Part 2 - Version 1.0

Version Updates:
Version 1.0 Dec. 15, 1998 - First online release of guide

Final Fantasy Tactics 
Strategy Guide
By Roland Carlos
FongSucks@hotmail.com

Table of Contents for Part 2
4. Chapter Two: The Manipulator and the Subservient
5. Chapter Three: The Valiant
6. Chapter Four: Someone to Love

(WHAT IS HERE: Battle 20-43)

Battle 20: At the Gate of Lionel Castle
Objective: Defeat all enemies!
Enemy Units: Gafgarion (Dark Knight), Knight x3, Archer x2, Summoner x1
Diffculty Level: 5/5
Squads: 2, Max. 1, 4

This is the hardest battle in Chapter 2.  Ramza has to fight Gafgarion alone, 
and the other group is ambushed by knights, archers, and a summoner who will 
cause trouble.  Ramza should be a knight and at least have the weapon break 
skill available.  If Ramza is able to break Gafgarionís sword, that part of 
the battle will be much easier.  If you need help, you can go to the switch 
on the wall where Ramza is to open the gate.  The second squad can come and 
help defeat Gafgarion.  If you donít kill Gafgarion last, you get his crystal 
immediately killing him, but sadly, you only get HP/MP, but it is helpful 
before coming to the second battle.  The summoner will cast a spell which 
will affect all the units in the second squad.  Have Mustadio, and Agrias 
team up to kill him before the spell fires off.  If it does, the second 
battle becomes much harder because the second group can be easily killed by 
the knights and archers.  Have the group stay in their position, only moving 
to get in to attacking range.  Again, Ramza can open the gate to help the 
second squad, but I donít recommend it because if Gafgarion is still alive, 
he can now attack the second squad.

Battle 21: Inside Lionel Castle
Objective: Defeat Queklain!
Enemy Units: Queklain
Diffculty Level: 4/5
Squads: 1, Max. 5

This is a hard battle if your not overly-powerful.  Youíll have to face a 
zodiac monster, Queklain.  I found him really easy.  My chemist used a gun on 
Queklain, then my level 8 Wizard followed with a flare doing 450 damage on 
him.  If you need help I can give some hints.  Since Queklain is a zodiac 
monster, one thing that most zodiac monsters like to cast is status anomaly 
spells.  His spell, Nightmare, can cause units to go to sleep, or have a 
death sentence over their heads.  Space characters as much as possible to 
over having many units affected by his magic.  Queklain also is weak against 
Holy attacks so use that to your advantage.

-----------------------------
5. Chapter Three: The Valiant
-----------------------------

Part One: Visiting Zalbag
Finding out about the plan to overthrow the kingdom, Ramza goes to ask Zalbag
for help.

1. Dorter Trade City
2. Goland Coal City
Battle 22: Goland Coal City
3. Leaslia Imperial Capital
Battle 23: At the Back Gate of Lesaila Castle
Event: Alma becomes a guest.

Part Two: The Virgo Stone
When Alma tells Ramza where the Virgo Zodiac Stone is, Ramza runs to the 
Orbonne Monastery.  However, he meets up with Wiegraf along the way.

1. Orbonne Monastery
Battle 24: Underground Book Storage Second Floor
Battle 25: Underground Book Storage Third Floor
Battle 26: Underground Book Storage First Floor

Part Three: Rescuing Alma
Ramza is on his way to rescuing his sister, Alma.  He finds new allies and 
again meets up with Wiegraf.

1. Dorter Trade City
2. Grog Hill
Battle 27: Grog Hill
3. Yardow Fort City
Battle 28: Yardow Fort City
Event: Rafa becomes a guest.
4. Yuguo Woods
Battle 29: Yuguo Woods
5. Riovanes Castle
Battle 30: Gate of Riovanes Castle
Event: Rafa leaves the party.
Battle 31: Inside Riovanes Castle
Battle 21: Roof of Riovanes Castle
Event: Rafa and Malak become guests.

Chapter Three Battles:

Battle 22: Goland Coal City
Objective: Save Olan!
Enemy Units: Mediator x1, Thief x3, Chemist x2
Difficulty Level: 2/5
Squads: 1, Max. 5

Olan, will most of the time be on the top of the house.  He is classed as an 
Astrologist and he will most of the time use Galaxy Stop.  Galaxy Stop may 
cause all enemies to be affected by anomalies such as Donít Move, Donít Act, 
or Stop.  However, I think that the Mediator is immune to Galaxy Stop, as I 
have never seen him affected by it.  If you have a thief in your group (or 
someone with the steal skill) use that character to steal Mythril Guns from 
the Chemists.  These guns can be bought at Goug Machine City after this 
fight, but it is much less traveling and random battle chances.  It didnít 
say it was easy though.  Even if the thief is good, the chance of it working 
is usually around 30%-40%.  Donít let that stop you, you will usually get the 
gun after two tries and you will disarm the chemist making him less deadly.  
Watch out for the thieves.  This time they are female and may charm Ramza 
(which will VERY bad) or Mustadio.  The thieves have around a 80% chance for 
charming.  After you killed the thieves, go and help Olan by killing the 
Mediator.  The enemy mediator will constantly attack or cause Darkness on 
characters.

Battle 23: Back Gate of Lesalia Castle
Objective: Defeat Zalmo!
Enemy Units: Zalmo (Holy Priest), Knight x3, Monk x2 
Difficulty Level: 3/5
Squads: 2, Max. 2, 2

Alma is here in this battle and she will cast MBarrier on Ramza.  This will 
help Ramza defeat the Knights and Monks.  Zalmo has a two-range attack so 
donít underestimate him.  Zalmo may also spend time protecting and healing 
his warriors.  If you get a clear shot at Zalmo, attack him.  Since you 
should have powerful characters (around 26-30 by now), the attacks should be 
strong enough.  Zalmo only has around 240 HP.  Donít worry about Alma dying, 
after casting MBarrier, she wonít be in the battle directly.  She may get hit 
if sheís hit by monks or knights who get close enough, but even if she dies, 
sheís a guest and the objective doesnít state you have to protect her.  You 
only have to get Zalmo to critical status, then he will teleport away ending 
the battle.  Another tip, after this battle, de-equip Alma of her Barette and 
Healing Staff.

Battle 24: Underground Book Storage Second Floor
Objective: Defeat all enemies!
Enemy Units: Lancer x3, Chemist x1, Time Mage x2
Diffculty Level: 3/5
Squads: 1, Max. 5

If you havenít dealt with Lancers yet, they have 2 square attacks so donít 
think your safe just one space away from them.  Their attacks are also very 
damaging and then have very good jumping heights.  Youíll have to go down the 
stairs unless someone has high jumping ability (so they can go down without 
taking damage) or has the Lancerís Ignore Height ability.  The middle section 
will be guarded by the lancers and the chemist.  The chemist has a few spells 
to his disposal, but they are weak and donít help the enemy (Cure) or harm 
you (Fire) very much.  The bottom section contains the time mages.  The time 
mages will cast haste, slow, donít act, and possibly, float.  Watch out for 
the Lancerís Jump abilities as they can cause a lot of damage.  If your are 
lucky, the character can get out of the jump landing point before getting 
hit.  Take out the chemist first, he will heal and revive characters which 
will just make the battle harder.  There is another good enemy lock in this 
map.  Kill all the enemies and weaken a time mage.  Have a knight use speed 
break on the time mage, reducing the speed to 01.  Have Mustadio use Leg and 
Arm Aim to disable the time mage.  Other characters should be using 
accumulate (Squire Ability) to gain EXP and JP.  You can do this on most 
maps, but I found it out here so I mentioned it here.

Battle 25: Underground Book Storage Third Floor
Objective: Defeat Izlude!
Difficulty Level: 3/5
Enemy Units: Izlude (Knight Blade), Knight x2, Archer x2, Summoner x1
Squads: 1, Max. 5

Izlude also has the Lancerís Jump ability and will use them throughout the 
battle.  He also has the Maintenance ability equipped so you canít break or 
steal his items no matter what.  The battle map is like a maze, but your 
characters should have enough jump power to bypass the walls.  They can also 
use the steps if needed.  I suggest you concentrate on Izlude.  He isnít very 
tough and has a low move range.  If you need to take the other people out I 
suggest the summoner the first and then archers.  That way the group will not 
have to deal with long range attacks.  That will make it easier to attack the 
knights and Izlude.  Also, donít get trapped in the stairway.  It is hard to 
do, but if you do get trapped, the knights will rush in and attack anyone in 
there and you canít pass them easily.

Battle 26: Underground Book Storage First Floor
Objective: Defeat Wiegraf!
Enemy Units: Wiegraf (White Knight), Knight x2, Archer x2, Wizard x1
Difficulty Level: 4/5
Squads: 1, Max. 5

This battle will take place in two rooms.  Youíll be in one, Wiegraf will be 
in the other.  Donít clump your units to avoid getting many units affected by 
the wizardís spells and so Wiegrafís Stasis Sword attack wonít hit and stop 
your characters.  If you can get Agrias or Mustadio to paralyze the other 
enemies, the battle will become easier as you can forget about them for now 
and concentrate on the other enemies which will do powerful attacks.  You can 
have someone block the door which will hinder access to the other room.  The 
status anomalies happen a lot more when he attacks with a Holy Sword attack. 
 As with Zalmo, youíll just need to get him to critical status to win the 
battle.

NOTE: Simon gives you the Germonik Scriptures after this battle.  I suggest 
you read it, even though it wonít make too much of a point at the moment.

Battle 27: Grog Hill
Objective: Defeat All Enemies!
Enemy Units: Squire x2, Chemist x2, Archer x1, Thief x1
Difficulty Level: 3/5
Squads: 1, Max. 5

You start at the bottom of a hill, you can use the sidewalk as a border and a 
walkway.  It is also useful to coordinate your characters.  The thief will 
try to steal items from your units, so kill her first.  The chemists will 
also be equipped with Mythril guns, so kill them after the thief.  The 
chemists can also revive their allies and provide X-Potions to them.  The 
squires and archer should fall easily to Agriasí Holy Sword attacks and 
Mustadioís Sniping skills.  The guns and arrows will hurt and possibly kill 
most of your characters before you can get high enough to attack the enemy.

This will become a random battle zone after completion. 
Possible Enemies:
Flotiballs, Bombs, Samurais, Chocobos, Woodmen, Knights, Panthers, Juravisí, 
and Bull Demons.

Battle 28: Yardow Fort City
Objective: Save Rafa!
Enemy Units! Malak (Hell Knight), Ninja x3, Summoner x2
Difficulty Level: 3/5
Squads: 1, Max. 5

Another battle map with a narrow entrance.  The summonerís spells have a big 
attack range as you should know by now.  This will come into effect a lot in 
this battle.  Malak and Rafa use spells that can randomly effect anyone in 
range.  The first hit will be small, but will grow if the unit is hit 
repeatedly.  The ninjas also pose a threat as their attacks will cause a lot 
of damage.  Take advantage of multiple hit abilities (Agriasí Lightning Stab, 
Monkís Earth Stab) to eliminate many characters at once.  Rafa will be 
usually outside of the fort, so she will have adequate protection.

Battle 29: Yuguo Woods
Objective: Defeat all enemies!
Enemy Units: Time Mage x2, Wizard x2, Gust x1, Revnant x1, Ghoul x1
Difficulty Level: 3/5
Squads: 1, Max. 5

This is one of the most annoying battles.  The time mages have the basic 
annoying spells such as Slow, Donít Move, Donít Act, and Stop.  The three 
classes of ghost can move nearly anywhere on the map, and use Sleep Touch a 
lot.  The "human" units have low HP so you should be able to defeat them 
easily.  Also know that the revnant also has Drain Touch to use and can suck 
the HP out of a character.  The ghosts also can be revived after the death 
count is over.

This will become a random battle zone after completion. 
Possible Enemies:
Goblins, Woodmen, Archers, Ghouls, Skeletons, Time Mages, Panthers, and 
Samurais
NOTE: The next battles are of a three-part battle series with only saving 
and reconfiguring your troops available between fights.

Battle 30: Gate of Riovanes Castle
Objective: Defeat all enemies!
Enemy Units: Malak (Hell Knight), Knight x3, Archer x3
Difficulty Level: 3/5
Squads: 2, Max. 2, 3

The knights and Malak shouldnít be much of a problem.  Dispose of them 
quickly and watch out for the archers.  They are all located on the top of 
the castle and will use the height to attack your units from afar.  Since you 
have to defeat all enemy characters, taking down the archers is a hard, long 
task.  The knights and Malak will block the way to the archers.  When you 
reduce Malak to critical HP, heíll teleport away followed by Rafa, his 
sister.  One knight has feather boots which allows him to walk on the water 
with penalty.

Battle Map 31: Inside Riovanes Castle
Objective: Defeat Wiegraf!, (Second Part) Defeat Velius!
Enemy Units: Wiegraf (White Knight), (Second Part) Velius (Warlock), 
Archaic Demon x3
Difficulty Level: 6/5
Squads: 1, Max. 1, (Second Part) 1, Max. 5

Proclaimed by many people as the hardest battle in all of FFT.  Well it is.  
The first part has Ramza fight Wiegraf all by himself, and the Holy Sword 
attacks from him will cause major damage to Ramza and also may be effected by 
the status anomalies caused by the Holy Sword attacks.  The best thing to do 
is to get rid of all your potions (leave the hi and X potions) and equip 
Ramza with the Auto Potion chemist reaction ability.  This will allow Ramza 
to heal himself and be able to attack Wiegraf.  If you donít have the Auto 
Potion ability, you must balance out your healing and offense, but you wonít 
be able to attack Wiegraf if you used a potion.  The best class for Ramza to 
be in this battle is a ninja.  Since a ninja can attack with two weapons, 
heíll do a lot of damage to the 300 HP Wiegraf.  Buy some assassin knives 
from the nearby Yardow Fort City.  Iíve killed Wiegraf in two turns with the 
Ninja Ramza.  If you are able to take out Wiegraf, he changes into Velius, 
another Zodiac Monster.  He will be backed up by 3 Archaic Demons.  The 
Archaic Demons are very powerful with their spells and can cause a big amount 
of damage to a large area.  Velius can petrify your characters and likes to 
use Cyclops, a spell that does around 250 HP of damage, with a good range, 
but luckily, a long charge time.  The easiest way to win this part of the 
battle is to concentrate all your attacks on Velius.  He has around 900 to 
1000 HP so have some big attackers in your squad.  If you can defeat this 
battle, consider chapter three done although there is one more battle.

Battle 32: Roof of Riovanes Castle
Objective: Save Rafa!
Enemy Units: Elmdor (Arc Knight), Celia (Assassin), Lede (Assassin)
Difficulty Level: 3/5
Squads: 2, Max. 2, 2

Well, you might think that Elmdor (the marquis you saved in chapter one) 
would owe you.  But, if youíve read the rumors in the bars lately, heís dead, 
or supposed to be.  Anyway, the assassins have very powerful attacks and 
Elmdor uses Samurai skills.  The assassins use Switch Stick (Stop 100%) and 
Stop Bracelet (Dead 100%).  Elmdor can also counter-attack before you attack 
(Monk reaction ability, Hamedo).  The three enemies cannot be affected by 
status anomalies, so donít waste a turn on that.  The easy way to finish this 
battle is to take one character to critical status and all three will warp 
away.

--------------------------------
6. Chapter Four: Someone to Love
--------------------------------

Part One: Zeltennia Castle and Delita
Ramza still is looking for Alma, his sister who was taken at the Orbonne 
Monastery battles.  The group goes to Zeltennia Castle to meet with Delita.

1. Doguola Pass
Battle 33: Doguola Pass
2. Bervenia Free City
Battle 34: Bervenia Free City
3. Finath River
Battle 35: Finath River
4. Zeltennia Castle
Battle 36: Zeltennia Castle

Part Two: Standoff at Bethla Garrison
After hearing from Delita about the Hokuten and Nanten soldiers fighting at 
the Bethla Garrison, Ramza rushes there to help stop the battle.

1. Zeltennia Castle
2. Bed Desert
Battle 37: Bed Desert
3. Bethla Garrison
Battle 38A: South Wall of Bethla Garrison
Battle 38B: North Wall of Bethla Garrison
Battle 39: At the Floodgates of Bethla Garrison
Event: Orlandu (Thunder God Cid) becomes a member.

Part Three: Where is Alma?
Ramza is still searching for Alma all over Ivalice.  Along the way, he heads 
to Limberry Castle to meet up with the Marquis Elmdor.

1. Bethla Garrison
2. Zarghidas Trade City
NOTE: Buy a flower from Aeris.
3. Germinas Peak
Battle 40: Germinas Peak
4. Poeskas Lake
Battle 41: Poeskas Lake
5. Limberry Castle
Battle 42: At the Gates of Limberry Castle
Battle 43: Inside of Limberry Castle
Battle 44: Underground Cemetery of Limberry Castle  
6. Igros Castle
Battle 45: Inside of Igros Castle
7. Murond Holy Place
Battle 46: St. Murond Temple
Battle 47: Hall of St. Murond Temple
Battle 48: Chapel of St. Murond Temple

Part Five: Cloud Strife
This is a long part, with many battles.  However, if you finish this you can 
have all of the special characters (except one).  The timing of the next few 
events hinges on other things.  And one final note, for any of these events 
to happen, you MUST have Mustadio in your party.

NOTE: Steps 1-7 can happen anytime in Chapter Four.
1. Goug Machine City
2. Goland Coal City
Ask the bartender about any new rumors.
3. Lesalia Imperial Capital
Event: Beowulf becomes a guest.  A new battle point appears at Goland Coal 
City.
4. Goland Coal City
Battle 49: Colliery Underground Third Floor
Battle 50: Colliery Underground Second Floor
Battle 51: Colliery Underground First Floor
Battle 52: Underground Passage in Goland
Event: Beowulf and Reis become members.
5. Goug Machine City
Event: Worker 8 becomes a member.
6. Zeltennia Castle
Ask the bartender about any new rumors.  A new battle point called Nelveska 
Temple appears.
7. Nelveska Temple
Battle 53: Nelveska Temple
NOTE: Steps 8 and 9 only happen after Battle 45: Inside of Igros Castle.  
Step 9 only happens if you bought a flower from Aeris in Zarghidas Trade 
City.
8. Goug Machine City
9. Zarghidas Trade City
Battle 54: Zarghidas Trade City
Event: Cloud becomes a member.

Part Six: The Deep Dungeon
The Deep Dungeon is place they does not receive any light at all.  At the 
bottom of the dungeon, you will face another Zodiac Monster.  The dungeon is
nine floors deep, but is a good place to build up stats before the end of 
the game.

NOTE: This is only possible after beating Battle 48: Chapel of St. Murond 
Temple
1. Warjilis Trade City 
Ramza hears about a dungeon.  A new battle point called Deep Dungeon is 
placed to the east.
2. Deep Dungeon
Battle 55: Nogias
Battle 56: Terminate
Battle 57: Delta
Battle 58: Valkyries
Battle 59: Mlapan
Battle 60: Tiger
Battle 61: Bridge
Battle 62: Voyage
Battle 63: Horror
Battle 64: End
Event: Byblos Monster becomes a member.

Epilogue: St. Ajora
Ramza races to stop Vormav.  Can you help Ramza stop him?

1. Orbonne Monastery
Battle 65: Underground Book Storage Fourth Floor
Battle 66: Underground Book Storage Fifth Floor
Battle 67: Murond Death City
Battle 68: Lost Sacred Precincts
Battle 69: Graveyard of Airships

Chapter Four Battles:

Battle 33: Doguola Pass
Objective: Defeat all enemies!
Enemy Units: Knight x1, Lancer x2, Wizard x2, Archer x1
Difficulty Level: 3/5
Squads: 1, Max. 5

The two wizards pose a big threat.  They have high level spells which can 
effect the whole group if packed tightly together.  Eliminate them and the 
rest of the battle should be easy.  But watch out for the Lancerís Jump 
abilities.

This will become a random battle zone after completion. 
Possible Enemies:
Archers, Chocobos, Knights, Juravisí, Panthers, Monks, Woodmen, Bull Demons, 
and Behemoths

Battle 34: Bervenia Free City
Objective: Defeat Meliadoul!
Enemy Units: Meliadoul (Divine Knight), Archer x2, Summoner x2, Ninja x1
Difficulty Level: 3-4/5
Squads: 2, Max. 3, 2

If you have your units equipped with the lancerís Ignore Height ability, the 
battle will be a little easier.  If you donít, getting to where the enemy is 
will be a long hike, and the archers and summoners will make it as hard as 
possible.  Meliadoul uses Mighty Sword attacks, which can break a weapon and 
cause HP damage to the unit targeted.  If the unit does not have the item 
that should be destroyed by the sword attack, the attack causes no damage.  I 
would also place a thief in one of your squads.  Try and steal Meliadoulís 
Defender Sword (stopping her from using Mighty Sword) and Chantage Perfume 
(Accessory).  Both are not sold in stores and are ultra-rare and powerful.

Battle 35: Finath River
Objective: Defeat all enemies!
Enemy Units: Black, Red, or Yellow Chocobo x5, Uribo or Black, Red, or Yellow
Chocobo x1
Difficulty Level: 3/5
Squads: 2, Max. 3, 2

Attack of the chocobos!  As you should know by now, the yellow chocobo can 
heal.  However, the red and black chocobo have good offensive spells such as 
Choco Ball and Choco Meteor.  The most frustrating part of this battle, is 
that the yellow chocobo(s) will heal any enemies who you werenít able to 
kill.  If you are lucky to have mostly yellow chocobos, the battle will be 
short.  Most of the time however, youíll have to face a mixed bag.  And if 
you get to fight Uribo, be sure to poach his skin as it is very rare.

This will become a random battle zone after completion. 
Possible Enemies:
Archers, Chocobos, Knights, Pisco Demons, Bull Demons, Red Panthers, Oracles,
Morbols, Trents, and Red Dragons.

Battle 36: Church Outside the Town
Objective: Defeat Zalmo!
Enemy Units: Zalmo (Holy Priest), Knight x3, Oracle x2
Difficulty Level: 3-4/5
Squads: 1, Max. 5

Another battle which is easier with high jumping characters, or with the 
lancerís Ignore Height ability.  That way, you can get to Zalmo mush easier, 
because you can bypass the knights and oracles.  Otherwise, youíll have pass 
the knights, go around the back of the church, pass the oracles, then go to 
where Zalmo is.  Zalmo himself isnít a problem.  Heíll spend a turn healing 
himself with Cure 3 if you damage him severely.  Then you can capitalize on 
his charge time, or attack any remaining knights or oracles.

Battle 37: Bed Desert
Objective: Defeat Balk!
Enemy Units: Balk (Engineer), Knight x2, Archer x2, Wizard x1
Difficulty Level: 3/5
Squads: 1, Max. 5

Because of a cheap attack by Balk at the start, the whole group will be 
affected by poison at the beginning of the battle.  You can use Esuna, Stigma 
Magic (monk), or Antidote.  But your levels should be high enough that the 
poison doesnít bother too much.  The knights are far away from the main 
battle, so donít worry about them for now.  The archer could be a problem, as 
the same with the wizard.  However, the biggest problem is Balk.  Since heís 
an engineer, he can snipe just like Mustadio.  Also, he has the rare Blast 
Gun, a gun that shoots Ice spells at a random strength.  The Blast Gun is a 
good steal, and it will also disable Balkís attacks.

This will become a random battle zone after completion. 
Possible Enemies:
Bombs, Panthers, Flotiballs, Skeletons, Bull Demons, Behemoths, and Steel 
Hawks

Battle 38A: South Wall of Bethla Garrison
Objective: Defeat all enemies!
Enemy Units: Knight x3, Archer x2, Ninja x1, Thief x1
Difficulty Level: 3/5
Squads: 1, Max. 5

The thief, ninja, archers will all be placed on the side walls, giving them a 
good height advantage.  The knights are at the far opposite end from you, so 
donít worry about fighting them for now.  Take out the ninja, thief, archers, 
and knights, in that order.  I find this the easier of the two choices 
because there is are no spell-casters in this battle.

Battle 38B: North Wall of Bethla Garrison
Objective: Defeat all enemies!
Enemy Units: Archer x2, Monk x1, Summoner x1, Lancer x2
Difficulty Level: 3/5
Squads: 1, Max. 5

There is a big height difference in the this battle.  Again, if someone has 
the Ignore Height ability, the battle will be a little easier.  The summoner 
again has his powerful spells to his disposal, so eliminate him first.  After 
the summoner go for the monk, lancers, and archers, in that order.

Battle 39: In Front of Bethla Garrisonís Sluice
Objective: Open water gate at Bethla Garrison
Enemy Units: Wizard x2, Archer x2, Knight x4
Difficulty Level: 3/5
Squads: 2, Max. 3, 2

This is the only battle that divulges from the basic three objectives (save, 
defeat all, defeat one).  So, you can kill everyone and gain lots of EXP and 
JP (Accumulate is my favorite EXP and JP gainer).  The two knights stationed 
at the switches cannot move out of that spot, so you only really have 6 
enemies to face.  Your two squads can join up, but it is easier if you work 
separately.  Get rid of the wizards first, then the knights, and then the 
archers.  The only way to win the battle, is to kill the knights guarding the 
switches, wait till their body disappears, then only Ramza can flip the two 
switches to release the waters, ending the battle. 

Battle 40: Germinas Peak
Objective: Defeat all enemies!
Enemy Units: Ninja x1, Archer x3, Thief x2
Difficulty Level: 3-4/5
Squads: 2, Max. 3, 2

The battle map is very steep, so most ranged attacks wonít work.  The archers 
will however take control of the high center peak, and fire bows from afar.  
Keeping the group separated may or may not work, depending on the offensive 
and defensive capabilities of the units.  I like to combine the group in this 
battle so the battle will be easier.

This will become a random battle zone after completion. 
Possible Enemies:
Panthers, Juravis, Bull Demons, Dragons, Plagues, Archers, Summoners, and 
Behemoths.

Battle 41: Poeskas Lake
Objective: Defeat all enemies!
Enemy Units: Revnant x2, Oracle x1, Archer x2, Summoner x1
Difficulty Level: 4/5
Squads: 1, Max. 5

More undead enemies.  Remember, undead enemies may come back to life after 
the death count so be prepared for anything.  The revnants should not be too 
much of a problem, the only problem should be the sleep touch.  The oracle 
and summoner present the most problem, their attacks are powerful.  After 
they are killed, you can steal the Ultimus Bows from the ghostly archers 
(rare bow), or just kill them off to finish the battle.

This will become a random battle zone after completion. 
Possible Enemies:
Bombs, Ghouls, Skeletons, Behemoths, Cocatorisí, Archers, Red Dragons, 
Wizards, Monks, and Minitaurisí.
NOTE: The next three battles are of a three-part battle series.  Since your 
going to be facing the undead Elmdor, get some items that fight against the 
undead.  If you have the money get five Angel Rings and five 108 Gems for all 
the characters who will fight.  It will cost you 175000 to do this, but at 
this point you should have well over 600,000.  As with previous battle 
series, you can save and re-configure the troops between the battles.


Battle 42: At the Gate of Limberry Castle
Objective: Defeat all enemies!
Enemy Units: Celia (Assassin), Lede (Assassin), Apanda x4
Difficulty Level: 5/5
Squads: 1, Max. 5

If you made Ramza a squire here (which I suggest), he can learn the Ultima 
spell.  More on that in the Secrets section.  The quick way to win this 
battle is to take one assassin to critical status, so that both will teleport 
away, ending the battle, regardless of any apandas.  The apandas know all 
three levels of the Bio spell and can also petrify units.  Celia and Lede can 
use Switch Stick to Stop characters, or Stop Bracelet to kill characters.

Battle 43: Inside of Limberry Castle
Objective: Defeat Elmdor!
Enemy Units: Elmdor (Arc Knight), Celia (Assassin), Lede (Assassin)
Difficulty Level: 5/5
Squads: 1, Max. 5

Same battle as last, only harder due to the addition of Elmdor.  Elmdor has 
the full armament of Genji (except Genji Sword), and the Masamune Sword.  
Taking out his sword may or may not help, since he may has the Martial Arts 
ability equipped which allows him to attack with bare hands powerfully.  
Elmdor also likes to use Blood Suck on your characters (Blood Suck is 
canceled by the 108 Gems Armlet) which will turn the unit into a 
blood-sucking character.  A character that is effected will be uncontrollable 
and will attack the nearest unit friend or enemy to gain HP.  To heal the 
unit, use Holy Water.  If you kill the assassin, they turn into Ultima 
Demons, but are easier compared to the assassins, and Ramza can again try and 
learn Ultima, if the demons decide to cast it.  A good way to be able to 
steal Elmdorís items (supplied by Wesley Yue) is to lower his brave points to 
00 so he canít use his Blade Grasp reaction, and heíll become a chicken.  
Then have a knight use speed break on him, until his speed goes down to 01.  
This will disable him for about 40-50 turns (meaning, after his turn, if heís 
at 01 speed, his next turn will come 40-50 turns later).  Wesley also 
suggests to take his shield first to raise the percentage.

End of Part 2.
Go on to Part 3.