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    FAQ/Strategy Guide by RCarlos

    Version: 1.0 | Updated: 12/15/98 | Printable Version | Search Guide | Bookmark Guide

    Part 6 - Version 1.0
    
    Version Updates:
    Version 1.0 Dec. 15, 1998 - First online release of guide
    
    Final Fantasy Tactics 
    Strategy Guide
    By Roland Carlos
    FongSucks@hotmail.com
    
    Table of Contents for Part 6
    13. Monsters of FFT
    14. Propositions and Treasure
    15. Unexplored Lands and Treasures
    16. Secrets & Tips
    17. Final Notes
    18. End
    
    (WHAT IS HERE: Monsters-End)
    
    -------------------
    13. Monsters of FFT
    -------------------
    
    There are many monsters in FFT.  A monster is a non-human unit.  Usually 
    youíll fight them on the battlefields on random battles.  Monsters are made 
    for persuasion.  If you keep a monster in your party, and allow them to stay 
    in for a few days, you can breed new monsters of the same species, but the 
    baby may be a different level and/or class of the parent (you only need one 
    monster for breeding, go figure.)  If you decide to keep monsters in your 
    group, monsters have a special ability you need to use the Monster Skill to 
    have the monster learn.  (Monster skill, Squire Support ability).  The last 
    listed ability is the special ability of the monster.  Monsters come in three 
    kinds, or classes.  There is Class 1, the "weakest" class compared to other 
    members of its species.  Class 2, is stronger than Class 1, but weaker than 
    Class 3.  Class 3 is the strongest, usually with very special abilities and 
    stronger attacks.  Another thing about monsters is their skins can be 
    poached.  How?  Have a character with the Secret Hunt ability equipped kill a 
    monster with their REGULAR attack.  No fancy magic, or sword attacks.  They 
    have to use their weapon to get the skin.  If you poach the skin, the skin is 
    sent to the fur shops all over the world so they can make the fur into an 
    item.  You may get a common item, or a rare item when poaching monsters.  
    When you poach a monster, their "body" leaves the field, so they cannot be 
    revived and donít leave crystals or chests.  One last thing about monsters, 
    all monsters have a basic counter-attack.  (One square, physical counter.)
    
    NOTE: R=Reaction ability, S=Support ability, M=Movement ability (Some monsters 
    may not have one of the abilities).
    If you didnít read above, the last listed ability of each monster is the 
    special ability (unless noted).
    
    Chocobo Species
    
    Class 1: Chocobo
    Move-6, Jump-5, C-EV-15%
    
    Abilities
    Choco Attack
    Choco Cure
    Choco Esuna
    
    R-Counter
    S-Walk on Water
    M-Ignore Heights
    
    Poached Items
    Common-Phoenix Down
    Rare-Hi-Potion
    
    Class 2: Black Chocobo
    Move 6, Jump 5, C-EV 25%
    
    Abilities
    Choco Attack
    Choco Ball
    Choco Esuna
    Choco Meteor
    
    R-Counter
    S-Walk in Water
    M-Fly
    
    Poached Items
    Common-Eye Drop
    Rare-X-Potion
    
    Class 3: Red Chocobo
    Move 6, Jump 5, C-EV 10%
    
    Abilities
    Choco Attack
    Choco Ball
    Choco Meteor
    Choco Cure
    
    R-Counter
    S-Walk in Water
    M-Fly
    
    Poached Items
    Common-Remedy
    Rare-Barette
    
    Red Panther Species
    
    Class 1: Red Panther
    Move 4, Jump 4, C-EV 23%
    
    Abilities
    Scratch
    Poison Nail
    Cat Kick
    
    R-Counter
    S-Ignore Heights
    M-Unable to Enter Water
    
    Poached Items
    Common-Antidote
    Rare-Battle Boots
    
    Class 2: Cuar
    Move 4, Jump 4, C-EV 26%
    
    Abilities
    Scratch
    Cat Kick
    Poison Nail
    Blaster
    
    R-Counter
    S-Ignore Heights
    M-Unable to Enter Water
    
    Poached Items
    Common-Soft
    Rare-Germinas Boots
    
    Class 3: Vampire
    Move 4, Jump 4, C-EV 24%
    
    Abilities
    Scratch
    Cat Kick
    Blaster
    Blood Suck
    
    R-Counter
    S-Ignore Heights
    M-Unable to Enter Water
    
    Poached Items
    Common-Holy Water
    Rare-C Bag
    
    Goblin Species
    
    Class 1: Goblin
    Move 3, Jump 3, C-EV 18%
    
    Abilities
    Tackle
    Eye Crush (NOT SPECIAL)
    
    R-Counter
    
    Poached Items
    Common-Potion
    Rare-Hi-Potion
    
    Class 2: Black Goblin
    Move 3, Jump 3, C-EV 19%
    
    Abilities
    Tackle 
    Turn Punch
    Goblin Punch
    
    R-Counter
    
    Poached Items
    Common-Hi-Potion
    Rare-Antidote
    
    Class 3: Gobbledeguck
    Move 3, Jump 3, C-EV 20%
    
    Abilities
    Tackle
    Eye Crush
    Goblin Punch
    Mutilate
    
    R-Counter
    
    Poached Items
    Common-Mage Masher
    Rare-Ancient Sword
    
    Bomb Species
    
    Class 1: Bomb
    Move 3, Jump 3, C-EV 10%
    
    Abilities
    Bite
    Self Destruct
    Small Bomb
    
    R-Counter
    S-Float
    M-Unable to Enter Water
    
    Poached Items
    Common-Fire Ball
    Rare-Flame Rod
    
    Class 2: Grenade
    Move 3, Jump 3, C-EV 11%
    
    Abilities
    Bite 
    Small Bomb
    Self Destruct
    Flame Attack
    
    R-Counter
    S-Float
    M-Unable to Enter Water
    
    Poached Items
    Common-Water Ball
    Rare-Flame Whip
    
    Class 3: Explosure
    Move 3, Jump 3, C-EV 12%
    
    Abilities
    Bite 
    Self Destruct
    Spark
    Small Bomb
    
    R-Counter
    S-Float
    M-Unable to Enter Water
    
    Poached Items
    Lightning Ball
    Flame Shield
    
    Ghoul Species
    
    Class 1: Ghoul
    Move 4, Jump 4, C-EV 26%
    
    Abilities
    Throw Spirit
    Sleep Touch
    Grease Touch
    
    R-Counter
    S-Float
    M-Unable to Enter Water
    
    Poached Items
    Common-Ether
    Rare-Ninja Knife
    
    Class 2: Gust
    Move 4, Jump 4, C-EV 27%
    
    Abilities
    Throw Spirit
    Grease Touch
    Drain Touch
    
    R-Counter
    S-Float
    M-Unable to Enter Water
    
    Poached Items
    Common-Hi-Potion
    Rare-Main Gauche
    
    Class 3: Revnant
    Move 5, Jump 4, C-EV 28%
    
    Abilities
    Throw Spirit
    Drain Touch
    Zombie Touch
    
    R-Counter
    S-Float
    M-Unable to Enter Water
    
    Poached Items
    Common-Hi-Ether
    Rare-Mythril Gun
    
    Flotiball Species
    
    Class 1: Flotiball
    Move 5, Jump 5, C-EV 13%
    
    Abilities
    Wing Attack
    Look of Fright
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Shuriken
    Rare-Platina Masser
    
    Class 2: Ahriman
    Move 5, Jump 5, C-EV 13%
    
    Abilities
    Wing Attack
    Look of Devil
    Look of Fright
    Death Sentence
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Magic Shuriken
    Rare-Air Knife
    
    Class 3: Plague
    Move 5, Jump 5, C-EV 11%
    
    Abilities
    Wing Attack
    Look of Devil
    Death Sentence
    Circle
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Yagyu Darkness
    Rare-Zorlin Shape
    
    Skeleton Species
    
    Class 1: Skeleton
    Move 3, Jump 4, C-EV 11%
    
    Abilities
    Hand Knife
    Thunder Soul
    Aqua Soul
    
    R-Counter
    
    Poached Items
    Common-Holy Water
    Rare-Ether
    
    Class 2: Bone Snatch
    Move 3, Jump 4, C-EV 12%
    
    Abilities
    Hand Knife
    Aqua Soul
    Ice Soul
    
    R-Counter
    
    Poached Items
    Common-Hi-Potion
    Rare-Partisan
    
    Class 3: Living Bone
    Move 3, Jump 4, C-EV 13%
    
    Abilities
    Hand Knife
    Ice Soul
    Wind Soul
    
    R-Counter
    
    Poached Items
    Common-Wizard Mantle
    Rare-Elf Mantle
    
    Pisco Demon Species
    
    Class 1: Pisco Demon
    Move 3, Jump 3, C-EV 8%
    
    Abilities
    Tentacle
    Black Ink
    
    R-Counter
    M-Walk in Water
    
    Poached Items
    Common-Echo Grass
    Rare-Hi-Potion
    
    Class 2: Squidlarkin
    Move 3, Jump 3, C-EV 9%
    
    Abilities
    Tentacle
    Black Ink
    Odd Soundwave
    Mind Blast
    
    R-Counter
    M-Walk in Water
    
    Poached Items
    Common-Small Mantle
    Rare-Sleep Sword
    
    Class 3: Mindflare
    Move 3, Jump 3, C-EV 10%
    
    Abilities
    Tentacle
    Black Ink
    Mind Blast
    Level Blast
    
    R-Counter
    M-Walk in Water
    
    Poached Items
    Common-Hi-Ether
    Rare-Dracula Mantle
    
    Bull Demon Species
    
    Class 1: Bull Demon
    Move 3, Jump 3, C-EV 11%
    
    Abilities
    Shake Off
    Gather Power
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Battle Axe
    Rare-Giant Axe
    
    Class 2: Minitaurus
    Move 4, Jump 3, C-EV 15%
    
    Abilities
    Shake Off
    Wave Around
    Blow Fire
    
    Poached Items
    Common-Coral Sword
    Rare-Slasher
    
    Class 3: Sacred
    Move 3, Jump 3, C-EV 12%
    
    Abilities
    Shake Off
    Mimic Titan
    Gather Power
    Blow Fire
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Holy Lance
    Rare-Ivory Rod
    
    Morbol Species
    
    Class 1: Morbol
    Move 3, Jump 3, C-EV 0%
    
    Abilities
    Tentacle
    Lick 
    Bad Bracelet
    
    R-Counter
    M-Walk in Water
    
    Poached Items
    Common-Platina Dagger
    Rare-Ice Shield
    
    Class 2: Ochu
    Move 3, Jump 3, C-EV 0%
    
    Abilities
    Tentacle
    Goo 
    Lick
    
    R-Counter
    M-Walk in Water
    
    Poached Items
    Common-N-Kai Armlet
    Rare-Chameleon Robe
    
    Class 3: Great Morbol
    Move 3, Jump 3, C-EV 0%
    
    Abilities
    Tentacle
    Bad Bracelet
    Morbol Germ
    
    R-Counter
    M-Walk in Water
    
    Poached Items
    Common-Elixir
    Rare-Madlemgen
    
    Juravis Species
    
    Class 1: Juravis
    Move 6, Jump 6, C-EV 30%
    
    Abilities
    Scratch Up
    Feather Bomb
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Potion
    Rare-Rubber Shoes
    
    Class 2: Steel Hawk
    Move 6, Jump 6, C-EV 28%
    
    Abilities
    Scratch Up
    Shine Lover
    Beak
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Phoenix Down
    Rare-Hunting Bow
    
    Class 3: Cocatoris
    Move 6, Jump 6, C-EV 33%
    
    Abilities
    Scratch Up
    Beak
    Feather Bomb
    Beaking
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Soft
    Rare-Feather Mantle
    
    Uribo Species
    
    Class 1: Uribo
    Move 3, Jump 3, C-EV 42%
    
    Abilities
    Straight Dash
    Boo Hee
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Maidenís Kiss
    Rare-Cachusa
    
    Class 2: Porky
    Move 3, Jump 3, C-EV 36%
    
    Abilities
    Straight Dash
    Pooh-
    Nose Bracelet
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Chantage
    Rare-Nagra Rock
    
    Class 3: Wild Boar
    Move 3, Jump 3, C-EV 39%
    
    Abilities
    Straight Dash
    Nose Bracelet
    Eat
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Ribbon
    Rare-FS Bag Dash
    Nose Bracelet
    Eat
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Ribbon
    Rare-FS Bag Dash
    Nose Bracelet
    Eat
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Ribbon
    Rare-FS Bag
    
    Woodman Species
    
    Class 1: Woodman
    Move 3, Jump 3, C-EV 0%
    
    Abilities
    Leaf Dance
    Protect Spirit
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Eye Drops
    Rare-Healing Staff
    
    Class 2: Trent
    Move 3, Jump 3, C-EV 0%
    
    Abilities
    Leaf Dance
    Spirit of Life
    Calm Spirit
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Gold Staff
    Rare-Fairy Harp
    
    Class 3: Taiju
    Move 3, Jump 3, C-EV 0%
    
    Abilities
    Leaf Dance
    Protect Spirit
    Calm Spirit
    Magic Spirit
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Defense Ring
    Rare-Defender
    
    Hyudra Species
    
    Class 1: Hyudra
    Move 4, Jump 4, C-EV 0%
    
    Abilities
    Triple Attack
    Triple Bracelet
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Blood Sword
    Rare-Scorpion Tail
    
    Class 2: Hydra
    Move 4, Jump 4, C-EV 0%
    
    Abilities
    Triple Attack
    Triple Flame
    Triple Thunder
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Setiemson
    Rare-Love Conscious
    
    Class 3: Tiamat
    Move 4, Jump 4, C-EV 0%
    
    Abilities
    Triple Bracelet
    Triple Thunder
    Triple Flame
    Dark Whisper
    
    R-Counter
    S-Fly
    M-Unable to Enter Water
    
    Poached Items
    Common-Ryozan Silk
    Rare-Dragon Whisker
    
    Behemoth Species
     
    Class 1: Behemoth
    Move 4, Jump 3, C-EV 13%
    
    Abilities
    Stab Up
    Sudden Cry
    Giga Flare
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Defense Armlet
    Rare-P Bag
    
    Class 2: King Behemoth
    Move 4, Jump 3, C-EV 13%
    
    Abilities
    Stab Up
    Sudden Cry
    Hurricane
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Cherche
    Rare-Ultimas Bow
    
    Class 3: Dark Behemoth
    Move 4, Jump 3, C-EV 18%
    
    Abilities
    Stab Up
    Sudden Cry
    Ulmaguest
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Wizard Rod
    Rare-Stone Gun
    
    Dragon Species
    
    Class 1: Dragon
    Move 5, Jump 3, C-EV 5%
    
    Abilities
    Dash
    Tail Counter
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Jade Armlet
    Rare-H Bag
    
    Class 2: Blue Dragon
    Move 5, Jump 3, C-EV 9%
    
    Abilities
    Dash 
    Ice Bracelet
    Thunder Bracelet
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Cashmere
    Rare-Dragon Rod
    
    Class 3: Red Dragon
    Move 5, Jump 3, C-EV 8%
    
    Abilities
    Dash 
    Thunder Bracelet
    Fire Bracelet
    
    R-Counter
    M-Unable to Enter Water
    
    Poached Items
    Common-Salty Rage
    Rare-Dragon Whisker
    
    Apanda Species
    
    Class 1: Apanda
    Move 4, Jump 3, C-EV 10%
    
    Abilities
    Bio 
    Bio2
    Bio3 (NOT SPECIAL)
    
    R-Counter
    S-Short Charge
    M-Ignore Height
    
    Archaic Demon Species
    
    Class 1: Archaic Demon
    Move 4, Jump 3, C-EV 5%
    
    Abilities
    Lifebreak
    Dark Holy
    Giga Flare (NOT SPECIAL)
    
    R-Counter
    S-Short Charge
    
    Ultima Demon Species
    
    Class 1: Ultima Demon
    Move 5, Jump 2, C-EV 10%
    
    Abilities
    Nanoflare
    Dark Holy
    Ultima
    Hurricane
    Ulmaguest (NOT SPECIAL)
    
    R-Counter
    S-Short Charge
    
    -----------------------------
    14. Propositions and Treasure
    -----------------------------
    
    Propositions are the jobs you find in bars.  You can only get propositions at 
    the beginning of Chapter Two and beyond.  You send up to 3 human, non-special 
    units to go and have them do the job.  In order to do the job, you need to 
    pay a job fee (some jobs are free) and then you can send the units.  Some 
    jobs can be done with any units, some need a recommended kind of unit to do 
    complete the job successfully.  (ex. Master Math would need a calculator sent 
    in the 3 person group for best success.)  If you donít most likely the job 
    will fail and youíll wonít be paid back fully for the job fee.  The recommend 
    job class made be told you by the bar owner, or the job description.  Basic 
    rewards for jobs are gil, treasure, or unexplored lands.  The gil rewards 
    usually surpass the job fee, so you get more money in the end.  Treasure and 
    unexplored lands are just for show, you can find the ones you found in the 
    Brave Story section in the menu.  Contrary to popular belief, finding a 
    unexplored land wonít open a new spot on the map.  It is impossible to find 
    all the treasures since zodiac stones also count as treasures, and by the 
    time you get all of them, the game is over.  There is a reason of getting the 
    treasures and unexplored lands.  Doing so will gain you Adventurer 
    (Unexplored Lands) and Treasure Hunter (Treasure) levels.  Certain jobs will 
    open only when you reach a certain level of adventurer and/or treasure 
    hunter.  The only to unlock certain jobs are to complete other jobs.  The 
    most obvious example is the Thief Zero series.  There are many Thief Zero 
    jobs, so completing one will open the next.  You have no control of how the 
    job is done.  However, choose the days carefully.  Make it even if you plan 
    to go between two blue places.  When the days needed to do the job are 
    complete, go back to the bar where you signed up so you can get a report on 
    the job.  However, if the job is complete and you take long to get back 
    (game-day wise) the chance for failure increases with each passing day.  In 
    the report, you get the list of bonuses, gil reward, and job points earned.  
    The JP is usually in the 100s so you can gain job levels quickly on jobs.  I 
    like to use the job JP points to have someone unlock all the classes.  Try to 
    have people who need to level up in a certain class, but you donít use a lot 
    be in a job.
    
    Gariland Magic City
    Job Name			Cost	Recommended Class	Reward 
    Testimony of an Ex-Miner	600	Any			Gil
    Orders of the Coast Guard	3050	Any			Gil
    Stolen Ancient Writings		11000	Any			Gil
    Master Math			50	Calculator		Gil
    Win the Magic Contest		0	Summoner		Treasure
    
    Igros Castle
    Job Name			Cost	Recommended Class	Reward
    Girl at Gulg Volcano		3100	Any			Treasure
    Sad Traveling Artist		50	Mediator		Gil
    Traveling Artist Mameko		0	Dancer			Gil
    Ringing of the Bell		2000	Wizard			Treasure
    Legendary Monster		1000	Priest			Gil
    Sullen Experiment		1100	Any			Gil
    Legendary Traces		200	Archer			Unexplored Land
    Thief Zero Reborn!		5000	Knight			Treasure
    
    Dorter Trade City
    Job Name			Cost	Recommended Class	Reward
    Trap of the Bandits		600	Summoner		Gil
    Discovery Race			0	Any			Unexplored Land
    Discovery Race 2		0	Any			Unexplored Land
    Discovery Race 3		0	Any			Unexplored Land
    Minimumís Melancholy		600	Any			Treasure
    Minimumís Melancholy 2		1000	Thief			Treasure
    Minimumís Melancholy 3		600	Any			Gil
    
    Zaland Fort City
    Job Name			Cost	Recommended Class	Reward
    Salvage the Trade Ship		100	Geomancer		Gil
    Zaland Embassy			6000	Any			Treasure
    Rolade Ore Company		1100	Any			Treasure
    Deep in Sweegy Woods		1100	Any			Unexplored Land
    Shy Katedona			500	Mediator		Gil
    Win the Zaland Fight!		0	Monk			Treasure
    
    Lionel Castle
    Job Name			Cost	Recommended Class	Reward
    My Little Carrot		100	Any			Gil
    Trade Ship Douing		100	Geomancer		Gil
    I Saw It			1050	Any			Unexplored Land
    Storm of Zigolis!		1100	Mediator		Unexplored Land
    Protect the Little Life		1500	Any			Treasure
    Emissary of Lionel		4000	Knight			Treasure
    Challenge of Zero		50	Knight			Treasure
    
    Goug Machine City
    Job Name			Cost	Recommended Class	Reward
    Vacancy!			100	Monk			Gil
    Heir of Mesa			10000	Any			Gil
    Machinist Contest		100	Chemist 		Treasure
    Salvage the Trade Ship		100	Knight			Treasure
    Devil in the Dark		3050	Any			Gil
    Machinist Contest 2		0	Chemist			Gil
    
    Warjilis Trade City
    Job Name			Cost	Recommended Class	Reward	
    Destiny of the Company		1050	Geomancer		Gil
    Concerns of a Merchant		2000	Any			Unexplored Land
    Wandering Gambler		15000	Thief			Gil
    Mountain of Rain		600	Ninja			Unexplored Land
    Within the Darkness		1500	Priest			Gil
    True Romance 			0	Any			Treasure
    
    Goland Coal City
    Job Name			Cost	Recommended Class	Reward
    Will of Elder Topa		8000	Knight			Gil
    Miners Wanted			50	Monk			Gil
    Miners Wanted 2			150	Monk			Treasure
    Adventurer Ranzen		1100	Any			Unexplored Land
    Defeat Golden Gotsko!		1000	Thief			Gil
    Terror of Assault Cave		1500	Wizard			Gil
    Dream of a Miner		150	Monk			Gil
    
    Lesaila Imperial Capital
    Job Name			Cost	Recommended Class	Reward
    Sunken Salvage Tour		3000	Geomancer		Treasure
    Mine Excavation Tour		1000	Monk			Treasure
    Discovery Tour			5000	Any			Unexplored Land
    If Wishes Come True		6000	Any			Gil
    Son, Pappal			3000	Lancer			Gil
    Secret Door			3050	Any			Gil
    Thief Zero Returns!		500	Knight			Treasure
    
    Yardow Fort City
    Job Name			Cost	Recommended Class	Reward
    Sailor Tour			5000	Monk			Gil
    Envoy Ship Falcon		3500	Monk			Treasure
    Good Workplace and Job!		0	Any			Gil
    Minerís Tour			1000	Any			Gil
    Minerís Tour 2			1000	Any			Gil
    Win the Yardow Fight!		0	Knight			Treasure
    
    Riovanes Castle
    Job Name			Cost	Recommended Class	Reward
    Secret Society			600	Thief			Gil
    Fiarís Request			3000	Any			Gil
    Sea of Gredia Island		4000	Geomancer		Treasure
    Stranded Trade Ship		0	Geomancer		Gil
    Letter to Love			0	Any			Treasure
    The Greatest Plan		3050	Any			Treasure
    Hard Lecture			200	Wizard			Gil
    
    Bervenia Free City
    Job Name			Cost	Recommended Class	Reward
    Hidden Trap at the Maze		8000	Any			Treasure
    One Activity			500	Any			Treasure
    Ruins at Bed Desert		550	Any			Unexplored Land
    Adventurer Wanted		100	Knight			Unexplored Land
    I Saw It! I Swear!		3050	Any			Unexplored Land
    Defeat Behemoth			500	Knight			Gil
    
    Zeltennia Castle	
    Job Name			Cost	Recommended Class	Reward
    Larnar Channel Waves		3100	Time Mage		Treasure
    Mother				3050	Any			Gil
    Attractive Workplace		1000	Any			Gil
    Dream Child			3500	Any			Gil
    How Much is Life Worth?		550	Chemist			Treasure
    Phantom Thief Zero		100	Knight			Treasure
    
    Zarghidas Trade City
    Job Name			Cost	Recommended Class	Reward
    Cliff of Himuka			1500	Any			Treasure
    Ore of God			13000	Any			Treasure
    Death Canyon			13000	Any			Gil
    Defeat Whirlwind Karz!		11000	Knight			Gil
    Road of Beasts			10000	Geomancer		Gil
    Memories			100	Any			Gil
    
    Limberry Castle
    Job Name			Cost	Recommended Class	Reward
    My Treasure			3050	Any			Gil
    Chocobo Restaurant		100	Any			Treasure
    Poeskas Lake Bottom		1500	Ninja			Unexplored Land
    Ominous Dungeon			3000	Any			Unexplored Land
    Wandering Gambler		15000	Thief			Gil
    Thief Zeroís Last Stand		10000	Knight			Gil
    
    ----------------------------------
    15. Unexplored Lands and Treasures
    ----------------------------------
    
    Although they donít effect the game too much (except helping raise your 
    Adventurer or Treasure Hunter level to unlock some jobs), Unexplored Lands 
    and Treasures are great to show off to friends.  The Unexplored Land or 
    Treasure you get from a job is random, so donít expect for me to tell you 
    where you get them.  The only way to get Unexplored Lands or Treasures is 
    from jobs!  (Okay, zodiac stones and the scriptures are treasures and you 
    get them in the game, sheesh! :P)
    
    Unexplored Lands
    
    Shrine of Chaos		Forbidden Land of Eureka
    Pandemonium		Mirage Tower
    Floating Castle		Matoya Cave
    Crystal Tower		Magic Continent
    Castle of Trials	Tower of Babel
    Ronkan Ruins		Falgabird
    Magic Train		Touzas Village
    Chocobo Forest		Semite Falls
    
    Treasures
    Four Gods Set		Rat Tail
    Beetle Charm		M-Fiction Novel
    Tobacco Pipe		Diary of Nanai
    Zeni-Sword		Wyuvle
    Black Cat		Book of Enavia
    Malice Mask		Magical Gun
    Parade Helmet		M Machinegun
    Kidís Bread		Magi-Sword
    Adultís Bread		Minu Orb
    Calcobrina		Tarot of Ben
    Yurgeivogue		Parasite Tree
    Red Materia		Longibunne Spear
    Blue Materia		Chocobo Cannon
    Black Materia		St. Elmoís Fire
    White Materia		Germonik Scriptures
    
    ------------------
    16. Secrets & Tips
    ------------------
    
    Weapon Duplication 
    This is a good trick, so you can share some of your better weapons.  You 
    canít use this for other items or two-handed weapons.  Have a character with 
    the Two Swords ability equipped, put a sword in one hand, and a shield in the 
    other.  Now go to a weapon shop, and pick Best Fit.  If the shop sells 
    something the character can equip, it will be in red where the shield was.  
    Buy the sword and check the formation screen.  In the list you will see two 
    of the first sword and one of the best fit weapon.  You will have to pay the 
    cost of the equipped weapon and the best fit weapon.  This is best used for 
    rare weapons, which only have a cost of 5 gil.  (They are too rare, so people 
    donít know what they are I guess.)
    
    How to get Beowulf
    In Chapter 4 go to Goug Machine City. You will need Mustadio in your party. 
    Mustadioís Father will show you a metal ball and zodiac sign.  Go to Goland 
    Coal City and go to the bar and listen to the Ghost of Colliery rumor.  Now 
    go to Lesalia Imperial Capital.  You will automatically go to the bar where 
    Beowulf will ask to join your party.  Say yes and heíll join as a guest.  
    After the scene, Goland Coal City now will be red, meaning thereís a battle 
    or a scene to be played.  Itís a battle so go to Goland Coal City.  You will 
    
    fight battles 49-52 in Goland.  Beowulf will be in the battles helping. When 
    
    you beat the last battle, Beowulf will join as a controllable member with 
    Reis, the holy dragon, and you'll receive a zodiac stone.
    
    How to get Worker 8 
    When you get the zodiac stone from Goland Coal City, return to Goug Machine 
    City and Mustadioís father will activate the metal ball.  The ball is Worker 
    8 and he will join the party as a controllable member.
    
    How to get Reis 
    Reis will join your party as a controllable monster the same time Beowulf 
    does. Reis will be in dragon form.  Go to Zeltennia Castle and listen to the 
    rumor of the Cursed Island, Nelveska. When you leave the city, a path will 
    appear leading to Nelveska Temple.  Even though itís red, you canít to 
    anything there yet. Go to Goug Machine City.  Mustadioís father will show you 
    another machine and the zodiac sign on it.  Now go to Nelveska Temple and win 
    the battle. You get another zodiac stone and Reis will turn into a dragoner.
    
    How to get Cloud
    Bring the zodiac stone that you got at Nelveska Temple to Goug Machine City. 
    The machine will activate and Cloud will appear.  He will run away. Now go to 
    Zarghidas Trade City.  You must have bought a flower from Aeris in Zarghidas 
    Trade City before to continue.  Youíll enter a battle at Zarghidas Trade 
    City.  Win the battle, and Cloud will join as a controllable member.  To use 
    the Limit ability Cloud possesses, you need to win the Materia Blade.  (You 
    can get a hint if you click on Cloudís name, select Cloud in the formation 
    screen, press select and pick his name.)  You can find the Materia Blade at 
    the highest point in Bervenia Volcano.  Have someone with the Move-Find 
    ability equipped go to the top of the peak to find the blade.  A normal 
    jumper (3 range) should be able to get there.
    
    Learning Ultima
    Itís harder to learn than it looks.  First off, you have to get Celia or 
    Lede, or Ultima Demons to cast Ultima on Cloud.  Cloud has to be a squire, 
    and has to be hit by the Ultima spell to learn it.  However, they rarely cast 
    it as the assassins opt for Switch Stick and Stop Bracelet, and the Ultima 
    Demons like Dark Holy.  If you do learn it, itís really good.
    
    Learning Zodiac
    Zodiac is a summon spell. The only way to learn Zodiac is like Ultima, have 
    Elidibs cast it on a summoner.  Elidibs is isnít too hard, his physical power 
    is very low (does as much as damage as the dancerís Wiznaibus 14-15 HP) and 
    he canít move far.  However, the attack range for zodiac is very large.  To 
    begin, I suggest you kill all the apandas (they shouldnít be hard, if you 
    equipped Orlandu with a powerful sword and Mustadio with a spell gun, they 
    apandas should fall when attacked by both) to begin.  It will make it easier 
    to send your summoner to the top.  When there are no enemies except for 
    Elidibs, send your characters.  Elidibs likes to try hit multiple characters 
    with his spells.  Before the spell is done charging, have some units with the 
    Battle Skill equipped to lower his magical power.  It will be easy since you 
    lower it by 3 with each hit.  When the magic is cast, the power should be low 
    enough that the summoner could be able to survive the hit.  The summoner 
    could also have low faith, but low faith is a bad thing in magicians.  When 
    the cursor switches between the summoner and Elidibs, you have learned 
    Zodiac!
    
    Poaching
    Poaching is the only way to get some rare items.  The uribo species is a 
    really rare species, but if you happen to fight some, pray that someone has 
    Secret Hunt equipped.  I find the best thing to do when hunting, is to have 
    someone disable the character (Sleep, Donít Move, Donít Act) so you can have 
    the person with Secret Hunt get in range to kill them with their regular 
    physical attack.
    
    The Easy Way to Gain Levels
    While fighting in battles, when the battle is under your control, donít waste 
    a turn, use an act ability that doesnít need a enemy target, or uses a item. 
    
    Of course, thereís more to that.  Later in the game when you have Mustadio in 
    
    the party, you can have him use Leg Aim on a long one-range attacker, and 
    have him keep using Leg Aim.  Bring in a tough knight which can take damage 
    that the disabled character can do.  Have that knight use Battle Skill to 
    break anything thatís possible, (Humans-Head, Armor, Shield, Weapon Break, 
    Monsters-Magic, Speed, Power, Mind Break), I suggest lowering their speed to 
    01 first.  Also, make sure the knight isnít in the way of Mustadioís sniping. 
    Have the other characters use their attacks that help them gain levels.  
    
    (Squire-Accumulate, Monk-Chakra, Thief-Steal Gil, etc., etc).  The only thing 
    that is bad with this, is that it is long to get a high levels, and it will 
    be boring staying on the battle for a long time.
    
    Breeding Monsters
    The easiest way to get new monsters through breeding is to walk between two 
    blue points.  The class or level of the monster is totally random however.
    
    ---------------
    17. Final Notes
    ---------------
    
    This guide can and should be given out as long as it is not altered in any 
    way. The guide's purpose is to help people play Final Fantasy Tactics
    and that is its only purpose. This guide cannot be used in any
    commerically such as, but not limited to, Magazines, Books, Guides, without
    first contacting the author for his consent. Credit must given if you take
    information from this guide.
    
    Final Fantasy Tactics is a 
    trademark of Sony of America, Inc., copyright 1998.  
    All other trademarks copyright their respective owners.
    
    -------
    18. End
    -------
    
    Thanks to:
    Wesley Yue: He let me use his Deep Dungeon Strategy Guide, wanted to put this 
    on his page.  He also posted my staged battle data on his page.
    OMC, Boyzone, The Beach Boys, Katrina and the Waves, Wet Wet Wet, Louise, 
    Thomas Jules-Stock, Gabrielle, Alishaís Attic, Susanna Hoffs, 10cc, Blair, 
    Code Red, Howard Goodall, Mr. Bean, The Smear Campaign, Smash Mouth: People 
    who provided music to keep me going all those long nights and short days.
    Cloud Strife: He is one of the three who wanted to put this on his page.
    Apolonius: He is also one of the three who wanted to put this on his page.
    Andrew Ingle: His constant rambling of the FF Series helped me with some 
    background information.
    Elvin Fortuna: His constant rambling of FF7, helped me, in no way..hmmm.
    
    One Last Thing:
    
    If there is any wrong information on this guide, or missing information, 
    email me! (FongSucks@hotmail.com)  If it is true, I will put it on a the new 
    revision of my guide, and will add you to my thanks section.  (Yes, I am 
    aware of the some of the monk data, I will address that later.)
    
    Good luck, and you might as well be walking on the sun.
    
    Roland Carlos-FFT Master