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    Low Level Challenge FAQ by GarlandG

    Version: 3.0 | Updated: 04/12/07 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
                  GarlandG's Low Level No Materia FAQ/Walkthrough for
    ===============================================================================
    
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    ===============================================================================
                                      Version 3.0
    ===============================================================================
    
    Table of contents:
    ------------------
    Use quick find (Crtl+F) to easily find what you want. To easily find a boss or
    a battle, just look at the Boss & Battle list and type in the code in front
    when searching. For example B33 for Demon's Gate.
    
    
    1 - Important Stuff                              Boss & Battle List
    -------------------                              ------------------
    * 1.1 <> Copyright                               B02: Guard Scorpion
                                                     B03: Smogger x2
    * 1.2 <> Intro                                   B06: Air Buster
                                                     B07: Aps
    * 1.3 <> Gaming Info                             B08: Reno
                                                     B09: Mighty Grunt x3
    * 1.4 <> Battle Plan & EXP Guide                 B10: Sample:HO512
                                                     B11: Hundred Gunner
                                                     B12: Heli Gunner
    2 - Walkthrough: Midgar                          B13: Rufus
    -----------------------                          B14: Motor Ball
    * 2.1 <> The First Mission                       B15: Bottomswell
                                                     B16: Jenova-BIRTH
    * 2.2 <> The Second Mission                      B17: Dyne
                                                     B18: Stinger
    * 2.3 <> Back In The Slums                       B20: Gi Nattak
                                                     B21: Materia Keeper
    * 2.4 <> Shinra HQ                               B22: Palmer
                                                     B23: Foulander x2
                                                     B27: Garuda x2
    3 - Walkthrough: The Rest Of Disc One            B29: Flapbeat x3
    -------------------------------------            B32: Red Dragon
    * 3.1 <> The First Continent                     B33: Demon's Gate
                                                     B34: Jenova-LIFE
    * 3.2 <> The Second Continent                    B35: Icicle
                                                     B38: Schizo
    * 3.3 <> Cosmo Canyon                            B39: Jenova-DEATH
                                                     B40: Attack Squad x2
    * 3.4 <> Nibelheim & Rocket Town                 B41: Ultimate Weapon
                                                     B42: Submarine Crew x2
    * 3.5 <> Wutai & Gold Saucer Area                B44: Submarine Crew
                                                     B46: Undewater MP x2
    * 3.6 <> The Temple Of Ancients                  B47: Carry Armor
                                                     B50: Submarine Crew x3
    * 3.7 <> Searching For Aerith                    B53: Senior Grunt & Attack S.
                                                     B54: Rude & Attack Squads
                                                     B55: Senior Grunt
    4 - Walkthrough: Disc Two & Three                B56: Yuffie aka Mystery Ninja
    ---------------------------------                B57: Diamond Weapon
    * 4.1 <> Adventures In The Snow                  B59: Attack Squad x3
                                                     B60: Rapps
    * 4.2 <> The Time Without Cloud                  B61: Proud Clod
                                                     B62: Hojo
    * 4.3 <> Junon Underwater Reactor                B63: Hellectic Hojo
                                                     B64: Lifeform Hojo NA
    * 4.4 <> Rocket Town & More                      B65: Mover x3
                                                     B67: Jenova-SYNTHESIS
    * 4.5 <> Yuffie, Diamond Weapon & Wutai          B68: Bizarro Sephiroth
                                                     B69: Safer-Sephiroth
    * 4.6 <> Return To Midgar
    
    * 4.7 <> The Northern Crater
    
    * 4.8 <> The Final Battles
    
    
    5 - Additional Info
    -------------------
    * 5.1 <> Challenge Suggestions
    
    * 5.2 <> Contacting Me
    
    * 5.3 <> Version History
    
    * 5.4 <> Credits
    
    * 5.5 <> Final Words
    
    
    ===============================================================================
                                  1 - Important Stuff
    ===============================================================================
    I know that a lot of people skip this part, but do yourself a favour and read
    it. I strongly encourage you to do so, because you will find tons of very
    important info here and questions you might have will most likely be answered.
    
    
    -------------------------------------------------------------------------------
                                    1.1 <> Copyright
    -------------------------------------------------------------------------------
    This guide is Copyrighted  to Audun Arnseth, 2004 - 2006, and is for private
    use only. You may download it and print it out, but you are not allowed to
    reproduce it, sell it or use it for any kind of profit. You may host it on your
    website if you get my approval, but the contents may not be changed, and I must
    be given credit. If this is desired, you can send me an email and ask for my
    permission. However, should I find it necessary, you will have to remove it at
    my request. Violation of my copyright will be taken very strictly, and I will
    consider it an ethic violation and breaking of moral. It also shows lack of
    respect for other people's work. And most importantly, don't forget that
    copyright violations are illegal and you might come in conflict with the law.
    
    All of this guide is my work and all the strategies have been made up by me,
    based on my own experiences when playing the game. The only other source of
    information I have used in the process of making this guide is Terence's Enemy
    Mechanics FAQ, something he is given credit for in the credits section. I have
    also received helpful tips from other people that made some strategies easier,
    but credit has, of course, been given.
    
    Final Fantasy VII and everything that has to do with this game is copyrighted
    (C) to Squaresoft, 1997 & 1998. Squaresoft and Final Fantasy are registered
    trademarks (R) to Square Co. Ltd.
    
    If you break my copyright, I will hunt you down and kick your ass and it will
    hurt. In other words, don't do it.
    
    
    -------------------------------------------------------------------------------
                                      1.2 <> Intro
    -------------------------------------------------------------------------------
    Low Level No Materia is a challenge for the more advanced players. If you have
    already beaten a regular Low Level Challenge and want something harder, this is
    the challenge for you. It's nowhere near the most difficult challenges out
    there, but more than enough for a regular player. It's recommended to have
    completed a regular Low Level challenge before you attempt this, but you can
    also start here if you want to. That'll make the challenge a lot tougher, but
    maybe that's what you want? But now, let's take a look at the rules.
    
    
                            LLNMIENA - Low Level, No Materia
                           ##################################
    
    LL - You may never exceed level 28 at any point during the game. If a character
         should reach level 29, you have failed at maintaining the lowest level.
    
      
    NM - Any use of Materia is strictly prohibited, and you may never have Materia
         equipped in battle unless the game forces you to.
    
    
    You should know the game pretty well if you want to take on this challenge; you
    should know where to go and what to do in order to proceed with the story, so
    you won't find a detailed walkthrough in this guide. That's what the regular
    walkthroughs are for. What you will find is the necessary info you will need in
    order to complete this challenge, like boss strategies, lists over items to
    pick up, buy and sell and other important things. The walkthrough part is
    divided into areas and for each new area you will find a complete list of items
    you must pick up here. Most of them are easy to find and you should know where
    they are, but I will give you a clue in cases where they are hidden or
    difficult to find, so don't worry about that.
    
    Some times you may wonder why we're using a certain party for a certain fight.
    I'm fully aware that we're not using the optimal party in some cases, but in a
    lowest level game, we can't just use the characters we want to all the time. To
    make sure no one exceeds level 28, we have to swap back and forth between the
    characters and make sure they all receive less EXP than what's required for
    level 29. Simply put: You need a battle plan. The battle plan lists all the
    boss battles, forced battles and other battles you have to fight and win
    throughout the challenge, like battles to obtain crucial items. It's not an
    easy task to create a battle plan, but you don't have to worry about that, as I
    have already made one for you. Jump down to section 1.4 and you'll find it.
    
    
    -------------------------------------------------------------------------------
                                   1.3 <> Gaming Info
    -------------------------------------------------------------------------------
    THIS SECTION IS VERY IMPORTANT, AND I STRONGLY ENCOURAGE EVERYONE TO READ AND
    UNDERSTAND IT BEFORE YOU START PLAYING. YOU WILL FIND THE MOST IMPORTANT INFO
    YOU NEED IN ORDER TO SAVE TIME HERE, SO YOU HAVE to READ IT, NO MATTER WHAT.
    
    
    
                                         Rules
                                        #######
    
    * LLNM is the golden rule for this challenge, and the two parts of it are
      explained above. Break any of the rules and you have failed the challenge.
    
    * No Materia means No Materia. As I said above, you may not equip materia at
      any point in the game. You may not equip materia to boost stats and you may
      not have materia equipped in battle to gain AP and then sell them for a
      higher profit. There are only two exceptions where you are forced to have
      materia equipped in battle, and these will be explained below.
    
    * You're allowed to sell materia. Many people say you shouldn't because it's a
      No Materia Challenge, but I disagree. I get the point though, but I'll stick
      to my opinion and allow it.
    
    
    
                                       Exceptions
                                      ############
    
    * When you start the game, Cloud is equipped with a Lightning and Ice Materia,
      and there's nothing you can do with it as you don't have the "Materia" menu
      yet. Therefore, you're forced to have materia equipped in the first two
      battles. Don't use the spells. Period. Remove the materia as soon as you get
      access to the "Materia" menu in Sector 7.
    
    * Red XIII joins the party for the first time in the battle with Sample:HO512,
      and he's equipped with a Sense Materia and an All-Fire combination. Don't use
      any of them. Period. Remove the materia as soon as the battle is over.
    
    * No other exceptions. Cheaters are losers. Gameshark is a banned word.
    
    
    
                                     Receiving EXP
                                    ###############
    
    * To receive as little EXP as possible, we can only have one character survive
      battles. The other two must be taken out an be KO'd before you can have the
      survivor finish off the enemy.
    
    * And to further reduce the amount of EXP, we will have Aerith survive all the
      battles during disc one. Yes, we can take advantage of her death in low level
      challenges, as her EXP will die with her. Level 28 is still the limit though,
      but don't worry, she will only reach level 22.
    
    * The survivor of a battle receives the amount given.
    
    * Characters KO'd at the end of a battle will not receive any EXP.
    
    * Characters that don't participate in a battle will receive half of the amount
      given, even if they are KO'd.
    
    * Cloud and Tifa will not receive any EXP while they are in Mideel.
    
    * Yuffie will not receive any EXP during the Wutai quest.
    
    
    
                                The use of Limit Breaks
                               #########################
    
    This is something most people find out the first time they play the game, that
    limit breaks have priority before anything else. When you have a character use
    a limit break, it will always be used right away, no matter whose turn it is.
    
    Usually, when fighting a single opponent, your characters get one turn each
    before it's the opponent's turn again, but by taking advantage of the limit
    break system, you can have a character act twice before the opponent's turn.
    If all three characters have limit breaks, you can get a total of six turns
    between the opponent's turn and thus save time. Let me explain how to do this.
    
    Let's say your party is Cloud, Barret and Cid and you're fighting Proud Clod,
    using S-mines to deal damage. Proud Clod attacks Cloud and he gets a limit
    break. You now have an opportunity to get four turns before it's Proud Clod's
    turn again and to make this work, you must have Cloud act first. Then have the
    others act. Let's say you have Barret act second and then Cid. Cloud will throw
    an S-mine first and his ATB bar will start filling up again when it's Barret's
    turn. Then Barret throws an S-mine, and by the time he's done, Cloud's ATB bar
    should be full. Then it's Cid's turn, and now it's time to activate Cloud's
    limit break. Just make sure you don't activate it too early, or he will use it
    before Cid's turn. Do it when Cid starts moving and you see the text "S-mine"
    at the top of the screen. After Cid is done throwing the S-mine, Cloud will use
    his limit break and you successfully got four turns in a row.
    
    That's how it works. Test it out in a regular battle and you'll easily learn 
    how to handle it. It's not very complicated after all. When you're fighting at
    the highest battle speed, you don't necessarily have to let the character who
    got a limit break act first. Since the ATB gauge fills pretty fast, you can let
    this character act second and still be able to use the limit break before it's
    the enemy's turn again. On the lowest battle speed, however, you must have the
    character who the limit break act first.
    
    
    
                                  ATB and Battle Speed
                                 ######################
    
    The difficulty of battles can be adjusted with the ATB and Battle Speed setups.
    
    * If you set ATB to "Wait", time will stop as soon as you enter the item menu,
      meaning that you can take all the time in the world to select an item and use
      it. Unless the emeny already started attacking when you entered the item
      menu, nothing will happen until you leave the menu or use an item.
    
    * If you set ATB to "Active", time will run all the time and the enemy will act
      as soon as it's his turn, no matter what you're doing. If you spend too much
      time looking for an item, the enemy might even attack again. But of course,
      you can always pause the game if you need some time to think.
    
    * If you set ATB to "Recommended", time will stop during attacks, but not when
      you're selecting items. The ATB gauge will also stop during attacks and
      that's really annoying, so I recommend NOT using this setup at all. Why the
      hell did they call it "Recommended" anyway?
    
    In most cases, it doesn't make any huge difference what setup you use, unless
    you're really slow when selecting items. In the toughest battles, however, it
    will make a difference. If you're having trouble with a boss and you're using
    "Active", switching back to "Wait" may do the trick. Well, you're free to use
    whatever setup you like, but in the battle with Schizo, you're forced to use
    "Wait". Of course, using "Active" all the time serves more bragging rights.
    
    Battle Speed will in most cases not make any huge difference, unless you're
    really slow again, something you really shouldn't be if you want to take on
    this challenge. As opposed to ATB, there are many battles where you're forced
    to use a certain Battle Speed. In some battles, you have to put up a Barrier or
    MBarrier and to make sure these last as long as possible, you have to fight on
    the lowest battle speed. In other battles, you have to poison the enemy and to
    make sure the enemy takes damage from the poison status as often as possible,
    you have to fight on the highest battle speed. As with ATB, battle speed will
    make the hugest difference in the toughest battles and especially if you're
    using "Active", as you will get more time to select items. Again, do whatever
    you like, but fighting on the highest speed serves more bragging rights.
    
    
    
                             Other Important Info and Tips
                            ###############################
    
    * All random battles must be escaped.
    
    * Save as often as possible.
    
    * Make backup saves in case you screw up.
    
    * Pick up all the items I tell you to.
    
    * Give all Sources to Cloud as you find them.
    
    * Don't use any items unless I say so.
    
    * Don't buy or sell anything unless I tell you to.
    
    * Don't heal characters in the fields, unless it's absolutely necessary.
    
    * Phoenix Downs and Hi-Potions are not to be bought before Nibelheim, but don't
      worry, you're more than fine with the ones you find/win before that.
    
    * Find a calculator. You have no access to Sense in this challenge, and you
      must keep track of many bosses HP.
    
    * Be patient and never give up. This challenge may be tough, but it has been
      beaten by several people, so it's not impossible.
    
    * SAVE OFTEN. It can't be stressed enough. I've heard many stories about people
      who "forgot to save" and had to play huge parts of the game over again.
    
    
    -------------------------------------------------------------------------------
                            1.4 <> Battle Plan and EXP Guide
    -------------------------------------------------------------------------------
    Here's the battle plan, and I believe it doesn't need any further explanation.
    As you can see, I have divided it into three parts and these are Midgar, disc
    one and disc two. Hojo is the last battle you receive EXP from.
    
    
      ---------------------------------------------------------------------------
      |  EXP  |             Enemies            | Survivor  |         KO         |
      ---------------------------------------------------------------------------
      |    32 | MP x2                          | Cloud     |                    |
      |   100 | Guard Scorpion                 | Cloud     | Barret             |
      |    64 | Smogger x2                     | Cloud     | Barret, Tifa       |
      |    64 | Smogger x2                     | Cloud     | Barret, Tifa       |
      |    64 | Smogger x2                     | Cloud     | Barret, Tifa       |
      |   180 | Air Buster                     | Barret    | Cloud, Tifa        |
      |   240 | Aps                            | Aerith    | Cloud, Tifa        |
      |   290 | Turks:Reno                     | Cloud     | Barret, Tifa       |
      |   150 | Mighty Grunt x3                | Cloud     | Barret, Tifa       |
      |   300 | Sample:HO512                   | Cloud     | Tifa, Nanaki       |
      |   250 | Hundred Gunner & Heli Gunner   | Aerith    | Barret, Nanaki     |
      |   240 | Rufus                          | Cloud     |                    |
      |   440 | Motor Ball                     | Aerith    | Cloud, Tifa        |
      ---------------------------------------------------------------------------
      |   550 | Bottomswell                    | Aerith    | Cloud, Tifa        |
      |   680 | Jenova-BIRTH                   | Aerith    | Cloud, Tifa        |
      |   600 | Dyne                           | Barret    |                    |
      |   290 | Stinger                        | Aerith    | Cloud, Nanaki      |
      |   290 | Stinger                        | Aerith    | Cloud, Nanaki      |
      |  1400 | Gi Nattak                      | Aerith    | Cloud, Nanaki      |
      |  3000 | Materia Keeper                 | Aerith    | Cloud, Barret      |
      |  1800 | Palmer                         | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Nanaki      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Nanaki      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Nanaki      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Nanaki      |
      |  1040 | Garuda x2                      | Aerith    | Cloud, Nanaki      |
      |  1040 | Garuda x2                      | Aerith    | Cloud, Nanaki      |
      |   420 | Flapbeat x3                    | Aerith    | Cloud, Nanaki      |
      |   420 | Flapbeat x3                    | Aerith    | Cloud, Nanaki      |
      |   420 | Flapbeat x3                    | Aerith    | Cloud, Nanaki      |
      |  3500 | Red Dragon                     | Aerith    | Cloud, Cid         |
      |  3800 | Demon's Gate                   | Aerith    | Cloud, Cid         |
      |  4000 | Jenova-LIFE                    | Cloud     | Barret, Tifa       |
      ---------------------------------------------------------------------------
      |   500 | Icicle                         | Barret    | Cloud, Cid         |
      |   500 | Icicle                         | Barret    | Cloud, Cid         |
      |   500 | Icicle                         | Barret    | Cloud, Cid         |
      |  4400 | Schizo                         | Cloud     | Tifa, Nanaki       |
      |  6000 | Jenova-DEATH                   | Cloud     | Tifa, Nanaki       |
      |   600 | Attack Squad x2                | Cid       | Nanaki, Cait Sith  |
      |  1700 | Submarine Crew x2              | Cloud     | Tifa, Nanaki       |
      |  1700 | Submarine Crew x2              | Cloud     | Tifa, Nanaki       |
      |   850 | Submarine Crew                 | Barret    | Cloud, Tifa        |
      |  1700 | Submarine Crew x2              | Barret    | Cloud, Tifa        |
      |  1640 | Underwater MP x2               | Barret    | Cloud, Tifa        |
      |  5700 | Carry Armor                    | Cid       | Cloud, Cait Sith   |
      |  1700 | Submarine Crew x2              | Cid       | Cloud, Cait Sith   |
      |  1700 | Submarine Crew x2              | Cait, Cid | Cloud,             |
      |  2550 | Submarine Crew x3              | Cid       | Cloud, Cait Sith   |
      |   600 | Attack Squad x2                | Cid       | Cloud, Nanaki      |
      |   600 | Attack Squad x2                | Cid       | Cloud, Nanaki      |
      |  1530 | Attack Squad x2, Senior Grunt  | Cid       | Cloud, Nanaki      |
      |  4000 | Turks:Rude                     | Cid       | Cloud, Nanaki      |
      |   930 | Senior Grunt                   | Cid       | Cloud, Nanaki      |
      |   160 | Yuffie                         | Cid       | Cloud, Nanaki      |
      | 35000 | Diamond Weapon                 | Cloud     | Barret, Cid        |
      |   600 | Attack Squad x2                | Cait Sith | Cloud, Tifa        |
      |   900 | Attack Squad x3                | Cait Sith | Cloud, Tifa        |
      |  3200 | Rapps                          | Cait Sith | Cloud, Tifa        |
      |  7000 | Proud Clod                     | Barret    | Cloud, Cid         |
      | 25000 | Hojo                           | Yuffie    | Cloud, Cait Sith   |
      ---------------------------------------------------------------------------
    
    
    Then we have the EXP guide. Here you can see exactly how much EXP each of the
    characters have at any point in the game. Some of the numbers have marks behind
    them, and here's what they mean:
    
    
    * Survivor of battle
    - KO'd at the end of battle
    s Starting value
    x doesn't receive any EXP from this battle
      doesn't participate (no mark)
    
    
    The limit you can see at the bottom is the highest amount of EXP a character
    can have before leveling up to 29. You should check the table regularly after
    each battle to make sure that you have the correct amounts, but as long as you
    escape from all random encounters and you make sure to follow the battle plan,
    you should have nothing to worry about.
    
    
    -------------------------------------------------------------------------------
                                    Disc One Battles
    -------------------------------------------------------------------------------
                            Cloud   Barret  Tifa    Aerith  Nanaki  Cait    Cid
    Start                   610s
    MP x 2                  642*    395s
    Guard Scorpion          742*    395-    102s
    Smogger	x2              806*    395-    102-
    Smogger	x2              870*    395-    102-
    Smogger	x2              934*    395-    102-
    Air Buster              934-    575*    102-    6s
    Aps                     934-    695     102-    246*
    Reno                    1224*   695-    102-    391
    Mighty Grunts           1374*   695-    102-    466     961s
    Sample:HO512            1674*   845     102-    616     961-
    Hundred & Heli Gunner   1799    845-    227     866*    961-
    Rufus                   2039*   965     347     986     1081
    Motor Ball              2039-   1185    347-    1426*   1301
    Bottomswell             2039-   1460    347-    1976*   1576
    Jenova-BIRTH            2039-   1800    347-    2656*   1916    977s
    Dyne                    2339-   2400*   647     2956*   2216    1277
    Stinger                 2339-   2545    792     3246*   2216-   1422
    Stinger                 2339-   2690    937     3536*   2216-   1567
    Gi Nattak               2339-   3390    1637    4936*   2216-   2267
    Materia Keeper          2339-   3390-   3137    7936*   3716    3767
    Palmer                  2339-   3390-   4037    9736*   4616    4667    5909s
    Foulander x2            2339-   3830    4477    10616*  4646-   5107    6349
    Foulander x2            2339-   4270    4917    11496*  4646-   5547    6789
    Foulander x2            2339-   4710    5357    12376*  4646-   5987    7229
    Foulander x2            2339-   5150    5797    13256*  4646-   6427    7669
    Garuda x2               2339-   5670    6317    14296*  4646-   6947    8189
    Garuda x2               2339-   6190    6837    15336*  4646-   7467    8709
    Flapbeat x3             2339-   6400    7047    15756*  4646-   7677    8919
    Flapbeat x3             2339-   6610    7257    16176*  4646-   7887    9129
    Flapbeat x3             2339-   6820    7467    16596*  4646-   8097    9239
    Red Dragon              2339-   8570    9217    20096*  6396    9847    9239-
    Demon's Gate            2339-   10470   11117   23896*  8296    11747   9239-
    Jenova-LIFE             6339*   10470-  11117-  R.I.P.  10296   13747   11239
    -------------------------------------------------------------------------------
                                    Disc Two Battles
    -------------------------------------------------------------------------------
                            Cloud   Barret  Tifa    Yuffie  Nanaki  Cait    Cid
    Icicle                  6339-   10970*  11367           10546   13997   11239-
    Icicle                  6339-   11470*  11617           10796   14247   11239-
    Icicle                  6339-   11970*  11867           11046   14497   11239-
    Schizo                  10739*  14170   11867-          11046-  16697   13439
    Jenova-DEATH            16739*  17170   11867-          11046-  19697   16439
    Attack Squad x2         16739x  17470   11867x          11046-  19697-  17039*
    Submarine Crew x2       18439*  18320   11867-          11046-  20547   17889
    Submarine Crew x2       20139*  19170   11867-          11046-  21397   18739
    Submarine Crew          20139-  20020*  11867-          11471   21822   19164
    Submarine Crew x2       20139-  21720*  11867-          12321   22672   20014
    Underwater MP x2        20139-  23360*  11867-          13141   23492   20834
    Carry Armor             20139-  26210   14717           15991   23492-  26534*
    Submarine Crew x2       20139-  27060   15567           16841   23492-  28234*
    Submarine Crew x2       20139-  27910   16417           17691   25192*  29934*
    Submarine Crew x3       20139-  29185   17692           18966   25192-  32484*
    Attack Squad x2         20139-  29485   17992           18966-  25492   33084*
    Attack Squad x2         20139-  29785   18292           18966-  25792   33684*
    AS x2, Senior Grunt     20139-  30550   19057           18966-  26557   35214*
    Rude, Attack Squad x2   20139-  32550   21057           18966-  28557   39214*
    Senior Grunt            20139-  33015   21522           18966-  29022   40144*
    Yuffie                  20139-  33095   21602   10765s  18966-  29102   40304*
    Diamond Weapon          55139*  33095-  39102   28265   36466   46602   40304-
    Attack Squad x2         55139-  33395   39102-  28265x  36766   47202*  40604
    Attack Squad x3         55139-  33845   39102-  28265x  37216   48102*  41054
    Rapps                   55139-  35445   39102-  28265x  38816   51302*  42654
    Proud Clod              55139-  42445*  42602   31765   42316   54802   42654-
    Hojo                    55139-  54945   55102   56765*  54816   54802-  55154
    -------------------------------------------------------------------------------
    Final                   55139   54945   55102   56765   54816   54802   55154
    -------------------------------------------------------------------------------
    Limit                   56298   57847   56298   57071   57071   57847   57847
    -------------------------------------------------------------------------------
    
    
    Once again I have managed to get the final numbers very even. I didn't have to
    do this, but the perfectionst living inside me wants it that way. The more even
    the numbers are, the better it looks, and here I managed to get everyone except
    Yuffie within a range of 352. Yuffie doesn't count, as her battle plan can't be
    changed whatsoever.
    
    
    ===============================================================================
                                2 - Walkthrough: Midgar
    ===============================================================================
    You ready? Well, then my only suggestion for you is to fire up the game and
    select "new game". Sit back and watch the intro while thinking about all the
    fun that's waiting for you in this challenge.
    
    
    -------------------------------------------------------------------------------
                                2.1 <> The First Mission
    -------------------------------------------------------------------------------
    Items: Potion x3       (Reactor)
           Phoenix Down    (Reactor)
           Assault Gun     (Guard Scorpion)
    
           Potion          (Sector 8)
    
           Ether           (Sector 7 Slums)
    
    
    LLNM EXCEPTION 1: Cloud starts with an Ice and a Lightning Materia equipped,
    and you can't do anything about it until you reach Sector 7 and get access to
    the Materia system. What can I say? Don't use the spells. As simple as that.
    
    Before moving on, you might want to do some configurations in the menu. Do what
    you want with the ATB setup, but I strongly recommend you to set all the speed
    gauges to the fastest. That'll make it much easier to escape battles and it'll
    take shorter time to skip all the dialogues, unless you want to pay attention
    to the story.
    
    Search the fallen guard for two Potions and then make your way to the bottom of
    the reactor while picking up the items on your way. Yes, you have to fight two
    MPs on the platform, but I'll let you handle this battle on your own. If you
    have any trouble with this battle, you should take a hint and never touch the
    game again. Ah well, after placing the bomb, you know who's waiting for you...
    
    
    ###############################################################################
    B02: Guard Scorpion
    HP:  800
    Dif: 2/10
    
    
    Note: You need a calculator for this battle.
    
    Attack with physical attacks and limit breaks until he's down to 100 HP or less
    and make sure not to attack when the tail is raised. Heal Cloud if his HP
    should fall below 100, but don't bother healing Barret, as he's to die anyway.
    Well, after taking out Barret, you can let Cloud end Guard Scorpion's pitiful
    life with a limit break.
    
    Tip: You can take advantage of the Tail Laser to kill Barret. Have Cloud defend
    and let Barret attack while the tail is up.
    ###############################################################################
    
    
    Now save your game and leave the reactor. You could equip Barret with his
    Assault Gun, but it isn't really necessary, as it doesn't make any significant
    difference. Equip it if you want to, but I will tell you to sell it in Sector
    5. Cloud will easily be able to survive the random battles on the way up,
    unless his HP is very close to zero. Give him a Potion if that's the case.
    
    There's not much to do in Sector 8. One Gil won't make any huge difference, so
    buy a flower from Aerith if you want to. Just make sure to choose "later" when
    you run into the Shinra guards. If you don't, you'll have to fight them and you
    can't escape the battles. You have to do this three times before Cloud jumps on
    the train that will take you to Sector 7.
    
    Not much to do here either. Just enter the bar and proceed with the story until
    it's time to leave for another mission. That's when you get access to the
    "Materia" menu, so REMOVE THE ICE AND LIGHTNING MATERIA from Cloud before you
    do anything else. When it's done, you can stop by at the Weapon shop and buy 6
    Grenades. There's no need to sell anything yet. Just make sure to pick up the
    Ether on the second floor. Yes, you have to pick up the All Materia first, but
    don't worry, just picking up materia ain't illegal. Stop by at the Item Shop
    and buy 8 Potions as well. That's all there is to do here. Save your game and
    enter the train when you're ready to move on.
    
    
    -------------------------------------------------------------------------------
                               2.2 <> The Second Mission                          
    -------------------------------------------------------------------------------
    Items: Phoenix Down (Train)
           Hi-Potion    (Train)
    
           Ether        (Plate area)
           Potion       (Plate area)
           Tent         (Plate area)
    
           Ether        (Reactor)
           Titan Bangle (Air Buster)
    
    
    There are a couple of things to do on the train. First, when the alarm goes off
    in the first car, run over to the other side of the car (where you came in) and
    talk to the man lying on the right side. He'll give you a Phoneix Down. Now
    hurry over to the next car and talk to the man standing at the left side by the
    entrance to the third car. Tell him you want the item, and he'll give you a
    Hi-Potion. Then, in the third car, a man will steal money from you if you run
    through the car. Instead of running, just stop and stand still when the man
    passes you. I don't remember how he looks, but you will know him as he is the
    only person who walks slowly in the opposite direction.
    
    After getting out of the train, you can just continue on until you've placed
    the bomb in the reactor. Then save your game, because now it's time to get some
    Deadly Wastes. Some bosses are vulnerable to Poison and poisoning them will
    make the battles much easier. We need three, for Bottomswell, Materia Keeper
    and Red Dragon, but the only battle where we really need one is against Materia
    Keeper, so you can get only one if you want the battles with Bottomswell and
    Red Dragon to be tougher.
    
    The Deadly Wastes are won from Smoggers and to make sure we get as little EXP
    as possible, you can only fight a group of two Smoggers. There can be no other
    enemies in the battle. Just two Smoggers. It's possible to win two Deadly
    Wastes in one battle, but since the chances for that are very low, I decided to
    allow a total of three battles. That way, you can get one in each battle. And
    besides, you only get 64 EXP per battle and that's something we can easily
    afford. If you should get two in one battle, or if you decided only to get one,
    I still suggest that you fight three battles, so that your EXP values will
    correspond with the EXP table.
    
    To find the Smoggers, you have to climb up to the next screen. You know, the
    one similar to where Jessie stuck her leg in the first reactor. The Smoggers
    can appear with different enemies, but as I said, only fight the battle if
    there are two Smoggers only. Before climbing up, you should get into a battle
    and kill off Barret and Tifa. By doing that, you won't have to kill them off
    in the first Smogger battle over and over again if you should fail to receive a
    Deadly Waste.
    
    
    ###############################################################################
    B03: Smogger x2
    HP:  90
    Dif: 1/10
    
    
    Just throw two Grenades and the battle will be over. If Cloud should get a
    limit break in one of the battles; don't use it. You have to save it for Air
    Buster. Don't bother healing him either.
    ###############################################################################
    
    
    If you receive a Deadly Waste, you can climb back down and save. If not, then
    hit the reset button on the console. If you do that, you'll most likely get one
    the next time. If you just soft-reset, you most likely won't. Trust me, I've
    done this so many times and it hardly ever fails. Anyway, when you receive the
    third one, you can just proceed to the top and save your game when you reach
    the save point.
    
    Another boss battle lies ahead and this one can be very simple if we do the
    right preparations. First, revive Barret and give him a couple of Potions. Then
    enter a battle and make sure both Cloud and Barret get limit breaks. Keep Cloud
    in front row all the time, but move Barret to back row when his limit bar is
    full. Have him defend as well. Now, wait until Cloud's HP falls below 35 and
    then escape. All you have to do now is to heal Barret back to full HP. When
    that's done, you can go and fight...
    
    
    ###############################################################################
    B06: Air Buster
    HP:  1200
    Dif: 1/10
    
    
    To win this battle, you can simply just hold down the action button. This is
    what will happen: First, Barret and Cloud's limit breaks will be activated in
    that order. Air Buster counters both of them and his Rear Gun will kill Cloud.
    Then Barret will attack regularly. This attack might kill Air Buster, but if it
    doesn't, his next limit break will. This strategy cannot fail, unless some of
    Air Buster's attacks go critical.
    ###############################################################################
    
    
    That's it for the reactors. We're going back to the slums again.
    
    
    -------------------------------------------------------------------------------
                                2.3 <> Back In The Slums
    -------------------------------------------------------------------------------
    Items: 5 Gil        (Sector 5, steal from the kid)
           Ether        (Sector 5)
           Potion       (Sector 5)
           Phoenix Down (Sector 5)
    
           Ether        (Wall Market)
           Hyper        (Wall Market, behind Corneo's bed)
    
           Phoenix Down (Aps)
           Potion       (Sewers)
    
           Hi-Potion x3 (Train Graveyard)
           Potion x3    (Train Graveyard)
           Echo Screen  (Train Graveyard)
           Ether        (Train Graveyard)
    
           Ether        (Reno)
    
           Phoenix Down (Coreno's Mansion)
    
           Ether        (Use the Battery)
    
    
    Alright, the first thing to do is to escape the church. The Titan Bangle you
    won from Air Buster is even less useful than the Assault Gun, so don't bother
    equipping it. When Reno and his men attack, have Aerith "RUN" the first time.
    Now head up to the uppermost barrel and wait there until the second soldier
    blocks Aerith's path. Tell her to "Hold on" and then push the barrel to take
    him out. Then have her "RUN" again the last time. As simple as that.
    
    When you reach town, enter the house to the far right and check out the
    Turtle's Paradise flyer. You should also steal the little boy's 5 Gil. If you
    don't, he'll give you a Turbo Ether later and they sell for only 1 Gil. Hurray,
    4 Gil earned! In case you don't know, you have to talk to him first and then
    open the hidden drawer between the drawer on the dresser by the stairs. Leave
    the house when you're done and go pick up the Ether in Aerith's garden, but
    don't enter the house just yet. It's time to do some shopping!
    
    Enter the weapon shop and sell off all of your Materia, all the Ethers, the
    Assault Gun and the Titan Bangle. Then buy 66 Grenades. Now, you should have
    just above 300 Gil left (can't remember the exact number), which is more than
    enough for the Wall Market. You need exactly 280 Gil for some various stuff you
    have to buy there. If you for some reason should have less than that, you have
    only yourself to blame and you'll have to sell off some of the Grenades you
    just bought. Anyway, just head for the Wall Market when you're done.
    
    Alright, we're gonna have Corneo choose Cloud as his date for tonight. To make
    that happen, we have to get a few more items than usual and many things have to
    be done in order to get them. To make this easier, I'll make a list with all
    the things to do, point for point with numbers. Don't screw this up now.
    
    
    1. Go ask the man in front of the Honeybee Inn about Tifa.
    
    2. Head over to Corneo's mansion and talk to the man by the front door.
    
    3. Enter the Botique (clothing store) and talk to the girl behind the desk.
    
    4. Enter the Bar and talk to her father. Make sure to select a dress that feels
       soft and shimmers.
    
    5. Head back to the Botique and talk to the owner. You receive the Silk Dress.
    
    6. Enter the Materia Shop, talk to the man and agree to do the favor.
    
    7. Go eat at the Restaurant and tell them the food was all right. You'll be
       given a Pharmacy Coupon.
    
    8. Enter the Pharmacy and exchange the coupon for the Digestive.
    
    9. Go sleep at the Inn and buy the drink for 200 Gil.
    
    10. Head back to the Materia Shop and give him the drink. He'll grant you the
        Diamond Tiara.
    
    11. Save if you're not sure you'll win the squat contest.
    
    12. Enter the Gym and win the squat contest. Your prize is the Blonde Wig.
    
    13. Enter the Bar and give the Digestive to the woman at the toilet. You'll get
        the Sexy Cologne as a sign of her appreciation.
    
    14. Head back to the Botique and enter the dressing room. Cloud will now change
        into miss Cloud and it's time to pay a visit to Don Corneo.
    
    15. Save your game. Period.
    
    
    Now head over to Corneo's and proceed with the story until you get to control
    Cloud in the sewers. Another boss battle awaits, but don't talk to the girls
    just yet. First enter the menu and place Cloud and Tifa in front row. They're
    too die in the battle anyway, so we want them to take as much damage as
    possible. Aerith must be in back row, of course, something she already is,
    unless you moved her. And most importantly, place the Grenades at the top of
    your item list. That'll make them as accessable as possible.
    
    
    ###############################################################################
    B07: Aps
    HP:  1800
    Dif: 2/10
    
    
    Have everyone throw Grenades on their first three turns. Aps will open the
    battle with a Sewer Tsunami that hits him from behind and then he'll either use
    Lick or his tail attack on his next two turns. The tail attack is only used on
    Aerith, but she's got more than enough HP to survive two of them, so keep your
    fingers away from the Potions. After all the nine Grenades are thrown, have
    Aerith defend while you let Cloud and Tifa throw Grenades at themselves. Aps
    will now use a Tsunami that hits him from behind and Cloud and Tifa's HPs will
    be further reduced. Cloud still has a lot more HP than Tifa though, so have
    both Cloud and Tifa attack Cloud regularly now. This will even out their HPs.
    Now, Aps will use the Tsunami that hits the party from behind and there's no
    chance Cloud and Tifa will survive this one, unless it misses one of them.
    After this Tsunami, Aps will have less HP than the minimum damage of a Grenade,
    so if both Cloud and Tifa are dead, you can now have Aerith throw the last
    Grenade to finish him off.
    ###############################################################################
    
    
    Give Aerith a couple of Potions if she's badly hurt, but don't bother reviving
    the others. She can easily make it back to Sector 7 on her own, and once you
    get there, the party will be fully restored anyway, so that would be a complete
    waste of two precious Phoenix Downs. You can also use Healing Wind in battle.
    
    Anyway, just get back to Sector 7 and make sure to save once you reach the
    Train Graveyard, in case something should happen. Also, make sure to place
    Cloud in back row and the others in front row before the battle with...
    
    
    ###############################################################################
    B08: Reno
    HP:  1000
    Dif: 2/10
    
    
    Reno has 1000 HP and that means you have to throw 8 Grenades at him to take him
    out. Reno will open the battle with trapping one of the characters inside a
    Pyramid, but you know how to take them out. After throwing 7 Grenades, you can
    have Tifa and Barret throw Grenades at themselves while Cloud defends. Now,
    they shouldn't have much HP left, so just let them attack themselves regularly
    until they die. Just make sure Cloud isn't trapped inside a Pyramid when that
    happens. Also, take note that characters trapped inside a Pyramid at the end of
    the battle will receive EXP, so don't let that happen to Barret or Tifa.
    ###############################################################################
    
    
    Again, don't bother reviving the others and don't sleep at any Inns before the
    Shinra HQ. Cloud is more than fine on his own and by letting Barret and Tifa
    stay dead, you won't have to kill them off in the next battle.
    
    When you reach Sector 5, you have to do some shopping again. Sell your Ethers
    and buy 29 Grenades. Now, you should have just above 300 Gil again, or exactly
    300 if you bought a flower from Aerith and didn't take the little boy's 5 Gil
    on your first visit here. Anyway, you need exactly 300 Gil for the Batteries,
    so don't spend any more money after buying those 29 Grenades.
    
    When you're done shopping, you can just proceed with the story until you reach
    the Shinra HQ. Make sure to stop by at Corneo's mansion to pick up the Phoenix
    Down (and the Hyper if you didn't take it the last time) and don't forget to
    use the last Battery to get the Ether when you climb up. An Ether is worth 750
    Gil and you need all the money you can get.
    
    
    -------------------------------------------------------------------------------
                                    2.4 <> Shinra HQ
    -------------------------------------------------------------------------------
    Items: Elixir         (Stairs, fifth area)
    
           Elixir         (62nd floor, guess Domino's password on second try)
    
           Star Pendant   (63rd floor, exchange all coupons)
           Four Slots     (63rd floor, exchange all coupons)
    
           Phoenix Down   (64th floor)
           Ether          (64th floor)
    
           Talisman       (Sample:HO512)
           Potion x4      (68th floor)
    
           Mythril Armlet (Heli Gunner)
    
           Protect Vest   (Rufus)
    
           Star Pendant   (Motor Ball)
    
    
    We're taking the stairs, as you'll be forced to fight a group of Grenade
    Combatants if you enter through the front door. Also, you'll get your first
    Elixir if you climb the stairs. There's a battle with three Mighty Grunts
    waiting on the 59th floor, but as I said, don't revive Barret and Tifa. Just
    make sure Cloud has more than 200 HP and you'll be more than fine.
    
    
    ###############################################################################
    B09: Mighty Grunt x3
    HP:  230
    Dif: 1/10
    
    
    Throw six Grenades and the battle will be over. Make sure to take them out one
    by one and they'll be totally harmless. Cloud only lost about 100 HP the last
    time I fought this battle.
    ###############################################################################
    
    
    If you're not sure you can sneak by the guards on the 60th floor, you should
    take the elevator back down and save first. In case you don't know, you have to
    fight a group of two Mighty Grunts, attacking from both sides if you get caught
    and there's no escaping those battles. If you know you can handle it, then just
    proceed until you reach the 62nd floor. Also, don't bother healing Cloud, as
    there won't be any random battles until you get to sleep on the 64th floor.
    
    Mayor Domino will give you an Elixir if you guess the right password on the
    second attempt, so you have to find out what the password is. Use the libraries
    if you know how, but in case you don't know or you don't want to, you can use
    the save trick explained in the paragraph below.
    
    First go talk to him, but don't talk to him again after he stops talking the
    first time. Instead take the elevator back down to the first floor and save.
    Then head back up and guess the password-alternatives until you find out what
    the right one is. Now, SOFT-RESET and load the file. Don't reset the console,
    or the password will change. Then head back up again and tell him the right
    password on the SECOND attempt. Oh, and don't forget to check out the second
    Turtle's Paradise flyer while you're on the first floor. It's in the back of
    the hall, on a wall to the right of the elevator.
    
    Next we have the 63rd floor and you want to get the items here so that you can
    sell them later. If you don't know how to get all the Coupons, you can use the
    explanation I borrowed from Apathetic Aardvark's FAQ:
    
    *******************************************************************************
    Run to the room with the computer terminal [one room south of the stairs].  You
    will be allowed to open three doors to get all the prizes which you want.  
    Head to the back right corner of this floor.  Run left and open the first door
    that you come to.  Head left again until you come to another door.  Do NOT
    unlock this one, instead, open the other door at this intersection [it is
    below you].  You will now be able to run into a normal room and grab the prize
    [coupon A].  In this small room, head into the ventilation shaft.  Inside of
    the shaft, head down, right and then up at the first chance you get.  When you
    get out of the shaft, grab the prize [coupon B].  Exit this room by heading 
    down and make a left.  Use your final door key to unlock the door in front of
    the very middle room.  Grab the prize in there [coupon C] and head back the way
    you came to the computer terminal.  Exchange your coupons for an: All Materia,
    Star Pendant, and Four Slots.
    *******************************************************************************
    
    There are some items on the 64th floor too, but the most important thing to do
    here is to get some sleep. After sleeping, just proceed until you reach the
    save point on the 67th floor. Equip Cloud with the Four Slots armor and the
    Star Pendant, move Tifa to front row and then save.
    
    
    LLNMIENA EXCEPTION 2: Red XIII will join your party in this battle and he is
    equipped with an All-Fire combination and a Sense Materia. Simply put, don't
    use the Materia. That's the second and last exception.
    
    Note: For the rest of the guide, I will only call him "Red". I hate to type in
    that ugly XIII. I always call him Nanaki in the game anyway.
    
    
    ###############################################################################
    B10: Sample:HO512
    HP:  1000
    Dif: 2/10
    
    
    Note: Don't attack the Sample:HO512-opts (the small guys).
    
    1000 HP = 8 Grenades. Just throw seven and make sure Tifa and Red are dead
    before you throw the last one. Thanks to the Star Pendant, Cloud can't get
    poisoned by Shady Breath, but Tifa and Red most likely will. It's actually a
    bad thing if it misses one of them, as you'll have to spend more time killing
    this character later. Still, this battle is more than easy. When Cloud is the
    last standing caracter, you can have him finish the battle with a limit break,
    something he most likely has by now. If not, just throw a Grenade.
    ###############################################################################
    
    
    Form a party of Cloud, Aerith and Barret after the battle and give the Four
    Slots armor and the Star Pendant to Aerith. Don't bother healing anyone, as
    your party will be fully restored after sleeping in the cell. Just proceed with
    the story until you get to control Aerith after talking to Rufus. Now place
    Aerith in back row and the others in front row before you enter the elevator
    for the battle with...
    
    
    ###############################################################################
    B11: Hundred Gunner
    HP:  1600
    Dif: 1/10
    
    
    This battle is a joke. Just throw Grenades and use limit breaks until you've
    taken him out. Healing shouldn't be necessary at all.
    
    ###############################################################################
    B12: Heli Gunner
    HP:  1000
    Dif: 3/10
    
    
    Note: You need a calculator for this battle.
    
    Less HP, but more powerful attacks and he can inflict both poison and sleep to
    your party members. Aerith has the Star Pendant, so she can't get poisoned, but
    she can still be put to sleep. That doesn't happen too often, though. Anyway,
    have Aerith defend as soon as the battle begins and let the others throw
    Grenades. You will get limit breaks in this battle and you can use them as long
    as you take advantage of the limit break system, as explained in the intro.
    
    You will most likely have to heal in this battle, but don't use any Potions.
    One Healing Wind should be enough. If you're lucky with Hundred and Heli's
    attacks, you won't have to heal at all. When you reduce Heli's HP to below 250,
    his defense will increase and Grenades won't deal more than ~125 damage, so
    make sure he's got less than 120 HP when you have Aerith throw the last one. Of
    course, Barret and Red must be dead first.
    ###############################################################################
    
    
    Then it's Cloud's turn. Equip him with the Mythril Armlet first.
    
    
    ###############################################################################
    B13: Rufus
    HP:  500
    Dif: 1/10
    
    
    Note: Don't attack Dark Nation.
    
    Another joke of a battle. Throw four Grenades at Rufus and the battle will be
    over. Dork Nation might cast some Bolt-spells on you, but there's no need to
    heal whatsoever. You simply can't lose this battle.
    ###############################################################################
    
    
    Heal Cloud if he's badly hurt, in case you should run into a battle on your way
    down to the save point. Next up is the motorcycle minigame, but you get the
    chance to form a party and open the menu before it starts. We'll use Cloud and
    the girls this time and make sure to place them all in FRONT row. Then do your
    best to protect the girls during the game. I'm no expert at this myself and you
    might do a lot better than me.
    
    
    ###############################################################################
    B14: Motor Ball
    HP:  2600
    Dif: 3/10
    
    
    Note: You need a calculator for this battle.
    
    This battle is really easy when you know how Motor Ball fights. Just start
    throwing Grenades and use Cloud and Tifa's limit breaks when you get them, as
    long as you take advantage of the limit break system. There's no need to heal
    yet. After two turns where he uses Arm Attacks, Motor Ball will pack himself
    together and use Twin Burner, a fire-elemental attack that deals around 80
    damage to your party. If Aerith didn't already have a limit break, she will get
    one now and now is also the time to use it.
    
    Then just continue throwing Grenades. After three more turns, Motor Ball will
    pack himself out again and prepare for his most deadly attack, Rolling Fire,
    which deals around 200 damage to your party. However, if you manage to reduce
    his HP to below 325 before the point where he uses the attack, he'll use Twin
    Burner instead. By throwing Grenades at every opportunity and using Cloud's
    limit break at least once, you will easily be able to do this and prevent the
    use of Rolling Fire. You might even have to stop throwing Grenades, or else
    you'll kill him too early.
    
    After Twin Burner again, he will follow the same pattern of attacks as he did
    after the last Twin Burner. In other words, he'll use Rolling Fire again after
    three more turns and this time there's no preventing it. However, you can take
    advantage of this Rolling Fire to get rid of Cloud and Tifa. First reduce
    Motor Ball's HP to below 140, if you haven't already done it. Then make sure
    Aerith has more than 210 HP after Deadly Wheel. Tifa's HP will be more than low
    enough by now, but if Cloud has more than 190, you know what you can do. Then
    just wait for Motor Ball to do his work and have Aerith throw the last Grenade.
    ###############################################################################
    
    
    And that concludes your first visit to Midgar. It's been pretty easy so far,
    but Midgar is almost always easy in these challenges, so that doesn't mean
    anything. An entire world is waiting for you out there and after a while it'll
    get really, really tough. Hell yeah!
    
    
    
    ===============================================================================
                         3 - Walkthrough: The Rest Of Disc One
    ===============================================================================
    Okay, we're out of Midgar, but we can't start having fun yet. First we have to
    stop by at Kalm and do the lovely flashback, or Boredom World 1 as we like to
    call it in the challenge community. If you do as me and put on some music while
    playing, it's really not bad at all.
    
    
    -------------------------------------------------------------------------------
                               3.1 <> The First Continent
    -------------------------------------------------------------------------------
    Items: Ether x3        (Kalm)
           Guard Source    (Kalm)
           Megalixir       (Kalm)
           Peacemaker      (Kalm)
    
           Ether           (Mythril Mine)
           Tent            (Mythril Mine)
           Mind Source     (Mythril Mine)
           Elixir          (Mythril Mine)
           Hi-Potion       (Mythril Mine)
    
           Power Wrist     (Bottomswell)
           5000 Gil        (Junon, get more than 50% on marching)
           Mind Source     (Junon)
           Luck Source     (Junon)
           Guard Source    (Junon)
           Power Source    (Junon)
           Speed Source    (Junon)
           1/35 solider x2 (Junon)
           Force Stealer   (Junon, get 100 points or more when posing for Rufus)
    
           Ether           (Shinra Boat)
           Wind Slash      (Shinra Boat)
           White Cape      (Jenova-BIRTH)
    
    
    There's nothing to do in Kalm except for the flashback and picking up all the
    items. Check the locker on the second floor of the Inn five times to get the
    Megalixir. Form a party of Cloud, Barret and Red before heading for Junon and
    place Cloud in back row.
    
    How to catch a chocobo without materia? That's impossible, but who needs a
    chocobo when you can simply use the save trick? Start running into the marches
    and make sure to pay attention. You have to push the menu button as soon as the
    Midgar Zolom appears on the screen. If he gets too close, he will get you, even
    if you already pused the button. Save your game when you successfully manage to
    open the menu and then exit the menu again. The battle will start immediately
    now, but you can just escape and then soft-reset. When you load the file now,
    the Midgar Zolom will be on a different location and you can safely continue
    over to the other side. Just be aware that you may have to save twice, as he
    can still be pretty close. You can also be lucky and reach the other side
    without having to save at all, but that doesn't happen too often.
    
    When you eventually reach the other side, you can just proceed until you reach
    Junon. When you get there, form a party of Cloud and the girls and place Cloud
    and Tifa in front row. Your next opponent is...
    
    
    ###############################################################################
    B15: Bottomswell
    HP:  2500
    Dif: 2/10
    
    
    It's time to use the first Deadly Waste. Yes, you must restart if it doesn't
    inflict Poison to the enemy. Guess you understood that. When you successfully
    Poison him, have Aerith defend and then just stand there. Never attack him
    again and you will never have to deal with Moonstrike and the infamous bubbles.
    Cloud and Tifa will die after a while, so there's no need to worry about them,
    but you have to make sure Aerith's HP never falls below 60. Healing Wind heals
    around 150 HP, but she needs to take around 225 HP to get a limit break again, 
    so you have to use a Potion now and then. Just make sure to defend again after
    each time you heal.
    
    If you want a tougher battle, you can try beating him without poisoning him.
    It's not that much tougher, but you need some luck with the Waterpolos.
    ###############################################################################
    
    
    Enter the shop and make sure you have 30 Grenades. You should have more than
    enough money to afford that, so there's no need to sell anything, and if you
    poisoned Bottomswell, you only need to buy a few anyway. I had to buy five.
    After shopping, you can just proceed until Cloud is wearing a Shinra uniform.
    
    It's time to do some marching and this time you have to get a higher score than
    50%. Your reward for that will be 5000 Gil and since money is important in this
    challenge, you really want those 5000. I know there are many people out there
    who can't handle the marching, but I have come up with a strategy that can't
    fail, unless you screw up somehow.
    
    Note: If you have changed the controls, so that X isn't cancel and O isn't
    confirm, you should change them back to default before the marching. Thundaka
    normally uses X for the confirm button and O for the cancel button and he said
    that when the controls are inverted like this, Cloud won't raise his weapon in
    time to the others.
    
    Many people screw this up because they do like the other soldiers and run to
    the back to reach the open spot. Well, you can't do that. Instead you must run
    straight ahead, "through" the other soldiers. Simply put, just hold X and the
    direction down button when you get to control Cloud and he will run straight
    into the open spot. Now let go of the X button and hold the direction left
    button and Cloud will start marching in the same tempo as the others. Now, the
    number "1" will pop up on the screen and you can start tapping the action
    button to increase the percentage. If you do this right, you should have no
    trouble getting 50% or more. My personal record is 65%! Do some practice and
    you will find out that it's easier than you ever imagined.
    
    When you eventually get 50% or more, you can keep playing. To find all the
    items in Junon, you only have to enter door 4 and 7 on your way to the docks.
    Knowing that will save you some time. You should also stop by at the Item Shop
    behind door 3 and buy some Echo Screens. They will make the Jenova-DEATH battle
    a bit easier. 15 is enough. When you reach the docks, you have to do some
    posing for Rufus, but this is piece of cake compared to the marching. All you
    have to do is to push the right button. You suck if you can't get more than 100
    points here. No offense. Enter the boat after receiving the Force Stealer.
    
    There's nothing to do on the boat before the battle with Jenova, so just talk
    to Tifa, Red, Aerith (twice) and then Barret and things will start happening.
    Form a party of Cloud and the girls, place everyone in back row, equip Cloud
    with the Force Stealer and the Power Wrist and give the Hyper you found behind
    Don Corneo's bed to Aerith. There is a treasure box in the room where you fight
    Jenova, but wait until after the battle, as there are enemies here now.
    
    
    ###############################################################################
    B16: Jenova-BIRTH
    HP:  4000
    Dif: 3/10
    
    
    Throw Grenades and use limit breaks to deal damage and have Aerith heal as soon
    as her limit bar fills up. With Fury, she only needs to take around 125 damage
    to get a limit break, so there's no need to use any Potions unless Jenova hits
    the same character twice in a row with W-Laser. Thankfully, that doesn't happen
    too often. She'll most likely open the battle with Stop and after Stop, she
    always takes a break for two or three turns, so that you get to deal a decent
    amount of damage before she starts hurting you. Also, Stop only lasts for about
    three turns on the highest battle speed, so you will have a fully functionable
    party again by the time she starts attacking. Stop seems to miss quite often,
    though, so you might not have to deal with stopped characters at all.
    
    Move Cloud and Tifa to front row when Jenova has less than 130 HP left. She
    will be more than happy to take them out, so there's no need for you to do
    anything. Things can still go wrong, though. Jenova might use W-Laser twice on
    Aerith and the chance for that increases after one character is dead.
    ###############################################################################
    
    
    Now you can climb up the ladder and pick up Yuffie's Wind Slash. Then leave the
    boat. A new continent awaits outside.
    
    
    -------------------------------------------------------------------------------
                              3.2 <> The Second Continent
    -------------------------------------------------------------------------------
    Items: Power Source  (Costa del Sol)
           Motor Drive   (Costa del Sol)
           Fire Ring     (Costa del Sol)
    
           Wizard Staff  (Mt. Corel, fall and go left)
           W Machine Gun (Mt. Corel)
           Star Pendant  (Mt. Corel, fall and go right)
           Turbo Ether   (Mt. Corel)
           Tent          (Mt. Corel)
           Mind Source   (Mt. Corel)
           Power Source  (Mt. Corel)
    
    
    Note: Don't sleep at an Inn or remove Fury from Aerith before Cosmo Canyon.
    
    All the items in Costa del Sol are located in the basement of the first house.
    There's nothing else to do here, but you should stop by at the item shop and
    buy a couple of Softs for Demon's Gate. Leave for Mt. Corel when that's done.
    You should replace Tifa with someone alive first, though. Two party members is
    better than one. Reviving Cloud isn't necessary and since Aerith still has
    Fury, she can easily maintain the party's HP. Also, remove her Star Pendant and
    give her the Fire Ring instead.
    
    Then get through Mt. Corel and make sure you go both left and right when you
    fall through the railroad tracks. Don't equip any of the equipment you find.
    When you finally reach North Corel, it's time to do some shopping again. Sell
    off all the Ethers and all the equipment in your inventory except for the
    Bronze Bangle. Then buy 20 Molotovs and 50 Tranquilizers. Since Molotovs is the
    main item for dealing damage now, you can place them at the top of your item
    list and move the Grenades further down. Next up is the Gold Saucer, but you
    should leave town and save on the world map before you move on.
    
    As you may have guessed, there's nothing to do here either, so just follow
    Barret to Wonder Square, welcome Cait Sith to your party and then enter Battle
    Square to trigger the sequence that will lead you down to Corel Prison.
    
    When you get there, head for the save point as quickly as possible. You don't
    want to run into the Bandits and get something important stolen from you.
    Should it still happen, you have no choice but to load up and start playing
    from North Corel again. A good way to prevent getting a battle before the save
    point is making sure you get a battle just before you enter North Corel, so do
    that if you have to load up. When you successfully reach the save point, you
    can remove the Transform Materia from Cait Sith, equip him with a Bronze Bangle
    and give his Silver Armlet to Cloud. Then enter the house, save again and go
    beat Dyne. There's no need to spend more time than necessary here.
    
    
    ###############################################################################
    B17: Dyne
    HP:  1200
    Dif: 1/10
    
    
    1. Molotov
    2. Molotov
    3. Hi-Potion
    4. Molotov
    5. Hi-Potion
    6. Molotov
    
    That's your strategy. If one of his attacks misses, you only have to use one
    Hi-Potion and there is a small chance you won't have to heal at all.
    ###############################################################################
    
    
    Now just proceed with the story until you're back on the world map. Equip
    Aerith with the Silver Armlet you just won before moving on. Next up is Cosmo
    Canyon and you know how to get there. Just stay away from Gongaga, as you don't
    want to fight the Turks.
    
    
    -------------------------------------------------------------------------------
                                  3.3 <> Cosmo Canyon
    -------------------------------------------------------------------------------
    Items: Elixir        (Inn)
           Ether         (Cave of Gi)
           Black M-phone (Cave of Gi)
           Fairy Ring    (Cave of Gi)
           Wizer Staff   (Gi Nattak)
    
    
    This is such a lovely place. First go pick up the Elixir at the Inn. It's on
    the left side of the screen, between the bed and a table or something. You'll
    find it. Make sure to check out the Turtle's Paradise flyer while you're there
    as well. Just don't sleep there. Then you can just proceed with the story until
    it's time to enter the cave. Form a party of Cloud, Aerith and Red and place
    the boys in back row. Oh, and don't forget to check out the Turtle's Paradise
    flyer by the Weapon Shop!
    
    Inside the cave, don't enter any of the small caves in the first area except
    for the one you have to enter to open the entrance to the next area. You know,
    it's to the left of where the opening is. There are no items in the first area,
    so just move on. When you reach the third area, you have to take out a couple
    of spiders that are in the way...
    
    
    ###############################################################################
    B18: Stinger
    HP:  2200
    Dif: 2/10
    
    
    First have everyone throw Molotovs. Then have Cloud and Red throw Molotovs in
    that order and have Aerith defend. The Stinger will now counter both of them
    and they will get limit breaks. Now have Cloud activate his limit break before
    Red finishes throwing his Molotov, to make sure he gets to use it before the
    Stinger attacks again. Cloud and Red won't have much HP left by now and since
    the Stinger likes to attack often, they will soon be dead. Have Aerith throw
    the final Molotov when she's alone. You most likely won't have to heal in this
    battle, unless Aerith gets attacked a lot. Use Healing Wind after Cloud and Red
    are dead if possible, but if not, you can give her a Hi-Potion.
    ###############################################################################
    
    
    Revive Cloud and Red before the next battle and heal them back to full health.
    You may use Hi-Potions if you don't have enough Potions. If you don't want to
    use items, you can enter a battle and use Healing Wind. Aerith should still
    have Fury after all. Before Gi Nattak, you only have to heal Aerith. Reviving
    the others is completely pointless.
    
    
    ###############################################################################
    B20: Gi Nattak
    HP:  5500
    Dif: Elixir/10
    
    
    Just throw an Elixir at him and the battle will be over.
    ###############################################################################
    
    
    Equip Aerith with the Wizer Staff before you move on. After all the scenes, you
    get to form a party. Make it Cloud, Tifa and Cate Sith and give Tranquilizers
    to all of them. Then set your course for Nibelheim.
    
    
    -------------------------------------------------------------------------------
                             3.4 <> Nibelheim & Rocket Town
    -------------------------------------------------------------------------------
    Items: Luck Source x2 (Nibelheim)
           Elixir         (Nibelheim)
           Turbo Ether    (Nibelheim)
           Platinum Fist  (Nibelheim)
    
           Magic Source   (Shinra Mansion)
           Silver M-phone (Shinra Mansion)
           Twin Viper     (Shinra Mansion)
           Enemy Launcher (Shinra Mansion)
    
           Rune Blade     (Mt. Nibel)
           Plus Barrette  (Mt. Nibel)
           Powersoul      (Mt. Nibel)
           Elixir         (Mt. Nibel)
           Sniper CR      (Mt. Nibel)
    
           Power Source   (Rocket Town)
           Drill Arm      (Rocket Town)
           Yoshiyuki      (Rocket Town, talk to man in front of item shop twice)
           Edincoat       (Palmer)
    
    
    Nibelheim. That means it's finally time to buy some Hi-Potions and Phoenix
    Downs, but go pick up all the items in town first. All the items inside the
    mansion are found on the first and second floor, so you don't have to enter
    the basement. Also, give Cloud back his Buster Sword, so that you can sell the
    Force Stealer. He'll get a new weapon soon anyway. Then enter the shop and sell
    of all the equipment, all the materia and the Ether you found in Cosmo Canyon
    and buy 25 Hi-Potions and 25 Phoenix Downs. Head for the mountains when you're
    done shopping, but make sure to save first. You might get an attack from both
    sides on the bridge and there's not much to do but hitting the restart button
    if that should happen.
    
    Find your way to the cave and enter pipe number two when you get there. Then
    save. Heal Cloud if he gets hurt during random battles, but don't bother
    healing Tifa and Cait, as you're not going to use them against Materia Keeper.
    Since there's an Elixir and a weapon in the caves below here, you have to take
    the exit next to Materia Keeper and then follow the path Cloud & Co took to the
    reactor five years ago. You know. Also, make sure to equip Cloud with the Rune
    Blade when you get it.
    
    Then it's time to kick some Materia Keeper ass. Form a party of Cloud, Aerith
    and Barret, give Tranquilizers to them and place them all in back row. Make
    sure to heal Cloud back to full health as well.
    
    
    ###############################################################################
    B21: Materia Keeper
    HP:  8400
    Dif: 3/10
    
    
    This is the toughest battle so far, but he's not as tough as you might have
    thought he'd be. If he opens the battle with Trine, you can just forget about
    it. If he doesn't, you can have Aerith throw a Deadly Waste on him and hope he
    gets poisoned. It doesn't seem to work very often, so unless you're lucky, you
    will have to restart a lot of times.
    
    When you eventually manage to poison him, you just have to wait until his HP
    reaches zero while making sure the party stays alive. But wait a minute. Won't
    he start casting Trine again after a while? How the hell are we supposed to
    survive that? Well, you can't, but fortunately there's a way to avoid the use
    of both Trine and Cure2. Remember Bottomswell and how you avoided Waterpolo by
    not attacking him? Well, it's the same deal here. NEVER EVER ATTACK HIM and he
    will never use Trine and Cure2. As easy as that. If Cloud has a limit break
    when the battle begins, you can use it as soon as Materia Keeper has gotten
    poisoned, but that's it. No other attacks or limit breaks after that.
    
    With Trine and Cure2 out of the picture, you only have to deal with Big Horn
    and an occasional Hell Combo now and then. After poisoning him and/or using
    Cloud's limit break, you can just have everyone defend for now. As soon as
    Aerith's HP falls below 150, you must have one of the guys heal her. Make sure
    to defend again after healing. As long as the guys are alive, they can heal
    Aerith, but once they're gone, she's on her own. Use Hi-Potions or Healing Wind
    every time she gets attacked. If one of Materia Keeper's attacks should miss,
    you can have her heal and then wait until she's taken two attacks before you
    heal again. The only thing that can kill her on full HP is a critical Hell
    Combo, but that doesn't happen very often. Eventually, Materia Keeper will die
    and the battle will be over.
    ###############################################################################
    
    
    Quickly head back to the save point and save. Then leave the cave and head for
    Rocket Town. As usual, there's no need to revive the others. Aerith is more
    than fine on her own, and it doesn't matter if she actually should die on the
    way to Rocket Town, as you just saved anyway.
    
    Enter town when you get there and pick up all the items. They're both in houses
    on the right side of town, so there's no need to check the ones on the left
    side. Talk to the man outside the Item Shop to get the Yoshiyuki and equip
    Cloud with it immediately. Go find the Tiny Bronco in Cid's backyard after
    picking up the items and then go talk to Cid inside the rocket. Then leave
    town and save. Your next opponent is Palmer, the tougest boss in the history of
    Final Fantasy.
    
    
    ###############################################################################
    B22: Palmer
    HP:  6000
    Dif: 1/10
    
    
    Many people make fun of Guard Scorpion for being such an easy boss, but if
    anyone should be made fun of, it's Palmer. I have yet to play a challenge where
    he deserves anything more than 1 out of 10 on the difficulty scale.
    
    Palmer's only attack is Mako Gun and he can only use it ten times before he
    runs out of MP. With Sadness, it deals just above 300 damage each time, so just
    use a Hi-Potion every time Aerith gets hit. You can also use Healing Wind
    every third time. When he's out of MP, you can move Aerith to front row and
    simply attack until he dies.
    ###############################################################################
    
    
    Next, we're going to take a break from the main story to acquire some items.
    
    
    -------------------------------------------------------------------------------
                            3.5 <> Wutai & Gold Saucer Area
    -------------------------------------------------------------------------------
    Items: Magic Shuriken (Wutai)
           Hairpin        (Wutai)
           Dragoon Lance  (Wutai)
    
           Elixir         (Gold Saucer)
    
    
    Okay, it's time to take a trip to Wutai. We have to go there to get some Light-
    and Lunar Curtains. Certain bosses are impossible without these items, so you
    kinda have no choice. Switch Barret for Red before you start the journey and
    equip Aerith with the Edincoat. Make sure Red dies on the way to Wutai and keep
    Aerith's HP above 300 all the time.
    
    The first thing you can do when you reach town is to pick up the items. Two of
    them are located in hidden rooms inside Godo's house. Yes, you can sleep for
    free here, but why would you sleep? Aerith has Sadness status and she's the
    only one alive and that's exactly what you want. The Dragoon Lance is located
    in the "fire cave" at Da-Chao. Head back to the Item Shop after picking it up.
    Sell off all the equipment and buy 6 Swift Bolts. That's all for now.
    
    After shopping, it's time to go hunt for some Foulanders, the enemies you win
    Lunar Curtains from. Head for Da-Chao and take the first right. Now run back
    and forth here until you encounter a group of TWO Foulanders. Escape anything
    else. Healing Aerith isn't necessary.
    
    ###############################################################################
    B23: Foulander x2
    HP:  800
    Dif: 1/10
    
    
    Throw a Swift Bolt and the battle will be over. Since Aerith is wearing the
    Fire Ring, she cannot be hurt by their Flame Dance attack.
    ###############################################################################
    
    
    Head back to the save point, heal and save if you receive a Lunar Curtain. If
    you don't get one, you can try soft-reseting first, but if that doesn't help,
    reseting the console most likely does. After reseting the console, I almost
    always get two in a row before I have to reset again, but that might be just
    me. Anyway, repeat this process until you have 4 Lunar Curtains, but if you
    should be lucky and get two in one battle, I still suggest fighting 4 battles
    to keep up with the battle plan. Take note that you might also win Fire Veils
    from these guys and that's a good thing, as we're going to use them in the
    Garuda battles. As long as you also get a Lunar Curtain, of course.
    
    Next we have the Garudas. They are more dangerous than the Foulanders and you
    have to revive Cloud and Red. No need to heal them, though. Make sure you have
    four Fire Veils before you head back to Da-Chao again and don't forget to save
    first. To find the Garudas, you have to go right twice, to a hand that points
    to the right of the screen. The battle we want is a group of two Garudas, so
    escape everything else. Just be aware that they can also attack from both
    sides, but you can just let them kill you if that happens.
    
    
    ###############################################################################
    B27: Garuda x2
    HP:  1400
    Dif: 4/10
    
    
    This is much worse. First of all, they have more HP, so you have to throw two
    Fire Veils to kill them. They absorb lightning, so that's why we're using Fire
    Veils. Guess you understood that. Garuda has four attacks. Ice2 and Bolt2 will
    cause about 300 damage, so watch out. Dance will only remove MP, so you can
    ignore that one. The last one is a physical attack, but you don't have to worry
    much about it, as it deals crap damage.
    
    First have Cloud or Red throw a Fire Veil. If the one you ordered to throw gets
    killed, you must have the other one do it. Pray he doesn't get killed as well.
    Aerith doesn't have to do anything for now, unless she gets hit by the magic
    spells. You guessed it. Use a Hi-Potion. After the first Fire Veil, you must
    kill Cloud and Red. Have them attack themselves unless the Garudas kill them
    with magic. Have Aerith throw the last Fire Veil as soon as the guys are gone.
    ###############################################################################
    
    
    Garuda is a unique enemy. They can drop four different items: Light Curtain,
    Mute Mask, Ice Crystal and Bolt Plume. The chance of getting a Light Curtain is
    the third highest, but it's lower than the chance of getting a Lunar Curtain
    from a Foulander, but thankfully, we only need two of them. You need three
    Swift Bolts or Fire Veils for the upcoming Flapbeat battles, but you can also
    use Ice Crystals, in case you should get one in addition to the Light Curtains.
    If you don't get any, you can simply buy 3 more Swift Bolts, so that you have
    a total of 5.
    
    After getting 4 Lunar Curtains, 2 Light Curtains and enough items for the
    Flapbeat battles, you can set your course back to the Tiny Bronco. We're using
    the same party for the Flapbeat battles and Aerith can easily handle them on
    her own, so don't bother reviving Cloud and Red. Park the Tiny Bronco south of
    the desert and start looking for Flapbeats in the grassy area. A battle with
    three of them is what you want. Also, make sure Aerith has more than 450 HP
    before each battle, in case all of them use Flying Sickle.
    
    
    ###############################################################################
    B29: Flapbeat x3
    HP:  330
    Dif: 1/10
    
    
    Throw a Swift Bolt/Fire Veil/Ice Crystal and the battle will be over.
    ###############################################################################
    
    
    You know how this works now. Restart if you don't get anything, keep fighting
    if you do and fight three battles even if you should get two in one battle.
    When you have three T/S Bombs, it's time to take the second trip to the Gold
    Saucer. Cloud is already dead, so the battle arena fight will end before it
    starts. Pick up the Elixir in the closet after the date and check the Turtle's
    Paradise flyer at the hotel. Form a party of Cloud, Aerith and Cid and equip
    Cid with the Dragoon Lance, Aerith with a Silver Armlet and Cloud with the
    Edincoat. Back in North Corel, it's time for some shopping again. Make sure you
    have 25 Molotovs, 25 Phoenix Downs and 25 Hi-Potions before you leave town.
    Next up is the temple.
    
    
    -------------------------------------------------------------------------------
                             3.6 <> The Temple of Ancients
    -------------------------------------------------------------------------------
    Items: Trident
           Mind Source
           Silver Rifle
           Rocket Punch
           Princess Guard (Clock, door IIII)
           Ribbon         (Clock, door V)
           Trumpet Shell  (Clock, door VII)
           Megalixir      (Clock, door VIII)
           Work Glove
           Dragon Armlet  (Red Dragon)
           Gigas Armlet   (Demon's gate)
    
    
    We're here. The Temple of Ancients. An infamous battles takes place here, but
    first you have to pick up all the items. They should be easy to find. Make sure
    not to fall down in the clock room, as the Ancient Dragons on the bottom will
    slay you. Also, there's no need to enter any other rooms than the ones listed
    above. Rest before you enter the room with the murals, equip Aerith with the
    Princess Guard and give tranquilizers to everyone. Red Dragon awaits inside.
    
    
    ###############################################################################
    B32: Red Dragon
    HP:  6800
    Dif: 5/10
    
    
    Note: You need a calculator for the next two battles.
    
    It's time to use the last Deadly Waste. Have Aerith throw it and pray he gets
    poisoned. Red Dragon seems to be the toughest boss to poison, so don't be
    surprised if you have to restart many times. I poisoned him on my 4th attempt
    this time. And yeah, I know, it sucks to go through all that talking before the
    battle over and over again, but it really helps to put on some music.
    
    This battle is not that difficult in the matter of staying alive, but you can
    have a hard time making sure only Aerith survives to take the EXP. You also
    have to keep track of his HP and that can be tricky with poison status. You
    can easily overlook one damage now and then, so that he dies too early on you.
    Pause the game whenever he takes damage, and you should be fine.
    
    Have Cloud defend on the first turn, unless he's got a limit break. Red Dragon
    can be paralyzed, so use Cross-Slash if he does. Enemies still suffer poison
    damage when paralyzed, something you probably found out if you used Cross-Slash
    on Materia Keeper. If Cloud gets killed on the dragon's first attack, just have
    Cid revive him. Aerith will survive anything except for a critical bite attack.
    
    Have Aerith defend on her second turn, and don't have her do anything else as
    long as the guys are still alive. She won't get killed when defending, but you
    have to have the boys heal her if she gets attacked. Also make sure the guys
    heal and revive eachothers when they get attacked and killed, but don't bother
    healing them again once they get killed, as they no longer have Sadness then.
    This is your strategy for survival, and it can't fail unless you screw it up.
    
    When Red Dragon's HP falls below 1000, you have to make sure Cloud and Cid die
    for good. Unless the dragon takes care of it, you must have each of them kill
    themselves with Molotovs. When they're gone, just make sure Aerith stays alive.
    The battle will soon be over, but she will take a few attacks. Heal with
    Hi-Potions when that happens, and pray he doesn't get a critical hit with the
    bite attack when she's not defending.
    ###############################################################################
    
    
    Next up is Demon's Gate, but before taking him on, you should rest, return to
    the mural room, get into a battle and fill up everyone's limit bars. That'll
    make the Demon's Gate battle a bit easier. When it's done, you can Rest and
    equip Cloud with the Dragon Armlet and Aerith with the Ribbon. Then give
    Tranquilizers to everyone and turn the battle speed all the way down. Also make
    sure Molotovs are at the top of you item list, followed by Hi-Potions, Potions,
    Light Curtains, Phoenix Downs, Softs and Tranquilizers in that order. Then save
    and go get Demon's Gate.
    
    
    ###############################################################################
    B33: Demon's Gate
    HP:  10000
    Dif: 7/10
    
    
    Demon's Gate isn't as tough as you might have expected. Fighting him is
    actually very easy when you have full control over the battle, but things can
    easily go wrong if you don't pay attention. One small mistake can end the
    battle way too early. Another thing that makes the battle tougher is luck.
    Demon's Gate gets more criticals than any other boss and these criticals are
    the reason for at least 1 out of 2 game overs. Also, you really can't waste
    your time in this battle. I really suggest that you read and understand the
    strategy before you take him on, as you can't just enter the battle and look in
    the guide for what to do next.
    
    First of all, you should know how he fights. From my experience, I have learned
    that his main attack, Rock Drop, is used in series between Cave-Ins. These
    series usually consist of two Rock Drops, but he might drop only one or as many
    as three as well. He also has the ability to drop two rocks in one attack,
    meaning that you can't do anything but to sit down and watch the characters
    being tormented. His third attack, Demon Rush, will be used when you get his HP
    below 7500, 5000 and 2500, so you will see this attack at least three times.
    Before Demon Rush, he always starts waving his arms and then he waits for at
    least one turn before he uses the attack. Your characters will get three to
    five turns before the attack is used. His last attack, Petrif-Eye, isn't used
    very often, but if he uses it, it most likely happens in the beginning or after
    a Cave-In. He can also open the battle with any attack.
    
    When you enter the battle, have the character who gets his or her turn first
    use a limit break. Yes, even Aerith's. Then activate the others. Of course, you
    don't have to use Aerith's if Clour or Cid get their turns first. If the ATB
    gauge is more than 75% full, there is a good chance that you get to act before
    the enemy, and this way you can deal ~1000 damage to him before the battle even
    begins. However, Demon's Gate might get to attack before the limit breaks are
    used, but it doesn't matter as long as Cloud isn't killed by a Rock Drop.
    Restart if that happens. If the others are hit by rocks or he uses Cave-In,
    Healing Wind should be more than enough to recover for another attack. If the
    limit breaks are used before Demon's Gate gets to attack, then hope Cloud isn't
    killed afterwards.
    
    If you successfully get to use the limit breaks before he attacks, which is the
    most likely occasion, then wait and see what happens next. If Aerith or Cid is
    hit by Rock Drop, just have the first character give the victim a Hi-Potion,
    the second throw a Molotov and the last character use a Light Curtain. Once the
    Barrier is up, you will be safe for a while. If he uses Cave-In and Aerith
    hasn't used Healing Wind yet, have her use it. If she already used it, you must
    give Cloud a Hi-Potion. The others will throw a Molotov and use Light Curtain
    in that order, either way. You must have the last character use the Light
    Curtain for the Barrier to last as long as possible. If he uses Petrif-Eye or
    starts waving his arms, just have the first two characters throw Molotovs and
    the last use the Light Curtain. When the Barrier is up, you can start fighting.
    
    The defensive strategy is pretty simple. Use a Hi-Potion to recover from Rock
    Drop and save Healing Wind for Demon Rush. There's usually no need to recover
    from Cave-In, unless somebody's HP should fall below 300. In that case, just
    use a Hi-Potion. Give a Potion to Cloud if his HP falls between 200 and 300
    after this attack. You don't want to waste a Hi-Potion.
    
    For the offensive part, you must throw Molotovs on every opportunity and use
    limit breaks when you get them. And make sure to take advantage of the limit
    break system. I explained how this works in the "Gaming Info" section. The more
    damage you deal to him, and the less he deals to you, the better. Never attack
    regularly. It's a complete waste of time, as you will deal crap damage to him.
    
    Never allow a character to die during the battle. Not only do you have to
    revive, but the fallen one doesn't have Sadness any longer, and will therefore
    take more damage from attacks. Also, the reviving process takes time, and the
    Barrier doesn't last forever.
    
    When Petrif-Eye is used, you can just give the target a Soft and the counter
    will go away. If it's used on Cloud or Red near the end, you can just let them
    get petrified. That's actually a good thing, as he can still attack petrified
    characters with Rock Drop. Oh, and don't worry, characters who are petrified
    at the end of the battle will not receive EXP.
    
    You can take advantage of the fact that Demon Rush is used after his HP drops
    below 7500, 5000 and 2500 HP. If he drops a rock and he's got less than 900 HP
    above one of these numbers, you can have everyone throw Molotovs to trigger
    Demon Rush. Doing this will save you some time and time is important in this
    battle, as the Light Curtains don't last forever.
    
    The time will come when you have to use the second Light Curtain, but that's
    easier said than done. First of all, you must wait until the Barrier is gone
    before you can use the other Light Curtain, but you can't just use it as soon
    as the Barrier guage goes empty. The Barrier doesn't wear off at the exact
    moment when the gauge reaches zero, but it lasts for one more unit, if you know
    what I mean. As you know, the gauge is built up by units, starting at full.
    After a certain amount of time, it goes down by one. Let's say that certain
    amount of time is 5 seconds. If so, then the Barrier will still last for 5 more
    seconds after the gauge goes empty. Understand? Good. If he attacks when you
    have one or zero units again, you can heal, throw a Molotov and use the Light
    Curtain in that order. If he attacks when you have two units left, you should
    just heal and wait until he attacks again. The best situation would be if he
    started waving his arms for the 5000 HP Demon Rush when you have one or zero
    units left. If the Barrier is about to run out and he's got less than 5900 HP,
    you can have everyone throw Molotovs to trigger Demon Rush. The battle is
    likely to fail here, but if you successfully put up another Barrier on the
    party, you can just keep fighting until you get his HP below 300.
    
    The killing process is probably the most fatal part of the battle. Many things
    can go wrong here and you must hope for some luck. The worst thing that can
    happen is that he starts an Aerith killing spree. Anyway, move Cloud and Cid to
    front row and have Aerith defend. If he drops a rock on one of the boys, the
    target will die. If he drops a rock on Aerith, you can have Cloud give her a
    Hi-Potion and Cid throw a Molotov on himself. Aerith must defend and have her
    turn ready, so don't ever let her do anything. When defending, she can survive
    anything, but a critical or a double Rock Drop will kill her if the Barrier
    should wear off, something that will happen if the killing process takes too
    long. If she should get killed when one of the boys is still alive, you can
    just revive her and hope she doesn't get attacked again the next time. Revive
    her again if that happens, but if Cave-In is used and the other guy is low on
    HP, the battle will be over. If both of the guys should get killed, you know
    what to do. Have Aerith throw the last Molotov ASAP when she's left alone.
    
    That's it. You might find the battle very difficult at first, but when you get
    control over it and you learn how to handle the different situation, you will
    find out that it's not that tough after all.
    ###############################################################################
    
    
    With Demon's Gate out of the way, you'll have some cut-scenes to watch before
    you wake up in Gongaga.
    
    
    -------------------------------------------------------------------------------
                              3.7 <> Searching For Aerith
    -------------------------------------------------------------------------------
    Items: X-Potion        (Gongaga)
           White M-Phone   (Gongaga)
    
           Water Ring      (Sleeping Forest)
    
           Guard Source    (Forgotten Capital)
           Aurora Armlet   (Forgotten Capital)
           Magic Source    (Forgotten Captial)
           Elixir          (Forgotten Capital)
           Wizard Bracelet (Jenova-LIFE)
    
    
    Barret and Tifa are now in your party, and this is our party of choice for the
    rest of disc one. Enter the Tiny Bronco and set your course for Bone Village.
    The Lunar Harp is located on the upper level, on the left side of the tent.
    Place three searchers and you should find it.
    
    After finding it, you can just proceed with the story until you reach the place
    where a certain character's life ends, but don't forget to turn the battle
    speed back up first. Escaping random battles on the lowest battle speed can be
    really painful. When you get there, you can equip Cloud with the Gigas Armlet
    and the Water Ring. Then go kick some Jenova butt!
    
    
    ###############################################################################
    B34: Jenova-LIFE
    HP:  10000, but it doesn't really matter at all.
    Dif: Water Ring/10
    
    
    Do I really have to write a strategy? Alright, move Cloud to front row and hold
    the action button and hold it until Jenova dies. Barret and Tifa will die
    before that happens. Could it be any harder? If you want a tough Jenova-Life
    battle, you can try the LLNMIENA Challenge.
    ###############################################################################
    
    
    That concludes disc one, and you're more than halfway through the quest, but
    it's far from over. There are still some tough battles ahead of you.
    
    
    ===============================================================================
                           4 - Walkthrough: Disc Two & Three
    ===============================================================================
    Alright, you're ready to move on? Well, I ain't gonna stop you. You start disc
    two in the Forgotten Capital, and it's time to head further north, but take
    your time to recover the party before you move on. Just sleep in the little
    house you slept in before the infamous event. It's free after all...
    
    
    -------------------------------------------------------------------------------
                       4.1 <> Corral Valley Cave -> Great Glacier
    -------------------------------------------------------------------------------
    Items: Viper Halbred (Corral Valley Cave)
           Bolt Armlet   (Corral Valley Cave)
           HypnoCrown    (Corral Valley Cave)
           Megalixir     (Corral Valley Cave)
           Power Source  (Corral Valley Cave)
    
           Vaccine       (Icicle Inn)
           Hero Drink    (Icicle Inn)
           X-Potion      (Icicle Inn)
    
           Ribbon         (Gaea's Cliff)
           Javelin        (Gaea's Cliff)
           Elixir         (Gaea's Cliff)
           Fire Armlet    (Gaea's Cliff)
           Megalixir      (Gaea's Cliff)
           Enhance Sword  (Gaea's Cliff)
           Dragon Fang    (Schizo)
    
           Hi-Potion      (Whirlwind Maze)
           Kaiser Knuckle (Whirlwind Maze)
           Ether          (Whirlwind Maze)
           Reflect Ring   (Jenova-DEATH)
           Poison Ring    (Whirlwind Maze)
    
    
    Alright, you know where to go. When you reach Icicle Inn, you can buy some more
    Hi-Potions. Sell all the weapons in your inventory and make sure you have 25 of
    them. There are some items you can find at the Great Glacier as well, but they
    are far from important, so don't waste your time on them. That's all, really,
    so you can just proceed until you reach Mr. Holzoff's hut at the bottom of
    Gaea's Cliff. Form a party of Cloud, Barret and Cid after sleeping, equip
    Barret with the Aurora Armlet and give him a Tranquilizer.
    
    First find your way to the area with the save point. It's after the second
    climbing session. Don't bother healing Cloud and Cid if they get hurt in the
    random battles. It's just fine if they die. Place T/S Bombs at the top of your
    item list when you reach the save point and then save. Next up is the Icicle
    battles. If Cloud or Cid are still alive, you must kill them in a battle on
    your way up. Heal Barret back to full health when you get there and turn the
    battle speed all the way down before you enter the first battle.
    
    
    ###############################################################################
    B35: Icicle
    HP:  3000
    Dif: 1/10
    
    
    Have Barret toss a T/s Bomb at the Icicle as soon as his ATB bar is full.
    There is a small chance that the Evilheads can kill Barret, but it's not very
    likely to happen.
    ###############################################################################
    
    
    Jump down and save if you want to, but I suggest that you just heal Barret back
    to full health and move straight on to the next Icicle. You only have to defeat
    three of them, but you have to engage in a battle with the last one and then
    escape if you want the "Last Elixir" on the other side. Heal Barret back to
    full health and turn the battle speed back up before you do that. You have to
    enter the battle and escape it again to get back and after that you will be
    given the option to jump down. The chance of being killed in these battles is
    close to zero. Save and switch Cid for someone alive before you move on.
    
    When you reach Schizo's lair, you must do some preparations for the battle.
    Remove Barret's Aurora Armlet and form a party of Cloud, Tifa and Red. Equip
    Cloud with the Bolt Armlet and let one of the others have both the Fire Ring
    and the Aurora Armlet. Then use the healing spring and save. Schizo is waiting
    in the next room!
    
    
    ###############################################################################
    B38: Schizo
    HP:  18000 each
    Dif: 1/10
    
    
    Just wait until both heads are out of MP. Never attack. The character you gave
    the Aurora Armlet and Fire Ring to will not take any damage at all from their
    attacks. When they finally run out of MP, you can revive Cloud, move him to
    front row and kill the other character. Then hold down the action button until
    the battle is over. The final attack will heal him, thanks to the Bolt Armlet.
    ###############################################################################
    
    
    Don't head back to the save point after the battle. If you get into a random
    battle before you leave this screen, you will, due to a glitch, not be able to
    run away. The game apparantly thinks that you're still in the boss battle, so
    logially enough, it won't let you escape. Instead, leave the cave through the
    closest exit, but don't head back yet. You might run into a Blue Dragon before
    you reach the save point and they can easily slaughter your party with Great
    Gale. Instead, just proceed to the next save point.
    
    Then proceed to the next battle. Be careful when crossing the whirlwind areas,
    as you have to fight a Wind Wing if you should fail. That's right, you cannot
    escape those battles. When you reach the screen where the Jenova battle takes
    place (the one after the second whirlwind crossing), replace Cloud's Bolt
    Armlet with a Bronze Bangle and give him the Fire Ring. Then go get Jenova!
    
    
    ###############################################################################
    B39: Jenova-DEATH
    HP:  25000, but who cares?
    Dif: Fire Ring/10
    
    
    You know the deal. Hold down the action button until the battle is over.
    ###############################################################################
    
    
    Then we have reached the end of the road and Boredom World 2 awaits. Have fun.
    
    
    -------------------------------------------------------------------------------
                             4.2 <> The Time Without Cloud
    -------------------------------------------------------------------------------
    Items: Elixir (Mideel)
    
    
    We're back in Junon, to the most boring part of the game in my opinion. There's
    only one thing to mention here and that's the battle with two Attack Squads
    that Barret and Cait Sith will be forced into, but unlike all the other Attack
    Squad battles, this one can be escaped. Other than that, you can just proceed
    with the story until the Highwind is yours.
    
    Fly over to Mideel and find Cloud. Just let Tifa find the dog and things will
    happen automatically. After ten more tons of blablabla, Cid will be crowned as
    the leader of your party and you will have to form a new party. Make your party
    Cid, Red and Cait Sith and then head for Fort Condor.
    
    Here, just climb up and get the minigame started. You have to talk to the man
    by the table first. Turn the speed all the way up when the minigame starts and
    just let the enemies reach the shack. Don't place any soldiers. When the enemy
    reaches the shack, you will be forced to fight CMD. Grand Horn, but you can
    just let him destroy your party. Yes, you will see the words "Game Over" on the
    screen, but after the screen goes black, your party will wake up on the bottom
    with 1 HP. Heal Cid back to full health, equip him with a Ribbon, give him a
    Tranquilizer and head over to North Corel.
    
    Find your way to the reactor and make sure Red and Cait Sith die on the way.
    Well, the only have 1 HP each, so that shouldn't be a problem. Save when you
    reach the save point and heal Cid back to full health. A battle with two Attack
    Squads awaits in front of the reactor.
    
    
    ###############################################################################
    B40: Attack Squad x2
    HP:  1300
    Dif: 1/10
    
    
    Toss your remaining two Swift Bolts and the battle will be over.
    ###############################################################################
    
    
    Now, Cid will hijack a locomotive and go after the train with the Huge Materia.
    Five battles take place on this train, but these can easily be avoided by
    letting the timer run out. As soon as the timer appears on the screen, you can
    just put the controller away and wait until the timer hits zero. Soon after,
    you will be back in North Corel.
    
    Okay, it's time to go back to Mideel and get Cloud back. Revive Cait, equip him
    with the Reflect Ring, give him a Tranquilizer and heal him to full health.
    That's all. Then enter Mideel and pick up the Elixir in the house on the left
    side before you go back outside and save.
    
    
    ###############################################################################
    B41: Ultimate Weapon
    HP:  Doesn't matter
    Dif: 1/10
    
    
    Ultimate Weapon has three attacks: Quake2, a physical attack and Ultima Beam
    and he uses them in that order before he takes off. No exceptions. Cait Sith
    will reflect Quake2. Use a Lunar Curtain on the first turn and a Hi-Potion when
    he gets hit by the physical attack. Ultimate Beam will only deal around 600
    damage and Cait Sith will easily survive.
    ###############################################################################
    
    
    And then it's time for Boredom World 3. Form a party of Cloud, Tifa and Red
    afterwards and equip them with the three elemental armors (Aurora, Fire and
    Bolt Armlet). Make sure the other characters have Bronze Bangles and remove
    the Ribbon from Cid. Red is still dead from the Ultimate Weapon battle, but
    don't bother reviving him.
    
    From now on, it's likely that you'll run into financial trouble. If I tell you
    to buy something and you can't afford it, you're pretty much screwed and you
    have no choice but to restart the challenge. No, don't worry, I'm just kidding.
    You can use the Mythril Trick to get more money. As you most likely know, the
    sleeping man in the cave near Junon will give you a Mythril if the number of
    battles you have engaged in ends with either 11, 33, 55, 77 or 99. If it ends
    with 22, 44, 66 or 88, he'll give you a Bolt Ring, which can be sold for 4000
    Gil. Well, first find out how many battles you've fought. If he doesn't tell
    you how many battles you've fought, you can just go outside and fight another
    battle before you go back in. When you eventually find out, you can go outside
    and fight until the number of battles you've fought ends with 11, 33, 55, 77 or
    99. Then go talk to the man and he will give you a Mythril. Now, fly over to
    the house near Gongaga, give the Mythril to the weapon smith and he'll let you
    open one of the boxes. Open the huge box on the first floor to receive a Gold
    Armlet. These can be sold for 1000 Gil. Then fly back to the sleeping man and
    talk to him again and he will give you another Mythril. I guess you can figure
    out how this works now. Repeat this process until you have so much money you
    need. Just make sure to park the Highwind as close to the cave and the house as
    possible, as you don't want to get into a random battle.
    
    It's shopping time. Head over to Wutai and sell off all Ethers and equipment
    except for the Fire Ring, Poison Ring, Dragon Armlet, Gigas Armlet and the
    Ribbons. Buy 60 Swift Bolts and make sure you have at least 25 Hi-Potions, 25
    Phoenix Downs and 50 Tranquilizers. Then head over to Costa del Sol and buy 25
    S-mines. Make sure to place S-mines and Swift Bolts at the top of your item
    list. These will be the main sources of damage form now on. When you're done,
    you can cross the sea to Junon.
    
    
    -------------------------------------------------------------------------------
                            4.3 <> Junon Underwater Reactor
    -------------------------------------------------------------------------------
    Items: Battle Trumpet
           Scimitar
           God's Hand
    
    
    Find your way to the elevator. Two forced battles take place here. Place Tifa
    in front row and give a Tranquilizer to Cloud before you enter.
    
    
    ###############################################################################
    B42: Submarine Crew x2
    HP:  1500
    Dif: 1/10
    
    
    You need two Swift Bolts to take out two Submarine Crews. You'll have a total
    of five battles with two Submarine Crews here, so I'll only say this once. Of
    course, Tifa and Red must be dead before you throw the second one.
    ###############################################################################
    
    
    Form a party of Cloud, Barret and Tifa when you reach the next save point and
    give Red's elemental armor to Barret. Then place Cloud in front row and give a
    Tranquilizer to Barret. Then continue on until you reach the bottom. More small
    battles await here. Make sure not to run past the first soldier, or else the
    three Submarine Crews in this room will attack you from both sides. Just talk
    to the first soldier and you'll get to fight him alone.
    
    
    ###############################################################################
    B44: Submarine Crew
    HP:  1500
    Dif: 1/10
    
    
    Throw an S-mine and then finish him off with physical attacks or a limit break
    if you have one. Needless to say, Cloud must be dead first.
    ###############################################################################
    
    
    The next battle is with two Submarine Crews and you already know how to handle
    that. Revive Cloud and Tifa after this battle, but don't bother healing them.
    
    
    ###############################################################################
    B46: Underwater MP x2
    HP:  1000
    Dif: 2/10
    
    
    They have less HP, but higher Magic Defense, so you have to throw two Swift
    Bolts to take them out. Have Barret throw the first one and then wait until
    Cloud and Tifa get killed. The reason why you had to revive them is because
    these guys like to attack three times in a row and Barret might not be able to
    survive all the attacks. Especially not if one of them should go critical.
    ###############################################################################
    
    
    Don't go back and save just yet. Instead, move on to the next area and watch
    the Huge Materia being taken out of the reactor. Then proceed to the docks and
    watch it being placed in the submarine, but make sure not to approach Reno yet.
    If you move just an inch forward, you will trigger the battle with Carry Armor
    and you don't want to get screwed by him now and fight the last three battles
    over again. First head back to the save point and form a party of Cloud, Cait
    Sith and Cid. Give them the elemental armors, give Tranquilizers to everyone,
    heal everyone to full health and turn the battle speed all the way down. Then
    you can head back to the docks and kick Carry Armor's shiny metal ass.
    
    
    ###############################################################################
    B47: Carry Armor
    HP:  24000
    Dif: 5/10
    
    
    No, that's not a typo. Carry Armor is easy, but you need some luck. At least
    the strategy is very simple. You should be grateful this is not a Lowest EXP
    Challenge, so that you're allowed to take out the arms. When they're gone, the
    battle becomes a 1/10.
    
    Carry Armor has the ability to use Lapis Laser as a Sneak Attack and you know
    what the result of that is. There's only a 1/3 chance that'll happen, but
    there's also a 1/4 chance he'll use it on his first turn, before you get to do
    anything, so he will open the battle with this attack at least half the time.
    My record is five times in a row and lolo's is 11! Curse him. When he's got
    more than 18000 HP, there's a 1/4 chance he'll use Lapis Laser each turn. Then
    it increases to 1/3 and then 1/2 below 12000 HP. Below 6000 HP, he uses it on
    every turn.
    
    The battle consists of two phases. First you have to take out the arms, which
    requires exactly 11 Swift Bolts. In the beginning of the battle, there's a 1/16
    chance he'll use Arm Grab, but this decreases to 1/128 once you throw the first
    Swift Bolt. However, after throwing 8, it increases to 1/2. Hurray! Just pray
    he doesn't grab you. Arm Grab is an instant game over. There's a chance you'll
    survive if you get grabbed before the last Swift Bolt is thrown and the target
    has enough HP, but in any other case, you can just hit the reset button.
    
    Since there's a small chance he'll use Lapis Laser when he's still got a lot of
    HP, you can gamble and don't use the Lunar Curtain immediately. That'll make
    the battle a little more luck requiring, but it'll be easier, as the one Lunar
    Curtain will last for the rest of the battle. Use it on the 12th turn, or in
    other words, after the last Swift Bolt. Then use a Megalixir on the next turn,
    so that the party can survive Lapis Laser.
    
    When the arms are gone, you are almost guaranteed victory. Only clumsiness can
    ruin the battle for you now. 15 S-mines are needed to destroy the main body and
    make sure you don't lose count. He will most likely use Lapis Laser two or
    three times before you kill him. Use a Megalixir the first time, but the second
    time, you only have to give a Hi-Potion to Cid. If he's got less than 100 HP,
    you must give him two. Then just keep throwing S-mines until you've thrown 14
    and wait until he uses Lapis Laser again. This will take care of Cloud and Cait
    Sith and you can have Cid throw the last S-mine.
    ###############################################################################
    
    
    Unfortunately, you can't go back and save after this battle, so you have to
    move on and fight three more battles before you get access to the save point
    inside the submarine. The first two battles are with two Submarine Crews and
    you know how to handle them. Make sure to equip Cid with the Scimitar and heal
    him back to full health before the first battle. Also, equip Cait Sith with the
    Battle Trumpet. The third battle, however, is with three Submarine Crews that
    attack from both sides and Cid has no chance to survive this battle on his own.
    On top of that, you don't get to open the menu between the second and third
    battle, so you have to let Cait Sith survive the second battle too. Revive him
    before the second battle, give him a Tranquilizer and heal both to full health.
    There's no need to heal in the second battle. You can keep the battle speed at
    the lowest for these battles.
    
    
    ###############################################################################
    B50: Underwater MP x3, attack from both sides
    HP:  1000
    Dif: 2/10
    
    
    The Submarine Crews will start attacking as soon as the battle begins. Someone
    might get killed, but don't worry about that even if it's Cid. Just throw the
    Dragon Fang at the group of two as soon as possible and you'll be more than
    fine. If Cid is dead, you can revive him now. If Cait is dead, there's no need
    to revive him. Heal Cid if his HP is low. Have Cid throw an S-mine at the last
    enemy and then finish him off with a physical attack or a limit break as soon
    as Cait is dead.
    ###############################################################################
    
    
    And then you can finally save. Make sure to take the guys inside the control
    room prisoner before the minigame and make sure to win the minigame. When you
    return to the surface, you should get back into the sub and go pick up the Key
    to the Ancients. Just take the sub as far to the north as you can get and then
    enter the underwater cave here to find it.
    
    Next up now is Rocket Town, but you have to do a few things before entering.
    First PHS Tifa into the party and equip her God's Hand. Then form a party of
    Cloud, Cid and Red and give a Ribbon to Cid. Red should still be dead after the
    battles in the Underwater Reactor and that's good. Don't revive Cloud either.
    Finally, heal Cid to full health and turn the battle speed back up.
    
    
    -------------------------------------------------------------------------------
                               4.4 <> Rocket Town & More
    -------------------------------------------------------------------------------
    Items: Fourth Bracelet
           Guard Source
    
    
    Both items are located at the shops. Sell off any weapons in your inventory and
    any Shinra Betas you may have won from the Submarine Crews. Then make sure you
    have at least 25 Hi-Potions and head back to the world map and save.
    
    
    ###############################################################################
    B51: Attack Squad x2
    HP:  1300
    Dif: 1/10
    
    
    Just throw two Swift Bolts to take them out.
    
    ###############################################################################
    B52: Attack Squad x2
    HP:  1300
    Dif: 1/10
    
    
    Throw a Swift Bolt, use a Hi-Potion and then throw another Swift Bolt.
    
    ###############################################################################
    B53: Senior Grunt & Attack Squad x2
    HP:  2600, 1300
    Dif: 2/10
    
    
    First throw a Swift Bolt. Then use a Hi-Potion or an X-Potion if Cid's HP is
    running low. Two more Swift Bolts will be needed to take out the Senior Grunt.
    ###############################################################################
    
    
    Next up is Rude, but you can't go back and save before taking him on. Cid could
    use some help in this battle, so revive the other guys, heal them back to full
    health and give Tranquilizers to them. Also give the second Ribbon to Cloud.
    
    
    ###############################################################################
    B54: Rude & Attack Squads
    HP:  9000
    Dif: 4/10
    
    
    You have to find the calculator again to keep track of Rude's HP. He's able to
    heal himself with Cure2, so you can't just throw an exact number of S-mines.
    
    On your first turn, throw two Swift Bolts and use the last Lunar Curtain. The
    Swift Bolts will take care of the Attack Squads. Then start throwing S-mines to
    deplete Rude's HP. Don't bother healig anyone but Cid, as the battle will be
    over after a short time. If Rude doesn't kill Cloud and Red, you must have them
    use S-mines on themselves when his HP is below 1300. Then you can have Cid
    throw the last S-mine. That is, unless Rude uses Cure2 on himself in the
    meantime. Depending on his HP, you might have to throw two S-mines.
    ###############################################################################
    
    
    Just heal Cid back to full health before the next battle.
    
    
    ###############################################################################
    B55: Senior Grunt
    HP:  2600
    Dif: 1/10
    
    
    Two S-mines should take care of him, but if not, you can just attack regularly
    until he dies. There's no need to heal in this battle.
    ###############################################################################
    
    
    And then it's time for another Boredom World. This one consists of a trip to
    Outer Space and a second visit to Cosmo Canyon and the Forgotten Capital.
    
    
    -------------------------------------------------------------------------------
                         4.5 <> Yuffie, Diamond Weapon & Wutai
    -------------------------------------------------------------------------------
    Items: Elixir
           Swift Bolt
           Peace Ring   (Rapps)
           Power Source
           Mind Source
           Speed Source
           Magic Source
           Guard Source
           Luck Source
           Megalixir
    
    
    When you try to enter the Highwind after the visit to the Forgotten Capital,
    Diamond Weapon will show up and march straight towards Midgar. We can't fight
    him just yet, though. First we have to recruit a new member to the party. We'll
    use the same party for the battle with Yuffie, so just head over to Mideel and
    start looking for her. As you most likely know, she only shows up in forests.
    
    
    ###############################################################################
    B56: Yuffie (aka Mystery Ninja)
    HP:  600
    Dif: 1/10
    
    
    Throw a Swift Bolt and the battle will be over.
    ###############################################################################
    
    
    Don't use the save point and don't open the menu. Just give her these replies
    and she will join the party:
    
    
    "Not interested"
    "petrified"
    "Wait a second!"
    "That is right."
    "Let us hurry on."
    
    
    That's it. Yuffie is now an official member of your almighty party. Now let's
    go kick some Diamond Weapon ass. Well, some preparations are needed first. Form
    a party of Cloud, Barret and Cid and give the Fire Armlet to Cloud, Fire Ring
    to Barret and Dragon Armlet to Cid. Then rest inside the Highwind and give
    Tranquilizers to everyone. Then just fly around until Diamond Weapon reaches
    land and then save just next to him. Just make sure you don't go too close. You
    don't want to enter the battle too early.
    
    
    ###############################################################################
    B57: Diamond Weapon
    HP:  30000
    Dif: 3/10
    
    
    This is too easy. The only thing you have to do here is throwing 26 Swift Bolts
    and heal each time someone is attacked by his Foot Stamp attack. Never use
    limit breaks, as you don't want to trigger the Countdown to Diamond Flash.
    Sounds simple? Well, it's a bit more complicated than that.
    
    Diamond Weapon has two attacks: Fire Ball and Foot Stamp. They don't have
    names, but that's what they are, so let's call them that. Fire Ball will heal
    Cloud, deal zero damage to Barret and about 250 to Cid, so this one is pretty
    much nothing to worry about. Foot Stamp deals up to 800, though. Cloud doesn't
    but Foot Stamp is always used on the character with the highest current HP, so
    he's fine as long as you make sure Cid or Barret always have more HP than him.
    And of course, more than 800 HP.
    
    Heal Barret and Cid back to full health and move them to front row when you
    only have one Swift Bolt left to throw. They can't survive Foot Stamp now. Just
    make sure they always have more HP than Cloud and nothing can go wrong. Have
    Cloud throw the last Swift Bolt as soon as both Tifa and Cid are dead.
    ###############################################################################
    
    
    That was way too easy. How come all the mandatory Weapon battles are so easy?
    Ultimate runs off after three attacks and Diamond certainly doesn't live up to
    his Weapon-name. Anyway, go check out the crater after all the cut-scenes, but
    don't head back to Midgar yet. First, we have to take a trip to Wutai and do
    the infamous Wutai Quest. The main reason is to make the Turks battle in Midgar
    optional, but we also have to do the quest to be able to buy more Swift Bolts
    and Fire Veils later. Form a party of Cloud, Tifa and Cait Sith, place Cloud
    and Tifa in front row, give a Ribbon and the Fourth Bracelet to Cait Sith and
    then rest inside the Highwind.
    
    When you first enter Wutai, you will not enter town, but Yuffie will come and
    steal our materia. OH NOES! She stole our materia! What the hell are we gonna
    do without our materia? We're doomed for sure. You will also be forced to fight
    a couple of scary Attacks Squads. I'll let you handle this battle on your own.
    Cait Sith is the survivor. Make sure to heal him again after the battle, but
    don't revive the others. Then you can enter town and let the sidequest begin.
    In case you don't know what to do, I'll guide you through the quest like I did
    at the Wall Market.
    
    
    1. Go talk to Godo at his house. Yuffie will appear and run off. DON'T sleep
       in the beds here.
    
    2. Go talk to the Turks at the Turtle's Paradise.
    
    3. Enter the weapon shop and open the box with the MP Absorb Materia. Yuffie
       will appear and run off with it.
    
    4. Enter the house right next to the entrance. You will find Yuffie, and she
       will run off again.
    
    5. She's now hiding hiding inside a big pot outside of the Turtle's Paradise.
       The others will block the paths for her and you will catch her. She'll then
       take you to her house.
    
    6. Pull the lever when Yuffie tells you to and Red and Cait Sith will be
       trapped inside a cage. You guessed it. She runs off again. Pull the lever
       once more to free the characters. Make sure to check out the last Turtle's
       Paradise flyer here before you go after her.
    
    7. Switch Cait Sith for Tifa and head back to the upper area of town. Now enter
       the small house thing to the left and use the bell to open a secret door.
       Enter the door and say hello to our good friend Don Corneo.
    
    8. Pick up the items from the boxes and follow him. You will end up in Godo's
       house and you'll be forced to fight three Attach Squads. Yikes!
    
    
    ###############################################################################
    B59: Attack Squad x3
    HP:  1300
    Dif: 1/10
    
    
    Why did I bother creating a box for this one? Ah well, just throw a couple of
    Swift Bolts and the battle will be over.
    ###############################################################################
    
    
    Now you can go sleep in the beds. Head back to the save point after talking to
    the Turks and give Cait Sith a Tranquilizer before you save. Then it's time to
    head for Da-Chao. There's no need to pick up the items in the fire cave, so
    just ignore it and go find Corneo.
    
    
    ###############################################################################
    B60: Rapps
    HP:  6000
    Dif: 3/10
    
    
    Only 6000 HP, but he can easily kill your characters with Aero3. First throw
    four S-mines and use a Phoenix Down every time someone gets killed. Then make
    sure Cloud and Tifa are dead before you throw the last S-mine.
    ###############################################################################
    
    
    After the battle, we finally get the materia back. Yay! Stop by at the Item
    Shop and buy so that you have 99 Hi-Potions before you leave town. Buy some
    Phoenix Downs as well, if you're running short on them. 20 should be enough for
    now. You can also sell the Peace Ring you just won from Rapps. And before you
    leave, don't forget to stop by at the Turtle's Paradise and claim your prize
    for finding all the flyers.
    
    Before you can enter Midgar, you have to stop by at Costa del Sol and make sure
    you have 99 S-mines. Use the Mythril Trick if you can't afford it. Then form a
    party of Cloud, Barret and Cid, give elemental armors to Cloud and Cid and the
    Fourth Bracelet to Barret. As for accessories, give the Ribbons to Cloud and
    Barret and the Poison Ring to Cid. Then fly over Midgar. Your party will be
    healed before you jump, so don't use any Tranquilizers before you land.
    
    
    -------------------------------------------------------------------------------
                                4.6 <> Return To Midgar
    -------------------------------------------------------------------------------
    Items: Elixir x3
           Megalixir
           Aegis Armlet
           Starlight Phone
           Max Ray
           Glow Lance
           Ragnarok        (Proud Clod)
           Mystile
           Power Source    (Hojo)
    
    
    Give Tranquilizers to the party before you save. The enemies here can be very
    nasty, so make sure to heal after every random battle. Give the Aegis Armlet to
    Cloud and the Max Ray to Barret as you find them.
    
    The Turks will show up in the tunnel as usual, but since you did the Wutai
    quest, you will be given a choice if you want to fight them or not. If you
    really want to test your skills, you can try to defeat them. It's possible, but
    you will need a lot of luck. Especially if you don't have a Deadly Waste.
    Anyway, before going after Proud Clod, we're gonna take a short trip back to
    the Shinra HQ. There's a weapon for Cid here that can be sold for 8000 Gil. Go
    right in the first intersection and then left to get there. Take the elevator
    up to the 63rd floor and you'll find it. After picking it up, you can head back
    down and save at the save point by the entrance. Don't bother healing your
    party until you reach Sector 8, where the battle with Proud Clod takes place.
    Go left in the first intersection to get there.
    
    
    ###############################################################################
    B61: Proud Clod
    HP:  60000
    Dif: 4/10
    
    
    Note: Don't attack Jamar Armor.
    
    Proud Clod? More like Pity Cloud. This huge guy here is even more harmless than
    Diamond Weapon, so he doesn't have anything to be proud of. Just start throwing
    S-mines and heal whenever someone loses more than 500 HP and you'll be fine. As
    long as you keep everyone's HP above 800, you can only be killed by a double
    machine gun attack where one of the attacks goes critical. Because the damage
    of the S-mines vary, it's kinda dangerous to just throw an exact number, so use
    the calculator to keep track of his HP.
    
    About halfway through the battle, he'll start using Beam Cannon. That's a
    good thing, as he wastes two turns sitting down on his knees before the attack
    and then one turn standing up again afterwards. Beam Cannon deals up to 800
    damage, so make sure the party has more HP than that before the attack. When
    the attack is used, you can spend two turns using Hi-Potions to recover. This
    is such an easy battle anyway, so there's no need to waste Elixirs.
    
    Barret is supposed to survive this battle and you can use Beam Cannon to kill
    off Cloud and Cid. If Beam Cannon is used when he's got less than 15000 HP
    left, you can just heal Cloud and Cid with one Hi-Potion each after the attack.
    No problem at all. Make sure Proud Clod has less than 900 HP left before the
    next Beam Cannon and you can have Barret throw the last S-mine when Beam Cannon
    kills Cloud and Cid.
    ###############################################################################
    
    
    Revive Cloud and Cid before you move on, as you might run into a Grosspanzer on
    your way to the save point. These enemies would have slayed Barret if you had
    sent him into a battle on his own. When you reach the save point, remove Barret
    and Cid's accessories and give a Bronze Bangle to Barret. Then form a party of
    Cloud, Yuffie and Cait Sith. Give Ragnarok and the Gigas Armlet to Cloud, the
    Mystile to Yuffie and the Starlight Phone and the Fourth Bracelet to Cait Sith.
    As for accessories, you can give the Power Wrist to Cloud and the Ribbons to
    Yuffie and Cait Sith. You should also do some arrangements in the item list.
    Place S-mines at the top, followed by Swift Bolts, Hi-Potions, Phoenix Downs,
    Tranquilizers, Elixirs, X-Potions and then Vaccines. Well, Vaccine, since you
    only have one of them. Then give Tranquilizers to everyone, save and move on.
    Make sure to heal if you should lose HP in a random battle on your way up.
    
    
    ###############################################################################
    B62: Hojo
    HP:  13000
    Dif: 1/10
    
    
    Note: Don't attack Poodler Sample and Bad Rap Sample.
    
    This is just a warm up battle. First give the Vaccine to Cloud and then start
    throwing S-mines. Save limit breaks for the next battle. 12 S-mines are needed
    to take him out and healing shouldn't be necessary until you've thrown 11. Heal
    Yuffie if her HP should fall below 400 before that and make sure the party has
    as much HP as possible when you throw the 12th one. Then let's see how the mako
    juice is reacting...
    
    ###############################################################################
    B63: Hellectic Hojo, Left Arm, Right Arm
    HP:  26000, 24000, 5000
    Dif: 5/10
    
    
    Note: Don't attack the head with limit breaks.
    
    The major threat in this battle is the Right Arm. Its attack deals 600 damage
    through Sadness and he's capable of using it twice in one attack. Not good for
    Yuffie with her 900 HP, but she's got the Mystile, so it'll miss at least half
    the time. We'll use Swift Bolts in this battle and you only need six of them to
    kill the Right Arm. When the Right Arm is still alive, you can heal with a
    Hi-Potion whenever someone gets attacked, but don't bother reviving Yuffie if
    she gets killed. Instead, focus on killing the arm and then hope he doesn't
    revive it right away. As soon as you kill it, you should make sure to heal your
    party back to full health again. Also, you can never allow Cloud to die during
    the battle, as that will remove his invulnerability to negative statuses,
    something you really need in the last battle.
    
    Hellectic Hojo will kill himself when both arms are dead, so use any limit
    breaks on the Left Arm. Cloud will deal major damage with Cross-Slash, so it
    shouldn't take that long to deplete its HP. Just take note that he might revive
    the Right Arm when the Left Arm only has a little HP left. That way, the battle
    will last a little longer, but that's really not a big deal.
    
    ###############################################################################
    B64: Lifeform Hojo NA
    HP:  30000
    Dif: 4/10
    
    
    Note: You need the calculator again in this battle.
    
    Be grateful for your invulnerability to negative statuses in this battle. Just
    throw S-mines, use limit breaks and heal when necessary. That's pretty much it.
    
    Even though Yuffie only has about 900 HP, the killing process really isn't too
    complicated. When Hojo has less than 2300 HP left, you can have Yuffie throw an
    S-mine at Cloud and Cait Sith throw one at Hojo, in that order. Cloud will die
    and Hojo will now attack Cait Sith. Then have Cait Sith throw an S-mine at
    himself and Yuffie throw one at Hojo and he will die. Pretty simple, eh?
    ###############################################################################
    
    
    And that concludes disc two. The end is near. This was also the last time you
    received EXP in this challenge, so that's one less thing to worry about.
    
    
    -------------------------------------------------------------------------------
                               4.7 <> The Northern Crater
    -------------------------------------------------------------------------------
    Items: Heaven's Cloud   (Crashed Gelnika)
           Megalixir x2     (Crashed Gelnika)
           Escort Guard     (Crashed Gelnika)
           Conformer        (Crashed Gelnika)
           Spirit Lance     (Crashed Gelnika)
           Outsider         (Crashed Gelnika)
    
           Save Crystal     (first path)
           Guard Source x3  (first path)
           Power Source x2  (first path)
           Elixir           (first path)
           Mind Source x2   (first path)
           Magic Source     (first path)
           Megalixir x2     (first path)
           Hero Drink       (first path)
    
           Magic Source     (left-up path)
           Remedy           (left-up path)
           Hero Drink       (left-up path)
           Vaccine          (left-up path)
           Imperial Guard   (left-up path)
    
           Turbo Ether x2   (left-down path)
           Speed Source     (left-down path)
           X-Potion x2      (left-down path)
           Vaccine          (left-down path)
           Remedy           (left-down path)
           Elixir           (left-down path)
    
           Mystile          (right path)
           Elixir           (right path)
           Tetra Elemental  (right path)
           Speed Source     (right path)
           Megalixir x2     (right path)
    
           Luck Source      (bottom)
           Mystile          (Tifa)
           Megalixir        (Yuffie)
           Elixir           (Cait Sith)
           Mind Source      (Red XIII)
    
    
    You have to do a couple of things before you can descend into the crater. First
    get into the submarine and find the Crashed Gelnika. It's near the Gold Saucer.
    Pick up all the items here. Just take note that the enemies here deal som
    serious damage, so make sure to heal between all random battles and save every
    time you pass the save point, in case you should get killed.
    
    When you return to the world map, you can form a party of Cloud, Barret and Cid
    and equip them with the Mystile, Aegis Armlet and Fourth Bracelet. Give the
    Ribbons to Cloud and Cid. Make sure the other characters are equipped with
    Bronze Bangles and no accessories. Then head to Costa del Sol and sell off all
    the equipment in your inventory and then buy 18 S-mines. If you have more than
    10 Phoenix Downs, you can spend the rest of your money on Hi-Potions. Then give
    Tranquilizers to the party and head back to the crater.
    
    Find your way down to the area where you meet up with the others. You don't
    have to pick up all the items on the second and third screen now, as you can do
    that on your way back up. Yes, we have to leave the crater again to do some
    more shopping, but before we can do that, we have to get some more money. When
    you get there, send Cloud, Barret and Cid to the left and Tifa, Yuffie, Cait
    Sith and Red down the right path. 
    
    On the next screen, send everyone up and then go there. This is the swamp area.
    Just get through here and pick up all the items. When you reach the bottom, you
    must place the Save Crystal. Think of this area as a clock and place it at 8.
    Don't go any further, or you'll enter the next screen. If that happens, you
    won't get the bonus items from the other characters, which means that you won't
    get three Mystiles. You don't want that to happen.
    
    Head back up after saving. Yup, there's only one way. Then take the right path
    back down to get the rest of the items. When you reach the bottom again, you
    can enter the last area and talk to the others to get the bonus items. There
    you go: three Mystiles. Equip Cloud, Barret and Cid with them right away and
    give Tetra Elemental to Barret.
    
    Then it's time to acquire some money. Head back to the swamp area and start
    looking for Movers. The chance for them to appear is only 1/8, but you only
    have to fight two battles, so it won't take that long. However, if you run into
    a group of two Allemagnes that attack from both sides, you're screwed. There's
    no escaping that battle. Thankfully, there's only a 1/16 chance you'll get that
    battle. Just pray you don't get that battle.
    
    
    ###############################################################################
    B65: Mover x3
    HP:  3000
    Dif: 2/10
    
    
    Note: These enemies give away 0 EXP!
    
    Three S-mines are needed to take out on Mover and make sure to take out one at
    the time. Healing shouldn't be necessary if you enter the battle with close to
    full HP, but as any other enemies, these are also able to get critical hits.
    ###############################################################################
    
    
    Head back to the surface after two battles, but consider saving at the bottom
    first. You never know what might happen. t's shopping time again and I'll
    simply make a list over all the items you need. You should know where to find
    these items by now. You can sell of any equipment in your inventory.
    
    99 S-mines
    75 Swift Bolts
    50 Hi-Potions
    50 Phoenix Downs
    25 Tranquilizers
    
    If you have any money left afterwards, you can spend them on some extra Swift
    Bolts, although you most likely won't need them. And if you for some reason
    shouldn't have enough money, you know what to do. That's it. Now you can head
    back down and make your final save. When I first did this challenge back in
    2003, my final save time was 17:26.
    
    
    -------------------------------------------------------------------------------
                                4.8 <> The Final Battles
    -------------------------------------------------------------------------------
    Yes, it's time to end this. Find your way down to the very bottom, where the
    showdown takes place, but make sure to heal everyone back to full health and
    turn the battle speed all the way down before you enter the final area.
    
    
    ###############################################################################
    B67: Jenova-SYNTHESIS
    HP:  60000
    Dif: 4/10
    
    
    We're using Swift Bolts in this battle. Use every opportunity to throw one and
    make sure to take advantage of the limit break system. Since all the characters
    are wearing Mystiles, at least 50% of her attacks will miss. The only thing
    that could happen is that Barret could get poisoned by Bio2, but that's really
    not a big deal. If it happens, you can just let him die, revive him and heal
    him. Once you kill the arms, the battle is pretty much over. She will revive
    them now and then, but you will always be able to kill off one of them before
    it gets to attack. Stop throwing Swift Bolts as soon as the countdown starts
    and pray Ultima misses at least one of the characters. It most likely will.
    ###############################################################################
    
    
    And on we go to the next one. We're using the same party, Cloud, Barret and
    Cid, and make sure to heal them back to full health.
    
    
    ###############################################################################
    B68: Bizarro-Sephiroth
    HP:  40000, 10000 (core), 4000 (arms), 2000 (head)
    Dif: 5/10
    
    
    This is only difficult in the beginning. You have only one attack to fear in
    this battle, and that's Stigma. Stigma is used on the fourth turn if both the
    head and the Core are alive. After that, it's only used every eighth turn.
    
    Start the battle by having everyone throw S-mines at the right arm. Bolt3 will
    then be used, and it's most likely to miss Cloud or Cid if used on them. Barret
    will be healed. Have Cloud and Cid throw S-mines at right arm again either way
    and wait and see what happens. If nobody gets killed, you can have Barret heal
    if someone has been hurt by Sephiroth's physical attack. If not, let him throw
    a Swift Bolt. If either Cloud or Cid gets killed by Bolt3, you must have Barret
    revive the fallen, and have this character throw an S-mine at the right arm
    when he gets his turn. The right arm will now die.
    
    No matter what happened, you must now start throwing Swift Bolts at every
    opportunity, as the Core will soon use Stigma. Don't worry, you should easily
    make it, even if someone gets killed by Quake3. The head will die after three
    Swift Bolts and the left arm after five, and when both arms are destroyed, you
    no longer have to worry about the level 3 magic attacks. Just keep throwing
    Swift Bolts until the Core is defeated and heal when necessary. When you
    finally take out the Core, the rest is piece of cake.
    
    With the Core out of function, you can start throwing S-mines at the main body,
    and heal whenever it's necessary. The head will be revived now and then, but
    that's nothing to worry about. Just throw three Swift Bolts to take it out
    again. He might cast Heartless Angel when the head is alive, which reduces the
    party's HP to 1, but just use a Megalixir if that happens.
    
    ###############################################################################
    B69: Safer-Sephiroth
    HP:  80000
    Dif: 4/10
    
    
    What makes Safer-Sephiroth so easy is his pattern of attacks. You will always
    know what's next, so there's no need to live in fear for a certain attack. When
    you learn this pattern by heart and get full control over the battle, it gets
    really, really easy. This is his pattern:
    
    
    1. Wall
    2. Shadow Flare
    3. Wing (regular physical attack)
    4. Ascend to back row
    5. Pale Horse
    6. Super Nova
    7. Break (Heartless Angel when HP is below 20.000)
    8. Decend to front row
    9. DeSpell
    10. Deen
    11. Wing
    12. Ascend to back row
    13. Pale Horse
    14. Super Nova
    15. Break
    16. Decend to front row
    17. Back to start
    
    
    Shadow Flare, Wing, Pale Horse and Break are all single target attacks that
    will kill the target. All these attacks except for Pale Horse can miss and
    Break will heal Barret. Wing is always used on the character with the highest
    current HP. Super Nova deals 93,75% of a character's current HP, which means
    it's completely harmless. It might inflict some statuses to Barret, though, but
    that can be prevented if you use a Vaccine first. Heartless Angel still reduces
    the party's HP to 1, so this attack is also completely harmless. The only
    attack to worry about here is Deen, which deals up to 1100 damage to the party
    through Sadness. The only time you have to heal in the battle is before this
    attack. That's all you need to know about the attacks.
    
    Sephiroth starts the battle by casting Wall on himself, and this protective
    spell will reduce damage dealt by limit breaks and physical attacks with 50%.
    But what about S-mines? They still deal full damage to him. That's why S-mines
    are our main source of damage in this battle. On the lowest battle speed, it
    will last for a long while, so we're just throwing S-mines for now.
    
    Well, have everyone throw S-mines on the first turn, and have the first
    character to get his turn again throw one. Then wait and see what happens with
    Shadow Flare. If someone gets killed, you must have one of the others revive
    the fallen. If not, just keep throwing S-mines.
    
    Next comes Wing, which hits the character with the highest current HP. In other
    words, you will always know who he's going to use this attack on and that makes
    preparations for the attack easier. If it hits, the target will die, so then
    you must have one character revive him while the last character throws an
    S-mine. If it misses, you can just throw S-mines.
    
    Then he will ascend to back row and use Pale Horse. Have your turns ready for
    this attack and make sure someone revives the fallen at once. This attack won't
    miss. Have the last character give a Vaccine to Barret and then have everyone
    throw S-mines before Super Nova. Just keep throwing S-mines after Super Nova.
    
    Break is next, and it's basically the same as Shadow Flare and Wing, but this
    spell will heal Barret, so you have an even smaller chance of getting killed
    now. Revive the fallen if someone gets killed and then use a Megalixir. If no
    one gets killed, you can throw two S-mines and use a Megalixir. If no one gets
    killed and Cloud has a limit break, you can have Barret and Cid give him the
    Hero Drink and then unleash the limit break. It will deal around 7000 damage!
    
    After descending, Sephiroth will use DeSpell. Have everyone use Tranquilizers
    afterwards, so that you can survive Deen. Deen will never miss, so you kinda
    have to make sure you survive it. After Deen, have everyone throw S-mines and
    follow up with limit breaks by taking advantage of the limit break system.
    
    That's how you deal with every single one of Sephiroth's attacks. Very simple.
    When you run out of Vaccines (DeSepll and Barret getting killed will remove the
    Vaccine's function), Barret might get confused by Super Nova. If you enter the
    menu and select a Remedy during Super Nova, near the end of the animation, you
    can see if Barret will get any statuses or not. If he gets Confusion, you must
    prepare one of the others to use a Remedy on him.
    
    All in all, this is a very simply battle, but because of his high amount of HP,
    it will take a while to defeat him.
    ###############################################################################
    
    
    That's it. If you managed to complete the challenge, I can only say congrats on
    your accomplishment. If you think it was too easy, you can move on to LLNMIENA,
    which is one of the toughest Low Level challenges out there.
    
    Anyway, the challenge is over. Let's go home proud.
    
    
    ===============================================================================
                                  5 - Additional Info
    ===============================================================================
    The final chapter of this guide, with challenge suggestions, info on how to
    contact me, version history, credits and some final words.
    
    
    -------------------------------------------------------------------------------
                              5.1 <> Challenge Suggestions
    -------------------------------------------------------------------------------
    This is an idea I got from KADFC. He's got a list with all the challenges he's
    beaten in his FAQs, but I thought I'd do something more out of it and add some
    info about the challenges. In other words, turn it into a challenge suggestions
    section. If you want to do a challenge, you can read through all the challenge
    descriptions and fine the challenge that suits you the best.
    
    When a challenge has LL in its title, as most of the ones below have, it means
    that the level limit is 28. This rule is explained in the intro, but simply put
    it means that you cannot exceed level 28 at any point in the game. Also, all
    the LL challenges have the unwritten "Level 1 Limit Breaks Only" rule. It's not
    a part of the title, but you're not allowed to learn any other limit breaks
    than the level 1 ones. And finally, don't forget that all the LL challenges
    require a battle plan. I explained this in the intro as well.
    
    
    
                                     LL - Low Level
                                    ################
    This is the first challenge I did and it was more than challenging enough back
    then. There's no level limit in this challenge; the only rule is that you must
    escape all the random battles you get into. You can use whatever party you want
    and you don't have to kill off any charaters before the end of the battle. By
    using the same party all the time, you will end up with a level 39 party before
    the last boss. My highest level when I first did this challenge was 36, but I
    didn't use any characters with a higher level than 34. I defeated Sephiroth
    with a level 34-33-33 party of Cloud, Barret and Cid, if I remember correctly.
    
    Difficulty: 1/10
    
    Toughest bosses: Demon's Gate, Carry Armor, Turks in Midgar (optional)
    
    
    
                                    NM - No Materia
                                   #################
    The only rule in this challenge is that you cannot use Materia. You may level
    up as much as you want and use anything else the game has to offer. Of course,
    the difficulty depends on how much you level up. This was the second challenge
    I did, after two Low Level Games and my highest level was 50. Still, it was
    pretty easy and I didn't have any serious trouble with any bosses. I wouldn't
    really call this a challenge if you don't keep your levels as low as possible.
    
    Difficulty: Depends on your level, but 1/10 above level 40.
    
    Toughest bosses: Carry Armor, Turks in Midgar
    
    
    
                                   LL - Lowest Level
                                  ###################
    Same rules as above, except for the level limit. You're not allowed to have
    anyone exceed level 28 at any point in the game. Because of that, you must
    always kill off two character before the end of battles and that means you need
    a battle plan. You may use whatever the game has to offer in this challenge,
    but getting KotR is too cheap. Since you have more than enough EXP to "spend"
    before the characters reach level 29, you can learn several Enemy Skills, like
    Magic Hammer, Big Guard and White Wind to make it easier.
    
    Difficulty: 2/10
    
    Toughest bosses: Demon's Gate, Turks in Midgar
    
    
    
                                    LE - Lowest EXP
                                   #################
    Pretty much the same challenge as Lowest Level, but as the title says, you must
    reach the end of the game with the lowest amount of EXP possible. Because of
    that, you can no longer learn Enemy Skills and that will make some battles A
    LOT tougher. Carry Armor is the best example, as you can't drain his MP to
    prevent Lapis Laser and you can't use Big Guard to take less damage. Other than
    that, the challenge isn't very much different from a regular Lowest Level Game.
    By the time I did this challenge, I had already done some of the toughest ones
    and several Speed Runs, so I managed to reach the bottom of the crater in less
    than 12 hours. 11:59, to be exact.
    
    Difficulty: 3/10
    
    Toughest bosses: Carry Armor
    
    
    
                              LLNM - Low Level No Materia
                             #############################
    So, after completing the too easy No Materia challenge, I decided to combine it
    with LL to at least make it challenging. You can no longer use Materia, but
    that doesn't mean it gets very much tougher. You simply have to make up for the
    lack of Materia by using items and items can be very powerful when you know how
    to use them. Also, you can still equip new weapons, armor and accessories to
    make the magic using bosses harmless. This is a very good challenge for the
    more advanced player. If you think the regular LL or NM were too easy, you
    should try this one. I have also written a FAQ about this challenge.
    
    Difficulty: 4/10
    
    Toughest bosses: Carry Armor
    
    
    
            LLNMIENA - Low Level No Materia Initial Equipment No Accessories
           ##################################################################
    Oh yeah. Now we're talking. You can no longer equip armor and accessories to
    make the magic using bosses harmless and that's the major difference between
    LLNM and this one. The magic using bosses are namley the toughest bosses in
    this challenge and they will make you want to pull your hair out. You will also
    notice the lack of Ribbons in battles with enemies who uses statuses. Hojo is
    the best example of this and his final form, Lifeform Hojo NA is also one of
    the toughest bosses in this challenge. This is, in my opinion, the best FFVII
    challenge there is, as it depends mostly on skills, knowledge and strategy and
    not luck. Many challenges require a lot of luck and that takes away much of the
    fun. This is one of the toughest challenges out there, so it's recommended for
    experts only. I also wrote a FAQ about this challenge once. Check it out! :p
    
    Toughest bosses: Schizo, Jenova-DEATH, Lifeform Hojo NA, Bizarro Sephiroth
    
    Difficulty: 8/10
    
    
    
             LLNIIENA - Low Level No Items Initial Equipment No Accessories
            ################################################################
    The same rules as LLNMIENA, except that No Materia has been replaced with No
    Items. Using Materia instead of items makes the magic using bosses much easier
    than in LLNMIENA, as you can both use Magic Hammer to reduce their MP and you
    can use Elemental Materia to reduce the damage from their attacks. The same
    goes for the status using enemies, as you can use Added Effect to protect
    against statuses. However, you no longer have access to powerful items, so you
    must depend on materia and limit breaks to deal good damage. Magic Hammer will
    help maintaining your MP in many battles, but you will really notice the lack
    of items against bosses with low MP. Demon's Gate and Hojo are the best
    examples of this. Compared to LLNMIENA, this challenges is tougher in the
    beginning, but it gets too easy after a while. Also, some of the battles
    require a lot of luck (like Lifeform Hojo NA) and that ruins some of the fun.
    It's still a good challenge though, with some very tough battles, but it's too
    easy if you have already done LLNMIENA, like I had. Thundaka has written a
    great FAQ about this challenge. Check it out!
    
    Toughest bosses: Demon's Gate, Lifeform Hojo NA
    
    Difficulty: 6/10 (but 10/10 for Lifeform Hojo NA)
    
    
    
                     LLNIIENACMO - LLNIIENA + Command Materia Only
                    ###############################################
    Same rules as LLNIIENA, but now you can only use Command Materia. Should make
    the challenge tougher, right? Oh yes. This isn't a challenge you can just take
    on and then see what happens when you reach a certain points. This challenge
    requires careful planning from beginning to end and you can easily get stuck if
    you do one single mistake. This challenge doesn't have the most difficult boss
    battles, but because of all the preparations you have to do, it rank as one of
    the toughest challenges out there. This is also a unique challenge, as the
    level limit is 29 and not 28 and you're allowed to learn more limit breaks than
    the level 1 ones. The reason why the level limit is 29 is simply because it's
    impossible to beat this challenge on level 28. In order to beat certain bosses,
    you must learn Cloud and Aerith's level 3 limit breaks and there's no way you
    can do that without leveling up to 29. This challenge is really for experts
    only and especially if you aren't going to follow Thundaka's FAQ. Yes, he wrote
    a great FAQ about this challenge too. Check it out!
    
    Toughest bosses: Motor Ball, Rapps, Hojo, Safer-Sephiroth
    
    Difficulty: 9/10
    
    
    
                         LLNMNI - Low Level No Materia No Items
                        ########################################
    This is the most recent challenge I did and most likely also the last FFVII
    challenge I'll ever do. Just like LLNIIENACMO, this challenge requires careful
    planning from the very beginning, or you might get stuck on a boss. As in
    LLNIIENACMO, that careful planning includes learning Meteorain, Aerith's level
    3 limits, but this time you also have to learn Ungarmax in order to destroy
    Dyne. Other than that, this challenge is pretty similar to LLNIIENACMO, but
    some battles are easier because you can use equipment and some battles are
    harder because you don't have the Enemy Skills you relied on in LLNIIENACMO.
    As you proceed, you get more and more powerful weapons (and even ultimate
    weapons) and that makes a huge difference in battles that were very tough in
    LLNIIENACMO. Espcially versus Proud Clod and Lifeform Hojo, where you could
    only deal a few hundred damage at the time. However, there is one HUGE obstacle
    in this battle: Carry Armor. At first, he was thought to be easy, but then I
    learned that Blood Fand and Dragon couldn't drain his MP. With no way to
    survive Lapis Laser and no way to drain his MP, he was labelled impossible and
    I put the challenge on hold. Then, five months later, I came up with a genius
    strategy. It required many hours of preparations and a lot of luck, but I
    managed to defeat him eventually and I could proceed with the challenge.
    However, there is another however. Safer-Sephiroth is most liekly impossible
    in this challenge. The main reason is that you cannot change equipment between
    Bizarro and Safer. Even getting to Bizarro is a feat. I managed to defeat
    Jenova once, but then I lost to Bizarro and I haven't touched the challenge
    since then. lolo26 has an idea that might work, but I'm not testing it until
    I have an emulator, so that I can use save-states. Needless to say, this one is
    for experts only.
    
    Toughest bosses: Carry Armor, Hellectic Hojo, Jenova-SYNTHESIS
    
    Difficulty: 8/10 (but 15/10 for Carry Armor)
    
    
    
                                       Speed Run
                                      ###########
    A Speed Run is very different from all other challenges, as it doesn't really
    have any rules. You can do whatever you want in order to beat the game as fast
    as possible. You should beat it in less than 12 hours for it to be considered a
    Speed Run, though, but it doesn't really matter. It's up to you to decide how
    fast you want to beat the game and the challenge is only as difficult as you
    want it to be. This is, in my and lolo26's opinions, the best challenge ever,
    as everyone can do it, no matter how good you are. You're allowed to save in a
    regular Speed Run and play parts of the game over and over again until you're
    satisfied with the result. It is recommended to have done a regular Low Level
    Game before you start a Speed Run, though, as you have to escape all random
    encounters in order to save time. My current record is 8:57:59 after beating
    the final Sephiroth, but that record was set during a test run. I have written
    a Speed Run FAQ. Check it out if you want to do a Speed Run.
    
    Toughest bosses: Depends.
    
    Difficulty: Depends.
    
    
    
                              HDINS - Half Day In No Saves
                             ##############################
    This is not just a Speed Run. You have to beat the game in less than 12 hours,
    but you're not allowed to save, and you can't take breaks. From the moment you
    start a new game, you have exactly 12 hours to beat Safer-Sephiroth. And that's
    in real time and not on the game clock. You must start a stopwatch the exact
    moment you select "new game" and you're not allowed to stop it whatsoever.
    Anything you do in the meantime, like eating and bathroom visits will be
    included in the final time. It's a very good challenge, but you should at least
    have beaten the game regularly in less than 10 hours before you take it on. You
    need some luck though, as some bosses can destroy you, no matter what your
    leveles are. An attack from both sides can also be very fatal. In other words,
    it's a bit risky, and you might end up wasting 10-11 hours.
    
    Toughest bosses: Carry Armor can be a threat with Lapis Laser and Arm Grab.
    
    Difficulty: Let's just say it's a very tough challenge.
    
    
    These are the challenges I have beaten, but there are many more challenges out
    there. In addition to LL challenges, there are many different Single Character
    challenges, but I'm not a huge fan of these. I like to use the entire party in
    my challenges, so that's why most of the challenges I've done are LL ones.
    
    
    -------------------------------------------------------------------------------
                                  5.2 <> Contacting Me
    -------------------------------------------------------------------------------
    If you need to contact me, you can send an email to garlandg@online.no. You can
    ask me anything regarding challenges or FFVII in general, but don't bother
    asking me simple questions that can easily be found in the FAQs. Also let me
    know if you find typos, grammar errors or bad language that must be corrected.
    English is still my second language after all. Just be aware that I'm a busy
    (read: lazy) man and it might take a while before I reply.
    
    Any tips or suggestions for the guide is appreciated, but please, professionals
    only. Don't send me a mail unless you know what you're talking about. And don't
    bother asking me how the hell it's possible to beat the game under these
    restrictions. It's possible and several people have done it. Do you honestly
    think I've spent hundrets of hours writing a joke FAQ? If you can't understand
    how it's possible, I suggest that you start a new game, follow the FAQ and beat
    the challenge yourself. You might end up having fun. I highly recommend it if
    you think FFVII is too easy.
    
    You can find me on the FFVII message board as well. I'm not very active, but as
    long as I'm doing the perfect speed run, you can find me in the Speed Run
    Discussions Topic. Due to lack in activity, I decided to stop making the
    General Challenge Discussions Topics. If you want to do this challenge, you can
    post a topic about it and I'll most likely drop by.
    
    
    
    -------------------------------------------------------------------------------
                                5.3 <> Version History
    -------------------------------------------------------------------------------
    Simply a list over current and earlier versions of the guide. Current version
    is always on top.
    
    
    Version 3.0 -> April 12th, 2007 (165 kB)
    ----------------------------------------
    Re-wrote the FAQ completely again. If you think it looks very similar to the
    LLNMIENA FAQ at times, it's because I copy/pasted all the text from where the
    challenges are similar.
    
    The main difference this time, except for being re-written, is that some of the
    bosses have gotten easier strategies. That's pretty much it.
    
    
    Version 2.01 -> November 12th, 2005 (140 kB)
    --------------------------------------------
    Fixed some typos and small errors. I actually did this a few weeks after the
    last update, but I forgot to submit it. Ah well, no harm done.
    
    
    Version 2.0 -> June 2nd, 2005 (140 kB)
    --------------------------------------
    Re-wrote most of the guide with better language, fixed more typos, made a new
    battle plan and many bosses have gotten easier strategies. I also added the
    challenge beaten by author/challenge suggestions section.
    
    
    Version 1.02 -> October 17th, 2004 - (116 kB)
    ---------------------------------------------
    Fixed more typos and small errors. More people helped out this time, so I made
    a list for people finding such smaller mistakes.
    
    
    Version 1.01 -> September 27th, 2004 - (116 kB)
    -----------------------------------------------
    Less than 24 hours online, and things had to be fixed. I didn't notice I had
    used tabs in my EXP Guide, but they are gone now. Other random mistakes and
    typos have been fixed as well. Thanks to FeuFeu for finding most of them.
    
    
    Version 1.0 -> September 24th, 2004 - (114 kB)
    ----------------------------------------------
    Well, this is the first version of this guide. It's complete, with all the info
    you should need to finish this challenge. Let me know if you find mistakes,
    typos, grammar error or whatever needs to be fixed.
    
    
    -------------------------------------------------------------------------------
                                    5.4 <> Credits
    -------------------------------------------------------------------------------
    Giving credits to whoever helped out is a golden rule here on GameFAQs and this
    is the section where that will be done. I would like to thank the following:
    
    
    Terence: The AI info in his Enemy Mechanics FAQ made it possible for me to
    create easier strategies.
    
    
    Apathetic Aardvark: I borrowed the explanation on how to get all the items on
    floor 63 from his FAQ/Walkthrough. I hate explaning that part.
    
    
    Thundaka: For discovering the Mythril Trick.
    
    
    People helping out finding small errors and typos: FeuFeu, Mr. YonaZ, Prince,
    iamthemissinglink, lolo26, essentialism.
    
    
    CJayC and GameFAQs: CJayC created GameFAQs, the best place to go when you're
    stuck in a game, needs tips or strategies or just want to discuss a game with
    people from all around the world. This FAQ would most likely not exist if CjayC
    hadn't created GameFAQs. Of course, GameFAQs wouldn't exist without the FAQ
    contributors either, so thanks to everybody who put their time and effort into
    making all the FAQs.
    
    
    Squaresoft: For creating many of my favorite games. Keep up the good work!
    
    
    -------------------------------------------------------------------------------
                                   5.5 <> Final Words
    -------------------------------------------------------------------------------
    Now that the very first LLNM Walkthrough is up, I hope this challenge will get
    more attention and that more people will play it. I think it's a very good
    challenge for the more advanced players that want to continue on after the
    regular LLG, and it's a shame so few people have played it. This is a very
    simple challenge, with only two restrictions, and it's just as difficult as it
    should be.
    
    I hope this guide will motivate you to play the challenge, and I hope it will
    be helpful if you do. Of course, the best thing is to play independent from
    guides and figure out the strategies for yourself, but that's your choice. I
    did write the guide after all, so don't hesitate using it if you need help.
    
    Cheers...!
    
    -------------------------------------------------------------------------------
                       (c) Audun Arnseth (GarlandG), 2004 - 2007
    ===============================================================================