CID-ONLY CHALLENGE FAQ
----------------------
By Ben Heins
a.k.a. HurrikaneX
Started: June 24, 2006
Finished: August 4, 2006
Version History:
- 1.0 (08/04/06): Original, submitted version of "Cid-Only Challenge FAQ."
- 1.1 (08/09/06): Minor touch-ups; added info on Venus Gospel weapon.
*******************************************************************************
Cid-Only Challenge FAQ © 2006, Ben Heins.
Final Fantasy VII American Version © 1997, Squaresoft.
Any duplication of this FAQ without my permission is strictly forbidden, unless
it is printed out in its entirety and used only for personal means (no profit
whatsoever). If you would like permission to put this on a website other than
those listed below, please e-mail me at hurrikanex69@yahoo.com. I also retain
the right to deny any requests.
Sites that have my permission to post this FAQ:
www.gamefaqs.com
www.neoseeker.com
*******************************************************************************
I. Introduction
II. Rules
III. Tips
IV. Weapons
V. Limit Breaks
VI. Disk One (after getting Cid)
a. Getting Started
b. Wutai
c. Searching for the Keystone
d. Temple of the Ancients
BOSS: Red Dragon
BOSS: Demon’s Gate
e. Sleeping Forest
f. Forgotten City
BOSS: Jenova-LIFE
VII. Disk Two
a. Corral Valley
b. Icicle Inn
c. Great Glacier
d. Gaea Cliffs
BOSS: Schizo
e. Crater
BOSS: Jenova-DEATH
f. Junon
g. Mideel
h. Huge Materia: Corel Reactor
i. Huge Materia: Fort Condor
j. Mideel
BOSS: Ultima WEAPON
k. Gold Saucer: Speed Square
l. Huge Materia: Underwater Reactor
BOSS: Carry Armor
m. Sunken Gelnika
BOSS: Reno & Rude
n. Huge Materia: Rocket Town
BOSS: Rude & Attack Squad
o. Another Key
BOSS: Diamond WEAPON
p. Raid on Midgar
BOSS: Reno, Rude & Elena
BOSS: Proud Clod
BOSS: Hojo
VIII. Disk Three
a. Northern Cave
BOSS: Jenova-SYNTHESIS
BOSS: Bizarro-Sephiroth
BOSS: Safer-Sephiroth
IX. Optional Side-Quests
a. Chocobo Breeding
b. Gold Saucer: Battle Square
c. Ultima WEAPON
d. Ruby WEAPON
e. Emerald WEAPON
X. Credits
-------------------------------------------------------------------------------
I. INTRODUCTION
For this challenge, I will assume you already know the ins and outs of FFVII
(the best RPG ever) and are just looking for something interesting to try on
your 10th+ time through the game. The purpose of this challenge is to give Cid
the glory he always deserved by using him and only him from the time you get
him until the end of the game. Any comments or suggestions are always welcome.
Please, please, please no hate mail or flames. This is the first guide I have
ever written. Be nice. :)
By the way, here is your one and only *SPOILER WARNING*. That was for anyone
who is trying the game for the first time and (for some reason) chose this
guide. *Smack!* :)
-------------------------------------------------------------------------------
II. RULES
- Before you get Cid, there are no rules.
- Once you get Cid, you must use him for the rest of the game and kill off the
remaining two party members in battle.
- Escape from all battles when playing as Barret and Cait Sith in Junon on Disk
Two.
- Do not get Yuffie or Vincent to join your team.
-------------------------------------------------------------------------------
III. TIPS
- Before you get Cid you can make the solo character challenge as easy or as
hard as you like. For this FAQ, I will be going on the premise that you only
went out of your way to collect Enemy Skills, you fought every single random
battle, and that you tried getting as much AP as possible for materia. As a
sidenote, when I got Cid he was at Level 25.
- Do not bother buying weapons or armors before Cid joins the team. This will
save money for a few HP Plus materia in Cosmo Canyon. Also, you will not need
more than one of any materia except HP Plus.
- Learn the Big Guard Enemy Skill after acquiring the Buggy in the desert. This
is a HUGE defense spell that is essential for almost every Boss fight. You
can get it by manipulating a monster named Beach Plug on the beaches near the
Gold Saucer.
- Learn the Trine Enemy Skill from the Materia Keeper in the Nibel Mountains
before getting Cid. This spell helps a great deal when getting started.
- Chocobo breeding is optional. Personally, I hate this more than leveling up,
but because you can get some very powerful materia that is essential for
killing some major optional Bosses (I’m looking at you, Emerald), I have
included a BRIEF breeding guide. :)
- Save all your Sources and give them all to Cid.
- MOST IMPORTANTLY, this is a “loose” guide. I will not be covering every
little detail of the game. Also, I am only strongly suggesting these methods,
so if you have a better way of doing things, by all means use it. If I do not
mention a change in equipment or materia, it is because the current set-up I
have suggested is sufficient at that point in time.
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IV. WEAPONS
Cid has a wide variety of weapons to choose from, but the only ones you will
need are the Spear, Dragoon Lance, Partisan, Flayer, Venus Gospel, and
Scimitar. All weapons are listed below in the order you will find them
throughout the game.
- SPEAR
ATK: 44 / ATK%: 97
SLOTS: 2 linked / 2 unlinked
GROWTH: Normal
NOTE: Initial equip
- SLASH LANCE
ATK: 56 / ATK%: 98
SLOTS: 4 linked / 1 unlinked
GROWTH: Normal
NOTE: Bought at Wutai (6500 gil)
- DRAGOON LANCE
ATK: 66 / ATK%: 100
SLOTS: 0 linked / 8 unlinked
GROWTH: Normal
NOTE: Found in Da-Chao Cave, Wutai Mountains
- MOP
ATK: 68 / ATK%: 118
SLOTS: 0 linked / 0 unlinked
GROWTH: None
NOTE: Dug up at Bone Village as "Good Treasure"
- TRIDENT
ATK: 60 / ATK%: 105
SLOTS: 0 linked / 6 unlinked
GROWTH: Normal
NOTE: Found in Temple of the Ancients
- VIPER HALBERD
ATK: 58 / ATK%: 102
SLOTS: 0 linked / 4 unlinked
GROWTH: Double
NOTE: Found in Corral Valley
- MAST AX
ATK: 64 / ATK%: 99
SLOTS: 4 linked / 2 unlinked
GROWTH: Normal
NOTE: Bought at Icicle Inn (13,000 gil)
- JAVELIN
ATK: 62 / ATK%: 104
SLOTS: 4 linked / 1 unlinked
GROWTH: Double
NOTE: Found in Gaea’s Cliff
- FLAYER
ATK: 100 / ATK%: 100
SLOTS: 0 linked / 6 unlinked
GROWTH: Normal
NOTE: Won at Speed Square in Gold Saucer on Disk 2 and onward (5000 Points)
- PARTISAN
ATK: 78 / ATK%: 100
SLOTS: 6 linked / 0 unlinked
GROWTH: Normal
NOTE: Bought at Mideel (19,000 gil)
- SCIMITAR
ATK: 86 / ATK%: 102
SLOTS: 2 linked / 0 unlinked
GROWTH: Triple
NOTE: Found in Junon Underwater Reactor
- SPIRIT LANCE
ATK: 92 / ATK%: 112
SLOTS: 4 linked / 0 unlinked
GROWTH: Normal
NOTE: Found in sunken Gelnika
- VENUS GOSPEL
ATK: 97 / ATK%: 103
SLOTS: 8 linked / 0 unlinked
GROWTH: None
NOTE: Ultimate weapon. Obtained by talking to the old man in Rocket Town
after the rocket has been launched. The more MP Cid has, the higher
the Gospel's damage will be.
- GROW LANCE
ATK: 78 / ATK%: 102
SLOTS: 6 linked / 0 unlinked
GROWTH: Normal
NOTE: Found on the 64th Floor of the Shinra Building during Raid on Midgar
-------------------------------------------------------------------------------
V. LIMIT BREAKS
Cid’s Limit Breaks are his best asset. Use them often against Bosses because of
their high damage. Below is a short list of his Limits and how to acquire them.
NOTE: These figures are based off of my own personal calculations. They may
vary from game to game.
- BOOST JUMP (LEVEL 1.1): Initial Limit.
- DYNAMITE (LEVEL 1.2): Use Boost Jump 7 times.
- HYPER JUMP (LEVEL 2.1): Kill about 60-70 enemies.
- DRAGON (LEVEL 2.2): Use Hyper Jump 6 times.
- DRAGON DIVE (LEVEL 3.1): Kill about 80-90 enemies.
- BIG BRAWL (LEVEL 3.2): Use Dragon Dive 5 times.
- HIGHWIND (LEVEL 4.0): Give Cid his Limit Break Manual found in the cargo bay
of the sunken Gelnika on Disks Two and Three.
-------------------------------------------------------------------------------
VI. DISK ONE (after getting Cid)
a. Getting Started
Before you dive into the western continent, there are a few things you
should take the time to do. First, return to land. Put Cid on the team
and give him all the Sources you have accumulated so far. Send him to
the back row, and kill off the other two team members in battle.
Next, head to Rocket Town and sell all unnecessary items. Equip the
weakest weapons and armors on all other characters, and sell the better
equipment for loads of cash (at least 30,000 gil).
If you do not have at least 3 HP Plusses, return to Cosmo Canyon and
buy them now. The All materia isn’t necessary, but it may be wise to
attach one to your weapon or armor so it will get mastered eventually
(that way you will be rich). :)
Go to the Item Shop and buy at least 5 Tents, 20 Hi-Potions, and 20
Ethers. This will give you enough supplies to get to Wutai without
trouble, and for fighting some battles on Da-Chao Mountain.
Now Cid needs to get prepared. First, equip the Edincoat you got from
defeating Palmer in Rocket Town. Put two HP Plusses on it, along with
the Counter Attack, Long Range, Deathblow, Steal, and Enemy Skill
materia. In two of the weapon slots you should put a Restore materia
that has the Cure2 spell learned, a summon spell (preferably Odin
because of his instant kill attack), and a third HP Plus. Equip the
Power Wrist for some much-needed strength.
Before taking the long walk to Wutai, go to Bone Village and get a
Diamond Bangle for later use.
Now take the Tiny Bronco over to the shores of the western continent.
Getting to Wutai is a bit of a challenge. In every battle, make sure
to cast Trine. This is your most powerful spell at this point in time.
For an even easier win, use Odin. Your only problem will be MP
consumption. After each battle, make sure to heal and give Cid an Ether
if needed. With skill and speed, you should make it.
b. Wutai
Ah, paradise! Heal using items and save. Do not rest in the bedroom
unless you really want to kill off your teammates again. Next, buy a
few Swift Bolts and Fire Veils (save them both for later use). Do not
bother picking up the Slash Lance from the Weapon Shop.
Now head to Da-Chao Mountain. Inside the cave, there is a weapon for
Cid called the Dragoon Lance. This will be your best friend until well
into Disk Two. Equip it, and replace the Edincoat with the Diamond
Bangle you bought from Bone Village (see where this is going?). Now the
linked materia slots are on your armor.
Fight around on Da-Chao Mountain for some X-Potions. Bizarre Bugs will
drop them indefinitely, so having about 20-30 of them before you leave
is a good idea. You will likely pick up a few Remedies, too. Just be
careful of an enemy named Garuda. It can drain your MP and deal severe
damage to Cid. Also, if Cid is under Fury status, by the time you reach
Level 30, you should have learned your Level 2.1 Limit Break, Hyper
Jump. This will cause around 1,500 damage with the Power Wrist
equipped. With the spare change from fighting, buy as many Ethers as
possible.
When you are ready, head back to the Tiny Bronco. You should not have
to use any healing items or Ethers at all.
c. Searching for the Keystone
First, go to the Weapon Seller’s house (north-east of Gongaga). Talk
with him, then head over to the Gold Saucer and enter the Battle
Square. Talk with Dio in the trophy room and accept his challenge
(Cloud will be dead, so you will not be fighting).
Cloud goes on a date, Cait Sith is a backstabber, and Cid takes a nap.
Any questions? :) Head back to the Tiny Bronco and kill Cloud and Aeris
in battle along the way. Go south-east to get to the Temple of the
Ancients.
d. Temple of the Ancients
Here comes your first major challenge with Cid. Try and get through the
labyrinth as fast as possible, picking up all items along the way. Make
sure not to miss the Mind Source near the highest staircase in the main
area, the Luck Plus and Morph materia near the middle of the maze, and
the Ribbon in Room V of the clock room. The Trident weapon is pathetic
compared to your Dragoon Lance (but you can make a good chunk of change
from all these useless weapons later).
When you come across an Ancient, make sure to NOT choose the “Rest”
option and just heal using items. I would recommend you save to a
second file because there is no way out of this place now.
When you are ready, head to Room VI. To catch the Ancient, simply jump
down one ledge and go in the third cave from the left. Be sure to put
the Fire-Elemental combination on the Diamond Bangle for extra
insurance. If you have equipped the Ribbon, replace it with your trusty
Power Wrist for now. Save, and enter the main door. Get ready, ‘cause
here comes Cid’s first Boss fight!
***********************************************************************
BOSS: Red Dragon
HP: 6,800
STRENGTH: Absorbs Fire; invulnerable to Gravity
WEAKNESS: Poison
DIFFICULTY: 6/10
WIN: Dragon Armlet
You could try poisoning the Red Dragon right from the start, but this
is not necessary. Set up Big Guard immediately, and hammer away at him
using Deathblow and Limit Breaks. Your counter-attacks will also help
out. Heal when necessary. This battle should not be much of a problem,
as long as you only use your magic for healing and defensive purposes.
***********************************************************************
Keep pressing on! Equip the Dragon Armlet and Ribbon on Cid. Replace
the Fire-Elemental combination with an Earth-Elemental combination just
to be safe. Make sure to revive Cid using your items and save. Here we
go!
***********************************************************************
BOSS: Demon’s Gate
HP: 10,000
STRENGTH: Halves Earth damage; invulnerable to Gravity and Poison
WEAKNESS: None
DIFFICULTY: 8/10
WIN: Gigas Armlet
This guy is a real pain. Immediately cast Big Guard. Use Deathblow for
good damage and Limit Breaks whenever possible. Bahamut will deal
around 2,000 damage, but will drain almost half your MP, so do not
bother. Let your MP go toward keeping up Big Guard. You will also be
making good use of those X-Potions from Wutai. When the Gate drops
below 5,000 HP, it will start doubling up on attacks. Just keep an eye
on your HP and do not let it drop below 800. Thankfully, you will not
encounter another really difficult Boss like this until you are well
into Disk Two.
***********************************************************************
Now you are in the clear. After the events unfold and Aeris leaves the
party, you are back in... Gongaga? Anyway, leave there, and head north
to Bone Village to dig up the Lunar Harp to the left of the big tent on
the upper platform. Before continuing, buy about 20-30 more Ethers. Now
enter the Sleeping Forest.
e. Sleeping Forest
Technically, you really do not need the Kjata materia. Summons will be
unnecessary until Disk Two. However, there is an essential item
underneath the log in the next area called the Water Ring. This will
make the next Boss insanely easy. In your first random encounter, make
sure to kill off your teammates. :)
f. Forgotten City
Grab all items in this area, including the two Sources, the Elixir, the
Aurora Armlet, and the Comet materia. Equip the Aurora Armlet and
attach Comet.
Now equip the Water Ring. As long as you have it on, Cid will be
invincible in this next Boss fight. Just make sure to kill the other
team members in battle.
***********************************************************************
BOSS: Jenova-LIFE
HP: 10,000
STENGTH: Absorbs Water; invulnerable to Gravity
WEAKNESS: Earth
DIFFICULTY: 0/10
WIN: Wizard Bracelet
First, kill your friends. Jenova will help you with that. Then, just
hack away. If you still have the Enemy Skill materia on (which you
should never take off), you will learn Aqualung. *Yawn*
***********************************************************************
Congratulations! Disk One is done! By now you should be pretty
comfortable fighting solo with Cid.
-------------------------------------------------------------------------------
VII. DISK TWO
a. Corral Valley Cave
Now for a friendly check-up. You should have the Dragoon Lance, Aurora
Armlet, and Ribbon equipped. On the Lance, you should have the Enemy
Skill, Deathblow, Steal, Counter Attack, and Long Range materia, along
with three HP Plusses. On the Armlet, you should have the Restore and
Comet materia, with empty slots next to each. The only Enemy Skill you
will need indefinitely will be Big Guard. Comet is much more powerful
than Trine or Aqualung. Cid should be around Level 32.
Kill your teammates. Now navigate through here, picking up some useful
items, such as a Megalixir, Power Source, Bolt Armlet, and the Magic
Plus materia. The Bolt Armlet, however, is not much different from the
Aurora Armlet, and will not be helping you at all. The Viper Halberd is
not as good as the Dragoon Lance, so just sell it later. Pair the Magic
Plus with your Comet materia on the Aurora Armlet. Now head across the
snow fields to the next town.
b. Icicle Inn
Scan the area for an X-Potion, Turbo Ether, Hero Drink, and Vaccine. Do
not buy the Mast Ax. There are plenty of things you can sell here, such
as all the useless weapons, armors, and accessories that you have
accumulated since Bone Village. There is no Item Shop here, so heal
with whatever items you stocked up on in Bone Village.
Grab the Glacier Map from the first house to the right, then talk to
the man near the trees. Dodge Elena, and take the Snowboard from the
kid in the house located in the center of town. Head down the mountain.
c. Great Glacier
Go right, then right again when snowboarding. From the landing point,
head this way to get the Alexander materia (the directions are only for
the main areas, not the walkways in between): Forward and to the right,
straight (pick up the Added Cut materia along the second walkway),
straight (touch the hot spring before leaving), straight to cave with
All materia, then right. Go inside the cave in the next area and fight
Snow for the Alexander materia. With the Aurora Armlet, you are
invulnerable to her attacks. Easy fight :) Equip Alexander next to the
Restore materia, and head back to the All materia cave. Go north to get
to Mr. Holzoff’s house and rest. Save, then go up the mountain.
d. Gaea Cliffs
Try to navigate through here as fast as possible. Stay warm, too. Hack
off your teammates at first chance. Pick up the Speed Source in the
second cave and all other items (the weapons will make for a good
profit). If you hang around too long, you will see your Ethers go away
slowly but surely. The Icicle battles in the second cave can be taxing,
but the Fire Veils you bought at Wutai should take care of things
quickly. Also, when you fight a Stilva, make sure to get the Magic
Breath Enemy Skill. By the way, Cid’s Javelin weapon is nothing
compared to the good ol’ Dragoon Lance.
As a sidenote, if you have been fighting every battle, you should get
Cid's Level 3.1 Limit Break, Dragon Dive before you reach the Boss.
When you get to the HP/MP revival pool in the third cave, use it only
if you are running low on Ethers. Make sure to equip the Aurora Armlet
and Fire Ring, then save. This way the upcoming Boss will be much less
threatening.
***********************************************************************
BOSS: Schizo
HP: 18,000 (each side; total = 32,000)
STRENGTH: Left side absorbs Ice, right side absorbs Fire; both sides
invulnerable Gravity
WEAKNESS: None
DIFFICULTY: 3/10
WIN: Dragon Fang
With the Aurora Armlet and Fire Ring equipped, you will be resistant to
the right side’s attacks and will absorb the left side’s attacks. This
means you should kill off the right (fire) side first, and then attack
the left (ice). As long as you have over 2,500 HP, you have no
worries. Both sides can use Quake3 and a final attack, but the left
side will be healing any damage you take. Use Deathblow and Limit
Breaks, and hang in there. Big Guard is unnecessary, unless you want to
put Cid in Haste.
***********************************************************************
Time to head to the summit. Make sure to replace the Aurora Armlet with
your new-found Fire Armlet, and to replace the Fire Ring with a Ribbon.
Save and scale the final cliff.
e. Crater
Make sure to grab the Neo Bahamut materia near the Save Point. At this
point in time, it is unnecessary to attach it. There is an Ether and a
Hi-Potion after the Save Point, in case you need them. The other items
are only good for money. With the Fire Armlet equipped, here comes
another extremely easy Boss.
***********************************************************************
BOSS: Jenova-DEATH
HP: 25,000
STRENGTH: Invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 0/10
WIN: Reflect Ring
Just hack away. *Yawn*
***********************************************************************
Be careful around the wind sections. Timing is everything. Grab the MP
Turbo and attach it with Comet. Before you know it, Cloud is nowhere to
be found, and Tifa wakes up in Junon... wha!?
f. Junon
Run, run, run. Barret and Cait Sith have no purpose in Cid’s quest for
recognition. :) To maneuver Tifa out of the gas chamber, press X, X,
Triangle, X and Triangle together, O and Triangle together, then O.
Enjoy the fireworks and head to the Chocobo Ranch. Buy a Mimett Green
for 1,500 gil and sell all the useless junk you have accumulated since
Icicle Inn (you should have well over 100,000 gil). Now go to Mideel.
g. Mideel
First, head to the doctor’s office and check on Cloud. Tifa will stay
and Cid will FINALLY BE THE LEADER! Okay, so you knew it was coming. :)
Anyway, return to Mideel. Head to the house nextdoor to the doctor's
and pick up the Elixir. Next, go to the room that is closest to the
entrance of town (the Item Shop). Feed the little white chocobo the
Mimett Green, tickle it behind its ears, and you will get the Contain
materia. Pick up about 50 Ethers and the Partisan. Re-equip the Aurora
Armlet (if you have not already done so). The only magic materia you
will need are Restore and Comet. The Corel Reactor is your next stop.
h. Huge Materia: Corel Reactor
Here comes a tricky fight. Kill off your comrades in the first random
battle. Your current set-up is sufficient for the train ride, but speed
is the key. Here are some strategies for each train car:
CAR 1: Hack away.
CAR 2: Use Comet on one, hack the other apart.
CAR 3: Hit hard with Aqualung.
CAR 4: Use Swift Bolts and Comet.
CAR 5: Kill him fast.
If needed, heal in between battles with X-Potions QUICKLY. If you fail,
never give up. When you successfully stop the train, you will receive
the Huge Materia and Ultima materia.
Hop back on the Highwind and head to Fort Condor.
i. Huge Materia: Fort Condor
There are dozens of strategies, but I believe this is the simplest. Set
up one Defender and begin the game. Have him run dead-center down the
mountain. When he nears the first enemy, set up about eight more
Defenders (3 left, 2 center, 3 right) along the line of battle. This
way you will not have to wait for all of your men to get to the front
line. Gang up on all enemies, and add a Defender if one dies. Easy,
right? :)
Grab the Phoenix materia and the Huge Materia and get back to Mideel.
j. Mideel
Your current set-up is fine for this next part. Go to the doctor's
office and check on Cloud. Oh, boy...
***********************************************************************
BOSS: Ultima WEAPON
HP: ??
STRENGTH: Invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 4/10
WIN: Nothing
Defend for 3 turns. If you did not kill your teammates before you came
to Mideel, have no fear, Ultima will annihilate them. Having Cid defend
is ideal, however, Ultima is insanely powerful and will usually leave
Cid hurting. If defending seems like the wrong move, give Cid an
X-Potion to get through that turn. Godspeed.
***********************************************************************
Ugh. That guy is ridiculous. Poor Cid. Have fun in the Lifestream. :)
k. Gold Saucer: Speed Square
That's right, folks. Before you go to Junon, take time to come here.
Trust me, this is worth it. :)
Drop 30,000 gil on a lifetime pass. Run in and out of the entrance
until you see a man in blue suspenders and a yellow shirt near the top
of the screen at the house. Buy 100 GP from him (10,000 gil), save
somewhere, and enter the Speed Square. Try to win the Flayer weapon for
Cid by getting 5,000 Points. It is better than the Venus Gospel (Cid's
ultimate weapon) because you can have a high attack and still gain AP
for materia.
This will quite possibly be the most difficult thing you have done so
far. Getting 5,000 Points can be very tedious. First, get a turbo
controller. Unless you have an itchy trigger finger, this is essential,
and will help tremendously.
Remember always to shoot in short, controlled bursts using O. If you
have a turbo controller, just hold down O. The yellow boulder in the
desert area (with the planes) is worth 200 Points and is hidden on one
of the walls. Aim up and to the right to find it. There is also a
spotlight at the end of the course on the bottom left that can be shot
at for 200 Points. Also, the huge UFO is worth 1,000 Points. If you hit
all three of these targets, plus MOST of everything else, you should
get 5,000 Points. The only thing you must remember is that THIS TAKES
PATIENCE. I cannot stress that enough. Around your eigth or ninth run
through the course, you should know exactly what to hit and where to
put the cursor to hit it. For Cid's sake, keep up the hard work, and
never give up! This can be done! :)
The Flayer is unbelievably powerful. Cid’s physical attacks will be
much stronger than most spells at this point in time. Equip it.
Now save. You have a big decision ahead of you. :)
l. Huge Materia: Underwater Reactor
Okay. Cid should be around Level 40. Before you enter Junon, you should
consider these options:
1. Breed chocobos now and get the Knights of the Round materia, then
proceed to Junon.
- OR -
2. Proceed to Junon.
Chances are excellent you do not have enough gil to start breeding
chocobos, unless you have kept an All materia on you at all times
(which I have not advised). If you (somehow) can afford breeding, you
can cut down to Section IX-a and go ahead. Just so you know, KOTR will
make the rest of the challenge easy as pie.
For the sake of those who are broke at this point in the game, I will
follow the premise that you opted not to breed now, and are continuing
to Junon. If you decide to get KOTR now, note that all upcoming Bosses
will have a difficulty of 0/10 because they will die with one cast of
this summon.
Now back to the strategy. Pay the guard 10 gil to get in, and head
toward the middle of Junon to go down the hall with the guards. Kill
off your teammates in the battle on the elevator, and proceed through
the area. SAVE AT THE SAVE POINT. Just in case... :)
When you reach the underwater tunnel, attach a Morph materia to your
weapon. Get into a battle with a Ghost Ship, and Morph it into the
Guide Book. It can kill you instantly, so make this as quick as
possible.
Anyway, keep going. Save again, and take a deep breath. This next Boss
is the hardest you will have to face (next to Emerald WEAPON, of
course). In fact, this and the fight with Emerald are the only two
parts of the challenge that depend mostly on luck. Make sure Cid is
fully healed and has a Limit Break ready (I know this isn't the normal
approach, but this isn't any normal Boss). :)
***********************************************************************
BOSS: Carry Armor
HP: 24,000 (center); 10,000 (each arm)
STRENGTH: Invulnerable to Gravity
WEAKNESS: Lightning
DIFFICULTY: 9/10
WIN: God's Hand (Tifa)
The hard part is the first part. Use Dragon Dive immediately, then
follow up with Big Guard. Use the Magic Breath Enemy Skill (from Stilva
in the Gaea Cliffs) about 3 times and the arms will be gone. From here,
it's clear sailing, but getting to this point may take a few tries
until you get lucky enough to not get killed by the Arm Grab. Now
hammer away at its body. Keep the Guard up at all costs and use
X-Potions and Ethers when necessary. If it kills you, rinse and repeat.
If you did not get Cid's Level 3.2 Limit Break, Big Brawl, before now,
you will likely get it here. This fight may take a few tries until you
can win without it grabbing you. Good luck and don't give up!
***********************************************************************
Whew. Slap yourself to make sure you actually beat it, and keep going.
Heal Cid and grab the Scimitar en route to the sub; you will not need
the other weapon. You can also pick up the Leviathan Scales, but it is
not necessary. Kill anyone who stands in your way. If you decide to
wipe out the sub's crew, you can steal a Shinra Alpha armor off the
captain. Again, not essential.
For the sub game, just focus all your fire on the red sub. This should
not take more than 30 seconds.
When you return to the surface, re-enter Junon. Go to the airport,
watch the FMV, and hop back in the sub. Get the Huge Materia from the
red sub you just sank (southern area). Now head to the cove near Costa
Del Sol and the Gold Saucer. Time to turn Cid into God.
m. Sunken Gelnika
Okay, DODGE EMERALD WEAPON. :) Go to the sunken Gelnika (white plane)
and save in the hall. Run through the room north of the Save Point and
collect all the items. By "run," I also mean RUN from all battles.
These creatures can and will destroy Cid. The only necessary items here
are the Megalixir and the Double Cut materia, which should be put on
your weapon in place of Manipulate or Morph (whichever you have
attached). Keep your current equipment on. Now enter the other room.
***********************************************************************
BOSS: Reno & Rude
HP: 15,000 (Reno); 20,000 (Rude)
STRENGTH: Both invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 4/10
WIN: Elixir
Go after Reno first. His Neo Turk Light attack will not affect you
because of the Ribbon. They each have elemental attacks, but will not
deal enough damage to be considered threats. Just make sure Big Guard
stays up at all times. Of course, after Carry Armor, any battle like
this would be a walk in the park. :)
***********************************************************************
Heal, save, and continue to the cargo bay. Pick up all items here,
including the Hades materia, Megalixir, and Cid's Level 4.0 Limit
Break Manual, Highwind. Now Cid is unstoppable. Muhahaha...
Leave, and zip north a bit to search around. The Key of the Ancients is
hidden in a tunnel to the right. When you get it, surface and fly to
Rocket Town.
n. Huge Materia: Rocket Town
Head to the rocket (duh). Plow through the guards with Double Cut.
Compared to the Rude you just fought, this one is cake.
***********************************************************************
BOSS: Rude & Attack Squad
HP: 9,000 (Rude); ?? (Attackers)
STRENGTH: Invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 2/10
WIN: Hi-Potion
First, kill the lackeys. Rude can catch you off guard, so heal if
necessary. Use Double Cut and he should be gone in no time. You do not
have to steal the Ziedrich armor.
***********************************************************************
Cut through the last guard. Follow the plotline, and watch as Cid
fulfills his dreams of entering outer space. He's the man. :) The code
for the Huge Materia is: O, Square, X, X.
Return to Rocket Town and talk to the old man in the center of town.
Be nice and talk to him three times, and he will give you Cid's
ultimate weapon, the Venus Gospel. While this weapon can give Cid a
wicked physical attack, you will not get any AP for your materia on it.
The Flayer should be your first choice unless you are going in the
Battle Square (optional) or heading into the final fight. Now head to
Cosmo Canyon. Bugenhagen is waiting. :)
o. Another Key
Before meeting Bugenhagen, climb the ladder on the far right of town
and go inside. The roped off room is now open. Nab the Full Cure
materia, Elixir, and Magic Source, then leave.
Now go all the way up. You already have the Key of the Ancients, so
talk with Bugenhagen, get Bahamut ZERO from the blue materia in his
planetarium, and go to Bone Village.
Go through to the Ancient City. Follow the plot, and exit back to the
Highwind. Replace the Aurora Armlet with the Fire Armlet. Hurry back to
Wutai and buy about 15 Swift Bolts. Only magic and Limit Breaks can
hurt this thing.
***********************************************************************
BOSS: Diamond WEAPON
HP: 30,000
STRENGTH: Halves Fire damage; invulnerable to regular physical attacks
and Gravity
WEAKNESS: Lightning
DIFFICULTY: 3/10
WIN: Nothing
Diamond may look all big and tough, but it packs a weak punch. You will
not be needing Big Guard. Its Fire attacks will heal you. Before/if it
connects with Diamond Flash (when the countdown reaches zero), try to
defend to soften the blow. Heal if necessary. Use Swift Bolts all the
time, and use Comet if you can. You will probably get a Limit Break in,
which is bad news for Diamond. Go Cid!
***********************************************************************
Awesome FMV. One of my personal favorites. :) Fly to the Northern Cave,
then head back to land. Heal and save.
Anyway, now you are faced with a few more big decisions:
1. Start chocobo breeding now, or wait.
2. Kill Ultima WEAPON now, or wait.
You now have the money to breed, so the option is wide open. You can
get even more money from hunting down Ultima WEAPON, but it will be
more difficult at your levels, so if you choose to do so, refer to
Section IX-c.
I will still be going on the premise that you do not have KOTR, and
have avoided fighting Ultima WEAPON for now. A good thing to do before
entering Midgar would be to stock up on X-Potions at Wutai. About 20-30
would be nice (unless you want to use the W-Item trick once you get the
materia in Midgar... selecet one item, cast it, then select another
item... go to cast it, but instead, push X to cancel the cast... repeat
and you can have 99 of almost any item). Buy 5 Tents and save on a
separate file for extra insurance. When you are ready, parachute in.
Cid should be around Level 46 or higher.
p. Raid on Midgar
Save and enter the hatch Cait Sith opens up. Kill your buddies in
your first random encounter. From the maze entrance, head across the
straight platform and all the way across. Grab the Megalixir and
Elixir, then return down the path, and take the stairs down. Climb down
the ladder, then up the ladder in the background. You can get the Aegis
Armlet here, but it is only necessary if you are really struggling. Go
back down, and when you try to cross the pathway, it will break and
send you down. Go up the pipe ladders and jump down the nearby vent
(with the red opening). There is another Elixir near where you came out
(the Starlight Phone is useless). Barret's Max Ray is at the end of the
lower vent path, and it also useless, so don't bother. Simply run up
the nearby stairs, save, and enter the next area.
From the entrance, head south. Way south. Even when Red XIII tells you
to turn back, go south. :) There are four Sources and a W-Item materia
down here. Replace Deathblow with W-Item. You can now use the W-Item
trick mentioned earlier. It is not really a glitch, but it is not quite
cheating either. Use it if you wish. Save at the save point, then head
way, way back up north. Replace the Aurora Armlet with the Fire Armlet
for now. Your three HP Plusses should have two or three stars each,
giving Cid around 6,000 HP. Oh, he's the man.
Keep going north past your entrance point and you will run into your
friends, the Turks.
***********************************************************************
BOSS: Reno, Rude & Elena
HP: 25,000 (Reno); 28,000 (Rude); 30,000 (Elena)
STENGTH: Reno absorbs Lightning, Rude absorbs Fire, Elena absorbs Ice;
all invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 5/10
WIN: Elixir
The one thing you should keep in mind is that once you have taken out a
Turk, the other two will leave. That said, focus all your attacks on
Reno. Use only physical attacks with the Flayer. Use Regen (you should
have it by now) and/or Big Guard on Cid. Heal when necessary. Once Reno
is taken care of, they will all escape. You do not have to steal any
items from them.
***********************************************************************
Easy stuff. Put the Aurora Armlet back on. Heal and save back in the
maze area, then continue north in the tunnel. You do not have to enter
the Shinra H.Q. because all the weapons there are useless. :) At the
first Y-intersection, go left to reach the Sister Ray and...
***********************************************************************
BOSS: Proud Clod
HP: 60,000 (armor has 20,000)
STRENGTH: High magical defense; invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 3/10
WIN: Ragnarok (Cloud)
This thing reminds me of Diamond WEAPON. Looks bad, fights like a
pansy. Lace into it with physical attacks and set up Big Guard. Forget
about attacking the armor. Heal using items, and AVOID casting Cure
spells on Cid (Proud Clod can cast Reflect on Cid). This fight will
take a while, but will not be too difficult.
***********************************************************************
Heal and contine. There is an Elixir and Mystile armor next to the Save
Point. Equip the Mystile (the only armor you will need from now on) and
save. You can attach Deathblow again and a materia of your choice
(hint: All is worth a lot of gil when it gets mastered). :) Head up the
stairs to find...
***********************************************************************
BOSS: Hojo
HP: 13,000 (first form); 26,000 (second form); 30,000 (third form)
STRENGTH: Invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 5/10
WIN: Power Source
For the first form, just hack away. Disregard his pals. For the second
form, focus your attacks on the main part. Heal when necessary.
Deathblow works very well here. The third part is probably the most
difficult because of Hojo's Combo attack. Just keep Big Guard and/or
Regen up and keep ripping him up with your Flayer. Cid will counter-
attack a lot in this fight. A Highwind Limit Break will REALLY mess
Hojo up. :) His status effect attacks will not hurt you because of the
Ribbon. Not too tricky.
***********************************************************************
Congratulations! You made it through Disk Two! From here, you are free
to either complete the optional side-quests or go face Sephiroth in the
Northern Cave. I would HIGHLY recommend you at least gather all the
items in the Cave before moving onto things like the Battle Square or
fighting the WEAPONs.
-------------------------------------------------------------------------------
VIII. DISK THREE
a. Northern Cave
Cid should be around Level 50 before entering. Kill off your teammates
in the first battle. In the first area you can get a Save Crystal (use
it at the very bottom of the Cave, before the final descent) and a
Guard Source. The only enemy to be wary of is the Dark Dragon.
In the second area, look out for Scissors. Either kill them A.S.A.P. or
run. On the way down the right, get the Guard Source and Mind Source.
Scale the left side and get a Magic Source, Power Source, Elixir, and
HP Absorb materia.
When you come to the third area, head left inside the cave. Grab the
Power Source and Guard Source, then go out the other end. Get the Hero
Drink to your right, then head back through the cave to the beginning.
Go right, drop down the ledge, and grab the Mind Source to your left.
Jump up, go left, and get the Megalixir inside the nearby cave.
Backtrack to where you got the Mind Source, and enter the cave below
you. Come out the other side, and get out of the area by dropping down.
Choose the right path for Cid, Cloud, and one other person, and make
everyone else go left. When coming down the spiral column, take the
Elixir (you do not need another Mystile). In the lower area, grab the
Speed Source, Tetra Elemental accessory, and both Megalixirs. If you
run into a Dragon Zombie, you can learn the Shadow Flare and Pandora's
Box Enemy Skills.
Grab the Luck Source and create a Save Point here, at the bottom. Two
choices again... :)
1. Head all the way back up using the left path.
2. Keep going down to fight the final battle.
I would strongly suggest going back up the left path before fighting
Sephiroth. The Mega-All materia will be key in the upcoming battle.
Before going up the left path, make sure to check with your teammates
to get the items they picked up along the way. Anyway, in the first
rocky area you need the Speed Source and Mega-All materia (attach in
place of Double Cut). There is also a Turbo Ether and X-Potion. In the
third rocky area, you should get the X-Potion, Elixir, and Remedies.
For the brown areas, make sure to pick up the Magic Source and Remedy
(first brown area), and the Hero Drink (second brown area). The last
area with the shining light has a Counter and W-Magic materia. Pair
W-Magic with Comet on the Mystile.
Anyway, now for the final fight. Hop down the stones as fast as
possible. Either kill the baddies or run away to save your strength.
Eventually, you will come to the shiny bottom.
Replace the Flayer with the Venus Gospel. Remember to keep your MP high
so the Gospel will deal its maximum damage. Your equipment should look
a little something like this:
Venus Gospel: W-Item, Enemy Skill, Mega-All, Long Range, Counter
Attack, HP Plus
Mystile: Comet=W-Magic, Restore=Deathblow, HP Plus=HP Plus
Ribbon
***********************************************************************
BOSS: Jenova-SYNTHESIS
HP: ?? (not a lot)
STRENGTH: None
WEAKNESS: None
DIFFICULTY: 5/10
WIN: Nothing
Use Deathblow and focus on the center. Heal when necessary. She may
cast Stop, which could leave Cid hurting, but have your HP high just in
case. Not a particularly tough fight, but try to kill her before the
timer reaches zero. If/when you get a Limit Break, save it for the next
Boss.
***********************************************************************
After the fight, just heal. Time for Cid's final stand...
***********************************************************************
BOSS: Bizarro-Sephiroth
HP: ?? (each part of B.S. ... haha... has between 2,000 and 10,000)
STRENGTH: None
WEAKNESS: None
DIFFICULTY: 3/10
WIN: Nothing
Use Slash-All until the Core is vulnerable. If you have a Limit Break,
use it. Attack with Deathblow. This fight takes forever, but just keep
healing and hacking away at Part C. After that, lace into the other
parts with Comet2, Pandora's Box, or Shadow Flare. Once the Core and
left and right arms are dead, they will not be revived. The length of
the fight will be attacking the middle portion (Part A). If he happens
to use Heartless Angel, heal A.S.A.P. If he uses Aurora Fence, kill
your teammates immediately. He will fall eventually...
***********************************************************************
Now for the grand finale. Use an Elixir on your first turn!
***********************************************************************
BOSS: Safer-Sephiroth
HP: ?? (less than 80,000)
STRENGTH: None
WEAKNESS: None
DIFFICULTY: 8/10
WIN: The game. Muhahaha...
After the Elixir, set up Big Guard. This guy plays rough. Keep hacking
away at him using Deathblow. Limit Breaks will be your saving grace in
the end. The only real threats are Shadow Flare and Super Nova. Make
sure to only attack AFTER you know what Sephiroth's next move is. This
way if he casts Super Nova you are not about to use Deathblow. Use an
Elixir after you get hit really hard. Basically, this will become one
big slugfest. Don't be shocked if you see Super Nova at least three
times. Good luck, my friend. :)
***********************************************************************
Pat yourself on the back. Cid is victorious!! Not only that, but his
Highwind saves the day. In the course of this game, Cid reached outer
space, found new respect for his girlfriend, and swore... a lot. :)
CONGRATULATIONS!!
-------------------------------------------------------------------------------
IX. OPTIONAL SIDE-QUESTS
a. Chocobo Breeding
This is the most time-consuming part of the challenge. There are dozens
of methods, but this (I believe) is the cheapest and least painful.
First, make sure you have at least 75,000 gil. Now...
1. Rent 4 stables from Choco Bill (40,000 gil)
2. Buy 2 Sylkis Greens from the Chocobo Sage (10,000 gil)
3. Steal 3 Carob Nuts from Vladorakos (located around Bone Village)
4. Steal 1 Zeio Nut from a Goblin (located on north-eastern islands)
Okay. Now get into a random battle. Use the W-Item trick (explained in
Section VII-p) to get 99 Sylkis Greens. If you chose to start breeding
before that section, just buy as many as you can.
Now attach the Chocobo Lure materia. Run around on the tracks located
near Mideel until you have captured a great chocobo. Save. Whatever sex
it is, get the opposite sex in a good chocobo from the tracks near the
Gold Saucer. Save.
There is no need to race these two. Simply mate them with a Carob Nut
to get a green or blue chocobo. If you do not get one of these, reset
and try again. Feed the newborn 50 Sylkis Greens and save. Race it at
the Gold Saucer Chocobo Square using the short course until it is at
Rank A. When racing, hold all 4 shoulder buttons down to gain back
stamina quickly. Make sure to take GP instead of an item. Save. :)
As a sidenote, if Choco Billy says it is too early for the chocobos to
breed again, go outside and fight around a bit. After a few battles you
can have them mate.
Save before you breed. Use a Carob Nut to mate the original parents
again. This time you should get the opposite sex and opposite color
(either green or blue). If not, reset and try again. When you are
successful, release the original parents. Feed the newbie 50 Sylkis
Greens and race it until it is at Rank A. Save. Sense a pattern? :)
Mate the green and blue chocobo using a Carob Nut and you should get a
black chocobo. Save. Head to the Icicle Inn area tracks (west part of
northern continent) and capture a wonderful chocobo with the opposite
sex of the black chocobo. Release the green and blue chocobos. Save.
Feed the black and wonderful chocobos 50 Sylkis Greens each and race
them until they are each at Rank S. Save.
Mate the black and wonderful chocobos using the Zeio Nut and you should
get a gold chocobo! If not, try again. SAVE.
Ah, how boring... sorry that was so time consuming, but it is a
necessary evil to defeat the WEAPONs quickly at a low level using only
our hero. :)
Hop on your goldie and ride to the far north-east to find the hidden
materia cave. Grab Knights of the Round. Now run all the way to the
western continent and locate the materia cave (around the middle of the
continent, due east). Here you can pick up the Mime materia. That's all
you need, folks!
b. Gold Saucer: Battle Square
Before entering here, make sure you have explored the Northern Cave.
This way, you are certain to have all the necessary materia needed to
make this as easy as possible. Also, you should have LOADS of GP from
chocobo racing. Cid should be around Level 60 if you decided to kill
Ultima WEAPON and Ruby WEAPON before coming here (which a good plan).
Your goal is the W-Summon materia (64,000 BP). You will earn more/less
BP depending on your luck with the reels (i.e. - the "All Materia
Disabled" reel will give you much more BP than the "Cure" reel). Keep
fighting, and do NOT leave the area until you have the materia, or else
all your BP will disappear.
Equip the Venus Gospel, Mystile, and Ribbon. On the Gospel, have the
Counter Attack, Mega-All, and Long Range materia, along with 3 HP
Plusses. On the Mystile, you should attach the Deathblow=HP Absorb
combination, the Restore materia, and the Enemy Skill and W-Item
materia. Put whatever you wish in the other slot. :) Now head into
battle.
The best thing to do is to use the Deathblow-All attack and Slash-All.
Do not expect an easy fight, though. This arena is geared toward Cloud,
and someone like Cid normally should not be used here. Even if you get
frustrated, do not give up until you have all 64,000 BP. Use Big Guard
if you feel threatened. Your main problem will be the reels' effects. A
few things to keep in mind are: The Ghost Ship can be killed by using
an Elixir, the Magic Breath Enemy Skill is key to survival if your
attacks become weak, and if you happen to come across a Tonberry, I can
only hope you have a Limit Break ready. Good luck!!
After you have W-Summon, exit back down the stairs. If you talk to the
person on Cloud's right, he/she (?) will give you an accessory called
Sprint Shoes, which automatically puts Cid in Haste. If you are
thinking about killing Emerald WEAPON, this is absolutely necessary. :)
c. Ultima WEAPON
You can find it near Junon hovering over the giant crater after
Diamond WEAPON is dead. If you have KOTR, this will be easy. If not,
you will have to chase Ultima all over the world. A good strategy is to
follow Ultima until it stops over an area, land the Highwind nearby,
heal, save, and THEN ram into it. This way you will not lose sight of
where Utlima is going next. Once it falls below 20,000 HP, it will
hover above the Cosmo Canyon area to wait for the final fight.
Use the Ultima-Elemental combination in your armor for some much-needed
insurance. If you have completed the Raid on Midgar, equip the Mystile.
You should also put on a Tetra Elemental accessory in place of the
Ribbon (found in the Northern Cave or obtained by morphing a Cactaur).
Use the Flayer so you get AP from the fight.
***********************************************************************
BOSS: Ultima WEAPON
HP: 100,000 (approx.)
STRENGTH: Invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 3/10
WIN: Ultima Weapon (Cloud)
Attack it with Deathblow. A Limit Break will leave Ultima in pain.
Tetra Elemental will absorb most of its attacks, so there is no need
for Big Guard. Before the final fight, equip the Reflect Ring so the
Shadow Flare attack goes right back to Ultima. Stick to your guns and
hunt it down wherever it goes.
***********************************************************************
Good job! You just raked in 25,000 gil. Sell Cloud's Ultima Weapon for
1 gil just to spite him. :) The Ancient Forest holds a Slash-All
materia, but you really do not need it at all, unless you feel like
getting tons of AP for the Flash attack. That could be useful in the
Battle Arena, but there are other ways to win. If Cid has the Mega-All
materia on (found in the Northern Cave), his physical attacks will hit
all opponents.
d. Ruby WEAPON
Appears in the desert after Ultima WEAPON is dead. Ram its head to make
it pop up.
There is a very easy strategy to take care of Ruby at a low level.
First, raise a gold chocobo and get KOTR. You really do not need
W-Summon from the Battle Arena for Ruby. Equip the Scimitar, Mystile,
and Ribbon. Simply attach KOTR to the HP Absorb you can find in the
Northern Cave on the Scimitar (so KOTR gets a ton of AP from Ruby), and
have the Mime materia from the materia cave near Wutai on the Mystile.
Load up on HP Plusses (until Cid has around 9,500 HP) and make sure to
remove Counter Attack. Wait... I think I feel a yawn coming...
***********************************************************************
BOSS: Ruby WEAPON
HP: 800,000 (approx.)
STRENGTH: High physical defense; invulnerable to Gravity
WEAKNESS: None
DIFFICULTY: 1/10
WIN: Desert Rose
Since your other two teammates are dead, Ruby will immediately bury his
tentacles. Use KOTR on the tentacles, then Mime away. If the tentacles
happen to pop back up, KOTR will attack them. *Yawn* (ah, there it is)
***********************************************************************
Take the Desert Rose to the Kalm Traveler to get a (really) crappy gold
chocobo. And guess what? It's useless. :)
e. Emerald WEAPON
Ah, yes. The big green thing with bell bottoms on. Before you fight it,
make sure to trade in the Guide Book (from the Underwater Reactor) for
the Underwater materia with the Kalm Traveler. Also, get 64,000 BP in
the Battle Sqare for the W-Summon materia (now you need it) and the
Sprint Shoes accessory from the Battle Square person (automatically
puts Cid in Haste - speed is essential for winning this fight). It is
located in the ocean, so move around in the sub until you find it. If
it is nowhere to be found, climb to the surface and submerge again.
Emerald is gigantic and very hard to miss. :)
To set up, equip the Flayer, Mystile, and Sprint Shoes. Attach the
Underwater materia to a dead teammate. The timer will be gone, and Cid
will not take damage for having Underwater on him. Good thinkin',
right? :) Link KOTR and HP Absorb and put Mime on. This time, you will
need W-Summon also. Make sure your level is high enough (Cid should be
around Level 60 if you have not leveled up at all, but have fought
every Boss except Emerald and almost every random encounter) so that
you only need one or two mastered HP Plusses to make Cid have about
9,500 HP. This way, if/when Emerald uses Aire Tam Storm, you will only
take 5,555 or 6,666 damage. Here we go...
***********************************************************************
BOSS: Emerald WEAPON
HP: 1,000,000 (approx.)
STRENGTH: None
WEAKNESS: None
DIFFICULTY: 10/10
WIN: Earth Harp
Cast 2 KOTRs, then Mime forever. Be quick. Since you have only two
stars for KOTR (from the Ruby fight), it will take about 16-18 casts to
kill Emerald. This strategy may seem easy, but it may take a few tries
to win because luck plays a HUGE factor in this fight. Aire Tam Storm
is your biggest threat. This is the toughest Boss in the challenge,
hands down, so keep up the fight and never give up!
***********************************************************************
Trade in the Earth Harp for 3 Master Materia (Magic, Command, and
Summon) with the Kalm Traveler. Now Cid has all the materia he ever
needed, without the tedious task of collecting AP. Congrats!
-------------------------------------------------------------------------------
X. CREDITS
- Cid Highwind for making FFVII complete (and for all the good laughs)... your
vocabulary is never-ending. :)
- GameFAQs.com for hosting this FAQ.
- CJayC for making this all possible.
- The Official Final Fantasy VII Strategy Guide (Brady Games, 1997) for basic,
but much-needed info.
- Squaresoft for making the game that has taken several beautiful days out of
my life... the game that gets better and better every time I play it. :)