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    Deep Dungeon Guide by Notti

    Version: 0.1b | Updated: 02/22/03 | Printable Version | Search This Guide

    ______________________________________________________________________________
                             FFT Deep Dungeon Guide+ v0.1b
    ______________________________________________________________________________
    Author: Notti
    Email: Mahgnitton@hotmail.com
    Last Updated: February 22nd 2003
    Faq Version: 0.1b
    FAQ Home: http://www.gamefaqs.com/features/recognition/2677.html
    FFT Deep Dungeon Guide+ description: This is a FAQ that deals with the Deep 
    Dungeon(technically the hardest maps and enemies in FFT, and a place with 
    many rare treasures) and tries to give you all the info you need to totally 
    own it. As a bonus I have printed many rare tricks that are possible in FFT 
    that I have gathered, created and studied over my last two years of FFT 
    playing. My goal for this FAQ is to fill it with creative, technical, 
    detailed, and original info that you will not find commonly elsewhere....
    ______________________________________________________________________________
    Disclaimer: This FAQ may be distributed only under certain conditions.
    1) This FAQ is to remain UNALTERED!
    2) Credit is given to me(Notti:<mahgnitton@hotmail.com>) for compiling it.
    3) No monetary/barter/farm animals type compensation/gain shall be received 
    for this FAQ without my written in detail permission.
    4) This FAQ shall not be published by or in any 
    magazine/periodical/manual/instruction/guidebook in an altered(back to 
    condition 1 you dogs) or unaltered state without my express written 
    permission.
    5) I would prefer for you to email me(Notti:<mahgnitton@hotmail.com> subject 
    includes: FAQ) if you decide to post this FAQ on your site. This is not 
    necessary BUT if you do post this FAQ on your webspace(not merely a link to 
    someone else's webspace) and tell me I will then be able to put a link to 
    your site in the next version of my FAQ :)
    ______________________________________________________________________________
    Hosted at: The newest version of my FAQ can be found at these sites =) Visit 
    often and then visit again... for the first time:
    
                                   GameFAQs
                              http://gamefaqs.com/
                
                                 Console Gamer
                         http://www.console-gamer.com/
    
                        Geomancer's School of Geomancing
                        http://geomancer.virtualave.net/
    ______________________________________________________________________________
    Contents
    ______________________________________________________________________________
    I. FAQ History                            0.1b      0.1
      0.1b(2/22/03)                          *new*        
      0.1 (1/27/00)                            |       *new*
      0.0 (5/29/99)                            |         |
    II. Deep Dungeon Maps                      |     *updated*
      N O G I A S                              |         |
      T E R M I N A T E                        |         |
      D E L T A                                |         |
      V A L K Y R I E S                        |         |
      M L A P A N                              |         |
      T I G E R                                |         |
      B R I D G E                              |         |
      V O Y A G E                              |         |
      H O R R O R                              |         |
      E N D                                    |     *updated* 
    III. Deep Dungeon Info/Tips                |         |
      DD Descrip                               |         |
      DD Access                                |         |
      DD Booty                                 |         |
      DD Mood Lighting                         |         |
      Got Zodiac?                              |         |
      DD Big Bad Boss Stats                    |     *updated* 
    IV. General FFT Tips                       |     *updated*
      The Real McDupe                          |     *updated*
      Blade of the Ninja                   *updated* *updated*
      Wet Poach                                |     *updated*
      The Crystal Method                       |         |
      FFT, Power Gamer Style               *updated* *updated*
      Hi-ho Boco! Away!                        |       *new*
      The Brave and the Faithless              |       *new*
      Master File of the Gods                  |       *new*
      Holy Heavenly Dark Knights Batman!       |       *new*
      Elemental Knights                        |       *new*
      Rumble in the Jungle                 *updated*   *new*
      How Ugly is an Ugly Stick?               |       *new*
      Happy Birthday!                          |       *new*
      E=MCFFT                                  |       *new*
    V. Conclusion                          *updated* *updated*
    VI. Credits                            *updated*   *new*
    VII. Links                             *updated* *updated*
    ______________________________________________________________________________
    I. FAQ History
    ______________________________________________________________________________
    This is not a comprehensive listing of what's happened to this lil FAQ of 
    mine over time but it's good enough(and it added a new section to the 
    contents so the FAQ looks bigger :P ).
    
    v0.1b (2/22/03)
          *Past*
    ~Mostly just removed some obvious flaws in the last version.
    ~Took me 3 years *wipes brow* As quick as quick can be, you'll never catch me.
         *Future*
    ~Hey, who knows.... Did you see that there's a sequel for the GameBoy Advance?
    
    v0.1 (1/27/00)
          *Past*
    ~FAQ History Section, woohoo!
    ~Added the Credit Section because you, you... and especially YOU deserve it.
    ~Added new tricks and interesting info.
    ~Cleaned up the FAQ a bit.
    ~Added a bunch of links for you surfers out there.
    ~A bunch of new stuff.
    ~Will put most "updates" in the contents section from now on.
         *Future*
    ~Hmmm more Maps... they will be the final battles at Murond and with Altima.
    ~Ha... maybe I'll get around to fixing the maps I ALREADY have :P
    ~Maybe some interesting Character Strats and Ability Combos.
    ~Any more tricks I can scrounge up ;)
    ~Move my lazy ass.
    ~Test, test, test...
    
    v0.0 (5/29/99)
          *Past*
    ~One small step...
    ~Have half done DD maps.
    ~DD info, mostly done.
    ~Listed the biggest tricks I know of.
         *Future*
    ~Make FAQ History Section :P
    ~Need to make Credit List(retro-active).
    ~Need to clean up text, make purty look.
    ~Get more Elidibs info.
    ~Considering Byblos info section.
    ~Possibly add some more, generic, smaller tricks+tips.
    ~Plan on adding more details to maps, like tile type...
    ~Test, test, test...
    ______________________________________________________________________________
    II. Deep Dungeon Maps
    ______________________________________________________________________________
    How to read the maps: First of all the maps are organized on an x/y grid. The 
    top left corner of the map will correspond to the top left corner when you go 
    into the deep dungeon if you think of the characters when they enter the DD 
    levels as facing down on my maps. All the numbers are the heights of each 
    panel on the map(^ signifies .5). All possible party configuration starting 
    points in the DD will be marked by asterisks(* UNDER the height) and the 
    starting point for the Byblos in the final DD battle is a single B, the 
    Apandas are A and Elidibs is E.
    
    BTW these maps are only half done... if you notice I have left plenty of 
    space in there to add extra info on each panel(such as whether you can even 
    walk on the panels in the first place, heh)... I just haven't decided on the 
    BEST and most efficient format to display the data, I'm also quite lazy in 
    actually collecting the data ;P
    
    Damn it all. I just found out that my maps here are not accurate enough(even 
    if I added ground types/obstacle details). Each panel in an FFT map has 4 
    more variables that I did not know about. I can't fit them in the current set 
    up and to find each detail about each panel is a bit too much, even for me :) 
    I guess I'll keep what I have here but I don't know if I'll ever add anymore 
    or improve these.
     
     
    ---------- N O G I A S ----------
     
    0x|1  2  3  4  5  6  7  8  9  10
    y_|______________________________
    1 |23 24 24 17 17 17 7  3  3  2
      |*  *  *
    2 |23 24 24 18 17 16 7  4^ 3  3
      |*  *  *
    3 |24 24 24 16 16 16 6  5  2  3
      |*  *  *
    4 |24 24 18 16 16 15 6  6  2  1
      |
    5 |24 24 17 14 14 13 7  6  2  1
      |
    6 |24 24 18 16 13 13 7  7  1  1
      |
    7 |24 24 18 18 12 11 7  7  1  1
      |
    8 |23 24 19^18 11^10 8  7  1  1
      |
    9 |23 24 20 20 10 10 8^ 1  1  0
      |
    10|22 22 21^20 10 9  9  0  0  0
      |
     
    -----------Good/Bad------------  (x,y)  Trap
           Kiyomori/Phoenix Down     (6,1)  Death Trap
        Glacier Gun/Phoenix Down     (1,10) Sleeping Gas
             Elixir/Phoenix Down     (4,10) Steel Needle
          Blaze Gun/Phoenix Down     (8,8)  Death Trap
     
     
    ------ T E R M I N A T E -----
     
    0x|1  2  3  4  5  6  7  8  9
    y_|___________________________
    1 |9  11 12 12 13 13 11 10 12
      |         *  *  *  *  *
    2 |8  10 9  11 12 10 10 10 9
      |         *  *  *  *  *
    3 |8  11 9  9  10 9  11 11 7
      |
    4 |6  7  7  8  8  8  10 8  6
      |
    5 |5  8  7  8  9  6  6  7  6
      |
    6 |5  7  7  7  5  5  7  7  4
      |
    7 |4  7  6  6  6  5  6  5  3
      |
    8 |4  5  6  6  5  5  4  4  2
      |
    9 |5  5  7  4  3  3  3  5  2
      |
    10|3  3  3  4  3  2  2  3  1
      |
    11|1  2  3  3  2  2  1  3  2
      |
    12|1  2  2  0  0  3  1  1  2
      |
     
    -----------Good/Bad------------  (x,y)  Trap
             Elixir/Phoenix Down     (3,2)  Degenerator
        Blood Sword/Phoenix Down     (7,5)  Death Trap
     Save the Queen/Phoenix Down     (1,11) Sleeping Gas
             Elixir/Phoenix Down     (5,12) Steel Needle
     
     
    ----------- D E L T A -----------
     
    0x|1  2  3  4  5  6  7  8  9  10
    y_|______________________________
    1 |1  2  1^ 0  0  0  0  0  0^ 1
      |            *  *  *
    2 |1  1  0  0  0  0  0  0  0  0
      |            *  *  *
    3 |1  0  0  0  0  0  0  0  0  0
      |            *  *  *
    4 |0  0  0  0  0  0  0  0  0  0
      |
    5 |0  0  1  1  0  0  0  0  0  0
      |
    6 |0  1^ 1  0  0  0  0  0  0  0
      |
    7 |0  2  4  0  0  0  0  4^ 2  0
      |
    8 |1  0^ 0  0  0  0  2^ 6  0  0
      |
    9 |0  0  0  0  0  0  0  0  0  0
      |
    10|0  0^ 1  0  0  1  1  0  0  0
      |
    11|0  0  2  3  0  0  1  0  0  0
      |
    12|0  0  0  0  0  0  0  0  0  0
      |
    13|0  0  0  0  0  1^ 0  0  0  0^
      |
    14|0  1  0  0  0  2  0  0  0  1
      |
    15|0  0  0  0  1  1  0  0  0  0
      |
    16|0  0  0  0  1  1  1  0  0  0
      |
     
    -----------Good/Bad------------  (x,y)  Trap
             Elixir/Phoenix Down     (3,1)  Steel Needle
       Mace of Zeus/Phoenix Down     (2,10) Death Trap
         Yoichi Bow/Phoenix Down     (8,7)  Sleeping Gas
             Elixir/Phoenix Down     (6,13) Death Trap
     
     
    ---------------- V A L K Y R I E S ----------------
     
    0x|1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16
    y_|________________________________________________
    1 |9  9  8  0  0  0  0  0  3  4  4  0  0  0  0  0
      |*  *  *
    2 |9  9  9  0  0  0  0  5  5  5  4  4  0  0  0  0
      |*  *  *
    3 |9  9  9  8  0  0  0  5  5  5  4  4  0  0  0  0
      |*  *  *
    4 |0  8  8  8  0  0  5  5  5  4  4  4  3  0  0  0
      |
    5 |0  0  8  8  0  0  5  5  5  0  4  4  3  0  1  1
      |
    6 |0  0  8  8  0  0  6  6  5  0  0  3  3  0  1  1
      |
    7 |0  0  8  8  7  0  6  6  6  0  0  3  3  0  1  1
      |
    8 |0  0  7  7  7  6  6  6  6  0  0  3  3  2  1  1
      |
    9 |0  0  7  7  7  7  6  6  0  0  0  3  3  2  2  1
      |
    10|0  0  0  5  7  7  6  6  0  0  0  0  2  2  2  0
      |
    11|0  0  0  5  5  4  4  0  0  0  0  0  0  0  0  0
      |
     
    -----------Good/Bad------------  (x,y)  Trap
             Elixir/Phoenix Down     (4,9)  Death Trap
       Kaiser Plate/Phoenix Down    (11,1)  Sleeping Gas
         Fairy Harp/Phoenix Down    (11,2)  Death Trap
          Faith Rod/Phoenix Down    (12,3)  Steel Needle
     
     
    ------ M L A P A N -----
     
    0x|1  2  3  4  5  6  7
    y_|_____________________
    1 |7  9  9  10 10 11 11
      |
    2 |7  9  10 10 10 11 11
      |
    3 |7  7  10 10 11 11 11
      |
    4 |6  7  18 18 18 12 12
      |      *  *  *
    5 |6  6  17 18 18 12 12
      |      *  *  *
    6 |3  5  17 17 17 13 13
      |      *  *
    7 |2  5  17 16 13 13 13
      |
    8 |2  2  2  10 10 0  0
      |
    9 |2  2  2  1  1  0  0
      |
    10|0  0  1  1  0  0  0
      |
    11|0  0  0  0  0  1  1
      |
    12|1  1  0  0  1  1  1
      |
     
    -----------Good/Bad------------  (x,y)  Trap
          Iga Knife/Phoenix Down     (1,1)  Sleep Gas
          Excalibur/Phoenix Down     (3,4)  Death Trap
             Elixir/Phoenix Down     (1,7)  Steel Needle
             Elixir/Phoenix Down     (7,1)  Death Trap
     
     
    ------------- T I G E R ------------
     
    0x|1  2  3  4  5  6  7  8  9  10 11
    y_|_________________________________
    1 |0  0  7^ 2  2  3  3  3  9  5  5
      |                           *  *
    2 |0  0  8  2  2  3  3  4  9  5  5
      |                           *  *
    3 |1  0  7  2  2  2  3  4  9  5  5
      |                           *  *
    4 |1  1  9  2  2  7  4  4  10 6  5
      |                              *
    5 |1  1  8  2  2  8  4  4  9^ 6  6
      |
    6 |0  1  7  2  2  7^ 4  4  9  6  6
      |
    7 |0  0  7  2  2  8^ 4  4  9  6  5
      |
    8 |0  0  0  0  1  11 4  4  5  5  5
      |
    9 |0  0  0  0  1  8^ 4  4  4  5  5
      |
    10|0  0  0  1  1  7  4  4  4  5  5
      |
      
    -----------Good/Bad------------  (x,y)  Trap
     Secret Clothes/Phoenix Down    (10,1)  Sleeping Gas
        Cursed Ring/Phoenix Down    (10,2)  Steel Needle
             Elixir/Phoenix Down    (11,1)  Death Trap
          Blast Gun/Phoenix Down    (11,2)  Death Trap
     
     
    --------- B R I D G E --------
     
    0x|1  2  3  4  5  6  7  8  9
    y_|___________________________
    1 |0  0  0  10 10 10 4  3  3
      |                  *  *  *
    2 |0  0  0  9  10 10 4  3  3
      |                  *  *  *
    3 |0^ 0  7  9  12 12 4  4  3
      |                  *  *  *
    4 |0^ 0^ 8  12 12 12 4  4  2
      |
    5 |1  1  7  13 13 12 3  3  2
      |
    6 |1  1  2  12 4  3  3  2  2
      |
    7 |2  2  2  7  6  6  3  2  2
      |
    8 |2  2  2  7  7  7  7  2  2
      |
    9 |2  2^ 9  11^7  7  7  3  3
      |
    10|2^ 2^ 8  13 11 5  4  3  3
      |
    11|2^ 3  3  13 12 5  4  4  3
      |
    12|3  3  3  10 10 9  6  4  2
      |
    13|3  3  3  3  5  7  7  2  2
      |
    14|0  0  2  3  3  2  2  2  2
      |
    15|0  0  0  0  2  2  2  2  2
    -----------Good/Bad------------  (x,y)  Trap
             Elixir/Phoenix Down     (5,1)  Death Trap
         Koga Knife/Phoenix Down     (5,3)  Death Trap
         Sage Staff/Phoenix Down     (5,5)  Sleeping Gas
             Elixir/Phoenix Down     (5,11) Steel Needle
     
     
    --------------- V O Y A G E --------------
     
    0x|1  2  3  4  5  6  7  8  9  10 11 12 13
    y_|_______________________________________
    1 |3  3  11 11 11 11 8  0  0  0  0  0  0
      |      *  *  *  *
    2 |3  3  11 11 11 11 11 0  0  0  0  0  0
      |      *  *  *  *
    3 |3  3  11 11 11 11 11 8  7  0  0  0  0
      |
    4 |3  3  3  10 11 11 11 11 11 11 9  6  0
      |
    5 |0  3  3  9  11 11 11 11 11 11 11 11 9
      |
    6 |0  3  3  3  10 11 11 11 11 11 11 11 11
      |
    7 |0  1^ 3  3  3  3  3  9  11 11 11 11 11
      |
    8 |0  0  0  3  3  3  3  3  3  9  11 11 11
      |
    9 |0  0  0  0  0  0  2  3  3  4  11 11 10
      |
    10|0  0  0  0  0  0  0  1^ 3  4  11 11 10
      |
    11|0  0  0  0  0  0  0  0  4  4  10 10 10
      |
    12|0  0  0  0  0  0  0  0  4  4  4  7  9
      |
    13|0  0  0  0  0  0  0  0  3  3  4  5  6
      |
    14|0  0  0  0  0  0  0  0  2  3  3  5  5
      |
     
    -----------Good/Bad------------  (x,y)  Trap
             Elixir/Phoenix Down     (3,4)  Steel Needle
           Ragnarok/Phoenix Down     (4,6)  Sleeping Gas
      Robe of Lords/Phoenix Down     (7,7)  Death Trap
        Perseus Bow/Phoenix Down     (9,8)  Death Trap
     
     
    ------------- H O R R O R -------------
     
    0x|1  2  3  4  5  6  7  8  9  10 11 12 
    y_|____________________________________
    1 |0  0  1  1  1  1  1  1  0  0  0  0
      |
    2 |1  1  1  1  2  2  1  1  1  1  1  1
      |
    3 |1  1  0  9  9  2  2  1  1  2  2  1
      |         *  *
    4 |1  2  0  9  9  2  2  0  0  2  2  2
      |         *  *
    5 |1  2  2  9  9  9  3  9  2  2  8  8
      |         *  *
    6 |2  2  2  9  9  9  3  9  8  2  8  8
      |
    7 |2  2  0  0  0  3  3  0  1  1  7  8
      |
    8 |0  0  0  0  0  3  3  1  1  1  7  8
      |
    9 |0  0  4  5  5  5  6  6  7  7  7  7
      |
    10|0  0  4  5  5  6  6  6  7  7  7  0
      |
     
    -----------Good/Bad------------  (x,y)  Trap
             Elixir/Phoenix Down     (2,7)  Steel Needle
       Grand Helmet/Phoenix Down     (9,6)  Death Trap
        Maximillian/Phoenix Down     (3,10) Sleeping Gas
    Venetian Shield/Phoenix Down     (9,5)  Death Trap
     
     
    ------------------ E N D -----------------
     
    0x|1  2  3  4  5  6  7  8  9  10 11 12 13 
    y_|_______________________________________
    1 |0  0  0  0  0  15 15 15 0  0  0  0  0
      |
    2 |0  0  0  13 13 15 15 15 0  0  0  0  0
      |                  E
    3 |0  0  13 13 13 15 15 15 0  0  0  0  0
      |            A
    4 |0  12 12 13 13 13 0  0  0  1  1  1  0
      |                           *  B  *
    5 |11 12 12 12 12 0  0  0  0  1  1  1  0
      |      A                    *  *  *
    6 |11 12 12 12 0  0  0  0  0  1  1  1  2
      |                           *  *  *  *
    7 |11 11 9  0  0  0  0  0  0  0  2  2  2
      |   A                          *  *  *
    8 |11 11 9  9  0  0  0  0  0  3  3  2  2
      |                                 *  *
    9 |9  9  9  9  8  0  0  0  0  3  3  3  3
      |      A
    10|0  9  9  8  8  7  0  5  5  3  3  3  0
      |
    11|0  0  8  8  7  7  6  5  5  5  5  0  0
      |            A
    12|0  0  0  5  6  6  6  6  5  5  0  0  0
      |                  A
    13|0  0  0  0  6  6  6  6  5  0  0  0  0
      |
     
              *Treasures*
    -----------Good/Bad------------  (x,y)  Trap
       Chirijiraden/Phoenix Down     (6,1)  ----
             Elixir/Phoenix Down     (6,3)  ----
             Elixir/Phoenix Down     (8,1)  ----
        Chaos Blade/Phoenix Down     (8,3)  ----
    ______________________________________________________________________________
    III. Deep Dungeon Info/Tips
    ______________________________________________________________________________
     ____________
    / DD Descrip \________________________________________________________________
     
    The Deep Dungeon is 10 deep, dark and dank levels ending with a Ramza-
    required Zodiac Boss battle(you can however return to any level at any time 
    once you gain access to them). Inside the DD there are many powerful monsters 
    and humans, generally at a much higher level than your characters unless you 
    are already buffed out at level 99. This place contains the most powerful 
    items in the game, you'll definetly want to collect them. The DD also 
    contains probably the single strongest boss in the game, Elidibs(but if you 
    come prepared, not a prob), surrounded by a group of 6 Apandas. He has the 
    single most powerful summon in the game, Zodiac, which you'll want at least 
    one of your summoners to learn(you can teach it to others later)... you only 
    get the chance at nabbing this summon however in this one battle, don't kill 
    Elidibs till you get it... and finally you'll get a new ally when you finish 
    this battle, a Byblos. He is a strange type of Apanda and he will join your 
    party after the battle(if you didn't KILL him in the battle. He's a GUEST, 
    not an enemy! ;P ).
     ___________
    / DD Access \_________________________________________________________________
     
    To actually get the Deep Dungeon to appear on the map in the first place you 
    need to be at the end of chapter 4 after the battle at Murond Holy Place but 
    not have entered the final sequence of battles at Orbonne Monastery. Then you 
    need to go to Warjilis Trade City. An automated cut scene will take place and 
    afterwards the Deep Dungeon will appear on the map with a path coming from 
    Warjilis. When you go to the DD on the map you will only have access to the 
    first level, NOGIAS. To gain access to further levels of the DD you need to 
    find the exit that is in each stage. The exit is random(supposedly) so to 
    find it you need to be lucky and step DIRECTLY on it(you DON'T need Move/Find 
    Item). The best way to do this is to kill all enemies except one and 
    sleep+chicken(0 brave) it and then search, panel by panel.
     __________
    / DD Booty \__________________________________________________________________
    
    There are 4 treasures on each stage of DD. Most are extremely rare(one of a 
    kind) and powerful. To get them look at the DD maps above and find the panels 
    they are located on. You need someone with the Move-Find Item ability 
    equipped to get the actual treasure. There is one catch... for most every 
    treasure panel in the game there is a bad item and a good item. To get the 
    GOOD item you need LOW BRAVE. That is the secret. The formula for your 
    chances of finding the GOOD item is: 100-brave=percent% (you only have ONE 
    chance of getting an item from a panel). Many people use Rafa or Beowulf 
    since they have low brave to do this(or you can use Threaten, Chicken, or 
    Foxbird to lower anyone's brave). The lowest you can get your brave and still 
    find items is 10, so you still have a 1 in 10 chance of getting the bad item. 
    And finally, be careful of enemy treasure hun... THIEFS! Some enemies come 
    equipped with Move-Find item and they pick up the items... you'll never have 
    a chance to get them then :(
     __________________
    / DD Mood Lighting \__________________________________________________________
     
    Oh, one more thing about every DD stage... they are completely dark. That 
    means you can't see the stage at all UNLESS something dies and a crystal pops 
    out. When the crystal is out it shines and the stage lights up somewhat... a 
    total of 4 crystals is needed to light up a stage totally. One trick to 
    helping you navigate the darkness, sans crystals, is to have at least one 
    person in battle with Teleport(hell... you'll want all characters to have 
    Teleport in the DD... lots of walls and high cliffs here) and then press X on 
    him in battle to see his possible movements and that will light up ALL the 
    accessable panels in the stage, very handy. 
     _____________
    / Got Zodiac? \_______________________________________________________________
    
    Only Elidibs casts this ultra powerful/yet slow and costly summon. To learn 
    this spell you need to have a summoner on your team get hit by the spell AND 
    SURVIVE IT... then they may learn it(it's always worked for me however). The 
    absolute easiest way to do this is bring all your characters into battle with 
    MP Switch and someone Singing the Angel Song(you might also want 108 Gems to 
    stop Frog+Poison to help encourage Elidibs to cast Zodiac, not like he needs 
    encouragement ^_^ but when he does cast Poison Frog it's extremely annoying). 
    First, finish off the Apandas & Petrify Byblos(he can really hurt Elidibs)... 
    now group your characters together(remember the Summoner) but with some space 
    inbetween and Elidibs will most likely cast the spell(Remember, he ONLY has 
    ~1200 MP... so don't play around if you want all 5 Summoners to learn it, you 
    might want to Hi-Ether him if he needs it then). If the Summoner survives(MP 
    Switch)... the spell should be yours(if in the Options menu you still have 
    Navigation Message turned ON you will get a prompt box(those prompts are 
    annoying, turn them off please) asking if you want to learn the spell, if not 
    you can tell if the spell was learned if the character breifly has the battle 
    cursor over them. BTW, this works for most every Summon I think).
     
    Now you want to transfer the spell to others? Well if you are a daring FFT 
    player you can go into the END battle with 5 Summoners... that's 5 characters 
    you can get Elidibs to cast Zodiac on(only one person can learn Zodiac at a 
    time even if many summoners get hit). To further teach this summon to your 
    other characters you need to teach this spell to ENEMY Summoners first. It's 
    the same theory that you used for your team to learn the spell, have an enemy 
    Summoner survive and learn the spell(you'll know if they got the summon if 
    they get that battle cursor thing on them for a moment). Unfortunately you 
    can't give the enemy MP Switch... so what you should do is have YOUR Summoner 
    with Zodiac be a Lancer with a Summon secondary(Lancers SUCK with magic). If 
    spell will kill the enemy Summoner try casting Shell on him... if that STILL 
    isn't enough, Solution the enemy once(if you solution them too much they 
    might not cast Zodiac back at you)... then cast Zodiac on the enemy Summoner. 
    If the enemy learns it, on their next turn they will try to cast it generally 
    if your team is grouped together. If the enemy refuses to cast it(make sure 
    they have the needed 99 MP) try casting Don't Move on him and standing JUST 
    out of range with one Knight on your team with Equip Change(put on items that 
    weaken the elemental summons he is casting, Fire or Ice Shield and the White 
    Robe...), if this still doesn't work you can get desperate and Break/Steal 
    all his equips, then kill him. HOPEFULLY, he will leave a crystal. Have the 
    person that wants the spell pick up the crystal and take the abilities, 
    HOPEFULLY the Zodiac summon will be one of the abilities on the listing. If 
    the crystal method is just not happening(too random for you?) you can try 
    inviting the enemy Summoner, saving the game, and then going into battle 
    again with the newly aquired Summoner(make him a Ninja with no items equipped 
    on so he dies quick and easy with the best chance of leaving a crystal) and 
    then kill them in battle(you'll get a casualty in the brave story) and again 
    HOPEFULLY get the crystal to pop out, however with this Invite method if it 
    doesn't work out you can just reset and try again =) 
     _______________________
    / DD Big Bad Boss Stats \_____________________________________________________
    
    Here's Elidibs stats as best I could figure(still need to refine the #s 
    somewhat and check for ALL the statuses/elementals... send help by mail if 
    you want)...
     
    Name: Elidibs
    Type: ?(need Monster Talk, but Hamedo works)
    Job: Serpentarius
    Zodiac: Serpentarius? *Neutral to all*
    Level: 75
    Exp: Random
    MaxHP: 2750-2950??
    MaxMP: 1100-1300??
    Brave: 70
    Faith: 69-71?
    Move: 4
    Jump: 3+?
    Speed: 7
    Physical: 5!
    Magical: 15!
    C-EV: 3
    Weapon: ???
    Shield: ???
    Helmet: ???
    Armor: ???
    Accessory: ???
    Main: ???
    Secondary: ???
    Reaction: Counter
    Support: ???
    Movement: ???
     
    Y/N Status
    No  Dead
    No  Undead
    Yes Charging
    ?   Defending
    ?   Performing
    No  Petrify
    No  Invitation
    Yes Darkness
    No  Confusion
    No  Silence
    No  Blood Suck
    Yes Oil
    No  Float
    No  Reraise
    ?   Transparent
    No  Berserk
    No  Chicken
    No  Frog
    ?   Critical
    No  Poison
    No  Regen
    Yes Protect
    Yes Shell
    Yes Haste
    Yes Slow
    Yes Stop - Hahahahaahahahahaha
    Yes Faith - Don't be stupid =p
    Yes Innocent - Not a bad idea since Zodiac kinda kicks ass :)
    No  Charm
    No  Sleep
    No  Don't Move
    No  Don't Act
    Yes Reflect
    No  Death Sentence
    
    Yes Quick
    No  Morbol
    
    Elementals  Weak, Normal, Half, Nullify, Absorb
    Normal  - Fire
    Normal  - Lightning
    Nullify - Ice
    Normal  - Wind
    Normal  - Earth
    Normal  - Water
    Normal  - Holy
    Normal  - Dark
    Normal  - Cure
    Normal  - Non
    ______________________________________________________________________________
    IV. General FFT Tips
    ______________________________________________________________________________
     _________________
    / The Real McDupe \___________________________________________________________
     
    Until now, most cheaters have had to make due with the old "DUPE" method 
    which not only worked on barely a third of the Rare Weapon list but you had 
    to pay for it too... well no more! Not only can you TRUELY dupe MOST EVERY 
    RARE WEAPON in the game, you can also DUPE shields =D
     
    The method is as follows: Put the weapon or shield you want to dupe in the 
    bottom hand(NO TWO SWORD ABILITY! That makes the trick NOT work) and give 
    your character ALL your items that he can equip that have the highest HP, 
    Attack, PEvade and go into a shop that's BEST weapons or shields, THAT YOU 
    CAN EQUIP, are WEAKER(if the same strength, will only work if your's is more 
    expensive than the shop's best. PS, if anyone knows the next condition in 
    Store Item Arranging, let me know at Mahgnitton@hotmail.com with your 
    reasoning. So far I know it's: Type, then Price, then ???) than the one you 
    want to do dupe. Now if those conditions are satisified go to the "Fitting 
    room", pick the character with the item to dupe, choose "Try it on", pick the 
    TOP hand, choose any weapon on the list(or shield if that's what you want)... 
    this should make you lose the item in your second hand(that's why no TWO 
    SWORDS), now choose "Best fit"... it SHOULD be your original items :) , now 
    choose "OK".... There ya go... item dupe successful =)
     
    Now that you know how to do it, here's how to dupe stuff REAL easy, REAL 
    fast... you just need some tips. Tip one, dupe with males(no bags!). Tip two, 
    always give your character that is going to dupe, the best items(better than 
    the store's anyway) that you can(so the store doesn't replace the items when 
    you "best fit" them). Tip three, make sure that the character that is going 
    to dupe has the highest HP max for a human on the team(so they will be first 
    in line at the fitting room... Equip Armor and making the other humans Bards 
    and Dancers with no armor is more than enough). Tip four(this is the FAST 
    part), you don't have to exit the store to RE-dupe items(yay!!!)... after the 
    final step I gave above on the method to dupe in the first place, press X 
    twice, this will bring you to the main shop screen out of the "Fitting room", 
    now go though the process again :) By going to the main screen you can reset 
    the duping process and with the tips(1, 2 and 3) I gave you it should be easy 
    to press the buttons(and one directional) quick and dupe, dupe, dupe, fast, 
    fast, fast.
    
    A very easy place to Real Dupe weapons with the above method is Gariland 
    Magic City. They have that lone little Broad Sword sitting there. What you do 
    is give your non sword using character "Equip Sword" and then he can dupe 
    most of his items(without looking for a shop that has items you want... 
    Gariland doesn't have shields though).
     
    Almost NEVER use the old method again. With the Real Dupe you can dupe MOST 
    of the rare items(and at the beginning of the game duping is now possible). 
    The only ones you can't do this for are the Nagrarock(poachable), Healing 
    Staff(poachable) and the Mace of Zues(argh!). They are all too weak and 
    cheap... but wait! There's another method to dupe stuff :) Chrisilicious has 
    shown me that if you go to a shop that does NOT have any of the item type you 
    want to dupe(if you want to dupe a Mace of Zeus, go to a store with no Staffs 
    or any other weapons you can equip and no Martial Arts) but has Shields... 
    you can pull another dupe technique. First make sure that your character can 
    equip shields(Equip Shield if needed, and again, NO "Two Swords"), put the 
    item you want in the Top Hand, Shield in the Bottom, go to the "Fitting 
    Room", pick your guy with the item to dupe, "Try it on", put a Shield over 
    the Top Hand(where the item you want is), then put another Shield on the 
    Bottom Hand(the first Shield will dissappear), now choose "Best Fit". 
    Everything should be back to normal ;D Now you can follow the tips above on 
    how to dupe stuff "fast, fast, fast", but add an extra step to place a Shield 
    in your hands again.
    
    A small problem with the above method is finding a store with the Shields, 
    but NOT the item type you want. For the Mace of Zues and Healing Staff, 
    Lionel Castle works(there are many other places too), and to Dupe the 
    Nagrarock one of the only places you can do this is at Zarghidas Trade 
    City(and ONLY as a Male Knight/Geomancer). I haven't checked this completely 
    so let me know if you can find anything at <Mahgnitton@hotmail.com>.
    
    This free duping is also a good way to make money for anything you may need 
    it for :) *cough* dupe FS Bags *cough*.... Just let it be known... duping IS 
    a cheat, so don't fool yourself, cheater :)
     ____________________
    / Blade of the Ninja \________________________________________________________
     
    While the above method is considered cheating, this should not be. They gave 
    you the ability to do SPECIFICALLY this, so use it if you want and ease your 
    conscience =P I'm sure most know this trick, but for the sake of completeness 
    I will include it. 
     
    There is a "reaction" ability called "Catch" that you can learn from the 
    Theif job. What it does is CATCHES(duh) weapons thrown at you from Ninjas. 
    Really specific use eh? Well, most Ninjas throw worthless crap at you... it's 
    really not all that great... TILL you run into level 90+ Ninjas! Wooo, they 
    throw Chaos Blades, Excaliburs, Madlemgens, Chirijiradens, Masamunes, 
    Scorpion Tails... lots of awesome stuff, you just need to have Catch on and 
    they'll practically give it to you :)
     
    The best place to do this is in the Deep Dungeon on the HORROR level(it can 
    be done ANYWHERE there are humans with THROW(Ninjas mostly)). Very 
    often(compared or other special looking battles) you'll run into a group of 
    Ninjas and Samurai(8 enemies total) in the DD's HORROR battlefield. This is 
    the best place for several reasons, 1) This battle pops up often enough. 2) 
    You start out a high point and they have make a long trek to get close to 
    you(so they throw stuff). 3) Not only does it take a while for them to get up 
    to you(easy to set up and wait), the only way to get to you is through a 
    single point, EASILY blocked. The point to be blocked however is a Death 
    Sentence Trap... there are several ways around this of course. You can set 
    someone to stand on the trap that has Immunity to Dead/Death Sentence(Ribbon, 
    Cachusha, Barette, Judo Outift, Chameleon Robe, Defense Ring, Angel Ring, 
    Cursed Ring, White Staff, Undead, Petrify). Another way to block off the path 
    is to have someone stand on THE OTHER SIDE of the hole(non trapped). The only 
    thing about that is that you DON'T WANT the Ninjas to start using normal 
    attacks on you. The best way to do this is make this person 
    Transparent(Petrify is okay too... also if you're Undead and Death Sentenced 
    they don't seem to attack you... stupid AI, heh). I like to use a Vanish 
    Mantle or Secret Clothes(you can use Sunken State too, have a Wizard bop him 
    over the head to make him Transparent) and just make that character not ever 
    do anything except to move into place, the CPU will never be the wiser :)
     
    Now that you know why HORROR is good for this, I suggest you bring 4-5 range 
    attackers/catchers, 2 Healers(Math is good, who cares if you heal the Ninjas) 
    and 1 main blocker(Transparent or Death immunity... try to give them High 
    HP+Regen too incase they get hit). Some abilities that are good are Guns and 
    Bows, Orlandu, Beowulf, Meliadoul, Math, Summon and give them all Catch. You 
    should also have a few with Battle Skill so you can injure the Ninja's stats 
    and equips. 
     
    That was the basics, here are some specifics: WHAT the Ninjas throw is based 
    on 2 things, their level and what abilities they have(most random Ninjas do 
    NOT have ALL the throw abilities, or even many). I've made a chart now that 
    will tell you what a Ninja throws at what level but it is still really 
    incomplete(help will be accepted)... but here is an idea to try out for 
    yourself... levels... can... be... changed... in... battle. This is a good 
    place to use those Battle Skills... break ONE of their weapons and their 
    Physical Strength, then LET them hit you(try not to have people with Shields 
    and Blade Grasp)... whatever it takes to get their levels up(EXP). Another 
    consideration is to take a Mind Flare into battle and use his special monster 
    skill, Level Blast. This LOWERS levels and could be useful for experimenting.
    
    Lvl|Knife          Sword          Hammer         Katana         Ninja Sword   
    ___|__________________________________________________________________________
    99 |Zorlin Shape                  Scorpion Tail  Chirijiraden   Koga Knife
    98 |Zorlin Shape                  Scorpion Tail  Chirijiraden   Koga Knife
    97 |Zorlin Shape                  Scorpion Tail  Chirijiraden   Koga Knife
    96 |Zorlin Shape                  Scorpion Tail  Chirijiraden   Koga Knife
    95 |Zorlin Shape                                 Masamune       Sasuke Knife
    94 |                              Scorpion Tail  Kikuichimoji   
    93 |                              Scorpion Tail                 
    92 |                              Scorpion Tail                 
    91 |                              Scorpion Tail                 
    90 |                              Scorpion Tail                 
    
    Lvl|Axe            Spear          Stick          Knight Sword   Dictionary    
    ___|__________________________________________________________________________
    99 |               Javelin        Whale Whisker  Chaos Blade
    98 |               Javelin        Whale Whisker  Chaos Blade
    97 |               Javelin        Whale Whisker  Ragnarok
    96 |               Dragon Whisker Whale Whisker  Excalibur
    95 |               Holy Lance     Ivory Rod      Save the Queen Madlemgen
    94 |                              Octagon Rod    Defender
    93 |                              Octagon Rod    Defender
    92 |                              Octagon Rod    Defender
    91 |                              Octagon Rod
    90 |
     ___________
    / Wet Poach \_________________________________________________________________
     
    Now here is a pretty worthless trick, it has certain esoteric uses but for 
    the most part, it's useless. If you poach a monster in level 2 deepness 
    water, their body WON'T dissappear, then you can raise them from the dead and 
    REPOACH them... now you're probably thinking, "Notti, that sounds damn 
    useful... I could poach a WildBo, Porky, or Uribo as much as I want!" Well 
    yes, that's what I thought :| BUT, one thing that unravels this fine plan... 
    most monsters hate water(dammit!). It was actually suprising to me how many 
    can't actually enter the water... AND then there are those who can enter the 
    water but don't sink(grrrr). Here's an alphabetical list of the enemies that 
    CAN be put into deep water:
     
    Black Goblin
    Bone Snatch
    Gobbledeguk
    Goblin
    Living Bone
    Mindflare
    Pisco Demon
    Skeleton
    Squidlarkin
     
    Not a SINGLE useful poachable in the lot >:( The best that you can say for 
    this trick is that all poached items cost half as much as they would if you 
    got them straight from the regular shop. Other monsters that might have 
    worked but don't are... Chocobos, they float to level 1 deepness in level 2 
    deepness waters. Morbols, they walk on the water's surface. Grenades and 
    Ghosts, they  FLOAT above it all.... If you actually want to use this trick, 
    it's easiest if you bring your own monster and then move him into the level 2 
    deepness waters, then kill him with a Secret Hunt character and then revive(I 
    like the Monk's Revive best... so I like my whole team to be a lot of Secret 
    Hunted Monks). What you want to look for is a level 2 deepness water tile 
    that you can surrounded. Bariaus Valley has level 2 deepness water but they 
    are next to other level 2 deepness waters. What you need to do then is bring 
    Float Boots or cast Float(or "Walk in Water" or "Walk on Water") on the 
    Secret Hunters. You can then have 4 people surrounding a tile(4 Floating, 
    Secret Hunted, Monks and your prey). Another reason I prefer Bariaus Valley 
    is that eften enough you get into a fight with Panthers of some sort(Vampires 
    bad... however). They cannot enter the water so it is best to leave them as 
    the last enemy alive(or any other water hating monster with no projectile 
    attacks) and let them vainly try to reach you from the shore :)
     ____________________
    / The Crystal Method \________________________________________________________
     
    This is a simple method of transfering MANY abilities from one character to 
    another(probably from one of your generics to one of your special new 
    characters cause you want more space, this will save you a lot of time in 
    reaquiring abilities).
     
    Here's how it works, basically it's killing one of your own troops and then 
    having another member of your team taking his crystal :) IMO this is how you 
    should go about it. First take your NEW character and get him ACCESS to as 
    many jobs(18 jobs, no need for Mime, Females get Dancer, Males get Bard... 
    BTW make sure to get all the non main Squire abilities first) as you can. 
    Secondly you should be buying abilities but I recommend buying all the 
    cheapest ones(quantity, not quality). The reason for this is because you 
    DON'T want to waste the crystal transfer on low JP abilities since it seems 
    to give a fraction of the abilities possible(however the crystal may also 
    figure the JP of the abilities offered but I doubt it...). Thirdly, take the 
    OLD character and make him a Ninja(so he dies quick and easy) and no 
    equips(so he doesn't leave a treasure cheast behind) and bring him into 
    battle with the NEW character. Have someone kill the OLD character and then 
    wait. Hopefully he'll turn into a crystal instead of a treasure(hate that), 
    then have the new character pick up his crystal and choose "abilities".... 
    WOW, look at that list... it's huge ain't it :) And they are all the ones 
    listed get transfered. If there's a SPECIFIC ability or abilities that you 
    wanted, you can reset and try again because the choice of abilities given by 
    the crystal appears to be random(if you can figure it out, 
    Notti<mahgnitton@hotmail.com>). The one down side to this is that you get a 
    casualty in the Brave Story but most people don't care about that unless they 
    are going for a Master File(Look at the section called down there called 
    "Master File" You can stop emailing now ;p ).
     ________________________
    / FFT, Power Gamer Style \____________________________________________________
    
    Want high stats? Want REALLY high stats? Well keep on reading.... There is a 
    method of doing this but it takes awhile, this is only for the type of people 
    who in FF7 got all their characters up to really high stats with Sources. The 
    basic theory is to level DOWN as a BAD job and then level UP as a GOOD job. 
    Think of it as two steps forwards, and one step back. Keep on doing that and 
    you're getting somewhere. De-Leveling down can be done in 2 ways. Degenerator 
    traps(if you try to Teleport while on a trap and Teleport fails you will 
    REACTIVATE the trap, use it. A Degenerator can be found in the DD... look at 
    my DD maps above for the exact location) or the Monster Skill of a Mind Flare 
    monster called Level Blast. Leveling up can be done in anyway you see fit 
    however I have a tip or two :) Give your character Gained Exp UP and the 
    Thief's Steal Exp Ability(and lots of Speed upping items and bonuses if 
    possible). With this you can now steal EXP from your teammates/enemies and 
    you SHOULD be going up 1 level every turn till you are at a moderate level. 
    Another okay level up trick is to use Bard or Dancer skills plus Gained EXP 
    Up(but this will take 2 castings, depending on how low your speed is this CAN 
    come out more often, but for me it's usually less often BUT you don't have to 
    worry about your teammates having enough EXP to steal). Another tip is once 
    you have decimated the enemy, turn the last one into a Frog, Chicken, and put 
    him to Sleep and then Petrify all members of the team that are not needed(so 
    you don't have to "Wait" them). Another little trick to getting the last bit 
    of EXP in one AT is to use Move-Gain EXP. And a final tip, who says you need 
    to go all the way up to level 99 then back down to level 1? That's unwise... 
    use my Steal EXP + Gained EXP Up trick and you should be able to get up to 
    around level 65 by doing 65 Steal EXPs, re-enter the battle then use the 
    degenerator/Level Blast, leave, then use Steal EXP again, repeat till you've 
    got a god =D
     
    Well thanks to Aerostar's diligent work on his "Final Fantasy Tactics Battle 
    Mechanics Handbooks" (available at any respectable game file download 
    station) I finally have the information needed to make the following list 
    accurate. To use this list you look for the LOWEST numbers to level UP as, 
    and HIGHEST to level DOWN as. You don't need to understand why that is (seems 
    backwards, eh?), but if you want to know more check out Aerostar's guide for 
    the exact technical reasons. So, now, what you do with these numbers is to 
    try and raise levels as the ++! and lower as the -?.
    
                Alterable        | Non-Alterable
         HP   MP   SP   PA   MA  |     MV JU CEV
    SQ   11   15  100   60   50  | SQ  4  3   5%
    CH   12   16  100  -75?  50  | CH  3  3   5%
    KN   10   15  100 ++40!  50  | KN  3  3  10%
    AR   11   16  100   45   50  | AR  3  3  10%
    MO +++9!  13  100   48   50  | MO  3  4  20%
    PR   10   10  100   50   50  | PR  3  3   5%
    WI   12 +++9! 100   60   50  | WI  3  3   5%
    TI   12   10  100   65   50  | TI  3  3   5%
    SU   13 +++8! 100   70   50  | SU  3  3   5%
    TH   11   16 ++90!  50   50  | TH  4  4  25%
    ME   11   18  100   55   50  | ME  3  3   5%
    OR   12   10  100   60   50  | OR  3  3   5%
    GE   10   11  100   45   50  | GE  4  3  10%
    LA   10   15  100 ++40!  50  | LA  3  4  15%
    SA   12   14  100   45   50  | SA  3  3  20%
    NI   12   13 ++80!  43   50  | NI  4  4  30%
    CA  -14?  10  100   70   50  | CA  3  3   5%
    BA  -20? -20? 100  -80?  50  | BA  3  3   5%
    DA  -20? -20? 100   50   50  | DA  3  3   5%
    MI +++6! -30? 100 ++35!++40! | MI  4  4   5%
    
    According to those numbers the most amazing job class to level UP as seems to 
    be Mime, except it stinks in MP and is plain ol' average in Speed. And the 
    BEST to go DOWN as is Bard or Dancer/Chemist, except those do have better 
    than Mime MP growth and equal Speed growth. So basically if you DEGENERATE as 
    a Dancer/Bard/Chemist and then level back up as a Mime you will get a very 
    good increase in all stats EXCEPT MP, which will plummet, and Speed will stay 
    the same (though technically, when growth numbers are equal, when level 
    up/downing, at the end of the day you will have lost a teeny tiny bit of 
    stat. Very small bits in the decimals. Level up/down enough and it will 
    become noticable). Other great jobs to increase as would be the swift of foot 
    Ninja. His Speed and PA is truly great. Speed being one of the harder & rarer 
    and mor important stats to raise (5p33D rUL3zzz D00Dzz!!!!). Another 
    important class is the Summoner. The reason for that is simply that neither 
    Ninja nor Mime are good MP growers, not only is Mime not good, it is actively 
    bad, being the absolute worst MP growth you can possibly get. If you don't 
    want your godly character to have nil psychic stamina you'll need some 
    buffing in the MP area with la Summoniers. 
    
    Summed Up (doesn't include special characters):
    To Raise HP: UP Mime      UP Monk           DOWN Bard/Dancer  DOWN Calculator
    To Raise MP: UP Summoner  UP Wizard         DOWN Mime         DOWN Bard/Dancer
    To Raise SP: UP Ninja     UP Thief          DOWN NOT Ninja    DOWN NOT Thief
    To Raise PA: UP Mime      UP Knight/Lancer  DOWN Bard         DOWN Chemist
    To Raise MA: UP Mime                        DOWN NOT Mime
     ___________________
    / Hi-ho Boco! Away! \_________________________________________________________
    
    Chocobos have a special property compared to all other monsters you can have 
    in your party, humans can ride them. This can be done by moving your human 
    character to where the Chocobo is standing. This is interesting and it has 
    it's uses but on the whole it's a rather wasteful move for one reason, you 
    lose a party member. Just think, instead of fighting with 5 characters you 
    now only have 4(you can still get on and off, of course, but still)....
    
    Here are some other interesting facts about this Choco-motion. 
    
    1) When on the Choco he is essentially, out of the battle. That means several 
    things. If in someway your team is in the path of some spell or something you 
    can hop on your Choco and save him and take the hit(and if it's certain 
    status attacks... well you'll see) thereby saving your team(if the spell can 
    somehow hit your entire team since a ridden Choco can't be defeated) or just 
    the Choco. Try having a Lancer ride a Choco and then Jump. The Chocobo will 
    be in the middle of the battle but untouchable, you can target the choco but 
    nothing will happen when you attack it! Hehe :)
    
    2) By riding a Choco you now gain it's movement in place of your own. And 
    yes, that means that you lose your Teleport, Move-HP Up, Move-Find Item 
    movements  and so on, they don't get combined(I was hoping for Teleporting 
    Chocobo attacks) :( That is another reason Choco riding is wasteful most of 
    the time. But if you insist, Black Chocos are the best if this is what you 
    are planning since they can Fly and can move 6 spaces(Yellows are the worst 
    since Red Chocobos can Ignore Height), REALLY nice.... Another little trick 
    with this is since Mimes DON'T have the possibility of Movement Abilities you 
    can give him a Choco to ride :) This is nice since the motto you should plan 
    your Mime use by is "Location, Location, Location." Only the l337est Mime 
    users can use this to their advantage....
    
    3) Small tidbit... when on a Chocobo you can check it's status by going to 
    the rider's Status screen and then pressing R1 or L1. You'll notice that it 
    keeps the same CT as when you got on it and you can also check it's statuses.
    
    4) Another neat thing happens when riding Chocos is that you can cure your 
    Chocobo of certain afflictions by mounting him, and also when you are already 
    on the Choco you are now immune to certain statuses =D This is another great 
    reason to use Chocobos and Mimes together if for nothing else than an easier 
    time of Miming Math Status attacks :) I have below a pretty complete listing 
    of what you can cure and what you are protected from while on your Chocobo.
    
    *** Curative, the healing bond shared between steed and rider. ****
    These are the statuses that the chocobo has that are cured when you mount it.
    
    Y/N Status
    --- Dead - He's dead Jim.
    No  Undead
    ?   Charging
    ?   Defending
    ?   Performing
    --- Petrify
    No  Invitation - When invited, a character switches sides, but if YOU invite.
    No  Darkness
    Yes Confusion
    No  Silence
    ?   Blood Suck - Can't Blood Suck monsters....
    No  Oil
    No  Float - This is good because the Choco STAYS floating when you get on.
    No  Reraise
    ?   Transparent - If you could do this would it be like riding a ghost choco?
    --- Berserk - Can't tame a wild choco :)
    --- Chicken - Now this would've been funny... *toy horn in hand* CHARGE!
    --- Frog - Are you perverted?
    No  Critical
    Yes Poison
    No  Regen
    No  Protect
    No  Shell
    No  Haste
    No  Slow
    Yes Stop - This is cool.
    No  Faith
    No  Innocent
    --- Charm - I don't want to get on that Chocobo, he's looking at me funny.
    Yes Sleep - Wake up sleepy head.
    Yes Don't Move - Good good
    Yes Don't Act - Uh huh uh huh
    No  Reflect
    Yes Death Sentence - You got the right one baby
    
    ?   Quick - Can't find a way to do this.
    ?   Morbol - He not a chocobo anymore is he?
    
    *** Immunities, the noble rider ignores such bothersome trifles. ***
    Now here are Statuses that CAN be incurred to the rider WHILE on a Chocobo. 
    The rider does not LOSE any statuses by mounting a Chocobo, he is just 
    protected from some.
    
    Y/N Status
    Yes Dead
    No  Undead
    Yes Charging
    Yes Defending
    Yes Performing
    No  Petrify
        Invitation - Ack. I need a GS to test this one. Help me?
    No  Darkness
    No  Confusion
    No  Silence
    No  Blood Suck
    No  Oil
    No  Float
    Yes Reraise
    Yes Transparent - "Just a wild chocobo... we'll leave it alone."
    No  Berserk
    ?   Chicken - Hmmm... the game won't let the brave go below 10 =)
    No  Frog
    Yes Critical
    No  Poison
    Yes Regen
    Yes Protect
    Yes Shell
    Yes Haste
    No  Slow
    No  Stop
    Yes Faith
    Yes Innocent
    Yes Charm
    No  Sleep
    No  Don't Move
    No  Don't Act
    Yes Reflect
    No  Death Sentence
    
    Yes Quick
    ?   Morbol - Well, Special Humans cannot be Morboled....
    
    There is also a small bug I discovered when trying these statuses out. If the 
    Rider has Float Boots on and the Fly movement ability together the character 
    will try to land on the Chocobo to ride him but the game will stall. You can 
    do nothing. Well, you can twirl and zoom the screen... wheeeeeee!!! What time 
    is it kiddies? Time to reset.
     _____________________________
    / The Brave and the Faithless \_______________________________________________
    
    Let's see... where to start. Well Brave and Faith are stats that affect 
    certain abilities for all characters. Brave affects all Reaction 
    Abilities(except Weapon Guard and Abandon), Knight Sword + Katana + Punch(NOT 
    Punch Arts) strength, standard monster "Attack" strength(generally) and Move-
    Find Item. Faith is used in most magic attacks including Black + White + Yin-
    Yang + Time Magic, Summons, Math, Magic Sword, Untruth, Spell Guns, and 
    Counter Magic(you can counter Boss Magics.. cool!). Faith is NOT used for 
    Draw Outs, Geomancy and certain other attacks even though they are 
    technically of the magic type(Draw Outs can be protected from by Shell and 
    powered up by Magic Attack Up).
    
    Brave and Faith have can have a value from 0 to 100. This is technically 
    correct and applies to ALL characters IN BATTLE, but out of battle, for MOST 
    characters, the range for Brave is from 06 to 97 and for Faith 03 to 94. The 
    reasons for all this is as follows:
    
    1) Brave and Faith change every 4 points you change them IN BATTLE. If you 
    think about it that means that at, for example, 3 faith you can't get it to 
    go any lower because you ONLY have 3 faith points left to lower, and as I 
    said you can only lower faith PERMANENTALY by ONE POINT if you change your 
    faith by FOUR POINTS. This is the same reason that 97 brave is the high point 
    for Brave(only 3 brave left till 100). But why is the low point for brave 
    generally 6?...
    
    2) The reason for the low point of brave being 6 and the high point for faith 
    being 94 is because if you go any lower/higher for the PERMANENT stat the 
    character will leave your party in Fear, or for God(forever? Look at "Parting 
    Shots, 2nd Chances *RUMOR*" email me, Notti, at mahgnitton@hotmail.com if you 
    know more about this). Here's a listing for the PERMANENT(!!!!), out of 
    battle(!!!!), numbers:
    
    85 to 94 Faith - High Faith Warning *ONLY a warning! They will NOT leave!!*
    95 Faith - High Faith Parting Shot *Character leaves ONLY at this point!!!*
    15 to 6 Brave - Low Brave Warning *ONLY a warning! They will NOT leave!!*
    5 Brave - Low Brave Parting Shot *Character leaves ONLY at this point!!!*
    
    3) And why is this GENERALLY true? Because Ramza and Guests(when they ARE 
    GUESTS) can't leave your party unless it's part of the story line. Just think 
    of how messed up it would be if Delita could leave in chapter one :p For 
    these characters the ranges for Faith and Brave are both 03 and 97. In my 
    game I have Ramza at 97 faith.
    
    Here are some random assorted factoids...
    
    -You can raise Worker 8's faith, but it does nothing since he always has 
    'Innocent' casted on him. I haven't tested yet if he says something at high 
    faith(Mail me, my name is Notti, if you know).
    
    -Yes, you can start the battle at lower than 10 brave... but you are not a 
    chicken until something interacts with you(like say, someone hits you) or 
    your turn comes up(and you still have lower than 10 brave).
    
    -Random enemies in the random battles have a faith and brave level ranging 
    from 45 to 74. This means their AVERAGE faith/brave level is 59 or 60(I go 
    with 60 since it's a nice small fraction... 3/5). In story battles this also 
    seems to be generally(!) true but bosses are the largest exception.
    
    -Let me just say again that the faith and brave warnings are ONLY WARNINGS 
    =P~ I've had many of my characters all the way back from chapter 2, on my 
    file from June 1998 at 94 faith and NONE, I repeat, NONE of my characters 
    have ever left. 94 faith rox, the Warnings are not that annoying... heh =P
     _________________________
    / Master File of the Gods \___________________________________________________
    
    Have you the perfect, most accomplished, file? Are you a devouted FFT player? 
    Well then try your luck at the "Master File". This is NOT an official award 
    given in the game like "Master Treasure Hunter" or "Master Explorer". This is 
    just merely the requirements I(me and myself only) have to judge how perfect 
    your file is. Without further ado...
    
    - All unique characters kept. That means all your 16 character slots will be 
    filled to the brim with: Ramza, Rad, Alicia, Lavian, Boco, Agrias, Mustadio, 
    Rafa, Malak, Orlandu, Meliadoul, Beowulf, Worker 8, Reis, Cloud, and the 
    "Byblos". A character is "unique" if you can go to it's name in the formation 
    screen and they say something.
    
    - All characters at level 99 with 99 EXP, with all jobs open and Mastered 
    with JP at 9999. This includes getting Ultima for Ramza and Zodiac for ALL 
    human characters(all of em!).
    
    - All characters at 97 Brave and 94 faith(even Worker 8), except for Malak 
    who I feel should be at 03 faith since his main job skill is better at low 
    faith.
    
    - All human characters at 999 in HP & MP and 99 in PA & MA and 50 in SP even 
    when in the jobs these stats are the worst in(like having 50 Speed when a 
    Calculator). Gotta use the Level Up/Down trick.
    
    - 354 of all buyable/poachable/catchable items. 354 is equal to everything in 
    your inventory and the Fur Shop's... 99 + 255 = 354. Also get as many of the 
    'rare'(stuff you can only Find/Steal once or a few times) items as 
    possible(you can dupe some of them but that's cheatin'). Maybe I'll put a 
    list in here eventually.
    
    - Casualties equal to 0(zero). This means no one on your team can ever become 
    a crystal(none of my teammate crystal tricks can be done in a "Master File") 
    or treasure chest. However characters on your team CAN BE "Secret Hunted"... 
    like Wildbows, Porkies and Uribos for example ;)
    
    - Max amount of Injured... 9999? I only have 764 :) It prolly goes into the 
    thousands.
    
    - Every "Move-Find Item", in every stage in the game(except at the Gates of 
    Bethla Garrison, you can only choose one path), found. Also they must all be 
    the 'good' Move-Find Item(low brave). Think of 'Move-Find Items' as treasure 
    chests in other RPGs. Do you leave treasure chests unopened in other RPGs 
    when getting a master file? Even when you can't get back to the Chest once 
    you pass it up? No, you don't.
    
    - Every Proposition done perfectly, no failures.
    
    - Max amount of Gil, 99,999,999. The War Funds have an 8 digit account so I 
    ASSUME this is the highest but it could be higher....
    
    - Max Amount of time elapsed, 1000+ hours. This is the limit, I have my 
    file(which I've been playing since I got FFT, 2 years ago, when it first came 
    out in the US) at 1000+ hours and it keeps repeating, never reaching 1001 
    hours, always recounting the minutes(0 to 59) and seconds.
     ____________________________________
    / Holy Heavenly Dark Knights Batman! \________________________________________
    
    No you can't get any special classes for your characters unless you have a 
    Game Shark/Dex Drive type device or that's the way the character starts(e.g. 
    Orlandu as a Holy Swordsman)... and NO, you can't do it in the japanese 
    version either(NO Sorcerer trick!). Ramza is a Squire and that's all he'll 
    ever be. Square has actually posted on their site that the Dark Knight trick 
    is false( http://www.squaresoft.com/web/services/faq.html#six ). You CAN'T 
    Invite bosses such as Celia and Lede, Ultima Demons, or Elmdor onto your 
    team. Heavenly Knights and Holy Lancers DO NOT exist in the game for you to 
    use. If you mail me, I kill you... 
    Thanks :)
     ___________________
    / Elemental Knights \_________________________________________________________
    
    Orlandu and Agrias have the set of Holy Knight skills that include...
    
    Stasis Sword    PA*(WA+2)
    Split Punch     PA*(WA+3)
    Crush Punch     PA*(WA+2)
    Lightning Stab  PA*(WA+4)
    Holy Explosion  PA*(WA+5)
    
    They also include in their descriptions that they are "Holy" or "Lightning" 
    elemental. Unfortunately that is not true. However there is a cool little 
    trick you can pull with these attacks. If you give the Holy Knight an 
    elemental weapon in their top hand, the weapon will make the attacks 
    mentioned elemental =D It's interesting but not too useful(later in the game 
    at least) since the only elemental weapons you can use are pretty weak and 
    any elemental bonus you might be hoping for will be overshadowed by the more 
    powerful weapons. Regardless, you can equip the following elemental weapons 
    and get them to be combined with the mentioned attacks...
    
    Weapon       WA   Element   Equipable by:
    Ice Brand    13    Ice      Any class that can hold a sword or "Equip Sword"
    Coral Sword   8  Lightning  Any class that can hold a sword or "Equip Sword"
    Flame Whip   11    Fire     Ninjas & "Equip Sword", equip sword in bottom hand
    Air Knife    10    Wind     Ninjas & "Equip Sword", equip sword in bottom hand
    
    Cool, huh :) BTW this trick does not work with Lancer Jumps or Knight Battle 
    Skills(well it does, but not any interesting way).
     ______________________
    / Rumble in the Jungle \______________________________________________________
    
    This is just a sloppy, non standarized listing of 'unique' battles that I've 
    run into since I've been keeping a list. Some may be useful for enemies you 
    might be looking for, or some just might be for fun. The first number means 
    the total # of enemies in the battle, any other numbers mean how many of the 
    specific characters there are there(there can also be ranges) and any other 
    notation can be figured out by you(don't mail me about it, I'm a bit confused 
    by what I meant at times aswell, heh). If you have any battles that you think 
    are interesting... email them to me(Notti:<mahgnitton@hotmail.com>) with the 
    Location(uhhh), Direction(very important) and Reason(be a bit detailed if you 
    can), just let me tell you I won't list the battle till I've actually run 
    into it(gotta keep the integrity of my FAQ high)... but I'll take your tip 
    into consideration and look for it :) 
    
    Location/Direction/Reason
    
    Zigolis Swamp/Goug/Underwater undead(Undeads start in level 2 deep water)
    Voyage/-/Great Monster Battle(Behemoths, Dragons, Morbols, Hyudra)
    Voyage/-/The Magical 4, 3F1M Summoner, 2F1M Wiz, F Calc
    Voyage/-/Archer Bonanza 7, 5M2F Archer(Yoichi Bow possible)
    Bariaus Hill/Lionel/Chocobo Battle(6; all three types)
    Bariaus Hill/Zaland/SUPER Monster Battle(Behes, Drags, Tias) 2 guests(Bchoco)
    Valkyries/-/All Morbol battle(5-9 reg Morbols, maybe one Great Morbol)
    Valkyries/-/8 Archer+Oracle(top diamond)& Wizard+Cocatoris(bottom pairs)
    Valkyries/-/Battle of 4(4 random enemies, lined up, start at the bottom)
    Nogias/-/6-8 Goblin battle(usually all the same type of goblin)
    Bridge/-/6 Minotaurs 2 Thiefs(3 Sacreds...)
    Germinas Peak/Zarghidas City/3 Chemist(rare guns)+2 Mediator, all female
    Aruguay Woods/Zirekile/Archers+Woodmen
    Aruguay Woods/Zirekile/Enemies in the holes(morbols, skels, archer)
    Horror/-/7-10 Archer(M 1-3)Knight(M 1-3)Wizard(F 1-4)Choco(1-3 Y,B,R)
    Horror/-/8 Chop Socky battle(Ninja 1-6 Samurai 2-7)
    Horror/-/4 Surrounded(2 Summs, Orac/TM, behe/cuar)
    Horror/-/8 2-5Lancer 1-4RGB Dragon 1-3Cocatoris
    Sweegy Woods/Dorter/5 2 Archer(m),1 Wiz(f),1Geo(f), 1 Orc(m)
    Fovoham Plains/Zeakden/8 3 Sacreds+1Summ(m) 3squid+1gob
    Zigolis Swamp/Goug/2M Knight 1M Sam 1F Lan 1F Squire
    Doguola Pass/Grog Hill/5 3F TimeMage 1F Archer 1M Monk - 2 Choco(b+r)
    Bed Desert/Bervenia/5 2F Archer 2M Knight 1F Summoner
    Grog Hill/Lesalia/11M Monk
    Nogias/-/8 2fMonk 1mChem 4bGob 1Bull
    Nogias/-/4 1M Knight, 1F Theif, 1 MSquire, 1Gobble
    Grog Hill/Lesalia/6 Close Battle 1M Geo 1F Priest 3Panther 1Choco
    Delta/-/8 4Behe+Mino(close diamond), 4Archer+Knight(far diamond)
    Poeskas Lake/Germinas Peak/The Magical 5 2M1F Wiz, 1M Time, 1F Summ
    End/-/Magic Swirl 1mWiz 1fTime 1mSumm 1fOra
    End/-/Shepherds 2fPriest 2YChoco 3BChoco
     ____________________________
    / How Ugly is an Ugly Stick? \________________________________________________
    
    This is the section where I detail the damage done by weapons by telling you 
    the equations the game uses to figure how much it will do. Keep in mind that 
    these are based on NEUTRAL Zodiac relations... otherwise these equations 
    won't make much sense. 
    
    How to read: 
    *Signs*
    [] round down  <---pay attention
    {} round up    <---pay attention
    () groupings
    * multiply
    / divide 
    - subtract :P
    + add :P
    = equals! :P~~~
    
    *Variables*
    WA=Weapon Attack
    PA=Physical Attack
    MA=Magic Attack
    SP=Speed
    BR=Brave
    FA=Faith
    LV=Level
     
    Spell Guns=???(All I know for sure that matters is what your faith and your 
    target's faith is... like a spell, but with the gun's WA being like the MA)
    
    Guns=WA^2
    
    Staffs=WA*MA
    Sticks=WA*MA
    
    Rods=WA*PA
    CrossBows=WA*PA
    Swords=WA*PA
    Spears=WA*PA
    
    Knives=WA*[(SP+PA)/2]
    Ninja Swords=WA*[(SP+PA)/2]
    Bows=WA*[(SP+PA)/2]
    
    Dictionaries=WA*[(MA+PA)/2]
    Cloths=WA*[(MA+PA)/2]
    Harps=WA*[(MA+PA)/2]
    
    Axes=WA*([PA/2]+1) *this is only the estimate*
    Hammers=WA*([PA/2]+1) *this is only the estimate*
    Bags=WA*([PA/2]+1) *this is only the estimate*
    
    Katanas=WA*[PA*BR/100]
    Knight Swords=WA*[PA*BR/100]
    Bare Hands=PA*[PA*BR/100]
     _________________
    / Happy Birthday! \___________________________________________________________
    
    Do you share a birthday with your favorite character? Many of these birthdays 
    were found by Shades<mer_fluff@hotmail.com>. I have however double checked 
    several(not all) and added many of my own. BTW, anything in "quotes" is 
    assumed by using my chart at the bottom of this section. Ruvelia is never in 
    battle but her Zodiac can be guessed at, and Balk's birthday can never be 
    known so I've added the ranges based on his in battle Zodiac Sign(I haven't 
    added quotes to this FAQ version, hehe). Anything with a question mark is 
    something I myself have yet to confirm.
    
    Name       Full Name            Birth Date       Zodiac
    
    Ramza      Ramza Beoulve        * ----- you choose ----- *
    Delita     Delita Hyral         November 25   
    Ovelia     Ovelia   Atkascha    May 11
    Alma       Alma Beoulve         July 24           Leo
    Zalbag     Zalbag Beoulve       June 30
    Dycedarg   Dycedarg Beoulve     October 24
    Larg       Bestrada Larg           ?
    Goltana    Druksmald Goltana       ?
    Orinas     Orinas Atkascha      November 22
    Ruvelia    Ruvelia Atkascha     January 20
    Omdoria    Omdolia Atkascha        ?
    Funeral    Marge Funeral           ?
    Algus      Algus Sadalfas       August 29?
    Gafgarion  Gaff Gafgarion          ?             Virgo
    Agrias     Agrias Oaks          June 22          Cancer
    Orlandu    Cidolfas Orlandu     November 10     Scorpio
    Olan       Olan Durai              ?
    Zalmo      Zalmo Rusnada           ?
    Simon      Simon Pen Rakshu        ?
    Beowulf    Beowulf Kadmus       October 4        Libra
    Wiegraf    Wiegraf Folles       August 23?
    Reis       Reis Dular           February 26      Pisces
    Balmafula  Balmafula Lanando    August 16
    Draclau    Alphons Draclau         ?
    Rafa       Rafa Galthana        March 1          Pisces
    Malak      Malak Galthana       June 9           Gemini
    Elmdor     Mesdoram Elmdor      May 21?
    Barinten   Gelkanis Barinten       ?
    Mustadio   Mustadio Bunanza     October 15       Libra
    Bezrodio   Bezrodio Bunanza     November 16
    Rudvich    Bart Rudvich            ?
    Celia      Celia                   ?
    Lede       Lede                    ?
    Vormav     Vormav Tingel        July 23
    Rofel      Rofel Wodring        December 23    Capricorn
    Izlude     Izlude Tingel        May 28?
    Kletian    Kletian Drowa        June 6           Gemini
    Balk       Balk Fenzol             ?          Sagittarius
    Meliadoul  Meliadoul Tingel     December 24    Capricorn
    Teta       Teta Hyral           February 15?
    Gustav     Gustav Margueriff       ?
    Miluda     Miluda Folles           ?
    Golagros   Golagros Levine         ?
    Daravon    Bordam Daravon       August 26
    Alazam     Alazam J.D.          * - always 53 years old - *
    
    I think it goes without saying that if you can supply me with any of the 
    missing birthdays(or confirmation on anything with a ?, especially if you can 
    tell me if it's even POSSIBLE to get their birthday... such as Balk, Celia, 
    Lede....) I would be much obliged. Mail any you have to 
    Mahgnitton@hotmail.com and if they turn out to be correct I shall credit you.
    
    I've also made this chart to help you figure out any of the relations you 
    want. Don't forget you can change Ramza's birthday to fit a strategy. For 
    instance if Wiegraf is too much for you maybe you'd want to be a Pisces so 
    his Lightning Stab doesn't hurt so much(Pisces is also "worst" against 
    Gaffy)....
    
                     Zodiac Compatibility & Birthday Ranges
                Ari Tau Gem Can Leo Vir Lib Sco Sag Cap Aqu Pis
          Aries              -   +       ?       +   -          Ari  Mar 21-Apr 19
         Taurus                  -   +       ?       +   -      Tau  Apr 20-May 20
         Gemini                      -   +       ?       +   -  Gem  May 21-Jun 21
         Cancer  -                       -   +       ?       +  Can  Jun 22-Jul 22
            Leo  +   -                       -   +       ?      Leo  Jul 23-Aug 22
          Virgo      +   -                       -   +       ?  Vir  Aug 23-Sep 22
          Libra  ?       +   -                       -   +      Lib  Sep 23-Oct 23
        Scorpio      ?       +   -                       -   +  Sco  Oct 24-Nov 22
    Sagittarius  +       ?       +   -                       -  Sag  Nov 23-Dec 22
      Capricorn  -   +       ?       +   -                      Cap  Dec 23-Jan 19
       Aquarius      -   +       ?       +   -                  Aqu  Jan 20-Feb 18
         Pisces          -   +       ?       +   -              Pis  Feb 19-Mar 20
                Ari Tau Gem Can Leo Vir Lib Sco Sag Cap Aqu Pis
    
    Key Sex  x*Comp  Type
        any (x*1.00) Neutral - the most common Zodiac Compatibility reaction.
     +  any [x*1.25] Good - 3rd most common reaction because of monsters.
     -  any {x*0.75} Bad - 2nd most common because of monsters.
     ?  opp [x*1.50] Best - 4th most if female, 5th if male, never if monster.
     ?  sam {x*0.50} Worst - 4th most if male, 5th if female, never if monster.
     ?  mon [x*0.75] Bad - 2nd most common because of monsters.
     _________ 
    / E=MCFFT \___________________________________________________________________
    
    These are just a bunch of random equations, charts and stuff I have lying 
    around. Some of it's pretty messy, incomplete, and there are no notes for 
    you. Consider it a challenge :) In a future version of this FAQ I plan to go 
    into all the jobs and explain all the equations I can in GREAT detail. BTW 
    check out "MUST HAVE downloads!" in the links section... FFT Mechanical rocks 
    :)
    
    _________________________________________________
    |0/1| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
    |XXX| P |P3 | 4 |P5 | 3 | P | 4 | 3 | 5 | P |34 |
    |___|___|___|___|___|___|___|___|___|___|___|___|
    |13 |14 |15 |16 |17 |18 |19 |20 |21 |22 |23 |24 |
    | P |XXX|35 | 4 | P | 3 | P |45 | 3 |XXX| P |34 |
    |___|___|___|___|___|___|___|___|___|___|___|___|
    |25 |26 |27 |28 |29 |30 |31 |32 |33 |34 |35 |36 |
    | 5 |XXX| 3 | 4 | P |35 | P | 4 | 3 |XXX| 5 |34 |
    |___|___|___|___|___|___|___|___|___|___|___|___|
    |37 |38 |39 |40 |41 |42 |43 |44 |45 |46 |47 |48 |
    | P |XXX| 3 |45 | P | 3 | P | 4 |35 |XXX| P |34 |
    |___|___|___|___|___|___|___|___|___|___|___|___|
    |49 |50 |51 |52 |53 |54 |55 |56 |57 |58 |59 |60 |
    |XXX| 5 | 3 | 4 | P | 3 | 5 | 4 | 3 |XXX| P |345|
    |___|___|___|___|___|___|___|___|___|___|___|___|
    |61 |62 |63 |64 |65 |66 |67 |68 |69 |70 |71 |72 |
    | P |XXX| 3 | 4 | 5 | 3 | P | 4 | 3 | 5 | P |34 |
    |___|___|___|___|___|___|___|___|___|___|___|___|
    |73 |74 |75 |76 |77 |78 |79 |80 |81 |82 |83 |84 |
    | P |XXX|35 | 4 |XXX| 3 | P |45 | 3 |XXX| P |34 |
    |___|___|___|___|___|___|___|___|___|___|___|___|
    |85 |86 |87 |88 |89 |90 |91 |92 |93 |94 |95 |96 |
    | 5 |XXX| 3 | 4 | P |35 |XXX| 4 | 3 |XXX| 5 |34 |
    |___|___|___|___|___|___|___|___|___|___|___|___|
    |97 |98 |99 |100| Calculator Math Skill # Chart |
    | P |XXX| 3 |45 |XXX=Uncalcuable P=Prime 345=345|
    |___|___|___|___|_______________________________|
    
    Gil Taking  -GIL=S*L(no martial)  %=???
    Steal Heart  %=50+M(no martial)
    Steal Helmet  %=40+S(yes martial)
    Steal Armor  %=35+S(y mart)
    Steal Shield  %=
    Steal Weapon  %=30+S(y mart)
    Steal Accessry  %=
    Steal Exp  +Exp.=5+S(mart?)  %=70+S(yes martial)
    
    Critical:[MHP/5]
    Poison:[MHP/8]
    Regen:[MHP/8]
    Move-HP Up:
    Move-MP Up:
    Reraise:[MHP/10]
    Raise:
    Raise 2:MHP
    Revive:{MHP/5}
    Aspel:{MMP/4}
    Drain:{MHP/4}
    Spell Absorb:[MMP/3]
    Life Drain:[MHP/]???
    Phoenix Down:
    Demi:{MHP/4}
    Demi 2:{MHP/2}
    
    Invite  %=20+M 
    Pesuade  %=30+M
    Praise  %=50+M
    Threaten  %=90+M
    Preach  %=50+M
    Solution  %=90+M
    Death Sentence  %=30+M
    Negotiate  -GIL=S*L  %=???
    Insult  %=40+M
    Mimic Daravon  %=40+M
    
    Lancer Jump Speed/AT Moments comparisons:
                     [50/Speed]
    
    Speed  AT Moments
    26-50   1
    17-25   2
    13-16   3
    11-12   4
     9-10   5
      8     6
      7     7
      6     8
      5     10
      4     12
      3     16
      2     25
      1     50
    
       *Hasted*
    Speed  AT Moments
    34-50   1-2
    23-33   2-3
    18-22   3-4
      17     4
    14-16   4-5
    12-13   5-6
    10-11   6-7
      9     7-8
      8     8-9
      7      10
      6    11-12
      5    14-15
      4    16-17
      3      25
      2    33-34
      1     100
    
      *Non-Hasted*
    Speed  AT Moments
      50     2
    34-49   2-3
    26-33   3-4
      25     4
    21-24   4-5
      20     5
    17-19   5-6
    15-16   6-7
    13-14   7-8
      12    8-9
      11    9-10
      10     10
      9    11-12
      8    12-13
      7    14-15
      6    16-17
      5      20
      4      25
      3    33-34
      2      50
      1     100
    
    Speed 50   45   40   35   30   25   20   15   10   5    0
          |----|----|----|----|----|----|----|----|----|----|
    Jump  <-----------------------><-------><--><><>||||||||~
    Norm  |<--------------><------>|<-->|<-><><>||||||||||||~
    Haste <---------------><---------><--->|<-><><>|||||||||~
    ______________________________________________________________________________
    V. Conclusion
    ______________________________________________________________________________
    Tsubaba-baba, this here's one tiny update. Was it all you were expecting, and 
    then some....? Surely. On with the show... there are definitely typos, 
    errors, and all kinds of general mis-information in this FAQ that escape my 
    bloodshot glance. Please e-mail and tell me about them at 
    Mahgnitton@hotmail.com. Be certain to put in the title the word FAQ so I will 
    have a much greater chance to read it and not mistakenly throw it out with 
    the daily spam. Also feel free to give me recommendations/suggestions and 
    info at that address too. There's a listing in the credits for ya if ya do :) 
    I have a Credit(Alias, Email, Reason/Comment, ICQ/AIM, Web Page) section so 
    your tireless emails will be acknowledged.
    
    Also, if you like this FAQ check out my other FAQ in progress....  
    http://db.gamefaqs.com/console/psx/faq/tekken_3_techniques.txt
    
    You can check on all my FAQs here...
    http://gamefaqs.com/features/recognition/2677.html
    ______________________________________________________________________________
    VI. Credits
    ______________________________________________________________________________
    This section is dedicated to all the FFT players who have graciously shared 
    their knowledge with the public and me(alphabetical listing). If there is any 
    info here that is incorrect(old email/ICQ/AIM/WebPage) or you you want me to 
    take out.. haha too bad!... err no... tell me and I'll take it out ^_^
    
    Name or Alias<Email>  Credit Comment  ICQ/AIM  Web Page
    -Aaditya Rangan<rangan@math.berkeley.edu>  Many an insight
    -Alain<Baburama@rcn.com>  For the Shield dupe trick
    -Allan<mgaries1@flash.net>  FFT GS d00d  46068736  
    http://geocities.com/TimesSquare/Fortress/7562/
    -Andrew Fischer<andrew@gigabee.com>  The man with the cool ideas  
    15129808/Andrew9467  http://gigabee.com/andrew/
    -Aerostar<aerostar@fftactics.net>  BMG r0Xx0r man  
    http://www.fftactics.net/fftmech/
    -Brent<sephiroth_17_@hotmail.com>  Good site and my first FFT MB  
    http://geocities.com/TimesSquare/Chasm/1665/
    -Broken Job<predatorc4@aol.com>  Level up/down schtuff
    -Capheine<capheine_juan@hotmail.com>  Runs one of the best FFT site that also 
    gets some updates, RPGamer FFT poster  25674154  
    http://geocities.com/TimesSquare/8226/
    -Chrisilicious<chrisilicious@garbage.com>   How to dupe the Mace of Zues and 
    all other weak weapons
    -Damain Braged<damainbraged@hotmail.com>   Me45 message boarder, Parting 
    Shots, 2nd Chances *RUMOR*  http://fortunecity.com/rivendell/rhydin/407/
    -Dragon Fogel<knearey@ualberta.ca><knearey@freenet.edmonton.ab.ca>  Lots and 
    lots of good FFT talk and posts, FFT Master File  17361174  
    http://come.to/gameiaqs
    -Dragonmaster<tacticsmaster@hotmail.com>  Still yet more tons of FFT info and 
    talk, FFT Master File  40073525  http://regenesis.tripod.com/
    -Evil 1<emeryf@connection.com>  Me45 message boarder
    -Hyuga Ricdeau<hyuga_ricdeau@ffonline.zzn.com><hyuga_ricdeau@hotmail.com>  
    Very informative posts at FFOnline. Where oh where did his site go?
    -Me45<me45@hotmail.com><fft_doodz@hotmail.com>  His cool site and FFT message 
    boards of the past *sniff*
    -NI<dr_tracer@dr.com>  Old skool FFT MB traveler :)  
    http://geocities.com/TimesSquare/Arena/1034/
    -Noah<noahk17@aol.com><Noah@fftrealm.com>  His FFT site & MB has been one of 
    the best & longest running I've ever had the pleasure to visit  
    http://fftrealm.com/
    -Notti<mahgnitton@hotmail.com>  Itsa me.  3807537/mahgnittonnai  
    http://wwww.gamefaqs.com/features/recognition/2677.html
    -Rain Cloud  Old time FFT poster
    -Ramza311<ramza311@yahoo.com>  From the olden FFT days... =)  
    http://geocities.com/ramza311/
    -Rubicant<rubicant@geocities.com><rubikante@geocities.com>  One cool FFT 
    monkey... Elemental Knights  13622415  
    http://geocities.com/Area51/Corridor/9358/
    -Ryan Fischer<fischer@email.unc.edu><ryan@gigabee.com>  FFT player 
    extrordinaire  595003/Ryan4Gigabee  http://gigabee.com/gigaboard/
    -Shades<mer_fluff@hotmail.com>  Many of the character's birthdays
    -Silver Noble  Me45 message boarder
    -Starmie Knight<holy_knight_bri@hotmail.com>  Another RPGamer with massive 
    FFT know how  ?/SMKnight42
    -Salivator<salivator@hotmail.com>  Good Stuff at FFOnline
    -Tactician<jeremy@webridge.com>  Mimed Math CT relations  
    http://mindflare.com/
    -TerenceMc<TerenceMc@aol.com>  One of da boys at Noah's
    -Zodiac Mike<ZodiacMike@aol.com>  Parting Shots, 2nd Chances *RUMOR*
    ______________________________________________________________________________
    VII. Links
    ______________________________________________________________________________
    So you finished my FAQ and you want more? Wellllllll... I think I can help. 
    BTW, if there are any FFT sites out there that you think should be listed 
    here as a great place for FFT mail me(Notti:<mahgnitton@hotmail.com>). The 
    following are all great sites for FFT, have fun and enjoy them.
     
    ~Want to talk about Final Fantasy Tactics with other people?
    cgi.gamefaqs.com/boards/gentopic.asp?board=20051
    ffwa.org/forums/forumdisplay.php?forumid=17
    eyesonff.com/forums/forumdisplay.php?forumid=13 
    gameadvice.com/forums/forumdisplay.php?forumid=68
    ffgurus.net/forums/forumdisplay.php?forumid=20
    
    ~Still not satisfied? Here are some more FFT boards:
    on.starblvd.net/meet/faileinc2
    ffonline.com/cgi-local/forums/forumdisplay.cgi?action=topics&number=8
    ffnet.net/cgi-bin/forumdisplay.cgi?action=topics&number=11
    pub1.ezboard.com/fallan6smessageboardfinalfantasytactics
    pub4.ezboard.com/fthehighwindfinalfantasytactics
    clubs.yahoo.com/clubs/fftrealm
    clubs.yahoo.com/clubs/rubyweaponsdesert
    gigabee.com/gigaboard/show-forum.php?id=3
    pub1.ezboard.com/findepthfinalfantasytactics
    pub2.ezboard.com/ffinalfantasystarwarsfinalfantasytactics
    pub3.ezboard.com/ffinalfantasyunlimitedfinalfantasytactics
    pub1.ezboard.com/ffinalfantasy92997finalfantasytactics
    pub3.ezboard.com/ffinalfantasyillusionsfinalfantasytactics
    pub1.ezboard.com/ffinalfantasylifestreamfinalfantasytactics
    pub3.ezboard.com/frpgforum64743rpgforum
    pub1.ezboard.com/ffinalfantasyultimafinalfantasytacticsiii
    pub1.ezboard.com/fthesquaresedgefinalfantasytactics.html
    pub1.ezboard.com/ffinalfantasy92997finalfantasytactics
    pub3.ezboard.com/ftherealmsforumsfinalfantasytactics.html
    pub3.ezboard.com/fnofantasytofinalfinalfantasytatics
    www.ffextreme.com/cgi-bin/forums/cgi/forumdisplay.cgi?action=topics&number=12
    pub1.ezboard.com/fthaelensboardthaelensfftundergroundezbo
    rowanmoon.com/bbs/fft/forum.sht
    clubs.yahoo.com/clubs/fftclub
    clubs.yahoo.com/clubs/finalfantasytactics
    clubs.yahoo.com/clubs/castleanthrax
    clubs.yahoo.com/clubs/thefinalfantasytacticsclub
    clubs.yahoo.com/clubs/finalfantasytacticshideout
    clubs.yahoo.com/clubs/finalfantasytacticsrpg
    www.egroups.com/group/fft_doodz/
    208.184.215.106/~intangir/cgi-bin/forumdisplay.cgi?action=topics&number=3
    208.184.215.105/~sqsoft/cgi-bin/forumdisplay.cgi?action=topics&number=13
    ffalpha.com/forum/forumdisplay.cgi?action=topics&number=4
    thunder.prohosting.com/~lzj/cgi-bin/forumdisplay.cgi?action=topics&number=9
    ffshrine.com/cgi-bin/forums/forumdisplay.cgi?action=topics&number=2
     
    ~Final Fantasy New Groups, way too many FF7/FF8/OT posts to be honest....
    alt.games.final-fantasy.rpg
    alt.games.final-fantasy
     
    ~Great sites for any other FFT info/media you might want:
    fftactics.org
    rpgamer.com/games/ff/fft/fft.html
    gamefaqs.com/console/psx/game/20051.html
    sean.ironkite.com/psx/fft/
    geocities.com/TimesSquare/Labyrinth/6750/enter.html
    geocities.com/TimesSquare/8226/
    geocities.com/TimesSquare/Castle/3127/FFT.html
    eva.virtualave.net/arena/fft/
    gulfcoastphoto.com/romhut/fft/
    geocities.com/TimesSquare/Fortress/7562/
    geocities.com/TimesSquare/Chasm/1665/main.htm
    fftrealm.com/
    geocities.com/TimesSquare/Fortress/5240/index3.html
    icybrian.simplenet.com/fftactics.html
    geocities.com/Area51/Nebula/6232/frameset.html
    geomancer.virtualave.net/fft/
    geocities.com/TimesSquare/Arena/7999/
    ffguides.telefragged.com/fft/
    fantasyanime.com/fftactics.htm
    members.tripod.com/~Maco144/fftframesn.html
    angelfire.com/fl2/tacticat/fft.html
    members.tripod.com/~fftjrc_2/
    sabre.simplenet.com/fftactics/2.htm
    geocities.com/TimesSquare/1144/fft/
    pluto.spaceports.com/~tactics/
    members.tripod.com/~masumo/
    gigabee.com/andrew/
    fortunecity.com/underworld/mario/255/
    geocities.com/TimesSquare/Castle/9799/
    members.tripod.com/Sevon/index2.html
    geocities.com/TimesSquare/Bunker/7112/index2.html
    www.squaresoft.com/web/games/fft/fft-index2.html
    geocities.com/TimesSquare/1160/fft.htm
    fworld.8m.com/fft.htm
    thegia.com/psx/fft/
    members.xoom.com/ff_tactics/
    www.playstation.com/games/categories/roleplaying/fftactics/
    cmgsccc.com/psx/fft/
    ffonline.com/fft/
    gamewar.com/fft/
    ffcentral.org/fft/
    sages.ign.com/codes/10/26.html
    ue.consolenation.com/games/fft/
    clubsquaresoft.com/media/fftatics/
    
    ~FFT Webrings, sign your site up or just surf around, good, bad and the ugly:
    webring.com/cgi-bin/navcgi?ring=fftac;list
    webring.com/cgi-bin/navcgi?ring=fft481ramza;list
    webring.com/cgi-bin/navcgi?ring=xfftx;list
    webring.com/cgi-bin/navcgi?ring=wulfieboy;list
    
    ~MUST HAVE downloads!
    www.fftactics.net/fftmech/
    www.fftactics.net/fftastic/
    members.cox.net/kamek/downloads/FFTGS02.zip
    www.fftactics.net/fftedit/home.html
    
    ~FFT books you may want(but not need)...
    www.amazon.com/exec/obidos/ASIN/0761512462/103-0196596-5210242
    www.amazon.com/exec/obidos/ASIN/0782122647/103-0196596-5210242
    
    ~Fanfics, not for me but it is FFT related so maybe someone'd be interested...
    geocities.com/TimesSquare/Battlefield/2740/FFT.htm
    thegia.com/fanfics/games/fft.html
    rpgamer.com/fanfics/fft/fft.html
    members.home.net/elik/freetalk/delita.htm
    
    ~These sites just deserves their own section, tat's just the way it is, sick:
    thegia.com/andrea/pdc/
    portalofevil.com/zanyvg/f/2.html#finalfantasytactics
    gigabee.com/cgi-bin/fft-madlib-quotes.pl
    
    ~Amazing, unbelievable, FFT tricks! Try them... they eventually work *snicker*
    geocities.com/Area51/Dimension/8741/fftrumors.htm
    members.tripod.com/~masumo/imagine.html
    pluto.spaceports.com/~tactics/mutant.htm
    _________________________________________________________________________*FIN*