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    Character Setups Guide by Atom Edge

    Version: 8.0 | Updated: 11/18/01 | Printable Version | Search Guide | Bookmark Guide

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                       F I N A L   F A N T A S Y   T A C T I C S                   
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                A Warrior takes sword in hand, clasping a gem to heart.
                     Engraving vanishing memories into the Sword,      
                     He places finely honed skills into the stone,
                  Spoken from the sword, Handed down from the Stone.
                             Now the story can be told...          
                                  Square presents...
    
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                                   : ::@::** ::"**,*" ::    ,.:":"",:",,..,..      
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     #  * # ## #  #  #    #  * #  ## # '#' #  # # # #  " ## " #  # # '#' # # # # # 
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     ###  # #*## ### #    ### ### #*##  # ###  *#  #     ##  ### #    #  # #    *# 
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       C H A R A C T E R   S E T U P S   A N D   P A R T Y   S T R A T E G I E S 
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            FINAL FANTASY TACTICS  -  CHARACTER SETUPS AND PARTY STRATEGIES   
                        Playstation - North American Version      
    
                 Last Updated on:  the 18th of November 2001
                                   Version 8.00
                              by:  Jeff Chan [Atom Edge]
                                   lazysilverwolf@about.com
                         Webpage:  FINAL FANTASY REVELATION  
                                   http://ffrevelation.virtualave.net/
    
    
    ===============================================================================
    ---------------------------[   LEGAL INFORMATION   ]---------------------------
    
                             Copyright 2000-2001 Atom Edge  
                                  All rights reserved
    
      This document was created and maintained by Atom Edge, it's author.  It is 
      the sole property of its author, whom bears the copyright and reserves all 
      rights.  It is protected by "United States Code:  Title 17 - Copyrights", 
      the "Berne Convention for the Protection of Literacy and Artistic Works 
      (Paris Text 1971)", any and all copyright and patent laws applicable and  
      International Treaties.
    
      This document can only appear in one of two forms:  electronic and a 
      personal printed file for private use.  The ONLY website that can post
      this document is:
        - GameFAQs             <http://www.gamefaqs.com/>
    
      This document may not be reproduced or retransmitted (the above listed 
      websites are the only sites exempted from this) in any way, shape, form, or 
      medium.  
    
      You may not alter, edit, format, remove or add materials to any part of 
      this document.  It may not be offered for money and/or compensation (even 
      if profit attempt fails) or offered as a bonus or gift for accessing a web 
      page or purchasing an item.  It may not be added to an archive of any type.
      It must always remain in the English Language.  It will not be translated 
      to any language for any reason whatsoever.  It will not appear in any 
      publication.  This document was in no way intended for commerical, 
      promotional and/or profitable uses.  This guide is limited to personal and 
      private use only.  Any other uses MUST be priorly approved by the author, 
      Atom Edge <lazysilverwolf@about.com>.
    
      If this copyright is trangressed, the violators will face immediate civil 
      and/or criminal penalties to the fullest extent possible.  Any breach of
      copyright (which includes acts of stealing, plagerism, pirating, uses not
      private and personal, posting without permission, etc.) is considered a 
      felony, and will be punished accordingly.
    
      By accessing, reading, viewing, or using this document in any way, you 
      automatically agree to abide by this copyright.  This copyright supercedes 
      any conversation, verbal exchange and written statements that have any 
      affiliation with this guide.  The latest version of this document contains 
      the copyright information that is valid for the latest version, and all 
      prior versions.  There's no reason for not checking the latest version, 
      their locations are listed above.  Ignorance to this, the copyright, or 
      the law is no excuse.  Also, any part of this copyright may change at 
      anytime, withour prior warning.
    
      The FINAL FANTASY series, all characters and associated materials are 
      copyright SQUARE CO., LTD.  No breach of copyright intended.  This guide, 
      its author, and persons otherwise associated (through contributions, hosting,
      etc.) make no claims to the above stated articles.  All trademarks and 
      copyrights not acknowledged in this document are respected.
    
      Information in this document is provided "as is," without warranty or
      guarantee of any kind, either express or implied.
    
      Under no circumstances will this guide, its author, and persons otherwise 
      associated with this guide, be held responsible by any party for any 
      direct, indirect, consequential, or special damages incurred through use of 
      this document, including without limitation, lost profits, and loss of 
      computer data.  
    
      If for any reason you do not agree with parts or the entire copyright, your 
      only remedy shall be to not use this guide.
    
    -------------------------[   END LEGAL INFORMATION   ]-------------------------
    ===============================================================================
    
                         
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                           T A B L E   O F   C O N T E N T S   
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    1  -  INTRODUCTION
            1.1  Author's Note
            1.2  Contact Info
            1.3  Revision History
            1.4  Prelude
    
    2  -  MAIN CHARACTERS
            2.01  Ramza Beoulve
            2.02  Mustadio Bunanza
            2.03  Agrias Oaks
            2.04  Rafa Galthana
            2.05  Malak Galthana
            2.06  Cidolfas Orlandu
            2.07  Meliadoul Tingel
            2.08  Beowulf Kadmus
            2.09  Worker 8
            2.10  Reis Dular
            2.11  Cloud Strife
            2.12  Byblos
    
    3  -  GENERIC CHARACTERS
            3.01  Squire
            3.02  Chemist
            3.03  Knight
            3.04  Archer
            3.05  Priest
            3.06  Wizard
            3.07  Monk
            3.08  Thief
            3.09  Time Mage
            3.10  Oracle
            3.11  Lancer
            3.12  Geomancer
            3.13  Summoner
            3.14  Mediator
            3.15  Samurai
            3.16  Ninja
            3.17  Calculator
            3.18  Bard
            3.19  Dancer
            3.20  Mime
          
    4  -  PARTY STRATEGIES
            4.01  Final Fantasy IV
            4.02  Final Fantasy VI
            4.03  Final Fantasy VII
            4.04  Final Fantasy VIII
            4.05  Final Fantasy IX
            4.06  Chrono Trigger                       [ from Danyal Herder]
            4.07  Saga Frontier
            4.08  Xenogears
            4.09  Suikoden
    	  4.10  Suikoden II
            4.11  Vandal Hearts
            4.12  Breath of Fire III                   [ from Tetragenian ]
            4.13  Breath of Fire III                   [ from Billy Lee ]
            4.14  Lunar:  Silver Star Story Complete   [ from Tetragenian ]
            4.15  Lunar II:  Eternal Blue Complete
            4.16  Star Ocean II:  Second Story         [ from Tetragenian ]
            4.17  Shining Force II
            4.18  Wild Arms                            [ from Biggles ]
            4.19  Ronin Warriors:  Dark Warlords       [ from Tengu Man ]
            4.20  X-Men                                [ from Tetragenian ]
    
    5  -  MISCELLANEOUS HINTS
            5.1  General Equip Strategies
            5.2  Hints and Tips
            5.3  Tricks Galore
    
    6  -  FREQUENTLY ASKED QUESTIONS
            6.1  General Questions
            6.2  The Best
    
    7  -  CLOSING    
            7.1  Credits and Special Thanks
            7.2  Final Words
    
    
    
     111  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      11  --------------------------[   INTRODUCTION   ]---------------------------
      11  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     1111                                                                          
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     1.1   Author's Note
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    Undoubtedly, Final Fantasy Tactics is the greatest game I've ever played.  The 
    depth of this game is unparalleled, and the story easily rivals any traditional
    styled Final Fantasy.
    
    This file is an advanced guide to the game.  It takes in an aspect of the game
    that is quite often discussed, but goes into extensive detail.  This aspect is
    how to equip characters.  Please take special note that I assume a great deal
    if you plan to use any of these set ups.  Basically I assume:
    
      ~ You are at endgame (basically before you go into Orbonne Monastery for the
        final time).
      ~ You have all characters
      ~ You have access to all the rare weapons
      ~ You have plenty of free time you wouldn't mind wasting
    
    Now then, the purpose of this guide is to give advanced players a guiding hand
    of sorts as to how to make characters massively powerful.  As for players who
    haven't quite gotten to the point where their characters are ready to become
    god-like, it serves as a base guide to let them understand which characters or
    classes are more useful on particular situations.  In the event that you care
    for neither of the above two uses, you could always use this guide to help 
    build the various "theme" teams.
    
    As a minor disclaimer, I would like to state right now that anything here is my
    opinion (or contributors) alone.  I am not trying to force upon you anything.
    Don't take what I say for facts, as they are not.  Also, this guide completely
    spoils the game for you.  I included character bios which go in quite a lot of
    depth so read them at your own risk.
    
    Also as a note, I apologize to all those who sent in emails and didn't get a 
    reply.  I'm not very great in keeping track of my emails and at one point they
    all got deleted.  Sorry.
    
    Anyway, enjoy the guide...
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     1.2   Contact Info
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    My e-mail is <lazysilverwolf@about.com>.  Be forewarned, though, as I will 
    delete any worthless e-mail immediately without hesitation and filter your 
    address at the sight of worthless e-mail.  Do not abuse this contact address;
    it's for use only when neccessary.
    
    The following are the messages I will answer.
      ~ Criticism either positive or negative
      ~ Contributions or corrections
      ~ Anything I might find helpful
      ~ If you find this guide on any site aside from GameWinners or GameFAQs
    
    Not only will I not answer the following, but I'll delete them on sight and add
    your email to my filter.
      ~ Questions already answered or questions regarding how to play the game
      ~ Questions on how to beat a part of the game (try reading the guide, eh?)
      ~ Question not related to something in this FAQ
      ~ Death Threats - I will take the appropriate legal action
      ~ Viruses and Trojans - I will have your ISP terminated
      ~ SPAM - I don't care for your half assed money making schemes
      ~ Chain Letters - what would compel you to think I would want these?
      ~ Anything Rude - this is obvious
      ~ No Subject - not worth my time if you can't even write a subject line
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     1.3   Revision History
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    Version 1.0  -  February 27, 2000
    ---------------------------------
      - First started making this guide
    
    Version 1.5  -  February 29, 2000
    ---------------------------------
      - Added a completely new section
      - Updated the Wanted list
    
    Version 2.0  -  March 3, 2000
    -----------------------------
      - Added a new team
      - few minor adjustments
    
    Version 2.5  -  March 4, 2000
    -----------------------------
      - Added my Final Fantasy VIII team
      - The Chrono Trigger Team was contributed by Danyal Herder 
      - minor spelling errors corrected
    
    Version 3.0  -  March 5, 2000
    -----------------------------
      - Added my Suikoden team
      - Added my Vandal Hearts team
    
    Version 3.1  -  March 7, 2000
    -----------------------------
      - Added a Suikoden II team
    
    Version 3.2  -  March 9, 2000
    -----------------------------
      - Added my team
    
    Version 4.0  -  March 11, 2000
    ------------------------------
      - Added the Saga Frontier team
      - Added a reccomended equip for all normal classes
    
    Version 4.1  -  March 14, 2000
    ------------------------------
      - Added my Review
    
    Version 4.2  -  March 16, 2000
    ------------------------------
      - Added a few contributions
      - Fixed a word wrapping problem
    
    Version 4.5  -  April 1, 2000
    -----------------------------
      - Added Black Mage's contributions
      - Added my Xenogears team
      - Fixed a few grammar problems
    
    Version 4.51  -  April 24, 2000
    -------------------------------
      - Added a tip, one that I've been getting e-mail over since who knows when.
    
    Version 4.52  -  June 13, 2000
    ------------------------------
      - Due to certain circumstances, I've decided to delete a line out of an 
        evaluation of my Xenogears team.
    
    Version 4.7  -  June 21, 2000
    -----------------------------
      - Added Tengu Man's Ronin Warrior Team
    
    Version 5.25  -  July 10, 2000
    ------------------------------
      - Added Tetragenian's 4 teams.
      - Bit of polishing to the guide
    
    Version 5.5  -  August 20, 2000
    -------------------------------
      - Changed format a little bit
      - Polishing
      - Changed ASCII art title
      - Updated Copyright Info
      - Took away Wanted Section
      - Changed Intro to Contact Info
    
    Version 5.6  -  September 4, 2000
    ---------------------------------
      - Added Billy Lee's Breath of Fire III team
    
    Version 5.61  -  September 6, 2000
    ----------------------------------
      - Minor fixes
      - Check Annoucement
    
    Version 6.0  -  September 6, 2000
    ---------------------------------
      - Changed Format
      - Revised the Table of Contents
      - Changed Major Characters section
      - Changed Job Characters section
      - Updated Legal Information
      - Updated Contact Information
      - Added the Prelude section
      - Removed the Review
      - Major Polishing Up
      - Still to come:  Level Up/Level Down Trick
                        Frequently Asked Questions
                        Change the format of the Party Strategies
                        More Equip Strategies
    
    Version 6.1  -  September 22, 2000
    ----------------------------------
      - Few grammar mistakes
      - Copyright slightly changed
      - Added Frequently Asked Questions
      - Added a few Equip Strategies
      - Added the Level Up/Level Down Trick
      - Still to come:  Change format of the Party Strategies
                        Any other things that would help the guide
    
    Version 7.0  -  October 10, 2000
    --------------------------------
      - Small adjustments to the Character section
      - Party Strategies Section redone completely
      - Adjustments to FAQ and Section 5
      - Minor changes to format and content all over the guide
      - Copyright and Contact Info slightly edited
      - Changed the Final Words section [Read it]
      - ASCII Title Change
      - Still to come:  Edit Section 5
    
    Version 8.0  -  November 18, 2001
    ---------------------------------
      - Added to the Author's Note
      - Revised all character bios
      - Revised all character set-ups
      - Rewrote most of the character bios
      - Revised all job classes
      - Revised all party strategies
      - Added the Final Fantasy IX team
      - Added the Lunar II:  Eternal Blue Complete team
      - Added the Shining Force II team
      - Rewrote all of section 5
      - Revised the entire FAQ section
      - Edited Final Words
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     1.4   Prelude
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                 I am Alazlam, a scholar of ancient Ivalice history...
    
                        Have you ever heard of the "Lion War"?
    
       It divided Ivalice in two over who would be the successor to the throne.   
              It ended with the appearance of a young hero named Delita.      
    
                    Everybody living here knows this hero's tale...
                But we also know that what we see with our eyes alone... 
                             isn't necessarily the truth.         
    
       Here stands a young man, the youngest Beoulve in the order of knighthood.
           There's no record of his playing an active part in history but...
    
                  According to the "Durai Report" released last year 
                       (concealed for many years by the church),
                         this unknown man is the true hero...
    
     The church claims he was a blasphemer and anarchist -- the root of all evil...
    
                               But is this the "truth?"
                     Won't you join us on a journey for the "truth?"
    
    
     2222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       22 ------------------------[   MAIN CHARACTERS   ]--------------------------
     222  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2222                                                                          
    
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     2.01   Ramza Beoulve
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    OTHER ALIAS:  Ramza Ruglia              POSITION:  Heredic
    ZODIAC SIGN:  (your descision)          CLASS:  Squire
    SEX:  Male                              ABILITY:  Guts
    
    BLOODLINES:
      Balbanes  -  Father
      Dycedarg  -  Eldest Half-Brother
      Zalbag  -  Older Half-Brother
      Alma  -  Younger Sister
    
    WEAPONS:  Dagger, Sword, Knight Sword, Hammer
    ARMOR:  Shield, Hat, Helmet, Clothes, Armor
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Ivalice was brought to peace under the rule of Delita Hyral, the hero of 
      the Lion War, who was born a peasant.  The history books have labeled him a 
      savior.
    
      The truth, though, is far different.  In Gallione, Ivalice, there was a 
      powerful family, the Beoulves.  Serving under Prince Larg, the family was 
      one of the strongest influences of Ivalice.  During the Fifty Years' War, 
      the head of the family, Balbanes Beoulve, was hailed to be the one who 
      ended the war.  His skills were so fearful that his might alone forced 
      consideration of a peace treaty.  
    
      Balbanes later died of poison, and was survived by his four children.  
      Dycedarg was the eldest, whom became a Duke and resumed his father's 
      position as Prince Larg's right hand man.  Zalbag, Balbanes' second son, 
      became the general of the fearsome Hokuten Knights when Dycedarg (on 
      Balbanes' request) stepped down.  Zalbag was recognized to be so strong 
      that he only had two equals in all of history, his father, and the Thunder 
      God Cid.  Balbanes' third son was named Ramza.  His only daughter was his 
      youngest child, Alma.  Both Alma and Ramza were illegitimate children.
     
      Ramza befriended a peasent whose family worked in caring for the Beoulve's 
      chocobos.  This peasent was Delita Hyral.  Soon the two became best friends, 
      and with Balbanes' influence, Teta, Delita's sister, was sent to a school 
      along with Alma.  Ramza and Delita attended Gariland's prestigious school 
      of war.
    
      At this point, Balbanes passes away.  Soon, a group called the Death Corps 
      form.  The Death Corps were formerly the Death Knights that fought in the
      Fifty Years' War.  However, they consisted of mainly peasants and got poor
      treatment at the end of the war.  Because of this, they became disgruntled
      with the rank of fuedal Ivalice.  They began to terroize Ivalice under 
      their leader, Weigraf Folles, claiming they would not stop until they got
      what was owed to them.
    
      Ivalice is still recovering from the Fifty Years' War so they started to 
      deploy cadets to aid in the supression of the Death Corps and other riots.  
      When the Death Corps reach Gariland, Ramza and Delita help in defending
      the city.  When returning to Igras Castle from their first victory they 
      encounter an injured cadet whose about to be killed by some scattered 
      Death Corps.  This is Algus Sadalfas.  
    
      Algus' family was once noble, but his family lost their rank and pride.  
      Algus would stop at nothing to regain the rank his family once held.  The 
      young cadet was part of a team that protected Marquis Elmdor of Limberry.  
      They were attacked and the Death Corps kidnapped the Marquis.  Algus, joins 
      Ramza and Delita and the three eventually rescue the Marquis.  Later, Algus 
      and Delita get on bad terms and Algus leaves the party.  Teta is later 
      captured by the Death Corps who thinks she is a Beoulve.  In an attempt by 
      Ramza and Delita to save Teta, she is killed by Algus.  Delita in turn 
      kills Algus.  The fort they were at is blown up, and Delita is caught in it.
    
      Ramza runs.  He runs away from his life, his name and everything he knew.  
      Little did Ramza know that this would eventually lead him to who who really
      was.  He takes the name "Ramza Ruglia" and joins a mercenary Gaff Gafgarion.
      Gafgarion was hired by the Hokuton Knights to escort Princess Ovelia.  When 
      the Nanten, attack Orbonne Monastory, a battle ensues.  Ovelia is kidnapped 
      by Delita int eh confusion.
    
      Eventually, Ramza's journey has him witness his two brothers murdering each
      other, his sister kidnapped and a hell-consumed Ivalice.  During all his
      valor he will get nothing, while Delita marrys Ovelia to become King.
    
      Ramza's story is irony in it's purest form.  The hero fought and battled 
      with evil gods and only wanted to save his sister.  Instead he saves the 
      very world.  Delita became obsessed with power, the thing he needed most to 
      save Teta.  He used everyone but went down in the history books as the 
      world's savior.  In the very end, Delita asked why Ramza fought when he 
      didn't gain any power or fame.  Delita was once the only person who 
      understood Ramza and through his choice of roads in life, he fell blind to 
      what he once fought for too.
    
      He fell blind to the fact that Ramza fought his battle through a land where 
      conspiracies and betrayal were a way of life, through a kingdom where his 
      brothers killed each other, through a world where people only cared for 
      nothing but power.  He fell blind because he changed his life to achieve 
      power, when Ramza   fought against that very power that had made men evil.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      Out of all the special characters, Ramza is the most underrated.  People 
      keep complianing that his skill sucks compared to T.G. Cid.  My answer to 
      this is 'no crap'.  You're comparing Guts to Holy Swordskill.  That's real
      fair.  On the other hand, if you compare the character, they aren't too 
      far apart in actuality.
    
      As far as base stats go, Ramza is like every other main character of every
      other game on the planet.  He's well rounded.  Decent HP, attack, magic, 
      speed and dodging ability.  
    
      Ramza is basically a normal character that is pumped up.  It's hard to 
      notice it early on, but he really is.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Scream -  
          Very potent as with one casting, you raise Brave, PA, MA, and 
          speed
     
      - Cheer Up -
          Great for permanently raising brave
     
      - Yell -
          Good for long battle where it'll take awhile to get to the enemy, 
          or for searching the Deep Dungeon
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
                                            
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                           STRENGTHS:
    Br  ~  97                                 - Variety
    Fa  ~  97                                 - Power
                                              - Speed
    Right Hand  ~  Excalibur                  - Blade Grasp  
    Left Hand   ~  Chaos Blade                - Range
    Helmet      ~  Thief Hat
    Armor       ~  Power Sleeve             WEAKNESSES: 
    Accessory   ~  Bracer                     - No decent multi hitting attacks
                                              - Focuses on power, leaving some
    Primary Ability    ~  Guts                  defense gone (no shield, strong
    Secondary Ability  ~  Throw                 armor, ect.
    Reaction           ~  Blade Grasp
    Support            ~  Two Swords
    Movement           ~  Move + 3
        
    EVALUATION:  
      Basically a quick killing machine.  The Excalibur and Thief Hat provide
      plenty of speed, while the Bracer and Chaos Blade provide tremendous power.  
      Move + 3 makes Ramza like a jeep, he can get anywhere.  Blade Grasp 
      provides some protection, and he has Guts' variety.  With Move + 3, high 
      speed Ramza can utilize Throw very well.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  97                                 - Different types of attacks
                                              - Abilities provide ranged attacks
    Right Hand  ~  Excalibur                  - Great defense
    Left Hand   ~  Aegis Shield               - Strong balance
    Helmet      ~  Thief Hat             
    Armor       ~  Robe of Lords            WEAKNESSES:
    Accessory   ~  Genji Gauntlet             - Have to be close to do large 
                                                amounts of damage
    Primary Ability    ~  Guts
    Secondary Ability  ~  Draw Out            
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up 
    Movement           ~  Move + 3
        
    EVALUATION:  
      Another well balanced Ramza.  Draw Out should be very powerful with all the
      magic uppers from the shield, robe and gauntlet.  Add in the Magic Attack 
      Up and it should be your main offensive weapon.  It also provides utilities
      like Protect, Shell, Regen and Haste.  The Aegis Shield and Blade Grasp 
      will provide quite a bit of staying power, and when needed, you can use
      Murasame to cure yourself.  The Guts is always useful.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.02   Mustadio Bunanza
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:  Mechanic
    ZODIAC SIGN:  Taurus                    CLASS:  Engineer
    SEX:  Male                              ABILITY:  Snipe
    
    BLOODLINES:
      Besrodio Bunanza  -  Father
    
    WEAPONS:  Gun
    ARMOR:  Hat, Clothes
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Before Ivalice took on it's medieval roots, there was a civilization
      where 'technology' existed.  The civilization was far more advanced than 
      any Ivalice had ever known.  But something caused the civilization to 
      become buried and forgotten.
    
      Now in Goug Machine City, ancient relics of the past have appeared.  And
      thus mechanics, people who uncovered the ancient technology and restored 
      it, come about.  Among these mechanics are a father and his son.
    
      Mustadio grew up an engineer working alongside his father Besrodio.  
      Together they uncovered something that would shake the world and very
      nearly destroy it.  They uncovered a Holy Zodiac Stone...
    
      The Zodiac Stone would give life to some of the relics they uncovered.  
      However, it could also bring about the demons of hell as well.  When they 
      uncovered the stone, they were immediately pursued.  A group using the 
      front of "Bart Company," an importer, immediately attacked Mustadio's home 
      and Besrodio sent him away with the stone, as he could not follow with his
      bad leg.
    
      Cornered and about to be captured, he has a chance encounter with Ramza 
      Beoulve.  With Ramza's help he fights off his enemies, and eventually 
      joins Ramza in a struggle for the world's very existance.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      Mustadio is a very unique character.  He's basically the first NPC you get,
      and usually will last you to the end.  His skills are immensly helpful if
      they connect, and he's got range with his gun.  Also, Mustadio is a very
      good character to turn into a chemist.
    
      Though he isn't powerful, he's a nice utility.  With only three abilities,
      he is still potent enough to cripple even the strongest opponents and stay
      safely out of harms way.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Arm Aim -  
          Extremely useful since it's the simplest wat to make a character 
          not be able to act.  Useful early on.
     
      - Leg Aim -
          Later in the game this overshadows Arm Aim.  The reason being is 
          since powerful spells take so long to cast, people just move away.  
          This screws them.  Also, if they cant hit you from far away, you 
          can use this and make them completely ineffective.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Chemist                          STRENGTHS:
    Br  ~  97                                 - Range
    Fa  ~  84                                 - Quick healing
                                              - Ability to immobilize enemies
    Right Hand  ~  Blast Gun
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Thief Hat                  - Can't take hits too well
    Armor       ~  Rubber Costume             - No offense
    Accessory   ~  Angel Ring
        
    Primary Ability    ~  Items
    Secondary Ability  ~  Snipe
    Reaction           ~  Blade Grasp
    Support            ~  Magic Defense Up
    Movement           ~  Move + 3
    
    EVALUATION:   
      This set up is ideal for ever battle.  Mustadio can wear enemies down from
      long range and heal any injured.  Snipe is useful on a great deal of 
      occassions.  The Angel Ring and Blade Grasp along with Magic Defense Up 
      will keep him alive long enough for him to run away with Move + 3.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Engineer                         STRENGTHS: 
    Br  ~  97                                 - Range
    Fa  ~  84                                 - Speed
                                              - Hard to kill
    Right Hand  ~  Blast Gun                  - Crippling abilities
    Left Hand   ~  Gold Escutcheon
    Helmet      ~  Thief Hat                WEAKNESSES:
    Armor       ~  Secret Clothes             - No healing
    Accessory   ~  Feather mantle             - Weak offense
        
    Primary Ability    ~  Snipe
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Abandon
    Support            ~  Equip Shield
    Movement           ~  Move + 3
    
    EVALUATION:  
      Great support character.  Can either cripple enemies with Snipe, or can 
      lower their performance with Battle Skill.  Speed is an asset as if you
      miss, you can try again.  With Gold Escutcheon, Feather Mantle and 
      Abandon, he'll last quite awhile.
     
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.03   Agrias Oaks
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:  Bodyguard of Ovelia
    ZODIAC SIGN:  Cancer                    CLASS:  Holy Knight
    SEX:  Female                            ABILITY:  Holy Sword
    
    WEAPONS:  Sword, Knight Sword, Bag
    ARMOR:  Shield, Helmet, Armor, Robe, Ribbon, Perfume
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Agrias is a knight whose sworn duty is to protect Princess Ovelia at the
      Orbonne Monastery.  Her devotion to the knight's honor is strong.  
    
      When the Nanten came to abduct the princess, Agrias had to protect Ovelia
      with the help of Ramza and, reluctantly, Gafgarion.  During this skirmish, 
      Delita kidnapped Ovelia.
    
      On her honor she set out to rescue the princess.  Having witnessed his 
      friend, whom he believed dead, kidnap the princess, Ramza volunteered his
      services in aiding Agrias.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      Agrias is the first character available to you who can easily rip people
      up.  She has ranged multi-panel hitting attacks, strong AT and is female.
      The only problem lies in her inherent bad movement range and speed.
    
      Later in the game she gets supremely handicapped by this.  You can remedy
      it somewhat with the Excalibur and move uppers, but why wouldn't you just
      spend those on someone who is already better?
    
      In the late game, her only saving grace is that she is a female.  Females
      own in Final Fantasy Tactics.  The only downside is that using perfumes
      means you can't use boots that increase movement.
    
                 *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Stasis Sword -  
          It has infinite vertical attack range, and can span as much as five
          effect panels.  Add in the Stop effect that comes randomly, and you
          have a very powerful attack.
    
      - Lightning Stab -  
          Very good range, coupled with good power, and multiple enemies
          being hit, and you got a great ability.  You'll be using this like
          crazy when you get it.  Outshadows Stasis Sword in every way except 
          the Silence replaces the much more useful Stop.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Holy Knight                      STRENGTHS:
    Br  ~  97                                 - Immortal
    Fa  ~  84                                 - Immune to status effects
                                              - Strong abilities
    Right Hand  ~  Chaos Blade
    Left Hand   ~  Excalibur                WEAKNESSES:
    Helmet      ~  Ribbon                     - Teleport can backfire
    Armor       ~  Robe of Lords
    Accessory   ~  Chantage
    
    Primary Ability    ~  Holy Sword
    Secondary Ability  ~  Item
    Reaction           ~  Speed Save
    Support            ~  Two Swords
    Movement           ~  Teleport
    
    EVALUATION:  
      This is actually a pretty good set up for her.  Normally she's crippled by
      speed and movement.  However, since she doesn't have a shield she should
      get hit quite often enough for Speed Save to help.  On top of that, the
      Chantage can keep her from permanently dying so that she can act as a medic
      with Item.  Chaos Blade is used so that her Holy Sword is still strong even
      though she lacks something like the Bracer.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.04   Rafa Galthana
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:  Assassin for Barinten
    ZODIAC SIGN:  Pisces                    CLASS:  Heaven Knight
    SEX:  Female                            ABILITY:  Truth
    
    BLOODLINES:
      Malak Galthana  -  Younger brother
    
    WEAPONS:  Staff, Stick, Bag
    ARMOR:  Hat, Clothes, Robe, Ribbon, Perfume
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      The Galthana Clan was a family whom had a power unique to their bloodline.
      Duke Barinten, "the Weapon Lord" of Riovanes, wanted their power to make 
      into as human weapon, an assassin.  The clan flat out refused, enraging
      Barinten.  If he couldn't turn them into his weapons, he would make sure
      they didn't exist.  Barinten had the clan's village set on fire.  Strangely,
      the only survivers were Rafa and her brother Malak.
    
      Acting as a savior, he took them under his wing and raised them to become
      his weapons.  Neither knew the truth, but after Barinten raped Rafa, she
      began to understand it all and was no longer oblivious Barinten.
    
      When Malak attacks the heretic Ramza, Rafa asks him for help.  Malak 
      retreats during the skirmish, and while Rafa and Ramza were hiding, he
      gives them an ultimatum.  If Rafa doesn't accompany Ramza to Riovanes, 
      Alma would die.
    
      When Ramza reached Riovanes, Rafa confronts Barinten and Malak overhears
      Barinten's confession.  Barinten kills Malak who attempts to save his 
      sister.  Afterwords, the Holy Stone revives his life and together, they
      join Ramza.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      At first, I saw that Rafa was a Heaven Knight and figured she'd be pretty
      good.  Her class is a 'Heaven Knight' and up until that point of the game,
      all characters in a special knight class had proven to be quite good (e.i.
      Agrias the Holy Knight, Gafgarion the Dark Knight, and Wiegraf the White
      Knight).  However, after seeing her abilities my hopes sunk to a new low
      that only Rafa and Malak could bring about.
    
      Of all the special characters in the game, the Galthana siblings have got
      to be the two worst.  Their classes don't possess good stat multipliers,
      and don't have special equipment capabilities.  If these two reasons alone 
      didn't prove to be bad enough, I tried out their abilities and grew 
      steadily more disgusted.
    
      Their abilities are magic attacks that are random.  Meaning if they target
      five panels, there will be up to six random shots on any one given panel.
      Truthfully this doesn't sound quite too bad, but when you add in the fact
      that it is up to six and not just six, it's pretty bad.  More often then
      not, I've seen them target three or four panels with one enemy on them. 
      They cast, one random shot that doesn't hit the correct panel, and that is
      it.
    
      It's pitiful.  Not only that, with abilities that are so hard to use 
      correctly, you'd expect it to payoff big when it does actually hit.  Of
      course, that's not the case.
    
      Let's take Rafa's strongest ability, Sky Demon.  If Rafa has 20 MA her Sky 
      Demon will do 400 to any panel it hits.  Now take Agrias' Lightning Stab 
      at 20 PA using a Rune Blade.  This will do 336 to all panels.  Of course,
      it may seem like the Sky Demon will do more, but the Lightning Stab is 
      guaranteed to hit all squares it targets.  Now let's use the same attack,
      but figure in an Excalibur, and the attack does 504 to all panels.  Sky 
      Demon does have the nice addition of being able to hit an opponent more
      than once, however, they also have the chance to not hit anyone at all.
    
      Also, you can compare the move to a Draw Out, like the Murasama.  At the
      same MA (20) a Muramasa will deal 360 to a greater effect range than Sky
      Demon.  One could argue that Muramasas can break meaning it costs more 
      than using a Truth skill.  On the other hand, it only breaks in (from my
      experiences) 1 out of 5 times, but Draw Outs does't have a charge time
      either.  Also, some say Truth is good because they also come with an
      elemental attribute which can make them stronger.  What they fail to 
      mention though, is that this can also hurt them.  Another flaw to the
      Truth skill is that it has a charge time.  If you want to use Short
      Charge, you cannot use a different support ability.
    
      In all honesty, these Rafa and Malak both can serve only one purpose:
      a mage who is magic resistant.  This may sound good, but this restricts
      them to only their own magic, which in my opinion, is seriously under-
      powered.  They are essentially a weaker, customizable Hydra.  However,
      if you leave them in there original class, the customization is still
      quite limited.  They have a poor choice of weapons, can't equip heavy
      armor, nor shields (some Knight, eh?).  Their secondary skill is going
      to restricted if you want to make them magic resistent (low faith), and
      their support ability is negated due to a much needed Short Charge. Not
      to mention the fact that they can't attack physically at all.  
    
      Rafa and Malak may have their uses, but they aren't practical.  They can be 
      very powerful, yes.  They can take out multiple enemies at the same time, 
      yes.  But so can anyone else.  Others have attacks that are guaranteed a 
      hit, and since it's not too hard to take an enemy out in one blow, the 
      multiple hits aren't neccessary.  Even when they are, however, from my 
      experiece, Rafa and Malak will not hit the enemy twice (or even once 
      sometimes).  
    
      They're like a casino.  Everytime you use them, you may hit the jackpot and 
      get a huge payoff.  Ordinarily, though, you crap out.
    
      Rafa's only true saving grace is that she is female and can equip bags,
      ribbons, and perfumes.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Sky Demon -  
          Considering this is her strongest ability, I guess it would take 
          the prize as her best.  Still not saying much though.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Heaven Knight                    STRENGTHS:  
    Br  ~  97                                 - Longevity
    Fa  ~  03
                                            WEAKNESSES:
    Right Hand  ~  C Bag                      - Slow
    Left Hand   ~   ---                       - Teleport may backfire
    Helmet      ~  Flash Hat                  - Truth's randomness
    Armor       ~  Wizard Robe
    Accessory   ~  Setiesmon
    
    Primary Ability    ~  Talk Skill
    Secondary Ability  ~  Truth
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Teleport
    
    EVALUATION:
      Not much to say about this character.  Rafa can survive almost anything due
      to high Brave Blade Grasp and her low Faith.  Since she doesn't need high
      HPs, she can make use of all her equipment to boost her MA.  When using 
      Magic Attack Up, she can't use Short Charge which further handicaps Truth.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.05   Malak Galthana
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:  Assassin for Barinten
    ZODIAC SIGN:  Gemini                    CLASS:  Hell Knight
    SEX:  Male                              ABILITY:  Un-Truth
    
    BLOODLINES:
      Rafa Galthana  -  Older sister
    
    WEAPONS:  Staff, Stick
    ARMOR:  Hat, Clothes, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      The Galthana Clan was a family whom had a power unique to their bloodline.
      Duke Barinten, "the Weapon Lord" of Riovanes, wanted their power to make 
      into as human weapon, an assassin.  The clan flat out refused, enraging
      Barinten.  If he couldn't turn them into his weapons, he would make sure
      they didn't exist.  Barinten had the clan's village set on fire.  Strangely,
      the only survivers were Malak and his sister Rafa.
    
      Acting as a savior, he took them under his wing and raised them to become
      his weapons.  Neither knew the truth, but after Barinten raped Rafa, she
      began to understand it all and was no longer oblivious Barinten.  Rafa
      pleaded with Malak to run away together, but Malak was loyal to Barinten
      because he was the one who had 'saved' them.
    
      When Malak attacks the heretic Ramza, Rafa asks him for help.  Malak 
      retreats during the skirmish, and while Rafa and Ramza were hiding, he
      gives them an ultimatum.  If Rafa doesn't accompany Ramza to Riovanes, 
      Alma would die.
    
      When Ramza reached Riovanes, Rafa confronts Barinten and Malak overhears
      Barinten's confession.  Barinten kills Malak who attempts to save his 
      sister.  Afterwords, the Holy Stone revives his life and together, they
      join Ramza.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      At first, I saw that Malak was a Hell Knight and figured he'd be pretty
      good.  His class is a 'Hell Knight' and up until that point of the game,
      all characters in a special knight class had proven to be quite good (e.i.
      Agrias the Holy Knight, Gafgarion the Dark Knight, and Wiegraf the White
      Knight).  However, after seeing his abilities my hopes sunk to a new low
      that only Rafa and Malak could bring about.
    
      Of all the special characters in the game, the Galthana siblings have got
      to be the two worst.  Their classes don't possess good stat multipliers,
      and don't have special equipment capabilities.  If these two reasons alone 
      didn't prove to be bad enough, I tried out their abilities and grew 
      steadily more disgusted.
    
      Their abilities are magic attacks that are random.  Meaning if they target
      five panels, there will be up to six random shots on any one given panel.
      Truthfully this doesn't sound quite too bad, but when you add in the fact
      that it is up to six and not just six, it's pretty bad.  More often then
      not, I've seen them target three or four panels with one enemy on them. 
      They cast, one random shot that doesn't hit the correct panel, and that is
      it.
    
      It's pitiful.  Not only that, with abilities that are so hard to use 
      correctly, you'd expect it to payoff big when it does actually hit.  Of
      course, that's not the case.
    
      Let's take Malak's strongest ability, Sky Demon Back.  If Malak has 20 MA,
      a Faith Rod, and the enemy has 50 Faith, his Sky Demon Back will do 388 to 
      any panel it hits.  Now take Agrias' Lightning Stab at 20 PA using a Rune 
      Blade.  This will do 336 to all panels.  Of course, it may seem like the 
      Sky Demon Back will do more, but the Lightning Stab is guaranteed to hit 
      all squares it targets.  Now let's use the same attack, but figure in an 
      Excalibur, and the attack does 504 to all panels.  Sky Demon does have the 
      nice addition of being able to hit an opponent more than once, however, 
      they also have the chance to not hit anyone at all.
    
      Also, you can compare the move to a Draw Out, like the Murasama.  At the
      same MA (20) a Muramasa will deal 360 to a greater effect range than Sky
      Demon Back.  One could argue that Muramasas can break meaning it costs 
      more than using a Un-truth skill.  On the other hand, it only breaks in 
      (from my experiences) 1 out of 5 times, but Draw Outs does't have a 
      charge time either.  Also, some say Truth is good because they also come 
      with an elemental attribute which can make them stronger.  What they fail
      to mention though, is that this can also hurt them.  Another flaw to the
      Un-truth skill is that it has a charge time.  If you want to use Short
      Charge, you cannot use a different support ability.
    
      In all honesty, these Rafa and Malak both can serve only one purpose:
      a mage who is magic resistant.  This may sound good, but this restricts
      them to only their own magic, which in my opinion, is seriously under-
      powered.  They are essentially a weaker, customizable Hydra.  However,
      if you leave them in there original class, the customization is still
      quite limited.  They have a poor choice of weapons, can't equip heavy
      armor, nor shields (some Knight, eh?).  Their secondary skill is going
      to restricted if you want to make them magic resistent (low faith), and
      their support ability is negated due to a much needed Short Charge. Not
      to mention the fact that they can't attack physically at all.
    
      Rafa and Malak may have their uses, but they aren't practical.  They can be 
      very powerful, yes.  They can take out multiple enemies at the same time, 
      yes.  But so can anyone else.  Others have attacks that are guaranteed a 
      hit, and since it's not too hard to take an enemy out in one blow, the 
      multiple hits aren't neccessary.  Even when they are, however, from my 
      experiece, Rafa and Malak will not hit the enemy twice (or even once 
      sometimes).  
    
      They're like a casino.  Everytime you use them, you may hit the jackpot and 
      get a huge payoff.  Ordinarily, though, you crap out.
    
      Malak's only true saving grace is that he can do a huge amount of 
      damage if he has a Faith Rod on, and the targeted enemy is under the
      innocent status.  If these conditions are met, Malak can do a huge 800
      damage per hit with Sky Demon Back.  However, these conditions require
      you to cast Innocent on an enemy, and then attack them.  This takes
      two turns, in which you could do 800 damage with any character anyway.
      Also, with this setup, Malak loses his magic resistence, which is his 
      only real purpose.  If you go for 03 Faith he will still be magic 
      resistant, and can do 776, however, he still has the chance of missing
      blindly.  Malak's all about chance, and the chances are always against
      him.
    
                                            
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Sky Demon Back -  
          Considering this is his strongest ability, I guess it would take 
          the prize as his best.  Still not saying much though.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Hell Knight                      STRENGTHS:
    Br  ~  97                                 - Longevity
    Fa  ~  03                                 - Quick healing
                                              - Diverse, ranged and multi
    Right Hand  ~  Whale Whisker                targeting attacks
    Left Hand   ~   ---
    Helmet      ~  Flash Hat                WEAKNESSES:
    Armor       ~  Wizard Robe                - Low HP
    Accessory   ~  Magic Gauntlet             - Un-truth is circumstantial
                                                and does not have Short
    Primary Ability    ~  Un-truth              Charge here
    Secondary Ability  ~  Draw out
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Not half bad for such a terrible character.  The combination of Blade Grasp
      and low Faith will protect him pretty well.  He has diverse attacks with
      Draw Out and Un-truth _can_ be useful when the right situation presents 
      itself.  However, the Low HP can be a killer when fighting enemies with 
      attacks that are unblockable (e.i. Choco Meteor).  
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.06   Cidolfas Orlandu
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:  Thunder God Cid           POSITION:  Holy Knight of Nanten
    ZODIAC SIGN:  Libra                     CLASS:  Holy Swordsman
    SEX:  Male                              ABILITY:  All Swordskill
    
    BLOODLINES:
      Olan Durai  -  Foster Son
    
    WEAPONS:  Sword, Knight Sword, Katana, Ninja Knife
    ARMOR:  Shield, Hat, Helemt, Clothes, Armor, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Orlandu is the leader of the Nanten Knights, the equals of the Hokuten.
      Much like Balbanes served Larg, Orlandu serves Goltana.  Though they serve
      opposing lords, the two were good friends.  In the Fifty Years' War, they
      both led undefeated armies and have always been considered equals.  
    
      Of all of Ivalice's history, Orlandu is only equaled by Balbanes and Zalbag 
      Beoulve.  During the Lion War, Orlandu knew the truth  from the beginning.  
      When he tried to convince Goltana to end the war, Goltana began to unjustly
      question Orlandu's loyalty.  
    
      The Church then framed Orlandu of treason, and Goltana sentenced him to 
      death.  He was held at Bethla Garrison to await his execution.  Olan and 
      Ramza freed him.  
    
      At this point, Delita, who had since gianed Goltana's trust and taken over
      the Nanten, killed Goltana.  He then framed Orlandu for the death, and 
      killed a man dressed as Orlandu to make the world believe the Thunder God
      had died.  
    
      Orlandu now hides with Ramza and aids him with his unparalleled techniques.
      Orlandu is also the one who bears the Libra Holy Zodiac Stone.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      The term "Thunder God" is an understatement.  No other character in the 
      game has such raw power as Orlandu does.  He is the most unbalancing
      character in the game.
    
      His class offers a huge bonus to most all stats, especially PA and HP.
      Also, he is a decently fast character.  The Holy Swordsman class can also
      equip any type of armor and headgear (minus female related items) as well
      as a wide range of weapons.
    
      That however, is not the reason he's the most unbalancing character in
      Final Fantasy history.  The All Swordskill ability is the equivalent of
      Agrias, Gafgarion and Meliadoul's skills put together.  Factor in the 
      fact that Orlandu has a naturally high PA as well as the Haste-giving
      Excalibur he comes with, and he'll easily be doing twice the amount of
      damage your characters are doing currently.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Stasis Sword -  
          His first multiple hitting move.  Not the best of range, but on 
          Orlandu, it doesn't matter since he'll decimate enemies anyway.
    
      - Lightning Stab -
          Best ranged multiple hitting attack.  Strong as hell.  Use this,
          and there won't be any enemies left.
    
      - Hellcry Punch -
          Make any physical attacker completely harmless (considering they
          will have no weapon if they aren't already dead).
    
      - Night Sword -
          Gafgarion's move.  Orlandu's much better with it.  He hits enough
          to kill almost any character in one hit and he gets all the HP 
          back.  Just don't use it on the undead.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Holy Swordsman                   STRENGTHS: 
    Br  ~  97                                 - He's Orlandu
    Fa  ~  84                                 - Immense attack power
                                              - Healing
    Right Hand  ~  Excalibur                  - Fast as hell
    Left Hand   ~  Gold Escutcheon            - Nearly unkillable
    Helmet      ~  Thief Hat                  - Range
    Armor       ~  Robe of Lords 
    Accessory   ~  Bracer                   WEAKNESSES:
                                              - makes the game too easy
    Primary Ability    ~  All Swordskill
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      This Orlandu will kill anything it sees.  Anything at all.  All Swordskill
      rips.  Punch Art is there as support and backup.  The Thief Hat and Robe 
      of Lords add a lot of support.  Damage Spilt is there in case something 
      gets past the Gold Escutcheon.  Since Orlandu can take damage, might as 
      well make the other person take damage too.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.07   Meliadoul Tingel
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:  Shrine Knight
    ZODIAC SIGN:  Sagittarius               CLASS:  Divine Knight
    SEX:  Female                            ABILITY:  Mighty Sword
    
    BLOODLINES:
      Vormav Tingel  -  Father
      Izlude Tingel  -  Younger Brother
    
    WEAPONS:  Sword, Knight Sword, Crossbow, Spear, Bag
    ARMOR:  Shield, Helmet, Armor, Robe, Ribbon, Perfume
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Meliadoul is the daughter of Vormav, leader of the Murond Shrine Knights, 
      who is attempting the revivial of Lucavi.  Meliadoul and her brother
      Izlude were aiding their father.  What they didn't know was that he had
      already become possessed by the demon Hashmalum.
    
      At Riovanes, Vormav transformed into Hashmalum, and attacked the guards.
      Izlude, who had accompanied him, witnessed that the demon was no longer his 
      father, and attacked.  He was killed in the fight.
    
      At Bervenia Free City, Ramza encountered Meliadoul.  She had assumed that 
      the heretic was the killer of her brother and attacked.  She retreated when
      she was overpowered by Razma, and swore she would fight him another day,
      and avenge Izlude.
    
      In an attempt to find his sister, Ramza travelled to Limberry Castle, home
      of the now possessed Marquis Elmdor.  In a battle against Zalera, the demon
      whom had possessed Elmdor, Meliadoul walked in.  Realizing that Ramza had 
      not lied about her father on the previous encounter, she aided him in the 
      defeat of Zalera.  Afterwards, she joined sides with him to avenge her 
      brother.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      Meliadoul is a decent character.  She's decently well rounded in terms of 
      attributes and can equip a wide range of items.  Her skills are also very
      powerful and cripple nearly all human characters.
    
      There's just a few problems.  Her skills only work on characters that are 
      human and have something equipped.  The Mighty Sword is worthless on 
      monsters.  Also, by the time you get her, Orlandu has already been on the 
      team, and he's better ten times over.
    
      If you like her, there's no penalty to using her, especially since she a 
      female, but I never really bothered.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Hellcry Punch -
          Make any human physical fighters completely ineffective.  Never 
          misses, packs a punch and has nice range.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Job ~  Divine Knight                    STRENGTHS:
    Br  ~  97                                 - Strong
    Fa  ~  84                                 - Fast 
                                              - Immortal
    Right Hand  ~  Chaos Blade                - Immune to statii
    Left Hand   ~  Excalibur                  - Ranged attacks
    Helmet      ~  Ribbon   
    Armor       ~  Robe of Lords            WEAKNESSES:
    Accessory   ~  Chantage                   - Mighty Sword ineffective against 
                                                monsters
    Primary Ability    ~  Mighty Sword
    Secondary Ability  ~  Throw
    Reaction           ~  Speed Save
    Support            ~  Two Swords
    Movement           ~  Move + 2
    
    EVALUATION:  
      Since Meliadoul's skills are worthless to monsters, she needs the extra 
      boost from the Chaos Blade.  The Chantage and Ribbon make her immortal,
      and the Speed Save will make her extremely fast.  Also the Ribbon will 
      keep her from being affected by negative statii while her equipment gives
      her inherent Regen, Haste, Reraise, Shell and Protect.  Throw will only
      increase in power as she gets hit, and makes it so that even if she isn't
      in range to physically attack a monster, she can still cause damage.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.08   Beowulf Kadmus
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:  Former Holy Knight of Lionel
    ZODIAC SIGN:  Libra                     CLASS:  Temple Knight
    SEX:  Male                              ABILITY:  Magic Sword
    
    WEAPONS:  Dagger, Sword, Knight Sword
    ARMOR:  Shield, Helmet, Armor, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Beowulf was once the Leader of Lionel's Knights.  One of Lionel's priests, 
      Count Buremonda was envious of Reis' love for Beowulf.  Unable to win Reis'
      love, he would attempt to seperate Beowulf from her by casting a powerful
      spell on Reis, which caused her to transform into a Holy Dragon.  She would
      eventually end up in the Coal Mines of Goland.
    
      Buremonda also went to the trouble of branding Beowulf a heretic and had 
      him exiled.  Beowulf then began his search for his beloved Reis.  His 
      journey took him to Lesalia where he heard a rumor that a Holy Dragon was 
      within Goland Coal City.
    
      Here he encounters Ramza Beoulve, another unjustly branded heredic.  With
      Ramza's aid, he rescues Reis.  Later after the defeat of Worker 7 *New* at 
      the Nelveska Temple, Ramza received a holy stone.  With the power of this
      holy stone, Reis was returned to her human form and the two were finally
      reunited.
    
      Beowulf joins Ramza's quest not only to repay his debt for the aid in
      rescueing Reis, but also to get revenge on the Church that betrayed him.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS: 
    
      Beowulf is one of the strongest characters in Final Fantasy Tactics.  He
      has a job class that possesses phenomenal stats with a huge PA as well
      as PA boost.  Add that in with his inherent class' ability to equip heavy
      armors, robes and Knight Swords, and you have a charater who can be made
      into a fighter and mage at the same time.
    
      Beowulf's skill set Magic Sword is essentially a variation of the Oracle's
      Yin-Yang Magic.  Sacrificing multi-hitting for no charge time, Beowulf can
      completely immbolizing an enemy in several different fashions.  This can't 
      be truly appreciated until you've used him in the Deep Dungeon where his
      ability to delay an opponent is crucial to your treasure hunting.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Chicken -
          This move lowers brave by 50 points.  When an opponent currently has 
          less than 10 brave points, they become a chicken.  The beauty of this
          particular ability is quite obvious.  A chicken isn't exactly an enemy
          to be feared.
    
      - Don't Act -
          Instantly casts Don't Act on an opponent.
    
      - Sleep -
          Put's opponent to sleep. 
    
      - Break -
          Instantly petrifys an opponent.  If you're in a tight spot, this 
          can be a life-saver, especially against enemies with high HP.
    
      - Shock! -
          A specialty move.  In the right instance, it can be deadly.  Add 
          in a huge range (his only ability that has a different range) and 
          a 100% accuracy and you've got a great attack.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Job ~  Temple Knight                    STRENGTHS:
    Br  ~  97                                 - Plenty of negative status attacks
    Fa  ~  84                                 - Can double over as a fighter
                                              - Huge range
    Right Hand  ~  Excalibur                  - Very defensive
    Left Hand   ~  Aegis Shield
    Helmet      ~  Grand Helmet             
    Armor       ~  Robe of Lords            WEAKNESSES:   
    Accessory   ~  Genji Gauntlet             - Mainly a support character with
                                                no true great damaging attack
    Primary Ability    ~  Magic Sword
    Secondary Ability  ~  Elemental
    Reaction           ~  Blade Grasp
    Support            ~  Magic Defense Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      A very strong Beowulf.  With the combination of Blade Grasp, Magic Defense
      Up, and the Aegis Shield, he'll be pretty safe from most attacks.  Even the 
      few attacks that can get past his defenses won't do too greatly against the
      HP from his equipment and the positive statii from the Robe of Lords.  Due
      to his ranged attacks he can get by without a movement upper which gives 
      you the opportunity to use Move MP Up, which is more than enough to fuel 
      Magic Sword.  His only true weakness is that with enemies who are immune to
      a great deal of statii, his only offensive will be the Excalibur.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.09   Worker 8
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:  Worker Robot
    ZODIAC SIGN:  Gemini                    CLASS:  Steel Giant
    SEX:   ---                              ABILITY:  Work
    
    BLOODLINES:
      Worker 7 *New*  -  Brother ^_^
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Before Ivalice took on it's medieval roots, there was a civilization
      where 'technology' existed.  The civilization was far more advanced than 
      any Ivalice had ever known.  Among the greatest of innovations were giants
      born of steel to serve as manual labor.  But something caused the 
      civilization to become buried and forgotten.
    
      Now in Goug Machine City, ancient relics of the past have appeared.  And
      thus mechanics, people who uncovered the ancient technology and restored 
      it, come about.  Among these mechanics are Besrodio and his son Mustadio.
      After Mustadio joins Ramza in his quest, Besrodio discovers an oddly 
      shaped sphere.  When Ramza stops by to inspect it, a reaction occurs 
      between the odd sphere and Ramza's holy stones.
    
      After ramza helps a hunter by the name of Beowulf in his quest to find the
      Holy Dragon, Beowulf returns the favor by aiding Ramza in his quest and
      giving him the fabled Aquarius Stone.  Upon returning it to the strage 
      sphere, it transformed into a Steel Giant of the past.
    
      Believing Ramza is its master, Worker 8 joins Ramza's entourage.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS: 
    
      As far as a character goes, Worker 8 isn't the top of the line.  He's very
      strong, yes, but all his abilities take away his HP.  He's permanently 
      innocent meaning he can't be hurt by magic, and also can't be healing. 
    
      All in all, there are a lot more characters that serve more use.  You get
      much more bang with Worker 8, but in the end it's not worth it.  He can't
      utilize good equipment either.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Dispose -
          Immense range.  Strong has hell.  Takes away HP. 
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
      Hmmmm... can't really help you here.
       
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.10   Reis Dular
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:   ---
    ZODIAC SIGN:  Pisces                    CLASS:  Dragoner
    SEX:   Female                           ABILITY:  Dragon
    
    WEAPONS:  Bag
    ARMOR:  Ribbon, Perfume
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Reis is the sweetheart of Lionel's Former Head of Knights, Beowulf Kadmus.
      Her beauty caught the eye of not only Beowulf, though, it also caught the 
      eye of a powerful priest, Count Buremonda.  When he finally gave in to the
      fact that he would never have Reis' love, he became enraged.
    
      Deciding to seperate the two lovers, Buremonda uses a powerful speel to
      transform Reis into a Holy Dragon.  She would eventually end up in Goland
      Coal Mines.
    
      Buremonda also went to the trouble of branding Beowulf a heretic and had 
      him exiled.  Beowulf then began his search for his beloved Reis.  His 
      journey took him to Lesalia where he heard a rumor that a Holy Dragon was 
      within Goland Coal City.
    
      Here he encounters Ramza Beoulve, another unjustly branded heredic.  With
      Ramza's aid, he rescues Reis.  Later after the defeat of Worker 7 *New* at 
      the Nelveska Temple, Ramza received a holy stone.  With the power of this
      holy stone, Reis was returned to her human form and the two were finally
      reunited.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS: 
    
      Reis is the one true best character in Final Fantasy Tactics available to
      join your party.  Most people see Orlandu as the best, but that's a matter
      of playing style.  When you first get them, there is no comparison, Reis
      is actually one of the worst characters you can have when you first get 
      her human form.  However, if you are the type of person who enjoys building
      your party up to level 99, then you'll find that Reis will become your 
      greatest weapon.
    
      Her generic class is one that does not allow you to equip any equipment,
      save for female-exclusive items.  Normally this would pose a problem, but
      Reis has such an inherently large HP pool, that even without equipment,
      she will most likely have more HP than any member of your party, anyway.
      She is probably the only character in your party who'll be able to reach
      the 999 HP limit, without the Level Up/Down Trick (unless you've been
      training a character exclusively as a Mime).  Not only that, the equipment 
      isn't a handicap at all considering you'll most likely want to make use of 
      the female-exclusive items.
    
      The Dragoner class also comes with the inherent abilities of Two Swords,
      Train, Monster Skill, and Monster Talk.  No other human class in this
      game who is allowed to join your party has inherent support abilties.
    
      Reis is one of the fastest characters there are.  Her base speed alone
      is amazing, but she also happens to be female and able to equip the 
      Setiesmon.
    
      Her PA and MA are very high, making her capable of doubling over as a
      physical fighter, a magical attacker, or both.  I prefer a magical 
      attacker, as she has poor movement range, but very nice speed.
    
      Truth be told, the only reason some don't see her comparing to Orlandu is
      because of her skill set, which I'll admit is pretty poor.  However,
      because of her immense stats she is the best at what I use her for: wiping 
      out an entire battlefield with Math Skill.  Even Orlandu at his best can't 
      do this better than Reis can (due to the speed and MA difference).
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Ice Bracelet -
          Decently Strong attack.  Not entirely bad range.  Ice Damage.
    
      - Fire Bracelet -
          Decently Strong attack.  Not entirely bad range.  Thunder Damage.
    
      - Thunder Bracelet -
          Decently Strong attack.  Not entirely bad range.  Fire Damage.
    
      - Dragon Tame -
          After a certain point in the game, not very many enemies pose much
          of a threat.  However, Dragons, Hydras and Tiamats are still powerful
          enough to take down characters.  This is the great equalizer.  Not
          only does it remove a tough monster to deal with, but it makes it
          permanently fight for you.  Very useful in the right situation.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Dragoner                         STRENGTHS:
    Br  ~  97                                 - Has healing, attacking and statii
    Fa  ~  84                                   attacks
                                              - Longevity
    Right Hand  ~  H Bag                      - High HP, MP, PA, MA, and Speed
    Left Hand   ~   ---     
    Helmet      ~  Ribbon                   WEAKNESSES:
    Armor       ~   ---                       - Can accidentally kill your entire
    Accessory   ~  Setiesmon                    party if not careful
        
    Primary Ability    ~  Dragon
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Cheapness personified.  Reis will most likely start the battle for you.
      Math Skill, if used right, can completely wipe out the other team.  It can
      also inflict positive statii on your party or negative statii on the enemy.
      Factor in the ability to cure all allies or even revive dead ones and you
      effectively have a character who can do it all with no charge time, or MP.
      Magic Attack Up is there for a reason.  Her natural HP and the MP Switch 
      and Move MP Up combo will keep her alive.  Utterly powerful.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.11   Cloud Strife
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:   ---                      POSITION:  Mercenary
    ZODIAC SIGN:  Leo                       CLASS:  Soldier
    SEX:   Male                             ABILITY:  Limit
    
    WEAPONS:  Sword
    ARMOR:  Hat, Clothes, Ribbon
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      Cloud is Final Fantasy Tactics' resident time/reality traveller.  Having
      been brought into the world of FFT through the use of Besrodio's "heavenly
      globe" powered by the Cancer Zodiac Stone aquired from the Steel Giant
      Worker 7 *New*, Cloud continued his quest to find the Promised Land, still
      hell bend on considering himself a SOLDIER.
    
      To Ramza, he was a strange person with weird clothes who suffers from a 
      constant migraine.  Having left Ramza when he first came into Ivalice, the
      two met up again when Ramza finds Cloud defending a girl he finds oddly
      familiar.  After Ramza helps him out, Cloud decides to tag along.  Thinking
      he's just a simple foreigner, Ramza has no idea of the truth that surrounds
      Cloud Strife...
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS: 
    
      Aside from Reis and Malak, Cloud is probably the most underrated person in
      Final Fantasy Tactics.  He starts at level 1, and his skills have a charge
      time on par with summons.  Despite all of this though, Cloud has some of
      the best potential in the game.
     
      First off, starting at level 1 isn't too much of a handicap considering he
      gets a ton of experience from simply attacking one of your higher level
      characters.  He's easy to build up.  Also, he is the only male in the game
      who can wear ribbon-like equipment (it'd make sense considering he's also
      a cross-dresser, but let's not get into that).  Too bad he couldn't wear
      perfumes though (although I guess that's for the best).
    
      What really makes Cloud shine is his amazing set of Limits.  Cross-slash is
      a pretty decent attack for the small charge time it has.  Blade Beam and 
      Climmhazard are specialty attacks that can be used to tremendous effect.  
      Lastly there's Finishing Touch.  It has a short charge time and a (usually) 
      100% chance of success of inflicting either the Stop, Petrify, or Dead 
      effect.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Blade Beam -
          Can become a powerful asset if Cloud is in critical condition.
    
      - Climhazzard-
          If an enemy currently has less than half his max HP, this is an
          instant kill.  The only two exceptions are Elidibs and the final 
          form of Altima.
    
      - Finishing Touch -
          Adds Dead, Petrify, or Stop to enemies.  This is the single
          greatest reason to use Cloud.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Job ~  Soldier                          STRENGTHS:
    Br  ~  97                                 - Variety of ranged attacks
    Fa  ~  84                                 - Speed
                                              - Quick healing to large area
    Right Hand  ~  Materia Blade              - Longevity
    Left Hand   ~   ---                       - Treasure hunting
    Helmet      ~  Thief Hat
    Armor       ~  Secret Clothes           WEAKNESSES:
    Accessory   ~  Sprint Shoes               - Low HP
    
    Primary Ability    ~  Limit
    Secondary Ability  ~  Steal
    Reaction           ~  MP Switch
    Support            ~  Short Charge
    Movement           ~  Move MP Up
    
    EVALUATION:  
      This character is very potent.  He's basically a high risk, high reward 
      character.  His equips make him extremely fast and with the Short Charge,
      he'll rip people up with Finishing Touch.  Steal is useful with so much
      speed.  Also, though Cloud has extremely low HP with this set up, MP Switch
      and Move MP Up is put to good use.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     2.12   Byblos
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    OTHER ALIAS:  (random name given)       POSITION:   Byblos
    ZODIAC SIGN:  ???                       CLASS:  Byblos
    SEX:  (your guess is as good as mine)   ABILITY:  Byblos
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BACKGROUND INFO:
    
      An ally that supported Ramza against Elidibs.  Apparently a variation of a
      normal Apanda.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS: 
    
      The Byblos is one of those so close, yet can't quite cut it characters.  It
      has only four abilities, yet all four are very good in their own right.  
      The Byblos possesses an ability similar to Wish, yet it is ranged.  It also
      has one of the best status causing attacks in the game.  Both Shock and 
      Difference are extremely useful in the right situation.  It also comes with
      an inherent Secret Hunt and Ignore Height.
    
      However, in the end, the Byblos is still a monster.  It can't use equipment
      or set any skills.  The most severe problem, though, is its inability to
      enter water and the poor move radius of 3.  The terrible speed doesn't help
      either.
    
      If you like it, there's no problem with using it.  Even with the problems,
      the Byblos is a very good character, but still doesn't seem to cut it for
      me.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Energy -
          What Wish should have been.
    
      - Parasite -
          Perhaps the best statii causing attack in the game.  It is a bit
          misleading as the chances are a static 25%, but that's per statii,
          meaning all eight possible effects have a 25% chance.  As the 
          statistics imply, each casting should normally inflict around two
          statii on an enemy.  It's not uncommon to see only one or even 
          three, but I've never seen it completely miss.
        
      - Shock -
          A good move to use in certain cases.  Considering the Byblos has
          a max HP pool of around 700+, a critical Byblos will be doing an
          explosive amount of damage.
    
      - Difference -
          Useful mainly against the remaining three Zodiac Demons left in 
          the game after aquiring the Byblos.  Also very good against human 
          mages, especially summoners.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
      Hmmmm... can't really help you here.
    
    
     3333 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      _33 -----------------------[   GENERIC CHARACTERS   ]------------------------
       33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3333                                                                          
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.01   Squire
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:   ---
    ABILITY:  Basic Skill
    WEAPONS:  Sword, Dagger, Hammer, Axe
    ARMOR:  Clothes, Hats
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS: 
    
      The squire is the bottom of the barrel.  At the beginning of the game, it's
      useful for the simple style of using it.  Just go up and attack someone.  
      Later on, it's obsolete.  The basic class for warriors.  It's an all around 
      character.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Accumulate -
          This is actually a very good move.  It's main use is in those JP 
          gaining schemes.  If not, it doesn't serve that much purpose as 
          it's not needed, but it still is decent.  Raises PA by one.
     
      - Gained JP Up -  {support skill}
          One of the most used support skills in the game.  Shortcut to new
          skills.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex  ~  Male                            STRENGTHS:
    Br   ~  97                                - Turning enemies into frogs
    Fa   ~  84                                - Speed
                                              - Ranged attacks
    Right Hand  ~  Nagrarock 
    Left Hand   ~  Nagrarock                WEAKNESSES:  
    Helmet      ~  Thief Hat                  - It's a Squire
    Armor       ~  Secret Clothes             - Low HP
    Accessory   ~  Sprint Shoes               - No means of healing
    
    Primary Ability    ~  Basic Skill
    Secondary Ability  ~  Throw
    Reaction           ~  Blade Grasp
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      A very interesting set up.  The Move + 3 not only adds to mobilization, but 
      the range of Throw as well.  With the Speed bonus from equipment, Throw 
      should be pretty strong, but the real nice thing about this is the sword,
      Nagrarock.  Turning enemies into frogs is really nice.  Blade Grasp should
      be more than enough to keep this character alive.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex  ~  Female                          STRENGTHS:
    Br   ~  97                                - Healing
    Fa   ~  84                                - Strong Draw Out 
                                              - Range
    Right Hand  ~  Rune Blade                 
    Left Hand   ~  Rune Blade               WEAKNESSES:  
    Helmet      ~  Flash Hat                  - It's a Squire
    Armor       ~  Power Sleeve               - Low HP
    Accessory   ~  Genji Gauntlet             - other classes can manipulate this 
                                                better
    Primary Ability    ~  Basic Skill           
    Secondary Ability  ~  Draw Out
    Reaction           ~  MP Switch
    Support            ~  Two Swords
    Movement           ~  Move MP Up
    
    EVALUATION:  
      This set up is made to revolve around the Draw Out skill.  The dual Rune 
      Blades' main purpose is to give tons of MA.  With the blades, Flash Hat, 
      and Genji Gauntlet, you get a decent MA to work with and pump up the Draw 
      Out skills.  Also, the combination of dual Rune Blades, Genji Gauntlet,
      and Power Sleeve create a powerful warrior.  Throw in Accumulate whenever
      you can for extra power.  Low HP is taken care of by MP Switch and Move MP
      Up.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.02   Chemist
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:   ---
    ABILITY:  Item
    WEAPONS:  Dagger, Gun
    ARMOR:  Clothes, Hats
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS: 
    
      The chemist is the first character that can heal your party, and in 
      actuality, the most useful and reliable until you can get a good 
      calculator which is after you're already strong enough to beat the game.  
      As a character, the chemist isn't too good, but the Item is a fast and
      efficient way to heal.  Magic takes too long to charge.  Punch Art relys
      too heavily on terrain and Draw Out doesn't include reviving.
    
      Don't get me wrong, the Chemist isn't that good a class, it's just the
      Items are quite useful.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Potion, Hi-Potion, X-Potion -
          Simplist way to heal.
    
      - Phoenix Down -
          Simplist way to revive and most reliable.
    
      - Auto Potion -  {Reaction}
          Auto Potion.  Automatically healing yourself if hit without wasting
          a turn.  How can this be bad?
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Fast
    Fa  ~  84                                 - Longevity
                                              - Easy Healing
    Right Hand  ~  Blast Gun                  - Inviting
    Left Hand   ~   ---
    Helmet      ~  Thief Hat                WEAKNESSES:
    Armor       ~  Secret Clothes             - Low HP
    Accessory   ~  Speed Shoes                - No strong offense
                                              - It's a chemist               
    Primary Ability    ~  Item
    Secondary Ability  ~  Talk Skill
    Reaction           ~  MP Switch
    Support            ~  Monster Talk
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Fast healer.  You gotta love that.  Lack of HP is countered by MP Switch 
      and Move MP Up.  Talk Skill is quite effective.  
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Fast
    Fa  ~  84                                 - Immortal
                                              - Easy Healing
    Right Hand  ~  H Bag                      - Inviting
    Left Hand   ~   ---
    Helmet      ~  Ribbon                WEAKNESSES:
    Armor       ~  Secret Clothes             - Low HP
    Accessory   ~  Chantage                   - No offense
                                              - It's a chemist
    Primary Ability    ~  Items 
    Secondary Ability  ~  Talk Skill
    Reaction           ~  Speed Save
    Support            ~  Monster Talk
    Movement           ~  Move + 2
    
    EVALUATION:  
      Immortal healer.  Quite good actually.  If you don't need to heal, 
      invite.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.03   Knight
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Squire lvl. 2
    ABILITY:  Battle Skill
    WEAPONS:  Sword, Knight Sword
    ARMOR:  Shield, Helmet, Armor, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS: 
    
      The Knight is one of the earliest class you get (aside from Squire and 
      Chemist) and still is useful at the end of the game.  It is good defense
      wise and is extremely strong.  The Knight is a medieval tank.  
    
      Offensive wise, Knights have amazing PA.  All you basically need to know
      about a Knight is the "attack" command, and you'll be fine.  Also, Knights
      are the ONLY normal class that can equip a Knight Sword.  *evil grin*
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Speed Break -
          If you can hit this, it's a great advantage.  It's needed to steal 
          some of the best items.
    
      - Weapon Break -
          Cripples the enemy.  Simple.
    
      - Equip Sword -  {Support}
          Swords are about the best weapon for a good part of the game.  Also
          this helps people like Agrias and Orlandu they when switch classes.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Haste
                                              - Healing
    Right Hand  ~  Chaos Blade                - Range
    Left Hand   ~  Excalibur
    Helmet      ~  Grand Helmet             WEAKNESSES:
    Armor       ~  Robe of Lords              - Needs to be close to do high
    Accessory   ~  Bracer                       damage.
                                             
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Punch Art
    Reaction           ~  Counter
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      This character can kill most anything in one turn.  The combined strength
      if a Chaos Blade and Excalibur with Bracer and Robe of Lords as added 
      bonus, you have raw power.  Counter will deal with a few opponents as well.
      The Punch Art is a good means to heal and for general support.  
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Ranged attacks
    Fa  ~  84                                 - Lots of power
                                              - Haste
    Right Hand  ~  Chaos Blade                - Plenty of positive statii
    Left Hand   ~  Chaos Blade                
    Helmet      ~  Grand Helmet             WEAKNESSES:
    Armor       ~  Robe of Lords              - The ranged attacks aren't 
    Accessory   ~  Setiesmon                    instant
    
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Jump
    Reaction           ~  Counter
    Support            ~  Two Swords
    Movement           ~  Move + 2                                         
    
    EVALUATION:  
      This character is way too powerful.  No normal enemy will survive too long
      against this Knight.  Altogether, she has Regen, Haste, Protect and Shell.
      With her speed and Move + 2 she should be able to close the gap on any 
      enemy so that she can put her dual Chaos Blades to good use.  Otherwise, 
      Jump should be able to do the trick.
      
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.04   Archer
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Squire lvl. 2
    ABILITY:  Charge
    WEAPONS:  Bow, Crossbow
    ARMOR:  Shield, Hat, Clothes
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS: 
    
      This character really isn't good at all.  They are generally really weak,
      die easy, and ineffective.  Their abilities aren't at all useful, and they
      don't really have too good of attributes.
    
      Archers are nice for the fact that they are a ranged fighter and can do 
      decent enough damage.  They're no Knight, but they are effective.  When 
      they put their Concentrate support skill to good use they are an excellent
      way to pick off damaged foes.  They are, however, extremely limited in 
      effectiveness when they don't have the proper terrain.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Speed Save -  {Reaction}
          This reaction goes really nicely with the Chantage and Ribbon.  
          Don't use it otherwise though, as if you get knocked out, the 
          counter goes out real fast and you might have a crystal as an
          ally.
    
      - Concentrate -  {Support}
          Ignores evade rates.  Helps when using attacks, Break Skill, Steal
          and anything else you don't want to miss.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Ranged attacks
    Fa  ~  84                                 - Speed
                                              - Breaking stuff
    Right Hand  ~  Perseus Bow 
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Thief Hat                  - Low HP
    Armor       ~  Secret Clothes             - Still kind of weak
    Accessory   ~  Sprint Shoes               - Needs to have high ledge
        
    Primary Ability    ~  Charge
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Auto Potion
    Support            ~  Concentrate
    Movement           ~  Teleport
    
    EVALUATION:  
      This only works in battles where there is a high ledge.  Find it, and get 
      on it before doing an action, so you can keep Invisibility.  When up high, 
      you'll be out of harm's reach and can safely snipe people.  Battle Skill 
      works long range too.  Concentrate will help both attacks, as well as 
      Battle Skill.  Since this strategy basically works around a high ledge, 
      only a few attacks will be able to hit you.  For those few, Auto Potion 
      should be sufficient enough to handle keeping this character alive.
      
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                             STRENGTHS:
    Br  ~  97                                 - Ranged attacks
    Fa  ~  84                                 - Speed
                                              - Break ability
    Right Hand  ~  Perseus Bow                - Immortal
    Left Hand   ~   ---                     
    Helmet      ~  Ribbon                   WEAKNESSES:
    Armor       ~  Secret Clothes             - Still kind of weak
    Accessory   ~  Chantage                   
        
    Primary Ability    ~  Charge
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Speed Save
    Support            ~  Concentrate
    Movement           ~  Teleport
    
    EVALUATION:  
      Basically the same as the male, except a bit more flexible due to the 
      immortality bestowed by the Chantage.  She'll be quite weaker until the
      Speed Save is put to good use, but during this time, you could have her
      attempt to break equipment or stats.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.05   Priest
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Chemist lvl. 2
    ABILITY:  White Magic
    WEAPONS:  Staff
    ARMOR:  Robe,  Hat,  Clothes
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS: 
    
      White Magic isn't too good.  They offer the first multi-healing spell in 
      the game, as well as the ability to bestow positive statii to your team, 
      but they always fall short.  Healing is easier to provide through potions 
      and spells like Protect and Shell aren't worth the charge time.  Raise 
      isn't always accurate and it can be the breaking point in a battle when 
      you miss one Raise.
    
      On the positive side, though, is that Priest's are a very fast unit for 
      a mage.  Not only that, Holy is one of the best offensive spells in the 
      game.  White Magic really shines when used in Math Skill, though.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Raise 2 -  
          With Math Skill, this one spell can completely tip the tide of a 
          battle to your favor.
    
      - Esuna -  
          This spell can cure some conditions even Remedy can't.
    
      - Holy -  
          Powerful.  Normally it's still pretty good when you have to Charge,
          but when you have Math Skill, there's nothing that can match the
          ease in wiping out an entire enemy force.
    
      - Magic Defense Up -  {Support}
          Cuts down on damage done by magic attacks.  Works with Shell to 
          create a magic resistant character.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Math Skill
    Fa  ~  84                                 - Holy
                                              - Healing
    Right Hand  ~  Mace of Zeus               - Longevity
    Left Hand   ~   ---                       
    Helmet      ~  Flash Hat                WEAKNESSES:
    Armor       ~  Wizard Robe                - Low HP
    Accessory   ~  108 Gems
        
    Primary Ability    ~  White Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Just send Holy's all over the place.  Very effective.  You won't be doing 
      much else with this Priest, but that isn't neccesarily a bad thing.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Math Skill
    Fa  ~  84                                 - Holy
                                              - Healing
    Right Hand  ~  Mace of Zeus               - Longevity
    Left Hand   ~   ---                       - Speed
    Helmet      ~  Flash hat                
    Armor       ~  Wizard Robe              WEAKNESSES:
    Accessory   ~  Setiesmon                  - Low HP
        
    Primary Ability    ~  White Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Just send Holy's all over the place.  Very effective.  You won't be doing 
      much else with this Priest, but that isn't neccesarily a bad thing.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.06   Wizard
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Chemist lvl. 2
    ABILITY:  Black Magic
    WEAPONS:  Rod
    ARMOR:  Robe,  Hat,  Clothes
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS: 
    
      Wizard's are great.  Unlike Priests they serve well in any situation.
      Black Magic is pretty useful since it provides long range attacks that do
      a substantial amount of damage.
    
      Wizard's have great MA.  It's got the strongest base in the game for normal
      characters.  This is very potent with the Math Skill and Draw Out
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Flare -  
          Not particularly the best move, but it's just fun to fry people 
          with extremely strong attacks.
    
      - Frog -  
          One thing to say:  Calculate this.
    
      - Magic Attack Up -  {support}
            Pump up magic power.  Extremely useful.
          
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - High MA
    Fa  ~  84                                 
                                            WEAKNESSES:
    Right Hand  ~  Wizard Rod                 - Slow
    Left Hand   ~   ---                       - Low HP
    Helmet      ~  Flash Hat                  
    Armor       ~  Black Robe
    Accessory   ~  108 Gems
    
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Just let the magic rip people apart.  Since everthing is revolved around
      MA and elemental boosting, it leaves little HP from equipment, so MP 
      Switch and Move MP Up is needed.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - High MA
    Fa  ~  84                                 - Speed
                                              - Longevity
    Right Hand  ~  Wizard Rod                 - Variety of attacks
    Left Hand   ~   ---                     
    Helmet      ~  Flash Hat                WEAKNESSES:
    Armor       ~  Wizard Robe                - Poor movement range
    Accessory   ~  Setiesmon
    
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Draw Out
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      The strong MA is very powerful with Draw Out.  This wizard is also fast. 
      The poor movement is a handicap, but Draw Out is well ranged and the speed
      should help compensate somewhat.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.07   Monk
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Knight lvl. 2
    ABILITY:  Punch Art
    WEAPONS:  Bare Hands
    ARMOR:  Clothes
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS: 
    
      Monks are among the best class in the game.  Very good Speed and HP.  There
      biggest selling point stat-wise, though is their huge PA.  This is one of
      best classes in the game.
    
      Not only are their stats great, they have the single most versatile skill
      set in the game (Math Skill depends entirely on other skill sets to be 
      effective, while Punch Art does not).  They have a medium range attack that
      is quite powerful and doesn't cause a counter-attack (Wave Fist), a multi
      hitting long range attack (Earth Slash), a HP and MP healing attack 
      (Chakra), a statii removal attack (Stigma Magic), and a reviving attack
      (Revive).  All of which are instant, and require no MP at all.
    
      They do have negative aspects though.  Firstly, they cannot equip any
      headgear or shields.  The armor they can wear is restricted to Clothes
      (though not neccessarily a bad thing).  Also, their abilities are very
      dependent on the terrain.  
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Wave Fist -
          Decent attack that can be used to damage the enemy without them 
          counter-attacking you.
    
      - Earth Slash -
          Good to hit multiple enemies or at a long range.
    
      - Chakra -  
          One of the best healing spells in the game, as it is the only one
          that can recover both HP and MP at the same time.  Also, among the
          few abilities in the game that can even heal MP.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - High PA
    Fa  ~  84                                 - Healing
                                              - Power
    Right Hand  ~   ---                       - Ranged attack
    Left Hand   ~   ---                       - Longevity
    Helmet      ~   ---                       - Throw Rock!
    Armor       ~  Power Sleeve
    Accessory   ~  Bracer                   WEAKNESSES:
                                              - Low HP
    Primary Ability    ~  Punch Art           - Bad range
    Secondary Ability  ~  Basic Skill
    Reaction           ~  MP Switch
    Support            ~  Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      One strong badass.  Due to low HP from equipment, Move MP Up with MP
      Switch is helpful.  The Attack Up is used instead of Two Swords because
      it improves both physical attacks and Punch Art skills, which will be
      more often used due to bad range and mediocre speed.  If you can't reach
      any enemies, just Accumulate.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Speed
    Fa  ~  84                                 - Healing
                                              - Power
    Right Hand  ~   ---                       - Ranged attacks
    Left Hand   ~   ---                       - Immortality
    Helmet      ~  Ribbon                     - Throw Rock!
    Armor       ~  Power Sleeve
    Accessory   ~  Chantage                 WEAKNESSES:
                                              - Low HP
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Throw         
    Reaction           ~  Speed Save
    Support            ~  Concentrate
    Movement           ~  Move + 2
    
    EVALUATION:  
      This Monk is very versatile and powerful.  Though it is less powerful than
      the male version, the female is immortal, and with each hit will get, she
      will get increasingly faster.  Throw will get stronger as she gets faster.
      
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.08   Thief
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Archer lvl. 2
    ABILITY:  Steal
    WEAPONS:  Dagger 
    ARMOR:  Clothes, Hats
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      Thieves are great.  They have great attributes and their abilities allow 
      you to get some of the best equipment in the game.
    
      As an attacker, they suck.  Seriously, they reak of a terrible odor.
      But they make some of the better support characters in the game, and 
      support characters are always great.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Steal Heart -
          Charming enemies can completely turn around a fight.
    
      - Steal Weapon -
          Basically like Weapon Break, but infinitely more useful.  There
          are some very good equipment to get from this skill.
    
      - Catch - {Reaction}
          As a reaction, it's crap.  Pure and utter crap.  But... it is the
          only way to get duplicates of one-of-a-kind weapons legitimately.
    
      - Secret Hunt - {Support}
          Poaching yeilds some of the best equipment in the game, especially
          female items.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Longevity
    Fa  ~  84                                 - Speed
                                              - Stealing
    Right Hand  ~  Zorlin Shape               - Ranged attacks
    Left Hand   ~   ---
    Helmet      ~  Thief Hat                WEAKNESSES:
    Armor       ~  Secret Clothes             - Low HP
    Accessory   ~  Sprint Shoes
        
    Primary Ability    ~  Steal
    Secondary Ability  ~  Throw
    Reaction           ~  Damage Split
    Support            ~  Concentrate
    Movement           ~  Move HP Up
    
    EVALUATION:  
      One of the most specialized characters in the game.  Extreme speed.  This
      helps both Steal rate, and Throw damage, as does Concentrate.  The low HP
      factor shouldn't be too big of a hassle as Damage Split and Move HP Up
      should be adequate to keep him alive.  But discretion should be used, as
      when he dies, the counter doesn't take long before you have a crystal as
      an ally.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Longevity
    Fa  ~  84                                 - Speed
                                              - Stealing
    Right Hand  ~  C Bag                      - Variety of attacks
    Left Hand   ~  Aegis Shield               - Charming
    Helmet      ~  Flash Hat                
    Armor       ~  Secret Clothes           WEAKNESSES:
    Accessory   ~  Setiesmon                  - No strong offense
                                              - Low HP
    Primary Ability    ~  Steal
    Secondary Ability  ~  Draw Out
    Reaction           ~  Blade Grasp
    Support            ~  Equip Shield
    Movement           ~  Move + 2
    
    EVALUATION:  
      This version of the Thief, I find, is more useful.  She can charm like
      nobody's business.  Since Steal Heart differs from the other steal skills,
      using MA as a base instead of speed, for the chances of success, it's 
      better to boost her MA with the C Bag, Aegis Shield, Flash Hat and 
      Setiesmon.  The Setiesmon also allows more speed.  Low HP should be too
      dangerous, as Blade Grasp with Aegis Shield make for some nice protection.
      Draw Out won't be exceptionally strong, but useful.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.09   Time Mage
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Wizard lvl. 2
    ABILITY:  Time Magic
    WEAPONS:  Staff
    ARMOR:  Robe, Clothes, Hats
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
      
      I personally see no use for this class.  As a class, they are terrible. 
      They can't match the speed of the Priest, or the MA of a Wizard.  Also,
      Time Magic is useful, but hardly practical.  It misses quite often, has a
      charge time, and small radius.  Haste and Slow are good, but miss often.
      Stop and Don't Move don't last long enough for the amount of time and
      effort in getting them to work.  Meteor takes a long time to charge and
      you'd expect it to do a little more damage for the time.
    
      The nice thing about this class is that they have among the best Reaction,
      Support, and Movement abilities in the game.  They are generally useful 
      for a lot of purposes as well.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - MP Switch -  {Reaction} 
          If you've read a couple of previous movesets, you'll recognize 
          this.  I love the MP Switch and Move MP Up combo simply because it 
          let's anybody have the privilage of longevity.  For more details, 
          read the section, '5.1  General Equip Strategies'
    
      - Short Charge -  {Support} 
          Cutting down the charge time by half is very good.  This works 
          especially well when using Cloud's Limit or a Summoner's Summon
          Magic.
    
      - Teleport -  {Movement}
          Very useful when it doesn't fail.  Doesn't every Ignore Height 
          Fly can do, but also has the possibity to extend your movement
          range infinitely (if you're lucky).
          
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Powerful spells
    Fa  ~  84                                 - Nice support character
    
    Right Hand  ~  Mace of Zeus             WEAKNESSES:
    Left Hand   ~   ---                       - Can run out of MP
    Helmet      ~  Flash Hat                 
    Armor       ~  Robe of Lords
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Time Magic
    Secondary Ability  ~  Summon Magic
    Reaction           ~  Damage Split
    Support            ~  Short Charge
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Use the Time Magic as support, casting Haste, and the occasional Don't Move
      or Stop.  If you see a weak enemy, pick it off with a summon.  Also, the 
      combo of Time Magic and Summon can produce lethal effects, like a enemy who
      can't move caught in a Bahamut or Zodiac.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Powerful spells
    Fa  ~  84                                 - Nice support character
                                              - Immortal
    Right Hand  ~  H Bag                    
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Low HP
    Armor       ~  Wizard Robe                - Runs out of MP really fast
    Accessory   ~  Chantage   
        
    Primary Ability    ~  Time Magic
    Secondary Ability  ~  Summon Magic
    Reaction           ~  Speed Save
    Support            ~  Short Charge
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Essentially the same as the male, but the Chantage makes her infinitely
      more useful.  Speed Save will make her quite fast and Time Magic can make
      her even faster.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.10   Oracle
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Priest lvl. 2
    ABILITY:  Yin Yang Magic
    WEAPONS:  Staff, Dictionary, Rod, Stick
    ARMOR:  Robe, Clothes, Hats
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      Oracles are a very good class indeed.  They possess the ability to inflict
      a large amount of negative status effects on the enemy that will almost
      always completely remove their threat to you party.  
    
      The problem, though, lies in the fact that they are not very practical at
      all.  Statii attacks are very useful, true, but you don't need too many
      characters to inflict them upon enemies, and other characters are better
      at it (namely Mustadio, Beowulf, Byblos or someone who has Yin Yang Magic
      in Math Skill).
    
      They are useful in the fact that they are Zodiac Beast killers, though.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Life Drain -
          Takes away 25% of a target's max HP.  Four of these attacks can 
          kill anyone, including Zodiac Beasts.  
    
      - Defense Up -  {Support}
          Cuts down damage received by physical attacks.  Works with Protect
          to create a physical resistant powerhouse.
    
      - Move MP Up -  {Movement}
          If you've read a couple of previous movesets, you'll recognize 
          this.  I love the MP Switch and Move MP Up combo simply because it 
          let's anybody have the privilage of longevity.  For more details, 
          read the section, '5.1  General Equip Strategies'
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Strong Draw Out
    Fa  ~  84                                 - Longevity
                                              
    Right Hand  ~  Wizard Rod               WEAKNESSES:
    Left Hand   ~   ---                       - Low HP
    Helmet      ~  Flash Hat                  - Bad speed
    Armor       ~  Wizard Robe                - Bad range
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Yin Yang Magic
    Secondary Ability  ~  Draw Out
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      This set up focuses on Draw Out.  Since everything is based on bumping up
      MA, HP is quite low, MP Switch and Move MP is quite useful.  If you want,
      use a few Yin Yang Magic abilities to cripple people and waste 'em with
      Draw Out.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Strong Draw Out
    Fa  ~  84                                 - Longevity
                                              - Speed
    Right Hand  ~  Wizard Rod               
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Bad Range
    Armor       ~  Wizard Robe                - Low HP
    Accessory   ~  Setiesmon
        
    Primary Ability    ~  Yin Yang Magic
    Secondary Ability  ~  Draw Out
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      This character has nice balance of Speed and Magic Strength from Draw Out.
      
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.11   Lancer
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Thief lvl. 2
    ABILITY:  Jump
    WEAPONS:  Spear
    ARMOR:  Shield, Helmet, Armor, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    CHARACTER ANALYSIS:
    
      Lancers are one of the best normal classes you can get.  Hell, it's one of 
      the best classes, period.  They are basically a variation of the Knight.
    
      Jump is one of the best abilities there are.  Great range, temporary 
      invunerability, and a powerful attack.  Those add up to something that 
      should be feared.
      
      As far as stats go, Lancers have great stability, as they are a knight 
      type class.  Their speed isn't something to shout about, nor is their
      range, but their power is quite a force.  They always have weapons that
      are top of the line and can access the Ultimate Javelin, which is second
      in power only to the Chaos Blade.
      
      Keeping one on your team at all times can never hurt.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Level Jump 8 -
          Very nice range.
      
      - Vertical Jump 8 -
          YeVery nice range.
    
      - Dragon Spirit -  {Reaction}
          Reraise is always good.  This triggers easily and has some nice irony
          to it.  Getting hit will actually make you last longer in battle.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Defense
                                              - Range
    Right Hand  ~  Ultimate Javelin           - Longevity
    Left Hand   ~  Gold Escutcheon            - Healing
    Helmet      ~  Grand Helmet               
    Armor       ~  Robe of Lords            WEAKNESSES:
    Accessory   ~  Bracer                     - A bit slow
        
    Primary Ability    ~  Jump
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      This thing is a tank.  Utter annihilation follows anywhere this character
      goes.  It's power is amazing, especially with Jump.  Move + 3 helps out its
      range.  Punch Art will help out in terms of support and healing.  Not only
      does this character have tons of HP, but it also has Protect and Shell on,
      with the Gold Escutcheon to back it up.  Also, Damage Split is very useful
      for attacks that are guaranteed to hit.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Immortal
                                              - Range
    Right Hand  ~  Ultimate Javelin
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Ribbon                     - Ranged attack requires delay
    Armor       ~  Robe of Lords            
    Accessory   ~  Chantage
    
    Primary Ability    ~  Jump
    Secondary Ability  ~  Basic Skill
    Reaction           ~  Speed Save
    Support            ~  Two Hands
    Movement           ~  Move + 2
    
    EVALUATION:  
      This character has a high potential on the battlefield.  She should use the
      Accumulate skill until she is in range to attack an enemy.  Along with the
      Speed Save, she can get to be real fast and real strong.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.12   Geomancer
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Monk lvl. 2
    ABILITY:  Elemental
    WEAPONS:  Sword, Axe
    ARMOR:  Shield, Hat, Clothes, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      Geomancers are very good.  The class is one of the best generic classes 
      there is.  Very well-rounded and can equip a good set of equipment.  
    
      The only problem is that, though, the class is good, their abilities are
      only mediocre.  They all have a 20% chance of causing a status effect and
      have a very good range.  The damage is terrible.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Attack Up -  {Support}
          Very potent on a strong character.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Ranged attacks
    Fa  ~  84                                 - High MA and PA
                                              - Strong Draw Out
    Right Hand  ~  Rune Blade                 - Healing
    Left Hand   ~  Aegis Shield               - Power
    Helmet      ~  Flash Hat                  - Longevity
    Armor       ~  Robe of Lords
    Accessory   ~  Genji Gauntlet           WEAKNESSES: 
                                              - Low HP
    Primary Ability    ~  Elemental
    Secondary Ability  ~  Draw Out
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      Well balanced character.  The combination of the Aegis Shield, Blade Grasp
      and Move HP Up will keep this character alive.  He has a variety of attacks
      as the Elemental skill set gives statii while Draw Out offers powerful 
      attacks, healing ability, and positive statii.  Magic Attack Up helps both
      Draw Out and Elemental.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - High MA
    Fa  ~  84                                 - Extremely fast
                                              - Longevity
    Right Hand  ~  Rune Blade                 - Variety of attacks
    Left Hand   ~  Aegis Shield
    Helmet      ~  Flash Hat                WEAKNESSES:
    Armor       ~  Wizard Robe                - Low HP
    Accessory   ~  Setiesmon
    
    Primary Ability    ~  Elemental           
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      This character is made for decimating the enemies.  With the MA boosts from
      the equipment, Math Skill is awe-inspiring.  Also, this character is really
      fast.  Blade Grasp, Aegis Shield, and Move HP Up should be enough to keep 
      her alive.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.13   Summoner
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Time Mage lvl. 2
    ABILITY:  Summon Magic
    WEAPONS:  Rod, Staff
    ARMOR:  Hat, Clothes, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      This is where powerful spells lie.  Summon Magic packs in power, variety,
      support and healing spells.  Not only that, it targets a large area and it
      can distinguish between ally and enemy so you don't have to worry about
      harming friendly units.
    
      Summoners themselves aren't too great.  Like most mages, they tend to be 
      defensively crappy.  Still, since Summons have range it's not a problem.
      Also, Summoners tend to have a large MP pool to help (somewhat) with their
      MP problems.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    BEST ABILITIES:
    
      - Ramuh -  
          Nice to pick off groups of enemies.
    
      - Shiva -
          See above.
     
      - Ifrit - 
          Again, see above.
    
      - Golem -
          This move almost always works, and it rules.  It makes it so that 
          no physical attacks get to your allies for as much HP as the 
          caster has.
    
      - Fairy -
          Great healing spell.  Substantial healing with good area range.
    
      - Zodiac -
          Obscenely powerful.  Can completely crush any unit within its 
          enormous area of effect.
    
      - Half of MP -  {Support}
          This ability is commonly overlooked.  People don't realize how 
          costly magic can really be.  This is a nice alternative.
          
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Powerful spells
    Fa  ~  84                                 - Fast casts
                                              - Healing
    Right Hand  ~  Wizard Rod
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Easy to kill
    Armor       ~  Robe of Lords              
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Summon Magic
    Secondary Ability  ~  Item
    Reaction           ~  MA Save
    Support            ~  Short Charge
    Movement           ~  Move MP Up
    
    EVALUATION:  
      If this character can survive, which it should since it can attack from
      far away, then it'll be extremely useful.  Golem should come out really
      quickly, and after that, you can pick off enemies from far away.  Item is
      there for quick refills.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Powerful spells
    Fa  ~  84                                 - Fast casts
                                              - Healing
    Right Hand  ~  Wizard Rod                 - Immortaily
    Left Hand   ~   ---                       - Speed Save makes her fast
    Helmet      ~  Flash Hat                
    Armor       ~  Wizard Robe              WEAKNESSES:
    Accessory   ~  Chantage                   - Runs out of MP really fast
        
    Primary Ability    ~  Summon Magic
    Secondary Ability  ~  Item
    Reaction           ~  Speed Save
    Support            ~  Short Charge
    Movement           ~  Move MP Up
    
    EVALUATION:  
      This is one powerful mage.  Summon Magic will completely annihilate enemies
      very quickly.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.14   Mediator
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Oracle lvl. 2
    ABILITY:  Talk Skill
    WEAPONS:  Knife, Gun
    ARMOR:  Hat, Clothes, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
      
      Mediators are another set of support characters.  Their skill set has the
      abiltiy to alter elements of the battle.  They aren't particularly needed, 
      but their skills are quite helpful.  They have the ability to invite, lower 
      and raise both faith and brave, as well as the skill of using a gun, which 
      can be brought over to another class.
    
      All and all, they are quite useful in their own right.  The only problem is
      that they aren't practical.  You really don't need them, and if you do use
      them, they aren't going to exactly shine.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Invitation -  
          Nice for getting equipment, poaching, ect.  It's a great ability.
    
      - Praise -
          Raising your brave will not only improve the effectiveness of 
          Reaction skills, but it will also be useful for weapons like 
          Knight Sword, Katanas and Bare Hands.
    
      - Threaten -
          Turning enemies into Chickens will make them harmless.
    
      - Preach -
          Good to use on magic characters, or if you plan to heal by way
          of magic.
    
      - Solution -
          If you utterly hate using magic, use this on your characters.
    
      - Mimic Daravon -
          Put them to sleep with a good range and no charge time.
      
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Decent Speed
    Fa  ~  84                                 - Ranged attacks
                                              - Long range breaking
    Right Hand  ~  Blast Gun                  - Invite/Sleep
    Left Hand   ~  Aegis Shield               - Hard to hit
    Helmet      ~  Thief Hat
    Armor       ~  Robe of Lords           WEAKNESSES:
    Accessory   ~  Feather Mantle             - Not overly strong
                                              - Battle Skill inaccurate
    Primary Ability    ~  Talk Skill          - Talk Skill inaccurate
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Blade Grasp
    Support            ~  Equip Shield
    Movement           ~  Move HP Up
    
    EVALUATION:  
      This character can actually work pretty well.  The Blast Gun is very useful
      to pick enemies off.  When not doing that, they can try to Invite or put 
      enemies to sleep.  If that doesn't work this character has the alternative 
      of breaking stuff at long range.  Always fun  =]
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Great speed
    Fa  ~  84                                 - Ranged attacks
                                              - Long range breaking
    Right Hand  ~  Blast Gun                  - Invite/Sleep
    Left Hand   ~  Aegis Shield               - Hard to hit
    Helmet      ~  Thief Hat
    Armor       ~  Robe of Lords            WEAKNESSES:
    Accessory   ~  Setiesmon                  - Not overly strong
                                              - Battle Skill inaccurate
    Primary Ability    ~  Talk Skill          - Talk Skill inaccurate
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Blade Grasp
    Support            ~  Equip Shield
    Movement           ~  Move HP Up
    
    EVALUATION:  
      Though a lot easier to hit, she has much more speed than the male version.
      If you like speed, this is the way to go, but if you like longevity, the 
      male works better.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.15   Samurai
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Knight lvl. 3, Monk lvl. 4, Lancer lvl. 2
    ABILITY:  Draw Out
    WEAPONS:  Katana
    ARMOR:  Armor, Helmet, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      The Samurai is my favortie normal class.  They have arguably the best magic
      skills in the game.  Their class has nice bonuses, and great reaction and
      support skills.
    
      Draw Out covers a large area and distinguishes between ally and enemy.  
      They also come in a nice variety as the provide healing, attacking and 
      support.  They don't require charging and always hit.  The only downside 
      is that they can break (though this is really not that much of a problem).
     
      As far as attributes go, Samurais own.  They have above average power and
      magic, great stability and moderate speed.  They can also evade nicely, not
      as well as Ninjas, but you can't win them all.
    
      Commonly overshadowed by Ninjas, but in actuality, they serve better.  They
      can last much longer than most Ninjas, and their skills are much better.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Murasame -
          Definitely a good skill.  One of the better means to heal.
    
      - Kiyomori -
          Fast way to get protection.
    
      - Kikuichimoji -  
          Great range and moderate power.  Similar to Earth Slash, but 
          infinitely more effective.
    
      - Muramasa -  
          Powerful attack that can cause negative statii.
    
      - Masamune -
          The best Draw Out skill in my opinion.  Too bad to get them legit,
          you have to go through the trouble of catching.
    
      - Chirijiraden -
          Powerful attack that hits plenty of enemies.  Again, too bad to 
          get them legit, you have to go through the trouble of catching.
    
      - Blade Grasp -  {Reaction}
          This is one of the best reaction skill.  If you have high Brave, 
          you will block nearly all physical attacks.  Pair it with an 
          Aegis Shield and you most likely won't die at all.
    
      - Two Hands -  {Support}
          You give up your other hand, but in most cases it's not a big 
          loss.  This will double your power.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Variety
    Fa  ~  84                                 - Ranged attacks
                                              - Massive Power
    Right Hand  ~  Chirijiraden               - Range
    Left Hand   ~   ---                       - Tons of HP
    Helmet      ~  Grand Helmet
    Armor       ~  Robe of Lords            WEAKNESSES:
    Accessory   ~  Genji Gauntlet             - Not the fastest character
        
    Primary Ability    ~  Draw Out
    Secondary Ability  ~  Elemental
    Reaction           ~  Counter
    Support            ~  Two Hands
    Movement           ~  Move + 3
    
    EVALUATION:
      This is a powerhouse.  The physical attack will most likely destoy
      any enemy.  Robe of Lords and Grand Helmet will keep him alive, while
      Draw Out is useful for attacking at a range.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Immortal
    Fa  ~  84                                 - Ranged attacks
                                              - Charming ability
    Right Hand  ~  C Bag                      
    Left Hand   ~   ---                     WEAKNESSES:  
    Helmet      ~  Flash Hat                  - No physical offense
    Armor       ~  Wizard Robe              
    Accessory   ~  Chantage                 
        
    Primary Ability    ~  Draw Out
    Secondary Ability  ~  Steal
    Reaction           ~  Speed Save
    Support            ~  Magic Attack Up
    Movement           ~  Move + 2
    
    EVALUATION:
      This Samurai is slightly more specialized.  A good fast character that can
      use Draw Out nicely.  Steal Heart is also useful.
    
      
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.16   Ninja
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Archer lvl. 3, Thief lvl. 4, Geomancer lvl. 2
    ABILITY:  Throw
    WEAPONS:  Dagger, Ninja Sword, Hammer
    ARMOR:  Clothes, Hat
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      Ninja's are quite good.  They have superior speed, Evasion, and the innate
      Two Swords.  Also, Ninja's have great range in movement and jumping.  Their
      ability isn't all that great, but it can be powerful if you can throw Chaos
      Blades.  But it's annoying to get too many to spare legitimately.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Abandon -  {Reaction}
          Useful when you equip mantles.
    
      - Two Swords -  {Support}
          One of the best support abilities there are.  Great for Knights
          and Monks.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Range
    Fa  ~  84                                 - Ranged attacks
                                              - Strong
    Right Hand  ~  Rune Blade                 - Good Draw Out
    Left Hand   ~  Rune Blade                 - Fast
    Helmet      ~  Flash Hat
    Armor       ~  Power Sleeve             WEAKNESSES:
    Accessory   ~  Genji Gauntlet             - Can die easily
                                              
    Primary Ability    ~  Throw
    Secondary Ability  ~  Draw Out
    Reaction           ~  Dragon Spirit
    Support            ~  Equip Sword
    Movement           ~  Move + 3
    
    EVALUATION:  
      Variable styles of play are what this character is all about.  Firstly, you
      could just go old school and whack anybody you see.  Or you can use the MA
      boosts and Draw Out.  Throw can be used if you're afraid Dragon Spirit 
      isn't completely reliable.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Range
    Fa  ~  84                                 - Ranged attacks
                                              - Strong
    Right Hand  ~  Iga Knife                  - Immortal
    Left Hand   ~  Koga Knife                 - Fast
    Helmet      ~  Thief Hat
    Armor       ~  Secret Clothes           WEAKNESSES:
    Accessory   ~  Chantage                   - Has to be close range for
                                                full effectiveness
    Primary Ability    ~  Throw
    Secondary Ability  ~  Steal
    Reaction           ~  Speed Save
    Support            ~  Concentrate
    Movement           ~  Move + 2
    
    EVALUATION:  
      This is a powerhouse.  The Chantage offers immortality.  This character 
      will crush enemies like nothing else once in striking range.  Steal is 
      effective with the speed boosts and Concentrate.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.17   Calculator
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Priest lvl. 4, Wizard lvl. 4, Time Mage lvl. 3, Oracle lvl. 3
    ABILITY:  Math Skill
    WEAPONS:  Dictionary, Stick
    ARMOR:  Clothes, Hat, Robe
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      I have mixed feelings for the Calculator.  It's skills are one of the best 
      sets in the game, and this makes using the Calculator very important.  The
      problems, though, are too enormous.
    
      First, to use them well, you need to have quite a lot of White Magic, Black
      Magic, Time Magic and Yin Yang Magic priorly learned.  Also, the class is 
      extremely slow.  So slow it's mind boggling.  As for other stats, they are
      terrible as well.
    
      Calculators really suck.  I say this with the most positive tone possible.
      However, if you get enough skills of the other magics learned, and master
      this class, bring Math Skill into another class will make your character
      extremely powerful.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Damage Spilt -
          Cuts damage in half and returns the same damage to enemy.  This is
          what Auto Potion should have been.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Math Skill
    Fa  ~  84                                 
                                            WEAKNESSES:
    Right Hand  ~  Madlemagen                 - It's a Calculator
    Left Hand   ~   ---                       
    Helmet      ~  Thief Hat
    Armor       ~  Secret Clothes
    Accessory   ~  Sprint Shoes
        
    Primary Ability    ~  Math Skill
    Secondary Ability  ~  Item
    Reaction           ~  Damage Split
    Support            ~  Magic Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      Can't really make this any better.  It's got Speed boost and Magic boost
      to help the horrible innate traits.  Since it's weak, it needs Damage
      Split and Move HP Up to survive.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                           STRENGTHS:
    Br  ~  97                                 - Math Skill
    Fa  ~  84                                 
                                            WEAKNESSES:
    Right Hand  ~  H Bag                      - It's a Calculator
    Left Hand   ~   ---                       
    Helmet      ~  Thief Hat
    Armor       ~  Secret Clothes
    Accessory   ~  Setiesmon
        
    Primary Ability    ~  Math Skill
    Secondary Ability  ~  Item
    Reaction           ~  Damage Split
    Support            ~  Magic Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      Just a bit faster than her male counterpart.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.18   Bard
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  (Male) Summoner lvl. 4, Mediator lvl. 4
    ABILITY:  Sing
    WEAPONS:  Harp
    ARMOR:  Clothes, Hat
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      Bard's really great as support.  They are like an infinite power supply for
      your characters.  Their skills are very useful for the sole purpose of 
      support.
    
      The Bard as a character, though, is terrible.  They have terrible stats and
      can't equip much.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Angel Song -
          If you have a lot of characters with MP Switch, this is very useful.
    
      - Cheer Song -
          Perhaps their best ability.  This usually hits the majority of 
          your party and is very useful.
    
      - Battle Song -
          If you like Powerhouses, this is the way to go.
      
      - Magic Song -
          If you like Math Skill or Draw Out, go for it.
    
      - Move + 3 -  {Movement}
          Great Range modifier.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Male                             STRENGTHS:
    Br  ~  97                                 - Support Abilities
    Fa  ~  84                                 - Can avoid being killed at all if
                                                you make good use of Sunken State
    Right Hand  ~  Fairy Harp
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Thief Hat                  - No Offense
    Armor       ~  Secret Clothes
    Accessory   ~  Sprint Shoes
        
    Primary Ability    ~  Sing
    Secondary Ability  ~  Item
    Reaction           ~  Sunken State
    Support            ~  Defense Up
    Movement           ~  Teleport
    
    EVALUATION:  
      Either climb high and start singing, or sing, then let someone hit the Bard
      with a weak hit to send him into Transparent state.  This works since when 
      singing, all you have to do is Wait, which doesn't take away the 
      Transparent state.  Defense Up will help if you have to take a hit to go
      transparent.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Originally, I had Short Charge set as the ability.  However, Charles     !!
    !!  Jones <cajon1@gateway.net>.  informed me that Short Charge doesn't have  !!
    !!  an effect on Dance or Sing at all.                                       !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.19   Dancer
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  (Female) Lancer lvl. 4, Geomancer lvl. 4
    ABILITY:  Dance
    WEAPONS:  Dagger, Cloth, Bag
    ARMOR:  Clothes, Hat, Ribbon
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      Dancers are the exact opposite of Bards.  They use their skills against 
      opponents.  It's still basically the same principle, but women have better
      equips.
    
      Their skills are very useful in crippling the enemies, thus making your 
      party more effective against them.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    BEST ABILITIES:
    
      - Slow Dance -
          Perhaps their best ability.  This usually hits the majority of 
          the enemy and it is very useful.  
    
      - Nameless Dance -
          Can cast a lot of abnormalities on opponents.
    
      - Last Dance -
          If you're lucky, it can be quite useful.
    
      - A Save -  {Reaction}
          Great in some occasions.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    PREFERRED EQUIPS:
    ================
    Sex ~  Female                          STRENGTHS:
    Br  ~  97                                 - Support Abilities
    Fa  ~  84                                 - Can avoid being killed at all if
                                                you make good use of Sunken State
    Right Hand  ~  H Bag
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Thief Hat                  - Bard's are more reliable (but 
    Armor       ~  Secret Clothes               that's not relevent)
    Accessory   ~  Setiesmon
        
    Primary Ability    ~  Dance
    Secondary Ability  ~  Item
    Reaction           ~  Sunken State
    Support            ~  Defense Up
    Movement           ~  Teleport
    
    EVALUATION:  
      Either climb high and start dancing, or dance, then let someone hit the 
      Dancer with a weak hit to send her into Transparent state.  This works 
      since when dancing, all you have to do is Wait, which doesn't take away the 
      Transparent state.  Defense Up will help if you have to take a hit to go
      transparent.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Originally, I had Short Charge set as the ability.  However, Charles     !!
    !!  Jones <cajon1@gateway.net>.  informed me that Short Charge doesn't have  !!
    !!  an effect on Dance or Sing at all.                                       !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     3.20   Mime
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    REQUIREMENTS:  Squire lvl. 8, Chemist lvl. 8, Summoner lvl. 4, Mediator lvl. 4,
                   Geomacer lvl. 4, Lancer lvl. 4
    ABILITY:  Mime
    WEAPONS:   ---
    ARMOR:   ---
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    CHARACTER ANALYSIS:
    
      Mimes can't equip any equipment or skills at all.  All they do is mimic any
      move and ally performs.  Still, they can be quite useful.  They effective
      double to effect of anything, but are most useful for mimicking Math Skill,
      Dance or Sing.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Thanks goes to AnimeMaster <AnimeSuperNova@aol.com> for his valuable     !!
    !!  input on Mimes, and their uses for mimicking Math Skill, Dance or Sing.  !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
     4  4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     4444 ------------------------[   PARTY STRATEGIES   ]-------------------------
        4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        4                                                                          
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.01   Final Fantasy IV
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    --------------------------------   C E C I L   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  97                                 - Healing
                                              - Range
    Right Hand  ~  Excalibur                  - Long ranged attacks
    Left Hand   ~  Gold Escutcheon
    Helmet      ~  Flash Hat                WEAKNESSES:
    Armor       ~  Power Sleeve               - Mostly reliant on beating people
    Accessory   ~  Genji Gauntlet               with weapon (not entirely a bad 
                                                thing  =])
    Primary Ability    ~  Guts
    Secondary Ability  ~  Draw Out
    Reaction           ~  Hamedo
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:
      Please note, first and foremost, this Cecil is simply Ramza that has been
      renamed.  Now then, since there was no Crystal Sword, so I thought it 
      would be most appropriate to give him the Excalibur since he had one in 
      FFIV (and because it's such a good weapon).  Draw out is for healing as he
      had White Magic in FFIV.  The equipment both boosts Power and Magic.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Dragoon Kain <dragoon_kain@LatinMail.com> sent me an e-mail that         !!
    !!  suggested the use of the Ragnorak in the Excalibur's as the Crystal      !!
    !!  Sword was called Ragnorak in the Japanese version of Final Fantasy IV.   !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    ===============================================================================
    ---------------------------------   R O S A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Archer                           STRENGTHS:
    Br  ~  97                                 - Speed
    Fa  ~  84                                 - Longevity
                                              - Math Skill
    Right Hand  ~  Persues Bow
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Archers suck
    Armor       ~  Secret Clothes             
    Accessory   ~  Setiesmon                    
        
    Primary Ability    ~  Charge
    Secondary Ability  ~  Math Skill
    Reaction           ~  Damage Split
    Support            ~  Magic Attack Up
    Movement           ~  Teleport
    
    EVALUATION:  
      Find a nice high ledge and sit up there.  Now, you can slowly pick all the
      enemies off.  Remember to get onto a high ledge before you take an action 
      or you'll lose the Transparent state.  Damage Split will help any damage
      she might take.
    
    ===============================================================================
    --------------------------------   R Y D I A   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner                         STRENGTHS:
    Br  ~  97                                 - Powerful magic
    Fa  ~  84                                 - Immortal
    
    Right Hand  ~  Wizard Rod               WEAKNESSES:
    Left Hand   ~   ---                       - Low MP for Summons
    Helmet      ~  Ribbon
    Armor       ~  Wizard Robe
    Accessory   ~  Chantage
        
    Primary Ability    ~  Summon Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  Speed Save
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up 
    
    EVALUATION:  
      With this setup, just sit back and let the enemies taste Math Skill.  If 
      she gets hit enough and Speed Save gives her enough speed, she can turn to 
      Summon Magic.
    
    ===============================================================================
    ---------------------------------   K A I N   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Longevity
                                              - Bonuses of Robe of Lords
    Right Hand  ~  Ulitmate Javelin           - Quick healing
    Left Hand   ~  Aegis Shield               - Range
    Helmet      ~  Grand Helmet  
    Armor       ~  Robe of Lords            WEAKNESSES:
    Accessory   ~  Bracer                     - No magic offense
                                              - Should have better speed for Jump
    Primary Ability    ~  Jump
    Secondary Ability  ~  Item
    Reaction           ~  Blade Grasp
    Support            ~  Attack Up
    Movement           ~  Move + 3 
    
    EVALUATION:  
      Just make sure he doesn't betray you for the umpteenth time.  Kain is just 
      a freakin' powerhouse that can destroy people like nothing else.  The
      combo of the Aegis Shield and Blade Grasp should keep him pretty protected.
      The Robe of Lords, Bracer and Attack Up should provide a decent amount of
      PA to destroy with.
    
    ===============================================================================
    ---------------------------------   E D G E   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja                          STRENGTHS:
    Br  ~  97                               - Speed
    Fa  ~  84                               - Range
                                            - Variety in skills
    Right Hand  ~  Iga Knife                - Power
    Left Hand   ~  Koga Knife               - Magic attack
    Helmet      ~  Flash Hat              
    Armor       ~  Power Sleeve           WEAKNESSES:
    Accessory   ~  Red Shoes                - Not the most stable character
        
    Primary Ability    ~  Throw
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Edge was an interesting character in Final Fantasy IV.  The one thing 
      everyone could say about him that couldn't be doubted was that he was the 
      most versatile character (well you could also say that he had a crush on 
      Rydia, but he'd probably deny that anyway).  So, true to that nature, this
      Edge is just as versatile.  He's got very good power with the natural Two
      Swords trait, the two strongest Ninja Knives, and Power Sleeve.  To back
      up his throw ability, you have Move + 3 and Red Shoes, which add to it's
      range.  The Flash Hat and Red Shoes adds to his Math Skill as does Magic
      Attack Up.  Compared to the other characters on this team, Edge is 
      relatively easy to kill.  Don't worry though, being a Ninja, he can dodge
      pretty good, and Blade Grasp doesn't hurt either.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      Final Fantasy IV forced you to have a specific final party.  This was in no 
      way a bad thing, as they gave you a very balanced team.  You have two 
      strong offensive characters (Cecil and Kain), a healer (Rosa), a powerful 
      mage (Rydia) and a great versatile character (Edge).  In this FFT version 
      of the team, you have got something just as good, if not better.
    
      Every member of the team is hard to kill, and each can heal themselves.  
      They all have ways to attack at a distance.  All three males can take most 
      any character with one hit, and Rydia has immense magical power.  Rosa is 
      very useful as a character to weaken opponents, or pick them off.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.02   Final Fantasy VI
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    --------------------------------   T E R R A   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Geomancer                      STRENGTHS:
    Br  ~  97                               - Speed
    Fa  ~  84                               - Strong Magic and Elemental
                                            - Physical power
    Right Hand  ~  Rune Blade               - Longevity
    Left Hand   ~  Gold Escutcheon
    Helmet      ~  Flash Hat              WEAKNESSES:
    Armor       ~  Wizard Robe              - Runs out of MP easily
    Accessory   ~  Setiesmon
    
    Primary Ability    ~  Elemental
    Secondary Ability  ~  Summon Magic
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      In Final Fantasy VI, Terra generally was physically strong and had good 
      magic.  This was the closest way I could get a balance between the two.  
      The equipment all add to her MA, and the Magic Attack Up makes it even more 
      lethal.  The Rune Blade let's her simply attack enemies on the occassion 
      that you feel you don't want to use the Summon Magic (or if you run out of 
      MP).  The Setiesmon gives her a speed boost.  Since she is left with low 
      HP, the combination of Blade Grasp and the Gold Escutcheon should hold her.  
      This Esper will defeat opponents with ease.
    
    ===============================================================================
    --------------------------------   L O C K E   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Thief                          STRENGTHS:
    Br  ~  97                               - Speed
    Fa  ~  84                               - Charming ability
                                            - Breaking
    Right Hand  ~  Zorlin Shape             - Stealing
    Left Hand   ~  Zorlin Shape             - Range
    Helmet      ~  Thief Hat
    Armor       ~  Secret Clothes         WEAKNESSES:
    Accessory   ~  Feather Mantle           - Risky
                                            - No offense
    Primary Ability    ~  Steal             - Easily killed
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Abandon
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      Locke is a Treasure Hunter, so I decided to make a specialized character
      out of him.  With the use of speed and range, he can sneak into a nice 
      position behind the entire enemy lines.  He can them pick a target and 
      steal.  Make sure you're in a good position, cause after the action Locke 
      loses invisibility.  Abandon and Feather Mantle should help enough to keep
      him alive.  Charming doesn't hurt, but you can also steal weapons, and the
      like.  If you're done stealing, Speed Break.  You get two chances with Two
      Swords.  Also, duel Zorlin Shapes aren't the strongest, but they do pack a
      punch and offer Sleep.
    
    ===============================================================================
    --------------------------------   E D G A R   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                         STRENGTHS:
    Br  ~  97                               - Durability
    Fa  ~  84                               - Range
                                            - Ranged attacks
    Right Hand  ~  Blast Gun                - Breaking skills
    Left Hand   ~  Kaiser Plate             - Disabling abilities
    Helmet      ~  Crystal Helmet
    Armor       ~  Maximillian            WEAKNESSES:
    Accessory   ~  Sprint Shoes             - Not very strong
    
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Snipe       
    Reaction           ~  Damage Split
    Support            ~  Equip Gun
    Movement           ~  Move + 3
    
    EVALUATION:  
      First and foremost, this character is made using Mustadio.  They both look
      quite alike and both are mechanical geniuses in their own right.  Now then,
      because of this, Edgar needs a gun, which will allow long range attacking,
      breaking, and sniping.  Between the Kaiser Plate (which should strengthen
      the power of the Blast Gun) and HP giving armor, Edgar can stay in the 
      fight for a long time.
    
    ===============================================================================
    --------------------------------   S A B I N   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                           STRENGTHS:
    Br  ~  97                               - Power
    Fa  ~  84                               - Healing
                                            - Ranged attacks
    Right Hand  ~   ---                     - The incredible Throw Rock skill
    Left Hand   ~   ---
    Helmet      ~   ---                   WEAKNESSES:
    Armor       ~  Power Sleeve             - Low HP and the MP Switch/Move MP Up
    Accessory   ~  Bracer                     combo doesn't always work to keep 
                                              you alive    
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Basic Skill
    Reaction           ~  MP Switch  
    Support            ~  Two Swords
    Movement           ~  Move MP Up
    
    EVALUATION:
      Well, the pumped up muscle head is extremely impressive.  Very few enemies
      will live after an encounter with Sabin.  With Power Sleeve, Bracer, and
      Two Swords, Sabin will completely rip up an opponent.  If you can't reach 
      them, use Accumulate.  If you want to poke fun at people, use Throw Stone.
    
    ===============================================================================
    --------------------------------   C E L E S   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                         STRENGTHS:
    Br  ~  97                               - Math Skill
    Fa  ~  84                               - Ranged attacks
                                            - Strong magic power
    Right Hand  ~  Rune Blade               - Longevity
    Left Hand   ~  Aegis Shield             
    Helmet      ~  Grand Helmet           WEAKNESSES:
    Armor       ~  Wizard Robe              - Not very high PA
    Accessory   ~  Setiesmon
        
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move + 2
    
    EVALUATION:  
      Celes was a soldier, and so she shall be a knight.  With all the equipment
      to boost her MA, Math Skill will rip opponents up like nobody's business.
      The Grand Helmet will give a significant HP boost and the Aegis Shield 
      with Blade Grasp is a very effective combination.  The Rune Blade offers 
      two MA as well as a decent means of doing damage.  Battle Skill is also 
      useful in the right situation. 
    
    ===============================================================================
    -------------------------------   S H A D O W   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja                          STRENGTHS:
    Br  ~  97                               - Speed
    Fa  ~  84                               - Range
                                            - Ranged attacks
    Right Hand  ~  Iga Knife                - Power
    Left Hand   ~  Koga Knife               - Evasion
    Helmet      ~  Thief Hat              
    Armor       ~  Power Sleeve           WEAKNESSES:
    Accessory   ~  Sprint Shoes             - Can be killed if not aided
        
    Primary Ability    ~  Throw
    Secondary Ability  ~  Steal
    Reaction           ~  Sunken State
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Shadow has a good set up here.  Added to the already naturally high speed 
      of the Ninja is the Sprint Shoes and Thief Hat making Shadow an extremely 
      fast character.  With Attack Up, natural Two Swords, the pair of Ninja 
      Knives, Power Sleeve's boost, Shadow has the potential to rip opponents up.  
      Ninja's naturally have great evasion saving him from a lot of fainting.  In
      case evasion is not enough, Sunken State is used.  In Final Fantasy VI, you 
      could watch Shadow's past, in which he was a thief.  With that, I decided 
      to make his secondary ability Steal.  His abnormally high speed will put 
      that skill to great use.  The Move + 3 will also add to the range of his
      primary ability, Throw.
    
    <><><><><><><><><><>    A L T E R N A T E   S E T   U P    <><><><><><><><><><>
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Dragoon Kain <dragoon_kain@LatinMail.com> submitted this version of the  !!
    !!  resident ninja from Final Fantasy VI.  The information was edited to     !!
    !!  fit my format, but the general information, set up, etc. remains the     !!
    !!  same.  All credit should be given to him.  Thank you very much, Dragoon  !!
    !!  Kain.  This is much appreciated.  And here is his set up for Shadow...   !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja                         
                                             
    Right Hand  ~  Iga Knife
    Left Hand   ~  Koga Knife
    Helmet      ~  Thief Hat
    Armor       ~  Black Costume/Secret Clothes
    Accessory   ~  Bracer/Vanish Mantle
        
    Primary Ability    ~  Throw 
    Secondary Ability  ~  Item
    Reaction           ~  Sunken State
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Everything is almost obvious, you know why the move 3 and the attack up, 
      but the sunken state is to take the place of the Inviz Edge, and the 
      vanishing items are to start the battle already transparent.
    
    ===============================================================================
    ---------------------------------   C Y A N   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Samurai                        STRENGTHS:
    Br  ~  97                               - Power
    Fa  ~  84                               - Ranged attacks
                                            - Hard to kill
    Right Hand  ~  Chirijiraden             - Healing
    Left Hand   ~   ---                     - Range
    Helmet      ~  Genji Helmet
    Armor       ~  Genji Armor            WEAKNESSES:
    Accessory   ~  Genji Gauntlet           - Not much variety, as Elemental and
                                              Draw Out tend to produce much the 
    Primary Ability    ~  Draw Out            same effects
    Secondary Ability  ~  Elemental
    Reaction           ~  Hamedo/Counter
    Support            ~  Two Hands
    Movement           ~  Move + 3
    
    EVALUATION:  
      This is a very potent set up.  Cyan has the HP provided by both the Genji 
      Helmet and the Genji Armor.  Draw Out also has the ability to heal, so 
      Cyan won't be falling too easily.  The Genji Gauntlet provides for both 
      power and magic power so that his normal hits as well as his Draw Out and 
      Elemental skills will prove effective.  Two Hands and the Chirijiraden are 
      immensly strong, I gave Cyan Elemental, as he seems "in touch" with nature.
      Depending on what type of battle you go into, alternate between Counter and 
      Hamedo.  If it's a story battle, Hamedo usually works well, and if it's a 
      random battle, it's safer to use Counter.
    
    ===============================================================================
    -------------------------   G E N E R A L    L E O   --------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                         STRENGTHS:
    Br  ~  97                               - Power
    Fa  ~  84                               - Speed
                                            - Range
    Right Hand  ~  Chaos Blade
    Left Hand   ~  Excalibur              WEAKNESSES:
    Helmet      ~  Crystal Helmet           - Needs to be close to the enemy
    Armor       ~  Robe of Lords               
    Accessory   ~  Bracer              
        
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      This is such a good character it's sad that that dumbass Kefka (I like him,
      but he's still a dumbass) had to and kill good ole Leo.  Anyway, with this
      combination, General Leo has a pair of wicked weapons to dismantle enemies.
      Regen from the Chaos Blade and Damage Split will be more than enough to 
      keep him alive, but Punch Art does provide Chakra.
    
    <><><><><><><><><><>    A L T E R N A T E   S E T   U P    <><><><><><><><><><>
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                         STRENGTHS:
    Br  ~  97                               - Power
    Fa  ~  97                               - Speed
                                            - Range
    Right Hand  ~  Chaos Blade
    Left Hand   ~  Excalibur              WEAKNESSES:
    Helmet      ~  Twist Headband           - Needs to be close to the enemy
    Armor       ~  Robe of Lords               
    Accessory   ~  Bracer              
        
    Primary Ability    ~  Guts        
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      First off, to get this set up, you need to use Ramza as a base for Leo.  
      Not only was the combo of Chaos Blade and Excalibur enough to kill most 
      any enemy, but now you have the Twist Headband, Robe of Lords and Bracer
      all adding to his destructive power.  Again, Regen and Auto Potion should
      keep Leo alive for the most part.  Guts can be used to increase PA even 
      more (making damage done and Punch Art both even more amazing) or increase
      speed.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      Final Fantasy VI had an enormous cast of characters.  Above, there are
      eight of them.  Out of the eight, you've got interesting possibilies to
      create a team of five.  From the awe inspiring power of General Leo, to the
      "interesting" set of skills that make up Locke, this should be considered 
      more of a _fun_ team than a serious one.  Either way, though, it's still
      incredibly easy to completely waste enemies this way.
    
      Every member is pretty self reliant with the exception of Locke, but since
      you have a team of five, it shouldn't be much of a problem.  Some of them
      specialize in long range, others sheer power.  Just mix and match to your
      own liking.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.03   Final Fantasy VII
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    --------------------------------   C L O U D   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Soldier                          STRENGTHS:
    Br  ~  97                                 - Variety of ranged attacks
    Fa  ~  84                                 - Speed
                                              - Quick healing to large area
    Right Hand  ~  Materia Blade              - Longevity
    Left Hand   ~   ---                       - Treasure hunting
    Helmet      ~  Thief Hat
    Armor       ~  Secret Clothes           WEAKNESSES:
    Accessory   ~  Sprint Shoes               - Low HP
    
    Primary Ability    ~  Limit
    Secondary Ability  ~  Steal
    Reaction           ~  MP Switch
    Support            ~  Short Charge
    Movement           ~  Move MP Up
    
    EVALUATION:  
      This character is very potent.  He's basically a high risk, high reward 
      character.  His equips make him extremely fast and with the Short Charge,
      he'll rip people up with Finishing Touch.  Steal is useful with so much
      speed.  Also, though Cloud has extremely low HP with this set up, MP Switch
      and Move MP Up is put to good use.  Obviously, use the Cloud character as
      a base.
    
    
    ===============================================================================
    -------------------------------   B A R R E T   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - Power      
    Fa  ~  84                                 - Healing
                                              - Long ranged attacks
    Right Hand  ~   ---
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~   ---                       - Easily killed                      
    Armor       ~  Power Sleeve
    Accessory   ~  Bracer  
        
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Basic Skill
    Reaction           ~  Regenerator
    Support            ~  Attack Up 
    Movement           ~  Move HP Up
    
    EVALUATION:  
      Well, Barret did have a gun arm in Final Fantasy VII, but since the guns in
      this game don't resemble a gatling gun at all, I just made him seem like he
      was, big and impressive.  Though this Barret can easily be wasted if he 
      fights up close, if you stay back with Wave Fist and Earth Slash, he can do
      some damage.  Punch Art will be immensly powerful with this set up, and 
      because I wanted this character to be more long ranged, I didn't give him
      Two Swords.  Attack Up makes the Punch Art skills much more useful.  Basic
      Skill provides Accumulate, as always.
    
    ===============================================================================
    ---------------------------------   T I F A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - Immortality
    Fa  ~  84                                 - Strong
                                              - Healing
    Right Hand  ~   ---
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Ribbon                     - Ranged attacks aren't as useful
    Armor       ~  Power Sleeve                 as her close range attacks
    Accessory   ~  Chantage
        
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Speed Save
    Support            ~  Two Swords
    Movement           ~  Move + 2
    
    EVALUATION:  
      With just her bare hands, she'll reduce most enemies to a bloodly pulp.  It
      is that simple.  Power Sleeve and Two Swords will make her deal immense 
      damage.  Punch Art is good, as always.  The Ribbon/Chantage/Speed Save 
      combo is always useful.  Battle Skill can prove useful with high PA and Two
      Swords.
    
    ===============================================================================
    --------------------------------   A E R I S   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner                         STRENGTHS:
    Br  ~  97                                 - Powerful spells
    Fa  ~  84                                 - Fast casts
                                              - Healing
    Right Hand  ~  Wizard Rod                 - Math Skill
    Left Hand   ~   ---                       - Speed
    Helmet      ~  Flash Hat                
    Armor       ~  Wizard Robe              WEAKNESSES:
    Accessory   ~  Setiesmon                  - Status effects wreak havoc on her
                                              - Can be killed quite easily
    Primary Ability    ~  Summon Magic        
    Secondary Ability  ~  Math Skill
    Reaction           ~  Counter Magic
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      If you can keep Aeris out of harm's way, you've got a powerful ally.  She
      will take out tanks with this set up.  The majority of attacks will most 
      likely come from Math Skill since Summon takes so much MP and charge time.  
      Move MP Up will provide for the occassional summon, which is handy since 
      Math Skill might harm your own team in some instances.
    
    ===============================================================================
    -------------------------------   Y U F F I E   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja                            STRENGTHS:
    Br  ~  97                                 - Range
    Fa  ~  84                                 - Ranged attacks
                                              - Strong
    Right Hand  ~  Iga Knife                  - Immortal
    Left Hand   ~  Koga Knife                 - Fast
    Helmet      ~  Thief Hat
    Armor       ~  Rubber Costume           WEAKNESSES:
    Accessory   ~  Chantage                   - Has to be close range for
                                                full effectiveness
    Primary Ability    ~  Throw
    Secondary Ability  ~  Steal
    Reaction           ~  Speed Save
    Support            ~  Concentrate
    Movement           ~  Move + 2
    
    EVALUATION:  
      Yuffie is true to her nature, both a ninja and a thief.  Her massive speed
      along with Concentrate will allow her to easily plunder all the useful 
      equipment off of enemies.  She will only get faster with the more hits she
      takes, so throw her into the fray as early as possible.  Move + 2 helps you
      to accomplish that and allows Throw to have a greater range as well.  She
      can also prove to be an effective attacker as the Iga and Koga Knives are
      powerful (especially when you can't miss).
    
    ===============================================================================
    ------------------------------   V I N C E N T   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Geomancer                        STRENGTHS:
    Br  ~  97                                 - Ranged attacks 
    Fa  ~  84                                 - Strong magic power
                                              - Protection w/ Blade Grasp and 
    Right Hand  ~  Blast Gun                    Kaiser Plate
    Left Hand   ~  Kaiser Plate               - Teleport
    Helmet      ~  Thief Hat                  - Math Skill
    Armor       ~  Black Robe
    Accessory   ~  108 Gems                 WEAKNESSES:
                                              - Guns aren't the greatest weapons
    Primary Ability    ~  Elemental             
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Equip Gun
    Movement           ~  Teleport
    
    EVALUATION:  
      Though guns generally aren't the greatest of weapons, Vincent can use them
      decently with this set up.  With protection from the combo of Blade Grasp
      and the Kaiser Plate, he can move around shooting things.  I chose him to
      be a Geomancer, because Geomancers have above average MA, and can equip a 
      wide range of useful equipment.  Math Skill is used because Vincent's
      Limits had spells incorporated.  The Kaiser Plate, Black Robe and 108 Gems
      will improve the damage done by the Blast Gun and Math Skill.
    
    ===============================================================================
    ----------------------------------   C I D   ----------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer                           STRENGTHS:
    Br  ~  97                                 - Ranged attacks 
    Fa  ~  84                                 - Power             
                                              - Gold Escutcheon
    Right Hand  ~  Ultimate Javelin           - Healing     
    Left Hand   ~  Gold Escutcheon            - Protect       
    Helmet      ~  Grand Helmet               - Shell     
    Armor       ~  Robe of Lords      
    Accessory   ~  Bracer                   WEAKNESSES:
                                              - Tends to be slow
    Primary Ability    ~  Jump                  
    Secondary Ability  ~  Punch Art 
    Reaction           ~  Damage Split
    Support            ~  Attack Up      
    Movement           ~  Move + 3      
    
    EVALUATION:  
      Heh... no Final Fantasy VII team would be quite complete without the tough 
      talking, cigarette smoking, airship building, arm breaking, hilarious SOB
      named Cid.  Cid is utterly powerful with this set up.  He won't die since
      he wields the Gold Escutcheon, has a massive HP boost from the Grand Helmet
      and the damage reducing Protect and Shell from the Robe of Lords.  Damage 
      Split will also effectively halve any damage incurred and Punch Art 
      provides fast and cheap healing.  Just walk around and poke people with the
      might that is the Ultimate Javelin.
    
    ===============================================================================
    -----------------------------   S E P H I R O T H   ---------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Samurai                          STRENGTHS:
    Br  ~  97                                 - Ranged Attacks 
    Fa  ~  84                                 - Healing           
                                              - Abandon                      
    Right Hand  ~  Masamune                   - Strong Physical Attack
    Left Hand   ~   ---                       - Draw Out Skills
    Helmet      ~  Genji Helmet                           
    Armor       ~  Genji Armor              WEAKNESSES:
    Accessory   ~  Genji Gauntlet             - Tends to be slow
                                                                
    Primary Ability    ~  Draw Out              
    Secondary Ability  ~  Throw     
    Reaction           ~  Damage Split    
    Support            ~  Two Hands      
    Movement           ~  Move + 3      
    
    EVALUATION:
      Sephiroth was basically a demi-god.  I kept the Masamune on him so that it
      would be the same as what he equipped in Final Fantasy VII.  This version 
      Seph is quite impressive.  His physical attack is amazing, not to mention 
      his Draw Out skill.  Throw can also come in handy with Move + 3.
      
    <><><><><><><><><><>    A L T E R N A T E   S E T   U P    <><><><><><><><><><>
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  This character is the creation of Black Mage <black_mage@pulpmail.com>   !!
    !!  so all credit should be given to him.  This is his ideas, set up, etc.   !!
    !!  Thank you Black Mage.                                                    !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    PREFERRED EQUIPS:
    ================
    Job ~  Samurai
    
    Right Hand  ~  Masamune
    Left Hand   ~  N/A
    Helmet      ~  Genji/Grand Helmet
    Armor       ~  Genji Armor/Maximillian
    Accessory   ~  Bracer
        
    Primary Ability    ~  Draw Out
    Secondary Ability  ~  Jump/Battle Skill
    Reaction           ~  Blade Grasp
    Support            ~  Two Hands
    Movement           ~  Ignore Height
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      For the most part, this is a defensive team.  Most all characters have long
      ranged skills, and should be used like so.  Cloud is easily the strongest 
      of all of them, but can be killed rather easily.  Others like Tifa, Cid and
      Sephiroth are potent close range fighters.  You have spell casters, special
      support characters, close range fighters, and long range fighters.  Mix and
      match, as the possibilities of these eight are impressive.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.04   Final Fantasy VIII
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    -------------------------------   S Q U A L L   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  97                                 - Gold Escutcheon
                                              - Haste
    Right Hand  ~  Excalibur                  - Good selection of skills
    Left Hand   ~  Gold Escutcheon
    Helmet      ~  Twist Headband           WEAKNESSES:
    Armor       ~  Power Sleeve               - Low HP
    Accessory   ~  Bracer
                    
    Primary Ability    ~  Guts
    Secondary Ability  ~  Punch Art
    Reaction           ~  Hamedo
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:
      Well, there really was no way for me to create a replica of Squall, so I
      just changed this Ramza into a character with Squall's traits.  Without a
      shadow of a doubt, Squall will be remembered for the power of LionHeart,
      so I felt this character should have an abundance of power.  Thus, I gave
      him as many PA boosting items as I could, and came up with this.  Since HP
      is a major factor with this character, and he's a front line fighter, 
      Squall needs the Gold Escutcheon.
    
    ===============================================================================
    ---------------------------------   Z E L L   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - High PA
    Fa  ~  84                                 - Healing
                                              - Power
    Right Hand  ~   ---                       - Ranged attack
    Left Hand   ~   ---                       - Longevity
    Helmet      ~   ---                       - Throw Rock!
    Armor       ~  Power Sleeve
    Accessory   ~  Bracer                   WEAKNESSES:
                                              - Low HP
    Primary Ability    ~  Punch Art           - Bad range
    Secondary Ability  ~  Basic Skill
    Reaction           ~  MP Switch
    Support            ~  Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Even Seifer couldn't call him Chicken Wuss now.  He's one strong character.  
      Due to low HP from equipment, Move MP Up with MP Switch is helpful.  The 
      Attack Up is used instead of Two Swords because it improves both physical 
      attacks and Punch Art skills, which will be more often used due to bad 
      range and mediocre speed.  If you can't reach any enemies, just Accumulate.
    
    ===============================================================================
    -------------------------------   I R V I N E   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Mediator                         STRENGTHS:
    Br  ~  97                                 - Invitation     
    Fa  ~  84                                 - Ranged attacks   
                                                                             
    Right Hand  ~  Blast Gun                WEAKNESSES:                 
    Left Hand   ~   ---                       - Easily killed  
    Helmet      ~  Thief Hat                  - Low HP   
    Armor       ~  Black Robe                         
    Accessory   ~  108 Gems
                                                                
    Primary Ability    ~  Talk Skill            
    Secondary Ability  ~  Steal      
    Reaction           ~  MP Switch  
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:
      Irvine is a Mediator because he was a ladies' man in Final Fantasy VIII.  
      This requires him to be a smooth talker.  Steal is there for Steal Heart.  
      All the equipment provides a boost in elemental power, which helps the 
      Blast Gun.  Magic Attack Up will help Talk Skill and Steal Heart.
    
    ===============================================================================
    ------------------------------   Q U I S T I S   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Dancer                           STRENGTHS:
    Br  ~  97                                 - Dancing        
    Fa  ~  84                                 - Fast             
                                                                             
    Right Hand  ~  H Bag                    WEAKNESSES:                 
    Left Hand   ~   ---                       - No offense     
    Helmet      ~  Thief Hat                  - Not that great
    Armor       ~  Rubber Costume                 
    Accessory   ~  Setiesmon                                                    
                                                                
    Primary Ability    ~  Dance
    Secondary Ability  ~  Steal      
    Reaction           ~  Sunken State
    Support            ~  Defense Up
    Movement           ~  Ignore Height
    
    EVALUATION:
      Quistis had a ton of Blue Magic Spells.  Most of them provided unique 
      effects, much like this Dancer.  The basic strategy to to either find a 
      high ledge and start dancing, or dance and let a weak character attack you
      so you go Transparent.  This way, she'll keep dancing, but won't be able to
      be touched by the opponent.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Thanks to Kamek <kamek@crosswinds.net> for letting me know I mistakenly  !!
    !!  placed Talk Skill as Quistis' primary skill.                             !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    ===============================================================================
    --------------------------------   R I N O A   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Archer                           STRENGTHS:
    Br  ~  97                                 - Speed
    Fa  ~  84                                 - Math Skill
    
    Right Hand  ~  Gastrafitis              WEAKNESSES:
    Left Hand   ~  Aegis Shield               - Just about everything else
    Helmet      ~  Flash Hat
    Armor       ~  Secret Clothes
    Accessory   ~  Setiesmon
        
    Primary Ability    ~  Charge
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Teleport
    
    EVALUATION:  
      This resembles Final Fantasy VIII's princess as best a Tactics character
      could.  She used a crossbow in FFVIII, thus the archer class and crossbow.
      Her sorceress powers are emphasized by the Math Skill.  Blade Grasp and
      Aegis Shield will keep her alive.  Since she starts the match Tranparent,
      she should find a nice high ledge with Teleport before acting.  This way, 
      she'll be out of harms way by the time she performs an action so she can 
      safely snipe, or cast magic.  Not the greatest character, but it's not 
      entirely bad either.
    
    ===============================================================================
    ---------------------------------   E D E A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard                           STRENGTHS:
    Br  ~  97                                 - Strong MA
    Fa  ~  84                                 - Math Skill
                                              - Immortal
    Right Hand  ~  Wizard Rod                          
    Left Hand   ~   ---                     WEAKNESSES:                   
    Helmet      ~  Ribbon                     - Slow unless Speed Save works
    Armor       ~  Wizard Robe   
    Accessory   ~  Chantage 
        
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  Speed Save
    Support            ~  Magic Attack Up
    Movement           ~  Move + 2      
    
    EVALUATION:  
      Well, you can blast people to hell with Edea.  The only problem is that
      Wizards aren't particularly fast.  To remedy this, use Move + 2 and get in
      the heat of a fight.  Keep it up until you have decent speed, so that you
      can totally destroy opponents.
    
    ===============================================================================
    -------------------------------   S E I F E R   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Positive status effects
                                              - Ranged attacks
    Right Hand  ~  Chaos Blade
    Left Hand   ~  Excalibur                WEAKNESSES:
    Helmet      ~  Grand Helmet               - No variety
    Armor       ~  Robe of Lords
    Accessory   ~  Bracer
    
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Punch Art
    Reaction           ~  Dragon Spirit
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      As far as sheer power goes, Seifer has it all.  The PA bonuses coulped with
      The Excalibur and Chaos Blade will drop anyone, real fast.  He has the 
      statuses of Protect, Shell, Regen, and Haste with him.  This combined with
      Dragon Spirit will allow Seifer to roam around killing.  He also has Punch
      Art as a means to heal or damage from a distance.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      This is one of my few teams that don't have much magic.  Aside from Edea, 
      and a bit from Rinoa, this team is mostly physical.  Not bad at all though.
      All the guys barring Irvine are tanks that can charge the enemy and leave
      destruction in their wake.  Irvine is great for ranged attacks and general
      support roles.  Edea is powerful as hell if used right.  Rinoa is generally
      weak, but she does make a nice supporting character.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.05   Final Fantasy IX
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    -------------------------------   Z I D A N E   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Thief                          STRENGTHS:
    Br  ~  97                               - Speed
    Fa  ~  84                               - Charming ability
                                            - Long range attacks
    Right Hand  ~  Zorlin Shape             - Stealing
    Left Hand   ~  Zorlin Shape             - Range
    Helmet      ~  Thief Hat
    Armor       ~  Secret Clothes         WEAKNESSES:
    Accessory   ~  Feather Mantle           - Risky
                                            - Low HP
    Primary Ability    ~  Steal             - Easily killed
    Secondary Ability  ~  Throw
    Reaction           ~  Abandon
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      Zidane was a thief in FFIX.  He was also a ladies' man to boot, which makes
      the Thief class easily the most appropriate for him.  He often wielded dual
      dagger, and thus the dual Zorlin Shapes.  The Thief Hat, and Secret Clothes
      make him extremely fast, and the Feather Mantle with Abandon should be more
      than enough to keep him alive.  Move + 3 gives him great mobility, and does
      a world of good for Throw as well.
    
    ===============================================================================
    ---------------------------------   V I V I   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard                           STRENGTHS:
    Br  ~  97                                 - High MA
    Fa  ~  84                                 
                                            WEAKNESSES:
    Right Hand  ~  Wizard Rod                 - Slow
    Left Hand   ~   ---                       - Low HP
    Helmet      ~  Flash Hat                  
    Armor       ~  Black Robe
    Accessory   ~  108 Gems
    
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      There should be no doubt that VIVI would end up being a Wizard.  Not only
      are his abilities identical, but so is his appearance.  This set up is very
      linear and simple.  Everything revolves around making Math Skill all the 
      more powerful.  Flash Hat and Wizard Rod both add to an MA total while the
      Black Robe and 108 Gems increase elemental damage.  MP Switch and Move MP 
      Up will keep this little mage healthy enough to survive the battlefield.
    
    ===============================================================================
    ------------------------------   S T E I N E R   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                           STRENGTHS:
    Br  ~  97                                 - Auto Haste
    Fa  ~  84                                 - Powerful attacker
                                              - High HP
    Right Hand  ~  Excalibur                  - Gold Escutcheon
    Left Hand   ~  Gold Escutcheon
    Helmet      ~  Grand Helmet             WEAKNESSES:
    Armor       ~  Maximillian                - Hindered mobility
    Accessory   ~  Bracer                     - Lack of variety and ranged attacks
    
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Basic Skill
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      Adelbert "Rusty" Steiner makes his grand appearance in FFT.  This set up 
      gives Steiner inherent Haste which should make up for his lack of mobility
      and ranged attacks.  He is incredibly powerful up close as his Excalibur is
      backed up by Attack Up.  The Gold Escutcheon provides his first line of 
      defense.  Should anything get past it, he has huge HP due to the Grand 
      Helmet and Maximillian.  Also, whatever hits him is halved and effectively
      turned back on the enemy.  Move HP Up will recover whatever minimal damage
      was incurred.  I gave him Basic Skill because, judging by the rusted tin
      can's character, it's about all he can handle.
    
    ===============================================================================
    -------------------------------   D A G G E R   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner                         STRENGTHS:
    Br  ~  97                                 - Powerful magic
    Fa  ~  84                                 - Immortal
    
    Right Hand  ~  Wizard Rod               WEAKNESSES:
    Left Hand   ~   ---                       - Low MP for Summons
    Helmet      ~  Ribbon
    Armor       ~  Wizard Robe
    Accessory   ~  Chantage
    
    Primary Ability    ~  Summon Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  Speed Save
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up 
    
    EVALUATION:  
      Dagger retains her ability to summon Eidolons and cast White Magic in this
      FFT variant.  Math Skill gives her access to White Magic.  Move MP Up will 
      keep her MP high enough to continuously use Summon Magic to your heart's
      content.  Also, this variant offers immunity to negative statii and the
      ever sought-after immortality.
    
    ===============================================================================
    --------------------------------   F R E Y A   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer                           STRENGTHS:
    Br  ~  97                                 - Powerful
    Fa  ~  84                                 - Immortal
                                              - Ranged attacks
    Right Hand  ~  Ultimate Javelin
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Ribbon                     - Lack of strong magical attacks
    Armor       ~  Robe of Lords
    Accessory   ~  Chantage
        
    Primary Ability    ~  Jump
    Secondary Ability  ~  Dragon
    Reaction           ~  Speed Save
    Support            ~  Two Hands
    Movement           ~  Teleport
    
    EVALUATION:  
      Use Reis as a base to make this Freya.  I thought it only made sense cause
      Freya is a Dragon Knight who uses quite a few abilities that revolve around
      dragons, as does Reis.  Also, One of Freya's abilities is called "Reis' 
      Wind.  Anyway, this set up works wonders when fighting up close.  Two Hands
      increases the power of the Ultimate Javelin by quite a bit _and_ has the
      advantage not having a shield which increases the amount of Speed Save she
      gets.  Ignore Height is more suited to her as a character, but I used 
      Teleport since it does everything that Ignore Height does, and then some.
    
    ===============================================================================
    ---------------------------------   E I K O   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner                         STRENGTHS:
    Br  ~  97                                 - Powerful magic
    Fa  ~  84                                 - Immortal
    
    Right Hand  ~  Wizard Rod               WEAKNESSES:
    Left Hand   ~   ---                       - Low MP for Summons
    Helmet      ~  Ribbon
    Armor       ~  Wizard Robe
    Accessory   ~  Chantage
    
    Primary Ability    ~  Summon Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  Speed Save
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up 
    
    EVALUATION:  
      Basically, the same as the Dagger set-up above.  The differences between 
      the two in FFIX couldn't be duplicated in FFT so this is as close as you
      can truly get to a Eiko in FFT.
    
    ===============================================================================
    ------------------------------   A M A R A N T   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja                            STRENGTHS:
    Br  ~  97                                 - Speed
    Fa  ~  84                                 - Power
                                              - Variety of abilities
    Right Hand  ~   ---                       - Ranged attacks
    Left Hand   ~   ---
    Helmet      ~  Thief Hat                WEAKNESSES:
    Armor       ~  Power Sleeve               - Low HP
    Accessory   ~  Bracer
    
    Primary Ability    ~  Throw
    Secondary Ability  ~  Punch Art
    Reaction           ~  Sunken State
    Support            ~  Martial Arts
    Movement           ~  Move + 3
    
    EVALUATION:  
      Since FFT is one of the very few games in the series to not feature claws,
      I figured the closest thing were bare hands.  Punch Art resembles a few of
      Amarants abilities as does the Ninja job class.  Due to his low HP, I used
      Sunken State so he wouldn't be taking too much of a beating from too many
      enemies at a time.  The Flaming Amarant is speedy and has great range, both
      in movement, and in choice of skills.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      This team offers a very nice balance.  You have three physical powerhouses,
      Steiner, Freya and Amarant, and three powerful mages, VIVI, Dagger and Eiko
      to plow enemies down with.  You also get one of the most specialized units,
      Zidane.  I left out Quina, because there really was no way to duplicate it
      into a FFT character.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.06   Chrono Trigger
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  This team is the sole creation of Danyal Herder <herder@ix.netcom.com>.  !!
    !!  The ideas, set ups, etc. were crafted by him, so he deserves all praise  !!
    !!  with regards to this team.  Thank you Danyal.  Your contribution is      !!
    !!  greatly appreciated.  The team has been edited to fit my format, but     !!
    !!  none of Danyal's work has been altered.                                  !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
    --------------------------------   C R O N O   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire
    
    Right Hand  ~  Rune Blade
    Left Hand   ~   ---  
    Helmet      ~  Flash Hat
    Armor       ~  Rubber Conscious
    Accessory   ~  Bracer
        
    Primary Ability    ~  Basic Skill
    Secondary Ability  ~  Draw Out 
    Reaction           ~  Counter
    Support            ~  Two Hands
    Movement           ~  Move + 2
    
    EVALUATION:  
      To me, this is the epitome of the secondary warrior. Two hands allows him 
      to do incredible damage, and his counter is always a good thing to have. 
      His equipment is also top-notch in the terms of the squire.
    
    ===============================================================================
    --------------------------------   L U C C A   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Calculator
    
    Right Hand  ~  Blast Gun
    Left Hand   ~   ---  
    Helmet      ~  Golden Hairpin
    Armor       ~  Light Robe
    Accessory   ~  Red Shoes
        
    Primary Ability    ~  Math Skill
    Secondary Ability  ~  Summon Magic
    Reaction           ~  Counter Magic
    Support            ~  Equip Gun
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Calculators are usually pretty slow, but the red shoes at least build her 
      up to a moderate speed. I think the calculator is the best for when the 
      enemy has an army of knights and monks and you don't want her harmed. She 
      has a gun, though, just in case. 
    
    ===============================================================================
    --------------------------------   M A R L E   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Archer
    
    Right Hand  ~  Blast Gun
    Left Hand   ~   ---   
    Helmet      ~  Golden Hairpin
    Armor       ~  Light Robe
    Accessory   ~  Red Shoes
        
    Primary Ability    ~  Charge 
    Secondary Ability  ~  White Magic 
    Reaction           ~  Weapon Gurad
    Support            ~  Concetrate
    Movement           ~  Walk on Water
    
    EVALUATION:  
      White magic allows her to go to the front line and retreat when things get 
      rough. Marle is a sort of all-purpose warrior. She can move pretty far, 
      attack from afar and with concentrate is unbeatable. 
    
    ===============================================================================
    ---------------------------------   F R O G   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight
    
    Right Hand  ~  Chaos Blade
    Left Hand   ~  Venetian Shield
    Helmet      ~  Genji Helmet
    Armor       ~  Maximillian 
    Accessory   ~  Feather Mantle
        
    Primary Ability    ~  Battle Skills 
    Secondary Ability  ~  Elemental
    Reaction           ~  Blade Grasp
    Support            ~  Maintenance
    Movement           ~  Move in Water
    
    EVALUATION:  
      The best knight I could come up with.  He is, quite simply, unstoppable. 
      Keeping in touch with his natural roots, I included Elemental, which is one 
      of my favorite secondary skills.  He is always in my party, if not for 
      brute strength, then just to soak up damage. 
    
    ===============================================================================
    ---------------------------------   R O B O   ---------------------------------
    
    EVALUATION:  
      Actually just Worker 8 renamed, I don't go anywhere without Robo.  A good 
      tactic I use is having Robo and Marle use their long range attacks and 
      Marle cures the both of them the next turn (when she is equipped with 
      Items).  They're a great combo. 
    
    ===============================================================================
    ---------------------------------   A Y L A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk
    
    Right Hand  ~   ---      
    Left Hand   ~   ---  
    Helmet      ~  Ribbon
    Armor       ~  Black Costume 
    Accessory   ~  Diamond Armlet
        
    Primary Ability    ~  Punch Art 
    Secondary Ability  ~  Dance
    Reaction           ~  A-Save
    Support            ~  Martial Arts
    Movement           ~  Ignore Height
    
    EVALUATION:  
      With her brute strength, she makes a great sidekick to Crono or Frog.  
      Dance is given to her as well, to show off her... unique style of 
      dance. I equipped her with Martial Arts so that no matter what class 
      she is, I can keep her weaponless. 
    
    ===============================================================================
    --------------------------------   M A G U S   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard 
    
    Right Hand  ~  Faith Rod
    Left Hand   ~   ---   
    Helmet      ~  Theif Hat
    Armor       ~  Robe of Lords 
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Black Magic 
    Secondary Ability  ~  Math Skill
    Reaction           ~  MA Save 
    Support            ~  MA Up
    Movement           ~  Teleport
    
    EVALUATION:  
      The ULTIMATE magic-user. I gave him everything magic-related I could think 
      of, and at his level the black magic he uses can simply tear opponents 
      apart.  Like Frog, Magus is always in my party as my desinated magician. 
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Once again, thank you Danyal Herder.  This contribution is greatly       !!
    !!  appreciated.                                                             !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.07   Saga Frontier
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    ---------------------------------   B L U E   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Geomancer                        STRENGTHS:
    Br  ~  97                                 - High MA
    Fa  ~  84                                 - Math Skill
                                              - Hard to kill
    Right Hand  ~  Rune Blade
    Left Hand   ~  Aegis Shield             WEAKNESSES:
    Helmet      ~  Flash Hat                  - Weak physical fighter
    Armor       ~  Wizard Robe                - Low HP
    Accessory   ~  108 Gems
    
    Primary Ability    ~  Elemental
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp   
    Support            ~  Magic Attack Up
    Movement           ~  Teleport
    
    EVALUATION:  
      This is quite like Blue when he was in Saga Frontier.  A mage at heart, but
      at the same time, he was actually a decent frontline fighter.  Here, he has
      six extra MA and a boost from both Magic Attack Up and 108 Gems.  As you 
      probably already know, Blade Grasp and the Aegis Shield are a great life
      saving combination.
    
    ===============================================================================
    ---------------------------------   L U T E   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                           STRENGTHS:
    Br  ~  97                                 - Chaos Blade and Excalibur
    Fa  ~  97                                 - Auto Haste
                                              - Auto Regen
    Right Hand  ~  Excalibur                  - Evasion
    Left Hand   ~  Chaos Blade 
    Helmet      ~  Thief Hat                WEAKNESSES:
    Armor       ~  Power Sleeve               - Low HP
    Accessory   ~  Feather Mantle
                   
    Primary Ability    ~  Guts
    Secondary Ability  ~  Sing     
    Reaction           ~  Abandon
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      Use Ramza as a base for Lute to get this done.  I made him a Squire simply
      because Lute was a low class vagabond.  Sing brings out his musical side. 
      The dual Knight Swords make Lute a powerful warrior who can survive the 
      frontlines due to Auto Regen and the Feather Mantle coupled with Abandon.
    
    ===============================================================================
    -------------------------------   T - 2 6 0 G   -------------------------------
    
    EVALUATION:  
      Well, just rename Worker 8 to get this character.
    
    ===============================================================================
    -------------------------   R E D / A L K A I S E R   -------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                           STRENGTHS:
    Br  ~  97                                 - Speed
    Fa  ~  84                                 - Power
                                              - Ranged attacks
    Right Hand  ~  Excalibur                  - Hard to harm
    Left Hand   ~  Gold Escutcheon
    Helmet      ~  Crystal Helmet           WEAKNESSES:  
    Armor       ~  Robe of Lords              - Battle Skill pretty much worthless
    Accessory   ~  Bracer                       without Two Swords or Concentrate
        
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Throw
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      The resident super hero of Saga Frontier makes a powerful presence with 
      this set up.  He has the Robe of Lords, Bracer and Attack Up to add to the
      destructive force of the Excalibur.  Throw, Auto Haste, and Move + 3 ensure
      he'll always be in the heat of battle, which he can handle due to the Auto
      Protect and Shell as well as the protective properties of the best sheild 
      in the game, the Gold Escutcheon.
    
    ===============================================================================
    -------------------------------   E M I L I A   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - High PA
    Fa  ~  84                                 - Immortal
                                              - Good Set of skills
    Right Hand  ~   ---  
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Ribbon                     - Slow
    Armor       ~  Power Sleeve
    Accessory   ~  Chantage
        
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Battle Skill
    Reaction           ~  A Save
    Support            ~  Two Swords
    Movement           ~  Teleport
    
    EVALUATION:  
      I made her a Monk simply because the Dream Super Combo in Saga Frontier
      completely destroyed most anyone.  With this set up, Emilia has amazingly
      high PA after taking a few hits.  Chantage makes her immortal, making her 
      very self-sustaining.  Battle Skill is based on PA which she has and you 
      get two tries this way.  Add in Teleport for mobility and the Ribbon to 
      negate all negative status effects, and you have a very powerful warrior.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      First off, yes I did leave out Riki and Asellus.  The reason being, is you
      really can't make a good base for Riki, and Asellus is hard to make into a
      FFT character.  As for the current team, you have a very physical oriented
      team.  80% of the team relies heavily on frontline fighting.  Blue is the
      only exception, but with his magic, you won't really need another mage.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.08   Xenogears
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    ----------------------------------   F E I   ----------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - High PA
    Fa  ~  84                                 - Healing
                                              - Good variety of skills
    Right Hand  ~   ---   
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~   ---                       - Low HP
    Armor       ~  Power Sleeve               - Not the greatest speed
    Accessory   ~  Bracer
    
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Basic Skill
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      Attack Up is used rather than Two Swords, so that Fei should rely more on
      his great set of abilities rather than simply attacking.  Move HP Up along
      with Damage Split should keep Fei alive enough to employ Chakra whenever
      neccessary.
    
    ===============================================================================
    --------------------------------   C I T A N   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Samurai                          STRENGTHS:
    Br  ~  97                                 - Variety in skills
    Fa  ~  84                                 - Nice set of skills
                                              - Powerful
    Right Hand  ~  Chirijiraden
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Genji Helmet               - Not quite as strong as Citan should
    Armor       ~  Robe of Lords                be
    Accessory   ~  Genji Gauntlet
        
    Primary Ability    ~  Draw Out
    Secondary Ability  ~  Elemental
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Citan weilded a katana towards the end of the game, and thus he has the
      Chirijiraden equiped here.  The Attack Up, and PA boosts from Robe of Lords
      and Genji Gauntlet add up into an incredibly powerhouse.  Draw Out offers
      a variety of abilities that will be quite useful.  The inherent Protect and
      Shell, plus Damage Split should be more than enough to compensate for not
      having a shield.
    
    ===============================================================================
    ---------------------------------   E L L Y   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard                           STRENGTHS:
    Br  ~  97                                 - MA is pumped up
    Fa  ~  84                                 - Math Skill
    
    Right Hand  ~  Wizard Rod               WEAKNESSES:
    Left Hand   ~   ---                       - Can be killed so easily, it's not
    Helmet      ~  Flash Hat                    even funny
    Armor       ~  Wizard Robe  
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill 
    Reaction           ~  Counter Magic
    Support            ~  Magic Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      With her lack of the ability to live Move HP Up is absolutely needed.
      A ton of MA is supplied through the equipment.  You can completely
      nuke the enemies with her spells.
    
    ===============================================================================
    --------------------------------   B I L L Y   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Mediator                         STRENGTHS:
    Br  ~  97                                 - High MA
    Fa  ~  84                                 - Ranged attacks
                                              - Math Skill
    Right Hand  ~  Blast Gun
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Can be killed easily
    Armor       ~  Wizard Robe 
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Talk Skill
    Secondary Ability  ~  Math Skill
    Reaction           ~  Damage Split    
    Support            ~  Magic Attack Up
    Movement           ~  Teleport
    
    EVALUATION:  
      The gun toting sharpshooter of Xenogears fits the bill of Mediator quite
      nicely.  The high MA will help with Talk Skill and Math Skill.  Just be 
      careful cause Billy bites the dust fast when under attack.
    
    ===============================================================================
    -----------------------------   E M E R A L D A   -----------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Samurai                          STRENGTHS:
    Br  ~  97                                 - Strong magic
    Fa  ~  84                                 - Math Skill
                                              - Haste
    Right Hand  ~  Wizard Rod
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Can be killed really easily
    Armor       ~  Wizard Robe                
    Accessory   ~  Setiesmon
    
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Pretty straight forward character here.  She was a great mage in Xenogears,
      and so I made her one here.  The equipment adds a lot of MA and gives Auto
      Haste as well making her a fast ticket to destruction.
    
    ===============================================================================
    ---------------------------------   B A R T   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja                            STRENGTHS:
    Br  ~  97                                 - Speed
    Fa  ~  84                                 - Evasion
                                              - Ranged attacks
    Right Hand  ~  Scorpion Tail              - Stealing
    Left Hand   ~  Scorpion Tail
    Helmet      ~  Thief Hat                WEAKNESSES:
    Armor       ~  Secret Clothes             - Low HP
    Accessory   ~  Feather Mantle
        
    Primary Ability    ~  Throw       
    Secondary Ability  ~  Steal
    Reaction           ~  Abandon   
    Support            ~  Concentrate
    Movement           ~  Move + 3
    
    EVALUATION:  
      Perhaps one of Square's most charismatic pirates, Bart is a prince and a 
      thief at the same time.  The Scorpion Tails are as close to dual whips as 
      you can get in FFT, and Steal compliments his pillaging side.  Concentrate
      will help greatly in attacking and stealing, as will his insane speed.  Due
      to poor HP, Bart has to heavily rely on evasion, which shouldn't be too big
      of a problem, as he is a Ninja, with a Feather Mantle and Abandon.  Move + 
      3 serves to aid in movement and Throw range.
    
    ===============================================================================
    ---------------------------------   R I C O   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - High PA
    Fa  ~  84                                 - Healing
                                              - Good Variety of Skills
    Right Hand  ~   ---   
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~   ---                       - Low HP
    Armor       ~  Power Sleeve               - Not the Greatest Speed
    Accessory   ~  Bracer
        
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Basic Skill
    Reaction           ~  MP Switch 
    Support            ~  Two Swords
    Movement           ~  Move MP Up
    
    EVALUATION:  
      I've used this set up to death.  I'm sure you'll be able to find one of my
      previous evaluations.
    
    ===============================================================================
    --------------------------------   M A R I A   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner                         STRENGTHS:
    Br  ~  97                                 - Strong magic
    Fa  ~  84                                 - Fast casts
                                              - Charming abilities
    Right Hand  ~  Wizard Rod  
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Can be killed really easily
    Armor       ~  Wizard Robe                - MP takes quite awhile to recharge
    Accessory   ~  Setiesmon
        
    Primary Ability    ~  Summon Magic
    Secondary Ability  ~  Steal
    Reaction           ~  Speed Save
    Support            ~  Short Charge
    Movement           ~  Move MP Up
    
    EVALUATION:  
      I made Maria a Summoner because her only useful trait as a human in XG was
      to call Seibzhen for help.  Summoners call for help, so it's all good.
      Of her four pieces of equipment, two aid with speed and all aid with MA.  
      When you run out of MP, try charming until Move MP Up regerates enough MP
      to work with.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      Eight members, four for physical, four for magical.  This team basically 
      uses the theme of team work.  Not too many are self reliant, but if they 
      all worked together, you've got a powerful group at your disposal.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.09   Suikoden
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    -------------------------------   M C D O H L   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  97                                 - Gold Escutcheon and Robe of Lords
                                              - Ranged attacks
    Right Hand  ~  Ultimate Javelin
    Left Hand   ~  Gold Escutcheon          WEAKNESSES:
    Helmet      ~  Crystal Helmet             - Not the fastest character
    Armor       ~  Robe of Lords              
    Accessory   ~  Bracer        
        
    Primary Ability    ~  Jump
    Secondary Ability  ~  Guts
    Reaction           ~  Hamedo
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      McDohl should be made with Ramza's character as a base.  McDohl used his 
      staff quite a bit, so I gave him the Ultimate Javelin.  Guts is there 
      because the Soul Eater had great magic spells, and Ultima is supposed to
      be the best (though it really isn't).
    
    ===============================================================================
    -------------------------------   G R E M I O   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Geomancer                        STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Ranged attacks
                                              - Healing
    Right Hand  ~  Slasher
    Left Hand   ~   ---                    WEAKNESSES:
    Helmet      ~  Twist Headband             - Elemental skills are weak with
    Armor       ~  Power Sleeve                 this set up
    Accessory   ~  Bracer
        
    Primary Ability    ~  Elemental
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      This is a very useful character.  Though the Elemental skills will go to
      waste since MA is important to it's damage, it doesn't matter at all.  
      With all the PA boosts and Attack Up, Punch Art will be very potent.  
      Though HP is low due to the equipment giving very little HP boost, the
      combined efforts of Damage Split, Move HP Up and Chakra should keep this
      character up for quite awhile.
    
    ===============================================================================
    -------------------------------   V I K T O R   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Good HP
                                              - Ranged attacks
    Right Hand  ~  Chaos Blade
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Grand Helmet               - Not very fast
    Armor       ~  Maximillian                
    Accessory   ~  Bracer
    
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Throw
    Reaction           ~  Counter
    Support            ~  Two Hands
    Movement           ~  Move + 3
    
    EVALUATION:  
      Viktor is a powerhouse.  His strength is unbelievable.  Chaos Blade coupled
      with Two Hands will most likely completely destroy any opponent that should
      be dumb enough to cross Viktor.  Move + 3 and Throw will allow range to aid
      him, since speed is not his strong point (though Throw won't be very strong
      due to the fact that the damage is influenced by speed as well).
    
    ===============================================================================
    ---------------------------------   F L I K   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                           STRENGTHS:
    Br  ~  97                                 - Powerful lightning spells
    Fa  ~  84                                 - Speed
                                              - Ability to survive
    Right Hand  ~  Excalibur
    Left Hand   ~  Kaiser Plate             WEAKNESSES:
    Helmet      ~  Genji Helmet               - Attack power isn't quite as good
    Armor       ~  Black Robe                   as it should be
    Accessory   ~  108 Gems 
        
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Consider Blue Boy is so often referred to as Flik of the Blue Lightning (or
      various other names to that nature), it is only fitting that he have Math
      Skill for the various Black Magic lightning spells.  Considering his valor,
      dedication and personality in general, the Knight class is fitting for him.
      Excalibur will provide enough speed, whereas the Kaiser Plate, Black Robe,
      and 108 Gems increase the damage of elemental speels, and the Magic Attack 
      Up provides an increase in effective MA, Flik's Lightning is something to
      be feared.
    
    ===============================================================================
    -------------------------------   O D E S S A   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Archer                           STRENGTHS:
    Br  ~  97                                 - Ranged attacks
    Fa  ~  84                                 - Charming abilities
                                              - Speed
    Right Hand  ~  Perseus Bow
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Thief Hat                  - Archers aren't exactly a class you
    Armor       ~  Secret Clothes               should want to use...
    Accessory   ~  Setiesmon                  - Easily killed
        
    Primary Ability    ~  Charge
    Secondary Ability  ~  Steal
    Reaction           ~  Damage Split
    Support            ~  Concentrate
    Movement           ~  Teleport
    
    EVALUATION:  
      If she wasn't around, Flik would snap from having to deal with Viktor.  We
      can't have that.  So this is Odessa, back from the dead.  Anyway, with
      this set up, Odessa has ranged attacks (gee... being an Archer, who would
      have guessed?).  Also, stealing is very nice since she can Steal Heart. 
      The basic strategy is to used the initial transparent state to find a good
      position (easy with Teleport) and then start firing afterwords.  If you get
      in a good position and for some reason the enemy is able to attack, Damage 
      Split should hold off enough of the damage to have another character heal
      her.
    
    ===============================================================================
    ----------------------------------   L U C   ----------------------------------
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  This set up for Luc is proudly brought to you by the one they call the   !!
    !!  Black Mage <black_mage@pulpmail.com>.  Thank you to the efforts of him   !!
    !!  as these are all his ideas, and his contributions are always immensly    !!
    !!  appreciated.  It has been edited to fit my format, but his set up has    !!
    !!  not been altered in anyway.                                              !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard
    
    Right Hand  ~  Faith Rod
    Left Hand   ~   ---  
    Helmet      ~  Flash Hat
    Armor       ~  Robe of Lords
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  Counter Magic
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      This team basically revolves around teamwork.  McDohl, Gremio and Viktor
      are largely offensive.  McDohl can spend most of his time in the air so you
      shouldn't worry about him.  Gremio can also act as one hell of a healer.  
      Viktor is essentially a human tank that will run over opponents.  Flik is
      a great magic user from afar, and Odessa has the nice job of killing weak
      opponents.  She can also turn the tide for a battle using Steal Heart.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.10   Suikoden II
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    ---------------------------------   H E R O   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                           STRENGTHS:
    Br  ~  97                                 - Magic
    Fa  ~  97                                 - Speed
                                              - Good variety of skills
    Right Hand  ~  Excalibur    
    Left Hand   ~  Rune Blade               WEAKNESSES:
    Helmet      ~  Flash Hat                  - Low HP
    Armor       ~  Wizard Robe
    Accessory   ~  108 Gems
        
    Primary Ability    ~  Guts
    Secondary Ability  ~  Math Skill
    Reaction           ~  Damage Split
    Support            ~  Two Swords
    Movement           ~  Move HP Up
    
    EVALUATION:
      This character works really nice when made from Ramza.  There aren't any
      items truly resemble the tonfas used by Suikoden II's hero, so I figured
      swords would do just as well as anything else.  Considering he had a True
      Rune, I figured Math Skill would be appropriate.  The 108 Gems will improve
      damage dealt by Holy, which seems to be the most suitable spell for this 
      character.  The Rune Blade, Wizard Robe and Flash Hat all add to a MA boost
      which should help in making this character's magic unstoppable.  Between
      Damage Split and Move HP Up, this character should be able to get around
      the low HP handicap.
    
    ===============================================================================
    ---------------------------------   F L I K   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                           STRENGTHS:
    Br  ~  97                                 - Powerful lightning spells
    Fa  ~  84                                 - Speed
                                              - Ability to survive
    Right Hand  ~  Excalibur
    Left Hand   ~  Kaiser Plate             WEAKNESSES:
    Helmet      ~  Genji Helmet               - Attack power isn't quite as good
    Armor       ~  Black Robe                   as it should be
    Accessory   ~  108 Gems 
        
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Consider Blue Boy is so often referred to as Flik of the Blue Lightning (or
      various other names to that nature), it is only fitting that he have Math
      Skill for the various Black Magic lightning spells.  Considering his valor,
      dedication and personality in general, the Knight class is fitting for him.
      Excalibur will provide enough speed, whereas the Kaiser Plate, Black Robe,
      and 108 Gems increase the damage of elemental speels, and the Magic Attack 
      Up provides an increase in effective MA, Flik's Lightning is something to
      be feared.
    
    <><><><><><><><><><>    A L T E R N A T E   S E T   U P    <><><><><><><><><><>
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  This set up was crafted by Dragoon Kain <dragoon_kain@LatinMail.com>.    !!
    !!  All credit for this Flik set up belongs to Dragoon Kain, for his ideas.  !!
    !!  Much thanks to you Dragoon Kain.                                         !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    PREFERRED EQUIPS:
    ================
    Job ~  Archer
    
    Right Hand  ~  Rune Blade
    Left Hand   ~  Crystal Shield
    Helmet      ~  Thief Hat
    Armor       ~  Black Costume
    Accessory   ~  Genji Gauntlet
        
    Primary Ability    ~  Charge 
    Secondary Ability  ~  Math Skill
    Reaction           ~  MA Save
    Support            ~  Equip Sword
    Movement           ~  Move + 3
    
    EVALUATION:  
      I chose Archer since he is one during Suikoden 2's Map Battles. The Rune 
      Blade, well, y'know why is here. The MA save is to improve his spells (I 
      use it with Cloud to improve his Limits' strength)
    
    ===============================================================================
    -------------------------------   V I K T O R   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Good HP
                                              - Ranged attacks
    Right Hand  ~  Chaos Blade
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Grand Helmet               - Not very fast
    Armor       ~  Maximillian                
    Accessory   ~  Bracer
    
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Throw
    Reaction           ~  Counter
    Support            ~  Two Hands
    Movement           ~  Move + 3
    
    EVALUATION:  
      Viktor is a powerhouse.  His strength is unbelievable.  Chaos Blade coupled
      with Two Hands will most likely completely destroy any opponent that should
      be dumb enough to cross Viktor.  Move + 3 and Throw will allow range to aid
      him, since speed is not his strong point (though Throw won't be very strong
      due to the fact that the damage is influenced by speed as well).
    
    ===============================================================================
    -------------------------------   N A N A M I   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja                            STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Speed 
                                              - Immortality
    Right Hand  ~  Scorpion Tail              - Ranged attacks
    Left Hand   ~  Scorpion Tail
    Helmet      ~  Ribbon                   WEAKNESSES:
    Armor       ~  Power Sleeve               - Unstable damage from Scorpion Tails
    Accessory   ~  Chantage
        
    Primary Ability    ~  Throw
    Secondary Ability  ~  Punch Art
    Reaction           ~  Speed Save
    Support            ~  Attack Up
    Movement           ~  Move + 2
    
    EVALUATION:  
      Firstly, this character has the benefits of immortality on her side, along
      with statii immunity.  Each hit she takes will make her faster and faster.
      Attack Up will help both the dual Scorpion Tails (which best resembles her
      Nunchaku) as well as the Punch Art skill set.  Move + 2 will help her move
      across the battlefield and improve Throw's damage.
    
    ===============================================================================
    ---------------------------------   J O E Y   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer                           STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Protection
                                              - Ranged attacks
    Right Hand  ~  Ultimate Javelin
    Left Hand   ~  Gold Escutcheon          WEAKNESSES:
    Helmet      ~  Crystal Helmet             - No variety in attacks
    Armor       ~  Robe of Lords
    Accessory   ~  Bracer
        
    Primary Ability    ~  Jump
    Secondary Ability  ~  Throw
    Reaction           ~  Hamedo
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      This set up is pretty much self explanatory.  Throwing swords is somewhat
      like his final Rune Spell.  Gold Escutcheon and Robe of Lords offer good 
      protection.  Also, since Joey spent most of the game weilding a staff, I 
      figured the Ultimate Javelin would be appropriate.  You could change the 
      class to Knight and add in the Excalibur since he did use a sword near the 
      end, but it's your choice.
    
    ===============================================================================
    ----------------------------------   L U C   ----------------------------------
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  This set up for Luc is proudly brought to you by the one they call the   !!
    !!  Black Mage <black_mage@pulpmail.com>.  Thank you to the efforts of him   !!
    !!  as these are all his ideas, and his contributions are always immensly    !!
    !!  appreciated.  It has been edited to fit my format, but his set up has    !!
    !!  not been altered in anyway.                                              !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard
    
    Right Hand  ~  Faith Rod
    Left Hand   ~   ---  
    Helmet      ~  Flash Hat
    Armor       ~  Robe of Lords
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  Counter Magic
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    ===============================================================================
    --------------------------------   C L I V E   --------------------------------
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  This Clive set up was made by Black Mage <black_mage@pulpmail.com> and   !!
    !!  for that, I thank him.  This contribution, like all others, is greatly   !!
    !!  welcomed and appreciated.  Thank you so much, Black Mage.                !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    PREFERRED EQUIPS:
    ================
    Job ~  Thief
    
    Right Hand  ~  Blast Gun
    Left Hand   ~   ---  
    Helmet      ~  Thief Hat
    Armor       ~  Black Costume
    Accessory   ~  Vanish Mantle
        
    Primary Ability    ~  Steal 
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Sunken State
    Support            ~  Equip Gun
    Movement           ~  Move + 3
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      This team goes back to the world of basics in team balance.  Firstly, you 
      have the pair of Joey and Viktor simply plowing through the frontlines of 
      opponents.  Next, the main character and Flik both are adapted so that the
      awe inspiring might of Math Skill is employed to destroy the enemy.  To
      complete the team, you have Nanami who serves as support.  She can either
      pick people off with long ranged attacks, or she can heal wounded allies.
      She can even double over as a front line fighter or employ her immortality
      to serve as a damage soaker.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.11   Vandal Hearts
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    ----------------------------------   A S H   ----------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                           STRENGTHS:
    Br  ~  97                                 - Haste
    Fa  ~  97                                 - Math Skill
                                              - High MA
    Right Hand  ~  Excalibur
    Left Hand   ~  Aegis Shield             WEAKNESSES:
    Helmet      ~  Flash Hat                  - Low HP
    Armor       ~  Wizard Robe
    Accessory   ~  108 Gems
        
    Primary Ability    ~  Guts
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Quite similar to Vandal Hearts, when Ash achieved the Vandalier class.  The
      god-like class had access to every spell in the game, and thus, so does
      this character.  Use Ramza as a base so you get Guts too.  With 108 Gems 
      strengthening all elementals, and the equipment adding to a huge MA sum, 
      this character will have powerful magic.  Also, using Ramza as a base will 
      allow for 97 Faith which will make every spell all the more powerful.  The
      Excalibur provides its ever useful Haste and the Aegis Shield with Blade
      Grasp will provide sufficient cover to negate the low HP.
    
    ===============================================================================
    --------------------------------   C L I N T   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Samurai                          STRENGTHS:
    Br  ~  97                                 - Hard to hurt
    Fa  ~  84                                 - Good balance of power and skills
                                              - Healing
    Right Hand  ~  Chirijiraden               - Good set of abilities            
    Left Hand   ~  Genji Shield
    Helmet      ~  Genji Helmet             WEAKNESSES:
    Armor       ~  Genji Armor                - Too defensive      
    Accessory   ~  Genji Gauntlet             
        
    Primary Ability    ~  Draw Out    
    Secondary Ability  ~  Throw    
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Clint isn't a samurai in Vandal Hearts, but for some reason, I thought it 
      fit his personality really well.  This character take priority as a highly
      defensive character, but can also act as a massively damaging unit, and a 
      support character.  With the Genji equipment giving high HP, and the Draw
      Out skill Kiyomori, the damage Clint takes will be minimal.  Also, it has 
      to get past the Genji Shield.  Damage Split is also a last ditch to halve
      all damage.  Throw gives ranged attacks, Draw Out gives healing and support
      and the Chirijiraden with Attack Up will take out almost anyone.
    
    ===============================================================================
    --------------------------------   D I E G O   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Archer                           STRENGTHS:
    Br  ~  97                                 - Evasion
    Fa  ~  84                                 - Speed
                                              - Battle Skill at a range
    Right Hand  ~  Perseus Bow     
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Thief Hat                  - It's an archer
    Armor       ~  Power Sleeve               - Can be killed if Abandon fails
    Accessory   ~  Feather Mantle             - Not a reliable character
        
    Primary Ability    ~  Charge
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Abandon
    Support            ~  Concentrate
    Movement           ~  Move HP Up
    
    EVALUATION:  
      Diego was a good archer in Vandal Hearts as he is here.  The Perseus Bow is
      the strongest bow you can get and with Concentrate, you can't miss.  The 
      Thief Hat increases damage as well as makes Diego faster.  The Power Sleeve
      adds to PA which helps for damage and Battle Skill.  The Feather Mantle's
      evasion is doubled by Abandon and Move HP Up will help him recover any HP 
      he lost.
    
    ===============================================================================
    --------------------------------   E L E N I   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner                         STRENGTHS:
    Br  ~  97                                 - Fast casts
    Fa  ~  84                                 - Powerful spells
                                              - Strong elementals
    Right Hand  ~  Wizard Rod  
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Can die rather easily
    Armor       ~  Black Robe                 - Low HP and MP
    Accessory   ~  Setiesmon                  
        
    Primary Ability    ~  Summon Magic
    Secondary Ability  ~  Item
    Reaction           ~  HP Restore
    Support            ~  Short Charge   
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Eleni was a magical powerhouse in Vandal Hearts, and so she shall remain.
      Summons here are both powerful and fast, with the boost given from Flash
      Hat, Wizard Rod and Setiesmon.  The Black Robe is used to increase damage
      from Ramuh, Shiva and Ifrit, which should be primarily used as they are 
      fast and don't require much MP.  Short Charge also helps.  Move MP Up will 
      keep a decent amount of MP on stock, and in the event you've used them all 
      up, Eleni has Item (you do have Ethers right?).
    
    ===============================================================================
    -------------------------------   H U X L E Y   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Priest                           STRENGTHS:
    Br  ~  97                                 - Math Skill
    Fa  ~  84                                 - Calculating Holy is fun  =]
                                              - Strong MA
    Right Hand  ~  Mace of Zeus 
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - MP Switch and Move MP Up isn't
    Armor       ~  Wizard Robe                  always reliable.
    Accessory   ~  108 Gems
        
    Primary Ability    ~  White Magic 
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch 
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      This character shouldn't be underestimated.  Huxley's calculated Holy is
      devasting.  The Priest offers a nice speed bonus and the Mace of Zeus, 
      Flash Hat, and Wizard Robe all offer a nice MA boost.  108 Gems and Magic
      Attack Up will even further increase the damage.
    
    ===============================================================================
    ---------------------------------   K I R A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Archer                           STRENGTHS:
    Br  ~  97                                 - Speed to an absurd level
    Fa  ~  84                                 - Gold Escutcheon
                                              - Ranged attacks
    Right Hand  ~  Gastrafitis
    Left Hand   ~  Gold Escutcheon          WEAKNESSES:
    Helmet      ~  Thief Hat                  - It's an archer
    Armor       ~  Secret Clothes             - Low HP
    Accessory   ~  Setiesmon
        
    Primary Ability    ~  Charge
    Secondary Ability  ~  Item
    Reaction           ~  Damage Split
    Support            ~  Concentrate
    Movement           ~  Teleport
    
    EVALUATION:  
      This character is great for picking enemies off.  She has an insane speed
      with the +4 from equipment and Auto Haste.  She always starts the battle
      transparent so you can pick the target you want, before ever having been 
      seen by the enemies.  Should something get past the Gold Escutcheon, Damage
      Split will effectively halve the damage.  Teleport is for mobility and 
      Concentrate is so you can't miss.  Item is useful as she can heal quickly.
    
    ===============================================================================
    ---------------------------------   G R O G   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight                           STRENGTHS:
    Br  ~  97                                 - Positive status bonuses
    Fa  ~  84                                 - Amazing power
                                              - Healing
    Right Hand  ~  Chaos Blade                - Two Swords and Battle Skill combo
    Left Hand   ~  Excalibur
    Helmet      ~  Crystal Helmet           WEAKNESSES:
    Armor       ~  Robe of Lords              - Lack of magical attacks
    Accessory   ~  Bracer                     - No Dodging/Blocking abilities
        
    Primary Ability    ~  Battle Skill
    Secondary Ability  ~  Punch Art
    Reaction           ~  Counter
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      Absolutely nothing new here.  This is your classic "Beat them senseless"
      style of character.  Chaos Blade and Excalibur will thoroughly annihilate
      opponents.  With the Robe of Lords and Bracer adding to PA, Punch Art is
      an excellent long range set of abilities and a means to heal.  Also, you
      get inherent Regen, Haste, Protect and Shell with these equips.
      
    ===============================================================================
    --------------------------------   D O L A N   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Geomancer                        STRENGTHS:
    Br  ~  97                                 - High MA
    Fa  ~  84                                 - Good variety of abilities
                                            
    Right Hand  ~  Rune Blade               WEAKNESSES:
    Left Hand   ~  Aegis Shield               - Low HP
    Helmet      ~  Flash Hat
    Armor       ~  Wizard Robe
    Accessory   ~  Magic Gauntlet             
        
    Primary Ability    ~  Elemental   
    Secondary Ability  ~  Draw Out 
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up 
    Movement           ~  Move + 3
    
    EVALUATION:  
      Dolan is a very versatile character.  This set up revolves heavily around
      the Draw Out skill set.  With the equipment, gets an extra eight MA to 
      improve the effects of Draw Out.  Magic Attack Up works to the same end as
      well.  Blade Grasp and the Aegis Shield is useful for keeping Dolan alive.
    
    ===============================================================================
    ---------------------------------   A M O N   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer                           STRENGTHS:
    Br  ~  97                                 - High HP
    Fa  ~  84                                 - Power
                                              - Long ranged attacks
    Right Hand  ~  Ultimate Javelin             
    Left Hand   ~  Venetian Shield          WEAKNESSES: 
    Helmet      ~  Grand Helmet               - Pretty slow compared to other    
    Armor       ~  Maximillian                  characters             
    Accessory   ~  Bracer                     
        
    Primary Ability    ~  Jump
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      I made Amon into an Airman class for this set up.  You have the protection
      of the Venetian Shield and absurd amounts of HP.  If something gets past
      the shield, Damage Split will halve the damage and you can heal with Punch
      Art.
    
    ===============================================================================
    ---------------------------------   S A R A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - Immortal
    Fa  ~  84                                 - Power
                                              - Range
    Right Hand  ~   ---                         
    Left Hand   ~   ---                     WEAKNESSES: 
    Helmet      ~  Ribbon                     - Low HP
    Armor       ~  Power Sleeve
    Accessory   ~  Chantage
    
    Primary Ability    ~  Punch Art   
    Secondary Ability  ~  Basic Skill
    Reaction           ~  A Save
    Support            ~  Attack Up 
    Movement           ~  Move + 2
    
    EVALUATION:  
      This is mainly for healing.  A Save and Accumulate will pump PA up so much
      that Chakra will be a blessing.  If you want to attack, Wave Fist and Earth
      Slash are good, since Two Swords isn't here for dual attacks.  She's a good
      compliment to either Eleni or Zohar, as you can readily replenish MP for a 
      insanely powerful combo.
    
    ===============================================================================
    --------------------------------   Z O H A R   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner                         STRENGTHS:
    Br  ~  97                                 - Great set of abilities
    Fa  ~  84                                 - Powerful spells
                                              - Huge MA with this set up
    Right Hand  ~  Wizard Rod  
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Can die rather easily
    Armor       ~  Wizard Robe                - Low HP and MP
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Summon Magic
    Secondary Ability  ~  Draw Out
    Reaction           ~  MA Save
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      If you can keep this character readily healed (Sara works well for this), 
      than this character will pull out some amazing feats.  Summon Magic is 
      strong and so is Draw Out.  Both of these skill sets distiguish between
      ally and enemy so you'll never have to worry about pulling a Muramasa on
      your teammates.
    
    ===============================================================================
    -------------------------------   D A R I U S   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer                           STRENGTHS:
    Br  ~  97                                 - Ranged attacks     
    Fa  ~  84                                 - Decent protection
                                              - Strong attacks      
    Right Hand  ~  Ultimate Javelin             
    Left Hand   ~   ---                     WEAKNESSES: 
    Helmet      ~  Crystal Helmet             - Pretty slow compared to other    
    Armor       ~  Reflect Mail                 characters             
    Accessory   ~  Bracer                     
        
    Primary Ability    ~  Jump        
    Secondary Ability  ~  Item     
    Reaction           ~  Blade Grasp
    Support            ~  Two Hands
    Movement           ~  Move + 3
    
    EVALUATION:  
      Pretty basic here.  Two Hands and Ultimate Javelin will annihilate any
      fool-hearted enemy who gets within range.  Move + 3 will make that task an
      easier burden to bear.  Item will provide for quick healing, but it should
      not be neccessary since Blade Grasp will protect against physical attacks,
      while Reflect Armor will make most spells bounce harmlessly somewhere else.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      Well it's a shame Final Fantasy Tactics didn't do what Vandal Hearts did,
      make your full party fight in every battle.  It's amazingly fun to have a
      party of 12 run rampant across a battle field.  Well, as far as the team 
      goes, you've got some awesome characters.  The selection is nice too, since
      you have magic casters, all around characters, physical madmen, and a nice
      variety of support skills.  For the magic casters, we start with Ash and 
      the might of Math Skill.  He can also double over as a frontline fighter.
      Also, have fun with Huxley's Holy.  Next is the set of Summoners, Eleni and
      Zohar.  It's a nice idea to have Sara next to them and continue to Chakra.
      You'll get devasting results.  Grog, Amon and Darius form a nice front line
      as they have the potential to do devasting damage and strike first blood.
      Clint, Diego, Dolan and Kira have a nice array of long range skills that 
      help to weaken enemies or pick them off.  Pick your favorite five and you
      have a awe inspiring party.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.12   Breath of Fire III                 
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Tetragenian <tetragenian@aol.com>  is the person responsible for this    !!
    !!  four character Breath of Fire III team.  These are his character set     !!
    !!  ups and he deserves all credit for them.  A sincere thanks for your      !!
    !!  efforts, Tetragenian.                                                    !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
    ----------------------------------   R Y U   ----------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight     
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Chaos Blade    
    Left Hand   ~  Excalibur
    Helmet      ~  Grand Helmet
    Armor       ~  Maximillion
    Accessory   ~  Bracer
    
    Primary Ability    ~  Break 
    Secondary Ability  ~  Throw
    Reaction           ~  Dragon Spirit
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      Pretty much like the Ryu in BoF3.  Punch Art was added so he could heal 
      allies if the need arrises.  Also a very powerful character. 
    
    ===============================================================================
    ---------------------------------   N I N A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summon   
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Mace of Zeus    
    Left Hand   ~   ---
    Helmet      ~  Flash Hat
    Armor       ~  Wizard Robe
    Accessory   ~  Magic Gauntlet
    
    Primary Ability    ~  Summon   
    Secondary Ability  ~  Black Magic
    Reaction           ~  Counter Magic
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Just as powerful as Nina from BoF3.  Armor is weak, but that is b/c she 
      should be kept towards the back.  The magic attack here is incredible. 
    
    ===============================================================================
    ---------------------------------   M O M O   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Mediator   
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Blast Gun    
    Left Hand   ~   ---
    Helmet      ~  Theif Hat
    Armor       ~  Robe of Lords
    Accessory   ~  Chantage
    
    Primary Ability    ~  Talk Skill 
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Magic Attack Up
    Movement           ~  Ignore Height
    
    EVALUATION:
      Very good long range character.  She can attack from afar and heal or 
      attack multiple charaters.  Ignore Height is necessary for safety and Magic 
      Attack Up helps when using magic to attack enemies.  
    
    ===============================================================================
    ----------------------------------   R E I   ----------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk     
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~   ---
    Left Hand   ~   ---
    Helmet      ~   ---
    Armor       ~  Rubber Costume  
    Accessory   ~  Bracer
    
    Primary Ability    ~  Punch Art 
    Secondary Ability  ~  Steal
    Reaction           ~  Speed Save
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Tetragenian <tetragenian@aol.com>, once again, thanks for this Breath    !!
    !!  of Fire III team.                                                        !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.13   Breath of Fire III                 
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Billy Lee <leeroy3825@hotmail.com> sent in this version of the powerful  !!
    !!  Breath of Fire III team.  His character set ups have been changed into   !!
    !!  the format of my guide, but it's main content has not been altered.  He  !!
    !!  deserves all praise and appause for this team.                           !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
    ----------------------------------   R Y U   ----------------------------------
         
    PREFERRED EQUIPS:
    ================
    Job ~  Priest
    Br  ~  97
    Fa  ~  74
    
    Right Hand  ~  Rune Blade
    Left Hand   ~   ---
    Helmet      ~  Flash Hat
    Armor       ~  Robe of Lords
    Accessory   ~  Bracer
    
    Primary Ability    ~  White Magic
    Secondary Ability  ~  Summon Magic
    Reaction           ~  Dragon Spirit
    Support            ~  Equip Sword
    Movement           ~  Move-HP Up
    
    EVALUATION:  
      Well, kinda like BoF3, think of Summon as his dragon abilities.  Also I 
      gave him White Magic because he had healing and assist magics in BoF3.  
      Threw in Move-HP Up because he always got Life Armor, which increased HP 
      while walking.
    
    ===============================================================================
    ---------------------------------   N I N A   ---------------------------------
         
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard
    Br  ~  32
    Fa  ~  84
    
    Right Hand  ~  Wizard Rod
    Left Hand   ~   ---
    Helmet      ~  Flash Hat
    Armor       ~  Wizard Robe
    Accessory   ~  Magic Gauntlet
    
    Primary Ability    ~  Black Magic
    Secondary Ability  ~   ---
    Reaction           ~   ---
    Support            ~  Magic AttackUP
    Movement           ~  Fly
    
    EVALUATION: 
      I didn't give her a reaction ability because nothing seems to fit.  I 
      thought MA Save, but that's for guys only.  But anyway, weak Attack/HP, 
      good MP/Magic Attack, that's our Nina.
    
    ===============================================================================
    ----------------------------------   R E I   ----------------------------------
         
    PREFERRED EQUIPS:
    ================
    Job ~  Thief
    Br  ~  84
    Fa  ~  69
    
    Right Hand  ~  Air Knife
    Left Hand   ~  Air Knife
    Helmet      ~  Thief Hat
    Armor       ~  Secret Clothes
    Accessory   ~  Sprint Shoes
    
    Primary Ability    ~  Steal
    Secondary Ability  ~  Black Magic
    Reaction           ~  Speed Save
    Support            ~  Two Swords
    Movement           ~  Teleport
    
    EVALUATION:  
      Only give him the Lightning Magics and Death to further create the effect 
      of the character.  Two Swords because he always had two knives showing in 
      battle.  I gave him teleport because in BoF3 I always give him Shadowwalk,
      Also he's fast as a cheetah, like always.
    
    ===============================================================================
    ---------------------------------   G A R R   ---------------------------------
         
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer
    Br  ~  97
    Fa  ~  32
    
    Right Hand  ~  Javelin(the super one)
    Left Hand   ~  Flame Shield
    Helmet      ~  Grand Helmet
    Armor       ~  Maximillian
    Accessory   ~  Bracer
    
    Primary Ability    ~  Jump
    Secondary Ability  ~  Black Magic
    Reaction           ~  Counter
    Support            ~  Attack Up
    Movement           ~  Any Ground
    
    EVALUATION:  
      Give him the Fire Magics becuse he had those in the game.  Flame shield is 
      there because of his natural fire resistance.  This man packs a whollup 
      and stays around forever, just like Garr.  If you really want to feel like 
      Garr is in your party, have someone cast Poison on him at the begining of 
      the battle to simulate what would happen with his Beast Spear equipped.
    
    ===============================================================================
    ---------------------------------   M O M O   ---------------------------------
         
    PREFERRED EQUIPS:
    ================
    Job ~  Mediator
    Br  ~  84
    Fa  ~  84
    
    Right Hand  ~  Blast Gun
    Left Hand   ~   ---
    Helmet      ~  Golden Hairpin
    Armor       ~  Black Costume
    Accessory   ~  Genji Gauntlet
    
    Primary Ability    ~  Talk Skill
    Secondary Ability  ~  Punch Art
    Reaction           ~  Catch
    Support            ~  Attack Up
    Movement           ~  Float
    
    EVALUATION:
      I gave her Punch Art because she had the non-elemental/eath elemental 
      attacks, which is kind of what the monk has.  Catch just seemed to fit her 
      and Float is there  because her mind was always in another place, like she 
      was on cloud 9 for the while game or something.  Too bd the guns in BoF3 
      didn't have the high hit ratio they did in this game...
    
    ===============================================================================
    ---------------------------------   P E C O   ---------------------------------
         
    PREFERRED EQUIPS:
    ================
    Job ~  Monk
    Br  ~  78
    Fa  ~  65
    
    Right Hand  ~   ---
    Left Hand   ~   ---
    Helmet      ~   ---
    Armor       ~  Earth Clothes
    Accessory   ~  Bracer
    
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Elemental
    Reaction           ~  Counter
    Support            ~  Defense Up
    Movement           ~  Move-HP Up
    
    EVALUATION:  
      I can't explain it, this just seemed to go with him...
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    ------------------------------------------------------------------------------- 
    
      I tried to make the characters look more like what the characters did from 
      Breath of Fire 3, not Demi-Gods with the same names.  I'm happy with them, 
      though there were some things that dissapointed me, like that I couldn't 
      make Ryu stronger, stuff like that...
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Billy Lee <leeroy3825@hotmail.com>, once again, thanks for this Breath   !!
    !!  of Fire III team.                                                        !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.14   Lunar:  Silver Star Story Complete 
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Tetragenian <tetragenian@aol.com>  is the person responsible for this    !!
    !!  Lunar:  Silver Star Story Complete team.  These are his character set    !!
    !!  ups and he deserves all credit for them.  A sincere thanks for your      !!
    !!  efforts, Tetragenian.                                                    !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
    ---------------------------------   A L E X   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire    
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Excalibur    
    Left Hand   ~  Gold Escutcion
    Helmet      ~  Genji Helmet
    Armor       ~  Genji Armor
    Accessory   ~  Genji Gauntlet
    
    Primary Ability    ~  Guts 
    Secondary Ability  ~  Draw Out
    Reaction           ~  Abandon
    Support            ~  Auto Potion
    Movement           ~  Move + 3
    
    EVALUATION:  
      Ah yes, a very good attacker.  Auto Potion will come in very handy since 
      the armor is a little weaker here.  He can easily go to the front to 
      destroy enemies.
    
    ===============================================================================
    ------------------------------   J E S S I C A   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner    
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Mace of Zeus or Healing Staff    
    Left Hand   ~   ---
    Helmet      ~  Ribbon
    Armor       ~  Robe of Lords
    Accessory   ~  Chantage
    
    Primary Ability    ~  Summon 
    Secondary Ability  ~  Math Skill
    Reaction           ~  Speed Save
    Support            ~  Half MP
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Very similar to the actual Jessica from Lunar:SSSC, except less attack 
      power.  A wide variety of healing/assist spells making her the more valued 
      member.......plus immortality.  I know.....you've seen this particular set 
      up too many times.  
    
    ===============================================================================
    ----------------------------------   M I A   ----------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~     
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Faith Rod    
    Left Hand   ~   ---
    Helmet      ~  Flash Hat
    Armor       ~  Light Robe
    Accessory   ~  Magic Gauntlet
    
    Primary Ability    ~  Black Magic 
    Secondary Ability  ~  Math Skill  
    Reaction           ~  Counter Magic
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Most equips boost MA, having Math Skill will provide good backup for 
      Jessica.  Counter Magic and Move MP Up are there for obvious reasons. 
    
    ===============================================================================
    ---------------------------------   N A S H   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Archer   
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Perseus Bow    
    Left Hand   ~  
    Helmet      ~  Theif Hat
    Armor       ~  Rubber Costume
    Accessory   ~  Bracer
    
    Primary Ability    ~  Charge 
    Secondary Ability  ~  Geomancy
    Reaction           ~  Speed Save
    Support            ~  Concentrate
    Movement           ~  Ignore Height
    
    EVALUATION:
      Nash uses mainly Bows in Lunar so I thoguht this would be a good class.  
      Ignore Height will allow him to get up high and attack  safely.  Geomancy 
      is there for some "magical-type" abilities.  Concentrate will make sure 
      that every attack is successful. 
    
    ===============================================================================
    ---------------------------------   K Y L E   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight     
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Chaos Blade    
    Left Hand   ~  Excalibur
    Helmet      ~  Grand Helmet
    Armor       ~  Maximillion
    Accessory   ~  Bracer
    
    Primary Ability    ~  Break 
    Secondary Ability  ~  Throw
    Reaction           ~  Dragon Spirit
    Support            ~  Two Swords
    Movement           ~  Move + 3
    
    EVALUATION:  
      Good for getting towards the front line and softening enemies.  Good for 
      getting up close and personal wioth enemies. 
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Tetragenian <tetragenian@aol.com>, once again, thanks for the Lunar:     !!
    !!  Silver Star Story Complete team.                                         !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.15   Lunar II:  Eternal Blue Complete
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    ---------------------------------   H I R O   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire                           STRENGTHS:
    Br  ~  97                                 - Ranged attacks     
    Fa  ~  97                                 - Excellent defense
                                              - Strong attacks      
    Right Hand  ~  Excalibur             
    Left Hand   ~  Gold Escutcheon          WEAKNESSES: 
    Helmet      ~  Thief Hat                  - Pretty slow compared to other    
    Armor       ~  Robe of Lords                characters
    Accessory   ~  Bracer                     
    
    Primary Ability    ~  Guts
    Secondary Ability  ~  Throw
    Reaction           ~  Counter
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      Using Ramza as a base for Hiro, you have a really strong character here.  I
      used Throw as a secondary skill because Hiro threw his boomerang in Lunar
      II.  Everything pretty basic here.
    
    ===============================================================================
    --------------------------------   L U C I A   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard                           STRENGTHS:
    Br  ~  97                                 - Great set of abilities
    Fa  ~  84                                 - Powerful spells
                                              - Huge MA with this set up
    Right Hand  ~  Wizard Rod  
    Left Hand   ~   ---                     WEAKNESSES:
    Helmet      ~  Flash Hat                  - Low HP
    Armor       ~  Wizard Robe
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      The Princess of the Blue Star had very powerful magic.  Here, she has an 
      entire assortment of MA boosting equipment that make her Math Skill nearly
      all-powerful.
    
    ===============================================================================
    -------------------------------   R O N F A R   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Priest                           STRENGTHS:
    Br  ~  97                                 - Great set of abilities
    Fa  ~  84                                 - High MA with this set up
    
    Right Hand  ~  Mace of Zeus             WEAKNESSES:
    Left Hand   ~   ---                       - Low HP
    Helmet      ~  Flash Hat
    Armor       ~  Wizard Robe
    Accessory   ~  Magic Gauntlet
        
    Primary Ability    ~  White Magic
    Secondary Ability  ~  Draw Out
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      The dice-throwing priest of Lunar II makes a wonderful character to use
      Draw Out with.  The equipment gives a large amount of MA, making Draw Out
      pretty strong.  Also, being a Priest he gets a slight speed bonus.
    
    ===============================================================================
    -------------------------------   L E M I N A   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard                           STRENGTHS:
    Br  ~  97                                 - Great set of abilities
    Fa  ~  84                                 - Large boost to elemental magic
    
    Right Hand  ~  Flame Rod/Ice Rod        WEAKNESSES:
    Left Hand   ~   ---                       - Low HP
    Helmet      ~  Flash Hat
    Armor       ~  Black Robe
    Accessory   ~  108 Gems
        
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Lemina is the resident money-scheming character of Lunar II.  She relied 
      heavily on her elemental magicks, so she employs them here really well.  
      Use either the Flame Rod or the Ice Rod (depending on which type you prefer
      or what map you are fighting on) and wreak havoc.  
    
    ===============================================================================
    ---------------------------------   J E A N   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - Ranged attacks     
    Fa  ~  84                                 - Immortal
                                              - Strong attacks      
    Right Hand  ~   ---             
    Left Hand   ~   ---                     WEAKNESSES: 
    Helmet      ~  Ribbon                     - Poor movement if Teleport fails
    Armor       ~  Power Sleeve
    Accessory   ~  Chantage                     
    
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Dance
    Reaction           ~  Speed Save
    Support            ~  Two Swords
    Movement           ~  Teleport
    
    EVALUATION:  
      This is a good resemblance to Jean.  She's a Monk so she can use her fists.
      Dance is there because she's a dancer.  The Chantage offers immortality and
      the Ribbon renders all negative statii useless.
    
    ===============================================================================
    ----------------------------------   L E O   ----------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Holy Swordsman                   STRENGTHS:
    Br  ~  97                                 - Ranged and powerful attacks     
    Fa  ~  84                                 - Longevity
                                              - Auto Haste
    Right Hand  ~  Excalibur
    Left Hand   ~  Aegis Shield             WEAKNESSES: 
    Helmet      ~  Thief Hat                  - Poor movement if Teleport fails
    Armor       ~  Power Sleeve               - Low HP
    Accessory   ~  Bracer
    
    Primary Ability    ~  All Swordskill
    Secondary Ability  ~  Elemental
    Reaction           ~  Blade Grasp
    Support            ~  Attack Up
    Movement           ~  Teleport
    
    EVALUATION:  
      Leo is easily one of my favorite characters.  He starts the game as an 
      incredibly pompous and arrogant White Knight.  He continues to chase you 
      thinking he's on a righteous quest even though he's doing the work of evil.
      Even still he's a character I liked from the beginning.  Later, when he 
      decides to aid Hiro, he disguises himself as the most hilarious character
      I've ever seen in a video game, Mystere.  If you've never played Lunar II,
      that one section of the game where Leo joins you in that mask is well 
      worth it.  Anyway, you should use Orlandu as a base for Leo.  Though they
      look nothing alike, Night Sword is as close as you can get to Soul Blade.
      The Excalibur offers high attack power and Auto Haste.  The Aegis Shield 
      works wonders with Blade Grasp.  The Thief Hat adds even more speed, while
      the Power Sleeve and Bracer add power.  Attack Up also does the same, and
      Teleport gives great movement when it doesn't fail.  Elemental is used to
      mimic Leo's Earth elemental spells.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    -------------------------------------------------------------------------------
    
      Out of the six characters it would be best to remove either Lemina or Lucia
      so that the remaining five are well balanced.  Lucia would probably be a
      better choice as it fits into the storyline of Lunar II much better.  With
      the remaining five, you have three physical attacks, one healer, and one
      powerful mage.  It's a great balance for any team and works effectively.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.16   Star Ocean II:  Second Story       
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Tetragenian <tetragenian@aol.com>  is the person responsible for this    !!
    !!  four character Breath of Fire III team.  These are his character set     !!
    !!  ups and he deserves all credit for them.  A sincere thanks for your      !!
    !!  efforts, Tetragenian.                                                    !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
    ------------------------------   C L A U D E   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Squire    
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Excalibur    
    Left Hand   ~  Gold Escutcion
    Helmet      ~  Genji Helmet
    Armor       ~  Genji Armor
    Accessory   ~  Genji Gauntlet
    
    Primary Ability    ~  Guts 
    Secondary Ability  ~  Draw Out
    Reaction           ~  Abandon
    Support            ~  Auto Potion
    Movement           ~  Move + 3
    
    EVALUATION:  
      Pretty powerful.  Draw out is for attacking multiple enemies.  Auto Potion 
      helps since armor is weaker.
    
    ===============================================================================
    --------------------------------   R E N A   ----------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner    
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Mace of Zeus or Healing Staff    
    Left Hand   ~   ---
    Helmet      ~  Ribbon
    Armor       ~  Robe of Lords
    Accessory   ~  Chantage
    
    Primary Ability    ~  Summon 
    Secondary Ability  ~  Math Skill
    Reaction           ~  Speed Save
    Support            ~  Short Charge
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Math Skill is excellent (need I say more?).  Speed save gives her the 
      added edge this team needs for healing and using Math Skill.  Short 
      Charge can really be a life saver, she shoud be kept toward the back to 
      attack and heal.
    
    ===============================================================================
    -------------------------------   O P E R A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Mediator   
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Blast Gun    
    Left Hand   ~  
    Helmet      ~  Theif Hat
    Armor       ~  Rubber Costume
    Accessory   ~  Chantage
    
    Primary Ability    ~  Talk Skill 
    Secondary Ability  ~  Charge
    Reaction           ~  Blade Grasp
    Support            ~  Attack Up
    Movement           ~  Ignore Height
    
    EVALUATION:  
      Very good long range character.  Charge is a very helpful for even more 
      powerful attacks.  Ignore Height allows her to go and safely attack.  Talk 
      Skill is also helpful for increasing or lowering stats.
    
    ===============================================================================
    -----------------------------   C H I S A T O   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk    
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~   ---
    Left Hand   ~   ---
    Helmet      ~  Ribbon
    Armor       ~  Rubber Costume
    Accessory   ~  Chantage
    
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Geomancy
    Reaction           ~  A Save
    Support            ~  Two Swords 
    Movement           ~  Move + 2
    
    EVALUATION:  
      A very powerful warrior.  Geomancy is added for more choices in attacks, 
      while A Save is there for added attack power.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.17   Shining Force II
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
    --------------------------------   B O W I E   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Temple Knight                    STRENGTHS:
    Br  ~  97                                 - Speed
    Fa  ~  84                                 - High attack power
                                              - Variety in skill
    Right Hand  ~  Excalibur                  - Hard to kill
    Left Hand   ~   ---
    Helmet      ~  Grand Helmet             WEAKNESSES:
    Armor       ~  Robe of Lords              - Very vunerable to negative statii
    Accessory   ~  Bracer
        
    Primary Ability    ~  Magic Sword
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Two Hands
    Movement           ~  Teleport
    
    EVALUATION:  
      I decided to use Beowulf as a base for Bowie, as the two characters are 
      quite similar.  For starters, they both share blond hair and a cape.  Also, 
      they both use swords.  Bowie is trying to save Elis while Beowulf is trying
      to save Reis.  Elis and Reis do look quite alike as well.  Anyway, as for 
      the character, first, the Excalibur was chosen for both its effectiveness,
      as well as the point that it is the sword that best resembles the Force
      Sword.  Teleport is used again, for its effectiveness and because it can be
      compared somewhat to Bowie's Egress spell.  Two Handes, Robe of Lords, and
      the Bracer increases his physical attack and the latter two help in the 
      effectiveness of Punch Art.  Damage Split is used because Bowie can take 
      the hits and heal with Chakra.
    
    ===============================================================================
    --------------------------------   S A R A H   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk                             STRENGTHS:
    Br  ~  97                                 - Immune to negative statii
    Fa  ~  84                                 - High attack power
                                              - Variety in skill
    Right Hand  ~   ---                       - Immortal
    Left Hand   ~   ---
    Helmet      ~  Ribbon                   WEAKNESSES:
    Armor       ~  Power Sleeve               - Math Skill rather weak
    Accessory   ~  Chantage
        
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Math Skill
    Reaction           ~  Speed Save
    Support            ~  Attack Up
    Movement           ~  Move + 2
    
    EVALUATION:  
      This resembles Sarah should you have promoted her to Master Monk.  The Monk
      part should be quite self-explanatory.  Math Skill used because of the 
      White Magic.  Master Monks were considered among the best classes in Shining
      Force II, if not the best, so I thought the Chantage's immortality aspect
      fits her quite nicely.
    
    ===============================================================================
    ------------------------------   C H E S T E R   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer                           STRENGTHS:
    Br  ~  97                                 - Ranged attacks
    Fa  ~  84                                 - High attack power
                                              - High HP
    Right Hand  ~  Ultimate Javelin           - Good movement
    Left Hand   ~  Gold Escutcheon
    Helmet      ~  Genji Helmet             WEAKNESSES:
    Armor       ~  Genji Armor                - No variety of skills
    Accessory   ~  Bracer
        
    Primary Ability    ~  Jump
    Secondary Ability  ~  Throw
    Reaction           ~  Counter
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      This Lancer is a rather accurate translation of Chester.  The Ultimate 
      Javelin, Gold Escutcheon and heavy armor should all be self-explanatory,
      both in reason for effectiveness and in likeliness to Chester.  Throw is 
      his secondary ability because when equipped with javelin type weapons in
      SFII, Chester would hurl them at enemies.  Move + 3 will significantly
      increase his movement range, and being a Lancer will give him an initial
      jump range of 4, making him very mobile.
    
    ===============================================================================
    ---------------------------------   J A H A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Geomancer                        STRENGTHS:
    Br  ~  97                                 - Power
    Fa  ~  84                                 - Ranged attacks
                                              - Healing
    Right Hand  ~  Slasher
    Left Hand   ~   ---                    WEAKNESSES:
    Helmet      ~  Thief Hat                  - Elemental skills are weak with
    Armor       ~  Power Sleeve                 this set up
    Accessory   ~  Bracer
        
    Primary Ability    ~  Elemental
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move HP Up
    
    EVALUATION:  
      This is a very useful character.  Though the Elemental skills will go to
      waste since MA is important to it's damage, it doesn't matter at all,
      especially considering Jaha wasn't the type of guy capable of using skills
      other than the "Attack" command.  With relatively low HP, Damage Split and
      Move HP Up were useful.  Attack Up will help with the Slasher's power and
      Punch Art.
    
    ===============================================================================
    --------------------------------   K A Z I N   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Wizard                           STRENGTHS:
    Br  ~  97                                 - High MA
    Fa  ~  84                                 - Calculating Flare
    
    Right Hand  ~  Wizard Rod               WEAKNESSES:
    Left Hand   ~   ---                       - Low HP
    Helmet      ~  Flash Hat                  - Slow
    Armor       ~  Wizard Robe
    Accessory   ~  Magic Gauntlet
    
    Primary Ability    ~  Black Magic
    Secondary Ability  ~  Math Skill
    Reaction           ~  MP Switch
    Support            ~  Magic Attack Up
    Movement           ~  Move MP Up
    
    EVALUATION:  
      Kazin had a very simple, yet very potent spell of "Blaze" in SFII.  This is
      best resembled through Calculating Flare.  All of his equipment helps in
      adding a huge amount of MA, and Magic Attack Up will only make it stronger.
      The combination of MP Switch and Move MP Up is used to keep him alive, as
      he really doesn't need MP with Math Skill.
    
    ===============================================================================
    --------------------------------   S L A D E   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja                          STRENGTHS:
    Br  ~  97                               - Speed
    Fa  ~  84                               - Range
                                            - Variety in skills
    Right Hand  ~  Iga Knife                - Power
    Left Hand   ~   ---                     - Magic attack
    Helmet      ~  Thief Hat              
    Armor       ~  Power Sleeve           WEAKNESSES:
    Accessory   ~  Bracer                  - Not the most stable character
        
    Primary Ability    ~  Throw
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Two Hands
    Movement           ~  Move + 3
    
    EVALUATION:  
      The rat that started the whole mess of SFII.  No team could be complete 
      without him.  I gave him Two Hands even though he has the equally effective
      inherent Two Swords because it fit him much more.  Math Skill will allow 
      you to use FFT variations of Raijin and Katon.
    
    ===============================================================================
    --------------------------------   L E M O N   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Holy Swordsman                 STRENGTHS:
    Br  ~  97                               - High attack power
    Fa  ~  84                               - All Swordskill
                                            - Variety in skills
    Right Hand  ~  Chaos Blade              - Gold Escutcheon
    Left Hand   ~  Gold Escutcheon
    Helmet      ~  Thief Hat              WEAKNESSES:
    Armor       ~  Power Sleeve             - Low HP
    Accessory   ~  Bracer
        
    Primary Ability    ~  All Swordskill
    Secondary Ability  ~  Punch Art
    Reaction           ~  Damage Split
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      I chose to use Orlandu as a base for this character because it seemed to 
      fit rather well.  The two characters had much in common.  For starters,
      they were both in command of knights and dedicated to their lords.  Both
      had to fight for a different side than their lords due to circumstance 
      (Goltana being tricked and eventually killed, while Galam was possessed).
      Also, seeing as Lemon becomes a vampire, Orlandu's Night Sword seemed like
      an ability that would compliment Lemon nicely.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    ------------------------------------------------------------------------------- 
    
      Out of the seven fighters, six are powerful frontline fighters.  Both Bowie
      and Slade can double over to be mages.  Lemon has the powerful of the famed
      All Swordskill, Chester weilds the mighty Ultimate Javelin and both Sarah
      and Jaha have access to Punch Art skills.  The only non-fighter is Kazin,
      who has a powerful Math Skill.  His tremendous MA will help in the form of
      a powerful calculated Flare.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.18   Wild Arms
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  A big thanks to Biggles <scootii@hotmail.com> for contributing this      !!
    !!  team consisting of th characters from Wild Arms.  The set up has and     !!
    !!  all ideas, etc. have remained the same, but it has been edited to fit    !!
    !!  my format.  Thanks Biggles.                                              !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
    ---------------------------------   R U D Y   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Chemist                          STRENGTHS:
                                              - Item
    Right Hand  ~  Blast Gun                  - Snipe
    Left Hand   ~  Genji Shield               - powerful long-range attack
    Helmet      ~  Flash Hat                  - immunity to lightning
    Armor       ~  Rubber Costume             - very good evasion
    Accessory   ~  Dracula Mantle
                                            WEAKNESSES:
    Primary Ability    ~  Item                - Not good at close combat
    Secondary Ability  ~  Snipe
    Reaction           ~  Abandon
    Support            ~  Equip Shield
    Movement           ~  Move+2/Move+3
    
    EVALUATION:  
      Rudy is an expert on firearms, so I like to use Mustadio for this. If the 
      ultimate Escutcheon isn't being used by another character in your team, you 
      can equip that instead of the Genji Shield. The Blast Gun, or any elemental 
      gun, will allow you to cause a lot of damage to the enemy, and you can stop 
      them from moving and acting with Snipe. Can also use items to heal and 
      revive teammates.
    
    ===============================================================================
    ---------------------------------   J A C K   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Holy Swordsman                   STRENGTHS:
                                              - All Swordskill
    Right Hand  ~  Chaos Blade                - amazing attack poewr
    Left Hand   ~   ---                       - high HP
    Helmet      ~  Grand Helmet               - Steal
    Armor       ~  Maximillian
    Accessory   ~  Bracer                   WEAKNESSES:
                                              - Low evasion
    Primary Ability    ~  All Swordskill              
    Secondary Ability  ~  Steal
    Reaction           ~  Counter
    Support            ~  Two Hands
    Movement           ~  Move+2/Move+3
    
    EVALUATION:  
      Orlandu's All Swordskill is the closest thing to Jack's range of sword 
      techniques you can get, so I use him for this part. With the Chaos Blade, 
      Bracer and Two Hands, you can easily beat anything that gets close. But 
      because you can't have a shield, your evasion will be poor.
    
    ===============================================================================
    ------------------------------   C E C E L I A   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner                         STRENGTHS:
                                              - Can use almost all magic in the game
    Right Hand  ~  Faith Rod                  - high magic power
    Left Hand   ~   ---                       - restore MP
    Helmet      ~  Flash Hat
    Armor       ~  Robe of Lords            WEAKNESSES:
    Accessory   ~  Wizard Mantle              - Incapable of casuing damage through 
                                                physical attacks
    Primary Ability    ~  Summon
    Secondary Ability  ~  Math Skill
    Reaction           ~  Blade Grasp
    Support            ~  Half of MP
    Movement           ~  Move- MP Up
    
    EVALUATION:  
      Cecelia was the only magic-user from Wild Arms, so a combination of Summon 
      Magic and Math Skill is perfect. You can use a generic female for this. 
      Robe of Lords and Wizard Mantle add to the magic power, and Half of MP and 
      Move- MP Up decrease the chances of running out of MP from using Summon.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
                             T E A M   E V A L U A T I O N
    ------------------------------------------------------------------------------- 
    
      You will notice that there is no set-up for Ramza here. Make him whatever 
      you want. You will also notice that there are only three characters here. 
      That's because there are only three playable characters in Wild Arms. Use 
      Ramza, the three characters suggested here, and an extra character of your 
      choice.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Once again, thanks to Biggles <scootii@hotmail.com> for sending the      !!
    !!  Wild Arms team in.                                                       !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.19   Ronin Warriors:  Dark Warlords 
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  This team was submitted by Tengu Man <tengu@macrosscity.com>.  All the   !!
    !!  ideas, set ups, etc. were his making so he deserves all praise for this  !!
    !!  Ronin Warriors:  Dark Warlords team.  This team has been edited to fit   !!
    !!  the format of this guide, but Tengu Man's work remains as is.            !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
    -------------------------------   A N U B I S   -------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja
    
    Right Hand  ~  Scorpion Tail
    Left Hand   ~   ---
    Helmet      ~  Crystal Helmet
    Armor       ~  Reflect Mail
    Accessory   ~  Bracer
        
    Primary Ability    ~  Throw 
    Secondary Ability  ~  Punch Art
    Reaction           ~  Blade Grasp 
    Support            ~  Equip Armor
    Movement           ~  Teleport
    
    ===============================================================================
    -----------------------------   Z E G H M E I T   -----------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Samurai
    
    Right Hand  ~  Chirijiraden
    Left Hand   ~  Chirijiraden
    Helmet      ~  Crystal Helmet
    Armor       ~  Reflect Mail
    Accessory   ~  Feather Mantle
        
    Primary Ability    ~  Draw Out
    Secondary Ability  ~  Black Magic
    Reaction           ~  Speed Save 
    Support            ~  Two Swords
    Movement           ~  Teleport
    
    ===============================================================================
    ---------------------------------   D A I S   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja
    
    Right Hand  ~  Scorpion Tail
    Left Hand   ~  Scorpion Tail
    Helmet      ~  Crystal Helmet
    Armor       ~  Reflect Mail
    Accessory   ~  Vanish Mantle
        
    Primary Ability    ~  Throw
    Secondary Ability  ~  Time Magic
    Reaction           ~  MP Switch
    Support            ~  Equip Armor
    Movement           ~  Teleport
    
    ===============================================================================
    ---------------------------------   K E I L   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Lancer
    
    Right Hand  ~  Chirijiraden
    Left Hand   ~  Crystal Shield
    Helmet      ~  Crystal Helmet
    Armor       ~  Reflect Mail
    Accessory   ~  Bracer
        
    Primary Ability    ~  Jump 
    Secondary Ability  ~  Battle Skill
    Reaction           ~  Meatbone Slash 
    Support            ~  Equip Knife
    Movement           ~  Teleport
    
    ===============================================================================
    ---------------------------------   K I R A   ---------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja
    
    Right Hand  ~  Rune Blade
    Left Hand   ~  Rune Blade
    Helmet      ~  Thief Hat
    Armor       ~  Black Costume
    Accessory   ~  Chantage
        
    Primary Ability    ~  Throw 
    Secondary Ability     Math Skill
    Reaction           ~  Critcal Quick 
    Support            ~  Equip Sword
    Movement           ~  Teleport
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Again, a sincere thanks to Tengu Man <tengu@macrosscity.com>.  This      !!
    !!  team is very appreciated.                                                !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     4.20   X-Men
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Tetragenian is the person responisble for this X-Men team.  These are    !!
    !!  his character set ups, and he deserves all credit for them.  Thank you   !!
    !!  very much Tetragenian <tetragenain@aol.com>                              !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
    --------------------------------   S T O R M   --------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Summoner  
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Faith Rod 
    Left Hand   ~   ---
    Helmet      ~  Ribbon
    Armor       ~  Robe of Lords
    Accessory   ~  Chantage
    
    Primary Ability    ~  Summon
    Secondary Ability  ~  Math Skill
    Reaction           ~  Speed Save
    Support            ~  Magic Attack Up
    Movement           ~  Float or Move MP Up
    
    EVALUATION:
      One of the most powerful mutants would most certianly be a summoner!  Well 
      besides being the ultimate mage, she is also immortal. I gave her Float 
      just for the added likeness, but you can give her Move MP Up......that's 
      the better idea.
    
    ===============================================================================
    ------------------------------   D A Z Z L E R   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Monk   
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~   ---
    Left Hand   ~   ---
    Helmet      ~  Ribbon
    Armor       ~  Rubber Costume
    Accessory   ~  Chantage
    
    Primary Ability    ~  Punch Art
    Secondary Ability  ~  Items
    Reaction           ~  Speed Save
    Support            ~  Two Swords
    Movement           ~  Move + 2
    
    EVALUATION:  
      My favorite member (or former member) of the X-Men.  This set up equals a 
      pretty powerful female.  Enemies around her will soon perish and she will 
      be able to heal others.  Speed Save also helps in getting her to attack 
      often. 
    
    <><><><><><><><><><>    A L T E R N A T E   S E T   U P    <><><><><><><><><><>
    
    PREFERRED EQUIPS:
    ================
    Job  ~  Dancer
    Br  ~  97
    Fa  ~  84
    
    Right HAnd  ~  H Bag
    Left Hand   ~   ---
    Helmet      ~  Theif Hat
    Armor       ~  Rubber Costume
    Accessory   ~  Chantage
    
    Primary Ability    ~  Dance
    Secondary Ability  ~  Items
    Reaction           ~  Speed Save
    Support            ~  Secret Hunt
    Movement           ~  Ignore Height
    
    EVALUATION:  
      Hmm...Chantage seems to be a popular accessory for women.  Ignore Height 
      will allow her to get to a safe place and Dance from there.  Items for 
      healing if no other healer is around and speed save will hwlp her dance 
      faster.
    
    ===============================================================================
    -----------------------------   P S Y L O C K E   -----------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Ninja  
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Sasuke Knife  
    Left Hand   ~  Iga Knife
    Helmet      ~  Ribbon
    Armor       ~  Rubber Costume
    Accessory   ~  Chantage
    
    Primary Ability    ~  Throw
    Secondary Ability  ~  Charge
    Reaction           ~  Speed Save
    Support            ~  Attack Up
    Movement           ~  Teleport
    
    EVALUATION:  
      As many of you may already know, Psylocke is one of the X-Men's most 
      formidable members.  Having Charge will allow for greater physical attacks 
      and Speed Save will help in her having more turns.  Teleport is just what I 
      added b/c I like it...and it goes with her abilities. 
    
    ===============================================================================
    ----------------------------   W O L V E R I N E   ----------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Samurai    
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Chirijiraden  
    Left Hand   ~   ---
    Helmet      ~  Grand Helmet
    Armor       ~  Maximillion
    Accessory   ~  Genji Cauntlet
    
    Primary Ability    ~  Draw Out
    Secondary Ability  ~  Throw
    Reaction           ~  Blade Grasp
    Support            ~  Two Hands 
    Movement           ~  Move + 3
    
    EVALUATION:  
      One of the more popular members of X-Men.  I had trouble with classes at 
      first until I rememebered his days in Japan.  Anyways, this wnds up being a 
      very powerful class.  (just make sure you have a full stock of Samuri 
      blades for Draw Out)
    
    ===============================================================================
    ------------------------------   C Y C L O P S   ------------------------------
    
    PREFERRED EQUIPS:
    ================
    Job ~  Knight    
    Br  ~  97
    Fa  ~  84
    
    Right Hand  ~  Excalibur  
    Left Hand   ~  Gold Escutcion
    Helmet      ~  Genji Helmet
    Armor       ~  Maximillion
    Accessory   ~  Bracer
    
    Primary Ability    ~  Break Skill
    Secondary Ability  ~  Jump
    Reaction           ~  Auto Potion
    Support            ~  Attack Up
    Movement           ~  Move + 3
    
    EVALUATION:  
      (Or any other male mutant, I personally hate Cyclops)  Not much to say 
      really.  This is a very powerful warrior.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!                                                                           !!
    !!  Tetragenian <tetragenian@aol.com>, once again, thanks for the X-Men      !!
    !!  team.                                                                    !!
    !!                                                                           !!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
     5555 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     555  ----------------------[   MISCELLANEOUS HINTS   ]------------------------
        5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     555                                                                           
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     5.1   General Equip Strategies
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    ===============================================================================
      MP Switch  -  Move MP Up
    -------------------------------------------------------------------------------
    
      This is basically a combo that ensures longevity.  Since using MP Switch 
      basically adds the MP bar to your HP, you need a means to recover it.  Move 
      MP Up.  Also, everytime you make a move (and get MP) it means the next 
      attack (given it isn't an instant kill attack) will not kill you.
    
      As an alternative, you could use the Bard's Angel Song, in the event that 
      multiple characters have MP Switch.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Blade Grasp  (97 Brave)  -  Aegis Shield
    -------------------------------------------------------------------------------
    
      Blade Grasp negates most all physical attacks, and Aegis Shield will take 
      care of half the magic spells cast on you.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Blade Grasp  (97 Brave)  -  Reflect Mail
    -------------------------------------------------------------------------------
    
      Blade Grasp negates most all physical attacks, and the Reflect Mail will 
      keep most all magic spells from even touching the character.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Blade Grasp  (97 Brave)  -  03 Faith
    -------------------------------------------------------------------------------
    
      Blade Grasp negates most all physical attacks, and low faith negates all 
      magic attacks.  Only problem is that you can't heal or cast positive status
      effects on the character through magic, either.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Weapon Guard  -  Defender/Cloth
    -------------------------------------------------------------------------------
    
      Defenders have a 60% Weapon Evade and Cloths have 50%.  Nice odds actually.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Ribbon  -  Chantage
    -------------------------------------------------------------------------------
    
      It only works on women.  This is the ultimate combo.  Nothing can stop it.  
      Chantage will keep her from ever dying permanently, and the Ribbon will 
      ensure that no status effect will effect her (petrify, charm, ect.).
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Gold Escutcheon  -  Feather Mantle  -  Abandon
    -------------------------------------------------------------------------------
    
      This will make your character incredibly annoying to hit.  Quite effective.  
      The Feather Mantle is overlooked quite a lot, and it is even better with
      Abandon.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Equip Gun  -  Break Skill
    -------------------------------------------------------------------------------
    
      Break Skills are quite a bit better from long range.  You don't have to 
      worry about counters, and you can hit them from almost anywhere on a map.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Two Swords  -  Break Skill
    -------------------------------------------------------------------------------
    
      You get two chances every turn.  Much better odds.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Concentrate  -  Break Skill or Steal
    -------------------------------------------------------------------------------
    
      Ignores evasion so Break Skill or Steal has a better chance.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Monk Class  -  Two Swords  -  Battle Skill
    -------------------------------------------------------------------------------
    
      Battle Skill is based on PA.  The Monk is unquestionably the class with the 
      highest PA.  Two Swords adds a second chance to the Break attempt and makes
      the Monk a lot stronger as a matter of course.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Speed Save  -  Chantage
    -------------------------------------------------------------------------------
    
      The main problem you face with a high speed character, is that when they 
      lose all their HP, their counter goes down really fast and you soon have a
      crystal or treasure box instead of an ally.  The Chantage is a very useful
      remedy.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      A Save  -  Chantage               from Black Mage <black_mage@pulpmail.com>
    -------------------------------------------------------------------------------
    
      Just keep takin' damage until you can toast all opponent in 1 strike. You 
      can't be killed anyway.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Stop/Don't Move/Sleep/Slow  -  Short Charge  -  Summon Magic or Limit
    -------------------------------------------------------------------------------
    
      Just wait until the opponent doesn't have a chance to avoid something 
      (through use of either Stop, Don't Move, Sleep or Slow) and cast something 
      powerful.  Generally more of a novelty than an effective combo, but it does
      have its uses.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    ===============================================================================
      Germinas Boots  -  Move + 3  -  Throw
    -------------------------------------------------------------------------------
    
      The more movement a character has, the farther they can throw.  It is a 
      shame this doesn't apply to Teleport, though.
    
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     5.2   Hints and Tips
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    -------------------------------------------------------------------------------
      Stealing
    -------------------------------------------------------------------------------
    
      Stealing is one of the hardest things to do in the game successfully.  This
      is especially true when trying to lift the infamous Genji equips from 
      Marquis Elmdor.
    
      Firstly, stealing items is dependent on speed.  Obviously, you should use
      some character that is fast naturally, like a Ninja.  Second, you could use
      statii like Haste on the stealer, and Slow on the enemy.  Stop and sleep 
      work nicely for this too.  I prefer to have a Bard repeatedly Sing Cheer 
      Song.  I then have another character with Two Swords continue to Speed 
      Break.  Also, certain status effects like Confuse and Berserk seem to help.
    
      When stealing, try to surround the enemy.  If they keep moving around, it
      gets annoying.  Corner the person you're trying to steal from with the
      stealer, and then completely surround him with characters that can Speed
      Break.  Then have a Bard continously sing Cheer Song.  
    
      On a side note, when stealing from Elmdor, things are different.  Firstly,
      you need to kill Celia and Lede, then the Ultima Demons they turn into. 
      Make sure you have a means to defend against Elmdor's annoying Blood Suck,
      and Muramasa.  To avoid Blood Suck, wear plenty of Ribbons or 108 Gems.
      Now then, lower his Brave.  If not, his Blade Grasp will nearly completely
      neutralize all your efforts.  After you have his Brave low, it shouldn't
      be hard to take his equips.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
      Ultimate Javelin and Gold Escutcheon
    -------------------------------------------------------------------------------
    
      By now, everyone should know about this.  The Javelin is the weakest lance 
      in the game, and the Escutcheon is the most worthless shield.  But, there
      is a better version of both of them.
    
      In the Battle of Nelveska Temple, the one with Worker 7 *New*, there are 
      two pillars that are dominated by two Hyudras at the beginning of the 
      battle.  The pillars both have a height of 7.  Hidden on the left pillar 
      is the Gold Escutcheon, and on the right, the Ultimate Javelin.
    
      To get them, you need Move-Find Item.  Of course, no character in the game
      can jump up to a height of 7 when their movement ability is taken up by 
      Move-Find Item.  Well, there's a trick out there that let's you get a boost
      of sorts.  Monsters, like Reis (when a Holy Dragon) and Worker 8 have a 
      natural height of 3.  And the nice thing about monsters is that you can 
      step on them.  You can't end your turn on top of them, but if they are next
      to a high platform and you can use them as a jumping platform.  So since 
      the pillars are each 7, and monsters are 3, you'll need a jump of 4.  This
      is easy to get with a pair of Germinas Boots.
    
      Like all items you can find lying around on the battlefield, these two 
      awesome weapons can end up being a crap item when picked up.  Basically,
      you need to make sure that you have low Brave.  When you step on the tops
      of either pillar, with Move-Find Item, you'll pick up the good item, or a
      normal weak version of the weapon.  
    
      To distinguish between the good and bad ones, just look at the item when 
      your character holds it up.  For the Escutcheon, you'll see it right away,
      as the Gold Escutcheon is in fact gold.  For the Ultimate Javelin, it's a 
      bit harder, but you should be able to tell.  The Ultimate one is a Bronze
      Color, whereas the normal version is a brown color.
    
      Now, let me explain why these two items are so good.  The best shield aside
      from the Gold Escutcheon is either the Venetian Shield (50% physical evade,
      25% magic evade) or the Aegis Shield (10% physical evade, 50% magic evade,
      MA + 1).  The Gold Escutcheon has 75% physichal evade, and 50% magic evade.
      That basically means very little things will even touch your character.  
      Easily the best shield in the game.  As for the Ultimate Javelin, it has a
      battle power of 30.  This is second only to the Chaos Blade.  Lancers are
      great, and this makes them even better.
    
      Also, since you can only get it at the Nelveska Temple, you only have one
      shot to grab the Gold Escutcheon.  I feel sorry for everyone who passed it 
      up.  The Ultimate Javelin can still be gotten later (explained in section
      5.3   Tricks Galore).
    
    
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     5.3   Tricks Galore
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    -------------------------------------------------------------------------------
      Multiple Rare Weapons
    -------------------------------------------------------------------------------
    
      In the Ninja job class, the abilities let you throw all kinds of stuff, and 
      in the Thief job class, the ability 'Catch' allows you to catch any item
      thrown at you.  If you've fought ninjas often, you'll notice they like to 
      throw stuff at you whenever they can.  Well, they have the ability to throw
      anything since the AI is cheap.  This includes those 'one of a kind' 
      weapons like the Chaos Blade, and the Ultimate Javelin!
    
      Of course, the better the weapons require a higher level Ninja to throw it.
      So essentially, you want to have your characters at 90+ levels, so the 
      enemies will be around 90+ too.
    
      To do this, all you need is a enemy character that has the 'Throw' ability,
      and one of your characters with the 'Catch' ability.  Depending on their
      level, you'll start building up your inventory in no time.
      
      As with all tricks, there are ways to do something, and then there are much
      better ways.  The best opportunities come in the Deep Dungeon Level 8, 
      HORROR.  One out of every four times, you'll run into a battle consisting
      of eight enemies, Samurai and Ninjas.
    
      When you start the battle, you should have all characters with the Catch 
      ability.  Now, the only way to access your characters starting point is 
      through one spot.  This spot is the panel with the Grand Helmet (height of
      8).  Since this houses an item, it's also home to a trap, a Death Sentence
      trap to be more specific.
    
      Since you start the battle at an elevated height, with only once direction
      for the enemies to come at you from, all you have to do is block it off.
      If you stand on that spot, and have a means of warding off Death Sentence,
      you've accomplished this.  
      
      When you have this all this set up, petrify all of the Samurai, leaving 
      the Ninja.  Now you can just sit back and catch all the items they feel 
      like throwing your way.  Also, not you do _not_ want to have shields or
      mantles on as you want to catch the item, not evade it.
    
      There are a few notable observations I've made though.  Any level ninja
      can throw any and all balls or shurikens.  However, they have only one
      default weapon (based on their level) that they can throw, and if they
      don't throw a ball or shuriken, they will only throw that weapon.  Also,
      if you change, their level, the weapon they throw will be the same type
      of weapon, but the specific weapon will reflect the level.  An example, 
      a level 96 Ninja can throw Knight Swords.  Since he is level 96, he will
      throw Excaliburs.  
    
      An interesting effect though, is if the Ninja gains a level and it is a 
      multiple of 5.  If this is the case, the type of weapon they throw will
      be reset and the Ninja will get a random ability that allows him to throw
      a different weapon.  An example, a level 89 Ninja can throw Katanas, and
      being level 89, he'll throw a Kukuichimoji.  When he levels up, but say 
      hitting one of your characters with his two weapons, he'll be level 90.
      The game will randomly pick an ability for him, and he'll no longer be
      throwing Katanas.  Maybe he'll be throwing sticks, and thus being level
      90, an Octogon Rod.
    
      The following is a chart of all the weapons a Ninja can throw and at what
      level:
    
        Dagger         Sword          Knight Sword   Katana         Ninja Knife
    ===============================================================================
    99                                Chaos Blade    Chirijiraden*  Koga Knife*
    98                                Chaos Blade*   Chirijiraden   Koga Knife
    97                                Ragnarok*                     Koga Knife
    96  Zorlin Shape                  Excalibur
    95                                Save the Queen*
    94                                Defender
    93                                Defender
    92                 Rune Blade     Defender 
    91                 Rune Blade*
    90                 Rune Blade*
    89                 Rune Blade*                   Kukuichimoji
    88                 Rune Blade                    Kukuichimoji
    87                                               Kukuichimoji
    86
    85
    
        Hammer         Axe            Spear          Stick          Dictionary 
    ===============================================================================
    99                                [Ult] Javelin*
    98                                [Ult] Javelin*
    97                                [Ult] Javelin
    96
    95                                               Ivory Rod      Madenmgen
    94
    93
    92  Scorpion Tail                                Octogon Rod
    91  Scorpion Tail                                Octogon Rod*
    90  Scorpion Tail                                Octogon Rod
    89  Morning Star                                 Octogon Rod
    88                                               Octogon Rod*
    87                                               Octogon Rod
    86
    85
    
      All weapons with an asterisk by them are assumed to be correct.  I can't
      confirm I've had them thrown at me, I'm just calculating by pattern.  Also
      note, that all others (without an asterisk) I have seen myself, so I can 
      vouch for legitimacy.
    
      I apologize I didn't note more carefully a few other weapons.  Most notable
      of the weapons I forgot to note was the Masamune, which is one of the more 
      sought after catchable weapons due to its superb effectiveness as a Draw 
      Out.  
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
    
    -------------------------------------------------------------------------------
      Ultimate Stats
    -------------------------------------------------------------------------------
    
      Before I write anything, I'd like to acknowledge a few people.  Though most
      of what's below is from my own experience, it was all greatly influenced by
      three sources:  the Garanhir's Level Up/Level Down Site, Notti's Deep 
      Dungeon Guide and Sam Volo and Town Knave's Battle Mechanics Guide.  All 
      sources can be found listed in the credits section.  Now then...
    
      In Final Fantasy VII, everyone knows that you can get maxed out stats by
      way of sources.  Well, there is a way to do it in Final Fantasy Tactics 
      too.  What this means is that you can make any character basically a demi 
      god.  But, with such good rewards, you'll have to face extreme boredom 
      while doing it.  The process itself is boring enough, but the time factor 
      is an incredible pain in the neck.
    
      The basic concept lies in the various classes of the game.  Wizards have 
      high MA, Ninjas have high speed, etc. etc.  Everyone knows that.  What 
      some people have yet to figure out though, is that when they level up, the 
      class will effect which stats grow, and at what rate.  If you have a 
      character in the Monk class the entire game, s/he'll have a lot of PA.  But 
      if you have Bard Class for most of the game, he'll have absolutely pathetic 
      PA.
    
      There are ways in Final Fantasy Tactics to actually lower your level.  If 
      you lower the level the amount lowered is in and around the same as that 
      if you leveled up.  Here's where the trick begins.  If you lower your level 
      in a class that has bad growth, then you'll level down losing very little
      stats.  Then you can switch to a strong class and level up to raise that 
      stat more than naturally.  There are only two ways to lower a characters
      level, either through a degenerator trap, or the use of a Mind Flare's
      hidden monster skill Level Blast.
    
      Of course, that's just how it works.  I wouldn't leave you with just the 
      basics.  So let's get into the more in-depth details, like the best ways to
      gain levels, lower levels, and what classes have the best growth for what
      stats.
    
      I used to have a process to follow detailed in previous versions.  However,
      given my innately terrible ability to properly explain even the simplest of
      things, I've (on the advice of others) taken it out.  However, I will list
      a few basic principles that will help you (hopefully) a lot more than the
      previous process I had written.
    
      01.  Your goal:  lower a character's level from 99 to 01 in a low growth
           job class.  Then end the battle and change said character's job class
           to one of high growth rate.  Go into battle and raise the character's
           level from 01 to 99.
      02.  When raising or lowering a character's level, any enemies or allies
           who are not directly contributing are getting in the way.  Kill or
           petrify all enemies but one.  Any undead should be petrified only.
           The last enemy should be hit with Speed Break until they have 1 speed.
           Then cast sleep on them.  You should also Frog and Confuse them so 
           should you take a long time, and they actually do wake up, they can't
           kill your character that is now at level 01.  Allies who are not 
           directly contributing should be petrified.  This way you don't have 
           to waste the time to put the "Wait" command everytime, and they won't 
           get crystalized either.
      03.  Should you decide to use Mind Flares' for their Level Blast ability,
           you will need whichever character is getting his/her level lowered to
           have the Monster Skill.
      04.  Should you decide to use a Degenerator trap, do not use either of the
           movement skills Fly or Teleport, as their animations take longer.  
      05.  When gaining levels, it is fastest for the character to simply attack
           a level 99 character.  The experiece gained is the difference between
           the two characters, so a level 01 character successfully hitting a 
           level 99 character will gain 98 experience.  Of course, once you pass
           the 50 level mark, you'll be leveling slower, but still at a fast 
           rate.  Just make sure your entire party is not decked out with Blade
           Grasp.
      06.  Equip as many speed uppers on the character who needs to level as
           possible.  Thief Hat, Secret Clothes, Spring Shoes/Setiesmon should
           be a must, as the low level character will have low speed compared to
           everyone else.
      07.  You can either concentrate on only one character, or several.  If you
           choose to do this to several at once, make sure you don't lower more
           than three characters.  That way the other two can remain at level 99
           and clear the next battlefield you go into to level up.
      08.  Try to lower your level away from the enemy, so if he wakes up, he
           won't be a threat at all.
    
      Anyway, now that you have the information to form a strategy on how to go
      about leveling down and leveling up a character, I'll explain what classes 
      are best for doing it.  The information is sorted in a gradual scale.  The
      classes listed furthest left is the most extreme.  Each class is separated
      by a comma (,).  If you see the word "and" between the characters, it means
      they have the same growth.  Also, this info only covers generic characters.
    
      Worst HP growth:  Bard and Dancer, Calculator
      Worst MP growth:  Mime, Bard and Dancer
      Worst PA growth:  Bard, Chemist, Calculator and Summoner
      Worst MA growth:  all classes except Mime
      Worst Spd growth:  all classes except for Thief and Ninja
    
      Best HP growth:  Mime, Monk
      Best MP growth:  Summoner, Wizard
      Best PA growth:  Mime, Knight and Lancer, Ninja
      Best MA growth:  Mime
      Best Spd growth:  Ninja, Thief
    
      This is all from the Battle Mechanics Guide written by Sam Volo and Town
      Knave (again, see credits).  I've done some minor checking and it seems to
      all check out (along with all their other info).  
    
      From the information there are quite a few conclusions that can be drawn.
      Firstly, you can only get an increase in MA from a Mime.  You can only get
      speed from either a Ninja or a Thief.  One major problem stems in the Mime
      class.  Since you have no alternative in raising MA, you have to use the
      Mime.  However, they also have the lowest MP growth so that when you level
      up to get a higher MA, you will always end up with a lower MP.
    
      Truthfully speaking, though MP is about the least useless of all the stats
      so its not a complete loss.  And if you lower your level with most classes
      and then raise your level as a Mime, you get the largest possible increase
      in HP, PA, MA and only suffer a loss in MP.
    
      Probably the best method of doing this is to level down as a Bard/Dancer,
      and then leveling up as a Mime.  After getting a significant increase in 
      stats, switch over to leveling up as a Ninja.  This way you increase your
      speed, and eventually you will offset the MP decrease (though it will take
      quite awhile).
    
             
      666 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     6    -----------------[   FREQUENTLY ASKED QUESTIONS   ]----------------------
     6**6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     6..6          
          
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     6.1   General Questions
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    This section was added because I still find I get much more than enough e-mails 
    regarding the same questions.  I got tired of having to answer the same 
    question every week, so I added this section.  This is simply a gathering of 
    the more notable questions I have received, and hopefully I won't have to 
    answer them again.
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    Q:  Why don't you have the Weapon dupication trick listed in your FAQ?
    
    A:  Well, because it's cheap.  The "trick" as you call it is simply a _cheat_.
        It's a glitch and if you exploit it, it's actually pretty pathetic.  The 
        game is easy enough as it is, you don't need to take advantage of a glitch 
        to beat it or master it.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
      
    Q:  Isn't that a bit hypocritical on your part?  I mean, in some of your group
        configurations, you have several people with multiple rare items, like a
        couple of people with the Chaos Blade.  There is only one in the game.
    
    A:  Firstly, I've never done that with items that can't have multiple copies,
        like shields and certain armor pieces.  For more information on why I have
        it on weapons, please refer to section 5.3 Tricks Galore.
    
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    Q:  How long is this game?
    
    A:  To complete all side quests and get every secrect and still beat the game,
        it should take around 50 hours for the average player.  If you have no idea
        of what you're doing though, it might take 60 hours.  Keep in mind this is
        the time the game counts on the counter.  It will actually be a bit more,
        as you might lose a battle and have to start over, etc.  
    
        Also, the fastest I've ever seen a game completed is around the 25 hour
        mark.  I've only been able to beat the game in 28:32, but I tend to take 
        my time.
    
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    Q:  How long does it take to master the game?
    
    A:  The answer couldn't be determined by my standards.  I have an entire memory
        card dedicated to just this game and through all those files I've played 
        the upwards of 3000 to 3500 hours in Final Fantasy Tactics.  Even in all 
        that time, I've yet to even come close to my standards for "mastering the 
        game."
    
        Now then, I probably should list what I think is mastering the game, as the
        above just wouldn't make sense without an explanation.  Some of these were
        influenced by Notti's critera (see credits section), but these are still
        my opinions, if your views differ, hey, that's you, and this is me.  Now
        for me to consider you a master, you must have accomplished the following:
    
         - There are sixteen character slots and sixteen unique characters.  The
           sixteen unique characters are:  Ramza, Alicia, Lavian, Rad, Boco, 
           Agrias, Mustadio, Rafa, Malak, Orlandu (T.G. Cid), Meliadoul, Beowulf, 
           Reis, Worker 8, Cloud and Byblos.  A unique character is someone you 
           get through a story event.  You have to have all of them, no dismissing,
           no rejecting, and none of them can die permanently or leave your party
           permanently.
    
         - You must master every job class for all the unique characters with 
           9999 JP.  This does not apply to Boco, Worker 8 or Byblos, simply
           because they only have one class and it's mastered when you get them.
           This _does_ include Ramza with Ultima and all humans with Zodiac.
    
         - You must have all the unique character with the highest possible stats
           through the level up/level down trick.  Make sure they have the highest
           possible stats with no equipment boosting a stat.  This again, does not
           apply to Boco, Worker 8 or Byblos since you can't change their class.
    
         - All characters must have 97 brave and 84 faith.  Ramza should have 97
           faith and Malak should have 03 faith.  Ramza is the only character that
           won't leave your party and thus, can keep 97 faith at all times without
           problems.  Malak's low faith is due to his Un-truth skills.
    
         - Have the maximum number of items that you can possibly get.  This does
           include ninja thrown items and you cannot weapon duplicate to achieve 
           this.  The maximum number of any single item is 198, since you can hold
           99 in your inventory, and the fur shop can hold 99.  This is very
           tiresome to achieve.  Also, there is a minor problem.  You must get 198
           Ribbons and FS Bags before getting all more than 15 unique characters,
           because after that, you can't breed anymore.  No breeding means no more
           Wildbows.
    
         - Lifted every single item you can off of every single battlefield in the
           game.  This means the good item, the ones you get when you have lower
           Brave.  Don't think that getting an Ether instead of the Vanish Mantle
           amounts to anything respectable.
    
         - Done all propositions 100% correctly.  Received every single treasure
           and explored all unexplored lands.  Don't fail anything.
    
         - No one on your team could have ever been turned into a crystal or 
           treasure chest.  This means a grand total of 0 casualties.  You can,
           of course, poach allies, though, as you can't get every item without it 
           (you can't poach the Wildbow without breeding it), and poaching does
           not add to the casualties counter.
    
         - Stolen every single item that cannot be bought at normal shops.  Even
           if you can get them through poaching, if you can't buy it at a normal
           shop, you have to steal it.  This includes Gafgarion's Blood Sword,
           Dycedarg's Defender, etc.  Though some of them you can't prove (as you
           can get plenty of Blood Swords through poaching), it's still should be 
           done.
    
         - Seen every spell/ability quote in the game.  This gets really annoying 
           since some enemies don't like casting/using certain spells/abilities.
    
         - Maxed out everyone's age, the timer, and your war funds.  The first two
           will be rather easy, as you probably will accomplish this if you do 
           everything else.  The age one might be hard if you're like me and enjoy
           catching items, and doing the level down/level up trick at the Deep
           Dungeon.
    
        Again, I've played at the very _least_ 3000 hours.  Most people, don't play 
        this much in their lives.  And I have yet to come close.  Don't forget I 
        wasn't just lounging around, I was actually trying.
      
        To be quite honest, I'm not even sure if some of them are possible (like 
        the age thing).  The level up/level down thing alone would take years 
        unless you completely gave up your life to pursue that (and if you do, 
        seek help, please).  
    
        With these guidelines, though, basically I don't consider ANYONE a master.
        If you do claim to have done all of these though, remember, "Gamesharking"
        your file like this, or otherwise hacking it, does not count.
    
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    Q:  On some of the set ups, you didn't list STRENGTHS/WEAKNESSES and/or 
        EVALUATIONS.  Did you forget?
    
    A:  No I didn't forget.  Those are all contributions, and some of them didn't
        care to fill those areas out.  I didn't like the idea of adding in a 
        description for them, since it's their character, and their ideas.
    
        Also, the only thing I touch as far as the contributions go is the format.
        Everything sent in stays the same.  Everything else is copied directly
        from their emails and I leave it entirely alone.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  Why do you have everyone with 84 Faith?  If you want it high, they could be
        at 94 without leaving your party.  Also, magic damage is dependent on your
        faith, and if you have lower faith you won't have to worry about spells.
    
    A:  Yes, those are all good points.  Firstly I keep it at 84 because any higher
        produces warnings at the end of each battle.  True these warning don't 
        matter, since they won't leave if you don't go higher than 94, but I just
        don't like to bother with that screen.  As for magic damage, you are right.
        But you forgot to mention that magic healing is also influenced by faith.
        I use a lot of Math Skill, and with it, healing.  Also, most of my set ups
        have magic defense in consideration.  Then there's the obvious, my mages.
        I use Math Skill and Summon Magic a lot and it helps that do more damage.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  What's the Stone Gun?
    
    A:  Well, I haven't ever mentioned it, so it's interesting why you'd ask me.  
        Oh well, I guess it really doesn't matter.
    
        I haven't ever used it myself so I don't really know. I've heard that when 
        you enter battle with it, you're petrified, but again, I've never used it.
        You'd be better off taking someone else's word.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  Why do you constantly list weaker items for some characters?  You have the
        Flash Hat on a ton of characters, when you could just put the Thief Hat in
        and get an extra point to speed.  What's wrong too cheap to buy Thief Hats?
    
    A:  Heh heh, good one.  The reason I list certain items is because they provide
        certain bonuses.  Take robes for example.  The Robe of Lords is the best
        robe, but I tend to list the Wizard Robe a lot.  Sure it doesn't provide 
        the HP or MP of the RoL, nor the bonuses.  It does provide one extra MA
        though, and with some of my set ups, it matters.  Plus my style of playing
        doesn't require quite as much HP as you'd normally expect.  I depend more 
        on stats, since I can usually keep myself protected through abilities.  
        Also I use a lot of healing, so it doesn't matter if I have low HP.
    
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    Q:  What do you think about mantles?  Nobody ever seems to use them, and you
        don't have one listed in all your character set ups.  Are they that bad?
    
    A:  Bad?  They are great.  Especially the Feather Mantle.  I actually use quite
        a few of them.  The reason I don't list them is because I usually base my
        equipment on what the character's set of abilities are.  I use a lot of
        Bracers as I use Punch Art a lot, I use a lot of Sprint Shoes, as I use 
        Steal quite a lot, etc.
    
        If you like the level down/level up trick, Mantles are your best friend.
        After doing all that stats growth, the only one you can't increase is evade
        and movement, which makes Mantles quite useful.  A Ninja with Abandon and a 
        mantle is very annoying to fight. 
    
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    Q:  I have sources that say there will be a Final Fantasy Tactics II.  I bet
        you didn't know.
    
    A:  Well, it is kind of hard to know about something that won't ever exist.  I
        shouldn't say never, but don't bother holding your breath for it.  The team
        that was behind Final Fantasy Tactics (and Tactics Ogre, by the way), the 
        former Quest team, won't be helping Square anymore.  I don't know the 
        details, the two may have had opposing views or maybe the team just didn't 
        like Square, or vice-versa.  It could be anything, but I'm almost positive 
        they won't be doing anything for Square again.
    
        There is a game in development called "Hoshigami:  Ruining Blue Earth."
        It is made by the former Quest team, now called Maxfive.  For more 
        information, go to the Gaming Intelligence Agency <http://www.thegia.com/>
        or Hoshigami's official site <http://www.hoshigami.net/>.
    
        As it stands, there will never be a Final Fantasy Tactics II.  I hate it 
        more than you could imagine, but hey, that's how it goes.  There is a 
        slight chance Square will make it themselves, but as much as I respect
        Square, I wouldn't consider it a true sequel to Final Fantasy Tactics.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  I've heard Tactics Ogre is as good as FFT.  Is it true?
    
    A:  I've never played it.  I owed the Japanese copy for quite awhile but I can
        not play it due to my Japanese illiteracy.  Awhile ago, I purchased the 
        game, but I've had too much to do and just could never make time for it.
        Several people I know say it does compare quite well to FFT, but I can't
        vouch for it myself.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  Where do you find <insert item/equipment/character name here>?
    or  How do you beat <insert battle name here>? 
    
    A:  Please refer to a strategy guide or walkthrough.  If you don't know of any,
        I suggest you use Fritz Fraundorf's walkthrough, which is listed in the 
        credits.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  I sent a e-mail eariler.  You haven't responded.  Why?
    
        It's pretty simple, I took a lot of time out of my life to write this guide 
        for the general public in hopes it would help people.  I wasted a lot of my
        personal time, and have gotten nothing for it (not that I particularly want
        something).  You don't even go through the trouble of looking for it when
        it is already somewhere in the guide.  If you won't bother taking a little
        time to read before cluttering my inbox with questions I've already taken
        the time to answer, I won't waste a bit of my time with you.  Good day, and
        don't bother me again.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  How can you make Ramza a Dark Knight?
    
    A:  You _are_ kidding me right?  Dude, if you actually think there is a way to
        make Ramza a Dark Knight, and are bothering me about it, you should be 
        locked away in a trunk and have the mafia throw you over some bridge.
    
        Oh wait, I'm wrong, there is a way.  You go outside, get a ride to your 
        local gaming store.  Ask the person at the counter if s/he has a little 
        device called a "Gameshark."  Fork your money over, and go home.  Stick it 
        behind your PSX in the parallel I/O slot and enter the appropriate codes.  
        Now, for the sake of my sanity, leave me alone.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  I want to get Mog, but I can't find him in Sweegy Woods.  How do I get him?
    
    A:  You're looking in the wrong place.  That's why you can't find Mog.
    
    Q:  Oh, so he's not in Sweegy Woods?  Where is he then?
    
    A:  Try Final Fantasy VI.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  How do I get a Heavenly Knight?  Don't tell me you can't, cause it's in
        the game, Balbaens had it.
    
    A:  First off, it's spelled "Balbanes" not Balbaens.  (This is pathetic, I'm 
        resorting to correcting someone's spelling *hangs head in shame*)  Second,
        it doesn't exist.  There is no class of Heavenly Knight, and there is no
        way to get something that doesn't exist.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  In the party strategies, do you use just plain generic characters?
    
    A:  Unless otherwise specified by the Evaluation, yes.  If they require an NPC,
        just read the Evaluation and it'll let you know.
    
    Q:  How do you change their names?
    
    A:  You can go to any Soldier Office in any city and you can recruit a level
        one character.  Then you will be able to name them.  For those using Ramza,
        you get to name him at the beginning of the game.  As for other NPCs, it 
        can't be done except for hacking or gamesharking.
    
    
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     6.2   The Best
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    I've gotten quite a few e-mails wondering which is the best of this and that.
    Here are the answers to the questions regarding of "What is the best..."
    
                *   *   *   *   *   *   *   *   *   *   *   *   *   *   *  
    
    Q:  ... weapon?
    
    A:  This is really hard to say.  The sheer number of weapons in Final Fantasy
        Tactics is a long list indeed, and if I were to evaluate each one of them,
        I might as well start a new FAQ (which isn't a bad idea).  I'll break this
        down and give a small list of more useful weapons.
    
        SWORD:  Unquestionably, the Rune Blade.  It has both a bonus of two MA, and
          it is the strongest of the regular swords.  The Materia Blade has some
          merit, as Cloud can't use his awesome Limits without it.  The Nagrarock 
          deserves an honorable mention for its interesting effect.
    
        KNIGHT SWORD:  This is a toss up between the Excalibur and the Chaos Blade.
          Being the strongest weapon in the game, the Chaos Blade does have it's
          high points.  Also the Regen factor and petrifying ability isn't anything
          to laugh at.  Still, although weaker, Haste is exceptionally good.  What
          the hell, why not have a Knight with Two Swords and use them both  =].  
          If you pick either one, I'd go for the Excalibur, unless you have a 
          female using Setiesmon, or plan to cast Haste during battle.
    
        DAGGER:  Zorlin Shape.  Any questions?
    
        NINJA KNIFE:  A tie between the Iga and Koga, simply because they are the
          same weapon, with different names.  The Spell Edge does have the Don't
          Act, but that rarely happens, and it won't turn the tide of battle anyway
          but between that and the Sasuke Knife, Spell Edge wins.
    
        KATANA:  Chirijiraden all the way.  The only time I would ever consider 
          using another weapon is the Masamune on Sephiroth, just cause it fits.
    
        SPEARS:  Ultimate Javelin.  Was there any doubt about it?  As for the Holy
          Lance versus Dragon Whisker goes, the Dragon Whisker gets my vote.  I use
          lances more for jumping than anything else, and the Holy Lance has no 
          bonus in that aspect.
    
        AXES:  Slasher.  It's undoubtedly the best.  Aside from being the strongest
          it is the only one that adds a negative status.
    
        HAMMER:  The Scorpion Tail.  I personally hate hammers, but the Scorpion
          Tail is the one I'd use if it ever came to it.
    
        BOWS:  Perseus Bow wins out.  The elemental bows just suck, and no other
          bow can match the Perseus' power.
    
        CROSSBOW:  Gastrafitis.  This is the only one that can do anything close to
          decent damage.
    
        GUNS:  Blast Gun is the strongest gun and therefore, the best.  The Stone 
          Gun would probably be even better, but since you enter battle petrified,
          I find it useful.
    
        RODS:  The Wizard Rod wins out.  The two MA bonus is very good.  Some 
          people prefer the Faith Rod, but I always have my characters with high 
          faith anyway.  If you plan on using one element heavily, go with the
          correct elemental rod.
    
        STAFFS:  Mace of Zeus is easily the best mace.  
     
        STICKS:  Whale Whisker is actually a good weapon, so it easily is better 
          than any other stick.  The Octogon Rod sucks, as you can cancel quite a 
          lot of negative status effects that were helping you.
    
        CLOTH:  Ryozan.
      
        HARPS:  Fairy Harp.
    
        DICTIONARIES:  Madenmgen.
    
        BAGS:  I think the H Bag deserves the gold here.  The C Bag does provide a
          1 MA boost, but the boost in speed from the H Bag is more useful in more
          occassions.
    
        Now, out of all these, you're still probably wondering what's the best
        weapon.  Well, I can't tell you.  Some weapons have their merits, while 
        others have theirs.  The title, "best" can't be placed on any one of them.
        Some of the more useful include (in no particular order):  Rune Blade, 
        Excalibur, H Bag, Wizard Rod, Ultimate Javelin and Chirijiraden and Chaos
        Blade.  The Rune Blade and Wizard Rod both for their MA boost and the H Bag 
        for being the only weapon to add a speed bonus (Excalibur adds a status 
        bonus, not stat).  The Ultimate Javelin because of its strength, and range.
        Chirijiraden because its strong, and the Excalibur for providing the best 
        positive status effect.  The Chaos Blade is also good as it is the most
        powerful weapon in the game.  If someone survives an attack, it still has
        a chance of petrifying them.  Also, Regen is nice too.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... shield?
    
    A:  Tie between Aegis Shield and Gold Escutcheon.  Usually the Gold Escutcheon,
        but in two circumstances, the Aegis is better.  The first is when you have
        Blade Grasp.  Since Blade Grasp is better than the Gold Escutcheon's evade
        for physical attacks, it cancels out and it's left with 50% magic evade to
        Aegis Shield's 50% magic evade _and_ MA + 1.  The other instance is when 
        you just want the MA + 1 boost.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... head equipment?
    
    A:  The best is the Ribbon, especially when coupled with the Chantage.  There's 
        only one problem, men are too macho to use them (except Cloud, the only guy
        in video gaming history to ever say, "Let's Mossy!").  Also, the Thief Hat
        and Flash Hat take second place.  The Thief Hat is generally more useful,
        but on occassion, trading one speed for one MA isn't too bad of a deal.  
        The only other two head gears that gets honorable mention are the Golden 
        Hairpin, as 50 MP is quite useful for Summoners at times, and the Twist
        Headband, for people who use a lot of PA (Punch Art/Battle Skill/etc).  I 
        don't like any Helmets, as I usually don't care for HP.  There are ways to 
        prolong life without spiking up HP, and I prefer those means.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... body equipment?
    
    A:  To list (in no particular order):  Robe of Lords, Power Sleeve, Wizard Robe
        and Secret Clothes.  The bonuses provided by each one makes it far more
        worthy than any piece of armor could outmatch with HP.
    
        Now, the big question is Robe of Lords versus Maximillian.  Of course, from
        reading above, you'll know which I pick, but let me explain in-depth.  The 
        Maximillian has a 100 HP bonus over the Robe of Lords.  The RoL has the
        bonuses of both Shell and Protect.  If I remember correctly, those two
        bonuses lower damage to two thirds of it's original damage (I am probably
        wrong, so check the Battle Mechanics guide, listed in the credits).  This
        in essense, makes it as if the RoL provided an extra 33 HP.  Now, the armor
        only has a 67 HP bonus over the RoL, but the RoL also provides + 2 PA, + 1
        MA and 80 MP.  All of that is generally more useful to me than 67 HP.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... accessory?
    
    A:  Well this is going to have to be broken down like the weapons.  Here goes:
    
        SHOES:  This category goes to the Sprint Shoes.  It's one of the best stats
          and even a pathetic + 1 is good.  The Red Shoes has some mention as it 
          gives range and MA + 1, but that's not really much.  The Germinas Boots
          also gets a mention, as movement is very good.
    
        GAUNTLETS:  All of them are good except the Power Wrist.  The Genji is the
          best of them, but on occassion, the Bracer is more suited.  Also, since
          you only have one Genji Gauntlet, you'll find yourself using the Magic 
          Gauntlet often.
     
        RINGS:  Rings aren't very good at all.  The only one of any mention is
          the Angel Ring.  It's best used when you have Equip Change so that you
          can get it's bonus, and then remove it for something else.
    
        ARMLETS:  I used to dislike armlets.  I still do, but I've found one is
          very effective.  The 108 Gems.  It strengthens all.  Any mage will have
          a field day with this equipped.
    
        MANTLES:  I like the Feather Mantle here.  The Wizard Mantle does provide
          MA + 1 and the Vanish Mantle does provide Tranparent, but the former is
          not too useful, as other accessories can do the same, and the latter is
          near worthless as it wears off once you take one action.  Also, evasion 
          is one of the only two stats you can't increase through leveling, and
          if you're going to raise it, you might as well raise it more.
    
        PERFUMES:  This is actually a tie.  The Chantage would normally take this,
          but Haste is nothing to laugh at either.  Though the Chantage does give
          the female immortality, if you don't plan to die too much, Setiesmon is
          not bad at all.  For mages, I usually like the Setiesmon, as the Haste
          makes casting easier and the MA + 1 doesn't hurt at all.
    
        Now, out of all these the two best are Chantage and Setiesmon.  Too bad
        only women can wear it (and this time Cloud is a little more "macho" and 
        won't wear them, unlike the Ribbon).  So, I would have to say the Gauntlets
        are just as useful.  The Feather Mantle is great when used with Abandon, 
        and the 108 Gems is very useful on a mage.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... character in the game?  Orlandu?
    
    A:  Nope.  Orlandu has the sheer power and abilities to make him a monster on
        the battlefield, but he lacks two things.  He's not female and he doesn't 
        have the best stats.  Reis has both of the qualifications.  She's most 
        likely your fastest character.  She's most likely the only character who
        will reach the 999 HP mark without using the Level Down and Level Up trick.
        She's the character with the strongest MA.  All this, and she's female. 
        True, Orlandu can do 999 damage to a large group of enemies that are close
        together, but if you give Reis Math Skill, she can do around 700 damage to
        an even larger group of enemies, and they don't have to be positioned in
        a certain position.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... generic character in the game?
    
    A:  Well, none of them could be considered the "best."  Every single one of 
        them has one weakness or another.  Some of the more notable classes include
        the Knight, Monk, Lancer, Samurai and Ninja.  Of course some of the better
        set of abilities include Punch Art (Monk), Steal (Thief), Jump (Lancer),
        Summon Magic (Summoner), Draw Out (Samurai) and Math Skill with all other
        magic already learned (Calculator).  Also, generally females are better 
        than males in Final Fantasy Tactics.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... reaction skill?
    
    A:  That really depends on what class the character is, what other abilities
        they are using and what equipment they have on.  Blade Grasp works well 
        when paired with the Aegis Shield, Reflect Armor, or Low Faith.  Abandon
        is great with the Feather Mantle.  If your character has a large amount of
        HP, Damage Split is great.  MP Switch is also very effective with Move MP 
        Up.
    
        Some people like Auto Potion.  I used to as well, but I've found Damage
        Split to be infinitely more useful.  Even though Auto Potion can negate 
        150 HP after every hit, Damage Split halves all damage, which is great
        considering any hit Auto Potion would completely negate isn't extremely
        dangerous anyway.
    
        Catch deserves an honorable mention too, as it is extremely useful.  Just
        read Section 5 for more details.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... support skill?
    
    A:  Again, this is like the Reaction skill.  It depends on what class you are
        and what you have equipped.  Among the more notable Support skills are Two
        Swords, Two Hands, Attack Up and Magic Attack Up.  These all help out a lot
        to increase power.  Short Charge isn't bad at all either.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Q:  ... movement skill?
    
    A:  Move + 3.  It is the best, although only males (not females for a change)
        can use it.  For females use Move + 2 (surprise, surprise).  Teleport is 
        the best if you can manage to get it to work, as it has the properties of
        both Fly and Ignore Height build in.  The only problem is that when you 
        need to get somewhere, it might fail you.
    
    
     7777 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        7 --------------------------[   CLOSING   ]--------------------------------
       7  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       7           
    
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
     7.1   Credits and Special Thanks
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    I have received some praises over this guide.  Thank you.  But I can't hog too
    much of the credit (although I really want to =]), as I have had a lot of help.
    These people have my thanks and more importantly, my respect, as they have made
    this guide far better then in could have been without their help.  Thank you:
    
    - Danyal Herder <herder@ix.netcom.com> -
         for submitting the Chrono Trigger team.  Great person to talk to.
    
    - Tengu Man <tengu@macrosscity.com> -
         for submitting the Ronin Warriors "Dark Warlords" team.  He's helped me
         out more than once.
    
    - Charles Jones <cajon1@gateway.net> -
         for correcting me on the Short Charge skill and Dancing/Singing.  He
         didn't even insult me for making such a foolish mistake =]
    
    - Dragoon Kain <dragoon_kain@LatinMail.com> -
         for adding three character set ups and suggesting to use the Ragnorak
         on Cecil in my Final Fantasy IX team.  Very helpful.
    
    - Black Mage <black_mage@pulpmail.com> -
         for contributing three characters, and an ability set up.  Contributions
         were very useful.
    
    - Tetragenian <Tetragenian@aol.com> -
         for contributing the X-Men, Lunar:  Silver Star Story Complete, Breath 
         of Fire III, and Star Ocean II:  Second Story team.  This massive
         contribution exceeded my expectations.
    
    - Billy Lee <leeroy3825@hotmail.com> -
         for the second Breath of Fire III team.  If he hadn't sent in his team,
         I wouldn't have gotten off my lazy ass to update this guide.
    
    - Jin Ryukenshu <Jin_Ryokenshu@hotmail.com> -
         for correction on various errors, and general chat on the game.  This
         guy has some great insight on Final Fantasy Tactics.
    
    - AnimeMaster <AnimeSuperNova@aol.com> -
         for pointing out the uses of the Mime as well as a few pointers here and
         there
    
    - Kamek <kamek@crosswinds.net> -
         for pointing out I had mistakenly written Talk Skill as Quistis' primary
         ability.
    
    - Biggles <scootii@hotmail.com> -
         for sending in the Wild Arms team.
    
    - Notti -
         for the most influencial help ever.  He's got my respect ten fold.  
         One of the most talented and skilled player at Final Fantasy Tactics 
         that I've ever seen across the net.  His FAQ is a compilation of some 
         of the best tricks in Final Fantasy Tactics.  Also, major help on the
         Level Down/Level Up section was provided by his guide.  Go to GameFAQs 
         <http://www.gamefaqs.com/features/recognition/2677.html> to find it.
    
    - Sam Volo and the Town Knave -
         for their Battle Mechanics guide.  The most in depth you can go, they 
         went and found the actual elements that made the game work.  Influenced
         many set ups with the info found in their guide.  It can be found at 
         GameFAQs <http://www.gamefaqs.com/console/psx/game/20051.html>, listed 
         as "Battle Mechanics Guide."
    
    - Garanhir <http://www.angelfire.com/games2/garanhir/> -
         for providing a solid base for the Level Down/Level Up section.  The
         best source on the web for this. 
    
    - Fritz Fraundorf <http://www.gaming-intelligence.com/> -
         for being a great writer.  His guide was a great quick reference of Job
         Requirements, and the weapons and armor that characters could equip.  
         Text version is at the GIA <http://www.thegia.com/psx/info/ffta.txt>
         HTML version is at Clubsquaresoft <http://www.clubsquaresoft.com/fft>
    
    - Evan Springler -
         for getting me started on this FAQ.  Without his guide was what got 
         me into writing this guide in the first place.  It can be found at
         RPGamer <http://www.rpgamer.com/games/ff/fft/ffttxt.html> listed as 
         'Guide to Building an Awesome Party.'  
    
    - GameFAQs <http://www.gamefaqs.com/> and CJayC -
         for hosting my guide and providing a great Message Board.  GameFAQs is
         one of the largest factors that got me into writing.
    
    - Square -
         for making the greatest games on Earth.
    
    - Sony -
         for something... I can't quite put my figure on it...
    
    - You <insert contact information here> -
         for reading this guide.
    
    - Me <lazysilverwolf@about.com> -
         for writing and compiling this guide.
    
    
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     7.2   Final Words
    +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
    
    I've spent quite a lot of time on this guide.  More than is healthy for a 
    person ^_^.  I hope everyone's enjoyed the ride. 
    
    Thank you for reading and until next time...
    
    
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                                                        Copyright 2000 by Atom Edge
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