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    US Game Shark Codes by IDeLucas

    Version: 0.4 | Updated: 01/01/70 | Printable Version | Search This Guide

    
                  /=================================\
                  |      Final Fantasy Tactics      |
                  | Action Replay/Game Shark Codes  |
                  |       for the US version        |
                  |            Ver 0.4              |
                  |                                 |
                  |  Mantained by Ignacio de Lucas  |
                  |      (de_lucas@yahoo.com)       |
                  \=================================/
    
    
        This file (and my Japanese FFT FAQ) can be found at:
     
     Kao Megura's Homepage
      (www.geocities.com/Tokyo/Pagoda/4610/)
    
     Www.GameFaqs.Com                      
      (www.gamefaqs.com)
    
     Square Net
      (www.square.net)
    
    
        This file contains codes obtained with an Action Replay and a 
     Comms Kit. They can be used with either an Action Replay or Game 
     Shark.
    
        Well, a lot of people asked me why the Action Replay codes wouldn't
     work for them. The fact is, the ones I released would only work in the
     Japanese version of the game. Here are the US versions of these codes.
    
        I have to say some things about the Japanese FFT FAQ. The first
     one is that I won't be updating it anymore. It takes me a LOT of time
     to make sure everything is coherent, not to mention uploading the huge
     file to every hosting site, and I don't think there's that much to add,
     anyway.
    
        The second one is that I won't be making a US version of it. I don't
     even own the US version, for that matter: a friend of me lent it to me to
     make these codes. I have given permission to "someone" to make a US
     version of it but I can't guarantee it will ever become reality (since
     it's out of my influence).
    
        The third one is that I won't be responding e-mails personally any
     more. After two weeks of 2-3 daily hours on average doing so, I think
     it is time to say "enough". Since I won't update the FAQ either and
     therefore any further contributions would be pointless, what this
     means is that you shouldn't e-mail me about FFT at all. Sorry! I like
     answering mail, I really do, but I have a life to live (and other FAQ
     projects as well). If you have any problem with the codes, sorry.
     I tried to explain them as clearly as I could.
        If you still MUST contact me, note that my e-mail address has
     changed.
    
    
    
          *  I n d e x  *
    
     1. - Money Code
     2. - Job Codes
     3. - Item Codes
     4. - Ability Codes
    
    
    
          *  1  -  M o n e y   C o d e  *
    
        Simple enough, enter this code to always have 65535 Gil.
    
     800577CC  FFFF
    
    
    
          *  2  -  J o b   C o d e s  *
    
    
        Thanks to Piyo (vortex@mail.networx.net.au) for the original
     "current job" code for the Japanese version.
    
        Well, these are the codes for changing your characters' jobs.
     Before I list them, let me explain how they work. There are two
     codes for each character.
    
        The first one sets the BASIC job of that character. This is the
     "beginner" job of him/her, so to speak. For all regular character,
     their basic job is "Squire" (there's a male and a female Squire
     job). This also affects other things, such as what graphic will
     that character have (especially in the cases of special characters).
     In a sense, this dictates "who the character is".
        Note that changes in this job are permanent (remain even after
     you switch off the AR and even after you change jobs).
    
        The second one sets the CURRENT job of the character. It works
     as you would expect it, except that the character must be in a
     logical job for his/her basic job or his/her graphic will
     glitch (for example, if you try to set the current job to
     that of a monster and the basic to that of a human, or the
     other way around).
    
    
        Basic job code:
    
    
     ,- This is a THREE, not an EIGHT! So that it only affects the lower byte.
     |
     30057F74  00XX   For the 1st character
     30058074  00XX   For the 2nd character
     30058174  00XX   For the 3rd character
     30058274  00XX   For the 4th character
     30058374  00XX   and so on...
     30058474  00XX
     30058574  00XX
     30058674  00XX
     30058774  00XX
     30058874  00XX
     30058974  00XX
     30058A74  00XX
     30058B74  00XX
     30058C74  00XX
     30058D74  00XX
     30058E74  00XX
    
    
    
        Current job code:
    
     80057F76  00XX   For the 1st character
     80058076  00XX   For the 2nd character
     80058176  00XX   For the 3rd character
     80058276  00XX   For the 4th character
     80058376  00XX   and so on...
     80058476  00XX
     80058576  00XX
     80058676  00XX
     80058776  00XX
     80058876  00XX
     80058976  00XX
     80058A76  00XX
     80058B76  00XX
     80058C76  00XX
     80058D76  00XX
     80058E76  00XX
     
    
    
        Both codes must be used with their "correct values" to obtain
     their best effect. The correct values are:
    
    
     Type of character          Basic Job             Current Job
     Regular human, male        80                    Not needed
     Regular human, female      81                    Not needed
     Special human              Special job you want  Not needed
     Monster                    82                    Monster job you want
    
        To determine who is human and who is a monster, the rule of thumb
     is that if it cannot change jobs, it's a monster. So all zodiac
     beasts are monsters, as well as Constructor 8.
    
    
        "Basic job" table
    
        It seems that the same values are used for both "Basic" and "Current"
     job codes, so just use the below table. Exception: from value 80
     on, they give different results, but since from there on there are
     only monster jobs and they would only be used in the "current
     job" codes, it doesn't matter.
    
    
    
        "Current Job" table
    
        I only translated "human" jobs and their job commands. Monsters
     and their abilities are the same as for the Japanese FAQ, as well
     as character names.
    
    
    N    Job           Face         Sprite  Ability  
    
    00   None          None         No      None
    01   Squire        Ramza 1st    Yes     Guts
    02   Squire        Ramza 2nd    Yes     Guts
    03   Squire        Ramza 3rd    Yes     Guts
    04   Squire        Delita 1st   Yes     Guts
    05   Holy Knight   Delita 2nd   No      Holy Sword
    06   Arc  Knight   Delita 3rd   No      Mighty Sword
    07   Squire        Argas        Yes     Basic Skill
    08   Arc  Knight   Zalbarg      No      Destroy Sword
    09   Lune Knight   Daisdarg     No      Sword Skill
    0A   Duke          Larg         No      <None>
    0B   Duke          Gorutana     No      <None>
    0C   Princess      Ovelia       Yes     Holy Magic (MBarrier, Dispel +) 
    0D   Holy Swordsman Orland      Yes     All Swordskill
    0E   High Priest   Old Man      No      <None>
    0F   Dragoner      Rerze        Yes     Dragon
    10   Holy Priest   Zarmou       No      White-aid (White, Status Change +)
    11   Dark Knight   Gabugalion   Yes     Dark Sword
    12   Hell Knight   Bald Guy     Yes     Un-truth
    13   Bishop        Simon        Yes     <None>
    14   Cleric        Br.Hair Monk Yes     Holy Magic (MBarrier, Dispel, Wish+)
    15   Astrologist   Oran Durai   Yes     Starry Heaven (Galaxy Stop ++)
    16   Engineer      Basrodio     Yes     Snipe
    17   Dark Knight   Gabugalion   Yes     Dark Sword
    18   Cardinal      Drakrowa     No      No
    19   Heaven Knight Lafa         Yes     Truth
    1A   Hell Knight   Malark       Yes     Un-truth
    1B   Arc Knight    Elmdoa       No      Sword Spirit (Samurai)
    1C   Delita's Sis  Teita        Yes     Magic (Cure)
    1D   Arc Duke      Barinten     No      <None>
    1E   Holy Knight   Agurias      Yes     Holy Sword
    1F   Temple Knight Beiowuf      Yes     Magic Sword
    20   White Knight  Wirgraff     Balmau. Holy Sword (Holy Knight)
    21   Arc Witch     Balmaufra    Yes     <None>
    22   Engineer      Mustadio     Yes     Snipe
    23   Bi-Count      Ludwig       No      <None>
    24   Divine Knight Vormarf      No      Mighty Sword
    25   Divine Knight Lorfar       No      Mighty Sword
    26   Knight Blade  Izuruud      No      Battle Skill (Knight)
    27   Sorceror      Cretian      No      All Magic (Holy, Flare, Graviga,
                                                       Dark Holy, Araise +)
    28   White Knight  Balmaufra    Yes     Holy Sword (Holy Knight)
    29   Heaven Knight Lafa         Yes     Truth
    2A   Divine Knight Mariador     Yes     Mighty Sword
    2B   Engineer      Balk         No      Snipe
    2C   Cleric        Aruma        Yes     Holy Magic (MBarrier, Dispel,
                                             Arutema, Wish +)
    2D   Assassin      Celia        No      Use Hand (Status Change, Arutema +)
    2E   Assassin      Reddy        No      Use Hand (Status Change, Arutema +)
    2F   Divine Knight Mariador     Yes     Mighty Sword (Only two of them)
    30   Cleric        Aruma        Yes     Holy Magic (MBarrier, Dispel,
                                                      Wish +)
    31   Phony Saint   Girl (?)     No      <None>
    32   Soldier       Cloud        Yes     Limit
    33   Arc Knight    Ramza        No      Destroy (Ruin+)
    34   Holy Knight   Agurias      Yes     Holy Sword
    35   Chemist       Ramza        No      Item
    36   Priest        Ramza        No      White Magic
    37   Wizard        Ramza        No      Black Magic
    38   Oracle        Ramza        No      Yin Yang Magic
    39   <None>        Ramza        No      <None>
    3A   <None>        Celia        No      <None>
    3B   <None>        Reddy        No      <None>
    3C   Warlock       Berias       No      Fear (New +)
    3D   Knight NJ     Ramza        No      Sword Skill
    3E   Angel of Death Zaerla      No      Fear (New +)
    3F   Archer NJ     Ramza        No      Charge
    40   Regulator     Hashumarim   No      Fear (New +)
    41   Holy Angel    Ramza        No      <None>
    42   Wizard NJ     Ramza        No      Black Magic
    43   Impure King   Kyukrein     No      Fear (New +)
    44   Time Mage NJ  Ramza        No      Time Magic
    45   Ghost of Fury Aduramarek   No      Fear (New +)
    46   Oracle NJ     Ramza        No      Yin Yang Magic
    47   Summoner NJ   Ramza        No      Summon Magic
    48   Holy Dragon   Holy Dragon  Yes     Breath
    49   Arch Angel    Ramza        No      Complete Magic (All-urutema, G.Cross +)
    4A   Squire        Ramza        No      Basic Skill
    4B   Chemist       Ramza        No      Item
    4C   Knight        Ramza        No      Battle Skill
    4D   Archer        Ramza        No      Charge
    4E   Monk          Ramza        No      Punch Art
    4F   Priest        Ramza        No      White Magic
    50   Wizard        Ramza        No      Black Magic
    51   Time Mage     Ramza        No      Time Magic
    52   Summoner      Ramza        No      Summon Magic
    53   Thief         Ramza        No      Steal
    54   Mediator      Ramza        No      Talk Skill
    55   Oracle        Ramza        No      Yin Yang Magic
    56   Geomancer     Ramza        No      Elemental
    57   Lancer        Ramza        No      Jump
    58   Samurai       Ramza        No      Draw Out
    59   Ninja         Ramza        No      Throw
    5A   Calculator    Ramza        No      Math Skill
    5B   Bard          Ramza        No      Sing
    5C   Dancer        Ramza        No      Dance
    5D   Mime          Ramza        No      Mimic
    5E   Chocobo       Chocobo      Yes     ChocoAttack, ChocoCure, [ChocoEsna]
    5F   Black Chocobo Chocobo      Yes     ChocoAttack, ChocoBall, ChocoEsna,
                                             [ChocoMeteo]
    60   Red Chocobo   Chocobo      Yes     ChocoAttack, ChocoBall, ChocoMeteo,
                                             [ChocoCure]
    61   Goblin        Goblin       Yes     Tackle, Metsubushi, [Goblin Punch]
    62   Black Goblin  Goblin       Yes     Tackle, Spin Punch, [Goblin Punch]
    63   Gabldegak     Goblin       Yes     Tackle, Spin Punch, Goblin Punch,
                                             [Myouchireito]
    64   Bomb          Bomb         Yes     Kanatsuku, Exploder, [Cobomb]
    65   Grenade       Bomb         Yes     Kanatsuku, Exploder, Cobomb, [Flame
                                             Attack]
    66   Exploder      Bomb         Yes     Kanatsuku, Exploder, Spark, [Cobomb]
    67   Red Panther   Panther      Yes     Hikkaku, Poison ?, [Neko Kick]
    68   Cougar        Panther      Yes     Hikkaku, Cat Kick, Poison ?, [Blaster]
    69   Vampire       Panther      Yes     Hikkaku, Cat Kick, Blaster, [Blood ?]
    6A   PiscoDemon    Squidman     Yes     ?Hand, [Sune]
    6B   Squidraken    Squidman     Yes     ?Hand, Sune, ???, [Mind Blast]
    6C   Mind Flayer   Squidman     Yes     ?Hand, Sune, Mind Blast, [Level Blast]
    6D   Skeleton      Skeleton     Yes     Hand Sword, ThunderSoul, [AquaSoul]
    6E   Bone Snatch   Skeleton     Yes     Hand Sword, AquaSoul, [IceSoul]
    6F   Revenge Bone  Skeleton     Yes     Hand Sword, AquaSoul, [WindSoul]
    70   Ghoul         Ghoul        Yes     ?Ice Wo?Basu, SleepTouch, [GreaseTouch]
    71   Ghast         Ghoul        Yes     ?Ice Wo?Basu, GreaseTouch, [DrainTouch]
    72   Revenant      Ghoul        Yes     ?Ice Wo?Basu, DrainTouch, [ZombieTouch]
    73   Floater Ball  Ahliman      Yes     ??, [??No??]
    74   Ahliman       Ahliman      Yes     ??, Devil's ??, ??No??, [Death ??]
    75   Plague        Ahliman      Yes     ??, Devil's ??, Death ??, [Saakuru]
    76   Shura Ibis    Bird         Yes     Kakimushiru, [Feather Bomb]
    77   Steel Hawk    Bird         Yes     Kakimushiru, Light Monoga ? Ki,
                                             [Kuchibashi]
    78   Cockatrice    Bird         Yes     Kakimushiru, Kuchibashi, Feather Bomb,
                                             [Beaking]
    79   Uribou        Pig Man      Yes     Chototsumoushin, [Buhii]
    7A   Porky         Pig Man      Yes     Chototsumoushin, Pooh, [Hanaiki]
    7B   Wild Boar     Pig Man      Yes     Chototsumoushin, Hanaiki, [?Betemorau]
    7C   WoodMan       Tree Man     Yes     ?No???, [Protection ?]
    7D   Treant        Tree Man     Yes     ?No???, Life ?, [Crab ?]
    7E   Taijo         Tree Man     Yes     ?No???, Protection ?, Crab ?, [Magic ?]
    7F   ??            Minotaur     Yes     Furiorosu, [Power Charge]
    80   Minotauros    Minotaur     Yes     Furiorosu, Swing
    81   Sekureto      Minotaur     Yes     Furiorosu, Titan no Mane, Power Charge
    82   Molbol        Molbol       Yes     Tentacle, Nameru
    83   Othyug        Molbol       Yes     Tentacle, Netoneto?
    84   Molbol Great  Molbol       Yes     Tentacle, Foul Mouth
    85   Behemoth      Behemoth     Yes     ?Kiageru, Shakuriageru
    86   King Behemoth Behemoth     Yes     ?Kiageru, Shakuriageru
    87   Dark Behemoth Behemoth     Yes     ?Kiageru, Shakuriageru
    88   Dragon        Dragon       Yes     ??
    89   Blue Dragon   Dragon       Yes     ??, Ice Breath
    8A   Red Dragon    Dragon       Yes     ??, Thunder Breath
    8B   Hyudra        Hydra        Yes     Triple Attack
    8C   Hydra         Hydra        Yes     Triple Attack, Triple Flame
    8D   Tiamat        Hydra        Yes     Triple Breath, Triple Thunder, 
                                             Triple Flame
    8E   Nashi(Nothing)No           No      <None>
    8F   Nashi         No           No      <None>
    90   Biblos        Nosy Demon   Yes     Biblos (Energiil, Parasite, Shock, 
                                             Diference ++)
    91   Iron Giant    Constr. 8    Yes     Construction Skills
    92   Nashi         No           No      <None>
    93   Nashi         No           No      <None>
    94   Nashi         No           No      <None>
    95   Nashi         No           No      <None>
    96   Apanda        Nosy Demon   Yes     Bio (Status Ailments +)
    97   Serpentarius  Deep D.Beast Yes     Dark Cloud (Serpent Stab, Poison Frog, 
                                             Midgar Zolom, Zodiac ++)
    98   Holy Dragon   Dragon (Gl.) No      <None>
    99   Archeo Demon  Demon        Yes     Dark Magic Arts (Life Break, 
                                             Dark Holy, Giga Flare ++)
    9A   Arutema Demon Demon        Yes     Black Devil Arts (NanoFlare, Dark 
                                             Holy, Arutema, Harikern, Almagest ++)
    9B   <Nothing>     No           No      <None>
    9C   Cure          No           No      <None>
    9D   Cure Ra       No           No      <None>
    9E   Cure Ga       No           No      <None>
    9F   Cure Ja       No           No      <None>
    
     Values from there on just give glitch jobs with names of spells.
    
    
        Notes:
    
        In the monsters' abilities, the one between brackets is the one that
     can be used if near to someone with the "monster trainer" ability.
    
        I've marked with + the commands that have new abilities, and with
     ++ the ones I consider most interesting.
    
        The units that have "Yes" in the graphic column don't glitch
     graphically at all (if used properly).
    
    
    
    
          *  3  -  I t e m    C o d e s  *
    
    
        These codes give you all the items in the game. Thanks again
     to Piyo, who gave me the Materia Blade code of the Japanes
     version.
    
        Well, to have all items you have to enter a LOT of codes (we're
     talking eight sets of 15 codes each). Fortunately the AR copies
     the last code entered so you'll just have to change what's
     different. The codes are:
    
     800596E0  6363
     800596E2  6363
     800596E4  6363
     800596E6  6363
     800596E8  6363
     800596EA  6363
     ....
    
        Note that each code affects two items. If you don't feel like
     entering so many codes, you can just try to find the item you
     want (the order of the items in the memory is similar to that
     of the item list). But don't ask me to do that, please...
    
        BTW, if you have more than 99 items of a kind it will say that
     you have 00 of them. This happens when you have items equipped
     and you enter the code. This is normal, and you'll still
     have 99+ of them.
    
    
    
    
          *  4  -  A b i l i t y    C o d e s  *
    
    
        Thanks to Alan Thio (law70044@leonis.nus.sg) for the Japanese
     codes of the reaction, movement and support abilities, as well
     as all lists.
    
    
        Action abilities:
    
        These codes lets you change the Action Ability of your characters.
     You can select even special job commands.
    
    
     ,- Again, this is a three
     |
     30057F7B  00XX
     3005807B  00XX
     3005817B  00XX
     3005827B  00XX
     3005837B  00XX
     3005847B  00XX
     3005857B  00XX
     3005867B  00XX
     3005877B  00XX
     3005887B  00XX
     3005897B  00XX
     30058A7B  00XX
     30058B7B  00XX
     30058C7B  00XX
     30058D7B  00XX
     30058E7B  00XX
    
        Regular action abilities range from 01 to 18. Special job commands
     start on 19, and they have a similar order to that in the Job list.
    
    
    
    
        Reaction abilities:
    
        Reaction, support and movement abilities use the same values list,
     but I don't think an ability in the wrong slot will make anything.
    
    
     80057F7C  0XXX   For the 1st character
     8005817C  0XXX   For the 2nd character
     8005827C  0XXX   For the 3rd character
     8005837C  0XXX   .......
     8005847C  0XXX
     8005857C  0XXX
     8005867C  0XXX
     8005877C  0XXX
     8005887C  0XXX
     8005897C  0XXX
     80058A7C  0XXX
     80058B7C  0XXX
     80058C7C  0XXX
     80058D7C  0XXX
     80058E7C  0XXX
    
    
        Support Abilities:
    
    
     80057F7E  0XXX   For the 1st character
     8005817E  0XXX   For the 2nd character
     8005827E  0XXX   For the 3rd character
     8005837E  0XXX   .....
     8005847E  0XXX
     8005857E  0XXX
     8005867E  0XXX
     8005877E  0XXX
     8005887E  0XXX
     8005897E  0XXX
     80058A7E  0XXX
     80058B7E  0XXX
     80058C7E  0XXX
     80058D7E  0XXX
     80058E7E  0XXX
    
    
        Support abilities are:
    
    1C6 Heavy armour equip
    1C7 Shield equip
    1C8 Sword equip
    1C9 Katana equip
    1CA Crossbow equip
    1CB Spear equip
    1CC Axe equip
    1CF Jp gain up
    1D0 Xp gain up
    1D1 Attack power up
    1D2 Defence up
    1D3 Magic attack up
    1D4 Magic defence up
    1D5 Perfect aim
    1D6 Dying join
    1D7 Stealth hunt
    1D8 Unarmed combat
    1D9 Monster language
    1DA Item throw
    1DB Maintenance
    1DC Two handed use of weapon
    1DD A weapon in each hand
    1DE Monster train
    1DF Defend
    1E0 Modify equip
    1E1 Nothing
    1E2 Short charge
    1E3 Non-charge (Immediate use of abilities!)
    
        The Non-charge ability must have been left out by the programmers
     for being too good! It affects all types of spells and even Cloud's
     limits. The only ability it doesn't seem to affect is the archer's
     "Charge".
    
    
    
        Movement abilities:
    
    
     80057F80  0XXX  For the 1st character
     80058180  0XXX  For the 2nd character
     80058280  0XXX  For the 3rd character
     80058380  0XXX  .....
     80058480  0XXX
     80058580  0XXX
     80058680  0XXX
     80058780  0XXX
     80058880  0XXX
     80058980  0XXX
     80058A80  0XXX
     80058B80  0XXX
     80058C80  0XXX
     80058D80  0XXX
     80058E80  0XXX
    
    
        Use X values from 1E6 to 1FD but the noteworthy one is 1F3 which
     is a 100% success rate teleport ability!
    
        Well, that's all. Nice hacking!