.......................................................(79 Character Width)....
            ____________
           /           / __ __ __ ______ __      ______________________
          /   ________/|/ / // |/ // __  // /     /                     /|
         /   /|||||||||/ / //    // /_/ // /__   /________________     /|/
        /           /|  /_//_/|_//_/-/_//____/   ||||||||||||||||/    /|/
       /   ________/|/ ______ __ __ _____ ______ ______ __  __  /    /|/
      /   /|||||||||/ / __  // |/ //_  _// __  //  ___// /_/ / /    /|/
     /   /|/         / /_/ //    /  / / / /_/ //___  //_  __/ /    /|/
    /___/|/         /_/-/_//_/|_/  /_/ /_/-/_//_____/  /_/   /    /|/
 ___|||||/__________________________________________________/    /|/____
-----------------------------------------------------------/    /|/----
                   F A Q / W A L K T H R O U G H          /____/|/
                                        - v1.6 -          ||||||/

Unpublished Work Copyright 2001-2003 Arct!c / Ramon Gutierrez

Version 1.6 (05/17/03 - 12/27/03)
Version 1.5 (05/23/02 - 08/13/02)
Version 1.4 (05/07/02 - 05/20/02)
Version 1.3 (04/25/02 - 05/01/02)
Version 1.2 (04/14/02 - 04/20/02)
Version 1.1 (12/10/01 - 02/15/02)
Version 1.0 (11/07/01 - 11/30/01)

This document is copyright (c) 2001-2003 Arct!c (taidouhen@hotmail.com)
Best Viewed with Wordpad at 1024 x 768 pixels
Set to "Small Fonts" in the Advanced tab of the Settings tab under Display
Properties. Use (Ctrl+F) to input keywords (explained below) for quick
browsing through this FAQ.
============================================================
: Introduction
------------

1.6 - *sigh*...I don't even know why I've updated this yet again. 1.5 was
supposed to be the final version, but alas, I've put this off long enough. Yes
I know it's long overdue, but hey, better late then never! I've fixed a lot of
typos, added some obvious points I missed out in earlier versions...which have
been pointed out quite a lot of times by a lot of people. Well, anyway, having
said that, enjoy the FAQ as it is. I don't feel like updating this EVER again.
Plus, I'm sick of receiving countless emails concerning this FAQ, that I don't
even reply anymore. Sorry if it may sound impolite, but really, if you know
the feeling of getting, say, a dozen emails a DAY, all with "FF7" in the
subject....you know what I mean. However, that doesn't mean I hate you all for
sending me feedback. That's all good, I appreciate it, so don't hesitate if
you have something USEFUL to comment on/ask about, which is not mentioned
anywhere on this guide. This is probably just another stepping stone towards
that nice shiny final version, but hey, we never know...things happen, heh.

------------

Heh, title has been changed to the traditional FAQ/Walkthrough. Nope, this FAQ
is not here to offend newbies, it is to offer advice and help in tricky parts
of the game. It isn't essentially a walkthrough or listing (well, actually
there is a short walkthrough and some lists), but it is kinda like a strategy
guide. This is basically to decrease pointless questions in the GameFAQs FF7
board ^_^ , and to stop rants about this game being too difficult, which is
obviously false. All I want to do is to make this game much easier to
understand to more people, so they can enjoy the real fun this amazing game
brings. Many of the rumors listed here were taken from the GameFAQs message
board. I hope this FAQ will help you (yes, you) understand the game for what
it really is: an deep, enjoyable RPG....with an outstanding replay value!

*WARNING: THIS DOCUMENT CONTAINS MAJOR SPOILERS, SO READ AT YOUR OWN RISK...*

============================================================
: Font Spacing Check
------------

Check please if the numbers and dots align. If not, then switch to a monospaced
font to properly view this document.

1234567890
..........

The default Wordpad font (Courier New) is most suited for viewing this
document, as it is the font that was used during the writing and editing.

============================================================
: Keyword System
------------

As of Version 1.1, a new keyword system has been included in this document,
with its purpose being to allow users to search for specific information using
the (Ctrl+F) function with relative ease. In addition to the conventional Find
function, this keyword system is used at the start of chapters and subsections.
Check the "Contents" section for a list of keywords, corresponding to the
aligned chapters/subsections. To make use of this keyword system, press
(Ctrl+F), then type in the ff. string:

^[Keyword]

Where [Keyword] is replaced with the corresponding keyword of the chapter or
subsection of your choice. Then, press Enter, and Wordpad will bring you to the
weapon list for Yuffie. Note that you shouldn't drop the "^" symbol or your
search will end up in the "Contents" section or in some other part of the FAQ.

============================================================
: Version History
------------

1.6  - Fixed numerous typos.
     - Misinformation corrections.
     - Slightly updated Emerald/Ruby Weapon information.
     - Added Materia list to Appendix.
     - Included alternate way to get Magic Counter (thanks to shadow411).
     - Added weapon listing HIT/ATK % (Can't believe I forgot that....-_-;;)
     - Added Safer Sephiroth strategy.
     - Other random, minor fixes.

1.5  - Added "Quick Escape Gain" Materia combo.
     - New information on the "Northern Crater Duping Trick" section.
     - Inserted various bits of missed information.
     - Edited a few Materia combos.
     - Added "Everyone's Grudge" damage calculation in the "FAQ" section.
     - Redone "How do I get a Gold Chocobo" section. It's now step-by-step.
     - More info. on Emerald/Ruby Weapon attacks.
     - Redone Bizzaro Sephiroth/Safer Sephiroth strategy.

1.4  - A few minor corrections (thanks to SineNomine).
     - Redid a few ascii art titles.
     - Removed individual character ascii art.

1.3  - MAJOR formatting changes (79 character width).
     - Removed Damage Calculations section (too inaccurate).
     - Added Defense Calculations section (thanks to Terence).
     - Added a few new themed Materia setups.
     - Took out GameFAQs FF7 Message Board Posting Tips (off topic).
     - Deleted Rumors FAQ (sorry guys, but off topic).

1.2  - Updated Yuffie's Quick-Morphing Materia Combo (now even more useful).
     - Updated "Speed Square" section with more secret targets.
     - Added a few tidbits of info to the "Quick Guide" section.
     - Updated stuff on gaining new Limit Breaks (many thanks to GideonD).
     - Document uploading permission included in Disclaimer.
     - Added a Speed Square challenge in "Game Challenges" section.
     - Updated information on the Northern Crater item duping trick.
     - Fixed numerous typos (Including Beast Dance to Berserk Dance O_o).


1.1  - More complete "Quick Guide" section.
     - Implemented a new "Keyword" system (for easier searching).
     - Included more technical info. on Cait Sith's Dice Limit Break.
     - Modified line spacing between sections (for easier reading).
     - Fixed numerous typos.
     - Updated Status Effects section.
     - Added a few basic Materia combos.
     - Moved "Game Challenges" subsection to "Replay" section.
     - Added "Themed" Materia setups.
     - Added "Replay" section (Side-Quests, Mini-Games).
     - Included new info on Vincent's Chaos Manual/Death Penalty.
     - Included Sephiroth's weapon info.
     - Added "Armor Listing" section.      \
     - Added "Accessory Listing" section.  |------"Appendix" section.
     - Added "Item Listing" section.       /
     - Included more stuff in the "FAQ" section of the Newbie FAQ.

1.0  - First Version.
     - Finished (11/30/01)


The very LATEST version may be found at the ff. sites:

GameFAQs (www.gamefaqs.com)
NeoSeeker (www.neoseeker.com)
GameWinners (www.gamewinners.com)
The Dungeoneers Guild (www.vaix.net/~gideond)
[DC3] (www.deathcorps.net)

I can guarantee that these sites are always up to date with this FAQ, so
always check those sites for the latest updates.

============================================================
: Contents
------------
(Keywords are in brackets "[]")

----
I. Understanding FF7 [FF7]

 -> Story [SY]

 -> Characters [CH]
    -> Cloud Strife [CS] [CSB] [CSW]
    -> Tifa Lockheart [TL] [TLB] [TLW]
    -> Barret Wallace [BW] [BWB] [BWW]
    -> Aeris Gainsborough [AG] [AGB] [AGW]
    -> Cid Highwind [CW] [CWB] [CWW]
    -> Red XIII [R13] [R13B] [R13W]
    -> Cait Sith [CA] [CAB] [CAW]
    -> Yuffie Kisaragi [YK] [YKB] [YKW]
    -> Vincent Valentine [VV] [VVB] [VVW]
    -> Sephiroth [SPH] [SPHW]

 -> Mechanics [MCH]
    -> Basic Control Layout  [CTRL]
    -> Legend [LG]
    -> Character Stats [CHST]
    -> Status Effects [STEF]
    -> Defense Calculations [DEFC]
    -> Understanding Evade % and Defense [EVA]
    -> Materia Stat Effects [MAST]

----
II. Newbie FAQ [NWB]

 -> Quick Guide [WK]
      [Disc 1]
    -> Midgar, Sector 1 Reactor - Scorpion Duel [1-A]
    -> Midgar, Sector 5 Reactor - Beat the Air Buster! [1-B]
    -> Midgar, Wall Market - Choosing Don Corneo's Date [1-C]
    -> Midgar, Sewers - Defeat Aps! [1-D]
    -> Midgar, Sector 7 Pillar - Reno/Pyramid Strategy [1-E]
    -> Midgar, Wall Market - Climbing the Long Wire [1-F]
    -> Midgar, Shinra Building - To go, or not to go? [1-G]
    -> Midgar, Shinra Building - A Few Neat Items [1-H]
    -> Midgar, Shinra Building - Domino's Password/Coupon Maze [1-I]
    -> Midgar, Shinra Building - Midgar Model Puzzle [1-J]
    -> Midgar, Shinra Building - Beat the Lab Experiment! [1-K]
    -> Midgar, Shinra Building - Trouble at the Elevator! [1-L]
    -> Midgar, Shinra Building - Cloud VS Rufus [1-M]
    -> Midgar - Highway Rush! [1-N]
    -> Midgar - Defeat the Motor Ball! [1-O]
    -> Midgar Area - Stealing Items [1-P]
    -> Kalm Town - A Few Free Items [1-Q]
    -> Chocobo Farm - Getting the Choco/Mog Materia [1-R]
    -> Grasslands Area - Catching a Chocobo [1-S]
    -> Marsh Area - Beat Midgar Zolom, learn Beta in Disc One [1-T]
    -> Fort Condor - Invasion!! [1-U]
    -> Junon Town - Bottomswell/Waterpolo Strategy [1-V]
    -> Junon Town - Jumping Dolphins! [1-W]
    -> Junon Town - Marching Parade [1-X]
    -> Junon Town - Platoon Display [1-Y]
    -> Shinra Boat - Item Checklist [1-Z]
    -> Shinra Boat - Sephiroth and JENOVA*Birth [1-AA]
    -> Costa del Sol - Cloud's Villa, Free Stuff! [1-AB]
    -> Costa del Sol - Returning to Junon [1-AC]
    -> Mt. Corel - Treasure Nest [1-AD]
    -> Mt. Corel - (Partly) Hidden Area [1-AE]
    -> Gold Saucer - Cait's Fortune [1-AF]
    -> Desert Prison - Open Treasure Chest, Test Zero [1-AG]
    -> Desert Prison - Dyne VS Barret [1-AH]
    -> Gold Saucer - Ramuh Materia, Chocobo Racing! [1-AI]
    -> Gold Saucer Area - Buggy Controls [1-AJ]
    -> Gongaga Town - Reno...and Rude! [1-AK]
    -> Gongaga Town - Titan Materia, Power Sources [1-AL]
    -> Cosmo Canyon - Broken Buggy [1-AM]
    -> Cave of the Gi - Added Effect/No slipping on Oil Slicks! [1-AN]
    -> Cave of the Gi - Beat Gi Nataak in one hit! [1-AO]
    -> Nibelheim - Tifa's Piano, Clones [1-AP]
    -> Nibelheim - The Secret Safe and the Basement [1-AQ]
    -> Mt. Nibel - Down the Pipes, Trine/Materia Keeper [1-AR]
    -> Sleeping Forest - Kjata Materia [1-AS]
    -> Gold Saucer - Battle for the Keystone! [1-AT]
    -> Gold Saucer - On a Date! [1-AU]
    -> Gold Saucer - Catch that Spy! [1-AV]
    -> Temple of the Ancients - Old Man Running [1-AW]
    -> Temple of the Ancients - The Three Guardians [1-AX]
    -> Forgotten City - JENOVA*Life [1-AY]

      [Disc 2]
    -> Icicle Inn - Snowboarding [2-A]
    -> Gaea's Cliff - Maze of Ice....and Materia [2-B]
    -> Gaea's Cliff - Frostbite! [2-C]
    -> Gaea's Cliff - Freezing Climb [2-D]
    -> Inside Gaea's Cliff - Secret Ribbon [2-E]
    -> Inside Gaea's Cliff - Defeat the Schizo! [2-F]
    -> Whirlwind Maze - The "Coveted" Earth Mallet [2-G]
    -> Whirlwind Maze - JENOVA*Death [2-H]
    -> Upper Junon - Gas Chamber, Yuffie, and some Slap-Happy Fun! [2-I]
    -> Mideel - Contain Materia, Curse Ring [2-J]
    -> Mideel Area - Quadra Magic without a Chocobo [2-K]
    -> Fort Condor - Huge Materia Mission 1 + Phoenix Materia [2-L]
    -> Mt. Corel - Huge Materia Mission 2 + Ultima Materia + Catastrophe [2-M]
    -> Mideel - Ultimate Weapon, Cloud's Head [2-N]
    -> Junon - Huge Materia Mission 3 + Valuable Stuff [2-O]
    -> Rocket Town - Huge Materia Mission 4 [2-P]
    -> Forgotten Capital/Underwater - The Key to the Ancients [2-Q]
    -> Midgar Area - Diamond Weapon [2-R]
    -> Junon Crater/Cosmo Canyon - Ultimate/Ultima Weapon [2-S]
    -> Midgar, Sector 8 Underground - The Turks + W-Item Materia [2-T]
    -> Midgar, Shinra Building - Return for more Items! [2-U]
    -> Midgar - Materia Jammer!! [2-V]
    -> Midgar, Sister Ray - Missing Missing Score!! [2-W]
    -> Midgar, Sister Ray - Hojo's Revelations [2-X]

      [Disc 3]
    -> Northern Crater - General Information [3-A]
    -> Northern Crater - Jenova and Sephiroth [3-B]

 -> FAQ [FAQ]

----
III. General Information [GI]

 -> Materia Combos [CMB]
 -> Emerald Weapon Strategy [EWP]
 -> Ruby Weapon Strategy [RWP]
 -> Ultimate Weapon Strategy [UWP]
 -> Diamond Weapon Strategy [DWP]

----
IV. Replay [RP]

 -> Side-Quests [SQ]
    ->Wutai Side-Quest [WSQ]
    ->The Ancient Forest [AF]
    ->Materia Caves [MCV]
    -> Cactus Island [CI]

 -> Mini-Games [MG]
    -> Wonder Square [WOS]
    -> Battle Square [BAS]
    -> Chocobo Square [CHS]
    -> Speed Square [SPS]
    -> Fort Condor Mini-Battles [FCB]

 -> Game Challenges [GCH]

----
V. Appendix [APX]

 -> Materia Listing [MTL]
 -> Armor Listing [ARL]
 -> Accessory Listing [ACL]
 -> Item Listing [ITL]

----
VI. Credits [CD]

 -> Copyright Notice/Disclaimer [DC]
 -> Credits [CC]

 ___
/ I \_______________________________________________________
============================================================
<^FF7>

U N D E R S T A N D I N G
   ____   ____   ____
  / __/  / __/  /_  /
 / __/  / __/    / /
/_/INAL/_/ANTASY/_/

============================================================
: Story  <^SY>
------------

The main plot of Final Fantasy VII focuses on a member of an elite military
organization known as SOLDIER, named Cloud Strife. He struggles with his past
and his memories, constantly getting tangled in a web of confusion over
himself. He later leaves SOLDIER and joins a terrorist group called AVALANCHE,
who fight against the Shinra Conglomerate, the organization responsible for
SOLDIER. Shinra uses powerful reactors to suck Mako energy, a new cheap
efficient energy source, from the planet, which is actually the life source of
all living things, thus, destroying life near the reactors. AVALANCHE is
headed by a gruff man named Barret Wallace, who despises the Shinra and swears
at them with the gun-implant in his arm. Biggs, Wedge, Jessie and Tifa
(Cloud's childhood friend, has strong feelings for him) are also members of the
rebel group. As the game progresses, you meet characters such as Red XIII, a
lab specimen of Professor Hojo, the head of science of Shinra. Cid, a pilot and
mechanic who dreams of flying into space. Aeris, a girl from the race of
Ancients, the original inhabitants of the planet Earth, who also has feelings
for Cloud, and will play a key part in the final part of the whole plot of this
game (I won't spoil it for you). Yuffie, a ninja girl who is obsessed with
Materia. Cait Sith, a giant stuffed moogle who has an ulterior motive, and
Vincent, a former member of the Turks, an elite sect of Shinra, who apparently
blames himself for his dark past. As the game progresses, the fight against
Shinra turns into a fight for the very life of the planet, as the game's main
villain, Sephiroth, is introduced. He and Cloud share memories of their past,
except that Cloud denies them because he considers himself as weak in
comparison to his old friend Zack, who was a member of SOLDIER along with
Sephiroth. Many surprising and sometimes shocking truths about Cloud's past are
revealed as you play the game, and eventually, Cloud finds his true self and
frees himself from his illusionary world, created with his own made-up
memories. Sephiroth then betrays Cloud and burns Nibelheim, Cloud's hometown,
into ashes, destroying all that was left of his past....or so he thought.
Cloud, blinded by rage, then defeats Sephiroth and plunges him into a basin of
pure Mako energy. It was recorded that Sephiroth died that day. However, he has
now emerged again, with his "mother", Jenova, the "Crisis from the Sky", to
assume what he calls his rightful place as God of the world, and to bestow upon
Jenova what he claims was rightfully hers. Eventually, a powerful spell is cast
upon the Earth, and it is up to you to stop it, save the world, and destroy
Sephiroth and all evil once and for all...



============================================================
: [Characters]  <^CH>
------------

The entire game contains 9 playable characters.
Sephiroth is also playable for a moment in Cloud's flashback (Disc 1).
Character info, Limit Breaks, and weapon listings for all the characters are
listed here.


------------
: Cloud Strife  <^CS>
------------
Age: 21 Years Old
Height: 5'7"
Hometown: Nibelheim
Weapon: Two-Handed Sword

A former soldier of Shinra, currently a member of AVALANCHE. He is basically
the main character of the game, who is a permanent member of your three-person
main party (except at one point in the game). He initially appears uncaring and
unconcerned, only interested in his next job's pay. But later on, he is
revealed to be a very different person, whose main purpose becomes the settling
of everything with Sephiroth, whom he shared his past with, and the ultimate
battle for the fate of the planet. His Buster Sword, previously owned by his
friend Zack, can slice anything in two. Cloud is very good at any field. He has
very high initial Physical-ATK and MAG-ATK, so you may want to balance his
abilties. Personally, I use him as a main physical attacker, but it's up to
you.

------------
: Limit Breaks  <^CSB>

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Braver              : Cloud jumps high and slashes one opponent.         :
:                     :                                                    :
: Cross-Slash         : Cloud dashes and slashes one opponent three times, :
:                     : sometimes paralying the target. Note that this     :
:                     : attack only hits once, only the animation shows 3. :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Blade Beam          : Cloud releases a wave of energy to one opponent    :
:                     : with his sword, which then diffuses and hits all   :
:                     : remaining opponents for half the damage of the     :
:                     : initial hit.                                       :
:                     :                                                    :
: Climhazzard         : Cloud dashes forward and stabs one opponent, then  :
:                     : jumps up extremely high, causing major damage.     :
----------------------------------------------------------------------------
: Level 3                                                                  :
----------------------------------------------------------------------------
: Meteorain           : Cloud spins his sword, then jumps up and releases  :
:                     : a barrage of meteorites at all opponents, causing  :
:                     : multiple hits for moderate damage.                 :
:                     :                                                    :
: Finishing Touch     : Cloud spins his sword at high velocity, creating a :
:                     : whirlwind, which then hurls at all opponents,      :
:                     : blowing them away from the battle. Any enemies     :
:                     : cannot be instantly killed or eliminated drop back :
:                     : down to the ground for moderate damage. For bosses :
:                     : this is not very useful, as they can't be blown.   :
----------------------------------------------------------------------------
: Level 4                                                                  :
----------------------------------------------------------------------------
: Omnislash           : Cloud readies himself and his sword, then quickly  :
:                     : rushes at his opponents and delivers 14 seriously  :
:                     : damaging blows at all opponents, then jumps up     :
:                     : Braver-style, then slashes once more. 15 hits      :
:                     : total for extreme damage each. The highest damage  :
:                     : possible if all hit for 9999 damage is 149985HP!!  :
:---------------------:----------------------------------------------------:
: Manual              : Win Cloud's LV4 manual from the Gold Saucer's      :
:                     : Battle Square for 64000BP early on in Disc 1,      :
:                     : 51200BP later on in Disc 1, and 32000BP in Discs 2 :
:                     : and 3.                                             :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^CSW>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: Buster Sword    : 18  : 2c     : x1 : Initially equipped                    :
: Mythril Saber   : 23  : 2c, 1s : x1 : Kalm weapon store (1000)              :
: Hardedge        : 32  : 2c, 2s : x1 : Junon alleyway weapon store (1500)    :
:                 :     :        :    : Steal from the SOLDIER:3rd enemies on :
:                 :     :        :    : the 67th and 68th floors of the       :
:                 :     :        :    : Shinra Bldg                           :
: Force Stealer   : 36  : 3s     : x2 : Given by Rufus at Junon during drill  :
:                 :     :        :    : for getting 100+ points. Buy at the   :
:                 :     :        :    : North Corel weapon store (2200)       :
: Butterfly Edge  : 39  : 4c     : x1 : Cosmo Canyon Tiger Lily weapon store  :
:                 :     :        :    : (2800)                                :
: Rune Blade      : 40  : 4s     : x2 : Chest on first mountain in Mt. Nibel  :
:                 :     :        :    : Buy from the Junon alleyway weapon    :
:                 :     :        :    : store (Discs 2-3 only, 3800)          :
: Enhance Sword   : 43  : 8c     : x1 : Chest in Gaea's Cliff. But at the     :
:                 :     :        :    : Junon alleyway weapon store (Discs 2-3:
:                 :     :        :    : only, 12000)                          :
: Murasame        : 51  : 4c, 1s : x1 : Wutai weapon store (6500)             :
: Yoshiyuki       : 56  : 2s     : x1 : Given by old man staring up at rocket :
:                 :     :        :    : in Rocket Town. Talk to him several   :
:                 :     :        :    : times for him to give it to you.      :
: Organics        : 62  : 4c, 2s : x1 : Icicle inn weapon store (12000)       :
: Nail Bat        : 70  : None   : x0 : Chest in basement of the Temple of the:
:                 :     :        :    : Ancients after beating both Ancient   :
:                 :     :        :    : Dragons. Buy from the 3rd weapon store:
:                 :     :        :    : in Junon (Discs 2-3 only, 2800)       :
: Crystal Sword   : 76  : 6c     : x1 : Mideel weapon store (18000)           :
: Apocalypse      : 88  : 3s     : x3 : Chest near exit of Ancient Forest     :
: Heaven's Cloud  : 93  : 6s     : x1 : Chest, hallway in the sunken Gelnika  :
: Ragnarok        : 97  : 6c     : x1 : Win after beating Proud Clod in Midgar:
:                 :     :        :    : raid at end of Disc 2                 :
-------------------------------------------------------------------------------
: Ultima Weapon   : 100 : 8c     : x0 : Win after defeating Ultimate Weapon in:
:                 :     :        :    : Cosmo Canyon near the end of Disc 2   :
:                 :     :        :    : (he won't escape, he will die).       :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : Powers up if Cloud's HP is at MAX. Damage depends on      :
:                 : Cloud's HP/Max HP. When Cloud is damaged, attack power    :
:                 : decreases, but is regained as HP is restored.             :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Buster Sword    : 96    :
: Mythril Saber   : 98    :
: Hardedge        : 98    :
: Butterfly Edge  : 100   :
: Force Stealer   : 100   :
: Murasame        : 100   :
: Nail Bat        : 100   :
: Yoshiyuki       : 100   :
: Heaven's Cloud  : 100   :
: Organics        : 103   :
: Crystal Sword   : 105   :
: Ragnarok        : 105   :
: Enhance Sword   : 107   :
: Rune Blade      : 108   :
: Apocalypse      : 110   :
: Ultima Weapon   : 110   :
---------------------------


------------
: Tifa Lockheart  <^TL>
------------
Age: 20 Years Old
Height: 5'4"
Hometown: Nibelheim
Weapon: Gloves

Born and raised in the humble town of Nibelheim along with Cloud, Tifa shares
her past with him, entertwining their memories during childhood into powerful
bond. Cloud promised as a young boy to her that he would protect her when he
becomes a member of SOLDIER, and she remembered his promise even until they
cross paths once again as comrades in AVALANCHE. She is currently also a
member of the rebel group. She owns a bar called 7th Heaven, which is also
actually the headquarters of AVALANCHE, in the slums of Sector 7 in Midgar. She
has strong feelings for Cloud, but has trouble expressing herself to him. Her
father was killed by Sephiroth. She is skilled in martial arts and prefers to
fight hand to hand. You can also let her use magic, but her physical
capabilities are far superior.

------------
: Limit Breaks  <^TLB>

NOTE: Tifa's Limit Break system is based on slots. For every break learned, she
gains a new slot. She can perform all her breaks in one go if each slot choice
is successful. Each of thse slots have the choices "Miss", "Hit, and "Yeah!".
If you get a Miss, you do not perform that break. Hit performs that break with
normal damage. Yeah! executes the break with increased damage. Each slot added
increases the difficulty in getting Hit's and Yeah!'s.

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Beat Rush           : Tifa dashes at one opponent and delivers a 3-hit   :
:                     : punch combo. Note that this attack only counts as  :
:                     : one hit.                                           :
: Somersault          : As the name suggests, Tifa performs a somersault at:
:                     : one opponent.                                      :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Waterkick           : Tifa performs a sweeping kick at one opponent.     :
: Meteodrive          : Tifa does a reverse-suplex maneuver on one enemy.  :
----------------------------------------------------------------------------
: Level 3                                                                  :
----------------------------------------------------------------------------
: Dolphin Blow        : Tifa calls a dolphin out and simultaneously        :
:                     : delivers an uppercut to one opponent.              :
: Meteor Strike       : Tifa grabs one opponent, leaps high into the air,  :
:                     : then slams it back down for high damage.           :
----------------------------------------------------------------------------
: Level 4                                                                  :
----------------------------------------------------------------------------
: Final Heaven        : Tifa charges up her strength, then unleashes a     :
:                     : powerful blast of energy at one opponent. At high  :
:                     : enough levels, with the Premium Heart, you can be  :
:                     : sure this move does 9999 damage when at "Hit".     :
:---------------------:----------------------------------------------------:
: Manual              : Get it from the piano in Tifa's House (Nibelheim)  :
:                     : in Discs 2 or 3 by playing the Highwind theme      :
:                     : X, Sq, Tri, R1+Tri, R1+Sq, X, Sq, Tri, R1+X, Cir,  :
:                     : X, Sq, Tri. A note from Zangan will pop out,       :
:                     : explaining what happened to Nibelheim after the    :
:                     : fire, and you will get the Final Heaven Manual.    :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^TLW>

NOTES: Master Fist powers up when Tifa has any negative status ailment.
       Powersoul powers up when Tifa has is in NRDTH (critical) status.

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: Leather Glove   : 13  : 1s     : x1 : Initially equipped                    :
: Metal Knuckle   : 18  : 2c     : x1 : Wall Market Gun and Machine shop (320):
: Mythril Claw    : 24  : 2c, 1s : x1 : Kalm weapon store (750). Junon        :
:                 :     :        :    : alleyway weapon store (750)           :
: Work Glove      : 24  : None   : x0 : Path VI of clock in the Temple of the :
:                 :     :        :    : Ancients                              :
: Motor Drive     : 27  : 3s     : x2 : Villa basement in Costa Del Sol       :
: Powersoul       : 28  : 4s     : x2 : Chest near Materia Keeper in Mt. Nibel:
: Platinum Fist   : 30  : 4s     : x2 : Black clone, Tifa's house, Nibelheim  :
: Grand Glove     : 31  : 2c, 2s : x1 : Junon alleyway weapon store (1200)    :
: Tiger Fang      : 38  : 4c     : x1 : Cosmo Canyon Tiger Lily weapon store  :
:                 :     :        :    : (2500)                                :
: Master Fist     : 38  : 6s     : x1 : Chest in shop in Shinra Building only :
:                 :     :        :    : openable during the raid in Disc 2    :
: Kaiser Knuckle  : 44  : 2c, 6s : x1 : Chest in Whirlwind Maze               :
: Diamond Knuckle : 51  : 4c, 1s : x1 : Wutai weapon store (5800)             :
: Dragon Claw     : 62  : 6c     : x1 : Icicle Inn weapon store (10000)       :
: Crystal Glove   : 75  : 6c     : x1 : Mideel weapon store (16000)           :
: God's Hand      : 86  : 4c     : x1 : Win after beating Carry Armor in the  :
:                 :     :        :    : Junon underwater reactor              :
-------------------------------------------------------------------------------
: Premium Heart   : 99  : 8c     : x0 : Small hut marked "Shop" in Wall Market:
:                 :     :        :    : (the one with a computer glitch trap).:
:                 :     :        :    : Access the computer during the raid in:
:                 :     :        :    : Disc 2 to receive this weapon.        :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : The more full Tifa's Limit Break Gauge is, the more damage:
:                 : this weapon does.                                         :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Leather Glove   : 99    :
: Metal Knuckle   : 102   :
: Mythril Claw    : 106   :
: Motor Drive     : 106   :
: Powersoul       : 106   :
: Platinum Fist   : 108   :
: Master Fist     : 108   :
: Grand Glove     : 110   :
: Tiger Fang      : 110   :
: Kaiser Knuckle  : 110   :
: Diamond Knuckle : 112   :
: Premium Heart   : 112   :
: Dragon Claw     : 114   :
: Work Glove      : 114   :
: Crystal Glove   : 115   :
: God's Hand      : 255   :
---------------------------


------------
: Barret Wallace  <^BW>
------------
Age: 35 Years Old
Height: 6'4"
Hometown: North Corel
Weapon: Gun-Arm Implant

His hometown destroyed by Shinra, his wife killed as well, Barret seeks revenge
against the evil corporation. He fights for the life of the planet as the
leader of AVALANCHE. He also struggles to protect his daughter and tries to
allow her to live a normal life. He is a stocky man with a mean attitude.
However, he later reveals his sensible side. He protects Aeris because she
saved his daughter Marlene during an incident with the Shinra. His arm got shot
during an encounter with Shinra soldiers, and replaced his prosthetic arm with
a gun, waiting to pay Shinra back. Best used as a physical attacker.

------------
: Limit Breaks  <^BWB>

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Big Shot            : Barret charges up his gun and releases a ball of   :
:                     : red energy at one opponent for light HP damage.    :
: Mindblow            : Barret charges up his gun and releases a ball or   :
:                     : blue energy at one opponent for light MP damage.   :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Grenade Bomb        : Barret aims his gun and fires a grenade at all     :
:                     : opponents. The explosion hits for medium damage to :
:                     : all opponents.                                     :
: Hammerblow          : Barret dashes at one opponent and slams it with    :
:                     : his arm, knocking it completely out of the battle. :
:                     : If the opponent cannot be eliminated, it takes no  :
:                     : damage, rendering this move completely useless.    :
----------------------------------------------------------------------------
: Level 3                                                                  :
----------------------------------------------------------------------------
: Sattelite Beam      : Barret paints laser targets on his enemies,        :
:                     : calling forth lasers (probably from a sattelite)   :
:                     : from space doing moderate damage to all targets.   :
: Ungarmax            : Barret goes berserk (just an expression..) and     :
:                     : fires 18 rounds at all random targets.             :
----------------------------------------------------------------------------
: Level 4                                                                  :
----------------------------------------------------------------------------
: Catastrophe         : Barret charges energy in his gun-arm, jumps high   :
:                     : and blasts all opponents with a massive beam of    :
:                     : energy hitting random targets 10 times.            :
:---------------------:----------------------------------------------------:
: Manual              : After the Corel Huge Materia mission (successful or:
:                     : not), go to the house that is below the inn where  :
:                     : you wake up, then talk to the person in black to   :
:                     : receive Barret's LV4 manual.                       :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^BWW>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: Gatling Gun*    : 14  : 1s     : x1 : Initially equipped                    :
: Assault Gun*    : 17  : 2c     : x1 : Win after beating Guard Scorpion in   :
:                 :     :        :    : Mako Reactor #1                       :
: Cannon Ball     : 23  : 2c, 1s : x1 : Kalm weapon store (950)               :
: W Machine Gun*  : 30  : 3s     : x2 : Chest in railroad tracks in Mt. Corel :
: Atomic Scissors : 32  : 2c, 2s : x1 : Junon alleyway weapon store (1400)    :
: Enemy Launcher* : 35  : 2c, 3s : x1 : Chest in Shinra Mansion in Nibelheim  :
: Drill Arm       : 37  : 4s     : x2 : Chest in Cid's house in Rocket Town   :
: Heavy Vulcan*   : 39  : 4c     : x1 : Cosmo Canyon Tiger Lily weapon store  :
:                 :     :        :    : (2700)                                :
: Chainsaw        : 52  : 4c, 1s : x1 : Wutai weapon store (6300)             :
: Solid Bazooka*  : 61  : 8c     : x1 : Buy from man in the bar in Costa Del  :
:                 :     :        :    : Sol (Discs 2 and 3 only) (16000)      :
: Rocket Punch    : 62  : None   : x0 : Chest in the Temple of the Ancients   :
: Microlaser*     : 63  : 4c, 2s : x1 : Icicle Inn weapon store (12000)       :
: A*M Cannon*     : 77  : 6c     : x1 : Mideel weapon store (18000)           :
: Pile Banger     : 90  : 6c     : x0 : Chest in shop in Shinra Building only :
:                 :     :        :    : openable during the raid in Disc 2    :
: Max Ray*        : 97  : 6c     : x1 : Chest in Underground, Sector 8 during :
:                 :     :        :    : the raid in Midgar in Disc 2          :
-------------------------------------------------------------------------------
: Missing Score*  : 98  : 8c     : x0 : Chest in stairway in the Sister Ray   :
:                 :     :        :    : during the raid in Midgar in Disc 2** :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : Damage increases with the amount of AP gained on all the  :
:                 : Materia equipped on this weapon. The Missing Score can do :
:                 : consistent damage, is by far the most reliable in dealing :
:                 : constant 9999's. Cloud's Ultima Weapon may have more      :
:                 : attack power, but once he gets damaged, his weapon damage :
:                 : goes really low, making less reliable as this weapon.     :
-------------------------------------------------------------------------------
: * - Long Range Weapon, same attack power in back row.                       :
: ** - Barret MUST be in your party for the chest to appear.                  :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Pile Banger     : 80    :
: Gatling Gun     : 97    :
: Drill Arm       : 97    :
: Assault Gun     : 98    :
: Cannon Ball     : 98    :
: Max Ray         : 98    :
: Atomic Scissors : 99    :
: Heavy Vulcan    : 100   :
: Chainsaw        : 100   :
: W Machine Gun   : 100   :
: Solid Bazooka   : 100   :
: Enemy Launcher  : 100   :
: Microlaser      : 101   :
: A*M Cannon      : 103   :
: Missing Score   : 108   :
: Rocket Punch    : 110   :
---------------------------


------------
: Aeris Gainsborough  <^AG>
------------
Age: 22 Years Old
Height: 5'3"
Hometown: Icicle Inn, Currently Sector 5 in Midgar
Weapon: Rod

Belonging to a race of people known as the Ancients, or Cetra, Aeris is the
sole survivor of her people. Her true mother, Ifalna Gast (wife of Professor
Gast), also an Ancient, was captured by the Shinra and used as a lab sample for
their experiments on the Ancients. She escaped them, but was already dying. She
gave her daughter to Elmyra Gainsborough and asked her to care for her, and
then she died. Aeris was raised in Sector 5, therefore, was under the eyes of
the Shinra, who were looking for another Ancient test subject to take Ifalna's
place. She sells flowers on the streets for a living, and manages to grow them
in the dark slums of Midgar's lower plate. The Shinra actually knew about her,
and have made several attempts to capture her, but she eluded every time. She
carries a white Materia on her neck, but says it serves no purpose whatsoever.
However, she will play the most important role in the final battle for the very
life of the planet. She uses a rod for her protection, and is much better as a
support character and magic user than a physical attacker. This often misleads
players into saying that she is useless 'coz she does pathetic damage. My
message to all FF7 players: before you judge a character, make sure you are
using him/her properly, and know everything there is to know about him/her.

------------
: Limit Breaks  <^AGB>

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Healing Wind        : Aeris concentrates and sends waves of light at all :
:                     : allies, healing them.                              :
: Seal Evil           : Aeris concentrates and casts a spell on all        :
:                     : enemies, applying Stop and Silence on them.        :
:                     : Extremely effective on heavy magic-using enemies.  :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Breath of the Earth : Aeris calls forth light energy and heals all       :
:                     : negative status ailments.                          :
: Fury Brand          : Aeris calls forth the rage of her comrades whilst  :
:                     : sacrificing her own, filling their Limit Break     :
:                     : Gauges.                                            :
----------------------------------------------------------------------------
: Level 3                                                                  :
----------------------------------------------------------------------------
: Planet Protector    : Aeris summons a protective light which serves as a :
:                     : shield to all party members, preventing all damage :
:                     : for a limited period of time.                      :
: Pulse of Life       : Aeris prays and light shines on all party members, :
:                     : fully restores all party members, including KO'd   :
:                     : characters.                                        :
----------------------------------------------------------------------------
: Level 4                                                                  :
----------------------------------------------------------------------------
: Great Gospel        : Aeris prays to heaven, summoning three angels down :
:                     : to restore all party members to full health, cures :
:                     : all status ailments, and revives all KO'd party    :
:                     : members to full health. Also, a a protective aura  :
:                     : shines on all characters, preventing all damage    :
:                     : for a limited period of time.                      :
:---------------------:----------------------------------------------------:
: Manual              : You can obtain it after you get the buggy from Dio :
:                     : after the desert prison events. Drive it to Costa  :
:                     : del Sol, then talk to the sailor near the port,    :
:                     : who offers to sneak you on board the next ride to  :
:                     : Junon for a little gil. When you arrive, drive the :
:                     : buggy across the rivers and shallows until you get :
:                     : to a cave on a mountain with a weird entrance (not :
:                     : the Mythril Mine exit). Enter to find a sleeping   :
:                     : man. Talk to him a few times and he'll tell you    :
:                     : how many battles you've fought. Try to get the     :
:                     : last two digits to match by battling outside. When :
:                     : the digits match, talk to him and he'll wake up    :
:                     : and give you either a ring or some Mythril. If he  :
:                     : gives you a ring, battle 11 more times outside and :
:                     : go back. Hopefully, he will give you Mythril. When :
:                     : he does, return to Junon with the buggy, and board :
:                     : the ship. When you arrive at Costa del Sol, go to  :
:                     : the world map and go to the area south of the Gold :
:                     : Saucer. Look for a single house with a blue roof.  :
:                     : Enter it and talk to the blacksmith. Give him the  :
:                     : Myhtril and choose to open the smaller chest in    :
:                     : the upper floor. This chest contains Aeris' LV4    :
:                     : manual, Great Gospel. This is best done in Disc 1  :
:                     : (no need to tell you why).                         :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^AGW>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MP : Location                              :
-------------------------------------------------------------------------------
: Guard Stick     : 12  : 1s     : x1 : Initially equipped                    :
: Mythril Rod     : 16  : 2c     : x1 : Wall Market Gun and Machine shop (370):
: Full-Metal Staff: 22  : 2c, 1s : x1 : Kalm weapon store (800)               :
: Wizard Staff    : 28  : 3s     : x2 : Below railroad tracks in Mt. Corel    :
: Striking Staff  : 32  : 2c, 2s : x1 : Junon alleyway weapon store (1300)    :
: Wizer Staff     : 33  : 4s     : x2 : Win from beating the Gi Nataak, Cave  :
:                 :     :        :    : of the Gi in Cosmo Canyon             :
: Fairy Tale      : 37  : 7s     : x1 : Win from Reno and Rude in Gongaga Town:
: Prism Staff     : 40  : 4c     : x1 : Cosmo Canyon Tiger Lily weapon store  :
:                 :     :        :    : (2600)                                :
: Aurora Rod      : 51  : 4c, 1s : x1 : Wutai weapon store (5800)             :
: Umbrella        : 58  : None   : x0 : Score 5000+ points at the Speed Square:
:                 :     :        :    : in the Gold Saucer during Disc 1      :
-------------------------------------------------------------------------------
: Princess Guard  : 52  : 6c, 1s : x0 : Path IIII of clock in the Temple of   :
:                 :     :        :    : the Ancients                          :
:-----------------:-----:--------:----:---------------------------------------:
: Power-up Factor : This weapon's damage is actually based on other allies' HP:
:                 : status. If an ally is in critical condition, the damage   :
:                 : factor of this weapon increases. The damage increases even:
:                 : more if an ally is KO'd.                                  :
:-----------------:-----------------------------------------------------------:
: NOTE            : If you notice, this weapon doesn't have the properties    :
:                 : typical of one. For one thing, it has Normal Materia      :
:                 : growth, while other ultimates have none. Also, the        :
:                 : Princess Guard has 6 connected slots and one single, while:
:                 : other ultimates have eight connected. Actually, damage-   :
:                 : wise, the Umbrella is more powerful, 6 ATK points higher. :
:                 : Probably the only similarity between this weapon and other:
:                 : ultimates is the power-up factor. However, I have never   :
:                 : seen this work significantly yet (if at all...)           :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Guard Stick     : 99    :
: Mythril Rod     : 100   :
: Full-Metal Staff: 100   :
: Striking Staff  : 100   :
: Wizard Staff    : 100   :
: Wizer Staff     : 100   :
: Fairy Tale      : 103   :
: Prism Staff     : 105   :
: Aurora Rod      : 110   :
: Princess Guard  : 111   :
: Umbrella        : 118   :
---------------------------


------------
: Cid Highwind  <^CW>
------------
Age: 32 Years Old
Height: 5'8"
Hometown: Rocket Town
Weapon: Spear/Polearm

A man with a dream... That basically describes the Cid of FF7. His dream is to
fly into space. He was with the Shinra Space Program as the pilot for a
prototype outer space rocket, which was later scrapped upon the discovery of
Mako. He blames his companion, Shera, who was also part of the space program,
for the failure. He has a really dirty mouth (#$%*^$#^!!!!!), which contributes
much of the humor in the game. He is a well balanced fighter with equal good
magical and physical capabilities.His Limit Breaks are some of the most
powerful as well. He prefers long-range melee fighting, using a spear or a
polearm.

------------
: Limit Breaks  <^CWB>

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Boost Jump          : Cid jumps in the air and stabs one enemy with his  :
:                     : spear/polearm/lance (hmm, dragoons, anyone?)       :
: Dynamite            : Cid lights a stick of dynamite with his cigarette, :
:                     : then tosses it at your foes, causing damage to all :
:                     : targets.                                           :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Hyper Jump          : Just like a Boost Jump on steroids. Cid jumps even :
:                     : higher, then lands on the ground, causing a big    :
:                     : explosion (probably combination of Boost Jump and  :
:                     : Dynamite), damaging all enemies.                   :
: Dragon              : Cid summons a dragon (!?!) as it blasts one enemy  :
:                     : for a bit less than Hyper Jump, but gains that     :
:                     : target's current MP as his own HP and MP. Pretty   :
:                     : good for a LV2.                                    :
----------------------------------------------------------------------------
: Level 3                                                                  :
----------------------------------------------------------------------------
: Dragon Dive         : Another variation of Boost Jump....                :
:                     : Cid jumps up and dives at a random target, causing :
:                     : a beam of energy to shoot upward. He then repeats  :
:                     : this five more times for a total of six (6) hits.  :
: Big Brawl           : Cid dashes into the crowd of enemies, and dishes   :
:                     : out 8 physical attacks at considerably lower       :
:                     : strength than his normal attacks.                  :
----------------------------------------------------------------------------
: Level 4                                                                  :
----------------------------------------------------------------------------
: Highwind            : Cid signals the Highwind (hidden from view) above, :
:                     : which then rains 18 missiles on all enemies. This  :
:                     : break is really fast, but is the 2nd most powerful :
:                     : in the game. It hits 1/5 more than Omnislash, but  :
:                     : the per hit damage of Highwind is only around half :
:                     : or so.                                             :
:---------------------:----------------------------------------------------:
: Manual              : Can be obtained after you complete the Junon Huge  :
:                     : Materia mission, and obtained the submarine. If you:
:                     : check the world map, you will notice the curved    :
:                     : peninsula from the central continent sticking out  :
:                     : into the center of the map. The space formed in    :
:                     : between that peninsula and the central continent   :
:                     : is where the sunken plane, the Gelnika is located. :
:                     : Use your sub to dive in the port near Junon. You   :
:                     : will see Emerald Weapon here too. Fight him if you :
:                     : wish, but I wouldn't recommend it now. Avoid him   :
:                     : and steer towards that space mentioned earlier and :
:                     : you will find the Gelnika. If Emerald is standing  :
:                     : guard here, surface and dive back down. Ram it to  :
:                     : enter. After climbing down, head to the left door. :
:                     : You will battle Reno and Rude of the Turks here.   :
:                     : After the fight, head forward to the door, then go :
:                     : down the stariway. The left chest nearest the      :
:                     : screen holds the Highwind manual.                  :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^CWW>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: Spear           : 44  : 2c, 1s : x1 : Initially equipped                    :
: Slash Lance     : 56  : 4c, 1s : x1 : Wutai weapon store (6500)             :
: Viper Halberd   : 58  : 4s     : x2 : Chest in big spiral shell area near   :
:                 :     :        :    : exit (start of Disc 2) in Forgotten   :
:                 :     :        :    : Capital                               :
: Trident         : 60  : 6s     : x1 : Chest in area full of stariways in    :
:                 :     :        :    : the Temple of the Ancients            :
: Javelin         : 62  : 4c, 1s : x2 : Chest in Gaea's Cliff                 :
: Mast Axe        : 64  : 4c, 2s : x1 : Icicle Inn weapon store (13000)       :
: Dragoon Lance   : 66  : 8s     : x1 : Chest in Da Chao Mountains, Wutai.    :
:                 :     :        :    : Put out the fire in one of the caves  :
:                 :     :        :    : with the Leviathan Scales from the    :
:                 :     :        :    : Junon underwater reactor to access    :
:                 :     :        :    : the part of the room with the chest.  :
: Mop             : 68  : None   : x0 : In Bone Village, dig on the "X" mark  :
:                 :     :        :    : on the lower part once to get this    :
:                 :     :        :    : item. Or, you can buy it in the 3rd   :
:                 :     :        :    : weapon store in Junon during Discs 2  :
:                 :     :        :    : or 3 (3200)                           :
: Partisan        : 78  : 6c     : x1 : Mideel weapon store (19000)           :
: Grow Lance      : 78  : 6c     : x1 : Item bag in the 63rd floor of the     :
:                 :     :        :    : Shinra building during the raid on    :
:                 :     :        :    : Midgar in Disc 2                      :
: Scimitar        : 86  : 2c     : x3 : Chest near the sub in the underwater  :
:                 :     :        :    : reactor during the Junon Huge Materia :
:                 :     :        :    : mission                               :
: Spirit Lance    : 92  : 4c     : x1 : Chest on the upper railway of the     :
:                 :     :        :    : Research Room in the sunken Gelnika   :
: Flayer          : 100 : 6c     : x1 : Score 5000+ points at the Speed Square:
:                 :     :        :    : in the Gold Saucer during Disc 2 or 3 :
-------------------------------------------------------------------------------
: Venus Gospel    : 97  : 8c     : x0 : After the Rocket Town Huge Materia    :
:                 :     :        :    : event, go back to Rocket Town. Talk to:
:                 :     :        :    : the same old man who gave you Cloud's :
:                 :     :        :    : Yoshiyuki. You have to talk to him    :
:                 :     :        :    : several times to get him to give it.  :
:-----------------:-----:--------:----:---------------------------------------:
: Power-up Factor : The damage of this weapon depends on Cid's MP/Max MP. It  :
:                 : powers up if Cid's MP is at MAX. Try to stick to physical :
:                 : attacking as much as possible to save on MP.              :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Spear           : 97    :
: Slash Lance     : 98    :
: Mast Axe        : 99    :
: Partisan        : 100   :
: Dragoon Lance   : 100   :
: Flayer          : 100   :
: Viper Halberd   : 102   :
: Grow Lance      : 102   :
: Scimitar        : 102   :
: Venus Gospel    : 103   :
: Javelin         : 104   :
: Trident         : 105   :
: Spirit Lance    : 112   :
: Mop             : 118   :
---------------------------


------------
: Red XIII  <^R13>
------------
Age: 48 Years Old
Height: 3'9"
Hometown: Cosmo Canyon
Weapon: Comb/Clip

Red XIII is part of the warrior tribe of Cosmo Canyon, with a lifespan of
several hundred years. His race is unknown, but looks very much like a big cat.
As the game progresses, you will find out that this is not his real name.
Captured and used as a lab experiment by Hojo of the Shinra, he was given the
test subject codename "Red XIII". He was kept at the 67th floor of the Shinra
Building, where Hojo conducted his experiments. When you rescue Aeris from the
Shinra, Red XIII escapes from Midgar with you, homeward-bound. He is the son
of the warrior Seto, whom he misunderstands, and is ashamed of him, but later
finds out the truth. He uses combs or clips in his mane to battle. He is best
used as an offensive magic attacker, because his physical capability's
usefulness is overshadowed by the likes of Cloud, Barret, Cid and Tifa.

------------
: Limit Breaks  <^R13B>

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Sled Fang           : Red charges at an opponent, gradually gaining speed:
:                     : and quickly lunges right through the target.       :
: Lunatic High        : Red howls and shoots beams at all allies, putting  :
:                     : all in Haste status, and adds EVA+50% temporarily. :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Blood Fang          : Charges at one opponent Sled Fang-style, but hits  :
:                     : for higher damage, and absorbs HP and MP at the    :
:                     : same time.                                         :
: Stardust Ray        : Sparks of light shoot down from the sky and strike :
:                     : random targets for a total of 10 times. This break :
:                     : is MUCH better than Red's LV4 Cosmo Memory, since  :
:                     : it is a multi-hit combo. Plus, it is much easier to:
:                     : charge up for, since it is only a LV2 break!!      :
----------------------------------------------------------------------------
: Level 3                                                                  :
----------------------------------------------------------------------------
: Howling Moon        : As the name suggests, Red jumps up and howls in the:
:                     : full moon, putting himself in Haste and Berserk    :
:                     : status, and temporarily increases ATK PWR.         :
: Earth Rave          : Much like Kjata's elemental attacks, Red attacks   :
:                     : all opponents a total of 5 times. Not suitable for :
:                     : many bosses due to the various elemental damage    :
:                     : dealt (some bosses absorb certain elements).       :
----------------------------------------------------------------------------
: Level 4                                                                  :
----------------------------------------------------------------------------
: Cosmo Memory        : Red gathers power, then fires a HUGE ray at all    :
:                     : opponents. It almost always does 9999 due to the   :
:                     : massive power of the break. However, the downside  :
:                     : that it only hits once, and 9999HP is pretty much  :
:                     : useless against most of the later bosses. I prefer :
:                     : Stardust Ray to this, or even Earth Rave. However, :
:                     : the latter is riskier to use.                      :
:---------------------:----------------------------------------------------:
: Manual              : You can obtain this manual from the Shinra Mansion :
:                     : in Nibelheim. When you enter, go to the upper-left :
:                     : room to find a safe. Enter this combination:       :
:                     :       [Right-36][Left-10][Right-59][Right-97]      :
:                     : If you turn the dial too far, you must repeat the  :
:                     : sequence. There is a time limit to entering the    :
:                     : code, so make it quick. The actual clues to the    :
:                     : code lie within the mansion:                       :
:                     : - Read the note in the room with the piano.        :
:                     : - Look around beside the bed on the room in the    :
:                     :   other side of the 2nd floor for the 1st number.  :
:                     : - Check around the piano for the 2nd number.       :
:                     : - In the chest in the greenhouse in the upper-right:
:                     :   side of the mansion, there is the 3rd number.    :
:                     :   Open the chest and check the lid for the number. :
:                     : - If you scroll down to the bottom when you read   :
:                     :   the note on the safe, there is a fourth choice   :
:                     :   which is hidden. Read it and it will reveal the  :
:                     :   4th and final number written in invisible ink!   :
:                     : After the safe is opened, you will have to fight   :
:                     : Lost Number, a fairly easy boss. When his 2 halves :
:                     : are still intact, use any form of attack you want. :
:                     : If his red half gets blown away, he will use strong:
:                     : physical attacks. If his purple half dies first, he:
:                     : will use level 2 spells more often. He only has    :
:                     : 7000 HP, so he's not much of a challenge, really.  :
:                     : When the battle is over, you will get the Cosmo    :
:                     : Memory manual.                                     :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^R13W>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: Mythril Clip    : 24  : 2c, 1s : x1 : Initially equipped                    :
: Diamond Pin     : 33  : 2c, 2s : x1 : Junon alleyway weapon store (1300)    :
: Magic Comb      : 37  : 3s     : x2 : Win from 1st Fort Condor battle in    :
:                 :     :        :    : Disc 1. You must repel the enemy      :
:                 :     :        :    : during the actual mini-game.          :
: Plus Barrette   : 39  : 4s     : x2 : Chest on top of Mt. Nibel             :
: Silver Barrette : 40  : 4c     : x1 : Cosmo Canyon Tiger Lily weapon store  :
:                 :     :        :    : (2500)                                :
: Gold Barrette   : 50  : 4c, 1s : x1 : Wutai weapon store (6000)             :
: Hairpin*        : 57  : None   : x0 : Chest in secret passage in Godo's     :
:                 :     :        :    : House, Wutai                          :
: Centclip        : 58  : 8s     : x1 : Buy from man in the bar in Costa Del  :
:                 :     :        :    : Sol (Discs 2 and 3 only) (14000)      :
: Adaman Clip     : 60  : 4c, 2s : x1 : Icicle Inn weapon store (11000)       :
: Seraph Comb     : 68  : 4s     : x1 : Received after events in Cave of the  :
:                 :     :        :    : Gi, and meeting with Seto             :
: Crystal Comb    : 76  : 6c     : x1 : Mideel weapon store (17000)           :
: Spring Gun Clip : 87  : 6c     : x1 : Item Bag in first screen of Ancient   :
:                 :     :        :    : Forest                                :
: Behemoth Horn   : 91  : 6s     : x1 : Stairway in 64th floor of the Shinra  :
:                 :     :        :    : HQ during the raid in Disc 2          :
-------------------------------------------------------------------------------
: Limited Moon    : 93  : 8c     : x0 : Revisit Cosmo Canyon in Disc 3 and go :
:                 :     :        :    : to Bugenhagen's house. Make sure you  :
:                 :     :        :    : bring Red XIII. Go to the bedroom and :
:                 :     :        :    : talk to Bugenhagen. He says a few     :
:                 :     :        :    : words to Red, then gives him this     :
:                 :     :        :    : weapon.                               :
:-----------------:-----:--------:----:---------------------------------------:
: Power-up Factor : The damage of this weapon depends on Red's MP/Max MP. It  :
:                 : powers up if Red's MP is at MAX. Try to stick to physical :
:                 : attacking as much as possible to save on MP (same as Venus:
:                 : Gospel).                                                  :
-------------------------------------------------------------------------------
: * - Long Range Weapon, same attack power in back row.                       :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Behemoth Horn   : 75    :
: Mythril Clip    : 100   :
: Magic Comb      : 100   :
: Spring Gun Clip : 100   :
: Diamond Pin     : 102   :
: Gold Barrette   : 104   :
: Plus Barrette   : 104   :
: Adaman Clip     : 106   :
: Crystal Comb    : 108   :
: Centclip        : 108   :
: Silver Barrette : 110   :
: Seraph Comb     : 110   :
: Limited Moon    : 114   :
: Hairpin         : 120   :
---------------------------


------------
: Cait Sith  <^CA>
------------
Age: Unknown
Height: 3'2"
Hometown: He's a stuffed moogle, what's to hear?
Weapon: Megaphone

At first glance, Cait Sith may look like an ordinary everyday talking cat on
a giant stuffed moogle. But there's more to this character than meets the eye.
For instance, he is actually a robot, controlled by a Shinra executive. He
joins Cloud and his party undercover for Shinra, but soon changes his motives.
His eyes open to the destruction Shinra is causing, and decides to assist Cloud
and his friends in their mission to save the planet...in the form of Cait Sith.
The cat above gives commands to the stuffed moogle robot via his megaphone. Not
really a balanced character, he does have fairly high HP in the early parts of
the game, and that would be a major help. Use this factor to your advantage by
equipping him with a high-level Cover Materia (preferably mastered) to take
damage  while other party members dish out their attacks. His offensive
capabilities are a bit bent on physical, rather than magic.

------------
: Limit Breaks  <^CAB>

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Dice                : Cait tosses 2-6 dice on the ground. The            :
:                     : resulting sum of the numbers is multiplied by 100  :
:                     : and is equal to the damage dealt to the enemy. If  :
:                     : 2 or more numbers are the same, then the total     :
:                     : damage is multiplied by the most number of         :
:                     : similar numbers of the same kind. For example, you :
:                     : get the ff. rolls:                                 :
:                     :                                                    :
:                     : 3,3,2,5,1,4                                        :
:                     : The formula to calculate the damage for this roll  :
:                     : would be --> (3+3+2+5+1+4)(2)(100) = DMG           :
:                     : 2 is the number of similar numbers there are, and  :
:                     : 100 is the basic damage multiplier. So the actual  :
:                     : damage would be 3600.                              :
:                     :                                                    :
:                     : 6,6,6,4,2,3                                        :
:                     : There are 3 similar numbers here, so the formula   :
:                     : will be --> (6+6+6+4+2+3)(3)(100) = DMG            :
:                     : The resulting damage would be 8100.                :
:                     :                                                    :
:                     : 1,2,3,4,5,6                                        :
:                     : Heh, maybe hard to get this roll (all different),  :
:                     : but the damage would be very little. The formula   :
:                     : would be --> (1+2+3+4+5+6)(100) = DMG              :
:                     : The damage is really low, since there is no        :
:                     : secondary multiplier, 2100.                        :
:                     :                                                    :
:                     : 2,2,3,3,4,5                                        :
:                     : In this roll, there are 2 pairs of same numbers.   :
:                     : But the rule still applies, meaning the maximum    :
:                     : number of dice with the same number OF THE SAME    :
:                     : TYPE will be the multiplier, which will still be   :
:                     : 2 (only a pair of 2's, and a pair of 3's). The     :
:                     : formula would be --> (2+2+3+3+4+5)(2)(100) = DMG   :
:                     : And the resulting damage would be 3800.            :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Slots               : Much like the Battle Arena handicap slots, or the  :
:                     : slots in performing Tifa's breaks, these slots will:
:                     : determine the attack used on the target(s) by this :
:                     : break. The slowdown technique may also be applied  :
:                     : here as well. Note that these slots are not as     :
:                     : random as you may think they are. Once you get, say:
:                     : a Heart, the next slot always shows the possible   :
:                     : follow-ups to a Heart, and the only legitimate     :
:                     : combination with a Heart is 3 Hearts. The attacks  :
:                     : are listed below:                                  :
:                     : - 3 Hearts: A girl in a costume shows up and makes :
:                     :   every character have a 255% PHYS/MAG-ATK hit     :
:                     :   rate, ensuring no misses.                        :
:                     : - 3 Bars: Out of your current Summon Materia, a    :
:                     :   random one is used for no MP cost.               :
:                     : - 3 Moogles: Cait Sith combines all 3 party members:
:                     :   into one giant Cait Sith, with the total HP max  :
:                     :   of all the members combined. Damage DOES increase:
:                     :   when this break is in effect. Also, after the    :
:                     :   battle, Cait gains all the EXP and AP without    :
:                     :   sharing with the other two characters. Everyone's:
:                     :   HP's are also reduced to 3333 and MP's to 333    :
:                     :   afterwards.                                      :
:                     : - 3 Stars: A moogle appears and restores most of   :
:                     :   the party's HP and MP.                           :
:                     : - 3 Crowns: Several toy soldiers march at all      :
:                     :   opponents and attack at random.                  :
:                     : - 3 Cait Sith: Instantly win the battle. All       :
:                     :   enemies are instantly killed. Only possible      :
:                     :   exception is Ruby before he inserts his tentacles:
:                     :   into the ground (Peerless).                      :
:                     : - 2 Cait Sith, 1 Bar: Instant death to all party   :
:                     :   members, meaning instant game over. This cannot  :
:                     :   be guarded against by a Ribbon, Safety Bit, etc.,:
:                     :   meaning that once you get this, kiss your recent :
:                     :   unsaved playtime goodbye...                      :
:                     : - No Valid Combination: A random object drops from :
:                     :   a toy box on all enemies.                        :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^CAW>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: Silver M-Phone  : 28  : 8s     : x1 : Chest in Shinra Mansion in Nibelheim  :
: Black M-Phone   : 31  : 4s     : x2 : Chest in Cave of the Gi, Cosmo Canyon :
: White M-Phone   : 35  : 3s     : x2 : Chest in old man's house in Gongaga   :
:                 :     :        :    : Village                               :
: Yellow M-Phone  : 36  : 2c, 2s : x1 : Initially equipped                    :
: Green M-Phone   : 41  : 4c     : x1 : Cosmo Canyon Tiger Lily weapon store  :
:                 :     :        :    : (2400)                                :
: Blue M-Phone    : 48  : 4c, 1s : x1 : Wutai weapon store (5500)             :
: Gold M-Phone    : 58  : 8c     : x1 : Buy from man in the bar in Costa Del  :
:                 :     :        :    : Sol (Discs 2 and 3 only) (15000)      :
: Red M-Phone     : 60  : 4c, 2s : x1 : Icicle Inn weapon store (12000)       :
: Trumpet Shell   : 68  : None   : x0 : Path VII of clock in the Temple of    :
:                 :     :        :    : the Ancients                          :
: Crystal M-Phone : 74  : 6c     : x1 : Mideel weapon store (18000)           :
: Starlight Phone : 88  : 8c     : x1 : Chest in Underground, Sector 8 during :
:                 :     :        :    : the raid in Midgar in Disc 2          :
: Battle Trumpet  : 95  : 6c     : x0 : Chest near the sub in the underwater  :
:                 :     :        :    : reactor during the Junon Huge Materia :
:                 :     :        :    : mission.                              :
-------------------------------------------------------------------------------
: HP Shout        : 95  : 8c     : x0 : Inside one of the lockers in the left-:
:                 :     :        :    : hand area of the row, in the 64th     :
:                 :     :        :    : floor in the Shinra Building during   :
:                 :     :        :    : the raid in Midgar in Disc 2.         :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : Powers up if Cait's HP is at MAX. Damage depends on Cait's:
:                 : HP/Max HP. When Cait is damaged, attack power decreases,  :
:                 : but is regained as HP is restored. This factor is similar :
:                 : to that of Cloud's Ultma Weapon.                          :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Battle Trumpet  : 95    :
: Yellow M-phone  : 100   :
: Green M-Phone   : 100   :
: Blue M-Phone    : 100   :
: Red M-Phone     : 100   :
: Crystal M-Phone : 100   :
: White M-Phone   : 102   :
: Starlight Phone : 102   :
: Gold M-Phone    : 103   :
: Black M-Phone   : 104   :
: Silver M-Phone  : 106   :
: HP Shout        : 110   :
: Trumpet Shell   : 118   :
---------------------------


------------
: Yuffie Kisaragi  <^YK>
------------
Age: 16 Years Old
Height: 5'2"
Hometown: Wutai
Weapon: Shuriken

At first sight, you'll know she means trouble...and she is! She comes from a
long line of ninjas, possessing lightning fast skills that you will find pretty
useful in battle. She is just what the game needs to add a bit of life and
humor into the plot. She does get a bit greedy at some part, though, and steals
all your Materia, but this time, takes the fall from Cloud and his gang. She is
one of the 2 optional characters in the game, who do not really have anything
to do with the main plot. She is very useful as a physical attacker, especially
when she gets the Conformer. I cannot stress how useful she is against Emerald
and Ruby Weapon. Equip her with either Slash-All or Double Cut and keep her at
the back (long range weapons) to make full use of her strengths.

------------
: Limit Breaks  <^YKB>

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Greased Lightning   : Yuffie dashes at one opponent and slashes once so  :
:                     : fast, that the flash and the damage counter are    :
:                     : delayed.                                           :
: Clear Tranquil      : Yuffie causes all party members to glow blue light,:
:                     : restoring 1/2 of every character's Max HP.         :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Landscaper          : Yuffie smashes the ground, sending shockwaves to   :
:                     : all opponents (wave pattern like L4 Suicide). No,  :
:                     : it does not do Earth damage, just normal damage.   :
: Bloodfest           : Yuffie attacks random targets for a total of 10    :
:                     : times at around half-strength.                     :
----------------------------------------------------------------------------
: Level 3                                                                  :
----------------------------------------------------------------------------
: Gauntlet            : Yuffie shoots out an energy ball, hitting all foes :
:                     : and ignoring defense values (even on Ruby Weapon). :
: Doom of the Living  : Similar to Bloodfest, but with 5 additional hits,  :
:                     : and a bit more damage. Energy shoots out as each   :
:                     : hit lands.                                         :
----------------------------------------------------------------------------
: Level 4                                                                  :
----------------------------------------------------------------------------
: All Creation        : Yuffie charges up a gigantic beam of energy, then  :
:                     : shoots it at all enemies for a huge amount of HP.  :
:                     : The negative side is that it only hits once, which :
:                     : is not particular of a LV4 break (except Red XIII's:
:                     : Cosmo Memory).                                     :
:---------------------:----------------------------------------------------:
: Manual              : After Yuffie steals your Materia, and you get it   :
:                     : back, go challenge the Pagoda of 5 Gods in the     :
:                     : upper part of Wutai. Beat these opponents in this  :
:                     : order:                                             :
:                     : 1st. Gorky (LV30) - 3000 HP 150 MP                 :
:                     : 2nd. Shake (LV32) - 4000 HP 180 MP                 :
:                     : 3rd. Chekhov (LV34) - 5000 HP 210 MP               :
:                     : 4th. Staniv (LV36) - 6000 HP 240 MP                :
:                     : FINAL Godo (LV41) - 10000 HP 1000 MP               :
:                     : Just use Magic Hammers if you have trouble with    :
:                     : Godo's Cure3 spell. Fairly easy to win, and netting:
:                     : you the All Creation Manual and the Leviathan      :
:                     : summon Materia. Oh, and don't forget to learn      :
:                     : the Enemy-Skill Trine from him (check "Side-Quests":
:                     : under the Replay section of the General Info FAQ   :
:                     : for strategy on the pagoda).                       :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^YKW>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: 4-pt Shuriken*  : 23  : 2c, 1s : x1 : Initially equipped                    :
: Wind Slash*     : 30  : 3s     : x2 : Chest in Shinra Cargo ship in Disc 1  :
: Boomerang*      : 30  : 2c, 2s : x1 : Junon alleyway weapon store (1400)    :
: Twin Viper*     : 36  : 4s     : x2 : Chest in Shinra Mansion in Nibelheim  :
: Pinwheel*       : 37  : 4c     : x1 : Cosmo Canyon Tiger Lily weapon store  :
:                 :     :        :    : (2600)                                :
: Razor Ring*     : 49  : 4c, 1s : x1 : Wutai weapon store (6000)             :
: Hawk Eye*       : 61  : 4c, 2s : x1 : Icicle Inn weapon store (12000)       :
: Magic Shuriken* : 64  : 3s     : x1 : Chest in secret passage in Godo's     :
:                 :     :        :    : House, Wutai                          :
: Superball*      : 68  : None   : x0 : Win from Fort Condor battles          :
: Rising Sun*     : 68  : 4c     : x2 : Steal from Diamond Weapon in Disc 2   :
: Spiral Shuriken*: 68  : 2c, 6s : x1 : Buy from man in the bar in Costa Del  :
:                 :     :        :    : Sol (Discs 2 and 3 only) (14000)      :
: Crystal Cross*  : 74  : 6c     : x1 : Mideel weapon store (18000)           :
: Oritsuru*       : 90  : 4c, 4s : x1 : Chest in Da Chao Mountains, Wutai.    :
:                 :     :        :    : Put out the fire in one of the caves  :
:                 :     :        :    : with the Leviathan Scales from the    :
:                 :     :        :    : Junon underwater reactor to access    :
:                 :     :        :    : the part of the room with the chest.  :
-------------------------------------------------------------------------------
: Conformer*      : 96  : 8c     : x0 : Can be obtained after you complete the:
:                 :     :        :    : Junon Huge Materia event, and obtained:
:                 :     :        :    : the submarine. If you check the world :
:                 :     :        :    : map, you will notice the curved       :
:                 :     :        :    : peninsula from the central continent  :
:                 :     :        :    : sticking out into the center of the   :
:                 :     :        :    : map. The space formed in between the  :
:                 :     :        :    : peninsula and the central continent is:
:                 :     :        :    : where the sunken plane, the Gelnika is:
:                 :     :        :    : located. Use the sub to dive in the   :
:                 :     :        :    : port near Junon. You will see Emerald :
:                 :     :        :    : Weapon here too. Fight him if you     :
:                 :     :        :    : wish. Steer towards that space        :
:                 :     :        :    : mentioned earlier and you will find   :
:                 :     :        :    : the Gelnika. If Emerald is standing   :
:                 :     :        :    : guard here, surface and dive back     :
:                 :     :        :    : down. Ram it to enter. After climbing :
:                 :     :        :    : down, head to the door going north.   :
:                 :     :        :    : Walk right the railing, then climb    :
:                 :     :        :    : down the stairs. Go to the north-west :
:                 :     :        :    : corner of the room and press Circle.  :
:                 :     :        :    : A hidden treasure chest will open     :
:                 :     :        :    : containing the Conformer.             :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : This weapon's power-up damage depends on the enemy LV. The:
:                 : higher the LV of the enemy, the more damage this weapon   :
:                 : does.                                                     :
-------------------------------------------------------------------------------
: * - Long Range Weapon, same attack power in back row.                       :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: 4-point Shuriken: 100   :
: Boomerang       : 101   :
: Wind Slash      : 103   :
: Pinwheel        : 104   :
: Razor Ring      : 105   :
: Hawk Eye        : 107   :
: Twin Viper      : 108   :
: Rising Sun      : 108   :
: Crystal Cross   : 110   :
: Spiral Shuriken : 110   :
: Conformer       : 112   :
: Magic Shuriken  : 113   :
: Oritsuru        : 116   :
: Superball       : 120   :
---------------------------


------------
: Vincent Valentine  <^VV>
------------
Age: 27 Years Old
Height: 6'0"
Hometown: Unknown
Weapon: Pistols

Vincent is a man shrouded in mystery. No one knows about his past. And he
sleeps, atoning for past sins, as he says. A former member of the Turks of the
Shinra, he struggles to repent for what he has done, and what he has become. He
is awakened by Cloud from his sleep at the Shinra mansion in Nibelheim, where
he has remained until now. He wishes to see Hojo of the Shinra, and so joins
Cloud, hoping for a meeting with the enigmatic scientist...and perhaps, a lost
love...
Keep Vincent in the back row, as he is a long range attacker, and does
the same damage as in front. Use his breaks wisely, as you lose control over
him.

------------
: Limit Breaks  <^VVB>

NOTE: Vincents Limit Breaks (just one in each level) transform him into various
beasts. He stays in this transformation throughout the battle. His Max-HP
increases, along with EVA%, DEF and DEX, and his status, HP and MP are
restored. His attacks also vary with the break used. And, the most important
thing about using his breaks, he is uncontrollable! You have totally no control
over his actions/turns while he is in a transformed state.

----------------------------------------------------------------------------
: Level 1                                                                  :
----------------------------------------------------------------------------
: Galian Beast        : Vincent transforms into a somewhat small version of:
:                     : a Behemoth, with different attacks.                :
:                     : +EVA% +DEX                                         :
:                     : - Berserk Dance: Galian Beast launches a barrage of:
:                     :   swipes at one enemy.                             :
:                     : - Beast Flare: Galian Beast launches huge blasts of:
:                     :   energy at all opponents for Fire-based damage.   :
----------------------------------------------------------------------------
: Level 2                                                                  :
----------------------------------------------------------------------------
: Death Gigas         : Vincent transforms into a heavy muscular Franken-  :
:                     : style monster.                                     :
:                     : +DEF -DEX -MAG-DEF                                 :
:                     : - Gigadunk: Death Gigas jumps up and pounds one    :
:                     :   enemy from the top.                              :
:                     : - Livewire: Death Gigas unleashes huge bolts of    :
:                     :   electricity at all opponents for Lightning-based :
:                     :   damage.                                          :
----------------------------------------------------------------------------
: Level 3                                                                  :
----------------------------------------------------------------------------
: Hellmasker          : Vincent transforms into a masked, chainsaw-wielding:
:                     : wacko.                                             :
:                     : +DEF -ATK PWR                                      :
:                     : - Splattercombo: Hellmasker slashes one enemy with :
:                     :   his chainsaw 5 times. You would expect a multi-  :
:                     :   hitting attack to do a ton of damage, but this   :
:                     :   one does PATHETIC damage! Don't pray for this    :
:                     :   move.                                            :
:                     : - Nightmare: Hellmasker casts Confusion, Sleep,    :
:                     :   Poison, Mini, Toad and Silence on one opponent.  :
----------------------------------------------------------------------------
: Level 4                                                                  :
----------------------------------------------------------------------------
: Chaos               : Vincent transforms into a devil, much like Satan.  :
:                     : +DEF +ATK PWR +DEX +MAG DEF                        :
:                     : - Chaos Saber: Chaos slashes once, hitting all     :
:                     :   opponents. Damage is independent of Vincent's    :
:                     :   weapon factors.                                  :
:                     : - Satan Slam: A giant skull-shape is embossed out  :
:                     :   of the ground under all opponents, instantly     :
:                     :   killing all possible foes. Any left standing will:
:                     :   be hit by flying skulls, which hit all enemies   :
:                     :   for about the same damage as a Chaos Saber.      :
:---------------------:----------------------------------------------------:
: Manual              : In Disc 2, after obtaining either the submarine or :
:                     : a Green Chocobo, it is possible to obtain the Chaos:
:                     : Manual. If you prefer the sub, dive down near the  :
:                     : Junon dock and head towards the western continent. :
:                     : Stick to the western coast, and you will find a    :
:                     : cave-like opening near the gap between the western :
:                     : and northern continent, say under the river running:
:                     : near the Nibel Mountains. Enter it and keep going  :
:                     : until the end, then surface and get off the sub.   :
:                     : A Green Chocobo can accomplish this task much more :
:                     : quickly by simply flying the Highwind to Nibelheim,:
:                     : then using the Chocobo to cross the mountains      :
:                     : toward the crater lake. When there, head toward the:
:                     : waterfall-like structure to the north. Make sure   :
:                     : Vincent is in your party. When inside, head up to  :
:                     : meet Lucrecia, Sephroth's biological mother, who   :
:                     : obviously knows Vincent from her past. You can get :
:                     : nothing here for now, so leave the waterfall. Fight:
:                     : 10 battles outside, then go back inside, still with:
:                     : Vincent. Everything will be the same, but Lucrecia :
:                     : will not be there. On the ground where she stood,  :
:                     : you will pick up Vincent's ultimate weapon, the    :
:                     : Death Penalty, and the Chaos Manual.               :
----------------------------------------------------------------------------


------------
: Weapon Listing  <^VVW>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: Quicksilver*    : 38  : 2c, 2s : x1 : Initially equipped                    :
: Peacemaker*     : 38  : 2c, 1s : x2 : Chest, 2nd Flr. of house 2nd nearest  :
:                 :     :        :    : house to the inn (spiral staircase)   :
: Sniper CR*      : 42  : 4c     : x1 : Chest in cave in Mt. Nibel            :
: Shotgun*        : 48  : 4c     : x1 : Rocket Town weapon store (3100)       :
: Buntline*       : 48  : 4c     : x2 : Dig from upper level of Bone Village  :
:                 :     :        :    : (Good Treasure), near ladder, or buy  :
:                 :     :        :    : it from the 2nd weapon store in Junon :
:                 :     :        :    : (Discs 2 and 3) (6800)                :
: Shortbarrel*    : 51  : 4c, 1s : x1 : Wutai weapon store (6400)             :
: Silver Rifle*   : 62  : None   : x0 : Chest in room, winding stairways area,:
:                 :     :        :    : Temple of the Ancients                :
: Lariat*         : 64  : 4c, 2s : x1 : Icicle Inn weapon store (12000)       :
: Long Barrel R*  : 66  : 8c     : x1 : Buy from man in the bar in Costa Del  :
:                 :     :        :    : Sol (Discs 2 and 3 only) (13000)      :
: Winchester*     : 73  : 6c     : x1 : Mideel weapon store (18000)           :
: Outsider*       : 80  : 4c, 4s : x1 : Chest on the lower area of the        :
:                 :     :        :    : Research Room in the sunken Gelnika   :
: Supershot ST*   : 97  : 6c     : x0 : Item bag in the first area of the     :
:                 :     :        :    : Ancient Forest                        :
-------------------------------------------------------------------------------
: Death Penalty*  : 99  : 8c     : x0 : Given by Lucrecia in the waterfall    :
:                 :     :        :    : in the crater lake near Mt. Nibel     :
:                 :     :        :    : (See above Chaos LV4 Manual...)       :
:-----------------:-----:--------:----:---------------------------------------:
: Power-Up Factor : The Death Penalty's attack increases in DMG in comparison :
:                 : to the number of enemies Vincent has slain since joining  :
:                 : your party. He should strike the killing blow to the enemy:
:                 : to make the kill count. The amount of enemies required is :
:                 : really high (in the thousands!) for it to increase DMG    :
:                 : significantly. You will have to take down a few           :
:                 : thousands to get a steady 9999.                           :
-------------------------------------------------------------------------------
: * - Long Range Weapon, same attack power in back row.                       :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Quicksilver     : 110   :
: Shotgun         : 112   :
: Death Penalty   : 115   :
: Shortbarrel     : 118   :
: Peacemaker      : 118   :
: Lariat          : 120   :
: Winchester      : 120   :
: Silver Rifle    : 120   :
: Supershot ST    : 120   :
: Outsider        : 120   :
: Buntline        : 124   :
: Long Barrel R   : 255   :
: Sniper CR       : 255   :
---------------------------


------------
: Sephiroth  <^SPH>
------------
Age: Unknown
Hometown: Unknown (probably Nibelheim??)
Weapon: Masamune

A former member of SOLDIER, infused with Mako and possessing the fighting
skills of a raging demon, Sephiroth is the main villain of Final Fantasy VII.
He used to be the greatest member of SOLDIER, due to his finely honed sword
skills and unmatched strength and power. As a boy, Cloud idolized him, and is
the very reason for Cloud joining Shinra Inc. During a mission in the reactor
at Nibelheim, he witnesses members of SOLDIER transformed into hideous
monsters, encased in incubators. Thinking of himself as being one of those, he
was enraged, not knowing the truth. He researches about his past, and finds out
about Jenova, the "Crisis from the Sky", and makes her his mother-figure. He
then goes back to the reactor, being the twisted self that he is at present,
blames Cloud for his "traitorous" ancestors, burns down Nibelheim, slays Tifa's
father, and proceeds to free his "mother" Jenova. He is then stopped by an
enraged Cloud, who then succeeds in apparently killing him and throwing him
into a Mako pit. Records have marked him as "Dead" since then. But now, strange
occurences are happening, with the reappearance of Jenova, and the appearance
of Sephiroth "clones". Sephiroth has awakened once again, and is off to pursue
his unknown mission...He is a playable character during Cloud's flashback in
Kalm. He cannot use any Limit Breaks, and he cannot be damaged. The computer
controls him throughout the flashback. The only weapon he can equip is the
Masamune (not Masamune Blade, as this is a replica).

--- WARNING: SPOILERS AHEAD IN NEXT PARAGRAPH (DISC 2/3) ---

Hometown Note: I guess it was Nibelheim, since in one of the cut-scenes in the
game (involving Vincent/Lucrecia), Hojo and Lucrecia (Sephiroth's actual
biological mother) were seen in Nibelheim, and the pregnant Lucrecia was seen
in the second floor of the Inn. So, one may assume that Nibelheim was actually
Sephiroth's birthplace.

--- END OF SPOILER WARNING ---


------------
: Weapon Listing  <^SPHW>

-------------------------------------------------------------------------------
: Weapon Name     : ATK : Slots  : MG : Location                              :
-------------------------------------------------------------------------------
: Masamune        : 99  : 6c     : x1 : Initially equipped                    :
-------------------------------------------------------------------------------
: Weapon Name     : ATK % :
---------------------------
: Masamune        : 255   :
---------------------------

NOTES:
- If you use a GameShark to get this item in your inventory, it will have a gun
  icon, as if it were a weapon for Vincent.
- This is one of the few weapons in the game with a 255% Hit Rate.


============================================================
: [Mechanics]  <^MCH>
------------

Ever wonder how defense is calculated? How Materia affects your stats? Status
Effects? Well, this part of the FAQ contains the technical aspects of the game.
This will help you understand fully how the game works, and what those new
terms mean. In this version, I have already made approximate formulae for
Damage calculation, as well as basic terminology, such as status effects and
understanding Materia. One thing unclear to me, is if PWR and STR are the same,
or differ in damage calculation, with the addition of the equipped weapon's
ATK PWR. I put up a temporary formula for basic damage calculation, in
relation to enemy DEF. It may be correct, but I will try out other experiments
on it first to be sure


------------
: Basic Control Layout  <^CTRL>

The basic controls that will be mentioned in this FAQ, and in others are as
follows. This layout is based on a standard PlayStation controller.

           _______              _______
          /__L2__/|            /__R2__/|
         /__L1__/|/\__________/__R1__/|/\
         |______|/\____(O)____|______|/  \
        /    _   \___________/   _    \  |
       /   _|U|_  \ S O N Y / _ [T] _  \ |
       |  |L|X|R| |   PS    |[S] _ [C] | |
       |\   |D|   /    |>  \   [X]   /| /\
       | \_______/ Sel  Str  \_______/ |/  \
      /        /---------------\        \   |
     |        /                 \        |  /
    /        /                   \        \/
    \       /                     \       /
     \_____/                       \_____/

Directional Buttons = Movement Control.
Square = Varies (No permanent function).
Circle = Examine/OK Button.
X = Cancel Button.
Triangle = Menu Button.
L1 = Change Perspective (World Map), Rotate Angle.
L2 = Change Perspective (World Map).
R1 = Change Perspective (World Map), Rotate Angle.
R2 = Change Perspective (World Map).
Start = Change Map View (World Map).
Select = Change Map View (World Map).


World Map Chocobo Controls:                 Buttons Legend (see figure above):

Directional Buttons = Movement Control.     U = Up directional button.
Triangle = Main Menu.                       L = Left directional button.
Circle = Ride Chocobo.                      R = Right directional button.
X = Dismount from the Chocobo.              D = Down directional button.
Start = Toggle world map view.              T = Triangle (Tri) button.
Select = Toggle world map view.             S = Square (Sq) button.
                                            C = Circle (O) button.
                                            X = X (X) button.
Buggy Controls:                             Sel = Select button.
                                            Str = Start button.
Directional Buttons = Movement Control.     L1 = L1 button.
Triangle = Main Menu.                       L2 = L2 button.
X = Exit the buggy.                         R1 = R1 button.
Circle = Ride the buggy.                    R2 = R2 button.
L1 = Rotate camera left.
R1 = Rotate camera right.
L2 = Switch from rear view to top view.
R2 = Switch from rear view to top view.
Select = Toggle world map view.
Start = Toggle world map view.


Highwind Controls:

Left, Right = X-Axis Control.
Up, Down = Altitude Control.
Square = Directional controls become flat-level movement controls when held.
Circle = Move airship forward, board ship when outside.
X = Land airship.
Triangle = View airship cockpit.
Start = Change Map View (World Map).
Select = Change Map View (World Map).
R1 = Rotate airship.


Submarine Controls:

Directional Buttons = Movement Control.
Square = Fire Torpedo when you have locked on and enemy sub.
Triangle = Move Forward.
X = Move Backward.
R1 = Change Perspective.
R2 = Adjust Zoom (Near, Overhead, Cockpit).
Control Pad = Up/Down: Y-Axis, Left/Right: X-Axis.
Start = Pause Game.


------------
: Legend  <^LG>

In this FAQ, as well as in the game, many abbreviations will be used. Check
them up here if you have trouble understanding them. Also listed are the type
of the stat mentioned.

---------------------------------------------------------------
: Abb.     : Meaning                : Type                    :
---------------------------------------------------------------
: HP       : Hit Points             : Character Stat          :
: MP       : Mana/Magic Points      : Character Stat          :
: LV       : Level                  : Character Stat          :
: EXP      : Experience Points      : Character Stat          :
: STR/PWR  : Strength/Power         : Character Stat          :
: DEX      : Dexterity              : Character Stat          :
: VIT      : Vitality               : Character Stat          :
: SPR      : Spirit                 : Character Stat          :
: LCK      : Luck                   : Character Stat          :
: MAG      : Magic Attack           : Character Stat          :
: DMG      : Damage                 : Damage Type             :
: MAG DMG  : Magic Damage           : Damage Type             :
: KO       : Knocked Out            : Status Effect           :
: PSN      : Poison Status          : Status Effect           :
: CNF      : Confusion Status       : Status Effect           :
: SIL      : Silence Status         : Status Effect           :
: SLP      : Sleep Status           : Status Effect           :
: SAD      : Sadness Status         : Status Effect           :
: FURY     : Fury Status            : Status Effect           :
: BSRK     : Berserk Status         : Status Effect           :
: PET      : Petrify Status         : Status Effect           :
: PAR      : Paralysis Status       : Status Effect           :
: DRK      : Darkness Status        : Status Effect           :
: CND      : Condemned Status       : Status Effect           :
: DTH      : Instant Death          : Status Effect           :
: NRDTH    : Near-Death/Critical    : Status Effect           :
: TOAD     : Toad Status            : Status Effect           :
: MINI     : Minimum Status         : Status Effect           :
: SLOW     : Slow Status            : Status Effect           :
: STOP     : Stop Status            : Status Effect           :
: SLWPET   : Slow Petrify Status    : Status Effect           :
: HASTE    : Haste Status           : Status Effect           :
: SHIELD   : Shield Status          : Status Effect           :
: PEER     : Peerless Status        : Status Effect           :
: RFL      : Reflect Status         : Status Effect           :
: REGEN    : Regeneration Status    : Status Effect           :
: MAG DEF  : Magic Defense          : Armor Stat              :
: DEF      : Physical Defense       : Armor Stat              :
: EVA%     : Physical Evade %       : Armor Stat              :
: MAG EVA% : Magic Evade %          : Armor Stat              :
: ATK      : Weapon Attack          : Weapon Stat             :
: HIT      : Hit Rate               : Weapon Stat             :
: BAR      : Barrier                : Magic Effect            :
: MBAR     : Magic Barrier          : Magic Effect            :
: AP       : Ability Points         : Materia Stat            :
: ATB      : Active-Time Battle     : Battle System           :
: Gil      : Monetary Unit of FF7   : Currency                :
---------------------------------------------------------------


------------
: Character Stats  <^CHST>

When you open the game menu, and choose "Status" on a character, you will see
that character's stats on the left-hand side of the screen. These stats are
basically what make up the character, and what make each and every character
unique, defining their innate strengths and weaknesses (except for range, of
course). At first, you may not know what these stats mean, or what they're for,
even if every action you do in battle involves calculations including these
numbers. Specific formulae are listed in the sections to follow. This part of
the FAQ is generally the run down info on the character stats, and what they
do.

---------------------------------------------------------------------
: Stat     : Function                                               :
---------------------------------------------------------------------
: HP       : This value states how much damage a character can take :
:          : before getting KO'd.                                   :
: MP       : Every spell cast takes up MP. This value is how much   :
:          : more mana a character has. Spells cannot be cast       :
:          : with less than the required amount of MP.              :
: EXP      : For every enemy slain, EXP is gained. If a character   :
:          : reaches a certain amount of EXP, he/she levels up.     :
: LV       : This is the level of the character. The maximum level  :
:          : that can be reached is LV99.                           :
: STR/PWR  : Damage Calculation.                                    :
: DEX      : Turn selection in ATB during battle. The higher the DEX:
:          : a character has, the sooner his/her turns come. Also   :
:          : affects character's evasion.                           :
: VIT      : Physical DEF Calculation.                              :
: SPR      : Magic DEF Calculation.                                 :
: LCK      : Random battle encounter rates. Critical hit rates.     :
: MAG      : Magic Damage Calculation.                              :
---------------------------------------------------------------------

NOTES:

- A character gets KO'd when his/her HP reaches zero. The character is then
  unable to have turns in battle and must be revived using either a Phoenix
  Down, the Revive Materia spells, or the Phoenix summon. The newly revived
  character has then lost all the content of his Limit Break bar, and starts
  with 1/10th of his/her MAX HP, unless the Phoenix Materia is used.
- At the end of every battle, the total gained EXP is divided equally among
  party members, except when an EXP-Plus Materia is equipped. KO'd allies at
  the end of the battle will NOT receive any EXP. Characters not in the current
  3-member party will receive an amount of EXP equal to 1/6th of the total EXP
  gain.
- For each increase in level, the character's stats increase significantly. The
  total amount of EXP that an individual character can gain is unlimited, but
  once that character hits LV99, any additional EXP that he/she gains will be
  disregarded, because it is not possible to level up further.
- During the event of a character atacking an enemy, the attacker's STR/PWR and
  ATK-PWR are pitted against the target's SPR and DEF. The resulting value is
  the damage dealt.
- DEF/MAG-DEF is disregarded if an enemy's attack ignores defense, such as
  Emerald Weapon's Aire Tam Storm attack.
- Certain enemy attacks eliminate a character from battle without actually
  putting them into KO status, such as Midgar Zolom's tail whip attack, or the
  Ghost Ship's Goannai attack. In the event of an ally being eliminated, and
  the rest being KO'd, the battle doesn't result in a Game Over. The screen
  returns to field mode, with the eliminated character retaining the damage
  taken before being taken out of the battle. The rest remain KO'd until
  revived.


------------
: Status Effects  <^STEF>

Many attacks in FF7 cast abnormal status on their targets. These adversely
affect the character's performance, and are almost always noticeable from the
moment they are cast. Some status effects are cured after the battle, while
others remain until remedied with the appropriate item/spell. Some status
effects affect the character in positive ways, such as increasing speed,
granting temporary invincibility, etc.

-------------------------------------------------------------------------------
: Stat : Effect                                    : Cure                     :
-------------------------------------------------------------------------------
: KO   : Character is unable to take action. If    : Phoenix Down, Life,      :
:      : all 3 characters are in KO status, the    : Life2, Phoenix           :
:      : game is over, unless you have the Final   :                          :
:      : Attack Materia paired with useful         :                          :
:      : Materia such as Revive, or Phoenix.       :                          :
: PSN  : Character takes damage periodically,      : Antidote, Remedy,        :
:      : until either the effect is cured or       : Poisona, Esuna           :
:      : wears off, or if he/she is KO'd.          :                          :
: CNF  : The character is uncontrollable in this   : Physical Attack,         :
:      : state, and takes actions at random.       : Remedy, Esuna            :
: SIL  : Character is unable to cast spells,       : Echo Screen,             :
:      : because he/she cannot recite              : Remedy, Esuna            :
:      : enchantments, sealing magic.              :                          :
: SLP  : Character cannot take action, because     : Physical Attack,         :
:      : he/she dozes off. Temporary.              : Remedy, Esuna            :
: SAD  : Character DEF increases, but your         : Hyper, Remedy,           :
:      : Limit Break bar fills much slower.        : Esuna                    :
: FURY : Character hit rate decreases, but your    : Tranquilizer,            :
:      : Limit Break bar fills much quicker.       : Remedy, Esuna            :
: BSRK : Character becomes uncontrollable, and     : Remedy, Esuna            :
:      : spends all turns doing regular physical   :                          :
:      : attacks. Attacks become Slash-All,        :                          :
:      : Flash, or 2x/4x-Cut if the specified      :                          :
:      : Materia are equipped.                     :                          :
: PET  : Character becomes rock solid, unable to   : Soft, Remedy,            :
:      : do turns. Petrified characters are        : Esuna                    :
:      : considered out of battle, so if the       :                          :
:      : last character gets petrified, the game   :                          :
:      : is over.                                  :                          :
: PAR  : Character is unable to take turns, as     : Remedy, Esuna            :
:      : the time bar is frozen. The game is not   :                          :
:      : over when the last character is           :                          :
:      : paralyzed, as the effect is only          :                          :
:      : temporary.                                :                          :
: DRK  : Character is blinded, decreasing hit      : Eye Drops, Remedy, Esuna :
:      : rating greatly.                           :                          :
: CND  : Character is under Death Sentence. A      : Death Force              :
:      : timer runs above the affected             :                          :
:      : character's head. When the timer          :                          :
:      : reaches zero, the character instantly     :                          :
:      : dies.                                     :                          :
: DTH  : Character gets KO'd instantly.            : Death Force              :
: NRDTH: Character has very little HP left, and    : All curative magic/items :
:      : is marked in yellow.                      :                          :
: TOAD : Character becomes a frog, considerably    : Maiden's Kiss, Toad,     :
:      : rendering him/her pretty less useful.     : Remedy, Esuna            :
: MINI : Character shrinks, and his/her physical   : Cornucopia, Mini,        :
:      : attacks are reduced to 1 HP damage        : Remedy, Esuna            :
:      : each.                                     :                          :
: SLOW : Character's time bar fills much slower,   : Haste, Remedy, Esuna     :
:      : increasing the gap between turns,         :                          :
:      : slowing down the character.               :                          :
: STOP : Character's time bar does not fill,       : Remedy, Esuna            :
:      : and he/she is unable to do turns.         :                          :
:      : Similar to PAR.                           :                          :
:SLWPET: A timer appears above the affected        : Soft, Remedy, Esuna      :
:      : character. When the timer reaches zero,   :                          :
:      : he/she becomes petrified.                 :                          :
: HASTE: Reverse of Slow. Character's time bar     : DeSpell                  :
:      : fills much quicker, and turns come much   :                          :
:      : quicker.                                  :                          :
:SHIELD: Character is semi-invincible. Similar to  : DeBarrier, DeSpell       :
: PEER : Character is invincible, immune to all    : N/A                      :
:      : physical and magic attacks. Character     :                          :
:      : becomes resistant to status ailments as   :                          :
:      : well (much like Resist).                  :                          :
: RFL  : If a spell is cast on the affected        : DeBarrier, DeSpell       :
:      : character, the spell is bounced back at   :                          :
:      : the caster (with some exceptions). You    :                          :
:      : can use this spell to do the 3x-Magic     :                          :
:      : trick (6x with W-Magic Materia), as       :                          :
:      : explained below.                          :                          :
: REGEN: Character's HP gradually refills as the   : DeSpell                  :
:      : battle goes on.                           :                          :
-------------------------------------------------------------------------------

NOTES:

- The 3x-Magic trick is basically casting 3 magic spells of the same type in
  one turn. This only works on some spells, mainly from the Fire, Ice,
  Lightning and Restore Materia orbs. The selected Materia should be paired
  with an All Materia. Just set up Reflect on all 3 characters, then cast the
  spell of choice on all 3 characters (via the All Materia). It will be
  reflected back to the enemy 3 times! Have the W-Magic Materia equipped and
  you can cast 6 spells on the enemy in one turn!!
- Peerless status is cast by the Shield spell. You are *totally* invincible for
  a while, but as with all positive status effects, the effect is only
  temporary. Any negative status effects you are currently affected with will
  be incurable until the Peerless status wears off.
- There is a good trick you can do with Regen status. First, get someone to
  cast the Regen spell on another character, then use any other spell. While
  the character is doing his spell-casting animation, open the lid of your
  Playstation. The game will be unable to load the spell animation (not the
  spell-casting animation), and will freeze. However, the Regen status will
  still be on and not wear off, so your HP will keep refilling. When your HP is
  at full, close the lid of your PSX. The game will slow down for a while, but
  it will start running at normal speed after a while and load the spell you
  cast, but your HP is now filled!
- I personally like keeping characters in Fury status, especially if their
  weapon's Hit Rate is more than 200 (special notes: Tifa's God's Hand,
  Vincent's Long Barrel R and Sniper CR, Sephiroth's Masamune, each with a 255
  Hit Rate). This really helps a lot when you are learning 2nd Limit Breaks in
  any level.
- Magic attacks on character affected by Sleep or Confusion will take damage
  but not snap out of it. Only physical attacks count. The problem is waking
  them up without killing them with your attack.
- Contrary to popular belief, the Shield spell does NOT inflict Peerless. It's
  somewhat like a status effect on its own, as it has different properties from
  Peerless, which can only be cast on your party via Aeris' Planet Protector or
  Great Gospel Limit Breaks. Peerless is TOTAL invincibility, whereas there are
  special exceptions which Shield is unable to protect against.


------------
: Defense Calculations  <^DEFC>

Many thanks to Terence for this info. The ff. formulae show how defense works
when dealing with both physical and magic attacks. Defense reduces sustained
damage, and is one of the basic variables of a character. DEF and MAG DEF use
2 factors each. DEF MOD, which is set to 0 at default, is increased when using
DEF-boosting abilities/items such as Dragon Force and Hero Drinks. The MAX
value DEF MOD can reach is 100 (repetitive use of DEF-boosting
abilities/items).

- Physical Defense -

DNUM = [DEF x (100 + DEF MOD) / 100]

DNUM = Temporary value which actually reduces damage.
DEF = Armor DEF value.
DEF MOD = Extra Defense (Usually raised by DEF-boosting abilities/items).

- Magic Defense -

DNUM = [MDEF x (100 + DEF MOD) / 100]

DNUM = (Read above physical DEF).
MDEF = Armor MAG DEF value.
DEF MOD = (Read above physical DEF).

- Actual Damage Received -

Actual DMG = [DMG x (512 - DNUM) / 512]

Actual DMG = DMG dealt after reduction.
DMG = Raw DMG value before reduction.
DNUM = (Read above physical DEF).

NOTE: Attacks with the "Piercing" factor ignore DEF or MAG DEF, so:

Actual DMG = DMG



------------
: Understanding Evade % and Defense  <^EVA>

In Diablo II, the term "Defense" means the chance to evade attacks. In FF7,
however, it is the factor that decreases damage from attacks, and the factor
for evasion is either EVA % or MAG EVA %. To prevent confusion between the
two, just remember that DEF and MAG DEF are used in damage reduction (see
formulae above), whereas EVA %, MAG EVA % are the evasion factors, allowing
some attacks to miss. SPR and VIT are also factors to consider in attack
evasion, but the main factors are contained in the equipped armor: the evade
percentages. When reading these values, you have a pretty good idea how much
of a chance an attack has of connecting. If you know the enemy's EVA %/MAG
EVA %, then you will know if physical attacks will hit most of the time, or
will magic attacks be best suited for the battle. Just change your attack
patterns if you notice that your attacks keep on missing. That is what makes
the Mystile the best armor in the game. The Ziedrich may have a higher DEF
and MAG DEF rating, and may also halve damage, but with the Mystile, you evade
physical attacks 50% of the time, and magic attacks 60% of the time!!


------------
: Materia Stat Effects  <^MAST>

If you notice in the Materia tutorial at the 7th Heaven bar, Cloud mentions
that Materia can affect your stats, and are like double-edged swords due to
their negative and positive stat effects. I have here a list of all the Materia
orbs in alphabetical/type order and their effects on your stats. If you need an
explanation of the abbreviations, read "Legend" above.

-----------------------------------------------------------------------------
: Materia        : STR : MAG : MAXHP : MAXMP : MDEF :D/S** : DEX : VIT : LCK :
-----------------------------------------------------------------------------
: - MAGIC -      :     :     :       :       :      :     :     :     :     :
: Barrier        :  +2 :  +2 :   -5% :   +5% :   +1 :   0 :   0 :  -1 :   0 :
: Comet          :  +2 :  +2 :   -5% :   +5% :   +1 :   0 :   0 :  -1 :   0 :
: Contain        :  -4 :  +4 :  -10% :  +10% :   +2 :   0 :   0 :  -2 :   0 :
: Destruct       :  +2 :  +2 :   -5% :   +5% :   +1 :   0 :   0 :  -1 :   0 :
: Earth          :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Exit           :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Fire           :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Fullcure       :  -4 :  +4 :  -10% :  +10% :   +2 :   0 :   0 :  -2 :   0 :
: Gravity        :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Heal           :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Ice            :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Lightning      :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Mystify        :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Poison         :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Restore        :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Revive         :  +2 :  +2 :   -5% :   +5% :   +1 :   0 :   0 :  -1 :   0 :
: Seal           :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Shield         :  -4 :  +4 :  -10% :  +10% :   +2 :   0 :   0 :  -2 :   0 :
: Time           :  +2 :  +2 :   -5% :   +5% :   +1 :   0 :   0 :  -1 :   0 :
: Transform      :  -1 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Ultima         :  -4 :  +4 :  -10% :  +10% :   +2 :   0 :   0 :  -2 :   0 :
: - SUMMON -     :     :     :       :       :      :     :     :     :     :
: Alexander      :   0 :  +1 :   -5% :   +5% :   +1 :   0 :   0 :   0 :   0 :
: Bahamut        :   0 :  +1 :   -5% :   +5% :   +1 :   0 :   0 :   0 :   0 :
: Bahamut ZERO   :   0 :  +4 :  -10% :  +15% :   +4 :   0 :   0 :   0 :   0 :
: Choco/Mog      :   0 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Hades          :   0 :  +4 :  -10% :  +10% :   +4 :   0 :   0 :   0 :   0 :
: Ifrit          :   0 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Kjata          :   0 :  +1 :   -5% :   +5% :   +1 :   0 :   0 :   0 :   0 :
: KotR           :   0 :  +8 :  -10% :  +20% :   +8 :   0 :   0 :   0 :   0 :
: Leviathan      :   0 :  +1 :   -5% :   +5% :   +1 :   0 :   0 :   0 :   0 :
: Neo Bahamut    :   0 :  +1 :   -5% :   +5% :   +1 :   0 :   0 :   0 :   0 :
: Odin           :   0 :  +1 :   -5% :   +5% :   +1 :   0 :   0 :   0 :   0 :
: Phoenix        :   0 :  +2 :  -10% :  +10% :   +2 :   0 :   0 :   0 :   0 :
: Ramuh          :   0 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Shiva          :   0 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Titan          :   0 :  +1 :   -2% :   +2% :    0 :   0 :   0 :   0 :   0 :
: Typoon         :   0 :  +4 :  -10% :  +15% :   +4 :   0 :   0 :   0 :   0 :
: - COMMAND -    :     :     :       :       :      :     :     :     :     :
: Deathblow      :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :  +1 :
: Double Cut     :   0 :   0 :     0 :     0 :    0 :   0 :  +2 :   0 :   0 :
: Enemy Skill    :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Manipulate     :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Mime           :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Morph          :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Sense          :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Slash-All      :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Steal          :   0 :   0 :     0 :     0 :    0 :   0 :  +2 :   0 :   0 :
: Throw          :   0 :   0 :     0 :     0 :    0 :   0 :   0 :  +1 :   0 :
: W-Item         :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: W-Magic        :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: W-Summon       :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: - SUPPORT -    :     :     :       :       :      :     :     :     :     :
: Added Cut      :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Added Effect   :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: All            :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Counter        :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Elemental      :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Final Attack   :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: HP Absorb      :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Magic Counter  :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: MP Absorb      :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: MP Turbo       :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Quadra Magic   :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Sneak Attack   :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Steal as Well  :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: - INDEPENDENT -:     :     :       :       :      :     :     :     :     :
: Chocobo Lure   :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :  +1 :
: Counter Attack :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Cover          :   0 :   0 :     0 :     0 :    0 :   0 :   0 :  +1 :   0 :
: Enemy Away     :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :  +1 :
: Enemy Lure     :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :  -1 :
: EXP Plus       :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :  +1 :
: Gil Plus       :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :  +1 :
: HP Plus        :   0 :   0 :   LV* :     0 :    0 :   0 :   0 :   0 :   0 :
: HP<->MP        :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Long Range     :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Luck Plus      :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 : LV* :
: Magic Plus     :   0 : LV* :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Mega-All       :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: MP Plus        :   0 :   0 :     0 :   LV* :    0 :   0 :   0 :   0 :   0 :
: Pre-Emptive    :   0 :   0 :     0 :     0 :    0 :   0 :  +2 :   0 :   0 :
: Speed Plus     :   0 :   0 :     0 :     0 :    0 :   0 : LV* :   0 :   0 :
: Underwater     :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: - MASTER  -    :     :     :       :       :      :     :     :     :     :
: Master Magic   :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Master Command :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
: Master Summon  :   0 :   0 :     0 :     0 :    0 :   0 :   0 :   0 :   0 :
-----------------------------------------------------------------------------
: * = Depends on Materia level.           ** = Defense and Spirit           :
:     LV1 = 10%                                                             :
:     LV2 = 20%                                                             :
:     LV3 = 30%                                                             :
:     LV4 = 40%                                                             :
:     LV5 = 50%                                                             :
-----------------------------------------------------------------------------

NOTES:

- If you happen to max your stats to 255 without any Materia equipped, and you
  get a stat penalty for equipping one, your stats will show 255 minus the
  deduction. Don't be fooled into thinking your character is not yet at max,
  and waste sources on him/her, with no effect.
- Materia stat effects only last while the Materia is equipped on the
  character, regardless on if it is in his/her weapon or armor. When
  unequipped, the Materia's effects disappear.


 ____
/ II \______________________________________________________
============================================================
<^NWB>
     __  _________________________   _________________
    /  |/ / ___/ / / / _  / / ___/  / ___/ __  / __  /
   / /|  / ___/ / / / _  / / ___/  / __// __  / /_/_/
 _/_/_|_/____/_____/____/_/____/__/_/__/_/_/_/____ \
/___/___/___/___/___/___/___/___/___/___/___/___/_\_\

============================================================

As I said earlier, this FAQ is not here to offend newbies. It actually helps in
the tough parts of the game, but still isn't actually a walkthrough. This is
basically the meat of this FAQ, with all the important stuff, and answers to
questions such as "How do I get a Guide Book?", or "How do I get a Gold
Chocobo?", and other common questions posted at the GameFAQs FF7 Message Board.
Any other Frequently Asked Questions you want answered, I can add here, or
simply post in the board, and they are sure to have answers for you.

*WARNING: THIS SECTION OF THE FAQ CONTAINS NUMEROUS SPOILERS*


------------
: [Quick Guide]  <^WK>

In your first time through the game, I'm sure there were some parts that
stumped you, if you weren't reading an FAQ, or course. This part of the guide
will help you get out of dead ends in the game, and to get you back on track.
Also, this guide will help you in making decisions as the plot progresses. This
is kinda like a quick walkthrough on some more obvious parts of the game, but
it really isn't, because it is not step-by-step. Don't worry, any spoilers are
already marked to warn you.

- Disc One -

Midgar, Sector 1 Reactor - Scorpion Duel  <^1-A>

The Guard Scorpion boss is really easy, as it is the first boss of the game.
It's weakness is your lightning, so use that Bolt spell you came equipped with.
Use Limit Breaks as often as possible. If you have learned Cross-Slash or
anything higher, then good for you, but it really isn't necessary. Don't worry
about it's Search Scope attack, it doesn't do any damage. That attack only
tells you which character it is going to attack next. The only thing to watch
out for is when the boss raises its tail up. Cloud will warn you of this by
telling you not to attack while it's up, as it will counter with it's Tail
Laser attack, which can be really damaging. It only has 800 HP, so it should
fall pretty quick. You win an Assault Gun (weapon for Barret) from it.

Midgar, Sector 5 Reactor - Beat the Air Buster!  <^1-B>

This battle is really advantageous, since you have two sides in which to attack
the boss. Plus, it has a very obvious weakness: Lightning. Use Bolt (or Bolt2,
if you have it) more often than physical attacks for now. Use Limit Breaks when
you have the chance (Tifa's Limit Break chain comes in handy in this fight).
The Air Buster will use a machine gun counter-attack move when hit from behind.
It also has a very annoying Big Bomber attack, which can really disrupt your
rhythm if you don't cure fast. When it DOES use this move, your Limit Break
bars will most likely be maxed, so unleash your own counter-attack wave. The
main key to this fight is distraction, as it draws attention away from ailing
party members, and gives them time to heal themselves. It has 1200 HP, so
don't stop your attack pattern until the boss stops working. The prize for this
fight is a Titan Bangle.

Midgar, Wall Market - Choosing Don Corneo's Date  <^1-C>

If you want Cloud to be chosen, you need all the best items for the disguise.
Here's how to get them:

- From the entrance to Wall Market, go right one screen (on the lower-right) to
  see the Honeybee Inn. Talk to the fat gray-haired guard and ask where Tifa
  is. He tells you that she is at Don Corneo's mansion.
- Go back to Wall Market, and head up two screens through the mansion entrance.
  Talk to the guard here, and he says that the Don is only interested in girls,
  so Aeris tells you secretly to dress up as one.
- Go back down two screens, then enter the shop with the clothes racks outside.
  Talk to the clerk in the counter. You find out about her father, and his
  drinking problem.
- Go back up one screen, and enter a door to the left, which leads to a bar.
  Talk to the man sitting close to the exit alone. He is actually the drunk
  father of the clerk at the clothes shop. When Aeris tells him of your plan,
  he immediately accepts the job, and interrogates you about the design. Choose
  the answers in these orders to get specific dresses:

  2-2 = Silk Dress (Best)
  2-1 = Satin Dress (Still not good...)
  1-1/2 = Cotton Dress (Worst)

- After Cloud tries it on in the fitting room, go up one screen, and talk to
  the small person near the ring (Big Bro). You must choose to challenge
  someone in a squatting match. When you have understood the rules explained,
  and the actual match starts, just press the Square, X and O burrons in order,
  rapidly. Do this with equal timing between all three. You cannot go so fast,
  as Cloud will stop and rest, wasting valuable time. Occasionally, your
  opponent will take a break, so take those chances to get a high lead. There
  are three possible results, and 3 types of wigs:

  Cloud Wins = Blonde Wig (Best)
  Draw = Dyed Wig (Still not good...)
  Cloud Loses = Wig (Worst)

- Go back out of the gym, and down one screen. Go to the upper-right door in
  the screen to enter the Materia store. The guy in the counter is curious
  about the drink they sell at the inn, and he asks you to buy him one. Agree,
  then spend a night at the Inn (lower-left door). In the middle of the night
  Cloud wakes up, and you have to buy a drink from the vending machine. After
  your sleep, head out and back into the Materia store. There are once again
  three drinks, and 3 items the Materia seller can give:

  Item 200 Gil = Diamond Tiara (Best)
  Item 100 Gil = Ruby Tiara (Still not good...)
  Item 50 Gil = Glass Tiara (Worst)

- Leave the Materia store, and enter the long, narrow hut in the middle of the
  screen, which is a restaurant. Order any food item you want. After eating,
  say that the food was all right, and you'll receive a Pharmacy Coupon. Leave
  the store, then go to the shop shaped like a giant cat. Talk to the guy at
  the counter, and present your Pharmacy Coupon. He will offer three choices:

  Disinfectant (Worst)
  Deodorant (Still not good...)
  Digestive (Best)

- Leave the pharmacy, then head back to the bar. Walk over to the stage area,
  then open the door near here to reveal a woman in the bathroom. Give her the
  item you received from the pharmacy to receive one of 3 items for the
  disguise:

  Disinfectant = Cologne (Worst)
  Deodorant = Flower Cologne (Still not good...)
  Digestive = Sexy Cologne (Best)

- When out of the bar, go back down one screen, then notice the fat man in a
  vest walking in the lower-right corner of the screen. Talk to him, and he'll
  give you the Membership Card. This allows you to enter the Honeybee Inn. Go
  then, and talk to the guard. When he sees the card, he'll let you in
  immediately. Aeris will stay behind outside. When inside, choose to stay in
  either the top-left or bottom-left rooms. Play out the events as they happen
  in any of the 2 rooms. The items you may receive are:

  Upper-Left Room = Lingerie (Best)
  Lower-Left room = Bikini Briefs (Best)

- Go to the lower-left room, talk to one of the girls there, and she will put
  make-up on you.
- OK, now for the last and most important item. Get out of the Honeybee Inn,
  and head left one screen. Go back to the clothes shop, and put on your dress.
  Aeris gets a new dress as well.
- Go back to Don Corneo's mansion, and the guard will lead you in. Another
  person is in the main hall. He instructs you to wait for him to return, and
  leaves. Go through the lower-left door and down the stairs. Tifa will be
  there, dressed in odd-looking clothes as well.
- Play the events as they come, until the man in the counter leads you all to
  Don Corneo's room, where he chooses one girl to be his date for the night. If
  you have all the best items, he'll pick Cloud (gross-ness!!!!). If you have
  all the best required items, and the Lingerie/Bikini Briefs, but missed at
  least one of the best items among the optional acessories, he will pick
  Aeris. Lastly, he will pick Tifa if you did really bad and got mostly the
  worst items.

Midgar, Sewers - Defeat Aps!  <^1-D>

This boss is one of the most ridiculous I've ever seen! It has 2 attacks that
actually deal damage to itself! So, while you're busy healing or attacking, Aps
will be attacking and be doing extra damage to itself as well! Anyway, this
boss also has a weakness against fire-based damage, so use Fire and Fire2.
Again, Limit Breaks come in handy. This time, however, Aeris' Healing Wind is
the most useful (for that extra boost of HP). As I have said earlier, it has 2
attacks that damage itself, namely the Sewer Tsunami and the Reverse Sewer
Tsunami. The first attack does more daamge to the boss and less to our party,
whereas the second attack deals more to you than to the boss. If you learned it
already (but I doubt you did if this is your first time), Cloud's Blade Beam is
a major damage factor in this fight. You will receive a Phoenix Down after
depleting all of Aps' 1800 HP and winning the battle.

Midgar, Sector 7 Pillar - Reno/Pyramid Strategy  <^1-E>

Those pyramids that Reno dishes out to trap characters is pretty annoying. If
you've played this game before, you would know how to remove them, but just in
case, I'll tell you how. It would help if you pressed the Select button first
to see the target name. Launch a single physical attack at a Pyramid (check the
target name to make sure you don't attack a fellow character). The pyramid
should then disappear, and the affected character can then play turns as he
normally would. As for defeating Reno himself, he's not much of a challenge, so
keep using your best magic spells on him until you deplete his 1000 HP. If your
physical attacks do enough damage, then use them instead to save on MP, which
in turn could be used for extra castings of Cure, if needed.

Midgar, Wall Market - Climbing the Long Wire  <^1-F>

There are 3 points here where there are unpowered machines that have a box near
them. Before climbing the wire, make sure to buy 3 Batteries from the Machine &
Gun Shop in the Wall Market (300 Gil total). Use these batteries to activate
machines, which allow you to continue upward. The third one opens a box
containing an Ether.Also in your way, is a swinging pipe. The trick to jumping
on it is to listen to the screeching sound. When the sound reaches its peak,
press the O button to jump off and into the pipe.

Midgar, Shinra Building - To go, or not to go?  <^1-G>

Whomever's path you take (Tifa's or Barret's) will not affect actual gameplay,
but it will affect who will become your date during the Gold Saucer/Keystone
events later.

Midgar, Shinra Building - A Few Neat Items  <^1-H>

You can steal a Hardedge from the SOLDIER:3rd enemies in the 67th and 68th
floors. You can steal Carbon Bangles from the Moth Slasher enemies in the 67th
and 68th floors. You can morph the Sword Dance enemies on the 65th floor into
Light Curtains (casts Barrier on one ally).

Imagine having Barrier at this point of the game ^_^

Midgar, Shinra Building - Domino's Password/Coupon Maze  <^1-I>

In the 62nd floor, you'll have to guess Mayor Domino's password for the Keycard
65. You can have as many tries as it takes by picking from the choices he gives.
Easy enough, but if you guess it on your first try, he'll give you an Elemental
Materia! Sweet deal!
However, the password is different each time you play, so the odds of you
taking a wild guess, and getting it right on your first try are pretty bleak.
Well, you don't actually have to "guess" the password. Notice all the password
choices have exactly 4 letters? Well, each of the four libraries on that floor
contain one letter of the puzzle each. How do you find it? Well, first of all,
take note of each library's name, written on the plate in front of each. Then,
enter each library, find the one file that's out of it's place (unrelated to
the other files, and unrelated concerning the title of the library). Take note
of the number of the unrelated file in each, then count forward that many
letters in that file's title, and the letter you stop at will be one of the
four letters of the mayor's password. Do this for all four libraries, then
rearrange the letters to form one of the words among his choices, which,
obviously would be the right answer. If you don't understand, you can always
pay Hart to give you hints...but he overcharges so much, it's not worth it -_-;

On the next floor, you'll notice a lot of doors, and a maze-like layout. You'll
be able to collect 3 item coupons, which can be exchanged for items.
To get all 3 item coupons follow these directions:

- After accessing the computer, go out the door, head right, then up, then left
  at the very top.
- Open the first door you bump into in the top row of doors.
- Open another door to your left, then head down, right, and into the room with
  Coupon A.
- Climb in the ventilation duct, then head for the middle room, where Coupon B
  lies.
- Grab the 2nd coupon, then head out the door.
- Open the door to the right which is blocking the entrance to Coupon C.
- Enter the room with the 3rd coupon, then grab it.
- Head back to the 2nd coupon room, and enter the ventilation duct again.
- Take the other path which heads to the computer room.
- Exchange your 3 coupons for the following prizes:

    - Coupon A: Star Pendant
    - Coupon B: Four Slots
    - Coupon C: All Materia

Midgar, Shinra Building - Midgar Model Puzzle  <^1-J>

The Midgar model on the 65th floor is incomplete. It has 5 parts missing on the
sides, and each of these parts are contained within the various treasure chests
in this floor. There is a proper order required to open all the chests. The
required order of chests you must open are:

- Lower chest in the upper-left room, then place it on any incomplete side of
  the Midgar model.
- Upper chest in the upper-left room, then do the same by placing it on the
  Midgar model.
- Left chest in the lower-left room, then do the same.
- Upper chest in the lower-left room, then do the same.
- The single chest in the upper-right room, then do the same.
- The chest near the staircase contains the Keycard 66, which allows you to
  advance to the next floor.

Midgar, Shinra Building - Beat the Lab Experiment!  <^1-K>

The boss in this fight is Hojo's Sample:HO512, and its Sample:HO512-OPT
small-fry. For the first time, you are battling a boss without a specific
weakness, so you'll have to get used to randomizing your attack pattern, or
using various spells, such as the Ice spells. You'll really have to watch out
for this guy's poison attacks. Make sure you have the Star Pendant you won
earlier (63rd floor item coupon A). Just focus all your attack on the big guy,
and just ignore the small ones, as they are merely distractions, and the boss
can create more to replace those killed. Also, you'll have to get used to Red
XIII in this fight, since this will be your first time with him. This boss has
only 1000 HP, but is harder than the likes of the Aps or the Air Buster. You'll
win a Talisman from this boss, as well as a number of Grenades equal to the
number of OPT enemies you killed. Good luck, and keep those Antidotes handy!

Midgar, Shinra Building - Trouble at the Elevator!  <^1-L>

When you board the glass-tubed elevator assign your secondary party (after
leaving Cloud with Rufus), and you will be attacked by a large, machine-gun
toting machine. This is the first of a series of 2 bosses you will have to
fight in this battle. The first one, which breaks the glass, is the Hundred
Gunner (1600 HP). Get rid of that Poison Materia, as it will be of no use in
this fight. Instead, use those Bolt spells (Bolt2, if learned). Like in your
first 2 boss fights, this boss is made of metal and is hence weak against
lightning-based attacks. Only Barret will be able to attack physically, because
the boss is very far away. Aeris' Healing Wind break is very useful, especially
after the boss uses its Main Artillery attack (is that the exact name?? totally
forgot...). Use Barret's Big Shot whenever possible. Red's Sled Fang break will
still hit the boss, as it counts as a long-range attack. As your attacks
continue, the boss' attack patterns will gradually change. After defeating all
its forms, don't expect the battle to be over. This boss will be demolished,
and will be replaced by yet another boss! This newcomer is the Heli Gunner
(1000 HP). As you can see, it has less HP, but its attacks damage even more
than its predecessor. Just continue your attack pattern from the last boss, and
make good use of Aeris' Healing Wind and you should be fine. As I have found,
the best way to use it most effectively is by equipping Aeris will the least
amount of Materia possible (to save on Max HP), and equipping her with the
Cover Materia (LV3 at least for a good effect). Her Limit Break bar fills
really fast with the boss' strong attacks, and she doesn't need to cure that
often (more Max HP). You get a Mythril Armlet after the battle. Be sure to
fully equip Cloud with his Materia after this fight, because up next is...

Midgar, Shinra Building - Cloud VS Rufus  <^1-M>

This is not a one on one fight, as you may expect. It is rather a 2 on 1 fight,
as Rufus brings his pet panther (Dark Nation, 140 HP) for the fight. Rufus
himself is fairly capable of himself, and is bad enough without his pet casting
Barrier on him. Since it's Barrier, then now's your chance to test out your
Poison Materia. Use Bio, along with your best spells. The poison status on him,
and the little extra damage you do each turn is very effective and time saving.
Use Cure or Potions only when necessary, as you waste one turn of attacking.
Defeating Rufus alone will ensure victory, but Ipersonally like defeating the
panther first, to make it one on one. Rufus' Shotgun attack is not at all
dangerous (more like pathetic), so show him what you, a supposedly failed
experiment, can do. Once he is defeated, he will escape via helicopter (damn!),
and you get a Protect Vest and a Guard Source.

Midgar - Highway Rush!  <^1-N>

The controls for this mini-game chase sequence are the following:

Sq.   -  Slash left
O     -  Slash right
Tri.  -  Menu
X     -  Switch party members
Start -  Resume Game

Before playing, be sure to switch the rows of your party members (front row
goes to back row, and vice versa), and equip Elemental + Lightning on Cloud's
weapon. Also have Aeris in your party if you want a good healer, and have every
character in your battle party have a Lightning Materia equipped. You'll have
to protect the truck from the Shinra soldiers on motorbikes. Have Cloud slash
in the direction of the enemy (left or right). There are 2 kinds of enemies,
but they fight much the same way. Be very cautious about your HP's in this
sequence, because it will affect your next boss encounter at the end of the
highway...

Midgar - Defeat the Motor Ball!  <^1-O>

This boss is really cheap. Not only do you start with less HP (due to the bike
chase event), but the boss also gets a free sneak attack on all party members!
Your first objective must be to restore the party to full health. This boss is
once again weak against lightning, so make full use of those Bolt spells!
Cloud's Cross-Slash (or anything higher at this point) will be really powerful
if you stole a Hardedge earlier (see above). If you had obtained the Elemental
Materia earlier, pairing it with Lighting on Cloud's weapon will increase the
damage of his attacks and Limit Breaks. And again, it is critical to have Aeris
in your party, so you have a more than able healer to support your party. Do not
use Bio for this fight, as it is useless against mechanical enemies. If you're
disoriented by your weird position, then use the "Change" command to switch from
the front to back row. This boss has 2600 HP, which is the highest you've
encountered so far. Just keep using those Bolt spells and you'll do fine. It
would be best to have purchased 2 additional Lightning Materia earlier, so
everyone would get a chance to attack effectively. The prize for winning this
battle is a Star Pendant.

Midgar Area - Stealing Items  <^1-P>

Steal, Custom Sweeper = Atomic Scissors (Weapon for Barret)
Morph, Custom Sweper = X-Potion (Restores all HP of one ally)
Steal, Kalm Fang = Ether (Restores 100 MP of one ally)

- You can also steal Hi Potions from the Devil Ride enemies in the same area.

Kalm Town - A Few Free Items  <^1-Q>

Here's a checklist of items you can find around town, and where to get them:

3 Ether
    - Door under stairway in the house to the right of the Inn.
    - Cabinet on 2nd floor in the house 2nd to the right from the Inn.
    - Door in 1st floor in the house of the Kalm traveler (house to the right
      of the shops).
1 Guard Source - Cabinet on 2nd floor (1st staircase) of the house 3rd to the
                 right of the Inn.
1 Megalixir - Cabinet on 2nd floor of the Inn (examine it repeatedly to knock
              it down).
1 Peacemaker - Chest in the 2nd floor (spiral staircase) of the house 3rd to
               the right of the Inn.

Chocobo Farm - Getting the Choco/Mog Materia  <^1-R>

Talk to the Chocobo nearest the entrance of the farm, and choose option one.
You'll be treated to a short Chocobo dance sequence. The Choco/Mog Materia is
then given by the Chocobo after the performance.

Grasslands Area - Catching a Chocobo  <^1-S>

To encounter Chocobo battles, you must have the Chocobo Lure Materia equipped
on one character (get it from Choco Billy in the Chocobo Farm). Walk around the
Chocobo tracks near the farm until you encounter a fight. If the battle music
is the usual theme, then try again. The battle music should be a kind of
cheery, Chocobo-ish theme. Once you DO encounter one, you must kill all the
enemies guarding it without the Chocobo itself escaping. To make it hang around
longer, you must feed it some greens, which can be bought from Choco Billy in
the stables. I've found that greens best suited for the job are Tantal Greens.
The Chocobo often stays longer with these (they only cost 400 Gil). The Mimett
Greens may cost the most (1500 Gil), but the Chocobo often stays not longer
than one turn after eating it up at once (wasting you a ton of Gil). After
defeating all the enemies (except the Chocobo itself, of course), a message
saying "You caught a Chocobo!" will appear, asssuming the Chocobo is still
there. After the fight, you will find yourself riding the Chocobo. You cannot
encounter random battles while riding one. Do not dismount until you're done
with it, as it will run away and you'll have to catch another one all over
again. Now you can cross the swamp without getting attacked by the Midgar
Zolom! If you bump into it though, you will still have to battle it.

Marsh Area - Beat Midgar Zolom, learn Beta in Disc One  <^1-T>

Just have one character with a LV2+ Elemental Materia (from the 62nd Flr.,
Shinra Bldg.) paired to a Fire Materia, both equipped on the character's armor.
Also have that same character equip an Enemy-Skill Materia (from the 67th Flr.,
Shinra Bldg.). Steal at least one Graviball from the Deenglow enemies in the
Train Graveyard for use in the fight. But of course, two or more will be much
better (as it casts Demi). Use it on Zolom as a first attack, and a couple more
if you have them, then just let Cloud pound on the boss with Climhazzard or
Blade Beam (or Cross-Slash if you haven't learned them yet). Using the Bio
spell and poisoning the boss will greatly increase the amount of damage you do
each turn. After a while, Midgar Zolom will eliminate a character from the
battle. If it removes the character with the Elemental+Fire/Enemy-Skill Materia
orbs, reset and try again. Try not to make that chracter attack much (so don't
let it be Cloud), because Midgar Zolom removes the character who is the most
threatening to it. After eliminating one character, it will use the Beta spell
after a while. The other character would most probably die, but the other one
will be unaffected because of the Elemental Materia. Now, just use your best
magic and finish Zolom off. Stealing a Hardedge for Cloud from the SOLDIER:3RD
enemies in the Shinra Bldg., as well as Atomic Scissors for Barret from the
Custom Sweepers outside Midgar will also help greatly in terms of added damage.

Fort Condor - Invasion!!  <^1-U>

This mini game is really easy, but I would recommend losing in the main battle,
so you can fight their commander. Never mind the Magic Comb you were supposed
to get for winning, because you can grab a Vagyrisk Claw from this enemy. Yeah,
all it does is cast 'Petrify' on one enemy, but it's one-of-a-kind! No where
else in the game can you get this item. If you prefer to win, though, then just
build a *lot* of Defenders, and you'll be OK. Just make sure to have a couple
of Shooters in the back to handle the Wyverns.

*New to 1.6*
I'm not sure, buty from what I've heard...it's possible to steal additional
Vagyrisk Claws from enemies called Bagrisks, in the Cosmo area. It's rather
complicated, but missing the steal the first time can often bypass stealing a
Soft instead, and any later steals have higher chances of getting a Vagyrisk
Claw. Test it out for yourself, hopefully you'll get something interesting ^_^

Junon Town - Bottomswell/Waterpolo Strategy  <^1-V>

This bubble is not unlike Reno's Pyramid attack, but this one constantly drains
HP from the affected character (1/32 of your HP each time). To break it, cast
any magic-damage spell such as Fire, Ice or Bolt. Don't worry, the affected
character will not be damaged by your spell. A simple pummeling with your best
spells (except Earth-based attacks) and Limit Breaks will make short work of
this boss. Bottomswell has a total of 2000 HP. You'll receive a Power Wrist if
you win the battle.

Junon Town - Jumping Dolphins!  <^1-W>

There is an easy way to get on the platform above in just 2 jumps. To achieve
this, just call the dolphin to the spot where you start, and order it to jump.
When you land, stay in that spot and call the dolphin again and jump again.
You should land exactly on the platform.

Junon Town - Marching Parade  <^1-X>

This event could land you a few Potions, Ethers, 5000 Gil, or even a Grenade!
Just move to the back of the platoon when the commanding officer says so, then
get into position, making sure to move your gun when the others do so, to get
higher TV ratings.

Junon Town - Platoon Display  <^1-Y>

In this scene, you and your platoon must impress Rufus by showing him your
facing and gun holding skills. Just follow the commanding officer's commands.
Just remember, any button can be pressed to trigger the special pose. After the
demonstration, you can still control Cloud's actions, although it won't affect
Rufus' mood. The controls to control Cloud are:

X = SOLDIER-like leg posing
Square = Scratch your back with the gun
Triangle = Cloud sighs
Control Pad = Facing

Just follow the commanding officer, then do Cloud's special move at the end,
when the officer orders it. The best you can win here is a Force Stealer for
Cloud. Also at stake are an HP Plus Materia and Silver Glasses.

Shinra Boat - Item Checklist  <^1-Z>

Ok, another item checklist. Here's a list of items you can get from the Shinra
Boat. Don't miss them!

1 Ether = Chest in main room of cargo ship.
1 All Materia = On top of crate in cargo ship (Get it later if Yuffie is in the
                way)
1 Wind Slash = Secure room in the ground floor (Get it after removing your
               disguises)

Shinra Boat - Sephiroth and JENOVA*Birth  <^1-AA>

After the chain of events on the boat (check a full walkthrough for more
detailed information) and getting all the items on the boat, go to the secure
room (previously guarded) to see a guard. Examine the guard and you'll see that
he is dead. You'll then see Sephiroth (??) rise from the floor. He then warps
away and leaves you to battle JENOVA*Birth. This boss has the same amount of HP
as the Midgar Zolom (4000 HP), but her attacks are less damaging (but often hit
the entire party). Again, do not use the Poison Materia for this fight.
Instead, use your regular spells to attack. The only attack you really have to
watch out for is the Terror Laser attack, which hits all allies. Aeris is very
important for this fight as well, as long as you know how and when to use
Healing Wind effectively. JENOVA*Birth can also cast Stop on an ally, so be
prepared. Make sure your other party members have All + Restore in case Aeris
gets stopped (so you can still cure injured party members). Use your Choco/Mog
and Shiva summons to deal a lot of damage. If your physical attacks are
damaging enough, then by all means use them to save on MP. After winning,
you'll get a White Cape accessory.

Costa del Sol - Cloud's Villa, Free Stuff!  <^1-AB>

Just a little tip, so you know. In the room above the archway in the second
screen of Costa del Sol is a hotel-type bedroom, kitchen, and bath. You'll see
a man sleeping on the bed. Talk to him and he will offer to sell you the house
and everything in it for the low, low price of 300000 Gil. It has no real
purpose actually, but  it gives you a place where you can sleep for free
permanently. Oh, and you can check the stairway going to the basement. Enter
there and you'll find yet another man sleeping. He'll let you get all the stuff
in the basement for free. Grab here a  Motor Drive (weapon for Tifa), a Power
Source, and a Fire Ring (accessory).

Costa del Sol - Returning to Junon  <^1-AC>

You may always return to the other continent if you want (and you need to in
order to get Aeris' LV4 break manual). All you have to do is to talk to the
sailor near the ship, and he'll offer to sneak you on board for 100 Gil. Enter
the ship and you will sail back to Junon harbor. You may leave Junon at any
time (use the helicopter service to save time).

Mt. Corel - Treasure Nest  <^1-AD>

On the path above the bridge area in the train tracks, there is a part of the
wall that can be climbed up. To find it, just go near the old shack with the
controls to the bridge, then move toward the wall. Press the O button and Cloud
will grab the wall as he would a ladder. Just climb up, and choose to take the
treasure (10 Phoenix Downs). You will then fight a mini-boss in the form of a
Cockatrice. Really easy to kill even at low levels. If your physical attacks do
around 100+ HP damage, then they'll do. If not, then just use your best summons
and it'll fall before you even get warmed up.

Mt. Corel - (Partly) Hidden Area  <^1-AE>

This one comes right after lowering the bridge. Cross the bridge using the
lower path, then follow the tracks until you reach a part where it splits up,
with one track going the opposite direction. Just follow that path all the way
up until the screen fades. In this room, you can get a few items (sources)
before you leave.

Gold Saucer - Cait's Fortune  <^1-AF>

The third fortune Cait Sith gives you tells about you getting what you seek,
but losing something dear. This statement alone gives a LOT of spoilers if you
interpret it right. It's like this:

--- WARNING: SPOILERS AHEAD IN NEXT PARAGRAPH (DISC 1) ---

Cloud is seeking revenge against Sephiroth, or, rather, he finds out that
Sephiroth was SUMMONING him...calling him for the failed experiment that he
(Cloud) was. In the end, Cloud finally finds Sephiroth, and, if the player
wins, defeats him in the final battle. However, in the events that progress
before that battle, Aeris dies, and is the "something dear" that the fortune
tells of.

--- END OF SPOILER WARNING ---

This is the ONLY fortune Cait Sith tells that is actually true ("I've never
gotten anything like this before!"). Just so you know ^_^

Desert Prison - Open Treasure Chest, Test Zero  <^1-AG>

In the first area of the Desert Prison, you will see a ladder leading down a
metal tube. At the bottom, there is an open treasure chest. This is another
glitch that Square failed to take out from the Japanese version. This is also
the room where you were supposed to fight Test Zero, an enemy that was
supposed to give a ton of EXP. Too bad it was removed in the US version.

Desert Prison - Dyne VS Barret  <^1-AH>

Although this is a one-on-one fight, it is not too difficult. Equip either the 
Elemental + Fire combo on Barret's armor, or use a Fire Ring/Armlet. Save on MP
and use regular attacks, as you'll need all you can get to cure yourself (equip
a Restore Materia). Use Big Shot often, because you get many chances in this
fight. Actually, using any higher Limit Break will do fine, just as long as you
do not use Mindblow and Hammerblow. Using summons is probably useful if your
attacks are not very damaging. If you do so, then using Hi Potions to cure
would be wiser, so you need not balance MP usage. Dyne leaves you with a Silver
Armlet if you win. Another good tip is to use Poison on Dyne to help you dish
out damage (thanks to SineNomine for this tip).

Gold Saucer - Ramuh Materia, Chocobo Racing!  <^1-AI>

FIRST OF ALL, GET THE RAMUH MATERIA in the jockeys' room after you go up from
the desert prison with Ester. If you miss this now, you'll never be able to get
it again. The controls for the race are the following:

Sq. - Speed up
O - Use stamina to dash
X - Slow down
R1+R2 - Refill stamina
Select - Toggle control system (Manual or Automatic).

Manual = You control every aspect of your Chocobo.
Automatic = Allows the computer to take control of your racer. If you are
            having a hard time winning, then switch to this mode and you'll win
            eventually.

Gold Saucer Area - Buggy Controls  <^1-AJ>

Directional Buttons - Movement Control
Tri. - Main Menu
X - Exit the buggy
O - Ride the buggy
L1 - Rotate camera left
R1 - Rotate camera right
L2 - Switch from rear view to top view
R2 - Switch from rear view to top view
Select - Toggle world map view
Start - Toggle world map view

NOTE: Once you get the buggy, you now have the chance to learn Aqualung and
Big Guard (since you got Manipulate from Cait Sith). Also, you can now learn
White Wind in the other continent. To get across, just drive the buggy to Costa
del Sol (do not exit the buggy). Then head for the docks and pay the sailor who
is in front of the docking bridge. You'll have to pay him 200 Gil to let you
stow away to Junon...along with the buggy.

Gongaga Town - Reno...and Rude!  <^1-AK>

Since there are 2 targets, either choose which one to attack, or use attacks
that hit all targets (summons are very effective). In my cae, I just chose to
attack Rude, since he can heal any one of them. Watch out for Reno's new
version of his Electro-Mag Rod, however. Not that much to worry about, but they
have 2000 HP each. You win Aeris' Fairy Tale and an X-Potion in this battle.

Gongaga Town - Titan Materia, Power Sources  <^1-AL>

This one's pretty obvious. At the spot near the ruined reactor where Scarlet
takes a look lies the Titan Materia ("junky materia..."). After she leaves with
Tseng, take a peek in it and reach for the object to grab it.
There are enemies in this area called Heavy Tanks, which look like big green
triceratops with rollers for feet. You can morph these enemies into Power
Sources (+1 to STR).

Cosmo Canyon - Broken Buggy  <^1-AM>

If you try to get past Cosmo Canyon with the buggy without actually entering it
yet, the buggy will malfunction and refuse to run any longer. It will be
repaired after you have finished with the Cosmo Canyon/Cave of the Gi events.

Cave of the Gi - Added Effect/No slipping on Oil Slicks!  <^1-AN>

The Added Effect Materia can be found in this area. It's visible on the first
screen after going down to the cave, but you can't get it yet. In the next
screen, walk over the oil slick to the left, and head down. You'll be on the
ledge where the Added Effect Materia was earlier.

To go over oil slicks without slipping into the spikes, just release the X
(run) button and WALK over the oil. You should not slip if you walk slowly
without running. If you have any characters with KO status, you might want to
get hit by the spikes though, as they get revived with 1HP, at the cost of
500HP to your other party members. It's up to you.

Cave of the Gi - Beat Gi Nataak in one hit!  <^1-AO>

As you may know, most of the enemies in the Cave of the Gi are undead, and one
Phoenix Down will kill them. Well, surprisingly, this same trick works on the
boss, Gi Nataak! Just make sure it works, as it misses often. An X-Potion is
MUCH better though, since it never misses, and it deals 5500 to him, so he
still dies instantly.

Nibelheim - Tifa's Piano, Clones  <^1-AP>

If you enter Tifa's House in Nibelheim, go to the second floor into her room.
There is a piano here, same one in the flashback (if you entered her house
then). Choose "I remember", then play the Highwind theme on it:

X, Sq, Tri, R1+Tri, R1+Sq, X, Sq, Tri, R1+X, O, X, Sq, X

Don't worry about rests and spacing, it doesn't really matter. You can get from
the piano 1 gil, an Elemental Materia, and later in the game, Tifa's Final
Heaven LV4 Manual. There are many Sephiroth clones scattered throughout
Nibelheim. Talking to some of them will often yield items, so what have you got
to lose? Talk to them!

Nibelheim - The Secret Safe and the Basement  <^1-AQ>

If you go into the upper-left wing, you will see a locked safe. Use the
following combination to open it:

[Right-36][Left-10][Right-59][Right-97]

A red summon Materia will then drop to the floor (Odin), the Cosmo Memory LV4
Manual, and the "Key to the Basement". But before you have the chance to do
anything, a boss appears to do battle with you (See "Cosmo Memory Manual, Red
XIII" for more information). Use the key to open a locked door in the basement
(via the secret staircase in the master bedroom). Open the coffin in the
center, and Vincent will appear. Talk to him and answer his questions
appropriately, and when you are leaving, he will offer to join your party.

Mt. Nibel - Down the Pipes, Trine/Materia Keeper  <^1-AR>

At the top of the room with the Materia Keeper (boss), you will notice 5 pipes.
Head down the 2nd pipe to net you an All Materia, and the 4th pipe to get the
Powersoul, a weapon for Tifa. Oh, make sure you learn the Enemy Skill "Trine"
from the Materia Keeper, as it is one of only 3 enemies that can cast it
(Materia Keeper, Stilva, Godo), so don't miss the opportunity! Just make sure
not to attack it with fire (absorb, and don't use Vincent's Galian beast,
because of Beast Flare). Materia Keeper has 8400 HP, and you get a Jem Ring
for winning the fight.

Sleeping Forest - Kjata Materia  <^1-AS>

Once you obtain the Tiny Bronco from Rocket Town, you might want to stop by
Bone Village first. Proceed into the Sleeping Forest via Bone Village. Head
into the second screen and wait a while. You should see a floating red orb
somewhere on the screen. Try to grab it before it disappears and you will
obtain the Kjata Summon Materia. If you don't catch it the first time, just
wait and it will appear again, so you don't have to worry about missing it.

Gold Saucer - Battle for the Keystone!  <^1-AT>

As Dio said, you must fight in the Battle Square in order to get the Keystone.
He said "fight", not "win". But that doesn't mean you cannot win, for if you
do, he'll throw in a Choco Feather and a Protect Vest. Just try to get good
handicaps for now, as you really don't need to save on BP quite yet. Press the
Square button repeatedly as the slots turn to slow it down a bit, making it
easier to get what handicap you want.

Gold Saucer - On a Date!  <^1-AU>

When you return to the Gold Saucer, the tram malfunctions and you are stuck. A
person will ask you on a date that night, and that person will depend on your
attitude towards your party members during the events before that. Most often,
Aeris will ask you. Oftentimes, it will be Tifa. But rarer still, you can get
Yuffie to be your date too! Just be awfully mean to Aeris and Tifa, and always
put Yuffie in your party and be really nice to her. Heh, and weirder still, you
can even get Barret to be your date!

Reference - Check out TFergusson's Date Mechanics Guide for more detailed info.

Gold Saucer - Catch that Spy!  <^1-AV>

If you don't want to chase Cait Sith around all over the place, just head over
to the Chocobo Square, and he'll be inside. Just chase him outside and he'll
hand over the Keystone to Tseng, ending the supposedly long chase sequence.

Temple of the Ancients - Old Man Running  <^1-AW>

This puzzle is pretty challenging at first, as you need to head him off as he
exits one of the tunnels. I don't know exactly where each one leads (don't have
my copy of FF7 right now), but once you find out, remember where he enters, and
you enter the tunnel where he will exit. Note that you can jump off the ledges
too to access tunnels below. Once you catch him, he will do the same stuff for
you he always does (HP/MP Restored, Save).

Temple of the Ancients - The Three Guardians  <^1-AX>

Ancient Dragons: These bosses are easy. Packing 2400 HP each, all you need to
be concerned about is their Southern Cross attack. The only obvious problem in
this battle is that you are attacked from both sides. They are weak against
Gravity, so use Demi to lower their HP's, and have Cloud keep using physical
attacks. If you have Kjata, use it to deal significant damage. And also, you
can Manipulate them, so this isn't actually a boss fight.
WIN: Turbo Ether

Red Dragon: Do NOT use Kjata on this boss (heals 2000+ HP). This boss is
actually easy if you have learned any mid-level spells (except Fire-based
spells). Keep that Beta spell away for now, and use physical attacks instead.
Aeris should stay healing and reviving any dead party members. Equip her with
the Cover Materia so she gets her Limit Break more often. Equip the
Elemental+Fire combo on the armors of as many characters as possible, or equip
Fire Rings (if you have any). Do NOT waste Aeris' MP on offensive magic (let
your 3rd character be the magic attacker). You only have to worry about the Red
Dragon Breath attack (Bite and Tail are not that damaging). This boss has
6800 HP, but this boss should be a breeze if you're going to face...
WIN: Dragon Armlet

Demon's Gate: If you have low levels, then this boss is HARD. Unleash your
newly obtained Bahamut Materia to deal 2000+ HP damage. Kjata also works well
against this boss, and Odin may do a bit (around 500+ HP worth) of damage, but
other summons are just a waste of MP as they do crap to this boss. Aeris should
once again keep healing. Cloud should have Climhazzard (or Meteorain if you
have it). Your 3rd character should be the summoner, and switch to becoming a
secondary physical attacker when Kjata, Bahamut and Odin have been used up.
Just keep your HP's up, and try not to have any characters stay KO'd for long.
Casting Big Guard and Regen (if you learned it) on all characters is also a big
help. If you bought a few HP Plus Materia in Cosmo Canyon, then equip them to
increase your MAX HP's as much as possible (trust me, you'll need all the HP's
you can get). If you still can't beat it, then LV up in the room with murals
where you fought Red Dragon. After a hard and lengthy battle (short if you have
extremely high levels ^_^) depleting his total 10000 HP, you can finally
breathe, as this is the last boss of this difficult area.
WIN: Gigas Armlet

Forgotten City - JENOVA*Life  <^1-AY>

No, not really about JENOVA*Life, because she's really easy if you have one
character with a Water Ring. Even if you don't, her attacks will only do a fair
amount of damage. Another key event happens here, but I'm not telling you what
it is ^_^

- Disc Two -

Icicle Inn - Snowboarding  <^2-A>

In this course, don't worry about getting balloons yet, because they have no
use now, except for the Gold Saucer Snowboarding game. Just remember the
controls the lady tells you, and use the L1 and R1 buttons often on sharp
curves. Remember, it's better to brake than to bump into something, because you
lose more time bumping and falling (a little training for the GS Snowboarding
game Time Trial).

Gaea's Cliff - Maze of Ice....and Materia  <^2-B>

Whew! This part is really tough, and boring. But the rewards of this place lay
hidden...in the form of the Alexander and Added Cut Materia. To get the Added
Cut, you should go to the right-most part of the map, to the screen with 2
paths leading to each of the upper corners, one leading left, and another
leading south. Take the upper-right path, and keep moving along the screens. As
you move on, check the ground for a blue Materia (hard to spot because of the
snow). This Materia is the Added Cut, which, as its name suggests, adds a
physical attack after the paired Materia is used. To get the Alexander Materia,
you must first go to the screen with the hot springs. Move toward the lake and
touch the water, which is warm. Now, go to the top of the map. When you are at
the snowfield area (where you can place markers), keep heading west (west
before the first rotation), and follow your path as necessary. If you want, go
to the cave in the middle to get an All Materia. Once the screen fades as you
reach the end of the snowfield, make sure Cloud enters the screen from the
left, and the path goes to the right. If not, exit and try again. Follow the
path all the way until you reach a screen with a cave. Enter it to find a
purple woman. Talk to hear and she scowls at you for touching the hot springs.
She will then fight you as a boss (Snow). Just have Elemental+Ice or Ice Rings
ready just in case, but you probably won't need to bother anyway, as she only
has 4000 HP. Her attacks are nearly all ice-based, except for Fascination,
which charms one character into attacking his own allies. Just attack the
affected character (physical) and he'll snap out of it.

Gaea's Cliff - Frostbite!  <^2-C>

After a while in the snow area below, your party will faint. When you awaken,
you will be in Holzoff's House. He warns passerbys about the danger on Gaea's
Cliff. After talking to him, you can change party members outside for the
mountain climbing part, which comes next.

Gaea's Cliff - Freezing Climb  <^2-D>

This part is really hard...in the Japanese version. In the US version, it has
been toned down so much it isn't even enjoyable anymore. All you have to do is
press the Square button on ledges (with flags) rapidly to increase temperature,
then climb the wall to the next ledge above. Just make sure you get the right
paths and you'll be fine.

Inside Gaea's Cliff - Secret Ribbon <^2-E>

The second Ribbon which can be obtained can be found behind a secret wall after
the first cliff climbing section. Go to the second level once inside the cave,
and head for the lower-right corner of the level. Walk right THROUGH the
right-hand wall all the way until you reach a secret room containing a treasure
chest with the Ribbon.

Inside Gaea's Cliff - Defeat the Schizo! <^2-F>

This 2-headed boss is pretty hard without proper preparation. Before the
battle, equip any armor/accessories that protect against Fire and Ice. Having
protection against Lightning is good as well to protect against each head's
final attack. Some of the best setups include:

Fire Ring                             Ice Ring
Aurora Armlet                         Fire Armlet
Elemental + Lightning (on Armor)      Elemental + Lightning (on Armor)

Dragon Armlet
Elemental + Earth (on Armor)
Use MBarrier

Where to obtain the suggested equipment/Materia at this stage of the game?

Ice Ring: Obtained by defeating Chekhov in the Pagoda of 5 Gods, or by buying
          from Mideel (8000 Gil).
Fire Ring: Found in a treasure chest on Mt. Corel, or by buying from Mideel
           (8000 Gil).
Aurora Armlet: Found in a treasure chest in the Forgotten Capital.
Dragon Armlet: Obtaiend by defeating Red Dragon in the Temple of the Ancients.
Elemental: Given by Mayor Domino in the Shinra Bldg. 62nd flr. if you guess the
           password correctly on your first try. Found in Mt. Nibel (Room with
           condensed Materia).
Lightning: Bought from Materia shops (600 Gil).
Earth: Bought from Kalm Town, Upper Junon, or Costa del Sol (1500 Gil).

You can also mix and match between armor and accessories, or just repeatedly
use the Elemental Materia defense combo. If you must, you can use the Dragon
Armlet instead as well. This boss also has the Quake3 ability, but uses it very
rarely (you absorb some of the attacks to make up for damage anyway). Use
Ice-based attacks on the head that uses Fire-based attacks, and vice-versa on
the other head. Do NOT use Kjata or Magic Breath, or you will heal the boss
(does various elemental damage including Fire and Ice). Using Shiva and Ifrit
is OK just as long as the head with the same element has been killed, but you
probably have better attacks to use anyway. Poison has no effect, and so do
most status ailments, so don't waste your time disabling this boss. Once each
head's 18000 HP has been depleted, you will receive a Dragon Fang (looks
exactly like each head's final attack).

Whirlwind Maze - The "Coveted" Earth Mallet  <^2-G>

Many people can't seem to find Earth Mallets (cast Quake3 on all opponents).
Well, you actually only have one screen in the entire game where the enemies
which carry these items appear. Gigas enemies appear in only one screen in the
Whirlwind Maze (the one where the first thing you see is a clone dropping off a
cliff up ahead). The reason why you can only get the item here even if you can
fight Gigas enemies in the Battle Square is that you have to WIN this item from
them, and you can't actually win any items directly from the enemies in the
Battle Square. Try to get as many as possible (although I find no important use
for this item), or if you're lazy, just get one and use the W-Item duping trick
on it (see "FAQ" section for more details on this trick).

Whirlwind Maze - JENOVA*Death  <^2-H>

This is a poor excuse for a boss, if you have the right setups. Have every
character immune to Fire-based attacks, and nothing this boss can do will hurt
you one bit (except silencing you ^_^). The Fire Armlet, Fire Ring, or the
Elemental + Fire combo (equipped on armor) will do just the same. As for
defeating this boss, do what you like...it doesn't matter anyway as you have
removed any threat JENOVA*Death would have posed. She has a total of 25000 HP.

Upper Junon - Gas Chamber, Yuffie, and some Slap-Happy Fun!  <^2-I>

If you see a girl reporter on the airport path, talk to her, and Barret will
get mad until she reveals she is Yuffie.
To get Tifa out of the gas chamber, let her move her legs twice, and she will
stretch out her legs and grab the key on the floor. Then, press the legs and
head buttons at the same time and she will grab the key with her mouth. Now,
press the head and right arm buttons at the same time and she will unlock the
shackles on her right hand. Now, press the right hand button and she will
unlock her left hand with the key. Once you can move around, press the yellow
button on the wall to stop the gas. Then just wait until the scene where Weapon
(Sapphire, as it is unofficially named) blows a hole in the gas chamber, which
Tifa uses to get out. Just climb down all the way, and head for the tip of the
Sister Ray. Once there, Scarlet will corner Tifa and slap her down (damn
b!@*h!!). Obviously, Tifa can't stand the slapping anymore. Press the O button
rapidly to keep slapping Scarlet. Of course, she attempts to slap back as well,
so press that O button fast! Eventually, she will say "God I can't stand it!",
meaning she lost! Just run over to the end of the cannon when Barret calls you
on the Highwind. Don't worry, you won't fall, as she will catch the ladder.

Mideel - Contain Materia, Curse Ring  <^2-J>

Have a Mimett Greens handy before doing this. Just find the kid with the small
white Chocobo. Offer the Chocobo some Samolen Greens (actually, Mimett Greens,
bit of mistranslation there). Choose to tickle behind his ear, and the Chocobo
will reveal to you the Contain Materia.
To get the Curse Ting, just go to the upper level of shops, and head for the
one closest to the left. As you walk in the floor around the shop, try to
listen for a creak in the floor. When you hear it, press to O button to
examine it. You will find a "Beat-Up Useless Old Key". Now, go to the weapons
store on the upper level, then examine the back of the room. Try and use the
key on the keyhole, and the key will break! The store owner will ask what's
going on. If you lie, it will be really funny how your character covers up,
but you will NOT get the Curse Ring. If you tell the truth, he will laugh and
tell you personally that it is a fake door. He then apologizes and gives you
the Curse Ring. It increases your stats greatly, but condemns you at the start
of the battle.

Mideel Area - Quadra Magic without a Chocobo  <^2-K>

This one's pretty tough to pull off. Just head east of Mideel to the chain of
islands. Find the grassy cliff with a dirt area underneath (trace the islands
to where they lead, and find the one that leads to the cave). Now for the
tricky part. Land the Highwind on the very edge of the cliff while holding L1,
and while pressing Sq. and Left, so part of it is protruding out. Cloud
*should* appear on the lower ledge. Now, just walk over to the cave and get
the Quadra Magic Materia! To board the airship, just move over to the cliff
and board as you normally would.

Fort Condor - Huge Materia Mission 1 + Phoenix Materia  <^2-L>

Just like the previous Fort Condor battles. Just stock up on Defenders and
Shooters and they'll be gone before you know it! In this fight, however, it is
a MUST to win the strategy game, so you can obtain the Phoenix Materia as well.
If you win the strategy game, you can climb up on the roof to get Phoenix, and
watch the baby condor hatch and fly away. You also get the Huge Materia. If you
lose the battle, and to the commander, you will NOT get the Phoenix Materia,
nor will you get the Huge Materia. That, and you will be banned from entering
Fort Condor forever!

Mt. Corel - Huge Materia Mission 2 + Ultima Materia + Catastrophe  <^2-M>

This one's just even more challenging than the first mission. You go to the
reactor in Mt. Corel only to find the Huge Materia being taken away in a train.
Head inside the reactor and use the other train. A timer of 10:00 starts
showing how much time before the train collides with North Corel. Just
alternate the pulling of both levers, doing it both systematically and rapidly,
with equal spacing between all presses, until you catch up on the other train.
Now, all of you will jump on the other train, and you will fight a series of
battles on every car. DO NOT use any summons, as their animation time will
waste a lot of time. The first two battles (one and two Gas Doctors,
respectively) are pretty easy, if you watch out for their Smog attack. The
Wolfmeister is also easy if you keep attacking. The last one (Eagle Gun) is
really weak against lightning (metal, flying). Just keep using your best Bolt
spell on the boss and it should fall quickly. But don't forget to steal the
rare Warrior Bangle from it first. The soldiers you fight here are really
nothing to fear. When you reach the controls, just press Down-X three times.
The train should speed up at first, then slow down gradually, saving North
Corel. There are three possible outcomes to this. If you never reached the
other train, you will not get the Huge Materia, nor will you get the Ultima
Materia. If you reached the train, but didn't stop it from crashing, you will
not get the Huge Materia, but you can buy the Ultima Materia from the small kid
in blue for 50000 Gil. If you sucessfully stopped the train, you will get the
Huge Materia, and the kid will offer you the Ultima Materia for FREE! Oh, and
after this event, you can obtain the Catastrophe Manual for Barret from a
person in black in one of the tents.

Mideel - Ultimate Weapon, Cloud's Head  <^2-N>

When you finish the first two Huge Materia Missions, return to Mideel to check
on Cloud. It so happens that when you arrive, Ultimate Weapon attacks! Just
pair the Elemental Materia with any non-elemental Materia to defend against
Ultima Beam. An easy way to win is to just drain it of MP by using either Magic
Hammer, or Ghost Hand items (it only has 400 MP). But it doesn't really matter,
because it flies away when damaged a bit (and I mean a wee bit!), and you only
get to scratch it's total HP of 100000 (unless you've learned Highwind, or have
KotR). You can steal a Curse Ring from this boss as well, but you'll have to do
it quickly before it runs away.

Junon - Huge Materia Mission 3 + Valuable Stuff  <^2-O>

Once you get Cloud back in your party from Mideel, head towards Junon (again).
Go into the elevator by paying the guard at the door. Use the controls to go up
as usual. When up, go straight for the airport path. When you reach the screen
with the alarm (the one with a platoon of soldiers), head down. Press the alarm
if you like random battles, and some EXP. Go all the way donw and enter the
door at the end. Keep going until you reach the dog guarding a door. Ignore it
for now, and head straight down. Enter the elevator, beat the soldiers up, then
keep going until you reach the second elevator. Use this to go into the
reactor. Save here if you wish, then proceed forward and beat the 3 groups of
Underwater MP's. Head right, and you will see the Huge Materia being taken out
of the reactor. Proceed right one more screen, and you will see it being taken
inside the red submarine. You will see Reno here, and he will leave. But he
will leave you a toy to play with before you can leave. You must fight the
Carry Armor, a robot boss with two grabbing arms which can trap characters.
Just use spells like Kjata, Bolt3 and Neo Bahamut. Its weakness is lightning,
obviously, as it is made of metal. Once you have destroyed both arms, attack
the main body until the boss dies. Just watch out for its Lapis Laser attack,
which is not unlike the Guard Scorpion's Tail Laser attack, but a *lot* more
damaging. Destroy one of it's arms so it can only grab one character at a time.
But DO NOT take out both arms, as the boss will keep using Lapis Laser, which
isn't good. That is of course, unless you can withstand them, with the help of
MBarrier. You win the God's Hand weapon for Tifa from it. After beating it,
grab the Leviathan Scales, Battle Trumpet, and the Scimitar. Head for the
submarine crammed with soldiers. You'll fight them set by set, winning
Shinra Betas from them. When you see the commander and his men in the
control room, choose to fight them so you can steal a Shinra Alpha from the
commander (or take them hostage for a few laughs ^_^). You'll then have to
play the submarine mini game in order to catch the Huge Materia on the red
sub. The controls are as follows:

Sq              -  Fire Torpedo when you have locked on and enemy sub.
Tri             -  Move Forward.
X               -  Move Backward.
R1              -  Change Perspective.
R2              -  Adjust Zoom (Near, Overhead, Cockpit).
Control Pad     -  Up/Down: Y-Axis, Left/Right: X-Axis.
Start           -  Pause Game.

Various flashing alert messages appear while playing. To understand what they
mean:

Alert           -  Enemy sub fires torpedo.
Mine            -  A mine is within striking range.
Warning         -  Enemy sub within range.
Conflict        -  You bump into the ocean floor, and are stuck.

You have a time limit of 10:00 to take out the red leader. You can neglect the
other subs, except the one that starts right in front of you as the game
starts. I suggest attacking it right away, and pursuing it, ignoring other subs
may they fire at you, as your life bar (bottom of screen) holds more than
enough energy to sustain a few blows. Keep your mind focused on your target,
and don't lose it for a second! It is crucial that the sub is destroyed by
10:00, and that is not much time to destroy all the subs in the map. All in
all, just remember to chase the the red leader immediately and put an end to
this mission quickly. If you reach the time limit of 10:00 without destroying
the sub, you will not get the Huge Materia. All the same if your sub is
destroyed. If you succeed, Cloud will receive a radio message from Shinra. You
now have the submarine! The controls are as follows:

O               -  Move Forward.
X               -  Dive and Surface control.
Control Pad     -  Up/Down: Y-Axis, L/R: X-Axis (Underwater), Movement
L1              -  Turn Left.
R1              -  Turn Right.
L2              -  Change Perepective.
R2              -  Change Perepective.
Start           -  Display Map (Surface).
Select          -  Display Map (Surface).

Dive back down when the sub resurfaces, and go to the lower-right end of the
area the sub can explore (map-wise) to find the red leader. Approach it to
receive the Huge Materia.

Rocket Town - Huge Materia Mission 4  <^2-P>

After completing the third Huge Materia Mission at the Junon Underwater
Reactor, head for Rocket Town to find the rocket ready for blast off. Head for
the launching area to fight 7 soldiers (including a commander) in a total of 3
battles. Just beat them all in any fashion you may wish. Cid will then insist
on joining your party, so put him in, if he isn't already. Climb up the ladder
to fight Rude with 2 Attack Squads. Rude has a mere 9000 HP, and the Attack
Squads have only 1300 HP each. Just use your best summons on Rude, or better
yet, Limit Breaks and the Double Cut Materia and he'll fall quite easily. The
Attack Squads will also disappear if you defeat Rude. Note that you can steal a
Ziedrich from Rude. After dispatching them, enter the rocket to fight another
battle with some soldiers. Dispatch them the same way you took the soldiers
before Rude. Examine the door to the north then enter the cockpit. When you
have the chance, go to the hole on the right of the room, and climb the ladder
within. Examine the glass tube in the center of the room containing the Huge
Materia. The system then asks you for a passcode. Choose option 1 first, then
the purpose of the security system is explained to you by Cid. The computer
then asks for the passcode yet again. A total of 4 message boxes will appear,
and each has a specific code to enter. The code is:

(1) O, (2) Sq, (3) X, (4) X

If you get it wrong, Cid tries to help you get the passcode right, which you
have 3:00 to figure out. If you fail, you will not get the Huge Materia. If you
succeed, the container opens, and you receive the Huge Materia. Go back to the
main hallway, then climb down the ladder to the south of the screen. Try to go
past the room which Shera checked during the previous launch FMV. The tank she
was checking in the FMV explodes and falls onto Cid's back. He is unable to get
free, even with the 2 other members helping him out. Shera suddenly comes out
from the next room, and proceeds to help Cid. He is eventually freed, and shows
a somewhat, different attitude towards Shera. Head down the next room to enter
the escape pod. The pod then shoots back down to Earth, and the rocket crashes
into Meteor, whether you got the Huge Materia or not. Apparently, the rocket
seemed to have no effect on Meteor (probably because you guys took away the
Huge Materia from the rocket..., but we can't say Cloud is the bad guy, now can
we?), except increasing its size and shattering a part of the outer layer.
After all this, you will find yourself back in the Highwind.

Forgotten Capital/Underwater - The Key to the Ancients  <^2-Q>

--- WARNING: SPOILERS AHEAD IN NEXT PARAGRAPH (DISC 1) ---
If you haven't gotten it yet using the submarine, you must first obtain the Key
to the Ancients key item from the ocean depths. Hug the northern continent and
travel west until you reach an opening in the wall somewhere near the western
continent. Enter it all the way to find a weird spiked stick. Ram it to receive
the Key to the Ancients. Once you have it, use the Highwind or a Chocobo to
return to Cosmo Canyon. Talk to Bugenhagen in his house, and store the Huge
Materia in his observatory. You can obtain any of the Materia from within the
Huge Materia if you wish (see FAQ for list of Materia obtained). Once
Bugenhagen agrees to come with you, head for the Forgotten Capital. In the main
crossroad, take the left path and travel it all the way until you reach the
end. At the end is a blue crystal formation. Bugenhagen will then talk about
the Ancients and put the Key of the Ancients on a podium. It then activates a
sort of projector on a sheet of water which displays images of Aeris and the
White Materia, which is seen glowing pale green. The secret of the White
Materia, thought to have been lost with the death of Aeris, will be revealed
here, but I won't tell ^_^

--- END OF SPOILER WARNING ---

Midgar Area - Diamond Weapon  <^2-R>

After the events in the Forgotten Capital in Disc 2, Diamond Weapon is seen
rising from the ocean floor, heading for Midgar. You cannot battle it while
it's in the ocean, as the Highwind will just bounce back forcefully, as by a
force field. When it reaches land, approach it by foot, and a battle will
ensue. It has 50000 HP to boot, and has an extremely annoying Diamond Flash
attack. Plus, you can only hit it with Magic, Summons and Enemy Skills. Other
forms of attacking (physical, items, etc.) will have no effect. At the start of
the battle, cast the Big Guard Enemy Skill. It is generally weak against
Lightning, so use Bolt 3, Ramuh, and often times, Kjata (if you are not running
low on MP). Make sure everyone is immune to Silence. After being weakened
thoroughly, it will start a countdown, which, when finished, will attack with
his Diamond Flash attack, which delivers very high damage to all characters, as
well as silencing them. After performing this attack at least once, you can
attack it any way you wish, so unleash your 2x/4x-Cut on it and it'll fall
quite easily. Just make sure you keep your HPs and Big Guard up. Oh, and don't
forget to steal the Rising Sun weapon (for Yuffie) from it, as, like the
Vagyrisk Claw, the Rising Sun is one-of-a-kind. For a more thorough explanation
of Diamond Weapon, check "Diamond Weapon Strategy" below.

Junon Crater/Cosmo Canyon - Ultimate/Ultima Weapon  <^2-S>

After Diamond falls, use the Highwind to fly over to the crater lake near
Junon. You will then see Ultimate Weapon hovering on top of it. Ram it to do
battle. After shedding a few HPs, it escapes, leaving you to do chase with it
all over the map. Throughout the course of these battles, a few Circlets and
Reflect Rings can be stolen in any of the battles (Ultimate has Circlets
during Highwind mid-air battles, and Reflect Rings during battles on land).
After chasing it throughout the world, and after it is drained of most of its
HP, it will then hover over Cosmo Canyon, it's deathbed. Battle it there and
defeat it, taking away what was left of his 100000 HP. To defend against Ultima
Beam, just pair the Elemental Materia to any non-elemental Materia, and equip
them to a linked slot on the character's armor. As a final attack, it will cast
Shadow Flare on whoever struck the final blow upon it. Make sure you learn this
with the Enemy Skill Materia, so have them all equipped on one character, and
have him do all the attacking. When Ultimate casts it, all the Enemy Skill
Materia will have added it. You win the Ultima Weapon for Cloud as a reward, as
well as 35000 EXP, 2500 AP, and 25000 Gil. When it dies, it will fall, creating
a crater on the map, allowing access to the Ancient Forest without the aid of a
Chocobo. For a more thorough explanation of Ultimate Weapon, check "Ultimate
Weapon Strategy" below.

Midgar, Sector 8 Underground - The Turks + W-Item Materia  <^2-T>

After the second save point, enter the tunnel in the wall. Once on the other
side, walk a bit north to face Reno and Rude....and Elena(!!) in a final
showdown. If you completed the events at Wutai successfully before raiding
Midgar, you will have the option of not battling them. But I always choose to
fight them, simply for the excellent steals. You can steal a Minerva Band from
Elena, a Touph Ring from Reno, and a Ziedrich from Rude. Nothing much for a
final showdown  with them, I believe, but it is fairly challenging at low
levels. Having 4x-Cut at this point wouldn't be too fair with the Turks, not
would it? Oh well, just use 4x-Cut repeatedly for a quick fight. Or if you
didn't learn it yet, 2x-Cut or Slash-All will do fine. Just DON'T FORGET THE
STEALS!!!! That's pretty much all there is to this fight. Same old attacks
from Reno and Rude, minus the Pyramid attack. Elena's Amulet attack is nothing
to worry about, as well as her damage-all attacks. The W-Item Materia is at the
very end of the Winding Tunnel, if you go straight south all the way. There is
a save point here as well.

Midgar, Shinra Building - Return for more Items!  <^2-U>

In the Winding Tunnel, take the north-east, north-east and north-west paths in
that order, until you reach a dead end. Take the ladder in this room all the
way up to the Shinra HQ. Enter through the front door, and into the Accessories
shop. Examine the 2 chests you couldn't open during your visit here in Disc 1
for a Pile Banger (Barret) and a Master Fist (Tifa). Go up to the 63rd Flr. and
retrieve the Grow Lance (Cid). Go up to the 64th Flr. and examine the locker
room for the megaphone you couldn't grab earlier (HP Shout for Cait Sith).
Also, check the stairways you took if you chose Tifa's route in entering the
building (Disc 1) for the Behemoth Horn (Red XIII).

Midgar - Materia Jammer!!  <^2-V>

The Jamar Armor the Proud Clod wears as a breastplate actually has one attack.
It disables all Materia of any color on all characters until the end of the
fight (Materia Jammer, hence the armor's name). If you want to avoid this, just
kill the Jamar Armor before it uses it. It has 20000 HP, in comparison to the
main body's 60000 HP.

Midgar, Sister Ray - Missing Missing Score!!  <^2-W>

If you do this part of the mission without Barret, the treasure chest holding
the Missing Score will not be there! You cannot get it ever again unless you
reset and put him in your party (via the save point after Proud Clod). To find
out which chest holds it, return with Barret and find the new chest on one of
the starway landings.

Midgar, Sister Ray - Hojo's Revelations  <^2-X>

--- WARNING: SPOILERS AHEAD IN NEXT PARAGRAPH (DISC 2) ---

The battle with Hojo is really easy, so I need not explain it, except that he
has 3 forms. But before you fights him, he reveals a lot of stuff, including
that he's the biological father of Sephiroth, and that he injected Jenova cells
into his own body. He also reveals the truth about Cloud and his relation to
Hojo's Sephiroth-Clone experiments. But once again, I've already said too much
now haven't I?

--- END OF SPOILER WARNING ---

- Disc Three -

Northern Crater - General Information  <^3-A>

This is the final dungeon of FF7, and it's pretty easy, and rewarding. Just
follow the paths down the crater, until the crosroads. Take the left path, then
the upper path and fight Magic Pots and Movers, which are the best sources of
AP and Gil in the game! This path also contains the Shield, W-Magic and Counter
Materia. Take the left, then lower path to obtain a few good items, including
the Mega-All Materia. Take the right path to obtain the second Mystile (refer
to the FAQ on how to get the 3rd Mystile). A complete checklist of items found
(without use of crater item duplication trick, W-Item duplication trick,
stealing or winning from battles) in the crater is here to guide you:

Save Crystal
3 Guard Sources
2 Magic Sources
2 Mind Sources
2 Power Sources
2 Speed Sources
1 Luck Source
2 Elixirs
4 Megalixirs
2 Turbo Ethers
2 Vaccines
3 Hero Drinks
2 Remedies
2 X-Potions
1 Mega-All Materia
1 HP Absorb Materia
1 Shield Materia
1 Counter Materia
1 W-Magic Materia
1 Mystile
1 Imperial Guard
1 Tetra Elemental

Northern Crater - Jenova and Sephiroth  <^3-B>

The strategies I will list here for the final triad of bosses assume you do
NOT have Knights of Round, Omnislash, or Highwind, so they will not be
mentioned.

----
JENOVA*Synthesis
----
Attacks:

[No name, physical attack on one character]
[No name, Ultima countdown for 5 turns]
Bio2 - Poison-based dammage to one character.
Absorb - Non-elemental damage to one character.
Ultima - Non-elemenral damage to all characters.

Don't bother killing off the two tentacles. Just keep using regular attacks on
the main body, because if that dies, the tentacles go with it. Actually, this
boss is pretty easy, since only one of it's attacks can be of any serious
threat to you (Ultima), and JENOVA still has to charge it for 5(!) turns. Also
Ultima is only used when you drop the boss' HP to critical. When it starts
counting down, hit it with everything you've got to finish the battle. Heh, but
after casting Ultima, the boss will die anyway, but you don't gain any EXP/AP
(60000/1000 respectively).

----
Bizzaro Sephiroth
----
Attacks:

[No name, physical attack on one character]
Bizzaro Enegy* - Restores HP to part A.
               - Has a chance of reviving head part B.
Stigma - Non-elemental damage on all characters
       - Inflicts various status ailments.
Aurora Fence - Dispels positive status effects (Slow + Stop included).
             - Revives KO'd party members.
Heartless Angel - Reduces all party members' HP's to 1.
Demi3 - Reduces single party member's HP to 1/4.
      - Final attack of head part B.
Ice3 - Ice-based damage to one character.
Bolt3 - Lightning-based damage to one character.
Fire3 - Fire-based damage to one character.
Quake3 - Earth-based damage to one character.
Slow - Inflicts SLOW status on one character.
Stop - Inflicts STOP status on one character.

* - Yes, it's called "Enegy" in the game. Obviously a spelling error.

Your strategy for beating this boss will depend on how many parties you get to
use. First of all, you start with Cloud's party. Kill off both arms and switch
to another party. Kill off the head part and the arm part on that side. Note
that the head part uses Demi3 as a final attack. If you have a third party, and
you don't get a message saying "Core Defense Down (C) on left (or right) side",
you have to switch to the third party. Whenever you switch parties, the head
part gets revived, so take note of that. Now in the third party, kill the head
and arm on that side. In any case, when you get the message stating the Core
part's defense is down, kill it off on that side until you get yet another
message. If you have 3 parties, let the next party (not Cloud's) attack the
core (it's defense will be down as well the second time you get the message).
After killing it off there, you will get a message saying the Core's defense is
down in front of Cloud's party. Now is the time to switch to Cloud's party and
kill the core for good. After that, kill any other body parts without switching
parties until Bizzaro Sephiroth falls.
If you don't like the idea of switching parties, however, you might want to use
multi-hitting Limit Breaks, Knights of Round, or multiple 4x-Cuts with your
main party to finish him off quick.


----
Safer Sephiroth
----
Attacks:

[No name, physical attack on one character]
[No name, flies higher out of reach of short-range attacks]
[No name, flies lower, only performed while flying high]
Wall - Casts Barrier/MBarrier on self.
     - Uses as first move.
Shadow Flare - Non-elemental damage to one character.
             - Is an Enemy-Skill.
Deen - Non-elemental damage to all characters.
DeSpell - Nullifies various status effects of one character (including Slow).
Break - Massive Earth-based damage to one character. May cause PET.
Slow - Decreases rate of time bar of one character.
Heartless Angel - Reduces all party members' HP's to 1.
Pale Horse - Non-elemental damage to one character.
           - Inflicts various status ailments.
           - Performed only while flying high.
Super Nova - Summon spell dealing non-elemental damage to all.
           - Takes away ~93.74% of remaining HP
           - Inflicts various status ailments.
           - Performed only while flying high.

Sephiroth is much simpler to defeat now, in comparison to his previous form.
However, at low levels, this final boss (yes final, as the next fight is
rigged) is no pushover. His total HP will depend on Cloud's current level. The
higher his level, the more HP this boss has. Safer Sephiroth has a wide range
of attacks, including some that deal various status ailments. He always uses
Wall as his first attack, so make your first attack DeBarrier to nullify this.
Also, this boss has somewhat of a pattern to his attacks. An example of the
pattern/order of attacks would basically be like this:

1. Wall (Self)
2. Shadow Flare (1)
3. [Physical attack] (1)
4. [Fly/Ascend elevation]
5. Pale Horse (1)
6. Super Nova (All)
7. Break (1)
8. [Fly/Descend elevation]
9. DeSpell (All)
10. Deen (All)
11. [Physical attack] (1)
12. [Fly/Ascend elevation]
13. Pale Horse (1)
14. Super Nova (All)
15+. ... (Break, and everything below again)

I did not continue noting the pattern, as he was already defeated by the time
he got to the second Super Nova. But in case you have to take longer,
especially at low levels, then at least you will get an idea of how his
attack pattern works. This pattern could vary, but I haven't tested this much.
But anyway, I even so, knowing his pattern of attacks will help you
anticipate what's coming next. A few things ARE certain however, such as the
fact that Sephiroth only uses Super Nova after using Pale Horse, and follows
up with a Break before descending. And that Shadow Flare always follows on
his second turn. I'm not sure on the others, but you'll get the idea if you
try it for yourself. Also note that his Heartless Angel attack only comes out
when he's been severely weakened.

As for strategy, using Knights of Round, Omnislash, or any other high damage,
multi-hitting attack would kill him very quickly. But if you want a good fight,
then I'm sure you'l avoid those. Start off the battle by casting DeBarrier
right after his Wall. Cast Big Guard right after this. Expect Shadow Flare to
be next, and be ready to revive a character if you have low max HP. Don't
worry too much about his physical attack next, because it doesn't really hurt
a lot, compared to his other attacks. You get a free turn next as he flies up.
Use this turn you get by healing and recasting Big Guard to replenish your
Barrier and MBarrier gauges, and using your strongest character to do an extra
attack (provided he/she has a long range weapon, or has the Long Range Materia
equipped). If you have Ribbons equipped, then you should have no problem with
Pale Horse. But if you don't, and the attack targets someone who doesn't have
protection against status ailments, then get ready to use Esuna, or a Remedy on
that character. If you had problems with Pale Horse, then you'll have much more
problems with Super Nova, which comes next. Not only does it inflict a lot of
status ailments, but takes away a whopping 93.8% from all party members. The
good news is that this attack cannot kill, but it sure messes up your party.
If you have any characters who were unaffected by status ailments, have them
immediately cast White Wind, then use additional curative items/spells to get
your party back in good shape. Another good tactic is to cast Regen before
Sephiroth uses Supernova. you should be able to recover al your HP before
Sephiroth has another chance to attack. Sephiroth usually follows up with a
Break spell on one party member. Not too much to worry about. Heal up the
affected party member, and cure petrification, if necessary. Another free turn
follows, as Sephiroth descends. In case you don't get to heal up enough, use
this turn to restore your party. Otherwise, just pummel him with physical
attacks or using W-Magic in conjunction with high level magic, such as Ultima,
the Contain spells, Comet2, etc. In his next turn, he will use DeSpell, and
nullify any positive status effects you have on yourself, most notably Haste,
from your Big Guard spell. Follow up by recasting Big Guard, and Regen+All, if
you prefer. After this, Sephiroth may use Deen, which hits all party members.
It's not very strong, so don't worry about it too much, and cast White Wind
immediately after. Following the example pattern to his attacks shown above,
I'm sure you know what to do from here. Just adjust your strategy according to
the attack he uses, and you'll be fine. Make sure you ALWAYS expect Super Nova
before it comes, and get ready for it by casting Regen. It always comes after
Pale Horse, so you'll know. Supposing he uses Heartless Angel, simply use a
Megalixir right after to completely heal your party. Cure3+All will do fine,
but hey, after this fight, you won't be needing any items anymore, so don't
hold back on the Megalixirs if you need them! 

After a rather long fight (if you didn't use any uber-powerful multi-hit
attacks), you'll finally get to see the game's ending....NOT! You still have
one last battle to fight..Cloud and Sephiroth, one on one. But hey, it's really
nothing, so don't worry about it. Just play it for yourself and see. After that
fight, you'll finally get to see the ending. 

Yay! It's finally done! Now I can go to sleep....tired....zzzzzzzz...

------------

I just listed some, more noticeable stuff from the game, and not actually a
complete, detailed walkthrough. Like I said, this is just an early version of
my FAQ, so I'll just keep this short for now. Check back for future versions
and updates on this section. E-mail me if you have any stuff to add/suggest
(taidouhen@hotmail.com).


------------
: [FAQ]  <^FAQ>

OK, what you've all been waiting for: The FAQ. Any common questions found in
the GameFAQs FF7 board are found here. Any others can be E-mailed to me, or
posted at the board, and I might reply if I'm not too busy. Any questions sent
to me which are already included here, or are of little relevance to the game
will be deleted. Please send me only intelligent answers only poeple with
brains can think up. And.....kthxbye! ^_^

Q. What is ATB?

A. ATB stands for Active Time Battle. It is the system of taking turns during
battle as a time bar fills up. Whoever's time bar fills will be allowed to take
action, and his/her time bar will be reset to zero, to be filled again as time
progresses.

Q. Can you really resurrect Aeris?

A. No, you can't.

Q. But I can resurrect her in battle. An enemy kills her, and I just use a
Phoenix Down. I wonder why you haven't thought of that before?

A. When you lose all you HP in battle, you get KO'd (Knocked-Out), which isn't
the same as dying, as what happens at the end of Disc 1. A Phoenix Down, the
Phoenix Summon, or any Life spell will only remove KO status, and not actually
revive a dead person (not quite what the legendary Phoenix is known for).

Q. So how can she survive a lot of shots from the Shinra soldiers, but not a
single stab wound from Seph's (er, Jenova's, actually) sword?

A. I don't know why it's so ridiculous, so ask Square about that. Oh, and shut
up about Aeris being revived, ok?

Q. How do I breed a Gold Chocobo?

A. 

1. Buy 6 Stables from Chocobo Farm.

2. Buy 70 Sylkis Greens from the Chocobo Sage (minimum).

3. Catch a chocobo in the tracks near Mideel. It must be guarded by 1 or 2
   Spirals (armadillo-like enemies). Then send it to the stables.

4. Catch a chocobo in the tracks just south-east of the Gold Saucer. It must be
   guarded by 2 Spencers, or a Harpy. Then send it to the stables.

5. Save your game.

6. Transfer both Chocobos from the outer pen to the stables in the Chocobo
   Farm. Hopefully, you will get opposite sexes (preferrably Female Great and
   Male Good). If you don't get what you want, reset and try again.

7. Feed both 10 Sylkis Greens.

8. Race both of them to Class S (yes, it's possible to win on Class A).

9. Fight some Vlakorados enemies just south of Bone Village (dark grassy
   areas), and Steal/Win Carob Nuts until you have 3.

10. Save your game.

11. Mate your Good and Great Chocobos using 1 Carob Nut. Hopefully, you will
    get either a Green or a Blue. The resulting Chocobo MUST be the opposite of
    the Great parent. If you don't get what you want, reset.

12. Feed your Green/Blue Chocobo 10 Sylkis Greens.

13. Race it at the Gold Saucer to Class S.

14. Fight a few battles around the Chocobo Farm (yes, FF7 "time" is based on
    battles, and not actual time, and no fighting means no time elapses). If
    either the Green/Blue is still too young, or the Great parent just mated,
    just fight a few more battles until they can be mated.

15. Save your game.

16. Mate your Green/Blue Chocobo with the Great parent using another Carob Nut.
    Hopefully, you will get the opposite color (green for blue, and blue for
    green), of the opposite sex as your previous Green/Blue Chocobo. Again,
    reset if you don't get what you want.

17. Feed the newborn 10 Sylkis Greens.

18. Race it at the Gold Saucer to Class S.

19. Fight a few battles near the Chocobo Farm until the Green and Blue are
    ready to mate.

20. Save your game.

21. Mate your Blue and Green Chocobos using your final Carob nut, and you will
    hopefully get a Black Chocobo.

22. Feed the Black 10 Sylkis Greens.

23. Capture a Chocobo using the tracks in the Northern Continent, just south-
    west of Icicle Inn. It must be guarded by 1 or 2 Jumpings (rabbit-like
    enemies).

24. Save your game.

25. Transfer the new Wonderful Chocobo to the farm, and hopefully it will be
    the opposite sex as your Black. If not, then reset and try again.

26. Feed the Wonderful Chocobo 10 Sylkis Greens.

27. Race both the Black and Wonderful to Class S at the Gold Saucer.

28. Fight Goblins in Goblin Island (south-east of the Northern Continent), and
    steal a Zeio Nut.

29. Fight a few battles until the Black and Wonderful are ready to be mated.

30. Save your game.

31. Mate both the Black and Wonderful using the Zeio Nut, and hopefully, you
    will get the Gold Chocobo. Again if not, reset and try again. The remaining
    10 Sylkis Greens are for the Gold.



Q. Is Zack in the game?

A. Only in flashbacks (including those FMVs, and the picture), contrary to
rumors of him being the man in the tube (Midgar, Sector 5). There is no way to
put him in your party. He is dead, as shown in the bonus FMV in the Shinra
Mansion basement (Disc 3). There is no method of getting him, no matter what
you hear. You could try adjusting the color of your TV to make Cloud look like
him (black hair), but that's as close to Zack as you can get.

Q. How do I get Master Materia?

A. You may get them after storing the Huge Materia in Cosmo Canyon. You must
master all the Materia of a certain color to get it's Master Materia. There are
three kinds: Master Command, Master Magic, and Master Summon. Here's what you
need to master to get them:

Master Magic:          Master Command:

Barrier                Deathblow
Comet                  Manipulate
Contain                Mime
Destruct               Morph
Earth                  Sense
Exit                   Steal
Fire                   Throw
FullCure
Gravity                Master Summon:
Heal
Ice                    Alexander
Lightning              Bahamut
Mystify                Bahamut ZERO
Poison                 Choco/Mog
Restore                Hades
Revive                 Ifrit
Seal                   Kjata
Shield                 Knights of the Round
Time                   Leviathan
Transform              Neo Bahamut
Ultima                 Odin
                       Phoenix
                       Ramuh
                       Shiva
                       Titan
                       Typoon

If you DO master all the Materia specified in one color, go to Cosmo Canyon,
then go to the observatory. Examine the Huge Materia with the color of the
Materia you have mastered. All your mastered Materia will then be replaced with
one Master Materia  of the same color. It contains all the abilities of the
specified Materia in that color. Your set of mastered Materia of that color
will be lost, but not to worry, since new ones are born with every mastered
one. There is another way of getting Master Materia, which involves beating
Emerald Weapon and getting the Earth Harp from him. Give the Earth Harp to the
traveler in Kalm (who speaks of going on a journey for lost souls, and asks for
the Earth Harp, Guide Book, and Desert Rose), who will then ask for it. In
return, he will give you a complete set of Master Materia (Command, Magic,
Summon)!!

Q. What are the 24 Enemy Skills? How do I learn them?

A. A character with an Enemy Skill Materia equipped must actually be HIT by the
skill in order to learn it. Then, win the fight to learn the skill completely.
If you escape or get eliminated (as in thrown away, like Midgar Zolom's tail
whip attack), you will not have learned the skill, and have to fight that enemy
again, and get hit again in order to learn it. Some of the enemies which have
the skills can be manipulated, so use this to your advantage, especially when
learning defensive skills (they obviously won't use them on you). Here's a list
of all the 24 Enemy Skills, and where to get them:

(Listed in order of stars)

Frog Song
Casts TOAD and SLP on one opponent. Learn from Touch Me in forest around
Gongaga.

L4 Suicide
Critical damage to enemies w/ LVs multiples of 4. Learn from Mu near Chocobo
Farm.

Magic Hammer
Drains 100 MP out of one opponent. Learn from Razor Weeds north of Wutai.

White Wind
Restores HP and cures all status ailments from party. Learn from Zemzelett
near Junon.

Big Guard
Casts Wall and Haste on party. Learn from Beach Plugs in the shores near
Gold Saucer.

Angel Whisper
Restores KO, life, status. Learn from Pollensalta in Northern Crater.

Dragon Force
Boosts DEF and MAG DEF of one ally. Learm from Dark Dragons in Northern
Crater.

Death Force
One ally is immune to instant death. Learn from Adamantaimai in the shores
near Wutai.

Flame Thrower
Fire damage to one enemy. Learn from Archdragons in the Mythril Mine.

Laser
Lessens one opponent's HP by half. Learn from Death Claws in the Desert Prison.

Matra Magic
Non-elemental missiles hit all foes. Learn from Custom Sweepers outside Midgar.

Bad Breath
Casts PSN, CNF, SLP, SIL, MINI, TOAD on all foes. Learn from Malboros in Gaea's
Cliff.

Beta
Fire damage to all foes. Learn from Midgar Zolom in the marsh near the Chocobo
Farm.

Aqualung
Water damage to all foes. Learn from the Harpys in the Gold Saucer desert.

Trine
Lightning damage to all foes. Learn from the Materia Keeper in Mt. Nibel.

Magic Breath
Fire, Ice and Lightning damage to all foes. Learn from the Stilvas in Gaea's
Cliff.

????
Does damage equal to your damage taken. Learn from the Jerseys at the Shinra
Mansion.

Goblin Punch
Non-elemental damage to one opponent. Damage is increased if
enemy LV = caster's LV.

Chocobuckle
Does damage equal to the number of party's escapes so far. Learn from Chocobos.

L5 Death
Kills all foes with LVs multiples of 5. Learn from Parasites in Northern
Crater.

Death Sentence
Puts one enemy in CND status. Learn from Sneaky Steps in the Cave of the Gi.

Roulette
Randomly kills one target (friend or foe). Learn from Death Dealers in Northern
Crater.

Shadow Flare
Big non-elemental damage to one enemy. Learn from Ultimate Weapon during Discs
2 or 3.

Pandora's Box
Big non-elemental damage to all foes. Learn from Dragon Zombies in the Northern
Crater.


NOTES:

- You cannot learn Enemy Skills in the Battle Square at the Gold Saucer.
- You cannot learn Enemy Skills from another character by casting the skill on
  them. You may only learn the skills from the enemies who have them.
- L4 Suicide can also cast MINI randomly.
- As long as an enemy has at least 1 MP left, the caster will still receive 100
  MP. This attack is useless if the enemy has no MP left.
- White Wind can also be learned from the Wind Wing enemies in the Whirlwind
  Maze. Bump into the barriers to instantly fight one. You must manipulate the
  enemy in order to learn this.
- To learn Big Guard, you must manipulate a Beach Plug and cast the skill on
  yourself.
- Pollensaltas are found when you take the right path in the crossroads in the
  Northern Crater. You must manipulate one in order to learn this skill.
- To learn Dragon Force, you must manipulate a Dark Dragon and cast the skill
  on yourself.
- To learn Death Force, you must manipulate an Adamantaimai and cast the skill
  on yourself.
- You can also learn Laser from the Dark Dragons in the Northern Crater.
- You can also learn Matra Magic from the Death Machine enemies in the Junon
  Underwater Reactor.
- You must have drained at least half of Midgar Zolom's HP (2000 at least) for
  it to cast Beta. Midgar Zolom also usually casts it after eliminating at
  least one character.
- You need the buggy to learn Aqualung from the Harpys (to cross the desert and
  still have random battles). You can also learn this skill from JENOVA*Life in
  the Forgotten City, as well as from the Serpent enemies in the sunken
  Gelnika.
- You can also learn Trine from the Stilvas in Gaea's Cliff, or from Godo at
  the top of the Pagoda of 5 Gods in Wutai.
- You can also learn Magic Breath from the Parasites in the Northern Crater.
- You can also learn ???? from the Behemoths in Sector 8 Underground during the
  raid in Midgar. Don't mistake them for the King Behemoths in the Northern
  Crater, as they do not have the skill.
- To learn Chocobuckle, you must have a Mimett Greens item ready, and have the
  L4 Suicide skill learned. Now, fight a Chocobo with a LV that is a multiple
  of 4. If you're having trouble finding one, just fight one near the Chocobo
  Farm. In time, a Chocobo with a LV mutliple of 4 will appear. Feed it a
  Mimett Green, then use L4 Suicide on it. It will get annoyed, and will cast
  Chocobuckle on the caster of L4 Suicide.
- You can also learn the Death Sentence skill from the Boundfats in the
  Forgotten Capital.
- You must actually die from Roulette in order to learn it (ouch!). However,
  there is a way to avoid this. Either equip a Safety Bit, or use the Death
  Force Enemy-Skill.
- Ultimate Weapon casts Shadow Flare as a final attack, and only does it during
  the final battle at Cosmo Canyon. You can also learn this skill from the
  Dragon Zombies in the Northern Crater.
- Dragon Zombies usually use Pandora's Box as their final attack.
- For more details on the Enemy-Skills, you might want to check out the E-Skill
  Guide by SineNomine (Jason@lelando.net) on GameFAQs.

Q. OK, but how many Enemy-Skill Materia are there anyway?

A. There are 4 Enemy Skill-Materia, listed in the order in which you can find
   them:

- 67th floor of the Shinra Building (In the lab sample tank after defeating
  Sample:HO512)
- Junon, Upper Junon Area. Get from the Respectable Inn.
- Back of the headboard in the house where the party sleeps, in the Forgotten
  Capital.
- Talk to the Green Chocobo at the Chocobo Sage's house to receive the 4th
  Enemy-Skill Materia.

NOTES:

- To learn all the skils for all 4 Materia, you must _not_ do the Wutai
  side-quest until you obtain all of the 4 Materia, so you will still have a
  chance to learn the Trine skill from Godo.
- If you forgot the Enemy-Skill Materia in the Shinra Building during Disc 1,
  you can always go back for it during the raid on Midgar during the end of
  Disc 2.

Q. I don't get this Turtle's Paradise Flyers thingy. Where are they? What do
   you get from reading them all?

A. There are 6 flyers all in all. They are located at (listed in order of
   appearance):

- Midgar: 2nd Flr. of one of the houses in the screen before Aeris' house
  (Sector 5). It is stuck on the wall (the house with the sleeping kid).
- Shinra Bldg: On the bulletin board in the lobby. One of the papers stuck to
  it is the flyer.
- Gold Saucer: In the Ghost Hotel. Read the sign in front of the souvenir shop.
- Cosmo Canyon: Piece of paper stuck beside the Tigerlily Arms Shop.
- Cosmo Canyon: 2nd Flr. of inn near the Cosmo Candle. Read the papers on the
  wall.
- Wutai: Basement of Yuffie's house. Long sheet of paper stuck in the hall.
  You can read this after Yuffie steals your Materia.

You get a source item of every kind, and a Megalixir from the owner of the bar
(in Wutai, where the Turks were drinking). Like the contest says, it's named
Turtle's Paradise.

Q. Where do I get Bahamut ZERO?

A. You must have the Bahamut and Neo Bahamut Materia, and you must have
completed all 4 Huge Materia missions successfully. Go to Cosmo Canyon and
head for the observatory. Examine the Blue Huge Materia. It will respond to
the Bahamut and Neo Bahamut Materia, and you will receive the Bahamut ZERO
Materia. Don't worry, you still get to keep your other 2 summon Materia.

Q. How do I get Yuffie and Vincent? I finished the game before and didn't get
them. Aren't they part of the story?

A. They are not involved in the main plot, as they are optional characters. You
may or may not get them upon finishing the game. It's all up to you. Now, how
to get them:

Yuffie:
Walk around any forest in the world map on any disc. Eventually, you will fight
an enemy called Mystery Ninja. If you're having trouble finding her, try
walking around the forests near Junon. She appears there very frequently. When
the battle starts, you will notice her awesome fire bomb-type attack. Bad news:
you can't use it once you have her. She will keep using this move over and over
until she loses. This battle is easy even at really low levels (she's at LV22),
since she only has 800 HP. When the battle ends, a scene in a grassy clearing
takes place. Your party is here with Yuffie, who apparently is dazed from the
battle. Do not use the save point here, as she will escape and you'll have to
find and fight her over again. She will ask for a rematch, but you know better,
so choose these answers in order:

- Not interested
- ......petrified
- Wait a second!
- ......That's right.
- ......Let's hurry on.

She will then join your party....no more rematch ^_^

Vincent:
He's at the Shinra Mansion in Nibelheim. You can get him in any disc as well.
First, you must get the Key to the Basement key item from the safe in the 2nd
floor (read Cosmo Memory Manual, Red XIII). When you beat the boss there, you
will receive the Cosmo Memory Manual, the Odin Materia, and the Key to the
Basement key item. Now, go to the mansion basement, and just before the door to
the laboratory/library below, enter the door to the north. Open the purple
coffin, and Vincent will pop out. The responses to take in this conversation
are:

- Talk about Sephiroth.
- Who are you?

Name him, and he will go back to the coffin. Try to leave the basement. When
you do, he will follow you and ask to join your party.

Q. How do I beat Emerald and Ruby Weapon?

A. (Please see Emerald/Ruby Weapon Strategy below.)

Q. How do I learn new Limit Breaks?

A. The format for Limit Breaks is as follows:

LV1           LV2
A.            A.
B.            B.

LV3           LV4
A.            A.
B.

You start with your LV1-A break already. To learn sub-level "A" breaks in
levels 2-3, the character must kill a certain number of enemies (the number is
different for every character). When I say kill, I mean that character must
deal the final attack to that enemy when it dies. It's up to you what method to
use, but Flash always works best for me. Try fighting in the forest just
outside Mt. Nibel, on the way to Rocket Town. You can fight groups of 4 or more
Battery Caps there, as well as Valrons. One Flash will kill them all instantly.
Sub-level "B" breaks can be learned via killing enemies (see table below for
figures). A tip on learning sub-level "B" breaks: try putting a character in
Hyper status to fill the break easily. Equip a Precious Watch and a mastered
Cover Materia. Go fight the enemies in the Gelnika, as they do pretty high
damage, which will fill your limit bar faster. Your LV4-A break is your
Ultimate Limit Break. You cannot learn these breaks by ordinary methods. You
must have the manual for learning that break in order to use learn it. And, you
must have learned all your other Limit Breaks first before the manual will be
useable. Vincent only has one break per level (all sub-level "A" breaks). Cait
Sith only has 2 breaks, LV1-A and LV2-A, and thus, has no break manual. Read
"Characters" above for info on all the Limit Breaks, and how to get each
character's LV4 manual. Here is a table showing how to obtain each character's
Limit Breaks (LV1-B to LV3-B)*:

             LV1-B        LV2-A         LV2-B        LV3-A          LV3-B
Cloud        8            115           7            195            6
Barret       9            80            8            70             7
Tifa         8            96            7            96             6
Aeris        7            80            6            80             5
Red XIII     8            70            7            70             6
Yuffie       8            63            7            63             6
Cait Sith    N/A          40            N/A          N/A            N/A
Vincent      N/A          42            N/A          52             N/A
Cid          7            60            6            80             5

* - Figures are based on GideonD's Limit Break Mechanics Guide, "Limit Break
    Mechanics Study" (heretic6@yahoo.com)

That is a very interesting study, and this data is based on GideonD's own
experience in learning new breaks. I plan on participating and submitting data
of my own, and I'll find out if the numbers are randomly selected, or if they
are constant.

Additional Note: The fact that Vincent simply has to kill a LOT of enemies to
learn 2 of his breaks may be good, because it helps increase Death Penalty
damage when you get it (although not by much, since it takes TONS and TONS or
kills to get it to do 9999).

Q. Who the heck is this Kalm traveler?

A. He is only useful once Meteor is summoned in Disc 2. He is going on a
journey to pray for lost souls killed by Weapon. He is looking for 3 items,
which you can find in some parts of the game, and trade them to him for other
items:

   Item:         Found:                                         Trade For:

a. Guide Book    Morph a Ghost Ship in the Underwater Reactor.  Underwater
b. Earth Harp    Defeat Emerald Weapon to win this item.        Master Materia*
c. Desert Rose   Defeat Ruby Weapon to win this item.           Gold Chocobo

NOTES:
- Underwater Materia nullifies the 20:00 time limit when battling Emerald
  Weapon.
- You get all 3 Master Materia (Master Command, Master Summon and Master
  Magic).
- The Gold Chocobo you get from the traveler has really low stats. Just breed
  your own gold if you intend on dominating Teioh in the races. Heh, I even
  kept the Desert Rose instead ^_^
- The best way to secure all 3 items is by getting them in the order listed
  above. First, get a Guide Book for the Underwater Materia, then fight Emerald
  Weapon. Use the Underwater Materia to negate the time limit and beat this
  Weapon. Then, trade the Earth Harp you won from Emerald into the Master
  Materia, then use them to make the battle with Ruby much much easier.

Q. How do I do the W-Item duplication trick?

A. This trick only works for battle-use items. In battle, choose the W-Item
command. Select the item you want to duplicate, select whom to use it on.
Choose the second item, but do not choose its target. Press X to cancel the
selection, then press O again. Keep repeating the pattern X, O, X, O, .......
Each time you press X, a new copy of the first item is made. Use this on
hard-to-get items, such as Megalixirs, Vagyrisk Claws, etc.

Q. Ok, then what's this I hear about item duplication in the Northern Crater?

A. This trick is pretty useful for getting more than one of the rare items
after the crossroads, including the 3rd Mystile. This trick starts during the
crossroads area (where the party gathers for the first time in the crater), and
may only be done once. To get the third Mystile, follow these instructions:

First, take the upper-left path, and send Tifa to the right path. Collect every
single item you come by. When you reach the bottom, where the party is gathered
the second time, make sure they DON'T appear. Instead, head back up the
lower-left path (the only retraceable path), collecting all the items as you go,
then take the right path (where you sent Tifa), collecting all the items you
come by (including the 2nd Mystile). Once you've passed all 3 paths, go to your
party at the bottom (go further to make them gather), then talk to all the
characters who were not in your 3-member party. If you'll notice, the items you
receive from them will be duplicates of the items you've already collected! You
may even get duplicates of the rare items there (if you change the paths you
took, as long as you let the party gather at the bottom, then retrace back all
3 paths), such as the Counter Materia, or the Imperial Guard! Next, go back to
your other team mates and talk to Tifa. She'll give you another Mystile,
totalling the number of Mystiles in the game to 3! Talking to the other
characters give you other items you may have collected before. The items they
give is determined by which path you sent them to (they only take their items
from that path).

Q. Who is this guy selling GP in the Gold Saucer that I hear about?

A. It's a man who appears randomly in the background of the Gold Saucer
entrance. He's wearing black, and is at the upper-left corner in the farthest
point at the back of the screen, so you might have trouble seeing him. If you
do see him, talk to him and he'll offer to trade 1 GP for 100 Gil. Each time
you see him you can get up to 100 GP off of him. Just go back and forth
between screens to see him again if you want more.

Q. What is Lucky 7 status?

A. When your current HP is at 7777 in a battle, your HP starts flashing, and
that character starts to unleash a chain of 62 attacks in ONE turn! Each of
these attacks does 7777 DMG, regardless of enemy DEF or special attributes
except Peerless, like Ruby Weapon before it burrows its tentacles. After the
battle, your current HP drops to 1. If many characters are in Lucky 7's all at
once, they will not attack 62 times each, but they will all attack turn by turn
until their *total* number of attacks reaches 62. The absolute BEST ways to
have Lucky 7's status is to either, by chance, make a character's MAX HP
exactly 7777, but this is EXTREMELY hard to do, and is often impossible in some
games, or to have the Chocobuckle Enemy-Skill do 2222 HP damage (escape 2222
times), and have the character have 9999 HP MAX.

Q. Does everyone die when Holy + the Lifestream destroy Meteor?

A. Bugenhagen said that we may very well be destroyed along with Meteor, if we
are not good for the planet. And since Shinra set an example for the entire
world, and to Holy, we may have vanished as well. But the real truth is still
unknown, because no matter what anyone says, the ending is very complicated and
unclear. The scene 500 years afterwards is of Red XIII with kids(?). Now don't
go asking me who he married, as I have no idea ^_^

Q. What is this I hear about a special prize package in Chocobo racing?

A. If you win 15 consecutive times at Class S, Ester will be impressed by your
racing and kind of compare you to Joe (Teioh Chocobo), another jockey. She will
say that she has never seen anyone win so much at Class S, and she will reward
you with an impressive prize package which includes a Chocobracelet (armor),
Precious Watch (armor), Cat's Bell (accessory), Sprint Shoes (accessory), and a
Counter-Attack Materia. Unfortunately, she only gives you this prize package
once. Note also that Teioh always has +15 more than your Max Speed, and +250
more than your stamina.

Q. How is Everyone's Grudge damage calculated?

A. The damage Master Tonberry's "Everyone's Grudge" attack depends on the
number of enemies the targeted character has killed. For each kill, the
character takes 10 damage. Note that when I say "kills", I mean his/her total
number of kills since you obtained him/her. To make a character's "kill" count,
he/she must strike the killing blow to the enemy, or rather, deal the attack
that reduces the enemy's HP to zero. Got it? Good.

Q. OK, since you support the GameFAQs FF7 board so much, then what use is there
for this and other FAQs?

A. We may not always be there to guide and help you out, and it would be pretty
awkward to keep rewriting answers to common questions, right? Also, there are
many vets in the board who are annoyed by these repetitive questions. FAQs are
there for those who want to read them, and so is the board. But the FAQ will
always be there for you, whereas the players in the board may be offline,
leaving you blank, needing the answer urgently. If you're too lazy to read the
entire FAQ, just use the "Find" (Ctrl+F) function in Wordpad. Another reason is
so you can avoid asking stupid questions in the board. I don't blame you if you
are a newbie (and this is a beginners FAQ after all), since you may be
inexperienced with the game. Again, FAQs are  there so you can ask all the
stupid or irrelevant questions you like, see if they are in the game, then
inform yourself properly without too much embarrassment ^_^

Q. Speaking of stupid questions, can I revive Aeris?

A. No, you can't.

Q. Is there a Cheese Weapon?

A. No there isn't.

Q. Can Sephiroth join my party.

A. Only in Cloud's Past....hey!!! STOP ASKING STUPID QUESTIONS!!!! ><

Q. What did you do to your background?

A. Eh? I just made it multicolor, since I like a vivid background.

Q. How do I get my character's ultimate weapons? What are these "power-up"
abilities I hear of?

A. (Please check the "Characters" section above)

Q. What are the Gambler, Tissue, Combat Diary, Super Sweeper, Autograph,
Masamune Blade and 1/35 Soldier items used for?

A. They have no use whatsoever in the game. There is a rumor about collecting
12 1/35 Soldiers. When you do so, you do not need to pay for your troops when
you play the Fort Condor mini-battles. I doubt this works, however.

Q. In Discs 2 and 3, the door to Midgar is locked! How do I get in?

A. There is a person outside the gate who says he lost his key in an excavation
tour (Discs 2 or 3). Head for Bone Village and dig for Normal Treasure. Choose
to dig in the corner the cockpit and the right wing of the airplane make (there
is a shiny thing sticking out of the ground). Open the treasure chest to find
the "Key to Sector 5" key item. It allows you to open the door in Midgar, which
leads to the Sector 5 slums.


 _____
/ III \_____________________________________________________
============================================================
<^GI>
 ____ ____ _  _ ____ ____  __   _
|  __|  __| \| |  __| |_\\//\\ | |
| |_ |  __|    |  __|    / __ \| |__
|____|_ __|_|\_|____|_|\_\/__\/|____|____ _ ____ _  _
| | \| |  _| _  | |_\\|  \/  |/ _ \|_   _| | _  | \| |
| |    |  _| || |    /|      | |_| | | | | | || |    |
|_|_|\_|_| |____|_|\_\|_|\/|_|_| |_| |_| |_|____|_|\_|

============================================================

This is just a little more stuff I added to give a bit more information to this
FAQ. I just added a few Materia combos and setups. I also included some tips on
beating the Weapons, just so you know.


------------
: [Materia Combos]  <^CMB>

These combos are categorized by their complexity. Some of these are just some
of my own experiments, but many of these are very common already. I also
included the more basic and obvious ones (after all, this is a beginner FAQ,
right?). Stuff like Final Attack+Phoenix, or KotR+HP Absorb are also included.

- Basic Single-Effect -

[All + Any Magic Materia]

When you cast a learned spell from the attached Materia, it is cast on the
entire selected party. Other spells already have the innate "All" ability, such
as Comet2 or Ultima. Even other spells cannot be affected by the "All" ability,
such as Shield or Freeze.

[Elemental + Any Elemental Materia]

Some Materia have certain elements within them. To check, press Tri to go to
the menu. Enter the Materia subscreen. Try moving the cursor on a certain
Materia. If it has an element, you will see it in yellow letters on the lower-
left pane (properties of the selected Materia).

* Equipped on Armor
LV Of Elemental Materia          Effect
LV1                              Halves specified elemental damage.
LV2                              Nullifies specified elemental damage.
LV3                              Absorbs specified elemental damage.
LV4 (MASTER)                     Same as LV3
* Equipped on Weapon
Causes specified elemental damage with every physical attack.

[Added Cut + Any Command, Magic or Summon Materia]

After the paired Materia is used, character does a physical attack to the same
target. If "All" ability was used, then a random target is selected. Exceptions
include Double Cut, Slash-All, W-Item, W-Magic, W-Summon, etc.

[Added Effect + Hades]

* Equipped on Armor
Defends against CNF, TOAD, MINI, PAR, SIL, SLP, SLOW, STOP.
* Equipped on Weapon
Adds CNF, TOAD, MINI, PAR, SIL, SLP, SLOW, STOP to every physical attack.

[Counter + Mime]

When the character is hit, he/she attempts to mimic the last action performed
by the party. Limit Breaks of other characters cannot be mimicked.

[Final Attack + Phoenix]

When the character gets KO'd, he/she casts Phoenix, assuming he/she has enough
MP left, and is not silenced. Any dead party members are then revived,
including the caster.

[MP Absorb + Any damaging Magic or Summon Materia]

When the paired Materia is used, MP equal to 10% of the total damage dealt is
restored.

[HP Absorb + Any damaging Magic or Summon Materia]

When the paired Materia is used, HP equal to 10% of the total damage dealt is
restored.

[Magic Counter + Restore]

When HP damage is taken, the highest spell learned from the Restore Materia is
cast on the affected character.

[MP Turbo + Any Magic or Summon Materia]

MP Turbo Level             Effect
LV1                        Added 10% to spell effectivity.
LV2                        Added 20% to spell effectivity.
LV3                        Added 30% to spell effectivity
LV4                        Added 40% to spell effectivity.
LV5                        Added 50% to spell effectivity.

NOTE: MP cost for the spell also increases when paired with MP Turbo. The
higher the level of the MP Turbo, the higher the addition to the MP cost.
Here is the formula for MP cost addition:

< BASE COST + (10% * Turbo MP LV) + 1 >

[Quadra Magic + Any Magic or Summon Materia]

When the paired Materia is used, the selected spell is cast 4 times with no
additional MP cost. The selected target for the spell is random. The
effectivity of the spell decreases though. KotR cannot be paired.

[Sneak Attack + Exit]

When the battle starts, the highest level spell in the paired Exit Materia is
used. Very good for quickly finishing random battles (Remove).

[Counter + Deathblow]

Same effect as a Counter-Attack Materia, but does critical damage. Hit rate is
much lower though.

[Sneak Attack + Hades]

When you start the fight, you cast Hades (assuming you have enough MP) and cast
all sorts of status ilments on all enemies. A pretty nasty first attack I must
say...

[Steal + Steal as Well]

Steal twice in one turn! If one misses, you get another chance in the same
turn! This greatly increases chances of getting those rare items.

[Final Attack + KotR]

A really, really damaging final attack. You will summon Knights of the Round
when your HP reaches 0. Heh, payback ^_^

[KotR + HP Absorb]

When you cast KotR, you get 10% of the damage caused as absorbed HP, which is
at least several thousand.

[Deathblow + Added Cut]

I separated this chain because it has a very interesting effect. Acts the same
way as 2x-Cut, except the first hit does critical damage.


- Double-Pair/Double-Single -

[Master Command + Added Cut, Double Cut (LV2)]

The 5x-Cut combo. After doing 4x-Cut, the character does another physical
attack. The downside is that it affects all other commands as well too,
including the Item command.

[Master Command + HP Absorb, Double Cut (LV2), or Slash-All]

When 4x-Cut or Slash-All is performed, 10% of the TOTAL damage (includes all
the targets hit) is absorbed as HP. In the case of 4x-Cut, 10% of each hit is
absorbed as HP.

[Master Command + Steal as Well, Double Cut (LV2)]

The 4x-Mug combo. Just use 4x-Cut and the character will attempt to steal while
dealing each of the 4 hits.

[Sneak Attack + Deathblow, Sneak Attack + Morph]

Use this combo on Yuffie when morphing enemies in the Gelnika. At the start of
the fight, the character does a Deathblow, then finishes it with a Morph. If
Yuffie has her Conformer, she will almost always do 9999 to the Unknowns
(including 2's, and 3's). A very easy way to get sources.

[KotR + HP Absorb, Master Summon + MP Turbo]

When KotR is cast, 10% of the total damage dealt is absorbed. MP Turbo
increases the damage this spell does. At LV3+, the MP Turbo will guarantee an
almost always 9999-per-knight damage ratio, increasing the amount of HP
absorbed in the process.

[Any Summon Materia + MP Absorb, Master Summon + Quadra Magic]

When the summon attached to MP Absorb is cast, it will be repeated 3 more times
for no additional MP cost, each absorbing 10% of total damage dealt. Damage is
lessened in each individual casting, though.

[Quadra Magic + Any Magic Materia, W-Magic]

8x-Magic Combo!!!! Use W-Magic to cast the same spell twice. It will be cast to
a total of 8 times!! Works with W-Summmon and Master Summon too (except KotR,
which will be cast only 2 times).

[Deathblow + HP Absorb, Deathblow + Added Cut]

When Deathblow is used, 10% of damage dealt is absorbed as HP, and the
character delivers a regular attack right after.

[Any Magic Materia + Quadra Magic, Mega-All]

All spells will be cast 4 times when used. All spells will have the "All"
ability, useable equal to the number of stars in the Mega-All Materia.


- Complex Chains -

[(MASTER)Counter-Attack x 16]

An even stronger alternative to KotR or Omnislash at higher levels. When hit,
the character unleashes 16 physical attacks at the enemy. With each hit doing
9999, the total damage is 159984!!!


- Yuffie Quick-Morphing Combo -

Mega-All
(MASTER)Sneak Attack + Morph
(MASTER)Sneak Attack + Morph
(you may add more of these chains to increase chances of success)

You need the Conformer to use this combo effectively. You must be in the
Gelnika to fulfill the purpose of this combo. When the battle starts, Yuffie
will use the Morph command 2 times for lethal damage (often 9999 each if used
in the Gelnika). The Serpent and Unknown 1,2 and 3 enemies here have less than
19000 HP, so they will surely fall for this combo, allowing for easy source-
gathering. The Mega-All Materia is there so this combo can be used against
groups of Poodlers and Bad Raps as well.

- Quick Escape Gain -

HP<->MP
(MASTER)Sneak Attack + (LV1)Exit
(you may add more of these chains to increase chances of success)

This combo is for gaining escapes quickly to increase Chocobuckle damage. How
do you use this combo? Well, first you have to be in the Grasslands Area,
facing the southern mountain range of the swamp with the Midgar Zolom. change
the perspective to side-view. Now, tape/rubber band the "Up" button and leave
it alone. Cloud will head up into the mountains and will get stuck in a certain
point, where the Midgar Zolom will attack. At the start of the battle, Cloud
will cast Escape, which will end the battle. Back in the world map, Cloud will
be back where he started outside the marsh. He will then go back to the
mountain and the process will repeat again. MP is not much of a problem if you
had 9999 HP before the switch, since Escape only costs 16 MP, so it would take
approximately 624 castings before you run out of MP, and that's quite a lot of
times. After you start the process, just leave it alone for a long long long
while, and when you return you will have a lot of escapes already :)


----------------------------------------------------
Here's what my Cloud is equipped with in my file:

Ultima Weapon  O=O O=O O=O O=O

(L2)Long Range+(L3)Double Cut, (L5)HP Plus+(L5)CounterAtk,
(L5)CounterAtk+(L5)CounterAtk, (L5)CounterAtk+(L5)CounterAtk

Mystile  O=O O=O O=O

Master Command+(L2)HP Absorb, (L2)Deathblow+(L2)Added Cut,
(L5)Speed Plus+(L5)CounterAtk

So you see, my Cloud is pure physical. No, this is not my Weapon-killer setup,
but my Special Battle (Battle Square)setup. I replaced the Speed Plus when my
DEX reached 255. Also, I replaced it with Mega-All, and replaced the Double Cut
with another CounterAtk for the Regular Battle.

----------------------------------------------------
I use Cid mostly for magic. Here's his setup:

Venus Gospel  O=O O=O O=O O=O

(L3)Ultima+(L5)Quadra Magic, (L3)Ultima+(L2)HP Absorb, (L2)W-Item+(L5)HP Plus,
(L5)Contain+(L2)MP Absorb

Wizard Bracelet  O=O O=O O=O O=O

Master Magic+(L5)MP Turbo, (L2)W-Magic+(L5)Mega-All, (L5)Mega-All+(L5)MP Plus,
(L24)Enemy-Skill+(L5)HP Plus

My main attack is a basic LV2 elemental spell (Fire, Ice or Bolt) on all
targets. I use White Wind to restore the party. Very effective setup for basic
fighting. Ultima is used for tougher bosses like JENOVA*Synthesis or Sephiroth.
Heh, and no again, this is not my Weapons setup. Check the Weapons strategy
guide below.

----------------------------------------------------
And for my 3rd party member, it can be none other but Yuffie. I use any setup
for her, as it really doesn't matter. All she has to have is 4x-Cut and she'll
do really well. When in regular fights, I use the Rising Sun instead.

- Themed Materia Setups -

: Fire Blast

Sneak Attack + Fire
Fire + All
Fire + HP Absorb
Fire + MP Absorb
Fire + Quadra Magic
Fire + MP Turbo
Fire + Added Cut
Elemental + Fire (on weapon)

Character attacks with fire-based damage. When any of the 3 Fire spells is
cast, in hits all targets, is cast 4 times, absorbs 10% of the damage per
casting as HP and MP, and does increased damage. Plus, the character delivers
an additional physical attack right afterwards, with itself doing fire-based
damage. Oh, and the battle starts with the character casting the highest Fire
spell available 4 times, with the same effects mentioned above.

: The Passive Character

Counter-Attack
Counter-Attack
Counter-Attack
Counter-Attack
Counter-Attack
Counter + Deathblow
Added Effect + Hades (on weapon)
Master Command + Added Cut

Actually, you can fill up your slots with Counter-Attack Materia (mastered, of
course) to add up on damage. To use this setup, just let yourself be attacked.
You will counter with the amount of Counter-Attack Materia you have equipped,
a Deathblow, an extra attack, each doing various status ailments. The level of
your Counter-Attack/Counter Materia affects how many times you attack (chance
to perform action).

: The Initiative

Sneak Attack + Deathblow
Added Effect + Hades (on weapon)
Added Effect + Destruct (with Death learned)
Deathblow + Added Cut

The character attacks first with a Deathblow, which may cause various status
ailments, including instant death. If necessary, another physical attack is
made right afterwards.

: The Summoner

KotR + HP Absorb
Mime
Bahamut ZERO + Quadra Magic
Master Summon + MP Turbo
Sneak Attack + Hades
Final Attack + Phoenix
W-Summon
HP<->MP

The HP<->MP Materia is there to support all that summoning. Don't worry if you
die, as you will cast Phoenix and will be back in the fight. To cure, simply
cast KotR to kill most enemies in the game, while you yourself gain back a few
thousand HP. The battle is started by you disabling your enemies with Hades. If
you prefer not to use the HP<->MP Materia, then just use the equipped Mime
Materia to save MP. But the latter method is much harder to use, so I prefer
relying on Final Attack + Phoenix. I know it is limited, but a single casting
of KotR ends most every fight, right? This setup is not suitable for battling
Emerald and Ruby.

: The Black Mage

Mega-All
Master Magic + MP Turbo
Master Magic + All
Sneak Attack + Ultima
Ultima + Quadra Magic
Final Attack + Revive
Sneak Attack + Contain
W-Magic
HP<->MP

Not entirely a black mage, but focuses clearly on offensive magic. The battle
starts with Ultima cast 4 times with greatly increased damage. Once again, I
included the HP<->MP Materia to save on MP. And again, it is optional. I
haven't tested this yet, but I think the Final Attack + Revive will bring you
back to life (I could be wrong, you know). All spells affect all targets.
Master both the All and Mega-All Materia and you can use the All effect 10
times! You can also cast 2 spells in one turn due to the W-Magic Materia. Also,
after casting Ultima at the start, the highest level Contain spell is cast as
well.

: The White Mage

Mega-All
Master Magic + MP Turbo
Master Magic + All
Magic Counter + Restore
Final Attack + Revive
Sneak Attack + Barrier (Wall Level)

Sneak Attack + Restore (Regen Level Only)
Sneak Attack + Time (Haste Level Only)
W-Magic
HP<->MP

*Ahem*...read notes above on the HP<->MP Materia...
This is a purely defensive setup, and is best used on a support character. The
battle starts with the character casting Wall, Haste and Regen on all party
members. Such a complicated setup since you cannot use Big Guard as a sneak
attack. When hit, you counter with the highest level Restore spell (I recommend
Cure2, since Regen is already in effect, and Cure3 takes up too much MP). All
magic spells are affected by MP Turbo and All. When KO'd, you attempt to revive
all party members (haven't tested this yet).

: The Quick Kill (Complex version of "The Initiative")

Mega-All
Sneak Attack + Destruct (Death level)
Sneak Attack + Deathblow
Deathblow + Added Cut
Sneak Attack + Odin
Sneak Attack + KotR

Heh, a really cheap combo for regular enemies and most bosses alike. At the
start of any battle, the character casts Death on all enemies. If any remain
standing, a Deathblow is delivered to all enemies. If they STILL stand, the
additional physical attack will slash one enemy, and Odin is cast. If he uses
Steel-Bladed Sword, then most battles would have ended already. If he used
Gunge Lance, then all the damage might have taken down most enemies already. If
some STILL survive, then the battle instantly ends with KotR. When I say
instantly ends, I don't mean against the Weapons, although Safer Sephiroth
would probably fall with this setup anyway ^_^

: The Hades

Slash-All/Mega-All
Added Effect + Poison (on weapon)
Added Effect + Transform (LV2)
Added Effect + Mystify (LV2)
Added Effect + Time (Stop level)
Added Effect + Destruct (Death level, on weapon)
Added Effect + Contain (on weapon)
Heal (Resist level)
W-Magic

Good for low levels where nearly every enemy is a threat. Although extremely
difficult and tedious to prepare for, the multiple Added Effect Materia are
really just optional. This is to replace the Hades summon in case another
character has it. Cast multiple status ailments on all opponents via the
W-Magic ability or any physical attack (if the Added Effect Materia are
equipped). Although PAR won't be included, you can use Dazers instead to
substitute (especially for Ruby, but I don't recommend this setup for Weapons).
A risky but fun setup.

: The Black Mage II

Mega-All
W-Magic
HP<->MP
Master Magic + MP Turbo/All
Magic Counter + Restore (LV1 will do)
Final Attack + Revive (Life2 level)
Final Attack + Ultima (Useable level)
Magic Plus (recommend Master level)

This version of the Black Mage is more durable, and is excellent in the Battle
Square. When hit, you will counter with Cure (which will restore a full 999
HP), and Ultima. Why Ultima? Well, I learned my lesson when fighting a pair of
8-eyes in the arena. One used it's HP absorbing attack, which dealt 1300+
damage, killing my character. Naturally, Final Attack kicked in and Life2 was
cast, but I didn't have the other FA + Ultima yet. But then, the other 8-eyes
used the same attack which dealt the same amount of damage, killing my
character. As like the other time, Final Attack + Life2 worked and I was back.
All this time dying, my time bar kept resetting, so I never got to perform an
action. And right when I was revived again, the other one had filled it's own
time bar and attacked me again. The whole process of dying and reviving kept on
until FA finally failed. So I added Ultima so I could get revived/healed while
dealing damage to get rid of the opposition. Magic Plus is optional for this
combo. Basically, this character is temporarily invincible in regular battles,
and virtually indestructible in the Battle Square...wearing a Ribbon and
Mystile, and as long as you don't get your Magic Materia broken, or you don't
get the MP 0 handicap. Since you have the HP<->MP Materia equipped, the HP and
MP handicaps' effects are reversed as well. So if you get a 1/2 HP handicap,
your MP gets halved instead. But this doesn't seem to affect the MP 0 handicap,
as I previously believed. Sorry for the misinformation.


------------
: [Emerald Weapon Strategy]  <^EWP>

The first time around, I'm pretty sure Emerald game you a difficult time (if
you beat it, that is, or unless you used an FAQ). You find Emerald travelling
underwater, and it is only accessible after obtaining the submarine
(obviously...). You will see a large green monster swimming around the sea. If
you can't find the Weapon, it may be near the Gelnika, or near the red
submarine. Think twice before ramming into Emerald and starting the battle,
since it has over 1000000 HP to boot! Emerald can also have little "eyes" that
are in his shoulders that have independent turns as the main body. And to top
it all off, there's a 20:00 time limit to beat him before you drown! So, how do
you deal 1 million damage in 20 minutes? There are many ways to defeat Emerald,
but I only listed 2 here: A long and cheap method, and a quick but hard method.
It is possible using the hard method, but you can use the really cheap method
that will slowly, but surely defeat him. Only, the cheap method takes more than
20 minutes! How do you nullify the timer? Well, read on...read on.

: Emerald Weapon's Attacks

[No name, stomp attack]
- Similar to Revenge Stamp, but is done  on a regular basis. Ignores defense
  and Barrier.
Emerald Shoot
- Emerald Weapon shoots a ray of energy at one character. Unable to do this
  when at least 1 eye is exposed.
Emerald Beam
- Emerald Weapon shoots energy bubbles at all characters, taking away ~66.66%
  of all characters' base MAX HP. Opens up 4 "eye" enemies on its shoulders.
  Also, this attack dispels any positive status your characters may have
  (Haste, Regen, etc.).
Revenge Stamp
- After killing an eye, Emerald counters with this attack. The Weapon jumps and
  smashes the entire party.
Aire Tam Storm
- "Materia" Storm, actually. Emerald's top half separates and hovers above the
  party, then shoots down a wall of bright energy at all characters. For each
  piece of Materia equipped on a character, 1111 damage is taken by the attack,
  so if at least 9 pieces of Materia are equipped on a character, then this
  attack instantly kills that person. Note that this attack, much like Emerald
  Beam, dispels any positive status your characters may have, so if you had Big
  Guard cast before, you have to do it again after this attack.

- EMERALD'S EYES -

Eye Attack 1 (no name, actually)
- An eye shoots a yellow laser at one character, absorbing HP.
Eye Attack 2 (no name, actually)
- An eye shoots a blue laser at one character, absorbing MP.


- Longer and Cheaper Method -

(You only need one living character to do the job)

- Any Character

: Materia Setup

Knights of the Round + HP Absorb
(MASTER) Speed Plus  <---- Speed Plus is Optional
(MASTER) HP Plus (MAX HP must reach 9000+)
Mime + (MASTER) Counter <---- Counter is Optional

: Equipment

Any weapon with at least 3-pair linked slots
Ziedrich
Sprint Shoes

- Any Dead Character

: Materia Setup

Underwater <---- Disables the 20:00 time limit

: Equipment

Doesn't Matter

: Strategy

There is really no complex strategy involved. All you have to do is cast KotR
at the start of the battle. If you have the Mastered Counter Materia, your
character will automatically counter with KotR when Emerald hits him/her. If
not, then just use Mime every turn. The Speed Plus Materia and the Sprint Shoes
will prevent Emerald from using 2 attacks in one turn. You can use the Wait ATB
mode so you have time choose your command. Even if the Counter Materia is
equipped, keep using Mime in every turn so the character casts it twice, but it
really isn't necessaary since you can just leave the game unattended and you'll
still win. With each casting of KotR, you gain back 10% of the total damage
done by the summon as your own HP. And don't worry about the time limit, since
the Underwater Materia disables it, even if it is on the dead character. Do not
revive the other characters, as they will only disrupt the miming chain. Oh,
another good point is that Aire Tam Storm will only do at most 7777 damage with
all the specified materia equipped (with 2 HP Pluses).


- Quicker but Harder Method -

(You need all 3 characters for this one)

- Cloud (2nd Attack, Eye-Killer, Regen-Caster)

: Materia Setup

Deathblow + Added Cut
Mega-All
(MASTER) HP Plus (Your HP should reach 9999, or this won't work effectively)
(MASTER) Speed Plus
(LV3, 4 or MASTER) Restore

: Equipment

Ragnarok
Ziedrich
Sprint Shoes

- Yuffie (Main Attack)

(LV2 or MASTER) Double Cut
(MASTER) HP Plus (read notes for Cloud)
(MASTER) Speed Plus
(MASTER) Counter-Attack x 5 (or 3, if you use the next combo)
Master Command + HP Absorb (Optional)

: Equipment

Conformer
Ziedrich
Protect Ring (Morph Movers in the Northern Crater)

- Any 3rd Character (Support)

: Materia Setup

Underwater (Just a precaution, but not really necessary)
Enemy-Skill (Must have Big Guard learned)
(MASTER) HP Plus (read notes for Cloud)
(MASTER) Speed Plus
(MASTER) Counter-Attack x 4 (5 without Underwater)

: Equipment

Any 4-Pair slot weapon
Ziedrich
Earring (If MAG is low)

: Strategy

At the start of the fight, let your 3rd character cast Big Guard. Have Cloud
cast Regen on the party (via Mega-All). Let Yuffie continually use 4x-Cut on
Emerald, while Cloud uses his next turns using Deathblow (or Slash-All for more
accuracy). With the Conformer, Yuffie does 9999 all the time on Emerald. The
3rd character must not waste turns attacking, but keep on using curative items
(so stock up on those Elixirs and Megalixirs). Keep on doing this pattern until
it uses Emerald Beam and exposes its eyes. The 4 eyes have a little over 20000
HP, so a few all-hitting Deathblows should take care of them (if they hit, that
is). Yuffie should keep doing 4x-Cuts. Emerald will now use Revenge Stamp for
killing the eyes. You should be fine if you don't forget to keep refreshing
your Big Guard and Regen. If you get hit, you will counter-attack at least 7
times (depending on the setup). The Ziedrich armor on all characters will
halve most of Emerald's attacks. I'm not sure, but I think it also halves Aire
Tam Storm (maybe, but I doubt it). Keep on using those Elixirs and you'll do
fine. Just don't forget to make the eyes your main priority, as they have very
little HP, but can cause havoc in your party (and when they use the MP-draining
attack on your 3rd character). Keep your HP's up and you'll do fine. If you
have Master Command + HP Absorb equipped on Yuffie, then she'll have no problem
healing, especially with Regen cast. If you have high enough stats, then
Emerald Weapon will fall before the countdown timer reaches 10:00 (from what I
have tried, that is, 10:07). Emerald has really high DEX, which is the reason
for the Speed Plus Materia. I did not choose to equip the other 2 characters'
ultimate weapons so you can take advantage of the 50000AP the battle rewards
you with. You also get 50000EXP, 50000 Gil, and the Earth Harp for beating it.


------------
: [Ruby Weapon Strategy]  <^RWP>

Ruby Weapon second of the two tougher Weapons. You can only battle it after
defeating Ultimate Weapon (read strategy for Ultimate below). Go to the desert
near the Gold Saucer, and you'll find a small red thing sticking out of the
sand. It doesn't look like much, but ram into it with either the Highwind or a
Gold Chocobo. The ground will shake, and what was a small red thing, is now a
lean, mean Ruby Weapon! It may have a bit less HP than Emerald (but still
around 1 million), but it is still just as mean. Instead of 4 eyes, it has 2
tentacles instead. These have 50000 HP apiece, and have separate turns from
Ruby. Once again, there are many ways to defeat it, including the cheap method
for Emerald (see above). I will only list here some changes to make in the
cheap setup, and a variation of the harder method for Emerald (see above
again). The good thing about this battle, is that it lacks the timer in the
fight with Emerald, so you don't have that much pressure on you (without the
Underwater Materia, that is).

: Ruby Weapon's Attacks

* - Only done when Ruby's Tentacles are in ground.
** - Only done when in Ruby's Tentacles are not present.

(All attacks randomly cause various status ailments)

Ruby Ray*
- Shoots a beam of energy at one character. Often inflicts CNF status.
Ruby Fire*
- Much like the Flamethrower Enemy Skill, but much, much stronger. Hits one
  character for fire damage.
Grand Sweep**
- Physical attack hits all characters. Using 4 or so Hero Drinks reduces this
  attack's damage to less than 100 (really!)
[No name, physical attack]**
- Slams one character with its tentacle. Takes away ~62.5% of the target's HP.
[No name, physical attack 2]**
- Physical damage to one charater.
Ultima*
- A stronger version of the Ultima spell.
Comet2**
- A stronger version of the Comet2 spell.
Shadow Flare*
- Enemy Skill hits one character for very high non-elemental damage.
Whirlsand**
- Sucks one character out of battle.
Tentacles**
- Inserts tentacles into the ground, creating 2 tentacle enemies behind the
  party. This attack disables Ruby's 2 physical attacks and its Grand Sweep
  attack.

- RUBY'S TENTACLES -

Tentacle Attack 1
- Drains HP from one character. Cannot kill (much like Gravity). Deals
  various status ailments.
Tentacle Attack 2
- Drains MP from one character. Deals various status ailments.


- Modified Long, Cheap Method -

(You only need one living character to do the job)

- Any Character

: Materia

Same as cheap method for Emerald. Speed Plus is also optional. Also, if you
beat Emerald first and got the Master Materia, add this:

Master Summon + MP Turbo

The higher the level of the MP Turbo, the better. This is to increase KotR
damage, and make the fight quicker. Also, if you have it, W-Summon would also
come in handy. It would allow you to cast Hades first (which inflicts PAR on
Ruby), and KotR to deal the damage.

You may also want to replace the Speed Plus Materia for a Magic Plus Materia,
to ensure your KotR does its maximum of 129987 damage per casting.

: Equipment

Any weapon (as long as you have the slots required for the Materia setup)
Mystile
Ribbon

: Strategy

At the start of the fight, wait for Ruby to bury his tentacles into the ground.
Cast Hades and KotR on the tentacles via W-Summon. Yes, the tentacles, to avoid
multiple opponents hitting you all at the same time (having the tentacles take
away 3/4ths of your HP, and Ruby using Ultima is very, very bad). Ruby will now
retract his tentacles. Now, use Mime, and both summons will hit Ruby. Keep on
using the Mime command, until Ruby gets the chance to burrow its tentacles
again. Still, keep using Mime, and the summons will hit the tentacles if they
are present. This way, Ruby will keep wasting turns burrowing and retracting
its tentacles, and you take no damage! Once it stops using its tentacles and
starts fighting, it will still be no use, as Ruby will be paralyzed most of the
time. Eventually, Ruby will fall, and you net 45000EXP, 50000AP, 30000 Gil, and
the Desert Rose.


- A bit Quicker but Harder Method -

(You only need Yuffie or Cloud to do the job)

- Yuffie (or Cloud)

: Materia

(LV2 or MASTER) Double Cut
Master Command + HP Absorb
(MASTER) HP Plus (MAX HP must reach 9999)
Enemy-Skill (must have Big Guard learned)
(MASTER) Counter-Attack x ?? (any number between 5 and 9 will do)
W-Item (Optional, if you want to use Hero Drinks)

: Equipment

Conformer (or Ultima Weapon) <---- No growth, so equip the mastered
                                   Counter-Attack and HP Plus Materia here.
Mystile
Ribbon

: Strategy

First of all, cast Big Guard when Ruby buries his tentacles. Kill off the
tentacles, then use a Dazer (item to paralyze enemy). Use this chance to cure
and use Hero Drinks (much faster with the W-Item Materia). When your are
content with your damage, start using 4x-Cut repeatedly. If you DID use the
Hero Drinks, the Grand Sweep would be of no threat. Whenever it uses this
attack, cure. Also cure if it is really necessary. The HP Absorb will really
help out a lot when you need a boost of HP. Remember, when the tentacles are
out, make them your priority and take them out first, as they can really mess
you up alongside Ruby. When it stops using his tentacles, just keep on using
4x-Cut. Don't worry about spells like Ultima or Comet2, as your Mystile has a
MAG EVA% of 70 (you avoid these spells 70% of the time). When you're hit, you
will counterattack at least 5 times, depending on your setup. The attack that
damages the most is his first physical attack. It takes off around 7000+ in my
case, so use an X-Potion or an Elixir afterwards. You may want to replace
W-Item with the Restore Materia (with Regen learned) to aid in keeping your HP
up. It will be a while before you beat it, but eventually you will. It takes
longer than beating Emerald, since only Yuffie or Cloud is alive (Yuffie deals
more damage).


------------
: [Ultimate Weapon Strategy]  <^UWP>

Ultimate Weapon is the most annoying of the 4 Weapons. Not that it has high HP
or strong attacks, but because you fight it many, many times. Plus, to beat it,
you'll have to chase it around the world. If you lose it I doubt you'll find it
easily, if you find it at all. Ultimate (what an unfitting name) Weapon only
has 100000 HP, which is around 1/10th of Emerald's or Ruby's. The good part
about this weapon is the reward. I'm talking about the item you get, which
happens to be Cloud's ultimate weapon, the Ultima Weapon sword.

: Ultimate Weapon's Attacks

Quake2
- A bit stronger than your Quake2 spell, unless you have around 180 MAG.
Ultima Beam
- Ultimate shoots an energy beam at all characters. Can be defended against
  (read strategy below).
Shadow Flare
- Enemy skill causes high non-elemental damage to one character. Only uses this
  as a final attack before it dies in the last battle above Cosmo Canyon.

: Strategy

Yes, I'll go straight to strategy, since you don't have to have any special
setup to win. You may want to pair an Elemental Materia with any non-elemental
Materia, though. This defends against Ultimate's Ultima Beam attack. Just make
sure you have the Enemy-Skill Materia equipped on your main attacker. To make
the fight easier, just have Cloud do Omnislash, and Ultimate will cast Shadow
Flare on him as a final attack. Anyway, your own strategy will do fine here, as
this boss is ridiculously easy. Just make sure that the character who Shadow
Flare is cast on survives the spell, or you won't learn it. You will win
Cloud's Ultima Weapon, 35000EXP, 25000 Gil, and 3500AP.


------------
: [Diamond Weapon Strategy]  <^DWP>

In my opinion, this is the coolest-looking Weapon in the game. It has a Gundam-
like face, its cool Diamond Flash attack, and it looks like something brought
out of an anime series! It has the lowest HP of all the Weapons you fight in
the game, but I enjoyed this fight more than the other 3. Diamond appears after
the revisit to the Forgotten Capital. It surfaces from the ocean, then heads
towards Midgar. You cannot ram it with the Highwind as it passes, as you'll be
thrown back by some sort of energy field. Wait for the Weapon to go on land,
then land the Highwind and approach it on foot. I'll admit I didn't find this
battle challenging, but fun nonetheless. You can steal Yuffie's Rising Sun from
Diamond, and this is the only place you can get it.

: Diamond Weapon's Attacks

Diamond Flash
- Shoots rapid bursts of energy at all allies, and causes SIL.
Stomp (no name)
- Steps on one character for physical damage.
Laser Attack (no name)
- Shoots a ray of energy at one ally.
Countdown
- Diamond's chest opens, then a timer will start for 3 rounds. After those 3
  rounds, it will use Diamond Flash.

: Strategy

Again, I'll go straight to strategy. You don't need to do anything hard in this
fight. Just remember, Diamond is weak against lightning-based attacks. Use
Kjata, Ramuh and Bolt3 as your main attacks, as Diamond is often immune to
physical attacks and items. Use high-level spells on it, such as your Contain
magic, Comet2, and Ultima. Don't forget to steal the Rising Sun as well. When
the Countdown starts and it opens up its chest, get ready for Diamond Flash. If
you are immune to SIL, then no problem. Just keep your HPs up for this attack.
After Diamond Flash, you can now attack physically. Unleash your 4x-Cut and
Diamond will fall in no time.


 ____
/ IV \______________________________________________________
============================================================
<^RP>
     _________________   _______  __
    / _  / ___/ _  / /  / _  / /_/ /
   /    / ___/ ___/ /__/ _  /_  __/
 _/_/|_|____/_/__/____/_//_/_/_/_________
/___/___/___/___/___/___/___/___/___/___/

============================================================

This is what makes FF7 a really enjoyable game. It is not a one-track game,
where you MUST follow the storyline, and you can't stray at any time. There are
many side-quests and mini-games to keep you occupied for many hourse to come.
Even after beating the game, there's still much to do in the form of secret
treasure, tons of games in the Gold Saucer alone, as well as some secret
bosses. I also moved the "Game Challenges" section here (more fitting). Here's
some stuff to keep you playing this game even after you kick Safer Sephiroth's
butt.


------------
: [Side-Quests]  <^SQ>

FF7 has a few extra areas and quests you may want to visit. Note that these
events/areas are not vital to the completion of the game. Many of these areas
net you secret Materia and items. Just remember, some of these areas are not
easy to visit. Good luck!


------------
: Wutai Side-Quest  <^WSQ>

This quest is accessible after obtaining both Yuffie and the Tiny Bronco. Drive
the plane to the southern tip of the westernmost continent. Get out of the
plane, then head north. Pass the small ramp-like surface and an event will be
triggered. 2 Shinra soldiers come attacking your party, and Yuffie runs north
away from the action. This may appear to be a regular fight, but you'll quickly
see the difference....your Materia is missing!!!!! Defeat the 2 soldiers with
whatever is left with you (if there is something left, that is). After this
unusual battle, Cloud and the party come to realize that they have been tricked
by Yuffie, who has stolen 48 Materia orbs. She takes them by the ff. priority:

1. Master Materia
2. Summon Materia
3. Independent Materia
4. Command Materia
5. Support Materia
6. Magic Materia

To retrieve what is rightfully yours, head north. Take the bridge and follow
the west path to another bridge. Take this one as well and head down the
plateau using yet another slightly-wider ramp-like surface. Pass under the
bridge and cross another one. Keep going until you see a small town to the
north. Enter this town (Wutai), and you will see Yuffie. She will flee and go
into hiding. See the giant pagoda to the left of the screen? Follow the path
leading there to the next screen. Now, enter the house to your right and find
the room with a man inside. Repeatedly talk to him and he'll stand up. Yuffie
will then show up and get into an argument with the man, who happens to be her
father, Godo. Go to the room to the right of Godo's room, and examine the walls
until a secret passage opens. Enter it and grab the Hairpin (weapon for Red
XIII) in the chest. Go back and to the first screen of the house. Examine the
panel on the wall in the left room until another secret passage is revealed.
Enter it and open the chest for a Magic Shuriken (weapon for Yuffie). Now, go
back outside the house and go back to the first screen of Wutai. Enter the bar
(with the big jar outside it) with the sign read "Turtle's Paradise". Here you
will find 3 members of the Turks: Reno, Rude and Elena. Don't worry about
preparing for a fight though. Talk to them and go to the building just north-
east of this bar (cross the 2nd tiny bridge), which happens to be an item shop.
Examine the chest to receive an MP Absorb Materia. But before you have the
chance to move, Yuffie jumps down from out of nowhere and grabs it from your
hands!
Now, go to the house nearest the entrance to town. You will see a folding
divider here. Examine it to reveal none other than....Yuffie! Well, she appears
equally surprised as you are. She will then ricochet about in the room and flee
once again. Head for the bar once again, but do not enter. If you will notice,
the large jar outside is moving. Examine it and your party members will guard
both bridges. Now, press the O button and Cloud will hit the jar. Press it 2
more times and Yuffie will pop out. She will attempt to escape, but both routes
are blocked by your party members. She then agrees to return your Materia and
asks you to follow her to her house. After a brief cut-scene with some Shinra
soldiers and the Turks, you regain control of Cloud in the basement of Yuffie's
house. She'll tell you to pull the left lever. However, any lever you pull will
drop a cage on your party, and Yuffie will escape without returning your
Materia! Your party members will not allow you to leave, so pull the lever
again to release them. Once you are free to move, head once again for the
screen with the pagoda. This time, enter the structure opposite Godo's house
(the one with the bell). Examine the bell to ring it once to reveal a hidden
doorway. Enter it and you'll find Yuffie and Elena tied up and being carried
away. And you'll also see none other than Don Corneo! Open both chests for a
Swift Bolt and an Elixir, then follow him up the stairs. You'll find yourself
in the large room of Godo's house. A few soldiers from Shinra appear,
apparently for Don Corneo, but they then attack YOU! Defeat them without the
aid of your Materia, then head out of the house. You'll meet Reno and Rude
here, who then agree not to bother you for the time being. Now, head back to
the first screen of Wutai, and head towards the large Da Chao mountain to the
north via another path. Keep talking to the Turks as you pass them to get
directions. Eventually, you may reach a cave with Rude standing by the
entrance. Talk to him and enter it. If you did the Junon Huge Materia mission
previously, and have gotten the Leviathan Scales, then you can get all the
items here. First, open the first visible chest, which contains the Dragoon
Lance (weapon for Cid). If you have the scales, then examine the blazing fire
below this chest and it will go out, revealing another chest containing the
Oritsuru (weapon for Yuffie). Explore further into this cave, putting out
fires as you go. At the end is a blue Materia. Examine it to take the Steal
as Well Materia. Whether or not you entered the cave, head south of this area
and you will find Don Corneo. He has his 2 victims tied up on both eyes of one
of the statues on the mountain slope. He will then pit you against his newest
pet monster, who you'll have to fight without your missing Materia. This
flying boss, Rapps, looks much like the Lessaloploth enemies you fight
alongside Snow. The main attack to watch out for is the Aero3 attack, which
can shed away a few thousands from your HP if you're not careful. This boss
isn't too hard, if your physical attacks are strong enough, or you stocked up
on offensive items, such as Swift Bolts, Fire Veils, Antarctic Winds, Deadly
Wastes, etc. Decide which method you want to use to defeat Rapps, and go for
it. Have a lot of Hi Potions or X-Potions handy for healing. This boss only
has 6000 HP, so you need not worry too much. You'll get a Peace Ring for
winning this battle. After defeating Rapps, Corneo asks you a question similar
to the one he did when he tricked you back at the Wall Market. However, no
matter what answer you pick, he'll still threaten to release both Yuffie and
Elena to fall down the mountain. However, Reno and Rude finally show up (what
took them so long??) and corner the Don. They ask him a similar question, and
like the rat that he is, he is then "taken care of" by the Turks....no
questions asked. They then get a call from Shinra, ordering them to find Cloud
and his party. Don't get too excited yet, because being the "professional" that
he is, Reno refuses and insists to continue their vacation. You'll find
yourself back at Yuffie's house, where she returns all your Materia, but in the
wrong placement! Anyway, she tells you not to be picky and Cloud tries to leave
her. But she follows and returns the MP Absorb Materia (which she tried to keep
for herself, of course). Now for an added treasure, go inside the house nearest
Yuffie's house and examine the cat near the staircase. Head up and move toward
the screen to another passage. At the end, open up the chest to get the HP
Absorb Materia. At this point of the game, you may now gain access to the
Pagoda of 5 Gods challenge. You will have to fight in each of the 5 floors to
receive the Leviathan Materia and Yuffie's All Creation LV4 Manual. You must
have Yuffie in your party when you enter the pagoda. Equip her with your
strongest 1-on-1 setup, because it is only she who will fight. Make sure you
have curative items or spells handy, as well as some big-hitting offensive
Materia. You can pair the HP Absorb Materia you got earlier to your most
primary attack Materia, so you restore HP and attack at the same time. The
enemies you will fight are the following (also listed above, Yuffie's All
Creation Manual):

Enemy       LV        HP      MP     Weak VS     Strong VS            Item

Gorky       30      3000     150        Wind           N/A        X-Potion
Shake       32      4000     180         N/A           N/A     Turbo Ether
Chekhov     34      5000     210         N/A       Gravity        Ice Ring
Staniv      36      6000     240         N/A       Gravity          Elixir
Godo        41     10000    1000         N/A           N/A    All Creation

BATTLE TIPS:

Gorky
- Pair your Choco/Mog Materia with the Elemental Materia on your weapon to
  inflict wind-based damage on Gorky. Use Deathblow, or Double Cut if you
  already have it. Don't bother wasting MP on summons, as he'll fall easily
  anyway. Oh, and watch out when he uses Demi2 (takes away 1/2 your current
  HP).

Shake
- Big Guard will help in this fight, but only if you are at a really low level.
  Just continue using physical attacks and you'll do fine. Just remember to
  remove the Choco/Mog Materia you used for Gorky. Use your Limit Breaks often,
  but don't bother with Clear Tranquil and use curative spells or items
  instead.

Chekhov
- Again, use Big Guard for this fight. Keep those physical attacks coming, and
  this fight won't last long. This boss can cast PAR on you, so have a Jem Ring
  or a Ribbon equipped to defend.

Staniv
- Need I say it again? Keep up with those physicals and you'll be more than a
  match for this boss. This time however, casting Barrier/Big Guard is just for
  precaution.....not that you need it or anything. Oh, and this boss can cause
  SAD as well, but who cares?

Godo
- Finally, the main boss of the pagoda....turns out to be Yuffie's dad! He'll
  be a problem if Yuffie is at a low level. This battle is best fought after
  getting all 4 Enemy-Skill Materia, so you can learn the Trine skill on all of
  them. One of the most annoying abilities of this boss is Cure3, which he can
  use to undo any damge you worked hard to deal. If you deal more damage than
  he can cure, then by all means keep on attacking. Use summons as well if
  necessary, but I find using Limit Breaks more effective. You can use the
  Magic Hammer Enemy-Skill (learned from the Razor Weed enemies north of Wutai)
  to steal MP from him, disabling his curing ability. Anyway, use any method
  you like to take away all of his 10000 HP and you'll receive Yuffie's All
  Creation Manual.

After defeating Godo, he will have a slight argument with Yuffie, then he will
hand you the Leviathan Materia.

* There is a way to skip the 4th floor (Staniv), however and go straight to
  Godo. I'm not so sure how to do it, but I think you have to attempt to pass
  Staniv once. He will get mad and create a barrier on the staircase to the 5th
  floor. Go back down the stairs and up again and the barrier should be gone.
  You may now enter the 5th floor and go fight Godo!


------------
: The Ancient Forest  <^AF>

This side area is only accessible via a Green, Black, or Gold Chocobo, or by
defeating Ultimate Weapon (creates a crater w/c erodes the slope of the
plateau). There are many useful items and Materia here, including the Slash-All
Materia and Cloud's Apocalypse sword. This mini-walkthrough will get you
through the tougher parts of this tricky area. Enjoy!

Remember the instructions given to you at the start of the area:

O = Pick up frog/nest (one at a time only)
Sq. = Restart the entire area, reset all items (except items you already have)

Find 3 small frogs in the first area. Pick them up one by one and put them one
each in the hanging bag-like plants (step on the first to reach the second, and
step on the second to reach the third). You can only step on these plants if
there is a frog in them. Now, notice the flytrap plant on the ground. Take a
few steps toward it, but not too close so it won't close on you, then grab the
item bag in the middle to net a Supershot ST (weapon for Vincent). Now, walk to
the right edge of the cliff and Cloud will grab the pink vine and bounce to the
other side. Go right and grab the bag, which contains the Spring Gun Clip
(weapon for Red XIII). Now walk right to the next screen. Pick up the frog near
the start of this area, then go near the vine and choose to go up. Drop the
frog, and it will disappear, only to be replaced by a bigger frog (optional).
Now, put whatever frog into the bag to your right, and hop over both bags to
the right. Cloud will then drop back down using the vine. Now, grab a big frog
and head right. Plant it on the left bag on top of the small ledge. Wait a
while and the frog will burst out and you will soar beyond the waiting flytrap
plants on the ground. Now, grab the nearby nest and place it on the smaller
flytrap plant. The plant will now close, allowing you to take the Slash-All
Materia from right under it. Now, retreive your already-used frog and go back
to the ledge with the left and right bags. Place it on the right bag this time
and wait on it again until the frog bursts out. You will fly into the ledge to
the far right, free to proceed right to the next screen. Find 2 frogs in this
area, then toss one in each of the 2 visible empty bags. Hop across them and
onto the vine. You'll find yourself up on a large tree. Head left, then down to
the second screen you visited earlier and grab the item bag, which contains a
Minerva Band (armlet for women). Hop down the tree and repeat this part of this
screen until you get back up on the tree trunk. Now, climb up, then head right
to find a broken branch. Walk to the end of the branch and you will
automatically jump off and use a series of vines to get to another tree. Head
down this tree and grab the item bag containing the Typoon Materia. Use the
vines again to get back to the other tree. Go down the trunk and down the lower
branch. You will then drop down to the ground again. Now, get the frog and
place it on the first bag to your right. Now, hop on the bag, and on the second
bag. Once on the other side, grab the nest and fall down. Place it in the
flytrap plant on the ground and grab another frog. Walk past the now-closed
plant and place the frog on the empty bag to the left. Cross this bag to the
ground. Head left and get yet another frog. Drop it in front of the hole on the
tree and it will be replaced by a big frog. Now, head back to the bag used to
cross back to the right side and place the big frog in it. Cross to the other
side and wait for the big frog to pop out and land next to you. Grab it again
and place it on the new bag to the right. Hop on the bag and wait for the frog
to pop out, and you will fly to the opposite ledge with a cave. Enter the cave
and open the chest to the right for the Apocalypse (weapon for Cloud). Head up
and right again to open another chest containing and Elixir. The opening to the
north-west of this rea is the exit of the Ancient Forest. Congratulations!
You've made it out of this difficult area!


------------
: Materia Caves  <^MCV>

There are various caves hidden around the world map containing rare, one-of-a-
kind Materia, including he Knights of (the) Round Materia, the most powerful
summon Materia in the game. Of course, most of these caves require the breeding
of Chocobos (read "FAQ" in the Newbie FAQ section for more info). But some can
be reached with just the Highwind, so don't fret. Anyway, here's a list of all
the hidden (or not so hidden) Materia caves in the world map. Also listed are
the required modes of transportation and the Materia which can be obtained
within each of them.

North Corel Desert Cave
Materia: HP<->MP (Independent)
Transport: Blue, Black, Gold Chocobo
Location: On a separated piece of land with a river dividing it from the
          mainland. If you're near the entrance to Mt. Corel, you'll see it to
          the north. Traverse the shallow river using any of the specified
          Chocobos to get to the cave. Note that you CAN dismount from your
          Chocobo on this desert area, much like the Cactus island desert.

Mideel Island-Chain Cave
Materia: Quadra Magic (Support)
Transport: Blue, Black, Gold Chocobo
           Or, No Chocobo...only Highwind (Trick!)

Location: At the end of the chain of islands starting from Mideel going east.
          The normal way to get there is to use either one of the 3 types of
          Chocobos specified. Using a Blue one, just land on the island with a
          beach nearest the cave, and trace the shallow water leading to it. To
          make this easier, use the Highwind to scan your route on the water,
          THEN use the Blue Chocobo. If you have a Black, then you can just
          land on any grassy island containing the cave, and drop down the
          cliff here and ride your Black Chocobo to the cave. If you have a
          Gold, then why bother with details? Land wherever you like and just
          walk to the cave!

Chocobo-Less Trick: It is possible to get to this cave without a Chocobo. Yes,
                    that's right, just with the Highwind! It's a bit tricky to
                    do, but let me lay it out for you as best as I can (read
                    Snap's FF7 Secrets FAQ for more detailed info*). OK, the
                    island with the cave has a cliff on it, with the top being
                    grassy and the bottom without grass. Now, position the
                    Highwind over the edge of the cliff and land. As you are
                    landing, (do this next part quickly) hold L1 and press Sq.
                    and Left. The Highwind will now have landed with one half
                    being on the grass, and the other half sticking out above
                    the cliff, anc you will appear on the lower side! Now, you
                    have access to the cave! To get back on the airship, just
                    stand under the airship near the cliff and board it. I know
                    this is tricky to do, but keep trying and you'll eventually
                    get it right. Remember though, that timing while landing is
                    critical to do this trick successfully.

* - (snapsemu@hotmail.com)

Wutai Peninsula Cave
Materia: Mime (Command)
Transport: Green, Black, Gold Chocobo
Location: Beyond one of the mountains to the east. The peninsula with the cave
          is pointing to the west. It's somewhere under the second bridge area,
          I think. Anyway, if you can't find it, just use the World Map Display
          to guide you. You should see a peninsula pointing east from the
          western continent.

Round Island Cave
Materia: Knights of (the) Round (Summon)
Transport: Gold Chocobo
Location: It's a hidden island which looks much like a stadium filled with
          trees (oh, by chance did you see the cave on the mountain ^_^). It's
          located on the north-eastern corner of the world map (invisible on
          the WM Display). Just comb the ocean on this corner and you'll see
          it. Cross the mountains, in the forest, enter the cave and collect
          your well-deserved reward!


------------
: Cactus Island  <^CI>

Yet another hidden island on the WM Display. You'll find it just a bit south
west of the central continent. Just fly to the Cosmo Area, and head a bit
south. Just search this area to find it. Anyway, this island serves me only 1
purpose. You can fight only 1 type of enemy in this island...Cactuers! These
little buggers can cast 1000 Needles, which as their name suggests, takes off
1000 HP from your life, regardless of special defense. The reason these little
guys are so important is that they can be morphed into Tetra Elementals. These
accessories absorb Fire, Ice, Lightning and Earth-based damage, making them
extremely useful. But don't just go in there thinking you can get boatloads of
these armlets, even though Cactuers only have 6000 HP. They have EXTREMELY
high EVA %, so you'll have quite a problem. The best method is to put them to
sleep and let Yuffie morph them.


------------
: [Mini-Games]  <^MG>

Remember when I mentioned FF7 had an outstanding replay value? This is one of
the main reasons why this is so. This game has the most mini games among all
the other Final Fantasies! The Gold Saucer alone has most of the mini-games in
FF7, and will keep you occupied for hours. Have fun!


------------
: Wonder Square  <^WOS>

FF7's local video game arcade! As more mini-games are played in the story (sub,
snowboarding games), more games become available in this area. Gil is required
to play any game, and oftentimes, GP is also won in the games. Info for each of
the games is listed here.

- Arm-Wrestling (100 Gil)

You have 2 options in this game. You can fight either a wrestler, or a sumo
wrestler. You must press the Sq. button repeatedly and rapidly until the
enemy's hand is completely down. If you let up even a bit (especially with the
wrestler), you will lose. If you're having trouble, take on the sumo wrestler
first. Defeat him and you get 1 GP. Defeat the wrestler to net you 2 GP.

- Wonder Catcher (100 Gil)

This game is like one of those UFO Catcher games you see in arcades. No
strategy involved here, just plain luck. Some of the prizes include 100 GP,
10 GP, 2 GP, 1 GP, Potion, and nothing at all!

- G-Bike (200 Gil)

Just playing this game and reaching the goal nets you 2 GP. Score over 10000
points and you get 10 GP. The first time you play and beat the high-score, you
win a Speed Source. Use the same controls as during the Midgar chase scene in
Disc 1. Each downed enemy motorcycle nets you 500 pts. But it's a lot easier,
since this time, you don't have to worry about your party members' HP's.

- Basketball (200 Gil)

Just hold the O button to increase shooting power, then release it to shoot the
ball. As I have tested, around 1 second and 3-4 milliseconds of holding the O
button will produce the right power to shoot the ball exactly through the hoop
(at least, on the first few rounds). I'm not sure if the timing changes as the
number of successful shots increases, though. Anyway, 10 successful shots nets
you 10 GP. Another one makes it 20 GP. Add another 10 shots for another 10 GP.
Shoot 2 more times after that to make the amount 60 GP. From now on, every
additional 10 shots doubles the total GP amount.

- Fortune Telling (50 Gil)

This game is not a game. It is pointless, and just shows some weird fortune
when you try it. Works much like those fortune-telling machines you see at
arcades and malls. Pointless....pointless....pointless...

- Mog House (100 Gil)

This game is easy. Just follow the loooooong story, feeding Kupo nuts to Mog
when needed. Mog will make a different sound after a Kupo nut if he is fed just
the right amount. Don't worry, you can tell because this sound is really
different from the other 2 (still hungry, full). Remember this and you'll make
Mog fly successfully (like you care ^_^). You do not win anything from this
game......Wrong! Talk to the person in black standing behind the Mog House game
and you'll receive 30 GP. This only happens the first time you play the game,
though.

- 3D Battler (200 Gil)

Defeat 3 enemies to win 2 GP. Defeat the next enemy to make the amount 20 GP. I
have never gotten past the space man enemy here. If you have, then please let
me know what's next. I'm also trying to make a GameShark (2.2 at least) code so
you always win battles at this game, because I haven't found one yet.

- Submarine Simulator (Disc 2-3, after Junon Huge Materia mission) (200 Gil)

This game has 5 modes of play, each with different levels of difficulty. Level
1 will net you a T/S Bomb when you first play it. Level 2 gives you a Dragon
Fang the first time. Level 3 will win you a Dragon Scales item during your
first game. The first time you play Level 4, you will win a Cauldron. The 5th
mode of play is a replay of the Junon Huge Materia Battle. Winning this battle
(destroy the Red Leader) the in your first game here nets you an Ink. Also, on
your first time on any of these modes, you will win 20 GP for a victory. The
controls for this game are listed above in the "Basic Control Layout" section.

- Snowboarding Simulator (Disc 2-3) (200 Gil)

This game simulates the Great Glacier snowboarding scene during the start of
Disc 2. I cannot provide an extensive guide on all the courses, much like in
Kao's US Extra FAQ, but I'll just brief you through and explain the
technicalities of this mini-game.

Balloon Point Values            Ranks*
Red = 1 pt.                     0-49 = Bad
Blue = 3 pts.                   50-69 = Awful
Green = 5 pts.                  70-99 = Good
                                100+ = Super

Controls
Left, Right = Directional Control
X = Jump
Sq., Down = Brake
L1 = Edge Left (pair with Left btn.)
R1 =  Edge Right (pair with Right btn.)
Start = Pause Game

There are 3 courses in the regular mode. There is, however, a Time-Attack
option. To unlock this mode of play, you must achieve a "Good" rank on a
course. When you start the course again, grab the yellow balloon at the start
of the course to switch to Time-Attack mode. All the interactive objects
(moogles, igloos, trees, etc.) will vanish and you're free to slide through the
course. Now, you must race through the course as quickly as possible. After you
play for the first time, you will notice that the next time you choose Time
Trial mode on that course, a "ghost" Mog will be racing down the track. The Mog
represents your best time, or in this case, your previous time on the track
(much like Super Mario Kart 64). To beat your best time, you must defeat the
ghost Mog by finishing ahead. If you do defeat the ghost, you will play against
a tougher ghost the next time, which represents the time you had when you
defeated the first ghost. However, your best time ghost will not be saved when
you turn OFF the PlayStation. When you load your game again, you'll have to set
a record time again. I believe the possible prize packages include an
impressive amount of 300 GP. Personally, I am not a snowboarding expert, but I
have a friend who is (thankfully, or this section would never have seen the
light of day).

- GP Prizes

GP gained from various places at the Gold Saucer can be exchanged here for
various items. The items vary depending on what part of the game you are in.
Talk to the lady in pink in the first screen of the Wonder Square to view the
list of items you can get, and trade GP for them.

[A = Item]     [B = Materia]     [K = Key Item] 

=[Disc 1]=

ITEM               DESCRIPTION                             PRICE
Potion (A)       : Restores 100 HP of one ally.          : 1 GP
Ether (A)        : Recovers 100 MP of one ally.          : 20 GP
X-Potion (A)     : Recovers all HP of one ally.          : 80 GP
Turbo Ether (A)  : Recovers all MP of one ally.          : 100 GP
Gold Ticket (K)  : A lifetime pass to the Gold Saucer.   : 300 GP
Carob Nut (A)    : Used for breeding Chocobos.           : 500 GP

=[Disc 2-3]=

ITEM               DESCRIPTION                             PRICE
Potion (A)       : Restores 100 HP of one ally.          : 1 GP
Ether (A)        : Recovers 100 MP of one ally.          : 20 GP
X-Potion (A)     : Recovers all HP of one ally.          : 80 GP
Turbo Ether (A)  : Recovers all MP of one ally.          : 100 GP
Gold Ticket (K)  : A lifetime pass to the Gold Saucer.   : 300 GP
Carob Nut (A)    : Used for breeding Chocobos.           : 500 GP
Gil Plus (B)     : Increases Gil earned after battle.    : 1000 GP
EXP Plus (B)     : Increases EXP earned after battle.    : 2000 GP


------------
: Battle Square  <^BAS>

Ah, my favorite mini-game! This area of the Gold Saucer is a fighting arena,
which costs a mere 10 GP to play. You are pitted against a variety of monsters
in a series of 8 battles. Note that the MAX HP of these monsters is doubled in
the arena. Say you fight a Doorbull (LV35, 2800 HP, 160 MP) in the Temple of
the Ancients. If you fight one in the Battle Square, it will still be at LV35
and have 160 MP, but it will now have 5600 HP. Even worse, only one character
may fight the entire series of battles at once. Worse still, there are
handicaps which you must endure after every battle, making each consecutive
battle tougher than the last. Also, there are 2 modes of battle, but only one
is accessible at first. The handicaps of both modes of play are the same
though, and are selected via slots (much like choosing for Tifa's Limit
Breaks), and begin to take effect on the next round. However, if, say, you get
"Poison" status as a handicap, and you use an Antidote, it will not reappear in
the succeeding round unless you get it again as your handicap. The handicaps
pile up with each round and do not disappear unless you use restorative
items/magic. If your Item command, or your Materia gets disabled as a handicap,
though, you will have to fight all succeeding battles without the specified
command or Materia. All the handicaps and their respective symbols in the slots
are listed below:

Red Orb      :  Summon Materia is disabled.
Blue Orb     :  Support Materia is disabled.
Green Orb    :  Magic Materia is disabled.
Yellow Orb   :  Command Materia is disabled.
Pink Orb     :  Independent Materia is disabled.
All 5 Orbs   :  All Materia is disabled (much like the Materia Jammer).
Lucky 7      :  No additional handicap.
Poison       :  PSN status.
Frog         :  TOAD status.
Cloud        :  MINI status.
Boots        :  Modified SLOW status. The effect of this is cumulative.
0 MP         :  All MP is drained.
MP           :  Max MP is halved and cannot be restored until you end.
HP/MP        :  Max HP/MP is halved and cannot be restored until you end.
Sword        :  ATK PWR is decreased.
Satchel/Bag  :  Item command is sealed.
Cure         :  HP is restored to maximum.
LV Down 5    :  LV is lowered by 5.
LV Down 10   :  LV is lowered by 10.
Clock (x 30) :  Total fighting time this series x 30 = DMG (you take the DMG).
Ring         :  Accessory is disabled.
Bracelet     :  DEF and MAG DEF is decreased.

Don't keep trying to get that Lucky 7 or Cure icon, or you'll get little, if
any BP* in the end. The worse the handicap you get (the worst are "All 5 Orbs"
and "Satchel/Bag"), the more BP is gained for that round. The total amount of
BP gained in all rounds played is the amount received. Note that if you die,
you will lose any BP gained from that series, but you will not be actually KO'd
outside the arena. Running away or using the "Escape" spell will not gain you
any BP either. There are 2 ways of actually gaining BP after the battles. If
you win all 8 battles, then you gain all the BP earned from your handicaps. If
you choose the "No Way" option after a battle, you will gain any BP you've
earned from your previous rounds. Your Limit Break bar is not spent when you
exit the arena, and will go back to its original level, even if it was filled/
used up during the battles. HP and MP is restored to the previous amount as
well. Items, however, are used up just the same, and the amount listed after
the battles (if you used any, that is) will be carried on afterwards.

* - BP stands for Battle Points. Treat them like redemption points for prizes.
    Leave the Arena building (the actual structure...except the room with the
    long stairway and Dio's showroom) at any time and all your earned BP will
    disappear instantly.

And now, for the prizes! You can win a variety of prizes as the game
progresses, and some are not shown until later in the game (W-Summon for
example). The cost for each prize decreases as you advance in the game. Use the
redemption machines near the entrance of the Arena building to claim prizes for
BP. Listed below are the various prizes you can win:

[A = Item]     [B = Materia]     [C = Equip]     [LB = Limit Break Manual]

- Early Disc 1 -
Mimett Greens (A)  1280 BP  No status effect on Chocobos.
Fury Ring (C)      2560 BP  Automatic BSRK on character in battle.
Enemy Lure (B)     5120 BP  Increases encounter rate of random battles. (LCK-1)
Pre-emptive (B)   10240 BP  Increased chance of being first in battle. (DEX+2)
Speed Plus (B)    20480 BP  Increases DEX by a varied amount (depends on MLV).
Champion Belt (C) 41960 BP  (ATK PWR+30, STR+30)

- Late Disc 1 -
Phoenix Down (A)    100 BP  Cures KO status, restores 1/10th of MAX HP.
Remedy (A)          200 BP  Cures all status ailments.
Mimett Greens (A)   400 BP  No status effect on Chocobos.
Enemy Lure (B)      800 BP  Increases encounter rate of random battles. (LCK-1)
Bird Wing (A)      1600 BP  Wind-based damage to all opponents.
S-Mine (A)         3200 BP  Special DMG to one opponent.
Pre-emptive (B)    6400 BP  Increased chance of being first in battle. (DEX+2)
Speed Plus (B)    12800 BP  Increases DEX by a varied amount (depends on MLV).
Champion Belt (C) 25600 BP  (ATK PWR+30, STR+30)
Omnislash (LB)    51200 BP  Allows Cloud to learn the Omnislash Limit Break.*

- Disc 2/3 -
Remedy (A)          100 BP  Cures all status ailments.
Enemy Lure (B)      200 BP  Increases encounter rate of random battles. (LCK-1)
Right Arm (A)       500 BP  High Special DMG to one opponent.
Pre-emptive (B)    1000 BP  Increased chance of being first in battle. (DEX+2)
Reagan Greens (A)  2000 BP  Increases Chocobo Stamina.
Speed Plus (B)     4000 BP  Increases DEX by a varied amount (depends on MLV).
Stardust (A)       8000 BP  Casts the "Comet2" spell.
Champion Belt (C) 16000 BP  (ATK PWR+30, STR+30)
Omnislash (LB)    32000 BP  Allows Cloud to learn the Omnislash Limit Break.*
W-Summon (B)      64000 BP  Equips the W-Summon Command.**

MLV - Materia Level
* - Cloud must have learned all his other 6 Limit Breaks in the other 3 levels
    in order to use this manual.
** - Allows the user to cast 2 summon spells in one turn (you still use the
     total MP cost of both summons).

Note that you can only buy 1 Omnislash and 1 W-Summon Materia in the whole
game. If you already purchased the Omnislash in Disc 1, it is already
unavailable in Discs 2 and 3, even if it is still displayed on the prizes
screen (hence the "Limit 1" note). As a consolation prize for simply fighting
in the arena (regular mode), you win a Tissue. I believe it is rumored that the
more of this item you have in your inventory, the more difficult the Battle
Arena becomes. I personally have not tested this yet, though. Anyway, as I
mentioned earlier, there are 2 modes of play in the Battle Arena. The first one
was already mentioned above. The second mode can be unlocked by getting both
the Omnislash Manual and the W-Summmon Materia, and you must have already
defeated Proud Clod during the raid on Midgar at the end of Disc 2. This series
of battles is made up of some of the toughest regular enemies in the game
(including a boss!). If you are at low levels, then having either KotR or
Omnislash on Cloud will make it easier. You will still have 8 battles, with the
final one being with none other than Proud Clod! Most (if not all) of the
enemies' stats have been modified to become better, so beware.

Battle 1 : Sea Worm           : Use Ice magic.
Battle 2 : Ho-Chu             : Use Water magic, and defend against SLP.
Battle 3 : Unknown 3          : Equip a Ribbon, or Esuna/Resist will do.
Battle 4 : Serpent            : Equip stuff that absorbs Ice.
Battle 5 : Wolfmeister        : Use Water magic (Weak against Water).
Battle 6 : Behemoth           : Very low HP, so just do whatever you want.
Battle 7 : Maximum Kimaira    : Even lower HP. Yawn away....-_-
Battle 8 : Proud Clod         : Unleash KotR/Omnislash/Highwind on this boss.
                                Or, take out the Jamar Armor first.*

* - Do this to prevent the Jamar Armor's Materia Jammer attack, which disables
    all your Materia (don't bother if you already disabled them with the
    handicap, and go for the main body instead).

Reference: For more information on the Battle Square, as well as in-depth
           explanation on BP gaining, check Lukahn's Battle Square FAQ
           (crescentlake@hotmail.com).


------------
: Chocobo Square  <^CHS>

One of the most important areas of the Gold Saucer, the Chocobo Square is FF7's
version of horse racing and betting. There are actually 2 mini-games here. One
lets you actually race Chocobos, which you have to raise yourself (see the
"FAQ" section of the Newbie FAQ for more info on Chocobo raising). Or, if yo
prefer not to race yourself, you can place bets on other jockeys. Anyway,
Chocobo racing has 4 classes. These classes separate poor (Class C), average
(Class B), good (Class A) and very good chocobos (Class S). All Chocobos start
at Class C. You must win 3 races in a particular class to advance to the next
class. Therefore, say you have a starter Class C entry, you must win 3 races in
Class C to advance to Class B. The computer-controlled Chocobos get faster and
harder to beat as you advance in rank, and the prizes you can win get better as
well. OK then, let's get started on racing first shall we?

NOTE: Tifa and Cid may randomly ask to ride in place of Cloud, if they are in
      the party.

The controls are:

Sq. - Speed up
O - Use stamina to dash
X - Slow down
R1+R2 - Refill stamina
Select - Toggle control system (Manual or Automatic).

There are also 2 modes to race your Chocobo:

Manual = You control every aspect of your Chocobo.
Automatic = Allows the computer to take control of your racer. If you are
            having a hard time winning, then switch to this mode and you'll win
            eventually.

There are 2 courses you can choose from: the short course, and the long course.
If you are racing to breed Chocobos, then I recommend taking the short course
so it won't take as long to raise rank, as it doesn't matter which course you
choose (you still have to win 3 times regardless). OK, now for the prizes!! You
can win anything from a wide variety of items, accessories and Materia. The
prizes get better as you advance in class, where the prizes in Class S include
such prizes as the Cat's Bell (accessory), and the Sneak Attack Materia (this
is the only place to get it). You may also exchange prizes for GP. Each item
has a specified value in GP (often the GP value is more than the item, like you
can get 10 GP instead of a Phoenix Down ^_^). There are three prizes per round.
The first one is the regular prize you get. The second one is harder to get
than the first one. The third one is always much, much better than the other
two, and is much, much harder to get (7:5:3 ratio, quoted from Kao's US Extra
FAQ). Listed below are all the prizes that can be won, as well as the
respective GP values of each:

[A = Item]     [B = Materia]     [C = Equip]

Prize               GP Value  Description

- Class C -
Potion (A)              5 GP  Recovers 100 HP.
Phoenix Down (A)       10 GP  Cures KO status, restores 1/10th of MAX HP.
Antarctic Wind (A)     20 GP  Casts the Ice2 spell.
Bolt Plume (A)         20 GP  Casts the Bolt2 spell.
Fire Fang (A)          20 GP  Casts the Fire2 spell.
Tranquilizer (A)       10 GP  Cures FURY status.
Hyper (A)              10 GP  Cures SAD status.
Ether (A)              30 GP  Recovers 100 MP.
Hi-Potion (A)          15 GP  Recovers 500 HP.

- Class B -
Phoenix Down (A)       10 GP  Cures KO status, restores 1/10th of MAX HP.
Hyper (A)              10 GP  Cures SAD status.
Tranquilizer (A)       10 GP  Cures FURY status.
Hi-Potion (A)          15 GP  Recovers 500 HP.
Ether (A)              30 GP  Recovers 100 MP.
Hero Drink (A)         15 GP  Increases stats temporarily (battle only).
Antarctic Wind (A)     20 GP  Casts the Ice2 spell.
Bolt Plume (A)         20 GP  Casts the Bolt2 spell.
Fire Fang (A)          20 GP  Casts the Fire2 spell.
Turbo Ether (A)       150 GP  Recovers all MP.
Elixir (A)            200 GP  Recovers all HP/MP of one character.

- Class A -
Phoenix Down (A)       10 GP  Cures KO status, restores 1/10th of MAX HP.
Antarctic Wind (A)     20 GP  Casts the Ice2 spell.
Bolt Plume (A)         20 GP  Casts the Bolt2 spell.
Fire Fang (A)          20 GP  Casts the Fire2 spell.
Ice Crystal (A)        50 GP  Casts the Ice3 spell.
Swift Bolt (A)         50 GP  Casts the Bolt3 spell.
Fire Veil (A)          50 GP  Casts the Fire3 spell.
Ether (A)              30 GP  Recovers 100 MP.
Hi-Potion (A)          15 GP  Recovers 500 HP.
Hero Drink (A)         15 GP  Increases stats temporarily (battle only).
Elixir (A)            200 GP  Recovers all HP/MP of once character.
Cat's Bell (C)        500 GP  Restores 2 HP per step when equipped.
Sneak Attack* (B)     300 GP  Paired Materia is used first before battle.
Counter-Attack* (B)   300 GP  Attacks physically when HP damage is taken.
Enemy Away** (B)      300 GP  Decreases random battle encounter rate.

- Class S -
Phoenix Down (A)       10 GP  Cures KO status, restores 1/10th of MAX HP.
Hero Drink (A)         15 GP  Increases stats temporarily (battle only).
Bolt Plume (A)         20 GP  Casts the Bolt2 spell.
Ice Crystal (A)        50 GP  Casts the Ice3 spell.
Swift Bolt (A)         50 GP  Casts the Bolt3 spell.
Fire Veil (A)          50 GP  Casts the Fire3 spell.
Elixir (A)            200 GP  Recovers all HP/MP of one character.
Turbo Ether (A)       150 GP  Recovers all MP.
Precious Watch (C)    300 GP  (0 DEF, 0 MDEF, 0 EVA%, 0 MAG EVA%) O_o
Cat's Bell (C)        500 GP  Restores 2 HP per step when equipped.
Sprint Shoes (C)      500 GP  Automatically casts Haste status in battle.
Chocobracelet (C)     400 GP  (35 DEF, 10 MDEF, 38 EVA%, 10 MAG EVA%) (+30 DEX)
Megalixir (A)         300 GP  Recovers all HP/MP of all party members.
Sneak Attack* (B)     300 GP  Paired Materia is used first before battle.
Counter-Attack* (B)   300 GP  Attacks physically when HP damage is taken.
Enemy Away** (B)      300 GP  Decreases random battle encounter rate. (+1 LCK)
Magic Counter* (B)    500 GP  Counters with paired Magic/Summon when damaged.

* - The chance of this Materia taking effect is based on the LV of the Materia.
  Sneak Attack: LV1 = 20%  Counter-Attack: LV1 = 20%  Magic Counter: LV1 = 30%
                LV2 = 35%                  LV2 = 40%                 LV2 = 40%
                LV3 = 50%                  LV3 = 60%                 LV3 = 60%
                LV4 = 65%                  LV4 = 80%                 LV4 = 80%
                LV5 = 80%                  LV5 = 100%                LV5 = 100%

** - The decrease in the random battle encounter rate depends on the LV of the
     Materia.
   Enemy Away: LV1 = 1/2 chance to encounter.
               LV2 = 1/4 chance to encounter.
               LV3 = 1/4 chance to encounter.

Again, back to racing. There are areas in any of the 2 courses that slow down
some Chocobos (the area close to the finish line). Using a Gold or Black
Chocobo allows you to avoid this slowdown. Boost in this area if you're slowed.
I think using a Green Chocobo can also help in this area, but not as well as
the former 2. Using the stamina recovery trick (hold R1+R2) is cheap, but if
you really need it, then by all means use it! I often use it myself when I get
impatient, or when I race for the purpose of breeding (to save time and
effort).

OK, now for the second mini-game. You may also bet on other jockeys just as you
would in a horse-race. You can bet on Classes C, B and A (notice the ascending
order?). You may only bet on Class S after you have a Chocobo in that class
(when Ester announces that there even IS a Class S). The winning of prizes and
the win ratio is still the same, but it is much tougher to win since the jockey
you bet on must have won the race. A tip is to check and double check all the
stats of all the Chocobos in the race, and bet for the one you feel has the
highest stats and has the most possibility to win. Anyway, it is much harder to
bet, and I'd prefer breeding and racing my own anytime. To bet, talk to the
woman at the counter at the center of the room. The above prize list is the
same for the betting and racing, and you win the same prize the winning jockey
does.


------------
: Speed Square  <^SPS>

Personally, I enjoy this mini-game the most, even if you don't get the great
prizes at the Chocobo Square. It provides the fun, fast-paced action I want in
mini-games, and Chocobo racing gets monotonous after a few races (especially
when you do so to breed). There are many cool (but mostly usless) items that
can be won here as well. Simply score over 3000pts and you instantly get a
prize! Plus, your name is listed in the "Top Scores" board in the area (notice
you're the only one who actually scores that high, or even rides that thing).
Here are some hints and tips on how to score big (and finally get that
Umbrella/Flayer). In the part with the cacti and planes, if you can't take them
all down, then prioritize the planes and shoot the plants only when there are
no planes. In the part with the falling icicles, don't miss the ones that fall
quickly from the ceiling, as they give high score each (dunno the exact value,
but oh well...). In the lava part, the fireballs wearing shades(?) are high
pointers as well. Don't miss a single balloon when they come out, as they are
the easiest targets in the course. The propeller of the boat in the background
(somewhere near the beginning or end, I think) can be shot for incredibly high
score (JP version, dont know if it works in the US version). And don't fail to
destroy the big flying saucer at the end of the course. Having a rapid-fire
controller really helps to destroy efficiently without depleting your energy
bar. If you have a regular controller, then just press the fire button rapidly
and quickly so you don't spend too much firepower. I never empty my bar to the
point that the beam is really thin and weak already, but I think it is a bit
effective when the coaster starts to go really fast near the end. The prizes
you can win are:

3000pts-4999pts = Masamune Blade   -  Exact replica of Sephiroth's sword.
                  Super Sweeper    -  A new machine to protect the reactor
                  1/35 Soldier     -  Shinra set of toy soldiers.
5000pts above = Umbrella (Disc 1)  -  Weapon for Aeris (ATK PWR 58, no slots).
                Flayer (Discs 2-3) -  Weapon for Cid (ATK PWR 100, 6c slots).

NOTES:
- Sorry, you cannot get the Umbrella in Disc 2 if you missed it.
- The Masamune Blade is not the same thing as the Masamune you see on Sephiroth
  in the Cloud's Past events. Oh, and you cannot equip this on anybody, so it's
  useless (notice the item bag icon??).
- The 1/35 Soldier items are rumored to have a use in the Fort Condor battles.
  They say if you collect 12 of these items, you need not pay for your troops
  in the strategy mini-game. Win most from this roller coaster mini-game (I
  doubt this rumor works, though).

There are some secret targets in the course as well. One of the lights near the
end of the course can be destroyed for 200pts, and the boat in the background
itself can be shot down. A yellow rock on top of a mountain is a target as
well, and so can the roller of the steamboat. In the ice cave area, aim your
crosshair to the near ceiling and constantly keep firing, you'll hit more than
the eye can see. I'll try to find even more secret targets, but with these
you'll have no problem breaking the 5000 barrier. If you still can't get that
Umbrella/Flayer, then use a turbo controller and set it to rapid so your laser
always stays at full power.


------------
: Fort Condor Mini-Battles  <^FCB>

This game is fun, if you're a strategy game fanatic. Make sure you have a LOT
of gil before playing this, though. Even if you're not, this is still an
amusing game to play to get your mind off serious matters (you know.....the
plot!). Obviously, this mini-game functions much like an RTS (Real Time
Strategy) game ,where you order units to Attack, Move, or Defend (Hold
Position). You may also deploy or undeploy certain units (Tristoner, Stoner,
etc.). Plus, you can train units in the middle of the battle to replace those
killed by the enemy. Below is a complete list of the friendly and hostile
units you will encounter, their stats, weaknesses and strengths:

Unit                   HP      BUILD COST    ATK      STRENGTH         WEAKNESS

- Your Units -
Attacker              180         420 Gil     25         Beast        Barbarian
Defender              220         440 Gil     35     Barbarian           Wyvern
Shooter               160         520 Gil     20        Wyvern            Beast
Fighter               200         400 Gil     30          None             None
Worker                160         400 Gil     15          None             None
Repairer              160         480 Gil     10          None             None
Stoner                100         480 Gil     20          None             None
Tristoner             150        1000 Gil     30          None             None
Catapult              100         480 Gil     18          None             None
Fire Catapult         120         600 Gil     25          None             None

- Enemy Units -
Wyvern                190             N/A     ??      Defender          Shooter
Barbarian             100             N/A     ??      Attacker         Defender
Beast                 230             N/A     ??       Shooter         Attacker
Commander             250             N/A     ??           All             None

PLAYING TIPS:
- When placing new units, you cannot breach the half point line, which
  separates your territory from the enemy territory.
- The red shaded area when placing mounted units (i.e. Stoner, Fire Catapult)
  represents the area where they concentrate their firepower, so position these
  defenses strategically above
- With each development in the game (finished command, unit lost, enemy killed,
  etc.), a suited alert message flashes. This helps a lot especially when
  keeping track of many units at once on each of the three paths to the shed
  (separated by 2 huge rock formations).
- I've found out that making mass Defenders with Shooters for the Wyverns is
  really effective. Keep the Defenders in front, and the Shooters right behind
  them. Don't bother with other units or placing Tristoners or Catapults as you
  won't need them. Just keep at least one Defender on every path the enemy
  passes through. When the Commander comes, just let all your Defenders attack
  him en masse, with the Shooters picking him from far away.
- Adjust the game speed (L1 = Spd up, R1 = Spd. down) to speed up/slow down the
  action to suit your style. I put it on its fastest, but that's me.
- The bar on the lefthand side of the screen shows the current enemy position.
  If they get too close to the hut, a warning will flash.

Oh, just so you know, the controls are as follows:

Directional Buttons = Cursor movement control.
Circle = Command button. Use this to order units around.
X = Cancel button. Use this the same way you do throughout FF7.
L1 = Adjust game speed +
L2 = Adjust game speed +
R1 = Adjust game speed -
R2 = Adjust game speed -
Select = Toggle command screen.
Start = Pause the game.


------------
: [Game Challenges]  <^GCH>

Given enough time, and a couple of FAQs, any player could be a master of FF7.
They could say they have beaten the game, gotten every single item, beat every
boss with their weakest weapons, beaten Emerald and Ruby without summons or
Omnislash, or even gotten the maximum amount of Gil possible. With all that,
what is there left to do? I've arranged a list of things to do which are not
what you would call "easy". I don't know if you already did, but here's the
list anyway, if you're looking for a challenge, then check here. I will update
this section with each version of this FAQ, to keep up with the players.

1. Beat the game in less than 10 Hours

Personally, I've never done this before, but I think it's possible. I haven't
even measured the total time of the cutscenes and FMV's, so I can't be sure.
The closest I got was 13:02. 3 hours too slow.

2. Beat Ruby and Emerald with a pure Magic Setup.

NO Summons, Physical, or Limit Breaks. You can use Enemy Skills and Support
Materia. I did this already using Big Guard and Regen as defense. For Emerald,
Demi was the way to go. But I had a hard time with Ruby. Anyway, try it for
yourself, as it is much harder than with physical attacks (counter-attacks,
4x-Cut and Omnislash) and summons (KotR).

3. Get all the characters' stats to the MAX possible in Disc One.

From what I get, you can obtain Power, Mind, Magic and Guard Sources in Disc
One. Get all the characters' stats to 255 in the first Disc. If you are having
a hard time, here's a hint: many sources are found by morphing enemies in the
Battle Square. Note that Aeris will be long gone, so you can't MAX her stats...
Good luck and happy morphing!

4. No-MP game.

That's right! Use physical attacks and items only. No MP is to be used
throughout the entire game. I have only reently completed this challenge (and
proven that it is possible). It's relatively easy with high enough levels, so
you won't have to depend on enemy elemental weakness to damage him. If
required, you may use Magic on Diamond Weapon (oftentimes, it's immune to
physical attacks and items).

5. Low LV Game.

The lowest level I finished the game with was LV30. Cloud was that level,
Yuffie was at LV29, and Tifa (yes, her) was at LV29 as well. I didn't dare
fight Emerald and Ruby, but I did defeat Ultimate. Safer Sephiroth was really
easy, because Yuffie kept doing 9999 damage to him (via the Conformer, and his
really high LV). I'll try to beat the Weapons in this low, low state...
Try to do a lower LV'd game (if it is even possible) for a better challenge.

6. No Materia Game.

This one is a bit tough for inexperienced players. You'll have to rely on
regular attacks and items to keep your party going. You must NOT equip any
single piece of Materia the entire game. Obviously, it is almost impossible to
defeat the Weapons with this party (but you can try ^_^). You may learn Limit
Breaks and gain as much levels as you wish, but again: NO MATERIA MAY BE
EQUIPPED AT ANY POINT IN THE GAME!! De-equip Cloud of his initial Materia, as
well as other characters' Materia.

7. Score 7000+ in the Speed Square

In the PSX version, where you cannot get ridiculous scores such as 32000 O_o
(or as it has been claimed by some). My highest currently is 6820, counting all
the secret targets I know of. I'm still trying for a higher score (if I can
master this mini-game as much as Chocobo Racing ^_^). Well, good luck anyway.

8. Max stats.

Get all your characters' stats to 255 using various source items. This one's
not raelly hard, just very tedious and time consuming. The best place to obtain
lots of source items is the sunken Gelnika. Each enemy there drops a different
kind of source item.


 ___
/ V \_______________________________________________________
============================================================
<^APX>
     ______                       ____
    / __  /______________________/ /_/___
   / /_/ / /_// /_// -__/ _  /__/ / /_/_/
  / __  / ___/ ___/____/_//_/____/_/_/_/
 /_/_/_/_/__/_/____________________________
/__/__/__/__/__/__/__/__/__/__/__/__/__/__/

============================================================

In this section, you will find the armor, accessory and item listings. Also
listed are complete info on each and every item in the game, and good sources
on where to get many of them. If you're having trouble with sources, then this
is where to look. Weapon listings are listed above in the "Characters" section
(characters have their respective weapons listed).

------------
: [Materia Listing]  <^MTL>

This list includes all the Materia in the game, their uses, abilities, AP
requirements, and selling prices for mastered versions. The Materia are listed
in alphabetical order. Stat changes are listed above in the Mechanics section.
Also, refer to the Mechanics section for explanations on various listed status
effects. Oh, and before all that, here's a bit on Materia definition I took
from my FF7 Terminology FAQ:

----

GREEN
Magic - Bestows the wielder with inherent Magical abilities. These abilities
        are born of the power of the planet, and require a person's magic
        energy, or mana to be cast.

YELLOW
Command - Grants the wielder new skills which spring forth from his/her inner
          strength (which is accessed by this Materia).

RED
Summon - Gives the wielder command of Magical Creatures/Beings. Summoned beasts
         grant the user assistance only once per casting. Thus, the user must
         concentrate once more and recall a summoned beast to use it again.
         These summon spells also require mana to be cast.

BLUE
Support - These Materia do not appear to have any effect on the user at first.
          But when paired with Magic, Summon or Command Materia, increases or
          modifies the effect of the paired Materia. The effects of these
          Materia vary from allowing 4 spells cast instead of one, or the
          doubling/tripling of the force of the ability.

PINK
Independent - The equipping of these Materia increases ability instantly.
              The effect is instant once it is equipped, and vanishes once it
              is removed.
----

NOTE: Any Support Materia paired to Master Command will also affect the
      'Attack', 'Item', '2x-Cut', '4x-Cut', 'Slash-All', 'Flash', and
      'W-Item' commands.

NOTE: For Summon Materia, the level of the Materia determines how many times
      the summon can be cast in the battle.

 ___________
/ ADDED CUT \_________________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : Performs a physical attack right when the paired Materia
       :        : is used. This is done on the same target.
MASTER : 200000 : Same as LV1.

Find: Great Glacier, 2nd screen after the 5-way crossroads screen,
      north-eastern corner, off the map.

 ______________
/ ADDED EFFECT \______________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : Adds the negative status effects of the paired Materia
       :        : to your weapon attacks (equipped on weapon), or makes the
       :        : character immune to them (equipped on armor). Best paired
       :        : with multiple-status effect Materia, such as Hades.
MASTER : 100000 : Same as LV1.

Find: Cave of the Gi, Cosmo Canyon.

 ___________
/ ALEXANDER \_________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 25000
LV3    : 65000
LV4    : 100000
MASTER : 150000

Description: Holy-elemental damage to all enemies. (120MP)

Find: Great Glacier, after examining the hot springs, go to the 5-way
      crossroads screen, and take the upper-right path. Follow the path all
      the way until you reach a cave. Talk to the person inside, and defeat
      her in battle (Snow). After the battle, you will see the Materia
      floating in the room.

 _____
/ ALL \_______________________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1400000 Gil

LEVEL    AP       DESC.
LV1    : 0      : Adds the 'All' effect to paired Materia (single use).
LV2    : 1500   : Same as LV1.....x2 uses.
LV3    : 6000   : Same as LV1.....x3 uses.
LV4    : 18000  : Same as LV1.....x4 uses.
MASTER : 35000  : Same as LV1.....x5 uses.

Find: Sector 7 Slums, 3rd floor, Weapon Shop.
      68th Floor, Shinra Bldg., exchange Coupon C.
      Shinra Cargo Ship, cargo room.
      Mt. Nibel, in the room with Materia Keeper. 2nd pipe from the left.
      Great Glacier, the small hut in the middle of the snowstorm.
Buy: Fort Condor (Disc 2-3) (20000 Gil)

 _________
/ BAHAMUT \___________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 20000
LV3    : 50000
LV4    : 80000
MASTER : 120000

Spell Name: Mega Flare
Description: Non-elemental damage to all enemies. (100MP)

Find: Temple of the Ancients, mural room (defeat Red Dragon first).

 ______________
/ BAHAMUT ZERO \______________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 35000
LV3    : 120000
LV4    : 150000
MASTER : 250000

Spell Name: Tera Flare
Description: Non-elemental damage to all enemies. (180MP)

Find: Have both the Bahamut and Neo Bahamut Materia. You should also have
      obtained the Blue Huge Materia (meaning you have to have successfully
      completed all four quests). Go to the observatory in Cosmo Canyon and
      examine the Blue Huge Materia. Bahamut and Neo Bahamut will react, and
      you will recieve Bahamut ZERO.

 _________
/ BARRIER \___________________________________________________________________

Type: MAGIC (Green)
Master Price: 700000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Barrier (16MP)    : 0      : Reduces dmg from physical attacks.
LV2    : MBarrier (24MP)   : 5000   : Reduces dmg from magic-based attacks.
LV3    : Reflect (30MP)    : 15000  : Bounces spells back to the caster.
LV4    : Wall (58MP)       : 30000  : Combined effect of Barrier + MBarrier.
MASTER : N/A               : 45000  : N/A

Buy: Rocket Town (10000 Gil)

 ______________
/ CHOCOBO LURE \______________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : Meet Chocobos     : 0      : Allows you to encounter Chocobos in
       :                   :        : battle. (base encounter rate).
LV2    : Meet Chocobos     : 3000   : Allows you to encounter Chocobos in
       :                   :        : battle. (encounter rate x1.5).
LV3    : Meet Chocobos     : 10000  : Allows you to encounter Chocobos in
       :                   :        : battle. (encounter rate x2).
MASTER : Meet Chocobos     : 30000  : Allows you to encounter Chocobos in
       :                   :        : battle. (encounter rate x3).

Find: Chocobo Farm, in front of the outdoor pen.
Buy: Choco Billy, Chocobo Farm (Disc 1) (2000 Gil)

 ___________
/ CHOCO/MOG \_________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 2000
LV3    : 14000
LV4    : 25000
MASTER : 35000

Spell Name: DeathBlow!! or Fat-Chocobo (6.25% chance)
Description: DeathBlow!!: Non-elemental damage to all enemies. May cause
                          STOP. (14MP)
             Fat-Chocobo: Non-elemental damage to all enemies. (14MP)

Find: Talk to the Chocobo nearest the southern entrance of the Chocobo Farm,
      and choose the first option. After the dance finishes, you will get
      the Materia.

 _______
/ COMET \_____________________________________________________________________

Type: MAGIC (Green)
Master Price: 1400000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Comet (70MP)      : 0      : Non-elemental dmg to one enemy.
LV2    : Comet2 (110MP)    : 12000  : 4x Non-elem. dmg to multiple enemies.
MASTER : N/A               : 60000  : N/A

Find: Forgotten Capital

 _________
/ CONTAIN \___________________________________________________________________

Type: MAGIC (Green)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Freeze (82MP)     : 0      : Ice dmg to one enemy. PAR (10% ch.)
LV2    : Break (86MP)      : 5000   : Earth dmg to one enemy. PET (10% ch.)
LV3    : Tornado (90MP)    : 10000  : Wind dmg to one enemy. CNF (10% ch.)
LV4    : Flare (100MP)     : 15000  : Non-elemental dmg to one enemy.
MASTER : N/A               : 60000  : N/A

Find: Mideel (Disc 2), talk to the small white chocobo you see around, and
      give it some Mimett Greens (Samolen = Mimett). Choose to scratch
      behind its ears.

 _________
/ COUNTER \___________________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : When the character wearing this Materia takes damage,
       :        : he/she will use the paired Command Materia. Not compatible
       :        : with Slash-All, Double Cut, W-Magic, W-Summon and W-Item
       :        : (30% chance).
LV2    : 40000  : Same as LV1....(40% chance).
LV3    : 80000  : Same as LV1....(60% chance).
LV4    : 120000 : Same as LV1....(80% chance).
MASTER : 200000 : Same as LV1....(100% chance).

Find: Upper-left path, Northern Crater. In the screen with the bright light
      in the middle, examine the tiny dark spot within the light.

 ________________
/ COUNTER-ATTACK \____________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : Ctr-atk (20% ch.) : 0      : When hit with physical damage,
       :                   :        : character automatically counters with
       :                   :        : a physical attack.
LV2    : Ctr-atk (40% ch.) : 10000  : When hit with physical damage,
       :                   :        : character automatically counters with
       :                   :        : a physical attack.
LV3    : Ctr-atk (60% ch.) : 20000  : When hit with physical damage,
       :                   :        : character automatically counters with
       :                   :        : a physical attack.
LV4    : Ctr-atk (80% ch.) : 50000  : When hit with physical damage,
       :                   :        : character automatically counters with
       :                   :        : a physical attack.
MASTER : Ctr-atk (100% ch.): 100000 : When hit with physical damage,
       :                   :        : character automatically counters with
       :                   :        : a physical attack.

Find: Mt. Nibel, after defeating Materia Keeper.
Win: Random prize in Chocobo Races, Gold Saucer (Class A-S).

 _______
/ COVER \_____________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 70000 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : Cover (20% ch.)   : 0      : Takes damage for another character if
       :                   :        : he/she is attacked physically.
LV2    : Cover (40% ch.)   : 2000   : Takes damage for another character if
       :                   :        : he/she is attacked physically.
LV3    : Cover (60% ch.)   : 10000  : Takes damage for another character if
       :                   :        : he/she is attacked physically.
LV4    : Cover (80% ch.)   : 25000  : Takes damage for another character if
       :                   :        : he/she is attacked physically.
MASTER : Cover (100% ch.)  : 40000  : Takes damage for another character if
       :                   :        : he/she is attacked physically.

Find: The garden in Aeris' house, Sector 5 Slums, Midgar

 ___________
/ DEATHBLOW \_________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Deathblow         : 0      : 50% chance critical hit, or miss.
       :                   :        : Weapon ATK% affects chances of this
       :                   :        : command hitting as well.
MASTER : N/A               : 40000  : N/A

Find: Near western exit of Gongaga Village.
Buy: Fort Condor (Disc 2-3), Rocket Town (Disc 2-3) (10000 Gil)

 __________
/ DESTRUCT \__________________________________________________________________

Type: MAGIC (Green)
Master Price: 700000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : DeBarrier (12MP)  : 0      : Removes Barrier, MBarrier, Reflect,
       :                   :        : and Shield.
LV2    : DeSpell (20MP)    : 6000   : Removes Haste, Slow, Stop, Regen,
       :                   :        : Barrier, MBarrier, Reflect, Shield,
       :                   :        : and Resist.
LV3    : Death (30MP)      : 10000  : Inflicts KO status on one enemy. Low
       :                   :        : success rate.
MASTER : N/A               : 45000  : N/A

Find: Shinra Mansion (Disc 1)
Buy: Fort Condor, Mideel (Disc 2-3) (10000 Gil)

 ____________
/ DOUBLE CUT \________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : 2x-Cut            : 0      : 2x physical attack to one enemy.
       :                   :        : Replaces standard "Attack" command.
LV2    : 4x-Cut            : 100000 : 4x phys. attack to multiple enemies.
       :                   :        : Replaces standard "Attack" command.
MASTER : N/A               : 150000 : N/A

Find: Research Room of the sunken Gelnika plane.

 _______
/ EARTH \_____________________________________________________________________

Type: MAGIC (Green)
Master Price: 105000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Quake (6MP)       : 0      : Earth dmg to one enemy.
LV2    : Quake2 (28MP)     : 6000   : Earth dmg to one enemy.
LV3    : Quake3 (68MP)     : 22000  : Earth dmg to one enemy.
MASTER : N/A               : 40000  : N/A

Buy: Kalm Town, Costa del Sol (1500 Gil)

 ___________
/ ELEMENTAL \_________________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : When paired with a Materia with an elemental attribute,
       :        : (the yellow text below the name of the Materia in the
       :        : game menu, off-battle), damage taken of that element is
       :        : halved (equipped on armor).
LV2    : 10000  : Dmg taken from paired element is nullified (armor).
LV3    : 40000  : Dmg taken from paired element is absorbed as HP (armor).
MASTER : 80000  : Same as LV3.

NOTE: When equipped on a character's weapon, at any level, all of the
      character's weapon attacks will deal elemental damage of the same
      type as the paired Materia.

Find: 62nd floor, Shinra Bldg. Guess Mayor Domino's password correctly on
      your first attempt.
      Mt. Nibel, Materia fountain room.
      Nibelheim, play the "Highwind" tune successfully the second (?) time
      you visit the town.

 ____________
/ ENEMY AWAY \________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : 50% Enc. rate     : 0      : Reduces enemy encounter rate to 1/2.
LV2    : 25% Enc. rate     : 8000   : Reduces enemy encounter rate to 1/4.
MASTER : Same as LV2       : 50000  : Same as LV2.

Win: Random prize in Chocobo Races, Gold Saucer (Class A-S).

 ____________
/ ENEMY LURE \________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : 150% Enc. rate    : 0      : Increases enemy encounter rate by 50%.
LV2    : 200% Enc. rate    : 8000   : Doubles enemy encounter rate.
MASTER : Same as LV2       : 50000  : Same as LV2.

Buy: Trade for 5120BP (Early Disc 1), 800BP (Late Disc 1), or 200BP (Disc
     2-3) in the Battle Square, Gold Saucer.

 _____________
/ ENEMY-SKILL \_______________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

Allows the character to learn various enemy abilities. For a listing of
all 24 Enemy Skills, check the "FAQ" section above.

Find: 67th floor, Shinra Building, inside the lab sample tank after
      defeating Sample:HO512.
      Respectable Inn, Upper Junon.
      Forgotten Capital, check the headboard of the bed you sleep in.
      Chocobo Sage's house, talk to the Green Chocobo.

 ______
/ EXIT \______________________________________________________________________

Type: MAGIC (Green)
Master Price: 700000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Escape (16MP)     : 0      : Party instantly escapes from battle.
       :                   :        : Doesn't work in boss battles, and
       :                   :        : some other exceptions.
LV2    : Remove (99MP)     : 10000  : Removes all enemies from battle.
       :                   :        : Doesn't work on bosses, and some
       :                   :        : enemies.
MASTER : N/A               : 30000  : N/A

Buy: Rocket Town (Disc 2-3) (10000 Gil)

 ___________
/ EXP. PLUS \_________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : Gained EXP x1.5   : 0      : Increases amount of EXP gained after
       :                   :        : battle by 50%.
LV2    : Gained EXP x2     : 60000  : Doubles amount of EXP gained after
       :                   :        : battle.
MASTER : Same as LV2       : 150000 : Same as LV2.

Buy: Exchange for 2000GP in the Wonder Square, Gold Saucer.

 ______________
/ FINAL ATTACK \______________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : When the character wearing this Materia is inflicted with
       :        : KO status, he/she automatically uses the paired Materia
       :        : before passing out. Not compatible to Double Cut, Slash-
       :        : All, W-Item, W-Magic, W-Summon, and Enemy-Skill
       :        : (single use).
LV2    : 20000  : Same as LV1....(x2 uses).
LV3    : 40000  : Same as LV1....(x3 uses).
LV4    : 80000  : Same as LV1....(x4 uses).
MASTER : 160000 : Same as LV1....(x5 uses).

Find: Battle Square, Gold Saucer. Win the Special Battle for the first time.
      You must win ALL 8 rounds.

 ______
/ FIRE \______________________________________________________________________

Type: MAGIC (Green)
Master Price: 42000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Fire (4MP)        : 0      : Fire dmg to one enemy.
LV2    : Fire2 (22MP)      : 2000   : Fire dmg to one enemy.
LV3    : Fire3 (55MP)      : 18000  : Fire dmg to one enemy.
MASTER : N/A               : 35000  : N/A

Initial Equip: Red XIII
Buy: Wall Market, Fort Condor, Costa del Sol, Mideel (600 Gil)

 ___________
/ FULL CURE \_________________________________________________________________

Type: MAGIC (Green)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : N/A               : 0      : N/A
LV2    : FullCure (99MP)   : 3000   : Fully restores HP of one ally.
MASTER : N/A               : 100000 : N/A

Find: Cosmo Canyon (Disc 2-3). Pass through the counter of the item shop,
      and search the other side of the room.

 __________
/ GIL PLUS \__________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : Gained Gil x1.5   : 0      : Increases amount of Gil gained after
       :                   :        : battle by 50%.
LV2    : Gained Gil x2     : 80000  : Doubles amount of Gil gained after
       :                   :        : battle.
MASTER : Same as LV2       : 150000 : Same as LV2.

Buy: Exchange for 1000GP in the Wonder Square, Gold Saucer.

 _________
/ GRAVITY \___________________________________________________________________

Type: MAGIC (Green)
Master Price: 560000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Demi (14MP)       : 0      : Gravity dmg to one enemy.
       :                   :        : (1/4 of current HP)
LV2    : Demi2 (33MP)      : 10000  : Gravity dmg to one enemy.
       :                   :        : (1/2 of current HP)
LV3    : Demi3 (48MP)      : 20000  : Gravity dmg to one enemy.
       :                   :        : (3/4 of current HP)
MASTER : N/A               : 40000  : N/A

Find: Cave of the Gi (Cosmo Canyon), after defeating Gi Nataak.
Buy: Mideel (8000 Gil)

 _______
/ HADES \_____________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 35000
LV3    : 120000
LV4    : 150000
MASTER : 250000

Spell Name: Black Cauldron
Description: Non-elemental damage to all enemies. Inflicts PAR, SLOW, SLP,
             TOAD, MINI, CNF, STOP, and SIL. (150MP)

Find: Cargo Room of the sunken Gelnika plane.

 ______
/ HEAL \______________________________________________________________________

Type: MAGIC (Green)
Master Price: 105000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Poisona (3MP)     : 0      : Heals PSN status of one ally.
LV2    : Esuna (15MP)      : 12000  : Heals all status ailments of one ally.
LV3    : Resist (120MP)    : 52000  : Prevents being affected by any status
       :                   :        : ailments. Also retains any present
       :                   :        : status effects before the Resist spell
       :                   :        : had been cast. Single target.
MASTER : N/A               : 60000  : N/A

Buy: Kalm Town, Gongaga Village, Upper Junon (1500 Gil)

 ___________
/ HP ABSORB \_________________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : Absorbs 10% of the damage inflicted using paired Materia
       :        : as HP. If the paired Materia hits multiple targets, the
       :        : absorbed HP is equal to 10% of the total amount of dmg.
       :        : If the enemy's remaining HP is less than 10% of the dmg
       :        : done, only that remaining HP is absorbed.
MASTER : 100000 : Same as LV1.

Find: Wutai, after recovering your stolen Materia from Yuffie. 2nd floor of
      the house filled with cats.
      Northern Crater, second screen.

 _________
/ HP PLUS \___________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 560000 Gil

LEVEL    AUTO-ABILITY        AP        DESC.
LV1    : MAX HP +10%       : 0       : Increases character's MAX HP by 10%.
LV2    : MAX HP +20%       : 10000   : Increases character's MAX HP by 20%.
LV3    : MAX HP +30%       : 20000   : Increases character's MAX HP by 30%.
LV4    : MAX HP +40%       : 30000   : Increases character's MAX HP by 40%.
MASTER : MAX HP +50%       : 50000   : Increases character's MAX HP by 50%.

Buy: Cosmo Canyon, Mideel (8000 Gil)

 _________
/ HP<->MP \___________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : MAX HP/MP Switch  : 0      : Switches MAX HP and MAX MP levels.
MASTER : MAX HP/MP Switch  : 80000  : Switches MAX HP and MAX MP levels.

Find: Materia cave, central continent. Check the "Materia Caves" section
      above for more information (North Corel Desert Cave).

 _____
/ ICE \_______________________________________________________________________

Type: MAGIC (Green)
Master Price: 42000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Ice (4MP)         : 0      : Ice dmg to one enemy.
LV2    : Ice2 (22MP)       : 2000   : Ice dmg to one enemy.
LV3    : Ice3 (55MP)       : 18000  : Ice dmg to one enemy.
MASTER : N/A               : 35000  : N/A

Initial Equip: Cloud
Buy: Wall Market, Fort Condor, Costa del Sol, Mideel (600 Gil)

 _______
/ IFRIT \_____________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 5000
LV3    : 20000
LV4    : 35000
MASTER : 60000

Spell Name: Hellfire
Description: Fire-elemental damage to all enemies. (34MP)

Find: Shinra Cargo Ship, found after defeating JENOVA*Birth.

 _______
/ KJATA \_____________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 22000
LV3    : 60000
LV4    : 90000
MASTER : 140000

Spell Name: Tetra Disaster
Description: Inflicts Fire, Ice, and Lightning-elemental damage to all
             enemies (no Earth damage, as the final phase of the attack
             may lead you to believe). (110MP)

Find: Second screen, Sleeping Forest. Wait for a floating red orb to appear,
      then try to grab it.

 __________________
/ KNIGHTS OF ROUND \__________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 50000
LV3    : 200000
LV4    : 300000
MASTER : 500000

Spell Name: Ultimate End
Description: Non-elemental damage x13 hits to all enemies (the animation
             might lead you to believe it does multiple elemental damage as
             well, which is untrue). (250MP)

Find: First of all, you have to have a Gold Chocobo. Ride it to the north-
      eastern corner of the world map to an island surrounded by mountains
      with a cave and forest inside (Round Island). Enter the cave and grab
      the red Materia inside.

 ___________
/ LEVIATHAN \_________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 18000
LV3    : 38000
LV4    : 70000
MASTER : 100000

Spell Name: Tidal Wave
Description: Water-elemental damage to all enemies. (78MP)

Find: Defeat Godo at the Pagoda of 5 Gods, and he will entrust the Materia to
      you.

 ___________
/ LIGHTNING \_________________________________________________________________

Type: MAGIC (Green)
Master Price: 42000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Bolt (4MP)        : 0      : Lightning dmg to one enemy.
LV2    : Bolt2 (22MP)      : 2000   : Lightning dmg to one enemy.
LV3    : Bolt3 (55MP)      : 18000  : Lightning dmg to one enemy.
MASTER : N/A               : 35000  : N/A

Initial Equip: Cloud
Buy: Wall Market, Fort Condor, Costa del Sol, Mideel (600 Gil)

 ____________
/ LONG RANGE \________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : Longer atk range  : 0      : Gives the character's attacks "Long
       :                   :        : Range" attribute, allowing him/her to
       :                   :        : hit enemies normally out of reach.
MASTER : Same as LV1.      : 80000  : Same as LV1.

Find: Mythril Mine, second screen to the right, on the ledge accessible
      through the vine.

 ___________
/ LUCK PLUS \_________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1050000 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : LCK +10%          : 0      : Increases character's LCK stat by 10%.
LV2    : LCK +20%          : 15000  : Increases character's LCK stat by 20%.
LV3    : LCK +30%          : 30000  : Increases character's LCK stat by 30%.
LV4    : LCK +40%          : 60000  : Increases character's LCK stat by 40%.
MASTER : LCK +50%          : 100000 : Increases character's LCK stat by 50%.

Find: Temple of the Ancients, under a stairway in the maze-like screen.

 _______________
/ MAGIC COUNTER \_____________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : When the character wearing this Materia takes damage,
       :        : he/she will use the paired Magic/Summon Materia (30% ch).
LV2    : 40000  : Same as LV1....(40% chance).
LV3    : 80000  : Same as LV1....(60% chance).
LV4    : 160000 : Same as LV1....(80% chance).
MASTER : 300000 : Same as LV1....(100% chance).

Find: Northern Crater, second screen if you take the lower-left path. Check
      the westernmost side of the area, and you should see a semi-hidden blue
      ball next to the lifestream.
Win: Random prize in Chocobo Races, Gold Saucer (Class S).

 ____________
/ MAGIC PLUS \________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1400000 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : MAG +10%          : 0      : Increases character's MAG stat by 10%.
LV2    : MAG +20%          : 10000  : Increases character's MAG stat by 20%.
LV3    : MAG +30%          : 20000  : Increases character's MAG stat by 30%.
LV4    : MAG +40%          : 30000  : Increases character's MAG stat by 40%.
MASTER : MAG +50%          : 50000  : Increases character's MAG stat by 50%.

Find: Forgotten Capital, cave-like screen past the capital.

 ____________
/ MANIPULATE \________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 700000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Manipulate        : 0      : Allows you to gain control of one
       :                   :        : enemy. The downside however, is that
       :                   :        : its turn replaces the turn of
       :                   :        : whomever is manipulating it. Certain
       :                   :        : enemies, as well as bosses, cannot be
       :                   :        : manipulated. This command is vital in
       :                   :        : learning defensive Enemy Skills.
MASTER : N/A               : 40000  : N/A

Initial Equip: Cait Sith
Buy: Fort Condor (Disc 2-3), Rocket Town (Disc 2-3) (10000 Gil)

 __________
/ MEGA ALL \__________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : 'All' effect x1   : 0      : Adds the 'All' effect to all commands
       :                   :        : available (commands, magic, etc.).
       :                   :        : Attack is changed to Slash-All.
LV2    : 'All' effect x2   : 10000  : Same as LV1...x2.
LV3    : 'All' effect x3   : 50000  : Same as LV1...x3.
LV4    : 'All' effect x4   : 80000  : Same as LV1...x4.
MASTER : 'All' effect x5   : 160000 : Same as LV1...x5.

Find: Northern Crater, lower-left path. Grab the floating pink ball in one
      of the later screens.

 ______
/ MIME \______________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Mime              : 0      : Performs the previous action done by
       :                   :        : your party (whichever member performed
       :                   :        : last, prior to using Mime). No MP is
       :                   :        : needed for the mimic, in case the
       :                   :        : mimicked action was a spell/summon.
       :                   :        : Limit Breaks may also be mimicked, but
       :                   :        : only by the same character.
MASTER : N/A               : 100000 : N/A

Find: Materia cave, western continent. Check the "Materia Caves" section
      above for more information (Wutai Peninsula Cave).

 ___________
/ MP ABSORB \_________________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : Absorbs 10% of the damage inflicted using paired Materia
       :        : as MP. If the paired Materia hits multiple targets, the
       :        : absorbed MP is equal to 10% of the total amount of dmg.
       :        : If the enemy's remaining MP is less than 10% of the dmg
       :        : done, only that remaining MP is absorbed.
MASTER : 100000 : Same as LV1.

Find: Wutai, Item Shop (during the Wutai Side-Quest), but stolen by Yuffie
      immediately after. Recovered after obtaining stolen Materia.

 _________
/ MP PLUS \___________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 560000 Gil

LEVEL    AUTO-ABILITY        AP        DESC.
LV1    : MAX MP +10%       : 0       : Increases character's MAX MP by 10%.
LV2    : MAX MP +20%       : 10000   : Increases character's MAX MP by 20%.
LV3    : MAX MP +30%       : 20000   : Increases character's MAX MP by 30%.
LV4    : MAX MP +40%       : 30000   : Increases character's MAX MP by 40%.
MASTER : MAX MP +50%       : 50000   : Increases character's MAX MP by 50%.

Buy: Cosmo Canyon, Mideel (8000 Gil)

 __________
/ MP TURBO \__________________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : Increases MP cost of paired Magic/Summon Materia, but
       :        : increases its effectiveness (Turbo MP LV1).
LV2    : 10000  : Same as LV1...but added MP cost and effect (Turbo MP LV2).
LV3    : 30000  : Same as LV1...but added MP cost and effect (Turbo MP LV3).
LV4    : 60000  : Same as LV1...but added MP cost and effect (Turbo MP LV4).
MASTER : 120000 : Same as LV1...but added MP cost and effect (Turbo MP LV5).

NOTE: Increase in magic effectiveness is as follows:
      LV1: +10%, LV2 +20%, LV3 +30%, LV4 +40%, LV5 +50%

NOTE: Increase in MP cost follows this formula:
      < BASE COST + (10% * Turbo MP LV) + 1 >
      To explain this, MP Turbo adds a certain percentage to the MP cost,
      and adds an extra 1MP to the result. The added percentage is equal to
      an additional 10% of the base MP cost for each Turbo MP level.

Find: Whirlwind Maze, north of the place where you fight JENOVA*Death, near
      the Save Point (it looks yellow....when it's supposed to be blue o_0).

 _________
/ MYSTIFY \___________________________________________________________________

Type: MAGIC (Green)
Master Price: 420000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Confu (18MP)      : 0      : Inflicts CNF status on one enemy.
LV2    : Berserk (28MP)    : 12000  : Inflicts BSRK status on one enemy.
MASTER : N/A               : 25000  : N/A

Buy: Gongaga Village, Cosmo Canyon (6000 Gil)

 _____________
/ NEO BAHAMUT \_______________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 30000
LV3    : 80000
LV4    : 140000
MASTER : 200000

Spell Name: Giga Flare
Description: Non-elemental damage to all enemies. (140MP)

Find: Found during your first visit to the Whirlwind Maze. The same screen
      with the first Save Point in the area, and the same screen where a
      cutscene with the Highwind and Rufus is triggered.

 ______
/ ODIN \______________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 16000
LV3    : 32000
LV4    : 65000
MASTER : 80000

Spell Name: Steel-Bladed Sword or Gunge Lance (against enemies immune to
            instant KO)
Description: Steel-Bladed Sword: Instantly kills all enemies in battle. Has a
                                 slightly low success rate. (80MP)
             Gunge Lance: Non-elemental damage to all enemies. (80MP)

Find: Found in the safe in the Shinra Mansion, Nibelheim. Defeat Lost Number
      when you unlock the safe (combination found in the FAQ section above)
      and pick up the Materia afterwards.

 _________
/ PHOENIX \___________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 28000
LV3    : 70000
LV4    : 120000
MASTER : 180000

Spell Name: Phoenix Flame
Description: Fire-elemental damage to all enemies. Removes KO status and
             fully heals all newly-revived characters. (180MP)

Find: Found on the roof of Fort Condor, after completing the Fort Condor
      Huge Materia mission successfully. If by chance you fail the mission,
      you cannot obtain this Materia.

 ________
/ POISON \____________________________________________________________________

Type: MAGIC (Green)
Master Price: 105000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Bio (8MP)         : 0      : Poison dmg to one enemy. Inflicts PSN.
LV2    : Bio2 (36MP)       : 5000   : Poison dmg to one enemy. Inflicts PSN.
LV3    : Bio3 (80MP)       : 20000  : Poison dmg to one enemy. Inflicts PSN.
MASTER : N/A               : 38000  : N/A

Find: 67th floor, Shinra Bldg, a chest near the Save Point and the elevator.
Buy: Kalm Town, Costa del Sol, Upper Junon (1500 Gil)

 _____________
/ PRE-EMPTIVE \_______________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : Pre-empt. strike  : 0      : Character attacks first in battle.
       : (6% ch.)          :        :
LV2    : Pre-empt. strike  : 8000   : Character attacks first in battle.
       : (12% ch.)         :        :
LV3    : Pre-empt. strike  : 20000  : Character attacks first in battle.
       : (24% ch.)         :        :
LV4    : Pre-empt. strike  : 40000  : Character attacks first in battle.
       : (36% ch.)         :        :
MASTER : Pre-empt. strike  : 80000  : Character attacks first in battle.
       : (48% ch.)         :        :

Buy: Trade for 10240BP (Early Disc 1), 6400BP (Late Disc 1), or 1000BP
     (Disc 2-3) in the Battle Square, Gold Saucer.

 ______________
/ QUADRA MAGIC \______________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : When the paired Magic/Summon Materia is used, the selected
       :        : spell/summon is cast 4 times, but for the MP cost of only
       :        : one casting. However the effectiveness of the magic is
       :        : decreased by 40%. In case the selected (single use).
LV2    : 40000  : Same as LV1....(x2 uses).
LV3    : 80000  : Same as LV1....(x3 uses).
LV4    : 120000 : Same as LV1....(x4 uses).
MASTER : 200000 : Same as LV1....(x5 uses).

NOTE: Knights of Round cannot be used with Quadra Magic.

Find: Materia cave, southern continent. Check the "Materia Caves" section
      above for more information (Mideel Island-Chain Cave).

 _______
/ RAMUH \_____________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 10000
LV3    : 25000
LV4    : 50000
MASTER : 70000

Spell Name: Judgement Bolt
Description: Lightning-elemental damage to all enemies. (40MP)

Find: Found in the waiting room of the Chocobo jockeys in the Gold Saucer.
      Note that if you miss this the only time you can enter that room, you
      cannot obtain this Materia anymore.

 _________
/ RESTORE \___________________________________________________________________

Type: MAGIC (Green)
Master Price: 52500 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Cure (5MP)        : 0      : Recovers small amt of HP of one ally.
LV2    : Cure2 (24MP)      : 2500   : Recovers medium amt of HP of one ally.
LV3    : Regen (30MP)      : 17000  : Casts REGEN status on one ally.
LV4    : Cure3 (64MP)      : 24000  : Recovers large amt of HP of one ally.
MASTER : N/A               : 40000  : N/A

Find: Sector 1 Reactor.
Buy: Wall Market, Fort Condor, Upper Junon, Costa del Sol, Mideel (750 Gil)

 ________
/ REVIVE \____________________________________________________________________

Type: MAGIC (Green)
Master Price: 210000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Life (34MP)       : 0      : Removes KO status and restores 1/4 of
       :                   :        : one character's MAX HP.
LV2    : Life2 (100MP)     : 45000  : Removes KO status and fully restores
       :                   :        : one character's HP.
MASTER : N/A               : 55000  : N/A

Buy: Upper Junon, Costa del Sol (Disc 2-3) (3000 Gil)

 ______
/ SEAL \______________________________________________________________________

Type: MAGIC (Green)
Master Price: 210000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Sleepel (8MP)     : 0      : Inflicts SLP status on one enemy.
LV2    : Silence (24MP)    : 10000  : Inflicts SIL status on one enemy.
MASTER : N/A               : 20000  : N/A

Buy: Upper Junon, Costa del Sol (Disc 2-3) (3000 Gil)

 _______
/ SENSE \_____________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 70000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Sense             : 0      : Displays one enemy's status info. Also
       :                   :        : permanently displays that enemy's HP,
       :                   :        : MP, LV, and weaknesses in the Help bar
       :                   :        : on top of your status screen for the
       :                   :        : rest of the battle. Press 'Select' to
       :                   :        : view the Help bar. Note that some
       :                   :        : enemies and bosses cannot be sensed.
MASTER : N/A               : 40000  : N/A

Initial Equip: Red XIII
Find: Sector 5 Playground, Midgar
Buy: Kalm Town, Upper Junon (1000 Gil)

 ________
/ SHIELD \____________________________________________________________________

Type: MAGIC (Green)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : N/A               : 0      : N/A
LV2    : Shield (180MP)    : 10000  : Inflicts SHIELD status on one ally.
MASTER : N/A               : 100000 : N/A

Find: Northern Crater, upper-left path, second screen. Use the Northern
      Crater item duping trick to get more than one of this Materia at once.
     (Check the FAQ section).

 _______
/ SHIVA \_____________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 4000
LV3    : 15000
LV4    : 30000
MASTER : 50000

Spell Name: Diamond Dust
Description: Ice-elemental damage to all enemies. (32MP)

Find: Reward given to you by Priscilla after saving her from Bottomswell and
      and resuscitating her, during your first visit to Junon.

 ___________
/ SLASH-ALL \_________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Slash-All         : 0      : Physical attack to all enemies.
       :                   :        : Replaces standard "Attack" command.
LV2    : Flash             : 100000 : Inflicts KO status on all enemies.
       :                   :        : Replaces standard "Attack" command.
MASTER : N/A               : 150000 : N/A

Find: Ancient Forest, second screen, on a flytrap plant.

 ______________
/ SNEAK ATTACK \______________________________________________________________

Type: SUPPORT (Blue)
Master Price: 1 Gil

LEVEL    AP       DESC.
LV1    : 0      : Activates the paired Materia before any other action can
       :        : be done in battle. This effect ignores back attacks, pre-
       :        : emptive attacks, etc. Supposing two or more Sneak Attack
       :        : Materia are in effect on one or multiple characters, the
       :        : order of performed actions at the start of the battle will
       :        : depend on the order in which the Materia were equipped on
       :        : one character (left to right, up to down), and, in the
       :        : case of multiple characters, their DEX stats. (20% ch.)
LV2    : 20000  : Same as LV1....(35% ch.)
LV3    : 60000  : Same as LV1....(50% ch.)
LV4    : 100000 : Same as LV1....(65% ch.)
MASTER : 150000 : Same as LV1....(80% ch.)

Win: Random prize in Chocobo Races, Gold Saucer (Class A-S).

 ____________
/ SPEED PLUS \________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1400000 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
LV1    : DEX +10%          : 0      : Increases character's DEX stat by 10%.
LV2    : DEX +20%          : 15000  : Increases character's DEX stat by 20%.
LV3    : DEX +30%          : 30000  : Increases character's DEX stat by 30%.
LV4    : DEX +40%          : 60000  : Increases character's DEX stat by 40%.
MASTER : DEX +50%          : 100000 : Increases character's DEX stat by 50%.

Buy: Trade for 20480BP (Early Disc 1), 12800BP (Late Disc 1), or 4000BP
     (Disc 2-3) in the Battle Square, Gold Saucer.

 _______
/ STEAL \_____________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 84000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Steal             : 0      : Steal an item from one enemy.
LV2    : Mug               : 40000  : Steal + physical attack to one enemy.
MASTER : N/A               : 50000  : N/A

Find: Sewer, before Train Graveyard, Midgar.
Buy: Kalm Town (1200 Gil)

 _______________
/ STEAL AS WELL \_____________________________________________________________

Type: SUPPORT (Blue)
                                                        Master Price: 1 Gil
LEVEL    AP       DESC.
LV1    : 0      : Steals items simultaneously from the target enemy when the
       :        : paired Materia is used.
MASTER : 200000 : Same as LV1.

Find: Da-chao mountain cave, use the Leviathan Scales to extinguish the
      fires in one of the caves. The last fire you put out hides this
      Materia.

 _______
/ THROW \_____________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 700000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Throw             : 0      : Toss a weapon at one enemy for damage.
       :                   :        : There are a few exceptions to this
       :                   :        : command, including initial equips.
LV2    : Coin              : 45000  : Toss Gil at one enemy for damage.
       :                   :        : 1000 Gil is required for every 100HP
       :                   :        : of damage. However, you can only do up
       :                   :        : to 9999 damage with each toss, so
       :                   :        : don't waste any unnecessary Gil.
MASTER : N/A               : 60000  : N/A

Initial Equip: Yuffie
Buy: Fort Condor (Disc 2-3), Rocket Town (Disc 2-3) (10000 Gil)

 ______
/ TIME \______________________________________________________________________

Type: MAGIC (Green)
Master Price: 420000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Haste (18MP)      : 0      : Speeds up time bar of one ally.
LV2    : Slow (20MP)       : 8000   : Slows down time bar of one enemy.
LV3    : Stop (34MP)       : 20000  : Freezes time bar of one enemy,
       :                   :        : preventing it from having any turns
       :                   :        : for a limited period of time.
MASTER : N/A               : 42000  : N/A

Buy: Gongaga Village, Rocket Town (6000 Gil)

 _______
/ TITAN \_____________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 15000
LV3    : 30000
LV4    : 60000
MASTER : 80000

Spell Name: Anger of the Land
Description: Earth-elemental damage to all enemies. (46MP)

Find: Found inside the ruined reactor in Gongaga. Check the exact spot
      Scarlet examines, after they leave.

 ___________
/ TRANSFORM \_________________________________________________________________

Type: MAGIC (Green)
Master Price: 350000 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : Mini (10MP)       : 0      : Inflicts MINI status on one enemy.
LV2    : Toad (14MP)       : 8000   : Inflicts TOAD status on one enemy.
MASTER : N/A               : 24000  : N/A

Buy: North Corel, Gongaga Village, Cosmo Canyon, Mideel (5000 Gil)

 ________
/ TYPOON \____________________________________________________________________

Type: SUMMON (Red)
Master Price: 1 Gil

LEVEL    AP
LV1    : 0
LV2    : 35000
LV3    : 120000
LV4    : 150000
MASTER : 250000

Spell Name: Disintegration
Description: Non-elemental damage to all enemies (contrary to what its
             in-game description says). (160MP)

Find: Ancient Forest, found in the treetops screen on the east side.

 ________
/ ULTIMA \____________________________________________________________________

Type: MAGIC (Green)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : N/A               : 0      : N/A
LV2    : Ultima (130MP)    : 5000   : Non-elem. dmg to all enemies.
MASTER : N/A               : 100000 : N/A

Find: North Corel, after the Corel Huge Materia mission. If you successfully
      complete the mission, and save North Corel, then the kid there will
      give it to you for free as a reward. If you are able to board the
      second train, but fail to save North Corel, the kid will sell it to
      you for 50000 Gil. But if you don't even get to the second train, you
      won't be able to obtain this Materia.

 ____________
/ UNDERWATER \________________________________________________________________

Type: INDEPENDENT (Pink)
Master Price: 1 Gil

LEVEL    AUTO-ABILITY        AP       DESC.
MASTER : UnderH2O Breathing: 0      : Disables the 20:00 time limit in the
       :                   :        : Emerald Weapon battle.

Find: Receive from the traveller in Kalm. Trade him the Guide Book for this
      Materia. Morphing multiple Ghost Ships and trading him multiple Guide
      Books will allow you to have more than one Underwater Materia...not
      that it's needed though anyway...

 ________
/ W-ITEM \____________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : W-Item            : 0      : Use two items in one turn. Also used
       :                   :        : for the "W-Item Duping Trick" found
       :                   :        : above in the "FAQ" section.
MASTER : N/A               : 250000 : N/A

Find: Winding Tunnel, Midgar (End of Disc 2), keep heading South.
      Dig up on the "X" mark in Bone Village in case you missed it. Select
      "Normal Treasure" when asked.

 _________
/ W-MAGIC \___________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : W-Magic           : 0      : Cast any two magic spells in one turn.
       :                   :        : (providing you have the spell
       :                   :        : learned and equipped, and have enough
       :                   :        : MP).
MASTER : N/A               : 250000 : N/A

Find: Upper-left path, Northern Crater. In the screen with the bright light
      in the middle, check the plant-covered area on the top of the room.

 __________
/ W-SUMMON \__________________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
LV1    : W-Summon          : 0      : Cast any two summon spells in one
       :                   :        : turn.(providing you have the summon
       :                   :        : Materia equipped with enough uses, and
       :                   :        : MP left).

Buy: Trade for 64000BP (Disc 2-3) in the Battle Square, Gold Saucer.

 ________________
/ MASTER COMMAND \____________________________________________________________

Type: COMMAND (Yellow)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
MASTER : Deathblow         : 0      : Read file for "Deathblow" Materia.
       : Manipulate        :        : Read file for "Manipulate" Materia.
       : Mime              :        : Read file for "Mime" Materia.
       : Morph             :        : Read file for "Morph" Materia.
       : Sense             :        : Read file for "Sense" Materia.
       : Steal/Mug         :        : Read file for "Steal" Materia.
       : Throw/Coin        :        : Read file for "Throw" Materia.

Find: Method 1: Receive from the traveller in Kalm. Trade him the Earth Harp
      for a complete set of Master Materia (Magic, Command, Summon).

      Method 2: Have a complete set of mastered Command Materia (check the
      "FAQ" section for a listing of required Materia), then go to the
      observatory in Cosmo Canyon (with the planetary display). This must be
      done when you have already obtained the Yellow Huge Materia, and have
      given it to Bugenhagen. In the observatory, examine the Yellow Huge
      Materia and you will recieve Master Command.

 ______________
/ MASTER MAGIC \______________________________________________________________

Type: MAGIC (Green)
Master Price: 1 Gil

LEVEL    ABILITY             AP       DESC.
MASTER : All magic spells. : 0      : Enables you to cast any spell from any
       :                   :        : Magic (Green) Materia.

Find: Method 1: Receive from the traveller in Kalm. Trade him the Earth Harp
      for a complete set of Master Materia (Magic, Command, Summon).

      Method 2: Have a complete set of mastered Magic Materia (check the
      "FAQ" section for a listing of required Materia), then go to the
      observatory in Cosmo Canyon (with the planetary display). This must be
      done when you have already obtained the Green Huge Materia, and have
      given it to Bugenhagen. In the observatory, examine the Green Huge
      Materia and you will recieve Master Magic.


------------
: [Armor Listing]  <^ARL>

No, I will not mention stuff like "this is the best armor". It all depends on
who your enemy is, and what your playing style is like. This armor listing is
complete as far as I can tell. Listed below are all the pieces of armor in the
game in ascending order in terms of DEF.

-------------------------------------------------------------------------------
: Armor Name        : DEF : MDEF : EVA% : MAG EVA% : Growth : Slots           :
-------------------------------------------------------------------------------
: Precious Watch    :   0 :    0 :    0 :        0 : Normal : O O O O O O O O :
: Wizard Bracelet   :   6 :   85 :    3 :        3 : Normal : O=O O=O O=O O=O :
: Bronze Bangle     :   8 :    0 :    0 :        0 : None   : None            :
: Iron Bangle       :  10 :    2 :    0 :        0 : Normal : O               :
: Four Slots        :  12 :   10 :    0 :        0 : Normal : O O O O         :
: Titan Bangle      :  14 :    4 :    2 :        0 : Normal : O O             :
: Mythril Armlet    :  18 :    8 :    3 :        0 : Normal : O=O             :
: Platinum Bangle   :  20 :   12 :    0 :        0 : Double : O O             :
: Carbon Bangle     :  27 :   14 :    3 :        0 : Normal : O=O O           :
: Shinra Beta       :  30 :    0 :    0 :        0 : Normal : O=O O O         :
: Silver Armlet     :  34 :   22 :    4 :        0 : Normal : O=O O O         :
: Chocobracelet     :  35 :   38 :   10 :       10 : Normal : O O O O         :
: Rune Armlet       :  43 :   24 :    5 :        0 : Double : O O O O         :
: Gold Armlet       :  46 :   28 :    4 :        0 : Normal : O=O O=O         :
: Edincoat          :  50 :   33 :    0 :        0 : Normal : O O O O O O O   :
: Aegis Armlet      :  55 :   86 :   15 :       50 : Normal : O=O O=O         :
: Diamond Bangle    :  57 :   37 :    6 :        0 : Normal : O=O O=O O       :
: Dragon Armlet     :  58 :   47 :    3 :        2 : Normal : O=O O=O O=O     :
: Gigas Armlet      :  59 :    0 :    0 :        0 : None   : O=O O=O O       :
: Minerva Band      :  60 :   57 :    8 :        0 : Normal : O=O O=O O=O     :
: Escort Guard      :  62 :   55 :    5 :        0 : Normal : O=O O=O O=O     :
: Mystile           :  65 :   72 :   50 :       60 : Normal : O=O O=O O=O     :
: Crystal Bangle    :  70 :   45 :    8 :        1 : Normal : O=O O=O O=O     :
: Fire Armlet       :  72 :   52 :    8 :        3 : Normal : O=O O=O         :
: Fourth Bracelet   :  74 :  100 :    3 :        3 : Normal : O=O O=O O       :
: Bolt Armlet       :  74 :   55 :    8 :        3 : Normal : O=O O=O         :
: Aurora Armlet     :  76 :   54 :    8 :        3 : Normal : O=O O=O         :
: Shinra Alpha      :  77 :   34 :    0 :        0 : Normal : O=O O=O O=O     :
: Imperial Guard    :  82 :   74 :    0 :        0 : Normal : O=O O=O O=O     :
: Adaman Bangle     :  93 :   23 :    0 :        0 : Normal : O=O             :
: Warrior Bangle    :  96 :   21 :    0 :        0 : None   : O=O O=O         :
: Ziedrich          : 100 :   98 :   15 :       18 : None   : None            :
-------------------------------------------------------------------------------
: Armor Name       : Special Attributes      : Location                       :
-------------------------------------------------------------------------------
: Precious Watch   : None                    : Win at the Chocobo races       :
:                  :                         : (Class S only).                :
: Wizard Bracelet  : None                    : Buy at the Mideel weapons      :
:                  :                         : store (12000). Steal from      :
:                  :                         : Epilonis enemies at the        :
:                  :                         : Ancient Forest.                :
: Bronze Bangle    : None                    : Initially equipped.            :
: Iron Bangle      : None                    : Buy from Midgar, Sector 7      :
:                  :                         : weapons store (160).           :
: Four Slots       : None                    : Trade Coupon B at the 63rd     :
:                  :                         : floor of the Shinra Building.  :
:                  :                         : Buy at Costa del Sol from the  :
:                  :                         : man selling items in the bar   :
:                  :                         : (Disc 1 only, 1300)            :
: Titan Bangle     : None                    : Buy from Midgar, Sector 5      :
:                  :                         : slums weapon store (280). Buy  :
:                  :                         : from Midgar, Wall Market Gun & :
:                  :                         : Machine store (280). Win from  :
:                  :                         : Air Buster at the Sector 5     :
:                  :                         : reactor.                       :
: Mythril Armlet   : None                    : Buy from Midgar, Machine & Gun :
:                  :                         : store (350). Buy from Kalm     :
:                  :                         : weapons store (350). Buy from  :
:                  :                         : Outer Junon item store (350).  :
:                  :                         : Win from Heli Gunner in the    :
:                  :                         : elevator at the Shinra Bldg.   :
:                  :                         : Initial equipping of Red XIII. :
: Platinum Bangle  : None                    : Buy from Inner Junon, 3rd flr  :
:                  :                         : above 3rd weapon store (1800). :
:                  :                         : Buy at Costa del Sol, from the :
:                  :                         : man selling items in the bar   :
:                  :                         : (Disc 1 only, 1800). Steal     :
:                  :                         : from Death Claw enemies at the :
:                  :                         : Gold Saucer desert prison.     :
: Carbon Bangle    : None                    : Buy at Costa del Sol, from the :
:                  :                         : man selling items in the bar   :
:                  :                         : (Disc 1 only, 800). Buy from   :
:                  :                         : the North Corel weapons store  :
:                  :                         : (800). Steal from the Moth     :
:                  :                         : Slasher enemies on the 67th    :
:                  :                         : and 68th floors of the Shinra  :
:                  :                         : Building.                      :
: Shinra Beta      : None                    : Steal from the Marine enemies  :
:                  :                         : in the Shinra cargo ship. Win  :
:                  :                         : from the Submarine Crew        :
:                  :                         : enemies in the Junon           :
:                  :                         : Underwater Reactor.            :
: Silver Armlet    : None                    : Buy from Cosmo Canyon, from    :
:                  :                         : the Tiger Lily Arms store      :
:                  :                         : (1300). Win from Dyne at the   :
:                  :                         : Gold Saucer desert prison.     :
: Chocobracelet    : SPD+30                  : Win at the Chocobo races       :
:                  :                         : (Class S only).                :
: Rune Armlet      : None                    : Buy at Bone Village (3700).    :
: Gold Armlet      : None                    : Trade with the blacksmith near :
:                  :                         : Gongaga (the single house),    :
:                  :                         : give him an orb of Mythril     :
:                  :                         : (big, long box). Buy from the  :
:                  :                         : Rocket Town Accessory store    :
:                  :                         : (Disc 1 only, 2000), or from   :
:                  :                         : the Item store (Discs 2-3      :
:                  :                         : only, 2000).                   :
: Edincoat         : None                    : Win from Palmer at Rocket      :
:                  :                         : Town. Buy from the Rocket Town :
:                  :                         : Item store (Discs 2-3 only,    :
:                  :                         : 8000).                         :
: Aegis Armlet     : None                    : Chest at Sector 8 Underground  :
:                  :                         : during the raid on Midgar in   :
:                  :                         : Disc 2.                        :
: Diamond Bangle   : None                    : Buy at Bone Vilage (3200).     :
: Dragon Armlet    : Halves Fire, Ice,       : Win from the Red Dragon at the :
:                  : Lightning               : Temple of the Ancients. Win    :
:                  :                         : from the Blue Dragon enemies   :
:                  :                         : in Gaea's Cliff. Steal from    :
:                  :                         : the Dark Dragon enemies at the :
:                  :                         : Northern Crater.               :
: Gigas Armlet     : None                    : Win from the Demon's Gate at   :
:                  :                         : the Temple of the Ancients.    :
:                  :                         : Steal from the Gigas enemies   :
:                  :                         : at the Whirlwind Maze or at    :
:                  :                         : the Battle Square.             :
: Minerva Band     : Women only;             : Steal from Elena at the        :
:                  : Nullifies Fire,         : Winding Tunnel during the raid :
:                  : Ice, Gravity, Holy      : on Midgar in Disc 2. Item bag  :
:                  :                         : in the Ancient Forest.         :
: Escort Guard     : Nullifies               : Chest in the sunken Gelnika.   :
:                  : Lightning, Earth,       : Morph the Iron Man enemies in  :
:                  : Water, Poison; Men      : the inner area of the Northern :
:                  : only                    : Crater (on the way to the area :
:                  :                         : to battle JENOVA*Synthesis).   :
: Mystile          : None                    : Chest in Sector 8 on the way   :
:                  :                         : to the Sister Ray (after       :
:                  :                         : defeating Proud Clod) during   :
:                  :                         : the raid on Midgar in Disc 2.  :
:                  :                         : Chest in the right path after  :
:                  :                         : the crossroad in the Northern  :
:                  :                         : Crater (read the "FAQ" section :
:                  :                         : of the Newbie FAQ for info on  :
:                  :                         : how to get the 3rd Mystile).   :
: Crystal Bangle   : None                    : Buy at the Mideel weapons      :
:                  :                         : store (4800).                  :
: Fire Armlet      : Absorbs Fire            : Chest in the room with giant   :
:                  :                         : icicles at Gaea's Cliff. Steal :
:                  :                         : from the Unknown 1 enemies in  :
:                  :                         : the sunken Gelnika.            :
: Fourth Bracelet  : None                    : Chest in Rocket Town           :
:                  :                         : Accessory store (Discs 2-3     :
:                  :                         : only).                         :
: Bolt Armlet      : Absorbs Lightning       : Chest in caverns after Disc 1  :
:                  :                         : and the Forgotten Capital      :
:                  :                         : events. Steal from the Unknown :
:                  :                         : 3 enemies in the sunken        :
:                  :                         : Gelnika.                       :
: Aurora Armlet    : Absorbs Ice             : Chest in the lower area near   :
:                  :                         : the blue crystal at the        :
:                  :                         : Forgotten Capital. Steal from  :
:                  :                         : the Unknown 2 enemies at the   :
:                  :                         : sunken Gelnika.                :
: Shinra Alpha     : None                    : Steal from the Captain in the  :
:                  :                         : submarine at the Junon         :
:                  :                         : Underwater Reactor during the  :
:                  :                         : 3rd Huge Materia mission.      :
:                  :                         : Steal from the SOLDIER:1st     :
:                  :                         : enemies on the Sister Ray.     :
: Imperial Guard   : None                    : Chest in the upper-left path   :
:                  :                         : after the crossroad in the     :
:                  :                         : Northern Crater. Win from the  :
:                  :                         : Cmd. Grand Horn during the     :
:                  :                         : Fort Condor Huge Materia       :
:                  :                         : mission (you should lose the   :
:                  :                         : mini-game to fight the enemy   :
:                  :                         : commander).                    :
: Adaman Bangle    : None                    : Steal from the Adamantaimai    :
:                  :                         : enemies in the shores of the   :
:                  :                         : western continent.             :
: Warrior Bangle   : None                    : Steal from the Eagle Gun on    :
:                  :                         : the runaway train in Mt. Corel :
:                  :                         : during the Corel Huge Materia  :
:                  :                         : mission.                       :
: Ziedrich         : Halves basic            : Steal from Rude in any of the  :
:                  : elemental damage,       : three encounters starting from :
:                  : STR+20, MAG+20          : the Rocket Town encounter with :
:                  :                         : Rude. These battles include    :
:                  :                         : the encounter with Rude (with  :
:                  :                         : Reno) in the sunken Gelnika,   :
:                  :                         : and the final encounter with   :
:                  :                         : the Turks in the Winding       :
:                  :                         : Tunnel during the raid on      :
:                  :                         : Midgar in Disc 2, as well as   :
:                  :                         : battle with Rude and 2 Attack  :
:                  :                         : Squads at Rocket Town, as      :
:                  :                         : previously mentioned.          :
-------------------------------------------------------------------------------


------------
: [Accessory Listing]  <^ACL>

I have full confidence that this listing is complete. Included are the
descriptions of each accessory, and all their known locations. Listed below are
all the accessories in the game in alphabetical order.

-------------------------------------------------------------------------------
: Accessory     : Effect               : Location                             :
-------------------------------------------------------------------------------
: Amulet        : LCK+10               : Buy from Mideel Accessory store      :
:               :                      : (10000).                             :
: Bolt Ring     : Nullifies Lightning  : Buy from Mideel Accessory store      :
:               :                      : (8000). Get from sleeping man near   :
:               :                      : the Mythril Mine (last 2 digits of   :
:               :                      : battles must be even).               :
: Cat's Bell    : Recover 2 HP/step    : Win at the Chocobo races (Classes A  :
:               :                      : and S only).                         :
: Champion Belt : ATK PWR+30, STR+30   : Trade BP (see Battle Square prize    :
:               :                      : list above) on the redemption        :
:               :                      : machines at the Battle Square.       :
: Choco Feather : SPD+10               : Buy from Wutai Item store (10000).   :
:               :                      : Trade 1600 BP on the redemption      :
:               :                      : machines at the Battle Square (late  :
:               :                      : Disc 1 only).                        :
: Circlet       : MAG+30, SPR+30       : Steal from the Ho-chu enemies at the :
:               :                      : Battle Square. Steal from Snow in    :
:               :                      : the Great Glacier or at the Battle   :
:               :                      : Square. Steal from Ultimate Weapon   :
:               :                      : (Highwind mid-air battles only).     :
: Curse Ring    : Status Up, Auto-CND  : Steal from Ultimate Weapon during    :
:               :                      : the first encounter at Mideel. Get   :
:               :                      : from the clerk at the Weapons store  :
:               :                      : in Mideel (after getting the "Beat-  :
:               :                      : up Useless Old Key" item, trying it  :
:               :                      : on the fake door, and telling the    :
:               :                      : truth when asked).                   :
: Earring       : MAG+10               : Buy from the Rocket Town Accessory   :
:               :                      : store during Disc 1 (7500). Buy from :
:               :                      : the Item shop in the same town as    :
:               :                      : well (Disc 1 only, 7500).            :
: Fairy Ring    : Immune to PSN, DRK   : Chest in the Cave of the Gi in Cosmo :
:               :                      : Canyon. Buy from the Accessory store :
:               :                      : in Mideel (any disc, 7000).          :
: Fire Ring     : Nullifies Fire       : Buy from the Accessory store in      :
:               :                      : Mideel (any disc, 8000). Get from    :
:               :                      : sleeping man near the Mythril Mine   :
:               :                      : (last 2 digits of battles must be    :
:               :                      : equal, even numbers).                :
: Fury Ring     : Auto-BSRK            : Trade 2560 BP on the redemption      :
:               :                      : machines at the Battle Square (early :
:               :                      : Disc 1 only). Buy from the Gongaga   :
:               :                      : Town Accessory store (5000).         :
: Headband      : Immune to SLP        : Buy from Inner Junon, 4th weapon     :
:               :                      : store (above 3rd, 5th bldg., 3000).  :
:               :                      : Buy from the Gongaga Town Accessory  :
:               :                      : store (3000).                        :
: Hypnocrown    : Better chance of     : Chest in the caverns after Disc 1    :
:               : success when using   : and the Forgotten Capital events.    :
:               : Manipulate           :                                      :
: Ice Ring      : Nullifies Ice        : Win from Chekhov at the pagoda in    :
:               :                      : Wutai (after completing the Wutai    :
:               :                      : side-quest). Buy from the Accessory  :
:               :                      : store in Mideel (any disc, 8000).    :
:               :                      : Get from sleeping man near the       :
:               :                      : Mythril Mine (last 2 digits of       :
:               :                      : battles must be equal, even numbers).:
: Jem Ring      : Immune to PET,       : Win from the Materia Keeper in Mt.   :
:               : SLW PET, PAR         : Nibel. Buy from the Accessory store  :
:               :                      : in Mideel (any dsc, 7500).           :
: Peace Ring    : Immune to SAD, FURY, : Win from Rapps on the Da-Chao        :
:               : CNF, BSRK            : statue mountains in Wutai (during    :
:               :                      : the Wutai side-quest).               :
: Poison Ring   : Absorbs PSN, attacks : Chest in Whirlwind Maze (area a bit  :
:               : do PSN-based DMG     : further on after defeating           :
:               :                      : JENOVA*Death), near Save Point.      :
: Power Wrist   : ATK PWR+10           : Win from Bottomswell in Junon during :
:               :                      : your first visit in Disc 1. Buy from :
:               :                      : the Rocket Town Accessory store      :
:               :                      : (Disc 1 only, 7500). Buy from the    :
:               :                      : Rocket Town Item store (Discs 2-3    :
:               :                      : only, 7500).                         :
: Protect Ring  : Auto-BAR, Auto-MBAR  : Morph Mover enemies in the upper-    :
:               :                      : left path after the crossroad in the :
:               :                      : Northern Crater.                     :
: Protect Vest  : VIT+10               : Win from Rufus at the Shinra Bldg.   :
:               :                      : balcony. Get from Dio if you win all :
:               :                      : 8 battles at the Battle Square when  :
:               :                      : finding the Keystone. Buy from the   :
:               :                      : Rocket own Accessory store (Disc 1   :
:               :                      : only, 3500). Buy from the Rocket     :
:               :                      : Town Item store (Discs 2-3 only,     :
:               :                      : 3500).                               :
: Reflect Ring  : Auto-RFL             : Steal from Ultimate Weapon (Highwind :
:               :                      : land battles only). Win from         :
:               :                      : JENOVA*Death in the Whirlwind Maze.  :
: Ribbon        : Immune to PSN, SLP,  : Chest in Passage V of the clock      :
:               : DRK, PAR, BSRK, CND  : room in the Temple of the Ancients.  :
:               : FURY, SAD, CNF, SIL  : Chest in hidden room in Gaea's Cliff :
:               : MINI, TOAD, PET, SLW : (somewhere indoors, can't pinpoint). :
:               : PET                  : Morph Ho-chu enemies at the Battle   :
:               :                      : Square. Morph Master Tonberry        :
:               :                      : enemies in the Northern Crater.      :
: Safety Bit    : Immune to instant    : Win from the snowboarding mini-game  :
:               : death attacks, PET,  : at the Wonder Square (Course A, get  :
:               : SLW PET, CND.        : 90pts...1st try only). Buy from the  :
:               :                      : Rocket Town Item store (Discs 2-3    :
:               :                      : only, 7500). Item bag inside the     :
:               :                      : cave island (with the puzzle) at the :
:               :                      : Great Glacier.                       :
: Silver Glasses: Immune to DRK        : Buy from the Gongaga Town Accessory  :
:               :                      : store (3000). Win from Rufus at the  :
:               :                      : platoon display (get as low a score  :
:               :                      : as possible...preferrably zero).     :
: Sneak Glove   : Better chance of     : Buy from Midgar, Wall Market Machine :
:               : success when using   : & Gun store, second counter          :
:               : Steal or Mug.        : (Discs 2-3 only, 129000).            :
: Sprint Shoes  : Auto-HASTE           : Get from person near Battle Arena    :
:               :                      : after winning an entire battle       :
:               :                      : series (8 battles) for the first     :
:               :                      : time. Win at the Chocobo races       :
:               :                      : (Class S only).                      :
: Star Pendant  : Immune to PSN        : Trade Coupon A at the 63rd floor of  :
:               :                      : the Shinra Bldg. Win from the Motor  :
:               :                      : Ball in the highway in Midgar (chase :
:               :                      : sequence). Buy from the Gongaga Town :
:               :                      : Accessory store (4000).              :
: Talisman      : SPR+10               : Win from Sample:HO512 at the 68th    :
:               :                      : floor of the Shinra Bldg. Buy from   :
:               :                      : the Gongaga Town Accessory store     :
:               :                      : (4000).                              :
: Tetra         : Absorbs Fire, Earth, : Chest in the right path after the    :
: Elemental     : Lightning and Ice    : crossroad in the Northern Crater.    :
:               :                      : Morph Cactuers in the desert area in :
:               :                      : Cactus Island and in the desert      :
:               :                      : near the Materia Cave in the Corel   :
:               :                      : Area.                                :
: Touph Ring    : STR+50, SPR+50       : Steal from Reno in any of these 2    :
:               :                      : encounters: In the sunken Gelnika    :
:               :                      : with Rude, and the final battle with :
:               :                      : the Turks in the Winding Tunnel      :
:               :                      : during the raid on Midgar in Disc 2. :
: Water Ring    : Absorbs Water        : Chest in area after Sleeping Forest. :
:               :                      : Steal from Acrophies enemies in the  :
:               :                      : screeens before the Forgotten        :
:               :                      : Capital (coral-like areas). Steal    :
:               :                      : from the Serpent enemies in the      :
:               :                      : sunken Gelnika. Acrophies and        :
:               :                      : Serpents can be fought in the Battle :
:               :                      : Square as well. I think you can also :
:               :                      : get this ring from the sleeping man  :
:               :                      : near the Mythril Mine. Please        :
:               :                      : confirm this for me.                 :
: White Cape    : Immune to MINI, TOAD : Win from JENOVA*Birth at the Shinra  :
:               :                      : Cargo ship. Buy from the Gongaga     :
:               :                      : Town Accessory store (5000). Buy     :
:               :                      : from the Mideel Accessory store      :
:               :                      : (any disc, 5000).                    :
-------------------------------------------------------------------------------


------------
: [Item Listing]  <^ITL>

This is the longest list in the game, as it lists every single item; useable or
not useable. This list I am not sure of, because there are so many items in the
game and I can't help thinking I may have missed a few. Well, if I did, then
tell me via e-mail (taidouhen@hotmail.com). Oh, and I didn't bother relisting the
weapons, armor and accessories as it would be pointless (check the lists
above). Listed below are all the items in the game (hopefully) in alphabetical
order. I played somewhere over 2 weeks straight (X-mas Vacation) to get this
list into a "semi-complete" form. Some of the locations for some of the items
(Hyper, Ether) were taken from Kao Megura's US Extra FAQ (kmegura@yahoo.com).

-------------------------------------------------------------------------------
: Item Name      : Effect                 : Location                          :
-------------------------------------------------------------------------------
: 1/35 Soldier   : No use? (Read Fort     : Various buildings in Inner Junon, :
:                : Condor sect. for more).: Win at Speed Square (3000-4999).  :
: 8inch Cannon   : Non-elemental damage to: Win from Attack Squad, Cromwell,  :
:                : one opponent.          : Grosspanzer, and Submarine Crew   :
:                :                        : enemies.                          :
: All Creation   : Learn Yuffie's LV4     : Win from Godo at the pagoda in    :
:                : Limit Break.           : Wutai, after completing the Wutai :
:                :                        : side-quest.                       :
: Antarctic Wind : Casts the Ice2 spell on: Win at the Chocobo races (Classes :
:                : all opponents.         : C, B and A). Morph Jumping        :
:                :                        : enemies in the northern continent.:
: Antidote       : Cures PSN status.      : Buy at item shops (80). Steal or  :
:                :                        : Morph Kelzmelzer enemies at the   :
:                :                        : Battle Square. Win from the       :
:                :                        : Special Combatant enemies in the  :
:                :                        : Sector 4 support pillar or at the :
:                :                        : Winding Tunnel. Morph Zolokalter  :
:                :                        : enemies in Gaea's Cliff.          :
: Autograph      : Dio's Autograph...     : Consolation prize for the special :
:                : useless....            : battle at the Battle Square.      :
: Battery        : Place on the fuse boxes: Buy from the second counter at    :
:                : on the way up the wire : the Machine & Gun store in the    :
:                : to the Shinra Bldg.    : Wall Market (300).                :
: Bird Wing      : Deals wind-based damage: Win or Steal from the Tonadu      :
:                : to all opponents.      : enemies in the Corel Area or in   :
:                :                        : the Battle Square. Win/Steal/     :
:                :                        : Morph Zuu enemies in Mt. Nibel.   :
: Bolt Plume     : Casts the Bolt2 spell  : Win at the Chocobo races (all     :
:                : on all opponents.      : Classes). Win from the Garuda     :
:                :                        : enemies near Wutai, in the Da-    :
:                :                        : Chao statue mountain, or at the   :
:                :                        : Battle Square. Win from the       :
:                :                        : Needle Kiss enemies on Mt. Corel. :
:                :                        : Win/Steal from the Thunderbird    :
:                :                        : enemies near Wutai.               :
: Carob Nut      : Used for breeding      : Exchange 500 GP for this item     :
:                : Chocobos (check "FAQ"  : from the woman at the Wonder      :
:                : section above for more : Square. Win/Steal from the        :
:                : info).                 : Vlakorados enemies just south of  :
:                :                        : Bone Village.                     :
: Catastrophe    : Learn Barret's LV4     : Get from the person wearing black :
:                : Limit Break.           : in one of the houses below the    :
:                :                        : inn in North Corel after the      :
:                :                        : Corel Huge Materia mission.       :
: Cauldron       : Casts Bad Breath on one: Win/Steal from the Dragon Zombie  :
:                : enemy.                 : enemies in the Northern Crater.   :
:                :                        : Complete Mission 4 of the         :
:                :                        : Submarine mini-game at the Gold   :
:                :                        : Saucer for the first time.        :
: Chaos          : Learn Vincent's LV4    : In Discs 2 or 3, go to the crater :
:                : Limit Break.           : lake near Mt. Nibel via the       :
:                :                        : submarine or a colored Chocobo.   :
:                :                        : have Vincent in your party, then  :
:                :                        : enter the waterfall. Talk to      :
:                :                        : the woman here (Lucrecia), then   :
:                :                        : leave. Fight 10 battles outside,  :
:                :                        : then reenter. Lucrecia will not   :
:                :                        : be there, but approach the place  :
:                :                        : where she was and examine the     :
:                :                        : tiny speck on the ground, which   :
:                :                        : is actually Vincent's ultimate    :
:                :                        : weapon, the Death Penalty, and    :
:                :                        : his LV4 break manual, Chaos.      :
: Combat Diary   : Record of Dio's        : Consolation prize for playing the :
:                : battles...big deal??   : Special Battle at the Battle      :
:                :                        : Square.                           :
: Cornucopia     : Cures MINI status.     : Buy at item shops (150).          :
: Cosmo Memory   : Learn Red XIII's LV4   : Go into the Shinra mansion, then  :
:                : Limit Break.           : head for the room with the safe.  :
:                :                        : Enter the ff. combination:        :
:                :                        : [Right-36][Left-10][Right-59]     :
:                :                        : [Right-97]. Enter this code       :
:                :                        : quickly and below the time limit. :
:                :                        : When the safe is open, defeat the :
:                :                        : Lost Number boss (see "Red XIII"  :
:                :                        : character info. for strategy).    :
:                :                        : Once the battle is over, you will :
:                :                        : receive the Cosmo Memory manual.  :
: Curiel Greens  : Increases Chocobo      : Buy from Choco Billy at the       :
:                : Stamina.               : Chocobo Farm (1000).              :
: Dazers         : Inflicts the PAR status: Win from the Bad Rap enemies in   :
:                : on one enemy.          : the sunken Gelnika. Win/Steal     :
:                :                        : from the Battery Cap enemies in   :
:                :                        : the forests near Mt. Nibel.       :
: Deadly Waste   : Casts the Bio2 spell on: Morph Brain Pod enemies on the    :
:                : all opponents.         : 67th, 68th and 69th floors of the :
:                :                        : Shinra Building. Steal from the   :
:                :                        : Jayjujayme enemies near Wutai, on :
:                :                        : the Da-Chao statue mountain, or   :
:                :                        : at the Battle Square. Win from    :
:                :                        : the Slalom enemies in Inner Junon :
:                :                        : or at the Underwater Reactor. Win :
:                :                        : from the Smogger enemies at the   :
:                :                        : Sector 5 Reactor. Steal from the  :
:                :                        : Zenene enemies on the 67th, 68th  :
:                :                        : and 69th floors of the Shinra     :
:                :                        : Building.                         :
: Desert Rose    : Trade with the Kalm    : Defeat Ruby Weapon (see "Ruby     :
:                : traveler for a crappy  : Weapon Strategy" in the General   :
:                : Gold Chocobo (and I    : Info. section above for more on   :
:                : mean crappy!)          : this Weapon).                     :
: Dragon Fang    : Deals lightning-based  : Complete Mission 2 of the         :
:                : damage on all          : Submarine mini-game at the Gold   :
:                : opponents.             : Saucer for the first time. Defeat :
:                :                        : Schizo in Gaea's Cliff.           :
: Dragon Scales  : Water-based damage on  : Steal/Morph the Sea Worm enemies  :
:                : all opponents.         : on the beaches of Mideel, or at   :
:                :                        : the Battle Square. Complete       :
:                :                        : Mission 3 of the Submarine        :
:                :                        : mini-game at the Gold Saucer for  :
:                :                        : the first time.                   :
: Dream Powder   : Inflicts the SLP status: Morph the Crown Lance enemies on  :
:                : on all enemies.        : the beaches on the western side   :
:                :                        : of the central continent. Morph   :
:                :                        : the Crysales enemies in the       :
:                :                        : forested areas near Mideel.       :
: Earth Drum     : Casts Quake2 on all    : Steal from the Christopher        :
:                : opponents.             : enemies (appear alongside Gighee  :
:                :                        : enemies) in the upper-left path   :
:                :                        : after the crossroads at the       :
:                :                        : Northern Crater. Win from the     :
:                :                        : Flower Prong enemies in the       :
:                :                        : forested area near Gongaga. Win   :
:                :                        : from the Screamer enemies at Mt.  :
:                :                        : Nibel.                            :
: Earth Harp     : Trade with the Kalm    : Win from Emerald Weapon.          :
:                : traveler for a complete:                                   :
:                : set of Master Materia. :                                   :
: Earth Mallet   : Casts Quake3 on all    : Win from the Gigas enemies at the :
:                : opponents.             : Whirlwind Maze (appear only in    :
:                :                        : one specific screen).             :
: Echo Screen    : Cures SLP status.      : Buy at item shops (100). Steal    :
:                :                        : from the Hammer Blaster enemies   :
:                :                        : at the Shinra Building. Win from  :
:                :                        : the Hippogriff enemies near       :
:                :                        : Mideel. Win from the Thunderbird  :
:                :                        : enemies near Wutai.               :
: Elixir         : Recovers all HP/MP of  : Steal from the Gighee enemies     :
:                : one character.         : (appear alongside Christopher     :
:                :                        : enemies) in the upper-left path   :
:                :                        : after the crossroads at the       :
:                :                        : Northern Crater. Win from the     :
:                :                        : Dark Dragon enemies at the        :
:                :                        : Northern Crater. Morph the Harpy  :
:                :                        : enemies in the desert near the    :
:                :                        : Gold Saucer. Steal from the Iron  :
:                :                        : Man enemies Inside the Planet.    :
:                :                        : Steal from the Master Tonberry    :
:                :                        : enemies at the Northern Crater.   :
:                :                        : Morph the Tonberry enemies at the :
:                :                        : Battle Square. Morph the          :
:                :                        : Vlakorados enemies at the stretch :
:                :                        : of land south of Bone Village.    :
:                :                        : Win from the Chocobo Races        :
:                :                        : (Classes B,A and S).              :
: Ether          : Recovers 100 MP of one : Buy at item shops (1500). Trade   :
:                : ally.                  : for 20 GP from the lady at the    :
:                :                        : Wonder Square. Win/Steal from the :
:                :                        : Ark Dragon enemies in the Mythril :
:                :                        : Mine. Win from the Brain Pod      :
:                :                        : enemies at the Shinra Bldg. Win   :
:                :                        : from the Bull Motor enemies in    :
:                :                        : the Desert Prison. Steal from the :
:                :                        : Capparwire enemies near Junon.    :
:                :                        : Win from the Christopher or       :
:                :                        : Gighee enemies in the upper-left  :
:                :                        : path after the crossroads at the  :
:                :                        : Northern Crater. Win from the     :
:                :                        : Crazy Saw enemies in Midgar,      :
:                :                        : Sector 8 Underground area during  :
:                :                        : the raid in Disc 2. Win from the  :
:                :                        : Crysales enemies near Mideel.     :
:                :                        : Steal from the Deenglow enemies   :
:                :                        : at the Train Graveyard. Win from  :
:                :                        : the Head Hunter enemies near      :
:                :                        : Mideel. Steal/Morph the Hedgehog  :
:                :                        : Pie enemies in Sector 5/6 in      :
:                :                        : Midgar. Win from the Hungry       :
:                :                        : enemies in the cave area after    :
:                :                        : the Forgotten Capital. Steal from :
:                :                        : the Kalm Fang enemies near        :
:                :                        : Midgar. Win from the Killbin      :
:                :                        : enemies at the Whirlwind Maze.    :
:                :                        : Win from the Land Worm enemies in :
:                :                        : the Desert Prison. Win from the   :
:                :                        : Lessaloploth enemies in the Great :
:                :                        : Glacier or at the Battle Square.  :
:                :                        : Steal from the Levikron enemies   :
:                :                        : near the Chocobo Farm. Morph the  :
:                :                        : Mandragora enemies near the       :
:                :                        : Chocobo Farm. Steal from the      :
:                :                        : Prowler enemies near Midgar.      :
:                :                        : Steal from the Scissors enemies   :
:                :                        : (forgot which half) at the        :
:                :                        : Northern Crater. Win/Steal from   :
:                :                        : the Scrutin Eye enemies at the    :
:                :                        : Shinra Boat. Win from the Shred   :
:                :                        : enemies at the Great Glacier, or  :
:                :                        : at the Battle Square. Steal from  :
:                :                        : the Sonic Speed enemies in Mt.    :
:                :                        : Nibel. Win from the Stilva        :
:                :                        : enemies at Gaea's Cliff or at the :
:                :                        : Battle Square. Steal from the     :
:                :                        : Stinger enemies in the Cave of    :
:                :                        : the Gi. Win/Steal from the Twin   :
:                :                        : Brain enemies in Mt. Nibel. Win   :
:                :                        : from the Zenene enemies at the    :
:                :                        : Shinra Bldg. Also, win from Reno  :
:                :                        : during your first encounter at    :
:                :                        : the Sector 7 Pillar. Win at the   :
:                :                        : Chocobo Races (Classes C, B and   :
:                :                        : A).                               :
: Eye Drop       : Cures DRK status.      : Buy at item shops (50). Win/Steal :
:                :                        : from the Allemagne enemies at the :
:                :                        : Northern Crater. Win from the     :
:                :                        : Marine enemies at the Shinra Boat.:
:                :                        : Win from the Battery Cap enemies  :
:                :                        : near Mt. Nibel.                   :
: Final Heaven   : Learn Tifa's LV4 Limit : Play the Highwind tune on Tifa's  :
:                : Break.                 : piano in Discs 2 or 3:            :
:                :                        : X, Sq, Tri, R1+Tri, X, Sq, Tri,   :
:                :                        : R1+X, Cir, X, Sq, Tri             :
:                :                        : A note from Zangan will pop out,  :
:                :                        : explaining what happened to       :
:                :                        : Nibelheim after the fire, and you :
:                :                        : will get the Final Heaven Manual. :
: Fire Fang      : Casts Fire2 on all     : Morph the Land Worm enemies at    :
:                : opponents.             : the Desert Prison. Win at the     :
:                :                        : Chocobo Races (Classes C, B and   :
:                :                        : A).                               :
: Fire Veil      : Casts Fire3 on all     : Buy at the Wutai Item Shop (800). :
:                : opponents.             : Morph the Desert Sahagin enemies  :
:                :                        : near Cosmo Canyon. Win from the   :
:                :                        : Foulander enemies at the Da-Chao  :
:                :                        : statue mountain, or at the Battle :
:                :                        : Square. Win at the Chocobo Races  :
:                :                        : (Classes A and S).                :
: Gambler        : Erm, does Cloud gamble?: Consolation prize for playing the :
:                : I don't think so.      : Special Battle at the Battle      :
:                :                        : Square.                           :
: Ghost Hand     : Absorbs MP from one    : Win/Steal from the Ghost enemies  :
:                : opponent.              : at the Train Graveyard.           :
: Graviball      : Casts Demi on one      : Win from the Deenglow enemies at  :
:                : opponent.              : the Train Graveyard. Steal from   :
:                :                        : the Shadow Maker enemies in the   :
:                :                        : Winding Tunnel (during the raid   :
:                :                        : on Midgar in Disc 2).             :
: Great Gospel   : Learn Aeris' LV4 Limit : You can obtain it after you get   :
:                : Break.                 : the buggy from Dio after the      :
:                :                        : desert prison events. Drive it to :
:                :                        : Costa del Sol, then talk to the   :
:                :                        : sailor near the port, who offers  :
:                :                        : to sneak you on board the next    :
:                :                        : ride to Junon for a little gil.   :
:                :                        : When you arrive, drive the buggy  :
:                :                        : across the rivers and shallows    :
:                :                        : until you get to a cave on a      :
:                :                        : mountain with a weird entrance    :
:                :                        : (not the Mythril Mine exit).      :
:                :                        : Enter to find a sleeping man.     :
:                :                        : Talk to him a few times and he'll :
:                :                        : tell you how many battles you've  :
:                :                        : fought. Try to get the last two   :
:                :                        : digits to match by battling       :
:                :                        : outside. When the digits match,   :
:                :                        : talk to him and he'll wake up and :
:                :                        : give you either a ring or some    :
:                :                        : Mythril. If he gives you a ring,  :
:                :                        : battle 11 more times outside and  :
:                :                        : go back. Hopefully, he will give  :
:                :                        : you Mythril. When he does, return :
:                :                        : to Junon with the buggy, and      :
:                :                        : board the ship. When you arrive   :
:                :                        : at Costa del Sol, go to the world :
:                :                        : map and go to the area south of   :
:                :                        : the Gold Saucer. Look for a       :
:                :                        : single house with a blue roof.    :
:                :                        : Enter it and talk to the          :
:                :                        : blacksmith. Give him the Mythril  :
:                :                        : and choose to open the smaller    :
:                :                        : chest in the upper floor. This    :
:                :                        : chest contains Aeris' LV4 manual, :
:                :                        : Great Gospel. This is best done   :
:                :                        : in Disc 1 (no need to tell you    :
:                :                        : why).                             :
: Grenade        : Special non-elemental  : Buy at weapon shops (80).         :
:                : damage to oneopponent. : Win/Morph Grenade Combatant       :
:                :                        : enemies at the Shinra Bldg lobby. :
:                :                        : Steal from the Mighty Grunt       :
:                :                        : enemies at the Shinra Bldg. 59th  :
:                :                        : floor. Win from the Special       :
:                :                        : Combatant enemies at the Winding  :
:                :                        : Tunnel or at the Sector 7 Pillar. :
:                :                        : Steal from the Underwater MP      :
:                :                        : enemies at the Junon Underwater   :
:                :                        : Reactor. Win from the             :
:                :                        : Sample:HO512-OPT enemies that     :
:                :                        : fight alongside the Sample:HO512  :
:                :                        : boss at the Shinra Bldg 68th flr. :
:                :                        : Win from the Junon Town Marching  :
:                :                        : Parade event (get 21% or lower in :
:                :                        : the TV ratings).                  :
: Guard Source   : Increases SPR by 1     : Morph Armored Golem enemies in    :
:                : point.                 : the Northern Crater. Morph        :
:                :                        : Bagnadrana enemies near Corel     :
:                :                        : (Corel Area, in Mt. Corel).       :
:                :                        : Morph Maximum Kimaira enemies at  :
:                :                        : the Sister Ray. Morph Spiral      :
:                :                        : enemies near Mideel. Morph        :
:                :                        : Unknown 2 enemies at the sunken   :
:                :                        : Gelnika. Defeat Rufus & Dark      :
:                :                        : Nation. Chest in 2nd floor of     :
:                :                        : house in Kalm (straight           :
:                :                        : staircase). Find one in the 3rd   :
:                :                        : floor of one of the buildings at  :
:                :                        : the Junon Airport Path.  Chest in :
:                :                        : the 2nd floor of the 1st shell    :
:                :                        : building (right path from the     :
:                :                        : crossroads) at the Forgotten      :
:                :                        : Capital. Going down, 2nd chest    :
:                :                        : at the Winding Tunnel during the  :
:                :                        : raid on Midgar in Disc 2.  2nd    :
:                :                        : chest found at the Northern       :
:                :                        : Crater (after chest with Save     :
:                :                        : Crystal).                         :
: Guide Book     : Trade with Kalm        : Morph Ghost Ship enemies in the   :
:                : traveller for the      : glass tube-like areas at the      :
:                : Underwater Materia.    : entrance to the Junon Underwater  :
:                :                        : Reactor.                          :
: Gysahl Greens  : Increases Chocobo      : Buy from Choco Billy at the       :
:                : Stamina.               : Chocobo Farm (100).               :
: Hero Drink     : Temporarily increases  : Win from the Chocobo Races        :
:                : stats for the duration : (Classes B, A and S). Find in the :
:                : of the battle.         : house (rightmost) at Icicle Inn.  :
:                :                        : Three Hero Drinks can be found in :
:                :                        : various places in the Northern    :
:                :                        : Crater.                           :
: Highwind       : Learn Cid's LV4 Limit  : Can be obtained after you         :
:                : Break.                 : complete the Junon Huge Materia   :
:                :                        : mission, and obtained the         :
:                :                        : submarine. If you check the world :
:                :                        : map, you will notice the curved   :
:                :                        : peninsula from the central        :
:                :                        : continent sticking out into the   :
:                :                        : center of the map. The space      :
:                :                        : formed in between that peninsula  :
:                :                        : and the central continent is      :
:                :                        : where the sunken plane, the       :
:                :                        : Gelnika is located. Use your sub  :
:                :                        : to dive in the port near Junon.   :
:                :                        : You will see Emerald Weapon here  :
:                :                        : too. Fight him if you wish, but I :
:                :                        : wouldn't recommend it now. Avoid  :
:                :                        : him and steer towards that space  :
:                :                        : mentioned earlier and you will    :
:                :                        : find the Gelnika. If Emerald is   :
:                :                        : standing guard here, surface and  :
:                :                        : dive back down. Ram it to enter.  :
:                :                        : After climbing down, head to the  :
:                :                        : left door. You will battle Reno   :
:                :                        : and Rude of the Turks here. After :
:                :                        : the fight, head forward to the    :
:                :                        : door, then go down the stariway.  :
:                :                        : The left chest nearest the screen :
:                :                        : holds the Highwind manual.        :
: Hi-Potion      : Restores 500 HP of one : Buy at item shops (300). Morph    :
:                : ally.                  : Kalm Fang enemies near Midgar.    :
:                :                        : Win from the Nerosuferoth enemies :
:                :                        : in the grassy areas after the     :
:                :                        : Mythril Mine. Morph Nibel Wolf    :
:                :                        : enemies near Nibelheim. Win from  :
:                :                        : Slaps enemies at the Battle       :
:                :                        : Square. Win from Bagnadrana       :
:                :                        : enemies near Costa del Sol/Corel. :
:                :                        : Win from Bandersnatch enemies     :
:                :                        : in the northern continent.        :
:                :                        : Win/Morph Bloatfloat enemies in   :
:                :                        : Mt. Corel. Morph the Cactuers in  :
:                :                        : the Gold Saucer desert.           :
:                :                        : Steal/Morph from the Devil Ride   :
:                :                        : enemies near Midgar. Win from the :
:                :                        : Formula enemies near Junon. Win   :
:                :                        : from the Golem enemies near Cosmo :
:                :                        : Canyon. Win/Morph the Grand Horn  :
:                :                        : enemies near Gongaga. Win from    :
:                :                        : the Grangalan enemies near Corel. :
:                :                        : Steal/Morph the Hell Rider VR2    :
:                :                        : enemies at the Battle Square.     :
:                :                        : Win/Steal from the Ice Golem      :
:                :                        : enemies in the Great Glacier or   :
:                :                        : the Battle Square. Win from the   :
:                :                        : Joker enemies near Corel. Win     :
:                :                        : from the Jumping enemies in the   :
:                :                        : northern continent/Battle Square. :
:                :                        : Win/Morph the Kyuvilduns enemies  :
:                :                        : in Mt. Nibel. Win/Morph Levikron  :
:                :                        : enemies near the Chocobo Farm.    :
:                :                        : Win/Morph the Madouge enemies in  :
:                :                        : the Mythril Mine. Morph the       :
:                :                        : Q. Machine Gun enemies in the     :
:                :                        : Underwater Reactor. Win from the  :
:                :                        : Razor Weed enemies near Wutai.    :
:                :                        : Win/Morph the Search Crown        :
:                :                        : enemies at the Corel railroad     :
:                :                        : tracks (Mt. Corel). Win from the  :
:                :                        : Sonic Speed enemies in Mt. Nibel. :
:                :                        : Win from the Spiral enemies near  :
:                :                        : Mideel. Win from the Thunderbird  :
:                :                        : enemies in Mt. Corel. Win from    :
:                :                        : the Trickplay enemies in the      :
:                :                        : grassy areas south of Bone        :
:                :                        : Village. Win/Morph the Valron     :
:                :                        : enemies near Mt. Nibel. Steal     :
:                :                        : from the Wind Wing enemies in the :
:                :                        : Whirlwind Maze. Win/Morph         :
:                :                        : Zemzelett enemies near Junon.     :
:                :                        : Win from the Chocobo Races        :
:                :                        : (Classes C, B, A).                :
: Holy Torch     : Casts the Dispel spell : Morph the Evilhead enemies in     :
:                : on one all enemies.    : Gaea's Cliff/Battle Square. Morph :
:                :                        : Stilva enemies in the same areas  :
:                :                        : as the Evilheads.                 :
: Hourglass      : Casts the Stop spell on: Morph Kimara Bug enemies in the   :
:                : all enemies.           : forested area near Gongaga.       :
: Hyper          : Cures SAD status.      : Buy at item shops (100). Steal    :
:                : Causes FURY status if  : from Corvette enemies in the      :
:                : used on a character    : glass area in the Junon           :
:                : without SAD status.    : Underwater Materia. Steal from    :
:                :                        : the Head Bomber enemies in Gaea's :
:                :                        : Cliff/Battle Square. Steal from   :
:                :                        : the Pollensalta enemies in the    :
:                :                        : right path after the crossroads   :
:                :                        : in the Northern Crater. Win/Steal :
:                :                        : from the Sahagin enemies in the   :
:                :                        : sewer area after Corneo's Mansion :
:                :                        : in Midgar, Wall Market. Win from  :
:                :                        : the Sculpture enemies in the      :
:                :                        : Whirlwind Maze. Win/Morph the     :
:                :                        : Skeeskee enemies near Cosmo       :
:                :                        : Canyon. Morph the Slaps enemies   :
:                :                        : in the Battle Square. Steal from  :
:                :                        : the Sword Dance enemies in the    :
:                :                        : Shinra Bldg. Win from the Chocobo :
:                :                        : Races (Classes C, B).             :
: Ice Crystal    : Casts the Ice3 spell on: Morph Bandersnatch enemies in the :
:                : all opponents.         : northern continent. Win from the  :
:                :                        : Snow enemies in the Great         :
:                :                        : Glacier/Battle Square. Win from   :
:                :                        : the Chocobo Races (Classes A, S). :
: Impaler        : Inflicts the TOAD      : Buy at the Upper Junon Accessory  :
:                : status on all enemies. : Shop (500). Steal from the Touch  :
:                :                        : Me enemies near Gongaga.          :
:                :                        : Win/Steal from the Toxic Frog     :
:                :                        : enemies in the Temple of the      :
:                :                        : Ancients/Battle Square.           :
: Ink            : Inflicts the DRK status: Steal from the Bad Rap enemies in :
:                : on all enemies.        : the sunken Gelnika. Win from the  :
:                :                        : Submarine mini-game at the Gold   :
:                :                        : Saucer for completing the         :
:                :                        : Underwater Huge Materia Battle    :
:                :                        : for the first time.               :
: Kiss of Death  : Instantly kills all    : Win from the Death Dealer enemies :
:                : enemies.               : in the right path after the       :
:                :                        : crossroads at the Northern        :
:                :                        : Crater.                           :
: Krakka Greens  : Increases Chocobo      : Buy from Choco Billy at the       :
:                : Appearance.            : Chocobo Farm (250).               :
: Lasan Nut      : Used for breeding      : Buy from Choco Billy at the       :
:                : Chocobos.              : Chocobo Farm (600). Win/Steal     :
:                :                        : from the Mandragora enemies near  :
:                :                        : the Chocobo Farm.                 :
: Light Curtain  : Casts the Barrier spell: Morph the Corvette enemies in the :
:                : on all allies.         : glass area in the Junon           :
:                :                        : Underwater Reactor. Win from the  :
:                :                        : Garuda enemies in the Da-Chao     :
:                :                        : statue in Wutai/Battle Square.    :
:                :                        : Morph the Sword Dance enemies in  :
:                :                        : the Shinra Bldg.                  :
: Loco Weed      : Inflicts the CNF status: Win from the Corvette enemies in  :
:                : on all enemies.        : the glass area in the Junon       :
:                :                        : Underwater Reactor. Win from the  :
:                :                        : Hammer Blaster enemies in the     :
:                :                        : Shinra Bldg. Win from the Razor   :
:                :                        : Weed enemies near Wutai. Win from :
:                :                        : the SOLDIER:3rd enemies in the    :
:                :                        : Shinra Bldg. Win from the Sword   :
:                :                        : Dance enemies in the Shinra Bldg. :
: Luchile Nut    : Used for breeding      : Buy from Choco Billy at the       :
:                : Chocobos.              : Chocobo Farm (200). Win/Steal     :
:                :                        : from the Nibel Wolf enemies near  :
:                :                        : Mt. Nibel.                        :
: Luck Source    : Increases LCK by 1     : Morph the Bad Rap enemies in the  :
:                : point.                 : sunken Gelnika. Find in one of    :
:                :                        : the buildings on the Junon        :
:                :                        : Airport Path. Get 2 from the      :
:                :                        : Sephiroth clones in the Inn at    :
:                :                        : Nibelheim. Chest at the bottom of :
:                :                        : the Northern Crater (before the   :
:                :                        : Inside of the Planet screens).    :
: Lunar Curtain  : Casts the MBarrier     : Win from the Foulander enemies in :
:                : spell on all allies.   : the Da-Chao statue.               :
: Magic Source   : Increases MAG by 1     : Morph the 8 eye enemies in the    :
:                : point.                 : Temple of the Ancients (path III  :
:                :                        : of the clock room)/Battle Arena.  :
:                :                        : Morph the Unknown 3 enemies in    :
:                :                        : the sunken Gelnika.               :
: Maiden's Kiss  : Cures the TOAD status. : Buy at item shops (150). Win from :
:                :                        : the Touch Me enemies near         :
:                :                        : Gongaga.                          :
: Masamune Blade : Replica of Sephiroth's : Score from 3000-4999 points in    :
:                : sword (no use).        : the Speed Square at the Gold      :
:                :                        : Saucer (one of the possible       :
:                :                        : prizes, randomly selected).       :
: Megalixir      : Recovers all HP/MP of  : Win from the Master Tonberry      :
:                : the entire party.      : enemies at the Northern Crater.   :
:                :                        : Win at the Chocobo Races          :
:                :                        : (Class S). Receive from the bar   :
:                :                        : owner for reading all the 6       :
:                :                        : Turtle's Paradise Flyers.         :
: Mimett Greens  : Feed Chocobos in       : Buy from Choco Billy at the       :
:                : battle. Special uses.  : Chocobo Farm (1500).              :
: Mind Source    : Increases SPR by 1     : Morph the Killbin enemies in the  :
:                : point.                 : Whirlwind Maze. Morph the Serpent :
:                :                        : enemies in the sunken Gelnika.    :
:                :                        : Morph the Dragon Rider enemies in :
:                :                        : the Battle Square.                :
: Mirror         : Casts the Reflect spell: Win from the Mirage enemies at    :
:                : on all allies.         : the Shinra Mansion.               :
: Molotov        : Damages one enemy      : Buy from various weapon stores    :
:                : (Fire-based).          : (400). Win from the Guard System  :
:                :                        : enemies in Junon (path to the     :
:                :                        : Underwater Reactor). Win from the :
:                :                        : Hard Attacker enemies in the      :
:                :                        : Junon Underwater Reactor.         :
: M-Tentacles    : Casts the Bio3 spell on: Win/Steal from the Marlboro       :
:                : all enemies.           : enemies in Gaea's Cliff/Northern  :
:                :                        : Crater (right path after          :
:                :                        : crossroads). Win from the Sneaky  :
:                :                        : Step enemies in the Cave of the   :
:                :                        : Gi.                               :
: Mute Mask      : Inflicts the SIL status: Wi/Morph the Bahba Velamyu        :
:                : on all enemies.        : enemies near Mt. Nibel. Steal     :
:                :                        : from the Crazy Saw enemies in     :
:                :                        : Midgar, Sector 8 Underground      :
:                :                        : during the raid on Midgar in Disc :
:                :                        : 2. Morph the Dorky Face enemies   :
:                :                        : the Whirlwind Maze/Battle Square. :
:                :                        : Win from the Garuda enemies in    :
:                :                        : the Da-Chao mountain in Wutai/    :
:                :                        : Battle Square.                    :
: Omnislash      : Learn Cloud's LV4 Limit: Win Cloud's LV4 manual from the   :
:                : Break.                 : Gold Saucer's Battle Square for   :
:                :                        : 64000BP early on in Disc 1,       :
:                :                        : 51200BP later on in Disc 1, and   :
:                :                        : 32000BP in Discs 2 and 3.         :
: Pahsana Greens : Increases Chocobo      : Buy from Choco Billy at the       :
:                : Appearance.            : Chocobo Farm (250).               :
: Phoenix Down   : Cures KO status,       : Buy at item shops (300). Steal    :
:                : restores 1/10th of     : from the 2-Faced enemies in the   :
:                : MAX HP.                : desert prison. Morph the Ark      :
:                :                        : Dragon enemies in the Mythril     :
:                :                        : Mine. Steal from the Behemoth     :
:                :                        : enemies in Midgar, Sector 8       :
:                :                        : Underground. Win from the         :
:                :                        : Christopher/Gighee enemies in the :
:                :                        : Northern Crater. Win from the     :
:                :                        : Crazy Saw enemies in Midgar,      :
:                :                        : Sector 8 Underground. Win from    :
:                :                        : the Dorky Face enemies in the     :
:                :                        : Whirlwind Maze/Battle Square. Win :
:                :                        : from the Ghirofelgo enemies in    :
:                :                        : the Shinra Mansion. Win/Steal/    :
:                :                        : Morph the Griffin enemies near    :
:                :                        : Cosmo Canyon. Steal from the      :
:                :                        : Heavy Tank enemies in Gongaga.    :
:                :                        : Steal from the Ironite enemies    :
:                :                        : in the Whirlwind Maze/Battle      :
:                :                        : Square. Win/Steal from the        :
:                :                        : Lessaloploth enemies in the Great :
:                :                        : Glacier/Battle Square. Steal from :
:                :                        : the Magnade enemies in the Great  :
:                :                        : Glacier. Steal from the           :
:                :                        : Malldancer enemies in the coral   :
:                :                        : areas after/before the Forgotten  :
:                :                        : Capital. Win from the Tail Vault  :
:                :                        : enemies near Wutai/Battle Square. :
:                :                        : Win from the Vargid Police        :
:                :                        : enemies in the Shinra Bldg. Win/  :
:                :                        : Morph the Wind Wing enemies in    :
:                :                        : the Whirlwind Maze. Win from the  :
:                :                        : Battle Square (100 BP, Disc 1).   :
:                :                        : Win at the Chocobo Races (all     :
:                :                        : Classes).                         :
: Pepio Nut      : Used for breeding      : Buy from Choco Billy at the       :
:                : Chocobos.              : Chocobo Farm (100). Win/Steal     :
:                :                        : from the Dual Horn enemies in the :
:                :                        : Battle Square.                    :
: Porov Nut      : Used for breeding      : Buy from the Chocobo Sage (2000). :
:                : Chocobos.              :                                   :
: Potion         : Restores 100 HP of one : Buy at item shops (50). Win from  :
:                : ally.                  : the Blugu enemies in Midgar,      :
:                :                        : Sector 4(??). Win from the        :
:                :                        : Capparwire enemies near Junon.    :
:                :                        : Win from the Ceasar enemies in    :
:                :                        : the sewer area after Corneo's     :
:                :                        : Mansion in the Wall Market,       :
:                :                        : Midgar. Win from the Chuse Tank   :
:                :                        : enemies in the Winding Tunnel.    :
:                :                        : Win from the Custom Sweeper       :
:                :                        : enemies near Midgar. Win from the :
:                :                        : Death Dealer enemies in the       :
:                :                        : Northern Crater (right path after :
:                :                        : the crossroads). Win/Steal from   :
:                :                        : the Desert Sahagin enemies near   :
:                :                        : Cosmo Canyon. Steal from the      :
:                :                        : Devil Ride enemies near Midgar.   :
:                :                        : Win from the Elfadunk enemies     :
:                :                        : near the Chocobo Farm. Win from   :
:                :                        : the Grunt enemies in the Sector 1 :
:                :                        : Mako Reactor. Win from the Guard  :
:                :                        : Hound enemies in Midgar, Sector   :
:                :                        : 1. Win from the Hedgehog Pie      :
:                :                        : enemies in Midgar, Sector 5       :
:                :                        : Slums. Win/Morph the Hell House   :
:                :                        : enemies in Midgar, Sector 5       :
:                :                        : Slums. Win from the Hell Rider    :
:                :                        : VR2 enemies near Junon. Win from  :
:                :                        : the Kalm Fang enemies near        :
:                :                        : Midgar. Win from the Kelzmelzer   :
:                :                        : enemies near the Chocobo Farm.    :
:                :                        : Win from the Mono Drive enemies   :
:                :                        : in Midgar, Sector 1. Win from the :
:                :                        : MP enemies in Midgar. Win from    :
:                :                        : the Prowler enemies in Midgar,    :
:                :                        : Sector 5 Slums. Win from the      :
:                :                        : Sahagin enemies in the sewer      :
:                :                        : after Corneo's Mansion in the     :
:                :                        : Wall Market, Midgar. Win/Morph    :
:                :                        : the Vice enemies in Midgar,       :
:                :                        : Sector 5 Slums. Steal/Morph the   :
:                :                        : Whole Eater enemies in Midgar,    :
:                :                        : Sector 5 Slums.                   :
: Power Source   : Increases STR by 1     : Morph the Heavy Tank enemies in   :
:                : point.                 : Gongaga. Morph the Screamer       :
:                :                        : enemies in Mt. Nibel. Morph the   :
:                :                        : Unknown 1 enemies in the sunken   :
:                :                        : Gelnika. Win from Hojo in the     :
:                :                        : Sister Ray (Disc 2 Boss).         :
: Pram Nut       : Used for breeding      : Buy from the Chocobo Sage (1500). :
:                : Chocobos.              :                                   :
: Reagan Greens  : Increases Chocobo      : Buy from the Chocobo Sage (3000). :
:                : Stamina.               : Exchange for 2000 BP in the       :
:                :                        : Battle Square (Discs 2-3).        :
: Remedy         : Cures all status       : Buy at item shops (1000). Morph   :
:                : ailments.              : the Gagighandi enemies near       :
:                :                        : Gongaga. Win from the Jayjujayme  :
:                :                        : enemies in the Da-Chao statue in  :
:                :                        : Wutai/Battle Square. Morph the    :
:                :                        : Needle Kiss enemies in Mt. Corel. :
:                :                        : Win/Steal/Morph the Parasite      :
:                :                        : enemies in the Northern Crater.   :
:                :                        : Steal from the SOLDIER:2nd        :
:                :                        : enemies in Upper Junon. Morph the :
:                :                        : Touch Me enemies near Gongaga.    :
:                :                        : Morph the Toxic Frog enemies in   :
:                :                        : the Temple of the Ancients/Battle :
:                :                        : Square. Win/Steal/Morph the Under :
:                :                        : Lizard enemies in the Battle      :
:                :                        : Square. Steal/Morph the Velcher   :
:                :                        : Task enemies near Rocket Town.    :
:                :                        : Morph the Zenene enemies in the   :
:                :                        : Shinra Bldg. Exchange for 200 BP  :
:                :                        : (or 100 BP in Discs 2-3) in the   :
:                :                        : Battle Square.                    :
: Right Arm      : Damages one opponent.  : Win/Steal from the Grenade        :
:                :                        : enemies in the Northern Crater.   :
:                :                        : Exchange for 500 BP in the Battle :
:                :                        : Square (Discs 2-3).               :
: Saraha Nut     : Used for breeding      : Buy from Choco Billy at the       :
:                : Chocobos.              : Chocobo Farm (400). Win/Steal     :
:                :                        : from the Spencer enemies near the :
:                :                        : Gold Saucer (grassy areas).       :
: Save Crystal   : Create an instant Save : Chest in the first screen of the  :
:                : Point (Northern Crater : Northern Crater.                  :
:                : only).                 :                                   :
: Shrapnel       : Damages one opponent   : Win/Morph the Bomb enemies in Mt. :
:                : (Fire-based).          : Nibel.                            :
: Shrivel        : Inflicts the MINI      : Buy from the top floor Accessory  :
:                : status on all enemies. : Shop in Upper Junon (400). Win    :
:                :                        : from the Gremlin enemies in the   :
:                :                        : Whirlwind Maze/Battle Square.     :
:                :                        : Win/Steal from the Grimguard      :
:                :                        : enemies in the coral areas before :
:                :                        : and after the Forgotten Capital.  :
: S-Mine         : Damages one opponent.  : Buy from various Item Shops       :
:                :                        : (1000). Steal from the Attack     :
:                :                        : Squad enemies in Upper Junon/     :
:                :                        : Rocket Town. Win from the Senior  :
:                :                        : Grunt enemies in the Junon        :
:                :                        : Underwater Reactor. Win from the  :
:                :                        : Submarine Crew enemies in the     :
:                :                        : Junon Underwater Reactor.         :
:                :                        : Exchange for 3200 BP at the       :
:                :                        : Battle Square (Disc 1).           :
: Smoke Bomb     : Casts the Exit spell on: Win from the Edgehead enemies     :
:                : the entire party.      : near Wutai. Win from the Gi       :
:                :                        : Spector enemies in the Cave of    :
:                :                        : the Gi. Morph the Hammer Blaster  :
:                :                        : enemies in the Shinra Bldg. Steal :
:                :                        : from the Slalom enemies in the    :
:                :                        : Junon Underwater Reactor.         :
: Soft           : Cures PET status.      : Buy at item shops (150). Steal    :
:                :                        : from the Bloatfloat enemies in    :
:                :                        : Mt. Corel. Win/Steal/Morph the    :
:                :                        : Cockatrice enemies in Mt. Corel.  :
:                :                        : Win/Steal from the Gagighandi     :
:                :                        : enemies near Gongaga. Steal from  :
:                :                        : the Needle Kiss enemies in Mt.    :
:                :                        : Corel. Win/Steal rom the Vagyrisk :
:                :                        : enemies near Cosmo Canyon.        :
: Speed Drink    : Casts the Haste spell  : Morph the Formula enemies near    :
:                : on all allies.         : Junon. Morph the Sonic Speed      :
:                :                        : enemies in Mt. Nibel. Steal from  :
:                :                        : the Vice enemies in Midgar,       :
:                :                        : Sector 5 Slums.                   :
: Speed Source   : Increases SPD by 1     : Morph the Poodler enemies in the  :
:                : point.                 : sunken Gelnika.                   :
: Spider Web     : Inflicts the SLOW      : Win from the Grashstrike enemies  :
:                : status on all enemies. : in the Winding Tunnel (Disc 1).   :
:                :                        : Steal from the Kimara Bug enemies :
:                :                        : near Gongaga.                     :
: Stardust       : Casts the Comet2 spell : Exchange for 8000 BP at the       :
:                : on all enemies.        : Battle Square (Discs 2-3).        :
: Super Sweeper  : A new item to protect  : Score from 3000-4999 points in    :
:                : the reactor (no use    : the Speed Square at the Gold      :
:                : because you definitely : Saucer (one of the possible       :
:                : do not want to protect : prizes, randomly selected).       :
:                : the reactors ^_^).     :                                   :
: Swift Bolt     : Casts the Bolt3 spell  : Buy from the Wutai Item Shop      :
:                : on all enemies.        : (800). Morph the Thunderbird      :
:                :                        : enemies near Wutai. Win at the    :
:                :                        : Chocobo Races (Classes A, S).     :
: Sylkis Greens  : Increases Chocobo      : Buy from the Chocobo Sage (5000). :
:                : Speed, Appearance and  :                                   :
:                : Stamina                :                                   :
: T/S Bomb       : Casts the Demi2 spell  : Win/Steal/Morph the Flapbeat      :
:                : on one opponent.       : enemies near the Gold Saucer      :
:                :                        : (grassy areas). Complete Mission  :
:                :                        : 1 on the Submarine mini-game at   :
:                :                        : the Gold Saucer for the first     :
:                :                        : time.                             :
: Tantal Greens  : Increases Chocobo      : Buy from Choco Billy at the       :
:                : Stamina and Appearance : Chocobo Farm (400).               :
: Tent           : Recovers all HP/MP of  : Buy at item shops (500). Win from :
:                : the entire party (use  : the Bandit enemies in the desert  :
:                : at Save Points/World   : prison. Steal from the Gremlin    :
:                : Map only).             : enemies in the Whirlwind Maze/    :
:                :                        : Battle Square.                    :
: Tissue         : Hmm...this is tough... : Fight in the Battle Square. Win   :
:                : (no use).              : or Lose, this is a consolation    :
:                :                        : prize (regular battle only).      :
: Tranquilizer   : Cures FURY status.     : Buy at item shops (100). Steal    :
:                : Causes SAD status if   : from the Attack Squad enemies in  :
:                : used on a character    : Upper Junon/Rocket Town. Steal    :
:                : without the FURY       : from the Ceasar enemies in the    :
:                : status.                : sewer area after Corneo's Mansion :
:                :                        : in the Wall Market, Midgar. Win/  :
:                :                        : Morph the Cuahl enemies in Gaea's :
:                :                        : Cliff. Steal from the Grenade     :
:                :                        : Combatant enemies in the Shinra   :
:                :                        : Bldg. Steal/Morph the Head Bomber :
:                :                        : enemies in Gaea's Cliff/Battle    :
:                :                        : Square. Steal from the Head       :
:                :                        : Hunter enemies near Mideel. Win/  :
:                :                        : Steal from the Mighty Grunt       :
:                :                        : enemies in the Shinra Bldg. Win   :
:                :                        : from the Razor Weed enemies near  :
:                :                        : Wutai. Steal from the Skeeskee    :
:                :                        : enemies near Cosmo Canyon. Steal/ :
:                :                        : Morph the Vargid Police enemies   :
:                :                        : in the Shinra Bldg.               :
: Turbo Ether    : Recovers all MP of one : Trade for 100 GP at the Wonder    :
:                : ally.                  : Square in the Gold Saucer. Win    :
:                :                        : from the Ancient Dragon enemies   :
:                :                        : in the Temple of the Ancients.    :
:                :                        : Steal from the Armored Golem      :
:                :                        : enemies in the Northern Crater.   :
:                :                        : Morph the Beach Plug enemies in   :
:                :                        : the shores of the central         :
:                :                        : continent. Morph the Crazy Saw    :
:                :                        : enemies in Midgar, Sector 8       :
:                :                        : Underground. Steal from the Death :
:                :                        : Dealer enemies in the Northern    :
:                :                        : Crater (right path after the      :
:                :                        : crossroads). Steal from the Golem :
:                :                        : enemies near Cosmo Canyon. Win/   :
:                :                        : Steal from the Jersey enemies in  :
:                :                        : the Shinra Mansion. Steal from    :
:                :                        : the Killbin enemies in the        :
:                :                        : Whirlwind Maze. Steal from the    :
:                :                        : Land Worm enemies in the desert   :
:                :                        : prison. Win from the Magic Pot    :
:                :                        : enemies in the Northern Crater    :
:                :                        : (upper-left path after the        :
:                :                        : crossroads). Win/Steal from the   :
:                :                        : Mover enemies in the Northern     :
:                :                        : Crater (same place as Magic       :
:                :                        : Pots). Steal from the Poodler     :
:                :                        : enemies in the sunken Gelnika.    :
:                :                        : Win from the Scissors enemies in  :
:                :                        : the Northern Crater. Steal from   :
:                :                        : the Search Crown enemies in Mt.   :
:                :                        : Corel. Win from the Shadow Maker  :
:                :                        : enemies in the Winding Tunnel.    :
:                :                        : Steal from the Tonberry enemies   :
:                :                        : in the Battle Square. Morph the   :
:                :                        : Twin Brain enemies in Mt. Nibel.  :
:                :                        : Win from the XCannon enemies in   :
:                :                        : the Sister Ray. Win at the        :
:                :                        : Chocobo Races (Classes B, S).     :
: Vaccine        : Casts the Resist spell : Morph the Dark Dragon enemies in  :
:                : on one ally.           : the Northern Crater. Morph the    :
:                :                        : Dragon Zombie enemies in the      :
:                :                        : Northern Crater.                  :
: Vagyrisk Claw  : Inflicts the PET status: Win from the Cmd. Grand Horn      :
:                : on one opponent.       : enemy (LV19) during the first     :
:                :                        : Fort Condor battle (lose on       :
:                :                        : purpose to fight this enemy).     :
: Vampire Fang   : Steals/absorbs a little: Win/Morph the Black Bat enemies   :
:                : HP from one enemy.     : in the Shinra Mansion (basement). :
:                :                        : Win from the Evilhead enemies in  :
:                :                        : Gaea's Cliff.                     :
: War Gong       : Inflicts the BSRK      : Steal from the Behemoth enemies   :
:                : status on all enemies. : in Midgar, Sector 8 Underground.  :
:                :                        : Win from the Grand Horn enemies   :
:                :                        : near Gongaga.                     :
: X-Potion       : Recovers all HP of one : Trade for 80 GP at the Wonder     :
:                : ally.                  : Square in the Gold Saucer. Steal  :
:                :                        : from the Bandit enemies in the    :
:                :                        : desert prison. Win from the       :
:                :                        : Bizzare Bug enemies near Wutai.   :
:                :                        : Steal from the Bull Motor enemies :
:                :                        : in the desert prison. Morph the   :
:                :                        : Custom Sweeper enemies near       :
:                :                        : Midgar. Win from the Dragon       :
:                :                        : Zombie enemies in the Northern    :
:                :                        : Crater. Win from the Eagle Gun    :
:                :                        : enemy in the runaway train in Mt. :
:                :                        : Corel during the Corel Huge       :
:                :                        : Materia Mission. Win/Steal from   :
:                :                        : the Gargoyle enemies in the       :
:                :                        : Northern Crater. Morph the        :
:                :                        : Gremlin enemies in the Whirlwind  :
:                :                        : Maze/Battle Square. Win from the  :
:                :                        : King Behemoth enemies in the      :
:                :                        : Northern Crater. Win from the     :
:                :                        : Magnade enemies in the Great      :
:                :                        : Glacier. Morph the Malldancer     :
:                :                        : enemies near the Chocobo Farm.    :
:                :                        : Win from the Manhole enemies in   :
:                :                        : Midgar, Sector 8 Underground. Win :
:                :                        : from the Pollensalta enemies in   :
:                :                        : the Northern Crater (right path   :
:                :                        : after the crossroads). Win from   :
:                :                        : the Rilfsak enemies in the        :
:                :                        : Ancient Forest. Win from the      :
:                :                        : Roulette Cannon enemies in Upper  :
:                :                        : Junon. Win from the SOLDIER:2nd   :
:                :                        : enemies in Upper Junon. Steal     :
:                :                        : from the Spiral enemies near      :
:                :                        : Mideel. Win from the Zolokalter   :
:                :                        : enemies in Gaea's Cliff/Battle    :
:                :                        : Square. Win from Rude during the  :
:                :                        : second encounter with the Turks   :
:                :                        : in Gongaga.                       :
: Zeio Nut       : Used for breeding      : Steal from the Goblin enemies in  :
:                : Chocobos (check FAQ    : Goblin Island/Round Island.       :
:                : section above for more :                                   :
:                : info).                 :                                   :
-------------------------------------------------------------------------------
: - END OF ITEM LIST *WHEW!* -                                                :
-------------------------------------------------------------------------------


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/ VI \______________________________________________________
============================================================
<^CD>

     ______             __    __
    / ____/____________/ /___/ /______
   / /   / ___/ /__//_/ / /_  __/ ___/
  / /___/_/  /____/____/_/ /_/ /__  /
 /_____/______________________/____/_______
/__/__/__/__/__/__/__/__/__/__/__/__/__/__/
 

============================================================

------------
: [Copyright Notice/Disclaimer]  <^DC>

I hope you've enjoyed this FAQ as it is for now. I know it may not be as
complete, but I swear all of it (excluding the rumors FAQ) is written by me. I
did not copy any of this from any other FAQ (except that which is referenced).
This document is based purely on my knowledge on Final Fantasy VII. I expect
you to do the same, and do not copy this FAQ or any text contained within. This
unpublished document is copyright of me, Arct!c (taidouhen@hotmail.com). You may
not post this FAQ on a site without my consent. I will protect my work with
what I can do. I will not tolerate any online copies without my permission.
E-mail me and ask first before making copies of this guide. You may not
exchange this FAQ for any sort of monetary value. It has been made for personal
use only. The sole purpose of this guide is to help players play FF7, and is
not to be used for any other purposes whatsoever. You may not claim any part of
this guide as your own. If you download it, you are merely viewing it, and do
not own it. The various rumors in the rumors FAQ are copyright of their
respective contributors. Everything else is Copyright 2001-2003 Arct!c /
Ramon Gutierrez. Only the following sites are allowed to host this document
without my permission:

GameFAQs (www.gamefaqs.com)
NeoSeeker (www.neoseeker.com)
GameWinners (www.gamewinners.com)
The Dungeoneers Guild (www.vaix.net/~gideond)
[DC3] (www.deathcorps.net)
Final Fantasy Online (www.ffonline.com)

Final Fantasy VII and all characters/terms contained within are copyright of
Squaresoft Co. Ltd. (c).

PlayStation is a copyright of Sony Computer Entertainment America [SCEA] (c).


------------
: [Credits]  <^CC>

I want to thank the following people for their support. This FAQ would not have
been possible without most of them (well, some, actually ^_^)

Arct!c (Moi!)  <---- For writing this FAQ.
(taidouhen@hotmail.com)

Anubis IV  <---- General editing, design. Rumor, Keyword (Ctrl+F) system, etc.
(Bradley.Sattem@csoconline.com)

FrankBrodie  <---- Corrections. Added information about getting Vincent's
(frankbrodie@yahoo.com)                    Chaos manual and Death Penalty.

NeoSeeker  <---- For hosting my FAQ.

GideonD  <---- Help with Limit Break mechanics, hosting my FAQ.
(heretic6@yahoo.com)

SineNomine  <---- Corrections, and lots of added tidbits all around the guide.
(Jason@lelando.net)

Kao Megura  <---- Various resources and references from his FAQ.

Jeff "CJayC" Veasey/GameFAQs  <---- Great site, forums. For hosting my FAQ.

Volvagia/FFOnline  <---- For hosting my FAQ.
(volvagia@ffonline.com)

Terence Fergusson  <---- Defense mechanics formulae, and also the random tip
(tf_faq@dsl.pipex.com)   and correction here and there. Thx for all the help.

shadow411  <---- For the tip on Magic Counter at the Northern Crater.
(shadowfoureleven@hotmail.com)

Al Amaloo/GameWinners  <---- For hosting my FAQ.


OmniFreak85          \
PyntieHet            |
EXCALIBUR III        |
NikanoruGirl         |
Cidolfas Orlandu     |
SS10000 Sephiroth    |
Illusions            |---- Rumor Contributors (Even though it was removed).
insanelicense        |
Slack                |
Yrtalien             |
ffl2and3rocks        |
monstro city         /

------------
Special Thanks:

To my girlfriend, for always being here for me. I love you Sarah ^_^

To my friends and family for all the support.

Squaresoft
- Great game, this FAQ would definitely have not been possible without FF7.

RPG Gamer   \      Heheh, I don't know why, but I don't think I would have made
GameSage99  |----- this FAQ without you guys. My first "friends" at the FF7
aidynmaster /      board :D


------------
Final Fantasy VII FAQ/Walkthrough

Copyright (c) 2001-2003
Arct!c / Ramon Gutierrez
http://www.deathcorps.net
All Rights Reserved

"There ain't no gettin' offa this train we're on!" - Cloud Strife, FF7

NOTE: Yes, Cloud does in fact say this line as well during the Highwind scene
      after he is reunited with the party...and they gather in the conference
      room. Barret DOES say it originally, but I prefer this ^_^



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