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    FAQ/Strategy Guide by RCarlos

    Version: 1.0 | Updated: 12/15/98 | Printable Version | Search Guide | Bookmark Guide

    Part 3 - Version 1.0
    
    Version Updates:
    Version 1.0 Dec. 15, 1998 - First online release of guide
    
    Final Fantasy Tactics 
    Strategy Guide
    By Roland Carlos
    FongSucks@hotmail.com
    
    Table of Contents for Part 3
    6. Chapter Four: Someone to Love
    7. Job Classes of FFT
    
    (WHAT IS HERE: Battle 44 to Archer Class)
    
    Battle 44: Underground Cemetery of Limberry Castle
    Objective: Defeat Zalera!
    Enemy Units: Zalera (Angel of Death), Knight x2, Bone Snatch x1, Living Bone 
    x1, Skeleton x1
    Difficulty Level: 3/5
    Squads: 1, Max. 5
    
    Elmdor will retreat, and change into another Zodiac monster, Zalera.  
    Zaleraís anomaly spell causes Sleep or Confusion.  The way to treat this is 
    to attack that character to get them out of that state.  Meliadoul will come 
    from behind to help you, she will attack the skeletons.  The undead knights 
    like to use break attacks, and most of the time the break attack works.  This 
    is an easy Zodiac monster fight, because you have Orlandu on your side with 
    his many sword skills.  Youíve faced the skeletons before many times, so have 
    any characters not fighting the knights or Zalera help Meliadoul kill the 
    skeletons.  As always, they may come back to life.
    
    Battle 45: Inside of Igros Castle
    Objective: Defeat Dycedarg!
    Enemy Units: Dycedarg (Lune Knight), Knight x5
    Difficulty Level: 4/5
    Squads: 1, Max. 5
    
    In this battle, youíll be assisted by Zalbag, another brother of Ramza.  
    Zalbag will destroy Dycedarg, but then Dycedarg, will turn into Adramelk.  
    Before that happens, try and get as many people as possible onto to the top 
    part of the castle.  The knights shouldnít be much of problem when facing 
    Orlanduís sword attacks.  If needed, you can have a thief steal a Defender 
    sword from Dycedarg, but itís not necessary.  Adramelk can cause status 
    anomaly spells, and some of the summonerís spells, namely Leviathan and 
    Bahamut.  These spells cause big damage over a wide area.  If units are 
    clumped together, most of them will die most likely.  Kill Adramelk fast to 
    avoid having major losses.
    
    NOTE: The next three battles are of a battle series.  Prepare before going to 
    Murond.
    
    Battle 46: St. Murond Temple
    Objective: Defeat all enemies!
    Enemy Units: Priest x1, Geomancer x2, Summoner x1, Mediator x2
    Difficulty Level: 3/5
    Squads: 2, Max. 3, 2
    
    The most problematic unit on this map is the priest.  He is the healer of the 
    group and can raise units.  He can also cure and raise multiple units with 
    his Math skills.  With Math skills, he can also cure and raise your units if 
    they are in the Math calculation.  After the priest, attack the summoner.  
    The second squad should have finished off the mediators by now.  Now, go for 
    the geomancers as I see them as the least threat.
    
    Battle 47: Hall of St. Murond Temple
    Objective: Defeat Vormav!
    Enemy Units: Vormav (Divine Knight), Rofel (Divine Knight), 
    Kletian (Sorcerer)
    Difficulty Level: 4/5
    Squads: 1, Max. 5
    
    Vormav and Rofel can use powerful sword attacks, and Kletian can cast 
    powerful spells.  Have Orlandu and Meliadoul use Hellcry Punch on the Divine 
    Knights, to disable their sword attacks.  The easy way to win this battle is 
    to take down one enemy to death, so that all three will teleport away.  The 
    one to take down is Kletian, as he has low HP and weak defense.
    
    Battle 48: Chapel of St. Murond Temple
    Objective: Defeat Zalbag!
    Enemy Units: Zalbag (Arc Knight), Archaic Demon x2, Ultima Demon x1
    Difficulty Level: 4/5
    Squads: 1, Max. 5
    
    The Ultima demon here may cast Ultima, so if Ramza hasnít learned it yet, 
    here is the last chance.  Zalbag can use Blood Suck on your characters, so 
    have the 108 Gems you used for Elmdor equipped here.  I suggest just 
    attacking Zalbag since he only has around 550 HP.  The spells of the Archaic 
    Demons and Ultima Demon made harm your party if you drag the battle too long. 
    Try to finish this battle quickly.
    
    Battle 49: Colliery Underground Third Floor
    Objective: Defeat all enemies!
    Enemy Units: Chemist x5
    Difficulty Level: 2/5
    Squads: 2, Max. 3, 2
    
    Donít expect Beowulf to help you too much in this battle, he rarely will be 
    in range for a sword attack.  The chemists are placed all over the map, and 
    their guns will whittle down your unitsí HP.  Take down as many chemists as 
    you can in the first few turns.  Most chemists will use Potions or Phoenix 
    Downs, but doing so will make sure they canít attack with their guns.  Have a 
    character attack the newly revived unit (most likely the weakest), while 
    other units advance to kill the other units.  After awhile, you should be 
    able to kill the chemists.
    
    Battle 50: Colliery Underground Second Floor
    Objective: Defeat all enemies!
    Enemy Units: Chemist x1, Thief x2, Behemoth x1, King Behemoth x1
    Difficulty Level: 3/5
    Squads: 1, Max. 5
    
    You might miss the king behemoth, heís behind the thief closest to you.  The 
    chemist has the Blaze Gun, and it will hurt your characters.  Try to charm 
    him to get him to use it on his allies, or steal it from him.  The behemoths 
    have powerful attacks, so watch out for that.  The thieves may try to charm 
    your female characters, so if you put people like Agrias, and Meliadoul in 
    your squad, be sure to have a throw stone ready to get them back to their 
    senses.  The skins of the behemoths are very valuable, so have someone with 
    Secret Hunt equipped in your group.
    
    Battle 51: Colliery Underground First Floor
    Objective: Defeat all enemies!
    Enemy Units: Chemist x2, Blue Dragon x2, Uribo x1
    Difficulty Level: 4/5
    Squads: 2, Max. 3, 2
    
    The main problem in this battle is the dragons.  Their ice bracelet attacks 
    can do around 250 HP of damage to a character.  Keep units healed.  The best 
    way to kill the Blue Dragon is to use Fire attacks on them, namely Flare.  
    After you kill the hard dragons, the chemists and uribo should be easy to 
    defeat.
    
    Battle 52: Underground Passage in Goland
    Objective: Save Reis!
    Enemy Units: Archaic Demon x1, Ochu x2, Plague x3
    Difficulty Level: 3/5
    Squads: 1, Max. 4
    
    Here, youíll met up with Reis, the holy Dragon.  Reis has big attacks, but 
    canít take too many attack from the Archaic Demon.  Reisí Bracelet attacks do 
    about as much damage as the Blue Dragonís, around 250 HP.  Send in characters 
    to help kill the archaic demon.  The ochu shouldnít present much of a 
    problem.  The plagues however, can cast Death Sentence and Petrify on your 
    characters, so watch out for that.  After this battle, Reis and Beowulf join 
    the party.
    
    Battle 53: Nelveska Temple
    Objective: Defeat Worker 7!
    Enemy Units: Worker 7 New (Steel Giant), Cocatoris x3, Hyudra x2
    Difficulty Level: 4/5
    Squads: 1, Max. 5
    
    The monsters in this battle (not counting the Worker 7) are very hard to 
    defeat, and can cause tons of damage to your characters.  Kill Worker 7 
    quickly, so that the monsters cannot kill your characters.  Donít waste magic 
    attacks on Worker 7, because just like Worker 8, it has no faith.  After you 
    kill Worker 7, his backup generator will turn on, but he will only gain 1 HP 
    so heís easily killed.  Youíll get a zodiac stone, and Reis will turn into a 
    human when you finish this battle.
    
    Battle 54: Zarghidas Trade City
    Objective: Save Cloud!
    Enemy Units: Squire x2, Thief x3, Monk x1
    Difficulty Level: 2/5
    Squads: 1, Max. 4
    
    This should be an easy battle.  Cloud is weak compared to other characters, 
    but if you want him in your group, now is the time.  The units here have 
    nothing new to face and when compared to Orlanduís sword attacks, the enemy 
    is done for.  Watch out for the thief hiding between the buildings near 
    Cloud.  More information on Cloud is available in the Secrets section.
    
    ----------------
    6a. Deep Dungeon
    ----------------
    
    The Deep Dungeon is well, deep.  It is ten floors deep, and to finish it, you 
    have to get to the bottom level.  At the bottom level, there is a wizard you 
    have to fight to get the Serpentarius zodiac stone.  There are valuable items 
    to find here, so have someone with Move-Find Item ability equipped.  Thereís 
    a catch.  The battles take place in complete darkness.  The only way to light 
    the way, is life crystals.  To get to the next floor, you need to find a 
    hidden door.  The hidden door is randomly placed in each battle and can only 
    be located if someone has the Move-Find ability equipped.  The easiest way to 
    find the door is to get all the treasures, leave one enemy alive and look for 
    the door.  I have everyone who fights in the battle with Move-Find equipped. 
    However, if the person has high brave points and find an item, it will be 
    most likely be a phoenix down.  Youíll have to face random battles on the way 
    to the ninth floor.  If you kill all the enemies on the floor, the battle 
    ends, and you go back to the main map, so you have to leave one enemy alive, 
    so you can find the hidden door.  The treasures here are the rare treasure, 
    or a phoenix down.  If you have someone with low Brave points (try to get as 
    low as possible, the best chances for rare treasures are from 11-14), that 
    person will find the rare item more often (if they have Move-Find Item 
    ability).  There is a catch to this too, the brave points will go down by 4 
    each time you lower them by 20.  Youíll have to raise them sometime so you 
    donít scare the living daylights out of the unit your using to find the item.
    
    NOTE: Deep Dungeon Diagram supplied by Wesley Yue.
    
    (Wesley) Iíve included the heights of the sides of each map.  The bottom left 
    square will have the coordinates 1,1.  The rest should be easy.
    
    Battle 55: Nogias
    Objective: Defeat all enemies!
    Enemy Units: Random
    Difficulty Level: N/A
    Squads: 1, Max. 5
    
    10 by 10
    22  | 23 | 23 | 24 | 24 | 24 | 24 | 24 | 23 | 23 |
    22  | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 |
    21.5|20|                               | 24 | 24 |
    20  | 20 |			       | 18 | 17 |
    10  | 10 |			       | 17 | 17 |
    9   | 10 |			       | 16 | 17 |
    9   |8.5 |                             | 7  | 7  |
    0   | 1  |			       |4.5 | 3  |
    0   | 1  | 1  | 1  | 1  | 2 | 2   | 2  | 3  | 3  |
    
    (1,7 - height 20) Elixir or Phoenix Down
    (1,10 - height 22) Glacier Gun or Phoenix Down
    (3,3 - height 7) Blaze Gun or Phoenix Down
    (10,5 - height 17) Kiyomori or Phoenix Down
    
    Battle 56: Terminate
    Objective: Defeat all enemies!
    Squads: 1, Max. 5
    
    9 by 12
    9 | 11 | 12 | 12 | 13 | 13 | 11 | 10 | 12  |
    8 | 10 | 9  | 11 | 12 | 10 | 10 | 10 | 9   |
    8 | 11 |		        | 11 | 7   |
    6 | 7  |			| 8  | 6   |
    5 | 8  |			| 7  | 6   |
    5 | 7  |			| 7  | 4   |
    4 | 7  |			| 5  | 3   |
    4 | 5  |			| 4  | 2   |
    5 | 5  |			| 5  | 2   |
    3 | 3  |			| 3  | 1   |
    1 | 2  | 3  | 3  | 2  | 2  | 1  | 3  | 2   |
    1 | 2  | 2  | 0  | 0  | 3  | 1  | 1  | 2   |
    
    (1,2 - height 2) Save the Queen or Phoenix Down
    (5,1 - height 0) Elixir or Phoenix Down
    (7,8 - height 6) Blood Sword or Phoenix Down
    (11,3 -height 9) Elixir or Phoenix Down
    
    Battle 57: Delta
    Objective: Defeat all enemies!
    Squads: 1, Max. 5
    
    10 by 16
    1 | 2 | 1.5 | 0 | 0 | 0 | 0 | 0 | 0.5  | 1 |
    1 | 1 | 0   | 0 | 0 | 0 | 0 | 0 | 0    | 0 |
    1 | 0 |                         | 0    | 0 |
    0 | 0 |	  	                | 0    | 0 |
    0 | 0 |		                | 0    | 0 |
    0 |1.5|                         | 0    | 0 |
    0 | 2 |		                | 2    | 0 |
    1 |0.5| 		        | 0    | 0 |
    0 | 0 |		                | 0    | 0 |
    0 |0.5|		                | 0    | 0 |
    0 | 0 |	                        | 0    | 0 |
    0 | 0 |		                | 0    | 0 |
    0 | 0 |		                | 0    |0.5|
    0 | 1 |	             	        | 0    | 1 |
    0 | 0 | 0   | 0 | 1 | 1 | 0 | 0 | 0    | 0 |
    0 | 0 | 0   | 0 | 1 | 1 | 1 | 0 | 0    | 0 |
    
    (2,7 - height 0.5) Mace of Zeus or Phoenix Down
    (3,16 - height 1.5) Elixir or Phoenix Down
    (5,3 - height 1.5) Elixir or Phoenix Down
    (8,10 - height 4.5) Yoichi Bow or Phoenix Down
    
    Battle 58: Valkyries
    Objective: Defeat all enemies!
    Squads: 1, Max. 5
    
    0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 9 | 9 |
    0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 9 | 9 | 9 |
    0 | 0 |	     	                  | 9 | 8 |
    5 | 5 |		                  | 0 | 0 |
    5 | 7 |		                  | 0 | 0 |
    4 | 7 |		                  | 0 | 0 |
    4 | 6 |		                  | 0 | 0 |
    0 | 6 |		                  | 5 | 0 |
    0 | 0 |		                  | 5 | 3 |
    0 | 0 |		                  | 5 | 4 |
    0 | 0 |		                  | 4 | 4 |
    0 | 0 |		                  | 4 | 0 |
    0 | 2 |		                  | 0 | 0 |
    0 | 2 |		                  | 0 | 0 |
    0 | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 |
    0 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 |
    
    (3,13 - height 7) Elixir or Phoenix Down
    (9,5 - height 4) Fairy Harp or Phoenix Down
    (10,6 - height 4) Faith Harp or Phoenix Down
    (11,6 - height 4) Kaiser Plate or Phoenix Down
    
    Battle 59: Mlapan
    Objective: Defeat all enemies!
    Squads: 1, Max. 5
    
    7 by 12
    7 | 9 | 9 | 10 | 10  | 11 | 11 |
    7 | 9 | 10| 10 | 10  | 11 | 11 |
    7 | 7 |              | 11 | 11 |
    6 | 7 |              | 12 | 12 |
    6 | 6 |              | 12 | 12 |
    3 | 5 |              | 13 | 13 |
    2 | 5 |              | 0  | 0  |
    2 | 2 |              | 0  | 0  |
    2 | 2 |              | 0  | 0  |
    0 | 0 |              | 0  | 0  |
    0 | 0 | 0  | 0 | 0   | 1  | 1  |
    1 | 1 | 0  | 0 | 1   | 1  | 1  |
    
    (1,1 - height 1) Elixir or Phoenix Down
    (1,12 - height 7) Iga Knife or Phoenix Down
    (2,9 - height 12) Excalibur or Phoenix Down
    (7,12 - height 11) Elixir or Phoenix Down
    
    Battle 60: Tiger
    Objective: Defeat all enemies!
    Squads: 1, Max. 5
    
    10 by 11
    5 | 5 | 5 | 5 | 6 | 6 | 5 | 5 | 5 | 5 |
    5 | 5 | 5 | 6 | 6 | 6 | 6 | 5 | 5 | 5 |
    9 | 9 |		              | 4 | 4 |
    3 | 4 |		              | 4 | 4 |
    3 | 3 |		              | 4 | 4 |
    3 | 3 |		              |8.5| 7 |
    2 | 2 |		              | 1 | 1 |
    2 | 2 |		              | 0 | 1 |
    7.5|8 |		              | 0 | 0 |
    0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 |
    0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 |
    
    (1,10 - height 5) Secret Clothes or Phoenix Down
    (1,11 - height 5) Elixir or Phoenix Down
    (2,10 - height 5) Cursed Ring or Phoenix Down
    (2,11 - height 5) Blast Gun or Phoenix Down
    
    Battle 61: Bridge
    Objective: Defeat all enemies!
    Squads: 1, Max. 5
    
    0 | 0  | 0 | 10| 10 | 10 | 4  | 3 | 3 |
    0 | 0  | 0 | 9 | 10 | 10 | 4  | 3 | 3 |
    0.5|0  |	              | 4 | 3 |
    0.5|0.5|	              | 4 | 2 |
    1 | 1  |		      | 3 | 2 |
    1 | 1  |		      | 2 | 2 |
    2 | 2  |		      | 2 | 2 |
    2 | 2  |		      | 2 | 2 |
    2 |2.5 |		      | 3 | 3 |
    2.5|2.5|		      | 3 | 3 |
    2.5|3  |		      | 4 | 3 |
    3 | 3  |		      | 4 | 2 |
    3 | 3  |		      | 2 | 2 |
    0 | 0  | 2 | 3  | 3  | 2 | 2  | 2 | 2  |
    0 | 0  | 0 | 0  | 2  | 2 | 2  | 2 | 2  |
    
    (5,5 - height 12) Elixir or Phoenix Down
    (5,11 - height 13) Sage Staff or Phoenix Down
    (5,13 - height 12) Koga Knife or Phoenix Down
    (5,15 - height 10) Elixir or Phoenix Down
    
    
    Battle 62: Voyage
    Objective: Defeat all enemies!
    Squads: 1, Max. 5
    
    13 by 14
    3 | 3 | 11 | 11 | 11 | 11 | 8  | 0 | 0 | 0 | 0 | 0 | 0 |
    3 | 3 | 11 | 11 | 11 | 11 | 11 | 0 | 0 | 0 | 0 | 0 | 0 |
    3 | 3 |				               | 0 | 0 |
    3 | 3 |				               | 6 | 0 |
    0 | 3 |				               | 11| 9 |
    0 | 3 |				               | 11| 11|
    0 |1.5|				               | 11| 11|
    0 | 0 |				               | 11| 11|
    0 | 0 |				               | 11| 10|
    0 | 0 |				               | 11| 10|
    0 | 0 |				               | 10| 10|
    0 | 0 |				               | 7 | 9 |
    0 | 0 | 0  | 0  | 0  | 0  | 0 | 0 | 3 | 3 | 4  | 5 | 6 |
    0 | 0 | 0  | 0  | 0  | 0  | 0 | 0 | 2 | 3 | 3  | 5 | 5 |
    
    (3,11 - height 3) Elixir or Phoenix Down
    (4,9 - height 3) Ragnarok or Phoenix Down
    (7,8 - height 3) Robe of Lords or Phoenix Down
    (9,7 - height 3) Perseus Bow or Phoenix Down
    
    Battle 63: Horror
    Objective: Defeat all enemies!
    Squads: 1, Max. 5
    
    12 by 10
    0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 |
    1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
    1 | 1 |	                              | 2 | 1 |
    1 | 2 |			              | 2 | 2 |
    1 | 2 | 			      | 8 | 8 |
    2 | 2 |			              | 8 | 8 |
    2 | 2 |			              | 7 | 8 |
    0 | 0 |			              | 7 | 8 |
    0 | 0 | 4 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 7 |
    0 | 0 | 4 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 0 |
    
    (2,4 - height 2) Elixir or Phoenix Down
    (3,1 - height 4) Maximillian or Phoenix Down
    (9,5 - height 8) Grand Helmet or Phoenix Down
    (9,6 - height 2) Venetian Plate or Phoenix Down
    
    Battle 64: End
    Objective: Defeat Elidibs!
    Enemy Units: Elidibs (Seprentarius), Apanda x6
    Difficulty Level: 4/5
    Squads: 1, Max. 5
    
    Well, you made it to the end!  Since this is a "staged" battle, I (Roland) 
    
    can explain this.  Although Elidibs looks like he could do some physical 
    damage, he canít.  The most he could do to you is 20 HP of physical damage.  
    However, his magic power isnít anything to laugh at.  If you can weaken his 
    magical power, you can forget about him hurting you (except for poison frog). 
    Elidibs main spell, is the summon spell Zodiac.  You can learn Zodiac, more 
    on that in the Secrets section.  The other spells of Elidibs are like other 
    zodiac monster spells which are status anomaly based.  The most annoying is 
    poison frog which can affect several units with poison and frog.  The frog is 
    the main problem, when you are a frog, you cannot do any special abilities, 
    and if the one who can cure frog is turned into a frog, well there are no 
    hope for the frog people.  The six apandas know their Bio spells, so watch 
    out for that.  The damage from the spell could weaken a character 
    significantly.  A byblos monster will help you in this battle, and will join 
    as a member after the battle.  The byblos main attack is shock, but it may 
    cast difference, and if he does cast it on Elidibs, prepare for 999 HP of 
    damage!!!!  You may want to go for the for treasures, since the treasures 
    here are the best katana and best knight sword.  However, you have to be able 
    to pass Elidibs and get to the top "step" of the map.
    
    13 by 13
    0 | 0 | 0 | 0 | 9 | 11 | 11 | 11 | 11 | 0 | 0 | 0 | 0 |
    0 | 0 | 0 | 9 | 9 | 11 | 11 | 12 | 12 | 12| 0 | 0 | 0 |
    0 | 0 |		                              | 0 | 0 |
    0 | 5 |		                              | 13| 0 |
    6 | 6 |				              | 13| 0 |
    6 | 6 |				              | 15| 15|
    6 | 6 |				              | 15| 15|
    6 | 6 |				              | 15| 15|
    5 | 5 |				              | 0 | 0 |
    0 | 5 |				              | 0 | 0 |
    0 | 0 | 				      | 0 | 0 |
    0 | 0 | 0 | 3 | 3 | 2  | 2  | 1  | 1  | 1 | 0 | 0 | 0 |
    0 | 0 | 0 | 0 | 3 | 2  | 2  | 2  | 0  | 0 | 0 | 0 | 0 |
    
    (11,6 - height 15) Chaos Blade or Phoenix Down 
    (11,8 - height 15) Elixir or Phoenix Down
    (13,6 - height 15) Elixir or Phoenix Down
    (13,8 - height 15) Chirijiraden or Phoenix Down
    
    Well, you got out of the Deep Dungeon alive.  With your new treasures, the 
    rest of the game should be easier.  Unless you got stiffed and got all 
    Phoenix Downs :P.
    
    Battle 65: Underground Book Storage Fourth Floor
    Objective: Defeat all enemies!
    Enemy Units: Knight x3, Monk x2, Archer x1
    Difficulty Level: 1/5
    Squads: 1, Max. 5
    
    Yawn.  Old enemies, nothing new, Orlanduís sword attacks.  You guess the 
    rest.
    
    Battle 66: Underground Book Storage Fifth Floor
    Objective: Defeat Rofel!
    Enemy Units: Rofel (Divine Knight), Wizard x2, Summoner x2, Time Mage x1
    Difficulty Level: 3/5
    Squads: 1, Max. 5
    
    Rofel is backed up by a full magic army, so unless you have some very low 
    faith members (Worker 8), this is a hard battle.  If you can brake or steal 
    Rofelís Save the Queen sword, he canít use his Mighty Sword attacks, and will 
    be nearly powerless.  He will also lose the protection provided by it.  For a 
    quick end, just attack Rofel.  As always, watch out for the attacks from the 
    magicians.
    
    Battle 67: Murond Death City
    Objective: Defeat Kletian!
    Enemy Units: Kletian (Sorcerer), Samurai x2, Ninja x2, Time Mage x2
    Difficulty Level: 3/5
    Squads: 2, Max. 3, 2
    
    This is another easy battle.  Since Kletian is in front of his troops, you 
    can get a head start at causing damage.  He only has around 400 HP, so this 
    should be an easy battle.  Just watch out for his other troops if you fail to 
    kill him quickly.
    
    Battle 68: Lost Sacred Precincts
    Objective: Defeat Balk!
    Enemy Units: Balk (Engineer), Chemist x1, Hyudra x1, Hydra x1, Tiamat x1, 
    Dark Behemoth x1
    Difficulty Level: 5/5
    Squads: 2, Max. 3, 2
    
    Okay, now this is a battle.  Balk and the chemist have very powerful guns, 
    and I would say steal them, but the monsters in this battle are VERY 
    powerful.  If Balk hides behind the monsters, the battle is going to be hard 
    since you have to kill the monsters to get a shot at Balk.  However, if Balk 
    gets in front of the monsters, take advantage, and charge at him with full 
    force.  Just kill Balk, because if you try to kill the monsters, youíll be 
    surrounded and Balk and the Chemist will attack from afar with damaging 
    attacks.
    
    Battle 69: Graveyard of Airships
    Objective: Defeat Hashalum!
    Enemy Units: Hashalum (Regulator)
    Difficulty Level: 5/5
    Squads: 1, Max. 5
    
    Hashalum can fire powerful spells with a wide range at your party.  Space out 
    your characters as much as possible, and have a healer in your party.  He 
    also have status anomaly spells which will mess up the your group.  He has 
    high HP (around the 1000 to 2000 area) so this is going to be a long battle. 
    Use powerful attacks like Agriasí or Orlanduís Sword attacks, powerful magic 
    spells and so on.  Donít waste any phoenix downs trying to revive Alma, she 
    wonít help and usually Hashalum will kill her anyway.
    
    Battle 70: Graveyard of Airships
    Objective: Defeat Altima!
    Enemy Units: Altima, Ultima Demon x4
    Difficulty Level: 5/5
    Squads: 1, Max. 5
    
    When this battle begins, the middle pillar will blown away so you can move 
    easier.  The Ultima Demons should be able to fall to Orlanduís sword attacks. 
    You can try and revive Alma, but again she will probably be killed again.  
    You can go and beat the Ultima Demons, or concentrate on Altima.  She has 
    powerful spells and attacks, so attack from afar, most likely with Mustadio 
    and Orlandu.  If you manage to defeat her, youíll begin another battle.  Any 
    Ultima Demons remaining will go away.  This part is a little easier since the 
    demons are gone, so concentrate on Altima and heal when necessary.  You 
    should have a group capable of beating her.  After you defeat Altima the 
    second time, you have finished the game.
    
    ---------------------
    7. Job Classes of FFT
    ---------------------
    
    There are in total 20 "regular" job classes (not counting the special ones). 
    There are over 400 abilities to choose from.  Each job classes comes with its 
    own strategy.  The magicians of course tend to stray from the main lines, 
    causing spells to harm enemies or help allies.  The soldiers however love to 
    attack in the front lines, and there are always archers to help attack from 
    afar.  All units start out at the beginning as a squire or chemist.  If you 
    were to map out the jobs, you find out that the squires are the beginning of 
    the soldier classes, the chemist the beginning of the magicians.  To get into 
    the level 4 classes, you have to master most of the classes, and to get to 
    the mime, you have to be a master magician and soldier.  A word about JP, 
    when a character gets some, 1/6 of the total points goes to other allies on 
    the battle map.  Meaning, if a knight gets 36 JP, the allied units on the map 
    get 6 JP in the knight class.  If an archer got 36 JP, the allies would get 6 
    JP in the archer class.  This is useful for having your units get to another 
    class without having to be the class required.  It takes longer however to 
    gain job levels this way.
    
    Base Classes:
    
    Squire:
    Requirements: N/A
    Weapons: Knife, Sword, Axe, Hammer
    Headgear: Hat
    Body Armor: Clothes
    
    The squire is the class that all units start at (you change them to chemists, 
    but they begin as squires).  If you look at diagrams of jobs, the squire is 
    base of a warrior unit.  The squire is average all around with a few good 
    abilities.  The squire isnít always the strongest, but it can equip a variety 
    of weapons.
    
    (Explanation
    Name - Name of ability
    What it does- Self-explanatory
    Range- How far it reaches
    MP- MP cost, if any
    Speed- When will it happen, higher is better
    JP- JP Cost
    Grade- Usefulness, Goes from A-E, A-Best, E-Worst)
    
    Basic Skill
    Name		What it does			Range	MP  Speed JP	Grade	
    Accumulate	Raise physical power by 1.	0	N/A Now   300	C
    Dash		Attack enemy with body blow.	1	N/A Now   80	E
    Throw Stone	Throw a stone at enemy unit.	4	N/A Now   90	B
    Heal		Cure Darkness, Silence, Poison.	1	N/A Now   150	C
    
    Pros:
    Very balanced.  Good movement, speed, and jump stats.  Throw Stone is useful 
    work finishing off far enemies.
    Cons:
    Weak compared to other units.  Lack of hard armor makes squire easily 
    damaged by knights and monks.
    
    Chemist:
    Requirements: None
    Weapons: Knife, Gun
    Headgear: Hat
    Body Armor: Clothes
    
    The Chemist is mainly used for using healing items.  You rarely see the 
    chemist fighting (until you find out about guns anyway).  Although any unit 
    can use items (provided they learn the item), the chemist is the only one 
    that can throw them without having to learn and equip the Throw Item ability.
    
    Item
    Name		What it does		Range	MP	Speed	JP	Grade
    Potion		Gain 30 HP.		4	N/A	Now	30	B
    Hi-Potion	Gain 70 HP.		4	N/A	Now	200	A
    X-Potion	Gain 150 HP.		4	N/A	Now	300	A
    Ether		Gain 20 MP.		4	N/A	Now	300	C
    Hi-Ether	Gain 50 MP.		4	N/A	Now	300	B
    Elixir		Gain all HP and MP.	4	N/A	Now	400	A
    Antidote	Cure Poison.		4	N/A	Now	900	C
    Eye Drop	Cure Darkness.		4	N/A	Now	70	C
    Echo Grass	Cure Silence.		4	N/A	Now	80	C
    Maidenís Kiss	Cure Frog.		4	N/A	Now	120	D
    Soft		Cure Petrify.		4	N/A	Now	200	C
    Holy Water	Cure Undead.		4	N/A	Now	250	C
    Remedy		Cure all except Undead.	4	N/A	Now	400	B
    Phoenix Down	Revive Dead Units.	4	N/A	Now	90	A
    
    Pros: 
    Healing items happen faster, donít use MP, and canít be countered.
    Faith isnít a factor when healing with Chemist.
    Cons:
    Until you get a gun, the chemistís attacking usefulness is none.
    
    Level One Classes:
    
    Knight:
    Requirements: Squire Level 2
    Weapons: Sword, Knight Sword, Shield
    Headgear: Helmet
    Body Armor: Armor, Robe
    
    The knight is a great class.  The break abilities of the knight can stop most 
    attacks from enemies, especially those who use sword attacks.  The ability to 
    equip armor also allows for big HP bonuses.  They can also wear robes and be 
    a magician, but I donít find that useful.
    
    Battle Skill
    Name		What it does	   Range	       MP  Speed JP   Grade
    Head Break	Destroy Helmet.	   Depends on Weapon   N/A Now	 300  C
    Armor Break     Destroy Armor.     Depends on Weapon   N/A Now	 400  B
    Shield Break	Destroy Shield.	   Depends on Weapon   N/A Now	 300  C
    Weapon Break	Destroy Weapon.	   Depends on Weapon   N/A Now	 400  A
    Magic Break	Lower MP by Half.  Depends on Weapon   N/A Now	 250  B
    Speed Break	-3 Speed.	   Depends on Weapon   N/A Now	 250  C
    Power Break	-3 Physical Attack.Depends on Weapon   N/A Now	 250  C
    Mind Break	-3 Magic Attack.   Depends on Weapon   N/A Now	 250  C
    
    Pros:
    Ability to wear armor and helmets allow for good HP bonuses.
    When Battle Skills are paired with long range weapons, breaking items can be 
    done from afar.
    Cons:
    Maintenance ability can counter all item break attacks.
    If broken, it canít be stolen!
    
    Archer:
    Requirements: Squire Level 2
    Weapons: Bows, Crossbows, Shield
    Helmet: Hat
    Armor: Clothes
    
    The archer is the first long range attacker you can use.  The archer can 
    attack from the back lines without being counter attacked (some exceptions).
    The archer cannot attack anyone within a 2 square range of him.  When the 
    archer gets a bow, the archer can fire bows in an arc over the walls.  The 
    charge skills paired with the archer are very deadly.
    
    Charge
    Name	   What it does		    Range	       MP  Speed JP   Grade
    Charge +1  Increases weapon damage. Depends on weapon. N/A N/A   100  D
    Charge +2  Stronger than Charge +1. Depends on weapon. N/A N/A   150  D
    Charge +3  Stronger than Charge +2. Depends on weapon. N/A N/A   200  C
    Charge +4  Stronger than Charge +3. Depends on weapon. N/A N/A   250  B
    Charge +5  Stronger than Charge +4. Depends on weapon. N/A N/A   300  A
    Charge +7  Stronger than Charge +5. Depends on weapon. N/A N/A   400  B
    Charge +8  Stronger than Charge +7. Depends on weapon. N/A N/A   600  C
    Charge +10 Stronger than Charge +8. Depends on weapon. N/A N/A   1000 D
    
    Pros:
    Long range attacks are always an added plus.
    Cons:
    Inability to wear armor, makes it an easy target for other classes.
    Most Charge skills are too weak or too slow.
    
    End of Part 3.
    Go on to Part 4.