/=================================\
              |      Final Fantasy Tactics      |
              | Action Replay/Game Shark Codes  |
              |            Ver 0.4              |
              |                                 |
              |  Mantained by Ignacio de Lucas  |
              |      (delucas@hotmail.com)      |
              \=================================/


    This file should come in a ZIP with another four:
 fftfaq   : Main FAQ and general information
 ffttips  : Tactics and secrets
 fftabil  : Ability list
 fftitems : Item list
 fftshark : Action Replay / Game Shark codes (this file)


    Newest revisions of this FAQ can be found at:
 
 Kao Megura's Homepage
  (http://www.fortunecity.com/bally/orange/25/)

 The UnOfficial Squaresoft Homepage    
  (unofficial.sqla.com)

 Www.GameFaqs.Com                      
  (www.gamefaqs.com)

 The Chocobo Range
  (www.cronorye.com/ff7.html)

 Your Final Fantasy Tactics Page
  (www.geocities.com/TimesSquare/Castle/3202/fftmain.htm)

 Import RPG Help
  (members.aol.com/magicnerd8/import.html)

 The Final Fantasy Tactics Page
  (www.geocities.com/TimesSquare/Alley/7937/fft.html)

 Square Kappa's Page
  (www.geocities.com/TimesSquare/Dungeon/2048/index.html)



-" ooOo,o+oo  -"

 1. - Job Codes
 2. - Item Codes
 3. - Ability Codes


    This file contains codes obtained with an Action Replay and a 
 Comms Kit. They can be used with either an Action Replay or Game 
 Shark.


-" o-_  oEo<o  oAo<o,o+o  -"


    Thanks to Piyo (vortex@mail.networx.net.au) for the  "current
 job" code.

    Well, these are the codes for changing your characters' jobs.
 Before I list them, let me explain how they work. There are two
 codes for each character.

    The first one sets the BASIC job of that character. This is the
 "beginner" job of him/her, so to speak. For all regular character,
 their basic job is "Apprentice" (there's a male and a female
 apprentice job). This also affects other things, such as what
 graphic will that character have (especially in the cases of
 special characters). In a sense, this dictates "who the
 character is".
    Note that changes in this job are permanent (remain even after
 you switch off the AR and even after you change jobs).

    The second one sets the CURRENT job of the character. It works
 as you would expect it, except that the character must be in a
 logical job for his/her basic job or his/her graphic will
 glitch (for example, if you try to set the current job to
 that of a monster and the basic to that of a human, or the
 other way around).


    Basic job code:


 ,- This is a THREE, not an EIGHT! So that it only affects the lower byte.
 |
 30054FE4 00XX    For the 1st character
 300550E4 00XX    For the 2nd character
 300551E4 00XX    For the 3rd character
 300552E4 00XX    For the 4th character
  and so on...


    Current job code:

 80054FE6 0XXX    For the 1st character
 800550E6 0XXX    For the 2nd character
 800551E6 0XXX    For the 3rd character
 800552E6 0XXX    For the 4th character
 .....


    Both codes must be used with their "correct values" to obtain
 their best effect. The correct values are:


 Type of character          Basic Job             Current Job
 Regular human, male        80                    Not needed
 Regular human, female      81                    Not needed
 Special human              Special job you want  Not needed
 Monster                    82                    Monster job you want

    To determine who is human and who is a monster, the rule of thumb
 is that if it cannot change jobs, it's a monster. So all zodiac
 beasts are monsters, as well as Constructor 8.


    "Basic job" table

    It seems that the same values are used for both "Basic" and "Current"
 job codes, so just use the below table. Exception: from value 80
 on, they give different results, but since from there on there are
 only monster jobs and they would only be used in the "current
 job" codes, it doesn't matter.


    "Current Job" table

N    Job           Face         Sprite  Ability  

00   None          None         No      None
01   Apprentice    Ramza 1st    Yes     Guts
02   Apprentice    Ramza 2nd    Yes     Guts
03   Apprentice    Ramza 3rd    Yes     Basic Tech
04   Apprentice    Delita 1st   Yes     Guts
05   Holy Knight   Delita 2nd   No      SeiKenGi 
06   Arch Knight   Delita 3rd   No      ?Ken (Divine Knight)
07   Apprentice    Argas        Yes     Basic Tech
08   Arch Knight   Zalbarg      No      Ruin Magic Sword (Ruin)
09   Rune Knight   Daisdarg     No      ?Ken (Holy Knight, Divine Knight)
0A   Duke          Larg         No      <None>
0B   Duke          Gorutana     No      <None>
0C   Princess      Ovelia       Yes     SeiMahou (Mabaria, Despena +) 
0D   Holy Sword    Orland       Yes     SeiKen (Holy Knight)
0E   Pope          Old Man      No      <None>
0F   Dragooner     Rerze        Yes     Dragon
10   High Priest   Zarmou       No      Shiro?Mahou (White, Status Change +)
11   Dark Knight   Gabugalion   Yes     ?KuroKen
12   Tenmeishi     Bald Guy     Yes     UraShingen
13   Bishop        Simon        Yes     <None>
14   Cleric        Br.Hair Monk Yes     SeiMahou (Mabaria, Despena,Omajinai+)
15   Astronomer    Oran Durai   Yes     Star Heaven (Star Heaven Stop ++)
16   Engineer      Basrodio     Yes     Sniper
17   Dark Knight   Gabugalion   Yes     ?KuroKen
18   Cardinal      Drakrowa     No      No
19   Tendoushi     Lafa         Yes     Shingen
1A   Tenmeishi     Malark       Yes     UraShingen
1B   Arch Knight   Elmdoa       No      Katana??Ice (All new ++)
1C   Delita Sister Teita        Yes     Mahou (Cure)
1D   Arch Duke     Barinten     No      <None>
1E   Holy Knight   Agurias      Yes     SeiKenGi
1F   Temple Knight Beiowuf      Yes     Mahouken
20   White Knight  Wirgraff     Balmau. SeiKenGi (Holy Knight)
21   Arch Witch    Balmaufra    Yes     <None>
22   Engineer      Mustadio     Yes     Sniper
23   Vicount       Ludwig       No      <None>
24   Divine Knight Vormarf      No      ?Ken
25   Divine Knight Lorfar       No      ?Ken
26   Night Blade   Izuruud      No      ??NinKatana (Knight)
27   Sorcerer      Cretian      No      All Magic (Holy, Flare, Graviga,
                                                   Dark Holy, Araise +)
28   White Knight  Balmaufra    Yes     SeiKenGi (Holy Knight)
29   Tendoushi     Lafa         Yes     Shingen
2A   Divine Knight Mariador     Yes     ?Ken
2B   Engineer      Balk         No      Sniper
2C   Cleric        Aruma        Yes     Seimahou (Mabaria, Despena,
                                         Arutema, Omajinai +)
2D   Assassin      Celia        No      Serv. hand (Status Change, Arutema +)
2E   Assassin      Reddy        No      Serv. hand (Status Change, Arutema +)
2F   Divine Knight Mariador     Yes     ?Ken (Only two of them)
30   Cleric        Aruma        Yes     SeiMahou (Mabaria, Despena,
                                                  Omajinai +)
31   Fake Cleric   Girl (?)     No      <None>
32   Soldier       Cloud        Yes     Limit
33   Arch Knight   Ramza        No      Ruin Magic Sword (Ruin+)
34   Holy Knight   Agurias      Yes     SeiKenGi
35   Item Shi      Ramza        No      Item
36   White Mage    Ramza        No      ShiroMahou
37   Black Mage    Ramza        No      KuroMahou
38   Yin/Yang Mage Ramza        No      InYoWaza
39   <None>        Ramza        No      <None>
3A   <None>        Celia        No      <None>
3B   <None>        Reddy        No      <None>
3C   Ma Shin       Berias       No      Fear (New +)
3D   Knight NJ     Ramza        No      Kengi
3E   Death Angel   Zaerla       No      Fear (New +)
3F   Archer NJ     Ramza        No      Charge
40   Conqueror     Hashumarim   No      Fear (New +)
41   SeiTen?       Ramza        No      <None>
42   Black Mage NJ Ramza        No      KuroMahou
43   Tyranner      Kyukrein     No      Fear (New +)
44   Time Mage NJ  Ramza        No      Jikuu Mahou
45   Anger Spirit  Aduramarek   No      Fear (New +)
46   Yin/Yang NJ   Ramza        No      In Yo Waza
47   Shoukan NJ    Ramza        No      Shoukan
48   Holy Dragon   Holy Dragon  Yes     Breath
49   SeiDaiTen?    Ramza        No      ?All Magic (?All Arutema, G.Cross +)
4A   Apprentice    Ramza        No      Basic Tech
4B   Item Shi      Ramza        No      Item
4C   Knight        Ramza        No      Art of War
4D   Archer        Ramza        No      Charge
4E   Monk          Ramza        No      Fist Tech
4F   White Mage    Ramza        No      White Magic
50   Black Mage    Ramza        No      Black Magic
51   Time Mage     Ramza        No      Time Magic
52   Summoner      Ramza        No      Summon
53   Thief         Ramza        No      Steal
54   Talker        Ramza        No      Talk Technique
55   Yin/Yang Mage Ramza        No      Yin/Yang technique
56   Elemental M.  Ramza        No      Elemental Technique
57   Dragon Knight Ramza        No      Jump
58   Samurai       Ramza        No      Release
59   Ninja         Ramza        No      Throw
5A   Mathematician Ramza        No      Arithmetics
5B   Bard          Ramza        No      Sing
5C   Dancer        Ramza        No      Dance
5D   Imitator      Ramza        No      Imitate
5E   Chocobo       Chocobo      Yes     ChocoAttack, ChocoCure, [ChocoEsna]
5F   Black Chocobo Chocobo      Yes     ChocoAttack, ChocoBall, ChocoEsna,
                                         [ChocoMeteo]
60   Red Chocobo   Chocobo      Yes     ChocoAttack, ChocoBall, ChocoMeteo,
                                         [ChocoCure]
61   Goblin        Goblin       Yes     Tackle, Metsubushi, [Goblin Punch]
62   Black Goblin  Goblin       Yes     Tackle, Spin Punch, [Goblin Punch]
63   Gabldegak     Goblin       Yes     Tackle, Spin Punch, Goblin Punch,
                                         [Myouchireito]
64   Bomb          Bomb         Yes     Kanatsuku, Exploder, [Cobomb]
65   Grenade       Bomb         Yes     Kanatsuku, Exploder, Cobomb, [Flame
                                         Attack]
66   Exploder      Bomb         Yes     Kanatsuku, Exploder, Spark, [Cobomb]
67   Red Panther   Panther      Yes     Hikkaku, Poison ?, [Neko Kick]
68   Cougar        Panther      Yes     Hikkaku, Cat Kick, Poison ?, [Blaster]
69   Vampire       Panther      Yes     Hikkaku, Cat Kick, Blaster, [Blood ?]
6A   PiscoDemon    Squidman     Yes     ?Hand, [Sune]
6B   Squidraken    Squidman     Yes     ?Hand, Sune, ???, [Mind Blast]
6C   Mind Flayer   Squidman     Yes     ?Hand, Sune, Mind Blast, [Level Blast]
6D   Skeleton      Skeleton     Yes     Hand Sword, ThunderSoul, [AquaSoul]
6E   Bone Snatch   Skeleton     Yes     Hand Sword, AquaSoul, [IceSoul]
6F   Revenge Bone  Skeleton     Yes     Hand Sword, AquaSoul, [WindSoul]
70   Ghoul         Ghoul        Yes     ?Ice Wo?Basu, SleepTouch, [GreaseTouch]
71   Ghast         Ghoul        Yes     ?Ice Wo?Basu, GreaseTouch, [DrainTouch]
72   Revenant      Ghoul        Yes     ?Ice Wo?Basu, DrainTouch, [ZombieTouch]
73   Floater Ball  Ahliman      Yes     ??, [??No??]
74   Ahliman       Ahliman      Yes     ??, Devil's ??, ??No??, [Death ??]
75   Plague        Ahliman      Yes     ??, Devil's ??, Death ??, [Saakuru]
76   Shura Ibis    Bird         Yes     Kakimushiru, [Feather Bomb]
77   Steel Hawk    Bird         Yes     Kakimushiru, Light Monoga ? Ki,
                                         [Kuchibashi]
78   Cockatrice    Bird         Yes     Kakimushiru, Kuchibashi, Feather Bomb,
                                         [Beaking]
79   Uribou        Pig Man      Yes     Chototsumoushin, [Buhii]
7A   Porky         Pig Man      Yes     Chototsumoushin, Pooh, [Hanaiki]
7B   Wild Boar     Pig Man      Yes     Chototsumoushin, Hanaiki, [?Betemorau]
7C   WoodMan       Tree Man     Yes     ?No???, [Protection ?]
7D   Treant        Tree Man     Yes     ?No???, Life ?, [Crab ?]
7E   Taijo         Tree Man     Yes     ?No???, Protection ?, Crab ?, [Magic ?]
7F   ??            Minotaur     Yes     Furiorosu, [Power Charge]
80   Minotauros    Minotaur     Yes     Furiorosu, Swing
81   Sekureto      Minotaur     Yes     Furiorosu, Titan no Mane, Power Charge
82   Molbol        Molbol       Yes     Tentacle, Nameru
83   Othyug        Molbol       Yes     Tentacle, Netoneto?
84   Molbol Great  Molbol       Yes     Tentacle, Foul Mouth
85   Behemoth      Behemoth     Yes     ?Kiageru, Shakuriageru
86   King Behemoth Behemoth     Yes     ?Kiageru, Shakuriageru
87   Dark Behemoth Behemoth     Yes     ?Kiageru, Shakuriageru
88   Dragon        Dragon       Yes     ??
89   Blue Dragon   Dragon       Yes     ??, Ice Breath
8A   Red Dragon    Dragon       Yes     ??, Thunder Breath
8B   Hyudra        Hydra        Yes     Triple Attack
8C   Hydra         Hydra        Yes     Triple Attack, Triple Flame
8D   Tiamat        Hydra        Yes     Triple Breath, Triple Thunder, 
                                         Triple Flame
8E   Nashi(Nothing)No           No      <None>
8F   Nashi         No           No      <None>
90   Biblos        Nosy Demon   Yes     Biblos (Energiil, Parasite, Shock, 
                                         Diference ++)
91   Iron Giant    Constr. 8    Yes     Construction Skills
92   Nashi         No           No      <None>
93   Nashi         No           No      <None>
94   Nashi         No           No      <None>
95   Nashi         No           No      <None>
96   Apanda        Nosy Demon   Yes     Bio (Status Ailments +)
97   Serpentarius  Deep D.Beast Yes     Dark Cloud (Serpent Stab, Poison Frog, 
                                         Midgar Zolom, Zodiac ++)
98   Holy Dragon   Dragon (Gl.) No      <None>
99   Archeo Demon  Demon        Yes     Dark Magic Arts (Life Break, 
                                         Dark Holy, Giga Flare ++)
9A   Arutema Demon Demon        Yes     Black Devil Arts (NanoFlare, Dark 
                                         Holy, Arutema, Harikern, Almagest ++)
9B   <Nothing>     No           No      <None>
9C   Cure          No           No      <None>
9D   Cure Ra       No           No      <None>
9E   Cure Ga       No           No      <None>
9F   Cure Ja       No           No      <None>

 Values from there on just give glitch jobs with names of spells.


    Notes:

    In the monsters' abilities, the one between brackets is the one that
 can be used if near to someone with the "monster trainer" ability.

    I've marked with + the commands that have new abilities, and with
 ++ the ones I consider most interesting.

    The units that have "Yes" in the graphic column don't glitch
 graphically at all (if used properly).




-" oy -_ oo"o+o  oAo<o,o+o  -"


    These codes give you all the items in the game. Thanks again
 to Piyo, who gave me the Materia Blade code.

    Well, to have all items you have to enter a LOT of codes (we're
 talking eight sets of 15 codes each). Fortunately the AR copies
 the last code entered so you'll just have to change what's
 different. The codes are:

 80056730 0063
 80056732 6363
 80056734 6363
 ....

    The last code is:

 8005682e 6363

    Note that each code affects two items. If you don't feel like
 entering so many codes, you can just try to find the item you
 want (the order of the items in the memory is similar to that
 of the item list). But don't ask me to do that, please...

    BTW, if you have more than 99 items of a kind it will say that
 you have 00 of them. This happens when you have items equipped
 and you enter the code. This is normal, and you'll still
 have 99+ of them.



-" o3 -_ oAoo,oo,o"o-  oAo<o,o+o  -"


    Thanks to Alan Thio (law70044@leonis.nus.sg) for ALL the
 codes in this section as well as the lists.

    These are the codes that affect the abilities equipped by
 each character. 


    Reaction abilities:

 80054FEC 0XXX   For the 1st character
 800550EC 0XXX   For the 2nd character
 800551EC 0XXX   For the 3rd character
 ......



    Support Abilities:

 80054FEE 0XXX   For the 1st character
 800550EE 0XXX   For the 2nd character
 800551EE 0XXX   For the 3rd character
 ......

    The abilities are:

1C6 Heavy armour equip
1C7 Shield equip
1C8 Sword equip
1C9 Katana equip
1CA Crossbow equip
1CB Spear equip
1CC Axe equip
1CF Jp gain up
1D0 Xp gain up
1D1 Attack power up
1D2 Defence up
1D3 Magic attack up
1D4 Magic defence up
1D5 Perfect aim
1D6 Dying join
1D7 Stealth hunt
1D8 Unarmed combat
1D9 Monster language
1DA Item throw
1DB Maintenance
1DC Two handed use of weapon
1DD A weapon in each hand
1DE Monster train
1DF Defend
1E0 Modify equip
1E1 Nothing
1E2 Short charge
1E3 Non-charge (Immediate use of abilities!)

    The Non-charge ability must have been left out by the programmers
 for being too good! It affects all types of spells and even Cloud's
 limits. The only ability it doesn't seem to affect is the archer's
 "Charge". If anyone discovers a way to obtain this ability, or even
 any enemy that has it, mail me at (delucas@hotmail.com).



    Movement abilities:

 80054FF0 0XXX  For the 1st character
 800550F0 0XXX  For the 2nd character
 800551F0 0XXX  For the 3rd character
 ....

    Use X values from 1E6 to 1FD but the noteworthy one is 1F3 which
 is a 100% success rate teleport ability!

    Well, that's all. Nice hacking!