good.

   /// Hardest Battles \\\

Balk, Zalbag, and Altima were probably the hardest because they needed crazy
luck on nameless.

   /// Surprisingly Easy Battles \\\

Chapter one through chapter three. Most assassination battles after that.

   /// Standard Generic Strategy \\\

Wiznaibus. Run.

~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of sqpatChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.1
goo sexay dancer ramza

Chapter 4:

Leveled to 52.

Dogula Pass: ~30 resets

Fists Thief hat Power Sleeve Reflect Ring. 
Hardest battle up to this point. Start at the edge of the 2nd hill level so 
that the archer cant get you till turn 2 and no one else can till turn 3 
(assuming they dont have 4 move) Use nameless at the start. If you can sleep 
or confuse guys at the start, great. Lancers will jump them to death and kill 
them, for some strange reason... even if a spell is already charged on them. 
When i won, i slept a lancer, stopped the other (getting lancers out of the 
way is really the trick here) frogged the knight, the archer had a crossbow 
weapon so he wasn't able to hit me for a while, on top of that he had worst 
comp. Wizard also got poisoned from the nameless. The wizard with low hp came 
towards me, i ohkoed it, other wizard used throw stone, archer would hit for 
some 50 to raise my PA... smacked the archer twice to kill him, then the 
lancer who was stopped got out, but this was when i was already in between 
him and the other lancer. OHKOed the sleeping lancer, flew down to a place 
the other lancer wouldnt get me, then i basically ran while wiznaibusing down 
there, then i got lancer to a point where i could OHKO him, and smacked him 
in the back, missed the wizard twice, then finally ohkoed him. Noticed the 
frogged knight up there, smacked him for like 600+ :D

Bervenia: ~20 Resets

Fists, thief hat, power sleeve, bracer

Move behind the building turn one, take a couple of arrows, a save both, 
melaidoul and ninja advance, then i think you fly 2 panels right, the fly on 
top of the house, one space away so the ninja can't get on there (the slanted 
portion is where you move onto) Now, if you can survive till your next turn 
(there's usually another arrow, a summon, and a throw involved) you'll get a 
chance to ohko melaidoul on the side. For me, it worked on 63% i think it 
was. 

Finath: ~60 Resets, 1 reset with right chocos

Fists, thiefy, power sleeve, bracer.
Get only yellows or uribos. I got 6 yellows both times. Wiznaibus a few times 
till i got hit for 90, smacked the choco in the face. All the chocos had 
50ish brave except a good comp one with 60. Flew over to him, ohkoed him, 
putting myself in a position where only one more guy could hit me, hit the 
guy that did hit me, then continued on a choco-killing rampage in that way, 
basically, hitting chocos and putting myself in places where i wouldn't get 
hit. Waiting behind the dead choco and dancing isn't the best strategy here 
IMO

Zalmo: Fly up there, and while you can't reach him right away, you'll reach 
him turn 2-3 and with the max pa setup i used, i was able to ohko him. I 
might've gotten an A save or two in there. It seemed like delita only had 
crush punch as his best, not too sure if he'd have had such an easy time :p

currently leveling to 69 for the speed point and pa/ma along the way, and 
gonna get 97 br (im at 96 now) then i'll attempt bed desert, which i think 
will be a royal pain.

4.2
Uber luck. goo sexay dancer ramza.

Bed desert: 40 resets (I got SUPER lucky and it really should have been 
another couple thousand xd)

OK equips. Fists, thief hat, earth clothes, red shoes. Balk started with only 
4 move which is kinda rare, and one archer had a crossbow, and was worst 
comp, but it really didn't matter too much.

I used nameless, flew back two and left one. Balk hits for 121, runs back. 
Because the closer archer had that hunting bow, he couldn't reach me. Ran 
left 3 more spaces just out of balk's range. Nameless goes off after balk 
follows.

Balk: Slow
Knight 1: Confuse
Knight 2: Confuse
Archer 1: Sleep (hunting bow one :/)
Archer 2: Missed
Wizard: Darkness

Wow. Normally balk goes after and kills, but he didn't have the speed now. So 
now I had a double turn. He had full hp though, and that stupid gun could 
still ohko as poison was about to bring be to around 90 hp. Anyways, poison 
hit for another 43... and now what happened was the first knight hit balk 
with WEAPON BREAK to the back with 40%, and it HIT! Whoa! Other knight 
smacked him for 90 i think. Wizard moves near them, decides not to break 
confuse out of the knights i guess, archer cant reach me cause he's still in 
the little building and im near the corner. What i do now is move 9 spaces 
away from balk to draw him over. And here's the next HUGE break. Nameless.

Balk: Slow might've been renewed, not sure.
Knight 1: Missed
Knight 2: Poison
Archer 1: Guarded (sleeping)
Archer 2: Frogged
Wizard: Confused

Yeah it looks like it really will help with balk having absolutely no support 
and no gun, but it didn't go that way. Balk moved up like i had baited him, 
and the confused units killed themselves. However, having that archer with 
the bow frogged really helped me out. I went up to balk, hit him in the face 
for 90-some. Double turned, missed, flew back four spaces. Balk follows, 
charge +1s, lands, hits for 45 of my 55 hp, activating A save. Smack him in 
the face for 117, he's at 41 ct i think, i waited in place. Slow wore off 
somewhere, but i got the next turn. Smacked him in the back. GG.

4.3
goo sexay dancer ramza

Oh man a lot has happened since i last updated O_o

Bethla: 3-4 resets?
I think it was fists, thiefy, power sleeve, bracer. I really dont remember 
everything. Ohkoed the ninja, 2hkoed the nearby archer, let the thief and 
archer come, ohkoed them, wiznaibused the knights. Pretty simple stuff.

Sluice: 3-4 resets
Think i went fists thiefy power sleeve and red shoes. I went back turn one, 
so no arrows could hit me (started in the back-left of the pbf, in ramza's 
point of view) and then i flew forward a couple turns then got up on top of 
switch one. Took a couple arrows while doing it, and i think before i got the 
2nd i had a death (not the death spell, but a spell that would kill me) spell 
charged on me.

Germinas: ~30 resets

This one was pretty bad, but i dont remember it too well. Fists, thiefy, 
power sleeve, bracer i think. Started off with nameless, started in the back 
left of the pbf in ramza's point of view, and got behind the hill so i 
couldn't get thrown at... then turn two couldn't get throw at cause i climbed 
into a little curve in the rock, still at ground level. Took an arrow up to 
this point, the nameless wreaked havoc. I think it frogged two guys, confused 
and slept another or something. I managed to kill the archer on top, then 
killed a sleeping thief i think, then killed the other archer that was 
climbing around, killed the rest, got a box and some crystals, and it went 
like that. basically needs a good nameless to win.

Poeseka: ~125 resets

Pretty mean battle >_> Fists, thiefy, power sleeve, bracer. Back left of the 
PBF again, turn one, smack the revenant in the side. Dont get countered. He 
needs to fly behind you and drain touch next turn, activating a save. Finish 
him off, then fly 2 right and one back against the wall. The other revenant 
drain touches/drain spirits, ohko him after. Now start wiznaibusing and 
running however you can to avoid hits. When i won, i criticaled the first guy 
so he didn't drain touch me, and later the extra hp allowed me to survive one 
bow hit. Be careful of how you run, the archers' float adds one height. I 
slowly moved right, then eventually i got a double turn right when i was 
cornered, got out of one archers range, this is when i took the other hit. 
After i took it, everyone was already under 100 hp or so anyways, and the 
wiznaibus started messing the rest of them up. Luckily, the revenants both 
boxilized.

Outside Limberry: 0 resets

thiefy, sleeve, bracer as usual. Fly up, ohko celia.

Inside Limberry: 50 resets or so

Ouch. Basically what you need to do here is start in the back, 1 space from 
the right. Fists, power sleeve, twist headband, 108 gems. You should take 
muramasa, A save, take a throw for 100 (or rarely 80 on a fire ball, saw that 
once ;p) a few times it'll be a throw for 144, killing you. Don't want that. 
Anyways, after two a saves, walk up behind elmdor, bam, get a fairly strong 
critical and he dies. I think you do 344 or 306 base or something here.

4.4
Zalera, the bi... demon angel :/ 80 resets or so.

Zalera was surprisingly hard. twist, judo, bracer. Hope he dses turn one. 
He'll fly right in front of you. Smack him in the face. Wait. Smack him in 
the face again. Should total to 612 (306 times two) Wait in place. He'll fly 
off, help kill melly. Your ds will wear off. If he can manage to sleep and 
then DS you, then great. Everyone runs to the back of the level. You'll wake 
up, then you can wiznaibus ONCE while running back. After the first hits, 
punch air for it to stop dancing. Zalera will follow and eventually get you 
with a nightmare. here it slept me, then a skeleton reached me and knife 
handed for only 100 or so (wow pretty weak, i was SLEEPING O_o) and then 
zalera charged flare 2 on me. I midcharged for mid 500's and killed him.

Adramelk: 0 Resets

Pretty easy. Fists thiefy power sleeve jade armlet. Wiznaibus dyce to 
critical, pa knights down to 1, while running. Let knights boost your pa to 
33 or so at least, then kill them and get a crystal, and kill dyce. I got a 
double turn and killed addy before he was able to move.

Outside murond: 3-4 resets

Thiefy, black costume, sprint shoes.

Sit in back and slow dance for a while. Fly up and down as needed. When their 
speeds are really low, run to the other side of the building. Eventually i 
got everyone except the priest (8 speed, bastard dodged all but 2 of the 20 
or so slow dances) to 2 speed, the minimum cause of their flash hats. Sat in 
the back there and wiznaibused as the priest cured. Eventually after a few 
raises, i killed 3 of the enemies, then the priest fell. Waited for a few 
crystals/boxes, bu the last enemy (geo) used carve model. No petrify, but 
damn scary. Took my chance to kill him.

Stooges: 3-4 resets.

Thiefy, power sleeve, bracer.

Run back two spaces turn one, get smacked with shellbust stab by rofel, a 
save, fly into corner. Only kleitan can reach you (or maybe rofel had no 
other skills) then you can midcharge dark holy and do 360 damage. I think 
kleitan CAN have something like 363 max but that time he had 360.

Zalbag. This will be bad. Only way i can see myself winning is getting my 
only name song to sleep zalbag, and sleep/frog everyone else. A little over 
a .1% or 1/1000 chance. Then after that, i'd 2hko everyone, try and grab a 
crystal, then duel zalbag, being careful to not get blood sucked.

4.5
Dancer's up to balk at level 99. I have 16 base PA, making 23 pa with max 
setup and 97 brave. I did like 750 midcharge to kleitan XD

anyways balk isn't that hard, i had him beat, four guys frogged, leaving balk 
and the dark behemoth, but then i accidentally closed the emu, thinking it 
was calculator :( But yeah, these guys aren't being hit by nameless that 
well. A max pa setup and i think i would do 330 per hit to balk, easily an 
ohko, but i'd never be able to actually land a hit on him with his speed move 
and support. 

4.6
What has 18 pa, 97 brave, and 40% evade? A dancer who beat altima :o Update 
coming after i scarf down some lunch.

4.7
goo sexay dancer ramza

Zalbag: 250-300 Resets

Go in with thiefy, black costume, and sprint shoes i think it was. Turn one, 
use nameless and walk back two panels. Dark holy got locked on me for low 
150's or 140's worth of damage, as i had bad comp with the ultima demon and 
he had some 60 faith. Zalbag and the demons moved up, i went again, moved one 
space left, zalbag couldn't reach me so he charged a speed ruin. Nameless 
went off, and zalbag got stopped (still charging, i could've landed 2 hits or 
so on him, but my damage is total ass) and ultima demon got frogged an an 
archaic confused. The sane archaic charged a dark holy on me. I had bad comp 
with it which sucked, but i got a critical midcharge and killed it. If i had 
normal or good, don't think i'd have needed the critical. Anyways, archaic 
kills frogged ultima demon with 2 dark holies then keeps hitting nothing with 
gigaflare (it has crap vertical) Meanwhile, i used the coffin and the dead 
archaic demon as a shield against zalbag as i slow danced. He hit me after a 
few speed downs, and i was critical. I got a double turn, got away from him, 
eventually got everyone's speed to one, the frog crystalized, i got it, 
killed the confused demon, then 8hkoed zalbag, basically. :p

Leveling in UBS4 Some 10-15 resets

Thief hat power sleeve bracer, might've been sprint shoes. Killed the archer, 
a monk or two, ran while wiznaibusing, got it to one knight with item, polka 
polkaed him down, then wiznaibused as he potioned, stopping whenever he got 
low on hp. Wiznaibus only did 33 dmg per hit.

Rofl Some 5 resets

Twist headband power sleeve bracer i think. Ran right and back towards the 
corner, wiznaibused at the start. Then i got rofel to try a petrify on me 
eventually, got a fire 3 cast on me, hit rofel midcharge for 330, fire 3 
killed him.

Kletian No resets

Come on, it's kleitan. 750+ midcharge, gg.

Balk ~75 resets

Thiefy power sleeve rubber shoes. When i finally won, got 3 frogs and a 
confuse. The confuse got removed, killed the guy, then it was just balk and 
the dark behemoth. Ran from behemoth, his speed became 1, balk's became 3 i 
think, then i just hit him a few times.

Hashy ~ 5 resets.

twist, power sleeve, feather mantle. Get meteor charged on you, hit 
midcharge, redirect. I then got melt charged on me, midcharged, won. He might 
also physical, miss, then you hit him twice that way :p

4.8
Altima: ~75 resets

Thiefy, power sleeve, feather mantle. Turn one, walk 3 spaces to your left, 
wait. Alma charged mbarrier on self, walks beside you, gets killed. Go again, 
hit altima in her back for 374. Now you either get hit by a hurricane, an 
ultima and a hurricane, or a nanoflare. Whatever happens, go again, hit 
altima for ~410 or 475 or whatever. Altima will go, and either ultima you or 
attack from the side. Whichever she does, if you survive and get another turn 
after the next demon hurricanes, you hit her and WINNAGE :o

Altima 2: ~10 resets

Same equips, obviously. Chance are you didn't kill altima, you only made her 
run. That means you get one turn. I got one turn, hit her for 475, altima 
tried to attack, and

ACCESS DENIED, MOTHER ******!!!

hit for another 475, and 

ACCESS DENIED, MOTHER ******!!!

Hit for another 475. Altima took this chance to instacast a return 2 on me. 
Did so, smacked me in the side, and 

ACCESS DENIED, MOTHER ******!!!

Altima then ran across the level. I ran back 3 panels and waited (i was 
towards where the demons are at the start of the level, but still hugging the 
side) Altima came up, return 2ed. Midcharge for 703. Return 2 hits. Altima 
return 2ed. Midcharge for 703. Return 2 hits. Altima return 2ed. Midcharge 
for 703. Altima turns around, and dies.

______________________________________________________________________________
                               _______________
                            /// XIV Theif XIV \\\
                            \\\_______________/// [4.14]

   /// Recommended Zodiac \\\

Taurus. Capricorn might be doable but you want demi 2 from addy.

   /// % Completed \\\

100%

   /// First Completed by \\\

sqpat17

/// Strengths \\\

Nice speed, fists are okay early on, steal heart, crazy move/jump, ability to
steal/poach some better items (most of which wont find use anyways) Caution
plus mantle owns stuff.

   /// Weaknesses \\\

Sucky attack, sucky HP, reliance on sucky attack, sucky hp to win things.

   /// Hardest Battles \\\

Golgarond and Yardow probably, I got luckyish on them. Velius was difficult,
Elmdor was worse. Hash was pretty bad. Outside murond was also a little
difficult.

   /// Surprisingly Easy Battles \\\

None, really.

   /// Standard Generic Strategy \\\

Use crazy speed advantage if possible. If not, use crazy sleep infliction
advantage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of sqpatChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1 - 2.1
Taurus sheef

Got a thief. Got lots of JP. Yays. Many skills. Most of them in fact. Level 
10-11 or so.

Most of this is from memory, so bear with me... but most of the game was 
really easy... I didnt have too much trouble till UBS. I pre-typed writeups 
of harder battles.

Delita = monk w/ ap and repeating fist (great for ch 1...), algus was just a 
squire.

Dorter: I think i ran up top and helped kill the archer early. I then let 
delita and algus soak up spells, i think i took one then healed on the 
crystal, then in the end, it was me vs a wizard, an archer, and the potionng 
knight, and i ended up getting enough double turns to end it easily. 1 or 2 
resets.

Sand rat cellar: similar, this one algus and delita killed stuff, died, then 
i ended up against 3 knights at the end, one with item again, and with 
difficulty, won. 1 reset i think.

Thieves fort: the first two time i had resets cause i tried to help delita. 
Don't. Just try and get a charm early on if you can, then stay the hell out. 
Delita should do the work himself. 2 resets.

Lenalia: 1-2 resets i think. Delita was able to take a couple of spells as i 
charmed knights and finally killed the mages i think. Eventually got it down 
to the knights and miluda i think.. i think the knights died then i killed 
miluda w/ double turns.

Fovoham: 1 reset i think... steal wiggy's weapon, then i got to the little 
area on top on the windmill and stayed on the corner so they had to go around 
a bit to hit me. Meanwhile, delita kills stuff, eventually dies, i charm the 
rest of the stuff and runa round with mad speed and move, kill wiggy 
eventually.

Fort Zeakden: 1 reset, ran up, charmed a wizard, then i think i died, delita 
repeating fisted algus hard, and redirected a spell for a win.

Dorter 2: Simple

Aruguay: Same as above

Zirekile: Simple again

Zaland: 0 resets, chose to save musty, he moves left and the wizards move 
right. He arm aims an archer, agrias goes to the right where all the guys are 
headed, i think i landed a charm on the other archer but she kept getting out 
of it, agrias took a spell or two that hurt, ran back and fought off knights, 
i and musty picked off a couple of midcharges on the wizards and managed to 
kill them, then we teamed up on the nearby archer, then aggy died and we 
finished the last night, i was in critical, i managed to critical the other 
archer who was arm aimed at the start and we killed her. 

Baraius: Charm the summoners, they kill stuff. It's that easy, make sure they 
just dont have and magic to kill you with afterwards. It took a while to get 
through the moogles to kill the summoners afterwards, and the staves hurt, 
but i = winner. 0 Resets i think?

Swamp = seal

Stole judo, twist, power sleeve, miter for goug, leveled to 35

grog: 6 resets i think. Turn one was ohko a good comp thief, archers go for 
musty, then i got the second summoner midcharge or after a summon or 
something, then i 2hkoed the other thief, ran back a bit to evade arrows, 
nabbed a crystal and killed the rest.

The other Baraius: 1-2 resets, i just hit stuff hard (fists = good) and aggy 
hit stuff. I was almost double turning the entire field, it seemed like. 
Pretty funny X) Eventually i got critical towards the end, but all that was 
left was an archer and a critical wizard, i managed to kill one, aggy killed 
the other.

2.2 - 3.1
Golgarond, the other white meat: 6 - 7 resets

Max pa setup, fists. Start one panel right from the bottom right corner. Hit 
gaf in the back turn one for 144. Face gaf. Take a night sword, reset if you 
dont dodge the knight's attack, whether its a break or a physical. Take 
arrows, hit gaf. Time mage came down from the right, charged a 42 dmg spell 
on me, 7 speed archer hit me, i midcharged the time mage and then started 
climing up. People started following right, i hoped that if i moved left they 
would follow me up that way instead, and leave my dead time mage alone (ramza 
lieks ded gurls huhuhuh) I did so, time mage w/ good comp came up the left, i 
charmed her, she dodged an arrow with her small mantle, and slowed the 7 
speed archer. I smacked her and she died, archer w/ 6 speed comes up and his 
me for a small amount, she's good comp and has 143 hp, so i ohko her 
afterwards. 3 knights and an archer left, i missed a charm and run back, 
everyone starts climing up on the left side, i dont get a chance to double 
turn and kill the closest knight so i just get near the dead tm, who 
crystallizes. one knight comes back, and actually gets one space away from 
the crystal and faces it. I nab the crystal, double turn that knight, and 
miss it, then hit it into critical (good comp, 155 max hp) and run. other 
knights come down, as does archer. I run to the bottom left corner, then i 
get on the wooden square, let archer hit me for 16, then i double turn her 
and she dies. Meanwhile, dead tm and archer on the top of the level 
crystallize. I double turn a knight, nab the crystals after a critical sword 
hit, kill the other knight, try to get some boxes, but everyone in the battle 
crystalized (and i happened to get all the crystals, h4r) and i just killed 
the last knight.

Lionel: Got 3 hits through gaf's evade, thats what it takes to kill him. Took 
a summon, barely survived, healed, opened door, let the guys come through 
slowly, killed the summoner first, no one could hit me. 1 reset, where i 
missed gaf like five times in a row.

Queklain: Judo, 8 hits and quek dies. He tried to frog me once. No resets.

Olan sucks: 1-2 resets. Killed a chemist asap with my burly fists, then he 
galaxy stopped, he kept attacking the mediator like he usually does, i killed 
the other chemist, he uses it again, i help him out and kill more stuff, gg.

Zalmo: mbarriered, i think i hit him then he charged a stick on me or 
something like an idiot then i hit him in the side and he croaks. No resets.

Got a thiefy and black costume with some difficulty, couldn't find air knife 
anywhere for the life of me, went without it.

3.2
Underground Basement Storage 2: 8-9 Resets

Max pa setup, fists. Thats twist headband, powersleeve, diamond armlet. Use 
jump +2. Hard battle because no one to charm, and 3 strong ranged attackers. 
Start in the back of the leftmost panels. Wait turn one, then move back 
against the wall to the right of where you started. Let some people come up. 
The time mage near me missed haste, i ran to the edge of the top floor, still 
against the wall, then ohkoed him (good comp) after he missed a stop or 
something. Moved to the right for two turns, then i got dont moved by the 
time mage after i criticaled the chemist, then him. He dont moves me on 
around a 60% chance.The lancers are still around the stairs, and slowly move 
down. I take one hit from a time mage, which blocks one of the lancer's 
chances to hit me. I got hit by a lancer afterwards, then DM finally wore off 
(bad comp with all the lancers, actually) and i smacked the time mage into 
critical again (bad comp >:/) and ran to the left, along the bottom of the 
level. Lancer whiffed a 75% attack, i had around 80 hp left and he would've 
done 70. Anyways, lancers start to come down, then i managed to kill the time 
mage, he later crystalized, and i grabbed his crystal as i made the others 
follow me a bit. I eventually killed the chemist too (good comp, he wasnt at 
full hp cause of an earlier hit) then it was me and the three bad comp 
lancers. One had charge, another had item, and the other had defend and basic 
skill. The defender had about 288 hp, and the others around 230. I got a hit 
on the charge guy, then another, but i couldn't get a safe hit to kill that 
lancer for a while, he ended up getting healed past half his max hp by the 
potioner as i ran around with the defender slowly coming after me. I was able 
to double turn the defender and managed to actually hit him once on a 32% 
chance here. Everyone started following me again, i hit the potioner to 116 
hp, still above half, but i do 110 so i'd still need two hits anyways. 
Lancers kept following me around (i wasn't really going in circles as much as 
i was going up/down levels... when i WOULD go from the left to the right 
side, it would be along the bottom wall. I got a couple of misses on the 
defender here and there, and was at 100/250 hp from a spear hit and a bunch 
of throw stones. Finally, i got a chance. I was on the corner on the 2nd 
floor, against the edge of the level, and against the wall of the top floor, 
as well. The defending lancer threw a stone at me from 4 panels in front of 
him. Since the other lancers were on the stairs and behind him, i was able to 
walk up and double turn him. I managed to hit him twice on 66%s or something 
like that and killed him. The other lancers weren't able to hit me the lancer 
was in the way on one side, they couldn't get to my left because they'd have 
to go around the table, and the top stair panel was 5 h above me to my 
right.) Jumped back down to the bottom floor, eventually got a double turn on 
the charge guy, missed once, but got another chance to hit him and did so 
when he was around 90 hp (healing lancer was on the 2nd floor, throwing 
potions down to him on the bottom floor :p) Anyways, got that lancer away 
from the dead lancer, he ended up crystallizing, and i got it (the other 
lancer became a box and the lancer got it :/) I finally get a chance to 
double turn the lancer, hit him once out of two chances on 56% i think. I 
then jumped up to the first floor, he healed and got near the bottom of the 
stairs when he was no longer critical, i jumped over behind him, missed an 
85% chance, got smacked, he hit me, i got a double turn, missed two 58% 
chances, he hit me again, i ran down to the bottom floor, he healed up to 90 
hp, then i smacked him in the side and he finally dies.

3.3
Izlude: 12 resets

First battle over 10 resets, wow. Then again, this relied on dumb luck more 
than anything. Fists, thiegy, power sleeve, diamond armlet. Followed RC's 
advice and jumped on the bookcase that leads to izlude, on the back of the 
hump (panel closest to ramza's starting position) if a knight has spike shoes 
(always the same one...) you might as well reset, he takes a shot at you, 
you're going to have to hit izzy in the face, he moves to a different spot, 
etc. If an archer has jump + 1 or spike shoes, they hit you turn one, that 
might cause you to reset (you need to have at least 240 hp to take a sword 
and a counter) Basically, turn 1, move to the spot, turn 2, hit izzy, he hits 
you, then you hit izzy, generics go, you hit izzy again into critical (yes 
your damage with fists + thief hat is that crappy) You're looking for 3 hits 
with only one counter through his evade, then some luck. When i finally won, 
archer had jump + 1 and hit me for a bit (56 iirc, putting me at 243) but the 
knights moved differently so i could hit izzy in the back. Did so, no 
counter, izzy smacks me, runs to corner, i smack him in the face so that im 
on the high panel and only one guy can hit me. No counter, woot. Knight 
whiffs me, all i have to do is hit izzy on a 67% (i think) chance, i do so, 
he counters me down to 3 hp, he runs. Oh, used move + 2 here (4 jump is 
enough)

Wiggy: 15 resets

Another dumb luck battle, but i finally found an easier way to do it. Max pa 
and fists. Use move + 2 here. Start in the middle of the PBF, just so its 
easier to explain. From the middle of the pbf, move 4 panels right and wait. 
Archer should take a shot at you. Doesnt matter much if it hits. Move back 
one and left two, onto the table thing. People move closer. Go and hit wiggy 
on his left. Cant be countered, 220 is a bit steep :p He moves behind you a 
bit and crush punches. No one else was able to hit me, i go again and sock 
him in the back, he dies. Note that this is 140 per punch and he sometimes 
will have like 390 hp or something crazy.

Air knife :D

Finally found a way to get air knife. Went to fovoham south, fought 
floatiball, female thief, 2 squids, 2 piscos. Got my first 4 charms to hit, 
ended up with a dead pisco. Slowly went back up the hill, people followed. 
Floatiball hit me, i hit him back, then i missed, then he countered, then he 
followed and hit again and a squid missed me. Hit the floati and killed him. 
Killed the other pisco demon some time earlier. The one killed by a charmed 
guy crystalized, i got the crystal, i headed left near the sleep panel. Got a 
guy to step there, poached him, another guy stepped to the plate, smacked 
him, then smacked again. Thief had hit me 4 times by now and i was about 
dead. Lured her onto the thing, stole her weapon on the fifth try at 33%, 
then i stole her flash hat and she woke up and i ran up the hill. She 
followed, but stepped on the death trap. A took a shot at stealing her black 
costume right before she expired... but missage :/ Still, got me air knife, 
h4r h4r. Now i dance a jig.

3.4
Grog: 2-3 resets

Got 2 worst comp chemists and good comp thief. Headed to the right, waited, 
whiffed at air and waited again, then i think i smacked the good comp squire, 
he smacked me for 100 (ouch diamond sword) then the other squire smacked me. 
I double turned the normal comp one and killed him. Thief charmed me, guys 
ignored me as i walked to the top right corner slowly. Chemists stayed near 
the dead body, others followed (yeah, O_o) then thief misses a steal helmet 
on 48%, phew. I get out of teh charm from an arrow eventually, thief missed 
another lower chance steal heart, charm the thief, run over to the left 
(panel left of the middle stair panel on the top of the level) and squire 
charges a 110 diamond sword at my face. Midcharge charm saved the day, then 
chemist shot him, then other chemist shot the thief. I can double turn the 
chemists, i do so, get shot by an arrow and survive by around 15 hp as i nab 
the first squire's crystal from the bottom of the level. Took a bullet or 
two, charmed the thief, smacked good comp archer, he got x potioned, thief 
charmed chemist, i double turned archer and killed him, chemist x potions me, 
i smack thief into death (not needed anymore :p) chemist shoots other chemist 
below half hp, he potions back up, i kill a chemist, nab a crystal and then 
steal the gun off the other on a 21% chance, steal the rest of his stuff (9 
damage punches ow) and grab the 2 chests then hit him and level up to 46 (1 
level below speed point on purpose)

Yardow: 2-3 resets

Major luck. Move + 2, germinas, thiefy, air knife, power sleeve. Turn one, 
waited. Ninjas and malak went. I went and charmed a Summoner. Summoner went, 
charged a summon on allies, then I got smacked in the back by a ninja. Twice, 
of course. Summon hits guys, rafa dodges a throw or two, summoner gets thrown 
at or something, i re-charm her and run over to the top of the level. Rafa 
dodges two more throws, malak fails at life (err, fails at untruthing a 
summoner out of charm) I don't remember this too well anymore, but i think i 
then went and killed the ninja who had hit me, dodged a couple of throws, 
then i recharmed the summoner or something and she killed another ninja and 
hit malak again. Then the other summoner ifritted me to 1 hp... i caught a 
few throws from the remaining ninja, recharmed summoner, killed the other 
summoner, grabbing a crystal, take a hit from the ninja, then another summon 
and im at 2 hp. Whee, big difference :/ i smacked the summoner midcharge, 
though, then killed her on a double turn, ran around getting throws, 
eventually got a double turn and killed malak, then killed the ninja on two 
hits on a later double turn. <3 catch.

3.5
Yuguo: I think this was 3/4 resets. I used a mantle and max pa and thiefy and 
air knife. Rafa had neither asura nor pd (stupid *****) and just went in with 
reflect ring and some other crap. I ran in, charmed a few guys, one of the 
guys killed the green ghost guy, then i killed one or two other guys, got 
some midcharges and dodged a spell, redirected a fire 3 (which btw only did 
like 60 damage wtf) Rafa actually managed to hit a guy 2-3 times with heaven 
thunder and got one or two kills with her stick, so she wasnt completely 
useless.

Riovanes: Max speed/pa setup, and air knife. Think i used sprint shoes, not 
sure. Made rafa a buffed up knight, shield and mantle. Archers went for her 
and missed a lot (night battle) and i actually managed to get up to the top 
by going around the left before one archer got off her first charge (it was 
my 3rd turn already X) and i wrecked the archers. Finally rafa runs, knights 
come up, i finish off archers mostly, run away, i dont think any of them 
crystalized so i had to kill knights on double turns, i was critical, one had 
potion and i think another had throw stone or elemental so i almost lost but 
i didn't, meh. 1 reset i think. 

3.6
Velius: 

K, there's the old way to go about this. Basically, fists thiefy sleeve 
bracer, run back turn one, wait, get ESed, hit wiggy in the side, dont get 
countered, hit him in the back. Velius, hit him in the side, hit him in the 
side, wait, hit him midcharge. If you get near max criticals on the midcharge 
hit and another hit you might kill him. We calculated the odds of this to 
something like 1/4917 i think overall and it was pretty damned close to right 
I think. I did 180 resets or so on this, then i found a new strat.

Max pa setup and fists.

What i did at first (on wiggy was)was...

4 left 2 back (near corner, left wall), wait
6 right (into the lowered panel near the other corner, and at the end of the 
water), wait
1 right, 5 up, wait
Up into corner, you should double turn here, wait on the 2nd turn.

From now on, move act so his ct stays at 32 on all of your turns.

Move down against the wall so you are 10 panels away from him, i think.
Now move down into the corner.
Now move left 3 and up one or two panels.
Move back against the wall again. He should ES from 5 panels in front.
Move to his side, punch, hope he doesn't counter, or that you dodge it.
Move to his back, finish him.

thats all with the starting camera angle, if the way ramza is facing at the 
start (towards wiggy) is up
Note that sometimes he moves differently somewhere near your double turn, but 
you still should be able to get it to work. After you move down 6, you should 
move into the position you would be moving into the turn after, and then go 
on from there.

Now move up to velius' face, punch him.
Punch again, move back five panels. Hopefully velius tries to punch and 
misses. The 7 speed demons can't reach you, the 6 speeder charges a dark 
holy. Hopefully it doesn't kill you, though it is pretty rare for it to do so 
anyway.
Punch again. Move left a bit and down a bit ( i think left 3 down 2) so that 
you are in the lowered panel near water and face right. Hopefully velius 
follows and punches and misses. 7 speed demons can't reach you with their 
gigaflares. 
You now have your last turn. Hit him a 4th time (4 * 220 = 880) in the back 
and if you had a decent critical by now, he might die. 

What happened to me though was i hit a max critical on my third hit (418, was 
it?). I had gotten dark holied to some 20 hp, but i ran to the spot normally. 
Similar thing happened 2 resets earlier, but i got a slightly lesser critical 
on the first hit. And similar to 2 resets earlier, velius RUNS BACK after the 
third hit rather than following me. I consider my options, and with the 
archaic about to go, i had nowhere to run, not anywhere near velius anyways. 
I wait in place. 6 speed archaic follows and cant reach me (i was 9 panels 
away) and then i go right before the 7 speed demons. I decide to charm the 
one who's about to go, it hits, he locks on a 147 damage dark holy on velius. 
Other demon goes, locks on dark holy on me, the first resolves, 1005 damage 
total, velius screams, stone drops and I hear the crisp ping of it bouncing 
on the ground. GG.

3.7
I wouldn't say golgarond was that hard, because i was so freaking fast and 
had high hp and strength and 6 move and all that junk. It's just a matter of 
killing gaf and getting away in one (fairly large, unscathed) piece. Thief 
was a lot better than i thought, though. I mean, all knight probably had on 
it was that it had more hp and more evasion. You probably couldn't kill 
anything except the mages and critical gaf in one hit, you have half my move, 
and you dont double turn the field every other turn :p thief is vastly 
underrated i think.

I have a plan for balk, im thinking that i can get 3 hits and a redirect 
before any generic (except mebbe the knights) can move twice. Run up, smack, 
get hit by balk, dodge 2 arrows w/ mantle, get a spell charged on me, smack 
balk again, smack him again, or smack him, get shot, then smack him again... 
then the spell goes off. Hopefully thats enough to take him out. Maybe steal 
his flash hat then his black costume rather than hitting him the first two 
times? Meh. 

Elmdor will be yucky, but i think i'll have my rubber costume by bervenia (i 
was planning to level down to 1 after dogula, get the poach, then beat finath 
easily, but who knows, i think rare battles might now appear till after 
bethla which would suck)

Oh and rooftop: 2 resets, i used air knife (or was it fists...?) twist, judo, 
and jade armlet. Basically, a setup to evade the assassins' status. Wait turn 
one, elmdor muramasaed, celia charged ultima on me, lede smacked me (hope DA 
doesnt go off) and then i hit celia midcharge and redirected, she was in 
critical and i was dead, but rafa was live, so meh.

Poached two plagues and no zorlin yet. That's about it. I'm thinking generic 
battles, especially dogula which =/= rubber costume will be hard in ch 4. 
When you can't charm anyone, it can get difficult, especially with guys like 
knights and LANCERS (gah hate them) alive.

4.1
Duh >;o

Taurus sheef update

Got zorlin on 3rd or 4th poach

Dogula: 1 reset. Zorlin thiefy sleeve and feather mantle (which i stole yay 
thievery) Run up, sleep archer on hit, manage to dodge every physical that 
came at me, one wizard hasted, other hit me w/ a spell. Hit the archer again, 
killed him, other wizard charged on me and i get hit by lancer, hit wizard 
midcharge and redirected to kill him, then i slept the lancer and killed him 
the next turn. Dodged fatal wizard spell, wizard hasted again i think, he was 
at like 14 mp by now (yeah i know... mebbe he had clothes? Didn't check) then 
he charged another fire that missed. Wasn't there another lancer? Shoot i 
forgot what happened to him but he died. I think i dodged a spell that hit 
him in the 160s and then i finished him or something. Anyways, i now manage 
to scrape up a crystal, i kill the wizard, get my thief hat broken, start 
killing the knight, get my power sleeve broken (both on ~20% chances through 
mantle, what a *****) then i take him down finally. Got myself a new thiefy, 
now level ~55, mostly from the randoms i had to fight... Think ill be trying 
SMB for a few days. I planned to level down to 1 then get the poach then do 
finath but thats not going to work, i lose 7% of my stats if i level down 
that much, no good at all. No stat points at level 99, but id probably lose 
one at 69-70, not to mention the 20 hp loss by then... Yeah, no way. Ill just 
have to get lucky with easier monsters and a charm i guess. Malc told me air 
knife > hydra enemies so im using that too. Good luck to me :o

4.2
Dogula: Doh, I should've updated this once earlier. Don't remember this too 
well, it was before i took my break.

Resets were few. I know that much. Probably 1-3.

Zorlin, thief hat, power sleeve, feather mantle most likely. I think i recall 
running up, early on, i think i hit an archer turn one and inflicted sleep, 
but im not sure. I got a spell charged on me by a wizard, the other used 
haste on himself, a lancer jumped up and missed me, other lancer and knight 
took the long way around. I redirected a spell and hurt a lancer pretty hard. 
Think i landed a sleep on him, too, then i got another spell charged on me, 
this one i dodged and used to kill the archer i think, then i killed the 
lancer and the wizard who had been using spells. Somewhere around here, the 
other lancer died, cause i know it ended up being me vs knight and wizard, i 
was critical, and wizard missed a fire spell and was out of mp, then i 
managed to get a crystal and kill the knight and got my power sleeve and 
thief hat broken. Now I'm starting to remember that i think i updated this 
battle already. Crap. Whatever. Got another thief hat, anyways.

Bervenia: Zorlin, thiefy, power sleeve, sprint shoes, i think. Let the ninja 
come down, charmed her, she hurt a summoner a bit, i got a summon charged on 
me, think i charmed her midcharge, charmed the ninja again after she got 
knocked out of it, took a broken equip, smacked melly and she got summoner on 
or hit by the ninja and died right here. 4-5 resets. Another broken power 
sleeve.

Finath: 4 resets. I won when i got 3 yellows, a red, a black, and an uribo, 
iirc. Zorlin thiefy power sleeve and feather mantle. Charmed black choco, he 
ohkoed the uribo with choco ball, i took two meteors and was at critical, i 
think it was cause i missed a charm and then killed the black choco. Anyways, 
i then charmed the red choco again and ran down across the right side of the 
map, near a tree where i could only be hit from one panel. Took me a couple 
turns to get there, during which i got some dodges, hit a couple of charms, 
got cured by friendly yellows (<3 charm) I had to kill the red, then i 
eventually just had to kill the remaining yellows after grabbing a crystal. I 
hit a lucky sleep, which finally offset their healing, and won because of it.

Zeltenia: 1 reset, because i decided to change to jump + 2 X) With jump +2 
you can get to zalmo on turn 2. Zorlin thiefy power sleeve and bracer i 
think. Ran up, got two spells charged on me, life drain and blind i think. 
Killed one of the oracles, dodging the spell. Zalmo pds the guy after i miss 
his face on a defend (64% i think) i double turn zalmo again and bring him to 
critical, get blinded, then zalmo runs behind a knight and oracle and charges 
cure 3. Meanwhile, delita breaks through the 2 knights, knight breaks my 
power sleeve (3 times already this chapter >:o) and then i get through to 
zalmo after killing an oracle. Delita lands a swordskill on him, then i smack 
him in the face and he dies.

4.3
Bed Desert: 4-5 resets. Zorlin thiefy power sleeve and feather mantle. Ran 
up, stole his flash hat. He shoots for 121, i think it was. Dodge dodge, 
level 3 spell charged on me, i steal his blaze gun. Dodged the spell. I know, 
i should've stole in the opposite order. Whatever. I ran back, hoping that i 
could lure the guys over and kill them slowly. Noticed my hp was crap. 
decided to run back up, my hp was around 90 or so by now. I took another 40 
as i hit balk for 94 or 96, forget which. He charged a hit on my back, i 
dodge 3 consecutive hits without landing a caution (dammit >:o) and the 
balk's fist hit me. I hit balk again and poison wore off and i was at 1 hp. 
Ran up on that little wall, balk followed a bit, i think wizard threw a stone 
and i dodged it, i finish off balk dealing his exact remaining hp. 

Bethla South: 1 reset. Zorlin thiefy power sleeve feather mantle (see a trend 
yet?) Equipped jump + 2 and caution here. Ran up, smacked ninja. Dodged two 
hits, dodged an arrow. Hit ninja into critical, faced him, dodged two hits. 
Ran over and hit archer, he then ran back and took a shot at me, i think it 
missed, then a knight came up and dashed me in the face for 30 (3*pa). Thief 
ran up and criticaled me in the back (110 damage, 100 was projected) I double 
turned that thief and killed him. Another knight had made it across, and, 
since i had the thief behind me, he potioned the ninja, who then missed a 
shuriken throw on me, got potioned by the archer. I killed the ninja, dodged 
a hit that would've killed me from the knight who earlier potioned, then i 
hit a nasty critical on an archer and he died in one hit. 3 knights and the 
archer who i had hit earlier were alive, i all of a sudden jump way up with 
my 6 jump and smack the archer then smack him again. Grabbed a crystal, 
killed the other two knights, stripped the last knight of his equips, etc. He 
dies.

Sluice: 1 reset. Move + 2 here, used zorlin thiefy power and mantle again. 
Ran six left, fire 4 charged on me. I ran up, then got another spell charged 
on me, dodged a hit from the side, stepped on the first switch. Dodged the 
level 4 spell, the level 3 hit me, both hit a knight who was in my way, in 
between both switched. Dodged an arrow, killed the knight in my way, walked 
up to the archer sitting on the other switch, he moves back, shoots me, a 
wizard charges fire 2 on me, i dodge it, step on the 2nd switch.

4.4
Got my rubber costume on my 4th hydra after 6-7 smb fights, and 4 wins. Didnt 
do any leveling down. But it wasn't that bad. Feather mantle as usual, charm 
hydra and dark behmoths, as they can do massive damage, decent feather mantle 
luck, and sleep luck when killing the last enemy. Have a scorpion tail and a 
bunch of perfumes in my inventory now, too ;p

Germinas: 1-2 resets. Kept caution, usual setup of zorlin thiefy power sleeve 
feather Mantle. Use move + 2. Turn one, Ran up and put the worst comp ninja 
to sleep. Took a hit, dodged another, smacked an archer, putting him to 
sleep, got a double turn, double turning the entire field. Killed a different 
archer, other archer had been broken out of sleep, he missed me, bad comp 
thief hits me, i smack archer, killing him. 2 thieves 2 archers and sleeping 
ninja remain. I run over to the left of the hill, smack another thief twice, 
killing him. Run back up, smack ninja, hes in ohko range, he double missed 
(got next to a dead body on one of the panels leading up to the hill, forcing 
him to have to attempt 45% hits which he missed) killed the ninja, then thief 
came up, knocked me to 20 hp. I hit him, expecting to run and get ready to 
double turn the remaining archer, but the thief sleeps. Rest was easy, killed 
the archer as i planned, got all the crystals/boxes, strip thief, kill him.

Poesekas: 4 resets i think it was. Same basic setup again, no rubber costume 
yet. Start on the left of the pbf so you can charm the guy turn one without 
moving. He should go for summoner, doing over half of her hp. Charm the other 
guy, the 1st, slower one should kill the summoner, second, faster one should 
hit an archer/oracle then get unconfused. From here, i went and 
killed/poached the faster one, got innocent charged on me, killed the oracle 
midcharge, took an arrow, other revenant or gust or whatever no longer 
charmed, went for me, missed a drain touch, i 3hkoed a bad comp archer, by 
the time i was done i was critical. Charmed the monster, he threw soul at the 
archer, archer knocked him out of charm, i ran over and hit the archer, then 
i think i killed him, dodged a hit, then killed the remaining guy.

Outside Limberry: 5-6 resets. Had to go with zorlin black costume thiefy and 
i think bracer. Used jump + 2. turn one i ran one right, got charmed, i ran 
onto the boxes, charmed, dodging a petrify bio 2. Dodged two hits from one 
assassin, took a hit from the other, two bio 3s charged on me, smacked good 
comp assassin in the back, first bio 3 criticals us both.

Inside limberry: looks like nothing short of a strong (max?) critical plus an 
ultima redirect from lede will work. Hello velius part two. Only some 10 
resets so far.

4.5
Sheef.

Elmdor: 812 resets

Like USquire at addy, but worse.

Zorlin, thiefy, black costume, bracer. Catch helps, i think.

Lede needs to have 13 ma, which is kinda rare. Move to the slanted panel, get 
muramasaed or whatever. No status can land on you. Hopefully, lede charges an 
ultima on you. I walked to elmdor's back, hit him with a near max critical 
(288 rather than the max of 300) he took 214 from ultima then at 61/563 he 
ran (above 1/10, less than 1/8th. I think he runs at less than 1/8th).


Zalera: 2 resets.

Zorlin thiefy judo and bracer.

Turn one, walk up to his side, smack for 168. Got dsed. Smacked him again. 
Smacked him again for a critical, did 312 (near max whoo). DS wore off, i 
think i took a hit then dodged something else, dsed again, 168 damage to 
zalera again. Zalera by this time is on the back of the level near where 
melaidoul was. He was in the corner with two skeleons around him. Charmed the 
living bone while on a tombstone 3 panels away. living bone kills bone 
snatch, i get stopped, living bone gets stopped, DS finally wears off right 
after stop does, i get dsed again, smack zalera for 168, then i smack him 
again (forced to hit him in the face and i land the hit) and he dies.

4.6
Addy: 14 resets

My plan worked like a charm :o when i finally reached addy that was. Zorlin, 
rubber costume, thiefy and jade.

Zalbag smacks dyce, i let him slowly walk over, steal his sword, smack him a 
few times, got a max critical and a near max critical but dyce did get 
potioned once. I took a bit of damage due to stupid elementals for 40 and a 
couple of dyce punches for 30. Dodged a sword and caught two yagyus and after 
like 5-6 punches dyce dies. Sadly i didnt move/act on my last turn, just act.

Waited in place (no act, remember) then i smacked dyce. He went, charged a 
demi2 on me because it does more than holy. Redirect, midcharge. He took i 
think 762, i dodged. Right here, i got another turn, but im not sure if he 
instacasted and missed a demi 2 first... but i dont think he did. I waited, 
hoping to get another demi 2, and midcharge it. Instead, he holied for 220. I 
midcharged him, then went again, smacked him. By now it was 2 normal hits 
(108 iirc) and 2 midcharges (168). I ran back into the arch way, he followed 
and whiffed at my front. Smacked him, walked back. He follows, whiffs again. 
Smack smack he dies.

Not sure if i want to get 96 brave (enough to do max damage w/ my maximum of 
21 pa at level 99) yet from female charmed mediators. I have fought at 
germinas and i know i can win with difficulty (i earlier charmed a chemist 
and got her to walk on the vanish mantle spot but i didnt get it :() Im not 
sure if ill need brave for zalbag, that's the problem. I'm guessing that 
zorlin will be the best though, so ill just run into the murond DEATH 
CITY! :OOO

Well, murond holy place is murond death place as far as im concerned >_>

4.7
Outside murond: 26 resets

Thiefy zorlin power sleeve mantle. Mantle might not have been the best choice 
but meh.

Run into corner. Guys follow. Eventually get double turn on geo with abandon, 
hit him twice through elf mantle + abandon, he dies. I run inside the 
doorway, take a carve model for 48. raise gets charged, salamander gets 
charged. Kill the priest midcharge with a minor critical. Salamander hits me, 
carve model hits me again. I smack geo and sleep him. another spell charged 
on me. I midcharge good comp and its an auto kill. Get berserked by a 
mediator. I kill the two mediators kind of fast, then i walk up to the top of 
the level and start hitting the panel above the geo (he's inside the doorway 
so now im basically like "WTF!?" as berserked ramza keeps hitting air. ) Geo 
wakes up, carves me and moves, im critical, i run around back to the bottom, 
carve modeled again, then bam smack geo and he dies. Usually guns were 
tearing me up, as were 90% threatens >:/

Stooges!: 4 resets.

Zorlin thiefy power sleeve bracer.

Ran back, then i ran left or something. Doubleturned kleitan on turn two, 
then the rest turn 3. Kleitan locked on a holy, i midcharged him with a near 
max critical (well i only needed about 25% to critical him, but kleitan, 
being the kleitan he is, got kleitaned in the stomach)

Zalbag: 0 resets

zorlin thiefy rubber costume sprint shoes.

Ran up to the left, next to the candle on the steps. Zalbag could only reach 
me with a physical to my face from the panel. Landed a charm on a demon, 
zalbag goes, misses teh face, demon goes, locks on a 394 (!) dark holy on 
zalbag, gets lifebreaked, then i take a ~300 damage dark holy. My turn, i 
smack zalbag in the face for 48, run back. Dark holies go off, im hurt, 
zalbag is critical. Zalbag runs back, then regends on move-hp up. I run back 
up, re-charm the demon (he's at 98 ct) and he locks on a dark holy on zalbag 
again, i get dark holy charged on me, demon ulmaguests the charmed guy, 
zalbag moves and regens then dies to the second dark holy. o_o;; easiest 
zalbag evar.


Now, i want to get my massive brave from charming mediators. Gonna check to 
see if theres any other places i can do it with less difficulty. If not, 
germinas is fine i guess.

4.8
read back about 200 posts to before germinas X) it came on my 4th poach. With 
mantle and a hydra ally, land charms on close guys off the bag. Behemoths are 
good for the early battle cause it goes: Behemoth kills enemy. Enemy smacks 
behemoth. Behemoth counters. Enemy dies. Tie game Charm the hydra a bit too, 
he usually stays away from the rest of the enemies and thus doesnt get 
uncharmed, so you dont owrry about him. The red dragon is pretty nasty 
(hydra's triple flame can't take him out) but he starts in the back of the 
level. I usually charmed a blue dragon cause he was next to me, then i would 
get behemoths and the hydra. Not that hard, you can use the hill to stay out 
of enemies' ranges by hugging the wall (except the hydra which is why you 
want to get him too)

Up to balk btw, but ill do it all in one big update.

4.9
Rofel: some 5 resets

Eh i think it was thief hat bracer power sleeve. Ran back a bit turn one. 
Turn two, got 9 panels away from rofel and whiffed at air for ct purposes. He 
runs up, charges petrify. Midcharge, midcharge, he dies (each does 270)

Kleitan: 0 resets.

Max pa. Ran up, socked him in the stomach for 420. Come on, it's Kleitan.

Balk: ~10 resets i think :O

fists flash hat rubber costume and defense armlet.

Mimicked my USquire strat (Hence flash hat for exact speed of 14) Ran right, 
whiffed at air. Ran right about 3 panels i think, might've been four. Meh, 
check usquire. Balk comes up, everyone else moves. Run forward, wait, double 
turn the whole field, then run next to balk on the same height as him 
(usually his back but one time, the winning run i had to settle for his 
front) and smack him for 117. Tiamat goes (sometimes after the chemist) and 
if he triple flames you and balk, and balk gets hit enough (usually twice 
with normal comp does it) balk will die.

Hash: ~15 resets

Fists thiefy black costume bracer. Surprisingly hard. The only way i could 
figure out to win was with a critical. Run back to the back of the ship, 
wait. He moves up. Smack him in the face. Get meteored, midcharge him. I 
midcharged for a critical of i think 560 or something. Meteor lands, he 
charges another. Midcharged, i won. What sucks here is that you have bad comp 
with him, yet 2 meteors still kills you so a hit, another 2 midcharges, and a 
meteor redirect doesnt quite kill him :/

Altima: 5-6 resets was it?

Max pa setup and fists.

Turn one smack altima on her left side for 520. This mimicked my usquire 
strat too :O Hopefully both demons dark holy you. The second sometimes would 
smack me in the side :/ Alma's mbarrier resolves, run over, midcharge altima 
for 764 i think it was. ultima goes off and kills alma, THEN altima decides 
to die. Gee, thanks :(

Altima II showeth. 2 resets on her. Alma revives, instacasts mbarrier on self 
and runs back. Sock altima, ran towards middle of ship. Altima charged 
despair on alma, alma moved over and mbarriers me, despair goes off, then 
mbarrier. Ran over and socked altima. Altima charges an all ultima on alma. 
Now alma decides to be stupid. Mbarrier self and move over NEXT TO ME >:( 3 
panels away, but still. Didn't matter too much, as i went again right there. 
Ran up, waited, double turn (except for mbarrier going off), smack altima 
midcharge (520 + 520 + 764 so far) All ultima goes off and kills alma. i 
think i got grand crossed right here, alma revived, mbarriered herself, cross 
went off and poison/petrifies me, alma's mbarrier goes off, she gets despair 
locked on her i think it was, she deathspells me (i remember he having 31 MP 
before casting it so i think she was out of magic here) I get deathspeled, 
alma gets despaired (not sure which order they landed on each other) I went 
and socked altima. Still had protect and shell and reraise. Altima socks alma 
in the side. No access denied :( She died. Socked altima again. One more hit! 
Altima then decides to run to my back and sock me. I think protect wore off 
by now, but i was at full hp and he only did 264. Went ahead and socked him 
in the face (omg what a risk 90% :() and he died. Yays.

arg continued on next post dammit 4k

4.10
One thing i wanted to mention now that this is all over. If you actually get 
to chapter 4 in a thief SSCC, dont bother with rubber costume. I think i only 
used it in a total of three battles... one was zalbag, and you can totally do 
that with black costume. Another was balk; you should be able to do it with 
rubber shoes as long as DA doesnt hit. It might mess up the ct though so im 
not POSITIVE about that. Actually it probably would :p the other battle i 
used it for was poesekas i think, which all you really need is charm and a 
small bit of dodging, and deads not reviving. Well, if you're going to get 
it, you can get it after zalbag. I originially didnt want to level down to 1 
to get it, cause it would knock my hp down by like 7, and it mightve done an 
MA point, but now i know that that 7 hp is not necessary so go ahead and 
level down to one and own the smb if needed.

4.11
Also malc is being a whiny baby cause i didnt update ubs4 in detail >:O

UBS4: i had like five resets. Umm zorlin thief hat power sleeve and feather 
mantle. Ran up a bit, archer advances around the corner, others come up the 
side. I wait, archer advances a bit more. Run up and smack archer, put him to 
sleep. I smacked him again and killed him, then i think a monk ran up two 
spaces next to me and ESed (had to be close due to vertical tolerance) I 
killed him, not sure if i had to sleep him or not, but i had to get through 
his friggin mantle and cev. Two hits at 45% killed him :O From here i think i 
smacked another knight, he fell asleep, i hit him again, he wasnt quite dead, 
i ran back, guys advanced, i killed that knight. A monk and 2 knights left, i 
really dont remember the order things went, but like i said, i got it down to 
a knight with defend. Got a free double turn, took it and stole his elf 
mantle on a 4% chance from his side X) I then socked him in the back (well, 
slashed :/) and he fell asleep. Nice. Stole his weapon and shiled, stole gil 
a bunch. Smacked him again, let him get the crystal to heal back. Smacked him 
again, no sleep. Smacked him again, sleep. Lots more steal gils, then it was 
basically he follows me, defending, i double turn at every opportunity and 
steal gil twice. Side = 100%, front = 80%. Steal gil is always 10 exp.


______________________________________________________________________________
                               ________________
                            /// XV Summoner XV \\\
                            \\\________________/// [4.15]


   /// Recommended Zodiac \\\

? (I used Gemini but I'm not sure if it was the best choice)

   /// % Completed \\\

100%

   /// First Completed by \\\

Claude Chaos

   /// Strengths \\\

- Naturally high MP coupled with Half MP means you won't need to rely on
     crystals too often to recover your magic
- Golem to protect your ever fragile body from physical attacks 
- Overpowered summons, including Lich for bosses
- Very quick healing spells

   /// Weaknesses \\\

- Low HP
- Low Speed 
- No movement ability and a hardly useful reaction ability 
- Unable to access entire skillset (No Zodiac! Noooo)

   /// Hardest Battles \\\

Elmdor, Balk II (A different Zodiac may have no trouble with these two but
other battles may be much more difficult), Altima

   /// Surprisingly Easy Battles \\\

Balk I and pretty much every Zodiac Demon besides Altima 

   /// Standard Generic Strategy \\\

Throw up a Golem and then let mythical creatures from another dimension do the
dirty work for you; Moogle/Fairy when necessary


~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of Claude Chaos ~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
And here begins my...

Summoner SSCC (Gemini)

Thanks to the advice by Twisted Willow, I chose Gemini as my zodiac because 
it gives me bad compatibility with Altima and worst with Balk. Of course it 
also gives me bad with Wiegraf and Velius... but I'll deal with that when/if 
I get there. So after some introductory cutscenes and being reminded that the 
soldiers who returned from the war had l.i.t.t.l.e m.o.n.e.y, I head to 
Gariland Magic City and go through the usual power-level Delita routine which 
you're all familiar with and he gets to around level 7. Meanwhile my chemists 
wail on my squires and almost got him enough for auto-potion.

At Mandalia, I bring in 2 wizards and a chemist. I hang back (I'm already at 
Level 1 and 91 EXP, I can't have myself gain any levels now can I?) while my 
wizards pretty much bolt everything in sight and unlock Time Mage for 
everybody. Also Delita finally gets enough for Auto-Potion through spillover 
from the chemist.

At Sweegy, my two wizards upgrade their asses to time mage, as does my 
chemist... and Delita. I hang back again, and Algus runs headfirst into Level 
7 monsters. I equipped my time mage goons with black magic secondary, so they 
wrecked everything again, only they had twice as much MP to do it with. 
Summoner opens up for both Delita and I.

And that brings us to...

Dorter Trade City [Difficulty: 3/10]

EQ:
Oak Staff
- - -
Feather Hat
Leather Outfit
Battle Boots

I had no summons. Ouch. Delita didn't either, but at least he had black magic 
secondary, auto-potion, and a bunch of other nifty things. 

Battle starts, I get hit with by that damn archer high above the world 
countless times, but Algus heals me up. Meanwhile Delita is down below 
kicking ungodly amounts of ass, auto-potion kicking in almost every time. 
Then he gets his three times and it doesn't go off... luckily he played it 
smart and ran back to Algus for a pick-me-up, all the while throwing out 
spells. So far, only one wizard is dead and one (bowless) archer is in 
critical. I finally reach the camping archer and I beat him down with my 
staff, with a little help from Algus. Delita runs out of MP and starts 
administering beatdowns with his staff, catching a wizard midcharge and 
landing a critical hit, which, if the spell had gone off, would have caused 
unnecessary pain for Algus and I. Then Delita grabs a wizard's crystal and 
all hell breaks loose. I desperately attack a knight to get enough JP for an 
offensive summon before Delita completely annihilates the entire battlefield. 
Algus died somewhere in the process but who cares. A knight somehow gets a 
double turn on me and I go down, with EXACTLY 200 JP. Delita finishes off the 
knight and my mission is accomplished.

1.2
// Missing page 10 of the sixth SSCC thread //

3.1
Do not oppose mythical creatures from beyond

Summoner SSCC (Gemini)

Grog Hill (Resets: 2) [Difficulty: 3/10]

EQ:
Wizard Rod
- - -
Holy Miter
Wizard Robe
Magic Gauntlet

All the enemies move before I do, and I get a stone thrown at me and get 
shot. The thief had defend, meaning she couldn't interrupt my spell midcharge 
because she wasted her CT. The enemies managed to line up perfectly... after 
one insta-casted Bahamut, all six were dead. It was beautiful.

Yardow Fort City (Resets: 6) [Difficulty: 6/10]

EQ:
Wizard Rod
- - -
Green Beret
Wizard Robe
Magic Gauntlet

Resets were due to bad luck more than anything (damn you hasted ninjas!). My 
actual win was pretty odd though. 

I start off 2 left of the default PBF. The ninjas line up to chuck stuff at 
Rafa, then I march forward near the archway and and charge Bahamut on the 3 
ninjas and Malak. The ninja who didn't throw anything at Rafa advances, and 
throws something painful at me and brings me close to critical. When my 
Bahamut is through, only a worst compatibility ninja with low faith standing. 
He walks up, hits me with his puny knife for 35 damage and eats innate evade 
with his flail (!). Finding it hard to believe I'm still alive, I Fairy and 
run back. The summoners spend their time using Moogle on the hurt Ninja. Said 
ninja misses a throw on Rafa, and I put up a Golem. Rafa nails the ninja with 
a Heaven Thunder, meaning a high powered summon now has the capacity to take 
him out. I charge Salamander on him and get hit midcharge with knife and 
flail, but Golem absorbs both hits. Salamander resolves, he is finally dead. 
The summoners move in, one Shivas Rafa for a pitiful amount (I assume they 
had worst compat.) and I Titan both of them dead.

This wouldn't be nearly as complicated if everyone just lined up to die by a 
single Bahamut like I thought they would.

Yuguo Woods (Resets: 4) [Difficulty: 5/10]

EQ: Same, except I slapped a Reflect Ring on Rafa and I.

I start one square back from the default PBF. The time mage whacks Rafa and 
the green ghost chucks a spirit at her. I charge Bahamit so it'll kill the 
red ghost and the time mage. A wizard haphazardly walks into my spell as 
well, and all 3 of them are dead. Rafa whacks a Time Mage midcharge, but it 
only hits for like 56. All the enemies proceed to gangbang Rafa and she drops 
quickly, but at least they're all lined up for a summon. Wizard walks forward 
and charges something (?). I didn't catch what it was at that moment, but I 
figured he had a secondary and was going to aid the ghosts or something. I 
summon Bahamut on the red ghost, green ghost, and the remaining time mage. 
The wizard's spell resolves, he reflects Ice 3 off of Rafa's corpse (!!!) and 
brings me into critical. That son of a... I Fairy so he can't whack me dead 
with his Wizard Rod, then smack him with Cyclops before anyone has a chance 
to revive.

Didn't know ya could reflect off a dead body... I guess ya learn new things 
everyday... Well, time to go hunt for a Thief Hat.

3.2
EQ hunting was unnecessary

Summoner SSCC

Outside Riovanes (Resets: 0) [Difficulty: 5/10]

EQ:
Wizard Rod
- - -
Green Beret
Wizard Robe
Red Sheos

I go in at Level 49. I threw some spare EQ on Rafa hoping she could take some 
arrow shots. 

Battle starts, Rafa runs behind me and does nothing, and I run left left 
towards the corner of the map. She and I both get targeted with arrows. She 
gets hit and the one targeting me eats innate evade (I love when that 
happens). Rafa then charges somethin on the archers, but Malak pokes her and 
thus both of them are gone.

I Golem and continue to make my way towards the corner. I get hit with Hell 
Ivy by one of the knights and finally reach the corner and wait. I get 
smacked with Hell Ivy again and now its time for some offense. I charge 
Bahamut on a few panels infront of me and it kills one knight and criticals 
the other (both had bad compatibility). The knight in critical uses Hell Ivy 
one more time and runs away. I run to my left and wait. Full HP knight walks 
up, slashes and eats Golem. An archer shoots and the hand of Golem stops it 
again. I charge Bahamut on the three archers all in a row and run back. 
Bahamut hits- I hear 3 death screams and smirk. One full HP knight with a 
White Robe and one floating knight in critical left. I Leviathan the Full HP 
knight, then finish him with a Titan. I try to kill time so I can gain enough 
EXP to get to Level 50. Critical knight hits me with Carve Model.. no 
petrify. I run down towards the corpses and we both grab a crystal. Hell 
Ivy... doesn't inflict Stop. Phew. I throw up a Golem- now even if he stops 
me he won't be able to kill me. Doesn't matter anyways, as he just opts to 
physical me everytime while I refresh my Golem. After not too long I get to 
Level 50 and Clops him dead.

Velius (Resets: 4) [Difficulty: 4/10]

EQ: Same

Being at exactly Level 50 nets you the speed point necessary for the win. I 
got a Black Costume from an archer at Bariaus Valley because my planned 
strategy was: 

Lich Velius, run back
Velius charges near fatal Cyclops
Charge Lich again, Cyclops hits followed by Lich and the win. 

This might be possible, but its not at all necessary. Its much easier to go 
with a modified version of Twisted Willow's strategy, so I went with the 
Wizard Robe because it gave a very minimal boost to Lich's success rate.

I go first and charge Cyclops around the panels Wiegraf will step into, and 
run to the right out of the range of all his attacks. Cyclops hits and we 
talk about the falsehoods of God. Good stuff. Positions reset and its time 
for Round 2.

I charge Lich on Velius and run all the way to the back of the map. Lich 
resolves and hits him for 492. I then run all the way to the lefthand corner 
of the map and wait. Velius jumps left and there are currently seven panels 
between us. The archaic demons all move, but its as if they're not even in 
the battle. My turn again, I charge Lich on the panels infront of me and run 
as far right as I can. Velius walks right into my spell and waits. Two of the 
archaic demons move, but who cares. Lich hits him again for 492, and the win.

Sorry I didn't have maps like Twisted Willow, but this battle is pretty easy, 
even with bad compatibility. 

Riovanes Rooftop (Resets: 0) [Difficulty: 4/10]

EQ:
Wizard Rod
- - -
- - -
- - -
108 Gems

Elmdor does his usual Muramasa and Rafa pokes Lede. With my lowered HP, both 
assassins target me with Ultima. I Ramuh Lede before she can get it off 
though, and she dies (Best compatibility baby!)

Chapter 3 complete at Level 50

4.1
More fun with summons

Summoner SSCC (Gemini)

Doguola Pass (Resets: 0) [Difficulty: 3/10]

EQ:
Wizard Rod
- - -
Green Beret
Earth Clothes
Reflect Ring

This battle was ridiculously easy, but I suppose I'll go into unneeded detail 
about what happened anyways.

Battle starts, I throw up a Golem and get hit with an arrow by a worst 
compatibility archer. I follow it up with a Titan on a knight, both lancers 
and a wizard- the wizard absorbs the spell. I get hit with another arrow, 
then I Ramuh one lancer dead and bring another lancer and a knight into 
critical. A wizard with white magic heals them up though. I get hit with yet 
another arrow (Golem has like 75% of its life still) and I Ramuh a knight and 
a lancer dead, and somewhat hurt a wizard. Crippled wizard walks over, I 
charge Ramuh and wait. It would have killed him, but the other wizard cured 
him. I Ramuh yet again without moving and finish the wounded wizard and hurt 
the archer a little. The remaining wizard shells him and I Bahamut him back 
to the Stone Age, catching the archer too. The archer keeps on shootin me, 
still can't break through Golem. I grab a crystal put up another golem just 
for the hell of it. I then proceed to toss assorted summons at him, but then 
figured as all the crystals popped up around me that this would be the ideal 
leveling situation. So I took the time to level up to 57 for the MA point. 
I'd just have to do it later anyways.

Bervenia Free City (Resets: 5) [Difficulty: 5/10]

EQ:
Wizard Rod
- - -
Green Beret
Wizard Robe
Red Shoes

This battle was somewhat harder than expected. I run behind house to the 
right and Golem. The enemies all move. I step to the right and charge Bahamut 
on the panels near Meliadoul. Archer shoots, eats Golem. Ninja, instead of 
slashing me with her swords, throws a Fire Ball at me. A summoner hits me 
with Shiva, but its not enough to take me down. Bahamut hits and Meliadoul 
dies.

Hmm, looking over that, I'm not sure how I managed to live. Hey, I wasn't 
paying too much attention- if you get hit by an elemental ball, does Golem 
absorb it? That would explain how I managed to survive a Fire Ball and a 
Shiva with only 188 HP.

Finath River (Resets: 1!) [Difficulty: Varies]

EQ:
Wizard Rod
- - -
Green Beret
Earth Clothes
Sprint Shoes

My luck is insane. Just insane. I managed to draw the 5 Yellow, 1 Uribo 
battle on my SECOND TRY. Man...

Well I Titan the bird to my right and get in the safe spot. A yellow heals it 
a little, and then the wounded bird attacks me. I Titan it dead and oh hey 
look I'm invincible. I then proceed to Titan and Bahamut left and right until 
everything is dead.

This could have been infinitly more annoying than it actually was.

Zeltennia Church (Resets: 0) [Difficulty: 2/10] 

EQ: I slapped the Wizard Robe back on, but really it makes no difference

Jesus Delita cut back on the steroids. He Lightning Stabs Zalmo into 
critical, and I would have finished him off if I didn't get hit with 
Paralyze. So I hid in the corner and watched Delita own everything all around 
town.

Well it was fun seeing how far I could make it with the Green Beret, but for 
Balk I think I'll have to suck it up and go Thief Hat hunting at Bariaus.

4.2
My string of luck recently has been unreal. I headed to Bariaus Valley 
looking for a Thief Hat, and the FIRST archer I kill turns into a box, and 
inside was my hat. 

Summoner SSCC (Gemini)

Balk 1 (Resets: 0) [Difficulty: 4/10]

EQ:
Wizard Rod
- - -
Thief Hat
White Robe
Sprint Shoes

A Thief Hat, a White Robe and worst compatibility with Balk renders this 
battle a snap. Well not exactly a snap, but it wasn't too difficult 
nonetheless. 

Balk shoots me, and I Golem and run back. Balk and a knight get hasted. Balk 
continues to shoot me, and I manage to Bahamut a wizard and an archer dead, 
somewhat hurting both knights. Balk shoots me again, activates MP Restore but 
I don't need it. I Moogle and run to the lefthand corner, bringing me to 
about 100 HP. Poison wears off (FINALLY) and Balk shoots me again. Balk gets 
another turn before I move and shoots me yet again, and I MP restore my 4 MP 
from Moogle back. I Fairy and continue to run just out of the knight's range. 
The hastes finally wear off. Balk shoots me again, and I Titan both knights 
dead. Only one archer with defend and the ever lovable Balk are still alive. 
I Moogle and try to get near the archer (We have worst compatability too by 
the way). Balk shoots me with an Ice 3, and the archer attempts to pluck me 
but the hand of Golem comes up (Golem's still alive...? Forgot all about 
him...) I Titan the archer and Balk and watch as the archer absorb the spell 
(D'oh). I Odin the archer, bringing him to about half of his HP. I Odin him 
again and grab a nearby crystal. Now its time for the 1 on 1 duel with Balk. 
I Cyclops him for 108 and he shoots me. We have a brief chat about the war 
and then I Cyclops him again as he shoots me. My turn again, I can't reach 
him with a Cyclops before he goes so I just Titan him for 60. He keeps on 
shootin me, but I still have half my life. He has exactly 108 HP left, so 
after one more Cyclops Balk the behemoth finally goes down.

So to sum it all up, I basically let Balk shoot me every turn while I 
eliminated his support, then grabbed a crystal and Cyclops'd him to death.

South Wall of Bethla Garrison (Resets: 0) [Difficulty: 4/10]

EQ:
Wizard Rod
- - -
Thief Hat
Earth Clothes
Sprint Shoes

I throw up the preliminary Golem. Both archers pluck me, and the ninja walks 
down and eats Golem with one sword and innate evade on the other (Seriously, 
what is with my luck?). I charge Leviathan on him and wait. Nobody interrupts 
me, Leviathan renders him very dead. One archer plucks me and eats Golem, the 
other throws a stone at me for 9 damage. I charge Leviathan on the stone 
thrower and run to the corner, just out of the thief's range. Two knights 
walk into my Leviathan, making me wish I'd cast Bahamut instead but oh well. 
Archer dies, the knights take some damage. I refresh my Golem and move out of 
the range of the incoming knights. Archer plucks me futility again and the 
knights, both having Item, use potions. I charge an Odin on the knights and a 
thief attempts to steal my Thief Hat (!). He misses on a 26% chance though. 
Archer plucks me fruitlessly again, and Odin eliminates the knights. A knight 
revives the archer with a Phoenix Down just as the ninja goes crystal, but I 
kill him again before he grabs it. I realize I'm low on MP so I grab said 
crystal instead. The knight revives the archer again and the thief tries to 
steal my hat but fails. I Ramuh the archer dead yet again and catch the Thief 
too. Knight revives one of his buddies. I target Cyclops on the thief and the 
archer walks into it and they both die. The knight keeps on reviving his 
friends but I dispense of them easily until he is finally dead.

4.3
[Continued]

The Sluice (Resets: 1) [Difficulty: 5/10]

EQ: Same

My string of no resets was broken here unfortunately. I just couldn't beat a 
wizard with Time Magic. My second try, the wizards had no useful secondaries 
and I was good to go. I'm a bit tired of giving such pointlessly long battle 
recaps, so I'll make this one short. I set up a preliminary Golem, then 
basically Titan'd the knights as they came down, all the while keeping my 
distance. Without a Reflect Ring, I got hit by Fire 3 twice, but I Fairy'd 
right after. After both wizards and a knight were dead, I refreshed my Golem 
and made my way up to the switches and opened the gate with ease.

Germinas Peak (Resets: 0) [Difficulty: 6/10]

EQ: Same

Although I managed to beat this level on my first try, that by no means makes 
this an easy battle. Again, it was mostly due to my luck. 

Well even with Sprint Shoes, the Ninja goes first and chucks a Rune Blade at 
me and cuts my HP in half. I quickly put up a Golem and run back. The ninja 
comes down and whacks me with his flails, but I manage to Cyclops him into 
critical soon after and kill an archer who felt like wandering into my spell 
as well. More turns go by, I believe I Odin'd a thief and an archer and 
caused them some pain, and then the enemies broke through Golem and set off 
MP Restore. I put up another Golem, followed by a Fairy. By the by, the only 
one able to break through my Golem is a thief with Punch Art who kept 
slapping me with Wave Fist. I manage to Cyclops one thief dead and another 
into critical as my Golem breaks down, and then an archer critical hits me 
and activates my MP Restore again. I throw up yet another Golem and survey 
the area. One thief with 1 HP left, one full HP archer, one crippled ninja 
and a crippled archer. I charge Fairy and wait, then slowly make my way up to 
the peak. I kill the full HP archer from my spot high atop the world, and 
then wait for the critical enemies to come into my range and die.

Poeskas Lake (Resets: 5) [Difficulty: 6/10]

EQ:
Wizard Rod
- - -
Thief Hat
Black Robe
Reflect Ring

I start 2 spaces back from the default, in the upper right of the PBF. A 
ghost hovers over and Drain Touches me, and then I charge Ifrit on him. The 
other ghost can't reach me, and the targeted ghost is fried. I then put up a 
Golem and run to my left. Ghost follows, but still can't reach me. I charge 
Ifrit on the ghost, and he throws a spirit at me midcharge, bringing me into 
critical and activating my hardly needed MP Restore. That ghost dies and the 
archers move in. I Fairy and wait for the enemies to come in closer, and they 
all eat Golem. I charge an Odin around the 2 archers, and a summoner walks 
into my spell as well. One archer and the summoner both die, and one ghost 
turns into a box.

No time to lose, I charge Odin on the oracle and he dies. Come on crippled 
archer, move in before the other ghost revives... he does, shoots me for 90 
actual points of damage, and I Shiva him dead before the dead can come back 
to haunt me.

Phew.

4.4
Ughh... it appears Elmdor is the stopping point for a Gemini summoner. I 
assume Twisted Willow beat this by doing the obvious Cyclops/Lede Ultima 
redirect, but best compatibility causes it to kill me. I even got hit with DS 
once, but Elmdor still won't hesitate to kill me if I'm charging it seems. 
And if I go in with a Judo Outfit and get DS'd, then the assassins just hit 
me with Stop. Any tips?

4.5
By Angel Ring, do you mean 108 Gems? Cause if I equip any accessory other 
than the gems he'll Blood Suck me good. Also, if I target any summon on 
myself, he'll either use the Earth Slash like Draw Out, or physically attack 
me, and one Bahamut/Cyclops won't be enough to take him out. I have a 
strategy that might work, but I'll need to level back down to 68 for lowered 
speed. It's:

EQ: Wizard Rod, Thief Hat, Black Costume, 108 Gems. This'll leave me with 10 
speed and better HP than the Flash Hat would give.

1. Elmdor goes, hits me with Muramasa and inflicts DS (162).
2. Assassins run away, I hit him with Titan and wait on the spot.
3. I get another turn and charge Titan.
4. Get hit with Muramasa again (Total damage 324, leaving me with ~2 HP)
5. Titan hits and he runs

That's the plan anyways... well off to level down.

4.6
BOOYA!

Summoner SSCC (Gemini)

Outside of Limberry Castle (Resets: 7) [Difficulty: 3/10]

EQ:
Wizard Rod
- - -
Thief Hat
Wizard Robe
Sprint Shoes

I clocked about 6 resets on my first trip here to figure out my strategy. 
Then I clocked another reset when I came back with the speed point. On my 
third time around after leveling down, I managed to win with no resets. But 
I'd thought I'd list my total count.

Oh yeah the strategy. I walk towards Lede and charge Titan. They both charge 
Ultima, and the Apandas charge all sorts of nasty Bios. Too bad for them that 
Titan hits before anyone else's spell does. Best compatibility causes her to 
go into critical. Whoosh.

Inside of Limberry Castle (Resets: ~70 Total) [Difficulty: 9/10]

EQ:
Wizard Rod
- - -
Thief Hat
Black Costume
108 Gems

PBF: From the default, start 2 back, in the upper right corner. For this 
strategy to work, be at 10 speed and have your HP > 324. I had 328 at Level 
68.

Elmdor teleports over, uses Muramasa, hits me for 162 and inflicts Death 
Sentence. Lede runs away. I charge Titan on him and wait. Celia moves towards 
us and waits. Titan hits, 274 damage. My turn again, I charge Titan on him 
and wait. Elmdor uses Muramasa for 162 again and teleports away. Celia moves 
in and tries to charm me on a 62% chance and misses. Titan hits, and the man 
who has caused twice as many resets in this battle than all the battles in 
this entire SSCC COMBINED finally retreats.

Oh and sqpat: that strategy might be possible, but odds are I'd get killed 
before I managed to pull the high level summon needed and then get another 
turn. But even if I did, breaking through his blade grasp and having a 25% 
chance to activate spell go off wouldn't be fun.

4.7
I am better than Zodiac bosses

Summoner SSCC (Gemini)

Zalera (Resets: 4) [Difficulty: 4/10]

EQ:
Wizard Rod
- - -
Thief Hat
Judo Outfit (Unneeded)
Sprint Shoes

You're a joke compared to your former self Elmdor. Zalera hits me with 
Nightmare and inflicts Death Sentence (This seems familiar...). I charge Lich 
and move into the water. Meliadoul gets pounded. Lich hits, half his HP is 
gone. He moves and hits Meladoul with Confuse 2, while I smack him with 
another Lich before my DS even wears off. Easy stuff.

After this battle I went and got the Level 69 speed point back.

Dycedarg/Adramelk (Resets: 5) [Difficulty: 4/10]

EQ:
Gold Staff
- - -
Thief Hat
Chameleon Robe
Jade Armlet

This battle was a cinch too. I start off by casting Odin around the panels 
near Zalbag, hoping Dyce will wander into it. He doesn't, but I catch some 
knights. Zalbag then rushes forward and slashes him, and gets killed soon 
after. Dycedarg makes his way down the stairs, and I pelt him with summons as 
he does. He manages to hit me with a Bio 3 and inflict 100 or so damage, but 
it didn't make much difference.

Adramelk pops up, I have a double turn. I uses my turns to cast Silf on him 
and Moogle on myself. He slaps me with Lose Voice, followed by Loss. I think 
you know where this is going. 15 or so staff bonks later from a confused 
Ramza, he was dead.

4.8
One more update from me before some leveling fun takes place

Summoner SSCC (Gemini)

Outside Murond Holy Place (Resets: 3) [Difficulty: 6/10]

EQ:
Wizard Rod
- - -
Thief Hat
Earth Clothes
108 Gems

This battle is usually so annoying. I got lucky on the zodiac/faiths of the 
enemies though.

I target Leviathan around the panels where one of the geomancers will walk 
into. He steps right into it, OHKO. Enemies move, do nothing of importance. I 
charge Leviathan around the other geomancer and he Hell Ivys me. No stop 
luckily. The geomancer dies, and the priest that also walked into it goes 
into critical. The priest heals himself and the summoner Moogles him. Too bad 
for them they accidentally walked into another Leviathan. Yeah, they both 
die. I charge yet another Leviathan on the mediators as they both come down, 
and they drown in the already extremely wet battlefield.

Inside Murond Holy Place (Resets: 0) [Difficulty: 1/10]

EQ:
Wizard Rod
- - -
Thief Hat
Wizard Robe
Red Shoes

I accidentally hit cancel when it asked me to save, so I only had once shot 
at this. Good thing it was all I needed. I charge Cyclops on the panels 
infront of me and run back. Rofel and Vormav both step into it. Rofel dies, 
Vormav goes into critical, and the battle is won.

Zalbag (Resets: 1) [Difficulty: 3/10]

EQ: 
Wizard Rod
- - -
Thief Hat
Black Costume
108 Gems

Even Zalbag was a joke. He moves first, does nothing. I charge Leviathan on 
the panels all around the coffin and run back. All the demons move into it, 
as does Zalbag, and the Ultima Demon hits me with Dark Holy. Leviathan hits, 
Zalbag takes 409 damage and two of the demons are in critical. One more Ramuh 
before he can move and he dies.

And here I was worrying about this battle...

4.9
Thanks Kraken. Summoner's stopping point was Altima; I believe Twisted Willow 
said it was possible as a Taurus, but bad compatibility might make things 
easier. We'll find out soon I suppose.

4.10
One more update and I really need to get some sleep

Summoner SSCC

UBS 4th Floor (Resets: 8) [Difficulty: 4/10]

EQ:
Wizard Rod
- - -
Thief Hat
Light Robe
Red Shoes

Forgive me if this battle recap isn't as detailed as my others. 

Well I had to reset a lotta times to get a bad/worst compatibility archer, 
since a knight might break my crap. After 8 resets, I drew a Sagittarius 
archer named Chang. I proceeded to eliminate all personnel on the field 
except Chang. I forget how exactly. I probably used summons. Anyways I got 
him in a loop where he'd pluck me, I'd use Moogle, and repeat. Not too 
different from my prior leveling strategy, except I had to let MP Restore go 
off 4 or 5 times. So after watching that goddamn Moogle fly across the screen 
god knows how many times, I finally reached Level 99. Hooray.

4.11
I can't believe I beat Balk

Summoner SSCC (Gemini)

Rofel (Resets: 3) [Difficulty: 3/10]

EQ:
Wizard Rod
- - -
Theif Hat
Earth Clothes
Sprint Shoes

Tricky to get the right PBF. I started here:

XXRXX
XXXXX

I go first and do a full wait. Rofel walks all the way forward and waits, 
right into Titan range. I charge Titan and move left. My summon hits for 333. 
He walks up and charges a 60% petrify. Sorry Rofel, you're too slow. Another 
Titan before his spell goes off and he drops.

Kleitan (Resets: 2) [Difficulty: 4/10]

EQ:
Wizard Rod
- - -
Thief Hat
Black Costume
Sprint Shoes

Stupid Kleitan, not dying from a single Cyclops.

I charge Clops around the panels he'll walk into. He walks forward and does 
nothing for some reason. Cyclops hits and brings him into critical. He runs 
back and gets Shelled/Protected and a worst compatibility ninja slaps me 
around. I Titan Kleitan before things get out of control though.

Balk 2 (Resets: 10) [Difficulty: 8/10]

EQ:
Ice Rod (Hey haven't used you before)
- - -
Thief Hat
White Robe
Rubber Shoes

I know I have worst compatibility with Balk, but those 30 damage shots really 
add up, so I wore the Rubber Shoes. The Ice Rod was to strengthen Shiva to 
take care of the Tiamats, the Thief Hat was for obvious reasons, and the 
White Robe was to weaken the chemist's gun and the Tiamat's flame attacks. I 
started towards the back of the stage.

It really helps to have good compatibility with the monsters and the chemist. 
On my winning run, I had neutral with all enemies (Except Balk obviously) and 
they all had pretty high faiths.

Balk moves first but he can't do anything, so he lights up a smoke and walks 
around, surveying the fight. I move behind one of the structures so the 
chemist can't shoot me from where he is, causing him to advance. The orange 
and black Tiamat move forward too, and all 3 of them are in range for a 
single insta-casted Shiva (Balk will get hit by it too, but who cares). The 
Shiva kills the orange and weakens the black and the chemist. The black flies 
away and the white Tiamat and the Behemoth draw ever closer. Instead of using 
one of his many medicinal items, the chemist opts to Moogle the wounded 
Tiamat for an astounding 20 HP. I took care of the chemist next while I 
dodged a Triple Flame, and eventually managed to get all the monsters either 
dead or in critical. Balk crushed out his cigarette and stared me down.

I decided to finish off the critical Tiamat and Behemoth in the hopes of 
procuring some crystals for later, but both monsters dropped a chest. I had 
roughly 180 MP at this point, and I was thinking about how the hell I was 
going to beat him. A Shiva does 72, but he'll recover 48, so I reasoned that 
I could Lich him, then Shiva him to death for 24 actual damage each turn. I 
was about to go through with this, but then I realized he wasn't moving. I 
threw Shivas at him to test him, but he refused to budge. Excellent, I 
thought. So I got him down to point where the dialogue comes up, and then the 
bastard moved. Ughh... I tried a Lich. 37% chance. It hit for 238 damage. 
Booya. I did some quick calculations- I had enough MP so I could Shiva him 
for "24" damage until he died. However, I forgot to factor in the fact that 
he'd get a double turn. By then it was too late- I was down to about 60 MP, 
and he had recovered nearly half his HP back. I didn't have too many options. 
I charged Lich, he recovered to exactly 238 HP, and I prayed to the 
percentage gods as my spell activated. Lich came, faded, and I saw Balk 
shaking. 238 damage and he went down.

More crystals dropping would probably making this easier, and if you could 
somehow kill all his support without the Rubber Shoes, you might be able to 
exploit MP Restore for infinite MP. I'm not sure about this though.

4.12
Man how many times are you going to connect on a 60% shot Hashmalum...

4.13
You lose at life Vormav

Summoner SSCC (Gemini)

Hashmalum (Resets: 9) [Difficulty: 6/10]

EQ:
Wizard Rod
- - -
Thief Hat
White Robe
Feather Mantle

Harder than I expected actually, till I figured out the winning trick. 

He charges Meteor on me, I redirect it and cast Golem. It hits both of us for 
323. He walks around to my backside and attacks but misses. I charge Lich and 
run away. He tries to interrupt my spell midcharge, but eats Golem. I get 
another turn before Lich resolves, so I move and wait. Lich hits on an 88% 
chance or so. Now this is where I kept dying until I figured out I needed to 
wear the White Robe. He charges Melt on me, I can't get a Fairy off before it 
goes and it usually kills me. I can, however, get a Moogle off. It couldn't 
heal me enough before, but luckily Melt if fire elemental. It hits me for 101 
and him 202. I repeated this once more and he went down.

Hey look I'm tied with Twisted Willow for progress in the Summoner SSCC. 
Alright Altima, let's dance.

4.14
Welp, I managed to get to Altima 2 with Alma alive and us MBarrier'd and 
ready to go. The problem? She was outta MP. So I got hit with Grand Cross and 
she couldn't do a thing about it. A shame. I'll try playing it less 
cautiously tomorrow and see if I can't make it to Altima 2 with her MP 
higher. Heck, if she has the MP and any free turns, she could even use Ultima.


______________________________________________________________________________
                               ________________
                            /// XVI Wizard XVI \\\
                            \\\________________/// [4.16]


   /// Recommended Zodiac \\\

Capricorn

   /// % Completed \\\

100%

   /// First Completed by \\\

sqpat17

   /// Strengths \\\

Death trick *drool* Crazy damage with boosted elemental spells with their
crazy MA.

   /// Weaknesses \\\

Bad HP, normal speed, vulnerability while charging.

   /// Hardest Battles \\\

Not much, I don't exactly remember which battles were so difficult besides
Altima. I think Yardow was difficult, and Velius gave me a little trouble.
Nothing else, really.

   /// Surprisingly Easy Battles \\\

Most fights, especially once the death trick was working.

   /// Standard Generic Strategy \\\

Kill with damaging spells i guess? :/

~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of sqpatChaos ~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1 ~ 2.1
So gamefaqs is finally up >;o

Capricorn Wizard:

Yeah i started it early yesterday and got a lot of work done on it. Used my 
samurai capricorn save with delita already having ap and a level 1 ramza 
ready to level up. Got myself to around level 10 and got all level 1 and 2 
spells, ice 3, and magic attack UP.

Dorter: 1 reset

take out wizard and knight, take out the nearby archers (and the other wizard 
if you can) Delita didn't do much.

Sand rat: 0 resets

Started a bit on the left, hit 3 guys near the doorway at the start, 
continued to cast a few more spells and ohko more guys. Not hard.

Miluda: Ice 3'd miluda w/ good comp.

Miluda 2: read above

Wiggy: "

Took time to level to 18 here, killing stuff in sweegy

Algus: "

Dorter: Spell stuff dead. Aggy does 2.

Goblin forest: 654 damage ice 4. Kill stuff.

Zirekile: kill stuff.

Leveled to 34.8something and mastered wizardy.

Zaland: 0 resets... since i could take out a wizard with bolt before his 
spell could go off, musty survived, then i continued to spell stuff dead.

Baraius: 4-5 resets. Dammit never had so many 90%s dodge >:O Eh, musty 
criticaled a best comp summoner and she healed and got healed, so musty lived 
while i bolted stuff, aggy stopped someone, summoners never got to be a real 
problem. Musty had PD but not sure if he used it.

Zigolis: Owned

Goug: Thunder rod green beret wizard robe wizard mantle every ch 2 battle 
now, unless i said otherwise. 0 resets. Bolt 3ed two thieves early on, then 
hit an archer and a summoner right after with another spell, then took out 
the last two guys.

Baraius valley: 3 resets. Ran up, killed wizard. Killed a knight and missed 
another. Killed 2 more guys. Aggy dodged a spell i think. Killed the rest. 
Blah.

Golgarond: 0 resets. Sat in corner, waited. Got off a bolt 2 on gaf and a 
knight. Dodged an arrow on 95% :O (think i took off the mantle for something, 
dont remember what) Bolted the hasted crossbow archer, ran back into corner, 
having double turned the knight who would've hit me. Can't reach me 
anymore ;D Move left and bolt some number the knight killing him, taking 40 
from a good comp arrow midcharge. Take out the last archer and knight with a 
bolt 3, bolt the 2 remaining archers.

Outside lionel: 1 reset. Stupid loss of mp :O Triangle hat over beret, and 
rubber boots. Get night sworded, bolted gaf for 196, he died. Killed the rest 
after opening the door.

Inside lionel: Get DSed, 473 i think the flare was. GG.

And on to chapter 3 :o

3.1
Goland: ~10 resets. Sucky olan, as usual. I think i had a mantle but im not 
sure. Didnt use green beret, i used miter instead. Take a hit from thief, 
bolt 3 her dead, moving one panel forward. Dont remember what happened 
following this exactly, but i charged an ice 3 on a thief, and at the same 
time blocked the panels around olan. Thief came down, missed a steal on me. 
Critical mediator came down and waited 3 panels away from me. He used 
threaten on olan earlier, so phew. Chemist walked right by me, and potioned 
the mediator. The thief on top then died to the ice 3, Galaxy stop happened, 
and i killed the rest, and olan helped. One chemist had defend and just 
defended in the corner most of the match.

Zalmo: max ma flare for some 500-600.

UBS2: 4-5 resets. Red shoes, holy miter, wizard robe iirc. Missed my first 
bolt 3 on a lancer, and i ran back. Landed my second. That lancer hid me w/ 2 
throw stones midcharge. ANyways, other two lancers double turned me so they 
came closer, but couldnt reach me. I followed up by bolt2-ing them dead. 
Chemist runs up. TM runs up and slows me. I Cm it. I go and bolt 3 the two 
guys dead. Other tm summons shiva on me for 80, im down to 60. He goes again, 
casts dm on me, i cm it, then follow with a bolt 2 or 3.

Izzy: 0 resets. Germinas, max ma otherwise. 399 damage flare on 100%

Wiggy: 1 reset. 9 speed setup doesnt work :/ So max ma, except red shoes as 
your accessory. Start in back left corner. Wiggy moves up. Lock on 525 dmg 
flare on him for 75%. It hit.

Goland: went with thunder rod, green beret, wizard robe, red shoes. Ran 
right. Defending elf mantle squire runs up, i missed him with a spell, ate a 
physical for like 42 i think it was. Ugh. I just did the battle, and im not 
even clear on what happened at the start. I think i charged a bolt 4 that hit 
both squires, killing one of them and criticaling the elf mantle one. Thief 
walked right into it and died. Chemist walked up, pded someone, i killed him 
and the guy he pded, other chemist walked up, pded the chemist, i killed the 
chemist, he pded again, and walked up to the chemist. I ice 2ed them both 
dead (rubber shoes) I really am not sure what happened to the archer. I think 
i killed him at the same time i killed the chemist the first time or 
something. Anyways, the defending mantle squire remained, i had 10 mp left. I 
charged a bolt on him and moved about 6-7 panels away, he throws a stone, 
then my spell lands and he dies.

Thinking ill level to 49, close to 50 (.90 or so) and im not sure if ill get 
a thief hat. Dont need it for velius, but im thinking it would help at 
yardow. Ill do a few runs at yardow first to get a taste for it, though.

3.2
Big congrats to sir alex; maybe oracle will get finished by you? Or maybe 
Claude has enough potential to pass you up? :O

Yardow: ~20 resets

Didn't level up. Came so close to winning on my first try that i decided not 
to. Used green beret to equal the ninjas' speed. Also had thunder rod, white 
robe, red shoes. Start one or two panels right of where ramza normally does. 
Anyways, fight starts off. One ninja throws at rafa, another at her or you. 
The other one does nothing most of the time. HOWEVER :O if he does do 
something, like defend, praise the gods. You can lock on a bolt 4 onto ALL 
THREE ninjas before they can get their next turn, which, bar bad comp and 
faith, is a kill. This only happened to me twice though, and both times i 
couldnt do it cause that one ninja threw at me.

Anyways, when i won, i bolt 4ed 2 ninjas in that way. Summoner hastes self 
and ninja that didnt move. Hits ninja, misses her. I think hastes never hit 
any summoners but never missed any ninjas all the times i saw it. Im serious. 
Anyways, malak did something, miss me w/ an untruth probably... summoner 
walked into bolt 4 range to charge a spell on me, forgot which one. Hasted 
ninja goes again to throw at rafa. Rafa was defending w/ a 40% chance to get 
hit, but got hit ;x Bolt 4 went off, one dead ninja, and one was critical. 
Summoner was also critical. I bolt 2ed the hasted ninja cause it was the best 
i could pull off before his next turn, and waited. Luckily, rafa nailed him 
twice with 80 damage truths, so he did die (bolt 2 was only doing some 100 
damage). I double turned the critical summoner and killed her with a bolt. I 
dont remember what happened to that critical ninja, but im pretty sure she 
redirected the spell onto him cause i never saw him again. O_o anyways, 
summoner and malak remain... oh yeah, the ninja threw at me, or something, 
too. So myeh. I was critical. I bolt 3ed i think it was at the summoner... 
malak walked into its range... about 100 to each (damn white robes and ass 
faith) Locked a bolt or bolt 2 onto the summoner, walking back to the edge of 
the level (long empty one) summoner charges a summon on rafa, but bolt kills 
her before she had a chance. Dodged an untruth or two from malak, and with 6 
mp left, fired off a lethal bolt on him.

Now for yuguo. Lets go fire :O w/ reflect rings rafa and i shouldn't have too 
much trouble, methinks.

3.3 ~ 4.1
Big Capricorn wizard update, played till the wee hours of the night again 
last night.

Yuguo: 2-3 resets. Basically, i fire ghosts, rafa PDed mages. Yeah, she had 
PD ;D. I also flared one to help, but whatever. Fired a ghost, rafa pds, fire 
two ghosts, rafa pds, flare, rafa pds. Battle over.

Outside riovanes: I think i went with wizard rod, hairpin, black robe, and 
sprint shoes. Wait in place. Rafa with her mantle and defend soaks up arrows 
and dodges. I land an instacast flare on a knight and he dies. Archers crowd 
up and hit rafa and myself. I walk up and kill two of them with an ice spell 
(one was out of range for the level 4) i then take another arrow, kill the 
archer, kill the other two knights, killing the second after grabbing a 
crystal.

Velius: ~20 resets. Came up with a great non thief hat strat. Wizard rod, 
holy miter, black robe, wizard mantle. Get lightning stabed, critical wiggy 
w/ a level 2 spell. Now velius. Charge a level 4 spell, hit velius and kill 
the 3 demons. velius whiffs you. Flare velius for the win.

Roof of riovanes: 1 reset. Wore a jade armlet, some ma boosts i think, then i 
got 2 ultimas locked on me after rafa ran back. I then instacasted a fire on 
celia and lede, and redirected the ultimas on lede.

Dogula: Wizard rod, Holy miter, black robe, drac mantle

<3 ungodly mantle luck. 0 Resets.

Archer shoots an arrow. 68%, miss. Wizard charges a spell. I move left, send 
a level 3 spell at archer and wizard. Dodge wizard's spell. Level 3 spell 
kills wizard, criticals archer. Wizard has hasted self and lancer i think. 
Guys advance a bit more. I send a flare at knight, killing him. Other guys 
advance a bit more. i get double turned. Wizard charges spell on me. I move 
between two bodies where i stupidly assume the lancer can't hit me ;/ and i 
wait. Wizard whiffs spell. I CM it for a kill. Lancer attacks, doh... Wait, 
DODGE XD that makes four. Other lancer comes and hits me for 120 though, now 
im at 110. Stupid hasted lancer isnt gonna let me get a spell off, so i 
charge a death on myself. He and the other lancer move around. 42% death 
missed self. I went and slid down between bodies, hit the once-hasted lancer 
into critical with a spell. Then he grabbed a newly formed crystal. Then i 
bolt both guys just below half their health. They they move into panels with 
drastically different heights, and i have 16 mp. Bolt the bottom one and 
wait, he dies. Other one comes up and WHIFFS on a 68% that would kill ;D Bolt 
him. 4 mp left, and that archer at 36. I run up. He whiffs a charge for 48 
damage on 68%. Advance a bit more. Whiff. Advance. Whiff. Double turn now, 
smack him twice for 16 each, on the second turn i run back out (so that i 
kind of cornered him... dont want him going for those crystals behind me ;O) 
He hits me this time for 42, then i walk back to his side and thwack him dead.

Leveled up to 69 and got thiefy at this point

Bervenia: 4-5 resets before leveling. 0 after. Forgot the exact setup but i 
used thief, killed ninja with a fire 2/3 as she came down, then flared melly 
and got shellbusted midcharge. Flare went off, melly dies.

Finath: 6-7 resets, got black and a bunch of yellows. Used a mantle but didnt 
need it... wizard rod thief hat black robe on other equips. Run to the spot 
turn one. Got choco balled. Deathed self over and over, eventually i got a 
high faith choco and the black choco in the 2 panels in front of me and i was 
able to instacast (or before those two chocos moved, anyways) a bolt 3 to 
kill them both. Killed all the other chocos with spells before the first two 
expired.

4.2
Zeltenia: 803 damage flare gg

Balk: 2 resets. Ice rod, thief hat, white robe, drac mantle. Ran right 3, 
waited, got shot, CMed it back at balk (it was just a regular ice) took an 
arrow, dodged another, charged flare on balk, got shot midcharge, flare 
barely killed him. Note that i didnt cm the second shot, though.

Bethla garisson: 3 resets. North wall is waaay easier. I took wizard rod 
black robe thief hat and i think red shoes. Flare the close archer off the 
bat. Hopefully you dont take too much midcharge. Now death trick over and 
over while you get up to the close wall, and when you can, flare the top 
archer while only taking a midcharge from him. Be wary of the summoner ;o 
After that, death trick over and over, try to get a crystal from one of the 
bodies. I got one on the first, then eventually got a chance to cast a level 
2 spell on 3 enemies without getting hit (because i was already 3-4 panels 
away and ran away even more after casting it so the monk couldn't get me 
midcharge) Fire 2 hit and killed the summoner and a defending lancer w/ good 
comp, other lancer dodged it. Flared the monk on 100%, flared the lancer on 
73%.

Bethla Sluice: 2 resets, first due to stupidly fire 3ing a wizard and getting 
it redirected to self, 2nd due to speed break. Just wore thief hat and 
germinas to avoid breaks and wasting money. Run left, Death trick. Try to 
stall for one turn so the archer on the right side moves down. Then, hug up 
on the side of the left bridge against the panel 4h above you, then dash to 
the first switch. If a wizard blocks your way to the 2nd switch like he did 
to me, be patient, just walk up to him, keep death on yourself, he should run 
back and the switch is yours.

Germinas: 2 resets wizard rod thief hat black robe and a feather mantle, 
though i didnt dodge anything so feel free to stick on some red shoes or 
something. Start in the back left panel, walk behind the hill and flare the 
ninja. Take two midcharge arrows. Now death self and walk up the hill. Thief 
missed a break on me. I double turned all but the thieves here, where i 
managed to bolt 3 the thief who missed a break and kill him before he got his 
turn, so i was going again already. Death tricked again. Archers start to 
group up. Thief moves near me. I locked a spell on the thief and moved up to 
the top of the hill. Archers can't hit me, thief dies. I cast a weak spell 
that killed two of the archers. I kill the last one. Easy. <3 high faith on 
archers. <3 death trick even more, it makes generics a breeze on many 
occasions ;O

4.3
Poesekas: 2-3 resets. Like i said, death trick is ridiculously overpowering. 
Wizard rod thief hat black robe and feather mantle. Start in the starting 
panel. Death self, move back 3. The strong revenant double turns you. Fire or 
fire 2 him and run into the corner. Go again, death self and wait until you 
can instacast a fire on the other revenant which should kill him. If he runs 
due to critical, it should be even better, though. Hopefully you can land the 
fire on the oracle at the same time; my first reset came due to him silencing 
me. Anyways, after the fire lands, the first revenant should (hopefully) 
expire. If not, thats fine, kill him again... just try to kill everybody else 
with elemental spells while death tricking, and if a revenant is the last guy 
left, dont death trick or hell drain you. Usually after killing the second 
revenant, you can flare an archer who shoots you from 5 panels away and go 
from there. When i won, i lost a bunch of mp early on to two spell absorbs 
(that i CMed, but still) while death tricking. I didnt kill the oracle off 
the bat, either. After i killed the 2nd revenant, the first boxed, i took an 
arrow, flared that archer and he barely died. From there, i managed to hit 
the summoner and the remaining archer with a level 3 spell. Archer's damn 
white robe (yes, they have robes) made him survive with with just under half 
his hp, but the summoner died. I CMed a silence that i dodged while charging 
the spell, and now the oracle wasnt much of a problem. Archer reraised, i got 
the oracle and the archers in place for a bolt 2 that criticaled both archers 
and killed the oracle. Double turn, hit an archer for 24 and he died. Took an 
arrow, summoner boxed, instacasted a fire on the archer. Finally hit level 70 
here. Damn high level monsters ;o I still don't see myself leveling down 
before ubs though. Note that my mantle never worked once (the silence dodge 
was a midcharge, so it couldnt have worked there :P) so i guess you can 
choose an accessory like a magic gauntlet or red shoes.

Outside limberry: 1 reset. Wizard rod thief hat black costume and n-kai. 
Death until you can get a safe flare off on celia/lede.

Inside limberry: 0 resets. wizard rod holy miter black costume gems is what i 
used. Started in the back right. Got muramasaed. Flared and moved right. 586, 
gg.

zalera: 2 resets. Get dsed. Max ma setup including flash hat. Flare and MOVE 
after turn one. Flare turn two. Win.

4.4
Addy: Death trick wins again :D ~15 resets. Wizard rod thief hat light robe 
and jade armlet. Dyce, unlike with most setups when he would LS me for not 
having a gold hairpin, went for zalbag. He got stopped. Having waited turn 1, 
i now double turned the whole field. Flared dyce into critical, then ran 
back. let the knights come to me. I planned to get a crystal and go to addy 
in good fashion, but that wasnt happening. I ended up getting a crystal, but 
eating a crush punch. In the end, i had 125 mp after getting to addy. What i 
did to win was, well, the same as always :P Abuse the death trick! Started my 
double turn off with a flare for 563. Went again. Death. Death and wait in 
place. He advances one panel per turn. When the at list says that addy will 
get a turn, followed my two of mine, i send a bolt 2 at him for 220 (and wait 
in place). I go again, death self, move around a bit so that he follows me 
again. Keep getting double turns, after 4 bolt 2s i was at 25 mp, and i made 
my final attack a bolt 3 for 294 damage, which was some 1700 total, he died. 
Earlier i tried a flare, cm holy, flare strat, but he would always holy and 
run and i could never get in that 2nd flare, and 10 speed wasn't cutting it 
to try and death trick, cause i could only do it waiting in place. So yeah ;o

outside murond: 1 reset. Wizard rod thief hat black robe and magic gauntlet. 
Turn one, ice 3'd priest into what i though was death, moved back. He 
defended, doubling his evade to 50, doh. And then he got solutioned, and 
lived through the ice 3. Oh well. Geos advanced, i hit them with a level 3 
spell, they were both critical. Ate a hell ivy for 48 and wave fist for i 
think 60. They ran back, a mediator moved in between them and potioned one. 
locked on a level 3 spell and killed all three. Summoner charges something 
for 146 damage on me, most of my hp (i see that its salamander :O) i charge a 
faster lethal spell on him. Solutioned, doh. He lived, barely, but only did 
some 90 damage to me. I charge a flare on the mediator. He moves up and i go 
before flare goes off, so i instead just bolt 2 or something for the kill. 
Did the same to the priest, who was defending for 50% chance to kill, but 
instead he charged a 10 hp cure on the summoner, making it 100% X) He died. 
Now i charge a flare on the summoner. He grabs a crystal, instacasts shiva 
for 58. Im at 51 hp, flare missed, and i have 71 hp :/ Instacast bolt 2 on 
him, go again one tick before him, cast a lethal bolt and he charges another 
spell which makes his evade disappear.

4.5
Stooges: same setup. Flare rofel, run back. 613 damage, 90% chance. 0 resets

Zalbag, uh ohs. ~15 Resets. Wizard rod flash hat wizard robe and 108 gems. 
Got 8 speed on both archaics, yay. I death tricked self over and over as they 
advanced. I managed to get a 370some flare off on zalbag and wait in place, 
he then walked up and slashed me and i continued to death. When i had a shot 
at another safe flare w/o the demons hitting me, though, he had a midcharge 
and i knew he would magic ruin and at a 70% it would probably hit. Instead, i 
realized i could use a level 4 spell and take out every demon. I did so, and 
zalbag used magic ruin anyways :/ he missed. He used another right after, and 
knocked my mp to zero, though. Now i had enough hp to take two hits, and he 
had some 400 hp. All i had to use were a bunch of dead bodies. I used them 
well. Walked up to zalbag and waited. He could only take that hit on me from 
the front. He hit me, then ran back five panels. I retreated back two panels, 
behind 2 dead bodies. Zalbag advanced 2 panels. While i waited in place and 
the counters ticked, zalbag moved up another panel. Then another. Now the 
bodies expired. 3 Crystals. Yay. Grabbed one and targetted a flare on zalbag. 
He walked up to another crystal and smacked me for 140 midcharge. Flare went 
off, hit. I grabbed the other crystal, another flare, another midcharge on 
me, but he died.

UBS4 : 1 reset. Thief hat, black robe, wizard rod, and germinas boots. Took 2 
arrows, one being midcharge. That put me at 10 hp. Didn't take another hit 
after that. Got an iteming knight w/ normal comp, hit him with spells for a 
bit, he got some 7 levels because he was potioning so much. After that, stick 
for 24 whenever i could on my double turns. He didnt have defend, but he had 
a dracula mantle. Attacks from the front were 38, side was 43, and back was 
72 so it took longer than it could have. Ah well. Level 99 eventually. Made 
two mistakes, which were enough to die. One led to a 182 damage rune blade to 
the face, another led to a lucky ass 95% dodge. Ah well, live and learn and 
get lucky ;D Made sure to keep some 40 mp to kill the bastard afterwards.


And that's where I am now ;O Fair warning, Claude! Won't take me long to 
reach Altima! BWahaha! And I have a strategy in the works ;)

I tried to make my updates bigger for battles where I thought someone could 
really mess up if they went about the battle the wrong way (like germinas, 
poesekas, velius, etc.) Meh. Oh, and when getting the thief hat in chapter 4, 
i always found baraius being easier. There's this wizard battle that has a 
behemoth, but you can trap him on that one panel in the middle of the water. 
Other than that, i think there are squids and that's all.

4.6
Quick progress.

Rofel: 1 reset. I just went with a max ma setup, started far away, waited 
turn 1, moved back turn 2, whiffed at air turn 3, took a shellbust and flared 
for 744.

Kleitan: 2 resets. Damn ninjas. Started in the left on the front, which is 
just behind the building. Ninjas go, cant reach you. Wait in place. Kleitan 
charges a spell on you, hopefully flare which you can surive. Death self and 
walk back. Ninjas and such advance. Flare goes off. If you cm and hit, win. 
If not, you can get off a flare and only one or two guys will be able to go 
and they shouldnt be able to hit you. I used wizard rod thief hat 108 gems 
(thought he would dark holy me)

Balk 2:0 resets. Wizard rod thief hat black robe and magic gauntlet. Cm a 
shot from balk. Flare him. Hope it hits. Damn feather mantles.

Hash: max MA, except for black costume. flare + meteor CM (don't redirect or 
youll hit yourself with your own!) = 766 on flare and 999 on meteor.

4.7
Well i just did 2288 to altima 2 ;/ Got to her with alma alive. of course the 
bastard had to silence me on her second grand cross ;/

4.8
ohoho, yes ;D

and for my bajillionth post in a row

Altima: 30 resets?

Anywho, i tried a couple of things. My first plan was to outspeed altima 2 
and then death trick like i did on addy. That didn't work out quite well. 
Grand crosses and return 2s (leading to me deathing myself) came my way.

Another thing i tried was just beating the crud out of them with powerful 
spells. Yeah, right ;/

Something i thought would lead to victoly! was when i went with wizard rod 
and i think thief hat black robe and magic gauntlet, i fire 3d altima, she 
would redirect it on alma, i would cancel fire 3 with a flare and redirect 
the ultima altima targetted me with, and the demons would hurricane, miss me, 
hit altima once, and alma woul die and reraise on the second form, and in the 
end i'd have about 100 hp against altima 2 with only 60 mp wasted and alma 
alive. This was how i got 2200 damage or so, but this strat didnt work out 
too well i think because alma would get midcharged when mbarriering me and 
when i won, i noticed what was nessasary was to have both you and altima 
mbarriered. You and altima mbarrier and great caution can win this battle.

Winning Run:

My final setup was wizard rod flash hat black robe and feather mantle. i 
noticed that when flaring altima off the back and running 2 panels left and 
one back, altima would use grand cross sometimes. The second time she did, i 
guarded, hit the flare, alma died, i dodged a hurricane, hit flare, hit 
altima with a fire after dodging another hurricane. Altima was critical and 
ran. 

Now i flared altima and moved. I did 772 with the flare. Face up activated. 
Alma got off an mbarrier and ran back. Altima went and whiffed her. THIS 
POINT IS THE KEY because it leads to a second mbarrier on you, and altima 
just HATES mbarrier, doesn't she :O

Anyways, 772 on that flare. another 396 on a bolt 2 that i could get off 
after the mbarrier and before altima. No face up. Altima went and Grand 
Crossed me. Uh oh >_> that sucks. I had a turn before her, but all i could 
really do was use a spell and hope nothing too bad happened. Bolt 2ed, and i 
was right. GUARDED again. 396 on the bolt 2. Err, actually I ice 2'ed but 
that ended up not mattering in the end, i had more than 2 mp to space. No 
face up. Alma did nothing special, and it was my turn. I think i had 274 hp 
at this point and i did the math and saw i could survive a midcharge so i 
went ahead and cast bolt 2 on altima. Stupidly i didnt remember about the 
redirect. 198 midcharge + a bunch more on the spell = dead ramza. Ah well, 
live and learn. I get up with reraise. I can get off another level 2. This 
one does 415. Face up. I get mbarriered before altima goes. Thanks, alma. 
Altima smacks me dead. Doh. Work, mantle >;o Anyways, i reraise, and notice 
that this time, i have a lot of time. A lot. Enough to get off a flare for 
888 damage. Alma lands another mbarrier on me, with 30 mp left. Then flare 
goes off, and i was surprised when altima died, though she had more hp ;o. So 
yeah. 772 + 396 * 3 + 415 + 888 = 3263 damage. Yeh.

Im going to finish star ocean 2 before i do another SSCC. Dunno if i want to 
try out capricorn mime, it looks like its doomed, meh. I might try another 
already completed one first. I've had my eye on lancer for a while.

______________________________________________________________________________
                              __________________
                           /// XVII Oracle XVII \\\
                           \\\__________________/// [4.17]

   /// Recommended Zodiac \\\

Taurus

   /// % Completed \\\

100%

   /// First Completed by \\\

Claude Chaos

   /// Strengths \\\

- Sticks make you a formidable melee fighter as well as a mage 
- Doubt Faith makes you temporarily immune to magic 
- Petrify is good for generics (Although it is a tad slow) 
- Move-MP Up ensures you'll always have enough MP as long as you stay on the
     move. For for those times that you can't, you have Spell Absorb
- Confusion Song enables you to perform the Loss Strategy at any given time
- Blind + a decent mantle is a nice combination for when there are many
     physical fighters 
- Life Drain is a great means of recovery and a superb boss killer

   /// Weaknesses \\\

- Low success rate of spells (Although Pray Faith helps)
- Useless reaction ability (Oracles have MP up the Yin-Yang as it is. Pun
   intended)
- Very luck dependent

   /// Hardest Battles \\\

Velius, Elmdor, Balk II

   /// Surprisingly Easy Battles \\\

Dycedarg/Adramelk, Zalbag, Altima

   /// Standard Generic Strategy \\\

Cripple the enemy with a variety of status altering attacks until they wish
they were dead, then fulfill their request


~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of Claude Chaos ~~~~~~~~~~~~~~~~~~~~~~~~~

1.1
Ahh Oracle... I don't think I even used this class once in my normal 
playthroughs of FFT. So I did my homework and studied up on them and their 
skills in the BMG, and decided to go with Taurus as my Zodiac. I also tried 
to predict how some of the tougher battles will go:

Queklain: Defense Ring and confuse myself. If that doesn't work I'll grab a 
Judo Outfit.

Velius: The large critical strategy sounds as good as any.

Elmdor: Get an Ultima redirect and Life Drain Elmdor like crazy? Maybe get 
DS'd.

Dycedarg/Adramelk: Struggle past Dyce then Silence Song on Adramelk. Loss 
strategy ensues.

Zalbag: Petrify/sleep the demons, then sleep Zalbag followed by Life Drain.

Balk 2: Usual equips to render Balk useless, then I'll petrify his support.

Altima: This battle should be a joke. Altima 1 is vulnerable to Don't Act, so 
with a little luck I might even be able to make it to Altima 2 with Alma 
alive. Maybe.

We'll see how close those are to the actual events. Anyhoo

Preamble

Gariland: I did the usual- trapped the chemist with my own units, got Delita 
Auto-Potion through spillover, then let him and the chemist go at it for a 
while. I believe he only managed to get to Level 3 though.

Mandalia: Made everyone priests to unlock oracle. Delita was a priest with 
Black Magic and of course Auto-Potion, so he kicked ass as per usual while my 
weaponless holy men beat the living crap out of each other for JP spillover. 
Except Ramza of course, so he wouldn't get above Level 1. Oracle unlocks for 
all my units after the fight.

Sweegy: Everyone is an oracle now except Delita, who chose the path of the 
dark arts and became a wizard. All my generics had Item secondary and Throw 
Item support, except one girl who had Black Magic to make my life easier. I 
spent a lot of time beating up my own units here- at least an hour and a 
half. By the end Ramza had 1700 oracle JP and Delita had enough for Defense 
Up and Move-MP Up, and he unlocked Time Mage as well. Ramza finished this 
battle at Level 8.

I learned Defense Up, Pray Faith, and some other goodies and beat Dorter. 
I'll update tomorrow though once I beat a few more battles.

1.2
The master of Yin and Yang conquers Chapter 1

Taurus Oracle Update

Dorter Trade City (Resets: 1)

Whoo boy, Time Mage Delita is a powerhouse. Well, not as strong as he would 
be if he were a summoner, but I'll fix that next battle. My list of skills at 
this point include Pray Faith, Confusion Song, Defense Up and Move MP Up. 

I miss Pray Faithing Delita like 3 times in a row on a 60% chance, but once I 
finally succeed Delita's magic power nearly doubled. Even with Move-MP up 
though he still ran pretty low on MP, but he managed to grab a crystal. I was 
also able to confuse an archer and he shot the walls up with his Bow Gun. I 
was a little worried at the end though when a knight hit Delita and Auto-
Potion recovered for 150. Uh-oh, looks like I forgot to buy more Potions 
after Sweegy. He barely manages to finish off the knight, and then I Pray 
Faith him and the archer and Delita fries him good with a super Bolt.

Zeklaus Desert (Resets: 2)

Delita is a summoner now but he doesn't know any summons so he stuck with 
Black Magic. The first time I played this battle I forgot to buy more 
Potions. D'oh. Second time I got stoned to death by a monk with Basic Skill 
while trying to Pray Faith Delita. Third time I said "Screw it" and confused 
myself. Delita did pretty good on his own, but due to a bad string of Auto-
Potion not going off he went down with about 4 people still left on the field 
(With one in critical). Confused Ramza took over and smote them all with his 
staff. The enemies feel the wrath of the Loss strategy even at this early 
stage of the game. Fear.

I picked up Life Drain after this battle.

Thieves' Fort (Resets: 2)

This was a looong battle that could have easily been made 3x as short if my 
Pray Faith just hit before Delita used Ramuh. It didn't, however, so we had 
to struggle through the fight, and let me tell ya two thieves with Item 
didn't help. Not to mention Miluda and her Item using bodyguard both grabbed 
a crystal. After many Pray Faith boosted Bolts and even a couple of Life 
Drains on Miluda, we finally win. High five Delita.

Lenalia Plateau (Resets: 0)

Got myself a White Staff and Delita a Thunder Rod. I finally managed to Pray 
Faith Delita before he gets his first Ramuh off and, well, it wasn't pretty. 
He took out half the field with his summon. He had enough MP for another one 
too, so he then obliterated the other half (Including Miluda).

Fovoham Plains (Resets: 1)

First try: Pray Faith missed and Delita got stopped. Ok, reset. Second try, 
Pray Faith connected and Delita wrecked the entire field.

Fort Zeakdan (Resets: 2)

I downgraded my gear a bit so the wizard would target me instead of Delita. 
She did as I expected and charged Ice on me. I redirected it onto Algus and 
Pray Faith'd him, although I couldn't get it off in time before the Ice. Her 
spell hit, AP went off. Pray Faith connected on a 91% chance. Delita Shiva'd 
him twice and I won.

Chapter 1 complete at Level 11

2.1
Yeah, oracles are all the rage these days. Speaking of which...

Taurus Oracle

Dorter Trade City: Part the Second (Resets: 0)

Full EQ on Agrias and Gaff. They cleaned up while I Pray Faith'd myself in 
the corner.

Araguay Woods (Resets: 0)

Agrias had no sword, but seemed to have an infinite supply of Hi-Potions 
thanks to all the moolah I spent at the general store. She learned Holy 
Explosion and Move +1 after she was done.

Skill check- I lack the follow abilities: Blind, Spell Absorb, Doubt Faith, 
Blind Rage, Foxbird, Dispel Magic, Absorb Used MP and Any Weather.

Zaland Fort City (Resets: 1)

EQ:
Cypress Rod
- - -
Triangle Hat
Wizard Robe
Battle Boots

You shoulda seen my first run. I had a hilarious hour and a half battle where 
a confused Ramza wandered around trying desperately to kill all the enemies. 
His main adversary was a knight with Item, who knew not only Potion, but 
Phoenix Down as well. I would have won too, had a wizard not grabbed a 
crystal, recharging his MP and then hitting me with Fire 3. Ah well.

Anyways, the winning run. I decided not to save Mustadio because I don't 
really need the Brave. And of course, as an iron rule when doing FFT 
challenges, when you opt not to save him he will live. Agrias pretty much 
wrecked the field, Holy Explosioning one wizard midcharge while I crept over 
to the other wizard and Sleep'd him, but of course Agrias had to ruin my fun 
and Holy Explosion'd him too. Mustadio managed to kill a best compat. archer 
and finished off some of the poor fools who were weakened by sword skills. 
Once we were assured of victory, I sat back in the corner and Pray Faith'd 
myself until it was over.

Bariaus Hill (Resets: 0)

I too beat Bariaus in one go, Twisted. Agrias went crazy with Holy Explosion 
as usual, and I managed to petrify a knight with good compatibility right off 
the bat. The summoners spent most of their time using their White Magic 
secondary on the damaged archers. I Pray Faith'd myself and managed to 
petrify one of them on an 89% chance. After Musty Arm Aim'd the other one, it 
was just a matter of Agrias cleaning up. I Sleep'd an archer and a knight and 
they got a very violent wakeup call from the holy knight, and I managed to 
poke the last archer to death. Man, these sticks are powerful.

2.2
Oh and Oracle is at Golgorand. The Loss strategy isn't as easy to pull off as 
you would think when the knights have such good breaks so often. But I mean, 
if Hell Knight could do it, it shouldn't take too long for me.

2.3
If Hell Knight can beat Chapter 2, then so can I!

Taurus Oracle Update

Oh and did I forget Zirekile Falls in my last update? Yeah well, heh, I think 
you can imagine how that went.

Zigolis Swamp (Resets: 0)

I petrified 2 of the undead while Musty managed to get 3. I poked the Ahriman 
dead though so we called it a draw.

Goug Machine City (Resets: 7)

Max HP setup. I proably could have beaten this battle normally without too 
much difficulty, but I was determined to get the Loss strategy to work. I 
finally managed to, but due to there being not one, not two, but THREE 
generics with Item secondary, this took a looong time. Not to mention one of 
them knew Phoenix Down too. I entered this battle at Level 19, and after 
about 3 hours, I finally won and finished at Level 28. I certaintly didn't 
expect to get all my leveling done here.

Bariaus Valley (Resets: 12)

Hard, although I suppose I'll have to get used to resetting 10 or so times 
until I beat each battle. Summoner and Time Mage SSCC have, save for a few 
battles, spoiled me with their lack of difficulty. But I digress...

EQ:
Battle Bamboo
- - -
Green Beret
Wizard Robe
Rubber Shoes

I tried using a dictionary the first couple of times so that if the 
compatibilites were decent Agrias and I could kill the wizard before he got 
his first turn. Battle Bamboo is definitly better though.

I go first and silence the worst compat. wizard as well as the nearby knight, 
just because he was in the way of my spell. Agrias uses Stasis Sword on our 
silenced foes and manages to stop both of them. She dodged an arrow, and a 
knight with Item healed up his friends. On my next turn I preached to Agrias 
about the falsehoods of God and doubted her faith. The other wizard could do 
nothing and she Stasis Sword'd the stopped enemies as well as another knight. 
My next turn I believe I stick'd a wizard dead, followed by blinding the 
archer on top. Didn't make much difference though since a Knight just used 
some Eyedrops on her. Once both wizards and the knight with a Mythril Sword 
were dead, this fight was a joke. The knight with a Coral Sword and the Lit. 
Bow archer couldn't touch me, and once I Sleep'd (Slept?) both archers, 
victory was assured.

Golgorand Execution Site (Resets: 15)

EQ:
Battle Bamboo
- - -
Green Beret
Brigandine
Battle Boots

Move-MP Up and Absorb Used MP are off

Even with the Loss strategy, this fight was pretty tough. If a knight had 
Weapon Break, Speed Break, or both Armor and Head Break, it was an instant 
reset. Enemies with Item also made things difficult, and Counter Tackle was 
another instant reset.

Winning run, no enemies had Item, and the knights knew only Head Break and 
Power Break between them. At least, if they knew anything else, they didn't 
feel like using it. By the by, I checked the SSCC FAQ beforehand as I 
sometimes do before a hard battle and wondered why Sir Alex casted both 
Confusion and Zombie on himself. I now know why- if you hit Gafgarion, he 
will recover his HP by way of draining from you, confused or not. Let's just 
say I learned this the hard way. I still managed to win though, but I got 
pretty lucky.

I start as far away from Gaff as possible in the PBF, he goes first and can 
do nothing. I charge Confusion Song on myself and wait. It hits, and then I 
wait to see what the knights have. One of them breaks my Green Beret, the 
other keeps breaking my PA over and over again until he dies. After 20 
minutes everyone was dead save a knight and a time mage in critical as well 
as Gafgarion who, thanks to Defend, hadn't taken a single point of damage. If 
he didn't have Defend I probably wouldn't have won this.

2.4
(Continued)

Anyways, once I started going solely for Gaff, I eventually break through his 
evade on a 4% chance (!) and deal 77 damage. He uses Night Sword, surprises 
the crap outta me, then it hit me why Zombie was needed. Luckily, two 
crystals dropped and since my duel with Gaff was so far away from them, 
neither us nor his wounded allies picked them up. I ran over, grabbed a 
crystal and Sleep'd him, followed by Paralyze. Two pokes later he was dead. 
Then I finished off his friends and I win at full health and a crystal still 
on the field. Booya.

Outside Lionel Castle (Resets: 4)

EQ:
Battle Bamboo
- - -
Green Beret
Wizard Robe
Rubber Shoes

Ya know what's funny? When I used Silence Song on the summoner 3 times, and 
in each run he was cured by a different method- Heal, Echo Grass, and Stigma 
Magic. On my winning run I managed to run him out of MP by way of Sleeping 
Gaff, Paralyzing him, getting hit by a summon and then Life Draining him. I'm 
sure there's a much more easier method like resetting until the summoner has 
Time Magic and wastes his MP with Haste, but eh. Once the dark knight was 
dead I opened up the gates, got hit with Throw Stone quite a bit, but managed 
to Petrify all 3 knights and the summoner. The archers I just poked to death.

Queklain (Resets: 1)

EQ:
Battle Bamboo
- - -
Green Beret
Wizard Robe
Defense Armlet (Not Defense Ring)

I was scared coming into this battle. I was too lazy to grab a Judo Outfit 
beforehand, and due to all that unintentional leveling at Goug, I was unsure 
if I could even still get one, so I put all my faith into the Loss strategy. 
I managed to pull it off my first try with a Defense Ring, but he just Bio 
2'd me until I got petrified.

I thought I was doomed, but then I checked the ever godly BMG and found this:

[Undead]
Appearance: Character has a magenta tint
Description: Character becomes undead. This has several effects: 

...

(6) when a 'Death Sentence' runs out on an undead character, it will simply 
cancel 'Death Sentence' rather than adding 'Dead'.

Holy crap. I didn't need the Judo Outfit after all! So I wore the EQ as I 
described above (The armlet was to stop Chicken Race) and I got smacked with 
Death Sentence. Hit myself with Zombie, and DS canceled just like it said it 
would. I got hit by many more Nightmares, but two Life Drains and a lot of 
pokes later, Queklain died. Whoo-hoo!

3.1
Goland Coal City (Resets: 2)

I grabbed some Earth Clothes off a thief in Fovoham after losing this battle 
twice. Not because I needed them, but because saving Olan was such a pain 
that I'd rather level and EQ hunt than save him. He was on fire on my winning 
run though.

Musk Rod
- - -
Green Beret
Earth Clothes
Battle Boots

I was Level 42 by this point. Olan reads to the mediator with his snazzy 
book, and I run towards the right side of the house, away from the chemists. 
A thief tries to charm me but misses. I poke that thief into critical after 
two hits while Olan gets wailed on and eventually falls into critical, and 
that's when he showed the most common sense I've ever seen: he retreats to 
the corner and just spams Galaxy Stop over and over and OVER again. Not to 
mention it was more accurate than usual. I go around poking the enemies one 
by one, barely taking any damage (I grabbed a crystal when I still had most 
of my life too) and eventually I sticked them all dead and Olan survived 
after being in critical for 80% of the fight.

Lesalia Imperial Capital (Resets: 0)

Not much to say here. Alma M-Barrier'd me while I Pray Faith'd myself and 
then berserked Zalmo cause I thought it would null his Move-HP Up. Didn't 
matter anyways since a monk just used Stigma Magic on him. One stick poke and 
a few life drains later and he went into critical just as Alma died.

3.2
Minor oracle update: I'm EQ hunting before UBS. 7 oracles have been slain at 
Zirekile but I still lack an Octagon Rod. I should be able to kill them at a 
much faster pace though now that I know you can drain MP from enemies even 
when they have run out.

3.3
BOOYA Octagon Rod. It only took about 12 oracles, but my ultimate weapon is 
finally in my possession! 

Crap you killed 7 oracles? :( i couldn't manage to kill one. Have you got a 
thiefy yet?

Killing the oracles are tough, I admit, until I discovered a relatively safe 
spot on the cliffs of Zirekile. I wore a Reflect Ring and then the only thing 
the oracles could do were Life Drain/Spell Absorb me, and they never seemed 
to have those skills learned anyways. And if they did, I knew Silence Song. 
When I'm on the safe spot, the chocobos (Who can do nothing) tend to bunch up 
around me and then refuse to move, rendering me safe from sticks and Cuars. 
Then thanks to an infinite amount of MP at my disposal due to Spell Absorb, I 
can Petrify and Life Drain at will.

A Thief Hat is next on my list of things to get. I'll probably get it from 
the thieves at Fovoham by casting Zombie on myself and then abusing the death 
sentence trap. That or do what Sir Alex did at Mandalia. Whatever's easier..

3.4
Whoo, Thief Hat baby. I alternated between Fovoham and Mandalia, and finally 
settled with Mandalia and the Sir Alex strat. of creating a prison through 
the use of petrified monsters. First squire I killed dropped a Thiefy. First 
squire. Thank you FFT luck gods.

Currently level 49.89. Even with all the Life Draining I'll be doing in UBS, 
I'll hopefully be able to squeeze by without breaking the cap. I figure I'll 
level down to 48 or 47 before Grog though.

3.5
After an EQ hunting hiatus, I'm back on the move

Taurus Oracle Update

UBS 2 (Resets: 5)

Octagon Rod
- - -
Thief Hat
Earth Clothes
Red Shoes

Hard, even with all my uber EQ. I tried the Loss strategy first and was 
disappointed to learn that the lancers will Jump me even while confused. I 
got some good fortune on my winning run in that neither time mage knew Haste.

For the PBF, I started in the default position. I petrified a lancer first 
turn (About a 50% chance) and ran back and Pray Faith'd myself. I tried to 
Sleep the two remaining lancers, whiffed on both of them. Petrified the 
lancer with a Diamond Shield (Other one had an Aegis Shield, which meant bad 
news for me) and then took a hit from the other lancer. Ran around, scoring 
double turns, managed to OHKO a time mage and then petrify the chemist. 2 hit 
KO'd the other TM (Bad compatibility) and then tried to break through the 
remaining lancer's Aegis Shield with a petrify. I got through after awhile 
and won.

Izlude (Resets: 2)

I equipped Germinas Boots to reach Izzy faster. I moved forward and Pray 
Faith'd myself and then Izlude jumped me. I Life Drained him, he tried to 
break my Thief Hat and missed. Life Drain again, followed by another failed 
attempt at breaking my hat. I then poked him from the front and brought him 
into critical.

Wiegraf: Part 2 (Resets: 1)

Forgot the Chameleon Robe second try but still won. EQ was the same as for 
Izlude. I jumped up and Life Drained Wiegraf. He Crush Punch'd me, and I got 
hit with Fire and an arrow. I Life Drained him again and retreated back. I 
got plucked by some arrows and got Stasis Sword'd. I hop up right next to 
Wiegraf, thinking I can poke him dead, but I'm not strong enough so I Life 
Drain him from point blank range. The knights gang up on me and then Wiegraf 
could have finished me right there if he had just sword slapped me, but 
instead he walked back and Crush Punch'd me into critical. The wizard marks 
me for death, but I go before it resolves and Life Drain Wiegraf for the win.

UBS cleared at level 50.79. Certaintly cutting it close, so it's off to 
Fovoham to decrease my level.

3.6
I've been on vacation for a few days: lots of progress has been made I see. 
I'll get back to my Oracle shortly- I tried Grog a few times, the Loss 
strategy seems a bit hard to pull off so I figure I'll just win the normal 
way.

Let's see what else... ah yeah, good luck with Summoner SpoogeMonkey. Scorpio 
should make Elmdor 20x easier, while Balk 1 might be more of a pain, although 
neutral compatibility will come in handy when you fight him the second time. 
Altima will still be difficult I imagine: you'll be taking more damage, but 
Lich will have a higher success rate.

Oh hey hold on a second... Scorpio means bad compatibility with Alma, right? 
That means Moogle/Fairy won't be as effective... hmm... might be tricky, but 
I still think it's possible.

3.7
Uh-oh, Sir Alex is back on the move with his Oracle and sqpat is nearly done 
with Chapter 3 with his Wizard. Looks like the pressure is on for me!

While I'm here, I might as well update

Taurus Oracle

Grog Hill (Resets: ~15)

Did I mention I leveled down to 48? Well I did. This battle just refused to 
let me win- one time the thief had defend and I was able to Sleep 5 (!) of 
the enemies at once. The only one left standing was a squire, and he threw a 
stone at the other squire... who stoned the archer with Basic Skill... who 
stoned the chemist. After witnessing that act I just reset out of 
frustration. Another time I got the Loss strategy to work after petrifying 
the thief, and probably would have won had confused Ramza not berserked a 
squire on a 25% chance.

Anyways, enough of my near wins: here's how the actual victory went. Octagon 
Rod, Thief Hat, Wizard Robe, Germinas Boots. I Pray Faith'd myself and ran 
back, and no one could reach me. I tried to lure the thief down, and was able 
to mark her with a Petrify for about a 90% chance. She tried to steal my 
boots, failed, and got turned to stone. I think I got pelted with some rocks, 
and one of the chemists charged Bolt on me. I went before it resolved and 
poked him dead. At this point I'm wondering why the hell the archer isn't 
raining death on me, so I check his EQ- sucker had a crossbow. Ba ha ha. I 
2HKO'd one squire, then petrified the other, and soon it was down to a 
chemist and the loser archer. They actually caused me quite a bit of trouble, 
and I was forced to Life Drain and even grab a crystal to keep my health up. 
After missing a few Pray Faiths, I finally land one and then follow it up by 
petrifying the archer. The chemist knew X-Potion, so I hit him with Paralyze 
so he couldn't quaff his medicinal liquids. I poked him, cured his Don't Act 
(D'oh!) and eventually killed him on a double turn.

I tried Yardow and it took me to school all over the place. I'm gonna have to 
score some lucky Petrifies and hope Rafa can dodge everything that comes her 
way.

3.8
Yardow Fort City (Resets: 20ish)

Whoo boy this one was tougher than imagined, even with the help of the SSCC 
guide (The PBF was probably the most valuable information it gave). 

Octagon Rod, Thief Hat, White Robe, Red Shoes. I start off in range to 
Petrify a ninja, but I think it better to just insta-cast Blind on both of 
them. Darkness gets inflicted on them (With such a high success rate, it's 
pretty hard to miss) and then they attempt to throw crap at Rafa, both 
missing. Rafa hurts each of them a bit with Heaven Thunder, which causes both 
summoners to use Moogle on them instead of hurting me. Malak I think hit me 
with some crap spell for a total of 40 damage. Next turn I charge Petrify on 
the ninja who can see (We have bad compatibility too, I think it was like a 
40% chance) and run towards Rafa. She gets hit by a shuriken and my targeted 
ninja gets petrified.

Rafa's turn now, two ninjas are in range for a spell but she opts not to act 
and just runs back. I go and poke one of them dead. I think this is where I 
got hit with Ramuh, and then the only living ninja charged an attack on me. I 
got ready to reset, since I figured I couldn't survive two powered-up ninja 
blows, but then I saw he had not one but two flails equipped. Still hurts me 
pretty bad though, I take about 100 points worth of damage. I poke him from 
the front (And fail in accidentally curing his darkness) and then run back 
towards Rafa, who has been hiding in the corner. The ninja rushes me, hurts 
me for like 30 damage with his stupid flails and brings me to 38 HP. I poke 
him from the front again and he dies.

The real threats are gone now, but I'm in critical and the summoners (And 
stupid Malak) are still alive. Rafa luckily has remained at a fairly high hit 
point count, so I'm not too worried about her. I scroll through my arsenal of 
skills, and see a handy little ability known as Doubt Faith which I haven't 
used in a while. I make myself Innocent and Malak heads towards us and hurts 
his sister for a pitiful amount with a spell. I go again as the summoners get 
in our range, and poke Malak from the front, bringing him into critical. He 
runs, and then the summoners wait because they can't reach Rafa and they 
can't hurt me. I poke one of them into critical and her friend Moogles her 
health up, and then the crippled mage bashes me with her Gold Staff. 36 
damage, bringing me to 2 HP. I poke her dead and run just out of the 
summoner's range as my Innocent wears off. I was about to Doubt Faith myself 
again, but then I realized I had a double turn. Sweet. Poke, poke, last 
summoner dead.

3.9
And here we are

Taurus Oracle

Yugou Woods (Resets: 8)

I swear, I really need to read up on how reflect works, cause I mean those 
wizards were bouncing spells off of Rafa's and onto me like there was no 
tomorrow. Eventually I learned just stay away from her once she died.

Octagon Rod 
- - - 
Thief Hat 
Earth Clothes 
Reflect Ring 

I kept Rafa as a Heaven Knight and gave her a Reflect Ring and Max MA gear. I 
start far left in the PBF so I begin near a Time Mage. Originally I was 
physically attacking her because I could dispose of her in two pokes, but 
then I realized that causes the green ghost to go after me instead of Rafa, 
and that's not what I wanted. Ergo, I charged Petrify on the mage instead. 
She thwacked me midcharge, and Rafa and the enemies did nothing of importance 
except for some hastes. Petrify whiffs, so I poke her. Rafa pokes the other 
time mage as more hastes go off. I believe at this point I slept the ghoul 
and then poked him into critical , and then Rafa Asura'd the green ghost 
dead. She died eventually, and once I petrified the red ghost this battle was 
a breeze. I poked the crippled time mage dead, then it was just Petrify, 
Petrify, Petrify, sleep the ghost in critical because my HP was low and I 
didn't want to take any chances, and then one last poke to end it.

Outside Riovanes (Resets: 1)

Octagon Rod
- - -
Thief Hat
Earth Clothes
Dracula Mantle

I slapped a mantle on Rafa so she could act as a human target while I made my 
way to the corner. She got shot up with some arrows while I hit the floating 
knight with Blind. Eventually Rafa and Malak ran and I hit another knight 
with Blind, but the bastard knew Eye Drop. Eh, not like it mattered. I Pray 
Faith'd myself and then petrified the floating knight, an archer, Eye Drop 
knight, the remaining archers and the final knight, in that order. My mantle 
kept me relatively safe from the archers and, thanks to Pray Faith and good 
compatibilty with half the enemies on the field, Petrify only missed once.

Oh look it's Velius. If someone comes up with a brilliant plan on how to beat 
him I'll gladly take it. Otherwise I'll keep trying till I get a midcharge 
critical.

3.10
Well that didn't take too long

Taurus Oracle Update

Velius (Resets: ~25)

I can't believe I got a critical this fast. The first 15 attempts were just 
me trying out new strategies to try and find something easier, and in reality 
I only tried 10 times for the midcharge (And only reached Velius 6 times. 
Lousy silence).

EQ might be obvious but I'll state it anyways:

Octagon Rod 
- - - 
Thief Hat 
Wizard Robe 
Sprint Shoes

I walk forward and Life Drain Wiegraf, he Lightning Stabs me. Some chit chat, 
another Life Drain followed by another LS. One more Life Drain and he runs.

Velius time. Move forward and Life Drain for 251 (I think he had the highest 
HP possible, no?). Go again, Life Drain and wait. He runs back and charges a 
pretty weak Cyclops on me (Only 318 or so). I walk forward, expected damage 
is 276 and I CRITICAL FOR 540! WHOOOOOO! I literally yelled out "Holy ****" 
when I saw those numbers, and if someone else was home I figure I mighta had 
a hard time explaining how I can get so excited over a video game. But yeah. 
Suck it Velius.

As Vormav put it, I have the devil's own luck.

Riovanes Rooftop (Resets: 1)

Octagon Rod
- - -
- - -
Wizard Robe
Magic Gauntlet

Easy stuff. Elmdor Muramasas Rafa and she responds by poking Lede. Both 
assassins charge Ultima on me, and I poke Lede midcharge and they run.

Chapter 3 complete at Level 50.35

4.1
Catching up!

Taurus Oracle

Doguola Pass (Resets: 0)

Octagon Rod, Thief Hat, Earth Clothes, Red Shoes. Pray Faith'd myself and 
retreated back to the corner. I couldn't get a petrify off on my next turn so 
I slept a wizard and a lancer. Turned out to be the smart thing to do cause 
the other lancer thought it best to wake up his buddy and jumped him into 
critical. The wizard got woken up by an arrow I believe. Here I got Fire and 
Fire 4 charged on me, and when Faith'd that really hurts. I interrupted the 
Fire 4 wizard midcharge and killed him. I refreshed my Faith and ran from the 
enemies, but got hit with another Fire in the process. I petrified the knight 
on a 65% chance then slept the wizard and poked him dead. Archer all the 
while has been firing off a constant volley of arrows, but we had worst 
compatibility so they were more like mosquito bites than anything. I drained 
the full HP lancer to death and then repeated for the crippled one. I 
weakened the archer so he'd go off and heal himself with potions, then I Pray 
Faith'd myself until I reached Level 52 for the speed point. I then promptly 
killed the archer with a stick through the brain.

Bervenia Free City (Resets: 14)

Sorta tough, but still a fun battle. Octagon Rod, Thief Hat, Wizard Robe, Red 
Shoes. This setup gives me 14 MA and 11 speed at Level 52. I take my first 
turn and hide behind the house so that none of the archers can reach me. 
Meliadoul moves down towards me, as does the ninja. My next turn I think I 
stick air and wait, although I'm an idiot when it comes to figuring out CT so 
I'm not sure if it did anything. The ninja and Meliadoul moved closer, and 
then I ran to the corner and charged Sleep on the panels next to Meliadoul. 
This left me in range of nearly unit on the field, but it was necessary to 
get Meliadoul into critical in one hit. I got plucked by two arrows and then 
slapped upside the head by the ninja (All attacks were midcharges by the 
way). The summoner comes down and charges something on the panels next to me 
but I didn't know what it was. Sleep hit Meliadoul, and I wait to see if the 
summoner's spell will kill me. I await anxiously and... it's Silf. Freakin 
SILF. Ha ha. And it missed to boot! Stupid summoner. Went next to Meliadoul's 
side and poked her into critical.

Finath River (Resets: ~85)

Ouch, I guess I used up all my luck on Velius. As one might expect, too many 
red/black chocobos means an instant reset, and they sure showed up a lot. I 
eventually won with 4 yellows, a black, and an Uribo.

Octagon Rod (Pretty much useless. Wizard Rod probably would have been better 
for the slight boost in % rate.)
- - -
Thief Hat
Earth Clothes
Dracula Mantle

I Pray Faith myself and park my ass in the safe spot. The black chocobo 
strolls around and shows me his balls, then I lock a ~65% Petrify on him. It 
whiffs. Arrg. The bastard balls me again while a yellow pecks my eyes out, 
then I try for another Petrify. It hits, and then it was just a matter of 
waiting for the Uribo to wander next to me. There were some pretty close 
calls- I had to Life Drain to keep my health up and I made a smart move by 
blinding 2 of the chocobos (And myself, coincidently, which led to something 
hilarious later.) When I was just barely clinging to life, one of the yellows 
moved out of the way and the Uribo stood dumbfounded in front of me. Since I 
had nearly run out of MP by this point, I had to go through a long and 
tedious process of Spell Absorbing the nearest chocobo 2 or 3 times, Pray 
Faithing myself, then hitting a yellow with Petrify. It took awhile, but I 
eventually stoned all the enemies save the Uribo.

4.2
(Continued)

Now here's the funny part. I figure I could just poke him to death since he 
couldn't do jack, but due to casting Blind on myself earlier I only had a 16% 
chance of hitting him. Well as long as it's not 0, I figure, I can win 
eventually. I poke him and miss twice, then the bastard COUNTERS and scares 
the crap outta me. That's when I realized I was in trouble. I try again a few 
more times, miss and get countered, eventually bringing my HP to 3. I 
couldn't believe it. I was going to die by an Uribo. At this point I 
retreated from the safe spot and the furry bastard followed, and after 
running from the teddy bear for a few minutes I finally got a chance at his 
side. I took it, put him into critical, and ran away. I repeated this again 
and finally won.

Outside Zeltennia Church (Resets: 0)

Delita is the man. My favorite part was when Zalmo tried to cure a knight, 
Delita killed said knight, and then got healed back to full health by the 
spell.

4.3
And some more...

Tauracle

Balk 1 (Resets: 4)

Octagon Rod
- - -
Thief Hat
White Robe
Sprint Shoes (This is important)

Checked the SSCC FAQ, realized I didn't have a Feather Mantle, and then tried 
it with a Dracula. I died. Hard. Then I thought of trying Sprint Shoes to see 
what would happen.

I act before Balk (Yay) and move forward and charge Life Drain on him. He 
goes before it resolves and stands 2 or 3 squares in front of me and... 
waits. Huh. Maybe because I'd just drain the HP back anyways? Either way, 
this worked in my favor. Life Drain hit, I recover the HP I lost from poison. 
A knight hits me with a geomancy and I get plucked by both archers, then the 
wizard charges Fire 4 on me. Balk shoots me and doesn't run too far. I Life 
Drain him and redirect the spell, and that brings him into critical. I get 
another turn and poke him dead from the front.

North Wall of Bethla Garrison (Resets: 0)

Did I say I used up all my luck on Velius? Well apparently I made a liar out 
of myself. I was on fire this battle.

Octagon Rod, Thief Hat, Earth Clothes, Red Shoes. I came into this battle 
fully expecting to lose, but I tried it just because I've played the south 
wall in all of my prior SSCCs and I forgot what the north looked like. I 
forgot my PBF (Or can Ramza's position not be changed?). Regardless, I start 
near an archer and lock on a Petrify, then run as far back as I can, getting 
plucked by an archer. The summoner had Time Magic and high faith, and start 
casting 100% hastes on his allies (Again, why I was so surprised I won this 
battle). My 50% petrify connects, and then I Pray Faith'd myself. Lancers 
advanced, and I couldn't get a Petrify off so I tried confusing one of them. 
It hit, and he used Eye Drop on the other lancer. Archer knocked him out of 
confusion and the monk came closer. I locked a Petrify on said monk and ran 
from the lancers, but due to the martial artist being hasted he went before 
it. Bah. He hits me with Repeating Fist, I think the expected damage was 
enough to kill me but his fists of fury failed him. Then he turned to stone.

I figured I was done for as the summoner came closer. He used Carbunkle on 
somebody and then I Life Drained a lancer to keep myself alive. The drained 
lancer came down, poked me from the front and WHIFFED ON A 95%! Since the 
archer plucked me right after, I wouldn't have survived if that had 
connected. I then made my way to the opposite end of the battlefield. The 
summoner wastes his MP on Haste and Carbunkle, and I Life Drain constantly to 
keep my health back up. Eventually I weaken a lancer enough and not even his 
haste can prevent a stick poke straight into his spine. He died, and I ran 
from the remaining lancer and archer before they could hit me. Lancer threw a 
stone at me and missed (Wow) and then I was finally in the summoner's range. 
And what spell does he use? Silf. And it missed. And now he's completely out 
of MP. Whooo.

Can't believe I'm still alive, I Pray Faith and run back to the other side of 
the field (Away from the dead end). The enemies follow, I manage to Paralyze 
the lancer. Poked the archer twice and he fell. Summoner followed me around 
bashing me with his staff, I Life Drain him twice and then poke him dead. The 
lancer, long recovered from his paralysis, jumps me, but I then Life Drain 
and run until I get a double turn. Once I do, I go around to his backside and 
I have two chances to kill him. I only needed one. Game, set, and match.

In conclusion: Do the south wall unless you're feeling lucky.

Bethla Sluice (Resets: 5)

Max HP gear and a Reflect Ring. The enemies chased me around but the only 
ones who could hit me were the archers. I Life Drain'd the high faith wizards 
to keep my hit points up and I managed to flip both switches. I won at full 
health.

4.4
Watch out Sir Alex

Taurus Oracle Update

Germinas Peak (Resets: 3)

A pretty long (About a half hour) battle that I again got incredibly lucky 
in. Octagon Rod, Thief Hat, Black Costume, Feather Mantle. Tried the Loss 
strategy a few times and confused Ramza kept casting spells, causing the 
ninja to go down and hit him midcharge. I'm beginning to think the Loss strat 
isn't all it's cracked up to be... anyways, I used one spell in particular 
this battle and it's now one of my favorite skills- Blind. Fast to cast, high 
success rate, and when paired with a Feather Mantle all physical attacks have 
a 20% chance to hit me. Sweet.

Ninja throws something at me to start, it connects for about 50 damage. I run 
up and Blind him. Thieves rush me, I think one of them tries to stab me and 
misses. Archer up top tries to pluck me and whiffs. I won't go into intense 
detail here, but basically I was able to blind every unit on the field while 
in a crevice on the peak. I thought this would keep me safe from the enemies, 
but the thieves could still stab me and the ninja and archers were hitting me 
from afar. Of course I had to Life Drain one of the high faith archers 
several times to keep my health up. Nothing else of interest, except for when 
I was in critical and the enemies had 5 chances to kill me- every attack was 
guarded. I love you Feather Mantle, now if only you could stop Jumps. Once I 
managed to grab the archer's crystal (Whom I had drained to death) it was 
just a matter of poking the enemies and hoping I didn't cure their darkness. 
Eventually I got it down to just a thief whom I hit with Paralyze because he 
kept trying to steal my Thief Hat on a 9% chance, and something told me that 
he was going to succeed eventually if I gave him enough chances. I then Pray 
Faith'd myself and turned him into stone for my grand finale.

Poeskas Lake (Resets: 4)

I know you're all probably tired of me saying this, but I got uber lucky yet 
again. Same EQ as Germinas. I start in the upper left corner of the PBF, near 
the ghost on the right side of the battlefield (Close to the summoner). Due 
to my superior speed I act first and hit the nearest ghost with Blind and 
retreat back a space, out of the summoner's range. Both ghosts advance on me, 
the one who can see whiffs a Drain Touch while the blinded one connects on an 
18% chance. Not a good start. I hit the other ghost with Blind and then run 
behind him. The enemies draw closer and both ghosts whiff their Drain 
Touches. Poked a ghost once (Didn't cure his darkness) then poked him again 
to kill him. I repeated this for the other ghost and then started getting 
pelted with arrows. The oracle, instead of going in close with his Cypress 
Rod, opted to Spell Absorb me over and over again. Fool. Managed to sleep an 
archer and a summoner, and for once none of their allies chose to wake them 
up. I took advantage of this and poked the archer into critical. At this 
point, however, I too was in critical from all the arrows I had been taking, 
but then the ghost I first killed turned into a crystal. Nice. Scooped it up, 
and now I was in range of the summoner in slumber.

The bastard oracle decides to get smart now and hits me with Silence Song. 
Annoying, but I figure I can still win. I poke the summoner due to a lack of 
options, and then she responds with a Titan. Ow. If she didn't have bad 
compatibility and low faith, that woulda really hurt. Went and poked her 
dead. Oh, I forgot to mention it, but that other ghost revived, but he was in 
critical so he stayed in the corner and didn't bother me. I advanced on the 
oracle now who had retreated to the top platform thing, and since he chose to 
keep on Spell Absorbing me he was an easy kill. I got into critical again 
from all the arrow shots I had been taking, and I waited to see what the 
summoner turned into. A treasure box. Drat. Looks like it's up to the oracle 
to crystalize...

4.5
(Continued)

He didn't. In fact, he got back up at half his health. Argg. Poked him dead 
again, and now I needed to dodge like 3 arrows shots to see if he would 
crystalize the second time around. Thank god this was a night battle. 
Guarded, guarded, hit, and guarded I think it was, or maybe he only got 3 
arrows in. The point is, I was alive to see what happened to the oracle. And 
wouldn't ya know it- a crystal.

Whoo. Grab that baby, then poke the half health archer dead, followed by the 
critical ghost and archer. I can certainly see why Sir Alex was stuck.

Outside of Limberry (Resets: ~12)

People don't give this fight enough credit, and despite Alex just beating 
this battle his strategies weren't too helpful. When I won my EQ was:

Papyrus Plate (Octagon Rod will work too)
- - -
Thief Hat
Black Costume
Sprint Shoes

Level 60 here (As a sidenote, I didn't need to level down like SA did to beat 
Poeskas Lake), so still no Lvl. 69 speed point. Don't need it for this battle 
anyways. I Life Drain Celia and wait. Both assassins charge Ultima, they 
can't deal too much damage and they certaintly can't be fatal. Also, the 
Apanda that acts first must have bad compatibility so he doesn't go down and 
physical you. I met those requirements on my winning run, and the Apanda 
charges a Bio 2 to inflict Frog on me. This is key, since it causes all the 
other Apandas to ignore you since 2 Ultimas as a frog will kill you. Bio 2 
misses, I get hit by both Ultimas. I Life Drain Celia and run as far back as 
I can towards the side of the map. She then jumps towards me and charges 
another Ultima, and I got to go before it resolved and read her midcharge for 
the win (You're in range for a poke though, so either way...)

Currently getting my ass handed to me by Elmdor. I'm going to have to pull 
off what Sir Alex did or something close to it to win, that or try it with 
the speed point in 9 more levels. The problem with the speed point though is:

1. I don't want to beat Outside Limberry again
2. That's pretty close to the level cap, and I'll probably be doing a lot of 
Life Draining/Pray Faithing between Elmdor and UBS4 (Especially Outside of 
Murond) and I want to avoid leveling down.
3. I'm not sure if it will even help. 

So I'll try and beat this at my current level. It's nice to know that it's 
possible, at least.

4.6
And I pull into the lead!

Yet Another Taurus Oracle Update

Elmdor: Version Claude (Written in second person for extra fun!) (Resets: ~35)

Make sure to have a decent amount of HP coming into this battle. Be level 68 
or below (I was Level 60) and wear this EQ:

Wizard Rod
- - -
Flash Hat
Judo Outfit
108 Gems

Which will give you 10 speed and enough hit points to survive a 162 Muramasa 
and a Lede throw. I had 275 HP.

Start here:

XXXR
XXXX
XXXX

Elmdor will 'port over and use Muramasa and it cannot inflict Death Sentence. 
No worries if he inflicts Confusion though. Lede walks over and throws 
something at you, and if you were confused you get knocked out of it. Life 
Drain Elmdor, wait. Celia will walk over, do nothing. Life Drain him again 
and walk one space to the left. Elmdor will 'port infront of you and he must 
inflict DS. Life Drain him and wait. Keep on waiting until he 'ports back 
over and Muramasas you again, and if you did it properly you should be able 
to Life Drain him once more for the win.

This strategy is a lot easier than the one provided by Sir Alex, which 
included two 25% Muramasa induced Death Sentences (Which could also inflict 
Confusion), 3 ~84% Life Drains and a 17% stick poke.

Zalera (Resets: 4)

The undead knights are a threat? Don't seem any more harmful than usual. 
Wizard Rod, Thief Hat, Black Costume and an Angel Ring. Zalera moves first, 
Nightmare and DS. Life Drain him, wait. Life Drain him again and jump into 
the water. I got into a Sleep/DS loop for a while, which gave me time to get 
back onto dry land. He eventually landed DS first, and I Life Drained him 
again. He moved around and did nothing, and I could get another drain before 
my DS wore off. Charged it, and apparently when charging a spell this puts 
you "Back in the game" and a knight tried to break my Black Costume. He 
missed, not like it mattered. My final drain hit and I'm ahead... for now.

4.7
Seems like falcon and I have been dominating the SSCC thread as of late

Quick Oracle Update

Dycedarg/Adramelk (Resets: 0)

Ahaha, I was dreading this battle the entire SSCC and I go and beat it on my 
first try. 

Gokuu Rod (Octagon Rod will cure his silence)
- - -
Thief Hat
Chameleon Robe
Jade Armlet

I go first, move under the archway and Life Drain Dyce on a 45% chance. Elder 
brother acts next and Stasis Swords Zalbag, stopping him. Zalbag then gets 
pummeled by a crapload of knights and dies. Poor guy. I attempt a Life Drain 
on Dyce again, miss, and run back. He makes his way down the stairs and while 
he does that I Pray Faith myself. Dyce gets in range and I go and Life Drain 
him through the wall. I get another turn before he acts and charge another 
drain and run further back. He walks forward and charges Bio 3. Life Drain 
hits, as does his Bio. I connect on the 4th and final Life Drain and Adramelk 
shows up.

I only get one chance at Silence Song on him. Since I was still Faith'd, the 
expected chance to hit was 100% but I somehow lost my faith before it went it 
so I don't know what the actual % was. All I know was it hit. Got smacked 
with Lose Voice, followed by the ever lovable Loss. Confused Ramza poked him 
over and over again for an even 100, critically hitting him once for 170. Go 
me.

Outside of Murond will be annoying, and if Hell Knight can beat Zalbag then I 
should have no problem. I should probably go get that speed point though...

4.8
Entering the final stretch

Tauracle Update

I went to Fovoham and got to Level 69.00 for the speed point.

Outside Murond (Resets: 8)

Not as bad as I I thought it'd be. Octagon Rod, Thief Hat, Black Costume, Red 
Shoes. Tried the Loss strategy first and was doin pretty good until I got 
morphed into a chicken. Bah.

First priority, as one might imagine, is silencing the summoner. I walk 
forward and charge Silence Song on him, and the stupid priest goes before it 
and walks right next to him. Silence hits both of them and now it's pretty 
much a 4 VS 1. Geomancer hits me with Carve Model and doesn't inflict 
Petrify. I Pray Faith myself and run back. The geomancers slowly made their 
way down while the mediators Praised themselves. I hit the geo who knew Carve 
Model with Paralyze, eating a midcharge axe hit in the process (For an 
outstanding 36 damage). This gave me time to duel the other geomancer, and I 
defeated him with little difficulty. By now the priest and summoner have 
joined me, beating me down with blunt objects. This was good, because the 
priest was a high-faith-good-compat (An HFGC!) so he served as my source of 
healing. The remaining geomancer shook off his Don't Act and rushed me, but 
since he was on grass he couldn't hurt me with a geomancy. I poked him and 
then I was hoping he would physical me, but instead he went back and Carve 
Model'd me once more. I dodge Petrify and then finish him off. I start 
getting shot up and retreat back and drain the priest. I hit a mediator with 
Paralyze and then I took out the one who could act. By the by, the only other 
action the mediators did besides shoot me and Praise was Death Sentence, and 
I was kinda hoping they'd land it because I could just Zombie myself and 
become invincible. Anyways, I grabbed a geomancer's crystal and then cleaned 
up. Finished at Level 70.26 or somethin like that.

Inside Muround (Resets: 6)

Apparently the battle won't end if Kletian is just in critical. He has to be 
in super-critical (Ala Elmdor) for the fight to stop. Wish I knew that 
sooner. Octagon Rod, Thief Hat, Wizard Robe, Magic Gauntlet. I run back and 
to the right. Vormav and Rofel follow but can do nothing and Kletian goes in 
between them and charges Flare on me. I go before I get toasted and poke just 
over Rofel's shoulder and into Kletian's skull and it was enough to make him 
run.

Zalbag (Resets: 2)

I was worried about this battle too, heh. Wizard Rod, Thief Hat, Black 
Costume, Sprint Shoes.

I acted first and moved into the back right part of the alcove. Zalbag walks 
up, Magic Ruins me. All 3 demons line up and the Ultima Demon whiffs a 
Hurricane. I walk forward onto a Blood Suck safe spot and Paralyze all 3 of 
them at once, and thanks to wearing Sprint Shoes Zalbag couldn't interrupt me 
midcharge. He then goes to my side and slashes me. Now I got this far twice 
and then got my ass kicked both times until I figured out the winning secret- 
Blind Rage. I don't think this skill has been useful once the entire 
challenge but it sure as hell came in handy here. Why? It nulls Move-HP Up. 
Oh yes.

I charge berserk on Zalbag (65% I think) and wait. It hits and now the zombie 
has lost his source of healing. I Life Drain him 3 times before the demons 
come out of their paralysis and then I run back so that they can't reach me. 
I drained Zalbag once more to win it. For the record, Life Drain on Zalbag as 
a Taurus is 94% so you don't have to worry about missing much. His Speed Save 
also never activated, and that might make things more complicated if it did. 
Won the battle at Level 70.73.

4.9
All 3 times I tried the battle the demons always lined up (As long as you 
retreat to the back right part of the alcove on your first turn, that is. 
Their speeds don't matter either). Zalbag himself wasn't much trouble... 
unless you picked Capricorn.

Currently Level 90 somethin as I type this. I almost feel bad for the 
remaining knight: he's taken the form of a blinded, silenced, berserked, 
confused, sleeping chicken while I walk back and forth and Pray Faith myself. 
Shouldn't take too long before I reach 99. Let's see... Balk 2 will be a snap 
if I can score some lucky Petrifies on his monster friends. I'm still 
debating as to whether or not I should save Alma at Altima- I figure the 
battle will be easy enough as it is...

4.10
I still say Hell Knight SSCC is impossible, despite the obvious fact that it 
was just completed. My brain just isn't capable of handling the concept that 
it can be beaten.

Anyhoo... Balk 2 is proving more difficult than expected for my Oracle 
because I'm so fast I interrupt my own Petrify. I tried DeathChicken's 
excellent Hell Knight strat too but I lack the speed as well as the extra 2 
points of movement to pull it off.

But hope is far from lost as I just managed to confuse the behemoth and it 
OHKO'd the tiamat for me. Balk was standing close by too, so if only it went 
for him it might be able to kill him in one shot. And if I screw with the 
positioning a bit more, I might be able to get in a Life Drain too...

4.11
HA, GOT YA BALK!

Tauracle Update

But first we have to get the boring stuff outta the way.

UBS4 (Resets: 0)

Octagon Rod, Thief Hat, Black Costume, Feather Mantle. I was hoping I could 
pull off something similar to Germinas what with all the physical attackers 
(Blind them and let my mantle take over) but both monks knew Stigma. After 
fruitlessly blinding an archer and both monks, I resorted to low percentage 
Petrifies (It seemed like every damn unit had a mantle). I was able to stone 
a monk and a knight on a ~40% chance, draining an HFGC (See Outside Muround) 
knight to keep my life up. Once I took out the other monk I was able to blind 
the remaining knights and the archer and easily take care of them. Got it 
down to a neutral knight whom I then hit with Sleep. I followed it up with 
double Foxbirds and then hit him with pretty much every status effect in the 
book just for kicks. I kept him in slumber while I walked back and forth and 
Pray Faith'd myself up to Level 99.

Rofel (Resets: 8)

I'm really embarrassed about how many resets this took. Octagon Rod, Thief 
Hat, Black Costume, Sprint Shoes. Started here:

XXRXX
XXXXX

Acted first and waited on the spot. The wizards and Rofel advanced, could do 
nothing. Time mage hasted himself and a summoner. I walked down towards Rofel 
(Into Mighty Sword range) and drained him. One of the wizards charged Fire 3 
on me. Rofel went, walked around and Shellbust Stab'd me, destroying my Black 
Costume (I always buy 2 of all my major EQ though so I had a spare). I 
redirected Fire 3 onto Rofel and Life Drained him. The spell hits both of us 
and I Life Drain him once more to win it. Sounds easy, and it is.

Kletian (Resets: Freakin 6)

I was off this fight too. 6 resets at Kletian? That's just awful... anyways, 
Max MA gear + hitting him midcharge is just 10 or so HP shy of killing him, 
so I needed to get in a Life Drain before then. Octagon Rod, Thief Hat, 
Chameleon Robe, Red Shoes. Walked forward and Life Drained him at point blank 
range. He charged Flare and it was fatal so everyone ran away. I got to go 
before it went and hit him midcharge and he died. Again, not that hard.

4.12
Balk 2 (Resets: ~40ish)

Ya know that strategy I posted earlier? Ended up doing something completely 
different.

Octagon Rod
- - -
Thief Hat
White Robe
Rubber Shoes

For the PBF I started here:

XXXX
RXXX
__XX

Balk went first and moved towards the chemist. I ran 2 squares to Ramza's 
right and then back 1 square and waited. The enemies drew closer. I ran onto 
the slanted panel and waited. Enemies drew nearer, but still none could reach 
me. I then walked 2 squares to Ramza's left and charged Paralyze on the 
hydra. The chemist went before it resolved; depending on whether he has Move+ 
1, he may or may not shoot me. This particular time he had no movement 
ability and thus couldn't reach me. Paralyze hits the hydra. I then walked 3 
spaces to Ramza's left and Pray Faith'd myself (Ensured 100% Life Drains). 
Balk moved very close to the corner of the map and waited. Now here's the 
kicker- as long as I stood in that position, he would not move from his spot; 
not even to activate his Move-HP Up. I don't get it. It happened to 
DeathChicken in his Archer SSCC, it happened to me in my Summoner SSCC and 
here it is again. After finding the "Magic Spot" I knew I had a very good 
chance of beating him. I Life Drained Balk and waited. The behemoth, hyudra, 
and the tiamat were slightly out of range and the chemist, who usually shot 
me, had Punch Art secondary and Stigma Magic'd the hydra to cure his Don't 
Act. I was just about to reset when I saw it miss. I didn't even know freakin 
Stigma Magic could miss. Anyways, I got another turn and charged Life Drain 
on the immobile Balk and waited facing the hydra, leaving my side towards the 
behemoth/hyudra. This was important because it caused the hyudra to take my 
side and, consequently, prevent the behemoth from stabbing me. 

The tiamat flew over and Triple Flamed my panel and an adjacent panel. It hit 
me twice for 160 each but I miraculously clung to life. My drain resolved and 
healed me up a bit, then the hyudra took my side and put me right back into 
critical. I walked towards Balk's side (The corner of the map) and Life 
Drained him at point blank. The hydra recovered from Don't Act and the 
chemist tossed Balk an X-Potion. Balk's turn was coming up soon, but not 
before the tiamat got another turn. He flew over and used Triple Flame on us. 
Balk had about 250 HP at this point so it'll take 2 shots to kill him. The 
triple flame hit me, hit Balk and... hit an empty panel. God dammit. Balk 
finally moved and recovered some of his HP. I got another turn before the 
monsters gang-banged me to death and I had one chance- a stick poke from the 
front at a 49% chance. I said a little a prayer and... it connected right 
into the bastard's skull and he DIED! HA HA! I win again Balk!

4.13
And Farlem.

Hashmalum (Resets: 6)

Tricky to get the CT right. That and 65% Life Drains (Bad compatibility) miss 
more than you'd think. Octagon Rod, Thief Hat, Black Costume, Red Shoes. Hash 
walked up and charged Meteor on me. I drained him and waited. I got another 
turn, redirected Meteor and charged Life Drain. Meteor hit both of us, Life 
Drain hit and recharged me to near-full. He charged another Meteor on me and 
I went again before it resolved. I poked him and then let his own Meteor 
finish him off.

Altima (Resets: 1)

Octagon Rod, Thief Hat, Black Costume, Sprint Shoes. Life Drain, wait. 
Watched Altima kill Alma. Ran back and drained her again. Got hit with Dark 
Holy, dodged one hurricane but got hit by another. Drained Altima again. She 
hit me with Ultima and I got a fatal Dark Holy locked on me. I poked her 
before it resolved.

Altima 2 showed up. Life Drain. She went for a physical. Life Drain. She went 
for a physical. Life Drain. She used Grand Cross. Guarded. Life Drain, I win.

...

What? Were you expecting some bigass update for Altima? Yeah well too bad.

Better end on a quote...

Umm...

"Reason with confusion, judge with recklessness! Brave Insanity!"

...yeah that'll work.

______________________________________________________________________________
                            ______________________
                         /// XVIII Mediator XVIII \\\
                         \\\______________________/// [4.18]

   /// Recommended Zodiac \\\

Aquarius. Anything else is suicide.

   /// % Completed \\\

100%

   /// First Completed by \\\

Claude Chaos

   /// Strengths \\\

- Invitation, while having a frustratingly low chance to hit, makes all 
   generic battles fairly simple
- The ability to adjust your Brave/Faith at will; max Brave means high fist 
   damage, which makes up for the Mediator's lack of decent weaponry
- Using Death Sentence on yourself while having some type of Death immunity 
   grants you temporary invincibility
- Train makes monster battles fairly easy
- Late game guns, coupled with high faith, do obscene amounts of damage
- Can exploit guests with Move-Find Item to snag other inaccessible equipment

   /// Weaknesses \\\

- No guaranteed way to boost Talk Skill percentages other than slight MA 
   boosts or compatibility luck
- Crap weapons for 3/4ths of the game (though fists are somewhat decent)
- No reaction or movement abilities worth speaking of
- Heavily reliance on guests not being idiots
- Aside from Threaten and Solution, Talk Skill is all but useless in boss 
   fights
- Ridiculous equipment requirements

   /// Hardest Battles \\\

Velius, Elmdor, Balk II

   /// Surprisingly Easy Battles \\\

Dycedarg/Adramelk, Zalbag, Altima

   /// Standard Generic Strategy \\\

Cripple the enemy with a variety of status altering attacks until they wish
they were dead, then fulfill their request


~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Book of Claude Chaos ~~~~~~~~~~~~~~~~~~~~~~~~~

///CIRCLMASTR ASIDE: Claude started this SSCC and then got stuck at Velius.
Then he restarted it, leveling as a Mime pre-Dorter and with a new Zodiac 
sign.  For the sake of not making you read through stalled game progress, I'm
not including the stalled game progress here.

1.1
Did some quick calculations and realized 39 was the highest HP Ramza could 
get. Eventually got it, and even though I'm not sure if I got the highest raw 
HP possible, I figure it's good enough.

Aquarius Mediator SSCC

Gariland Magic City (Resets: 1)

Your typical affair. Had my chemists wail on my team while Delita chased the 
enemy chemist around. When it finished (via Delita critical), he was at level 
6 and just 10 JP shy of Auto Potion.

Mandalia Plains (Resets: 1)

And so begins the arduous JP spillover process to unlock Mime for Ramza. I 
made Delita a Wizard and the enemies went down easy. Opened up Monk for one of 
my generics and finally snagged AP for Delita.

Sweegy Woods (Resets: 2)

Took care of the enemies, then made decent headway towards unlocking classes 
for my generics.

The real challenge will begin soon! ...after a lot of visits to Sweegy Woods.

1.2
Aquarius Mediator SSCC

Unlocking Mime through spillover JP was fun. And by fun, I mean mind 
numbingly boring. It took 7 hours and 11 minutes, but at least it's finally 
done. Tomorrow I start the level up process! EXP should be pretty easy to 
come by since one of my generics is level 43, so I can just have Ramza beat 
her up for easy XP.

1.3
Aquarius Mediator SSCC

Didn't know Mimes got XP/JP for the actions they mimed. Made things go a lot 
quicker. With eight hours on the clock, Mimediator ends his zen training in 
Sweegy Woods at Level 20.00. The max possible HP he could have been obtained 
is 166, and he finished with 164, and that's good enough for my tastes. 

Also, it is with a heavy heart that I must finally say goodbye to my 
generics. I've never really stuck around with them for so long in an SSCC 
before... I got kind of attached to them.

Donna, you were always the overachiever. You stole countless amounts of XP 
from Ramza so he'd never hit level 2... and in the process, you had about 15 
more levels than anyone else in the party.

Sullivan, you were the one who opened up the mage classes. Your Shivas made 
short work of those goblins and minimized any actual fighting I had to do. 
And we all had a good laugh when I forgot to put that Feather Hat on you, 
preventing you from having enough MP to even cast a summon, and causing us 
all to die horribly. Ah, good times...

Rivaldi, you have only my deepest condolences. You were the one everyone 
punched while you Chakra'd away the damage. I can only imagine the kind of 
psychological trauma that will cause once you're released back into the 
world.

Leon... well, you were kind of boring, actually. Most of the time you were a 
Squire, and you sat in the corner and Accumulated to meet that insane Job 
Level 8 requirement. Still, when you punched out that goblin for 999 damage - 
with a critical to boot - I couldn't help but smile.

And Gryupus, I'm going to miss you most of all. You were the goblin I invited 
when Rivaldi was a Mediator. At first we didn't get along- I had to beat you 
up so you wouldn't kill that other goblin and end the battle- but for some 
reason, I didn't finish you off. I'm not sure why... I think it's because, 
deep down, I knew you had potential. And the fact that you had 3 little 
goblin babies (World, Bakis, and Naucitos; love ya all!) certainly proves 
that I was right not to underestimate you.

Also there were those two female squires I never paid any attention to. I 
sold their clothes to pay for potions. Aw yeah.

Anyways, I've never been one for goodbyes... but I just thought... *sniff*... 
dammit Claude, don't cry in front of Gryupus! But... I only pray that I won't 
be forced to fight you someday after I've embarked on my quest. I'm not sure 
how I would handle it...

So... sorry, but...

MASS BOOT!!!!!!!!

Ok! The actual challenge begins tomorrow. I swear.

1.4
And we finally get this show on the road!

Aquarius Mediator SSCC

Slums of Dorter (Resets: 1)

Mythril Knife / Feather Hat / Leather Outfit / Battle Boots

Oh man, fighting with only one person is hard, heh heh. That extra HP is 
really coming in handy though; I was able to run into the fray and throw out 
Invites without feeling too much hurt. Too bad none of them landed.

Anyways, I'm going Summoner Delita for this. Even with my extra HP, Mediator 
needs a lot of help surviving Chapter 1. So for Dorter, Delita is a Summoner 
(sans summons) and Black Magic. First try, there was some nasty AP luck... 
second time went a lot smoother. Algus died though. Algus always dies.

Cellar of Sand Mouse (Resets: 0)

Delita was just 15 JP shy of a summon, sadly, so he had to make due with more 
black magic. I gave a Preach to help him out though, and he seemed to 
appreciate it. Too bad AP failed twice in a row and he died.

But, there was hope! I ran back and started throwing Invites through the 
wall, and I landed them on two knights and a monk. Since Delita weakened the 
others with a Bolt 2 beforehand, they fought amongst each other until I was 
the only one left standing.

Thieves' Fort (Resets: 0)

Bought Delita a Thunder Rod and upgraded to Hi-Potions. With Ramuh on his 
side, this was easy. Delita redirected an Ice from a priest and then dropped 
a Ramuh into the center of the field, killing three guys at once. It was just 
cleanup after that.

Also, kudos to Algus on this one. He Counter Tackled a thief into the summon. 
Very stylish.

Lenalia Plateau (Resets: 0)

5 of the enemies lined up in a neat little cross, which served to foreshadow 
the first aid they needed after Delita dropped a summon on them. 

After Delita killed two guys, I dropped a Mimic Daravon and slept Miluda. 
This gave him enough time to cast Ramuh again, grab a crystal, and then take 
care of the rest.

Windmill Shed (Resets: 2)

The battle with Wiegraf is tough, no question. Fortunately, I didn't have as 
much trouble as CyPeRR seemed to. Summoner Delita works wonders, really.

First turn, I missed a Preach on Delita and waited. The enemies clustered up 
like fools (as usual), and Delita dropped a pretty nasty Shiva on them. 
Didn't kill anyone though. Delita tanked some hits, then I Preach'd to him 
again. Delita dropped his second summon and killed everyone but Wiegraf and a 
knight. Wiegraf moved to Crush Punch me, but in doing so, he also moved right 
next to the knight. This caused Delita to use his remaning MP for an Ice on 
both of them, bringing the knight into critical and Wiegraf very close to it. 
I ran up and tried to knife Wiegraf, but got rejected. Wiegraf killed Delita, 
the knight ran away, and I went in for another stab. It connected, and he ran.

Fort Zeakden (Resets: 2)

Brave loss? Who cares about some silly Brave loss when I have Praise on my 
side!

To start off, I ran up and Threaten'd Algus (12 Brave!). Enemies went, and a 
wizard locked a spell on Delita. Delita threw down a Shiva on Algus, but 
sadly he redirected the spell onto the wizard and not him. Algus shot up 
Delita, I went in for a stab and triggered Algus' AP (Seriously, what the 
hell? A 12% chance...). Delita dropped another Shiva on Algus, I stabbed him 
again, and then Delita killed him with a Fire.

Chapter 1 complete at Level 20.55.

2.1
And off to Chapter 2 we go!

Aquarius Mediator SSCC

Dorter Trade City II (Resets: 1)

Blind Knife / Red Hood / Chain Vest / Small Mantle

I could have won this in one try, but Gafgarion's Cross Helmet got stolen, 
and I ain't puttin' up with that.

This battle was way easy, as usual. I Solution'd Agrias three times to bring 
her Faith to 3, and also managed to Invite that thief with the stylish face 
portrait. Too bad it went away after the battle was over... other than that, 
not much to report.

Araguay Woods (Resets: 1)

Mage Masher / Headgear / Mythril Vest / Leather Mantle

I lost the battle at Araguay Woods for the first time in my history of 
playing FFT today. Curse that goblin critical on poor defenseless Boco! If 
only Gryupus were still here... s/he'd have talked some sense into them.

Anyways, typical Agrias power-leveling affair. Dumped Gaf's stuff and watched 
him die while ganking Agrias' sword out from under her. She punched out the 
Goblins while chugging Hi-Potions, then I hopped on Boco and set the 
autobattle. Came back an hour later and it was still going on, so I decided 
to end it. Agrias finished at Level 17.32 with enough JP for Lightning Stab, 
Holy Explosion, and Move +1. Not bad.

Zirekile Falls (Resets: 0)

Yeah... I Solution'd Agrias and myself some more while the enemies sort of 
fell over dead.

Zaland Fort City (Resets: 4)

Pfft, I ain't savin' your stupid ass, Mustadio.

It was like a comedy of errors trying to win this battle. Everything kept 
going hilariously wrong; be it zero Invites/MDs landing, Agrias refusing to 
use a Hi-Potion, or even a knight getting four (!!!) criticals in a row. But 
anyways...

Gave Agrias Spike Shoes. First turn, Solution'd her and ran towards the 
archway. Mustadio ran right and got himself killed, and then next turn I 
managed to invite an archer. Agrias Holy Explosion'd stuff, and my archer 
kamikazed herself on a wizard with a redirect. Eventually took a fall after 
one too many shots from the other archer, but Aggy was able to clean up.

Bariaus Hill (Resets: 0)

Gimme that thing, Mustadio! Romanda Gun / Triangle Hat / Adaman Vest / 
Leather Mantle

Pretty much just hung back and shot up the place while Agrias did the grunt 
work. Mustadio also uh... tried real hard to melee the enemies to death. But 
sadly, his cunning plan couldn't foresee three arrows and a Shiva to the 
face. With Agrias at 20 Faith, the summoners were pretty much a non-factor, 
and she cleared the battle with ease.

Now it's time for some good 'ol fashioned equip hunting. Since it's so 
(relatively) easy, I'll probably go for the works: Air Knife, Judo Outfit, 
and a Flash Hat. Weeeee!

2.2
Aquarius Mediator SSCC

Took about an hour for a Judo Outfit, a half hour for a Power Sleeve, and 
then nearly four hours for my Flash Hat / Black Costume. Winning the battle 
at East Araguay is extremely difficult; good thing the game finally took pity 
on me and gave me a battle with only one Morbol and the archer.

Back to the story battles for now. I'll probably post some more progress 
later.

2.3
Ok. That's it for today, I think.

Aquarius Mediator SSCC

Zigolis Swamp (Resets: 0)

Romanda Gun / Flash Hat / Black Costume / Wizard Mantle. 

For this, Mustadio was an archer decked out with an Ultimus Bow (lolololol), 
Headgear, Power Sleeve and a Power Wrist. I mainly stayed back and raised my 
Brave while he killed everything in sight with his broken equips. Eventually 
he died, but I finished what he started easily enough... cause I mean, it's 
just Zigolis.

Goug Machine CIty (Resets: 3)

Fists / Flash Hat / Power Sleeve / Wizard Mantle

Ahh... one of the many, many battles where the only thing that matters is the 
number of Invites that land. First two runs were bad luck; on the third one, 
my Flash Hat was stolen.

First turn, ran directly into the fray and whiffed an Invite. Mustadio died, 
I tanked a few hits. Second turn, I landed an Invite on a thief. Got another 
turn fairly quickly, and then invited the other thief. With 3 against 4, we 
couldn't be stopped, and my new chums and I took out each foe individually. 
With 91 Brave and 8 PA, I was managing 56 damage a punch on neutral compat. 
units. Not bad.

Bariaus Valley (Resets: 7)

Fists / Flash Hat / Power Sleeve / Battle Boots

Rarrghh. I hate Bariaus Valley. You're always so concerned about Golgorand 
that you forget all about this little gem. 

Started in the default PBF. Ran up and tried to Insult the wizard. It missed, 
and I faced away from the enemies in the hopes they'd target me. Agrias does 
her usual Stasis Sword thing; no stops. She then does a very nice job of 
dodging stuff while the archer plucks me for some trivial damage. Next turn, 
ran up and managed to invite that full HP knight, who then proceeded to start 
kicking ass. The injured knight and wizard died soon after, then I ran up and 
punched the perched archer to death. My knight and Agrias tried to weaken the 
remaining two foes, but they both fell into critical. They retreated back, 
then I stepped in to finish what was left.

Leveled to 35 for my speed point (I was 34 after Bariaus).

Golgorand Execution Site (Resets: 2 and counting)

OH GOD THE PAIN! Well, with Fists / Headgear / Power Sleeve / Diamond Armlet, 
I have 10 PA, which allows me to 2HKO Gafgarion. I'm not sure if it's worth 
giving up +1 Speed, evasion, some HP, and temporary invincibility though. 
I'll mess around with it some more tomorrow.

2.4
Aquarius Mediator SSCC

Golgorand Execution Site (Resets: ~15)

Phew. I could have been here for a LOT longer, but fortunately, the game took 
pity on me early. Perhaps it realized that I had already beaten this once 
before, and a simple Zodiac change and a few Mime levels wasn't enough to 
deter that accomplishment!

Romanda Gun / Flash Hat / Judo Outfit / Battle Boots

Stated one back in the PBF. Soon as the battle started, I checked out the 
opposition. Gaff was dressed in a very pretty Silk Robe, and nobody on the 
field had Item. A perfect start. Shot Gaff in the face, then moved into the 
corner. Everyone goes, people get Haste'd, etc. I went for a DS on myself, it 
hit, and everyone fell back. I moved forward and shot him again, and then 
next turn, fired at a best compat. archer (Since I couldn't reach Gaff). DS 
wore off, everyone came barreling back at me, and I managed to DS myself 
again (Woo!). I repeated the last sequence of shooting Gaff & the archer, and 
when it wore off again, I managed to outrun Gaff and critical him, killing 
the best compat. archer along the way.

With the Longbow Archer dead, victory was almost assured. Since, with 9 
speed, I could just run back and forth along the back wall (that is, the 
"wall" opposite the bridge), and the knights/TMs would simply run parallel to 
me, never closing in. This was made even simpler by the fact that the TMs had 
wasted all their MPs on Hastes beforehand while I was DS'ing myself. I got 
greedy once, though, and screwed up my rhythm by trying to snag a crystal 
(That archer had plucked me a few times), but since I still had a lot of HP, 
it didn't matter much. After many gunshots later, I stood victorious.

Outside/Inside Lionel are easy, I know, but I don't think I'll be able to 
beat them without hitting 36. So sadly, I'm going to have to trek back to 
Zekalus and give up one of my Mime levels. Hopefully it won't matter much in 
the long run.

Also, just for fun, I've opened up a Photobucket account to help chronicle 
Mediator Ramza's grand journey through Ivalice. I just got the camera, and 
I'm still trying to get the brightness/aiming right, so bear with it. Check 
it out sometime!

http://s192.photobucket.com/albums/z109/Claude925/

2.5
Aquarius Mediator SSCC

Dropped down to 34.86 at Zekalus, then back up to 35.23. While there, I met 
an old friend...

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC8.jpg

It was Rivaldi! He was one of my old generics, as seen in this lovely photo:

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC1.jpg

He had changed quite a bit from the time I had last met him... in fact, it 
seemed as if he had forgotten everything I had taught him! He had some swanky 
new clothes, though...

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC9.jpg

...which he then promptly gave to me after I was able to convince him of all 
the good times we had together. However, our reunion was short lived, and I 
was forced to once again say goodbye to my acquaintance...

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC10.jpg

I can only hope that he fares as well as I have.

At the Gate of Lionel Castle (Resets: 7)

Fists / Headgear / Power Sleeve / Rubber Shoes

This setup nabs me 9 PA. I kept my CT even with Gafgarion until I could sleep 
him. Then I punched him, slept him again before he could move, then punched 
him once more for the kill. He needs low HP for this to work, as well as two 
successful MDs in a row, so that took a few tries to pull off. I also had 
trouble Inviting the enemies through the wall, even with Battle Boots, so it 
took me a bit to realize that I needed Rubber Shoes as well. My Power Sleeve 
got broken while I was tossing out Invitations, but eh, whadda ya gonna do?

Inside Lionel Castle (Resets: 0)

Fists / Headgear / Judo Outfit / Diamond Armlet

Queklain was no match for my Judo Outfit.

Chapter 2 complete at Level 35.64.

3.1
My Mediator presses on. For great justice.

Goland Coal City (Resets: 3)

Romanda Gun / Flash Hat / Black Costume / Wizard Mantle

Just a matter of getting enough luck on Invites/Galaxy Stops. Olan started 
off by reading to the mediator, then I pressed myself up against the wall 
and waited. A thief came down and whiffed a Steal Armor, then Olan tanked a 
few hits. I scored an Invite on the thief next turn, and Olan read to the 
mediator... again. Third round, Olan finally charged a Galaxy Stop, and I 
managed to Invite a chemist right before it resolved. GS hit everyone except 
the mediator, and with four people on our team, we were able to make short 
work of the statues. Olan almost died due to repeated knife stabs, but 
fortunately my chemist hooked him up with some potions.

Oh, and I forgot to set Finger Guard for this battle... one of the only two 
fights where it'd actually matter. Didn't affect the battle at all though. Oh 
well...

Back Gate of Lesalia Castle (Resets: 2)

Mythril Gun (Thanks Goland Chemist!) / Flash Hat / Black Costume / Wizard 
Mantle

This battle is a little tricky because you have to catch Zalmo midcharge, 
else he'll just heal himself back up to full. I believe it went... moved and 
shot, Alma whiffed an Mbarrier, moved and shot, full waited, shot and waited, 
then shot him midcharge. Fortunately, Alma was nice enough to die right next 
to me during all this, and I used my sister's corpse to shield me from harm 
(Also known as "Pulling a Delita").

Oh, and even with 87 Faith and best compatibility, Alma was only able to 
manage 16% on her Mbarriers due to my low faith. At least she gave it her all!

Leveled up to 41.00 in Sweegy. Trekked to East Araguay and got a Thief Hat on 
my very first try! Makes up for the 4 hours I spent there before trying to 
net a Flash Hat. Just ran up, landed an Invite on the archer, then hid in the 
8H "safe spot" where the Morbols couldn't touch me. The archer was strong 
enough to solo the Bone Snatch, which was the only thing that was able to 
hurt me.

Tomorrow I hit Orbonne! I hope my body can take it.

3.2
I finished with all my major exams today, so I celebrated the same way I 
celebrate any monumental occurrence in my life: by playing FFT, of course!

Aquarius Mediator SSCC

Underground Book Storage Second Floor (Resets: 2)

Mythril Gun / Thief Hat / Black Costume / Elf Mantle

10 speed & obscene HP really helped out here. First turn, ran forward and 
whiffed an Invite on a good compat. lancer. He went up for an extremely 
painful jump (176 damage!), and everyone else moved forward. I double turned 
the same lancer and invited him on my second try, then he bought be some time 
to get away. Ran around the bookcase and managed to invite another lancer. He 
messed up one of the time mages pretty bad, and as soon as he went down, I 
invited the third and final lancer to help do my bidding. It was cake after 
that; I even managed to invite a TM when I couldn't angle my gun at him.

Underground Book Storage Third Floor (Resets: 0)

Mythril Gun / Thief Hat / Black Costume / Germinas Boots

I have good compat. with Izlude? News to me...

But yeah, this battle was way easy. It went something like:

- Moved and shot Izlude
- Got jumped
- Shot him and waited
- Izlude walked towards me, did nothing
- Shot him again and waited
- Got plucked by an archer
- Got melee'd by Izlude. Down to 6 HP now
- Shot him again and he ran

*Yawn*

Underground Book Storage First Floor (Resets: 2)

Mythril Gun / Thief Hat / Judo Outfit / Germinas Boots

This battle was pretty hard, actually. I'm surprised I got so lucky and 
managed to pull it off with only 2 resets.

Ok, so, I can start anywhere in the PBF. First turn, I ran up onto the wooden 
crate thing to my right where Wiegraf couldn't hit me. He moved forward, 
archers couldn't reach, then I shot him next turn and ran into into the 
corner. Everyone moved dangerously close, but still couldn't reach me. I 
DS'ed myself, it hit, then I ran towards Wiegraf. Everyone moved back, but I 
still had LOS, so I shot him again. Ran back towards the starting position on 
my final turn, DS wore off, and the enemies geared up for round two. 

I shot Wiegraf again as he came at me, but then the damn wizard busted out 
Cure and healed one of my gunshots away. Not one to be discouraged, I shot 
him again and ran into the leftmost corner. By now, the archers had done a 
number on me, but I figured with another DS, I could pull it off. But then, 
without thinking, I shot Wiegraf again. That wasn't very smart, since a Holy 
Sword attack and one more arrow would kill me. So, realizing my idiocy, I 
held down L1 and R1 in anticipation for a soft reset, but then Wiegraf came 
forward and used... no, it couldn't be... Split Punch?! No way I could be so 
lucky as to have a DS land...

I was.

After the laughter had died down, I shot Wiegraf in the face twice more and 
it was over. Oh, Folles, you silly goose, you.

Grog, Yardow, and Yugou left... then I'm finally back at Riovanes Castle. I 
suppose this would be more dramatic if someone hadn't come along and beat it 
already, but whatever. This weekend, you will be mine, Velius! Then 
afterwards, I'm gonna rip off two of your arms and use them to beat Elmdor to 
death. Believe it!

3.3
And here we are, back again, after two long years.

Aquarius Mediator SSCC

Grog Hill (Resets: 6)

Mythril Gun / Thief Hat / Black Costume / Elf Mantle

All about landing Invites and dodging stuff... not a whole lot to it. I 
started off by running into the little nook where the chemists couldn't 
shoot me. I checked the bow on the archer; unfortunately for him, he brought 
a crossbow, so he couldn't do much either. A squire and the thief came down; 
they both whiffed attacks. I responded by whiffing two Invites in a row, then 
they broke through my mantle and put the hurt on me. Invited a squire next 
turn, then he, in a very suave move, inflicted Don't Move on the thief with 
his Ancient Sword.

Next turn, I ran up and invited a chemist. Checked out his abilities; he knew 
X-Potion. Nice. Him and I killed the moving-impaired thief on our next turns, 
and my squire helped fight the other squire. After a bit, all my friends were 
dead, but so was the other squire, so it came down to just the archer and a 
chemist. I ran behind the wall since I was pretty low on HP, but then I 
grabbed a crystal on a double turn and knew I'd win.

It did take a while for the battle to end, however, since the archer knew 
Potion and the chemist knew Hi-Potion. I ended up killing the archer on a 
double turn when his HP was just right, and then I turned the chemist into a 
chicken and invited him. Sucker.

Yardow Fort City (Resets: 9)

Same EQ. To win, I knew I'd need two successful Invitations in a row. On my 
tenth try, I got them.

To elaborate, I started fairly close to Rafa in the PBF. On my first turn, I 
ran next to her side. This caused Malak to not block the doorway, which is 
good if Rafa throws out a real nice Heaven Thunder and I can finish a ninja 
with a gunshot. That didn't happen this time though; instead, she ran back 
and used Defend. After I got hit by a particularly nasty Asura Back (Poor 
Mediator. You're the only class in the entire game where Malak poses a serous 
threat), I ran into the archway and invited the guaranteed good compat. ninja.

The ninja that waited on his first turn instead of chucking stuff at Rafa 
hurt my ninja for a fair amount, but not enough to bring him into critical. 
My new chum then OHKO'd the summoner (Is that the first time I've used the 
phrase "OHKO" in my Mediator SSCC writeups? Jeeze...), and I invited another 
ninja on my next turn. Since Rafa had long since fled the area where all the 
major fighting was taking place, the rest of the battle was cake.

Yuguo Woods (Resets: 9)

Ramza: Fists / Twist Headband / Power Sleeve / Bracer (14 PA!)
Rafa: Wizard Staff / Thief Hat / Wizard Robe / Reflect Ring

This battle didn't deserve 9 resets. The only things that can really harm me 
are the ghosts, and I have friggin' Train. But luck just wasn't with me here: 
I really think Velius doesn't wanna see me, and is pulling out all the stops 
to deter me. Everything from 6% Poisons/Slow 2s connecting, to critical staff 
hits, to Rafa being a complete doofus. Argh...

Anyways, for the PBF, I started here:

XXXXX
XXXXX
RXXXX

Rafa moved forward and did nothing. For once in this challenge, the enemies 
went before I did, and the TM charged a Haste on herself and came close to 
me. I walked over and punched her midcharge for a OHKO. The enemies huddled 
together, and then Rafa charged a pretty nasty Asura on the ghosts. She 
critical'd one, and severely injured a wizard. Rafa managed to keep them busy 
while I OHKO'd a ghost and critical'd a wizard, and when she died, the only 
things left standing were the undead generics. Since everyone but a wizard 
was in critical, I braved a few fierce rod thwacks while I waited to see 
what'd revive. None of the ghosts came back, and one even turned into a 
crystal (which I quickly snagged). After that, I just punched my way victory.

Anyways, I'm Level 43 right now. I'm gonna make a safety save, then level up 
to 48 at Sweegy or someplace. Then I'll make another backup, then Preach 
myself up to 40 (60?) Faith at Outside Riovanes while getting to Level 50 in 
the process. Then... well, I guess we all know what happens next, huh?

3.4
"What happened to Claude?"

"Did he beat Velius? Did he go insane?"

"I heard he ate his FFT disc".

"I heard he punched a baby for no good reason".

Fear not, fellow Challenge goers! I return from my (momentary) absence 
unscathed! And I come bearing news of the impossible: Velius... is no more!

Aquarius Mediator SSCC

Outside of Riovanes Castle (Resets: 5)

Mythril Gun / Thief Hat / Judo Outfit / Jade Armlet

No one cares about this battle. I just put a bunch of armor and a mantle on 
Rafa, gave her Defend, and she dodged the archer's attacks for a bit while I 
landed Invites/shot people. The only thing that made it hard was winning with 
my Velius equips.

Inside Riovanes Castle (Resets: 30 on this run; 500 on my Taurus file ; 1000+ 
for all Mediator SSCCers combined)

I had gotten myself up to Level 48 prior to entering Riovanes, then hit level 
50.00 prior to Velius. I also came in with 59 Faith.

Wiegraf

http://img.photobucket.com/albums/v282/andrealynn/FFTmaps/riovanes-inside.png

- Ramza started on I4. Wiegraf started on C4.
- Solution'd myself, then moved to K5.
- Wiegraf moved to F5. Did nothing.
- Moved to H5, Death Sentence'd myself.
- Wiegraf moved to B5 and waited.
- Shot him. Fell back to K5
- Wiegraf moved to A2, waited.
- Moved to K8 and Solution'd myself.
- Wiegraf got a lot of turns. He moved to C8 eventually.
- Shot him again. Moved to L6.
- Wiegraf moved to G8. Did nothing.
- Shot him and moved to L3.
- Wiegraf moved to K8. Still couldn't do anything.
- Moved and shot him.

This process brought me to 19 Faith, which is low enough so that the enemies 
won't use spells while I was confused. I believe this is the strategy that 
CyPeRR used as well.

Velius, the Devil

Reposting this:

I realized that if I threatened Velius and then berserked myself, I would 
actually have a good shot at winning depending on the compatibilty of the 
demons. If all three demons were either bad or good compatibilty (Didn't 
matter which), I could win. Why? Because 3 shots at 72 damage each (Bad 
compat) would kill a demon before it would use Lifebreak, and 2 shots at 120 
damage each (Good compat) would do the same.

Alright, here's the thing; CyPeRR was only half right about not needing the 
Insult. That is, Archaic Demons will use Lifebreak if they're in range to do 
so once they hit critical; otherwise, they'll just run off and cry somewhere. 
So to make things easier, you really do need the Insult, as well as good/bad 
compat. on the demons. That's not to say it's impossible to win with 
neutrals, however...

...which is what I happened to face on my winning run. First turn, ran up two 
spaces and Threaten'd Velius. Second turn, ran back and used Insult, and it 
hit. "Fate back into the hands of Ramza"

My opposition was two neutrals and a good. After he got Gigaflare'd, Ramza 
started by blowing the good Archaic Demon's head clean off. Then, through 
sheer luck/divine intervention, he managed to critical one of the neutrals 
while out of range of Lifebreak. But I wasn't too excited; the other neutral 
had closed in, and I didn't think Ramza would be able to dodge his impending 
doom. He shot the neutral into what would be Lifebreak status, I prayed for a 
critical hit and... I didn't get it. Oh well. But wait, what's this?! Double 
turn?! Oh man... Ramza, I know we've had our differences in the past. You 
were a complete doofus sometimes in my Oracle SSCC when I used Confusion Song 
on you... and in my Chemist SSCC at Velius, you often got yourself trapped 
between the enemies and locked into a never-ending battle... but for once, 
just once, can you do the smart thing, and shoot the critical demon? Please? 

I watched with eager anticipation, and Ramza moved to shoot...

3.5
..Velius.


...but his LOS was blocked by the critical demon, and he shot him instead.

Oh crap. Oh crap oh crap oh crap oh crap. Could I... actually win this? I 
kept thinking Ramza is going to do something stupid; he's going to wander 
next to the far-off critical demon and get Lifebreak'd; he's going to get 
stuck in the water; he's going to shoot himself in the face and break 
Confusion... but.. nothing ever happened. He finished off the critical 
demon, then proceeded to... well... obliterate Velius. One 96 damage gunshot 
at a time.

Words can only tell so much though. Feel free to check out my updated 
Photobucket for the story told in pictures:

http://s192.photobucket.com/albums/z109/Claude925/

The post battle cut scene has never looked so good...

Rooftop of Riovanes Castle (Resets: 20 and counting)

And now for the million dollar question: with 49 Faith and 184 base HP, will 
the Assassins use Ultima on Ramza? The answer... is no. D'oh.

CyPeRR's strategy looks pretty solid though. Just a matter of Rafa landing 
enough Diamond Swords.

3.6
Rooftop of Riovanes Castle (Resets: 50ish)

Fists / Twist Headband / Black Costume / Bracer

Ok, a little different than what CyPeRR did. Basically, I got sick of Rafa 
failing so bad on her Diamond Swords that I decided to take the initiative. 
Elmdor went, did his Muramasa thing, and Rafa charged Heaven Thunder on him. 
Celia dropped down and slashed Rafa into critical, and Lede charged a fatal 
Ultima on her. I went up and punched Elmdor (through Hamedo) for 192 damage. 
Heaven Thunder hit Elmdor twice, and he ran.

I'm not sure if that had better odds of succeeding than a gunshot + 4 Diamond 
Swords, but it certainly felt like it. Plus, as a general rule of SSCCing, 
having to rely on Truth actually damaging stuff ensures that you'll be in for 
a lot of resets.

Chapter 3 complete - after almost 2 years, I might add - at Level 50.78.

Chapter 4, here I come! Believe!

4.1
Aquarius Mediator SSCC

Went back to good 'ol Sweegy and leveled to 53 for my speed point. Also 
dropped my Faith a bit, bringing me to 37.

Doguola Pass (Resets: 5)

Mythril Gun / Thief Hat / Black Costume / Sprint Shoes

Ahhh... I never thought Mediator Ramza would live to see the Chapter 4 
outfit. But here he is: buttpants and all. And who better to welcome him than 
the fine men of Doguola Pass!

Started in the default PBF. Moved towards the knight/lancers first turn and 
shot the far off lancer. Enemies went, archer plucked me, and then I got a 
double turn. Moved forward and whiffed an Invite on the knight, but landed it 
on the uninjured lancer. Ran back and watched my lancer get a Fire 3 charged 
on him, but he redirected it and stabbed the wizard midcharge. The other mage 
went to... cast a spell on me? Oh well; what's a Bolt 3 or something when I 
only have 37 Faith? When it resolved, I saw that it was... Poison? Aww man. 
It hit, and now I was losing 49 HP per turn. And considering I had 12 speed, 
that really hurt.

Realizing the archer would kill me soon if I didn't act fast, I moved to 
Invite him. It landed, and we shot up the wizard on top. My lancer had died 
by now though, and unfortunately for my new archer friend, he got Jump'd 
midcharge and was subsequently OHKO'd. Didn't matter though; I killed the 
enemy lancer/mage before they got to me, leaving only the knight left. Since 
I was in critical and couldn't outrun him forever, I simply dropped an MD on 
him, grabbed a crystal, and turned the poor soul into a chicken. What a goon.

Realizing I somehow did not have a Feather Mantle, I ran back to Sweegy once 
again and snagged one from a Monk. Also dropped my Faith down to 21.

Bervenia Free City (Resets: 9)

Fists / Twist Headband / Power Sleeve / Bracer

I almost won once through a very lucky string of Invites / Death Sentences 
(while wearing a Judo Outift, of course), but lost it at the last second. 
Curious to see how CyPPer managed to do this, I checked his writeup and 
realized "Ah-ha! I forgot Meliadoul wasn't immune to Sleep". So.. yeah. 
Reposting his, since I just copied it (almost) exactly:

Ninja starts and move. I hide behind the house and wait. Everybody else moves 
and both archers hit me. The ninja moves again and then I move one square to 
the right to protect myself from the archers and put the ninja to sleep. 
Everybody moves/waits except the Summoner, who drops a Ramuh on me, and 
Meliadoul moves behind the ninja. Then I move in front of the ninja, put 
Meliadoul and the summoner to sleep, eat 2 more arrows and punch her for the 
win.

The summoner played a factor because of my double digit Faith. Yep.

Finath River (Resets: 35)

After 35 resets, I was treated to five lovely Yellow Chocobos and an Uribo. 
Went to the safe spot, then threw out as many Threatens as I could muster. 
After that, I alternated between Invite and Threaten, bringing the Chocobos 
down to pitiful Brave so they'd pose almost no threat to myself. With the 
Uribo blocking any means of Chocobo assault, it was way easy.

Outside of Zeltennia Castle's Church (Resets: 0)

Delita owns.

http://s192.photobucket.com/albums/z109/Claude925/ is updated once again. I 
don't care if nobody cares! Grrrr!

4.2
Bed Desert (Resets: 2)

Mythril Gun / Thief Hat / Black Costume / Feather Mantle

Oh man. I was almost able to Invite the archer with Steal on my winning run 
after all the other enemies had been dispatched. And, since Balk had Item, 
the archer probably wouldn't have been able to kill him with his bow, causing 
him to go in and try and jack his gun on occasion... assuming he had Steal 
Weapon learned, of course. Which he probably didn't. 

Anyways...

Balk tossed his little poison thing and went first, shooting me for about 20 
damage. I ran back and Solution'd, then got plucked. I ran along the back 
"wall", shooting people and trying to dodge arrows/stones (from the knight 
with Basic Skill). Eventually the knight got unusually close, and I scored an 
Invite on him. After he died, I scored another lucky invite on the wizard, 
followed by one on another knight. My wizard died, and I slept both archers 
at the same time. I shot the one with Steal to bring him into critical so 
he'd run away, which he did, but not before attacking my knight. I didn't 
think much of it... until I saw that my knight had Counter Flood set. My 
chance of stealing Balk's gun disappeared as soon as Kamaitachi finished 
animating. Oh well. 

My knight killed the other archer, then I Solution'd Balk down to 0. My 
knight kept getting Arm Aim'd, so eventually I had to force Balk into the 
corner and shoot him for 40 damage a turn (while he healed back 30 each time 
with Potion). After many discharged bullets, he fell.

North Wall of Bethla Garrison (Resets: 8)

Almost developed a working strategy for this. My idea was to eat a bunch of 
arrows, climb up the wall to the right, invite/kill both archers, then lead 
the lancers/monk around in a circle. That was too hard to pull off though, 
plus things like Throw Stone and summoner staff thwacks kept throwing me off. 
So I headed to...

South Wall of Bethla Garrison (Resets: 15)

Mythril Gun / Thief Hat / Judo Outfit / Feather Mantle

This battle isn't hard; I just had a lot of bad luck. I mean, "Max Damage 
Critical Through My Feather Mantle" bad luck. It happens, though; certainly 
nothing new.

FIrst turn, ran towards the ninja and whiffed a DS on myself. Ninja chucked 
an Ice Brand, it missed, and one of the archers plucked me. Ran right next to 
the ninja and landed an Invite, and he beat the holy hell out of one of the 
archers with his flail/sword combo. I helped finished the archer off, but 
then I got myself wedged between two knights (one was wearing Germinas Boots) 
while on the rightside "wall". Invite'd a knight to clear myself a path, then 
watched my swordsmen go at it. Invited one more knight while my bodyguards 
took some blows, then ran back and finished people off. Hooray for Invitation 
actually landing.

By the way; just one more reason why I love Final Fantasy Tactics. After the 
battle, I saw something that I thought was impossible. While flipping through 
the skills of my invited units, one of my knights, Daniel...

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC34.jpg

...did not even have his own class unlocked...

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC35.jpg

Seriously, what the ****. The Mediator SSCC is hard enough as it is; I don't 
need freakin' Squaresoft gamesharking themselves an even bigger advantage. 

Ye gods...

4.3
In Front of Bethla Garrison's Sluice (Resets: 8)

Man, I am so lazy. I tried 8 times to just run straight up, DS myself, and 
try and hit the switches. Since the game didn't like that, I decided to do 
things right on my ninth try. Ran across the back "wall", knights followed 
after me, I ran up the leftmost cliff, then hit the switches. Coulda won 
without a DS, too, if one of the knights hadn't landed a lucky 200+ damage 
blow.

No, can't go to sleep. Must... fight... Germinas Peak posers.... zzz.

4.4
Germinas Peak (Resets: 4)

Air Knife / Thief Hat / Judo Outfit / Feather Mantle

Got sort of lucky here; all physical attackers really kills Mediator Ramza's 
edge.

Musashi the Ninja went first, and he lobbed what would have been a pretty 
painful Yagyu Darkness at me had I not dodged it. I ran right up next to him 
and waited. The nearby thief landed a Repeating Fist, and the archer up top 
whiffed an arrow. Went before the ninja did, hit an Invite, then climbed to 
the top of Germinas. I checked Musashi's gear to see how much help I had: 
this guy was actually smart enough to bring two ninja swords (no 
flails/knives!), and had good compat. with both thiefs. Ooh, this is gonna be 
good.

Musashi went right up to the thief that had attacked me and OHKO'd him. He 
ate a few arrows, then OHKO'd the other thief. While he did all that, I 
3HKO'd the archer up top with my knife, and by the time he went down, my 
ninja was in critical. I landed a DS on myself since it looked like Musashi 
was about to die, but instead he grabbed a crystal and kept on kicking ass. 
Before I had time to try and knife them, the other archers were dead. 

AND THAT'S WHAT I CALL REAL ULTIMATE POWER!!!!!!!!!!!!!!!!!

Poeskas Lake (Resets: 4)

Started here:

XXXXX
XXXXR
XXXXX

So I could invite one of the ghosts without having to move.

Pretty easy battle. All you need is one successful Invite (which comes at the 
very beginning), and you're almost assured victory.

So, went first, and Invite'd the ghost to my left. Ran back and shot up the 
other ghost while the enemies were distracted. Train'd him, then started 
working on the oracle. Eventually brought him into critical, then I ran back 
and forth along the back wall shooting the archers. They had trouble keeping 
up with me, but the summoner actually ended up being a threat. Faith'd Odins 
hurt, even at 7 Faith. I outlasted them, though, and got all 4 of them into 
critical status. After that, I took out each ghost one by one very quickly so 
that they wouldn't have a chance to revive/crystalize.

Outside Limbery Castle (Resets: 7)

Mythril Gun / Thief Hat / Black Costume / N-Kai Armlet

Allure blows. Went first and shot Lede, then got some pitiful Ultimas charged 
on me. One of the Apandas charged an 8% Bio 2 (Petrify) on me, so the rest 
wandered off somewhere. I shot Lede midcharge, Ultimas went and the Bio 2 
missed. Shot Lede midcharge once more to make her run.

Awwww yeah.

Inside Limberry Castle (Resets: ~65)

Most. Anticlimatic. Battle. EVER. Well at least, compared to all the hype it 
got before.

PBF:

XXRX
XXXX
XXXX

CyPeRR did a pretty good job analyzing this battle; and, indeed, I used part 
of his strategy in order to get two Ultimas charged on me (That is, alter my 
faith such that two Ultimas & two Muramasas will kill me). However, CyPerRR 
managed to overlook one huge little detail that would have made his life much 
simpler.

Instead of going in with...

Mythril Gun / Thief Hat / Black Costume / 108 Gems

Load out with...

Air Knife / Thief Hat / Black Costume / 108 Gems

The importance of the Air Knife cannot be overstated. Because of the 108 Gems 
boosting its damage (It's a wind elemental knife, baby!), it does many things:

- Makes Elmdor's HP irrelevant
- Make's Lede's MA irrelevant
- Makes critical hits irrelevant

So with that in mind...

- Did a full wait on my first turn, facing north
- Elmdor teleported two spaces in front of me, drew out Muramasa (didn't 
inflict any statii)
- Lede came over and charged Ultima
- Celia stood two spaces behind her and waited
- Went over to Elmdor's left side and stabbed him in the gut for 150. Faced 
north
- Ultima went. 202 damage on Elmdor; 25 on me
- Elmdor stabbed me in the side (did the same damage as Muramasa), and 
teleported nearby
- Came came over and charged a fatal Ultima
- Lede ran away
- Walked right up and swiped Elmdor's face for another 150
- Ballgame

Meaning the only things that need to happen for success are:

- Elmdor doesn't infllict DS/Confusion on his first attack (75%)
- Ramza hits Elmdor's side (17%)
- Elmdor doesn't land a critical with his sword (95%)
- Ramza stabs Elmdor in the face (14%)

A 1.6% chance to win? Pffft; SSCCers can manage that in their sleep.

Elmdor, you have disappointed me. No wonder that archer took you down so 
easily at Fuse Plains.

Underneath Limberry Castle (Resets: 1)

Mythril Gun / Thief Hat / Black Costume / Angel Ring

What a joke. First turn, ran back and whiffed an Invite on a skeleton, but it 
was cool, cause Zalera gave me invincibility. Landed an invite on the 
Skeleton, then him and Meliadoul beat up the Bone Snatch. Both my allies 
died, but, not one to be discouraged, I hopped on top of the gravestone and 
Insult'd the Living Bone. Now no one could hurt me. Huzzah.

Many Death Sentences & gunshots later, Zalera was dead. What a chump.

Intermission

Level 70.82 now. Did some quick math to figure out how many levels I would 
gain from Preaching myself up to 90+ Faith. Came up with about 8 levels; so I 
leveled down 11 at Zekalus to adjust for error/the XP I would gain through 
actions other than Preach. After doing so, I was Level 59.41 with 14 Faith.

Trekked aaalllll the way back to Germinas Peak to meet the old friends from 
my Chemist SSCC. Upon my second encounter with them, I walked out with the 
Glacier Gun, the Blaze Gun, and the... uhh... Stone Gun. *Coughs*

The battle was pretty intense, so I'll describe it. Loaded out with:

Mythril Gun / Thief Hat / Black Costume / Sprint Shoes
14 Faith; Finger Guard

Never in my wildest dreams could I have predicted Finger Guard would actually 
come in handy, but sometimes the Mediators like to use Threaten/MD, so it 
saved me a bit of hassle.

The battle I encountered had 3 chemists, each sporting one of the guns I 
listed above, as well as two mediators decked out with a Mythril and Romanda 
Gun. I hid behind the peak until the Mediators came around, then jumped out 
for a Surprise Invite (tm). It whiffed... then whiffed about 4 more times as 
they slowly whittled down my HP. The chemists stayed back for a little bit, 
until they dropped a Soft on their petrified friend. Then he came forward...

Have you ever played Silent Hill 2? The Chemist with the Stone Gun is like 
Pyramid Head; you can never hope to beat him, so all you can do is run the 
hell away. 

Which is exactly what I did; but not before managing to Invite the female 
Mediator. She got gunned down pretty quick, and the Stone Gunner shot me, but 
then I hit an Invite on one of the Chemists. She used an X-Potion on me (how 
sweet), and I was able to keep on going. Stone Gunner killed her, but once I 
Invite'd the other chemist, she dropped a Phoenix Down on her. Very nice, but 
it wasn't helping my situation any.

Realizing I didn't have too many options left, I ran forward into the Stone 
Gunner / Mediator and dropped an MD on the both of them. It hit the mediator, 
but not the chemist. Said chemist finished off my remaining companion, and I 
know I had to act fast; not only because my friends were about to crystalize 
(Along with their guns), but also because I was uhh... gonna die otherwise. I 
clasped my hands, gave a short prayer to St. Ajora, and went for an Invite - 
it hit. The seemingly unstoppable foe was now on my side, and he shot the 
sleeping Mediator for a OHKO. Battle ended, and all 3 chemists joined up. 
Very nice. Hopefully I won't be needing the Blast Gun, though.

Went aallll the way back to Sweegy (Work those legs, Ramza!) and 
leveled/raised Faith.

At Level 66.14 and 63 Faith, I headed to...

Inside Igros Castle (Resets: 3)

Glacier Gun / Thief Hat / Black Robe / Jade Armlet

Shot Dycedarg first turn (88) and waited. Zalbag went behind Dycedarg and 
critical'd him for 223. Zalbag died, then I move/act'd to get the CT right. 
Dycedarg came down, and I pressed myself against the rightside wall under the 
arch and waited. Dycedarg at me, and I ducked out and shot him with a Fire 3 
(151) and he died. Most of that wasn't necessary though: the battle can be 
won easily with one Zalbag sword swipe and regular Fire 1 gunshots, so long 
as too many Knights don't have Item.

Anyways, Aldramelk shows up. I Solution him once, then he uses Loss. In an 
amazing act of competence, Ramza used Threaten on Addy right after, and it 
hit, meaning there was no way in hell Adramelk was gonna go down and punch 
him. I doubt he would have anyways, though. After that, Addy used Lose Voice, 
and I watched the show. Ramza kept trying to shoot through walls, but he got 
it right in due time.

With Adramelk out of the way, I went back to Sweegy to get my Faith as high 
as possible. Settled on Level 69.08 and 84 Faith.

St. Murond Temple (Resets: 6)

Glacier Gun / Thief Hat / Black Costume / 108 Gems

Surprisingly tough, even with my gun. Just so much healing... from the 
priest, the summoner, and the other people who had Item.

Ran back first turn; everyone else inched closer. I shot one of the 
geomancers twice for a 2HKO, then the priest went to revive him. Went next to 
the other geomancer and scored an invite, and he took care of his former ally 
as soon as he popped back up. Shot the priest twice before he could get any 
more heals off, then ate a pretty nasty Titan. My geomancer died, but I was 
able to kill a mediator in the process. Backed up, ate a few gunshots, and 
managed a very lucky Fire 2 on the summoner so he wouldn't Titan me again for 
a kill. The mediator shot me one last time, but it wasn't enough; I returned 
fire and finished the job.

Inside St. Murond Temple (Resets: 1)

Glacier Gun / Thief Hat / Black Robe / Germinas Boots

Shot Kletian in the face, then ran to the right. Shot him again on my next 
turn.

Umm.. yeah.

Chapel of St. Murond Temple (Resets: 2)

Glacier Gun / Thief Hat / Judo Outfit / 108 Gems

A whopping 235 damage to Zalbag with a Fire 1. Poor guy.

DS'ed myself first turn. The demons ran away, and Zalbag... moved forward? 
What the..? No one has ever moved towards Ramza while he was DSed! Man 
Zalbag, you're freakin' hardcore. Not wanting to seem rude, I shot him in the 
face, moved back, then shot him again. DS wore off, one demon Gigaflare'd me, 
Zalbag cut me up, then I moved back and shot him one last time for the kill. 
Because of his Move-HP up, I needed at least two Fire 1s and a Fire 2; I 
managed it on my third try. Booya.

4.5
///CIRCLMASTR ASIDE: Claude went through the final series several times 
before coming up with a winning strategy. For the sake of people following 
in his footsteps, just the winning strategy is included here.

So I said the only time I would restart from my Orbonne again would be to 
snag the Robe of Lords. Well, I made good on that promise.

Aquarius Mediator SSCC

So, about 2-3 years ago, I headed into the Deep Dungeon with my Chemist to 
snag the Secret Clothes. But this time, I have no Auto-Potion, X-Potion, 
Stone Gun (well actually, I do have the Stone Gun - but, you know...), or 
Move-Find Item. But while my Chemist may have had all the tools necessary to 
make the DD a complete cakewalk, there's one thing he didn't have - a 
completely indomitable spirit that will subside for no man. 

Also Invitation. That helps too I guess.

Anyways, it's time for the Mediator SSCC Deep Dungeon Extravaganza! And 
unlike CyPeRR's, mine has pictures!

Prelude

Leveled down to 61 in preparation for my awesome adventure. My Orbonne save 
had 89 Faith,- a value that I didn't adjust at all until BRIDGE. Also, the 
reset indicator below includes all battles I encountered - not just "desired" 
ones.

NOGIAS (Resets: 7)

Blaze Gun / Thief Hat / Black Robe / Germinas Boots

Got a battle with 9 Goblins. Everything that wasn't a OHKO was a Train, 
except for the last Goblin with low faith and bad compat. I kept him alive 
while I looked for the exit, and then I lured him onto the DS trap. Gained 
1.5 levels.

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC63.jpg

TERMINATE (Resets: 6)

Blaze Gun / Thief Hat / Black Robe / Germinas Boots

More Goblin fun! 5 first tiers and 1 second tier. I found the exit on my 
first turn, so after that I just hung back and OHKO'd/Train'd everyone. 
Gained 1 level.

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC64.jpg

DELTA (Resets: 9)

Glacier Gun / Thief Hat / Black Robe / Germinas Boots

7 Pisco Demons & Squidlarkens. 2 of the enemies walked onto DS traps just to 
get to me, and I shot 2 more dead as they approached. Made a corpse barricade 
and killed/Train'd 2 more, then went looking for the exit. Found it, and 
watched a Squidlarken I trained grab a crystal and beat up the last enemy. 
Kudos to him. Gained 1.5 levels.

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC65.jpg

VALKYRIES (Resets: 0)

Blaze Gun / Thief Hat / Black Robe / Germinas Boots

6 Morbols. They had a lot of HP, so even with Ice weakness and 89 Faith, most 
had to be 2HKO'd. Abused the fact that my horizontal jump was far greater 
than what a mere Morbol could manage, and found the exit before killing the 
last enemy. Gained 2.7 levels.

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC66.jpg

MLAPAN (Resets: 1)

Glacier Gun / Thief Hat / Black Robe / Germinas Boots

This was the most pathetic battle ever. I came in with the Glacier Gun, 
thinking to exploit the Dryad's fire weakness, when I realized they had an 
even bigger disadvantage: lack of vertical tolerance on their attacks. So... 
I just hopped on a panel surrounded by differing heights and tossed out Death 
Sentences. When there was only one left, I found the exit and finished it. 
Gained 1.5 levels.

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC67.jpg

TIGER (Resets: 6)

Glacier Gun / Thief Hat / Judo Outfit / Feather Mantle

Kind of a weird battle. Got a battle with 3 Ahriman type monsters, an archer, 
a Dark Behemoth, and three Squidlarkens. The enemies started pretty far away, 
so I thought I'd kill some time by hanging out on the Sleep trap. Too bad I 
forgot the Ahrimans could fly over the walls. One of them did just that, and 
hit me with a devastating... Death Sentence. Oh noes. Him and his winged 
buddies proceeded to impale themselves on the DS traps, and when the Darh 
Behemoth closed in, I landed an Invite on him. Once I followed that up with 
an Invite on the archer, the battle was cake. Gained 1 level.

Also, I uhh... totally forgot to take a picture during this floor. So I made 
one myself! Hopefully it'll suffice:

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC68.png

BRIDGE (Resets: ~20ish)

Glacier Gun / Thief Hat / Black Robe / Feather Mantle

I ended up spending a lot of time here. Yes, there's an all Undead battle and 
I have TEH PHIR3!!1!, but they all have range and they kept getting back up. 
Plus it's hard to Train them instead of killing them, since my gun does 
variable damage. 

That's when I realized that the "4 person battle" was much easier. Got into a 
fight with a Summoner, a Mindflare, a Hyudra, and a Lancer. Shot the Lancer 
dead, then killed the Mindflare. The Hyudra walked onto a DS trap, so all I 
had to do after that was Solution myself and go trap hunting. When I found 
the exit, I took care of the Summoner.

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC69.jpg

Gained a lot of XP there, so I went back to Zeklaus to level down to 65. Also 
dropped my Faith to 54.

VOYAGE (Resets: ~30ish)

Mythril Gun / Thief Hat / Judo Outfit / Red Shoes

Pretty much the same strat CyPeRR used, except I opted for zero faith instead 
of one faith. The winning battle was against one wizard and three summoners, 
with Move-Find Item on a summoner. I spent my first turns using Solution, and 
then when they were just about to reach me, I DS'ed myself and ran past them. 
I got hit by a couple of staff thwacks on the way, but I was able to make it 
to the DS trap eventually. From there, I had a pretty much unlimited source 
of invincibility, so things were much easier. I used the trap to lure the 
enemies down, and when I could manage it, I hopped out and DS'ed the wizard 
and a summoner. Got into critical due to some double turn mishaps, but it 
didn't matter too much.

After that, I leaned out and Solution'd the non-MF summoner down to 0 Faith. 
I shot her three times to bring her into critical, and she ran. Threaten'd 
the MF summoner down to 15 Brave, and when I could manage a double turn, I 
went out and Invite'd/Chicken'd her. The critical summoner came at us, and 
like the good little chicken my invited friend was, she quickly ran away and 
discovered this:

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC71.jpg

and, more importantly, this:

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC72.jpg

I got an Elixir as well, but sadly she decided to skip out on the Ragnarok. 
Ah well - can't win 'em all.

Overall though, getting the Robe of Lords was... surprisingly easy. I mean, 
you'd think getting an Invite'd chicken to run onto a specific panel on a 
huge map while being chased by an enemy would be quite a monumental task, 
but... it really wasn't as difficult as you would think. Good news for me, I 
suppose!

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC70.jpg

Ah Sheila... how I love you. I shall name my first born daughter after you... 
or hell, even my son! You're just that great, babe!

4.6
BUT I WASN'T DONE THERE, FOLKS!

Fresh off my victory at Voyage, I started to lament my lack of a Ragnarok and 
decided "I need more phat loot". So, I went back to Germinas Peak to see my 
fellow gun enthusiasts. While there, I noticed a lovely girl named Emerald:

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC73.jpg

I noticed I didn't have a Blast Gun, and was wondering if she'd be willing to 
hand it over. Well, I took care of three of her friends first (specifically, 
two mediators and a Mythril Gun chemist) through a combination of Invite and 
Threaten, and then I decided "Hmm... I wonder if it really is possible to 
snag the Vanish Mantle?". Cause I mean, I wasn't being too serious when I 
mentioned it awhile back. I turned both Emerald and the enemy chemist into 
Chickens (after having Solution'd Emerald down to 0 Faith), and watched them 
wander around the map for awhile. They turned back into humans and the enemy 
chemist shot at us (doing no net damage, since Emerald knew X-Potion), and we 
wandered around some more. 

Through my observations, it didn't look like Emerald would ever climb the 
mountain. It seemed all she wanted to do was either hide in a corner or go 
molest the other chicken. I thought it over, and hypothesized "If I could 
somehow manage to trap the enemy chemist near the top of the peak, with me on 
one side and Emerald on the other, would he climb to the top?" Well, after 
much hassle, I finally managed to pull it off, and.... my theory was correct. 
Enemy chemist ran up, and Emerald and I followed. And whatever did we find 
up there?

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC74.jpg

Freaking amazing. I Invite'd the chicken to end the battle, and then Emerald 
was kind enough to hand over her Blast Gun before I booted her out.

And thus, I finally have every single piece of equipment I could ever 
possibly want in a Mediator SSCC. If Altima is still undoable, then the only 
other option I can suggest is a different zodiac - but I highly doubt it'll 
come to that. 

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCC75.jpg

Tomorrow, I really hope to "finish the fight". Will I keep with my "36 Faith" 
strat, or go for something else? I haven't really decided... but we shall 
find out soon enough!

4.7
Alright, Claude here. Good work on the SSCCs everybody - lots of progress is 
being made, and the incomplete list gets smaller by the day.

That's why it pains me to announce that I will no longer be attempting the 
Mediator SSCC. Yes, it's sad, I know -but it just seems like I've done 
everything I could. True, I've poured countless hours into it (Probably more 
than anyone else, since I completed half the game with Taurus before I 
started Aquarius), but... I just can't continue anymore.

Thanks for the support / encouragement everyone, but it won't do me anymore 
good. CyPeRR, I wish you the best of luck in completing the challenge - you 
competing against me was a great source of motivation, and you helped me out 
in the challenge a numerous amount of times (Elmdor at Limberry, snagging the 
Robe of Lords, etc.).

And so with that, my Mediator adventure comes to a close. I have one final 
picture to show in my album - I hope it will help make everything a lot 
clearer. I'll post once more about the challenge tomorrow to sort of sum 
things up, and maybe help CyPeRR out with what I know. Once again, thanks 
everyone. You've been the greatest.

http://s192.photobucket.com/albums/z109/Claude925/?action=view&current=
MediatorSSCCFinal.jpg

4.8
Thank you all - I'm a sucker for compliments, as you might have noticed. But 
I know deep in your hearts, you won't really believe the challenge is beaten 
until you see the writeup. Well I've kept you waiting long enough. It is my 
greatest pleasure to bring you, once and for all, the...

Aquarius Mediator SSCC Final Update

I haven't updated since I got the Robe of Lords / Vanish Mantle as you'll 
remember, so let's get the preliminaries out of the way first.

Before we even get to UBS, there's the matter of what Faith I was going to 
approach the battle with. I had toted the 36 Faith strat as the ideal max PA 
setup, since it's the lowest you can have while still getting 100% MBarriers 
from Alma. But before I got the Robe of Lords, I tested it out a bit... and 
it seemed like it was no good. My theory fell apart in practice, since even 
after I was MBarrier'd, the fight was anything but easy. And since I only had 
3 move, I had trouble reaching the demons/Altima as they zipped around the 
map blasting me. So I needed a new plan...

That's when I thought back to high faith. It worked surprisingly well when I 
approached Altima on my first run, but the spell damage I took from the 
enemies was astronomical. But with the Robe of Lords, I had something that 
granted me permanent Shell.... maybe it's time I gave it another try.

And so, with little more than that line of reasoning, I went back to my 
summer home at Zeklaus for some extreme faith altering. I forget how many 
times I leveled down, but I think when I was all done, I had lost 1 permanent 
HP point. Oh well. Got up to 96 Faith outside of Orbonne (planning to Preach 
myself once at UBS4), and started my descent towards hell...

Underground Book Storage 4th Floor (Resets: 0)

Blast Gun / Thief Hat / Robe of Lords / Sprint Shoes

With the Robe of Lords, this battle was a complete and utter joke. I shot all 
but one of the enemies until they fell down, then leveled to 99 through 
Chicken Negotiations. Also Preach'd myself once, as mentioned above.

Underground Book Storage 5 (Resets: 0)

Blast Gun / Thief Hat / Black Robe / Sprint Shoes

Act/Wait, Shoot/Move, Shoot/Wait, Shoot dead.

Murond Death City (Resets: 0)

Blast Gun / Thief Hat / Black Robe / Sprint Shoes

Shot him twice, and even dodged a 95% throw from one of his goons. Probably 
could have gone max PA setup + Vanish Mantle for complete ownage, but... 
nah. COIK either way.

(By the way, even though this is my 4th run through Orbonne, killing Kletian 
never gets old.)

Lost Sacred Precincts (Resets: 3)

Blaze Gun / Thief Hat / Black Robe / Rubber Shoes

My plan of going in with the Vanish Mantle and shooting Balk point blank in 
the head didn't turn out as well as I had hoped...

Anyways, winning run, I mostly just shot the Hydras for the kill/train and 
ran back. When the Dark Behemoth closed in from the side, I went for an 
Invite, and it hit. The chemist could have finished me off with his gun when 
I was in critical, but instead he opted for a much lower damage Shiva - which 
I then "midcharged" for the kill. What a goof.

Graveyard of Airships (Resets: ~90)

Blast Gun / Thief Hat / Black Costume / Vanish Mantle

And the most resets in the Mediator SSCC so far goes to... Hashmalum! Well, 
unless you count my 500+ resets with Taurus Mediator at Velius.

It took a lot of experimenting, but I finally found a way to beat Hashmalum 
without lowering my Faith. It takes ridiculous luck to pull off, but I think 
it was worth it considering I got to go into Altima with 97 Faith. The Vanish 
Mantle is essential here, as I need it to gain an extra turn on Hashy. The 
Black Costume prevents Spell.

- Hashmalum goes first and wanders around - I guess he's looking for me or 
something.
- I move near the pole and wait.
- Hashmalum moves way far back - he's really lost at this point.
- I move to the right of the pole one space and wait.
- Hashmalum moves closer to me - this is where he will wait for all eternity 
until I break Transparency.
- I shoot him and wait. I'm visible now.
- Hashmalum moves and charges Meteor.
- I shoot him and wait.
- Double turn! Shoot him again and redirect Meteor.
- Meteor goes; Hashmalum moves back and charges another Meteor.
- I shoot him and redirect Meteor. Meteor lands.
- Hashmalum will do one of two things here: he'll either go for a physical, 
or move back and charge Melt. He must go for a physical, and he must whiff.
- I DS myself (Yes, sans Cancel:Dead) and wait.
- Hashmalum runs back and does nothing.
- I move and shoot him.
- Hashmalum wanders around some more.
- I move and shoot him - hopefully for the kill.

Meteor does 323 damage to him, while Bolt 1 does 104, Bolt 2 does 134, and 
Bolt 3 does 179. I'm guaranteed 626 damage, and I have 6 shots to drain the 
rest of his HP. When I won, I landed 2 Bolt 2s and 1 Bolt 3. [626 + (3(104)) 
+ (2(134)) + 179] = 1385. Hashy's HP can range anywhere from 1350 to 1450, so 
I suppose I got kind of lucky... if you call 90+ resets lucky. The Vanish 
Mantle only gives 35% physical evasion as opposed to the Feather Mantle's 40% 
- and believe me, it shows.

But anyways, no one cares about any of those battles (Although Hashmalum was 
pretty interesting. Fighting him with 97 Faith is like a whole different 
battle). This is what you all came here to see... the fight with the son of 
God, St. Ajora. I hope your body can take it.

The Final Battle (Resets: 200+ on this run; 300+ total)

Blast Gun / Green Beret (yes, really) / Robe of Lords / 108 Gems
478 HP / 97 Faith

So here it is - the Altima strat. Are you excited? I know I am. Most of it is 
written in present tense to heighten the drama.

Basically, all I wanted to do was draw an Ultima while wearing the Robe of 
Lords. I figured it I could do that, then Alma could get an MBarrier off 
while I shot the demons. I had no idea how to set that up, though - obviously 
damage was a factor, but even with 97 Faith, she would never use it. I had 
almost given up hope, but then I thought - "Hey - what if casting Ultima 
wasn't based on how much damage it'd do to me, but rather what percentage of 
my max HP it'd take off?" So on a whim, I tried equipping the Flash Hat 
instead of the Thiefy... nope, still nothing. I searched through my inventory 
for a decent helmet - one that would give some type of meaningful boost, but 
provide only marginal HP gain. And then I spied the Green Beret and figured 
"Ha - why not?". I dusted it off and headed into battle.

Again, Altima went for a physical. Unrelenting, I tried the same strat twice 
more - and on the third try, she went for Ultima. Huzzah - now I was getting 
somewhere. It appears that if Altima draws mid or high MA while I'm sporting 
the beret, she'll opt for an Ultima over a physical. Since she only has 3 MAs 
to choose from, that means she has about a 66% chance of using Ultima first 
turn - which isn't too bad, I suppose.

Alright, enough backstory. Time for the run itself...

I go first and shoot the demon to the right of Altima (the one that always 
moves first). I have to kill or critical him - it usually doesn't matter what 
happens. On this run I critical'd him. Altima goes next, teleports in front 
of us and charges Ultima on Alma. Once she does that, the critical demon gets 
a turn and runs back, while another demon wandered towards us. Ultima goes, 
Alma dies, and I take about ~200 damage (which is pretty irrelevant).

I'm up next - I shoot the demon with 100 CT straight ahead of me. Again, it 
has to kill/critical - I manage a kill this time. Another demon gets a turn, 
and he'll either Hurricane or Dark Holy me. It usually doesn't matter what he 
does (although in this run, it did) - since I usually don't take anymore 
damage until Altima II past this point. This time, however, he goes for a 
Hurricane and whiffs.

Alma reraises, MBarriers herself, and runs back. Now at this point, Altima 
will either go for a physical or teleport behind Alma and charge Ultima on 
her (or, in two very rare instances, go for a Grand Cross on me). It seems to 
be about a 50% chance - but I need her to go for a physical. It really helps 
if it whiffs, but I've made it to Altima II with Alma getting hit, reraising, 
MBarrier'ing, and then dodging a second physical.

Anyways, Altima 'ports and goes for a physical. ACCESS DENIED! Now normally, 
I shoot the demon on the upper deck of the ship for a kill/critical, then 
wait in place so I can shoot the last demon before he moves. However, I 
needed a Bolt 2 to critical both remaining demons, so I thought I'd have 
better odds by shooting the one with low CT twice, then finishing off the one 
on the upper deck after I got Mbarrier'd. Well, I shoot the one with low CT, 
and get... Bolt 3, for the kill. D'oh, shoulda shot the other one. I suck it 
up and rush towards the remaining demon. He goes for a Hurricane on me, and 
it hits. Alma runs towards where I am and MBarriers me, and I shoot the 
previous demon once to bring him to about 30% HP.

Altima's AI is fairly random from this point on - sometimes she'll physical 
Alma, sometimes she'll Ultima Alma, and sometimes she'll use Grand Cross on 
me. It doesn't matter too much what she does - though Berserk/Slow from Grand 
Cross is usually impossible to recover from. All the other status effects can 
be Deathspell'd. 

On this particular run, she chose to Ultima Alma. I had a choice here - shoot 
the demon once to kill him, or Solution Alma so she survives the Ultima 
(having gained a large chunk of her HP back from Regen). I thought about it 
for a bit, then chose to kill the demon and get out of the way of Ultima. 
Alma dies, reraises, and refreshes Mbarrier. She bonks me with the Healing 
Staff afterwards.

I shoot Altima three times after this, with Altima killing Alma once or twice 
along the way. Normally I would shoot her once/twice more to bring out Altima 
II, but then I realized that one of the demons was about to crystalize, and 
we were close by. "Might as well go for all the marbles", I figured, and 
decided to stall. I shoot the far off demon who's in critical, then shoot 
Altima into what I could only imagine was critical. Alma dies, and I notice 
she's out of MP. Knowing Altima would kill her on her next turn, I needed to 
act fast. I look through my assortment of skills for something to stall 
Altima, and find... what? What's this? Persuade?! The most useless ability in 
the Talk Skill command set?! "Well, worth a shot, I suppose". I go for a 42% 
Persuade... and it hits! Altima's CT is now 0. I watch the demon's corpse... 
he crystalizes! Alma grabs it, charges MBarrier on herself, and I move and 
shoot Altima to bring her to near fatal status - which causes a very unwelcome 
visit by the big ugly...

"Ok Claude. You're at Altima II with full HP, Alma has near full MP, and you 
have a double turn on Altima II. For the love of the Christ, Buddha, and 
Bruce Willis, don't mess this up."

Now normally, when I had gotten to this point (usually with Alma at low MP, 
but whatever), I'd Threaten Altima a few times, let Alma draw physicals, and 
shoot Altima up. However, with this strat, I could never get more than 2300 
damage (and even then, that was with lucky Bolt 2/3s). Alma would always die, 
and I'd get Petrify'd from Grand Cross.

It seemed hopeless - I had come so far, developed a fairly good strategy for 
vanquishing Altima 1, but in the end I always came up short. Alma could never 
live long enough to avoid All-Ultima, which would always finish her off...

...wait a second. I'm a Mediator. I can just Solution her! Sure, it'll make 
her MBarrier %s crap (on herself, anyways. I'm sporting some very nice best 
compatibility, thankyouverymuch), but... at least she'll live. Plus, there's 
a chance that Alma will dodge Despair 2 with such low faith (Yes, Despair 2 
is faith based. I didn't realize that either until I started the challenge).

So, taking a bit of a gamble, I spend my first two turns using Solution on 
Alma. She refreshes my MBarrier, and Altima... goes for a Despair 2 on Alma. 
I shoot Altima (Bolt 1), and get the hell away from Alma (since she liked to 
redirect Despair 2s on me while I still had Haste) and Despair 2 whiffs. 
Likin' this so far. I shoot Altima twice more (Bolt 1, Bolt 2).

Altima was pissed now, so he goes for an All-Ultima... on me! Normally I'd 
Solution myself and redirect it, but this time I have Regen and Alma nearby. 
I shoot Altima (Bolt 1) and redirect the All-Ultima for 316. Alma proceeds to 
bonk me with the healing staff again (100 HP recovery. Again, thank you best 
compat!).

Now Altima decides to use... wait for it... wait for it... Mute on Alma. Wow. 
Hello there Mute - I haven't seen you since my failed Wizard SSCC. Now if 
this hit, that would mean no more MBarriers - fortunately, Mute is also faith 
based. It can also be redirected, and Alma did just that... onto me, that is. 
Mute resolves.... MISS on Alma, and a complete sap to all my MP. Whoa noes. 
All 133 of my MP is gone. Whatever will I do now?

Well, I know exactly what I'll do. I'll shoot Altima again (Bolt 1), and then 
double turn her for another shot (Bolt 2). Altima goes for a Despair 2... on 
me. I run the hell away from Alma so I don't cancel her Reraise, and it hit 
(obviously. It's 100% on me). Now at this point, Alma's MBarrier had also 
worn off - so I expected Alma to MBarrier herself first and then hit me up, 
like she's done... oh, every single time. But - for the first time I have 
ever seen - instead of refreshing her own MBarrier first, Alma... MBarrier'd 
me. Whoa. Whoa whoa whoa whoa whoa. Could it be that since she had such a 
crappy percentage on herself, she valued the 100% chance on her dear brother 
more? Must have been.... I get MBarrier'd, and shoot Altima again (Bolt 1).

Altima really hates buffs - he goes for another Despair 2 on me. Making sure 
to get far away from Alma, I move and shoot Altima (Bolt 1). Despair goes, 
and since it's still 100% I lose all my junk (well, except Protect/Shell, 
obviously). Alma chucks another MBarrier at her dear sweet brother (she's 
down to 30 MP at this point), and I have Haste/Regen/Reraise again. Altima 
chooses to dispel it, but I double turn him while he does it and shoot him 
twice more (Bolt 1, Bolt 1). Alma uses her final MBarrier on me, and Altima 
decides to... charge something on me. If it's Grand Cross, this could all be 
over right now (since Alma has no MP left for Deathspell). But instead, it's 
All-Ultima. 

That's not too bad, I suppose. I shoot Altima and redirect the All-Ultima. 
"Alright Claude, after this, maybe Alma can tank a few hits, you can dodge 
some Grand Crosses, and eventually you'll-"

...but then it happened. You know how when you get so lost in the moment, you 
completely forget your surroundings? Well, as soon as All-Ultima resolved, my 
heart stopped. I don't mean that figuratively - I honestly believe my heart 
stopped for a split second. Because...

...I just heard Altima's death scream.

I stood there with the controller in my hands for a good 30 seconds, just 
staring at the screen. My heart was beating ridiculously fast - I searched 
for my camera as fast as I could, having long since tucked it away as I 
didn't really use it for much except this challenge. I took a picture of 
Altima's "More... power..." as fast as I could, thinking I'd wake up from a 
dream if I wasn't fast enough. Once I got it, I slowly advanced the text, 
still in utter disbelief, and... Altima exploded. I took as many pictures as 
I could - mainly of Altima exploding - but I made sure to snag one of "This 
Game is Complete!", since it's what I had wanted to do ever since I took my 
very first picture of this challenge. The game fades to black, and... the 
graveyard scene shows up.

...I won.

I won. I WON! I WON I WON I WON I WON I WON I WON I WON I WON I 
WOOOOOOOOOOOOOOOOOOOOOOOOOOOON!!!!!!

WOOOOOOOOOOOOOOOOOOOOO!!!! WOOOO WOOO WOOO WOOOOOOOOOOOO! **** YOU ALTIMA! 
**** YOU VELIUS, **** YOU ELMDOR, AND **** YOU SQUARESOFT! YOU DIDN'T THINK I 
COULD BEAT YOUR CHALLENGE, BUT I DID! I FINALLY ****ING DID IT! HOLY ****! 
WOOOOOOOOOOOOOOOOOOOOOOOOOO!

Ahem... sorry, got a little carried away there. I think what I meant to say 
was...

Farlem. Farlem 1000x over, baby! You know, Final Fantasy Tactics doesn't have 
the best ending... but after you've completed a challenge like this, suddenly 
it becomes the finest piece of cinema ever created. 

"Ramza... What did you get?"

I completed the Mediator SSCC, *****.

4.9
Mediator SSCC Final Thoughts

Was the Robe of Lords worth it?

Absolutely. The Robe of Lords allows you to maximize spell gun damage while 
minimizing Dark Holy / Ultima / All-Ultima damage. In fact, it even makes you 
too strong - you can't draw Ultimas if you're wearing it and a Thief Hat 
(Which is what forces the Green Beret). Maybe if you level down enough to 
lower your HP by 40 or so points, you can go in with the Thief Hat and net an 
extra speed point... but I'm not sure how that works, or if that's even 
feasible. Plus, if you lower it too much, Hashmalum will waste you.

Was the Vanish Mantle worth it?

Again, the answer is a definitive "yes". The Vanish Mantle was essential to 
landing an extra shot on Hashmalum - if I didn't have it, I would've had to 
score all Bolt 2s/3s if I wanted to win. And that is by no means easier than 
just grabbing the mantle at Germinas. It doesn't have much use at Altima, 
though, since you'll want Gems for increased damage output.

Was pouring all that time into the Mediator SSCC worth it?

No. No no no no NO! Aside from perhaps Knight, Thief, and Hell Knight, this 
is easily the hardest beatable SSCC out there - and now having done it, I 
wish it upon no man. I'm not saying this so I can claim to be the only person 
to have ever beaten it (Cause I'm sure CyPeRR will finish it in short time) - 
I'm saying this as honest advice. Don't attempt the Mediator SSCC. Just 
don't. Go outside or something. Ride a bike; make a friend. If the True Calc 
SCC guarantees substantial physical damage, then the Mediator SSCC promises 
severe psychological damage. I don't think I'm ever going to use a Mediator 
in another playthrough again... too many awful memories...

Oh, and one more question you might have...

Was Finger Guard ever useful?

Well, if there's any time in FFT where Finger Guard would come in handy, it'd 
be the Mediator SSCC, right? Not counting Vs. matches, of course...

Well, sorry to disappoint you kids, but I never used Finger Guard once in the 
entire challenge. It might have been handy at Goland Coal City or Outside of 
Murond Temple, but I forgot to set it both times... and I didn't get hit by 
Talk Skill anyways. At Germinas Peak, you don't want Finger Guard so you can 
Solution yourself to lower oncoming spell gun damage. At any point where you 
need to use the Loss Strat, you'll just get Lose Voice'd first, rendering 
FG's power to block your own Talk Skills useless.

So... yeah. What a letdown. You suck, Finger Guard. You really, really do.

______________________________________________________________________________

                             Controversial SSCC

The Mime SSCC has claimed to be done. However there is a lot of 
skepticism in the SSCC community as to the validity of the claim. I'm 
choosing not to post that class as completed in this FAQ. I'm doing this 
because while I don't know whether or not it has been done, I do know that 
the information in those SSCC posts is often wrong and misleading. Mime has a
faulty Elmdor strategy that hindered my Bard SSCC chances. Posts don't have to
be turn by turn accurate but for harder battles they should show a little more
detail.
______________________________________________________________________________

                              Incomplete SSCCs

If you want more descriptions from battles email me and I'll send them to 
you. For each class I tried to only include the battles that were difficult 
or where a person had an idea that made them significantly easier. Remember 
that in the 'Strategies sorted by Battle' section there will be some more 
general and useful tips.


                              >>>___ Bard ___<<< [4.19]

BeowulfChaos is giving this SSCC a try and has a good Elmdor strategy. Good
luck Beowulf. 

% Completed: 81%

Stuck at: Outside of Murond Holy City (not exactly stuck)

Taken Furthest by: Beowulf

Other Notes: When I tried this SSCC, I leveled as Mime from level 1-20, which
helped a little. Beowulf got past my stopping point, Elmdor, using Aquarius as
his Zodiac.

Combat Notes: Equipment drops are often needed but once you get Bloody 
Strings some battles become surpisingly easy. Poeskas Lake was very hard for 
Bard and is probably the toughest battle that I've ever completed. The final 
battle ended up with me moving back and forth for about 5 hours as the enemy 
did the same, stuck in a continuous loop far away from me while I raised my 
MA and Speed to obscenely high levels.

||| Recommended and Useful Equipment Drops |||

Thief Hat
Flash Hat (not really needed but better than not having it)

I got them from Wizards at Zeklaus Desert North Entrance. An easy battle in 
which the Wizards are neutralized by wearing a Reflect Ring and you are 
allowed a few turns to Cheer Song before the enemy is on top of you. You'll 
won't be able to use the Bloody Strings because there are Undead in this 
battle.

Judo Outfit
Black Costume

Barius Hill north, from a Monk. Not an easy battle but Fly and when there are 
no Time Mages this isn't too hard.

Feather Mantle

Araguay East entrance has an Archer 5 levels above you but that is a tough 
battle for a Bard to win. Another option would be Barius Valley from Lionel 
Castle (Monk) but you'll have to be on level 50 and not gain a level in that 
battle. Zeklaus Desert North from a Wizard is probably the easiest to do 
battle. You'll have to enter it at level 50 but there is a degenerator trap 
so you won't overlevel.

||| Paraphrased Strategies |||

Basically every battle with in Bard SSCC is hard. I leveled from 1 - 20 as a 
Mime to give myself some stat bonuses (like 1 PA, 1 or 2 MA, and 60 or so HP) 
but that may or may not be against the rules. To keep myself from leveling I 
only performed two actions in Chapter 1: Angel Song on Delita twice. However, 
to gain some JP it wouldn't be a bad idea to Life Song Delita (but not 
yourself) to keep your experience low. Remember, you will probably want a 
Judo Outfit so try not to level over 27 before Barius Hill.

Another note, as a Capricorn Bard I'm stuck on Elmdor. Maybe it would be 
easier with another Zodiac or lower Faith (Mediator Delita). It might be 
breaking the rules or it might cause the Assassins to only Throw stuff at you 
and not charge Ultima on you. Elmdor is a beast, I would not recommend trying 
this unless you lower your Faith and have a solid plan for Elmdor.

Goug Machine City- After a little testing I decided to wear Rubber Boots and 
go right after a Summoner. My first try I went after a good compat one, hurt 
him and got a confuse, the other summoner did Moogle or attacked me (can't 
remember which) and the confused summoner struck me. I killed him on my next 
turn ran away but had my Beret stole an was killed by Thieves an Archers. Two 
tries later I got extremely lucky and killed a Summoner on a critical. The 
other Summoner had no summons (he may have had Ramuh) but instead used Fire 
on me. I charged Life Song and ran away from the Thieves while getting dinked 
by the Archers. MA Save eventually kicked my MA up into the 20's, I killed an 
Archer and almost died. I charged Life Song some more, killed the other 
Archer had my Beret stolen (Grrr) and sung a sweet tune of death to the 
Summoner. I took out the Thieves and finished on level 30. I hope the cap 
doesn't come back to bite me in the ass.

Golgorand- My initial plan was to eat a Night Sword, attack and wait, absorb 
a few arrows and then knock Gaf into critical. Then I would Fly up to the 
platform and Life Song and Cheer Song myself to victory. After 15 resets, 
half of them because Gaf started with too much HP, the other half because I 
missed Gaf and one reset because a Knight killed me on my way to the 
platform. I did a few rough Calculations and I was due to kill Gaf and just 
for the heck of it I put on Move +3. Good move. I killed Gaf, ate 2 arrows 
and was down to about 90 HP. I moved to the nearest corner. Next turn I moved 
6 spaces towards the other corner and sang Life Song. I then moved back and 
forth while the archers knocked up my MA and the Time Mages ran out of MP. I 
got 3 Cheer Songs in but only 1 hit me so my speed was 9. I ate a Demi, a few 
Throw Stones, and a staff hit but other than that the Time Mages and Knights 
did nothing to me. I wounded an Archer, killed the TM, killed both Archers, 
took out two Knights then leveled to 35. I killed the last Knight and moved 
onto Lionel.

Orbornne Series

UB2- Fly and Reflect ring are good equips. Use Fly to go up and down the 
large wall while the slower enemies have to take the stairs. Cheer Song up to 
a satisfactory level and dispatch your foes.

Izlude- After trying failing, getting a Thief Hat and failing I finally got 
this strategy to work (Note if you get a Power Sleeve drop which I didn't 
then this strategy is twice as possible):
Wear this:
Harp
--
Thief Hat
Judo Suit (Power Sleeve is better)
Magic Gauntlet/Diamond Armlet (Bracer would be even better)
Move+3
I started here:
R
XXXX
XXXX
X
First turn I waited, second turn I used Battle Song and waited. That boosts 
my attack up to 90 per turn which I have to connect with on three turns to 
beat Izlude. Now Izlude should be in range to move and hit. I did that and 
connected on a 67%. Usually a Knight is in range to move and hit me but this 
time his movement was different and he wasn't. Izlude came up and hit me and 
now I have a Double turn on him. I moved back to a place were the Archers 
couldn't hit me (usually I have to move to a place where one of them can 
because of the Knight). I plucked at Izlude, connected. Everyone else goes, I 
pluck again and barely send him to his knees. He had 19.88% of his life 
(under 20% is critical). This battle is pretty improbable and a lot of things 
had to go right, which after many tries they did. The Battle Song has to 
connect, all three hits must connect, one of the Archers and Knights can't 
have Spike Boots and Izlude must have 337 HP or under (he had 337 on my 
winning run). I was kind of bummed out today because someone implied I 
was 'overrated' but I'm feeling much better now. 

Wiegraf- Same set up as Izlude, start in the back right of the PBF. On my 
first turn I moved to the nearest corner, everyone else shifted left. I did a 
full wait and Wiegraf advances. The rest of them did inconsequential things. 
I moved two squares to Wiegraf's left, using the bookcase as an Archer shield 
and hit Wiegraf. Wiegraf now goes and hits me with Split Punch which has to 
trigger MA Save in order to boost my harp from 100 to 110 and give me the 
strength I need. It doesn't. Instead it gives me Death Sentence. Now the one 
Archer that could have boosted it runs away but I decide to play it out and 
hope for a critical. I move and hit Wiegraf, the rest of the people move and 
I hit Wiegraf again. He runs because he's in critical, 17 HP, and I have DS 
on me. I'm about to soft reset when... DS is nullified. Oh yeah I'm wearing a 
Judo Outfit. I boost my HP with Life Song, and go kill Wiegraf.

Yardow Fort City- You'll want a Feather Mantle. This battle isn't very hard 
but you'll want to beat it when Rafa knows Phoenix Down or Yugou Woods will 
be much, much more difficult. Fly up on the wall and try to take out the 
Ninjas. Bloody String will refill your life when the Feather Mantle fails.

Yugou Woods- Have a Rafa with Phoenix Down.

Bed Desert- I died a few times and then leveled up to 69 for the speed point
(Barius Valley). My strategy was wear the Sprint Shoes an then on my first
turn advance toward the outcropping on Ramza's right. Balk shot me and Cheer
Song went of boosting my speed to 14. On my next turn I moved to my right and
forward putting the outcropping between me and Balk and missing an Archer. On
my next turn I connected an backed up to the other side of the outcropping. I
tried to keep that between me and Balk for as long as possible, feeding on
the Archers and the Wizards. I eventually was one shot from dying when I
connected on a 63% that saved my life and sent a Knight into critical. The
other Knight broke my Power Sleeve on a 29% and Balk shot me. I now had shots
at Balk and I kept attacking him. 3 more hits (I had hit him earlier sometime
too) and he was dead. My exp was at 70.40 and I went to Fovoham to level down.

Poeskas Lake- Out of all the SSCC things I've done, I'm probably most proud 
of completing this battle. It was a tough victory that could only be 
completed with persistence, borrowed strategies and strategies that I had 
developed in previous SSCCs. Here's what you do:

Confuse Harp
--
Thief Hat
Power Sleeve/Black Costume
Feather Mantle
You'll have to level down to 36.
-the first Archer in the CT and the Oracle can't have Move +1
-No one except for the Oracle can have Defend
XXXXX
XXXXX
XXXXR

On your first turn go to the near corner and attack the Revenant. Then turn 
your side to him. This is very crucial. From now until your stats are boosted 
you must be able to move 6 squares in front of you and 6 squares back, 
hugging the screen. The Archers and the Summoner will shift to the left, and 
then when you move 6 squares forward they will shift to the right and then 
when you move 6 squares back they will shift to the right... FOR THE REST OF 
THE BATTLE. That is as long as you continually perform an action and the 
Revenants and the Oracle don't get in the way. Back to your second turn. Move 
6 squares over (from now on I'll just say move because it's pretty obvious 
where you'll be moving from now on) and attack the Revenant. If he backs off 
and uses Throw Spirit, you're set but most of the time he'll do no such thing 
and try to Drain Touch you. Obviously look toward the area where you need to 
go. That way he'll take your back. He'll probably have to miss that Drain 
Touch or you're screwed. On your next turn attack that Revenant and then 
finish him off with the turn after that. You'll have to hit two 72% or 
confuse him on your first or second attack on him. Once he's out of the way 
hope for some good dodging against the next Revenant and knock him into 
critical hopefully. When in critical the Oracle may cast Faith Up on him. A 
very good thing as it will waste his MP and CT. Life Song up and prepare for 
the Oracle. 

The Oracle will either have a spell that disrupts your movement (confuse, 
sleep) or he won't. You have to dodge those instant lose spells or hope he 
doesn't have them. When he runs out of MP he'll rush you, by this time 
hopefully you've Battle Songed up to respectable damage. In my winning run he 
had Confuse but cast Innocent a few times too. I dodged the confuses until he 
came in range to grab a revenant crystal (I hit him mid charge) and the he 
came to poke me and I put him in critical. You've won the battle by now. Move 
back and forth boosting your MA and then move back and forth boosting your 
speed. Make sure that when your speed gets high that you let all the enemies 
shift before moving back to the other side. 99 MA, 50 Speed and a Haste later 
and this battle was cake.

From Beowulf:

Bloody Strings
-
Twist Headband
Power Sleeve
108 Gems

The movement ability doesn't matter, either one lets you reach Elmdor's back
in one move. I used Fly just because it was already set from the last battle.

I start at the default position in the PBF. Elmdor teleports forward and 
Muramasas me for 198. Lede charges a fatal Ultima on me. I fly to the square 
directly behind Elmdor and dumbfire an attack onto him (169 damage, 30% chance 
of hitting). Critical hit for 312 damage. Celia runs over and charges Ultima
on me, but it doesn't matter. Lede's Ultima hits me for 135, but I was at full 
health after hitting Elmdor. The Ultima hits Elmdor for 202 damage, for a
grand total of 514 damage. He's critical, he runs.
---




                            >>>___ Mime ___<<< [4.20]

% Completed: 37%

Stuck at: Queklain

Taken Furthest by: sqpat

Other Notes: 

/// CIRCLMASTR ASIDE: It's generally believed that this SSCC is impossible.
If you want to try to prove me wrong, feel free, but expect disappointment.


                       >>>___ Total Completion % ___<<<  [4.%]

Sum of %'s of the 20 basic classes (excludes True Squire and each Full, True 
and Crystal Calc class count as one class) divided by 20 (total classes). 
Basically this number is the % amount of battles in FFT that have been beaten 
following SSCC rules.

UberSquire: 100%
Time Mage: 100%
Monk: 100%
Knight: 100%
Priest: 100%
Lancer: 100%
Ninja: 100%
Chemist: 100%
Samurai: 100%
Geomancer: 100%
Archer: 100%
Dancer: 100%
Thief: 100%
Summoner: 100%
Wizard: 100%
Oracle: 100%
Mediator: 100%
Calculator: 77%
Mime: 37%
Bard: 81%

Total %: 94.75%
______________________________________________________________________________

[4.GS]

GameShark SSCCs can be challenging and fun too. I do not know how to use a
GameShark so check the FAQs or ask on a message board for help.

                                __________________
                             ///  Holy Swordsman  \\\
                             \\\__________________///

   /// Recommended Zodiac \\\

Any (CirclMastr used Aquarius)

   /// % Completed  \\\

100%

   /// First Completed by \\\

CirclMastr

   /// Strengths  \\\

Arguably the best skillset in the game, good stats

   /// Weaknesses  \\\

Poor R/S/M are completely outclassed

   /// Hardest Battles \\\

Zaland (if you try to save Mustadio), Velius

   /// Surprisingly Easy Battles \\\

None (with a Holy Swordsman, you expect them all to be easy)

   /// Standard Generic Strategy \\\

Holy Explosion/Lightning Stab everyone, Night Sword when neccessary
---

                                ___________________
                             ///  Assassin (Lede)  \\\
                             \\\___________________///

   /// Recommended Zodiac \\\

Capricorn, good compat needed for some bosses when your skill set is rather
useless

   /// % Completed  \\\

100%

   /// First Completed by \\\

Offkorn (this section is written by erodicat though)

   /// Strengths  \\\

High move/jump/stat growth, awesome skill set

   /// Weaknesses  \\\

Most skills dont work on bosses

   /// Hardest Battles \\\

Altima

   /// Surprisingly Easy Battles \\\

Balk 1

   /// Standard Generic Strategy \\\

Use seal
---

                                ____________________
                             ///  Assassin (Celia)  \\\
                             \\\____________________///


   /// Recommended Zodiac \\\

Capricorn. Addy would be annoying as a Taurus, though quite possible if you 
get lossed, and Zalbag as a Cappy isn't a big deal if you play it safe.

   /// % Completed \\\

100%

   /// First Completed by \\\

Melodia

   /// Strengths \\\

High HP, the second best skillset in the game, clothes, hats, reletively easy 
way of leveling. Compared to Lede, the later speed point in a way helps as it 
gives you more HP, but requires more leveling of course.

   /// Weaknesses \\\

Must attack for bosses, many enemies in second half wear items that can 
protect them from at least one skill.

   /// Hardest Battles \\\

Theoretically, without knowing coming in, Elmdor is the hardest, as everything 
else is a pretty obvious strat, occasionally relying on luck. Oddly, Miluda II 
and Wiggy I are harder than most other battles.

   /// Surprisingly Easy Battles \\\

If you define easy as "less need for strat than I assumed", then Meliadoul 
could count. Some battles are easier useing Ramza sprite.

   /// Standard Generic Strategy \\\

Seal, stop bracelet if you want extra XP.
---

                                 _______________
                              ///  Red Chocobo  \\\
                              \\\_______________///


   /// Recommended Zodiac \\\

Capricorn

   /// % Completed \\\

100%

   /// First Completed by \\\

DeathChicken

   /// Strengths \\\

Insane speed, range of both movement and attacks, decent to great power

   /// Weaknesses \\\

They're monsters. Monsters die to status effects. Status effects like Death
Sentence. HP is also nothing special. No evasion to speak of

   /// Hardest Battles \\\

Goug Machine City, Queklain, Velius, Elmdor, Balk 1, Adramelk

   /// Surprisingly Easy Battles \\\

The rest of them

   /// Standard Generic Strategy \\\

Abuse your range and Meteor the crap out of everything in sight. You can't
dodge, so do your best not to get hit
---

                                _________________
                             ///  Heaven Knight  \\\
                             \\\_________________///


   /// Recommended Zodiac \\\

Capricorn. Insane luck is needed for zalbag, but I cant imagine how hard Dyce 
would be with taurus.

   /// % Completed \\\

100%

   /// First Completed by \\\

Kraken

   /// Strengths \\\

Incredible power with enough hits, no MP cost, has a way of simultaneous heal 
and damage (Sky Demon + Earth Clothes), can make most (all but around 2) 
assassination battles jokes if you get lucky. Awesome speed and MA.

   /// Weaknesses \\\

Has a chance of only hitting once, and missing altogether. Also, it can miss 
completely, even with good odds, when you need it most. PA and HP are quite 
low as well. You also need incredible luck if you want to escape with your 
insanity intact. 

   /// Hardest Battles \\\

In order from easiest to hardest: Golgorand, Grog Hill, Poeskas Lake, Zalbag, 
Altima.

   /// Surprisingly Easy Battles \\\

Almost all other assassination battles (including the terrors that are 
Wiegraf, Balk I and II, and Dyce), the Orbonne series, and that's about all I 
was expecting to be difficult that wasnt.

   /// Standard Generic Strategy \\\

Play a hard battle through a few times, figure out a fancy strat that 
eliminates one or more enemies on turn one, use Sky Demon if you have time, 
Asura if you dont, manipulate the terrain, heal with Sky Demon when necessary, 
and pray to God.

My single most memorable battle with the Heaven Knight was against Zalbag. 
With an N-Kai, Wiz Staff, Wiz Robe, and Holy Miter, your speed equals that of 
Zalbag's. He moves up one square, adjacent to the candle. You move four 
squares in front of the candle, and charge Sky Demon on it. You will take a 
Hurricane and a Dark Holy or two. You will survive in critical condition, and 
that is when Sky Demon goes off. It inflicts appx. 120 damage per shot: thus, 
it needs to hit Zalbag five times on three squares. Luck to ye.
---

                                _______________
                             ///  Hell Knight  \\\
                             \\\_______________///


   /// Recommended Zodiac \\\

Capricorn

   /// % Completed \\\

100%

   /// First Completed by \\\

DeathChicken

   /// Strengths \\\

Decent movement, semi-decent power. Randomagic can do middling damage if it
decides to connect (to low faith enemies). Can self heal if randomagic decides
to connect. Space Str Back is capable of crippling pretty much any enemy if
it decides to connect

   /// Weaknesses \\\

Randomagic has to decide to connect. It WON'T

Can't equip shields, stuck with either rods or fists as weapons, randomagic
blows damagewise against high faith enemies

   /// Hardest Battles \\\

Goug Machine City, Golgorand, Velius, Elmdor

   /// Surprisingly Easy Battles \\\

Izlude, Wiegraf 2, Adramelk, Rofel, Altima

   /// Standard Generic Strategy \\\

Best bet generally is to abuse your decent movement and pick the enemies
apart with randomagic. Sure, you'll do next to no damage, but EVENTUALLY you
should land some status effects with Space Str Back. Even out the numbers as
best you can, move in and beat enemies to death
---

                                __________________________
                             ///  White Knight (Wiegraf)  \\\
                             \\\__________________________///


   /// Recommended Zodiac \\\

Capricorn

   /// % Completed \\\

100%

   /// First Completed by \\\

Black Fenril

   /// Strengths \\\

Holy Sword skills. Typical Zodiac Brave status immunities, average movement.

   /// Weaknesses \\\

Somewhat weak PA growth, no Holy Explosion (not that it mattered much), can 
only use knight equipment.

   /// Hardest Battles \\\

Velius, Balk I.

   /// Surprisingly Easy Battles \\\

Everything after acquiring the Excalibur.

   /// Standard Generic Strategy \\\

Lightning Stab. Lightning Stab some more. Lightning Stab even more!

Wiegraf/Velius strategy: Level 50, Rune Blade/Crystal Shield/Crystal Helmet/
Chameleon Robe/Diamond Armlet. Stasis Sword Wiegraf; he does something (tries 
to hit/Earth Slashes/Wave Fists.) Kill him and get the double turn on Velius. 
Move up so that you can Lightning Stab behind him, also hitting the closest 
demon. One of the two Lightning Stabs needs to Silence him. Move as far as you 
can; Velius will come to try a physical. Would be nice if it misses. Demons 
will move closer and be out of range. LS Velius again, move back and left. 
Velius should be critical by now so he'll just move away. Demon will use 
Gigaflare for some damage. Kill the demons (they should be positioned so that 
you can Lightning Stab in the middle.) Velius will come closer but he can't 
get close enough. Lightning Stab for the win.
---

                                ____________
                             ///  Sorcerer  \\\
                             \\\____________///


   /// Recommended Zodiac \\\

Taurus

   /// % Completed \\\

100%

   /// First Completed by \\\

Black Fenril

   /// Strengths \\\

Powerful spells, good MA, most of the Zodiac Brave status immunities, can use 
sticks. Raise2 is somewhat useful against the undead. Oh, Kletian also has 
Demi2.

   /// Weaknesses \\\

Spells cost a lot and are pretty slow, average speed and movement. Also, from 
all the nice immunities, Kletian just has to be vulnerable to Silence and 
Don't Move.

   /// Hardest Battles \\\

Golgorand, Doguola Pass, Murond Outside. Yeah, all generic battles.

   /// Surprisingly Easy Battles \\\

Zalbag, Altima (!)

   /// Standard Generic Strategy \\\

Holy and Dark Holy as much as you can, hope for a crystal, repeat.

Bariaus Valley recommended for leveling, since you can just stick the enemies 
from the "safe spot".

Equipment hunting is pain, but can be done on Mandalia Plains - just Holy the 
people you need to kill and then lead the monsters (hopefully leaving just one 
Goblin which you can outrun) to the stony area on the edge of the screen. 
Leading them around the big stone thing gives you enough time to go grab the 
goods.
---

                                __________________________
                             ///  Divine Knight (Vormav)  \\\
                             \\\__________________________///


   /// Recommended Zodiac \\\

Capricorn

   /// % Completed \\\

100%

   /// First Completed by \\\

Black Fenril

   /// Strengths \\\

Mighty Sword owns generics. Vormav's class also has a godly stat growth and 
status immunities, good movement and a very nice class evade.

   /// Weaknesses \\\

Reduced to a physical fighter against Zodiac bosses. Skillset is completely 
useless against monsters, which makes leveling damn hard early on.

   /// Hardest Battles \\\

Velius. Izlude (damn Maintenance >_<) and Zalbag get honorable mention here.

   /// Surprisingly Easy Battles \\\

Zalera, Balk II, Altima

   /// Standard Generic Strategy \\\

Break their equipment, usually starting from the weapon. Break some more 
equipment. If they're still alive, which they usually aren't, break even more 
equipment!

A normal Random Battle strategy: Mandalia Plains recommended for the easy 
enemies. If there are chocobos, they need to die first - and fast. You can 
usually OHKO them with your power, so just stand in a safe place and whack. If 
they attack, hope your evasion works. You can outmove most enemies, so just 
move around, keep an eye on the AT for double turns and then hit and run.

Wiegraf/Velius strategy: Max PA equipment. All Divine Knights can use clothes, 
so that means a Power Sleeve/Bracer. Walk up to Wiegraf and hope you hit; 
he'll run. Hit Velius in the face, wait - even if you double turn him, you 
need to wait for this to work. He will move away and start charging Clops. 
Demons will lock useless spells on you and move away. Now hit Velius mid-
charge and hope for a good critical.

For Zalbag, I mostly copied what Duke Vimes' knight did. Kill demons mid-
charge, break Zalbag's weapon (at least a Divine Knight can do this with 100% 
accuracy), hope you get a crystal.
---

                                _______________________
                             ///  Arc Knight (Elmdor)  \\\
                             \\\_______________________///


   /// Recommended Zodiac \\\

Capricorn

   /// % Completed \\\

100%

   /// First Completed by \\\

Black Fenril

   /// Strengths \\\

Elmdor's version of Draw Out, Sword Spirit (which can be simulated by learning 
the corresponding skills from the Samurai skillset), owns groups of generics 
quite nicely even though it's more limited than the Samurai skillset. Stat 
growth is quite nice - yeah, we're talking about the class with the game's 
best HP multiplyer here. Also, Elmdor gets the usual status immunities and 
good movement (Move 3 - or 4 with Move+1; Jump range of 5)

   /// Weaknesses \\\

Sucks quite a lot in chapter 1 and for the beginning of chapter 2, although 
that can be countered by powerleveling the guests. Otherwise... nothing, 
really.

   /// Hardest Battles \\\

Wiegraf 1, Velius, Adramelk, Zalbag

   /// Surprisingly Easy Battles \\\

Golgorand, both Balk fights.

   /// Standard Generic Strategy \\\

Use Draw Outs. Later in the game, bare hands are much better than using a 
katana.

Velius strategy: Max PA equipment, hope for a max critical.

Adramelk: Hope you make it to him with full HP, then smack him mid-charge 
enough times and hope he dies before you do.

Zalbag: Kill the demons. Whack them mid-charge, and use Muramasa if you can 
and hope a demon or two get confused so they don't take away too much of your 
HP. They have to die first anyway, and then you start hitting Zalbag with Draw 
Outs and hope for the best.
---

                                __________
                             ///  Tiamat  \\\
                             \\\__________///


   /// Recommended Zodiac \\\

Capricorn, most likely.

   /// % Completed \\\

100%

   /// First Completed by \\\

Melodia (?) -- skipped 20 levels at one point

   /// Strengths \\\

Triple Flame...need I say more? Triple Bracelet like a fully reliable Lich. 
HUGE powerpacked counter. Triple thunder good as well when its elemental helps 
over flame.

   /// Weaknesses \\\

No actual attack, being a monster means unable to prevent statses or evade. 
Ice weakness. Even with 0 verticle tolerence, there's usually a 2 or more AOE.
Cannot enter water caused occasional trouble. Unable to heal.

   /// Hardest Battles \\\

Bethla Garrison, Goug, Germinas Peak, Yardow, Yuguo

   /// Surprisingly Easy Battles \\\

Balk II, Elmdor, Wiegraf II, Altima (everything else that was easy wasn't -
surprisingly- easy)

   /// Standard Generic Strategy \\\

Pick off enemies one by one on the best AOE possible, and try to avoid getting 
hit.

Beltha: Bad comp with the mythril archer (and Ultimus one, or let him have a 
crossbow, also helps) is needed at the level I was on (46). Kill a knight and 
move to the middle dry spot, take some arrorws and move back, keeping away 
from knights. Hope you're able to survive to a crystal.

Hashmalum: Unless you can figure out a way to get to level 91 legitly, you 
need to start in the very back so Hash can't reach you. After he goes, move 
down and hope all three flames hit. Need to be at 22MA I believe.

Adramelk: Stay out of seal range.

Goug and Germinas need some leveling beforehand, and Bethla would be easier 
with faster speed as well (less archer charge time)
---

                                _________
                             ///  Hydra  \\\
                             \\\_________///


   /// Recommended Zodiac \\\

Capricorn

   /// % Completed \\\

100%

   /// First Completed by \\\

TIDQ

   /// Strengths \\\

High HP, High PA, High MA. Triple-Flame is easy to abuse.

   /// Weaknesses \\\

No evasion, at all. No harmful status immunities, except for Blood Suck. Stats 
are still inferior to Tiamat.

   /// Hardest Battles \\\

Adramelk and UBS4. That's it. Hashmalum is impossible if you don't powerlevel, 
but he becomes a piece of cake once you do.

   /// Surprisingly Easy Battles \\\

None, because I wasn't exactly "surprised" by how easy it all was.

   /// Standard Generic Strategy \\\

Burn things. Maneuver yourself to best abuse Triple-Flame's zero height 
tolerance. Triple-Attack for when Triple-Flame is an unnecessary risk.

Adramelk: There wasn't an easy way around this battle that I found. Dyce is 
easy to destroy, but Addy himself will petrify you the first chance he gets. 
Triple-Flame then run out of his range. Let him move around. Move back into 
his range and Triple-Flame again. Capricorn needs at least four hits to land. 
It took me quite a few resets, but nothing too bad.
---

                                __________________________
                             ///  Lune Knight (Dycedarg)  \\\
                             \\\__________________________///


   /// Recommended Zodiac \\\

Pisces worked well enough for me, with the right equipment setup. You might 
prefer Capricorn, however.

   /// % Completed \\\

100%

   /// First Completed by \\\

Sandslice

   /// Strengths \\\

Dycedarg's class combines the sword skills of Holy Sword and Mighty Sword. 
This allows you to handle just about any type of opponent. Inherent Defence 
and Magic Defence Up allow you to outlast many battles, but don't over-rely on 
them. Lots of status immunities.

   /// Weaknesses \\\

The inability to heal, of course; and Lune Knights actually have fairly weak 
PA. This makes a small sample of battles more difficult than other Holy Sword 
spammers would have. NOT immune to Slow and Frog. Beware of these two status 
ailments.

   /// Hardest Battles \\\

1. Veligraf, of course. 2. Bariaus Valley: Save Agrias. At this point, I 
couldn't get enough damage to kill things without Agrias getting into real 
trouble quickly. 3. Finath River: The chocobo battle can blitz you something 
awful... especially with two or more reds.

   /// Surprisingly Easy Battles \\\

Yardow.  All of chapter 4, but especially Meliadoul and Balk 1. (The others 
don't count due to Excalibur.)

   /// Standard Generic Strategy \\\

1. Lune Knights do not have an Attack directive. Well, they do, but because 
they have Holy Sword skills, they don't need to use Attack. Ever. 2. If you 
see an enemy that has sword skills, break their sword (if possible.) 3. If an 
enemy gains some bonus (whether attack or defence) from an equip, break it. 4. 
If an enemy has something you want, break as much of "everything else" as 
possible, and then kill him.

Special Battle Information:

-Veligraf: Set up with an Ice brand / Black Robe / Bracer combo, and try to 
silence the Sheep with Lightning Stab.
-Balk 1: You shouldn't need the Rubber Shoes: one Holy Explosion can kill the 
black mage where he stands. Ice Shield is essential.
-Zalera: You need 108 Gems, or else you'll get Frogged.
-Hashmalum: Go all-out aggressive on the Lion King. You'll get midcharges from 
his Meteor attempts.
-Altima: Keep Excalibur. Run right next to Altima and drop Lightning Stab 
behind her. This will kill both Demons, and should cause Altima to try to cast 
Ultima on Alma. This, in turn, will allow Alma to pull off (and spam) 
MBarriers on herself. Use yer own next turn to Holy Explosion the other two 
demons. It's up to you whether or not to defend against Grand Cross's 25% Frog 
chance.
---

                                _______________
                             ///  Dark Knight  \\\
                             \\\_______________///


   /// Recommended Zodiac \\\

Scorpio? (I went with Taurus)

   /// % Completed \\\

100%

   /// First Completed by \\\

Argg0

   /// Strengths \\\

Night Sword keeps you healed most of the times, Dark Sword make mages useless, 
high Life, good speed, High evasion (shields).

   /// Weaknesses \\\

Lack of Damage later on, no Hats, Clothes, dependable on Swords (Ice brand + 
108 gems trick doesn't work), "Undead Reversal" will make undeads own you.

   /// Hardest Battles \\\

Barius Valley, Queklain, Poeskas Lake, Zalbag.

   /// Surprisingly Easy Battles \\\

Wiggy/Velius, Elmdor, Dyce/Adra, Yardom, Balk 2, Hash, Altima 1 and 2 and 
pretty much all Generic Battles.

   /// Standard Generic Strategy \\\

Night Sword all the time except on mages, unless you can OHKO then. Your 
evasion will work most of the time, except when you most need...
---

                                _________________
                             ///  Temple Knight  \\\
                             \\\_________________///


   /// Recommended Zodiac \\\

Taurus. The Adramelk fight doesn't really depend on Zodiac.

   /// % Completed \\\

100%

   /// First Completed by \\\

Mercykiller

   /// Strengths \\\

Can use knight swords, robes, have percentage magic as well as petrify.

   /// Weaknesses \\\

Not too many

   /// Hardest Battles \\\

Wielius: Getting the turns to drain him to death was hard. Adramelk: Due to 
bad/worst compat, it's hard to get the sheepman to come out. After he does, 
he'll quit promptly Loss you. At which point you sit back and watch yourself 
facebeat him.

   /// Surprisingly Easy Battles \\\

Most of the other Zodiac fights.

   /// Standard Generic Strategy \\\

Petrify them if you have a decent percentage, beat them in the face if you 
don't.
---

                                ______________________________
                             ///  Arc Knight (Zombie Zalbag)  \\\
                             \\\______________________________///


   /// Recommended Zodiac \\\

Taurus

   /// % Completed \\\

100%

   /// First Completed by \\\

Mercykiller

   /// Strengths \\\

Massive speed.

   /// Weaknesses \\\

No real offensive skills.

   /// Hardest Battles \\\

The usual "Really Hard Fights", and Goug.

   /// Surprisingly Easy Battles \\\

Zombag himself.

   /// Standard Generic Strategy \\\

Massive speed makes it easy to manipulate their positions. Once you get 
Excalibur, it's just insane. Another useful ability that Zombag has is his 
percentage MP Break. Two of them and yon bosses cant cast anymore.
---

                                ___________________
                             ///  Dragoner (Reis)  \\\
                             \\\___________________///


   /// Recommended Zodiac \\\

Taurus

   /// % Completed \\\

100%

   /// First Completed by \\\

Argg0

   /// Strengths \\\

Scarily high stats, innate two swords, train, strong damaging skills.

   /// Weaknesses \\\

Lack of equipment, nearly no evasion, holy bracelet is really luck dependent 
(worse than Hell/Heaven Knight).

   /// Hardest Battles \\\

No one was really hard... most were holy bracelet dependent. If it hits, you 
nearly win. But the ones that took me most resets, IIRC, were Altima and 
Zalbag. I also had problems on Grog Hill.

   /// Surprisingly Easy Battles \\\

Adramelk, Velius. Other ones were easy, when Holy Bracelet hits.

   /// Standard Generic Strategy \\\

Holy Bracelet you way to heaven, sometimes punch, but they were rare.
---

                                __________________
                             ///  Angel of Death  \\\
                             \\\__________________///


   /// Recommended Zodiac \\\

Anything Bad with Gemini. I did Sagittarius which was Worst with Gemini, but 
I'd like to do some tests before saying it's the best one.

   /// % Completed \\\

100%

   /// First Completed by \\\

FFTRamza

   /// Strengths \\\

Zalera's the fastest Lucavi, IIRC. Spell and the Spell Trick, Gravi2 is an 
awesome Lucavi killer, Flare 2 is a strong spell, Short Charge only helps 
this. Fly helps as well.

   /// Weaknesses \\\

Absolute GARBAGE HP and MP. No equipment options. Most of the time you're 
gonna need to reach the cap to complete a chapter. This is a problem since 
leveling is hard with trash HP and MP.

   /// Hardest Battles \\\

Finath River, Balk 2 relied on too much luck, Grog Hill, Poeskas Lake. Notice 
how most of these are generic battles.

   /// Surprisingly Easy Battles \\\

Zalbag, Balk 1.

   /// Standard Generic Strategy \\\

Launch a Flare 2 and kill a thing or two. If you have enough MP for more, use 
it to kill more things. Once you run out, use Spell to stall and Nightmare to 
slowly kill them. All while running the hell away.
---

                                _________________________________
                             ///  Arc Knight (Delita Chapter 4)  \\\
                             \\\_________________________________///


   /// Recommended Zodiac \\\

Taurus

   /// % Completed \\\

100%

   /// First Completed by \\\

Alman64

   /// Strengths \\\

Innate move and jump of 4. All the Divine Knight break power. Standard RSM 
gives you Move+1. Excalibur. Counter Tackle. (You think I'm kidding. I'm not. 
This ability rocks.) Knight's evasion and HP.

   /// Weaknesses \\\

Break skills only work on humans, and even then most humans have only so much 
equipment to break. Skills become useless in prolonged battles. Monsters are 
deadly to you. Including Chocobos. Especially Chocobos. ESPECIALLY Yellow 
Chocobos.

   /// Hardest Battles \\\

Finath River, Velius, Zalera, Altima 1/2, Hashmalum, Grog Hill

   /// Surprisingly Easy Battles \\\

Zalbag, Balk II, Adramelk

   /// Standard Generic Strategy \\\

Unleash Breakage. First target should be healers, then highest damage 
potential. Always go for the weapon first, then any speed boosting equipment.
---

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
V Strategies Sorted by Battle [5.0]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Following each brief summary is a reference note that you can control F to 
find more thorough information.

                                `-`-`-`-`-`-`-`-`
                               -`- CHAPTER  II -`-
                                `-`-`-`-`-`-`-`-` [5.2]

                                
          __-- Golgorand --__ [5.2a]

   A Power Sleeve will make things much easier. Many classes might want to
consider leveling to 35--the edge of the level cap--for a Speed point.
   
...UberSquire...
 Yell then accumulate. (2.4)
   
...Time Mage... 
 Meteor Gaf and some support, teleport to the top of the platform, wait for a 
crystal. (2.6)
   
...Monk... 
 Try to eliminate Gaf quickly, run on top of the wall, rely on Hamedo, Chakra 
and Earth Slash. (2.10)

...Knight... 
 Break Gaf's sword, climb up and dispatch the Time Mages, hope for some 
crystals. (2.7)
   
...Priest...
 Holy Gaf, Holy someone else and thwack people to death until you pick up a 
crystal. (2.6)

...Lancer...
 Move towards the top of the platform while you jump on targets. 
(2.4)
   
...Chemist...
 Equip Auto Potion.
   
...Ninja...
 Throw something at Gaf and retreat get knocked into Sunken State by an 
Archer. Time it so right after you kill a target a Knight will knock you back 
into SS. (2.4)
   
...Samurai... 
 Kill Gaf within two turns and hope for a crystal drop.  (2.4)
   
...Geomancer... 
 Max PA setup. Kill Gaf on your first turn. Run the rest of the battle, 
relying on Counter Flood and Elemental. (2.1)


         __-- Outside of Lionel --__ [5.2b]

   Kill Gaf and wear Rubber Boots. Now the only one who can hurt you it the 
Summoner.


         __-- Queklain --__ [5.2c]

   All Classes that can wear clothes- Get a Judo Outfit.
   
...Knight...
 Unequip your armor and helmet and hope Queklain casts Bio 2 on you so you can
hit him midcharge. (2.12)

...Lancer... 
 Get Quek to cast Bio 2 on you and jump before it resolves. (2.7) or (4.17)
   
...Samurai... 
 Hope Bio 2 misses. (2.6)


                              `-`-`-`-`-`-`-`-`
                             -`- CHAPTER III -`-
                              `-`-`-`-`-`-`-`-` [5.3]

                                  
         __-- Yardow Fort City --__ [5.3a]

   White Clothes can be very useful here as they lessen the effectiveness of 
some summons by 50%.
   
...UberSquire...
 Yell or Accumulate on your first turn and move in front of Rafa. Try to kill 
the Ninjas as soon as possible. (3.5)
   
...Time Mage...
 Tinker with the PBF/first move so that you are able to Meteor everyone but 
Malak and a Summoner. (3.1)
   
...Monk...
 Stand back of the doorway and Earth Slash repeatedly. (3.7)
   
...Knight... 
 Strategy needed.
   
...Priest...
 Holy a Ninja, Holy a Ninja, block the doorway and hope for a crystal. Holy 
the other Ninja and Malak. (3.4)
   
...Lancer... 
 Move in front of Rafa and jump a Ninja. Jump another Ninja, hope your evade 
is lucky, jump Malak/the last Ninja. (3.3)
   
...Chemist... 
 Strategy needed.
   
...Ninja... 
 Abandon, Germinas. Climb the wall and OHKO Throw a Ninja, do it again and 
retreat off the wall. (3.1)
   
...Samurai... (3.3)
/// OVERATED ASIDE: Good post to read if you're a Rafa hater.///

   
...Geomancer... 
 Element the Ninjas. (3.9)


         __-- Yugou Woods --__ [5.3b]

   A variety of strategies can be used to make this battle easier. Reflect 
Rings, MA-boosted, fire-type-spell-learned Rafa, Phoenix Down Rafa, Knight 
Rafa with high evade or a Regen Bag, etc.


         __-- Wiegraf and Velius --__ [5.3c]

...UberSquire and Bard... 
 Raise your speed and PA before killing Wiegraf. The stat bonuses will carry 
over into the Velius part of the battle.
   
...Time Mage... 
 Meteor Wiegraf, Demi 2 Velius, Demi 2 Velius and teleport out of his range. 
(3.3)
   
...Monk... 
 Take damage and punch Wiegraf. Earth Slash Velius and hopefully with your 
low HP you'll be able to draw a physical and Hamedo him. Punch Velius two 
more times. (3.10)
   
...Knight...
 Need a Black Robe and Ice Brand. Wiegraf attacks you, OHKO him, attack Velius
and then midcharge him. Need a critical and at least one Ice 2. (3.12)
   
...Priest...
 Holy where Wiegraf will move into and take damage (activate regenerator). 
Holy Velius and hope he charges something on you. Everyone thinks you are 
dead but Regen will give you enough HP to survive Velius's spell. Holy Velius 
for the win. (3.5)
   
...Lancer... 
 Kill Wiegraf with the proper CT so that you act immediately after Velius 
charges something on you. Have 8 speed.  (3.4)
   
...Chemist...
 Get rid of non essential items, protect against Seal and get Lossed. (3.1)
   
...Ninja...
 Kill Wiegraf so that you have a double turn on Velius, those 4 attacks 
should be enough to kill him. (3.2)
   
...Samurai... (3.12 - 3.17)
   
...Oracle...
 This strategy blows. Life Drain Wiegraf thrice, get the double turn, Life 
Drain Velius twice and hopefully hit him mid-charge for a double critical.
   
...Geomancer... 
 Elemental Velius and retreat, hit him mid charge with a critical to kill 
him. (3.9)


         __-- Riovanes Rooftop --__ [5.3c]
   
   Often you'll lose this battle because Rafa will get herself killed before 
you even have a turn. Try to draw the Assassins attack by not wearing any 
armor or hats. This 'naked strategy' frequently draws Ultimas, allowing Rafa 
to survive and you to attack a mid-charge Assassin and get an Ultima redirect.


                              `-`-`-`-`-`-`-`-`
                             -`- CHAPTER  IV -`-
                              `-`-`-`-`-`-`-`-` [5.4]

                                  
         __-- Finath River --__ [5.4a]
 
   There is about a 1/64 chance that you will get a battle with five Yellow 
Chocobos and a Uribo. In front of Ramza is a square that can only be attacked 
from one side (unless there are chocobos with long ranged attacks). Move to 
that square and wait for the Uribo/attack a chocobo if you have a ranged 
attack. Eventually the Uribo will move into the only square that can attack 
you and... he'll wait. His attack has no vertical tolerance and he won't move 
once in that position. You can than pick off the chocobos at your leisure.
   Another strategy that can work is to level down. If you do check out 
zouf's stat growth charts to find the ideal level 
(http://www.geocities.com/Zouf300/charts.html)


         __-- Bed Desert (Balk 1) --__ [5.4b]

...UberSquire...
 Sit back and Scream and let Balk come to you. Once you have him in 2 hit 
knock out range, advance and kill him. (4.2)
   
...Time Mage... 
 Take damage, advance and Quick yourself, Demi 2 Balk and retreat, take 
damage into critical range (activates Quick), Demi 2 Balk. (4.6)
   
...Monk...
 Earth Slash Balk and try to take out his support. (4.12)
   
...Knight... 
 Equip an Ice Shield and hope you get lucky. (4.7)
   
...Priest... 
 Wear White Clothes, Esuna, Holy, Cure until you can Holy him again. (4.1)
   
...Lancer... 
 Bracer, jump him twice. (4.3)
   
...Chemist...
 Shoot Balk, have Auto Potion equipped.
   
...Ninja...
 Twist, Power, Germinas and rush Balk (must be at or maybe above level 57). 
(4.2)
   
...Samurai... 
 Rush, Fire 4 redirect and attack. (4.3)
   
...Geomancer... 
 Ice Shield and Thief Hat neutrilize Balk. Try to take out the Wizard and 
Archers before tackling Balk. (4.1)


         __-- Outside of Limberry --__ [5.4c]

   Naked Strategy (see Riovanes Rooftop)


         __-- Elmdor --__ [5.4d]

There are many ways to draw Ultimas for redirect on Elmdor. To draw an Ultima 
from the Assassin that has Best Compat with Elmdor, wear a Black Costume and 
stand here:

XXXX
XXXX
XRXX

...UberSquire...
 Charge Ultima on yourself and retreat to the back left corner. Elmdor will 
smack you and get hit by the Ultima. You double turn everyone else, Ultima 
Elmdor and then try to smack him in the back at 30% for the win. (4.3)
   
...Time Mage... 
 Take Elmdor hit, Meteor all of them and Teleport away, Demi Elmdor for the 
kill. (4.8) 
/// OVERATED ASIDE: It would probably be easier to draw an Ultima redirect and
Meteor Elmdor but that may not be possible.///
   
...Monk... 
 Earth Slash and move away. Draw an Ultima, Earth Slash and redirect. (4.28)
   
...Knight...
 Manipulate your HP so that you have a chance of drawing a Lede Ultima, kill
Elmdor with an Ultima redirect, physical, and Ice 2. (4.16)
   
...Priest... 
 Holy. Hope to get lucky and dodge Assassin's throws.(4.2)
   
...Lancer...
 Start here:
XXXX
XXXX
XRXX
 
Elmdor will go first and use a Draw Out on you. Jump on him and use the 
Ultima redirect. He'll hit you with another Draw Out which must inflict Death 
Sentence on you. Jump on him again to win. Both jumps only have a 30% chance.
 
...Chemist...
 Strategy Needed.
   
...Ninja...
 Level 68, wait, draw Ultima, hit him in his side, hit him in his back. (4.3)
   
...Samurai...
 Draw out (Don't move). Swipe Elmdor's face. (4.9)
   
...Geomancer...
 Level up to 64. Attack Elmdor through his Blade Grasp and get an Ultima 
redirect. (4.4)


         __-- Zalera --__ [5.4e]

   Wear Judo Outfit or Angel Ring and try to get him to Death Sentence you.


         __-- Dycedarg and Adramelk --__ [5.4f]

   You'll probably want to wear a Jade Armlet as Adramelk likes to Seal 
people.
   
...UberSquire...
 Scream 3 times and kill Dycedarg (Scream more if you want to kill Adramelk 
faster). Attack Adramelk until he losses you and hope you have some good 
fortune while lossed. (4.4)
   
...Time Mage...
 Meteor Dyce and Teleport far away. Demi 2 Adramelk and Teleport out of his 
range, Teleport back in and Demi 2 him.   (4.9)
   
...Monk...
 Earth Slash Dyce until he gets close then punch or Wave Fist him. Chakra and 
Move HP Up until Adramelk runs out of MP, hope for Loss. (4.53)
   
...Knight... 
 Break Dyce's sword and let Adramelk Loss you. (4.18)
   
...Priest... 
 Wear Cham Robe, Holy Dyce twice and Shell at Adramelk. Get Lossed and staff 
Adramelk to death. (4.3)
   
...Lancer... 
 Let Dyce go first (keep your level below 69), Jump him to death, get 
Confused by Adramelk. (4.9)
   
...Chemist...
 Equip Change to a Stone Gun, drink Elixirs when Adramelk lands a big spell. 
(4.6)
   
...Ninja... 
 (4.5) Equipping a Mage Masher and silencing Adramelk might work.

...Samurai... 
 Reflect Mail, use Earth Slash like Draw Out (Kiku), get confused by 
Adramelk. (4.14)
   
...Geomancer...
 Strangest battle that I have read. I always wondered why you never see 
Zalbag and Clay Aiken in the same place. (4.9)


         __-- Zalbag --__ [5.4g]

   Zalbag's Blood Suck ability does not have any Vertical Tolerance. 108 Gems 
is not needed as long as you move to the proper locations.
   
...UberSquire...
 Scream and move to the right where Zalbag can't Bloodsuck you. Kill the 
Demons before they hurt you too badly and Scream to the point where Zalbag is 
no longer a threat and kill him. (4.4)
   
...Time Mage...
 Meteor, Teleport out, Teleport in, Demi. (4.10)
   
...Monk... 
 Earth Slash the demons until Zalbag approaches. Hamedo and Earth Slash him. 
(4.55)
   
...Knight...
 Kill the demons and then find a good mix between breaking Zalbag's stats and
using standard attacks on him. (4.25)
   
...Priest... Complicated. (4.4)

...Lancer...
 Jump Zalbag and move into his range so he can swipe you (must miss). Jump 
again, predict Jump. (4.21)
   
...Chemist... 
 Blast Gun instead of Stone Gun, hope for the higher Bolts. (4.7)
   
...Ninja...
 Have Zalbag knock you into SS, kill the demons. Equip Ninja Swords as they 
can inflict Don't Act which Zalbag is vulnerable to. (4.7)
   
...Samurai...
 Complicated. (4.20)
   
...Geomancer... 
 Ramza moves one square forward and waits. The two Archaic Demons advance and 
charge something, go before the spells resolve and Carve Model them into 
Petrification. Kill or petrify the Ultima Demon before it can advance and 
resolve a spell, move to the spot between the two petrified Demons and the 
Torch and Elemental/Attack Zalbag (4.19)


         __-- Lost Sacred Presincts (Balk 2) --__ [5.4h]

   Thief Hat and Rubber Boots will prevent Balk from taking action on you.
   
...UberSquire... Wear a Flame Shield and Rubber boots and wait in the back 
corner. When Balk moves into range kill him. (4.5)
   
...Time Mage... 
 Meteor where Balk will move too and retreat, Meteor him again. (4.15)
   
...Monk...
 Earth Slash Balk three times. On the second Slash try to get a monster too 
so the Chemist wastes his heal on that. (4.59)
   
...Knight...
 (4.41)
   
...Priest...

...Lancer... 
 Wear a Defense Armlet and hope the Chemist only has potion. Jump Balk to 
death. (4.25)
   
...Chemist...
 Secret Clothes, shoot him. (4.8)
   
...Ninja...
 Level 99 Ninjas don't need a strategy.
   
...Samurai... 
 White Robe, Defense Armlet. Use Protect/Shell and take out Balk's support 
first. (4.23)
   
...Geomancer... 
 Wear a Flame Shield and Rubber boots. Try to Petrify the Chemist and kill 
Balk's support, then take care of Balk. (4.23)


         __-- Hashmalum --__ [5.4i]

   Black Costume/Jade Armlet will protect you from Stop. The only reason I'm 
including Hash in the list of battles is because he's a Zodiac Monster, not 
because he's difficult to defeat.
   
...UberSquire...
 Scream and move all the way back, out of his Meteor Range. Advance and kill 
him with attacks and a Meteor redirect. (4.5)
   
...Time Mage...
 Demi 2, Demi 2. (4.19)
   
...Monk...
 Meteor redirect and punch him mid charge. Chakra when needed. (4.59)
   
...Knight...
 Mind Break him then kill him (4.39)
   
...Priest...

...Lancer...
 Jump and redirect Meteors. (4.26)
   
...Chemist...
 Equip Change to a Stone Gun, redirect a Meteor and drink an Elixir if 
needed. (4.8)
   
...Ninja... 
 Level 99 Ninjas don't need a strategy, they need an ambulance to follow them 
and clean up their mess.
   
...Samurai...
 Hit him and get redirects. (4.23)
   
...Geomancer...
 Attack Hash and Meteor redirect, repeat. (4.23)


         __-- Altima --__ [5.4j]
   
...UberSquire...
 OHKO two demons on your first two turns, kill the other two demons. Attack 
Altima when you can, Scream when you can't. (4.5)
   
...Time Mage...
 Haste, Demi 2, Demi 2. Demi, Demi, Demi around yourself (Altima will move 
into it to attack you), Demi. (4.19)
   
...Monk...
 Earth Slash a demon and let your HP get dwindle. When it is low Altima will 
only physically attack you and you can Hamedo and punch her to death. (4.59)
   
...Knight...
 Speed and Mind Break Altima II. (4.39)
   
...Priest... (4.5)
/// OVERATED ASIDE> Unfortunately sqpat updated his progress in another thread
which was lost. Here's what he told me that he did:
sqpat[Sexy_Beast] i think it was something like:
sqpat[Sexy_Beast] holy turn one, run back to the back
Gamermad{Golgorand} you went with the 5 holy setup I remeber sqpat.
sqpat[Sexy_Beast] then run over and raise alma.. then holy again.
sqpat[Sexy_Beast] then mbarrier happens, holy altima twice, youre out of mp
Overated[BariusHill] is there any way to copy text from this chat?
sqpat[Sexy_Beast] and let alma redirect all ultimas while you punch.///
   
...Lancer...
 12 Speed, get to Altima II at the right CT, jump her mid charge until she 
dies. (4.27)
   
...Chemist...
 Equip Change Stone Gun, Elixir Alma when needed. (4.8)
   
...Ninja...
 Altima I is vulnerable to Don't Act but level 99 Ninjas don't need a 
strategy. Max PA setup (Fist, Fist, Twist, Power and Bracer) will allow you 
to OHKO Altima I.

...Samurai...
 Red Shoes and Reflect Mail. Go for Altima I, don't bother with the demons. 
(4.24)
   
...Geomancer... 
 Element Altima and wait. Attack Altima in the face and then the side to move 
onto her second form. Try to be in low HP to draw more physical attacks. 
(4.27)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
VI Miscellaneous Information [6.0]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 `-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`
-`- Zodiac Monster Information `--
 `-`-`-`-`-`-`-`-`-`-`-`-`-`-`-` [6.1]

sqpat, MalcolmMasher and I found out the levels of the Zodiac Monster
and the other two, using some formulas from the BMG, calculated detailed
Zodiac boss stats that cannot be found in any other FAQ.

In the 'Vulnerable to:' section the status effects that the specific Zodiac 
monsters are vulnerable to are listed.

                                _________________
---------------------------- ///     QUEKLAIN    \\\ -------------------------
---------------------------- \\\_________________/// -------------------------

   ||| Impure King |||

Type: Male
Zodiac: Scorpio
Level: 20
Move 4 Jump 4 C-EV 12%
HP: 369 - 393
MP: 343 - 368
PA: 10
MA: 7
Speed: 9

Innate: Martial Arts, Short Charge
Vulnerable to: Don't Move

   ||| Skill Set |||

Nightmare - 100% Sleep or Death Sentence on a 2 vertical 0 area of effect at a
             range of 5

Chicken Race - 100% Don't Act on 1 panel at a range of 5 squares

Death Cold - 100% Slow on a 2 area of effect at a range of 5 squares

Bio 2 - Adds Petrify or Frog at a calculated %, can be evaded 
        [TargetsFaith/100*CastersFaith/100*117] 

Bio - HP damage, not very powerful, can be evaded
        [TargetsFaith/100*CastersFaith/100*84]

   |||Tends to Rely on |||

Nightmare, Bio 2, and physical attacks. Defense Rings provide complete 
protection from Nightmare.

                               _________________
--------------------------- ///      VELIUS     \\\ --------------------------
--------------------------- \\\_________________/// --------------------------

   ||| Warlock |||

Type: Monster
Zodiac: Virgo
Level: 31
Move 5 Jump 5 C-EV 18%
HP: 926 - 1005
MP: 192 - 288
PA: 12 - 14
MA: 11 - 13
Speed: 8

Innate: Martial Arts, Short Charge, Cannot enter water, 
Vulnerable to: Silence, Don't Move

   ||| Skill Set |||

Seal - 100% Petrify on 1 panel at a range of 5 squares

Loss - 100% Confusion with a 2 vertical 0 area of effect at a range of 5 
squares

Lose Voice - 100% Silence with a 2 area of effect at a range of 5 squares

Cyclops - Same as the Summoner Ability

Titan - Same as the Summoner Ability

   ||| Tends to Rely on |||

Cyclops, Titan, and physical attacks. He'll use Seal sometimes and the 
occasional Loss.

                               _________________
--------------------------- ///      ZALERA     \\\ --------------------------
--------------------------- \\\_________________/// --------------------------

   ||| Angel of Death ||| 

Type: Male
Zodiac: Gemini
Level 44
HP: 1098 to 1171
MP: 680 to 736
PA: 15
MA: 10
Speed: 11

Innate: Short Charge, Cannot enter water
Vulnerable to:

   ||| Skill Set |||

Nightmare - 100% Sleep or Death Sentence on a 2 vertical 0 area of effect at a
             range of 5

Spell - 100% Stop on a 2 vertical 0 area of effect at a range of 5 squares

Flare 2 - 2 area of effect 3 vertical damage from a range of 4 squares, 50
           Speed (2 CTR) with Short Charge, 35 MP cost
           [TargetsFaith/100*CastersFaith/100*38*MA]

Toad 2 - Adds Frog, 50 Speed (2 CTR) with Short Charge, 35 MP Cost
          [TargetsFaith/100*CastersFaith/100*(160+MA)]

   ||| Tends to Rely on |||

Nightmare, Spell, and Flare. Uses an occasional Toad 2.

                                _________________
---------------------------- ///     ADRAMELK    \\\ -------------------------
---------------------------- \\\_________________/// -------------------------

   ||| Ghost of Fury |||

Type: Monster
Zodiac: Scorpio
Level: 46
Move 5 Jump 4 C-EV 19%
HP: 1404 - 1525
MP: 290 - 435 
PA: 14 - 16
MA: 10 - 12
Speed: 10

Innate: Short Charge
Vulnerable to: Silence, Don't Move

   ||| Skill Set |||

Seal - 100% Petrify on 1 panel at a range of 5 squares

Loss - 100% Confusion with a 2 vertical 0 area of effect at a range of 5 
squares

Holy - Same as the Priest Spell, can be reflected

Bahamut - Same as the Summoner Spell

   ||| Tends to Rely on |||

Likes to use Seal often, Loss to a lesser extent, and loves Holy and Bahamut. 
Will do an occasional physical attack.

                                _________________
---------------------------- ///    HASHMALUM    \\\ -------------------------
---------------------------- \\\_________________/// -------------------------

   ||| Regulator |||

Type: Male
Zodiac: Leo
HP: 1300-1400
Level: 59 Move 4 12% C Ev
HP: 1359 to 1450
MP: 764 to 818
PA: 17
MA: 11
Speed: 13
Brave: 65 to 70
Faith: 70

Innate: Short Charge

Vulnerable to: Slow, Don't Move, Blind

   ||| Skill Set |||

Spell- 100% Stop on a 2 vertical 0 area of effect at a range of 5 squares

Death Cold - 100% Slow to a 2 vertical 0 area or effect at a range of 5 
squares

Meteor - Same as the Time Mage Spell

Quake - HP damage to a 4 vertical 3 area of effect at a range of 4 squares, 30
         Speed (4 CTR) with Short Charge, Earth Element, 70 MP cost
        [TargetsFaith/100*CastersFaith/100*38*MA]

Melt - HP damage to a 4 vertical 3 area of effect at a range of 4 squares, 30 
        Speed (4 CTR) with Short Charge, Fire Element, 70 MP cost
        [TargetsFaith/100*CastersFaith/100*38*MA]

Tornado - HP damage to a 4 vertical 3 area of effect at a range of 4 squares, 
          30 Speed (4 CTR) with Short Charge, Wind Element, 70 MP cost
          [TargetsFaith/100*CastersFaith/100*37*MA]

   |||Tends to Rely on |||

Often uses Spell to start out the battle and then moves on to a mixture of 
physical attacks and magic.

                               _________________
--------------------------- ///      ALTIMA     \\\ --------------------------
--------------------------- \\\_________________/// --------------------------

   ||| Holy Angel |||

Type: Monster
Zodiac: Virgo
Level 56 11% C Ev
HP: 1281 to 1391
MP: 324 to 485
PA: 13 to 15
MA: 13 to 15
Speed: 9

Reaction Ability: Absorb Used MP
Innate: Short Charge, Float, Teleport II
Vulnerable to: Darkness, Don't Act, Slow

   ||| Skill Set |||

Grand Cross - 25% chance of adding each of these 8 effects: Petrify, Darkness, 
               Confusion, Berserk, Frog, Poison, Sleep, Slow on 3 vertical 2 
               area of effect at a range of 4 squares, 40 Speed (3 CTR) with 
               Short Charge 

Ultima - HP damage on a 3 vertical 3 area of effect from a range of 4 squares, 
          20 Speed (5 CTR) with Short Charge, 40 MP
          [TargetsFaith/100*CastersFaith/100*30*MA]

   ||| Tends to Rely on |||

Grand Cross, Ultima, and Physical Attacks. 

                                _________________
---------------------------- ///    ST. AJORA    \\\ -------------------------
---------------------------- \\\_________________/// -------------------------

   ||| Arc Angel |||

Type: Monster
Zodiac: Virgo
10% C Ev
Level 66
HP: 3022 to 3281
MP: 303 to 455
PA: 16 to 19
MA: 15 to 18
Speed: 12

Reaction Ability: Face Up
Innate: Short Charge, Float, Teleport II
Vulnerable to: Holy, Slow, Don't Move

   ||| Skill Set |||

Grand Cross - 25% chance of adding each of these 8 effects: Petrify, Darkness, 
               Confusion, Berserk, Frog, Poison, Sleep, Slow on 3 vertical 2 
               area of effect at a range of 4 squares, 40 Speed (3 CTR) with 
               Short Charge   

Return 2 - Sets targets CT to 0 on a 3 vertical 3 area of effect at a range of 
            4 squares, 30 Speed (4 CTR) with Short Charge, 0 MP
            [TargetsFaith/100*CastersFaith/100*(200+MA)]

Despair 2 - Cancels Float, Haste, Protect, Regen, Reraise, Shell, Transparent,
             Faith, and Reflect on a 4 vertical 3 area of effect at a range of
             4 squares, 30 Speed (4 CTR) with Short Charge, 0 MP
             [TargetsFaith/100*CastersFaith/100*(200+MA)]

All Ultima - HP damage to a 4 vertical 3 area at a range of 5, 14 Speed 
             (8 CTR) with Short Charge, 50 MP
             [TargetsFaith/100*CastersFaith/100*37*MA]

   Tends to Rely on...

Physical Attacks, Grand Cross, All Ultima, and Despair 2.

                               _________________
--------------------------- ///      ELIDIBS    \\\ --------------------------
--------------------------- \\\_________________/// --------------------------

Type: Monster
Level 75
HP: 2704 to 2936
MP: 830 to 1244 (is his MP allowed to break the cap?)
PA: 5 to 6
MA: 15 to 18
Speed: 7

Innate: Short Charge
Vulnerable to: Stop, Slow, Blind, Faith, Innocent

   ||| Skill Set |||

Zodiac - Strongest spell in the game, can only be learnt from Elidibs
   
   ||| Tends to Rely on |||




 `-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`
-`- Wiegraf Riovanes Castle Battle `--
 `-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-` [6.2]

For SSCCs killing Wiegraf must not only be done efficiently, but must be done 
to try to get an advantage for Velius. I'm not sure exactly how it works and 
would appreciate any additional information but here are a few things I've 
learned:
-If you have high speed (10 or 11) and kill/critical Wiegraf when he has low 
CT (under 30) you should get a double turn to begin the Velius battle
______________________________________________________________________________

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ HALL OF CHAOS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
______________________________________________________________________________
[7.0]

This section rewards anyone who has ever completed an SSCC (it doesn't matter 
if you were the first one) with a coveted spot in this FAQ. I know for most 
of you that this has been a life long dream and many were the days when you 
told your mommy "When I grow up I want Overated to write about me in his 
FAQ." Well that day has come.

             __________       ^                ^       __________               
             ~~~~~~~~~~:_____/ \_ UBERSQUIRE _/ \_____:~~~~~~~~~~ 

                                 Rising Chaos
                                erodicat Chaos
                               SaturngohanChaos 
				 ClaudeChaos
				 Chaos Fodder

             __________       ^                ^       __________
             ~~~~~~~~~~:_____/ \_ TIME  MAGE _/ \_____:~~~~~~~~~~ 
 
                               Minion of Chaos
                                 ClaudeChaos

             __________       ^                ^       __________
             ~~~~~~~~~~:_____/ \____ MONK ____/ \_____:~~~~~~~~~~    

                                     kern
                                 Petey JChaos
			       EnigmaGamerChaos             

             __________       ^                ^       __________
             ~~~~~~~~~~:_____/ \___ KNIGHT ___/ \_____:~~~~~~~~~~      

                               Duke VimesChaos
    
                              ^                ^       __________
             ~~~~~~~~~~:_____/ \___ PRIEST ___/ \_____:~~~~~~~~~~ 

                                 sqpat Chaos

             __________       ^                ^       __________
             ~~~~~~~~~~:_____/ \___ LANCER ___/ \_____:~~~~~~~~~~

                                 OveratedChaos
                               Black FenrilChaos

             __________       ^               ^       __________
             ~~~~~~~~~~:_____/ \__ CHEMIST __/ \_____:~~~~~~~~~~

                                  ZakuChaos
                                 ClaudeChaos

             __________       ^               ^       __________
             ~~~~~~~~~~:_____/ \___ NINJA ___/ \_____:~~~~~~~~~~ 

                                 OveratedChaos
				  ScytheChaos
				   TIDQChaos
   
             __________       ^               ^       __________
             ~~~~~~~~~~:_____/ \__ SAMURAI __/ \_____:~~~~~~~~~~ 

                                erodicatChaos
                                 sqpat Chaos
           
             __________       ^               ^       __________
             ~~~~~~~~~~:_____/ \_ GEOMANCER _/ \_____:~~~~~~~~~~ 

                                 Sabin Chaos
                                Beowulf Chaos
			       AulirophileChaos

             __________       ^               ^       __________
             ~~~~~~~~~~:_____/ \___ ARCHER __/ \_____:~~~~~~~~~~ 

                              DeathChickenChaos

             __________       ^               ^       __________
             ~~~~~~~~~~:_____/ \  CALCULATOR / \_____:~~~~~~~~~~ 

                               CirclMastrChaos (Full Calculator)
                              chessjerkChaos (Crystal Calculator)

             __________       ^               ^       __________           
             ~~~~~~~~~~:_____/ \___ DANCER __/ \_____:~~~~~~~~~~

                                 sqpat Chaos

             __________       ^               ^       __________
             ~~~~~~~~~~:_____/ \___ THIEF  __/ \_____:~~~~~~~~~~

                                 sqpat Chaos

             __________       ^               ^       __________           
             ~~~~~~~~~~:_____/ \__ SUMMONER _/ \_____:~~~~~~~~~~

                                 ClaudeChaos

             __________       ^               ^       __________           
             ~~~~~~~~~~:_____/ \___ WIZARD __/ \_____:~~~~~~~~~~

                                 sqpat Chaos

             __________       ^               ^       __________           
             ~~~~~~~~~~:_____/ \___ ORACLE __/ \_____:~~~~~~~~~~

                                 ClaudeChaos

             __________       ^               ^       __________           
             ~~~~~~~~~~:_____/ \__ MEDIATOR _/ \_____:~~~~~~~~~~

                                 ClaudeChaos


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Many thanks to all SSCCers and all that frequent the SCC/SSCC board for 
helping with this FAQ. This FAQ would not have been done without them: sqpat, 
Rising Chaos, kern, Minion of Chaos, Merlin the Tuna, UltimaterializerX and 
others.

This is my second FAQ and I plan on updates. Email me with any advice, typos,
mistakes I've made, parts that you find confusing, or if you're just lonely. 
Send me a good, relatively well written idea and I'll put it in the FAQ and 
give you credit. ///CIRCLMASTR ASIDE: Overated no longer maintains the FAQ.  
Please send any emails regarding it to me, CirclMastr.  Contact information is 
just a bit further down.\\\ The FAQ is copyright of GameFAQs Challenge board. 
No parts may be copied without the expressed written consent of the Challenge 
board so make a post or email me if you want to use this FAQ somewhere or use 
part of it. If this FAQ is anywhere except www.GameFAQs.com, www.IGN.com, or
www.neoseeker.com I'm being screwed.

-Overated
overatedsan@excite.com
2003

As the new maintainer of the FAQ, I'd like to thank everyone Overated thanked, 
as well as Overated himself for doing a lot of good work while I was still an 
FFT newbie.

This is my first FAQ, or perhaps my zeroeth if you consider the fact that I'm 
just taking it over from Overated.  I definitely plan on updates.  Email me 
with anything that needs correction or editing.  The above copyright notice 
still applies.

-CirclMastr
circlmastr@gmail.com
2007

   /// Version 1.11 \\\

Corrected Samurai Zodiac, added a note that informs people the origins of the 
Books of Chaos, added a few combat strategies and updated some info for the 
incomplete SSCCs. I'm still trying to line up my FAQ better. 

   /// Version 1.13 \\\

Did something but I'm not sure what...

   /// Version 1.47 \\\

Sabin completed Geomancer, added erodicatChaos to the Hall of Chaos 
Ubersquire style, added some of his ubersquire strategies and tried to fix 
the layout of the guide.

   /// Version 1.58 \\\

As kern suggested I tidied up the table of contents. Beowulf did a Geomancer 
SSCC and I added some of his strategies. I began putting incomplete SSCCs in 
the battle strategy list and tried to format that section better. Aerostar 
has compiled a full list of possible equipment drops and with his permission 
I corrected my list but to see the full thing check out his website. I'll 
finish the Incomplete SSCC strategies with my next update.

   /// Version 1.61 \\\

SaturngohanChaos finished UberSquire. Here is some of the stuff I did:

-fixed the mistakes I made when putting in Beowulf's strats
-added the excellent Zodiac Monster info sqpat posted in the Misc. section (I 
should have added this earlier)
-Put in a few of SaturnZero's UberSquire strats (Elmdor and Altima
-Explained RC's mediator progress and how Velius is going, theorized on how 
a Mediator might defeat Velius
-fixed some typos
-reformatted some parts of sections I, II, III, V, VI and the Hall of Chaos 
-updated the % for some of the incomplete classes
-SabinChaos has started a Full Calc SSCC

I realized something recently that I should have made clearer earlier. I was 
under the false impression that it is very difficult ("nearly impossible" I 
heard) to get FAQs and guides posted for Final Fantasy games, FFT especially. 
When first submitting the guide I did not mention specifically mention that 
most of this guide was not written by me but was written by the people who 
did the SSCCs. I was worried that this guide would not be submitted if it was 
thought to be mainly copied from message board threads so I did not say where 
the info from the Completed SSCCs came from (nor did I claim it as my own). 

After an update or two kern posted how I did not point this distinction out 
and I apologize to the SSCCers for not making this clear. It was never my 
intention to claim that I wrote this entire guide. I did not give you guys 
the proper credit at the beginning out of concern that this FAQ would not be 
accepted, not to try to rip you off. To remedy this I have explained where 
the strategies come from in sections I and IV.

   /// Version 1.85 \\\

Added full calc and the GS section, added more detailed Zodiac info care of
MalcolmMasher, sqpat, and myself.


   /// Version 2.0 \\\

Bullet Form:

-Dancer, Wizard, Thief, Oracle, and Summoner were completed
-Knight was stripped of its beaten status and then beaten by someone else
-Added an equipment drop guide in the general strategy sections

   /// Version 2.1 \\\

Due to extenuating circumstances and other such things, Overated has had to 
turn over maintenance of this FAQ to CirclMastr. That would be me. I've got a 
lot of work ahead of me and some big shoes to fill, but this is the first step 
to getting this back on track.

   /// Version 3.0 \\\

The first major update since I (CirclMastr) took over the FAQ.  Crystal Calc 
has been completed, Mediator has been taken all the way to Altima, and a ton 
of GS SSCCs have been completed.  As such, I've taken the GS SSCC names out of 
the Hall of Chaos (there were only 3 there, anyway).  I plan to rework the GS 
SSCCs into their own section, after I come up with some method of organization 
to keep the FAQ from being completely overloaded.

   /// Version 3.01 \\\

A rather minor update this time.  Go go bulleted list!
-Links have been fixed, and dead links removed.
-Percentage completion for the various SSCCs have been fixed/updated.
-Two new GS SSCCs have been added, which further makes me feel the need for a 
separate GS section for them.

   /// Version 3.1 \\\

The Mediator SSCC has been completed, yay! Also, the Hall of Chaos has been
updated for all the normal SSCCs. GS SSCCs are going to get a new section
when I get that set up, so watch this space!