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    FAQ/Walkthrough by Dark Angel

    Version: Final | Updated: 01/06/03 | Printable Version | Search This Guide

    Final Fantasy VII FAQ/Walkthrough
    By Dark Angel (dark_angel13uk@hotmail.com)
    
    This document is copyrighted by Dark Angel (15/04/2002).
    
    As I'm getting annoyed with loads of people emailed me to put this on 
    their site I've decided that it can be reproduced but must remain 
    unaltered and in it's original condition.  If there are any question 
    regarding the game itself, about something not in the FAQ or that 
    you're unclear on then by all means email me, but not to ask if you 
    can use it on your site.  All rights reserved.
    
    Final Fantasy (c) is the copyright of Squaresoft.
    
    HOW TO USE QUICK FIND
    
    Each section has a quick find in the []'s.  Press Control and F and 
    type in the letters in the []'s and press Enter to find that certain 
    section.  This is so you don't have scroll through the entire 
    document looking for the right section.
    
    CONTENTS
    
    1.	History
    
    2.	Character Bios [CHB]
    
    3.	Limit Breaks [LIB]
    
    4.	Walkthrough [WLK]
    
    DISC 1 [DSC1]
    
    -	1.1 Mako Power Plant [PP1]
    -	1.2 Midgar City [MDG1]
    -	1.3 AVALANCHE Hideout [HID]
    -	1.4 Return to the Mako Plant [PP2]
    -	1.5 Midgar Sector 5 Slums [SL5]
    -	1.6 Wall Market [WM]
    -	1.7 Midgar Sewers [MSW]
    -	1.8 Train Graveyard/Plate Support [TRG]
    -	1.9 Up to the Plate [PLT]
    -	1.10 Shinra Headquarters [SHQ]
    -	1.11 Escape [ESC]
    -	1.12 Kalm [KLM]
    -	1.13 Chocobo Farm [CHO1]
    -	1.14 Mythril Mine/Fort Condor [MMFC]
    -	1.15 Junon [JUN1]
    -	1.16 Cargo Ship [CSH]
    -	1.17 Costa de Sol [CDS]
    -	1.18 North Corel/Gold Saucer [GLD1]
    -	1.19 Corel Prison/Chocobo Races [CPR]
    -	1.20 Gongaga Town/Cosmo Canyon [COS1]
    -	1.21 Nibelhiem [NIB1]
    -	1.22 Mt. Nibel [NIB2]
    -	1.23 Rocket Town [RT]
    -	1.24 Gold Saucer Revisited [GLD2]
    -	1.25 Temple of the Ancients [ANC1]
    -	1.26 Excavator's Site (Bone Village)/Sleeping Forest [BVI]
    -	1.27 City of the Ancients (Forgotten City) [ANC2]
    
    DISC 2 [DSC2]
    
    -	2.1 Forgotten City/Corral Valley Cave [CVC]
    -	2.2 Icicle Inn [IIN]
    -	2.3 Great Glacier [GG]
    -	2.4 Gaea's Cliff [GC]
    -	2.5 Northern Crater [NCR1]
    -	2.6 Junon Town Revisited [JUN2]
    -	2.7 Mideel [MDE]
    -	2.8 North Corel Huge Materia Quest [NCHM]
    -	2.9 Fort Condor Huge Materia Quest [FCHM]
    -	2.10 Inside the Lifestream [LFS]
    -	2.11 Junon Huge Materia Quest [JHM]
    -	2.12 Sunken Shinra Plane (Gelnika)[SSP]
    -	2.13 Rocket Town Huge Materia Quest [RTHM]
    -	2.14 City of the Ancients Revisited [ANC3]
    -	2.15 Return to Midgar/Midgar Underground [MDG2]
    
    DISC 3 [DSC3]
    
    -	3.1 Northern Cave [NCA]
    -	3.2 Right Path [RP]
    -	3.3 Left Path [LP]
    -	3.4 Left Path: Upper [LPU]
    -	3.5 Left Path: Lower [LPL]
    -	3.6 Place of Gathering [POG]
    
    5.	Side Quests
    -	5.1 Getting Vincent Valentine/Safe in Nibelhiem [VV]
    -	5.2 Getting Yuffie Kisaragi [YK]
    -	5.3 Vincent's Waterfall [VW]
    -	5.4 Yuffie's Side Quest [YSQ]
    -	5.5 Materia Cave Locations [MCL]
    -	5.6 Turtle Paradise Flyer Locations [TPF]
    -	5.7 Sleeping Man [SLE]
    -	5.8 Kalm Traveller [KLM2]
    -	5.9 Ancient Forest [ANF]
    -	5.10 Wutai Pagoda [PAG]
    
    6.	Chocobo Breeding [CHO2]
    
    7.	Ultimate Weapons [UW]
    -	7.1 Cloud
    -	7.2 Tifa
    -	7.3 Barret
    -	7.4 Red XIII
    -	7.5 Cid
    -	7.6 Aeris
    -	7.7 Cait Sith
    -	7.8 Vincent 
    -	7.9 Yuffie
    
    8.	Weapons [WEA1]
    -	8.1 Cloud
    -	8.2 Tifa
    -	8.3 Barret
    -	8.4 Red XIII
    -	8.5 Cid
    -	8.6 Aeris
    -	8.7 Yuffie
    -	8.8 Cait Sith
    -	8.9 Vincent
    
    9.	Armour [ARM1]
    
    10.	Items [ITM]
    
    11.	Key Items [KITM]
    
    12.	Materia [MAT1]
    -	12.1 Support Materia
    -	12.2 Command Materia
    -	12.3 Spell Materia
    -	12.4 Summon Materia
    -	12.5 Independent Materia
    
    13.	Accessories [ACC]
    
    14.	Enemy Skills [ENS]
    
    15.	Monsters [MON1]
    
    16.	WEAPON Strategies [WEA2]
    -	16.1 Ruby WEAPON
    -	16.2 Emerald WEAPON
    
    17.	How to date Yuffie at the Gold Saucer [YKGS]
    
    18.	How to date Barret at the Gold Saucer [BWGS]
    
    19.	Mini Games at the Gold Saucer [MGGS]
    -	19.1 The Wonder Square
    -	19.2 The Battle Square
    -	19.3 The Speed Square
    -	19.4 Fort Condor
    
    20.	Tips and Secrets [TPS]
    -	20.1 No Back Attacks
    -	20.2 All 7 Fever
    -	20.3 Unlimited Items
    -	20.4 Sense without wasting a turn
    -	20.5 Cast magic three times at an opponent
    -	20.6 HP Refill
    
    21. FF7 Challenges [CHL]
    
    22. Credits
    
    ---------------------------------------------------------------------
    ---------------------------1. HISTORY--------------------------------
    ---------------------------------------------------------------------
    
    Version 1.0 - 16/5/2002
    Finished Character Bios, Limit Breaks, Walkthrough, Side Quests, 
    Chocobo Breeding, Ultimate Weapons, Armour, Items, Key Items, 
    Materia, Accessories, Enemy Skills, WEAPON Strategies, How to date 
    Yuffie, How to date Barret, Mini Games, Tips and Credits.
    
    Version 1.1 - 7/5/2002
    Added Quick Find, FF7 Challenges and Fort Condor mini game.
    
    New Version - Only need to finish up Weapons and Monsters
    ---------------------------------------------------------------------
    ------------------------2. CHARACTER BIOS [CHB]---------------------- 
    ---------------------------------------------------------------------
    
    I'm trying to keep this FAQ as spoiler free as I can, so I won't give 
    to much info on the character backgrounds and the way they unfold 
    over the game.  You can see that for yourself :).
    
    CLOUD STRIFE
    
    The main dude, you play and control him, well most of the time.  
    Cloud works as a mercenary and is an ex-member of SOLDIER. He is 21, 
    173cm high and he branishes an enormous sword which can cut almost 
    anything in two. He was born on August 19 in Nibelhiem.  After being 
    hired by AVALANCHE, he gradually gets caught up in a massive struggle 
    for the life of the planet.
    
    TIFA LOCKHEART
    
    Tifa attacks with a 'glove', in other words punches and kicks. Bright 
    and optimistic, Tifa always cheers up the others when they're down. 
    But don't let her looks fool you, she can decimate almost any enemy 
    with her fists. She is one of the main members of AVALANCHE. She and 
    Cloud were childhood friends, and although she has strong feelings 
    for him, she would never admit it. 20 years old, 167cm tall, and born 
    in Nibelhiem on May 3rd.
    
    BARRET WALLACE
    
    Head of the underground resistance movement, AVALANCHE, Barret is 
    fighting the mega-conglomerate Shinra, Inc. which has monopolized 
    Mako energy by building special reactors to suck it out of the 
    planet. Barret depends on brute strength and his "Gun-arm" to see him 
    through. His wife died in an accident several years ago, and he now 
    lives with his daughter Marlene. 35 years old, 197cm tall, and born 
    in North Corel on December 15th.  Has the most annoying dialogue in 
    the entire game!!
    
    RED XIII
    
    Just as his name implies, he is an animal with fire-red fur. But 
    under his fierce exterior is an intelligence surpassing that of any 
    human's. His sharp claws and fangs make him good at close-range 
    fighting, but other than that, not much is known about him. He is 45 
    years old, but only 15 or 16 in human years, has a height of 120cm 
    and was born in Cosmo Canyon. 
    
    CID HIGHWIND
    
    Cid is a tough-talking, warm-hearted old pilot who hasn't forgotten 
    his dreams. There's no better pilot by air or sea. He believes 
    someday he'll fly to the ends of the universe. With his handsome 
    spear and knowledge of machinery, he throws himself into any attack 
    regardless of the danger. He likes to swear to say the least.  32 
    years old, 178cm tall and born on February 22nd. 
    
    AERIS GAINSBOROUGH
    
    Young, beautiful, and somewhat mysterious, Aeris met Cloud while 
    selling flowers on the streets of Midgar. She decided to join him 
    soon after. Her unusual abilities enable her to use magic, but she 
    seems much more interested in deepening the love triangle between 
    herself, Cloud, and Tifa. She uses a rod to attack her enemies, but 
    is a much more skilled magic user.  22 years old, 163cm and born on 
    February 7th. 
    
    CAIT SITH
    
    Cait Sith rides around on the back of a huge stuffed Mog he magically 
    bought to life. Megaphone in hand, he's always shouting orders and 
    creating dopey attacks. When his slot machine attack works, the enemy 
    lines look like an overturned toy box (Erm, I do beg to differ....). 
    His hobby is fortune telling, but like his personality, it's pretty 
    unreliable. 100cm tall.
    
    VINCENT VALENTINE
    
    A mysterious and mysical man, Vincents past connections with Shinra 
    and his previous occupation as a Turk are what caused him to join 
    Cloud and the others on their journey. He may not look so tough, but 
    inside him lives a fearsome power. His quick wrist and accurate shot 
    proves to be a necessity in decisive battle. Oh yes, Vincent is cool, 
    you know it's true!!! 27 years old, 184cm and born on October 13th.
    
    YUFFIE KISARAGI
    
    A sneeky and somewhat selfish girl, Yuffie forced herself to join 
    AVALANCHE to get a "certain something" for herself. Despite her 
    arrogance and self-centred attitude, she is one of the best when it 
    comes to fighting. With her shuriken in hand, there isn't another 
    person you'd rather have on your side in a fight.  She is 16 years 
    old, 160cm tall, and was born in Wutai on November 20th.
    
    ---------------------------------------------------------------------
    ------------------------3. LIMIT BREAKS [LIB]------------------------ 
    ---------------------------------------------------------------------
    
    Every character has seven Limit Breaks (2 in each level, with 3 
    levels and one final Level Four Limit) excluding Cait Sith, who has 
    two of them, and Vincent, who has four breaks. To earn your Limit 
    Breaks you need to either kill a certain number of enemies with the 
    character (have them deliver the finishing blow) or use the previous 
    Limit Break a certain number of times. 
     
    Level 1, first break:  
    - You start with this one already.  
     
    Level 1, second break  
    - Use your first break of that level 8 times. Vincent and Cait Sith 
    don't have these.  
     
    Level 2, first break  
    -Kill 80 enemies, or with Vincent only kill 60 enemies in order to 
    fulfil this requirement.  
     
    Level 2, second break:  
    - Use your first break of that level 6 times. Vincent and Cait Sith 
    don't have these. 
     
    Level 3, first break:  
    - Again kill 80 more enemies, 60 for Vincent.  
     
    Level 3, second break:  
    - You must use your first break of that level 4 times. Vincent and 
    Cait Sith don't have these. 
     
    Level 4, extreme limit break:  
    - Learn all your character's other Limit Breaks (6 for everyone but 
    Cait, 3 for Vincent). Then use your character's Limit Break Manual on 
    that person.  
    
    -------CLOUD'S LIMIT BREAKS--------
    
    1. LIMIT LEVEL ONE
    
    Braver - Attacks one opponent. 
     
    Cross Slash - Attacks and (can) paralyse one opponent. 
     
    2. LIMIT LEVEL TWO 
     
    Blade Beam- Attacks one main target for heavy damage, then diffuses 
    to hit other opponent(s) for smaller damage. 
     
    Climhazzard - Attacks one opponent. 
     
    3. LIMIT LEVEL THREE 
     
    Meteorain - Attacks all opponents. Looks cool. 
     
    Finishing Touch - Blows away all opponents or if opponents can't be 
    blown away, eg bosses, damages them. Also looks cool. 
     
    4. LIMIT LEVEL FOUR 
     
    Omnislash - Get 32,000 points in the Battle Square at the Gold 
    Saucer. 
    
    -------TIFA'S LIMIT BREAKS-------
    
    Tifa's Limit Breaks work like a slot machine, depending on where you 
    stop it, her attack will either hit normal damage (hit), hit heavy 
    damage (yeah!) or miss (miss). 
     
    1. LIMIT LEVEL ONE 
     
    Beat Rush - Attacks one opponent using a combo of punches 
     
    Somersault - Attacks one opponent with a flipping kick 
     
    2. LIMIT LEVEL TWO 
     
    Waterkick - Wave of water washes over an opponent 
     
    Meteodrive - Attacks and opponent by delivering a backdrop 
     
    3. LIMIT LEVEL THREE 
     
    Dolphin Blow - A dolphin delivers an uppercut 
     
    Meteor Strike - Attacks an opponent by grabbing an opponent and 
    jumping into the heavens before slamming them down to the ground. 
    
    4. LIMIT LEVEL FOUR 
     
    Final Heaven - Go to Nibelheim and enter Tifa's house. Go upstairs to 
    the room with the piano and play the tune located below. After 
    playing the tune, check the sheet music and you will receive Final 
    Heaven. You will need Tifa in your team. 
     
    Note  Button 
    Do    X 
    Re    Square 
    Mi    Triangle 
    Ti    R1 and Triangle 
    La    R1 and Square 
    Do    X 
    Re    Square 
    Mi    Triangle 
    So    R1 and X 
    Fa    O 
    Do    X 
    Re    Square 
    Do    X  
    
    -------BARRET'S LIMIT BREAKS-------
    
    1. LIMIT LEVEL ONE 
     
    Big Shot - Attacks one opponent 
     
    Mindblow - Depletes one opponent's MP  
     
    2. LIMIT LEVEL TWO 
     
    Grenade Bomb - Attacks all opponents 
     
    Hammerblow - Sends opponent into orbit, and completely removes them 
    from combat. Doesn't work against bosses. 
     
    3. LIMIT LEVEL THREE 
     
    Satellite Beam - Satellite targets and damages all opponents  
     
    Ungarmax - Attacks all opponents 
    
    4. LIMIT LEVEL FOUR
     
    Catastrophe - Talk to the woman in North Corel after the train crash. 
    After talking to her, she will hand over the Catastrophe manual. 
    
    -------RED XIII'S LIMIT BREAKS-------
    
    1.	LIMIT LEVEL ONE
     
    Sled Fang - Attacks one opponent. 
     
    Lunatic High - Casts Haste and increases Defense for all allies 
     
    2. LIMIT LEVEL TWO 
     
    Blood Fang - Reduces opponent's HP and MP and transfers it to Red 
    XIII 
     
    Stardust Ray - 12 attacks on enemies for moderate damage 
     
    3. LIMIT LEVEL THREE 
     
    Howling Moon - Casts Berserk and Haste on Red XIII 
     
    Earth Rave - Hits five times for elemental damgage against random 
    target each 
     
    4. LIMIT LEVEL FOUR 
     
    Cosmo Memory - Open the safe in Nibelhiem, using the combination 
    36,10,59,97, you can't go past the number and must enter it with O on 
    the number exactly. Defeat Lost Number (for strategy, See Side 
    Quests, Getting Vincent Valentine/Safe in Nibelhiem) and get Cosmo 
    Memory manual. 
    
    -------CID'S LIMIT BREAKS-------
    
    1.	LIMIT LEVEL ONE
    
    Boost Jump - Cid jumps in the air and directly attacks the opponent.
    
    Dynamite - Cid hurls a stick of TNT at the enemies. This damages all 
    enemies in the group. 
    
    2. LIMIT LEVEL TWO
    
    Hyper Jump - Cid leaps to the air and attacks the group of enemies
    
    Dragon - Cid summons a dragon to attack just one of the enemies. This 
    limit break will take MP and HP from the enemy and will be delivered 
    to Cid 
    
    3. LIMIT LEVEL THREE
    
    Dragon Dive - Cid attacks a group of opponents. This will bring 
    cumulative damage and can do 9,999 HP per hit. There are about 6-8 
    shots.
    
    Big Brawl - Cid attacks the group or solo enemy many more times than 
    the Dragon Dive. Although it hits for less, it may be a greater limit 
    break than Dragon Dive. 
    
    4. LIMIT LEVEL FOUR
    
    Highwind - Get into the submarine and look for the downed Shinra 
    plane, the Gelnika (go the docking bay on the world map near the Gold 
    Saucer.  Submerge, look around and you should see a broken plane on 
    the seabed) Go into the cargo hold (left then south). In there is a 
    treasure chest with his limit break manual in it.
    
    -------AERIS'S LIMIT BREAKS------
    
    1.	LIMIT LEVEL ONE
    
    Healing Wind - Restores the party's lost HP.
    
    Seal Evil - Casts this spell on all enemies, causing them to stop and 
    be silenced. 
    
    2. LIMIT LEVEL TWO
    
    Breath of the Earth - Cures the party of any status conditions.
    
    Fury Brand - Gives the other characters a full limit bar.
    
    3. LIMIT LEVEL THREE
    
    Planet Protector - Aeris makes a barrier around the party that makes 
    them temporarily invincible
    
    Pulse of Life - Cures the party of all status conditions, HP, and MP
    
    4. LIMIT LEVEL FOUR
    
    Great Gospel - Talk to the sleeping man near Midgar (see Side Quests) 
    When you have fought a number of battles that would have the last two 
    digits of the number the same. (88, 99, 100, 166....), he will give 
    you the piece of Mythril that can be exchanged for that limit break, 
    which is in a small box at the Weapon Seller near Gongaga.
    
    -------CAIT SITH'S LIMIT BREAKS-------
    
    Cait Sith only has two Limit Breaks, Level One and Two.
    
    1. LIMIT LEVEL ONE
    
    Dice - Cait throws out several dice onto the playing field. This 
    takes the sum x 100 to get the total amount of damage to one enemy. 
    
    2. LIMIT LEVEL TWO
    
    Slots - List of the possible outcomes: 
    
    3 Stars - Mog Dance - This restores the party's HP, MP, and all 
    negative status conditions.
    
    3 Kings - Toy Soldier - Toy soldiers shoot at the enemies for a good 
    hit of damage.
    
    3 Bars - Summon - A random summon spell in which you have already 
    used before.
    
    3 Mogs - Transform - Cait transforms himself into one person with the 
    team-mates inside him with a combined effect of all 3 characters, but 
    HP and MP do not go past 9999 and 999.
    
    3 Hearts - Lucky Girl - Party's Hit% is 100.
    
    2 Cait Sith and 1 Bar - This kills your party to end the game, but 
    this doesn't happen often. 
    
    3 Cait Siths - You win the battle automatically.
    
    -------VINCENT'S LIMIT BREAKS-------
    
    Vincent only has the first break's of each level, so only 4 in total.
    
    1. LIMIT LEVEL ONE
    
    Galian Beast - Vincent uses Beast Flare and Berserk Dance, both with 
    fire elemental attacks. 
    
    2. LIMIT LEVEL TWO
    
    Death Gigas - Uses Gigadunk and Livewire, attacks with lightening 
    element and is strong against enemies with physical damage attacks.
    
    3. LIMIT LEVEL THREE
    
    Hellmasker - Splatter Combo and Nightmare, and is strong attacks 
    enemies with magic attacks. 
    
    4. LIMIT LEVEL FOUR
    
    Chaos - See Side Quests, Vincent's Waterfall.
    
    -------YUFFIE'S LIMIT BREAKS-------
    
    1. LIMIT LEVEL ONE
    
    Greased Lighting - Hits one enemy with a quick hit that causes a lot 
    of damage. 
    
    Clear Tranquil -Replenishes a small amount of HP onto the entire 
    party. 
    
    2. LIMIT LEVEL TWO
    
    Landscaper -  The ground rises up from the enemies and explodes.
    
    Bloodfest - 10 deadly blows are given to the enemies. This is a 
    cumulative attack. 
    
    3. LIMIT LEVEL THREE
    
    Gauntlet - A blue tornado beneath the ground rises to hit the 
    opponents. It causes a large amount of damage to all enemies on the 
    screen. 
    
    Doom of the Living - This is stronger than the Bloodfest and is 
    cumulative which makes the Gauntlet look pretty bad. 
    
    4. LIMIT LEVEL FOUR
    
    All Creation - Go to the Pagoda of the Five Mighty Gods in Wutai, 
    after completing Yuffie's side quest.  When you beat Godo, you get 
    the limit break manual.
    
    ---------------------------------------------------------------------
    -----------------------------4. WALKTHROUGH [WLK]--------------------
    ---------------------------------------------------------------------
    
     ----------------
    | DISC ONE [DSC1]|
     ----------------
    
    -----------------------1.1 - MAKO POWER PLANT [PP1]------------------
    
    After the end of the beginning FMV, when you can move Cloud, check 
    the body of the closest guard twice to get two Potions.  Head north 
    towards the door where the other AVALANCHE members go.  Defeat the 
    guards who attack you and then go through the door to your left to go 
    outside.  Meet the AVALANCHE members, Biggs, Wedge and Jessie, learn 
    a bit more about Cloud, and then name him and Barret.  Head up, 
    right, up and left through the door.  You will come to a T-junction; 
    follow the other members to enter the plant itself.
    
    Talk to Barret, and he joins you in your party, so you can now fight 
    with him.  Talk to Biggs to open the first door, then to Jessie to 
    open the second one.  Go through the passageway to the south after 
    the second door to get a Phoenix Down in the chest.  Talk to Jessie 
    to enter the elevator.  Once inside push the button with the up/down 
    button with two arrows on.  Listen to Barret and Cloud argue then 
    follow Jessie out of the elevator and down the red stairs, and 
    through the door.  Jump over the gap; talk to Jessie and down the 
    ladder.  Get the Potion half-hidden in the smoke, and down the stairs 
    and ladder.  Go south to the next area.  Follow the pipes, down the 
    stairs to the Save Point.  Follow the walkway south.  Pick up the 
    Restore material (which you can't use yet).  Watch as Cloud gets 
    freaky and then plants the bomb, and your first boss battle of FF7 
    begins.............
    
    -----Guard Scorpion-----
    
    Don't worry about it's Search Scope attack as it doesn't cause any HP 
    damage.  Make Cloud use his Bolt magic and Barret attack with his 
    gun.  Use this method and Limit Breaks to inflict damage until it's 
    tail goes up.  Ignore what Cloud says and don't attack while it's 
    tail is up or it will counter big time.  Just heal if needed or 
    defend until the tail goes down and continue like before.
    
    Equip the Assault Gun you receive for Barret after defeating the 
    boss.  You now have ten minutes to escape the plant. Retrace your 
    steps, save if you like, up the ladder, over the pipes and talk to 
    Jessie near where the Potion was before.  Free her and retrack to the 
    elevator.  Go up a level and talk to the AVALANCHE members to open 
    the doors back to the T-junction where the game takes over.  Watch as 
    the reactor explodes.
    
    -----------------------1.2 - MIDGAR CITY [MDG1]----------------------
    
    After you escape, head up the stairs and go left.  You can talk to 
    the flower girl (Aeris) and pick the bottom option, then the top, and 
    then you can choose to buy a flower from her for one gil.  Go south, 
    get the Potion near the lampposts, (you'll see it shining).  Go south 
    again.  Some guards will approach you.  You can fight them if you 
    like for EXP, gil etc, (don't worry you'll be fully healed), but bare 
    in mind they keep on coming and you'll eventually get cornered.  
    Cloud will then jump onto the moving train below.  You will see the 
    AVALANCHE members talking and then Cloud enters the train.  They talk 
    for a bit, then walk towards the screen (forwards, to where the team-
    members jumped off).  Talk to the people here, ending with Jessie, 
    who will show you a simulation of the Midgar rail system and explain 
    about Mako reactors.  Approach Barret, learn about the plate and 
    eventually you will arrive at the train station. Talk to the people 
    here and follow the team to the left. You can go right to the train 
    graveyard, but there's nothing there.  There's a save point to the 
    north, and you can talk to the guy here to take a look at the Plate 
    then follow the team members to the left.  You can talk to people 
    here if you want.  You can rest at the top floor of the tall building 
    for ten Gil, but there's no point as you will regain HP here before 
    you fight again anyway.  Wait as Barret kicks everyone out of the bar 
    then talk to him to let you inside AVALANCHE's hideout.
    
    ---------------------1.3 - AVALANCHE HIDEOUT [HID]-------------------
    
    Here, you will meet Tifa, and Marlene, Barret's daughter.  Answer 
    however you like when TIfa ask you a question.  You can name her, and 
    if you bought a flower from Aeris earlier, you can choose to give the 
    flower to either Tifa or Marlene.  Talk to the other AVALANCHE 
    members, then try to leave by walking toward the door, and Barret 
    will run in.  You can talk to Tifa for a while, then head downstairs 
    by going over to the lift where everyone else went, and pressing O.  
    Again, talk to everyone here, then try to go back upstairs and Tifa 
    will come down and talk to you, then go back upstairs using the lift.  
    Try to leave and Tifa will talk to you for a while.  Answer however 
    and see a flashback from Cloud and Tifa's past.  Barret will come up 
    and give you his stash :) of 1,500 Gil.  You'll stay the night and 
    wake up in the room downstairs.  Go back upstairs to meet Tifa and 
    Barret.  Talk to them both, and you can choose to learn about materia 
    too, and you can now access the materia menu from the main menu.  You 
    should also go the tall building's middle floor. You can buy armour 
    and other items from the first floor shop.  On the middle floor there 
    is an 'All' materia at the feet of the guy on the left, take it and 
    get the Ether from the chest that falls after taking it.  You can 
    learn about various things about the game in this room, recommended 
    if you are feeling confused!!  You can also buy materia and items in 
    the store to the left of the tall building.  When you are ready to 
    leave, go to the right twice, and board the train.
    
    -------------------1.4 - RETURN TO MAKO PLANT [PP2]------------------
    
    Learn about your next mission, and you can talk to everyone here if 
    you like, but to continue you need to talk to Tifa.  When the ID 
    Check discovers you, you have 15 seconds to get to the next car in 
    line each time.  You can talk to the people in the cars but it's just 
    a waste of time.  When you are running through the third car, someone 
    walking past will nick some of your Gil.  You can get it back, by 
    talking to him twice and picking the second option before exiting to 
    the next car.  Rub through the cars until you get to the end of the 
    train.  Talk to Tifa and you, Tifa and Barret will jump off the 
    train, into the sewers below.  
    
    From where you jumped off, you can either go north or south.  If you 
    go south, after a few screens some guards will turn up who you can 
    fight.  After you beat them, more will come out.  Each time you have 
    an option to fight or run, so you can fight this battle as many times 
    as you like.  It's good for EXP, Gil and AP.  Once you are done 
    there, or just want to continue without fighting the guards, go 
    north.  You will arrive at a green beam security barrier.  There is a 
    shaft to the left.  Examine it with O, and choose to top option 
    twice.
    
    Go to the right and pick up the Ether.  Go down the ladder.  In the 
    next screen, go down, left and down the ladder again.  Go down the 
    stairs and to the left, ignore the ladder in the middle.  Talk to 
    Wedge and go up the ladder to meet Jessie.  Take the Potion to the 
    left, and go down the ladder to the far left, not the one next to 
    Jessie.  Keep going down the ladder and go the right to pick up a 
    Tent and find the Save Point.  Talk to Biggs and go up the ladder to 
    enter the plant.
    
    Go down the chute to the right, and go to the left and through the 
    door.  This should look familiar, as it is the same layout as the 
    previous Mako Plant.  Jump the gap, go down the ladders, allow the 
    pipes, down the next ladder, (you can save if you want) and across 
    the walkway to get to the area where you set the bomb last time.  
    Watch as Cloud goes freaky again, sets the bomb and then make your 
    way back to long flight of double stairs.  Go up them, ride the 
    elevator, get the Ether from the chest and go into the room to the 
    left with the three panels.  Working the panels can take a while if 
    you don't get your timing right.  Wait a few seconds after Tifa stops 
    talking then press O to raise Cloud's arms just before Tifa and 
    Barret do.  This should make the door to the right open go through it 
    to a Save Point and prepare for the next boss.  Go down the stairs to 
    the left then run up the walkway to the T-Junction where Shinra 
    soldiers will appear, blocking you in.  Don't worry, you won't have 
    to fight them.  President Shinra will appear, talk to you for a while 
    then escape on a helicopter, leaving you will a weird, floating 
    machine type thing to deal with...
    
    -----Air Buster-----
    
    This boss will separate Cloud from Tifa and Barret, allowing you to 
    attack it from both sides.  But this boss will turn to face and 
    attack whoever attacks it. This boss is easy if you have been 
    levelling up with the guard battles in the sewers.  After you damage 
    it enough it will be unable to turn to attack so will just attack 
    whoever is behind with a weak machine gun.  It also has a shockwave 
    attack that can be quite nasty but fills up Limit gauges.  Also 
    whoever has Restore materia can only use it on whoever in on their 
    side of the boss, not on the separated ally(ies).  Use Bolt magic and 
    Limit Breaks. You will win a Titan Bangle after beating it.
    
    The boss will explode and blow a hole in the walkway, and the bomb 
    explosion will send Cloud falling into the slums below.  
    
    -----------------1.5 - MIDGAR SECTOR 5 SLUMS [SL5]-------------------
    
    You will wake up in a church.  Meet and name Aeris after talking to 
    her for a while.  Reno (a Turk, a group employed by Shinra) and some 
    guards turn up.  Go out the back door, to the right, jump over to the 
    stairs, go up them, to the left and jump over the gap.  Aeris will 
    fall while trying to escape.  She will be chased by three guards, you 
    can choose to make her fight them (a bad idea as Aeris is pretty 
    weak), tell her to wait or run.  The best way to do it is to tell her 
    to wait, then get Cloud to push the barrels off the roof rafters to 
    take out the guards.  The correct order in which to push the barrels 
    is left-most at the back, right-most at the back and right-most at 
    the front.  If you push the wrong one, Aeris will have to fight the 
    guard herself.
    
    After Aeris has got away, she will come up to where Cloud is.  On the 
    next screen, go up the rafter that leads out to the roof, (the second 
    one) and Cloud and Aeris will talk for a bit. Jump across the roof 
    tops and get back to ground level.  Go to the northwest, there is a 
    Save Point here, then keep going northwest then north to reach the 
    slums.  Go see the guy in the pipe, and you can also buy materia, 
    armour and items here. If you are feeling particularly mean, you can 
    nick 5 Gil off a sick kid in the top floor of the building on the 
    right by looking at the drawer and picking the third option then the 
    first option.
    
    Go to the far right to get to Aeris's house.  In the lower level of 
    the garden is an Ether and Cover materia.  Go into Aeris's house, 
    meet Elmyra, Aeris's mother, answer however you like when Aeris asks 
    you a question, then stay the night.  See a flashback in the night 
    and when you wake up, check between the bed and desk for a Potion and 
    a Phoenix Down.  You need to get downstairs, but you have to walk not 
    run, and not touch the walls, if you do Aeris will catch you and make 
    you go back to bed.  (you can run when downstairs).  Go outside, and 
    keep going to the left, and you'll meet Aeris again. In the next 
    screen, go up the brown wooden walkway, along the metal hole filled 
    bridge, down the red beam, through the tunnel, round to the left, up 
    the wooden pole and down the brown walkway again.  Go up into the 
    playground, where Cloud and Aeris will talk again and then when Tifa 
    rides past, follow Aeris into the next screen.  Go right and up to 
    enter Wall Market.
    
    -----------------------1.6 - WALL MARKET [WM]------------------------
    
    In this part of the game you need to get into Don Corneo's mansion, 
    by getting Cloud to dress up as a woman :).  Firstly, go to the right 
    to the Honey Bee Inn.  Talk to the grey haired guy outside and choose 
    the first option.  Go all the way north to Don Corneo's mansion.  
    Talk to the guy outside.  Go back to the first screen and enter the 
    clothing shop in the top left, and talk to the woman behind the 
    counter.  Go to the second screen and enter the bar on the left 
    (where the 'IN' mat is).  Talk to the man sitting on his own at the 
    right side of the bar.  To get the best dress, pick the two bottom 
    options 'that feels soft' and 'that shimmers'.  Go back to the 
    clothing store and see what dress you got, if you picked both bottom 
    ones you'll get the Silk Dress; if you chose second, then first 
    option, you'll have got the Satin Dress, and if you picked first 
    choice then either first or second choice, you'll get the worst 
    dress, the Cotton Dress.  Now got to the gym on the right of the 
    second screen.  Talk to the person here.  Here, you'll have to do 
    squats to compete for the wig.  Don't push the buttons too fast or 
    Cloud will get confused and won't be able to keep up.  I suggest you 
    practice first. Depending on how many squats you did, depends on what 
    wig you get.  If you do more squats than the other guy, you get the 
    Blonde Wig.  If you get the same, you'll get a worse wig, and you'll 
    get an even worse one of you get less than him.  I'm not sure what 
    wig as I've always beaten him and gotten the Blonde Wig.  
    
    You can now return to the clothing store and change into the clothes 
    and go to Don Corneo's mansion, but you can also get other items to 
    make Cloud more feminine.  If you want the Don to pick Cloud you'll 
    need to get the best of the other items, I'll tell you how to get the 
    best ones here:
    
    Go back to the first screen, in the top right corner is a hop with a 
    guy lazing around in it. Talk to him, then spend a night at the inn.  
    In the night, Cloud will get up and examine the vending machine, 
    you'll get different items depending on which one you buy from the 
    vending machine.  If you buy the one for 50 Gil, you'll get the Glass 
    Tiara, if you buy the one for 100 Gil, you'll get the Ruby Tiara and 
    if you buy the one for 200 Gil, you'll get the best tiara, the 
    Diamond Tiara.
    
    Go to the sushi bar (its the top building in the middle) and buy 
    whatever you like for 70 Gil.  When the guy asks you how it was 
    answer 'It was all right'.  You'll get a Coupon.  Go to the pharmacy 
    (its the middle building in the middle, with the kid outside).  Talk 
    to the guy here and exchange the Coupon for an item, for the best 
    cologne choose the 'digestive'.  Go back to the bar and give the 
    medicine to the guy in the toilet.  In return you'll get the Sexy 
    Cologne.
    
    Lastly, talk to the orange guy in white wandering around the bottom 
    right of the screen.  You'll get a member's card for the Honey Bee 
    Inn.  Talk to the guy at the entrance to get in.  You can listen and 
    look through the keyholes of the two rooms on the right, and talk to 
    the girls in the room to the north.  You can choose to go in either 
    or the two rooms to the left by picking th top option twice.  If you 
    choose the top one you'll get the Lingerie, and if you go in the 
    bottom one you'll get the Bikini briefs.  Both are good so it doesn't 
    matter which one you choose.  If you go in the top one 'The &$#% 
    Room', Cloud sees a ghost of himself and goes all freaky, also your 
    HP and MP are restored, but they will be full anyway if you slept in 
    the inn to get the tiara unless you went outside Wall Market and 
    fought.  For going in the top room you get the Lingerie if you talk 
    to the girl before she walks away.  If you went into the bottom one 
    'The Group Room' you have a bath with Mukki and his buddies, and you 
    get the Bikini Pants.
    
    When you're done, go back to the clothing shop, get changed and 
    return to Don Corneo's mansion in the far north.  Talk to the guy 
    outside and he will let you inside.  After talking the guy here, go 
    up the stairs and to the left and down into the basement.  Meet and 
    talk to Tifa, then pick up the Ether in the corner by the fire.  Go 
    back upstairs and go through the middle room to meet the Don.  He 
    will pick either Cloud, Tifa or Aeris.  If you got all the best items 
    (the Silk Dress, the Blonde Wig, the Diamond Tiara, the Sexy Cologne 
    and either the Bikini Pants or the Lingerie), he will pick Cloud.  He 
    will pick Aeris, if you are wearing the Silk Dress, the Blonde Wig, 
    the Lingerie and the Sexy Cologne.  He'll pick Tifa in you are 
    wearing the Silk Dress, the Blonde Wig and any worse items than the 
    ones I mentioned above.
    
    If the Don didn't pick you, and picked either Tifa or Aeris instead, 
    you will find yourself in the room that was closed before (on the 
    right).  Talk to the guys here and fight them when you reveal 
    yourself, then pick up the Phoenix Down by the TV.  When you've 
    fought them all (they're pretty easy to beat) go outside.  If Aeris 
    was picked, Tifa will be waiting outside.  If Tifa was picked go down 
    to the basement and rescue Aeris.  The go back into the Don's room 
    and through to the room at the back. 
    
    If the Don picked Cloud, you will end up in the bedroom at the back. 
    Look behind the bed for a Hyper and talk to him.  Answer his 
    questions however you like and eventually Tifa and Aeris will come in 
    and interrogate the Don.  When asked a question, it doesn't matter 
    how you answer you will still fall to the sewers below.
    
    ----------------------1.7 - MIDGAR SEWERS [MSW]----------------------
    
    Watch the scene at Shinra HQ, and when you wake up you'll find 
    yourself in the sewers.  Before talking to Tifa and Aeris, climb up 
    the stairs to the south and pick up the Potion.  Now talk to Tifa and 
    Aeris.  After a while a boss will attack...
    
    -----Apusu-----
    
    Fire works well on this guy, as does Bolt but to a lesser extent so 
    use those as well as the usual Limit Breaks and attacks, this battle 
    isn't too tough.  He has a Sewer Tsunami attack that does hit 
    everyone but also damages him too, sometimes it will be reverse, as 
    in it hits the bad dude first and then your allies, in this case it 
    will hurt him more than it will hurt you. If its not in reverse, he 
    will jump up and down a bit before casting it. You only get a measly 
    Phoenix Down when you win. 
    
    Climb up the ladder and head south and right along the walkway.  
    Climb down the ladder here and go across and up the stairs on the 
    other side.  Pick up the yellow Steal materia and go down the hatch, 
    by picking the top option.  Go south and down the stairs.  You might 
    want to push Select to see where to go up on the other side as it is 
    kind of hard to see.  Go up the ladder to the right to get up into 
    the Train Graveyard.
    
    ----------------1.8 - TRAIN GRAVEYARD/PLATE SUPPORT [TRG]------------
    
    You can save at the Save Point if you like.  Go into the nearby train 
    by going up the wooden platform, and examine the oil drum to get a 
    Hi-Potion.  Go back to where the Save Point and climb up the ladder 
    to get the Hi-Potion on top.  Keep going along the top of this train 
    until Cloud jumps up onto the white platform, go down to the ground 
    and examine the oil drum to the north to get an Echo Screen.  Go in 
    between the train on which the white platform is resting and the 
    trains at the top, and enter the train to get a Potion.  Go south and 
    exit the train, then go up the ladder and down the ladder the other 
    side.  Go through the lit up train and pick up a Potion before going 
    north to enter the next screen.
    
    Go north and circle around the train then go south to pick up a 
    Potion in the corner, circle around the next train car to examine the 
    oil drum and get an Ether.  Go north and east from here to the train 
    cars that you can move (they look brighter and grainier than the 
    background cars).  Get into the horizontal train by entering the door 
    on the right.  This will move the vertical train out of the way.  Go 
    east and north.  Go up the ladder onto the train and pick up a Hi -
    Potion.  Go back down to the ground and enter the train to the north.  
    Climb back on top of the train and jump over to the train you've just 
    moved.  Run along the white platform, down the ladder and go west to 
    the train station and keep going west, until you meet the people 
    here, you can buy items from one of the guys here.  You can save the 
    game, then go up the stairs.
    
    You can talk to the AVALANCHE members, Biggs and Jessie, who you meet 
    on the way up.  Continue up the stairs, until you meet Barret at the 
    top.  You've got a boss battle coming up so prepare yourself when 
    prompted.  Barret will join you for the battle...
    
    -----Reno-----
    
    Fire works well on Reno.  He can use a Pyramid attack on one of your 
    allies, if he gets this on all three, it's game over.  But to break 
    it, just get an ally to attack the imprisoned member, it won't damage 
    them.  He also has a attack called Electro-mag rod, which can 
    sometimes paralyse the recipient, but it will wear off quite quickly. 
    Use magic and Limit Breaks to beat him.  When you have inflicted 
    enough damage he will run off and you will get an Ether.
    
    After Reno runs away, Tifa and Cloud will try to fiddle with the 
    bomb, then Tseng will turn up with Aeris.  Wait till Barret finds the 
    wire and you will escape.  Once the support blows up, you will end up 
    in the playground near Wall Market.  Cloud, Tifa and Barret talk for 
    a while, then, when you can control Cloud again, go south until Tifa 
    and Barret join you, then go back to the previous screen and pick up 
    the yellow Sense materia in the corner.  Return to Aeris's house in 
    Sector 5.   Talk to Elmyra and learn more about Aeris.  Go upstairs, 
    talk to Barret and Marlene, answer however you want and you can go to 
    the room next door to sleep.  Go outside and return to Wall Market.
    
    --------------------1.9 - UP TO THE PLATE [PLT]----------------------
    
    You can buy materia from the guy in the shop in the top right, but 
    there's isn't anything new.  You can't get back in the Honey Bee Inn 
    either.  You can go back to Don Corneo's mansion and pick up any 
    items you didn't get before, and free a guy in the basement.  Go to 
    the second screen and enter the building on the right.  Talk to the 
    guy on the left and buy three batteries for 300 Gil, you'll need 
    them.  You can buy weapons from the guy on the right.  Go north a bit 
    from here, and you will see some kids run to the right.  Follow them 
    and talk to the kid by the wire. Climb up it after talking to Tifa 
    and Barret.  Go up the wire until you jump off.  Go south and east 
    towards the yellow object to the right.  Put a battery in it.  Head 
    up after the propeller has stopped spinning.  Jump down onto the 
    track by pressing O.  Put another battery in the box and climb up the 
    barrier.  Climb up the wire.  You'll come to a swinging bar, you need 
    to press O at the right time to make the jump.  It might take a few 
    tries.  Try to jump just as the end of the bar hits the dangling wire 
    you climbed up and as the squeaking noise is stopping.  Once you've 
    made it go north to the next screen.  Climb up the wire you are on 
    until it goes up then down, follow it to drop down.  Put the last 
    battery in the box to get an Ether.  Go down a screen and jump onto 
    the bar again.  When you get to the next screen again,  just continue 
    up, instead of dropping down, go up, then climb down onto the large 
    wire and continue up.
    
    ---------------------1.10 - SHINRA HEADQUARTERS [SHQ]----------------
    
    There are two ways of entering the Shinra HQ.  You can either go to 
    the left and up to climb up the stairs all the way to the top which 
    takes aaaaaaaaaages, but you don't have to fight anyone and you can 
    pick up an Elixer.  Or you can do through the front door and go up 
    the lifts to the north of the second floor.  But you have to fight 
    guards on the way up.  I personally prefer going up the lifts as it's 
    quicker and you can get EXP for your characters at the same time, and 
    you get to see a FMV of some of Shinra Motor Mobiles (talk to the 
    people by the TV), if you enter the room called 'Accessories' on the 
    second floor. You can buy items from the woman in here.  If you go up 
    the lifts, you will ned to press the panel again to continue upwards.  
    But it's up to you, whatever route you take you will end up on the 
    59th floor.  Go to the south to enter a battle with some more guards.  
    After the battle, you will pick up the Keycard 60, which will get to 
    the 60th floor.  Go into the lift and rife up to the 60th floor, talk 
    to your friends on the way up.  When you arrive, go off the screen 
    and go left, avoiding the guards ahead of you, and into the office.  
    
    What you need to do next is to hide behind the gold statues and make 
    your way right.  Run when the guards are turning not staying still, 
    and pause behind each statue before moving again..  When you get to 
    the middle, you'll need to signal Tifa and Barret across, do so when 
    the guards are moving like when Cloud crossed.  The guards on the far 
    right move faster, so you need to run as soon as they turn.  Again 
    signal Tifa and Barret across when Cloud get to the far right.  If 
    you are caught by the guards at any point, you will have to fight 
    them and then start back at the office.  When you've got all the way 
    across go up the stairs.
    
    On the next floor, talk to the people here, and one guy will present 
    you with an option, answer '.......', and he'll assume you're a 
    repairman , and give you the Keycard 62, allowing you up to the 62nd 
    floor.  Go into the lift and go up to the 62nd floor.  You'll meet 
    the Mayor of Midgar here, and if you guess his password right, he'll 
    give you an Elemental materia, but only if you guess right on the 
    first go.  I think there's hints in the libraries and you can buy 
    hints off the guy outside (Hart), but I don't think it's worth it.
    
    You can now go to the 63rd, 64th and 65th floors, there is a Save 
    Point on the 64th floor, which you may want to use before attempting 
    the 63rd floor.  Also on the 64th floor, check the lockers at the 
    back to get a Phoenix Down and an Ether.  You can't take the 
    megaphone yet.  You can rest in the room with the Save Point too.
    
    On the 63rd floor, there are three coupons which can be exchanged for 
    items, and you can only open three doors at a time, before reseting.  
    To get all the items first activate the computer.  Then go out the 
    door, and go up to the top of the screen and open the door on the 
    right, on the last row of gates.  Keep going right until you come to 
    a door facing right, and one facing south.  Open the south facing 
    door.  Go through and head left and go through the door with the red 
    light.  Pick up  'A Coupon'.  Go into the air duct, (the black box 
    thing to the right).  Once inside go south and head right.  Go up the 
    walkway not right at the junction, drop down and get 'B Coupon'.  Go 
    out of the red light door and go left.  Open the door here and go 
    inside to get 'C Coupon'.  Go back into the air duct in the room with 
    the 'B Coupon' and now go right to drop down in the room with the 
    computer.  Activate the computer , and pick the bottom option to 
    exchange your coupons.  For 'A Coupon' you get the Star Pendent, for 
    the 'B Coupon' you get the Four Slots Braclet and for the 'C Coupon' 
    you get an All materia.
    
    Either go back to the 64th floor to save again, or continue to the 
    65th floor.  On the 65th floor, you have to open various chests to 
    get pieces to fit into the model of Midgar, eventually resulting in 
    getting another Keycard.  Be careful, for some odd reason there are 
    random battles on this floor, although they are very random.  Firstly 
    go into the room to the north with the model in.  You can examine it 
    if you want.  Go out and go into the room on the top left.  Examine 
    the chest at the bottom to get Midgar Parts.  Go back to the model 
    and examine it in a counter-clockwise way until an option appears to 
    place the parts in the model.  Go back to the top left room and open 
    the other chest, return to the model and place the parts.  Go to the 
    bottom left room and open the left chest and return and place the 
    parts.  Go back to the lower left room and open the other chest.  
    Place the parts and go to the room in the upper right, open the chest 
    here and go back to the model.  Finally go to the middle right room 
    and pick up the Keycard 66, to get to the 66th floor.
    
    You can either go up the stairs or go back to the lift.  Either way 
    go to the toilets to the left of the floor.  Choose the middle option 
    when it appears, to climb into the ventilation shaft above the 
    conference room.  Move towards the screen and listen to what the 
    Shinra executives are talking about.  When they are done, go back the 
    way you came and go towards the stairs.  Follow Hojo to the 67th 
    floor (nice and convenient that the door stays open as you don't have 
    the Keycard to open it yourself).  Go to the left and into the area 
    with lots of boxes.  When Cloud goes freaky, look into the purple 
    chamber and go north through the boxes.  Pick up the Poison materia 
    in the chest and save your game as you've got a boss coming.  Go into 
    the lift to the next floor.  Talk to Hojo and free Aeris.  Watch as 
    Hojo is attacked and choose who you want to look after Aeris, choose 
    whoever you don't intend on fighting with.  Name Red XIII, who will 
    replace whoever you chose to protect Aeris, and fight the boss...
    
    -----Sample HO512-----
    
    Use Fire and Bolt, as well as Limit Breaks on the big guy, don't 
    bother about the little things, they die when the big one does.  Red 
    XIII has Fire already equipped so have him cast that.  Don't use Ice 
    or Bio.  This guy likes to poison you characters alot. But if you 
    cure yourself, he'll probably just poison you again, so save your 
    Antidotes and just Cure every now and then.  I think you'll get a 
    Talisman when you win.
    
    Pick up the Enemy Skill's materia in the chamber and go left, south 
    and up the stairs.  Talk to the guy in grey to get the Keycard 68.  
    Pick up the two Potions on the walkway Go to the right and pick up 
    two more Potions. Make your way down a floor and go into one of the 
    lifts.  You be caught by Rude and Tseng.  You will then be taken to a 
    meeting with President Shinra.  Afterwards you'll find yourself in 
    the cells to the north of the 67th floor. 
    
    Talk to everyone here, the choose to sleep by walking towards the 
    door after talking to Tifa. When you wake up, you'll find the door to 
    your cell is open.  Go outside and examine the guard in the corner.  
    Return to your cell and talk to Tifa.  Go outside and talk to her 
    again.  Go and free Barret and Red XIII.  Follow them and talk to 
    everyone here.  Go back to the area with the boxes and talk to Red 
    XIII.  Follow him upstairs.  Go right, and north and go up to the 
    next floor using the stairs (follow the blood trail).  Go through the 
    centre door and save.
    
    Go up the stairs on either side and go right to see that President 
    Shinra has been killed.  Listen to what Palmer says, talk to everyone 
    and go through the door to the north to get to the roof.  Listen to 
    Rufus's speech and then Cloud orders everyone to leave.  On the lower 
    floor, Tifa stays behind to wait for Cloud.  Your team is now Barret, 
    Red XIII and Aeris.  You can either remove Tifa and Cloud's materia 
    or leave it as it is.  I suggest removing it then re-equiping the 
    team you have with Bolt, Fire and other magic spells.  Leave your 
    Cure materia for Cloud, as you can use Aeris's Limit Breaks to heal.  
    Go south and enter the lift.  You will be attacked by a boss...
    
    -----Hundred Gunner-----
    
    In this battle you can only use long range attacks so have Barret 
    attack.  You should have equipped Bolt and Fire to your characters so 
    use those.  Red XIII and Aeris can't reach, so have them use magic, 
    or heal with Limit Breaks in Aeris's case and Potion's otherwise.  
    Red XIII can use his Limit Breaks to attack also.  Don't use Bio.  
    After you inflict enough damage, the boss will begin to break up, and 
    after wards will begin to use more powerful attacks.  After you 
    defeat this boss, another will appear....
    
    -----Heli Gunner-----
    
    Use the same tactic as the previous boss, use Thunder, have Barret 
    attack and Aeris heal.  You'll win a Mythril Armlet when you win.
    
    After the battle, you'll find yourself on the roof again with Cloud, 
    you can remove materia from everyone else if you like.  Equip Cure 
    and Poison and any other strong magic.  When you are done, press 
    Start and Rufus and Cloud will talk for a while, when you and Rufus 
    will fight...
    
    -----Rufus-----
    
    Use Bio to poison him, and use Bolt to kill off the Dark Nation 
    first.  The Barrier makes your physical attacks not as damaging so 
    use magic instead.  Your Limit Break will fill quite quickly so use 
    that.  You'll win a Protect Vest and Guard Source when you win.
    
    ----------------------------1.11 - ESCAPE [ESC]----------------------
    
    Go downstairs and save.  Talk to Tifa.  You will switch back to 
    controlling Aeris so try to go out the front door, to find you're 
    surrounded.  You will talk for a while, then watch the kick-ass FMV.  
    Afterwards you'll play a mini-game in which Cloud must protect the 
    van by swiping the oncoming motorbikes with his sword.  Press Square 
    to attack left and O to attack right.  Before starting, form your 
    party and equip yourself with Bolt, Ice and Cure/All materia.  During 
    the mini-game there is a gauge showing how much health everyone has, 
    as the van gets attacked their HP will go down.  At the end of the 
    mini-game you'll fight at large machine boss...
    
    -----Motor Ball-----
    
    This boss with get the first attack from behind, but if at the start 
    of the battle you hold L1 and R1 as if trying to escape you will turn 
    around at the back attack won't be a back attack any more so you will 
    take less damage.  Also your characters will only have as much health 
    as they had left after being attacked in the mini-game.  If a 
    character was killed in the mini-game they will start this battle 
    with 1 HP, and as the boss gets the first attack, they will need to 
    be revived.  Use Bolt and Ice on the boss, and be careful of it's 
    flame attacks (Twin Burner) if you are at a low level, so have 
    someone with Cure/All to heal your party.
    
    After the battle, your characters will talk for a while, you'll find 
    yourself at a screen you could have seen but not accessed if you went 
    south from Aeris's church.  Talk to everyone here and go south to 
    enter the world map.  You can now save anywhere on the World Map.  
    You can either fight around here to level up, which I suggest or go 
    straight to Kalm.  Head east from Midgar and you should see a town 
    nearby.  Enter.  You can buy materia, weapons and items here.  When 
    your done, go into the inn.
    
    ---------------------------1.12 - KALM [KLM]-------------------------
    
    Talk to the receptionist, and then go upstairs to meet your friends.  
    Talk to them to here Cloud talk about his past in flashbacks.  You'll 
    find yourself in the back of a truck with other Shinra soldiers and 
    Sephiroth.  He and Cloud will talk for a while, then you will be 
    attacked by a huuuuuuuuuuuuuuge dragon.  Don't worry if Cloud dies, 
    Sephiroth can kill it in two hits.  After the battle, the scene will 
    switch back to Kalm, then return to Nibelhiem.  Talk to the guards 
    and then Sephiroth.  Go north.  When Sephiroth leaves you can talk to 
    the guard and the kid.  You can visit Cloud's house on the right and 
    Tifa's house next to his (has double doors).  Go to her room and 
    Cloud will play a tune on her piano if you choose the bottom option.  
    You need to play this tune when you visit Nibelhiem later to get 
    Tifa's Level 4 Limit Break Manual.  When you are done looking around 
    go back to the inn.  Talk to Sephiroth twice and pick the bottom 
    option.  In the morning talk to Sephiroth and you'll have your 
    picture taken with Sephiroth and Tifa.  You'll then make your way up 
    to the Mt.Nibel reactor.  Cross the bridge and talk to Tifa.  After 
    falling, go north east into the cave.  Keep heading north.  You'll 
    come to a Mako fountain, you will talk here for a bit, then 
    eventually arrive at the Mako Plant.  Go up the stairs.  Once in the 
    plant, go across the wires and down the chains.  Follow Sephiroth 
    into the chamber room.  Talk to him and examine the chamber to the 
    left at the bottom.  Talk to Sephiroth again to look inside the 
    chamber.  After Sephiroth goes craaaaaaaazy and the monster breaks 
    out, the scene will switch back to Kalm.  You can choose to save your 
    game or continue.  Choose whatever you like and then Cloud will 
    continue.  Back in Nibelhiem, Cloud will enter the mansion.  Go up 
    the stairs, and right.  Talk to the guard and go through the door in 
    the corner and down the spiral stair way.  Go south and right to the 
    library and talk to Sephiroth.  Leave after he is done.  After Cloud 
    wakes up go back to the library.  Talk to Sephiroth and return to the 
    town.  Talk to Zangan and enter Cloud's house.  Watch the really cool 
    FMV and  you'll find yourself back in the Mako Plant.  Make your way 
    to the chamber room.  Examine Tifa to move her out the way then go 
    into the room Sephiroth went into to see another cool FMV.  After 
    Cloud challenges Sephiroth, the scene will cut back to Kalm.  After 
    you leave the inn, you can go get an Ether in the house next the inn 
    (its behind the door under the stairs) and another Ether in the chest 
    on the second floor of the house next to the previous house (in the 
    cupboard).  There's also a Peacemaker gun in the thrid house along,  
    up the curving stairs to the north.  Also in this house, in the 
    cupboard next to the girl on the second floor (go up the other 
    stairs) is a Guard Source.  There's another Ether under the stairs of 
    the house on the right side of the town.
    
    When you've got everything exit the town and keep going east until 
    you come across some lighter grass and enter Chocobo Farm.
    
    -----------------------1.13 - CHOCOBO FARM [CHO1]--------------------
    
    When you enter the farm, there is a Chocobo standing next to the pen 
    fence.  Talk to it and reply 'Wark' and the Chocobo's will dance :).  
    Afterwards you'll recieve the Choco/Mog materia.  Go into the house 
    on the left and talk to the guy here.  You can rest in the room with 
    the beds fro 100 Gil.  Go into the barn on the right and talk to the 
    kid in here (Choco Billy).  From him, you can learn how to catch a 
    Chocobo, but eventually you will need to pick the bottom option and 
    buy a Chocobo Lure off him for 2000 Gil.  You should probably buy 
    some Greens off him as well.  Go out of the farm and equip someone 
    with the Chocobo Lure.  There are Chocobo tracks outside the farm on 
    the lighter grass.  Catch a chocobo by wandering around on the tracks 
    until you enter a battle with a Chocobo and other enemies.  You must 
    never attack the Chocobo or it will run away so don't attack with 
    magic paired with All.  You will need to kill the enemies quickly or 
    the Chocobo will get scared and run off.  If you bought Greens you 
    should throw them to the Chocobo by selecting them off the Item list.  
    This will distract them while you attack the enemies.  When you have 
    killed all the enemies and the Chocobo is still there, you will have 
    caught the Chocobo.  After the battle you will be riding the Chocobo 
    on the World Map.
    
    There is a marsh near the Chocobo farm, look around with the camera 
    to see it, it looks grey and green.  Use the Chocobo to cross the 
    marsh and avoid the large snake in the marsh, the Midgar Zolem.  If 
    the snake does touch your Chocobo you will have to fight it.  I 
    strongly suggest trying to avoid the snake as it is very tough at 
    this stage in the game.  If you really want to fight it here's a 
    strategy for it (but you have to cross with a Chocobo first: 
    
    As soon as you leave Kalm, make a group with Cloud, Aeris and Barret. 
    Go to Chocobo Farm and get the Chocobo Lure Materia with Choco Billy. 
    Leave the Farm, capture a wild chocobo and cross the swamp, but don't 
    touch the Snake. Enter Mithryl Cave and go to a room to the right, 
    where you find a enemy called Ark Dragon. You can steal some Ether 
    from it, which is very rare at the beginning of the game, and they 
    are worth plenty of money if you want to sell them. This enemy has a 
    attack called Flame Thrower, which can be learned, and the best, 
    makes your Limit Break gauge fill up as crazy, being easier to gain 
    more Limits this way. Fight until you reach level 20-25, and have the 
    Limit Break Lv. 3 of Cloud, Aeris and Barret at full. Save the game, 
    and go face the Midgar Zolom.  Leave the Enemy Skill Materia with 
    Aeris, and the first attack should be made by Cloud or Barret. When 
    the monster removes one of your characters from the battle, use 
    Aeris' Limit Break Planet Protector, which will make your group 
    invincible. When the monster is very weak, It will use Beta, which 
    can be learned. After learning the magic, discharge Cloud's Meteorain 
    or Barret's Ungarmax, this should finish with the Midgar Zolom. Now 
    you've defeated the strongest monster until this point, and got Beta, 
    one of the strongest magic in the whole game. 
    
    From Maurico (mauricio.castro@power.alstom.com)
     
    Either way you will get to the other side of the marsh; ride into the 
    cave on your Chocobo, you will see a large snake on a spike.  Go 
    north, dismount and enter the cave.
    
    ------------------1.14 - MYTHRIL MINE/FORT CONDOR [MMFC]-------------
    
    Head north east onto another screen. Go up the steps and pick up the 
    Ether to the right and the Tent in the chest.  Climb up the brown 
    vine on the left hand side.  Pick up the pink Long Range materia.  Go 
    back down the vine and go back to the entrance.  Go east and south 
    under the arch.  Go right to a chest with a Mind Source in.  Go back 
    to the arch and go left and up to the next screen.  You meet the 
    Turks, Rude, Elena and Tseng.  When they leave go north, not up the 
    vines.  Get the Elixer in the chest and the Hi-Potion on the floor.  
    Go back to where you meet the Turks, climb up the vines and go out 
    the door.
    
    You'll be back on the World Map. Go forward to see an area of brown 
    land.  Keep going and you'll see a structure will a golden bird on 
    top.  This is Fort Condor.  Talk to the man here.  He'll tell you 
    where Junon is, and if you choose the bottom option, he'll let you 
    inside.  You can rest and save in the room to the right (go down the 
    rope) and to the north east there are Materia and Item shops 
    (although there's nothing new).  Talk to everyone but I don't think 
    you should give loads of money to these people as you should save it 
    for weapons and such, as you don't need to go here to continue in 
    your quest.  To use the Materia and Item shops you need to talk to 
    the man at the table and say you will help them, if you don't the 
    people won't sell you anything.  When you are done return to the 
    World Map.
    
    Head towards the forests to the north-west(You can also fight Yuffie 
    in these forests - See Side Quests).  Go through them towards a brown 
    hill near the coast.  There is a big gun sticking out towards the 
    sea.  This is Junon, enter it.
    
    --------------------------1.15 - JUNON [JUN1]------------------------
    
    Talk to the people here then make your way left and go down the 
    stairs.  Meet Priscilla and Mr. Dolphin :).  After talking to her, 
    you will be attacked by a flying boss...
    
    ----Bottomswell----
    
    Use Bolt, Bio and Fire magic attacks.  Some characters can't attack 
    it so have them cast magic instead.  This boss can put a bubble on a 
    character that slowly reduces their HP.  To destroy the bubble you 
    must cast a magic spell on it.  If you have a magic spell linked with 
    All, you can attack the boss and the bubble at the same time.  You 
    should keep your HP up as this boss can create a wave attack (Big 
    Wave) before it dies.
    
    After killing the boss, you will need to revive Priscilla by using 
    mouth-to-mouth resuscitation.  Fill your lungs by pressing Square and 
    when the marker gets to the top of the lung symbol press Square again 
    to breathe into Priscilla.  It will take a few tries.  Go into the 
    house near the entrance on the left.  Talk to the woman in front of 
    the door.  Choose the bottom option to rest.  Cloud will have a 
    freaky dream and when you wake up go outside to meet with your 
    friends.  Talk to them then go up the set of wooden stairs.  You find 
    that Priscilla is OK, and she will give you the Shiva materia in 
    return for saving her life.  Follow her back to the beach.  Talk to 
    her and you'll have to get the dolphin to jump you up to the tower, 
    by calling it with Square.  If you choose the middle option and don't 
    move, just press Square where you are, the dolphin will launch you 
    but you will miss.  However if you call the dolphin again, you will 
    be deposited in just the right place.  Go to the left and climb up 
    the wire.  You will see a cutscene of the Highwind.  Once up top, go 
    south, towards the screen.  Go left and down, until you get to a 
    yellow box.  Examine it and it will take you down to the next floor.  
    Go south through the arch.  You will be in hallway, some soldiers 
    will run past and an officer will spot you and make you change into a 
    Shinra uniform.  Go into the room to the north and examine the locker 
    at the end.  Choose to change, and some guards will come in.  They 
    will show you how to march, choose the bottom option to stop them.  
    There is a Save Point in the corridor to the right.  I suggest you 
    save.  Follow the soldiers when you are done.  Watch the FMV of 
    Junon.  In the next event, you will need to sneak into the row of 
    soldiers and march with them.  You will also need to move your gun 
    with O in time with the other soldiers.  Depending on how high the TV 
    ratings were will depend on what you will get at the end.  You will 
    end up marching with the other soldiers in front of Rufus and 
    Heidegger.  When they leave you will find out Sephiroth has been here 
    and you will find yourself in the locker room.  You will practise the 
    next event and choose the bottom option when you are done.  Now you 
    can look around Junon and buy various weapons, items materia etc from 
    the shops here.  In the last building on the left, in the basement, 
    (talk to the guy to the right on the first floor) there is a room 
    where you can learn about various parts of the game in more detail.  
    On the second floor of this building is a 1/35 Soldier and a Mind 
    Source.  There is a Luck Source in the room with the kittens.  There 
    is a Power Source and a Guard Source on the top floor.  In the other 
    side of the town, in the third entrance along there is a Speed Source 
    in the room with the lazy soldier.  There's a 1/35 Soldier on the top 
    floor.  Go all the way to the far side of town and you will meet up 
    with the other soldiers and the officer.  You will now have to 
    perform for Rufus, using the various buttons on the controller.  
    Listen to the officer and push the relevant buttons.  At the end face 
    forward and press any button to perform the final salute.  You will 
    receive an item depending on how many points you got.  for 0 - 50 
    Points you will get Silver Edge Glasses, for 60 - 90 Points you will 
    get a HP Source and for 100 - 190 Points you will get a Force 
    Stealer.  After wards, if you try to go out the door you will be 
    stopped by Red XIII, and will board the boat.
    
    ------------------------1.16 - CARGO SHIP [CSH]---------------------
    
    Go to the left and open the chest to get an Ether, and the All 
    materia if you don't have Yuffie, but I think if you do have her, you 
    can get to the materia, you might be able to get it if you answer the 
    bottom option.  Anyway, talk to everyone here, especially Red XIII on 
    the deck :).  A guy in white on the deck, not the one running around 
    will sell you Potions and Phoenix Downs and some rejuvenating drink.  
    There is a Save Point near Red.  Go back down below and talk to Aeris 
    again.  You can now sneak to the front of the ship and check out 
    Barret in his sailor suit :)!!.  Talk to him a few times and the 
    alarms will sound.  Go back to the main deck area, and you will talk 
    to your friends for a bit, then choose you party.  Equip Quake, Fire 
    and Ice magic, as well as Shiva and any other good materia you have.  
    Save at the Save Point in the northern part of the deck.  Go down 
    below and you can now pick up the All materia that Yuffie was 
    blocking before.  Go into the door to the north and make your way up 
    the ladder to the left and go across the walkway to get a Wind Slash 
    from the chest.  Go back down the ladder and talk to the officer in 
    red.  You'll find out he's dead, and Sephiroth will appear and summon 
    a version of Jenova for you to fight....
    
    -----JENOVA BIRTH----- 
    
    Primarily use Quake, Fire and Ice magic, as well as Limit Breaks.  
    This boss has some nasty attacks such as Tail Laser, and W-Laser 
    which hits twice (obviously!).  Keep your HP up, and only use 
    physical attacks if you are low on MP.  Jenova can cast Stop on a 
    character so don't rely on a character too much.  You'll get a White 
    Cape when you win.
    
    After the battle you party will talk, and Cloud will try to explain 
    the situation.  Your party will leave and the ship will dock at Costa 
    de Sol.
    
    -----------------------1.17 - COSTA DE SOL [CDS]---------------------
    
    You will exit the ship and your friends will talk for a while.  When 
    they all leave go southeast to the next screen.  The Shinra 
    helicopter will show up and Rufus and Heidegger will get out.  They 
    will talk for a bit, then the scene will switch back to Cloud.  Go 
    over the bridge and down the stairs.  Go all the way right and down 
    the stairs to the beach.  You can talk to Hojo here but you won't get 
    anything amazingly wonderful out of it.  In the building to the right 
    of the bridge, there is a Power Souce and a Motor Drive in the 
    basement to the right.  There is also a Fire Ring in the chest.  You 
    can meet Mukki in the Bar if you REALLY want to.  Go under the bridge 
    to get to the world map.
    
    Go towards the mountains in the southwest.  There's a path running 
    through them, go over it.  At the end of the path, you'll see a cave 
    to the left.  Go up the path and talk to the guy here.  Go north 
    towards the light.  Keep going north until you get to a Mako Reactor.  
    Don't go inside just keep going south down the stairs.  Go down the 
    train tracks, there's a Save Point here.  At certain points the track 
    will break and will you can press O to jump over the gap, don't.  
    While falling hold left or right and keep hitting O.  Depending on 
    which way you fall you'll get a different item.  If you fall left, 
    you'll get a Wizard Staff.  If you fall right you'll get a Star 
    Pendant, you don't get anything if you fall in the middle.  You get 
    three chances to fall down, so try to get all the items.  There's one 
    on the lower track, one on the top to the left and another to the 
    right of the gap.  There is a W Machine Gun to the left of the top 
    gap and a Turbo Ether and a Transform Materia to the right of the top 
    gap.  Go on the top track to the right and on the next screen your 
    friends should be on the lower track.  If they're not there you need 
    to go back, go down the lower track and call them with the PHS.  Keep 
    going right and go inside the shed and choose the top option.  Go 
    down a bit until you hear birds chirping and climb up the wall.  
    Choose the top option and you'll fight a Cokatolis which is just 
    incredibly easy so just attack it and you'll get 10 Phoenix Downs.
    
    Go back the way you came and go down to the lower track and over the 
    bridge.  Follow the track.  Go to the left, then down.  Keep going 
    left until you come to a cave.  You can get a Tent, Mind Source and a 
    Power Source here.  Go back up to the track.  Keep going south along 
    the REALLY long bridge.  Eventually you will end up in North Corel.
    
    ------------------1.18 - NORTH COREL/GOLD SAUCER [GLD1]--------------
    
    When you enter some people will talk to Barret.  You can buy weapons, 
    Materia and items here although they're not very good and you need 
    3000 Gil to enter the Gold Saucer which is where you're going next.  
    You can stay in the inn to the north.  Go left to Ropeway Station.  
    This will take you to the Gold Saucer.  You will talk to your friends 
    and learn more about Barret's past before boarding.  When you get to 
    the Gold Saucer you'll see a Save Point to the left but you can't use 
    unless you have GP.  Talk to the woman at the IN sign and pay 3000 
    Gil to enter.  You'll talk to your team for a while.  Talk to one 
    person who you want in your team, you can only have one at this 
    point.  Go to the Wonder Square and you'll meet Cait Sith.  watch him 
    tell your fortune which goes completely wrong apart from the ladt 
    reading.  He'll then join your team.  He has two Materia, Manipulate 
    and Transform.  Now go to the Battle Square and find the guard's been 
    killed.
    
    You'll talk to the woman behind the desk and some guards and Dio will 
    show up and accuse you of killing everyone.  You'll run inside the 
    Battle Square and will be ambushed by some robots.  Don't worry, you 
    won't have to fight them.  You'll be caught then chucked through the 
    'Gateway to Heaven' which lands you straight in jail.  You'll find 
    Barret and talk to him for a bit.  Go through the gate.
    
    ------------------1.19 - COREL PRISON/CHOCOBO RACES [CPR]------------
    
    If you stand still too long a weird freaky man will follow you.  VERY 
    annoying.  There's a Save Point and you can talk to people here if 
    you want.  Eventually go into the house on the right where the 
    strange man will leave you alone (yay!).  Barret will come in and 
    everyone else will too.  You'll see a flashback from four years ago 
    in which Barret's best friend gets his arm shot off.  Now you have to 
    choose your team.  I suggest you save at the Save Point before you 
    leave.  You'll notice that the man following you has gone, I think he 
    was the one that Barret shot :)  Go north through the gate and then 
    go through the other gate to the left.  When you get to the next 
    gate, go through the gate to the right to where the man is and keep 
    going north or if you get fed up going north go right until you reach 
    a line of rocks or a junkyard.  When you get to the line of rocks go 
    right.  When you're at the junkyard equip Barret with Restore and 
    your best Magic and Summon Materia as you will have to fight with 
    only Barret.  Go north and you'll talk to Dyne.  You'll find out he 
    was injured and also got a gun grafted onto his arm.  You'll have to 
    fight him...  
    
    -----Dyne-----
    
    Let him attack you with his gun as it will make your Limit Bar fill 
    up quickly, and use Cure when you have to.  Hit him with your Limit 
    Break when it's full and use your best summon (Choco/Mog can paralyze 
    him sometimes) to inflict more damage.  He can pull off a big attack 
    before dying so keep your HP up.  You'll win a Silver Armlet.  
    
    After Dyne kills himself you'll find yourself back at the prison 
    talking to Mr. Coates.  You'll need to win the upcoming Chocobo Race 
    to get out of prison.  After you've taken the lift, you can find the 
    Summon Ramuh Materia in the corner by the poster.  Talk to Ester when 
    she comes and you will participate in the Chocobo Race.
    
    You can either do Automatic or Manual.  If using Manual, hold R1, R2 
    and this will make your dash meter regenerate which will let you dash 
    (O) more often.  If you can't win on Manual, use Automatic and you 
    should win eventually although it's pretty easy to win on Manual.
    
    When you come in first place you'll get a buggy which lets you go 
    over shallow rivers.  Come out of the desert bit and you'll see a 
    shallow river nearby.  Go over it, and eventually you'll see a black 
    structure in a forest.  Get out of the buggy and enter it.  Go 
    forward a bit and you'll see the Turks, Reno and Rude.  They'll ttalk 
    for a bit and then you'll have to fight Reno and Rude together.  
    Answer however you like when they ask you a question and you'll enter 
    the battle...
    
    -----Reno and Rude-----
    
    Use your best Summoning and Magic to inflict damage on the Turks.  
    You should concentrate your attacks on one or the other as when you 
    inflict enough damage on one the other will leave.  You can poison 
    them with Bio.  Rude can heal them both, and Reno can inflict more 
    damage so decide accordingly.  You'll win a Fairy Tale when you're 
    victorious.
    
    Go northeast to the burnt out Mako Reactor.  Scarlet and Tseng will 
    arrive and talk about Huge Materia.  When they leave check around the 
    edge of the reactor and when an option appears choose the bottom one 
    to get the Titan Materia.  Go back to where you met Reno and Rude and 
    go west.  Keep going west at the junction to get Deathblow Materia.  
    If you keep going down this pathway you'll end up in the world map so 
    go back to the junction, not the one where you found the Turks, and 
    head north.  You'll reach Gongaga Town.
    
    -----------------1.20 - GONGAGA TOWN/COSMO CANYON [CC]---------------
    
    You can buy Materia, accessories and items in various buildings.  
    There's also an inn with an X-Potion in a chest.  In the building to 
    the far north there is a White M-Phone in a chest.  Go into the 
    building in the far south to hear about a guy named Zack.  Leave the 
    town and go back to the world map.  Get in the buggy and go around 
    the forest and over the shallow river until you see some red 
    mountains and the sky will darken.  Your buggy will breakdown and 
    you'll be forced to go into the building in the mountains which is 
    Cosmo Canyon.  Then talk to the guy.  If Red is in your team he'll 
    come out and show himself, if not he'll run up the stairs.  There is 
    an inn and various shops such as a weapons and item shop.    If you 
    come back to Cosmo Canyon in Disc 2 or 3 and enter the item shop the 
    red cord will be gone and you can pick up a Full Cure Materia, Magic 
    Source and Elixir.  Make your way up the stairs to the left and talk 
    to Red.  Go up the stairs and there's a Save Point here.  Go up the 
    stairs and left, go up the outside stairs and into the cave.  Climb 
    up the ladder to Bugenhagen's observatory (go through the door to the 
    left, press Select if you can't see the door).  Talk to Red XIII and 
    Bugenhagen for a while.  You will need to make a new party, so go 
    talk to whoever you want in your party, they will be in various 
    loactions in Cosmo Canyon.  When you have your party go back to the 
    observatory.  You will see a short cutscene, where you can learn 
    about the Planet and the Lifestream.  
    
    When it is over, return to the bonfire to meet with your friends.  
    Talk to everyone here.  Eventually Bugenhagen will come and talk to 
    Red XIII.  You will need to take one other person with you as you 
    have to take Red XIII.  Go up to the top level , where the ladder was 
    to enter the observatory.  Talk to Bugenhagen and he will open the 
    door.  Go through the door and climb down the ladders and ropes until 
    you get to the bottom where you should head right.  There are caves 
    in here that if you go inside you will be given an option.  Ignore 
    the first two caves unless you want to fight the enemies that are 
    inside (if you choose the top option).  Go to the cave to the north 
    east and go inside. Pick the top option.  A new door will appear.  Go 
    through it.
    
    Go north and west.  There is oil on the floor.  Don't run on it as 
    you will go sliding into a spiked wall, reducing everyone's HP by 
    500.  Just walk on it instead.  Go south from where the oil is to get 
    to the previous screen and pick up the Added Effect materia.  Return 
    to the other screen and go right and up, and then left and down the 
    stairs to get a Black M-Phone.  Go back up and through the arch and 
    get the Ether in the chest.  Go up the stairs and head north.  Go to 
    the next screen and go through the tunnel fourth from the left.  If 
    you hit the spider web, you will be attacked by a large spider, they 
    are pretty easy to beat, although their Sting Bomb attack can take 
    off quite a bit of health and you have to fight them to continue.  At 
    the end you will get a X-Potion in the chest.  Go back and go through 
    the second tunnel to the right, and fight the spiders.  If you run 
    against the left side wall before the door you will go through a 
    secret passageway and pick up the Turbo Ether in the chest.  Go back 
    through the passageway and go through the door at the top.  You will 
    talk for a bit, and then the statue will start to move and you will 
    fight a boss....
    
    -----Gi Nattak-----
    
    There is a very easy way to kill this boss. As it is undead, curing 
    items will hurt it so simply use an X-Potion to kill it in one go.  
    But if you don't wanna do that, just use Summon materia and Limit 
    Breaks on the main guy, don't worry about the fire guardians that he 
    has with him.  You can also use Ice and Bolt magic.  You will win a 
    Wizer Staff when you kill him.
    
    Pick up the Gravity materia on the ground and follow Red XIII to the 
    next screen.  You will learn about Red's father here, and you will be 
    back at bonfire.  Make a new party and try to leave.  Red XIII will 
    come and join you again.  Leave Cosmo Canyon and get in the buggy 
    which is now fixed.  Go past Cosmo Canyon and go over the shallow 
    river and you should see some spiky mountains in the distance.  Get 
    out of the buggy and enter the town of Nibelhiem.
    
    --------------------------1.21 - NIBELHIEM [NIB1]--------------------
    
    When you enter the town, Cloud will see that Nibelhiem has seemingly 
    been rebuilt, despite that he remembers it being burnt down.  Firstly 
    go into the inn, and enter the room at the back on the first floor.  
    Talk to the black creature here to get a Luck Source.  In the 
    building to the right of the inn is an item shop, and another black 
    creature with an Elixer in the furnace room.  Go to Tifa's house, and 
    get the Turbo Ether off the creature at the back of the room on the 
    first floor.  You can play on the piano in Tifa's room if you like, 
    and read the letter on Tifa's desk as well.  In the building to the 
    right of Tifa's house on the top floor you can get a Luck Source from 
    the creatures in the attic.
    
    When you have got all the items, go into the mansion.  You can get 
    Vincent now if you want (See Side Quests).  There is an Enemy 
    Launcher in the chest near the room with the safe in, and if you go 
    through the northern door, under the stairs there is a Twin Viper in 
    the room to the right and up.  Go to the right of the top of the 
    stairs to get a Magic Source in the chest in the room to the north.  
    Eventually make your way down to the basement.  Go towards the back 
    room and you'll meet Sephiroth again.  He will talk of the Reunion 
    and when he leaves, he will throw the Destruct materia at you.  Pick 
    it up and leave the mansion.  Go north to leave to the world map.
    
    -------------------------1.22 - MT. NIBEL [NIB2]---------------------
    
    Go north through the mountains until you enter the mountain path up 
    to Mt.Nibel.  You should remember this place from Cloud's flashback.  
    Follow the path until it splits.  Take the north spiralling path to 
    get a Rune Blade.  Go back to the path and continue following it.  
    Before the bridge, you can follow the other path to eventually get a 
    Platinum Barretta.  Go back to the bridge and cross it.  You'll come 
    to a set of tunnels, go down the ladder and free the ladder that is 
    folded.  Go back up and go down the tunnel numbered '2'.  At the end 
    is a Powersoul.  Jump off the ledge and use the Save Point if you 
    like.  Climb back up to the top where the tunnels start and now go 
    down the one numbered '4'.  You'll get an All materia in the chest 
    here.  You can now fight the boss, or go out the passageway next to 
    the boss, and follow the path to go outside, then drop down to the 
    lower ledge and enter the cave and take the right hand path.  Work 
    your way south west and go through the small hole.  Go up, left then 
    down to get to a chest with an Elixer in.  Go out the exit to get to 
    a wooded area.  There is an Elemental materia on the ground to the 
    left.  Keep going north, then right, up as far as you can go, then 
    left to get a Sniper CR.  Go back and take the right most passage, 
    this goes south and leads you outside.  From here go left until you 
    get to the Mako Plant in Cloud's flashback.  Go past it to the door 
    set in the rock face.  This will lead you back to the area with the 
    tunnels.  Head to the bottom and examine the blue bird-like creature 
    to enter the boss battle...
    
    -----Materia Keeper-----
    
    This boss can use an attack called Trine, so you should learn it if 
    you have Enemy Skill materia equipped.  You should Haste to start off 
    and make sure you have Cure/All equipped.  The boss can heal himself 
    too.  Try to use physical attacks and save the MP's to cure yourself.  
    You can poison it as well.  Just stick to Limit Breaks and physical 
    attacks, you can use Summons as well to inflict more damage.  You'll 
    get a Jem Ring when you win.
    
    Pick up the Counter materia that's left behind and go down the path 
    that the boss was blocking.  Follow it until you reach the World Map.  
    Circle around the mountain until you see a town in the distance.  
    Make your way towards it.
    
    --------------------------1.23 - ROCKET TOWN [RT]--------------------
    
    There is a weapon shop on the left and an inn on the right when you 
    enter.  There is a Power Source in the room to the bottom right.  If 
    you talk to the old guy a few times and choose the top option to look 
    at the rocket, he will give you the Yoshiyuki.  Be sure to get the 
    Barrier materia in the shop next to the old man.  When you have 
    bought weapons, rested etc, go into the house to the top right.  
    There is a Drill Arm in one of the rooms in a chest.  Go out back to 
    see the Tiny Bronco.  Shera will turn up and when she leaves, exit 
    the house and go north towards the rocket.  Go over the bridges, up 
    the stairs and ladder and go right to enter the rocket.  Talk to the 
    guy in here (Cid) and name him.  When options appear, choose any one 
    you want buy you will need to ask the top option to continue.  Go 
    back to Cid's house when you are done and talk to Shera.  Cid will 
    turn up and when he leaves, Shera will explain about what happened 
    with the rocket, flashback style.  When the FMV finishes,  Cid will 
    come back and Palmer will arrive.  Go outside to find that Rufus 
    wants the Tiny Bronco.  Shera will make you go inside and then go out 
    back to where the Tiny Bronco is.  You'll find Palmer trying to nick 
    it, so talk to him and then you will fight him...
    
    -----Palmer-----
    
    Use Haste/All and Slow Palmer if you have learnt it, or use Choco/Mog 
    summon.  His Mako Gun can attack with Ice, Fire and Bolt so watch 
    out.  Use good summons and Limit Breaks and Palmer will be run over 
    :) in no time.  You'll get an Edincoat when you win.
    
    Your party and Cid will now jump on the Tiny Bronco as it flies away, 
    but in it's escape it gets damaged and you will have to make an 
    emergency landing in the sea.
    
    You will now use the Tiny Bronco as transport but it can only go in 
    shallow water and rivers.  To get out you must land on a beach.  At 
    this point in the game you can do a few things, such as Yuffie's side 
    quest as Wutai has some good items.  Also go to the northern 
    continent and visit the Bone Village in one of the forests on the 
    southern part of the continent.  They have some good armlets for sale 
    here.
    
    When you want to continue in your journey, go to the area where the 
    Gold Saucer is.  You can go through the shallow river on the west 
    side of the west continent.  There is a lone house near here.  Go 
    inside and talk to the guy here to find you will need a Keystone to 
    get into the Temple of the Ancients.  He will tell you Dio from the 
    Gold Saucer has it.  Get out the Tiny Bronco and go to North Corel 
    and take the ropeway up the Gold Saucer.
    
    -------------------1.24 - GOLD SAUCER REVISITED [GLD2]---------------
    
    Buy a ticket and go to the Battle Square.  Head to the right and go 
    into 'Dio's Show Room'.  Examine the Keystone and Dio will turn up.  
    Choose the top option and he will offer to give you the Keystone if 
    you enter the Battle Square battles.  You will have to fight with 
    only Cloud and now matter when you lose or win, you will still get 
    the Keystone.  At the end of each battle, you will have to stop a 
    slot machine.  This has various effects of you, such as stops you 
    using Summon materia, or give you a status change or restore your HP.  
    Whatever changes occur, they will stay for all the battles.  When you 
    have the Keystone, try to leave the Gold Saucer to find the ropeway 
    is broken.  Cait Sith will turn up and you will be at the Hotel.  You 
    will talk to your friends a while, then you'll be in your room.
    
    At this point, Cloud will go on a date with someone, it's usually 
    Aeris, but it can be Tifa, Yuffie or Barret.  Firstly you'll go to 
    the Event Square and as you are the 100th couple, you will take part 
    in the play.  Choose any of the options while in the play.  Next you 
    will go to the Round Square, and go on the gondola.  When your date 
    talks look in a direction to see an FMV.  When you get off, you will 
    see Cait Sith wandering around.  You will chase him around.  He will 
    go to the Battle Square, then the Speed Square, then the Wonder 
    Square.  Go behind the yellow bird to find Cait Sith hiding very 
    badly behind it.  He will then go to the Chocobo Square.  Chase him 
    outside and see him throw the Keystone to Tseng in the Shinra 
    helicopter.  You'll find he has taken Marlene hostage.  You'll find 
    yourself back in your room at the Hotel.  Examine the cabinet to get 
    an Elixer.  Exit your room to meet with your friends, and then Aeris 
    will become a permanent member of your team.  Pick another party 
    member and leave the hotel.  Go back to the Station and leave Gold 
    Saucer.  Head back to where you left the Tiny Bronco.  Go to the far 
    southern continent, by going through the shallow river and going anti 
    clockwise around the western continent, and then anti-clockwise 
    around the eastern continent.  You should see a brown stair like 
    temple surrounded by a forest on one of the islands, go around the 
    back of it to reach a beach.  Leave the Tiny Bronco here and enter 
    the temple.
    
    -------------------1.25 - TEMPLE OF THE ANCIENTS [ANC1]--------------
    
    Go across the bridge and up the stairs.  Examine the black creature 
    at the top of the stairs, then enter.  You will see Tseng here and he 
    will give you the Keystone back.  Examine the stone altar in the 
    middle to put the Keystone in and enter the temple itself.  
    
    The layout of the temple is pretty confusing so from where you 
    entered go up, left, up and down the stairs.  Go into the opening 
    above you, right and down the vines.  Go under the stairs to reach a 
    chest with a Trident inside.  Keep going right and down the stairs.  
    Climb the vines here, go left past the opening (which you can't go 
    into yet) and up the stairs nearby.  The old man in blue will run 
    away.  Climb up the vines after him and pick up the Mind Source here.  
    Go down the stairs and enter the room the man went into.  Get the 
    Silver Rifle from the chest and talk to the man.  Talk to him again 
    to buy items, rest and save your game.  When you are done, go back 
    outside, up the stairs and down the vines.  Now go down.  You arrive 
    near a green item, it's a Turbo Ether.  Go down the long set of 
    stairs, go left and down the smaller set of stairs.  Go to the left 
    again, down the vines and pick up the Rocket Punch in the chest.  
    Down the stairs again and up the vines.  Go up the stairs, through 
    the arch and down the stairs (go right).  Climb up the vines here.  
    Go under the stairs to get the Lucky Plus materia.  Go back down the 
    vines, and through the archway.  Down the stairs and to the left.  Go 
    through the arches here to get to a room with boulders rolling by.  
    To get past them you need to time your movements so that you are in 
    the hollow arch when the boulders roll by.  When you get to pool, 
    pick up the Morph materia here and continue right.  Once you get to 
    the pool, if you get hit by a boulder, you will only have to restart 
    at the pool not at the beginning. At the end,  Aeris will go back to 
    the pool.  You will talk to her for a while and then you will see a 
    flashback of Tseng and Elena looking a wall with murals on.  
    Sephiroth shows up, and makes a double of himself (very freaky!).  
    Sephiroth's double will descend on the pool, then fly away.  Go to 
    the right, and you can rest and save at the old man here.  Go south.
    
    There is a talking clock here, and you need to align it's hands with 
    various passageways.  I suggest first pressing Triangle to move the 
    hands yourself, then you can make the minute hand move anticlockwise 
    with Triangle, and clockwise with O.  You start off at passageway X 
    so move the long hand to passageway IIII, and press X.  You'll get 
    Aeris's Ultimate Weapon, the Princess Guard in the chest here.  Go 
    back to the clock, and keep moving the hand until the hour hand 
    reaches passage IIII, which is where you are.  Line the other hand up 
    to passage VII and press X.  You'll get the Trumpet Shell here.  Go 
    back to the clock, and move the hands so that one is at passage VII 
    and one at VIII.  Get the Megalixer in the chest and return to the 
    clock.  Now stand on one of the hands and wait for the second hand to 
    come round.  It will hit you off the hand you are on, and you will 
    arrive in a room with a chest.  Before you can open it, you are 
    attacked.  Simply use Demi magic, and Summons if you want.  They 
    aren't hard at all, you can even Manipulate them.  You might wanna 
    watch out for their Southern Cross attack though.  When you have 
    beaten them, you'll get a Turbo Ether.  Get the Nail Bat from the 
    chest and head out the door to the south.  You'll be back in the area 
    with the vines and stairs, where the passageway is that you couldn't 
    go through before.  Make your way back to the clock, and make the 
    hands point to where you are and passage VI.  
    
    You'll see another old man here, who will run away with the key to 
    the door here.  You need to work out his route and catch him at an 
    exit.  First of all, go to the bottom level and pick up the Work 
    Glove in the chest.  When you have caught the man, rest and save.  
    Make you way back to the top and go through the door.  You'll meet 
    Sephiroth and keep going right to see him again.  He'll talk about 
    becoming one with the Planet and Meteor.  Cloud will go freaky once 
    again, and appear to have his own double.  After he comes to his 
    senses you'll hear Sephiroth and be attacked...
    
    -----Red Dragon-----
    
    This dragon can be tough if you are at low levels, but start off by 
    Hasting yourself, Slowing the dragon if you can and using Magic 
    Barrier if you have it.  Use your best Summon materia, but not Demi 
    magic.  Try to use Limit Breaks and phyiscal attacks.  Fire will heal 
    this boss so don't use that.  You'll get a Dragon Armlet at the end.  
    
    Pick up the Summon Bahamut materia, and equip it to someone.  Try to 
    go out the door to find you're locked it, so go to the right and 
    examine the yellow object here.  Choose whatever option, and 
    eventually Cait Sith will ring on the PHS.  Choose whatever option 
    and then leave the room.  Rest and save with the old guy, then go 
    back to the clock room.  You can only go down passage XII, go up to 
    the door and you will have to fight another boss......
    
    -----Demon's Gate-----
    
    Haste and Barrier yourself as this guy can inflict quite a lot of 
    damage.  Use Bahamut summon as the others don't do much.  His attacks 
    fill your Limit Bars quite quickly so use them whenever you have 
    them.  Magic doesn't really work so stick to physical attacks.  
    You'll win a Gigas Armlet.
    
    Cait Sith will come out the door and talk to you.  He'll then go and 
    take the Black Materia.  You'll find yourself outside the temple, 
    where the stairs are.  Cloud will go down to collect the Black 
    Materia.  Sephiroth will appear and force Cloud to give him the Black 
    Materia.  Cloud will move towards Sephiroth, and you will control a 
    kid Cloud.  You can talk to the adult Cloud, but it won't stop him.  
    Afterwards, Cloud will attack Aeris, and Cait Sith No.2 shows up.  
    You other party member will jump down and stop Cloud.  Cloud will 
    have what I think is a dream, where Aeris will talk for a while.  
    Sephiroth will appear and then you will wake up in Gongaga Town. 
    You'll talk to Tifa and Barret a while, then go outside.  You'll now 
    have them in your team, and Aeris will be gone, but her weapons, 
    armlets, accessories and Materia are in the menu.  You can sell her 
    weapons if you want.  When you are done, go out of Gongaga Town.
    
    When you are on the World Map, you'll see the Tiny Bronco on a beach 
    nearby (how it got there I don't know!!).  Board it and go to the 
    northern continent, by going to the right side of the continent you 
    are on and go through the river by Gold Saucer, then around the left 
    side and to the north.  Enter the excavator's site (looks like a 
    skull and ribs) that is in a forest.
    
    -----1.26 - EXCAVATOR'S SITE (BONE VILLAGE)/SLEEPING FOREST [BV1]----
    
    Firstly, go up the ladder and into the forest at the north.  This is 
    the forest in Cloud's dream.  Go north a screen and stand still in 
    the middle (go north a bit).  You'll see a red materia appear every 
    now and then.  When it appears, try to take it and you'll get the 
    Summon Kjata materia.  Go back to the excavator's site, and talk to 
    the man by the rib cage.  Pick the top option twice to start a dig 
    for the Lunar Harp, which you will need to go through the forest.
    
    Go to the upper ledge and place five diggers in a circle facing the 
    smoke, to the southwest of the tent.  When you are done, ignite the 
    bomb and place the dig point where the diggers are looking.  The next 
    day, check the chest by the entrance and you should find the Lunar 
    Harp.  If not, keep trying and replace the dig point.  If you have 
    it, go into the forest and head north twice.  The Sleeping Forest 
    will awaken and you can now to go north to a rocky area.  Go past the 
    red coral and under the tree trunk to get the Water Ring in the 
    chest.  Go back to the coral and go up the stairs to the left.  Go 
    through the tree trunk and head north.  Go along the curving path and 
    head southeast.  You'll be back on the World Map.  Head north and 
    enter the round blue object.
    
    --------1.27 - CITY OF THE ANCIENTS (FORGOTTEN CITY) [ANC2]----------
    
    Go north and take the left path.  Go up the path and left into the 
    stone building.  There is a Save Point here and a Magic Source in the 
    chest.  Leave the building and go east across the bridge.  Go down 
    the stairs and right under the arches to get the Aurora Armlet in the 
    chest.  Now return to the crossroads and go up the middle path.  Keep 
    going north until you reach a spiky building.  Go left then right to 
    enter it.  Go all the way up to get the Comet materia here.  Go all 
    the way back to the crossroads and take the right path.  Go into the 
    first shell house and up the ladder to get the Guard Source form the 
    chest.  Now go north and right into the other shell house.  Get the 
    Elixer from the chest on the bottom floor and go up the ladder.  
    Approach the beds and choose to rest.  When Cloud wakes up, go along 
    the beds and check behind the last one to pick up an Enemy Skills 
    materia.  Go back to the middle path and go into the spiky building.  
    The fish will have gone, so go down the stairs here.  Go down the 
    long set of stairs.  Go left out of the building and save at the Save 
    Point.  Equip Earth, Titan, Comet, Kjata and Bahamut materia, as well 
    as anything else good.  Head down the stairs and across the pillars 
    to get to Aeris.  Walk towards her and talk to her.  Cloud will draw 
    his sword and talk to her again.  Press O three times.  Watch the 
    very cool FMV where Sephiroth appears.  Cloud will get all sad at 
    Aeris's death and then Sephiroth will summon another Jenova for you 
    to fight to Aeris's music (awwwww)...
    
    -----Jenova LIFE-----
    
    Use Earth, Titan, Comet, Kjata and Bahamut as they work particularly 
    well against this boss.  Physical attacks do quite a bit of damage.  
    But be careful as Jenova has a nasty attack called Aqua Lung, which 
    does about 1,500 HP of damage, but do try to stay alive as it is a 
    good enemy skill to learn.  Make use of your Cure/All materia.  Also 
    Haste and Barrier are a good idea as well.  You'll win a Wizard 
    Bracelet.  
    
    Watch as your party say goodbye to Aeris, then the FMV, and Cloud 
    talks for a bit and you can choose to save your game.  And hey, 
    that's it, Disc 1, done!!
    
     ----------------
    | DISC TWO [DSC2]|
     ----------------
    
    -------------1.1 - FORGOTTEN CITY/CORRAL VALLEY CAVE [CVC]-----------
    
    You'll start off outside the first shell house, so go down and right.  
    You'll see a ghost of Sephiroth heading north east.  Follow him.  You 
    might want to rest in the beds in the second shell house before 
    leaving.  You'll come to a set of spiky stairs.  Ignore them and go 
    behind it and up the rocks to the right to get to a chest with a 
    Viper Halberd in.  Go back to the spiky thing and go up it.  Go into 
    the black area and spiral around the object and back again when you 
    get to the top.  Go left into the Corral Valley Cave.
    
    Walk to the left and go towards the second split in the wall.  Climb 
    upwards and choose to go left.  Walk to the left and climb up the 
    next split.  Choose to go left again and up.  Keep going up to pick 
    up the Bolt Armlet in the chest.  Jump back into the split and go 
    down, choose to go right.  Run to the next split and go up then right 
    to get the Megalixer in the chest.  Go into the split and go down.  
    Jump right, then go back to the split and go down.  Eventually you'll 
    jump down and get the HypnoCrown in the chest.  Jump back in and go 
    up.  Jump to the right, go back into it and go up.  Jump left, jump 
    out, go left and into the split again.  Go up and jump off.  Go to 
    the ladder and go down.  At the bottom pick up the Magic Plus 
    materia.  Walk towards the ladder and Cloud will climb it again.  
    When he jumps off, walk towards it again and choose to go up.  When 
    you jump off, go right and through the opening.  Pick up the Power 
    Source in the chest, and go north.  You'll be back on the World Map.  
    Go left from the cave until you reach the coast.  If facing the 
    water, go right.  You'll see some Chocobo tracks in the snow if 
    you're going the right way.  Now go right and you'll eventually see a 
    village.  Save before you enter.
    
    ------------------------2.2 - ICICILE INN [IIN]----------------------
    
    There is a weapon shop to the left, and an inn on the top right.  On 
    the top floor of the inn, by the window is a X-Potion.  Go into the 
    room next to the snowman and go into the room to the north.  There 
    are a Hero Drink and a Vaccine here.  Also take the map that's on the 
    wall of this room.  You can go into the building next to the weapon 
    shop to see some videos about Aeris's parents, the Ancients, Jenova 
    and WEAPON.  Also after watching them go down the stairs and take the 
    Turbo Ether.  Finally go and talk to the man in the far north of 
    town.  Pick the top option and Elena and some guards will turn up.  
    She will talk to Cloud, and when the transparent box appears, press 
    left and she will miss and go rolling past.  If she does hit you, you 
    will be knocked out and end up on the bed in the room with the 
    videos.  
    
    Go into the house in the middle of the town and talk to the little 
    boy, twice.  He'll give you his snowboard.  Take it and go to the 
    north of the town again.  Go right and you'll start a snowboard mini-
    game.  Press square to brake, X to jump, Start to pause, Left/Right 
    to move, and L1/R1 to quick turn to left/right.  Collecting balloons 
    won't go anything, so keep to the left and take the left path twice.  
    If you took the left path twice, you'll end up in a forest area.  
    
    -----------------------2.3 - GREAT GLACIER [GG]----------------------
    
    From the forest, go right. Keep going right until you see an area by 
    a lake.  Run along the coast until you can walk on the ice.  Pick up 
    the Potion and go northwest.  You'll come to an area with lots of 
    little icebergs.  You need to cross them so pick the top option.  The 
    icebergs will change when you jump on one surrounding it.  If they 
    are raised they will submerge, if they are submerged they will raise.  
    If you surrounded by submerged icebergs you will sink and have to 
    start again.  To get across you need to make sure going to jump on 
    one that is surrounded by raised icebergs because if you do they will 
    submerge when you jump and you will sink.
    
    When you make it to the other side go north into the cave.  Pick up 
    the Safety Bit inside and go back past the icebergs and head to the 
    exit in the right corner, pressing Select might help.  Go right at 
    the tree and keep heading north east.  At the next area, there is a 
    path to the top left, bottom left (where you should be), one to the 
    bottom right and one to the top right.  Take the path to the top 
    right.  Go to the top left and on the second screen of this there 
    should be a blue Added Cut materia on the path, it's kinda hard to 
    see.  When you have it go to the top left again.  On the next screen, 
    with some steaming lakes, run towards the water to the left.  When an 
    option appears choose the top option.  Keep going to the north west.  
    Then go left.  You'll be on a vast snowfield.  You should place 
    markers with O to plot your course.  Go north and mark your course.  
    The wind can blow you around, so use the markers to make sure you are 
    always going in a straight line north.  You should come to a cave.  
    There is an All materia in the tent.  Get it and return to the 
    snowfield.  Keep going north to arrive at a shack.  Enter it and talk 
    to the man here to rest and save.  Leave the shack and your friends 
    will be outside.  Talk to them and head south back to the snowfield.  
    Go south until you get to the cave.  Don't enter but now go east.  
    Keep going east until you get to a new area.  Head south and east to 
    get to a cave.  Cure yourself, and talk to the person here.  You'll 
    fight a boss...
    
    -----Snow-----
    
    Basically stick to Fire attacks, as Ice will heal her.  Bahamut and 
    Ifrit should do it.  She attacks with Cold Breath, Ice2 and 
    Fascination that confuses whoever it hits.  
    
    After the battle, you can pick up the Summon Alexander materia left 
    behind.  Now return to the shack to rest and save.
    
    -------------------------2.4 - GAEA'S CLIFF [GC]---------------------
    
    Leave the shack and head north.  Climb upwards and go to the ledge.  
    You'll notice the gauge in the corner.  This is your temperature.  
    You need to keep this above 27.  If you don't you'll pass out and end 
    up back in the shack.  You keep it up by hammering the Square button, 
    but you can only do this on a ledge.  The maximum temperature is 38.  
    Also, your heat doesn't go down in battle or while in a cavern.
    
    When on the ledge, go toward the flag and climb up.  Keep going up, 
    climbing where the flags are and keeping you heat up at every ledge.  
    Eventually you'll come to a cavern opening.  Go inside and head north 
    under the arches.  Go through the door and head up the stairs to the 
    left.  Go through the door to the south.  Head south and then right.  
    When you get to the wall, keep going right.  You'll enter a chamber 
    with a chest in.  Take the Ribbon in the chest and go left to return 
    to the main path.  Go north and then west over the bridge.  Take the 
    Javelin in the chest to the north and go through the door.  Go over 
    the bridge and press Select.  Go north through the passage and when 
    you come out, examine the blue boulder and pick the top option.  This 
    will make the boulder unblock the passage below.  Retrace your steps 
    back to where the Ribbon was, then head left and north, through the 
    door.  Keep going north through the passage until you reach an exit.  
    Follow the pathways that come next and eventually you'll be back 
    outside.
    
    Raise your temperature and climb up.  When the option appears choose 
    to go up to the next ledge.  Keep climbing up and choose the top 
    option to go right.  At the next ledge go up and then at the next 
    one, go left, where the flag is.  Keep going up and you'll come to 
    another cave opening.  Go inside.  
    
    There is a Save Point in here to the north.  Use it and head to the 
    lower right to the Elixer in the chest.  Now go north to the exit to 
    the right.  You'll be outside.  Go north along the path, east then 
    south.  In the next cavern, there is a Fire Armlet in the chest, take 
    it and head left.  You will have an icicle, and some bats, just use 
    Fire attacks, but the bats can Silence you so watch out.  Once you 
    hurt the icicle enough it will begin to crack and you will have won.  
    You need to do this to all four icicles hanging to the left.  They 
    will fall to the lower level and fill the holes.  After 'killing' one 
    you can choose to jump down.  Don't jump down (choose the top option) 
    until you have made all the icicles fall, as then you can get the 
    Last Elixer (which is really just a Megalixer, but when you get it, 
    it's called a Last Elixer) in the chest to the far left.  Then go 
    near the door and you will get the choice to jump down.  Do so by 
    picking the bottom option.  The holes will be filled and you can now 
    get up to the chest in the upper left corner which contains a Speed 
    Source.  Jump over the stones to the north to get to the exit, you'll 
    then go outside.
    
    Pick up the Enhance Sword in the chest and head north, around the 
    bend and then south.  You'll come out on the cliff again, so climb 
    right, and choose to go up when the option appears.  Keep climbing up 
    and you'll come to another cave entrance.  The pool of light restores 
    HP and MP, and use the Save Point.  You should fight in this area to 
    get some Dragon Armlet from the Blue Dragon's around here so you have 
    one on every character.  If you haven't got Barrier up to MBarrier 
    try to do so here.  When you think you are done, go to the right and 
    down the long passageway.  A black creature, like the ones from 
    Nibelhiem will appear, and then a two-headed boss will attack...
    
    -----Twinhead-----
    
    This boss has two heads, and can be a real pain if you don't know how 
    to fight it.  One head is healed by ice (scaly one on the right) and 
    the other by fire (the horned one on the left).  Use MBarrier and 
    Haste on yourself and Slow Twinhead at the beginning and use Summon's 
    like Alexander, Bahamut, maybe Odin.  Don't use Kjata or Bio.  You 
    might want to stick to one head and attack with the opposite element, 
    so fire and Ifrit on the right head and ice and Shiva on the left.  
    When you kill one of the heads, it will cast a spell which can be 
    very nasty if you have low HP.  It will do this twice when each head 
    dies, so it is probably a good idea to stick to one head.  You'll get 
    a Dragon Fang when you kill them. 
    
    After the battle, I suggest you go back to the Save Point and pool of 
    light.  When you are healed go back to the passage and go south, 
    towards the screen.  You'll be outside, climb up the cliff to the 
    right and when you get to the top, a FMV will play.  After it has 
    finished, go north over the ridge.  Your party will talk then go left 
    down the crater.  
    
    -----------------------2.5 - NORTHERN CRATER [NCR1]------------------
    
    In the next screen, go left until Tifa arrives.  She will force you 
    to take her in your party if you don't have her in it already.  When 
    you have made your party go left.  Go south to the lower path, and 
    then go left and pick up the Summon Neo Bahamut materia.  You can 
    jump to the Save Point, then jump north and go left.  Cloud will see 
    something and a cutscene with the Shinra will happen.  When it's 
    over, go left again and you'll see a 'shield' and some black 
    creatures.  You need to cross when the wind is almost disappeared, 
    but if you don't you'll get knocked back and have to fight a Wind 
    Wing.  When you make it across, you'll see more black creatures.  
    Follow them up the path and pick up the Kaiser Knuckle on the way.  
    There's another shield on the next screen, but this time with a green 
    aura going past every now and again, wait until this has gone and 
    then for the wind to subside, then cross.  If you hit it, you need to 
    fight a Wind Wing.  In the next screen, you'll see Sephiroth again, 
    and he'll talk for a bit.  When he's done, he'll summon Jenova to 
    fight you...
    
    -----Jenova DEATH-----
    
    Jenova's main attacks are Red Light, Silence and Tropic Wind.  You 
    might want to start off by using MBarrier and Haste.  This battle can 
    be pretty easy as the Red Light attack isn't that bad, and physical 
    attacks can take off quite a bit of damage, but she does have quite a 
    bit of HP.  If you feel like using Summons, use Kjata, Bahamut, Neo 
    Bahamut and Titan.  Alexander and Comet magic is also good. You'll 
    win a Reflect Ring, when she is defeated.  
    
    Your party will talk after the battle, and you'll get the Black 
    Materia back.  You need to give it to someone else, who isn't in your 
    party.  Some of your team will refuse to take it, like Yuffie, 
    Vincent, or Cait Sith.  When you've given it to someone, talk to 
    Tifa.  Head north and pick up MP Turbo materia on the ground.  Keep 
    goinG up and save at the Save Point.  Take the Poison Ring from the 
    chest and head north.  There is another 'shield' screen here.  This 
    one has the wind, the green aura and a strike of lightening.  Wait 
    for them all to pass, then cross.  And yes, if you hit it, you have 
    to fight a Wind Wing.  Go north.
    
    You'll come to a replica of Nibelhiem, and you'll now be in a semi 
    interactive flashback.  Sephiroth will turn up followed by some guy 
    with black hair in Cloud's place.  Talk to Tifa to continue.  You'll 
    see Nibelhiem burning down again.  When your party appears in the 
    burning rubble, they will talk and Sephiroth will appear and talk 
    some more.  Talk to him when you can move, then talk to Tifa twice.  
    Sephiroth wilL talk and then show you the picture taken at Nibelhiem 
    in Cloud's flashback.  Where Cloud should be, the guy with black hair 
    is there.  Cloud goes freaky and the scene ends.
    
    You'll then see Rufus and the other Shinra heads talk.  The scene 
    will switch back to the other party members not in your team, and 
    everyone but whoever has the Black Materia will disappear.  Tifa will 
    appear and make that person go into the crater.  Then Tifa will turn 
    out to be Sephiroth.  The other party members will appear and the 
    scene will switch back to the Shinra heads.  Your party will then 
    appear where the Shinra are.  The person holding the Black Materia 
    will turn up and press O a few times to get them to give the Black 
    Materia to Cloud.  Cloud will then fly up to where Sephiroth is.  
    Hojo will talk for a bit, then watch the FMV where Cloud will give 
    the Black Materia to Sephiroth and the crater will fall apart.  Watch 
    the very cool FMV as the WEAPON's appear, and everyone but Cloud will 
    escape on the Highwind.  
    
    There'll be a flashback and you'll come to at Junon Town.
    
    -------------------2.6 - JUNON TOWN REVISITED [JUN2]-----------------
    
    You'll talk to Barret and then find out that Meteor has been 
    summoned, WEAPON's are attacking and that the Northern Cave is 
    protected by a barrier.  When you can move talk to Barret, and Rufus 
    and Heidegger will turn up.  As Barret, follow Tifa and the guards.  
    Save at the Save Point then follow them down the stairs.  Go left and 
    down the stairs.  Just keep following them, until you come to a room 
    with some chairs.  Tifa will get strapped into the gas chamber.  
    WEAPON will then attack Junon.  Scarlet will get knocked out by Cait 
    Sith and two guards will attack Cait Sith and Barret.  Just attack 
    with physical attacks.  After the battle,  go to the door in the 
    south east.  Press O a few times.  You'll then see Heidegger and 
    Rufus arm the big cannon to fire against WEAPON.  After it fires and 
    WEAPON still attacks Junon, the scene will switch back to Tifa.  Gas 
    will start pumping into the chamber.  As Barret go talk to Cait Sith.  
    Go north, out the door, then right.  There can be some tough random 
    battles around here, so you may want to equip some materia.  You'll 
    see Yuffie posing as a reporter, talk to her to get her to join you.  
    Keep going left.  Go north and examine the yellow box to go up a 
    level.  Go north east towards the ship in the background.  You'll now 
    switch to Tifa.  To free her, press the following buttons: X, X, 
    Triangle, X and Triangle, Triangle and Circle, Circle.  This will 
    free her and then go around to the back of the seat and press O to 
    shut off the gas.  Go over to the door and WEAPON will cut and 
    opening in the ceiling before being shot again with the cannon.  Make 
    your way down the side and then go towards the top left, using the 
    Select button might help.  Keep going this way to the end of the 
    cannon.  Scarlet will appear and start slapping you!  Slap her back 
    with O.  If you hit her enough, she'll fall to the ground; if you get 
    hit too much, you fall to the ground.  No matter what happens,  
    Barret will appear in the Highwind and save Tifa.  Go into the door 
    to the left to enter the Highwind.  Go down the stairs and go to the 
    right along the walkway.  Keep going right to get to the cockpit.  
    Talk to everyone here, ending in Red XIII.  Then talk to Cid and the 
    pilot next to him. Go back to the room called Operation.  Talk to the 
    man here, and make a new party.  You can also restore HP and MP, and 
    save.  Go back and talk to the pilot and choose the top option to fly 
    the Highwind.  
    
    You'll notice the big pink Meteor in the sky and you can ram the 
    barrier around the Northern Crater (it won't get you anywhere).  Lots 
    of places sell new items, such as Junon Town, Fort Condor, Costa De 
    Sol and Rocket Town.  In Rocket Town, in the weapon/accessory shop 
    there is a chest with a Fourth Bracelet in.  When you're done, fly to 
    the south-eastern continent. There is an town surrounded by a forest.  
    Land the Highwind on the grass and enter the town.  
    
    ----------------------------2.7 - MIDEEL [MDE]-----------------------
    
    Go to the right, not north and go into the shops.  Talk to the 
    hyperactive kid in each store and buy weapons, they're expensive but 
    worth it.  At the back of the weapon store, examine the door and then 
    go to where the accessory shop is.  Go behind it and the walkway will 
    creak.  Examine it to get the 'Beat-up Useless Old Key'.  Go back to 
    the weapon store's door and examine the door again.  When the option 
    appears you can either lie and get some funny results about how nice 
    the door is :) or choose the bottom one to get the Curse Ring.  
    You'll need to reset if you chose the top option.  When your done 
    shopping, go to the right along the upper walkway and into the house 
    here.  You can buy accessories here.  Now go north and Tifa will play 
    with the cat.  While doing this, she will overhear some people 
    talking nearby.  It turns out that Cloud washed up near here and is 
    being cared for in the hospital.  Tifa insists on staying with him.  
    
    You'll then be back on the Highwind.  Cait Sith will reveal that the 
    Shinra are looking fro Huge Materia at Corel and Fort Condor.  Cid 
    will then be declared the new party leader, complete with his weird 
    running style.  Go to the Operations room to make a new party.  
    Afterwards, land the Highwind and return to Mideel.  Go into the 
    house to the left of where the cat was.  Pick up the Elixer from the 
    bed.  When you try to leave the old man will ask if you took it, 
    answer however, you'll still get to keep it.  Return to the Highwind 
    and go to North Corel.
    
    --------------2.8 - NORTH COREL HUGE MATERIA QUEST [NCHM]------------
    
    Go to the north of the town and go along the long train track bridge.  
    Go north east and then along the bridge in the west direction.  These 
    train tracks should look familiar, so make your way west to where the 
    Save Point is.  Keep going west, then north west across the bridge 
    until you reach North Corel reactor.  Go north and you'll be attacked 
    by some Shinra guards, they are easily killed.  Afterwards, a train 
    will leave the reactor.  Cid will go and get another train to chase 
    the Shinra one.
    
    In the next bit, you will firstly need to continually press Up and 
    Triangle to catch up with the other train.  This may take some 
    practice to get a fast motion going.  You should arrive at the other 
    train and will jump on it.  On each carriage you will need to fight a 
    battle, there are 5 in all.  Don't use Summon's as they take too 
    long, concentrate on magic and physical attacks.  Once you get to the 
    engine after the battles, press the buttons in the following order, 
    after your friends have stopped talking:  Up and Triangle, Down and 
    X, Down and X.  The train will speed up before stopping before 
    actually hitting the town.  If you saved North Corel, you'll get the 
    Huge Materia and then go to where the shops are, and you'll get the 
    Ultima materia from a kid.  You'll then sleep in the inn.  If you 
    didn't save the town, you can pay 50,000 Gil to the kid for the 
    materia. If you go into the house below the inn and talk to the woman 
    here, you'll get Barret's Level 4 Limit Break Manual from her.  Now 
    leave North Corel, get in the Highwind and fly to Fort Condor.  
    
    -------------2.9 - FORT CONDOR HUGE MATERIA QUEST [FCHM]-------------
    
    You might want to save in the bedroom before starting this quest.  
    When you are done, go up the ladder in the top left side of the area 
    and then up the stairs.  Talk to the orange guy up here and pick the 
    middle option to start a mini game, or the bottom option to learn 
    more.  In the mini game you need to set units to attack oncoming 
    enemies, it doesn't really matter if they reach the reactor, because 
    if they do, your party just has to fight the commander which is 
    easier than the mini game. So if you want to Have money, as you have 
    to pay for the units you use, just put down a few units and wait 
    until they attack the shed and beat the commander that way.  Watch 
    the FMV then go out the door and pick up the Summon Phoenix materia 
    and look at the sweet ickly baby condor, who will then fly off.  Go 
    back inside and talk to the man praying at the table to get the Huge 
    Materia.  You'll then learn there's another Huge Materia in Junon, 
    but first go back to Mideel and go and talk to Tifa.  The screen will 
    shake, so go outside and you'll see Ultima WEAPON flying about.  
    After Cid shouts at it, it will attack you...
    
    -----Ultima WEAPON-----
    
    This boss only has a few attacks (Quake 2 and Ultima Beam) and is 
    pretty easy to beat, use Barrier as he deal out quite a bit of 
    damage, you can also use Haste if you like, and then just use 
    powerful summons and physical attacks and eventually he'll fly off.
    
    The town will then fall about and as Cloud and Tifa try to escape, 
    they will fall into the Lifestream.
    
    --------------------2.10 - INSIDE THE LIFESTREAM [LFS]---------------
    
    You'll now control Tifa and after she freaks out, you'll be in a 
    place of Cloud's memories.  Firstly talk to the Cloud in the north, 
    when Nibelhiem is.  Go north a bit, and then talk to Cloud when he 
    appears.  When your back with the other Cloud's talk to the one on 
    the left, looking at the well.  After that's done, talk to the Cloud 
    on the steps, then to the kid Cloud.  After Tifa and Cloud fall, talk 
    to the shadow of Cloud. Then follow Cloud to where Niblehiem is and 
    talk to him.  Then go into Nibelhiem.   You'll go to the Mako 
    reactor.  The rest of the story should unfold and you'll learn who 
    Cloud really is.  After that, talk to Cloud one last time and you'll 
    be returned to the real world.
    
    When you have returned to the Highwind, talk to the guy here and make 
    a new team.  You might want to go back to Mideel and buy some more 
    things from the hyper kid up the slope.  Also go to the Chocobo Farm 
    and buy some Mimett Greens and give them to the white chocobo (they 
    are called Salerno Greens there for some reason) and you'll get the 
    Contain materia.  You might also want to spend this time breeding 
    chocobos before going on with the story, as you can get the Knights 
    Of The Round materia which can wipe out the rest of the bosses in one 
    hit.  You can also go into the Gold Saucer again, and get the key to 
    Midgar from the Bone Village (see Tifa's Ultimate Weapon).  Anyway 
    when you are done, go to Junon.
    
    ----------------2.11 - JUNON HUGE MATERIA QUEST [JHM]----------------
    
    Go to the soldier at the north of the town and pay him to ride the 
    elevator.  Press the panel to ride it.  Go to the main road in Junon 
    and go south then north until you reach a grey corridor with an 
    officer drilling his men (he'll be blowing a whistle).  Go towards 
    them and follow them through the door to the left.  In the elevator, 
    you'll fight some soldiers.  At the bottom of the elevator you have 
    to fight some more soldiers.  After they're done, go south then left.  
    Then go right down the stairs and save. Go down the next elevator.  
    Go north through the underwater tunnel. Go into the chamber at the 
    end and press the red switch.  Then go back out the door you came 
    from.  Go along the walkway past some submarines, and hit a Save 
    Point in the next hall.  You can talk to the guard in the north and 
    he will fight you, then two more soldiers will; if you don't talk to 
    him all three will fight you.  Got to the right and fight more 
    guards.  Make your way across the walkway and see the Huge Materia 
    being loaded.  Keep going right and you'll meet Reno of the Turks 
    again, but he will sent a metal machine after you instead...
    
    -----Carry Armour-----
    
    If you have Knights of the Round, this boss can be killed in one go.  
    Otherwise: All three parts of this boss are weak against Lightening, 
    so use Ramuh and Bolt as much as you can.  The guy's arms can 
    imprison one or two of your allies, and they receive a third of the 
    damage the boss takes, so if they are caught try not to use anything 
    that hits more than once.  The only way to get your allies back 
    during the battle is to kill off the arm they are held in, or to have 
    that character die.  Once you have your characters back, use Phoenix 
    to restore them and hurt the boss.  This guy has a pretty nasty 
    attack called Lapis Laser which can take off about 1,500 HP so watch 
    out for that.  You'll get the God's Hand once you're done.
    
    Head to the left to get the Battle Trumpet.  Then head towards the 
    guards in the background.  Get the Scimitar from the chest by the 
    stairs and the Leviathan Scales in the chest to the left.  Then go up 
    the stairs and fight the guards.  Cloud will then get in the sub and 
    you'll have to fight the three guards in here. Save after killing 
    them, then go to the door to the north to meet the commander and two 
    soldiers.  You can either choose to let them live (bottom option) or 
    fight them (top).  Afterwards examine the chair and read the manual 
    then sit in the chair.  Then pick the bottom option to start a mini 
    game: 
    
    Use square to shoot torpedoes when near an enemy sub.  X Speed Down, 
    Triangle Speed Up.  Most is explained in the manual.  You have 10 
    minutes to complete the mini game.  First locate the red Shinra sub 
    and continually shoot torpedoes at it, you can also destroy the 
    yellow subs too.  Watch out for mines, and if WARNING comes up an 
    enemy sub is approaching, ALERT when it is firing, MINE if you've run 
    into a mine, and CONFLICT if you are hitting the ocean floor.  When 
    you are done, Misson Complete will appear and you can now use the sub 
    on the World Map.  If you didn't do it, your party will jettison the 
    sub.  You will then be at the dock near Junon.  Before going into 
    Junon, get back in the sub.  
    
    ---------------2.12 - SUNKEN SHINRA PLANE (GELNIKA) [SSP]------------
    
    Go to the bay near Gold Saucer, there is a dock nearby.  Submerge and 
    you'll see a plane on the sea bed.  Touch it to enter.  The enemies 
    in here are very hard, so be careful in random battles.  Go left and 
    save.  Take the Heaven's Cloud from the chest and go in the door to 
    the north.  Go left and get the Escort Guard from the chest.  Go to 
    the top right corner and pick up the Double Cut materia.  Go to the 
    top left corner and take the Conformer, Yuffie's Ultimate Weapon.  
    Then go back to the entrance and go north across the beams and pick 
    up the Megalixer in the chest.  Then go back to the Save Point.  Go 
    left and you'll meet Reno and Rude again.  You'll have to fight them 
    once again...
    
    -----Reno and Rude-----
    
    This is much like any other time you have faced Reno and Rude, hurt 
    one enough the other will go, Rude can use Fire and Ice, and Reno 
    uses Neo Turk Light a lot.  Haste your guys, Barrier etc, or just use 
    KOTR to kill them in one go.  They can confuse you as well, and use 
    Summons whenever you can.  You'll get an Elixer when they leave.  
    
    Go through the door they were by.  Take the Megalixer from the chest 
    and go all the way along the walkway to get to a cheat with the 
    Spirit Lance in.  Go down to the lower level and take the Outsider 
    and Cid's Level 4 Limit Break Manual, Highwind from the chest below.  
    Go to the helicopter and pick up the Summon Hades materia there.  
    There's nothing else here so you can leave or morph the enemies here 
    into various sources.  
    
    If you completed the mini game, you need to get the Huge Materia from 
    the downed Shinra sub so go to the islands to the south of the World 
    Map, west of the Temple of the Ancients, and south east of the weapon 
    smiths house.  Submerge and look around underwater for the red sub.  
    Touch it to pick up the Huge Materia.
    
    If you didn't complete the mini game go back to Junon and to back to 
    the grey walkway in the centre of the town.  Go down the elevator to 
    where the dog is, fight some guards then examine the dog, follow him 
    and examine him again. Pick the top option.  Fight the guards that 
    show up, then choose to either fight the commander or not. You will 
    then gain control of the sub.
    
    Now go to the southern part of the Northern continent.  Look around 
    for a tunnel in the wall leading to a cave, there is a spiky object 
    here.  Touch it to take it.  Now you can choose to go back to Junon.  
    You can go back to airport to see an optional FMV of the plane taking 
    off with the Huge Materia.  Now go back to Rocket Town.
    
    -------------2.13 - ROCKET TOWN HUGE MATERIA QUEST [RTHM]------------
    
    Go to the rocket, and fight the two soldiers.  Then fight the others 
    up the stairs.  Cid will then show up and insist on being in your 
    party.  Go up the ladder and you'll fight Rude and some soldiers....
    
    -----Rude (and soldiers)-----
    
    Finish off the soldiers first, and use KOTR if you have it.  If not, 
    just Haste, Barrier etc, and use summons and spells.  He can Cure 
    himself and use Bolt2.  He's pretty easy to beat and you might win an 
    S-Mine when you're done.  
    
    Go inside the rocket and you'll fight another soldier.  Go through 
    the northern door with Circle and talk to the crew here.  After Cid's 
    done being all heroic, and the rocket take off, go to the door on the 
    right and up the ladder.  Examine the Huge Materia.  Pick the top 
    option and when the first message appears, press Circle.  Then, on 
    the second message, press Square; on the third message, press X and 
    on the fourth one, press X.  Go back down the ladder, after getting 
    the Huge Materia.  Head down the ladder to the cockpit and go through 
    the door to the south and climb down the ladder here.  When you walk 
    past the tanks, they will explode, trapping Cid.  Shera will help Cid 
    get out and into the escape pod.  After a long cutscene and FMV,  
    you'll be back in the Highwind.  
    
    After talking a bit, go to Cosmo Canyon.  Go up to Bugenhagen's 
    observatory.  Talk to Bugenhagen and Cloud will call the others.  
    They will talk about Aeris for a while and Cloud will ask Bugenhagen 
    to look after the Huge Materia.  Examine them all and get the Bahamut 
    ZERO Summon from getting closer to the Huge Blue Materia.  Exit Cosmo 
    Canyon, and go to the Ancient City on the Northern Continent.
    
    --------------2.14 - CITY OF THE ANCIENTS REVISITED [ANC3]-----------
    
    At the crossroads go left, then right under the overhang.  Go to the 
    right over the arches to get to where Bugenhagen is. You talk for a 
    while about the Ancient's, the Planet, and Holy.  You need the spiky 
    object you got from the sea, which is actually a key to continue.  If 
    you didn't get it, Bugenhages will stay here until you get it.  If 
    you do have it, it will create a waterfall and a short FMV will 
    occur.  Go across the bridge and you will see pictures of Aeris on 
    the water.  After Bugenhagen has finished talking, you can leave the 
    Ancient City.  You discover that the Sister Ray has been moved to 
    Midgar.  Make your way back to the Highwind.  You see another WEAPON 
    rise from the water near Midgar.  Land the Highwind near Midgar and 
    wait for the WEAPON to reach the land.  You can now run into it to 
    fight it...
    
    -----Diamond WEAPON-----
    
    Haste/Big Guard/MBarrier etc at the start.  Physical attacks won't 
    work, so stick to Summon's and spells. He likes to stomp on you a 
    lot, so be sure to use Cure/All.  Don't use Demi or Bio. You can slow 
    him too, and when you've hurt him enough he will use Countdown.  If 
    you kill him before the countdown ends, you win, but if the countdown 
    does end, the Sister Ray will shoot him.  Either way he gets shot by 
    Sister Ray, but if you kill him, you get looooooooooads of EXP, AP 
    and Gil.
    
    Watch the FMV's and after Midgar gets hit, you'll be back on the 
    HIghwind.  You can go fight Ultimate WEAPON now or just fly towards 
    the Northern Cave to get on with the plot.  You'll find the barrier 
    is gone and that Hojo has taken over the Sister Ray.  Now make your 
    way to Midgar and fly over it.  You will be on the deck of the 
    Highwind.  Pick your party and parachute into Midgar.
    
    -------------2.15 - RETURN TO MIDGAR/MIDGAR UNDERGROUND [MDG2]-------
    
    Watch the FMV and when you get inside Midgar, follow Cait Sith.  Go 
    north, talk to everyone here, save and talk to Cait Sith to open 
    hatch.  Go down the ladder to enter the underground of Midgar.  Go 
    down the ladder and then down the slope (not the stairs).  Go north, 
    over the wood plank, then right to a chest with a Megalixer in.  Then 
    go all the way left past the wood plank to a chest with an Elixer in.  
    Go all the way back to the ladder where you came underground and go 
    down the stairs here.  Go down the ladder to the left and north in 
    the background.  Go all the way up to get an Aegis Armlet.  Go back 
    down the ladder to the walkway and run to the right of the screen.  
    After the walkway gives way, head left, onto the pipe and go up the 
    ladders.  Keep going up, and when you are off the ladder, go under 
    the stairs, down and into the pipe.  Open the chests here to get an 
    Elixer and a Starlight Phone.  Go down the ladder in the foreground.  
    Go towards the pipe with 42 on it.  Go north through the pipe, and 
    when at the other end, go left and up the ladder.  Get the Max Ray 
    and head back down the ladder.  Go down the chute and press left to 
    jump up.  Go up the ladder and up the stairs in the background, near 
    the 12 pipe.  Go up the stairs and save.  Enter the area in red and 
    go north through the crawl space.  Firstly go south.  Keep going 
    south until you see a treasure chest on the left.  Open it to get a 
    Power Source.  Again keep going south until there is a chest between 
    the doorways.  There is a Guard Source inside.  South again is two 
    chests with a Mind Source and a Magic Source in.  Go south again to 
    get to a dead end with a Save Point and the W-Item Materia nearby, to 
    the right (see it was worth it!).  Save if you want and go 
    aaaaalllllllllllllllllllllllllll the way north to where the crawlway 
    is; (where you entered the sewers with the red area).  You'll 
    probably want to go back to the Save Point next to the crawlway 
    entrance.  Go north in the sewers when you're done, and all three 
    Turks will show up...
    
    -----Reno, Rude and Elena-----
    
    Reno is healed by ice, Rude by fire and Elena by lightning so it's 
    best to stick to non-elemental attacks like Bahamut, Ultima, Tornado 
    or Break.  This battle is pretty tough and try not to use Pheonix to 
    revive if you can as it will heal Rude, being the bird of fire and 
    all.  Obviously use Barrier or Wall and Haste at the beginning.  
    Limit Breaks work well as always and Cure/All, just be careful if you 
    use Wall or MBarrier as Cure will only restore half of what it 
    normally does.  After you dealt out the damage the Turks will run 
    away and you'll get a measly Elixer for your battle.
    
    Go north and when you see Cid, take the left path.  Go up the ladder 
    to the left and go north to arrive back at the Shinra HQ.  Cait Sith 
    will come out the entrance.  You can now get the items in the chests 
    in the Accessories room; and if you go up to the 64th floor and 
    examine the lockers at the back you can get Cait Sith's Ultimate 
    Weapon, the HP Shout.  Go back to the sewers.  Go south until you get 
    to another secret passage.  Take the left path to get outside.  Go 
    north and Cloud will climb to the street.  Go north and a huge 
    machine will turn up, being controlled by Heidegger and Scarlet...
    
    -----Proud Clod-----
    
    This boss consists of two part (head and chest).  The boss doesn't do 
    too much damage, but be careful when it kneels and fires from its 
    back.  It can also disable your Materia.  Use only powerful Summons 
    or spells after Barrier and Haste.  Try to keep your HP up too.  
    You'll get the Ragnarok sword after defeating Proud Clod.
    
    Go north after the battle.  Open the two chests to get an Elixer and 
    a Mystile.  Use the Save Point and go up the stairs.  Talk to Vincent 
    on the first landing and go to the second landing.  If you have 
    Barrett on your team, there will be a chest here with Barret's 
    Ultimate Weapon the Missing Score in.  If Barrett isn't in your team 
    the chest won't be there.  Either way, go up the stairs and to the 
    right.  You'll talk to Hojo.  He'll then attack you...
    
    -----Hojo-----
    
    Hojo fights in three forms.  He uses Capsule to make some sample 
    monsters appear.  Every time you kill them he'll just make more 
    reappear so concentrate on Hojo himself.  Use Barrier and Haste if 
    you like although this battle isn't that hard if you keep your HP up.  
    After killing the first form of Hojo, he'll appear as Helletic Hojo 
    which has three parts.  Ignore the arms and focus on attacks on the 
    main body.  He can confuse or Silence you, and the right causes quite 
    some damage.  The final form of Hojo can cause Silence and Slow and 
    can use and attack called Combo which can Poison whoever it hits.  On 
    all forms just use Summons, spells and physical attacks if you have 
    high attack points.  You'll get a Power Source for killing all three 
    forms.
    
    You go back to the Highwind and then watch the cut scenes.  There is 
    then a pretty long cut scene with Cloud and Tifa.  At the end, watch 
    the Highwind blast off and that's it for Disc 2!
    
     ------------------
    | DISC THREE [DSC3]|
     ------------------
    
    -------------------------3.1 - NORTHERN CAVE [NCA]-------------------
    
    You'll start off on the outside deck of the Highwind.  You can go 
    down the ladder to go into the Northern Cave or go back to the 
    cockpit to return to the World Map.  To continue, choose to go down 
    and when you jump into the crater descent, you will see a treasure 
    chest with a Save Crystal in it.  You can use this to create a save 
    point in the Cave, but you can only use it once, so don't use it yet. 
    Next to the treasure chest is a door or a cave leading back to the 
    Highwind in case you need anything or just running low on supplies.
    
    Go down the path, jumping across the gaps automatically. You can pick 
    up the Guard Source in the chest along here.  Leave the descent and 
    you'll enter a new area.  Here you can climb down the grey areas with 
    O.  Climb down the right side and get to the chest with another Guard 
    Source in.  Go to the next chest (Mind Source), don't walk off the 
    edge of the ledge below or you'll have to climb back up. You can now 
    either climb back up and get the rest of the chests, or continue down 
    into the Cave.  To get the chests, firstly climb up the ledge to your 
    left.  Go all the way to the left and climb up two ledges, then walk 
    to the right to find another chest containing a Magic Source. Go left 
    again, go up to the next ledge, then go to the right and climb up 
    again. Walk all the way to the right, climb up again and head left to 
    find a chest holding an Elixir. Then go up to the next ledge, go 
    left, and climb up the grey part to get to a chest containing a Power 
    Source.  Go to the right and past a large rock to obtain a HP Absorb 
    materia. When you've got all that, jump back down, go right, and 
    climb up the ledge to reach the top again and make your way south to 
    an area with a load of ledges again.  Go to the right to fall down 
    and go to a hidden chest on the left with a Mind Source in.  Go to 
    the ledge edge and press O when the message appears to jump up.  Walk 
    left until you fall down, then go right and walk through the doorway 
    by pressing up. Through here is a chest with a Megalixir. Make your 
    way back to the other screen and go to the left to fall down another 
    level.  Get the chest to the right (Hero Drink) and go through the 
    doorway on the left. Get the Guard Source and follow the path to a 
    Power Source.  Go back out and go up to the opening that will take 
    you back to the top.  Go all the way down by running right, fall 
    down, right again and go through the doorway.  Go through the opening 
    it takes you to, and go left, then fall down and then right.  In the 
    next screen climb down the first "ladder" and here's a good point to 
    use your Save Crystal.  Then climb down again and you'll meet the 
    rest of your friends.  You need to decide which way they should all 
    take, left or right.  Choose a way for Cloud to go and then tell the 
    people you want in your party to go the same way. If you told the 
    people who were in your party before to go another way to Cloud, 
    you'll have to make a new party.  I've separated the paths below, 
    right path, and left path, with the upper and lower routes separated.
     
    ---------------------------3.2 - RIGHT PATH [RP]---------------------
    
    You'll find yourself in a rocky area. Follow the path down. At the 
    gap, choose to either jump down or turn back.  Get the Mystile in the 
    chest on the right and the green Elixer to your left.  Keep going 
    along the path. The chest in the north has a Speed Source in it.  
    There is a Tetra Elemental in the chest between the broken 
    structures.  On the main path, head east then north.  At the path 
    split go west and get the Megalixer from the chest and retrack to the 
    path split and go north.  The chest on the right has another 
    Megalixer in it.  Keep going north to the bridge and work your way 
    down it to the Place of Gathering. 
    
    ----------------------------3.3 - LEFT PATH [LP]---------------------
    
    At the start of this path, whoever else (apart from your current 
    party)you told to go on the left path will ask whether to take the 
    upper or lower path.  Take the path you didn't tell the others to go. 
    
    -----------------------3.4 - LEFT PATH: UPPER [LPU]------------------
    
    Jump down to the brown branch thing and go to the right and press up 
    to get to another branch.  Then go right and get the Magic Source 
    from the chest and go back to the first branch.  Go left then north 
    to the edge.  Here Cloud will jump to the rocks.  Go north along the 
    path and Cloud will dive into the water and re surface on the other 
    side. Get the Remedy from the chest by going left then north.  Make 
    your way right and take the upper path to get to a new screen.  Go to 
    the far right and pick up a Hero Drink from the chest.  Take the 
    upper route and go all the way left and to the north to get to a 
    chest with a Vaccine in.  Walk in front of the rock on the right and 
    take the path up to the top and pick up the Shield materia there.  
    From here walk to the left and press down to climb down.  Cloud will 
    get his feet wet again and re surface near a chest, this time with an 
    Imperial Guard in. After getting it, press down to make Cloud re 
    enter the water and go back to the other side of the screen.  Run 
    south then east to arrive in a new area.  This place can be annoying 
    due to layout and there isn't a clear path, but go to the left and 
    work your way down.  Go towards the centre of the screen and then 
    north to end up near a small dot.  Press O to get the W-Magic 
    materia.  Now make your way to the light by going south then east.  
    When you get to the light, examine the bit of darkness to get a 
    Counter materia.  The go west then north to get to the Place of 
    Gathering. 
    
    ----------------------3.5 - LEFT PATH: LOWER [LPL]-------------------
    
    Jump down the columns and get the Remedy from the chest.  Go right 
    and go up the steps to get to an Elixer in a chest.  Make your way 
    back to the first chest and jump down to the column at the bottom of 
    the ledge to get an X-Potion in a chest.  Go southeast to the next 
    screen.  Jump down and go left to get a Turbo Ether.  Follow the path 
    and get the Vaccine from the chest.  Go west then south and jump 
    across some more columns.  Go to the south and then right to get down 
    to a ledge with another X Potion.  Go to the left over the bridge and 
    drop down.  Keep going right and then down the steps.  There is a 
    chest to the left with a Turbo Ether inside.  Go to the left and 
    there is a materia floating in the air.  You will jump onto that 
    platform but you need to press O at the right time (or just hammer 
    it) to pick up the materia before jumping onto the western ledge.  
    It's the Mega-All materia and you can only get it while jumping from 
    the south not from the western ledge.  Anyway, get the Speed Source 
    from the chest on the western ledge and make your way south to the 
    Place of Gathering.
     
    ------------------------3.6 - PLACE OF GATHERING [POG]---------------
    
    On the right is a chest with a Luck Source. Follow the path until you 
    get to a set of steps.  The rest of your friends will turn up and you 
    can talk to them to get various items.  Some may not have some, 
    depending the way you told them to go.  When you have their items, 
    approach the steps.  Choose to either go down or stay.  If you choose 
    to go down, you can't come up, so I suggest going back along the 
    paths that you didn't do along, to pick up items etc.  Once you're 
    all done up there choose to go down.  You'll leap down the steps 
    towards the centre and can be attacked while descending.  After the 
    second set of steps you'll reach the centre and have to fight the 
    final form of Jenova.
     
    -----Jenova Sythesis-----
    
    Haste and Barrier/Wall yourself and begin to deal out the damage with 
    Enemy Skills and Summons. After you've hit the arms enough they'll 
    drop but you need to kill the rest of Jenova quickly after that as 
    they will be resurrected after a while, so multi enemy spells and 
    summons are essential here.  If you have high attack, physical 
    attacks are good.  Her attacks themselves aren't much to worry about 
    but when she is about to kick the bucket, a countdown will begin, 
    going down from 5 every round.  If it hit's zero, Jenova will cast 
    Ultima ending the fight.  But if you end it like this, you won't get 
    any EXP, Gil or AP for the battle so try and hit her hard to end it 
    quick.
     
    After Jenova's death, the ground begins to fall apart and Cloud etc 
    begin to float.  Sephiroth appears and you'll get to make a new party 
    and visit the menu before you have to fight the first form of 
    Sephiroth. 
    
    -----Bizzaro Sephiroth-----
    
    Wall/Haste at the beginning to up your defence and use multi enemy 
    attacks again to damage the five parts of Bizzaro.  Whenever one of 
    his body parts dies, you are given the option to switch to another 
    party (if you had the choice to make another party).  If you have 
    more than one, only one party can attack the centre of Sephiroth's 
    body, the yellow orb.  Once that team has damaged the centre enough 
    you can switch back to Cloud's party and get that team to attack him.  
    Once you've killed the orb attack the other body parts. If you have 
    more than one party, and one team is wiped out the game is over, so 
    watch out.  You should also be careful in relation to Cloud's level 
    as Sephiroth will gain more HP etc compared to his level.
    
    Sephy can heal himself and resurrect body parts.  His attacks include 
    Demi 3, a fire ray type attack and an attack that reduces all party 
    members HP to 1 point. 
    
    Once Bizzaro Sephiroth has been defeated, Sephiroth shows up in a new 
    form. You fight him with whatever team Cloud is a part of.
    
    -----Safer Sephiroth-----
    
    Safer Sephiroth can be pretty mean and again his HP etc depend on 
    Cloud's level.  He attacks may ways, can slow and dispel team 
    members, cast Wall on himself and attack with various high level 
    magic.  One of his meanest attacks is Supernova that hits all party 
    members.  He also has a laser attack and can fly high, preventing 
    some characters from attacking physically. 
    
    Use Wall/Haste/Regen and fix any status problems from the previous 
    fight.  Again dish it out with best summons (KOTR, Bahamut ZERO), 
    spells (Ultima, Flare) and enemy skills, as well as anything else 
    that deals big damage, such as Coin or Throw, as you won't be needing 
    money or items anymore!
    
    After killing Safer Sephiroth, Cloud will fight Sephiroth one last 
    time, one on one. It's very easy and impossible to lose, so either 
    let Cloud counter or use Omnislash (which comes up even if you 
    haven't learned it).  After that is over, enjoy the really long (as 
    most game endings are) ending, and get very, very happy as that's it! 
    Final Fantasy VII Completed!!!!
    
    ---------------------------------------------------------------------
    --------------------------5. SIDE QUESTS-----------------------------
    ---------------------------------------------------------------------
    
     -------------------------------------
    | 5.1 - GETTING VINCENT VALENTINE [VV]|
     -------------------------------------
    
    Go to Nibelhiem. Enter the mansion to the north. You can look at the 
    letter to the far left to get some hints about the combination. Go up 
    both sets of stairs and go left. Go into the room on Cloud's right. 
    There is a safe here. Examine it and pick the top option. You now 
    have 20 seconds to input the safe combination. You must hit the 
    number exactly and input it with O. You can't go past the number by a 
    few digits then go back again input it as this won't work. The 
    combination is: 36, 10, 59, 97. If you put it in correctly, the safe 
    will open and you will be attacked... 
     
    -----Lost Number----- 
     
    Just attack with your best spells and summons - Choco/Mog works well 
    as it usually paralyses this boss. You need to be careful after you 
    inflict enough damage as the boss will shed of it's parts, leaving it 
    either red or purple. If it is red, magic won't hurt it as much, so 
    use physical attacks. In it's red form it will primarily use magic 
    attacks on you. If it is purple, physical attacks won't work as well, 
    so use magic attacks. In purple form it can deliver some nasty 
    physical attacks so keep your HP up. 
     
    When you have beaten the boss, pick up the red Summon Odin materia, 
    Red XIII's Level 4 Limit Break manual, Cosmo Memory, and the Key to 
    the Basement. Go to the left from the top of the stairs and through 
    the door in the corner of the lower room. Go down the spiral 
    staircase and go south to the second screen (before the library). You 
    can now open the door to the north. Examine the closed coffin and 
    talk to Vincent. Tell him about Sephiroth and name him. Keep talking 
    to him until he tells you to leave him alone. Attempt to leave up the 
    stairs and Vincent will come out and choose to join you. 
    
     -----------------------------------
    | 5.2 - GETTING YUFFIE KISARAGI [YK]|
     -----------------------------------
    
    Go to the area near Gongaga Town where the burned out structure in 
    the forest is. Don't enter this area with the reactor, stay on the 
    World Map. Go and fight in the forests near this area. (Or in the 
    forests near Junon). Eventually you will enter a fight with Yuffie. 
    She is very easy to beat, and when you have won, you will find 
    yourself on a field with Yuffie and your party. There is a Save Point 
    in the corner but don't use it as Yuffie will run off and nick some 
    of your money. Also don't go into the main menu. Talk to Yuffie and 
    answer in the following way: 
     
    'You spikey-headed jerk! One more time, let's go one more time.' 
    - Not interested. 
     
    'You're pretty scared of me, huh!?' 
    - .....petrified. 
     
    'I'm really gonna leave! REALLY!' 
    - Wait a second. 
     
    'You want me to go with you?' 
    - That's right. 
     
    'All right! I'll go with you.' 
    - ......Let's hurry on. 
     
    You can name her, and you now have Yuffie on your team.  
    
     -------------------------------
    | 5.3 - VINCENT'S WATERFALL [VW]|
     -------------------------------
    
    In Disc 2, breed a gold chocobo and go to the waterfall in the centre 
    of the western continent. I think you can get there with the 
    submarine as well. Ride the Chocobo to the west of the waterfall 
    where the grass is. Dismount and enter the waterfall. Go to the room 
    with the white stone. You must have Vincent in your team. He will 
    talk about Lucrecia. In Disc 3, return here(again with Vincent)and 
    you will receive Vincent's Ultimate Weapon, the Death Penalty, and 
    his Level 4 Limit Break Manual, Chaos. 
    
     --------------------------------
    | 5.4 - YUFFIE'S SIDE QUEST [YSQ]|
     --------------------------------
    
    You can do Yuffie's side quest as soon as you get the Tiny Bronco, 
    but can only do it in Disc 1 or 2. Go to the western-most continent 
    and if you are in the Tiny Bronco, go to the far south of the island, 
    and dismount on the beach. Head north and you will find a curving 
    path that takes you up to the high mountain. As you reach the top, 
    you will enter a plain and Yuffie will appear, and some Shinra guards 
    will attack you. They are easy to beat and when you have defeated 
    them, your party will realise that Yuffie has stolen all your 
    materia. If you try to board the vehicle you won't be able to as your 
    party (if you have Yuffie in your team, Barret will take her place) 
    will refuse to and want to go after Yuffie, so head north over the 
    bridges and through the valley until you reach Wutai. 
     
    When you enter, you will see Yuffie run away. Head to the top left 
    corner and go to the next screen. Head into the building to the 
    right. You can rest in the room here, then go along the hall until 
    you see a room with a man lying down inside. Go talk to him 
    continually until he stands up and Yuffie will arrive, you will find 
    out the man is Yuffie's father, Godo. If you follow Yuffie, she will 
    have disappeared, so go into the room next to the one with Godo in. 
    Examine the right wall and a secret passageway will appear. At the 
    end is a chest with a Hairpin in. 
     
    Go into the bar on the first screen and you'll see the Turks, Reno, 
    Rude and Elena. Talk to them and then go to the Item Shop. There is a 
    chest that is normally blocked to the right, but you can now open it 
    to get a MP Absorb materia. But just as you get it, Yuffie will drop 
    down and steal it off you. Now go into the house to the south east of 
    the town. There is a folding cover to the left. Examine it to find 
    Yuffie. She will run away again. Go to outside the bar. You will see 
    the pot outside moving. Examine it and the rest of your party will 
    block the exits. Hit O 3 times to hit the pot and make Yuffie jump 
    out. She will try and escape but will be stopped by your team. Seeing 
    he has no other choice, she leads you to her house to give you back 
    your materia. 
     
    You will see a scene where two Shinra guards will talk to the Turks 
    at the bar. After this ends, you will be in Yuffie's house. Follow 
    her downstairs and talk to her. Examine the levers at the back, it 
    doesn't matter which one you choose, a cage will fall on your other 
    party members, trapping them. After she leaves, examine the levers 
    again to free your friends. 
     
    Go back to where Godo was, but don't enter the building. There is an 
    arch to the left, go through it and examine the bell her to ring it. 
    This will reveal an entrance below. Go through it to see who has 
    taken Yuffie....Don Corneo. He will also have nabbed Elena. Get the 
    Swift Bolt and Elixer in the chests before going up the stairs. Three 
    Shinra soldiers will attack you, kill them and find that the Don has 
    escaped. 
     
    Go outside and talk to Reno and Rude. Go to the north east part of 
    Wutai, where there are lots of paths in a mountain. Talk to the Turks 
    and take the path that goes to the north. Go past Rude and go south 
    to find the Don. He will summon a monster for you to fight... 
     
    ----Rapps---- 
     
    As you probably don't have any materia you can only attack. It's a 
    good idea to use some of the attack items, like Swift Bolt etc to 
    inflict more damage, and use Hi-Potions etc to cure. You'll win a 
    Peace Ring. 
     
    Don Corneo will talk for a while and ask a question, answer however. 
    Reno and Rude will turn up and kill the Don. You will return to 
    Yuffie's house where she will give you your materia back, but she 
    will place it all wrong so re-equip it how you want.  
    
     -----------------------------------
    | 5.5 - MATERIA CAVE LOCATIONS [MCL]|
     -----------------------------------
    
    There are 4 materia caves on the World Map and hold some of the best 
    materia in the game inside. Here are the locations and what's inside 
    each. 
     
    CAVE 1: Far south of Wutai, right at the end of the island, hidden 
    behind a mountain, use a black or gold chocobo to get there. Go 
    inside and examine the glowing light to receive the Quadra Magic 
    materia. This casts a magic spell or summoning 4 times. 
     
    CAVE 2: North of Mideel, on long island nearby. Go inside and examine 
    the glowing light to receive the Mime materia. This mimes the 
    previous command in battle. 
     
    CAVE 3: Cave is next to the mountain lying on a square of brown land 
    in the North Corel area. Need a black or gold chocobo to get there. 
    Go inside and examine the glowing light to receive the HP<>MP materia 
    which switches your HP and MP values. 
     
    CAVE 4: Go to Goblin Island (its the elongated island with a forest 
    on it to the northwest of the Chocobo farm). Ride a gold chocobo 
    northwest from here. You will eventually come to an island that isn't 
    on the map. It is surrounded by mountains and trees. There is a 
    forest in the middle. Dismount in here and enter the cave. Examine 
    the glowing light to receive the best summon materia in the game - 
    the Knights of the Round. 
    
     --------------------------------------------
    | 5.6 - TURTLE PARADISE FLYER LOCATIONS [TPF]|
     --------------------------------------------
    
    Top Floor of a house in the Slum near Aeris' House  
    Ground Floor of the Shinra Building  
    Ghost Hotel in Gold Saucer  
    Hotel at Cosmo Canyon  
    Next to the Weapons Stand in Cosmo Canyon  
    In Yuffie's House in Wutai (where she drops a cage on you)  
     
    When you have them all go talk to the barman in Wutai. As a reward 
    you get a Power Source, Guard Source, Magic Source, Mind Source, 
    Speed Source, Luck Source and a Megalixer. 
    
     -------------------------------------
    | 5.7 - SLEEPING MAN NEAR MIDGAR [SLE]|
     -------------------------------------
    
    The sleeping man will give you something when you have won a certain 
    number of battles. You can find him in a cave a little ways south and 
    east of Midgar. You'll need the Buggy, the Airship, or the Green, 
    Blue, Black, or Gold Chocobo to get to him. If you want to get to him 
    using the Buggy, drive it into Costa del Sol and you will have the 
    option of transporting it back to the continent where Midgar is. 
    Inside the cave is the sleeping man, of course. He'll usually tell 
    you how many wins you've gotten so far. - If your last two digits are 
    odd, he'll give you Mythril. - If your last two digits are even, 
    he'll give you an item (usually a Bolt Ring or Ice Ring). If you have 
    a piece of Mythril, you can take it to the blacksmith who lives in 
    the house on the peninsula near the Gold Saucer. He'll let you trade 
    the Mythril for a Gold Armlet (in the long wooden chest), or the 
    Great Gospel Manual (in the metal lid on the upper floor). You can 
    return to the sleeping man and get as many rings or pieces of Mythril 
    as you like.  
    
     ----------------------------
    | 5.8 - KALM TRAVELLER [KLM2]|
     ----------------------------
    
    On the top floor of the rightmost building in Kalm, there is a very 
    happy traveller.  When Meteor is summoned, he says he will be leaving 
    on a journey. He needs a Guidebook, the Earth Harp, and the Desert 
    Rose. To get the Guidebook, you will have to go to the underwater 
    reactor, and morph a Ghost Ship. By doing this, you will receive 
    Underwater materia, which eliminates the 20 minute timer in the 
    Emerald WEAPON fight. To get the Earth Harp, you must fight, and 
    defeat the Emerald WEAPON (see WEAPON Strategies), and in return you 
    wil get Master Magic, Master Command, and Master Summon Materia. And 
    finally, you must fight and defeat the Ruby WEAPON (see WEAPON 
    Strategies), to get the Desert Rose, and to exchange it for a Gold 
    Chocobo.
    
     ---------------------------
    | 5.9 - Ancient Forest [ANF]|
     ---------------------------
    
    Get here by either beating Ultima WEAPON in Disc 2 or 3, and getting 
    to the Ancient Forest by going behind the huge crater behind Cosmo 
    Canyon, or breeding a Gold Chocobo and riding to here before Ultima 
    WEAPON dies.  
     
    Here you need to pick up frogs etc and put them in bags to access 
    other areas in the forest.  If you completely muck up press Square to 
    reset the whole area and you'll be placed right back at the beginning 
    to start again.
    
    Right to begin with put the three frogs in the bags near the trees, 
    by going under the bridge and press O to make one frog jump in the 
    bag.  Step on the full bag and press O again to make another frog 
    jump in the next bag.  Get onto the second bag, and deposit the last 
    frog in the third bag.  Jump to the other side.  Go near the pink 
    plant.  Walk slowly on it, and don't get to the centre as if you do 
    it will snap shut and you'll lose HP.  When you get near the item 
    bag, press O to pick it and get a Supershot ST.  Get off the plant 
    and go right.  Use the pink vine thing to get to the other side and 
    collect the Spring Gun Clip past the tree.  Go right to the next 
    screen, and pick up one of those lovely frogs again.  Go near the 
    vine and go to the ledge by using the top option.  Put the frog in 
    the bag and jump across that and the second bag.  Once on the ground 
    get another frog and go to the top of the green ledge and let the 
    frog jump into the bag on the left.  Wait until the frog escapes and 
    you'll be put on the ledge above.  Get the wasp nest and jump down.  
    Go near one of those annoying snapping plants again and release the 
    nest near it.  Hopefully the plant will snap it.  Get the Slash All 
    materia and take the big frog.  Go back to the green ledge and put 
    the frog in the right bag.  Wait till this one escapes to be placed 
    on the other side of the pink plant.   Go to the right to the next 
    screen.  
    
    In this screen place two frogs in the bags to get across with the 
    vine.  Treetop time: head left and down to get the Minerva Band.  Go 
    up and right, across the branch using the vines.  Head south to get 
    the Typhoon summon and proceed across the vines, taking the lower 
    branch when back on the branch.  Get a frog when back on the ground.  
    Underneath the two bags in the right is a ledge.  Throw the frog into 
    a bag from here.  Get on the full bag and go to the ledge with the 
    wasps nest on.  Pick up the nest and do the same thing with the 
    snapping plant as before.  Get a small frog and go past the plant.  
    Let go of the frog once on the left ledge.  Go across using the bag 
    and jump down to the ground.  Head left and pick up a frog.  Place it 
    in the tree hollow, causing a big frog to hop out.  Take this big 
    frog and put it in the bag that you used to get here.  Jump across to 
    the ledge and wait for it to escape, before picking it up again.  
    Release it in the far right bag, and use the momentum when it escapes 
    to get to the cave entrance.  Go inside and open the chest on the 
    right to get the Apocalypse sword (useful when fighting Ruby and 
    Emerald WEAPON's).  Go north and east to pick up an Elixir.  Exit the 
    forest on the left; you'll be back on the World Map. 
    
     --------------------------
    | 5.10 - WUTAI PAGODA [PAG]|
     --------------------------
    
    After completing Yuffie's side quest, you can go into the pagoda in 
    the north of the town.  Here you will fight 5 bosses, one on each 
    level, with only Yuffie.
    
    On the first level you will fight:
    
    -----GORKI-----
    
    This guy is weak to Wind attacks, but it's easy enough to just take 
    him down with physical attacks.  If you do attack with magic etc, 
    don't use Quake or Titan, as Gorki is immune to earth attacks.
    
    After you see off him, you can go up another level.  Before talking 
    to the guy here, make sure you heal.
    
    -----SHAKE-----
    
    Not too hard, just attack with physical attacks and strong magic, 
    just not Demi as he's immune to it.  Cure when you need to.
    
    Up another level and it's:
    
    -----CHEKHOV-----
    
    Again, not hard.  You might have to watch out for Chekhov's ability 
    to absorb HP, and again cure when need be and dish damage with 
    physical and magic.  Yep, he's also immune to Demi.
    
     4th Level and this time you face:
    
    -----STANIV-----
    
    
    
    ---------------------------------------------------------------------
    -----------------------6. CHOCOBO BREEDING [CHO2]--------------------
    ---------------------------------------------------------------------
    
    For Chocobo breeding, you're gonna need to get the Highwind, (which 
    you get somewhere in Disc 2), and a load of money. But luckily you 
    fight quite a bit during the breeding process so can make money from 
    that. 
     
    To catch a Chocobo, you need the Chocobo Lure from Choco Billy for 
    2,000 Gil. You should have bought it earlier in the game when you 
    cross the marsh in Disc 1. If you sold it, you can get another one in 
    the Chocobo Farm, by the outside pen, which should now be empty. It's 
    to the right when you first go in, against the south side of the 
    fence. Once you have a Chocobo Lure, equip it to someone and walk 
    around on some Chocobo tracks until you enter a battle with a 
    Chocobo. You can tell its a Chocobo battle due to the different music 
    (sounds like surfer music!). DONT attack the Chocobo, just kill the 
    enemies. You can feed it greens to distract it while you defeat the 
    enemies.
    
    Another way to catch Chocobo's courtesy of marioRPGfan.
    
    To catch a Chocobo much, much easier, find your fastest person (The 
    person who loads his time bar the fastest). Then, equip Odin materia 
    to that person. As soon as you enter the battle, use Odin. If he uses 
    Steel Bladed Sword, you're almost set. As long as it hits all of your 
    enemies (Kills them all), you've got your Chocobo, because it ALWAYS 
    misses the Chocobo. If he uses Gunge Lance, you don't have much of a 
    chance of getting your Chocobo. This way, you shouldn't need greens. 
    This will save you lots of money when catching Chocobo's.  
     
    Go to the Chocobo Farm and enter the house, not the barn and talk to 
    the guy there to buy Chocobo stables for 10,000 Gil. If you are low 
    on money, just buy three stables (but bare in mind you will need to 
    buy at least one more stable later on). 
     
    Fly in the Highwind to the northern continent to the Chocobo Sage's 
    house (the house surrounded by grass to the northwest of the farm. 
    Fight in this area (on the grass) until you fight a red 
    dragon/dinosaur type thing. You'll know what it is as I'm pretty sure 
    the only other things you fight there are some things that look like 
    squirrels. Have someone equipped with Steal and steal a Carob Nut 
    from it. End the battle one way or the other and repeat until you 
    have 3 Carob Nuts. 
     
    Get back in the ship and fly to the Gold Saucer. There are Chocobo 
    tracks, catch a Chocobo here, (see above). Dismount the Chocobo and 
    when the option appears select 'Send the Chocobo back to the 
    stables'. Its a good idea to catch 4 Chocobos here and send them all 
    back to the stables before returning to the Chocobo farm. Save before 
    you enter. 
     
    Talk to Choco Billy in the stables and pick the 'Moving Chocobos' 
    option. You will cycle through the Chocobo's you have in the fenced 
    area in front of the stables. Choco Billy will rate the Chocobo's you 
    have caught. You will need a 'good' Chocobo (they will be walking 
    when you see them), not an average (which is standing still) or 
    anything worse (with it's head down). Before moving the Chocobo into 
    the stable, you will find out it's gender and name it. You will need 
    a male one. If your only 'good' Chocobo is a female, you can reset 
    from where you saved outside as gender is determined randomly. You 
    should release all other Chocobo's from the pen when you have moved 
    the 'good' one into a stable, by selecting 'Moving Chocobos' again, 
    but instead of putting them in, choose to let them go.  
     
    If you have a 'good' male Chocobo from the area near Gold Saucer, fly 
    to the Southern continent and land near where Cloud is found in Disc 
    2, Mideel. There are Chocobo tracks nearby. Catch another 4 Chocobo's 
    here, see above on how to catch one, then fly back to the Chocobo 
    farm. You can again save incase of wrong gender. 
     
    Again go the stable and choose to move a Chocobo into a stable. You 
    will need a 'great' one this time, (they will be running when you see 
    them) and the gender needs to be a female. Again release all 
    Chocobo's from the pen when you have finished moving them.  
     
    You should now have two yellow Chocobo's in your stable. Go outside 
    and save -very important to do so as you probably need to reset a few 
    times before producing the right type of offspring. Return to the 
    stables. Talk to Choco Billy and choose 'Mating Chocobos'. Go to the 
    individual stables of your two Chocobo and 'talk' to them using O. 
    When you have selected both, pick the top option, then choose to 
    breed with the Carob Nut (which you stole from the red dino deally on 
    the north continent). Then choose the top option to breed them. 
     
    You should have got a green Chocobo. If you got a blue or yellow 
    Chocobo, you will need to reset and breed again. Refer to the above 
    paragraph on how to breed. You will need to take note of your 
    Chocobo's gender. 
     
    You won't be able to breed the yellow Chocobo's again for a while 
    (come on, they're not machines!!) or breed the green Chocobo yet. So 
    you can either wait for a while and get on with the storyline, or 
    simply release your two yellow Chocobos (by choosing 'Releasing 
    Chocobos' and selecting the two yellow ones), and catching two more 
    from the same areas (see above). It doesn't matter which way you do 
    it, but you will need to buy another stable for 10,000 gil. Again use 
    the Carob Nut when breeding either your new yellow Chocobos or the 
    existing ones. If you caught new ones. they will still need to be the 
    'good' male, and 'great' female. 
     
    Anyway, eventually, you should have a green and blue Chocobo, of 
    different genders. You should have two stables free by the way, if 
    not, release your yellow ones. In the Highwind, fly back to the area 
    where you stole the Carob Nuts and enter the house. Talk to the guy 
    here and choose to buy something. Buy either 20 or 40 of the Sylkis 
    Greens (they cost 5000 Gil each) depending on how much money you 
    have. (You will need 40 eventually, but can do with just 20 at the 
    moment). If you are low on money, you can go to the area northeast of 
    Mideel, on the Southern Continent. There is a mountain on an island, 
    with two beaches on each side. On the beach to the right you can 
    fight Sandworms that are quite easy to beat for 5000 Gil, allowing 
    you to buy one Sylkis Green. It is a bit monotonous, but a good place 
    to earn money, I think. 
     
    Go back to the Chocobo Farm and talk to Choco Billy again. Choose 
    'Feeding Chocobos' and give 10 Sylkis Greens to your green Chocobo, 
    and 10 to you blue Chocobo, by changing the number of greens to feed 
    them with the up and down button and then press O twice to feed the 
    Chocobo's. 
     
    Go to North Corel. Use the ropeway to get to the Gold Saucer. 
    Purchase a single ticket and go to the Chocobo Square. Talk to the 
    girl (Ester?) who is standing in front of the Staffroom door. Choose 
    to race, then choose either your blue or green Chocobo. Pick the top 
    option twice and press Start at the Chocobo stats screen to begin the 
    race. If you have either Tifa or Cid in your team, sometimes they 
    will ask to ride the Chocobo instead of Cloud. 
     
    Your Chocobo starts off with a C ranking, you need to improve this to 
    an A ranking by winning races. If you just let the Automatic Sequence 
    race for you, you are very likely to win every race. If you choose to 
    do manual control hold R1, R2 and square to go faster and not 
    decrease stamina. It usually takes about 3 winning races to go up a 
    ranking. Race your Chocobo's until they are both at an A ranking or 
    higher. 
     
    NOTE: When your win a race, you will win an item. You can choose to 
    take the item or the GP. I highly recommend taking the GP, as you 
    will be racing a lot and will gain a lot of GP. You will very likely 
    gain at least 300 GP while racing your green and blue Chocobos to A 
    ranking. When you have 300 GP go the Wonder Square and exchange your 
    GP for a Gold Ticket, which gives you an unlimited pass to the Gold 
    Saucer. This is very useful as you will be returning here again to 
    race other Chocobos, so allows your to save your money for greens. 
     
    When you are done and both Chocobo's are at an A ranking, leave the 
    Gold Saucer and return to the Chocobo farm. Save outside. Go to the 
    barn, talk to Choco Billy and choose to mate your green and blue 
    Chocobo's together, using a Carob Nut. Refer above on the specifics. 
    Hopefully, you will have bred a black Chocobo. If not reset and try 
    again. Take note of your black Chocobo's gender. 
     
    Fly to the elongated island with a forest on it to the northeast of 
    the Chocobo farm. If you have learned the Goblin Punch Enemy Skill, 
    it is the same place you learned that. Wander around in the forest 
    until you enter a battle with a Goblin (it has boxing gloves on). 
    Steal a Zeio Nut from it, you only need one.  
     
    Now fly to the west side of the Northern Continent. There are Chocobo 
    tracks in the snow near here. You will need to land the Highwind on 
    the grass nearby. Catch 4 Chocobo's here. See at the top for how to 
    catch a Chocobo. Return to the Chocobo farm. Save before entering the 
    farm. Check your caught Chocobo's in the pen for a 'great' or 
    'wonderful' Chocobo. It must be the opposite gender to your black 
    Chocobo. You will also need to buy another stable or release your 
    green and blue Chocobo's. You may also want to save outside again, so 
    you don't have to re-capture your yellow Chocobo. 
     
    Now you may need to return to the Chocobo Sage's house on the 
    Northern Continent. If you bought 40 Sylkis Greens from him before 
    you can skip this bit, but if you just bought 20, you will need to 
    return to him to buy another 20 Sylkis Greens. If you are low on 
    money go to where I told you before to make some money.  
     
    Return to Chocobo Farm. Feed 10 of the Sylkis Greens to your black 
    Chocobo and 10 to your yellow Chocobo. Refer above on how to do this. 
     
    Now you need to return to Gold Saucer and race both your black and 
    yellow Chocobos to A rank or higher. Refer above for racing tips. 
    When they are at A rank or higher, return to Chocobo Farm. Again save 
    outside before entering. 
     
    Go into the barn and speak to Choco Billy and choose to mate your 
    black Chocobo with your new yellow Chocobo. Use the Zeio Nut. Wait 
    until the next morning and hopefully you got a ................dum 
    dum duuuum......GOLD Chocobo!!!! 
     
    This is where you wonder whether it was all worth it. Well let me 
    tell you it is, for with your brand-spanking gorgeous Gold Chocobo, 
    you can get the best Summon materia in the game, the Knights of the 
    Round. To do so read on: 
     
    Talk to Choco Billy and pick the option 'Riding Chocobos' and pick 
    your Gold Chocobo. Ride over to the Highwind, and press 'O' to get on 
    with your chocobo. Park the Highwind on the Goblin Island (its the 
    island to the northeast of the eastern continent), and ride the 
    chocobo north-northeast from there to a mountain and forested island, 
    that isn't on the map. Go into cave and grab the ultimate summon 
    materia....Knights of the Round!!!!! 
    
    ---------------------------------------------------------------------
    -----------------------7. ULTIMATE WEAPONS [UW]----------------------
    ---------------------------------------------------------------------
    
    ---------------------------7.1 Cloud---------------------------------
    
    Fight and defeat Ultima Weapon. In Disc 2, after you defeat Diamond 
    WEAPON, Ultima WEAPON will be hovering over the lake by Junon Town. 
    Save and rest in the Highwind, then fly into it. You will have to 
    fight it from the deck of the Highwind. He's pretty east to beat so 
    just use Summon's and good magic and when you inflict enough damage, 
    he will fly out of the battle. When the view returns to the World 
    Map, be sure to see what direction he flies off in. You need to 
    follow him, and ram him a few times. Eventually he will fly off to a 
    new location. Follow him, and when he stops, rest and save again. The 
    fly into him and fight again. Continue this, saving before each fight 
    because if you don't see where he flew off to, you can reset and 
    fight again, and hopefully take more notice! He usually settles over 
    the main locations, such as Midgar, The Northern Cave and Nibelhiem. 
    Eventually he will stop over Cosmo Canyon. This will be the final 
    fight and might be harder than the rest. After he dies, there will be 
    a huge crater behind Cosmo Canyon, allowing you to get to the Ancient 
    Forest behind. You'll then get the Ultima Weapon for Cloud. This 
    weapon seems to do more damage if Cloud has more health. 
     
    -----------------------7.2 Barret------------------------------- 
    
    Before fighting Hojo and after defeating Proud Clod, go up the stairs 
    to the second landing. There will be a green chest here only if you 
    have Barret in your team. You'll get the Missing Score; this weapon 
    will do more damage if the materia equipped to it has lots of AP. 
     
    -----------------------7.3 Tifa--------------------------------- 
    
    After Cloud rejoins the team in Disc 2, go back to Midgar and a man 
    will be standing outside the town, talk to him to learn about a 
    missing key. Go to Bone Village on the northern continent and choose 
    to excavate "good treasure" then place diggers if you like (but it's 
    not necessary) and have them dig near a small piece of metal sticking 
    out of the wrecked plane near the entrance (it's across from the 
    blocked door where the man is standing). In the morning, check the 
    treasure chest, and you should get the Key to Sector 5. With the key 
    in your possession, return to Midgar. Once inside go to Wall Market, 
    you can get Tifa's best weapon, the Premium Heart, from the item shop 
    with the machine that shot at you earlier. I think you need to go 
    here with Cloud, Tifa and Cid. This weapon will do more damage if 
    Tifa's Limit Break bar is filled up. Use you Limit Break but miss on 
    one of the wheels. The Premiuim Heart should now power up. 
     
    -------------------------7.4 Red XIII--------------------------------
    
    On Disc 3 go back to Cosmo Canyon. Go to the second floor of the 
    observertory. You will need to have Red XIII in your team. Red and 
    Bugen Hagen will talk for a while, then Bugen Hagen will give Red his 
    Ultimate Weapon, the Limited Moon. He will then die. Red will rejoin 
    the party at the bonfire. You may also want to pick up the Full Cure 
    materia, Elixer and Magic Source from the Item Shop (go down the 
    passage to the right that was previously blocked by a red rope).
    
    ------------------------------7.5 Cid--------------------------------
    
    In Rocket Town, in Disc 3, repeatedly talk to the old guy looking at 
    the rocket. Eventually he'll give you Cid's Ultimate Weapon, the 
    Venus Gospel.
     
    -----------------------------7.6 Aeris------------------------------- 
    
    In the Temple of the Ancients, when you reach the area with the 
    clock, go down passage IV and in the chest is Aeris's Ultimate 
    Weapon, the Princess Guard. 
     
    ---------------------------7.7 Cait Sith-----------------------------
    
    Go to the Shinra building in Disc 2 and search the lockers on the 
    64th floor. You can now take the megaphone there which is the HP 
    Shout. The more HP remaining, the stronger it is. 
     
    -----------------------------7.8 Vincent-----------------------------
    
    See Side Quests, Vincent's Waterfall. 
     
    ------------------------------7.9 Yuffie----------------------------- 
    
    Use the submarine to go to the wreck of the Shinra plane underwater. 
    To get there go to Junon and head west until you reach a penisula. Go 
    around it and head south until you reach the land. There'll be a dock 
    nearby and you should be able to see the Gold Saucer. Submerge and 
    you should see a wrecked plane on the seabed. Touch it to enter. Go 
    into the room to the north on the first screen. In the upper left 
    corner of the room with the chests in on the lower level, hidden by a 
    pipe is a chest. Inside will be the Conformer, Yuffie's Ultimate 
    Weapon. I think this weapon is more powerful if Yuffie is fighting an 
    enemy with a higher level than her. 
     
    ---------------------------------------------------------------------
    ----------------------------8. WEAPONS [WEA1]------------------------
    ---------------------------------------------------------------------
    
     -------------
    | 8.1 - CLOUD |
     -------------
    
    NAME - Buster Sword
    ATTACK - 18
    ATTACK % - 96 
    SLOTS - O=O
    AP GROWTH - Normal 
    LOCATION - Initially Equipped
    
    NAME - Mythril Saber
    ATTACK - 23
    ATTACK % - 98
    SLOTS - O=O O
    AP GROWTH - Normal
    LOCATION - Kalm
    
    NAME - Hardedge
    ATTACK - 32 
    ATTACK % - 98
    SLOTS - O=O O O
    AP GROWTH - Normal
    LOCATION - Junon
    
    NAME - Butterfly Edge
    ATTACK - 39
    ATTACK % - 100
    SLOTS - O=O O=O
    AP GROWTH - Normal
    LOCATION - Cosmo Canyon
    
    NAME - Force Stealer
    ATTACK - 36
    ATTACK % - 100
    SLOTS - O O O 
    AP GROWTH - Double
    LOCATION - North Corel 
    
    NAME - Rune Blade
    ATTACK - 40
    ATTACK % - 108
    SLOTS - O O O O
    AP GROWTH - Double
    LOCATION -Mt. Nibel
    
    NAME - Enhance Sword
    ATTACK - 43
    ATTACK % - 107
    SLOTS - O=O O=O O=O O=O
    AP GROWTH - Normal
    LOCATION - Gaea's Cliff
    
    NAME - Murasame
    ATTACK - 51
    ATTACK % - 100
    SLOTS - O=O O=O O
    AP GROWTH - Normal
    LOCATION - Wutai
    
    NAME - Yukiyoshi
    ATTACK - 56
    ATTACK % - 100
    SLOTS - O O
    AP GROWTH - Normal
    LOCATION - Old man in Rocket Town
    
    NAME - Organics
    ATTACK - 62
    ATTACK % - 103
    SLOTS - O=O O=O O O
    AP GROWTH - Normal
    LOCATION - Icicle Inn
    
    NAME - Nail Bat
    ATTACK - 70
    ATTACK % - 100
    SLOTS - None
    AP GROWTH - Normal
    LOCATION - Temple of the Ancients
    
    NAME - Crystal Sword
    ATTACK - 76
    ATTACK % - 105
    SLOTS - O=O O=O O=O
    AP GROWTH - Normal
    LOCATION - Mideel
    
    NAME - Apocalypse
    ATTACK - 88
    ATTACK % - 110
    SLOTS - O O O 
    AP GROWTH - Triple
    LOCATION - Ancient Forest
    
    NAME - Heaven's Cloud
    ATTACK - 93
    ATTACK % - 100
    SLOTS - O O O O O O
    AP GROWTH - Normal
    LOCATION - Sunken Shinra Plane (Gelnika)
    
    NAME - Ragnorok
    ATTACK - 97
    ATTACK % - 105
    SLOTS - O=O O=O O=O
    AP GROWTH - Normal
    LOCATION - Defeat Proud Clod
    
    NAME - Ultima Weapon
    ATTACK - 100
    ATTACK % - 110
    SLOTS - O=O O=O O=O O=O
    AP GROWTH - No AP Growth
    LOCATION - Defeat Ultimate Weapon
    
    ------------
    | 8.2 - TIFA |
     ------------
    
    NAME - Leather Glove
    ATTACK - 13
    ATTACK % - 99
    SLOTS - O
    AP GROWTH - Normal
    
    NAME - Metal Knuckle
    ATTACK - 18
    ATTACK % - 102
    SLOTS - O=O
    AP GROWTH - Normal
    
    NAME - Mythril Claw
    ATTACK - 24
    ATTACK % - 106
    SLOTS - O=O O
    AP GROWTH - Normal
    
    NAME - Grand Glove
    ATTACK - 31
    ATTACK % - 110
    SLOTS - O=O O O
    AP GROWTH - Normal
    
    NAME - Tiger Fang
    ATTACK - 38
    ATTACK % - 110
    SLOTS - O=O O=O
    AP GROWTH - Normal
    
    NAME - Diamond Knuckle
    ATTACK - 51
    ATTACK % - 112
    SLOTS - O=O O=O O
    AP GROWTH - Normal
    
    NAME - Dragon Claw
    ATTACK - 62
    ATTACK % - 114
    SLOTS - O=O O=O O O
    AP GROWTH - Normal
    
    NAME - Crystal Glove
    ATTACK - 75
    ATTACK % - 115
    SLOTS - O O O O O O
    AP GROWTH - Normal
    
    NAME - Motor Drive
    ATTACK - 27
    ATTACK % - 106
    SLOTS - O O O
    AP GROWTH - Double
    
    NAME - Platinum Fist
    ATTACK - 30
    ATTACK % - 108
    SLOTS - O O O O
    AP GROWTH - Double
    
    NAME - Kaiser Knuckle
    ATTACK - 44
    ATTACK % - 110
    SLOTS - O=O O=O O O O O O O
    AP GROWTH - Normal
    
    NAME - Work Glove
    ATTACK - 68
    ATTACK % - 14
    SLOTS - None
    AP GROWTH - Normal
    
    NAME - Powersoul
    ATTACK - 28
    ATTACK % - 106
    SLOTS - O O O O
    AP GROWTH - Double
    
    NAME - Master Fist
    ATTACK - 38
    ATTACK % - 108
    SLOTS - O O O O O O
    AP GROWTH - Normal
    
    NAME - God's Hand
    ATTACK - 86
    ATTACK % - 255
    SLOTS - O=O O=O
    AP GROWTH - Normal
    
    NAME - Premium Heart
    ATTACK - 99
    ATTACK % - 112
    SLOTS - O=O O=O O=O O=O
    AP GROWTH - None
    
     --------------
    | 8.3 - BARRET |
     --------------
    
    NAME - Gatling Gun
    ATTACK - 14
    ATTACK % - 97
    SLOTS - O
    AP GROWTH - Normal
    
    NAME - Assault Gun
    ATTACK - 17
    ATTACK % - 98
    SLOTS - O=O
    AP GROWTH - Normal
    
    NAME - Cannon Ball
    ATTACK - 23
    ATTACK % - 98
    SLOTS - O=O O
    AP GROWTH - Normal
    
    NAME - Atomic Scissors
    ATTACK - 32
    ATTACK % - 99
    SLOTS - O=O O=O O O
    AP GROWTH - Normal
    
    NAME - Heavy Vulcan
    ATTACK - 39
    ATTACK % - 100
    SLOTS - O=O O=O
    AP GROWTH - Normal
    
    NAME - Chainsaw
    ATTACK - 52
    ATTACK % - 100
    SLOTS - O=O O=O O O
    AP GROWTH - Normal
    
    NAME - Microlaser
    ATTACK - 63
    ATTACK % - 101
    SLOTS - O=O O=O O O 
    AP GROWTH - Normal
    
    NAME - AM Cannon
    ATTACK - 77
    ATTACK % - 103
    SLOTS - O O O O O O
    AP GROWTH - Normal
    
    NAME - W Machine Gun
    ATTACK - 30
    ATTACK % - 100
    SLOTS - O O O 
    AP GROWTH - Double
    
    NAME - Drill Arm
    ATTACK - 37
    ATTACK % - 97
    SLOTS - O O O O
    AP GROWTH - Double
    
    NAME - Solid Bazooka
    ATTACK - 61
    ATTACK % - 100
    SLOTS - O=O O=O O=O O=O
    AP GROWTH - Normal
    
    NAME - Rocket Punch
    ATTACK - 62
    ATTACK % - 110
    SLOTS - None
    AP GROWTH - Normal
    
    NAME - Enemy Launcher
    ATTACK - 35
    ATTACK % - 100
    SLOTS - O=O O=O O O O
    AP GROWTH - Normal
    
    NAME - Pile Banger
    ATTACK - 90
    ATTACK % - 80
    SLOTS - O O O O O O
    AP GROWTH - None
    
    NAME - Max Ray
    ATTACK - 97
    ATTACK % - 98
    SLOTS - O O O O O O 
    AP GROWTH - Normal
    
    NAME - Missing Score
    ATTACK - 98
    ATTACK % - 108
    SLOTS - O=O O=O O=O O=O
    AP GROWTH - None
    
    ------------------
    | 8.4 - RED XIII |
     ----------------
    
    NAME - Mythril Clip
    ATTACK - 24
    ATTACK % - 100
    SLOTS - One linked, one single
    AP GROWTH - Normal
    
    NAME - Diamond Pin
    ATTACK - 33
    ATTACK % - 102
    SLOTS - One linked, two single
    AP GROWTH - Normal
    
    NAME - Silver Barrette
    ATTACK - 40
    ATTACK % - 110
    SLOTS - Two linked
    AP GROWTH - Normal
    
    NAME - Gold Barrette
    ATTACK - 50
    ATTACK % - 104
    SLOTS - Two linked, one single
    AP GROWTH - Normal
    
    NAME - Adaman Clip
    ATTACK - 60
    ATTACK % - 106
    SLOTS - Two linked, two single
    AP GROWTH - Normal
    
    NAME - Crystal Comb
    ATTACK - 76
    ATTACK % - 108
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - Magic Comb
    ATTACK - 37
    ATTACK % - 100
    SLOTS - Three single
    AP GROWTH - Double
    
    NAME - Plus Barrette
    ATTACK - 39
    ATTACK % - 104
    SLOTS - Four single
    AP GROWTH - Double
    
    NAME - Centdip
    ATTACK - 58
    ATTACK % - 108
    SLOTS - Eight single
    AP GROWTH - Normal
    
    NAME - Hairpin
    ATTACK - 57
    ATTACK % - 120
    SLOTS - None
    AP GROWTH - Normal
    
    NAME - Seraph Comb
    ATTACK - 68
    ATTACK % - 110
    SLOTS - Four single
    AP GROWTH - Normal
    
    NAME - Behemoth Horn
    ATTACK - 91
    ATTACK % - 75
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - Spring Gun Clip
    ATTACK - 87
    ATTACK % - 100
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - Limited Moon
    ATTACK - 93
    ATTACK % - 114
    SLOTS - Four linked
    AP GROWTH - None
    
    ---------------
    | 8.5 - AERIS |
     -------------
    
    NAME - Guard Stick
    ATTACK - 12
    ATTACK % - 99
    SLOTS - One single
    AP GROWTH - Normal
    
    NAME - Mythril Rod
    ATTACK - 16
    ATTACK % - 100
    SLOTS - One linked
    AP GROWTH - Normal
    
    NAME - Full Metal Staff
    ATTACK - 22
    ATTACK % - 100
    SLOTS - One linked, one single
    AP GROWTH - Normal
    
    NAME - Striking Staff
    ATTACK - 32
    ATTACK % - 100
    SLOTS - One linked, two single
    AP GROWTH - Normal
    
    NAME - Prism Staff
    ATTACK - 40
    ATTACK % - 105
    SLOTS - Two linked
    AP GROWTH - Normal
    
    NAME - Aurora Rod
    ATTACK - 51
    ATTACK % - 110
    SLOTS - Two linked, one single
    AP GROWTH - Normal
    
    NAME - Wizard Staff
    ATTACK - 28
    ATTACK % - 100
    SLOTS - Three single
    AP GROWTH - Double
    
    NAME - Wiser Staff
    ATTACK - 33
    ATTACK % - 100
    SLOTS - Four single
    AP GROWTH - Double
    
    NAME - Fairy Tale
    ATTACK - 37
    ATTACK % - 103
    SLOTS - Eight single
    AP GROWTH - Normal
    
    NAME - Umbrella
    ATTACK - 58
    ATTACK % - 118
    SLOTS - None
    AP GROWTH - Normal
    
    NAME - Princess Guard
    ATTACK - 52
    ATTACK % - 111
    SLOTS - Eight single
    AP GROWTH - Normal
    
    -------------
    | 8.6 - CID |
     -----------
    
    NAME - Spear
    ATTACK - 44
    ATTACK % - 97
    SLOTS - One linked, two single
    AP GROWTH - Normal
    
    NAME - Slash Lance
    ATTACK - 56
    ATTACK % - 98
    SLOTS - Two linked, one single
    AP GROWTH - Normal
    
    NAME - Trident
    ATTACK - 60
    ATTACK % - 105
    SLOTS - ix single
    AP GROWTH - Normal
    
    NAME - Mast Ax
    ATTACK - 64
    ATTACK % - 99
    SLOTS - Two liked, two single
    AP GROWTH - Normal
    
    NAME - Partisan
    ATTACK - 78
    ATTACK % - 100
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - Viper Halberd
    ATTACK - 58
    ATTACK % - 102
    SLOTS - Four single
    AP GROWTH - Double
    
    NAME - Javelin
    ATTACK - 62
    ATTACK % - 104
    SLOTS - Two linked, one single
    AP GROWTH - Double
    
    NAME - Glow Lance
    ATTACK - 78
    ATTACK % - 102
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - Mop
    ATTACK - 68
    ATTACK % - 118
    SLOTS - None
    AP GROWTH - Normal
    
    NAME - Dragoon Lance
    ATTACK - 66
    ATTACK % - 100
    SLOTS - Eight single
    AP GROWTH - Normal
    
    NAME - Scimitar
    ATTACK - 86
    ATTACK % - 102
    SLOTS - One linked
    AP GROWTH - Triple
    
    NAME - Flayer
    ATTACK - 100
    ATTACK % - 100
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - Spirit Lance
    ATTACK - 92
    ATTACK % - 112
    SLOTS - Two linked
    AP GROWTH - Normal
    
    NAME - Venus Gospel
    ATTACK - 97
    ATTACK % - 103
    SLOTS - Four linked
    AP GROWTH - None
    
    ----------------
    | 8.7 - YUFFIE |
     --------------
    
    NAME - Boomerang
    ATTACK - 30
    ATTACK % - 101
    SLOTS - One linked, two single
    AP GROWTH - Normal
    
    NAME - Pinwheel
    ATTACK - 37
    ATTACK % - 104
    SLOTS - Two linked
    AP GROWTH - Normal
    
    NAME - Razor Ring
    ATTACK - 49
    ATTACK % - 105
    SLOTS - Two linked, one single
    AP GROWTH - Normal
    
    NAME - Hawkeye
    ATTACK - 61
    ATTACK % - 107
    SLOTS - Two linked, two single
    AP GROWTH - Normal
    
    NAME - Crystal Cross
    ATTACK - 74
    ATTACK % - 110
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - Wind Slash
    ATTACK - 30
    ATTACK % - 103
    SLOTS - Three single
    AP GROWTH - Double
    
    NAME - Twin Viper
    ATTACK - 36
    ATTACK % - 108
    SLOTS - Four single
    AP GROWTH - Double
    
    NAME - Spiral Shuriken
    ATTACK - 68
    ATTACK % - 110
    SLOTS - One linked, six single
    AP GROWTH - Normal
    
    NAME - Super Ball
    ATTACK - 68
    ATTACK % - 120
    SLOTS - None
    AP GROWTH - Normal
    
    NAME - Magic Shuriken
    ATTACK - 64
    ATTACK % - 113
    SLOTS - Three single
    AP GROWTH - Normal
    
    NAME - Rising Sun
    ATTACK - 68
    ATTACK % - 108
    SLOTS - Two linked
    AP GROWTH - Double
    
    NAME - Oritsuru
    ATTACK - 90
    ATTACK % - 116
    SLOTS - Two linked, four single
    AP GROWTH - Normal
    
    NAME - Conformer
    ATTACK - 96
    ATTACK % - 112
    SLOTS - Four linked
    AP GROWTH - None
    
    -------------------
    | 8.8 - CAIT SITH |
     -----------------
    
    NAME - Yellow M-Phone
    ATTACK - 36
    ATTACK % - 100
    SLOTS - One linked, two single
    AP GROWTH - Normal
    
    NAME - Green M-Phone
    ATTACK - 41
    ATTACK % - 100
    SLOTS - Two linked
    AP GROWTH - Normal
    
    NAME - Blue M-Phone
    ATTACK - 48
    ATTACK % - 100
    SLOTS - Two linked, one single
    AP GROWTH - Normal
    
    NAME - Red M-Phone
    ATTACK - 60
    ATTACK % - 100
    SLOTS - Two linked, two single
    AP GROWTH - Normal
    
    NAME - Crystal M-Phone
    ATTACK - 74
    ATTACK % - 100
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - White M-Phone
    ATTACK - 35
    ATTACK % - 102
    SLOTS - Three single
    AP GROWTH - Double
    
    NAME - Black M-Phone
    ATTACK - 31
    ATTACK % - 104
    SLOTS - Four single
    AP GROWTH - Double
    
    NAME - Silver M-Phone
    ATTACK - 28
    ATTACK % - 106
    SLOTS - Eight single
    AP GROWTH - Normal
    
    NAME - Trumpet Shell
    ATTACK - 68
    ATTACK % - 118
    SLOTS - None
    AP GROWTH - Normal
    
    NAME - Gold M-Phone
    ATTACK - 58
    ATTACK % - 103
    SLOTS - Four linked
    AP GROWTH - Normal
    
    NAME - Battle Trumpet
    ATTACK - 95
    ATTACK % - 95
    SLOTS - Six single
    AP GROWTH - None
    
    NAME - Starlight Phone
    ATTACK - 88
    ATTACK % - 102
    SLOTS - Four linked
    AP GROWTH - Normal
    
    NAME - HP Shout
    ATTACK - 95
    ATTACK % - 110
    SLOTS - Four linked
    AP GROWTH - None
    
    -----------------
    | 8.8 - VINCENT |
     ---------------
    
    NAME - Quicksilver
    ATTACK - 38
    ATTACK % - 110
    SLOTS - One linked, two single 
    AP GROWTH - Normal
    
    NAME - Shotgun
    ATTACK - 48
    ATTACK % - 112
    SLOTS - Two linked
    AP GROWTH - Normal
    
    NAME - Shortbarrel
    ATTACK - 51
    ATTACK % - 118
    SLOTS - Two linked, one single
    AP GROWTH - Normal
    
    NAME - Lariat
    ATTACK - 64
    ATTACK % - 120
    SLOTS - Two linked, two single
    AP GROWTH - Normal
    
    NAME - Winchester
    ATTACK - 73
    ATTACK % - 120
    SLOTS - Six single
    AP GROWTH - Normal
    
    NAME - Peacemaker
    ATTACK - 38
    ATTACK % - 118
    SLOTS - One linked, one single
    AP GROWTH - Double
    
    NAME - Buntline
    ATTACK - 48
    ATTACK % - 124
    SLOTS - Two linked
    AP GROWTH - Double
    
    NAME - Long Barrel R
    ATTACK - 66
    ATTACK % - 255
    SLOTS - Four linked
    AP GROWTH - Normal
    
    NAME - Silver Rifle
    ATTACK - 62
    ATTACK % - 120
    SLOTS - None
    AP GROWTH - Normal
    
    NAME - Sniper CR
    ATTACK - 42
    ATTACK % - 255
    SLOTS - Two linked
    AP GROWTH - Normal
    
    NAME - Supershot ST
    ATTACK - 97
    ATTACK % - 120
    SLOTS - Six single
    AP GROWTH - None
    
    NAME - Outsider
    ATTACK - 80
    ATTACK % - 120
    SLOTS - Two linked, four single
    AP GROWTH - Normal
    
    NAME - Death Penalty
    ATTACK - 99
    ATTACK % - 115
    SLOTS - Four linked
    AP GROWTH - None
    
    ---------------------------------------------------------------------
    ----------------------------9. ARMOUR [ARM1]-------------------------
    ---------------------------------------------------------------------
    
    NAME: Bronze Bangle
    DEFENCE: 8
    DEFENCE %: 0
    MAGIC DEFENCE: 0
    MAGIC DEFENSE %: 0
    SLOTS: None
    NOTES: Normal
    
    NAME: Iron Bangle
    DEFENCE: 10
    DEFENCE %: 0
    MAGIC DEFENCE: 2
    MAGIC DEFENSE %: 0
    SLOTS: One single
    NOTES: Normal
    
    NAME: Titan Bangle
    DEFENCE: 14
    DEFENCE %: 2
    MAGIC DEFENCE: 4
    MAGIC DEFENSE %: 0
    SLOTS: Two single
    NOTES: Normal
    
    NAME: Mythril Armlet
    DEFENCE: 18
    DEFENCE %: 3
    MAGIC DEFENCE: 8
    MAGIC DEFENSE %: 0
    SLOTS: One linked
    NOTES: Normal
    
    NAME: Carbon Bangle
    DEFENCE: 27
    DEFENCE %: 3
    MAGIC DEFENCE: 14
    MAGIC DEFENSE %: 0
    SLOTS: One linked, one single
    NOTES: Normal
    
    NAME: Silver Armlet
    DEFENCE: 34
    DEFENCE %: 4
    MAGIC DEFENCE: 22
    MAGIC DEFENSE %: 0
    SLOTS: One linked, two single
    NOTES: Normal
    
    NAME: Gold Armlet
    DEFENCE: 46
    DEFENCE %: 4
    MAGIC DEFENCE: 28
    MAGIC DEFENSE %: 0
    SLOTS: Two linked
    NOTES: Normal
    
    NAME: Diamond Bangle
    DEFENCE: 57
    DEFENCE %: 6
    MAGIC DEFENCE: 37
    MAGIC DEFENSE %: 0
    SLOTS: Two linked, one single
    NOTES: Normal
    
    NAME: Crystal Bangle
    DEFENCE: 70
    DEFENCE %: 8
    MAGIC DEFENCE: 45
    MAGIC DEFENSE %: 1
    SLOTS: Six single
    NOTES: Normal
    
    NAME: Platinum Bangle
    DEFENCE: 20
    DEFENCE %: 0
    MAGIC DEFENCE: 12
    MAGIC DEFENSE %: 0
    SLOTS: Two single
    NOTES: AP growth x2
    
    NAME: Rune Armlet
    DEFENCE: 43
    DEFENCE %: 5
    MAGIC DEFENCE: 24
    MAGIC DEFENSE %: 0
    SLOTS: Four single
    NOTES: AP growth x2
    
    NAME: Edincoat
    DEFENCE: 50
    DEFENCE %: 0
    MAGIC DEFENCE: 33
    MAGIC DEFENSE %: 0
    SLOTS: Seven single
    NOTES: Normal
    
    NAME: Wizard Bracelet
    DEFENCE: 6
    DEFENCE %: 3
    MAGIC DEFENCE: 85
    MAGIC DEFENSE %: 3
    SLOTS: Four linked
    NOTES: Normal
    
    NAME: Adaman Bangle
    DEFENCE: 93
    DEFENCE %: 0
    MAGIC DEFENCE: 23
    MAGIC DEFENSE %: 0
    SLOTS: One linked
    NOTES: Normal
    
    NAME: Gigas Armlet
    DEFENCE: 59
    DEFENCE %: 0
    MAGIC DEFENCE: 0
    MAGIC DEFENSE %: 0
    SLOTS: Two linked, one single
    NOTES: AP x0
    
    NAME: Imperial Guard
    DEFENCE: 82
    DEFENCE %: 0
    MAGIC DEFENCE: 74
    MAGIC DEFENSE %: 0
    SLOTS: Six single
    NOTES: Normal
    
    NAME: Aegis Armlet
    DEFENCE: 55
    DEFENCE %: 15
    MAGIC DEFENCE: 86
    MAGIC DEFENSE %: 50
    SLOTS: Two linked
    NOTES: Normal
    
    NAME: Force Bracelet
    DEFENCE: 74
    DEFENCE %: 3
    MAGIC DEFENCE: 100
    MAGIC DEFENSE %: 3
    SLOTS: Two linked, one single
    NOTES: Normal
    
    NAME: Warriors Bangle
    DEFENCE: 96
    DEFENCE %: 0
    MAGIC DEFENCE: 21
    MAGIC DEFENSE %: 0
    SLOTS: Two linked
    NOTES: No AP growth
    
    NAME: Shinra Beta
    DEFENCE: 30
    DEFENCE %: 0
    MAGIC DEFENCE: 0
    MAGIC DEFENSE %: 0
    SLOTS: One linked, two single
    NOTES: Normal
    
    NAME: Shinra Alpha
    DEFENCE: 77
    DEFENCE %: 0
    MAGIC DEFENCE: 34
    MAGIC DEFENSE %: 0
    SLOTS: Six single
    NOTES: Normal
    
    NAME: Four Slots
    DEFENCE: 12
    DEFENCE %: 0
    MAGIC DEFENCE: 10
    MAGIC DEFENSE %: 0
    SLOTS: Umm, four single slots?
    NOTES: Normal
    
    NAME: Fire Armlet
    DEFENCE: 72
    DEFENCE %: 8
    MAGIC DEFENCE: 52
    MAGIC DEFENSE %: 3
    SLOTS: Two linked
    NOTES: Absorbs Fire based attacks
    
    NAME: Aurora Armlet
    DEFENCE: 76
    DEFENCE %: 8
    MAGIC DEFENCE: 54
    MAGIC DEFENSE %: 3
    SLOTS: Two linked
    NOTES: Absorbs Ice based attacks
    
    NAME: Bolt Armlet
    DEFENCE: 74
    DEFENCE %: 8
    MAGIC DEFENCE: 55
    MAGIC DEFENSE %: 3
    SLOTS: Two linked
    NOTES: Absorbs Lightning based attacks
    
    NAME: Dragon Armlet
    DEFENCE: 58
    DEFENCE %: 3
    MAGIC DEFENCE: 47
    MAGIC DEFENSE %: 2
    SLOTS: Six single
    NOTES: Absorbs half damage from Fire, Ice and Lighting based attacks
    
    NAME: Minerva Band
    DEFENCE: 60
    DEFENCE %: 8
    MAGIC DEFENCE: 57
    MAGIC DEFENSE %: 0
    SLOTS: Six single
    NOTES: Can only be worn by women
    
    NAME: Escort Guard
    DEFENCE: 62
    DEFENCE %: 5
    MAGIC DEFENCE: 55
    MAGIC DEFENSE %: 0
    SLOTS: Six single
    NOTES: Absorbs damage from Lightning, Earth, Water or Poison based 
    attacks.  Can only be worn by men
    
    NAME: Mystile
    DEFENCE: 65
    DEFENCE %: 50
    MAGIC DEFENCE: 72
    MAGIC DEFENSE %: 60
    SLOTS: Six single
    NOTES: Normal
    
    NAME: Ziedrich
    DEFENCE: 100
    DEFENCE %: 15
    MAGIC DEFENCE: 98
    MAGIC DEFENSE %: 18
    SLOTS: None
    NOTES: Cuts all magic damage in half
    
    NAME: Precious Watch
    DEFENCE: 0
    DEFENCE %: 0
    MAGIC DEFENCE: 0
    MAGIC DEFENSE %: 0
    SLOTS: Eight single
    NOTES: Normal
    
    NAME: Chocobracelet
    DEFENCE: 35
    DEFENCE %: 10
    MAGIC DEFENCE: 38
    MAGIC DEFENSE %: 10
    SLOTS: Four single
    NOTES: Raises Speed Plus by 30 points
    
    ---------------------------------------------------------------------
    -----------------------------10. ITEMS [ITM]-------------------------
    ---------------------------------------------------------------------
    
    ITEM - EFFECT
    
    Potion - Restores HP by 100
    Hi-Potion - Restores HP by 500
    X-Potion - Fully Restores HP
    Ether - Restores MP by 100
    Turbo Ether - Restores all MP
    Elixir - Fully Restores HP/MP
    Megalixir - Fully Restores all members' HP/MP
    Phoenix Down - Restores Life
    Tent - Restores ally's max MP/HP; use at Save Point
    Luck Source - Raises Luck
    Speed Source - Raises Speed
    Mind Source - Raises Spirit
    Magic Source - Raises Magic Power
    Guard Source - Raises Vitality
    Power Source - Raises Strength
    Grenade - Explosive damage against one opponent
    Shrapnel - Explosive damage against all opponents
    Right Arm - Explosive damage against all opponents
    Dream Powder - Uses Sleepel on all opponents
    Mute Mask - Silence all opponents
    War Gong - Berserk all opponents
    Loco Weed - Confu all opponents
    Fire Fang - Fire 2 all opponents
    Fire Viel - Fire 3 all opponents
    Antarctic Wind - Ice 2 on all opponents
    Ice Crystal - Ice 3 on all opponents
    Bolt Plume - Bolt 2 on all opponents
    Swift Bolt - Bolt 3 on all opponents
    Earth Drum - Quake 2 on all opponents
    Deadly Waste - Bio 2 on all opponents
    M-Tentacles - Bio 3 on all opponents
    Stardust - Comet 2 on all opponents
    Holy Touch - De Spell on 1 ally
    Ink - Darkness on all opponents
    Vampire Fang - Sucks HP out of one opponent
    Ghost Hand - Sucks MP out of one opponent
    Dragon Scales - Water damage on all opponents
    Impaler - Changes one opponent to a frog
    Molotov - Fire damage on 1 opponent
    S-mine - Explosive damage on 1 opponent
    8-inch Cannon - Explosive damage against 1 opponent
    Graviball - Demi against 1 opponent
    T/S Bomb - Demi 2 against 1 opponent
    Dazers - Paralyses one opponent
    Dragon Fang - Lighting damagae on all opponents
    Spider Web - Slow all opponents
    Bird Wing - Whirlwind all opponents
    Light Barrier - Casts Barrier around all allies
    Hyper - Cures Sadness
    Tranquilliser - Cures Fury
    Vaccine - Protects against all transformations
    Eye Drop - Cures Darkness
    Hero Drink - Raises ability once during battle
    Speed Drink - Cast Haste on one ally
    Smoke Bomb - Can escape from opponents during battle
    Remedy - Cures abnormal status
    Echo Screen - Cures Silence
    Cornucopia - Cures Small
    Maiden's Kiss - Cures Frog
    Soft - Cure Petrify
    Antidote - Cures Poison
    Sylkis Greens - When you want a Chocobo
    Reagan Greens - When you want a Chocobo
    Mimett Greens - When you want a Chocobo
    Curiel Greens - When you want a Chocobo
    Pahsana Greens - When you want a Chocobo
    Krakka Greens - When you want a Chocobo
    Zeio Nut - For Breeding Chocobos
    Carob Nut - For Breeding Chocobos
    Porov Nut - For Breeding Chocobos
    Pram Nut - For Breeding Chocobos
    Lasan Nut - For Breeding Chocobos
    Sahara Nut - For Breeding Chocobos
    Luchile Nut - For Breeding Chocobos
    Pepio Nut - For Breeding Chocobos
    Tissue - Determines how hard the Battle Arena battles are, more you 
    have, the harder they are, so sell them when you can
    1/35 Soldier - Shinra armored "attack" soldiers: 12 in the set
    Save Crystal - Use inside Northern Cave to create a save point
    Super Sweeper - A new machine to protect the reactor
    Earth Harp - Trade for 3 Master Materia's (See Side Quests, 5.9 - 
    Kalm Traveller)
    Desert Rose - Trade for a Gold Chocobo (See Side Quests, 5.9 - Kalm 
    Traveller)
    Guidebook - Trade for Underwater Materia (See Side Quests, 5.9 - Kalm 
    Traveller)
    
    ---------------------------------------------------------------------
    --------------------------11. KEY ITEMS [KITM]-----------------------
    ---------------------------------------------------------------------
    
    Ancient Key - For use in the City of the Ancients
     
    Basement Key - Opens area to Vincent in Shinra Mansion Basement 
    
    Blonde Wig - Cloud wears in it Wall Market 
    
    Cologne - Cloud wears in it Wall Market 
    
    Cotton Dress - Cloud wears in it Wall Market 
    
    Deodorant - Cloud wears in it Wall Market 
    
    Diamond Tiara - Cloud wears in it Wall Market 
    
    Digestive - Cloud wears in it Wall Market
    
    Disinfectant - Cloud wears in it Wall Market 
    
    Dyed Wig - Cloud wears in it Wall Market 
    
    Flower Cologne - Cloud wears in it Wall Market 
    
    Glacier Map - Map to Great Glacier
     
    Grass Tiara - Cloud wears in it Wall Market
    
    Huge Materia (all 4) - Get Bahamut Zero from Bugenhagen's Observatory 
    by examining all 4 Huge Materia 
    
    Keycard 60 - For use in Shinra HQ Floor 59 
    
    Keycard 62 - For use in Shinra HQ Floor 61 
    
    Keycard 65 - For use in Shinra HQ Floor 64 
    
    Keycard 66 - For use in Shinra HQ Floor 65 
    
    Keycard 68 - For use in Shinra HQ Floor 68 
    
    Keystone - For use in Temple of Ancients 
    
    Leviathan Scales - For use to put out fire in Da Chao 
    
    Members Card - For use in Wall Market 
    
    Midgar Parts - For use in Shinra HQ Floor 65 
    
    Mythril - Can get Aeris's 4th Limit Break with it 
     
    Pharmacy Coupons - For use in Wall Market 
    
    PHS - For use in Save Points only, to change party members
    
    Ruby Tiara - Cloud wears in it Wall Market
    
    Satin Dress - Cloud wears in it Wall Market
    
    Sexy Cologne - Cloud wears in it Wall Market
     
    Silk Dress - Cloud wears in it Wall Market
    
    Snowboard - For use to get to Great Glacier 
    
    Wig - Cloud wears in it Wall Market
    
    ---------------------------------------------------------------------
    ----------------------------12. MATERIA [MAT1]-----------------------
    ---------------------------------------------------------------------
    
     ------------------------
    | 12.1 - SUPPORT MATERIA |
     ------------------------
    
    ---ALL--- 
    
    All effects on paired materia eg: link with Fire and you can use Fire 
    on all enemies. Found in many areas, firstly at the Beginner's Hall 
    in Sector 7. 
    
    ---ELEMENTAL---
    
    Adds materia element to equipped weapon or armour, eg: link elemental 
    and fire and you will attack your enemy with fire attack, (useful on 
    ice enemies for example). Can win from the Mayor of Midgar on the 
    62nd floor of the Shinra HQ. 
    
    ---ADDED EFFECT---
    
    Adds materia status to equipped weapon or armour, eg: Link added 
    effect and poison to your weapon and you may poison your enemy when 
    you use a physical attack. In the second area of the Cave of the Gi, 
    go to the left and go back to the first area. The materia is on the 
    ledge here. 
    
    ---MP ABSORB---
    
    Link to attached materia (Summon/Spell etc) and when you use it you 
    will drain your opponents MP and transfer it to you. In Wutai's Item 
    shop, in the chest here (can only get it during/after Yuffie's Side 
    Quest). 
    
    ---HP ABSORB--- 
    
    Link to attached materia (Summon/Spell etc) and when you use it you 
    will drain your opponents HP and transfer it to you. After Yuffie's 
    Side Quest. go to the house with all the cat's in, go up the stairs 
    and get the materia from the chest. 
    
    ---ADDED CUT---
    
    When you use materia attached to this, after using the spell/summon 
    etc, you will use a physical attack on the enemy. Great Glacier on 
    the mountain crossroads top of the mountain north east of the 
    steaming lakes. Upper right corner, go up and left. Once screen 
    repeats twice materia should be on the path. 
    
    ---MP TURBO---
    
    Uses extra MP and increase power of paired magic. Materia is found 
    after defeating Jenova DEATH in the Northern Cave, go north after 
    talking and the materia is on the path. 
    
    ---STEAL AS WELL---
    
    When attached to a materia that attacks eg: spell, summon, after 
    using it you will steal from the enemy as well. Found in Wutai/Da-
    Chao mountains. 
    
    ---MAGIC COUNTER---
    
    When attached to spell or summon materia, when you are attacked you 
    will counter with the attached materia not a physical attack. You can 
    win this materia from the Chocobo Racing at the Gold Saucer. 
    
    ---FINAL ATTACK---
    
    Link to a materia, and when the character dies they will cast the 
    attached materia. A very useful combo is linking Final Attack and 
    Life2, reviving you when you die, even if you are the last character 
    alive. Get this materia by getting Omnislash and W-Summon from the 
    Battle Arena. Then win the special battle that is unlocked. 
    
    ---QUADRA MAGIC---
    
    Attach to a materia and when you use it, it will be cast 4 times. Get 
    from the materia cave to the far south of Wutai, right at the end of 
    the island, hidden behind a mountain, use a black or gold chocobo to 
    get there. 
    
    ---SNEAK ATTACK----
    
    The attached materia, such as a spell or summon, will be cast at the 
    beginning of the battle. Win this from the Chocobo Races in the Gold 
    Saucer.
    
     ------------------------
    | 12.2 - COMMAND MATERIA |
     ------------------------
    
    ---STEAL---
     
    Steal - Steal's items from an opponent 
    Mug - Attack and Steal at the same time.  
    
    From Midgar Sewers, before or after fighting Apusu. 
    
    ---SENSE---
    
    Sense - Allows you to see the name of the enemy, their level, 
    current/total HP, current/total MP and any weaknesses. 
    
    After the pillar falls, go back to the Sector 6 Playground and the 
    materia is in the lower right corner. 
    
    ---ENEMY SKILL--- 
    
    E. Skill - Learn certain enemies attacks and use them in battle.
    
    After defeating Sample HO512 in Shinra HQ 68th floor (after meeting 
    Red XIII) its in the sample chamber. 
    
    ---THROW--- 
    
    Throw - Throws items at enemies to damage them. 
    Coin - Throws money at opponents to damage them for the amount of 
    money. 
    
    Yuffie has this initially equipped when she joins your party.
    
    ---MANIPULATE---
    
    Manip. - Lets you control the enemy. 
    
    Cait Sith has this initially equipped when he joins your party. 
    
    ---DEATHBLOW---
    
    D.Blow - Either hits the enemy with a critical hit or the attack will 
    miss.
    
    On one of the roads near the Gongaga burnt out reactor. 
    
    ---MORPH--- 
    
    Morph - Changes enemies with very low HP into items 
    
    At the Temple of the Ancients, in the area with the rolling boulders, 
    the materia is by the pool of light. 
    
    ---DOUBLE CUT--- 
    
    2x-Cut - Attacks the enemy 2 times in a row 
    4x-Cut - Attacks the enemy 4 times in a row 
    
    Sunken Shinra ship, near the Gold Saucer underwater. In the first 
    room to the north. 
    
    ---MIME---
    
    Mime - Mimes last command.
    
    Far south of Wutai, right at the end of the island, hidden behind a 
    mountain, use a black or gold chocobo to get there. 
    
    ---W-SUMMON---
    
    W-Summon - Cast two summons in one go. 
    
    Gain 64,000 BP at the Battle Square in Gold Saucer. 
    
    ---SLASH-ALL---
    
    Slash-All - Attacks all enemies. 
    Flash - Instant death for all opponents. 
    
    In the Ancient Forest (See Side Quests), or in the Northern Cave. 
    
    ---W-ITEM---
    
    W-Item - Use two items in one round, can be used to clone items
    
    At the end of Disc 2, under Midgar, keep going south and the materia 
    is right at the end to the right. 
    
    ---W-MAGIC---
    
    W-Magic - Casts two magic spells in one round 
    
    Northern Cave
    
     ----------------------
    | 12.3 - SPELL MATERIA |
     ----------------------
    Ice-Ice
    ---ICE---
    
    Ice - 4MP
    Ice2 - 22MP
    Ice3 - 52 MP
    
    Initially equipped on Cloud
    
    ---LIGHTNING---
    
    Bolt - 4MP
    Bolt2 - 22MP
    Bolt3 - 52MP
    
    Initially equipped on Cloud
    
    ---FIRE---
    
    Fire - 4MP
    Fire2 - 22MP
    Fire3 - 52MP
    
    Many materia shops, firstly in Sector 7 and 6 slums.
    
    ---RESTORE---
    
    Cure - 5MP
    Cure2 - 24MP 
    Regen - 30MP
    Cure3 - 64MP
    
    On the walkway, in Reactor No.1 before placing the bomb.
    
    ---POISON---
    
    Bio - 8MP
    Bio2 - 36MP
    Bio3 - 80MP
    
    Shinra HQ Floor 67, in the chest before going up the elevator.
    
    ---EARTH---
    
    Quake - 6MP
    Quake2 - 28MP
    Quake3 - 68MPM
    
    Materia shop in Kalm.
    
    ---HEAL---
    
    Poisona - 3MP
    Esuna - 15MP
    Resist - 120MP
    
    Materia shop in Kalm Town
    
    ---REVIVE---
    
    Life - 34MP
    Life2 - 100MP
    
    Materia shop in upper Junon
    
    ---SEAL---
    
    Sleep - 8MP
    Silence - 24MP
    
    Materia shop in upper Junon
    
    ---TRANSFORM---
    
    Mini - 10MP
    Toad - 14MP
    
    Mt.Corel's railroad tracks.
    
    ---MYSTIFY---
    
    Confu - 18MP
    Berserk - 28MP
    
    Shop in Gongaga Town
    
    ---TIME---
    
    Haste - 18MP
    Slow - 20MP
    Stop - 34MP
    
    Shop in Gongaga Town
    
    ---GRAVITY---
    
    Demi - 14MP
    Demi2 - 33MP
    Demi3 - 48MP
    
    Left behind after defeating Gi Nattak at the end of the Cave of the 
    Gi.
    
    ---DESTRUCT---
    
    DeBarrier - 12MP
    DeSpell - 20MP
    Death - 30MP
    
    Sephiroth will throw this at you before leaving the Shinra mansion in 
    Nibelhiem.
    
    ---BARRIER---
    
    Barrier - 16MP
    Mbarrier - 24MP
    Reflect - 30MP
    Wall (Barrier + MBarrier) - 58MP
    
    Shop by old man in Rocket Town.
    
    ---EXIT---
    
    Escape - 16MP
    Remove - 99MP
    
    Shop by old man in Rocket Town.
    
    ---COMET---
    
    Comet - 70MP
    Comet2 - 110MP
    
    City of the Ancients (Forgotten Capital) 
    
    ---FULLCURE---
    
    FullCure - 99MP
    
    Cosmo Canyon Item shop, in Disk 2 or 3, around the back where the red 
    rope would have been.
    
    ---CONTAIN---
    
    Freeze - 82MP
    Break - 86MP
    Tornado - 90MP
    Flare - 100MP 
    
    After the Lifestream gushes up in Mideel, talk to the white chocobo, 
    give it Mimett Greens and scratch it behind it's ear.
    
    ---ULTIMA---
    
    Ultima - 130MP
    
    After stopping the train at North Corel, the kid will give you it, or 
    if you don't stop it you can buy it for 50,000 Gil.
    
    ---SHIELD---
    
    Shield - 130MP
    
    Northern Cave(Left Route: Upper).
    
     -----------------------
    | 12.4 - SUMMON MATERIA |
     -----------------------
    
    ---CHOCO/MOG---
    
    14MP
    Deathblow: A mog riding a chocobo will run at the enemy and can 
    sometimes cause Stop.
    Fat Chocobo: A rare possible outcome where a giant, fat chocobo will 
    fall from the sky and land on the enemy. 
    
    When you first visit the Chocobo Farm, talk to the chocobo that is 
    standing still on the left side of the fence.  Answer `Wark!' and the 
    chocobo's will dance and you will receive the Choco/Mog materia.
    
    ---SHIVA---
    
    32MP
    Diamond Dust: Shiva will cause a glacier around the enemy causing Ice 
    damage.
    
    Priscilla will give you this after you save her in Junon.
    
    ---IFRIT---
    
    34MP
    Hellfire: Ifrit will come out of the earth and rush through the enemy 
    leaving fire trails; causes Fire damage.
    
    Left behind after defeating Jenova BIRTH on the Cargo Ship.
    
    ---RAMUH---
    
    40MP
    Judgement Bolt: Ramuh appears atop a large pillar, and summons 
    lightning bolts upon the enemy.
    
    After killing Dyne, when you go up to race Chocobo's, the materia is 
    in the corner by the poster.
    
    ---TITAN---
    
    46MP
    Anger Of The Earth: Titan will grab the floor around the enemy, pull 
    it up and throw the enemy upside down, on it's head, causing Earth 
    damage.
    
    After Scarlet and Tseng inspect the burnt out reactor near Gongaga, 
    examine the area where they were looking to find the materia.
    
    ---ODIN---
    
    80MP
    Gunge Lance: Odin will ride on his horse and through his lance 
    skywards, then it comes flying down, piercing the enemy.  
    Steel Bladed Sword: Only appears in non-boss battles.  Odin will 
    slice all enemies, causing instant KO.
    
    Unlock the safe in Nibelhiem and defeat Lost Number (see Side 
    Quests).  The materia will be inside the safe afterwards.
    
    ---KJATA---
    
    110MP
    Tetra Disaster: Kjata, the bull appears and hits the ground sending a 
    ripple effect to hit the enemy with Fire/Ice and Lightning elemental 
    attack.
    
    After the Temple of the Ancients, go to Bone Village and go into the 
    forest to the north.  On the second screen the materia will appear 
    every now and then.  When it appears, take it.
    
    ---BAHAMUT---
    
    100MP
    Mega Flare: Bahamut gathers energy and then shoots it at all enemies, 
    causing non-elemental damage.
    
    After killing the Red Dragon at the Temple of the Ancients.
    
    ---ALEXANDER---
    
    120MP
    Holy Judgement: A huge machine appears and attacks all enemies for 
    Holy damage.
    
    Touch the Steaming Lakes, then fight Snow (See Disc 1 walkthrough, 
    2.3 - Great Glacier).
    
    
    ---NEO BAHAMUT---
    
    140MP
    Giga Flare: Neo Bahamut appears and raises the area with the 
    enemy(ies) on up into the sky, then disintegrates the land they're 
    on, causing non elemental damage.
    
    After defeating TwinHead go south and near the bottom of the screen, 
    below the save point is the materia.
    
    ---LEVIATHAN---
    
    78MP
    Tidal Wave: A huge serpent like creature appears and summons a huge 
    tidal wave which attacks all enemies for water damage.
    
    Go to Wutai with Yuffie.  Go to the tall building in the west.  Fight 
    the four people here and then fight Godo at the top.  When you win 
    you will receive the Leviathan materia.
    
    ---PHOENIX---
    
    180MP
    Fire Attack: Phoenix appears and causes Fire damage on the enemy as 
    well as fully reviving all party members.
    
    Get the Huge Materia from Fort Condor and get the Summon materia next 
    to the baby condor before it flies away.
    
    ---HADES---
    
    150MP
    Black Cauldron: Causes nonelement damage and randomly inflicts 
    Confuse, Frog, Minimum, Paralyze, Silence, Sleep, and Slow
    
    On the sunken Shinra plane (near dock near Gold Saucer, then 
    submerge) in the room after where you fight Reno and Rude, on the 
    lower part near the helicopter is the materia.
    
    ---BAHAMUT ZERO---
    
    180MP
    Terra Flare: The final form of Bahamut, appears in space and forms a 
    large amount of energy and shoots it down to earth, hitting all 
    enemies for non-elemental damage.
    
    Once you have Bahamut and Neo Bahamut and have got all the Huge 
    Materia's, go to Cosmo Canyon and see Bugenhagen.  Examine the blue 
    materia to get Bahamut ZERO.
    
    ---TYPHOON---
    
    160MP
    Disintegration: Causes instant-kill attack on an enemy; survivors in 
    opposing party are hit for non-element damage.
    
    Ancient Forest (See Side Quests, 5.10 - Ancient Forest)
    
    ---KNIGHTS OF THE ROUND---
    
    250MP
    Ultimate End: The 13 Knights Of The Round Table will appear and each 
    will attack all enemies for various elements. 
    
    Breed a Gold chocobo (See 6. Chocobo Breeding) and go to Goblin 
    Island in the north east.  Ride the chocobo in the north east 
    direction until you see an island surrounded by a mountain.  The 
    materia is in the cave on here.
    
     ----------------------------
    | 12.5 - INDEPENDENT MATERIA |
     ----------------------------
    
    ---COVER---
    
    Increases defence of character it's equipped to, and protects other 
    characters; taking their damage when they are hit.  
    
    First found in the lower right part of the garden to the right of 
    Aeris's house.
    
    ---CHOCOBO LURE---
    
    When equipped, you can enter battles to catch a chocobo, whilst 
    walking on chocobo tracks on the World Map.  
    
    Can be purchased from Choco Billy on Disc 1 for 2000 Gil, or you can 
    find one by the pen fence in the southeast of the first screen at the 
    Chocobo Farm in Disc 2.
    
    ---LONG RANGE---
    
    Same attack strength in the back row as the front.  
    
    Found in Mythril Mine - up the vines in the room to the northeast 
    when you first enter.
    
    ---COUNTER ATTACK---
    
    When character equipped with this materia takes damage, they will 
    counter with a physical attack on the enemy.  
    
    It is left behind after defeating the Materia Keeper in Mt.Nibel
    
    ---ENEMY LURE---
    
    When equipped, the enemy encounter rate will increase, resulting in 
    more random battles.  
    
    You can get this materia by getting 250 Battle Points (BP) at the 
    Battle Square in Gold Saucer.
    
    ---ENEMY AWAY---
    
    The enemy encounter rate will decrease, resulting in less random 
    battles.  
    
    Get this by winning in the Chocobo Races, either when racing your own 
    chocobo, or I think you can probably get it by betting on the races 
    too.
    
    ---SPEED PLUS---
    
    Increases Speed/Dexterity (duh!).  
    
    Can get it for 4000 BP at the Battle Square in the Gold Saucer.
    
    ---MP PLUS---
    
    Increases maximum Magic Points.  
    
    Can be bought at a few places, such as Cosmo Canyon and I think 
    Mideel as well.
    
    ---HP PLUS---
    
    Increases maximum Hit Points.  
    
    Can be bought at Cosmo Canyon and Mideel.
    
    ---LUCK PLUS---
    
    Increases Luck.  
    
    Found at the Temple of the Ancients (See Disc 1 Walkthrough, 1.25 - 
    Temple of the Ancients).
    
    ---MAGIC PLUS---
    
    Increases Magic Power/Attack.  
    
    Found in Corral Valley Cave (the cave after the Forgotten City/City 
    of the Ancients).
    
    ---GIL PLUS---
    
    Increases amount of Gil gained at the end of a battle.  
    
    Can be exchanged for 1000 GP at the Wonder Square on Gold Saucer.
    
    ---PRE-EMPETIVE---
    
    Increases chance of first strike/pre-empetive attacks.
    
    ---EXP.PLUS---
    
    Increases amount of experience points you receive at the end of a 
    battle.  
    
    Can be exchanged for 2000 GP at the Wonder Square in Gold Saucer.
    
    ---HP<>MP---
    
    Switches maximum HP and maximum MP values, usually results in very 
    high MP and low HP.  
    
    Can be found in the cave is next to the mountain lying on a square of 
    brown land in the North Corel area.  Need a black or gold chocobo to 
    get there.  Go inside and examine the glowing light to receive the 
    HP<>MP materia.
    
    ---MEGA-ALL---
    
    Equips 'All' to every materia in your weapon and armour.  
    
    Found in the Northern Cave (see Disc 3 walkthrough, 3.5 - Left Path: 
    Lower).
    
    ---UNDERWATER---
    
    Removes the 20 minute timer while fighting Emerald Weapon.  
    
    Get this materia by going to the sunken Shinra ship, (near dock near 
    Gold Saucer) and morph a Ghost Ship. Then take the Guidebook to the 
    traveller in Kalm (See Side Quests, 5.9 - Kalm Traveller).
    
    
    ---------------------------------------------------------------------
    --------------------------13. ACCESSORIES [ACC1]---------------------
    ---------------------------------------------------------------------
    NAME - INFO - LOCATION
    
    Amulet - Luck +10 - Shop in Mideel.
     
    Bolt Ring - Nullifies Bolt attacks - Shop in Mideel.
     
    Cat's Bell - Restores HP as you walk - By winning S Class Chocobo 
    Racing. 
     
    Championship Belt - Strength and Vitality +10 - 16,000 BP at Battle 
    Arena. 
     
    Choco Feather - Dexterity +10 - Shop in Wutai  
     
    Curse Ring - It increases each status but causes a 60 second Death 
    Sentence at the start of a battle. - At the back of the weapon store, 
    examine the door and then go to where the accessory shop is.  Go 
    behind it and the walkway will creak.  Examine it to get the 'Beat-up 
    Useless Old Key'.  Go back to the weapon store's door and examine the 
    door again.  When the option appears choose the bottom one to get the 
    Curse Ring. 
     
    Earring - Magic +10 - Shop in Rocket Town 
     
    Fairy Ring - Protects against Protect/Darkness - Cave of the Gi 
     
    Fire Ring - Nullifies Fire attacks - Costa del Sol 
     
    Fury Ring - Automatically puts you in Berserk - Shop in Gongaga 
     
    Headband - Protects against Sleep - Shop in Junon 
     
    Hypno Crown - Increases Manipulation rate - Corral Valley Cave 
     
    Ice Ring - Nullifies Cold attacks - Shop in Mideel 
     
    Jem Ring - Protects against Paralyze/Petrify/Slow-numb - Defeat 
    Materia Keeper in Mt. Nibel 
     
    Peace Ring - Protects against Berserk/Fury/Sadness - Defeat Rapps in 
    Yuffie's Side Quest 
     
    Poison Ring - Drain Poison attacks, protects against Poison - Defeat 
    Motorball (the machine after escaping Shinra HQ) 
     
    Power Wrist - Strength +10 - From Bottomswell (when you first enter 
    Junon) 
     
    Protect Ring - Automatically sets up Barrier/M-Barrier - Defeat 
    Twinhead in Gaea's Cliff
     
    Protect Vest - Vitality +10 - From Rufus, when you fight him in 
    Shinra HQ. 
     
    Reflect Ring - Automatically sets up Reflect - Defeat Jenova DEATH in 
    the Northern Crater. 
     
    Ribbon - Protects against all abnormal status - City of the Ancients, 
    or from Gaea's Cliff, or by morphing a Master Tonberry. 
     
    Safety Bit - Protects against Sudden Death/Petrify/Slow-numb - Great 
    Glacier. 
     
    Silver Glasses - Protects against Darkness - Shop in Junon 
     
    Sneak Glove - Increases stealing rate - Go back into Midgar using the 
    Sector 5 Key (See Tifa's Ultimate Weapon), and you can buy it for 
    129,000 Gil. 
     
    Sprint Shoes - Automatically sets you in Haste - Win S class Chocobo 
    Racing. 
     
    Star Pendant - Protects against Poison - Shinra HQ, 63rd floor. 
     
    Talisman - Spirit +10 - Defeat HO512 in Shinra HQ 
     
    Tetra Elemental - Drains Fire/Cold/Lightning/Earth attacks - From in 
    the Northern Cave. 
     
    Tough Ring - Vitality, Spirit +50 - You can steal this from Reno 
    during the Reno, Rude and Elena battle in the Midgar Sewers at the 
    end of Disc 2. 
     
    Water Ring - Drains Water attacks - Corrall Valley Cave 
     
    White Cape - Protects against Frog/Small - Defeat Jenova BIRTH aboard 
    the Cargo Ship.
    
    ---------------------------------------------------------------------
    -------------------------14. ENEMY SKILLS [ENS]----------------------
    ---------------------------------------------------------------------
    
    For enemy skills, you need an enemy skills materia equipped, (you can 
    get them from many places eg: after fighting the boss in Shinra HQ 
    (after meeting Red XIII) its in the sample chamber, in the Ancient 
    City when you rest and Cloud wakes up in the middle of the night, its 
    behind the headboard of the third bed, and I think you can get one by 
    talking to the green chocobo when you first visit the Chocobo Sage.  
    For some enemy skills, especially ones that cure you, you should use 
    a Manipulate materia (from Cait Sith) to control the intended enemy 
    and get it to use the desired skill on the character with the enemy 
    skill materia equipped.
    
    ---STAR 01 - FROG SONG---
    
    5 MP 
    Transforms all foes into frogs and puts them to sleep. 
    
    From the green frogs (Touch Me) in the circular forest near Gongaga 
    Town.
    
    ---STAR 02 - L4 SUICIDE---
    
    10 MP 
    All enemies with an experience level that is a multiple of 4 loses 
    almost all their HP (you can't kill an enemy with this spell--the 
    best you can do is reduce their HP to one point). In addition, they 
    may be afflicted with the 'Minimum' status. 
    
    Burrowing squirrel-like foes (Mu) found near the Chocobo Farm. 
    
    ---STAR 03 - MAGIC HAMMER---
    
    3 MP
    Hit an enemy on the head and gain up to 100 MP (assuming the monster 
    has enough MP). 
    
    Plant-like monsters (Razor Weed) found on the tip of the Westernmost 
    Continent (in the dark grass). 
    
    ---STAR 04 - WHITE WIND---
    
    34 MP 
    Each ally regains lost HP and their status ailments are cured and 
    dispelled. The amount of HP recovered depends on the current HP of 
    the caster. 
    
    The white and green cactus-like monsters (Zemzelett) in the grassy 
    area by Junon Town.
    
    ---STAR 05 - BIG GUARD---
    
    56 MP 
    Has the same effect as casting Haste, Barrier, and MBarrier on all 
    your allies. Veeeeeeeeeeeeeeeeeeryyy useful!!
    
    The spiky, shelled creatures with green tentacles (Beach Plug) that 
    live on the shore near the Gongaga Town. 
    
    ---STAR 06 - ANGEL WHISPER----
    
    50 MP
    All allies revived, relieve status ailments anmd restore HP. Probably 
    best enemy skill, especially later in the game.
    
    From the beckoning women in the yellow swimsuits (Polan Solita) you 
    meet in the Northern Crater if you take the right path the first time 
    you meet your friends. 
    
    ---STAR 07 - DRAGON FORCE---
    
    19 MP 
    Increases your physical and Magic Plus defense rating. 
    
    From the dragons (Dark Dragon) you meet during the descent into the 
    Northern Crater. 
    
    ---STAR 08 - DEATH FORCE--- 
    
    3 MP 
    One ally becomes immune to instant death attacks, like Death 
    Sentence, not if you die from getting KO'd.
    
    The huge tusked turtles (Adamantaimai) by the shoreline of the 
    Westmost Continent. 
    
    ---STAR 09 - FLAME THROWER---
    
    10 MP 
    Fire damage (obviously). 
    
    From any enemy that utilises a fire breath attack. Like the dragons 
    you fight in the area of Mt.Nibel before fighting the Materia Keeper. 
    You can also learn it from the flying yellow monsters (Ark Dragon) in 
    the Mythril Mine. 
    
    ---STAR 10 - LASER---
    
    16 MP 
    Reduces an enemy's HP by one-half. 
    
    From Death Claw in the Corel Prison. Or, the Dark Dragons in the 
    Northern Crater.  
    
    ---STAR 11 - MATRA MAGIC---
    
    8 MP 
    Fire a pack of missiles at one enemy for magic damage. 
    
    Machines with big feet and guns for arms (Sweeper Custom) around 
    Junon Town. Or from the wheeled robo-creatures in the underwater part 
    of Junon Town. 
    
    ---STAR 12 - BAD BREATH---
    
    58 MP 
    Inflict multiple status ailments upon all enemies, including 
    Confusion, Frog, Mini, Mute, Poison, and Sleepel. 
    
    From the Mobor creatures (green guys with tentacles and really big 
    mouths) living on the outside ledges in Gaea's Cliff. You can also 
    meet them in the Northern Crater, if you take the right path the 
    first time you run into your friends. Have Ribbons equipped!!!
    
    ---STAR 13 - BETA---
    
    35 MP 
    All targets are hit for damage. 
    
    The big shadow snake (Midgar Zolom) in the marsh near the Chocobo 
    Farm. 
    You will need to inflict heavy damage before the Zolom starts to sway 
    back and forth and then it should then use Beta. I strongly suggest 
    that you wait until about Disc 2 or 3 before attempting to learn 
    Beta, as you probably won't survive it in the earlier part of the 
    game when you first meet it.
    
    ---STAR 14 - AQUALUNG---
    
    34 MP 
    Blue bubbles strike all enemies for water damage. 
    
    From the Jenova Birth in the Forgotten Capital, (hard to learn from 
    Jenova as it will most likely kill all of your party in one go), the 
    Harpy in the plains surrounding the Gold Saucer; or from the floating 
    sea-dragon creature (Serpent) in the sunken plane near the Gold 
    Saucer. 
     
    ---STAR 15 - TRINE---
    
    20 MP 
    Hits all enemies for lighting damage. 
    
    Probably best enemy to learn this off is the Materia Keeper in 
    Mt.Nibel a it uses it more often that other enemies but you can also 
    learn it from Godo, of the pagoda's top floor in Wutai. Also from the 
    red spider/crab-like creature (Stilve) living inside the Frozen 
    Mountain.
    
    ---STAR 16 - MAGIC BREATH---
    
    75 MP 
    Hits all foes for fire, ice, and lighting damage. 
    
    From the red spider/crab-like creatures (Stilve) living inside the 
    Frozen Mountain. Also from the blue, leech-like enemies (Parasite) in 
    the Northern Crater. 
    
    ---STAR 17 - ????---
    
    3 MP 
    A weight drops and hits for special damage. The amount is equal to 
    the amount of damage the caster has received in battle. 
    
    From the balance-like creatures (Jersey) in Nibelheim. Also from the 
    purple behemoths (Behemoth) you encounter when raiding Midgar City. 
    Keep in mind that you won't actually learn this skill unless you take 
    damage from it. 
    
    ---STAR 18 - GOBLIN PUNCH---
    
    0 MP 
    One foe is hit for physical damage. The damage inflicted is 
    multiplied if your opponent has the same EXP level that you do. 
    
    Imp-like monsters wearing boxing gloves (Goblin) found on the only 
    forested island in the northeast area of the map. 
    
    ---STAR 19 - CHOCOBUCKLE---
    
    3 MP 
    A fat chocobo bounces around and hits one foe for special damage. 
    This attack gains strength each time you flee from a battle. 
    
    Go to the Chocobo Farm. Talk to the man in the barn and choose the 
    first choice. The 5th item from the top costs 1500 gil; purchase 
    three of them (Mimett Greens). Then go to the chocobo tracks on the 
    Southern Continent near the forest (by Mideel), or by the first 
    Chocobo farm near Kalm town. Equip yourself with a Chocobo Lure 
    materia. When you encounter a chocobo, kill off all but one of the 
    other enemies and use the item you bought 3 of on the chocobo (it 
    looks like an orange squash). This will make the chocobo peck at the 
    ground. At any time after that point (whether or not the chocobo is 
    still pecking), use the L4 Suicide skill and you may get hit by the 
    Chocobuckle. 
    
    ---STAR 20 - L5 DEATH---
    
    22 MP 
    Any enemy whose level is a multiple of 5 is instantly killed. 
    
    From the blue, leech-like enemies (Parasite) in the Northern Crater. 
    
    ---STAR 21 - DEATH SENTENCE---
    
    10 MP 
    One enemy is Condemned (they die when the counter over their head 
    reaches zero). 
    
    The yellow, spiked enemies (Bound Fat) that live in front of and in 
    the area behind the Forgotten Capital. 
    
    ---STAR 22 - DEATH ROULETTE---
    
    6 MP 
    One friend or foe is randomly killed. 
    
    From the floating card-jesters (Death Dealer) in the Northern Crater 
    if you take the right path the first time you meet your friends. 
    
    ---STAR 23 - SHADOW FLARE---
    
    100 MP 
    A black flare hits a single opponent for magic damage. 
    
    From the Ultimate Weapon in Disc 3; it uses it as a counterattack 
    before dying. Or, learn it from the Dragon Zombies in the Northern 
    Crater. 
    
    ---STAR 24 - PANDORA'S BOX---
    
    110 MP 
    A star field and question mark appear; hits all enemies for physical 
    damage. 
    
    From the huge, multi-limbed bone dragons (Dragon Zombie) in the 
    Northern Crater if you take the right path the first time you meet 
    your friends. 
    
    ---------------------------------------------------------------------
    ---------------------------15. MONSTERS [MON1]-----------------------
    ---------------------------------------------------------------------
    
    ---------------------------------------------------------------------
    ------------------------16. WEAPON STRATEGIES [WEA2]-----------------
    ---------------------------------------------------------------------
    
     --------------------
    | 16.1 - RUBY WEAPON |
     --------------------
    
    Ruby WEAPON only appears after you beat Ultimate Weapon in Disc 2.  
    You can find it in the sand under the Gold Saucer on the World Map.  
    It's the red thing that pops up every now and then. You can either 
    walk into it, fly into it with the Highwind or ride into it on a Gold 
    Chocobo.
    
    You're probably gonna need a load of HP for this fight (around 9000, 
    although it can be done at lower), but if you follow this sequence 
    you should be automatically healed with HP Absorb so it shouldn't 
    matter too much. 
    
    Firstly obtain the following materia: Mime, Knights of the Round, HP 
    Absorb, Hades, Quadra Magic and probably W-Summon.  For the locations 
    of these materia refer to section 10. Materia and 5. Side Quests, 5.6 
    - Materia Cave Locations.
    
    You should also get the Apocalypse sword from the Ancient Forest (See 
    Side Quests, 5.10 - Ancient Forest) as it has triple growth, so 
    instead of getting 50,000 AP at the end of the Ruby fight, you'll get 
    150,000 AP!
    
    Equip the sword to Cloud and equip the KOTR summon linked with HP 
    Absorb.  Also link Hades with Quadra Magic and put Mime and W-Summon 
    on there as well. Don't worry about the other characters.
    
    After you've got all these materia, go into a normal battle, not the 
    Ruby one and kill off the other two party members apart from Cloud.  
    This is to stop Ruby from using it's Quicksand attack which 
    eliminates one living party member from the battle, but if you only 
    enter the fight with one character, Ruby won't cast it. Exit the 
    battle leaving the two characters dead and save your game.
    
    Now enter the Ruby fight.  At the beginning it will dig it's claw's 
    into the sand and they will come up behind you.  These can attack you 
    every now and then and take some of your MP. Now W-Summon KOTR and 
    Hades.  Hades will be cast four times and will eventually paralyse 
    Ruby and it's claws, (which will also be poisoned hopefully) leaving 
    KOTR to dish out the damage.  After that summon, the HP Absorb will 
    give to 9000 or so HP from Ruby, negating the need for healing.  Now 
    keep miming that cycle of w-summoning Hades and KOTR.
    
     -----------------------
    | 16.2 - EMERALD WEAPON |
     -----------------------
    
    Emerald is definitely the harder of the two WEAPONS, and you get to 
    fight this one with all three of your characters this time.  Due to 
    AP from Ruby, you should have a second Mime as well.  Keep the same 
    materia as for Ruby except take off Hades and Quadra Magic, just give 
    the second character the other Mime, and if you have a third Mime, 
    give it to the third character.
    
    Before fighting this WEAPON, you'll also need the Underwater materia.  
    You can get this by morphing a Ghost Ship in the tunnel to the 
    underwater Junon reactor, for which you will get a Guidebook. Take 
    this to the Kalm traveller to get the Underwater materia (See Side 
    Quests, 5.9 - Kalm Traveller).  This will take off the 20 minute time 
    limit for fighting Emerald WEAPON.
    
    Don't give anyone any Counter Attack materia's for this setup to 
    work.  You may also want to put Master Summon (by mastering all 
    summons and going to see Bugenhagen) linked with MP Turbo to do more 
    damage.
    
    Equip Knights of the round linked with HP Absorb on Cloud.  Also give 
    him a Mime materia and the W-Summon materia.  
    
    Give the second Mime materia to your second strongest character, as 
    well as the Underwater materia.  Give the third Mime (if you have it) 
    to your last character, or just have them with high HP and no materia 
    on them!  This is because one of Emerald's attacks is called Aire Tam 
    Storm, which is Materia backwards (aside from the Storm bit) and this 
    attack deals damage compared to how much materia you have equipped, 
    so the less, the better.  Make sure you only have these materia 
    equipped, no curing if you can help it.  You should also have all 
    characters at about 9000 HP.
    
    Emerald WEAPON swims about underwater near the sunken Shinra plane 
    (Gelnika).  To get there go to the docking bay near the Gold Saucer, 
    west of Junon, around the peninsula.  Submerge and you should see the 
    plane on the sea bed.  Enter the plane but then exit it.  Emerald 
    should be standing in front of you.  If not pilot the submarine 
    around the area here and Emerald should be swimming around, it's big 
    and green!
    
    Ram into it and in the battle, have Cloud W-Summon Knights of the 
    Round.  He should absorb the damage done due to the HP Absorb; this 
    stops the need for curing.  Then have the second character with the 
    Mime materia, mime the previous command.  If you had a third Mime, 
    get the third character to Mime too.  If not, just have them defend 
    or something.  Continue doing this and Emerald should go down pretty 
    darn quick!  Don't worry of the third character dies, only when Cloud 
    or the second character does, which they shouldn't if you follow the 
    setup.
    
    ---------------------------------------------------------------------
    ------------17. HOW TO DATE YUFFIE AT THE GOLD SAUCER [YKGS]---------
    ---------------------------------------------------------------------
    
    It's easy to date Aeris and even Tifa if you try, but getting the 
    date at the Gold Saucer with Yuffie can be pretty hard, so here's a 
    step by step on how to assure the date with Yuffie.
    
    Don't buy a flower from Aeris when you first see her in Sector 8. 
    
    Talk to Jessie twice on the train home from Sector 8, and tell her 
    you're "Looking forward to it". 
    
    Don't talk to Tifa while she's behind the bar. If you do, decline her 
    offer for a drink. 
    
    Say "...Sorry" when she asks you if you've forgotten your promise. 
    
    Ignore Tifa the next morning; don't talk to her, and go straight to 
    Barret. 
    
    Get caught by the Security Lockdown; do not reach the end of the 
    train. Force Barret and Tifa to jump
    out early this way. 
    
    After defeating Airbuster, before Cloud falls, tell Barret to "Be 
    strong". 
    
    When Aeris is fleeing the guards, climb up to the top level and tell 
    her to "Wait" each time. Then, push the wrong barrel (so that she has 
    to fight the guard anyway). Do this three times. 
    
    When Aeris asks if Tifa is your girlfriend, say "Yeah, that's right." 
    
    When you get to the playground in Sector 6, tell Aeris that you'll 
    "Take her home." 
    
    Get none of the best items so that Tifa is chosen for the Don's date. 
    When you meet Aeris outside the Don's office, tell her "We gotta help 
    Tifa!" 
    
    When everyone lands in the sewer, talk to Aeris first. 
    
    When Marlene asks you how you feel about Aeris, tell her "I don't 
    know". 
    
    When you first meet Red XIII, tell Tifa to take care of Aeris (keep 
    Barret in your party for this
    battle). 
    
    After the battle with HO512, split up into a team of Cloud, Barret 
    and Red XIII. 
    
    When Tifa asks if you can break out, tell her "(Kinda hard)" 
    
    Think about Red XIII first, Barret second, and Aeris last while 
    you're in the cell. 
    
    When you finally escape Midgar and have to choose your team, pick a 
    team with Cloud, Barret and Red XIII. 
    
    In Kalm, after the flashback, tell Barret to "Wait a sec", then "Is 
    that all?" 
    
    Make a party immediately afterwards with Cloud, Aeris and Tifa. In a 
    house in Kalm, there's a woman who asks you about whether Mako energy 
    is convenient. Tell her "Yeah, maybe". Talk to the girl
    upstairs, and when she asks you if the old life is better, say "No 
    way". 
    
    In Fort Condor, disagree twice to the old guy about his plight. After 
    that, you can go into Fort Condor and agree then, but that's up to 
    you. 
    
    Find Yuffie in Junon Forest. Get her into your party. 
    
    On the Cargo Ship, give Yuffie a tranquilliser. (Make sure you bought 
    one in Junon Town.) 
    
    On the Cargo Ship, tell Aeris "I dunno..." when she asks about the 
    Airship. 
    
    On the Cargo Ship, when Tifa asks you about war, say "I don't know". 
    
    At the Gold Saucer, when you split up, talk to Yuffie first, and take 
    her with you (do not choose Aeris or Tifa). 
    
    When you see Barret again in the Corel Prison, and you're about to go 
    after Dyne, you will be prompted to make a party. Choose Cloud, 
    Barret, and Yuffie.
    
    Before entering Gongaga Town, make your party into Cloud, Aeris and 
    Tifa. Then, when you meet Zack's parents, and Aeris and Tifa leave, 
    ignore *both* of them and leave town. 
    
    Complete the Wutai side quest (See Side Quests, 5.4 - Yuffie's Side 
    Quest) and let Yuffie steal your Materia.  After you get the Materia 
    back, go straight to the Gold Saucer for the date sequence.
    
    ---------------------------------------------------------------------
    ------------18. HOW TO DATE BARRET AT THE GOLD SAUCER [BWGS]---------
    ---------------------------------------------------------------------
    
    Yes, yes you CAN date Barret at the Gold Saucer and it's even harder 
    than the Yuffie one as, well Barret kinda hates you at the beginning 
    of the game.  Here's how to get the date with him:
    
    Buy a flower from Aeris when you see her in Sector 8. 
    
    Talk to Jessie twice on the train home from Sector 8, and tell her 
    you're "Looking forward to it". 
    
    Give the flower to Marlene when you get the option. 
    
    Don't talk to Tifa while she's behind the bar. If you do, decline her 
    offer for a drink. 
    
    Say "...Sorry" when she asks you if you've forgotten your promise. 
    
    Say "Barret's snoring kept me up..." when she asks you how you slept 
    the next morning. 
    
    Don't get caught by the Security Lockdown; get to the end of the 
    train. 
    
    After defeating Airbuster, before Cloud falls, tell Barret to "Be 
    strong". 
    
    When Aeris is fleeing the guards, climb up to the top level and tell 
    her to Wait each time. Then, push the wrong barrel (so that she has 
    to fight the guard anyway). Do this three times. 
    
    When Aeris asks if Tifa is your girlfriend, say "Yeah, that's right." 
    
    When you get to the playground in Sector 6, tell Aeris that you'll 
    "Take her home." 
    
    Get all the best items so that Cloud is chosen for the Don's date 
    (not Tifa or Aeris). Tell the Don that there's someone else, and when 
    he asks who, tell him "Yes, his name's Barret..." 
    
    When everyone lands in the sewer, talk to Aeris first. 
    
    When Marlene asks you how you feel about Aeris, tell her "I don't 
    know". 
    
    When you first meet Red XIII, tell Barret to take care of Aeris (keep 
    Tifa in your party for this battle). 
    
    After the battle with HO512, split up into a team of Cloud, Barret 
    and Red XIII. 
    
    When Tifa asks if you can break out, tell her "(Kinda hard)" 
    
    Think about Barret first, Red XIII second, and Aeris last while 
    you're in the cell. 
    
    When you finally escape Midgar and have to choose your team, pick a 
    team with Cloud, Barret and Red XIII.
    
    In Kalm, after the flashback, tell Barret to "Wait a sec", then 
    "Beautiful, just beautiful!" 
    
    Make a party immediately afterwards with Barret, Cloud and Red XIII. 
    In a house in Kalm, there's a woman who asks you about whether Mako 
    energy is convenient. Tell her "You're full of it". Talk to the girl
    upstairs, and when she asks you if the old life is better, say "Yeah, 
    maybe". 
    
    In Fort Condor, agree twice to the old guy about his plight. 
    
    You don't have to meet Yuffie; in fact, it's probably better if you 
    don't. If you do want to get her, get her the first time you try and 
    don't make her run away. 
    
    On the Cargo Ship, don't give Yuffie a tranquilliser. 
    
    On the Cargo Ship, tell Aeris "I dunno..." when she asks about the 
    Airship. 
    
    On the Cargo Ship, when Tifa asks you about war, say "I don't know". 
    
    At the Gold Saucer, when you split up, talk to Red XIII first, and 
    take him with you (do not choose Aeris, Tifa or Yuffie). 
    
    When you see Barret again in the Corel Prison, and you're about to go 
    after Dyne, you will be prompted to make a party. Choose Cloud, 
    Barret, and either Red XIII or Cait Sith. DO NOT CHOOSE
    AERIS!
    
    Before entering Gongaga Town, make your party into Cloud, Aeris and 
    Tifa. Then, when you meet Zack's parents, and Aeris and Tifa leave, 
    ignore both of them and leave town. 
    
    Do not go anywhere near Wutai if you have Yuffie. Instead, go 
    straight to the Gold Saucer for the date sequence. 
    
    ---------------------------------------------------------------------
    ---------------------19. MINI GAMES/GOLD SAUCER [MGGS]---------------
    ---------------------------------------------------------------------
     
     --------------------------
    | 19.1 - THE WONDER SQUARE |
     --------------------------
    
    In the Wonder are a load of mini games that you can play to win GP 
    mainly, which can also be exchanged here for various prizes.
    
    1GP = Potion 
    20GP = Ether 
    80GP = X-Potion 
    100GP = Turbo Ether 
    300GP = Gold Ticket (unlimited access to Gold Saucer)
    500GP = Carob Nut 
    1000GP = Gil Plus 
    2000GP = EXP Plus
    
    ---SUBMARINE GAME---
    
    This game isn't available until after you've stolen your own 
    submarine and fought with a Shinra submarine. Before the game begins 
    you're given 5 choices. You can either re-enact the battle  
    at the Mako Reactor or you can choose from four original levels. The 
    levels get progressively harder by increasing either the amount of 
    enemy subs or the ability and toughness of the enemy commanders.  
    The amount of GP you receive is the same regardless of difficulty 
    level. 
    
    Press Square to shoot torpedoes, X to decrease speed and Triangle to 
    increase speed. During a battle you can fire as many as four 
    torpedoes at a time. Try and lock onto an enemy then unload the whole 
    group, which is normally enough to take out an enemy sub. On higher 
    levels, however, it takes a few more shots. Missiles have a 
    relatively short range, so get close before opening fire. If the 
    enemy gets a lock on you, speed up and dive deep. This will normally 
    shake torpedoes off your tail. Mines are the small polygons on top of 
    the square columns. You can pass through the columns without taking 
    damage, but don't go to high. Be careful when you enter the sonar 
    screens - you don't want to accidentally hit a mine. Use your sonar 
    to help better prepare you for what lies ahead and help relocate the 
    enemy submarines. If you lose track of an enemy on the sonar, exit 
    and re-enter the sonar screen. It's faster than waiting for the next 
    sonar pulse. For winning a battle, you receive 20GP and an item. 
    
    Underwater Huge Materia Battle: Ink  
    Level 1: T/S Bomb 
    Level 2: Dragon Fang 
    Level 3: Dragon Scales  
    Level 4: Cauldron  
     
    ---ARM-WRESTLING GAME--- 
    
    Arm wrestle one of two opponents to receive a small amount of gil. 
    The Sumo Wrestler is easier than the Wrestler. Quickly tap the Square 
    button to pin your opponent's arm, you get 1 Gil for beating the Sumo 
    and 2 Gil for the Wrestler. If you have an Autofire controller you 
    can set Autofire to Square and easily win.  
     
    ---MOG HOUSE GAME--- 
    
    The first time you win at 'Mog House' the person standing behind you 
    will give you 30 GP. To make Mog fly, you need to feed him the right 
    amount of Carob Nuts.  When you can feed him, give him a Nut until he 
    jumps up; don't overfeed him. 
     
    ---BASKETBALL GAME--- 
    
    The only tip on this is to try and get into a rhythm of how hard you 
    press the button and not change it.  The first 10 dunks in a row are 
    worth 1 GP, the 11th will double that amount to 20 GP. This continues 
    as follows: 22nd will go to 30GP, next ten double to 60, next ten to 
    70, next 10 double to 140, next ten to 150 and the last ten double to 
    300GP.  You then can't go any further.
     
    ---MOTORBIKE GAME--- 
    
    Press Square to attack left and O to attack right, protecting the 
    truck, just like when you do this mini game during the actual plot.  
    If you manage to score over 10,000 points you'll earn 10 GP as 
    opposed to the usual 2 GP.  Also the first time to complete this (at 
    the Gold Saucer) you get a Speed Plus materia.  
     
    ---WONDER CATCHER GAME---
    
    This is a pretty random thing, but you can get some prizes from the 
    Wonder Catcher, such as 1 GP, 3 GP, a Potion, 80 GP but usually 
    you'll get nothing.
      
    ---3D BATTLER GAME---
    
    You need to punch the other guy out, but you yourself can only be hit 
    10 times before being knocked out.  It can be very difficult to get 
    to the last guy (looks invisible, the one after the super hero guy) 
    but you get 300GP at the end.
    
    ---SNOWBOARDING GAME---
    
    There are three snowboarding courses; Beginner, Expert and Crazy. The 
    challenge increases by adding additional obstacles, increasing the 
    speed and tightening the turns. Throughout the course there are 
    balloons:  
    Red: 1 Point  
    Blue: 3 Points  
    Green: 5 Points  
    You can get technique points according to how well you perform. If 
    you make it through that course without hitting a wall you get a 
    perfect score. Not all things deduct points; for example, you can  
    hit a Mog while it's on it's sled and not lose points, but if you hit 
    it's after it's fallen off it's sled you lose one point. Do well on a 
    course and you'll pick up a little GP and an item. If you find  
    a yellow balloon at the beginning of a course you'll enter Time 
    Attack mode. Set the record and then try to top your score as you 
    race the Mog Ghost.  
    
    If Tifa or Cid is in your party, they'll randomly ask if they can 
    play in your place. The ranks in the normal courses are BAD (0-49), 
    AWFUL (50-69), and GOOD (70-100)
    
     --------------------------
    | 19.2 - THE BATTLE SQUARE |
     --------------------------
    
    The prizes for Disc One are: 
    100 BP - Phoenix Down 
    200 BP - Remedy 
    400 BP -Mimmett Greens 
    800 BP - Enemy Lure 
    1,600 BP - Bird Wing 
    3,200 BP - S Wing 
    6,400 BP - Pre-Emptive 
    12,800 BP - Speed Plus 
    32,000 BP - Championship Belt 
    64,000 BP - Omnislash (1 only) 
    
    And on Disc 2/3:
    
    100 BP - Remedy
    250 BP - Enemy Lure
    500 BP - Right Arm
    1,000 BP - Pre-Emptive
    2,000 BP - Regan Greens
    4,000 BP - Speed Plus
    8,000 BP - Stardust 
    16,000 BP - Championship Belt
    32,000 BP - Omnislash (1 only)
    64,000 BP - W-Summon (1 only)
    
    Here you can fight 8 consecutive battles, with one character, for a 
    price of 10GP.  You should use your best character, and equip them 
    with a Ribbon, Slash-All materia, their Ultimate Weapon (See 7. 
    Ultimate Weapons), the Big Guard Enemy Skill and some high level 
    spell/summon materia's including Cure and Regen.  Don't rely on the 
    materia too much, and if you're at a high enough level, physical 
    attacks will see off the first few rounds easily.  
    
    At the end of each round, a slot machine will come up and you have to 
    stop it to determine the handicap.  The handicaps are as follows:
    
    Black Blobs - Poisons you.  
    Frog - Turn the character into a frog.  
    Mini-Cloud - Puts your character in Mini.  
    Red Orb - Can't use Summon Materia.  
    Yellow Orb - Can't use Command Materia.  
    Green Orb - Can't use Magic Materia.  
    Purple Orb - Can't use Independent Materia.  
    Blue Orb - Can't use Support Materia.  
    Five Orbs - Can't use all Materia.  
    Ring - Can't use accessories.  
    Item Bag - Can't use items. 
    7 - No ailment for that round. 
    Boots - Time is slowed, if in Haste, goes to normal.  If in normal, 
    goes to slow.  
    HP & MP - Max HP and MP is halved.  
    MP - Max MP is halved.  
    MP Zero - Max MP is reduced to 0.  
    Sword - Attack power is lowered.  
    Bracelet - Defence is lowered.  
    Stopwatch - How long you spend in the battle is timed by 30 and 
    dealed as damage.  
    Lv. Down - Lowers level by what ever number is next to it.  
    Cure - Cured by 9999 HP.
    
    After you've gotten 64,000 BP and obtained Omnislash and W-Summon the 
    special battle will be unlocked.  If you beat these 8 battles, with 
    Proud Clod as the last enemy (can be easily taken down with Knights 
    of the Round), you will get the Final Attack materia.  If you keep 
    beating that battle, you will get various useless items, such as 
    Autograph, Combat Diary and Masamune Blade.
     
     -------------------------
    | 19.3 - THE SPEED SQUARE |
     -------------------------
    
    In the Speed Square, you have to shoot down targets while riding in a 
    roller coaster. The key to it is to remember is that firing with a 
    full gauge is better than constantly firing a near-empty gauge, you u 
    need to wait until the gauge refills.
    
    Some good targets to hit are the red things out of the lava for 70 
    points, the riverboat, one of the lights near the end gives you 200 
    points and the UFO at the end gives you loads too.
    
    Prizes from this square are: 
    
    Over 3000 points - Masamune, Custom Sweeper, 1/35th soldier 
    Over 5000 points - Umbrella (Disc 1), Flayer (Disc 2-3) You can earn 
    multiple 1/35th soldiers here, too.
    
    The Umbrella is for Aeris and the Flayer is for Cid.  These are well 
    worth getting as they are more powerful than each character's 
    Ultimate Weapons.
    
     -----------------------
    | 19.4 - CHOCOBO RACING |
     -----------------------
    
    The easiest way to win at the Races is to breed a Gold Chocobo (See 
    6. Chocobo Breeding) and jockey that chocobo to victory.  If you race 
    your chocobo up through the ranks (C, B, and A), then win 12 races in 
    S Class you will win:
    Sprint Shoes 
    Precious Watch 
    Cat's Bell 
    Chocobracelet
    Counter Attack Materia
    
    To beat even Teioh (the chocobo who always has higher stats than 
    you), select Manual control and hold R1, R2 and square.  This should 
    keep you winning the races, despite opponent.  As with the 
    snowboarding game, if you have Tifa or Cid in your party, they will 
    occasionally ask to ride in Cloud's place.
    
     ------------------
    | 19.4 Fort Condor |
     ------------------
    
    NAME OF UNIT - COST - HP - STRENGTHS - WEAKNESSES
    
    Attacker - 420Gil - 180 - Beast - Barbarian
    Shooter - 520Gil - 160 - Wyvern - Beast
    Defender - 440Gil - 220 - Barbarian - Wyvern
    Stoner - 480Gil - 100 - None - None
    Worker - 400Gil - 160 - None - None
    Fighter - 400Gil - 200 - None - None
    Catapult - 480Gil - 100 - None - None
    Repairer - 480Gil - 160 - None - None
    Tristoner - 1000Gil - 150 - None - None
    Fire Catapult - 600Gil - 120 - None - None
    
    In essence it's better to overwhelm the opposition rather than 
    sitting back and letting them come to you. Take charge and move your 
    troops south as soon as possible. You may even stop the enemy advance 
    before the commander can reach the battlefield.  
     
    Place a line of attackers, fighters, and defenders along the middle 
    of the mountain. Back them up with shooters and repairers. As soon as 
    the battle begins, move your troops south so that they meet the enemy 
    as they arrive. This will keep the enemy hordes from regrouping and 
    taking advantage of any weak spots in your defence. If any member of 
    your team suffers serious damage, pull them back and have a repairer 
    restore their HP. Slowly advance towards the bottom of the screen and 
    eventually you'll have the entire path blocked. The enemy will soon 
    give up and you'll have fewer casualties and a larger amount of Gil 
    returned. 
    
    ---------------------------------------------------------------------
    -----------------------20. TIPS AND SECRETS [TPS]--------------------
    ---------------------------------------------------------------------
    
     ------------------------
    | 20.1 - NO BACK ATTACKS |
     ------------------------
    
    If you enter a battle, even a boss battle, with your character's 
    backs facing the enemies, simply press L1 and R1 as if to escape, but 
    then let them go and you will be facing the enemy.  This is 
    particularly useful for the boss battle with Motor Ball, after 
    escaping the Shinra Headquarters.  You just need to do it quickly to 
    avoid the higher damage from the back attack.
    
     --------------------
    | 20.2 - ALL 7 FEVER |
     --------------------
    
    Get any character's HP to 7777 and they will go berserk, and attack 
    enemies for 7777 damage.  But after the battle, they will go down to 
    1 HP.  A good way of getting 7777 HP is to first have you hp over 
    7777. Then you are going to fight a battle against a weak enemy. Get 
    your HP below 154, then use the cats bell to walk your HP up to be 
    EXACTLY 154, then use a Demi2 attack on the person with 154 HP, your 
    HP should be 77, just use 15 hi-potions, and two potions. 
    
     ------------------------
    | 20.3 - UNLIMITED ITEMS |
     ------------------------
    
    After you get the W-item materia, equip it on someone. When you are 
    in the middle of a battle, select W-item and pick any item except 
    weapons etc. that you wish to duplicate, then use it on someone. Then 
    with your second item, pick the same item as before and then press 
    the O button. Then press the X button to cancel the second item and 
    your first item will increase by one. Every time you press the O 
    button and the cancel with the X button, the first item increases by 
    one.  This can get you 99 of any item, and is useful for getting 
    Elixers for the Magic Pots in the Northern Cave.
    
     -------------------------------------
    | 20.4 - SENSE WITHOUT WASTING A TURN |
     -------------------------------------
    
    Press Select to display a window above the time bars, then sense the 
    enemy. From this point on whenever you attack that enemy while 
    selecting, look in that window to see its current HP and name.  This 
    only works during the current battle. 
    
     ----------------------------------------------
    | 20.5 - CAST MAGIC THREE TIMES ON AN OPPONENT |
     ----------------------------------------------
    
    Cast Reflect on all allies, then cast an attack spell on all your 
    characters, like a spell that hits all enemies.  The spell will then 
    be reflected onto the opponent(s) three times.
    
     ------------------
    | 20.6 - HP REFILL |
     ------------------
    
    Cast Regen-All on your party, then quickly open the PlayStation lid 
    when all opponents have been defeated. The game will be unable to 
    load the victory screen, and may glitch while the HP for each party 
    member fills. After everyone is at full health, close the lid to 
    resume the game.
    
    ---------------------------------------------------------------------
    --------------------------21. FF7 CHALLENGES-------------------------
    ---------------------------------------------------------------------
    
    Think beating FF7 a few times makes you a master at it? Oh no no, my 
    misguided friend; here are some challenges that can give replay value 
    and prove your might against all the others out there!
    
    1. No Materia
    - Yep, that's right, use no materia whatsoever during the entire 
    game, not even when you think you have to (eg: Chocobo Lure, as you 
    can make it over the marsh without using a Chocobo).
    
    2. Complete the game with only initial weapons and armour on all 
    characters.
    
    3. No Save!
     - Not saving once throughout the whole game; not sure if it's 
    actually been done, as you'd need to play about 20 or so hours 
    straight (and that's without the side quests) and not dying once (as 
    to continue the game is loaded from last save).
    
    4. Beat Ruby and Emerald WEAPON's with no materia except Counter.
    
    5. Defeat the Midgar Zolom first time round
     - First time you reach Chocobo Farm fight the Midgar Zolom and win.
    
    6. No running
     - Holding X makes you run, so go through the game without running, 
    just using the Directional Pad. Exceptions are on the World Map, 
    where you can only run.
    
    7. Not using Limit Breaks
     - Even if you've learned the Limit Break, don't use it, attack with 
    magic instead and when not in battle, reset level to empty the gauge.
    
    8. Use no accesories  
    
    ---------------------------------------------------------------------
    --------------------------22. THANKS/CREDIT--------------------------
    ---------------------------------------------------------------------
    
    Squaresoft - for making such a great game.
    
    TFergusson - and the Date Mechanics Guide for the info on dating 
    Yuffie and Barret.
    
    tazz255 - for how to get exactly 7777 HP for the All 7's Fever.
    
    Shadow the Sheikah (shadow25uk@hotmail.com) - for formatting the 
    Armour list and most of the Weapons for me. Cheers mate!
    
    Cloud1980_99@yahoo.com - for the Item list.
    
    Kao Megura's FF7 FAQ's - for some of the info and strategies for the 
    mini games.
    
    Mazzy (starlightaura@hotmail.com) - for the info on the snowboarding, 
    arm wrestling, submarine and Fort Condor mini games.
    
    marioRPGfan (pokegamer_3000@hotmail.com) - for the extra method on 
    catching chocobo's.
    
    Me (Dark Angel)  - for writing this FAQ.
    
    Copyright 2002 Laura Guy