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    Level 1 Challenge Guide by Shinmen Takezo

    Version: 1.0 | Updated: 12/01/06 | Search Guide | Bookmark Guide

    
    
    
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      F I N A L * F A N T A S Y * T A C T I C S
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    
                                ~~~ LEVEL 1 GUIDE ~~~
    
                              written by Shinmen Takezo
                               <FFTFAQREG@yahoo.com>
                                      
                                    01 DEC 2006
                                    Version 1.0
    
    
    
    *********1*********2*********3*********4*********5*********6*********7**EOL
    
    This FAQ is written in notepad, and is formatted to be no more than 75 
    chars wide per line. The line of asterisks and integers above acts as a 
    ruler; if 'EOL' is visible at the end of line then you will be fine. 
    640x480 screensize compatible. 
    
    Copyright:
    I wrote this FAQ, with the contributions of those mentioned in the 
    Acknowledgements section. Feel free to rip the info in this FAQ as long 
    as you mention where you got it from. 
    
    
    
    
    
    ___________________________________________________________________________
    
     [ CONTENTS ]
    ___________________________________________________________________________
    
    Introduction.........................[1]
    
    Rules................................[2]
        Variations.......................[2.1]
        Discussion.......................[2.2]
    
    Walkthrough..........................[3]
        Outline..........................[3.1]
        Build Up.........................[3.2]
        Story Battles....................[3.3]
        
    Summary and Analysis.................[4]
        Job Classes......................[4.1]
        Abilities........................[4.2]
        Strategies and Other Notes.......[4.3]
    
    Acknowledgements and References......[5]
    
    * Note: to quickly go to a section just do Find on "[n]" where n is the
      appropriate section number.
    
    
    
    
    
    ___________________________________________________________________________
    
     [ INTRODUCTION ] [1] 
    ___________________________________________________________________________
    
    The mechanics of leveling up in RPGs generally lend themselves to the
    challenge of beating a game at level 1. This guide takes a look at the 
    level 1 game in the context of Final Fantasy Tactics. Several rules
    variations are presented, followed by a detailed level 1 walkthrough,
    and finally an analysis of the functionalities of jobs and abilities at
    level 1.
    
    
    
    
    
    ___________________________________________________________________________
    
       [ RULES ] [2]
    ___________________________________________________________________________
    
    ____________________
    
       [ Basic Rule ]  
    ____________________
    
    There is only one fundamental rule:
    
    All story battles must be completed using only level 1 player units; the 
    units cannot exceed level 1 during the battle, and must never have 
    exceeded level 1 in the past. Story battles are defined as any battle that 
    must be won in order to complete the game (excluding the introductory 
    Orbonne Monastery battle for obvious reasons).
    
    This means that under the basic rule, high-level units are allowed for 
    random battles, and they can use Steal XP to keep other units at level 1. 
    Also, guest units may exceed level 1.
    
    
    
    _________________________
    
       [ Variations ][2.1]
    _________________________
    
    These variations are additional restrictions that make the challenge more
    difficult.
    
    1. Pure Level 1: NO units may EVER exceed level 1. Theoretically possible, 
       but not exactly practical.
    
    2. Gameshark Level 1: Use gameshark codes to prevent units from leveling 
       up. 
    
    3. Fixed Party No Steal XP Level 1: This is the level 1 ruleset originally 
       presented by DreemZ. A fixed party of Ramza and 4 units must be used, 
       starting at Slums of Dorter. Additionally, the Steal XP ability is 
       banned. 
    
       This means that you get Ramza and 4 generics, each with only 99XP worth 
       of actions allowed for the ENTIRE game. High level units are still 
       allowed for random battles, it's just that they can't steal XP from the 
       fixed party.
    
    4. Story Line Equipment Only: only equipment obtained through story 
       battles, stores, or main story line guests are allowed. This is mainly 
       a further restriction to variant 3.
    
    5. Level 1 SCC: this was introduced by Metroid Composite on the Challenge
       message board at gameFAQs.com. Basically, Gameshark to prevent leveling 
       up, then play as a Straight Character Challenge. 
    
    
    
    _________________________
    
       [ Discussion ][2.2]
    _________________________
    
    [Regarding Variation 2]
    
    The gamesharked level 1 challenge was first completed by CirclMastr. 
    According to his posts, math skill was used to great effect. 
    
    
    
    [Regarding the Basic Challenge]
    
    The basic level 1 challenge would play out in almost the same way. The 
    only difference would be that there is only a finite amount of actions 
    allowed per battle, since there is nothing artificially preventing the
    characters from leveling up. However, math skill should be sufficiently
    powerful that even a couple of actions are enough to beat any battle.
    
    Between battles, high level units would be used to steal-XP from the level
    one units to prepare them for the next battle. The only other difficulty
    would arise from consecutive story battle sequences. This can be mitigated
    by creating multiple level 1 units, and swapping out units that are close
    to leveling up between each battle. Even the final battle sequence should
    not be a major problem, as the majority of those are assassination 
    battles.
    
    
    
    [Regarding Variation 1]
    
    The pure level 1 challenge is perhaps the most difficult. Powerful 
    abilities are needed to complete the game at level 1. However, with the 
    additional restriction that NO character may level up at ANY time, the 
    process of gaining those abilities becomes quite difficult. The following
    is a theoretical strategy on how this could be accomplished. Although
    it is theoretically possible to put into practice, the rarity of the 
    events means it would take a very long time to complete.
    
    >>> Getting money:
    
    1. Find a random battle at Sweegy with only two black goblins. Use a 
       combination of units with counter-tackle and a wizard with ice to win
       the battle. The battle must be won with only a single spell; the 
       monsters' elemental weakness combined with black magic's AOE makes this
       possible. The counter-tackle should soften up the enemies prior to the
       kill. Unfortunately, getting the black-goblin-only battle does not 
       occur very often.
    
    2. Assuming the Black Goblins are at level 3, and you kill 2 black goblins,
       you should get 600 Gil for the cost of 22 exp.
    
    3. Before the wizard maxes out her exp, buy another female unit with 190+
       chemist JP. Have her be a chemist in the next battle, and perform one
       action on herself or an ally in order to open up the wizard job.
    
    4. A newly purchased unit will use 10 exp to open wizard, and can win four
       battles (4x22exp). For 98 exp, a unit will therefore make 2400 gil.
       Again, this assumes two level-3 black goblins killed per action.
       Since a female unit only costs 1400 gil, this is a net gain.
    
    5. Repeat steps 1 through 4 to gain money.
    
    >>> Getting a unit with Steal XP:
    
    1. Buy a new unit.
    
    2. The new unit needs to have 190+ squire JP AND 190+ Archer JP. Again, 
       while this is possible, it is highly unlikely. Also, the only way to 
       tell if the unit has 190+ Archer JP is AFTER it has opened up archer. 
       This means it is necessary to keep a recovery save, since the amount of 
       JP won't be known until several battles later.
    
    3. Have the new unit use 1 action in Squire to open up Archer. Then in
       a different battle, use 1 action in Archer to open up thief. Do some 
       actions as a thief, to cause spill-over thief JP to one other unit.
    
    4. Discard the thief unit that performed actions, since it will be close
       to leveling up.
    
    5. Repeat steps 1 throught 5 for more spill-over thief JP. 
    
    6. After many cycles of this, eventually the unit that is receiving all 
       the spill-over thief JP will have be at 0 XP, and have enough JP to 
       learn Steal XP. With Steal XP, this 0-XP thief can steal XP 4 times 
       before needing to be discarded.
    
    Why a single unit cannot get Steal XP on its own: Suppose it has 190+ 
    Squire JP, 190+ Archer JP, and 190+ Thief JP. This means 8 actions are 
    needed to get Steal XP. That leaves only 20 XP. But, using Steal XP once 
    would give 10XP + the amount stolen, the minimum of which is 10 XP. That 
    would cause a level up. Therefore, you need to use spill-over JP to train
    a 0-XP thief.
    
    >>> Getting abilities:
    
    By repeatedly gaining money, and building up thieves with steal XP, you
    can slowly train other units. They simply perform actions in the job class
    they want to learn abilities in, then the thief steals their XP. 
    Eventually the units will be able to learn all the abilities they need.
    
    Again, while the above strategy is theoretically possible, it is unlikely
    to the point of not being feasible at all.
    
    
    
    [Regarding Variations 3 and 4]
    
    Variation 3 was originally presented by DreemZ. Essentially, starting from
    Slums of Dorter, 5 units must be used for the entire game, and no other
    units may steal XP from them. This means that effectively you will have to
    rely mainly on reaction abilities to win battles. 
    
    Since high-level units are still allowed in random battles, it is possible
    to use the high levels to abuse the hunting of equipment. To address this,
    variation 4 restricts equipment to story-line available gear. This means
    it is no longer possible to equip-hunt for better equipment in random
    battles. 
    
    This guide focuses mainly on variations 3 and 4. The reasoning is as 
    follows. Variations 3 and 4 are more restrictive than the rules for
    variation 1 and the basic challenge. Therefore the strategies developed is
    easily adapted to those applications. Additionally, the main difficulty
    of the pure level 1 game is in the learning of abilities. However, once
    the abilities are learned, the pure level 1 game would essentially follow
    the same development as variations 3 and 4. 
    
    In addition, since the majority of game relies on reaction abilities, many
    of the strategies are also applicable to a reaction-only challenge (as
    created by Metroid Composite/Neo Elf Boy, and documented in the FFT 
    Challenge FAQ by Philsov).
    
    
    
    [Regarding Variation 5]
    
    I don't have much to say about this. An entire FAQ exists on the SCC, 
    written by MunkiBleedsGreen, and available at gameFAQs.com. I have not 
    done a level 1 SCC yet, so there isn't much I can comment on.
    
    
    
    
    
    ___________________________________________________________________________
    
     [ WALKTHROUGH ] [3]
    ___________________________________________________________________________
    
    The following describes a walkthrough of the Final Fantasy Tactics Level 1
    challenge, played using the additional restrictions from variations 3 and 
    4. Specifically:
    
    * Every story battle starting from Magic City Gariland was completed by 
      level 1 units; the units have never exceeded level 1 in the past (i.e. 
      no level-up/down trick, which defeats the whole purpose of the 
      challenge).
    
    * Starting from Slums of Dorter, some subset of a fixed party of 5 units 
      (one of which is Ramza) was used to win every battle in the game.
    
    * Steal XP was never used at any point in the game. 
    
    * Only equipment obtained from story battles, main-story line guests, and
      bought from stores were used. 
    
    For each battle, the suggested character setups are given, as well as 
    enemy starting levels and a strategy for the battle. For easier battles,
    a general approach is provided. For more difficult battles, a step-by-step
    description is laid out.
    
    
    
    __________________
    
     [ Outline ][3.1]
    __________________
    
    The following is a quick outline of the strategy for the entire game.
    
    0. Ramza is Capricorn.
    
    1. Beat the first few battles at level 1. Ramza uses up most of his 
       actions doing so.
    
    2. After Sweegy, level up a couple of Cancer units in random battles.
    
    3. Use the high level units to give spill-over JP to level 1 units. The 
       level 1 units are all Capricorn, and consist of 3 males and 1 female.
    
    4. Use reaction abilities to win story battles. Actions are used in the
       following battles:
    
       * Golgorand Execution Site (break Gafgarion's sword)
       * Gate of Lionel Castle (break Gafgarion's sword)
       * Goland Coal City (break chemists' guns)
       * Grog Hill (break chemists' guns)
       * Bervenia Free City (steal Meliadoul's Chantage)
       * Germinas Peak (threaten self twice)
       * Lost Sacred Precincts (invite chemist)
    
    5. Before Yuguo Woods, fight plenty of random battles to save up Gil, then
       discard the non-level 1 units.
    
    
    
    _______________________
    
       [ Build Up ][3.2]   
    _______________________
    
    The first step is to finish the battles up through Sweegy Woods, then 
    build up your level 1 characters.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[CHAPTER 1]~~~~~~~    
    ~~~~~~~~~~~~~~~~~~~   
    ~~~~~~~~~~~~~~~~~~  "The Meager"
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Magic City Gariland]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Before you start, the first thing you'll notice is that your initial units
    already start with a random amount of experience. If your units start with 
    too much experience, you won't be able to finish even this first battle 
    without exceeding level 1. Unfortunately, the only way to generate 
    different starting units is to start all over from the very beginning of
    the game. There's not much you can do about this; just hope your units 
    start with fairly low amounts of exp. Anywhere from 30 to 50 should be OK.
    Luckily, Ramza always starts with 0 exp.
    
    -----------------------------
     Enemy/NPC Units       | Lvl |
    -----------------------------|
     Male Squires x3       |  1  |
     Female Squire         |  1  |
     Chemist               |  1  |
     Delita                |  1  | 
    -----------------------------
    
    * Unit Setup:
        * Ramza, 2 male squires, 1 female squire with sword, 1 chemist
    
    For this first battle, make all of your actions count. Don't let the 
    enemy chemist heal any units; gang up and kill your targets quickly. 
    Maximize the amount of damage you deal. Don't waste exp using dash, and 
    don't use throw stone unless it's needed to kill an enemy. You will
    need to rely heavily on Ramza, since he has the most amount of actions
    remaining.
    
    
    
    ~~~~~~~~~~~~~~~~~~
    ~~~ Trading Up ~~~
    ~~~~~~~~~~~~~~~~~~
    
    After Magic City Gariland, drop all of your old units. Sell your unused 
    gear except for potions and phoenix downs; you should have enough money to 
    buy new units. Buy 3 high brave male characters. Zodiac doesn't matter. 
    After buying each one, check to make sure they have at least 180 Squire JP 
    for counter tackle. If not, reset. After buying the 3 units, you should 
    have at least 3600 gil.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Mandalia Plains]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------
     Enemy/NPC Units       | Lvl |
    -----------------------------|
     Thief                 |  2  |
     Squires x4            |  1  |
     Red Panther           |  1  |
     Delita                | >=1 |
     Algus                 |  2  | 
    -----------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities                                  |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Item, Counter Tackle                            |
     - Squires          |                                                 |
    ----------------------------------------------------------------------|
     Delita - Squire    | Item                                            |
    ----------------------------------------------------------------------
    
    Again, maximize damage with your actions. Attack good compat enemies when 
    possible. The counter tackle should help. Guests are allowed to level up, 
    so let them deal the death blows.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~~ Trading Up 2 ~~~
    ~~~~~~~~~~~~~~~~~~~~
    
    At this point you should have at least 4300 Gil. Buy 3 high-faith female
    units. After buying each one, check to make sure they have over 190 
    Chemist JP. Otherwise, reset.
    
    Bring one male squire, 1 male chemist, and the 3 new female units into 
    Mandalia plains. Fight an easy battle, and use Spill over JP from the male 
    chemist to open up wizard for the females. Since this is a random battle, 
    it is ok for the male generics to level up. Do not perform any actions 
    with the females. Afterwards, have the female wizards learn bolt and ice.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~~[Sweegy Woods]~~~
    ~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------
     Enemy/NPC Units       | Lvl |
    -----------------------------|
     Black Goblin          |  2* |
     Goblins x2            |  2* |
     Bombs x2              |  2* | 
     Red Panther           |  2* |
     Delita                | >=1 |
     Algus                 | >=2 |
    -----------------------------
     * Enemy unit levels based on highest unit level in player formation.
       In this case, the enemies will be level 2.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities                                  |
    ----------------------------------------------------------------------|
     Ramza - squire     | Item, Counter Tackle                            |
    ----------------------------------------------------------------------|
     3 Females - wizards| Item                                            |
    ----------------------------------------------------------------------|
     Delita - Squire    | Item                                            |
    ----------------------------------------------------------------------
    
    Use black magic to kill the monsters easily. Goblins are weak to ice. The
    high damage and AOE of black magic should allow the wizards to win the
    battle at level 1 with no problems.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~ Building Up Auxiliary Units ~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After Sweegy, the goal is to build up some high level characters so that 
    they can easily transfer spill-over JP to the level 1 units. First fight
    random battles with your existing units (NOT Ramza) to get money. Once
    you have enough money, buy 4 units: 2 male, 2 female, all Cancer. They
    should have high Brave and high Faith. These will be your high-level
    build-up characters. You can discard the 3 wizards and 3 squires you used
    in the earlier battles at this point.
    
    Level up your 4 new build-up characters in random battles until they have 
    at least the following abilities:
    
    --------------------------------------------------
     Male 1, Female 1:                                |
    --------------------------------------------------|
        * Punch Art (Chakra, Wave Fist, Earth Slash)  |
        * Battle SKill (Power Break, Speed Break)     |
        * Basic Skill (Accumulate)                    |
        * Talk Skill (Praise, Threaten, Solution)     |
        * Speed Save                                  |
        * Bladegrasp                                  |
        * Monster Talk                                |
        * These two units should also have 90+ brave  |
    --------------------------------------------------
    
    --------------------------------------------------
     Male 2:                                          |
    --------------------------------------------------|
        * Punch Art (Chakra, Wave Fist, Earth Slash)  |
        * Battle SKill (Power Break, Speed Break)     |
    --------------------------------------------------
    
    --------------------------------------------------
     Female 2:                                        |
    --------------------------------------------------|
        * Yin-Yang (Petrify)                          |
        * Move MP Up                                  |
    --------------------------------------------------
    
    The amount of JP gained is determined in large part by their experience
    level. To make it easier for the level 1 units to learn abilities, you 
    want to maximize the amount of JP that the high-level units are spilling
    over. To do that, the next step is to level up the Male-1 and Female-1
    units to level 99. Listed below is a strategy for quickly leveling up.
    
    Units to Use:
        * Male-1: Monk: Punch Art, Basic Skill, Speed Save
        * Female-1: Knight: Battle SKill, Basic Skill, Speed Save. 
                    Fists only, no shield.
        * Male-2: Monk: Punch Art, Battle SKill
        * Female-2: Oracle: Yin-Yang, Move MP Up
    
    Fight at Mandalia:
    
    1. Kill all enemies but a goblin. Trap the goblin in an alley with only 
       one opening using male-2. Power break and speed break the goblin down 
       to 1 PA/Spd.
    
    2. Move the units with speed save next to the trapping monk, and have him 
       power break them to 1 PA.
    
    3. Have the oracle petrify the trapping monk, then herself. Use Move MP Up 
       as needed.
    
    4. Now only the speed save units remain; they have PAs of 1. Have them 
       punch each other to boost speed. Heal with chakra every few hits; 
       Chakra doesn't heal much at 1 PA.
    
    5. Once they reach speed 50, start to accumulate. Accumulate up to 99.
    
    6. Once they reach 99, have the female knight power break the monk, while 
       the monk continues to accumulate. Continue until both reach level 99.
    
    7. Wavefist the goblin to end the battle.
    
    If you navigate the menus quickly, this should take about 3 hours or so.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~ Building up Level-1 Team ~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now buy your level-1 team units: 3 males and 1 female, high brave and low 
    faith, all Capricorns. Take your two level-99 auxiliary units into battle
    with two level-1 units of the same gender. This means you'll either be
    brining in a pair of males or the female by herself. It's best to fight at 
    Mandalia plains from the Igros entrance. 
    
    Units:
        1. Lvl 99 Monk: Gender opposite of the level 1 units. 
           Punch Art, Talk Skill, Blade Grasp, Monster Talk
        2. Lvl 99 <Training Job>: Basic Skill, Blade Grasp
        3 and 4: Level 1 units.
    
    From Igros, you start off immediately in a little fort, with the level 99 
    units in front and the level 1 units in the back. The monk simply kills 
    most enemies with punch art, then threatens the last enemy to buy time. 
    After the last enemy is chickened, the monk can start praising and 
    solutioning the level 1 units. Having best compat gives really good 
    accuracy. The other level 99 unit uses accumulate to get spill over JP for 
    the level 1 units. 
    
    
    
    Listed below are the abilities that all level 1 units should learn.
    
    -------------------------------------------
     Reactions     | Support      | Movement   |
    -------------------------------------------|
     Hamedo        | Defense Up   | Move HP Up |
     Counter Flood | Defend       | Teleport   | 
     Damage Split  | Concentrate  |            |
     Counter       | Martial Arts |            |
     Sunken State  | Attack Up    |            |
     Abandon       | Maintenance  |            |
    -------------------------------------------
    
    In addition, some of the units should learn additional abilities:
    
    ------------------------------------------------
     Ramza       | 3 Males         | Female         |
    ------------------------------------------------|
     Auto Potion | Weapon Break    | Invite         |
     MP Switch   | Steal Accessory | Equip Shield   |
     Move MP Up  | Threaten        | Equip Crossbow |
                 | Move Find Item  | Equip Change   |
    ------------------------------------------------
    
    At this point you should have Ramza, 3 Males, and 1 Female, all with 97 
    Brave and 3 Faith. Ramza already has most of his Exp used up. The other
    units have 0 Exp. All are Capricorn and level 1.
    
    
    
    ____________________________
    
       [ Story Battles ][3.2]   
    ____________________________
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Slums of Dorter]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knight                | 4               |
     Archers x3            | 3, 3, 3         |
     Wizards x2            | 2, 3            |
     Delita                | >=1             |
     Algus                 | >=2             |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Defense Up, Move HP Up                  |
     - Ninjas           |-------------------------------------------------|
                        | Fists, Feather Hat, Leather Outfit, Battle Boots|
    ----------------------------------------------------------------------|
     Delita - Knight    | Item                                            |
                        |-------------------------------------------------|
                        | Long Sword, Escutcheon, Bronze Helmet, Linen    |
                        | Cuirass, Battle Boots                           |
    ----------------------------------------------------------------------|
     Algus - Squire     | Item                                            |
                        |-------------------------------------------------|
                        | Long Sword, Feather Hat, Leather Outfit, Battle |
                        | Boots                                           |
    ----------------------------------------------------------------------
    
    Delita and Algus will slowly advance on the roof archer and kill him. 
    Meanwhile, rush forward, hamedo everyone but the last archer. At 3 Faith, 
    enemy wizards attack physically. Defense up limits damage from the last 
    archer; Move HP Up is for healing. Move back and let Delita and Algus kill 
    the last archer. In a level 1 game you really don't have the luxury of 
    power leveling Delita. Not that it's needed.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Sand Rat Cellar]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knights x3            | 3, 4, 5         |
     Monks x2              | 3, 4            |
     Archer                | 3               |
     Delita                | >=1             |
     Algus                 | >=2             |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Defense Up, Move HP Up                  |
     - Ninjas           |-------------------------------------------------|
                        | Fists, Feather Hat, Leather Outfit, Battle Boots|
    ----------------------------------------------------------------------|
     Delita - Knight    | Item                                            |
                        |-------------------------------------------------|
                        | Long Sword, Escutcheon, Bronze Helmet, Linen    |
                        | Cuirass, Battle Boots                           |
    ----------------------------------------------------------------------|
     Algus - Squire     | Item                                            |
                        |-------------------------------------------------|
                        | Long Sword, Feather Hat, Leather Outfit, Battle |
                        | Boots                                           |
    ----------------------------------------------------------------------
    
    Rush forward, hamedo everything. Defense up and Move HP up helps to limit 
    damage from the archer. Let Delita and algus kill the archer. 
    
    I discovered one interesting trick in this battle that would be useful for
    later battles: by surrounding an enemy archer (who is armed with a bow), 
    and placing a bait unit a few steps DIRECTLY behind a trapping unit, the 
    archer will try to hit the bait unit using the arc of the bow. In doing 
    so, the trapping unit's hamedo will go off and hit the archer. Later I 
    found this occurs very often if the bait unit is on a lower height panel 
    than the archer.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~~[Thieves Fort]~~~
    ~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Miluda                | 7               |
     Thieves x3            | 4, 5, 6         |
     Priests               | 5, 6            |
     Delita                | >=1             |
     Algus                 | >=2             |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Concentrate, Move HP Up                 |
     - Ninjas           |-------------------------------------------------|
                        | Fists, Red Hat, Leather Vest, Battle Boots      |
    ----------------------------------------------------------------------|
     Delita - Knight    | Item                                            |
                        |-------------------------------------------------|
                        | Long Sword, Escutcheon, Bronze Helmet, Linen    |
                        | Cuirass, Battle Boots                           |
    ----------------------------------------------------------------------|
     Algus - Squire     | Item                                            |
                        |-------------------------------------------------|
                        | Long Sword, Red Hat, Leather Vest, Battle Boots |
    ----------------------------------------------------------------------
    
    Hamedo everything. Concentrate will bypass Miluda's and thieves' evade.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Lenalia Plateau]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Miluda                | 8               |
     Knights x2            | 5, 6            |
     Wizards x2            | 5, 6            |
     Time Mage             | 5               |
     Delita                | >=1             |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 Units        | Hamedo, Concentrate, Move HP Up                 |
     - Ninjas           |-------------------------------------------------|
                        | Fists, Red Hat, Leather Vest, Battle Boots      |
    ----------------------------------------------------------------------|
     Delita - Knight    | Item                                            |
                        |-------------------------------------------------|
                        | Long Sword, Escutcheon, Bronze Helmet, Linen    |
                        | Cuirass, Battle Boots                           |
    ----------------------------------------------------------------------
    
    Again, this is a very easy battle. Just move up next to enemies, and they
    will die on hamedo. Concentrate once again is used to bypass enemy evade.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    ~~~[Windmill Shed]~~~
    ~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Wiegraf               | 9               |
     Boco                  | 7               |
     Knight                | 6               |
     Monks x 2             | 6, 7            |
     Delita                | >=1             |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Damage Split, Move HP Up                        |
     - Lancers          |-------------------------------------------------|
                        | Iron Helmet, Chain Mail, Battle Boots           |
    ----------------------------------------------------------------------|
     Delita - Knight    | Item                                            |
                        |-------------------------------------------------|
                        | Mythril Sword, Bronze Shield, Iron Helmet,      |
                        | Chainmail, Battle Boots                         |
    ----------------------------------------------------------------------
    
    Armor is used for the high HP. Lancer isn't important; knight or even monk 
    with equip armor works just as well. Start with the lancers on the right 
    (toward the windmill) such that they are all on the same height. Wiegraf 
    goes, sword skills Delita. Boco runs up and attacks Delita. Other enemies 
    move. Move Ramza next to the lead lancer; they should all be on Height 3 
    in a zig-zag line. Others double wait. Delita moves, usually healing
    himself.
    
    [R][L][ ]
    [ ][L][L] <- Zig Zag line
    
    Wiegraf moves up and stasis-swords Ramza and the front lancer. Make sure 
    no stop status occurs; 2 damage splits will go off. Boco will kill Delita. 
    Move the lancers around to heal, but make sure 3 are in an "L" shape on 
    height 3. Wiegraf will move and use stasis sword on all three. Hopefully 
    stop status doesn't occur; 3 more damage splits should make him run.
    
    In this battle, luck in avoiding STOP is necessary, since the status 
    prevents damage splits from going off. Since units are Capricorn, 
    good compat will do 32 damage per damage split. Normal compat only does 27 
    damage. 5 good compat damage splits (32x5) kills wiegraf; 4 should make 
    him run. 
    
    NOTE: it's important to NOT have defense up in order to maximize damage 
    split damage.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~~[Fort Zeakden]~~~
    ~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Algus                 | 10              |
     Knights x3            | 7, 8, 8         |
     Wizards x2            | 8, 9            |
     Delita                | >=1             |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 2 males    | Hamedo, Defense Up, Move HP Up                  |
     - Ninja            |-------------------------------------------------|
                        | Red Hat, Chain Vest, Battle Boots               |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Equip Crossbow, Move HP Up              |
                        |-------------------------------------------------|
                        | Night Killer, Red Hat, Chain Vest, Battle Boots |
    ----------------------------------------------------------------------|
     Delita - Knight    | Item                                            |
                        |-------------------------------------------------|
                        | Mythril Sword, Bronze Shield, Iron Helmet,      |
                        | Chainmail, Battle Boots                         |
    ----------------------------------------------------------------------
    
    Start with Ramza and 1 male in team 1, and the female and the other male
    in team 2.
    
    First, trap Algus against an edge somewhere using the 3 hand-to-hand units;
    the ninjas on the right side should be able to reach the left quickly 
    thanks to their high speed and move. Defense up and Move HP Up should 
    allow them survive against any shots from Algus. Keep the crossbow ninja 
    away from knights for now. Then, wait for everything to die by hamedo. 
    After everything else is dead, bring the crossbow unit into range, and let 
    Algus die by crossbow-hamedo.
    
    It takes a while to trap Algus, so Ramza will lose 2 permanent brave. Not 
    a big deal.
    
    NOTE: need to make sure Algus doesn't have punch art, item, or dash. Punch 
    art and dash will hurt the trapping units, and item will prevent the 
    crossbow unit from being able to kill Algus. About half the time he has 
    other secondaries like elemental (no blizzard though), charge, or nothing 
    at all. So, it shouldn't take too many resets to get a killable setup on 
    Algus.
    
    NOTE 2: sometimes when Algus is trapped, he will NO LONGER ATTACK, even 
    with a clear line of sight to a target. In this case, once all the other 
    enemies are dead, just have the trapping ninjas run for cover, and let 
    the crossbow unit duel Algus one-on-one. The other ninjas should be able 
    to easily stay out of Algus' range. 
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[CHAPTER 2]~~~~~~~
    ~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~  "The Manipulator and the Subservient"
    
    
    
    Make sure that Agrias has Hi-Potion; otherwise restart from the end-of-
    chapter 1 save. 
    
    
    
    ~~~~~~~~~~~~~~~~~~~
    ~~~[Dorter City]~~~
    ~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Thieves x2            | 9, 11           |
     Archers x2            | 9, 10           |
     Wizards x2            | 9, 10           |
     Agrias                | 10              |
     Gafgarion             | 10              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Defense Up, Move HP Up                  |
     - Ninja            |-------------------------------------------------|
                        | Red Hat, Chain Vest, Battle Boots               |
    ----------------------------------------------------------------------|
     Agrias - Holy      | Item                                            |
              Knight    |-------------------------------------------------|
                        | Mythril Sword, Mythril Shield, Gold Helmet, Gold|
                        | Armor, Battle Boots                             |
    ----------------------------------------------------------------------|
     Gafgarion - Dark   | Item                                            |
                 Knight |-------------------------------------------------|
                        | NO Sword, Gold Shield, Iron Helmet (Save the    |
                        | cross Helm), Platemail, power wrist             |
    ----------------------------------------------------------------------
    
    Note that Ramza only has 95 Brave at this point.
    
    Rush up and Hamedo things. Make sure Agrias gets enough JP to learn 
    Gained JP Up. This will make it easier for Agrias to power up in Araguay.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    ~~~[Araguay Woods]~~~
    ~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Black Goblin          | 13              |
     Goblins x5            | 8, 8, 9, 9, 10  |
     Agrias                | >=10            |
     Gafgarion             | >=10            |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Only Ramza - Ninja | Auto Potion, Defense Up, Teleport               |
                        |-------------------------------------------------|
                        | Head Gear, Mythril Vest, Battle Boots           |
    ----------------------------------------------------------------------|
     Agrias - Holy      | Item, Gained JP Up                              |
              Knight    |-------------------------------------------------|
                        | NO Sword, Gold Shield, Cross Helm, Gold         |
                        | Armor, Leather Mantle                           |
    ----------------------------------------------------------------------|
     Gafgarion - Dark   | None                                            |
                 Knight |-------------------------------------------------|
                        | NO Sword, Mythril Shield, NO helmet or armor,   |
                        | Leather Mantle                                  |
    ----------------------------------------------------------------------
    
    Save Boco of course. Ramza starts on the far right of the PBF (toward the 
    corner where Boco hides). Then, Ramza should be able to reach Boco in the 
    corner in 2 moves (6-tiles each). Ride Boco on Ramza's second move. The 
    teleport is to prevent being blocked by goblins. 
    
    After Ramza's second move, the black goblin will trap Ramza/Boco and spin. 
    On the black goblin's next turn, it will spin again and then move away. 
    Auto Potion protects against black goblin's spin punch. Now Ramza/Boco can 
    get out of the corner and run from everything while Agrias slowly kills
    the goblins and gains a lot of JP in the process.
    
    NOTE: do NOT put Ramza on autobattle, even on run like a rabbit; the AI 
    will cause Ramza to attack if an enemy is close enough.
    
    After the battle, have Agrias learn Holy Explosion and Move +1.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Zirikile Falls]~~~
    ~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knights x5            | 8, 8, 9, 10, 11 |
     Delita                | 11              |
     Ovelia                | 5               |
     Agrias                | >=10            |
     Gafgarion             | >=10            |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Concentrate, Teleport                   |
     - Ninja            |-------------------------------------------------|
                        | Head Gear, Mythril Vest, Battle Boots           |
    ----------------------------------------------------------------------|
     Agrias - Holy      | Item, Gained JP Up, Move +1                     |
              Knight    |-------------------------------------------------|
                        | Mythril Sword, Gold Shield, Cross Helm, Gold    |
                        | Armor, Battle Boots                             |
    ----------------------------------------------------------------------|
     Gafgarion - Archer | None                                            |
                        |-------------------------------------------------|
                        | None                                            |
    ----------------------------------------------------------------------
    
    Teleport gets around Gafgarion on the first turn; concentrate bypasses
    the enemy knights' evade. Protect the princess if she's in danger;
    otherwise just let knights get killed by hamedo.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Zaland Fort City]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knights x2            | 11, 13          |
     Wizards x2            | 11, 12          |
     Archers x2            | 11, 12          |
     Mustadio              | 10              |
     Agrias                | >=10            |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Defense up, Move HP Up                  |
     - Ninja            |-------------------------------------------------|
                        | Head Gear, Adaman Vest, Battle Boots            |
    ----------------------------------------------------------------------|
     Agrias - Holy      | Item, Gained JP Up, Move +1                     |
              Knight    |-------------------------------------------------|
                        | Coral Sword, Gold Shield, Cross Helm, Gold      |
                        | Armor, Spike Shoes                              |
    ----------------------------------------------------------------------
    
    Don't save Mustadio. This will still give a +1 permanent brave boost for
    Ramza. Even if you choose to save Mustadio, Ramza cannot get more than +1 
    permanent brave since he already starts at 95; so saving Mustadio is 
    pointless.
    
    In addition, at the very beginning of the battle, check and make sure that
    Mustadio has Seal Evil, or enough JP to learn Seal Evil. Otherwise, reset.
    This will be very helpful at Zigolis Swamp.
    
    Rush forward and Hamedo things. The ninjas' natural evade, defense up, and
    move HP up should be sufficient protection against the archers. After 
    killing the other enemies, let Agrias kill the remaining archers. The 
    hamedo trap I mentioned earlier can be useful here. However, Agrias will 
    most likely kill the archers quicker.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~~[Bariaus Hill]~~~
    ~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knights x2            | 13, 14          |
     Summoners x2          | 11, 12          |
     Archers x2            | 11, 13          |
     Agrias                | >=10            |
     Mustadio              | >=10            |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Defense up, Move HP Up                  |
     - Ninja            |-------------------------------------------------|
                        | Head Gear, Adaman Vest, Battle Boots            |
    ----------------------------------------------------------------------|
     Agrias - Holy      | Item, Gained JP Up, Move +1                     |
              Knight    |-------------------------------------------------|
                        | Coral Sword, Gold Shield, Cross Helm, Gold      |
                        | Armor, Battle Boots                             |
    ----------------------------------------------------------------------|
     Mustadio           | Item                                            |
     - Engineer         |-------------------------------------------------|
                        | Romanda Gun, Head Gear, Mythril Vest, Battle    |
                        | Boots                                           |
    ----------------------------------------------------------------------
    
    Rush forward, and hamedo things along the way. Make sure to stay out of 
    Agrias' Holy Explosion path of fire, or she WILL hit the ninjas. Trap the 
    archers, and if possible use the hamedo trap. The knights should die to 
    hamedo relatively quickly, and hopefully Musty survives. Agrias should 
    polish off the remaining enemies.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    ~~~[Zigolis Swamp]~~~
    ~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Bone Snatch           | 14              |
     Skeletons x2          | 13, 14          |
     Ghouls x2             | 12, 13          |
     (Flotiball *)         | 13              |
     (Morbol *)            | 12              |
     (Uribo *)             | 11              |
     Mustadio              | >=10            |
    -----------------------------------------
    * Only one of these will be present.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 units        | Damage Split, Defend, Move HP Up                |
     - Lancer           |-------------------------------------------------|
                        | Gold Shield, Gold Helmet, Gold Armor, Wizard    |
                        | Mantle                                          |
    ----------------------------------------------------------------------|
     Mustadio           | Item                                            |
     - Engineer         |-------------------------------------------------|
                        | Romanda Gun, Head Gear, Mythril Vest, Battle    |
                        | Boots                                           |
    ----------------------------------------------------------------------
    
    Starting Formation:
    
    [ ]
    [ ] [o][ ][ ] 
    [ ] [o]   [ ]   o = leave open
    
    Leave tiles available on the left-side of the right portion of the PBF. 
    This allows mustadio to go there on his first turn and attack. Otherwise, 
    he gets clogged up on the left side and put to sleep. 
    
    The undead like to use ranged attacks, which aren't countergraspable. 
    Also, existing equipment has poor magic evade. So, use damage split 
    instead. Lancers are used for the high HP and evade; knights are fine too. 
    Let Mustadio petrify everything with Seal Evil. Otherwise, this will be a 
    LONG damage split battle.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Goug Machine City]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Summoners x2          | 12, 14          |
     Thieves x2            | 13, 15          |
     Archers x2            | 14, 14          |
     Mustadio              | 12              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 units        | Counter Flood, Maintenance, Move HP Up          |
     - Geomancer        |-------------------------------------------------|
                        | Gold Shield, Green Beret, Wizard Outfit, Wizard |
                        | Mantle                                          |
    ----------------------------------------------------------------------
    
    Stand on carve model tiles, and hope for petrifies from counter flood. 
    This battle could take a short while or a long time depending on luck with 
    petrify. Maintenance is used because otherwise the thieves will be too 
    busy stealing to attack, meaning they won't die. High evade combined with 
    Move HP Up gives sufficient protection.
    
    Note that using hamedo, even with ninjas, is not very effective in this 
    case. The summoners' Moogles combined with any enemy units that might have 
    item means that hamedo won't be able to kill enemies fast enough. It is 
    much faster to get petrifies using counter flood on all 5 units. 
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Bariaus Valley]~~~
    ~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knights x2            | 14, 15          |
     Archers x2            | 14, 15          |
     Wizards x2            | 15, 15          |
     Agrias                | 12              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 units        | Hamedo, Defense Up, Move HP Up                  |
     - Ninjas           |-------------------------------------------------|
                        | Green Beret, Wizard Outfit, Battle Boots        |
    ----------------------------------------------------------------------|
     Alternate Setup:   | Counter Flood, Defend, Move HP Up               |
     All 5 Units        |-------------------------------------------------|
     - Geomancers       | Gold Shield, Green Beret, Wizard Outfit, Wizard |
                        | Mantle                                          |
    ----------------------------------------------------------------------
    
    Team 2 should bait the wizard and archer, and pull them toward the rear of 
    the map. This is to prevent them from crossing the river and joining the 
    main fight too early. Defense up and Move HP up keeps them safe; they 
    might even be able to hamedo the wizard.
    
    Team 1 should simply rush forward, and block the knights from reaching 
    Agrias. Agrias should be able to kill the wizard in a few turns, while the 
    knights get hit by hamedo. The archer tends to target the ninjas instead 
    of Agrias. After the wizard is dead, send one ninja up to trap the archer 
    at the peak. Once she is trapped, a bait ninja near the river should allow 
    the trapping ninja to hamedo her. The other ninja should try to hamedo any 
    remaining knights. Otherwise, Agrias needs to kill the archer.
    
    After team 1's side is cleared out, take out any remaining enemies on 
    team 2's side. Agrias will be needed to help kill the last archer.
    
    Alternate Setup Strategy:
    
    Here, use defend and stand on carve model/river tiles. Team 2 should still 
    pull the wizard and archer away from the main fight. This setup relies on 
    petrify and frog status to eliminate the enemies. NOTE: attacks by a frog 
    will still trigger counter flood, which is good.
    
    Both strategies work just as well. However, since not many enemies will be 
    able to heal on average, and petrify status might not occur too often, the 
    ninjas tend to be slightly quicker. 
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Golgorand Execution Site]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Gafgarion             | 17              |
     Knights x3            | 14, 15, 16      |
     Archers x2            | 15, 16          |
     Time Mages x2         | 14, 15          |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 2 males    | Hamedo, Concentrate, Move HP Up                 |
     - Ninjas           | The two males also have Battle Skill            |
                        |-------------------------------------------------|
                        | Green Beret, Wizard Outfit, Battle Boots        |
    ----------------------------------------------------------------------|
     1 Male & 1 female  | Counter Flood, Defend, Move HP Up               |
     - Geomancers       |-------------------------------------------------|
                        | Gold Shield, Green Beret, Wizard Outfit, Wizard |
                        | Mantle                                          |
    ----------------------------------------------------------------------
    
    NOTE: If Gaf or a generic has elemental or punch art, reset. Also, if 
    more than one or two enemies have item, might want to reset as well, since 
    the battle will take a long time. 
    
    Ninjas in team 1, geomancers in team 2. Ramza starts one step to the right 
    of his default. The other ninjas are in the back row, to the left of Ramza.
    In Team 2, both start on the back row. If no one is within reach of Gaf, he 
    attacks team 2 instead, which is bad. If too many units are on the right
    side in team 1, then the fake princess archer attacks team 1, which is bad.
    
    Team 1:
       [ ][R][ ][ ]
    [M][M][ ][ ][ ]
    
    Team 2:
    [ ][ ]
    [M][F] Back row
    
    Gaf attacks Ramza. Ramza moves two steps left, so that all the ninjas are 
    in an "L" shape in the corner. The other ninjas full wait. If they try to 
    break Gaf's weapon now, the princess archer will attack team 1. A full 
    wait allows them to go AFTER the princess archer, but BEFORE Gaf (even if 
    he gets hasted). Princess archer will attack team 2. 
    
    Team 2 moves one step forward and defends. The other enemies go, and the 
    other archer will also attack team 2. 
    
    Now the two ninjas can go; break Gaf's sword with ONE of them, which gives 
    26 EXP. You can also steal it, but break has a higher chance of success. 
    After breaking Gaf's sword, princess archer will come back and attack 
    team 1. Move around, dodge and heal as much as possible, while trying to 
    hamedo knights and Gaf. If necessary, climb the top of the walkway, which 
    should cause the archer to attack team 2 again.
    
    Team 2 defends, and uses counter flood. The archers, one knight, and one 
    time mage should be attacking team 2. Hopefully they miss often, and 
    carve model petrifies them quickly. Team 2 should have sufficient space 
    under the arch to move around to heal while still maintaining good evade. 
    
    NOTE: ONLY the area under the arch (where team 2 starts) is carve model. 
    The other stone looking tiles are kamataichi or local quake. 
    
    ----------------------
     EXP Update           |
    ----------------------|
     Ramza : <=99         |
     Male 1: 26           |
     Male 2: 0            |
     Male 3: 0            |
     Female: 0            |
    ----------------------
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Gate of Lionel Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Gafgarion             | 18              |
     Knights x3            | 15, 15, 16      |
     Archers x2            | 15, 17          |
     Summoner              | 16              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Lancer     | Hamedo, Concentrate, Move HP Up                 |
                        |-------------------------------------------------|
                        | Spear, Gold Shield, Cross Helm, Gold Armor,     |
                        | Battle Boots                                    |
    ----------------------------------------------------------------------|
     The male with 26   | Battle Skill, Hamedo, Concentrate, Move HP Up   |
     Exp - Ninja        |-------------------------------------------------|
                        | Green Beret, Wizard Outfit, Battle Boots        |
    ----------------------------------------------------------------------|
     2 Males & 1 female | Counter Flood, Defend, Move HP Up               |
     - Geomancers       |-------------------------------------------------|
                        | Gold Shield, Green Beret, Wizard Outfit, Wizard |
                        | Mantle                                          |
    ----------------------------------------------------------------------
    
    Gaf hits Ramza with nightsword. The ninja with battle skill teleports back, 
    and must break Gaf's sword (27 EXP). Then hamedo Gaf, and carve model all 
    the enemy generics with defend and counterflood. Not too bad. After this 
    battle, the one male should have 53 EXP: 27 from this battle, 26 from 
    Golgorand.
    
    ----------------------
     EXP Update           |
    ----------------------|
     Ramza : <=99         |
     Male 1: 53           |
     Male 2: 0            |
     Male 3: 0            |
     Female: 0            |
    ----------------------
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Inside Lionel Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Quecklain             | 20              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Only Ramza - Ninja | Hamedo, Martial Arts, Teleport                  |
                        |-------------------------------------------------|
                        | Head Gear, No Clothes, Defense Ring             |
    ----------------------------------------------------------------------
    
    With Ramza naked, Quecklain will use physical attacks, and get hit by
    hamedo in the process. Just move around a bit to force Quecklain to move
    and act.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[CHAPTER 3]~~~~~~~
    ~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~  "The Valiant"
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Goland Coal City]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Mediator              | 18              |
     Thieves x3            | 19, 20, 21      |
     Chemists x2           | 21, 21          |
     Olan                  | 18              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & Male with  | Hamedo, Maintenance, Teleport                   |
     53 Exp - Ninja     |-------------------------------------------------|
                        | Hidden Knife x2, Green Beret, Brigandine,       |
                        | N Kai Armlet                                    |
    ----------------------------------------------------------------------|
     2 Males with 0 Exp | Battle Skill, Hamedo, Maintenance, Teleport     |
     - Ninja            |-------------------------------------------------|
                        | Hidden Knife x2, Green Beret, Brigandine,       |
                        | N Kai Armlet                                    |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Maintenance, Teleport                   |
                        |-------------------------------------------------|
                        | Hidden Knife x2, Green Beret, Brigandine,       |
                        | Battle Boots                                    |
    ----------------------------------------------------------------------
    
    Maintenance is to protect against stealing, N Kai against charm. Rush 
    forward and break the chemists' guns as quickly as possible using one of 
    the male ninjas with weapon break. This might take a few tries due to the 
    chemists always being Gemini (bad compat). Make sure to use ONE of the 
    units to break BOTH guns (30 EXP x2). Both having battle skill is just to 
    give a better chance of breaking the first one; after that, the same unit 
    has to break the second. Send Ramza and the female up on the roof to 
    protect Olan. Then Hamedo everything else. 
    
    This battle is also possible without gaining EXP. Use Move HP Up instead
    of Teleport. Move forward, hamedo things. When ninjas are shot, keep them 
    away from chemists by staying on the opposite side of the building. 
    Eventually, trap the chemists using the ninjas, and hopefully with the 
    right combination of Galaxy Stop and Dictionary attacks Olan will kill 
    them. So, it's possible to win this battle without acting. However, in 12 
    tries I only won 3 times this way, and it took a long time.
    
    The problem is Olan is an idiot. He likes to charge Galaxy Stop when it's 
    guaranteed he will get hit by multiple enemies midcharge. He likes to NOT
    attack trapped chemists when a single attack will kill them. He also 
    likes to attack chemists when they won't die, thus guaranteeing he gets
    shot.
    
    Instead, it's MUCH easier to just use a couple of actions.
    
    At the end, one male should have 53 XP from chapter 2, and another male 
    should have 60 XP from this battle.
    
    ----------------------
     EXP Update           |
    ----------------------|
     Ramza : <=99         |
     Male 1: 53           |
     Male 2: 60           |
     Male 3: 0            |
     Female: 0            |
    ----------------------
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Back Gate of Lesalia Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Zalmo                 | 24              |
     Knights x3            | 22, 22, 20      |
     Monks x2              | 21, 21          |
     Alma                  | 3               |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Concentrate, Move HP Up                 |
     - Ninja            |-------------------------------------------------|
                        | Fists, Twist Headband, Brigandine,              |
                        | Diamond Armlet                                  |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Concentrate, Move HP Up                 |
                        |-------------------------------------------------|
                        | Hidden Knife x2, Twist Headband, Brigandine,    |
                        | Diamond Armlet                                  |
    ----------------------------------------------------------------------
    
    Walk up and hamedo things along the way. Eventually surround Zalmo and 
    hamedo him. As long as the monks don't use their punch arts too often 
    there shouldn't be a problem. 
    
    After this battle, you get to strip the Barette from Alma.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Underground Book Storage Second Floor]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Lancers x3            | 24, 25, 25      |
     Time Mages x2         | 22, 23          |
     Chemist               | 24              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 units        | Hamedo, Concentrate, Move HP Up                 |
     - Lancer           |-------------------------------------------------|
                        | Mythril Spear, Flame Shield, Diamond Helm,      |
                        | Diamond Armor, Diamond Armlet                   |
    ----------------------------------------------------------------------
    
    This is another straight forward battle. Hopefully the lancers don't jump, 
    and the chemist doesn't have Phoenix Down or X-potion. Luckily, they
    don't very often. Aside from that detail, just walk around and hamedo 
    everything.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Underground Book Storage Third Floor]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Izlude                | 26              |
     Archers x2            | 21, 23          |
     Knights x2            | 23, 24          |
     Summoner              | 22              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Concentrate, Move HP Up                 |
     - Ninja            |-------------------------------------------------|
                        | Fists, Twist Headband, Judo Outfit, Diamond     |
                        | Armlet                                          |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Concentrate, Move HP Up                 |
                        |-------------------------------------------------|
                        | Hidden Knife x2, Twist Headband, Judo Outfit,   |
                        | Diamond Armlet                                  |
    ----------------------------------------------------------------------
    
    Have all the units hop over the book shelves and rush Izlude. As long as 
    you keep your units close to Izlude, he will tend to attack physically 
    rather than jump. Two hamedos activated against him should be enough to 
    win.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Underground Book Storage First Floor]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Wiegraf               | 27              |
     Archers x2            | 21, 23          |
     Knights x2            | 24, 24          |
     Wizard                | 22              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 units        | Damage Split, Move HP Up                        |
     - Lancer           |-------------------------------------------------|
                        | Flame Shield, Diamond Helm, Diamond Armor, Elf  |
                        | Mantle                                          |
    ----------------------------------------------------------------------
    
    Starting formation:
    
    [ ]   [ ]
    [M][R][M]
    [ ][M][F]
    
    Wiegraf walks up and uses stasis sword, centered on Ramza. Make sure no 
    one gets stopped; otherwise, reset. Damage split should do 4x66 damage to 
    Wiegraf due to good compat. Enemies move; hopefully no one heals Wiegraf, 
    and any arrows miss. 
    
    Now, move the female (who is undamaged) and one male within range of 
    Wiegraf, and put them next to each other on tiles of the same height. Have 
    the other lancers move to the sides and spread out. The reason is because 
    Wiegraf sometimes uses Lightning stab for his second attack; damaged units 
    won't be able to survive even after move HP up. 
    
    So, now Wiegraf will stasis sword or lightning stab the male-and-female 
    pair. As long as one more damage split goes off (66 damage for stasis
    sword, 77 damage for lightning stab), Wiegraf should be dead. He usually 
    has less than 330 HP.
    
    
    
    ~~~~~~~~~~~~~~~~~
    ~~~[Grog Hill]~~~
    ~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Chemists x2           | 26, 27          |
     Squires x2            | 25, 27          |
     Thief                 | 26              |
     Archer                | 26              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Ninja      | Hamedo, Defense Up, Move HP Up                  |
                        |-------------------------------------------------|
                        | Fists, Twist Headband, Power Sleeves, N-Kai     |
                        | Armlet                                          |
    ----------------------------------------------------------------------|
     2 Males with 53    | Battle Skill, Hamedo, Martial Arts, Move HP Up  |
     and 60 Exp - Ninja |-------------------------------------------------|
                        | Fists, Twist Headband, Power Sleeves, N-Kai     |
                        | Armlet                                          |
    ----------------------------------------------------------------------|
     1 Male with 0 Exp  | Hamedo, Martial Arts, Move HP Up                |
     - Ninja            |-------------------------------------------------|
                        | Fists, Twist Headband, Power Sleeves, N-Kai     |
                        | Armlet                                          |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Equip Crossbow, Move HP Up              |
                        |-------------------------------------------------|
                        | Hunting Bow, Black Hood, Power Sleeve, Germinas |
                        | Boots                                           |
    ----------------------------------------------------------------------
    
    N-Kai to protect against charm. Stealing won't be much of a problem;
    the single thief tends to attack physically. High PA combined with 
    Martial Art ninjas means most enemies will get OHKO (one-hit KO) by
    Hamedo. 
    
    Starting formation: Ramza in the middle (he starts in the center no matter
    what), two ninjas against the left edge, and two ninjas against the right
    edge. Ramza will get shot; this is why he has defense up. No other enemies 
    will attack. Have everyone spread out and hug the bottom walls. This 
    provides cover against guns. Heal by moving side to side behind the wall. 
    Often times the archer has a crossbow instead of a bow, meaning he won't
    be attacking. 
    
    Eventually the enemies will walk down. Be patient; let them get real 
    close. Run up, break the chemists' guns, using BOTH ninjas: one ninja per 
    gun. After this, the two males should have 88 and 96 XP or 89 and 95 XP, 
    depending on who broke which chemist's weapon. Obviously reset if the 
    chemists have maintenance.
    
    After that, hamedo everything, trap the archer, and use crossbow hamedo to 
    kill the archer. It helps if the chemists don't have Phoenix Down.
    
    ----------------------
     EXP Update           |
    ----------------------|
     Ramza : <=99         |
     Male 1: 88 or 89     |
     Male 2: 96 or 95     |
     Male 3: 0            |
     Female: 0            |
    ----------------------
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Yardow Fort City]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Malak                 | 23              |
     Ninjas x3             | 24, 25, 26      |
     Summoners x2          | 27, 28          |
     Rafa                  | 23              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Defense Up, Move HP Up                  |
     - Ninja            |-------------------------------------------------|
                        | Short Edge x2, Green Beret, Power Sleeves,      |
                        | Germinas Boots                                  |
    ----------------------------------------------------------------------|
     Female - Ninja     | Sunken State, Equip Shield, Move HP Up          |
                        |-------------------------------------------------|
                        | Diamond Shield, Green Beret, Power Sleeves, Elf |
                        | Mantle                                          |
    ----------------------------------------------------------------------
    
    Starting Formation:
    
    	   [M][R]
    	   [M]
    	[F][M][ ]
    	[ ]   [ ]
    	[ ][ ][ ]
    
    After Rafa runs back, the female unit should clog the door way. With her
    high evade it is easy to turn invisible and not get hurt too bad. This
    prevents the enemy ninjas from running outside the fort and attacking
    Rafa. Have Ramza and the 3 males climb the wall and hamedo everything. 
    Try to surround Malak early on and hamedo him; remember that everyone has 
    3 faith, so Malak's spells will hurt more than usual.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~ Saving up Money and Saying Goodbye ~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Before you wander off into Yuguo Woods, take the time to fight random
    battles with your high-level support characters. Make enough money to buy
    all the needed equipment currently available. On top of that, save up 
    money for chapter 4 as well. 1 million gil should be more than enough. At
    high levels, it shouldn't take too long to build up a lot of money. After
    you have all the equipment and money you'll need, discard all the extra
    units; from this point on, you will only use the five level-1 units. 
    
    The main reason for discarding the high-level support units at this point
    is that the monsters at Yuguo Woods have levels equal to the highest level 
    in your formation. Fighting evel 23 monsters (since Rafa is level 23) is 
    bad enough; fighting three level 99 monsters will be much more difficult.
    Besides, once you have enough money for chapter 4, there is no purpose to
    having the high-level units anyway. So, say goodbye; don't let their
    departure quotes dissuade you from doing what must be done.
    
    
    
    ~~~~~~~~~~~~~~~~~~~
    ~~~[Yuguo Woods]~~~
    ~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Wizards x2            | 27, 28          |
     Time Mages x2         | 27, 28          |
     Ghoul, Gust, Revnant  | 21-23*          |
     Rafa                  | >=23            |
    -----------------------------------------
    
     * Enemy unit levels based on highest unit level in player formation.
       These values are based on the assumption that Rafa is still level 23.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 Units        | Counter Flood, Defend, Move HP Up               |
     - Geomancer        |-------------------------------------------------|
                        | Diamond Shield, Golden Hairpin, Power Sleeves,  |
                        | Dracula Mantle                                  |
    ----------------------------------------------------------------------|
     Rafa - Knight      | Item                                            |
                        |-------------------------------------------------|
                        | Platinum Sword, Aegis Shield, Circlet, White    |
                        | Robe, Dracula Mantle                            |
    ----------------------------------------------------------------------
    
    This stage has lots of carve model tiles. Have the geomancers stand on 
    those and defend, with their backs against the edge. They should be nearly 
    untouchable, even against throw spirit. Note that throw spirit triggers
    counter flood, but drain touch does not. Just defend and let counter flood
    do the work; eventually counterflood damage and petrifies will wipe out the
    undead. If the revnant insists on using drain touch, leave it for last,
    then move slightly out of range to force it to use throw spirit.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Gate of Riovanes Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Malak                 | 24              |
     Archers x3            | 27, 28, 29      |
     Knights x3            | 27, 28, 29      |
     Rafa                  | >=23            |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 Units        | Counter Flood, Defend, Move HP Up               |
     - Geomancer        |-------------------------------------------------|
                        | Diamond Shield, Golden Hairpin, Power Sleeves,  |
                        | Dracula Mantle                                  |
    ----------------------------------------------------------------------|
     Rafa - Heaven      | None                                            |
            Knight      |-------------------------------------------------|
                        | None                                            |
    ----------------------------------------------------------------------
    
    Use the same strategy as Yuguo. Sit on the carve model tiles, defend and
    let counter flood petrify the enemies.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Inside Riovanes Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Wiegraf               | 28              |
     Velius                | 31              |
     Archaic Demons x3     | 27, 28, 29      |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | Hamedo, Concentrate, Move HP Up                 |
                        |-------------------------------------------------|
                        | Platinum Sword, Diamond Shield, Circlet,        |
                        | Chameleon Robe, Bracer                          |
    ----------------------------------------------------------------------|
     3 Males - Ninja    | Hamedo, Martial Arts, Move HP Up                |
                        |-------------------------------------------------|
                        | Fists, Twist Headband, Power Sleeves, Bracer    |
    ----------------------------------------------------------------------
    
    Note that the strategy for the Wiegraf portion of the fight is adapted 
    from a strategy that was posted on Youtube as a video clip. The video was
    created by "un<zn_oz", and demonstrated the ease with which Hamedo kills
    Wiegraf. The strategy that I present for the Velius portion of the 
    fight is original.
    
    Formation:
    
    Team 1: 
    [R][ ] <-- Ramza's default position
    [ ][N]
    
    Team 2: 
    [N][ ][ ][ ]
    [ ][ ][ ][N] <-- Back Row
    
    
    
    Wiegraf:
    
    1. Wiegraf moves up, Earthslashes/Wavefists
    
    2. Ramza moves up directly in front of Wiegraf, faces him, waits
    
    3. Wiegraf moves behind Ramza, gets hamedo (120 dmg to Wiegraf per hit)
    
    4. Ramza moves behind Wiegraf, faces him, waits
    
    5. Wiegraf moves behind Ramza, gets hamedo
    
    6. Ramza moves to Wiegraf's left, faces him, waits
    
    7. Wiegraf moves behind Ramza, gets hamedo and dies
    
    
    
    Velius:
    
    1.  Ramza moves up directly in front of velius, faces him, waits.
    
    2.  Velius moves behind Ramza, gets hamedo.
    
    3.  Ramza moves to the left of velius on the SAME step, waits.
    
    4.  2 demons cast gigaflare on Ramza, which also hit Velius. Ramza usually 
        gets killed due to good compat; Demon zodiacs are random.
    
    5.  The front-most ninja moves 1 step forward and waits. Others full wait.
    
    6.  3rd demon moves down, casts gigaflare on the left-most ninja.
    
    7.  The left-most ninja moves to the back left corner. The right-most 
        ninja waits in place.
    
    8.  Velius moves down, on the left of the front-most ninja; gets hamedo 
        (276 dmg per punch)
    
    9.  Front-most ninja turns back to velius, waits in place.
    
    10. 2 demons move down; 1 will gigaflare the front-most ninja, which
        also hits Velius.
    
    11. The right-most ninja waits in place.
    
    12. 3rd demon moves down some more, and kills the left-most ninja with 
        gigaflare.
    
    13. Front-most ninja waits in place, with his back still to Velius.
    
    14. Velius attacks the ninja, gets hamedo. Dies after 1 punch.
    
    * This was tested 10 times; the timeline above occurs the majority
    of the time.
    
    
    
    Some possible deviations:
    
    a. Ramza doesn't die after 2 gigaflares; the 3rd demon will kill
       Ramza with gigaflare instead of attacking ninjas. Velius
       will still run down and get hamedo.
    
    b. Very rarely, Velius uses seal on the ninjas instead of attacking.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Roof of Riovanes Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Elmdor                | 33              |
     Celia                 | 29              |
     Lede                  | 28              |
     Rafa                  | 23              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Martial Arts, Teleport                  |
     - Ninja            |-------------------------------------------------|
                        | Fists, Green Beret, Power Sleeves, Sprint Shoes |
    ----------------------------------------------------------------------
    
    Elmdor muramasas Rafa. With the high speed setup, the ninjas get to go 
    before the assassins. Teleport up and surround them completely. This is
    possible because the steeples are obstacles which the assassins cannot
    move through. Usually they will attack physically, and get hamedo. Rafa 
    runs away. Elmdor will attack the ninjas and also get hamedo. Another 
    round of hamedos should kill or critical an assassin.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[CHAPTER 4]~~~~~~~
    ~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~  "Someone to Love"
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~~[Dougola Pass]~~~
    ~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Lancers x2            | 31, 32          |
     Knight                | 33              |
     Archer                | 30              |
     Wizards x2            | 29, 31          |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 Units        | Hamedo, Attack Up, Move HP Up                   |
     - Lancer           |-------------------------------------------------|
                        | Partisan, Platina Shield, Circlet, Carabini     |
                        | Mail, Bracer                                    |
    ----------------------------------------------------------------------
    
    Have the units start toward the front of the formation, favoring the high
    ground.
    
    Send 2 units forward on the middle level, and 3 forward on the top level.
    Trap the archer in the top corner (where he started) as quickly as 
    possible. Success hinges around trapping the archer, and not getting 
    jumped by the enemy lancers. Enemy lancers are less likely to jump if they 
    have a target to poke, so get in close. The high-damage setup is needed to 
    kill the enemies quickly. The longer the enemy lancers survive, the more 
    likely they will jump.
    
    To kill the archer, use the hamedo trap. As long as the archer is equipped
    with a bow and not a crossbow (as he usually is), it should work. Trap him 
    in the corner of the map. Then put a bait unit on the middle level, in 
    line with one of the trapping units. The archer will try to attack the low 
    bait unit using the indirect fire of the bow, but get hamedoed by the 
    trapping unit.
    
    It's also possible to keep the female as a crossbow unit in reserve,
    and crossbow-hamedo the enemy archer once all the other enemies are dead.
    The best setup for that is a female archer with shield, mantle, and 
    defend. However, the hamedo trick works quite well in this situation.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Bervenia Free City]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Meliadoul             | 35              |
     Ninja                 | 31              |
     Archers x2            | 31, 32          |
     Summoners x2          | 32, 32          |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & Female     | Abandon, Maintenance, Teleport                  |
     - Geomancer        |-------------------------------------------------|
                        | Platina Shield, Green Beret, NO Clothes,        |
                        | Dracula Mantle                                  |
    ----------------------------------------------------------------------|
     2 Males with       | Hamedo, Maintenance, Move HP Up                 |
     non-zero Exp       |-------------------------------------------------|
     - Ninja            | Fists, Twist Headband, Power Sleeves, Bracer    |
    ----------------------------------------------------------------------|
     1 Male with 0 Exp  | Steal, Hamedo, Maintenance, Move HP Up          |
     - Ninja            |-------------------------------------------------|
                        | Fists, Twist Headband, Power Sleeves, Bracer    |
    ----------------------------------------------------------------------
    
    The goal here is to steal the chantage from Meliadoul before winning the
    battle. Maintenance forces Meliadoul to attack normally rather than using
    Mighty Sword.
    
    Formation:
    
    Team 1:
    [R][ ][ ][F]
    [ ][ ][ ][ ][1]
    
    Team 2:
    [ ][ ][ ][ ]
          [ ][ ]
          [ ][ ]
    [ ][ ][2][S]
    
    R = Ramza
    F = female geomancer
    S = ninja with steal
    1,2 = ninjas
    
    
    
    Timeline:
    
    1. The enemies move. The ninja moves forward 4 steps to stand on box, with
       Meliadoul right behind her. Occasionally the ninja moves up 5 due to 
       having Germinas boots. Archers should attack Ramza and the female, the
       "bait" units. The summoners move around and may perform unimportant
       actions. 
    
       If either of the bait units dies early on, then reset. They're needed 
       to buy time for stealing the chantage and defeating Meliadoul.
    
    2. Have Ramza and the female wait in place. The ninjas move to the right
       corner as follows:
    	
       [ ][S]
       [ ][2]
       [1][ ]<- This is the rightcorner of the map
    
    3. The enemy ninja will move up next to S, and die from Hamedo. She MUST 
       get killed; reset otherwise. Meliadoul will usually move into the 
       corner by the box and chimney, though sometimes she might advance
       as much as possible along the edge of the map. Either is fine.
       Rarely, she will have phoenix down and revive the ninja; reset
       if that happens.
    
    4. Ramza teleports 3 forward: onto the stairs, but NOT on the top ledge. 
       The female teleports 4 right, directly behind the enemy ninja's corpse. 
       The ninjas should move back a little bit, and setup to surround 
       Meliadoul when she advances:
    	
       [C][ ]
       [F][S]
       [2][1] <- This is the corner of map
    
       C = enemy ninja corpse 
       F = female geomancer  
       S = ninja with steal 
       1, 2 = ninjas
    
    5. The summoners move and do whatever. The archers should still be 
       targeting the bait units at this point. Meliadoul will move in front of 
       the stealing ninja and get hamedoed; hopefully she doesn't get herself 
       killed prematurely. Reset if you win without having stolen the 
       chantage.
    
    6. The ninjas can now block off Meliadoul in that alley; Ninja2 blocks 
       off the back, while Ninja1 and the stealer blocks off the front. The 
       stealer now gets a steal from behind at 47% success, which is a bonus.
    
       But first, make sure to move the female out of the alley trap; also, 
       teleport Ramza somewhere. It doesn't really matter where they move. 
       Unfortunately, the archers now have a tendency to start targeting the 
       ninjas, particularly the stealing ninja. Hopefully the ninja's natural 
       class evade kicks in.
    
       After that, keep trying to get the chantage, and then hopefully 
       Meliadoul quickly kills herself/gets hurt enough to run away.
       Obviously, reset if the stealing ninja dies before the chantage is 
       obtained.
    	
    * There's quite a bit of variability in the battle; however the general 
      strategy is repeatable. Stealing successfully may take several resets. 
      Bad luck with the bait's evade may cause some more resets. But, the 
      chantage is worth it. After this battle, the stealing unit should have 
      44 EXP.
    
    ----------------------
     EXP Update           |
    ----------------------|
     Ramza : <=99         |
     Male 1: 88 or 89     |
     Male 2: 96 or 95     |
     Male 3: 44           |
     Female: 0            |
    ----------------------
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~~[Finath River]~~~
    ~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Chocobos              | 1*              |
     (Uribo)               | 1*              |
    -----------------------------------------
     * Enemy unit levels based on highest unit level in player formation.
       Since you should only have level-1 units, they will be level 1.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 units        | Counter, Defend, Move HP Up                     |
     - Geomancer        |-------------------------------------------------|
                        | Ice Brand, Platina Shield, Twist Headband,      |
                        | Power Sleeves, Dracula Mantle                   |
    ----------------------------------------------------------------------
    
    Reset until there are only yellow chocobos or yellows and an uribo. Then
    just counter them. Level 1 birds are not a threat.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Church Outside of Town]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Zalmo                 | 35              |
     Oracles x2            | 32, 33          |
     Knights x3            | 32, 33, 33      |
     Delita                | 1*              |
    -----------------------------------------
     * Delita matches your levels. I never knew that before.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Martial Arts, Teleport                  |
     - Ninja            |-------------------------------------------------|
                        | Fists, Green Beret, Power Sleeves, Bracer       |
    ----------------------------------------------------------------------
    
    8 speed is enough to go before Zalmo. Teleport up, trap Zalmo, and hamedo.
    Simple.
    
    
    
    ~~~~~~~~~~~~~~~~~~
    ~~~[Bed Desert]~~~
    ~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Balk                  | 35              |
     Archers x2            | 32, 33          |
     Knights x2            | 32, 33          |
     Wizard                | 32              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Sunken State, Defend, Move HP Up                |
     - Geomancer        |-------------------------------------------------|
                        | Ice Shield, Gold Hairpin, Earth Clothes,        |
                        | Defense Armlet                                  |
    ----------------------------------------------------------------------|
     Female - Mediator  | Hamedo, Maintenance, Teleport                   |
                        |-------------------------------------------------|
                        | Mythril Gun, Barette, Earth Clothes, Chantage   |
    ----------------------------------------------------------------------
    
    The ice shield and defense armlet means Balk will ONLY target the female.
    Move around to heal while you're still poisoned. After the poison wears 
    off, defend and go into sunken state. Meanwhile the female should be 
    gun-hamedo-ing Balk and the archers. Note: snipe triggers hamedo. Reset if 
    Balk has healing, since gun damage won't be enough to kill him. Otherwise, 
    surround him with transparent units to prevent other enemies from healing 
    him, then gun hamedo him. The peak of the high wall is a good place to 
    trap him.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[South Wall of Bethla Garrison]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knights x3            | 33, 34, 35      |
     Archers x2            | 33, 34          |
     Thief                 | 33              |
     Ninja                 | 34              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Hamedo, Defend, Move HP Up                      |
     - Geomancer        |-------------------------------------------------|
                        | Ice Brand, Platina Shield, Twist Headband,      |
                        | Power Sleeves, Dracula Mantle                   |
    ----------------------------------------------------------------------|
     Female - Mediator  | Hamedo, Maintenance, Teleport                   |
                        |-------------------------------------------------|
                        | Mythril Gun, Barette, NO Clothes, Chantage      |
    ----------------------------------------------------------------------
    
    Use the geomancers to trap the enemy archers on the upper side ledges.
    Have the female stand in the center of the field and gun-hamedo them; due 
    to her low HP from not having clothes, they should be targeting her to 
    start with. The geomancers can hamedo everything else. Reset if the 
    archers can heal, since gun-damage is low. Other than that, the 
    geomancers' high-damage set up should be able to kill the other enemies 
    even if they have minor healing abilities.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    ~~~[Bethla Sluice]~~~
    ~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knights x2            | 35, 36          |
     Switch Knights x2     | 36, 36          |
     Archers x2            | 36, 37          |
     Wizards x2            | 35, 39          |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | Abandon, Defend, Teleport                       |
                        |-------------------------------------------------|
                        | Platina Shield, Circlet, Caribini Mail, Dracula |
                        | Mantle                                          |
    ----------------------------------------------------------------------|
     Female - Geomancer | Sunken State, Defend, Move HP Up                |
                        |-------------------------------------------------|
                        | Platina Shield, Barette, Earth Clothes, Chantage|
    ----------------------------------------------------------------------
    
    The female goes transparent from arrows. With only one unit visible, the 
    switch knights will step off their switches. Teleport Ramza up to the 
    switches for a quick win. 
    
    Make sure you accept Orlandu so you can strip the Excalibur.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~
    ~~~[Germinas Peak]~~~
    ~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Ninja                 | 38              |
     Thieves x2            | 36, 37          |
     Archers x3            | 35, 36, 37      |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 2 males    | Hamedo, Defend, Move HP Up                      |
     with 80+ Exp       |-------------------------------------------------|
     - Geomancer        | Rune Blade, Crystal Shield, Twist Headband,     |
                        | Power Sleeves, Feather Mantle                   |
    ----------------------------------------------------------------------|
     Male with 44 Exp   | Talk Skill, Abandon, Defend, Move-Find Item     |
     - Knight           |-------------------------------------------------|
                        | Excalibur, Crystal Shield, Crystal Helm,        |
                        | Reflect Mail, Feather Mantle                    |
    ----------------------------------------------------------------------|
     Female - Mediator  | Hamedo, Maintenance, Teleport                   |
                        |-------------------------------------------------|
                        | Mythril Gun, Barette, NO Clothes, Chantage      |
    ----------------------------------------------------------------------
    
    Start with Ramza, one geomancer, and the knight in team 1. The female and 
    the remaining geomancer are in team 2.
    
    The knight should threaten himself twice (+20 EXP total), down to 56 
    brave. Quickly get the vanish mantle; if you get ether instead, reset. 
    After that, have the geomancers hamedo the thieves and the ninja, while 
    using defend against the archers. They should be targeting the female 
    anyway, who will gun-hamedo them. Hopefully the archers don't use any 
    healing abilities too often. The terrain allows many opportunities to
    use the hamedo-trap on the archers, which allows for more damage to be
    dealt quickly.
    
    The knight unit should have 87 permanent brave and 64 EXP after this 
    battle.
    
    ----------------------
     EXP Update           |
    ----------------------|
     Ramza : <=99         |
     Male 1: 88 or 89     |
     Male 2: 96 or 95     |
     Male 3: 64           |
     Female: 0            |
    ----------------------
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    ~~~[Poeskas Lake]~~~
    ~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Revnants x2           | 1*, 6*          |
     Archers x2            | 37, 37          |
     Oracle                | 38              |
     Summoner              | 36              |
    -----------------------------------------
     * Enemy unit levels based on highest unit level in player formation.
       Note that one of the Revnants is level 6, even though the maximum
       unit in the player's formation is 1.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 units        | Damage Split, Defend, Move HP Up                |
     - Geomancer        |-------------------------------------------------|
                        | Crystal Shield, Flash Hat, Black Costume,       |
                        | Feather Mantle                                  |
    ----------------------------------------------------------------------
    
    Damage split works the best here. Between the oracle's stick, the archers,
    and the revnants' drain touch, hamedo doesn't work well. Also, counter 
    flood doesn't do much damage, and there are no carve model tiles.
    
    Move forward, defend and damage split enemies. Defend and move around to 
    heal. The low level revnant should OHKO himself if he drain touches. The 
    other one won't die immediately; after one drain touch, stay out of range 
    to force him to use throw spirit. Clogging the "pier" with player units 
    works well for this purpose. This is a drawn out battle, but not difficult.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Gate of Limberry Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Celia                 | 38              |
     Lede                  | 37              |
     Apandas x4            | 1*, 1*, 1*, 1*  |
    -----------------------------------------
     * Enemy unit levels based on highest unit level in player formation.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Move MP Up                           |
                        |-------------------------------------------------|
                        | Vanish Mantle                                   |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Attack Up, Teleport                     |
                        |-------------------------------------------------|
                        | Spell Edge x2, Barette, Power Sleeves, Chantage |
    ----------------------------------------------------------------------
    
    Simple battle. Since Ramza starts off transparent, just follow the 
    assassins around and use hamedo.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Inside Limberry Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Elmdor                | 41              |
     Celia                 | 39              |
     Lede                  | 38              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 Units        | Damage Split, Move HP Up                        |
     - Lancer           |-------------------------------------------------|
                        | Crystal Shield, Crystal Helmet, Reflect Mail,   |
                        | N-Kai                                           |
    ----------------------------------------------------------------------
    
    Formation: setup in the traditional hollow cross formation.
    
       [F]
    [R][ ][M][M]
       [M]
    
    Elmdor will teleport to the space in the middle and muramasa for 162 
    damage. 5 damage splits should go off, doing 5x81 damage. The assassins 
    will move up and stop 2 lancers. Everyone wait in place. Elmdor will go 
    again, and muramasa. 2 more damage splits should kill Elmdor (7 total).
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Underground Cemetery of Limberry Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Zalera                | 44              |
     Knights x2            | 1*, 1*          |
     Skeleton, Bone Snatch,|                 |
         Living Bone       | 1*, 1*, 1*      |
    -----------------------------------------
     * Enemy unit levels based on highest unit level in player formation.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Move MP Up                           |
                        |-------------------------------------------------|
                        | Vanish Mantle                                   |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Maintenance, Teleport                   |
                        |-------------------------------------------------|
                        | Spell Edge x2, Barette, Power Sleeves, Chantage |
    ----------------------------------------------------------------------
    
    Have Ramza stay out of the way, and follow Zalera around using the female 
    unit. Zalera will eventually die from Hamedo.
    
    Accept Meliadoul and strip her of equipment.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Inside of Igros Castle]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Dycedarg              | 43              |
     Adramelk              | 46              |
     Knights x5            | 37,37,38,38,39  |
     Zalbag                | 42              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Teleport                             |
                        |-------------------------------------------------|
                        | Thief Hat, Vanish Mantle                        |
    ----------------------------------------------------------------------|
     1 Male - Geomancer | Sunken State, Defend, Teleport                  |
                        |-------------------------------------------------|
                        | Crystal Shield, Thief Hat, Chameleon Robe,      |
                        | Feather Mantle                                  |
    ----------------------------------------------------------------------|
     Female - Knight    | Hamedo, Maintenance, Teleport                   |
                        |-------------------------------------------------|
                        | Excalibur, Crystal Shield, Barette, Chameleon   |
                        | Robe, Chantage                                  |
    ----------------------------------------------------------------------
    
    Dycedarg should attack Zalbag instead of your units thanks to the 
    Chameleon robes. Have the lancer defend, then attack him but MISS using 
    the female. This triggers sunken state without causing the female to gain 
    any Exp. Then, use the two invisible units to separate Dycedarg and the 
    knights by blocking off the 2-tile-wide walkway. All the knights should be 
    on one side, and Dycedarg on the other; it doesn't matter which. This is 
    because the knights tend to heal Dycedarg, and generally make it difficult 
    for the female to kill Dycedarg. 
    
    After Dycedarg is singled out, the female just stays close and lets 
    Dycedarg activate hamedo. Once Adramelk appears, do the same thing; move
    around a bit and let Adramelk get hamedo. It will take a while, since even
    with an Excalibur the female unit won't be doing much damage.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[St. Murond Temple]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Priest                | 40              |
     Summoner              | 39              |
     Geomancers x2         | 39, 40          |
     Mediators x2          | 38, 39          |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza & 3 males    | Counter Flood, Defense Up, Move HP Up           |
     - Geomancer        |-------------------------------------------------|
                        | Rune Blade, Crystal Shield, Thief Hat, Black    |
                        | Costume, Feather Mantle                         |
    ----------------------------------------------------------------------|
     Female - Mediator  | Hamedo, Maintenance, Teleport                   |
                        |-------------------------------------------------|
                        | Mythril Gun, Barette, Black Costume, Chantage   |
    ----------------------------------------------------------------------
    
    Start with Ramza and 2 geomancers in team 1. The female and the remaining
    geomancer start in team 2.
    
    Team 1 should stand on carve model tiles and petrify the enemy geomancers
    and summoner using defend + counter flood. The enemy mediators should be 
    busy targeting the female, and getting gun-hamedo. Hopefully the priest 
    doesn't heal too much, and misses his raise spells. Petrify or kill the 
    priest with counter flood. Depending on how often he uses magic, you may 
    have to wait for him to run out of MP.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Hall of St. Murond Temple]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Kletian               | 44              |
     Vormav                | 46              |
     Rofel                 | 45              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     All 5 units - ninja| Hamedo, Maintenance, Move HP Up                 |
                        |-------------------------------------------------|
                        | Spell Edge x2. Twist Headband, Power Sleeves,   |
                        | Bracer                                          |
    ----------------------------------------------------------------------
    
    Maintenance protects against Mighty Sword. Just walk around and let hamedo 
    activate. 
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Chapel of St. Murond Temple]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Zalbag                | 47              |
     Archaic Demons x2     | 1*, 1*          |
     Ultima Demon          | 1*              |
    -----------------------------------------
     * Enemy unit levels based on highest unit level in player formation.
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Move MP Up                           |
                        |-------------------------------------------------|
                        | Excalibur, Thief Hat, Vanish Mantle             |
    ----------------------------------------------------------------------|
     1 Male - Lancer    | Damage Split, Defend, Move HP Up                |
                        |-------------------------------------------------|
                        | Crystal Shield, Crystal Helm, Reflect Mail,     |
                        | Feather Mantle                                  |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Concentrate, Teleport                   |
                        |-------------------------------------------------|
                        | Spell Edge x2, Barette, Power Sleeve, Chantage  |
    ----------------------------------------------------------------------
    
    Due to Zalbag's move HP up, you need to trap him to kill him. But, with 
    the demons alive and using magic, the female by herself won't be able to
    stay alive for long. So, first use the male's damage split to kill the 
    demons, since they generally refuse to attack physically. Remember to keep 
    the lancer on bloodsuck-proof panels. Then, trap Zalbag in a corner with 
    the female and invisible Ramza, and let him activate hamedo.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Underground Book Storage Fourth Floor]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Knights x3            | 48, 49, 49      |
     Monks x2              | 50, 51          |
     Archer                | 48              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Move MP Up                           |
                        |-------------------------------------------------|
                        | Vanish Mantle                                   |
    ----------------------------------------------------------------------|
     Female - Knight    | Counter Flood, Defend, Teleport                 |
                        |-------------------------------------------------|
                        | Save the Queen, Crystal Shield, Crystal Helm,   |
                        | Reflect Mail, Chantage                          |
    ----------------------------------------------------------------------
    
    Have the female stand on the handful of carve model tiles in this stage, 
    and use Defend with her back to a wall. Wait for counterflood to petrify
    everything. Reset if enemies refuse to attack physically, or if too many 
    units can cancel petrify. This may take a while, but it is easy.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Underground Book Storage Fifth Floor]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Rofel                 | 54              |
     Wizards x2            | 50, 52          |
     Summoners x2          | 50, 52          |
     Time Mage             | 52              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Move MP Up                           |
                        |-------------------------------------------------|
                        | Vanish Mantle                                   |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Maintenance, Teleport                   |
                        |-------------------------------------------------|
                        | Spell Edge x2, Barette, Power Sleeve, Chantage  |
    ----------------------------------------------------------------------
    
    Maintenance protects against Rofel's Mighty Sword skills. Just walk around
    and let hamedo kill everything.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Murond Death City]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Kletian               | 54              |
     Ninja x2              | 51, 53          |
     Samurai x2            | 52, 53          |
     Time Mage x2          | 51, 52          |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Move MP Up                           |
                        |-------------------------------------------------|
                        | Vanish Mantle                                   |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Concentrate, Teleport                   |
                        |-------------------------------------------------|
                        | Spell Edge x2, Twist Headband, Power Sleeves,   |
                        | Chantage                                        |
    ----------------------------------------------------------------------
    
    Follow Kletian around and let him activate hamedo. His support units will
    likely die from hamedo relatively quickly as well.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Lost Sacred Precincts]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Balk                  | 55              |
     Chemist               | 49              |
     Hyudra                | 48              |
     Hydra                 | 47              |
     Tiamat                | 50              |
     Behemoth              | 51              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Ninja      | MP Switch, Teleport                             |
     - Geomancer        |-------------------------------------------------|
                        | Thief Hat, Vanish Mantle                        |
    ----------------------------------------------------------------------|
     3 males - Geomancer| Sunken State, Defend, Teleport                  |
                        |-------------------------------------------------|
                        | Fists, Crystal Shield, Thief Hat, Black Costume,|
                        | Feather Mantle                                  |
    ----------------------------------------------------------------------|
     Female - Mediator  | Hamedo, Equip Change, Teleport                  |
                        |-------------------------------------------------|
                        | Fists (Mythril Gun), Thief Hat, Black Costume,  | 
                        | Chantage                                        |
    ----------------------------------------------------------------------
    
    Start with Ramza and 2 males in team 1, and the female and remaining male
    in team 2. Both teams should start in the back row. After getting shot for 
    negligible damage, have one male defend and the other male punch and MISS 
    to activate sunken state. The punching male (still visible) should move to 
    the back corner. 
    
    In team 2, have the male defend and the female punch and MISS to activate 
    sunken state. The female should move toward the visible male, but stay 
    away from invisible units. 
    
    The visible units will get shot some more, and the female will likely get 
    fried by the hydra's triple flame. Hopefully it doesn't hit any invisible 
    units. Next turn, have the remaining visible male defend, and have the 
    female punch and MISS to activate sunken state. Make sure they are on 
    different height panels, so the invisible unit doesn't get fried by triple 
    flame. 
    
    After that, the female should equip change to a mythril gun. First, invite 
    the Chemist so that he can't heal Balk (58 Exp). Then, trap Balk with the 
    invisible units, and gun-hamedo him. The best spot is to trap Balk on the 
    bridge. Then the female unit can stand on one of the ledges, and not worry 
    about monsters blocking line of sight, since there is a big gap of open
    space.
    
    The female will get killed very often, but since Balk is faster than the 
    monsters, he will get hamedoed every once in a while between the female's 
    revivals. Eventually he will die.
    
    It's possible to try to trick the monsters into attacking each other. For 
    example, by standing on a tile diagonal from a behemoth, the hyudra's 
    physical would hit both the female and the behemoth. The behemoth's 
    counter will kill the hyudra. Generally though, it won't be possible to 
    kill many monsters this way; the main strategy is to wait for Balk to 
    hamedo himself to death.
    
    ----------------------
     EXP Update           |
    ----------------------|
     Ramza : <=99         |
     Male 1: 88 or 89     |
     Male 2: 96 or 95     |
     Male 3: 64           |
     Female: 58           |
    ----------------------
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Graveyard of Airships]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Hashmalum             | 59              |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Move MP Up                           |
                        |-------------------------------------------------|
                        | Vanish Mantle                                   |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Attack Up, Teleport                     |
                        |-------------------------------------------------|
                        | Spell Edge x2, Twist Headband, Black Costume,   |
                        | Chantage                                        |
    ----------------------------------------------------------------------
    
    Hamedo. Simple.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~[Graveyard of Airships]~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------------------
     Enemy/NPC Units       | Levels          |
    -----------------------------------------|
     Altima I              | 56              |
     St. Ajora             | 66              |
     Ultima Demons x4      | 30, 33, 36, 39  |
    -----------------------------------------
    
    ----------------------------------------------------------------------  
     Unit - Job         | 2RSM Abilities / Equipment                      |
    ----------------------------------------------------------------------|
     Ramza - Squire     | MP Switch, Move MP Up                           |
                        |-------------------------------------------------|
                        | Vanish Mantle                                   |
    ----------------------------------------------------------------------|
     Female - Ninja     | Hamedo, Attack Up, Teleport                     |
                        |-------------------------------------------------|
                        | Spell Edge x2, Barette, Power Sleeves, Chantage |
    ----------------------------------------------------------------------
    
    Altima will usually attack physically, so let hamedo do its job. The 
    demons will quickly kill the female. Often, they will cast nanoflare on 
    the dead female just before she revives; in that case, try to redirect on 
    any available targets. If Altima casts grand-cross, hope that it doesn't 
    inflict frog; the Barette should protect against most of the other 
    dangerous statuses. Eventually the hamedos will kill form 1. Hopefully the
    spell edges don't inflict Don't Act on Altima too often.
    
    Form 2 is the exact same thing. Move around in between attacks to 
    force Ajora to follow you; he will attack physically most of the time, so
    just let Hamedo do the damage. He will occasionally use Grand Cross. If he 
    uses All-Ultima, try to redirect. Eventually he will go down to Hamedo as 
    well.
    
    -------------------------
     Final EXP (All Level 1) |
    -------------------------|
     Ramza : <=99            |
     Male 1: 88 or 89        |
     Male 2: 96 or 95        |
     Male 3: 64              |
     Female: 58              |
    -------------------------
    
    
    
    
    
    ___________________________________________________________________________
    
     [ SUMMARY AND ANALYSIS ] [4]
    ___________________________________________________________________________
    
    __________________________
    
       [ Job Classes ][4.1]
    __________________________
    
    A table showing the stats of all jobs for generic units at level 1 is 
    given below. These values were generated by a chunk of C code I wrote, 
    using raw values described in the Battle Mechanics Guide. 
    
    -------------------------------------------------------------------------
                |   Male                      ||   Female                    |
    ------------|-----------------------------||-----------------------------|
     JOB        |Spd|  HP   |  MP   | PA | MA ||Spd|  HP   |  MP   | PA | MA |
    ------------|---|-------|-------|----|----||---|-------|-------|----|----|
     Squire     | 6 | 30-31 | 10-11 | 4  | 3  || 6 | 28-29 |  11   | 3  | 4  |
     Chemist    | 6 | 24-25 | 10-11 | 3  | 3  || 6 | 22-23 |  11   | 3  | 4  |
     Knight     | 6 | 36-38 |  11   | 6  | 3  || 6 | 33-35 |  12   | 4  | 4  |
     Archer     | 6 | 30-31 |  9    | 5  | 3  || 6 | 28-29 | 9-10  | 4  | 4  |
     Monk       | 6 | 40-43 |  11   | 6  | 3  || 6 | 37-40 |  12   | 5  | 4  |
     Priest     | 6 | 24-25 | 16-17 | 4  | 4  || 6 | 22-23 | 18-19 | 3  | 5  |
     Wizard     | 6 | 22-23 | 16-17 | 3  | 6  || 6 | 21-22 | 18-19 | 2  | 7  |
     Time Mage  | 6 | 22-23 | 16-17 | 2  | 5  || 6 | 21-22 | 18-19 | 2  | 6  |
     Summoner   | 5 | 21-22 | 17-18 | 2  | 5  || 5 | 19-20 | 18-19 | 2  | 6  |
     Thief      | 6 | 27-28 |  7    | 5  | 2  || 6 | 25-26 |  7    | 4  | 3  |
     Mediator   | 6 | 24-25 | 9-10  | 3  | 3  || 6 | 22-23 | 10-11 | 3  | 3  |
     Oracle     | 6 | 22-23 | 15-16 | 2  | 4  || 6 | 21-22 | 16-17 | 2  | 6  |
     Geomancer  | 6 | 33-35 | 13-14 | 5  | 4  || 6 | 30-32 | 14-15 | 4  | 5  |
     Lancer     | 6 | 36-38 |  7    | 6  | 2  || 6 | 33-35 |  7    | 4  | 2  |
     Samurai    | 6 | 22-23 |  13   | 6  | 3  || 6 | 21-22 |  14   | 5  | 4  |
     Ninja      | 7 | 21-22 |  7    | 6  | 3  || 7 | 19-20 |  7    | 4  | 3  |
     Calculator | 3 | 19-20 |  11   | 2  | 2  || 3 | 18-19 |  12   | 2  | 3  |
     Bard       | 6 | 16-17 |  7    | 1  | 4  || . . . Not Applicable . . .  |
     Dancer     | . . . Not Applicable . . .  || 6 | 16-17 |  7    | 4  | 4  |
     Mime       | 7 | 42-44 |  7    | 6  | 4  || 7 | 39-41 |  7    | 4  | 5  |
    -------------------------------------------------------------------------
    
    The most-used jobs in the walkthrough section are ninja and geomancer. 
    Other jobs are used a few times each: lancer, knight, mediator, and
    Ramza's Squire job.
    
    The ninja, with its high speed, movement, PA, and innate two-swords, makes 
    the perfect offensive unit. Counting equipment, the ninja easily has the
    highest overall speed of any job, which allows it to move before high-
    level enemies as late as chapter 3 and 4 (e.g. Rooftop of Riovanes Castle,
    and Church Outside of Town). Its only disadvantage is its low HP; but, at
    level 1 a unit's natural HP is such a small portion of its overall HP that
    this is really not an issue. 
    
    The geomancer is the other heavily-used job. Its ability to equip shields
    makes it an incredibly evasive unit later on in the game, when good 
    shields and mantles become available. Furthermore, its movement of 4,
    versatility in equipment choices, and well-rounded stats means it is 
    mobile and survivable. While not as offensively devastating as the ninja,
    the geomancer shines in more defensive battles.
    
    The lancer and knight are the heavy units, used primarily when a high 
    amount of HP is necessary. The purpose of high HP is mainly to allow for
    high-damage damage splits. In addition, the lancer's ability to innately
    equip spears makes it useful for hamedo-ing enemy lancers. Late in the 
    game, the knight's ability to use knight swords comes in handy for a 
    couple of battles. However, knight swords are never really necessary, and
    are really more of a convenience. 
    
    The mediator job is used rarely. Its main purpose is to provide anti-range
    support using a combination of gun-hamedo and low-HP setup. Chemist can
    be used as well; it really comes down to personal preference regarding the
    sprites. While mediator has the advantage of being able to equip robes, 
    this ability isn't really taken advantage of.
    
    Ramza's Squire class is used near the end of the game. It is essentially
    a combination of geomancer and knight, and is a very powerful job. However,
    it's not necessary at all for the level 1 game. The only time I used it was
    when Ramza was wearing the vanish mantle, meaning he was essentially 
    sitting out anyway. I simply set his job to Squire because that is his 
    "default" job. He could have been any other job and it would not have
    mattered.
    
    
    
    ________________________
    
       [ Abilities ][4.2]
    ________________________
    
    [Offense]
    
    There is no contest when it comes to offense: Hamedo is easily the king
    of battle. Well, story battles anyway. It easily defeats most hand-to-hand
    opponents including Lucavi, especially when combined with two-swords. It 
    is also effective against archers and enemy gunners when used with a gun. 
    In addition, Martial Arts, Concentrate, and Attack Up all help to boost 
    the effectivness of hamedo.
    
    However, hamedo has a few draw backs. First, there are several special 
    attacks, not to mention all monster attacks, that don't trigger it. Second,
    for battles where hand-to-hand and ranged enemy units are grouped together,
    hamedo tends to be overwhelmed by out-of-range enemy attacks (archers
    hitting hand-to-hand hamedo, hand-to-hand enemies attacking ranged-hamedo).
    Finally, occasionally the enemy will have sufficient healing such that
    hamedo simply cannot deal enough damage. 
    
    When hamedo isn't enough, counter flood is the alternate reaction ability
    of choice. Though its damage output is low, its main purpose is to petrify
    enemies with the help of carve-model tiles. Enemies generally won't be
    able to recover from the petrify status, since stigma magic and soft are
    much rarer than HP healing. In addition, petrified undead won't be able
    to revive themselves from death.
    
    For battles where there simply aren't any carve-model tiles, damage split
    is the final option. While its use against regular enemies is more of a
    fall-back plan, damage split is actually very effective against bosses
    that have AOE attacks, namely Wiegraf and Elmdor.  
    
    I never used Meatbone Slash. The main reason is because at level 1, units
    do not have high enough HP to be able to kill assassination targets in
    one hit. In addition, Meatbone Slash only activates when in critical; at
    that point, the unit will easily get overwhelmed and killed by the enemy.
    
    
    
    [Defense]
    
    Defense Up is the main defensive ability, until good quality shields and
    mantles appear. At that point, defend helps to maximize evade. It's 
    important to remember NOT to use defense up when using Damage Split. 
    Abandon is helpful when units will be expected to take enemy fire before
    they can act. In addition, abandon combined with defend, good shields,
    and mantles makes for an essentially untouchable unit.
    
    Sunken State is extremely helpful for a few battles. Essentially, it lets
    you alter the layout of the battlefield by using transparent units to
    block off certain areas from the enemy. This can be used to protect 
    guests, prevent enemies from healing an assassination target, or simply
    to pin down a particular unit. 
    
    Maintenance is useful against bosses with Mighty sword, and also to force
    thieves to attack instead of constantly attempting to steal.
    
    
    
    [Movement]
    
    Move HP Up will be your primary source of healing, and is used for 
    practically the entire game. However, occasionally you'll need to get 
    somewhere fast, in which case teleport is used. Other than the single 
    use of move-find item for finding the vanish mantle, no other movement
    ability really gives any advantage over Move HP Up or teleport.
    
    
    
    _________________________________________
    
       [ Strategies and Other Notes ][4.1]
    _________________________________________
    
    [Hamedo Archer Trap]
    
    This is a method of using hand-to-hand units to damage an enemy archer
    equipped with a bow. First, surround the target archer using two or three 
    units that have Hamedo. Then, move another bait unit a few steps directly 
    behind one of the trapping units. It helps if the bait unit is at a lower 
    height than the target archer. An example is illustrated below.
    
     ___________
          [H][A]|  <-- Corner of battle field
             [H]|  <-- Height 10
     ~~~~~~~~~~~|
                |
             [B]|  <-- Height 2
    
     A = enemy archer
     H = hamedo units
     B = bait unit
    
    The enemy archer will try to hit the bait unit using the arc of the bow.
    However, this will instead activate the trapping unit's hamedo, who will
    proceed to hit the archer. This allows hand-to-hand hamedo units to take
    out enemy ranged attackers.
    
    
    
    [Jumping on Transparent Units]
    
    I actually first noticed this phenomenon in a previous playthrough of the
    game when facing Izlude. In the level-1 game I noticed it again at 
    Underground Book Storage 4 when the enemy archer had jump as a secondary. 
    Basically, enemy units seem to ignore transparency when using Jump. This
    isn't really a big deal, just an interesting thing to point out.
    
    
    
    [MP Switch and Transparency]
    
    You'll notice that near the end of the walkthrough I setup Ramza with
    MP Switch and the Vanish Mantle. Normally units lose transparency when 
    they take HP damage. With MP Switch, damage goes to MP instead, meaning
    even if Ramza accidentally gets hit, he won't lose transparency.
    
    
    
    
    
    ___________________________________________________________________________
    
       [ ACKNOWLEDGEMENTS AND REFERENCES ] [5]
    ___________________________________________________________________________
    
    [Acknowledgements]
    
    Bloodstained Agar: for keeping an archive of old message board topics.
                       Unfortunately I do not have the most current URL to the
                       archive. 
    
    CirclMastr: first finished the gameshark level 1 FFT challenge.
    
    DreemZ: first posted the fixed-party, no steal XP level 1 ruleset (which 
            I call variation 3 in this guide). DreemZ began the challenge,
            but I do not know if s/he completed it, as Bloodstained Agar's
            archived topic containing this information ends with DreemZ
            still in the process of building up units.
    
    un<zn_oz: created a video of a level-1 Ramza defeating Wiegraf at 
              Riovanes using Hamedo, and defeating Velius using Math-skilled
              Demi-2. I modified the Wiegraf strategy shown in the video for
              my level 1 game.
    
    Chessjerk: created detailed ascii maps of all battlefields, including 
               height and elemental effect for each tile, which are a useful
               reference. The maps are available at gameFAQs.
    
    The FFT Board at gameFAQs: occasionally interesting information turns up
                               here. 
    
    
    
    
    
    [References]
    
    A TREMENDOUS amount of documentation has been written about this game. 
    Listed below are some guides that are helpful, whether you are playing a
    challenge game or just a normal walkthrough. All of these documents can
    be found at gamefaqs.com, in the Final Fantasy Tactics section.
    
    
    
    [1] Battle Mechanics Guide - Aerostar, Aaditya Rangan, and Town Knave.
        
    Do you want to know how Final Fantasy Tactics works? Read the BMG. It 
    contains the formulas for how the game operates. 
    
    
    
    [2] Straight Character Challenge FAQ - MunkiBleedsGreen
    
    [3] Solo Straight Character Challenge Guide - Overated
    
    These two documents contain many strategies for beating the game using a
    restricted subset of abilities (and using only Ramza, in the case of
    the solo SCC guide). These strategies are adaptable to many other 
    situations as well. 
    
    
    
    [4] Zodiac Compatibility Guide - Andrea Robinson
    
    This document presents Zodiac compatability to all bosses in the game,
    cross-referenced for easy lookup. Quite helpful.
    
    
    
    
    
    [Appendices]
    
    My email is <FFTFAQREG@yahoo.com>. Feel free to contact me if there are 
    glaring errors or you want to contribute something to this FAQ. I'll make 
    the changes and acknowledge your contributions in section 5. Please
    make a note of Final Fantasy Tactics in the subject line so I know it's 
    not spam. 

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