Part 4 - Version 1.0

Version Updates:
Version 1.0 Dec. 15, 1998 - First online release of guide

Final Fantasy Tactics 
Strategy Guide
By Roland Carlos
FongSucks@hotmail.com

Table of Contents for Part 4
7. Job Classes of FFT
8. The Special Classes

(WHAT IS HERE: Priest to Byblos)

Priest:
Requirements: Chemist Level 2
Weapons: Staff
Headgear: Hat
Armor: Clothes, Robe

The priest is a white magician, specializing in white magic.  White magic is 
mainly for curing and protecting.  The curing and protecting of the priest 
can make or break most early battles, but I find it less useful as the game 
goes on.  The only "real" attacking spell of the priest is Holy, which is 
useful for killing enemies with weakness to the Holy Power.

White Magic
Name:		What it does			MP	Speed	JP	Grade
Cure		Heal little HP.			6	25	50	C
Cure 2		Heal more HP.			10	20	180	B
Cure 3		Heal more HP than Cure 2.	16	15	400	B
Cure 4		Heal a lot of HP.		20	10	700	C
Raise		Revive dead unit.		10	25	180	C
Raise 2		Revive dead unit with max HP.	20	10	500	B
Reraise		If unit is killed, unit 	16	15	800	B
		comes back to life.	
Regen		Unit gains HP over time.	8	25	300	A
Protect		Protection from physical	6	25	70	A 
		attacks.		
Protect 2	Higher physical protection.	24	15	500	B
Shell		Protection from magic attacks.	6	25	70	A
Shell 2		Higher magical protection.	20	15	500	B
Wall		Protection from physical and	24	25	380	A
		magic. 	
Esuna		Heals most status problems.	18	34	280	B
Holy		Attack with power of Holy.	56	17	600	B

Pros:
The white magic skills are great, with good healing and protection, with a 
last ditch offensive spell.
With characters with high faith, a cure spell can give more than any 
X-potion.
Cons:
Spells rely on faith level too much.
Items used by the chemists are quicker, and have no MP cost.

Wizard:
Requirements: Chemist Level 2
Weapons: Rod
Headgear: Hat
Armor: Clothes, Robe

The wizard is the magician if you like offense.  The Magic Attack strength 
is greater than that of the summoner.  The wizardís spells are usually 
faster, and cheaper than the summonerís spells, but at a loss of the 
attack range.  When the wizard learns the powerful spells, his power 
is unmatched.  In physical power however...

Black Magic
Name	What it does				MP	Speed	JP	Grade
Fire	Low damage fire attack.			6	25	50	B
Fire 2	Average damage fire attack.		12	20	200	B
Fire 3	Medium damage fire attack.		24	15	480	B
Fire 4	High damage fire attack.		48	10	850	C
Bolt	Low damage bolt attack.			6	25	50	B
Bolt 2	Average damage bolt attack.		12	20	200	B
Bolt 3	Medium damage bolt attack.		24	15	480	B
Bolt 4	High damage bolt attack.		48	10	850	C
Ice	Low damage ice attack.			6	25	50	B
Ice 2	Average damage ice attack.		12	20	200	B
Ice 3	Medium damage ice attack.		24	15	480	B
Ice 4	High damage ice attack.			48	10	850	C
Poison	Infect unit with poison.		6	34	150	C
Frog	Change to or from frog status.		12	20	500	C
Death	Kill unit instantly.			24	10	600	D
Flare	Powerful non-elemental based attack.	60	15	900	A

Pros:
The powerful spells can kill most characters, and if used in conjunction with
Beowulfís Faith ability, the spells will do MAJOR damage.
The shape of the range for the fire, bolt, and ice spells allow for you to 
attack multiple enemies, without harming any nearby allies.
Cons:
One or two blows from Monks or Knights are enough to kill the Wizard.
If you specialize in one type of spell, you can be easily shut down as if 
the enemy has protection from the type of spell.

Level Two Classes:

Monk:
Requirements: Knight Level 2
Weapons: None
Headgear: None
Armor: Clothes

The Monk is the most powerful physical attacking class (without using any 
items).  A strike from a bare fist is usually more than what the character 
could do with a weapon.  However, itís inability to wear heavy armor, 
makes the big HP bonuses granted by them impossible.  Since you had to get 
knight job points to get to this class, make sure to buy Equip Armor while 
in the knight class.  If you equip that with the Monk, the Monk can wear 
heavy armor.  That means the Monk is a powerful character with high HP.

Punch Art
Name		What it does			  MP	Speed	JP	Grade
Spin Fist	Attack surrounding units.	  N/A	Now	150	C
Repeating Fist	Attack unit with fist repeatedly. N/A	Now	300	C
Wave Fist	Attack unit with fist from afar.  N/A	Now	300	B
Earth Slash	Attack with a line of energy.	  N/A	Now	600	A
Secret Fist	Cast Death Sentence on character. N/A	Now		D
Stigma Magic	Heal most status anomalies.	  N/A	Now	200	B
Chakra		Unit and surrounding characters   N/A	Now	350	A
		gain HP and MP.
Revive 		Revive dead unit.		  N/A	Now		C

Pros: 
Very damaging attacks.
Punch Art allows you to heal, revive, and attack from close and far ranges.
Cons:
Lack of armor makes Monk and weak class with no help from HP bonuses granted 
by armor.

Thief:
Requirements: Archer Level 2
Weapons: Knife
Headgear: Hat
Armor: Clothes

The thiefís main ability is to steal items.  The thief can steal anything 
from equipped items, gold, exp., and even gain control of the character.  
You can only get some rare powerful items when stealing from characters.  
The other way to get rare items is by poaching, something the thief knows 
very well with the Secret Hunt skill.

Steal
Name		 What it does			MP	Speed	JP	Grade
Gil Taking	 Take gil from unit.		N/A	Now	10	C
Steal Heart	 Charm unit to your side.	N/A	Now	150	B
Steal Helmet	 Steal equipped helmet.		N/A	Now	350	C
Steal Armor	 Steal equipped armor.		N/A	Now	450	B
Steal Shield	 Steal equipped shield.		N/A	Now	350	B
Steal Weapon	 Steal equipped weapon.		N/A	Now	600	A
Steal Accessory	 Steal equipped accessory.	N/A	Now	500	A
Steal Experience Steal experience from unit.	N/A	Now	250	C

Pros:
The ability to steal items is very useful is gaining rare items, and as well 
as disabling many human units.
Poaching gives you more reason to go into random battles.
Stealing hearts can turn enemies on each other, and if done on powerful 
enemies, the effect could be very well.
Cons:
No attacking usefulness.
To steal, you must be on the or near same height, next to the character you 
want to steal from.

Oracle:
Requirements: Priest Level Two
Weapons: Stick, Rod, Staff, Dictionary
Headgear: Hat
Armor: Clothes, Robe

The Oracle is the status magician.  The knowledge of Yin/Yang magic you gain 
with this class is very powerful if used properly.  Otherwise, you just may 
be wasting turns and MP.

Yin Yang Magic
Name		What it does		MP	Speed	JP	Grade
Blind		Casts Darkness.		4	50	100	C
Spell Absorb	Gain MP as much as the	2	50	200	C 
		amount taken.	
Life Drain	Gain HP as much as the	16	50	350	B
		amount taken.	
Pray Faith	Raise Faith to 100.	6	25	400	C
Doubt Faith	Lower Faith to 0.	6	25	400	C
Zombie		Turn unit into undead.	20	20	300	C
Silence Song	Casts Silence.		16	34	170	B
Blind Rage	Casts Berserk.		16	20	400	C
Foxbird		Lower Brave by 10.	20	25	200	B
Confusion Song	Casts Confusion.	20	20	400	C
Dispel Magic	Cancel positive status	34	34	700	B 
		effects.	
Paralyze	Casts Donít Act.	10	20	100	B
Sleep		Casts Sleep.		24	17	350	B
Petrify  	Casts Petrify.		16	12	650	B

Pros:
Yin Yang magic can cause havoc on the enemy if used wisely.
The Stick weapon is two ranged, allowing for the oracle to be an attacker 
as well.
Cons:
Yin Yang magic not used properly, is a waste of time and MP.

Time Mage:
Requirements: Wizard Level 2
Weapons: Staff
Headgear: Hat
Armor: Clothes, Robe

To me, the time mage is one of the most annoying classes in FFT.  When an 
enemy time mage casts Donít Act, Donít Move, Slow, and Stop on your 
characters, youíll have to change your whole battle plan.  However, when you 
have control of the time mage, the effects can weigh heavily in your favor.  
Stopping enemies can stop an attack.

Time Magic
Name	    What it does			MP	Speed	JP	Grade
Haste	    Increase speed.			8	50	100	A
Haste 2	    Increase speed longer.		30	15	550	B
Slow 	    Decrease speed.			8	50	80	B
Slow 2	    Decrease speed longer.		30	15	520	C
Stop	    Stop unit from having a turn.	14	15	330	B
Donít Move  Stop unit from moving.		10	34	100	B
Float	    Unit floats one level above floor.  8	50	200	D
Reflect	    Unit can now reflect spells.	12	50	300	C
Quick	    Unitís AT comes faster.		24	25	800	C
Demi	    Unit loses 25% of HP.		24	17	250	D
Demi 2	    Unit loses 50% of HP.		50	12	550	E
Meteor	    Meteor falls on target.		70	8	1500	C

Pros:
The time magic spells are very helpful in battle.
Cons:
Lack of offensive usefulness.  The only offensive spells are too slow and 
cost too much.

Level Three Classes:

Geomancer:
Requirements: Monk Level 3
Weapons: Sword, Axe, Shield
Headgear: Hat
Armor: Clothes, Robe

The geomancer is one with the earth.  The abilities you can learn can affect
the unit with a variety of anomalies, depending on the terrain.  The ability
to equip the sword and axe allow the geomancer to attack in physical combat 
as well.

Elemental
Name		What it does			 MP	Speed	JP	Grade
Pitfall		Cast Donít Move on 		 N/A	Now	150	C
		Natural Surface, Wasteland
		and Road.	
Water Ball	Cast Frog on River, Lake, 	 N/A	Now	150	C
		Waterway, Sea, and Waterfall.	
Hell Ivy	Cast Stop on Grassland, 	 N/A	Now	150	B
		Thicket, Water Plant, and Ivy.	
Carve Model	Cast Petrify on Stone Floor, 	 N/A	Now	150	B
		Gravel, Stone Wall and Mud Wall.  	
Local Quake	Cast Confusion on Lava Rocks,	 N/A	Now	150	C 
		and Rocky Cliff.	
Kamaitachi	Cast Donít Act on Book, Brick,	 N/A	Now	150	C
		Tree, Bridge, Iron Plate, Coffin,
		and Moss.	
Demon Fire	Cast Sleep on Wooden Floor, Box, N/A	Now	150	C 
		Stairs, Deck, Box, and Rug.	
Quicksand	Cast Death Sentence on Marsh, 	 N/A	Now	150	C
		Poisoned Marsh and Swamp.	
Sand Storm	Cast Darkness on Salt,		N/A	Now	150	D
 		Stalactite and Sand.	
Blizzard	Cast Silence on Snow and Ice.	 N/A	Now	150	D
Gusty Wind	Cast Slow on Roof and Chimney.	 N/A	Now	150	C
Lava Ball	Cast Dead on Lava and Machinery. N/A	Now	150	E

Pros:
Geomancer can be used as a spell caster as well as a warrior.
Cons:
Most of the Elemental attacks are not useful.
For the Elemental attacks to be reliable, you need to buy one for every type 
of terrain.

Lancer:
Requirements: Thief Level Two
Weapons: Spear, Shield
Headgear: Helmet
Armor: Armor, Robe

The lancer is a lot like the knight class in some ways.  Both can equip 
shields, helmets, and armor.  Both also can be magicians as they can equip 
robes.  However, the lancerís main weapon is its lance, which has a two 
square attack range.  This is useful for avoiding most enemy counterattacks.
The lancer also has access to the jump abilities, which can do a lot of 
damage.  There is a catch however.  The jump attacks have no definite landing
time, so the unit you target, may be out of range before you can land.

Jump
Name		What it does			MP	Speed	JP	Grade
Level Jump 2	Jump two panels horizontally.	N/A	N/A	150	D
Level Jump 3	As above, only three panels.	N/A	N/A	300	D
Level Jump 4	As above, only four panels.	N/A	N/A	450	C
Level Jump 5	As above, only five panels.	N/A	N/A	600	C
Level Jump 8	As above, only eight panels.	N/A	N/A	900	B
Vertical Jump 2	Jump two panels vertically.	N/A	N/A	100	D
Vertical Jump 3	As above, only three panels.	N/A	N/A	200	D
Vertical Jump 4	As above, only four panels.	N/A	N/A	300	C
Vertical Jump 5	As above, only five panels.	N/A	N/A	400	C
Vertical Jump 6	As above, only six panels.	N/A	N/A	500	C
Vertical Jump 7	As above, only seven panels.	N/A	N/A	600	B
Vertical Jump 8	As above, only eight panels.	N/A	N/A	900	B

Mediator:
Requirements: Oracle Level 2
Weapons: Knife, Gun
Headgear: Hat
Armor: Clothes, Robe

The mediator is more of a talker than a fighter.  Well, you can use the gun
for attacking.  You can also learn the equip gun skill in this class.  
The variety of talking skills of the mediator, allows the mediator to help
in any situations.

Talk Skill
Name		What it does			    MP	Speed	JP	Grade
Invitation	Make enemy into ally.		    N/A	Now	100	C
Persuade	Reset CT count to 0.		    N/A	Now	100	C
Praise		Add 4 brave points to target.	    N/A	Now	200	B
Threaten	Remove 20 brave points from target. N/A	Now	200	A
Preach		Add 4 faith points to target.	    N/A	Now	200	B
Solution	Remove 20 faith points from target. N/A	Now	200	B
Death Sentence	Put a Death Sentence on unit.	    N/A	Now	500	C
Negotiate	Receive Gil from enemy.		    N/A	Now	100	C
Insult		Make enemy go berserk.		    N/A	Now	300	B
Mimic Daravon	Make enemy go to sleep.		    N/A	Now	300	B

Pros:
Invitation is useful for getting rid of enemies and have them work for you.
Threaten is great to turn an enemy into a chicken.
Ability to equip guns makes this class a good offensive one.
Cons:
The other talk skills are not as useful.
The mediator has a low HP at the start.

Summoner:
Requirements: Time Mage Level 2
Weapons: Rod, Staff
Headgear: Hat
Armor: Clothes, Robe

The summoner is a magician who summons super-natural beings to help you or 
attack the enemy.  The range of most of the summonerís spells is wide, 
allowing you to attack many enemies together.  However, the MP costs and 
charge times of the powerful spells are ridiculously high and long.  The 
summoner suffers from a big lack of HP and offensive capabilities.

Summon Magic
Name		What it does			 MP	Speed	JP	Grade
Moogle		Restore HP.			 8	34	110	C
Shiva		Ice attack.			 24	15	200	B
Ramuh		Lightning attack.		 24	15	200	B
Ifrit		Fire attack.			 24	15	200	B
Titan		Earth attack.			 30	8	220	B
Golem		Protect allies.			 40	34	500	A
Carbunkle	Reflect is casted on all allies. 30	25	350	D
Bahamut		High magic damage spell.	 60	10	1200	B
Odin		High magic damage spell.	 50	12	900	B
Leviathan	High magic damage water spell.	 48	12	850	B
Salamander	High magic damage fire spell.	 48	12	820	B
Silf		Silence casted on all enemies.	 26	20	400	C
Fairy		Restore more HP than Moogle.	 28	25	400	B
Lich 		Take half of HP from all	 40	12	600	C 
		enemies.
Cyclops		High magic damage earth attack.	 62	12	1000	C
Zodiac		Very high damage attack.  (To	 99	10	N/A	A 
		learn check out the secrets 
		section.)

Pros:
Spells can cause a lot of damage to a wide area.
Cons:
Very high MP costs as well as high charge times.
Level Four Classes:

Samurai:
Requirements: Knight Level 3, Monk Level 4, Lancer Level 2
Weapons: Katana
Headgear: Helmet
Armor: Armor, Robe

The samurai class looks like a pure physical attacker.  However, the samurai
can use its Draw Out attacks, just like the monkís Punch Art.  There is a 
catch to using the Draw Out.  To use the attack you want to use, you must 
have that kind of sword in your item collection.  Also, after using a 
Draw Out ability, the Katana may break leaving you with one less of that 
weapon.  That why you need to keep a full supply of katanas just in case 
you brake one.

Draw Out
Name		What it does			   MP	Speed	JP	Grade
Asura		Damage a unit.			   N/A	Now	100	C
Koutetsu	Damage a unit.			   N/A	Now	180	C
Bizen Boat	Lower MP of enemies.		   N/A	Now	260	D
Murasame	Restore HP of allies.		   N/A	Now	340	B
Heavenís Cloud	Damage a unit and cast slow.	   N/A	Now	420	C
Kiyomori	Cast Protect and Shell on a unit.  N/A	Now	500	B
Muramasa	Cast Confusion and Death Sentence  N/A	Now	580	C
		on a unit.	
Kikuichimoji	Attack a unit from afar in a line. N/A	Now	660	C
Masamune	Cast Regen and Haste on a unit.	   N/A	Now	740	B
Chirijiraden	Damage a unit with powerful 	   N/A	Now	820	B
		attack.

Pros:
The variety of the Draw Out ranges from damage to restoring HP.
Good substitution for the knight or lancer class.
Cons:
The chance for having a katana broke after a Draw Out ability use, may leave
 a unit weapon less on the field.

Ninja:
Requirements: Archer Level 3, Thief Level 4, Geomancer Level 2
Weapons: Knife, Ninja Sword, Hammer
Headgear: Hat
Armor: Clothes

The ninja is one of the best classes in FFT.  The ability to attack twice 
makes this class very battle deadly.  The ninja also has high movement, 
jump, and speed base stats.  The ninja can throw items using the throw 
ability, but I find it only useful for the shurikens and elemental balls.  
Throwing away weapons is better done by selling them.

Throw
Name		What it does		MP	Speed	JP	Grade
Shuriken	Throw shuriken.		N/A	Now	50	A
Ball		Throw ball.		N/A	Now	70	A
Knife		Throw knife.		N/A	Now	100	B
Sword		Throw sword.		N/A	Now	100	C
Hammer		Throw hammer.		N/A	Now	100	D
Katana		Throw katana.		N/A	Now	100	D
Ninja Sword	Throw ninja sword.	N/A	Now	100	D
Axe		Throw axe.		N/A	Now	120	D
Spear		Throw spear.		N/A	Now	100	D
Stick		Throw stick.		N/A	Now	100	D
Knight Sword	Throw knight sword.	N/A	Now	100	D
Dictionary	Throw dictionary.	N/A	Now	100	D

Pros:
The ability to attack with two weapons is very useful.
Starts off with high speed, movement, and jump stats.
Cons:
Cannot equip armor or helmets.

Calculator:
Requirements: Priest Level 2, Wizard Level 4, Time Mage Level 3, 
Oracle Level 3
Weapons: Stick, Dictionary
Headgear: Helmet
Armor: Clothes, Robe

The calculator is the most confusing job class.  To become this class, you 
had to gain magician job points.  The calculator uses the spells the unit has 
learned, and applies them to math calculations.  How?  The calculator can 
effect several characters if they fall in his calculation.  An easy way to 
use it is, you select Fire as your spell, Level as your target, and 4 as the 
multiple.  For every unit whoís level is a multiple of four, they will be 
affected by the fire spell.  However, if your allies have level that are 
multiples of four, they will be affected too.

Math Skill
Name		What it does			MP	Speed	JP	Grade
CT		Use CT as the target.		N/A	N/A	250	B
Level 		Use level as the target.	N/A	N/A	350	B
Exp		Use exp as the target.		N/A	N/A	200	C
Height		Use height as the target.	N/A	N/A	250	D
Prime Number	Affects units with the 		N/A	N/A	300	B
		target number that is	
		divisible by 1 and itself.
5		Affects units with the 		N/A	N/A	200	B	
		target number that is		
		a multiple of 5.
4		Affects units with the		N/A	N/A	400	B 	
		target number that is	
		a multiple of 4.
3 		Affects units with the		N/A	N/A	600	B
		target number that is	
		a multiple of 3.

Pros:
The spells can affect a large amount of units.
The spells are casted with no MP cost.
Cons:
The spells can affect all units on the battle map.
The all variables for targets can change easily.

Dancer:
Requirements: Unit must be female, Geomancer Level 4, Lancer Level 4
Weapons: Knife, Cloth
Headgear: Hat
Armor: Clothes

The dancer has the Dance abilities to her disposal.  The Dance abilities 
affect all enemies.  The Dance abilities are of a wide variety, ranging 
from HP damage to lowering status of the enemy.

Dance
Name		What it does			 MP	Speed	JP	Grade
Witch Hunt	MP damage to all enemies.	 N/A	17	100	D
Wiznaibus	HP damage to all enemies.	 N/A	17	100	C
Slow Dance	Lower speed level of enemies.	 N/A	13	100	C
Polka Polka	Lower physical power of enemies. N/A	13	100	C
Disillusion	Lower magical power of enemies.	 N/A	10	100	D
Nameless Dance	Affect enemies with status	 N/A	10	100	B 
		anomalies.   
Last Dance	Reset all enemy CT counts to 0.	 N/A	5	100	C

Pros:
Dance abilities affect all enemies.
You can get Jump+3 in this class.
Cons:
Very weak on the battlefield, offensively and defensively.

Bard:
Requirements: Unit must be male, Summoner Level 4, Mediator Level 4
Weapons: Musical Instrument
Headgear: Hat
Armor: Clothes

The bard is the exact opposite of the dancer.  His Sing abilities affect 
all allies.  Most of his skills are also the opposite of the Dance abilities 
of the dancer.

Sing
Name		What it does			MP	Speed	JP	Grade
Angel Song	Restore MP to allies.		N/A	17	100	C
Life Song	Restore HP to allies.		N/A	17	100	C
Cheer Song	Raise Speed of allies.		N/A	13	100	B
Battle Song	Raise physical attack of	N/A	13	100	B 
		allies.
Magic Song	Raise magical attack of allies.	N/A	10	100	C
Nameless Song	Cast positive anomalies on 	N/A	10	100	A
		allies.	
Last Song 	Raise allies CT to 100.		N/A	5	100	C

Pros:
The Sing abilities affect all allies.
You can get Move+3 in this class.
Cons:
Very weak on the battlefield, offensively and defensively.

Mime:
Requirements: Squire Level 8, Chemist Level 8, Geomancer Level 4, Lancer 
Level 4, Mediator Level 4, Summoner Level 4
Weapons: None
Headgear: None
Armor: None

Okay. Well, the mime is a very interesting class.  The mime copies the 
last allied unit who had a turn.  If the unit moved, the mime will too.  
If the unit attacks, the mime will too, even if the there is an allied 
unit where the other unit attacked (meaning, if the unit attacks to the 
left, the mime will attack to the left, no matter who or who isnít in there).
It takes mastery to use this class effectively, but you can pull off two 
Ultimas in two rounds, and that isnít anything to frown at.  Most of the 
time.

No special ability
Name	What it does	MP	Speed	JP	Grade
N/A	N/A		N/A	N/A	N/A	N/A

----------------------
8. The Special Classes
----------------------

Here, I list the special characters you meet and befriend throughout Ramzaís
quest.  Most of these characters have a special class in place of the normal
squire class.  The individual classes have special abilities that replace the
regular abilities of a squire.  The other classes are the same however and 
have no changes made.

Ramza-Squire
Weapons: Knife, Sword, Knight Sword, Hammer, Shield
Headgear: Helmet, Hat
Armor: Clothes, Armor

"Remove me?  No way, I am you and you are me."
Although the class says Squire, Ramza has a few abilities that stray from 
the normal squire abilities.  He can also equip more items than a normal 
squire can.  Ramza starts off with above average attack power and HP which 
should make him a real leader.  Guts makes a great secondary ability.  
NOTE: Cheer Up can only be learned in Chapter 2, Scream and Ultima can 
only be learned in Chapter 4.

Guts
Name		What it does			MP	Speed	JP	Grade
Yell		Raise Speed by 1.		N/A	Now	200	C
Wish		Give HP to target, losing half 	N/A	Now	0	C
		of HP given.	
Cheer Up	Raise Brave by 5		N/A	Now	200	B
Scream		Raise Ramzaís Brave by 10, 	N/A	Now	500	B
		physical and magical power		
		by 1, speed by 1.		
Ultima 		Powerful magic attack.		N/A	Now	0	A

Agrias-Holy Knight
Weapons: Sword, Knight Sword, Bag, Shield
Headgear: Helmet, Ribbon
Armor: Armor, Robe

Agrias will be the first Sword skill user you will be able to control.  If 
you can use her abilities to the fullest extent, youíll be able to defeat 
many battles with her.  A good thing about her Holy Sword abilities is that 
the attack may cause a status anomaly on the unit(s) attacked.  NOTE: To 
use Holy Sword, Agrias must have a Sword or Knight Sword equipped.

Holy Sword
Name		What it does			   MP	Speed	JP	Grade
Stasis Sword	Sword attack, may cause Stop.	   N/A	Now	100	B
Split Punch	Sword attack, may cause Death 	   N/A	Now	400	B
		Sentence.	
Crush Punch	Sword attack, may 	           N/A	Now	500	B
		kill unit immediately.
Lightning Stab	Sword attack, may cause silence.   N/A	Now	700	A
Holy Explosion	Sword attack, may cause confusion. N/A	Now	800	B

Mustadio-Engineer
Weapons: Gun
Headgear: Hat
Armor: Clothes

Mustadio is the character who introduces the gun weapon to you in Chapter 2.
His Snipe abilities are most useful with a gun, but can be used with any 
weapon.  The Leg Aim and Arm Aim can disable most enemies and Seal Evil will
make sure that the Skeletons and Ghosts will never rise again.

Snipe
Name		What it does			MP	Speed	JP	Grade
Leg Aim		Use weapon to make not move.	N/A	Now	200	B
Arm Aim		Use weapon to make not act.	N/A	Now	300	B
Seal Evil	Petrify undead enemies.		N/A	Now	200	C

Rafa-Heaven Knight
Weapons: Staff, Stick, Bag
Headgear: Hat, Ribbon
Armor: Clothes, Robe

Rafa is the sister of Malak, the hell knight.  Although Rafa has the same 
abilities as Malak, she has a higher magic attack.  The problem with her 
Truth abilities is that they are randomly placed.  This means, that if she 
uses Heaven Thunder, anywhere in the attack range could be struck by thunder,
even if it has a enemy, ally, or nothing in the square.

Truth
Name			What it does		  MP	Speed	JP	Grade
Heaven Thunder		Random lightning attacks. N/A	34	0	C
Asura			Random fire attacks.	  N/A	25	200	C
Diamond Sword		Random wind attacks.	  N/A	20	300	C
Hydragon Pit		Random water attacks.	  N/A	17	400	C
Space Storage		Random status anomaly 	  N/A	20	500	B
			attacks.	
Sky Demon		Random earth attacks.	  N/A	15	600	C

Malak-Hell Knight
Weapons: Staff, Stick
Headgear: Hat
Armor: Clothes, Robe

Malak is the brother of Rafa, the heaven knight.  Although Malak has the same
abilities as Rafa, he has a higher physical attack.  The problem with his 
Untruth abilities is that they are randomly placed.  This means, that if he 
uses Heaven Bolt Back, anywhere in the attack range could be struck by 
thunder, even if it has a enemy, ally, or nothing in the square.

Untruth
Name			What it does		  MP	Speed	JP	Grade
Heaven Bolt Back	Random lightning attacks. N/A	34	0	C
Asura Back		Random fire attacks.	  N/A	25	200	C
Diamond Sword Back	Random wind attacks.	  N/A	20	300	C
Dragon Pit Back		Random water attacks.	  N/A	17	400	C
Space Storage Back	Random status anomaly     N/A	20	500	B
			attacks.	
Sky Demon Back		Random earth attacks.     N/A	15	600	C


Meliadoul-Divine Knight
Weapons: Sword, Knight Sword, Crossbow, Spear, Bag, Shield
Headgear: Helmet
Armor: Armor, Clothes, Robe

Since you face Meliadoul as an enemy before an ally, you should know how 
damaging the Mighty Sword attacks are.  The Mighty Sword attacks can cause 
damage as well as brake an equipped item.  Thatís two good things in one.  
There is a catch to this too.  If the unit doesnít have the equipped item, 
the Mighty Sword attack will have no effect.  This means that Mighty Sword 
is useless against monsters.  NOTE: To use Mighty Sword, Meliadoul must have
a Sword or Knight Sword equipped.

Mighty Sword
Name		What it does			MP	Speed	JP	Grade
Shellbust Stab	HP damage and brake equipped	N/A	Now	200	C
		armor.	
Blastar Punch	HP damage and break equipped	N/A	Now	400	D
		helmet.	
Hellcry Punch	HP damage and break equipped 	N/A	Now	500	B
		weapon.	
Icewolf Bite	HP damage and break equipped 	N/A	Now	800	C
		accessory.	

Orlandu (Thunder God Cid)-Holy Swordsman
Weapons: Sword, Knight Sword, Ninja Sword, Katana, Shield
Headgear: Helmet, Hat
Armor: Armor, Clothes, Robe

Well, following the tradition in all Final Fantasy Games, here is your Cid!  
(If you donít now, Cid is in every single Final Fantasy game, except Mystic 
Quest).  Anyway, Orlandu is very powerful with his sword attacks.  He can 
learn every single sword attack in the game.  As an added bonus, Orlandu does 
75% more damage with a sword attack than an regular sword user can do.  
Youíll want to get Gained JP Up for him so you can learn all the sword 
skills.  Another good thing, is you can learn Night Sword (Gafgarionís 
attack), so if Orlandu is low on HP, just fire up the Night Sword and watch 
him gain around 300 HP. NOTE: To use All Swordskill, Orlandu must have a 
Sword or Knight Sword equipped.

All Swordskill
Name		What it does			MP	Speed	JP	Grade
Stasis Sword	Sword attack, may cause Stop.	N/A	Now	100	B
Spilt Punch	Sword attack, may cause Death 	N/A	Now	400	B
		Sentence.			
Crush Punch	Sword attack, may kill unit 	N/A	Now	500	B
		immediately.
Lightning Stab	Sword attack, may cause 	N/A	Now	700	A
		Silence.	
Holy Explosion	Sword attack, may cause 	N/A	Now	800	B
		Confusion.	
Shellbust Stab	HP damage and break equipped 	N/A	Now	200	C
		armor.		
Blastar Punch	HP damage and break equipped 	N/A	Now	400	D
		helmet.	
Hellcry Punch	HP damage and break equipped 	N/A	Now	500	B
		sword.	
Icewolf Bite	HP damage and break equipped 	N/A	Now	800	C
		accessory.	
Dark Punch	Absorb MP from target.		N/A	Now	500	B
Night Sword	Absorb HP from target.		N/A	Now	100	A

Beowulf-Temple Knight
Weapons: Knife, Sword, Knight Sword, Shield
Headgear: Helmet
Armor: Armor, Robe
"Beowulf was an unlikely hero, he was below average height, and had poor 
eyesight."

Beowulf has the sword skills that Orlandu didnít know.  However, only one 
sword attack from him only does damage.  All of the Magic Sword attacks of 
Beowulf also need MP to use.  However, most of his attacks are status 
anomaly based. NOTE: To use Magic Sword, Beowulf must have a Sword or Knight
Sword equipped.

Magic Sword
Name		What it does			    MP	Speed	JP	Grade
Blind		Cast Darkness on units.		    6	Now	50	C
Aspel		Absorb MP.			    2	Now	100	C
Drain		Absorb HP.			    12	Now	180	B
Faith		Raise Faith to 100.		    10	Now	200	C
Innocent	Lower Faith to 0.		    10	Now	200	C
Zombie		Turn unit into an undead.	    14	Now	150	C
Silence		Cast Silence on units.		    16	Now	90	C
Berserk		Cast Berserk on units.		    16	Now	200	C
Chicken		Lower Brave by 50 points.	    12	Now	500	B
Confuse		Cast Confusion on units.	    14	Now	200	C
Despair		Cancel positive status effects.	    20	Now	300	B
Donít Act	Cast Donít Act on units.	    14	Now	50	B
Sleep 		Cast Sleep on units.		    20	Now	170	C
Break		Cast Petrify on units.		    24	Now	300	C
Shock!		Damage unit based on damage taken.  20	Now	600	C

Reis-Holy Dragon
Reis is a purple dragon, and isnít too different from the other dragons you 
meet on the battlefield.  It canít go in water, but it has very powerful 
breath attacks as well a good counter attack.

Breath
Name			What it does	MP	Speed	JP	Grade
Ice Bracelet		Ice attack.	N/A	Now	0	B
Fire Bracelet		Fire attack.	N/A	Now	0	B
Thunder Bracelet	Thunder attack.	N/A	Now	0	B

Worker 8-Steel Giant
Worker 8 is another monster to joins the party.  Worker 8 doesnít believe 
in God (meaning he has zero faith and cannot gain any.  Worker 8 has very 
powerful Work abilities which cause some damage to him when used.  Worker 
8 is also good for battles with magicians, since he is nearly invincible 
to magic attacks.

Work
Name		What it does			MP	Speed	Grade
Destroy		Attack unit.			N/A	Now	B
Compress	Attack unit, may cause death.	N/A	Now	B
Dispose		Attack unit, greater range.	N/A	Now	A
Crush		Attack unit.			N/A	Now	B

Reis-Dragoner
Weapons: Bag
Headgear: Ribbon
Armor: None
After you defeat Worker 7 at Nelveska Temple, Beowulf uses the stone to 
turn Reis back into a human.  Reis now has more abilities to learn, and 
still retains her Bracelet attacks as well.  Most of her new abilities 
are made for dragons however.

Dragon
Name			What it does		  MP	Speed	JP	Grade
Ice Bracelet		Attack with ice.	  N/A	Now	0	B
Fire Bracelet		Attack with fire.	  N/A	Now	0	B
Thunder Bracelet	Attack with lightning.	  N/A	Now	0	B
Dragon Tame		Invite enemy dragon.	  N/A	Now	300	C
Dragon Care		Restore HP and status to  N/A	Now	300	C 
			dragon, Reis losing half 
			of gained HP. 			
Dragon PowerUp		Raise Dragonís Brave,	  N/A	Now	400	C	 
			Speed, and Defense.		
Dragon LevelUp		Raises CT of Dragon.	  N/A	Now	400	D
Holy Bracelet		Attack with holy power.	  N/A	Now	900	B

Cloud-Soldier
Weapons: Sword
Headgear: Hat, Ribbon
Armor: Clothes

Cloud is taken right out of the FF7 world into the FFT world.  He even uses 
his famous catch phrases.  A side note, you gain Cloud right when he is in 
the lifestream in FF7.  The good thing about Cloud is that you can learn 
his powerful limit breaks.  The bad thing is that you have to train him 
from level one, so he usefulness at first is very little. NOTE: To use 
Limit, Cloud must have the Materia Blade equipped.

Limit
Name		What it does			MP	Speed	JP	Grade
Braver		Basic Limit skill.		N/A	34	150	B
Cross-slash	Attack with sword four times.	N/A	25	200	A
Blade Beam	Do damage based on damage 	N/A	20	250	C
		amount taken.		
Climhazzard	Do damage based on targetís	N/A	15	450	C 
		amount of damage taken.			
Meteorain	Attack with meteor.		N/A	10	560	C
Finish Touch	Cause Dead, Petrify or Stop 	N/A	20	670	B
		on target.		
Omnislash	Powerful Limit skill.		N/A	7	900	B
Cherry Blossom	Most powerful Limit skill.	N/A	5	1200	A


Byblos
This monster will join in the final Deep Dungeon battle.  It has a good jump
range and has useful Byblos abilities.

Byblos
Name		What it does			   MP	Speed	JP	Grade
Energy		Target recovers HP.		   N/A	Now	0	B
Parasite	Cast status anomalies on units.	   N/A	Now	0	B
Shock		Do damage based on the amount 	   N/A	Now	0	C
		of damage target has taken.	
Difference	Targetís MP total is the amount of N/A	Now	0	C
		damage taken.

End of Part 4.
Go on to Part 5.