hide results

    FAQ by IDeLucas

    Version: 0.4 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

                  |      Final Fantasy Tactics      |
                  |          General FAQ            |
                  |            Ver 0.4              |
                  |                                 |
                  |  Mantained by Ignacio de Lucas  |
                  |      (delucas@hotmail.com)      |
        This file should come in a ZIP with another four:
     fftfaq   : Main FAQ and general information (this file)
     ffttips  : Tactics and secrets
     fftabil  : Ability list
     fftitems : Item list
     fftshark : Action Replay / Game Shark codes
        Newest revisions of this FAQ can be found at:
     Kao Megura's Homepage
     The UnOfficial Squaresoft Homepage    
     The Chocobo Range
     Your Final Fantasy Tactics Page
     Import RPG Help
     The Final Fantasy Tactics Page
     Square Kappa's Page
        What's new:
     0.40: Yeah, you guessed it : I split the FAQ yet AGAIN :P. A part of
            the main FAQ went to a new file: ffttips.txt.
           Also created a new section in that file : Strategies.
           Made a LOT of general FAQ corrections (options and the such) 
            thanks to Starwolf.
           Corrected yet another lot of things (some of them pretty obscure, 
            like Escutcheon and Girugame) thanks to Mari Hagiwara.
           Added IMPORTANT note on getting the Deep Dungeon items by Starwolf.
           Added method to learn Zodiac and to pass it to another character,
            thanks to Tatsushi Nakao! Now ALL your characters can learn Zodiac!
           Added complete poaching list thanks to Eric Tan.
           Added strategies for defeating Wirgraff/Berias, from Sergio 
            Darder, Mantle, E-ko and myself.
     0.35: Dropped the translations entirely : Henry Jerng's effort is
            way better. Find his AWESOME translation at Playstation 
            Gamer or at the UnOfficial Squaresoft Homepage.
           Added a new file: Action Replay / Game Shark codes (guess
            who just got an AR + Comms Kit ;) ). Piyo and Alan Thio 
            helped a lot making it .
           Made TONS of ability corrections (mostly Romanji transcriptions)
           as well as cultural references, thanks to Starwolf. Among others,
           In You Shi (Yin/Yang person) is now Onmyou Shi.
           Made more ability corrections thanks to Alan Thio, Adam Page,
            Mari Hagiwara and Yeh Fang
           Added a lot of secret items and how to obtain them, again 
            thanks to Starwolf. See item list document.
           Added some very rare items got with the Catch ability thanks to
            John Mattila (21923@UDel.Edu). 
           Realized that the Deep Dungeon guide is not so great as most
            items appear randomly and it seems the exit does too :(
     0.3 : Split the main FAQ again because of editor's memory limitations.
            The translations are in a separate file now
           Made TONS AND TONS of ability, option and general corrections
            thanks to Lim Kheng Chye and Chia Chee Teng! Almost all
            abilities translated now! Thanks a LOT!! 
           Made even more ability corrections thanks to Alan Thio
           Corrected lots of options translations thanks to Zhou Tai An
           Added the Deep Dungeon guide!
           Added the Item List Translation! (in YET another file)
           Corrected the "How to get Cloud" section. Added step 4 and corrected
            step 10 thanks to Somsak Sriprayoonsakul, Sean Camanyag and Bloops
           Added Faith and Brave explanations by Zhou Tai An
           Added info about Zodiac Signs by Gary Fung, Lim Kheng Chye
            and Chia Chee Teng
           Added a link to Henry Jerng translations (well... to gamefaqs 
            really, that's where they are)
           Made a correction to plot translations by Lim Kheng Chye
           Added some items obtained with Thief's "Stealth Hunt" ability
            thanks to Somsak Sriprayoonsakul
           Made some general corrections (Haste causes HALF speed animation? :) )
     0.25: Reorganizated Thanks section and moved it to the end of the FAQ
           Added info about the Deep Dungeon by Wardancer 
           Added Text Adventure Walkthrough by Somsak Sriprayoonsakul
           Added Job Attribute Gaining table by Alucard
           Added Brave and Faith trick warning by Slick
           Corrected some abilities (Item User, Thief, Monk, Time Mage, Bard,
             Ninja, Dancer, Samurai, Summoner, Soldier)
           Reorganizated Miscellaneous section and split it in three :
             Secrets, Tips and a much thinner Miscellaneous :)
           Added Levitate and Transparent status
           Added links section
     0.2 : Added info on how to get Cloud from Playstation Gamer
           Added how to obtain Monomaneshi (Imitator)
           Added regular jobs : Samurai, Ninja, Dancer, Bard, Mathematician,
           Added special jobs : Tendoushi (Lafa), Tenmeishi (Malark), 
             Kensei (Orurandu), Divine Knight (Mariadooru), Temple Knight
             (Beiouf), Dragooner (Rerze), Tetsukyujin (Constructor number 7),
             Soldier (Cloud)
           Corrected some abilities (Apprentice, Elementalist, Dragoon, 
             Summoner, Time mage, Thief), thanks to Ashkaan Rahimi and Slick
           Added status change representations
           Added positive status and some missing negative status              
           Corrected Ninja and Samurai requirements: they were switched 
             around ^_^
           Added random encounter notes by Slick
           Added Faith and Brave trick by Slick
           Added autobattle menu translation
     0.15: Split FAQ into General FAQ and Abilities List
           Added Story Introduction
           Added Chapter One and Two translations by Darren Chan
           Added how to obtain Samurai, Ninja, Mathematician, Bard and Dancer    
           Added Elementalist, Dragon Knight, Talker and Summoner's abilities
           Added special jobs : Apprentice Warrior (Ramza, Dirita, Arugas),
             Holy Knight (Agurias), Engineer (Mustadio)
           Corrected Apprentice job name to Apprentice Warrior (rookie)
           Corrected some abilities (mostly Reaction, Support and Movement)
           Added training methods in Miscellaneous sections by Eugene Shen
           Added info on sub-quests by Darren Chan
           Added how to know when a charged ability will take its effect in
             Miscellaneous section
           Added auto-potion trick by Oscar Ramos
           Translated character names in Chapter One's translation
     0.1 : Added Chapter One translation by Eugene Shen
           Added ability list for White mage, Black Mage and Time Mage
           Finished the Yin/Yang Person action ability list
           Added some more explanation on Ability use
           Added town menus translations
           Added "Miscellaneous" section
           Made some reorganization
           Made some more ability corrections
           Removed the second appearance of the Monk's abilities list :)
     0.05: Added status change translations
           Added status screen explanations
           Added item help translations
           Added map menus and sub-menus translations
           Added some explanation on ability use
           Added some explanation on "Can't fight" status       
           Made some ability corrections
     0.01: Initial release
        Hello! This is an FAQ designed to help non-Japanese players through
     this superb game. You will need a Japanese ascii viewer to display
     the Japanese characters : you can find one at (www.njstar.com).
     It comes with a handy Japanese-English translator, which is what
     I used to make most of this document.
        I'm Spanish and my knowledge of English is not very high, so 
     apologies in advance for any grammatical and spelling errors you 
     may find in this document. And no, I don't know any Japanese either.
        The FAQ is in five parts now: the general FAQ, the secrets
     and strategies, the abilities list, the items list and the Action 
     Replay / Game Shark codes.
        I also removed the "What's new" and "Thanks" sections from all other
     parts besides the main FAQ one, for reasons of space and integrity.
     But I left the "Where to get this" on all of them, so anyone that has
     only one part can get the rest.
        I will usually put four things in each translation:
     Japanese : The original Japanese name in Kana or Kanji (Japanese alphabets).
     Romanji : A phonetic translation of this name in Romanji (Roman alphabet).
     Translation : A literal translation.
     Effect : A translation of its effect.
    -" ooOo,o+oo  -"
     1. - Begining the game
     2. - Battle menus
       2.1 - General menu
         2.1.1 - Option menu
       2.2 - Unit menu
         2.2.1 - Action menu
         2.2.2 - Autobattle menu
     3. - Map menu
       3.1 - General menu
       3.2 - Town menu
          3.2.1 - Shop menu
    - Shop equip menu
     4. - Status Screen
       4.1 - Status Main menu
          4.1.1 - Items menu
          4.1.2 - Ability menu
     5. - Job and Ability System
     6. - Status Changes
     7. - Job's requirements
     8. - Links
     9. - Thanks
    -" o¤ -_ oAo+oØo,oOo,oOoØ o"oSo+  oØo o­o+  -"
    * Choosing your character's name *
        The default name for your main character is ,. (RAMUZA), which
     may also be spelt as Lamuza, Ramza or Lamza.
            Japanese  Romanji     Translation
                 r E  Kana        Display Hiragana alphabet
                rE  KANA        Display Katakana alphabet
                ¤""  Eisuu       Display Romanji alphabet 
                'A_œ  Kanji       Choose one of three ways to select Kanji
                ®ÝI_  End         Finish your character's name
        You must now enter your character's (Ramza from now on) birth date. 
     Left/Right switches between month and day. This date determines Ramza's
     Zodiacal sign and how good he will be in battle against people of other
     Zodiacal signs.
        After the intro, you will begin your first battle. This is pretty
     much automatic, as you can only control Ramza.
    -" oy -_ oAo o"o"oo+  oIo+oOooo›  -"
    * 2.1 - General menu *
        To activate this menu, press Triangle when no character is selected
     (so you must press X to de-select your current character before)
            Japanese  Romanji     Translation
    >_' T"-›  AKTEIBUTAAN Active Turn (Display the order in which units
                                   will make their next turn)
      YEAE^1E  UNITTORIST  Unit List
          Ýx£Ø›  OPUSHON     Option
    * 2.1.1 - Option menu *
          Japanese                        Translation
      o¤  r-®% Ios'oEyo              Cursor movement axis (which axis
                                           is the left-right on the joypad;
                                           it is the NW-SE by default) 
      oy  r-®% I^-OE IArU        Cursor repeat speed
      o3  Eo""3AO'T Ir-®%®" IArU  Cursor transferring Speed between
                                           multiple layers
      o'  _Or-®% I^O-EArU        Menu cursor repeat speed
      o‘   A_-, I®"ArU            Message speed
      o  EOy-£Ø› A_-, II-I‘  Set the navigating message
      o£  >O^' I_ I®"              Show Ability name
      o,  ,œyI A_-, I®"            Show ailments when caused in battle
      o1  £D,3AIoEodS'A I®"            Show Jp and Exp gain in battle
    o¤oo  "-yAEIAI€ II-I‘            Set targets blinking
    o¤o¤  ,ØTEIAoE”yŽ> '. I®"    Show job equipment in black
    o¤oy  ,ØTA ›,__ I€_AoE”      Optimum reequip when changing job
    o¤o3  ‘Y›                        Sound (Monaural/Stereo/Wide)
    o¤o'  ®,'A Ž^ EI  1                  Option set (Customize/Standard, 
                                           basically a way to reset the 
                                           options to default)
    * 2.2 - Unit menu *
        Activated by pressing O over one unit
            Japanese  Romanji     Translation
                os'o  Idou        Move unit
                1O'o  Koudou      Action
                AO‘-  Taiki       Stand by (End active turn)
          1'-"1  SUTEETASU   Status
        Ý-EDE%  OOTOBATORU  Autobattle
    * 2.2.1 - Action Menu *
        It varies depending of the abilities of the selected unit, but 
    it will always include  " " r Y (Fight).
    * 2.2.2 - Autobattle Menu *
              Japanese  Romanji            Translation
            _E+>%  MANIUARU           Manual
    A,I" AE £ _ A< "  Seimei wo oshimazu Fight ignoring danger (select target)
        AØ'T ¤Ø,O _ S  Nakama wo engoseyo Protect friend (select which one)
    _A "1O _A,I" ‘  "  Kieyuku seimei wo  Save vanishing life (heal and power- 
                         sukue              up, then attack)
    AY' I ' E _'" y S  Datto no gotoku    Escape like a rabbit (heal and power-up 
                         nigeyo            while fleeing)
    -" o3 -_ oIo od  oIo+oOoo  -"
    * 3.1 - General menu *
        This menu is activated by pressing the triangle button.
            Japanese  Romanji     Translation
                os'o  Idou        Move (Select destination)
                EOAr  Hensei      Status screen
    T T1E-^  BREIBSTOORI Brave story (see events and char. descriptions)
      A+-E^>%  TYUTORIARU  Tutorial (in Japanese :) )
              €-"  DEETA       Data (Save/Load)
          Ýx£Ø›  OPUSHON     Options (See above)
    * 3.2 - Town menu *
        This is activated by pressing circle on the city you are in.
            Japanese  Romanji     Translation
                _  Sakaba      Bar
            £ØAx  SHOPPU      Shop
          A<_IoA-®^  Senshi      Warrior Recruitment Centre
    * 3.2.1 - Shop menu *
            Japanese  Romanji     Translation
                1O'_  Kounyuu     Buy
                €,‘  Baikyaku    Sell
              _OA+  Shichaku    Try fitting room (Equip from shop stock)
            1 ®D %  MiseWoDeru  Leave shop
        When buying and selling, remember that you can go from one type of
     items to another by pressing left/right. 
        When buying : Pressing triangle over an item will display your unit list
     telling you who can equip the item.
            Japanese  Romanji     Translation
        <No message>  -           Can equip
            AoE”OyŽ  Soubihuka   Can't equip
              AoE”A`  Soubityuu   Already equipped
        You can then position the cursor over any unit and press circle to see
     how equipping it would affect that unit's stats.
        When selling : The numbers displayed next to each item show : 
     how many you have/how many are equipped.
    * - Shop equip menu *
        This is where you can equip all your units and when you are 
     finished, you pay all you have bought.
            Japanese  Romanji     Translation
                _OA+  Sityaku     Try wear (Equip)
            €__OA+  Saikyou     Strongest Try wear (Optimum equipment)
            _OA+y®  Sityaku     Try wear Cancelation (Unequip, leaves you with
                       kaijo       what you had before)
                €,‘  Baikakyu    Sell
            _OA+® I_  Sityaku     Finish try wear
    -" o' -_ oOo"o o"ooo›  o›oaoo+o+oO  -"
       ------                          --------------------------
      |      |      Lv.01  Exp.00     | O 01  oOo o­oœo          |
      |      |   HP |||||||| 010/010  | ___   E E             |
      |      |   MP |||||||| 005/005  | \ /                      |
      |      |   CT |||||||| 100/100  | /_\   Brave 72  Faith 70 |
       ------                          --------------------------
        Lv and Exp are your general level and general experience points, 
     as opposed to job points and levels.
        HP, MP and CT are your Hit points (current/Maximum) Magic points and
     Charge Time. The last tells you how much time remains until that 
     character's next turn. 00 means he/she has just finished a turn and must
     wait one full round, and 100 that this is his/her active turn, unless 
     there are other characters who have 100 CT as well. The CT charge speed
     is determined by that of the character.
        O 01 : Here, the O is supposed to represent a colored ball that tells
     you which side is this unit on. Blue is your side, and red the enemies
     side. The number indicates the number of this unit on the current combat
     (not the turn order, just for reference purposes).
        Zodiac sign : Just below the unit's number there is a symbol which
     represents the zodiac sign of your unit. Check the section 10.8
     for an explanation of how it affects the game.
        Brave and Faith : These affect damage dealt and received by the 
     unit. Check section 10.7 for details.
     |  Move ... 4     Wep.Power              AT  C-EV  S-EV  A-EV  |
     |  Jump ... 3    R...003 / 05%  (Sword)  06 / 10% / 13% / 00%  |
     | Speed ... 06   L...000 / 00%   (Rod)   04 / 00% / 03% / 00%  |
        Move is the number of steps the unit can make in one turn.
        Jump is the maximum height the character can overcome when changing
     from one square to the other. I think this is the upward jump height
     but I don't know if this affects the downward jump (units can't jump
     down from too high places) or the horizontal height (units make this
     when jumping from one building to other, and in order to take shorcuts.
     I love the way the AI is implemented in this game :) ).
        Speed affects the CT recharging rate.
        Wep.Power shows the characteristics of both arm's weapons. The 
     left number is the weapon's attack power, but the right one is 
     defined in the help option (and translated with some NJStar help) 
     as "Evade Rate". It seems it means the chance of blocking an attack 
     with that weapon.
        The next part shows your general attack power and evade rates, both
     physical and magical. The sword symbolizes physical parameters, whereas 
     the rod means magic ones. As for the parameters themselves, they are:
     AT  : Attack power
     C-EV: Character's innate evasion chance
     S-EV: Shield block chance
     A-EV: Accesory evasion/block chance 
        Notice how there is no "defense power" stat anywhere. That's because
     this game hasn't one! The attacks and spells always do around the same 
     damage even to different enemies. If you notice, armors and helmets only
     raise your character's HPs (and MPs), and shields and accesories give
     you evade rates. 
    * 4.1 - Status Main menu *
        This menu is activated by pressing triangle button when inside the 
     status main screen.
            Japanese  Romanji     Translation
            > '.  AITEMU      Item
          >O^'o  ABIRITI     Ability
      ,ØTA ›,  JOBUCHENJI  Job Change
                ®I_  Jomei       Dispose unit
        `EAEAoIy  YUNITTO     Unit sort method
    * 4.1.1 - Items menu *
            Japanese  Romanji     Translation
                AoE”  Soubi       Equip items
            €_AoE”  Saikyou     Optimum equipment
                y®  Kaijyo      Unequip items
              ^1E  RISUTO      List
        This menu appears when selecting an item from the list (press circle
     button twice over it).
            Japanese  Romanji     Translation
                ®SE  Shobun      Dispose (item)
            o3Øy®  Ikkatsu     All together cancelation (Unequip this item
                       Kaijyo      from all units)
                AoIy  Seiri       Item sort method
        These are translations of the red Kanji that say some things about
     the item or ability you are asking about (press select).
            Japanese  Romanji     Translation          
          d'<1£ŸII  BokiKougeki Weapon attack power:
              y›EI"  Kaihi Ritsu Evade Rate:
                IŽo  Shatei      Archery Limit (Range):
              I_^yŽ  Ryouteka    Can be used with "Two-Handed Weapon" ability
            '› IryŽ  Nitouryuuka Can be used with "Weapons on both arms"
                y›  Kaifuku     Recover:
                y_A  Kaisyou     Cancellation (Cure status):
    * 4.1.2 - Ability Menu *
            Japanese  Romanji     Translation
              _AE  SETTO       Set ("equip" abilities from the ones 
                                   the character has)
                y®  Kaijyo      Release ("unequip" abilities)
              3D " %  Oboeru      Learn ("buy" abilities with the JPs)
    -" o‘ -_ oOoSo+  oEo<oŸ  o oOo,  oAoŸo,oo,o"o-  oOo-o›o"o+o­  -"
        This section intends to explain the 3.1.2 menu (just above) 
     and give you an idea on how to use these abilities.
        The first step when learning new abilities is choosing a job for your
     character. Each character can change jobs at any time in the Abilities
     menu, as many times as he/she wishes, but he can only change to a job
     he has already received (more on this later). When you choose a job,
     you will notice that your character can equip different weapons and 
     armor than before. His/her Stats will also vary, and if you change from
     a Monk to a Black Magician you will notice a drop in his/her HP max level,
     as well as an increase in his/her MP max level. When you enter a combat 
     you may notice some other differences in his/her performance: namely,
     he/she will have a new command under "Fight".
        At first the character will not be very good in his/her new job. If
     you chose a Black Magician, he/she will not have any Black magic spells
     and so his/her Black Magic command will appear grayed and may not be
     selected. To make the most of his/her new job, you will want to learn
        As he/she fights and wins, he/she will gain, in addition to general
     Experience Points (used to raise his/her general level), Job Points
     (JPs from now on) for his/her current job. These have two meanings:
        First, pretty much like regular Exp, earning certain amounts of Jp 
     for a single job will raise that job's level for that character, giving
     him better characteristics. You don't have to accumulate Jps without
     using them, however, because for raising levels purposes all Jps 
     received so far are counted (both used and remaining).
        Second, you can use those Jps to learn or "purchase" new abilities.
        Perhaps the first type of abilities you should look for are 
     "Action abilities". These are marked by a Thunderbolt Arrow sign.
     This kind of abilities are the ones that can be used by means of that
     job's special command. In the above example, you could buy "Faia"
     and "Burizado" and your black mage would be able to cast them by
     selecting "Black Magic" from the action menu, then the spell you 
     want to cast. 
        The difference in Final Fantasy Tactics's system, however, is that
     it allows you to turn that Black Mage into a Knight, and keep the 
     ability to cast those spells. To do this, you just have to change 
     the job of that character, then use the first option in the abilities 
     menu to  "Set" the second Action Ability of him/her to "Black Magic" 
     (the second, because the first one would be "Sengi", the Knight's innate
     ability, and couldn't be changed). The new Knight would now be able
     to cast ALL the black magic spells he/she would have learnt (with the
     MPs and magic power of a Knight, though).
        So in short, you can use ALL the action abilities for the job you
     currently have (and that you have learnt), and ALL the action abilities
     of any other job you want.
        There are three other types of abilities besides Action. To
     see these abilities lists, you just have to press left/right when selecting 
     which ability you would like to learn. These types are:
        Reaction: Their symbol is a V-shaped arrow. These can be randomly 
     activated when the character is attacked, and are generally counterattacks
     of some type.
        Not all of them are activated by the same types of attacks, and 
     some are more general than others. The Itemshi's "Autopotion" 
     can activate anytime he/she loses HP, while the Thief's "catch" 
     can only be activated when a Ninja throws an item at him/her.
        Support: Represented by a loop arrow. These are "general" abilities 
     and are most varied in the ways they can be used. They may be 
     continuous or not, or even be activated by an additional command 
     (such as the Itemshi's "Change equipment"). 
        Note that some of these are inherent to its job and as such do 
     not require to be "equipped" or even "purchased" as long as you do 
     not change that character's job. The purpose of their existance is 
     to allow you to "export" them to other jobs.
        Movement: Represented by a foot. These are activated when the 
     character moves.
        These three types of abilities work in a somewhat different way than
     the Action ones. You must "Learn" ("purchase") and "Set" ("Equip") 
     them separately, and because there is just one slot for each of these 
     types, you can never have more than one of these active at any time. 
     (Excluding the current job's inherent support abilities).
    -" o -_ oOo"o o"ooo›  oAo,oo­o+oOo"o›  -"
    *  6.1  -  Negative Status Ailments  *
      Japanese  Romanji      Translation    Effect
            '€  Doku         Poison         Lose HP gradually
          "ØIy  Suimin       Sleep          Can't do anything
          ŽAIU  Chinmoku     Silence        Can't cast spells
          oo€  Kurayami     Darkness       Hit rate goes down
          rId  Konran       Confusion      Attack units on both sides
      Aa-.  CHAAMU       Charm          Attack own units
      D-‘_  BAASAKU      Berserk        Attack automatically. Attack power up
      _. IA%1d  Shinosenkoku Death Sentence Countdown to 'Can't Fight'
    ›.-T  DONMUUBU     Don't move     Can't move
    ›>_E  DONAKUTO     Don't act      Can't perform actions
          ADy®  Seki ka      Stone          Charge speed is frozen
        Ý %  OIRU         Oil            Fire damage is increased
        r"%  KAERU        Toad           Can't use abilities but fight and
                                             toad spell. Stats are lowered
        A-›  CHIKIN       Chicken        Flee automatically (caused by Brave 0)
    >›€A  ANDEDDO      Undead         Receive damage from cure spells, etc...
        1­Y  SUROU        Slow           Charge speed is halved
      1EAx  SUTOPPU      Stop           Charge speed is frozen
      A<'rO€®  Sentouhunou  Can't fight    Can't do anything (all HP lost)
        Sleep, Charm and Confuse status are cancelled by a physical hit.
     Poison, Sleep, Charm, Don't move, Don't act and Slow wear off over time.
    *  Representation of status ailments  *
      Status:        Representation:
      Poison         Character turns green and a skull appears over his/her head
      Sleep          Character kneels and ZZZ appears over his/her head
      Silence        ... appears over character's head
      Darkness       Sunglasses appear over character's head
      Confusion      Question mark appears over character's head
      Charm          Hearts appear over character's head
      Berserk        Character turns red and anime-like swollen veins appear   
                      over character's head (looks like a sad face)
      Death Sentence Counter appears over character's head
      Don't move     DM appears over character's head
      Don't act      DA appears over character's head
      Stone          Character turns gray and his/her animation is stopped
      Oil            Character turns black, oil drops appear over character's head
      Toad           Character turns into a toad
      Chicken        Character turns into a chiken
      Undead         Character turns purple
      Slow           Character's animation runs at half speed
      Stop           Character's animation is stopped
      Can't fight    Character lies on ground, counter appears over his/her head
        Some notes about Sentouhunou : when a character loses all of his/her 
     HPs, a counter will appear above his/her head. It will usually start on 3
     but it may also begin with 2. Each full turn of combat, the counter
     will decrease one unit, and when it's on 0 and another turn passes, the
     character will die PERMANENTLY. So if you don't want to lose that 
     character, you better use a Fenix no O or Raise magic on him/her!
        There are two exceptions to this: Special characters (guest) are
     of vital importance for the plot and they never die (they have stars
     over their heads instead of a counter). Ramza, however, does have a
     counter and the game is over if he dies.
        When a character dies, he/she will turn into a chest or a crystal.
     Chests usually contain and item that was worn by that character, and
     are generally left out by humans. Crystals may be of two colors: the 
     blue ones restore full HP/MP to the one that touches them, while 
     yellow ones can be exchanged by the automatic learning of an ability 
     or by full HP/MP recover as the blue ones. 
    *  6.2  -  Positive Status Changes  *
      Japanese  Romanji      Translation    Effect
      ^, I  RIJENE       Regene         Recover some HP before each turn
      ^   RIREIZU      Reraise        See below
      x­'1  PUROTESU     Protect        Halves physical damage
        £ %  SHYERU       Shield         Halves magic damage
      O 1E  HEISUTO      Haste          Doubles charge speed
      O'E  REBITETO     Levitate       Float one height above ground level,
                                             even above water. Earth elemental
                                             damage ineffectual
          'cIA  Toumei       Transparent    Character is ignored by enemies
      Aa-,  CHAAJI       Charge         Character is charging an attack
        Reraise avoids the character's death when he/she is in the 'Can't 
     fight' status and the counter above him/her reaches zero. Instead, 
     he/she will be revived just as if Raise was cast on him/her.
        Transparent makes the character invisible to enemies until he/she
     is affected by an attack, spell, etc... or performs an action.     
        Haste, Regene, Protect and Shield status wear off over time.
    *  Representation of positive status changes  *
      Status:        Representation:
      Regene         No representation
      Reraise        Angel appears over character's head
      Protect        Square appears over character's head
      Shield         Triangle appears over character's head
      Haste          Character's animation runs at double speed
      Levitate       Character levitates above ground
      Transparent    Character's body is translucent
      Charge         C appears over character's head
    -" o£ -_ oEo<oŸo›  oOo+oooo,oo+o­o+oOo"o›  -"
    * Job Change Chart *
                 Apprentice                            Item User
                    /  \                                 /  \
            (2)   /      \  (2)                   (2)  /      \   (2)
                /          \                         /          \
           Knight         Archer               White Mage    Black Mage
         (3) |               | (3)            (3)  |              | (3)
             |               |                     |              |
            Monk           Thief            Yin/Yang Mage     Time Mage
         (4) |               | (4)            (3)  |              | (3)
             |               |                     |              |
       Elemental User   Dragon Knight          Speaker        Summoner
                \         /                           \         /
            (5)   \     /   (5)                   (5)   \     /   (5)
                    \ /                                   \ /
                  Dancer                                 Bard
               (female only)                          (male only)
        Imitator           Mathematician          Samurai            Ninja      
     (Apprentice : 8)   (White Mage    : 5)   (Knight    : 4)   (Archer    : 4)   
     (Item User  : 8)   (Black Mage    : 5)   (Monk      : 5)   (Thief     : 5)   
     (Elem.User  : 5)   (Yin/Yang Mage : 4)   (Dragon Kn.: 2)   (Elem.User : 2)  
     (Dragon Kn. : 5)   (Time Mage     : 4)
     (Talker     : 5)
     (Summoner   : 5)
        Example : When Archer level reaches 3, the "Thief" job will become
     available (but only for the unit that reached level 3 on Archer).
     When Elemental Mage level reaches 5 AND Dragon Knight level reaches 5,
     "Dancer" job will become available.
        For the Samurai, Ninja, Mathematician and Imitator, I have listed 
     the prerrequisite jobs with their levels. 
        The abilities list is in the other file ("fftabil.txt").
    -" o, -_  oIo,oOo%o›  -"
             < http://www.geocities.com/TimesSquare/Castle/7248/ >
        This site is mantained by Mark Ross (mross@aloha.net) and has lots
     of info about the game, including almost all ability translations.
                       < http://home.sn.no/~wchan >  
        This is the page I got almost all the info about Cloud from.
                        < http://www.gamefaqs.com >
        Besides being one of the best FAQ sites on the net, it also
     hosts Henry Jerng translations of this game, which you should 
     check out as soon as possible.
        Well, I know, I know, I haven't that many links in the link section...
    -" o1 -_  oOoSo oOo%o›  -"
        These people helped me a lot making this FAQ. They are listed in 
     alphabetic order.
     Alucard                    Attribute gaining table, job prerrequisites,
      (hungry_wolf@hotmail.com)  equipment wearing table and others.
     Assassin 56                Island of Happiness name translation on the
      (Assassin56@aol.com)       text adventure walkthrough.
     BK                         Info about the Monomaneshi (Imitator)
     Bloops                     Corrections on how to get Cloud
     Sean Camanyag              Corrections on getting Cloud
     Darren Chan                Info about side quests, ability points and 
      (hhchan@sfu.ca)            Chapter One and Two Translations, among others
     Joe Chan                   For his article on Playstation Games with the info
      (wchan@sn.no)              about getting Cloud (http://home.sn.no/~wchan)
     Chia Chee Teng             TONS OF INFO regarding ability, option and
                                 general translations (along with Lim Kheng)        
     Lim Kheng Chye             A WHOLE WHOPPING LOT of ability, option, item 
     (s6606554@mercury.np.ac.sg) and other translations (practically all that 
                                 were missing). Thanks to you both!
     Sergio Darder              "Peaso Flare" ;) method for beating Wirgraff.
     (sdarder@ua.es)             And also, for a lot of moral support and 
     (darderwader@hotmail.com)   being a great guy  all around. Cheers Sergio!
     Dixie                      Info on Job prerrequisites
     E-ko                       "Speed up" strategy for beating Wirgraff
     Yeh Fang                   Abililty corrections
     Gary Fung                  Info about the Zodiac Signs
     Mari Hagiwara              Lots of ability and item corrections, including
      (khagi@computron.net)      obscure ones like Girugame, Linen Crosser 
                                 and Escutcheon                             
     James Jacobs               Info on Job prerrequisites
     Henry Jerng                General help and support
        And here's yet another one from Mantle and E-ko:
     Mantle                     "Speed up" strategy for beating Wirgraff
     John Mattila               Very rare items obtained with the Catch ability,
      (21923@UDel.Edu)           and many other contributions
     John Meejon                A lot of corrections to the Action Replay
      (jee0920@mail.NURI.NET)    complete job's list.
     Tatsushi Nakao             The way to pass Zodiac from one character 
     (Tatsushi.Nakao@Colorado.EDU) to another. And of course, for his EXCELLENT
                                   FFV FAQ, source of inspiration for this FAQ.
     Adam Page                  Abilities translations and location of a Phoenix
      (adampage@pacifier.com)    no O and the exit in Deep Dungeon 1st level.
     Piyo                       Class and Items action replay codes.
     Ashkaan Rahimi             Abilities and lots of other info.
     Oscar Ramos                The auto-potion trick.
     Mark Rosa                  Corrections on Ame no Murakumo, Orichalcum,
     (vandelay@clam.rutgers.edu) Platinum Messer and other. And for his
                                 AWESOME FF5 translation! And yet for his
                                 Square names origins list :)
     Mark Ross                  Permission for using lots of info of his page
      (mross@aloha.net)          (www.geocities.com/TimesSquare/Castle/7248/)
     Sakuragi                   Info about the Monomaneshi (Imitator)
     Eugene Shen                TONS of info including lots of ability 
      (eshen+@andrew.cmu.edu)    translations, the introduction and Chapter One
     Slick                      A lot of info about abilities, the Brave and
      (jlin@megsinet.com)        Faith trick, among many others
     Somsak Sriprayoonsakul     Lots of info like the books "text adventure"
      (b39ssy@std.cpc.ku.ac.th)  sub-games, abilities and job requirements
                                 and items obtained with "Stealth Hunt"
     Starwolf                   TONS of ability corrections, secret items and
     (simajiro@sa2.so-net.or.jp) how to get them, and cultural references.
                                 Also TONS of corrections in the general FAQ.
     Nora Stevens               French meaning of "Chantage". And for the
                                 MARVELOUS FF5 FAQ, (along with Tatsushi Nakao) 
                                 which in fact was the inspiration for this one.
     Zhou Tai An                Lots of menu options translations, and the
      (kain@pacific.net.sg)      Faith and Brave explanations
     Eric Tan                   The complete poaching list.
     Tassapol                   Ability translations and some missing spaces
      (tassapol@asianet.co.th)   of the attribute gaining table
     Alan Thio                  Corrections on abilities, and Action Replay
      (law70044@leonis.nus.sg)   codes and lists regarding abilities
     VK                         Lots of general game information and ability
      (lahseng@speednet.com.au)  translations
     Shou Zhi Wang              Ability translations and corrections, and
      (shouzhi@pacbell.net)      info on obtaining the Monomaneshi (Imitator)
     Wardancer                  Tons of info including the Deep Dungeon
      (shard@aa.net)             and job requirements