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                     Final Fantasy 7 Strategy Guide
                            Sony PlayStation       
                               Version 1.0
                             Made by Exdeath 
                          E-Mail: db3f@uwrf.edu
                     Page: http://www.uwrf.edu/~db3f
                 

This is the Final Fantasy 7 Strategy Guide. This copyright belongs 
to me and may not reproduced in any way without consent of me. This 
is freely distributed as long as the copyright remains. You may use 
this Strategy Guide or parts of it, but give me full credit where 
it is due. 

If you would like to help me with this Strategy Guide, E-Mail me at 
db3f@uwrf.edu I would really appreciate your help if you could give 
it to me. If you see any mistakes that you wish for me to clear up, 
also mail me. 

**********
Versions: 
**********                           

Version 3.0
--Did a huge overhaul of editing and addition of information. The 
formatting was kind of messed up so I fixed the tables of weapons and 
armors as well. I completely rewrote the entire walkthrough, added a 
Materia Section, Emerald and Ruby Weapon strategies, all items, and 
various other things.

Version 2.0  
--In this new version, I have gone through and done some minor corrections 
on a few of the spellings and margins. I have added a Weapons list for all 
of the  characters, and an Enemy Skill list.

Version 1.0  
--This is the start of my Final Fantasy 7 Strategy Guide. Walkthrough, 
Ultimate Weapons, Ultimate Limit Breaks, Summon Materia, Breedinga Gold 
Chocobo sections created.

**********
Contents:
**********

Complete Walkthrough
  Event 1: Mako Industrial Complex
  Event 2: Avalanche Headquarters
  Event 3: Area 5
  Event 4: Meeting Aeris
  Event 5: The Slums
  Event 6: Battling in Area 7
  Event 7: Shinra Headquarters
  Event 8: Bike Race and Flashback
  Event 9: Chocobos!
  Event 10: The Golden Bird and the Beach
  Event 11: Shinra Military
  Event 12: Relaxation and Surfers!
  Event 13: Everyone Hates Barret
  Event 14: Gongaga
  Event 15: Cosmo Canyon
  Event 16: Nibelheim
  Event 17: Rocket Man and Yuffie's Story
  Event 18: Quest For the Keystone
  Event 19: Temple of The Ancients
  Event 20: The Ancients
  Event 21: The Search for Sephiroth
  Event 22: Meteor and the Shinra
  Event 23: The Search for Cloud
  Event 24: The Shinra Train
  Event 25: Return to Condor
  Event 26: Cloud's Mind and the Final Search
  Event 27: Junon Underwater Reactor
  Event 28: The Quest of Space
  Event 29: There is Hope
  Event 30: Back to Midgar
  Event 31: Side Quests
  Event 32: The Final Confrontation
Limit Breaks
Ultimate Weapons
Materia List
  Magic Materia
  Command Materia
  Independant Materia
  Support Materia
  Summon Materia
Useful Materia Combinations
Summon Materia Locations
Enemy Skill List
Weapons
Armor
Accessories
Items
Key Items
Gold Chocobo Breeding
Weapon Strategies

**********************
Complete Walkthrough:
**********************

Event 1: Mako Industrial Complex

Items: Potion x3, Phoenix Down, Restore Materia 

After watching the FMV intro you will be in the game. Jump off the train and follow 
Barrett and the Avalanche resistance team. You are raiding the Shinra Mako Reactor 1 
and are attempting to blow it up. The Avalache are a Shinra resistance team that 
is attempting to fight the Shinra for sucking the lifeforce out of the planet through 
industrial machines. 

Make sure to check each of the downed guards and you will get Potions. In most of the 
early battles you'll probably only use your characters normal attacks so don't worry 
about using magic right now.

You will meet up with everyone at a gate. Biggs will ask for yourname. Name Cloud 
(In this guide I will call the characters by their default name) The Avalanche will 
open the gate. Follow them. Barrett will stop you and say that he doesn't trust you. 
You now get to name Barrett. Follow all of the Avalanche to the security gate. Talk to 
Biggs, and he will open the gate. Follow Jesse to the elevator. Biggs will tell you 
how to maneuver around the complex. Talk to him if you need help. You will find 
yourself in the core level of the complex in a little. Cloud will set a bomb at the 
reactor. You will run into the first boss now, Guard Scorpion.

******************************************************
Boss Strategy - Guard Scorpion

-Concentrate on regular attacks and Lightning magic.
-When the scorpion's tail is raised, he will counter
attack if you attack him. However, when he counter
attacks, your limit meter will rise, making you unleash
some great attacks if you want.
-If you need healed, use some potions.
(This isn't too hard, and it should be a short fight.)

At some points, Guard Scorpion raises its tail and begins to shake. 
When he does this, don't attack him. If you attack at this point he 
will use his laser weapon that deals about 75 hit points damage to 
both Cloud and Barret. Just concentrate on keepings character's hit 
points over 100 and you should win with normal attacks.
******************************************************

After the battle, you have 10 minutes to escape the complex (Including battles). Keep 
running out and make sure you save Jessie where you left her. If you don't rescue her 
you won't be able to open the security doors above. When you reach the top level talk 
to Biggs and Jessie again and they'll release the locks. Run out of the area and watch
the pretty FMV.

Event 2: Avalanche Headquarters

Items:
Sector 7 Slums - All Materia, Ether

The team escapes from the reactor and proceeds to go back to their hideout. Barret 
wants the team to meet at the Sector 8 Station. Follow Barret off the screen.

You will run into Aeris for the first time on your way. She is the one that is 
selling flowers. When you talk to Aeris, say:

1. Nothing happened
2. That you would like a flower for 1 Gil.

By doing this, you will unlock a special sequence in the bar later. Proceed through the 
Area 8 city. You will have a choice to confront the guards or not. It is good to fight 
these guys, because they give pretty good experience that you might need later. You will 
escape with another CG showing you fleeing the station. You will be informed of 
Avalanche's involvement on the train. You will jump off of the train and get to Agito. 
Go to the bar and meet Barrett's daughter and talk to Tifa. Answer "Not this time" and 
she will complement you on your maturity. You name Tifa now, and you get to decide to 
give your flower to Tifa or Barrett's daughter. It doesn't matter what you choose. Go 
to the exit of the bar, and you will enter the HQ under the Pinball machine. You will 
tell Barrett that you are not interested in Shinra or Avalanche. Barret and Tifa will 
urge you to be in the Avalanche. Be prepared for a flashback sequence. Cloud made a 
promise with Tifa long ago. Barret will come in with Cloud's pay. And because of Cloud's 
promise, Cloud accepts the next mission. Barret will ask about Materia Orbs. Explain to 
him how they work, buy items inthe town, and it's of to Area 5-Mako Industrial Complex.

Event 3: Area 5

Items:
Sector 5 Reactor - Phoenix Down, Hi Potion, Ether x2, Potion

You will be on the train again. You need to run from car to car in a given amount of 
time. Leap from the train into the tunnels. You can get a few items by talking to guys 
along your way, and one guy will take something, but by talking to him you can take that 
item back. Hurry along through the cars and you will get to the walkway. You will find a 
small hole leading to Area 5. Go in and be ready for battle. The enemies here are a little 
stronger than before. Battle all of the monsters and get to the reactor. A flashback will 
hit Cloud. Plant the bomb, and follow Tifa into the controls center. You have to push a 
button at the same time as Barrett. Keep trying this until you can do it, because you 
have unlimited time. It will open a gate which you need to enter. You are surrounded by 
guards on a bridge, and you meet the president of Shinra. You will have to fight a boss 
now. 

******************************************************
Boss Strategy - Air Buster

-Limit Break attacks do the most damage.
-Hitting Air Buster in the back will increase
the damage done by a lot. Try to keep your
best attacks hitting him in the back.
-Lightning magic also works well here. 
-Make sure someone has the Restore-All
combination of materia.
-After you beat him, you get a Titan Bangle.

Attacks do more damage when you hit Air Buster from behind. It is 
also weak to Bolt magic, so use that if you don't have powerful 
attacks.
******************************************************

After beating Air Buster, Cloud falls unto a ledge and falls into the city below. Barret 
and Tifa escape. When Cloud wakes up, he is in Aeris's church where she is growing 
flowers.

Event 4: Meeting Aeris

You will awaken in a slum. Keep talking to Aeris and tell her you remember her. You get 
to name her now. Aeris requests that you will be her bodyguard, and that you get a date 
with her later. Tseng enters the church, trying to kidnap Aeris. You have to try to get 
away, so he can't succeed. Head to the top of the chapel. Aeris will fall and you will 
be by some barrels. Tell Aeris to hold on each time she asks. The order for pushing the 
barrels is: the left most barrel in the back, the far right barrel in the back, then the 
far right barrel in the front, and the remaining barrel. 

You will escape with Aeris through the roof. Go to the northeast to Aeris's Cottage. 
Cloud says he needs to go to Area 7. Go upstairs and rest. You have to escape without 
Aeris because Cloud thinks it is too dangerous for her. Walk across the floor and you 
will be on your way. Leave Area 5 slum and Aeris will be waiting for you at the entrance 
to Area 6. You will see a sequence of Cloud and Aeris at a playground. Now a caravan 
comes with Tifa. Follow Aeris to the slum town. 

Event 5: The Slums

Items:
The Slums - 5 Gil, Ether, Cover Materia, Poison, Phoenix
Wall Market - Ether, Hyper, Phoenix Down
Sewers - Potion, Steal Materia, Hi Potion, Echo Screen, Ether

Buy any items that you need here. Go southeast to the women club and talk to the manager. 
Ask him if he knows where Aeris is. He will tell you to visit the mansion to the north. Go 
to the mansion and talk to the security guard. Only females can enter the mansion. Head to 
the clothing shop to the west side of town. The owners son will tell you to go to the bar. 
Go there and talk tohis father. He will eventually make a dress for you. You get to decide 
from 3 dresses which one you want. To get the best dress, chose that you want "Something 
that feels soft" and "Something that shimmers". Go to the clothing shop again and the owner 
will have made your dress. Now you need a wig. Go to the gymnasium below the weapon shop. 
The women will give you the wig if you face her brother in a fitness match. Press Square 
to kneel, X to stand up, and Circle to bend over. You have to keep a constant pattern to 
win. You will get the wig even if you loose. Winning the little game will get you the 
Blonde wig, however, and losing will get you the regular Wig. Go to the clothing store 
again. Go to the dressing room and change your clothes. 

Note: Here you have some choices to get some more items for Cloud. The more you 
get, the better the chances are of Corneo picking him.

Sexy Cologne: Go to the bar and talk to the lady in the bathroom. She is sick, and you 
must try to gets some medicine for her. Go to the local restaurant and buy any meal. You 
will get a coupon after eating. Take this coupon to the Pharmacy and exchange it for the 
Digestive. Take the Digestive to the lady in the bar and she will give you the Sexy 
Cologne.

Tiara: Go to the Materia shop. The man asks Cloud for a favor. Listen to it, and head 
to the Inn. When staying, pay for the most expensive item (200 Gil). Take this item back 
to the Materia shop owner and if you bought the most expensive item, he will give you the 
Diamond Tiara. If you bought the 100 Gil item, he will give you the Ruby Tiara. If you 
bought the 50 Gil item, he will give you the Glass Tiara.

Undergarment and Make-up:  Head down buy the entrance to the Honey Bee Inn. Talk to the 
man, and he will give you the members card so you can get into the Honey Bee Inn. You 
can only take one of two rooms to do your "activities". You can get the Bikini Briefs if 
you choose the Group Room, or the Lingerie if you choose the &$#% room. It doesnn't matter 
which one of these you choose. Go into the room that you would like, talk through 
everything, and you will get the item you need. After you are done getting this item, go 
into the north room, and ask the girl to the far left to put make-up on you.

Cloud should now have everything he needs now to get chosen by Don Corneo. 

Go to the mansion. You will get to go in. Go downstairs and find Tifa. She will tell you 
to go to Corneo's room. Corneo will choose one of your members to be his women. He will 
choose the members according to what dress you have. You will be in Corneo's bedroom and 
he will tell you about the Shinra's plan. You will see a Shinra sequence. Right when you 
land, you have to fight the boss, Aps.

******************************************************
Boss Strategy - Aps

-The best thing to use in this battle is Fire
magic. 
-One of Aps's attacks, Sewer Tsunami, does
damage to everything, including Aps himself.
-It is not hard to beat Aps, just use Cloud's 
Cross Slash if he has it, and Limit Breaks from 
the other characters.

Aps is weak to fire magic and you can take him down fast with it. 
Cloud and Tifa should be using normal attacks while Aeris heals 
the party and uses the fire magic. Cloud's Cross Slash Limit Break 
can also paralyze Aps.
******************************************************

After you beat Aps, you will have to go through all of the sewers. Make sure your allies 
are all healed. Fighting here for awhile can get you some good experience, so here might 
be a good time to gain some levels. After fighting for awhile, make sure to grab the Steal 
Materia, and equip it on someone, preferably Tifa. After you exit the sewers, you'll be 
in a Train Graveyard. Getting the items laying on top of the trains and in the barrels 
will help. Make your way up the first large train, jump to the bottom, and go around to 
the middle hall. Go inside the train, and exit out the other end. Go up toward another 
part of the Graveyard. In this area, there is an enemy named Eligor, and by stealing from 
him, you can get the Striking Staff, the best weapon for Aeris in this point of the game. 
Make sure to get one of these, as it will help you. You must make your own path to the 
exit of the Graveyard by going in the different trains. Go over the bridge and into the 
next area.

Event 6: Battling in Area 7

Items: Sense Materia, Turbo Ether, Ether

You will find Barrett and the Avalanche already in battle. Go through to the top of the 
tower and you will find Barret already fighting up there. You will now have to fight Reno.

******************************************************
Boss Strategy - Reno

-Be careful, as Reno's magic will sometimes 
stun your allies. To get them unstunned, you 
must attack them or wait it out. 
-Fire and Ice magic work well here, as do your
character's Limit Breaks.
-Reno will run away after you hit him hard enough.

Reno's Electro-mag Rod can stun a victim. You can't really do 
much to help a stunned victim so heal them until they recover. 

Reno's Pyramid attack creates a golden pyramid that also stuns 
the player. You can destroy the pyramid by having one of your 
own targets fight the pyramid itself. Fire and Ice magic is 
both effective here as well.
******************************************************

Reno will leave and you can't save Area 7. You will see a CG clip and Area 7 will be 
destroyed. Barrett goes ballistic because of his anger that Avalanche members have died 
and he could have lost his daughter, and the other Avalanche members. Go to Aeris's 
house and hear the rest of the story.

Event 7: Shinra Headquarters

Items: Elixir, Potion x4, Enemy Skill Materia

You will find Aeris's mother and she will explain to you about Shinra. Go upstairs to 
Barret. He will tell you he thinks Aeris likes you. You get to accept the decision or 
not. Sleep and go back downstairs. Go to the north slums follow the children running 
from a fight. Ask them what they are doing. Go to the pipe behind and follow it to the 
upper levels of Midgar. 

Climb the pipe up and it won't work. Now you have to climb down and buy a battery. 
Buy 3 of them. Now use the batteries in the battery outlets. You have to do some hard 
jumps with the Circle button. You will eventually reach the top. You are now given the 
option of whether or not to go through the front door or go up the stairs. Both paths 
are very different but lead you to the same place in the end. 

If you take the Stairs, you have to run a long time. You have to go up nine sets 
of stairs but there are no enemies here, but there is an Elixir on the fifth set. If you 
take the stairs you will end up on level 59.

If you go through the front you witll have to fight the guards at the entrance. There is 
an Item Shop near the front of the place here. You can't open the two chests in the back 
of this area until farther into the game. The enemies here are very easy, so when you're 
ready take the elevator to the 59th floor.

59th floor:
There isn't anything here really except the keycard for the 60th floor. You have to 
defeat the group of guards near the stairs to get it. You can now always use the 
elevator here to reach other levels of the place if you have the keycard for those 
levels.

60th floor:
Run into the room of the left and you can break in. You have to fight four guards here 
but they are all simple. The guards follow a certain path, and you can avoid them, but 
it doesn't really matter cause they're all fairly simple. Use the large stairway to get 
to the 61st floor.

61st floor:
Talk to the man near the stairts and he'll give you the keycard for the 62nd floor. 
There's nothing else to do here so head there.

62nd floor:
Visit Mayor Domino on the left room. You need to figure out a password before he'll 
give you the 63rd, 64th, and 65th keycard. A guy named Hart is willing to sell you 
hints, but each hint costs more than it lasts, but it is the easiest way to figure out 
the password. If you get the pasword on the first guess you receive Elemental Materia. 
Hart's hints are:

-There are four research libraries on the floor with four different section of the 
complex
-Parts of the password are hidden in each
-There is one file in each library mixed in from another library
-There's a number at the beginning of each file that is important
-You have to match the number with the letters in the title of the file

The password is random so I can't directly tell you what it is, but you should be able 
to find it out with these clues. Go to the staircase and go to floor 63. 

63rd floor:
You actually don't even have to come to this floor but some of the items here are nice. 
Go to the computer and it will give you access to the security doors, but you can only 
open three doors. You have to open certain doors to get all of the items here. If you 
get the three coupons you can turn them in for a Star Pendant, Four Slot, and All 
Materia. When ready head up to the 64th floor.

64th floor:
This is a big recreational complex, and there is a save point here. Save you game. 
Visit the locker room and you can get a few items from the lockers. You will see a 
Megaphone here but you won't take it cause you can't use it. This is a hint into 
getting Cait Sith's future ultimate weapon, but you can't get it here until much later 
in the game. When ready go on up to the 65th floor.

65th floor:
There is a big model of Midgar in the center of the room, but pieces are missing from 
it. In the locked chests around the rooms here are the pieces for it. You can only get 
one piece at a time, and placing that piece opens another door to get the other pieces. 
So complete the model of Midgar and you will be able to get the keycard to floor 66.

66th floor:
Go into the bathroom here and go up the duct, and you will be able to move toward the 
Shinra meeting room. You'll learn something about where Aeris is and what the Shinra is 
doing. When ready move out of the duct and follow the Shinra members to the 67th floor.

67th floor:
Hojo will move toward the room here and you are able to look at a specimen here. The 
specimen is labeled "Jenova". Cloud starts to act nervous and intimidated here. Move 
toward the back of the area to the save point, and you can also get a Poison Materia 
from here. 

Also make sure to fight some enemies here because you can steal Carbon Bangles from 
the Moth Slashes and a Hardedge from Solderi 3rds. They are both useful items for this 
point in the game. Head up the stairs to the 68th floor when ready.

68th floor: 
You will see Aeris here enclosed in a plastic cylinder, and Hojo is about to do some 
experiments on her. Cloud frees Aeris but Hojo calls for help. You will meet Red XIII 
here and he will offer his help into defeating Hojo's experiment. You have to choose 
one character to send to stay with Aeris. You are allowed a chance to equip armor 
here. Send Tifa to stay with Aeris cause you'll want Barret's long range attack for 
the boss. I recommend giving one person an Elemental and Poison Materia, because it 
allows you some resistance from the boss here.

******************************************************
Boss Strategy - Sample: HO512

-The boss can ressurrect the fallen drones
-You need to use long range attacks

Barret is the only character with a long range normal attack so 
make sure he attacks every round. The Sample: HO512 will bring 
back its dead buddies so make sure you focus the whole fight onto 
HO512 itself. He is weak to Bolt magic.
******************************************************

After you dfeat the boss you can get a Enemey Skill Materia near the tank. Get 
the keycard to the next floor. Go down to the 66th floor so you can get into the 
elevators. Tseng and Rude will be here weaiting for you, and they will bring you 
to the President. The President will talk to you about how he believes Aeris is 
a Cetra and key to the promised land. You are taken to cells on teh 67th floor. 
Go to the door so you can talk to the others. Take a nap and you'll notice your 
cell door is open when you wake up. 

Head out and look at the fallen guard. Wake up Tifa and you can free the rest of 
the characters. You will notice that all the lab technicians have been sliced and 
Jenova is not in the same place anymore. Follow all of the blood to President Shinra's 
office. Sephiroth's sword is sticking into the dead president, but he isn't here. You 
can go out to the roof where Rufus lands on a helicopter. You will now have to fight 
two bosses back to back.

******************************************************
Boss Strategy - Hundred Gunner, Heli Gunner

-It takes the boss two turns for the special attack
-Weak to Bolt Magic
-Physical Limit Breaks work well
-Receive a Mythril Armlet for winning

Make sure you go full force and pack the most power at the 
beginning of fight and kill it as soon as you can so it doesn't 
have a chance to use its special move. When you destroy it, Heli 
Gunner will come. Use the same strategy on it, and use potions 
when neccesary to heal.
******************************************************

Now Cloud and Rufus have a conversation and you will have to fight him with Cloud 
alone. Equip Cloud with Restore Materia and All Materia, and its also a good idea to 
put Elemental and Bolt Materia on his armor so you can resist some of Rufus' attacks. 
You get to decide when the battle begins.

******************************************************
Boss Strategy - Rufus

-Kill his sidekick first because it has powerful magic
-Use many Limit Breaks, Fire/Ice Magic

Rufus is pretty easy if you have the Elemental/Bolt combination 
in your armor because his Dark Nation gun uses those attacks on 
you. If you did that, you can go straight to pummelling Rufus 
with attacks and Magic, but if you didn't you should kill Dark 
Nation first. He's really not too difficult.
******************************************************

Event 8: Bike Race and Flashback

When you are in the bike race, just keep all of the guys away from your bike by 
swattingthem with your sword if they come too close. You have to fight a big tank boss 
at the end of the road. He is pretty easy and you should be able to defeat him with 
simple magic and limit breaks. Heal up and fight him. Now go to the town Kalm. Goto 
the inn where everyone is, and you will have a flashback. 

Cloud, Sephiroth, and some Shinra are traveling to Nibelheim. Cloud describes how they 
were there to investigate a Mako Reactor there. Sephiroth notes how his mother, Jenova, 
died shortly after giving birth to him as you arrive. Go to Cloud and Tifa's homes and 
you will find out more about them. In the morning the group wakes up and Tifa acts as 
a guide to the mountain for Cloud and Sephiroth. Before embarking a guy takes a picture 
of the party. 

You will now have to cross Mount Nibel to get to the Mako Reactor. On the bridge, it 
collapses and you must make your way through the caves. Go farther and Sephiorth will 
go inside the Reactor. Sephiroth here finds out that he is a result of an experiment 
by Hojo. After this, Sephiroth . The sequence will shift to the Shinra hidden door in 
the bedroom that connects to a spiraling staircase. Head down here into a library area. 
You will now find Sephiroth here. Sephiroth is outraged about his past and says that 
he's going to find see his mother. Sephiroth destroys Nibelheim in rage and slaughters 
the villagers, including Cloud and Tifa's parents. As the sequence shifts to the Mako 
Reactor once again, Cloud tells a story of how he approached Sephiroth there and tried 
to stop him, but he doesn't remember what happened next, and wonders why Sephiroth 
didn't kill him. 

The flashback is now over. When you head downstairs you will receive the PHS, which 
allows you to change party members on the world map. You can go through Kalm now and 
buy near weapons/armor. Explore the town and pick up some supplies. You'll find out 
that several people here mention they've seen a man with a black cape and large 
sword, and say he headed east. When ready, leave the and head east to the Chocobo 
Ranch.

Event 9: Chocobos!

Items: Ether, Tent, Long Range Materia, Mind Source, Elixer, Hi-Potion

Talk to the Chocobo in the front and if you choose the top option, he will give you 
the Mog and Chocobo summon Materia. Go to the stairs and talk to all of the guys. Buy 
a Chocobo Lure Materia so you can find them on the footprints on the world map. 

Go to the Mines. You have to ride a Chocobo past the snake. Don't go here without a 
chocobo, or you will die. To catch a Chocobo, go to any footprints close the barn and 
fight until a Chocobo comes. Don't attack the Chocobo. Kill the other enemies and you 
get the Chocobo. Ride it past the snake. You will come across a Midgar Zolom being 
impaled on a huge sword. Head in the mines.

The mines are fairly straightforward and there really isn't anywhere you can get 
lost. You will have to climb a vine here to get the Long Range Materia. As you get to 
the exit, you will run into Rude, Elena, and Tseng, the Turks. Elena will mention that 
Sephiroth is headed for Junon Harbor, and the Turks will leave. Follow them out and 
you will come across Fort Condor.

Event 10: The Golden Bird and the Beach

You see a tower with a bird on the top. Go into the tower. Practice on the game, because 
you have to win it later in the game. It's a fun strategy game that takes awhile to get 
used to but is pretty fun and definitely a great mini game. You just have to kill the 
guys that are going up the mountain using different units. You won't be able to buy 
items here until you've agreed to help save the condors, and you'll have to talk to the 
man in the middle of the fort to do so.

When ready, save your game and get supplies and head to the Naval Base at Junon Harbor. 
At this point you can get Yuffie in your party. Start fighting in the forests and you 
may run into a girl in battle. She's not too tough in battle, and when you defeat her, 
the game will switch to a small map. Don't be distracted by the save point here, run up 
and talk to Yuffie. She will say a series of things to Cloud, and you have to respond 
a certain way. After each answer, you have to talk to her again. Here is what you have 
to say to her statements:

"You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not Interested.

"You're pretty scared of me, huh!?"
Answer: .....petrified.

"I'm really gonna leave! REALLY!"
Answer: Wait a second!

"You want me to go with you?"
Answer: .....That's right.

"All right! I'll go with you!"
Answer: .....Let's hurry on.

Head to Junon. It's against the ocean, very large, and has a large cannon coming out of 
it. You really can't do much here, but talk to the people and learn about the area. I 
recommend equiping Cloud with your Long Range Materia here, because it will be useful 
for the upcoming boss. Also make sure that you have Barret in your party. Head down to 
the Junon beach and you will find a girl, Priscilla. She asks you to leave, but a 
monster sudden attacks, and you will have to fight it.

******************************************************
Boss Strategy - Bottomswell

-Can't attack unless you have a long range attack
-Has two powerful attacks
-Short range characters should use magic

Bottomswell has two powerful attacks. One, Water Bubble, stuns 
a character and leaves them inactive. It's other attack, Big 
Wave, hits the entire party with a water attack that deals about 
100 hit points to all. This is also its desperation attack, so 
make sure you won't die when it does at the end of the fight.
******************************************************

Priscilla is hurt and isn't breathing, and Cloud will have to preform CPR on her. 
Pressing the O button allows Cloud to fill his lungs with air. When the small meter 
reaches the top, press O again and cloud will give her air. You have to get your 
timing right but it isn't that tough. 

After saving Priscilla, the woman near the town entrance is thankful and offers you 
a night of rest in her home, so take her offer. Cloud heres a mysterious voice telling 
him to ask Tifa about Nibelheim. You will now get to walk around town again. Make sure 
to ru ninto Priscilla again and she will give you the Shiva Materia. Priscilla tells 
you that Shinra is throwing a ceremony for Rufus, but you can't directly get there 
because the soldiers are blocking off the path. However, Priscilla shows Cloud that 
her dolphin friend can help. Get on its nose and he will leap high into the air. You 
will have to place him at the right spot and you can land on the bar above. You will 
now get to Junon.

Event 11: Shinra Military

Items: 1/35th Soldier x2, Mind Source, Luck Source, Power Source, Guard Source, Enemy 
  Skill Materia, Speed Source

Climp the pole and you will see a unique sequence of a airship taking off. Go west 
and go to the door below. Soldiers are hyped here for Rufus' arrival at the base. 
Once of the soldiers sees Cloud and assumes he's one of the soldiers, and brings him 
to the locker room and dresses him in a uniform. He will teach you the right moves 
for the reception committee, which you will have to 

You will now have to jump out and join the large parade. Make sure to take your place 
behind the commander and fill in the back. Raise the gun when the other soldiers do 
as well. You can win different items depending on the ratings you get.

1-29: Grenade
30-39: Potion x6
40-49: Ether x6
50-100: 5000 Gil

Now you will have to do the different moves in front of Heidegger and Rufus. Just push 
the button that Heidegger calls out. Depending on how good you do here, you win 
different items afterward. The base is now able to be explored by you, so stock up on 
gear and when ready and head to the boat.

Event 12: Relaxation and Surfers!

Items: 
Shinra Boat - Ether, All Materia, Wind Slash, Ifrit Materia
Costa Del Sol - Motor Drive, Fire Ring, Power Source

You will learn that all of your characters have snuck unboard in disguises. Go to the 
front of the boat to see Barret spying on Rufus and Heidegger. The alarm sounds now, 
something is wrong with the ship. Get your party members together and head to the 
cargo hold. You will find that most of the crew is dead, and the Shinra officers are 
going after anyone not in Shinra, and they will spot you. You'll have to fight a few 
guards but they are laughable.

Approach the standing guard at the bottom of the cargo bay and you'll find Sephiroth. 
He will leave abruptly and Jenova-Birth will distract you while he makes his getaway. 

******************************************************
Boss Strategy - Jenova-Birth

-Casts Stop on characters
-Can do Tail Laser, a 200 hp to all attack

It's time to break out your Summon Materia. Shiva and Chocobo/Mog 
both do major damage here, so unleash hell. Also Fire attacks will 
do a good deal of damage. She has some powerful attacks but should 
go down if you keep up consistant summons.
******************************************************

After defeating Jenova-Birth, make sure to grab the Ifrit Summon Materia left 
behind.

You will arrive at the beach in Costa Del Sol. Talk to all the people and then walk 
down to the beach. Don't talk to the Shinra guy yet, talk to the girls. There isn't 
much to do at all other than gaze at the unique sights and watch Rufus and Heidegger 
land. Note that President Shinra's beach house is being sold for 300,000 Gil. Keep 
that in mind for the future. 

If you go down to the beach you will find Hojo talking to some women. If you talk to 
him all he suggests is that you head to Mount Corel. Stock up on supplies here and 
head onward to the Corel Mountains. I especially recommend grabbing Softs for the 
upcoming area. 

Event 13: Everyone Hates Barret

Items: 
Mount Corel - Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether, Transform 
Materia, Phoenix Down x10, Power Source, Mind Source, Tent
Golden Saucer - Ramuh Materia, Ranch Materia
Corel Prison - Silver Armlet

Keep battling down through the train tracks. You will find a ledge with a great view 
of a Mako Reactor at the bottom of the canyon. You will fall down on some of the broken 
parts. Grab all of the items down there. Go across all of the tracks and talk to all of 
your party members. Go into the booth and hit the switch and keep following the track 
to the city. At the end of the area, you enter an area where you can hear some birds 
chirping. If you climb up the wall in that area you will find a few birds. You can 
choose to take 10 Phoenix Downs, but if you do you'll have to fight a Cokatolis. Exit 
the train area and head toward North Corel. 

North Corel was a coal mining town but now is burned up and very junky. Barret grew 
up here. Barret also receives a bad reception because of his past. Buy new weapons and 
armor and head to the Golden Saucer Ropeway, which is to the west. Before you depart 
on the ropeway though, Barret will tell you the entire story of North Corel. Basically 
what happened is there was an explosion at the Mako Reactor in Corel and Shinra blamed 
the citizens living in North Corel, saying that it was a terrorist attack, so they 
burned the whole place down, killing most of the people and making Barret an outcast.

Go up to the Gold Saucer. Buy the lifetime pass if you can, because you can do many 
things here later. Choose a character to come with you, and enter the Square. You will 
find Cait Sith here. Name him and he will join you after you talk to him a few times 
for no real reason. :)

Play some games and enter the battle square. Some guards are dead and it looks like 
Barret's work, because of the bullet holes in all of the people. One of the dying men 
says it was also a guy with a gun grafted into his arm. Dio, the Golden Saucer owner, 
throws you out of the Gold SAucer and into the prison below the Gold Saucer area.
 
The place is completely surrounded by quicksand and you quickly learn that you won't 
be able to get out of the prison in any normal way. Also some bandits living here can 
steal your items. If you get into a battle and an enemy steals an item and then runs 
away, you can't get it back, but if you quickly kill them you can. Barret is also here 
and pissed, but follow him off the screen to the open area. You will learn a bit about 
his past and how he got the gun grafted into his arm. He tells the story of Dyne and 
how Barret and Dyne were attacked by Scarlet. Dyne hung off the ledge as Barret 
caught him. The Shinra soldiers shoot at Barret and Dyne, causing them to lose their 
arms. 

Go back to the area where you entered, and there will be yet another dead guy killed 
in the same way the people in the Golden Saucer were. Go through the east gate and 
you will run into Dyne. Dyne is very bitter about what happened four years ago, and 
is intent on destroying everything. He will get mad and you will have to fight him 
with Barret alone.

******************************************************
Boss Strategy - Dyne

-Trade normal attacks while keeping your hp up
-He doesn't have much variety in attacks
-You'll win Silver Armlet for killing him

Dyne can use an attack called S-Mine that is basically the same 
as a normal attack, but he uses it right after a normal attack. 
Don't let your hit points drop before 350 or so because he can 
deal that much damage in two shots. Also, Dyne's desperation 
attack is Molotov Cocktail, which does 150 or so damage. Keep 
hacking away with attacks and he'll be dead.
******************************************************

After defeating Dyne, he is still alive but wounded. Barret attempts to help Dyne, 
but Dyne just gives him a pendant to give to Barret's daughter and plummets to his 
death, jumping off the cliff.

You will get to rest up and the next morning you will meet the chocobo racer. 
Apparently you will be able to win your way out of prison if you can win the chocobo 
race in the Golden Saucer. You will meet Ester, the manager of the races, and she 
tells you how to race. She'll also loan Cloud her Chocobo to race with. Make sure 
to grab the Ramuh Summon Materia in the room. 

The actual race really isn't hard at all once you get the hang of it. Use Manual 
control and increase your speed at the start of the race so you don't waste as 
much stamina as the other racers. Once you win, you will get out of jail. If you 
fail, you can keep trying as many times as neccesary until you win.

Dio apologizes for the mixup. He'll allow you access to his Buggy so you can leave 
the desert. Heading through a rift in the water, you will reach the Gongaga area.

Event 14: Gongaga 

Items: Titan Materia, Deathblow Materia, X-Potion, White M-phone, Fairy Tale

Take the all-terrain vehicle across the river back to the Gongaga area. Cross the 
shallow place in the river. Follow past the destroyed Mako reactor and enter Gongaga.

Upon entering, you will run into the Turks. Elena runs off and leaves Reno and Rude to 
attack you. 

******************************************************                   
Boss Strategy - Reno and Rude
                                                              
-Equip Elemental-Fire in armor
-Kill Rude first
-Use Summons and Magic more than normal attacks
-Winning nets you an X-Potion and Fairy Tale

This is an extremely easy boss fight. Do your best to pummel Rude 
early because he can heal both himself and Reno. Unleash your summon 
materia and you should be able to cruise through this fight. 
******************************************************    

Follow the path that Elena took to the Mako Reactor that has been destroyed. You will 
see a small sequence in which Scarlet and Tseng show up and are looking for something 
called a "Huge Materia". They can't find anything, so they leave. Check the area 
Scarlet was searching for the Titan Materia. This is a useful summon. Go through the 
other path on the crossroads and pick up the Deathblow Materia on the way. You will 
come across a very small village and several people talk about Zack, a guy that left 
the town for Soldier. Aeris remembers that name as her old boyfriend. 

When done buying items or resting up, take the buggy to Cosmo Canyon.                             

Event 15: Cosmo Canyon  

Items: 
Cave of the Gi - Added Effect Materia, Black M-phone, Ether, Fairy Ring, X-Potion, 
  Turbo Ether, Gravity Materia                                                            

Cosmo Canyon is as its name suggets, located in a Canyon near Gongaga. Cross the river 
to the south of the village and follow the path into the canyon. The buggy will break 
down right in front of Cosmo Canyon.

Cosmo Canyon is Red XIII's hometown, where he is called Nanaki. The buggy  You will 
see a man in the middle of town that will offer to fix the buggy for you if you study. 
Follow Red XIII up to meet his grandfather, Bugenhagen. Talking to Barret here will 
teach you about some Avalanche history. He says that he once planned to bring the 
entire Avalanche group here one day.

Bugenhagen has an observatory at the top of Cosmo Canyon and tells you about the 
planet's lifestream. He'll say the the lifestream consists of a path of energy of 
souls roaming around the planet. He'll tell (and show) you about what is happening to 
the planet because of the Shinra. Talk to him another time and he'll bring you to the 
very center of the town. After talking to the rest of your party, talk to Red XIII 
and he will tell you a bit about his family. Red XIII asks you to create a party 
including himself, so you have to take him for the upcoming dungeon. Go up to where 
Bugenhagen is and he will open a path to the Cave of the Gi. 

In the cave there are actually quite a few secret paths and areas where you could 
get lost, but it's really not very long. The Gi Spectors  here use Death Sentance on 
your characters so bring some Phoenix Downs. Also touching the gold liquid will cause 
you to slip so try to stay away from it. In the small maze area with twisting paths is 
an Added Effect Materia on the bottom left. You will get to a point where there are 5 
caves you can enter to proceed. 

First Tunnel - goes to the fifth tunnel
Second Tunnel - leads to a fight with Stingers
Third Tunnel - Dead end
Fourth Tunnel - leads to a fight with Stingers, an item
Fifth Tunnel - connects with first tunntel

You must take the second tunnel to get by, it's really the only path you need to take, 
but taking the fourth tunnel nets you an item after fighting the Stingers.

Equipping items that resist fire is a good idea for the next boss. Also make sure each 
character has a powerful summon materia. Approach the face in the wall at the end of 
the cave and you'll encounter Gi Nattak.

******************************************************
Boss Strategy - Gi Nattak

-Can use attacks to steal HP/MP
-Has a lot of fire based attacks
-Get a Wizer Staff and Phoenix Down for winning

Nothing too terribly hard here. If you have fire resistance he 
will be pretty easy. Consistantly summon Shiva and Ramuh and he
will go down fast. If you don't have summons use Ice based magic. 

******************************************************

After you defeat the boss, Bugenhagen will show you the statue of Red XIII's father, 
Seto. Red xIII realizes that his father was a hero that saved the village. After 
talking about what happened, Bugenhagen asks Red XIII to continue with Cloud because 
he can help the world. When leaving town Red XIII will run down and join you again. 
Leave Cosmo Canyon and head soutwest, to Nibelheim, Cloud's hometown.

Event 16: Nibelheim                                                  

Items: 
Nibelheim - Luck Source x2, Elixir, Platinum Fist, Turbo Ether
Shinra Mansion - Silver M-phone, Enemy Launcher, Magic Source, Twin Viper, Odin 
  Materia, Cosmo Memory
Mount Nibel - Rune Blade, Plus Barette, Powersoul, Elixir, Counter Attack Materia, 
  Sniper CR, Elemental Materia, All Materia

According to Cloud's memories Nibelheim completely burned down but as you enter you 
find out it looks like nothing happened at all. Go around through the homes and 
you'll find small guys wearing capes. They tell you that nothing ever happened here 
and Nibelheim never burned down. After talking to them, most of them give you an 
item. 

You can go to Tifa's piano now and play the tune to get her ultimate limit break now 
if you want. When ready, head to the Shinra Mansion to to the north.

Explore all the rooms and gain some levels here. Read the notes on the floor. The 
first note suggests someone is trapped in the basement. The second note says something 
about a safe, and says you have 20 seconds to open it. There are hints telling you 
what the combination is hidden within the rooms:

-Look for the lid of the box with the most oxygen
(the treasure chest in the atrium)
-Behind the Ivory's short of tea and ray.
(The floor near the piano)
-The creek in the floor near the chair on the second floor. Then to the left five 
steps, up nine steps, left two steps, and up six steps
(A loose floorboard near the chair in the bedroom upstairs, then follow the directions 
and search)
-Missing clue
(Written in invisible ink, look at the clue sheet at the location where the dial 4 clue 
should be)

These hints allow you to find certain places in the mansion which give you pieces of 
the combination. Opening the safe isn't neccesary but it does net you a powerful summon 
materia if you do, and also a powerful hidden character. I definitely recommend it.

The code for the safe is: 
Turn right to 36, left to 10, right to 59, right to 97.

You have to fight a boss to get the prize. 

******************************************************
Boss strategy - Lost Number

-Unleash your summons
-Get Odin Materia for winning

If you defeat the purple side first, the red size will begin using 
strong magic. If you defeat the red side first, the purple side 
will use physical attacks. Once you have defeated one side it won't 
be as tough though. Also, if you're using Aeris here her Seal Evil 
Limit break can paralyze it for most of the fight. This makes the 
battle incredibly easy.

******************************************************

You get the Odin Materia after defeating it. Also, if you choose to open the safe, you 
will receive the Basement Key. This allows you to unlock a locked door below.  When 
ready, head down to the basement that you saw in the flashback scene through the hidden 
passage. Unlock the door to the east. When you go up to the coffin in the room, you'll 
meet a man named Vincent. Ask him about Sephiroth and he'll just go back into his 
coffin. Talk to him again and he'll tell you his name. He'll ask you if you've seen a 
woman named Lucretia, who he says is Sephiroth's mother. Then, he'll go back into his 
coffin again. Don't worry about this, he'll join you later.

Head into the library here. Surprisingly Sephiroth is here waiting for you! He'll ask 
Cloud about the "Reuion", and Cloud has no idea what he is talking about, and asks 
Cloud to go to Mount Nibel, where they had been 5 years ago. He'll through a Destruct 
Materia at you as he bolts out. 

When heading out, Vincent will join your party for good. Head back to Nibelheim, this 
time taking the north path to head to Mount Nibel. It's a very short walk away between 
the mountains. The path is linear but long, and there are quite a lot of items on the 
way so don't go through too fast. This will seem familiar as this is the same place 
Cloud and Sephiroth climbed 5 years ago. After crossing the bridge, you will find a 
place where you can jump into 5 different chutes. But don't jump down just yet, go down 
the ladder and push the folding ladder down so you can come back to the top after you've 
taken a chute. 

Chute 1 - Leads right in front of a scorpion-like creature
Chute 2 - Leads to a ledge with the Powersoul for Tifa
Chute 3 - Just takes to to the second level
Chute 4 - Drops you near a chest with an All Materia
Chute 5 - Just takes you to the second level

When ready, take the path to the south next to the creature, and you will get to the 
place near where Cloud fell 5 years ago. The cave is very small. After passing the 
Nibel Reactor, take the door behind it and you will have to fight another boss.

******************************************************
Boss Strategy - Materia Keeper

-Weak to Bolt and Ice
-Uses Trine which you can learn as an Enemy Skill
-Get Jem Ring for defeating it

Materia Keeper is one of the toughest bosses in the game in my 
opinion, but still not too bad. Make sure not to use your gravity 
magic on it because it absorbs it. It's Trine attack is very 
powerful, as it can hit your entire party for about 500. It also 
has several other attacks that do about 200-350 damage each. Focus 
on severing it quickly with Bolt 2 and Ice 2 spells.
******************************************************

Make sure to grab the Counter Attack Materia that the Materia Keeper dropped, and 
equip it as it's a very good ability to have. When ready, you can exit Mount Nibel 
and head toward Rocket Town. It's easy to spot as there's a rocket sticking out of 
the ground.

Event 17: Rocket Man and Yuffie's Story

Items: 
Rocket Town - Power Source, Yoshiyuki, Drill Arm
Wutai - Dragon Lance, Hairpin, Elixir, Swift Bolt, MP Absorb Materia, HP Absorb 
  Materia, Leviathan Materia, Steal as Well Materia, Oritsuru

Explore the town and talk to everyone. You will learn about the Shinra's space program 
and how something terribly went wrong so it never entered space. There are some nice 
shops here with new weapons and armor so make sure you stock up. Also, talk to the man 
outside the Item Shop and choose to look at the rocket with him, and he'll give you a 
nice weapon, the Yoshiyuki. You will find that the captain is a man named Cid, but he's 
not at his house right now. You can see his plane here though, the Tiny Bronco. Cid's 
assistant tells you that Rufus is coming to town and Cid hopes he plans to reinstate 
the space program. When ready, climb the top of the rocket and talk to Cid. He'll tell 
you about how he was supposed to go into space but a disaster happened an the rocket 
never lifted off. If you ask him about using his Tiny Bronco, he'll get pissed and 
basically say no way. :)

Head back to Cid's home. Shera will tell you all about the day of the supposed launch, 
and then Rufus will arrive. Go back and talk to Cid again. Rufus says he's not going 
to restart the space program but wants to borrow the Tiny Bronco because Sephiroth has 
already crossed the sea. Cid gets pissed because he thought he might be going into 
space again. Palmer, a Shinra flunkie, tries to steal the Tiny Bronco anyway. Go to the 
back of Cid's house and stop him.

******************************************************
Boss Strategy - Palmer

This fight is basically a joke, he's not really even a real boss. 
You can paralyze him right away with Chocobo/Mog Materia or Aeris' 
Seal Evil limit break. For defeating him, you'll receive a Edincoat. 
******************************************************

After you defeating Palmer, the plane is already moving so the team jumps onto it, 
including Cid. Rufus gets very mad. The plane goes out of control and eventually 
crashes into shallow water. You are now able to head to Yuffie's hometown, Wutai, 
if you'd like, but it's an optional part of the story. If you don't want to do this 
side quest, don't head north because you can't get out of the side quest if you 
start it. :)

If you don't want to do the Wutai quest, skip to chapter 18 and head for Gongaga 
village again.

As you head north, go through the mountain pass and Yuffie will tell you this is her 
hometown. As you check your materia, you realize it is all gone and Yuffie has stolen 
it! You'll also run into some very easy Shinra guards to fight here. Follow Yuffie 
through the town and try to catch her. Also note that if you acquire any Materia in 
Wutai, Yuffie will run by and steal it. You'll learn from the people hear that Yuffie 
ran toward Lord Godo's house, to the north of Wutai. 

Godo will be sleeping in his house, and after speaking to him multiple times Yuffie 
will run by and Godo chases Yuffie out of the house. There is a secret room in Godo's 
bedroom which allows to head through a fake wall to get a Hairpin for Red XIII. Go 
down to the house near the beginning of Wutai and you'll see Yuffie hiding behind the 
screen to the left. Find her, and she'll run off. Now, search the jar in front of 
Turtle's Paradise and you will have her surrounded. She'll say she gives up and will 
take you to her basement. She tells you to pull the left switch to get the Materia. 
No matter which switch you pull, it's a trap and a huge cage comes down on top of 
you. Free the characters and start chasing her again. Head to the north part of Wutai 
and ring the gong. It will open a secret door into the mountains.

You will find that Don Corneo is back, and he's kidnapping Yuffie and Elena. Follow 
him quickly and you'll have to fight a Shinra squad. Go back to the normal part of 
Wutai and you'll find out that the Turks are here. Reno and Rude won't fight you but 
they will suggest that Corneo ran up the mountain. Follow him there and you'll find 
Corneo with both Yuffie and Elena hanging on the mountain. You will have to fight a 
boss here.

******************************************************
Boss Strategy - Rapps

-Have many Hi-Potions/Phoenix Downs ready
-Use a barrage of normal attacks and magic items

This fight is especially annoying because you don't have any of 
your Materia. Use any magic items you can because they'll do a 
lot of damage. Otherwise use normal attacks and use your items 
to heal. Rapps can do an attack called Scorpion Sting that can 
do 1,500 damage to one person, so make sure you use Hi-Potions 
after this attack. Having Barret use Mind Blow limit break to 
drain his MP is a good idea, as is having Vincent transforming 
into one of his best beast forms. Physical limit breaks will 
help a lot here. When you win this fight, you will get a Peace 
Ring.
******************************************************

The Turks will come and agree to leave you without a fight as you helped each other 
out here. Yuffie will apologize for stealing your Materia and you will get it back. 
You can now do a Pagoda sidequest to get Leviathan Materia and Yuffie's ultimate 
limit break here. Save up and head to the Pagoda to the north, and Yuffie will 
undergo a trial. Give her your best Summons and Magic Materia. 

First Fight - Gorki
Give Yuffie Elemental/Gravity Materia combination to resist his Gravity attacks. 
Also make sure she has Cure materia. His attacks will be useless if you have this 
materia combination. You'll receive an X-Potion for defeating it.

Second Fight - Shake
Give Yuffie a Barrier Materia. Shake's Rage Bomber can do 600 damage but Barrier 
will block half of the damage. Chocobo/Mog summon can stun Shake well. Use summons 
and you shouldn't have trouble here.

Third Fight - Chekhov
Equipping the fairly newly acquired Jem Ring helps a lot because you can negate 
his paralyze attack. Use Barrier again to absorb half the damage of his attacks. 
Also use Haste because he is very slow. 

Fourth Fight - Staniv
He mainly uses normal attacks, so use Barrier again. Normal attacks can do the job 
here, especially when Hasted. If you have Barrier up this fight won't be tough at 
all.

Fifth Fight - Godo
This one is pretty tough. He uses Beast Sword and Trine, two very powerful attacks. 
The gold face can also use Cure 2, and the white face uses offensive spells like 
Bio and Demi 3. You won't win this fight if you don't hav ethe right Materia on 
Yuffie. Make sure she has Cure, Time, and Barrier at least. Cast Barrier right 
away and try to keep up a constant attack while healing with Cure.

You'll get the Leviathan Materia and Yuffie's ultimate Limit Break, All Creation, 
for winning. When ready, head back to the Gongaga area, to a house alone near a 
peninsula. There is a weapon seller here. He tells you abou the Temple of the 
Ancients and how there is an item called a "Keystone" that unlocks that temple 
that he sold to Dio, the Golden Saucer owner. 

Go back to the Golden Saucer through the North Corel ropeway. Go to the Battle Arena 
again, and to a side room, and the Keystone will be displayed upon a pedestal. Dio 
will show up and Cloud will ask to borrow it. Dio says he'll allow Cloud to use the 
Keystone if you are fight in the Battle Arena. It doesn't matter if you win or lose 
here, as long as you try. If you defeat all eight opponents you'll receive a Choco 
Feather and Protect Vest though.

Event 18: Quest For the Keystone
 
Go to Battle Square and go into the showroom. The keystone is in the center room on 
the pillar. When you try to take it, Dio comes in and says he will let you borrow it 
if Cloud will fight in the Battle Arena. Agree and enter the arena. You will have to 
chose a random item from a slots machine device that will help of hurt your efforts. 
You will get the Keystone after the battle. 

You have to spend the night at the hotel, since the transport is out of order. Cait 
Sith will come with you. You will find out that Sephiroth is trying to find the 
Black Materia. Aeris will ask you on a date. You can take the rides in the Golden 
Saucer for free with her. When you enter the theater area, the announcer will say you 
are the 100th couple to enter, so you have to be in a play. The play is one of the 
most humorous parts of the game. You are given several options on responses during 
the play. You can either make the play great or a disaster. It's really pretty 
entertaining if you intentionally try to screw it up. 

Aeris will ask to ride the gondola next. You will see another FMV. Aeris will ask you 
if you want to go on another date with her. (I of course, said yes!) The FMV is very 
cool here. As you are leaving, you will see now that Cait Sith has stolen the 
Keystone and is heading to the Chocobo Racing part of the Golden Saucer. Chase him 
and you will learn that he works for the Shinra and was a spy the whole time. He will 
throw the Keystone to Tseng and he will get away with it. The party gets pissed at 
Cait Sith but allows him to rejoin the party because he gives you information about 
the Temple of the Ancients.

You will gather in the lobby, and you decide to go to the Ruins and get the Black 
Materia before Sephiroth. Chose who you want and go to the Temple of Ancients, which 
is located in the middle of a jungle.

Event 19: Temple of the Ancients

Items: Trident, Mind Source, Silver Rifle, Rocket Punch, Turbo Ether, Luck Plus Materia, 
  Morph Materia, Nail Bat, Work Glove, Ribbon, Princess Guard, Bahamut Materia, Trumpet 
  Shell, Megalixer

As you arrive, in the first room, you will find a man clad in black, saying something 
about a Black Materia. Go farther inside and you will see Tseng of the Turks lying on 
the ground, wounded badly. He will give you the Keystone and tell you to place it on 
the altar. Do so and it will open a passage into the temple. 

The main part of the temple is basically a maze. However, a lot of the ledges and 
areas that you see you can't even travel on, it's just there to throw you off. Make 
sure to get all of the treasure here, a lot of the items are very useful. You will 
eventually see a small purple guy. Rest in his house anytime you need to. This will 
allow you easy access to all the treasures in the area because you can just rest 
again if you are hurt. 

Go through the second part of the maze and you'll see another purple guy run into a 
door. Follow him into a room with boulders falling across the path. It's pretty easy 
to get past, just run through and make sure you're in the indentations so you don't 
get hurt. You'll soon come across a trap that shuts itself on you and bring you to 
a big light beam. You'll also see a flashback, which is what happened right before 
you entered the temple.

You will now come to a large circular room that is laid out like a clock. You can 
spin the hands of the clock so that the hour/minute hands form a bridge to walk 
across into different areas.

Room 1: Trap (Boss)
Room 2: Blocked Path
Room 3: Trap (Boss)
Room 4: Prince Guard Item
Room 5: Path and a Treasure
Room 6: Chase the Dwarf puzzle
Room 7: Weapon for Cait Sith
Room 8: Elixir
Room 9: Blocked Path
Room 10: Starting Point
Room 11: Blocked Path
Room 12: Boss and the Exit

After you go through door 6, you will have to follow his pattern running through the 
different doors. Each of the doors here is connected to another door in the maze. You 
have to figure out which door he will come out of next so you can catch him. You can 
jump down levels by pressin the O button. When you catch him he will unlock the door 
for you so you can get past. Save and rest at the save point.

Again, you'll see another flashback from earlier. Sephiroth is talking about the 
Ancients and how he plans to become the planet itself. Cloud again begins to have 
mental trauma. Sephiroth will leave, but give you a Red Dragon to play with.

******************************************************
Boss Strategy - Red Dragon

-Very weak to Ice based magic
-Absorbs Fire
-Bio spells are very useful

Start the fight by poisoning him with Bio. Regenning your characters 
will also help because he does various attacks that do around 700 damage 
to your party. Make sure to summon Shiva often. Casting Barrier on your 
party can also negate some of the physical attacks. Keep pummeling him 
with Ice based stuff and he'll go down.
******************************************************

After you win, collect the Bahamut Materia he left behind. Go into the room on the 
right and you will find the Black Materia Tseng was talking about on an altar. The 
thing is, the Black Materia can not simply be taken because it is the temple itself. 
Cait Sith will volunteer to stay behind and sacrifice himself for the cause of 
getting the Materia. Have the main team go back into the clock room and go to room 
12. You will have to fight another boss, Demon's Gate.

******************************************************
Boss Strategy - Demon's Gate

-Slow spells work
-He can petrify your characters
-He is immune to Gravity and Poison
-Get a Gigas Armlet for winning

Launch a barrage of Bahamut, Kjata, and Ifrit summons. He can 
petrify your characters so be ready to use softs on them to make 
them active. Most of his special attacks are physical, so if you 
need to, make use of Barrier spells.
******************************************************

Cait Sith calls out to Cloud from the outside, saying he will take the Black Materia 
and sacrifice himself now. As he does, the entire Temple implodes and becomes the 
Materia, and as you are walking toward it, Sephiroth will come. Cloud is overtaken 
by mental strain yet again, and Cloud inadvertently hands the Black Materia over to 
Sephiroth. 

Cloud passes out and has a dream about how Aeris explains she is going to fight 
Sephiroth by herself. As you wake up, Aeris has already left and you're in the 
Gongaga Inn. Leave for the northern continent of the world with the Tiny Bronco. 
Go up the coastline.

Event 20: The Ancients

Items:
Bone Village - Lunar Harp, Mop, Buntline
Sleeping Forest - Kjata Materia, Water Ring
City of the Ancients - Guard Source, Elixir, Enemy Skill Materia, Magic Source, Aurora 
  Armlet, Comet Materia

Enter Bone Village, it's on the northern continent. Enter the village and talk to the 
boss by the door. He will tell his team to try and find the Lunar Harp if you pay him. 
Basically what happens is in this area, three of the diggers can be placed and when 
initiated, they will look the way of the harp. Line yourself up to where all of the 
diggers are pointed and search and you will find the Lunar Harp. 

After getting the Lunar Harp, you can go through the Sleeping Forest. Go through the 
forest and get the Materia here before it disappears. There is also a Water Ring in a 
chest along the way to the City of the Ancients.

When you arrive at the City of the Ancients, there are three roads. Don't go up the 
middle until you've gone through the side areas to rest up and get the treasures here. 
While resting in the small house, Cloud awakens because he hears Aeris' voice. Take 
the team through the center path, but be sure to get the Comet Materia on the top of 
the house first. This materia lets you learn the powerful Comet magic series.

As you go through the middle you will come across a surreal crystalline city. Head up 
and you will find Aeris in prayer. 

You will find one of the game's most memorable sequences...

Yep folks, the big dramatic scene. Sephiroth, stabbing a sword downward, falls 
straight down on Aeris as she prays and she is killed. Sephiroth smirks as he pulls 
his sword out of her body. Aeris's White Materia bounces down the pedestals in the 
room. 

Now you will get enraged with Sephiroth, but he will leave the area quickly and force 
you to fight Jenova.

******************************************************
Boss Strategy - Jenova Life

-Uses water based attacks
-Very weak to Earth spells
-Casts reflect, you can use DeBarrier to destroy it
-Equip the newly acquired Water Ring on someone
-Get a Wizard Bracelet after winning

Powerful summons and Quake magic do the trick here. For added 
insurance you can cast MBarrier at the beginning of the fight, 
but doing so will make your healing magic less powerful. If you 
need, cast Regen so you get extra hit points each round. 
******************************************************

Sephiroth has already left for the promised land. Cloud, saddened by the party's loss, 
vows to never forgive Sephiroth for what he has done. In a very well done FMV, Cloud 
lays Aeris to rest in the water surrounding the city. 

Insert Disc 2.

                                    ---Disc 2---

Event 21: The Search for Sephiroth

Items:
Corral Valley Cave: Viper Halberd, Bolt Armlet, HypnoCrown, MP Materia, Power Source, 
  Megalixir
Great Glacier: Mind Source, Poison, Safety Bit, All Materia, Elixir, Alexander Materia

Cloud says that Sephiroth told him to "Head North...past the snow fields..." Climb the 
large conch shell type stairs and around to a high ledge. You can get several treasures 
climbing up this way so don't miss them. Go the Glacier Lounge near the mountain tops. 

Explore the town and enter the house on the eastern edge of town. Look at the map of the 
wall. Take the map and talk to the man on the north end of the town and tell him you want 
down the hill. You will be stopped by the Shinra. Elena tries to punch you. Dodge to the 
left and you will laugh at her falling down the mountain. The town has now been placed 
under Shinra guards. Go in the little house in the center of town and talk to the boy. 
He will give you a snowboard. You can now snowboard down the hill. This part is pretty 
long, but in my opinion one of the funnest parts in the game. you can do tricks by doing 
different combinations  of the buttons off of jumps. Collect as many items as you can. 
When you get to the bottom, get your map and go to the red spot on it. 

Touch the steaming lakes and there is Materia here. You will eventually pass out. Talk 
to the old man and he will tell you how to climb the cliff. Sleep and then climb. Make 
sure your body temperature is higher than 25 degrees, or you will have to start all over. 
If you press the Square button, Cloud will run in place and you will generate body heat. 
You can also find the Alexander summon Materia in one of the caves here. It's hard to 
spot but if you look long enough you will find the cave that has it. You will eventually 
find another cave. Go into it. Push the first rock to reveal a path. Go in it. Follow 
the passage and you must break the four icicles. (In combat) A bridge will appear in the 
room below if you do it. Equip everyone with Fire and Iced based resistance Materia and 
go out and fight the boss. 

******************************************************
Boss Strategy - Schizo

-Right side is fire based
-Left side is ice based
-Get a Dragon Fang for winning

This battle is quite easy if you know what to do. Decide which 
side You want to take out first and do it fast. Use spells like 
Ice 3 and Shiva on the right side, and Fire 3 and Ifrit on the 
left. Casting MBarrier is a good way to keep up your defences, 
because they cast elemental magic on you as well, in addition to 
Quake 3, which is quite annoying if you don't have MBarrier up. 
Each head casts a desperation attack that does about 900 damage 
when killed, so make sure to keep your hit points above that when 
you win.
******************************************************

When you reach the top of the mountain, climb the cliff up to a huge crater.

Event 22: Meteor and the Shinra

Items:
The Crater: Neo Bahamut Materia, Hi-Potion, Ether, MP Turbo Materia, Kaiser Knuckle, 
  Poison Ring

As you work your way up the crater, make sure you get the Neo Bahamut Materia from 
the ground. When partially through the area, Rufus, Scarlet, Hojo, and Heidegger show 
up. Ignore them and keep working your way on. In the area where wind is blowing hard, 
don't move through, but wait for it to calm down to run again. If you try to head 
through the blowing wind you will be forced into a fight. 

At the top you will run into Sephiroth, and he's killing a few of the black caped 
guys you saw before in Nibelheim. He'll leave you abruptly with Jenova-Death to 
fight.

******************************************************
Boss Strategy - Jenova-Death

-Her attacks are Fire based
-Equip Fire resistance Materia
-Get a Reflect Ring win for winning

MBarrier works wonders here, as Jenova only uses magic. Make sure 
to also use slow on her, as it sticks and will make it dramatically 
easier to win. Jenova uses Silence spells on the team as well, so 
make sure you have Echo Screens ready. Unleash Bahamuj, Neo Bahamut, 
and Kjata here and you shouldn't have too much trouble. Actually, 
Jenova-Death isn't even very tough for a boss at all for this part 
of the game.
******************************************************

Sephiroth has moved even deeper into the crater. Cloud has the Black Materia, but 
he decides to give it to a party member because of what happened last time, and he 
doesn't want to subconsciously give it away again. Choose Red XIII and move on. 
Grab the MP Turbo Materia and save just ahead. As enter the next area you will have 
to do the same manuevers through the wind as you did before, and also lightning 
that strikes the path. It's not too tough if you time it right.

You will find Sephiroth yet again, and he will show you the flashback of the party 
entering Nibelheim again, but things are slightly different. Cloud isn't with him, 
instead there is a spikey black haired man with Sephiroth. Sephiroth claims that 
Cloud was never at Nibelheim with him then, and that he is a Jenova filled creation 
of Hojo just like all of the others. Also, Sephiroth shows you the picture that was 
taken that day. Cloud is nowhere in the picture, instead is the spikey black haired 
guy. Tifa seems a bit disturbed by these images. Cloud realizes that he doesn't 
remember parts of the journey, but he doesn't let it overcome him.

You will find the Shinra inside the crater. No matter who you gave the Black Materia 
to, Tifa will tell that person to bring it to the center of the crater. You'll discover 
that Tifa was actually Sephiroth in disguise. The person that you gave the Black 
Materia will give it to Cloud, and Cloud will give it to the real Sephiroth, who is in 
a crystalline state here. As he does, the Weapons will awake from their slumber and you 
will be left with a cool FMV scene.

When you awake seven days later, you will be in control of Tifa. She is trapped in a 
lab with Barret, and that the Weapons that were released are terrorizing the world. 
Sephiroth summoned the power of Meteor, which is to strike the planet soon if no one 
can do anything about it. 

Rufus will decide that Barret and Tifa are to be executed to raise the Shinra morale 
because of they are part of the Avalanche resistance team. They are both taken to a 
gas chamber, and Rufus plans to broadcast their deaths to everyone. Tifa is strapped 
into a chair, but as the guard exits he accidently drops the key nearby.

Before they pull the switch on executing Tifa though, a Weapon begins to approach Junon 
Harbor. Shinra is going to fire the huge cannon connected to Junon to try to stop it. 
While confused, Cait Sith in disguise frees Barret from the chamber, and try to get 
into the air chamber to save Tifa. Look for the control room. Scarlet locks the press 
room so you can't get by that way. You will come across a reported who is actually 
Yuffie in disguise. Equip them because you'll have to do some fights here. 

You are now in control of Tifa and have to attempt to escape. Pressing certain buttons 
in combinations allows Tifa to move certain body parts in attempt to reach the key. Use 
Tifa's legs twice first to pull the key over, and then use her Head to make her sit up. 
Now, press O and Triangle together to get the key in her mouth, and then press O to 
unlock the cuffs. Hit the switch on the left of the chair to stop the gas. The door is 
locked but you will receive a bit of help. :)

The Shinra will shoot the cannon at Weapon but it seems to do little good. Weapon cuts 
a huge hole in the wall. You are able to climb through the hole and climb the edge of 
the area. Run all the way down to the huge cannon to the end, and you'll find Scarlet. 
You will now have to fight her in a slapping match. Just keep pressing the Slap button 
continously and you will win. As you see Barret in the airship, Tifa will run toward 
the end, and jump off and cling to the ladder. The party has taken over the Highwind, 
which you will have for the rest of the game. However, Cloud is still nowhere to be 
found and the party thinks you should find him quick. 

You now have some freedom once you get the airship. If you haven't done so anyway, you 
can do the Wutai Pagoda Quest with Yuffie to get the Leviathan Materia and her ultimate 
Limit Break, All Creation if you want. Just head to Mideel when you're ready, it's easy 
to spot as it's in the middle of a forest area. 

Event 23: The Search For Cloud

Items: Elixir, Contain Materia

As you enter Mideel, you will find a dog in the very center of town. As Tifa pets it, 
you will overhear a conversation about a spikey haired guy that washed up on shore and 
is living here. Go into the hospital and sure enough, Cloud is there. He's undergone 
big mental trauma again and is in a state of coma. He has apparently contracted Mako 
poisoning. Tifa will volunteer to stay here with Cloud for the time being. 

When done shopping in Mideel, head back to the airship. As you enter it Cait Sith will 
give you inside information on the Shinra. He says that they plan to collect several 
special materia called Huge Materia to combine for their huge cannon at Midgar. He 
suggests that you head to the North Corel Reactor.

Event 24: The Shinra Train

As you enter the North Corel area, go down the tracks that you saw before to get to the 
reactor area. You will find out that you're just a moment too late, as Shinra is driving 
a train away with the Huge Materia. Cid decides to hijack a train from here and chase 
after it. To catch up with the train you will have to alternate the train's levels as 
fast as possible. The two buttons you have to alternate are Up and Triangle to speed it 
up. Work your timing and you can build up speed. 

As you catch up your party will jump onto the train. You will be given 10 minutes to 
stop the train before it crashes. You will also have to undergo several fights as you 
make your way to the front of the train. 

Fight 1: Gas Ducter
Very easy, doesn't really take strategy at all. Pelt it with Magic and normal attacks, 
but he absorbs Bio magic.

Fight 2: Gas Ducter x2
Same thing but two of them.

Fight 3: Wolfmeister
He is very weak to Water type magic. Leviathan summon will help you out if you need 
it, but this fight isn't very hard either.

Fight 4: Eagle Gun
Very weak to Bolt type magic. Hit him with Bolt spells and normal attacks.

Fight 5: Attack Squad
This is actually probably the easiest battle, these guys are very weak and will be 
killed easily with normal attacks.

Jump into the front of the train and you will have to stop it. Keep moving both levers 
up and down to stop it. You'll have to alternate back and forth until the trains brakes 
kick in. You'll see a beautiful FMV in which the train is stopped. You will also have 
the first Huge Materia in your posession now. The people of North Corel will be very 
thankful that you stopped the train and give you an Ultima Materia. 

If you didn't manage to stop the train in time, you won't be able to get this Huge 
Materia. Also, you can't get the Ultima Materia for free, you will have to pay 50,000 
Gil for it if you want it.

When ready, head back to Fort Condor for the second Huge Materia

Event 25: Return to Condor

Talk to the guard outside and tell him you will assist him. Talk to everyone inside and 
gather all of the info. You have to destroy the army going up the hill. Make sure to 
have a lot of Gil so you can fund the troops here because you'll definitely want to win. 
I recommend putton the Catapults and Stone Throwers near the top of the hill and the 
Defenders, Attackers, and Fighters near the bottom so they can be backed up by added 
projectile power. If you let enemies up the middle, you'll be forced to fight with the 
commander.

After the battle, the condor at the top of the fort is killed, but its egg cracks and 
the baby lives. The people are here are grateful that you've saved their fort. Go up to 
the top and you'll find the Phoenix Materia near the baby. The man downstairs will now 
give you the Huge Materia if you talk to him. 

After you're done at Fort Condor, Cid suggests that you go back and check on Cloud in 
Mideel.

Event 26: Cloud's Mind and the Final Search

As you enter Mideel, you'll find that he's still in a coma and Tifa is very worried. 
You'll hear an earthquake going on outside and the party runs out to check out what it 
is. You'll see one of the huge Weapons crash down into the village, and you'll have 
to fight it.

******************************************************
Boss Strategy - Ultimate Weapon

-Use MBarrier immediately
-Make sure you are high on hit points before you attack

You don't need to win here, you just have to survive. His spells are 
very powerful and can knock off up to 1700 hit points or so on everyone. 
Make sure you immediately MBarrier up and keep people healed. As you get 
hit your characters will work up Limit Breaks very fast, so unleash them 
as you get them. Also use your most powerful summon materia as well.
******************************************************

As Ultimate Weapon leaves, he destroys Mideel and the lifestream bursts through the 
ground. You will awaken as Tifa, who is in the dark and confused. She will eventually 
awaken in an area with 3 different Clouds.

Work your way through the different sequences that represent Cloud's life. This 
sequence explains who Cloud really is as he discovers what actually happened to him 
within the last few years. 

(If you don't want to be spoiled don't read the next paragraph)

You will see the scene that Sephiroth showed you before, in which Cloud never was at 
Nibelheim but instead the spikey black haired guy is with him. Tifa explains to Cloud 
that he really wasn't there, and that she has kept it a secret from Cloud because she 
didn't want to confuse him. However, Tifa still thinks she can prove that Cloud is not 
just a clone. She asks Cloud to try to remember a memory about her. He remembers that 
he tried to join Soldier to prove that he was strong to Tifa. He also recalls the time 
in which Tifa's mother died and how Cloud was blamed for almost killing Tifa. Cloud 
says that that made him want to be stronger and become like Sephiroth. Tifa remembers 
this as well. 

Basically what happens is Cloud searches his inner self through many flashbacks to find 
out who he really is. Sephiroth's picture and story eat away at him because he isn't 
sure he was really at Nibelheim with him years ago. After talking to Tifa, he finds out 
that although he was at Nibelheim then, he wasn't in Soldier, and he was in a normal 
Shinra uniform. He also wasn't as close to Sephiroth as he thought. The guy that you 
saw in the flashbacks with Sephiroth was actually Zack, who was in Soldier. Cloud 
realizes that when he confronted Sephiroth at the Reactor in Nibelheim, he was actually 
one of the guards that accompanied Sephiroth and Zack. Sephiroth wounded Tifa, then Zack 
at the reactor that day. Zack muttered in his last words "Cloud...kill Sephiroth..." 
Cloud takes Zack's sword from him, and ran up and slashed Sephiroth, killing him. Cloud 
had the Shinra uniform on the whole time. Cloud realizes now that this is what actually 
happened and is able to pull himself together and snap out of the coma. 

As Cloud recovers, the team suggests to quickly collect the other two Huge Materia. 
When you are ready, head to Junon Village, where you can access the underwater reactor 
there which is holding the Huge Materia. 

Event 27: Junon Underwater Reactor

Items: Battle Trumpet, Scimitar, Leviathan Scales

You can pay 10 Gil to ride the elevator up to the reactor that you couldn't access 
before that was blocked off. As you run through the area you will have to fight enemies 
so be careful here and make sure everyone is equipped. As you run through Cloud will 
notice that something is missing from Junon. Also as you run through, you will run into 
many Shinra Soldiers that you can easily defeat. As you make your way through the 
reactor, you will find an alarm in the hall. I've both tripped the alarm here and not 
tripped the alarm and it doesn't seem to make a difference. You'll take another elevator 
down to the ocean floor, and continue to follow the long walkway. You arrive just as the 
Huge Materia is being loaded into a submarine. Run to the submarine bay and your team 
attempts to intercept it. You will run into Reno here, and he leaves you with a boss to 
fight.

******************************************************
Boss Strategy - Carry Armor

-Watch out for the Lapis Laser
-Arms can hold your characters rendering them inactive
-Receive a God's Hand for winning

This is not a difficult boss at all for this late in the game. He 
is extremely weak to Bolt spells, so Ramuh summon and Bolt 3 will 
do the job here. MBarrier and Haste will help but you probably 
won't even need them. Make sure to take out the legs and arms first. 
Its Lapis Laser attack can do about 1300 damage but it shouldn't 
hurt you too badly at this point. He can also pick up one of your 
characters and will hold that character, and you can't use that 
character in battle. You can either kill the character being held 
and cast a Life spell or Phoenix Down on that character, or you can 
destroy the arm holding the character.
******************************************************

After you defeat the Carry Armor, the submarine with the Huge Materia will already 
have left the bay. Hijack the other submarine and you can chase it down, but grab the 
chests in the area first. Getting the Leviathan Scales allows you to put out flames 
in the Wutai fire cave and the Scimitar is a useful weapon. Fight your way to the 
bridge of the submarine and you get a choice to fight them or keep the hostage. It 
doesn't matter what you decide, but you can steal a nice Shinra Alpha Armor from the 
captain if you fight them. 

Now you will get to play the submarine battle minigame. 

Controls: 
Up - Descend
Down - Ascend
Right - Turn right
Left - Turn left
Triangle - Speed up
Square - Fire Torpedo
X - Slow Down
R1 - Submarine Sonar

You'll have to chase down the enemy sub that has the Huge Materia, but you can't go over 
10 minutes doing it. The sub in the red is the one that has the Huge Materia loaded, so 
stay near it. The yellow subs will be firing torpedos all over the place at you, so try 
to take them out too if possible, but try to make sure you're behind the red sub first. 
Try to avoid the small polygons near the towers because they're mines. If you use sonar 
you should be able to find the red submarine again.

After winning the battle you will get to keep the submarine. With it you can explore 
the ocean floor. On the radio you receive a signal from the Shinra saying that the last 
Huge Materia is being shipped from the Junon airport. Dock the sub near Junon and close 
in on it! Just as you arrive you will see the plane taking off with the Huge Materia. 

When ready, head back to Rocket Town, where your team tries to intercept it.

Event 28: The Quest of Space

Head to Rocket Town and you will find that the Shinra intend to repair the rocket and 
launch it. Go back to the rocket area and you'll meet Rude. He will engage you in 
attack with his attack squad.

******************************************************
Boss Strategy - Rude and Attack Squad

-Kill attack squad first
-Have Cid equipped before fight
-Rude uses Bolt Magic
-Lightning resistance helps

Put and end to the attack squad first because they can use Sleep 
spells on the party. Just summon Neo Bahamut and Bahamut to deal 
with them all at once. When Rude is left alive, he'll start casting 
Cure2, but if you cast Reflect on him before it, it will bounce off 
of him and heal you. Also, try to steal a Ziedrich off of him if you 
can.
******************************************************

After defeating Rude, you will enter the cockpit and find out that it is just about to 
be launched. It is set to collide with Meteor in attempts to stop it from hitting the 
planet. Cid d3ecides that he's going to pilot the rocket into space and fulfill the 
dream he once had. You will see a spectacular FMV of the rocket taking off into space. 
Cid shows you where the Huge Materia is kept. However, you will find that it's locked 
into the core of the rocket and you have to input a password. Cid will give you several 
clues to what the password is, but if you want to get straight to business, enter:

O, Square, X, X

Entering this combination will unlock the Huge Materia. If you don't suceed in entering 
the combination in time, it remains there and you have no chance of getting it again. 
After you get the Materia, head back to the engine room and you will find an escape pod 
you can leave on. Cid now realizes that Shera has done a good job. After you've escaped, 
you will see the rocket collide with Meteor. Although it begins to shatter Meteor, it 
quickly pieces itself together and continues to head for the planet. 

After you regroup, head to Bugenhagen's laborary in Cosmo Canyon after buying needed 
supplies.

Event 29: There is Hope

Talk to Bugenhagen about what Sephiroth and Meteor. Bugenhagen explains that you should 
return to the Ancient City. You can now store all of the Huge Materia you've gotten in 
his lab. Get near the blue Huge Materia, and if you have acquired both the Bahamut and 
Neo Bahamut summon Materia, you will receive Bahamut Zero summon Materia. 

These Huge Materia allow you to get Master Command, Master Magic, and Master Summon 
Materia later in the game. Whenever you've gotten all of a certain type of Materia, 
return here and touch one of the Huge Materia and it will give you the Master Materia. 
For instance, if you've gotten every summon Materia in the game, touch the Master 
Summon Huge Materia and you will get the Master Summon Materia orb, which gives you 
every single summon in the game on one Materia.

Go back on the Highwind and head back to the Ancient City on the north continent. Take 
the left path and Bugenhagen will tell you about the White Materia and how it is said 
to be a key. He gives you a clue that sunlight can't reach it, so it is most likely is 
underground somewhere.

Launch the submarine from the harbor and head near the south, but watch out for Emerald 
Weapon, which is one of the Weapons swimming around down here. This is a very hard boss 
and you won't be able to take it out now. Head north until you find an underwater cave. 
Inside it you will find the Key of the Ancients on the floor. 

Also, while you're here, participate in a small side quest involving Vincent. Guide the 
ship along the west wall to the south until you find another opening. Head through there, 
take the narrow passage and a left into an underwater cave. Surface when you hit the 
big tunnel type area and you'll be near a waterfall. Land the sub here, and make sure 
Vincent is in the party. When you enter, Vincent will find Lucretia and you'll learn a 
great deal more about Vincent's past and Sephiroth. 

When ready, bring the Key of the Ancients back to Bugenhagen who is waiting patiently 
at the Ancient City. When he puts the kye into the center, you will find that Aeris was 
praying for Holy, which is an essence that would allow Meteor to be stopped. However, 
Sephiroth's power is keeping Holy from being summoned, so you must destroy Sephiroth, 
or the planet will surely be destroyed by Meteor soon.

Event 30: Back to Midgar

Items: 
Midgar System - Elixir x2, Megalixir, STarlight Phone, Aegeis Armlet, Max Ray
Midgar Tunnels - Power Source, Guard Source, Mind Source, Magic Source, W-Item Materia
Shinra Headquarters - Pile Banger, Master Fist, Glow Lance, HP Shout Materia
Sister Ray - Elixir, Mystile, Missing Score

As you leave the area, Cait Sith tells you that Junon cannon has been attached to Midgar 
and that they are planning on shooting it at Sephiroth to stop Meteor. You will find 
out that Cait Sith is being controlled by Reeve at the Shinra Headquarters. As the team 
goes toward the Highwind, the earth will shatter and a you will see that a Weapon is on 
the move toward Midgar. Fly back to Midgar and land the Highwind. Wait for the Weapon 
to arrive and you must fight it.

******************************************************
Boss Strategy - Diamond Weapon

-Unleash Ultima/Bahamut Zero
-Haste helps a lot
-Make sure to have someone dedicated to healing
-Beware of its special attack

Now is the time to unleash your best summons and Magic. Ultima, Comet, 
Bahamut Zero, and Neo Bahamut all work wornders on Diamond Weapon. Don't 
attempt to use physicaly attacks however, because Diamond Weapon is very 
resistant to them. Diamond Weapon also has a special attack, its Diamond 
Flash. This is an attack that it will take several turns to prepare for, 
but when it uses it it will do around 2500 damage to the entire party. 
Make sure you immediately Cure afterward. Diamond Weapon will eventually 
go down if you keep pelting it with your best Magic.
******************************************************

After the battle, Diamond Weapon is studdered by your attack. The Sister Ray, the huge 
gun that is about to be fired, is ready. Diamond Weapon fires several shots all over 
Midgar, and Rufus is killed in the Shinra presidental office. As the Sister Ray is used, 
it cuts through Weapon, destroying it, and also opens up the crater where Sephiroth is.

Hop on the Highwind again, as as you move north you will see that crater has been 
opened and you can head for Sephiroth. Cait Sith tells you that the Sister Ray is 
overloading because Shinra attempts to fire another shot at the crater. He says that 
Hojo is attempting to fire it again to destroy Weapon, but it will likely malfunction 
if it is fired again. So your objective is to head into Midgar and stop Hojo.

When you're ready, head to Midgar and as you are over it, you are able to chose your 
party before you descend. When you are ready, your team will parachute down into 
Midgar in another awesome scene. Follow Cait Sith into the alleys where the party is. 
You are now able to form a group here. If you want to get Barret's ultimate weapon, 
Missing Score, you have to have him in your party here.

When ready, collect the items at the end of the ramp and go to the ladder near the 
platform. As you enter the next area of ladders and chutes, there are many items around 
and some are tough to get to, but a lot of these items are some of the best in the game 
so make sure to get them. When ready, go up the stairs to the save point. Save here and 
head into the next area. 

Here you will get into the Midgar tunnel system, that connects to the Sister Ray. There 
are two paths, a north and south path. The Sister Ray lies to the north, but there are 
many items and a cool part of the story to the south. After you've gotten the treasures 
from the south, head to the north area. Save at the save point here, and proceed down 
the hall and you'll meet up with the Turks yet again, and this time all three of them 
are together. You can either fight them or not, but I definiately recommend you do 
because they each have an awesome item you can steal.

******************************************************
Boss Strategy - Rude, Reno, Elena

-Steal from each of them for a special item
-Take out Elena first, and Rude next
-Stealing from Rude nets you a Ziedrich
-Stealing from Reno nets you a Tough Ring
-Stealing from Elana nets you a Minerva Band

Elena uses Confusion attacks on the party so try to take her out 
first. Use your most powerful summons for this battle. After you 
take out Elena, concentrate on Rude because he uses normal attacks, 
and he can get critical attacks that do up to 3000 damage. Reno 
uses the same sort of Lightning magic he did before and won't pose 
a very big threat. Haste and Barrier also help in this battle.
******************************************************

After you win, return to the save point and save yet again, then head north again. 
I recommend that you take the second left here so you can head into the Shinra 
Headquarters and get Cait Sith's ultimate weapon in the floor 54 locker. You can also 
get the Glow Lance from a door that was previously locked here, as well as visit the 
gift shop. When you're ready, go back into the tunnels and take that first left turn, 
which takes you to an outdoor area near the base of the Sister Ray, where you will find 
Scarlet and Heidegger, who leave you with another boss to fight.

******************************************************
Boss Strategy - Proud Clod

-Two parts, armor and body
-Take out the armor first
-He casts Reflect on your characters
-Receive Ragnarok for winning

This is actually a very easy boss. Take out the armor first so you 
can do more damage to the body after it's gone. Its guns can do about 
1000 damage to a single character and the Beam Cannon can do 1000 to 
everyone, but that shouldn't be enough to keep you down. Most every 
type of magic in addition to physical attacks and limit breaks work 
well here, and you can cast DeBarrier on the party members that have 
the Reflect spell cast upon them so you can heal them.
******************************************************

Head onward and you will find flights of stairs leading up to the Sister Ray controls. 
If you have Barret in your party here, there will be a chest on the stairs for him that 
contains his ultimate weapon, Missing Score. 

At the top, you will find Hojo overloading the Sister Ray and planning to fire it very 
soon. You will learn that his son is Sephiroth, and he intends to fire the cannon as a 
way of feeding power to him. You will also learn that he has injected himself with the 
Jenova cells, and he will fight you.

******************************************************
Boss Strategy - Hojo

First Form:
This is his easiest form. Use your normal attacks and leave his 
friends alone, because they just come back if you kill them. Normal 
attacks should dispatch Hojo in no time.

Second Form:
Make sure to get rid of his right arm and quickly because it has the 
strongest attacks. Even though it can regenerate it should be taken 
out for this reason. Use Ultima and Comet Magic on him, as well as 
your best summons.

Third Form:
Hojo's hardest form, he is very fast and uses a lot of status ailments 
to hurt the party. Make sure to have spells or items ready to use on 
characters that have been inflicted with the status changes. Again, 
Ultima/Comet and Bahamut Zero/Knights of the Round/Neo Bahamut work 
wonders.
******************************************************

After you've defeated Hojo, Shinra will basically be destroyed and you can take out 
Sephiroth. You will board the Highwind again. Cloud will explain to the party who he 
really is and what his past was, and tell them why he wants to defeat Sephiroth. 

Cloud will say that since there are 7 days left till Meteor hits the planet that each 
member of the party should take a break and discover what they are fighting for. You 
will see a scene with Cloud and Tifa sitting near the airship, and you will wait until 
it's time to leave. Everyone will return and state their reasons for fighting.

Insert Disc 3.

                                    ---Disc 3---

Event 31: Side Quests

There are many things to do before you face Sephiroth. Go to the eastern continent and 
you will find that the Ultimate Weapon has made a nest out of a mountain north of Junon 
where he is holding Cloud's Ultimate sword. You have to fight him a number of times. 
If you win the first battle, the Ultimate Weapon will fly off. Find him and ram the 
Highwind into him again and again, until he tumbles down and you get Cloud's Ultimate 
Weapon. 

You can go back to the underground waterfall and get the new items. There is an 
extremely difficult boss down here that you can fight, Emerald Weapon. This is a very 
hard battle. He will give you a secret item if you win. You can go to the Golden Saucer 
and beat the Red Scorpion boss (Ruby Weapon) that's moving around in the sand down 
below. He is extremely hard as well. If you beat him he will give you the Desert Rose. 

You can also collect everyone's ultimate limit breaks. Don't take on the two weapons if 
you don't have them all, because they are really important. Some are harder to get than 
others. If you need to know where they are, check the Limit Breaks section.

There are four special caves located around the world that have very nice Materia in 
them. The first is located on a small penninsula near Wutai. You must have a Green 
Chocobo, Black Chocobo, or Gold Chocobo to enter. You will receive a Mime Materia 
inside, which is very useful for certain battles including the battles.

The next special cave is located north of North Corel village in a desert. You can only 
enter this one with a Black or Gold Chocobo. Inside is a chest containing the HP<->MP 
Materia.

The third cave is near Mideel, and you'll need a Black Chocobo, Blue Chocobo, or Gold 
Chocobo to enter. Inside is a Quadra Magic Matera.

Also, if you manage to breed a Gold Chocobo, take it to the last special Materia cave, 
which is an island in the northeast corner of the map that holds the best summon Materia 
in the game, Knights of the Round. 

There is a key you can find to enter Midgar again, near the Sector 5 Slums. To get this 
key, first head to Midgar in Disc 2 after you've gotten Cloud in your party again, and 
talk to the man right outside the door. He'll tell you that there is known to be a key 
to enter the door. Then, head to Bone Village, and choose to dig for "good treasure". 
Placing the workers, they should all point near a jagged piece of metal extruding the 
ground near the entrance. It's right across from the door that is locked. Search here 
and you'll get the key to Sector 5. There's really not much to do in Midgar, but you 
can see Aeris' ghost if you enter the church. You can also get Tifa's Premium Heart at 
vending machine. 

You can also find the Crashed Gelnika ship under the ocean in an alcove west of the 
reactor underwater. I recommend going here because some of the items here are awesome. 

Crashed Gelnika Items: 
Heaven's Cloud, Escort Guard, Conformer, Double Cut Materia, Outsider, Spirit Lance, 
Megalixer x2, Highwind, Hades Materia

Some of the enemies down here are very hard. There is a save point near the beginning 
so make sure to save and maybe gain a few levels before tackling the depths of the 
ship. In the cargo bay area you will run into Reno and Rude depending on when you go 
here. If you do this before the final battle with the Turks they will be here and you 
will fight them. I definitely recommend coming here because there are a lot of very 
good items down here. 

Make sure you take out Ultimate Weapon in Disc 3. It's a flying Weapon that starts 
out hovering over a round area of water near Junon. Engage it there and you'll have 
to fight it. It really isn't a very hard fight, but you will have to fight it a few 
times because it keeps flying away. After you've knocked off enough hit points the 
first time, it will fly toward Nibleheim, Midgar, or Cosmo Canyon. Keep following 
it and engaging it until it goes to Cosmo Canyon, where the last fight will take 
place. After you defeat it there you will receive Ultimate Weapon, Cloud's best 
sword. It will also open the way to the Ancient Forest.

You can also head to the Ancient Forest just to the east of Cosmo Canyon if you've 
defeated Ultima Weapon or gotten a Gold Chocobo. When you kill the Ultimate Weapon it 
with create a huge crater in the ground which allows you to enter. It's a unique 
dungeon type area in which you have to use various plants and insects to get through. 

Ancient Forest Items: 
Spring Gun Clip, Supershot ST, Typhoon Materia, Apocalypse, Eliixer

Some of the puzzles here are kind of difficult but it's more fun to figure out 
yourself. At the end of the cave is the Typhoon summon Materia. One thing that is 
kind of pointless is the fact that the Apocalypse sword for Cloud is here as well 
because you probably already have his Ultimate Weapon. :)

Turtle's Paradise Flyer Locations:
1) Sector 5 Slum, in a house to the east, in a boy's room
2) In the Shinra Headquarters at the back of the lobby
3) Ghost Hotel at the Gold Saucer, near the item shop
4) Tiger Lily Arms Shop in Cosmo Canyon near the owner
5) Cosmo Canyon Inn
6) Near Turtle's Paradise in Yuffie's basement near the trap room

Winning the Turtle Paradise contest nets you a Power Source, Guard Source, Magic 
Source, Mind Source, Speed Source, Luck Source, and Megalixer if you get all the 
flyers and talk to the owner of Turtle's Paradise in Wutai.

Also you can find a very cool sequence having to do with the game's story if you 
go back to the Nibelheim Shinra mansion again. Go down through the spirialing 
stairs near where you found Vincent and saw Sephiroth, and into the library. You 
will find out exactly what happened to Zack and it explains how Cloud ended up 
in Midgar with Zack's sword and clothing.

If you got the Leviathan Scales from the Shinra's Underwater Reactor, you can get 
through the Wutai Fire Cave in the side of Da-chao. The fires here used to block 
your way, but if you have the Leviathan Scales you can pass. Here you will find 
the Oritsuru weapon for Yuffie as well as a Steal as Well Materia.

If you want to shell out 300,000 Gil you can buy the Costa Del Sol Shinra vacation 
home. However, all you can really do here is rest for free and get some minor items 
in the basement. 

Also make sure you got the Master Materia from Cosmo Canyon observatory if you've 
collected all of a certain type of Materia. These Materia are totally powerful and 
will make the end of the game a hell of a lot easier. 

Event 32: The Final Confrontation

Items: Mystile, Elixer x2, Speed Source x2, Tetra Elemental, Megalixer x2, Luck Source, 
  Turbo Ether x2, Mega-All Materia, X-Potion x2, Vaccine x2, Remedy, Magic Source, 
  Shield Materia, Imperial Guard, Hero Medicine, Counter Materia, W-Magic Materia

If you want, head down into the pit and you will fight Sephiroth and get the ending 
to the game. It's a long way through the left path but the right path is really short 
and easy. I recommend taking the left path because there are more items to get. 

Just battle your way down all of the cliffs. There are many very nice items here, so 
make sure you look around a bit, as they can be helpful for the final battle against 
Sephiroth. Power up your characters in the swamps, cause they are fairly easy and you 
get good experience for them. As you enter one area in the crater, your team will 
split into two different groups. Make sure you send your best characters down with 
Cloud because only they will be able to rejoin him.

When you get to the very bottom of the cave, talk to your characters and they'll hand 
you items they found down those paths. Also, if you got the Save Crystal from the first 
chest in the pit, put that down here and save. As you make your way to the very center 
you will have to fight Jenova again.

******************************************************
Boss Strategy - Jenova-Synthesis

-It has three parts so have attacks that do damage to all
-Watch for the countdown Ultima Attack

This is perhaps the easiest Jenova in the game. It's really not too 
hard if all of your characters have powerful attacks that hit all 
enemies, which they shoudl at this point. Attacks like Slash-All and 
Bahahmut Zero summon do wonders here. However, it does have a powerful 
attack, Ultima, which causes a lot of damage to the entire party, and 
there will be a countdown for it, but it shouldn't stop you too long 
from pummeling it.
******************************************************

After defeating Jenova again, the team enters into the core of the crater where they 
find Sephiorth. You'll get to choose whether to switch your party between 1, 2, or 3 
different groups. Make sure the parties are balanced enough, and yet your first group 
is still the most powerful. Doing this will ensure that your best team goes up against 
Sephiorth, and your second group will still be strong. You will now go into the final 
battle against Sephiorth. 

When you engage Sephiroth, you finally getto hear "One Winged Angel", the latin end 
boss theme. 

******************************************************
Boss Strategy - Sephiroth

Bizarro-Sephiroth:
Sephiroth is composed of five different parts. The Head, Torso, Left 
Magic, Right Magic, and Core. The Head, Left Magic, and Right Magic 
have very little hit points but Sephiroth can regenerate them infinite 
times in battle. If you destroy the Torso however, it goes down. The 
Core is what heals the Torso. The Core is very powerful and unless the 
Left Magic and Right Magic are destroyed, it can't be hurt at all. So 
make sure you do that and take out the Core, then go for the Torso. 
He uses a barage of powerful attacks that hit the entire party. He also 
uses a lot of negative status ailments on the party (confusion, poison, 
darkness). If you have some characters eqiupped with Restore Materia it 
will help a lot. Cloud's Omnislash Limit Break and Knights of the Round 
Summon are your best bet in this fight. 

If you picked to have two teams or three teams, you'll have to divide 
the fight into the different parties. It's a good idea to switch the 
teams often because each time they come back into the fight, they have 
full hit points and magic points, even if they got drained earlier in 
the fight. However, one team is probably the easiest way to win this 
battle. After you defeat Bizarro-Sephiroth you'll have to fight his 
second form, Safer Sephiroth.

Safer Sephiroth:
This is going to be a tough fight if your characters are of low levels. 
Hasting all your characters will help greatly in this fight. He has a 
variety of very strong attacks.

-Pale Horse: This attack does negative status ailments in addition to 
some damage to a single character.
-Shadow Flare: Hits a single character for about 6500 damage.
-Deen: An attack that does aboug 1500 damage to a single character.
-Super Nova: This is Sephiroth's summon. It will do a large amount 
of damage (4000-5000) to all characters, so make sure you follow it up 
with a Megalixir or a barrage of Cure 3 spells.

Make healing your top priority, then attack. Spells like Ultima, Comet 2, 
and your best summons (Knights of the Round, Bahamut Zero, Neo Bahamut) 
should take care of him. If Cloud gets his Omnislash Limit Break in this 
battle it also does about the same as a Knights of the Round.
******************************************************

After you defeat the actual Sephiroth, Cloud and Sephiroth will have a one on one 
showdown. You will automatically be in limit break status so just unleash Omnislash 
and he's done for. It's kind of a story battle. The real end fight was against the 
first version of Sephiroth.

**************
Limit Breaks:
**************

There are four levels of limit breaks, and most characters have 2 limit breaks a level, 
but all of them have 1 4th level limit break. Learning the level 4 limit breaks are more 
difficult. You have to first learn all of the limit breaks on that character, and then 
you must have the limit break item that teaches you the attack. After you find them, you 
must use the correct manual on each character, and set his limit break to level 4. Here 
is where the manuals are found:

Cloud (Omnislash):
Back at the Gold Saucer, win 32000 battle points in a single visit and then buy 
the item.

Barrett (Catastrophe)
After the train ride in Disc 2, there is a lady in a hat in a building in the 
North Corel, she will give it to you.
 
Aeris (Great Gospel):
Speak to the sleeping man to the east of Junon when you've fought a number of 
battles in which the last two digits of the number are the same number, and 
he'll give you a piece of Mythril that you can exchange for Aeris' Great 
Gospel Limit Break in the box.

Tifa (Final Heaven):
You must play the song on Tifa's Piano (See event 16)

Red XIII (Cosmo Memory):
In Sephiroth's house is a safe, use the combo to unlock it. (See event 16)

Yuffie (All Creation):
After you beat her mini-quest, go back to Wutai. Go to the Pagoda and defeat 
Godo. You will get it now.

Vincent (Chaos):
Either the sub or a Blue, Black, or Gold Chocobo is needed. Go to the waterfall 
in the middle of the western continent. Vincent must be with you. You have to enter 
the left side of the waterfall.
(Note: You must visit the waterfall twice. Once on disc 2, and once on disc 3)

Cid (Highwind):
Use the sub and search for the plane wreck where you found the Hades Materia, on 
the southpart of the map. The sunken plane is between the easter and western 
continents. Inside the plane is a chest holding it.

******************
Ultimate Weapons:
******************

Each character has his or her own Ultimate Weapon. These weapons are very powerful, 
many times better than the second best weapons, and most of them also have special 
abilities or characteristics when equipped.

---------------------------------------------------------------------------------
Cloud:    Ultimate Weapon

Location: Before you start the final assault on Sephiroth in disc 3, go to the 
world map and kill the wandering Dragon, Ultima Weapon.

Power up: This Weapon's damage in dependent on Cloud's HP level. The more HPs he 
has, the more damage it does.
---------------------------------------------------------------------------------
Barrett:    Missing Score

Location: In your quest to stop the Mako overload at Midgar at the end of Disc 2 
there is a chest holding the Missing Score on the staircase just before you reach 
Hojo. Barrett has to be amember of your party to find this weapon.

Power up: Attach Materia to this weapon. Damage is dictated by the AP of that 
Materia.
---------------------------------------------------------------------------------
Tifa:    Premium Heart

Location: In Disc 2 or 3 go to Midgar City, head to Wall Market and examine the 
computer in the room marked "item"

Power up: Every time she has a Limit Break, but misses with at least 1 spinning 
wheel, the Premium Heart powers up.
---------------------------------------------------------------------------------
Aeris:    Princess Guard

Location: While engaged in the moving clock game, obtain it from the Ancient's 
Temple.

Power up: This is only available for a short time, so I can't find how to power 
it up.
---------------------------------------------------------------------------------
Red XIII:    Limited Moon

Location: In Disc 2, after the monster attacks Midgar, visit Bugenhagen and he 
will give it to you.

Power up: Like Cloud's weapon, but the MPs matter. So if you have high MPs, it 
will do high damage.
---------------------------------------------------------------------------------
Yuffie:    Conformer

Location: In Disc 2 or 3, check around the wrecked plane.

Power up: Damage depends on the experience points of an enemy. If it is high, it 
powers up.
---------------------------------------------------------------------------------
Cait Sith:       Marvelous Cheer

Location: In Disc 2, during the raid on Midgar, search the lockers on the 64th 
floor of the Shinra building.

Power up: It is the same as the Limited Moon that Red XIII gets.
---------------------------------------------------------------------------------
Vincent:   Death Penalty

Location: When you get his Limit Break manual, you also get his Death Penalty.

Power up: The number of death blows he has delivered determines the weapon's 
damage. So, how many death blows in the past makes this weapon more powerful.
---------------------------------------------------------------------------------
Cid:    Venus Gospel

Location: In Disc 1 or 2, the man who gave Cloud a sword in Disc 1 will stand 
outside a house by the rocket pad. Talk to him 3 times. This can only be done 
after the rocket has been destroyed.

Power up: Same as Cait Sith's and Red XIII's weapons.
---------------------------------------------------------------------------------

**************
Materia List:
**************

Magic Materia (Green):

--------------------------------------------------------------------
Barrier    Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Barrier          16       0                  Rocket Town
Level 2    MBarrier         24       5000
Level 3    Reflect          30       15000
Level 4    Wall             58       30000       
Level 5    ---              --       45000
--------------------------------------------------------------------
Stat Changes: 
Strength +2
Vitality -1
Magic +2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Comet      Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Comet            70       0                  Ancient City
Level 2    Comet 2         110       12000
Level 3    Demi 3           --       60000
--------------------------------------------------------------------
Stat Changes: 
Strength +2
Vitality -1
Magic +2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Contain    Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Freeze           82       0                  Mideel
Level 2    Break            86       5000
Level 3    Tornado          90       10000
Level 4    Flare           110       15000       
Level 5    ---              --       60000
--------------------------------------------------------------------
Stat Changes: 
Strength -4
Vitality -2
Magic +4
Magic Defense +2
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------

--------------------------------------------------------------------
Destruct   Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    DeBarrier        12       0                  Shinra Mansion, 
Level 2    DeSpell          20       6000               Fort Condor,
Level 3    Death            30       10000              Mideel
Level 4    ---              --       45000
--------------------------------------------------------------------
Stat Changes: 
Strength +2
Vitality -1
Magic + 2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Earth      Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Quake             6       0                  Kalm, Costa Del Sol
Level 2    Quake 2          28       6000
Level 3    Quake 3          68       22000
Level 4    ---              --       40000
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic + 1
Magic Defense +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Exit       Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Escape           16       0                  Rocket Town
Level 2    Remove           99       10000               (Disc 2/3)
Level 3    ---              --       30000
--------------------------------------------------------------------
Stat Changes: 
Strength +2
Vitality -1
Magic + 2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Fire       Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Fire              4       0                  Wall Market, 
Level 2    Fire 2           22       2000               Costa Del Sol, 
Level 3    Fire 3           55       18000              Fort Condor
Level 4    ---              --       35000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Fullcure   Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    ---              --       0                  Cosmo Canyon
Level 2    Full Cure        99       3000                (Disc 2/3)
Level 3    ---              --       100000
--------------------------------------------------------------------
Stat Changes: 
Strength -4
Vitality -2
Magic + 4
Magic Defense +2
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------

--------------------------------------------------------------------
Gravity    Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Demi             14       0                  Cosmo Canyon
Level 2    Demi 2           33       10000
Level 3    Demi 3           48       20000
Level 4    ---              --       40000
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Heal       Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Poizona          3       0                   Kalm Town,
Level 2    Esuna           15       12000               Gongaga
Level 3    Resist         120       52000
Level 4    ---             --       60000
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Ice        Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Ice               4       0                  Mall Market, 
Level 2    Ice 2            22       2000               Costa Del Sol, 
Level 3    Ice 3            55       18000              Mideel
Level 4    ---              --       35000
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Lightning  Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Bolt              4       0                  Wall Market,
Level 2    Bolt 2           22       2000               Costa Del Sol,
Level 3    Bolt 3           55       18000              Mideel
Level 4    ---              --       35000
--------------------------------------------------------------------
Stat Changes: 
Strength -01
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Master Magic       MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
*When equipped, can cast any spell.            Kalm Town Traveler, 
                                               Cosmo Canyon Huge Materia
--------------------------------------------------------------------

--------------------------------------------------------------------
Mystify    Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Confu            18       0                  Gongaga, 
Level 2    Berserk          28       12000              Cosmo Canyon
Level 3    ---              --       25000
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Poison     Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Bio               8       0                  Kalm Town, 
Level 2    Bio 2            36       5000               Costa Del Sol
Level 3    Bio 3            80       20000
Level 4    ---              --       38000
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Restore    Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Cure              5       0                  Sector 5 Slums, 
Level 2    Cure 2           24       2500               Wall Market, 
Level 3    Regen            30       17000              Costa Del Sol, 
Level 4    Cure 3           64       24000              Mideel, 
Level 5    ---              --       40000              Fort Condor
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Revive     Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Life             34       0                  Gongaga, 
Level 2    Life 2          100       45000              Costa Del Sol 
Level 3    ---              --       55000               (Disc 2/3)
--------------------------------------------------------------------
Stat Changes: 
Strength +2
Vitality -1
Magic +2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Seal       Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Sleepel           8       0                  Junon, 
Level 2    Silence          24       10000              Costa Del Sol 
Level 3    ---              --       20000               (Disc 2/3)
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Shield     Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    ---              --       0                  North Crater
Level 2    Shield          180       10000
Level 3    ---              --       100000
--------------------------------------------------------------------
Stat Changes: 
Strength -4
Vitality -2
Magic +4
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------

--------------------------------------------------------------------
Time       Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Haste            18       0                  Gongaga, 
Level 2    Slow             20       8000               Rocket Town
Level 3    Stop             34       20000
Level 4    ---              --       42000
--------------------------------------------------------------------
Stat Changes: 
Strength +2
Vitality -1
Magic +2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Transform  Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    Mini             10       0                  North Corel, 
Level 2    Toad             14       9000               Cosmo Canyon, 
Level 3    ---              --       24000              Mideel
--------------------------------------------------------------------
Stat Changes: 
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Ultima     Spell Gained     MP       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1    ---              --       0                  North Corel 
Level 2    Ultima          130       5000                (Disc 2)
Level 3    ---              --       100000
--------------------------------------------------------------------
Statue Changes: 
Strength -4
Vitality -2
Magic +4
Magic Defense +2
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------

Command Materia (Yellow): 

--------------------------------------------------------------------
Deathblow    Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Deathblow        0                  Fort Condor, Rocket Town
Level 2      ---              40000
--------------------------------------------------------------------
*When this Materia is equipped, the character can use the command to have 
a chance of doing double damage to the enemy (which is a 50% chance), or 
doing nothing at all.
--------------------------------------------------------------------

--------------------------------------------------------------------
Double Cut   Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      2x Cut           0                  Sunken Gelinka
Level 2      4x Cut           100000
Level 3      ---              150000
--------------------------------------------------------------------
Stat Changes:
Dexterity +2
--------------------------------------------------------------------
*2x Cut allows you to do two attacks.
*4x Cut allows you to do four attacks.
--------------------------------------------------------------------

--------------------------------------------------------------------
Enemy Skill  Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Enemy Skill      0                 Shinra Building,
                                                Ancient City, 
                                                Chocobo Sage Home
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to cast Enemy 
Skills (blue magic) that you've learned in battle. To learn the enemy 
skills you have to be hit by that type of spell (even if it kills you, 
you will learn it).
--------------------------------------------------------------------

--------------------------------------------------------------------
Manipulate   Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Manipulate       0                  Fort Condor, Rocket Town, 
Level 2      ---              40000              Equipped on Cait Sith
-------------------------------------------------------------------- 
*When this Materia is equipped, your character is able to use the command 
to control and command an enemy in battle.
--------------------------------------------------------------------

--------------------------------------------------------------------
Master Command  Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1         Master Command allows you           Kalm Town Traveler, 
                to use any command available.       Cosmo Canyon Huge Materia

--------------------------------------------------------------------

--------------------------------------------------------------------
Mime         Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Mime             0                 Wutai Fire Cave
Level 2      ---              100000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to use the command 
to imitate the last thing that a party member did in battle.
--------------------------------------------------------------------

--------------------------------------------------------------------
Morph        Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Morph            0                 Temple of Ancients
Level 2      ---              40000
--------------------------------------------------------------------
*When this Materia is equipped, the character is able to use the command 
to morph an enemy into an item. Having that character's ultimate weapon 
greatly increases their chance of turning an enemy into an item.
--------------------------------------------------------------------

--------------------------------------------------------------------
Sense        Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Sense            0                 Kalm Town, Junon, 
Level 2      ---              40000             Wall Market Playground
--------------------------------------------------------------------
*When this Materia is equipped, you are able to see an Enemey's stats 
in battle when you use the command.
--------------------------------------------------------------------

--------------------------------------------------------------------
Slash-All    Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Slash-All        0                 Ancient Forest
Level 2      Flash            100000
Level 3      ---              150000
--------------------------------------------------------------------
*When this Materia is equipped, that character will use their normal 
attack on all enemies instead of just one.
--------------------------------------------------------------------

--------------------------------------------------------------------
Steal        Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Steal            0                 Midgar Sewers, Kalm
Level 2      Mug              40000
Level 3      ---              50000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to use the Steal 
command, which attempts to steal items from enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Throw        Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      Throw            0                 Fort Condor, Rocket Town, 
Level 2      Coin             45000             Equipped on Yuffie
Level 3      ---              60000
--------------------------------------------------------------------
Stat Changes:
Vitality +1
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to Throw certain 
items in battle at enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
W-Item       Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      W-Item           0                 Midgar Tunnels (Disc 2)
Level 2      ---              250000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to use two 
consecutive items in battle.
--------------------------------------------------------------------

--------------------------------------------------------------------
W-Magic      Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      W-Magic          0                 North Crater
Level 2      ---              250000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to cast two 
consecutive magic spells.
--------------------------------------------------------------------

--------------------------------------------------------------------
W-Summon     Skill Gained     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1      W-Summon         0                  Gold Saucer Battle Square
Level 2      ---              250000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to cast two 
consecutive summon spells.
--------------------------------------------------------------------

Independant Materia (Purple):

--------------------------------------------------------------------
Chocobo Lure    Effect    Effect   AP Needed     Found/Bought
-------------------------------------------------------------------- 
Level 1         1        0                       Buy at Chocobo Farm
Level 2         1.5      3000             
Level 3         2        10000                    
Level 4         3        30000                   
--------------------------------------------------------------------
Stat Changes: 
Luck +1
--------------------------------------------------------------------
*When having this Materia equipped, you encounter more Chocobos on 
the world map.
--------------------------------------------------------------------

--------------------------------------------------------------------
Counter Attack  Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          20%     0                       Mount Nibelheim
Level 2          40%     10000                   Gold Saucer Battle Square
Level 3          60%     20000                
Level 4          80%     50000
Level 5         100%     100000                
--------------------------------------------------------------------
*When this Materia is equipped, that character has a chance of using 
a counter attack after being hit.
--------------------------------------------------------------------

--------------------------------------------------------------------
Cover           Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          20%     0                       Wall Market, 
Level 2          40%     2000                    Sector 6 Slums
Level 3          60%     10000                
Level 4          80%     25000
Level 5         100%     40000                
--------------------------------------------------------------------
Stat Changes:
Vitality +1
--------------------------------------------------------------------
*When this Materia is equipped, the person wearing this Materia has a 
chance of taking the hit for someone that is low health.
--------------------------------------------------------------------

--------------------------------------------------------------------
Enemy Away       Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          0.5      0                       Gold Saucer Battle Square
Level 2          0.25     8000
Level 3          --       50000       
--------------------------------------------------------------------
Stat Changes:
Luck +1
--------------------------------------------------------------------
*When this Materia is equipped, the rate at which you randomly encounter 
enemies is lessened.
--------------------------------------------------------------------

--------------------------------------------------------------------
Enemy Lure      Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         1.5      0                       Gold Saucer Battle Square
Level 2         2.0      8000                    
Level 3         --       50000  
--------------------------------------------------------------------
Stat Changes:
Luck -1
--------------------------------------------------------------------
*When this Materia is equipped, the rate at which you randomly encounter 
enemies is increased.

--------------------------------------------------------------------
Exp Plus         Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          1.5      0                       Gold Saucer Wonder Square 
Level 2          2.0      60000                  
Level 3          --       150000     
--------------------------------------------------------------------
Stat Changes:
Luck +1
--------------------------------------------------------------------
*When this Materia is equipped, the character gets more experience points 
after each battle they win.
--------------------------------------------------------------------

--------------------------------------------------------------------
Gil Plus         Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          1.5      0                       Gold Saucer Wonder Square
Level 2          2.0      80000                    
Level 3          --       150000
--------------------------------------------------------------------
Stat Changes:
Luck +1
--------------------------------------------------------------------
*When this Materia is equipped, the party gets more Gil after each 
battle they win.
--------------------------------------------------------------------

--------------------------------------------------------------------
HP Plus          Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          10%     0                        Mideel, Cosmo Canyon
Level 2          20%     10000                    
Level 3          30%     20000                
Level 4          40%     30000
Level 5          50%     50000                
--------------------------------------------------------------------
*When this Materia is equipped, that character gets a bonus percentage 
of hit points depending on what level the Materia is.
--------------------------------------------------------------------

--------------------------------------------------------------------
HP<->MP          Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          --       0                       Cave near Mount Corel
Level 2          --       80000                             
--------------------------------------------------------------------
*When this Materia is equipped, that character's hit points and magic 
points will be switched.
--------------------------------------------------------------------

--------------------------------------------------------------------
Long Range       Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          --       0                       Mythril Mine 
Level 2          --       80000                           
--------------------------------------------------------------------
*When equipped on a weapon, this allows that character to hit targets 
that they wouldn't normally be able to because of range.
--------------------------------------------------------------------

--------------------------------------------------------------------
Luck Plus        Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          10%     0                        Temple of Ancients
Level 2          20%     15000                    
Level 3          30%     30000                
Level 4          40%     60000
Level 5          50%     100000                
--------------------------------------------------------------------
*When this Materia is equipped, that character gets bonus Luck depending 
on what level the Materia is.
--------------------------------------------------------------------

--------------------------------------------------------------------
Magic Plus      Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          10%     0                       Cave near Ancient City
Level 2          20%     10000                    
Level 3          30%     20000                
Level 4          40%     30000
Level 5          50%     50000                
--------------------------------------------------------------------
*When this Materia is equipped, that character gets a bonus percentage 
of Magic Power depending on the level that the Materia is.
--------------------------------------------------------------------

--------------------------------------------------------------------
Mega All        Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         --     0                         North Crater
Level 2         --     2000                    
Level 3         --     10000                
Level 4         --     25000
Level 5         --     40000                
--------------------------------------------------------------------
*When this Materia is equipped, all commands a character can use will 
now affect all targets.
--------------------------------------------------------------------

--------------------------------------------------------------------
MP Plus         Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          10%     0                       Mideel, Cosmo Canyon 
Level 2          20%     10000                    
Level 3          30%     20000                
Level 4          40%     30000
Level 5          50%     50000                
--------------------------------------------------------------------
*When this Materia is equipped, that character receives a bonus magic 
point percentage based on the level of the Materia.
--------------------------------------------------------------------

--------------------------------------------------------------------
Pre-Emptive     Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          6%     0                        Gold Saucer Battle Square 
Level 2         12%     8000                    
Level 3         24%     20000                
Level 4         36%     40000
Level 5         48%     80000                
--------------------------------------------------------------------
Stat Changes:
Speed +2
--------------------------------------------------------------------
*When this Materia is equipped, the party has a greater chance of having 
a pre-emptive strike on the enemy.
--------------------------------------------------------------------

--------------------------------------------------------------------
Speed Plus      Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          10%     0                       Gold Saucer Battle Square
Level 2          20%     15000                    
Level 3          30%     30000                
Level 4          40%     60000
Level 5          50%     100000                
--------------------------------------------------------------------
*When this Materia is equipped, that character gets bonus Speed depending 
on what level the Materia is.
--------------------------------------------------------------------

--------------------------------------------------------------------
Underwater       Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          --       0                       Kalm Traveler

*When having this Materia, it will eliminate the 20 minute timer when 
fighting Emerald Weapon.
--------------------------------------------------------------------

Support Materia (Blue):

--------------------------------------------------------------------
Added Cut       Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         --       0                       Great Glacier
Level 2         --       200000  
--------------------------------------------------------------------
*After using the Materia this Materia is coupled with, that character 
will make an attack afterward.
--------------------------------------------------------------------

--------------------------------------------------------------------
Added Effect    Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         --       0                       Cosmo Canyon, Gi Cave
Level 2         --       100000       
--------------------------------------------------------------------
*If this Materia is connected on your weapon, that weapon has a chance 
of inflicting that status ailment (like Poison). When connected with 
your armor, attacks of that type of elemental or status effect will be 
resisted.
--------------------------------------------------------------------

--------------------------------------------------------------------
All             Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         1        0                       Sector 7 Slums, 
Level 2         2        1500                    Shinra Headquarters, 
Level 3         3        6000                    Cargo Ship, Great Glacier
Level 4         4        18000
Level 5         5        35000                
--------------------------------------------------------------------
*Allows the attached Materia to be able to be used on all targets 
except for a single one.
--------------------------------------------------------------------

--------------------------------------------------------------------
Counter         Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          30%     0                       North Crater
Level 2          40%     40000                    
Level 3          60%     80000                
Level 4          80%     120000
Level 5         100%     200000                
--------------------------------------------------------------------
*When having this Materia coupled with another, your character has a 
chance of counterattacking with the coupled Materia when hit.
--------------------------------------------------------------------

--------------------------------------------------------------------
Elemental       Effect    AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          0.5      0                       Shinra Headquarters, 
Level 2          0        10000                   Mount Corel, 
Level 3          Absorb   40000                   Nibelheim
Level 4          --       80000      
--------------------------------------------------------------------
*Equip this with your type of armor for protection against that certain 
element. Equip it on your weapon and you can inflict that type of elemental 
damage on the enemy in combat.
--------------------------------------------------------------------

--------------------------------------------------------------------
Final Attack    Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         1        0                       Gold Saucer Battle Square
Level 2         2        20000                    
Level 3         3        40000                
Level 4         4        80000
Level 5         5        160000                
--------------------------------------------------------------------
*This Materia allows your character to use the coupled materia when a 
character is killed. Examples of useful combinations with this Materia 
include Phoenix Summon and Revive.
--------------------------------------------------------------------

--------------------------------------------------------------------
HP Absorb       Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         --       0                       North Crater
Level 2         --       100000
--------------------------------------------------------------------
*When this Materia is connected to another Materia, and that Materia 
does damage in combat, 1/10th of it is is given to that character in 
hit points.
--------------------------------------------------------------------

--------------------------------------------------------------------
Magic Counter   Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          30%     0                       Gold Saucer Chocobo Square
Level 2          40%     40000                    
Level 3          60%     80000                
Level 4          80%     160000
Level 5         100%     300000                
--------------------------------------------------------------------
*Your character automatically counterattacks with attached Materia 
when hit in combat.
--------------------------------------------------------------------

--------------------------------------------------------------------
MP Absorb       Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          --      0                       Wutai
Level 2          --      100000  
--------------------------------------------------------------------
*When this Materia is connected to another Materia, and that Materia 
does damage in combat, 1/10th of it is is given to that character in 
magic points.
--------------------------------------------------------------------

--------------------------------------------------------------------
MP Turbo        Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          10%     0                       Temple of Ancients
Level 2          20%     10000                    
Level 3          30%     30000                
Level 4          40%     60000
Level 5          50%     120000                
--------------------------------------------------------------------
*When attached to another materia, each ability that Materia has costs 
more MP, but is more powerful.
--------------------------------------------------------------------

--------------------------------------------------------------------
Quadra Magic    Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         1        0                       Cave near Mideel
Level 2         2        40000                    
Level 3         3        80000                
Level 4         4        120000
Level 5         5        200000                
--------------------------------------------------------------------
*When using a Spell or Summon, it will be used four times, and cost 
only the magic points of a single cast. However, it makes each summon 
only 2/5ths as powerful.
--------------------------------------------------------------------

--------------------------------------------------------------------
Sneak Attack    Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1          20%     0                       Gold Saucer Chocobo Square
Level 2          35%     20000                    
Level 3          50%     60000                
Level 4          65%     100000
Level 5          80%     150000                
--------------------------------------------------------------------
*The character with this Materia has a percent of stepping forward 
before the fight and using attached Materia.
--------------------------------------------------------------------

--------------------------------------------------------------------
Steal As Well   Effect   AP Needed               Found/Bought
-------------------------------------------------------------------- 
Level 1         --       0                       Wutai Fire Cave
Level 2         --       200000          
--------------------------------------------------------------------
*When having this Materia and combining it with another, your character 
will make a Steal against the enemy that the Materia targetted.
--------------------------------------------------------------------

Summon Materia (Red):

--------------------------------------------------------------------
Alexander     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Great Glacier 
Level 2       25000                Snowfield 
Level 3       65000
Level 4       100000       
Level 5       150000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Alexander is a Summon that casts "Judgement", costs 120 magic ponts, and 
does holy based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Bahamut       AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Temple of Ancients
Level 2       20000              (Defeat Red Dragon)
Level 3       50000
Level 4       80000       
Level 5       120000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Bahamut is a Summon that casts "Mega Falre", costs 100 magic ponts, and 
does non elemental damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Bamaut Zero   AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Cosmo Canyon
Level 2       35000              (Touch the Huge Materia)
Level 3       120000
Level 4       150000       
Level 5       250000
--------------------------------------------------------------------
Stat Changes: 
Magic +4
Magic Defense +4
Maximum HP -10%
Maximum MP +15%
--------------------------------------------------------------------
*Bahamut Zero is a Summon that casts "Tera Flare", costs 180 magic ponts, and 
does holy based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Choco/Mog     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Chocobo Farm 
Level 2       2000               (Talk to the Chocobo in the front)
Level 3       14000
Level 4       25000       
Level 5       35000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Choco/Mog is a Summon that casts "Deathblow!!", costs 14 magic ponts, and 
does wind based damage and has a chance of paralyzing the enemy.
--------------------------------------------------------------------

--------------------------------------------------------------------
Hades         AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Sunken Gelinka Ship
Level 2       35000                
Level 3       120000
Level 4       150000       
Level 5       250000
--------------------------------------------------------------------
Stat Changes: 
Magic +4
Magic Defense +4
Maximum HP -10%
Maximum MP +15%
--------------------------------------------------------------------
*Hades is a Summon that casts "Black Cauldron", costs 150 magic ponts, and 
does damage in addition to inflicting status ailments on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Ifrit         AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Shinra Cargo Ship
Level 2       5000                
Level 3       20000
Level 4       35000       
Level 5       60000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Ifrit is a Summon that casts "Hellfire", costs 34 magic ponts, and 
fire based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Kjata         AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Sleeping Forest
Level 2       22000                
Level 3       60000
Level 4       90000       
Level 5       140000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Kjata is a Summon that casts "Tetra-Disaster", costs 110 magic ponts, and 
does fire/ice/lightning damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Knights of 
the Round     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Northwest Island
Level 2       50000              (Use Gold Chocobo)
Level 3       200000
Level 4       300000       
Level 5       500000
--------------------------------------------------------------------
Stat Changes: 
Magic +8
Magic Defense +8
Maximum HP -10%
Maximum MP +20%
--------------------------------------------------------------------
*Knights of the Round is a Summon that casts "Ultimate End", costs 250 
magic ponts, and does multiple types of elemental damage on all enemies. 
This is the most powerful summon in the game.
--------------------------------------------------------------------

--------------------------------------------------------------------
Leviathan     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Wutai (Pagoda Quest)
Level 2       18000                
Level 3       38000
Level 4       870000       
Level 5       100000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Leviathan is a Summon that casts "Tidal Wave", costs 78 magic ponts, and 
does water based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Master Summon     AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1           --                 Kalm Traveler, Cosmo Canyon Huge Materia         


*While equipped, you can use any summon spell.
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Neo Bahamut   AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Wind Crater
Level 2       30000                
Level 3       80000
Level 4       140000       
Level 5       200000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Neo Bahamut is a Summon that casts "Giga Flare", costs 140 magic ponts, 
and does non elemental damage to all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Odin         AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                 Shinra Mansion Safe  
Level 2       16000                
Level 3       32000
Level 4       65000       
Level 5       80000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Odin, is a Summon that casts two different spells.
"Steel-Bladed Sword" costs 80 magic ponts, and instantly kills all 
  enemies on screen.
"Gunge Lance" costs 80 magic points is used when the enemies can not 
  be killed normally, and does non elemental damage to all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Phoenix      AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                 Fort Condor Battle 
Level 2       28000               (Disc 2)
Level 3       70000
Level 4       120000       
Level 5       800000
--------------------------------------------------------------------
Stat Changes: 
Magic +2
Magic Defense +2
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------
*Phoenix is a Summon that casts "Phoenix Flare", costs 180 magic ponts, 
and inflicts fire based damage on all enemies and also revives all dead 
characters will full hit points.
--------------------------------------------------------------------

--------------------------------------------------------------------
Ramuh        AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                 Golden Saucer 
Level 2       10000             (Chocobo Jockey Room)    
Level 3       25000
Level 4       50000       
Level 5       70000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Ramuh is a Summon that casts "Judgement Bolt", costs 40 magic ponts, 
and does lightning based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Shiva         AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Junon Village
Level 2       4000                 
Level 3       15000
Level 4       30000       
Level 5       50000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Shiva is a Summon that casts "Diamond Dust", costs 32 magic ponts, and 
does ice based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Titan         AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  Mako Reactor 
Level 2       15000              (Search the place Scarlett was)   
Level 3       30000
Level 4       60000       
Level 5       80000
--------------------------------------------------------------------
Stat Changes: 
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Titan is a Summon that casts "Anger of the Land", costs 46 magic ponts, 
and does earth based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Typoon        AP Needed          Found/Bought
-------------------------------------------------------------------- 
Level 1       0                  In the Ancient Forest near Cosmo Canyon
Level 2       35000                
Level 3       120000
Level 4       150000       
Level 5       250000
--------------------------------------------------------------------
Stat Changes: 
Magic +4
Magic Defense +4
Maximum HP -10%
Maximum MP +15%
--------------------------------------------------------------------
*Typoon is a Summon that casts "Disintegration", costs 160 magic ponts, 
and does is an instant kill attack, or else hits the enemy for non 
elemental damage.
--------------------------------------------------------------------


*****************************
Useful Materia Combinations:
*****************************

The game contains hundreds of Materia, but you're left with choices of 
how to pair your Materia up late in the game. I've listed some of the 
best Materia combinations I've come up with here.

Added Effect + Poison (Weapon)
This combination is valuable because each time you hit a creature, you 
have a chance to poison it. This even works on some bosses and can do a 
pretty hefty amount of damage in the long run.

Added Effect + Time (Weapon)
Another similar combination that has a chance of slowing or stopping the 
creature you attacked. 

Added Effect + Destruct (Weapon)
When you have this combination in a weapon, you have a chance of killing 
your enemy on the spot in a single hit.

Megal-All + Steal
A useful combination that lets you steal from all enemies at once.

Counter + Mime
This is another very powerful one that allows you to Mimic what the last 
party member did after you've been attacked. It's a bit unpredictable and 
sometimes not helpful, but when you're able to counter attack using a 
Knights of the Round summon, it's very useful.

Double Cut + Slash-All
A very powerful combination that allows you to not only attack 4 times 
when the Double Cut Materia is powered up, but allows you to attack many 
targets, and you can often finish a fight of multiple enemies off in one 
character's turn.

Sneak Attack + Knights of the Round
At the beginning of each battle you have a chance of pre-emptively casting 
Knights of the Round.

W-Summon + Knights of the Round
The only way in the game you can summon Knights of the Round two times in 
a row with the same character. Even more powerful is if characters that 
attack next Mime it, so you can do literally millions of damage in a very 
short period of time.

Quad Magic + Most Summon Materia
This allows you to do four consecutive summon spells. However, this does 
not work with Knights of the Round, but you can W-Summon that instead.

Quad Magic + Most Spells
Another similar that allows you cast any spell four times in a row.

Final Attack + Revive
One of the most valuable combinations in the game. You'll certainly need 
this combo if you attempt to go after Emerald Weapon and Ruby Weapon. If 
you have this combination equipped, each time that character dies he will 
be instantly healed.

Final Attack + Phoenix Summon
Another one similar to Final Attack + Revive, but all party members come 
back from the dead because of what Phoenix Summon does. Also, it damages 
the enemy as well.


**************************
Summon Materia Locations:
**************************

Out of all of the Materia in FF7, the Red Materia is the most powerful for your 
offense. Here is a quick rundown of where all of the summon materia is.

Chocobo and Mog - Disc 1   (Wind Elemental)
Just visit the Chocobo farm and talk to the fenced in Chocobo.

Shiva - Disc 1  (Ice Elemental)
After you have successfully given CPR to Pricila in Junon Town, she will give 
you this if you go up 
to her house and talk to her.

Ifrit - Disc 1  (Fire Elemental)
On the Shinra boat, beat Jenova Birth.

Titan - Disc 1  (Earth Elemental)
There is a village in the woods named Gongaga that is before Cosmo Canyon. Wait 
for the Turksto leave and search the decrepit machinery.
 
Ramuh - Disc 1  (Lightning Elemental)
In the Gold Saucer, check the alcove in the Chocobo jockey's room.

Odin - Disc 1  (Strength Elemental)
Defeat the boss in the mansion at Nibelheim and open the safe.

Leviathan - Disc 1  (Water Elemental)
You get this after you beat the boss on top of Pagoda in Wutai.

Kjata - Disc 1  (Tetra Elemental)
In the endless forest continent go north, and you will find this floating on the 
second screen as you enter the forest.

Bahamut - Disc 1  (Fire/Flare Elemental)
After you meet Sephiroth you will battle a dragon in a temple. Beat the dragon 
and wait for the temple to shake.

Alexander - Disc 2  (Holy Elemental)
On the north continent there is an old man's shack. Below the shack is an icy 
wasteland. Go east through snow and find a cave. It's in there.

Neo Bahamut - Disc 2  (Fire/Flare Elemental)
This is lying on a path that leads to the first barrier on the crater inside the 
frozen mountain.

Phoenix - Disc 2  (Fire/Life Elemental)
Just win the mini-battle at Condor Fort. You will get this after the egg 
hatches.

Hades - Disc 2  (Poison/Status Elemental)
Use the submarine to find the defunct Shinra airplane. You will find it next to 
the brokenhelicopter inside the sunken airplane.

Bahamut Zero - Disc 2-3  (Fire/Flare Elemental)
Go to the old man in Cosmo Canyon after you have collected all of the Huge 
Materia and Neo Bahamut, and Bahamut. Touch the blue Huge Materia in the galaxy 
holodeck and you get it.

Knights of the Round Table - Disc 2-3  (???)
This is very difficult to reach, since you need to breed a Gold Chocobo. (See 
Part 5) Once you have it, use it to visit a strange island towards the northeast 
corner of the map. Find the cave and you have found the Materia.

Master Summon - Disc 3
After you have collected all of the Summon Materia, go to the galaxy holodeck 
and touch the red Huge Materia.


******************
Enemy Skill List:
******************

This Enemy Skills list shows you where you can get the Enemy Skill, the MP 
needed, the Effect, and what it does.

-----------------------------------------------------------------------
Star 1: Frog Song
Magic Points Needed: 5


Effect:  Makes all enemies frogs and puts them to sleep.
Learn:   From the green frogs in the forests around Gongaga village.
              (Disc 1, 2, or 3)
 ---------------------------------------------------------------------
Star 2: Level 4 Suicide
Magic Points Needed: 10

Effect:  Enemies with levels multiple of 4 loose most of their hit points. 
         However, using this spell cannot kill the enemy. At best, it can 
         reduce the enemy's hit points down to 1.
Learn:   Squirrel  enemies located near the Chocobo Farm.
         (Disc 1, 2, or 3)
----------------------------------------------------------------------
Star 3: Magic Hammer
Magic Points Needed: 3

Effect:  Hit an enemy and gain up to 100 magic points, assuming 
         that the enemy has 100 magic points.
Learn:   Plant monsters that are located on the very end of the
         Westernmost Continent in the dark green area.  (Disc 1, 2, or 3)
----------------------------------------------------------------------
Star 4: White Wind                                                 
Magic Points Needed: 34                                 

Effect:  Each ally regains lost HP and their status ailments are cured
         and dispelled.  The amount of HP recovered depends on the
         current HP of the caster.
Learn:   The white cactus  monsters that appear around the 
         grassy area by Junon Town  (Disc 1, 2, or 3), or from the winged
         serpents you fight if you're hit by a barrier at the Great Glacier.
         (Disc 2)
----------------------------------------------------------------------
Star 5: Big Guard
Magic Points Needed: 56

Effect:  Has the same effect as casting Haste, Barrier, and MBarrier on
         all your allies.
Learn:   From the spike shelled creatures with green tentacles 
         that live on the coast near  Gongaga Town.  <Disc 1, 2, or 3)
-----------------------------------------------------------------------
Star 6: Angel Whisper
Magic Points Needed: 50

Effect:  An angle comes and brings one ally back from the dead. 
         This also cures all status ailments.
Learn:   From the  women in the yellow suits that 
         you meet in the Makou Pit if you take the right path the first
         time you meet your friends.  (Disc 3)
--------------------------------------------------------------------------
Star 7: Dragon Force
Magic Points Needed: 19

Effect:  Increases all aspects of Magic Defense.
Learn:   From the dragons you meet when going through 
         the Makou Pit.  (Disc 3)
--------------------------------------------------------------------------
Star 8: Death Force
Magic Points Needed: 3

Effect:  One ally on your side cannot die from an immediate death attack.
Learn:   The turtles by the shoreline of the Westernmost continent.  
         (Disc 1, 2, or 3)
Note:    You can only gain this skill if you Manipulate. When 
         you do, choose the bottom option to cast this spell on 
         yourself.
-------------------------------------------------------------------------
Star 9: Flame Thrower
Magic Points Needed: 10

Effect:  A line of flames burns one enemy for fire damage.
Learn:   From the enemies that use the Flame Thrower attack. The
         easiest place to learn this is in the Nibelheim mountains in the
         room with the pipes. You can also steal Gold Armlets from these
         enemies.
         (Disc 1, 2, or 3)  You can also learn it from the
         flying monsters in the Mythril Mine, but they cast it less.
-------------------------------------------------------------------------
Star 10: Laser
Magic Points Needed: 16


Effect:  Lessens an enemy's HP by half of it's original value.
Learn:   From the dragons that appear during the trip into the
         Makou Pit.  (Disc 3)
--------------------------------------------------------------------------
Star 11: Mantra Magic
Magic Points Needed: 8

Effect:  A cluster of missiles are hurdled opon the enemy.
Learn:   The mech enemies named  Sweeper Custom around
         Kalm Town.  (Disc 1, 2, or 3)  Or from the wheeled creatures in
         the underwater Junon Town.  (Disc 2)
---------------------------------------------------------------------------
Star 12: Bad Breath
Magic Points Needed: 58

Effect:  Gives the enemy status abnormalities including 
         Shrink, Frog, Confusion, Sleep, Poison, and Mute.
Learn:   From the Mobol creatures, which are green and have large mouths
         living on the outside ledges in the Frozen Mountain.
         (Disc 2)  You can also meet them in the Makou Pit, considering
         that you take the right path the first time you run into your friends.
         (Disc 3)
----------------------------------------------------------------------------
Star 13: Beta
Magic Points Needed: 35

Effect:  All targets are hit by a circling red and white motion.
Learn:   By the big snake by the Chocobo farm that was too hard to 
         beat earlier in the game.  (Disc 1, 2, or 3)
----------------------------------------------------------------------------
Star 14: Aqua Breath
Magic Points Needed: 34

Effect:  Large bubbles attack enemies for water/ice damage.
Learn:   From the boss of the Ancient City  (Disc 1), the winged chimera
         in the plains surrounding the Gold Saucer  (Disc 1, 2, or 3), or from
         the floating sea-dragon creature in the ship Gelinka.  (Disc 2,3)
---------------------------------------------------------------------------
Star 15: Trine
Magic Points Needed: 20

Effect:  A triangle encases an enemy and hits them for lightning 
         damage.
Learn:   The boss on top of the pagoda, Godo, in Wutai.
         (Disc 1, 2, or 3)  Also from the red spider/crab-like creature 
         living inside the Frozen Mountain (Disc 2), or the boss of Mt.
         Nibel, Materia keeper.   (Disc 1).  
--------------------------------------------------------------------------
Star 16: Magic Breath
Magic Points Needed: 75

Effect:  Balls hit enemies for ice, fire, and lightning damage.
Learn:   From the red crab-like creatures  living inside
         the Frozen Mountain.  (Disc 2)  Also from the blue
         enemies, Parasite,  in the Makou Pit.  (Disc 3)
--------------------------------------------------------------------------
Star 17: ????
Magic Points Needed: 3

Effect:  A weight drops onto the enemy. The damage is the amount of
         damage done to the caster this turn.
Learn:   From the scale creatures in Nivelheim.  (Disc 1, 2, or 3)
         Also from Behemoth that you encounter when
         raiding Midgar.  (Disc 2)  
-------------------------------------------------------------------------
Star 18: Goblin Punch
Magic Points Needed: 0

Effect:  One enemy is hit for strength damage. The damage done is much 
         more severe if that enemy has the same level as you do.
Learn:   The goblins wearing boxing gloves  found on the
         forested island in the northeast area of the map.  (Disc
         2 or 3)
-------------------------------------------------------------------------
Star 19: Chocobuckle
Magic Points Needed: 3

Effect:  A Chocobo falls on one enemy. The damage increases if you
         run away from more battles.
Learn:   Go to the Chocobo Farm. Talk to the man in the barn and choose
         to buy items. The 5th item from the top costs 1500 Gil, and you 
         should buy 3 or them. Go to the Chocobo tracks on the
         Southern continent near the forest. Equip yourself with a
         Chocobo Lure materia.  When you find a Chocobo, kill off
         all but one of the other enemies and use the item you bought 3
         of on the Chocobo. The Chocobo will peck at the ground. When 
         the Chocobo stops pecking, use Level 4 Suicide Enemy Skill on 
         the Chocobo and he will use Chocobuckle on you.
         (Disc 2 or 3)
--------------------------------------------------------------------------
Star 20: Level 5 Death
Magic Points Needed: 22

Effect:  Enemies with levels multiple to 5 will be killed instantly.
Learn:   From the blue leeches, Parasites, in the Makou Pit.
         (Disc 3)
--------------------------------------------------------------------------
Star 21: Death Sentence
Magic Points Needed: 10

Effect:  One enemy is condemned and will die when the counter on top 
         or them reaches zero.
Learn:   From the yellow spikey enemies that are in front of and
         in the area behind the Ancient City.  (Disc 1, 2, or 3)
---------------------------------------------------------------------------
Star 22: Roulette
Magic Points Needed: 6

Effect:  One random friend or enemy is instantly killed.
Learn:   From the Death Dealers that look like Jesters in the Makou Pit
         when you take the right path the first time you meet up.
         (Disc 3)
---------------------------------------------------------------------------
Star 23: Shadow Flare
Magic Points Needed: 100

Effect:  A black fire hits one enemy.
Learn:   From the Ultimate Weapon hovering over the world map.
         Or also the Dragon Zombies in the Makou Pit.  (Disc 3)
---------------------------------------------------------------------------
Star 24: Pandora's Box
Magic Points Needed: 110

Effect:  Stars and a question point appear and hit all enemies for 
         strength damage.
Learn:   From the large Dragon Zombies locating in 
         the Makou Pit if you take the right path the first time you
         meet your friends.  (Disc 3)
-----------------------------------------------------------------------------

To learn all of the enemy skills, a person must first be equipped with 
an Enemy Skill Materia. There are 24 Enemy Skills in all, and each takes
up a star in the materia menu. If that spell hits you in battle; even if it 
misses you or kills you, you will gain the Enemy Skill. However, if your
party dies, you do not learn that Enemy Skill. Enemy Skills that are casted
upon teammates will not give that person the Enemy Skill, because they 
must have that spell casted on them by monsters only. I have found many
Enemy Skills to be useful, especially some that use a low amount of MP 
to do a high amount of damage. 

*********
Weapons:
*********

Weapon:         Name of Weapon
Cost:           How much it costs if you can buy it
Atk:            Attack Power
A%:             Attack Percentage
UN:             Unlinked Materia Slots
LN:             Linked Materia Slots
Growth:         The Weapons Growth  (Normal, Double, Triple)        

Cloud's Weapons:

Cloud's Weapons are swords.

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
Buster Sword         ----       18        96        0        2     Normal
Hardedge             1500       32        98        2        2     Normal
Mythril Saber        1000       23        98        1        2     Normal
Force Stealer        2200       36       100        3        0     Double
Butterfly Edge       2800       39       100        0        4     Normal
Rune Blade           3800       40       108        4        0     Double
Yoshiyuki            ----       56       100        2        0     Normal
Murasame             6500       51       100        1        4     Normal
Nail Bat             2800       70       100        0        0       0
Organics            12000       62       103        2        4     Normal
Enhance             12000       43       107        0        8     Normal
Crystal Sword       18000       76       105        0        6     Normal
Heaven's Cloud       ----       93       100        6        0     Normal
Apocalypse           ----       88       110        3        0     Triple 
Ragnarok             ----       97       105        0        6     Normal
Ultima Weapon        ----      100       110        0        8       0
------------------------------------------------------------------------------------

Aeris's Weapons:

Aeris's Weapons are Staves. Most of her weapons are only available for a 
limited amount of time. 

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
Guard Stick          ----        12       99         1       0     Normal
Striking Staff       1300        32      100         2       2     Normal
Mythril Rod           370        16      100         0       2     Normal
Full Metal Staff      800        22      100         1       2     Normal
Wizard Staff         ----        28      100         3       0     Double
Fairy Tale           2500        37      103         7       0     Normal
Prism Staff          2600        40      105         0       4     Normal
Wizer Staff          ----        33      100         4       0     Double
Aurora Rod           5800        51      110         1       4     Normal
Princess Guard       ----        52      111         1       6     Normal
Umbrella             ----        58      118         0       0       0
------------------------------------------------------------------------------------

Tifa's Weapons:

Tifa's Weapons are Claws and Gloves.

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
Leather Glove        ----        13       99         1       0     Normal 
Metal Knuckle         320        18       102        0       2     Normal
Mythril Claw          750        24       106        1       2     Normal
Grand Glove          1200        31       110        2       2     Normal
Motor Drive          ----        27       106        3       0     Double
Tiger Fang           2500        38       110        0       4     Normal
Platinum Fist        2700        30       108        4       0     Double
Diamond Knuckle      5800        51       112        1       4     Normal
Work Glove           2200        68       114        0       0       0 
Dragon Claw         10000        62       114        2       4     Normal
Kaiser Knuckle      15000        44       110        6       2     Normal
Crystal Glove       16000        75       115        0       6     Normal
God's Hand           ----        86       255        0       4     Normal
Premium Heart        ----        99       112        0       8       0
------------------------------------------------------------------------------------

Barret's Weapons:

Barret's Weapons are guns that he attaches to his right arm, or knives or swords 
that he places there for short range attacks. Most of his Weapons are long range, 
which gives him an advantage if he is in the back row in combat.

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
Gattling Gun         ----        14       97         1       0     Normal
Assault Gun           350        17       98         0       2     Normal    *
Atomic Scissors      1400        32       99         2       2     Normal
Cannon Ball           950        23       98         1       2     Normal
W Machine Gun       18000        30      100         3       0     Double    *
Heavy Vulcan         2700        39      100         0       4     Normal    * 
Enemy Launcher       3200        35      100         3       2     Normal    * 
Drill Arm            2000        37       97         4       0     Double    *
Chainsaw             6300        52      100         1       4     Normal
Rocket Punch         ----        62      110         0       0       0  
Microlaser          12000        63      101         2       4     Normal      
AM Cannon           12000        77      103         0       6     Normal    *
Solid Bazooka        3300        61      100         0       8       0  
Max Ray              ----        97       98         0       6       0       *
Missing Score        ----        98      108         0       8       0       *

*= This weapon is a long range weapon.
------------------------------------------------------------------------------------

Yuffie's Weapons:

Yuffie uses Shurikens, Boomberangs, Cross Spears, and Ninja Weapons of the sort. 
Some of her weapons are long range.

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
4-Point Shuriken    ----         23       100        2       1     Normal
Boomerang           1400         30       101        2       2     Normal  
Wind Slash          ----         30       103        3       0     Normal
Pinwheel            2600         37       104        0       4     Normal
Twin Viper          ----         36       108        4       0     Double
Razor Ring          6000         49       105        4       1     Normal
Hawkeye            12000         61       107        4       2     Normal
Crystal Cross      18000         74       110        0       6     Normal 
Conformer           ----         96       112        0       8       0
Oritsuru            ----         90       116        4       4     Normal
Magic Shuriken     14000         68       110        2       6     Normal
Super Ball          3000         68       120        0       0       0 
------------------------------------------------------------------------------------

Red XIII's Weapons:

Red XIII uses Hairpins as his weapons.

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
Mythril Clip         800         24       100        1       2     Normal 
Magic Comb          3500         37       100        3       0     Double
Diamond Pin         1300         33       102        2       2     Normal
Silver Barrette     2500         40       110        0       4     Normal
Seraph Comb         ----         68       110        4       0     Normal
Plus Barette        6000         39       104        4       0     Double
Hairpin             6000         57       120        0       0       0
Gold Barrette       6000         50       104        1       4     Normal
Adaman Clip        11000         60       106        2       4     Normal
Crystal Comb       17000         76       108        0       6     Normal 
Spring Gun Clip     ----         87       100        0       6     Normal
Centclip            ----         58       108        8       0       0
Limited Moon        ----         93       114        0       8       0
------------------------------------------------------------------------------------

Vincent's Weapons:

Vincent's Weapons are guns of all sorts.

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
Quicksilver         1000         38       110        2       2     Normal 
Peacemaker          ----         38       118        1       2       0
Sniper CR           3000         42       255        0       4     Normal
Shotgun             3100         48       112        0       4     Normal
Shortbarrel         6400         51       118        1       4     Normal
Silver Rifle        3000         62       120        0       0       0
Lariat             12000         64       120        2       4     Normal
Winchester         18000         73       120        0       6     Normal
Outsider            ----         80       120        4       4     Normal
Supershot ST        ----         97       120        0       6       0
Buntline            ----         48       124        0       4       0
Long Barrel R       ----         66       255        0       8       0
Death Penalty       ----         99       115        0       8       0
------------------------------------------------------------------------------------

Cait Sith:

Cait Sith's Weapons are Megaphones that he uses to control the stuffed Moogle. 
Most of his Megaphones are colors.

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
Yellow M-Phone       500         36       100        2       2     Normal   
White M-Phone       2300         35       102        3       0     Double
Green M-Phone       2400         41       100        0       4     Normal
Black M-Phone       2800         31       104        4       0     Double
Silver M-Phone      3300         28       106        8       0     Normal 
Blue M-Phone        5500         48       100        1       4     Normal
Trumpet Shell       3000         68       118        0       0       0
Red M-Phone        11000         60       100        2       4     Normal
Crystal M-Phone    18000         74       100        0       6     Normal
Gold M-Phone        ----         58       103        0       8       0
Battle Trumpet      ----         95        95        0       6     Normal
Starlight Phone     ----         88       102        0       8       0 
Marvelous Cheer     ----         95       110        0       8       0
------------------------------------------------------------------------------------

Cid's Weapons:

Cid uses Spears and Lances of the sort. His weapons are very strong, and usually 
hold many materia slots.

------------------------------------------------------------------------------------
   Weapon           Cost        Atk       A%       UN       LN     Growth                   
------------------------------------------------------------------------------------
Spear               1200         44       97         0       4     Normal
Slash Lance         6500         56       98         1       4     Normal
Trident             7500         60      105         6       0     Normal
Viper Halberd       ----         58      102         4       0     Double
Mast Ax            13000         64       99         2       4     Normal
Javelin             ----         62      104         1       4     Double
Partisan           19000         78      100         0       6     Normal
Scimitar            ----         86      102         0       2     Triple
Dragoon Lance       ----         66      100         8       0     Normal
Mop                 ----         68      118         0       0       0
Venus Gospel        ----         97      103         0       8       0
------------------------------------------------------------------------------------

*******
Armor:
*******

Legend:
Cost: How much it costs
D: Defense
D%: Defense percentage
MD: Magic Defense
M%: Magic Defense percentage
Un: Unlinked Materia Slots
Ln: Linked Materia Slots
Mg: Magic Growth

-----------------------------------------------------------------------------------------
   Name             Cost        D       D%     MD      M%      Un     Ln      Mg
-----------------------------------------------------------------------------------------
Bronze Bangle       ----        8        0      0       0       0      0       0
Iron Bangle          160       10        0      2       0       1      0       1 
Titan Bangle         280       14        2      4       0       2      0       1
Mythril Armlet       350       18        3      6       0       0      2       1
Carbon Bangle        800       27        3      8       0       1      2       1 
Four Slots           1300      12        0     10       0       0      8       1
Shinra Beta          ----      30        0      0       0       2      2       1 
Platinum Bangle      1800      20        0     12       0       2      0       1
Silver Armlet        1300      34        4     14       0       2      2       1
Gold Armlet          2000      46        4     22       0       0      4       1
Edincoat             ----      50        0     33       0       8      0       1
Diamond Bangle       3200      57        6     37       0       1      4       1
Rune Armlet          3700      43        5     24       0       4      0       2
Dragon Armlet        ----      58        3      0       7       0      6       1
Gigas Armlet         ----      59        0      0       0       1      0       0
Aurora Armlet        ----      76        8     54       3       0      4       1
Wizard Bracelet     12000       6        3     85       3       0      8       1
Bolt Armlet          ----      74        8     55       3       0      4       1
Fire Armlet          ----      72        8     52       3       0      4       1
Crystal Bangle       4800      70        8     45       1       0      6       1
Warriors Bangle      ----      96        0     21       0       0      4       1
Shinra Alpha         ----      77        0     34       0       0      6       1
Ziedrich             ----     100       15     98      18       0      0       0
Escort Guard         ----      62        5     55       0       0      6       1
Aegis Bracelet       ----      55       15     86      50       0      4       1
Imperial Guard       ----      82        0     74       0       0      6       1
Minerva Band         ----      60        8     57       0       0      6       1
Mystile              ----      65       50     72      60       0      6       1
Chocobracelet        -----     35       10     38      10       4      0       1
-----------------------------------------------------------------------------------------   

*************
Accessories:
*************

Name             Price     Function                                 Found
-----------------------------------------------------------------------------------------
Amulet           10000     Luck +10                                 Mideel Store
Bolt Ring         8000     Proects against Bolt attacks             Mideel Store
Cat's Bell        ----     Heals hit points as you walk             Chocobo Races
Champion Belt     ----     Power +10, Strength +10                  16,000 battle points
Choco Feather    10000     Dexterity +10                            Wutai Store
Earrings          7500     Magic +10                                Rocket Town Store
Fairy Ring        3500     Proects against Poison/Darkness          Gi Cave
Fire Ring         8000     Protects against Fire attacks            Costa Del Sol House
Fury Ring         5000     Makes your character berserk             Gongaga Store
Headband          3000     Negates Sleep                            Junon Store
HypnoCrown        ----     Increases Manipulations                  Corral Valley Cave
Ice Ring          8000     Protects against Ice spells              Mideel Store
Jem Ring          7500     Negates Paralyze/Petrify/Slow/Numb       Defeat Materia Keeper
Peace Ring        ----     Negates Berserk/Fury/Sadness             Defeat Rapps
Poison Ring       ----     Absorbs Poison attacks                   Defeat Motorball
Power Wrist       7500     Power +10                                Defeat Bottonswell
Protect Vest      3500     Vitality +10                             Defeat Rufus
Reflect Ring      ----     Automatically reflects magic             Defeat Jenova-Death
Ribbon            ----     Negates all statue effects               Cetra Shrine Door 5
Safety Bit        ----     Negates Sudden Death/Petrify/Slow/Numb   Great Glacier
Silver Glasses    3000     Negates Darkness                         Junon Store
Sneak Glove       ----     Increases stealing percentage            Sector 6 Slums Store
Star Pendant      ----     Proects against Poison attacks           Coupon B - Shinra HQ
Talisman          4000     Spirit +10                               Defeat HO512
Tetra Elemental   ----     Absorbs Fire/Ice/Bolt/Earth magic        Final Dungeon
Tough Ring        ----     Vitality +50, Spirit +50                 Stolen from Reno
Water Bracelet    ----     Absorbs Water magic                      Corral Valley
White Cape        5000     Negates Frog/Small                       Defeat Jenova-Birth
-----------------------------------------------------------------------------------------

*******
Items:
*******

Name              Function
-----------------------------------------------------------------------------------------
Potion            Restores 100 hit points
Hi-Potion         Restores 500 hit points
X-Potion          Restores all hit points
Ether             Restores 100 magic points
Turbo Ether       Restores all magic points
Elixir            Restores all hit points/magic points
Megalixir         Restores party's hit points/magic points
Phoenix Down      Brings a character back to life
Tent              Restores a parties hit points/magic points at a save point
Luck Source       Raises Luck of one character
Speed Source      Raises Speed of one character
Mind Source       Raises Spirit of one character
Magic Source      Raises Magic Power of one character
Guard Source      Raises Vitality of one character
Power Source      Raises Strength of one character
Grenade           Explode damage on a single enemy
Shrapnel          Explode damage on all enemies
Right Arm         Explode damage on all enemies
Dream Powder      Uses Sleepel on all opponents
Mute Mask         Uses Silence on all opponents
War Gong          Uses Berserk on all opponents
Loco Weed         Uses Confu on all opponents
Fire Fang         Uses Fire 2 on all opponents
Fire Veil         Uses Fire 3 on all opponents
Antarctic Wind    Uses Ice 2 on all opponents
Ice Crystal       Uses Ice 3 on all opponents
Bolt Plume        Uses Bolt 2 on all opponents
Swift Bolt        Uses Bolt 3 on all opponents
Earth Drum        Uses Quake 2 on all opponents
Deadly Waste      Uses Bio 2 on all opponents
M-Tentacles       Uses Bio 3 on all opponents
Stardust          Uses Comet 2 on all opponents
Holy Touch        Uses DeSpell on all opponents
Ink               Uses Darkness on all opponents
Vampire Fang      Drains hit points from one enemy
Ghost Hand        Drains magic points from one enemy
Dragon Scales     Water damage on all enemies
Imapler           Makes one enemy a frog
Shrivel           Makes one enemy small
Molotov           Fire damage on all enemies
S-mine            Explosive damage on one enemy
8-Inch Cannon     Explosive damage on one enemy
Graviball         Uses Demi on one enemy
T/S Bomb          Uses Demi 2 on one enemy
Dazers            Paralyzes one enemy
Dragon Fang       Lighting damage on all enemies
Spider Web        Uses Slow on all enemies
Bird Wing         Wind damage on all enemies
Light Barrier     Uses Barrier on all characters
Hyper             Cures Sadness
Tranquilizer      Cures Berserk
Vaccine           Protects against transormation
Eye Drop          Cures Darkness
Hero Drink        Raises ability in battle
Speed Drink       Casts Haste on one character
Smoke Bomb        Automatically run from battle
Remedy            Cures any status ailment
Echo Screen       Cures Silence
Cornucopia        Cures Small
Maiden's Kiss     Cures Frog
Soft              Cures Petrify
Antidote          Cures Poison
Sylkis Greens     Chocobo item
Reagan Greens     Chocobo item
Mimett Greens     Chocobo item
Curiel Greens     Chocobo item
Pahsana Greens    Chocobo item
Krakka Greens     Chocobo item
Zeio Nut          Chocobo breeding item 
Carob Nut         Chocobo breeding item
Proov Nut         Chocobo breeding item
Pram Nut          Chocobo breeding item
Lasan Nut         Chocobo breeding item
Saraha Nut        Chocobo breeding item
Luchile Nut       Chocobo breeding item
Pepio Nut         Chocobo breeding item
Tissue            ?
1/35th Soldier    Shinra soldiers, 12 in a set
Save Crystal      Allows you to save in North Crater
Super Sweeper     Machine to protect reactor
-----------------------------------------------------------------------------------------


***********
Key Items:
***********

Name                 Function
-----------------------------------------------------------------------------------------
Pharmacy Coupons     Wall Market Item
Cotton Dress         Wall Market Item
Satin Dress          Wall Market Item
Silk Dress           Wall Market Item
Wig                  Wall Market Item
Blonde Wig           Wall Market Item
Dyed Wig             Wall Market Item
Disinfectant         Wall Market Item
Deodorant            Wall Market Item
Digestive            Wall Market Item
Cologne              Wall Market Item
Flower Cologne       Wall Market Item
Sexy Cologne         Wall Market Item
Grass Tiara          Wall Market Item
Ruby Tiara           Wall Market Item
Diamond Tiara        Wall Market Item 
Member's Card        Golden Saucer Membership
Keycard 60           Key for Shinra Headquarters Level 60
Keycard 62           Key for Shinra Headquarters Level 62
Keycard 65           Key for Shinra Headquarters Level 65
Midgar Parts         Pieces of Midgar Model
Keycard 66           Key for Shinra Headquarters Level 66
Keycard 68           Key for Shinra Headquarters Level 68
PHS                  Changes Characters on World Map
Basement Key         Key to Basement of Shinra Mansion
Keystone             Opens the way to the Temple of Ancients
Black Materia        Powerful black force
Glacier Map          Map of Great Glacier
Snowboard            Allows you to snowboard on Great Glacier
Mythril              Hardest metal available
Leviathan Scales     Scales of the Water Dragon
Huge Materia         Key Materia piece
Huge Materia         Key Materia piece
Huge Materia         Key Materia piece
Huge Materia         Key Materia piece
Key to Ancients      Key to the Cetra
-----------------------------------------------------------------------------------------


***********************
Gold Chocobo Breeding:
***********************

To breed a Gold Chocobo you need to breed a Black and Yellow Chocobo. To get the black 
Chocobo:  If you wait awhile you should be able to breed two yellow Chocobos again, and 
givethe Carob Nut. Try to get the blue one. If you do, make sure it is the opposite sex 
than yourgreen Chocobo. Let them rest. Before you breed them again you must feed them 
the Sylkis green that costs 5000 Gil for the Sage. Go feed both the green and blue 
Chocobos ten of these each. Now you must race them at the Gold Saucer until they become 
Class A Chocobos. Breed them using a Carob Nut, and you should get a black one. To get 
the Gold Chocobo, you have to breed the Yellow one with the Black one and give them the 
Carob Nut.

*******************
Weapon Strategies:
*******************

In the North American version of Final Fantasy 7, there are two special bosses, Emerald 
Weapon and Ruby Weapon. 

******************************************************
Emerald Weapon

-Make sure to have Final Attack/Revive Materia Combo
-Healing is priority
-Phoenix Summon is invaluable
-Underwater Materia almost neccesary

Find Emerald Weapon along the ocean floor. It roams around in the area 
and can only be engaged on the submarine. 

Your characters will probably definitely have to be level 99 to have a 
good chance at defeating it. He has quite the barrage of attacks, which 
includes a normal attack that does about 6500 damage, four seperate 
lazer attacks that can do about 3500 damage each, another four lazers 
that can drain about 350 magic points from a single character, and a 
special attack that does 9999 damage to each character. 

Because of this you'll definately have to have the Underwater Materia 
from the Kalm Traveler. If you don't have this Materia, it's very hard 
to win the fight because you have a 20 minute time limit. This seems 
like a lot of time, but when you are casting long summon spells and 
taking attacks it really isn't that long. Also, the Materia has to be 
equipped on a character. You'll also need as many Master Materias as 
possible, especially Master Magic and Master Summon. Using W-Summon 
with Knights of the Round can do over 150,000 damage each time. Also, 
if you have the other characters use Mime you can do keep doing this 
until you need to heal. Final Attack/Revive Materia combination is 
neccesary to keep you alive from the special attack that does 9999 to 
all as well. Final Attack/Phoenix will also work well. You might need 
to also expend some Elixers, Megalixers, and Turbo Ethers because of 
the strong attacks and MP drain attacks. Emerald Weapon has 1,000,000 
hit points.

Winning this battle nets you an Earth Harp, which you can bring to the 
Kalm Traveler for a Master Magic, Master Summon, and Master Command 
Materia.
******************************************************

******************************************************
Ruby Weapon

-Hades Summon absolutely neccesary
-Final Attack/Revive or Final Attack/Phoenix also important
-Can only be hurt when its claws are buried in the sand
-Uses powerful barrage of attacks including Ultima

Ruby Weapon is swimming around in the sand surrounding the Golden 
Saucer. You'll have to engage it by flying head on with the airship. 

You can't hurt Ruby Weapon when its hands are above the sand, because 
its torso will be invulnerable at this time. If you attack when the 
arms are above the sand, he'll counterattack with a quicksand attack 
that kills a member of the party in one fell swoop. You'll want to 
use your most powerful summons here as well, including using the very 
valuable Hades/Quad Magic here so it gets inflicted with many status 
ailments. He has 1,000,000 hit points just like Emerald Weapon, so it 
takes quite a lot of chipping away to kill him as well. One thing you 
don't want to do here is summon Knights of the Round because he'll 
counterattack with Ultima. 

For defeating Ruby Weapon, you'll receive a Desert Rose, which you can 
bring to the Kalm Traveler to get a Gold Chocobo.
******************************************************