Part 6 - Version 1.0

Version Updates:
Version 1.0 Dec. 15, 1998 - First online release of guide

Final Fantasy Tactics 
Strategy Guide
By Roland Carlos
FongSucks@hotmail.com

Table of Contents for Part 6
13. Monsters of FFT
14. Propositions and Treasure
15. Unexplored Lands and Treasures
16. Secrets & Tips
17. Final Notes
18. End

(WHAT IS HERE: Monsters-End)

-------------------
13. Monsters of FFT
-------------------

There are many monsters in FFT.  A monster is a non-human unit.  Usually 
youíll fight them on the battlefields on random battles.  Monsters are made 
for persuasion.  If you keep a monster in your party, and allow them to stay 
in for a few days, you can breed new monsters of the same species, but the 
baby may be a different level and/or class of the parent (you only need one 
monster for breeding, go figure.)  If you decide to keep monsters in your 
group, monsters have a special ability you need to use the Monster Skill to 
have the monster learn.  (Monster skill, Squire Support ability).  The last 
listed ability is the special ability of the monster.  Monsters come in three 
kinds, or classes.  There is Class 1, the "weakest" class compared to other 
members of its species.  Class 2, is stronger than Class 1, but weaker than 
Class 3.  Class 3 is the strongest, usually with very special abilities and 
stronger attacks.  Another thing about monsters is their skins can be 
poached.  How?  Have a character with the Secret Hunt ability equipped kill a 
monster with their REGULAR attack.  No fancy magic, or sword attacks.  They 
have to use their weapon to get the skin.  If you poach the skin, the skin is 
sent to the fur shops all over the world so they can make the fur into an 
item.  You may get a common item, or a rare item when poaching monsters.  
When you poach a monster, their "body" leaves the field, so they cannot be 
revived and donít leave crystals or chests.  One last thing about monsters, 
all monsters have a basic counter-attack.  (One square, physical counter.)

NOTE: R=Reaction ability, S=Support ability, M=Movement ability (Some monsters 
may not have one of the abilities).
If you didnít read above, the last listed ability of each monster is the 
special ability (unless noted).

Chocobo Species

Class 1: Chocobo
Move-6, Jump-5, C-EV-15%

Abilities
Choco Attack
Choco Cure
Choco Esuna

R-Counter
S-Walk on Water
M-Ignore Heights

Poached Items
Common-Phoenix Down
Rare-Hi-Potion

Class 2: Black Chocobo
Move 6, Jump 5, C-EV 25%

Abilities
Choco Attack
Choco Ball
Choco Esuna
Choco Meteor

R-Counter
S-Walk in Water
M-Fly

Poached Items
Common-Eye Drop
Rare-X-Potion

Class 3: Red Chocobo
Move 6, Jump 5, C-EV 10%

Abilities
Choco Attack
Choco Ball
Choco Meteor
Choco Cure

R-Counter
S-Walk in Water
M-Fly

Poached Items
Common-Remedy
Rare-Barette

Red Panther Species

Class 1: Red Panther
Move 4, Jump 4, C-EV 23%

Abilities
Scratch
Poison Nail
Cat Kick

R-Counter
S-Ignore Heights
M-Unable to Enter Water

Poached Items
Common-Antidote
Rare-Battle Boots

Class 2: Cuar
Move 4, Jump 4, C-EV 26%

Abilities
Scratch
Cat Kick
Poison Nail
Blaster

R-Counter
S-Ignore Heights
M-Unable to Enter Water

Poached Items
Common-Soft
Rare-Germinas Boots

Class 3: Vampire
Move 4, Jump 4, C-EV 24%

Abilities
Scratch
Cat Kick
Blaster
Blood Suck

R-Counter
S-Ignore Heights
M-Unable to Enter Water

Poached Items
Common-Holy Water
Rare-C Bag

Goblin Species

Class 1: Goblin
Move 3, Jump 3, C-EV 18%

Abilities
Tackle
Eye Crush (NOT SPECIAL)

R-Counter

Poached Items
Common-Potion
Rare-Hi-Potion

Class 2: Black Goblin
Move 3, Jump 3, C-EV 19%

Abilities
Tackle 
Turn Punch
Goblin Punch

R-Counter

Poached Items
Common-Hi-Potion
Rare-Antidote

Class 3: Gobbledeguck
Move 3, Jump 3, C-EV 20%

Abilities
Tackle
Eye Crush
Goblin Punch
Mutilate

R-Counter

Poached Items
Common-Mage Masher
Rare-Ancient Sword

Bomb Species

Class 1: Bomb
Move 3, Jump 3, C-EV 10%

Abilities
Bite
Self Destruct
Small Bomb

R-Counter
S-Float
M-Unable to Enter Water

Poached Items
Common-Fire Ball
Rare-Flame Rod

Class 2: Grenade
Move 3, Jump 3, C-EV 11%

Abilities
Bite 
Small Bomb
Self Destruct
Flame Attack

R-Counter
S-Float
M-Unable to Enter Water

Poached Items
Common-Water Ball
Rare-Flame Whip

Class 3: Explosure
Move 3, Jump 3, C-EV 12%

Abilities
Bite 
Self Destruct
Spark
Small Bomb

R-Counter
S-Float
M-Unable to Enter Water

Poached Items
Lightning Ball
Flame Shield

Ghoul Species

Class 1: Ghoul
Move 4, Jump 4, C-EV 26%

Abilities
Throw Spirit
Sleep Touch
Grease Touch

R-Counter
S-Float
M-Unable to Enter Water

Poached Items
Common-Ether
Rare-Ninja Knife

Class 2: Gust
Move 4, Jump 4, C-EV 27%

Abilities
Throw Spirit
Grease Touch
Drain Touch

R-Counter
S-Float
M-Unable to Enter Water

Poached Items
Common-Hi-Potion
Rare-Main Gauche

Class 3: Revnant
Move 5, Jump 4, C-EV 28%

Abilities
Throw Spirit
Drain Touch
Zombie Touch

R-Counter
S-Float
M-Unable to Enter Water

Poached Items
Common-Hi-Ether
Rare-Mythril Gun

Flotiball Species

Class 1: Flotiball
Move 5, Jump 5, C-EV 13%

Abilities
Wing Attack
Look of Fright

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Shuriken
Rare-Platina Masser

Class 2: Ahriman
Move 5, Jump 5, C-EV 13%

Abilities
Wing Attack
Look of Devil
Look of Fright
Death Sentence

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Magic Shuriken
Rare-Air Knife

Class 3: Plague
Move 5, Jump 5, C-EV 11%

Abilities
Wing Attack
Look of Devil
Death Sentence
Circle

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Yagyu Darkness
Rare-Zorlin Shape

Skeleton Species

Class 1: Skeleton
Move 3, Jump 4, C-EV 11%

Abilities
Hand Knife
Thunder Soul
Aqua Soul

R-Counter

Poached Items
Common-Holy Water
Rare-Ether

Class 2: Bone Snatch
Move 3, Jump 4, C-EV 12%

Abilities
Hand Knife
Aqua Soul
Ice Soul

R-Counter

Poached Items
Common-Hi-Potion
Rare-Partisan

Class 3: Living Bone
Move 3, Jump 4, C-EV 13%

Abilities
Hand Knife
Ice Soul
Wind Soul

R-Counter

Poached Items
Common-Wizard Mantle
Rare-Elf Mantle

Pisco Demon Species

Class 1: Pisco Demon
Move 3, Jump 3, C-EV 8%

Abilities
Tentacle
Black Ink

R-Counter
M-Walk in Water

Poached Items
Common-Echo Grass
Rare-Hi-Potion

Class 2: Squidlarkin
Move 3, Jump 3, C-EV 9%

Abilities
Tentacle
Black Ink
Odd Soundwave
Mind Blast

R-Counter
M-Walk in Water

Poached Items
Common-Small Mantle
Rare-Sleep Sword

Class 3: Mindflare
Move 3, Jump 3, C-EV 10%

Abilities
Tentacle
Black Ink
Mind Blast
Level Blast

R-Counter
M-Walk in Water

Poached Items
Common-Hi-Ether
Rare-Dracula Mantle

Bull Demon Species

Class 1: Bull Demon
Move 3, Jump 3, C-EV 11%

Abilities
Shake Off
Gather Power

R-Counter
M-Unable to Enter Water

Poached Items
Common-Battle Axe
Rare-Giant Axe

Class 2: Minitaurus
Move 4, Jump 3, C-EV 15%

Abilities
Shake Off
Wave Around
Blow Fire

Poached Items
Common-Coral Sword
Rare-Slasher

Class 3: Sacred
Move 3, Jump 3, C-EV 12%

Abilities
Shake Off
Mimic Titan
Gather Power
Blow Fire

R-Counter
M-Unable to Enter Water

Poached Items
Common-Holy Lance
Rare-Ivory Rod

Morbol Species

Class 1: Morbol
Move 3, Jump 3, C-EV 0%

Abilities
Tentacle
Lick 
Bad Bracelet

R-Counter
M-Walk in Water

Poached Items
Common-Platina Dagger
Rare-Ice Shield

Class 2: Ochu
Move 3, Jump 3, C-EV 0%

Abilities
Tentacle
Goo 
Lick

R-Counter
M-Walk in Water

Poached Items
Common-N-Kai Armlet
Rare-Chameleon Robe

Class 3: Great Morbol
Move 3, Jump 3, C-EV 0%

Abilities
Tentacle
Bad Bracelet
Morbol Germ

R-Counter
M-Walk in Water

Poached Items
Common-Elixir
Rare-Madlemgen

Juravis Species

Class 1: Juravis
Move 6, Jump 6, C-EV 30%

Abilities
Scratch Up
Feather Bomb

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Potion
Rare-Rubber Shoes

Class 2: Steel Hawk
Move 6, Jump 6, C-EV 28%

Abilities
Scratch Up
Shine Lover
Beak

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Phoenix Down
Rare-Hunting Bow

Class 3: Cocatoris
Move 6, Jump 6, C-EV 33%

Abilities
Scratch Up
Beak
Feather Bomb
Beaking

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Soft
Rare-Feather Mantle

Uribo Species

Class 1: Uribo
Move 3, Jump 3, C-EV 42%

Abilities
Straight Dash
Boo Hee

R-Counter
M-Unable to Enter Water

Poached Items
Common-Maidenís Kiss
Rare-Cachusa

Class 2: Porky
Move 3, Jump 3, C-EV 36%

Abilities
Straight Dash
Pooh-
Nose Bracelet

R-Counter
M-Unable to Enter Water

Poached Items
Common-Chantage
Rare-Nagra Rock

Class 3: Wild Boar
Move 3, Jump 3, C-EV 39%

Abilities
Straight Dash
Nose Bracelet
Eat

R-Counter
M-Unable to Enter Water

Poached Items
Common-Ribbon
Rare-FS Bag Dash
Nose Bracelet
Eat

R-Counter
M-Unable to Enter Water

Poached Items
Common-Ribbon
Rare-FS Bag Dash
Nose Bracelet
Eat

R-Counter
M-Unable to Enter Water

Poached Items
Common-Ribbon
Rare-FS Bag

Woodman Species

Class 1: Woodman
Move 3, Jump 3, C-EV 0%

Abilities
Leaf Dance
Protect Spirit

R-Counter
M-Unable to Enter Water

Poached Items
Common-Eye Drops
Rare-Healing Staff

Class 2: Trent
Move 3, Jump 3, C-EV 0%

Abilities
Leaf Dance
Spirit of Life
Calm Spirit

R-Counter
M-Unable to Enter Water

Poached Items
Common-Gold Staff
Rare-Fairy Harp

Class 3: Taiju
Move 3, Jump 3, C-EV 0%

Abilities
Leaf Dance
Protect Spirit
Calm Spirit
Magic Spirit

R-Counter
M-Unable to Enter Water

Poached Items
Common-Defense Ring
Rare-Defender

Hyudra Species

Class 1: Hyudra
Move 4, Jump 4, C-EV 0%

Abilities
Triple Attack
Triple Bracelet

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Blood Sword
Rare-Scorpion Tail

Class 2: Hydra
Move 4, Jump 4, C-EV 0%

Abilities
Triple Attack
Triple Flame
Triple Thunder

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Setiemson
Rare-Love Conscious

Class 3: Tiamat
Move 4, Jump 4, C-EV 0%

Abilities
Triple Bracelet
Triple Thunder
Triple Flame
Dark Whisper

R-Counter
S-Fly
M-Unable to Enter Water

Poached Items
Common-Ryozan Silk
Rare-Dragon Whisker

Behemoth Species
 
Class 1: Behemoth
Move 4, Jump 3, C-EV 13%

Abilities
Stab Up
Sudden Cry
Giga Flare

R-Counter
M-Unable to Enter Water

Poached Items
Common-Defense Armlet
Rare-P Bag

Class 2: King Behemoth
Move 4, Jump 3, C-EV 13%

Abilities
Stab Up
Sudden Cry
Hurricane

R-Counter
M-Unable to Enter Water

Poached Items
Common-Cherche
Rare-Ultimas Bow

Class 3: Dark Behemoth
Move 4, Jump 3, C-EV 18%

Abilities
Stab Up
Sudden Cry
Ulmaguest

R-Counter
M-Unable to Enter Water

Poached Items
Common-Wizard Rod
Rare-Stone Gun

Dragon Species

Class 1: Dragon
Move 5, Jump 3, C-EV 5%

Abilities
Dash
Tail Counter

R-Counter
M-Unable to Enter Water

Poached Items
Common-Jade Armlet
Rare-H Bag

Class 2: Blue Dragon
Move 5, Jump 3, C-EV 9%

Abilities
Dash 
Ice Bracelet
Thunder Bracelet

R-Counter
M-Unable to Enter Water

Poached Items
Common-Cashmere
Rare-Dragon Rod

Class 3: Red Dragon
Move 5, Jump 3, C-EV 8%

Abilities
Dash 
Thunder Bracelet
Fire Bracelet

R-Counter
M-Unable to Enter Water

Poached Items
Common-Salty Rage
Rare-Dragon Whisker

Apanda Species

Class 1: Apanda
Move 4, Jump 3, C-EV 10%

Abilities
Bio 
Bio2
Bio3 (NOT SPECIAL)

R-Counter
S-Short Charge
M-Ignore Height

Archaic Demon Species

Class 1: Archaic Demon
Move 4, Jump 3, C-EV 5%

Abilities
Lifebreak
Dark Holy
Giga Flare (NOT SPECIAL)

R-Counter
S-Short Charge

Ultima Demon Species

Class 1: Ultima Demon
Move 5, Jump 2, C-EV 10%

Abilities
Nanoflare
Dark Holy
Ultima
Hurricane
Ulmaguest (NOT SPECIAL)

R-Counter
S-Short Charge

-----------------------------
14. Propositions and Treasure
-----------------------------

Propositions are the jobs you find in bars.  You can only get propositions at 
the beginning of Chapter Two and beyond.  You send up to 3 human, non-special 
units to go and have them do the job.  In order to do the job, you need to 
pay a job fee (some jobs are free) and then you can send the units.  Some 
jobs can be done with any units, some need a recommended kind of unit to do 
complete the job successfully.  (ex. Master Math would need a calculator sent 
in the 3 person group for best success.)  If you donít most likely the job 
will fail and youíll wonít be paid back fully for the job fee.  The recommend 
job class made be told you by the bar owner, or the job description.  Basic 
rewards for jobs are gil, treasure, or unexplored lands.  The gil rewards 
usually surpass the job fee, so you get more money in the end.  Treasure and 
unexplored lands are just for show, you can find the ones you found in the 
Brave Story section in the menu.  Contrary to popular belief, finding a 
unexplored land wonít open a new spot on the map.  It is impossible to find 
all the treasures since zodiac stones also count as treasures, and by the 
time you get all of them, the game is over.  There is a reason of getting the 
treasures and unexplored lands.  Doing so will gain you Adventurer 
(Unexplored Lands) and Treasure Hunter (Treasure) levels.  Certain jobs will 
open only when you reach a certain level of adventurer and/or treasure 
hunter.  The only to unlock certain jobs are to complete other jobs.  The 
most obvious example is the Thief Zero series.  There are many Thief Zero 
jobs, so completing one will open the next.  You have no control of how the 
job is done.  However, choose the days carefully.  Make it even if you plan 
to go between two blue places.  When the days needed to do the job are 
complete, go back to the bar where you signed up so you can get a report on 
the job.  However, if the job is complete and you take long to get back 
(game-day wise) the chance for failure increases with each passing day.  In 
the report, you get the list of bonuses, gil reward, and job points earned.  
The JP is usually in the 100s so you can gain job levels quickly on jobs.  I 
like to use the job JP points to have someone unlock all the classes.  Try to 
have people who need to level up in a certain class, but you donít use a lot 
be in a job.

Gariland Magic City
Job Name			Cost	Recommended Class	Reward 
Testimony of an Ex-Miner	600	Any			Gil
Orders of the Coast Guard	3050	Any			Gil
Stolen Ancient Writings		11000	Any			Gil
Master Math			50	Calculator		Gil
Win the Magic Contest		0	Summoner		Treasure

Igros Castle
Job Name			Cost	Recommended Class	Reward
Girl at Gulg Volcano		3100	Any			Treasure
Sad Traveling Artist		50	Mediator		Gil
Traveling Artist Mameko		0	Dancer			Gil
Ringing of the Bell		2000	Wizard			Treasure
Legendary Monster		1000	Priest			Gil
Sullen Experiment		1100	Any			Gil
Legendary Traces		200	Archer			Unexplored Land
Thief Zero Reborn!		5000	Knight			Treasure

Dorter Trade City
Job Name			Cost	Recommended Class	Reward
Trap of the Bandits		600	Summoner		Gil
Discovery Race			0	Any			Unexplored Land
Discovery Race 2		0	Any			Unexplored Land
Discovery Race 3		0	Any			Unexplored Land
Minimumís Melancholy		600	Any			Treasure
Minimumís Melancholy 2		1000	Thief			Treasure
Minimumís Melancholy 3		600	Any			Gil

Zaland Fort City
Job Name			Cost	Recommended Class	Reward
Salvage the Trade Ship		100	Geomancer		Gil
Zaland Embassy			6000	Any			Treasure
Rolade Ore Company		1100	Any			Treasure
Deep in Sweegy Woods		1100	Any			Unexplored Land
Shy Katedona			500	Mediator		Gil
Win the Zaland Fight!		0	Monk			Treasure

Lionel Castle
Job Name			Cost	Recommended Class	Reward
My Little Carrot		100	Any			Gil
Trade Ship Douing		100	Geomancer		Gil
I Saw It			1050	Any			Unexplored Land
Storm of Zigolis!		1100	Mediator		Unexplored Land
Protect the Little Life		1500	Any			Treasure
Emissary of Lionel		4000	Knight			Treasure
Challenge of Zero		50	Knight			Treasure

Goug Machine City
Job Name			Cost	Recommended Class	Reward
Vacancy!			100	Monk			Gil
Heir of Mesa			10000	Any			Gil
Machinist Contest		100	Chemist 		Treasure
Salvage the Trade Ship		100	Knight			Treasure
Devil in the Dark		3050	Any			Gil
Machinist Contest 2		0	Chemist			Gil

Warjilis Trade City
Job Name			Cost	Recommended Class	Reward	
Destiny of the Company		1050	Geomancer		Gil
Concerns of a Merchant		2000	Any			Unexplored Land
Wandering Gambler		15000	Thief			Gil
Mountain of Rain		600	Ninja			Unexplored Land
Within the Darkness		1500	Priest			Gil
True Romance 			0	Any			Treasure

Goland Coal City
Job Name			Cost	Recommended Class	Reward
Will of Elder Topa		8000	Knight			Gil
Miners Wanted			50	Monk			Gil
Miners Wanted 2			150	Monk			Treasure
Adventurer Ranzen		1100	Any			Unexplored Land
Defeat Golden Gotsko!		1000	Thief			Gil
Terror of Assault Cave		1500	Wizard			Gil
Dream of a Miner		150	Monk			Gil

Lesaila Imperial Capital
Job Name			Cost	Recommended Class	Reward
Sunken Salvage Tour		3000	Geomancer		Treasure
Mine Excavation Tour		1000	Monk			Treasure
Discovery Tour			5000	Any			Unexplored Land
If Wishes Come True		6000	Any			Gil
Son, Pappal			3000	Lancer			Gil
Secret Door			3050	Any			Gil
Thief Zero Returns!		500	Knight			Treasure

Yardow Fort City
Job Name			Cost	Recommended Class	Reward
Sailor Tour			5000	Monk			Gil
Envoy Ship Falcon		3500	Monk			Treasure
Good Workplace and Job!		0	Any			Gil
Minerís Tour			1000	Any			Gil
Minerís Tour 2			1000	Any			Gil
Win the Yardow Fight!		0	Knight			Treasure

Riovanes Castle
Job Name			Cost	Recommended Class	Reward
Secret Society			600	Thief			Gil
Fiarís Request			3000	Any			Gil
Sea of Gredia Island		4000	Geomancer		Treasure
Stranded Trade Ship		0	Geomancer		Gil
Letter to Love			0	Any			Treasure
The Greatest Plan		3050	Any			Treasure
Hard Lecture			200	Wizard			Gil

Bervenia Free City
Job Name			Cost	Recommended Class	Reward
Hidden Trap at the Maze		8000	Any			Treasure
One Activity			500	Any			Treasure
Ruins at Bed Desert		550	Any			Unexplored Land
Adventurer Wanted		100	Knight			Unexplored Land
I Saw It! I Swear!		3050	Any			Unexplored Land
Defeat Behemoth			500	Knight			Gil

Zeltennia Castle	
Job Name			Cost	Recommended Class	Reward
Larnar Channel Waves		3100	Time Mage		Treasure
Mother				3050	Any			Gil
Attractive Workplace		1000	Any			Gil
Dream Child			3500	Any			Gil
How Much is Life Worth?		550	Chemist			Treasure
Phantom Thief Zero		100	Knight			Treasure

Zarghidas Trade City
Job Name			Cost	Recommended Class	Reward
Cliff of Himuka			1500	Any			Treasure
Ore of God			13000	Any			Treasure
Death Canyon			13000	Any			Gil
Defeat Whirlwind Karz!		11000	Knight			Gil
Road of Beasts			10000	Geomancer		Gil
Memories			100	Any			Gil

Limberry Castle
Job Name			Cost	Recommended Class	Reward
My Treasure			3050	Any			Gil
Chocobo Restaurant		100	Any			Treasure
Poeskas Lake Bottom		1500	Ninja			Unexplored Land
Ominous Dungeon			3000	Any			Unexplored Land
Wandering Gambler		15000	Thief			Gil
Thief Zeroís Last Stand		10000	Knight			Gil

----------------------------------
15. Unexplored Lands and Treasures
----------------------------------

Although they donít effect the game too much (except helping raise your 
Adventurer or Treasure Hunter level to unlock some jobs), Unexplored Lands 
and Treasures are great to show off to friends.  The Unexplored Land or 
Treasure you get from a job is random, so donít expect for me to tell you 
where you get them.  The only way to get Unexplored Lands or Treasures is 
from jobs!  (Okay, zodiac stones and the scriptures are treasures and you 
get them in the game, sheesh! :P)

Unexplored Lands

Shrine of Chaos		Forbidden Land of Eureka
Pandemonium		Mirage Tower
Floating Castle		Matoya Cave
Crystal Tower		Magic Continent
Castle of Trials	Tower of Babel
Ronkan Ruins		Falgabird
Magic Train		Touzas Village
Chocobo Forest		Semite Falls

Treasures
Four Gods Set		Rat Tail
Beetle Charm		M-Fiction Novel
Tobacco Pipe		Diary of Nanai
Zeni-Sword		Wyuvle
Black Cat		Book of Enavia
Malice Mask		Magical Gun
Parade Helmet		M Machinegun
Kidís Bread		Magi-Sword
Adultís Bread		Minu Orb
Calcobrina		Tarot of Ben
Yurgeivogue		Parasite Tree
Red Materia		Longibunne Spear
Blue Materia		Chocobo Cannon
Black Materia		St. Elmoís Fire
White Materia		Germonik Scriptures

------------------
16. Secrets & Tips
------------------

Weapon Duplication 
This is a good trick, so you can share some of your better weapons.  You 
canít use this for other items or two-handed weapons.  Have a character with 
the Two Swords ability equipped, put a sword in one hand, and a shield in the 
other.  Now go to a weapon shop, and pick Best Fit.  If the shop sells 
something the character can equip, it will be in red where the shield was.  
Buy the sword and check the formation screen.  In the list you will see two 
of the first sword and one of the best fit weapon.  You will have to pay the 
cost of the equipped weapon and the best fit weapon.  This is best used for 
rare weapons, which only have a cost of 5 gil.  (They are too rare, so people 
donít know what they are I guess.)

How to get Beowulf
In Chapter 4 go to Goug Machine City. You will need Mustadio in your party. 
Mustadioís Father will show you a metal ball and zodiac sign.  Go to Goland 
Coal City and go to the bar and listen to the Ghost of Colliery rumor.  Now 
go to Lesalia Imperial Capital.  You will automatically go to the bar where 
Beowulf will ask to join your party.  Say yes and heíll join as a guest.  
After the scene, Goland Coal City now will be red, meaning thereís a battle 
or a scene to be played.  Itís a battle so go to Goland Coal City.  You will 

fight battles 49-52 in Goland.  Beowulf will be in the battles helping. When 

you beat the last battle, Beowulf will join as a controllable member with 
Reis, the holy dragon, and you'll receive a zodiac stone.

How to get Worker 8 
When you get the zodiac stone from Goland Coal City, return to Goug Machine 
City and Mustadioís father will activate the metal ball.  The ball is Worker 
8 and he will join the party as a controllable member.

How to get Reis 
Reis will join your party as a controllable monster the same time Beowulf 
does. Reis will be in dragon form.  Go to Zeltennia Castle and listen to the 
rumor of the Cursed Island, Nelveska. When you leave the city, a path will 
appear leading to Nelveska Temple.  Even though itís red, you canít to 
anything there yet. Go to Goug Machine City.  Mustadioís father will show you 
another machine and the zodiac sign on it.  Now go to Nelveska Temple and win 
the battle. You get another zodiac stone and Reis will turn into a dragoner.

How to get Cloud
Bring the zodiac stone that you got at Nelveska Temple to Goug Machine City. 
The machine will activate and Cloud will appear.  He will run away. Now go to 
Zarghidas Trade City.  You must have bought a flower from Aeris in Zarghidas 
Trade City before to continue.  Youíll enter a battle at Zarghidas Trade 
City.  Win the battle, and Cloud will join as a controllable member.  To use 
the Limit ability Cloud possesses, you need to win the Materia Blade.  (You 
can get a hint if you click on Cloudís name, select Cloud in the formation 
screen, press select and pick his name.)  You can find the Materia Blade at 
the highest point in Bervenia Volcano.  Have someone with the Move-Find 
ability equipped go to the top of the peak to find the blade.  A normal 
jumper (3 range) should be able to get there.

Learning Ultima
Itís harder to learn than it looks.  First off, you have to get Celia or 
Lede, or Ultima Demons to cast Ultima on Cloud.  Cloud has to be a squire, 
and has to be hit by the Ultima spell to learn it.  However, they rarely cast 
it as the assassins opt for Switch Stick and Stop Bracelet, and the Ultima 
Demons like Dark Holy.  If you do learn it, itís really good.

Learning Zodiac
Zodiac is a summon spell. The only way to learn Zodiac is like Ultima, have 
Elidibs cast it on a summoner.  Elidibs is isnít too hard, his physical power 
is very low (does as much as damage as the dancerís Wiznaibus 14-15 HP) and 
he canít move far.  However, the attack range for zodiac is very large.  To 
begin, I suggest you kill all the apandas (they shouldnít be hard, if you 
equipped Orlandu with a powerful sword and Mustadio with a spell gun, they 
apandas should fall when attacked by both) to begin.  It will make it easier 
to send your summoner to the top.  When there are no enemies except for 
Elidibs, send your characters.  Elidibs likes to try hit multiple characters 
with his spells.  Before the spell is done charging, have some units with the 
Battle Skill equipped to lower his magical power.  It will be easy since you 
lower it by 3 with each hit.  When the magic is cast, the power should be low 
enough that the summoner could be able to survive the hit.  The summoner 
could also have low faith, but low faith is a bad thing in magicians.  When 
the cursor switches between the summoner and Elidibs, you have learned 
Zodiac!

Poaching
Poaching is the only way to get some rare items.  The uribo species is a 
really rare species, but if you happen to fight some, pray that someone has 
Secret Hunt equipped.  I find the best thing to do when hunting, is to have 
someone disable the character (Sleep, Donít Move, Donít Act) so you can have 
the person with Secret Hunt get in range to kill them with their regular 
physical attack.

The Easy Way to Gain Levels
While fighting in battles, when the battle is under your control, donít waste 
a turn, use an act ability that doesnít need a enemy target, or uses a item. 

Of course, thereís more to that.  Later in the game when you have Mustadio in 

the party, you can have him use Leg Aim on a long one-range attacker, and 
have him keep using Leg Aim.  Bring in a tough knight which can take damage 
that the disabled character can do.  Have that knight use Battle Skill to 
break anything thatís possible, (Humans-Head, Armor, Shield, Weapon Break, 
Monsters-Magic, Speed, Power, Mind Break), I suggest lowering their speed to 
01 first.  Also, make sure the knight isnít in the way of Mustadioís sniping. 
Have the other characters use their attacks that help them gain levels.  

(Squire-Accumulate, Monk-Chakra, Thief-Steal Gil, etc., etc).  The only thing 
that is bad with this, is that it is long to get a high levels, and it will 
be boring staying on the battle for a long time.

Breeding Monsters
The easiest way to get new monsters through breeding is to walk between two 
blue points.  The class or level of the monster is totally random however.

---------------
17. Final Notes
---------------

This guide can and should be given out as long as it is not altered in any 
way. The guide's purpose is to help people play Final Fantasy Tactics
and that is its only purpose. This guide cannot be used in any
commerically such as, but not limited to, Magazines, Books, Guides, without
first contacting the author for his consent. Credit must given if you take
information from this guide.

Final Fantasy Tactics is a 
trademark of Sony of America, Inc., copyright 1998.  
All other trademarks copyright their respective owners.

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18. End
-------

Thanks to:
Wesley Yue: He let me use his Deep Dungeon Strategy Guide, wanted to put this 
on his page.  He also posted my staged battle data on his page.
OMC, Boyzone, The Beach Boys, Katrina and the Waves, Wet Wet Wet, Louise, 
Thomas Jules-Stock, Gabrielle, Alishaís Attic, Susanna Hoffs, 10cc, Blair, 
Code Red, Howard Goodall, Mr. Bean, The Smear Campaign, Smash Mouth: People 
who provided music to keep me going all those long nights and short days.
Cloud Strife: He is one of the three who wanted to put this on his page.
Apolonius: He is also one of the three who wanted to put this on his page.
Andrew Ingle: His constant rambling of the FF Series helped me with some 
background information.
Elvin Fortuna: His constant rambling of FF7, helped me, in no way..hmmm.

One Last Thing:

If there is any wrong information on this guide, or missing information, 
email me! (FongSucks@hotmail.com)  If it is true, I will put it on a the new 
revision of my guide, and will add you to my thanks section.  (Yes, I am 
aware of the some of the monk data, I will address that later.)

Good luck, and you might as well be walking on the sun.

Roland Carlos-FFT Master