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    FAQ/Walkthrough by Exdeath

    Version: 1.0 | Updated: 01/01/70 | Printable Version | Search This Guide

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                         Final Fantasy 7 Strategy Guide
                                Sony PlayStation       
                                   Version 1.0
                                 Made by Exdeath 
                              E-Mail: db3f@uwrf.edu
                         Page: http://www.uwrf.edu/~db3f
                     
    
    This is the Final Fantasy 7 Strategy Guide. This copyright belongs 
    to me and may not reproduced in any way without consent of me. This 
    is freely distributed as long as the copyright remains. You may use 
    this Strategy Guide or parts of it, but give me full credit where 
    it is due. 
    
    If you would like to help me with this Strategy Guide, E-Mail me at 
    db3f@uwrf.edu I would really appreciate your help if you could give 
    it to me. If you see any mistakes that you wish for me to clear up, 
    also mail me. 
    
    **********
    Versions: 
    **********                           
    
    Version 3.0
    --Did a huge overhaul of editing and addition of information. The 
    formatting was kind of messed up so I fixed the tables of weapons and 
    armors as well. I completely rewrote the entire walkthrough, added a 
    Materia Section, Emerald and Ruby Weapon strategies, all items, and 
    various other things.
    
    Version 2.0  
    --In this new version, I have gone through and done some minor corrections 
    on a few of the spellings and margins. I have added a Weapons list for all 
    of the  characters, and an Enemy Skill list.
    
    Version 1.0  
    --This is the start of my Final Fantasy 7 Strategy Guide. Walkthrough, 
    Ultimate Weapons, Ultimate Limit Breaks, Summon Materia, Breedinga Gold 
    Chocobo sections created.
    
    **********
    Contents:
    **********
    
    Complete Walkthrough
      Event 1: Mako Industrial Complex
      Event 2: Avalanche Headquarters
      Event 3: Area 5
      Event 4: Meeting Aeris
      Event 5: The Slums
      Event 6: Battling in Area 7
      Event 7: Shinra Headquarters
      Event 8: Bike Race and Flashback
      Event 9: Chocobos!
      Event 10: The Golden Bird and the Beach
      Event 11: Shinra Military
      Event 12: Relaxation and Surfers!
      Event 13: Everyone Hates Barret
      Event 14: Gongaga
      Event 15: Cosmo Canyon
      Event 16: Nibelheim
      Event 17: Rocket Man and Yuffie's Story
      Event 18: Quest For the Keystone
      Event 19: Temple of The Ancients
      Event 20: The Ancients
      Event 21: The Search for Sephiroth
      Event 22: Meteor and the Shinra
      Event 23: The Search for Cloud
      Event 24: The Shinra Train
      Event 25: Return to Condor
      Event 26: Cloud's Mind and the Final Search
      Event 27: Junon Underwater Reactor
      Event 28: The Quest of Space
      Event 29: There is Hope
      Event 30: Back to Midgar
      Event 31: Side Quests
      Event 32: The Final Confrontation
    Limit Breaks
    Ultimate Weapons
    Materia List
      Magic Materia
      Command Materia
      Independant Materia
      Support Materia
      Summon Materia
    Useful Materia Combinations
    Summon Materia Locations
    Enemy Skill List
    Weapons
    Armor
    Accessories
    Items
    Key Items
    Gold Chocobo Breeding
    Weapon Strategies
    
    **********************
    Complete Walkthrough:
    **********************
    
    Event 1: Mako Industrial Complex
    
    Items: Potion x3, Phoenix Down, Restore Materia 
    
    After watching the FMV intro you will be in the game. Jump off the train and follow 
    Barrett and the Avalanche resistance team. You are raiding the Shinra Mako Reactor 1 
    and are attempting to blow it up. The Avalache are a Shinra resistance team that 
    is attempting to fight the Shinra for sucking the lifeforce out of the planet through 
    industrial machines. 
    
    Make sure to check each of the downed guards and you will get Potions. In most of the 
    early battles you'll probably only use your characters normal attacks so don't worry 
    about using magic right now.
    
    You will meet up with everyone at a gate. Biggs will ask for yourname. Name Cloud 
    (In this guide I will call the characters by their default name) The Avalanche will 
    open the gate. Follow them. Barrett will stop you and say that he doesn't trust you. 
    You now get to name Barrett. Follow all of the Avalanche to the security gate. Talk to 
    Biggs, and he will open the gate. Follow Jesse to the elevator. Biggs will tell you 
    how to maneuver around the complex. Talk to him if you need help. You will find 
    yourself in the core level of the complex in a little. Cloud will set a bomb at the 
    reactor. You will run into the first boss now, Guard Scorpion.
    
    ******************************************************
    Boss Strategy - Guard Scorpion
    
    -Concentrate on regular attacks and Lightning magic.
    -When the scorpion's tail is raised, he will counter
    attack if you attack him. However, when he counter
    attacks, your limit meter will rise, making you unleash
    some great attacks if you want.
    -If you need healed, use some potions.
    (This isn't too hard, and it should be a short fight.)
    
    At some points, Guard Scorpion raises its tail and begins to shake. 
    When he does this, don't attack him. If you attack at this point he 
    will use his laser weapon that deals about 75 hit points damage to 
    both Cloud and Barret. Just concentrate on keepings character's hit 
    points over 100 and you should win with normal attacks.
    ******************************************************
    
    After the battle, you have 10 minutes to escape the complex (Including battles). Keep 
    running out and make sure you save Jessie where you left her. If you don't rescue her 
    you won't be able to open the security doors above. When you reach the top level talk 
    to Biggs and Jessie again and they'll release the locks. Run out of the area and watch
    the pretty FMV.
    
    Event 2: Avalanche Headquarters
    
    Items:
    Sector 7 Slums - All Materia, Ether
    
    The team escapes from the reactor and proceeds to go back to their hideout. Barret 
    wants the team to meet at the Sector 8 Station. Follow Barret off the screen.
    
    You will run into Aeris for the first time on your way. She is the one that is 
    selling flowers. When you talk to Aeris, say:
    
    1. Nothing happened
    2. That you would like a flower for 1 Gil.
    
    By doing this, you will unlock a special sequence in the bar later. Proceed through the 
    Area 8 city. You will have a choice to confront the guards or not. It is good to fight 
    these guys, because they give pretty good experience that you might need later. You will 
    escape with another CG showing you fleeing the station. You will be informed of 
    Avalanche's involvement on the train. You will jump off of the train and get to Agito. 
    Go to the bar and meet Barrett's daughter and talk to Tifa. Answer "Not this time" and 
    she will complement you on your maturity. You name Tifa now, and you get to decide to 
    give your flower to Tifa or Barrett's daughter. It doesn't matter what you choose. Go 
    to the exit of the bar, and you will enter the HQ under the Pinball machine. You will 
    tell Barrett that you are not interested in Shinra or Avalanche. Barret and Tifa will 
    urge you to be in the Avalanche. Be prepared for a flashback sequence. Cloud made a 
    promise with Tifa long ago. Barret will come in with Cloud's pay. And because of Cloud's 
    promise, Cloud accepts the next mission. Barret will ask about Materia Orbs. Explain to 
    him how they work, buy items inthe town, and it's of to Area 5-Mako Industrial Complex.
    
    Event 3: Area 5
    
    Items:
    Sector 5 Reactor - Phoenix Down, Hi Potion, Ether x2, Potion
    
    You will be on the train again. You need to run from car to car in a given amount of 
    time. Leap from the train into the tunnels. You can get a few items by talking to guys 
    along your way, and one guy will take something, but by talking to him you can take that 
    item back. Hurry along through the cars and you will get to the walkway. You will find a 
    small hole leading to Area 5. Go in and be ready for battle. The enemies here are a little 
    stronger than before. Battle all of the monsters and get to the reactor. A flashback will 
    hit Cloud. Plant the bomb, and follow Tifa into the controls center. You have to push a 
    button at the same time as Barrett. Keep trying this until you can do it, because you 
    have unlimited time. It will open a gate which you need to enter. You are surrounded by 
    guards on a bridge, and you meet the president of Shinra. You will have to fight a boss 
    now. 
    
    ******************************************************
    Boss Strategy - Air Buster
    
    -Limit Break attacks do the most damage.
    -Hitting Air Buster in the back will increase
    the damage done by a lot. Try to keep your
    best attacks hitting him in the back.
    -Lightning magic also works well here. 
    -Make sure someone has the Restore-All
    combination of materia.
    -After you beat him, you get a Titan Bangle.
    
    Attacks do more damage when you hit Air Buster from behind. It is 
    also weak to Bolt magic, so use that if you don't have powerful 
    attacks.
    ******************************************************
    
    After beating Air Buster, Cloud falls unto a ledge and falls into the city below. Barret 
    and Tifa escape. When Cloud wakes up, he is in Aeris's church where she is growing 
    flowers.
    
    Event 4: Meeting Aeris
    
    You will awaken in a slum. Keep talking to Aeris and tell her you remember her. You get 
    to name her now. Aeris requests that you will be her bodyguard, and that you get a date 
    with her later. Tseng enters the church, trying to kidnap Aeris. You have to try to get 
    away, so he can't succeed. Head to the top of the chapel. Aeris will fall and you will 
    be by some barrels. Tell Aeris to hold on each time she asks. The order for pushing the 
    barrels is: the left most barrel in the back, the far right barrel in the back, then the 
    far right barrel in the front, and the remaining barrel. 
    
    You will escape with Aeris through the roof. Go to the northeast to Aeris's Cottage. 
    Cloud says he needs to go to Area 7. Go upstairs and rest. You have to escape without 
    Aeris because Cloud thinks it is too dangerous for her. Walk across the floor and you 
    will be on your way. Leave Area 5 slum and Aeris will be waiting for you at the entrance 
    to Area 6. You will see a sequence of Cloud and Aeris at a playground. Now a caravan 
    comes with Tifa. Follow Aeris to the slum town. 
    
    Event 5: The Slums
    
    Items:
    The Slums - 5 Gil, Ether, Cover Materia, Poison, Phoenix
    Wall Market - Ether, Hyper, Phoenix Down
    Sewers - Potion, Steal Materia, Hi Potion, Echo Screen, Ether
    
    Buy any items that you need here. Go southeast to the women club and talk to the manager. 
    Ask him if he knows where Aeris is. He will tell you to visit the mansion to the north. Go 
    to the mansion and talk to the security guard. Only females can enter the mansion. Head to 
    the clothing shop to the west side of town. The owners son will tell you to go to the bar. 
    Go there and talk tohis father. He will eventually make a dress for you. You get to decide 
    from 3 dresses which one you want. To get the best dress, chose that you want "Something 
    that feels soft" and "Something that shimmers". Go to the clothing shop again and the owner 
    will have made your dress. Now you need a wig. Go to the gymnasium below the weapon shop. 
    The women will give you the wig if you face her brother in a fitness match. Press Square 
    to kneel, X to stand up, and Circle to bend over. You have to keep a constant pattern to 
    win. You will get the wig even if you loose. Winning the little game will get you the 
    Blonde wig, however, and losing will get you the regular Wig. Go to the clothing store 
    again. Go to the dressing room and change your clothes. 
    
    Note: Here you have some choices to get some more items for Cloud. The more you 
    get, the better the chances are of Corneo picking him.
    
    Sexy Cologne: Go to the bar and talk to the lady in the bathroom. She is sick, and you 
    must try to gets some medicine for her. Go to the local restaurant and buy any meal. You 
    will get a coupon after eating. Take this coupon to the Pharmacy and exchange it for the 
    Digestive. Take the Digestive to the lady in the bar and she will give you the Sexy 
    Cologne.
    
    Tiara: Go to the Materia shop. The man asks Cloud for a favor. Listen to it, and head 
    to the Inn. When staying, pay for the most expensive item (200 Gil). Take this item back 
    to the Materia shop owner and if you bought the most expensive item, he will give you the 
    Diamond Tiara. If you bought the 100 Gil item, he will give you the Ruby Tiara. If you 
    bought the 50 Gil item, he will give you the Glass Tiara.
    
    Undergarment and Make-up:  Head down buy the entrance to the Honey Bee Inn. Talk to the 
    man, and he will give you the members card so you can get into the Honey Bee Inn. You 
    can only take one of two rooms to do your "activities". You can get the Bikini Briefs if 
    you choose the Group Room, or the Lingerie if you choose the &$#% room. It doesnn't matter 
    which one of these you choose. Go into the room that you would like, talk through 
    everything, and you will get the item you need. After you are done getting this item, go 
    into the north room, and ask the girl to the far left to put make-up on you.
    
    Cloud should now have everything he needs now to get chosen by Don Corneo. 
    
    Go to the mansion. You will get to go in. Go downstairs and find Tifa. She will tell you 
    to go to Corneo's room. Corneo will choose one of your members to be his women. He will 
    choose the members according to what dress you have. You will be in Corneo's bedroom and 
    he will tell you about the Shinra's plan. You will see a Shinra sequence. Right when you 
    land, you have to fight the boss, Aps.
    
    ******************************************************
    Boss Strategy - Aps
    
    -The best thing to use in this battle is Fire
    magic. 
    -One of Aps's attacks, Sewer Tsunami, does
    damage to everything, including Aps himself.
    -It is not hard to beat Aps, just use Cloud's 
    Cross Slash if he has it, and Limit Breaks from 
    the other characters.
    
    Aps is weak to fire magic and you can take him down fast with it. 
    Cloud and Tifa should be using normal attacks while Aeris heals 
    the party and uses the fire magic. Cloud's Cross Slash Limit Break 
    can also paralyze Aps.
    ******************************************************
    
    After you beat Aps, you will have to go through all of the sewers. Make sure your allies 
    are all healed. Fighting here for awhile can get you some good experience, so here might 
    be a good time to gain some levels. After fighting for awhile, make sure to grab the Steal 
    Materia, and equip it on someone, preferably Tifa. After you exit the sewers, you'll be 
    in a Train Graveyard. Getting the items laying on top of the trains and in the barrels 
    will help. Make your way up the first large train, jump to the bottom, and go around to 
    the middle hall. Go inside the train, and exit out the other end. Go up toward another 
    part of the Graveyard. In this area, there is an enemy named Eligor, and by stealing from 
    him, you can get the Striking Staff, the best weapon for Aeris in this point of the game. 
    Make sure to get one of these, as it will help you. You must make your own path to the 
    exit of the Graveyard by going in the different trains. Go over the bridge and into the 
    next area.
    
    Event 6: Battling in Area 7
    
    Items: Sense Materia, Turbo Ether, Ether
    
    You will find Barrett and the Avalanche already in battle. Go through to the top of the 
    tower and you will find Barret already fighting up there. You will now have to fight Reno.
    
    ******************************************************
    Boss Strategy - Reno
    
    -Be careful, as Reno's magic will sometimes 
    stun your allies. To get them unstunned, you 
    must attack them or wait it out. 
    -Fire and Ice magic work well here, as do your
    character's Limit Breaks.
    -Reno will run away after you hit him hard enough.
    
    Reno's Electro-mag Rod can stun a victim. You can't really do 
    much to help a stunned victim so heal them until they recover. 
    
    Reno's Pyramid attack creates a golden pyramid that also stuns 
    the player. You can destroy the pyramid by having one of your 
    own targets fight the pyramid itself. Fire and Ice magic is 
    both effective here as well.
    ******************************************************
    
    Reno will leave and you can't save Area 7. You will see a CG clip and Area 7 will be 
    destroyed. Barrett goes ballistic because of his anger that Avalanche members have died 
    and he could have lost his daughter, and the other Avalanche members. Go to Aeris's 
    house and hear the rest of the story.
    
    Event 7: Shinra Headquarters
    
    Items: Elixir, Potion x4, Enemy Skill Materia
    
    You will find Aeris's mother and she will explain to you about Shinra. Go upstairs to 
    Barret. He will tell you he thinks Aeris likes you. You get to accept the decision or 
    not. Sleep and go back downstairs. Go to the north slums follow the children running 
    from a fight. Ask them what they are doing. Go to the pipe behind and follow it to the 
    upper levels of Midgar. 
    
    Climb the pipe up and it won't work. Now you have to climb down and buy a battery. 
    Buy 3 of them. Now use the batteries in the battery outlets. You have to do some hard 
    jumps with the Circle button. You will eventually reach the top. You are now given the 
    option of whether or not to go through the front door or go up the stairs. Both paths 
    are very different but lead you to the same place in the end. 
    
    If you take the Stairs, you have to run a long time. You have to go up nine sets 
    of stairs but there are no enemies here, but there is an Elixir on the fifth set. If you 
    take the stairs you will end up on level 59.
    
    If you go through the front you witll have to fight the guards at the entrance. There is 
    an Item Shop near the front of the place here. You can't open the two chests in the back 
    of this area until farther into the game. The enemies here are very easy, so when you're 
    ready take the elevator to the 59th floor.
    
    59th floor:
    There isn't anything here really except the keycard for the 60th floor. You have to 
    defeat the group of guards near the stairs to get it. You can now always use the 
    elevator here to reach other levels of the place if you have the keycard for those 
    levels.
    
    60th floor:
    Run into the room of the left and you can break in. You have to fight four guards here 
    but they are all simple. The guards follow a certain path, and you can avoid them, but 
    it doesn't really matter cause they're all fairly simple. Use the large stairway to get 
    to the 61st floor.
    
    61st floor:
    Talk to the man near the stairts and he'll give you the keycard for the 62nd floor. 
    There's nothing else to do here so head there.
    
    62nd floor:
    Visit Mayor Domino on the left room. You need to figure out a password before he'll 
    give you the 63rd, 64th, and 65th keycard. A guy named Hart is willing to sell you 
    hints, but each hint costs more than it lasts, but it is the easiest way to figure out 
    the password. If you get the pasword on the first guess you receive Elemental Materia. 
    Hart's hints are:
    
    -There are four research libraries on the floor with four different section of the 
    complex
    -Parts of the password are hidden in each
    -There is one file in each library mixed in from another library
    -There's a number at the beginning of each file that is important
    -You have to match the number with the letters in the title of the file
    
    The password is random so I can't directly tell you what it is, but you should be able 
    to find it out with these clues. Go to the staircase and go to floor 63. 
    
    63rd floor:
    You actually don't even have to come to this floor but some of the items here are nice. 
    Go to the computer and it will give you access to the security doors, but you can only 
    open three doors. You have to open certain doors to get all of the items here. If you 
    get the three coupons you can turn them in for a Star Pendant, Four Slot, and All 
    Materia. When ready head up to the 64th floor.
    
    64th floor:
    This is a big recreational complex, and there is a save point here. Save you game. 
    Visit the locker room and you can get a few items from the lockers. You will see a 
    Megaphone here but you won't take it cause you can't use it. This is a hint into 
    getting Cait Sith's future ultimate weapon, but you can't get it here until much later 
    in the game. When ready go on up to the 65th floor.
    
    65th floor:
    There is a big model of Midgar in the center of the room, but pieces are missing from 
    it. In the locked chests around the rooms here are the pieces for it. You can only get 
    one piece at a time, and placing that piece opens another door to get the other pieces. 
    So complete the model of Midgar and you will be able to get the keycard to floor 66.
    
    66th floor:
    Go into the bathroom here and go up the duct, and you will be able to move toward the 
    Shinra meeting room. You'll learn something about where Aeris is and what the Shinra is 
    doing. When ready move out of the duct and follow the Shinra members to the 67th floor.
    
    67th floor:
    Hojo will move toward the room here and you are able to look at a specimen here. The 
    specimen is labeled "Jenova". Cloud starts to act nervous and intimidated here. Move 
    toward the back of the area to the save point, and you can also get a Poison Materia 
    from here. 
    
    Also make sure to fight some enemies here because you can steal Carbon Bangles from 
    the Moth Slashes and a Hardedge from Solderi 3rds. They are both useful items for this 
    point in the game. Head up the stairs to the 68th floor when ready.
    
    68th floor: 
    You will see Aeris here enclosed in a plastic cylinder, and Hojo is about to do some 
    experiments on her. Cloud frees Aeris but Hojo calls for help. You will meet Red XIII 
    here and he will offer his help into defeating Hojo's experiment. You have to choose 
    one character to send to stay with Aeris. You are allowed a chance to equip armor 
    here. Send Tifa to stay with Aeris cause you'll want Barret's long range attack for 
    the boss. I recommend giving one person an Elemental and Poison Materia, because it 
    allows you some resistance from the boss here.
    
    ******************************************************
    Boss Strategy - Sample: HO512
    
    -The boss can ressurrect the fallen drones
    -You need to use long range attacks
    
    Barret is the only character with a long range normal attack so 
    make sure he attacks every round. The Sample: HO512 will bring 
    back its dead buddies so make sure you focus the whole fight onto 
    HO512 itself. He is weak to Bolt magic.
    ******************************************************
    
    After you dfeat the boss you can get a Enemey Skill Materia near the tank. Get 
    the keycard to the next floor. Go down to the 66th floor so you can get into the 
    elevators. Tseng and Rude will be here weaiting for you, and they will bring you 
    to the President. The President will talk to you about how he believes Aeris is 
    a Cetra and key to the promised land. You are taken to cells on teh 67th floor. 
    Go to the door so you can talk to the others. Take a nap and you'll notice your 
    cell door is open when you wake up. 
    
    Head out and look at the fallen guard. Wake up Tifa and you can free the rest of 
    the characters. You will notice that all the lab technicians have been sliced and 
    Jenova is not in the same place anymore. Follow all of the blood to President Shinra's 
    office. Sephiroth's sword is sticking into the dead president, but he isn't here. You 
    can go out to the roof where Rufus lands on a helicopter. You will now have to fight 
    two bosses back to back.
    
    ******************************************************
    Boss Strategy - Hundred Gunner, Heli Gunner
    
    -It takes the boss two turns for the special attack
    -Weak to Bolt Magic
    -Physical Limit Breaks work well
    -Receive a Mythril Armlet for winning
    
    Make sure you go full force and pack the most power at the 
    beginning of fight and kill it as soon as you can so it doesn't 
    have a chance to use its special move. When you destroy it, Heli 
    Gunner will come. Use the same strategy on it, and use potions 
    when neccesary to heal.
    ******************************************************
    
    Now Cloud and Rufus have a conversation and you will have to fight him with Cloud 
    alone. Equip Cloud with Restore Materia and All Materia, and its also a good idea to 
    put Elemental and Bolt Materia on his armor so you can resist some of Rufus' attacks. 
    You get to decide when the battle begins.
    
    ******************************************************
    Boss Strategy - Rufus
    
    -Kill his sidekick first because it has powerful magic
    -Use many Limit Breaks, Fire/Ice Magic
    
    Rufus is pretty easy if you have the Elemental/Bolt combination 
    in your armor because his Dark Nation gun uses those attacks on 
    you. If you did that, you can go straight to pummelling Rufus 
    with attacks and Magic, but if you didn't you should kill Dark 
    Nation first. He's really not too difficult.
    ******************************************************
    
    Event 8: Bike Race and Flashback
    
    When you are in the bike race, just keep all of the guys away from your bike by 
    swattingthem with your sword if they come too close. You have to fight a big tank boss 
    at the end of the road. He is pretty easy and you should be able to defeat him with 
    simple magic and limit breaks. Heal up and fight him. Now go to the town Kalm. Goto 
    the inn where everyone is, and you will have a flashback. 
    
    Cloud, Sephiroth, and some Shinra are traveling to Nibelheim. Cloud describes how they 
    were there to investigate a Mako Reactor there. Sephiroth notes how his mother, Jenova, 
    died shortly after giving birth to him as you arrive. Go to Cloud and Tifa's homes and 
    you will find out more about them. In the morning the group wakes up and Tifa acts as 
    a guide to the mountain for Cloud and Sephiroth. Before embarking a guy takes a picture 
    of the party. 
    
    You will now have to cross Mount Nibel to get to the Mako Reactor. On the bridge, it 
    collapses and you must make your way through the caves. Go farther and Sephiorth will 
    go inside the Reactor. Sephiroth here finds out that he is a result of an experiment 
    by Hojo. After this, Sephiroth . The sequence will shift to the Shinra hidden door in 
    the bedroom that connects to a spiraling staircase. Head down here into a library area. 
    You will now find Sephiroth here. Sephiroth is outraged about his past and says that 
    he's going to find see his mother. Sephiroth destroys Nibelheim in rage and slaughters 
    the villagers, including Cloud and Tifa's parents. As the sequence shifts to the Mako 
    Reactor once again, Cloud tells a story of how he approached Sephiroth there and tried 
    to stop him, but he doesn't remember what happened next, and wonders why Sephiroth 
    didn't kill him. 
    
    The flashback is now over. When you head downstairs you will receive the PHS, which 
    allows you to change party members on the world map. You can go through Kalm now and 
    buy near weapons/armor. Explore the town and pick up some supplies. You'll find out 
    that several people here mention they've seen a man with a black cape and large 
    sword, and say he headed east. When ready, leave the and head east to the Chocobo 
    Ranch.
    
    Event 9: Chocobos!
    
    Items: Ether, Tent, Long Range Materia, Mind Source, Elixer, Hi-Potion
    
    Talk to the Chocobo in the front and if you choose the top option, he will give you 
    the Mog and Chocobo summon Materia. Go to the stairs and talk to all of the guys. Buy 
    a Chocobo Lure Materia so you can find them on the footprints on the world map. 
    
    Go to the Mines. You have to ride a Chocobo past the snake. Don't go here without a 
    chocobo, or you will die. To catch a Chocobo, go to any footprints close the barn and 
    fight until a Chocobo comes. Don't attack the Chocobo. Kill the other enemies and you 
    get the Chocobo. Ride it past the snake. You will come across a Midgar Zolom being 
    impaled on a huge sword. Head in the mines.
    
    The mines are fairly straightforward and there really isn't anywhere you can get 
    lost. You will have to climb a vine here to get the Long Range Materia. As you get to 
    the exit, you will run into Rude, Elena, and Tseng, the Turks. Elena will mention that 
    Sephiroth is headed for Junon Harbor, and the Turks will leave. Follow them out and 
    you will come across Fort Condor.
    
    Event 10: The Golden Bird and the Beach
    
    You see a tower with a bird on the top. Go into the tower. Practice on the game, because 
    you have to win it later in the game. It's a fun strategy game that takes awhile to get 
    used to but is pretty fun and definitely a great mini game. You just have to kill the 
    guys that are going up the mountain using different units. You won't be able to buy 
    items here until you've agreed to help save the condors, and you'll have to talk to the 
    man in the middle of the fort to do so.
    
    When ready, save your game and get supplies and head to the Naval Base at Junon Harbor. 
    At this point you can get Yuffie in your party. Start fighting in the forests and you 
    may run into a girl in battle. She's not too tough in battle, and when you defeat her, 
    the game will switch to a small map. Don't be distracted by the save point here, run up 
    and talk to Yuffie. She will say a series of things to Cloud, and you have to respond 
    a certain way. After each answer, you have to talk to her again. Here is what you have 
    to say to her statements:
    
    "You spikey-headed jerk! One more time, let's go one more time!"
    Answer: Not Interested.
    
    "You're pretty scared of me, huh!?"
    Answer: .....petrified.
    
    "I'm really gonna leave! REALLY!"
    Answer: Wait a second!
    
    "You want me to go with you?"
    Answer: .....That's right.
    
    "All right! I'll go with you!"
    Answer: .....Let's hurry on.
    
    Head to Junon. It's against the ocean, very large, and has a large cannon coming out of 
    it. You really can't do much here, but talk to the people and learn about the area. I 
    recommend equiping Cloud with your Long Range Materia here, because it will be useful 
    for the upcoming boss. Also make sure that you have Barret in your party. Head down to 
    the Junon beach and you will find a girl, Priscilla. She asks you to leave, but a 
    monster sudden attacks, and you will have to fight it.
    
    ******************************************************
    Boss Strategy - Bottomswell
    
    -Can't attack unless you have a long range attack
    -Has two powerful attacks
    -Short range characters should use magic
    
    Bottomswell has two powerful attacks. One, Water Bubble, stuns 
    a character and leaves them inactive. It's other attack, Big 
    Wave, hits the entire party with a water attack that deals about 
    100 hit points to all. This is also its desperation attack, so 
    make sure you won't die when it does at the end of the fight.
    ******************************************************
    
    Priscilla is hurt and isn't breathing, and Cloud will have to preform CPR on her. 
    Pressing the O button allows Cloud to fill his lungs with air. When the small meter 
    reaches the top, press O again and cloud will give her air. You have to get your 
    timing right but it isn't that tough. 
    
    After saving Priscilla, the woman near the town entrance is thankful and offers you 
    a night of rest in her home, so take her offer. Cloud heres a mysterious voice telling 
    him to ask Tifa about Nibelheim. You will now get to walk around town again. Make sure 
    to ru ninto Priscilla again and she will give you the Shiva Materia. Priscilla tells 
    you that Shinra is throwing a ceremony for Rufus, but you can't directly get there 
    because the soldiers are blocking off the path. However, Priscilla shows Cloud that 
    her dolphin friend can help. Get on its nose and he will leap high into the air. You 
    will have to place him at the right spot and you can land on the bar above. You will 
    now get to Junon.
    
    Event 11: Shinra Military
    
    Items: 1/35th Soldier x2, Mind Source, Luck Source, Power Source, Guard Source, Enemy 
      Skill Materia, Speed Source
    
    Climp the pole and you will see a unique sequence of a airship taking off. Go west 
    and go to the door below. Soldiers are hyped here for Rufus' arrival at the base. 
    Once of the soldiers sees Cloud and assumes he's one of the soldiers, and brings him 
    to the locker room and dresses him in a uniform. He will teach you the right moves 
    for the reception committee, which you will have to 
    
    You will now have to jump out and join the large parade. Make sure to take your place 
    behind the commander and fill in the back. Raise the gun when the other soldiers do 
    as well. You can win different items depending on the ratings you get.
    
    1-29: Grenade
    30-39: Potion x6
    40-49: Ether x6
    50-100: 5000 Gil
    
    Now you will have to do the different moves in front of Heidegger and Rufus. Just push 
    the button that Heidegger calls out. Depending on how good you do here, you win 
    different items afterward. The base is now able to be explored by you, so stock up on 
    gear and when ready and head to the boat.
    
    Event 12: Relaxation and Surfers!
    
    Items: 
    Shinra Boat - Ether, All Materia, Wind Slash, Ifrit Materia
    Costa Del Sol - Motor Drive, Fire Ring, Power Source
    
    You will learn that all of your characters have snuck unboard in disguises. Go to the 
    front of the boat to see Barret spying on Rufus and Heidegger. The alarm sounds now, 
    something is wrong with the ship. Get your party members together and head to the 
    cargo hold. You will find that most of the crew is dead, and the Shinra officers are 
    going after anyone not in Shinra, and they will spot you. You'll have to fight a few 
    guards but they are laughable.
    
    Approach the standing guard at the bottom of the cargo bay and you'll find Sephiroth. 
    He will leave abruptly and Jenova-Birth will distract you while he makes his getaway. 
    
    ******************************************************
    Boss Strategy - Jenova-Birth
    
    -Casts Stop on characters
    -Can do Tail Laser, a 200 hp to all attack
    
    It's time to break out your Summon Materia. Shiva and Chocobo/Mog 
    both do major damage here, so unleash hell. Also Fire attacks will 
    do a good deal of damage. She has some powerful attacks but should 
    go down if you keep up consistant summons.
    ******************************************************
    
    After defeating Jenova-Birth, make sure to grab the Ifrit Summon Materia left 
    behind.
    
    You will arrive at the beach in Costa Del Sol. Talk to all the people and then walk 
    down to the beach. Don't talk to the Shinra guy yet, talk to the girls. There isn't 
    much to do at all other than gaze at the unique sights and watch Rufus and Heidegger 
    land. Note that President Shinra's beach house is being sold for 300,000 Gil. Keep 
    that in mind for the future. 
    
    If you go down to the beach you will find Hojo talking to some women. If you talk to 
    him all he suggests is that you head to Mount Corel. Stock up on supplies here and 
    head onward to the Corel Mountains. I especially recommend grabbing Softs for the 
    upcoming area. 
    
    Event 13: Everyone Hates Barret
    
    Items: 
    Mount Corel - Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether, Transform 
    Materia, Phoenix Down x10, Power Source, Mind Source, Tent
    Golden Saucer - Ramuh Materia, Ranch Materia
    Corel Prison - Silver Armlet
    
    Keep battling down through the train tracks. You will find a ledge with a great view 
    of a Mako Reactor at the bottom of the canyon. You will fall down on some of the broken 
    parts. Grab all of the items down there. Go across all of the tracks and talk to all of 
    your party members. Go into the booth and hit the switch and keep following the track 
    to the city. At the end of the area, you enter an area where you can hear some birds 
    chirping. If you climb up the wall in that area you will find a few birds. You can 
    choose to take 10 Phoenix Downs, but if you do you'll have to fight a Cokatolis. Exit 
    the train area and head toward North Corel. 
    
    North Corel was a coal mining town but now is burned up and very junky. Barret grew 
    up here. Barret also receives a bad reception because of his past. Buy new weapons and 
    armor and head to the Golden Saucer Ropeway, which is to the west. Before you depart 
    on the ropeway though, Barret will tell you the entire story of North Corel. Basically 
    what happened is there was an explosion at the Mako Reactor in Corel and Shinra blamed 
    the citizens living in North Corel, saying that it was a terrorist attack, so they 
    burned the whole place down, killing most of the people and making Barret an outcast.
    
    Go up to the Gold Saucer. Buy the lifetime pass if you can, because you can do many 
    things here later. Choose a character to come with you, and enter the Square. You will 
    find Cait Sith here. Name him and he will join you after you talk to him a few times 
    for no real reason. :)
    
    Play some games and enter the battle square. Some guards are dead and it looks like 
    Barret's work, because of the bullet holes in all of the people. One of the dying men 
    says it was also a guy with a gun grafted into his arm. Dio, the Golden Saucer owner, 
    throws you out of the Gold SAucer and into the prison below the Gold Saucer area.
     
    The place is completely surrounded by quicksand and you quickly learn that you won't 
    be able to get out of the prison in any normal way. Also some bandits living here can 
    steal your items. If you get into a battle and an enemy steals an item and then runs 
    away, you can't get it back, but if you quickly kill them you can. Barret is also here 
    and pissed, but follow him off the screen to the open area. You will learn a bit about 
    his past and how he got the gun grafted into his arm. He tells the story of Dyne and 
    how Barret and Dyne were attacked by Scarlet. Dyne hung off the ledge as Barret 
    caught him. The Shinra soldiers shoot at Barret and Dyne, causing them to lose their 
    arms. 
    
    Go back to the area where you entered, and there will be yet another dead guy killed 
    in the same way the people in the Golden Saucer were. Go through the east gate and 
    you will run into Dyne. Dyne is very bitter about what happened four years ago, and 
    is intent on destroying everything. He will get mad and you will have to fight him 
    with Barret alone.
    
    ******************************************************
    Boss Strategy - Dyne
    
    -Trade normal attacks while keeping your hp up
    -He doesn't have much variety in attacks
    -You'll win Silver Armlet for killing him
    
    Dyne can use an attack called S-Mine that is basically the same 
    as a normal attack, but he uses it right after a normal attack. 
    Don't let your hit points drop before 350 or so because he can 
    deal that much damage in two shots. Also, Dyne's desperation 
    attack is Molotov Cocktail, which does 150 or so damage. Keep 
    hacking away with attacks and he'll be dead.
    ******************************************************
    
    After defeating Dyne, he is still alive but wounded. Barret attempts to help Dyne, 
    but Dyne just gives him a pendant to give to Barret's daughter and plummets to his 
    death, jumping off the cliff.
    
    You will get to rest up and the next morning you will meet the chocobo racer. 
    Apparently you will be able to win your way out of prison if you can win the chocobo 
    race in the Golden Saucer. You will meet Ester, the manager of the races, and she 
    tells you how to race. She'll also loan Cloud her Chocobo to race with. Make sure 
    to grab the Ramuh Summon Materia in the room. 
    
    The actual race really isn't hard at all once you get the hang of it. Use Manual 
    control and increase your speed at the start of the race so you don't waste as 
    much stamina as the other racers. Once you win, you will get out of jail. If you 
    fail, you can keep trying as many times as neccesary until you win.
    
    Dio apologizes for the mixup. He'll allow you access to his Buggy so you can leave 
    the desert. Heading through a rift in the water, you will reach the Gongaga area.
    
    Event 14: Gongaga 
    
    Items: Titan Materia, Deathblow Materia, X-Potion, White M-phone, Fairy Tale
    
    Take the all-terrain vehicle across the river back to the Gongaga area. Cross the 
    shallow place in the river. Follow past the destroyed Mako reactor and enter Gongaga.
    
    Upon entering, you will run into the Turks. Elena runs off and leaves Reno and Rude to 
    attack you. 
    
    ******************************************************                   
    Boss Strategy - Reno and Rude
                                                                  
    -Equip Elemental-Fire in armor
    -Kill Rude first
    -Use Summons and Magic more than normal attacks
    -Winning nets you an X-Potion and Fairy Tale
    
    This is an extremely easy boss fight. Do your best to pummel Rude 
    early because he can heal both himself and Reno. Unleash your summon 
    materia and you should be able to cruise through this fight. 
    ******************************************************    
    
    Follow the path that Elena took to the Mako Reactor that has been destroyed. You will 
    see a small sequence in which Scarlet and Tseng show up and are looking for something 
    called a "Huge Materia". They can't find anything, so they leave. Check the area 
    Scarlet was searching for the Titan Materia. This is a useful summon. Go through the 
    other path on the crossroads and pick up the Deathblow Materia on the way. You will 
    come across a very small village and several people talk about Zack, a guy that left 
    the town for Soldier. Aeris remembers that name as her old boyfriend. 
    
    When done buying items or resting up, take the buggy to Cosmo Canyon.                             
    
    Event 15: Cosmo Canyon  
    
    Items: 
    Cave of the Gi - Added Effect Materia, Black M-phone, Ether, Fairy Ring, X-Potion, 
      Turbo Ether, Gravity Materia                                                            
    
    Cosmo Canyon is as its name suggets, located in a Canyon near Gongaga. Cross the river 
    to the south of the village and follow the path into the canyon. The buggy will break 
    down right in front of Cosmo Canyon.
    
    Cosmo Canyon is Red XIII's hometown, where he is called Nanaki. The buggy  You will 
    see a man in the middle of town that will offer to fix the buggy for you if you study. 
    Follow Red XIII up to meet his grandfather, Bugenhagen. Talking to Barret here will 
    teach you about some Avalanche history. He says that he once planned to bring the 
    entire Avalanche group here one day.
    
    Bugenhagen has an observatory at the top of Cosmo Canyon and tells you about the 
    planet's lifestream. He'll say the the lifestream consists of a path of energy of 
    souls roaming around the planet. He'll tell (and show) you about what is happening to 
    the planet because of the Shinra. Talk to him another time and he'll bring you to the 
    very center of the town. After talking to the rest of your party, talk to Red XIII 
    and he will tell you a bit about his family. Red XIII asks you to create a party 
    including himself, so you have to take him for the upcoming dungeon. Go up to where 
    Bugenhagen is and he will open a path to the Cave of the Gi. 
    
    In the cave there are actually quite a few secret paths and areas where you could 
    get lost, but it's really not very long. The Gi Spectors  here use Death Sentance on 
    your characters so bring some Phoenix Downs. Also touching the gold liquid will cause 
    you to slip so try to stay away from it. In the small maze area with twisting paths is 
    an Added Effect Materia on the bottom left. You will get to a point where there are 5 
    caves you can enter to proceed. 
    
    First Tunnel - goes to the fifth tunnel
    Second Tunnel - leads to a fight with Stingers
    Third Tunnel - Dead end
    Fourth Tunnel - leads to a fight with Stingers, an item
    Fifth Tunnel - connects with first tunntel
    
    You must take the second tunnel to get by, it's really the only path you need to take, 
    but taking the fourth tunnel nets you an item after fighting the Stingers.
    
    Equipping items that resist fire is a good idea for the next boss. Also make sure each 
    character has a powerful summon materia. Approach the face in the wall at the end of 
    the cave and you'll encounter Gi Nattak.
    
    ******************************************************
    Boss Strategy - Gi Nattak
    
    -Can use attacks to steal HP/MP
    -Has a lot of fire based attacks
    -Get a Wizer Staff and Phoenix Down for winning
    
    Nothing too terribly hard here. If you have fire resistance he 
    will be pretty easy. Consistantly summon Shiva and Ramuh and he
    will go down fast. If you don't have summons use Ice based magic. 
    
    ******************************************************
    
    After you defeat the boss, Bugenhagen will show you the statue of Red XIII's father, 
    Seto. Red xIII realizes that his father was a hero that saved the village. After 
    talking about what happened, Bugenhagen asks Red XIII to continue with Cloud because 
    he can help the world. When leaving town Red XIII will run down and join you again. 
    Leave Cosmo Canyon and head soutwest, to Nibelheim, Cloud's hometown.
    
    Event 16: Nibelheim                                                  
    
    Items: 
    Nibelheim - Luck Source x2, Elixir, Platinum Fist, Turbo Ether
    Shinra Mansion - Silver M-phone, Enemy Launcher, Magic Source, Twin Viper, Odin 
      Materia, Cosmo Memory
    Mount Nibel - Rune Blade, Plus Barette, Powersoul, Elixir, Counter Attack Materia, 
      Sniper CR, Elemental Materia, All Materia
    
    According to Cloud's memories Nibelheim completely burned down but as you enter you 
    find out it looks like nothing happened at all. Go around through the homes and 
    you'll find small guys wearing capes. They tell you that nothing ever happened here 
    and Nibelheim never burned down. After talking to them, most of them give you an 
    item. 
    
    You can go to Tifa's piano now and play the tune to get her ultimate limit break now 
    if you want. When ready, head to the Shinra Mansion to to the north.
    
    Explore all the rooms and gain some levels here. Read the notes on the floor. The 
    first note suggests someone is trapped in the basement. The second note says something 
    about a safe, and says you have 20 seconds to open it. There are hints telling you 
    what the combination is hidden within the rooms:
    
    -Look for the lid of the box with the most oxygen
    (the treasure chest in the atrium)
    -Behind the Ivory's short of tea and ray.
    (The floor near the piano)
    -The creek in the floor near the chair on the second floor. Then to the left five 
    steps, up nine steps, left two steps, and up six steps
    (A loose floorboard near the chair in the bedroom upstairs, then follow the directions 
    and search)
    -Missing clue
    (Written in invisible ink, look at the clue sheet at the location where the dial 4 clue 
    should be)
    
    These hints allow you to find certain places in the mansion which give you pieces of 
    the combination. Opening the safe isn't neccesary but it does net you a powerful summon 
    materia if you do, and also a powerful hidden character. I definitely recommend it.
    
    The code for the safe is: 
    Turn right to 36, left to 10, right to 59, right to 97.
    
    You have to fight a boss to get the prize. 
    
    ******************************************************
    Boss strategy - Lost Number
    
    -Unleash your summons
    -Get Odin Materia for winning
    
    If you defeat the purple side first, the red size will begin using 
    strong magic. If you defeat the red side first, the purple side 
    will use physical attacks. Once you have defeated one side it won't 
    be as tough though. Also, if you're using Aeris here her Seal Evil 
    Limit break can paralyze it for most of the fight. This makes the 
    battle incredibly easy.
    
    ******************************************************
    
    You get the Odin Materia after defeating it. Also, if you choose to open the safe, you 
    will receive the Basement Key. This allows you to unlock a locked door below.  When 
    ready, head down to the basement that you saw in the flashback scene through the hidden 
    passage. Unlock the door to the east. When you go up to the coffin in the room, you'll 
    meet a man named Vincent. Ask him about Sephiroth and he'll just go back into his 
    coffin. Talk to him again and he'll tell you his name. He'll ask you if you've seen a 
    woman named Lucretia, who he says is Sephiroth's mother. Then, he'll go back into his 
    coffin again. Don't worry about this, he'll join you later.
    
    Head into the library here. Surprisingly Sephiroth is here waiting for you! He'll ask 
    Cloud about the "Reuion", and Cloud has no idea what he is talking about, and asks 
    Cloud to go to Mount Nibel, where they had been 5 years ago. He'll through a Destruct 
    Materia at you as he bolts out. 
    
    When heading out, Vincent will join your party for good. Head back to Nibelheim, this 
    time taking the north path to head to Mount Nibel. It's a very short walk away between 
    the mountains. The path is linear but long, and there are quite a lot of items on the 
    way so don't go through too fast. This will seem familiar as this is the same place 
    Cloud and Sephiroth climbed 5 years ago. After crossing the bridge, you will find a 
    place where you can jump into 5 different chutes. But don't jump down just yet, go down 
    the ladder and push the folding ladder down so you can come back to the top after you've 
    taken a chute. 
    
    Chute 1 - Leads right in front of a scorpion-like creature
    Chute 2 - Leads to a ledge with the Powersoul for Tifa
    Chute 3 - Just takes to to the second level
    Chute 4 - Drops you near a chest with an All Materia
    Chute 5 - Just takes you to the second level
    
    When ready, take the path to the south next to the creature, and you will get to the 
    place near where Cloud fell 5 years ago. The cave is very small. After passing the 
    Nibel Reactor, take the door behind it and you will have to fight another boss.
    
    ******************************************************
    Boss Strategy - Materia Keeper
    
    -Weak to Bolt and Ice
    -Uses Trine which you can learn as an Enemy Skill
    -Get Jem Ring for defeating it
    
    Materia Keeper is one of the toughest bosses in the game in my 
    opinion, but still not too bad. Make sure not to use your gravity 
    magic on it because it absorbs it. It's Trine attack is very 
    powerful, as it can hit your entire party for about 500. It also 
    has several other attacks that do about 200-350 damage each. Focus 
    on severing it quickly with Bolt 2 and Ice 2 spells.
    ******************************************************
    
    Make sure to grab the Counter Attack Materia that the Materia Keeper dropped, and 
    equip it as it's a very good ability to have. When ready, you can exit Mount Nibel 
    and head toward Rocket Town. It's easy to spot as there's a rocket sticking out of 
    the ground.
    
    Event 17: Rocket Man and Yuffie's Story
    
    Items: 
    Rocket Town - Power Source, Yoshiyuki, Drill Arm
    Wutai - Dragon Lance, Hairpin, Elixir, Swift Bolt, MP Absorb Materia, HP Absorb 
      Materia, Leviathan Materia, Steal as Well Materia, Oritsuru
    
    Explore the town and talk to everyone. You will learn about the Shinra's space program 
    and how something terribly went wrong so it never entered space. There are some nice 
    shops here with new weapons and armor so make sure you stock up. Also, talk to the man 
    outside the Item Shop and choose to look at the rocket with him, and he'll give you a 
    nice weapon, the Yoshiyuki. You will find that the captain is a man named Cid, but he's 
    not at his house right now. You can see his plane here though, the Tiny Bronco. Cid's 
    assistant tells you that Rufus is coming to town and Cid hopes he plans to reinstate 
    the space program. When ready, climb the top of the rocket and talk to Cid. He'll tell 
    you about how he was supposed to go into space but a disaster happened an the rocket 
    never lifted off. If you ask him about using his Tiny Bronco, he'll get pissed and 
    basically say no way. :)
    
    Head back to Cid's home. Shera will tell you all about the day of the supposed launch, 
    and then Rufus will arrive. Go back and talk to Cid again. Rufus says he's not going 
    to restart the space program but wants to borrow the Tiny Bronco because Sephiroth has 
    already crossed the sea. Cid gets pissed because he thought he might be going into 
    space again. Palmer, a Shinra flunkie, tries to steal the Tiny Bronco anyway. Go to the 
    back of Cid's house and stop him.
    
    ******************************************************
    Boss Strategy - Palmer
    
    This fight is basically a joke, he's not really even a real boss. 
    You can paralyze him right away with Chocobo/Mog Materia or Aeris' 
    Seal Evil limit break. For defeating him, you'll receive a Edincoat. 
    ******************************************************
    
    After you defeating Palmer, the plane is already moving so the team jumps onto it, 
    including Cid. Rufus gets very mad. The plane goes out of control and eventually 
    crashes into shallow water. You are now able to head to Yuffie's hometown, Wutai, 
    if you'd like, but it's an optional part of the story. If you don't want to do this 
    side quest, don't head north because you can't get out of the side quest if you 
    start it. :)
    
    If you don't want to do the Wutai quest, skip to chapter 18 and head for Gongaga 
    village again.
    
    As you head north, go through the mountain pass and Yuffie will tell you this is her 
    hometown. As you check your materia, you realize it is all gone and Yuffie has stolen 
    it! You'll also run into some very easy Shinra guards to fight here. Follow Yuffie 
    through the town and try to catch her. Also note that if you acquire any Materia in 
    Wutai, Yuffie will run by and steal it. You'll learn from the people hear that Yuffie 
    ran toward Lord Godo's house, to the north of Wutai. 
    
    Godo will be sleeping in his house, and after speaking to him multiple times Yuffie 
    will run by and Godo chases Yuffie out of the house. There is a secret room in Godo's 
    bedroom which allows to head through a fake wall to get a Hairpin for Red XIII. Go 
    down to the house near the beginning of Wutai and you'll see Yuffie hiding behind the 
    screen to the left. Find her, and she'll run off. Now, search the jar in front of 
    Turtle's Paradise and you will have her surrounded. She'll say she gives up and will 
    take you to her basement. She tells you to pull the left switch to get the Materia. 
    No matter which switch you pull, it's a trap and a huge cage comes down on top of 
    you. Free the characters and start chasing her again. Head to the north part of Wutai 
    and ring the gong. It will open a secret door into the mountains.
    
    You will find that Don Corneo is back, and he's kidnapping Yuffie and Elena. Follow 
    him quickly and you'll have to fight a Shinra squad. Go back to the normal part of 
    Wutai and you'll find out that the Turks are here. Reno and Rude won't fight you but 
    they will suggest that Corneo ran up the mountain. Follow him there and you'll find 
    Corneo with both Yuffie and Elena hanging on the mountain. You will have to fight a 
    boss here.
    
    ******************************************************
    Boss Strategy - Rapps
    
    -Have many Hi-Potions/Phoenix Downs ready
    -Use a barrage of normal attacks and magic items
    
    This fight is especially annoying because you don't have any of 
    your Materia. Use any magic items you can because they'll do a 
    lot of damage. Otherwise use normal attacks and use your items 
    to heal. Rapps can do an attack called Scorpion Sting that can 
    do 1,500 damage to one person, so make sure you use Hi-Potions 
    after this attack. Having Barret use Mind Blow limit break to 
    drain his MP is a good idea, as is having Vincent transforming 
    into one of his best beast forms. Physical limit breaks will 
    help a lot here. When you win this fight, you will get a Peace 
    Ring.
    ******************************************************
    
    The Turks will come and agree to leave you without a fight as you helped each other 
    out here. Yuffie will apologize for stealing your Materia and you will get it back. 
    You can now do a Pagoda sidequest to get Leviathan Materia and Yuffie's ultimate 
    limit break here. Save up and head to the Pagoda to the north, and Yuffie will 
    undergo a trial. Give her your best Summons and Magic Materia. 
    
    First Fight - Gorki
    Give Yuffie Elemental/Gravity Materia combination to resist his Gravity attacks. 
    Also make sure she has Cure materia. His attacks will be useless if you have this 
    materia combination. You'll receive an X-Potion for defeating it.
    
    Second Fight - Shake
    Give Yuffie a Barrier Materia. Shake's Rage Bomber can do 600 damage but Barrier 
    will block half of the damage. Chocobo/Mog summon can stun Shake well. Use summons 
    and you shouldn't have trouble here.
    
    Third Fight - Chekhov
    Equipping the fairly newly acquired Jem Ring helps a lot because you can negate 
    his paralyze attack. Use Barrier again to absorb half the damage of his attacks. 
    Also use Haste because he is very slow. 
    
    Fourth Fight - Staniv
    He mainly uses normal attacks, so use Barrier again. Normal attacks can do the job 
    here, especially when Hasted. If you have Barrier up this fight won't be tough at 
    all.
    
    Fifth Fight - Godo
    This one is pretty tough. He uses Beast Sword and Trine, two very powerful attacks. 
    The gold face can also use Cure 2, and the white face uses offensive spells like 
    Bio and Demi 3. You won't win this fight if you don't hav ethe right Materia on 
    Yuffie. Make sure she has Cure, Time, and Barrier at least. Cast Barrier right 
    away and try to keep up a constant attack while healing with Cure.
    
    You'll get the Leviathan Materia and Yuffie's ultimate Limit Break, All Creation, 
    for winning. When ready, head back to the Gongaga area, to a house alone near a 
    peninsula. There is a weapon seller here. He tells you abou the Temple of the 
    Ancients and how there is an item called a "Keystone" that unlocks that temple 
    that he sold to Dio, the Golden Saucer owner. 
    
    Go back to the Golden Saucer through the North Corel ropeway. Go to the Battle Arena 
    again, and to a side room, and the Keystone will be displayed upon a pedestal. Dio 
    will show up and Cloud will ask to borrow it. Dio says he'll allow Cloud to use the 
    Keystone if you are fight in the Battle Arena. It doesn't matter if you win or lose 
    here, as long as you try. If you defeat all eight opponents you'll receive a Choco 
    Feather and Protect Vest though.
    
    Event 18: Quest For the Keystone
     
    Go to Battle Square and go into the showroom. The keystone is in the center room on 
    the pillar. When you try to take it, Dio comes in and says he will let you borrow it 
    if Cloud will fight in the Battle Arena. Agree and enter the arena. You will have to 
    chose a random item from a slots machine device that will help of hurt your efforts. 
    You will get the Keystone after the battle. 
    
    You have to spend the night at the hotel, since the transport is out of order. Cait 
    Sith will come with you. You will find out that Sephiroth is trying to find the 
    Black Materia. Aeris will ask you on a date. You can take the rides in the Golden 
    Saucer for free with her. When you enter the theater area, the announcer will say you 
    are the 100th couple to enter, so you have to be in a play. The play is one of the 
    most humorous parts of the game. You are given several options on responses during 
    the play. You can either make the play great or a disaster. It's really pretty 
    entertaining if you intentionally try to screw it up. 
    
    Aeris will ask to ride the gondola next. You will see another FMV. Aeris will ask you 
    if you want to go on another date with her. (I of course, said yes!) The FMV is very 
    cool here. As you are leaving, you will see now that Cait Sith has stolen the 
    Keystone and is heading to the Chocobo Racing part of the Golden Saucer. Chase him 
    and you will learn that he works for the Shinra and was a spy the whole time. He will 
    throw the Keystone to Tseng and he will get away with it. The party gets pissed at 
    Cait Sith but allows him to rejoin the party because he gives you information about 
    the Temple of the Ancients.
    
    You will gather in the lobby, and you decide to go to the Ruins and get the Black 
    Materia before Sephiroth. Chose who you want and go to the Temple of Ancients, which 
    is located in the middle of a jungle.
    
    Event 19: Temple of the Ancients
    
    Items: Trident, Mind Source, Silver Rifle, Rocket Punch, Turbo Ether, Luck Plus Materia, 
      Morph Materia, Nail Bat, Work Glove, Ribbon, Princess Guard, Bahamut Materia, Trumpet 
      Shell, Megalixer
    
    As you arrive, in the first room, you will find a man clad in black, saying something 
    about a Black Materia. Go farther inside and you will see Tseng of the Turks lying on 
    the ground, wounded badly. He will give you the Keystone and tell you to place it on 
    the altar. Do so and it will open a passage into the temple. 
    
    The main part of the temple is basically a maze. However, a lot of the ledges and 
    areas that you see you can't even travel on, it's just there to throw you off. Make 
    sure to get all of the treasure here, a lot of the items are very useful. You will 
    eventually see a small purple guy. Rest in his house anytime you need to. This will 
    allow you easy access to all the treasures in the area because you can just rest 
    again if you are hurt. 
    
    Go through the second part of the maze and you'll see another purple guy run into a 
    door. Follow him into a room with boulders falling across the path. It's pretty easy 
    to get past, just run through and make sure you're in the indentations so you don't 
    get hurt. You'll soon come across a trap that shuts itself on you and bring you to 
    a big light beam. You'll also see a flashback, which is what happened right before 
    you entered the temple.
    
    You will now come to a large circular room that is laid out like a clock. You can 
    spin the hands of the clock so that the hour/minute hands form a bridge to walk 
    across into different areas.
    
    Room 1: Trap (Boss)
    Room 2: Blocked Path
    Room 3: Trap (Boss)
    Room 4: Prince Guard Item
    Room 5: Path and a Treasure
    Room 6: Chase the Dwarf puzzle
    Room 7: Weapon for Cait Sith
    Room 8: Elixir
    Room 9: Blocked Path
    Room 10: Starting Point
    Room 11: Blocked Path
    Room 12: Boss and the Exit
    
    After you go through door 6, you will have to follow his pattern running through the 
    different doors. Each of the doors here is connected to another door in the maze. You 
    have to figure out which door he will come out of next so you can catch him. You can 
    jump down levels by pressin the O button. When you catch him he will unlock the door 
    for you so you can get past. Save and rest at the save point.
    
    Again, you'll see another flashback from earlier. Sephiroth is talking about the 
    Ancients and how he plans to become the planet itself. Cloud again begins to have 
    mental trauma. Sephiroth will leave, but give you a Red Dragon to play with.
    
    ******************************************************
    Boss Strategy - Red Dragon
    
    -Very weak to Ice based magic
    -Absorbs Fire
    -Bio spells are very useful
    
    Start the fight by poisoning him with Bio. Regenning your characters 
    will also help because he does various attacks that do around 700 damage 
    to your party. Make sure to summon Shiva often. Casting Barrier on your 
    party can also negate some of the physical attacks. Keep pummeling him 
    with Ice based stuff and he'll go down.
    ******************************************************
    
    After you win, collect the Bahamut Materia he left behind. Go into the room on the 
    right and you will find the Black Materia Tseng was talking about on an altar. The 
    thing is, the Black Materia can not simply be taken because it is the temple itself. 
    Cait Sith will volunteer to stay behind and sacrifice himself for the cause of 
    getting the Materia. Have the main team go back into the clock room and go to room 
    12. You will have to fight another boss, Demon's Gate.
    
    ******************************************************
    Boss Strategy - Demon's Gate
    
    -Slow spells work
    -He can petrify your characters
    -He is immune to Gravity and Poison
    -Get a Gigas Armlet for winning
    
    Launch a barrage of Bahamut, Kjata, and Ifrit summons. He can 
    petrify your characters so be ready to use softs on them to make 
    them active. Most of his special attacks are physical, so if you 
    need to, make use of Barrier spells.
    ******************************************************
    
    Cait Sith calls out to Cloud from the outside, saying he will take the Black Materia 
    and sacrifice himself now. As he does, the entire Temple implodes and becomes the 
    Materia, and as you are walking toward it, Sephiroth will come. Cloud is overtaken 
    by mental strain yet again, and Cloud inadvertently hands the Black Materia over to 
    Sephiroth. 
    
    Cloud passes out and has a dream about how Aeris explains she is going to fight 
    Sephiroth by herself. As you wake up, Aeris has already left and you're in the 
    Gongaga Inn. Leave for the northern continent of the world with the Tiny Bronco. 
    Go up the coastline.
    
    Event 20: The Ancients
    
    Items:
    Bone Village - Lunar Harp, Mop, Buntline
    Sleeping Forest - Kjata Materia, Water Ring
    City of the Ancients - Guard Source, Elixir, Enemy Skill Materia, Magic Source, Aurora 
      Armlet, Comet Materia
    
    Enter Bone Village, it's on the northern continent. Enter the village and talk to the 
    boss by the door. He will tell his team to try and find the Lunar Harp if you pay him. 
    Basically what happens is in this area, three of the diggers can be placed and when 
    initiated, they will look the way of the harp. Line yourself up to where all of the 
    diggers are pointed and search and you will find the Lunar Harp. 
    
    After getting the Lunar Harp, you can go through the Sleeping Forest. Go through the 
    forest and get the Materia here before it disappears. There is also a Water Ring in a 
    chest along the way to the City of the Ancients.
    
    When you arrive at the City of the Ancients, there are three roads. Don't go up the 
    middle until you've gone through the side areas to rest up and get the treasures here. 
    While resting in the small house, Cloud awakens because he hears Aeris' voice. Take 
    the team through the center path, but be sure to get the Comet Materia on the top of 
    the house first. This materia lets you learn the powerful Comet magic series.
    
    As you go through the middle you will come across a surreal crystalline city. Head up 
    and you will find Aeris in prayer. 
    
    You will find one of the game's most memorable sequences...
    
    Yep folks, the big dramatic scene. Sephiroth, stabbing a sword downward, falls 
    straight down on Aeris as she prays and she is killed. Sephiroth smirks as he pulls 
    his sword out of her body. Aeris's White Materia bounces down the pedestals in the 
    room. 
    
    Now you will get enraged with Sephiroth, but he will leave the area quickly and force 
    you to fight Jenova.
    
    ******************************************************
    Boss Strategy - Jenova Life
    
    -Uses water based attacks
    -Very weak to Earth spells
    -Casts reflect, you can use DeBarrier to destroy it
    -Equip the newly acquired Water Ring on someone
    -Get a Wizard Bracelet after winning
    
    Powerful summons and Quake magic do the trick here. For added 
    insurance you can cast MBarrier at the beginning of the fight, 
    but doing so will make your healing magic less powerful. If you 
    need, cast Regen so you get extra hit points each round. 
    ******************************************************
    
    Sephiroth has already left for the promised land. Cloud, saddened by the party's loss, 
    vows to never forgive Sephiroth for what he has done. In a very well done FMV, Cloud 
    lays Aeris to rest in the water surrounding the city. 
    
    Insert Disc 2.
    
                                        ---Disc 2---
    
    Event 21: The Search for Sephiroth
    
    Items:
    Corral Valley Cave: Viper Halberd, Bolt Armlet, HypnoCrown, MP Materia, Power Source, 
      Megalixir
    Great Glacier: Mind Source, Poison, Safety Bit, All Materia, Elixir, Alexander Materia
    
    Cloud says that Sephiroth told him to "Head North...past the snow fields..." Climb the 
    large conch shell type stairs and around to a high ledge. You can get several treasures 
    climbing up this way so don't miss them. Go the Glacier Lounge near the mountain tops. 
    
    Explore the town and enter the house on the eastern edge of town. Look at the map of the 
    wall. Take the map and talk to the man on the north end of the town and tell him you want 
    down the hill. You will be stopped by the Shinra. Elena tries to punch you. Dodge to the 
    left and you will laugh at her falling down the mountain. The town has now been placed 
    under Shinra guards. Go in the little house in the center of town and talk to the boy. 
    He will give you a snowboard. You can now snowboard down the hill. This part is pretty 
    long, but in my opinion one of the funnest parts in the game. you can do tricks by doing 
    different combinations  of the buttons off of jumps. Collect as many items as you can. 
    When you get to the bottom, get your map and go to the red spot on it. 
    
    Touch the steaming lakes and there is Materia here. You will eventually pass out. Talk 
    to the old man and he will tell you how to climb the cliff. Sleep and then climb. Make 
    sure your body temperature is higher than 25 degrees, or you will have to start all over. 
    If you press the Square button, Cloud will run in place and you will generate body heat. 
    You can also find the Alexander summon Materia in one of the caves here. It's hard to 
    spot but if you look long enough you will find the cave that has it. You will eventually 
    find another cave. Go into it. Push the first rock to reveal a path. Go in it. Follow 
    the passage and you must break the four icicles. (In combat) A bridge will appear in the 
    room below if you do it. Equip everyone with Fire and Iced based resistance Materia and 
    go out and fight the boss. 
    
    ******************************************************
    Boss Strategy - Schizo
    
    -Right side is fire based
    -Left side is ice based
    -Get a Dragon Fang for winning
    
    This battle is quite easy if you know what to do. Decide which 
    side You want to take out first and do it fast. Use spells like 
    Ice 3 and Shiva on the right side, and Fire 3 and Ifrit on the 
    left. Casting MBarrier is a good way to keep up your defences, 
    because they cast elemental magic on you as well, in addition to 
    Quake 3, which is quite annoying if you don't have MBarrier up. 
    Each head casts a desperation attack that does about 900 damage 
    when killed, so make sure to keep your hit points above that when 
    you win.
    ******************************************************
    
    When you reach the top of the mountain, climb the cliff up to a huge crater.
    
    Event 22: Meteor and the Shinra
    
    Items:
    The Crater: Neo Bahamut Materia, Hi-Potion, Ether, MP Turbo Materia, Kaiser Knuckle, 
      Poison Ring
    
    As you work your way up the crater, make sure you get the Neo Bahamut Materia from 
    the ground. When partially through the area, Rufus, Scarlet, Hojo, and Heidegger show 
    up. Ignore them and keep working your way on. In the area where wind is blowing hard, 
    don't move through, but wait for it to calm down to run again. If you try to head 
    through the blowing wind you will be forced into a fight. 
    
    At the top you will run into Sephiroth, and he's killing a few of the black caped 
    guys you saw before in Nibelheim. He'll leave you abruptly with Jenova-Death to 
    fight.
    
    ******************************************************
    Boss Strategy - Jenova-Death
    
    -Her attacks are Fire based
    -Equip Fire resistance Materia
    -Get a Reflect Ring win for winning
    
    MBarrier works wonders here, as Jenova only uses magic. Make sure 
    to also use slow on her, as it sticks and will make it dramatically 
    easier to win. Jenova uses Silence spells on the team as well, so 
    make sure you have Echo Screens ready. Unleash Bahamuj, Neo Bahamut, 
    and Kjata here and you shouldn't have too much trouble. Actually, 
    Jenova-Death isn't even very tough for a boss at all for this part 
    of the game.
    ******************************************************
    
    Sephiroth has moved even deeper into the crater. Cloud has the Black Materia, but 
    he decides to give it to a party member because of what happened last time, and he 
    doesn't want to subconsciously give it away again. Choose Red XIII and move on. 
    Grab the MP Turbo Materia and save just ahead. As enter the next area you will have 
    to do the same manuevers through the wind as you did before, and also lightning 
    that strikes the path. It's not too tough if you time it right.
    
    You will find Sephiroth yet again, and he will show you the flashback of the party 
    entering Nibelheim again, but things are slightly different. Cloud isn't with him, 
    instead there is a spikey black haired man with Sephiroth. Sephiroth claims that 
    Cloud was never at Nibelheim with him then, and that he is a Jenova filled creation 
    of Hojo just like all of the others. Also, Sephiroth shows you the picture that was 
    taken that day. Cloud is nowhere in the picture, instead is the spikey black haired 
    guy. Tifa seems a bit disturbed by these images. Cloud realizes that he doesn't 
    remember parts of the journey, but he doesn't let it overcome him.
    
    You will find the Shinra inside the crater. No matter who you gave the Black Materia 
    to, Tifa will tell that person to bring it to the center of the crater. You'll discover 
    that Tifa was actually Sephiroth in disguise. The person that you gave the Black 
    Materia will give it to Cloud, and Cloud will give it to the real Sephiroth, who is in 
    a crystalline state here. As he does, the Weapons will awake from their slumber and you 
    will be left with a cool FMV scene.
    
    When you awake seven days later, you will be in control of Tifa. She is trapped in a 
    lab with Barret, and that the Weapons that were released are terrorizing the world. 
    Sephiroth summoned the power of Meteor, which is to strike the planet soon if no one 
    can do anything about it. 
    
    Rufus will decide that Barret and Tifa are to be executed to raise the Shinra morale 
    because of they are part of the Avalanche resistance team. They are both taken to a 
    gas chamber, and Rufus plans to broadcast their deaths to everyone. Tifa is strapped 
    into a chair, but as the guard exits he accidently drops the key nearby.
    
    Before they pull the switch on executing Tifa though, a Weapon begins to approach Junon 
    Harbor. Shinra is going to fire the huge cannon connected to Junon to try to stop it. 
    While confused, Cait Sith in disguise frees Barret from the chamber, and try to get 
    into the air chamber to save Tifa. Look for the control room. Scarlet locks the press 
    room so you can't get by that way. You will come across a reported who is actually 
    Yuffie in disguise. Equip them because you'll have to do some fights here. 
    
    You are now in control of Tifa and have to attempt to escape. Pressing certain buttons 
    in combinations allows Tifa to move certain body parts in attempt to reach the key. Use 
    Tifa's legs twice first to pull the key over, and then use her Head to make her sit up. 
    Now, press O and Triangle together to get the key in her mouth, and then press O to 
    unlock the cuffs. Hit the switch on the left of the chair to stop the gas. The door is 
    locked but you will receive a bit of help. :)
    
    The Shinra will shoot the cannon at Weapon but it seems to do little good. Weapon cuts 
    a huge hole in the wall. You are able to climb through the hole and climb the edge of 
    the area. Run all the way down to the huge cannon to the end, and you'll find Scarlet. 
    You will now have to fight her in a slapping match. Just keep pressing the Slap button 
    continously and you will win. As you see Barret in the airship, Tifa will run toward 
    the end, and jump off and cling to the ladder. The party has taken over the Highwind, 
    which you will have for the rest of the game. However, Cloud is still nowhere to be 
    found and the party thinks you should find him quick. 
    
    You now have some freedom once you get the airship. If you haven't done so anyway, you 
    can do the Wutai Pagoda Quest with Yuffie to get the Leviathan Materia and her ultimate 
    Limit Break, All Creation if you want. Just head to Mideel when you're ready, it's easy 
    to spot as it's in the middle of a forest area. 
    
    Event 23: The Search For Cloud
    
    Items: Elixir, Contain Materia
    
    As you enter Mideel, you will find a dog in the very center of town. As Tifa pets it, 
    you will overhear a conversation about a spikey haired guy that washed up on shore and 
    is living here. Go into the hospital and sure enough, Cloud is there. He's undergone 
    big mental trauma again and is in a state of coma. He has apparently contracted Mako 
    poisoning. Tifa will volunteer to stay here with Cloud for the time being. 
    
    When done shopping in Mideel, head back to the airship. As you enter it Cait Sith will 
    give you inside information on the Shinra. He says that they plan to collect several 
    special materia called Huge Materia to combine for their huge cannon at Midgar. He 
    suggests that you head to the North Corel Reactor.
    
    Event 24: The Shinra Train
    
    As you enter the North Corel area, go down the tracks that you saw before to get to the 
    reactor area. You will find out that you're just a moment too late, as Shinra is driving 
    a train away with the Huge Materia. Cid decides to hijack a train from here and chase 
    after it. To catch up with the train you will have to alternate the train's levels as 
    fast as possible. The two buttons you have to alternate are Up and Triangle to speed it 
    up. Work your timing and you can build up speed. 
    
    As you catch up your party will jump onto the train. You will be given 10 minutes to 
    stop the train before it crashes. You will also have to undergo several fights as you 
    make your way to the front of the train. 
    
    Fight 1: Gas Ducter
    Very easy, doesn't really take strategy at all. Pelt it with Magic and normal attacks, 
    but he absorbs Bio magic.
    
    Fight 2: Gas Ducter x2
    Same thing but two of them.
    
    Fight 3: Wolfmeister
    He is very weak to Water type magic. Leviathan summon will help you out if you need 
    it, but this fight isn't very hard either.
    
    Fight 4: Eagle Gun
    Very weak to Bolt type magic. Hit him with Bolt spells and normal attacks.
    
    Fight 5: Attack Squad
    This is actually probably the easiest battle, these guys are very weak and will be 
    killed easily with normal attacks.
    
    Jump into the front of the train and you will have to stop it. Keep moving both levers 
    up and down to stop it. You'll have to alternate back and forth until the trains brakes 
    kick in. You'll see a beautiful FMV in which the train is stopped. You will also have 
    the first Huge Materia in your posession now. The people of North Corel will be very 
    thankful that you stopped the train and give you an Ultima Materia. 
    
    If you didn't manage to stop the train in time, you won't be able to get this Huge 
    Materia. Also, you can't get the Ultima Materia for free, you will have to pay 50,000 
    Gil for it if you want it.
    
    When ready, head back to Fort Condor for the second Huge Materia
    
    Event 25: Return to Condor
    
    Talk to the guard outside and tell him you will assist him. Talk to everyone inside and 
    gather all of the info. You have to destroy the army going up the hill. Make sure to 
    have a lot of Gil so you can fund the troops here because you'll definitely want to win. 
    I recommend putton the Catapults and Stone Throwers near the top of the hill and the 
    Defenders, Attackers, and Fighters near the bottom so they can be backed up by added 
    projectile power. If you let enemies up the middle, you'll be forced to fight with the 
    commander.
    
    After the battle, the condor at the top of the fort is killed, but its egg cracks and 
    the baby lives. The people are here are grateful that you've saved their fort. Go up to 
    the top and you'll find the Phoenix Materia near the baby. The man downstairs will now 
    give you the Huge Materia if you talk to him. 
    
    After you're done at Fort Condor, Cid suggests that you go back and check on Cloud in 
    Mideel.
    
    Event 26: Cloud's Mind and the Final Search
    
    As you enter Mideel, you'll find that he's still in a coma and Tifa is very worried. 
    You'll hear an earthquake going on outside and the party runs out to check out what it 
    is. You'll see one of the huge Weapons crash down into the village, and you'll have 
    to fight it.
    
    ******************************************************
    Boss Strategy - Ultimate Weapon
    
    -Use MBarrier immediately
    -Make sure you are high on hit points before you attack
    
    You don't need to win here, you just have to survive. His spells are 
    very powerful and can knock off up to 1700 hit points or so on everyone. 
    Make sure you immediately MBarrier up and keep people healed. As you get 
    hit your characters will work up Limit Breaks very fast, so unleash them 
    as you get them. Also use your most powerful summon materia as well.
    ******************************************************
    
    As Ultimate Weapon leaves, he destroys Mideel and the lifestream bursts through the 
    ground. You will awaken as Tifa, who is in the dark and confused. She will eventually 
    awaken in an area with 3 different Clouds.
    
    Work your way through the different sequences that represent Cloud's life. This 
    sequence explains who Cloud really is as he discovers what actually happened to him 
    within the last few years. 
    
    (If you don't want to be spoiled don't read the next paragraph)
    
    You will see the scene that Sephiroth showed you before, in which Cloud never was at 
    Nibelheim but instead the spikey black haired guy is with him. Tifa explains to Cloud 
    that he really wasn't there, and that she has kept it a secret from Cloud because she 
    didn't want to confuse him. However, Tifa still thinks she can prove that Cloud is not 
    just a clone. She asks Cloud to try to remember a memory about her. He remembers that 
    he tried to join Soldier to prove that he was strong to Tifa. He also recalls the time 
    in which Tifa's mother died and how Cloud was blamed for almost killing Tifa. Cloud 
    says that that made him want to be stronger and become like Sephiroth. Tifa remembers 
    this as well. 
    
    Basically what happens is Cloud searches his inner self through many flashbacks to find 
    out who he really is. Sephiroth's picture and story eat away at him because he isn't 
    sure he was really at Nibelheim with him years ago. After talking to Tifa, he finds out 
    that although he was at Nibelheim then, he wasn't in Soldier, and he was in a normal 
    Shinra uniform. He also wasn't as close to Sephiroth as he thought. The guy that you 
    saw in the flashbacks with Sephiroth was actually Zack, who was in Soldier. Cloud 
    realizes that when he confronted Sephiroth at the Reactor in Nibelheim, he was actually 
    one of the guards that accompanied Sephiroth and Zack. Sephiroth wounded Tifa, then Zack 
    at the reactor that day. Zack muttered in his last words "Cloud...kill Sephiroth..." 
    Cloud takes Zack's sword from him, and ran up and slashed Sephiroth, killing him. Cloud 
    had the Shinra uniform on the whole time. Cloud realizes now that this is what actually 
    happened and is able to pull himself together and snap out of the coma. 
    
    As Cloud recovers, the team suggests to quickly collect the other two Huge Materia. 
    When you are ready, head to Junon Village, where you can access the underwater reactor 
    there which is holding the Huge Materia. 
    
    Event 27: Junon Underwater Reactor
    
    Items: Battle Trumpet, Scimitar, Leviathan Scales
    
    You can pay 10 Gil to ride the elevator up to the reactor that you couldn't access 
    before that was blocked off. As you run through the area you will have to fight enemies 
    so be careful here and make sure everyone is equipped. As you run through Cloud will 
    notice that something is missing from Junon. Also as you run through, you will run into 
    many Shinra Soldiers that you can easily defeat. As you make your way through the 
    reactor, you will find an alarm in the hall. I've both tripped the alarm here and not 
    tripped the alarm and it doesn't seem to make a difference. You'll take another elevator 
    down to the ocean floor, and continue to follow the long walkway. You arrive just as the 
    Huge Materia is being loaded into a submarine. Run to the submarine bay and your team 
    attempts to intercept it. You will run into Reno here, and he leaves you with a boss to 
    fight.
    
    ******************************************************
    Boss Strategy - Carry Armor
    
    -Watch out for the Lapis Laser
    -Arms can hold your characters rendering them inactive
    -Receive a God's Hand for winning
    
    This is not a difficult boss at all for this late in the game. He 
    is extremely weak to Bolt spells, so Ramuh summon and Bolt 3 will 
    do the job here. MBarrier and Haste will help but you probably 
    won't even need them. Make sure to take out the legs and arms first. 
    Its Lapis Laser attack can do about 1300 damage but it shouldn't 
    hurt you too badly at this point. He can also pick up one of your 
    characters and will hold that character, and you can't use that 
    character in battle. You can either kill the character being held 
    and cast a Life spell or Phoenix Down on that character, or you can 
    destroy the arm holding the character.
    ******************************************************
    
    After you defeat the Carry Armor, the submarine with the Huge Materia will already 
    have left the bay. Hijack the other submarine and you can chase it down, but grab the 
    chests in the area first. Getting the Leviathan Scales allows you to put out flames 
    in the Wutai fire cave and the Scimitar is a useful weapon. Fight your way to the 
    bridge of the submarine and you get a choice to fight them or keep the hostage. It 
    doesn't matter what you decide, but you can steal a nice Shinra Alpha Armor from the 
    captain if you fight them. 
    
    Now you will get to play the submarine battle minigame. 
    
    Controls: 
    Up - Descend
    Down - Ascend
    Right - Turn right
    Left - Turn left
    Triangle - Speed up
    Square - Fire Torpedo
    X - Slow Down
    R1 - Submarine Sonar
    
    You'll have to chase down the enemy sub that has the Huge Materia, but you can't go over 
    10 minutes doing it. The sub in the red is the one that has the Huge Materia loaded, so 
    stay near it. The yellow subs will be firing torpedos all over the place at you, so try 
    to take them out too if possible, but try to make sure you're behind the red sub first. 
    Try to avoid the small polygons near the towers because they're mines. If you use sonar 
    you should be able to find the red submarine again.
    
    After winning the battle you will get to keep the submarine. With it you can explore 
    the ocean floor. On the radio you receive a signal from the Shinra saying that the last 
    Huge Materia is being shipped from the Junon airport. Dock the sub near Junon and close 
    in on it! Just as you arrive you will see the plane taking off with the Huge Materia. 
    
    When ready, head back to Rocket Town, where your team tries to intercept it.
    
    Event 28: The Quest of Space
    
    Head to Rocket Town and you will find that the Shinra intend to repair the rocket and 
    launch it. Go back to the rocket area and you'll meet Rude. He will engage you in 
    attack with his attack squad.
    
    ******************************************************
    Boss Strategy - Rude and Attack Squad
    
    -Kill attack squad first
    -Have Cid equipped before fight
    -Rude uses Bolt Magic
    -Lightning resistance helps
    
    Put and end to the attack squad first because they can use Sleep 
    spells on the party. Just summon Neo Bahamut and Bahamut to deal 
    with them all at once. When Rude is left alive, he'll start casting 
    Cure2, but if you cast Reflect on him before it, it will bounce off 
    of him and heal you. Also, try to steal a Ziedrich off of him if you 
    can.
    ******************************************************
    
    After defeating Rude, you will enter the cockpit and find out that it is just about to 
    be launched. It is set to collide with Meteor in attempts to stop it from hitting the 
    planet. Cid d3ecides that he's going to pilot the rocket into space and fulfill the 
    dream he once had. You will see a spectacular FMV of the rocket taking off into space. 
    Cid shows you where the Huge Materia is kept. However, you will find that it's locked 
    into the core of the rocket and you have to input a password. Cid will give you several 
    clues to what the password is, but if you want to get straight to business, enter:
    
    O, Square, X, X
    
    Entering this combination will unlock the Huge Materia. If you don't suceed in entering 
    the combination in time, it remains there and you have no chance of getting it again. 
    After you get the Materia, head back to the engine room and you will find an escape pod 
    you can leave on. Cid now realizes that Shera has done a good job. After you've escaped, 
    you will see the rocket collide with Meteor. Although it begins to shatter Meteor, it 
    quickly pieces itself together and continues to head for the planet. 
    
    After you regroup, head to Bugenhagen's laborary in Cosmo Canyon after buying needed 
    supplies.
    
    Event 29: There is Hope
    
    Talk to Bugenhagen about what Sephiroth and Meteor. Bugenhagen explains that you should 
    return to the Ancient City. You can now store all of the Huge Materia you've gotten in 
    his lab. Get near the blue Huge Materia, and if you have acquired both the Bahamut and 
    Neo Bahamut summon Materia, you will receive Bahamut Zero summon Materia. 
    
    These Huge Materia allow you to get Master Command, Master Magic, and Master Summon 
    Materia later in the game. Whenever you've gotten all of a certain type of Materia, 
    return here and touch one of the Huge Materia and it will give you the Master Materia. 
    For instance, if you've gotten every summon Materia in the game, touch the Master 
    Summon Huge Materia and you will get the Master Summon Materia orb, which gives you 
    every single summon in the game on one Materia.
    
    Go back on the Highwind and head back to the Ancient City on the north continent. Take 
    the left path and Bugenhagen will tell you about the White Materia and how it is said 
    to be a key. He gives you a clue that sunlight can't reach it, so it is most likely is 
    underground somewhere.
    
    Launch the submarine from the harbor and head near the south, but watch out for Emerald 
    Weapon, which is one of the Weapons swimming around down here. This is a very hard boss 
    and you won't be able to take it out now. Head north until you find an underwater cave. 
    Inside it you will find the Key of the Ancients on the floor. 
    
    Also, while you're here, participate in a small side quest involving Vincent. Guide the 
    ship along the west wall to the south until you find another opening. Head through there, 
    take the narrow passage and a left into an underwater cave. Surface when you hit the 
    big tunnel type area and you'll be near a waterfall. Land the sub here, and make sure 
    Vincent is in the party. When you enter, Vincent will find Lucretia and you'll learn a 
    great deal more about Vincent's past and Sephiroth. 
    
    When ready, bring the Key of the Ancients back to Bugenhagen who is waiting patiently 
    at the Ancient City. When he puts the kye into the center, you will find that Aeris was 
    praying for Holy, which is an essence that would allow Meteor to be stopped. However, 
    Sephiroth's power is keeping Holy from being summoned, so you must destroy Sephiroth, 
    or the planet will surely be destroyed by Meteor soon.
    
    Event 30: Back to Midgar
    
    Items: 
    Midgar System - Elixir x2, Megalixir, STarlight Phone, Aegeis Armlet, Max Ray
    Midgar Tunnels - Power Source, Guard Source, Mind Source, Magic Source, W-Item Materia
    Shinra Headquarters - Pile Banger, Master Fist, Glow Lance, HP Shout Materia
    Sister Ray - Elixir, Mystile, Missing Score
    
    As you leave the area, Cait Sith tells you that Junon cannon has been attached to Midgar 
    and that they are planning on shooting it at Sephiroth to stop Meteor. You will find 
    out that Cait Sith is being controlled by Reeve at the Shinra Headquarters. As the team 
    goes toward the Highwind, the earth will shatter and a you will see that a Weapon is on 
    the move toward Midgar. Fly back to Midgar and land the Highwind. Wait for the Weapon 
    to arrive and you must fight it.
    
    ******************************************************
    Boss Strategy - Diamond Weapon
    
    -Unleash Ultima/Bahamut Zero
    -Haste helps a lot
    -Make sure to have someone dedicated to healing
    -Beware of its special attack
    
    Now is the time to unleash your best summons and Magic. Ultima, Comet, 
    Bahamut Zero, and Neo Bahamut all work wornders on Diamond Weapon. Don't 
    attempt to use physicaly attacks however, because Diamond Weapon is very 
    resistant to them. Diamond Weapon also has a special attack, its Diamond 
    Flash. This is an attack that it will take several turns to prepare for, 
    but when it uses it it will do around 2500 damage to the entire party. 
    Make sure you immediately Cure afterward. Diamond Weapon will eventually 
    go down if you keep pelting it with your best Magic.
    ******************************************************
    
    After the battle, Diamond Weapon is studdered by your attack. The Sister Ray, the huge 
    gun that is about to be fired, is ready. Diamond Weapon fires several shots all over 
    Midgar, and Rufus is killed in the Shinra presidental office. As the Sister Ray is used, 
    it cuts through Weapon, destroying it, and also opens up the crater where Sephiroth is.
    
    Hop on the Highwind again, as as you move north you will see that crater has been 
    opened and you can head for Sephiroth. Cait Sith tells you that the Sister Ray is 
    overloading because Shinra attempts to fire another shot at the crater. He says that 
    Hojo is attempting to fire it again to destroy Weapon, but it will likely malfunction 
    if it is fired again. So your objective is to head into Midgar and stop Hojo.
    
    When you're ready, head to Midgar and as you are over it, you are able to chose your 
    party before you descend. When you are ready, your team will parachute down into 
    Midgar in another awesome scene. Follow Cait Sith into the alleys where the party is. 
    You are now able to form a group here. If you want to get Barret's ultimate weapon, 
    Missing Score, you have to have him in your party here.
    
    When ready, collect the items at the end of the ramp and go to the ladder near the 
    platform. As you enter the next area of ladders and chutes, there are many items around 
    and some are tough to get to, but a lot of these items are some of the best in the game 
    so make sure to get them. When ready, go up the stairs to the save point. Save here and 
    head into the next area. 
    
    Here you will get into the Midgar tunnel system, that connects to the Sister Ray. There 
    are two paths, a north and south path. The Sister Ray lies to the north, but there are 
    many items and a cool part of the story to the south. After you've gotten the treasures 
    from the south, head to the north area. Save at the save point here, and proceed down 
    the hall and you'll meet up with the Turks yet again, and this time all three of them 
    are together. You can either fight them or not, but I definiately recommend you do 
    because they each have an awesome item you can steal.
    
    ******************************************************
    Boss Strategy - Rude, Reno, Elena
    
    -Steal from each of them for a special item
    -Take out Elena first, and Rude next
    -Stealing from Rude nets you a Ziedrich
    -Stealing from Reno nets you a Tough Ring
    -Stealing from Elana nets you a Minerva Band
    
    Elena uses Confusion attacks on the party so try to take her out 
    first. Use your most powerful summons for this battle. After you 
    take out Elena, concentrate on Rude because he uses normal attacks, 
    and he can get critical attacks that do up to 3000 damage. Reno 
    uses the same sort of Lightning magic he did before and won't pose 
    a very big threat. Haste and Barrier also help in this battle.
    ******************************************************
    
    After you win, return to the save point and save yet again, then head north again. 
    I recommend that you take the second left here so you can head into the Shinra 
    Headquarters and get Cait Sith's ultimate weapon in the floor 54 locker. You can also 
    get the Glow Lance from a door that was previously locked here, as well as visit the 
    gift shop. When you're ready, go back into the tunnels and take that first left turn, 
    which takes you to an outdoor area near the base of the Sister Ray, where you will find 
    Scarlet and Heidegger, who leave you with another boss to fight.
    
    ******************************************************
    Boss Strategy - Proud Clod
    
    -Two parts, armor and body
    -Take out the armor first
    -He casts Reflect on your characters
    -Receive Ragnarok for winning
    
    This is actually a very easy boss. Take out the armor first so you 
    can do more damage to the body after it's gone. Its guns can do about 
    1000 damage to a single character and the Beam Cannon can do 1000 to 
    everyone, but that shouldn't be enough to keep you down. Most every 
    type of magic in addition to physical attacks and limit breaks work 
    well here, and you can cast DeBarrier on the party members that have 
    the Reflect spell cast upon them so you can heal them.
    ******************************************************
    
    Head onward and you will find flights of stairs leading up to the Sister Ray controls. 
    If you have Barret in your party here, there will be a chest on the stairs for him that 
    contains his ultimate weapon, Missing Score. 
    
    At the top, you will find Hojo overloading the Sister Ray and planning to fire it very 
    soon. You will learn that his son is Sephiroth, and he intends to fire the cannon as a 
    way of feeding power to him. You will also learn that he has injected himself with the 
    Jenova cells, and he will fight you.
    
    ******************************************************
    Boss Strategy - Hojo
    
    First Form:
    This is his easiest form. Use your normal attacks and leave his 
    friends alone, because they just come back if you kill them. Normal 
    attacks should dispatch Hojo in no time.
    
    Second Form:
    Make sure to get rid of his right arm and quickly because it has the 
    strongest attacks. Even though it can regenerate it should be taken 
    out for this reason. Use Ultima and Comet Magic on him, as well as 
    your best summons.
    
    Third Form:
    Hojo's hardest form, he is very fast and uses a lot of status ailments 
    to hurt the party. Make sure to have spells or items ready to use on 
    characters that have been inflicted with the status changes. Again, 
    Ultima/Comet and Bahamut Zero/Knights of the Round/Neo Bahamut work 
    wonders.
    ******************************************************
    
    After you've defeated Hojo, Shinra will basically be destroyed and you can take out 
    Sephiroth. You will board the Highwind again. Cloud will explain to the party who he 
    really is and what his past was, and tell them why he wants to defeat Sephiroth. 
    
    Cloud will say that since there are 7 days left till Meteor hits the planet that each 
    member of the party should take a break and discover what they are fighting for. You 
    will see a scene with Cloud and Tifa sitting near the airship, and you will wait until 
    it's time to leave. Everyone will return and state their reasons for fighting.
    
    Insert Disc 3.
    
                                        ---Disc 3---
    
    Event 31: Side Quests
    
    There are many things to do before you face Sephiroth. Go to the eastern continent and 
    you will find that the Ultimate Weapon has made a nest out of a mountain north of Junon 
    where he is holding Cloud's Ultimate sword. You have to fight him a number of times. 
    If you win the first battle, the Ultimate Weapon will fly off. Find him and ram the 
    Highwind into him again and again, until he tumbles down and you get Cloud's Ultimate 
    Weapon. 
    
    You can go back to the underground waterfall and get the new items. There is an 
    extremely difficult boss down here that you can fight, Emerald Weapon. This is a very 
    hard battle. He will give you a secret item if you win. You can go to the Golden Saucer 
    and beat the Red Scorpion boss (Ruby Weapon) that's moving around in the sand down 
    below. He is extremely hard as well. If you beat him he will give you the Desert Rose. 
    
    You can also collect everyone's ultimate limit breaks. Don't take on the two weapons if 
    you don't have them all, because they are really important. Some are harder to get than 
    others. If you need to know where they are, check the Limit Breaks section.
    
    There are four special caves located around the world that have very nice Materia in 
    them. The first is located on a small penninsula near Wutai. You must have a Green 
    Chocobo, Black Chocobo, or Gold Chocobo to enter. You will receive a Mime Materia 
    inside, which is very useful for certain battles including the battles.
    
    The next special cave is located north of North Corel village in a desert. You can only 
    enter this one with a Black or Gold Chocobo. Inside is a chest containing the HP<->MP 
    Materia.
    
    The third cave is near Mideel, and you'll need a Black Chocobo, Blue Chocobo, or Gold 
    Chocobo to enter. Inside is a Quadra Magic Matera.
    
    Also, if you manage to breed a Gold Chocobo, take it to the last special Materia cave, 
    which is an island in the northeast corner of the map that holds the best summon Materia 
    in the game, Knights of the Round. 
    
    There is a key you can find to enter Midgar again, near the Sector 5 Slums. To get this 
    key, first head to Midgar in Disc 2 after you've gotten Cloud in your party again, and 
    talk to the man right outside the door. He'll tell you that there is known to be a key 
    to enter the door. Then, head to Bone Village, and choose to dig for "good treasure". 
    Placing the workers, they should all point near a jagged piece of metal extruding the 
    ground near the entrance. It's right across from the door that is locked. Search here 
    and you'll get the key to Sector 5. There's really not much to do in Midgar, but you 
    can see Aeris' ghost if you enter the church. You can also get Tifa's Premium Heart at 
    vending machine. 
    
    You can also find the Crashed Gelnika ship under the ocean in an alcove west of the 
    reactor underwater. I recommend going here because some of the items here are awesome. 
    
    Crashed Gelnika Items: 
    Heaven's Cloud, Escort Guard, Conformer, Double Cut Materia, Outsider, Spirit Lance, 
    Megalixer x2, Highwind, Hades Materia
    
    Some of the enemies down here are very hard. There is a save point near the beginning 
    so make sure to save and maybe gain a few levels before tackling the depths of the 
    ship. In the cargo bay area you will run into Reno and Rude depending on when you go 
    here. If you do this before the final battle with the Turks they will be here and you 
    will fight them. I definitely recommend coming here because there are a lot of very 
    good items down here. 
    
    Make sure you take out Ultimate Weapon in Disc 3. It's a flying Weapon that starts 
    out hovering over a round area of water near Junon. Engage it there and you'll have 
    to fight it. It really isn't a very hard fight, but you will have to fight it a few 
    times because it keeps flying away. After you've knocked off enough hit points the 
    first time, it will fly toward Nibleheim, Midgar, or Cosmo Canyon. Keep following 
    it and engaging it until it goes to Cosmo Canyon, where the last fight will take 
    place. After you defeat it there you will receive Ultimate Weapon, Cloud's best 
    sword. It will also open the way to the Ancient Forest.
    
    You can also head to the Ancient Forest just to the east of Cosmo Canyon if you've 
    defeated Ultima Weapon or gotten a Gold Chocobo. When you kill the Ultimate Weapon it 
    with create a huge crater in the ground which allows you to enter. It's a unique 
    dungeon type area in which you have to use various plants and insects to get through. 
    
    Ancient Forest Items: 
    Spring Gun Clip, Supershot ST, Typhoon Materia, Apocalypse, Eliixer
    
    Some of the puzzles here are kind of difficult but it's more fun to figure out 
    yourself. At the end of the cave is the Typhoon summon Materia. One thing that is 
    kind of pointless is the fact that the Apocalypse sword for Cloud is here as well 
    because you probably already have his Ultimate Weapon. :)
    
    Turtle's Paradise Flyer Locations:
    1) Sector 5 Slum, in a house to the east, in a boy's room
    2) In the Shinra Headquarters at the back of the lobby
    3) Ghost Hotel at the Gold Saucer, near the item shop
    4) Tiger Lily Arms Shop in Cosmo Canyon near the owner
    5) Cosmo Canyon Inn
    6) Near Turtle's Paradise in Yuffie's basement near the trap room
    
    Winning the Turtle Paradise contest nets you a Power Source, Guard Source, Magic 
    Source, Mind Source, Speed Source, Luck Source, and Megalixer if you get all the 
    flyers and talk to the owner of Turtle's Paradise in Wutai.
    
    Also you can find a very cool sequence having to do with the game's story if you 
    go back to the Nibelheim Shinra mansion again. Go down through the spirialing 
    stairs near where you found Vincent and saw Sephiroth, and into the library. You 
    will find out exactly what happened to Zack and it explains how Cloud ended up 
    in Midgar with Zack's sword and clothing.
    
    If you got the Leviathan Scales from the Shinra's Underwater Reactor, you can get 
    through the Wutai Fire Cave in the side of Da-chao. The fires here used to block 
    your way, but if you have the Leviathan Scales you can pass. Here you will find 
    the Oritsuru weapon for Yuffie as well as a Steal as Well Materia.
    
    If you want to shell out 300,000 Gil you can buy the Costa Del Sol Shinra vacation 
    home. However, all you can really do here is rest for free and get some minor items 
    in the basement. 
    
    Also make sure you got the Master Materia from Cosmo Canyon observatory if you've 
    collected all of a certain type of Materia. These Materia are totally powerful and 
    will make the end of the game a hell of a lot easier. 
    
    Event 32: The Final Confrontation
    
    Items: Mystile, Elixer x2, Speed Source x2, Tetra Elemental, Megalixer x2, Luck Source, 
      Turbo Ether x2, Mega-All Materia, X-Potion x2, Vaccine x2, Remedy, Magic Source, 
      Shield Materia, Imperial Guard, Hero Medicine, Counter Materia, W-Magic Materia
    
    If you want, head down into the pit and you will fight Sephiroth and get the ending 
    to the game. It's a long way through the left path but the right path is really short 
    and easy. I recommend taking the left path because there are more items to get. 
    
    Just battle your way down all of the cliffs. There are many very nice items here, so 
    make sure you look around a bit, as they can be helpful for the final battle against 
    Sephiroth. Power up your characters in the swamps, cause they are fairly easy and you 
    get good experience for them. As you enter one area in the crater, your team will 
    split into two different groups. Make sure you send your best characters down with 
    Cloud because only they will be able to rejoin him.
    
    When you get to the very bottom of the cave, talk to your characters and they'll hand 
    you items they found down those paths. Also, if you got the Save Crystal from the first 
    chest in the pit, put that down here and save. As you make your way to the very center 
    you will have to fight Jenova again.
    
    ******************************************************
    Boss Strategy - Jenova-Synthesis
    
    -It has three parts so have attacks that do damage to all
    -Watch for the countdown Ultima Attack
    
    This is perhaps the easiest Jenova in the game. It's really not too 
    hard if all of your characters have powerful attacks that hit all 
    enemies, which they shoudl at this point. Attacks like Slash-All and 
    Bahahmut Zero summon do wonders here. However, it does have a powerful 
    attack, Ultima, which causes a lot of damage to the entire party, and 
    there will be a countdown for it, but it shouldn't stop you too long 
    from pummeling it.
    ******************************************************
    
    After defeating Jenova again, the team enters into the core of the crater where they 
    find Sephiorth. You'll get to choose whether to switch your party between 1, 2, or 3 
    different groups. Make sure the parties are balanced enough, and yet your first group 
    is still the most powerful. Doing this will ensure that your best team goes up against 
    Sephiorth, and your second group will still be strong. You will now go into the final 
    battle against Sephiorth. 
    
    When you engage Sephiroth, you finally getto hear "One Winged Angel", the latin end 
    boss theme. 
    
    ******************************************************
    Boss Strategy - Sephiroth
    
    Bizarro-Sephiroth:
    Sephiroth is composed of five different parts. The Head, Torso, Left 
    Magic, Right Magic, and Core. The Head, Left Magic, and Right Magic 
    have very little hit points but Sephiroth can regenerate them infinite 
    times in battle. If you destroy the Torso however, it goes down. The 
    Core is what heals the Torso. The Core is very powerful and unless the 
    Left Magic and Right Magic are destroyed, it can't be hurt at all. So 
    make sure you do that and take out the Core, then go for the Torso. 
    He uses a barage of powerful attacks that hit the entire party. He also 
    uses a lot of negative status ailments on the party (confusion, poison, 
    darkness). If you have some characters eqiupped with Restore Materia it 
    will help a lot. Cloud's Omnislash Limit Break and Knights of the Round 
    Summon are your best bet in this fight. 
    
    If you picked to have two teams or three teams, you'll have to divide 
    the fight into the different parties. It's a good idea to switch the 
    teams often because each time they come back into the fight, they have 
    full hit points and magic points, even if they got drained earlier in 
    the fight. However, one team is probably the easiest way to win this 
    battle. After you defeat Bizarro-Sephiroth you'll have to fight his 
    second form, Safer Sephiroth.
    
    Safer Sephiroth:
    This is going to be a tough fight if your characters are of low levels. 
    Hasting all your characters will help greatly in this fight. He has a 
    variety of very strong attacks.
    
    -Pale Horse: This attack does negative status ailments in addition to 
    some damage to a single character.
    -Shadow Flare: Hits a single character for about 6500 damage.
    -Deen: An attack that does aboug 1500 damage to a single character.
    -Super Nova: This is Sephiroth's summon. It will do a large amount 
    of damage (4000-5000) to all characters, so make sure you follow it up 
    with a Megalixir or a barrage of Cure 3 spells.
    
    Make healing your top priority, then attack. Spells like Ultima, Comet 2, 
    and your best summons (Knights of the Round, Bahamut Zero, Neo Bahamut) 
    should take care of him. If Cloud gets his Omnislash Limit Break in this 
    battle it also does about the same as a Knights of the Round.
    ******************************************************
    
    After you defeat the actual Sephiroth, Cloud and Sephiroth will have a one on one 
    showdown. You will automatically be in limit break status so just unleash Omnislash 
    and he's done for. It's kind of a story battle. The real end fight was against the 
    first version of Sephiroth.
    
    **************
    Limit Breaks:
    **************
    
    There are four levels of limit breaks, and most characters have 2 limit breaks a level, 
    but all of them have 1 4th level limit break. Learning the level 4 limit breaks are more 
    difficult. You have to first learn all of the limit breaks on that character, and then 
    you must have the limit break item that teaches you the attack. After you find them, you 
    must use the correct manual on each character, and set his limit break to level 4. Here 
    is where the manuals are found:
    
    Cloud (Omnislash):
    Back at the Gold Saucer, win 32000 battle points in a single visit and then buy 
    the item.
    
    Barrett (Catastrophe)
    After the train ride in Disc 2, there is a lady in a hat in a building in the 
    North Corel, she will give it to you.
     
    Aeris (Great Gospel):
    Speak to the sleeping man to the east of Junon when you've fought a number of 
    battles in which the last two digits of the number are the same number, and 
    he'll give you a piece of Mythril that you can exchange for Aeris' Great 
    Gospel Limit Break in the box.
    
    Tifa (Final Heaven):
    You must play the song on Tifa's Piano (See event 16)
    
    Red XIII (Cosmo Memory):
    In Sephiroth's house is a safe, use the combo to unlock it. (See event 16)
    
    Yuffie (All Creation):
    After you beat her mini-quest, go back to Wutai. Go to the Pagoda and defeat 
    Godo. You will get it now.
    
    Vincent (Chaos):
    Either the sub or a Blue, Black, or Gold Chocobo is needed. Go to the waterfall 
    in the middle of the western continent. Vincent must be with you. You have to enter 
    the left side of the waterfall.
    (Note: You must visit the waterfall twice. Once on disc 2, and once on disc 3)
    
    Cid (Highwind):
    Use the sub and search for the plane wreck where you found the Hades Materia, on 
    the southpart of the map. The sunken plane is between the easter and western 
    continents. Inside the plane is a chest holding it.
    
    ******************
    Ultimate Weapons:
    ******************
    
    Each character has his or her own Ultimate Weapon. These weapons are very powerful, 
    many times better than the second best weapons, and most of them also have special 
    abilities or characteristics when equipped.
    
    ---------------------------------------------------------------------------------
    Cloud:    Ultimate Weapon
    
    Location: Before you start the final assault on Sephiroth in disc 3, go to the 
    world map and kill the wandering Dragon, Ultima Weapon.
    
    Power up: This Weapon's damage in dependent on Cloud's HP level. The more HPs he 
    has, the more damage it does.
    ---------------------------------------------------------------------------------
    Barrett:    Missing Score
    
    Location: In your quest to stop the Mako overload at Midgar at the end of Disc 2 
    there is a chest holding the Missing Score on the staircase just before you reach 
    Hojo. Barrett has to be amember of your party to find this weapon.
    
    Power up: Attach Materia to this weapon. Damage is dictated by the AP of that 
    Materia.
    ---------------------------------------------------------------------------------
    Tifa:    Premium Heart
    
    Location: In Disc 2 or 3 go to Midgar City, head to Wall Market and examine the 
    computer in the room marked "item"
    
    Power up: Every time she has a Limit Break, but misses with at least 1 spinning 
    wheel, the Premium Heart powers up.
    ---------------------------------------------------------------------------------
    Aeris:    Princess Guard
    
    Location: While engaged in the moving clock game, obtain it from the Ancient's 
    Temple.
    
    Power up: This is only available for a short time, so I can't find how to power 
    it up.
    ---------------------------------------------------------------------------------
    Red XIII:    Limited Moon
    
    Location: In Disc 2, after the monster attacks Midgar, visit Bugenhagen and he 
    will give it to you.
    
    Power up: Like Cloud's weapon, but the MPs matter. So if you have high MPs, it 
    will do high damage.
    ---------------------------------------------------------------------------------
    Yuffie:    Conformer
    
    Location: In Disc 2 or 3, check around the wrecked plane.
    
    Power up: Damage depends on the experience points of an enemy. If it is high, it 
    powers up.
    ---------------------------------------------------------------------------------
    Cait Sith:       Marvelous Cheer
    
    Location: In Disc 2, during the raid on Midgar, search the lockers on the 64th 
    floor of the Shinra building.
    
    Power up: It is the same as the Limited Moon that Red XIII gets.
    ---------------------------------------------------------------------------------
    Vincent:   Death Penalty
    
    Location: When you get his Limit Break manual, you also get his Death Penalty.
    
    Power up: The number of death blows he has delivered determines the weapon's 
    damage. So, how many death blows in the past makes this weapon more powerful.
    ---------------------------------------------------------------------------------
    Cid:    Venus Gospel
    
    Location: In Disc 1 or 2, the man who gave Cloud a sword in Disc 1 will stand 
    outside a house by the rocket pad. Talk to him 3 times. This can only be done 
    after the rocket has been destroyed.
    
    Power up: Same as Cait Sith's and Red XIII's weapons.
    ---------------------------------------------------------------------------------
    
    **************
    Materia List:
    **************
    
    Magic Materia (Green):
    
    --------------------------------------------------------------------
    Barrier    Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Barrier          16       0                  Rocket Town
    Level 2    MBarrier         24       5000
    Level 3    Reflect          30       15000
    Level 4    Wall             58       30000       
    Level 5    ---              --       45000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength +2
    Vitality -1
    Magic +2
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Comet      Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Comet            70       0                  Ancient City
    Level 2    Comet 2         110       12000
    Level 3    Demi 3           --       60000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength +2
    Vitality -1
    Magic +2
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Contain    Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Freeze           82       0                  Mideel
    Level 2    Break            86       5000
    Level 3    Tornado          90       10000
    Level 4    Flare           110       15000       
    Level 5    ---              --       60000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -4
    Vitality -2
    Magic +4
    Magic Defense +2
    Maximum HP -10%
    Maximum MP +10%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Destruct   Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    DeBarrier        12       0                  Shinra Mansion, 
    Level 2    DeSpell          20       6000               Fort Condor,
    Level 3    Death            30       10000              Mideel
    Level 4    ---              --       45000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength +2
    Vitality -1
    Magic + 2
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Earth      Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Quake             6       0                  Kalm, Costa Del Sol
    Level 2    Quake 2          28       6000
    Level 3    Quake 3          68       22000
    Level 4    ---              --       40000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic + 1
    Magic Defense +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Exit       Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Escape           16       0                  Rocket Town
    Level 2    Remove           99       10000               (Disc 2/3)
    Level 3    ---              --       30000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength +2
    Vitality -1
    Magic + 2
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Fire       Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Fire              4       0                  Wall Market, 
    Level 2    Fire 2           22       2000               Costa Del Sol, 
    Level 3    Fire 3           55       18000              Fort Condor
    Level 4    ---              --       35000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Fullcure   Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    ---              --       0                  Cosmo Canyon
    Level 2    Full Cure        99       3000                (Disc 2/3)
    Level 3    ---              --       100000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -4
    Vitality -2
    Magic + 4
    Magic Defense +2
    Maximum HP -10%
    Maximum MP +10%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Gravity    Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Demi             14       0                  Cosmo Canyon
    Level 2    Demi 2           33       10000
    Level 3    Demi 3           48       20000
    Level 4    ---              --       40000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Heal       Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Poizona          3       0                   Kalm Town,
    Level 2    Esuna           15       12000               Gongaga
    Level 3    Resist         120       52000
    Level 4    ---             --       60000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Ice        Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Ice               4       0                  Mall Market, 
    Level 2    Ice 2            22       2000               Costa Del Sol, 
    Level 3    Ice 3            55       18000              Mideel
    Level 4    ---              --       35000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Lightning  Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Bolt              4       0                  Wall Market,
    Level 2    Bolt 2           22       2000               Costa Del Sol,
    Level 3    Bolt 3           55       18000              Mideel
    Level 4    ---              --       35000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -01
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Master Magic       MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    *When equipped, can cast any spell.            Kalm Town Traveler, 
                                                   Cosmo Canyon Huge Materia
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Mystify    Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Confu            18       0                  Gongaga, 
    Level 2    Berserk          28       12000              Cosmo Canyon
    Level 3    ---              --       25000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Poison     Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Bio               8       0                  Kalm Town, 
    Level 2    Bio 2            36       5000               Costa Del Sol
    Level 3    Bio 3            80       20000
    Level 4    ---              --       38000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Restore    Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Cure              5       0                  Sector 5 Slums, 
    Level 2    Cure 2           24       2500               Wall Market, 
    Level 3    Regen            30       17000              Costa Del Sol, 
    Level 4    Cure 3           64       24000              Mideel, 
    Level 5    ---              --       40000              Fort Condor
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Revive     Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Life             34       0                  Gongaga, 
    Level 2    Life 2          100       45000              Costa Del Sol 
    Level 3    ---              --       55000               (Disc 2/3)
    --------------------------------------------------------------------
    Stat Changes: 
    Strength +2
    Vitality -1
    Magic +2
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Seal       Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Sleepel           8       0                  Junon, 
    Level 2    Silence          24       10000              Costa Del Sol 
    Level 3    ---              --       20000               (Disc 2/3)
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Shield     Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    ---              --       0                  North Crater
    Level 2    Shield          180       10000
    Level 3    ---              --       100000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -4
    Vitality -2
    Magic +4
    Maximum HP -10%
    Maximum MP +10%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Time       Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Haste            18       0                  Gongaga, 
    Level 2    Slow             20       8000               Rocket Town
    Level 3    Stop             34       20000
    Level 4    ---              --       42000
    --------------------------------------------------------------------
    Stat Changes: 
    Strength +2
    Vitality -1
    Magic +2
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Transform  Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    Mini             10       0                  North Corel, 
    Level 2    Toad             14       9000               Cosmo Canyon, 
    Level 3    ---              --       24000              Mideel
    --------------------------------------------------------------------
    Stat Changes: 
    Strength -1
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Ultima     Spell Gained     MP       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1    ---              --       0                  North Corel 
    Level 2    Ultima          130       5000                (Disc 2)
    Level 3    ---              --       100000
    --------------------------------------------------------------------
    Statue Changes: 
    Strength -4
    Vitality -2
    Magic +4
    Magic Defense +2
    Maximum HP -10%
    Maximum MP +10%
    --------------------------------------------------------------------
    
    Command Materia (Yellow): 
    
    --------------------------------------------------------------------
    Deathblow    Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Deathblow        0                  Fort Condor, Rocket Town
    Level 2      ---              40000
    --------------------------------------------------------------------
    *When this Materia is equipped, the character can use the command to have 
    a chance of doing double damage to the enemy (which is a 50% chance), or 
    doing nothing at all.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Double Cut   Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      2x Cut           0                  Sunken Gelinka
    Level 2      4x Cut           100000
    Level 3      ---              150000
    --------------------------------------------------------------------
    Stat Changes:
    Dexterity +2
    --------------------------------------------------------------------
    *2x Cut allows you to do two attacks.
    *4x Cut allows you to do four attacks.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Enemy Skill  Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Enemy Skill      0                 Shinra Building,
                                                    Ancient City, 
                                                    Chocobo Sage Home
    --------------------------------------------------------------------
    *When this Materia is equipped, that character is able to cast Enemy 
    Skills (blue magic) that you've learned in battle. To learn the enemy 
    skills you have to be hit by that type of spell (even if it kills you, 
    you will learn it).
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Manipulate   Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Manipulate       0                  Fort Condor, Rocket Town, 
    Level 2      ---              40000              Equipped on Cait Sith
    -------------------------------------------------------------------- 
    *When this Materia is equipped, your character is able to use the command 
    to control and command an enemy in battle.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Master Command  Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1         Master Command allows you           Kalm Town Traveler, 
                    to use any command available.       Cosmo Canyon Huge Materia
    
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Mime         Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Mime             0                 Wutai Fire Cave
    Level 2      ---              100000
    --------------------------------------------------------------------
    *When this Materia is equipped, that character is able to use the command 
    to imitate the last thing that a party member did in battle.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Morph        Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Morph            0                 Temple of Ancients
    Level 2      ---              40000
    --------------------------------------------------------------------
    *When this Materia is equipped, the character is able to use the command 
    to morph an enemy into an item. Having that character's ultimate weapon 
    greatly increases their chance of turning an enemy into an item.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Sense        Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Sense            0                 Kalm Town, Junon, 
    Level 2      ---              40000             Wall Market Playground
    --------------------------------------------------------------------
    *When this Materia is equipped, you are able to see an Enemey's stats 
    in battle when you use the command.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Slash-All    Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Slash-All        0                 Ancient Forest
    Level 2      Flash            100000
    Level 3      ---              150000
    --------------------------------------------------------------------
    *When this Materia is equipped, that character will use their normal 
    attack on all enemies instead of just one.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Steal        Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Steal            0                 Midgar Sewers, Kalm
    Level 2      Mug              40000
    Level 3      ---              50000
    --------------------------------------------------------------------
    *When this Materia is equipped, that character is able to use the Steal 
    command, which attempts to steal items from enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Throw        Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      Throw            0                 Fort Condor, Rocket Town, 
    Level 2      Coin             45000             Equipped on Yuffie
    Level 3      ---              60000
    --------------------------------------------------------------------
    Stat Changes:
    Vitality +1
    --------------------------------------------------------------------
    *When this Materia is equipped, that character is able to Throw certain 
    items in battle at enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    W-Item       Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      W-Item           0                 Midgar Tunnels (Disc 2)
    Level 2      ---              250000
    --------------------------------------------------------------------
    *When this Materia is equipped, that character is able to use two 
    consecutive items in battle.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    W-Magic      Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      W-Magic          0                 North Crater
    Level 2      ---              250000
    --------------------------------------------------------------------
    *When this Materia is equipped, that character is able to cast two 
    consecutive magic spells.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    W-Summon     Skill Gained     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1      W-Summon         0                  Gold Saucer Battle Square
    Level 2      ---              250000
    --------------------------------------------------------------------
    *When this Materia is equipped, that character is able to cast two 
    consecutive summon spells.
    --------------------------------------------------------------------
    
    Independant Materia (Purple):
    
    --------------------------------------------------------------------
    Chocobo Lure    Effect    Effect   AP Needed     Found/Bought
    -------------------------------------------------------------------- 
    Level 1         1        0                       Buy at Chocobo Farm
    Level 2         1.5      3000             
    Level 3         2        10000                    
    Level 4         3        30000                   
    --------------------------------------------------------------------
    Stat Changes: 
    Luck +1
    --------------------------------------------------------------------
    *When having this Materia equipped, you encounter more Chocobos on 
    the world map.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Counter Attack  Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          20%     0                       Mount Nibelheim
    Level 2          40%     10000                   Gold Saucer Battle Square
    Level 3          60%     20000                
    Level 4          80%     50000
    Level 5         100%     100000                
    --------------------------------------------------------------------
    *When this Materia is equipped, that character has a chance of using 
    a counter attack after being hit.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Cover           Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          20%     0                       Wall Market, 
    Level 2          40%     2000                    Sector 6 Slums
    Level 3          60%     10000                
    Level 4          80%     25000
    Level 5         100%     40000                
    --------------------------------------------------------------------
    Stat Changes:
    Vitality +1
    --------------------------------------------------------------------
    *When this Materia is equipped, the person wearing this Materia has a 
    chance of taking the hit for someone that is low health.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Enemy Away       Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          0.5      0                       Gold Saucer Battle Square
    Level 2          0.25     8000
    Level 3          --       50000       
    --------------------------------------------------------------------
    Stat Changes:
    Luck +1
    --------------------------------------------------------------------
    *When this Materia is equipped, the rate at which you randomly encounter 
    enemies is lessened.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Enemy Lure      Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         1.5      0                       Gold Saucer Battle Square
    Level 2         2.0      8000                    
    Level 3         --       50000  
    --------------------------------------------------------------------
    Stat Changes:
    Luck -1
    --------------------------------------------------------------------
    *When this Materia is equipped, the rate at which you randomly encounter 
    enemies is increased.
    
    --------------------------------------------------------------------
    Exp Plus         Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          1.5      0                       Gold Saucer Wonder Square 
    Level 2          2.0      60000                  
    Level 3          --       150000     
    --------------------------------------------------------------------
    Stat Changes:
    Luck +1
    --------------------------------------------------------------------
    *When this Materia is equipped, the character gets more experience points 
    after each battle they win.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Gil Plus         Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          1.5      0                       Gold Saucer Wonder Square
    Level 2          2.0      80000                    
    Level 3          --       150000
    --------------------------------------------------------------------
    Stat Changes:
    Luck +1
    --------------------------------------------------------------------
    *When this Materia is equipped, the party gets more Gil after each 
    battle they win.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    HP Plus          Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          10%     0                        Mideel, Cosmo Canyon
    Level 2          20%     10000                    
    Level 3          30%     20000                
    Level 4          40%     30000
    Level 5          50%     50000                
    --------------------------------------------------------------------
    *When this Materia is equipped, that character gets a bonus percentage 
    of hit points depending on what level the Materia is.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    HP<->MP          Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          --       0                       Cave near Mount Corel
    Level 2          --       80000                             
    --------------------------------------------------------------------
    *When this Materia is equipped, that character's hit points and magic 
    points will be switched.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Long Range       Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          --       0                       Mythril Mine 
    Level 2          --       80000                           
    --------------------------------------------------------------------
    *When equipped on a weapon, this allows that character to hit targets 
    that they wouldn't normally be able to because of range.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Luck Plus        Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          10%     0                        Temple of Ancients
    Level 2          20%     15000                    
    Level 3          30%     30000                
    Level 4          40%     60000
    Level 5          50%     100000                
    --------------------------------------------------------------------
    *When this Materia is equipped, that character gets bonus Luck depending 
    on what level the Materia is.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Magic Plus      Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          10%     0                       Cave near Ancient City
    Level 2          20%     10000                    
    Level 3          30%     20000                
    Level 4          40%     30000
    Level 5          50%     50000                
    --------------------------------------------------------------------
    *When this Materia is equipped, that character gets a bonus percentage 
    of Magic Power depending on the level that the Materia is.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Mega All        Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         --     0                         North Crater
    Level 2         --     2000                    
    Level 3         --     10000                
    Level 4         --     25000
    Level 5         --     40000                
    --------------------------------------------------------------------
    *When this Materia is equipped, all commands a character can use will 
    now affect all targets.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    MP Plus         Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          10%     0                       Mideel, Cosmo Canyon 
    Level 2          20%     10000                    
    Level 3          30%     20000                
    Level 4          40%     30000
    Level 5          50%     50000                
    --------------------------------------------------------------------
    *When this Materia is equipped, that character receives a bonus magic 
    point percentage based on the level of the Materia.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Pre-Emptive     Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          6%     0                        Gold Saucer Battle Square 
    Level 2         12%     8000                    
    Level 3         24%     20000                
    Level 4         36%     40000
    Level 5         48%     80000                
    --------------------------------------------------------------------
    Stat Changes:
    Speed +2
    --------------------------------------------------------------------
    *When this Materia is equipped, the party has a greater chance of having 
    a pre-emptive strike on the enemy.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Speed Plus      Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          10%     0                       Gold Saucer Battle Square
    Level 2          20%     15000                    
    Level 3          30%     30000                
    Level 4          40%     60000
    Level 5          50%     100000                
    --------------------------------------------------------------------
    *When this Materia is equipped, that character gets bonus Speed depending 
    on what level the Materia is.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Underwater       Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          --       0                       Kalm Traveler
    
    *When having this Materia, it will eliminate the 20 minute timer when 
    fighting Emerald Weapon.
    --------------------------------------------------------------------
    
    Support Materia (Blue):
    
    --------------------------------------------------------------------
    Added Cut       Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         --       0                       Great Glacier
    Level 2         --       200000  
    --------------------------------------------------------------------
    *After using the Materia this Materia is coupled with, that character 
    will make an attack afterward.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Added Effect    Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         --       0                       Cosmo Canyon, Gi Cave
    Level 2         --       100000       
    --------------------------------------------------------------------
    *If this Materia is connected on your weapon, that weapon has a chance 
    of inflicting that status ailment (like Poison). When connected with 
    your armor, attacks of that type of elemental or status effect will be 
    resisted.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    All             Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         1        0                       Sector 7 Slums, 
    Level 2         2        1500                    Shinra Headquarters, 
    Level 3         3        6000                    Cargo Ship, Great Glacier
    Level 4         4        18000
    Level 5         5        35000                
    --------------------------------------------------------------------
    *Allows the attached Materia to be able to be used on all targets 
    except for a single one.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Counter         Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          30%     0                       North Crater
    Level 2          40%     40000                    
    Level 3          60%     80000                
    Level 4          80%     120000
    Level 5         100%     200000                
    --------------------------------------------------------------------
    *When having this Materia coupled with another, your character has a 
    chance of counterattacking with the coupled Materia when hit.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Elemental       Effect    AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          0.5      0                       Shinra Headquarters, 
    Level 2          0        10000                   Mount Corel, 
    Level 3          Absorb   40000                   Nibelheim
    Level 4          --       80000      
    --------------------------------------------------------------------
    *Equip this with your type of armor for protection against that certain 
    element. Equip it on your weapon and you can inflict that type of elemental 
    damage on the enemy in combat.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Final Attack    Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         1        0                       Gold Saucer Battle Square
    Level 2         2        20000                    
    Level 3         3        40000                
    Level 4         4        80000
    Level 5         5        160000                
    --------------------------------------------------------------------
    *This Materia allows your character to use the coupled materia when a 
    character is killed. Examples of useful combinations with this Materia 
    include Phoenix Summon and Revive.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    HP Absorb       Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         --       0                       North Crater
    Level 2         --       100000
    --------------------------------------------------------------------
    *When this Materia is connected to another Materia, and that Materia 
    does damage in combat, 1/10th of it is is given to that character in 
    hit points.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Magic Counter   Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          30%     0                       Gold Saucer Chocobo Square
    Level 2          40%     40000                    
    Level 3          60%     80000                
    Level 4          80%     160000
    Level 5         100%     300000                
    --------------------------------------------------------------------
    *Your character automatically counterattacks with attached Materia 
    when hit in combat.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    MP Absorb       Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          --      0                       Wutai
    Level 2          --      100000  
    --------------------------------------------------------------------
    *When this Materia is connected to another Materia, and that Materia 
    does damage in combat, 1/10th of it is is given to that character in 
    magic points.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    MP Turbo        Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          10%     0                       Temple of Ancients
    Level 2          20%     10000                    
    Level 3          30%     30000                
    Level 4          40%     60000
    Level 5          50%     120000                
    --------------------------------------------------------------------
    *When attached to another materia, each ability that Materia has costs 
    more MP, but is more powerful.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Quadra Magic    Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         1        0                       Cave near Mideel
    Level 2         2        40000                    
    Level 3         3        80000                
    Level 4         4        120000
    Level 5         5        200000                
    --------------------------------------------------------------------
    *When using a Spell or Summon, it will be used four times, and cost 
    only the magic points of a single cast. However, it makes each summon 
    only 2/5ths as powerful.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Sneak Attack    Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1          20%     0                       Gold Saucer Chocobo Square
    Level 2          35%     20000                    
    Level 3          50%     60000                
    Level 4          65%     100000
    Level 5          80%     150000                
    --------------------------------------------------------------------
    *The character with this Materia has a percent of stepping forward 
    before the fight and using attached Materia.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Steal As Well   Effect   AP Needed               Found/Bought
    -------------------------------------------------------------------- 
    Level 1         --       0                       Wutai Fire Cave
    Level 2         --       200000          
    --------------------------------------------------------------------
    *When having this Materia and combining it with another, your character 
    will make a Steal against the enemy that the Materia targetted.
    --------------------------------------------------------------------
    
    Summon Materia (Red):
    
    --------------------------------------------------------------------
    Alexander     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Great Glacier 
    Level 2       25000                Snowfield 
    Level 3       65000
    Level 4       100000       
    Level 5       150000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    *Alexander is a Summon that casts "Judgement", costs 120 magic ponts, and 
    does holy based damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Bahamut       AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Temple of Ancients
    Level 2       20000              (Defeat Red Dragon)
    Level 3       50000
    Level 4       80000       
    Level 5       120000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    *Bahamut is a Summon that casts "Mega Falre", costs 100 magic ponts, and 
    does non elemental damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Bamaut Zero   AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Cosmo Canyon
    Level 2       35000              (Touch the Huge Materia)
    Level 3       120000
    Level 4       150000       
    Level 5       250000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +4
    Magic Defense +4
    Maximum HP -10%
    Maximum MP +15%
    --------------------------------------------------------------------
    *Bahamut Zero is a Summon that casts "Tera Flare", costs 180 magic ponts, and 
    does holy based damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Choco/Mog     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Chocobo Farm 
    Level 2       2000               (Talk to the Chocobo in the front)
    Level 3       14000
    Level 4       25000       
    Level 5       35000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    *Choco/Mog is a Summon that casts "Deathblow!!", costs 14 magic ponts, and 
    does wind based damage and has a chance of paralyzing the enemy.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Hades         AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Sunken Gelinka Ship
    Level 2       35000                
    Level 3       120000
    Level 4       150000       
    Level 5       250000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +4
    Magic Defense +4
    Maximum HP -10%
    Maximum MP +15%
    --------------------------------------------------------------------
    *Hades is a Summon that casts "Black Cauldron", costs 150 magic ponts, and 
    does damage in addition to inflicting status ailments on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Ifrit         AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Shinra Cargo Ship
    Level 2       5000                
    Level 3       20000
    Level 4       35000       
    Level 5       60000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    *Ifrit is a Summon that casts "Hellfire", costs 34 magic ponts, and 
    fire based damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Kjata         AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Sleeping Forest
    Level 2       22000                
    Level 3       60000
    Level 4       90000       
    Level 5       140000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    *Kjata is a Summon that casts "Tetra-Disaster", costs 110 magic ponts, and 
    does fire/ice/lightning damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Knights of 
    the Round     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Northwest Island
    Level 2       50000              (Use Gold Chocobo)
    Level 3       200000
    Level 4       300000       
    Level 5       500000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +8
    Magic Defense +8
    Maximum HP -10%
    Maximum MP +20%
    --------------------------------------------------------------------
    *Knights of the Round is a Summon that casts "Ultimate End", costs 250 
    magic ponts, and does multiple types of elemental damage on all enemies. 
    This is the most powerful summon in the game.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Leviathan     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Wutai (Pagoda Quest)
    Level 2       18000                
    Level 3       38000
    Level 4       870000       
    Level 5       100000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    *Leviathan is a Summon that casts "Tidal Wave", costs 78 magic ponts, and 
    does water based damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Master Summon     AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1           --                 Kalm Traveler, Cosmo Canyon Huge Materia         
    
    
    *While equipped, you can use any summon spell.
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Neo Bahamut   AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Wind Crater
    Level 2       30000                
    Level 3       80000
    Level 4       140000       
    Level 5       200000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    *Neo Bahamut is a Summon that casts "Giga Flare", costs 140 magic ponts, 
    and does non elemental damage to all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Odin         AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                 Shinra Mansion Safe  
    Level 2       16000                
    Level 3       32000
    Level 4       65000       
    Level 5       80000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Magic Defense +1
    Maximum HP -5%
    Maximum MP +5%
    --------------------------------------------------------------------
    *Odin, is a Summon that casts two different spells.
    "Steel-Bladed Sword" costs 80 magic ponts, and instantly kills all 
      enemies on screen.
    "Gunge Lance" costs 80 magic points is used when the enemies can not 
      be killed normally, and does non elemental damage to all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Phoenix      AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                 Fort Condor Battle 
    Level 2       28000               (Disc 2)
    Level 3       70000
    Level 4       120000       
    Level 5       800000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +2
    Magic Defense +2
    Maximum HP -10%
    Maximum MP +10%
    --------------------------------------------------------------------
    *Phoenix is a Summon that casts "Phoenix Flare", costs 180 magic ponts, 
    and inflicts fire based damage on all enemies and also revives all dead 
    characters will full hit points.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Ramuh        AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                 Golden Saucer 
    Level 2       10000             (Chocobo Jockey Room)    
    Level 3       25000
    Level 4       50000       
    Level 5       70000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    *Ramuh is a Summon that casts "Judgement Bolt", costs 40 magic ponts, 
    and does lightning based damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Shiva         AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Junon Village
    Level 2       4000                 
    Level 3       15000
    Level 4       30000       
    Level 5       50000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    *Shiva is a Summon that casts "Diamond Dust", costs 32 magic ponts, and 
    does ice based damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Titan         AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  Mako Reactor 
    Level 2       15000              (Search the place Scarlett was)   
    Level 3       30000
    Level 4       60000       
    Level 5       80000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +1
    Maximum HP -2%
    Maximum MP +2%
    --------------------------------------------------------------------
    *Titan is a Summon that casts "Anger of the Land", costs 46 magic ponts, 
    and does earth based damage on all enemies.
    --------------------------------------------------------------------
    
    --------------------------------------------------------------------
    Typoon        AP Needed          Found/Bought
    -------------------------------------------------------------------- 
    Level 1       0                  In the Ancient Forest near Cosmo Canyon
    Level 2       35000                
    Level 3       120000
    Level 4       150000       
    Level 5       250000
    --------------------------------------------------------------------
    Stat Changes: 
    Magic +4
    Magic Defense +4
    Maximum HP -10%
    Maximum MP +15%
    --------------------------------------------------------------------
    *Typoon is a Summon that casts "Disintegration", costs 160 magic ponts, 
    and does is an instant kill attack, or else hits the enemy for non 
    elemental damage.
    --------------------------------------------------------------------
    
    
    *****************************
    Useful Materia Combinations:
    *****************************
    
    The game contains hundreds of Materia, but you're left with choices of 
    how to pair your Materia up late in the game. I've listed some of the 
    best Materia combinations I've come up with here.
    
    Added Effect + Poison (Weapon)
    This combination is valuable because each time you hit a creature, you 
    have a chance to poison it. This even works on some bosses and can do a 
    pretty hefty amount of damage in the long run.
    
    Added Effect + Time (Weapon)
    Another similar combination that has a chance of slowing or stopping the 
    creature you attacked. 
    
    Added Effect + Destruct (Weapon)
    When you have this combination in a weapon, you have a chance of killing 
    your enemy on the spot in a single hit.
    
    Megal-All + Steal
    A useful combination that lets you steal from all enemies at once.
    
    Counter + Mime
    This is another very powerful one that allows you to Mimic what the last 
    party member did after you've been attacked. It's a bit unpredictable and 
    sometimes not helpful, but when you're able to counter attack using a 
    Knights of the Round summon, it's very useful.
    
    Double Cut + Slash-All
    A very powerful combination that allows you to not only attack 4 times 
    when the Double Cut Materia is powered up, but allows you to attack many 
    targets, and you can often finish a fight of multiple enemies off in one 
    character's turn.
    
    Sneak Attack + Knights of the Round
    At the beginning of each battle you have a chance of pre-emptively casting 
    Knights of the Round.
    
    W-Summon + Knights of the Round
    The only way in the game you can summon Knights of the Round two times in 
    a row with the same character. Even more powerful is if characters that 
    attack next Mime it, so you can do literally millions of damage in a very 
    short period of time.
    
    Quad Magic + Most Summon Materia
    This allows you to do four consecutive summon spells. However, this does 
    not work with Knights of the Round, but you can W-Summon that instead.
    
    Quad Magic + Most Spells
    Another similar that allows you cast any spell four times in a row.
    
    Final Attack + Revive
    One of the most valuable combinations in the game. You'll certainly need 
    this combo if you attempt to go after Emerald Weapon and Ruby Weapon. If 
    you have this combination equipped, each time that character dies he will 
    be instantly healed.
    
    Final Attack + Phoenix Summon
    Another one similar to Final Attack + Revive, but all party members come 
    back from the dead because of what Phoenix Summon does. Also, it damages 
    the enemy as well.
    
    
    **************************
    Summon Materia Locations:
    **************************
    
    Out of all of the Materia in FF7, the Red Materia is the most powerful for your 
    offense. Here is a quick rundown of where all of the summon materia is.
    
    Chocobo and Mog - Disc 1   (Wind Elemental)
    Just visit the Chocobo farm and talk to the fenced in Chocobo.
    
    Shiva - Disc 1  (Ice Elemental)
    After you have successfully given CPR to Pricila in Junon Town, she will give 
    you this if you go up 
    to her house and talk to her.
    
    Ifrit - Disc 1  (Fire Elemental)
    On the Shinra boat, beat Jenova Birth.
    
    Titan - Disc 1  (Earth Elemental)
    There is a village in the woods named Gongaga that is before Cosmo Canyon. Wait 
    for the Turksto leave and search the decrepit machinery.
     
    Ramuh - Disc 1  (Lightning Elemental)
    In the Gold Saucer, check the alcove in the Chocobo jockey's room.
    
    Odin - Disc 1  (Strength Elemental)
    Defeat the boss in the mansion at Nibelheim and open the safe.
    
    Leviathan - Disc 1  (Water Elemental)
    You get this after you beat the boss on top of Pagoda in Wutai.
    
    Kjata - Disc 1  (Tetra Elemental)
    In the endless forest continent go north, and you will find this floating on the 
    second screen as you enter the forest.
    
    Bahamut - Disc 1  (Fire/Flare Elemental)
    After you meet Sephiroth you will battle a dragon in a temple. Beat the dragon 
    and wait for the temple to shake.
    
    Alexander - Disc 2  (Holy Elemental)
    On the north continent there is an old man's shack. Below the shack is an icy 
    wasteland. Go east through snow and find a cave. It's in there.
    
    Neo Bahamut - Disc 2  (Fire/Flare Elemental)
    This is lying on a path that leads to the first barrier on the crater inside the 
    frozen mountain.
    
    Phoenix - Disc 2  (Fire/Life Elemental)
    Just win the mini-battle at Condor Fort. You will get this after the egg 
    hatches.
    
    Hades - Disc 2  (Poison/Status Elemental)
    Use the submarine to find the defunct Shinra airplane. You will find it next to 
    the brokenhelicopter inside the sunken airplane.
    
    Bahamut Zero - Disc 2-3  (Fire/Flare Elemental)
    Go to the old man in Cosmo Canyon after you have collected all of the Huge 
    Materia and Neo Bahamut, and Bahamut. Touch the blue Huge Materia in the galaxy 
    holodeck and you get it.
    
    Knights of the Round Table - Disc 2-3  (???)
    This is very difficult to reach, since you need to breed a Gold Chocobo. (See 
    Part 5) Once you have it, use it to visit a strange island towards the northeast 
    corner of the map. Find the cave and you have found the Materia.
    
    Master Summon - Disc 3
    After you have collected all of the Summon Materia, go to the galaxy holodeck 
    and touch the red Huge Materia.
    
    
    ******************
    Enemy Skill List:
    ******************
    
    This Enemy Skills list shows you where you can get the Enemy Skill, the MP 
    needed, the Effect, and what it does.
    
    -----------------------------------------------------------------------
    Star 1: Frog Song
    Magic Points Needed: 5
    
    
    Effect:  Makes all enemies frogs and puts them to sleep.
    Learn:   From the green frogs in the forests around Gongaga village.
                  (Disc 1, 2, or 3)
     ---------------------------------------------------------------------
    Star 2: Level 4 Suicide
    Magic Points Needed: 10
    
    Effect:  Enemies with levels multiple of 4 loose most of their hit points. 
             However, using this spell cannot kill the enemy. At best, it can 
             reduce the enemy's hit points down to 1.
    Learn:   Squirrel  enemies located near the Chocobo Farm.
             (Disc 1, 2, or 3)
    ----------------------------------------------------------------------
    Star 3: Magic Hammer
    Magic Points Needed: 3
    
    Effect:  Hit an enemy and gain up to 100 magic points, assuming 
             that the enemy has 100 magic points.
    Learn:   Plant monsters that are located on the very end of the
             Westernmost Continent in the dark green area.  (Disc 1, 2, or 3)
    ----------------------------------------------------------------------
    Star 4: White Wind                                                 
    Magic Points Needed: 34                                 
    
    Effect:  Each ally regains lost HP and their status ailments are cured
             and dispelled.  The amount of HP recovered depends on the
             current HP of the caster.
    Learn:   The white cactus  monsters that appear around the 
             grassy area by Junon Town  (Disc 1, 2, or 3), or from the winged
             serpents you fight if you're hit by a barrier at the Great Glacier.
             (Disc 2)
    ----------------------------------------------------------------------
    Star 5: Big Guard
    Magic Points Needed: 56
    
    Effect:  Has the same effect as casting Haste, Barrier, and MBarrier on
             all your allies.
    Learn:   From the spike shelled creatures with green tentacles 
             that live on the coast near  Gongaga Town.  <Disc 1, 2, or 3)
    -----------------------------------------------------------------------
    Star 6: Angel Whisper
    Magic Points Needed: 50
    
    Effect:  An angle comes and brings one ally back from the dead. 
             This also cures all status ailments.
    Learn:   From the  women in the yellow suits that 
             you meet in the Makou Pit if you take the right path the first
             time you meet your friends.  (Disc 3)
    --------------------------------------------------------------------------
    Star 7: Dragon Force
    Magic Points Needed: 19
    
    Effect:  Increases all aspects of Magic Defense.
    Learn:   From the dragons you meet when going through 
             the Makou Pit.  (Disc 3)
    --------------------------------------------------------------------------
    Star 8: Death Force
    Magic Points Needed: 3
    
    Effect:  One ally on your side cannot die from an immediate death attack.
    Learn:   The turtles by the shoreline of the Westernmost continent.  
             (Disc 1, 2, or 3)
    Note:    You can only gain this skill if you Manipulate. When 
             you do, choose the bottom option to cast this spell on 
             yourself.
    -------------------------------------------------------------------------
    Star 9: Flame Thrower
    Magic Points Needed: 10
    
    Effect:  A line of flames burns one enemy for fire damage.
    Learn:   From the enemies that use the Flame Thrower attack. The
             easiest place to learn this is in the Nibelheim mountains in the
             room with the pipes. You can also steal Gold Armlets from these
             enemies.
             (Disc 1, 2, or 3)  You can also learn it from the
             flying monsters in the Mythril Mine, but they cast it less.
    -------------------------------------------------------------------------
    Star 10: Laser
    Magic Points Needed: 16
    
    
    Effect:  Lessens an enemy's HP by half of it's original value.
    Learn:   From the dragons that appear during the trip into the
             Makou Pit.  (Disc 3)
    --------------------------------------------------------------------------
    Star 11: Mantra Magic
    Magic Points Needed: 8
    
    Effect:  A cluster of missiles are hurdled opon the enemy.
    Learn:   The mech enemies named  Sweeper Custom around
             Kalm Town.  (Disc 1, 2, or 3)  Or from the wheeled creatures in
             the underwater Junon Town.  (Disc 2)
    ---------------------------------------------------------------------------
    Star 12: Bad Breath
    Magic Points Needed: 58
    
    Effect:  Gives the enemy status abnormalities including 
             Shrink, Frog, Confusion, Sleep, Poison, and Mute.
    Learn:   From the Mobol creatures, which are green and have large mouths
             living on the outside ledges in the Frozen Mountain.
             (Disc 2)  You can also meet them in the Makou Pit, considering
             that you take the right path the first time you run into your friends.
             (Disc 3)
    ----------------------------------------------------------------------------
    Star 13: Beta
    Magic Points Needed: 35
    
    Effect:  All targets are hit by a circling red and white motion.
    Learn:   By the big snake by the Chocobo farm that was too hard to 
             beat earlier in the game.  (Disc 1, 2, or 3)
    ----------------------------------------------------------------------------
    Star 14: Aqua Breath
    Magic Points Needed: 34
    
    Effect:  Large bubbles attack enemies for water/ice damage.
    Learn:   From the boss of the Ancient City  (Disc 1), the winged chimera
             in the plains surrounding the Gold Saucer  (Disc 1, 2, or 3), or from
             the floating sea-dragon creature in the ship Gelinka.  (Disc 2,3)
    ---------------------------------------------------------------------------
    Star 15: Trine
    Magic Points Needed: 20
    
    Effect:  A triangle encases an enemy and hits them for lightning 
             damage.
    Learn:   The boss on top of the pagoda, Godo, in Wutai.
             (Disc 1, 2, or 3)  Also from the red spider/crab-like creature 
             living inside the Frozen Mountain (Disc 2), or the boss of Mt.
             Nibel, Materia keeper.   (Disc 1).  
    --------------------------------------------------------------------------
    Star 16: Magic Breath
    Magic Points Needed: 75
    
    Effect:  Balls hit enemies for ice, fire, and lightning damage.
    Learn:   From the red crab-like creatures  living inside
             the Frozen Mountain.  (Disc 2)  Also from the blue
             enemies, Parasite,  in the Makou Pit.  (Disc 3)
    --------------------------------------------------------------------------
    Star 17: ????
    Magic Points Needed: 3
    
    Effect:  A weight drops onto the enemy. The damage is the amount of
             damage done to the caster this turn.
    Learn:   From the scale creatures in Nivelheim.  (Disc 1, 2, or 3)
             Also from Behemoth that you encounter when
             raiding Midgar.  (Disc 2)  
    -------------------------------------------------------------------------
    Star 18: Goblin Punch
    Magic Points Needed: 0
    
    Effect:  One enemy is hit for strength damage. The damage done is much 
             more severe if that enemy has the same level as you do.
    Learn:   The goblins wearing boxing gloves  found on the
             forested island in the northeast area of the map.  (Disc
             2 or 3)
    -------------------------------------------------------------------------
    Star 19: Chocobuckle
    Magic Points Needed: 3
    
    Effect:  A Chocobo falls on one enemy. The damage increases if you
             run away from more battles.
    Learn:   Go to the Chocobo Farm. Talk to the man in the barn and choose
             to buy items. The 5th item from the top costs 1500 Gil, and you 
             should buy 3 or them. Go to the Chocobo tracks on the
             Southern continent near the forest. Equip yourself with a
             Chocobo Lure materia.  When you find a Chocobo, kill off
             all but one of the other enemies and use the item you bought 3
             of on the Chocobo. The Chocobo will peck at the ground. When 
             the Chocobo stops pecking, use Level 4 Suicide Enemy Skill on 
             the Chocobo and he will use Chocobuckle on you.
             (Disc 2 or 3)
    --------------------------------------------------------------------------
    Star 20: Level 5 Death
    Magic Points Needed: 22
    
    Effect:  Enemies with levels multiple to 5 will be killed instantly.
    Learn:   From the blue leeches, Parasites, in the Makou Pit.
             (Disc 3)
    --------------------------------------------------------------------------
    Star 21: Death Sentence
    Magic Points Needed: 10
    
    Effect:  One enemy is condemned and will die when the counter on top 
             or them reaches zero.
    Learn:   From the yellow spikey enemies that are in front of and
             in the area behind the Ancient City.  (Disc 1, 2, or 3)
    ---------------------------------------------------------------------------
    Star 22: Roulette
    Magic Points Needed: 6
    
    Effect:  One random friend or enemy is instantly killed.
    Learn:   From the Death Dealers that look like Jesters in the Makou Pit
             when you take the right path the first time you meet up.
             (Disc 3)
    ---------------------------------------------------------------------------
    Star 23: Shadow Flare
    Magic Points Needed: 100
    
    Effect:  A black fire hits one enemy.
    Learn:   From the Ultimate Weapon hovering over the world map.
             Or also the Dragon Zombies in the Makou Pit.  (Disc 3)
    ---------------------------------------------------------------------------
    Star 24: Pandora's Box
    Magic Points Needed: 110
    
    Effect:  Stars and a question point appear and hit all enemies for 
             strength damage.
    Learn:   From the large Dragon Zombies locating in 
             the Makou Pit if you take the right path the first time you
             meet your friends.  (Disc 3)
    -----------------------------------------------------------------------------
    
    To learn all of the enemy skills, a person must first be equipped with 
    an Enemy Skill Materia. There are 24 Enemy Skills in all, and each takes
    up a star in the materia menu. If that spell hits you in battle; even if it 
    misses you or kills you, you will gain the Enemy Skill. However, if your
    party dies, you do not learn that Enemy Skill. Enemy Skills that are casted
    upon teammates will not give that person the Enemy Skill, because they 
    must have that spell casted on them by monsters only. I have found many
    Enemy Skills to be useful, especially some that use a low amount of MP 
    to do a high amount of damage. 
    
    *********
    Weapons:
    *********
    
    Weapon:         Name of Weapon
    Cost:           How much it costs if you can buy it
    Atk:            Attack Power
    A%:             Attack Percentage
    UN:             Unlinked Materia Slots
    LN:             Linked Materia Slots
    Growth:         The Weapons Growth  (Normal, Double, Triple)        
    
    Cloud's Weapons:
    
    Cloud's Weapons are swords.
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    Buster Sword         ----       18        96        0        2     Normal
    Hardedge             1500       32        98        2        2     Normal
    Mythril Saber        1000       23        98        1        2     Normal
    Force Stealer        2200       36       100        3        0     Double
    Butterfly Edge       2800       39       100        0        4     Normal
    Rune Blade           3800       40       108        4        0     Double
    Yoshiyuki            ----       56       100        2        0     Normal
    Murasame             6500       51       100        1        4     Normal
    Nail Bat             2800       70       100        0        0       0
    Organics            12000       62       103        2        4     Normal
    Enhance             12000       43       107        0        8     Normal
    Crystal Sword       18000       76       105        0        6     Normal
    Heaven's Cloud       ----       93       100        6        0     Normal
    Apocalypse           ----       88       110        3        0     Triple 
    Ragnarok             ----       97       105        0        6     Normal
    Ultima Weapon        ----      100       110        0        8       0
    ------------------------------------------------------------------------------------
    
    Aeris's Weapons:
    
    Aeris's Weapons are Staves. Most of her weapons are only available for a 
    limited amount of time. 
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    Guard Stick          ----        12       99         1       0     Normal
    Striking Staff       1300        32      100         2       2     Normal
    Mythril Rod           370        16      100         0       2     Normal
    Full Metal Staff      800        22      100         1       2     Normal
    Wizard Staff         ----        28      100         3       0     Double
    Fairy Tale           2500        37      103         7       0     Normal
    Prism Staff          2600        40      105         0       4     Normal
    Wizer Staff          ----        33      100         4       0     Double
    Aurora Rod           5800        51      110         1       4     Normal
    Princess Guard       ----        52      111         1       6     Normal
    Umbrella             ----        58      118         0       0       0
    ------------------------------------------------------------------------------------
    
    Tifa's Weapons:
    
    Tifa's Weapons are Claws and Gloves.
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    Leather Glove        ----        13       99         1       0     Normal 
    Metal Knuckle         320        18       102        0       2     Normal
    Mythril Claw          750        24       106        1       2     Normal
    Grand Glove          1200        31       110        2       2     Normal
    Motor Drive          ----        27       106        3       0     Double
    Tiger Fang           2500        38       110        0       4     Normal
    Platinum Fist        2700        30       108        4       0     Double
    Diamond Knuckle      5800        51       112        1       4     Normal
    Work Glove           2200        68       114        0       0       0 
    Dragon Claw         10000        62       114        2       4     Normal
    Kaiser Knuckle      15000        44       110        6       2     Normal
    Crystal Glove       16000        75       115        0       6     Normal
    God's Hand           ----        86       255        0       4     Normal
    Premium Heart        ----        99       112        0       8       0
    ------------------------------------------------------------------------------------
    
    Barret's Weapons:
    
    Barret's Weapons are guns that he attaches to his right arm, or knives or swords 
    that he places there for short range attacks. Most of his Weapons are long range, 
    which gives him an advantage if he is in the back row in combat.
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    Gattling Gun         ----        14       97         1       0     Normal
    Assault Gun           350        17       98         0       2     Normal    *
    Atomic Scissors      1400        32       99         2       2     Normal
    Cannon Ball           950        23       98         1       2     Normal
    W Machine Gun       18000        30      100         3       0     Double    *
    Heavy Vulcan         2700        39      100         0       4     Normal    * 
    Enemy Launcher       3200        35      100         3       2     Normal    * 
    Drill Arm            2000        37       97         4       0     Double    *
    Chainsaw             6300        52      100         1       4     Normal
    Rocket Punch         ----        62      110         0       0       0  
    Microlaser          12000        63      101         2       4     Normal      
    AM Cannon           12000        77      103         0       6     Normal    *
    Solid Bazooka        3300        61      100         0       8       0  
    Max Ray              ----        97       98         0       6       0       *
    Missing Score        ----        98      108         0       8       0       *
    
    *= This weapon is a long range weapon.
    ------------------------------------------------------------------------------------
    
    Yuffie's Weapons:
    
    Yuffie uses Shurikens, Boomberangs, Cross Spears, and Ninja Weapons of the sort. 
    Some of her weapons are long range.
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    4-Point Shuriken    ----         23       100        2       1     Normal
    Boomerang           1400         30       101        2       2     Normal  
    Wind Slash          ----         30       103        3       0     Normal
    Pinwheel            2600         37       104        0       4     Normal
    Twin Viper          ----         36       108        4       0     Double
    Razor Ring          6000         49       105        4       1     Normal
    Hawkeye            12000         61       107        4       2     Normal
    Crystal Cross      18000         74       110        0       6     Normal 
    Conformer           ----         96       112        0       8       0
    Oritsuru            ----         90       116        4       4     Normal
    Magic Shuriken     14000         68       110        2       6     Normal
    Super Ball          3000         68       120        0       0       0 
    ------------------------------------------------------------------------------------
    
    Red XIII's Weapons:
    
    Red XIII uses Hairpins as his weapons.
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    Mythril Clip         800         24       100        1       2     Normal 
    Magic Comb          3500         37       100        3       0     Double
    Diamond Pin         1300         33       102        2       2     Normal
    Silver Barrette     2500         40       110        0       4     Normal
    Seraph Comb         ----         68       110        4       0     Normal
    Plus Barette        6000         39       104        4       0     Double
    Hairpin             6000         57       120        0       0       0
    Gold Barrette       6000         50       104        1       4     Normal
    Adaman Clip        11000         60       106        2       4     Normal
    Crystal Comb       17000         76       108        0       6     Normal 
    Spring Gun Clip     ----         87       100        0       6     Normal
    Centclip            ----         58       108        8       0       0
    Limited Moon        ----         93       114        0       8       0
    ------------------------------------------------------------------------------------
    
    Vincent's Weapons:
    
    Vincent's Weapons are guns of all sorts.
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    Quicksilver         1000         38       110        2       2     Normal 
    Peacemaker          ----         38       118        1       2       0
    Sniper CR           3000         42       255        0       4     Normal
    Shotgun             3100         48       112        0       4     Normal
    Shortbarrel         6400         51       118        1       4     Normal
    Silver Rifle        3000         62       120        0       0       0
    Lariat             12000         64       120        2       4     Normal
    Winchester         18000         73       120        0       6     Normal
    Outsider            ----         80       120        4       4     Normal
    Supershot ST        ----         97       120        0       6       0
    Buntline            ----         48       124        0       4       0
    Long Barrel R       ----         66       255        0       8       0
    Death Penalty       ----         99       115        0       8       0
    ------------------------------------------------------------------------------------
    
    Cait Sith:
    
    Cait Sith's Weapons are Megaphones that he uses to control the stuffed Moogle. 
    Most of his Megaphones are colors.
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    Yellow M-Phone       500         36       100        2       2     Normal   
    White M-Phone       2300         35       102        3       0     Double
    Green M-Phone       2400         41       100        0       4     Normal
    Black M-Phone       2800         31       104        4       0     Double
    Silver M-Phone      3300         28       106        8       0     Normal 
    Blue M-Phone        5500         48       100        1       4     Normal
    Trumpet Shell       3000         68       118        0       0       0
    Red M-Phone        11000         60       100        2       4     Normal
    Crystal M-Phone    18000         74       100        0       6     Normal
    Gold M-Phone        ----         58       103        0       8       0
    Battle Trumpet      ----         95        95        0       6     Normal
    Starlight Phone     ----         88       102        0       8       0 
    Marvelous Cheer     ----         95       110        0       8       0
    ------------------------------------------------------------------------------------
    
    Cid's Weapons:
    
    Cid uses Spears and Lances of the sort. His weapons are very strong, and usually 
    hold many materia slots.
    
    ------------------------------------------------------------------------------------
       Weapon           Cost        Atk       A%       UN       LN     Growth                   
    ------------------------------------------------------------------------------------
    Spear               1200         44       97         0       4     Normal
    Slash Lance         6500         56       98         1       4     Normal
    Trident             7500         60      105         6       0     Normal
    Viper Halberd       ----         58      102         4       0     Double
    Mast Ax            13000         64       99         2       4     Normal
    Javelin             ----         62      104         1       4     Double
    Partisan           19000         78      100         0       6     Normal
    Scimitar            ----         86      102         0       2     Triple
    Dragoon Lance       ----         66      100         8       0     Normal
    Mop                 ----         68      118         0       0       0
    Venus Gospel        ----         97      103         0       8       0
    ------------------------------------------------------------------------------------
    
    *******
    Armor:
    *******
    
    Legend:
    Cost: How much it costs
    D: Defense
    D%: Defense percentage
    MD: Magic Defense
    M%: Magic Defense percentage
    Un: Unlinked Materia Slots
    Ln: Linked Materia Slots
    Mg: Magic Growth
    
    -----------------------------------------------------------------------------------------
       Name             Cost        D       D%     MD      M%      Un     Ln      Mg
    -----------------------------------------------------------------------------------------
    Bronze Bangle       ----        8        0      0       0       0      0       0
    Iron Bangle          160       10        0      2       0       1      0       1 
    Titan Bangle         280       14        2      4       0       2      0       1
    Mythril Armlet       350       18        3      6       0       0      2       1
    Carbon Bangle        800       27        3      8       0       1      2       1 
    Four Slots           1300      12        0     10       0       0      8       1
    Shinra Beta          ----      30        0      0       0       2      2       1 
    Platinum Bangle      1800      20        0     12       0       2      0       1
    Silver Armlet        1300      34        4     14       0       2      2       1
    Gold Armlet          2000      46        4     22       0       0      4       1
    Edincoat             ----      50        0     33       0       8      0       1
    Diamond Bangle       3200      57        6     37       0       1      4       1
    Rune Armlet          3700      43        5     24       0       4      0       2
    Dragon Armlet        ----      58        3      0       7       0      6       1
    Gigas Armlet         ----      59        0      0       0       1      0       0
    Aurora Armlet        ----      76        8     54       3       0      4       1
    Wizard Bracelet     12000       6        3     85       3       0      8       1
    Bolt Armlet          ----      74        8     55       3       0      4       1
    Fire Armlet          ----      72        8     52       3       0      4       1
    Crystal Bangle       4800      70        8     45       1       0      6       1
    Warriors Bangle      ----      96        0     21       0       0      4       1
    Shinra Alpha         ----      77        0     34       0       0      6       1
    Ziedrich             ----     100       15     98      18       0      0       0
    Escort Guard         ----      62        5     55       0       0      6       1
    Aegis Bracelet       ----      55       15     86      50       0      4       1
    Imperial Guard       ----      82        0     74       0       0      6       1
    Minerva Band         ----      60        8     57       0       0      6       1
    Mystile              ----      65       50     72      60       0      6       1
    Chocobracelet        -----     35       10     38      10       4      0       1
    -----------------------------------------------------------------------------------------   
    
    *************
    Accessories:
    *************
    
    Name             Price     Function                                 Found
    -----------------------------------------------------------------------------------------
    Amulet           10000     Luck +10                                 Mideel Store
    Bolt Ring         8000     Proects against Bolt attacks             Mideel Store
    Cat's Bell        ----     Heals hit points as you walk             Chocobo Races
    Champion Belt     ----     Power +10, Strength +10                  16,000 battle points
    Choco Feather    10000     Dexterity +10                            Wutai Store
    Earrings          7500     Magic +10                                Rocket Town Store
    Fairy Ring        3500     Proects against Poison/Darkness          Gi Cave
    Fire Ring         8000     Protects against Fire attacks            Costa Del Sol House
    Fury Ring         5000     Makes your character berserk             Gongaga Store
    Headband          3000     Negates Sleep                            Junon Store
    HypnoCrown        ----     Increases Manipulations                  Corral Valley Cave
    Ice Ring          8000     Protects against Ice spells              Mideel Store
    Jem Ring          7500     Negates Paralyze/Petrify/Slow/Numb       Defeat Materia Keeper
    Peace Ring        ----     Negates Berserk/Fury/Sadness             Defeat Rapps
    Poison Ring       ----     Absorbs Poison attacks                   Defeat Motorball
    Power Wrist       7500     Power +10                                Defeat Bottonswell
    Protect Vest      3500     Vitality +10                             Defeat Rufus
    Reflect Ring      ----     Automatically reflects magic             Defeat Jenova-Death
    Ribbon            ----     Negates all statue effects               Cetra Shrine Door 5
    Safety Bit        ----     Negates Sudden Death/Petrify/Slow/Numb   Great Glacier
    Silver Glasses    3000     Negates Darkness                         Junon Store
    Sneak Glove       ----     Increases stealing percentage            Sector 6 Slums Store
    Star Pendant      ----     Proects against Poison attacks           Coupon B - Shinra HQ
    Talisman          4000     Spirit +10                               Defeat HO512
    Tetra Elemental   ----     Absorbs Fire/Ice/Bolt/Earth magic        Final Dungeon
    Tough Ring        ----     Vitality +50, Spirit +50                 Stolen from Reno
    Water Bracelet    ----     Absorbs Water magic                      Corral Valley
    White Cape        5000     Negates Frog/Small                       Defeat Jenova-Birth
    -----------------------------------------------------------------------------------------
    
    *******
    Items:
    *******
    
    Name              Function
    -----------------------------------------------------------------------------------------
    Potion            Restores 100 hit points
    Hi-Potion         Restores 500 hit points
    X-Potion          Restores all hit points
    Ether             Restores 100 magic points
    Turbo Ether       Restores all magic points
    Elixir            Restores all hit points/magic points
    Megalixir         Restores party's hit points/magic points
    Phoenix Down      Brings a character back to life
    Tent              Restores a parties hit points/magic points at a save point
    Luck Source       Raises Luck of one character
    Speed Source      Raises Speed of one character
    Mind Source       Raises Spirit of one character
    Magic Source      Raises Magic Power of one character
    Guard Source      Raises Vitality of one character
    Power Source      Raises Strength of one character
    Grenade           Explode damage on a single enemy
    Shrapnel          Explode damage on all enemies
    Right Arm         Explode damage on all enemies
    Dream Powder      Uses Sleepel on all opponents
    Mute Mask         Uses Silence on all opponents
    War Gong          Uses Berserk on all opponents
    Loco Weed         Uses Confu on all opponents
    Fire Fang         Uses Fire 2 on all opponents
    Fire Veil         Uses Fire 3 on all opponents
    Antarctic Wind    Uses Ice 2 on all opponents
    Ice Crystal       Uses Ice 3 on all opponents
    Bolt Plume        Uses Bolt 2 on all opponents
    Swift Bolt        Uses Bolt 3 on all opponents
    Earth Drum        Uses Quake 2 on all opponents
    Deadly Waste      Uses Bio 2 on all opponents
    M-Tentacles       Uses Bio 3 on all opponents
    Stardust          Uses Comet 2 on all opponents
    Holy Touch        Uses DeSpell on all opponents
    Ink               Uses Darkness on all opponents
    Vampire Fang      Drains hit points from one enemy
    Ghost Hand        Drains magic points from one enemy
    Dragon Scales     Water damage on all enemies
    Imapler           Makes one enemy a frog
    Shrivel           Makes one enemy small
    Molotov           Fire damage on all enemies
    S-mine            Explosive damage on one enemy
    8-Inch Cannon     Explosive damage on one enemy
    Graviball         Uses Demi on one enemy
    T/S Bomb          Uses Demi 2 on one enemy
    Dazers            Paralyzes one enemy
    Dragon Fang       Lighting damage on all enemies
    Spider Web        Uses Slow on all enemies
    Bird Wing         Wind damage on all enemies
    Light Barrier     Uses Barrier on all characters
    Hyper             Cures Sadness
    Tranquilizer      Cures Berserk
    Vaccine           Protects against transormation
    Eye Drop          Cures Darkness
    Hero Drink        Raises ability in battle
    Speed Drink       Casts Haste on one character
    Smoke Bomb        Automatically run from battle
    Remedy            Cures any status ailment
    Echo Screen       Cures Silence
    Cornucopia        Cures Small
    Maiden's Kiss     Cures Frog
    Soft              Cures Petrify
    Antidote          Cures Poison
    Sylkis Greens     Chocobo item
    Reagan Greens     Chocobo item
    Mimett Greens     Chocobo item
    Curiel Greens     Chocobo item
    Pahsana Greens    Chocobo item
    Krakka Greens     Chocobo item
    Zeio Nut          Chocobo breeding item 
    Carob Nut         Chocobo breeding item
    Proov Nut         Chocobo breeding item
    Pram Nut          Chocobo breeding item
    Lasan Nut         Chocobo breeding item
    Saraha Nut        Chocobo breeding item
    Luchile Nut       Chocobo breeding item
    Pepio Nut         Chocobo breeding item
    Tissue            ?
    1/35th Soldier    Shinra soldiers, 12 in a set
    Save Crystal      Allows you to save in North Crater
    Super Sweeper     Machine to protect reactor
    -----------------------------------------------------------------------------------------
    
    
    ***********
    Key Items:
    ***********
    
    Name                 Function
    -----------------------------------------------------------------------------------------
    Pharmacy Coupons     Wall Market Item
    Cotton Dress         Wall Market Item
    Satin Dress          Wall Market Item
    Silk Dress           Wall Market Item
    Wig                  Wall Market Item
    Blonde Wig           Wall Market Item
    Dyed Wig             Wall Market Item
    Disinfectant         Wall Market Item
    Deodorant            Wall Market Item
    Digestive            Wall Market Item
    Cologne              Wall Market Item
    Flower Cologne       Wall Market Item
    Sexy Cologne         Wall Market Item
    Grass Tiara          Wall Market Item
    Ruby Tiara           Wall Market Item
    Diamond Tiara        Wall Market Item 
    Member's Card        Golden Saucer Membership
    Keycard 60           Key for Shinra Headquarters Level 60
    Keycard 62           Key for Shinra Headquarters Level 62
    Keycard 65           Key for Shinra Headquarters Level 65
    Midgar Parts         Pieces of Midgar Model
    Keycard 66           Key for Shinra Headquarters Level 66
    Keycard 68           Key for Shinra Headquarters Level 68
    PHS                  Changes Characters on World Map
    Basement Key         Key to Basement of Shinra Mansion
    Keystone             Opens the way to the Temple of Ancients
    Black Materia        Powerful black force
    Glacier Map          Map of Great Glacier
    Snowboard            Allows you to snowboard on Great Glacier
    Mythril              Hardest metal available
    Leviathan Scales     Scales of the Water Dragon
    Huge Materia         Key Materia piece
    Huge Materia         Key Materia piece
    Huge Materia         Key Materia piece
    Huge Materia         Key Materia piece
    Key to Ancients      Key to the Cetra
    -----------------------------------------------------------------------------------------
    
    
    ***********************
    Gold Chocobo Breeding:
    ***********************
    
    To breed a Gold Chocobo you need to breed a Black and Yellow Chocobo. To get the black 
    Chocobo:  If you wait awhile you should be able to breed two yellow Chocobos again, and 
    givethe Carob Nut. Try to get the blue one. If you do, make sure it is the opposite sex 
    than yourgreen Chocobo. Let them rest. Before you breed them again you must feed them 
    the Sylkis green that costs 5000 Gil for the Sage. Go feed both the green and blue 
    Chocobos ten of these each. Now you must race them at the Gold Saucer until they become 
    Class A Chocobos. Breed them using a Carob Nut, and you should get a black one. To get 
    the Gold Chocobo, you have to breed the Yellow one with the Black one and give them the 
    Carob Nut.
    
    *******************
    Weapon Strategies:
    *******************
    
    In the North American version of Final Fantasy 7, there are two special bosses, Emerald 
    Weapon and Ruby Weapon. 
    
    ******************************************************
    Emerald Weapon
    
    -Make sure to have Final Attack/Revive Materia Combo
    -Healing is priority
    -Phoenix Summon is invaluable
    -Underwater Materia almost neccesary
    
    Find Emerald Weapon along the ocean floor. It roams around in the area 
    and can only be engaged on the submarine. 
    
    Your characters will probably definitely have to be level 99 to have a 
    good chance at defeating it. He has quite the barrage of attacks, which 
    includes a normal attack that does about 6500 damage, four seperate 
    lazer attacks that can do about 3500 damage each, another four lazers 
    that can drain about 350 magic points from a single character, and a 
    special attack that does 9999 damage to each character. 
    
    Because of this you'll definately have to have the Underwater Materia 
    from the Kalm Traveler. If you don't have this Materia, it's very hard 
    to win the fight because you have a 20 minute time limit. This seems 
    like a lot of time, but when you are casting long summon spells and 
    taking attacks it really isn't that long. Also, the Materia has to be 
    equipped on a character. You'll also need as many Master Materias as 
    possible, especially Master Magic and Master Summon. Using W-Summon 
    with Knights of the Round can do over 150,000 damage each time. Also, 
    if you have the other characters use Mime you can do keep doing this 
    until you need to heal. Final Attack/Revive Materia combination is 
    neccesary to keep you alive from the special attack that does 9999 to 
    all as well. Final Attack/Phoenix will also work well. You might need 
    to also expend some Elixers, Megalixers, and Turbo Ethers because of 
    the strong attacks and MP drain attacks. Emerald Weapon has 1,000,000 
    hit points.
    
    Winning this battle nets you an Earth Harp, which you can bring to the 
    Kalm Traveler for a Master Magic, Master Summon, and Master Command 
    Materia.
    ******************************************************
    
    ******************************************************
    Ruby Weapon
    
    -Hades Summon absolutely neccesary
    -Final Attack/Revive or Final Attack/Phoenix also important
    -Can only be hurt when its claws are buried in the sand
    -Uses powerful barrage of attacks including Ultima
    
    Ruby Weapon is swimming around in the sand surrounding the Golden 
    Saucer. You'll have to engage it by flying head on with the airship. 
    
    You can't hurt Ruby Weapon when its hands are above the sand, because 
    its torso will be invulnerable at this time. If you attack when the 
    arms are above the sand, he'll counterattack with a quicksand attack 
    that kills a member of the party in one fell swoop. You'll want to 
    use your most powerful summons here as well, including using the very 
    valuable Hades/Quad Magic here so it gets inflicted with many status 
    ailments. He has 1,000,000 hit points just like Emerald Weapon, so it 
    takes quite a lot of chipping away to kill him as well. One thing you 
    don't want to do here is summon Knights of the Round because he'll 
    counterattack with Ultima. 
    
    For defeating Ruby Weapon, you'll receive a Desert Rose, which you can 
    bring to the Kalm Traveler to get a Gold Chocobo.
    ******************************************************