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FINAL FANTASY TACTICS

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Final Fantasy Tactics FAQ/Walkthrough
Created by Haunter120
Version 1.2
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Copyright 2000 Haunter120. All rights reserved.

I swear, if I get another e-mail about my FFX faq, Iím going to hurt 
someone.


	   TABLE OF CONTENTS
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I.	Version History
II.	Battle Guide
III.	Side Quests (not finished)
IV.	Boss Battles
V.	Story Guide
VI.	Random Battles (finished)
VII.	Valuable Information
VIII.	Credits
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Version History:

0.3: Went through Chapter 1
0.4: Went through Chapter 2
0.6: Went through Chapter 3
0.7: Added small Story Guide
0.9: Started job levels, propositions, random battle maps and general tips
1.2: Boss guide started, went through Chapter 4


Hmm, no introduction for this FAQ... well, too bad! Letís get it on!

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BATTLE GUIDE
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CHAPTER 1 Ė THE MEAGER
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Hardest Battles to Easiest:

Lenalia Plateau
Zeklaus Desert
Fort Zeakden
Slums of Dorter
Windmill Shed
Thievesí Fort
Sweegy Woods
Gariland Magic City
Mandalia Plains
Orbonne Monastery

Battle Guide:
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BATTLE #1: Orbonne Monastery
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Objective: Defeat all enemies
Enemies: Knight, Chemist, Archer x3
Guests: Agrias Oaks, Gaff Gafgarion, Alicia, Lavian, Rad
Difficulty: 1

This battle is weird because all you basically have to do is attack. You can 
only move Ramza, all the others will move and attack themselves. Just be 
careful not to die. Gafgarion will heal himself using his Night Sword absorb 
spell, and Agrias uses another attack spell called Statis Sword. The other 3 
knights (Alicia, Lavian, and Rad) might die, but they will not turn into a 
crystal since they are help units. The knight Lezales will cause the most 
damage, and will be hard to take out first, but persevere. Kill off the 
archers, then the chemist, and finally the knight.
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One year ago... this battle happens.

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BATTLE #2: Gariland Magic City
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Objective: Defeat all enemies
Enemies: Squire x4, Chemist
Guests: Delita Hyral
Difficulty: 2

If you basically know most of the Job system now, then this battle will be a 
breeze. I didnít know much about tactics (this was my first tactics game) so 
I had to beat this battle with ONLY Ramza and Delita! It was very hard. 
Anyway, go right after the squire in front of you. Be careful of the chemist 
since he will heal the wounded people. Two of your guys should go to the 
right side and get rid of the squires there. Once you get rid of all the 
squires, go after the chemist. He will continually try to heal himself but 
will run out of potions. Attack him and you will beat the battle!
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Equip the Mythril Knife on your Chemist and watch the death scene. Now go to 
Mandalia.

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BATTLE #3: Mandalia Plains
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Objective: Defeat all enemies or Save Algus
Enemies: Thief, Squire x3, Red Panther
Guests: Delita Hyral, Algus Sadalfas
Difficulty: 1

If you choose the second option, you will have to save Algus. That means, 
that if he dies, itís game over. It will be hard since Algus will want to 
attack. Reset if he misses on his first try (thatís just rigged). You canít 
control him as he will sometimes act crazy and get into a spot vulnerable to 
most of the squires and thieves. 2 of your knights should go to the left, 
hoping to take out the thief and the panther. Make sure no one in your party 
turns into a crystal. If they do, just reset. Make sure to have a chemist 
also, and have the others be squires (you donít have the right equipment for 
a knight yet). Delita will go into an offensive position and always attack, 
so get some potions ready for him.
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Algus is a Limberry cadet thatís trying to save Marquis Elmdor, who was 
kidnapped by the Death Corps. Algus now joins you as a guest. Go to Igros to 
talk to Dycedarg. He will tell Ramza that he did a good job in Gariland and 
Mandalia. He will then assign you, Delita and Algus to guard the castle. You 
will meet Zalbag Beoulve, Alma, and Teta outside. After a long reunion, 
Zalbag will send you to Dorter to look for a spy that never came back spying 
on the Death Corps.

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BATTLE #4: Sweegy Woods
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Objective: Defeat all enemies
Enemies: Bomb x2, Goblin, Red Panther x2, Black Goblin
Guests: Delita Hyral, Algus Sadalfas
Difficulty: 2

This oneís harder than before. Make sure to have at least 2 knights and an 
archer for this battle. Kill the bombs with your crossbows or Charge Attacks 
(remember, if someone is blocking your target, and you shoot with a 
crossbow, youíll hit the blocker instead). The bombs will use explode, which 
could kill you (up to 40HP damage) and combining that with the goblinís 
attack, that might kill or injure a character badly. The good thing is that 
bombs will die after exploding automatically, but you still donít want a 
taste of it. After killing the bombs go and kill the Black Goblins, then the 
panthers, and finally the goblins. Make sure to have some antidotes for the 
pantherís poison!
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Battle #5: Dorter Slums
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Objective: Defeat all enemies
Enemies: Knight, Archer x3, Wizard x2
Guests: Delita Hyral, Algus Sadalfas
Difficulty: 4

This is the first real battle in the game. It can be quite difficult too. 
Algus and Delita will climb the building next to you swiftly to take out the 
lone archer up there (if they are knights, they wonít go too far). The most 
troubling thing about this battle are the wizards that cast spells like 
fire. They will usually cast it on a unit (it takes them awhile to charge 
the spell up), so itís best to move that unit near an enemy (preferably the 
wizard) and they will hurt the enemy too, note that it does about 25HP 
damage, and the knight can kill you with his 40HP damage attack. Make sure 
to have a few Phoenix Downs. 5 of these enemies will be a threat, the archer 
on the ground doesnít have a bow equipped, therefore he can only attack and 
do about 5HP, heís the sixth guy, no threat, really. Take out the 2 wizards 
immediately like I told you, then go after the knight, he has a whopping 
87HP and a high evade rate. Itís best to surround him with your knights and 
Ramza and kill him. Then go after the archers, and finally the fist archer.

Evil Haunter:
First, forget about the archer above you on the building next to you. Heís a 
huge threat, but Delita and Algus will deal with him, so donít send anyone 
up there. Hopefully, the wizards will start charging Fire up on your 
stronger units when you can still move them. Move them next to the wizards 
to kill the wizard too (since the wizards do Unit targeting only). Hopefully 
youíll be able to kill the wizards with one hit from the damaging blade of 
Ramzaís sword. Have the chemist stay in the back and throw potions at 
wounded units and have your wizard cast spells.
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Watch Algus beat the crap out of the poor knight. The knight will tell them 
that Wiegraf went to Zeklaus Desert looking for Gustav. Gustav planned the 
kidnap of the Marquis, but Algus is still rough on the knight so he kicks 
more crap out of him. Go to Zeklaus Desert.

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Battle #6: Cellar of Sand Mouse
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Objective: Defeat all enemies
Enemies: Knight x3, Monk x2, Archer
Guests: Delita Hyral, Algus Sadalfas
Difficulty: 4

This battle is the hardest one so far, mainly because of the crappy terrain. 
The entrance to the house will be blocked by a dead Algus (yes, he will die 
quickly, standing in the entrance, and the knights will block the entrance), 
so itís best to put your archers and wizards on the second team. There are 
no wizards here, thankfully, but the monks will be a problem. They have high 
luck, and will continually spin around doing about 30HP up to 4 people. Kill 
them first and enter the second entrance. Make sure NO ONE DIES ON THAT 
ENTRANCE or you wonít be able to get in, if you donít have archers, or 
wizards, then itís nearly impossible to win because the enemy archer will be 
shooting at you from the other side and you canít get in (especially if 
Delita and Algus die at the entrance, they will never turn into crystals, 
and the knights will block the way). If you have a good mover, youíll be 
able to get through. There are 3 knights here, much alike the one knight 
from the previous battle. So try to use ranged attacks on them and try not 
to get too close to them. Move your second team to the first team to join up 
with them and kill the Monks ASAP. Never make gaps in your party formations 
when youíre close to Monks, or a Spin Fist will occur. Remember that, IMO, 
Monk is the best class ability-wise. The archer, for some reason, can see 
through the small holes in the ruin and has high accuracy on your units 
outside of the ruin. Donít rush him though, when you get the monks go for 
him and the knights since the knights will exit through the left entrance 
chasing down your guys, then getting weaker and running away. If you have a 
wizard, and a Level 2 magic spell hopefully, youíll weaken the knights to 
wussy state. After beating this battle, youíll be halfway through Chapter 1!
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Wiegraf will kill Gustav and agree to have you let him go in exchange for 
the Marquis. After this, return to Igros Castle (stock up on Iron Swords). 
There, Dyvedarg scolds Ramza for going to Zeklaus Desert, but Delita says it 
was his idea. Larg comes in to tell them itís all okay. After they leave, 
Larg is pissed at the fact that Gustav is dead. He was part of the plot to 
kidnap the Marquis.

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Battle #7: Thieves Fort
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Objective: Defeat Miluda
Enemies: Miluda Folles (Knight), Priest x2, Thief x3
Guests: Delita Hyral, Algus Sadalfas
Difficulty: 3

The battleís objective seems simple: Defeat Miluda. Itís not so simple. 
Miluda has a whopping 130HP and is heavily guarded by thieves. The thieves 
will try to steal from you, so kill them off first with ranged attacks. If 
you try to hurt Miluda at the beginning of the battle, the priests will heal 
her. I lost two of my best guys here (they fought for their life), but I 
beat it. When Miluda starts going toward you, and the priests are down, go 
right after her with your strongest knights and use your wizard and archer 
wisely. Since sheís a knight, sheíll have a high evade rate. Use the dead 
enemy unitsí crystals, as they will help you. Make sure to not have Miluda 
get them.
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Teta will be kidnapped by Golagros as youíre fighting and you let Miluda 
retreat. Return to Igros and watch the extremely funny Ramza/Delita/Algus 
cutscene. You may not think itís funny, but címon, itís just a game. I 
laughed so damn hard the third time I played through at the cutscene. It 
shows Delita being mad as hell for Tetaís kidnapping, but Algus comes out 
and insults Delita and his sister, and Delita releases his anger on Algus. 
Algus insults Ramza and Delita again and then leaves. Hope for more later... 
When going to Lenalia, donít worry about a random battle in Mandalia Plains, 
a cutscene will take place as you pass the plains.

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Battle #8: Lenalia Plateau
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Objective: Defeat Miluda
Enemies: Miluda Folles (Knight), Wizard x2, Knight x2, Time Mage
Guests: Delita Hyral
Difficulty: 5

This battle is the hardest in Chapter 1. Miluda has 2 knights, 2 wizards, 
and the most annoying new unit, the Time Mage. They are a pain, always 
casting Slow on your party and casting Haste on them and Miluda. Delita will 
go kill himself, while your archers should focus on the time mage. If you 
happen to kill it, the wizards will start casting STRONG spells on you. Take 
your best knights and go right after Miluda, MAKE SURE TO DO THIS AFTER 
KILLING THE TIME MAGE. Also, make sure that those knights have the best 
equipment available, because Miluda will hit 60+ HP! Kill the wizards with 
your bows (I think thereís supposed to be a good 2-handed bow available 
now), and if your knights fail to kill Miluda, use archers. The 2 knights 
donít have a high MOVE rating, so itíll be a breeze to kill them with your 
wizard. If they manage to get close to you, move Ramza or someone else there 
and try killing them, or revive Delita (although heíll go into a frenzy).
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Although the normal ďgoing into battle triggerĒ does not take place in 
Fovoham Plains, you still go into a battle, just a cutscene before it. 
Wiegraf tells Golagros to retreat to Ft. Zeakden, but Golagros doesnít want 
to, but he does it anyway.

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Battle #9: Windmill Shed
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Objective: Defeat Wiegraf
Enemies: Wiegraf Folles (White Knight), Monk x2, Knight, Chocobo
Guests: Delita Hyral
Difficulty: 3

Now itís time to fight the bad-ass of Chapter 1. The battle isnít so hard, 
as itíll take 2 turns for Wiegraf to get to you. Delita will kill the monk, 
but probably be killed by Wiegrafís powerful Crush Punch (it can do about 
75HP of damage, or automatic death), the chocobo and the monk on the bottom 
also wonít be a threat, as itíll take a while for them to work their way 
down to you. And best of all, Boco the chocoboís attacks wonít hurt you a 
lot. I suggest you pay more attention to Wiegraf than the enemies. All you 
have to do is get Wiegrafís HP to less than 40, and heíll retreat, and 
youíll beat the battle. Donít bunch up your characters, as Wiegraf has 
Stasis Sword, which can hurt them if theyíre bunched. Focus everything on 
Wiegraf and only Wiegraf until he dies. It seems Bolt magic works well on 
him. My Bolt 2 took about 120HP away from him =).

Evil Haunter:
Wiegraf is the true vagina. Unfortunately, his allies are as weak as your 
grandmother. Boco and the monk will move toward you, and your wizard will 
easily dispose of them with Bolt attacks. The other monk and knight should 
be avoided, simply because Wiegraf is your target, and itís a waste of time 
trying to kill the knight and the monk. So go for Wiegraf. Bolt attacks work 
good on him.
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At Zeakden, Zalbag orders Algus to kill Teta and he does so, having Golagros 
lock himself up in the fort.

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Battle #10: Fort Zeakden
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Objective: Defeat Algus
Enemies: Algus Sadalfas (Knight), Knight x3, Wizard x2
Guests: Delita Hyral
Difficulty: 4

Wiegrafís knight uses Teta as a shield against Algus. But Algus kills 
Delitaís sister with his new crossbow, and shoots Golagros. The knight will 
attempt to crawl into the fort and blow up the whole place, and does. At 
this point, youíll fight Algus. He has the Auto Potion ability which 
sometimes heals 30HP to him automatically when you attack him. Delita will 
go right after Algus, and you should do that too. He has about 135HP, and a 
good way to kill him is use your wizardís fire attack. His forces, 5 knights 
and 2 wizards, are a pain, so go after Algus and kill him quickly. The more 
you wait, the more people will die, as 3 of his knights will go right after 
a lone unit of yours and kill him. The 2 wizards behind him will cast 
annoying spells. Algus himself will shoot you with his crossbow doing about 
35HP. Your second team should include the weaker units since the barrier and 
the fort surround them. Move them up and kill the 2 knights there, then try 
to quickly move them to Algus. Overall, this is a tough battle, but if you 
just go right after Algus, youíll kill him.
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After the battle, Delita stays in the fort as it blows up and Ramza runs. 
Now, letís fast forward back to where the first battle occurred.

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CHAPTER 3 Ė THE MANIPULATOR AND THE SUBSERVENIENT
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List of battles, from hardest to easiest:
-Golgorand Execution Site
-Lionel Gate
-Inside Lionel Castle
-Bariaus Hill
-Zaland Fort City
-Goug Machine City
-Bariaus Valley
-Dorter Trade City
-Zigolis Swamp
-Zirekile Falls
-Araguay Woods

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Battle #11: Dorter Trade City
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Objective: Defeat all enemies
Enemies: Thief x2, Archer x2, Wizard x2
Guests: Agrias Oaks, Gaff Gafgarion
Difficulty: 3

You MIGHT lose some people here, but reset if you do. The wizards in the 
back will be a pain, so try to move out of the way (they are too far away 
from your archers and wizards). Gafgarion and Agrias will go to the front 
straight off, eliminating everyone in their way. Kill the archers and the 
thief too. I donít have much to say about this battle since it was pretty 
easy (itís nearly impossible to have Gafgarion or Agrias die). I left most 
of my units in the back where they start and had my ranged units go after 
the enemy. The enemy AI here sucks, as they will constantly try to attack 
you, with no running or anything. You can watch the show: Agrias and 
Gafgarion vs. a bunch of hoodlums!
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After he battle youíll need to head to Bethla Garrison, following Vormav.

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Battle #12: Araguay Woods
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Objective: Defeat all enemies or Save Boco, the Chocobo
Enemies: Goblin x5, Black Goblin
Guests: Agrias Oaks, Gaff Gafgarion
Difficulty: 1 or 2 (if you decide to save Chocobo)

If you do not choose ďI donít have time for thisĒ, then your goal is to not 
let Boco die. Wiegraf abandoned it here! Itís easy both ways, and if you 
choose to Save Boco, your brave points will go up. The AI, again, is 
horrible. The Black Goblin will go after Boco in the top right corner and 
attack him while Boco uses Choco Cure on himself, then he will attack. 
Agrias and Gafgarion will move left and attack the goblins there. Itís a 
very easy battle, just like one of the regulars. You will get Boco after 
this, it will lay eggs, and sometime youíll get a Red Chocobo (they are SO 
good, I got one in the middle of Chapter 2 and used it for the rest of the 
game in my battle team).
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If you chose ďSave ChocoboĒ your Brave rises.

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Battle #13: Zirekile Falls
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Objective: Save Princess Ovelia
Enemies: Knight x5, Gaff Gafgarion (Dark Knight)
Guests: Agrias Oaks, Delita Hyral
Difficulty: 2

NOTE - Before going here un-equip ALL of Gafgarionís stuff and equip it on 
your other units. It is a little trick that is good cause it will boosts 
your HP and MP. Why did you need to do this? Oh, youíll see. Read below...

There are new guest units Ovelia and Delita here. Gafgarion will betray you 
and cast his old spells on you absorbing your HP UNLESS YOU UNEQUIPPED ALL 
HIS WEAPONS AND ARMOR. That way, heíll only have about 80HP and doing only 
about 15HP with his punches. He canít cast anything without his weapon! Move 
you archers and wizard up front and in 2 turns youíll be able to cast spells 
and shoot the knights moving toward you. Ovelia will protect herself, thus 
casting a super spell that will make her have Mbarrier, Barrier, Regen, 
Haste, and Angel. Then sheíll move away. The battle is soooooo easy with 
Delita since he does a lot of damage to the knights on the right side of the 
falls. Remember, take care of Gafgarion first, when his HP goes below ľ of 
his HP, heíll retreat.

Evil Haunter:
Watch out for the knightís Break attacks. They can break any of the equipped 
items you got from unequipping Gaffy boy, so be careful!
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After this youíll talk to Delita, standing on the bridge. Geez, it could 
break and theyíd fall, and thereíd be no hero! How stupid can they get? Your 
Bethla route will change to Lionel after Delita tells you to go there. Too 
bad you have to wait for Chapter 4 to go to the big-ass castle.

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Battle #14: Zaland Fort City
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Objective: Save Mustadio or Defeat all Enemies
Enemies: Knight x2, Wizard x2, Archer x2
Guests: Agrias Oaks, Mustadio Bunanza
Difficulty: 5

Since you only have one guest, Agrias, itís time they added a new one. In 
this battle, you need to protect a new guest, Mustadio, who will definitely 
get himself in trouble. Why did Squaresoft come up with such crappy Guest 
AI? Mustadio will always be vulnerable to the knights below him. The worst 
thing about this battle is the wall in the middle, and ONE small entrance! 
Remember Ratís Cellar? Donít let people die in that entrance, especially 
Agrias! Make sure to have a chemist or priest or some sort of healer for 
this battle, and while some of the knights will be coming on your side, you 
can sneak in the city and rid the wizards and archers hanging around there 
while Agrias and Mustadio will be taking care of the knights on the outside. 
This is one of those TOUGH battles in the game; it took me 5 tries (cause 
they kept on killing Mustadio). Donít relax, because the next battle is 
harder... I just ruined your good mood. Go me.

Evil Haunter:
I suggest you train up some monks for this battle. Chakra is a great skill, 
and so is Wave Fist. Also, Counter and Hamedo work well.
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Mustadio will become a guest now. Bart Company is chasing him for something 
that he wonít tell you about yet. His gun rules, and donít un-equip it yet.

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Battle #15: Bariaus Hill
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Objective: Defeat all enemies
Enemies: Knight x2, Archer x2, Summoner x2
Guests: Agrias Oaks, Mustadio Bunanza
Difficulty: 6

This battle is very hard even though you have no one to protect. The two 
Summoners at the corners of the bottoms will be a real pain, although they 
wonít do anything for the first turn. They cast spells such as Shiva (60HP 
damage), Moogle (heals about 40HP), and Ramuh (90HP damage). They donít have 
so much HP, and Mustadio can take care of the one on the left (although he 
will try to paralyze her with his Arm Aim). Send a character down the right 
hill and get rid of that Summoner, or go with Mustadio, staying away from 
him since the spells have wide effect range. If you have a wizard or archer, 
try to kill of the summoners with them. The knights have strong attacks, and 
even Agrias can die here. Make sure to have a strong healer handy. And have 
a few knights. Another annoying thing are the archers here, which will 
usually use Charge and pierce you with their arrows. So leave off you 
chemist in healing here.
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In Igros, Dycey is talking to Gafgarion. Looks like Wiegraf was right... Go 
to Lionel (no battle there) and meet up with Cardinal Draclau. Mustadio 
tells him to help him out but Draclau knows what Bart is chasing him for. He 
shows the Zodiac Stone Scorpio to you and tells Mustadio that Mustadio is 
hiding the stone Taurus in Goug Ė what Bart Company and their leader Rudvich 
is after. Draclau then sends an army to Goug where Mustadioís father is 
being held captive. Youíll follow and Agrias and Ovelia stay in Lionel.

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Battle #16: Zigolis Swamp
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Objective: Defeat all enemies
Enemies: Ghoul x2, Uribo, Skeleton x2, Morbol or Flotiball x1
Guests: Mustadio Bunanza
Difficulty: 2

This battle focuses more on monsters, such as the ghouls. If you step into 
the swamp, at the end of the turn, youíll be poisoned. Use ranged units and 
stay in the beginning till all the ghouls are killed. The ghouls will 
teleport to you in attack you (they can move almost anywhere). Note that you 
can kill them with a Phoenix Down, but in a few turns they will be revived. 
After taking care of all the undead ghosts, (Mustadio will use Seal Evil), 
take care of the remaining enemies which are easy to defeat. The con about 
this battle is the annoying poison.
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When you get to Goug, youíll find that no battle has occurred. Just try to 
leave and Bart Rudvichís meníll attack you and a stripped Mustadio will be 
knocked out (and I donít mean stripped like Ďthatí, you gay pervert).

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Battle #17: Goug Machine City Slums
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Objective: Defeat all enemies
Enemies: Summoner x2, Thief x2, Archer x2
Guests: Mustadio Bunanza
Difficulty: 4

Mustadio will die quickly in this battle (50HP, no equipment) and itís best 
not to waste a Phoenix Down to revive him. Get a chemist here and have 
him/her stay in the back, throwing healing items to anyone who gets injured. 
Take care of the 2 summoners QUICKLY before they cast any spells to heal. 
The archers here are a big threat, so kill them quickly. Use another party 
to get rid of the thieves before they steal or confuse you. Be sure to have 
an archer for this battle!

Evil Haunter:
Why the hell does everyone think this oneís hard?
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Mustadio joins your party as an active non-guest character. Whoo! Youíll 
find out that the stone Musty gave to Bart was a fake and that you have the 
real one, Taurus. Draclau commanded Rudvich to get Taurus from Mustadio 
because he is power mad with the stone. Looks like he was behind all this, 
and Agrias and Ovelia are in danger. Buy some guns for your chemists in 
Goug. They have a 100% hit rate chance all the time, unless huge terrain 
obstacles block your way. At Warjilis, youíll meet Delita, who has 
communication available with Draclau, but he is also on your side. Try to 
leave Warjilis and youíll see a cutscene where Draclau sends Gafgarion to 
take care of you and kills Rudvich for failing to get the stone.

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Battle #18: Bariaus Valley
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Objective: Save Agrias
Enemies: Knight x2, Wizard x2, Archer x2
Guests: Agrias Oaks
Difficulty: 3

The knights here have VERY HIGH evade, so itís best to bring some wizards 
here. Agrias wonít die. Trust me. She will cast Steady and Stasis Swords on 
the enemies, which does enough damage. On your 2nd team, you should have 
Mustadio and a chemist equipped with a Romanda Gun. Use the chemistís range 
to shoot the wizard and archer on that side. And Mustadio should do that 
too. After killing the right enemy team, have Mustadio and the chemist 
travel to the left and help Ramzaís party. Make sure to have an accessible 
priest. The cure spells are good!

Note: Your second squad should always have healing items/spells. The archer 
and the wizard can both team up to take out both of the units on that squad, 
so I suggest you heal when your HP goes below 70.
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Leave and Agrias joins your party now!

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Battle #19: Golgorand Execution Site
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Objective: Defeat ALL enemies
Enemies: Gaff Gafgarion (Dark Knight) Knight x3, Archer x2, Time Mage x2
Guests: None
Difficulty: 9

Remember Battle #19, because it will be the worst battle in the whole game. 
Level up to level 30 before accessing it. The time mages are SO annoying, as 
they have Stop, which CAN kill you by not making you move and letting the 
knights get to you easily. Gafgarionís equipment is new, and heíll dish out 
high damage and absorb it to him with his Night Sword. The battle is nearly 
impossible, this I how I had my units:

Ramza (Knight) LV30- Move him to the knights and kill them.
Agrias (Holy Knight) LV31- She is in the 2nd Squad. Use her skills to get 
rid of the Time Mages above.
Mustadio (Engineer) LV29- In the first squad, he should shoot the enemies.
Lavian (Knight) LV31- In the second squad, move her to the archers and 
Gafgarion.
Norris (Chemist) LV30- Use him to shoot with guns and heal units.

Still, the battle is EXTREMELY tough that requires a lot of level-upping 
before. The knights can do over 100HP damage. And the annoying archers do 
over 50HP. Make sure to have the best armor and weapon, and kill Gafgarion 
second or third, that will make him retreat. Aims barely works on him, but 
if they do, thatís good. Bunch up your characters around him and attack him. 
I beat this damn battle with Ramza having 14HP left and one knight. If you 
lose a unit here, RESET. Oh yeah, and be patient. Your 2nd squad is the goal 
in killing the 2 time mages up top.

Evil Haunter:
Put a knight and Agrias on your second squad while Ramza, Mustadio, and a 
Wizard go on your first squad. These were my units. Try to have something 
like this, or the units described in the old strategy above:

Ramza (Squire)
Guts
Punch Arts (need Chakra, Wave Fist, and Revive)
Counter or Hamedo
Martial Arts
Move +1

Mustadio (Engineer)
Engineer
Item (have at least Potion and Phoenix Down) OR Battle Skill
Any
Any
Move +1 or Jump +1

Shields (Wizard)
Black Magic (have at least Bolt, Bolt2, and Bolt3. They work well on 
Gafgarion, and my Bolt3 killed him in one hit!)
Item (with Hi-Potions and Phoenix Downs)
Abandon or Blade Grasp
Short Charge
Move +1 or Teleport

Robbins (Knight)
Battle Skill (with Weapon Break)
Punch Arts (with Chakra, Wave Fist, and Revive)
Blade Grasp
Attack Up or Weapon Guard or Defense Up
Move +2 or Move +3 or best: Ignore Height

Agrias (Holy Knight)
Holy Sword
Item
Any
Defend
Any

..And follow the upper strategy.

****TIP****
Put Battle Skill on Mustadio as secondary ability and Engineer or Chemist as 
first, with a Romanda Gun equipped. Learn Weapon Break and/or Armor Break, 
and fire 100% accuracy bullets that can destroy the enemyís equipment!
-----------------------------------------------------------------------

A scene will follow where a mysterious knight named Vormav tells Ovelia that 
she is not the real Princess and is a substitute for the prince Orinas. Go 
to Lionel. You can go past it if you feel like gaining levels in places 
besides the dreaded Bariaus Valley.

-----------------------------------------------------------------------
Battle #20: At the Gate of Lionel Castle
-----------------------------------------------------------------------
Objective: Defeat all enemies
Enemies: Gaff Gafgarion (Dark Knight), Knight x3, Summoner, Archer x2
Guests: None
Difficulty: 8

This battle is tough because itís very a small map. Ramza and Gafgarion will 
duel it inside the gate, while all your characters will be in the scrunched 
up area on the outside. Bring a Summoner here, and cast GOLEM quickly. Ramza 
should quickly move to the switch near the gate and the gate will 
automatically open. Agrias and another knight should take out the remaining 
knights, but quickly get rid of the enemy Summoner, or heíll cast some 
powerful spells on you. The archers have Steal Heart and Steal Weapon/Armor 
so take note of that. Mustadio should move toward the gate and shoot 
Gafgarion with Arm Aim, so he wouldnít use Night Sword to absorb your HPs. 
Overall, the battle DOES require some level upping, but itís not as hard as 
Golgorand Execution Site. Also, get Mustadio or any other gunners to go 
through the gate and up the hill to the ramparts. From here shoot down the 
enemies easily!
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #21: Inside Lionel Castle
-----------------------------------------------------------------------
Objective: Defeat Queklain
Enemies: Queklain (Impure King)
Guests: None
Difficulty: 5

The battle is one of the hardest yet, even though you outnumber the enemy. 
Queklain casts Nightmare, which either puts your characters to sleep or 
Death Sentence. This, for some reason, makes the battle very fast paced. 
Queklain is by himself, but has the high ground, attack, magic, and speed 
advantages. Be sure to spread out your characters before the battle or 
youíll suffer from his spell. And if anyone turns into a crystal in this, 
just reset, because thereís chances that will happen. Mustadio should move 
away and shoot. Arm or Leg Aims never worked here, nor Seal Evil. Have a 
Summoner cast spells like Titan or Golem. If you donít have a Summoner, 
which you probably donít, get a Monk with Earth Slash/Wave Fist. Also, bring 
an archer or Ninja with two swords if you manage to get a Ninja with Two 
Swords (too early, I presume?). If you have one of those, youíll be able to 
kill Queklain in a few shots. Queklain has a hefty 476HP, but canít attack 
(just Nightmare), in fact, I think he is able to attack, but he never 
attacked me.
-----------------------------------------------------------------------

A cutscene will follow where Delita goes to Zeltennia to talk to Goltana. 
Delita has saved Ovelia from being attacked by the Hokuten, and Gelwan, one 
of Goltanaís officers, whom Delita kills in the scene, held the plan. It 
appears that the Hokuten were behind the kidnapping, but have Queen Ruvelia 
and Prince Orinas on their side. The Nanten knights march into war against 
the Hokuten knights. The Nanten knights are led by Ovelia and the Hokuten is 
led by little widdle Orinas... but they probably arenít really ďleadingĒ the 
army.

=======================================================================
CHAPTER 3 Ė THE VALIANT
=======================================================================
List from Hardest Battles to Easiest-

-Roof of Riovanes
-Within Riovanes
-Yardow Fort City
-Undg. Book Storage 1st Floor
-Undg. Book Storage 2nd Floor
-Undg. Book Storage 3rd floor
-Grog Hill
-At the gate of Riovanes Castle
-Yuguo Woods
-Lesalia Back Exit
-Goland Coal City

A discussion will take place in Bethla Garrison about the Zeltennia/Limberry 
war and drought. Blansh will argue with Orlandu and Goltana sides with him 
because he doesnít want peace with the Hokuten. Meanwhile, Ramza sets off to 
Lesalia to speak with Zalbag.

-----------------------------------------------------------------------
Battle #22: Goland Coal City
-----------------------------------------------------------------------
Objective: Save Olan
Enemies: Mediator, Thief x3, Chemist x2
Guests: Olan Durai
Difficulty: 3

Olan does Galaxy Stop, which does negative statuses to enemies like Donít 
Move, Donít Act, and Stop. It does this to every entire enemy; itís also 
cool looking, but misses a lot to the enemies. Bring a Chemist and help out 
Olan. Use your other guys to take out the thieves, or they will use Steal 
Heart on your characters, which makes the enemy AI control them. After 
taking care of them take out the remaining enemies, and including the 
Mediator (which is easy). Make sure not to let Olan die, or you will lose. 
Try knocking the Mediator off the building using Counter Tackle. Itís so 
freakiní funny.
-----------------------------------------------------------------------

Olan doesnít give you his identity as of yet, so heíll thank you and leaves 
you. At Lesalia, Ramza tells Zalbag that Dycedarg may be part of the plot of 
the war, bult Zalbag has to disagree with that and bash Ramza. A knight 
tells Zalbag that Orlandu broke through Doguola and he leaves. Buy stuff at 
Lesalia then try to leave. Youíll meet Alma and Ramza will tell her that 
Delita and Dycedarg as probably dangerous. Zalmo, a Heresy Examiner, shows 
up and attacks Ramza and Alma.

-----------------------------------------------------------------------
Battle #23: Lesalia Back Exit
-----------------------------------------------------------------------
Objective: Defeat Zalmo
Enemies: Zalmo Lusnada (Holy Priest), Knight x3, Monk x2
Guests: Alma Beoulve
Difficulty: 4

Alma will use that same spell that Ovelia used in Zirekile Falls on Ramza. 
Then she will cast it on herself and run. Your best bet is to bring only 
ranged units here and have them take out the annoying High Evade knights 
before they get close. The monks arenít a problem, and Zalmo will be getting 
close to you (he can heal, and will for every move he does). After he moves 
a little closer, get your knights out quickly and get to him, then kill him. 
Itís not a tough task (He has about 207HP), so get moving! This will be your 
last easy battle in Chapter 3. I thought that this wouldíve been a much 
better and more fun battle if it were a ĎDefeat All Enemiesí one instead.
-----------------------------------------------------------------------

Ramza has been branded a heretic and wonders about the zodiac stones. Alma 
knows where one is hidden and Ramza asks her but she says to take her with 
him. Itís in Orbonne. Now head to Orbonne and be sure to un-equip all of 
Almaís stuff before you enter it (including the Barrette accessory).

-----------------------------------------------------------------------
Battle #24: Underground Book Storage Second Floor
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Lancer x3, Chemist, Time Mage x2
Guests: None
Difficulty: 6

*NOTE*
Before going here, Un-equip all of Almaís stuff like the Barrette and give 
it to Agrias. Itíll boost her statuses.

The battle is tough. There are Lancers here, and they will jump on you. Kind 
of a self-explanatory sentence there, huh? If you move out of the way before 
they land (if you have a turn after they go up), then they will miss. The 
thing you should be careful of most is the Chemist, cause they will heal the 
Lancers. The Lancerís jab from behind will cause upwards 120HP, so you 
should have a good defense. Bring a ranged unit like a Ninja to throw stuff 
at the chemist, and let your knights whack the life out of the lancers. Then 
youíll be able to take the remaining forces out. The Time Mages arenít too 
bright, either. If you have a Black Mage with Bolt 4, then cast it on the 
middle level where the Lancers and Chemist bunch themselves up. Reset if the 
Time Mages have Summoner spells.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #25: Underground Book Storage Third Floor
-----------------------------------------------------------------------
Objective: Defeat Izlude
Enemies: Izlude Tingel (Knight Blade), Knight x2, Summoner, Archer x2
Guests: None
Difficulty: 5

There is a trick to beating this battle. Go after Izlude quickly and hope to 
end the level before all the knights and archers get to you. Izlude is a 
Lancer, so he can jump on you, from afar too. ALL your units should quickly 
go after him. Donít pay attention on killing the knights, cause they have 
high evade and thatíll just make it worse. Donít even get close to the lone 
Summoner that looks like he wants to die, he turns out to be quite powerful 
by himself ;). Bring a gunner like Mustadio here to take care of Izlude. 
Izlude himself will concentrate on the offensive side, and heíll get close 
to you. Treat him like you would a normal Lancer. He has about 320HP.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #26: Underground Book Storage First Floor
-----------------------------------------------------------------------
Objective: Defeat Wiegraf
Enemies: Wiegraf Folles (White Knight), Knight x2, Wizard, Archer x2
Guests: None
Difficulty: 4

This guy is still alive? Damn... mustíve been bored doing jack in Chapter 2. 
Oh yeah, I forgot, he went to the St. Murond Temple. No wonder he dumped 
Boco over at Araguay. Thatís a good thing, since if he were a Black Chocobo 
then you wouldnít have him. Whoa, Iím getting way too carried away here with 
emotional Man and Chocobo stories. ANYWAYS, AHEM, the key to beating him is 
to hide your Summoners in the corners and wait for him to come, and then 
cast spells on him while heíll try to take out one or two of your people 
with his Lightning Stab. After casting his spell, go after him with your 
best knights and archers and kill him. Donít kill anyone else, as itíll just 
waste time. He has about 400HP, so beware. Heíll retreat when heís in 
Critical state.
-----------------------------------------------------------------------

After receving the Germonik Scriptures, Ramza will see Alma being kidnapped 
by Izlude. Wiegraf, wounded from the last battle, mutters his last words as 
the Zodiac Stone Aries flies out of his hands and speaks to him. Wiegraf 
takes it and gets revived into the powerful Warlock Velius. He will then 
teleport away. Leave and go to Dorter, where Ramza meets an Exotic Wizard 
who wants him to go to Riovanes Castle with the Germonik Scriptures in 
exchange for Alma. Try to leave Dorter and you will see a cutscene with 
Delita talking to the ďfakeĒ Ovelia telling her heíll help her make Ivalice 
a better place, or something like that. I forgot. Re-stock at Lesalia and go 
north to Grog Hill.

-----------------------------------------------------------------------
Battle #27: Grog Hill
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Squire x2, Archer, Thief, Chemist x2
Guests: None
Difficulty: 5

The battle looks easy, but itís not. The squires will definitely tear out 
some damage, while the thieves can be a pain also. But the worst comes from 
the chemists, who not only revive dead units, but shoot you with guns that 
causes about 90HP damage. First and foremost, go after the thief near you 
and kill her before she uses Steal Heart. Then climb the steps and defeat 
the squires, which will take some work. If the chemists revive somebody, 
kill him/her immediately before the other chemist uses an X-Potion on 
him/her. Once you get rid of the squires and thief, have two or three units 
stay and puppy guard the dead enemies in case they get revived, while your 
other crew should go after the chemists hoping to kill them. Keep in mind 
that the chemist CAN revive the other chemist, making the battle tougher. If 
things go awry and the chemists revive too much units, then just reset. 
After the battle, Olan will come and talk to you, whereas you will continue 
your journey to Riovanes Castle.
-----------------------------------------------------------------------

Meet Olan again with some Nantens. Heíll tell you that heís Orlanduís Son in 
Law and will tell you about the scriptures and how the book can stop the 
High Priest. Ramza canít give it to him yet, though, so Olan promises Ramza 
to risk his life for him, and leaves. At Yardow, thereís a brother/sister 
dispute with Rafa and Malak, and Malak, the Exotic Wizard you met in Dorter, 
calls for some ninjas and summoners, starting the battle attacking Rafa.

-----------------------------------------------------------------------
Battle #28: Yardow Fort City
-----------------------------------------------------------------------
Objective: Save Rafa
Enemies: Malak Galthana (Hell Knight), Ninja x3, Summoner x2
Guests: Rafa Galthana
Difficulty: 7

This battle is harder than it looks. Rafa is an idiot and will cast her 
spell once, then run. I found this battle easy by bringing two experienced 
Red Chocobos and flying over to Malak, then attacking him. Two Choco Meteors 
will make him retreat, so do that. The ninjas will start making their way 
toward you, and they will take up to 170HP damage with their Shurikens. Kill 
them quickly and then fly your chocobos over and greet the Summoners with 
Choco Meteor before they cast anything bad. Use X-Potions in this battle by 
bringing a Chemist and having him move around healing anyone whoís hurt. 
Make sure your best Red Chocobo doesnít die, if he/she does, reset. Make 
sure to bring your own Summoner. Otherwise, leave Rafa alone as she retreats 
(sometimes she dies on the first turn) and move your units up to the wall. 
Get someone with Ignore Height to jump over and immediately get the 
summoner, but do this when thereís no ninja around. Having Malak around can 
be a good thing, though. His Musk Rod does Innocent on you. With this, you 
have 0 Faith and are completely invulnerable to the Summonersí spells for 
the battle. Donít worry about dead units on top of the arch, Phoenix Downs 
have unlimited height range so you can use it on them, but I think you can 
do it only when you are standing on a wall, otherwise no. I donít know 
though. Since I donít, donít try doing this or youíll be pissed (no pun 
intended). Just let the Ninjas come to you and let your attacks out on them, 
use decoys too.
-----------------------------------------------------------------------

Rafa will tell you about Barinten of Riovanes and how he burned Rafa and 
Malakís village. But Malak thinks Barinten saved them instead, but doesnít 
know the truth. Rafa will join up as a guest for the rest of your trip to 
Riovanes. Malak comes in the storage using a frog and tells both Rafa and 
Ramza to hurry up to Riovanes.

-----------------------------------------------------------------------
Battle #29: Yuguo Woods
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Ghoul, Gust, Revnant, Time Mage, Wizard x2
Guests: Rafa Galthana
Difficulty: 3

Another undead battle, but pretty easy. All you do is use Mustadioís Seal 
Evil and there you go! Phoenix Downs work like an instant killing machine on 
the units since theyíre all undead. The time mages are annoying, but the 
wizards arenít. Keep in mind that they will be revived in 3 turns, instead 
of dying, so be careful. Attack as normal. Note: Revnants are not undead, so 
kill them not using PDís.
-----------------------------------------------------------------------

Enter Riovanes and youíll see a cutscene with Vormav and Wiegraf meeting 
Barinten inside Riovanes office. Barinten brags about the castle way too 
much, donít you think? Izlude will enter and tell Vormav that he failed, and 
watch the un-forgettable moment as Vormav smacks out Izlude. Then Vormav 
attacks Barinten because he wonít tell them about the Germonik Scriptures.

-----------------------------------------------------------------------
Battle #30: At the Gate of Riovanes Castle
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Malak Galthana (Hell Knight), Knight x3, Archer x3
Guests: Rafa Galthana
Difficulty: 4

Thereís nothing really new here. Malak is here, but every other enemy is 
someone youíve fought before many times. The archers can be a threat cause 
they sit on the top and shoot you doing lots of damage. Place Agrias on the 
2nd Squad along with a Wizard and have them slaughter the knights around 
them. Note that there is a knight in the small waterway that you wonít be 
able to see. He has feather boots and sometimes has Geomancy spells. On the 
first squad you should have Ramza and a Knight. Also have a Chemist on the 
second squad. Move Ramza and your knight and kill the gate guard, who is the 
strongest knight here. Weaken Malak a little as Rafa is practically useless 
here. When Malak retreats, Rafa will too. Now have Ramza and your knight 
climb to the top and kill the archers. Then have your second squad get to 
the top after beating the knights there.
-----------------------------------------------------------------------

Alma, still trapped in a cell in Riovanes, tries to escape, and a knight, 
extremely wounded, comes in and tells Alma to escape because thereís a 
monster in Riovanes Castle (Velius). She does so. Ramza gets in to meet 
Wiegraf and dead Riovanes Knights, and both start a duel.

-----------------------------------------------------------------------
Battle #31: Within Riovanes Castle
-----------------------------------------------------------------------
Objective: Defeat Wiegraf, then defeat Velius
Enemies: Wiegraf Folles (White Knight), Velius (Warlock), Archaic Demon x3
Guests: None
Difficulty: 1 or 8 (if you do it the normal way)

There are two ways to beat this battle, one way thatís very, very easy to 
kill him but takes too long, and the other normal way which makes the battle 
possibly the hardest in the game. You will start the battle with only Ramza 
and Wiegraf on the top, in a one-on-one duel. Make sure to have Sprint Shoes 
equipped on Ramza so heíll get the first turn. Run away to the corner and 
cast Yell on yourself. Then, keep running away from Wiegraf and casting 
Yell. When you reach 50 speed, you get about 6-7 turns before itís Wiegrafís 
turn. Now cast Accumulate on yourself while running away from Wiegraf until 
you get to 50. Then wait till you get your first out of 6 or 7 turns and 
attack Wiegraf. A good idea is to have Auto Potion equipped just in case 
Wiegraf casts Lightning Stab on you and you wonít have to waste a turn 
healing with an X-Potion. Attack Wiegraf with 50 Yell and Accumulate and you 
should do about 500HP. Wiegraf will transform into Velius and Ultima Demons 
appear next to him. Your party also appears behind you. Now just attack 
Velius twice and you will beat him (since you do over 600 damage to him due 
to Accumulate) if you miss you still have 5 or 6 turns before itís his turn. 
If you die this way, then I wonder how you got this far.

Thatís the very easy way. If you donít do that, then youíre bound to have 
lots of trouble.
-----------------------------------------------------------------------

Alma goes in the office where Barinten talked to Vormav and the Temple 
Knights. Izlude, bloody and leaning against the wall, tells Alma that Ramza 
was right about Lucavi and gives her the holy stone, then dies. Vormav comes 
in after that and the holy stone starts responding. Instead of killing her, 
Vormav takes her away. On the roof, Rafa is about to kill Barinten, whoís 
armed with a gun, for what he did to her. Malak comes and tells Rafa to 
stop, and blocks her from getting shot by Barinten. Malak gets shot instead, 
and Barinten laughs. Behind Barinten, a couple of sluts appear, grab 
Barinten (Donít stop reading. Iím not THAT perverted. Keep reading and 
youíll know Iím not) and throw him off the roof. Elmdor appears, and heís 
the leader of the Limberry assassins. You thought heíd pay Ramza back for 
help in Chapter 1? Nope, heís revived into Lucavi, so heíll attack you with 
the assassin sluts.

-----------------------------------------------------------------------
Battle #32: Roof of Riovanes Castle
-----------------------------------------------------------------------
Objective: Save Rafa (Defeat one enemy)
Enemies: Mesdoram Elmdor (Arc Knight), Celia (Assassin), Lede (Assassin)
Guests: Rafa Galthana
Difficulty: 8

If you thought Velius was easy, then you should see this. This battle is so 
hard that it will take you a lot of tries to beat it. Rafa has only about 
185 HP, and thatís a problem, because Elmdor can do over 100 HP damage with 
his Muramasa to a big panel and his assassins Celia and Lede can cast 
Ultima. Equip Sprint Shoes on Ramza so he gets the first move, and move him 
over to Celia and attack. If you miss, flip your TV Screen off and reset. 
Rafa will move closer and attack Lede. Elmdor will probably now use his 
spell on Ramza and Rafa and the assassins might either kill Ramza or cast 
Ultima. Their attacks are unavoidable too. Move a chemist up to the surface 
and throw an X-Potion to Rafa to heal her, and then use your back force to 
get behind the assassins. You probably wonít be able to reach them now 
though, but use Agriasís Holy Explosion if you can. Keep Rafa above 100HP. 
Urgh. I wish I could control Rafa, that way I could win. This battle took me 
17 tries to beat (seriously). Itís 90% luck, and this battle will usually 
take you more than one or two tries.

IMPORTANT NOTE:
Iím not going to be bother reading the thing above, but your back units here 
are really the units that are closer to Elmdor and Rafa, so put whatever 
units you want to flank out the enemy in the front during the battle 
preparations.

ALSO:
Let me just tell you that, unless youíre level 55+, there is no chance in 
hell you can beat this battle without Sprint Shoes or anything that will 
increase your speed. Ta-ta!
-----------------------------------------------------------------------

Rafa will talk to the unconscious Malak, and the stone she has starts 
responding. Ramza will think the stone is letting out the power to turn 
Malak into Lucavi, but it isnít. It revives Malak instead. Ramza then goes 
into the room with the dead Izlude to look for Alma, but she is nowhere to 
be found.

Chapter 4 - Someone to Love

Hardest to easiest battles:

Inside of Limberry Castle
Lost Sacred Precincts
Nelveska Temple
Colliery Undg. 3rd Floor
Airship Graveyard
St. Murond Chapel
Bervenia Free City
Germinas Peak
Bethla Sluice
Igros Castle
Bethla North Wall
Finath River
Bethla South Wall
Limberry Graveyard
Limberry Gate
Bed Desert
Doguola Pass
Undg. Book Storage 5th floor
Poeskas Lake
St. Murond Temple
Colliery Undg. 2nd Floor
Colliery Undg. 1st Floor
Murond Death City
Goland Underground Passage
St. Murond Temple Inside
Zeltennia Church
Zarghidas Trade City
Undg. Book Storage 4th Floor

Ramza, Malak, and Rafa will talk about where to go next. Ramza knows of T.G 
Cid AKA Orlandu, and wants to meet Delita in Zeltennia, so that will be your 
next destination. Meanwhile in Zeltennia, Olan comes in to talk about 
Orlandu about a big battle with the Nanten and Hokuten, which will occur in 
Bethla Garrison. Orlandu shows Olan the Holy Stone that he has and tells him 
that the Nanten will soon find out that he has it, and the real war will 
begin.

-----------------------------------------------------------------------
Battle #33: Doguola Pass
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Knight, Lancer x2, Wizard x2, Archer
Guests: None
Difficulty: 5

Thereís nothing new here but Nanten Knights. The Lancers are not hard to 
kill but the wizards may pose a problem. Although Ramza has a new outfit, he 
is still the same (Is that his underwear?) Move him to the top and try to 
kill the wizard with Ramza (itís much easier now since your swords could 
probably drop a wizardís health down 3/4s). Use Bolt 4 on the guys on the 
bottom part and hope for them to die. Itís not that hard, but watch out for 
Jumps. Actually, the Lancers are too dumb and you could probably move out of 
the way since they donít know when their attack succeeds... one of the 
Lancers kept throwing stones at me and not attacking me or jumping even if 
he couldíve.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #34: Bervenia Free City
-----------------------------------------------------------------------
Objective: Defeat Meliadoul
Enemies: Meliadoul Tingel (Divine Knight), Ninja, Archer x2, Summoner x2
Guests: None
Difficulty: 7

If you thought female warriors are nothing much, you should see this battle. 
Everyone here is female and they will do LOTS of damage. Thankfully, you 
only need to defeat Melia. The two Summoners may pose a problem, so Flare 
them and spread out your units. Once you get to Meliadoul, gang up on her 
and attack her. Getting her to Critical state makes her retreat, ending the 
battle in victory. Arm Aim the Ninja because she is quick and can do quite 
the damage. Meliadoul has abilities that will kill your equipment, such as 
Icewolf Bite and Shellbust Stab, but you may also consider stealing Chantage 
from her.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #35: Finath River
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Any Class Chocobo x5 and 1 Uribo randomly, otherwise Chocobo
Guests: None
Difficulty: 6

Chocobos are at their best here. Since they pop up random, I suggest you 
reset if thereís way too much Black or Red Chocobos. Have Yellow and Black 
Chocobos, with at most 1 Red and an Uribo. Uribos die quickly, and donít do 
too much damage either, so donít worry about them. The Red Chocoboís Choco 
Meteor never EVER misses, and does quite a lot of damage. The Black Chocobo 
uses Choco Ball, which doesnít have too good of accuracy but does a lot of 
damage. The Black Chocobos donít do too much damage though. The Yellow 
Chocobos can use Choco Cure, which is much like another version of Chakra, 
so be careful. The biggest threat in this battle is the river itself, as 
there are many 2-depth panels where you cannot use the act command, so try 
to have Floating Boots equipped.
-----------------------------------------------------------------------

In a church near Zeltennia, Delita comes in to talk to Ramza. He tells him 
that his intentions in Zeltennia are to kill Goltana, and that during the 
battle at Bethla Garrison, Larg and Goltana will both be killed, including 
the leaders Ė Nantenís Orlandu and Hokutenís Dycedarg and Zalbag, by 
someone. Outside, Zalmoís group surrounds the church to get him. Delita will 
be a guest in this battle.

-----------------------------------------------------------------------
Battle #36: Church Outside of Town
-----------------------------------------------------------------------
Objective: Defeat Zalmo
Enemies: Zalmo Lusnada (Holy Priest), Knight x3, Oracle x2
Guests: Delita Hyral
Difficulty: 2

Delita is like Agrias except with stronger attack power. Heíll act himself 
and just move to the back and kill the knights. Now, get Ignore
Height for this and Jump ALL THE WAY up to the top and attack Zalmo. Heíll 
try to Cure 3 himself, but if you have a Wizard down there, Flare him or do 
a weaker spell. You can probably beat this without even moving to the back, 
since you can target Zalmo from down there, just donít let the Oracles get 
to you.

Zalmo: Hahahaha!!! You canít get me! Iím all the way up here!
Lancer: Oh yeah? Ignore Height! *Jumps up*
Zalmo: ...Damn.

Why doesnít everyone think this battle is so easy, anyway?
-----------------------------------------------------------------------

Delita will call Balmafula. She is an assassin sent by the high priest to 
help (or ďspyĒ) on Delita. Ramza will now go to Bethla Garrison through Bed 
Desert instead of Zirekile Falls to rescue Orlandu and try to stop the 
battle. The catch Ė Delita, Olan, Goltana, Larg, Zalbag, and Dycedarg are 
also going to Bethla. That might be a BIG battle, I tell you. Now youíll 
need to head to Bed Desert, south of Bervenia. Make sure to stock up on 
equipment in Zeltennia too. Also, if you feel like doing propositions 
without going on green spaces, talk to the barkeep and read the ďCursed 
Island, NelveskaĒ rumor. This will open up a route north to Nelveska Temple. 
This is unimportant for now, but later when youíre finishing up the Cloud 
Subquest youíll go here, but right now thereís nothing to see there, so do 
your propositions and go back and forth Zeltennia and Nelveska.

-----------------------------------------------------------------------
Battle #37: Bed Desert
-----------------------------------------------------------------------
Objective: Defeat Balk
Enemies: Balk Fenzol (Engineer), Knight x2, Archer x2, Wizard
Guests: None
Difficulty: 6

The enemies have the high ground, but there isnít much height involved in 
this map, so donít worry about Jump differences and the like. Balk will 
poison all of your party at the beginning, but I suggest on concentrating on 
defeating him rather than healing. The archers will mount themselves on the 
platforms and fire at you, and the Wizard will get close and Bolt 3 you. 
Send someone like Mustadio to the middle right platform and use Arm Aim on 
the Wizard. The knights arenít a big problem; so donít worry about them 
either. Balk will do probably the most damage. His Blaze Gun will cast Ice 3 
on the party member it fires on. I suggest to just concentrating most of 
your attacks on him instead of trying to defeat everyone else, since thatís 
what the main objective is. Move your units towards the building entrance 
and attack him, donít worry too much about dead units either.
-----------------------------------------------------------------------

Balk was a Temple Knight who spread Mosfungus on the Hokuten Camp. 
Meanwhile, at Bethla, Orlandu will be arrested for being involved with the 
Zodiac Stones by Goltana. It appears that that annoying High Priest informed 
Goltana that Orlandu is hiding a Zodiac Stone, so Orlandu was arrested and 
sent to the Granary to be executed the next day. Delita is now serving as 
the Knight Captain instead of Orlandu, because Delita wants to kill Goltana 
after the battle. You now have a choice of going to either the South or 
North Walls of Bethla Garrison.

-----------------------------------------------------------------------
Battle #38A: South Wall
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Ninja, Thief, Knight x3, Archer x2
Guests: None
Difficulty: 4

Send a couple of good Jumping units on the ramparts on the left and right to 
take care of thief, ninja, and archers. The archers can be a pain in the 
ass, especially the one on the right rampart. Since there are no magic 
casters, send 2 or 3 units to deal with the knights as the other units beat 
up the mounted units. If the Ninja makes his way to the bottom, concentrate 
all your attacks on him because he can do some serious damage with his Two 
Swords ability. The thief has high evade but you shouldnít worry about him 
and kill him later. The archers need to be taken care of quickly before they 
defeat your forces on the bottom, so go after them after defeating the 
Ninja. The knights are weaklings, so take care of them last, after the 
thief.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #38B: North Wall
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Summoner, Lancer x2, Monk, Archer x2
Guests: None
Difficulty: 5

This battle is harder than its correspondent, so I suggest you avoid this 
one and take South Wall. This is mainly because of the Summoner and Lancers. 
The Monk is right next to you, so you can take him out easily by sending 2 
units there (he might have Chakra, so be ready!). Kill the Summoner from 
afar and then go for the Lancers. If you have Time Magic, haste yourself so 
most of the Jumps will go out of your Speed and miss. Blade Grasp also works 
well. The archers will position themselves on the top rampart and shoot you 
down, but as long as you have nice spells like Flare you can cast it on them 
all the way from the bottom, or you can just use Ignore Height to get up 
there.
-----------------------------------------------------------------------

At the Hokuten Camp, the knights have all been deceased due to the Mosfungus 
poison. Zalbag enters the scene to find the last knight dying, and Dycedarg 
comes in, seemingly wounded from the poison. They find Larg on the rampart, 
but Dycedarg stabs him with a dagger and kills him. He then tells Zalbag 
that someone was sent to kill Larg and to put the dagger into a Nantenís 
hands.

-----------------------------------------------------------------------
Battle #39: At Bethla Garrisonís Sluice
-----------------------------------------------------------------------
Objective: Open the Water Gate
Enemies: Knight x4, Wizard x2, Archer x2
Guests: None
Difficulty: 7

This battle is LONG. Itís also pretty fun, and the objective can be a little 
confusing. Still, itís extremely tricky to open it without killing all the 
enemies, so youíll need to defeat them. Put your more offensive team on the 
First Squad, because youíll face 2 knights and a hasty wizard on that side. 
On the other side, youíll need to scale the dam up to the wizard who will 
tear out your skins with Bolt 3. I suggest you put one offensive and one 
defensive character on that side because the wizard is one annoying f**k. 
The two archers arenít too powerful, but because the enemy has the high 
ground, theyíll be pretty annoying and add extra damage after the 
treacherous Bolt attacks the wizards do. Finally, the two knights standing 
on the Watergate will do nothing but defend. Donít worry about them, but 
donít go near them either when attacking other enemies. They can make a move 
sometimes, but itís usually when youíve taken care of the other enemies. 
Donít bunch up your characters, and have Maintenance equipped on the more 
offensive ones. After killing everyone, kill the two knights guarding the 
switches and wait till they turn into a crystal. At this point, if youíve 
defeated everyone, you can do ANYTHING you want without worries. There will 
be no enemies on the battlefield and the only thing left to do is to pull 
the switches. However, I suggest you strut around and use spells like Yell, 
Cheer Up, and others on characters and make everyone gain a couple of 
levels. After youíre done, move Ramza to the first switch and then the 
second one. The Watergate will open and blow out anyone standing at the 
bottom. Donít worry about that, though.

NOTE:
I have not figured out how to step into the four-depth panels on the 
northern side of this map without using Floating Shoes or a Gameshark. If 
you know how, please tell me!
-----------------------------------------------------------------------

Ramza and Olan come in the granary to save Orlandu, who seems to be okay. 
You can now have Orlandu join your party as a non-guest member. He is easily 
the most powerful character in the game, and can ruin the whole game for you 
by making it extremely easy. Iíve never declined his join offer, so I donít 
know what happens. Meanwhile, Goltana orders Delita to deploy all Nanten 
units beside the sluice, but Delita reveals his plan and murders Goltana. 
Then, Balmafula and a ďfakeĒ Orlandu come in. Delita kills the ďfakeĒ 
Orlandu look-alike to make it look like Orlandu killed Goltana and died in 
the process, then leaves. Ramza now heads to Limberry in search of Alma. 
There is no battle at Zarghidas. You meet up with Aeris of FFVII fame. Buy a 
flower from her and go on.

-----------------------------------------------------------------------
Battle #40: Germinas Peak
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Ninja, Thief x2, Archer x3
Guests: None
Difficulty: 7

Using Orlandu is a cheap way to win this battle, and practically any other 
battle after this one. I suggest you continue playing the game the ďnormalĒ 
way, without using the powerhouse. This battle can be quite difficult. The 
Ninja is the main target here, he will immediately move down to your first 
squad and either attack or throw a Partisan/Yagyu Darkness at your party 
members. Your second squad should join your first one by going behind the 
smaller mountain to avoid the line of arrows being fired by the archers. The 
Thieves arenít much, as long as you donít have female units in your party. 
If you do, they will use Steal Heart. Also, if you have any rare equipment 
on, un-equip it. The thieves can steal it. I also suggest you bring someone 
with Ignore Height into this battle and have them jump up on the peak and 
kill the archer that takes control of it after the Ninja leaves. Mostly, 
this battle is about taking control of the side you start on and the side 
the enemy starts on, so donít send a lone unit into enemy range, and kill 
everyone nearest to you first.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #41: Poeskas Lake
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Summoner, Archer x2, Revnant x2, Oracle
Guests: None
Difficulty: 3

No matter who you have in your party, as long as they have Phoenix Down 
learned, this battle is a piece of cake (no pun intended). First, send a 
unit right next to the lake bridge where the Summoner is standing and use a 
Phoenix Down on her. Since Phoenix Downs have unlimited height range, you 
can use it on her though youíre about 8 height levels below. After killing 
her, use Phoenix Downs on the Revnants (note that even though theyíre not 
supposed to be undead, Phoenix Downs work fine on them). Finally, go up to 
the land area and kill the Archers and Oracles with the 
dead-little-fish-that-does-a-whopping-amount-of-damage-to-undead-Phoenix-Down. 
The archers have Ultimus Bows, so bring a thief here to try and steal it.
-----------------------------------------------------------------------

Meanwhile, Dycedarg is talking to Temple Knight Rofel in the Igros Castle 
office. Rofel gives him information on Mosfungus poison and how it can 
affect others once it got out of Balbanesís poisoned body. Dycedarg denies 
that he killed Balbanes, but Rofel knows. He gives Dycedarh the Holy Stone 
Capricorn. Meanwhile, Zalbag overhears.

-----------------------------------------------------------------------
Battle #42: At the Gate of Limberry Castle
-----------------------------------------------------------------------
Objective: Defeat Celia or Lede
Enemies: Celia (Assassin), Lede (Assassin), Apanda x5
Guests: None
Difficulty: 4

Of course, thereís always a gate battle. The mission objective lied to you Ė 
it says to defeat all enemies, but defeating either Celia or Lede (or 
lowering their HP down to Critical) will victorize this battle. Ramzaís 
position up close makes him a certain target for the Bio-casting Apandas and 
Celia or Ledeís Shadow Stitch. If heís still moving, have him immediately 
charge to the closest Assassin and attack her. Bring a wizard or Summoner 
here too, as they can do considerate damage with spells from far away with 
their magic. As long as you only try to target one Assassin, youíll be able 
to easily go through this battle. Avoid the Apandas, they will cast Bio 
spells, but the more dangerous status anomalies will come rarely. Beware of 
the olí Stop Bracelet coming from either Assassin; it kills with one hit, 
100% hit rate. If youíre still having trouble with the Assassins, equip 
Angel Rings to prevent Stop Bracelet. Also, be sure to make Ramza a Squire 
here, because he can learn Ultima when the Assassins cast it on him. That 
is, if he survives. You can do this in the next battle, too, but Iíd rather 
hump a beehive than try and get it in the next one.
-----------------------------------------------------------------------

Inside of Capitol Limberry, Vormav tells Elmdor to watch out for Ramza, and 
gives him the Holy Stone. Celia and Lede come in and tell Elmdor that Ramza 
got in. Vormav retreats back to the church as the other three go on to face 
Ramza.

-----------------------------------------------------------------------
Battle #43: Inside of Limberry Castle
-----------------------------------------------------------------------
Objective: Defeat Elmdor
Enemies: Mesdoram Elmdor (Arc Knight), Celia (Assassin/Ultima Demon), Lede 
(Assassin/Ultima Demon)
Guests: None
Difficulty: 10

This, in real fact, honestly, is the hardest battle in the game. Big 
surprise, huh? You outnumber the enemies on the field, but they outrank you 
in every way possible. Elmdor has a whole lot of HP (around 560) and attacks 
like Blood Suck and Muramasa. To top it all off, he has the legendary Blade 
Grasp ability always equipped. This makes it extraordinary hard to kill him 
with regular attacks, so youíll need to rely on Magic or Holy Sword attacks 
and the like. Celia and Lede both have Shadow Stitch, Stop Bracelet, and 
Ultima. Plus, if you get their HP down all the way, they transform into 
Ultima Demons. Now, I suggest you equip ALL of your units with either Angel 
Rings or 108 Gems. Your female units, however, should be equipped with 
Barrettes, Chantage, Cachusha or Ribbon. You should definitely have a 
Barrette with you (un-equip Almaís when going to Orbonne in Chapter 3). 108 
Gems protects you from Elmdorís Blood Suck, while Angel Rings protect you 
from the Assassinís Stop Bracelet. However, that still does little good to 
you. Celia or Lede will use Ultima or Shadow Stitch if theyíre equipped with 
Angel Rings, and Elmdor will use the powerful Muramasa. Blood Suck isnít 
THAT dangerous, as it makes the affected unit usually attack enemy targets, 
but with Elmdorís Blade Grasp, life wonít be easy for them. Donít bunch up 
your units either. Do NOT move a character in range of the assassins and 
Elmdor on your first turn, itís tempting to do so to do damage on them, but 
itís really not a good idea. Instead, move him/her to the side area away 
from the main party. Let Elmdor teleport to you and wait for the assassins, 
then go full force on Elmdor. Blade Grasp doesnít evade Magic, so do a Flare 
or Bolt 4 on Elmdor. While youíre doing this, send a decoy or two to the 
Assassins, so they can waste their time with them while Elmdor deals with 
you. Using magic is the key to winning this battle, since Knights, Archers, 
and many other units (hell, even units with Guns equipped) will do mostly no 
effect on Elmdor. Make sure youíre also prepared, remove Ignore Height and 
replace it with stuff such as Teleport or Move +3 since Ignore Height has 
little standings here. If you get freaking tired of Elmdorís Blade Grasp, 
put Red Chocobos in here and/or Ninjas with two swords. I think a way to get 
him down to half is by getting two Red Chocobos cast Choco Meteor on him, 
and then having a Ninja attack twice (second hit is always hits, avoids 
Blade Grasp), and then finishing him off with magic. Iím not sure if he can 
evade Choco Meteor, though. Be patient, as it will usually take you more 
than one try to beat this battle, even with Orlandu. Now you know why Iíd 
rather hump a beehive than try to learn Ultima from the Assassins/Ultima 
Demons in this battle. Oh, and Elmdor carries Genji equipment, so if you 
have a thief, you may want to try and steal all of it. However, Iíd rather 
hump two beehives than attempt that.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #44: Underground Cemetery of Limberry Castle
-----------------------------------------------------------------------
Objective: Defeat Zalera
Enemies: Zalera (Angel of Death), Knight x2, Skeleton, Bone Snatch, Living 
Bone
Guests: Meliadoul Tingel (Divine Knight)
Difficulty: 5

Well, as always, Lucavi appears. Now, donít fret. This battle is much easier 
than the previous one (I wonder what happened to the Assassins, I never 
touched them in the previous battle). Anywho, Zalera will use Nightmare a 
lot. This affects a small area and causes different kinds of status effects, 
but mainly Sleep and Death Sentence. On the first turn, Meliadoul will barge 
in and see the Lucavi, then join in as a guest. It may seem that sheís doing 
very little good, but sheís actually luring the Skeletons away from you. The 
knights are zombies with nothing equipped, but still have the Break 
techniques all ready to use. If they get annoying, get rid of them with 
Phoenix Downs, but I recommend that you only concentrate on Zalera, as he 
will bring you down with more Nightmares. Gang up on him and strike. If you 
want, you can easily kill every enemy here (except for Zalera) with a 
Phoenix Down, but itís a waste of time. No more humping beehives for me.
-----------------------------------------------------------------------

Meliadoul finds out the truth behind Izludeís killing and that Vormav, her 
father, is using even the High Priest to get the Holy Stones and open the 
lost city Murond, where he can revive the Bloody Angel. Meliadoul gives 
Ramza her Holy Stone Pisces and tells Ramza that one of the stones was given 
to Lord Dycedarg, Ramzaís older brother. She joins you and you set off to 
Igros.

As you leave Limberry, you see a scene in Zeltennia, where Delita has become 
the Chieftain. Olan, who knows about the assassination of Goltana and who 
did it, escapes for the guards that Delita ordered to capture him. Olan is 
about to tell Ovelia who really killed Goltana, but Delita barges in. He 
tells Ovelia to go to her room and then says that Olan works for him and he 
canít do. He also reveals that heís using the world for Ovelia. Balmafula 
draws a dagger against him but he pushes her back.

At the local cemetery in Igros, Zalbag takes a lone chemist to Balbanesí 
tombstone. He picks up a flower and it turns out to be Mosfungus. The 
chemist runs off with the money Zalbag gave him and now Zalbag knows who 
killed Balbanes Ė Dycedarg. Once you get to Igros, you notice Zalbagís 
chocobo standing near the gate. No gate battle this time, but inside, Zalbag 
attacks Dycedarg and you help him.

-----------------------------------------------------------------------
Battle #45: Igros Castle
-----------------------------------------------------------------------
Objective: Defeat Dycedarg and Adramelk
Enemies: Dycedarg Beoulve (Lune Knight), Knight x5, Adramelk (Ghost of Fury)
Guests: Zalbag Beoulve (Arc Knight)
Difficulty: 6

The objective, once again, lies to you. Well, not really. They made a typo 
ďDefeat Dycedargís Elder BrotherĒ. To make it seem even sadder, some people 
think Zalbag is Dycedargís older brother so they try to kill him. Anyway, 
this battle will be much like the one in Riovanes Castle with Wiegraf. You 
start off in a pretty crappy position, and itís not worth the effort to try 
and scale the ďmountainĒ up to Dycedarg. Bring ranged users and magicians 
here and attack Dycedarg from your location, while moving them forward under 
the bridge. Donít waste time with the Knights; theyíll disappear once you 
take care of Dycedarg. Zalbag will usually get ganged up on knights, but 
donít worry too much about him. Donít scrunch up your units either, because 
Dyce can use Lightning Stab. Zalbag usually dies, and itís not too much to 
worry about, but if you really love him, toss him an X-Potion or Phoenix 
Down. Donít throw anything at Dycedarg either, because he has Catch. After 
killing Dyce, heíll turn into Adramelk. Now, if you have your units bunched 
up, immediately get them as far away from each other as possible. Adramelk 
has a powerful many-panels attack that will petrify your characters 
literally, and it mostly works. Get a couple of units up there on the 
bridge. If you have Ignore Height, this shouldnít be a problem. He can also 
cast Odin and Leviathan on a wide area. Adramelk is slow, but powerful.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #46: St. Murond Temple
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Priest, Summoner, Geomancer x2, Mediator x2
Guests: None
Difficulty: 6

Geomancers are new here, if you havenít seen them in random battles before. 
You should be familiar with Geomancy, though, since many knights had it. The 
Summoner thatís near you behind the Priest will be a problem Ė as long as 
you keep your units together. Without Orlandu, youíll definitely need 
someone with Ignore Height here; otherwise the Summoner will toy around with 
you. Get someone up there and attack the Summoner, and move your other units 
towards the side to attack the incoming Geomancers. Make sure, however, that 
you have status-anomaly-healing items with you, as Geomancy can Ė sometimes 
Ė cause some not-so-welcoming status effects on your characters. If you 
donít have Ignore Height, then Flare the Summoner or cast a powerful spell 
on him. He is an immediate target and needs to be defeated quickly. Even if 
you lower his HP down to Critical, the Priest will heal him. About the 
priest, by the way, send a good move unit toward him and continuously attack 
him, since for some reason he moves down near the Geomancers and casts 
healing spells. Make sure the unit has good defense, or the Geomancers will 
come and the Priest will heal himself. The priest can also use Raise and 
Raise 2, which are killer moves (b. If he does it on the Summoner, kill the 
Summoner quickly. Just follow the Priests around and keep on attacking him. 
The second squad will take on two Mediators, who arenít that powerful. 
Theyíll attack with guns, and sometimes use Talk skills. Iíve heard rumors 
that they can invite your units to their party and your units will never 
come back, but Iíve never experienced this. Otherwise, thereís nothing else 
to say about this one, just remember to take out the Summoner as quickly as 
possible, because he can make your life hell.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #47: St. Murond Temple Hall
-----------------------------------------------------------------------
Objective: Defeat Vormav (or anyone else)
Enemies: Vormav Tingel (Divine Knight), Rofel Wodring (Divine Knight), 
Kletian Drowa (Sorcerer)
Guests: None
Difficulty: 2

After Vormav tricks you into giving him the Germonik Scriptures, he attacks. 
This battle isnít as hard as it looks, and getting ANY enemy down to 
Critical status will result in victory. Although Kletian is the weakest 
target here, it is Rofel who moves right to you, along with Vormav, and 
attacks. Make sure you have Concentrate on most of your units equipped, 
because both Rofel and Vormav can break your equipment with the same attacks 
that Meliadoul has. Also, if you have units that move first, before Vormav 
and Rofel, then donít move them at all, and donít attack either. Vormav will 
usually move to you first, then Rofel. Rofel is closer and weaker, and you 
can take him and reduce him to Critical before itís their turn. Just let out 
everything you have on him. Meliadoulís attacks, Agriasís, regular attacks, 
and/or magic. Kletian will move later and can do Dark Holy and that kinds of 
magic on you, but no worries should come.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #48: St. Murond Temple Chapel
-----------------------------------------------------------------------
Objective: Defeat Zalbag
Enemies: Zalbag Beoulve (Arc Knight), Ultima Demon, Archaic Demon x2
Guests: None
Difficulty: 7

Before entering, make sure you have at least 3 108 Gems accessories. This 
way, youíll be immune to the zombified Zalbagís Blood Suck. Stay in your 
position and wait for Zalbag to arrive. Once he does, move onto him. The 
catch is, however, that you must not do any weak attacks on him. He has 
Speed Save, which increases his Speed by 1 each time you touch him, so only 
use strong attacks on him. He IS undead, by donít Phoenix Downs wonít work 
on him. The Archaic and Ultima Demons will wear you down with some 
semi-strong spells, but avoid them and aim at Zalbag only. With 108 Gems 
equipped he shouldnít be able to use his signature Blood Suck move on you. 
Just break his equipment and use spells like Flare, while keeping your units 
in the back and avoiding the Demons. If he doesnít die before he moves 
again, heíll usually retreat in the back and his Move-HP Up will heal him 
all the way back to the top Ė so try to immediately kill him.
-----------------------------------------------------------------------

NOTE: Before going forward to Orbonne Monastery, make sure you have enough 
accessories. I would choose some status-immunity accessories as well as some 
bracers and shoes. Also, make sure you have spare weapons and armor, Ďcuz 
youíll need it.

-----------------------------------------------------------------------
Battle #49: Underground Book Storage 4th Floor
-----------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies: Knight x3, Archer x2, Monk x1
Guests: None
Difficulty: 2

This battle should be nothing new to you. Youíve seen these enemies 
everywhere before, and they arenít that strong either. As an added bonus, 
you have the high ground (not counting the three knights on the bridge to 
your side). Start by Bolt 4-ing the archers and monks below you, or you can 
simply kill the knights near you... although itíll take them a while to get 
to you anyway. Still, watch out for their Geomancy. If youíre using Orlandu, 
you should be done with this battle by the time you finish reading this 
strategy.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #50: Underground Book Storage 5th Floor
-----------------------------------------------------------------------
Objective: Defeat Rofel
Enemies: Rofel Wodring (Divine Knight), Summoner x2, Wizard x2, Time Mage x1
Guests: None
Difficulty: 6

This battle is a test of patience... usually, people will want to get 
through this battle very, very quickly (and with the help of Orlandu :p). 
Anyway, you can either start off by whamming the hell off of Rofel, or Rofel 
can start whamming the hell out of you. If you plan on killing him quickly, 
youíre going to have to take serious amounts of damage. Rofel will 
immediately move towards you and cast some Break spells on you. Like I said, 
have spare amounts of weapons and armor so you can re-equip after this 
fight. Now that Rofelís moved close to you, you can gang up on him and beat 
his sorry ass down. Watch out for the Summoners if you do gang up on him, 
they can cause a heavy amount of damage with one dose of their Ramuh summons 
(sometimes Titan and Leviathan). Having Orlandu in this fight makes it a tad 
easier.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Battle #51: Murond Death City
Objective: Defeat Kletian
Enemies: Kletian Drowa (Sorcerer), Samurais, Ninjas, Time Mages
Guests: None
Difficulty: 3

Hmmm... Why does the Time Mage use Jump a lot? And why does he do less than 
25 damage? Thatís right, youíll experience both Time Magesí Lancer Mad 
Skillz, well, not really ďmadĒ. They rarely use their Time Magic, too! The 
Samurais and Ninjas arenít a problem either as long as you donít get too 
close to them. Kletian himself can be disposed of before he gets the chance 
to act. His position is closest to your first squad, so put your better 
units (and Black Mage) there. Kletian will sustain large amounts of magic 
damage, and you can easily finish him off with a couple of sword attacks. 
With Orlandu having Excalibur + Haste, I managed to kill him with my first 
unit (Orlandu) in one hit. Quickest win ever? I think so!
-----------------------------------------------------------------------

There are three more battles, and Iíll post them up soon.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSSES
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-----------------------------------------------------------------------
Miluda
HP: ~120
Class: Knight
Sex: Female
Location: Thieves Fort, Ch.1
Difficulty: Easy

Miluda, Wiegrafís sister, classifies as a knight in command of the Death 
Corps. Her guard is much better than some of the other knights around the 
area, and she has more HP than anyone else thus far.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Miluda
HP: ~135
Class: Knight
Sex: Female
Location: Lenalia Plateau, Ch.1
Difficulty: Medium

Increased stats make her harder this time. Plus, sheís back by two wizards 
and a time mage.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Wiegraf
HP: ~150
Class: White Knight
Sex: Male
Location: Windmill Shed, Ch.1
Difficulty: Medium

Wiegrafís abilities exceed anything else youíve seen in Chapter 1. Crush 
Punch, as well as Stasis Sword, will do tremendous amounts of damage to you. 
You only need to lower him down to Critical state, and he likes to get in 
the front offense of his party firsthand.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Algus
HP: ~140
Class: Knight
Sex: Male
Location: Ft. Zeakden, Ch.1
Difficulty: Hard

Youíll need to watch out for his Auto-Potion, so donít use weak attacks 
against him, or youíll just be healing him. He has a crossbow equipped, for 
some unknown reason. I remember the same thing with Leonard in Coritani 
Castle in Tactics Ogre... Algus isnít the main threat here, though, his 
backup knights are. Watch out!
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Gafgarion
HP: ~80 - ~210
Class: Any
Sex: Male
Location: Zirekile Falls, Ch.2
Difficulty: Easy

I donít think youíll need an explanation for this guy. Un-equip all of his 
stuff before Zirekile Falls (damn traitor) and make him either a Wizard or 
Chemist and remove all of his abilities. Heíll flee when his health is 
Critical.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Gafgarion
HP: ~210
Class: Dark Knight
Sex: Male
Location: Golgorand Execution Site, Ch.2
Difficulty: Hard

Itís been long since the last boss, so Gafgarion agrees to make up for it. 
This time, heís much harder. His units will tear holes in your body, while 
heíll drain your HP. Lure him away from your parties and Arm Aim him. Bolt 
spells also work well, and I suggest a massive Bolt 2 or 3 spell on him. 
Heíll retreat when Critical.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Gafgarion
HP: ~210
Class: Dark Knight
Sex: Male
Location: At the Gate of Lionel Castle, Ch.2
Difficulty: Hard

This will be the last time you fight Gafgarion, but not the hardest. It 
looks like Ramza is fighting him alone, as the others are dunking it out 
with the enemies behind the gate. Have Punch Art and Guts, and Chakra 
yourself as well as Yell at yourself. Keep doing this until you get Double 
Turns, and then just beat him up. Or you can simply open the gate by 
stepping next to the switch.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Queklain
HP: ~500
Class: Impure King
Sex: Male
Location: Inside of Lionel Castle, Ch.2
Difficulty: Medium

Spread out your units to avoid Nightmare, and then wobble him down with guns 
(donít use Aim Skill), magic, and regular attacks. Make sure, at all times, 
that you have a wizard here. My bolt spells did around 160-200 damage on 
him. Donít even try to cure Death Sentence, as thereís no way and itís a 
waste of time. Queklain seems to like escaping to the back and casting Bio 
as well, so make sure you have some Petrify/Sleep protection.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Zalmo
HP: ~210
Class: Holy Priest
Sex: Male
Location: Back Gate of Lesalia Castle, Ch.3
Difficulty: Medium

You can get rid of Zalmo faster than you need to with Ramza and far-ranged 
characters. Actually, if youíre going only for Zalmo, your army is pretty 
much worthless. Alma will cast Mbarrier on Ramza, boosting his stats and 
making him practically invincible, so go immediately for Ramza. Donít attack 
anyone else, as he will Raise and heal him or her. He likes to move into 
offense for some reason. Odd AI. Zalmo will retreat when at Critical.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Izlude
HP: ~340
Class: Knight Blade
Sex: Male
Location: Undg. Book Storage 3rd Floor
Difficulty: Hard

Izlude is a bastard. First of all, he has the biggest Lancer advantage, and 
can Jump and hit your units all the way from his starting location. Second, 
his archers and knights will keep you away from him. Third, heís one fast 
hooker. This means that most good spells, such as Bolt, wonít work on him 
since heíll probably escape the area. Advice: go for him only. Every other 
unit has strong defenses and evade. Heíll retreat when Critical.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Wiegraf
HP: ~360
Class: White Knight
Sex: Male
Location: Undg. Book Storage 1st Floor
Difficulty: Medium

First and foremost: Do not TOUCH any of Wiegrafís sluts. Donít think about 
them, donít look at them, just pretend they arenít there, no matter what 
they do to you. Besides, theyíre probably lesbians. Anyways, Wiegraf just 
tramples his way to your side and starts Lightning Stabbing you. Just cast 
your best spells and do anything you can on him. ANYTHING. Donít worry if 
you die, donít heal, nothing like that. Heíll retreat when Critical.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Malak
HP: ~190
Class: Hell Knight
Sex: Male
Location: Yardow Fort City
Difficulty: Easy

Malak is a wuss, but the battle itself is hard. Malak actually will help you 
more than actually face you. His Gokuu Rod has a chance of casting Innocent 
on the target, so if he attacks you and this will happen, your Faith goes 
down to 0. This can be very helpful Ė especially if he does this on your 
more weapon-relying characters, as the spells of the two enemy summoners on 
the battlefield will do nigh none damage on those characters. Leave Malak 
be, and kill him when heís in the way. He retreats when Critical.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Malak
HP: ~200
Class: Hell Knight
Sex: Male
Location: At the Gate of Riovanes Castle
Difficulty: Easy

Heís same as above, except when you lower him down to Critical, heíll 
retreat along with Rafa, so if you still need Rafaís help (why?) then avoid 
him. Otherwise, heís just a wooden shield to the more powerful knights and 
archers on the battlefield.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Wiegraf, and Velius
HP: ~360, ~920
Class: White Knight, Warlock
Sex: Male
Location: Within Riovanes Castle
Difficulty: Easy or Hard

Ok, donít freak out. Ramza fights him alone, but there is a way to defeat 
him, as well as the next boss Velius (deemed to be the hardest in the game, 
these two will attack you with absolutely no breaks in between). Refer to 
this:

There are two ways to beat this battle, one way thatís very, very easy to 
kill him but takes too long, and the other normal way which makes the battle 
possibly the hardest in the game. You will start the battle with only Ramza 
and Wiegraf on the top, in a one-on-one duel. Make sure to have Sprint Shoes 
equipped on Ramza so heíll get the first turn. Run away to the corner and 
cast Yell on yourself. Then, keep running away from Wiegraf and casting 
Yell. When you reach 50 speed, you get about 6-7 turns before itís Wiegrafís 
turn. Now cast Accumulate on yourself while running away from Wiegraf until 
you get to 50. Then wait till you get your first out of 6 or 7 turns and 
attack Wiegraf. A good idea is to have Auto Potion equipped just in case 
Wiegraf casts Lightning Stab on you and you wonít have to waste a turn 
healing with an X-Potion. Attack Wiegraf with 50 Yell and Accumulate and you 
should do about 500HP. Wiegraf will transform into Velius and Ultima Demons 
appear next to him. Your party also appears behind you. Now just attack 
Velius twice and you will beat him (since you do over 600 damage to him due 
to Accumulate) if you miss you still have 5 or 6 turns before itís his turn. 
If you die this way, then I wonder how you got this far.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Elmdor, Celia, and Lede
HP: ~340, ~270, ~260
Class: Arc Knight, Assassins
Sex: Male, Female, Female
Location: Roof of Riovanes Castle
Difficulty: Hard

Iím not even going to go over this... this whole battle is composed only of 
these three, so refer to the Battle Guide for the strategy I have.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Meliadoul
HP: ~400
Class: Divine Knight
Sex: Female
Location: Bervenia
Difficulty: Hard

Hmph. I hate her. I hate this battle. Meliadoul is a pain in the ass, and 
her whole team is no exception. Once again, she is the main target. Trying 
to kill the archers at the top instead of her is like committing suicide. 
Meliadoulís sword skills will damage one character, as well as break a piece 
of equipment with 100% chances. ARGH!!! Keep Concentrate on, and if you have 
high Brave, get a thief with Steal Accessory to jack Meliadoulís Chantage. 
Gang up on her and the Ninja (Meliadoul usually retreats towards the 
Summoner or the Ninja). She will retreat when critical.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Zalmo
HP: ~300
Class: Holy Priest
Sex: Male
Location: Church Outside of Zeltennia
Difficulty: Easy

If you have a lancer with Ignore Height, send him up there. Zalmo wonít 
damage you a lot, but he can heal himself. If youíre faster than him, your 
Lancer should be able to take him down in two hits, but if runs toward his 
Oracles and cures himself, get your Lancer back down and follow the LONG 
route up to the top of the church.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Balk
HP: ~360
Class: Engineer
Sex: Male
Location: Bed Desert
Difficulty: Medium

It is Balk himself that will cause most of the problems in this battle. He 
first tricks you with Poison, and then he starts beating down your 
characters with his Blast Gun (?) which usually does a whopping 200+ damage 
to one character. Also, did I mention that Balk is as fast as hell? In this 
battle, concentrate more on Range rather than right-in-the-face offensive, 
since Balk likes to position himself on one of the higher towers and shoot 
you down from there. I recommend Bolt spells.
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Celia and Lede
HP: ~360, ~380
Class: Assassins
Sex: Female, Female
Location: At the Gate of Limberry Castle
Difficulty: Easy

Although it says ĎDefeat all enemiesí, Celia and Lede are your main 
priorities, and you have to defeat one of them to finish this battle, 
actually. Just go kamikaze on one of them, send Ramza up to one of them, 
then send your other units in the building and get rid of Celia, whoís 
farther away (she has bad magic defense and bad defense, but higher HP).
-----------------------------------------------------------------------

-----------------------------------------------------------------------
Elmdor, Celia, and Lede
HP: ~550, ~365, ~385
Class: Arc Knight, Assassins
Sex: Male, Female, Female
Location: Inside of Limberry Castle
Difficulty: Very Hard

If you want a strategy, scroll up and find the battle where you fight these 
guys (Battle #43). They are the only three on the battlefield, so thereís no 
use writing another strategy =D
-----------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
STORY GUIDE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This Story guide proceeds through the main events in the game. It may 
contain lots of spoilers, so read at your owns risk!

=======================================================================
Orbonne Attack:
=======================================================================
An Elite Knight of Zeltennia, Lezales, and his troops, make their way down 
the terrain of Ivalice and to Dorter Trade City, the southern-most city in 
Lesalia, and then down to Orbonne Monastery, where they plan to kidnap 
Princess Ovelia. In Orbonne, the priest Simon and Agrias are waiting for 
Ovelia to end her prayers. Ramza, Rad, and Gafgarion come in. They are 
mercenaries on this mission. Agrias scolds Gafgarion and suddenly a knight 
comes in and tells Agrias that they are under attack by Lezales. Agrias and 
her knights run outside but Gafgarion and Ramza and Rad follow. After 
beating the Elite Knights, they find the princess kidnapped by Delita, an 
old friend of Ramzaís. Delita seems to have a plan, but he runs off. Ramza 
tells his story to Agrias and Gafgarion.

=======================================================================
Cadets:
=======================================================================
The Marquis Elmdor is coming to Gariland Magic City. The cadets of Gariland 
academy are there. The war has just ended in anyone who didnít have a home 
joined up with Death Corps, an organization that robs people of money and 
especially nobles. Death Corps despise Beoulves the most. Ramza is a Beoulve 
and Beoulves are the most noble family in Gallione. Suddenly, in the cadet 
academy, Ramza and Delita, who are also cadets, find out that Gariland is 
under attack by Death Corps. The cadets rush off and beat the thieves. After 
beating them, Ramza and the cadets decide to go to Igros Castle, the Beoulve 
noble place and the main castle of Gallione.

=======================================================================
Algus, Dycedarg, Zalbag, and the Sisters:
=======================================================================
Algus is a Limberry cadet thatís trying to save Marquis Elmdor, who was 
kidnapped by the Death Corps. Algus now joins you as a guest. Go to Igros to 
talk to Dycedarg. He will tell Ramza that he did a good job in Gariland and 
Mandalia. He will then assign you, Delita and Algus to guard the castle. You 
will meet Zalbag Beoulve, Alma, and Teta outside. After a long reunion, 
Zalbag will send you to Dorter to look for a spy that never came back spying 
on the Death Corps.

=======================================================================
Interrogating the Knight:
=======================================================================
Watch Algus beat the crap outta the poor knight. The knight will tell them 
that Wiegraf went to Zeklaus Desert looking for Gustav. Gustav planned the 
kidnap of the Marquis, but Algus is still rough on the knight so he kicks 
more crap out of him. Go to Zeklaus Desert.

=======================================================================
Wiegraf and Gustav:
=======================================================================
Wiegraf will kill Gustav and agree to have you let him go in exchange for 
the Marquis. After this, return to Igros Castle (stock up on Iron Swords). 
There, Dyvedarg scolds Ramza for going to Zeklaus Desert, but Delita says it 
was his idea. Larg comes in to tell them itís all okay. After they leave, 
Larg is pissed at the fact that Gustav is dead. He was part of the plot to 
kidnap the Marquis.

=======================================================================
Igros Castle Kidnapping:
=======================================================================
Teta will be kidnapped by Golagros as youíre fighting and you let Miluda 
retreat. Return to Igros and watch the extremely funny Ramza/Delita/Algus 
cutscene. You may not think itís funny, but címon, itís just a game. I 
laughed so damn hard the third time I played through at the cutscene. It 
shows Delita being mad as hell for Tetaís kidnapping, but Algus comes out 
and insults Delita and his sister, and Delita releases his anger on Algus. 
Algus insults Ramza and Delita again and then leaves. Hope for more later... 
When going to Lenalia, donít worry about a random battle in Mandalia Plains, 
a cutscene will take place as you pass the plains.

=======================================================================
Windmill Shed:
=======================================================================
Although the normal ďgoing into battle triggerĒ does not take place in 
Fovoham Plains, you still go into a battle, just a cutscene before it. 
Wiegraf tells Golagros to retreat to Ft. Zeakden, but Golagros doesnít want 
to, but he does it anyway.

=======================================================================
Ft. Zeakden:
=======================================================================
At Zeakden, Zalbag orders Algus to kill Teta and he does so, having Golagros 
lock himself up in the fort. After the battle, Delita stays in the fort as 
it blows up and Ramza runs. Now, letís fast forward back to where the first 
battle occurred.

=======================================================================
Delita Reunion:
=======================================================================
After saving Ovelia at Zirekile Falls, youíll talk to Delita, standing on 
the bridge. Geez, it could break and theyíd fall, and thereíd be no hero! 
How stupid can they get? Your Bethla route will change to Lionel after 
Delita tells you to go there. Too bad you have to wait for Chapter 4 to go 
to the big-ass castle.

=======================================================================
Mustadio:
=======================================================================
Mustadio will become a guest now. Bart Company is chasing him for something 
that he wonít tell you about yet. His gun rules, but donít un-equip it yet, 
though.

=======================================================================
Dycedargís Plot:
=======================================================================
In Igros, Dycey is talking to Gafgarion. Looks like Wiegraf was right... Go 
to Lionel (no battle there) and meet up with Cardinal Draclau. Mustadio 
tells him to help him out but Draclau knows what Bart is chasing him for. He 
shows the Zodiac Stone Scorpio to you and tells Mustadio that Mustadio is 
hiding the stone Taurus in Goug Ė what Bart Company and their leader Rudvich 
is after. Draclau then sends an army to Goug where Mustadioís father is 
being held captive. Youíll follow and Agrias and Ovelia stay in Lionel.

=======================================================================
Rudvich, Delita, and Draclau:
=======================================================================
When you get to Goug, youíll find that no battle has occurred. Just try to 
leave and Bart Rudvichís meníll attack you and a stripped Mustadio will be 
knocked out (and I donít mean stripped like Ďthatí, you gay pervert).

Mustadio joins your party as an active non-guest character. Whoo! Youíll 
find out that the stone Musty gave to Bart was a fake and that you have the 
real one, Taurus. Draclau commanded Rudvich to get Taurus from Mustadio 
because he is power mad with the stone. Looks like he was behind all this, 
and Agrias and Ovelia are in danger. Buy some guns for your chemists in 
Goug. They have a 100% hit rate chance all the time, unless huge terrain 
obstacles block your way. At Warjilis, youíll meet Delita, who has 
communication available with Draclau, but he is also on your side. Try to 
leave Warjilis and youíll see a cutscene where Draclau sends Gafgarion to 
take care of you and kills Rudvich for failing to get the stone.

=======================================================================
The Substitute:
=======================================================================
A scene will follow where a mysterious knight named Vormav tells Ovelia that 
she is not the real Princess and is a substitute for the prince Orinas. Go 
to Lionel. You can go past it if you feel like gaining levels in places 
besides the dreaded Bariaus Valley.

=======================================================================
The Plot:
=======================================================================
A cutscene will follow where Delita goes to Zeltennia to talk to Goltana. 
Delita has saved Ovelia from being attacked by the Hokuten, and Gelwan, one 
of Goltanaís officers, whom Delita kills in the scene, held the plan. It 
appears that the Hokuten were behind the kidnapping, but have Queen Ruvelia 
and Prince Orinas on their side. The Nanten knights march into war against 
the Hokuten. Nanten is led by Ovelia and the Hokuten is led by little widdle 
Orinas... but they probably arenít really ďleadingĒ the army.

A discussion will take place in Bethla Garrison about the Zeltennia/Limberry 
war and drought. Blansh will argue with Orlandu and Goltana sides with him 
because he doesnít want peace with the Hokuten. Ramza sets off to Lesalia to 
speak with Zalbag.

=======================================================================
Olan Meeting; Lesalia:
=======================================================================
Olan doesnít give you his identity as of yet, so heíll thank you and leaves 
you. At Lesalia, Ramza tells Zalbag that Dycedarg may be part of the plot of 
the war, but Zalbag has to disagree with that and bash Ramza. A knight tells 
Zalbag that Orlandu broke through Doguola and he leaves. Buy stuff at 
Lesalia then try to leave. Youíll meet Alma and Ramza will tell her that 
Delita and Dycedarg as probably dangerous. Zalmo, a Heresy Examiner, shows 
up and attacks Ramza and Alma. Ramza has been branded a heretic and wonders 
about the zodiac stones. Alma knows where one is hidden and Ramza asks her 
but she says to take her with him. Itís in Orbonne.

=======================================================================
Velius Watch; New Quest:
=======================================================================
Get the Germonik Scriptures and Ramza will see Alma being kidnapped by 
Izlude. Wiegraf, wounded from the last battle, mutters his last words as the 
Zodiac Stone Aries flies out of his hands and speaks to him. Wiegraf takes 
it and gets revived into the powerful Warlock Velius. He will then teleport 
away from the area. Leave and go to Dorter, where Ramza meets an Exotic 
Wizard who wants him to go to Riovanes Castle with the Germonik Scriptures 
in exchange for Alma. Try to leave Dorter and you will see a cutscene with 
Delita talking to the ďfakeĒ Ovelia telling her heíll help her make Ivalice 
a better place, or something like that. I forgot. Re-stock at Lesalia and go 
north to Grog Hill.

=======================================================================
Reunion with Olan:
=======================================================================
Meet Olan again with some Nantens. Heíll tell you that heís Orlanduís Son in 
Law and will tell you about the scriptures and how the book can stop the 
High Priest. Ramza canít give it to him yet, though, so Olan promises Ramza 
to risk his life for him, and leaves. At Yardow, thereís a brother/sister 
dispute with Rafa and Malak, and Malak, the Exotic Wizard you met in Dorter, 
calls for some ninjas and summoners, starting the battle attacking Rafa.

=======================================================================
Divine Rafa:
=======================================================================
Rafa will tell you about Barinten of Riovanes and how he burned Rafa and 
Malakís village. But Malak thinks Barinten saved them instead, but doesnít 
know the truth. Rafa will join up as a guest for the rest of your trip to 
Riovanes. Malak comes in the storage using a frog and tells both Rafa and 
Ramza to hurry up to Riovanes.

=======================================================================
Riovanes Castle:
=======================================================================
Enter Riovanes and youíll see a cutscene with Vormav and Wiegraf meeting 
Barinten inside Riovanes office. Barinten brags about the castle way too 
much, donít you think? Izlude will enter and tell Vormav that he failed, and 
watch the un-forgettable moment as Vormav smacks out Izlude. Then Vormav 
attacks Barinten because he wonít tell them about the Germonik Scriptures.

Alma, still trapped in a cell in Riovanes, tries to escape, and a knight, 
extremely wounded, comes in and tells Alma to escape because thereís a 
monster in Riovanes Castle (Velius). She does so. Ramza gets in to meet 
Wiegraf and dead Riovanes Knights, and both start a duel.

Alma goes in the office where Barinten talked to Vormav and the Temple 
Knights. Izlude, bloody and leaning against the wall, tells Alma that Ramza 
was right about Lucavi and gives her the holy stone, then dies. Vormav comes 
in after that and the holy stone starts responding. Instead of killing her, 
Vormav takes her away. On the roof, Rafa is about to kill Barinten, whoís 
armed with a gun, for what he did to her. Malak comes and tells Rafa to 
stop, and blocks her from getting shot by Barinten. Malak gets shot instead, 
and Barinten laughs. Behind Barinten, a couple of sluts appear, grab 
Barinten (Donít stop reading. Iím not THAT perverted. Keep reading and 
youíll know Iím not) and throw him off the roof. Elmdor appears, and heís 
the leader of the Limberry assassins. You thought heíd pay Ramza back for 
help in Chapter 1? Nope, heís revived into Lucavi, so heíll attack you with 
the assassin sluts.

=======================================================================
Back to Life:
=======================================================================
Rafa will talk to the unconscious Malak, and the stone she has starts 
responding. Ramza will think the stone is letting out the power to turn 
Malak into Lucavi, but it isnít. It revives Malak instead. Ramza then goes 
into the room with the dead Izlude to look for Alma, but she is nowhere to 
be found. Ramza, Malak, and Rafa will talk about where to go next. Ramza 
knows of T.G Cid AKA Orlandu, and wants to meet Delita in Zeltennia, so that 
will be your next destination. Meanwhile in Zeltennia, Olan comes in to talk 
about Orlandu about a big battle with the Nanten and Hokuten which will 
occur in Bethla Garrison. Orlandu shows Olan the Holy Stone that he has and 
tells him that the Nanten will soon find out that he has it, and the real 
war will begin.

=======================================================================
Delita Reunion 3:
=======================================================================
In a church near Zeltennia, Delita comes in to talk to Ramza. He tells him 
that his intentions in Zeltennia are to kill Goltana, and that during the 
battle at Bethla Garrison, Larg and Goltana will both be killed, including 
the leaders Ė Nantenís Orlandu and Hokutenís Dycedarg and Zalbag, by 
someone. Outside, Zalmoís group surrounds the church to get him. Delita will 
be a guest in this battle.

=======================================================================
Meeting at the Church:
=======================================================================
Delita will call Balmafula. She is an assassin sent by the high priest to 
help (or ďspyĒ) on Delita. Ramza will now go to Bethla Garrison through Bed 
Desert instead of Zirekile Falls to rescue Orlandu and try to stop the 
battle. The catch Ė Delita, Balfamula, Olan, Goltana, Larg, Zalbag, and 
Dycedarg are also going to Bethla. BIG battle, I tell you. Now head to Bed 
Desert, south of Bervenia. Make sure to stock up on equipment in Zeltennia 
too. Also, if you feel like doing propositions without going on green 
spaces, talk to the barkeep and read the ďCursed Island, NelveskaĒ rumor. 
This will open up a route north to Nelveska Temple. This is unimportant for 
now, but later when youíre finishing up the Cloud Subquest youíll go here, 
but right now thereís nothing to see there, so do your propositions and go 
back and forth Zeltennia and Nelveska.

=======================================================================
Orlanduís Arrest:
=======================================================================
Balk was a Temple Knight who spread Mosfungus on the Hokuten Camp. 
Meanwhile, at Bethla, Orlandu will be arrested for being involved with the 
Zodiac Stones by Goltana. It appears that that annoying High Priest informed 
Goltana that Orlandu is hiding a Zodiac Stone, so Orlandu was arrested and 
sent to the Granary to be executed the next day. Delita is now serving as 
the Knight Captain instead of Orlandu, because Delita wants to kill Goltana 
after the battle. You now have a choice of going to either the South or 
North Walls of Bethla Garrison.

=======================================================================
Largís Death:
=======================================================================
At the Hokuten Camp, the knights have all been deceased due to the Mosfungus 
poison. Zalbag enters the scene to find the last knight dying, and Dycedarg 
comes in, seemingly wounded from the poison. They find Larg on the rampart, 
but Dycedarg stabs him with a dagger and kills him. He then tells Zalbag 
that someone was sent to kill Larg and to put the dagger into a Nantenís 
hands.

=======================================================================
Goltanaís Death:
=======================================================================
Ramza and Olan come in the granary to save Orlandu, who seems to be okay. 
You can now have Orlandu join your party as a non-guest member. He is easily 
the most powerful character in the game, and can ruin the whole game for you 
by making it extremely easy. Iíve never declined his join offer, so I donít 
know what happens. Meanwhile, Goltana orders Delita to deploy all Nanten 
units beside the sluice, but Delita reveals his plan and murders Goltana. 
Then, Balmafula and a ďfakeĒ Orlandu come in. Delita kills the ďfakeĒ 
Orlandu look-alike to make it look like Orlandu killed Goltana and died in 
the process, then leaves. Ramza now heads to Limberry in search of Alma.

=======================================================================
Rofel and Dycedarg:
=======================================================================
Meanwhile, Dycedarg is talking to Temple Knight Rofel in Igros office. Rofel 
gives him information on Mosfungus poison and how it can affect others once 
it got out of Balbanesís poisoned body. Dycedarg denies that he killed 
Balbanes, but Rofel knows. He gives Dycedarh the Holy Stone Capricorn. 
Meanwhile, Zalbag overhears.

=======================================================================
Vormav and Elmdor:
=======================================================================
Inside of Capitol Limberry, Vormav tells Elmdor to watch out for Ramza, and 
gives him the Holy Stone. Celia and Lede come in and tell Elmdor that Ramza 
got in. Vormav retreats back to the church as the other three go on to face 
Ramza.

=======================================================================
The Mysteries are solved:
=======================================================================
Meliadoul finds out the truth behind Izludeís killing and that Vormav, her 
father, is using even the High Priest to get the Holy Stones and open the 
lost city Murond, where he can revive the Bloody Angel. Meliadoul gives 
Ramza her Holy Stone Pisces and tells Ramza that one of the stones was given 
to Lord Dycedarg, Ramzaís older brother. She joins you and you set off to 
Igros.

As you leave Limberry, you see a scene in Zeltennia, where Delita has become 
the Chieftain. Olan, who knows about the assassination of Goltana and who 
did it, escapes for the guards that Delita ordered to capture him. Olan is 
about to tell Ovelia who really killed Goltana, but Delita barges in. He 
tells Ovelia to go to her room and then says that Olan works for him and he 
canít do. He also reveals that heís using the world for Ovelia. Balmafula 
draws a dagger against him but he pushes her back.

At the local cemetery in Igros, Zalbag takes a lone chemist to Balbanesí 
tombstone. He picks up a flower and it turns out to be Mosfungus. The 
chemist runs off with the money Zalbag gave him and now Zalbag knows who 
killed Balbanes Ė Dycedarg. Once you get to Igros, you notice Zalbagís 
chocobo standing near the gate. No gate battle this time, but inside, Zalbag 
attacks Dycedarg and you help him.

St. Murond Temple:

Rofelís Death:

St. Ajora:

LIST OF EVENTS:
Go to ĎBrave Storyí and to ĎRecordí to find more out more about these 
events. You can watch them again, too!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
RANDOM BATTLES
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Random battles are a big part of FFT. They will let you gain levels outside 
of the story. People tend to think that all the time, though they can be 
used to uncover many other things.

Random battles occur on the green dots on the world map. Each time you pass 
one or go to one, thereís about a 40-50% chance of going into a random 
battle. These battles are just like story battles, except of course without 
the story. Your capacity of units is always 5, and you can only have 1 
squad. No guests will help you in random battles.

The enemies in random battles will also appear randomly. Theyíre all 
different and their stats are equivalent to yours Ė theyíll gain levels as 
you do and become stronger. Surely you didnít think youíd always fight Level 
1 enemies, did you? There can be at minimum 1 enemy on the battlefield, and 
at maximum 12 (?)

You should never worry about random battles TOO much. They are not even 
close to the story battles, and when you get into one youíll be able to 
usually beat it. That is, until Chapter 4. In Chapter 4, ďrareĒ battles will 
occasionally pop up in places. This can be ranging from Guest characters on 
the field to 9 Ninjas many levels ahead of you. And yes, random battles do 
sometimes have guests being attacked in them.

Below is a list of the random battle locations, as well as the rare random 
battles that can appear to be. I also included battlefield descriptions. 
Rare battles will take place only in Chapter 4, so keep that in mind.

=======================================================================
MANDALIA PLAINS
=======================================================================
Rare Battle: Dragons
Map: A plain with some rocks around it. The terrain is, ironically, not too 
plain, but you wonít have a bad time here and gaining levels should be nice. 
West- Igros. East- Gariland. South- Murond Holy Place.
Rare Enemy Group: Green Dragon x3, Red Dragon
Guests: Blue Dragon x4

Not too hard... just let the Green Dragons do most of the work and watch. 
Come in if the other side is winning.

=======================================================================
SWEEGY WOODS
=======================================================================
Rare Battle: Magic Users and Archers
Map: A couple of trees surround a river flowing in the middle. The islands 
in the river serve as enemy mounting positions, so take them first. West- 
Gariland. East- Dorter Trade City.
Rare Enemy Group: Summoner/Oracle, Knight/Geomancer, Wizard/Time Mage, 
Archer x2
Guests: None

They may be a couple of levels above you, but if you run into a Summoner and 
Wizard, reset and try getting in with an Oracle/Time Mage.

=======================================================================
ZEKLAUS DESERT
=======================================================================
Rare Battle: Bull Demon
Map: A huge desert with a couple of terrain blocks in it. There is no 
height-dangerous terrain, however, so this could be a great one to build up 
some levels. Many Bull Demons and Juravisí pop up, too. North- Goland. 
South- Dorter Trade City. West- Bervenia Volcano.
Rare Enemy Group: Minitaurus
Guests: Knight

The Minitaurus has about 700-900HP, and the Knight has about 300-500, so 
youíll need to help him out.

=======================================================================
LENALIA PLATEAU
=======================================================================
Rare Battle: Calculators
Map: There are some terrain tweaks here, with water near the beginning and 
cliffs in the middle. It looks much like a central path with hills 
surrounding it. The center is enemy fodder, while the west edge is an ideal 
hiding place from the main battlefield. South- Gariland. North- Fovoham 
Plains.
Rare Enemy Group: Calculator x5
Guests: None

This could be tough. Immediately go for the Calculators, but donít bunch up. 
Even if you donít, they can calculate ALL spells, so you wonít have easiness 
here.

=======================================================================
FOVOHAM PLAINS
=======================================================================
Rare Battle: Basic Classes and Magic Users
Map: I donít fight here much, and you probably havenít either. This one is 
actually Windmill Shed in Story Battles. I remember a cliff here, and I got 
into a rare battle too! South- Lenalia Plateau. East- Riovanes Castle. West- 
Ft. Zeakden
Rare Enemy Group: Knight/Archer x2, Time Mage x2, Wizard
Guests: None

Save the Time Mages for last and take out the wizard first. Itís better that 
the archer generics are actually knights, because they wonít be able to have 
ranged attacks. They do specialize in many Battle Skills, though.

=======================================================================
ARAGUAY WOODS
=======================================================================
Rare Battle: Ninjas
Map: I hate this one. I hate all forest battles, in fact. The little hills 
at the end donít serve much, and the holes donít come even close to being 
hiding spots. The trees donít do much but block your way, too. West- Dorter 
Trade City. East- Zirekile Falls.
Rare Enemy Group: Ninja x6
Guests: None

The Ninjas here are usually 8-12 levels ahead of you, and they are no 
pushovers. If you get in any way of their range theyíll gang up on you and 
beat you down with swords and throwing weapons. If you are high levels 
(80s/90s), then the Ninjas can throw some extremely hard-to-get weapons at 
you. Prime Example: Chaos Blade. You want that, donít you, babe? Have Catch 
equipped.

=======================================================================
ZIREKILE FALLS
=======================================================================
Rare Battle: Magic Users
Map: A big waterfall is in the middle and a suspended bridge lets you cross 
in the middle lets you cross to the other side, while you can also cross via 
water at the bottom and the top. Anything that lets you easily cross water 
(you can stand on the waterfall cliffs) is a must here, since youíll fight 
lots of water/flying type enemies here. Then again, donít fight here unless 
youíre coming from Zaland. West- Araguay Woods. East- Bethla Garrison
Rare Enemy Group:  Knight/Summoner/Time Mage, Summoner/Time Mage/Oracle, 
Wizard/Summoner
Guests: None

This oneís easy as long as the knight is present in place of the Summoner or 
Time Mage. If there is no Wizard, itís even easier. Just watch out for any 
type of Summons spells.

=======================================================================
BARIAUS HILL
=======================================================================Rare 
Battle: Super Monsters.
Map: Thereís a hill in the middle, while two low paths follow on the sides. 
The only way to get up to the top of the hill from the low pathsí bottom is 
to have Ignore Height. Itís a great place to battle and poach. South- 
Lionel. North- Zaland Fort City.
Rare Enemy Group: Hydra, Hyudra, Tiamat*, Behemoth, Dark Behemoth, King 
Behemoth, Red Dragon, Green Dragon, Blue Dragon, Red Chocobo
Guests: Yellow Chocobo/Black Chocobo/Hydra, Hydra/King Behemoth
*This one showed up when the King Behemoth guest was there. I donít know if 
heís there for sure, but it might be a glitch.

This is the hardest rare battle and possibly one of the hardest in the game. 
The guests wonít help much, but the enemies will. Theyíll help themselves 
kill you. Itís much harder than Lost Sacred Precincts.

=======================================================================
ZIGOLIS SWAMP
=======================================================================
Rare Battle: Fighters.
Map: There is land on the side while a fallen log and a poison-ridden swamp 
lay in the middle. The swamp is poisonous and will poison you when you step 
in it (at the end of the turn). This means that fighting here is a pure 
waste of time and thereís really nothing else to see here either. West- Goug 
Machine City. East- Lionel.
Rare Enemy Group: Samurai/Archer, Archer/Lancer, Squire/Monk, Knight x2
Guests: None

I actually got into this one, but no further information is known (I rushed 
through it and it didnít take long).

=======================================================================
BARIAUS VALLEY
=======================================================================
Rare Battle: Different Monsters
Map: This is literally the best area to gain levels at in Chapter 2, but 
thatís because itís the ONLY level you can gain levels in when youíre stuck 
at Golgorand. Damn it. Anyhow, thereís a river in the middle and an island 
with a cliff on the south side in the middle of it, while both other sides 
have land and few hills. Itís not that bad of a map, but youíll need to be 
crossing the river a lot, while getting into fights with Pisco Demons and 
Goblins. East- Warjilis. West- Lionel. South- Golgorand Execution Site.
Rare Enemy Group: Yellow Chocobo/Ahriman, Black Chocobo/Plague, Red 
Chocobo/Morbol, Ochu/Tiamat, Morbol/Tiamat
Guests: None

If you get into this one, but donít see any Tiamats, pull off a reset. The 
only reason you need to get to the rare battle is to invite Tiamats to your 
party. One of the strongest non-NPC join units in the game.

=======================================================================
GROG HILL
=======================================================================
Rare Battle: Monks
Map: A flat boardwalk separates the two sides of this map. The other parts 
of the map are the small and non-dangerous hills that you can easily jump 
onto to get higher on the map. Thatís pretty much it. West- Yardow Fort 
City. East- Doguola Pass. South- Lesalia.
Rare Enemy Group: Monk x11
Guests: None

The monks may have low HP and defense, but they exceed in everything else. 
This battle is a pain in the ass, and yes, Iíve actually tried it and barely 
beat it. Theyíre all lined up in a row at the top of the hill.

=======================================================================
YUGUO WOODS
=======================================================================
Rare Battle: Samurais
Map: If youíre planning to gain some levels before going on to Riovanes 
Castle in Chapter 3, this is your opportunity. The map is pretty much plain, 
thereís an undead tree in the middle of the map, and no, you cannot get up 
to the top, so just avoid it. Everything else is rather plain, but make sure 
to bring lots of Phoenix Downs. West- Riovanes Castle. East- Yardow Fort 
City.
Rare Enemy Group: Samurai x7
Guests: None

Can be quite difficult. I didnít find it as difficult as the Ninja battle in 
Araguay Woods though.

=======================================================================
DOGUOLA PASS
=======================================================================
Rare Battle: Humans and Monsters
Map: If youíve played Tactics Ogre, you might notice that this map resembles 
Lanbees Hill. It does, actually, as I can see. I never battle in this map, 
itís kinda rough in the terrain section, and I seem to get into trouble with 
the enemies, too. Oh well, see for yourself. West- Grog Hill. West- Grog 
Hill. East- Bervenia Free City.
Rare Enemy Group: Archer, Black Chocobo, Monk/Time Mage x3
Guests: None

Not too hard either. Make sure you donít have all Monks or all Time Mages, 
otherwise it could turn out into bloodshed.

=======================================================================
FINATH RIVER
=======================================================================
Rare Battle: Pisco Demon and Behemoths
Map: I donít like this map as much as others. Thereís a Hugh Jass river 
flowing in the middle, with a couple of islands in the middle, and the enemy 
usually has the advantage (such as Walk on Water, Feather Boots, or simply 
high ground). Most of the river is in the deepness level of 2, so it may 
take awhile to cross the river without some sort of advantage over it. East- 
Zeltennia. West- Bervenia Free City.
Rare Enemy Group: Pisco Demon, Behemoth x5
Guests: Goblin, Bull Demon x5

Just watch the fight. Behemoths may be stronger than Bull Demons, but due to 
the fact that youíre present, you can help out the guests and win easily. 
You donít need to.

=======================================================================
BED DESERT
=======================================================================
Rare Battle: Magic Users or Fighters
Map: This map is cool. It looks cool and plays cool. Itís mostly flat, 
except for ďinsideĒ the ruins. If you start off inside, you can jump up and 
position your long-range characters on the higher platforms, while the enemy 
will make their way up to you. The sand just slows you down, and thereís no 
reason why youíll need to spend your time on it unless youíre battling 
someone. North- Bervenia Free City. South- Bethla Garrison.
Rare Enemy Group: Knight/Archer, Summoner/Geomancer, Knight/Summoner, 
Archer/Geomancer x2
Guests: None

No need for explanation here. Itís not too hard.

=======================================================================
GERMINAS PEAK
=======================================================================
Rare Battle: Gunners
Map: This is one of the roughest maps in the game. The terrain is a bitch, 
and the enemies you fight are no exception either. Thereís a big peak in the 
middle, which is the center of all long-ranged users. Get someone up there. 
Like I said in my story guide, the battles here are all about taking sides. 
Keep that in mind, although it probably wonít help. North- Zarghidas Trade 
City. South- Poeskas Lake.
Rare Enemy Group: Chemist x3, Mediator x2
Guests: None

This oneís a little messy. The enemies have the Stone/Blaze Guns equipped, 
and theyíre petrified. Weird, huh? It can be a little tough, but if you have 
Blade Grasp on your units, then thereís nothing to worry about. Hide behind 
the peaks too, because thatís one of the only other defenses against guns 
besides Blade Grasp.

=======================================================================
POESKAS LAKE
=======================================================================
Rare Battle: Behemoths
Map: The Lake is frozen, so you can walk on it anytime. The ďlandĒ area will 
remind you of Bed Desert, with a plank sticking out onto the far right of 
the lake. This map can be a little frustrating to navigate, especially when 
you start off at the lake, since you have to climb up to the land. Thereís 
nothing else to see here, either. South- Limberry. North- Germinas Peak.
Rare Enemy Group: Behemoth x3, Dark Behemoth x3, King Behemoth, Wizard
Guests: None

This is one of the harder ones here. The behemoths arenít a huge threat, but 
the Dark and King Behemoths are. The wizard also seems to have strong 
defense, attack, and evade.

=======================================================================
BERVENIA VOLCANO (Optional)
=======================================================================
Rare Battle: Chocobos and Ghosts
Map: There is no reason to go to this map. No reason at all (except for 
maybe getting the Materia Blade for Cloud, but thatís it). You canít cross 
lava unless you have Float on or have Walk on Lava equipped, which is 
useless, since itís only helpful in this battle. If you donít have those 
youíll be stuck on the island (the volcano is on the top left of the map). 
Starting off at that end will give you an advantage of being able to get the 
Materia Blade, but youíll need Jump +3 or Ignore Height. This map opens up 
at the beginning of Chapter 4, serving as a shortcut to Zeklaus and Dorter. 
South- Zeklaus Desert. North- Riovanes Castle.
Rare Enemy Group: Yellow Chocobo, Black Chocobo, Red Chocobo, Ghoul, Ghust
Guests: None

Thereís nothing at all to see here. Move along.

=======================================================================
DOLBODAR SWAMP (Optional)
=======================================================================
Rare Battle: ?
Map: This is one of the most flat-out maps in the game. There are no hills, 
no trees; basically you will find swampy areas and flat land. Itís much 
reminiscent of Zodo Marsh and Bordo Lakeside from Tactics Ogre. Iím serious, 
people. Yep, itís that flat. But then again, Iíve only fought here once. 
This map opens up after you defeat Zalera at Limberry Castle, serving as a 
shortcut to Bethla Garrison and Dorter. West- Bethla Garrison. East- 
Limberry Castle.
Rare Enemy Group: ?
Guests: ?

Havenít fought a rare battle here yet.
=======================================================================

Below are some important things you might want to know:

=======================================================================
INVITE

The Mediatorís invite is quite a useful move, but it may be more useful than 
you think. The 2 only ways to get the harder-to-get jobs in the game is to 
get it the normal and hard way, or just invite them. Simple. Invite them 
when you see them on a random battle, or even a plot battle. Learn many Talk 
Skills from Mediators and set them as secondary abilities, then use them to 
invite the enemies. This works well when you talk about Ninjas and 
Calculators. Go to the rare Lenalia Plateau battle for Calculators and some 
story battles have Ninjas in them. Invite has a low chance of invitation, 
but it's worth it. The characters aren't generic, though, so if you're doing 
the generic character contest up there, you can't use them. However, these 
characters tend to have better stats since they're usually a couple of 
levels higher than you and have better equipment.
=======================================================================
COUNTERATTACKING

Counterattacking... ah. Tactics Ogre had counterattacking everywhere, and it 
reduced the length of some battles. FFT, however, does not have this. In 
fact, there are only three abilities that will let you ďcounterattackĒ:

Counter Tackle: 180JP, learn from Squire. This is a weak Dash-type attacking 
which does low damage and has a chance of pushing the target back one 
square. Can be pretty useful. Almost every monster has this.

Counter: 300JP, learn from Monk. This attack is a basic counter from your 
weapon, ala Tactics Ogreís auto-counter system. Itís quite useful for taking 
out enemies such as knights and monks.

Hamedo: 1200JP, learn from Monk. This isnít really a counterattack, but itís 
close. This will activate the character to attack the target that wants to 
attack him/her. For example, if a knight wants to attack Ramza and Ramza has 
Hamedo on, Ramza will attack the knight first. Plus, the target will NOT 
attack after Hamedo is activated. This doesnít work on monsters.

So what are the chances of these counters to activate? Your Brave Level 
decides it all. If you have 70 Brave, you have a 70% chance of 
countering/Hamedo-ing the target. This means that all of the above abilities 
are only useful to your more offensive teams.

Iíve heard on the FFT board that you can Hamedo a Jump attack from Notti. I 
believe him, but I havenít verified this as of yet.
=======================================================================
HUMANS IN RANDOM BATTLES

As I said in the Invite section above, non-generic characters that are found 
in random battles have better stats and equipment, because of the fact that 
they're relatively higher levels than you. In Chapter 3, you can steal some 
Rune Blades from some of the knights (I got one in Mandalia) or better yet, 
invite the enemy with the good equipment and high levels. This usually works 
when you're around level 40, however. The equipment is worth it though.
=======================================================================
CHOCOBOS

Chocobos are probably the most common monsters in the game, since almost 
every random battle map has them. These chicken-birds can be wusses or 
powerhouses, or just plain annoying. Yellow Chocobos are smart enough to use 
Choco Cure on themselves to heal up, and will usually do it in groups of 
other wounded monsters. Black Chocobos have low HP and other statuses, but 
tremendous attack and magic power. Their Choco Ball can do 250+ HP on you in 
Chapter 4! Red Chocobos are the best overall; their Choco Meteor has a 100% 
chance of hitting ANYTHING. They have better statuses, too. A good way to 
get Chocobos without Mediators is to save Boco the Chocobo in Araguay Woods 
(Battle #12) in Chapter 2. If you keep him in your party, he will hatch many 
eggs that can later turn out to be Black and Red Chocobos. When I played 
through this game the first time, I kept two Red Chocobos in my party all 
the time after the battle in the Slums of Goug (Battle #17). I advise you, 
though, not to do that. Itís not a bad idea, but it doesnít make the game 
easier in any way. Besides, I really sucked on my first time playing this 
game.
=======================================================================
KNIGHT SWORDS

There is no way to buy Knight Swords. You have to acquire, and the only 
Chapter you can do this at is Chapter 4. You can steal, poach, or find them. 
Or, you can un-equip Orlandu and Meliadoulís initially equipped Knight 
Swords and put it on other units. More in the Weapons Section...
=======================================================================
TELEPORT

This skill allows you to increase your move range by a lot. You can move 
almost anywhere on the map with this. However, if you try to move farther 
than your regular move stat, you will tend to fail. Every square after that 
decreases your success by 10%. For example:

   xxx
  xmmm
xmmmm
xmmmmc
xmmmm
  xmmm
   xxx

Letís say ďCĒ represents the character with teleport, ďMĒ represents his/her 
move range, and ďXĒ represents his extended range with Teleport. Anytime you 
try to go to the X in the example, you have a 90% chance of getting there. 
The next X nets you an 80% chance, and so forth.
=======================================================================
FALL DAMAGE

Your jump level calculates fall Damage. Like this:

Fall Damage = ({[Distance Ė Jump] * 0.1} * Max HP)

So, for example:

Top = 16 (height level)
Distance = 10 (bottom is 6)
Jump = 4 (characterís Jump Level is 4)
Max HP = 156/156

({[10 Ė 4] * 0.1} * 156)
(0.6 * 156)
93.6 = Fall Damage

The fall would shave off 93-94 HP off of that character.

I am certain that formula is wrong, though.
=======================================================================
LANCER JUMP TIME

Lancer land down at the target at a random time. To calculate which time, 
just look at the formula below:

50/Lancer Speed rounded.

Any extra speed-increasing SPELLS wonít do anything, while speed-increasing 
equipment (such as Sprint Shoes) will.
=======================================================================
WEATHER

The statistics below are probably incorrect, but bear with me. These occur 
in the outside only:

Blue Background (Afternoon): No Change
Blue Background with Green Side (Grassy Areas): No Change
Blue Background with Yellow Side (Barren Areas): Maybe Fire?
Light Gray Background: Wind Advantage?
Dark Gray Background (Night): Wind Advantage?
Sprinkles: Water Advantage?
Rainy Afternoon: Water Advantage?
Dark Gray Background with Rain: Water Advantage?
Thunderstorms (any): Bolt Spells Advantage
Sunset: No Change
=======================================================================
MATH SPELLS

Best spells to use along with Math: Fire, Fire 2, Fire 3, Bolt, Bolt 2, Bolt 
3, Ice, Ice 2, Ice 3, Esuna, Cure 3, Demi, Doubt Faith, Raise, Regen, 
Mbarrier, Innocent, Shell, Protect, Donít Act, Donít Move, Float, Haste, 
Slow, Yell, Cheer Up

But thatís just my opinion.
=======================================================================
GROG HILL

An easy way to beat the story battle here is to move Mustadio up front and 
attack. Keep resetting until the enemies bunch themselves up, then use Bolt 
4 on them to kill them all or leave one or two standing with low HP.
=======================================================================

CREDITS:
-----------------------------------------------------------------------
Kantolin (The Goblin Master): Input from his monster analyses...

Wiseone444: Like always, giving me pointers and inspiring me to write this.

CJayC: For posting this FAQ up.
-----------------------------------------------------------------------

BTW, if you e-mail me, you wonít get a reply. Ever. Unless you know my new 
e-mail address.